-----------------

poster: Sigwald
subject: bug fix
date: Fri Sep 22 12:51:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1502
Original bug report by Graxon on Wed Sep 20 15:42:23 2000

Bug reported from /domains/city/streets/_9_7--

when wagro entered the summon portal i saw this:
Wagro blinks out of existance.
Wagro enters mystical doorway.
Wagro leaves somewhere.
maybe remove the 'blinks out of existance'?


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 22 04:51:12 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Fri Sep 22 13:02:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1510
Original bug report by Myrddin on Thu Sep 21 20:17:18 2000

Bug reported from /domains/city/streets/_9_7--

curse2 and curse3 still work but curse is broken


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 05:02:27 2000
uhmm what is broken about them, they worked for me just fine?


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 05:02:27 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Fri Sep 22 13:03:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1511
Original bug report by Wagro on Thu Sep 21 21:59:10 2000

Bug reported from /domains/city/streets/_9_7--

I have no idea where this came from, but it was in my invintory and it looks kinda wierd 


(1)  Nondescript thing (kept)


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 05:03:00 2000
have to catch a wizard on when that happens, need the file name.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 05:03:00 2000

Closed



-----------------

poster: Sigwald
subject: bug fix
date: Fri Sep 22 13:14:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1507
Original bug report by Kaos on Thu Sep 21 13:43:17 2000

Bug reported from /domains/city/advguild/plaque_room--

(new reinc spell)
didn't get any xp when reincing cross


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 22 05:14:15 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug
date: Fri Sep 22 13:22:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1512
Original bug report by Chemosh on Fri Sep 22 03:27:58 2000

Bug reported from /domains/city/streets/_9_7--

as far as i can tell i didnt get any exp from reincing cazhmere ... is this meant to be like this.. or was it fogotten when sigwald changed the way reinc/revivve works etc


more a question than a bug.. but the only place for it i guess

chemosh



----------------------------------------------------------------------

Sigwald wrote on Fri Sep 22 05:22:25 2000

Closed



-----------------

poster: Sigwald
subject: bug fix
date: Fri Sep 22 13:22:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1509
Original bug report by Apathy on Thu Sep 21 19:21:20 2000

Bug reported from /domains/castles/plain/p4-10--

I cast rev from a room in my castle, and it seemed to work without any error messages or anything, but Wagro didn't get a globe to touch.  Could we either make it send them to adv guild when revving from a nosummon room, like ress used to do, or add an error message?


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 22 05:22:10 2000
There was a small bug here.
Fixed now.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 22 05:22:34 2000

Fixed



-----------------

poster: Sigwald
subject: >closed bug
date: Fri Sep 22 13:23:43 2000

On Fri Sep 22 05:03:00 2000 Zifnab wrote post #3:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1511
> Original bug report by Wagro on Thu Sep 21 21:59:10
2000
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> I have no idea where this came from, but it was in my invintory and it
looks kinda wierd 
> 
> 
> (1)  Nondescript thing (kept)
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Sep 22 05:03:00 2000
> have to catch a wizard on when that happens, need the file name.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Sep 22 05:03:00 2000
> 
> Closed
> 
> 

Probably linked to revive dead being cast from castle.
Just fixed that bug.

-----------------

poster: Krellen
subject: bug fix
date: Fri Sep 22 17:26:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1513
Original bug report by Killaaz on Fri Sep 22 05:41:54 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/wcave1--

When summoning dragons they are not aggro if you stay in the room but if you go out and reenter they are..


----------------------------------------------------------------------

Krellen wrote on Fri Sep 22 09:01:08 2000
I thought Tektor fixed that.  Hmm.

----------------------------------------------------------------------

Krellen wrote on Fri Sep 22 09:26:21 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Fri Sep 22 23:48:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1515
Original bug report by Tranquil on Fri Sep 22 15:00:27 2000

Bug reported from /domains/mists/elf_forest/rooms/forest8--

Elven Guard says, 'I am giving you a 5% exp bonus due to a high number of players being on. ---- 4 wizards, 48 mortals ----. I'm not sure if the xp bonus limit has been upped or not, but I doubt its supposed to be at 50 players.

----------------------------------------------------------------------

Krellen wrote on Fri Sep 22 15:08:58 2000
It starts at 50 now, rather than being due to a LOW number.    However, I don't think wizards should be included in that figure, really.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 15:47:01 2000
they arent supposed to be.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 15:48:23 2000
it is at 50 playesr just checked the code, must be a time
gap between when  you typed who, and got the bonus, w people 
coudl of gone link dead etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 15:48:23 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Sat Sep 23 14:42:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1519
Original bug report by Jomo on Fri Sep 22 21:39:26 2000

Bug reported from /domains/castles/plain/castleshop--

Bought a safe.. didn't have enough room for inventory.
I am neither carrying the safe nor is it in the room,
the money was taken though...


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 23 06:33:50 2000
ahah this looks like the possible crasher.

err the possible cause of the failed boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 23 06:42:31 2000
Fixed this, slint now uses the function that waps move so
we make sure to get the item an inventory.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 23 06:42:44 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Sun Sep 24 18:07:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1535
Original bug report by Kelyr on Sun Sep 24 09:56:57 2000

Bug reported from /domains/misc/race_select--

>l statue
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 10:07:53 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Sun Sep 24 19:04:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1537
Original bug report by Kalma on Sun Sep 24 10:57:13 2000

Bug reported from /domains/city/streets/_9_7--

I can't wield my abj shield

----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 11:04:38 2000
Fixed, quit/enter to reload shield.

----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 11:04:41 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Sun Sep 24 19:39:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1539
Original bug report by Kelyr on Sun Sep 24 11:09:50 2000

Bug reported from /domains/city/advguild/plaque_room--

Joined witches guild, and didn't get a broom


----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 11:39:14 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Sun Sep 24 22:46:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1548
Original bug report by Paraqlitos on Sun Sep 24 14:43:20 2000

Bug reported from /domains/guilds/masterabj/guild_hall--

Hi, there seems to be a bug with master abjurer. I have maxxed irrifletta and protector of the earth, yet when i ask to join the guild, I get the message:
You need to be maxed in one of these guilds to join: protectors of the earth, masters of energy.
Thanks,
paraqlitos


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 14:46:31 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Sun Sep 24 22:54:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1536
Original bug report by Erec on Sun Sep 24 10:24:29 2000

Bug reported from /domains/blackavar/map/x45y37--

I can't wield the Nature's Blade I just created.
I think Nature's Blade and Nature's Shield should be immune to unwieldiness - 
otherwise, it sort of elimintates the point of the guild.
s


----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 14:54:04 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Sun Sep 24 23:05:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1545
Original bug report by Cazhmere on Sun Sep 24 12:27:18 2000

Bug reported from /domains/misc/race_select--

in the desc of gargoyle when you look at the poster.."gargoyles are nowaday a veru much.." should be very. =)I'm not being picky but just thought you guys might like to know..since you worked so hard to bring us these new guilds.


----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 15:05:46 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug
date: Sun Sep 24 23:07:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1541
Original bug report by Atrus on Sun Sep 24 11:39:47 2000

Bug reported from /domains/city/streets/_9_7--

Bug in summon. Tried to summon asharak, but he said there was no portal.
Atrus


----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 15:07:23 2000
It is working fine.

----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 15:07:26 2000

Closed



-----------------

poster: Sigwald
subject: closed bug
date: Mon Sep 25 00:10:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1550
Original bug report by Graxon on Sun Sep 24 15:44:31 2000

Bug reported from /domains/castles/rooms/graxon-5--

i still get bonuses to soul of the dragon yet it shows no rank when i check my gloves...

----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 16:10:43 2000
Rank and stats are not directly linked. help guild_items.
C

----------------------------------------------------------------------

Sigwald wrote on Sun Sep 24 16:10:43 2000

Closed



-----------------

poster: Nyx
subject: bug fix
date: Mon Sep 25 03:50:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1527
Original bug report by Wildchild on Sat Sep 23 13:27:58 2000

Bug reported from /domains/emerald/evilned/beaver/rooms/lodge5--

Going east from this room doesn't do anything. Literally. I type 'e' and it doesn't give me a msg or something like that indicating that there is no room or anything.


----------------------------------------------------------------------

Nyx wrote on Sun Sep 24 19:50:44 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 04:25:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1211
Original bug report by Tranquil on Fri Aug 25 19:10:22 2000

Bug reported from /domains/outside_city/village/map/hutx2y4--

niether I nor any of my tanks seem to be copping any entry hits anymore

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:25:27 2000
this was disabled awhile ago, due to another issue, its
now back active again, and as new mosnters load, the mud reboots
you will again be getting entry hits so BEWARE.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:25:29 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 04:26:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1265
Original bug report by Jaws on Mon Aug 28 18:37:36 2000

Bug reported from /domains/castles/rooms/jaws-5--

(1435)<370>[294902]-641-unlock door(with the key)You unlock the large steel south door.(1435)<370>[294902]-641-open doorsThe large steel south door is locked.(1435)<370>[294902]-641-You try to go south, but the large steel south door is closed.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep  6 13:24:39 2000
this is more than likely the door reseting between you locking/
unlocking it not 100% sure though, anyone have any thoughts.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:26:02 2000
going to close this,  we know doors in castles are not the best, 
someone needs to find time to revamp them.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:26:02 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 04:50:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1275
Original bug report by Shiranai on Tue Aug 29 20:30:48 2000

Bug reported from /domains/city/shops/food_shop--

Typing eat all while inside Iolas's food market while stuffed gives the message -> There is nothing here that works with that verb.
Typing eat all outside Iolas's food market while stuffed gives me -> You are too stuffed to eat more.
Had food on me both times
Should give the same message wherever you are


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:50:49 2000
yeah it does... kindof... this is a flaw in the 'fluff object'
support that we use, those items that are merely in a room for
effect, no real use to them.  

its fixed right now, but may happen elsewhere.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:50:52 2000

Fixed



-----------------

poster: Krellen
subject: closed bug
date: Mon Sep 25 04:51:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1556
Original bug report by Jaws on Sun Sep 24 20:29:12 2000

Bug reported from /domains/hyboria/uncle/monks/blr21--

call me silly but isn't the think emote suppost to echo to the whome room

----------------------------------------------------------------------

Krellen wrote on Sun Sep 24 20:51:58 2000
Okay, you're silly.  This was changed a while ago to spare people spam from silly think triggers.

----------------------------------------------------------------------

Krellen wrote on Sun Sep 24 20:51:58 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 04:53:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1282
Original bug report by Jaws on Wed Aug 30 13:19:10 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/middlething--

no entrance message when people thump in

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:53:16 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 04:54:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1288
Original bug report by Jaws on Wed Aug 30 17:47:45 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/queen16--

box object is reappearin at reset making you have to search second,third etc as resets accumilate

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:54:10 2000
couldnt duplicate this.  I do recall seeing hte error message
though. It was related to the desc change we did, should
be fixe dnow.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:54:10 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 04:57:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1304
Original bug report by Lokie on Fri Sep  1 10:50:59 2000

Bug reported from /domains/hyboria/uncle/monks/br20--

body of lava... seem to heal when recreated, not much but i dont remember it ever doing it before... sorry last bug forgot i had to use all in same line =)

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:57:35 2000
body of lava does not heal directly... it does change your
hp, if your hp were lower then what it sets them to, i can see
it looking like a heal...

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:57:35 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 04:59:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1313
Original bug report by Erec on Fri Sep  1 21:38:34 2000

Bug reported from /domains/city/streets/_9_7--

I killed an azarian.
OK, actually, my familiar did.
Anyway, my familiar got the credit in the score table instead of me.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 20:59:05 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:00:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1328
Original bug report by Crosslash on Sat Sep  2 14:24:36 2000

Bug reported from /domains/castles/rooms/moonstreak-8--

I have just logged on. it is saturday around 10:00 am and I type in the command to unlock my safe. turn second safe to 3 18 2. And the return message says You can't wield that.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:00:48 2000
numerous reports of this...  I cannot duplicate it, but it
defintely started happening when we switched drivers this 
last time, so that narrows it down some.  however I cannot
send a bug report for MudOS until I can duplicate it...

If you can duplicate it please grab me, so i can do a trace
of the parsing of the command and log it.

closing this one, as there are numerous others.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:00:48 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:01:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1329
Original bug report by Kazulanth on Sat Sep  2 18:16:43 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/second5--

l second book
With only a fine layer of dust upon it, the book looks as though ithas only
lain here a few days. It's marked 'Family History', and is decorated with
four symbols. A heart, a diamond, a club and a spade.
The book is open.
Tick: HP: 1004/1242 (+69) SP: 251/2106  EP: 546/546  
close second book
[ throwing knife ]: You are not wielding that.

No idea.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:01:06 2000
same with this one.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:01:18 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:02:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1330
Original bug report by Wagro on Sun Sep  3 01:01:26 2000

Bug reported from /domains/city/advguild/adv--

just used my alias to store my eq, when I had finished I looked in my inventory and had:
141%Weight (in lbs): You[103] + EQ[-42] = Total[61], Capacity[-36%]
You are empty handed.
i thought the negitive weight was fixed


----------------------------------------------------------------------

Wagro wrote on Sun Sep  3 13:50:12 2000

Closed


----------------------------------------------------------------------

Wagro wrote on Sun Sep  3 13:50:55 2000
oops, hit wrong button in bug tracker-not closed yet

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:02:00 2000
need more info on this.  the problem is that equipment got
put into your inventory and weight didnt get recalculated.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:02:03 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:05:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1334
Original bug report by Pedron on Sun Sep  3 07:18:34 2000

Bug reported from /domains/outofwhack/uncle/aussie/rm15--

I try to do search stone in here and it asks 
Do you mean the blahblahblah

Trying to just search the stone on the wall


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:05:29 2000
should only be able to search things in your inventory, 
and the room after boot.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:05:31 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:11:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1349
Original bug report by Tigran on Mon Sep  4 19:35:46 2000

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

Clones attack guests..whee


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:11:23 2000
fixed both clones from 'cloning' a guest, and made
aggressive monsters not attack guests.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:11:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:11:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1357
Original bug report by Shiranai on Tue Sep  5 14:43:41 2000

Bug reported from /domains/city/streets/_9_7--

You can cast spells using pearl of power and normal spells at the same time... not sure if this should be allowed.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:11:53 2000
I am almost positive i fixed thsi for what seems like the
100th time.. I ever tell you i hate that pearl...

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:11:56 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:15:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1367
Original bug report by Talgore on Wed Sep  6 04:37:32 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room39--

Don't know who to report this to On the web page the Exp plaque thing is you do a search then try to do another search from the box at the bottom it can never find the person you after can't even do all ... all you get is the top 10 every the time.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:15:12 2000
not sure when thsi was fixed, but it has been.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:15:12 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:15:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1370
Original bug report by Erec on Wed Sep  6 15:08:04 2000

Bug reported from /domains/city/islandmap/x12y35--

In the clones event, my familiar got a score for killing one, instead of credit going to me.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:15:18 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:15:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1371
Original bug report by Gassy on Wed Sep  6 15:29:20 2000

Bug reported from /domains/city/advguild/wish--

The wish room should give info about what the different wishes do, and not just their names.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:15:56 2000
99% of them i beleive are self explanatory, the only question
may be what does greater/lesser really mean.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:15:56 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:18:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1376
Original bug report by Erec on Wed Sep  6 18:52:40 2000

Bug reported from /domains/outside_city/beanstalk/rooms/yard--

We were in combat, and I have combat silent generic.  I got the message...
The german shepherd hits Trax 76 times.
which just seems a little odd.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:18:36 2000
have other reports of this... the rael cause is most likely 
a heart beat stopping, tough to track down unless it can be
reproduced.. there are other reports of this though, closing
this one.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:18:36 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:19:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1384
Original bug report by Zifnab on Thu Sep  7 14:27:36 2000

Bug reported from /wiz/zifnab/workroom--

graxon reports monsters hit in even numbers 2, 4, 6, 8

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 18 14:37:42 2000
Monsies get N hit per limb and since most have 2 limbs,
I guess they hit 2N times. Thats due to the kinda
crappy handling of limbs in combat code.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:19:18 2000
considering this closed, more than likely a pain to fix as I 
am sure its spread through multiple places.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:19:21 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:20:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1389
Original bug report by Wildchild on Fri Sep  8 17:33:59 2000

Bug reported from /domains/castles/rooms/wildchild-5--

I know stuff like this has been reported before, and it probably still needs to be looked at, but I'll report it anyways.

Some of the rooms with teh gauntlet need adjustments: first level of north side doesn't force you to move on, nor did the rooms once you hit room 20. On the south side, room 9 the monsie wasn't aggro.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:20:18 2000
been reported over and over... if anyone aspiring builder wants
to look at it, i woudl be happy to copy it to the ohter port for
them.. to me its pretty low on the priority list.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:20:18 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:20:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1391
Original bug report by Wagro on Fri Sep  8 20:15:56 2000

Bug reported from /domains/emerald/execution/emerald_island/northroad2--

was doing a really long say, and got this: 

*Too long evaluation. Execution aborted.
Trace written to /log/runtime

yet it continued to do the say anyway


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:20:48 2000
if it continued it wasnt the say that caused it..
hard to say now, the trace/log is gone.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:20:48 2000

Closed



-----------------

poster: Krellen
subject: >closed bug
date: Mon Sep 25 05:22:48 2000

Regarding the wish listing "bug"... this, like the guantlet, might
be a project for a builder or bored wizard too.  Shouldn't be any
reason why it couldn't be done, just shouldn't be given a big
priority, like Zif said about the gauntlet.  :)

-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:28:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1399
Original bug report by Hierokliff on Sun Sep 10 04:41:34 2000

Bug reported from /domains/misc/race_select--

when entering the mirror after picking a race, your exps are shown negative...
You are left with -2147483648 experience.
//Hk


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:28:37 2000
this was fixed at some point, it works now.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:28:40 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:45:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1407
Original bug report by Wildchild on Mon Sep 11 00:30:42 2000

Bug reported from /domains/outofwhack/whack_ferry--

Gonna go ahead and make this a bug report in case it's an oversight or intentional, I dunno.

You can still use lodestones while heavy weighted. I wouldn't see how this is possible since you can't be summoned or banished if hw'ed, nor does warp work, iirc, so lodestones shouldn't be able to transport you either.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:45:31 2000
agreed, and fixed

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:45:34 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:47:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1411
Original bug report by Blixa on Mon Sep 11 05:59:15 2000

Bug reported from /domains/guilds/bannerman/hall--

desc says there are 2 doors, east and west.. east door is closed.. but there is only a west exist.. cant look at doors or anything that would suggest a way to open the (nonexistant) east door

maybe i am missing something or this area is not for me (guild related etc

BB




----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:47:55 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:48:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1414
Original bug report by Hierokliff on Mon Sep 11 12:33:12 2000

Bug reported from /domains/castles/rooms/hierokliff-16--

turn 2nd safe to 1 7 1
[ Ring of underwater action ]: You are not wearing Ring of underwater action.
Eh hmm dont think i got one of those rings at all, either on me or in the castle...


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:48:19 2000
see others showing same actin
err action

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:48:19 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:48:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1428
Original bug report by Lu on Tue Sep 12 05:29:12 2000

Bug reported from /domains/city/shops/armour_shop--

im not sure if this is a bug, when i try to sell sandals (a plural object it asks me to sell first.blah blah blah..
woops...anyway...i think it should be made so sandals plurar you can type sell sandals and sell them all
thanks -lu


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 12 07:12:48 2000
need to know which item that was, the id needs to be fixed on 
that item itself.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:48:34 2000
no response closed.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:48:34 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:49:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1435
Original bug report by Smee on Tue Sep 12 17:31:29 2000

Bug reported from /domains/castles/rooms/smee-2--

If the rest of us can't read the pk newsgroup, can you please turn off the inform messages when there is a post there, or make it show only the pk people? It's annoying to see that there's a new news message that I can't read.

Smee


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 13 01:02:30 2000
this should be the case, not sure why its showing up.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:49:19 2000
not an issue, since al can read it.

boy im getting tired, typos are getting worse.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:49:22 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:49:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1436
Original bug report by Tank on Tue Sep 12 19:25:05 2000

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

sucks when gauntlet bugs.... the problem pedron and i sw 
was with parties pedron would go north and i would stay and have to fight the same mob over again.

just wanted to let u know


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:49:31 2000
see other gauntlet post.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:49:31 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:50:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1440
Original bug report by Wildchild on Tue Sep 12 21:22:20 2000

Bug reported from /domains/outofwhack/harbor1--

Odd World Harbor [exits: north, south, embark and east]
An odd looking sign fades in and out of your reality.

la sign
An Odd sign crackles in and out of reality that reads:
I can't find the ferry.

That's the Oddworld ferry on the Oddworld side. Apparently it's been like that since boot (an hour and a half ago pushing it now). Fuge noticed it with a couple of other ferries too, unsure if he reported it or wondered if it would somehow reset it self or something.
Nobody else has mentioned it on channels, surprisingly.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:50:16 2000
works fine now, catch me when its broken.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:50:19 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:51:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1446
Original bug report by Baer on Wed Sep 13 17:32:32 2000

Bug reported from /domains/city/advguild/plaque_room--

Cannot create a party with the name containing both spaces and numbers


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:51:07 2000
I dont consider this a bug..  when I get time and my new party
object goes in (minus the rows for now) you will be limited to 
one word, no spaces.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:51:07 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:51:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1460
Original bug report by Fuge on Fri Sep 15 19:39:38 2000

Bug reported from /domains/city/streets/_9_7--

i c\summoned a cauldron at cs, quit, then came back and summoned a new one. now it says 2 Magic Cauldrons lie here, discarded.
is that right?


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:51:40 2000
yes the 2nd one shoudl disappear after a short time.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:51:46 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:54:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1462
Original bug report by Pedron on Fri Sep 15 22:27:10 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_5_11--

Killed a nondescript thing for 1 exp in 
this room.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:54:32 2000
I fixed a bunch of these (1 monster, used multiple places) when
I thin it was golte originally found them.. I wandered 
tarantia and couldnt find anything with no id. please let 
me see one in the room if you encounter this again.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:54:32 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:54:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1463
Original bug report by Golte on Sat Sep 16 02:36:21 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_3--

One more of these, in this room: 

>kill all
You attack nondescript thing.
...
Nondescript thing falls to the ground DEAD!
You receive 15 exp.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:54:47 2000
same with this.

maybe i didnt remove the report?

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:54:47 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:56:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1484
Original bug report by Scyth on Mon Sep 18 14:11:09 2000

Bug reported from /domains/city/streets/_9_7--

i tried eat all in cs and got this 
You can only eat things that are in your own inventory. You can only eat things that are in your own inventory. You eat Chicken stew
i only had a chicken stew in my inv


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 18 14:34:14 2000
not really a bug, the parser is just telling you that somone
else had an item in their inventory, or in the room that you
couldnt eat..  I havea bunch of parser work to do, so this 
will just get added to it i guess.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:56:03 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:56:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1485
Original bug report by Zifnab on Mon Sep 18 15:51:50 2000

Bug reported from /wiz/zifnab/workroom--

the web page is erroring on listing the ideas group,

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 18 15:51:59 2000
max string size exceeded

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:56:15 2000
fixed by news purge.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:56:18 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 05:56:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1487
Original bug report by Tranquil on Mon Sep 18 23:13:34 2000

Bug reported from /domains/castles/rooms/tranquil-18--

Due to the change of summon, I dont believe the "heavy wieght" spell has any real use anymore. Perhaps it should be removed?

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 19 03:32:33 2000
Not really removed, could be modified still though.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 19 03:43:19 2000
it still has use against monsters that summon

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:56:30 2000

Fixed



-----------------

poster: Krellen
subject: closed bug
date: Mon Sep 25 05:58:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1557
Original bug report by Jaws on Sun Sep 24 20:33:17 2000

Bug reported from /domains/hyboria/uncle/monks/blr22--

choking strike spell - typo - You fail to hit Monk a devastating choking strike - need a with in there

----------------------------------------------------------------------

Krellen wrote on Sun Sep 24 21:58:36 2000
Use typo for these, not bug.

----------------------------------------------------------------------

Krellen wrote on Sun Sep 24 21:58:36 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 05:59:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1505
Original bug report by Nop on Thu Sep 21 01:57:29 2000

Bug reported from /domains/city/streets/_9_7--

I reinced recently to Ent.  Got lotsa free trains as expected.  
However, I'm worth about a quarter mil more now, and I'm still getting
free trains.  At first I thought you were tracking gold spent separately
from xp spent, but now I'm suspicious that I'm exploiting a bug...
What's the scoop?


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:59:13 2000
it has nothign to do with gold spent directly... If you paid 
to train 10M of exp, and you have a 10% exp penalty you will
have 9M of exp to spend on training skills/spells for free.
there is no tracking of gold spent, just exp that has been spent
for training/studying.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:59:13 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 06:00:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1514
Original bug report by Denim on Fri Sep 22 08:27:15 2000

Bug reported from /domains/castles/rooms/denim-3--

belt of bones doesnt id to belt of bones


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:00:19 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:00:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1465
Original bug report by Tranquil on Sat Sep 16 06:44:33 2000

Bug reported from /domains/city/streets/_9_7--

I typed  (my enter portal command) at cs, and got "You are not allowed to enter that portal.". That is as it should be, but when I typed , I got "[ Cloak made of hairy spiders hide ]: You are not wearing Cloak made of hairy spiders hide." I'm completely unsure of what caused this

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 17 15:36:38 2000
this appears to be a parser bug, i have reported a few of them.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:55:06 2000
see the other parser issues

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:00:25 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:01:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1516
Original bug report by Waz on Fri Sep 22 16:56:53 2000

Bug reported from /domains/outofwhack/whack_ferry--

casting guild portal on a ferry does not create a portal, but does take sps


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:01:35 2000
only answer to fix that at the moment is to redo a portion 
of ferries, and they have been running untouched for quite a 
long time (besides im too lazy to redo them)

just dont cast any spells that put an object in the room with you.
until they can be fixed.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:01:35 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:06:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1530
Original bug report by Wagro on Sat Sep 23 21:29:40 2000

Bug reported from /domains/hyboria/uncle/monks/rr20--

my connection dropped in combat while I was in a party, and when I came back, my party was still fighting but when I said "cast harm body" it didn't automatically target the priest like normal, so it appeared the priest wasnt aggro to me


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:06:17 2000
is it possible that your party had alrady killed the priest you
were fighting? and moved onto another one.  your 
hunted list are the objects that are aggressive to you,you are
aggressive against (monsters use the name).  but that might
explain it.

not sure otherwise, if you can duplicate it I woudl be happy
to look at it.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:06:17 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:11:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1531
Original bug report by Snoop on Sat Sep 23 21:53:35 2000

Bug reported from /domains/city/streets/_9_7--

nice if there was a msg when you fail cleanse soul =)


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:11:06 2000
there is a failure message? not sure what you arent seing?



Wiz Info: You had a 23% chance of success.....Failed
You cause a flash of light and then wince in pain.

that is the failure message?

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:11:06 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 06:12:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1532
Original bug report by Baer on Sun Sep 24 01:57:10 2000

Bug reported from /domains/city/streets/_9_7--

black throwing dagger does not id to knife.
would make it easier for using throw knife skill if it did.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:12:15 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:14:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1534
Original bug report by Baer on Sun Sep 24 03:25:16 2000

Bug reported from /domains/city/streets/_10_1--

the skill trip does not return a success message (not sure if it works or not)


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:13:45 2000
it does, it goes through silent combat though.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:14:09 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:15:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1538
Original bug report by Kelyr on Sun Sep 24 11:00:11 2000

Bug reported from /domains/city/streets/_9_6--

I'm starting in the "void", where my start point is supposed to be in Warchief's castle (my room).


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:15:34 2000
only 2 ways i can see thsi happening, either hsi castle fails
to load, or he rearranged his castle and removed the room you
start in.


catch me when your on, we can check.
or ask him yourself too.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:15:34 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:15:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1540
Original bug report by Kelyr on Sun Sep 24 11:37:43 2000

Bug reported from /domains/mists/shaol/shaol40--

I run in a room full of agro's, throw my potions, run out. And I'm not getting hit by entree hits.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:15:46 2000
fixed about 50 bug reports ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:15:48 2000

Closed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:16:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1551
Original bug report by Sleet on Sun Sep 24 16:52:40 2000

Bug reported from /domains/castles/rooms/kazulanth-10--

i  tried to turn second safe to 1 1 1 and it said i couldnt rub that


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:16:16 2000
same parser problem as previously mentioned.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:16:22 2000

Closed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 06:21:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1553
Original bug report by Locke on Sun Sep 24 17:40:23 2000

Bug reported from /domains/blackavar/enchant/keep/guild_hall--

Merlin seems to be missing from his study! Oh no! =)
-L


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:21:03 2000

Fixed



-----------------

poster: Zifnab
subject: bug fix
date: Mon Sep 25 06:22:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1554
Original bug report by Austin on Sun Sep 24 17:51:29 2000

Bug reported from /domains/mists/mistsmap/x11y39--

summon ritual dagger is not giving me a dagger


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:22:24 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug
date: Mon Sep 25 06:23:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1555
Original bug report by Tektor on Sun Sep 24 17:52:50 2000

Bug reported from /domains/misc/hell/rooms/river_acheron--

Pokemon died to charon ended up in adv. I put him back in hell and updated charon room before i let him go back in there. Some how before he went south he went to the newbie garden. So i put him back in hell and he got on the boat and mde it though back to the land of living.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:23:09 2000
made charon unkillable again.  this a future project of mine, 
relates back to Baer's idea (i think) about being able to get
out of hell when noone is around to ress/revive.

or at least another option besides pray.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 22:23:12 2000

Closed



-----------------

poster: Wildchild
subject: >closed bug
date: Mon Sep 25 07:32:03 2000

On Sun Sep 24 21:51:46 2000 Zifnab wrote post #52:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1460
> Original bug report by Fuge on Fri Sep 15 19:39:38
2000
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> i c\summoned a cauldron at cs, quit, then came back and summoned a new
one. now it says 2 Magic Cauldrons lie here, discarded.
> is that right?
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Sep 24 21:51:40 2000
> yes the 2nd one shoudl disappear after a short time.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Sep 24 21:51:46 2000
> 
> Closed
> 
> 

Hmm, haven't finished going thru all these yet, but I'll reply so I
don't have to go back.
Fuge note that they the cauldrons "lie here, discarded". That
indicated they were dropped or something, and cauldrons don't do
that.
Granted, the second one might disappear, but would the first one
remain "discarded" as well? He didn't say whether or not he could
still use it or not, but it does look funny.

-----------------

poster: Sigwald
subject: bug fix
date: Mon Sep 25 13:34:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1525
Original bug report by Talgore on Sat Sep 23 12:54:12 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/mis4--

Sphyx's cast black mist and cause othyer monsties in the room to attack them

----------------------------------------------------------------------

Tektor wrote on Sat Sep 23 12:55:48 2000
I went ahead and removed Blackmist from their spell list. Don't know why it was buggering up though.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 05:34:55 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Mon Sep 25 13:46:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1529
Original bug report by Waz on Sat Sep 23 20:58:24 2000

Bug reported from /domains/guilds/torturer/guild_hall--

Might not be a bug...

But the guild_tree file shows that you no longer need to be navigator to
join harmer bravos, but the guild masters still say you do.  


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 05:46:58 2000

Fixed



-----------------

poster: Sigwald
subject: bug fix
date: Mon Sep 25 13:52:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1533
Original bug report by Golte on Sun Sep 24 03:12:48 2000

Bug reported from /domains/dragon/level4/dr4gon25--

>cast hypothermia

You direct cold energy right into Large bronze dragon's body!
Large bronze dragon's limbs are frozen by the intense cold and his mobility is very much lowered.
Spell effectiveness: 97.05%

	Then i become unable to walk. 

Large bronze dragon no longer suffers from the cold and can move freely again.

	Im able to walk again. 


If the spell is freezing myself too, should it not mention that my limbs are frozen? 



----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 05:52:16 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug
date: Mon Sep 25 13:56:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1498
Original bug report by Lu on Tue Sep 19 22:49:01 2000

Bug reported from /domains/city/advguild/adv--

dont know if its a bug but searching thru fighter guild(warrior and beyond) i noticed that in punch desc it says affecting skills enhance punch but couldn't find it in a guild.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 05:56:44 2000
Removed it (aint in guild tree anymore I think).

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 05:56:47 2000

Closed



-----------------

poster: Sigwald
subject: closed bug
date: Mon Sep 25 14:01:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1499
Original bug report by Tomten on Wed Sep 20 02:55:03 2000

Bug reported from /domains/city/advguild/adv--

My familiar killed a reged pk and i dident get a pk and we are both still pks


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:01:27 2000
I dont really give a damn, not gonna hack familiar code tons
for a stupid pk counter.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:01:27 2000

Closed



-----------------

poster: Sigwald
subject: closed bug
date: Mon Sep 25 14:01:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1521
Original bug report by Nop on Fri Sep 22 23:24:40 2000

Bug reported from /domains/city/advguild/plaque_room--

summonable and relocatable are still on jscore.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:01:54 2000
Have to wait on jordali updating that.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:01:54 2000

Closed



-----------------

poster: Sigwald
subject: closed bug
date: Mon Sep 25 14:44:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1559
Original bug report by Rambo on Mon Sep 25 06:41:50 2000

Bug reported from /domains/misc/newbie_school/rooms/start--

On the guild page it's a bug or typo in the info about chanter of deep earth. it says like this down there... 
   |            ---------------------------------------------             |   
   |              Required guilds needed to join this guild:              |   
   |                    Maxxed in adept of the stones.                    |   
   |     Maxxed in one of the following: shaman of soil, storm lord.      |   
   ------------------------------------------------------------------------   

Storm Lord??

RamBo


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:44:06 2000
It's a project, its one of either so u can join shaman.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 06:44:09 2000

Closed



-----------------

poster: Zifnab
subject: >>closed bug
date: Mon Sep 25 15:05:04 2000

On Sun Sep 24 23:32:03 2000 Wildchild wrote post #73:
> On Sun Sep 24 21:51:46 2000 Zifnab wrote post #52:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 1460
> > Original bug report by Fuge on Fri Sep 15 19:39:38
> 2000
> > 
> > Bug reported from /domains/city/streets/_9_7--
> > 
> > i c\summoned a cauldron at cs, quit, then came back and summoned a new
> one. now it says 2 Magic Cauldrons lie here, discarded.
> > is that right?
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Sun Sep 24 21:51:40 2000
> > yes the 2nd one shoudl disappear after a short time.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Sun Sep 24 21:51:46 2000
> > 
> > Closed
> > 
> > 
> 
> Hmm, haven't finished going thru all these yet, but I'll reply so I
> don't have to go back.
> Fuge note that they the cauldrons "lie here, discarded". That
> indicated they were dropped or something, and cauldrons don't do
> that.
> Granted, the second one might disappear, but would the first one
> remain "discarded" as well? He didn't say whether or not he could
> still use it or not, but it does look funny.
thats the problem with incomplete bug reports... I assumed he was
reporting the fact that there were 2 of them.

T
They actually do have an in room desc, so not sure how
these got that way, unless this was fixed after the fact.

-----------------

poster: Zifnab
subject: closed bug: 1558
date: Mon Sep 25 15:09:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1558
Original bug report by Killaaz on Mon Sep 25 06:12:09 2000

Bug reported from /domains/city/streets/_9_7--

I didnt get 1 single entry hit neither from dragons sidhes or ogres...didnt think about it until i read the bugreports..


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 07:09:19 2000
Cut from news post player.bugs #20

Zifnab wrote on Sun Sep 24 20:25:27 2000
this was disabled awhile ago, due to another issue, its
now back active again, and as new mosnters load, the mud reboots
you will again be getting entry hits so BEWARE.


The mud has not rebooted, and I can almost guarantee that all
monsters have not been reloaded.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 07:09:22 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1560
date: Mon Sep 25 16:49:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1560
Original bug report by Khi on Mon Sep 25 06:52:59 2000

Bug reported from /domains/city/advguild/adv--

la broom ->
A large wooden witches broom, vibrating slightly.
It is rumored that waving the broom has powerful effects.
It is currently uncharged.
It is made from wood.
It is a blunt type weapon. It seems to weigh around 5 pounds.
It is too big for you to wield.


- shouldn't i be able to wield my guild-item?
I can charge it, but i can't use "check broom" anymore

Khi


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 08:49:33 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1561
date: Mon Sep 25 22:23:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1561
Original bug report by Damona on Mon Sep 25 12:39:43 2000

Bug reported from /wiz/sigwald/tester/animist--

I can't take the glee exite here, because it is a emote


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 14:23:13 2000
its a temporary exit use 'go glee'

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 14:23:13 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1564
date: Tue Sep 26 01:22:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1564
Original bug report by Khi on Mon Sep 25 13:33:25 2000

Bug reported from /domains/city/advguild/plaque_room--


I tought that guildstanding more or less should be the same after one 
reentered a guild? 
My witch-standing used to be "Elder with excellent affinity
for curses", now i'm far down to "learning witch with very slight affinity for curses."
Might be because my broom bugged after reinc?

Khi


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 17:22:17 2000
Nope actually what free reinc doesnt affect is your level of
masteries. As stated in help guild_items, your standing in
the guild is not linked only to the mastery points you have
accumulated as a witch but also on the time you have been
a witch. At reinc, this time is resetted and that impacts
your rank.

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 17:22:17 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1565
date: Tue Sep 26 01:22:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1565
Original bug report by Raw on Mon Sep 25 13:38:04 2000

Bug reported from /domains/hyboria/uncle/monks/br22--

I thought skill rank was supposed to last over reincs. I was
abjurer 20-30 days ago and was high up in the rank, but now i
am back to being abjurer trainee.

Raw


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 17:22:32 2000
Same comment

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 17:22:32 2000

Closed



-----------------

poster: Krellen
subject: Fixed bug: 1569
date: Tue Sep 26 04:00:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1569
Original bug report by Ada on Mon Sep 25 18:13:18 2000

Bug reported from /domains/city/advguild/adv--


The foods from Laura's Bakery in Blackavar City don't id to 'food'



----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 20:00:21 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1570
date: Tue Sep 26 04:07:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1570
Original bug report by Lu on Mon Sep 25 20:04:01 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

not really a bug just s pty send i guess, dont be mad i know its unfare. was wondering if i could get 2 or three free reincs, i wasted mne in one night fooling around with ginats..woudl like to try cleric and blaster..thanks -lu, the stupid newbie who sucks at tnaking sidhes

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 20:07:25 2000
no everyone knew the rules before hand, if they didnt,
they didnt read news.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 25 20:07:32 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1356
date: Tue Sep 26 05:57:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1356
Original bug report by Pedron on Tue Sep  5 13:13:45 2000

Bug reported from /domains/castles/rooms/pedron-1--

My key isn't working on my castle door.  When I was 
in room 2, I tried to get rid of the door by knocking out the exit 
and putting the exit back to room 1.
Am hoping an admin can fix or remove this door for me. :)

Apina Lane and Sorcerer's Road [exits: east, north and west]
 You are on the corner of Apina Lane and Sorcerer's Road. A high wall rises to
the south.
Pedron's castle

HP: 831/891 EP: 516/518>enter castle
No description. [exits: out and north]
A large steel door blocking the north. (locked)
A guard

HP: 831/891 EP: 516/518>You feel refreshed.
Tick: HP: 866/891 (+35) SP: 377/377  EP: 518/518 (+33)
unlock door
(with the key)
You try to unlock the large steel north door, but your key doesn't fit.
HP: 866/891 EP: 518/518>look at key
A small iron key with the inscription 'P'
That's just a log bit to show it was indeed my castle, my door, and my key.

Thanks,
pedron


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 21:57:42 2000
This is a duplicate post, already have one report of this.  Keeping the older one.
Castle doors have problems, we already know.  Pending issue.

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 21:57:42 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1388
date: Tue Sep 26 05:58:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1388
Original bug report by Trigon on Fri Sep  8 16:57:49 2000

Bug reported from /domains/outofwhack/uncle/aussie/rm29--

Lesser elemental familiars are still affected by familiar handling.  Maybe make them dependant on the masteries. 
Tri


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 21:58:10 2000
Moot point now that Sig removed the lesser elementals, I think.

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 21:58:13 2000

Closed



-----------------

poster: Krellen
subject: Fixed bug: 1398
date: Tue Sep 26 06:05:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1398
Original bug report by Pedron on Sat Sep  9 17:58:11 2000

Bug reported from /domains/blackavar/city/ogshop--

Scrolls I got from the cabinets in blackavar palace are kept by 
Neil Og when sold to him.  They seem like minor quest items, dunno if 
they're meant to be kept or disposed of by shopkeepers.


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:04:48 2000
Agreed.

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:05:09 2000

Fixed



-----------------

poster: Krellen
subject: closed bug: 1483
date: Tue Sep 26 06:07:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1483
Original bug report by Lu on Mon Sep 18 13:27:16 2000

Bug reported from /domains/city/shops/weapon_shop--

it wont let me sell claws...cause it doesnt recognize s as plural...same problem i gave about sandals

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:07:12 2000
And like with the sandals, you need to tell us more information about the item so we can fix ids.  Please include the item's name next time this comes up.

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:07:12 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1479
date: Tue Sep 26 06:08:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1479
Original bug report by Tarquin on Mon Sep 18 07:58:16 2000

Bug reported from /domains/castles/rooms/tarquin-1--

I just walked through a locked door.  It seems that when I first sign on after a boot, I start in my castle room 2 and I can enter my direction (down) to room 1.  Although there is a locked door blocking that exit, I go through.  I then have to use 'castle goto' to get back to room 2.  If I quit/reenter I cannot recreate this.


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:08:58 2000
Covered in another report.

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:08:58 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1566
date: Tue Sep 26 10:52:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1566
Original bug report by Jordali on Mon Sep 25 14:19:12 2000

Bug reported from /domains/misc/race_select--

Okay.  Logged in for forced reinc.  I didn't go to reinc screen, ended up in
void with no guild object, an extra 7% boost to the skills I had maxxed
(95% for drow, + 7% = 102%...I had 109%...like I had an extra
all skills wish...perhaps a bug with having old drow race object)
Ok, this seemed like a simple bug, so I asked a wiz if he wanted
to take a look before I simply quit and relogged in.  He said
no, go ahead, but let me know if you have problems (Magneto).
I quit and relogged in...no dice.  Same symptoms, but I also
couldn't talk, tell, or channel for a while (generated bad
argument errors).   I changed my title fine, and emoted to
Magneto, then tried telling and chaneling again, and they worked.
Magneto then caused me to reinc, and I proceeded to train up to
see what my guild object would look like (i.e., whether my guild
status saved like it is supposed to for a same guild tree reinc).
Well, from being avatar, I went down to affiliate, a significant drop,
but I figured maybe I just needed to re login.  I quit, and relogged
in, only to find myself at the reinc screen.  Now I'm sitting here
worried about the impact on my skills/spells exp spent credits
since I hadn't trained hardly anything, and whether my guild
mastery points would be taxed again, which would be really
bad from my perspective, and I thought it might be time to get
a formal bug report in.

-J


----------------------------------------------------------------------

Jordali wrote on Mon Sep 25 14:20:55 2000
Further detail...I did manage to get into the game with this
race object, which is why I asked a wiz to get involved.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 02:52:40 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1574
date: Tue Sep 26 10:54:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1574
Original bug report by Lu on Tue Sep 26 00:48:58 2000

Bug reported from /domains/mists/uncle/baby/baby7--

ok, the fact that when you type quit smoking quit ignores the smoking...maybe somehow change that...gulllible newbies get scared when it scrolls bad things about all there hard earned eq. Lu- the one whose prolly getting really annoying right now

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 02:54:20 2000
Not gonna change this.
IF people keep tricking newbies, we got rules against that.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 02:54:23 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1563
date: Tue Sep 26 12:34:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1563
Original bug report by Hellfire on Mon Sep 25 12:40:31 2000

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

possible bug with strike

----------------------------------------------------------------------

Hellfire wrote on Mon Sep 25 12:41:04 2000
sorry forgot to finish... when wielding one sword in two hands, 
eat corpse
it looks like I am getting 2 hits with strike.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 04:34:02 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1522
date: Tue Sep 26 13:04:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1522
Original bug report by Golte on Sat Sep 23 09:04:31 2000

Bug reported from /domains/misc/hell--

This just cant be right. 
You tuned up monster spells and skills, and i guess that was in order to change
eq-monsters offensive. 

Now however the 1M monsters we tried are completely chaining half heal/heal 
body, and each heal is stronger than several blasts with good chosen 
damagetype and HUGE damage in spells. 
That means we cant possible even get it far below excellent shape. 

Well, that's with 2 blasters, but it should suffice for wimpy 1m monsters, 
if 6 blasters are supposed to kill ~3M monsters. 

I cant tell if their attack-spells are out of tune though, 
but their heal-spells surely are. 

/Golte



----------------------------------------------------------------------

Golte wrote on Mon Sep 25 16:52:41 2000
Now if you could just clear one thing up for me
before a send anymore comments: 
Was the monster tune supposed to increase
spell effect only, number of spells casted, 
or both?
Just to help us distinguish posible bugs
from intentional code, all you wrote was
"sort of upped".

----------------------------------------------------------------------

Sigwald wrote on Mon Sep 25 17:20:47 2000
I'll have a look into heals, I probably need to modify
the way heals work on monsters. Be patient though, I 
got lots of things to do. Mostly the intention was to
raise spell efficiency because area spells were doing
stuff like 15 damage on parties (and well red dragons
are dragons and shouldnt do puny area spells).

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 05:04:21 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1576
date: Tue Sep 26 13:43:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1576
Original bug report by Baer on Tue Sep 26 03:40:18 2000

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

I think the problem here is that my wall of elemental energy damaged me instead of protecting me.

You begin to chant.
> You finish the chant.
You gather some energy from your nether body and create a ball of energy that
glows with power!
Spell effectiveness: 126.67%
A bolt of fire energy darts from the energy ball summoned by you and strikes
Sidhe with a flash of power!
Sidhe begins to chant.
 is in good condition.
report
Baer hits Sidhe 1 time.
You report: Hp: 1140 (1263)  Sp: 3204 (3523)  Ep: 662 (662)
 is in good condition.
report
Sidhe hits Baer 4 times.
Baer hits Sidhe 0 times.
You feel something went very WRONG!
You fail to control the bolt of nether energy and are hit by a powerful blast
of energy!
The wall around you flares and a blast of elemental energy is hurled at
yourself!
The wall around you flares and a blast of elemental energy is hurled at
yourself!
The wall around you flares and a blast of elemental energy is hurled at
yourself!
You wish your wounds would stop BLEEDING!
You yell 'Exit stage east'!
You run away!
As you begin to move, you dissolve the energies that tie the wall to you.
The elemental wall surrounding you fades away.
Dense Forest exits: north,south,1
The forest is very dense. The trees feel like they are closing in on you. The
areas that you can navigate are very narrow and large branches and thorny
plants prevent you from going in certain directions. Almost like the forest
doesn't want you to go places.
Sidhe 
Sidhe 
Sidhe 
Sidhe 
Sodolf enters.
You run into the room sucking air.
You fall to the ground DEAD!
Your nether form loses its absorbing powers.
You feel your controlling spell fading away.
Your nether form loses its absorbing powers.
Your nether form fades away and your body turns back to flesh.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 05:43:44 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1573
date: Tue Sep 26 13:52:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1573
Original bug report by Tarquin on Mon Sep 25 21:57:00 2000

Bug reported from /domains/outside_city/catworld/rooms/hallway2--

I seem to have only 2 hands now...but 3 arms?

11 A/D You slam Guard from behind with a third arm.

The battle messages need a bit of updating for Xorn.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 05:52:20 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1578
date: Tue Sep 26 16:47:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1578
Original bug report by Kaos on Tue Sep 26 08:34:03 2000

Bug reported from /domains/city/streets/_9_7--

fevered strength:
ok, we'er not supposed to get - stats, but + charisma when using
fevered strength? doesn't make sense


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 08:47:44 2000
Works fine with me, gives me -charisma.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 08:47:47 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1575
date: Tue Sep 26 17:09:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1575
Original bug report by Tranquil on Tue Sep 26 01:57:52 2000

Bug reported from /domains/city/advguild/adv--

"You rub a small lodestone. You start to get fuzzy, and then fade from view completely. The lodestone crumbles to dust.". The only thing I didnt get was a description of the room it transported me to, brief or otherwise.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:09:49 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1567
date: Tue Sep 26 17:18:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1567
Original bug report by Golte on Mon Sep 25 15:11:33 2000

Bug reported from /domains/castles/rooms/zeb-5--

Some monsters in Newbie valley are trying to use 
the removed "think" emote. It should be replaced with
"say" or something. 



----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:18:19 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1571
date: Tue Sep 26 17:25:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1571
Original bug report by Jomo on Mon Sep 25 20:38:39 2000

Bug reported from /domains/city/streets/_6_7--

I'm not sure if this is on purpose or not, but I managed to get
-15 dex with gargoyle after casting body of lava.


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 21:54:06 2000
I thought bodies had set stats?

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:25:08 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1572
date: Tue Sep 26 17:27:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1572
Original bug report by Wagro on Mon Sep 25 21:24:45 2000

Bug reported from /domains/city/islandmap/x4y52--

didnt get any xp for ressing cypros


----------------------------------------------------------------------

Wagro wrote on Mon Sep 25 21:27:23 2000
and cypros's xp was made after free reinc and he still lost some

----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:13:48 2000
Made /after/ the reinc should mean it's normal experience, thus should be subject to the same penalties as normal experience....

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:27:16 2000
There is a minimum loss of exp when you die so you do always
lose some exp, even if you do not have any or it is 
entirely free exp. For the caster though, if target has 0
exp (or some free exp and 0 normal exp), you gain nothing
since gain is only a proportion of normal exp and free exp doesnt
count.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:27:16 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1286
date: Tue Sep 26 17:28:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1286
Original bug report by Urg on Wed Aug 30 15:51:17 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm60--

a mistype error - [ 6] You cut Young minotaur fighter in his both arms with your Ash's Sword.


----------------------------------------------------------------------

Sigwald wrote on Mon Sep 18 14:02:34 2000
Kinda annoying to fix that since body parts are defined
by that simul efun. Could replace both arms by arms I guess.

----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:28:26 2000

Closed



-----------------

poster: Zifnab
subject: >Fixed bug: 1567
date: Tue Sep 26 18:17:16 2000

thsi is one of the things that lead me to changing the order
of command processing, channels are now last (for players)
have to do the monsters now too.

-----------------

poster: Zifnab
subject: closed bug: 1377
date: Tue Sep 26 18:22:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1377
Original bug report by Basketball on Wed Sep  6 19:52:58 2000

Bug reported from /domains/blackavar/city/arena/challenge_room--

I was fighting Fuge in Arena1 and after he burnt me to death, with Lava Boulder, I cam into the room thingy, but the combat continued, even though he says he wasn't right out after I died. I'm pretty sure this is a bug.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 26 10:22:27 2000

Closed



-----------------

poster: Zifnab
subject: >closed bug: 1377
date: Tue Sep 26 18:22:46 2000

On Tue Sep 26 10:22:27 2000 Zifnab wrote post #108:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1377
> Original bug report by Basketball on Wed Sep  6 19:52:58
2000
> 
> Bug reported from /domains/blackavar/city/arena/challenge_room--
> 
> I was fighting Fuge in Arena1 and after he burnt me to death, with Lava
Boulder, I cam into the room thingy, but the combat continued, even though
he says he wasn't right out after I died. I'm pretty sure this is a bug.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Sep 26 10:22:27 2000
> 
> Closed
> 
> 
meant to say we have other reports of this.

-----------------

poster: Apathy
subject: >>>closed bug
date: Tue Sep 26 20:00:39 2000

On Mon Sep 25 07:05:04 2000 Zifnab wrote post #81:
> On Sun Sep 24 23:32:03 2000 Wildchild wrote post #73:
> > On Sun Sep 24 21:51:46 2000 Zifnab wrote post #52:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > Report Number: 1460
> > > Original bug report by Fuge on Fri Sep 15 19:39:38
> > 2000
> > > 
> > > Bug reported from /domains/city/streets/_9_7--
> > > 
> > > i c\summoned a cauldron at cs, quit, then came back and summoned a new
> > one. now it says 2 Magic Cauldrons lie here, discarded.
> > > is that right?
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Sun Sep 24 21:51:40 2000
> > > yes the 2nd one shoudl disappear after a short time.
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Sun Sep 24 21:51:46 2000
> > > 
> > > Closed
> > > 
> > > 
> > 
> > Hmm, haven't finished going thru all these yet, but I'll reply so I
> > don't have to go back.
> > Fuge note that they the cauldrons "lie here, discarded". That
> > indicated they were dropped or something, and cauldrons don't do
> > that.
> > Granted, the second one might disappear, but would the first one
> > remain "discarded" as well? He didn't say whether or not he could
> > still use it or not, but it does look funny.
> thats the problem with incomplete bug reports... I assumed he was
> reporting the fact that there were 2 of them.
> 
> T
> They actually do have an in room desc, so not sure how
> these got that way, unless this was fixed after the fact.

in_room_desc doesn't do anything when there's more than one in the
room. To make the objects be displayed separately, you have to
define an ob_state() function that returns -1.

-----------------

poster: Sigwald
subject: Fixed bug: 1579
date: Tue Sep 26 20:34:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1579
Original bug report by Hierokliff on Tue Sep 26 12:28:33 2000

Bug reported from /wiz/sigwald/tester/animist--

shouldnt there be an ok-message when using 'tune shield to damage' instead of just a new line...


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 12:34:36 2000

Fixed



-----------------

poster: Mixer
subject: closed bug: 1542
date: Wed Sep 27 08:54:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1542
Original bug report by Kelyr on Sun Sep 24 12:00:42 2000

Bug reported from /domains/mists/shaol/shaol30--

The cauldron's magic fades and it disappears!
l
Courtyard [exits: east and south]
 Large stones and boulders dot the courtyard here, some of which give you the
feeling that they have been smashed and created from larger boulders.
Kelyr's Dark Cauldron


----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 00:53:59 2000
I'd say you had another cauldron in another room.
Mix.

----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 00:54:05 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1590
date: Wed Sep 27 10:22:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1590
Original bug report by Erec on Tue Sep 26 23:07:23 2000

Bug reported from /domains/outside_city/north/goblin/cave9--

the "survival reflexes" skill seems to work even though I don't have my Nature's Shield wielded.


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 27 02:22:34 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1592
date: Wed Sep 27 10:41:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1592
Original bug report by Kaos on Wed Sep 27 02:35:36 2000

Bug reported from /domains/blackavar/shedge/dryad/forest13--

I don't get an extra hit after the "Your arms are a BLUR of motionas you quickly swing again!!"
message with steel bracers.


----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 02:36:12 2000
Do you have combat silent on?

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 27 02:41:10 2000
Known bug, we got another report.

----------------------------------------------------------------------

Sigwald wrote on Wed Sep 27 02:41:13 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1587
date: Wed Sep 27 16:42:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1587
Original bug report by Dynomas on Tue Sep 26 14:49:32 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale6--

can't access newbie channel


----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 08:42:48 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1591
date: Wed Sep 27 16:43:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1591
Original bug report by Korthrun on Wed Sep 27 00:11:35 2000

Bug reported from /domains/outside_city/aviary/rooms/room33--

anything I enter starting with the word newbie gives me a typo msg...i.e. newbie on or newbie blahblah


----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 08:43:19 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1495
date: Wed Sep 27 17:29:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1495
Original bug report by Fuge on Tue Sep 19 17:14:17 2000

Bug reported from /domains/castles/rooms/fuge-1--

hi, after the reboot, my doors doubled, it's just weird, can someone please help take both out? thanks alot. 


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:09:40 2000
Related to the same issue as in #1506?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 27 09:29:20 2000

Closed



-----------------

poster: Tigran
subject: closed bug: 1588
date: Wed Sep 27 17:39:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1588
Original bug report by Apathy on Tue Sep 26 15:13:13 2000

Bug reported from /domains/castles/rooms/apathy-5--

Since the reboot after the channel handling change, I haven't been able to use the custom-made mystique channel.


----------------------------------------------------------------------

Tigran wrote on Wed Sep 27 09:39:25 2000
We know the cause of the problem now.  It is partially driver related.  In general, you should not create a channel with the same name as a verb (this includes souls)

----------------------------------------------------------------------

Tigran wrote on Wed Sep 27 09:39:28 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1586
date: Wed Sep 27 17:47:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1586
Original bug report by Hierokliff on Tue Sep 26 13:54:51 2000

Bug reported from /domains/city/streets/_9_7--

party greater shield errors...
You finish the chant.
You mutter the words 'greza rez all!'
*Bad argument 1 to present()
Expected: string or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 27 09:47:48 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1596
date: Wed Sep 27 18:24:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1596
Original bug report by Arkangyle on Wed Sep 27 09:58:35 2000

Bug reported from /domains/outside_city/farms/farm1/map/x7y19--

  I'm not receiving any sort of msg when in the same room as someone who tins a corpse (well Zyz), except that they finish using a skill.


----------------------------------------------------------------------

Sigwald wrote on Wed Sep 27 10:24:24 2000

Fixed



-----------------

poster: Krellen
subject: closed bug: 1604
date: Thu Sep 28 04:55:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1604
Original bug report by Dfalt on Wed Sep 27 20:46:12 2000

Bug reported from /domains/castles/rooms/dfalt-2--

I cant quit...
quit
Closing down.
 Saving your character.
*Bad argument 1 to call_other()
Trace written to /log/runtime

Yet im still on. =/

let me leave!
 =)


----------------------------------------------------------------------

Krellen wrote on Wed Sep 27 20:55:20 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1605
date: Thu Sep 28 05:45:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1605
Original bug report by Jordali on Wed Sep 27 20:51:22 2000

Bug reported from /domains/city/streets/_9_7--

psay Mixer's momma wears army boots
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

This occured in conjunction with Paraqlitos being invited to my party "-" while
in a zparty, and being unable to leave his zparty.  Paraqlitos had to quit
and reenter, and then these bugs started...and at the same time Paraqlitos
came back, we could no longer party say either.
So...Dfalt is completely bugged...and the rest of us in the party can't psay
and when I do party status, there is a bug after the header (i.e, it shows
creations time and stufff, but doesn't print any of the player info (same
error).

-J


----------------------------------------------------------------------

Krellen wrote on Wed Sep 27 20:56:59 2000
So in other words, things bug when trying to combine the new party object with the old party object.  No surprise here.  However, something should probably be devised to prevent this from happening at all.
BTW, their bug seems to have cleared up after the party was disbanded.

----------------------------------------------------------------------

Krellen wrote on Wed Sep 27 21:02:53 2000
Oh, yes.  Paraqlitos said he accidentally used zparty to join, rather than party.  I don't know why it would let him join in the first place, but that would seem to be where the problem stemmed from.  I don't think it would make a difference, but he does have party aliased to zparty.  Or did.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 27 21:45:11 2000
i deleted the command they shouldnt be using it anyway, 
kind of serves them right when they do that stuff...

although i shouldnt of put the command there either.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 27 21:45:14 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1601
date: Thu Sep 28 10:45:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1601
Original bug report by Xphere on Wed Sep 27 19:13:29 2000

Bug reported from /domains/city/streets/_10_7--

im drow race leader, and i dont have an item, bog


----------------------------------------------------------------------

Sigwald wrote on Thu Sep 28 02:45:34 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1599
date: Thu Sep 28 10:46:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1599
Original bug report by Tomten on Wed Sep 27 16:28:22 2000

Bug reported from /domains/city/streets/_9_7--

the vinnipier race lead item is still worn on third arm


----------------------------------------------------------------------

Krellen wrote on Wed Sep 27 16:37:27 2000
I always knew those vinnipiers were weird, but not /that/ weird.

----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 23:11:27 2000
So we just mak the vinnipier race lead item a cockring?
Mix >:)

----------------------------------------------------------------------

Sigwald wrote on Thu Sep 28 02:46:30 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1611
date: Fri Sep 29 02:56:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1611
Original bug report by Wagro on Thu Sep 28 16:10:26 2000

Bug reported from /domains/emerald/execution/bride/rooms/cliff_top--

not sure if this was a bug, but I had all spells wish and when I got forgotten I still had all spells at 7%


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 28 18:55:51 2000
not a bug, this is the way it works.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 28 18:56:10 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1608
date: Fri Sep 29 09:06:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1608
Original bug report by Xphere on Thu Sep 28 00:10:04 2000

Bug reported from /domains/city/advguild/adv--

i typed ' , forgeting to put a message after it and got a bad runtime message or something...


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 28 06:14:03 2000
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /cmds/player/say at line 36

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 227
#4: 'execute_command' at  (/obj/pshell.c) at line 80
#5: 'call_main' at /cmds/player/say (/std/cmd.c) at line 23
#6: 'main' at /cmds/player/say at line 36

------/cmds/player/say.c:36 - main(NULL)
locals: NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
    object ob;
    int i,hackflag;
    object *here;
    string str;

=>if (environment(this_body())->query_silent_room())
{
   write("You are in a silent room, and may not use say.\n");
 return;
}
    if (!s || s == "")

----------------------------------------------------------------------

Tigran wrote on Thu Sep 28 20:32:28 2000
Neither Sigwald or myself could duplicate this behavior.

T

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 28 20:40:54 2000
he didnt have an environment...
probably errored on login.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 29 01:06:10 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1614
date: Fri Sep 29 13:17:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1614
Original bug report by Erec on Thu Sep 28 21:55:50 2000

Bug reported from /domains/hyboria/uncle/monks/rr4--

Countries shows me as being in the US.  I'm not.
use prepare healing poultice
If you're trying to fix this bug by looking at me, check with me 
first - sometimes I am in the US :-)

		-Erec


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 29 05:17:24 2000
it is where your ISP is registered at.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 29 05:17:24 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1620
date: Fri Sep 29 23:44:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1620
Original bug report by Pedron on Fri Sep 29 15:05:33 2000

Bug reported from /domains/blackavar/city/cmroad4--

Dunno if it's a bug, but my firelord breastplate just partially 
deflected damage I took from being poisoned by poison food. :)



----------------------------------------------------------------------

Sigwald wrote on Fri Sep 29 15:44:55 2000
Not really a bug, no way to know where damage comes from.

----------------------------------------------------------------------

Sigwald wrote on Fri Sep 29 15:44:55 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1585
date: Sat Sep 30 06:06:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1585
Original bug report by Tektor on Tue Sep 26 13:39:10 2000

Bug reported from /wiz/tektor/workroom--

Six Bars of Death and Desctruction needs to be fixed or tuned and what not, its erroring.


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 29 22:06:21 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1615
date: Sat Sep 30 06:06:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1615
Original bug report by Raw on Fri Sep 29 01:37:55 2000

Bug reported from /domains/city/streets/_9_7--

help open_guilds still report temporary location for evoker tree.

Raw


----------------------------------------------------------------------

Sigwald wrote on Fri Sep 29 22:06:54 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1625
date: Sat Sep 30 15:41:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1625
Original bug report by Hierokliff on Sat Sep 30 07:22:26 2000

Bug reported from /domains/guilds/champion/guild_hall--

Cant join the champions guild, says i need 3 maxed bravos...
think i got that | bravo   : shield master (10), barbarian (10), blade dancer (10)             | but maybe it is still checking vs lvl 15 blade?


----------------------------------------------------------------------

Sigwald wrote on Sat Sep 30 07:41:56 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1624
date: Sat Sep 30 16:53:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1624
Original bug report by Oxolotl on Sat Sep 30 06:06:10 2000

Bug reported from /domains/city/streets/_9_7--

lost all money


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 08:53:04 2000
you withdrew it from the bank....  look at the mail i sent you

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 08:53:04 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1632
date: Sun Oct  1 03:29:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1632
Original bug report by Arkangyle on Sat Sep 30 17:19:15 2000

Bug reported from /domains/emerald/execution/emerald_island/trading_post--

I'm told "You do not have that." when attempting to use 'value a gem' ... I presume it is catching gems from other people's inventories and preventing me from valueing them, can we limit to your own personal inventory scope wise?


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 19:29:29 2000
it actually was limiting to your inventory....

I _think_ this is another parser problem.. if we returned a string
which we did in thsi case when it wasnt in your inventory, the 
older version of the parser ignored it with 'a', in this case 
it chose to return that string instead of continuing... I will 
have to checkaround and see what the correct behavior is, 
anyway i got around it be returning 0 instead of a string,..
will be fully effective after boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 19:29:29 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1635
date: Sun Oct  1 04:42:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1635
Original bug report by Fox on Sat Sep 30 20:39:59 2000

Bug reported from /domains/guilds/kungfu/snake--

I trained tha skill, 'enhance criticals' and it is costing me money. Ive gone through all of this before w/o having to put money into skills...either something is fubar or....changed...


----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 20:42:14 2000
read the post about skill costs when reincing, you have no 
credit left.  the post is aug 24 in the archive on the web page.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 20:42:23 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1639
date: Sun Oct  1 10:31:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1639
Original bug report by Denim on Sat Sep 30 23:13:09 2000

Bug reported from /domains/outofwhack/uncle/aussie/rm79--

End of the Path exits: south
 The path ends here. The sun from above cannot break through the dense jungle
ceiling. The ground here is littered with old snake skins and bones from many
different types of creatures.

Woggle is saposed to be in this room,there are no hidden exits,both of the blockers were there,but Woggle wasnt.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  1 02:31:17 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1640
date: Sun Oct  1 10:36:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1640
Original bug report by Mirrim on Sun Oct  1 00:27:10 2000

Bug reported from /domains/blackavar/anhk/rooms/cwu1e1--

This entire Ankh-Morpork City Watch Headquarters has messed up stairs. It's impossible to get out without using a lodestone, relocator or warping.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  1 02:35:50 2000
fixed..  there was another report of this, cant recall
who made it though (will close later)

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  1 02:36:02 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1645
date: Sun Oct  1 20:49:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1645
Original bug report by Ant on Sun Oct  1 11:54:40 2000

Bug reported from /domains/guilds/navigator/guild_hall--

Whisper doesn't clone due to a typo in /obj/spells/summon.c

## ------- /obj/spells/summon.c:42
## Undefined function set_affectking_skills
##   set_affectking_skills( ([ "mastery of navigation" : 1 ]) );
##                                                             ^

I'd fix that if I had the access... :/

- Ant



----------------------------------------------------------------------

Zifnab wrote on Sun Oct  1 12:49:38 2000

Fixed



-----------------

poster: Krellen
subject: closed bug: 1641
date: Mon Oct  2 04:55:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1641
Original bug report by Denim on Sun Oct  1 11:03:12 2000

Bug reported from /domains/outside_city/beanstalk/rooms/dungeon3--

Don't know if this has been bug reported yet or not,but im not getting an extra hit with the Steel Bracers special,i get Your arms are a BLUR of motion as you quickly swing again!! but no extra attack.


----------------------------------------------------------------------

Krellen wrote on Sun Oct  1 20:55:56 2000
Duplicate report.  Known bug.

----------------------------------------------------------------------

Krellen wrote on Sun Oct  1 20:55:56 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1643
date: Mon Oct  2 04:56:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1643
Original bug report by Ada on Sun Oct  1 11:43:30 2000

Bug reported from /domains/city/streets/_9_7--


the city watch headquarters in ankh morpork on blackavar are being weird. stairs work fine, but you cant get out of the building, and the entire building there is one continous anomaly. you'd have to go there to see what i mean. that, or look at an m.c. escher picture with a continous one way stairway that goes both ways.



----------------------------------------------------------------------

Krellen wrote on Sun Oct  1 20:56:29 2000
Known issue.  The area is laid out weird.  Direct future whines to Ant, he coded the area.  ;)

----------------------------------------------------------------------

Krellen wrote on Sun Oct  1 20:56:29 2000

Closed



-----------------

poster: Wildchild
subject: >closed bug: 1643
date: Mon Oct  2 07:37:58 2000

On Sun Oct  1 20:56:29 2000 Krellen wrote post #140:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1643
> Original bug report by Ada on Sun Oct  1 11:43:30
2000
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> 
> the city watch headquarters in ankh morpork on blackavar are being weird.
stairs work fine, but you cant get out of the building, and the entire
building there is one continous anomaly. you'd have to go there to see what
i mean. that, or look at an m.c. escher picture with a continous one way
stairway that goes both ways.
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Krellen wrote on Sun Oct  1 20:56:29 2000
> Known issue.  The area is laid out weird.  Direct future whines to Ant, he
coded the area.  ;)
> 
> ----------------------------------------------------------------------
> 
> Krellen wrote on Sun Oct  1 20:56:29 2000
> 
> Closed
> 
> 

This wasn't a problem originally, I don't think. Sounds more like an
issue with changes due to "climb stairs" whiggin out and stuff?
Maybe a bad exit somewhere now since it was changed?

-WC

-----------------

poster: Mixer
subject: Fixed bug: 1630
date: Mon Oct  2 09:20:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1630
Original bug report by Arkangyle on Sat Sep 30 15:45:47 2000

Bug reported from /domains/dragon/level2/d2agon25--

A small sponge creature -> not iding to creature


----------------------------------------------------------------------

Mixer wrote on Mon Oct  2 01:20:50 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1634
date: Mon Oct  2 10:26:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1634
Original bug report by Myrddin on Sat Sep 30 19:57:39 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale5--

when you enter a door way for summon and arive at your destination  i always see the desc of the room twice...not sure y or if it is a bug


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:26:51 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1637
date: Mon Oct  2 10:27:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1637
Original bug report by Jaws on Sat Sep 30 21:29:58 2000

Bug reported from /domains/guilds/navigator/guild_hall--

maybe make enter portal work for summon?

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:27:45 2000
Nope, its fine as it is.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:27:45 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1642
date: Mon Oct  2 10:28:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1642
Original bug report by Atrus on Sun Oct  1 11:25:18 2000

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

I think I have a bug with summon. I try to cast it, but it's like the mud never accepts the command. I get no typo message.

Atrus


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:28:09 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1644
date: Mon Oct  2 10:28:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1644
Original bug report by Energystar on Sun Oct  1 11:50:29 2000

Bug reported from /domains/guilds/navigator/guild_hall--

 Whisper, the navigator guild master is gone, I can't study or train anything.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:28:18 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1646
date: Mon Oct  2 10:28:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1646
Original bug report by Denim on Sun Oct  1 12:07:50 2000

Bug reported from /domains/guilds/defender/guild_hall--

I cant train Advanced whirlwind attack,its at 5%,im sitting in front of the guild master that the skill is in,but it wont let me train the skill.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:28:58 2000
Not very surprising considering defenders dont get advanced whirlwind
attack

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:28:58 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1651
date: Mon Oct  2 10:30:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1651
Original bug report by Ariana on Mon Oct  2 01:11:37 2000

Bug reported from /domains/hyboria/aristide/newbie/entrance--

joe

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:30:12 2000
This is not a very useful bug report.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:30:12 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1631
date: Mon Oct  2 10:50:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1631
Original bug report by Wagro on Sat Sep 30 17:15:01 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room10--

didnt have time to update me report about the no xp for ress, but I didn't get any xp for reincing wasite either


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:50:53 2000
Works fine.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:50:53 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1638
date: Mon Oct  2 10:59:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1638
Original bug report by Kalma on Sat Sep 30 21:36:15 2000

Bug reported from /domains/castles/rooms/zaxxon-30--

When you try to revive someone, you don't get any kind of message
stating they've either been revived by someone else, or the
orb/globe/whatever it is has gone away. So you either have to sit
there and do 'who dead' a bunch, or actually have someone that's
paying attention and can tell you when the orb is gone, and they
didn't get a chance to touch it. 

Not a huge bug, but both notifications would be very helpful. 


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:59:46 2000
Tried to add some messenging. Not sure how well it'll work.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 02:59:46 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1648
date: Mon Oct  2 11:00:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1648
Original bug report by Erec on Sun Oct  1 18:59:26 2000

Bug reported from /domains/blackavar/anhk/rooms/sh1--

My familiar got my score in a clones event.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:00:16 2000
Known bug, not sure I'll take the pain to fix it though.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:00:16 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1649
date: Mon Oct  2 11:09:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1649
Original bug report by Locke on Sun Oct  1 21:08:22 2000

Bug reported from /domains/city/streets/_9_7--

ok, i have 78 strength and i am trying to wield a pitchfork from the fire world newbie area.  However, when i look at it, it says it is too big for my to wield.  When i try to wield it, it says it is too small.
-L


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:09:57 2000
Should be fixed after boot.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:09:57 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1331
date: Mon Oct  2 11:14:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1331
Original bug report by Pedron on Sun Sep  3 01:57:32 2000

Bug reported from /domains/castles/rooms/pedron-1--

my castle key isn't working on my castle door. I just got another in case my key was bugged but new key not working either

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:14:25 2000
Yeah ok castle doors bug. Closing this we got like 3 or 4 
reports concerning this.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:14:25 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1636
date: Mon Oct  2 11:25:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1636
Original bug report by Zifnab on Sat Sep 30 21:19:24 2000

Bug reported from /wiz/zifnab/workroom--

revive/ress with full inventory doesnt work, the item never gets moved.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:25:04 2000
Hacked it by overriding query_mass in ress/Revive objs.
They return 0 and it works.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 03:25:20 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1652
date: Mon Oct  2 12:19:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1652
Original bug report by Denim on Mon Oct  2 04:15:09 2000

Bug reported from /domains/castles/rooms/denim-3--

If Defenders don't get advanced whirlwind attack,then why is it on my skills list,under the Defenders catergory?


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 04:19:04 2000
*yawn* stop spamming the bug tracker

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 04:19:04 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1650
date: Mon Oct  2 15:01:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1650
Original bug report by Nop on Mon Oct  2 00:17:14 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room29--

party watch Erec hp -- That person is not a member of your party. party watch erec hp -- works fine. Can we put a string lower in there?

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 07:01:07 2000
no... I do not want to get into a case where certain commands
support uppercase, and others dont. 

Basically meaning im not going to sit and fix allthe commands, 
or make a global cahnge to all commands etc.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 07:01:10 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1619
date: Mon Oct  2 15:31:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1619
Original bug report by Wagro on Fri Sep 29 15:02:28 2000

Bug reported from /domains/city/streets/_9_6--

i know I wrote a similar report, but when I ressed malifix, he had 700k+ exp on, and lost 380k which he made after his last free reinc so it wasnt protected, just wondering why I didn't get any exp?


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 07:31:16 2000
Tested the spell, worked fine as far as I could see.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 07:31:16 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1627
date: Mon Oct  2 15:39:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1627
Original bug report by Zane on Sat Sep 30 07:53:20 2000

Bug reported from /domains/city/undercity/rooms/hotel5--

When reading the help file for the impale skill multiple times, I get widely varying results for both average damage and ep cost.

Zane


----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 07:39:31 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1616
date: Mon Oct  2 16:44:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1616
Original bug report by Zifnab on Fri Sep 29 05:23:11 2000

Bug reported from /wiz/zifnab/workroom--

fix deeplook, it only checks _worn_ items

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 08:44:17 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1626
date: Mon Oct  2 17:36:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1626
Original bug report by Pedron on Sat Sep 30 07:41:36 2000

Bug reported from /domains/city/advguild/adv--

I was beamnig around the mud looking for new rooms 
with my random lodestone.  It brought me to adv guild just 
now and I tried to beam out with the lodestone..
It's become an adv guild lodestone now. :P

I've never seen a lodestone change types from normal use before, so am 
guessing this is a bug and hope it can be fixed. 


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 09:36:07 2000
there are only 2 times a lodestones destination is set....

at the time its initially created, and at the time its 
created coming out of a locker/chest/safe.

Unless I am missing something in the code what you state happened
cannot happen.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 09:36:07 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1454
date: Mon Oct  2 17:48:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1454
Original bug report by Raw on Fri Sep 15 03:39:53 2000

Bug reported from /domains/hyboria/uncle/monks/rr13--

not sure it's a bug, but sort of odd. Thors hammer event was run,
and i typed get hammer -> you cant seem to budge it, then get all
didn't work either. I left and came back a few minutes later
and typed get hammer again, and this time i got it.

Raw


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 09:48:13 2000
this is entirely possible....  The event is smart..

The winner is picked when the first person tries to get the hammer, 
however the winner is verified every time someone tries to get it
if that person quits, after the event starts.  the event no longer
recognizes him, and will pick a new winner.

this is more than likely what happened.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  2 09:48:13 2000

Closed



-----------------

poster: Apathy
subject: >closed bug: 1626
date: Mon Oct  2 20:23:47 2000

On Mon Oct  2 09:36:07 2000 Zifnab wrote post #160:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1626
> Original bug report by Pedron on Sat Sep 30 07:41:36
2000
> 
> Bug reported from /domains/city/advguild/adv--
> 
> I was beamnig around the mud looking for new rooms 
> with my random lodestone.  It brought me to adv guild just 
> now and I tried to beam out with the lodestone..
> It's become an adv guild lodestone now. :P
> 
> I've never seen a lodestone change types from normal use before, so am 
> guessing this is a bug and hope it can be fixed. 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  2 09:36:07 2000
> there are only 2 times a lodestones destination is set....
> 
> at the time its initially created, and at the time its 
> created coming out of a locker/chest/safe.
> 
> Unless I am missing something in the code what you state happened
> cannot happen.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  2 09:36:07 2000
> 
> Closed
> 
> 

I may be misremembering, but I think random lodestones take you to
adv when they can't find a suitable room to take you to.

-----------------

poster: Pedron
subject: >closed bug: 1626
date: Mon Oct  2 21:49:32 2000

On Mon Oct  2 09:36:07 2000 Zifnab wrote post #160:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1626
> Original bug report by Pedron on Sat Sep 30 07:41:36
2000
> 
> Bug reported from /domains/city/advguild/adv--
> 
> I was beamnig around the mud looking for new rooms 
> with my random lodestone.  It brought me to adv guild just 
> now and I tried to beam out with the lodestone..
> It's become an adv guild lodestone now. :P
> 
> I've never seen a lodestone change types from normal use before, so am 
> guessing this is a bug and hope it can be fixed. 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  2 09:36:07 2000
> there are only 2 times a lodestones destination is set....
> 
> at the time its initially created, and at the time its 
> created coming out of a locker/chest/safe.
> 
> Unless I am missing something in the code what you state happened
> cannot happen.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Oct  2 09:36:07 2000
> 
> Closed
> 
> 
I had used the random lodestone several times and it was the only one 
in my inventory at the time.  I saw some goblins, seareach, blackavar forest, 
a couple other places beaming around before it dropped me into the 
adv guild.  It was indigo when I got it and I didn't look at it 
at all while beaming around till it became the adv guild lodestone.
It had gone from indigo to blue (like it should after so many uses),
but it no longerr said 
'Random' on it, it was just an adv guild lodestone.
It might've bugged changing from indigo to blue.  I didn't 
think anything was wrong with it till it dropped me in the adv guild 
a third time in a row, then I stepped west and tried it from outside
the guild and it 
dropped me back in adv guild a fourth time.

For the record, it did happen and it is possible somehow.  I'm not 
worried about it now I got my 3rd explore, but may upset the next person who 
pays 50k for a random lodestone if it bugs on them short of 3rd explore 
mark. *grin*

-pedron

-----------------

poster: Sigwald
subject: closed bug: 1658
date: Tue Oct  3 09:58:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1658
Original bug report by Asharak on Mon Oct  2 23:16:10 2000

Bug reported from /domains/outside_city/catworld/rooms/dungeon0--

(look my last bug report)
say Tick/Tock in 20 secs!
think Tick.
I think that happened because my demon slicers special fucked up. Thanks.
(There was something in news..)
     -Asharak


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 01:58:10 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1654
date: Tue Oct  3 09:59:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1654
Original bug report by Denim on Mon Oct  2 18:37:10 2000

Bug reported from /domains/castles/rooms/denim-3--

You go BeZerK!
You perform an excellent display of weapon skill.
[17] A/D (  3%) You sever Assassin into pieces.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 191.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 01:59:12 2000
Special attack I guess again.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 01:59:12 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1656
date: Tue Oct  3 09:59:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1656
Original bug report by Fox on Mon Oct  2 19:40:25 2000

Bug reported from /domains/dragon/level3/d3agon3--

Singing sword bugs when it specials.
Your sword suddenly breaks into a powerful war song! Its singing becomes fast
and frenzied, slicing through foes with speed and fury!

  --Fox


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 01:59:21 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1657
date: Tue Oct  3 09:59:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1657
Original bug report by Asharak on Mon Oct  2 23:12:41 2000

Bug reported from /domains/outside_city/catworld/rooms/dungeon0--

say Tick/Tock in 20 secs!
Okies, I attacked a guard, and it said:
think Tick.
12 A/D (  5%) You drill Dungeon guard in his back with your Demon slicer.
*Bad argument 1 to call_other()
Trace written to /log/runtime
And that was all.
I don't know what happened, but you can help, thanks. :p
     -Asharak


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 01:59:24 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1660
date: Tue Oct  3 11:35:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1660
Original bug report by Tranquil on Tue Oct  3 02:33:28 2000

Bug reported from /domains/city/buildings/clan_hall--

Hrm, I have invited coal to my clan, "dreamweavers" and when he attempts to join the clan, he gets (That name would conflict with the clan named 'Dreamweavers'). I had a party with the same name at the time, and disbanded it in case that was the problem, but to no avail. I'm guessing this is a parser problem?

----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 03:35:45 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1659
date: Tue Oct  3 15:46:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1659
Original bug report by Pedron on Tue Oct  3 00:01:51 2000

Bug reported from /domains/city/advguild/explore_room--

I got another random lodestone, was blue in color 
and I squeezed ~110 new rooms out of it before 
it dropped me in adv guild and turned into a 
green adv guild lodestone. :P
Might check see if lodestones are 
preserving their type when they change 
color(Randoms at least)
If the randoms are meant to change types when they go down a color, let 
me know so I quit spamming with bug reports.
This is 2nd random lodestone to do this.
(and it was the only lodestone I had on me at the time)

-pedron


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  3 07:46:41 2000
if you cannot supply a log of this ahppening..
please do not report it again.

I have just tested 5 random stones, all of which did exactly
what they were supposed to, took me to random rooms, then 
crumbled to dust.

Anyone else seeing this happen or just Pedron?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  3 07:46:44 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1661
date: Tue Oct  3 16:30:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1661
Original bug report by Trax on Tue Oct  3 08:18:25 2000

Bug reported from /domains/outside_city/farms/farm1/map/x24y19--

I'm getting this message only in combat: *Bad type argument to +. Had array and string Trace written to /log/runtime.  I have been told that it is probably related to the weapons I am using...I am using a Dimensional Bender and a Defender's Burning Blade.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct  3 08:30:16 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1664
date: Wed Oct  4 05:22:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1664
Original bug report by Klahn on Tue Oct  3 20:04:46 2000

Bug reported from /domains/castles/rooms/kazulanth-62--

If I drop a ring in my room in the castle...  it doesn't let me pick it up again?  :(


----------------------------------------------------------------------

Zifnab wrote on Tue Oct  3 21:22:53 2000
which ring, im sure this is not the case with all rings.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct  3 21:22:53 2000

Closed



-----------------

poster: Tigran
subject: closed bug: 1667
date: Wed Oct  4 23:44:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1667
Original bug report by Sorir on Wed Oct  4 13:06:10 2000

Bug reported from /domains/castles/rooms/roach-1--

still cant get into my room (ions room in roach's castle), sorry for goin on but its drivin me crazy

----------------------------------------------------------------------

Tigran wrote on Wed Oct  4 15:44:01 2000
Only one report is necessary.  Just because we don't have the opportinity to get to it right away doesn't mean that it has to clog up the bug tracker with multiple reports. 

Multiple reports of the samething that is.  It is just incredibly annoying.  You also first, might want to check with roach himself as to why you can't get there.  Just a thought that he mighth ave changed something.

T

----------------------------------------------------------------------

Tigran wrote on Wed Oct  4 15:44:04 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1668
date: Thu Oct  5 01:01:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1668
Original bug report by Denim on Wed Oct  4 16:30:52 2000

Bug reported from /domains/misc/gauntlet/rooms/good/evil13--

*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
You kick Max out of the party.
did this after kicking max out of the party in the gauntlet.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  4 17:00:57 2000
I already reported this with a trace.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  4 17:01:00 2000

Closed



-----------------

poster: Nyx
subject: closed bug: 1669
date: Thu Oct  5 04:48:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1669
Original bug report by Sleet on Wed Oct  4 16:40:58 2000

Bug reported from /domains/emerald/evilned/beaver/rooms/pad3--

not sure if this is a bug or not but right here when i go stump i land in the same room 


----------------------------------------------------------------------

Nyx wrote on Wed Oct  4 20:48:10 2000
I looked at this room. I do not see this. The stump leads to a different room on both sides. I see no problem.

----------------------------------------------------------------------

Nyx wrote on Wed Oct  4 20:48:19 2000

Closed



-----------------

poster: Wildchild
subject: >closed bug: 1669
date: Thu Oct  5 04:50:27 2000

On Wed Oct  4 20:48:19 2000 Nyx wrote post #174:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1669
> Original bug report by Sleet on Wed Oct  4 16:40:58
2000
> 
> Bug reported from /domains/emerald/evilned/beaver/rooms/pad3--
> 
> not sure if this is a bug or not but right here when i go stump i land in
the same room 
> 
> 
> ----------------------------------------------------------------------
> 
> Nyx wrote on Wed Oct  4 20:48:10 2000
> I looked at this room. I do not see this. The stump leads to a different
room on both sides. I see no problem.
> 
> ----------------------------------------------------------------------
> 
> Nyx wrote on Wed Oct  4 20:48:19 2000
> 
> Closed
> 
> 

It is this, Sleet: you enter the pond, there are east and stump
exits. If you go east, there are east, west, and stump exits. For
both stumps, there is a stump exit to go to the other stump. So Nyx
is right, there isn't a problem, just two rooms leading to each
other with the same exit.

-----------------

poster: Nyx
subject: closed bug: 1670
date: Thu Oct  5 04:55:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1670
Original bug report by Sleet on Wed Oct  4 16:44:01 2000

Bug reported from /domains/emerald/evilned/beaver/rooms/lodge5--

bugbear guard is wielding 3 objects in its left hand here



----------------------------------------------------------------------

Nyx wrote on Wed Oct  4 20:55:41 2000
Ok, how to explain this. This is not a bug. He has three things in a left hand...but not three things in the left hand. He more or less has three left hands cause he has 4 limbs. Soo yeah, this is closed.

----------------------------------------------------------------------

Nyx wrote on Wed Oct  4 20:55:59 2000

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Thu Oct  5 09:16:54 2000

(Originally in wiz.typo)
On Wed Oct  4 03:28:01 2000 Nop wrote post #53:
> Typo reported from /domains/hyboria/kurisk/mines/m26--
> 
> This room is a newly built mining site. Not yet opperational. -- should be
operational.
Fixed.

-----------------

poster: Zifnab
subject: closed bug: 1676
date: Thu Oct  5 18:21:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1676
Original bug report by Hierokliff on Thu Oct  5 03:25:41 2000

Bug reported from /domains/city/streets/_9_7--

Weight (in lbs): You[240] + EQ[2] = Total[242], Capacity[0%]
        [+-+ Armors +-+]
(1)  Mystical teeth pendant of Morak (worn)
(1)  Hierokliff's black gloves (worn)
-----------------------------------------------------------
la gloves
   This armor covers the hands.
   It weighs about 7 pounds. 
(ma guild item)
la pendant
   It is constructed from teeth and silver.
   It weighs about 1 pounds. 
(grorrark race lead item)

7+1 aint 2, or is this calculated in some other way...

//Hierokliff


----------------------------------------------------------------------

Tigran wrote on Thu Oct  5 07:27:25 2000
New Math.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  5 10:21:57 2000

Closed



-----------------

poster: Zifnab
subject: >closed bug: 1676
date: Thu Oct  5 18:22:21 2000

On Thu Oct  5 10:21:57 2000 Zifnab wrote post #178:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1676
> Original bug report by Hierokliff on Thu Oct  5 03:25:41
2000
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> Weight (in lbs): You[240] + EQ[2] = Total[242], Capacity[0%]
>         [+-+ Armors +-+]
> (1)  Mystical teeth pendant of Morak (worn)
> (1)  Hierokliff's black gloves (worn)
> -----------------------------------------------------------
> la gloves
>    This armor covers the hands.
>    It weighs about 7 pounds. 
> (ma guild item)
> la pendant
>    It is constructed from teeth and silver.
>    It weighs about 1 pounds. 
> (grorrark race lead item)
> 
> 7+1 aint 2, or is this calculated in some other way...
> 
> //Hierokliff
> 
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Thu Oct  5 07:27:25 2000
> New Math.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Oct  5 10:21:57 2000
> 
> Closed
> 
> 
I hate that, really need to change the keys in the bug tracker, this
isnt closed.

-----------------

poster: Zifnab
subject: closed bug: 1677
date: Thu Oct  5 18:43:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1677
Original bug report by Seth on Thu Oct  5 06:06:54 2000

Bug reported from /domains/city/advguild/plaque_room--

Died yesterday on took the boat in hell. Lost the 1 mill xp
i had on and lost a level (abt 13 mill). Still i only went down
6 mill on the plaque.


----------------------------------------------------------------------

Tigran wrote on Thu Oct  5 07:28:19 2000
Is it possible that your level loss didn't drop you to0 xp on hand?

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  5 10:43:18 2000
how do you know you lost 13M for the level loss.

IIRC you do not lose the full cost of a level, just a good
portion of it.

THe plaque is correct.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct  5 10:43:18 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1683
date: Fri Oct  6 03:54:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1683
Original bug report by Mirrim on Thu Oct  5 19:06:04 2000

Bug reported from /domains/blackavar/anhk/rooms/cwu1e1--

These stairs still aren't right. Athena tried to fix them before but maybe it needs Anto to fix them.


----------------------------------------------------------------------

Krellen wrote on Thu Oct  5 19:54:10 2000
Duplicate post.  The first one is still here.  We know about the stairs in ankh morpork, but I can't for the life of me figure out what's supposed to go where.  The exits make no sense.  I need Ant to look at it.
We know about this problem.  Please don't fill the bug tracker with more reports.

----------------------------------------------------------------------

Krellen wrote on Thu Oct  5 19:54:10 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1672
date: Fri Oct  6 09:22:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1672
Original bug report by Pedron on Wed Oct  4 17:58:07 2000

Bug reported from /domains/city/shops/food_shop--

Not a bug really, but the clan donate command is described in help clan 
even though it's not functional.
(until strongholds are completed according to the prompt I got when I 
tried it out)



----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 01:22:53 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1675
date: Fri Oct  6 09:29:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1675
Original bug report by Xphere on Wed Oct  4 21:02:37 2000

Bug reported from /domains/guilds/druid/guild_hall--

i created a testchar, and clones event made a clone of it


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 01:29:13 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1678
date: Fri Oct  6 09:31:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1678
Original bug report by Zax on Thu Oct  5 08:27:08 2000

Bug reported from /domains/outside_city/noobie/rooms/ocean23--

north west exit here goes to room with no south east exit, not a bug really.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 01:31:59 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1680
date: Fri Oct  6 09:34:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1680
Original bug report by Elfangor on Thu Oct  5 10:18:41 2000

Bug reported from /domains/city/shops/weapon_shop--

it says that i can wield a sword in 1 hand but it makes me wield it with two.
wildchild said i should tell you


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 01:32:17 2000
Already reported, try is bugging for now.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 01:34:37 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1682
date: Fri Oct  6 11:13:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1682
Original bug report by Wildchild on Thu Oct  5 12:03:28 2000

Bug reported from /domains/castles/rooms/wildchild-3--

psychic guild hall has messed up exits (same problem as evoker guild hall earlier)
also, the evoker guild hall isn't completely fixed: it still has a west exit it shouldn't have, and it is missing the east exit that leads to RDCity


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 03:13:27 2000
Screw up from something I did on 10k. Will fix this later
when I put Dram's area in game, it will features the 
mage guild and mage beta guilds.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 03:13:30 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1343
date: Fri Oct  6 16:35:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1343
Original bug report by Graxon on Mon Sep  4 10:26:56 2000

Bug reported from /domains/dragon/level5/d5agon23--

Steel bracers dont seem to give an extra attack anymore, at least I have used it for over a week now and I never got even 1 stun from it like I used to have in my last MA reinc...

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:07:56 2000
need to figure a better way to do this.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 08:35:30 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1549
date: Fri Oct  6 16:58:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1549
Original bug report by Mikkiz on Sun Sep 24 15:11:15 2000

Bug reported from /domains/city/shops/weapon_shop--

try 12
You examine Long iron-tipped spear and see:
use stab at a 
It is made from wood.
It is a pierce type weapon. It seems to weigh around 10 pounds.
You feel you can wield it one-handed.
You wield Long iron-tipped spear in your right and left hands.

doesnt seem right


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 08:58:28 2000
All right I tried to make a fix to this problem.
It should be fixed after next boot.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 08:58:31 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1580
date: Fri Oct  6 16:59:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1580
Original bug report by Jordali on Tue Sep 26 12:35:41 2000

Bug reported from /domains/castles/rooms/jordali-2--

After I made bug 1566, I didn't see it listed in "bt", I think because
I made it unselected (after I had created my character I couldn't
see it.)  Assuming this isn't supposed to be like that.  Don't know
if this is a side effect of the problem I had had or merely being
unselected.

-J


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 08:59:04 2000
Filing this under unidentified and unimportant bug...

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 08:59:04 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1595
date: Fri Oct  6 17:01:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1595
Original bug report by Skillz on Wed Sep 27 09:46:14 2000

Bug reported from /domains/outside_city/catworld/rooms/valley10--

I think 'keep' command usage help should be corrected:
>keep
USAGE: keep [ item, all, clear ]
>keep show
USAGE: keep [item, all, clear,equipped]


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:01:34 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1607
date: Fri Oct  6 17:02:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1607
Original bug report by Erec on Wed Sep 27 21:47:05 2000

Bug reported from /domains/outside_city/farms/farm1/map/x23y14--

Looking at the room, I see:
Accipiter, the large royal falcon (GREEN%
wounded)

where the "GREEN%\nwounded" is dark grey.

		-Erec


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:02:38 2000
Sometimes happens, not extremely often. 
Very hard to know what can cause it though so I'll close that for
now.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:02:38 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1609
date: Fri Oct  6 17:05:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1609
Original bug report by Urg on Thu Sep 28 14:48:13 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm60--

laf - there are valars left in newbie valley!
should be deleted and replaced by snakeman


----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:05:27 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1617
date: Fri Oct  6 17:35:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1617
Original bug report by Kaos on Fri Sep 29 05:35:31 2000

Bug reported from /domains/city/streets/_9_7--

negative numbers are formatted incorrectly
when adding the ,'s ... -939 becomes -,939


----------------------------------------------------------------------

Khosan wrote on Mon Oct  2 03:26:56 2000
It was never supposed to handle negative numbers. It was made before
someone invented losing minimum amount of exp on death which is what
makes people go negative.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct  2 07:30:37 2000
Nod well simple fix is to multiply by -1 and display "-" + return with
the positive number I guess. Have to check if I can remember where
it is.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:35:22 2000
Tried to fix it, we'll see after boot. 
Closing this for now.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct  6 09:35:25 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1412
date: Fri Oct  6 18:08:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1412
Original bug report by Hierokliff on Mon Sep 11 11:48:26 2000

Bug reported from /domains/castles/rooms/hierokliff-16--

put sword in 2nd safe
There are only 2 of them.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 11 12:50:45 2000
this is the way the aprser works.. in indirect_put_obj_wrd_obj, 
we check for closed, if its closed and we return "its closed"
the parser ignroes that one (although the count is off it shoudl 
be 1), its still ignoring the closed safe and saying htere is 
only one open safe.... 

Thoughts on this, it is correct behavior on the parsers part, 
we can move the open/clsoed check out of there, but that is 
kind of defeating the purpose, this is a change from the 
old beta->new beta drivers. (and is correct functionality).

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:08:55 2000
I got no response other than from one player and we kind od agreed
to disagree on what was right/wrong with this.

After boot/new chests or safes/freshly loaded safes or chests will
have new handling for some of their verbs.

If you have one safe/chest in aroom, or uniquely identify them 
you will not see an issue.

If you have 2 or more in a room you will see the changes:

 No description.
A sturdy iron safe
A sturdy iron safe


open safe
It is locked.

(the above returned a message both are locked i.e. failed)

turn safe to 0 0 0
Which safe do you mean? (try using proper english like: 'a', 'any', 'first' ..)

It returned that which safe do you mean message because the mud couldnt
tell which to open.

turn first safe to 0 0 0
You turn the dials on the safe.
There is a small *click*


l
 No description.
A sturdy iron safe
A sturdy iron safe (unlocked)


One of the safes is now unlocked....

open safe
You open a safe.

 No description.
A sturdy iron safe
A sturdy iron safe (open)
The safe contains:
  Orc Sword

Notice I didnt have to say open first safe, the mud is smart enough to know
there is only one that can be opened.

The same goes for open/close/turn/put X in safe... if there is only one
safe that can have that action done to it, it will know that. 

For another example, if only one safe is open... put all in safe, will 
put everythign into that safe, ignoring the others that arent open etc.

This may be slightly confusing at first, but it should work out ok,

(just a warning, get is next on my list, and its ugly at the moment)

--zif

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:08:55 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1685
date: Fri Oct  6 18:15:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1685
Original bug report by Chivas on Fri Oct  6 10:04:44 2000

Bug reported from /domains/city/streets/_9_7--

You still have -1w-1d-45m-35s to start using the free reinc machine.

But when I try to touch machine, it says I've waited too long. 



----------------------------------------------------------------------

Chivas wrote on Fri Oct  6 10:06:11 2000
Just to clarify. Shouldn't it say that I've waited too long, 
instead of using the -1w-1d-45m-35s, which makes it just look
like an odd hack at parsing rather than all negative things?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:15:36 2000
should be all fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:15:39 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1402
date: Fri Oct  6 18:50:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1402
Original bug report by Denim on Sun Sep 10 17:40:24 2000

Bug reported from /domains/blackavar/city/arena/challenge_room--

Eruption,and probably all other area spells wont work in the arena.
Tried to target Xphere so i could hit Trigon too but it said there was no target.


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 24 21:43:12 2000
yeah ok_to_hit() in area_spell.c is messed up, pretty messy
code to try and fix tired so i skipped it.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:50:43 2000
Fixed this... area spells hit players gain.

I also fixed a hole that would of allowed players to get attacked, 
and to attack players that they shouldnt of been able to do.  
more than likely this accounts for a few of the cases where people
got hit that shouldnt of.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 10:50:43 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1480
date: Fri Oct  6 19:48:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1480
Original bug report by Khosan on Mon Sep 18 12:56:23 2000

Bug reported from /wiz/khosan/workroom--

channels add test %^CYAN%^

is supposed to create a channel named test that is cyan. But

channels add test bar

works too. It just adds 'bar' to everything so it becomes something like
this:

Khosan <-->: xxx

It should only accept colors. Or as apathy suggests, there should
be a "channels color test cyan".


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 11:48:19 2000
did both..

channels add channel %^COLOR%^ maks sure its valid before 
adding it.

channels color channel %^COLOR%^ only allows valid colors
as well.



----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 11:48:19 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1692
date: Sat Oct  7 12:01:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1692
Original bug report by Pedron on Sat Oct  7 02:01:19 2000

Bug reported from /domains/city/streets/_9_7--

I caan use the swing emote with any item in 
anyone's inventory in the room with me.
Dunno if I should be allowed to swing someone else's 
tiamat armshields and such. :)

I think there's an emote to hit someone over the head with an item too, but dunno if 
that one is as lax as the swing emote.

-pedron


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 04:01:40 2000
all emotes are teh same.  its a non issue.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 04:01:40 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1687
date: Sat Oct  7 21:30:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1687
Original bug report by Zifnab on Fri Oct  6 13:36:18 2000

Bug reported from /wiz/zifnab/workroom--

looks like i bugged area spells today

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 13:37:36 2000
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object: /obj/spells/fireball (/arch/obj/spells/area_spell.c) at line 557

#0: 'cast' at /obj/spells/fireball (/arch/obj/spells/new_spell.c) at line 810
#1: 'we_succeeded' at /obj/spells/fireball (/arch/obj/spells/area_spell.c) at
line 557


----------------------------------------------------------------

    }
  else
    ::we_succeeded(caster, target, 1);

=>  if (target && member_array(target, list) != -1&&
      environment(target) == environment(caster))
    /* In case it died or wimpied */
    {
      if (!target->query_target())
        target->targetted_action("$N $vbecome enraged and $vattack $t!\n",
Xphere%oto nod


not sure how target is 0

----------------------------------------------------------------------

Sigwald wrote on Sat Oct  7 04:57:50 2000
Did you change anything in the inherit ?
As far as I can tell, target cant be 0 or else it wouldnt
error. I think that the array list went to 0 rather,
though I got no clue why. Don't have time to investigate
it now, but please mail me if you have changed soemthing
will try to fix that tonite.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 07:54:43 2000
yeah i did change a few things... i changed the line that is erroring,
it used to be if (target) iirc, and what happened is if you cast a 
area spell at a player(target) and that player was for wahtever 
rason unable to be hit by the area spell (ok_tohit()) filtered them
out, but that line above, and under it still hit the 'target'
anyway.

so I added the if (target, member.... dont see how we get by the irst
if if target is 0

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 13:30:46 2000
ok i misread the error message, I swear it was bad arg 1 to
member array... anyway this shoudl be fixed now.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  7 13:30:49 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1706
date: Sun Oct  8 17:04:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1706
Original bug report by Kazulanth on Sun Oct  8 08:55:57 2000

Bug reported from /domains/city/shops/general_shop--

Somebody sold a nondescript thing to the general shop. I tried to buy it and got:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:04:45 2000
Hopefully shouldnt happen anymore... That was a ress ball...

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:04:48 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1688
date: Sun Oct  8 17:05:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1688
Original bug report by Blonk on Fri Oct  6 15:15:37 2000

Bug reported from /domains/hyboria/uncle/monks/br11--

While soil storming some black priest i got this error:

*Bad argument 2 to member_array()
Trace written to /log/runtime

Happened after i failed a cast, not sure if iam suppose to report it.


