Emerald



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~~~~~~~~~~~~bbbbbbbb~~~bbbbbbbbbbbbbbbbbbbbbbbbbbbb~~~~bbbbbbbb~~~~~~~~~~~~
~~~~~~~~~~~bfffffff~~~~~ffffffffffffffffffppppp?pppppppppppppppbbbb~~~~~~~~
~~~~~~~~bbbffffff~~~~~~~~~fffffffffffffffffppppppppppppppppppppppppbbb~~~~~
~~~~~~bbfffffff?~~~~~~~~~~~fffffff?fffffffppppppppppppppppppppppppppppbbb~~
~~~~~bffffffff/ff~~~?m~~~ffffffffffffffffffffppppppppppppppp?pppppppppppb~~
~~~bbffffffff/fffff~~~~cfffffffffffffffffffffffffpppppppppppppppppppppppb~~
~~bfffffffff/fffffffffffffffppppppppppppfffffffppppppppppppppppppppppb~~~~~
~~bffffffff/ffffffffff?fffffppppppppppppppfffpppppppppppppppppppppppb~~~~~~
~~bfffffff/fffffffffffffffffffffppppppppppppppppppppppppppppppppppppb~~~~~~
~~~bfffff/ffffffffffffffffffffffffffffppppppppppppppppppppppppppppppppb~~~~
~~bfffff+-----------------------+fffffpppppppppppppppppppppppppppppppppfb~~
~~bfff?ffffffffffffffffffffffffff\fffffppppppppFFFFFpppppppppppppppfffb~~~~
~~bfff^^^^^^^^^^fffffffffffffffFFF\FFFFFFFFFFFFFFFFFppppppppp?ppffffffb~~~~
~^^^^^^^^^^^^^^^^^^^^^fff^^^ff?ffff\f?ffffffpppppppppppfffpppffffffffb~~~~~
~^^^^f?fffff^^?^^^^^^^^^^^^^^^^fffff\fffffffffffffffffffffffppffffffffb~~~~
~~?fffffffffff|ff^^^^^^FFF?FF^^^^^fff\fffffffffffffffffffffffffffffffffb~~~
~~~\bfffff?fff|ffFFFFFFFFF|Fffff^^f^^f\fffffffffffffffffffffffffffff?fffbb~
~~~b+---------+------+----+-----?^^^?--+fffffffff?ffffffffffffffffffffffb~~
~~~~~~bbffffff?FFFF?F|FFFFFFFFFffff^^ffffffffffffffffbbbbbbbbbbfffffffffbb~
~~~~~~~~?bbbffFFFFFFF|FF?bbbFFFFFFFF^^^^ffffffffffffbb~~~~~~~~~bffsss?sb~~~
~~~~~~~~~~~bbbbbbbbbb|bbbbbbbbbbbbbbbb^^bbbbbbbbbbbbb~~~~~~~~~~~bbbbbbbbb~~
~~~~~~~~~~~~~~~~~~bbb?bbbb~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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     m : marsh                              s : swamp                         
     \ : southeast_northwest_road           f : forest                        
     ~ : ocean                              / : southwest_northeast_road      
     r : river                              ^ : mountain                      
     d : desert                             = : bridge                        
     b : beach                              | : north_south_road              
     & : special                            - : east_west_road                
     p : plain                              ? : special                       
     * : player                             C : special                       
     F : dense_forest                       c : shore                         
     x : badland                            h : hills                         
     # : ruin                               + : crossroad                     
     R : deep_river