Gossamer Island



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~~~~~~~~~~~~bbb?bbb?~~~bbb?b?bb?bbb?bbbbbbbbbbbbbbb~~~~bbbbbbbb~~~~~~~~~~~~
~~~~~~~~~~~?fffffffbb?---------+--?fffff?fpppppppppppppppppppppbbb?~~~~~~~~
~~~~~~~~bbbffffffffffffffffffff|fffffffffffppppppppp?ppppppppppppppbbb~~~~~
~~~~~~bbfffffffffffffffffffffff=fffff?fff?RRpppppp/pppppppppppppppppppbbb~~
~~~~~bfffffff?fffffffffffffff#####fppppppppRppppp/pppppppppppppppppppppp?~~
~~~bbffffffff+--------------=#####=--+-----?RRRR?pppppppppppppppppppppppb~~
~~bfffffffff/ffffffffffffffff#####fpp|pppppRccccRpppppppppppppp?ppppppb~~~~
~~bf?ffffff/ffffffff?ffffffffff=fffpp|pppppRccccRpppppppppppppppppppppb~~~~
~~?fffffff/ffffffffffffffffffff|ffffp+-cccpRccccRppppppppppppppppppppppb~~~
~~~bfffff/fffffffffffffffffff?f|ffffffpcccpRccccRpppppppppppppp?ppppppppb~~
~~bfffff+ffffff?fffffffffffffff|fff?ffpcccp?RRRR?ppppppppppppppppppppppf?~~
~~bfffff|ffffffffffffffffffffff|fffffffppp/?ppppp\ppppppppppppppppppfffb~~~
~~bfffff|ffffffffffffffffffffff+---------+--------?pppppppppppppffffffffb~~
~bffffff|ffffffffff^^^fff^^^?fffffffffffffffpppppppppppfffppppffffffffffb~~
~bf?ffff|fffffffff^^^^^^^^^^^^^fffffffffffffffffffffffffffffppffffffffffb~~
~~bfffff#ffffffff^^^^^^^^^^^^^^^^^fffffffffffffffff?fffffffffffffff?fffb~~~
~~~bfff#?#fffffff^^^^FFF?FFFffff^^f^^fffffffffffffffffffffffffffffffffffbb~
~~~~bfff#fffffff^^FFFFFFFFFFFffff^^^ffffff?fffffffffffffffffffffffxxxxffb~~
~~bbffffffffff^^^FFFFFFFFFFFFFFffff^^ffffffffffffffffbbbbbbbbbbfxxxssxxxb?~
~~bfffffffff^^^?FFFFFFFFFb?bFFFFFFFF^^^^ffffffffffffbb~~~~~~~~~bsssssssb~~~
~~bffffffffff^^ffFFFFFFbb~~~bbbFFFFFFF^^fffffffffffb~~~~~~~~~bbsssssssssb~~
~~~~bfffffffff^^bb~~~~~~~~~~~~~~~~~~~~bbb^^ffffffffbbb~~~~~~~bss?sssxxsssb~
~~~~bf?fffffff^^bb~~~~~~~~~~~~~~~~~~~~bbb^^ffffffffbbb~~~~~~~bssssss?xsssb~
~~~~~bbfffffff?^^~~~~~~~~~~~~~~~~~~~~~~~^^^ff?fffbbb~~~~~~~~~~bsssssssssb~~
~~~~~~~bbbbbbbb~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^bbbb~~~~~~~~~~~~bssssssssbb~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~bbbbbbbb~~~~~
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     @ : 0                                  s : swamp                         
     \ : southeast_northwest_road           f : forest                        
     ~ : ocean                              / : southwest_northeast_road      
     r : river                              ^ : mountain                      
     d : desert                             = : bridge                        
     b : beach                              | : north_south_road              
     & : special                            - : east_west_road                
     p : plain                              ? : special                       
     * : player                             C : special                       
     F : dense_forest                       c : city                          
     x : badland                            h : hills                         
     # : ruin                               + : crossroad                     
     R : deep_river