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:05:48 2000
Hmm as far as I know, zif fixed that problem.

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:05:51 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1696
date: Sun Oct  8 17:07:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1696
Original bug report by Jordali on Sat Oct  7 11:07:10 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/lit2--

Butt Naked didn't remove my rack skill...still have the
hitpoints from it
-J


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:07:25 2000
Not a bug, prots can sometimes resist removal
(see strengthen abjuration or whatever the skill was).

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:07:28 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1697
date: Sun Oct  8 17:08:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1697
Original bug report by Jaws on Sat Oct  7 11:38:20 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder4--

should be able to skinn beholder

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:08:31 2000
So what? And you should be able to skin anything that has a skin.
Monsters that you cant skin with skinning skill have no skin
worth skinning it for, thats it.

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:08:31 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1699
date: Sun Oct  8 17:09:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1699
Original bug report by Apathy on Sat Oct  7 12:46:02 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/wat7--

Shorty appeared when Jordali and I were killing an aqua, and after the battle I (but not Jordali) got this:

Shorty O'Fingers' wounds burn terribly! (Neither of us was in combat with shorty or using magma boulder)
Tigerwolf and Waz hit Inigo Montoya 2 times.
Inigo Montoya and Shorty O'Fingers hit Jaws 4 times.
Jaws hits Shorty O'Fingers 2 times.


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:09:30 2000
The magma boulder would persist after shorty moves so thats no
bug I guess. Combat silent bugs and thats nothing new.
Not much can be done about that for now.

----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:09:30 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1701
date: Sun Oct  8 17:13:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1701
Original bug report by Baer on Sun Oct  8 00:31:16 2000

Bug reported from /domains/guilds/mage/guild_hall--

spiral stair that leads down doesnt seem to exist here.


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:13:15 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1702
date: Sun Oct  8 17:13:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1702
Original bug report by Energystar on Sun Oct  8 00:51:30 2000

Bug reported from /domains/city/shops/general_shop--

   26       1    nondescript thing                   7
 buy 26

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
 I know it's not the smartest thing trying to buy something that isn't even defined, but I suppose it should be fixed somehow.


----------------------------------------------------------------------

Sigwald wrote on Sun Oct  8 09:13:27 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1708
date: Sun Oct  8 19:11:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1708
Original bug report by Denim on Sun Oct  8 10:12:03 2000

Bug reported from /domains/castles/rooms/denim-2--

I got the you seem to be missing some of your equipment message when i opened my safe containing my Dagger of the Assassin,i'm curios as to why this item was removed,i payed quite a bit of money for it,i understand it was Guildmaster eq,but unless you plan on removing all other Gm eq thats in the game,i wouldnt mind having a reimb.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  8 11:09:58 2000
you should not assume things, you look like an ass when
you do.

1)  It was not removed
2) it is failing to load
3)  if we did choose to remove it, that woudl be ok, I see
    nothing in the rules that says we cant remove stuff.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  8 11:11:50 2000
its fixed, you can go through the normal routes for reimbursement, 
and ill get to it when i can.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  8 11:11:59 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1714
date: Mon Oct  9 04:28:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1714
Original bug report by Chrono on Sun Oct  8 20:17:58 2000

Bug reported from /domains/blackavar/church/rooms/pathx4y6--

report
report
take all
eat corpse
drop corpse
dig grave
when i hit kill animal it says attacked tom cat but it doesnt really attack it until later


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  8 20:28:10 2000
how much later? combat is run on heart beats, and you dont
immediately attack.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  8 20:28:10 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1717
date: Tue Oct 10 10:59:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1717
Original bug report by Paraqlitos on Mon Oct  9 16:20:43 2000

Bug reported from /domains/hyboria/aristide/turan/desert/path2--

I tried to create a magical rack and got an error
You finish the chant.
You mutter the words 'Rick em rack em'
You close your eyes in concentration, do some magical gestures, and a magical
use rack on appears in the room!
*Bad argument 1 to new()


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 10 02:59:35 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1396
date: Tue Oct 10 20:08:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1396
Original bug report by Urquan on Sat Sep  9 15:58:23 2000

Bug reported from /domains/castles/rooms/urquan-2--

I managed to blast one of my own familiars while I was in a party. Both
the tank and I ended up fighting myself.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 26 09:39:57 2000
You rock.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 09:05:30 2000
which spell? area spell by chance?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:08:13 2000
I redid some of the area code targetting codee a few days ago.
Just tested this and I cannot hit my famliar.


going to close for now, bug report it again if its still
happening.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:08:16 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1720
date: Tue Oct 10 20:09:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1720
Original bug report by Zifnab on Mon Oct  9 17:23:53 2000

Bug reported from /domains/blackavar/shedge/dryad/forest23--

austin got into combat with himself.... Austin creaks: was using gem flash and root rise with my familiars in the room

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:09:22 2000
duplicate report

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:09:22 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1488
date: Tue Oct 10 20:13:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1488
Original bug report by Sigwald on Tue Sep 19 05:53:05 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_3--

I think we have a problem with wandering monsters from RD
city, they seem to use portals and somehow get into
tarantia. That might be the reason for some bug reports
about non descript things in there .


----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 08:41:31 2000
I take it this is the undercity area and the acrobats/rogues etc?

Can't you set a wander area and fix the monsters so they won't
go into the room with the portal?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 27 09:06:28 2000
the cant use the portal unless its an exit, in which case the
portal is incorrect, and shoudl be a real portal.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:13:41 2000
cant find any of these... if you see an undescript object in 
an area, make sure to grab a wiz, so we can get the file name.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:13:41 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1494
date: Tue Oct 10 20:26:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1494
Original bug report by Apathy on Tue Sep 19 16:52:05 2000

Bug reported from /domains/castles/rooms/apathy-5--

You can tell if a wizard has joined a private channel because their name appears in the invited list


----------------------------------------------------------------------

Nyx wrote on Tue Sep 19 20:47:48 2000
I have never seen this before........I know I have been invited to channels.......but never seen in one because of it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:26:35 2000
this was an interesting case, been like this for years.

the only case where it happened is if the wiz was listening to the
channel _prior_ to it being private.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:26:35 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1524
date: Tue Oct 10 20:44:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1524
Original bug report by Tigger on Sat Sep 23 12:41:51 2000

Bug reported from /domains/blackavar/anhk/rooms/cwu2w1--

the Watch Headquarters place in Ank-Morpork City (Blackavar) is bugged 
went up the stairs and could not get back down in again, room connections appear to be screwy
Tigger 9/23/2000


----------------------------------------------------------------------

Krellen wrote on Sun Sep 24 18:59:56 2000
I cannot figure out this area at all.  Ant, you coded it, can you work out the map and make sure it's right?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:44:47 2000
ant fixed this a couple of days ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:44:50 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1552
date: Tue Oct 10 20:45:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1552
Original bug report by Austin on Sun Sep 24 17:15:09 2000

Bug reported from /domains/city/advguild/adv--

Started at Sli. Evil align... killed a few turanian guards and my align was at demonic.. killed about 2-4 more and was at godlike


----------------------------------------------------------------------

Krellen wrote on Mon Sep 25 22:12:20 2000
Which means Turanians have random alignments?  Any reason why the city guards shouldn't be able to range from evil to good?  There are good and bad cops in every city, after all.  

----------------------------------------------------------------------

Tigran wrote on Tue Sep 26 08:53:51 2000
Hrmm...regardless that seems to be a very rapid swing in alignment.  I don't have a problem with the guards ranging in their alignments, but that's a very fast swing.  
This is something that has concerned me for a couple of years and has only been brushed upon a couple times.  Shouldn't we slow alignment changes down ALOT!

T

----------------------------------------------------------------------

Mixer wrote on Wed Sep 27 00:54:59 2000
The alignment change is relative to the size of the monster
in XP, smaller monsters give you a quick change....
Now that alignment was taken out with race conversion,
I guess this is a bit irrelevant?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:45:45 2000
alignment changing is slow if you are at either end of it, 
if your in the middle it can change pretty quickly.


still not sure if this is an actual problem or not.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 12:45:48 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1568
date: Tue Oct 10 21:11:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1568
Original bug report by Basketball on Mon Sep 25 16:00:34 2000

Bug reported from /domains/misc/hell/rooms/tunnel2--

You can cast spells on Charon's Boat, but not in the Tunnel of Flame.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:11:13 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1581
date: Tue Oct 10 21:11:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1581
Original bug report by Urg on Tue Sep 26 13:29:05 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm10--

this cat isnt attacking/fighting back
i attacked it and wounded it
loot
dig grave
but nothing is happening


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:11:19 2000
cannot rperoduce this

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:11:22 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1589
date: Tue Oct 10 21:16:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1589
Original bug report by Apathy on Tue Sep 26 16:59:24 2000

Bug reported from /domains/castles/rooms/apathy-5--

The %^HOME%^ color code fucks up your screen, at least if you're using zmud


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:16:33 2000
removed %^HOME%^.  If you are concerned about this, quit
and relogin.  if anyone does this to another player you will be 
frozen for a long time.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:16:35 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1603
date: Tue Oct 10 21:22:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1603
Original bug report by Dram on Wed Sep 27 20:40:28 2000

Bug reported from /domains/city/streets/_9_7--

This may not be a bug but it seems naming familiars to player names could be very problematic. Maybe a change against characters needs to be made so it doesn't allow this.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:22:42 2000
you can no longer name familiars after players.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:22:45 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1610
date: Tue Oct 10 21:23:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1610
Original bug report by Urg on Thu Sep 28 14:51:58 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm70--

message 1 - mantisman rogue uses punch skill
message 2 - Young mantisman rogue says: I'm planning on advancing guild levels in the rogue guild to get Punch skill
wierd!


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:16 2000
they are just messages, meant to help out newbies.

Yes a bit strange, but not a real bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:19 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1612
date: Tue Oct 10 21:23:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1612
Original bug report by Wagro on Thu Sep 28 17:02:10 2000

Bug reported from /domains/emerald/execution/bride/rooms/thieves_for10--

when you exit this room you get: Miracle Max and Valerie say 'Goodbye boys! Have fun storming the castle!'
nothing wrong with that in itself, but we just killed them


----------------------------------------------------------------------

Krellen wrote on Thu Sep 28 17:43:14 2000
Maybe you shouldn't kill them, you violent evil little bugger.  ;)

----------------------------------------------------------------------

Nyx wrote on Sun Oct  1 15:42:24 2000
It's thier ghost's taunting you. 

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:36 2000
see nyx's explanation.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:36 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1613
date: Tue Oct 10 21:23:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1613
Original bug report by Zifnab on Thu Sep 28 20:31:36 2000

Bug reported from /wiz/zifnab/workroom--

hmm intersting bug, reaffer was attacking himself, and managed to kill himself

----------------------------------------------------------------------

Tigran wrote on Thu Sep 28 20:33:17 2000
I just have one thing to say.





HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

----------------------------------------------------------------------

Nyx wrote on Sun Oct  1 15:43:03 2000
I think we should leave this in. Personally, I can atack and kill myself. :)

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:55 2000
hopefully same bug fix 

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:23:55 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1653
date: Tue Oct 10 21:27:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1653
Original bug report by Dynomas on Mon Oct  2 16:32:37 2000

Bug reported from /domains/castles/rooms/kazulanth-41--

I am typing eat foods (with a stewed haggis in my inventory) but i am gettin the message "There is nothing here that works with that verb"


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:27:32 2000
its a bit funny witht he parser..  when you do a plural thing, 
i.e. eat foods. we return a string saying you are too stuffed, 
however the parser chooses to say ok i errored 'on a multiple' 
and prints that message.  a parser bug, but I dont have much
hope of getting anything else fixed wrt MudOS unless we do it
ourselves.

so I am closing this.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 13:27:35 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1718
date: Tue Oct 10 21:48:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1718
Original bug report by Pedron on Mon Oct  9 16:22:04 2000

Bug reported from /domains/city/shops/general_shop--

carebear smiley pendant doesn't id to pendant


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 10 13:48:31 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1666
date: Tue Oct 10 22:15:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1666
Original bug report by Snoop on Tue Oct  3 23:29:50 2000

Bug reported from /domains/castles/rooms/snoop-2--

zombie channel doesnt work...


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:15:19 2000
zombie emote renamed zombie2, 

zombie channel will work after boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:15:22 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1673
date: Tue Oct 10 22:15:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1673
Original bug report by Fuge on Wed Oct  4 18:22:51 2000

Bug reported from /domains/castles/rooms/fuge-6--

my safe is kinda screwy =P, when i put my alias on to turn the dials, it gimes me a weird "Please tune to num1 num2 num3" or osmething close, i can't safe my stuff. thanks


----------------------------------------------------------------------

Mixer wrote on Thu Oct  5 01:32:57 2000
Most likely not your safe.  Most likely your client.
What happens if you type the cmds manually?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:15:55 2000
no answer closed.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:15:58 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1674
date: Tue Oct 10 22:16:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1674
Original bug report by Jaws on Wed Oct  4 19:25:53 2000

Bug reported from /domains/dragon/level1/dragon18--

should be able to skin dragon corpse

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:16:12 2000
not all corpses are skinnable by design

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:16:12 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1684
date: Tue Oct 10 22:24:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1684
Original bug report by Graxon on Fri Oct  6 06:07:10 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/9,8,1--

You twist Paladin warrior's hand to an odd angle causing him to unwield !
it doesnt show what you unwield on your target...


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:24:30 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1693
date: Tue Oct 10 22:26:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1693
Original bug report by Mirrim on Sat Oct  7 02:05:34 2000

Bug reported from /domains/castles/rooms/mirrim-188--

The castle key to the Princess Bride area and the Wine Steward's Key aren't popping out of my safe when I close it.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:26:32 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1694
date: Tue Oct 10 22:26:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1694
Original bug report by Urg on Sat Oct  7 07:17:28 2000

Bug reported from /domains/city/streets/_9_7--

either a bug or a typo - 
Donovan enters.n


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:26:47 2000
believe this was already fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:26:50 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1695
date: Tue Oct 10 22:27:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1695
Original bug report by Urg on Sat Oct  7 09:42:15 2000

Bug reported from /domains/castles/rooms/urg-3--

 Golden Ring of Ce'noba ]: You are wearing that already.

just appeared on my screen - no other info


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:27:17 2000
had this problem for awhile now.... not sure what it is, 
have other reports of it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:27:17 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1703
date: Tue Oct 10 22:28:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1703
Original bug report by Pedron on Sun Oct  8 01:04:07 2000

Bug reported from /domains/city/shops/general_shop--

castle key from the area past inigo montoya on emerald isle stores in 
safes and isn't dested in shops.
It's in the general store from where I'm posting now,  maybe 
still there when wizard reads this.
(tried to get wizard attention rather than clutter bug reports, but 
no response so here's the bug report. :)

Also in the help clan file, donate is the one disabled for now.
clan deposit command still works fine.(donate is exp, deposit is gold)

minor mixup there.

-pedron


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:28:02 2000
fixed see mirrims report

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:28:02 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1705
date: Tue Oct 10 22:30:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1705
Original bug report by Erec on Sun Oct  8 08:21:03 2000

Bug reported from /domains/guilds/darkworship/guild_hall3--

An old error, in a different place.
When I type "w" from here, I get no response - not even a prompt 
back.

If I type some more, I can still do stuff, but I haven't moved.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:30:42 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1712
date: Tue Oct 10 22:31:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1712
Original bug report by Basketball on Sun Oct  8 18:38:06 2000

Bug reported from /domains/misc/hell--

I got killed
When I land in hell, my falcon and Wolves co,me down to join me


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:31:30 2000
not a huge concern, they follow you out iirc

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:31:33 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1721
date: Tue Oct 10 22:32:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1721
Original bug report by Austin on Mon Oct  9 17:24:54 2000

Bug reported from /domains/blackavar/shedge/dryad/forest23--

Using gem flash and root rise against dryads, had my falcon, eagle, and dryad with me and i entered combat with myself


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:32:13 2000
I hope this is fixed if not please bug report.
and that woudl mean that you are somehow hitting your familiar

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:32:13 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1722
date: Tue Oct 10 22:36:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1722
Original bug report by Sleet on Mon Oct  9 19:37:44 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

when in shelter if a newbie warps it says  arrives in adventre guild but they stay in the room


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:36:44 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1710
date: Tue Oct 10 22:37:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1710
Original bug report by Ada on Sun Oct  8 16:36:11 2000

Bug reported from /domains/city/streets/_9_7--


Bardsword from Lady Anne doesn't id to bardsword.



----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:37:58 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1723
date: Tue Oct 10 22:39:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1723
Original bug report by Sleip on Tue Oct 10 01:20:05 2000

Bug reported from /domains/castles/rooms/zaxxon-6--

breastplate of blending does not ansver to the same description


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:39:02 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1725
date: Wed Oct 11 04:46:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1725
Original bug report by Denim on Tue Oct 10 17:45:04 2000

Bug reported from /domains/city/streets/_9_7--

You are ready to perform your skill.
You $bash your shield at Max, hurting  him some.
what with the $?


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 20:46:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1726
date: Wed Oct 11 14:59:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1726
Original bug report by Grasfer on Wed Oct 11 04:58:49 2000

Bug reported from /domains/castles/rooms/zarp-14--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 06:59:15 2000
this is useless without some context of what you did to cause it.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 06:59:15 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1732
date: Thu Oct 12 00:47:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1732
Original bug report by Mikul on Wed Oct 11 16:41:05 2000

Bug reported from /domains/blackavar/underw/cave/dug_20--

distant sell: You mutter the words 'eeeeasy mmmmmoney'
             Unfortunately, you lose connection with the shop and all of your items drop in
the middle of nowhere.

distant sell                         14     0     100         97

That line is succeses (14) fails (0).

Surely if it drops the stuff its a failure.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 16:47:39 2000
no you successfully casted the spell, that is what the success/failure
shows.  

somethign else went wrong which is posssible.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 16:47:39 2000

Closed



-----------------

poster: Wildchild
subject: >closed bug: 1732
date: Thu Oct 12 00:49:55 2000

On Wed Oct 11 16:47:39 2000 Zifnab wrote post #243:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1732
> Original bug report by Mikul on Wed Oct 11 16:41:05
2000
> 
> Bug reported from /domains/blackavar/underw/cave/dug_20--
> 
> distant sell: You mutter the words 'eeeeasy mmmmmoney'
>              Unfortunately, you lose connection with the shop and all of
your items drop in
> the middle of nowhere.
> 
> distant sell                         14     0     100         97
> 
> That line is succeses (14) fails (0).
> 
> Surely if it drops the stuff its a failure.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 11 16:47:39 2000
> no you successfully casted the spell, that is what the success/failure
> shows.  
> 
> somethign else went wrong which is posssible.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 11 16:47:39 2000
> 
> Closed
> 
> 

Whatever the psychic mastery is, the name escapes me at the moment,
is what failed.
Same as that you can succeed in casting the summon spell, but it
fails because mastery of navigation failed.

-WildChild

-----------------

poster: Zifnab
subject: Fixed bug: 1736
date: Thu Oct 12 03:14:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1736
Original bug report by Basketball on Wed Oct 11 17:25:42 2000

Bug reported from /domains/misc/hell_ress_room--

Hey, I was idling in CS when Xanather area-ed and when I fled, I was killed.
You run into the room huffing and puffing.
Basketball falls to the ground DEAD!
wtf?


----------------------------------------------------------------------

Krellen wrote on Wed Oct 11 18:39:17 2000
Doesn't wimpy cause some damage to the wimpy-er?

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 19:14:29 2000
yes

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 11 19:14:40 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1734
date: Thu Oct 12 10:27:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1734
Original bug report by Regan on Wed Oct 11 17:07:21 2000

Bug reported from /domains/city/undercity/rooms/acrobat2--

I started with 170 cha, during a reinc, lvled 14 times in cha, and after had 163 cha, someone said that was because of newbie bonuses, i did it one more time(racial limit) and i had 163 still. After joining guilds and everything i ended up with 168 cha, lower than i started. I think something might be messed up there.

-Regan


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 12 02:27:42 2000
It is linked to newbie bonuses. You get something like 20 bonus
to stats when level 1 and it decreases when you level.
So your real charisma was not 170 and raising it at achman
didnt balance completely that bonus.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 12 02:27:42 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1737
date: Thu Oct 12 12:37:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1737
Original bug report by Zax on Wed Oct 11 22:12:05 2000

Bug reported from /domains/blackavar/city/palace/mhbal2--

east exit in this room exits to a room south and east of here (ie, the room south of here has an exit to the east the same as this room)


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 12 04:37:54 2000

Closed



-----------------

poster: Zifnab
subject: >closed bug: 1737
date: Thu Oct 12 12:38:21 2000

On Thu Oct 12 04:37:54 2000 Zifnab wrote post #247:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1737
> Original bug report by Zax on Wed Oct 11 22:12:05
2000
> 
> Bug reported from /domains/blackavar/city/palace/mhbal2--
> 
> east exit in this room exits to a room south and east of here (ie, the
room south of here has an exit to the east the same as this room)
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Oct 12 04:37:54 2000
> 
> Closed
> 
> 
really need to stop hitting the wrong keys, its not closed.

-----------------

poster: Sigwald
subject: Fixed bug: 1729
date: Thu Oct 12 17:16:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1729
Original bug report by Killaaz on Wed Oct 11 13:37:15 2000

Bug reported from /domains/hyboria/aquilonia/harbortown/forest6--

Slog's belt of fury doesnt id to belt of fury


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 12 09:16:01 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1742
date: Thu Oct 12 20:26:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1742
Original bug report by Zane on Thu Oct 12 08:38:07 2000

Bug reported from /domains/castles/rooms/zane-3--

I am having some problems with the safes in room 3 of my castle.  All six of them dont work right but I have not seen problems with safes in any other room.  (BTW, it has probably been six months or a year since I tried to open these safes.)  I can look at all the safes and unlock them just fine but if I try to open them or put anything in them it wont let me.

put all in fourth safe
There are only 2 of them.

I try to unlock a safe by its number and it wont let me.  I try to unlock it by name and that also does not work.

I then unlocked them all and open fourth safe opened the seventh one even though unlock fourth safe unlocked the fourth one.  They all seem to be screwed up like that so I can probably get them open.

Also, Zifnab popped in and was able to open my safes normally.  Do wizards get some kind of special parser that actually works or is it me thats bugged?  I dont understand how this could be a problem for me but not for him and not in any other room.  Well, all of my other rooms have only one safe.

Oh well, have fun, Zane


----------------------------------------------------------------------

Zane wrote on Thu Oct 12 09:27:26 2000
Ok, I figured it out.  Someone changed the way the parser worked confusing my poor self.  If you open second safe, then it does not choose the second safe, it chooses the second unlocked safe which could be the second or the fourth or any other.  How strange =)

Zane

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 12 12:26:13 2000
yeah thats correct i posted on that before.

two things happened..

  1)  we upgraded from v22.1bX to v22.2bX of the driver.  22.2bX was
      what used to be the alpha drivers, and had a lot of parser 
      changes to it.

  2)  That updated fixed a few problems with the parser in the 22.1bX
      drivers that we just got used to.

There are a couple of thoughts about this, and i actually discussed 
it with Arkangyle (he had a pretty good look at the parser code
a while back).

My opinoins are the mud should try to help you as much as possible
if you do 'open safe' and only one is able to be opened why should 
the mud ask you which to open?

Same with getting stuff from them, if only one is open, why should
the mud not know that?

The problem comes when you start getting multiple objects in a room
and cannot uniquely identify them.  This should not be the case
with a safe as you can identify them.


Back to the first/second etc thing.  Basically what is happening
when you do open second safe, the mud compiles a list of all the 
sfes that can be opened. then takes the second one.

Kind of confusing, but again you shoudl try to uniquely identify 
things when you can.

BTW arkangyle disagreed with me, and thought the parser shouldnt
get rid of already open safes, or safes that cant be opened etc.

Anyway i made that change a few weeks ago, sorry for the 'book'
on it

--zif

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 12 12:26:16 2000

Closed



-----------------

poster: Tigran
subject: closed bug: 1665
date: Fri Oct 13 02:34:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1665
Original bug report by Ada on Tue Oct  3 20:59:04 2000

Bug reported from /domains/dragon/samael/second_pale/rooms/spale5n--


The second pale seems to be broken. Entering the water doesn't take you to the next part of the reefs. And if you can't get to the other reef, you can't get out of the pales.



----------------------------------------------------------------------

Mixer wrote on Thu Oct  5 01:32:11 2000
Zif this room seems to only move the player from spale5n back
to spale5n.  I'm thinking there must be a room on the other
side and the transport is supposed to be bidirectional...
Is this the code which you re-arranged from 5 files down
into one?
Mix.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 10 14:15:37 2000
yeah i screwed it up

----------------------------------------------------------------------

Tigran wrote on Thu Oct 12 18:34:56 2000

Closed



-----------------

poster: Nyx
subject: Fixed bug: 1749
date: Fri Oct 13 06:09:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1749
Original bug report by Erec on Thu Oct 12 20:01:32 2000

Bug reported from /domains/emerald/execution/bride/rooms/grove1--

I assume this grove is meant to contain cherry trees, not cheery trees.

----------------------------------------------------------------------

Nyx wrote on Thu Oct 12 22:09:42 2000
Welp, they coulda been really happy tree's, but alas, they are cherry trees. And also, for future typos, please, use 'typo' and not 'bug'. Thanks.

----------------------------------------------------------------------

Nyx wrote on Thu Oct 12 22:09:58 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1750
date: Fri Oct 13 10:07:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1750
Original bug report by Arkangyle on Fri Oct 13 00:21:46 2000

Bug reported from /domains/castles/rooms/arkangyle-2--

You are Starving.
You are hungry and fail to regen.
You grow a little.
You are now a fully grown giant.

... just thought I'd mention since I thought we weren't supposed to grow while hungry, or maybe I'm mistaken.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 02:07:15 2000
i moved the growth checks to outside all the tother checks.

so yes you grow a lot more often.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 02:07:15 2000

Fixed



-----------------

poster: Mixer
subject: Fixed bug: 1731
date: Fri Oct 13 13:51:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1731
Original bug report by Smee on Wed Oct 11 14:21:22 2000

Bug reported from /domains/misc/gauntlet/rooms/evil/evil9--

Gauntlet room 9 on the south side is not aggro.
Smee


----------------------------------------------------------------------

Mixer wrote on Fri Oct 13 05:51:38 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1594
date: Fri Oct 13 15:17:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1594
Original bug report by Chemosh on Wed Sep 27 09:39:55 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/9,10,1--

tewed haggis
Your stomach growls, but to no avail! You fail to create food!
Hp:867/867 Ep:544/544 Sp:2919/3424 Rms:2782 Exp:337609 ->Kaos creates party still bored.
You create some food.
You have been invited into Kaos' party 'still bored'.
Type 'party join kaos' to join.
Hp:867/867 Ep:544/544 Sp:2804/3424 Rms:2782 Exp:337609 ->Kaos leaves leavearena.
Create food: #
You join the party.
Hp:867/867 Ep:544/544 Sp:2804/3424 Rms:2782 Exp:337609 ->Your stomach growls, but to no avail! You fail to crea
te food!
You start 



following your leader.
Hp:867/867 Ep:544
/544 Sp:2689/3424 Rms:2782 Exp:337609 ->Battle Room [exits: leavearena]
 What are you looking at?!?! FIGHT!!!!

Hp:867/867 Ep:544/544 Sp:2689/3424 Rms:2782 Exp:337609 ->Kaos enters.
Kaos prods you into action.
Graxon eyes everyone suspiciously.
Proview [dragon]: anyone want to heal me for a cheap price
Kaos leaves leavearena.
Challenge Room [exits: arena2, east and arena1]

Kaos the Giant

You stop following your leader.
Hp:867/867 Ep:544/544 Sp:2689/3424 Rms:2782 Exp:337609 i cou->Kaos leaves east.
ld join party in arena eventhough tank was not in room





----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:17:45 2000
dont really consider this a problem.  You have to be in the same
room to be invited.


if the person goes off wandering joining isnt a big deal.
**

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:17:45 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1618
date: Fri Oct 13 15:23:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1618
Original bug report by Tirion on Fri Sep 29 07:00:28 2000

Bug reported from /domains/misc/newbie_school/rooms/start--

[ 2] Tirion the Assassin of Clan Nosferatu, [nosferatu]: For exceptional service, Tirion has been promoted to level 1!....promoted down ????

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:23:15 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1738
date: Fri Oct 13 15:26:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1738
Original bug report by Nightfall on Wed Oct 11 23:21:29 2000

Bug reported from /domains/castles/rooms/nightfall-4--

i3 is down
I beleive the new server is 198.144.203.194.

  -NF



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:26:22 2000
I changed the ip address of the I3, router.

Its going to be a bit slow for any of you that use it, the
router is behind a 56k modem at the moment (along with lima bean)

That shoudl only be temporary.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:26:28 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1716
date: Fri Oct 13 15:40:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1716
Original bug report by Pedron on Mon Oct  9 11:45:37 2000

Bug reported from /domains/hyboria/kurisk/mines/m10--

It looks like I'm getting dodges; they're not counting in the summary 
information though.
(I fought with 14% encumberance yesterday for an hour and had 0 dodges then too, 
so am thniking they're just not registering in the summary thing.)



----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:40:13 2000
My dodges are registering just fine in summary.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:40:13 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1719
date: Fri Oct 13 15:41:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1719
Original bug report by Waz on Mon Oct  9 17:21:38 2000

Bug reported from /domains/blackavar/city/arena/challenge_room--

it's prolly been mentioned before, but rhls special given in the arena
continues to burn after leaving the arena


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:41:50 2000
Deal with it, there are too many similar things to deal
with them all in arena.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:41:50 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1473
date: Fri Oct 13 15:44:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1473
Original bug report by Baer on Sun Sep 17 19:25:00 2000

Bug reported from /domains/city/streets/_9_7--

It is night, I have no inventory.
I can look and see in cs, but when I type map,  I get 'It is too dark to see anything!'


----------------------------------------------------------------------

Nyx wrote on Sun Sep 17 21:48:34 2000
CS has a street lamp. So you blind folk can see. As for being able to see all of the city in the dark, well, the fact that you are blind means that you can't. There ya go.

----------------------------------------------------------------------

Baer wrote on Sun Sep 17 22:42:38 2000
I dont understand what you are trying to say here. The bug is that it is too dark to see a map, but not too dark to look around.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  6 11:21:54 2000
the map, and the room use differant checks in differant places
to see if you can see.. 



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:44:00 2000
got tired of this.  moved the check into the player body, 
fixed map to use it.   quit and reenter to get a new body.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 07:44:03 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1733
date: Fri Oct 13 15:44:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1733
Original bug report by Zyz on Wed Oct 11 16:46:09 2000

Bug reported from /domains/city/streets/_9_7--

Warrowarr, Falcon and Eagle hit Monk 30 times.
Warrowarr, Falcon and Eagle hit Monk 8 times.
Monk hits Warrowarr 2 times.
Warrowarr, Falcon and Eagle hit Monk 6 times.
--- This might be normal spam if I weren't sitting in cs (and Warrowarr on Hyboria). not in any party with him even. Kinda odd. -Zyz


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:44:48 2000
Still the bug with combat silent that we havent been able
to trace... Closing it for now, its known and noted.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:44:51 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1748
date: Fri Oct 13 15:45:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1748
Original bug report by Kazulanth on Thu Oct 12 19:53:40 2000

Bug reported from /domains/outside_city/kobold/lakes_1--

Here there is a northwest exit but you cannot go northwest.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:45:33 2000
This is not a bug thats the way the area was created.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:45:43 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1600
date: Fri Oct 13 16:08:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1600
Original bug report by Jaws on Wed Sep 27 18:24:24 2000

Bug reported from /domains/city/buildings/bank--

tried give secpnd ring to chalice and got command prompt back, item not given, it was 2nd ring in inventory - did give ring of light to chalice and it worked

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 08:07:57 2000
looks like a parser bug, we are returning a message that should
be displayed.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 08:08:00 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1629
date: Fri Oct 13 16:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1629
Original bug report by Sorir on Sat Sep 30 14:09:51 2000

Bug reported from /domains/castles/rooms/roach-1--

i cant seem to open my door (ions room in roach's castle) with the key. A few weeks ago there were two doors in the room both west and one of the wizzes removed one of them. I dont know if if thats part of the problem. Ive tried buyin new keys but it doesnt work

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 08:08:21 2000
adding this to the castle doors are buggy pile.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 08:08:21 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1727
date: Fri Oct 13 17:08:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1727
Original bug report by Chemosh on Wed Oct 11 10:08:50 2000

Bug reported from /domains/castles/plain/keyshop--

jenkin remembers the list of allowed castle owners of nuked players



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 09:08:54 2000
added a purge of hte keys info.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 09:08:57 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1728
date: Fri Oct 13 17:34:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1728
Original bug report by Energystar on Wed Oct 11 11:36:57 2000

Bug reported from /domains/dragon/level2/d2agon40--

 I was in a room with Talgore's party.  They cleared some blockers and moved on. I accidentally looted the gold, so I tithed it to the healer, and sent him a tell.  Just after the tell I looked in the room that they had just left and saw a round of combat from them.

 Not sure what caused it but I have a bit of a log.  It is a bit much to post on here so just tell me who to mail it to if needed.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 09:33:59 2000
this is a repeated problem.  I _think_ its a drive bug, 
trying to find out but have other reports of it.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 09:34:02 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1745
date: Fri Oct 13 19:28:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1745
Original bug report by Trigon on Thu Oct 12 10:31:32 2000

Bug reported from /domains/city/streets/_9_8--

When I typed order bear name Zane I got amessage saying You are not allowed to name your familiars after players, but it still named the bear zane anyway.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 11:28:21 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1754
date: Fri Oct 13 21:49:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1754
Original bug report by Zax on Fri Oct 13 11:48:15 2000

Bug reported from /domains/castles/rooms/chemosh-2--

with samael's pale areas when you advance from one pale to the next it warps you to a new room. however it warps the whole party to the new room (if you happen to be in a party).


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 13:49:29 2000
that was intentional on samael's part.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 13 13:49:29 2000

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Sat Oct 14 05:49:26 2000

(Originally in wiz.typo)
On Fri Oct 13 21:17:12 2000 Shiranai wrote post #114:
> Typo reported from /domains/dragon/talgore/dragons/bronze/rooms/room6--
> 
>  A Huge bonfire roars in the
> centre os the cavern making you feel uncomfortably hot.
> The bonfire filckers.
> flickers and of both wrong.
> 
There is no bonfire in this room, do you care to make the typo
report from the right room please?  Then I will fix it.

-----------------

poster: Mixer
subject: closed bug: 1760
date: Sat Oct 14 08:35:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1760
Original bug report by Wildchild on Fri Oct 13 22:00:25 2000

Bug reported from /domains/castles/rooms/wildchild-3--

leaders

Kaeber leads the Faerie race. *
* Denotes you have sufficient worth to take this race lead.

Wow, cool, I'm worth 400meg and I don't know it? :)


----------------------------------------------------------------------

Mixer wrote on Sat Oct 14 00:35:03 2000
if the person you're comparing to isn't on the plaque this will
happen as the function I use takes the worth from the plaque.
This is the only way worth can be determined without the player
logged in.

IMO if the person has dropped off the plaque, you could probably
take the leadership in not too long anyway (I think max 2 weeks)

----------------------------------------------------------------------

Mixer wrote on Sat Oct 14 00:35:09 2000

Closed



-----------------

poster: Baer
subject: >closed bug: 1760
date: Sat Oct 14 09:34:44 2000

On Sat Oct 14 00:35:09 2000 Mixer wrote post #271:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1760
> Original bug report by Wildchild on Fri Oct 13 22:00:25
2000
> 
> Bug reported from /domains/castles/rooms/wildchild-3--
> 
> leaders
> 
> Kaeber leads the Faerie race. *
> * Denotes you have sufficient worth to take this race lead.
> 
> Wow, cool, I'm worth 400meg and I don't know it? :)
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Sat Oct 14 00:35:03 2000
> if the person you're comparing to isn't on the plaque this will
> happen as the function I use takes the worth from the plaque.
> This is the only way worth can be determined without the player
> logged in.
> 
> IMO if the person has dropped off the plaque, you could probably
> take the leadership in not too long anyway (I think max 2 weeks)
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Sat Oct 14 00:35:09 2000
> 
> Closed
> 
> 
That's right. I have taken race leadership from people with more
worth than me because they were inactive and dropped off the
plaque.

-----------------

poster: Mixer
subject: closed bug: 1758
date: Sat Oct 14 09:51:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1758
Original bug report by Lu on Fri Oct 13 19:41:36 2000

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

I reported this before and got a mail about it.  I was wondering if my lodestones would be reimbursed tho..or if i should just get more and screw the ones that changed to dc lodes.
-lu, the incompetent


----------------------------------------------------------------------

Mixer wrote on Sat Oct 14 01:51:54 2000
What would the lodestones be reimbursed from?
In any case lodestones are not reimbursed, as they can be
easily re-created by the user or bought again.

----------------------------------------------------------------------

Mixer wrote on Sat Oct 14 01:51:54 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1762
date: Sun Oct 15 04:50:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1762
Original bug report by Killaaz on Sat Oct 14 02:39:23 2000

Bug reported from /domains/misc/hell_ress_room--

I got revived and landed in Hall of ressurection. Im alive but cant get out of here:)


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 20:49:48 2000
person using the spells was in a room you couldnt just go to.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 20:50:00 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1763
date: Sun Oct 15 04:50:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1763
Original bug report by Tistoo on Sat Oct 14 02:46:27 2000

Bug reported from /domains/blackavar/item/test_ferry--

I casted revive dead at killaaz when i was standing on the ferry and he landed in the ressurection room when he was revived.
This maybe is a one time happening but maybe it is beqause of the ferry.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 20:50:29 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1773
date: Sun Oct 15 05:02:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1773
Original bug report by Jaws on Sat Oct 14 16:00:10 2000

Bug reported from /domains/city/islandmap/x9y18--

vmap long messed in this too

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 21:02:04 2000
will be fixed after a boot.  khosan redid big sections of 
that today, and that room got loaded in the middle of it.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 21:02:07 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1777
date: Sun Oct 15 05:03:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1777
Original bug report by Rizzly on Sat Oct 14 20:00:18 2000

Bug reported from /domains/city/islandmap/x3y22--

some of the color codes are coming through on the road squares north of rdc and are really screwing up the maps


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 21:03:41 2000
see previous report.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 21:03:41 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1704
date: Sun Oct 15 10:02:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1704
Original bug report by Elfangor on Sun Oct  8 04:24:33 2000

Bug reported from /domains/castles/rooms/urg-2--

its happening again. its not letting me wield a 1 handed sword in 1 hand. the sword is a blazing red razor-edged sword. it says its 1 handed and this morning i wield it in 1 hand but it doesnt allow me to know
Elfangor


----------------------------------------------------------------------

Mixer wrote on Thu Oct 12 16:39:57 2000
I would suggest yuou just don't have the strngth to wield your sword.
Strength is now related to weapon WC so you need a certain strength to wield a weapon.

----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:02:57 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1739
date: Sun Oct 15 10:03:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1739
Original bug report by Zifnab on Thu Oct 12 04:38:36 2000

Bug reported from /wiz/zifnab/workroom--

Report Number: 1737
Original bug report by Zax on Wed Oct 11 22:12:05 2000

Bug reported from /domains/blackavar/city/palace/mhbal2--

east exit in this room exits to a room south and east of here (ie, the room
south of here has an exit to the east the same as this room)


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 12 04:37:54 2000

Closed



----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:03:42 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1772
date: Sun Oct 15 10:06:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1772
Original bug report by Jaws on Sat Oct 14 15:59:58 2000

Bug reported from /domains/city/islandmap/x9y21--

vmap mini map in long is all whacked in this room

----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:06:30 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1779
date: Sun Oct 15 10:07:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1779
Original bug report by Jaws on Sat Oct 14 22:13:32 2000

Bug reported from /domains/mists/castle/rooms/tower13--

should I be able to have -10k exp?

----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:07:31 2000
Yes.  Minimum loss fro ress or pray.

----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:07:34 2000

Closed



-----------------

poster: Mixer
subject: Fixed bug: 1765
date: Sun Oct 15 11:56:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1765
Original bug report by Golte on Sat Oct 14 06:54:46 2000

Bug reported from /domains/misc/race_select--

"leaders" doesn't denote i can lead a race with * if the
race currently has no leader. 


----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 03:56:31 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1780
date: Sun Oct 15 16:43:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1780
Original bug report by Caliban on Sun Oct 15 00:31:07 2000

Bug reported from /domains/outside_city/north/beach_dock--

shimmering portal to emerald island would not work tried it 5 times 
would go to all other islands except emerald


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 15 08:43:23 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1782
date: Sun Oct 15 16:44:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1782
Original bug report by Bigglesworth on Sun Oct 15 02:28:02 2000

Bug reported from /domains/hyboria/uncle/monks/blr15--

hmm.well something interesting here. my emerald lodestone has worked just fine in the past but now..tis screwy..
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
Construction blocks your path.

and i stay in same room i rubbed lodestone from and don't go to emerald..
-biggs


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 15 08:44:20 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1787
date: Mon Oct 16 00:45:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1787
Original bug report by Smee on Sun Oct 15 13:20:12 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room1--

When I type 'eat all', it also eats the miracle pill from the princess bride area on emerald 
I think it ought not to do that.

Smee


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 15 16:45:15 2000
uhmm why not, the pill is edible.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 15 16:45:24 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1755
date: Mon Oct 16 09:36:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1755
Original bug report by Denim on Fri Oct 13 13:36:13 2000

Bug reported from /domains/city/undercity/rooms/bar1--

(1)  Bartender flask

 use drink of motivation at denim

You are ready to perform your skill.

You need a special bartender flask to use this skill.

This makes no sense to me, i have the flask but i still cant use the skill.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:36:01 2000
Use skill at the flask ont at you. You are doing a beverage, not
doing a skill on yourself.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:36:01 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1756
date: Mon Oct 16 09:36:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1756
Original bug report by Denim on Fri Oct 13 15:17:25 2000

Bug reported from /domains/castles/rooms/denim-3--

I cant use the horn special on other pk players.
er,the battle horn from the bannerman guild that is,special is blow horn at a 


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:36:13 2000
Thats fine as it is.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:36:13 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1757
date: Mon Oct 16 09:37:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1757
Original bug report by Zane on Fri Oct 13 16:39:52 2000

Bug reported from /domains/city/dram/magschool/rooms/cafe_2_4--

Elven student exclaims 'Zane get ready, you are going back to hell!'
[ 4] A/D (  0%) Elven student barely bruises you in your right eye.
[ 9] A/D (  1%) Elven student claws you.
Elven student enters.

Bah, not only is that the wrong order, but why should he get a free hit when he comes into the room with me.  Seems to me that I should get a free hit.

Zane


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:37:43 2000
Combat messenging order cannot be always changed easily.
This has been reported quite a few times already, same
as with death message.
And yeah monsies get free hit whether they enter a room
or you do. That's unfair. Tough luck, deal with it.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:37:46 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1764
date: Mon Oct 16 09:40:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1764
Original bug report by Killaaz on Sat Oct 14 04:45:12 2000

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk4--

Should be a message when curse of petrification drops
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:40:55 2000
There is one.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:40:55 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1767
date: Mon Oct 16 09:41:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1767
Original bug report by Bows on Sat Oct 14 10:27:14 2000

Bug reported from /domains/city/streets/_9_7--

says m unslected when im not...though ya might want to know

-bows


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:41:26 2000
Guess you'll have to reinc, contact an admin when next time on.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:41:26 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1768
date: Mon Oct 16 09:41:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1768
Original bug report by Bows on Sat Oct 14 10:31:36 2000

Bug reported from /domains/outside_city/farms/farm1/map/x23y22--

bows again, i also have a charisma of three but i have no scars sorry to keep bothering you


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:41:48 2000
Same remark.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 01:41:51 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1790
date: Mon Oct 16 15:33:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1790
Original bug report by Bigglesworth on Mon Oct 16 01:33:31 2000

Bug reported from /domains/dragon/level3b/d3bagon2--

getting this lodestone stuff again
typed rub second lodestone(emerald) and got this:
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
Construction blocks your path.
and i again am in the room i tried to rub out from
-biggs


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:33:30 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1785
date: Mon Oct 16 15:36:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1785
Original bug report by Zifnab on Sun Oct 15 08:42:47 2000

Bug reported from /domains/emerald/execution/emerald_island/e_docks--

Report Number: 1784
Original bug report by Smee on Sun Oct 15 08:36:10 2000

Bug reported from /domains/city/advguild/adv--

I was fighting the students in the mage school, I was fighting a faerie
student.
Somehow, a human student also started pummeling me, without me blasting it.
I think it's them switching order in the rooms, the same thing happened to us
last night with some grey dragons.
Peh.


Smee.



----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:36:36 2000
I explained this to malifix yesterday...

The order of things in the room and the order that the parser
sees them is not the same.  

The room order si switchign all the time due to a rewrite of 
that code (it now doesnt error with a 1000 items in the room, 
where it used to with 150).

That is still irrelevant wrt to the parser and kill/cast
though.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:36:39 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1786
date: Mon Oct 16 15:36:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1786
Original bug report by Lu on Sun Oct 15 13:10:17 2000

Bug reported from /domains/outside_city/north/beach_dock--

emerald lodestones say COnstruction Blocks your path when ya rub em (at least my 2 do)

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:36:45 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1791
date: Mon Oct 16 15:36:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1791
Original bug report by Mirrim on Mon Oct 16 03:52:31 2000

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

Emerald lodestones still aren't working for me. I'm having the same problem Biggsie was having.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:36:51 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1792
date: Mon Oct 16 15:36:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1792
Original bug report by Killaaz on Mon Oct 16 05:07:27 2000

Bug reported from /domains/outside_city/farms/farm1/map/x24y15--

tracker

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:36:57 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1794
date: Mon Oct 16 15:39:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1794
Original bug report by Crystal on Mon Oct 16 07:16:49 2000

Bug reported from /domains/outside_city/troll_caves/rooms/cave8--

When you try to go east here, nothing happens.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:39:22 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1761
date: Mon Oct 16 15:54:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1761
Original bug report by Pedron on Sat Oct 14 02:25:55 2000

Bug reported from /domains/castles/rooms/pedron-3--

Green start lodestone crumbled to dust 
after one use without going to orange, yellow, or red.
Migt have something to do with the fact it was a castle room 
to which I beamed?  This happened once before, but I only thought 
to log my use of this type of lodestone the 2nd time.

Might be a parser glitche or something to do with rooms like 
adv guild and castle rooms that causes lodestones to change/bug 
in odd ways, I dunno.  Here's the log I copy/pasted.

HP: 1442/1442 EP: 560/560 EX: 6284>look at green lodestone
A small lodestone. It has a faint green glow to it.
If you rubbed the lodestone, you could access its magical properties.
Under the surface of the stone, you can see the letters: Start
HP: 1442/1442 EP: 560/560 EX: 6284>tip
rYou give a stylish tip of your hat.
HP: 1442/1442 EP: 560/560 EX: 6284>ub green lodestone
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
No description. [exits: adv, animist, cleric, rogue, fighter, cs, mage and
south]
A sturdy iron safe named 'Pedron's Secondary Eq'
A sturdy iron safe named 'Lodestone Reserve'
A sturdy iron safe named 'Pedron's Primary Eq'
A sturdy iron safe named 'Excess Eq Reserve'
A large steel door blocking the south. (locked)
A small cedar chest named 'Looted Stuff'

The lodestone crumbles to dust.
HP: 1442/1442 EP: 560/560 EX: 6284>i
Weight (in lbs): You[539] + EQ[116] = Total[655], Capacity[40%]
        [+-+ General items +-+]
(2)  Small lodestone (indigo glow)
(6)  Small lodestone (blue glow)
(1)  Gentleman's Pocket Watch (kept)
        [+-+ Weapons +-+]
(1)  Sword of Devastation (wielded) (kept)
(1)  Legendary great axe named 'Kindle' (wielded) (kept)
        [+-+ Armors +-+]
(1)  Blob cloak (worn) (kept)
(1)  Black armband of Kinjo (worn) (kept)
(1)  Yellow Blob boots (worn) (kept)
(1)  Torc of Kings (worn) (kept)
(1)  Dragon scale (kept) (worn)
(1)  Amulet of wisdom
(1)  Firelord breastplate (worn) (kept)
(1)  Pedron's warrior belt (worn) (kept)
(1)  Golden Ring of Ce'noba (worn) (kept)
(1)  King Beaver's glasses (worn) (kept)
(1)  Damien the protector
(1)  Emerald helm of Vorysis (worn) (kept)
(1)  Mithril Leggings (worn) (kept)
(1)  Damien the protector (worn) (kept)
HP: 1442/1442 EP: 560/560 EX: 6284>

I'm using telnet and sometimes the characters appear in odd places if 
I'm typing commands faster than my screen is scrolling.. er
Forgot to ditch my pocketwatch, I think the ticks 
and tocks appear in posts. :P
Anyway, that's my bug report with the log I was told to 
enclose next time I reported buggy lodestone.

-pedron


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:54:37 2000
there are 2 reasons that lodestones crumble to dust.

1)  strength of the stone gets to < 1, strength is lowered
    each use

2)  the stone is more than 2 weeks old in which case it crumbles 
    as soon as its used after that point.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 07:54:37 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1724
date: Mon Oct 16 18:02:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1724
Original bug report by Nop on Tue Oct 10 06:02:19 2000

Bug reported from /domains/emerald/evilned/rooms/rm0--

Okay, accidently sold a blue and an indigo lodestone to Sam...not
sure which order it was, but I bet it's important.  When I bought
them back from him, both were indigo.  Am thinking this is bad.
Any more info needed?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:02:42 2000
Shops do not have a good way to tell if things are differant
especially if they have the same file name.

If we ever get to a point where we start doign damage and saving a lot
of stuff between items is really important they will be cahnged.

Note: the information is easily saved, its just not easy to have
the shopkeepers know they are differant.


For now navstones/lodestones whatever they are are goign to be dested
by shopkeepers when you sell them.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:02:42 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1796
date: Mon Oct 16 18:04:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1796
Original bug report by Zane on Mon Oct 16 09:12:00 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

l second staff
This staff is made from dark oak wood that has been polished so much that it
actually shines softly. It is a stout weapon that is topped by a weird
translucent gem that you cannot identify. This staff is the symbol of the
Shamans of Soil, the grand priests of Gaia. Shamans base their powers on Earth,
but at higher grades can also draw power from the air and skies since these are
also part of Gaia.
The translucent gem glows with a feeble white glow.
It is made from iron.
It is a blunt type weapon. It seems to weigh around 4 pounds.
You feel you can wield it one-handed.

While it does hold a charge I dont think the staff is supposed to say:
The translucent gem glows with a feeble white glow.


----------------------------------------------------------------------

Zane wrote on Mon Oct 16 09:13:24 2000
Btw, that is my guild staff from Soil Shaman guild =)

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 10:04:43 2000
I dont see why, the staff got a gem on top of it and thats
the one that glows.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 16 10:04:46 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1655
date: Mon Oct 16 18:22:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1655
Original bug report by Kazulanth on Mon Oct  2 19:21:30 2000

Bug reported from /domains/hyboria/uncle/monks/rr1--

I typed 'look at first lodestone' and got a desc of a random, typed 'look at second lodestone' got a desc of a random, but when the lodestone crumbled I didn't have another random. Perhaps a problem with numbering.

Not much more I can say than that.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:09:21 2000
I cannot reproduce this... did you have more than one stone?

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:22:34 2000
I tried with multiple stones and cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:22:34 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1795
date: Mon Oct 16 18:23:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1795
Original bug report by Hierokliff on Mon Oct 16 07:56:01 2000

Bug reported from /domains/castles/rooms/hierokliff-6--

with a fast link, and a nice client, it is possible to go into a npc, use pearl of power, go out before u get hit by entrance hits...
I asked golte that did it when we eq last night, he never gets hit by entrance hits when he did use pearl to kill off monsies...
and he said he never gets hit by entrance hits, not sure if entrance hits are removed, doubt it? but anyway, a callout to make the death spell not being instant would be good maybe.
//Hierokliff


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:23:28 2000
I have grown bored of all the problems with the pearl...
it is disabled until it can be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 10:23:28 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1798
date: Mon Oct 16 19:57:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1798
Original bug report by Erec on Mon Oct 16 11:24:40 2000

Bug reported from /domains/guilds/animist/room3--

OK, guys, this countries stuff is getting wierd. Here I am, actually logging in from the US for a change (where I'm usually listed despite not being here), and countries says I'm from the Netherlands. What gives?

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 11:57:32 2000
the countries command makes a call via the hosts whois command
to a 'whois database' actually it tries 2 of them, if it doedsnt
find a record for your ip address on the first.

IN the first whois database we try... your ip returns....


:     192.0.0.0 - 192.255.255.255
netname:     C-BLOCK-192
descr:       This is a dummy object for speeding up the database.
descr:       The RIPE NCC assigned only: 192.162,164-168 out of this C Block.
descr:       Other 192.xxx networks are assigned at various other places in the
descr:       world and might therefore not be in the RIPE database.
country:     NL
admin-c:     XXX0
tech-c:      XXX0
remarks:     country is really the whole world
remarks:     contacts are not valid contacts
mnt-by:      RIPE-NCC-HM-MNT
changed:     ripe-dbm@ripe.net 19950914
source:      RIPE



notice the country = NL


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 11:57:35 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1799
date: Mon Oct 16 22:46:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1799
Original bug report by Denim on Mon Oct 16 14:46:06 2000

Bug reported from /domains/city/advguild/plaque_room--

 remove necklace
Gamedriver says: 'I have no idea what you are saying.

Why am i getting a typo message when i try to remove a piece of my equipment?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 14:46:24 2000
check your aliases/commands

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 16 14:46:24 2000

Closed



-----------------

poster: Pedron
subject: >closed bug: 1796
date: Tue Oct 17 00:49:27 2000

On Mon Oct 16 10:04:46 2000 Sigwald wrote post #301:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1796
> Original bug report by Zane on Mon Oct 16 09:12:00
2000
> 
> Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--
> 
> l second staff
> This staff is made from dark oak wood that has been polished so much that it
> actually shines softly. It is a stout weapon that is topped by a weird
> translucent gem that you cannot identify. This staff is the symbol of the
> Shamans of Soil, the grand priests of Gaia. Shamans base their powers on
Earth,
> but at higher grades can also draw power from the air and skies since
these are
> also part of Gaia.
> The translucent gem glows with a feeble white glow.
> It is made from iron.
> It is a blunt type weapon. It seems to weigh around 4 pounds.
> You feel you can wield it one-handed.
> 
> While it does hold a charge I dont think the staff is supposed to say:
> The translucent gem glows with a feeble white glow.
> 
> 
> ----------------------------------------------------------------------
> 
> Zane wrote on Mon Oct 16 09:13:24 2000
> Btw, that is my guild staff from Soil Shaman guild =)
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Oct 16 10:04:43 2000
> I dont see why, the staff got a gem on top of it and thats
> the one that glows.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Oct 16 10:04:46 2000
> 
> Closed
> 
> 
I was noticing the desc says it's a long oak staff and the thing at the 
bottom says it's made of iron.  Seems like something to tweak if anyone 
cares.

-pedron

-----------------

poster: Krellen
subject: closed bug: 1770
date: Tue Oct 17 06:05:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1770
Original bug report by Hierokliff on Sat Oct 14 14:57:25 2000

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon18--

The eq monster in here doesnt inherit m_eqmonster, so its a silly monsie to kill compaired to its worth/eq..missed that...


----------------------------------------------------------------------

Krellen wrote on Mon Oct 16 22:05:15 2000
What eq?

----------------------------------------------------------------------

Krellen wrote on Mon Oct 16 22:05:18 2000

Closed



-----------------

poster: Krellen
subject: >closed bug: 1739
date: Tue Oct 17 06:08:22 2000

> Bug reported from /domains/blackavar/city/palace/mhbal2--
> 
> east exit in this room exits to a room south and east of here (ie, the room
> south of here has an exit to the east the same as this room)
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Sun Oct 15 02:03:42 2000
> 
> Closed
> 
> 
I do have to wonder why Mixer is closing bugs in my area (I have to
smack him again), but I've had this one reported before.  To the
best of my knowledge this is an intentional design on the area
coder's part.  There are dual halls running towards the same tower,
so it's not a bug.

-----------------

poster: Sigwald
subject: Fixed bug: 1746
date: Tue Oct 17 10:00:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1746
Original bug report by Austin on Thu Oct 12 14:11:22 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/north4--

Hmm, this isnt really a bug just something not to cool. It lets my give things to my dryad but then I see you are not able to get them back, (you can for others just not dryad I guess) I dont think that you should be able to give things to dryad's if you arent able to get them back
-Austin


----------------------------------------------------------------------

Krellen wrote on Mon Oct 16 22:01:19 2000
Didn't someone (Sig?) make familiars able to give?

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 01:59:57 2000
You no longer can give stuff to dryad.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:00:00 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1769
date: Tue Oct 17 10:02:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1769
Original bug report by Baer on Sat Oct 14 10:50:47 2000

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

Undead creatures summoned by Fraenz are not undeads.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:02:10 2000
They seem to be.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:02:10 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1778
date: Tue Oct 17 10:03:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1778
Original bug report by Adjudicator on Sat Oct 14 20:43:42 2000

Bug reported from /domains/castles/rooms/damona-6--

when you have a ring of underwater action, and put everything in your chest, the ring pops out.  After it pops out of the chest, you can't pick them up. 


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:03:34 2000
Not really a big deal and not worth the effort to fix this...

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:03:34 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1789
date: Tue Oct 17 10:04:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1789
Original bug report by Xphere on Mon Oct 16 01:06:47 2000

Bug reported from /domains/city/streets/_9_7--

get a nasty error message when i try to quit with a net on me


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:04:28 2000
Related to the bug posted by Selidan I guess.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:04:28 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1793
date: Tue Oct 17 10:04:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1793
Original bug report by Selidan on Mon Oct 16 06:26:09 2000

Bug reported from /domains/castles/rooms/zuperb-13--

When typing:
 open second safe   in my room, it returns You can't throw that.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:04:43 2000
Related to the net problem as well.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:04:46 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1801
date: Tue Oct 17 10:05:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1801
Original bug report by Rizzly on Mon Oct 16 18:02:45 2000

Bug reported from /domains/mists/elf_forest/rooms/dforest1--

i attacked 2nd guard in the room, where it should have been the elf guard (since it was second in the room from the top), but it attacked the first guard


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:05:52 2000
Khosan fix will solve this after a boot.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:05:52 2000

Closed



-----------------

poster: Zane
subject: >closed bug: 1793
date: Tue Oct 17 10:07:58 2000

On Tue Oct 17 02:04:46 2000 Sigwald wrote post #313:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1793
> Original bug report by Selidan on Mon Oct 16 06:26:09
2000
> 
> Bug reported from /domains/castles/rooms/zuperb-13--
> 
> When typing:
>  open second safe   in my room, it returns You can't throw that.
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Oct 17 02:04:43 2000
> Related to the net problem as well.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Oct 17 02:04:46 2000
> 
> Closed
> 
> 
I have gotten this same error more than once today when I disagreed
with this silly new parser.  I have no net.

Zane

-----------------

poster: Zax
subject: >closed bug: 1801
date: Tue Oct 17 10:39:42 2000

On Tue Oct 17 02:05:52 2000 Sigwald wrote post #314:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1801
> Original bug report by Rizzly on Mon Oct 16 18:02:45
2000
> 
> Bug reported from /domains/mists/elf_forest/rooms/dforest1--
> 
> i attacked 2nd guard in the room, where it should have been the elf guard
(since it was second in the room from the top), but it attacked the first
guard
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Oct 17 02:05:52 2000
> Khosan fix will solve this after a boot.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Oct 17 02:05:52 2000
> 
> Closed
> 
> 
unless i'm mistaken its always been that first  is the LAST
thing listed in the room and you work your way back from that. so if
you attacked 2nd guard in a room with 2 mobs it should have attacked
the first one listed.

-----------------

poster: Zifnab
subject: >>closed bug: 1801
date: Tue Oct 17 11:03:27 2000

On Tue Oct 17 02:39:42 2000 Zax wrote post #316:
> On Tue Oct 17 02:05:52 2000 Sigwald wrote post #314:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 1801
> > Original bug report by Rizzly on Mon Oct 16 18:02:45
> 2000
> > 
> > Bug reported from /domains/mists/elf_forest/rooms/dforest1--
> > 
> > i attacked 2nd guard in the room, where it should have been the elf guard
> (since it was second in the room from the top), but it attacked the first
> guard
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > Khosan fix will solve this after a boot.
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > 
> > Closed
> > 
> > 
> unless i'm mistaken its always been that first  is the LAST
> thing listed in the room and you work your way back from that. so if
> you attacked 2nd guard in a room with 2 mobs it should have attacked
> the first one listed.
help default_to_first, while khosans recent change will help this be
true more often it is in no way _guaranteed_, I can easily make a
room with mosnters that the order in the room will not be true, so 
please dont fall into a pattern thinking that its guaranteed.

-----------------

poster: Zifnab
subject: closed bug: 1802
date: Tue Oct 17 11:05:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1802
Original bug report by Jaws on Mon Oct 16 18:05:25 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/3,9,1--

- fleed on 2 diff occasions from attackin mob - when attempted to return and finish - mob was gone

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 17 03:05:51 2000
uhmm this isnt a lot of information, anyone could of come along
and killed it.  I dont think we have mosnters just disappearing.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 17 03:05:51 2000

Closed



-----------------

poster: Khosan
subject: >>>closed bug: 1801
date: Tue Oct 17 11:18:16 2000

On Tue Oct 17 03:03:27 2000 Zifnab wrote post #317:
> On Tue Oct 17 02:39:42 2000 Zax wrote post #316:
> > On Tue Oct 17 02:05:52 2000 Sigwald wrote post #314:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > Report Number: 1801
> > > Original bug report by Rizzly on Mon Oct 16 18:02:45
> > 2000
> > > 
> > > Bug reported from /domains/mists/elf_forest/rooms/dforest1--
> > > 
> > > i attacked 2nd guard in the room, where it should have been the elf
guard
> > (since it was second in the room from the top), but it attacked the first
> > guard
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > Khosan fix will solve this after a boot.
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > 
> > > Closed
> > > 
> > > 
> > unless i'm mistaken its always been that first  is the LAST
> > thing listed in the room and you work your way back from that. so if
> > you attacked 2nd guard in a room with 2 mobs it should have attacked
> > the first one listed.
> help default_to_first, while khosans recent change will help this be
> true more often it is in no way _guaranteed_, I can easily make a
> room with mosnters that the order in the room will not be true, so 
> please dont fall into a pattern thinking that its guaranteed.
Are you sure? :-) I don't sort it in any way, I just keep the order that
all_inventory returns the stuff in.

-----------------

poster: Sigwald
subject: Fixed bug: 1751
date: Tue Oct 17 11:22:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1751
Original bug report by Denim on Fri Oct 13 08:38:19 2000

Bug reported from /domains/city/advguild/adv--

Nobody really understands where this amulet exactly comes from. Rumors are
told that, Xanathar, the titular beholder created it to defend its eyes. 
This armor covers the arms.
It is constructed from gold.
It weighs about 4 pounds. 

That is the desc for Amulet of an Eye, Bracers should have a different desc.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 03:22:21 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1806
date: Tue Oct 17 12:51:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1806
Original bug report by Tranquil on Tue Oct 17 04:50:13 2000

Bug reported from /domains/city/dram/magschool/rooms/cafe_1_2--

merta doesnt id to cashier

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 04:51:52 2000

Fixed



-----------------

poster: Zifnab
subject: >>>>closed bug: 1801
date: Tue Oct 17 14:30:48 2000

On Tue Oct 17 03:18:16 2000 Khosan wrote post #319:
> On Tue Oct 17 03:03:27 2000 Zifnab wrote post #317:
> > On Tue Oct 17 02:39:42 2000 Zax wrote post #316:
> > > On Tue Oct 17 02:05:52 2000 Sigwald wrote post #314:
> > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > > 
> > > > Report Number: 1801
> > > > Original bug report by Rizzly on Mon Oct 16 18:02:45
> > > 2000
> > > > 
> > > > Bug reported from /domains/mists/elf_forest/rooms/dforest1--
> > > > 
> > > > i attacked 2nd guard in the room, where it should have been the elf
> guard
> > > (since it was second in the room from the top), but it attacked the
first
> > > guard
> > > > 
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > > Khosan fix will solve this after a boot.
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > > 
> > > > Closed
> > > > 
> > > > 
> > > unless i'm mistaken its always been that first  is the LAST
> > > thing listed in the room and you work your way back from that. so if
> > > you attacked 2nd guard in a room with 2 mobs it should have attacked
> > > the first one listed.
> > help default_to_first, while khosans recent change will help this be
> > true more often it is in no way _guaranteed_, I can easily make a
> > room with mosnters that the order in the room will not be true, so 
> > please dont fall into a pattern thinking that its guaranteed.
> Are you sure? :-) I don't sort it in any way, I just keep the order that
> all_inventory returns the stuff in.
yes...

int direct_kill_obj()
{
   return random(2);
}

in the monsters, will make the order in the room irrelevant :)

now noone would do that normally, but there are cases where perhaps
one monster in the room is 'special' in some way, and can only
be attacked if some other condition is met.

so yes it is possible, however in 99% of the cases the order should
hold.

-----------------

poster: Zifnab
subject: >>closed bug: 1793
date: Tue Oct 17 14:32:33 2000

On Tue Oct 17 02:07:58 2000 Zane wrote post #315:
> On Tue Oct 17 02:04:46 2000 Sigwald wrote post #313:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 1793
> > Original bug report by Selidan on Mon Oct 16 06:26:09
> 2000
> > 
> > Bug reported from /domains/castles/rooms/zuperb-13--
> > 
> > When typing:
> >  open second safe   in my room, it returns You can't throw that.
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Tue Oct 17 02:04:43 2000
> > Related to the net problem as well.
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Tue Oct 17 02:04:46 2000
> > 
> > Closed
> > 
> > 
> I have gotten this same error more than once today when I disagreed
> with this silly new parser.  I have no net.
> 
> Zane
I am not convinced its the 'parser' doing this. 

Although it started happening when we switched drivers, 
we are getting it on other things not related to the parser.

i.e. combat messages going to the wrong person etc.

-----------------

poster: Khosan
subject: >>>>>closed bug: 1801
date: Tue Oct 17 19:40:15 2000

On Tue Oct 17 06:30:48 2000 Zifnab wrote post #322:
> On Tue Oct 17 03:18:16 2000 Khosan wrote post #319:
> > On Tue Oct 17 03:03:27 2000 Zifnab wrote post #317:
> > > On Tue Oct 17 02:39:42 2000 Zax wrote post #316:
> > > > On Tue Oct 17 02:05:52 2000 Sigwald wrote post #314:
> > > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > > > 
> > > > > Report Number: 1801
> > > > > Original bug report by Rizzly on Mon Oct 16 18:02:45
> > > > 2000
> > > > > 
> > > > > Bug reported from /domains/mists/elf_forest/rooms/dforest1--
> > > > > 
> > > > > i attacked 2nd guard in the room, where it should have been the elf
> > guard
> > > > (since it was second in the room from the top), but it attacked the
> first
> > > > guard
> > > > > 
> > > > > 
> > > > > ---------------------------------------------------
------------------
> > > > > 
> > > > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > > > Khosan fix will solve this after a boot.
> > > > > 
> > > > > ---------------------------------------------------
------------------
> > > > > 
> > > > > Sigwald wrote on Tue Oct 17 02:05:52 2000
> > > > > 
> > > > > Closed
> > > > > 
> > > > > 
> > > > unless i'm mistaken its always been that first  is the LAST
> > > > thing listed in the room and you work your way back from that. so if
> > > > you attacked 2nd guard in a room with 2 mobs it should have attacked
> > > > the first one listed.
> > > help default_to_first, while khosans recent change will help this be
> > > true more often it is in no way _guaranteed_, I can easily make a
> > > room with mosnters that the order in the room will not be true, so 
> > > please dont fall into a pattern thinking that its guaranteed.
> > Are you sure? :-) I don't sort it in any way, I just keep the order that
> > all_inventory returns the stuff in.
> yes...
> 
> int direct_kill_obj()
> {
>    return random(2);
> }
> 
> in the monsters, will make the order in the room irrelevant :)
> 
> now noone would do that normally, but there are cases where perhaps
> one monster in the room is 'special' in some way, and can only
> be attacked if some other condition is met.
> 
> so yes it is possible, however in 99% of the cases the order should
> hold.
What you are saying is that "look 1st monster" could show a monster
different from "kill 1st monster". I would think the area coder that
made such a senarium is very evil :)

This goes back to the decision about having "open 1st safe" to be the
first safe that is not open already instead of being just the first safe.
In this case I think it bad user interface that there is no way the user
can know what monster he is going to attack.

Khosan

-----------------

poster: Zifnab
subject: closed bug: 1807
date: Tue Oct 17 19:41:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1807
Original bug report by Javier on Tue Oct 17 11:28:28 2000

Bug reported from /domains/castles/rooms/denim-4--

the player "cailinauror" shows up in who ->

<995>.Zifnab      <600>.Khosan      <600>.Magneto     <300>.Tigran     
{113} Graxon      {112}.Dfalt       {100} Snoop       [ 99] Astakinthos
[ 95] Austin      { 95}.Golte       [ 87].Kalma       [ 82] Killaaz    
[ 74] Zyz         [ 68] Binkley     [ 60].Wildchild   [ 55] Nax        
[ 52] Zu          [ 49].Tesabner    [ 45] Erec        [ 45] Javier     
[ 45] Trax        [ 39] Azagthot    [ 36] Tigger      [ 31] Waz        
[ 28] Fezzick     [ 26] Skillz      [ 25] Lu          [ 22].Drost      
[ 20] Asidonhopo  [ 20] Thurlock    [ 15] Damona      [ 15] Driff      
[ 15] Elmigo      [ 15] Klahn       [ 15] Kresselak   [ 15] Purgatori  
[ 15].Tarquin     [ 12] Bosotros    [ 11].Sycon       [ 11] Xarlok     
[ 10].Mogul       [  6] Cailinauror


But when I try to finger him, it says "no such player"


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 17 11:40:57 2000
has an 'a' on the end of the name, its chopped by who.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 17 11:41:00 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1808
date: Tue Oct 17 20:38:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1808
Original bug report by Purgatori on Tue Oct 17 11:58:53 2000

Bug reported from /domains/city/circus/park/p30--

Maybe it's me, but im gona report anyway, no dodges appearing in summary or in combat, logged on playing for last 3 days or so i havent preformed a single dodge in 200k + worth of monsters in combat..


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 12:38:16 2000
All right changed a bit the way size affects dodging,
now even if you carry tons and have crappy dex you will get a 
few dodges (but for sure not a damn lot of them).

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 12:38:19 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1775
date: Tue Oct 17 20:44:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1775
Original bug report by Locke on Sat Oct 14 19:44:12 2000

Bug reported from /domains/city/advguild/adv--

crappy club ids to sword for some reason; maybe because its a slashing weapon?


----------------------------------------------------------------------

Mixer wrote on Sun Oct 15 02:07:01 2000
more info needde please

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 12:44:05 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1781
date: Tue Oct 17 20:46:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1781
Original bug report by Pedron on Sun Oct 15 02:03:54 2000

Bug reported from /domains/city/shops/weapon_shop--

orc sword doesn't id to orc sword
(I just sold it here)


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:03:55 2000
Got any idea how many orc sword there is in the game ? :P

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 12:46:49 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1800
date: Tue Oct 17 23:22:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1800
Original bug report by Trax on Mon Oct 16 17:41:40 2000

Bug reported from /domains/outside_city/farms/farm1/map/x1y16--

I have had dodged trained to 71% since the forced reinc yet I have not dodged once since that forced reinc...prior to the forced reinc I was dodging pretty well...now none at all. I understand that there was a reduction in dodges for Giants, but a reduction to 0?


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:22:17 2000
See inform post.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:22:17 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1803
date: Tue Oct 17 23:24:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1803
Original bug report by Caliban on Tue Oct 17 01:19:16 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/north6--

I noticed that when i make potions it adds to my capicity as it should.
But when the disintegrate my capacity doesnt go back down as it should. 
Instead i am left with very little capacity until i quit and reenter. 

-Cal


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:24:39 2000
I assume that the disintigrate you mention is decay of the potion
when you dont use it fast enough.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:24:42 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1804
date: Tue Oct 17 23:26:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1804
Original bug report by Caliban on Tue Oct 17 01:27:11 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

I cast a beacon and quit and reentered to fix my weigt bug and when i come 
back my beacon is still there but i cannot relocate to it. I get the 
messge You need a beacon to cast this spell! but when i look its there in 
the next room.


-Cal


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:26:01 2000
Not a bug, if the beacon stored the caster name instead
of the caster object , one could get multiple beacons
kinda easily by quitting / entering. Best would be
to destroy the beacon, but its not really worth to make
regular call_outs to see if player didnt quit.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:26:05 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1805
date: Tue Oct 17 23:29:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1805
Original bug report by Caliban on Tue Oct 17 01:28:09 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/north6--

Damnit same goes for cauldron i am looking at it but cannot make potions 
i need to remake cauldron 

-Cal


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:26:10 2000
Same kind of remark.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:29:47 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 1809
date: Wed Oct 18 05:20:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1809
Original bug report by Wildchild on Tue Oct 17 13:44:13 2000

Bug reported from /domains/castles/rooms/wildchild-4--

Huge Two-Handed Sword

That needs changed, dunno what to, but with no distinction between 1h and 2h weapons, it doesn't look right.


----------------------------------------------------------------------

Wildchild wrote on Tue Oct 17 13:45:28 2000

As well, there is the flaming two-handed sword that could use the same change. Not sure what other weapons exist with this type of naming.

----------------------------------------------------------------------

Krellen wrote on Tue Oct 17 21:20:59 2000
A two-handed sword is actually the proper name for a weapon.  They're wide blades of four to six feet in length.  It's not a statement of its handedness, per se, but just of its size.  It's a human dominated world, even if you players are all freaks.  ;)
Besides, this would be way too much work.  I doubt we have any wizards insane enough to do it.

----------------------------------------------------------------------

Krellen wrote on Tue Oct 17 21:20:59 2000

Closed



-----------------

poster: Mixer
subject: >>closed bug: 1739
date: Wed Oct 18 05:34:37 2000

On Mon Oct 16 22:08:22 2000 Krellen wrote post #308:
> > Bug reported from /domains/blackavar/city/palace/mhbal2--
> > 
> > east exit in this room exits to a room south and east of here (ie, the
room
> > south of here has an exit to the east the same as this room)
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Mixer wrote on Sun Oct 15 02:03:42 2000
> > 
> > Closed
> > 
> > 
> I do have to wonder why Mixer is closing bugs in my area (I have to
> smack him again), but I've had this one reported before.  To the
> best of my knowledge this is an intentional design on the area
> coder's part.  There are dual halls running towards the same tower,
> so it's not a bug.
Actually somebody elkse closed this but it didn't get removed from
BT, I just closed it again.

-----------------

poster: Zifnab
subject: closed bug: 1813
date: Wed Oct 18 18:51:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1813
Original bug report by Nop on Wed Oct 18 10:50:17 2000

Bug reported from /domains/guilds/highpriest/guild_hall--

Damn, these guild menus suck.  Can we tweak the new guild masters
to recognize "list" "estimate" "train/study" etc?


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 10:51:32 2000
not a bug report.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 10:51:32 2000

Closed



-----------------

poster: Zane
subject: >closed bug: 1813
date: Wed Oct 18 22:17:45 2000

On Wed Oct 18 10:51:32 2000 Zifnab wrote post #337:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1813
> Original bug report by Nop on Wed Oct 18 10:50:17
2000
> 
> Bug reported from /domains/guilds/highpriest/guild_hall--
> 
> Damn, these guild menus suck.  Can we tweak the new guild masters
> to recognize "list" "estimate" "train/study" etc?
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 18 10:51:32 2000
> not a bug report.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Oct 18 10:51:32 2000
> 
> Closed
> 
> 
Actually, I dont much like using the menues either.  They are very
functional and easy to use but they slow me down alot compared to
typeing what I want.  This is ok though because the old commands
that were in place before the menues were installed still work.

List skills or list spells will tell you the skills or spells that
you have in this guild only, how high you have them trained and how
much it will cost to go up 5%.

Were foo = the skill or spell name:

estimate skill foo or estimate spell foo will tell you the cost of
training or studying from 5% to 100% in 5% increments.  (Those with
wishes that allow them to go over 100% are out of luck but list
skills or spells will at least tell you the next 5%)

train skill foo and train spell foo do just that in 5% increments. 
This is much easier for those big reincs when I just breeze though
and 10 train foo twice.  Was nicer though in the old days when I
could 20 train foo.

Anyhow, I dont know if you care, but hopefully this will help
someone.  I need to sleep =)

Zane

-----------------

poster: Krellen
subject: Fixed bug: 1816
date: Thu Oct 19 00:45:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1816
Original bug report by Ada on Wed Oct 18 15:58:34 2000

Bug reported from /domains/blackavar/southernw/polis/castle/room38--

southwest exit here doesn't work.

- ada


----------------------------------------------------------------------

Krellen wrote on Wed Oct 18 16:45:34 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1818
date: Thu Oct 19 01:52:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1818
Original bug report by Kelyr on Wed Oct 18 17:51:00 2000

Bug reported from /domains/misc/race_select--

Last reincarnation was Sun Oct  1 14:35:15 2000.
You cannot remove a guild item.
There is nothing here that works with that verb.
You enter Red Dragon in a fresh body.
Turning on channel 'ghost'.
Turning on channel 'alert'.
Turning on channel 'newbie'.
Turning on channel 'dragon'.
Turning on channel 'sales'.
Turning on channel 'plaque'.
Turning on channel 'arena'.
Turning on channel 'inform'.
Turning on channel 'chat'.
Turning on channel 'assamites'.
Turning on channel 'event'.
Tu


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 17:52:21 2000
uhmm no bug here..

I assume you are referring to the messages about exec.c ignore
that its because i forced you to reincarnate with a shell command, not a real command.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 17:52:30 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1822
date: Thu Oct 19 06:06:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1822
Original bug report by Mirrim on Wed Oct 18 20:24:56 2000

Bug reported from /domains/castles/plain/p8-4--

Amon's castle but he no longer exists as a player.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 22:06:18 2000
that is because i have not removed them all yet, see news, 
I gave warning in case anyone was living in there.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 22:06:18 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1817
date: Thu Oct 19 12:49:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1817
Original bug report by Nop on Wed Oct 18 17:22:56 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room2--

Okay, I know combat silent's buggy and all, but this wasn't happening
before..."combat silent generic" is swallowing the cleric spell drop
messages ("You clap your hands and really heal alot of Foo's wounds" etc),
dg
but not the spell drops of other guilds, like harmers or psychics.  Something
to do with the weaver rewrite?


----------------------------------------------------------------------

Nop wrote on Wed Oct 18 22:07:33 2000
Okay, I lied.  Combat silent generic is eating just weaver spell
success messages, not weaver success and weaver fail.  Still isn't
eating other guild's success msgs, tho'

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 19 04:49:13 2000
Heal messages will be silent only if you have the silent skill
flag up.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 19 04:49:16 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1820
date: Thu Oct 19 13:15:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1820
Original bug report by Kelyr on Wed Oct 18 18:28:47 2000

Bug reported from /domains/hyboria/aquilonia/harbortown/market5--

You mutter the words 'Reeeessstt'
You feel the true harmony of a healing trance!
Spell worked, but I'm not seeing it. Also does the same thing with half heal.


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 19 05:15:49 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1826
date: Thu Oct 19 21:31:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1826
Original bug report by Zane on Thu Oct 19 04:05:44 2000

Bug reported from /domains/castles/rooms/zane-3--

You turn the dials on the safe.
There is a small *click*
open fifth safe
 Ring of white gold ]: You are wearing that already.
i
Weight (in lbs): You[173] + EQ[5] = Total[178], Capacity[2%]
        [+-+ General items +-+]
(1)  Zane's focus crystal
        [+-+ Weapons +-+]
(1)  Zane's shamanic staff (wielded)

I did have one of those rings during the eq party 14 hours ago.  But I quit out after that.  So why when I try to open my safe does it try to wear that?

Zane


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 19 13:31:21 2000
lets quit reporting the bad messages.

I _know_ it is an issue, this is the second one that you have
reported, and there are others.

I am not sure what the problem is yet, I cannot reliably reproduce
it, and the person that is somewhat supporting mudos is gone
for a couple of weeks, so I cannot even talk to him about it.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 19 13:31:21 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1828
date: Fri Oct 20 01:08:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1828
Original bug report by Astakinthos on Thu Oct 19 13:46:15 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/11,11,1--

the avatar spell 'feed companions' spell help claims it sates all party members, a pfood spell if you will. yet it needs a target..(can't say more cos I aint got it trained)

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 19 17:08:11 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1827
date: Fri Oct 20 01:11:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1827
Original bug report by Astakinthos on Thu Oct 19 12:44:46 2000

Bug reported from /domains/outside_city/hagworth/room5--

I tried to 'use lay hands on astakinthos' (templar skill) and couldn't. The spell help says its targettable. when I cast it with no args on myself, I was told I was healed.. and it healed me for 0.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 19 17:11:00 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1830
date: Fri Oct 20 11:46:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1830
Original bug report by Apathy on Thu Oct 19 22:08:02 2000

Bug reported from /domains/city/streets/_9_7--

Dunno if this is really a bug, but I can create multiple floating discs at once.


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 20 03:46:04 2000
It is, will fix it.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 20 03:46:07 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1829
date: Fri Oct 20 11:50:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1829
Original bug report by Nop on Thu Oct 19 19:31:09 2000

Bug reported from /domains/hyboria/mannfred/temp/3lab3--

Sorry to be pestering you, but now 'combat silent generic' is still swallowing
major refresh, at least, possibly others.  Not the healer spells, tho'.
Thanks for fixing those.


----------------------------------------------------------------------

Nop wrote on Thu Oct 19 19:31:42 2000
Er...hp healing spells, not healer spells.

----------------------------------------------------------------------

Sigwald wrote on Fri Oct 20 03:50:46 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1663
date: Fri Oct 20 14:37:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1663
Original bug report by Tigran on Tue Oct  3 16:42:12 2000

Bug reported from /domains/wizhalls/quiet_room--

The suck event heals all players, even if they came on after the suck event began, thus you woul dhave players be healed after they did not suck.  The fix to this is relatively simple.  When the suck happens, store the result of players(), and then use that array later on to 'unapply' the suck.

T


----------------------------------------------------------------------

Sigwald wrote on Fri Oct 13 07:37:43 2000
It makes a heal of 1 hp. I don't think its a big problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 06:37:06 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 1394
date: Fri Oct 20 15:24:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1394
Original bug report by Khosan on Sat Sep  9 11:08:55 2000

Bug reported from /wiz/khosan/workroom--

I just saw a combat error. The dbxframe malifix 2 is:

------/admin/std/combat/combat.c:445 - do_combat_round()
locals: 1, 1, 0, 0, 0,
"/domains/dragon/netherworld/monsters/nether_fireelem#95268", "Fire
Elemental", NULL, NULL, NULL, NULL
----------------------------------------------------------------
  /* changed the following line on 7/7/99 */
  /* zif restore combat.pre.zif.c if problems.*/
  if (me->is_monster() && !me->is_casting_or_using())
  {
    if ( !me->special_attack( temp ))
=>      me->do_a_monster_skill_spell_action();
  }
  else
  {
    if (me->is_player() && !me->is_casting_or_using())
    {

So me->special_attack(temp) must have caused me to go null. The guy
was using mist form.

Khosan


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:24:37 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 1506
date: Fri Oct 20 15:26:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1506
Original bug report by Tarquin on Thu Sep 21 07:52:54 2000

Bug reported from /domains/castles/rooms/tarquin-2--

This is sort of a follow up to my last bug report regarding walking through doors.  There is no door when I sign on
after a boot.  When I leave the room and come back to it, there is a door.  For some reason the door does not load at sign in for my start location.  This is an abusable bug.  I could set my start location in somebody else's castle, sign on after a boot, then walk through their doorway and potentially have access to their chests.  Or somebody could do that to me.


----------------------------------------------------------------------

Krellen wrote on Thu Sep 21 09:59:16 2000
The door's probably in the room outside the start location, which means it doesn't exist until that room loads, correct?  Thus, to be able to abuse the bug to get past a door that way, you'd first have to get past the door.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 22 05:01:06 2000
yeah you could be right, doors in castles have been a problem
since day one.

----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:26:25 2000
And we are not going to fix it at this time. You need to place the
door in the room where the intruders will come from.

----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:26:25 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 1709
date: Fri Oct 20 15:31:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1709
Original bug report by Azagthot on Sun Oct  8 15:53:58 2000

Bug reported from /domains/castles/rooms/azagthot-4--

My broom doesn't display how charged it is when I look at it and I can keep
on using it forever without recharging it. This is the first time it has
gotten into this state. A wild guess without having seen the code; could the
variable keeping track of charge somehow have gotten negative and the check
for unchargedness be using charged == 0? I haven't done anything out of the
ordinary, just been using it for blasting. :)

A large wooden witches broom, vibrating slightly.
It is rumored that waving the broom has powerful effects.
It is made from wood.
It is a blunt type weapon. It seems to weigh around 5 pounds.
You feel you can wield it with both hands.


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:31:55 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 1715
date: Fri Oct 20 15:32:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1715
Original bug report by Khosan on Mon Oct  9 04:46:01 2000

Bug reported from /wiz/khosan/workroom--

time of death does this in start_event():

    if (EVENT_D->query_any_events_running())
        {
            muffled_shout("Lucifer shouts, 'Damn I can't run while another even
            finish_event();
            return;
        }

the problem is that it detects itself so the 'if' statement will always
be true and the event can't run.

Khosan


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:32:53 2000

Closed



-----------------

poster: Khosan
subject: closed bug: 1752
date: Fri Oct 20 15:44:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1752
Original bug report by Graxon on Fri Oct 13 08:52:08 2000

Bug reported from /domains/city/streets/_9_7--

cant reply from tells to people in the race selection room


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:44:07 2000
yes you can, you just can't use reply after they touch the race. That is
because they just switched body. This wont change.

----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:44:07 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 1776
date: Fri Oct 20 15:47:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1776
Original bug report by Selidan on Sat Oct 14 19:58:47 2000

Bug reported from /domains/dragon/island/room1--

When throwing a huge fishing net.
A huge fishing net.
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 14 21:03:29 2000
*Bad argument 1 to environment()
Expected: object Got: 0.
Object: /domains/outofwhack/evilned/beavers/objects/net#178358 at line 32
 
#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 227
#4: 'execute_command' at  (/obj/pshell.c) at line 66
#5: 'do_game_command' at  (/std/player/cmd.c) at line 71
#6: 'do_throw_obj' at /cmds/verbs/throw at line 64
#7: 'throw_one' at /cmds/verbs/throw at line 49
#8: 'throw' at /domains/outofwhack/evilned/beavers/objects/net#178358 at line
32                          !dbxframe selidan 3
------/std/shell.c:227 - shell_input("throw net")        

}
 
mixed throw(object who)
{
=> if (environment(who) != environment(this_body()) )
{
write("That person is not present here.\n");
return 1;
}
if (!objectp(who))
[inform]: Nax has left Red Dragon.               


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:47:11 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 1824
date: Fri Oct 20 15:54:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1824
Original bug report by Kazulanth on Wed Oct 18 20:39:28 2000

Bug reported from /domains/city/shops/eq_exchange_shop--

I am wearing an emerald pendant and regenning with it normally but ticks and tocks are not showing. Not full ticks/tocks, just the 1 or 2 kind.
I made sure I typed 'ticks on' first to check.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 18 22:07:12 2000
I do not understand? the emerald pendant stops ticks, 
instead you regen every heartbeat.

----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:54:50 2000
The regen code has been changed so you will not regen 1 spr with the
pedant at tick. It will not show you the tick/TOCK line if you did
not regen anything, so if you where only lacking sps but not hp or ep, 
then you will not get any tick line.

----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:54:50 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1825
date: Fri Oct 20 15:55:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1825
Original bug report by Tarquin on Wed Oct 18 22:29:40 2000

Bug reported from /domains/outside_city/yensid/room13--

using 'get all' in this room reveals '[ nondescript thing ]: You aren't able to take it.' instead of the sign.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 07:55:21 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1730
date: Fri Oct 20 15:58:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1730
Original bug report by Theskaarj on Wed Oct 11 14:01:22 2000

Bug reported from /domains/mists/mistsmap/x6y28--

if you die to athol and take charon's boat, you die again buy you are still in hell, and can escape to the real world while still a ghost


----------------------------------------------------------------------

Khosan wrote on Fri Oct 20 07:41:39 2000
I don't understand. What makes athol special? The boat will take you
to your start location or adv. guild.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 07:53:29 2000
athol as a special :) that needs to be done a bit smarter.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 07:58:52 2000
I still need to make it smarter, but it wont do the above
bug anymore.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 07:58:55 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1835
date: Sat Oct 21 04:03:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1835
Original bug report by Kazulanth on Fri Oct 20 16:08:47 2000

Bug reported from /domains/castles/rooms/kazulanth-5--

I am in my own castle trying to get things outof my safe. It is open, I can see what is inside, but 'get all' 'take all' 'get armor' etc is not working.

I only have 1 pair of duplicate items (spellbooks) but also I cannot get individual items. It says either that I cannot use that verb, for 'get all' and 'take all' but says You don't see that when I try to get a specific item.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 20:03:21 2000
get all, will not work to get stuff out of containers (anything
in a room that holds something else), i.e. floating discs, bags, 
safes, corpses etc.

use get all from foo.  there is a possible problem with 
get item from foo, when you have an item in your inventory 
already.  i had it happening earlier with tigger, but right 
now I cannot duplicate it.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 20:03:24 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1837
date: Sat Oct 21 04:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1837
Original bug report by Kalma on Fri Oct 20 19:10:56 2000

Bug reported from /domains/castles/rooms/zaxxon-30--

I was in the same room as Baer (also healer) and typed 'check ankh' it 
asked me Do you mean the Baer's holy ankh, the Kalma's holy ankh or ?



----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 20:08:07 2000
after boot this will be fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 20 20:08:21 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1839
date: Sat Oct 21 13:20:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1839
Original bug report by Ulfar on Sat Oct 21 04:59:15 2000

Bug reported from /domains/castles/rooms/astakinthos-11--

I cannot get my stuff from my safe.
I have tried get all from safe and it gives me error :
*Bad argument 1 to call_other()




----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 05:20:01 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1840
date: Sat Oct 21 13:20:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1840
Original bug report by Urg on Sat Oct 21 05:00:00 2000

Bug reported from /domains/castles/rooms/urg-3--

damn chests are really screwed - can do anything to one with eq in - i opened it and now i cant get stuff or close it again


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 05:20:07 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1841
date: Sat Oct 21 13:20:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1841
Original bug report by Urg on Sat Oct 21 05:03:15 2000

Bug reported from /domains/castles/rooms/urg-3--

revision of bug report 1840

this is the error message

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 05:20:10 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1838
date: Sun Oct 22 03:52:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1838
Original bug report by Faustus on Sat Oct 21 04:51:20 2000

Bug reported from /domains/hyboria/aristide/newbie/newbie16--

my alias doesn't seem to work, i just get the message "*Bad argument 1 to call_other()\nExpected: string or array or object Got: 0.\nTrace written to /log/runtime"

----------------------------------------------------------------------

Krellen wrote on Sat Oct 21 15:40:43 2000
Um, I'm thinking we probably need to know what the alias is supposed to be before we can look at fixing it.  :)

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 19:52:22 2000
I believe thsi was related to the get problem of last night.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 19:52:25 2000

Closed



-----------------

poster: Dram
subject: Fixed bug: 1857
date: Mon Oct 23 01:00:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1857
Original bug report by Kelyr on Sun Oct 22 13:11:56 2000

Bug reported from /domains/guilds/psychic/guild_hall--

Under a colossal tree [exits: up and west]
 This is the reason why the magic school was built here. This tree is believed
to be as old as Red Dragon island and contains tree is believed to be as old as
red dragon island and contains outstanding magical powers which a well trained
mage could draw upon. The tree is sealed for the well-being of the people of
the island, but it could be used to enhance spells greatly. Under the tree, a
teacher has brought his class to do their work outside.

Kenny, Leader of the Psychics
A small sign floats comfortably in mid-air reading 'Guild help'.
(repeated "this tree is believed to be as old as Red Dragon island twice)


----------------------------------------------------------------------

Dram wrote on Sun Oct 22 17:00:01 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1848
date: Mon Oct 23 11:18:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1848
Original bug report by Arkangyle on Sun Oct 22 01:55:22 2000

Bug reported from /domains/city/advguild/plaque_room--

I am not sure if this is intentional or not, but Jomo has left RD (quit not ld) yet his floating disc remains.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:18:36 2000
Not really intentional, but I dont think it is a big problem.
The magic in the disc exists, it will end up after some time.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:18:39 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1851
date: Mon Oct 23 11:19:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1851
Original bug report by Urg on Sun Oct 22 06:24:31 2000

Bug reported from /domains/outside_city/farms/farm1/map/x1y16--

horses stun resist allows it to avoid being stunned
thought horses didnt have resist - ive stunned a few b4


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:19:18 2000
*Shrug* any monster can resist stuns from time to time.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:19:18 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1854
date: Mon Oct 23 11:20:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1854
Original bug report by Graxon on Sun Oct 22 09:30:51 2000

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon13--

Ancient cave wyvern claps her hands and really heals  a huge part of Snoop's wounds.
it healed the tank!


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:20:30 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1855
date: Mon Oct 23 11:21:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1855
Original bug report by Smee on Sun Oct 22 09:31:13 2000

Bug reported from /domains/city/streets/_9_7--

I have the spells 'summon swarm' and 'burning hands' under the 'Misc' section of spells. Burning hands was removed, and I don't know where I got summon swarm.

Smee


----------------------------------------------------------------------

Dram wrote on Sun Oct 22 17:18:54 2000
Thats because clerics got changed you you have to ask for a reinc.

----------------------------------------------------------------------

Smee wrote on Sun Oct 22 18:09:42 2000
I thought just weavers had to reinc, hrm. It's no big deal, really.

Smee

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:21:03 2000
Should not really affect harmers, you use bigger spells anyway.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:21:06 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1864
date: Mon Oct 23 11:22:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1864
Original bug report by Xphere on Mon Oct 23 00:54:11 2000

Bug reported from /domains/city/dram/magschool/rooms/summ_class--

Hand of balance wont let me cast it on a monster a lot more powerful than me, says its smaller than me
thats not how its to work, right?


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 03:22:57 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1863
date: Mon Oct 23 15:02:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1863
Original bug report by Pedron on Sun Oct 22 22:59:17 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/fighter--

fighter guild portal room with no fig guild portal?
would be handy

-pedron


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 07:02:57 2000
not supposed to be a portal, its a library.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 07:02:57 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1797
date: Mon Oct 23 16:45:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1797
Original bug report by Zane on Mon Oct 16 11:08:35 2000

Bug reported from /domains/city/streets/_9_7--

My race sais "They only heal in dark places."
But I seem to heal just fine anywhere.

Zane


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 15:22:44 2000
You sure you dont have some kind of darkness emitting object
with you ?

----------------------------------------------------------------------

Zane wrote on Tue Oct 17 17:47:28 2000
Unless my guild eq gives off darkness then I am sure.  I can go out with no eq at all and still regen fine.  Since I have reinced I have not seen a single message saying you cannot regen do to light.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 08:45:01 2000
Your guild item DOES emit darkness :P

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 23 08:45:01 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1747
date: Mon Oct 23 18:13:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1747
Original bug report by Erec on Thu Oct 12 18:27:36 2000

Bug reported from /domains/emerald/execution/bride/rooms/battlegrnd1_1--

Inigo Montoya was wielding his sword in his right hand before switching.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 17 02:00:15 2000
What do you mean by switching ?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 17 03:04:51 2000
when the first one dies, he gives a little speach about
not being the true inigo, and wields his sword in his 
left hand, just switching.
or the other way around i forget.

----------------------------------------------------------------------

Nyx wrote on Tue Oct 17 20:44:09 2000
Actually he goes from his left to his right in the movie. However, here in the mud, he starts out with it in his right hand, there by sorta mamking his speech sound stupid. However, I cannot figure out how to make him swith hands. Any suggestions would be great.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:13:43 2000
his speach is stupid wrt hands, but not much we can do it, we
really dont have any mechanism for telling which hand to wield
something in... might be able to overload the appropriate functions
to force it to be done, but seems a bit much for a relatively minor
problem.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:13:46 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1774
date: Mon Oct 23 18:13:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1774
Original bug report by Jaws on Sat Oct 14 18:55:20 2000

Bug reported from /domains/hyboria/sven/mord/cottage/room2--

book obtained here - open book - its already open - but look at or read it shows it to be closed

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:12:22 2000
cannot reproduce this... works perfectly when i just tried.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:13:55 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1812
date: Mon Oct 23 18:14:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1812
Original bug report by Theskaarj on Tue Oct 17 17:30:56 2000

Bug reported from /domains/city/advguild/plaque_room--

Hellfist the Unselected  
#________________________________________________________________________#
       Level         : 12
how is this? he is a drow


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:14:10 2000
had a few of these, nto sure exactly how, just get a reinc.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 23 10:14:13 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 1866
date: Tue Oct 24 07:35:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1866
Original bug report by Sleet on Mon Oct 23 16:18:01 2000

Bug reported from /domains/castles/rooms/kazulanth-10--

hey its sleet
i keep tryin to take my ring from my chest and it says you dont see that
my race has infra too
*shrug*


----------------------------------------------------------------------

Mixer wrote on Mon Oct 23 23:35:34 2000
Is there something in the safe which emits darkness?  or do you have a guild item which emits darkness?
Get your castle owners to turn lights on otherwise to overcome this.

----------------------------------------------------------------------

Mixer wrote on Mon Oct 23 23:35:37 2000

Closed



-----------------

poster: Apathy
subject: >closed bug: 1866
date: Tue Oct 24 07:39:57 2000

On Mon Oct 23 23:35:37 2000 Mixer wrote post #378:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1866
> Original bug report by Sleet on Mon Oct 23 16:18:01
2000
> 
> Bug reported from /domains/castles/rooms/kazulanth-10--
> 
> hey its sleet
> i keep tryin to take my ring from my chest and it says you dont see that
> my race has infra too
> *shrug*
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Oct 23 23:35:34 2000
> Is there something in the safe which emits darkness?  or do you have a
guild item which emits darkness?
> Get your castle owners to turn lights on otherwise to overcome this.
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Oct 23 23:35:37 2000
> 
> Closed
> 
> 

If he has infra, it should be completely irrelevant how dark the
room is...he should be able to see anyway.

-Apathy

-----------------

poster: Khosan
subject: >closed bug: 1866
date: Tue Oct 24 09:36:39 2000

On Mon Oct 23 23:35:37 2000 Mixer wrote post #378:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1866
> Original bug report by Sleet on Mon Oct 23 16:18:01
2000
> 
> Bug reported from /domains/castles/rooms/kazulanth-10--
> 
> hey its sleet
> i keep tryin to take my ring from my chest and it says you dont see that
> my race has infra too
> *shrug*
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Oct 23 23:35:34 2000
> Is there something in the safe which emits darkness?  or do you have a
guild item which emits darkness?
> Get your castle owners to turn lights on otherwise to overcome this.
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Oct 23 23:35:37 2000
> 
> Closed
> 
> 
He just didn't read news. "get foo" won't get anything from a safe, you
have to write "get foo from safe".

-----------------

poster: Sigwald
subject: Fixed bug: 1843
date: Tue Oct 24 09:38:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1843
Original bug report by Fox on Sat Oct 21 10:14:17 2000

Bug reported from /domains/castles/rooms/fox-4--

Torg's helmet doesn't id to 'torgs helmet' nor Torg's armor ids to 'torgs armor'.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 01:38:57 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1844
date: Tue Oct 24 09:40:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1844
Original bug report by Shiranai on Sat Oct 21 15:41:01 2000

Bug reported from /domains/guilds/acrobat/guild_hall--

Can't seem to train dodge here... no message when I try to either.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 01:40:13 2000
Well acrobats guild doesnt get dodge so that seems quite
logical you cannot train it there.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 01:40:13 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1853
date: Tue Oct 24 09:43:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1853
Original bug report by Vectro on Sun Oct 22 06:49:41 2000

Bug reported from /domains/hyboria/aristide/newbie/entrance--

Farmer Joe should ID to both Farmer, and Joe

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 01:43:51 2000
dont use caps to identify objects, it just wont work properly.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 01:43:51 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 1868
date: Tue Oct 24 12:00:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1868
Original bug report by Sigwald on Tue Oct 24 01:53:19 2000

Bug reported from /wiz/sigwald/workroom--

/obj/editdesc.c doesnt load.
It makes a parse error when declaring class_parm* parms; in
the function class.
K, could you fix it? no clue why it errors to be frank.


----------------------------------------------------------------------

Khosan wrote on Tue Oct 24 03:57:51 2000

I was writing a new version on 10k, which got transfered here premature.
It will take some work to get this version working.

----------------------------------------------------------------------

Khosan wrote on Tue Oct 24 04:00:15 2000
I restored cvs version 1.5, which should be the old 3k version.

----------------------------------------------------------------------

Khosan wrote on Tue Oct 24 04:00:18 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1867
date: Tue Oct 24 14:16:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1867
Original bug report by Arkangyle on Mon Oct 23 19:20:13 2000

Bug reported from /domains/mists/uncle/army/castle11--

when fighting with green mist, some mist got on me ... resulting in this post-combat

You feel a lot better as the poisonous mist around you dissipates.
You are honored with a blessing from Magneto. You feel more refreshed!

... the honor of the gods message indicated I was getting healed or ... I received the 10hp from the HOG ... but I'm not sure if I should be getting that considering it was damaging to me and supposed to be detrimental.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 06:16:44 2000
Fixed after a quit/enter.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 06:16:44 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1711
date: Tue Oct 24 16:01:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1711
Original bug report by Adjudicator on Sun Oct  8 18:32:31 2000

Bug reported from /domains/city/advguild/adv--

I think this is a leftover effect from the arena.  I was walking thru CS, and max and I started combat.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:01:50 2000
Happens from time to time, use arena at your own risks.

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:01:53 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1771
date: Tue Oct 24 16:03:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1771
Original bug report by Antoine on Sat Oct 14 15:05:19 2000

Bug reported from /domains/emerald/uncle/celtica/munster/room8--

south from this room leads to a room with no north exit, not sure if the "rows of crops"
block the way back or what, but it's not apparent at least.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:03:59 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1831
date: Tue Oct 24 16:12:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1831
Original bug report by Skillz on Fri Oct 20 11:19:26 2000

Bug reported from /domains/blackavar/runes/rooms/runes4--

Ruins [exits: west, northwest, north, south and east]
northwest exit leads to northeast i think.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:12:18 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1832
date: Tue Oct 24 16:24:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1832
Original bug report by Arkangyle on Fri Oct 20 11:44:52 2000

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/entrance--

There seem to be some incorrect exits in the wyvern area:
  (up/e) -> (w/ne) -> (w/se) ... this 3rd room is messed in that it should have a sw exit, but instead the west exit heads back to the first room

I'm sorry for not posting from the room/rooms in question ... there are big aggros hunting me in there, the entrance to the area is in this room here.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:24:16 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1849
date: Tue Oct 24 16:30:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1849
Original bug report by Mirrim on Sun Oct 22 01:59:07 2000

Bug reported from /domains/emerald/execution/bride/rooms/treasure_room--

get all from chest doesn't work on this one but I can get each item individually.


----------------------------------------------------------------------

Nyx wrote on Sun Oct 22 12:06:25 2000
I don't know why this is, will keep looking at it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:30:40 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1842
date: Tue Oct 24 16:32:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1842
Original bug report by Graxon on Sat Oct 21 05:52:05 2000

Bug reported from /domains/city/advguild/plaque_room--

if you use the keep command and there is nothing to flag as kept it only produces the prompt.
for example: keep armors: [ Dark Eye of the Underworld ]: Marked kept. 
then keep armors again only produces the prompt
maybe make it so that you get the message: there is nothing here to keep?


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:32:47 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1845
date: Tue Oct 24 16:40:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1845
Original bug report by Vectro on Sat Oct 21 17:25:19 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm74--

'great tit' does not id to 'tit' here

----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:40:10 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1846
date: Tue Oct 24 16:40:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1846
Original bug report by Vectro on Sat Oct 21 19:59:19 2000

Bug reported from /domains/blackavar/valley/rooms/forest_rm74--

The plaque doesn't announce when a player first gets onto it.  As it stands now, you dont' get onto it immediatly as a newbie, you have to make about 40k or so.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:40:40 2000
this is not correct.  The plaque announces when ever a person 
first comes on to it, and every time they move...

but.. you have to have 'notify on' or it will not show you when you
move on the plaque, and it will not show on the channel.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:40:40 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1850
date: Tue Oct 24 16:42:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1850
Original bug report by Tranquil on Sun Oct 22 02:47:18 2000

Bug reported from /domains/hyboria/uncle/monks/blr20--

For some reason I'm not seeing ticks when Baer's Ultrahaim goes off at the same time as we tick

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:42:07 2000
I don't follow this.  The heal all in mud, and the tick are 
2 seperate 'threads of execution' they have no relation to each
other.  if his haim, completely heals you, you wont tick.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:42:10 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1852
date: Tue Oct 24 16:42:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1852
Original bug report by Urg on Sun Oct 22 06:25:28 2000

Bug reported from /domains/outside_city/farms/farm1/map/x1y16--

in ref to bug:1851 - it then said horse is stunned 

1) horse avoids stun
2) horse is stunned!!


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:42:55 2000
due to legacy stuff in combat, the horse has a chance to avoid
stun, and be stunned _each_ time you hit (unless I am mistaken
here), that explains the above.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:42:58 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1858
date: Tue Oct 24 16:45:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1858
Original bug report by Basketball on Sun Oct 22 14:01:25 2000

Bug reported from /domains/outside_city/docks/casino/roulette_room--

At the Casino, I was betting and there are 2 of us, both ignoring each other. I'm not getting any of the messages....


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:45:10 2000
I dont follow what the problem is here, your ignoring a person
and your not getting their messages? or the mere fact that you
are ignoring a person is totally irrelevant? and y ou really 
arent getting the casino messages, in which case I woudl say its
a client problem

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:45:13 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1861
date: Tue Oct 24 16:51:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1861
Original bug report by Urquan on Sun Oct 22 17:21:41 2000

Bug reported from /domains/guilds/cleric/reinc_altar--

banish is disabled. Should make a decision and remove the spell if we
don't want it?


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 24 08:51:56 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1860
date: Tue Oct 24 16:52:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1860
Original bug report by Trigon on Sun Oct 22 15:36:06 2000

Bug reported from /domains/city/streets/_9_7--

order bear name Drako
still worked


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:52:20 2000
along with this, names are now limited to one word.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:52:20 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1862
date: Tue Oct 24 16:52:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1862
Original bug report by Warchief on Sun Oct 22 17:45:44 2000

Bug reported from /domains/city/undercity/rooms/room10--

I am trying to buy a item from this NPC, and although I have slightly more than the listed price, it says that I do not have enough money...

   1       1    Royal Birth Certificate             450000



----------------------------------------------------------------------

Warchief wrote on Sun Oct 22 17:46:26 2000
I have 453,768 gold on me at the time

----------------------------------------------------------------------

Warchief wrote on Sun Oct 22 17:50:09 2000
After trying, I gave Kelyr the money and he was able to buy the item, not sure what was wrong...

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:52:59 2000
have to catch a wizard on when thsi is happening, hard to go0
back in time and look at it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:52:59 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1870
date: Tue Oct 24 16:54:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1870
Original bug report by Graxon on Tue Oct 24 08:44:52 2000

Bug reported from /domains/emerald/maldan/woods/map/tower10--

Lord Blackmon says: Away with you!
He moves his hand in a strange way and Snoop disappearintoes thin air!
yet he didnt disappear


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 24 08:54:17 2000

Fixed



-----------------

poster: Wildchild
subject: >closed bug: 1858
date: Tue Oct 24 17:22:03 2000

On Tue Oct 24 08:45:13 2000 Zifnab wrote post #397:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1858
> Original bug report by Basketball on Sun Oct 22 14:01:25
2000
> 
> Bug reported from /domains/outside_city/docks/casino/roulette_room--
> 
> At the Casino, I was betting and there are 2 of us, both ignoring each
other. I'm not getting any of the messages....
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:45:10 2000
> I dont follow what the problem is here, your ignoring a person
> and your not getting their messages? or the mere fact that you
> are ignoring a person is totally irrelevant? and y ou really 
> arent getting the casino messages, in which case I woudl say its
> a client problem
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:45:13 2000
> 
> Closed
> 
> 

I mentioned this one on the dragon channel yesterday and Khosan said
it does have something to do with ignore, it seems, and with the way
the casion works.
Ie, if I'm ignoring him and he places first bet, he's some sort of
catalyst to receive the casino msgs, and since I'm ignoring him, the
casino guy's spam was ignored. Worked the other way around as well.

-----------------

poster: Pedron
subject: >closed bug: 1862
date: Tue Oct 24 23:08:00 2000

On Tue Oct 24 08:52:59 2000 Zifnab wrote post #400:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1862
> Original bug report by Warchief on Sun Oct 22 17:45:44
2000
> 
> Bug reported from /domains/city/undercity/rooms/room10--
> 
> I am trying to buy a item from this NPC, and although I have slightly more
than the listed price, it says that I do not have enough money...
> 
>    1       1    Royal Birth Certificate             450000
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Warchief wrote on Sun Oct 22 17:46:26 2000
> I have 453,768 gold on me at the time
> 
> ----------------------------------------------------------------------
> 
> Warchief wrote on Sun Oct 22 17:50:09 2000
> After trying, I gave Kelyr the money and he was able to buy the item, not
sure what was wrong...
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:52:59 2000
> have to catch a wizard on when thsi is happening, hard to go0
> back in time and look at it.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:52:59 2000
> 
> Closed
> 
> 
I think this might be a charisma thing.  I'm a little on the ugly side 
and get ~2-3% less money on sales and spend as much more on purchases.
2-3% on 450k would be >9k gold
warchief had 453k iirc.

Player might get some +cha eq for dealings at shops 
if it makes very much difference..

Hope I was accurate,
pedron

-----------------

poster: Squee
subject: >>closed bug: 1862
date: Tue Oct 24 23:20:41 2000

He's right. The Charisma has a large effect on the outcome of what
would usually be 450000 gold, and it shows. Whenever he had Kelyr
buy it, it shows Kelyr was less ugly, hence the $$$ difference.

-----------------

poster: Zifnab
subject: >>closed bug: 1862
date: Tue Oct 24 23:54:11 2000

On Tue Oct 24 15:08:00 2000 Pedron wrote post #403:
> On Tue Oct 24 08:52:59 2000 Zifnab wrote post #400:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 1862
> > Original bug report by Warchief on Sun Oct 22 17:45:44
> 2000
> > 
> > Bug reported from /domains/city/undercity/rooms/room10--
> > 
> > I am trying to buy a item from this NPC, and although I have slightly more
> than the listed price, it says that I do not have enough money...
> > 
> >    1       1    Royal Birth Certificate             450000
> > 
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Warchief wrote on Sun Oct 22 17:46:26 2000
> > I have 453,768 gold on me at the time
> > 
> > ----------------------------------------------------------------------
> > 
> > Warchief wrote on Sun Oct 22 17:50:09 2000
> > After trying, I gave Kelyr the money and he was able to buy the item, not
> sure what was wrong...
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Oct 24 08:52:59 2000
> > have to catch a wizard on when thsi is happening, hard to go0
> > back in time and look at it.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Oct 24 08:52:59 2000
> > 
> > Closed
> > 
> > 
> I think this might be a charisma thing.  I'm a little on the ugly side 
> and get ~2-3% less money on sales and spend as much more on purchases.
> 2-3% on 450k would be >9k gold
> warchief had 453k iirc.
> 
> Player might get some +cha eq for dealings at shops 
> if it makes very much difference..
> 
> Hope I was accurate,
> pedron
uhmm iirc charisma has nothing to do with price.

-----------------

poster: Zifnab
subject: >>>closed bug: 1862
date: Tue Oct 24 23:55:15 2000

On Tue Oct 24 15:20:41 2000 Squee wrote post #404:
> He's right. The Charisma has a large effect on the outcome of what
> would usually be 450000 gold, and it shows. Whenever he had Kelyr
> buy it, it shows Kelyr was less ugly, hence the $$$ difference.
no i think it is sitll the same value regardless, it takes
charisma into affect when you do the actual buy, and then _returns_
some of your money, unless someone has cahnged soemthign that i dont 
recall, it never costs more than the value.

-----------------

poster: Pedron
subject: >>>>closed bug: 1862
date: Wed Oct 25 00:44:18 2000

On Tue Oct 24 15:55:15 2000 Zifnab wrote post #406:
> On Tue Oct 24 15:20:41 2000 Squee wrote post #404:
> > He's right. The Charisma has a large effect on the outcome of what
> > would usually be 450000 gold, and it shows. Whenever he had Kelyr
> > buy it, it shows Kelyr was less ugly, hence the $$$ difference.
> no i think it is sitll the same value regardless, it takes
> charisma into affect when you do the actual buy, and then _returns_
> some of your money, unless someone has cahnged soemthign that i dont 
> recall, it never costs more than the value.
My food costs an extra few gold, I can demonstrate that I think, 
and I do get 2-3% less gold selling now than I did 
as newbie level or human type with decent cha.
Cha does affect price and even small percentages of 
450k are measurable. :P
Kelyr's charisma is higher I'm thinking, so price was 450k 
even for him.  I doubt you'll find any other cause for 
warchief's being unable to buy the 450k certificate when he had 453k on him.

If it gives some money back after the purchase(which I doubt since I've 
watched how much I have when buying food and notice I'm shorted gold)
that would be the bug. :P

-pedron

-----------------

poster: Tranquil
subject: >closed bug: 1850
date: Wed Oct 25 12:06:45 2000

On Tue Oct 24 08:42:10 2000 Zifnab wrote post #395:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1850
> Original bug report by Tranquil on Sun Oct 22 02:47:18
2000
> 
> Bug reported from /domains/hyboria/uncle/monks/blr20--
> 
> For some reason I'm not seeing ticks when Baer's Ultrahaim goes off at the
same time as we tick
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:42:07 2000
> I don't follow this.  The heal all in mud, and the tick are 
> 2 seperate 'threads of execution' they have no relation to each
> other.  if his haim, completely heals you, you wont tick.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Oct 24 08:42:10 2000
> 
> Closed
> 
> 
Hmm, I guess I had better elaborate a little more. I was about 1/4
sp and recieved Baer's haim, and I know we ticked as my healer at
the time has a tick trig that went off the same time as Baer's haim
did. Afterwards, I wasnt full sp, so for some reason, I missed the
message. I think I did get the tick though, unless Baer's haim upped
my sp by 500 or so. I just didnt get the message.

- Tranquil


-----------------

poster: Zifnab
subject: closed bug: 1875
date: Wed Oct 25 12:56:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1875
Original bug report by Kazulanth on Tue Oct 24 18:23:28 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/room11--

cast arrow of light
You hurl a holy arrow of light at Red hedgehog!
Spell effectiveness: 95.62%
Red hedgehog says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Red hedgehog falls to the ground DEAD!
loot
random2
dig grave
You receive 462 exp.
You get 300 gold coins.
Done. You looted 1 corpse.
[sales]: Lasher ponders the situation.
You must supply a target for this spell.
There is nothing in corpse #1 (Hedgehog's corpse).
cast arrow of light at first ball
Done. You looted 1 corpse.
*Value being indexed is zero.
Trace written to /log/runtime
You dig a grave and drag in a corpse.
Could not find the target 'first ball'.



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 04:56:45 2000
last error message for you was from random2, these
seem totally unrelated.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 04:56:48 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 1873
date: Wed Oct 25 12:58:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1873
Original bug report by Wagro on Tue Oct 24 18:03:22 2000

Bug reported from /domains/city/buildings/bank--

you can hw shorty so he cant leave til hw drops


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 04:58:30 2000
he is no longer affected by HW.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 04:58:42 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1874
date: Wed Oct 25 13:02:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1874
Original bug report by Paraqlitos on Tue Oct 24 18:04:56 2000

Bug reported from /domains/city/buildings/bank--

Hi again,
Just killed shorty with a death spell and got a bunch of errors.
For the record, Wagro did heavy-weight shorty to keep him from moving, and it seems to have worked. Maybe it caused some of the errors, though, too.
Here it is:
You hold your hand in the air. A spherical black orb forms around your hand and
launches into Shorty O'Fingers body. Shorty O'Fingers gasps in horror as
the very fabric of his internals is ripped in pieces!
With his last breath, Shorty O'Fingers hands the gold he had been trying to collect, and says 'guard it safely, I will return'.
With a final blow, Paraqlitos sends Shorty back into the shadows.


----------------------------------------------------------------------

Khosan wrote on Tue Oct 24 18:07:32 2000
*Bad argument 1 to remove_shadow()
Expected: object Got: 0.
Object:  (/std/shadow.c) at line 18

#0: 'cast' at /obj/spells/death (/arch/obj/spells/new_spell.c) at line 823
#1: 'we_succeeded' at /obj/spells/death (/arch/obj/spells/attack_spell.c) at
line 460
#2: '' at /obj/spells/death () at /:0
#3: 'success' at /obj/spells/death at line 44
#4: 'die' at  (/obj/spells/shadows/hw.c) at line 42
#5: 'stop_shadowing' at  (/std/shadow.c) at line 18

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 05:02:44 2000
forced shorty get rid of all shadows on him when he dies.

you can still ast heavy wieght on him, its just not going to do
anything.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 05:02:44 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1876
date: Wed Oct 25 19:00:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1876
Original bug report by Denim on Wed Oct 25 11:00:11 2000

Bug reported from /domains/holidays/halloween/area/rooms/heart--

im not getting explored rooms from the halloween area.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 11:00:35 2000
there is only one room in the area that you ahvent previously
explored.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 11:00:39 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1878
date: Wed Oct 25 21:31:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1878
Original bug report by Caliban on Wed Oct 25 13:04:53 2000

Bug reported from /domains/castles/rooms/caliban-3--

Umm i just opened my safe and found that my halloween ring is missing
i got the following message


You open a safe. Destroying items that were not saveable that got into your chest.




----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 13:31:59 2000
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 13:31:59 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1880
date: Thu Oct 26 01:35:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1880
Original bug report by Shiranai on Wed Oct 25 16:32:58 2000

Bug reported from /domains/city/streets/_9_8--

[ Werecow ]: Your Shiranai's bard feathered hat blocks you wearing that on your head.
That's evil =(.  I can't remove my bard hat either.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 17:35:38 2000
sorry dont consider that a bug, not making a new slot for
costumes.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 17:35:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1884
date: Thu Oct 26 05:44:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1884
Original bug report by Selidan on Wed Oct 25 21:15:10 2000

Bug reported from /domains/castles/rooms/wildchild-42--

Ok, this might be a long one.
About 4-5 months ago, my eq disappeared from my safe, then I was in a car accident, and was off for a while. When I came back, I was told that nothing could be done because there were no logs of it that old. Then, I started working on another set, which also disappeared, figured my eq was getting stolen so I said nothing about it. Now, I walk into my room in wildchild's castle, it says There seems to be something missing from your safe, or something like that, and my second set magically reappeared. I don't know what is wrong with this safe, but if possible I would like to get my first set back, or at least identify the problem and get it fixed. Thanks ;-)



----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 21:43:45 2000
you lost an old navstone that i removed.

as for the others, depending on how long you have been 
gone we probably dont have the logs.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 21:44:16 2000
and as far as somethign being wrong with safes, I am aware
of no problems with them.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 21:44:16 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1885
date: Thu Oct 26 05:45:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1885
Original bug report by Tarquin on Wed Oct 25 21:20:36 2000

Bug reported from /domains/city/streets/_9_7--

costumed people reveal says in costume (Pimpin' Pimp echoes: i see a pimp) but say last reveals the character name. this 'feature' is not in last channel messages.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 21:45:04 2000
sorry dont consider it a bug, costumes are only here for 
a few days.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 25 21:45:04 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 1882
date: Thu Oct 26 11:31:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1882
Original bug report by Ada on Wed Oct 25 18:05:03 2000

Bug reported from /domains/blackavar/southernw/cats/urborg3--

From what I've gathered, this looks like a bug.

When I use spirit blessing outdoors, I only get a skill message (i.e. The ground rumbles for a moment beneath your feet and you feel more powerful!), but no +res message. When I use the skill indoors, I get the skill message and a +res message. Spirit blessing seems broken when used outdoors.

- ada


----------------------------------------------------------------------

Sigwald wrote on Thu Oct 26 03:31:29 2000
Effects are random and do not always include some resistance
but other bonuses that dont necessarily make a message.

----------------------------------------------------------------------

Sigwald wrote on Thu Oct 26 03:31:29 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1893
date: Fri Oct 27 15:50:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1893
Original bug report by Grasfer on Fri Oct 27 06:52:55 2000

Bug reported from /domains/castles/rooms/zarp-14--

*Can't catch eval cost too big error.
Trace written to /log/runtime

happend when i hit my button to open safe and get all from safe and close. only got my lodestone from the safe.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 07:50:13 2000
too much stuff in the safe, close it.  the rest of the stuff
should still be there

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 07:50:13 2000

Closed



-----------------

poster: Golte
subject: >>closed bug: 1850
date: Fri Oct 27 22:54:20 2000

On Wed Oct 25 04:06:45 2000 Tranquil wrote post #408:
> On Tue Oct 24 08:42:10 2000 Zifnab wrote post #395:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 1850
> > Original bug report by Tranquil on Sun Oct 22 02:47:18
> 2000
> > 
> > Bug reported from /domains/hyboria/uncle/monks/blr20--
> > 
> > For some reason I'm not seeing ticks when Baer's Ultrahaim goes off at the
> same time as we tick
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Oct 24 08:42:07 2000
> > I don't follow this.  The heal all in mud, and the tick are 
> > 2 seperate 'threads of execution' they have no relation to each
> > other.  if his haim, completely heals you, you wont tick.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Oct 24 08:42:10 2000
> > 
> > Closed
> > 
> > 
> Hmm, I guess I had better elaborate a little more. I was about 1/4
> sp and recieved Baer's haim, and I know we ticked as my healer at
> the time has a tick trig that went off the same time as Baer's haim
> did. Afterwards, I wasnt full sp, so for some reason, I missed the
> message. I think I did get the tick though, unless Baer's haim upped
> my sp by 500 or so. I just didnt get the message.
> 
> - Tranquil
> 

Perhaps because you counts as in battle when you are
not, when using magma boulder burns, rhls, sorc specials 
etc. 
Then you miss tick. 

-----------------

poster: Zifnab
subject: Fixed bug: 1896
date: Sat Oct 28 03:51:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1896
Original bug report by Wagro on Fri Oct 27 12:00:20 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/8,8,1--

on the rd website where it says "see a list of people logged in" the player rep shows with the ansi % and ^ marks instead of green like it is ment to be (cant do it exactally in bug report or it will turn green, have to see for your self)


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 19:51:27 2000
removed all ansi from the pages.

FYI %%^^GREEN%%^^ will not do anything.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 19:51:42 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1897
date: Sat Oct 28 06:41:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1897
Original bug report by Mamoru on Fri Oct 27 17:27:07 2000

Bug reported from /domains/misc/race_select--

i believe there may be an error in my worth....
when i left a month or two ago i was like lvl 23  with many skills at 75%.... so could you check that for me?
i'm not sur on level or ammount of skills... so could you please check?


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 22:41:31 2000
./Tue_Sep_12_08:58:04_2000:[Mon Aug 28 23:07:00 2000] mamoru left with: exp [3544229],
[Fri Oct 27 22:35:14 2000] mamoru left with: exp [3544229],
[Fri Oct 27 22:39:42 2000] mamoru left with: exp [3544229],


looks identical to me

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 27 22:41:55 2000

Closed



-----------------

poster: Tranquil
subject: >>>closed bug: 1850
date: Sat Oct 28 07:29:09 2000

On Fri Oct 27 14:54:20 2000 Golte wrote post #419:
> On Wed Oct 25 04:06:45 2000 Tranquil wrote post #408:
> > On Tue Oct 24 08:42:10 2000 Zifnab wrote post #395:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > Report Number: 1850
> > > Original bug report by Tranquil on Sun Oct 22 02:47:18
> > 2000
> > > 
> > > Bug reported from /domains/hyboria/uncle/monks/blr20--
> > > 
> > > For some reason I'm not seeing ticks when Baer's Ultrahaim goes off at
the
> > same time as we tick
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Tue Oct 24 08:42:07 2000
> > > I don't follow this.  The heal all in mud, and the tick are 
> > > 2 seperate 'threads of execution' they have no relation to each
> > > other.  if his haim, completely heals you, you wont tick.
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Tue Oct 24 08:42:10 2000
> > > 
> > > Closed
> > > 
> > > 
> > Hmm, I guess I had better elaborate a little more. I was about 1/4
> > sp and recieved Baer's haim, and I know we ticked as my healer at
> > the time has a tick trig that went off the same time as Baer's haim
> > did. Afterwards, I wasnt full sp, so for some reason, I missed the
> > message. I think I did get the tick though, unless Baer's haim upped
> > my sp by 500 or so. I just didnt get the message.
> > 
> > - Tranquil
> > 
> 
> Perhaps because you counts as in battle when you are
> not, when using magma boulder burns, rhls, sorc specials 
> etc. 
> Then you miss tick. 
None of those spells or anything even remotely close apply to me. I
am an acid evoker, and only use the two single-target spells in that
guild. My previous monk was dead roughly 20 seconds before tick and
I was chatting to my healer while waiting for it. Like I said, I was
not in combat and I was also not anywhere near full sp. I just
missed the message.

-----------------

poster: Zifnab
subject: closed bug: 1902
date: Sat Oct 28 15:02:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1902
Original bug report by Blue on Sat Oct 28 07:02:15 2000

Bug reported from /domains/city/streets/_9_7--

hey when i type quit it says 6%"Cannot quit while in combat. and i am not fighting
so help me out i have to go
soon 


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 28 07:02:47 2000
get into combat with somethign then leave the room.

go link dead

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 28 07:02:47 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1908
date: Sun Oct 29 13:54:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1908
Original bug report by Fuge on Sun Oct 29 01:43:28 2000

Bug reported from /domains/city/streets/_4_9--

i can't seem to go 'n south' or 'n northwest' after teh boot, i made sure it's not my commands or aliases interacting, thanks =)


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 29 05:53:57 2000
works fine for me.

catch a wizard online if its stiill happening.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 29 05:54:00 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 1918
date: Sun Oct 29 18:30:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1918
Original bug report by Max on Sun Oct 29 09:25:42 2000

Bug reported from /domains/city/shops/food_shop--

5

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 29 10:30:17 2000
After deleting 10 of these, i figured i would reply....

Max, the next time you typo bug for buy, could you please
go and remove the posts.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 29 10:30:19 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1899
date: Mon Oct 30 10:26:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1899
Original bug report by Wagro on Sat Oct 28 01:27:47 2000

Bug reported from /domains/city/advguild/adv--

im sure trax and other probably posted this, but bezerker guild relocators work in nosummon areas (well at least they work in castles so im assuming all nosummon areas)


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 02:26:31 2000

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 1900
date: Mon Oct 30 10:26:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1900
Original bug report by Trax on Sat Oct 28 01:28:47 2000

Bug reported from /domains/guilds/brawler/guild_hall--

Berserker Relocator works in the castles.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 02:26:37 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1871
date: Mon Oct 30 13:33:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1871
Original bug report by Mikul on Tue Oct 24 10:10:33 2000

Bug reported from /domains/dragon/el_tajin/rooms/top4--

When you unforget you dont get a message


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 05:33:02 2000
I get one...
You might have missed it.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 05:33:02 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1886
date: Mon Oct 30 13:36:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1886
Original bug report by Wagro on Wed Oct 25 22:10:39 2000

Bug reported from /domains/outofwhack/uncle/aussie/rm48--

Aboriginal plunges his knife into Pedron with great force, gouging a hole in your side!

umm, in MY side?


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 05:36:42 2000

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1887
date: Mon Oct 30 14:06:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1887
Original bug report by Pomina on Thu Oct 26 08:04:23 2000

Bug reported from /domains/outside_city/village/map/x10y17--

*Bad argument 1 to call_other()
  Expected: string or array or object Got: 0
Trace written to /log/runtime
iam getting this when iam trying to dig... 
iam at a village "farmland" with hut's and a Field with a secret a boy has lost the key
and iam trying to fingd it but getting this... 


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 06:06:57 2000
Not sure what caused that particular bug, made a fix to
the place, might work now.

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 06:06:57 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1892
date: Mon Oct 30 14:16:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1892
Original bug report by Energystar on Fri Oct 27 00:16:12 2000

Bug reported from /domains/hyboria/uncle/monks/wr5--

 Not sure if it is a bug, but any string of characters can be added to your ignore list, not just player names.


----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 06:16:01 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1907
date: Mon Oct 30 17:04:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1907
Original bug report by Zifnab on Sat Oct 28 23:47:37 2000

Bug reported from /wiz/zifnab/workroom--

gold from corpses going into familiar, then familiar gives you the moneyq

----------------------------------------------------------------------

Sigwald wrote on Mon Oct 30 06:18:04 2000
Whats the prob exactly ? Your report seems kinda unclear to me.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 06:52:54 2000
have your familiar pick up a corpse. the corpse rots, all items
get moved tot he familiat including the gold coins.

Have your famliar give everything to you, you now have 'coins'
in your inventory.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 09:04:26 2000
fixed by making corpses not gettable.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 09:04:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1921
date: Tue Oct 31 05:55:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1921
Original bug report by Erec on Mon Oct 30 16:04:07 2000

Bug reported from /domains/city/shops/weapon_shop--

If I consider a person in a costume, it tells me who they really are.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 21:55:49 2000
not going to try and fix this for a 1 week thing.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 30 21:55:49 2000

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1922
date: Tue Oct 31 10:50:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1922
Original bug report by Arkangyle on Mon Oct 30 20:02:41 2000

Bug reported from /domains/city/streets/_9_7--

  I'm not sure if it is cared about at all, but while a ghost in hell, harmers drain your sps, though you don't tick to regain so effectively if you sat for a while, they could put you to negative.


----------------------------------------------------------------------

Sigwald wrote on Tue Oct 31 02:50:04 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 1
date: Wed Nov  1 18:56:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1
Original bug report by Tarquin on Wed Nov  1 18:56:05 2000

Bug reported from /domains/outside_city/catworld/rooms/mine13--

*Wrong permissions for opening file /open/red/catworldpuzzle.log for append. "No such file or directory" Trace written to /log/runtime recieved when finishing the puzzle.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov  1 18:56:32 2000
will be fixed the next time the room updates.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov  1 18:56:35 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 11
date: Thu Nov  2 17:25:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11
Original bug report by Zuperb on Thu Nov  2 16:02:28 2000

Bug reported from /domains/mists/castle/rooms/wtower6--

nothing in here..


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  2 17:25:12 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 13
date: Thu Nov  2 17:25:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 13
Original bug report by Alvin on Thu Nov  2 17:23:06 2000

Bug reported from /domains/city/advguild/plaque_room--

I am no longer on the high exp plaque.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  2 17:25:33 2000
why shoudl you be, you were gone for 2 weeks?

read help plaque

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  2 17:25:39 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 16
date: Fri Nov  3 12:33:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 16
Original bug report by Xphere on Fri Nov  3 06:05:43 2000

Bug reported from /domains/city/streets/_9_7--

eat all when there were herbs in cs rub'd the herbs on me


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  3 12:33:26 2000
yeah herbs respond both to eat and or rub, there used to be a
mixture of soem responding to eat, some to rub, some
time ago (many months) I changed them to be both eat and rub.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  3 12:33:26 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 25
date: Sun Nov  5 03:00:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 25
Original bug report by Vectro on Sat Nov  4 23:46:52 2000

Bug reported from /domains/castles/rooms/vectro-2--

The ring of underwater action got pupped out of my safe and now I cannot pick it up.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 03:00:45 2000
minor issue, it will dest at boot.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 03:00:45 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 26
date: Sun Nov  5 03:00:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 26
Original bug report by Vectro on Sat Nov  4 23:52:40 2000

Bug reported from /domains/misc/hell/rooms/other_side--

I am not sure if this is a bug or not, but a clone killed in me the provisions store. Most places stores are safe from fighting. Please discard this if that is not the case here.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 03:00:57 2000
not the case here

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 03:00:57 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 29
date: Sun Nov  5 05:03:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 29
Original bug report by Wagro on Sun Nov  5 05:00:28 2000

Bug reported from /domains/city/streets/_9_7--

[inform]:  Tektor has joined the ranks of the player killers.

wheres the < >'s?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 05:03:08 2000
its not tektor doing the message, its death.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 05:03:08 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 31
date: Sun Nov  5 18:02:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 31
Original bug report by Denim on Sun Nov  5 17:56:48 2000

Bug reported from /domains/castles/rooms/denim-3--

You open a safe.
*Can't catch eval cost too big error.
Trace written to /log/runtime
Thunder axe: Taken.
I got my thunder axe, but where is the rest of my equipment?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 18:02:25 2000
close the safe reopen it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov  5 18:02:28 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 2
date: Mon Nov  6 15:19:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 2
Original bug report by Eponine on Wed Nov  1 19:54:45 2000

Bug reported from /domains/dragon/samael/first_pale/rooms/fpalecave--

When attempting to 'put star in stone' in the cave of the first pales, I get the message 'There is no Eight Pointed Star of Chaos with one point missing here.', therefore there is no way to travel to the second pales.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:19:47 2000
I couldnt duplicate this message, however I did see that
it failed one of the checks for another persons inventory, 
I fixed that part of it. and in a party not in a party
with multiple people in the room etc it worked fine.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:19:47 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 3
date: Mon Nov  6 15:19:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 3
Original bug report by Eponine on Wed Nov  1 20:54:18 2000

Bug reported from /domains/dragon/samael/second_pale/rooms/spalee--

Amendment to prior report: this happens only when you are in parties, it seems to work fine when I'm soloing.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:19:56 2000
see previous

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:19:56 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4
date: Mon Nov  6 15:22:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4
Original bug report by Pedron on Wed Nov  1 21:47:04 2000

Bug reported from /domains/hyboria/uncle/monks/ghouse--

red-handled longsword doesn't id to red-handled longsword
(tried red handled longsword too in case it was the -, but 
that didna worke either.)


----------------------------------------------------------------------

Pedron wrote on Wed Nov  1 21:50:02 2000
rhls doesn't id to red sword or red longsword either, 
only seems to id to sword or longsword which is tricky 
with piles of swords in my loot and monks disarming me. :)

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:22:11 2000
it now id's to red-handled.  Not going to make red sword work
its not the sword that is red, its the handle and that didnt make
sense to me.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:22:11 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5
date: Mon Nov  6 15:24:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5
Original bug report by Pug on Wed Nov  1 22:53:34 2000

Bug reported from /domains/city/streets/_17_3--

all my items disapeared after the reboot at approx 14:00 gmt from my locker

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:24:59 2000
We didnt keep our logs when we switched machines, but you seem
to have acquired new stuff already.

As a side note, I have yet to see any bug in the lockers not
related to them not being closed.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:24:59 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6
date: Mon Nov  6 15:28:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6
Original bug report by Squee on Thu Nov  2 01:21:56 2000

Bug reported from /domains/blackavar/lynne/mine4--

You notice a twisted, iron hoop sitting on th
e ground and pick it up.
You feel a surge of energy rush through your system! You are bound to the hoop!
*Wrong permissions for opening file /open/pavilion/item4 for append.
"No such file or directory"
Trace written to /log/runtime
[ twisted hoop ]: Marked kept.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:28:07 2000
fixed.  A lot of wizards liked to log into /open/name/....
when we movedmachines we nuked all of /open.

removed the logging.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:28:07 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 7
date: Mon Nov  6 15:28:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7
Original bug report by Squee on Thu Nov  2 01:23:59 2000

Bug reported from /domains/blackavar/lynne/mine4--

You notice a twisted, iron hoop sitting on the ground and pick it up.
You feel a surge of energy rush through your system! You are bound to the hoop!
*Wrong permissions for opening file /open/pavillion.item4 for append.
"No such file or directory"
Trace written to /log/runtime

That would be it. Sorry if I messed up that last one. Also, I can sell this thingy, for what it matters


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:28:25 2000
same as previous bug report

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:28:25 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 8
date: Mon Nov  6 15:32:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8
Original bug report by Rydia on Thu Nov  2 01:55:22 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/mis6--

when i pressed the eye of the dragon late, it shot into me but didnt do anything


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:32:10 2000
not sure what you mean by too late, and did nothing...

There is a result that you might not notice unless you are really
paying attention, not sure if thats what you meant by nothing or not,
I really need more information.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:32:13 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 9
date: Mon Nov  6 15:46:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9
Original bug report by Jaws on Thu Nov  2 02:53:43 2000

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room19--

no announce when people arrive thru secrent entry

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:46:20 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 12
date: Mon Nov  6 15:47:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 12
Original bug report by Zuperb on Thu Nov  2 16:11:54 2000

Bug reported from /domains/mists/castle/rooms/hiddenroom--

cant read or look at prints on statue
,.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:47:26 2000
they are hand prints, they are not meant to be read.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:47:29 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 14
date: Mon Nov  6 15:48:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 14
Original bug report by Phire on Fri Nov  3 00:46:10 2000

Bug reported from /domains/dragon/level3b/d3bagon23--

Gezi'thd sacrificial dagger blazes with magical energy, sending a bolt of
electricity at Grey dragon!
*Bad argument 1 to call_other()

special on Gezi'thd sacrificial dagger


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:48:29 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 19
date: Mon Nov  6 15:49:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 19
Original bug report by Jordali on Sat Nov  4 00:22:37 2000

Bug reported from /domains/castles/rooms/jordali-2--

This text:
chat if you've registered...look for the registered section in it, and look at the registration code...if it is only numbers, you might have a problem...if it is a bunch of text and numbers and dashes between each four, your good to go...cut and paste it to a file you save somewhere or print out

gave me this error:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime

-J


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:49:26 2000
alrady havea  report of this..  I moved the channel handling way back
in the command procesing, so this is going through a lot mroe work
than it needs too.

will look at it when i get a cahnce.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:49:26 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 20
date: Mon Nov  6 15:52:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 20
Original bug report by Mirrim on Sat Nov  4 05:45:44 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/second5--

'get all from book' doesn't work here. have to type 'get key from book'


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 15:52:01 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 22
date: Mon Nov  6 16:40:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 22
Original bug report by Wildchild on Sat Nov  4 08:24:08 2000

Bug reported from /domains/castles/plain/p0-1--

Glowing amulet of the demon needs more id's like "glowing amulet" or "demon amulet"


----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 16:40:33 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 23
date: Mon Nov  6 16:40:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 23
Original bug report by Skillz on Sat Nov  4 17:59:29 2000

Bug reported from /domains/city/streets/_9_7--

>countries
*could not listen to socket: Connection refused
Trace written to /log/runtime


----------------------------------------------------------------------

Khosan wrote on Sat Nov  4 20:11:36 2000
the countries command is not supposed to work yet. It lacks
the required host support.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 16:40:45 2000
will be fixed down the road.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 16:40:48 2000

Closed



-----------------

poster: Sigwald
subject: closed bug: 42
date: Tue Nov  7 16:39:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 42
Original bug report by Killaaz on Tue Nov  7 15:58:01 2000

Bug reported from /domains/guilds/gleeman/guild_hall--

song of destruction shows in bannerman and not in gleeman when i type "skills"


----------------------------------------------------------------------

Sigwald wrote on Tue Nov  7 16:39:17 2000
Should be misc for a while, then will list as gleeman.

----------------------------------------------------------------------

Sigwald wrote on Tue Nov  7 16:39:17 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 41
date: Tue Nov  7 21:12:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 41
Original bug report by Xphere on Tue Nov  7 10:01:19 2000

Bug reported from /domains/city/advguild/adv--

i just looked in my safe, and my eq is gone
i know that it couldnt have been raided, the blocking guards to my room were untouched
i know i didnt lose it in a boot because i was only gone for two hours and there was no boot in that time
i also am pretty damn sure i put my eq away when i left, im usually very careful about that
just thought i would bug this in case something was up, ive talked to a friend about it and we are both completely stumpted



----------------------------------------------------------------------

Zifnab wrote on Tue Nov  7 21:12:33 2000

Closed



-----------------

poster: Zifnab
subject: >closed bug: 41
date: Tue Nov  7 21:12:51 2000

On Tue Nov  7 21:12:33 2000 Zifnab wrote post #458:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 41
> Original bug report by Xphere on Tue Nov  7 10:01:19
2000
> 
> Bug reported from /domains/city/advguild/adv--
> 
> i just looked in my safe, and my eq is gone
> i know that it couldnt have been raided, the blocking guards to my room
were untouched
> i know i didnt lose it in a boot because i was only gone for two hours and
there was no boot in that time
> i also am pretty damn sure i put my eq away when i left, im usually very
careful about that
> just thought i would bug this in case something was up, ive talked to a
friend about it and we are both completely stumpted
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Nov  7 21:12:33 2000
> 
> Closed
> 
> 
sorry meant to say its not a bug....

-----------------

poster: Pedron
subject: >closed bug: 41
date: Tue Nov  7 23:27:55 2000

On Tue Nov  7 21:12:33 2000 Zifnab wrote post #458:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 41
> Original bug report by Xphere on Tue Nov  7 10:01:19
2000
> 
> Bug reported from /domains/city/advguild/adv--
> 
> i just looked in my safe, and my eq is gone
> i know that it couldnt have been raided, the blocking guards to my room
were untouched
> i know i didnt lose it in a boot because i was only gone for two hours and
there was no boot in that time
> i also am pretty damn sure i put my eq away when i left, im usually very
careful about that
> just thought i would bug this in case something was up, ive talked to a
friend about it and we are both completely stumpted
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Nov  7 21:12:33 2000
> 
> Closed
> 
> 
Help spell psychic transfer. :)  I dunno if anyone 
beamed ur stuff out, but if it's nothing else chances 
are it's that.

-pedron mumbles something about doors

ps>might doublecheck make sure your guards block the correct exit if 
they're meant to keep folks out of the safe room.
psychic transfer is just how folks would get ur stuff 
out of the safe room past guards blocking the exit but 
not the entrance from/to it.

-----------------

poster: Tigran
subject: closed bug: 37
date: Wed Nov  8 20:52:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 37
Original bug report by Waz on Mon Nov  6 23:47:47 2000

Bug reported from /domains/outside_city/catworld/rooms/hallway3--

somethin wrong with regen in this room...

mob regen i mean...

A cat guarding the castle
A cat guarding the castle
A cat guarding the castle

loot
dig grave
get all
Guard falls to the ground DEAD!
You attack Guard.
Guard falls to the ground DEAD!
You attack Guard.
Guard falls to the ground DEAD!
l
Along a fur-covered hallway exits: 1
A cat guarding the castle
A cat guarding the castle
A cat guarding the castle

they were all killed right after each other, but there's still three in the room...


----------------------------------------------------------------------

Tigran wrote on Wed Nov  8 20:52:20 2000
I do not consider this a bug.  Chances are a reset happened to catch at the most inopportune time for you.

----------------------------------------------------------------------

Tigran wrote on Wed Nov  8 20:52:20 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 52
date: Wed Nov  8 23:59:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 52
Original bug report by Daran on Wed Nov  8 23:53:13 2000

Bug reported from /domains/castles/rooms/kaeber-8--

When I try to use the bitch or bitch LIV emote it changes it to the curse and curse LIV emote

ex.
curse me
You place a thousand curses on the house of the Dread Pirate Daran.
bitch me
You place a thousand curses on the house of the Dread Pirate Daran.

curse
Such language in a high class establishment like this!
bitch
Such language in a high class establishment like this!


----------------------------------------------------------------------

Khosan wrote on Wed Nov  8 23:59:21 2000
fixed after boot

----------------------------------------------------------------------

Khosan wrote on Wed Nov  8 23:59:24 2000

Fixed



-----------------

poster: Khosan
subject: Fixed bug: 50
date: Thu Nov  9 00:34:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 50
Original bug report by Wagro on Wed Nov  8 22:46:20 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_9--

ok, saw a similar report but this is pretty wierd. i come in, kill these 2 guards, walk away a minute later they are back, so i say ok, prolly just a lucky reset, so i killed them, then come back a minute later and there they are again? is there something going on with resets or what?


----------------------------------------------------------------------

Khosan wrote on Thu Nov  9 00:34:11 2000
fixed after boot

----------------------------------------------------------------------

Khosan wrote on Thu Nov  9 00:34:14 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 51
date: Thu Nov  9 00:34:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 51
Original bug report by Wagro on Wed Nov  8 23:31:26 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_1--

as my previous report on repopping, the same thing happened here but with only 1 repopping


----------------------------------------------------------------------

Khosan wrote on Thu Nov  9 00:34:26 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 10
date: Thu Nov  9 14:48:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10
Original bug report by Austin on Thu Nov  2 13:35:52 2000

Bug reported from /domains/outside_city/docks/casino/roulette_room--

At casino I had 6m gold on hand, then I bet 2m of it which should bring me to 4m, then I won 3m which should bring me up to 7m but instead im back at 6m gold again. I dont recall that ever happening before.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:48:29 2000
are you sure you didnt bet an additional 1m somewhere and lose/

clsoing for now no ohte rreports of problems with the casino.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:48:29 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 17
date: Thu Nov  9 14:52:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 17
Original bug report by Wildchild on Fri Nov  3 23:48:00 2000

Bug reported from /domains/blackavar/xphere/vampire/rooms/room16--

This whole area needs it's creator here set for Xphere (the bunghole).


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:52:48 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 18
date: Thu Nov  9 14:54:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 18
Original bug report by Wildchild on Fri Nov  3 23:50:27 2000

Bug reported from /domains/outside_city/aviary/rooms/room27--

Same here with this area, creator is Athena I believe.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:54:01 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 21
date: Thu Nov  9 14:54:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 21
Original bug report by Mirrim on Sat Nov  4 05:50:17 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/queen14--

The two blocking ladies-in-waiting aren't here anymore. Only the one that runs around from room to room is here now.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:54:43 2000
there is no mention of anything else in the code, so have to leave
this up to fizgig to look at.

closing for now

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 14:54:46 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 60
date: Fri Nov 10 04:59:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 60
Original bug report by Tarquin on Fri Nov 10 04:38:52 2000

Bug reported from /wiz/sigwald/tester/animist--

exit from this room is 'glee', but I type glee, and I get the glee emote.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 04:59:11 2000
use 'go glee'.  look at your alises, they are all go north, go south
etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 04:59:20 2000

Closed



-----------------

poster: Marvin
subject: Fixed bug: 54
date: Fri Nov 10 15:28:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 54
Original bug report by Snoop on Thu Nov  9 18:30:16 2000

Bug reported from /domains/city/advguild/plaque_room--

The world shakes as Snoop once again displays the ultimate in open handed combat skills.
*Wrong permissions for opening file /open/logs/marvin/hits for append.
No such file or directory

I am getting spammed with this everytime i hit the hardest on the mud.

*/Snoop the modest.


----------------------------------------------------------------------

Marvin wrote on Fri Nov 10 15:28:44 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 64
date: Fri Nov 10 17:40:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 64
Original bug report by Kazulanth on Fri Nov 10 17:37:28 2000

Bug reported from /domains/castles/rooms/kazulanth-5--

I used a random and got into somewhere in the giant kings castle where a giant king's dagger and a harp were lying on the floor. I picked them up and at the time the harp was an object. I put it into my safe for a while, and then when I took it out again and did 'wear all' it was now an armor that covered the hands.



----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 17:40:22 2000
not a bug, the harp is armor.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 17:40:25 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 66
date: Fri Nov 10 20:24:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 66
Original bug report by Denim on Fri Nov 10 20:23:13 2000

Bug reported from /domains/city/streets/_9_7--

Deeply embedded in the statue is:
a Black Gold Belt

 get belt

You don't see that.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 20:24:16 2000
get belt from statue.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 10 20:24:20 2000

Closed



-----------------

poster: Marvin
subject: Fixed bug: 63
date: Sat Nov 11 14:27:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 63
Original bug report by Denim on Fri Nov 10 17:28:11 2000

Bug reported from /domains/events/azarian/ship/ship1--

l second crewman
This is one of crewman of the Battle Fortress. It seems to be of a low rank as
it shuffles slowly around the room. It is in charge of cleaning and routine
maintenance on the ship. It is surprised to see you here and is deciding
whether it should attack.
He is in excellent shape.
 k second crewman
There is no a second crewman here.



----------------------------------------------------------------------

Marvin wrote on Fri Nov 10 18:03:56 2000
Is this really a bug? Aren't 'a' and 'second' exclusive?

----------------------------------------------------------------------

Khosan wrote on Fri Nov 10 22:08:17 2000
To me this looks like there was a "first crewman" that he could look
at, but which he wasn't allowed to use the kill verb on. This again
relates to the parser change where it won't count objects that it
can't work with.

I am starting to think that was a mistake.

----------------------------------------------------------------------

Marvin wrote on Sat Nov 11 14:27:48 2000

Fixed



-----------------

poster: Marvin
subject: >Fixed bug: 63
date: Sat Nov 11 14:30:22 2000

On Sat Nov 11 14:27:48 2000 Marvin wrote post #473:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 63
> Original bug report by Denim on Fri Nov 10 17:28:11
2000
> 
> Bug reported from /domains/events/azarian/ship/ship1--
> 
> l second crewman
> This is one of crewman of the Battle Fortress. It seems to be of a low
rank as
> it shuffles slowly around the room. It is in charge of cleaning and routine
> maintenance on the ship. It is surprised to see you here and is deciding
> whether it should attack.
> He is in excellent shape.
>  k second crewman
> There is no a second crewman here.
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Marvin wrote on Fri Nov 10 18:03:56 2000
> Is this really a bug? Aren't 'a' and 'second' exclusive?
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Fri Nov 10 22:08:17 2000
> To me this looks like there was a "first crewman" that he could look
> at, but which he wasn't allowed to use the kill verb on. This again
> relates to the parser change where it won't count objects that it
> can't work with.
> 
> I am starting to think that was a mistake.
> 
> ----------------------------------------------------------------------
> 
> Marvin wrote on Sat Nov 11 14:27:48 2000
> 
> Fixed
> 
> 

Dangit =)

Anyway, I dont think this is a bug. He has 'k' aliases to 'kill a'
and 'kill a second X' doesn't work. Don't think it has anything to do with
the parser count.
-M

-----------------

poster: Marvin
subject: Fixed bug: 75
date: Sat Nov 11 23:50:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 75
Original bug report by Phire on Sat Nov 11 21:50:51 2000

Bug reported from /domains/castles/rooms/phire-4--

can you please remove the PBUG from:

\/domains/misc/newbie_school/objects/object9.c: "Has a guild!"  


----------------------------------------------------------------------

Marvin wrote on Sat Nov 11 23:50:28 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 88
date: Mon Nov 13 15:12:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 88
Original bug report by Aleila on Mon Nov 13 08:18:10 2000

Bug reported from /domains/castles/rooms/sinister-11--

Uh, hate to bother you guys, but I got several spells listed as misc.spells rather than having guilds.  I think they were word of god, share hurt, share suffering, summon swarm, burning hands, remove curseand revive companions.  Oops, that is sacrifice spirit not share suffering.
I was wondering what to do about my spells, I think I can use them (only 1 is above 5% anyway) but I am not sure how to train them up.
Thanks
-Aleila


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 15:12:02 2000
you need a reinc, catch a wizard on.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 15:12:02 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 24
date: Mon Nov 13 16:30:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 24
Original bug report by Talgore on Sat Nov  4 23:04:22 2000

Bug reported from /domains/guilds/knight/guild_hall--

I don't get the skill bonus's when I id my knight's belt.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 16:30:14 2000
sigwald fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 16:30:14 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 45
date: Mon Nov 13 16:31:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 45
Original bug report by Wagro on Tue Nov  7 23:36:54 2000

Bug reported from /domains/city/streets/_9_7--

copying desc of blue silvery shirt to show it off to clan, but when i tried got:

*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 16:31:08 2000
already reported.  its due to a change i made in the order
of command handling.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 16:31:08 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 58
date: Mon Nov 13 16:31:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 58
Original bug report by Regan on Thu Nov  9 23:58:00 2000

Bug reported from /domains/city/streets/_9_7--

>check hat
{sales}: Mikkiz grins.
Do you mean the Regan's bard feathered hat, the Killaaz's bard feathered hat or
?

-Regan


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 16:31:41 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 92
date: Tue Nov 14 03:08:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 92
Original bug report by Rizzly on Mon Nov 13 23:59:09 2000

Bug reported from /domains/castles/rooms/kazulanth-77--

"open 2nd safe" yields "You can't wear that."


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 03:08:39 2000
known issue, have ohter reports of it.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 03:08:42 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 95
date: Tue Nov 14 03:09:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 95
Original bug report by Pedron on Tue Nov 14 02:17:28 2000

Bug reported from /domains/city/streets/_9_7--

I saw someone post bug report for check  
and it returns Do you mean Foo's guilditem, bar's guilditem, or ?

check belt does the same thing, asks me if  mean my belt or 
kaos's belt atm.  Thought I'd report.



----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 03:09:27 2000
it was fixed in the inheritable for all guild items, next
boot it will take affect.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 03:09:27 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 96
date: Tue Nov 14 13:53:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 96
Original bug report by Cloud on Tue Nov 14 04:33:58 2000

Bug reported from /domains/city/advguild/plaque_room--

think  tick coming
Ok, when i loged on and had to rinc, i had 922m , now after useing the free rinc machine im worth 904m. Am I nuts, or did something go wrong?
Cloudy


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 13:53:24 2000
I am not seeing this....

>grep -i cloud reincs
[/log/reincs]:
Cloud reinced on Sun Nov 12 18:55:32 2000: Starting with 902524288.000000 exp.,
leaving 902524288.000000 exp. Previous object is /admin/obj/reinc_machine#1277
Cloud reinced on Mon Nov 13 03:19:12 2000: Starting with 902538240.000000 exp.,
leaving 902538240.000000 exp. Previous object is /admin/obj/reinc_machine#1277
Cloud reinced on Mon Nov 13 16:11:10 2000: Starting with 903828160.000000 exp.,
leaving 903828160.000000 exp. Previous object is /admin/obj/reinc_machine#1277


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 13:53:27 2000

Closed



-----------------

poster: Marvin
subject: Fixed bug: 81
date: Tue Nov 14 17:03:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 81
Original bug report by Wildchild on Sun Nov 12 22:35:17 2000

Bug reported from /domains/hyboria/kurisk/zamora/r19--

Rocky Spot [exits: east, west, northwest, northeast, southwest, southeast and`south]

northeast exit says Construction blocks your path. yet the room does exist and you can go southwest from that room to this room


----------------------------------------------------------------------

Marvin wrote on Tue Nov 14 17:03:00 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 28
date: Wed Nov 15 19:57:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 28
Original bug report by Baer on Sun Nov  5 03:46:32 2000

Bug reported from /domains/city/undercity/rooms/room31--

Amulet of Shihuang special has no noticeable affect on anything.
using syntax touch Amulet of Shihuang 


----------------------------------------------------------------------

Baer wrote on Sun Nov  5 03:48:17 2000
After I touch it, the desc changes, and I don't see instructions to touch it anymore, I see a 0.

----------------------------------------------------------------------

Baer wrote on Sun Nov  5 05:13:30 2000
Looks like this works if you aim it.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 15 19:57:50 2000
i redid thsi entire amulet, still does the same thing, minus the
one hidden feature it had.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 15 19:57:52 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 106
date: Fri Nov 17 15:51:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 106
Original bug report by Rizzly on Wed Nov 15 23:48:23 2000

Bug reported from /domains/castles/rooms/kazulanth-77--

My safes randomly switch their positions in my room.  Sometimes one is "a safe," sometimes the other is "a safe."


----------------------------------------------------------------------

Khosan wrote on Fri Nov 17 15:51:09 2000
That is how it is.

----------------------------------------------------------------------

Khosan wrote on Fri Nov 17 15:51:12 2000

Closed



-----------------

poster: Marvin
subject: >closed bug: 106
date: Fri Nov 17 23:12:01 2000

On Fri Nov 17 15:51:12 2000 Khosan wrote post #485:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 106
> Original bug report by Rizzly on Wed Nov 15 23:48:23
2000
> 
> Bug reported from /domains/castles/rooms/kazulanth-77--
> 
> My safes randomly switch their positions in my room.  Sometimes one is "a
safe," sometimes the other is "a safe."
> 
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Fri Nov 17 15:51:09 2000
> That is how it is.
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Fri Nov 17 15:51:12 2000
> 
> Closed
> 
> 

If you name your safes, this wouldn't be a problem.

-----------------

poster: Zifnab
subject: closed bug: 124
date: Sat Nov 18 03:20:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 124
Original bug report by Baer on Sat Nov 18 01:33:00 2000

Bug reported from /domains/castles/rooms/baer-2--

dra give me a k
[inform]: Amerzar has left Red Dragon.
tick soon
dra give me a a
*Kaos nods at you.
dra give me a o
dra give me a s
Baer [dragon]: give me a k 
HP: 1036/1036 SP: 3802/3802 EP: 722/722 x: 13931979 (66%) g: 24456 [7467] 
> dra whats it spell
Baer [dragon]: give me a a 
*could not write: Problem with sendto
Trace written to /log/runtime
Baer [dragon]: give me a o 
HP: 1036/1036 SP: 3802/3802 EP: 722/722 x: 13931979 (66%) g: 24456 [7467] 
> Baer [dragon]: give me a s 
*could not write: Problem with sendto
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 03:20:31 2000
have other reports of this, has to do with the channels
going between the muds.
 (our 3 muds, not intermud)

please dont report anymore, have a bunch of them.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 03:20:34 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 125
date: Sat Nov 18 03:20:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 125
Original bug report by Daran on Sat Nov 18 03:14:13 2000

Bug reported from /domains/castles/rooms/kaeber-8--

Hmm no idea what I did, I was idling in cd,said warp on the chat channel and right after it appeared on chat channel I got:
*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 03:20:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 126
date: Sat Nov 18 03:20:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 126
Original bug report by Daran on Sat Nov 18 03:14:43 2000

Bug reported from /domains/castles/rooms/kaeber-8--

err was idling in my castle....in reference to my last report #125


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 03:20:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 129
date: Sat Nov 18 14:40:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 129
Original bug report by Blue on Sat Nov 18 12:32:26 2000

Bug reported from /domains/city/advguild/plaque_room--

the plaque is only showing the top 10 people


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 14:40:44 2000
plaques working fine.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 14:40:44 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 114
date: Sun Nov 19 03:55:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 114
Original bug report by Zuperb on Thu Nov 16 19:41:18 2000

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

when i touch a globe it says it aintmine


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 16 20:00:59 2000
For now do touch my globe...  Looks like the parser is ignoring
the string message, we are checking whether or not its in 
yoru inventory.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 03:55:02 2000
This was a change in the parser in this version that we are 
now using... I didnt realize that it had happened, (Tigran
actually told me)...

This is why a few things have been acting so strangely.. 
I will fix them as I see them..

as of now though the revive object is fixed.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 03:55:04 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 27
date: Sun Nov 19 03:59:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 27
Original bug report by Malifix on Sun Nov  5 01:44:13 2000

Bug reported from /domains/city/advguild/adv--

i cannot give my second lodestone to someone.  i have unkept it, when i type give second lodestone to blah..absolutely nothing happens..its like its kept..how do i give my second lodestone to someone?


----------------------------------------------------------------------

Khosan wrote on Sun Nov  5 18:03:13 2000
Did you try give 1st lodestone to someone?

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 03:59:55 2000
no answer, closing...

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 03:59:55 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 30
date: Sun Nov 19 04:03:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 30
Original bug report by Wagro on Sun Nov  5 09:35:17 2000

Bug reported from /domains/city/streets/_9_7--

Wildchild throws a net at Jimerson
Wildchild attacks Jimerson.
Wildchild begins to chant.
Wildchild looks like a newbie as he misses Jimerson completely.
You are trapped in a net and unable to move.
Gyntry enters.
Wildchild reports: Hp: 979 (979)  Sp: 1965 (2359)  Ep: 473 (473)
Wildchild waves Hi!
[ 5] A/D (  2%) Wildchild bruises Jimerson.
You are trapped in a net and unable to move.

ok, you get the point, i was told i was trapped in the net through the whole fight, didnt test to see if i was really caught or not but still, it shouldnt say im caught


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:03:53 2000
the net incorrectly set the stun message as "You are....."
instead of using the message syntax of the mud.

This has been fixed...



----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:03:56 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 32
date: Sun Nov 19 04:12:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 32
Original bug report by Smee on Sun Nov  5 19:22:59 2000

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw25--

Jungle is outdoors, etc etc.
Smee


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:12:52 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 33
date: Sun Nov 19 04:13:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 33
Original bug report by Trax on Sun Nov  5 19:23:50 2000

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw25--

Uforia is a jungle...yet I can't find wood because I am not outdoor?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:13:00 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 34
date: Sun Nov 19 04:13:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 34
Original bug report by Arkangyle on Mon Nov  6 06:57:14 2000

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room19--

Pressing the knob to enter this room doesn't echo a message to this room's occupents that anyone arrived.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:13:48 2000
fixed awhile ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:13:51 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 40
date: Sun Nov 19 04:18:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 40
Original bug report by Rydia on Tue Nov  7 05:10:05 2000

Bug reported from /domains/castles/rooms/zuperb-5--

clarifying my eye of dragon bug report. when i said too late, i meant that i pressed the eye at the end of a kill. but exactly as i pressed it, the monster died. so it didnt have a target and shot into me, but i didnt recieve any damage or any adverse effects. sorry for horrible grammer. and spelling.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:18:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 43
date: Sun Nov 19 04:19:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 43
Original bug report by Zyz on Tue Nov  7 18:56:04 2000

Bug reported from /domains/outofwhack/harbor1--

Oddworld ferry does not seem to be giving any messages for arrival, departure, travel. -Zyz


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:19:57 2000
I am getting messages...

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:19:57 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 36
date: Sun Nov 19 04:21:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 36
Original bug report by Denim on Mon Nov  6 21:38:34 2000

Bug reported from /domains/city/buildings/bank--

Viking boots don't id to viking boots.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:21:48 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 44
date: Sun Nov 19 04:27:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 44
Original bug report by Wildchild on Tue Nov  7 19:32:30 2000

Bug reported from /domains/dragon/level2/d2agon30--

No message when a newbie uses warp and leaves the room. I thought there used to be one?


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:27:13 2000
i see a message.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:27:19 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 46
date: Sun Nov 19 04:36:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 46
Original bug report by Mirrim on Wed Nov  8 11:09:39 2000

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

get all from desk doesn't work 


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:36:27 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 48
date: Sun Nov 19 04:39:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 48
Original bug report by Mirrim on Wed Nov  8 11:15:41 2000

Bug reported from /domains/blackavar/shedge/tower/rooms/room70--

get all from trunk doesn't work


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:39:12 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 53
date: Sun Nov 19 04:39:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 53
Original bug report by Zuperb on Thu Nov  9 18:29:37 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/6,9,1--

help password dont work


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:39:48 2000
the command is passwd, added password as help though.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:39:51 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 56
date: Sun Nov 19 04:44:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 56
Original bug report by Fezzick on Thu Nov  9 20:13:17 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_13--

Looks like Tarantia's broken - nothing seems to be repoping - and when the guards do, in particular, they are (for the first time I've ever seen) coming back one at a time...very odd.

Thanks, Fezz.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:44:02 2000
think khosan made a fix for this.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:44:05 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 61
date: Sun Nov 19 04:55:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 61
Original bug report by Lu on Fri Nov 10 06:48:44 2000

Bug reported from /domains/outside_city/aviary/rooms/room24--

Thor's Hammer of Thunderbolts zaps with electricity!
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
thor hammer bugged on me
-lu


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:55:01 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 62
date: Sun Nov 19 04:56:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 62
Original bug report by Hierokliff on Fri Nov 10 09:23:47 2000

Bug reported from /domains/blackavar/southernw/cats/urborg3--

Purrja are spamming even though its guards are all dead...

Purraj helps Purraj against you!
Purraj helps Purraj against you!
Purraj helps Purraj against you!
Purraj helps Purraj against you!
Purraj helps Purraj against you!
Purraj helps Purraj against you!



----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:56:16 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 65
date: Sun Nov 19 04:57:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 65
Original bug report by Fox on Fri Nov 10 19:47:02 2000

Bug reported from /domains/castles/rooms/fox-4--

"Elven steel chainmail" doesn't id to 'steel chainmail'.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:57:13 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 69
date: Sun Nov 19 04:58:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 69
Original bug report by Wildchild on Sat Nov 11 01:53:59 2000

Bug reported from /domains/castles/rooms/wildchild-3--

Bloodstained Knife (from the troll torturer) needs another id, only id's to knife atm


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:58:07 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 71
date: Sun Nov 19 04:58:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 71
Original bug report by Urg on Sat Nov 11 13:21:34 2000

Bug reported from /domains/castles/rooms/urg-3--

btw - orcs kings sword is MAJORLY out of tune - it allows people to make up an advantage of 2-5meg worth, both in arena and when soloing monsies - this seems very wrong as it is meant to be a newbie wep - and it is useless investing in a more expensive wep as you cant wield two, and there isnt a special!


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:58:41 2000
marvin fixed
marvin fixed

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:58:41 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 74
date: Sun Nov 19 05:02:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 74
Original bug report by Kazulanth on Sat Nov 11 20:04:57 2000

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br3--

cast arrow of light at first baby
You begin to chant.
You finish the chant.
You mutter the words 'phang hall!'
cast arrow of light
You hurl a holy arrow of light at Baby Zombie Beaver!
You begin to chant.
Baby Zombie Beaver hits Kazulanth 0 times.
--------| New Round |--------
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
HP: 1052|1072 SP: 1960|2375 EP: 526|526
[Kazulanth]: is in good condition.
[Baby Zombie Beaver]: is not in good shape.
Kazulanth hits Baby Zombie Beaver 1 time.
Baby Zombie Beaver hits Kazulanth 2 times.



----------------------------------------------------------------------

Kazulanth wrote on Sat Nov 11 21:13:30 2000
I noticed that this happens the round before my arrow of light spell goes off, always.

----------------------------------------------------------------------

Tigran wrote on Sat Nov 11 21:19:39 2000
*NO TARGET sent to a targetted action!!
Object: /std/race/gargoyle#196 (/std/modules/messages.c) at line 369

#0: 'heart_beat' at /std/race/gargoyle#196 (/admin/std/combat/endround.c) at
line 86
#1: 'do_round' at /std/race/gargoyle#196 (/admin/std/combat/combat.c) at line
609
#2: 'do_combat_round' at /std/race/gargoyle#196 (/admin/std/combat/combat.c) at
line 519
#3: 'special_attack' at /domains/outside_city/beanstalk/items/gdagger#2402 at
line 30
#4: 'combat_targetted_action' at /std/race/gargoyle#196
(/std/modules/messages.c) at line 403
#5: 'combat_targetted_action2' at /std/race/gargoyle#196
(/std/modules/messages.c) at line 369

------/std/modules/messages.c:369 - combat_targetted_action2(0, "$P dagger
tears into $p1 throat!
", NULL, NULL, ({ ... }))
locals: NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
    {
        INFORM->tell_wizards(
          "NO TARGET sent to a targetted action in "+file_name(
            this_object())+". FIX IT! esp. if its in a special attack of a
monster.\n");
        error(
=>        "NO TARGET sent to a targetted action!!\n");
        return;
    }
    who = ({ this_object(), target });
    if (pointerp(msg))
        msg = msg[random(sizeof(msg))];
nog
'ok..i posted additional information about it
nog
'not a roblem.
wave
home
home


l
home
l

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:02:37 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 76
date: Sun Nov 19 05:06:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 76
Original bug report by Paraqlitos on Sun Nov 12 00:16:48 2000

Bug reported from /domains/city/streets/_14_5--

The stone dagger from the earthmage near Jark on blackavar is unchestable.
-paraqlitos


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:06:14 2000
thsi is intentional, especially considering the file name is
nosave....

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:06:17 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 78
date: Sun Nov 19 05:15:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 78
Original bug report by Erec on Sun Nov 12 16:10:52 2000

Bug reported from /domains/castles/rooms/erec-2--

If I reconnect, rather than quitting and reentering, finger shows me as having been on the entire time, even if there was a 10 hour break.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:15:32 2000
thats because finger is based on when your _body_ entered the
game.. when you go link dead you do not get a new body.

relatively minor thing, that I dont think is too important.
if it bothers you dont go link dead.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:15:32 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 80
date: Sun Nov 19 05:18:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 80
Original bug report by Astakinthos on Sun Nov 12 19:58:33 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/5,10,1--

tried to cast spray holy water against a paladin... return message was 'Your faith is not strong enough against $t.' <-----

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:18:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 82
date: Sun Nov 19 05:21:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 82
Original bug report by Wagro on Sun Nov 12 23:09:36 2000

Bug reported from /domains/blackavar/brook/brook2/rooms/room1--

You mutter the words 'die motherfucker!'
You hold your fist up in the air, but Orc seems hardly affected.
Orc falls to the ground DEAD!

i thought the death spell either finished off mosies or did no damage, and this is certaintly not the correct wording of the 'successfu;' death spell


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:21:01 2000
your correct its not a successful death spell, it failed..

with combat silent on this coudl easily happen.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:21:04 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 83
date: Sun Nov 19 05:21:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 83
Original bug report by Mikul on Mon Nov 13 03:28:27 2000

Bug reported from /domains/outside_city/village/map/hutx1y18--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
think Ribbit
Trace written to /log/runtime

On killing Quylt 1n of this room


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:21:22 2000
tthis whole area needs to be fixed, and is again closed.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:21:25 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 85
date: Sun Nov 19 05:23:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 85
Original bug report by Storme on Mon Nov 13 03:36:50 2000

Bug reported from /domains/city/advguild/adv--

You see the shape of Wagrotaking form into the room. - Should have a space after his name.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:23:55 2000
no clue what this is from, closing.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:23:55 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 86
date: Sun Nov 19 05:24:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 86
Original bug report by Lu on Mon Nov 13 07:44:06 2000

Bug reported from /domains/misc/hell_ress_room--

Tigger links his mind with hell and offers to revive you.
Tigger offered to revive you, look at the magical globe in your inventory.
touch globe
You touch the magical globe.
You are brought back from the dead.
You feel refreshed.
You fall to the ground dazed.
FFIwest
Hall of Resurrection [exits: west]
 Filled with the souls of those not yet ready to die, to burn for eternity.
They wait for a second chance. A redemption of sorts. They pray to the powerful
clerics of the living to reviv
tigger rev'ed me but im alive in hell., lost the exp but am in hell
gonna try to ride boat
-lu, in hell but alive and kicking


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 13 15:11:26 2000
where is your start location?

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:24:41 2000
no answer as to where tigger was, or where your start
location was.

closing

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:24:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 90
date: Sun Nov 19 05:25:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 90
Original bug report by Energystar on Mon Nov 13 20:06:37 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_13--

 Thought I read something about reporting this in the news a while back, so here it is:

 The north and east walls of the city meet here. To the south extends 6th
 street and to the west is Axe street. 
 A Tarantian guard marches by stiffly 
 A Tarantian guard marches by stiffly 
 kill all
 You attack nondescript thing.
 You attack Guard.
 You attack Guard.


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:25:26 2000
this doesnt help much, please dont kill them, get a wizard so
that we can get the file name of the object.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:25:26 2000

Closed



-----------------

poster: Wagro
subject: >closed bug: 85
date: Sun Nov 19 05:25:44 2000

On Sun Nov 19 05:23:55 2000 Zifnab wrote post #516:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 85
> Original bug report by Storme on Mon Nov 13 03:36:50
2000
> 
> Bug reported from /domains/city/advguild/adv--
> 
> You see the shape of Wagrotaking form into the room. - Should have a space
after his name.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 05:23:55 2000
> no clue what this is from, closing.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 05:23:55 2000
> 
> Closed
> 
> 
I think this is from when i used word of recall

-----------------

poster: Zifnab
subject: closed bug: 97
date: Sun Nov 19 05:27:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 97
Original bug report by Pedron on Tue Nov 14 07:44:35 2000

Bug reported from /domains/blackavar/city/merrsq--

not sure if it's a bug or someone's beating me to the guards, but they 
don't seem to have reset for almost 2 hours now and the gate has 
been locked the whole time.   Can't get in to join berskerer guild.



----------------------------------------------------------------------

Khosan wrote on Tue Nov 14 15:40:14 2000
Someone screwed up. The code looks like this:

set_objects ( ([
PALACE + "item/palacegate.c" : ({ "east" }),
PALACE + "monster/cityguard.c" : 2,
"/domains/city/tunnels/portals/blackavar_portal.c" : 1,
]) );

set_objects( ([
__DIR__"monster/citizen" :1,
__DIR__"monster/citizen2" :1,
]) );
The second set_objects will override the first, so the guards wont
reset (except for the first time). I am at work so can't edit this now.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:27:14 2000
i fixed this a couple of days ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:27:14 2000

Closed



-----------------

poster: Baer
subject: >closed bug: 86
date: Sun Nov 19 05:29:23 2000

On Sun Nov 19 05:24:41 2000 Zifnab wrote post #517:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 86
> Original bug report by Lu on Mon Nov 13 07:44:06
2000
> 
> Bug reported from /domains/misc/hell_ress_room--
> 
> Tigger links his mind with hell and offers to revive you.
> Tigger offered to revive you, look at the magical globe in your inventory.
> touch globe
> You touch the magical globe.
> You are brought back from the dead.
> You feel refreshed.
> You fall to the ground dazed.
> FFIwest
> Hall of Resurrection [exits: west]
>  Filled with the souls of those not yet ready to die, to burn for eternity.
> They wait for a second chance. A redemption of sorts. They pray to the
powerful
> clerics of the living to reviv
> tigger rev'ed me but im alive in hell., lost the exp but am in hell
> gonna try to ride boat
> -lu, in hell but alive and kicking
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Nov 13 15:11:26 2000
> where is your start location?
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 05:24:41 2000
> no answer as to where tigger was, or where your start
> location was.
> 
> closing
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 05:24:41 2000
> 
> Closed
> 
> 
I remember this happening. Tigger revived while on a ferry. This was
just after you removed the blocking of spells on ferries.

-----------------

poster: Zifnab
subject: closed bug: 99
date: Sun Nov 19 05:29:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 99
Original bug report by Pedron on Tue Nov 14 11:13:19 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_1--

was 1 guard and 1 nondescript thing in this room, not 
sure what happened here.



----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:29:29 2000
see other report.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 05:29:32 2000

Closed



-----------------

poster: Khosan
subject: >closed bug: 56
date: Sun Nov 19 07:34:48 2000

On Sun Nov 19 04:44:05 2000 Zifnab wrote post #504:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 56
> Original bug report by Fezzick on Thu Nov  9 20:13:17
2000
> 
> Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_13--
> 
> Looks like Tarantia's broken - nothing seems to be repoping - and when the
guards do, in particular, they are (for the first time I've ever seen)
coming back one at a time...very odd.
> 
> Thanks, Fezz.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 04:44:02 2000
> think khosan made a fix for this.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 19 04:44:05 2000
> 
> Closed
> 
> 
Actually, the fix made it like this - which was how it was supposed to
be all every since I recoded resets. The average time between monster
resets in tarantia is now like every other area in the mud. It used to
have much faster repop rate because of the bug that got fixed.

Monsters are supposed to come back on at a time.

-----------------

poster: Zifnab
subject: closed bug: 136
date: Sun Nov 19 22:48:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 136
Original bug report by Gyntry on Sun Nov 19 21:31:25 2000

Bug reported from /domains/castles/rooms/wildchild-19--

You open a safe.
*Can't catch eval cost too big error.
Trace written to /log/runtime
I dunno what that was...
Gyntry


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 22:48:06 2000
open it and close it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 22:48:15 2000
err i mean close it and reopen it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 22:48:15 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 137
date: Sun Nov 19 22:48:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 137
Original bug report by Khi on Sun Nov 19 21:35:14 2000

Bug reported from /domains/city/streets/_9_7--

Guest-1 tells you: Guest is messed up I can do xp if
I use the reinc-machine

Guess guest's shouldn't be able to use the
reinc-machine at all? :-)

Khi


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 22:48:39 2000
doesnt really matter, guests arent saved.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 22:48:39 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 98
date: Mon Nov 20 05:27:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 98
Original bug report by Pedron on Tue Nov 14 07:47:47 2000

Bug reported from /domains/blackavar/goblin/room0--

goblin guards here aren't loading with their cheap equipment 
or loot.  pretty sure they used to have at least some 
gold and a cheap helmet and sword or something.


----------------------------------------------------------------------

Krellen wrote on Mon Nov 20 05:27:16 2000
No such equipment on these monsters.  Not a bug.

----------------------------------------------------------------------

Krellen wrote on Mon Nov 20 05:27:25 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 143
date: Mon Nov 20 05:35:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 143
Original bug report by Squee on Mon Nov 20 01:46:42 2000

Bug reported from /domains/blackavar/shedge/tower/rooms/room26--

Uhm, this is outside.....and I can't cast Rock Rain...


----------------------------------------------------------------------

Krellen wrote on Mon Nov 20 05:35:56 2000
I decided a while back that this area, while being "outside", was too cultivated to qualify as wilderness.  Since the weather code doesn't allow a distinction between anything more than outside and inside, for now (until I find a free month to rewrite weather, perhaps,  ;) druid spells will be useless here.

----------------------------------------------------------------------

Krellen wrote on Mon Nov 20 05:35:59 2000

Closed



-----------------

poster: Tigran
subject: closed bug: 139
date: Tue Nov 21 05:09:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 139
Original bug report by Areu on Sun Nov 19 22:38:39 2000

Bug reported from /domains/castles/rooms/areu-2--

This isn't reproduceable every time but occasionally I enter
red dragon (starting point is my castle (second room)) and
the steel door is not present.  Is usually blocks the south
from the second room in my castle but when this occurs,
I am able to go south when I should be able to.  This is
low priority because after going south, the door is present
from that other room and blocks the north.


----------------------------------------------------------------------

Tigran wrote on Tue Nov 21 05:09:51 2000
This is a well known bug with castles and doors.  Eventually we'll fix it.

----------------------------------------------------------------------

Tigran wrote on Tue Nov 21 05:09:51 2000

Closed



-----------------

poster: Tigran
subject: closed bug: 142
date: Tue Nov 21 05:12:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 142
Original bug report by Squee on Mon Nov 20 00:57:43 2000

Bug reported from /domains/city/streets/_9_7--

Ok, I'm getting a lil piossed at this.
When someone shows me a Huge Mithrill Hammer it says I can wield it one handed.
BUT, when I try, I can't even wield it with 2!


----------------------------------------------------------------------

Tigran wrote on Tue Nov 21 05:12:12 2000
This was already bugged and closed.  It's because the long description is based upon the person who has the hammer.  To be more specific, the initiator of the command is what this is based upon.  It's a bug, but low priority.  For now deal with it and stop getting 'piossed' (wow, where'd you learn to spell?)

----------------------------------------------------------------------

Tigran wrote on Tue Nov 21 05:12:18 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 148
date: Tue Nov 21 05:49:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 148
Original bug report by Adjudicator on Tue Nov 21 05:13:55 2000

Bug reported from /domains/mists/city/shops/general_shop--

Sold an egg to the store by mistake, and when I got it back it gave me this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 21 05:49:11 2000
fixed.. they are no longer sellable, which is the real cause
for the above.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 21 05:49:14 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 150
date: Tue Nov 21 17:31:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 150
Original bug report by Chemosh on Tue Nov 21 17:25:58 2000

Bug reported from /domains/city/advguild/plaque_room--

i think my marriage status is broken.. i am single and it says i am still married..must be of nuking and being married at the time... either that or aleila is buggin..either way aleila and i wanna get hitched


cheers



----------------------------------------------------------------------

Zifnab wrote on Tue Nov 21 17:31:13 2000
need to be a bit mroe specific....

grep spouse /data/players/c/chemosh.o
No matches found.
grep spouse /data/players/a/aleila.o
No matches found.

@ .chemosh->query_spouse_name()
0

Looks to me like you are not married.
**

Has nothing to do with nuking, other than the 
person you were married to prior will still be 
married to you.  BUt as far as you are concerned
your spouse is removed when you are.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 21 17:31:16 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 108
date: Wed Nov 22 08:08:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 108
Original bug report by Xarlok on Thu Nov 16 03:58:56 2000

Bug reported from /domains/city/advguild/explore_room--

When I look at my Ash's Sword it says that i can wield it in one hand, but
when i wield it it takes both hands.


----------------------------------------------------------------------

Mixer wrote on Wed Nov 22 08:07:50 2000
This # of hands message is irrelevant and will be removed.

Your str now dictates how weap[ons are wielded.

----------------------------------------------------------------------

Mixer wrote on Wed Nov 22 08:08:26 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 156
date: Wed Nov 22 16:07:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 156
Original bug report by Killaaz on Wed Nov 22 14:27:22 2000

Bug reported from /domains/city/streets/_9_7--

score killaaz
You may only look at newbies score.
Score whom?


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 22 16:07:19 2000
this was fixed
was a temporary typo i had.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 22 16:07:19 2000

Closed



-----------------

poster: Nyx
subject: Fixed bug: 154
date: Wed Nov 22 18:47:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 154
Original bug report by Wagro on Wed Nov 22 06:46:52 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room26--

bknight LIV does say who used emote


----------------------------------------------------------------------

Nyx wrote on Wed Nov 22 18:47:12 2000
Not really illegal, but a wierd emote anyway.

----------------------------------------------------------------------

Nyx wrote on Wed Nov 22 18:47:15 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 162
date: Thu Nov 23 02:11:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 162
Original bug report by Trax on Thu Nov 23 01:58:14 2000

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw13--

Most rooms in Uforia are still indoors when it should be in the Jungle.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 23 02:11:56 2000
be fixed after boot.  a few of them had their own inherit written, 
I fixed the ones that didnt earlier.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 23 02:11:59 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 172
date: Fri Nov 24 14:04:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 172
Original bug report by Baer on Fri Nov 24 09:02:18 2000

Bug reported from /domains/city/streets/_9_7--

This just doesnt make sense
> eat all
Kalon enters.
You eat some turkey.
You feel full.
You eat lamb chop
You eat lamb chop
You eat lamb chop
You eat lamb chop
You eat lamb chop
You eat lamb chop
You eat lamb chop

You are full after eating the turkey, but eat everything else anyway.
It has happened a few times..


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 24 14:04:43 2000
the turkey has a you feel full message after you eat it..
you are only allowed to eat he turkey every so often, 
just ignore it.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 24 14:04:46 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 127
date: Sat Nov 25 04:30:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 127
Original bug report by Squee on Sat Nov 18 07:34:02 2000

Bug reported from /domains/misc/hell--

Your warhide deflects Cheshire Cat's blast as if it were nothing.
You fall to the ground DEAD!

Hmmmm
If it was nothing, how exactly did it kill me?


----------------------------------------------------------------------

Mixer wrote on Wed Nov 22 08:17:58 2000
Did you have combat silent on?  If so there might have been other hits...

Anyway deflection doesn't mean you took NO damage, just less.

----------------------------------------------------------------------

Mixer wrote on Sat Nov 25 04:30:53 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 70
date: Sat Nov 25 19:16:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 70
Original bug report by Paraqlitos on Sat Nov 11 05:27:27 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_7--

I've got a bunch of summoned food in my inventory, and when I type eat all, I get the message "There is nothing here that works with that verb". I've also tried dropping it on the ground and typing eat all, and I get the same message.
It does work if I type eat a food, though.
Thanks,
paraqlitos


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:16:26 2000
Fixed... the message you get that says it doesnt work with 
this verb etc, is kind of silly, but the best i coudl 
do at the time.  I think i have another idea that will help
build a useful message.


Anyway eat all works, if your stuffed you will get that doesnt work message.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:16:35 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 79
date: Sat Nov 25 19:16:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 79
Original bug report by Rizzly on Sun Nov 12 18:02:52 2000

Bug reported from /domains/castles/rooms/kazulanth-77--

I type "put all in 2nd safe" and i see "There are only 2 of them."


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:16:56 2000
known issue, I actually know the fix for it now.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:16:59 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 84
date: Sat Nov 25 19:17:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 84
Original bug report by Tigran on Mon Nov 13 03:33:30 2000

Bug reported from /domains/city/islandmap/x4y32--

the CVS commands do not appear to be working.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:17:08 2000
khosan fixed this.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:17:11 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 100
date: Sat Nov 25 19:18:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 100
Original bug report by Zuperb on Tue Nov 14 15:56:01 2000

Bug reported from /domains/mists/blight/rooms/blight40--

just one of the agros attacks me


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:18:11 2000
not necessarily a bug, there is a random factor that
allows you to not get attacked.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:18:11 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 105
date: Sat Nov 25 19:20:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 105
Original bug report by Phire on Wed Nov 15 22:01:17 2000

Bug reported from /domains/castles/rooms/phire-6--

I am empty handed.

I unlock my safe:
You turn the dials on the safe.
There is a small *click*
>> open 3rd safe
[ Adamantium long sword ]: You are not wielding that.

and the safe does not have any swords in it.

a bit weird


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:20:05 2000
again known issue with the messages.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:20:05 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 107
date: Sat Nov 25 19:21:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 107
Original bug report by Tigger on Thu Nov 16 03:15:01 2000

Bug reported from /domains/outside_city/farms/farm1/map/x12y36--

cough  tock! 
Hi! I have a green robe of Raena. The special defense thingy on it incorrectly reports as the white glove of Raena special. I have been informed by Arkangyle that the special IS supposed to be built into the robe as well as the glove, it's just incorrectly reporting as the glove's special, since the report text wasn't changed. Arkangyle suggested reporting this. 
Tigger


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:21:51 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 111
date: Sat Nov 25 19:28:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 111
Original bug report by Lu on Thu Nov 16 09:05:10 2000

Bug reported from /domains/blackavar/underw/cave/dug_9--

this has to do with excalibur.  I am wielding it and when i type get all it says that i need ot unwield it first, in a dragon party i unwielded it and trax picked it up, he wield unwield and baer got it, same thing until i got it back. dont knw if its a bug or supposed to do that so  i thought id report it
-lu


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:28:09 2000
just fixed it i think.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:28:09 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 110
date: Sat Nov 25 19:29:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 110
Original bug report by Arkangyle on Thu Nov 16 08:03:49 2000

Bug reported from /domains/city/streets/_9_7--

get all in cs ...

[ Excalibur the Great ]: [Excalibur the Great]: You'll have to unwield it first.

of course, I don't have it, trying to grab from others' inventory :)


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:29:12 2000
just fixed this..   let the event pick its winner, then 
told that winner to come get it, so i didnt have to wait long.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:29:15 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 113
date: Sat Nov 25 19:30:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 113
Original bug report by Pedron on Thu Nov 16 19:40:15 2000

Bug reported from /domains/city/streets/_9_7--

Belt Event- I got the belt from statue and 
it did a logruntime error whatsits 
bug.

Didn't log it, but pretty sure there's a log of that error in an events dir somewhere.

-pedron had a warrior's belt guild item on at the time.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:30:00 2000
too late to get thsi now.. have to wiat until it happens again.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:30:12 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 183
date: Sat Nov 25 23:31:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 183
Original bug report by Zuperb on Sat Nov 25 20:23:12 2000

Bug reported from /domains/outofwhack/map/x13y47--

map output in odd world looks kinda odd...


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 23:30:59 2000
already been reported.. deleting this one.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 23:31:02 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 186
date: Sun Nov 26 17:13:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 186
Original bug report by Trax on Sun Nov 26 14:34:24 2000

Bug reported from /domains/outside_city/farms/farm1/map/x8y27--

Lamb chops in the shop in RDC are 300 gold a pop...I had exactly 6000 gold on hand and went to buy 20 chops...20X300=6000....however it only lets me get 19 and it tells me that I don't have enough gold for the 20th chop...the shop is over charging :(


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 17:13:45 2000
there is a charisma check that is not shown in the cost
when you do list..

I personally dont like that, as the price may go up, I would
rather it not do that, and may change it.

Sorry I should of said the price may go up when you buy it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 17:13:45 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 188
date: Sun Nov 26 19:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 188
Original bug report by Waz on Sun Nov 26 19:12:32 2000

Bug reported from /domains/outside_city/farms/farm1/map/x24y21--

when moving west in this vmap, all the rooms to the east on my level 
turn bold green instead of just green.  When i walk back east, they turn back 
to just green


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 19:30:18 2000
already have reports of this. results of tigrans changes a few
days ago.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 19:30:21 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 158
date: Sun Nov 26 20:14:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 158
Original bug report by Max on Wed Nov 22 17:23:37 2000

Bug reported from /domains/outside_city/farms/farm1/map/x6y18--

I am in the horses area and when I move all the f's to the right of me are bright green and all the rest are dark green.


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:14:24 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 168
date: Sun Nov 26 20:25:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 168
Original bug report by Wagro on Thu Nov 23 10:58:32 2000

Bug reported from /domains/blackavar/map/x28y37--

bridge here is blue but is supposed to be red iirc


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:25:32 2000
No, it is supposed to be bold white.

----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:25:35 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 185
date: Sun Nov 26 20:29:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 185
Original bug report by Xphere on Sun Nov 26 07:56:50 2000

Bug reported from /domains/city/streets/_9_7--

i typed channels invite para paraqlitos and it gave: Bad argument 1 to call_other() Expected: string or array or object Got : 0


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 14:25:47 2000
the channel didnt exist yet....

void invite(string channel, string invitee, object who)
{
    object p = find_body( lower_case(invitee) );
=>    if (channels[channel]->invite(who, invitee))
    {
        channels[channel]->send( who,
          "*invited " + invitee + " to the channel.*");


error was bad arg 1 to call other.

----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:29:16 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 118
date: Sun Nov 26 20:33:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 118
Original bug report by Impulse on Fri Nov 17 04:29:21 2000

Bug reported from /domains/outside_city/aviary/rooms/room48--

I just noticed today with some help from Xphere and Wildchild, that high energy focus is only visible during combat if combat silent generic is off.
Other masteries like commune with nature are still visible when generic is on, as long as skill action is off.
Is this on purpose or is one of the two slightly in err?


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:33:38 2000

Closed



-----------------

poster: Khosan
subject: closed bug: 134
date: Sun Nov 26 20:36:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 134
Original bug report by Seth on Sun Nov 19 14:41:22 2000

Bug reported from /domains/city/streets/_10_7--

Was in cs when Kaos and Austin started fighting.

Kaos leaves east.
Falcon, familiar and Bear hit Kaos 6 times.
Kaos hits Austin 6 times.
Bear hits Kaos 4 times.
Falcon hits Kaos 2 times.
familiar hits Kaos 2 times.
Austin hits Kaos 2 times.

They were not in the room.



----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:36:05 2000
This is a driver bug. Nothing we can do about it.

----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:36:08 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 141
date: Sun Nov 26 20:38:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 141
Original bug report by Xphere on Sun Nov 19 23:29:37 2000

Bug reported from /domains/misc/hell_ress_room--

channels invite fuge energystar: *Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime 


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:38:29 2000

Fixed



-----------------

poster: Khosan
subject: closed bug: 147
date: Sun Nov 26 20:40:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 147
Original bug report by Wagro on Tue Nov 21 05:06:36 2000

Bug reported from /domains/blackavar/city/arena/challenge_room--

if you die in the arena the suck goes away even before event ends


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:40:11 2000
This is a known issue. You will also lose nosuck if you die in the
arena. I don't think this is a bigger problem that you can just quit
and relogin to get rid of suck. Some day I hope we implement
persistent abjurations that could help this problem.

----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:40:11 2000

Closed



-----------------

poster: Khosan
subject: Fixed bug: 163
date: Sun Nov 26 20:41:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 163
Original bug report by Jaws on Thu Nov 23 05:34:51 2000

Bug reported from /domains/outofwhack/map/x15y39--

prob already heard but background colors are nor resetting - makin odd world look even odder

----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:41:41 2000

Fixed



-----------------

poster: Khosan
subject: Fixed bug: 166
date: Sun Nov 26 20:42:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 166
Original bug report by Wagro on Thu Nov 23 10:54:14 2000

Bug reported from /domains/blackavar/map/x47y49--

the mountains are showing up as green on the ansi for vmaps


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:42:08 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 119
date: Sun Nov 26 20:57:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 119
Original bug report by Pedron on Fri Nov 17 05:25:39 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_10--

nondescript thing in this room


----------------------------------------------------------------------

Khosan wrote on Sun Nov 26 20:33:29 2000
Combat silent is not an accurate science. I view it as a take it or
leave it feature.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 20:57:46 2000
actually this was fixed...

the street inherit for tarantia was picking up the inherit 
for the monsters I for them awhile ago.
I had tried to exclude that file, but forgot the .c on the end when
removing it...


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 20:57:46 2000

Closed



-----------------

poster: Khosan
subject: >closed bug: 119
date: Sun Nov 26 21:13:27 2000

On Sun Nov 26 20:57:46 2000 Zifnab wrote post #560:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 119
> Original bug report by Pedron on Fri Nov 17 05:25:39
2000
> 
> Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_10--
> 
> nondescript thing in this room
> 
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Sun Nov 26 20:33:29 2000
> Combat silent is not an accurate science. I view it as a take it or
> leave it feature.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 26 20:57:46 2000
> actually this was fixed...
> 
> the street inherit for tarantia was picking up the inherit 
> for the monsters I for them awhile ago.
> I had tried to exclude that file, but forgot the .c on the end when
> removing it...
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Nov 26 20:57:46 2000
> 
> Closed
> 
> 

Heh my comment was ment for another bug report. I must have typoed the
bug number.

-----------------

poster: Zifnab
subject: closed bug: 190
date: Sun Nov 26 22:20:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 190
Original bug report by Zuperb on Sun Nov 26 22:14:26 2000

Bug reported from /domains/city/streets/_4_9--

the store spell didnt unleah it, it just startet to cast it..


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 22:15:50 2000
this makes no sense? can you be a bit more specific.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 22:20:29 2000
closing this one, which is the original report...

you guys can use 'bt' or 'bug_tracker' to view/update/delete
all your old bug reports.  no need to report an entirely 
new one.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 22:20:29 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 192
date: Mon Nov 27 02:04:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 192
Original bug report by Tektor on Mon Nov 27 01:50:06 2000

Bug reported from /domains/castles/rooms/zuperb-14--

Trigon and Tomten were in the room, Tomten pked me during ToD. Neither of them got any eq. So the eq is gone. Dunno if it dested in the corpse or what nothing worthwhile really but can't afford it again, and Wouldn't have minded it going to someone.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 02:04:06 2000
shrug, I tested it, and i dropped a corpse just now, 
with equipment on it.  so I must say that you did drop a corpse, 
that there was equipment on it, and that someone did get it.

I had the equipment kept and wielded, and it unwielded, and unkept it
and put it onthe corpse, the corpse got put in the room with me

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 02:04:06 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 193
date: Mon Nov 27 15:03:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 193
Original bug report by Asharak on Mon Nov 27 15:00:24 2000

Bug reported from /domains/outside_city/aviary/rooms/room6--

Hmm, wonder about this: I visited at the village east from RD city, where
cough .
Kwril and some other eq monster is. The prob there is I couldn't get out from
there with my friend Dritthil and Amerzar. It only said "east", couldn't go "out" like
cough Tick.
always before. I don't know is it a bug or what, but I reported anyway.
     Thanks,
           -Asharak


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:03:06 2000
yeah i removed the wrong exit....

Although I am guessing which room you mean as you didn't issue 
the bug report from the room where the bad exit was.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:03:06 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 194
date: Mon Nov 27 15:11:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 194
Original bug report by Asharak on Mon Nov 27 15:10:22 2000

Bug reported from /domains/outside_city/aviary/rooms/room10--

The village to the east from RD city. Couldn't get out from there, dont know why.
When I enter the village, can't get from this room out. Only exits are "east".
That exits gives way to the village itself, but cannot get out from that area.
The same room, where the "out" dir used to be (same room you enter after typing village)
has only one exit, and it's back to east. Wonder where did it lost, maybe it has changed or
something..or it's just a bug. The guestion I ask, if that have you changed
the are exit to be as hidden. (it wasn't before)
Hard to tell what i mean, but I don't understand the situation.
Thanks,
     -Asharak


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:11:58 2000
as my previous answer to you said.  Since you arent bug reporting
it from the room where the bad exit is.  I took a guess at which room
you meant.

There was never an 'out' exit, there was a 'south' exit. that exit 
was accidently commented out by me, i commented out the wrong line.

I uncommented south, and commented out the east exit. 
the area is closed.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:11:58 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 197
date: Mon Nov 27 19:10:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 197
Original bug report by Talgore on Mon Nov 27 19:04:48 2000

Bug reported from /domains/city/buildings/clan_hall--

*(s)printf(): More arguments specified than passed. (arg: 0)
Trace written to /log/runtime
 Got that when trying to add %^BOLD%^WHITE%^ to a clan title
and doing clan level.


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 19:10:32 2000
real curious how you did that.   titles get the color stripped
out of them, (or are supposed to).  I just changed this to 
use the simul_efun remove_ansi() to do this, instead of the
call to teminal color, but the idea is the same, it shouldnt 
lf happened.  

Remove the ansi from the title, and the error will go away.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 19:10:32 2000

Closed



-----------------

poster: Nyx
subject: closed bug: 195
date: Mon Nov 27 20:43:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 195
Original bug report by Mikul on Mon Nov 27 18:20:16 2000

Bug reported from /domains/blackavar/dcastle/rooms/room5--

exits are very odd here
room----room
    \
     \ 
      room

But lower room is same as upper room

Just stand here, and go in out :)
l


----------------------------------------------------------------------

Nyx wrote on Mon Nov 27 20:43:07 2000
Not really. There are two doors on one wall. Picture a huge wooden door for opening to let in cariages and buggies, and one small door next two it. Both doors go to the same room, but one is big and directly in front, the other small and off the side. 

----------------------------------------------------------------------

Nyx wrote on Mon Nov 27 20:43:11 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 200
date: Tue Nov 28 02:12:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 200
Original bug report by Fox on Tue Nov 28 00:30:56 2000

Bug reported from /domains/misc/hell_ress_room--

event Event 'Nosuck' has started
I get Nosuck stats...
about a minute later Nosuck stats leaves me and died from that...
5 minutes after I die, NoSuck ends.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 02:12:24 2000
there are things that can happen to you that can force
nosuck off.  We had plans to solve that, havent gotten 
around to doing it yet.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 02:12:24 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 199
date: Tue Nov 28 02:17:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 199
Original bug report by Astakinthos on Mon Nov 27 23:48:35 2000

Bug reported from /domains/misc/hell_ress_room--

*bog* I have entered notes 50 and 51 in my notebook.. but 'note' only displays upto 49... *ponders*

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 02:17:10 2000
slight problem with the checks and a >/< sign.

Notebooks only hold 50, so that 51 is lost.

It now displays all 50.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 02:17:10 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 198
date: Tue Nov 28 03:21:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 198
Original bug report by Astakinthos on Mon Nov 27 23:48:12 2000

Bug reported from /domains/misc/hell--

I have entered notes 50 and 51 in e

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 02:17:22 2000
see the above

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 03:21:26 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 201
date: Tue Nov 28 14:25:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 201
Original bug report by Max on Tue Nov 28 00:35:25 2000

Bug reported from /domains/castles/rooms/cloud-12--

When I hit i, it shows up as just a bar of green in stead of
the armors thing


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 14:25:09 2000
I would suggest that is a problem with your client.
inventory is working correctly.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 14:25:12 2000

Closed



-----------------

poster: Marvin
subject: closed bug: 177
date: Tue Nov 28 15:17:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 177
Original bug report by Mikul on Fri Nov 24 22:45:59 2000

Bug reported from /domains/blackavar/tektor/vom/rooms/gen10--

Rod of Magic, from King genie is wc ~44
No caster can wield that single handed
Even to handed its a problem
2 even



----------------------------------------------------------------------

Marvin wrote on Tue Nov 28 15:17:07 2000
This doesn't really belong in bugs.

----------------------------------------------------------------------

Marvin wrote on Tue Nov 28 15:17:10 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 15
date: Tue Nov 28 19:26:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 15
Original bug report by Kazulanth on Fri Nov  3 03:40:52 2000

Bug reported from /domains/guilds/cleric/altar_room--

I tried to say a longer sentence than we used to be able to say on a channel before the limit was taken off and it triggered a too long eval.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov  3 04:23:34 2000
nod this is due to a change i did to commands and where 
channels get picked up at.


need to decide if it was worth it or not.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:07:43 2000
actually I think I am going to recompile the driver, and
limit the length the driver allows for a sentence to be parsed, 
that is where this is betting in trouble at, verbs are typically very 
short uses, and not much more than a few words, get foo from x, 
tlak to foo about x, the current limit is 256, I think we coudl safely
take it down to 50 with no problems.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 19:26:08 2000
I recompiled and set the max length to 20, (this is for verb 
use only not channels).

The error happens due to the order we do things, 
everythign goes through the parser _first_, in the cases of long channel
messages, it was evalling out, this should hopefully stop that problem.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 19:26:12 2000

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 15
date: Tue Nov 28 19:49:21 2000

> Zifnab wrote on Tue Nov 28 19:26:08 2000
> I recompiled and set the max length to 20, (this is for verb 
  > use only not channels).
> 
> The error happens due to the order we do things, 
    > everythign goes through the parser _first_, in the cases of long channel
    > messages, it was evalling out, this should hopefully stop that problem.
    > 
    > ----------------------------------------------------------------------
    > 
    > Zifnab wrote on Tue Nov 28 19:26:12 2000
    > 
    > Fixed
    > 
    > 
oops accidetnly hit I so you have indented posts..

anway I undid the 20 limit i did, wasnt as straight forward as I thought, 
nice crashes :)

-----------------

poster: Zifnab
subject: Fixed bug: 210
date: Wed Nov 29 06:36:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 210
Original bug report by Lu on Wed Nov 29 01:02:56 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/centroom1--

in lokies new area, a room right near the entrance

Castle Gate. [exits: south and north]
Small Dark Shadow 
Small Dark Shadow 
Small Dark Shadow 

hp(584/584) sp(1673/1673) exp:573274(85%) rooms:(6087)
s
Construction blocks your path.
can't go s to leave area


thanks -lu


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 06:36:27 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 217
date: Wed Nov 29 13:20:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 217
Original bug report by Mirrim on Wed Nov 29 09:10:12 2000

Bug reported from /domains/mists/mistsmap/x1y2--

When I look at the room, I see the white question marks, but when I type 'map' they aren't there.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 13:20:11 2000
reboot will fix it.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 13:20:14 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 218
date: Wed Nov 29 15:36:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 218
Original bug report by Tranquil on Wed Nov 29 14:49:14 2000

Bug reported from /domains/mists/mistsmap/x8y53--

I've noticed that quite a few of the '?'s that used to be around here are now invisible until you get real close to them. I dont know whether this is a bug or an intentional alteration. This room shows the ones to the s and 2w from here as invisible.

----------------------------------------------------------------------

Tranquil wrote on Wed Nov 29 14:51:44 2000
Actually, the whole vmap around this area seems to be stuffed. Maybe from the new driver update?

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:36:54 2000
will be fixed after a boot.

We are not on the new driver yet.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:36:54 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 38
date: Wed Nov 29 15:39:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 38
Original bug report by Wagro on Mon Nov  6 23:58:18 2000

Bug reported from /domains/blackavar/shedge/tower/rooms/hroom3--

no entrance message after you climb rope to get here


----------------------------------------------------------------------

Zifnab wrote on Sun Nov 19 04:32:37 2000
I was going to fix this, but its all fucked up, does 
things in the direct... and woudl take to long to fix right now.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:39:24 2000
i misread. so the above statementis incorrect.

It now has a message though.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:39:24 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 89
date: Wed Nov 29 15:54:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 89
Original bug report by Elendor on Mon Nov 13 16:33:14 2000

Bug reported from /domains/dragon/el_tajin/rooms/pathx3y12--

Just read in bug report's somet about warrior's belt giving skill bonus'?
Is woodsman suppose to?
think TICK SOON


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:54:45 2000
no it is not.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:54:48 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 94
date: Wed Nov 29 15:56:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 94
Original bug report by Wagro on Tue Nov 14 00:44:16 2000

Bug reported from /domains/misc/hell_ress_room--

you get the You feel weaker. message from xanathar in hell, that seems wrong


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:56:38 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 101
date: Wed Nov 29 15:58:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 101
Original bug report by Vectro on Tue Nov 14 18:23:55 2000

Bug reported from /domains/outside_city/noobie/rooms/ocean23--

Hrm..perhaps the famale lobsters sh ould id to female and males to male in addition to their other id's

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:58:59 2000
there are no 'male' lobsters here.

There are female, and red losters as far as i can see, all id'd correctly

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 15:58:59 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 102
date: Wed Nov 29 16:11:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 102
Original bug report by Mikul on Wed Nov 15 01:26:44 2000

Bug reported from /domains/dragon/elements/earth/forest20--

Gaze spell
It never gives hardly any info on monsters less than 600k worth

I get like 4 resistances/vulns, and i have 97% spell, 92% mastery


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 19:18:47 2000
care to explain a bit better what you are meaning.

----------------------------------------------------------------------

Mikul wrote on Sat Nov 25 19:23:17 2000
Well, say i gaze an eq monsters of worth 600k-1m+
i will get 9 out of 10 of the resistances always.
Yet if i gaze a small monster 500k and below, i get like 3 of 
its res/vuns

So if i'm in mini eq, it takes ages to get the info
for all the blasters


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:11:04 2000
i dont think this is correct.

I just looked at 3 monsters of varying worths, got the same
list of vulns/resistances for each.  I see nothing in the 
code limiting other than tha mastery.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:11:07 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 104
date: Wed Nov 29 16:25:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 104
Original bug report by Damona on Wed Nov 15 16:56:21 2000

Bug reported from /domains/city/streets/_9_7--

i was in hell and daran(who was in his castle) tryed to res and created nondescript things in my inventory


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:25:50 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 112
date: Wed Nov 29 16:30:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 112
Original bug report by Killaaz on Thu Nov 16 11:33:26 2000

Bug reported from /domains/outside_city/catworld/rooms/valley7--

When i use funeral march on a corpse and i havnt looted it the gold and other stuff the corpse has gets dested.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:30:38 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 115
date: Wed Nov 29 16:38:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 115
Original bug report by Zuperb on Thu Nov 16 21:52:05 2000

Bug reported from /domains/misc/hell_ress_room--

(3)  Small lodestone (blue glow) (kept)                                          
(1)  Dark healing herb
(2)  Tistoo globe                                                                
    [+-+ Weapons +-+]
(1)  Blackmon's Black Staff (wielded) (kept)                                     
    [+-+ Armors +-+]
(1)  Blackmon's Midnight Boots (worn) (kept)                                     
(
getting Do you mean the aleila globe, the tistoo globe or ?     


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:38:32 2000
made ob_state() return the id, so they show up as differant 
if from 2 people.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:38:47 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 120
date: Wed Nov 29 16:39:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 120
Original bug report by Javier on Fri Nov 17 19:17:47 2000

Bug reported from /domains/castles/rooms/denim-4--

the last thing I did was send this to dragon:
19:16:10 [dragon]: Javier shoots tea out of her nose at Guacamole
And it came out fine.
Immediatly after though I recieved this:
*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:39:54 2000
not a real issue, just a problem with the link between the muds.

seems to be if you reboot the other mud a few times this happens.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:39:57 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 121
date: Wed Nov 29 16:40:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 121
Original bug report by Wildchild on Fri Nov 17 20:02:34 2000

Bug reported from /domains/castles/rooms/wildchild-3--

[dragon]: You tell Erec to shut the fuck up.
*could not write: Problem with sendto
Trace written to /log/runtime

Dunno what happened. Erec's dead, was just idleing as normal.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:40:03 2000
same as above

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:40:03 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 122
date: Wed Nov 29 16:43:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 122
Original bug report by Bajumbo on Fri Nov 17 20:43:28 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/path1--

the sign here is a little corrupted i think


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:43:28 2000

Fixed



-----------------

poster: Zifnab
subject: bug 128
date: Wed Nov 29 16:50:37 2000

didnt want to post the report in news.

Pushing stone with gems in inventory works fine, the gems
dont respond correctly to the push callbacks.

and added the suggested id as well.

report was from Mirrim

-----------------

poster: Zifnab
subject: closed bug: 131
date: Wed Nov 29 16:51:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 131
Original bug report by Wagro on Sun Nov 19 00:16:52 2000

Bug reported from /domains/emerald/uncle/celtica/leinster/room60--

the sidhe forgot me and i did the spells command, correct me if im wrong but this looks messed up:

-=-=-| Cleric  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-| Inquisitor  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-| Navigator |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-| Harmer  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-| Misc  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  diagnose                    :   0%  |  guild portal                :   0%
  mana drain                  :   0%  |  minor cleric staff          :   0%
  hand of balance             :   0%  |  curse                       :   0%
  arrow of light              :   0%  |  protection from good        :   0%
  death                       :   0%  |  create navigation stone     :   0%
  burning aura                :   0%  |  heavy weight                :   0%
  armor of faith              :   0%  |  darkflame                   :   0%
  darkness                    :   0%  |  cure light wounds           :   0%
  create food                 :   0%  |  scar                        :   0%
  half harm                   :   0%  |  word of recall              :   0%
  know alignment              :   0%  |  harm body                   :   0%
  light                       :   0%  |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

why are all my spells under "misc"?


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:51:07 2000
you said yourself you had forget cast on you. its correct.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:51:07 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 132
date: Wed Nov 29 16:51:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 132
Original bug report by Bajumbo on Sun Nov 19 11:33:53 2000

Bug reported from /domains/outofwhack/uncle/statue/rm58--

 Light from some possible torches give the room just enough light to be able to
walk more quickly without bumbing into something. Sounds from the east suggest

bumbing?


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 16:51:43 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 135
date: Wed Nov 29 17:01:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 135
Original bug report by Ada on Sun Nov 19 21:19:21 2000

Bug reported from /domains/city/streets/_9_7--

Herbalist potions and balms don't pile up, i.e. There are many protection balms here. Instead, you see each individual potion and balm laying in the room. 

-ada


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:01:52 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 138
date: Wed Nov 29 17:03:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 138
Original bug report by Xphere on Sun Nov 19 21:51:53 2000

Bug reported from /domains/castles/rooms/paraqlitos-4--

Denim isnt marked as a listener on the fuge channel but he can talk on it, and he isnt invited either...


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:03:19 2000
cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:03:19 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 145
date: Wed Nov 29 17:05:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 145
Original bug report by Arkangyle on Mon Nov 20 06:24:39 2000

Bug reported from /domains/dragon/level1/dragon18--

I cast mist form while on the darkcavern ferry and the 3 pieces of firewood in my inventory didn't fall to the ground like normally with stuff.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:05:26 2000
ferries need to be changed a bit.  nothign can drop to 
the ground on ferries. thast due to the way i stopped 
players from getting on/off of them.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:05:29 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 151
date: Wed Nov 29 17:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 151
Original bug report by Graxon on Tue Nov 21 17:42:39 2000

Bug reported from /domains/castles/rooms/graxon-14--

Name : Great Boar Shield                                         
Stat Bonuses :                
wis : Bug report that item    


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:08:21 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 152
date: Wed Nov 29 17:13:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 152
Original bug report by Kaos on Tue Nov 21 17:56:41 2000

Bug reported from /domains/castles/rooms/kaos-12--

i have one item that id's to dagger in one of my safes
if i do 'get 2nd dagger from ' i get
Hp: 1392/1392 Sp: 3769/3769 Ep: 748/748 Xp: 2012902 N: 9% Rooms: 6863>get 2nd dagger from eq
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

i had 2 open safes in the room, if it matters.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:13:59 2000
This is a parser bug (yet another one).. 
I am learning the parser as best I can to try and track some 
of these down.  also going to check and see if any will get fixed 
with witih MudOS.

I added  a message so at least it wont error.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 17:13:59 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 157
date: Wed Nov 29 19:09:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 157
Original bug report by Amerzar on Wed Nov 22 14:58:15 2000

Bug reported from /domains/castles/rooms/wildchild-46--

I was in my room I typed open 2nd safe, and only one of them was open. Then I got this text :
[ Adamantium long sword ]: You are not wielding that.

And I don't  have any aliases for that :/

-(Amerzar)-


----------------------------------------------------------------------

Krellen wrote on Fri Nov 24 06:26:55 2000
The known parser error?  I'm assuming there were two safes, and if one was open, the parser would only see one that could be 'opened'.... of course, the messaging back is buggy, but we've known about that for a long time.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:09:01 2000
known issue

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:09:04 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 153
date: Wed Nov 29 19:11:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 153
Original bug report by Locke on Wed Nov 22 06:10:41 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

power crystals created by adepts of stones don't id to "power crystal"
-L
*8
bt
erk


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:11:55 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 155
date: Wed Nov 29 19:12:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 155
Original bug report by Baer on Wed Nov 22 08:19:58 2000

Bug reported from /domains/city/streets/_9_7--

get belt from statue
for belt event gave me this
Ch ang laughs.... 'There is noone in this land worthy of my belt, I will retur
n
at a later time.
[event]: Event 'belt' has ended.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Locke drops a pretty flower.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:12:07 2000
have another report of thsi with a trace.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:12:07 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 159
date: Wed Nov 29 19:12:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 159
Original bug report by Vectro on Wed Nov 22 19:56:09 2000

Bug reported from /domains/city/streets/_9_7--

You can't look at 'lottery machine'

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:12:10 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 170
date: Wed Nov 29 19:23:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 170
Original bug report by Skillz on Thu Nov 23 11:50:53 2000

Bug reported from /domains/everrest/tpost/m_ferry--

'Skillz waves his broom and you feel healed!' Should i see it?
-Skillz


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:23:02 2000
not sure why you shouldnt see it..  I changed it so it says
you wave your broom and...

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:23:02 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 171
date: Wed Nov 29 19:31:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 171
Original bug report by Kaos on Thu Nov 23 17:07:47 2000

Bug reported from /domains/castles/rooms/killaaz-2--

when you order the eagle to transport you to a person, it only
checks the environment the player is i when the eagle is ordered.
if the player then moves into for example a castle (like killaaz did),
the eagle will still transport you in since there is a delay.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:31:47 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 175
date: Wed Nov 29 19:32:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 175
Original bug report by Fox on Fri Nov 24 20:03:02 2000

Bug reported from /domains/castles/rooms/fox-3--

Dark cloak of the lizardman priest does not id to 'dark cloak'


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:32:59 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 180
date: Wed Nov 29 19:36:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 180
Original bug report by Paraqlitos on Sat Nov 25 07:05:21 2000

Bug reported from /domains/castles/rooms/paraqlitos-2--

p' tick soonish
I was in hell, and two people tried to rev me... However my inventory did not distinguish between the two avatar's globes:
Kazulanth links her mind with hell and offers to revive you.
Kazulanth offered to revive you, look at the magical globe in your inventory.
Baer links his mind with hell and offers to revive you.
Baer offered to revive you, look at the magical globe in your inventory.

Weight (in lbs): You[97] + EQ[39] = Total[136], Capacity[28%]
[+-+ General items +-+]
(2)  Baer globe
 
thanks
paraqlitos
p' tick soonish


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:36:36 2000
fixed earlier today.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:36:39 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 219
date: Wed Nov 29 23:19:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 219
Original bug report by Blue on Wed Nov 29 22:47:28 2000

Bug reported from /domains/mists/mistsmap/x11y54--

on misty island the ?'s to the locations are not there


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 23:19:50 2000
read the news.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 23:19:53 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 220
date: Wed Nov 29 23:20:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 220
Original bug report by Blue on Wed Nov 29 23:16:10 2000

Bug reported from /domains/dragon/elements/void/void-0--

in the void i cant go any direction
help me please


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 23:20:50 2000
thereis nothign wrong with it.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 23:20:53 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 221
date: Thu Nov 30 01:34:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 221
Original bug report by Max on Thu Nov 30 01:25:21 2000

Bug reported from /domains/mists/mistsmap/x3y28--

I do not see ? that show areas...its there but no ?.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 01:34:38 2000
_read news_ _read news_  RTFN

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 01:34:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 181
date: Thu Nov 30 02:02:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 181
Original bug report by Wildchild on Sat Nov 25 17:56:18 2000

Bug reported from /domains/outofwhack/harbor1--

se
kill all
Registration Room [exits: northwest]
Muerte the player killer registrar.

Mireille the Drow owes tigger 50k
muerte: Muerte looks up and smiles at you as your weapon passes cleanly through him.
There is nothing here to kill.


Yet Mireille just regged pk and is level 25 and is standing right there?


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 02:02:24 2000
sorry took me a few minutes to recall this.  just about
long enough for max to attack me.

We do not all _kill all_ to attack players, players do not
have the correct parser callback for this to work.

Its intentional so that you dont accidently attack players, you are 
forced to do 'kill player name'

been like this for quite some time.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 02:02:27 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 182
date: Thu Nov 30 02:04:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 182
Original bug report by Skillz on Sat Nov 25 19:21:30 2000

Bug reported from /domains/city/streets/_9_7--

Your eyes flash at Old wooden staff.
Name : Old wooden staff                                          

Special : There is nothing special about this object.              

Type : blunt          
Class : About 24       
Enchanted : No             
Cursed : No             
Poisoned : No             
Emits Light : No             
Magical Damage : None           
Handed : 1              
Breakable : Yes            
Stat Bonuses :                
str : Almost nothing          
Resistances :                

fire : Bug report that item    


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 02:04:24 2000

Fixed



-----------------

poster: Zax
subject: >closed bug: 181
date: Thu Nov 30 09:37:49 2000

On Thu Nov 30 02:02:27 2000 Zifnab wrote post #608:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 181
> Original bug report by Wildchild on Sat Nov 25 17:56:18
2000
> 
> Bug reported from /domains/outofwhack/harbor1--
> 
> se
> kill all
> Registration Room [exits: northwest]
> Muerte the player killer registrar.
> 
> Mireille the Drow owes tigger 50k
> muerte: Muerte looks up and smiles at you as your weapon passes cleanly
through him.
> There is nothing here to kill.
> 
> 
> Yet Mireille just regged pk and is level 25 and is standing right there?
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Nov 30 02:02:24 2000
> sorry took me a few minutes to recall this.  just about
> long enough for max to attack me.
> 
> We do not all _kill all_ to attack players, players do not
> have the correct parser callback for this to work.
> 
> Its intentional so that you dont accidently attack players, you are 
> forced to do 'kill player name'
> 
> been like this for quite some time.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Nov 30 02:02:27 2000
> 
> Closed
> 
> 
this was always the case even when i was playing here. it gave
people with names like "hierokliff" an advantage while
bobo/nird/lamir etc were easier :)

-----------------

poster: Zifnab
subject: closed bug: 225
date: Thu Nov 30 12:17:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 225
Original bug report by Fuge on Thu Nov 30 05:24:54 2000

Bug reported from /domains/mists/mistsmap/x11y58--

i can't see any of the ? marks on misty. i'm using telnet


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 12:17:06 2000
read news.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 12:17:06 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 227
date: Thu Nov 30 13:52:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 227
Original bug report by Tigerwolf on Thu Nov 30 12:18:15 2000

Bug reported from /domains/blackavar/map/bdock--

the eagle familiar can't seem to transport. the target seems to have disappeared. it can lift me me up but cannot find the target. i have tried both indoor and outdoors.


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 13:52:04 2000
it really doesnt matter, you are getting transported.

The person that you are 'going' to has moved, or left the game.
either way you get moved to the room where they were, not where they 
are when the move happens.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 13:52:10 2000

Closed



-----------------

poster: Tigran
subject: >>closed bug: 181
date: Thu Nov 30 14:36:28 2000

On Thu Nov 30 09:37:49 2000 Zax wrote post #610:
> On Thu Nov 30 02:02:27 2000 Zifnab wrote post #608:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 181
> > Original bug report by Wildchild on Sat Nov 25 17:56:18
> 2000
> > 
> > Bug reported from /domains/outofwhack/harbor1--
> > 
> > se
> > kill all
> > Registration Room [exits: northwest]
> > Muerte the player killer registrar.
> > 
> > Mireille the Drow owes tigger 50k
> > muerte: Muerte looks up and smiles at you as your weapon passes cleanly
> through him.
> > There is nothing here to kill.
> > 
> > 
> > Yet Mireille just regged pk and is level 25 and is standing right there?
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Thu Nov 30 02:02:24 2000
> > sorry took me a few minutes to recall this.  just about
> > long enough for max to attack me.
> > 
> > We do not all _kill all_ to attack players, players do not
> > have the correct parser callback for this to work.
> > 
> > Its intentional so that you dont accidently attack players, you are 
> > forced to do 'kill player name'
> > 
> > been like this for quite some time.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Thu Nov 30 02:02:27 2000
> > 
> > Closed
> > 
> > 
> this was always the case even when i was playing here. it gave
> people with names like "hierokliff" an advantage while
> bobo/nird/lamir etc were easier :)
So write an alias or command, that levels things out.

Tig

-----------------

poster: Zifnab
subject: closed bug: 230
date: Thu Nov 30 20:34:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 230
Original bug report by Astakinthos on Thu Nov 30 20:29:07 2000

Bug reported from /domains/guilds/highpriest/guild_hall--

After dieing I remained outside of the room to dheal my tank and kill the monster. Upon its death I received 0 xp. Is this correct ? Is it an oversight, since my party 'tag' was still LD at the time.. even tho I was still alive, just not following. Not really bothered about the lost xp.. but if its a bug, it kinda needs fixing :) *bows*

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 20:34:13 2000
it is intentional by whoever wrote the original party object.
Although its really abusable (thats why we spam a wiz only
channel with messages every time it happens.)

It will be fixed whenever I get around to putting in my new
party object. (sigwlad made party changes that i need to merge).

Mine is smart enough to not rely on the 'party status' but to 
actually check and see if your interactive or not.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 20:34:16 2000

Closed



-----------------

poster: Pedron
subject: >closed bug: 230
date: Thu Nov 30 22:35:00 2000

On Thu Nov 30 20:34:16 2000 Zifnab wrote post #615:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 230
> Original bug report by Astakinthos on Thu Nov 30 20:29:07
2000
> 
> Bug reported from /domains/guilds/highpriest/guild_hall--
> 
> After dieing I remained outside of the room to dheal my tank and kill the
monster. Upon its death I received 0 xp. Is this correct ? Is it an
oversight, since my party 'tag' was still LD at the time.. even tho I was
still alive, just not following. Not really bothered about the lost xp.. but
if its a bug, it kinda needs fixing :) *bows*
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Nov 30 20:34:13 2000
> it is intentional by whoever wrote the original party object.
> Although its really abusable (thats why we spam a wiz only
> channel with messages every time it happens.)
> 
> It will be fixed whenever I get around to putting in my new
> party object. (sigwlad made party changes that i need to merge).
> 
> Mine is smart enough to not rely on the 'party status' but to 
> actually check and see if your interactive or not.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Nov 30 20:34:16 2000
> 
> Closed
> 
> 
After getting killed/revv'd in party, you have to party follow 
or party leader yourself to clear the LD tag.  LD folks and dead/LD
folks get 0% share.
Usually I do the pf after being revv'd even if I have to 
wait for ferries and junk and am not present for the 
actual kill.  If I died fighting the thing, I deserve some 
exps for the killing of it. ;>

-----------------

poster: Zifnab
subject: closed bug: 231
date: Fri Dec  1 01:14:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 231
Original bug report by Wagro on Thu Nov 30 22:50:40 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/gansroom37--

yesterday my party killed gangreal and it was a bigger party kill then i had before (blob is 770k and gangreal about 830k) but my party kill wasnt updated, and i wasnt link dead or in hell


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  1 01:14:53 2000
this is the age old issue of the exp showing up in finger 
being the true amount of the exp for the monster, 
not racially adjusted/tuned exp.

every time i want to fix it i have been shot down.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  1 01:14:57 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 223
date: Fri Dec  1 10:47:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 223
Original bug report by Trigon on Thu Nov 30 03:14:31 2000

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

You mutter the words 'Allopo lyploid!'
There is already a portal there!
Tried casting create portal of summoning at paraqlitos while he was at cs and I got that.  Happens whenever someone is at cs as far as I can tell.
Trigon


----------------------------------------------------------------------

Mixer wrote on Fri Dec  1 10:47:29 2000
Conflicting with rogue tunnels I would imagine

----------------------------------------------------------------------

Mixer wrote on Fri Dec  1 10:47:35 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 232
date: Fri Dec  1 14:40:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 232
Original bug report by Mikul on Fri Dec  1 13:02:46 2000

Bug reported from /domains/blackavar/maps/entrance--

Made a lodestone to this room :) nice and all, but guess whats
south :)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  1 14:40:30 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 233
date: Fri Dec  1 14:41:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 233
Original bug report by Mikul on Fri Dec  1 13:24:58 2000

Bug reported from /domains/blackavar/dcastle/rooms/room41--

Just got the oddest thing happern to me
cough RIBBIT
got the mesg: YOU HAVE NO BODY! MAN ESCAPE PODS!
Got disconnected
Got crash recovery

Odd, explain?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  1 14:41:06 2000
you lost your body, i.e. it got dested somehow.  cant tell you
how without more information.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  1 14:41:06 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 240
date: Sat Dec  2 23:29:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 240
Original bug report by Tigerwolf on Sat Dec  2 23:26:12 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/entrance1--

the eagle isn't transporting again........"well it seems this person has disappeared"
tigerwolf


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  2 23:29:04 2000
the eagle is working fine, i just tested it from CS, to 
zifjr out on the map.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  2 23:29:04 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 241
date: Sun Dec  3 06:55:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 241
Original bug report by Malifix on Sun Dec  3 00:33:13 2000

Bug reported from /domains/city/shops/armour_shop--

How do i look at/unkeep the black robes?
(9)  Black Robes (kept)
(1)  Dragon Sash (worn) (kept)
(1)  Dragon Leggings (worn) (kept)
(1)  Pearl of Power (worn) (kept)
(1)  White Silk robes (worn) (kept)
(2)  Ruby ring (worn) (kept)
(1)  Emerald bracers of Vorysis (worn) (kept)
(1)  Mask of Clear Seeing (worn) (kept)
(1)  Shining cloak of Mistweaver (worn) (kept)
(1)  Emerald boots of Vorysis (worn) (kept)
(1)  White glove of Raena (worn) (kept)
(1)  Pipe (kept)
(1)  Quarks Demonhide (worn) (kept)
(1)  Clown's flower (worn) (kept)
(1)  Clean glowing glove (worn) (kept)
1087/1087 2403/2403 123043/1% 55758chat: Morphus goes, "HEY, HEY, HEY!!"
la first robes
These are the robes often worn by the Lady of the Galadhrim. It is
made of white elven silk, with golden embroideries that show a G 
rune and some complex abstract forms.
This armor covers the torso.
It is constructed from elven silk.
It weighs about 4 pounds. 
1087/1087 2403/2403 123043/1% 55758la second robes
There is only one of them.


----------------------------------------------------------------------

Krellen wrote on Sun Dec  3 06:54:40 2000
Did you try "robe"?   
Technically, without an 's' is just as correct as with, but the ID probably needs updating anyways.    However, I don't have access to hyboria.  :)

----------------------------------------------------------------------

Krellen wrote on Sun Dec  3 06:55:01 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 243
date: Sun Dec  3 12:53:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 243
Original bug report by Wagro on Sun Dec  3 10:59:14 2000

Bug reported from /domains/dragon/cave/rooms/warrens01--

theres east exit here but says The rubble from the cave in prevents you from going that way.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 12:53:07 2000
that was intentional on the area coders part... not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 12:53:07 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 244
date: Sun Dec  3 12:53:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 244
Original bug report by Pedron on Sun Dec  3 11:03:00 2000

Bug reported from /domains/city/advguild/plaque_room--

plaque not updating

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 12:53:55 2000
shrug, updated it and its working fine.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 12:53:55 2000

Closed



-----------------

poster: Zifnab
subject: >closed bug: 244
date: Sun Dec  3 12:55:34 2000

On Sun Dec  3 12:53:55 2000 Zifnab wrote post #624:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 244
> Original bug report by Pedron on Sun Dec  3 11:03:00
2000
> 
> Bug reported from /domains/city/advguild/plaque_room--
> 
> plaque not updating
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Dec  3 12:53:55 2000
> shrug, updated it and its working fine.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Dec  3 12:53:55 2000
> 
> Closed
> 
> 
actually the error message in the log shows that it evalled out
probably when there were so many people on earlier... have to
look at it and see what we can do to stop that.

-----------------

poster: Zifnab
subject: closed bug: 246
date: Mon Dec  4 00:14:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 246
Original bug report by Fox on Sun Dec  3 22:08:48 2000

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

Since Mist Mage's cant hold anything in mist form, they should be able to put things on the floating disc without having to have an item in their inventory.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  4 00:14:47 2000
no.  you cnanot pick anything up/hold it.  in order to do 
that you have to hold it etc.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  4 00:14:47 2000

Closed



-----------------

poster: Zifnab
subject: bug# 160
date: Mon Dec  4 16:38:52 2000

Reported by wildchild, in second pale was fixed.

(incidently, also fixed the reward for the quest) now whether the
rest works or not is questionable.

-----------------

poster: Zifnab
subject: >bug# 160
date: Mon Dec  4 16:42:16 2000

On Mon Dec  4 16:38:52 2000 Zifnab wrote post #627:
> Reported by wildchild, in second pale was fixed.
> 
> (incidently, also fixed the reward for the quest) now whether the
> rest works or not is questionable.
fixed bug # 161 as well.

the . long desc.

-----------------

poster: Zifnab
subject: closed bug: 260
date: Tue Dec  5 00:39:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 260
Original bug report by Wagro on Tue Dec  5 00:34:56 2000

Bug reported from /domains/misc/hell_ress_room--

just reporting this cause of the new ghost verb thing, but you cant do any of the party commands in hell


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 00:39:05 2000
you can do party say, at least according to the code.
I did not test it out, but this is intentional.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 00:39:05 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 144
date: Tue Dec  5 14:18:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 144
Original bug report by Krellen on Mon Nov 20 05:30:11 2000

Bug reported from /wiz/krellen/workroom--

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

Book here is Living.
Sorry, I closed the wrong report.  :)


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:18:56 2000
the book here is actually correct.  there was one in the directory
that was horribly wrong. looks like htat wasnt used, so i removed it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:18:56 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 146
date: Tue Dec  5 14:20:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 146
Original bug report by Kaos on Tue Nov 21 04:17:14 2000

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle11--

not outside. it's a stone circle outside the cave


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:20:30 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 165
date: Tue Dec  5 14:24:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 165
Original bug report by Baer on Thu Nov 23 07:15:28 2000

Bug reported from /domains/city/advguild/plaque_room--

    Help on Event carebear invasion
    
    Creator : Samael and Guacamole
    Running time : 1 hour
    Event desc :
    The Carebears arrive to assimilate all of Red Dragon to their happy and
    cute family!
    The only hope for saving the city is a mortal like yourself!
    That event is reserved to low level players.

Some players who are not 'low level players' participate in this event, by getting parties of newbies to attack the leader, and they tank. This goes against the spirit of the event and spoils it for true low level players.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:24:52 2000
just a warning... those of you doing that will die the next 
time you try, no warnings no nothing you will be killed.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:24:55 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 169
date: Tue Dec  5 14:26:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 169
Original bug report by Wagro on Thu Nov 23 11:04:46 2000

Bug reported from /domains/city/sewers/lawyer_room--

no entry message when you get in this room


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:26:52 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 167
date: Tue Dec  5 14:27:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 167
Original bug report by Wagro on Thu Nov 23 10:57:41 2000

Bug reported from /domains/blackavar/sifl/insects/rooms/hole1--

no message when someone enters the hole to get in the room


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:27:19 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 174
date: Tue Dec  5 14:33:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 174
Original bug report by Wagro on Fri Nov 24 20:01:23 2000

Bug reported from /domains/city/streets/_9_7--

you can hw food


----------------------------------------------------------------------

Wagro wrote on Fri Nov 24 20:02:38 2000
also, i hwed it while it was on the ground and i got: 0 is too heavy to move.
but i could still eat it

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 24 21:08:03 2000
yet another reason i see no use for heavyweight... 

----------------------------------------------------------------------

Wagro wrote on Fri Nov 24 21:08:45 2000
its really useful for blob event

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 25 00:06:03 2000
an entire spell that is only useful for one event is stupid
and pointless.

----------------------------------------------------------------------

Marvin wrote on Tue Nov 28 04:29:02 2000
It is supposed to be the counter for summon/banish but we are too nicey nicey. But there are certain monsters that banish/summon (Athol/Sear) and its vital for that.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 28 06:23:19 2000
cough, i want to make athol ignore heavy weight :)

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:33:07 2000
its a semi fix.. you can only heavyweight players and monsters.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:33:10 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 189
date: Tue Dec  5 14:37:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 189
Original bug report by Wagro on Sun Nov 26 21:12:49 2000

Bug reported from /domains/guilds/navigator/guild_hall--

no entry message when someone uses whisper's recall when they enter navagator guild


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:37:48 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 191
date: Tue Dec  5 14:42:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 191
Original bug report by Zuperb on Sun Nov 26 22:19:37 2000

Bug reported from /domains/city/advguild/adv--

I think the 'store spell' spell is meant to unleash a spell from the amulet, not cast it


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:42:06 2000
it uses the standard spell code to accomplish the 'spell'
so you cast it.  relatively minor wording issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:42:09 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 196
date: Tue Dec  5 14:42:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 196
Original bug report by Squee on Mon Nov 27 18:21:17 2000

Bug reported from /domains/misc/hell--

Okay....
[arena]: Squee has died at the hands of Killaaz.
You somehow escape death!
You fall to the ground DEAD!
That's...not supposed to happen
PS: Arena1


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 18:34:44 2000
there has to be somethign else happening there...

You escaped death as you can tell, you then got hit by something else, 
which woudl impy that you left the arena room.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:42:18 2000
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:42:18 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 205
date: Tue Dec  5 14:44:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 205
Original bug report by Locke on Tue Nov 28 08:02:55 2000

Bug reported from /domains/outside_city/catworld/rooms/shack--

when i enter this room with my familiars, i register as 1 person, and each of my familiars register as 1 person each, so evidently, 3 people enter the room even tho' only i enter the room with my familiars. its a little spammy because of that =)


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:44:31 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 206
date: Tue Dec  5 14:45:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 206
Original bug report by Quillz on Tue Nov 28 17:13:32 2000

Bug reported from /domains/castles/rooms/quillz-1--

not sure if this is a bug or not, but one of my guards is always "(wounded)"
has been for a day or 2 now. not a big deal, just curious
Q


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:45:01 2000
not really a bug, just a problem with the way we store
that wounded message and then restore the monster.

Will be fixed if we ever get around to redoing castles.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:45:01 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 209
date: Tue Dec  5 15:12:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 209
Original bug report by Shiranai on Wed Nov 29 00:29:09 2000

Bug reported from /domains/castles/rooms/shiranai-4--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Happens when I try to get second staff from safe, when there is only one staff


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:12:43 2000
I have been unable to duplicate this message, 
although we have numerous reports of it..

NExt person to have thsi happen, please grab me so 
I can get a trace of it..thanks.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:12:46 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 211
date: Tue Dec  5 15:15:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 211
Original bug report by Kaos on Wed Nov 29 01:43:51 2000

Bug reported from /domains/blackavar/city/arena/arena2/room2--

(use throw knife)
the skill does not give a sensible errormessage if you are wielding
"You need a weapon to use that skill."


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:15:17 2000
I cannot find the word 'need' in that skill at all?

Can you explain more?

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:15:17 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 214
date: Tue Dec  5 15:16:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 214
Original bug report by Kaos on Wed Nov 29 04:43:46 2000

Bug reported from /domains/city/streets/_9_7--

the fail message when using "legend of sear" on distance targets says
"You start singing the epic of Aurvex"...


----------------------------------------------------------------------

Marvin wrote on Wed Nov 29 16:54:47 2000
Sear has a legend? Kick ass.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:16:20 2000
this seems to have been fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:16:20 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 216
date: Tue Dec  5 15:19:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 216
Original bug report by Ada on Wed Nov 29 06:45:01 2000

Bug reported from /domains/city/islandmap/x3y21--

To me it looks like merge power crystals is broken.

Before i merged, my focus crystal was 'very close from its maximum.' and 'a bright blue glow.'

I cast merge power crystals, its successful.

I look at my focus crystal again, and it's in exactly the same condition it was before i merged.

-ada

p.s. the power crystal i used merge with was intense magenta


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:19:25 2000
i was told this is ok... blame graxon if im wrong :)

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:19:25 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 222
date: Tue Dec  5 15:22:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 222
Original bug report by Talgore on Thu Nov 30 01:33:13 2000

Bug reported from /domains/city/streets/_9_7--

In the rooms with monica in the hoppy tunnels kept getting *Bad argument 1 to all_inventory(), Expected: object Got: 0. bugs

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 30 01:35:14 2000
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Object: /domains/outofwhack/evilned/hoppy/monsters/queen#183337
(/std/modules/actions.c) at line 163

#0: '' at /domains/outofwhack/evilned/hoppy/monsters/queen#183337
() at /:0
#1: 'do_action' at /domains/outofwhack/evilned/hoppy/monsters/queen#183337
(/std/modules/actions.c) at line 163


This is always due to the mosnter not haing an environment.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:22:16 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 224
date: Tue Dec  5 15:23:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 224
Original bug report by Austin on Thu Nov 30 04:46:56 2000

Bug reported from /domains/castles/rooms/blackjack-4--

Ok. When i log in i get this. 
Austin enters Red Dragon (Ogier level 98).
You enter Red Dragon.
Welcome to Red Dragon!
What?
What are you saying?

Get 2 typo lines when i log in... when i quit...
Closing down.
 Saving your character.
There is nothing here that works with that verb.
There is nothing here that works with that verb.

Two error messages when i quit


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:23:43 2000
not sure what the login ones are, but i woudl guess that is 
your client trying to do something that doesnt make sense.

If you want next time you log in I can look at what you typed, and
see what actually got sent. we arent doing that though..

On logoff, we attempt to make you remove all, and unkeep all etc
so you get those messages if you arent wearing/wielding anything.

Rather than write the code to silently do that, we choose to 
just force you to do remove all, and drop all iirc.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:23:43 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 228
date: Tue Dec  5 15:24:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 228
Original bug report by Mikul on Thu Nov 30 17:49:35 2000

Bug reported from /domains/dragon/samael/second_pale/rooms/spale9n1w--

cough Crock
i can't get out of this circle, i've now been round it about
20 times in total, i've entered all the waters, and it just puts me back
in the same loop of rooms



----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:24:07 2000
known bug, i broke it, samaels working on it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:24:10 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 234
date: Tue Dec  5 15:24:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 234
Original bug report by Mikul on Fri Dec  1 13:48:08 2000

Bug reported from /domains/city/dram/magschool/rooms/earth_class--

this demon's good alignment??? he's a demon, and no we aint
in buffy the vampire slaye


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:24:55 2000
yes he is. by choice of the area person.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:24:55 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 235
date: Tue Dec  5 15:29:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 235
Original bug report by Denim on Fri Dec  1 22:24:31 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale11--

[12] A/D (  0%) You drill Triceratops with your flaming sword.

why am i drilling (which is a combat message for piercing weapons) with a sword. comes from the spell flame blade in the fire mage guild.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:29:01 2000
that message is not from that 
spell.  'flaming sword' is not a true sword either so 
you need to give me more information.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:29:01 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 239
date: Tue Dec  5 15:31:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 239
Original bug report by Seth on Sat Dec  2 18:49:07 2000

Bug reported from /domains/castles/rooms/seth-8--

guildtree cleric

Omicron  High priest            Confessor, Healer, Martyr

shouldnt that be Avatar, Shields,  Templar or Exocist
or something?


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  2 19:23:48 2000
it is exactly as the guildmaster is defined.  I do not
know what it _should_ be, that command just reports on 
what it is.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:31:26 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 248
date: Tue Dec  5 15:32:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 248
Original bug report by Jaws on Mon Dec  4 00:57:35 2000

Bug reported from /domains/dragon/el_tajin/rooms/pathx7y5--

Done. You looted 1 corpse.

----------------------------------------------------------------------

Krellen wrote on Mon Dec  4 16:14:26 2000
What's the bug here?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  4 16:24:33 2000
i saw thsi one, it was actaully a wandering monster with
no environment.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:32:34 2000
but i cant recall which monster.

closing.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:32:37 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 250
date: Tue Dec  5 15:35:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 250
Original bug report by Warchief on Mon Dec  4 04:13:51 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/ganroom31--

When fighting Gangreal in the new mists area, he grapped the tank.

Gangreal finishes the chant.
think Tick Coming
Gangreal mutters the words 'Be one with stone'
Gangreal forms a very protective shield of magical energy around Max.
The protective shield around Max shimmers with resurgent energy.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:35:07 2000
also casted heal at the tank, and a few others, all are fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:35:07 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 259
date: Tue Dec  5 15:58:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 259
Original bug report by Snoop on Mon Dec  4 23:38:18 2000

Bug reported from /domains/city/streets/_9_7--

On the webpage, if you check on the weekly exp plaque and then try to check a name from the plaque it goes to the normal exp plaque instead of the weekly exp plaque.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:58:01 2000
fixed both the weekly, and the normal exp page.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:58:04 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 258
date: Tue Dec  5 15:59:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 258
Original bug report by Snoop on Mon Dec  4 23:34:42 2000

Bug reported from /domains/city/streets/_9_7--

leader -> There is no race '0'
not a major issue, but maybe put some usage or so if no race is given.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 15:59:22 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 252
date: Wed Dec  6 13:41:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 252
Original bug report by Xphere on Mon Dec  4 05:15:27 2000

Bug reported from /domains/city/advguild/top_20_room--

look at all on plaque (weekly plaque) gies this message: Tried to take a member of something that isnt a class. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  6 13:41:23 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 268
date: Wed Dec  6 13:41:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 268
Original bug report by Snoop on Wed Dec  6 00:28:49 2000

Bug reported from /domains/city/advguild/top_20_room--

la all on plaque
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime

That's on the weekly exp plaque.c


----------------------------------------------------------------------

Zifnab wrote on Wed Dec  6 13:41:47 2000

Fixed



-----------------

poster: Marvin
subject: closed bug: 267
date: Wed Dec  6 13:43:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 267
Original bug report by Tyrion on Tue Dec  5 22:07:08 2000

Bug reported from /domains/outside_city/kobold/lakes_1--

there´s an exit to the west here, but when i try to go west i says that The lake is too deep to go there. Is this a bug or am i missing something??


----------------------------------------------------------------------

Marvin wrote on Wed Dec  6 13:43:27 2000
Neither. Thats just how the coder wanted it.

----------------------------------------------------------------------

Marvin wrote on Wed Dec  6 13:43:30 2000

Closed



-----------------

poster: Marvin
subject: Fixed bug: 269
date: Wed Dec  6 13:45:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 269
Original bug report by Jaws on Wed Dec  6 02:29:52 2000

Bug reported from /domains/outofwhack/uncle/egypt/mr8--

need to spawn a look when enter thru secret passage

----------------------------------------------------------------------

Marvin wrote on Wed Dec  6 13:45:57 2000

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 270
date: Wed Dec  6 14:11:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 270
Original bug report by Zyz on Wed Dec  6 02:29:55 2000

Bug reported from /domains/outofwhack/uncle/egypt/mr8--

No entrance messages on pull torch (in all of pyramids)

----------------------------------------------------------------------

Marvin wrote on Wed Dec  6 14:11:24 2000

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 271
date: Wed Dec  6 14:13:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 271
Original bug report by Jaws on Wed Dec  6 02:38:09 2000

Bug reported from /domains/outofwhack/uncle/egypt/k15--

need to spwan look when fall thru secret passage

----------------------------------------------------------------------

Marvin wrote on Wed Dec  6 14:13:15 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 272
date: Thu Dec  7 15:27:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 272
Original bug report by Kalon on Wed Dec  6 23:59:55 2000

Bug reported from /domains/castles/rooms/kalon-5--

I can't pick this up, even when open.

k


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  7 00:03:45 2000
what is this

----------------------------------------------------------------------

Kalon wrote on Thu Dec  7 01:24:59 2000
sorry i was tired when I wrote that.  anyways its a chest,
I thought it was because of the weird name it had before
(it had lots of punctuation) but I changed it and it still
doesnt pick up.

k

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  7 15:27:56 2000
worked fine for me, there are torchs/lodestones in it.

opened it, took them out, closed it, unlocked it, picked it
up.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  7 15:27:56 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 276
date: Fri Dec  8 11:28:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 276
Original bug report by Locke on Fri Dec  8 03:46:48 2000

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

gauntlet wings (north and south) are the same monsies


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  8 11:28:41 2000
they are supposed to be. only dif. is their alignment.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  8 11:28:41 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 277
date: Fri Dec  8 16:57:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 277
Original bug report by Tranquil on Fri Dec  8 16:21:52 2000

Bug reported from /domains/city/streets/_9_7--

Sorry, you need to have more exp than Grendel to lead the grorrark race. - Grendal the Unselected - Last time on : Thu Jul 20 04:02:06 2000 (20w1d13h18m51s ago)

----------------------------------------------------------------------

Krellen wrote on Fri Dec  8 16:57:29 2000
You need to have more worth than GrendEl, not GrendAl.  Read carefully.

----------------------------------------------------------------------

Krellen wrote on Fri Dec  8 16:57:32 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 278
date: Fri Dec  8 22:57:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 278
Original bug report by Tektor on Fri Dec  8 21:58:03 2000

Bug reported from /domains/castles/rooms/zuperb-14--

Turn second safe to x x x
And I got this. [ Adamantium long sword ]: You are not wielding that.


----------------------------------------------------------------------

Tektor wrote on Fri Dec  8 21:58:45 2000
Also I don't have a sword like that.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  8 22:57:44 2000
known issue

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  8 22:57:44 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 282
date: Sat Dec  9 13:51:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 282
Original bug report by Wagro on Sat Dec  9 09:09:25 2000

Bug reported from /domains/city/advguild/top_20_room--

hw doesnt prevent others from relocing to you, you have to cast it on the relocer to do anyhthing


----------------------------------------------------------------------

Zifnab wrote on Sat Dec  9 13:51:24 2000
why woudl it? heavy weight is to make you to heavy to move

not make you to heavy to have other s move to you?

----------------------------------------------------------------------

Zifnab wrote on Sat Dec  9 13:51:27 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 284
date: Sun Dec 10 01:01:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 284
Original bug report by Ulfar on Sat Dec  9 20:12:53 2000

Bug reported from /domains/outside_city/aviary/rooms/room6--

When I finish casting a spell I no longer get the "You finish the chant message"
I have checked combat status and all messages are active

Thanks



----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 01:01:40 2000
I woudl suggest checking what your gagging.

I am getting messages just fine.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 01:01:47 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 238
date: Sun Dec 10 20:50:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 238
Original bug report by Vectro on Sat Dec  2 15:33:43 2000

Bug reported from /domains/blackavar/church/rooms/pathx3y6--

Ok, rooms like this annoy me. 'The Old Church itsel fis ahead a little ways on your left." How does it know whether I'm facing north easst south or west.

----------------------------------------------------------------------

Krellen wrote on Sun Dec 10 20:50:18 2000
Not sure this is an actual /bug/ report.  More an issue for syntax or typo.  I'll take a look at it, though.

----------------------------------------------------------------------

Krellen wrote on Sun Dec 10 20:50:39 2000

Closed



-----------------

poster: Dram
subject: Fixed bug: 262
date: Sun Dec 10 21:02:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 262
Original bug report by Astakinthos on Tue Dec  5 05:50:28 2000

Bug reported from /domains/guilds/healer/guild_hall--

My healer guild item (ankh) is giving me a bonus to 'knowledge of evil plots' which no longer exists on the mud... thing is, its also giving me an 'average' bonuses.. which means it thinks I'm still using it.... go figure.

----------------------------------------------------------------------

Dram wrote on Sun Dec 10 21:02:23 2000
relog in to update your ankh

----------------------------------------------------------------------

Dram wrote on Sun Dec 10 21:02:35 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 290
date: Sun Dec 10 21:11:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 290
Original bug report by Crosslash on Sun Dec 10 21:08:53 2000

Bug reported from /domains/castles/rooms/moonstreak-8--

It was December 10, 2000 (Sunday) about 10:07 
I typed in open second safe 
and got the response
 Shiny steel chainmail ]: You are wearing that already.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 21:11:32 2000
known issue

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 21:11:32 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 288
date: Sun Dec 10 21:14:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 288
Original bug report by Alek on Sun Dec 10 20:38:18 2000

Bug reported from /domains/castles/rooms/kazulanth-86--

 I stored my EQ im my safe and after boot, it was not there, and is not in the lost and found. Could someone tell me what happened??


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 21:14:36 2000
the last entry i have prior to the boot is your safe
being closed by the mud, with 1 sword in it.

Prior to that i show you opening and closing that same
chest with that same sword in it 
so either you are bug reporting from the wrong room
or you id put anything into/out of that safe chest
in the last 20 hours.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 21:14:38 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 292
date: Mon Dec 11 01:03:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 292
Original bug report by Xphere on Mon Dec 11 00:52:48 2000

Bug reported from /domains/hyboria/kurisk/zamora/r1--

room here is on a vmap, but it doesent tell you where you are on the map...


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 11 01:03:20 2000
uhmm no its not.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 11 01:03:20 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 291
date: Mon Dec 11 04:02:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 291
Original bug report by Sleet on Sun Dec 10 22:02:25 2000

Bug reported from /domains/city/streets/_9_9--

the anger emote is backwards
should be doobies lead to twinkies not twinkies lead to doobies


----------------------------------------------------------------------

Krellen wrote on Mon Dec 11 04:02:15 2000
It should be whatever way the person that put the emote in wanted it to be.

----------------------------------------------------------------------

Krellen wrote on Mon Dec 11 04:02:19 2000

Closed



-----------------

poster: Mixer
subject: Fixed bug: 294
date: Mon Dec 11 08:18:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 294
Original bug report by Nyx on Mon Dec 11 07:33:21 2000

Bug reported from /domains/city/buildings/bank--

/domains/hyboria/toreth/vale/items/o_hands.c
These gloves are made from ruby red satin, as you touch them you feel their arcane energy
pulse through you.
This armor covers the hands.
It is constructed from adamantium.


How on crack is this?


----------------------------------------------------------------------

Mixer wrote on Mon Dec 11 08:18:08 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 298
date: Tue Dec 12 13:43:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 298
Original bug report by Lizzie on Mon Dec 11 19:04:11 2000

Bug reported from /domains/city/tunnels/rooms/tunnel20--

i have noticed that the hit_function() for whatever weapon i am using is not being picked up when i do special attacks such as stab, even though i am using the weapon (obviously) for the stab.  i noticed this because my wererat daggers don't get off with the special damage attack for the stab ability.  


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 13:43:17 2000
That is a fault of the way combat was written many years ago
and we are stuck calling a function to strictly do the damage, 
and not the special hits and stuff.

Only solution is to rewrite combat and we arent doing that at this 
point.

FYI there is no such thing as hit_function()


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 13:43:17 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 304
date: Tue Dec 12 17:04:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 304
Original bug report by Sleet on Tue Dec 12 04:43:45 2000

Bug reported from /domains/misc/hell_ress_room--

sleetsay doesnt work in hell


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 17:04:26 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 307
date: Tue Dec 12 21:21:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 307
Original bug report by Squee on Tue Dec 12 21:05:10 2000

Bug reported from /domains/castles/rooms/kazulanth-87--

You open a chest.
*Can't catch eval cost too big error.
Trace written to /log/runtime
There is no boots of power here.
There is no gauntlet here.

I'm ABSOLUTELY sure I had all of my EQ in my chest before boot, and now....

The chest contains:
  Soft leather boots

This is all of my EQ left =P


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 21:21:28 2000
close it reopen it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 21:21:28 2000

Closed



-----------------

poster: Dram
subject: Fixed bug: 273
date: Tue Dec 12 21:37:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 273
Original bug report by Tigerwolf on Thu Dec  7 02:50:29 2000

Bug reported from /domains/guilds/ninja/room6--

Hi, I'm currently in a deep dark wood near the ninjas on Blackavar. It seems strange that this is considered an indoor area when i tried scavenging wood. Could it possible be changed to an outdoor area? Thanks.
Tigerwolf


----------------------------------------------------------------------

Krellen wrote on Sun Dec 10 20:53:30 2000
I'm really starting to hate the whole indoor/outdoor nonsense.
Is the room this is reported from the one in question?  I don't believe I have access to guildhalls.

----------------------------------------------------------------------

Dram wrote on Tue Dec 12 21:37:37 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 310
date: Wed Dec 13 19:08:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 310
Original bug report by Austin on Wed Dec 13 17:19:56 2000

Bug reported from /domains/dragon/level2/d2agon29--

Austin [dragon]: rhls
*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 13 19:08:02 2000
known issue

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 13 19:08:05 2000

Closed



-----------------

poster: Dram
subject: Fixed bug: 296
date: Thu Dec 14 02:51:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 296
Original bug report by Kalon on Mon Dec 11 11:47:59 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_5--

when gazing stuff the very vulnerable has a space in it, not sure
if its a typo or something else.  i.e.:
V ery vulnerable:   Electric
none of the other damages does this

k


----------------------------------------------------------------------

Dram wrote on Thu Dec 14 02:51:16 2000
I don't know why i fixed this seeing that gaze is going to be revamped but i did.

----------------------------------------------------------------------

Dram wrote on Thu Dec 14 02:51:19 2000

Fixed



-----------------

poster: Krellen
subject: closed bug: 308
date: Thu Dec 14 03:34:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 308
Original bug report by Unix on Wed Dec 13 02:49:28 2000

Bug reported from /domains/castles/rooms/unix-8--

The door is not blocking me from going north to the start room,but if im in the start room it blocks me from going south(to this room)
If i go west, to leonidas's room , the door shows up there, but cant be used
Its a mess, i added more rooms and it...got messy.
If you get a chance, I wold love it if you fixed it
Thanks! ;)


----------------------------------------------------------------------

Krellen wrote on Thu Dec 14 03:34:32 2000
Oh, we know all about castle doors.  Problem is primarily in that they load in one room, so, word to the wise, put your doors in your main rooms.  
Closed on the basis that we know about this already.

----------------------------------------------------------------------

Krellen wrote on Thu Dec 14 03:34:32 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 314
date: Thu Dec 14 14:31:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 314
Original bug report by Tranquil on Thu Dec 14 13:02:51 2000

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom7--

fighting in the ne section of banshee area, I got this after autolooting a corpse --->You receive 12096 exp. You get 320 gold coins. Done. You looted 1 corpse. Banshee's corpse turns to dust. *Bad argument 1 to call_other() Expected: string or array or object Got: 0.Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 14 14:31:17 2000

Fixed



-----------------

poster: Dram
subject: closed bug: 315
date: Fri Dec 15 04:08:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 315
Original bug report by Kelyr on Thu Dec 14 23:23:41 2000

Bug reported from /domains/guilds/mistmage/guild_hall--

==============================================================================
Help on skill          :  Mist lore
Guild Level            :  Bravo
Skill type             :  Mastery
Base Experience Cost   :  2449
==============================================================================
This skill affects the power of most of the spells a mist mage is taught in the
mist mage guilds. Lore in that skill allows a trained mage to enhance greatly
the effect of his magical spells.

It can be trained up to 10 percent of your skill max at level 4.
It can be trained up to 20 percent of your skill max at level 5.
It can be trained up to 40 percent of your skill max at level 6.
It can be trained up to 50 percent of your skill max at level 7.
It can be trained up to 60 percent of your skill max at level 8.
It can be trained up to 80 percent of your skill max at level 9.
It can be trained up to 100 percent of your skill max at level 10.

I'm at guild level 9, and have mist lore at 70%...
You have already trained this skill as high as your guild level allows.


----------------------------------------------------------------------

Dram wrote on Fri Dec 15 04:07:58 2000
Unless i remember incorrectly, since your race doesnt allow you to train to 100% that does not apply to you. You won't be able to train to the max of what the help file says.

----------------------------------------------------------------------

Dram wrote on Fri Dec 15 04:08:01 2000

Closed



-----------------

poster: Dram
subject: Fixed bug: 55
date: Fri Dec 15 04:44:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 55
Original bug report by Shiranai on Thu Nov  9 19:58:00 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder5--

Mobs don't become aggro if you fail black mist.  Spell summons mist, so no enemies become aggro if no mist is summoned... may have been intended, just checking.


----------------------------------------------------------------------

Sigwald wrote on Wed Nov 22 10:37:38 2000
Thx for the report, its actually a problem with all area spells
apparently. Have to fix this.

----------------------------------------------------------------------

Dram wrote on Fri Dec 15 04:40:46 2000


----------------------------------------------------------------------

Dram wrote on Fri Dec 15 04:43:44 2000
I fixed black mist although the area spells all need fixing

----------------------------------------------------------------------

Dram wrote on Fri Dec 15 04:44:08 2000

Fixed



-----------------

poster: Pedron
subject: >closed bug: 315
date: Fri Dec 15 06:38:36 2000

On Fri Dec 15 04:08:01 2000 Dram wrote post #683:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 315
> Original bug report by Kelyr on Thu Dec 14 23:23:41
2000
> 
> Bug reported from /domains/guilds/mistmage/guild_hall--
> 
> ===========================================================
==================
> Help on skill          :  Mist lore
> Guild Level            :  Bravo
> Skill type             :  Mastery
> Base Experience Cost   :  2449
> ===========================================================
==================
> This skill affects the power of most of the spells a mist mage is taught
in the
> mist mage guilds. Lore in that skill allows a trained mage to enhance
greatly
> the effect of his magical spells.
> 
> It can be trained up to 10 percent of your skill max at level 4.
> It can be trained up to 20 percent of your skill max at level 5.
> It can be trained up to 40 percent of your skill max at level 6.
> It can be trained up to 50 percent of your skill max at level 7.
> It can be trained up to 60 percent of your skill max at level 8.
> It can be trained up to 80 percent of your skill max at level 9.
> It can be trained up to 100 percent of your skill max at level 10.
> 
> I'm at guild level 9, and have mist lore at 70%...
> You have already trained this skill as high as your guild level allows.
> 
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Fri Dec 15 04:07:58 2000
> Unless i remember incorrectly, since your race doesnt allow you to train
to 100% that does not apply to you. You won't be able to train to the max of
what the help file says.
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Fri Dec 15 04:08:01 2000
> 
> Closed
> 
> 
For skills like this maybe put 'race skill max' 
or racial skill max instead of just skill max in there?
(This skill can be train to 70% of your racial skill max at level 9.)
The extra word would induce folks to check help on their race and 
see 'ah!  I can only train to 50%!  70% of 50 is 35%!  I suck!'
Then change races or use a wish to increase their 
skill maxxes. :)  I almost posted a bug report when 
I got body control skil and it didn't let me train at all 
at first.  (Could be trained to 10% of skill max at level 5 and 
giant skill max is 95%, so couldna train it.)

Just a thought.

pedron

-----------------

poster: Krellen
subject: >>closed bug: 315
date: Fri Dec 15 16:26:39 2000

You know, it does say /YOUR/ skill max.  Read, people, please.

-----------------

poster: Zifnab
subject: Fixed bug: 317
date: Fri Dec 15 16:44:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 317
Original bug report by Phire on Fri Dec 15 15:54:19 2000

Bug reported from /domains/castles/rooms/phire-4--

on the web page through the guild link:
in the automatic trees for each alpha, guilds that have more than one word
in their name do not work. It sends you to the page that lists all of the
guilds. On that page multi word guild names works (the url puts a '+' were 
a space would be)

Not a bug, but I miss Ant's snazzy guild trees (even though it's not automated)


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 15 16:44:33 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 319
date: Fri Dec 15 19:26:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 319
Original bug report by Elendor on Fri Dec 15 18:43:57 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder7--

Ok ive just got eruption spell, its trined at 97%, 
masteries are 60 and 70 and i have a 100% suucess rate so far
however once cast i keep getting this message

You mutter the words 'Raaahh Laavaa Koooohmm!'
You feel the true power of a focused mind!
You feel that something went wrong with your spell!
You are surprised by the powers you released and stumble into a crevice.
You are dazzled by the eruption!


this means if i dont kill it im stunned and it kills me



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 15 19:26:44 2000
thsi is correct behavior, unti lyour mastersies go up, this will
happen

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 15 19:26:48 2000

Closed



-----------------

poster: Daran
subject: Healer Guild Tree on Webpage
date: Fri Dec 15 19:38:17 2000

Doubt its meant to be this way, heal, enhance healing, mastery of
healing, half heal, all link to the spell heal and the two masteries
look all weird
New Skills: healing">mastery of healing
New Skills: healing">enhance healing

-----------------

poster: Zifnab
subject: closed bug: 321
date: Fri Dec 15 20:39:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 321
Original bug report by Arkangyle on Fri Dec 15 20:34:05 2000

Bug reported from /domains/guilds/evoker_bravos/tower/evok3--

  I did not receive a prize for killing the last clone (I was in mist form) ... could it be dumped into my environment.  There was another case of a problem with this in Baldarog, where you search to find a key and the key basically dests itself if you can't receive.  Maybe something global that could be done to fix all situations like this for misted people?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 15 20:39:03 2000
made cloens use give_item_to() which automatically handles
the movement of an item to the environment of the target
if the target cant receive it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 15 20:39:03 2000

Closed



-----------------

poster: Dram
subject: closed bug: 326
date: Sat Dec 16 20:50:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 326
Original bug report by Blue on Sat Dec 16 20:27:04 2000

Bug reported from /domains/city/streets/_9_7--

i chested a darkblade from santa aleila gave me it but it was chestable


----------------------------------------------------------------------

Dram wrote on Sat Dec 16 20:50:11 2000
Some santa eq is chestable, most of the highbie eq isn't

----------------------------------------------------------------------

Dram wrote on Sat Dec 16 20:50:14 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 328
date: Sat Dec 16 23:56:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 328
Original bug report by Wildchild on Sat Dec 16 22:24:08 2000

Bug reported from /domains/castles/rooms/wildchild-6--

open safe
You seem to be missing some of your equipment!

Only thing I can think of that I'm missing is my globe of darkness, but others have 'em still. Not aware of anything that was removed from the mud lately.


----------------------------------------------------------------------

Dram wrote on Sat Dec 16 22:50:03 2000
It was a globe of darkness says the chest log

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 16 23:56:50 2000

Closed



-----------------

poster: Wildchild
subject: >closed bug: 328
date: Sun Dec 17 03:28:30 2000

On Sat Dec 16 23:56:50 2000 Zifnab wrote post #692:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 328
> Original bug report by Wildchild on Sat Dec 16 22:24:08
2000
> 
> Bug reported from /domains/castles/rooms/wildchild-6--
> 
> open safe
> You seem to be missing some of your equipment!
> 
> Only thing I can think of that I'm missing is my globe of darkness, but
others have 'em still. Not aware of anything that was removed from the mud
lately.
> 
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Sat Dec 16 22:50:03 2000
> It was a globe of darkness says the chest log
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Dec 16 23:56:50 2000
> 
> Closed
> 
> 

?

Umm... ?

-----------------

poster: Zifnab
subject: >>closed bug: 328
date: Sun Dec 17 04:04:07 2000

On Sun Dec 17 03:28:30 2000 Wildchild wrote post #693:
> On Sat Dec 16 23:56:50 2000 Zifnab wrote post #692:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 328
> > Original bug report by Wildchild on Sat Dec 16 22:24:08
> 2000
> > 
> > Bug reported from /domains/castles/rooms/wildchild-6--
> > 
> > open safe
> > You seem to be missing some of your equipment!
> > 
> > Only thing I can think of that I'm missing is my globe of darkness, but
> others have 'em still. Not aware of anything that was removed from the mud
> lately.
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Dram wrote on Sat Dec 16 22:50:03 2000
> > It was a globe of darkness says the chest log
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Sat Dec 16 23:56:50 2000
> > 
> > Closed
> > 
> > 
> 
> ?
> 
> Umm... ?
I am not sure what Umm means, but i will guess...
I removed the globe of darkness from the christmas presents
It wont be reimbursed etc etc

-----------------

poster: Zifnab
subject: closed bug: 333
date: Sun Dec 17 14:09:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 333
Original bug report by Tistoo on Sun Dec 17 11:46:42 2000

Bug reported from /domains/city/advguild/top_20_room--

1  Talgore                   10,524,010

2  Graxon                    91,626,018

for me this seemce kinda odd or is it that talgore passed 100m and then the plaque passed out?


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 14:09:24 2000
I already bug reported thsi myself, with the cause of hte problem.

My calculation is off when tialgre corssed the 2 gig point, 
that changed the way his total worth is stored.  The odd
thing is it is sorting correctly, maybe i did truncate it.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 14:09:24 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 334
date: Sun Dec 17 14:10:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 334
Original bug report by Pedron on Sun Dec 17 14:02:56 2000

Bug reported from /domains/city/advguild/top_20_room--

1 Talgore 10,524,010      2 Graxon 91,626,018 

on the weekly exp plaque.  Looks like a bug to me. 



----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 14:09:33 2000
see previous

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 14:10:36 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 327
date: Sun Dec 17 21:26:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 327
Original bug report by Zuperb on Sat Dec 16 20:43:15 2000

Bug reported from /domains/city/streets/_9_7--

You wield Huge mithril hammer in your right and left hands.                     
Your muscles swell.
[ Huge mithril hammer ]: Wielded.   

I wield the christmas present hammer, but i dont get any ++ on strength..


----------------------------------------------------------------------

Krellen wrote on Sun Dec 17 21:26:35 2000
Check your other stats, see if another one was boosted.  The messages aren't all completely clear.

----------------------------------------------------------------------

Krellen wrote on Sun Dec 17 21:26:38 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 330
date: Sun Dec 17 21:27:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 330
Original bug report by Tektor on Sun Dec 17 04:35:47 2000

Bug reported from /domains/holidays/christmas/rooms/xroom27--

open present and got *Inherited file '/domains/freestuff/football' does not exist! Trace written to /log/runtime


----------------------------------------------------------------------

Krellen wrote on Sun Dec 17 21:27:11 2000
Duplicate.  Have this.

----------------------------------------------------------------------

Krellen wrote on Sun Dec 17 21:27:11 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 335
date: Sun Dec 17 23:12:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 335
Original bug report by Wagro on Sun Dec 17 19:37:05 2000

Bug reported from /domains/city/dram/magschool/rooms/hallway4--

tried to do dragon ;hrm and got

*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 23:12:59 2000
known issue please dont report anymore

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 23:12:59 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 336
date: Sun Dec 17 23:16:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 336
Original bug report by Warchief on Sun Dec 17 23:15:51 2000

Bug reported from /domains/city/streets/_9_7--

Got this when I looked at the xp lotto machine, not sure if it was from that or something just before it...

*could not write: Problem with sendto
Trace written to /log/runtime

think Austin's Iron will DOWN
I had also said something on dragon just before that message, dunno...


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 23:16:03 2000
see previous post

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 17 23:16:16 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 337
date: Mon Dec 18 02:01:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 337
Original bug report by Zuperb on Mon Dec 18 01:53:19 2000

Bug reported from /domains/castles/rooms/zuperb-14--

A sturdy iron safe                                                              
A sturdy iron safe named ''stones''

id one 'stones' dont work. cant open 'stones' or stones.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 02:01:17 2000
change the id, the parser ignores ' ', actually i think 
it turns them into spaces, which you cant type.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 02:01:17 2000

Closed



-----------------

poster: Mixer
subject: closed bug: 316
date: Mon Dec 18 09:37:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 316
Original bug report by Xphere on Fri Dec 15 10:03:05 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/void2--

no entry message when we enter cavern into this room


----------------------------------------------------------------------

Mixer wrote on Mon Dec 18 09:37:50 2000
Make a report FROM the room with the cavern please, not the room you end up in

----------------------------------------------------------------------

Mixer wrote on Mon Dec 18 09:37:53 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 109
date: Mon Dec 18 17:21:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 109
Original bug report by Pedron on Thu Nov 16 04:32:45 2000

Bug reported from /domains/mists/gator/swamp67--

east exit leads to a room back 4 or 5 west of here, 
not sure if this is intentional.
(used swamp out exit as a reference point)
There were no other trick exits so far, so may be a misplaced 
exit. :)

-pedron


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:21:04 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 178
date: Mon Dec 18 17:31:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 178
Original bug report by Locke on Sat Nov 25 02:13:35 2000

Bug reported from /domains/emerald/execution/emerald_island/trading_post--

order bear inv gives each item a spot, making it insanely spammy... can it be changed so it works like out regular inv? =)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:31:10 2000
not easily, and not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:31:10 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 215
date: Mon Dec 18 17:37:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 215
Original bug report by Kaos on Wed Nov 29 05:07:37 2000

Bug reported from /domains/city/advguild/plaque_room--

fail on distant song message: "but fails to reach you for you is too far away."
should be "you are"


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:37:41 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 237
date: Mon Dec 18 17:43:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 237
Original bug report by Skillz on Sat Dec  2 14:39:07 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale15--

You waves his broom and you feel healed!
(this bug goes after #170)
- Skillz


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:43:12 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 245
date: Mon Dec 18 17:44:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 245
Original bug report by Smee on Sun Dec  3 16:43:15 2000

Bug reported from /domains/castles/rooms/smee-3--

Dragon staff from the hermit on hyboria, in the monk's area, is a piercing weapon.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:44:49 2000
the desc describes it as having a sharp tip, used for piercing.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:44:52 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 249
date: Mon Dec 18 17:45:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 249
Original bug report by Fizban on Mon Dec  4 04:10:12 2000

Bug reported from /domains/hyboria/paw/fire/fire2--

this room is not outdoors

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:45:20 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 255
date: Mon Dec 18 17:45:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 255
Original bug report by Ant on Mon Dec  4 22:46:50 2000

Bug reported from /domains/city/advguild/adv--

Grunge tried to get on the boat in Hell and got kicked out of there,
while remaining a ghost.

- A



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:45:41 2000
cannot reproduce this

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 17:45:41 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 264
date: Mon Dec 18 18:05:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 264
Original bug report by Arkangyle on Tue Dec  5 18:59:01 2000

Bug reported from /domains/city/advguild/level--

option b) List level costs, at Achman ... following the listing

Achman points to the list on the line where level 60 resides and says:
'Level 61 costs 4105610 experience.'

... shouldn't that be the line where level 61 resides? as 60 isn't even on that same line :)


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:05:18 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 265
date: Mon Dec 18 18:08:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 265
Original bug report by Arkangyle on Tue Dec  5 19:17:23 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,10,1--

2 days in a row now, tank has wimpied in paladin party, party automatically pfed off for some reason and didn't follow, first time Zu died, we got lucky just now, something wierd is going on ...


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:08:45 2000
if after the follow attempt, you are not in teh same room with the
leader, then you will be automatically unfollowed (old code 
no clue why its like that)

Reminds me again i needt o get my object in

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:08:48 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 275
date: Mon Dec 18 18:12:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 275
Original bug report by Wratha on Thu Dec  7 17:41:52 2000

Bug reported from /domains/outside_city/yensid/room12--

Corpses from earwigs is worth more then the living..maybe because they are aggro?


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:12:05 2000
there is a flaw in our exp formula tha causes this to happen, 
along with the aggressive factor

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:12:05 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 281
date: Mon Dec 18 18:15:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 281
Original bug report by Pedron on Sat Dec  9 03:21:33 2000

Bug reported from /domains/blackavar/shedge/dryad/tree1--

saw bug reports for similar thing in other area, so am posting.

pull lever action from this room needs to spawn a look in the next room, 
climb tree action from next room needs to spawn a look in this room.


----------------------------------------------------------------------

Pedron wrote on Sat Dec  9 03:22:48 2000
Same for this room, there are 3 other rooms in this area that need  
fixing.  will use bt from each of those to amend 
this real quick.

----------------------------------------------------------------------

Pedron wrote on Sat Dec  9 03:23:30 2000
See above.

----------------------------------------------------------------------

Pedron wrote on Sat Dec  9 03:23:51 2000
See above.

----------------------------------------------------------------------

Pedron wrote on Sat Dec  9 03:24:39 2000
Last one, see above. (might be a few others past the dragon blockers 
up here, but I can no get there to check myself.

-pedron

----------------------------------------------------------------------

Pedron wrote on Sat Dec  9 03:30:31 2000
Er.. I see it doesn't show the path in each bt update.
The other 4 actions are located at the se, ne, nw, and sw corners 
of this area which is shaped like a box(once you step n from the 
entrance room)

sorry,
pedron

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:15:56 2000
i fixed the first, not going searching for the others.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:15:59 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 293
date: Mon Dec 18 18:17:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 293
Original bug report by Eponine on Mon Dec 11 05:33:53 2000

Bug reported from /domains/city/advguild/explore_room--

when I type score, my explored shows "77.97% (00.00%)"; my total number of rooms explored is 6013


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:17:44 2000
ok what is the bug here?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:17:44 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 295
date: Mon Dec 18 18:23:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 295
Original bug report by Tranquil on Mon Dec 11 11:25:30 2000

Bug reported from /domains/emerald/uncle/celtica/leinster/room60--

throwing wood into the fire doesnt seem to prolong it at all. this is the third time ive thrown 1 wood into the fire, and it has died after just one flicker

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:23:56 2000
i think this depended on whcih fire you were using (not sure why,
but we have 2 fire objects, they are both now the same).

one didnt set up the _base_ number of ticks to last.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:23:59 2000

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 297
date: Mon Dec 18 18:25:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 297
Original bug report by Khosan on Mon Dec 11 15:40:03 2000

Bug reported from /wiz/khosan/workroom--

   600 - Khosan (invis)

Zuperb tosses a balloon to Hierokliff, but wait Khosan attempts to intercept
and WHOA what a great catch!

The balloon gave away an invis wiz...


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:25:18 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 305
date: Mon Dec 18 18:27:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 305
Original bug report by Xphere on Tue Dec 12 07:33:26 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/weaponshop--

shining cloak of mistweaver doesent id to cloak of mistweaver, or shining cloak


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:27:03 2000
added shining as an id

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:27:03 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 306
date: Mon Dec 18 18:27:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 306
Original bug report by Snoop on Tue Dec 12 20:25:27 2000

Bug reported from /domains/dragon/level3b/d3bagon30--

Mmmmm...i just grew...when i was starvin. You shouldnt i think...(as in total size of the mud char, nothin else perverts)

----------------------------------------------------------------------

Krellen wrote on Wed Dec 13 01:25:53 2000
Making growth work in combat probably bypassed any heartbeat checks.  Doesn't seem like that big of an issue to me.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:27:24 2000
I just forced growth to always happend regardless of regen or
not.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:27:27 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 311
date: Mon Dec 18 18:28:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 311
Original bug report by Wildchild on Wed Dec 13 21:44:21 2000

Bug reported from /domains/castles/rooms/wildchild-3--

on the RD website, when I go to guilds, and I go and enter in a guildname and click the button, it gives me a runtime error saying:
Line: 4
Error: Object doesn't support this property or method.

Im using IE 4.0, so I don't think the browser is the problem.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 13 21:47:13 2000
has something to do with the browser, works in ie 5, and netscape
I do not have ie 4 to test with.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:28:00 2000
didnt get any responses on this so closing, as far as i know it
works in both i.e5 and a recent netscape

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:28:00 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 312
date: Mon Dec 18 18:28:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 312
Original bug report by Pedron on Thu Dec 14 01:31:26 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/lhroom16--

shadow guard doesn't id to shadow

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:28:37 2000

Fixed



-----------------

poster: Pedron
subject: >closed bug: 265
date: Mon Dec 18 18:29:10 2000

On Mon Dec 18 18:08:48 2000 Zifnab wrote post #711:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 265
> Original bug report by Arkangyle on Tue Dec  5 19:17:23
2000
> 
> Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,10,1--
> 
> 2 days in a row now, tank has wimpied in paladin party, party
automatically pfed off for some reason and didn't follow, first time Zu
died, we got lucky just now, something wierd is going on ...
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 18 18:08:45 2000
> if after the follow attempt, you are not in teh same room with the
> leader, then you will be automatically unfollowed (old code 
> no clue why its like that)
> 
> Reminds me again i needt o get my object in
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 18 18:08:48 2000
> 
> Closed
> 
> 
This post reminded me of something that was happening 
over in the sw misty lizardman swamp (from where I posted 
about the bugged east exit).  I lead a minor party in there to try killing 
some hunters for their decent loot/exp, but I wimpied 
a couple times when other packs of hunters wandered in 
and the party scattered with pf breaking.  None of them 
had spears or daggers in their inventory to explain why 
they'd be heading some other way than me or not moving 
with me at all. (spears and daggers would imply they wimpied after 
lizardmen threw stuff at them.)

Anyway, just thought I'd name that area as one where I've seen pf slip 
on a tank wimpy out..

-pedron

-----------------

poster: Zifnab
subject: Fixed bug: 318
date: Mon Dec 18 18:29:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 318
Original bug report by September on Fri Dec 15 18:31:03 2000

Bug reported from /domains/holidays/christmas/rooms/xroom13--

Yule Log the Elf's description says "her looks like the centerfold for GQ Farmer".  I think it should be "he looks like the centerfold for GQ Farmer."


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:29:13 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 323
date: Mon Dec 18 18:29:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 323
Original bug report by Fox on Sat Dec 16 04:56:58 2000

Bug reported from /domains/city/advguild/plaque_room--

type 'countries'
got this return:
could not listen to socket: Connection refused
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:29:49 2000
countries is broken until we get the support on the host for it,
that command is nto done from inside the mud entirely

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:29:49 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 324
date: Mon Dec 18 18:35:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 324
Original bug report by Jaws on Sat Dec 16 08:53:12 2000

Bug reported from /domains/guilds/defender/guild_hall--

endowment of the gods listed under Defender instead of Shield master on skills command

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:35:10 2000
posted a bug report for me, its actually showing up in 6 guilds
(duplicates)

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:35:10 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 325
date: Mon Dec 18 18:37:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 325
Original bug report by Jas on Sat Dec 16 12:40:00 2000

Bug reported from /domains/holidays/christmas/rooms/xroom27--

when visiting Santa to ask for a present i sat on santa as usual and got a present, but alas i forgot i had mist form up.  
But the present just disappeared, it didn't drop on the ground.
Could it be made so that when an item is given to a mist mage with body up, it drops on the ground and not disappear?
thanks

Jas


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:37:39 2000
made this use the give_item_to() that handles the fact that
you cant carry it correctly.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:37:39 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 329
date: Mon Dec 18 18:38:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 329
Original bug report by Turox on Sat Dec 16 22:41:52 2000

Bug reported from /domains/holidays/christmas/rooms/xroom27--

got this when opening my christmass present from santa:
*Inherited file '/domains/freestuff/football' does not exist!
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:37:57 2000
the football was removed, not sure how you guys got these gifts..

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:38:00 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 332
date: Mon Dec 18 18:39:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 332
Original bug report by Pedron on Sun Dec 17 08:07:02 2000

Bug reported from /domains/outside_city/village/map/entrance--

Syntax is too slim.  need allowances for enter break in wall, 
enter break, enter, something intuitive.

pedron forgot the actual syntax. :P


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:39:15 2000
its not meant to be entered. the area is closed

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:39:15 2000

Closed



-----------------

poster: Pedron
subject: >closed bug: 332
date: Mon Dec 18 19:27:01 2000

On Mon Dec 18 18:39:15 2000 Zifnab wrote post #727:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 332
> Original bug report by Pedron on Sun Dec 17 08:07:02
2000
> 
> Bug reported from /domains/outside_city/village/map/entrance--
> 
> Syntax is too slim.  need allowances for enter break in wall, 
> enter break, enter, something intuitive.
> 
> pedron forgot the actual syntax. :P
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 18 18:39:15 2000
> its not meant to be entered. the area is closed
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Dec 18 18:39:15 2000
> 
> Closed
> 
> 
can wizard put a 'this area is temporarily closed' sign in that room 
so nobody else spend half an hour banging their head on syntaxes? 

thanks,
pedron

-----------------

poster: Zifnab
subject: closed bug: 348
date: Tue Dec 19 14:54:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 348
Original bug report by Talgore on Tue Dec 19 07:54:46 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/groom2--

Shadow guards don't id to shadow and they should

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 19 13:50:46 2000
I had changed the ids on the guards, however i only updated
the one room that it was originally reported from.

odds are after a boot it will be fine.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 19 14:54:48 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 355
date: Wed Dec 20 14:48:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 355
Original bug report by Sleet on Wed Dec 20 04:18:30 2000

Bug reported from /domains/holidays/christmas/rooms/xroom1--

there no entrance thingy here
this room doesnt tell me when others enter it


----------------------------------------------------------------------

Nyx wrote on Wed Dec 20 06:08:15 2000
I see no need for it to tell you personally. I think since the tree magically sends people there, maybe they enter really quite like and unlees you look or they leave the room into the area, you never see them. But then, thats just my whacked sense of magical things.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 20 14:48:32 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 366
date: Wed Dec 20 14:54:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 366
Original bug report by Skillz on Wed Dec 20 14:47:41 2000

Bug reported from /domains/holidays/christmas/rooms/xroom27--

You mutter the words 'reNs a laKa'
Your eyes flash at Twisted metal ring.
Name : Twisted metal r

Special : There is nothing special about this object.

Should be 'Twisted metal ring' i supose.
-Skillz


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 20 14:54:50 2000

Fixed



-----------------

poster: Warchief
subject: >Fixed bug: 366
date: Thu Dec 21 02:44:05 2000

On Wed Dec 20 14:54:50 2000 Zifnab wrote post #731:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 366
> Original bug report by Skillz on Wed Dec 20 14:47:41
2000
> 
> Bug reported from /domains/holidays/christmas/rooms/xroom27--
> 
> You mutter the words 'reNs a laKa'
> Your eyes flash at Twisted metal ring.
> Name : Twisted metal r
> 
> Special : There is nothing special about this object.
> 
> Should be 'Twisted metal ring' i supose.
> -Skillz
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Dec 20 14:54:50 2000
> 
> Fixed
> 
> 

I have noticed several items that seem to cut off the name when
identify is cast on it.  Should I report each one as I come across
it?  Personally, I don't believe it is a very high priority because
you should know the name of what you are identifying.  =P

-Chief

-----------------

poster: Zifnab
subject: >>Fixed bug: 366
date: Thu Dec 21 03:42:09 2000

On Thu Dec 21 02:44:05 2000 Warchief wrote post #732:
> On Wed Dec 20 14:54:50 2000 Zifnab wrote post #731:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 366
> > Original bug report by Skillz on Wed Dec 20 14:47:41
> 2000
> > 
> > Bug reported from /domains/holidays/christmas/rooms/xroom27--
> > 
> > You mutter the words 'reNs a laKa'
> > Your eyes flash at Twisted metal ring.
> > Name : Twisted metal r
> > 
> > Special : There is nothing special about this object.
> > 
> > Should be 'Twisted metal ring' i supose.
> > -Skillz
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Wed Dec 20 14:54:50 2000
> > 
> > Fixed
> > 
> > 
> 
> I have noticed several items that seem to cut off the name when
> identify is cast on it.  Should I report each one as I come across
> it?  Personally, I don't believe it is a very high priority because
> you should know the name of what you are identifying.  =P
> 
> -Chief
had nothing to do with the item, had to do with identify only
giving 15 spaces for the name

-----------------

poster: Zifnab
subject: closed bug: 371
date: Thu Dec 21 04:43:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 371
Original bug report by Arkangyle on Thu Dec 21 03:23:49 2000

Bug reported from /domains/city/streets/_9_7--

Xphere and I are not saving ... we spend exp on guilds and stuff and get it back if we quit.  I believe Malice lost the exp she earned also when quiting and returning.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 21 04:43:16 2000
had a run away log on one of the other ports (300M) actually
2 of them.  problem has been resolved.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 21 04:43:19 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 356
date: Thu Dec 21 05:15:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 356
Original bug report by Pedron on Wed Dec 20 05:49:33 2000

Bug reported from /domains/blackavar/shedge/dryad/forest1--

climb tree action from this room needs to 
spawn a look


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:05 2000

Closed



-----------------

poster: Krellen
subject: Fixed bug: 357
date: Thu Dec 21 05:15:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 357
Original bug report by Pedron on Wed Dec 20 05:53:40 2000

Bug reported from /domains/blackavar/shedge/dryad/forest5--

climb tree action from this room needs 
to spawn a look


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:17 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 358
date: Thu Dec 21 05:15:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 358
Original bug report by Pedron on Wed Dec 20 05:54:56 2000

Bug reported from /domains/blackavar/shedge/dryad/tree39--

pull lever action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:23 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 359
date: Thu Dec 21 05:15:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 359
Original bug report by Pedron on Wed Dec 20 05:57:13 2000

Bug reported from /domains/blackavar/shedge/dryad/tree40--

pull lever action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:29 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 360
date: Thu Dec 21 05:15:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 360
Original bug report by Pedron on Wed Dec 20 05:57:31 2000

Bug reported from /domains/blackavar/shedge/dryad/forest23--

climb tree action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:32 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 361
date: Thu Dec 21 05:15:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 361
Original bug report by Pedron on Wed Dec 20 05:59:43 2000

Bug reported from /domains/blackavar/shedge/dryad/tree41--

pull lever action from this room needs to spawn a 
look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:38 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 362
date: Thu Dec 21 05:15:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 362
Original bug report by Pedron on Wed Dec 20 06:00:44 2000

Bug reported from /domains/blackavar/shedge/dryad/forest11--

climb tree action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:41 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 363
date: Thu Dec 21 05:15:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 363
Original bug report by Pedron on Wed Dec 20 06:02:03 2000

Bug reported from /domains/blackavar/shedge/dryad/tree38--

pull lever action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:44 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 364
date: Thu Dec 21 05:15:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 364
Original bug report by Pedron on Wed Dec 20 06:02:33 2000

Bug reported from /domains/blackavar/shedge/dryad/forest17--

climb tree action from this room needs to spawn a look.


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:15:50 2000

Fixed



-----------------

poster: Khosan
subject: Fixed bug: 374
date: Fri Dec 22 01:46:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 374
Original bug report by Khosan on Fri Dec 22 01:22:52 2000

Bug reported from /wiz/khosan/workroom--

people are using shelter to capture shorty.


----------------------------------------------------------------------

Khosan wrote on Fri Dec 22 01:46:37 2000

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 375
date: Fri Dec 22 05:41:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 375
Original bug report by Pedron on Fri Dec 22 01:59:29 2000

Bug reported from /domains/blackavar/shedge/dryad/forest1--

climb tree action from this room needs to spawn a 
look.


----------------------------------------------------------------------

Krellen wrote on Fri Dec 22 05:41:22 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 380
date: Fri Dec 22 18:40:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 380
Original bug report by Aleila on Fri Dec 22 18:19:35 2000

Bug reported from /domains/holidays/christmas/rooms/xroom27--

I sat on Santa's knee and received a free exp ticket.  I looked at it and am fairly sure it said was worth 100k.  Typed use ticket and received 1.89M.  Much as this makes me happy, Tigran said to put it in here.  He also snooped my summary top check the amount I received and it was exactly 1.89M.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 22 18:40:28 2000
yeah its the old lottery ticket, its not really worth 100k
its some formujlat based off of your worth

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 22 18:40:31 2000

Closed



-----------------

poster: Tigran
subject: Fixed bug: 384
date: Sat Dec 23 03:00:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 384
Original bug report by Jaws on Sat Dec 23 02:57:56 2000

Bug reported from /domains/city/streets/_9_7--

mummy in pyramid tries to log its death - it cant - and blocks exit - overall a bad thing

----------------------------------------------------------------------

Tigran wrote on Sat Dec 23 03:00:23 2000

Fixed



-----------------

poster: Tigran
subject: >Fixed bug: 384
date: Sat Dec 23 03:00:53 2000

On Sat Dec 23 03:00:23 2000 Tigran wrote post #747:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 384
> Original bug report by Jaws on Sat Dec 23 02:57:56
2000
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> mummy in pyramid tries to log its death - it cant - and blocks exit -
overall a bad thing
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Sat Dec 23 03:00:23 2000
> 
> Fixed
> 
> 
Doh!...at any rate temporarily fixed.  It's logging to a nonstandard location


-----------------

poster: Nyx
subject: closed bug: 368
date: Sat Dec 23 10:00:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 368
Original bug report by Waz on Wed Dec 20 20:19:19 2000

Bug reported from /domains/emerald/evilned/rooms/vault1--

torg here has three weapons wielded in his left hand alone, is that
intentional?


----------------------------------------------------------------------

Krellen wrote on Thu Dec 21 05:08:16 2000
Dude, Torg rules.  Don't mess with Torg.  Anyone with hands that big also has a big... er, you get the idea.  ;)

----------------------------------------------------------------------

Nyx wrote on Sat Dec 23 10:00:25 2000
Torg has four arms...so three are on the left side. So, he can wield 3 things in his left hand. Jeez, you people act like you've never seen a four armed demon with three left hands. 

----------------------------------------------------------------------

Nyx wrote on Sat Dec 23 10:00:40 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 387
date: Sun Dec 24 09:29:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 387
Original bug report by Crosslash on Sun Dec 24 07:54:43 2000

Bug reported from /domains/castles/rooms/moonstreak-4--

Approx. 8:30 p.m. PST I opened my safe and it said It seems that some equipment is missing.  Or something similar.  The items missing were A mask of clear seeing, A silver helm, A elaborate boots of frith, Two black rings, A demented amulet, A magic wand, A long red robes, and a White stole of Mitra
It was Saturday 23, 2000 (December)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 24 09:29:38 2000
uhmm no you lost...

Sun Dec 24 07:24:21 2000 [977524506]: crosslash lost /domains/holidays/christmas/presents/football
Sun Dec 24 07:26:24 2000 [977524506]: crosslash lost /obj/spells/objects/navstone
Sun Dec 24 07:26:51 2000 [977524506]: crosslash lost /obj/spells/objects/navstone
Sun Dec 24 07:26:51 2000 [977524506]: crosslash lost /domains/holidays/christmas/presents/football


2 footballs, and 2 old lodestones.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 24 09:29:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 390
date: Mon Dec 25 18:05:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 390
Original bug report by Trigon on Mon Dec 25 07:56:06 2000

Bug reported from /domains/city/advguild/plaque_room--

Joined dark worshipper and it didn't make me automatically wear it, I'm still wearing another torso.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 25 18:05:22 2000
not a mjor concern, next time you log in you will be wearing it.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 25 18:05:22 2000

Closed



-----------------

poster: Mixer
subject: Fixed bug: 386
date: Tue Dec 26 03:54:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 386
Original bug report by Jaws on Sun Dec 24 03:07:48 2000

Bug reported from /domains/dragon/level3/d3agon7--

elven leader dopesnt id to leader

----------------------------------------------------------------------

Mixer wrote on Tue Dec 26 03:54:45 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 398
date: Tue Dec 26 15:03:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 398
Original bug report by Smee on Tue Dec 26 06:07:13 2000

Bug reported from /domains/castles/rooms/smee-6--

You seem to be missing some of your equipment!
In the chest named 'muah', in this castle room. Dunno what it is, it's the chest full of silly_but_cool junk.

Smee


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 26 15:03:23 2000
Tue Dec 26 06:06:07 2000 [977699136]: smee lost
/domains/holidays/christmas/presents/globe

globe of darkness

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 26 15:03:23 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 403
date: Wed Dec 27 05:12:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 403
Original bug report by Sirk on Wed Dec 27 02:16:55 2000

Bug reported from /domains/guilds/harmer/guild_hall--

i'm at harmer guild talking to the guild master
i tired to use the id command, but for some reason it doesn't do anything
i am in the guild, i do have a robe, am i missing something or is this broken
thanks
sirk the confused


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 05:12:06 2000
the robe did not come from the harmer guild.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 05:12:06 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 91
date: Wed Dec 27 20:21:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 91
Original bug report by Mikul on Mon Nov 13 22:56:23 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/8,6,1--

Clones event:

If its a draw, it defaults to who killed last clone
All plaque's decide who's infront by who got to value first (explore plaque)
I'd personally say, if its not done that way, it should be by
over worth of kills that wins on a draw.
Mikul


----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:14:05 2000
the order is not necessarily true (although possible)
there is no checks for 'who got there first'.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 20:21:17 2000
clones is being redone, it will be addressed then.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 20:21:17 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 242
date: Wed Dec 27 20:23:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 242
Original bug report by Krellen on Sun Dec  3 06:56:17 2000

Bug reported from /wiz/krellen/workroom--

Black Robes from Uncle's Monk area on Hyboria should probably have the id "robes" as well as "robe", since it says robes in the short.  
Accidentally closed the report.  :)


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 20:23:29 2000
fixed this, but i think its goign to cause a problem with the 
plural id now.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 27 20:23:32 2000

Fixed



-----------------

poster: Dram
subject: closed bug: 409
date: Thu Dec 28 02:20:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 409
Original bug report by Trigon on Thu Dec 28 01:25:15 2000

Bug reported from /domains/castles/rooms/kazulanth-27--

kinda 2 in one.  I joined witches and I started out as learning warlock, instead of servant to the covenant, then after a bit I went to servant of the covenant and lost my bonuses from the higher guild rank.  I was a witch a while ago.  the other is I can't join cauldron magic because it require telekinetics which is unavailable.


----------------------------------------------------------------------

Dram wrote on Thu Dec 28 02:20:07 2000
If this continues when the new guilds are in then report again. Fixed the cauldron problem.

----------------------------------------------------------------------

Dram wrote on Thu Dec 28 02:20:13 2000

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Thu Dec 28 13:42:31 2000

(Originally in wiz.typo)
On Wed Dec 27 21:40:49 2000 Erec wrote post #323:
> Typo reported from /domains/outofwhack/toreth/demon/rooms/beholder3--
> 
> The beholder here hit me with the following message:
> "There is a zapping sound as you are with a yellow beam of electricity!"
> Obviously, there is a missing verb in this sentence.
> 
> 	-erec
> 
Fixed all the beholders who had this typo.

-----------------

poster: Zifnab
subject: closed bug: 414
date: Thu Dec 28 21:19:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 414
Original bug report by Rizzly on Thu Dec 28 21:18:45 2000

Bug reported from /domains/castles/rooms/kazulanth-77--

turn 2nd safe to x x x" yields "You can't consider that.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 28 21:19:04 2000
known issue, cannot reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 28 21:19:04 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 417
date: Fri Dec 29 13:56:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 417
Original bug report by Areu on Fri Dec 29 05:04:09 2000

Bug reported from /domains/blackavar/map/x35y91--

Second time I've seen this - I didn't report the first.
I run a macro to get across Blacklavar and lately I receive the following:
*Too long evaluation.  Execution aborted.
Trace written to /log/runtime

My macro is running movement commands (i.e. 10 e, 10 n).
Always worked before as long as the numbers were not greater
than 10.  For now I am going to split up the macro into two
separate ones.



----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:56:41 2000
use the walk command.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:56:41 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 418
date: Fri Dec 29 13:57:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 418
Original bug report by Kazulanth on Fri Dec 29 06:52:06 2000

Bug reported from /domains/outofwhack/fizgig/area/rooms/queen16--

The jewelry box in this room will let you search it even if you didn't unlock and open it, if someone else had unlocked and opened it previously. Don't know if this is a bug or just the box not resetting.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:57:23 2000
If its already open, and unlocked it shoudl be searchable by you.**

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:57:23 2000

Closed



-----------------

poster: Zifnab
subject: closed bug: 419
date: Fri Dec 29 13:58:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 419
Original bug report by Pouffy on Fri Dec 29 13:17:43 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale9--

I got the power of the white moon once in a while when I cast healing seplls, and I'm good, but once I'm god like, I no longer get them.

Pouffy.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:58:41 2000
the code checks whether your alignment is greater than a 
ertain number.  The fact you reach godlike is
not relevant.  Are you sure th moon is still full?

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 13:58:41 2000

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 420
date: Fri Dec 29 18:13:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 420
Original bug report by Roach on Fri Dec 29 18:11:09 2000

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r6--

I'm in the new area and i'm in a room with 4 large crystal dragons with exits se and sw but it wont alowe me to go sw, it says its not possible to go that dirrection.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 18:13:00 2000
removed leading space on southwest.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 29 18:13:03 2000

Fixed



-----------------

poster: Zifnab
subject: closed bug: 434
date: Sat Dec 30 16:17:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 434
Original bug report by Blue on Sat Dec 30 15:21:27 2000

Bug reported from /domains/city/newbie/newbie1--

p' tick soon
i am level 33 and i am bye gnosis


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 30 16:17:46 2000
read news

Anyone else get as tired of saying that as I do.. especially
to players that have been here for awhile.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 30 16:17:46 2000

Closed



-----------------

poster: Krellen
subject: closed bug: 432
date: Sun Dec 31 03:47:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 432
Original bug report by Pedron on Sat Dec 30 09:25:53 2000

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r39--

southeast exit from here seems nonfunctional.


----------------------------------------------------------------------

Krellen wrote on Sun Dec 31 03:47:25 2000
Duplicate report.

----------------------------------------------------------------------

Krellen wrote on Sun Dec 31 03:47:25 2000

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  1 08:23:50 2001

(Originally in wiz.typo)
On Fri Dec 29 23:49:08 2000 Shiranai wrote post #326:
> Typo reported from /domains/hyboria/wynd/strawberry/rooms/entrance--
> 
> typo on Mr. Coldwell, "and he jumpsand spits" missing a space.
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 443
date: Tue Jan  2 01:44:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 443
Original bug report by Unix on Mon Jan  1 01:12:32 2001

Bug reported from /domains/city/streets/_9_7--

I leveled, and got a spells called ice pick.
I cast the spell and got a ice pick, but it will not let me wield it!
it told me "This weapon is too small for you to wield it!"
aI think this is a bug....and im reporting it.
Thanks :P


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 01:44:43 2001
duplicate report.  in fact you reported it
twice 1 hour apart.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 01:44:52 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 447
date: Tue Jan  2 04:01:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 447
Original bug report by Jomo on Tue Jan  2 02:46:37 2001

Bug reported from /domains/castles/rooms/jomo-3--

You open a safe.
*Can't catch eval cost too big error.
Trace written to /log/runtime
Adamantium long sword: Taken.
I had a full set of eq in the chest, and the only item on got
was this sword.



----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 04:01:45 2001
close and reopen the safe.  not sure what is causing this
yet.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 04:01:45 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 449
date: Tue Jan  2 04:02:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 449
Original bug report by Gyntry on Tue Jan  2 04:00:59 2001

Bug reported from /domains/city/advguild/adv--

  I don't know if he was removed, or if it's an actual bug, but The Giant King has not been around for ages. I asked around, and no one said anything about killing him, or knowing that he was removed from the game. Maybe he isn't loading anymore?
-Gyntry


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 04:02:15 2001
i fixed this at the same time.  his equipment is not 
err was not loading.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 04:02:21 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 02:28:03 2001

(Originally in wiz.typo)
On Sat Oct  7 03:06:20 2000 Jaws wrote post #68:
> Typo reported from /domains/dragon/level2/d2agon15--
> 
> need look at puddles
Added

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 02:31:29 2001

(Originally in wiz.typo)
On Fri Oct 27 07:11:27 2000 Nop wrote post #163:
> Typo reported from /domains/city/streets/_9_7--
> 
> Satan, the Propriter of Hell.  I always spell it Proprietor, myself.
> 
If you care to report this from the proper room I'll fix it.
Mixer.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 02:35:29 2001

(Originally in wiz.typo)
On Thu Nov  2 14:29:56 2000 Tranquil wrote post #192:
> Typo reported from /domains/castles/rooms/tranquil-15--
> 
> [ Blackmon's Pendant of Movement ] doesn't ID to "blackmons pendant"
The solution to this is in the object name:
Blackmon's Pendant work's fine...

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 13:16:09 2001

(Originally in wiz.typo)
On Fri Nov 17 00:28:07 2000 Waz wrote post #226:
> Typo reported from /domains/outofwhack/fizgig/area/rooms/queen10--
> 
> can't look at the statue of the boy...syntax problem?
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 13:19:42 2001

(Originally in wiz.typo)
On Thu Nov 23 06:52:08 2000 Wildchild wrote post #232:
> Typo reported from /domains/dragon/samael/entry/shack--
> 
> Adrian Kapash says: I need a brave adventurer to go after him!.
> 
> End of that sentence needs fixed.
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 13:23:04 2001

(Originally in wiz.typo)
On Sun Dec  3 00:11:31 2000 Fox wrote post #256:
> Typo reported from /domains/hyboria/mixer/caveman/rooms/circle5--
> 
> A Sharp tooth, holder is Prehistoric Hunter on Oddworld Stone Circle:
> This is a large, sharp tooth.  Looks to be from some kind of hunting
animal.It
> is nice and shiny, it looks almost ornamental.  You notice it has a hole
> drilled >thorough< its base.
> "thorough" needs to be changed to 'through'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  2 13:24:34 2001

(Originally in wiz.typo)
On Sun Dec 10 04:19:46 2000 Tahnval wrote post #274:
> Typo reported from /domains/hyboria/uncle/monks/rr17--
> 
> Location should be "Side Aisle", not "Side Isle"
> 
Fixed

-----------------

poster: Mixer
subject: Fixed bug: 379
date: Tue Jan  2 13:37:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 379
Original bug report by Graxon on Fri Dec 22 17:40:40 2000

Bug reported from /domains/outside_city/beanstalk/rooms/groom2--

The giant king in this room didnt load.


----------------------------------------------------------------------

Mixer wrote on Tue Jan  2 13:37:44 2001
I believe Zifnab already fixed this problem.

----------------------------------------------------------------------

Mixer wrote on Tue Jan  2 13:37:47 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 455
date: Tue Jan  2 18:37:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 455
Original bug report by Austin on Tue Jan  2 18:09:59 2001

Bug reported from /domains/city/advguild/plaque_room--

Not sure if this is a bug or not, just doesn't make any sence to me at all.
With my red-handled longswords wielded my deathblow is trained to 107% with HUGE damage.
Yet when i wield my Hammer of Power and my Shaman's staff deathblow is trained to 118% but only does Incredible damage.
its has nothing to do with strength, i have 480 str with swords wielded and 490 with hammer/staff


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 18:37:41 2001
not sure i see the problem...  

Incredible is higher damage than huge.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  2 18:37:41 2001

Closed



-----------------

poster: Austin
subject: >closed bug: 455
date: Tue Jan  2 18:38:24 2001

ahh didn't know that, thanks

-----------------

poster: Apathy
subject: >closed bug: 455
date: Wed Jan  3 01:13:25 2001

On Tue Jan  2 18:37:41 2001 Zifnab wrote post #778:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 455
> Original bug report by Austin on Tue Jan  2 18:09:59
2001
> 
> Bug reported from /domains/city/advguild/plaque_room--
> 
> Not sure if this is a bug or not, just doesn't make any sence to me at all.
> With my red-handled longswords wielded my deathblow is trained to 107%
with HUGE damage.
> Yet when i wield my Hammer of Power and my Shaman's staff deathblow is
trained to 118% but only does Incredible damage.
> its has nothing to do with strength, i have 480 str with swords wielded
and 490 with hammer/staff
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jan  2 18:37:41 2001
> not sure i see the problem...  
> 
> Incredible is higher damage than huge.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jan  2 18:37:41 2001
> 
> Closed
> 
> 

It seems a bit misleading since HUGE is in all-caps and Incredible is not.
I always thought HUGE was higher than Incredible also.

-----------------

poster: Zifnab
subject: closed bug: 457
date: Wed Jan  3 04:10:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 457
Original bug report by Dfalt on Wed Jan  3 01:52:18 2001

Bug reported from /domains/castles/rooms/dfalt-2--

You finish the chant.
The power of the consecrated place strengthens your healing spell!
You feel the true harmony of a healing trance!
Being in a holy place, you are able to offer especially sincere prayers that grant your spell extra power.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  3 04:10:49 2001
almost no way to tell what this is now unless its
erroring every time you use it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  3 04:10:49 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 458
date: Wed Jan  3 04:11:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 458
Original bug report by Snoop on Wed Jan  3 02:02:39 2001

Bug reported from /domains/blackavar/tektor/vom/rooms/gen10--

Bug or no bug, i just used the colors command and now my penis is red...maybe just have the colors command able to color stuff colorable or something.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  3 04:11:27 2001
just unset it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan  3 04:11:27 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 460
date: Wed Jan  3 05:43:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 460
Original bug report by Talgore on Wed Jan  3 03:43:35 2001

Bug reported from /domains/emerald/maldan/woods/map/campx9y52--

The 2 guards in this room don't help each other .. they should really

----------------------------------------------------------------------

Krellen wrote on Wed Jan  3 05:43:06 2001
Duplicate.  In all ways.  Silly Mortal.

----------------------------------------------------------------------

Krellen wrote on Wed Jan  3 05:43:06 2001

Closed



-----------------

poster: Lokie
subject: >Typo report
date: Wed Jan  3 07:26:05 2001

(Originally in wiz.typo)
On Sat Dec 30 00:47:49 2000 Jordali wrote post #327:
> Typo reported from /domains/outside_city/lokie/cdragons/rooms/r12--
> 
> "nothing in this room but the soun d of"
Typo fixed
Lokie

-----------------

poster: Lokie
subject: >Typo report
date: Wed Jan  3 07:28:50 2001

(Originally in wiz.typo)
On Sat Dec 30 08:51:43 2000 Pedron wrote post #330:
> Typo reported from /domains/outside_city/lokie/cdragons/rooms/r13--
> 
> wal l   should be wall in the last sentence
> 
Typo fixed
Lokie

-----------------

poster: Lokie
subject: >Typo report
date: Wed Jan  3 07:30:37 2001

(Originally in wiz.typo)
On Fri Dec 29 18:14:15 2000 Wagro wrote post #325:
> Typo reported from /domains/outside_city/lokie/cdragons/rooms/r13--
> 
> You stand in a dark tunnel. There is nothing in this room but the soun d of
> 
Typo fixed
Lokie

-----------------

poster: Lokie
subject: >Typo report
date: Wed Jan  3 08:28:04 2001

(Originally in wiz.typo)
On Wed Jan  3 08:19:49 2001 Arkangyle wrote post #345:
> Typo reported from /domains/outside_city/lokie/cdragons/rooms/r49--
> 
> Aggro to the south (King Crystal Dragon) is preventing me from reporting
from that room.  The long descrip for the dragon is coming up with extra
improperly placed linefeeds.  Also the last sentence is ended with two
periods.
> 
Typo fixed
Lokie

-----------------

poster: Khosan
subject: >>closed bug: 455
date: Wed Jan  3 10:31:28 2001

On Wed Jan  3 01:13:25 2001 Apathy wrote post #780:
> On Tue Jan  2 18:37:41 2001 Zifnab wrote post #778:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 455
> > Original bug report by Austin on Tue Jan  2 18:09:59
> 2001
> > 
> > Bug reported from /domains/city/advguild/plaque_room--
> > 
> > Not sure if this is a bug or not, just doesn't make any sence to me at
all.
> > With my red-handled longswords wielded my deathblow is trained to 107%
> with HUGE damage.
> > Yet when i wield my Hammer of Power and my Shaman's staff deathblow is
> trained to 118% but only does Incredible damage.
> > its has nothing to do with strength, i have 480 str with swords wielded
> and 490 with hammer/staff
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Jan  2 18:37:41 2001
> > not sure i see the problem...  
> > 
> > Incredible is higher damage than huge.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Jan  2 18:37:41 2001
> > 
> > Closed
> > 
> > 
> 
> It seems a bit misleading since HUGE is in all-caps and Incredible is not.
> I always thought HUGE was higher than Incredible also.

The order is:

Almost nothing
Negligible
Extremely low
Very low
Low
Small
Under average
Average
Above average
Important
Impressive
High
Very high
Extremely high
Enormous
HUGE
Incredible


-----------------

poster: Krellen
subject: closed bug: 464
date: Wed Jan  3 18:39:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 464
Original bug report by Zarp on Wed Jan  3 17:42:17 2001

Bug reported from /domains/city/advguild/adv--

report party summon

----------------------------------------------------------------------

Krellen wrote on Wed Jan  3 18:39:39 2001
Duplicate and error.  Try to delete these posts, peeps.

----------------------------------------------------------------------

Krellen wrote on Wed Jan  3 18:39:45 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 473
date: Thu Jan  4 03:42:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 473
Original bug report by Fuge on Thu Jan  4 03:32:30 2001

Bug reported from /domains/city/dram/magschool/rooms/earth_class--

during the 1/3/00 reboot, i had my eq on, because administrators told mortals that eq saves through boots, but after i relogged back in, it was gone. t


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 03:42:03 2001
had a little order problem with something at reboot.  fixed it.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 03:42:06 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 474
date: Thu Jan  4 04:02:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 474
Original bug report by Tigerwolf on Thu Jan  4 03:59:54 2001

Bug reported from /domains/outside_city/docks/whackdock--

hi
i just had ordered my eagle to go sell 20k of stuff on the odd world ferry and it returned giving me nothing.....is this a bug?


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 04:02:27 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 475
date: Thu Jan  4 04:02:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 475
Original bug report by Tigerwolf on Thu Jan  4 04:01:45 2001

Bug reported from /domains/outofwhack/whack_ferry--

hi, sorry i jumped the gun, the gold is on the familiar.. i just have to order him to give it to me. sorry.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 04:02:51 2001
please use bt and update the bug report, rather than
putting another one in, or even better
delete it.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 04:02:51 2001

Closed



-----------------

poster: Lokie
subject: >Typo report
date: Thu Jan  4 06:02:49 2001

(Originally in wiz.typo)
On Thu Jan  4 01:45:16 2001 Wildchild wrote post #347:
> Typo reported from /domains/outside_city/lokie/cdragons/rooms/r12--
> 
> Room desc: "room but the soun d of"
> 
desc fixed
Lokie

-----------------

poster: Zifnab
subject: Fixed bug: 481
date: Thu Jan  4 16:11:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 481
Original bug report by Astakinthos on Thu Jan  4 16:10:44 2001

Bug reported from /domains/castles/rooms/astakinthos-15--

accidentally chested an easter egg, just opened it and got 0 gold. Not complaining, my own fault, just thought you should a) know about it, and b) hoped it didn't bug cos the event aint running anymore.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 16:11:02 2001
made them no save.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 16:11:02 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 479
date: Thu Jan  4 17:04:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 479
Original bug report by Skillz on Thu Jan  4 08:32:43 2001

Bug reported from /domains/guilds/mystics/guild_hall--

>help spell astral walk
==============================================================================
Affecting skills       :  mastery of the mind
==============================================================================
This spell allows a telekinetic to link and relocate to anywhere on an island.
One knowledgable in 'mastery of the mind' can link himself to someone anywhere
in the game. After time, the caster is forced to return to his place.
This spell casting time varies somewhat.
==============================================================================

But this spell is in mystics guild. I think it should be affected mastery of the realm.
-Skillz


----------------------------------------------------------------------

Skillz wrote on Thu Jan  4 16:41:54 2001
And psychic gaze spell is affected by mastery of seeing skill, but telekinetics guild hasn't that skill.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 17:04:26 2001
both tf these are as dram and others designed them..

not a bug

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 17:04:30 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 279
date: Thu Jan  4 19:14:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 279
Original bug report by Trunks on Sat Dec  9 00:56:08 2000

Bug reported from /domains/misc/hell--

i am in hell and even though i am not ticking because i am dead i am still getting the message:
Being so young you regenerate even though normally you would not.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 19:14:15 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 285
date: Thu Jan  4 19:14:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 285
Original bug report by Zifnab on Sun Dec 10 00:58:45 2000

Bug reported from /wiz/zifnab/workroom--

the plaque evals out with 60 people on

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 19:14:27 2001
moved thsi to a todo for me

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 19:14:31 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 286
date: Thu Jan  4 19:17:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 286
Original bug report by Tahnval on Sun Dec 10 02:10:51 2000

Bug reported from /domains/blackavar/city/palace/hightbl--

Lady Anne will only respond to names if they are all in
lower case.  Names always start with a capital letter, so
they should also be recognised in that form


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 19:17:25 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 302
date: Thu Jan  4 19:40:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 302
Original bug report by Waz on Tue Dec 12 00:03:57 2000

Bug reported from /domains/city/advguild/top_20_room--

link for the martyr guild doesn't work on the homepage...gives a 502 error


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 12 17:03:23 2000
one of the spells is querying this_body()

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 19:40:16 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 303
date: Thu Jan  4 20:16:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 303
Original bug report by Mikul on Tue Dec 12 03:56:49 2000

Bug reported from /domains/city/advguild/explore_room--

Done it again, crashed my body :)

It happerned in the same room, with the same events leading 
upto it.

Rubbed a unknown lodestone, takes me to Dreaded Fireswamp
 Princess bride area, i believe. 
  Dests the stone (crumbles mesg)
  Then get the mesg:
  The small lodestone (red glow) sinks and dissappears into the lightning sand..

Then:

YOU HAVE NO BODY! MAN ESCAPE PODS!

Then disconnects me.

Mikul


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 18 18:25:57 2000
this room has an object arrived hook, that dests things that are
not players....  not sure how he got dested.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 20:16:25 2001
I cannot reproduce this.  however i did change navstones
slightly.

this is purely a guess on what caused this, please report if
it happens again (after getting a new lodestone)

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 20:16:25 2001

Closed



-----------------

poster: Wildchild
subject: >closed bug: 479
date: Thu Jan  4 20:44:23 2001

On Thu Jan  4 17:04:30 2001 Zifnab wrote post #795:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 479
> Original bug report by Skillz on Thu Jan  4 08:32:43
2001
> 
> Bug reported from /domains/guilds/mystics/guild_hall--
> 
> >help spell astral walk
> ===========================================================
==================
> Affecting skills       :  mastery of the mind
> ===========================================================
==================
> This spell allows a telekinetic to link and relocate to anywhere on an
island.
> One knowledgable in 'mastery of the mind' can link himself to someone
anywhere
> in the game. After time, the caster is forced to return to his place.
> This spell casting time varies somewhat.
> ===========================================================
==================
> 
> But this spell is in mystics guild. I think it should be affected mastery
of the realm.
> -Skillz
> 
> 
> ----------------------------------------------------------------------
> 
> Skillz wrote on Thu Jan  4 16:41:54 2001
> And psychic gaze spell is affected by mastery of seeing skill, but
telekinetics guild hasn't that skill.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan  4 17:04:26 2001
> both tf these are as dram and others designed them..
> 
> not a bug
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan  4 17:04:30 2001
> 
> Closed
> 
> 

I'd like to note a couple of things. First, psychic gaze is in the
seers guild, which needs to be removed.
Second, a duplicate of psychic gaze, called 'test gaze', was put
into telekinetics.
Test gaze has the affecting skill mastery of the mind (which is correct).

-WC

-----------------

poster: Zifnab
subject: Fixed bug: 320
date: Thu Jan  4 20:45:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 320
Original bug report by Daran on Fri Dec 15 19:40:05 2000

Bug reported from /domains/city/streets/_9_7--

oops accidently posted this in player.bugs
Doubt its meant to be this way, heal, enhance healing, mastery of healing, half heal, all link to the spell heal and the two masteries look all weird
New Skills: healing">mastery of healing
New Skills: healing">enhance healing


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 20:45:20 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 322
date: Thu Jan  4 20:54:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 322
Original bug report by Talgore on Fri Dec 15 21:37:28 2000

Bug reported from /domains/dragon/level4/dr4gon24--

style says I'm using dragon style even you I'm lost focus over my style preference

----------------------------------------------------------------------

Mixer wrote on Mon Dec 18 09:38:38 2000
Are you talking about the "you slip and lose your stance" or whatever message?
Last I remember it was just a combat message and didn't lose
you your stance.

----------------------------------------------------------------------

Talgore wrote on Mon Dec 18 10:49:35 2000
No it's You lose focus over your martial form you basically
drop out of your stance but that's not show in the style command
style gives you as in the dragon stance even thou your
definatly not in that stance cause if you put style preference
up while in a stance you get the down message before an up
message. 'you slip and lose your stance' is the down message
for load leg power i believe.

Talgore

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 20:54:45 2001
fixed it think.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  4 20:54:48 2001

Fixed



-----------------

poster: Warchief
subject: >Fixed bug: 322
date: Fri Jan  5 01:40:23 2001

On Thu Jan  4 20:54:48 2001 Zifnab wrote post #804:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 322
> Original bug report by Talgore on Fri Dec 15 21:37:28
2000
> 
> Bug reported from /domains/dragon/level4/dr4gon24--
> 
> style says I'm using dragon style even you I'm lost focus over my style
preference
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Dec 18 09:38:38 2000
> Are you talking about the "you slip and lose your stance" or whatever
message?
> Last I remember it was just a combat message and didn't lose
> you your stance.
> 
> ----------------------------------------------------------------------
> 
> Talgore wrote on Mon Dec 18 10:49:35 2000
> No it's You lose focus over your martial form you basically
> drop out of your stance but that's not show in the style command
> style gives you as in the dragon stance even thou your
> definatly not in that stance cause if you put style preference
> up while in a stance you get the down message before an up
> message. 'you slip and lose your stance' is the down message
> for load leg power i believe.
> 
> Talgore
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan  4 20:54:45 2001
> fixed it think.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan  4 20:54:48 2001
> 
> Fixed
> 
> 
Unless they were changed, styles never go down.  The messege from
putting up style preference only adds strength to that style, which
when it drops, the added strength is gone, but you are still using
that style and gaining the basic benefits.

-Chief

-----------------

poster: Mixer
subject: h
date: Sun Jan  7 02:15:07 2001

(Originally in wiz.typo)
On Mon Oct 23 03:12:13 2000 Nop wrote post #155:
> Typo reported from /domains/city/buildings/bank--
> 
> Right foot of an alien.  la foot.  This looks like the right foor of some
> strange creature, . . . should be foot?
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:18:14 2001

(Originally in wiz.typo)
On Thu Oct 26 20:55:31 2000 Wildchild wrote post #160:
> Typo reported from /domains/mists/plants/rooms/oak6--
> 
> The mother roc in the room up from this one doesn't id to mother, id's to
roc though, just thought another id would be useful
> 
It does ID to "mother roc", I think thats OK

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:18:47 2001

(Originally in wiz.typo)
On Thu Oct 26 21:58:58 2000 Killaaz wrote post #161:
> Typo reported from /domains/mists/snoop/caverns_of_death/ro
ms/cavern/6,9,4--
> 
> The pearl begins to whir and orbit above Golte's head.
> shouldnt it be whirl?
> 
Why can't it whir?  You think it would orbit silently?

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:21:56 2001

(Originally in wiz.typo)
On Sat Oct 28 08:21:30 2000 Tahnval wrote post #166:
> Typo reported from /domains/outside_city/yensid/room34--
> 
> dig grave
> "wretch" should be "retch"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:25:20 2001

(Originally in wiz.typo)
On Sun Oct 29 02:09:56 2000 Wagro wrote post #167:
> Typo reported from /domains/mists/psycho/uforia/rooms/house--
> 
> You try to enter the mirror, but sometype of shielding prevents it.
> 
> sometype needs a space so it can be some type
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:26:26 2001

(Originally in wiz.typo)
On Mon Oct 30 03:31:14 2000 Tahnval wrote post #170:
> Typo reported from /domains/outside_city/yensid/room39--
> 
> "wretch" instead of "retch"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:27:29 2001

(Originally in wiz.typo)
On Tue Oct 31 22:56:35 2000 Jordali wrote post #172:
> Typo reported from /domains/blackavar/dcastle/rooms/room19x--
> 
> isn't it "corrals", not corals?
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:30:05 2001

(Originally in wiz.typo)
On Tue Oct 31 23:10:00 2000 Jordali wrote post #174:
> Typo reported from /domains/blackavar/dcastle/rooms/room11--
> 
> "has long since been described as being in good condition" should be "is
long past being described as in good condition"?
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:34:52 2001

(Originally in wiz.typo)
On Tue Oct 31 23:12:39 2000 Jordali wrote post #175:
> Typo reported from /domains/blackavar/dcastle/rooms/room24--
> 
> "Looking quiet ghastly" should be "Looking quite ghastly". "right though
him" should be "right through him".
Fixed.  Also fixed funny looking emote.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:36:21 2001

(Originally in wiz.typo)
On Tue Oct 31 23:17:22 2000 Jordali wrote post #176:
> Typo reported from /domains/blackavar/dcastle/rooms/room15--
> 
> when I touch the vase, I see some sort of wierd character after "griffin
screech" and before the "..you look outside"
Fixed
,

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:40:18 2001

(Originally in wiz.typo)
On Tue Oct 31 23:20:21 2000 Jordali wrote post #178:
> Typo reported from /domains/blackavar/dcastle/rooms/room15--
> 
> "apperition duster" should be "apparation of a duster"?
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:41:45 2001

(Originally in wiz.typo)
On Tue Oct 31 23:21:14 2000 Jordali wrote post #179:
> Typo reported from /domains/blackavar/dcastle/rooms/room15--
> 
> lady in waiting is "humming softly to herlself" when you look at her, as
opposed to "herself"
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:43:14 2001

(Originally in wiz.typo)
On Tue Oct 31 23:22:48 2000 Jordali wrote post #180:
> Typo reported from /domains/blackavar/dcastle/rooms/room26--
> 
> "dust cloud very so often" should be "every so often"?
Fixed

-----------------

poster: Khosan
subject: closed bug: 513
date: Sun Jan  7 13:23:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 513
Original bug report by Jaws on Sun Jan  7 06:13:14 2001

Bug reported from /domains/castles/rooms/jaws-6--

well im in my castle at least, but food I had on me - and there wasnt a shutdown - is gone now

----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:23:39 2001
If you quit with nosave stuff on you, it will disappear.

----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:23:49 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 02:43:35 2001

(Originally in wiz.typo)
On Tue Oct 31 23:23:08 2000 Jordali wrote post #181:
> Typo reported from /domains/blackavar/dcastle/rooms/room26--
> 
> "though on or two are missing" should be "though one or two are missing"?
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 04:16:29 2001

(Originally in wiz.typo)
On Tue Oct 31 23:52:08 2000 Jordali wrote post #185:
> Typo reported from /domains/blackavar/dcastle/rooms/room18--
> 
> "be begins to cry" should be "he beings to cry"?
Fixed.
Gotta love a typo in a typo report Jordali :)

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 04:18:42 2001

(Originally in wiz.typo)
On Wed Nov  1 00:03:09 2000 Jordali wrote post #186:
> Typo reported from /domains/blackavar/dcastle/rooms/room39--
> 
> "fine power lay on top" should be "fine powder lays on top"?
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 04:21:05 2001

(Originally in wiz.typo)
On Wed Nov  1 00:05:33 2000 Jordali wrote post #187:
> Typo reported from /domains/blackavar/dcastle/rooms/room39--
> 
> "she seess you!" should be "she sees you!"?
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:47:57 2001

(Originally in wiz.typo)
On Tue Nov  7 15:09:41 2000 Mikul wrote post #201:
> Typo reported from /domains/hyboria/tenoren/con_rooms/c12--
> 
> Sweet
> Yes, to the south we have the shrine, don't get there or you will probably
get yourself
> get should be go
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:49:33 2001

(Originally in wiz.typo)
On Thu Nov  9 00:05:23 2000 Antoine wrote post #203:
> Typo reported from /domains/blackavar/city/palace/mainhl3--
> 
> Table, which is......on a raised dais. Before the dias,
> 2nd dias should be dais
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:52:57 2001

(Originally in wiz.typo)
On Thu Nov  9 00:25:44 2000 Antoine wrote post #205:
> Typo reported from /domains/blackavar/city/palace/gcorr1--
> 
> This corridor, you notice, is bereft of tapestries.
> l tapestries -> These tapestries depict yadda yadda
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:54:31 2001

(Originally in wiz.typo)
On Thu Nov  9 16:14:17 2000 Killaaz wrote post #206:
> Typo reported from /domains/city/streets/_9_7--
> 
> Thes leggings are made out of black leather. Thes? Freanz leggings.
> 
Can't locate Freanz leggings.  Talk to me when you're carring them
or give me the proper name for them and I'll fix it.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:56:01 2001

(Originally in wiz.typo)
On Thu Nov  9 19:41:21 2000 Gassy wrote post #207:
> Typo reported from /domains/outside_city/catworld/rooms/dungeon1--
> 
> Guard wipes some fresh blood from this sword.
> I think that should be "his sword".
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 13:57:58 2001

(Originally in wiz.typo)
On Thu Nov  9 19:50:19 2000 Gassy wrote post #208:
> Typo reported from /domains/outside_city/catworld/rooms/cell3--
> 
> The dead eyes opened as you look at it!
> This should probably all be in the same tense.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:03:35 2001

(Originally in wiz.typo)
On Sat Nov 11 21:55:14 2000 Tahnval wrote post #211:
> Typo reported from /domains/blackavar/southernw/cats/cityhall/ch4--
> 
> "pleasent" should be "pleasant"
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:05:29 2001

(Originally in wiz.typo)
On Sat Nov 11 22:52:28 2000 Tahnval wrote post #212:
> Typo reported from /domains/blackavar/southernw/cats/cityhall/ch8--
> 
> "died red" should be "dyed red"
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:08:29 2001

(Originally in wiz.typo)
On Sat Nov 11 23:48:19 2000 Arkangyle wrote post #213:
> Typo reported from /domains/blackavar/southernw/oasis/rooms/oasis3--
> 
> earthmage descrip here ... "thake" -> "shake"
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:24:22 2001

(Originally in wiz.typo)
On Thu Nov 16 07:13:12 2000 Arkangyle wrote post #223:
> Typo reported from /domains/mists/snoop/paladin_camp/rooms/camp/7,9,1--
> 
> A ugly paladin warrior ... should be ... An ugly paladin warrior
> 
Can't really fix this the way the random adjectives have been done...

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:26:13 2001

(Originally in wiz.typo)
On Sun Nov 19 15:07:49 2000 Azagthot wrote post #230:
> Typo reported from /domains/blackavar/dcastle/rooms/room26--
> 
> 'on or two' should be 'one or two'
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:28:19 2001

(Originally in wiz.typo)
On Sun Nov 19 15:14:19 2000 Azagthot wrote post #231:
> Typo reported from /domains/blackavar/dcastle/rooms/room17--
> 
> When looking at dolls, 'roomsmaybe' should be 'rooms. Maybe'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:29:19 2001

(Originally in wiz.typo)
On Fri Nov 24 07:59:30 2000 Mirrim wrote post #233:
> Typo reported from /domains/emerald/execution/bride/rooms/grove2--
> 
> It says cheery instead of cherry when you look at the tree.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:30:13 2001

(Originally in wiz.typo)
On Fri Nov 24 07:59:51 2000 Mirrim wrote post #234:
> Typo reported from /domains/emerald/execution/bride/rooms/grove3--
> 
> It says cheery instead of cherry when you look at tree.
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:30:58 2001

(Originally in wiz.typo)
On Fri Nov 24 08:00:15 2000 Mirrim wrote post #235:
> Typo reported from /domains/emerald/execution/bride/rooms/grove4--
> 
> It says cheery instead of cherry when you look at tree.
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:32:01 2001

(Originally in wiz.typo)
On Sat Nov 25 10:23:32 2000 Mirrim wrote post #236:
> Typo reported from /domains/blackavar/olympus/rooms/olymp4w--
> 
> For some reason, I was able to fix this typo like I did the others.
> eachother needs to be changed to each other
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:34:19 2001

(Originally in wiz.typo)
On Mon Nov 27 22:06:08 2000 Astakinthos wrote post #239:
> Typo reported from /domains/blackavar/tektor/vom/rooms/gen10--
> 
> You drop to the ground with an audible Thump. There is a double space,
between 'an' and 'audible'
Not sure what this report has to do with the room its in, if
something drops you into this room, can you please
report the typo from the room that takes you here.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:37:16 2001

(Originally in wiz.typo)
On Wed Nov 29 01:47:58 2000 Adjudicator wrote post #241:
> Typo reported from /domains/mists/lokie/Castle/Rooms/gansroom37--
> 
> there's a space in the word "nothing"
> 
Possibly already fixed, but I fixed another typo I spotted!

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:42:11 2001

(Originally in wiz.typo)
On Wed Nov 29 09:08:48 2000 Mirrim wrote post #245:
> Typo reported from /domains/mists/lokie/Castle/Rooms/centroom1--
> 
> There are one too many spaces in the combat messages when fighting
shadows. Possibly in all the rooms in this area.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:43:56 2001

(Originally in wiz.typo)
On Sat Dec  2 10:34:32 2000 Kalon wrote post #253:
> Typo reported from /domains/blackavar/southernw/oasis/rooms/oasis11--
> 
> the stones say mustical instead of mystical
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:44:53 2001

(Originally in wiz.typo)
On Sat Dec  2 16:18:13 2000 Denim wrote post #255:
> Typo reported from /domains/mists/lokie/Castle/Rooms/centroom1--
> 
> You look at the picture of Gangreal in the middle of a great battle and it
appers he is winning. As you look away you feel he is watching you!.  this
is in Lokie's new area in the second room.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:46:50 2001

(Originally in wiz.typo)
On Sun Dec  3 10:31:44 2000 Tranquil wrote post #261:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglenw20--
> 
> much 'to' dangerous
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:47:17 2001

(Originally in wiz.typo)
On Sun Dec  3 10:32:59 2000 Tranquil wrote post #262:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglenw19--
> 
> be 'to' dangerous (this area is filled with "to" something)
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:50:50 2001

(Originally in wiz.typo)
On Sun Dec  3 10:39:32 2000 Tranquil wrote post #263:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglesw15--
> 
> on 'the' quickly (them)
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:52:02 2001

(Originally in wiz.typo)
On Sun Dec  3 10:40:59 2000 Tranquil wrote post #264:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglesw8--
> 
>  landscape with 'there' colors and shapes. (thier)
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:54:08 2001

(Originally in wiz.typo)
On Sun Dec  3 11:16:14 2000 Tranquil wrote post #265:
> Typo reported from /domains/mists/psycho/uforia/rooms/hut--
> 
>  has been 'broke' off (broken)
Fixed
,
D
y

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:55:14 2001

(Originally in wiz.typo)
On Tue Dec  5 05:01:25 2000 Tahnval wrote post #270:
> Typo reported from /domains/blackavar/underw/cave/dug_7--
> 
> The full stop is superfluous - the exclamation mark ends the sentence.
> (very picky, I know)
> 
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:57:08 2001

(Originally in wiz.typo)
On Mon Dec 11 22:21:21 2000 Theskaarj wrote post #280:
> Typo reported from /domains/city/streets/_9_7--
> 
> realize is spelled wrong in the "malifix2" emote
> 
Hrm, time you americans realised not everybody speaks "your" version
of english!  Realise is common in english speaking countries which
are not the US of A!

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 14:58:59 2001

(Originally in wiz.typo)
On Tue Dec 12 00:48:19 2000 Tahnval wrote post #281:
> Typo reported from /domains/outside_city/aviary/rooms/room38--
> 
> dig grave
> Isn't the spelling "Sulphur" rather than "Sulfer"?
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:00:21 2001

(Originally in wiz.typo)
On Wed Dec 13 01:05:04 2000 Tahnval wrote post #282:
> Typo reported from /domains/mists/elf_forest/rooms/forest7--
> 
> the description of fat elven guards should read "an unusual sight around
elves"
> rather than "an unusual site around elves"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:01:09 2001

(Originally in wiz.typo)
On Wed Dec 13 18:58:39 2000 Chronos wrote post #284:
> Typo reported from /domains/outside_city/catworld/rooms/dungeon3--
> 
> Only tim and dean suck bad enough to typo like that
> 
I'd love to know what the hell this is supposed to mean.

Chronos care to enlighten us?

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:03:04 2001

(Originally in wiz.typo)
On Sat Dec 16 16:29:16 2000 Theskaarj wrote post #295:
> Typo reported from /domains/outside_city/goblins/rooms/goblins19--
> 
> The lazy goblin has "certainly" spelled wrong when you look at it
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:08:16 2001

(Originally in wiz.typo)
On Tue Dec 19 05:52:42 2000 Tahnval wrote post #311:
> Typo reported from /domains/blackavar/goblin/room10--
> 
> "its a ratty..." should be "it's a ratty...."
> dig grave
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:09:37 2001

(Originally in wiz.typo)
On Sat Dec 30 02:57:49 2000 Atrus wrote post #329:
> Typo reported from /domains/blackavar/shedge/dryad/tree40--
> 
> In the Tree [exits: northeast]; You are surprised at how much room you
actually have to  walk around up in the tree! You are;standing on a
Dryad-made wooden wooden platform that rests on the boughs of the large
tree. A;short, wooden railing surrounds the platform except for an open
portion leading to the;northeast. There is a branch that looks wide and
strong enough in  front of you to walk on.;Little birds chirp around you and
a few make attempts to poke you on the head.  A wooden lever;is attached to
the tree next to you.;
> 
> big tree in dryad area on blackavar
>  ....dryad-made wooden wooden tree....
> 
> -=Atrus=-
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:12:22 2001

(Originally in wiz.typo)
On Sun Jan  7 07:51:04 2001 Wildchild wrote post #370:
> Typo reported from /domains/emerald/maldan/woods/map/tree1--
> 
> room desc:  This is one big tree!.
> 
> need to remove the period
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan  7 15:13:49 2001

(Originally in wiz.typo)
On Sun Jan  7 07:52:34 2001 Wildchild wrote post #371:
> Typo reported from /domains/emerald/maldan/woods/map/tyard4--
> 
> when you 'la trees': It is DEAD!.
> 
> again, need the period removed
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 495
date: Mon Jan  8 02:58:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 495
Original bug report by Wagro on Sat Jan  6 02:54:29 2001

Bug reported from /domains/blackavar/enchant/enchant2--

nondescript thing [exits: none]
 You see nothing special about the nondescript thing

that seems pretty odd, pedron beamed into here with a random lodestone and i relocated, maybe its supposed to be like this but thought it should be looked at


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:58:16 2001
duplicate report

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:58:19 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 496
date: Mon Jan  8 02:58:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 496
Original bug report by Wagro on Sat Jan  6 03:53:51 2001

Bug reported from /domains/castles/rooms/wagro-4--

dont know why i got this, castle goto didnt work at first but then:
*Can't catch eval cost too big error.
Trace written to /log/runtime


----------------------------------------------------------------------

Wagro wrote on Sat Jan  6 03:56:44 2001
oh yes, and all my eq is gone, i can get a list of what i have to a wiz, would really appreciate it back

----------------------------------------------------------------------

Wagro wrote on Sat Jan  6 04:02:20 2001
i closed and reopened my safe and its all back so i dont need a reimbursment afterall, but it still bugged
err im talking about the bug before

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:58:37 2001
known issue, castles need a rewrite at soem point

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:58:40 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 504
date: Mon Jan  8 02:59:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 504
Original bug report by Arkangyle on Sat Jan  6 18:59:42 2001

Bug reported from /domains/city/advguild/adv--

  I just noticed an odd behavior I'd attribute to the new change to restore players eq/location.  I had been on Hyboria and left via a lodestone, then went to CS.  I was disconnected by my ISP at that time, and when I reconnected I was placed back in the gem shop on Hyboria.  Changes I made with my eq hadn't been altered, simply my location of reconnection.

- Arkangyle


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:59:52 2001
known issue, have other reports of it.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:59:52 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 506
date: Mon Jan  8 03:00:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 506
Original bug report by Dynomas on Sat Jan  6 23:01:27 2001

Bug reported from /domains/city/shops/armour_shop--

Fell offline while on misty ferry and when I reconnected I was in RDC armor shop


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:00:32 2001
already reported
c

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:00:32 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 509
date: Mon Jan  8 03:01:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 509
Original bug report by Killaaz on Sun Jan  7 03:03:04 2001

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

Entered the portal in Xetrovs room yesterday and ended up in X-mas area.
That shouldnt be possible..didnt check if i could take ferry to santa but still.
//Killaaz


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:01:15 2001
this wil be fixed when we do marvins idea for the lodestones.
closing as its a todo.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:01:19 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 510
date: Mon Jan  8 03:02:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 510
Original bug report by Khosan on Sun Jan  7 03:21:24 2001

Bug reported from /wiz/khosan/workroom--

We have had several cases with dead people walking around. I asked one
what happened:

Oz tells you: i ended up in hell, something went wierd with my
connection to the net, went ld prolly, when i came back, i was back on earth.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:01:58 2001
I am positive this is tied to the link dead issue withe players
and the new save cahnges.  going to close this, as 
we have other reports of it.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:02:01 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 528
date: Mon Jan  8 12:25:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 528
Original bug report by Pedron on Mon Jan  8 10:50:15 2001

Bug reported from /domains/castles/plain/p20-13--

Morphus was nuked, his castle is still here though.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 12:25:17 2001
fixed

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 12:25:17 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 520
date: Mon Jan  8 13:02:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 520
Original bug report by Tranquil on Sun Jan  7 12:35:53 2001

Bug reported from /domains/dragon/elements/stuff/traveller--

I gave an ash sword and a damien to the collector and didnt get any tps. Apparently I was supposed to have recieved 4 tps

----------------------------------------------------------------------

Tranquil wrote on Sun Jan  7 12:38:30 2001
Just to double-check I quit/reentered but with no results. I am sure I had quit/relogged in since he was implemented, so I dont know what happened.

----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:33:31 2001
You have to quit _before_ you give him stuff, othervise it will have no
effect.

----------------------------------------------------------------------

Tranquil wrote on Sun Jan  7 22:18:31 2001
Like I said, I am sure I did quit/reenter before he was implemented. At the very least, I had entered red dragon (from quit) and read the news post announcing him before doing anything else, although it was a while, maybe a couple of hours until I did go and give him eq.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 13:02:17 2001
You _did not_ quit and reenter.  the logs show you multiple 
times connecting from link death.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 13:02:17 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:17:08 2001

(Originally in wiz.typo)
On Mon Jan  8 08:06:13 2001 Pedron wrote post #421:
> Typo reported from /domains/emerald/snoop/swamp_castle/rooms/castle/7,2,1--
> 
> look at barrels: 'Now they are old and smelly and empties...'
> empties should be emptied.  long and long ago might be 
> long, long ago instead.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:22:27 2001

(Originally in wiz.typo)
On Mon Jan  8 07:41:32 2001 Makimo wrote post #420:
> Typo reported from /domains/city/streets/_8_7--
> 
> In the special for DarkBlade
> 
> says 'Your DarkBlade slash a foo...'  should be 'slashes'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:31:03 2001

(Originally in wiz.typo)
On Tue Oct 31 23:38:17 2000 Jordali wrote post #184:
> Typo reported from /domains/blackavar/dcastle/rooms/room35--
> 
> there is a linebreak after "skeletal body is weak" (makes it break halfway
across the screen for me). Also, "emince power" should be "immense power"
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:37:47 2001

(Originally in wiz.typo)
On Fri Nov 10 10:12:43 2000 Tigger wrote post #209:
> Typo reported from /domains/emerald/execution/bride/rooms/grove3--
> 
> Miracle Max- he says 'recieve'.. it is spelled 'receive' :) 
> 
Can't find Miracle Max anywhere, care to report this from the
correct room?

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:41:19 2001

(Originally in wiz.typo)
On Sun Nov 12 16:53:36 2000 Squee wrote post #216:
> Typo reported from /domains/guilds/cleric/reinc_altar--
> 
> 4th line down in the Grand Altar Room of All Gods, laen insted of lean
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:55:27 2001

(Originally in wiz.typo)
On Wed Nov 15 00:35:18 2000 Tahnval wrote post #222:
> Typo reported from /domains/blackavar/church/rooms/pathx4y5--
> 
> "blocks you movement" should be "blocks your movement"
> 
I can't see what gives this message, could you clarify please?

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:57:38 2001

(Originally in wiz.typo)
On Fri Nov 17 00:07:14 2000 Waz wrote post #225:
> Typo reported from /domains/city/undercity/rooms/room25--
> 
> look at walls here gives a description that isn't accurate, about where the 
> tunnels lead from here.
> 
Tell me what they should be and I'll fix them :)

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 13:59:17 2001

(Originally in wiz.typo)
On Sun Dec  3 10:28:30 2000 Tranquil wrote post #260:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglenw8--
> 
> the entire area blocking 'you passages'.
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:03:56 2001

(Originally in wiz.typo)
On Tue Jan  2 06:19:39 2001 Tahnval wrote post #336:
> Typo reported from /domains/blackavar/goblin/cavern7--
> 
> Errors in desc of sword of devastion;
> 1) "Grithmals" should be "Grithmal's" or "Grithmals'", depending on the
name, and the 
> structure of the sentence is clumsy at best.
> 2) "servents" should be "servants"
> 3) "Rummor" should be "Rumour"
> 4) "creaters" should be "creators".
> 
> Yes, I know I'm picky but isn't that what typo reports are about?
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:05:29 2001

(Originally in wiz.typo)
On Tue Jan  2 22:55:23 2001 Sleet wrote post #341:
> Typo reported from /domains/outside_city/goblins/rooms/goblins27b--
> 
> just killed mon
> the long sword he dropped has a typo in its description
> "It is a one peice sword..."
> im pretty sure peice is a typo
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:06:56 2001

(Originally in wiz.typo)
On Sun Jan  7 09:38:48 2001 Palenon wrote post #372:
> Typo reported from /domains/hyboria/toreth/vale/rooms/vale7--
> 
>  What awful, and by the looks of the large stool, beast has left that....
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:09:59 2001

(Originally in wiz.typo)
On Sun Jan  7 23:51:20 2001 Snoop wrote post #416:
> Typo reported from /domains/city/advguild/plaque_room--
> 
> > Thes leggings are made out of black leather. Thes? Freanz leggings.
> dir for leggings /domains/mists/snoop/cavern_of_death/eqs/necro_leggings.c
or something similar :)
> */Snoop is allowed to typo damnit!
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:10:50 2001

(Originally in wiz.typo)
On Mon Jan  8 01:36:36 2001 Tigger wrote post #417:
> Typo reported from /domains/outofwhack/uncle/egypt/kh24--
> 
> Lower Grand Gallery [exits: south and east]
>  Beautiful music drifts in from the south and a slight spring breeze follows
> it. The walls in the area are smooth and covered with lengths of silk of
> different colors draped around the room. Torches give the a soft glow.    
                                                          ^^^ should be
'them'
> Tigger
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan  8 14:14:13 2001

(Originally in wiz.typo)
On Mon Jan  8 06:38:54 2001 Tahnval wrote post #419:
> Typo reported from /domains/blackavar/goblin/cavern1--
> 
> "back- ground" should be "background"
> 
Fixed

-----------------

poster: Mixer
subject: closed bug: 401
date: Mon Jan  8 14:18:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 401
Original bug report by Jaws on Tue Dec 26 21:55:00 2000

Bug reported from /domains/hyboria/snoop/giants/rooms/2,3,1--

desc says entrance to cave - cant even look at cave

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:18:23 2001
Maybe you're not meant to look at it?

The entrance works fine.

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:18:27 2001

Closed



-----------------

poster: Mixer
subject: Fixed bug: 415
date: Mon Jan  8 14:20:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 415
Original bug report by Talgore on Thu Dec 28 23:18:47 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/groom2--

These guards still don't id to shadow!

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:20:45 2001

Fixed



-----------------

poster: Mixer
subject: Fixed bug: 472
date: Mon Jan  8 14:23:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 472
Original bug report by Blackthorne on Thu Jan  4 02:28:12 2001

Bug reported from /domains/city/newbie/newbieshop--

Can't seem to move east to get into Maxxis's shop.


----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:23:24 2001
Erm this room you reported it from IS Maxxis' shop!

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:23:27 2001

Fixed



-----------------

poster: Mixer
subject: closed bug: 514
date: Mon Jan  8 14:26:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 514
Original bug report by Xphere on Sun Jan  7 06:49:44 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/wroom3--

shadow guard in thos room dont id to shadow


----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:26:03 2001
Erm, there ISN'T any guards in this room?

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:26:03 2001

Closed



-----------------

poster: Mixer
subject: Fixed bug: 519
date: Mon Jan  8 14:29:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 519
Original bug report by Pedron on Sun Jan  7 10:51:52 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm22--

koala biteses me hard, one of it's skill attacks should be bites me hard.

----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:29:00 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 395
date: Mon Jan  8 14:34:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 395
Original bug report by Wagro on Mon Dec 25 21:10:25 2000

Bug reported from /domains/mists/gmhall/rooms/hall4--

dunno if this is intended, but there seems to be no way out of this room. not sure how you get it but i reloced to gyntry when he used a lodestone to get in it, but it is summonable so not a big deal.


----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:16:37 2001
How come I can't goto this room?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 14:34:42 2001
that woudl be because i removed the room, and forgot to remove the bug 
report

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 14:34:42 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 187
date: Mon Jan  8 16:11:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 187
Original bug report by Mikul on Sun Nov 26 19:02:05 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,5,1--

cast curse of mind pain
wave my broom
gem blasts goes through combat silence 


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:11:14 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 263
date: Mon Jan  8 16:19:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 263
Original bug report by Talgore on Tue Dec  5 06:49:16 2000

Bug reported from /domains/castles/rooms/talgore-2--

Shorty gold loss event, Cause he's a very low level monster with lots of hp's deathblow works rather well on him and basically instkills him every time :)

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:11:50 2001
Funny point nod :).

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:19:14 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 342
date: Mon Jan  8 16:56:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 342
Original bug report by Astakinthos on Mon Dec 18 22:27:44 2000

Bug reported from /domains/city/advguild/plaque_room--

'You pray for Talgore and the gods hear you out, healing all of his wounds and refreshing him all.' I did heal his hps to full.. but NOT his eps. which the spell said I did.. k?

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:56:37 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 339
date: Mon Jan  8 16:58:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 339
Original bug report by Austin on Mon Dec 18 04:21:54 2000

Bug reported from /domains/castles/rooms/blackjack-4--

attacking terse
Terse chants 'Sumd da moleka'
You point at yourself sucking life out.
You turn somewhat black.

not totally sure if its a bug, just doesn't sound right.
Typo rather


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:58:32 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 345
date: Mon Jan  8 16:59:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 345
Original bug report by Talgore on Tue Dec 19 05:02:13 2000

Bug reported from /domains/dragon/level5/d5agon30--

Barkley emote needs to be changed as deaths no longer go on the inform channel it needs to put it on death channel instead.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:59:33 2001
Removed that emote

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:59:36 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 354
date: Mon Jan  8 17:02:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 354
Original bug report by Marvin on Wed Dec 20 03:36:15 2000

Bug reported from /domains/dragon/elements/earth/cavern/caves/cave51--

To Marvin: remove east dir in this room.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:02:04 2001
Seems to be done

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:02:05 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 367
date: Mon Jan  8 17:12:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 367
Original bug report by Tranquil on Wed Dec 20 19:29:29 2000

Bug reported from /domains/city/streets/_9_9--

Ok, its still happening. Throwing wood into my woodsmans campfire doesnt do anything except waste my wood. It isnt really a major problem as I usually leave the room before my fire goes out anyway, but it does tend to get annoying on the times when I do stay.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:12:27 2001
Actually it was doing something but really not much ;:).
Fixed this more properly hopefully.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:12:27 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 376
date: Mon Jan  8 17:20:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 376
Original bug report by Erec on Fri Dec 22 02:00:48 2000

Bug reported from /domains/castles/rooms/erec-2--

When I blow my (bannerman) horn, if it is stunned, the monster
is stunned immediately, not when the horn goes off the next round.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:20:50 2001
Hmmm that should not happen since the stun thingie
is in the spell code. I've changed a thing just in case,
report if it happens again.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:20:50 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 377
date: Mon Jan  8 17:24:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 377
Original bug report by Snoop on Fri Dec 22 02:32:46 2000

Bug reported from /domains/city/streets/_9_7--

Seems like you can use lodestones while stunned. I don't think you should.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:24:15 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 343
date: Mon Jan  8 17:36:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 343
Original bug report by Astakinthos on Tue Dec 19 00:59:42 2000

Bug reported from /domains/mists/lokie/Castle/Rooms/lhroom18--

The Shadows in this area actually leave corpses.

----------------------------------------------------------------------

Krellen wrote on Tue Dec 19 02:36:09 2000
And?  They're monsters, they die, they have corpses.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 17:36:42 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 378
date: Mon Jan  8 17:43:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 378
Original bug report by Kaos on Fri Dec 22 15:38:00 2000

Bug reported from /domains/castles/rooms/kaos-12--

no fail msg. on merge power crystals


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:43:03 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 383
date: Mon Jan  8 17:44:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 383
Original bug report by Wildchild on Sat Dec 23 00:37:10 2000

Bug reported from /domains/city/shops/eq_exchange_shop--

You mutter the words 'reNs a laKa'
Your eyes flash at Thin goat intestine gloves.
Name : Thin goat intestine gloves                    
(snip)
      Skill Bonuses :`      death attunemen : High

The skill 'death attunement' lists in all skills, but when I enter in 'help skill death attunement' it says This skill does not exist.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:44:09 2001
It's a long term skill, might even appear someday :)

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:44:12 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 388
date: Mon Jan  8 17:46:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 388
Original bug report by Warchief on Mon Dec 25 05:30:29 2000

Bug reported from /domains/castles/rooms/warchief-17--

Soul Sword

 int : Bug report that item    


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:46:18 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 392
date: Mon Jan  8 17:52:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 392
Original bug report by Shiranai on Mon Dec 25 18:56:31 2000

Bug reported from /domains/castles/rooms/shiranai-3--

My guild rank doesn't seem to be going up when I check bard hat, another bard mentioned the same thing happened to him.  May be bugged.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:52:11 2001
Dont think it bugs, might be awfully slow though, especially
if you dont use juggler and gleeman stuff...

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:52:14 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 389
date: Mon Jan  8 17:54:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 389
Original bug report by Locke on Mon Dec 25 07:31:02 2000

Bug reported from /domains/hyboria/toreth/vale/rooms/vale5--

When i cast soil shield, there is no line in my description that says i have a soil shield, so i don't know if my soil shield is up or not.  Maybe there should be a line when i look at myself such as "Locke is surrounded by a shield of soil" or something like that =)
-L


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:54:14 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 350
date: Mon Jan  8 17:55:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 350
Original bug report by Phire on Tue Dec 19 16:15:05 2000

Bug reported from /domains/castles/rooms/phire-5--

A sturdy iron safe named 'fig uppers' (open)
The safe contains:
  Eye of the Tiger
  Eye of the Serpent
  Necklace of Khan
  a safe                

I was able to put an empty safe into a safe

At least it pops out when I close it.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 17:55:47 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 393
date: Mon Jan  8 17:58:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 393
Original bug report by Wagro on Mon Dec 25 19:22:47 2000

Bug reported from /domains/city/streets/_9_7--

Sleet snaps his fingers and himself starts to concentrate more.

would look better if himself was he


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:58:11 2001
Please next time precise which spell it is, that would
make things easier on us...

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:58:15 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 535
date: Mon Jan  8 18:16:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 535
Original bug report by Kaos on Mon Jan  8 18:03:16 2001

Bug reported from /domains/guilds/druid/rooms/watcher3--

guess this is a bug, purifying drizzle removes suck


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 18:16:24 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 400
date: Mon Jan  8 19:19:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 400
Original bug report by Vectro on Tue Dec 26 19:33:48 2000

Bug reported from /domains/blackavar/brook/rooms/froom20--

cast ice dart
eat a corpse
eat a corpse
When selecting the lesser experience rate wish you have to log out and log back in.  This should not be required.



----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:19:49 2001
Very interesting comment

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:19:49 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 422
date: Mon Jan  8 19:26:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 422
Original bug report by Erec on Fri Dec 29 18:39:30 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall3--

My horn (from the bannerman guild) needs a target even if I'm already
in combat.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:26:05 2001
Should be fixed after a quit/enter.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:26:08 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 424
date: Mon Jan  8 19:27:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 424
Original bug report by Wagro on Sat Dec 30 01:06:54 2000

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r20--

you go ne to get here but se to get back, should be sw to get back


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:27:27 2001
Been corrected already.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:27:30 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 349
date: Mon Jan  8 19:54:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 349
Original bug report by Zuperb on Tue Dec 19 10:19:00 2000

Bug reported from /domains/dragon/level3b/d3bagon15--

gettin 'You wave your broom', while in party with Khi.
*wake Dram*


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 19 14:57:27 2000
I need more information... there is no message in the brrom
that is only 'you wave your broom.'

----------------------------------------------------------------------

Zuperb wrote on Tue Dec 19 18:25:44 2000
I dont have a broom, but Khi has. Text out put gives ' You wave your broom' and i guess thats ment for Khi not for me.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:54:56 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 394
date: Mon Jan  8 19:55:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 394
Original bug report by Sleet on Mon Dec 25 19:54:34 2000

Bug reported from /domains/city/dram/magschool/rooms/court_hall3--

scream Tick!
skillz waved his brrom and healed me but it said on my screen that i waved my brrom and healed me
and i dont have a brrom


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:55:24 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 427
date: Mon Jan  8 19:56:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 427
Original bug report by Blue on Sat Dec 30 03:48:29 2000

Bug reported from /domains/mists/mistsmap/x14y36--

You  wave your  broom and you feel healed!
i am not witch


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:56:43 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 430
date: Mon Jan  8 19:58:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 430
Original bug report by Mirrim on Sat Dec 30 08:19:33 2000

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r39--

can't go southeast here


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:58:25 2001
Reported in another post already, closing this one for now.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 19:58:25 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 344
date: Mon Jan  8 19:58:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 344
Original bug report by Kazulanth on Tue Dec 19 02:14:27 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

The large opal I got from Santa doesn't sell at the gem shop.



----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 19:58:52 2001
changed to be a diamond. (inherits the diamond so its a real gem)/.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 19:58:55 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 347
date: Mon Jan  8 19:59:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 347
Original bug report by Killaaz on Tue Dec 19 06:16:26 2000

Bug reported from /domains/outofwhack/uncle/egypt/khafre1--

this room is not outside


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 19:59:37 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 353
date: Mon Jan  8 20:01:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 353
Original bug report by Kazulanth on Wed Dec 20 03:27:34 2000

Bug reported from /domains/castles/rooms/kazulanth-55--

l second chest
A small cedar chest, reinforced with iron.
There are three dials which can be turned from 0 to 9.
The dials are set to: 0 0 0
   Usage: turn chest to <#> <#> <#>
The chest is closed.
take second chest
You aren't able to do that.
close second chest
You can't close that.
open second chest
You aren't able to do that.
turn third chest to 0 0 0
You turn the dials on the chest.
There is a small *click*
take third chest
You aren't able to do that.
turn first chest to 0 0 0
You turn the dials on the chest.

I am unable to pick up any chest and also one of the chests that actually has a name, the id won't work for it.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 20 05:15:58 2000
I really need to see the state of the other chest in the rooms 
to can you duplicate this.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:01:09 2001
no answer so im closing it.

The problem was more than likely that safes/chests are one of the
few items that work correctly wrt the parser. 


The are smart enough to know that if only one safe is open
its the only one that can be closed, etc.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:01:09 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 431
date: Mon Jan  8 20:01:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 431
Original bug report by Energystar on Sat Dec 30 09:17:02 2000

Bug reported from /domains/mists/rooms/harbor1--

My familiar killed a mob that had just killed me, and I received xp in hell.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:01:21 2001
Okie from now on ou will not receive exp if your familiar
kills something and you are not in same room.
After all you should show some support to the poor beast
and fight with it :)

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:01:24 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 365
date: Mon Jan  8 20:02:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 365
Original bug report by Trax on Wed Dec 20 07:30:44 2000

Bug reported from /domains/mists/gmhall/rooms/hall3--

We were doing Whisper in an eq party and I got thrown into exile while under HW...the mob could not summon me out and I was stuck in the room called somewhere with no way out...I needed wiz assistance to get out.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 20 14:49:02 2000
I really dont like heavy weight

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:02:52 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 369
date: Mon Jan  8 20:03:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 369
Original bug report by Talgore on Wed Dec 20 23:15:01 2000

Bug reported from /domains/city/streets/_9_7--

large Opal I got as a pressie from santa, can't seel it at the gemstore.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:03:01 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 441
date: Mon Jan  8 20:06:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 441
Original bug report by Kjara on Mon Jan  1 00:04:00 2001

Bug reported from /domains/misc/hell_ress_room--

Xanthar steals sp from hell


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:06:37 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 442
date: Mon Jan  8 20:15:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 442
Original bug report by Unix on Mon Jan  1 00:10:16 2001

Bug reported from /domains/castles/rooms/unix-2--

I just leveled, and i got a spell called ice pick.
But when i make it and try to wield it, it tells me "This weapon is too small for you to wield it!"
So..i think this is a bug, and im reporting it....


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:15:11 2001
Should be fixed, report if anything like that occurs still.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:15:14 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 445
date: Mon Jan  8 20:20:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 445
Original bug report by Trax on Mon Jan  1 17:53:18 2001

Bug reported from /domains/blackavar/city/ogshop--

This may or may not be a bug...I'm assuming that one should be able to parry without a shield if they have weapon parry trained...if this is so, then there is a problem as I am not able to parry unless I have a shield wielded.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:20:06 2001
You can parry without a shield, just weapon parry doesnt occur
tons, especiall if you dont have high skill/dex and nothing
assigned to parry.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:20:09 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 373
date: Mon Jan  8 20:20:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 373
Original bug report by Astakinthos on Thu Dec 21 19:09:35 2000

Bug reported from /domains/misc/hell_ress_room--

Kalam just revived me from a boat.. revive dead succeeded, he got xp.. but it left me alive in hell.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:20:58 2001
swear i fixed this ocne before, but it got lost.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:20:58 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 446
date: Mon Jan  8 20:23:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 446
Original bug report by Kaos on Mon Jan  1 18:19:51 2001

Bug reported from /domains/city/advguild/adv--

it says root rise is supposed to immobilize the target, well, the
"entangle" message only comes 1/10 times or so, and even when it does,
the target can run away the same round. could possibly be a bug, or
just a really useless spell..


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:23:53 2001
Root rise can do several things, immobilizing being only
one of those. entangling is something different and therefore
it does NOT immobilize.
This spell works exactly as meant to.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:23:56 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 399
date: Mon Jan  8 20:24:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 399
Original bug report by Nyx on Tue Dec 26 08:30:49 2000

Bug reported from /wiz/nyx/workroom--

I was in vis, never said anything to Mirrim at all and she could send a tell to me.........


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:24:41 2001
ws fixed a while ago, a slight return 1 problem :)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:24:44 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 448
date: Mon Jan  8 20:25:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 448
Original bug report by Eponine on Tue Jan  2 04:00:29 2001

Bug reported from /domains/outofwhack/fizgig/area/rooms/room20--

grey leggings show the following message while in use:

You reaims the hit and directs it to the legs, reducing and reflectingthe damage!

Please change the grammar on this :)


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:25:17 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 452
date: Mon Jan  8 20:27:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 452
Original bug report by Wagro on Tue Jan  2 08:40:09 2001

Bug reported from /domains/city/streets/_9_7--

i attacked shorty, he relocated away, and when he came back he wasnt agressive to me


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:27:18 2001
combat takes one heart beat to actually start, so this
is possible.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:27:21 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 469
date: Mon Jan  8 20:28:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 469
Original bug report by Apathy on Wed Jan  3 23:20:20 2001

Bug reported from /domains/city/buildings/bank--

>chat Lag time: 3 hours
Apathy [chat]: Lag time: 3 hours
*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:28:14 2001
known issue.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:28:18 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 515
date: Mon Jan  8 20:33:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 515
Original bug report by Killaaz on Sun Jan  7 06:57:30 2001

Bug reported from /domains/dragon/elements/stuff/traveller--

Sloatinok tells you: Thank you, Mithril battlesuit is a worthy addition to my collection. For this I will reward you 1 TPS.
Sloatinok tells you: Thank you, Damien the protector is a worthy addition to my collection. For this I will reward you 3 TPS.
Sloatinok tells you: Thank you, Soft leather boots is a worthy addition to my collection. For this I will reward you 1 TPS.
Sloatinok tells you: Thank you, Blob cloak is a worthy addition to my collection. For this I will reward you 5 TPS.
Still i just have 10Tps when i should have 20
//Killaaz


----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:25:10 2001
Did you quit and relogin before giving him your stuff? The inform message
warned that you had to, othervise the reward would be lost.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:33:05 2001
did not quit, reconnected from link death 5 hours earlier.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:33:05 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 450
date: Mon Jan  8 20:34:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 450
Original bug report by Wagro on Tue Jan  2 07:36:09 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale27--

root transit spell gives no warning on the arrival of the caster, whereas relocate does


----------------------------------------------------------------------

Wagro wrote on Sat Jan  6 01:04:28 2001
oops, not root transit, root travel is the correct spell name

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:34:10 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 516
date: Mon Jan  8 20:34:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 516
Original bug report by Snoop on Sun Jan  7 06:58:55 2001

Bug reported from /domains/dragon/elements/stuff/traveller--

Sloatinok tells you: Thank you, Emerald pendant on a silver chain is a worthy addition to my collection. For this I will reward you 3 TPS
Didn't get any tps tho
*/Snoop


----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:25:34 2001
Did you quit and relogin before giving him your stuff? The inform message
warned that you had to, othervise the reward would be lost.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:34:07 2001
did not quit,  connected from link death.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:34:10 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 517
date: Mon Jan  8 20:34:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 517
Original bug report by Malifix on Sun Jan  7 06:59:37 2001

Bug reported from /domains/city/advguild/adv--

Kalon revived me while he was on ferry.  I wound up alive but still in hell.  Then couldnt be revived or summoned. You are brought back from the dead.
You feel refreshed.
You fall to the ground dazed.
Hall of Resurrection exits: west


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:34:16 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 518
date: Mon Jan  8 20:35:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 518
Original bug report by Zuperb on Sun Jan  7 07:09:32 2001

Bug reported from /domains/dragon/elements/stuff/traveller--

Sacced eq, didnt get tps.
eq: 
emerald pendant 3tps
blackmon pendant 5 tps
amulet of an eye 3 tps
white gloves 5 tps
rod of magic 5 tps
demons whip 5 tps


----------------------------------------------------------------------

Khosan wrote on Sun Jan  7 13:32:16 2001
Did you remember to quit before doing this, like the inform message said?

----------------------------------------------------------------------

Zuperb wrote on Sun Jan  7 17:20:18 2001
Check log if I logged right before you posted it. Then when i read it, it must be just after. I'm not sure, but there will be a close call on that on.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:35:07 2001
connected from link death.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 20:35:10 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 451
date: Mon Jan  8 20:39:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 451
Original bug report by Pedron on Tue Jan  2 08:24:08 2001

Bug reported from /domains/city/shops/general_shop--

still a helpfile on blade parry though it was taken out of the 
guilds(replaced with weapon parry.)

Also damien the protector has blade parry skill in it still that might 
be shifted to the weapon parry since bp no longer exists.

danke,
pedron


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:39:23 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 463
date: Mon Jan  8 20:40:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 463
Original bug report by Erec on Wed Jan  3 17:08:15 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r39--

There is a se exit here, but when I try to use it, nothing happens.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:40:03 2001
Already reported in another post.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:40:03 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 467
date: Mon Jan  8 20:42:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 467
Original bug report by Fezzick on Wed Jan  3 19:40:59 2001

Bug reported from /domains/castles/rooms/fezzick-2--

RE: Lengthen Abjuration

I've recently noticed that both Greater Physical Shield, and the Lesser variety aren't being affected.
Meanwhile, I've noticed Iron Will go from Abv Avg duration to Impressive, neither of the others have budged from Above Avg, and Avg respectively - and none of these spells I mention have been modified with respect to trained %'s.

Lemme know - and thanks.

Fezz


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:42:46 2001
Good remark there was a typo in the code...

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 20:42:46 2001

Fixed



-----------------

poster: Tahnval
subject: >>Typo report
date: Mon Jan  8 21:07:20 2001

On Mon Jan  8 13:55:27 2001 Mixer wrote post #875:
> (Originally in wiz.typo)
> On Wed Nov 15 00:35:18 2000 Tahnval wrote post #222:
> > Typo reported from /domains/blackavar/church/rooms/pathx4y5--
> > 
> > "blocks you movement" should be "blocks your movement"
> > 
> I can't see what gives this message, could you clarify please?
Sorry, it's been long enough since I made the report that I have
completely forgotten what it refers to

-----------------

poster: Krellen
subject: closed bug: 532
date: Mon Jan  8 23:04:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 532
Original bug report by Wimwam on Mon Jan  8 16:55:30 2001

Bug reported from /domains/outofwhack/evilned/beavers/rooms/path3--

Path to the the beaver pond [exits: east and out]
 You are walking down a path. This path leads to the pond of the demon zombie
bea vers. You have heard many things about these beavers, but you refuse to
believe them. Besides, their hides will bring a good price at the store. You
notice a si gn stuck in the ground. Perhaps you should read it.
notice a si gn stuck in the ground. Perhaps you should read it.
typo is here

Wimwam


----------------------------------------------------------------------

Krellen wrote on Mon Jan  8 23:03:53 2001
Use 'typo' for bug reports, not bug.

----------------------------------------------------------------------

Krellen wrote on Mon Jan  8 23:04:26 2001
Er, 'typo' for TYPO reports.  Bah.  I'm alert.

----------------------------------------------------------------------

Krellen wrote on Mon Jan  8 23:04:29 2001

Closed



-----------------

poster: Marvin
subject: closed bug: 406
date: Tue Jan  9 00:42:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 406
Original bug report by Baer on Wed Dec 27 12:13:28 2000

Bug reported from /domains/city/streets/_9_7--

Just a note that these unknown lodestones don't work very well when you start to run out of unknown rooms.

> rub 8th lodestone
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
The stone hums and fizzles.
> rub 8th lodestone
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
The stone hums and fizzles.
> rub 8th lodestone
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
That doesn't seem possible.
You remain where you are.
The lodestone crumbles to dust.



----------------------------------------------------------------------

Marvin wrote on Tue Jan  9 00:42:35 2001
This is by 'design'... it tries like 10 times to find a room that you have not visited that will load. If it does not find a good room to send you to in that time, it fizzles. This is just the way that it is.

----------------------------------------------------------------------

Marvin wrote on Tue Jan  9 00:42:38 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 07:27:32 2001

(Originally in wiz.typo)
On Sun Oct 29 03:49:37 2000 Nyx wrote post #168:
> Typo reported from /domains/city/streets/_9_7--
> 
> /domains/holidays/halloween/costumes/satan.c has a typo deer should be deep
> Nyx
> 
Fixed
By the waqy, isn't it "hell hath no fury like a woman scorned"?

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 07:31:14 2001

(Originally in wiz.typo)
On Thu Nov  9 00:12:30 2000 Antoine wrote post #204:
> Typo reported from /domains/guilds/defender/gallery--
> 
> starts out "This a gallery," should be This is a gallery
> turns into a run-on sentence
> The second sentence's subject has a comma after it "many a great armorclad
fighter, has"
> third sentence: Some crests has even been    crests is plural, should be
crests have even been
> And honestly, the fourth sentence should have a comma after south and place
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 07:32:35 2001

(Originally in wiz.typo)
On Thu Nov 16 23:17:46 2000 Spiraldancer wrote post #224:
> Typo reported from /domains/guilds/goodcleric/guild_hall--
> 
>  This hall is long and white with big slabs of white marble. This is where
> advanced clerics come to train there skills.                              
   
> 
> should be "their" skills
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 07:33:41 2001

(Originally in wiz.typo)
On Tue Dec  5 02:49:29 2000 Talgore wrote post #269:
> Typo reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,11,1--
> 
> You waves his broom and you feel healed! .. then mikul waved his witches
broom..
Sigwald fixed this I believe

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 07:37:32 2001

(Originally in wiz.typo)
On Tue Dec 26 06:59:10 2000 Rizzly wrote post #320:
> Typo reported from /domains/everrest/tpost/m_ferry--
> 
> p' tick soon
> On the Everest ferry: "Blood red sails makes this ferry move."
> 
Fixed

-----------------

poster: Mixer
subject: Fixed bug: 545
date: Tue Jan  9 08:19:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 545
Original report by Mixer on Tue Jan  9 08:19:09 2001

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw8--

King Reishar from the Veldt isn't loading


----------------------------------------------------------------------

Mixer wrote on Tue Jan  9 08:19:33 2001
Looks like his define that stored location of his eq was wrong

----------------------------------------------------------------------

Mixer wrote on Tue Jan  9 08:19:33 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 08:13:56 2001

(Originally in wiz.typo)
On Tue Dec  5 02:33:09 2000 Tranquil wrote post #268:
> Typo reported from /domains/blackavar/city/merrsq2--
> 
> the desc's in this room and two others nearby (se and se,sw from here) all
report that the palace is south of each room, whereas its actually west and
north of the two aforementioned rooms respectively.
If you're a pal Tranquil, please go to each room and do a typo
report naming the
fix, I'll get right on it.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 08:25:37 2001

(Originally in wiz.typo)
On Sun Jan  7 17:12:21 2001 Dagger wrote post #412:
> Typo reported from /domains/dragon/samael/entry/shack--
> 
> when you open book then touch book...
> Greetings, fellow traveler. Time is now of the...
> se
> se
> e
> blah blah which will undoutably (should be undoubtably) spread to this
world soon enough...
> blah blah Beware them, (is there a missing 'of' here?), for the (shld be
'they') come in many...
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 08:27:07 2001

(Originally in wiz.typo)
On Mon Jan  8 04:00:02 2001 Tahnval wrote post #418:
> Typo reported from /domains/outside_city/aviary/rooms/room14--
> 
> There is a minor typo in the secondary special of the Legendary
> Singing Sword, created by Uncle.
> 
> "Your Singing Sword cuts into Woodpecker's  side and sings a sad tune."
> There is a superfluous space between the mob's name and the next word (for
> all mobs).
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 08:27:32 2001

(Originally in wiz.typo)
On Mon Jan  8 21:43:51 2001 Rizzly wrote post #436:
> Typo reported from /domains/outside_city/docks/mistdock--
> 
> Not sure if this is actually a typo, but the mist in this room is what
gives you the approximate time the ferry will leave/get to its destination. 
la sign works to look at the mist, as well as la mist.
> 
La sign is what people are used to, I guess we can leave it that way.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan  9 08:30:32 2001

(Originally in wiz.typo)
On Tue Jan  9 04:17:30 2001 Wildchild wrote post #438:
> Typo reported from /domains/city/shops/eq_exchange_shop--
> 
> uopn id'ing the eye of the dragon: Special : They eye can be pressed to
focus its evil powers.
> 
> they' should be 'the
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 546
date: Tue Jan  9 16:25:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 546
Original report by Lizzie on Tue Jan  9 14:35:06 2001

Bug reported from /domains/castles/rooms/kalon-10--

You open a chest.
*Can't catch eval cost too big error.
Trace written to /log/runtime

it allowed me to take the belt that i had placed in my chest just before armageddon, but nothing else that i had placed in the chest.  i scrolled up to make sure that it was supposed to be there, and it is.


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 16:25:45 2001
close it reopen it, not sure whats causing this.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 16:25:48 2001

Closed



-----------------

poster: Tigran
subject: Fixed bug: 548
date: Tue Jan  9 17:33:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 548
Original report by Pedron on Tue Jan  9 17:33:11 2001

Bug reported from /domains/emerald/evilned/rooms/tower4a--

I beamed into this room via a lodestone.  looks lik a couple 
mobs didn't lode cause they were calling blade parry skill?
Here's the message I got.

You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
*Trying to add invalid skill blade_parry to monster Guard
Trace written to /log/catch
*Trying to add invalid skill blade_parry to monster Guard
Trace written to /log/catch
Top of the Tower [exits: down]



----------------------------------------------------------------------

Tigran wrote on Tue Jan  9 17:33:56 2001

Fixed



-----------------

poster: Tigran
subject: closed bug: 179
date: Tue Jan  9 17:34:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 179
Original report by Kaos on Sat Nov 25 04:18:14 2000

Bug reported from /domains/city/streets/_9_7--

i attacked my familiar (ok that was stupid), and ended up fighting myself.

[11] A/D (  3%) You slam yourself.
quit -> Cannot quit while in combat.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 29 19:36:18 2000
need a bit more info on how you attacked it.

you cant type kill familiar, as that wont work because you own 
it.

----------------------------------------------------------------------

Kaos wrote on Mon Dec  4 20:30:00 2000
i believe i used a spell to attack it

----------------------------------------------------------------------

Zifnab wrote on Tue Dec  5 14:33:59 2000
any idea which spell? a guess is it is overriding soemting
it shouldnt be.

----------------------------------------------------------------------

Kaos wrote on Tue Dec  5 15:31:02 2000
not sure, i was mist at the time, and the spell "killed" the eagle
so i started attacking myself

----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 16:02:48 2001
Could have been black mist, I think this spell is still sort of
bugging a little.

----------------------------------------------------------------------

Tigran wrote on Tue Jan  9 17:34:08 2001

Closed



-----------------

poster: Khosan
subject: closed bug: 547
date: Tue Jan  9 19:49:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 547
Original report by Wimwam on Tue Jan  9 16:41:48 2001

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

I trued to go U but unlike the other directions like w ad e and s you cannot use the capitol letter to go as many in that dir as possable, is there a reson for that or just no one ever got arround to it?

Wim


----------------------------------------------------------------------

Khosan wrote on Tue Jan  9 19:49:50 2001

W, E, N and S are just macros done with the 'command' command. You can
make your own U macro that does 'walk U' if you need the feature.

----------------------------------------------------------------------

Khosan wrote on Tue Jan  9 19:49:56 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 487
date: Tue Jan  9 20:56:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 487
Original report by Sleet on Fri Jan  5 02:21:33 2001

Bug reported from /domains/guilds/abjurer/guild_hall--

Grap and lrap dont seem to be affected by lengther abjuration
effects iw but not grap


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 20:56:28 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 488
date: Tue Jan  9 20:57:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 488
Original report by Seth on Fri Jan  5 03:21:20 2001

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

tried to dheal Selidan:

You finish the chant.
You mutter the words 'Menela Fa Elohima'
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 20:57:25 2001
We got a bunch of these reports, closing a few cause
it clutters the bug tracker. Will be addressed when we figure
why the evaluation gets too long (since its probably not linked
to a particular spell or skill).

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 20:57:28 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 494
date: Tue Jan  9 21:02:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 494
Original report by Talgore on Sat Jan  6 02:54:11 2001

Bug reported from /domains/hyboria/snoop/giants/rooms/9,4,1--

get Construction blocks your path. when trying to go se from here. Could just unfinished but not according to snoop, and as if you go ne you can't come s I enclined to believe it's a buggy exit :)

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:02:48 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 522
date: Tue Jan  9 21:10:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 522
Original report by Zaedrax on Sun Jan  7 17:53:06 2001

Bug reported from /domains/guilds/highpriest/guild_hall--

Progression in high priests 'requires completion of three weaver bravos'
While I seem to need completion of 3 weaver bravos when I try to join.
What's this about?
-Zae, pissed off.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:10:58 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 549
date: Tue Jan  9 21:13:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 549
Original report by Waz on Tue Jan  9 17:38:00 2001

Bug reported from /domains/outside_city/catworld/rooms/hallway5--

You mutter the words 'rak dak goq'
You concentrate and direct a spray of deathly acid at Guard!.
Original Exp: 5908
Exp after spells: 5908
Exp after skills: 21908
Exp after resists: 21908
Total added: 16,000
loot
dig grave
Guard falls to the ground DEAD!
loot
dig grave
You receive 5073 exp.
Original Exp: 5908
Exp after spells: 5908
Exp after skills: 21908
Exp after resists: 21908
Total added: 16,000
You grab Platemail of the King's Guards from Guard's corpse.
You grab Hardened fur club from Guard's corpse.
Done. You looted 1 corpse.

never seen that before...only added the 5,908 xp as far as i can tell


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:13:38 2001
I am working on something. and mistakenly put a printf() in this 
morning, some monsters got loaded with that.

It in no way affects the exp you get from monsters, its something
I am toying with down the road a ways.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:13:41 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 550
date: Tue Jan  9 21:13:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 550
Original report by Coal on Tue Jan  9 19:44:42 2001

Bug reported from /domains/outside_city/catworld/rooms/hallway5--

You summon a small cloud of green mist and directs it at Guard! Guard breaks his skill use. Original Exp: 5908 Exp after spells: 5908 Exp after skills: 21908 Exp after resists: 21908 Total added: 16,000 Guard falls to the ground DEAD! You receive 4717 exp. Original Exp: 5908 Exp after spells: 5908 Exp after skills: 21908 Exp after resists: 21908 Total added: 16,000 You grab Platemail of the King's Guards from Guard's corpse.
Not sure why i got all the xp info, figured it was a bug...


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:13:47 2001
see previous

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:13:50 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 551
date: Tue Jan  9 21:14:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 551
Original report by Elendor on Tue Jan  9 20:17:31 2001

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw13--

#rea bug.txt
You finish the chant.
You mutter the words 'Bruuume verrrte!'
cast green mist
You summon a small cloud of green mist and directs it at Nable!
Nable is ready to perform its skill.
Nable calls for its inner strength, but fails to restore its body flesh.
Havoc is ready to perform its skill.
Havoc claws Nable, slightly harming it.
Tyrell finishes the chant.
Tyrell mutters the words 'Raiesdn Har Kof'
Tyrell claps his hands and heals you.
You feel fully healed.
Nable howls in anguish as the poisonous mist hurts its whole body!
Original Exp: 147435
Exp after spells: 147435
Exp after skills: 159935
Exp after resists: 166435
Nable falls to the ground DEAD!
You receive 28996 exp.
Original Exp: 147435
Exp after spells: 147435
Exp after skills: 159935
Exp after resists: 166435

what just happened


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:14:00 2001
see previous, FYI will be gone at boot

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 21:14:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 524
date: Tue Jan  9 21:49:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 524
Original report by Kaos on Mon Jan  8 05:37:15 2001

Bug reported from /domains/castles/rooms/kaos-12--

(attacking your own familiars)
i think i buf reported this before, and was questioned how
i could attack my own familiar. twice, i have tried to 
"cast hurl rock at a bear" and it has resulted in me
attacking my familiar. the real problem, though, is when the
familiar disappears (when it dies, i guess), you then procede
to attack yourself, and cannot stop, since "You can't quit in combat".


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 05:39:49 2001
this goes along with # 179, thanks for the added info.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:49:02 2001
Okie I tried something, report if it happens again (which would
mean my change didnt fix anything :)

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:49:02 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 525
date: Tue Jan  9 21:49:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 525
Original report by Malifix on Mon Jan  8 06:46:58 2001

Bug reported from /domains/dragon/level3/d3agon6--

You summon a small cloud of green mist and directs it at Black dragon!
Should be direct without the 's'


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:49:50 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 530
date: Tue Jan  9 21:50:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 530
Original report by Fnylte on Mon Jan  8 13:28:15 2001

Bug reported from /domains/city/streets/_9_7--

when I cast my "minor cleric staff" the staff i get is two.handed, and I was told, that i should be one-handed. Is it a bug or have i been told wrong?


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:50:23 2001
Its normal that it can be two handed.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:50:35 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 531
date: Tue Jan  9 21:51:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 531
Original report by Killaaz on Mon Jan  8 16:24:24 2001

Bug reported from /domains/mists/psycho/uforia/rooms/tee-pee--

With a final blow, Killaaz sends Shorty back into the shadows.;*Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:51:04 2001
was a buggy shorty i believe, should work ok now 
(at least did last time i ran the event)

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:51:04 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 538
date: Tue Jan  9 21:55:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 538
Original report by Kaos on Tue Jan  9 02:02:17 2001

Bug reported from /domains/emerald/execution/bride/rooms/upper1--

order eagle transport  does not check for target..
if you type 'order eagle transport asdsa', you get a runtime error
(bad argument to environment)


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:55:50 2001
Should be fixed, report if it occurs again.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:55:50 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 539
date: Tue Jan  9 21:55:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 539
Original report by Zifnab on Tue Jan  9 02:21:12 2001

Typo reported from /wiz/zifnab/workroom--

this is a test

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:55:56 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 544
date: Tue Jan  9 21:58:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 544
Original report by Erec on Tue Jan  9 03:22:54 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh27--

When I blew my horn with no enemy in the room (wimpying), I got the following error:
ack - it's off the screen now.

Anyway, it was some sort of bad argument call.


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  9 03:23:55 2001
dbxwhere erec
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/guilds/bannerman/horn#212118 at line 157

#0: '' at /secure/user#236544 () at /:0
#1: 'dispatch_modal_input' at /secure/user#236544 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#236545 () at /:0
#3: 'shell_input' at /obj/pshell#236545 (/std/shell.c) at line 227
#4: 'execute_command' at /obj/pshell#236545 at line 64
#5: 'do_game_command' at /std/race/halfelf#212113 (/std/player/cmd.c) at line
71
#6: 'do_blow_obj' at /cmds/verbs/blow at line 14
#7: 'blow' at /domains/guilds/bannerman/horn#212118 at line 157

dbxframe erec 7
------/domains/guilds/bannerman/horn.c:157 - blow(0)
locals: 
----------------------------------------------------------------
                         "loud sound.\n");
      return;
    }
  if (!target)
    target = this_body()->query_target();
=>  if (!target->is_living())
    return;
  charge = 0;
  "/obj/spells/sound_blast"->do_freebie_cast(this_body(), target, 
                                             1, 1, 90, 1);

----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:58:33 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 468
date: Tue Jan  9 22:04:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 468
Original bug report by Kelyr on Wed Jan  3 22:57:46 2001

Bug reported from /domains/castles/rooms/warchief-16--

You finish the chant.
You mutter the words 'Avea Amana Iea Elohima'
You feel the true harmony of a healing trance!
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 22:04:16 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 471
date: Tue Jan  9 22:04:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 471
Original bug report by Seth on Thu Jan  4 00:57:57 2001

Bug reported from /domains/dragon/level5/d5agon1--

was reffing Austin:

You finish the chant.
You mutter the words 'Reeeessstt'
You feel the true harmony of a healing trance!
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 22:04:24 2001

Closed



-----------------

poster: Dram
subject: Fixed bug: 540
date: Wed Jan 10 00:56:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 540
Original bug report by Zifnab on Tue Jan  9 02:22:24 2001

Typo reported from /wiz/zifnab/workroom--

this is another test

----------------------------------------------------------------------

Dram wrote on Wed Jan 10 00:56:38 2001

Fixed



-----------------

poster: Krellen
subject: closed bug: 556
date: Wed Jan 10 05:31:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 556
Original bug report by Eaglewolf on Wed Jan 10 05:22:41 2001

Bug reported from /domains/outside_city/catworld/rooms/shack--

As Lycater slumps to the ground he groans with one final breath 'Whaaaat... but who will complete my work now? Arrrggghhh...'
Original Exp: 1006
Exp after spells: 1006
Exp after skills: 9506
Exp after rsists: 9506
Total added: 9,500
Lycater falls to the ground DEAD!
You recieve 859 exp.
Original Exp: 1006
Exp after spells: 1006
Exp after skills: 9506
Exp after resists: 9506
Total added: 8,500


----------------------------------------------------------------------

Krellen wrote on Wed Jan 10 05:31:56 2001
Already covered by Zif.  Gone at boot.

----------------------------------------------------------------------

Krellen wrote on Wed Jan 10 05:31:56 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 405
date: Wed Jan 10 13:31:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 405
Original bug report by Mirrim on Wed Dec 27 08:22:42 2000

Bug reported from /domains/castles/rooms/mirrim-196--

Gauntlets of Kilgor ID to both gauntlets or gloves. Golden Gauntlets ID to only gauntlets.


----------------------------------------------------------------------

Mixer wrote on Mon Jan  8 14:19:09 2001
I don't really see a problem with this, afaik gauntlets
are kind of armored gloves and I wouldn't refer to them as
gloves?

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:31:40 2001
I guess the point is either all gauntlets should id to gloves as
well or not.... Removed the gloves id from this item to be
consistant.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:31:43 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 397
date: Wed Jan 10 13:34:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 397
Original bug report by Wagro on Tue Dec 26 05:08:35 2000

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

after dram did his joining of guilds i tried to do guildinfo on  telekinetics and got:

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 26 15:02:46 2000
dbxwhere wagro
*Tried to take a member of something that isn't a class.
Object: /admin/daemons/spell_skill_d at line 937

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 227
#4: 'execute_command' at  (/obj/pshell.c) at line 78
#5: 'call_main' at  (/std/cmd.c) at line 23
#6: 'main' at  (/cmds/player/guildinfo.c) at line 11
#7: 'display_guild_info' at /admin/daemons/spell_skill_d at line 937

dbxframe wagro 7
------/admin/daemons/spell_skill_d.c:937 - display_guild_info("telekinetics")
locals: "+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Guild Name: Telekinetics                   Number of Levels:  10
Guild Type: Gamma                          Base Alpha: Mage
Refused Guilds: elemental, evoker, abjurer
Desc (not used yet): file

Spell Name                   Times Cast:
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
", "test gaze", NULL
----------------------------------------------------------------
        ret += "\nSpell Name                   Times Cast:\n";
            ret += ""+ repeat_string("+=",35) +"\n";
            foreach(string spell in guild_stuff->spells)
            {
                ret += sprintf("%30-s % d\n",capitalize(spell),
=>                spells[spell]->times_used);
            }
        }

        if (arrayp(guild_stuff->skills))
        {



----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:34:22 2001
Sounds to me that was a problem due to different gazes spell
with new guild and old one, I guess its fixed.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:34:22 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 435
date: Wed Jan 10 13:44:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 435
Original bug report by Killaaz on Sat Dec 30 15:46:00 2000

Bug reported from /domains/castles/rooms/killaaz-2--

Something is wrong with the broom. When i used my free reinc i was Apprentice warlock..after i joined curse and cauldron i was Learning warlock.
I partied some and got Excellent skills in brewing and Very good affinity for curses.
I quit to be able to use new reply and i have Notable affinity for curses.
Kinda strange..
//Killaaz


----------------------------------------------------------------------

Khosan wrote on Mon Jan  1 23:07:57 2001
Levels and skills affect guild item status. I suppose you gained more
levels or trained a skill that affected it.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:44:34 2001
Actually, level and skills dont affect the status but mastery 
points gained. It is however entirely possible that the broom
got modified in between and that the formula changed.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:44:34 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 439
date: Wed Jan 10 13:45:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 439
Original bug report by Tektor on Sun Dec 31 07:16:44 2000

Bug reported from /domains/city/streets/_9_7--

Ghost of Alek sitting in cs.


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:45:06 2001
We got another report of this problem, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 13:45:06 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 402
date: Wed Jan 10 14:19:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 402
Original bug report by Rizzly on Wed Dec 27 00:26:41 2000

Bug reported from /domains/city/shops/general_shop--

when i typed sell ring at the shop i got the message "Do you mean Ring of underwater action, Cold black ring or ?" but i don't have a ring of underwater action.


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 14:19:02 2001

Fixed



-----------------

poster: Mixer
subject: closed bug: 557
date: Wed Jan 10 14:31:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 557
Original bug report by Dagger on Wed Jan 10 13:23:34 2001

Bug reported from /domains/outside_city/farms/farm1/map/x22y18--

we were attacking a cow and i saw this :
Cow and Cow hit Galdon 26 times.

only one cow was in the room at that time...
it was the second time it happened, first was with the guards in tarantia
Guard and Guard hit Dagger 4 times. (There was only one guard present)

must be related to having familiars with you...


----------------------------------------------------------------------

Mixer wrote on Wed Jan 10 14:31:59 2001
Its a combat silent thing imo, and been reported many times before

----------------------------------------------------------------------

Mixer wrote on Wed Jan 10 14:31:59 2001

Closed



-----------------

poster: Marvin
subject: closed bug: 523
date: Wed Jan 10 14:34:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 523
Original bug report by Jaws on Sun Jan  7 22:35:34 2001

Bug reported from /domains/outside_city/hagworth/secret0--

I keep attacking myself somehow

----------------------------------------------------------------------

Marvin wrote on Wed Jan 10 14:34:41 2001
Pretty useless bug report. Details please.

----------------------------------------------------------------------

Marvin wrote on Wed Jan 10 14:34:44 2001

Closed



-----------------

poster: Mixer
subject: >closed bug: 523
date: Wed Jan 10 14:35:44 2001

On Wed Jan 10 14:34:44 2001 Marvin wrote post #980:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 523
> Original bug report by Jaws on Sun Jan  7 22:35:34
2001
> 
> Bug reported from /domains/outside_city/hagworth/secret0--
> 
> I keep attacking myself somehow
> 
> ----------------------------------------------------------------------
> 
> Marvin wrote on Wed Jan 10 14:34:41 2001
> Pretty useless bug report. Details please.
> 
> ----------------------------------------------------------------------
> 
> Marvin wrote on Wed Jan 10 14:34:44 2001
> 
> Closed
> 
> 
I'm tipping this is related to familiar?  Certain spells seem
to be able to make familiar aggro and get the player hitting themselves.

-----------------

poster: Sigwald
subject: closed bug: 410
date: Wed Jan 10 15:02:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 410
Original bug report by Killaaz on Thu Dec 28 02:58:35 2000

Bug reported from /domains/emerald/maldan/woods/map/tower10--

Blackmon doesnt move when bad shape..think it is curse of petrifcation that prevents move or something.



----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:02:32 2001
Ok tried something to fix this problem.
Report again if it still occurs.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:02:35 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 425
date: Wed Jan 10 15:05:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 425
Original bug report by Wagro on Sat Dec 30 01:10:28 2000

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r39--

se exit from here doesnt work


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:05:03 2001
Lokie will rebuild this area a bit, closing this for now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:05:03 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 426
date: Wed Jan 10 15:12:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 426
Original bug report by Blue on Sat Dec 30 03:30:17 2000

Bug reported from /domains/misc/hell_ress_room--

i am in hell and i am getting xp
p' tick soon


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:12:35 2001
Probably happened cause you were alive in hell
(revived/ressed and move then failed...).
Been fixed normally.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:12:35 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 453
date: Wed Jan 10 15:14:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 453
Original bug report by Zaedrax on Tue Jan  2 14:10:43 2001

Bug reported from /domains/castles/rooms/zaedrax-8--

RD's web page guild tree: martyr
502 Bad Gateway§*Bad argument 1 to capitalize() Expected: string Got: 0.


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:14:11 2001
Seems to work fine now.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:14:14 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 459
date: Wed Jan 10 15:20:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 459
Original bug report by Talgore on Wed Jan  3 03:43:34 2001

Bug reported from /domains/emerald/maldan/woods/map/campx9y52--

The 2 guards in this room don't help each other .. they should really

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:20:54 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 466
date: Wed Jan 10 15:25:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 466
Original bug report by Zuperb on Wed Jan  3 19:05:44 2001

Bug reported from /domains/city/advguild/plaque_room--

when i get a bard to boost my str. i can wield the magic rod in one hand. When the song drops i still wield it..


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:24:57 2001
Yeah it is actually the same if you wield a quite big weapon
during a nosuck. There is no really easy way to handle this
though, and we believe it should not have a tremendous impact
so we will not worry about it.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:25:01 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 482
date: Wed Jan 10 15:26:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 482
Original bug report by Apathy on Thu Jan  4 21:26:40 2001

Bug reported from /domains/city/buildings/bank--

telekinetics guild is broken on the webpage


----------------------------------------------------------------------

Apathy wrote on Thu Jan  4 21:27:19 2001
Sorry, meant mystics guild =)

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:26:06 2001
Been fixed somehow...

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 15:26:06 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 558
date: Wed Jan 10 16:01:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 558
Original bug report by Pedron on Wed Jan 10 15:46:01 2001

Bug reported from /domains/hyboria/mannfred/temp/slime--

I think the character/line settings for the mud are off a little.
I've checked my telnet settings and they're unchanged.
Cholas and someone else sent tells that the same thing was 
happening for them too.
My wordwrap is taking care of it fine, so all the text fits my window, 
just every other line ends at half as many characters as the line before and after.



----------------------------------------------------------------------

Zifnab wrote on Wed Jan 10 16:01:43 2001
odds are its your prompt. the muds wrapping is fine.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 10 16:01:46 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 483
date: Wed Jan 10 17:19:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 483
Original bug report by Erec on Thu Jan  4 21:30:08 2001

Bug reported from /domains/outside_city/farms/farm1/map/x8y6--

One cannot disband a party in combat, but one can leave it. Especially in one-person parties, one of those two is a bug - I don't know which.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 17:19:09 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 440
date: Wed Jan 10 18:40:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 440
Original bug report by Wagro on Mon Jan  1 00:01:34 2001

Bug reported from /domains/outside_city/hagworth/secret1--

was manadraining then xanathar robbed me down to 0 sps, but the drain went off successfully anyway


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 18:40:15 2001
This will be fixed after a boot when all spells are updated.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 18:40:19 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 484
date: Wed Jan 10 18:43:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 484
Original bug report by Zaedrax on Thu Jan  4 22:01:54 2001

Bug reported from /domains/misc/hell_ress_room--

Raena answers dead players


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 10 18:43:19 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 560
date: Wed Jan 10 19:33:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 560
Original bug report by Pedron on Wed Jan 10 19:19:10 2001

Bug reported from /domains/blackavar/shedge/dryad/forest10--

I've doublechecked all my telnet window settings and they're the 
same as they've always been.  The characters/line setting for the 
mud seems to be higher than it was though(bumped from ~80 to ~100+?)
This will be my last bug report on the matter, but the text below is an 
example of how the room descriptions and such are being wrapped.
Maybe someone glance at the mud setting to make sure all are normal?

Thanks,
Pedron

Room text:

Forest Path [exits: south and north]
 The air is getting colder, and you find yourself pulling your clothes closer to
 your body trying to fight off the cold. You see
traces of snow on the ground with animal prints. The river to the east is barely
 visible, and the roar you heard before is nothing
but a whisper on the wind.


----------------------------------------------------------------------

Pedron wrote on Wed Jan 10 19:22:53 2001
I was also told it might be my prompt, but my 
prompt didn't cause the odd wraps before either.  It's been the 
same for months, the weird wraps started today for me.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 10 19:33:53 2001
type rows/columns, if your client doesnt send the correct messages
to the mud on startup, it will go with the last saved value for
rows/columns.

which would be hte last time you resized your window.

The mud does not mysteriously wrap things, you have _complete_
control over where things wrap at.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 10 19:33:56 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 564
date: Wed Jan 10 23:50:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 564
Original bug report by Jaws on Wed Jan 10 22:33:30 2001

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room38--

I understand nosave items wont hold thru quit or reboot, but would be nice if they held thru a crash

----------------------------------------------------------------------

Mixer wrote on Wed Jan 10 23:50:22 2001
Umm well if we had control over things over a crash we wouldn't crash would we?

Any nosave stuff can be replaced.

----------------------------------------------------------------------

Mixer wrote on Wed Jan 10 23:50:22 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 559
date: Thu Jan 11 01:15:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 559
Original bug report by Pure on Wed Jan 10 18:16:05 2001

Bug reported from /domains/castles/rooms/pure-4--

ss
This might be a feature, but I'll post it just to be sure.
When you quit, shouldn't no-saving stuff like food be dropped
in the room instead of being destroyed?

Pure


----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 01:14:55 2001
I would consider this a feature.  Could you imagine everyone that would yell if they chested and didn't want to quit yet, but all the food they were about to eat was destroyed?

*shudder*

This is better


----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 01:15:01 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 489
date: Thu Jan 11 10:11:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 489
Original bug report by Zyz on Fri Jan  5 04:08:12 2001

Bug reported from /domains/mists/ferry/mist_ferry--

dynomas has disconnected 3 times and reconnected in different room. even on different island. perhaps the reconnect is reverting back to old save location.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:11:49 2001
Ok we got another report of that, closing that one.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:11:49 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 486
date: Thu Jan 11 10:12:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 486
Original bug report by Lasher on Fri Jan  5 02:21:03 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/proom1--

Keep hitting a bug whereby if I reconnect without 
disconnecting (bad link etc) I sometimes find myself
in a room I was in anything up to 2 minutes earlier.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:12:49 2001
Same thing, we got another report on same topic.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:12:49 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 503
date: Thu Jan 11 10:31:13 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 503
Original bug report by Lasher on Sat Jan  6 18:42:52 2001

Bug reported from /domains/city/advguild/plaque_room--

Cast spontaneous combustion does not work.

Don't get any errors or anything, just a blank line.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:31:10 2001
Seems to work quite ok for me.... If you got combat silent
messages on its normal you see nothing i guess.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:31:13 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 508
date: Thu Jan 11 11:05:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 508
Original bug report by Shiranai on Sun Jan  7 02:55:10 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_5--

If your inv is full, and you order bear/other animal to give items to you, the message is given despite the fact that no object is transferedd.  It does not say there is no room.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 03:00:53 2001
make htsi use give_item_to

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 11:05:51 2001
Done, ugly debug spam when it happens though...

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 11:05:51 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 527
date: Thu Jan 11 13:22:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 527
Original bug report by Wildchild on Mon Jan  8 08:46:38 2001

Bug reported from /domains/hyboria/abneon/zelda/castle2/castle2_2_2--

the southeast exit in this room goes to the south room, not southeast


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:22:18 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 529
date: Thu Jan 11 13:27:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 529
Original bug report by Pedron on Mon Jan  8 11:07:28 2001

Bug reported from /domains/castles/plain/p16-5--

Asasin is a player who no longer exists, this is is castle here.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:27:08 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 534
date: Thu Jan 11 13:29:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 534
Original bug report by Zuperb on Mon Jan  8 17:47:52 2001

Bug reported from /domains/city/buildings/bank--

Silver pendant ( Gladriel) has Healer bonus and is neck slot. 
(healer guild item is neck..)  

Make it evoker :)


----------------------------------------------------------------------

Zuperb wrote on Mon Jan  8 20:00:36 2001
Rahter make it the opposite to Necklace of evil and give it +3 all spells.. But now i gonna stfu

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:29:00 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 536
date: Thu Jan 11 13:29:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 536
Original bug report by Dfalt on Mon Jan  8 19:53:29 2001

Bug reported from /domains/castles/rooms/dfalt-2--

You finish the chant.
You link your mind with hell and offer to revive Eponine.

exp
 Exp: 142,843,994  Next level: 44,604,684  Money: 0 gold
oops, scratch that last line, i had .. Exp: 142,824,164  Next level: 44,604,684  Money: 0 gold
You feel that Eponine just touched your revive globe.
You raise your hands and causes a burst of light that Eponine emerges from.

exp
 Exp: 142,843,994  Next level: 44,604,684  Money: 0 gold

 (so i actually lost exp)


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 21:06:41 2001
@142824164 - 142843994
Looks to me like you made 19k am i not understanding?

before 142824164
after  142843994

differance of 19830?


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:29:57 2001
Sounds like a heavy case of MIS

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:29:57 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 552
date: Thu Jan 11 13:31:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 552
Original bug report by Kaos on Wed Jan 10 01:13:10 2001

Bug reported from /domains/castles/rooms/blackjack-4--

root travel can reloc to no-reloc areas because of the newly
introduced delay (reloced to austin's castle)


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:31:52 2001
Nice typo I made there :)

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:31:55 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 563
date: Thu Jan 11 13:52:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 563
Original bug report by Pedron on Wed Jan 10 19:36:22 2001

Bug reported from /domains/blackavar/shedge/dryad/forest11--

climb tree action from here should spawn a look 
in the room above when I arrive there.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:52:48 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 565
date: Thu Jan 11 13:58:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 565
Original bug report by Baer on Wed Jan 10 22:36:45 2001

Bug reported from /domains/city/advguild/plaque_room--

Khosan checks out Kalon on the plaque.
Khosan checks out the list of players on the plaque.

Plaque tells me of an invis wiz.



----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 13:58:45 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 566
date: Thu Jan 11 14:00:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 566
Original bug report by Bigglesworth on Thu Jan 11 01:10:19 2001

Bug reported from /domains/city/advguild/plaque_room--

You mutter the words 'gnih Tonh Osiht'
You mutter the words 'gnih Tonh Osiht'
You seem like you are shaping air with your magic.
You slowly form a round shape shield out of the air!
 this is air shield spell btw..i am casting it successfully, as per what my success_rate shows me, but yet i get no air shield in my inventory.

-biggs


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 14:00:16 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 567
date: Thu Jan 11 14:11:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 567
Original bug report by Xphere on Thu Jan 11 07:53:09 2001

Bug reported from /domains/blackavar/shedge/dryad/tree1--

when you pull lever in this room, there is no entry message in the room you enter


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 14:11:31 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 562
date: Thu Jan 11 14:47:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 562
Original bug report by Kaos on Wed Jan 10 19:31:33 2001

Bug reported from /domains/city/advguild/adv--

ok reporting again, since it still bugs:

You finish the chant.
You mutter the words 'dfjize ezihfo'
You use your magic powers to gather all the surrounding dust and particles into a huge magical rock. You
    then hurl it violently at Falcon, smashing it right into its chest!
Falcon becomes enraged and attacks you!

Falcon fears its master.
Falcon flies away, returning to the wilderness it came from.
You lose your mental link to your familiar.
--------| New Round |--------

You finish the chant.
You mutter the words 'dfjize ezihfo'
Hitting yourself with an attack spell is not a good thing.
--------| New Round |--------
[10] A/D (  2%) You belt yourself in your backside.

etc..


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 14:47:48 2001

Fixed



-----------------

poster: Mixer
subject: Fixed bug: 570
date: Thu Jan 11 15:27:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 570
Original bug report by Tranquil on Thu Jan 11 15:24:26 2001

Bug reported from /domains/city/advguild/plaque_room--

Just a quick note, you cannot unignore players that have been nuked. I dont know if this is intended, but I was asked to bug report it after a wiz couldnt figure out how to fix it. Thanks.

----------------------------------------------------------------------

Mixer wrote on Thu Jan 11 15:27:43 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 568
date: Thu Jan 11 15:36:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 568
Original bug report by Cabal on Thu Jan 11 08:03:04 2001

Bug reported from /domains/city/advguild/adv--

Ok, I got killed by that unholy cow Raena, for asking twice for a heal.  I find myself in hell, and go get on a boat and come back to life.  Now this is where it gets wierd, cuz i got stupid.  I pray to that unholy cow again and she being all unknowing kills me again before i get out of hell.  Now i go back to get on the boat and it is not there so i walk out of hell and here I am dead, standing here with a butler that is no help at all.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 15:36:44 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 572
date: Thu Jan 11 16:28:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 572
Original bug report by Tistoo on Thu Jan 11 15:51:29 2001

Bug reported from /domains/hyboria/uncle/monks/blr1--

dunno if this is a bug, but when i give stuff to my eagle (animal) and hes full he drop the stuff it cant carry on the ground

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 16:28:45 2001
that is intentional.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 16:28:45 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 574
date: Thu Jan 11 16:58:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 574
Original bug report by Pedron on Thu Jan 11 16:56:40 2001

Bug reported from /domains/blackavar/city/palace/thronerm--

I've already done the blackavar quest and it let me do the quest 
again.  I don't know if I got a reward, just thought 
someone should know though. :)

-pedron


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 16:58:08 2001
you didnt

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 16:58:08 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 575
date: Thu Jan 11 18:04:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 575
Original bug report by Zaedrax on Thu Jan 11 17:43:06 2001

Bug reported from /domains/city/streets/_9_7--

Can't worship zifnab on dragon channel.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 18:04:51 2001
its not an emote.

showemote worship

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 18:04:57 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 576
date: Thu Jan 11 19:04:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 576
Original bug report by Skillz on Thu Jan 11 18:09:34 2001

Bug reported from /domains/outofwhack/evilned/hoppy/rooms/_room37--

Distant sell doesn't sell all unkeeped items. And when i try to dsell 2nd time it says: 'You have nothing to sell.'
-Skillz


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 18:36:00 2001
what items?

----------------------------------------------------------------------

Skillz wrote on Thu Jan 11 18:40:24 2001
From help spell distant sell:
This allows a player to psychically sell everything in his inventory that is not kept from anywhere in the mud.
I bugreported it because distant sell didn't sell all unkept stuff in my inventory.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 18:44:37 2001
_WHAT ITEMS DIDNT IT SELL_

----------------------------------------------------------------------

Skillz wrote on Thu Jan 11 18:48:15 2001
[+-+ Weapons +-+]
(12) Stinky hoppy fart
(3) Stubby pencil
(3) Dirty wooden clipboard

(1) Skillz's broom (wielded) (kept)
[+-+ Armors +-+]
(4) Long poisonous spines
(3) Hoppy thing nurses uniform

(1) Onyx Movado leggings (kept) (worn)

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 19:04:56 2001
all items from oddworld, that may not leave the island.

The spellignores them.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 11 19:04:56 2001

Fixed



-----------------

poster: Tigran
subject: closed bug: 577
date: Thu Jan 11 20:48:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 577
Original bug report by Trunks on Thu Jan 11 20:47:25 2001

Bug reported from /domains/outside_city/kobold/lakes_1--

Shallow Lake [exits: northwest, northeast, north, southeast, east and west]
nw
The lake is too deep to go there.


----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 20:48:45 2001
This is as the designer of the area intended.

----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 20:48:48 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 579
date: Thu Jan 11 22:52:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 579
Original bug report by Dynomas on Thu Jan 11 22:52:04 2001

Bug reported from /domains/hyboria/uncle/monks/br11--

accidentally type cast magma boulder at a monk instead of a priest, but spell targeted priest anyway


----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 22:52:39 2001
The priest is also a monk, therefore has an id of monk.  You got lucky, but I don't consider this a bug

T

----------------------------------------------------------------------

Tigran wrote on Thu Jan 11 22:52:42 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 583
date: Fri Jan 12 05:13:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 583
Original bug report by Theskaarj on Fri Jan 12 04:29:27 2001

Bug reported from /domains/hyboria/lorien/map/x2y5--

I'm not a newbie but i was able to enter the portal in the strawberry fields to the adv. guild


----------------------------------------------------------------------

Krellen wrote on Fri Jan 12 05:13:00 2001
Yes, we know about this.  Don't need a lot of reports about it.

----------------------------------------------------------------------

Krellen wrote on Fri Jan 12 05:13:00 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 595
date: Sun Jan 14 10:18:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 595
Original bug report by Kazulanth on Sat Jan 13 22:14:37 2001

Bug reported from /domains/city/shops/armour_shop--

There needs to be a return put at the end of item descriptions when you try them in a shop. My prompt is not put to the next line. ex:

You examine Iron chainmail shirt and see:
A shirt of iron chainmail.
This armor covers the torso and arms.
It is constructed from iron.
It weighs about 8 pounds. 6596 



----------------------------------------------------------------------

Sigwald wrote on Sun Jan 14 10:18:32 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 598
date: Sun Jan 14 10:19:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 598
Original bug report by Adjudicator on Sun Jan 14 00:54:09 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/lhroom10--

I dunno what heppend, but I just got this: *Too long evaluation. Execution aborted. Trace written to /log/runtime
after I casted CSW at selidan


----------------------------------------------------------------------

Sigwald wrote on Sun Jan 14 10:19:02 2001
Known bug, got other reports.

----------------------------------------------------------------------

Sigwald wrote on Sun Jan 14 10:19:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 605
date: Sun Jan 14 11:23:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 605
Original bug report by Areu on Sun Jan 14 08:06:20 2001

Bug reported from /domains/guilds/warrior/guild_hall--

This makes no sense to me because I would have guessed someone
would have logged this by now if it really is a bug. (but it's
also 2am and I may be too sleepy)

I trained doublehit but it doesn't reflect in the skills command.
I orignally had the following:
HP:332/818, EP:349/349>list skills
.----------------------------------------------------------------------.
| Skills                           | Lvl |  %  | Max | Exp:   |  $     |
+----------------------------------------------------------------------+
| doublehit                        | 4   | 55  | 95  | 148.7K | 4.2K   |


I trained doublehit and 'list skills' now reflects...
HP:388/812, EP:349/346>list skills
.----------------------------------------------------------------------.
| Skills                           | Lvl |  %  | Max | Exp:   |  $     |
+----------------------------------------------------------------------+
| doublehit                        | 4   | 60  | 95  | 228.3K | 6.5K   |

And here is the problem...
-=-=-| Warrior |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  doublehit                   :  56%  |  forearm bash                :   6%

Being lvl 15 I have a 6% bonus to all skills.  Doublehit is trained to
60% so it should be a 66% (not 56%).  I quit and re-logged in and it is
still the same.
----------Ah..typo above...it should be 61%.........

Areu


----------------------------------------------------------------------

Sigwald wrote on Sun Jan 14 11:23:54 2001
The percent means train to (which means it reflected
cost to train to 55%), then when you list skills next
it is cost to train to 60%. Not entirely clear, but
not a bug...

----------------------------------------------------------------------

Sigwald wrote on Sun Jan 14 11:23:57 2001

Closed



-----------------

poster: Tranquil
subject: >closed bug: 605
date: Sun Jan 14 14:41:52 2001

On Sun Jan 14 11:23:57 2001 Sigwald wrote post #1023:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 605
> Original bug report by Areu on Sun Jan 14 08:06:20
2001
> 
> Bug reported from /domains/guilds/warrior/guild_hall--
> 
> This makes no sense to me because I would have guessed someone
> would have logged this by now if it really is a bug. (but it's
> also 2am and I may be too sleepy)
> 
> I trained doublehit but it doesn't reflect in the skills command.
> I orignally had the following:
> HP:332/818, EP:349/349>list skills
> .----------------------------------------------------------------------.
> | Skills                           | Lvl |  %  | Max | Exp:   |  $     |
> +----------------------------------------------------------------------+
> | doublehit                        | 4   | 55  | 95  | 148.7K | 4.2K   |
> 
> 
> I trained doublehit and 'list skills' now reflects...
> HP:388/812, EP:349/346>list skills
> .----------------------------------------------------------------------.
> | Skills                           | Lvl |  %  | Max | Exp:   |  $     |
> +----------------------------------------------------------------------+
> | doublehit                        | 4   | 60  | 95  | 228.3K | 6.5K   |
> 
> And here is the problem...
> -=-=-| Warrior |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-
>   doublehit                   :  56%  |  forearm bash                :   6%
> 
> Being lvl 15 I have a 6% bonus to all skills.  Doublehit is trained to
> 60% so it should be a 66% (not 56%).  I quit and re-logged in and it is
> still the same.
> ----------Ah..typo above...it should be 61%.........
> 
> Areu
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Sun Jan 14 11:23:54 2001
> The percent means train to (which means it reflected
> cost to train to 55%), then when you list skills next
> it is cost to train to 60%. Not entirely clear, but
> not a bug...
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Sun Jan 14 11:23:57 2001
> 
> Closed
> 
> 
I think Areu means he is missing out on some of his newbie bonus.
From what I gather of your post Areu, you believe that since you
haven't trained forearm bash and it is currently at 6%, that you
should have a 6% bonus to all of your skills. In reality, when you
first get a skill it is already at 5%, so you are in fact getting
your entire newbie bonus, which at lvl 15 is only 1%. 1% added to
your newly learned skill at 5% gives you your 6% forearm bash, so
having doublehit trained to 60% will give you a 61% proficiency when
newbie bonuses are taken into account.

-Tranquil the noobie guide


-----------------

poster: Krellen
subject: closed bug: 606
date: Sun Jan 14 19:02:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 606
Original bug report by Jaws on Sun Jan 14 17:05:05 2001

Bug reported from /domains/dragon/level2/d2agon24--

White dragon notices the scars she inflicted on Jaws and readies for battle. - I have no scars

----------------------------------------------------------------------

Krellen wrote on Sun Jan 14 19:02:20 2001
It's a taunt phrase.  And you do have scars, just nt prominent ones.  You can't tell me that your character has never been wounded.  Sheesh, some mortals.
Even if it /is/ a problem, it belongs in typo or syntax, not bug. 

----------------------------------------------------------------------

Krellen wrote on Sun Jan 14 19:02:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 600
date: Sun Jan 14 19:49:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 600
Original bug report by Crickle on Sun Jan 14 03:11:48 2001

Bug reported from /domains/city/newbie/newbieshop--

in the newbie shop the shining steel breastplate costs 150 gold and the shining steel helm costs 75 gold.


----------------------------------------------------------------------

Tigran wrote on Sun Jan 14 18:50:57 2001
Please explain why this is a bug?

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 19:49:51 2001
the shop sells everythign else for free.

These items are however not donated, the shop starts with these.
Dont consider this a bug.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 19:49:51 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 608
date: Sun Jan 14 19:58:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 608
Original bug report by Wagro on Sun Jan 14 19:56:11 2001

Bug reported from /domains/city/streets/_9_8--

eq with random stats change stats when you quit/reenter without going through a boot


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 19:58:18 2001
thtas correct, they are dested and recreated. moral of hte story, 
odont quit, or put it in your safe/chest, i dont think they 
dest until a boot.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 19:58:22 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 612
date: Mon Jan 15 01:01:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 612
Original bug report by Baer on Sun Jan 14 23:54:52 2001

Bug reported from /domains/castles/plain/p0-0--

Any blue text, like Golte's surname, Sigwald's rank on who long, or the castle in this room, sets my text to blue and does not reset. This is using standard unix telnet, with ansi off.


----------------------------------------------------------------------

Tigran wrote on Mon Jan 15 01:01:47 2001
Known issue, try colors remove blue and that should take care of it.

----------------------------------------------------------------------

Tigran wrote on Mon Jan 15 01:01:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 603
date: Mon Jan 15 12:46:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 603
Original bug report by Sleet on Sun Jan 14 07:23:41 2001

Bug reported from /domains/blackavar/city/palace/guardrm--

aura of force doesnt seem to be effected by lenghten abjuration


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 15 12:46:00 2001
Wasnt meant to.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 15 12:46:00 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 385
date: Mon Jan 15 18:54:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 385
Original bug report by Arkangyle on Sat Dec 23 10:41:27 2000

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I've noticed once or twice that following a nosuck/suck my ability to wield both my ice pick and air shield is compromised and I can only rewield one or the other.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:44:46 2001
You mean because the wc is suddenly too high or something ?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 18:54:33 2001
this should no longer be an issue, nosuck/suck only remove
there own 'type' of bonuses now.

if it still happens please bug report again, with a little 
more information, like perhaps what is upping your str etc
prior to the suck/nosuck.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 18:54:35 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 429
date: Mon Jan 15 18:56:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 429
Original bug report by Lasher on Sat Dec 30 07:18:23 2000

Bug reported from /domains/castles/rooms/lasher-2--

Just got the message: 

YOU HAVE NO BODY! MAN ESCAPE PODS!

Then got disconnected. Came back to crash recovery. Weird set
of circumstances just before that, hopefully this is the right 
order:

Used random lodestone with only one use left, it took
me to the fireswamp where anything you drop disappears, the area
with R.O.U.S monsters. Got the usual 'lodestone crumbles to dust'
message when a lodestone dests and then saw the lodestone fall into the
swamp as if I had dropped it. Next thing I saw was the
'no body' message.

Hope this helps track it down, although the chances of that 
being duplicated anytime soon are pretty slim I guess :)


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 30 16:15:52 2000
yeah there is another bug report of this.. not sure what its
doing, the 'desting' code checks for players and ignores 
them.  but obviously your body is being dested, havent had
time to look into it yet.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 18:56:27 2001
I did make a change in the previous report made by graxon i think
that i hoped stopped this.  please report agian if it happens

(the other report was a few weeks ago)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 18:56:27 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 396
date: Mon Jan 15 19:01:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 396
Original bug report by Tektor on Tue Dec 26 04:18:11 2000

Bug reported from /domains/outside_city/noobie/rooms/ocean7--

I used my Eagle to transport to someone, and it was in a newbie area and it worked I landed in the ocean.


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:59:02 2001
Hmm is that place usually non reloc ?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:01:32 2001
no answer closed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:01:41 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 428
date: Mon Jan 15 19:02:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 428
Original bug report by Jaws on Sat Dec 30 07:01:57 2000

Bug reported from /domains/dragon/level3b/d3bagon23--

ive noticed these dragons seem to repop when killed once

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 30 16:15:00 2000
im not understanding?

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:00 2001
no answer, closed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:00 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 433
date: Mon Jan 15 19:02:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 433
Original bug report by Pouffy on Sat Dec 30 10:57:03 2000

Bug reported from /domains/hyboria/uncle/monks/br2--

I think the mud lags from time to time, making all the players freeze for few
seconds.

This makes also skip some melee rounds, I have an example, when I'm in fight
and start to cast "arrow of light" (4 rounds spell)
In this example, the lag happened just after I started to cast, and you
can see it skipped 3 rounds of melee, as I seem to cast it in 1 round.

You begin to chant.
HP: 451|471 SP: 815|1038 EP: 360|360
[Pouffy]: is in good condition.
[Monk]: has some minor cuts and bruises.
--------| New Round |--------
Monk hits Pouffy 4 times.
Pouffy hits Monk 1 time.
You finish the chant.
You mutter the words 'phang hall!'
You hurl a holy arrow of light at Monk!

I think the melee rounds are skipped, because I usualy lose some hps every
rounds :P

-Pouffy


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 30 16:17:19 2000
did you type mudlag, and see if it happened? it is possible that
there is a bad heartbeat chewing up time, but without seeing
it actually happen, after the fact there isnt much we can do.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:06 2001
no answer, closed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:09 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 465
date: Mon Jan 15 19:02:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 465
Original bug report by Zarp on Wed Jan  3 17:44:48 2001

Bug reported from /domains/city/advguild/adv--

Party summon,

It happens that I'm not being sumoned by the one who is casting psummon,
I know im toggled summon for a long time ago, mb might be that who causes the problem..I dunno.
And Im not getting a error msg eighter.
Im stading at same spot when the others being sumoned.
/zarp


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:39 2001
your correct, party summon still checked that flag.

It no longer does.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:02:39 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 470
date: Mon Jan 15 19:03:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 470
Original bug report by Seth on Thu Jan  4 00:00:58 2001

Bug reported from /domains/dragon/level5/d5agon83--

Was casting etock on Baer:

You mutter the words 'tick tock ... tick tick ... tick tock'
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:03:00 2001
known issue, we have some very bad code in a few places that we
need to look at.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:03:00 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 500
date: Mon Jan 15 19:05:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 500
Original bug report by Jaws on Sat Jan  6 17:10:28 2001

Bug reported from /domains/city/shops/eq_exchange_shop--

I quit in my castle
when I reconnected I am mysteriously in the the Trade Shop by cs, and the few
items I left on my person are gone

Jaws


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:05:32 2001
I am hoping that we have fixed this problem.  if not please rereport.

(logs dont show you going link dead so im not sure)

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:05:35 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 501
date: Mon Jan 15 19:05:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 501
Original bug report by Alek on Sat Jan  6 17:21:23 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale3--

My name is The ghost of Alek


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:05:51 2001
duplicate report, closing

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:05:51 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 553
date: Mon Jan 15 19:06:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 553
Original bug report by Wagro on Wed Jan 10 02:37:11 2001

Bug reported from /domains/city/streets/_9_6--

ya, im stuck here because i keep getting this error no matter what i do:

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime

got it when i used the newclan command, then did M and then m


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:06:42 2001
tigran fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:06:42 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 586
date: Mon Jan 15 19:10:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 586
Original bug report by Wagro on Fri Jan 12 22:55:38 2001

Bug reported from /domains/city/undercity/rooms/room13--

was goin for tracking amulet and got:

You have found an amulet.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:10:50 2001
the amulet was removed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:10:50 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 589
date: Mon Jan 15 19:11:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 589
Original bug report by Tigran on Sat Jan 13 03:58:47 2001

Bug reported from /domains/city/islandmap/x4y32--

Can't set the colour of the clans channel


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:11:08 2001
god i hope this is fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:11:08 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 619
date: Mon Jan 15 19:14:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 619
Original bug report by Tranquil on Mon Jan 15 16:12:32 2001

Bug reported from /domains/dragon/level3/d3agon4--

not sure if this is a feature or not, but when someone on your ignore list kills something in the room with you, you dont get the 'falls to the ground DEAD!' message.

----------------------------------------------------------------------

Tigran wrote on Mon Jan 15 19:13:57 2001
Feature.
c

----------------------------------------------------------------------

Tigran wrote on Mon Jan 15 19:14:15 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 502
date: Mon Jan 15 19:24:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 502
Original bug report by Alek on Sat Jan  6 17:33:48 2001

Bug reported from /domains/misc/hell--

im in hell, but im alive
and my name says the ghost of alek instead of Alek Gwilym the Gargoyle


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:24:50 2001
I think this was a result of the link dead problem that
I just fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:24:50 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 609
date: Mon Jan 15 19:26:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 609
Original bug report by Lu on Sun Jan 14 20:39:22 2001

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

Glorysong
You wield GlorySong in your left hand.
Sensing you're not a member of the Royal Family, Glorysong hums darkly in your
    grip and grows heavy.Your muscles swell.
You feel slower.
[ GlorySong ]: Wielded.
#1 minuses were removed supposedly (-5 dex)
#2 i completed blackavar quest, was told that if that quest was completed the sword was better (hence no minus??)

thanks
-lu


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:26:33 2001
the - has nothing to do with what makes it better or worse.

however due to lib changes that sword is fairly useless at
the moment.  I will fix it when i get a chance.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:26:33 2001

Closed



-----------------

poster: Dram
subject: Fixed bug: 596
date: Mon Jan 15 22:57:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 596
Original bug report by Seth on Sat Jan 13 23:53:30 2001

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

the spell augment
when i use it it removes my hp regen (tock 2 hp),
but i gain absolutely no sp regen.


----------------------------------------------------------------------

Dram wrote on Mon Jan 15 22:57:17 2001

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 622
date: Tue Jan 16 03:26:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 622
Original bug report by Wagro on Tue Jan 16 01:00:29 2001

Bug reported from /domains/city/advguild/adv--

gypsy2 emote does say you used the emote


----------------------------------------------------------------------

Krellen wrote on Tue Jan 16 03:26:43 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 623
date: Tue Jan 16 12:52:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 623
Original bug report by Talgore on Tue Jan 16 02:57:28 2001

Bug reported from /domains/blackavar/southernw/baladorg/rooms/mm2--

On completion of a tiger claw got :-
You are ready to perform your skill.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 16 12:52:31 2001
Already reported.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 16 12:52:35 2001

Closed



-----------------

poster: Marvin
subject: closed bug: 587
date: Tue Jan 16 14:45:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 587
Original bug report by Eponine on Fri Jan 12 23:17:08 2001

Bug reported from /domains/city/streets/_9_7--

I'm sure you've heard this already, but as an official report, the castles are missing from their usual spots. People can access them with start lodestones, but you cannot get there via walking. The streets of the town are still there, the castles are missing though. Please fix this as soon as is feasible!


----------------------------------------------------------------------

Marvin wrote on Tue Jan 16 14:45:13 2001
I believe that this has been taken care of as well as possible.

----------------------------------------------------------------------

Marvin wrote on Tue Jan 16 14:45:16 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 628
date: Tue Jan 16 15:18:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 628
Original bug report by Skillz on Tue Jan 16 15:18:11 2001

Bug reported from /domains/city/undercity/rooms/room36--

>press 2nd stone
[ Platemail of hardened fur ]: You are not wearing Platemail of hardened fur.


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 15:18:40 2001
known issue, please dont report anymore

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 15:18:40 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 629
date: Tue Jan 16 17:17:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 629
Original bug report by Erec on Tue Jan 16 17:06:36 2001

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

When I make a heart throw, I seem to lose the knife. No message about it getting destroyed or anything - it's just gone.

----------------------------------------------------------------------

Erec wrote on Tue Jan 16 17:09:12 2001
never mind.  I think I was wrong.

----------------------------------------------------------------------

Erec wrote on Tue Jan 16 17:09:18 2001

Closed


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 17:17:09 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 624
date: Tue Jan 16 17:51:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 624
Original bug report by Xphere on Tue Jan 16 04:28:04 2001

Bug reported from /domains/dragon/swamp/rooms/swamp5--

In this room every so while it emotes: The Kingfisher emits a piercing cry. 
i dont see the kingfisher, and its not in the desc...
i believe this is the case in a few other rooms of this area too


----------------------------------------------------------------------

Krellen wrote on Tue Jan 16 17:48:44 2001
The emotes are on the monsters, at least they were when I coded the area.  
MIS?

----------------------------------------------------------------------

Krellen wrote on Tue Jan 16 17:51:41 2001
Definately MIS, the code is set up right.  You're probably missing repops or have something gagged or something along those lines.

----------------------------------------------------------------------

Krellen wrote on Tue Jan 16 17:51:44 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 631
date: Wed Jan 17 04:09:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 631
Original bug report by Rizzly on Tue Jan 16 23:55:50 2001

Bug reported from /domains/city/advguild/adv--

[1 of 0] mail:
Should this have happened?


----------------------------------------------------------------------

Tigran wrote on Wed Jan 17 04:09:21 2001
This is normal if you have deleted a mail that you have deleted.  I wouldn't worry about it.

T

----------------------------------------------------------------------

Tigran wrote on Wed Jan 17 04:09:25 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 633
date: Wed Jan 17 05:38:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 633
Original bug report by Magneto on Wed Jan 17 01:53:20 2001

Bug reported from /wiz/magneto/workroom--

Sirk's chest bugged on open

Looks like it didnt like domains/hyboria/sven/mord/quest/body


#0: '' at /secure/user#204 () at /:0
#1: 'dispatch_modal_input' at /secure/user#204 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#207 () at /:0
#3: 'shell_input' at /obj/pshell#207 (/std/shell.c) at line 227
#4: 'execute_command' at /obj/pshell#207 at line 64
#5: 'do_game_command' at /std/race/vampire#206 (/std/player/cmd.c) at line 71
#6: 'do_open_obj' at /cmds/verbs/open at line 47
#7: 'open' at /cmds/verbs/open at line 32
#8: 'open_with' at /domains/castles/objs/safe#224 (/std/modules/openable.c) at
line 115
#9: 'call_hooks' at /domains/castles/objs/safe#224 (/std/object/hooks.c) at
line 109
#10: '' at /domains/castles/objs/safe#224 () at /:0
#11: '' at /domains/castles/objs/safe#224 (/std/object/hooks.c) at
line 109
#12: '' at /domains/castles/objs/safe#224 () at /:0
#13: 'load_me' at /domains/castles/objs/safe#224
(/domains/castles/objs/chest_ob.c) at line 242


------/domains/castles/objs/chest_ob.c:242 - load_me()
locals: ({ ... }), "Wed Jan 17 01:21:00 2001 [979690772]: sirk opened abj in
room: /domains/castles/rooms/sirk-4 (  /domains/hyboria/sven/mord/quest/body,
", "/domains/castles/rooms/sirk-4", NULL, "abj", NULL, NULL
----------------------------------------------------------------
                {
                        write("The contents of the chest spill out onto the
ground.\n");
                        ob->move(environment(this_object()));
                    }

=>                  catch( "/admin/daemons/eqa"->add_eq( ob ) );
                }
                else
                {
                    write("Destroying items that were not saveable that got
into your chest.\n");
                    destruct(ob);



----------------------------------------------------------------------

Magneto wrote on Wed Jan 17 02:28:17 2001
odd thing in addition.. he closed the safe and reopened it and the eq reappeared
Magneto has MIS

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 05:38:15 2001
it was a too long eval error, we are getting this on soem of
thsi stuff.  need

We need to spend time and figure out why

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 05:38:15 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 15 13:16:39 2001

(Originally in wiz.bugs)
(Originally in wiz.typo)
On Mon Oct 23 22:40:59 2000 Zamorra wrote post #156:
> Typo reported from /domains/guilds/exorcist/guild_hall--
> 
> if i examine myself it reports
> She wears a tattoo of a a crystal prism filled with shadows.
> 
> seems there is an 'a' too much
> l8er
> 
Umm this looks to me like a clan tattoo, talk to your clan leader.

-----------------

poster: Zifnab
subject: closed bug: 639
date: Wed Jan 17 14:05:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 639
Original bug report by Grasfer on Wed Jan 17 10:31:24 2001

Bug reported from /domains/city/streets/_9_7--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

I got this when i tried to take the belt from the statue..


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 14:05:02 2001
known issue, i however cannot reproduce it

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 14:05:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 634
date: Wed Jan 17 14:15:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 634
Original bug report by Lasher on Wed Jan 17 01:56:23 2001

Bug reported from /domains/city/advguild/top_20_room--

Just logged in and all my guild masteries are gone again.



----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 14:15:41 2001
Goddamnit...
Ok removed the hack on daemon since we dont need it anymore,
it might have cause the problem.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 14:15:44 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 352
date: Wed Jan 17 16:01:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 352
Original bug report by Killaaz on Wed Dec 20 02:21:50 2000

Bug reported from /domains/castles/rooms/killaaz-2--

Befor i just quited my broom said i was in the Coven to be Hex brother.
I hadnt got any more skill or spr bonuses tho. I quit and reconnect and im back to
Coven to be Apprentice warlock...
Kinda strange


----------------------------------------------------------------------

Sigwald wrote on Mon Jan  8 17:01:19 2001
We seem somehow to lose track of some points from time to time,
I still dont really have a clue why since the daemons seem
to save fine.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 18:52:51 2001
could this be an issue with link death, not sure how the 
brooms etc work

----------------------------------------------------------------------

Killaaz wrote on Tue Jan 16 12:40:52 2001
This was before the new quit/eqsaveonbody stuff.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 13:27:28 2001
either way, curious if its still related to link death

we do some stuff on reconnect that is slightly differant than
normal due to the fact that you arent really 'attached' to your 
game body.
*

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 16:01:58 2001
This is probably linked to the fact the broom had a lot of bugs
in it and that the daemon didnt save properly masteries from
the new subguilds of the witch tree.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 16:01:58 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 611
date: Wed Jan 17 17:47:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 611
Original bug report by Erec on Sun Jan 14 21:19:28 2001

Bug reported from /domains/hyboria/sven/mord/temple/room/altar--

I'm partying with another woodsman now, and my cloak suddenly says I'm a novice woodsman again (not expert like it said before the party). % is unchanged. Leaving the party doesn't help.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 15 12:47:59 2001
Thats linked to the fact I rescaled all guild items I believe.
Err that is it _could_ be linked to that. Did you quit/enter in between the
checks ?

----------------------------------------------------------------------

Erec wrote on Mon Jan 15 14:50:31 2001
No, I didn't.  Next time I remembered to check, it was fixed, too,
so this may have been all that was needed.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 17:47:11 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 632
date: Wed Jan 17 17:47:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 632
Original bug report by Pedron on Wed Jan 17 01:26:15 2001

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom7--

I had some royal puddings on me before reboot it seems and they 
saved through it when I quit out.
Think it's a bug.



----------------------------------------------------------------------

Krellen wrote on Wed Jan 17 02:46:38 2001
Puddings aren't set no save... is the edible inherit?  If not, it probably should be, unless we want savable food.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 17:47:57 2001
the puddings shoudl not of used the edible inherit, they
should of inherited FOOD, which is done correctly.

fixed

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 17:47:57 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 640
date: Wed Jan 17 18:17:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 640
Original bug report by Tistoo on Wed Jan 17 18:11:39 2001

Bug reported from /domains/emerald/magneto/ogre/east/room/hut2--

When i was fighting peasants i got this:
28 greenA/D (  8%) You show Peasant the True Power of the Dragon Fist, and punch 

Dunno if this is the color problem and if it should be fixed now or not but i report it anyway.


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 18:17:28 2001
I just found the problem.

oops i suppose a map_delete(defaults, "CHAN_CLAN") in the 
place where your colors are defined woudl be a problem.

sorry

You may need to go link dead, and reconnect to get the color
one last time, this should be he last issue.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 18:17:31 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 461
date: Wed Jan 17 18:22:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 461
Original bug report by Talgore on Wed Jan  3 03:52:01 2001

Bug reported from /domains/emerald/maldan/woods/map/hut5--

disarm something with multiple weapons causes target to disarm all weapons .. should really only do one at a time perhaps?

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:22:01 2001
Will give some thought about that.
Somehow its the way it was coded a long time ago and I didnt
bother to change it. I'll think about it.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:22:04 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 476
date: Wed Jan 17 18:28:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 476
Original bug report by Areu on Thu Jan  4 06:30:22 2001

Bug reported from /domains/city/newbie/regenroom--

I typed the following into my notebook:
"note 3str/dex ac40"

The result was that is deleted entry #3 from my notebook.  Not
critical but annoying.  Param parsers should search for
isolated digits - or whatever you use to evaluate commands. ;-)

Areu


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:28:01 2001
I dont think we're going to spend the time to make a perfect
parser out of that command, we got higher priorities.
Just be careful using this... Use note +3str/dex ac 40 and you are
fine after all...

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:28:04 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 521
date: Wed Jan 17 18:34:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 521
Original bug report by Lasher on Sun Jan  7 17:52:42 2001

Bug reported from /domains/dragon/elements/stuff/traveller--

Perhaps Eriol could return the 10k gold when he does this:
 
give 10000 gold to eriol
Eriol tells you about a place that looks like this:
  
Eriol says: I am very sorry, I seem to have forgot the story.
You give Eriol some money.
 
Thanks :)


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:34:53 2001
Didnt fix it the way you asked, but its fixed.
Also corrected the typos :)

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:34:53 2001

Closed



-----------------

poster: Apathy
subject: >closed bug: 476
date: Wed Jan 17 18:38:38 2001

On Wed Jan 17 18:28:04 2001 Sigwald wrote post #1062:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 476
> Original bug report by Areu on Thu Jan  4 06:30:22
2001
> 
> Bug reported from /domains/city/newbie/regenroom--
> 
> I typed the following into my notebook:
> "note 3str/dex ac40"
> 
> The result was that is deleted entry #3 from my notebook.  Not
> critical but annoying.  Param parsers should search for
> isolated digits - or whatever you use to evaluate commands. ;-)
> 
> Areu
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 17 18:28:01 2001
> I dont think we're going to spend the time to make a perfect
> parser out of that command, we got higher priorities.
> Just be careful using this... Use note +3str/dex ac 40 and you are
> fine after all...
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 17 18:28:04 2001
> 
> Closed
> 
> 

The thing is, if you forget -- and I often do -- and you don't have
a log or scrollback of what your notebook was before the command,
chances are you aren't going to know what it was that you just
accidentally deleted.

-Apathy

-----------------

poster: Pedron
subject: >closed bug: 461
date: Wed Jan 17 19:33:58 2001

On Wed Jan 17 18:22:04 2001 Sigwald wrote post #1061:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 461
> Original bug report by Talgore on Wed Jan  3 03:52:01
2001
> 
> Bug reported from /domains/emerald/maldan/woods/map/hut5--
> 
> disarm something with multiple weapons causes target to disarm all weapons
.. should really only do one at a time perhaps?
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 17 18:22:01 2001
> Will give some thought about that.
> Somehow its the way it was coded a long time ago and I didnt
> bother to change it. I'll think about it.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 17 18:22:04 2001
> 
> Closed
> 
> 
Cooler disarm, maybe make it drop or fly into a whole other room. :)
Otherwise rewield triggers catch it.
Unless you all are talking only about players disarming monsters.


-----------------

poster: Zifnab
subject: Fixed bug: 645
date: Thu Jan 18 01:43:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 645
Original bug report by Dumbledore on Thu Jan 18 00:32:15 2001

Bug reported from /domains/city/newbie/regenroom--

im seeing things green that arnt supposed to be green, like a fiesty jay is: a fiesty greenjay (where greenjay is written, it is also green


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 01:43:52 2001
colors remove blue.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 01:43:55 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 454
date: Thu Jan 18 08:51:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 454
Original bug report by Zaedrax on Tue Jan  2 16:04:32 2001

Bug reported from /domains/city/streets/_9_7--

When looking at myself, I see my blackmon staff (kept) as well as wielded.
No other items show whether they are kept or not to other players...


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 17 18:21:22 2001
I dont really see the point of this report.
All items show kept fine as far as I could test it.
At least sigtest sees this (kept) thing when he
looks at me.

----------------------------------------------------------------------

Zaedrax wrote on Wed Jan 17 21:01:18 2001
I meant that I thought it shouldn't be shown to other players whether
they were wielded or not, since how can they know that? 
=P not very important I suppose.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 18 08:51:58 2001
Not really :)

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 18 08:51:58 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 647
date: Thu Jan 18 14:06:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 647
Original bug report by Jimerson on Thu Jan 18 03:22:29 2001

Bug reported from /domains/castles/rooms/kazulanth-97--

Tigerwolf is allready on my friends list, but when i type " tell friends *blah* " it doesn't send him a tell. Just thought I'd see if this was a bug or not.

Thankx, Jim


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 14:06:24 2001
he probably has 'block friends' on

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 14:06:27 2001

Closed



-----------------

poster: Tigran
subject: Fixed bug: 644
date: Thu Jan 18 17:11:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 644
Original bug report by Rizzly on Thu Jan 18 00:04:34 2001

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

You have been invited into Tatra's party 'chillin                       '.
Type 'party join tatra' to join.
party join kjara
You join the party.


----------------------------------------------------------------------

Tigran wrote on Thu Jan 18 17:11:08 2001

Fixed



-----------------

poster: Tigran
subject: >Fixed bug: 644
date: Thu Jan 18 17:11:38 2001

On Thu Jan 18 17:11:08 2001 Tigran wrote post #1069:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 644
> Original bug report by Rizzly on Thu Jan 18 00:04:34
2001
> 
> Bug reported from /domains/emerald/uncle/celtica/ulster/stone--
> 
> You have been invited into Tatra's party 'chillin                       '.
> Type 'party join tatra' to join.
> party join kjara
> You join the party.
> 
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Thu Jan 18 17:11:08 2001
> 
> Fixed
> 
> 
Errr...could it be that you'd been invited to another party as well?

Tig

-----------------

poster: Tigran
subject: closed bug: 649
date: Thu Jan 18 17:12:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 649
Original bug report by Snowmanice on Thu Jan 18 15:52:57 2001

Bug reported from /domains/city/advguild/plaque_room--

snowmanice

----------------------------------------------------------------------

Tigran wrote on Thu Jan 18 17:12:56 2001

Closed



-----------------

poster: Khosan
subject: closed bug: 646
date: Fri Jan 19 02:43:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 646
Original bug report by Pedron on Thu Jan 18 01:38:06 2001

Bug reported from /domains/city/advguild/adv--

I've been getting double credit for exploration the past couple 
weeks, but wasn't sure.
The first time I remember suspecting it was when I got a new room 
by a priest in the monks even though I'd explored  the whole place I thought.
Later I got new rooms past 
cucalain the hound, and got credit again 
for those rooms a couple days ago 
when a lodestone dropped me back in there.

I also have a feeling this might be why unknown lodestones 
fizzle for people over 7200 or so rooms when there 
are people up over 7500.

I'm taking a wild guess that the explore queries the paths 
of the room files for rooms explored and it's possible 
to get credit for the same areas if their files are moved 
from one dir to another and the paths are changed.

Could be viewed as a bug or simply extra credit for folks who've 
explored the mud thoroughly over their player lifetimes 
and just got areas before and after they were moved/reorganized.

Again, i think I got double credit for at least one room 
in the monks by some priest and for the entire castle 
in ulster on emerald isle.  maybe for other 
places too though I can't think of any.

-pedron spam

ps>possible solution might be to have old paths 
equated with new paths in the exploration lists somehow 
to keep doublecredit from happening when someone reorganizes their dirs.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 01:44:49 2001
we havent moved anything around.

----------------------------------------------------------------------

Khosan wrote on Fri Jan 19 02:43:17 2001

They fizzle because the algorithm to pick a unknown room is to pick
a random room X times until it hits a unknown. If doesn't hit a unknown
within a certian number of tries, it gives up and fizzles. The changes
for this happening is high if you have a high explore percent.

I don't think you can get double explore for rooms.

----------------------------------------------------------------------

Khosan wrote on Fri Jan 19 02:43:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 658
date: Fri Jan 19 21:51:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 658
Original bug report by Myzery on Fri Jan 19 21:51:05 2001

Bug reported from /domains/city/islandmap/x3y31--

typed "channels" and I got:
*Bad argument 1 to call_other()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 19 21:51:20 2001
tigran is working on it.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 19 21:51:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 662
date: Sat Jan 20 01:42:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 662
Original bug report by Xphere on Sat Jan 20 01:36:54 2001

Bug reported from /domains/dragon/swamp/rooms/swamp18--

mana drained, got this: *Too long evaluation. Execution aborted. 


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 20 01:41:52 2001
known issue,k we have code to clean up

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 20 01:42:01 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 661
date: Sat Jan 20 03:30:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 661
Original bug report by Lybydose on Sat Jan 20 01:20:18 2001

Bug reported from /domains/city/streets/_9_7--

on death
You are not allowed to join that channel.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 20 03:30:34 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 06:48:09 2001

(Originally in wiz.typo)
On Sat Jan 20 06:25:00 2001 Jordali wrote post #532:
> Typo reported from /domains/mists/gator/camp/mt4--
> 
> "no torches, but seems to be magically lit" should be "no torches, but it
seems to be magically lit"
Fixed

-----------------

poster: Zifnab
subject: closed bug: 675
date: Sun Jan 21 15:22:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 675
Original bug report by Wagro on Sun Jan 21 11:58:14 2001

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room26--

You mutter the words 'nolver lemane!'
You feel the true power of a focused mind!
You get a blank look, as if you forgot what you were about to do.
You come to the realization that your skills of torture are useless against
    Scottberry and swear never to use them again!
Scottberry falls to the ground DEAD!


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 21 14:24:15 2001
what is the bug with this.  

Please supply information, I am not going to sit and guess
what the real problem is

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 21 15:22:49 2001
is it that the spell appeared to fail, and the monster died, 
was combat happening besides that spell??

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 21 15:22:49 2001

Closed



-----------------

poster: Nyx
subject: closed bug: 674
date: Mon Jan 22 04:47:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 674
Original bug report by Kazulanth on Sun Jan 21 10:49:57 2001

Bug reported from /domains/emerald/magneto/ogre/east/room/lhut--

Here both the desk and the desk drawer id to drawer.


----------------------------------------------------------------------

Nyx wrote on Mon Jan 22 04:46:51 2001
This was intentional. Leaving it as is. Magneto can change it if he likes.

----------------------------------------------------------------------

Nyx wrote on Mon Jan 22 04:47:00 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 08:05:03 2001

(Originally in wiz.typo)
On Wed Jan 10 15:49:19 2001 Pedron wrote post #455:
> Typo reported from /domains/hyboria/mannfred/temp/slime--
> 
> Maybe somewhere in history the lizardmen may have been 
> excellent craftsmen. Or maybe we have just underestimated them.
> 
> That period should be a comma after the 'craftsmen' and or lower case I
think.
> Also could change 'may have' to 'were' in the first of those 
> two sentences.  Not really a typo, just seems odd to me as it is. :)
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 08:10:03 2001

(Originally in wiz.typo)
On Wed Jan 10 19:52:25 2001 Guinni wrote post #460:
> Typo reported from /domains/outside_city/north/goblin/cave11--
> 
> It seems there is a hidden cavern behind the hanging! You could leave here
to
> the east and enter the Goblin ciefs treasure room...
> Should be chief's not ciefs
> in the goblin area just north of rdc when you examine some hangings
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 08:12:09 2001

(Originally in wiz.typo)
On Thu Jan 11 02:55:27 2001 Tranquil wrote post #462:
> Typo reported from /domains/blackavar/city/merrsq3--
> 
> Here ya go Mix. one of the blackavar city rooms that needs fixing. Palace
is to the north of this room
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 08:13:24 2001

(Originally in wiz.typo)
On Thu Jan 11 02:56:03 2001 Tranquil wrote post #463:
> Typo reported from /domains/blackavar/city/merrsq4--
> 
> And heres the other. Palace is to the west of this room.
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 20 08:15:39 2001

(Originally in wiz.typo)
On Fri Jan 12 12:26:51 2001 Pedron wrote post #483:
> Typo reported from /domains/dragon/talgore/dragons/bronze/rooms/room30--
> 
> buringing should be burning - last line of the room desc.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:00:23 2001

(Originally in wiz.typo)
On Sun Jan 14 02:40:07 2001 Tahnval wrote post #495:
> Typo reported from /domains/blackavar/epath/blg--
> 
> The description for the table here contains "It leans to the left quite
abit."
> I think that should be "....a bit".
> 
> The description for the chair here contains " The chairs back".  There
should
> be an apostrophe between the 'r' and the 's'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:02:23 2001

(Originally in wiz.typo)
On Mon Jan 15 05:11:17 2001 Tahnval wrote post #504:
> Typo reported from /domains/mists/castle/rooms/royal2--
> 
> The bed's description reads "The enormous bed looks like in can hold....."
> Should be "it", rather than "in"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:05:08 2001

(Originally in wiz.typo)
On Tue Jan 16 10:25:20 2001 Mirrim wrote post #507:
> Typo reported from /domains/mists/psycho/uforia/rooms/junglene2--
> 
> When you look at the tree, began should be begun. tho should be though and
rotts should be rots.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:07:37 2001

(Originally in wiz.typo)
On Wed Jan 17 09:54:11 2001 Dagger wrote post #511:
> Typo reported from /domains/hyboria/aquilonia/harbortown/market4--
> 
> in the desc of this room
> There are hardly any stalls left open,and those that are are basically
housing beggars (extra are)
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:08:46 2001

(Originally in wiz.typo)
On Wed Jan 17 15:51:29 2001 Skillz wrote post #512:
> Typo reported from /domains/guilds/airmage/rooms/room3--
> 
> >x walls
> The fluffy cloud has formed walls around you. There is a break in the wall
to
> the north.
> 
> Maybe should be 'break in the wall to the south'?
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:10:28 2001

(Originally in wiz.typo)
On Wed Jan 17 23:24:17 2001 Wildchild wrote post #514:
> Typo reported from /domains/blackavar/wiz_tower/rooms/tower3b--
> 
> Couple of typos in this room in the descs of stuff...
> In the knight desc is says "Even Though This", should be 'Even though
this", and there should be a comma in the next line after "the last blow" I
think.
> 
> In the desc of the forest it goes: "the clouds in the sky look like you
and reach out and touch them."
> should be "look like you can reach out and touch them."
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:13:26 2001

(Originally in wiz.typo)
On Fri Jan 19 08:19:29 2001 Mirrim wrote post #523:
> Typo reported from /domains/wizhalls/guilds/fighter_guilds--
> 
> fighter is spelled wrong in the tree.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:15:47 2001

(Originally in wiz.typo)
On Fri Jan 19 09:15:48 2001 Tranquil wrote post #526:
> Typo reported from /domains/emerald/samael/ccaverns/rooms/ccave5n1e--
> 
> "somewhat ran down" should be "somewhat run down"
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:16:41 2001

(Originally in wiz.typo)
On Sat Jan 20 06:25:13 2001 Jordali wrote post #533:
> Typo reported from /domains/mists/gator/camp/mt5--
> 
> "no torches, but seems to be magically lit" should be "no torches, but it
seems to be magically lit"
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:19:06 2001

(Originally in wiz.typo)
On Sat Jan 20 10:41:36 2001 Guinni wrote post #545:
> Typo reported from /domains/outside_city/goblins/rooms/goblins20--
> 
> goblin mounds near rdc
>  They are very efficent with thier work and are able - thier should be their
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 22 13:20:56 2001

(Originally in wiz.typo)
On Sun Jan 21 07:46:10 2001 Mirrim wrote post #547:
> Typo reported from /domains/emerald/execution/bride/rooms/stable1--
> 
> When you look at the trough, it should say ...on the floor to graze on.
> 
Fixed

-----------------

poster: Sigwald
subject: Fixed bug: 618
date: Mon Jan 22 13:33:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 618
Original bug report by Wagro on Mon Jan 15 07:20:23 2001

Bug reported from /domains/dragon/elements/fire/castle11--

no creator here


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 13:33:41 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 620
date: Mon Jan 22 13:59:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 620
Original bug report by Jaws on Mon Jan 15 18:28:05 2001

Bug reported from /domains/city/dram/magschool/rooms/top_stairs--

- stairs are not here

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 13:58:58 2001
They were there when I checked.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 13:59:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 627
date: Mon Jan 22 16:29:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 627
Original bug report by Erec on Tue Jan 16 14:31:40 2001

Bug reported from /domains/city/undercity/rooms/acrobat1--

There is no autogenerated look when you enter here from the outside.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 16:29:53 2001
Either its been fixed or you had brief mode on and 
didnt notice a short look.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 16:29:56 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 630
date: Mon Jan 22 16:38:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 630
Original bug report by Erec on Tue Jan 16 17:07:21 2001

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

I generally walk around with my knives kept. If I throw one at something, and someone else picks it up, it turns up kept in their inventory, even though they didn't mark it as such.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 17:17:36 2001
hmm the real solution to this is to make things that are kept
unthrowable.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 16:38:35 2001
You cannnot throw kept knives any longer.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 22 16:38:35 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 681
date: Mon Jan 22 17:28:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 681
Original bug report by Wagro on Mon Jan 22 17:15:17 2001

Bug reported from /domains/city/streets/_10_7--

raena answers your prayrs when she is agressive to you


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 22 17:28:44 2001
not a major thing, consider yourself lucky
and get one free heal.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 22 17:28:47 2001

Closed



-----------------

poster: Dram
subject: closed bug: 665
date: Mon Jan 22 21:00:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 665
Original bug report by Daran on Sat Jan 20 04:27:23 2001

Bug reported from /domains/city/streets/_9_7--

Not sure if this is suppose to happen either
Oz finishes the chant.
Oz mutters the words 'dremmi atavus'
You fall into a deep sleep.
Oz causes you to fall asleep.
You focus on a ray of light.
The ray of light spins around you.
The ray of light becomes absorbs in your body.
You feel as tall as a titan.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.


----------------------------------------------------------------------

Dram wrote on Mon Jan 22 21:00:34 2001
Due to the nature of this spell and the fact that it wears off at different time, it makes it nearly impossible for me to fix this without killing the intent of the spell.

----------------------------------------------------------------------

Dram wrote on Mon Jan 22 21:00:37 2001

Closed



-----------------

poster: Arkangyle
subject: >closed bug: 665
date: Tue Jan 23 02:03:19 2001

On Mon Jan 22 21:00:37 2001 Dram wrote post #1101:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 665
> Original bug report by Daran on Sat Jan 20 04:27:23
2001
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> Not sure if this is suppose to happen either
> Oz finishes the chant.
> Oz mutters the words 'dremmi atavus'
> You fall into a deep sleep.
> Oz causes you to fall asleep.
> You focus on a ray of light.
> The ray of light spins around you.
> The ray of light becomes absorbs in your body.
> You feel as tall as a titan.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> 
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Mon Jan 22 21:00:34 2001
> Due to the nature of this spell and the fact that it wears off at
different time, it makes it nearly impossible for me to fix this without
killing the intent of the spell.
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Mon Jan 22 21:00:37 2001
> 
> Closed
> 
> 
add an abjuration object with a callout to gradually decrease the
strength of the abjuration

-----------------

poster: Zifnab
subject: Fixed bug: 686
date: Tue Jan 23 02:31:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 686
Original bug report by Jaws on Tue Jan 23 01:23:04 2001

Bug reported from /domains/city/dram/magschool/rooms/top_stairs--

as I reported earlier CANNOT do down here - as the stairs would indicate u can

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 23 02:31:06 2001

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 686
date: Tue Jan 23 02:31:40 2001

On Tue Jan 23 02:31:06 2001 Zifnab wrote post #1103:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 686
> Original bug report by Jaws on Tue Jan 23 01:23:04
2001
> 
> Bug reported from /domains/city/dram/magschool/rooms/top_stairs--
> 
> as I reported earlier CANNOT do down here - as the stairs would indicate u
can
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jan 23 02:31:06 2001
> 
> Fixed
> 
> 
meant to follow up not fix, 

Report Number: 620
Original bug report by Jaws on Mon Jan 15 18:28:05 2001

Bug reported from /domains/city/dram/magschool/rooms/top_stairs--

- stairs are not here

----------------------------------------------------------------------

the original bug report said the stairs are not there.

-----------------

poster: Sigwald
subject: closed bug: 637
date: Tue Jan 23 09:56:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 637
Original bug report by Dfalt on Wed Jan 17 04:45:16 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/tower6--

Im in the room to get to frith. (Chamber of the Illuminator!) with the nessesary stuff to open the passage, but its just sitting here. I tryed everything from removing my eq, leaving, comming back in, to even quitting, re-connecting, still cant get past it.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 09:56:31 2001
I think you didnt do the right thing, the code works fine.
(It might not be easy to figure, but it works)

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 09:56:31 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 638
date: Tue Jan 23 09:57:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 638
Original bug report by Xphere on Wed Jan 17 08:05:19 2001

Bug reported from /domains/blackavar/anhk/rooms/dwn2e4--

killed reanimated corpse with body of lava special and it gave a bad error message
*environment() of destructed object. Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 09:57:49 2001
Not much we can do about that one if we cannot catch it online
I'm afraid...

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 09:57:52 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 641
date: Tue Jan 23 10:06:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 641
Original bug report by Tatra on Wed Jan 17 19:06:53 2001

Bug reported from /domains/misc/hell_ress_room--

report Its dark in hell, so it wont let me get a rev.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 10:06:19 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 643
date: Tue Jan 23 15:13:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 643
Original bug report by Jaws on Wed Jan 17 22:29:53 2001

Bug reported from /domains/city/shops/eq_exchange_shop--

once again I quit in my castle and I am mysteriously at the trade shop unpon reconnect

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:13:03 2001
already reported

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:13:03 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 650
date: Tue Jan 23 15:14:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 650
Original bug report by Pedron on Thu Jan 18 18:00:41 2001

Bug reported from /domains/blackavar/city/food_shop--

royal pudding has 0 gold for it's price?


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:14:24 2001
Must have been fixed or something, its priced 300 or something.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:14:27 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 653
date: Tue Jan 23 15:15:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 653
Original bug report by Talgore on Thu Jan 18 22:27:59 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

just did sell crystals(from lokie's area) had quite a few maybe 100+
got ::-
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
did sell crystals again and got :-
You sold 1 item for 3118 gold.
 So lost a pile of gems :(


----------------------------------------------------------------------

Marvin wrote on Fri Jan 19 14:37:43 2001
I reimed him some crystals, but that doesn't fix the problem.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 19 14:52:45 2001
this goes back to palyers being able to carry entirely too 
much in their inventories. (really wish we could get that parser
bug fixed)

----------------------------------------------------------------------

Mixer wrote on Sat Jan 20 06:01:27 2001
Why not just put a min weight on crystals, I take it they
have 0 weight atm?

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:15:36 2001
Still the prob of having a guy with a lot of strenght
carrying a lot of 1 pound items...
Can't do much about this at the moment.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:15:36 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 654
date: Tue Jan 23 15:17:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 654
Original bug report by Trunks on Fri Jan 19 02:59:18 2001

Bug reported from /domains/city/advguild/adv--

black obsidian ring doesn't id to black obsidian ring or obsidian ring


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:17:01 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 655
date: Tue Jan 23 15:18:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 655
Original bug report by Sleet on Fri Jan 19 03:51:57 2001

Bug reported from /domains/castles/rooms/kazulanth-10--

was wonderign if stats on blue wood stats were off
i rember you guys saying that after we convereted from having 1 handed and 2 handed weaponds to this wc thing that some caster weapons would be unwieldable
and i was wonderign if blue wood staff was wrong
just seems that sotmhign like this staff that doesnt have very good stas should be more wieldable
at the moment it gives me the message that i cant wiled it all even with two hands
thanks 
sleet


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:18:56 2001
You're a weak small mindflayer and this is a pretty big staff,
so you cannot wield it.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:18:59 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 656
date: Tue Jan 23 15:19:26 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 656
Original bug report by Dagger on Fri Jan 19 13:10:20 2001

Bug reported from /domains/outside_city/farms/farm1/map/x11y12--

guildtree animist shows:
Omicron  Chanter of deep earth  Adept of the stones, Shaman of soil or Storm lord

it seems storm lord doesn't exist...


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:19:26 2001
Notice the OR between shaman of soil and storm lord.
That guild will come someday.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:19:26 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 657
date: Tue Jan 23 15:21:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 657
Original bug report by Oz on Fri Jan 19 19:16:33 2001

Bug reported from /domains/city/streets/_9_7--

As Erec forgets his dream, his lips move slower.
your supposed to get that message when dream of delaeus drops, and erec had dream of anticipation.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 15:21:00 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 663
date: Tue Jan 23 16:13:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 663
Original bug report by Pedron on Sat Jan 20 02:06:33 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

firelord breastplate doesn't id to firelord breastplate.  thinking it should. :)


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 16:13:52 2001

Fixed



-----------------

poster: Apathy
subject: >>closed bug: 665
date: Tue Jan 23 17:23:42 2001

On Tue Jan 23 02:03:19 2001 Arkangyle wrote post #1102:
> On Mon Jan 22 21:00:37 2001 Dram wrote post #1101:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 665
> > Original bug report by Daran on Sat Jan 20 04:27:23
> 2001
> > 
> > Bug reported from /domains/city/streets/_9_7--
> > 
> > Not sure if this is suppose to happen either
> > Oz finishes the chant.
> > Oz mutters the words 'dremmi atavus'
> > You fall into a deep sleep.
> > Oz causes you to fall asleep.
> > You focus on a ray of light.
> > The ray of light spins around you.
> > The ray of light becomes absorbs in your body.
> > You feel as tall as a titan.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Dram wrote on Mon Jan 22 21:00:34 2001
> > Due to the nature of this spell and the fact that it wears off at
> different time, it makes it nearly impossible for me to fix this without
> killing the intent of the spell.
> > 
> > ----------------------------------------------------------------------
> > 
> > Dram wrote on Mon Jan 22 21:00:37 2001
> > 
> > Closed
> > 
> > 
> add an abjuration object with a callout to gradually decrease the
> strength of the abjuration

I lost my notes on the abjuration code, so I'm not sure if this is
implemented for abjurations or not, but I know it's possible on the
add_stat_bonus() level to make it not display the messages. That
might be useful here.

-Apathy

-----------------

poster: Sigwald
subject: Fixed bug: 666
date: Tue Jan 23 19:59:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 666
Original bug report by Kjara on Sat Jan 20 04:42:13 2001

Bug reported from /domains/city/streets/_9_7--

Oz fails connect to your victim.
one of the dreams i think


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 19:59:55 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 671
date: Tue Jan 23 20:06:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 671
Original bug report by Skillz on Sat Jan 20 21:03:17 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale27--

i was casting psychic manipulation and got:
You mutter the words 'Chanjara'
You fail to make Tyranosaurus' body recompose.
*Bad argument 1 to keys()

Expected: mapping Got: 0.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:06:31 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 672
date: Tue Jan 23 20:09:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 672
Original bug report by Wagro on Sun Jan 21 04:43:27 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/broom25--

You mutter the words 'nolver lemane!'
Dark shadow guard's stun resistance allows him to avoid getting stunned!
Dark Shadow Guard is converted into a shivering pile of mass and is unable to
    fight!


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:09:47 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 676
date: Tue Jan 23 20:15:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 676
Original bug report by Xphere on Sun Jan 21 12:37:43 2001

Bug reported from /domains/blackavar/shedge/dryad/tree40--

no entry message when someone climbs tree into this room


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:15:03 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 677
date: Tue Jan 23 20:35:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 677
Original bug report by Xphere on Sun Jan 21 23:26:58 2001

Bug reported from /domains/hyboria/lorien/caras_galadhon/room3--

when you go west in this room, there is no exit back east, and when you go se from that room, you are in this room again
maybe that dont make sense, but i couldnt figure it out myself


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:35:02 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 678
date: Tue Jan 23 20:35:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 678
Original bug report by Sootika on Mon Jan 22 00:50:03 2001

Bug reported from /domains/city/shops/general_shop--

i am a race leader but i do not appear to have leaders equipment is there a reason for this? thanks for your help


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:35:30 2001
Quit/enter usually fix that kind of problem.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:35:33 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 679
date: Tue Jan 23 20:35:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 679
Original bug report by Erec on Mon Jan 22 02:47:53 2001

Bug reported from /domains/misc/hell_ress_room--

I'm in hell, and getting exp from my party

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:35:45 2001
Got another report about that one.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:35:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 684
date: Tue Jan 23 20:37:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 684
Original bug report by Zuperb on Mon Jan 22 21:50:26 2001

Bug reported from /domains/city/advguild/adv--

------------------------------------------------------------------------
6     NAME: equish          EXP/MIN: 11227      RATING: Giant (23887)                                                              
   MEMBERS: Mikkiz and Baer
------------------------------------------------------------------------  
Baer is in a party with Mikkiz, and he's not logged on..


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:37:11 2001
Does this with link dead people. Fine as it is, will not be changed.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:37:11 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 346
date: Tue Jan 23 20:39:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 346
Original bug report by Jomo on Tue Dec 19 05:24:50 2000

Bug reported from /domains/hyboria/uncle/monks/rr1--

There is nothing in corpse #1 (Undead Monk's corpse).
Done. You looted 1 corpse.
Undead Monk's corpse turns to dust.
*environment() of destructed object.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:39:22 2001
Can't do much when we're not online to catch this kind of bug.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:39:22 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 404
date: Tue Jan 23 20:42:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 404
Original bug report by Sirk on Wed Dec 27 02:46:55 2000

Bug reported from /domains/hyboria/tenoren/con_rooms/k1--

this room has a magic shelf that says to type list to see what it sells
yet the store sells nothing
perhaps this was overlooked
sirk


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:42:04 2001
For some reason, the stuff that was sold there has been commented
out. Will need to have a domain lord to review this thing I guess.
Not really a bug.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 20:42:04 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 497
date: Tue Jan 23 21:35:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 497
Original bug report by Sleet on Sat Jan  6 04:47:01 2001

Bug reported from /domains/city/advguild/adv--

i just got killed by a familar from pk and im still pk
scream  TOCK!
dunno if this is a bug or not dsoesnt seem right though


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 21:35:56 2001

Fixed



-----------------

poster: Pedron
subject: >closed bug: 643
date: Tue Jan 23 22:33:33 2001

On Tue Jan 23 15:13:03 2001 Sigwald wrote post #1108:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 643
> Original bug report by Jaws on Wed Jan 17 22:29:53
2001
> 
> Bug reported from /domains/city/shops/eq_exchange_shop--
> 
> once again I quit in my castle and I am mysteriously at the trade shop
unpon reconnect
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Jan 23 15:13:03 2001
> already reported
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Tue Jan 23 15:13:03 2001
> 
> Closed
> 
> 
I think if you type save before you go ld or quit, you'll return 
to where you saved from without problems.  Seems to work for me 
I think.

-----------------

poster: Sigwald
subject: closed bug: 381
date: Tue Jan 23 23:23:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 381
Original bug report by Graxon on Fri Dec 22 20:37:41 2000

Bug reported from /domains/castles/rooms/graxon-10--

I reinced this day and had a credit of 800 million in xp at the stat trainers before i reinced now i trained again at the stat trainers for 1 Gig xp without paying for it


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 23:23:08 2001
This is not a bug, it just might feels weird.
Basically what happens is that exp spent and gold cost
are not linearly linked, which means depending on what
stats you train, the same amount of cash will not
make you spend same amount of exp.
Training only one stat will result in a lot more exp
spent for the same amount of money than training
three at lower levels.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 23 23:23:08 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 691
date: Wed Jan 24 08:30:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 691
Original bug report by Xphere on Wed Jan 24 03:19:10 2001

Bug reported from /domains/hyboria/aquilonia/harbortown/market1--

sash of chaos has -3 ac, it comes from clataz...


----------------------------------------------------------------------

Mixer wrote on Wed Jan 24 08:30:59 2001
No it doesn't, how do you come up with this statement?

----------------------------------------------------------------------

Mixer wrote on Wed Jan 24 08:30:59 2001

Closed



-----------------

poster: Pedron
subject: >closed bug: 691
date: Wed Jan 24 09:15:41 2001

On Wed Jan 24 08:30:59 2001 Mixer wrote post #1131:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 691
> Original bug report by Xphere on Wed Jan 24 03:19:10
2001
> 
> Bug reported from /domains/hyboria/aquilonia/harbortown/market1--
> 
> sash of chaos has -3 ac, it comes from clataz...
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Wed Jan 24 08:30:59 2001
> No it doesn't, how do you come up with this statement?
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Wed Jan 24 08:30:59 2001
> 
> Closed
> 
> 
I think the ids have been off by as much as +/- 4 points.
Could get a different number each time id'ing a few more times. :P

-pedron spam

-----------------

poster: Sigwald
subject: Fixed bug: 687
date: Wed Jan 24 09:41:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 687
Original bug report by Oz on Tue Jan 23 23:42:51 2001

Bug reported from /domains/city/streets/_9_7--

The ray of light becomes absorbs in your body.
thats a typo.


----------------------------------------------------------------------

Dram wrote on Tue Jan 23 23:43:51 2001
Yeah, great you can find a typo, want to clear up what its about, where its from and all?

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 09:41:50 2001
Dram's right damnit, when you post a typo say what it is
about. We can find stuff like that but it takes a damn
long time when its not just the room desc you report 
typo from.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 09:41:53 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 688
date: Wed Jan 24 10:19:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 688
Original bug report by Jaws on Tue Jan 23 23:54:06 2001

Bug reported from /domains/mists/elf_forest/rooms/dforest2--

failed void vortex spell cast and mobs did not turn aggro to me

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 10:19:49 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 689
date: Wed Jan 24 10:20:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 689
Original bug report by Daran on Wed Jan 24 00:28:19 2001

Bug reported from /domains/outofwhack/evilned/beavers/rooms/path1--

In the demon beavers area the fisherman still talks about the pk net...
Fisherman says: I lost my net down by that pond.
Lost fisherman tells you: I am sorry, I just want to get away from here. You can keep my net if you find it.

Since the net is gone, maybe that should be changed.... dunno


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 10:20:31 2001
Well whats the prob, he says "IF you find it". You just won't...

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 10:20:31 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 693
date: Wed Jan 24 10:56:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 693
Original bug report by Xphere on Wed Jan 24 08:12:11 2001

Bug reported from /domains/guilds/navigator/guild_hall--

to create a lodestone it says in need 711 sps in help spell create navigaton stone, but when i cast it, it says i need full sps


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 10:56:32 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 313
date: Wed Jan 24 17:21:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 313
Original bug report by Dynomas on Thu Dec 14 06:14:09 2000

Bug reported from /domains/city/streets/_9_7--

I typed get belt from statue and got this message..
Ch ang laughs.... 'There is noone in this land worthy of my belt, I will return at a later time.;[event]: Event 'belt' has ended.;*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 14 14:29:53 2000
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/object/move.c) at line 79

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 227
#4: 'execute_command' at  (/obj/pshell.c) at line 64
#5: 'do_game_command' at  (/std/player/cmd.c) at line 71
#6: 'do_get_obj_from_obj' at /cmds/verbs/get at line 116
#7: 'get_one' at /cmds/verbs/get at line 74
#8: 'move' at  (/std/object/move.c) at line 79

dbxframe dynomas 7
locals: 1, NULL
----------------------------------------------------------------
    if(msg == MOVE_NO_ERROR)
      {
        return;
      }

=>    tmp = ob->move(this_body());
    if (tmp == MOVE_OK) {
        write("Taken.\n");
        ob->set_flag(TOUCHED);
        this_body()->other_action("$N $vtake a $o.\n", ob);
        return;
dbxframe dynomas 8
------/std/object/move.c:79 - move(NULL, NULL)
locals: 0, NULL, "It doesn't seem moveable.", 1, NULL, NULL, NULL, NULL
----------------------------------------------------------------
    if (env) {
        ret = env->release_object( this_object() );
        if (ret == 0) ret = MOVE_NOT_RELEASED;
        if (stringp(ret))
         {
=>            env->update_capacity();
            return ret;
         }
        ret =
env->call_hooks("prevent_release",HOOK_YES_NO_ERROR,0,this_object());
        if (stringp(ret))
        {


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 17:21:38 2001
Changed the way this works, no longer a problem.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 17:21:42 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 685
date: Thu Jan 25 10:00:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 685
Original bug report by Zaedrax on Mon Jan 22 22:08:37 2001

Bug reported from /domains/city/streets/_9_7--

I'm starving and I still got 2% hunger left.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 09:58:24 2001
That's not a bug, its not because you still have some food left in you
that you are not hungry.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:00:15 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 696
date: Thu Jan 25 10:00:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 696
Original bug report by Waz on Wed Jan 24 22:56:00 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

power crystals don't id to power crystal


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:00:24 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 698
date: Thu Jan 25 10:08:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 698
Original bug report by Wagro on Wed Jan 24 23:55:45 2001

Bug reported from /domains/city/advguild/adv--

i can mana drain with about 60% sps reliably, but erec put up his bard songs to give me sps, then when i tried to drain at 58%, i impoloded


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:08:28 2001
Thats because somehow it checked your sps after spell cost
was removed rather than before. Changed this so now whatever
your sp max, over 50%, you'll implode.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:08:31 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 700
date: Thu Jan 25 10:11:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 700
Original bug report by Daran on Thu Jan 25 03:49:43 2001

Bug reported from /domains/hyboria/uncle/monks/wr17--

Not sure if this is really anything to worry about but...
Monk is ready to perform his skill.
Monk flips his wrist and effectively disarms Fox!

Yet Fox has a witch's broom


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:11:43 2001
Can't really fix this properly without a lot of hacking for no
big reasons. Will stay as it is, its not a big deal.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:11:46 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 701
date: Thu Jan 25 10:14:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 701
Original bug report by Sleet on Thu Jan 25 04:15:40 2001

Bug reported from /domains/city/streets/_9_7--

know how lengthen wasnt helping grap for awhilel i dont think strengthen is helpign it either
warchief just tryed to ake off my iw acouple times now and failed but he can take my grap down first try


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:14:25 2001
strengthen abjuration does affect shields.
You probably just got unlucky.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:14:25 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 702
date: Thu Jan 25 10:17:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 702
Original bug report by Lerris on Thu Jan 25 08:36:12 2001

Bug reported from /domains/guilds/cleric/guild_hall--

The room desc says
This is where yound clerics receive instruction in their arts.
yound should be young


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:17:22 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 391
date: Thu Jan 25 10:24:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 391
Original bug report by Rizzly on Mon Dec 25 16:13:55 2000

Bug reported from /domains/city/advguild/top_20_room--

Snoop, with 16,500,422 exp gained, is higher than Arkangyle, with 69,222,465 exp gained, on the weekly exp plaque.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 25 18:07:09 2000
Hmm thought I fixed thsi with talgore, have to look again, 
the sort is correct, the calculation for exp is wrong..

Here is snoops exp for future reference (when i get time to  fix it)

({ /* sizeof() == 7 */
    ({ /* sizeof() == 2 */
      1001906755,
      1
    }),
    ({ /* sizeof() == 2 */
      1001906755,
      1
    }),
    ({ /* sizeof() == 2 */
      1996958073,
      0
    }),
    ({ /* sizeof() == 2 */
      1989369180,
      0
    }),
    ({ /* sizeof() == 2 */
      1986511819,
      0
    }),
    ({ /* sizeof() == 2 */
      1985431406,
      0
    }),
    ({ /* sizeof() == 2 */
      1985406333,
      0
    })
  }),



----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:24:18 2001
This one seems to have been resolved.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:24:18 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 382
date: Thu Jan 25 10:47:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 382
Original bug report by Skelibex on Fri Dec 22 21:01:30 2000

Bug reported from /domains/city/advguild/level--

i did colors tell bold,white and sent a tell to 2 players and only one ended up whit white color

like

you tell blah,  foo : whatever

skeli (the noobie animist)


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 10:47:30 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 437
date: Thu Jan 25 14:24:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 437
Original bug report by Tranquil on Sun Dec 31 03:19:38 2000

Bug reported from /domains/city/advguild/adv--

Portals from newbie areas allow larger players to go through. Not sure if this is what was intended when the newbie guild lvl limit was removed

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 14:23:57 2001
Won't be the case after next reboot.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 14:24:01 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 703
date: Thu Jan 25 14:56:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 703
Original bug report by Pedron on Thu Jan 25 11:27:14 2001

Bug reported from /domains/city/advguild/plaque_room--

exp and explore plaques seem to be frozen


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 14:56:53 2001
They are fine at the moment, they do tend to hit a too long
eval from time to time.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 14:56:59 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 704
date: Thu Jan 25 14:59:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 704
Original bug report by Oz on Thu Jan 25 14:53:36 2001

Bug reported from /domains/mists/ferry/mist_ferry--

Grasfer sees an old man covered in scarlet robes come to you.
that is from dream of delaeus. should be comes to him.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 14:59:29 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 690
date: Thu Jan 25 14:59:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 690
Original bug report by Jaws on Wed Jan 24 02:37:40 2001

Bug reported from /domains/mists/castle/rooms/wtower5--

- you at end should be him Smee sees an old man covered in scarlet robes come to you.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 24 10:27:24 2001
That's a fairly useless report since we dont have any idea where
this happens considering its not in the room you reported
the typo from.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 14:59:56 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 408
date: Thu Jan 25 15:05:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 408
Original bug report by Killaaz on Wed Dec 27 21:33:01 2000

Bug reported from /domains/emerald/uncle/celtica/connacht/room63--

Havnt got on single entry hit against a 410k monsie after 7runs..something haft be wrong..


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 14:54:41 2001
Ok after much testing I figured why that one sometimes happen.
If monster target_list hasnt cleared when player comes back
in, the free hit doesnt occur. Dunno how to fix that for the moment.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 15:05:28 2001
Ok tried a fix, should work after quit/enter.
Report if something weird occurs.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 15:05:34 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 456
date: Thu Jan 25 15:10:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 456
Original bug report by Blue on Tue Jan  2 18:32:37 2001

Bug reported from /domains/outside_city/farms/farm1/map/x2y36--

this is about the quiting thing 
i got disconnected while killing a goblin and when i reconnected it was wounded and not aggros
p' tick soon


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 15:10:17 2001
Got other reports about that topic, closing this one.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 15:10:19 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 505
date: Thu Jan 25 16:29:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 505
Original bug report by Locke on Sat Jan  6 21:51:16 2001

Bug reported from /domains/city/newbie/newbie1--

Ring of infravision from newbie machine is equipeed again even though i already wear it (when i type wear all)


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 11 10:31:40 2001
Could you precise what the problem exactly is ?

----------------------------------------------------------------------

Locke wrote on Mon Jan 22 03:14:54 2001
Ok, i was wearing a ring of infravision (fro the newbie machine), when i typed "wear all", it gave me the mesage i put on the infra ring even tho' i already had it on =)

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 16:29:51 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 526
date: Thu Jan 25 16:57:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 526
Original bug report by Pedron on Mon Jan  8 07:57:58 2001

Bug reported from /domains/blackavar/city/palace/anterm--

I just fought the roya guards in this room and was spammed with a
Royal guard comes to help guard against you message that seemed to 
go off with every one of our hits. (got it maybe a dozen times a round till they died.)

Maybe something needs to be tweaked on that message?

-pedron


----------------------------------------------------------------------

Krellen wrote on Mon Jan  8 23:02:56 2001
The problem seems to lay in attack_together, which is called every time damage is done instead of only the first time... I reported a similar problem with the mine of blackavar when I was a mortal.  Is there a flag that can be set to avoid sending the message, or does attack_together need to be modified so it isn't triggered every attack?

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 16:55:41 2001
This should not happen, once you have attacked them and are on their
target list, you normally do not get spammed. I tested this and
didnt see all that much spam, just message at beginning.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 16:57:06 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 554
date: Thu Jan 25 17:08:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 554
Original bug report by Tahnval on Wed Jan 10 02:53:11 2001

Bug reported from /domains/city/shops/food_shop--

General bug, *not* from this location.

It is possible for non-newbies to use at least some of the portals from the entrance of a newbie area back to the adventurer's guild.  I have confirmed it with the Blackavar Zoo portal and I'm told the strawberry field one works to.  I'm not sure if it's a bug, but I think it might be since it allows people to skip using a ferry.


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 10 15:12:53 2001
we really shoudl just remove the portals.  newbies have warp

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:08:59 2001
Fixed these portals anyway.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:08:59 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 555
date: Thu Jan 25 17:13:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 555
Original bug report by Killaaz on Wed Jan 10 03:28:39 2001

Bug reported from /domains/castles/rooms/killaaz-2--

safe  You cannot put the safe/chest in anything.
safe  You cannot put the safe/chest in anything.
safe  You cannot put the safe/chest in anything.
safe  You cannot put the safe/chest in anything.
safe  You cannot put the safe/chest in anything.
safe  You cannot put the safe/chest in anything.
Get this when i type "put all in (safe name)".
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:13:48 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 561
date: Thu Jan 25 17:17:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 561
Original bug report by Lasher on Wed Jan 10 19:30:17 2001

Bug reported from /domains/city/advguild/adv--

Cast astral projection with a full inventory and didnt get the
'return ticket' ball.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:07:44 2001
not sure how to handle this, i dont think your supposed
tob ea blet o drop the ball, dram any thoughts?

----------------------------------------------------------------------

Dram wrote on Mon Jan 15 22:53:03 2001
If you dont have the room for the ball your out of luck. The ball is just to allow you to get back and if you cant carry it then tough luck. If i wasnt so busy with realife i would just make it so it fails if you have no room in your inv

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 03:11:19 2001
ok we can do that

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:17:37 2001
Did just that.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:17:37 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 578
date: Thu Jan 25 17:39:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 578
Original bug report by Pedron on Thu Jan 11 22:10:03 2001

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room7--

my resist pain seems to be dropping in half the time the past half 
hour.  thought it might be bugged? :)

-pedron


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:39:50 2001
MIS
Don't clutter bugs with factless reports like that.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:39:53 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 571
date: Thu Jan 25 17:54:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 571
Original bug report by Tistoo on Thu Jan 11 15:39:18 2001

Bug reported from /domains/castles/rooms/tistoo-3--

I want to register zingo as my secondary but when i try to do that i get the message You are a secondary, if you want to register that character, please do so with your primary.
When i type secondary list with zingo i get, No secondaries registered
O have never had more chars then those two so i cant have been registering with some else char.
Tistoo who wants zingo registered as secondary.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:54:12 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 585
date: Thu Jan 25 17:55:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 585
Original bug report by Hierokliff on Fri Jan 12 20:27:22 2001

Bug reported from /domains/castles/rooms/hierokliff-6--

parry.
Cant use parry without a shield.
You place yourself in a total defensive posture.
Your parry is now set to 100% defensive 0% offensive.
You stop trying to parry because you are not wielding a shield.
You place yourself in a total offensive posture.
Your parry is now set to 0% defensive 100% offensive.
   Your parry % is : 0


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:55:45 2001
I fixed this one some time ago I believe.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:55:45 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 581
date: Thu Jan 25 17:58:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 581
Original bug report by Oz on Fri Jan 12 00:50:15 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh28--

i use my broom to heal the entire party, and i dont think it does that.
the normal heal works, only the party heal doesnt


----------------------------------------------------------------------

Tigran wrote on Fri Jan 12 01:01:47 2001
It would really be beneficial if oyu would supply some evidence supporting this.  like party status before and after without tocks in the way or other combat, and such similar things.

T

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:58:19 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 591
date: Thu Jan 25 17:58:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 591
Original bug report by Oz on Sat Jan 13 13:49:57 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm35--


wave broom
You wave your broom in the air and magical force spreads from it healing your party!


till now, healing the entire party ment me as well. shouldnt i be healed as useall?


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:58:25 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 582
date: Thu Jan 25 17:59:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 582
Original bug report by Erec on Fri Jan 12 03:22:27 2001

Bug reported from /domains/hyboria/uncle/monks/wr3--

I was casting magical grown in one room, moved to another room, and the spell went off there (i.e., it wasn't canceled by moving rooms). When I moved to a third room, my autorecast went off, and then was immediately canceled. I think I saw this once before today (I thought it was my imagination at the time, but this time was much clearer).

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:54:54 2001
Does this happen often ?

----------------------------------------------------------------------

Erec wrote on Thu Jan 25 17:58:13 2001
No, it doesn't happen often.  I don't think I'd ever seen it
before that day.  I wouldn't know if it's still a problem, though -
I've no spells now, nor skills I auto-reuse.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:59:34 2001
I guess this might be a problem with call_outs. That sounds pretty
tough to track if it happens very rarely, so we'll just keep it
there as "known rare bugs we dont have much a clue about but dont
matter all that much" :)

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 17:59:34 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 590
date: Thu Jan 25 18:03:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 590
Original bug report by Wagro on Sat Jan 13 05:18:37 2001

Bug reported from /domains/blackavar/city/plroad4--

trax killed me in arena and i got transported to the gauntlet island with very low hps


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 15 19:11:27 2001
how did you get transported?

----------------------------------------------------------------------

Wagro wrote on Mon Jan 15 19:12:33 2001
i have no idea, he just killed me and when i got transported out of arena from dying, instead of putting me in battle room i got put in gauntlet room

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 18:03:24 2001
the real bug is that you got out of hte arena with the 
death hook still on you.  Please bug report how that happened.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 18:03:27 2001

Closed



-----------------

poster: Zifnab
subject: >closed bug: 590
date: Thu Jan 25 18:04:39 2001

On Thu Jan 25 18:03:27 2001 Zifnab wrote post #1163:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 590
> Original bug report by Wagro on Sat Jan 13 05:18:37
2001
> 
> Bug reported from /domains/blackavar/city/plroad4--
> 
> trax killed me in arena and i got transported to the gauntlet island with
very low hps
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Jan 15 19:11:27 2001
> how did you get transported?
> 
> ----------------------------------------------------------------------
> 
> Wagro wrote on Mon Jan 15 19:12:33 2001
> i have no idea, he just killed me and when i got transported out of arena
from dying, instead of putting me in battle room i got put in gauntlet room
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan 25 18:03:24 2001
> the real bug is that you got out of hte arena with the 
> death hook still on you.  Please bug report how that happened.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Jan 25 18:03:27 2001
> 
> Closed
> 
> 
substitute gauntlet for arena above.

-----------------

poster: Sigwald
subject: Fixed bug: 599
date: Thu Jan 25 18:23:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 599
Original bug report by Seth on Sun Jan 14 01:53:52 2001

Bug reported from /domains/city/advguild/adv--

astral walk summoned me from hell and
to the room where Fraenz is .. i was still dead and
fighting the creatures there ..


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:23:12 2001
Made it so astral walk cant bring you back from notele rooms.
Will do same for the other astral spell.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:23:12 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 602
date: Thu Jan 25 18:29:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 602
Original bug report by Fox on Sun Jan 14 06:23:32 2001

Bug reported from /domains/city/shops/armour_shop--

Silver and gold necklace does not id to 'silver and gold necklace' , or 'gold necklace'


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:29:01 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 607
date: Thu Jan 25 18:34:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 607
Original bug report by Kalma on Sun Jan 14 18:49:44 2001

Bug reported from /domains/castles/rooms/zaxxon-30--

You cannot wear the Pendant of Valory (Diamond and Ruby Pendant) which is made for healers, because of the ankh

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:34:33 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 613
date: Thu Jan 25 18:45:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 613
Original bug report by Killaaz on Mon Jan 15 00:08:33 2001

Bug reported from /domains/city/streets/_9_7--

My ankh bugs. I have got full % in the guildrank apprentice nurse twice and now it start on 0% again on Apprentice nurse.
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 15 12:48:53 2001
Could you make this report a bit more detailed, its far from
being very clear.

----------------------------------------------------------------------

Killaaz wrote on Mon Jan 15 13:34:41 2001
Well when the % hit 100 i dont get the next guild rank Medic Helper.
Instead i start over in Aprentice Nurse. Aprentice nurse is the first guildrank for healers.
Right now i have gotten 100% in Aprentice nure 2-3times.
//Killaaz

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:45:15 2001
Ok let's put in on the count of multiple changes to guild items.
If this occurs again plz tell me.

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:45:17 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 659
date: Thu Jan 25 18:46:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 659
Original bug report by Energystar on Fri Jan 19 22:06:56 2001

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

When I have level 20 ignore on, I can't see the fire flicker in the prehistoric hunter area.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:46:48 2001
This is quite difficult to fix at the moment due to the way
messages are done. Ignore is a pain in the neck...
If you want to see messages just dont use level ignore...

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:46:48 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 692
date: Thu Jan 25 18:47:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 692
Original bug report by Daran on Wed Jan 24 03:45:19 2001

Bug reported from /domains/castles/rooms/kaeber-2--

Not sure if this is a real problem, but when I do put all in safe, it tries to put the safe into itself.
safe You cannot put the safe/chest in anything.


----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 18:47:36 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 705
date: Thu Jan 25 19:28:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 705
Original bug report by Lu on Thu Jan 25 19:20:49 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room8--

everytime you wield/unwield the glorysong it adds 2% to whirlwind attack
-lu


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 19:28:20 2001
Commented out another piece of buggy code in the glorysong.

needs to be rewritten.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 25 19:28:23 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 498
date: Thu Jan 25 19:46:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 498
Original bug report by Kaos on Sat Jan  6 05:33:29 2001

Bug reported from /domains/city/advguild/adv--

when you pk/get pk'ed and have 1 hour of unregged, you can go to
muerte and register again..


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:59:04 2001
that doesnt remove the time though correct?

----------------------------------------------------------------------

Kaos wrote on Mon Jan  8 03:44:31 2001
hmm, no, i typed register pk, and the channel message
"kaos has joined the ranks of player killers ... " came
up, and 'pkstatus' showed "PK"..

----------------------------------------------------------------------

Sigwald wrote on Thu Jan 25 19:46:54 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 708
date: Fri Jan 26 00:33:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 708
Original bug report by Xphere on Fri Jan 26 00:26:45 2001

Bug reported from /domains/misc/hell_ress_room--

im in hell, went ld after i died, came back and i was not marked as LD, i was recieveing exp


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 00:33:35 2001
known issue, current party object s brain dead, not going 
to spend the tiem to fix it when i have a new one (course
i need time for that too)

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 00:33:44 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 712
date: Fri Jan 26 11:02:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 712
Original bug report by Baer on Fri Jan 26 09:43:55 2001

Bug reported from /domains/city/streets/_9_7--

During suck event, none of the bard songs have an affect.

I see messages like
Rambo sings the Glory of Kreativ, and endows you with greater health!
You surge with the power of Kreativ!
Your body shrinks.


I checked my stats before and after, and there was no effect.



----------------------------------------------------------------------

Sigwald wrote on Fri Jan 26 11:02:53 2001
Local bug, something got wrong with his body.
Tried it out and things are working fine.
Filed to unknown weird bugs :P

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 26 11:02:53 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 478
date: Fri Jan 26 14:10:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 478
Original bug report by Tranquil on Thu Jan  4 08:29:01 2001

Bug reported from /domains/castles/rooms/tranquil-16--

Not sure what kind of bug this is, or even if it is a bug, but 'plan' recognises ansi arguments as characters. I was kinda wondering if they should be non-included as they are with party names/news posts etc, as its a bit silly to be restricted to just 55-60 characters for one line. Thanks.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:10:06 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 507
date: Fri Jan 26 14:10:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 507
Original bug report by Kelyr on Sun Jan  7 01:57:33 2001

Bug reported from /domains/blackavar/map/x31y38--

A mystical doorway appears in the room.
Bajumbo form a mystical doorway for you.
enter a doorway
You feel a very sudden wrenching force. Everything seems to spin.
You enter mystical doorway.
The ferry is not currently here.
You can't seem to move it there.
You remain where you are.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan  9 21:05:39 2001
What was the situation, Bajumbo tried to summon you from a
ferry ?

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:10:48 2001
no answer closed.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:10:48 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 537
date: Fri Jan 26 14:13:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 537
Original bug report by Kaos on Mon Jan  8 21:18:38 2001

Bug reported from /domains/city/streets/_9_7--

'block friends' only blocks the first tell, all replies with "hi" etc,
to the same people goes through.. donno if this can be fixed easilly though


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 21:19:11 2001
yeah it can, tell and reply is the same identical code.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:13:09 2001
I cannot reproduce this, just used slice, zifjr, and myself
I had friends blocked, the other 2 didnt, and the reply did
not come to me.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:13:12 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 543
date: Fri Jan 26 14:13:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 543
Original bug report by Erec on Tue Jan  9 02:56:31 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm31--

Correction to last bug in private channels : I didn't still hear it, but I could to last on it. Turning it off and on seems to have fixed everything, though, so this isn't a terribly serious bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:13:54 2001
closing this one, included it in #542

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:13:54 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 604
date: Fri Jan 26 14:20:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 604
Original bug report by Xphere on Sun Jan 14 07:34:23 2001

Bug reported from /domains/castles/plain/p14-18--

when i enter my castle im 3s of first castle in castle area (which is not where my castle was before this recent problem), and when i exit, im where my castle orginally was


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:20:08 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 617
date: Fri Jan 26 14:20:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 617
Original bug report by Wagro on Mon Jan 15 05:11:44 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/ganroom31--

the tank died, i was fifth and i died right after her, and the monster didnt area


----------------------------------------------------------------------

Tigran wrote on Mon Jan 15 07:21:11 2001
Fifth out of how many.  Last i knew when the tank died, the last member of the party got targetted 9or the last to enter the room mayabe).  This may or may not have changed.\

More info please

----------------------------------------------------------------------

Wagro wrote on Mon Jan 15 07:22:20 2001
there were either 9 or 10 members i think

----------------------------------------------------------------------

Khosan wrote on Mon Jan 15 11:35:19 2001
No it used target #2. That is why we have a command that can rearrange
the party.

But it will only attack members that are actually fighting. If #2, #3 and #4
didn't attack yet, then it is not an error for it to attack #5.

In any case, we should rather switch to zifs new party object.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:20:36 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 715
date: Fri Jan 26 14:34:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 715
Original bug report by Killaaz on Fri Jan 26 14:32:30 2001

Bug reported from /domains/city/advguild/adv--

Sidhe closes his eyes and very quickly a cloud of noxious fumes begin to form around you!
HP: 416|1541 SP: 1574|3177 EP: 645|645
You flee in terror, southwest!
You run away!
You break your concentration.
Your spell is interrupted.
Sps ->844
 [0
1
37mY [1mo [1mu [1m  [1mf [1mi [1mn [1mi [1ms [1mh [1m  [1mt [1mh [1me [1m  [1mc [1mh [1ma [1mn [1mt [1m. [0m
You mutter the words 'Delacs Fer Voran'
You chant some arcane words, make a few gestures, and heal yourself.
 [33mss [0m
HP:1530 (1541) SP:804 (3177) EP:318 (645)
How did i lose 700sps from fleeing? Consider it as bug..dont know what happened.
//Killaaz


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:34:05 2001
this happens on wimpy at times.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:34:05 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 713
date: Fri Jan 26 15:02:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 713
Original bug report by Seth on Fri Jan 26 14:08:24 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room34--

I got this when i entered the room and the troll was agro to me. Snoop was tanking.

enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
cast call for bear
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
cast call for falcon
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
Forest dryad enters the room.

I got this when i entered the room and the troll was not agro to me. Snoop was
fighting the troll.

enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
cast call for bear
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
cast call for falcon
enter shadows
two
two
two
two
two
two
two
three
one
one
one
four
two
two
two
two
two
two
two
three
two
two
two
enter portal
Forest dryad enters the room.

Think it's the Forest Dryad that triggers it. Ordered it to leave and the
spam stopped.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 15:02:44 2001
for amusement

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 15:02:44 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 610
date: Fri Jan 26 16:17:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 610
Original bug report by Erec on Sun Jan 14 21:13:33 2001

Bug reported from /domains/hyboria/sven/mord/temple/room/temple_north_corner--

When a natures blade or shield enchantment goes out, there's no indication in the message whose it is. For all-woodsman parties, we need one, or we all start staring at our weapons :-)

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 26 16:17:40 2001
Fixed that, though now messenging of enchant spells might 
look a bit weird. Will fix these when I get time, dont report it.

----------------------------------------------------------------------

Sigwald wrote on Fri Jan 26 16:17:40 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 23 10:37:51 2001

(Originally in wiz.typo)
On Tue Jan 23 01:07:57 2001 Tahnval wrote post #567:
> Typo reported from /domains/blackavar/shedge/tower/rooms/droom3--
> 
> In the description of the bones on the floor, "....little to fresh..."
should be "...little too fresh..."
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 02:16:00 2001

(Originally in wiz.typo)
On Fri Jan 19 08:21:03 2001 Mirrim wrote post #524:
> Typo reported from /domains/wizhalls/guilds/cleric_guilds--
> 
> The 's' should be removed from differents. In this room and in the other
Wizards' guild entrances.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 02:19:12 2001

(Originally in wiz.typo)
On Tue Jan 23 03:49:11 2001 Tigerwolf wrote post #569:
> Typo reported from /domains/blackavar/dcastle/rooms/room15--
> 
> when touching the vase in this room....you see several women bussling in
out of the room. "busseling" should be "bustling". ~tw~
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 02:19:57 2001

(Originally in wiz.typo)
On Tue Jan 23 09:39:38 2001 Mirrim wrote post #571:
> Typo reported from /domains/mists/uncle/army/cemetary12--
> 
> When you look at the altar, altar is spelled alter.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:11:14 2001

(Originally in wiz.typo)
On Tue Nov  7 02:59:17 2000 Nightfall wrote post #200:
> Typo reported from /domains/castles/rooms/nightfall-4--
> 
>      The Azarian Event has the following typo in one of Antoach's
> shouts:
> Antoach shouts: 'I feel like fishing for stupid mortals.
> Crew lower the ship's rope!
>  
>      Spacing for the line is off (prob a return in there) and no
> quote after the rope!.
> 
>   -NF
> 
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:11:26 2001

(Originally in wiz.typo)
On Mon Dec 11 21:59:26 2000 Tahnval wrote post #278:
> Typo reported from /domains/mists/ferry/mist_ferry--
> 
> " The deck is wide, while the breadth of the boat is short.." seems
> to be a contradiction in terms.  The breadth is the width.  Should
> it be the length of the boat is short?
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:19:40 2001

(Originally in wiz.typo)
On Tue Jan  9 06:22:18 2001 Talgore wrote post #439:
> Typo reported from /domains/city/streets/_9_7--
> 
> You see 1 Azarian leave the battle fortress to various location of the city
I'm gonna have to leave this one, the way the code is done
its a difficult one to fix.

-----------------

poster: Mixer
subject: >>Typo report
date: Sat Jan 27 03:34:13 2001

(Originally in wiz.typo)
On Tue Jan  9 07:34:29 2001 Mixer wrote post #444:
> On Tue Dec 19 01:32:12 2000 Trigon wrote post #308:
> > Typo reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,10,1--
> > 
> > From paladin
> > Big paladin warrior SKIN Jaws alive with an ultimate display of weapon
> skill!
> > should be skins jaws
> > 
> Is this weaponmaster oir something like that?
This _should_ be fixed.  Report again if it isn't.

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:49:52 2001

(Originally in wiz.typo)
On Sat Jan 13 02:03:01 2001 Apathy wrote post #485:
> Typo reported from /domains/hyboria/toreth/vale/rooms/trex--
> 
> It would be nice if the tyranosaurus ided to rex
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:51:28 2001

(Originally in wiz.typo)
On Sat Jan 13 03:54:22 2001 Wildchild wrote post #486:
> Typo reported from /domains/castles/rooms/wildchild-1--
> 
> Xanathar, the titular beholder shouts: Again, I was able to defend myself
while I existed on this plane existance.
> 
> should be "plane of existance."
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:52:59 2001

(Originally in wiz.typo)
On Sat Jan 13 08:05:28 2001 Wildchild wrote post #487:
> Typo reported from /domains/castles/rooms/wildchild-3--
> 
> On success rate, the first heading is for spells and it says:
> 
> Spell Name                      Success  Fail Percent    Trained
> 
> It should say "Studied" not Trained
> 
Its the same output line for both skills & spells.
Not worth the trouble to fix IMO

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:53:56 2001

(Originally in wiz.typo)
On Sat Jan 13 16:28:19 2001 Pedron wrote post #488:
> Typo reported from /domains/mists/gmhall/rooms/hall3--
> 
> failry should be fairly in the last sentence.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:54:59 2001

(Originally in wiz.typo)
On Sat Jan 13 20:52:38 2001 Jordali wrote post #491:
> Typo reported from /domains/hyboria/mannfred/temp/slime2--
> 
> "Maybe or should I say hopefully the god can't get ouside the rune"
recommend "Maybe, or should I say, hopefully, the god can't get outside the
rune."
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 03:57:33 2001

(Originally in wiz.typo)
On Sat Jan 13 21:16:21 2001 Zaedrax wrote post #493:
> Typo reported from /domains/mists/snoop/caverns_of_death/ro
ms/tunnel/4,6,1--
> 
> Should be 'An evil looking bat'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:00:19 2001

(Originally in wiz.typo)
On Sat Jan 13 21:59:02 2001 Apathy wrote post #494:
> Typo reported from /domains/dragon/elements/void/void-1--
> 
> 'whisps' should be 'wisps' in all of the void rooms
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:01:58 2001

(Originally in wiz.typo)
On Sun Jan 14 20:39:58 2001 Jordali wrote post #500:
> Typo reported from /domains/castles/rooms/jordali-2--
> 
> ghazi's armguard doesn't id to "ghazi's armguard"
Unless somebody else fixed this, it does now.

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:03:44 2001

(Originally in wiz.typo)
On Sun Jan 14 21:51:29 2001 Wildchild wrote post #502:
> Typo reported from /domains/city/shops/eq_exchange_shop--
> 
> Blackmon's armguard needs more id's as well
> 
Currently ID's to armguard and blackmon's armguard.  What more
do you need?

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:07:01 2001

(Originally in wiz.typo)
On Wed Jan 17 17:50:18 2001 Zuperb wrote post #513:
> Typo reported from /domains/blackavar/map/x43y38--
> 
> dont know if the entrance to the east was meant to be in the [exits] or
not, but from the look of the area it should..
> 
Intentional.

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:09:40 2001

(Originally in wiz.typo)
On Thu Jan 18 06:57:20 2001 Wildchild wrote post #518:
> Typo reported from /domains/emerald/maldan/woods/map/tower7--
> 
> la cage
> 
> This cage is whole and in a little better shape than the rest. The bottem of
> the cage is full of ashes
> 
> should be "bottom" and it needs a period.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:12:10 2001

(Originally in wiz.typo)
On Fri Jan 19 12:58:03 2001 Tranquil wrote post #527:
> Typo reported from /domains/emerald/magneto/ogre/west/room/street12--
> 
> "mommy ogre"'s dont id to mommy, though they do id to mother fine
Fixed
This monster already had about 4 unique ID's however.

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:14:20 2001

(Originally in wiz.typo)
On Fri Jan 19 20:21:51 2001 Eponine wrote post #529:
> Typo reported from /domains/blackavar/city/temple/rooms/taltar--
> 
> On grey leggings, there is a space missing between the words 'reflecting'
and 'the' during the emote given in battle.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:21:15 2001

(Originally in wiz.typo)
On Sat Jan 20 08:42:06 2001 Mirrim wrote post #543:
> Typo reported from /domains/mists/snoop/caverns_of_death/ro
ms/tunnel/8,6,2--
> 
> 2nd line - It's should be Its
> 3rd line - and the is should be and there is
> 4th line - emits should be emit
> 
Fixed
btw Snoop next time I see you I'll kick you :)

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:22:46 2001

(Originally in wiz.typo)
On Sun Jan 21 07:53:34 2001 Mirrim wrote post #548:
> Typo reported from /domains/city/newbie/newbieshop--
> 
> In the description of the holocaust cloak, it should say wheelbarrow, not
wheel barrel.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:25:50 2001

(Originally in wiz.typo)
On Mon Jan 22 08:14:34 2001 Palenon wrote post #552:
> Typo reported from /domains/blackavar/keep/rooms/clearing--
> 
> The captain of the guard in highland area..4e,2s from entrance is spelt
captian of the guard..it should be captain of the guard...
> Pal
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:27:30 2001

(Originally in wiz.typo)
On Mon Jan 22 16:40:54 2001 Tigerwolf wrote post #564:
> Typo reported from /domains/mists/snoop/paladin_camp/rooms/camp/10,10,1--
> 
> in the paladin camp: "...wonder who's servants it can be since none of the
warriors usually have any servants of their own." "who's" should be "whose"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Jan 27 04:29:45 2001

(Originally in wiz.typo)
On Mon Jan 22 20:21:04 2001 Tahnval wrote post #565:
> Typo reported from /domains/blackavar/goblin/room14--
> 
> kill all
> In the description of a goblin elite guard, he is decribed as being "one
of the token few who are deemed worthy of guarding the Chief's tent".  I
think that "token" isn't the appropriate word there.  "select", perhaps? 
> 
Fixed

-----------------

poster: Sigwald
subject: closed bug: 720
date: Sat Jan 27 16:31:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 720
Original bug report by Wagro on Fri Jan 26 22:46:11 2001

Bug reported from /domains/city/advguild/adv--

blue silvery shirt no longer has its 22 spr


----------------------------------------------------------------------

Mixer wrote on Sat Jan 27 08:22:04 2001
And this is a bug why?

Is this from the monster that Sigwald made an inform post
about tuning?

----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 16:31:30 2001

Closed



-----------------

poster: Wildchild
subject: >>Typo report
date: Sat Jan 27 20:12:25 2001

On Sat Jan 27 03:52:59 2001 Mixer wrote post #1194:
> (Originally in wiz.typo)
> On Sat Jan 13 08:05:28 2001 Wildchild wrote post #487:
> > Typo reported from /domains/castles/rooms/wildchild-3--
> > 
> > On success rate, the first heading is for spells and it says:
> > 
> > Spell Name                      Success  Fail Percent    Trained
> > 
> > It should say "Studied" not Trained
> > 
> Its the same output line for both skills & spells.
> Not worth the trouble to fix IMO

If it'st he same output line for both, why does it say "Spell Name"
for spells and then "Skill Name" for skills?

-----------------

poster: Sigwald
subject: Fixed bug: 709
date: Sat Jan 27 22:48:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 709
Original bug report by Jaws on Fri Jan 26 01:05:07 2001

Bug reported from /domains/dragon/island/room1--

room looks to be outdoors - but flagged indoors

----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 22:48:06 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 719
date: Sat Jan 27 22:59:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 719
Original bug report by Unix on Fri Jan 26 21:30:45 2001

Bug reported from /domains/castles/rooms/unix-10--

I reinced, and got me bug back.
i cant wield my ice pick.
it tells me "This weapon is too small for you to wield it!"
so, please fix it when you get time, again........
¥§-Unix-§¥


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 21:31:42 2001
uhmm what are we to fix, your size is too small, please be
a bit mroe descriptive than this.

----------------------------------------------------------------------

Unix wrote on Fri Jan 26 21:34:48 2001
I only think this is a bug, becose its a spell to make the ice pick, ill try it when im fully grown

----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 22:59:11 2001
Its actually a bug due to a <= instead of <.
Fixed with a new body.

----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 22:59:11 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 724
date: Sat Jan 27 23:05:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 724
Original bug report by Bajumbo on Sat Jan 27 09:07:39 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh7--

second line

of it due to the blowing sand that gets in your eyes. The wind is almost unbearible as it makes

unbearible
should be unbearable


----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 23:05:47 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 726
date: Sun Jan 28 01:35:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 726
Original bug report by Azagthot on Sat Jan 27 15:32:24 2001

Bug reported from /domains/city/advguild/adv--

Earth staff's weapon class acts oddly together with body of stone (and
I guess other con/str-raising spells/skills too). When I summon an earth
staff without body of stone, I can wield it in two hands. When I cast
body, my con/str raises enough so that I can wield it one-handed, which
allows me to, if I rewield it run around with a second weapon. When body
of stone falls, earth staff's WC is raised so highly I cannot even wield
it 2h without body up.
But after a body has fallen, I _can_ wield it 2h provided I have a new body
up, in case that wasn't clear from the above.


----------------------------------------------------------------------

Sigwald wrote on Sun Jan 28 01:35:48 2001

Fixed



-----------------

poster: Lokie
subject: Fixed bug: 727
date: Sun Jan 28 02:06:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 727
Original bug report by Selidan on Sat Jan 27 21:27:59 2001

Bug reported from /domains/city/streets/_17_11--

When I logged on today my eq was gone. Do you have a lis of my inventory? When I logged off last night I used 'quit'. When I logged on today, it asked for my password twice, I ignored the second request, and ended up in the void. Thanks.


----------------------------------------------------------------------

Lokie wrote on Sun Jan 28 02:06:18 2001

Fixed



-----------------

poster: Lokie
subject: Fixed bug: 683
date: Sun Jan 28 13:44:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 683
Original bug report by Wagro on Mon Jan 22 17:56:06 2001

Bug reported from /domains/hyboria/aquilonia/north/fork--

there is no creator here when you do creator here command


----------------------------------------------------------------------

Lokie wrote on Sun Jan 28 13:43:43 2001
some coders forget or dont want to put in who coded area looked it over and there is no creator in lines, guess we'll never know... :)
lokie

----------------------------------------------------------------------

Lokie wrote on Sun Jan 28 13:44:04 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 732
date: Sun Jan 28 13:45:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 732
Original bug report by Makimo on Sun Jan 28 08:42:19 2001

Bug reported from /domains/outside_city/aviary/rooms/room38--

I had wielded my ussually 2h weapon in 1h during a nosuck...
when the nosuck ended I was still wielding it 1h... that's bug #1

Bug #2 is when i tried to use fashion leafshield I got this error message

You are ready to perform your skill.

You grab some strong branches and start carving them. You then wrap your
creation with foliage, and You concentrate your magical powers to summon the

 nature's power that will create the enchanted leaf shield.
*
*Bad argument 2 to present()
Trace written to /log/runtime
Expected object Got 0

 - Makimo


----------------------------------------------------------------------

Sigwald wrote on Sun Jan 28 13:45:31 2001
1) If you dont remove the weapon after a nosuck it will stay
one handed, there is no way we can handle this in a satisfying
manner.
2) I am working on woodsman thingie so yeah there might be
some bugs from time to time. This particular one should be
fixed.

----------------------------------------------------------------------

Sigwald wrote on Sun Jan 28 13:45:38 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 731
date: Sun Jan 28 13:46:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 731
Original bug report by Wagro on Sun Jan 28 06:33:09 2001

Bug reported from /domains/city/advguild/top_20_room--

after fuge suicieded, tried to la him on plaque:
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 28 13:46:29 2001

this will be fixed next time the plaque updates.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 28 13:46:32 2001

Fixed



-----------------

poster: Lokie
subject: Fixed bug: 728
date: Sun Jan 28 15:20:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 728
Original bug report by Tomten on Sat Jan 27 21:44:33 2001

Bug reported from /domains/city/streets/_9_7--

I Went ld and when i came back i was in the Void and my eq was missing



----------------------------------------------------------------------

Lokie wrote on Sun Jan 28 13:57:56 2001
rembursed

----------------------------------------------------------------------

Lokie wrote on Sun Jan 28 15:20:00 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 734
date: Sun Jan 28 18:54:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 734
Original bug report by Fox on Sun Jan 28 18:53:43 2001

Bug reported from /domains/city/advguild/top_20_room--

While in weekly plaque room I typed:
la fuge on plaque
gave me this in return
Tried to take a member of something that isn't a class.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Sun Jan 28 18:54:31 2001
Yeah yeah read news, been posted already, and replied to and closed.

----------------------------------------------------------------------

Sigwald wrote on Sun Jan 28 18:54:31 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 736
date: Sun Jan 28 22:03:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 736
Original bug report by Bigglesworth on Sun Jan 28 21:12:17 2001

Bug reported from /domains/castles/rooms/warchief-6--

probably already reported, bug sent a message on dragon and got this right after
*could not write: Problem with sendto
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 28 22:03:28 2001
known issue, closing for hte 300th time :)

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 28 22:03:36 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan 28 23:44:25 2001

(Originally in wiz.typo)
On Fri Jan 26 07:14:23 2001 Mirrim wrote post #582:
> Typo reported from /domains/mists/shaol/troom1--
> 
> In the room description and when you look at porcullis. It should be
portcullis. 
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan 28 23:46:32 2001

(Originally in wiz.typo)
On Fri Jan 26 07:48:52 2001 Erec wrote post #583:
> Typo reported from /domains/hyboria/tenoren/con_rooms/c21--
> 
> "outmost ingenuity" should be "utmost ingenuity" in the room description.
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan 28 23:48:06 2001

(Originally in wiz.typo)
On Sat Jan 27 12:18:54 2001 Guinni wrote post #610:
> Typo reported from /domains/emerald/execution/minotaurs/rooms/loft--
> 
> There are several bails of hay here stacked up along the wall.
> Should be bales not bails
> 
Fixed


-----------------

poster: Mixer
subject: >Typo report
date: Sun Jan 28 23:54:39 2001

(Originally in wiz.typo)
On Sat Jan 27 13:32:34 2001 Pedron wrote post #612:
> Typo reported from /domains/hyboria/uncle/monks/blr7--
> 
> 2nd sentence of the room description: The water drops about three 
> feet to the to the west.
> 
> Bit of a stutter in there. :)
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 738
date: Mon Jan 29 03:39:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 738
Original bug report by Wagro on Mon Jan 29 00:31:31 2001

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,11,1--

summon ritual dagger                 41    10      80         75
i am still in my first rank with 0% twords next rank, i was also told that every skill/spell in a guild contributes, and it seems that it is not.


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 29 03:39:24 2001
What is the bug here, please be specific, im starting to
get tired of trying to guess what the problem is, 

Seems lately a lot of the bug reports peopel are expecting us to 
be mind readers.

PLEASE describe what the problem is.  
I am closing this bug report, please repost with what the 
problem is, and evidence supporting it if you have it
as i assume the above is.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 29 03:39:27 2001

Closed



-----------------

poster: Sigwald
subject: >closed bug: 738
date: Mon Jan 29 09:13:08 2001

On Mon Jan 29 03:39:27 2001 Zifnab wrote post #1227:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 738
> Original bug report by Wagro on Mon Jan 29 00:31:31
2001
> 
> Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,11,1--
> 
> summon ritual dagger                 41    10      80         75
> i am still in my first rank with 0% twords next rank, i was also told that
every skill/spell in a guild contributes, and it seems that it is not.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Jan 29 03:39:24 2001
> What is the bug here, please be specific, im starting to
> get tired of trying to guess what the problem is, 
> 
> Seems lately a lot of the bug reports peopel are expecting us to 
> be mind readers.
> 
> PLEASE describe what the problem is.  
> I am closing this bug report, please repost with what the 
> problem is, and evidence supporting it if you have it
> as i assume the above is.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Jan 29 03:39:27 2001
> 
> Closed
> 
> 

Well that proves people should not believe everything they're told
without thinking some...

-----------------

poster: Sigwald
subject: closed bug: 642
date: Mon Jan 29 10:23:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 642
Original bug report by Jaws on Wed Jan 17 22:20:47 2001

Bug reported from /domains/city/shops/eq_exchange_shop--

my prompt is whacked today, my last color statement isnt being processed

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 01:38:39 2001
did you colore remove blue?

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:23:25 2001
No answer, bug closed.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:23:25 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 670
date: Mon Jan 29 10:24:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 670
Original bug report by Blue on Sat Jan 20 13:43:48 2001

Bug reported from /domains/misc/hell_ress_room--

ok i am dead and it says this in hell 
You receive 16691 exp.
cay i came back from ld in hell and were marked as following
p' om
*8


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:24:50 2001
Linked to party obj. Hopefully the new one will get us rid of this.

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:24:53 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 680
date: Mon Jan 29 10:41:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 680
Original bug report by Locke on Mon Jan 22 03:05:16 2001

Bug reported from /domains/city/streets/_11_11--

Well, i won the azarian event, and since i was in mist form, i didn't receive the helmet (azarian helm), because i was in mist form =(
-L


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:41:44 2001
Will move reward in room next time

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 10:41:53 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 706
date: Mon Jan 29 11:13:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 706
Original bug report by Phire on Thu Jan 25 20:55:45 2001

Bug reported from /domains/mists/mannfred/mines/inn--

This food shop sells 2 items, Moose steaks and glasses of beer.
The beer has no effect on hunger (is this lite beer? )

could the beer be replaced with a more filling substitute



----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 11:13:17 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 717
date: Mon Jan 29 11:24:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 717
Original bug report by Ada on Fri Jan 26 20:07:24 2001

Bug reported from /domains/outside_city/docks/casino/roulette_room--

greatgooglymoogly. It seems that the odds on the roulette sign are wrong. Shouldn't the 2:1 payoffs be changed to 1:1?

and can we have a european style roulette? :)

-ada


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 11:24:54 2001
Sign updated. Wouldn't have a clue about european roulette,
so deal with the american one :).

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 11:24:57 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 723
date: Mon Jan 29 12:20:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 723
Original bug report by Erec on Sat Jan 27 07:34:01 2001

Bug reported from /domains/city/dram/magschool/rooms/cafe_2_1--

The bannerman horn empties of charge, even when it fails to blow correctly (like if it's interupted, or the target dies)

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 12:20:09 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 733
date: Mon Jan 29 12:26:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 733
Original bug report by Killaaz on Sun Jan 28 17:39:08 2001

Bug reported from /domains/guilds/highpriest/guild_hall--

When i cast prayer of the martyr and its allready up i dont get any messages. Just:
You finish the chant.
You mutter the words 'HURT me'
It should say if i refreshed it or that i allready has it up or something..
Btw it doesnt seem to do shit either:P In the help it say something about spiritual healing..didnt get more spr.
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 12:26:07 2001
Added a message for refreshing the spell.
The spell works fine as it is.
Help might not be ultra clear, but try that spell in battle :P

----------------------------------------------------------------------

Sigwald wrote on Mon Jan 29 12:26:10 2001

Closed



-----------------

poster: Krellen
subject: >Typo report
date: Mon Jan 29 16:53:07 2001

(Originally in wiz.typo)
On Mon Jan 29 07:45:59 2001 Tahnval wrote post #625:
> Typo reported from /domains/blackavar/underw/cave/dug_8--
> 
> In the room desc:  "...this bad of a condition..."
> 
And the typo is?

-----------------

poster: Tahnval
subject: >>Typo report
date: Mon Jan 29 19:10:10 2001

On Mon Jan 29 16:53:07 2001 Krellen wrote post #1236:
> (Originally in wiz.typo)
> On Mon Jan 29 07:45:59 2001 Tahnval wrote post #625:
> > Typo reported from /domains/blackavar/underw/cave/dug_8--
> > 
> > In the room desc:  "...this bad of a condition..."
> > 
> And the typo is?
As above.  It's a grammar mistake rather than a typing mistake,
perhaps, but I'm pretty sure that sentence fragment isn't correct
English.  IMO the 'of' is superfluous.  I have been known to be
wrong occaisonally though 8-)

-----------------

poster: Krellen
subject: >>>Typo report
date: Tue Jan 30 04:10:21 2001

On Mon Jan 29 19:10:10 2001 Tahnval wrote post #1237:
> Typo reported from /domains/blackavar/underw/cave/dug_8--
> 
> In the room desc:  "...this bad of a condition..."
Fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Mon Jan 29 00:14:34 2001

(Originally in wiz.typo)
On Tue Jan 16 17:08:18 2001 Pedron wrote post #508:
> Typo reported from /domains/city/advguild/adv--
> 
> Ponytwo asks shanus how levels work here, typo in 4th sentence.
> 
> 'You get a additional overall...'
> should be 'You get an additional overall...'
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:33:22 2001

(Originally in wiz.typo)
On Mon Jan 22 23:24:48 2001 Pedron wrote post #566:
> Typo reported from /domains/emerald/maldan/woods/map/campx9y52--
> 
> Mantisman guard says: I bet your lost.
> should be I'll bet you're lost.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:35:56 2001

(Originally in wiz.typo)
On Tue Jan 23 02:55:04 2001 Kazulanth wrote post #568:
> Typo reported from /domains/city/streets/_9_7--
> 
> On raena glove the last word is 'apparell' which should only have 1 l.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:37:09 2001

(Originally in wiz.typo)
On Tue Jan 23 08:56:22 2001 Tranquil wrote post #570:
> Typo reported from /domains/outofwhack/uncle/aussie/rm9--
> 
> maybe I'm just lazy, but kangaroo's are often referred to as a 'roo' by
aussies. maybe you could add that id to it? =)
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:38:52 2001

(Originally in wiz.typo)
On Tue Jan 23 09:43:25 2001 Mirrim wrote post #572:
> Typo reported from /domains/outside_city/kobold/kobold_30--
> 
> Compaired should be Compared.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:46:51 2001

(Originally in wiz.typo)
On Wed Jan 24 01:09:57 2001 Tahnval wrote post #575:
> Typo reported from /domains/blackavar/brook/brook2/rooms/room54--
> 
> In the description of the owl, "swivles" should be "swivels", I think.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:48:07 2001

(Originally in wiz.typo)
On Wed Jan 24 01:41:34 2001 Tahnval wrote post #576:
> Typo reported from /domains/blackavar/brook/brook2/rooms/room27--
> 
> Description of the 1st elf includes "It is unique among her race, but not
unheard of."  Perhaps they meant "rare" rather than "unique"?
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 08:49:34 2001

(Originally in wiz.typo)
On Fri Jan 26 00:35:02 2001 Tahnval wrote post #581:
> Typo reported from /domains/blackavar/underw/cave/dig_1--
> 
> On the notice, "responsability" should be "responsibility"
> 
Fixed

-----------------

poster: Sigwald
subject: closed bug: 742
date: Tue Jan 30 11:26:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 742
Original bug report by Tomten on Mon Jan 29 22:32:05 2001

Bug reported from /domains/city/streets/_9_7--

I can use Hymn of rawknrhol and hymn of enlightment with only myself in the party.
not really sure it should be like that because it says its a party skill on help




----------------------------------------------------------------------

Sigwald wrote on Tue Jan 30 11:26:30 2001
Not a bug, we decided it was ok like that.
These skills are kinda expensive so it balances fact you can use
them in solo.

----------------------------------------------------------------------

Sigwald wrote on Tue Jan 30 11:26:33 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 741
date: Tue Jan 30 11:28:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 741
Original bug report by Trigon on Mon Jan 29 16:17:08 2001

Bug reported from /domains/city/streets/_10_7--

Robe of the high priest does not id to robe of the high priest


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 30 11:28:12 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 11:57:26 2001

(Originally in wiz.typo)
On Tue Jan 30 09:43:54 2001 Lu wrote post #642:
> Typo reported from /domains/blackavar/xphere/vampire/rooms/room13--
> 
> in vamp rea, the one baish skill
> Vampire turns his icy gaze towards Fnylte and commands, "GO, mortal.
> nees an end "
> -lu
> 
Fixed
And Lu wins the prize for most typos in a typo report.

-----------------

poster: Mixer
subject: Typo Fix
date: Tue Jan 30 12:13:37 2001

Typo reported from /domains/dragon/talgore/dragons/bronze/rooms/room39--

intersecion should be intersection
wsouth should be south

(typos in long desc)

Fixed

-----------------

poster: Mixer
subject: Typo Fix
date: Tue Jan 30 12:17:37 2001

(Originally in wiz.typo)
Typo reported from /domains/mists/castle/rooms/room1--

The description of the guard reads "...glaive in hand", but he's
wielding a sword.  There should be a comma between "intruders" and
"glaive"  (or "sword").

Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:30:56 2001

(Originally in wiz.typo)
On Wed Jan 24 20:26:27 2001 Tektor wrote post #578:
> Typo reported from /domains/city/streets/_9_7--
> 
> events help magical statue artefacts is misspelled.
> 
This is actually correct either way, according to the Oxford dictionary.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:43:21 2001

(Originally in wiz.typo)
On Thu Jan 25 06:59:00 2001 Palenon wrote post #580:
> Typo reported from /domains/blackavar/anhk/rooms/sh3--
> 
> When u exit Mrs. Cake's shop in ankh-morpork u get this message:
> The door opens as You approach it and closes after You has left.
> 
> The message should read: The door opens as You approach it and closes
after You 'have' left.
> Pal'styporepoftheday
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:49:36 2001

(Originally in wiz.typo)
On Mon Jan 29 12:52:25 2001 Mirrim wrote post #626:
> Typo reported from /domains/emerald/execution/bride/rooms/kingroom--
> 
> look at closet....should be spelled, ceremonial.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:51:09 2001

(Originally in wiz.typo)
On Mon Jan 29 19:15:47 2001 Guinni wrote post #628:
> Typo reported from /domains/outside_city/goblins/rooms/goblins13--
> 
> It seems that the goblins are efficent miners.
> efficent should be efficient
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:52:03 2001

(Originally in wiz.typo)
On Mon Jan 29 19:18:25 2001 Guinni wrote post #629:
> Typo reported from /domains/outside_city/goblins/rooms/goblins11a--
> 
> One of the beama has two little beetles fighting on it.
> beama should be beams
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 12:54:07 2001

(Originally in wiz.typo)
On Mon Jan 29 19:37:12 2001 Tahnval wrote post #630:
> Typo reported from /domains/outside_city/catworld/rooms/lair--
> 
> The Dungeon Master is described as "this hooded manic".  I think that
should be "this hooded maniac"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 13:02:14 2001

(Originally in wiz.typo)
On Tue Jan 30 03:00:00 2001 Tahnval wrote post #632:
> Typo reported from /domains/hyboria/uncle/monks/ghouse--
> 
> The location description contains the words "....brings devote worshipers
to the...."  I think that should be "....brings devout worshippers to
the....."
> 
Actually changed this to devoted, I think this is what Uncle meant.

-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 13:03:20 2001

(Originally in wiz.typo)
On Tue Jan 30 05:25:41 2001 Tahnval wrote post #633:
> Typo reported from /domains/blackavar/underw/cave/dug_29--
> 
> "tired and overworked . The walls here are in good shape, after all it is
new."
> Superfluous space and a mismatch between plural ("walls") and singular
("it").
> 
Fixed

-----------------

poster: Mixer
subject: Typo Fix
date: Tue Jan 30 13:11:27 2001

Typo reported from /domains/blackavar/shedge/tower/rooms/room55--

cast ice dart
eat a corpse
The primary id of the kittens is Cat.  The primary id of the wild
cat is Kitten.  This may not be a typo, but i found it indcredibly
humourous.

-----------------

poster: Zifnab
subject: closed bug: 744
date: Tue Jan 30 13:32:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 744
Original bug report by Fox on Tue Jan 30 00:32:29 2001

Bug reported from /domains/emerald/execution/emerald_island/northroad2--

The Emerald Ferry isn't showing when it arrives at either Emerald Island Ocean Pier nor Red Dragon City North Docks


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 30 13:32:12 2001
after many years of blaming this on the client, i think we 
finally know why it happens.  

If you have level ignore on, and the person that loaded the ferry
is less than that level, that person is carried through the 
callouts of the ferry.

moral of the story, dont use level ignore.

or know what may happen.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 30 13:32:12 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Tue Jan 30 13:58:22 2001

(Originally in wiz.typo)
On Tue Jan 30 01:15:57 2001 Stumpy wrote post #631:
> Typo reported from /domains/blackavar/valley/rooms/forest_rm7--
> 
> l
> the young lizardman fighthter says 'I'm planning to train first Attack
skill, because..
> should read I'm planning to train Attack skill first, because..
> 
Fixed

-----------------

poster: Mixer
subject: Typo Fix
date: Tue Jan 30 14:11:35 2001

Typo reported from /domains/blackavar/city/temple/rooms/fountain--

The mirrors in the floor by the fountain of Talben are described as
making you "queezy".  It should be "queasy".
Fixed

-----------------

poster: Fox
subject: >closed bug: 744
date: Tue Jan 30 17:13:46 2001

On Tue Jan 30 13:32:12 2001 Zifnab wrote post #1261:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 744
> Original bug report by Fox on Tue Jan 30 00:32:29
2001
> 
> Bug reported from /domains/emerald/execution/emerald_island/northroad2--
> 
> The Emerald Ferry isn't showing when it arrives at either Emerald Island
Ocean Pier nor Red Dragon City North Docks
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jan 30 13:32:12 2001
> after many years of blaming this on the client, i think we 
> finally know why it happens.  
> 
> If you have level ignore on, and the person that loaded the ferry
> is less than that level, that person is carried through the 
> callouts of the ferry.
> 
> moral of the story, dont use level ignore.
> 
> or know what may happen.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Jan 30 13:32:12 2001
> 
> Closed
> 
> 
I didnt have level ignore on, just have a lot of people on ignore.

-----------------

poster: Zifnab
subject: >>closed bug: 744
date: Tue Jan 30 17:26:47 2001

On Tue Jan 30 17:13:46 2001 Fox wrote post #1264:
> On Tue Jan 30 13:32:12 2001 Zifnab wrote post #1261:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 744
> > Original bug report by Fox on Tue Jan 30 00:32:29
> 2001
> > 
> > Bug reported from /domains/emerald/execution/emerald_island/northroad2--
> > 
> > The Emerald Ferry isn't showing when it arrives at either Emerald Island
> Ocean Pier nor Red Dragon City North Docks
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > after many years of blaming this on the client, i think we 
> > finally know why it happens.  
> > 
> > If you have level ignore on, and the person that loaded the ferry
> > is less than that level, that person is carried through the 
> > callouts of the ferry.
> > 
> > moral of the story, dont use level ignore.
> > 
> > or know what may happen.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > 
> > Closed
> > 
> > 
> I didnt have level ignore on, just have a lot of people on ignore.
then its MIS or your gagging it, the ferry was working just fine
when i stood thre last night.

-----------------

poster: Fox
subject: >>>closed bug: 744
date: Tue Jan 30 17:35:34 2001

On Tue Jan 30 17:26:47 2001 Zifnab wrote post #1265:
> On Tue Jan 30 17:13:46 2001 Fox wrote post #1264:
> > On Tue Jan 30 13:32:12 2001 Zifnab wrote post #1261:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > Report Number: 744
> > > Original bug report by Fox on Tue Jan 30 00:32:29
> > 2001
> > > 
> > > Bug reported from /domains/emerald/execution/emerald_island/northroad2--
> > > 
> > > The Emerald Ferry isn't showing when it arrives at either Emerald Island
> > Ocean Pier nor Red Dragon City North Docks
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > > after many years of blaming this on the client, i think we 
> > > finally know why it happens.  
> > > 
> > > If you have level ignore on, and the person that loaded the ferry
> > > is less than that level, that person is carried through the 
> > > callouts of the ferry.
> > > 
> > > moral of the story, dont use level ignore.
> > > 
> > > or know what may happen.
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > > 
> > > Closed
> > > 
> > > 
> > I didnt have level ignore on, just have a lot of people on ignore.
> then its MIS or your gagging it, the ferry was working just fine
> when i stood thre last night.
I can assure you that the ferries messages did not appear, I had set
triggs to embark/disembark the ferry...Yet, I did not see my triggs
go off. If it's nothing of great importance, I'll just leave it at
that.

-----------------

poster: Zifnab
subject: closed bug: 621
date: Tue Jan 30 21:50:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 621
Original bug report by Palenon on Mon Jan 15 22:47:39 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_7--

My spell peel flesh costs me 73sp to cast, help says it should cost 93sp, not exactly complaining but it should be fixed.


----------------------------------------------------------------------

Sigwald wrote on Tue Jan 30 12:52:18 2001
Does this happen always or just occasionally ?

----------------------------------------------------------------------

Palenon wrote on Tue Jan 30 21:26:57 2001
As it turns out I am just an idiot who can't do math....
It's working fine.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 30 21:50:42 2001

Closed



-----------------

poster: Lokie
subject: Fixed bug: 729
date: Tue Jan 30 23:28:26 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 729
Original bug report by Gyntry on Sat Jan 27 21:47:05 2001

Bug reported from /domains/city/streets/_9_7--

 Lost my eq, don't know exactly when it happened.  I logged on, right before the channels problem was fixed.  I didn't check whether or not i had my eq on me.  Zifnab told everyone to quit and re-enter, so i did.  I came back, and i was in "The Void" room.  I exited to "adv" and tried to wear all of my eq, but i had none.  I know pretty much all of the stuff i had, If a list is needed, just ask...
Thanks, Gyntry


----------------------------------------------------------------------

Lokie wrote on Tue Jan 30 23:28:23 2001
rembursed couldent find post till now.
lokie

----------------------------------------------------------------------

Lokie wrote on Tue Jan 30 23:28:26 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 743
date: Wed Jan 31 10:06:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 743
Original bug report by Astakinthos on Mon Jan 29 23:18:22 2001

Bug reported from /domains/city/advguild/wish--

The abilty that Dfalt demonstrated in sending (screen clearing) control characters over a public channel (the saleds channel) needs sorting, even if nothing happens to Dfalt himself.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:05:55 2001
See Zifnab's warning about this.
If we catch anyone doing this, he's gone.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:06:11 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 748
date: Wed Jan 31 10:07:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 748
Original bug report by Austin on Wed Jan 31 02:02:22 2001

Bug reported from /domains/guilds/cleric/altar_room--

You mutter the words 'Avea Amana Iea Elohima'
The power of the consecrated place strengthens your healing spell!
You feel the true harmony of a healing trance!
Being in a holy place, you are able to offer especially sincere prayers that
    grant your spell extra power.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:07:29 2001
Known bug, these too long evals happen from time to time.
Still havent been able to precisely figure why... Closing it.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:07:29 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 749
date: Wed Jan 31 10:08:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 749
Original bug report by Sleet on Wed Jan 31 03:22:29 2001

Bug reported from /domains/guilds/abjurer/guild_hall--

i was race leader a little while ago and i went ld with eye on and i came back and malice is race leader but i still have eye


----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:08:20 2001
Not a bug, it will go away when you quit anyhow.

----------------------------------------------------------------------

Sigwald wrote on Wed Jan 31 10:08:23 2001

Closed



-----------------

poster: Sigwald
subject: >>>>closed bug: 744
date: Wed Jan 31 11:35:23 2001

On Tue Jan 30 17:35:34 2001 Fox wrote post #1266:
> On Tue Jan 30 17:26:47 2001 Zifnab wrote post #1265:
> > On Tue Jan 30 17:13:46 2001 Fox wrote post #1264:
> > > On Tue Jan 30 13:32:12 2001 Zifnab wrote post #1261:
> > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > > 
> > > > Report Number: 744
> > > > Original bug report by Fox on Tue Jan 30 00:32:29
> > > 2001
> > > > 
> > > > Bug reported from /domains/emerald/execution/emerald_
sland/northroad2--
> > > > 
> > > > The Emerald Ferry isn't showing when it arrives at either Emerald
Island
> > > Ocean Pier nor Red Dragon City North Docks
> > > > 
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > > > after many years of blaming this on the client, i think we 
> > > > finally know why it happens.  
> > > > 
> > > > If you have level ignore on, and the person that loaded the ferry
> > > > is less than that level, that person is carried through the 
> > > > callouts of the ferry.
> > > > 
> > > > moral of the story, dont use level ignore.
> > > > 
> > > > or know what may happen.
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > Zifnab wrote on Tue Jan 30 13:32:12 2001
> > > > 
> > > > Closed
> > > > 
> > > > 
> > > I didnt have level ignore on, just have a lot of people on ignore.
> > then its MIS or your gagging it, the ferry was working just fine
> > when i stood thre last night.
> I can assure you that the ferries messages did not appear, I had set
> triggs to embark/disembark the ferry...Yet, I did not see my triggs
> go off. If it's nothing of great importance, I'll just leave it at
> that.
It does not have to be level ignore by the way, regular ignore can do
it if the first player to trig the messenging is on your ignore list.

-----------------

poster: Zifnab
subject: closed bug: 750
date: Wed Jan 31 13:59:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 750
Original bug report by Rambo on Wed Jan 31 10:03:51 2001

Bug reported from /domains/city/advguild/plaque_room--

I do not receive the "General" news in my ordinary news. After entering through all of the topics, I get to this...

(...) Red Dragon News q?lg >

and I have to press "g" and then "general" to be able to read the general topic.
Is it supposed to be like this? I have talked to Tomten IRL, and he says it's not like that for him, I don't know if it's a bug or I have typo'ed a commando that takes away the general topic from my other autoreadin topics...

RamBo
*Sealed with two arrows in blue wax*


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 13:59:00 2001
you unsubscribed from it.

do news general, then 'rs' for ressubscribe.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 13:59:03 2001

Closed



-----------------

poster: Dfalt
subject: >closed bug: 743
date: Wed Jan 31 14:59:28 2001

On Wed Jan 31 10:06:11 2001 Sigwald wrote post #1269:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 743
> Original bug report by Astakinthos on Mon Jan 29 23:18:22
2001
> 
> Bug reported from /domains/city/advguild/wish--
> 
> The abilty that Dfalt demonstrated in sending (screen clearing) control
characters over a public channel (the saleds channel) needs sorting, even if
nothing happens to Dfalt himself.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 31 10:05:55 2001
> See Zifnab's warning about this.
> If we catch anyone doing this, he's gone.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Wed Jan 31 10:06:11 2001
> 
> Closed
> 
> 
Err, what exactly did i do? (im on goltes mud client at work, and i
mess arround on the mud from time to time, so if there was a time
frame of when i did 'somthing' please mail me at the time, so i know
if it was his client, or somthing else.
D- the confused.

-----------------

poster: Krellen
subject: Fixed bug: 753
date: Wed Jan 31 17:22:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 753
Original bug report by Bajumbo on Wed Jan 31 16:59:09 2001

Bug reported from /domains/blackavar/shedge/dryad/forest4--

first line " This is one of the Dryads' nurseries. Many of the Dryads drop off their yound here to be cared"
yound should have been young?


----------------------------------------------------------------------

Krellen wrote on Wed Jan 31 17:22:40 2001
This is a 'typo', not a 'bug'.  Use 'typo' for these in the future.
Fixed anyways.

----------------------------------------------------------------------

Krellen wrote on Wed Jan 31 17:22:43 2001

Fixed



-----------------

poster: Krellen
subject: Fixed bug: 754
date: Wed Jan 31 17:23:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 754
Original bug report by Bajumbo on Wed Jan 31 17:19:34 2001

Bug reported from /domains/blackavar/shedge/dryad/forest5--

third line
out all other soudns and you find yourself yelling to be heard. A large, leafy maple tree stands
soudns should be sounds


----------------------------------------------------------------------

Krellen wrote on Wed Jan 31 17:23:24 2001
Same as above.

----------------------------------------------------------------------

Krellen wrote on Wed Jan 31 17:23:24 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 756
date: Wed Jan 31 20:39:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 756
Original bug report by Fox on Wed Jan 31 19:37:13 2001

Bug reported from /domains/castles/rooms/fox-4--

the skill 'apply poison' in Poison brewers guild does not work...I have tried everything that I think that would id to the weapon and poison 'brew lethal poison'
I tried, 'use apply poison at demon slicer/slicer with brew lethal poison/brew lethal/lethal poison/poison
Nothing I use seems to work.
If needed more information, send a tell/mud-mail/or whatever.


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 20:39:09 2001
the use of the term poison in the help is slightly misleading

Just worked perfectly for me with 

use apply poison at sword with flask


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 20:39:09 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 757
date: Wed Jan 31 20:39:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 757
Original bug report by Erec on Wed Jan 31 19:44:58 2001

Bug reported from /domains/misc/hell_ress_room--

It doesn't do anything to me, but I'm able to apply a poultice to myself in hell. Not a big deal (since it doesn't actually heal me), but a small bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 20:39:30 2001
dont consider thsi a bug, you want to waste them feel free.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 20:39:30 2001

Closed



-----------------

poster: Fox
subject: >closed bug: 756
date: Wed Jan 31 20:41:55 2001

On Wed Jan 31 20:39:09 2001 Zifnab wrote post #1278:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 756
> Original bug report by Fox on Wed Jan 31 19:37:13
2001
> 
> Bug reported from /domains/castles/rooms/fox-4--
> 
> the skill 'apply poison' in Poison brewers guild does not work...I have
tried everything that I think that would id to the weapon and poison 'brew
lethal poison'
> I tried, 'use apply poison at demon slicer/slicer with brew lethal
poison/brew lethal/lethal poison/poison
> Nothing I use seems to work.
> If needed more information, send a tell/mud-mail/or whatever.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jan 31 20:39:09 2001
> the use of the term poison in the help is slightly misleading
> 
> Just worked perfectly for me with 
> 
> use apply poison at sword with flask
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jan 31 20:39:09 2001
> 
> Closed
> 
> 
ahh, thank you.

-----------------

poster: Zifnab
subject: closed bug: 759
date: Wed Jan 31 21:42:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 759
Original bug report by Palenon on Wed Jan 31 21:05:22 2001

Bug reported from /domains/guilds/soilshaman/troom1--

The 3 rooms of the herb shop area west of rdc..didn't register as explore rooms.
They should be =P


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 21:42:49 2001
they do to count.
 @ EXPLORE_D->query_room_no(base_name(.here))

7189, 
the other 2 returned numbers as well.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 21:42:52 2001

Closed



-----------------

poster: Palenon
subject: >closed bug: 759
date: Wed Jan 31 22:15:52 2001

On Wed Jan 31 21:42:52 2001 Zifnab wrote post #1281:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 759
> Original bug report by Palenon on Wed Jan 31 21:05:22
2001
> 
> Bug reported from /domains/guilds/soilshaman/troom1--
> 
> The 3 rooms of the herb shop area west of rdc..didn't register as explore
rooms.
> They should be =P
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jan 31 21:42:49 2001
> they do to count.
>  @ EXPLORE_D->query_room_no(base_name(.here))
> 
> 7189, 
> the other 2 returned numbers as well.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Jan 31 21:42:52 2001
> 
> Closed
> 
> 
Hrm..I have never been there be4 and i didn't get the three
rooms..it's no big deal..but it is a lil annoying.
Palwhoneed875rooms

-----------------

poster: Zifnab
subject: >>closed bug: 759
date: Wed Jan 31 22:21:12 2001

On Wed Jan 31 22:15:52 2001 Palenon wrote post #1282:
> On Wed Jan 31 21:42:52 2001 Zifnab wrote post #1281:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 759
> > Original bug report by Palenon on Wed Jan 31 21:05:22
> 2001
> > 
> > Bug reported from /domains/guilds/soilshaman/troom1--
> > 
> > The 3 rooms of the herb shop area west of rdc..didn't register as explore
> rooms.
> > They should be =P
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Wed Jan 31 21:42:49 2001
> > they do to count.
> >  @ EXPLORE_D->query_room_no(base_name(.here))
> > 
> > 7189, 
> > the other 2 returned numbers as well.
> > 
> > ----------------------------------------------------------------------
> > 
> > Zifnab wrote on Wed Jan 31 21:42:52 2001
> > 
> > Closed
> > 
> > 
> Hrm..I have never been there be4 and i didn't get the three
> rooms..it's no big deal..but it is a lil annoying.
> Palwhoneed875rooms
Just checked the rooms you have not explored, the 3 rooms you mention
are _not_ part of that list, meaning you _have_ explored them, 

FYI I am assuming you bug reported from one of hte rooms that
you think didnt count.  if not we are playing a guessing game, 
and I wont spend any more time doing that.

-----------------

poster: Zifnab
subject: closed bug: 762
date: Wed Jan 31 23:11:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 762
Original bug report by Tomten on Wed Jan 31 22:40:10 2001

Bug reported from /domains/castles/rooms/tomten-8--

i opened my safe after reboot and got this.
You open a safe.
*Can't catch eval cost too big error.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 23:11:00 2001
reported many times.  answer is always the same

close it and reopen it.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 31 23:11:03 2001

Closed



-----------------

poster: Khosan
subject: closed bug: 766
date: Thu Feb  1 12:12:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 766
Original bug report by Rizzly on Thu Feb  1 05:39:48 2001

Bug reported from /domains/city/streets/_4_9--

I'm trying to relocate to Urza, who is in the adventure guild, one east from here.  I cast relocate at Urza, and when the spell goes off, it says that I'm too far away from the target.  Is one room too far away to be able to relocate to?  


----------------------------------------------------------------------

Mixer wrote on Thu Feb  1 08:14:10 2001
What is your mastery of navigation trained to?

----------------------------------------------------------------------

Khosan wrote on Thu Feb  1 12:11:48 2001
Adv. guild is noreloc, nosummon.

----------------------------------------------------------------------

Khosan wrote on Thu Feb  1 12:12:00 2001

Closed



-----------------

poster: Tranquil
subject: >closed bug: 766
date: Thu Feb  1 12:28:45 2001

On Thu Feb  1 12:12:00 2001 Khosan wrote post #1285:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 766
> Original bug report by Rizzly on Thu Feb  1 05:39:48
2001
> 
> Bug reported from /domains/city/streets/_4_9--
> 
> I'm trying to relocate to Urza, who is in the adventure guild, one east
from here.  I cast relocate at Urza, and when the spell goes off, it says
that I'm too far away from the target.  Is one room too far away to be able
to relocate to?  
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Thu Feb  1 08:14:10 2001
> What is your mastery of navigation trained to?
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Thu Feb  1 12:11:48 2001
> Adv. guild is noreloc, nosummon.
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Thu Feb  1 12:12:00 2001
> 
> Closed
> 
> 
you can reloc to people in adv guild.

-----------------

poster: Zifnab
subject: closed bug: 765
date: Thu Feb  1 14:23:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 765
Original bug report by Warchief on Thu Feb  1 04:59:55 2001

Bug reported from /domains/castles/rooms/warchief-2--

Was doing random2's and got this:

*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 14:23:20 2001
not a huge deal, most likely the chain was still being built.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 14:23:22 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 767
date: Thu Feb  1 14:23:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 767
Original bug report by Tigerwolf on Thu Feb  1 13:38:03 2001

Bug reported from /domains/city/shops/armour_shop--

I am in the armor shop now, and it seems I cant 'check' an item by 'check #'. Maybe it has something to do with my guild item


----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 14:23:53 2001
help shops, check isnt a valid option

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 14:23:53 2001

Closed



-----------------

poster: Rizzly
subject: >closed bug: 766
date: Thu Feb  1 17:27:12 2001

On Thu Feb  1 12:12:00 2001 Khosan wrote post #1285:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 766
> Original bug report by Rizzly on Thu Feb  1 05:39:48
2001
> 
> Bug reported from /domains/city/streets/_4_9--
> 
> I'm trying to relocate to Urza, who is in the adventure guild, one east
from here.  I cast relocate at Urza, and when the spell goes off, it says
that I'm too far away from the target.  Is one room too far away to be able
to relocate to?  
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Thu Feb  1 08:14:10 2001
> What is your mastery of navigation trained to?
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Thu Feb  1 12:11:48 2001
> Adv. guild is noreloc, nosummon.
> 
> ----------------------------------------------------------------------
> 
> Khosan wrote on Thu Feb  1 12:12:00 2001
> 
> Closed
> 
> 
Ok, I didn't know that, but it also did not work (said I was too far
away) in the Darkcavern dragon cave.  Is that also no
elocate/nosummon, because I was able to be summoned.

-----------------

poster: Zifnab
subject: >>closed bug: 766
date: Thu Feb  1 17:58:11 2001

On Thu Feb  1 17:27:12 2001 Rizzly wrote post #1289:
> On Thu Feb  1 12:12:00 2001 Khosan wrote post #1285:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 766
> > Original bug report by Rizzly on Thu Feb  1 05:39:48
> 2001
> > 
> > Bug reported from /domains/city/streets/_4_9--
> > 
> > I'm trying to relocate to Urza, who is in the adventure guild, one east
> from here.  I cast relocate at Urza, and when the spell goes off, it says
> that I'm too far away from the target.  Is one room too far away to be able
> to relocate to?  
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Mixer wrote on Thu Feb  1 08:14:10 2001
> > What is your mastery of navigation trained to?
> > 
> > ----------------------------------------------------------------------
> > 
> > Khosan wrote on Thu Feb  1 12:11:48 2001
> > Adv. guild is noreloc, nosummon.
> > 
> > ----------------------------------------------------------------------
> > 
> > Khosan wrote on Thu Feb  1 12:12:00 2001
> > 
> > Closed
> > 
> > 
> Ok, I didn't know that, but it also did not work (said I was too far
> away) in the Darkcavern dragon cave.  Is that also no
> elocate/nosummon, because I was able to be summoned.
I mailed tranquil by mistake earlier.

The code that checks 'too far' has always been fairly 
brain dead, in fact I do not think it has been changed 
since the really early days of the mud.

The above situation can easily happen.

-----------------

poster: Zifnab
subject: closed bug: 769
date: Thu Feb  1 18:25:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 769
Original bug report by Pedron on Thu Feb  1 16:39:05 2001

Bug reported from /domains/blackavar/underw/cave/dug_2--

not sure if it's a bug, but in the past week or two 
all of the duergars started giving that 'duergar notices 
the scars he inflicted on pedron blahblahblah' message 
whenever anything wanders in here(rats, other duergars)


----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 18:25:34 2001
already reported

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  1 18:25:34 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 775
date: Fri Feb  2 21:34:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 775
Original bug report by Bajumbo on Fri Feb  2 21:17:28 2001

Bug reported from /domains/castles/rooms/bajumbo-4--

not sure if this a bug but when i typed rebot instead of reboot it still showed the reboot info of how long before armageddon arrives



----------------------------------------------------------------------

Zifnab wrote on Fri Feb  2 21:20:27 2001
you must have an alias/command for rebot.

----------------------------------------------------------------------

Bajumbo wrote on Fri Feb  2 21:26:08 2001
ack sorry i did have a command aliased in mud which i did not check.  I only checked aliases in my zmud.

Thanx

----------------------------------------------------------------------

Zifnab wrote on Fri Feb  2 21:34:08 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 780
date: Sat Feb  3 07:53:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 780
Original bug report by Korthrun on Sat Feb  3 07:51:39 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r5--

areas used by monsters dont seem to affect otehr monsters in the room


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Krellen wrote on Sat Feb  3 07:53:24 2001
The monsters are all in one giant party against the players, so of course their areas don't hurt you.  A party member's areas don't hurt his party.  Same goes for monsters.

----------------------------------------------------------------------

Krellen wrote on Sat Feb  3 07:53:30 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Wed Jan 31 12:59:14 2001

(Originally in wiz.typo)
On Tue Jan 30 14:27:47 2001 Dagger wrote post #655:
> Typo reported from /domains/outside_city/docks/n_hyb_ferry--
> 
> disembark
> desc says 
> You feel very safe onboard of this large ferry,
> 
> i think should be "on board this ferry..."
> 
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Wed Jan 31 12:59:54 2001

(Originally in wiz.typo)
On Tue Jan 30 14:30:41 2001 Dagger wrote post #656:
> Typo reported from /domains/outside_city/docks/n_hyb_ferry--
> 
> in desc of room:
> The deck of this massive yacht rather than ferry shines
> disembark
> 
> should be "The deck of this massive yacht, rather than ferry, shines"
> 
> 
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:16:38 2001

(Originally in wiz.typo)
On Wed Jan 31 03:03:30 2001 Talgore wrote post #659:
> Typo reported from /domains/mists/mannfred/mines/craftman_shop--
> 
> The desc on the dwarf in this room is crewed cause of line wraps.
I can't see how, it looks fine to me.

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:20:08 2001

(Originally in wiz.typo)
On Wed Jan 31 05:22:37 2001 Tahnval wrote post #661:
> Typo reported from /domains/hyboria/uncle/monks/br6--
> 
> In the description of the dummies, "They have multiply patches".  Should
be multiple patches IMO
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:21:38 2001

(Originally in wiz.typo)
On Fri Feb  2 07:31:47 2001 Korthrun wrote post #673:
> Typo reported from /domains/emerald/kurisk/nwb/room10--
> 
> in this room,emerald isle in the kobold area...i think you can find the
room from the typo report yes?
> the last line in the desc the word you should be your
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:25:37 2001

(Originally in wiz.typo)
On Sat Feb  3 04:05:09 2001 Sleet wrote post #674:
> Typo reported from /domains/city/undercity/rooms/room15--
> 
> ok i dont know if this is a typo or what but this room desc says that you
have to duck slightly to stand up because the room is so narrow.
> it doesnt seem to make any sense
> sleet
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:31:41 2001

(Originally in wiz.typo)
On Sat Feb  3 08:36:10 2001 Monkman wrote post #676:
> Typo reported from /domains/outside_city/kobold/k_enter--
> 
> This room should spawn a look when you push thru the hedge
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb  3 10:32:59 2001

(Originally in wiz.typo)
On Sat Feb  3 08:42:54 2001 Monkman wrote post #677:
> Typo reported from /domains/hyboria/aristide/newbie/entrance--
> 
> push gate here needs to spawn a look
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 781
date: Sat Feb  3 13:58:13 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 781
Original bug report by Raiden on Sat Feb  3 08:39:33 2001

Bug reported from /domains/guilds/cleric/reinc_altar--

i just sacced eyepatch of horus and i didn't get any tps.
did i do something wrong?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  3 13:58:10 2001
yeah you gave it to the wrong person.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  3 13:58:13 2001

Closed



-----------------

poster: Mixer
subject: >Typo report
date: Sun Feb  4 00:42:01 2001

(Originally in wiz.typo)
On Sat Feb  3 17:58:50 2001 Tahnval wrote post #688:
> Typo reported from /domains/hyboria/mannfred/temp/2temp5--
> 
> If you look at the inscriptions, they are described as "inscripions"
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Feb  4 00:45:38 2001

(Originally in wiz.typo)
On Sat Feb  3 19:11:26 2001 Guinni wrote post #690:
> Typo reported from /domains/outofwhack/uncle/egypt/mr15--
> 
> top of decending platform
> decending should be descending
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sun Feb  4 00:48:08 2001

(Originally in wiz.typo)
On Sat Feb  3 23:07:19 2001 Lybydose wrote post #692:
> Typo reported from /domains/guilds/evilcleric/guild_hall--
> 
> This hall is long and black with big slabs of black marble. This is where
> advanced clerics come to train there skills.
> where it says "there skills" it should be "their"
> 
Fixed

-----------------

poster: Mixer
subject: closed bug: 788
date: Sun Feb  4 01:31:26 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 788
Original bug report by Graxon on Sun Feb  4 01:01:39 2001

Bug reported from /domains/emerald/magneto/ogre/west/room/street11--

The shamen in the room north from here and his guards only reset once/reboot


----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 01:31:26 2001
Intentional
c

----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 01:31:26 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 789
date: Sun Feb  4 01:31:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 789
Original bug report by Astakinthos on Sun Feb  4 01:20:40 2001

Bug reported from /domains/castles/rooms/astakinthos-6--

Open I open my safe in this room, and got.... You open a safe.*Can't catch eval cost too big error.Trace written to /log/runtimeinform: Cholas enters Red Dragon (Giant level 15). I include the inform line, so you can time stamp it near this bug report (was about 3 mins prior). All that is in the safe now is an Iron Dagger. Sadly I can't remember what was in it, as I've recently been shifting alot around, for saccing etc. So any help you can give is appreciated.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 01:31:20 2001
same as all the other reports, close it and reopen it

----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 01:31:35 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 791
date: Sun Feb  4 01:32:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 791
Original bug report by Rizzly on Sun Feb  4 01:31:17 2001

Bug reported from /domains/dragon/swamp/rooms/swamp15--

I cast guild portal in this swamp on DC, entered the portal, got to the adv guild, and then I was disconnected for some reason or another.  When I relogged, I was back in the swamp.


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Zifnab wrote on Sun Feb  4 01:32:20 2001
I woudl assume it was the crash

you would of reloaded at the last place you saved.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 01:32:23 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 790
date: Sun Feb  4 01:33:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 790
Original bug report by Tranquil on Sun Feb  4 01:29:58 2001

Bug reported from /domains/hyboria/aquilonia/harbortown/camp3--

It could be MIS, but I have seen Tarantian guards in this room many times. often I'll come here though and this room will be clear. Usually I just figure that someone else came along and killed them before I got here, but this time right after the crash everything else was as it always was, yet this room was still devoid of npc's. Maybe it isnt cloning correctly?

----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 01:32:53 2001
It is quite normal actually.  Its random.

----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 01:33:14 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 792
date: Sun Feb  4 02:56:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 792
Original bug report by Seth on Sun Feb  4 02:20:54 2001

Bug reported from /domains/city/advguild/level--

i reinced to vinnipier and after entering the portal i had
191 charisma .. i trained 22 levels with extra charisma at
achman and i ended up with 1 charisma less then i started with.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 02:56:35 2001
Newbie bonus?

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 02:56:35 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 793
date: Sun Feb  4 05:33:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 793
Original bug report by Trigon on Sun Feb  4 05:30:29 2001

Bug reported from /domains/blackavar/city/merrsq--

Lightning spear of illumination id's to knife and it really messes with throw knife skill since you can't throw it.  could it be changed not to id to knife?
Trigon


----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 05:33:56 2001
Knife is a default ID of piercing weapons.
Removed Knife ID from this eq.

----------------------------------------------------------------------

Mixer wrote on Sun Feb  4 05:33:56 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 794
date: Sun Feb  4 05:55:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 794
Original bug report by Mirrim on Sun Feb  4 05:42:29 2001

Bug reported from /domains/emerald/evilned/rooms/vault5--

*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace Written to /log/runtime
I got this error message when I came here using an unknown lodestone.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 05:43:05 2001
dbxwhere mirrim
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Object: /domains/emerald/evilned/monsters/vaultguard#44775
(/std/modules/actions.c) at line 163

#0: '' at /domains/emerald/evilned/monsters/vaultguard#44775
() at /:0
#1: 'do_action' at /domains/emerald/evilned/monsters/vaultguard#44775
(/std/modules/actions.c) at line 163


this monster failed to load correctly, it started its 
add_Actions early.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 05:51:31 2001
forgot to include this...
05:40:49: [wizinfo]: /domains/emerald/evilned/rooms/vault5 failed to clone
blade_parry to monster Guard


no time to fix now.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 05:55:03 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 795
date: Sun Feb  4 05:55:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 795
Original bug report by Baer on Sun Feb  4 05:47:46 2001

Bug reported from /domains/emerald/evilned/rooms/vault5--

I don't think you should be able to start here


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 05:55:11 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Sun Feb  4 13:14:17 2001

(Originally in wiz.typo)
On Sun Feb  4 05:53:20 2001 Mirrim wrote post #699:
> Typo reported from /domains/emerald/evilned/rooms/vault1--
> 
> Torg, the gaurdian of the vaults....should be spelled, guardian.
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 800
date: Sun Feb  4 21:30:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 800
Original bug report by Talgore on Sun Feb  4 21:29:58 2001

Bug reported from /domains/outofwhack/uncle/statue/rm2--

Just killed satan and come to this area which is still on oddworld.
Got :-
Red Armani suit cannot leave this domain, and crumbles to dust.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 21:30:49 2001
that is correct it does not fit the theme of the mud

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 21:30:55 2001

Closed



-----------------

poster: Marvin
subject: >closed bug: 800
date: Mon Feb  5 01:48:34 2001

On Sun Feb  4 21:30:55 2001 Zifnab wrote post #1315:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 800
> Original bug report by Talgore on Sun Feb  4 21:29:58
2001
> 
> Bug reported from /domains/outofwhack/uncle/statue/rm2--
> 
> Just killed satan and come to this area which is still on oddworld.
> Got :-
> Red Armani suit cannot leave this domain, and crumbles to dust.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Feb  4 21:30:49 2001
> that is correct it does not fit the theme of the mud
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Feb  4 21:30:55 2001
> 
> Closed
> 
> 

Maybe he was referring to the fact that he, infact, is still on
oddword, and therefore the suit shouldn't be dested yet?

-----------------

poster: Mixer
subject: closed bug: 697
date: Mon Feb  5 13:18:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 697
Original bug report by Wagro on Wed Jan 24 23:54:57 2001

Bug reported from /domains/city/advguild/adv--

xarlok said he killed a goose then, on arena channel:

[arena]: Undead Goose has entered the arena.


----------------------------------------------------------------------

Mixer wrote on Sat Jan 27 08:18:09 2001
Would hazard a guess that Xarlok was carrying a corpse of said goose
when he entered the arena, then the goose re-animated.

----------------------------------------------------------------------

Mixer wrote on Mon Feb  5 13:18:21 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 807
date: Mon Feb  5 18:25:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 807
Original bug report by Zifnab on Mon Feb  5 04:36:56 2001

Bug reported from /wiz/zifnab/workroom--

ldead seems to not be working, way too many people link dead, for way to long now (ldead is working) the call out to force them to save doesnt seem to be

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  5 18:25:27 2001
Changed if (objectp(body->query_link())) to if (interactive(...))

this will fix the above situation.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb  5 18:25:30 2001

Fixed



-----------------

poster: Pedron
subject: >closed bug: 697
date: Mon Feb  5 22:10:24 2001

On Mon Feb  5 13:18:21 2001 Mixer wrote post #1317:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 697
> Original bug report by Wagro on Wed Jan 24 23:54:57
2001
> 
> Bug reported from /domains/city/advguild/adv--
> 
> xarlok said he killed a goose then, on arena channel:
> 
> [arena]: Undead Goose has entered the arena.
> 
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Sat Jan 27 08:18:09 2001
> Would hazard a guess that Xarlok was carrying a corpse of said goose
> when he entered the arena, then the goose re-animated.
> 
> ----------------------------------------------------------------------
> 
> Mixer wrote on Mon Feb  5 13:18:21 2001
> 
> Closed
> 
> 
Can't get corpses now. :P
The thing walked into the arena on it's own.

-Pedron wonders if a ruo gen corporal could be 
brought there. :)

-----------------

poster: Nyx
subject: Fixed bug: 810
date: Mon Feb  5 22:53:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 810
Original bug report by Denim on Mon Feb  5 22:46:00 2001

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,10,1--

I can't use my clan channel (Moose) because of the moose emote, put the moose emote under moose2?


----------------------------------------------------------------------

Nyx wrote on Mon Feb  5 22:53:04 2001

Fixed



-----------------

poster: Nyx
subject: closed bug: 811
date: Tue Feb  6 02:50:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 811
Original bug report by Denim on Tue Feb  6 01:16:01 2001

Bug reported from /domains/castles/rooms/denim-3--

I still can't talk on my clan channel (Moose), even after the moose emote was removed, it gives me typo messages.


----------------------------------------------------------------------

Nyx wrote on Tue Feb  6 02:50:12 2001
Don't know if anything was done, but it works.

----------------------------------------------------------------------

Nyx wrote on Tue Feb  6 02:50:15 2001

Closed



-----------------

poster: Zifnab
subject: >closed bug: 811
date: Tue Feb  6 02:52:25 2001

On Tue Feb  6 02:50:15 2001 Nyx wrote post #1321:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 811
> Original bug report by Denim on Tue Feb  6 01:16:01
2001
> 
> Bug reported from /domains/castles/rooms/denim-3--
> 
> I still can't talk on my clan channel (Moose), even after the moose emote
was removed, it gives me typo messages.
> 
> 
> ----------------------------------------------------------------------
> 
> Nyx wrote on Tue Feb  6 02:50:12 2001
> Don't know if anything was done, but it works.
> 
> ----------------------------------------------------------------------
> 
> Nyx wrote on Tue Feb  6 02:50:15 2001
> 
> Closed
> 
> 
mud rebooted.

-----------------

poster: Sigwald
subject: closed bug: 778
date: Tue Feb  6 12:58:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 778
Original bug report by Kjara on Sat Feb  3 05:27:21 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/ccyrom0--

mobs got entry hits on each pet entering of the druid in my group


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 12:58:10 2001
Known bug, already reported.
Will see in future if I can fix this, not very likely though.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 12:58:10 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 779
date: Tue Feb  6 13:00:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 779
Original bug report by Trigon on Sat Feb  3 07:51:36 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r5--

tackle skill message says "effectively tackling him!" at the end no matter what gender to mob is
Trigon


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:00:40 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 776
date: Tue Feb  6 13:00:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 776
Original bug report by Skillz on Fri Feb  2 21:59:08 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale2--

HP:623/796 SP:873/1924>
You mutter the words 'Vi Enyaga Dostra'
You diffuse magic out of Cockroach and absorb the magic into your body.
Spell effectiveness: 112.79%
HP:591/796 SP:861/1924>

Is it a bug that spell doesn't suck sps or this monster is already out of sps?


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 12:57:22 2001
Fixed the cost, raised it quite some.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:00:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 782
date: Tue Feb  6 13:02:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 782
Original bug report by Erec on Sat Feb  3 11:09:41 2001

Bug reported from /domains/emerald/evilned/rooms/cave8--

Baby jabberwockies should ID to baby.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:02:10 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 784
date: Tue Feb  6 13:09:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 784
Original bug report by Dynomas on Sat Feb  3 20:58:05 2001

Bug reported from /domains/hyboria/uncle/monks/blr18--

report
report
You clap your hands and hurl a burning boulder at Priest! The boulder hits him hard, and liquid lava slowly spreads
all over him!
*Too long evaluation. Execution aborted.
You clap your hands and hurl a burning boulder at Priest! The boulder hits him hard, and liquid lava slowly spreads
all over him!
*Too long evaluation. Execution aborted.
report
cast magma boulder
report
report
report
report
report
report
wield flame blade
wield a wand
oops, well got this error fighting blue head priest during time of life event


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:09:25 2001
Reported for the Nth time, with N fast growing...
We still need to figure why we get eval out errors 
a lot, its not linked to a skill or spell.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:09:25 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 786
date: Tue Feb  6 13:09:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 786
Original bug report by Kelyr on Sat Feb  3 22:44:03 2001

Bug reported from /domains/emerald/evilned/rooms/fb--

You finish the chant.
You mutter the words 'Bruuume verrrte!'
cast green mist
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
You must supply a target for this spell.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:09:31 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 787
date: Tue Feb  6 13:09:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 787
Original bug report by Litho on Sat Feb  3 22:54:00 2001

Bug reported from /domains/dragon/swamp/rooms/swamp7--

get all from corpse
get all
dig grave
random
when i cast cure serious wonds i always get the massage *Too long evaluation. Execution aborted. this also happens with my create food somtimes
END


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:09:37 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 801
date: Tue Feb  6 13:11:07 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 801
Original bug report by Waz on Sun Feb  4 21:32:02 2001

Bug reported from /domains/city/streets/_9_8--

I lost my mental link to one of my pets, a wolf, just after i ordered him
to go hunting.  He never came back, and lost all my power crystals somewhere in
limbo.  Seems like a bug of some kind to me.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:11:07 2001
Nope you can lose link to your animal periodically, masteries
make this chance pretty low if they are trained decently.
The pet will just wander off.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:11:07 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 802
date: Tue Feb  6 13:11:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 802
Original bug report by Elendor on Sun Feb  4 23:28:54 2001

Bug reported from /domains/outside_city/north/beach_dock2--

Not a hundred percent this is a bug but i cast root travel
and keep getting this message

You cannot find a suitable path through the roots to so far a place.

now i have the mastery and spell and the description
says this spell reaches everywhere ?


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:11:46 2001
Masteries aint no fail.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:11:46 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 808
date: Tue Feb  6 13:16:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 808
Original bug report by Baer on Mon Feb  5 05:44:51 2001

Bug reported from /domains/outofwhack/evilned/hoppy/rooms/_room48--

After casting condition orbit in this room I got this:

You mutter the words 'Zwyq mkog'
You snap your fingers and summon a magenta cloud that fades into the room.
The cloud breaks up and parts of it go up, down and entrance.
The cloud flows back into the room and quickly reforms.
The magical cloud reports: 
            Down               Monica -    She is in excellent shape.
            Down              Hillary -    She is in excellent shape.
            Down      Big Hoppy Guard -     He is in excellent shape.
        Entrance                Hoppy -     It is in excellent shape.
        Entrance  Hoppy tunnel digger -     He is in excellent shape.
        Entrance  Hoppy tunnel digger -     He is in excellent shape.
    
The magical cloud disappears.

*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Mon Feb  5 15:24:28 2001
/domains/outofwhack/evilned/hoppy/monsters/hooker
failed to load correctly.

Tried to do an action with no environment.
06:49:03: [wizinfo]: /domains/outofwhack/evilned/hoppy/rooms/house failed to
clone /domains/outofwhack/evilned/hoppy/monsters/hooker: *Error in loading
object '/domains/outofwhack/evilned/hoppy/weapons/whip'


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:16:36 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 809
date: Tue Feb  6 13:17:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 809
Original bug report by Nyx on Mon Feb  5 08:56:38 2001

Bug reported from /domains/hyboria/uncle/monks/br2--

If you finger Lu, it says The ghost of Lu......
*whistle*
Nyx


----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:17:09 2001
Been fixed, we still gotta locate the problem that creates that though.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 13:17:09 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 815
date: Wed Feb  7 03:18:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 815
Original bug report by Snoop on Wed Feb  7 01:49:23 2001

Bug reported from /domains/city/advguild/plaque_room--

After killaaz went ld after a party he showed up as 0 in all parties. Then when i tried any party command i got the usual error bad argument 1 to _call_other() expectet array or object got 0 tracet written ... think it might have something to do with he getting force-quitted out after 30 mins maybe.



----------------------------------------------------------------------

Zifnab wrote on Wed Feb  7 03:18:55 2001
quit and reenter to get a new body if this concerns you, after boot
it will be fixed for all.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  7 03:18:55 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 818
date: Wed Feb  7 14:05:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 818
Original bug report by Talgore on Wed Feb  7 06:31:57 2001

Bug reported from /domains/dragon/el_tajin/rooms/pathx6y1--

this guy doesn't respond to Dios Del Trueno .. you have to do it in lower case

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  7 14:05:25 2001
ids are always in lowercase

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  7 14:05:28 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 820
date: Wed Feb  7 17:18:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 820
Original bug report by Jaguar on Wed Feb  7 12:48:08 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/room10--

this room needs to be marked as outside


----------------------------------------------------------------------

Krellen wrote on Wed Feb  7 17:18:33 2001
Been over this.  Until the weather daemon is more flexible, this area won't be outside.

----------------------------------------------------------------------

Krellen wrote on Wed Feb  7 17:18:33 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 821
date: Wed Feb  7 17:18:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 821
Original bug report by Jaguar on Wed Feb  7 12:53:44 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/room12--

This room needs to be flagged as outdoors


----------------------------------------------------------------------

Krellen wrote on Wed Feb  7 17:18:48 2001
See previous.

----------------------------------------------------------------------

Krellen wrote on Wed Feb  7 17:18:48 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 812
date: Thu Feb  8 11:23:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 812
Original bug report by Zyz on Tue Feb  6 21:05:11 2001

Bug reported from /domains/castles/rooms/zyz-2--

Not sure where else to put this. Ghazi's Rod of Magic is a caster item (specifically evoker). It is a 'rod', which is normally a 1-hand item. Description shows it as weighing 11 pounds (5 kilos). I am a vampire and a height of 6'8". Vampires are stronger than humans. It takes 3 shrink spells for me to wield this rod in one hand. Irl, I am not a vampire and not close to 6'8" tall, but I can swing around a 5-kilo object without a problem in one hand. Guess this is a 'this does not make sense' bug report. Perhaps the rod weapon class should be tuned down so that large casters can wield it in one hand. Or change the description to 'staff' or make it weigh 40 pounds or something.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 10:31:39 2001
Gee 40 pounds! That'd be a VERY heavy staff.
By the way swinging a 5kg item is very tiring after a while,
at least for regular people...
I'll have a look into it anyway.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 11:23:38 2001
Lowered weapon class slightly. Anyway it seems its a BIG rod.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 11:23:41 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 813
date: Thu Feb  8 11:27:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 813
Original bug report by Talgore on Wed Feb  7 00:36:19 2001

Bug reported from /domains/city/streets/_9_7--

Ok sorry I didn't do this from room but got this from Tektors water
use ignore pain
dragon Aquaria
Aquaria finishes the chant.
Aquaria claps her hands and really heals a lot of your wounds.
You feel fully healed.
Area is on blackavar :)


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 11:27:41 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 817
date: Thu Feb  8 13:48:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 817
Original bug report by Kazulanth on Wed Feb  7 04:30:26 2001

Bug reported from /domains/castles/rooms/kazulanth-4--

Your body glows with magical energy.
cast create navigation stone
You feel refreshed.
You begin to chant.
6662 
{chat}: Mirrim won't push her luck. 
You do not have enough magical energy to do that.
ss
HP:2188 (2188) SP:4190 (4190) EP:1515 (1515)
6662 
<>:  notes he is not an admin 
[inform]: Smee goes link dead.
cast create navigation stone
You interrupt your spell casting to start casting another spell.
You begin to chant.

It said I didn't have enough but I was still casting.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:48:55 2001
All right I've tried to do something about that one, see inform report.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:48:55 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 825
date: Thu Feb  8 13:54:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 825
Original bug report by Myrddin on Thu Feb  8 02:12:18 2001

Bug reported from /domains/outside_city/goblins/rooms/goblins6--

--------| New Round |--------
[ 6] A/D (  6%) You snap rat with your 3-headed snake whip.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
got this while trying out the whip to see if it had a special


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:54:55 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 827
date: Thu Feb  8 13:56:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 827
Original bug report by Baer on Thu Feb  8 11:22:23 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room21--


There is a bad message in prayer of the martyr spell.

All in the room see 'You gain mental strength..'



----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:56:38 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 625
date: Thu Feb  8 13:57:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 625
Original bug report by Modus on Tue Jan 16 12:41:27 2001

Bug reported from /domains/blackavar/church/rooms/pathx5y5--

(31 sps, I cast gain touch, costs 19 sps)
You begin to chant.
You do not have enough magical energy to do that.
(I ticked, I think irrelevant to the problem, get to 79 sps after ticking 48)
You interrupt your spell casting to start casting another spell.
You begin to chant.
(Then I succesfully cast gain touch)

So, somehow I cast gaian touch, recieved not enough magical energy message,
was still casting it.  I don't think any psychic would bother mess with
me, and no one else commented on it as if it was an echoall...so I'm
guessing this might be a bug?



----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:57:38 2001
Ok this is same bug I closed from Kazulanth. Hopefully the fix
I made will prevent it. Report if its still not fixed.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:57:38 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 682
date: Thu Feb  8 13:58:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 682
Original bug report by Bajumbo on Mon Jan 22 17:28:11 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh11--

look at seth
fourth line
Its face is look simimlar to a dog's but also has 
 should it be " Its face look similar to a dog's but also has"



----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 13:58:32 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 699
date: Thu Feb  8 14:01:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 699
Original bug report by Fox on Thu Jan 25 01:27:48 2001

Bug reported from /domains/guilds/witch/guild_hall--

As I reinc'd to this guild(Witch) yesterday 1/23 I had a total of 24% guild ranking on my Witch's Broom, now today I have 0%...Even though I have been in this guild before....I don't know what happened.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:01:20 2001
Ok this is a known problem, we still need to figure why in hell it happens.
It might have been linked to players being ld at reboot but it seems
to happen with other cases... Once we figure why we can fix it,
right now no real certainty about why it happens.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:01:20 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 707
date: Thu Feb  8 14:01:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 707
Original bug report by Lybydose on Thu Jan 25 23:30:43 2001

Bug reported from /domains/outside_city/farms/farm1/map/x5y31--

You interrupt your spell casting to start casting another spell.
You do not have enough magical energy to do that.
You mutter the words 'Evol Eht Leefuoy Nac!'
You feel the true power of a focused mind!
You point your broom menacingly at Goblin and cackle as a sharp beam of focused
    energy turns him into a writhing mass of pain!
Goblin loses focus as waves of pain go over him!
Goblin lets out an agonized scream as you turn his nerves into molten fire!


----------------------------------------------------------------------

Dram wrote on Fri Jan 26 17:52:27 2001
Even if it may be somewhat obvious, people, you have to start telling us whats wrong when you bug post something

----------------------------------------------------------------------

Sigwald wrote on Sat Jan 27 22:46:48 2001
My understanding of this bug is that you started to cast
a spell with a quite low cost then tried to cast one with 
a bigger cost for which you didnt have enough sps, and
first spell went through somehow ?
Is this the case ?
Couldn't reproduce that btw...

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:01:47 2001
Same problem as Kazulanth's post, lets hope my fix worked.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:01:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 721
date: Thu Feb  8 14:02:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 721
Original bug report by Lybydose on Sat Jan 27 04:40:06 2001

Bug reported from /domains/outside_city/farms/farm1/map/x3y13--

My "nerves of fire spell" costs 53 sps
I have 58 sps
You begin to chant.
few seconds later...
You do not have enough magical energy to do that.
then i cast no spells after that
You interrupt your spell casting to start casting another spell.
You begin to chant.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:02:51 2001
All right once more the same problem...

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:02:51 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 740
date: Thu Feb  8 14:05:09 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 740
Original bug report by Tranquil on Mon Jan 29 14:40:00 2001

Bug reported from /domains/castles/rooms/tranquil-16--

My summary that is shown when i quit has a minor bug.

----------------------------------------------------------------------

Tranquil wrote on Mon Jan 29 14:42:48 2001
Login time: 7m5s  Exp Earned: 0
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         0         |      2009      |
|     Criticals taken     |         0         |      2698      |
|     Stuns inflicted     |         0         |      1226      |
 0         |       461      |      
|     Dodges Performed    |         0         |      19327     |
|     # of times pk'ed    |         0         |        0       |
|    # of player kills    |         0         |        0       |
|         # deaths        |         0         |       29       |
|         # reincs        |         0         |        5       |
'--------------------------------------------------------------'


It seems to be returning 0 instead of a string for the 'stuns taken' line. after reentering and quitting again it didnt even return a 0. I've noticed it for a while, but never rerally had the time to report it those times.

- Tranquil


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:05:06 2001
Seems to work fine with me

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:05:09 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 755
date: Thu Feb  8 14:09:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 755
Original bug report by Seth on Wed Jan 31 17:21:55 2001

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/8,7,1--

nightmare of lucifer doesnt make the target agro ..
think it should


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:09:38 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 758
date: Thu Feb  8 14:10:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 758
Original bug report by Gyntry on Wed Jan 31 20:02:46 2001

Bug reported from /domains/blackavar/shedge/dryad/tree1--

There needs to be an entrance notification in this room when someone climbs the tree from below.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:10:14 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 764
date: Thu Feb  8 14:11:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 764
Original bug report by Rizzly on Thu Feb  1 03:15:09 2001

Bug reported from /domains/city/advguild/plaque_room--

The link to the Navigator guild on the web site does not work.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:11:14 2001
We have another report about that bug. Closing that one.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:11:14 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 768
date: Thu Feb  8 14:31:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 768
Original bug report by Miramoto on Thu Feb  1 16:04:08 2001

Bug reported from /domains/emerald/execution/emerald_island/kobolds/path_14--

Somethings going strange with combat, and its happened a few times already ( counted 5 since I noticed it first). Basicly I started a fight with a female kobold and every time a mob walked in or out (kobold child/sentry etc) she would make a comment I usualy connect to entry to an aggresive mob ( eg Female kobold says 'Are there are no worthy opponents in this land? You are surely not one, Miramoto.') and promply gets a round of free hits. Iv tryed this out on a couple of mobs and it also seems to apply.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:31:42 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 770
date: Thu Feb  8 14:33:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 770
Original bug report by Oz on Thu Feb  1 17:51:02 2001

Bug reported from /domains/outside_city/beanstalk/rooms/guard--

Guard screams as his nightmare returns to he!
that is after casting recurring nightmare at the guard.
should be returns to him, to haunt him, or something like that.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:33:58 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 771
date: Thu Feb  8 14:34:13 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 771
Original bug report by Dagger on Thu Feb  1 18:39:38 2001

Bug reported from /domains/outside_city/farms/farm1/map/x11y36--

q
p' wait a sec... hafta report a bug...
bug
when i went into a room where Dreadshoot and Galdon were fighting a goblin... the goblin 
considered my familiars as re-entering and gave re-entry messages, and free hits against dreadshoot

here's what happened:
>Fields exits
A Goblin stealing corn (wounded) `Galdon the Mindflayer  
Dreadshoot the Mindflayer familiar Snotling`Zodiac enters.
Goblin exclaims 'Dreadshoot get ready, you are going back to hell!'
99030390 enters the room.
Goblin notices the scars he inflicted on Dreadshoot and readies for battle.
99030390f enters the room.
Goblin recognizes Dreadshoot and attacks!
96020572b enters the room.
714/714 970/970 308/308 399884/136% 42969/1010000 3071 
`>Dreadshoot flees in terror, north!
Dreadshoot runs away!
Dreadshoot leaves north.

i did this twice to confirm it...


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:34:13 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 783
date: Thu Feb  8 14:41:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 783
Original bug report by Wagro on Sat Feb  3 19:56:49 2001

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/12,10,1--

i was casting prayer to loke at lu:
You are ready to perform your skill.
You start a ceremony to praise Loke and chant his name. Loke hear your call and grants you his blessing.
Lu prays to Loke and receives his blessing again.
2 thigs: 1) should be loke hears your call, and it shouldnt say lu prayed, i did


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:41:21 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 799
date: Thu Feb  8 14:43:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 799
Original bug report by Fox on Sun Feb  4 18:37:32 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm52--

The Aboriginal's in the Pouch on OddWorld do not id to 'man'


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:43:06 2001

Fixed



-----------------

poster: Tranquil
subject: >Fixed bug: 799
date: Thu Feb  8 14:46:38 2001

On Thu Feb  8 14:43:06 2001 Sigwald wrote post #1356:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 799
> Original bug report by Fox on Sun Feb  4 18:37:32
2001
> 
> Bug reported from /domains/outofwhack/uncle/aussie/rm52--
> 
> The Aboriginal's in the Pouch on OddWorld do not id to 'man'
> 
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Thu Feb  8 14:43:06 2001
> 
> Fixed
> 
> 
They also dont id to 'abbo' although that might be intended...

-----------------

poster: Sigwald
subject: closed bug: 828
date: Thu Feb  8 15:16:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 828
Original bug report by Chemosh on Thu Feb  8 14:59:01 2001

Bug reported from /domains/castles/rooms/chemosh-2--

ok here is what i typed:

Hp:551/1107 Ep:439/963 Sp:390/899 Rms:3303 Exp:1221957 ->: Tigran nods nog nog nog nog.
label flask drink of inspiration
You focus your mind on the flask and label it to prepare it for the skill drink_of_inspiration.
Hp:551/1107 Ep:439/963 Sp:390/899 Rms:3303 Exp:1221957 ->use drink of inspiration at flask
Hp:551/1107 Ep:439/963 Sp:390/899 Rms:3303 Exp:1221957 ->[inform]: Baer has left Red Dragon.
Tick: HP: 622/1107 (+71) SP: 434/899 (+44) EP: 517/963 (+78)
la flask
This special flask is used by bartenders to store the special drinks they can brew. It is magically enhanced so that the drink keeps its
properties for a long time. It has been labeled with drink of inspiration.
Hp:622/1107 Ep:517/963 Sp:434/899 Rms:3303 Exp:1221957 ->You need to label your flask with a spell name.
[inform]: Nax has annoyed Tigran.  He has been shown how worthwhile he is.
Tigran : like that

i labelled my bard flask with dirnk of inspiration and the label is on the flask
when i use the skill on the flask it says i need to label the flask...

either i dont understand the guild stuff (probably) or there might be a problem.. i have tried quit entering etc

tom


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 15:16:21 2001
You might want to read carefully the messages :P
->You need to label your flask with a spell name.

Help spell drink of inspiration --> There is no such spell.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 15:16:21 2001

Closed



-----------------

poster: Mixer
subject: >>Fixed bug: 799
date: Thu Feb  8 16:18:48 2001

On Thu Feb  8 14:46:38 2001 Tranquil wrote post #1357:
> On Thu Feb  8 14:43:06 2001 Sigwald wrote post #1356:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 799
> > Original bug report by Fox on Sun Feb  4 18:37:32
> 2001
> > 
> > Bug reported from /domains/outofwhack/uncle/aussie/rm52--
> > 
> > The Aboriginal's in the Pouch on OddWorld do not id to 'man'
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Sigwald wrote on Thu Feb  8 14:43:06 2001
> > 
> > Fixed
> > 
> > 
> They also dont id to 'abbo' although that might be intended...
How about 'boong'?

Only joking!

Oh you could also put 'petrol sniffer' but thats probably going
a bit far :)

-----------------

poster: Zifnab
subject: closed bug: 819
date: Thu Feb  8 17:41:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 819
Original bug report by Einar on Wed Feb  7 07:24:05 2001

Bug reported from /domains/city/streets/_9_7--

6     NAME: wang            EXP/MIN: 46         RATING: Fairy (166)
   MEMBERS: Trigon and 0
i don't know how a "0" can end up as a party member


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  7 14:05:13 2001
see the bug report for snoop that i fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb  8 17:41:44 2001

Closed



-----------------

poster: Tranquil
subject: >>>Fixed bug: 799
date: Thu Feb  8 17:55:46 2001

On Thu Feb  8 16:18:48 2001 Mixer wrote post #1359:
> On Thu Feb  8 14:46:38 2001 Tranquil wrote post #1357:
> > On Thu Feb  8 14:43:06 2001 Sigwald wrote post #1356:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > Report Number: 799
> > > Original bug report by Fox on Sun Feb  4 18:37:32
> > 2001
> > > 
> > > Bug reported from /domains/outofwhack/uncle/aussie/rm52--
> > > 
> > > The Aboriginal's in the Pouch on OddWorld do not id to 'man'
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > Sigwald wrote on Thu Feb  8 14:43:06 2001
> > > 
> > > Fixed
> > > 
> > > 
> > They also dont id to 'abbo' although that might be intended...
> How about 'boong'?
> 
> Only joking!
> 
> Oh you could also put 'petrol sniffer' but thats probably going
> a bit far :)
Yea. 'coon' could also be a valid id but we dont want to get into
that again or we might have to rename all dairy products
eventually...

-----------------

poster: Sigwald
subject: closed bug: 830
date: Thu Feb  8 19:03:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 830
Original bug report by Wagro on Thu Feb  8 17:56:33 2001

Bug reported from /domains/outside_city/kobold/lakes_1--

theres a west exit but says the lake is too deep to go there


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 19:03:49 2001
Thats the way the area was coded.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 19:03:58 2001

Closed



-----------------

poster: Mixer
subject: closed bug: 822
date: Fri Feb  9 03:16:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 822
Original bug report by Dagger on Wed Feb  7 17:32:52 2001

Bug reported from /domains/outside_city/farms/farm1/map/x5y7--


i typed countries and saw this:

in countries: fwhois: unknown host: whois.ripe.net
 (6):Rossano, Zodiac, Jaguar, Dojjan, Talgore and Nagash


----------------------------------------------------------------------

Mixer wrote on Fri Feb  9 03:16:42 2001
Meant the host we use to look up countries was out of service.  nt a mud problem.

----------------------------------------------------------------------

Mixer wrote on Fri Feb  9 03:16:49 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 832
date: Fri Feb  9 10:50:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 832
Original bug report by Wagro on Fri Feb  9 03:10:50 2001

Bug reported from /domains/hyboria/kurisk/zamora/r15--

nw exit: Construction blocks your path.
think MISSED TICK!


----------------------------------------------------------------------

Sigwald wrote on Fri Feb  9 10:50:32 2001

Fixed



-----------------

poster: Mixer
subject: >Typo report
date: Fri Feb  9 15:09:16 2001

(Originally in wiz.typo)
On Wed Feb  7 05:16:24 2001 Wildchild wrote post #725:
> Typo reported from /domains/dragon/cave/rooms/beast--
> 
> room desc:
> You immediately notice the smell of animals upon entering this room. Looking
> around you notice several large wolves getting up from what must have been a
> nice nap. A nice nap before you interrupted.
> 
> the last sentence and a half needs fixing, could just go "must have been a
nice nap before you interrupted."
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Fri Feb  9 15:09:59 2001

(Originally in wiz.typo)
On Wed Feb  7 08:21:48 2001 Guinni wrote post #726:
> Typo reported from /domains/blackavar/goblin/cavern1--
> 
> dripping sound can be heard in the back ground.
> back ground should be background
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Fri Feb  9 15:11:43 2001

(Originally in wiz.typo)
On Thu Feb  8 01:21:37 2001 Smee wrote post #733:
> Typo reported from /domains/dragon/talgore/dragons/bronze/rooms/room41--
> 
> You have decended... in the room desc, should be descended
> 
Fixed

-----------------

poster: Zifnab
subject: Fixed bug: 837
date: Sat Feb 10 02:32:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 837
Original bug report by Lasher on Fri Feb  9 22:44:48 2001

Bug reported from /domains/mists/ferry/mist_ferry--

Went ld earlier on, was ld long enough to have been
'quit' and reconnected into the link dead room. Tigran
said to bug report as I should have been moved out of there.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 02:32:44 2001
fixed.  Have to get a new body for this to take affect, 
so most likely next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 02:32:59 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 839
date: Sat Feb 10 04:47:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 839
Original bug report by Wagro on Sat Feb 10 04:29:20 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm79--

when the target dies from another player before death goes off, you get :
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:47:12 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 660
date: Sat Feb 10 04:49:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 660
Original bug report by Malifix on Sat Jan 20 00:04:07 2001

Bug reported from /domains/dragon/samael/second_pale/rooms/spale5n--

I'm on the second reef in the blue portal pale.  No matter where i enter the water i return to the same spot on the second reef.  I cant get to any other reefs and i cant return to the first one.  Is this a bug or am i doing something wrong?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:49:23 2001
just fixed this.  i didnt notice the last time i fixed it
that there were _2_ moves.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:49:23 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 668
date: Sat Feb 10 04:50:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 668
Original bug report by Nop on Sat Jan 20 08:12:42 2001

Bug reported from /domains/hyboria/uncle/monks/wr3--

Congratulations on finally updating RDMP!  But now 'party watch Lu hp'
doesn't work.  "You are not using client portal."  Could we fix this?  I'm
kinda addicted to party watch...Thanks!


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:50:05 2001
dont consider this a bug, RDMP is not fully iplemented, 
although it will be soon (no timeline yet, just know I am going
to do it)

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:50:08 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 694
date: Sat Feb 10 04:52:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 694
Original bug report by Erec on Wed Jan 24 19:23:31 2001

Bug reported from /domains/dragon/elements/void/void-1--

To drop a single coin, I have to say "drop 1 coins". "Drop a coin" or "drop 1 coin" should work.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:52:02 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 695
date: Sat Feb 10 04:54:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 695
Original bug report by Talgore on Wed Jan 24 20:53:38 2001

Bug reported from /domains/castles/rooms/talgore-2--

Xanathar no longer seems to wander round the city as he used to
now this could be the bug or if his movement was stoped intentionaly
it seems a little silly for the Red Dragon City Guards to
keep shouthing his location in the city all the time :)


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:54:21 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 716
date: Sat Feb 10 04:54:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 716
Original bug report by Paraqlitos on Fri Jan 26 17:58:46 2001

Bug reported from /domains/city/advguild/adv--

Hi,
I logged in at about 9:55 am MST having had no problems earlier.
After putting my char name and pw in, the mud errored:
Please enter a name or choice from the above menu.
> paraqlitos
Password: *call_other() couldn't find object
Trace written to /log/runtime
l
Link-Dead Room [exits: adv]
You shouldn't be reading this, because this room is reserved for the 
storage of link-dead players.  Hopefully, there won't be too many players 
here because our link rocks too damn hard, but as a precaution,
we are coding this room.

Thanks,
paraqlitos


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 18:21:46 2001
woudl appear the room you went link dead in doesnt exist 
anymore, or got dested.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:54:46 2001
cant do much about this at this time, dont know where you went link
dead at.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:54:46 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 718
date: Sat Feb 10 04:55:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 718
Original bug report by Trunks on Fri Jan 26 21:30:27 2001

Bug reported from /domains/city/advguild/adv--

Was standing in Adventure guild and this happened:
As Caradoc struggleses free of the web, Orgal quickly climbs a strand of webbing in to a tree and dissapears quickly from sight.


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:02:39 2001
More details please, were these two people in the room or not,
etc ...

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:55:06 2001
no response closing.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:55:06 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 725
date: Sat Feb 10 04:56:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 725
Original bug report by Killaaz on Sat Jan 27 14:21:57 2001

Bug reported from /domains/mists/plants/rooms/swamp4--

Deep, Dark Swamp [exits:  [35mnorth and east 0m
 You are now in the depest of the swamp. It seems like nothing can penetrate the gloom here, and you hear very faint strange
noises eminating once in awhile. A light rattle here, a rasping there. Anthing could appear from a concealed hiding place at
any time...
The moldman patrol leader 
A faithful thorny is here, guarding its masters 
A pale green thorny is here, guarding its masters 
A growling thorny is here, guarding its masters 
A faithful thorny is here, guarding its masters 
A prickly thorny is here, guarding its masters 
A dirty moldman is patrolling the swamps here 
A dirty moldman is patrolling the swamps here 
A moldy moldman is patrolling the swamps here 
A dirty moldman is patrolling the swamps here 
A short moldman is patrolling the swamps here 
A dark grey moldman is patrolling the swamps here 
A dark grey moldman is patrolling the swamps here 

This seems kinda wrong but mebbe its the way zif what it..im reporting it anyway.
//Killaaz


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 27 14:39:22 2001
have to look at it, not sure if they wander and got stuck ro what.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 04:56:31 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 730
date: Sat Feb 10 05:03:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 730
Original bug report by Einar on Sat Jan 27 22:40:32 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room39--

On the reddragon.clansoft.com website, every time i try to acces navigator it shows:
502 Bad Gateway
*Bad argument 1 to capitalize() Expected: string Got: 0.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:03:14 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 737
date: Sat Feb 10 05:08:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 737
Original bug report by Jaguar on Sun Jan 28 22:29:23 2001

Bug reported from /domains/city/streets/_17_11--

u should remove the lost & found shop from the map now its not needed


----------------------------------------------------------------------

Tigran wrote on Mon Jan 29 04:50:08 2001
Where else will we look for those mismatched socks?

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:08:02 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 747
date: Sat Feb 10 05:10:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 747
Original bug report by Lybydose on Tue Jan 30 23:59:52 2001

Bug reported from /domains/city/streets/_9_7--

It won't let me "give a lodestone to sootika" or "2nd lodestone" or "a lodestone" or anything....it just types the message and nothing ever happens, not even a message.  I can do anything else with the lodestones except "give" however


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:10:44 2001
I cannot duplicate this, please grab a wiz if it happens again

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:10:44 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 751
date: Sat Feb 10 05:19:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 751
Original bug report by Pedron on Wed Jan 31 10:44:45 2001

Bug reported from /domains/city/tunnels/rooms/tunnel29--

the spacing on read marker here is wird and the line from 
the ! to the emerald isle cipher is not drawn
also a $ instead of a & in blackavar(typo)

-pedron


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:19:35 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 772
date: Sat Feb 10 05:20:38 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 772
Original bug report by Elendor on Thu Feb  1 19:45:26 2001

Bug reported from /domains/hyboria/uncle/monks/wr8--

It appears that these white monks are immune to my spell
btw it usually take 2 spells to kill 2 monks with the area.
You mutter the words 'foz eurf'
You drain some energy from the staff to increase the power of the storm!
You magically raise soil particles and make them whirl at a terrible speed,
    unleashing a dreadful soil storm all around you!
You hit Monk and Monk with your soil storm.
Monk twirls his Bo stick in front of you.
You direct your familiar to attack Monk.
--------| New Round |--------
--------| New Round |--------
Monk lands a hard punch to your chin!
report
Monk and Monk hit Elendor 8 times.
Elendor, Cattie-brie and Battlehammer hit Monk 6 times.
--------| New Round |--------
Monk twirls his Bo stick in front of you.
Battlehammer's claws bites into Monk's flesh, drawing blood!
Monk and Monk hit Elendor 0 times.
Elendor hits Monk 0 times.
Cattie-brie and Battlehammer hit Monk 6 times.
--------| New Round |--------
You mutter the words 'foz eurf'
You feel the true power of a focused mind!
You drain some energy from the staff to increase the power of the storm!
You magically raise soil particles and make them whirl at a terrible speed,
    unleashing a dreadful soil storm all around you!
Monk is blinded by the dust particles!
You hit Monk and Monk with your soil storm.
Monk mutters the words 'kralitz vorgin!'
Monk points at you, but nothing happens.
--------| New Round |--------
Monk flips his wrist and effectively disarms you!
Battlehammer's claws bites into Monk's flesh, drawing blood!
--------| New Round |--------
--------| New Round |--------
Elendor hits Monk 0 times.
Monk and Monk hit Elendor 12 times.
Cattie-brie and Battlehammer hit Monk 12 times.
You mutter the words 'foz eurf'
You feel the true power of a focused mind!
You drain some energy from the staff to increase the power of the storm!
You magically raise soil particles and make them whirl at a terrible speed,
    unleashing a dreadful soil storm all around you!
You hit Monk and Monk with your soil storm.
Monk flips his wrist and effectively disarms you!
mumble TICK SOON
think  Tick 


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:20:38 2001
what makes you think that? I am sorry, but please explain
a bit.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:20:38 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 774
date: Sat Feb 10 05:21:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 774
Original bug report by Selidan on Fri Feb  2 08:01:19 2001

Bug reported from /domains/misc/void--

All my eq is gone and I am in the void.


----------------------------------------------------------------------

Khosan wrote on Fri Feb  2 23:13:08 2001
Do you remember your location before the void? (when you last quit)

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:21:08 2001
think this was due to the time i screwed up saving.
hasnt happened since.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:21:08 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 777
date: Sat Feb 10 05:21:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 777
Original bug report by Tomten on Fri Feb  2 22:20:31 2001

Bug reported from /domains/guilds/bannerman/hearth--

I cant see some of my songs in gleeman when i type skills



----------------------------------------------------------------------

Sigwald wrote on Tue Feb  6 12:57:34 2001
Like which ?

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:21:20 2001
no response closing.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:21:23 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 805
date: Sat Feb 10 05:25:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 805
Original bug report by Talgore on Mon Feb  5 01:32:04 2001

Bug reported from /domains/dragon/elements/fire/castle27--

Got the usuall
Too long eval bug on sprites entering from vul
use ignore pain
That reall is spammy tend to get 2-3pages on them tracking into the
room any chance of droping it a bit?


----------------------------------------------------------------------

Sigwald wrote on Thu Feb  8 14:46:05 2001
Well, not sure what you are referring to, but I'm hoping that the
fix I made to the hunt spam will reduce that problem.
If not, describe more precisely what the problem is :P

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:25:03 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 804
date: Sat Feb 10 05:25:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 804
Original bug report by Adjudicator on Mon Feb  5 00:47:20 2001

Bug reported from /domains/city/buildings/bank--

Gyntry and I started a clan, when I joined it gave me:
*Bad argument 1 to call_other()
 Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tigran wrote on Sat Feb 10 05:25:51 2001
This will go away with the new clan stuff being implemented.  I've not seen it efore or since.

T

----------------------------------------------------------------------

Tigran wrote on Sat Feb 10 05:25:54 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 824
date: Sat Feb 10 05:29:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 824
Original bug report by Temma on Thu Feb  8 02:08:27 2001

Bug reported from /domains/blackavar/brook/rooms/froom18--

wear all
[ Magical Set of Yens! ]:Your Magical Set of Yens! blocks you wearing that on your left hand.
You wear Magical Set of Yens!.
I was already wearing them on my left hand.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 10 05:29:24 2001

Fixed



-----------------

poster: Mikul
subject: >closed bug: 772
date: Sat Feb 10 17:17:57 2001

On Sat Feb 10 05:20:38 2001 Zifnab wrote post #1381:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 772
> Original bug report by Elendor on Thu Feb  1 19:45:26
2001
> 
> Bug reported from /domains/hyboria/uncle/monks/wr8--
> 
> It appears that these white monks are immune to my spell
> btw it usually take 2 spells to kill 2 monks with the area.
> You mutter the words 'foz eurf'
> You drain some energy from the staff to increase the power of the storm!
> You magically raise soil particles and make them whirl at a terrible speed,
>     unleashing a dreadful soil storm all around you!
> You hit Monk and Monk with your soil storm.
> Monk twirls his Bo stick in front of you.
> You direct your familiar to attack Monk.
> --------| New Round |--------
> --------| New Round |--------
> Monk lands a hard punch to your chin!
> report
> Monk and Monk hit Elendor 8 times.
> Elendor, Cattie-brie and Battlehammer hit Monk 6 times.
> --------| New Round |--------
> Monk twirls his Bo stick in front of you.
> Battlehammer's claws bites into Monk's flesh, drawing blood!
> Monk and Monk hit Elendor 0 times.
> Elendor hits Monk 0 times.
> Cattie-brie and Battlehammer hit Monk 6 times.
> --------| New Round |--------
> You mutter the words 'foz eurf'
> You feel the true power of a focused mind!
> You drain some energy from the staff to increase the power of the storm!
> You magically raise soil particles and make them whirl at a terrible speed,
>     unleashing a dreadful soil storm all around you!
> Monk is blinded by the dust particles!
> You hit Monk and Monk with your soil storm.
> Monk mutters the words 'kralitz vorgin!'
> Monk points at you, but nothing happens.
> --------| New Round |--------
> Monk flips his wrist and effectively disarms you!
> Battlehammer's claws bites into Monk's flesh, drawing blood!
> --------| New Round |--------
> --------| New Round |--------
> Elendor hits Monk 0 times.
> Monk and Monk hit Elendor 12 times.
> Cattie-brie and Battlehammer hit Monk 12 times.
> You mutter the words 'foz eurf'
> You feel the true power of a focused mind!
> You drain some energy from the staff to increase the power of the storm!
> You magically raise soil particles and make them whirl at a terrible speed,
>     unleashing a dreadful soil storm all around you!
> You hit Monk and Monk with your soil storm.
> Monk flips his wrist and effectively disarms you!
> mumble TICK SOON
> think  Tick 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Feb 10 05:20:38 2001
> what makes you think that? I am sorry, but please explain
> a bit.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sat Feb 10 05:20:38 2001
> 
> Closed
> 
> 
I saw this rl, from his screen, the 2 monks are 3 spells hitting
them where still on perfect health, and taken no damage. It just
appeared that they had totally invulable to what ever damage type
was called by soil storm. And for 6k monsters, its just a little odd.

Mikul

-----------------

poster: Zifnab
subject: closed bug: 843
date: Sun Feb 11 13:28:13 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 843
Original bug report by Famine on Sun Feb 11 11:02:03 2001

Bug reported from /domains/castles/rooms/mikkiz-16--

uhh, noticed that my safe is bugging, i can't get anything out from it.. :/
when i try to get all from the safe, it just says that There is nothing here that works with that verb.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 11 13:28:13 2001
need more info, i just opened the safe, took everythign out, 
cloned it with no problem.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 11 13:28:13 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 842
date: Sun Feb 11 16:41:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 842
Original bug report by Tahnval on Sun Feb 11 01:50:10 2001

Bug reported from /domains/misc/link_dead--

I started in the linkdeath room, after having quit last night (can
't remember where from).  I saw a post in the inform ng that the problem had been fixed.  Perhaps it hasn't?


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 11 02:52:02 2001
did you quit before or after teh reboot?

----------------------------------------------------------------------

Tigran wrote on Sun Feb 11 16:41:57 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 844
date: Sun Feb 11 16:42:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 844
Original bug report by Zaedrax on Sun Feb 11 16:37:10 2001

Bug reported from /domains/misc/link_dead--

I'm in Link-Dead Room [exits: adv]
With lots of people.
=p
So I don't show up on the who list either..


----------------------------------------------------------------------

Tigran wrote on Sun Feb 11 16:42:24 2001
Known, reported previously, fixed

----------------------------------------------------------------------

Tigran wrote on Sun Feb 11 16:42:24 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 835
date: Mon Feb 12 11:09:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 835
Original bug report by Smee on Fri Feb  9 20:34:43 2001

Bug reported from /domains/city/streets/_9_7--

If I tell my bear familiar to go fishing, and then I embark on a ferry before he comes back, he doesn't rejoin me at the other side, he's gone forever. And since I didn't spend exp on the summon familiar skill, that means I'm stuck with no bear until he leaves, because I can't summon a second one until he does.

It sucks.
Smee


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 12 11:09:17 2001
Train summon familiar then, or dont do that sequence of actions.
I4m not going to hack fixes for every weird situation that
can happen. You got a skill for the problem, should be enough.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 12 11:09:17 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 845
date: Mon Feb 12 11:14:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 845
Original bug report by Zaedrax on Sun Feb 11 16:39:51 2001

Bug reported from /domains/misc/link_dead--

Also, while in link dead room, I tried to 'wear all'
which resulted in 'Magical Set of Yens!: These won't fit you! You're just too big!'
and the wearing of MY stuff. I don't own the magical set of yens.. =P


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 12 11:14:44 2001
Hmm added a check so that this_body is environment of set of yens
in the direct_wear_obj, hopefully that will fix things properly.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 12 11:14:44 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 840
date: Mon Feb 12 15:09:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 840
Original bug report by Zifnab on Sat Feb 10 05:15:54 2001

Bug reported from /domains/city/tunnels/rooms/tunnel29--

fix to death broke it, set_hp_.... in /arch/obj/spells/new_spell doesnt like 0 cost

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 12 11:11:30 2001
Err how did it break it exactly ? I'm a bit confused with the 
two reports. Sort of thought that if (!target) return 1;
fixed it... Whats the problem now ?

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 12 15:09:16 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 857
date: Tue Feb 13 09:50:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 857
Original bug report by Smee on Tue Feb 13 01:14:45 2001

Bug reported from /domains/blackavar/southernw/baladorg/rooms/epath2--

Okay, another familiar thing.
I was running out of the room to the s to heal, and puddles killed the monster before he followed me, and I didn't get any exp.

Smee


----------------------------------------------------------------------

Smee wrote on Tue Feb 13 01:47:03 2001
It just happened again.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 13 09:50:44 2001
Don't run if the monster is low :P Or suffer the effects.
You will not get exp if you are not in same room with the
familiar when he gets a kill.
That will not change.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 13 09:50:44 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 863
date: Wed Feb 14 21:36:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 863
Original bug report by Skillz on Wed Feb 14 20:25:34 2001

Bug reported from /wiz/sigwald/tester/animist--

Don't know how to avoid it, so i think it's a bug:
There's exit to temporary guild 'glee' here, but when i type 'glee' it shows the emote of the same name.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 14 21:36:07 2001
'go glee'

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 14 21:36:10 2001

Closed



-----------------

poster: Erec
subject: >closed bug: 863
date: Wed Feb 14 21:41:26 2001

This isn't the first time this bug has been reported.  It would 
probably be easier to just change the exit name to "gleeman" instead
of "glee" than to keep closing reports about it.
		-Erec

-----------------

poster: Zifnab
subject: Fixed bug: 893
date: Mon Feb 19 02:25:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 893
Original bug report by Zifnab on Mon Feb 19 02:25:13 2001

Bug reported from /wiz/zifnab/workroom--

test, christ who made there be a minimum limit for a bug report

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 02:25:22 2001

Fixed



-----------------

poster: Zifjr
subject: >Fixed bug: 893
date: Mon Feb 19 02:26:01 2001

On Mon Feb 19 02:25:22 2001 Zifnab wrote post #1423:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 893
> Original bug report by Zifnab on Mon Feb 19 02:25:13
2001
> 
> Bug reported from /wiz/zifnab/workroom--
> 
> test, christ who made there be a minimum limit for a bug report
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Feb 19 02:25:22 2001
> 
> Fixed
> 
> 
test

-----------------

poster: Sigwald
subject: closed bug: 872
date: Mon Feb 19 12:30:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 872
Original bug report by Kaos on Fri Feb 16 19:32:00 2001

Bug reported from /domains/castles/rooms/kaos-12--

Holy jug (summon holy bottle) becomes a "Nondescript thing" after
quitting and entering.


----------------------------------------------------------------------

Kaos wrote on Sat Feb 17 00:43:31 2001
it also says "you already have such a thing" when i try to summon a new bottle,
and "you don't have a holy bottle" if i try to fill it..

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:29:58 2001
Linked to making no save items save on bodies.
Closing this for now till I can talk with zifnab.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:30:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 871
date: Mon Feb 19 12:30:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 871
Original bug report by Austin on Fri Feb 16 15:14:47 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room1--

If i cast a protect and the target already has the maximum number of abjurations of that category the spell doesn't acomplish what it is supposed to yet it still takes the sps away. Not sure if its planned or not, just doesn't seem right.


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:30:44 2001
Planned like that. You do cast the spell, but it doesnt take
effect because target has protections as strong as can be.
But the spellcasting is completed and the energy spent.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:30:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 874
date: Mon Feb 19 12:30:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 874
Original bug report by Lokie on Fri Feb 16 23:59:34 2001

Bug reported from /wiz/lokie/home--

drow race leader eq wants to keep adding a scabbard everytime the leader logs in... nfc on how to fix it but had jaguar renic to remove item in hopes it was a glitch. guess we'll see in time =)

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:30:59 2001
Linked to nosave business again.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:30:59 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 875
date: Mon Feb 19 12:31:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 875
Original bug report by Bigglesworth on Sat Feb 17 00:49:58 2001

Bug reported from /domains/city/advguild/adv--

re-entered and have this
in my inventory which should be an air shield and an ice pick.
[+-+ Weapons +-+]
(1)  Nondescript thing (wielded)
(1)  Piercing (wielded)


should say when i quit with those on and came back that's what i had.. makes more sense i think.
-biggs


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:31:08 2001
Same

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:31:11 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 877
date: Mon Feb 19 12:31:26 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 877
Original bug report by Psyko on Sat Feb 17 04:11:06 2001

Bug reported from /domains/castles/rooms/psyko-2--

Im not entirely sure how it happened, but I now have 2 Selene's magical scales in my inventory
The problem might have come about when my mist form dropped, but again, Im not sure
I will be back later on...until then I will idle incase you need to make changes to my char
Thanks,
Psyko


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:31:26 2001
See previous posts.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:31:26 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 878
date: Mon Feb 19 12:32:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 878
Original bug report by Einar on Sat Feb 17 07:19:37 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/lhroom16--

I was in a party, running around the lizardman area on sw misty isle.
We switched to Shadows area, and after a while we disbanded
Erec (the party leader) went back to the lizardmen, while I stayed in shadows
Then, the following showed up:
Lizardman Scout, Lizardman Scout, Lizardman Leader and Dark shadow guard hit Erec 5 times.
I dont know how that could happen, since we were in different areas (along with 2 mobs from completely different areas hitting at the same time)


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:32:02 2001
Known bug, kinda difficult to fix with current combat code
unfortunately.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:32:02 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 885
date: Mon Feb 19 12:33:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 885
Original bug report by Elendor on Sat Feb 17 17:41:09 2001

Bug reported from /domains/hyboria/uncle/monks/rr8--

made potions of the cleric but after goin ld and coming back they
say this

You drink a magical potion.
You feel your wisdom and faith boosted by the potion!
Your brain slows down.
You feel less witty.
Your brain pulses.
You feel witty.
Your potion generated trance leaves you.


the wrong way around, and last like one sec. 


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:33:08 2001
Same prob, linked to nosave items saving in bodies.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:33:11 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 886
date: Mon Feb 19 12:34:35 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 886
Original bug report by Kaos on Sat Feb 17 18:39:23 2001

Bug reported from /domains/city/advguild/plaque_room--

this is not a bug, btw..

avatar regeneration is now classified as "minor" in protection category.. this is bad,
cause death ritual also is a "minor" protection.. thus, you can't use avatar regen
and death ritual in eq parties, since you usually have a lesser party shield
don't know if this was intentional or not, just letting you know.


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:34:32 2001
I'll think about it but don't get your hopes high.
There is a limit on number of lessers you can stack
for a reason, to avoid being able to stack too 
many boosts and that seems to me like eaxctly
the case here.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:34:35 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 890
date: Mon Feb 19 12:50:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 890
Original bug report by Pedron on Sun Feb 18 17:59:43 2001

Bug reported from /domains/city/shops/armour_shop--

Oh yeah, I got into the giant king's treasure room on 
an unknown lodestone, but it's my understanding that's not 
a bug since kazulanth bug reported getting there on a random lodestone and you all 
said odds were so scarce it didnt matter. :)  covering 
my tracks since someone whined I shouldn't be allowed to have this 
stuff.

pedron spent 3megs on lodestones and sold the harp for 750k, it's all payed for. :P


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:50:46 2001
I won't comment. I find the concept of random lodestones plain
wrong but I seem to be one of the only two wizzes that do.
Therefore this is not considered as a bug.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 12:50:50 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 892
date: Mon Feb 19 13:09:53 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 892
Original bug report by Baer on Mon Feb 19 02:04:57 2001

Bug reported from /domains/city/buildings/bank--

I get this problem occasionally where I start to cast a spell, and find I was unknowingly already casting one. Circumstances are always like this.

> create navigation stone: #####
You are drained by Wagro's mana drain spell.
create navigation stone: ####
Dynomas shows the White Silk robes to Lerris.
create navigation stone: ###
create navigation stone: ##
create navigation stone: #
You do not have enough magical energy to do that.
> cast create navigation stone
> You interrupt your spell casting to start casting another spell.
You begin to chant.
create navigation stone: #######




----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 13:09:50 2001
I think I located that one.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 13:09:53 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 895
date: Mon Feb 19 13:12:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 895
Original bug report by Kaos on Mon Feb 19 02:30:47 2001

Bug reported from /domains/city/islandmap/x15y31--

prayer for sanctuary teleports me to my current location if sanctuary is sheltered.
should probably give a reason why you can't use the teleport spell


----------------------------------------------------------------------

Kaos wrote on Mon Feb 19 02:32:48 2001
that was "return to sanctuary" not prayer for sanctuary.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 13:12:14 2001
Made that room non shelter.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 13:12:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 896
date: Mon Feb 19 14:31:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 896
Original bug report by Rambo on Mon Feb 19 12:24:06 2001

Bug reported from /domains/city/shops/food_shop--

I got 3k gold exactly on me, I go to Iolas the Cook and buys 10x Lamb Chops (costs 300 gold each) and when I have 10 in my inventory I still have gold over, it's allways between 100-200 gold.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 14:31:51 2001
Need to fix the way the values are shown, it doesnt use the 
charisma checks when listing the prices

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 14:31:55 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 897
date: Mon Feb 19 15:40:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 897
Original bug report by Pedron on Mon Feb 19 15:40:01 2001

Bug reported from /domains/castles/rooms/pedron-4--

I reported it once before, bt number 889.  Zifnab updated the 
report with a cut from the log pertaining to the giant king's dagger and 
its bugged special.  The bug report I posted 
which zifnab updated has been removed, not by me, and 
the bug not fixed.  Just rereporting.  I'd use the 
dagger and include the bug message I got but wizards are 
getting mad at me for trying it here and there still. :P

Anyway, that's the end of my rereport.

-pedron will rerereport if this one vanishes too. ;>


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 15:40:46 2001
That bug is fixed.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 15:40:46 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 760
date: Mon Feb 19 17:13:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 760
Original bug report by Snoop on Wed Jan 31 21:09:37 2001

Bug reported from /domains/dragon/level5/d5agon118--

Ok, had an incident with kaos today where we had a fight and my summary said that i had stunned him 16 times. His summary however said that he had only received 8 stuns, sooo, i figured that was weird. Then i was told that if you stun something and it escapes the stun it counts as 1 stun inflicted in summary and if it doesnt escape it it counts as 2 stuns...would say that is weird.
*/Snoop

PS I won the fight


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 17:13:02 2001
Changed way stuns are counted.

----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 17:13:05 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 898
date: Mon Feb 19 19:47:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 898
Original bug report by Talgore on Mon Feb 19 19:32:32 2001

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Ok we all went inot the gauntlet as a party. Unfortuantly if anyone other than Graxon(the party leader) killed a creature only that person got moved forward and not everyone else in the party. I guess the only reason we went forward when graxon got the kill was he was pl and we all followed :)

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 19:47:40 2001
gauntlet has been 'broken' in that respect for some time. 

it needs to be rewritten, but is very low on the priority list

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 19:47:40 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 899
date: Mon Feb 19 19:47:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 899
Original bug report by Talgore on Mon Feb 19 19:47:03 2001

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Room 31 in gauntlet appears to be empty just moves you right to 32.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 19:47:45 2001
see above

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 19:47:45 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 901
date: Mon Feb 19 21:33:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 901
Original bug report by Talgore on Mon Feb 19 21:31:54 2001

Bug reported from /domains/city/streets/_9_7--

Ok I a vampire standing in cs it's daytime. I wearing no eq apart from my crystal and staff and my race lead item fang of nosferatu. Yet i'm regeing fine it's not dark and my race help says I only regen in the dark

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 21:33:24 2001
one of the items you have is giving off darkness
@scan talgore


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 21:33:28 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 847
date: Mon Feb 19 23:48:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 847
Original bug report by Fox on Sun Feb 11 19:28:32 2001

Bug reported from /domains/blackavar/anhk/rooms/crn3--

I go into an aggro room with 4 people in the party, Bartuc is placed at 3 and pf'd, I flee and he stay's in the room and dies. I don't know what's wrong. I don't know what else to explain about this.


----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:48:49 2001
This seems very similar to #796

----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:48:49 2001

Closed



-----------------

poster: Tigran
subject: Fixed bug: 864
date: Mon Feb 19 23:52:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 864
Original bug report by Wagro on Wed Feb 14 23:48:43 2001

Bug reported from /domains/city/advguild/plaque_room--

for some reason i can join monitor, debug, and wizinfo channels?


----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:51:58 2001
This has been fixed

----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:52:04 2001

Fixed



-----------------

poster: Tigran
subject: closed bug: 891
date: Mon Feb 19 23:55:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 891
Original bug report by Dynomas on Sun Feb 18 22:41:18 2001

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_2--

ok was beginning to cast magma boulder at a poe and talking on dragon
typed the following right together
dra eek
cast magma boulder on a poe
got this message immediately following my message showing up on dragon...
*could not write: Problem with sendto
Trace written to /log/catch


----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:55:57 2001
Fix your trigs to have an ! in front of them please.  That's first.  Second, this is a VERY well known error, so closing

----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:55:57 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 905
date: Tue Feb 20 02:51:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 905
Original bug report by Ramses on Tue Feb 20 01:23:54 2001

Bug reported from /domains/city/shops/ringshop/ringshop--

bezel about the tiamat that took his eye

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 02:51:26 2001
no clue what this means.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 02:51:29 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 906
date: Tue Feb 20 02:51:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 906
Original bug report by Sleet on Tue Feb 20 02:12:16 2001

Bug reported from /domains/blackavar/southernw/polis/castle/room38--

i think i broke shelter
i succed with it twice and failed it once at 12%


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 02:51:44 2001
you got lucky

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 02:51:47 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 664
date: Tue Feb 20 10:07:25 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 664
Original bug report by Baer on Sat Jan 20 02:10:05 2001

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom1--

looked at a mirror here, it blasted me with a bolt that I dodged, and hit killaaz. He died and I got perpetually stunned.


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 16:04:43 2001
Stunned or locked without being able to send commands and
getting hit by bolts of pain when you typed stuff ?

----------------------------------------------------------------------

Baer wrote on Tue Feb 20 00:04:34 2001
Yes that's it, it also happened again in a more recent party, the only way to get out is to reconnect.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:07:25 2001
Ok I made a few changes to these mirrors, tell me if the lock
happens again. I couldn't reproduce it with a test char but
I guess it might not be totally safe.
Closing this for now.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:07:25 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 739
date: Tue Feb 20 10:09:07 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 739
Original bug report by Raw on Mon Jan 29 13:15:00 2001

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

The gauntlet seems to bug for parties, whenever i got the kill 
as second in party, i got moved forward, but the tank did not.
He seemed to get a new mob in the same room.

Raw


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:09:04 2001
See Zifnab's post about gauntlet. Known issue, ultra low priority...

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:09:07 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 542
date: Tue Feb 20 10:10:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 542
Original bug report by Erec on Tue Jan  9 02:54:02 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm30--

I just disinvited someone from a private channel, and now neither of us shows up in the list of who is listening to it (though I do still hear it).

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 26 14:13:33 2001
Original bug report by Erec on Tue Jan  9 02:56:31 2001

Bug reported from /domains/outofwhack/uncle/aussie/rm31--

Correction to last bug in private channels : I didn't still hear it, but I
could to last on it. Turning it off and on seems to have fixed everything,
though, so this isn't a terribly serious bug.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:10:19 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 636
date: Tue Feb 20 10:23:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 636
Original bug report by Eponine on Wed Jan 17 04:35:02 2001

Bug reported from /domains/city/streets/_9_7--

I just resurrected Sleet, but when I look at him he is The ghost of Sleet. I know this is an ongoing problem, but I wanted to make you aware of the fact.


----------------------------------------------------------------------

Tigran wrote on Wed Jan 17 17:53:33 2001
This happened once before, but I forget exactly withwhom.  I also can't remember exactly how I fixed it, so I'll document it when I do this time.  

As for what caused it, I'm unaware at this point.  Perhaps is it possible thatyou attempted to resurrect from a no-trans point?  Do you recall which room you resurrected from?

T

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:23:48 2001
Tried to make a fix to that problem, we'll see how well this
works. I'm sure we get new reports if its still there...

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:23:48 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 773
date: Tue Feb 20 10:27:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 773
Original bug report by Coal on Thu Feb  1 23:31:39 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room65--

Lybydose screams after scream cascade from Sidhe's mouth as Oz burns his nerves with his s!!
keep getting this message after a kill.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:27:43 2001
Not a very clear report... anyway the message in nerves of fire
looks fine to me.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:27:43 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 806
date: Tue Feb 20 10:32:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 806
Original bug report by Talgore on Mon Feb  5 03:00:22 2001

Bug reported from /domains/mists/mannfred/mines/craftman_shop--

This dwarf will make more than one dragon scale at once.. should make you wait till he's finished the first really :))

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:32:45 2001
All craftsmen will now accept one work at a time...
Well that is if the code I wrote works...

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:32:45 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 829
date: Tue Feb 20 10:34:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 829
Original bug report by Rambo on Thu Feb  8 17:44:26 2001

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Okey, I think there should be a slight delay before you get transformed to the new room in the Gauntlet, so that Jugglers have enough time to pick up their throwing knives. It's to expensive and to annoying to buy 20 knives and loose one/room. they costs 2k each.

RamBo


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:34:00 2001
Ok what about ultra-ultra-ultra low priority?
Dont use gauntlet if you dont want to lose knives :P

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 10:34:00 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 841
date: Tue Feb 20 11:10:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 841
Original bug report by Wildchild on Sat Feb 10 06:25:21 2001

Bug reported from /domains/mists/shaol/froom5--

No msg is given when somebody else enters this room.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 11:10:46 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 846
date: Tue Feb 20 11:36:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 846
Original bug report by Kelyr on Sun Feb 11 18:11:01 2001

Bug reported from /domains/blackavar/underw/cave/dug_29--

Mine Shaft [exits: west]
 This shaft is being worked right now and you can tell by the look on the
workers faces that they feel tired and overworked. The walls here are in good
shape, after all they is new.
A disc made of air floating above Kelyr.
A disc made of air floating above Kelyr.

I Died in this area, came back and had two discs. Now both discs follow me.


----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:48:07 2001
Ok, despite the obvious here that it probably shouldn't happen, don't the disks go away after a while anyway?

T

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 11:36:47 2001
Discs will now dest when owner dies.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 11:36:50 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 909
date: Tue Feb 20 14:32:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 909
Original bug report by Pedron on Tue Feb 20 09:37:30 2001

Bug reported from /domains/dragon/samael/second_pale/rooms/spale3n--

jellyfish seem to be missing from all the waters here.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:32:43 2001
nothing is broken, its working as planned.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:32:43 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 833
date: Tue Feb 20 14:50:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 833
Original bug report by Mirrim on Fri Feb  9 05:59:17 2001

Bug reported from /domains/hyboria/aristide/turan/desert/mound--

Typing 'dig in mound with shovel' doesn't give any message.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:50:05 2001
The verb 'dig' incorrectly passed the arguments to some of its
calls (they were in the wrong order) I fixed this, and all the
forms of dig now seem to work here.  Let me know if i broke
anything else that is 'diggable'

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:50:05 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 858
date: Tue Feb 20 14:55:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 858
Original bug report by Skillz on Tue Feb 13 17:14:31 2001

Bug reported from /domains/mists/castle/rooms/dungeon1--

I suppose 'twist torch' should return some kind of error message here.


----------------------------------------------------------------------

Skillz wrote on Tue Feb 13 17:20:32 2001
Of course if it doesn't activate anything.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 14:55:21 2001
Fixed twist verb to return failure mesages properly.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 14:55:21 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 836
date: Tue Feb 20 14:56:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 836
Original bug report by Bows on Fri Feb  9 20:39:56 2001

Bug reported from /domains/castles/plain/p12-18--

My castle needs to be fixed, mikkiz built his castle over mine.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:56:18 2001
pretty sure i fixed this, bows didnt read the news 
about the lost castles.  he picked a new spot, and i fixed the 
'out' exit from hsi castle.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:56:21 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 852
date: Tue Feb 20 14:57:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 852
Original bug report by Pedron on Mon Feb 12 09:49:23 2001

Bug reported from /domains/city/shops/general_shop--

Big steel key in this shop should've destructed when I sold it.
It's a key and it's a quest item.



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 14:57:21 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 796
date: Tue Feb 20 15:03:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 796
Original bug report by Kjara on Sun Feb  4 05:55:47 2001

Bug reported from /domains/dragon/level3b/d3bagon4--

might be a reported bug already but our tank wimpied and all ur pf's fell for some reason...


----------------------------------------------------------------------

Sigwald wrote on Mon Feb 19 17:33:20 2001
Did this happen systematically or just once ?

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:03:30 2001
The current party code, if you are following and you get seperated 
from your tank by 2 rooms (meaning that he moved, and you are not 
in the same room as the tank, or in the last room the tank left from)
that your party follow will get turned off.  IIRC I fixed this in the
new code i have, I just leave the follow status on, if you arent in the
room with the tank when he leaves, you dont move.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:03:30 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 797
date: Tue Feb 20 15:05:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 797
Original bug report by Sleet on Sun Feb  4 10:15:02 2001

Bug reported from /domains/blackavar/city/palace/libr1--

not sure if this is a bug or not
but im in blackvar castle, and i got the maghony key and the maple key, unlocked and red the scorlls in the same type of cabintes and it truned out that one maple and one maghony one had the same message and that the other maple and the other magohony had the same message
wasdnt sure if they were supposed to be different or what
sleet


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:05:03 2001
yes some are duplicated.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:05:03 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 616
date: Tue Feb 20 15:05:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 616
Original bug report by Rizzly on Mon Jan 15 03:02:40 2001

Bug reported from /domains/mists/shaol/shaol31--

colors remove chan_clan doesn't actually removed the unsupported settings for "chan_clan"


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:05:48 2001
it should now.  i was messing with the commands/daemon when you
were trying this.  if it still wont remove please bug report
again.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:05:48 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 866
date: Tue Feb 20 15:07:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 866
Original bug report by Energystar on Thu Feb 15 08:30:07 2001

Bug reported from /domains/outside_city/beanstalk/rooms/ggoose2--

Made a lodestone that took me to this room.
It is one of the giant king's loot rooms.
Don't know if that is a bug or not, but, i can also quit, and reenter into this room.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:07:04 2001
Can't do anything about that but suppress lodestones

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:07:04 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 869
date: Tue Feb 20 15:08:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 869
Original bug report by Fox on Fri Feb 16 07:44:45 2001

Bug reported from /domains/city/advguild/plaque_room--

Trec's Dagger does not id to 'trecs dagger'


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:08:15 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 870
date: Tue Feb 20 15:09:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 870
Original bug report by Fnylte on Fri Feb 16 11:47:13 2001

Bug reported from /domains/dragon/level1/dragon2--

>Dip is a rather small and fraile looking dragon. He lacks any color as his
scales are drab grey.
guess it should be "fragile".


----------------------------------------------------------------------

Tigran wrote on Mon Feb 19 23:54:01 2001
Or perhaps frail.  We can't blame this on other spellings i don't think though.  It's not on Dictionary.com...and regardless this belongs in typo not bugs.

Please learn the difference.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:09:46 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 816
date: Tue Feb 20 15:11:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 816
Original bug report by Talgore on Wed Feb  7 03:15:29 2001

Bug reported from /domains/outside_city/beanstalk/rooms/ggoose--

Clones event :-
  Talgore the clone               |  289244 |
Astakinthos the clone           |  342398 |
Were both same level and I'm nearly 100mil more worth. is it cause
I passed the 3gig make and asta didn't?


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:11:16 2001
no.  more than likely there is some bonus added for being 
aggressive, and not all clones are aggressive (or they have 
a chance of _not_ being aggressive).  

it is a bit odd that they are so differant, but unless your levels 
were differant at the time i dont see how that happened, will
watch next time cloens is run.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:11:19 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 823
date: Tue Feb 20 15:11:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 823
Original bug report by Energystar on Wed Feb  7 19:56:48 2001

Bug reported from /domains/city/advguild/plaque_room--

Hope no one has reported this yet, but Trigon appears to be logged out. Can't 'idle trigon' or send him tells, but his body is in the plaque room, and he shows up on channels as idle -1s.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:11:58 2001
think this was due to some issues with some rooms when
we were first converting the saving code, havent seen it happen
since.  Please re-report if it continues to happen.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:11:58 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 826
date: Tue Feb 20 15:14:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 826
Original bug report by Mirrim on Thu Feb  8 05:04:51 2001

Bug reported from /domains/emerald/evilned/rooms/vault1--

There are diamonds and rubies in a chest north of this room that don't ID as gems.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:14:52 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 873
date: Tue Feb 20 15:16:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 873
Original bug report by Killaaz on Fri Feb 16 22:28:27 2001

Bug reported from /domains/city/shops/ringshop/ringshop--

Can cast shelter here and at the trader..
Trader 2n of bank that is.


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:16:13 2001
Fixed that one and a few other shops in city.
As a reminder abusing shelter to piss off players will be
dealt with.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:16:16 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 853
date: Tue Feb 20 15:16:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 853
Original bug report by Talgore on Mon Feb 12 22:00:51 2001

Bug reported from /domains/hyboria/abneon/zelda/castle2/castle2_2_8--

These Stalfo's should really be assisting each other :)

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:16:28 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 859
date: Tue Feb 20 15:17:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 859
Original bug report by Killaaz on Tue Feb 13 23:17:03 2001

Bug reported from /domains/blackavar/ruogen/rooms/secretpag--

The west exit in this room bugs.
I get the "Construction blocks your path.
//Killaaz


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 14:58:33 2001
Hmm I'm a bit lost in this area... cant really find a logic to this
room...

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:17:42 2001
the exit works now, no clue how or why

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:17:42 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 882
date: Tue Feb 20 15:17:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 882
Original bug report by Fnylte on Sat Feb 17 14:03:43 2001

Bug reported from /domains/dragon/samael/second_pale/rooms/spale3n--

As you grab the fish, you notice that it's very slippery
and right after that you it slips from your hands and slides back
to the ocean from the reef.
Guess there is a "you" too many there!


----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:16:34 2001
That should go to typo group rather.

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:17:48 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 856
date: Tue Feb 20 15:20:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 856
Original bug report by Baer on Mon Feb 12 23:40:49 2001

Bug reported from /domains/misc/hell_ress_room--

cast acidic ray and some damage was reflected which killed me
in hell I got a call_other error


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:20:04 2001
going to be tough to catch now.  Need to get the dbx traces 
from it when it happens.  closing hopefully we can catch it
if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:20:04 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 860
date: Tue Feb 20 15:24:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 860
Original bug report by Astakinthos on Tue Feb 13 23:21:44 2001

Bug reported from /domains/blackavar/church/rooms/cellarx2y2--

I tried casting turn undead on 'Ziggy the Hair Challenged Ghost', it appears that ghosts aren't undead.. might wanna check his mates too..

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:24:18 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 861
date: Tue Feb 20 15:25:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 861
Original bug report by Tranquil on Wed Feb 14 07:57:12 2001

Bug reported from /domains/city/advguild/plaque_room--

'help taskpoints' says nothing more than 'see: donate', which now is pretty much an arbitrary file.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:25:01 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 862
date: Tue Feb 20 15:26:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 862
Original bug report by Raw on Wed Feb 14 11:07:38 2001

Bug reported from /domains/city/advguild/adv--

I was idling at plaque with 100k gold on when gold loss event
occured, he was there several times, but i didn't loose any gold.
Not sure if he targeted me, but this might be a bug.

Raw


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:26:46 2001
there could of been other people there.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:26:46 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 867
date: Tue Feb 20 15:27:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 867
Original bug report by Skillz on Thu Feb 15 11:49:14 2001

Bug reported from /domains/castles/rooms/kirath-1--

(with the key)
You unlock the large steel west door.
The large steel west door is locked.

You try to go west, but the large steel west door is closed.

Didn't see reports like this so i think it would be usefull.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:27:16 2001
castle doors are a problem.  We will fix them if/when we rewrite
castles.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:27:19 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 883
date: Tue Feb 20 15:29:31 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 883
Original bug report by Talgore on Sat Feb 17 14:03:46 2001

Bug reported from /domains/mists/mistsmap/x12y17--

Ok standing in the middle of the lake to the west wist of misty island doing find herbs , Trying to find Vilbor alga which grown in Oceans/Lakes and I getting random herbs

----------------------------------------------------------------------

Sigwald wrote on Tue Feb 20 15:29:31 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 888
date: Tue Feb 20 15:35:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 888
Original bug report by Erec on Sat Feb 17 22:44:59 2001

Bug reported from /domains/guilds/cleric/altar_room--

I got two offers in hell (a res and a rev).  I touched the res ball, and when I came back alive, I still had the rev globe, so just to see what would happen, I touched it.  Sure enough, it transported me right to kaos.

erec


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:35:41 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 900
date: Tue Feb 20 15:36:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 900
Original bug report by Pure on Mon Feb 19 20:13:07 2001

Bug reported from /domains/mists/plants/rooms/forest2--

I died to a mantrap in this area, and the result was me loosing
xp twice. Once before revived, and when revived. Is this a bug?
If it has something to do with it: I saw Zarp trying to revive
me when I wasn't in the ress room, it might have happened then too.
(The second loss)

Pure


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:36:23 2001
same as the above, talked to you and you trigged on the messages, 
so they both got you a 'revive globe' and youtouched them 
both.


See the previous bug fix.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:36:23 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 902
date: Tue Feb 20 15:37:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 902
Original bug report by Talgore on Mon Feb 19 21:44:36 2001

Bug reported from /domains/city/streets/_9_7--

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 901
Original bug report by Talgore on Mon Feb 19 21:31:54 2001

Bug reported from /domains/city/streets/_9_7--

Ok I a vampire standing in cs it's daytime. I wearing no eq apart from my crystal and
staff and my race lead item fang of nosferatu. Yet i'm regeing fine it's not dark and
my race help says I only regen in the dark

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 21:33:24 2001
one of the items you have is giving off darkness
@scan talgore


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 21:33:28 2001

Closed

Ok sorry but all I have on my is 3 items Druid Crystal and staff
and Fang. Now it is possible that the fang is giving me darkness
So I got Asta to remove all his eq and try the same thing stand
in the open in daylight all he had on him was his
Holy Healers Ankh and i'm damn positive that doesn't give
darkness. So whatever you got when you did your @scan wasn't
an item from on me :)


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 19 21:49:37 2001
u
bah the problem is the regen_d checks personal_light > 0
which means as long as they have no stuff on they regen.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:37:24 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 903
date: Tue Feb 20 15:38:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 903
Original bug report by Blonk on Mon Feb 19 22:25:27 2001

Bug reported from /domains/mists/plants/rooms/swamp2--

Seems that this swamp area should be defined as outside not indoors


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:38:55 2001
I wil include this in my rewrite of a couple of those rooms.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:38:55 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 907
date: Tue Feb 20 15:43:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 907
Original bug report by Sleet on Tue Feb 20 02:47:12 2001

Bug reported from /domains/city/advguild/adv--

i did clara quest and the guy gave me a purse pllus i got the 2 tps i was just wodnering if that was a bug, cause i dont see a purse in my inv


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:43:34 2001
no i left that gold in there.  you didnt get a purse, 
but you did get gold

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:43:37 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 911
date: Tue Feb 20 15:44:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 911
Original bug report by Fnylte on Tue Feb 20 15:29:13 2001

Bug reported from /domains/emerald/evilned/beaver/rooms/path1--

the marker in bugbear says into into way to much ...


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:44:51 2001
please use the typo command for this type of stuff.

it just clutters up the true bug reports.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 15:44:51 2001

Closed



-----------------

poster: Zifnab
subject: >closed bug: 911
date: Tue Feb 20 15:45:09 2001

On Tue Feb 20 15:44:51 2001 Zifnab wrote post #1487:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 911
> Original bug report by Fnylte on Tue Feb 20 15:29:13
2001
> 
> Bug reported from /domains/emerald/evilned/beaver/rooms/path1--
> 
> the marker in bugbear says into into way to much ...
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Feb 20 15:44:51 2001
> please use the typo command for this type of stuff.
> 
> it just clutters up the true bug reports.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Feb 20 15:44:51 2001
> 
> Closed
> 
> 
forgot to say i fixed the typo

-----------------

poster: Sigwald
subject: Fixed bug: 915
date: Wed Feb 21 18:37:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 915
Original bug report by Erec on Wed Feb 21 03:13:03 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale3--

Black Throwing Daggers can't be thrown.

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 21 18:37:37 2001

Fixed



-----------------

poster: Tigran
subject: closed bug: 913
date: Wed Feb 21 18:39:55 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 913
Original bug report by Rizzly on Tue Feb 20 21:00:52 2001

Bug reported from /domains/city/advguild/adv--

colors remove chan_clan still doesn't work.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 20 21:34:48 2001
It is a default color set up by us, why should we allow
it to be removed?

----------------------------------------------------------------------

Tigran wrote on Wed Feb 21 18:39:55 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 921
date: Wed Feb 21 23:04:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 921
Original bug report by Erec on Wed Feb 21 19:08:48 2001

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom60--

Funeral March should cost 2 gold to use.

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 21 23:04:20 2001
It does

----------------------------------------------------------------------

Sigwald wrote on Wed Feb 21 23:04:20 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 923
date: Wed Feb 21 23:05:56 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 923
Original bug report by Killaaz on Wed Feb 21 21:02:12 2001

Bug reported from /domains/castles/rooms/killaaz-2--

p' Tick/tock soonish
Aestleh ,helps galadriel, has a shield that is a slashing weapon. Should be a shield.


----------------------------------------------------------------------

Sigwald wrote on Wed Feb 21 23:05:56 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 838
date: Thu Feb 22 12:53:22 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 838
Original bug report by Snoop on Fri Feb  9 22:46:43 2001

Bug reported from /domains/city/streets/_9_7--

Sometimes when you use the skill pluck the thorn on a unarmed target you get the message Monster x blahs a little and offers you his weapon the hard way. Ok not exactly like that, but what i mean is that unarmed targets acts like they have weapons. I would think its cause every monster has a chance of resisting disarming. I dont know if the same goes for the skill disarm, but maybe you should look at it. :)
*/Snoop


----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 12:53:22 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 894
date: Thu Feb 22 13:12:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 894
Original bug report by Wagro on Mon Feb 19 02:29:26 2001

Bug reported from /domains/city/advguild/adv--

when people talk to shanus, it spams the whole room with comments


----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:12:32 2001
So what, they talking in the room, you can overhear.
That's far from being a bug so dont clutter bug tracker with
stuff like that.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:12:32 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 908
date: Thu Feb 22 13:18:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 908
Original bug report by Fox on Tue Feb 20 04:43:27 2001

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/tunnel/2,6,2--

In Snoop's area, dont know where:
I type 'l(look at) ceiling' and I get this in return->
Do you mean the ceiling, In a tunnel or ?
I don't consider any ceiling the 'ground', may change that?


----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:18:19 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 914
date: Thu Feb 22 13:24:17 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 914
Original bug report by Kjara on Wed Feb 21 02:09:02 2001

Bug reported from /domains/outside_city/docks/mistdock--

um not sure if this is a bug but i can't get rid of this bomb in my inventory, can't drop in any room i can find and it don't go away when i quit


----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:19:02 2001
IF that is the bomb I'm thinking of, it is not really a bug.
It should be nosave though I guess...

----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:24:17 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 920
date: Thu Feb 22 13:24:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 920
Original bug report by Erec on Wed Feb 21 18:59:34 2001

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom58--

When I logged off last night, my hat said I was 72% towards my next rank. When I logged back in this morning, that was down to 10.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:24:50 2001
Known issue, no real clue how this happens for now.

----------------------------------------------------------------------

Sigwald wrote on Thu Feb 22 13:24:50 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 926
date: Thu Feb 22 13:32:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 926
Original bug report by Pedron on Thu Feb 22 06:00:37 2001

Bug reported from /domains/castles/rooms/pedron-4--

not a major issue, but I killed tsabo less than an hour before reboot.
I have a few minutes left til I can kill/be killed again, 
and I can't turn on pk channel.
Just posting for the record. :)
It was the reboot that turned off my pk channel btw.

-pedron


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 22 13:32:02 2001
your not pk anymore. nota huge concern imo

when your time expires turn it back on

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 22 13:32:05 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 929
date: Thu Feb 22 21:09:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 929
Original bug report by Killaaz on Thu Feb 22 21:09:00 2001

Bug reported from /domains/guilds/protectors/guild_hall--

Protectors of the Earth Guild Hall [exits:  [35meast 0m
A small sign floats comfortably in mid-air reading 'Guild help'.

Sps ->3196 
 [33mlist spells [0m
There is nothing here to list.
Sps ->3196 
*Bad argument 1 to all_inventory()
Trace written to /log/runtime

no clue at all:P


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 22 21:09:18 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 922
date: Fri Feb 23 13:32:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 922
Original bug report by Erec on Wed Feb 21 20:11:37 2001

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

In my skill report, multiweapons is showing up in bannerman instead of gleeman, and dodge is showing up under acrobat instead of street brawler.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 23 13:32:48 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 925
date: Fri Feb 23 13:33:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 925
Original bug report by Bigglesworth on Thu Feb 22 01:27:42 2001

Bug reported from /domains/events/blob/inside_room--

rubbed a random lodestone and took me here.
nondescript thing [exits: none]
 You see nothing special about the nondescript thing
and then rubbed it again and got this.
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Bigglesworth wrote on Fri Feb 23 00:48:54 2001
also lost eq that I had on at the time

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 23 13:33:49 2001
Fixed that particular room not to bug again like this.

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 23 13:33:52 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 928
date: Fri Feb 23 15:26:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 928
Original bug report by Guacamole on Thu Feb 22 18:08:13 2001

Bug reported from /domains/guilds/soilshaman/herb_shop--

When you find herbs, you sometimes automatically set them to kept...


----------------------------------------------------------------------

Sigwald wrote on Fri Feb 23 13:34:46 2001
I really cant see how this can happen. Are you sure you didnt
do something? There is really _no_ reason this could happen
without you using the keep command...

----------------------------------------------------------------------

Guacamole wrote on Fri Feb 23 14:38:50 2001
Actually, this happens when you buy an herb from the herbshop (path is where I reported
it...).

I can duplicate it for you.  I also did this with all triggers off, so it's not me
physically typing keep...

----------------------------------------------------------------------

Sigwald wrote on Fri Feb 23 15:08:58 2001
Happens with every item...

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 15:26:36 2001
was my fault,  item_kept = 1, instead of item_kept = i; 
oops

will take a boot to fully fix everything.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 15:26:39 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 931
date: Fri Feb 23 18:24:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 931
Original bug report by Trax on Fri Feb 23 18:20:40 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room30--

think  Tick Coming
Party watch command isn't working for Portal anymore.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 18:24:36 2001
it is still working just fine.

just tested with zifjr

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 18:24:39 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 932
date: Fri Feb 23 19:20:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 932
Original bug report by Pedron on Fri Feb 23 19:19:15 2001

Bug reported from /domains/castles/rooms/pedron-4--

not a bug really, just a minor glitche.  I noticed the keep 
flag stays on my normal objects that I had marked kept 
last login.   Lodestones seem to be an exception.
Thought I'd mention them.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 19:20:30 2001
read news 

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 19:20:30 2001

Closed



-----------------

poster: Zifnab
subject: >closed bug: 932
date: Fri Feb 23 20:19:28 2001

On Fri Feb 23 19:20:30 2001 Zifnab wrote post #1504:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 932
> Original bug report by Pedron on Fri Feb 23 19:19:15
2001
> 
> Bug reported from /domains/castles/rooms/pedron-4--
> 
> not a bug really, just a minor glitche.  I noticed the keep 
> flag stays on my normal objects that I had marked kept 
> last login.   Lodestones seem to be an exception.
> Thought I'd mention them.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Feb 23 19:20:30 2001
> read news 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Fri Feb 23 19:20:30 2001
> 
> Closed
> 
> 
I repsonded too quick.  its been fixed.

-----------------

poster: Mixer
subject: >Typo report
date: Thu Feb 22 14:07:44 2001

(Originally in wiz.typo)
On Sat Feb  3 13:52:38 2001 Monkman wrote post #687:
> Typo reported from /domains/blackavar/valley/rooms/forest_rm42--
> 
> long green grass.There's a crossing in paths northeast from here.
> 
Fixed

-----------------

poster: Mixer
subject: >Typo report
date: Sat Feb 24 04:45:51 2001

(Originally in wiz.typo)
On Sat Feb 17 11:16:37 2001 Guinni wrote post #784:
> Typo reported from /domains/outofwhack/fizgig/area/rooms/second10--
> 
> the only ones that catch your eyes are the huge black kettels stacked on
the lower shelves.
> kettels should be kettles
> 
Fixed

-----------------

poster: Zifnab
subject: closed bug: 941
date: Sat Feb 24 18:12:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 941
Original bug report by Jaguar on Sat Feb 24 17:49:33 2001

Bug reported from /domains/outofwhack/fizgig/area/rooms/second3--

umm drow race leaders seem to be pretty screwed up. At the moment snoop is leader, yet he is giant.. ?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 24 18:12:14 2001
its a known issue

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 24 18:12:18 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 944
date: Sun Feb 25 07:48:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 944
Original bug report by Zyz on Sun Feb 25 06:37:45 2001

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/9,6,1--

A bolt of electric energy darts from the energy ball summoned by you and strikes skinny
paladin warrior with a flash of power!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
--Same bug still happening.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 07:48:25 2001
same bug you reported the other night (933)

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 07:48:28 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 946
date: Sun Feb 25 18:41:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 946
Original bug report by Seth on Sun Feb 25 18:41:17 2001

Bug reported from /domains/city/advguild/plaque_room--

when i logged of yesterday i had just reached the first
guildrank in evoker and the next was at 0%.
when i logged on today:
You have achieved 9 percent of the next rank in the guild.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 18:41:49 2001
known issue, i just hanvent had time to completely tear it apart
not to mention i cnanot duplicate the problem

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 18:41:49 2001

Closed



-----------------

poster: Khosan
subject: Fixed bug: 933
date: Sun Feb 25 20:34:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 933
Original bug report by Zyz on Fri Feb 23 20:02:02 2001

Bug reported from /domains/dragon/level5/d5agon71--

You gather some energy from your nether body and create a ball of energy that glows with
power!
A bolt of electric energy darts from the energy ball summoned by you and strikes Red dragon
with a flash of power!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 23 21:06:34 2001
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /obj/spells/chain_elemental_bolts at line 52

#0: 'cast' at /obj/spells/chain_elemental_bolts (/arch/obj/spells/new_spell.c) at line 846
#1: 'we_succeeded' at /obj/spells/chain_elemental_bolts (/arch/obj/spells/attack_spell.c) at line 472
#2: 'spell_hit' at /obj/spells/chain_elemental_bolts (/arch/obj/spells/attack_spell.c) at line 401
#3: 'special_damage_spell_hit' at /obj/spells/chain_elemental_bolts at line 52

dbxframe zyz 3
------/obj/spells/chain_elemental_bolts.c:52 - special_damage_spell_hit(NULL, 1553)
locals: NULL, 0, "electric"
----------------------------------------------------------------
  else
    dtype = choice(DAMAGES);
  do_damage_message(caster, target, dtype);
  target->hit_me(dam, dtype, caster);
  ball->set_parameters(dam, body->query_attunement(),
=>                     body->query_attunement_level());
}



----------------------------------------------------------------------

Khosan wrote on Sun Feb 25 20:34:00 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 948
date: Sun Feb 25 22:04:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 948
Original bug report by Denim on Sun Feb 25 22:04:08 2001

Bug reported from /domains/blackavar/city/arena/challenge_room--

just pked Rasp and Max in arena, i'm not pk at the moment but i am normally pk regged.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 22:04:20 2001
alrady been reported

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 22:04:24 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 945
date: Sun Feb 25 22:08:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 945
Original bug report by Myrddin on Sun Feb 25 08:39:17 2001

Bug reported from /domains/mists/uncle/baby/baby15--

i killed unix in the arena for real without an apparent reason
there was no weapon special or after effects that i know of that could have done it


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 22:08:30 2001
I screwed up when i attempted to fix it the other day, 
mistakelny used this_body() who is hte person getting the kill,
instead of hte argument to the hook.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 25 22:08:33 2001

Closed



-----------------

poster: Nyx
subject: closed bug: 942
date: Sun Feb 25 23:18:44 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 942
Original bug report by Denim on Sat Feb 24 19:33:50 2001

Bug reported from /domains/misc/hell_ress_room--

This is Torg, guardian of the vast wealth of Earthfast. He will kill anyone who
attempts enter the vaults and take the treasures contained there. He has been
given incredibly powerful weapons by the evil demon, Amon.

   OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO   
   O                        Torg's helmet [head]                          O   
   O                 Torg's armor [torso, arms and legs]                  O   
   O             Demon Spear (wielded) (left hand) (glowing)              O   
   O             Iron Hammer (wielded) (left hand) (glowing)              O   
   O             Torg's sword (wielded) (left hand) (glowing)             O   
   O            Mace of Torg (wielded) (right hand) (glowing)             O   
   OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO   
He is in excellent shape.

I don't see how this is possible, how can he wield three weapons in one hand?

Desc of Torg from the Earthfest area.


----------------------------------------------------------------------

Nyx wrote on Sun Feb 25 23:18:40 2001
Okay, I am gonna explain this yet again. When a monster has more then TWO arms, he can also have more then one left or right arm. It's a fantasy creature. So he has four arms and three are on one side. And unless this truely is a bug, it is closed.

----------------------------------------------------------------------

Nyx wrote on Sun Feb 25 23:18:44 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 951
date: Mon Feb 26 21:58:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 951
Original bug report by Snoop on Mon Feb 26 19:27:49 2001

Bug reported from /domains/hyboria/toreth/vale/rooms/vale1--

*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
Noticed i get this pretty often now...


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 26 21:58:46 2001
this was the claw you were using, i fixed it early and switched 
with you. (not sure on timing of the report and when i did that)

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 26 21:58:46 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 954
date: Tue Feb 27 01:18:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 954
Original bug report by Elendor on Mon Feb 26 23:38:25 2001

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_2--

After killing a gibdo in a room with to creatures (poe and gibdo)
i then attacked the poe however in the middle of the fight i
got the message


Gibdo and Poe hit Elendor 6 times.
Elendor, Cattie-brie and Battlehammer hit Poe 7 times.

is this a problem with combat silent being on or what
its not the firstr time but i usually get attacked by two
of the same creature and assummed it was just a little glitch
, sorry no examples


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 27 01:18:53 2001
its a known issue with the way combat silent works.

I hope that a change I am going to make shortly will 
remedy this

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 27 01:18:59 2001

Closed



-----------------

poster: Dram
subject: Fixed bug: 952
date: Tue Feb 27 17:18:33 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 952
Original bug report by Mikul on Mon Feb 26 22:23:50 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r11--

Your nature's blade glows evilly as the earth wrath drowns Large Crystal Dragon into liquid poison!

Should be just in, not into.

Wrath of mother earth specials (reference)


----------------------------------------------------------------------

Dram wrote on Tue Feb 27 17:18:33 2001

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 947
date: Wed Feb 28 05:22:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 947
Original bug report by Zyz on Sun Feb 25 20:48:07 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r21--

Follow up on the chain bolt bug - it fails when my carry is 100%. Seems ball is not resetting my weight properly on dest so if I use for a while my carry ends up at 100%


----------------------------------------------------------------------

Zyz wrote on Wed Feb 28 00:40:27 2001

Fixed


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 28 05:22:50 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 965
date: Thu Mar  1 03:57:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 965
Original bug report by Wagro on Thu Mar  1 03:54:41 2001

Bug reported from /domains/mists/gmhall/rooms/whisper_room--

whisper's room was taken out of the game, yet i can acess it with a lodestone? that seems wrong, either the exit to him in the mists area with athol should be put back, or it should be set as a no-lodestone room


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  1 03:57:15 2001
It was taken out due to being buggy, if you want to 
attempty it good luck, and i didnt fix it.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  1 03:57:18 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 969
date: Fri Mar  2 13:34:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 969
Original bug report by Tranquil on Fri Mar  2 08:25:51 2001

Bug reported from /domains/outofwhack/harbor1--

For some reason I'm not getting the oddworld ferry messages. It arrived roughly on time and I embarked fine, then after the appropriate time, when I went to disembark I got off at oddworld and hadnt received any of the ferry messages. I just double checked by riding it back and forth again, and still didnt get any messages.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  2 13:34:05 2001
this is related to the ignore issue, you are either ignoring the
person that first loaded the ferry, or level ignoring that
same person.

Another reason to not like ignore

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  2 13:34:08 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 973
date: Sat Mar  3 01:39:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 973
Original bug report by Eider on Fri Mar  2 22:10:53 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/room8--

uhm i keep gettin ---- . = idle,  ~ = wiztest,  * = edit, Clan, Friend       ------
----- () = dead, ^^ = builder, {} = race leader, <> = wizard         -----
----------------------------------------------------------------------------------------------------
whenever i type look, w, attack and normal commands


----------------------------------------------------------------------

Zifnab wrote on Sat Mar  3 01:39:44 2001
I just forced you to look and you arent getting this.

You sure you werent in a 'more' prompt, and kept
typing commands?

----------------------------------------------------------------------

Zifnab wrote on Sat Mar  3 01:39:47 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 975
date: Sat Mar  3 16:59:18 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 975
Original bug report by Strattos on Sat Mar  3 14:19:17 2001

Bug reported from /domains/city/newbie/regenroom--

if you exit and re-enter in the ocean, the underwater ring is gone (non-saveble) and you can wear a other ring
(i know this was noted before on newbie but i couldn't find a bug report post)


----------------------------------------------------------------------

Zifnab wrote on Sat Mar  3 16:59:15 2001
already been reported.**

----------------------------------------------------------------------

Zifnab wrote on Sat Mar  3 16:59:18 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 980
date: Mon Mar  5 08:33:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 980
Original bug report by Shmon on Mon Mar  5 07:16:08 2001

Bug reported from /domains/blackavar/valley/rooms/forest_rm33--

rd 'walk' dont work with string like 'talk_to_gnosis 2 8 y'

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  5 08:33:42 2001
dont consider this a bug, the menus are one input level higher
than the command works at.  if you wish to use gnosis, 
use the menu.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  5 08:33:42 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 957
date: Mon Mar  5 13:46:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 957
Original bug report by Gyntry on Tue Feb 27 13:47:21 2001

Bug reported from /domains/castles/rooms/wildchild-19--

[ Glowing grey scale   ]:Your Glowing grey scale  blocks you wearing that on your neck. You wear Glowing grey scale  .
think Tick!
I have the item worn, but when i type wear all, it tells me i can't wear it, then tells me that i wear it again...


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 13:46:02 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 958
date: Mon Mar  5 13:48:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 958
Original bug report by Mikul on Tue Feb 27 20:53:41 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r19--

Your nature's blade flares with an evil green glow and engulfs Female Crystal Dragon into a wave of poisonous energy!

Should be in, not into

Venom Guard Special, warden of deep green.


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 13:46:35 2001
You know that should be in typo group, not bugs :P

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 13:48:36 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 962
date: Mon Mar  5 15:57:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 962
Original bug report by Pedron on Wed Feb 28 23:08:16 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_8_1--

Red battered cloak doesn't id to red battered cloak.


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 15:57:35 2001
Report these kind of things to synthax rather than bugs.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 15:57:39 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 964
date: Mon Mar  5 16:02:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 964
Original bug report by Talgore on Thu Mar  1 01:41:24 2001

Bug reported from /domains/city/streets/_9_7--

Woodsmed can do fasion leafblade and fashion leafshield in cs the spell words mention grabbing a branch/branches and there are no trees here. Spell should be limited to first envrion only. Not gona be much of a hardship all they will have to do is go like 15s of cs :)

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:02:23 2001
Good point... Not a big hassle and much better themewise.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:02:23 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 966
date: Mon Mar  5 16:03:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 966
Original bug report by Denim on Thu Mar  1 04:56:21 2001

Bug reported from /domains/castles/rooms/denim-3--

 put steel bracers in fig2
[ Turlach Bracers ]: You'll have to remove it first.

Why do Turlach bracers id to steel bracers?


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:03:21 2001
Because they seem to be made of steel :P
You just won the stupidest report of the week.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:03:23 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 968
date: Mon Mar  5 16:06:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 968
Original bug report by Pedron on Fri Mar  2 05:26:41 2001

Bug reported from /domains/guilds/navigator/room6--

Not sure if this is intended, but the first time I visited 
this orb, it gave healing messages without healing.
I revisited later and got +9 hp/sp/ep regens with each meditation 
message for awhile.  I returned for regens a few other times in the 
evening when I tapped out and it healed the 
9 hp/sp/ep a couple or a few times every tick/tock.

Now it seems to be healing nothing again.  Just reporting in case 
the code is flawed.


----------------------------------------------------------------------

Pedron wrote on Sat Mar  3 08:00:05 2001
the thing is healing 2 hp/sp/ep increments now so 
I guess it's doing whatever it's supposed to.
Can doublecheck to be sure or close the report.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:06:29 2001
Everything is fine.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:06:29 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 971
date: Mon Mar  5 16:07:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 971
Original bug report by Lorric on Fri Mar  2 15:23:04 2001

Bug reported from /domains/outside_city/farms/farm1/map/x25y13--

i cast half harm, start chanting spell nvr goes off, i recast interrupt spell but still will not go off. i tried darkflame, works fine.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:07:43 2001
Probably the spell was updated while you were casting it.
K fixed that particular spell recently so it might have
happened. If it happens again though, report again, it
is unlikely that it will have been this again.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:07:43 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 972
date: Mon Mar  5 16:08:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 972
Original bug report by Shmon on Fri Mar  2 17:58:09 2001

Bug reported from /domains/outside_city/noobie/rooms/ocean--

enterin in da ocean not allowed without underwater ring. if enter in da ocean with it & quit from mud then connect after some time again... vu a la! i can go around ocean without ring

----------------------------------------------------------------------

Krellen wrote on Fri Mar  2 22:07:09 2001
Only because the ring is nosave.  I don't really think this is an issue.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:08:43 2001
Been reported many times, dont think we'll do anything
against that for a while.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:08:43 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 491
date: Mon Mar  5 16:22:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 491
Original bug report by Energystar on Fri Jan  5 20:12:07 2001

Bug reported from /domains/outside_city/docks/whackdock--

 I went Link dead at the pouch on oddworld, and when i reconnected, i was at the ferry docks.
 Have a log if needed.


----------------------------------------------------------------------

Energystar wrote on Fri Jan  5 20:13:01 2001
That was the oddworld docks at RDcity.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  8 02:48:06 2001
this seems to be happening since the changes, lasher also 
reported it to me via a tell, not sure if he put a bug report
up, i have 30 more to read :)

----------------------------------------------------------------------

Energystar wrote on Fri Jan 12 20:21:54 2001
 This happened again, a little different scenario this time.
 I was attacking a hatchling, got it to very bad, fled, went ld, and reconnected in the room with the hatchling.
 But, when i reconnected, it was still in very bad shape, but not aggro to me.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  5 16:22:28 2001
think we have gotten all the issues our of reconnecting where 
you start.  please re-report if it continues to happen.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  5 16:22:28 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 974
date: Mon Mar  5 16:38:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 974
Original bug report by Goroharahad on Sat Mar  3 04:47:25 2001

Bug reported from /domains/guilds/fighter/guild_hall--

Entering the command :
> use flesh of stone
You prepare yourself to use a skill.
You are ready to perform your skill.
You feel as hard as rock.
You mentally block out physical pain.
You feel resistant.
You must supply a target for this skill.


If i give a target :
> use flesh of stone at goroharahad
You cannot use this skill at a target.

The first suntax (no target) works, but the end message is quite
perturbating, especially when i missed it the first times.


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:38:51 2001
Can't reproduce that, it works fine for me and my test char.
Closing this, report again if it occurs still (could have been
a random bug)

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:38:51 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 977
date: Mon Mar  5 16:57:19 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 977
Original bug report by Vectro on Sun Mar  4 19:08:29 2001

Bug reported from /domains/emerald/kurisk/nwb/sh1--

The loud orc's don't recognize their 'loud' adjective

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:57:19 2001

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 978
date: Mon Mar  5 17:17:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 978
Original bug report by Wagro on Sun Mar  4 20:15:33 2001

Bug reported from /domains/misc/void--

the ascii in this long desc is really wierd, dunno how else to describe it, looks like the spacing is wrong. also lodestones should not be able to acess this place in my opinion


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:17:41 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 979
date: Mon Mar  5 17:18:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 979
Original bug report by Elendor on Sun Mar  4 20:50:24 2001

Bug reported from /domains/misc/void--

sitiing in The Void i can send out a single familiar out to hunt
as often as i want, at one time

e.g. 10 order wolf hunt will send the same wolf out 10 
times and return with the food as usual


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:18:26 2001
Well you shouldn't be in the void to begin with...
Will make a fix to the problem anyway.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:18:30 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 981
date: Mon Mar  5 17:26:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 981
Original bug report by Ada on Mon Mar  5 08:17:34 2001

Bug reported from /domains/city/undercity/rooms/acrobat2--

The room is described as this: A blast of loud noise hits you as you stand in the front room of the Acrobat's Guild.

Yet this is the bard guildhall.

-ada


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:26:05 2001
Psycho will be working on providing a better place for bard guilds.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:26:08 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 982
date: Mon Mar  5 17:33:57 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 982
Original bug report by Killaaz on Mon Mar  5 14:11:22 2001

Bug reported from /domains/castles/rooms/killaaz-2--

wear all
Spiked Bracers:Your Spiked Bracers blocks you wearing that    on your arms.You wear Spiked Bracers.
Allready wearing em.


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:33:57 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 722
date: Mon Mar  5 17:57:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 722
Original bug report by Pedron on Sat Jan 27 06:59:26 2001

Bug reported from /domains/emerald/uncle/celtica/leinster/room56--

fuge blinded me and I could see the entrance message of tigerwolf's 
familiar but none of the other players' entrance messages.
thinking it should block th familiar's and mob's entrance messages too?



----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:57:07 2001
Maybe but that'd be very shitty to code :P

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 17:57:10 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 927
date: Mon Mar  5 18:08:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 927
Original bug report by Tranquil on Thu Feb 22 06:22:53 2001

Bug reported from /domains/castles/rooms/tranquil-16--

I have just turned the light in one of my castle rooms off so that Nolwynn, being a Drow, should be able to regen inside. It didn't help at all, she was still getting the 'The light here tires you.' message, and of course, no regen.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 18:08:45 2001
We have another report about this problem, still need to make
a decision over how we want to handle this.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 18:08:47 2001

Closed



-----------------

poster: Krellen
subject: Fixed bug: 983
date: Mon Mar  5 18:39:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 983
Original bug report by Skillz on Mon Mar  5 17:36:23 2001

Bug reported from /domains/blackavar/enchant/map/enchant_3--

Valley Floor [exits: south, southwest, southeast, east and northeast]
You are standing along the northwestern rim of the little valley. To the north
and northwest, the walls of the valley are so steep that you more than likely
could not climb them. Towering up before you is one of the huge oaks that dot
this valley. The oak trees you see are very old indeed. You may even be able to

climb one of them if you want to.

>climb tree
Construction blocks your path.


----------------------------------------------------------------------

Krellen wrote on Mon Mar  5 18:38:54 2001
Sometime in the future someone's going to get wrangled into finishing out those trees.  For now, they're unclimbable.  After all, it just says 'may be able'.  That's no garuantee.  ;)

----------------------------------------------------------------------

Krellen wrote on Mon Mar  5 18:39:06 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 985
date: Tue Mar  6 14:46:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 985
Original bug report by Grasfer on Tue Mar  6 14:19:12 2001

Bug reported from /domains/hyboria/paw/fire/fire9--

Ok.. there is a bug when in a party.
If the leader die then he is LD in the party status, and if he/she kill stuff while he is in LD he 
dont get any exp but  the other member(s) will get all exp.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 14:46:14 2001
known issue, this is reported on a channel that wizards see, 
so dont abuse it.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 14:46:14 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 986
date: Tue Mar  6 14:46:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 986
Original bug report by Strattos on Tue Mar  6 14:39:32 2001

Bug reported from /domains/guilds/dragonfist/guild_hall--

think tick in a few
my red boots seem to come off keep sometimes when i reconnect but not alway's. 
think tick in a few
don't know if you can do anything about this.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 14:46:50 2001
depends on how long you are off line for, if you 'quit'
for more than 30 minutes things will be removed when you log
back in.  


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 14:46:50 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 710
date: Tue Mar  6 17:28:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 710
Original bug report by Ada on Fri Jan 26 05:00:54 2001

Bug reported from /domains/city/advguild/adv--

I regged PK. I went after Fuge.

Stomp ended up giving the killing blow. 
Stomp ended up giving the killing blow. 
oops
But is gave me the message "Fuge is cleaved in half by Ada."
And now Fuge and I are still PK, even though he was pkilled. Shouldn't there be a wait of one hour?

sorry for messy bug
-ada


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:28:31 2001
fixed next time you quit/reenter

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:28:34 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 735
date: Tue Mar  6 17:36:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 735
Original bug report by Fox on Sun Jan 28 19:29:54 2001

Bug reported from /domains/mists/shaol/shaol31--

My Emerald Pendant on a Silver chain will not work....
I take it off, wait for a tick/tock, put it back on, and it will not regen.
Don't know what else to say.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:36:54 2001
me neither I just tested it and it works perfectly

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:36:54 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 803
date: Tue Mar  6 17:37:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 803
Original bug report by Unix on Mon Feb  5 00:21:41 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_5--

When i do my gold run, i kill all the guards in this city.
but when i walk in the room most of the time there is only 1 guard.
so i kill it, and after it dies, 1 more guard pops up out of nowere and attacks me.
when it duz attack me, its health is at "Bad shape".
so i dont know whats up with that.
¥§-Unix-§¥


----------------------------------------------------------------------

Krellen wrote on Fri Feb 23 19:17:04 2001
Okay, there's been three reports of this now.  Did you get a bug popped up on your screen when you killed the monster?  How did you kill it?

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:37:36 2001
no answer closed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:37:39 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 912
date: Tue Mar  6 17:38:21 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 912
Original bug report by Tomten on Tue Feb 20 20:05:35 2001

Bug reported from /domains/hyboria/aquilonia/harbortown/square2--

ss
Killed a monster in this room and got a bug. it wont die


----------------------------------------------------------------------

Krellen wrote on Fri Feb 23 19:17:35 2001
How did you kill the monster?  Combat damage, skill, spell?  Which skill/spell?

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:38:21 2001
too late to get a trace back on it. closing

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:38:21 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 916
date: Tue Mar  6 17:39:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 916
Original bug report by Sirk on Wed Feb 21 03:37:58 2001

Bug reported from /domains/castles/rooms/sirk-4--

I keep getting the message the light here tires you. in my castle, 
i thought perhaps i hadn't changed the lighting, so i used the castle light off command
i recieved the message that the light changed, yet i still cannot regen in my castle
do to the light. is this command no longer working?
sirk


----------------------------------------------------------------------

Zifnab wrote on Wed Feb 21 06:21:00 2001
this is because i changed the regen not to happen if hte light is 
0, I guess we need to make a decisions about what/how we do 
it.

FYI you can update the previous bug report via the bt command, 
no need to post multiple bug reports for the same problem.

----------------------------------------------------------------------

Sirk wrote on Wed Feb 21 08:31:20 2001
hmm is there any short term solution to this so that i can regen or should i go out and invest in a globe of darkness 
because as of right now i can not regen anywhere including the room d from adv.
sirk

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:09 2001
closing this.  i undid the change i did a while ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:12 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 918
date: Tue Mar  6 17:39:24 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 918
Original bug report by Bluemoon on Wed Feb 21 04:16:03 2001

Bug reported from /domains/city/buildings/bank--

I tried to change a clan command level, and got this: *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tigran wrote on Wed Feb 21 18:41:37 2001
Please specify which clan command you are using (clan or newclan), Hopefully in the very near figure newclan will eclipse clan though

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:24 2001
closing this as well. tigran is working on the clan stuff.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:24 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 924
date: Tue Mar  6 17:39:48 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 924
Original bug report by Yakota on Thu Feb 22 01:05:03 2001

Bug reported from /domains/blackavar/church/rooms/pathx6y6--

rep i killed an owl but then it was alive (wounded) so i killed it again.. i got experience 2 and there was a corpse. so i dunno maybe a bug?

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:45 2001
need more info, like an error message or something else.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:48 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 930
date: Tue Mar  6 17:40:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 930
Original bug report by Wagro on Thu Feb 22 23:18:12 2001

Bug reported from /domains/dragon/elements/earth/forest20--

The druid will not let White-tailed deer trespass into the deep forest!


----------------------------------------------------------------------

Krellen wrote on Fri Feb 23 01:26:07 2001
What's the bug?  Provide more information than a single line the mud shows you.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:39:57 2001
no answer, closed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:40:00 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 935
date: Tue Mar  6 17:50:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 935
Original bug report by Wagro on Sat Feb 24 01:57:23 2001

Bug reported from /domains/misc/hell_ress_room--

ok, this is spammy report, but ive gotta show it all

Oz enters.
Tomten leaves east.
Palenon leaves east.
Big wolf exclaims 'Wagro get ready, you are going back to hell!'
Big wolf recognizes Wagro and attacks!
Big wolf whaps Wagro and says 'Haven't you had enough, child?'
Big wolf exclaims 'Wagro get ready, you are going back to hell!'
Inside a dark forest [exits: west, north, northwest and southwest]
A big wolf 
A dangerous wolf 
A big wolf 
A big wolf 

Palenon the Gargoyle 
Tomten GhostDog the Gargoyle es el Diablo!

Oz enters.
Tomten reports: Hp: 729 (1234)  Sp: 2257 (2774)  Ep: 45 (629)
[12] A/D (  6%) Big wolf bashes Tomten in his stomach
[15] A/D ( 11%) Big wolf bites Tomten.
Big wolf almost fumbles as it misses Tomten.
[14] A/D (  9%) Big wolf clobbers Tomten.
[13] A/D (  6%) Big wolf smashes Tomten in his eyes.
[14] A/D (  8%) Big wolf clobbers Tomten in his midsection.
[ 4] A/D (  1%) Big wolf barely bruises Tomten in his eye.
Big wolf gets a lucky hit!
[16] A/D ( 12%) Big wolf rips Tomten's stomach out.
[16] A/D ( 11%) Big wolf rips Tomten's head out.
[15] A/D ( 11%) Big wolf bites Tomten.
Tomten flees in terror, north!
Tomten runs away!
Palenon stops following his leader.
You stop following your leader.
Oz stops following his leader.
Tomten leaves north.
[13] A/D ( 11%) Dangerous wolf smashes Palenon.
[ 6] A/D (  2%) Dangerous wolf hits Palenon.
[14] A/D ( 12%) Dangerous wolf clobbers Palenon.
Dangerous wolf scores a CRITICAL hit!
[18] A/D ( 32%) Dangerous wolf massacres Palenon in his midsection!
[12] A/D (  8%) Dangerous wolf bashes Palenon in his backside.
[ 6] A/D (  2%) Dangerous wolf hits Palenon in his backside.
Big wolf is an imbecile and fumbles!
[ 1] A/D (  0%) Big wolf grazes Palenon.
[ 5] A/D (  1%) Big wolf bruises Palenon.
[12] A/D (  7%) Big wolf bashes Palenon.
[13] A/D ( 11%) Big wolf smashes Palenon in his head.
Palenon flees in terror, southwest!
Palenon runs away!
Palenon leaves southwest.
--------| New Round |--------
[ 5] A/D (  0%) You bruise dangerous wolf with your shining silver wand.
Oz [party]: estar is abj...
[13] A/D (  8%) Big wolf smashes you.
HP: 706|979 SP: 904|2024 EP: 504|504
[Wagro]: has some minor cuts and bruises.
[Wolf]: is in excellent shape.
[ 8] A/D (  3%) Big wolf shoves you in your leftside.
[14] A/D ( 10%) Big wolf clobbers you in your midsection.
[13] A/D (  8%) Big wolf smashes you.
Big wolf fumbles and hits itself
[11] A/D (  5%) Big wolf slams you in your backside.
[14] A/D ( 11%) Big wolf clobbers you in your stomach.
[ 9] A/D (  4%) Big wolf claws you.
Big wolf gets a lucky hit!
[17] A/D ( 18%) Big wolf destroys you in your leftside.
[12] A/D (  7%) Big wolf bashes you in your eyes.
[12] A/D (  7%) Big wolf bashes you.
You wish your wounds would stop BLEEDING!
You are about to DIE!
Dangerous wolf scores a CRITICAL hit!
[18] A/D ( 28%) Dangerous wolf massacres you!
You fall to the ground DEAD!

ok, so tomten wimpied, we all pfed and i died, does this seem wrong?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:50:20 2001
not going to worry about it now.  the only way this happens is 
if you are not in the room your leader just left...

Not saying its not happening, but when i get the new party object
in, this wont be an issue.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:50:20 2001

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 936
date: Tue Mar  6 17:57:07 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 936
Original bug report by Smee on Sat Feb 24 04:15:58 2001

Bug reported from /domains/dragon/level4/dr4gon25--

condition
condition
Using the 'apply a balm to nax' syntax, I can apply as many as I want, and it doesn't say he is already using it and prevent me from applying as many as I want, like it would if he were to apply them himself.
condition
condition
condition
condition
condition
condition
condition
I think it says something like 'you are already affected by that, and put it aside for later use.'. It ought to do that for both ways.

condition
Smee


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:57:04 2001
2 things please use ! before your triggers.

Portal has an option to _always_ send every trigger with a !, 
and i woudl bet zmud has the same

2) its fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:57:07 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 938
date: Tue Mar  6 17:58:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 938
Original bug report by Oz on Sat Feb 24 13:46:56 2001

Bug reported from /domains/misc/hell--

well, basicly, i got killed in the gauntlet.
was fighting a druid, was in a party with rodo. not sure on what level, about 16 or 17. the druid casted a lightning bolt and i died, went to hell. 
rodo didnt, if it matters.


----------------------------------------------------------------------

Lokie wrote on Sat Feb 24 13:50:21 2001
oz was in a party and the only one to "die" in gauntlet, so revived him.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 24 14:11:11 2001
how did you get in the gauntlet?

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:58:37 2001
no answer closed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 17:58:37 2001

Closed



-----------------

poster: Zifnab
subject: bug # 940
date: Tue Mar  6 17:59:23 2001

I think khosan and sigwald fixed it yesterday.  reported 
by snoop.

-----------------

poster: Zifnab
subject: closed bug: 949
date: Tue Mar  6 18:00:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 949
Original bug report by Sleet on Sun Feb 25 23:25:26 2001

Bug reported from /domains/stronghold/rooms/clan_start_area/hall2--

this room sucks man,
i relogged in it and i cant lodestone or walk out cause the exits broken or somthing


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:00:05 2001
dont quit in it.

I will leave this for tigran to address.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:00:05 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 953
date: Tue Mar  6 18:00:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 953
Original bug report by Elendor on Mon Feb 26 23:00:52 2001

Bug reported from /domains/hyboria/uncle/monks/blr17--

while sitting in blue priests area waz entered the room then left
after this while healing i git the messages

Red Priest hits Waz 4 times.
Blue Priest hits Elendor 6 times.
Waz, Tard and Bass hit Red Priest 0 times.


now im not attacking and waz isnt in the same room


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:00:46 2001
known issue with combat silent.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:00:49 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 955
date: Tue Mar  6 18:01:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 955
Original bug report by Pedron on Tue Feb 27 02:29:55 2001

Bug reported from /domains/city/advguild/adv--

I typed pacify with no argument from the adv guild and it 
gave me a expected string or array or object, got 0, log/runtime thing.

normally pacify with no argument is supposed to show people on your hunted list I thought.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:01:14 2001
cannot duplicate this.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:01:16 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 959
date: Tue Mar  6 18:03:02 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 959
Original bug report by Graxon on Tue Feb 27 21:48:14 2001

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r39--

cant go se in this room while there is an exit that way

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:02:59 2001
actually the exit worked perfectly, it lead back to the same room.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:03:02 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 963
date: Tue Mar  6 18:03:37 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 963
Original bug report by Wagro on Thu Mar  1 01:32:40 2001

Bug reported from /domains/stronghold/rooms/clan_start_area/foyer--

cant use hall exit here, heard some people cant et through from the other side either


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:03:22 2001
see previous report

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:03:37 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 967
date: Tue Mar  6 18:09:39 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 967
Original bug report by Mikul on Thu Mar  1 19:11:24 2001

Bug reported from /obj/spells/objects/womb_room#215499--

No mesg to party members, when you go to gaia's womb
Spell Womb of gaia


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:04:54 2001
As in what where who ? Give more details about what message
is lacking, there are many messages involved with that spell.

----------------------------------------------------------------------

Mikul wrote on Mon Mar  5 17:13:59 2001
There is no mesg it seems, i've cast it dragged the whole
party with me, and they dont get a forced look or anything
just moved rooms. 


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:09:39 2001
I just tested, and zifjr got both the message, and the forced 
look

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:09:39 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 970
date: Tue Mar  6 18:12:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 970
Original bug report by Chemosh on Fri Mar  2 14:45:12 2001

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room17--

undead strawberries also drop loot..


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:12:32 2001
they only drop loot, if the person killing them failed to 
take it off hte corpse.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:12:32 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 976
date: Tue Mar  6 18:12:54 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 976
Original bug report by Warchief on Sun Mar  4 15:34:39 2001

Bug reported from /domains/mists/shaol/shaol17--

My gnome blade spell has fallen yet I am still getting the gnome blade specials...


----------------------------------------------------------------------

Sigwald wrote on Mon Mar  5 16:56:31 2001
Would you have any idea when it actually occurs?
Erec also reported that but I've been unable to reproduce it.
It works fine for me, the gnome blade enchantment falls and
the special doesnt happen...

----------------------------------------------------------------------

Warchief wrote on Tue Mar  6 03:12:11 2001
Hmm, not exactly sure what had happened around that time, I don't think anything out of the ordinary, if it happens again, I'll log it.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:12:54 2001

Closed



-----------------

poster: Tigran
subject: >closed bug: 949
date: Tue Mar  6 20:00:38 2001

On Tue Mar  6 18:00:05 2001 Zifnab wrote post #1576:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 949
> Original bug report by Sleet on Sun Feb 25 23:25:26
2001
> 
> Bug reported from /domains/stronghold/rooms/clan_start_area/hall2--
> 
> this room sucks man,
> i relogged in it and i cant lodestone or walk out cause the exits broken
or somthing
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 18:00:05 2001
> dont quit in it.
> 
> I will leave this for tigran to address.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 18:00:05 2001
> 
> Closed
> 
> 
It's fixed...Sleet got in there before I disabled the exit. 
(Marti's spell is also fixed so even if there is someone there they
shouldn't be able to get stuck.

-----------------

poster: Tigran
subject: >closed bug: 963
date: Tue Mar  6 20:01:48 2001

On Tue Mar  6 18:03:37 2001 Zifnab wrote post #1580:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 963
> Original bug report by Wagro on Thu Mar  1 01:32:40
2001
> 
> Bug reported from /domains/stronghold/rooms/clan_start_area/foyer--
> 
> cant use hall exit here, heard some people cant et through from the other
side either
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 18:03:22 2001
> see previous report
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 18:03:37 2001
> 
> Closed
> 
> 
Exit has since been completely removed until I'm happier with things.

-----------------

poster: Sigwald
subject: Fixed bug: 987
date: Wed Mar  7 11:27:01 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 987
Original bug report by Tistoo on Tue Mar  6 20:03:48 2001

Bug reported from /domains/hyboria/uncle/monks/blr7--

When i use the spell prismatic spell other people say they dont see the affect of the spell they only see me finish the chant then nothing more.


----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 11:27:01 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 990
date: Wed Mar  7 11:28:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 990
Original bug report by Kelyr on Wed Mar  7 04:16:25 2001

Bug reported from /domains/mists/shaol/shaol14--

Think  Tick/tock coming!
Courtyard [exits: west and north]
 The courtyard here is on a raised dais that rises several feet into the air
above the lower courtyard. Adepts of the tiger style instruct the novices here
who have proven their abilities in the tiger techniques.

HP:857/857  SP: 1635/1984 EP: 412/440 425743/18% >Tiger Novice hits Warchief 0 t
imes.
Warchief2 and Warchief hit Tiger Novice 10 times.
Warchief hits Tiger Novice 0 times.



----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 11:28:43 2001
See Zif posts about combat silent bugging...

----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 11:28:46 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 988
date: Wed Mar  7 11:32:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 988
Original bug report by Mikul on Tue Mar  6 20:29:43 2001

Bug reported from /domains/mists/mannfred/mines/craftman_shop--

Messy Craftman's Shop [exits: out]
Dwalden the Dwarven Craftsman 

1938Hp1081Sp1175Mv4%x2l>Twinkle enters the room.
Oblivion enters the room.
Asharak sales: 55k on robes 
give a paw to craftman
There is no craftman here.
1938Hp1081Sp1175Mv4%x2l>Alisha sales: 55k * 
give a paw to dwalden
That item is marked as kept.
1938Hp1081Sp1175Mv4%x2l>Lizzie newbie: mischannel, but still! 
Nyx newbie: I know, everyone does. And there is emotes to say so 
sales 60k on robes
Mikul {sales}: 60k on robes 
1938Hp1081Sp1175Mv4%x2l>Lizzie newbie: no, for making the emote 
keep a paw
paw: Marked as unkept. 
1938Hp1081Sp1175Mv4%x2l>give a paw to dwalden
You give a paw to dwarven Dwalden.
Dwarven Dwalden nods and grunts, 'Yeah, I can do something with this. But it will cost ya 10000. Do you want me to make it up for ya?'
TICK IN 5 SECONDS.
Erec {dragon}: oscilate is much more controlled than gyrate - it implies very regular motion. 
yes
Dwarven Dwalden nods and grunts to you, 'I will have it done for you in a jiffy.'
Dwarven Dwalden takes your money and gets to work.
1938Hp1081Sp1175Mv4%x2l>Alisha sales: 55k ** 
keep a skull
Dwarven Dwalden shuffles around his shop, creating.
skull: Marked as unkept. 
1938Hp1081Sp1175Mv4%x2l>Lizzie newbie: i am exstatic 
give a skull tp dwalden
You want boilt mushrooms on sour milk sauce?
1938Hp1081Sp1175Mv4%x2l>Asharak sales: 70k on robes (won't bid more) 
Antoach the Azarian Leader shouts: 'FEAR, all ye mortals of Red Dragon, for my Azarian soldiers will destroy you!'
give a skull to dwalden
You give a skull to dwarven Dwalden.
Dwarven Dwalden nods and grunts, 'Yeah, I can do something with this. But it will cost ya 5000. Do you want me to make it up for ya?'
Dwarven Dwalden makes some slow chanting noises and hovers over his creation.
yes
Dwarven Dwalden nods and grunts to you, 'I will have it done for you in a jiffy.'
Dwarven Dwalden takes your money and gets to work.
1938Hp1081Sp1175Mv4%x2l>Alisha sales: 70k * 
Nyx newbie: Yes I figured so, but you can always use the nyxass emote 
Dwarven Dwalden shakes his head, saying 'Come back later, I'm busy right now.'
sales 75k on robes
Mikul {sales}: 75k on robes 
1938Hp1081Sp1175Mv4%x2l>With one last tap of Dwalden's hammer, He finishes his work.
Dwarven Dwalden grunts and hands something to you.
Alisha sales: 75k * 
i
Weight (in lbs): You161 + EQ101 = Total262, Capacity42%
        -3General items0
(2)  Small lodestone (violet glow) (kept)
(1)  Small box (kept)
        -3Weapons0
(1)  Magical Wand (kept)
(1)  Mikul's nature's shield (wielded) (kept)
(1)  Mikul's nature's blade (wielded) (kept)
        -3Armors0
(1)  Paw of the Displacement Beast
(1)  Xandar's blessed leggings (kept)
(1)  Worn blue robe (kept)
(1)  An obsidian pendant (kept)
(2)  Golden Ring of Ce'noba (kept) (worn)
(1)  Necklace of Khan (kept) (worn)
(1)  Bone and Scale Mail Armor (kept) (worn)
(1)  Magical Leggings of Tiamat (kept) (worn)
(1)  Turlach Bracers (kept) (worn)
(1)  Red dragon scale (kept) (worn)
(1)  Shining silver belt (kept) (worn)
(1)  Red dragonskin boots (kept) (worn)
(1)  Satan's pentagram (kept) (worn)
(1)  Black mask (kept) (worn)
(1)  Black iron gauntlet (kept) (worn)
(1)  Black iron gauntlet (kept) (worn)
(1)  Mikul's woodsman cloak (worn) (kept)
(1)  Glowing sacred Symbol of Aüle (worn) (kept)
1938Hp1081Sp1175Mv4%x2l>
get skull
Too bad you're not a skilled pickpocket.
1938Hp1081Sp1175Mv4%x2l>

Didn't give me skull back, but has it in his inventory.

Mikul


----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 11:32:46 2001
Ok messed up the busy flag on craftsman, should be fine now.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 11:32:46 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 960
date: Wed Mar  7 23:17:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 960
Original bug report by Zyz on Tue Feb 27 23:05:04 2001

Bug reported from /domains/castles/rooms/zyz-2--

Perhaps this is MIS but 'wall of elemental energy' does not seem to be providing protection. Does it absorb a hit when it does damage to the opponent? Just not seeing a noticable reduction in damage when wall is up, regardless of attunement.


----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 23:17:09 2001
It does not provide protection, it mostly reflect attuned damage.
I might add some protection to it some day, have to think about it.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 23:17:12 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 984
date: Wed Mar  7 23:27:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 984
Original bug report by Sirk on Mon Mar  5 21:44:29 2001

Bug reported from /domains/hyboria/tenoren/con_rooms/c1--

not sure why but when i use skill prayer to kali it cost me sps too,
yet in the help on the skill only eps are listed as a cost.
sirk


----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 23:27:52 2001
It doesnt cost sps, just the skill raises your spmax so it might
feel like ou lose sps. But you do not.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar  7 23:27:52 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 997
date: Thu Mar  8 13:42:41 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 997
Original bug report by Bahgtru on Thu Mar  8 10:46:55 2001

Bug reported from /domains/blackavar/city/kuriskzoo/b2--

While just in combat, i got the following message.

RDMP 4204b344 HEALTH 328 361 742 742 196 196

That a bug?


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:42:38 2001
no

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:42:41 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 998
date: Thu Mar  8 13:42:47 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 998
Original bug report by Bahgtru on Thu Mar  8 10:53:05 2001

Bug reported from /domains/blackavar/city/temple/rooms/templer4--

It happened again, during combat again


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:42:47 2001
no

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:42:47 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 992
date: Thu Mar  8 13:46:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 992
Original bug report by Bajumbo on Wed Mar  7 18:40:41 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh24--


this error came when i casted hurl rock on a guard in this room

*Printable strings limited to length of 10000.
Trace written to /log/runtime

it kept giving me that error until i went east and got back in



----------------------------------------------------------------------

Bajumbo wrote on Wed Mar  7 19:37:04 2001

this also happened when i used gem blast

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:00 2001
problem with combat silent, and heartbeats on all the time, 
I backed out that change.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:03 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 993
date: Thu Mar  8 13:46:15 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 993
Original bug report by Bajumbo on Wed Mar  7 19:34:56 2001

Bug reported from /domains/outofwhack/uncle/egypt/kh23--

this happened while i was attacking a guard

Slave and Guard hit Bajumbo 4 times.

think 
but i am only attacking a guard


----------------------------------------------------------------------

Bajumbo wrote on Wed Mar  7 19:38:25 2001
received also this message

Slave and Guard hit Bajumbo 6 times.

but i was only attacking slave now

oh yeah i use combat silent too

if that helps


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:12 2001
see previous

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:15 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 994
date: Thu Mar  8 13:46:27 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 994
Original bug report by Mamoru on Wed Mar  7 20:35:05 2001

Bug reported from /domains/outside_city/north/goblin/cave11--

*Printable strings limited to length of 10000.
trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:27 2001
see previous

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:27 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 995
date: Thu Mar  8 15:29:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 995
Original bug report by Mikul on Wed Mar  7 22:58:01 2001

Bug reported from /domains/emerald/uncle/celtica/connacht/room10--

Fashion leafblade and shield dont work anywhere apart
from forest vmap. Seeing as i'm stood in a forest in banshee
area seems odd.


----------------------------------------------------------------------

Sigwald wrote on Thu Mar  8 15:29:12 2001
Closed same report yesterday...

----------------------------------------------------------------------

Sigwald wrote on Thu Mar  8 15:29:12 2001

Closed



-----------------

poster: Marvin
subject: >closed bug: 735
date: Thu Mar  8 22:45:51 2001

On Tue Mar  6 17:36:54 2001 Zifnab wrote post #1565:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 735
> Original bug report by Fox on Sun Jan 28 19:29:54
2001
> 
> Bug reported from /domains/mists/shaol/shaol31--
> 
> My Emerald Pendant on a Silver chain will not work....
> I take it off, wait for a tick/tock, put it back on, and it will not regen.
> Don't know what else to say.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 17:36:54 2001
> me neither I just tested it and it works perfectly
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 17:36:54 2001
> 
> Closed
> 
> 

You must wait one tick's time until the pendant's regen starts up again.
To prevent abuse.

-----------------

poster: Nyx
subject: Fixed bug: 1000
date: Fri Mar  9 08:57:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1000
Original bug report by Vectro on Thu Mar  8 15:53:27 2001

Bug reported from /domains/emerald/execution/minotaurs/rooms/stall6--

Almost a typo really.  In this room there is a Wild Stallion, and two trainers.  When I looked at one of the trainers it said it was trying to break a wild mare.  

Sex change!


----------------------------------------------------------------------

Nyx wrote on Fri Mar  9 08:57:10 2001
Yeah, so it's fixed. Instead of worrying that somewhere the buggers were really trying to tame a mare, I just made the stallion a mare. Instant sex change. Painless and fun.

----------------------------------------------------------------------

Nyx wrote on Fri Mar  9 08:57:10 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1002
date: Fri Mar  9 11:54:34 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1002
Original bug report by Blackthorne on Fri Mar  9 08:50:38 2001

Bug reported from /domains/outofwhack/fizgig/area/rooms/room2--

report In combat, silent and otherwise, I keep getting a line that reads "RDMP 51ba4d2a HEALTH 409 467 1158 259 259".

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  9 11:54:30 2001
turn RDMP off then, RDMP OFF

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  9 11:54:34 2001

Closed



-----------------

poster: Marvin
subject: Fixed bug: 814
date: Fri Mar  9 15:30:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 814
Original bug report by Talgore on Wed Feb  7 01:49:20 2001

Bug reported from /domains/dragon/elements/earth/drow/fighter3--

2 An apprentice fighter's in this room you can attack them 1 at a time .. only makse sense that they would assist

----------------------------------------------------------------------

Marvin wrote on Fri Mar  9 15:30:12 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 1003
date: Fri Mar  9 16:15:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1003
Original bug report by Kaos on Fri Mar  9 14:23:10 2001

Bug reported from /domains/city/streets/_9_7--

My nether rank was "Nether mage" at 74% yesterday, now I see I
have lost one rank, I'm now "Apprentice Nether Mage" at 63%.
cast immunity to fire at you get alot of reports about guildranks going down, ignore this,
cast immunity to fire at not, something is bugging...


----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:15:04 2001
Yeah well still been unable to locate that one :P
We got other reports of that particular problem.

----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:15:04 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 934
date: Fri Mar  9 16:45:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 934
Original bug report by Waz on Sat Feb 24 00:16:22 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

probably has been reported before...

when my familiar wolf is loaded up with gear, and i am close to capacity, and
i direct him to 'give all to waz', it will show him giving me all of his
inventory, even though he might only give me 1 or 2 pieces.



----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:45:49 2001

Fixed



-----------------

poster: Sigwald
subject: closed bug: 961
date: Fri Mar  9 16:46:26 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 961
Original bug report by Astakinthos on Wed Feb 28 19:27:59 2001

Bug reported from /domains/events/carebear/ship/ship1--

just Random lodestoned, into the Carebear Spaceship.

----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:46:26 2001
See Zif's post.

----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:46:26 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 991
date: Fri Mar  9 16:46:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 991
Original bug report by Rodo on Wed Mar  7 17:38:53 2001

Bug reported from /domains/hyboria/uncle/monks/blr12--

You receive a heal from the Gods as Pure prays for your salvation.
You feel fully healed.
You are ready to perform your skill.
You focus your strength and heal yourself.

It should be like healing spells and say that you are full already



----------------------------------------------------------------------

Dram wrote on Thu Mar  8 03:07:54 2001
I dont think that the haim filled you up, because iirc the You feel fully healed. line would be before the line which fully heals you

----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:46:56 2001
Linked to the fact that biofeedback is auto targetting.

----------------------------------------------------------------------

Sigwald wrote on Fri Mar  9 16:46:59 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1005
date: Sat Mar 10 13:48:07 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1005
Original bug report by Rambo on Sat Mar 10 10:11:35 2001

Bug reported from /domains/guilds/abjurer/guild_hall--


In Help open_guilds I found this bug..

Irrifletta - Crystal Caverns
(requires Harbringer of Anguish gamma)

but Irrifletta is a gamma, why would a gamma need a Bravo guild to be aloud to join?

RamBo


----------------------------------------------------------------------

Tigran wrote on Sat Mar 10 13:48:07 2001
This is not a bug report.  
It's also set this way intentionally

----------------------------------------------------------------------

Tigran wrote on Sat Mar 10 13:48:07 2001

Closed



-----------------

poster: Krellen
subject: closed bug: 1007
date: Sun Mar 11 22:20:12 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1007
Original bug report by Trax on Sun Mar 11 19:56:49 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/room13--

think  Tick Coming
Outside in Iris's garden I called for my eagle, but got the following message...You cannot call for an eagle in an indoor place.


----------------------------------------------------------------------

Krellen wrote on Sun Mar 11 22:20:12 2001
Gah.  Some day I really need to trick someone into writing a better weather daemon for me.  This area isn't outdoors because it's civilized.  Wild animals probably don't want to go there, and you're not going to find wild herbs laying around.  Until something can be done to differentiate between different types of 'outdoors', it isn't going to be outdoors.
I wish people would stop reporting this.

----------------------------------------------------------------------

Krellen wrote on Sun Mar 11 22:20:12 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 1004
date: Mon Mar 12 00:06:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1004
Original bug report by Einar on Sat Mar 10 08:15:41 2001

Bug reported from /domains/city/shops/general_shop--

had 5 sharp teeth, but sell teeth wouldn't work
sell teeths works, but the plural for teeth is still teeth


----------------------------------------------------------------------

Dram wrote on Sat Mar 10 18:04:23 2001
Yes but how would the mud differentiate between when you wanted to sell one teeth and when you wanted to sell all of them.

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 12 00:06:16 2001
It would be very hard for the parser to have all particular
plurals...

----------------------------------------------------------------------

Sigwald wrote on Mon Mar 12 00:06:16 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1009
date: Mon Mar 12 03:39:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1009
Original bug report by Dynomas on Mon Mar 12 01:43:32 2001

Bug reported from /domains/mists/lokie/Castle/Rooms/lhroom7--

I have food in my inventory, but when i type eat foods I get the message...  There is nothing here that works with that verb.
-Dyno


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 12 03:39:17 2001
all this means is that you are full, and that none of the foods
can be eaten for that reason, its a default message that is
much better than what the other option was.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 12 03:39:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1010
date: Mon Mar 12 05:17:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1010
Original bug report by Zyz on Mon Mar 12 03:54:20 2001

Bug reported from /domains/city/streets/_9_7--

Have played over 25 hours, with skills almost constantly going. Used deathblow (cost 400 ep) 500 times, plus resist pain, ignore pain, fevered strength, biofeedback, and champion trance about 300 times. Now at 40% of first guild rank. I think some (or most) skills are not counting toward mastery points at all.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar 12 05:17:03 2001
this is not a bug.  you have only used champion trance
43 times (and your points match that exactly) give or
take a few points.

death blow is not one of the 'big' skills in making your
rank go up.


You also have mroe guilds than skills used...

and are mostly using deathblow, see above

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 12 05:17:40 2001

Closed



-----------------

poster: Mixer
subject: >closed bug: 1004
date: Mon Mar 12 09:06:03 2001

On Mon Mar 12 00:06:16 2001 Sigwald wrote post #1607:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1004
> Original bug report by Einar on Sat Mar 10 08:15:41
2001
> 
> Bug reported from /domains/city/shops/general_shop--
> 
> had 5 sharp teeth, but sell teeth wouldn't work
> sell teeths works, but the plural for teeth is still teeth
> 
> 
> ----------------------------------------------------------------------
> 
> Dram wrote on Sat Mar 10 18:04:23 2001
> Yes but how would the mud differentiate between when you wanted to sell
one teeth and when you wanted to sell all of them.
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Mar 12 00:06:16 2001
> It would be very hard for the parser to have all particular
> plurals...
> 
> ----------------------------------------------------------------------
> 
> Sigwald wrote on Mon Mar 12 00:06:16 2001
> 
> Closed
> 
> 
This is my object and there's a good reason it has that plural set :)

-----------------

poster: Sigwald
subject: Fixed bug: 1011
date: Mon Mar 12 11:07:08 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1011
Original bug report by Raw on Mon Mar 12 11:00:54 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/park/park1--

The skill restore self can no longer be used if you have full hp,
even tho it heals both hp and ep and you do not have full ep.

raw


----------------------------------------------------------------------

Sigwald wrote on Mon Mar 12 11:07:08 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1012
date: Tue Mar 13 06:46:51 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1012
Original bug report by Pedron on Tue Mar 13 03:31:46 2001

Bug reported from /domains/blackavar/southernw/polis/yard/room1--

I'm not sure where else to file this, but it would be 
nice if when the gate reset(closed/locked itself), the 
guy with the key to it reset too. :P

thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 13 06:46:51 2001
dont think im gonig to get into trying to do this..

He will reset eventually

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 13 06:46:51 2001

Closed



-----------------

poster: Marvin
subject: closed bug: 1008
date: Tue Mar 13 20:26:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1008
Original bug report by Wagro on Sun Mar 11 20:11:24 2001

Bug reported from /domains/city/streets/_9_7--

since random/unknown lodestones are disabled, we shouldnt be able to make them, its a waste of sps wen you cant even use the lodestone


----------------------------------------------------------------------

Marvin wrote on Tue Mar 13 20:26:07 2001
Re-enabled now, so not an issue.

----------------------------------------------------------------------

Marvin wrote on Tue Mar 13 20:26:10 2001

Closed



-----------------

poster: Marvin
subject: closed bug: 1014
date: Tue Mar 13 20:28:49 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1014
Original bug report by Daru on Tue Mar 13 17:32:46 2001

Bug reported from /domains/castles/rooms/kaeber-6--

(1)  Bracelet
(2)  Ring

la bracelet
A beautiful golden bracelet embedded with small rubies.It is a valuable piece of jewelry, and a kingly gift.
This armor covers the right arm.
It weighs about 1 pounds.

creator bracelet
Bracelet was coded by Sigwald.

la a ring
A beautiful golden ring with a big ruby embedded in it.
It is a valuable piece of jewelry, and a kingly gift.
This armor covers the finger.`It weighs about 1 pounds.

creator a ring
That object cannot be found here.

Never seen that message before when checking the creator of an object. I don't recall where I got these items from either, since I haven't logged on in awhile.


----------------------------------------------------------------------

Marvin wrote on Tue Mar 13 20:27:37 2001
'creator' is a command, not a verb. Which means you can not use 'a' with it.
Try 'creator ring'

----------------------------------------------------------------------

Marvin wrote on Tue Mar 13 20:28:49 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1015
date: Tue Mar 13 20:50:03 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1015
Original bug report by Wildchild on Tue Mar 13 20:02:30 2001

Bug reported from /domains/city/advguild/wish--

I just went and used Sigwald's machine to remove my spell speed wish, and then went to choose another wish.

My remaining lesser wish was all skills and I got my 50 tps back.

Yet I go to choose another wish, and I pick lesser regen, and it tells me I already have that wish.

So I end up picking lesser skill max and now I've got lesser skill max and all skills.
Dunno how it figured I already had lesser regen.

-WC


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 13 20:50:03 2001
wishscan wildchild

.....
-lesser regeneration granted on Sun Jan 14 08:43:22 2001 by FN:

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 13 20:50:03 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1017
date: Wed Mar 14 05:07:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1017
Original bug report by Killaaz on Wed Mar 14 01:46:42 2001

Bug reported from /domains/city/streets/_9_7--

Pacify works the wrong way..if i attack someone they get me on the hunting list..i dont..seems wrong..
//killaaz


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 14 05:07:23 2001
yes it is completely backwards, legacy combat crap, known issue

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 14 05:07:23 2001

Closed



-----------------

poster: Sigwald
subject: closed bug: 1016
date: Wed Mar 14 10:08:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1016
Original bug report by Pure on Wed Mar 14 00:38:32 2001

Bug reported from /domains/guilds/cleric/altar_room--

I just haimed 32375. New record in 'hits', but it didn't appear.

Pure
ss


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 14 10:08:33 2001
Note the 'about' in the message. It is not an exact amount.
Not a bug, it works fine.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 14 10:08:36 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1018
date: Wed Mar 14 20:50:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1018
Original bug report by Demize on Wed Mar 14 20:50:10 2001

Bug reported from /domains/blackavar/city/plroad5--

Demize [dragon]: I have been 
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Wed Mar 14 20:50:16 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1021
date: Thu Mar 15 05:00:20 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1021
Original bug report by Thurlock on Thu Mar 15 04:59:47 2001

Bug reported from /domains/hyboria/uncle/monks/cave3--

i was in a party with tahnval and baigan killing some monks, when we killed a 23k one, and when i typed party kills, it said it was a 2.4k, tahnval got 11k and he had 50% of shares
so i thought it was a bu


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:00:20 2001
last dragon. just said it was fixed 30 seconds ago

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:00:20 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1022
date: Thu Mar 15 05:39:11 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1022
Original bug report by Alisha on Thu Mar 15 05:03:26 2001

Bug reported from /domains/city/streets/_9_7--

I left my party, but I'm still in the party channel and in the party dice.

Lishie


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:39:11 2001
fixed, disband and recreate the party.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:39:11 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1023
date: Thu Mar 15 05:39:23 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1023
Original bug report by Thurlock on Thu Mar 15 05:14:27 2001

Bug reported from /domains/city/advguild/adv--

i left my party and then i could still see what my party was saying, i typed ps and it sayed im not in a party 
here it is:
Tahnval [Atheism!]: You OK from here?

ps
You are not in a party.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:39:23 2001
see above

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:39:23 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1024
date: Thu Mar 15 05:44:45 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1024
Original bug report by Waz on Thu Mar 15 05:39:36 2001

Bug reported from /domains/city/advguild/adv--

I left my party, but i can still see the party channel...


----------------------------------------------------------------------

Waz wrote on Thu Mar 15 05:40:42 2001
nm, just saw other posts...sorry for the re-report

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 05:44:45 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1025
date: Thu Mar 15 12:45:28 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1025
Original bug report by Energystar on Thu Mar 15 08:16:07 2001

Bug reported from /domains/city/streets/_14_11--

 You can invite people onto your party channel, just like any other channel, and they not be in the party.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 12:45:28 2001
that is your choice... if you wish to do that that is your
concern.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 12:45:28 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1026
date: Thu Mar 15 17:23:04 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1026
Original bug report by Kaos on Thu Mar 15 17:13:55 2001

Bug reported from /domains/city/advguild/adv--

regarding party object
cast immunity to fire at you join/create a party, then leave, you can still type
"on party_" and rejoin the party channel.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 17:22:45 2001
i made some fixes to that this morning...

recreate your party object.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 17:23:04 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1027
date: Thu Mar 15 22:57:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1027
Original bug report by Mikul on Thu Mar 15 18:03:12 2001

Bug reported from /domains/city/islandmap/x4y30--

I've lost 9 dex from my stats.
 I created my woodsman shield and blade, wielded them
and was granted stats for my blade, and nothing for my
shield. On unwield my shield i reduced my stats.

I had 307 dex, yesterday with intuitive awareness up and
today i have 298.

unwield shield


----------------------------------------------------------------------

Sigwald wrote on Thu Mar 15 22:57:52 2001
I think I fixed that one. Unless its a report from after the fix...

----------------------------------------------------------------------

Sigwald wrote on Thu Mar 15 22:57:52 2001

Fixed



-----------------

poster: Zifnab
subject: closed bug: 1031
date: Fri Mar 16 01:17:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1031
Original bug report by Kjara on Fri Mar 16 01:16:39 2001

Bug reported from /domains/emerald/execution/emerald_island/northroad4--

Have to have party creator invite ppl to the party to let them talk in the party channel


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 16 01:17:55 2001
read news please.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 16 01:17:59 2001

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 1033
date: Fri Mar 16 09:58:13 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1033
Original bug report by Erec on Fri Mar 16 07:29:44 2001

Bug reported from /domains/blackavar/southernw/oasis/rooms/oasis11--

Since training the new "motion control" skill, my bard songs now take 6 rounds, instead of the 3 the help says they should.

----------------------------------------------------------------------

Sigwald wrote on Fri Mar 16 09:58:13 2001

Fixed



-----------------

poster: Tigran
subject: closed bug: 1037
date: Sat Mar 17 03:36:58 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1037
Original bug report by Pedron on Sat Mar 17 03:12:47 2001

Bug reported from /domains/city/advguild/top_20_room--

zifjr on the weekly exp plaque.  dunno 
if test characters are supposed to be on these. :)


----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 03:36:55 2001
Already reported..not really a bug

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 03:36:58 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1040
date: Sat Mar 17 12:38:59 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1040
Original bug report by Waz on Sat Mar 17 06:01:12 2001

Bug reported from /domains/hyboria/uncle/monks/rr15--

clones was run, i was in this room and did not get a clone


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 17 12:38:59 2001
not a bug.  clones has a few weird conditions.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 17 12:38:59 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 763
date: Sat Mar 17 20:31:05 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 763
Original bug report by Vectro on Thu Feb  1 02:51:24 2001

Bug reported from /domains/blackavar/brook/rooms/broom3--

I have noticed several times recently that I can move from one room to another without breaking my concentration on my attack spell.  While I haven't done this in the middle of killing anything, it may be of some concern to some skills that don't require targets.

Vectro


----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:31:05 2001
This should be fixed now.  RE-report if it happens again

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:31:05 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 950
date: Sat Mar 17 20:32:00 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 950
Original bug report by Mikul on Mon Feb 26 03:16:15 2001

Bug reported from /domains/events/blob/inside_room--

This room is the bug, it was mentioned in bugs not long back
but still bugging


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 18:00:28 2001
need a bit of info, those bug posts are gone.

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:32:00 2001
No response...closing
c

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:32:00 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 996
date: Sat Mar 17 20:32:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 996
Original bug report by Thurlock on Thu Mar  8 05:21:01 2001

Bug reported from /domains/blackavar/city/arena/entry--

 i got out of the arena and rossano and i attacked each other as pk


----------------------------------------------------------------------

Zifnab wrote on Thu Mar  8 13:46:45 2001
how did you get out of the arena?

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:32:52 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 989
date: Sat Mar 17 20:33:16 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 989
Original bug report by Wagro on Tue Mar  6 22:46:51 2001

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

the sp bar on portal isnt refreshing on ticks/tocks


----------------------------------------------------------------------

Wagro wrote on Tue Mar  6 22:47:26 2001
i think this might be a affect of the new combat thing btw

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  6 23:55:31 2001
should have no effect, howeve ri am going to redo this as well
and make it send the hp/sp/ep once every heartbeat anyway.

shortly regen will be basedon the heart beat cycle too

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:32:52 2001
I'm going to close this one too.  We have a plan set forth for this at the very least, if it hasn't already been fixed.

T

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:33:16 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1019
date: Sat Mar 17 20:34:46 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1019
Original bug report by Baer on Wed Mar 14 22:31:38 2001

Bug reported from /domains/city/advguild/top_20_room--

Zifjr appears on weekly plaque.


----------------------------------------------------------------------

Sigwald wrote on Wed Mar 14 23:50:54 2001
But Zifjr rocks!!

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:34:46 2001
Not a bug
c

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:34:46 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1028
date: Sat Mar 17 20:35:29 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1028
Original bug report by Raw on Thu Mar 15 18:38:45 2001

Bug reported from /domains/blackavar/southernw/baladorg/rooms/west_underground_entrance--

tried to kick a LD party member, got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Raw


----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:35:26 2001
Duplicate report

----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:35:29 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1038
date: Sat Mar 17 20:36:14 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1038
Original bug report by Kalma on Sat Mar 17 03:35:54 2001

Bug reported from /domains/city/islandmap/x10y33--

Word of Recall just tports me to my current room

----------------------------------------------------------------------

Kalma wrote on Sat Mar 17 18:44:03 2001
Appears to be fixed (and just after I bought a key to get back 
into the castle ;)


----------------------------------------------------------------------

Kalma wrote on Sat Mar 17 18:44:49 2001

Closed


----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:36:14 2001

Closed



-----------------

poster: Zifnab
subject: >closed bug: 950
date: Sat Mar 17 20:51:40 2001

On Sat Mar 17 20:32:00 2001 Tigran wrote post #1631:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 950
> Original bug report by Mikul on Mon Feb 26 03:16:15
2001
> 
> Bug reported from /domains/events/blob/inside_room--
> 
> This room is the bug, it was mentioned in bugs not long back
> but still bugging
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Mar  6 18:00:28 2001
> need a bit of info, those bug posts are gone.
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Sat Mar 17 20:32:00 2001
> No response...closing
> c
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Sat Mar 17 20:32:00 2001
> 
> Closed
> 
> 
I talked to him its the quitting in blob, or link dead in blob, a
dn blob evidently not reloading corectly**


-----------------

poster: Tigran
subject: closed bug: 1044
date: Tue Mar 20 20:35:42 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1044
Original bug report by Guinni on Mon Mar 19 08:49:07 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/bank--

Can't use clan deposit in the aquilonia bank.
says "You can only deposit money in a bank."


----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:35:42 2001
I think we'll leave it this way for now too.

----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:35:42 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1048
date: Tue Mar 20 20:37:52 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1048
Original bug report by Salaam on Tue Mar 20 20:33:06 2001

Bug reported from /domains/city/newbie/regenroom--

the events help exp lottery comes up a nil search

----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:37:52 2001
    Help on Event exp lottery
    
    Creator : Marvin
    Running time : Special
    Event desc :
    For 100k experience, you can buy a ticket.  The reward grows for each
    ticket bought.  Players may buy up to 20 tickets
    


MIS.  Worked for me.  Make sure that you didn't typo

----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:37:52 2001

Closed



-----------------

poster: Dram
subject: closed bug: 1039
date: Wed Mar 21 00:28:40 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1039
Original bug report by Kaos on Sat Mar 17 04:29:47 2001

Bug reported from /domains/outofwhack/shop--

astral balls can be sold for 4 coins. (from astral projection spell)


----------------------------------------------------------------------

Tigran wrote on Sat Mar 17 20:29:59 2001
I don't really consider this to be a huge concern, considering the spell is rather expensive.  If people want to make four gold a pop..I say let them.

T
'.

----------------------------------------------------------------------

Kaos wrote on Sun Mar 18 01:41:56 2001
The problem lies in selling a spellobject that is used in a call_out
for returning to the place you teleported from. If you don't press this
ball within a certain time, you are teleported back.


----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:33:45 2001
See, this is still an issue of the caster being careful IMHO.

----------------------------------------------------------------------

Dram wrote on Wed Mar 21 00:28:40 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1053
date: Wed Mar 21 13:44:30 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1053
Original bug report by Bahgtru on Wed Mar 21 11:52:20 2001

Bug reported from /domains/blackavar/city/arena/arena1/room1--

You finish the chant.
You mutter the words 'Da Greit Ekwaliza!'
Spell temporarily disabled.

Happened while in the arena.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 13:44:26 2001
read the news.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 13:44:30 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1032
date: Wed Mar 21 21:56:32 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1032
Original bug report by Kjara on Fri Mar 16 02:02:46 2001

Bug reported from /domains/emerald/magneto/ogre/west/room/street14--

after leaving a party you can still rejoin the channel cuz you still have the invite, might wanna cancel channel invite when you leave a party or something


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 21:56:29 2001
noted in the code for the enw party object.  no desire at the 
moment to put it in.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 21:56:32 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1041
date: Wed Mar 21 22:01:50 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1041
Original bug report by Tigran on Sun Mar 18 06:31:23 2001

Bug reported from /domains/stronghold/rooms/clan_start_area/hall4--

Relocate let Wagro into a no teleport room.



----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 22:01:50 2001
I just tested this with the above room, and i got the appropriate 
mesage that it didnt work.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 22:01:50 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 999
date: Wed Mar 21 22:03:36 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 999
Original bug report by Miramoto on Thu Mar  8 11:48:17 2001

Bug reported from /domains/castles/rooms/miramoto-2--

>You open a safe.
Inside, you find:
Grey Fur Cloak of Gungor
a hooded cloak of a druid
Pill (kept)`(kept)?? how?
 Probably not a big bug but I could be wrong.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 22:03:36 2001
shouldnt besaved anyway. 

fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 21 22:03:36 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1050
date: Thu Mar 22 01:09:06 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1050
Original bug report by Dfalt on Wed Mar 21 05:27:08 2001

Bug reported from /domains/dragon/elements/fire/cave11--

When party leader dies, it doesnt party lead the 2nd player in the party, it keeps the leader as the leader, but with 0 hps (it use to pl 2nd party member once the original died)


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 22 01:09:00 2001
this should be fixed as new parties are created.

I changed this while at work today (was related to part
of hte new party object changes)

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 22 01:09:06 2001

Closed



-----------------

poster: Zifnab
subject: closed bug: 1058
date: Thu Mar 22 01:10:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1058
Original bug report by Eider on Thu Mar 22 00:43:59 2001

Bug reported from /domains/blackavar/shedge/tower/rooms/room47--

two ghasts came from one corpse in the second level of this tower place to the nw of the newbie church


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 22 01:10:10 2001
its much more likely that another one wandered
in from an adjacent room.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 22 01:10:10 2001

Closed



-----------------

poster: Tigran
subject: closed bug: 1043
date: Thu Mar 22 16:45:10 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1043
Original bug report by Tomten on Sun Mar 18 13:53:09 2001

Bug reported from /domains/city/streets/_9_7--

If one of my animals killed an azarian on the event they got the points for the kill and not me


----------------------------------------------------------------------

Tigran wrote on Tue Mar 20 20:35:12 2001
I think this is the same issue as with clones and we decided to not worry about it.

----------------------------------------------------------------------

Tigran wrote on Thu Mar 22 16:45:10 2001

Closed



-----------------

poster: Tigran
subject: Fixed bug: 1047
date: Thu Mar 22 16:45:43 2001

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1047
Original bug report by Wagro on Tue Mar 20 04:39:41 2001

Bug reported from /domains/blackavar/southernw/polis/yard/room1--

the blocker that has the key to this gate doesnt reset before the gate, so we get locked otu until he resets


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Tigran wrote on Thu Mar 22 16:45:43 2001

Fixed



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poster: Tigran
subject: >Fixed bug: 1047
date: Thu Mar 22 16:46:28 2001

On Thu Mar 22 16:45:43 2001 Tigran wrote post #1649:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 1047
> Original bug report by Wagro on Tue Mar 20 04:39:41
2001
> 
> Bug reported from /domains/blackavar/southernw/polis/yard/room1--
> 
> the blocker that has the key to this gate doesnt reset before the gate, so
we get locked otu until he resets
> 
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Thu Mar 22 16:45:43 2001
> 
> Fixed
> 
> 
Damnit..keys different in BugTracker(TM). ;)
At any rate it's not fixed, but I dont' really think this is a bug
either...There has never been a guarantee of what rooms reset in
what order.

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poster: Tigran
subject: Fixed bug: 1055
date: Thu Mar 22 16:49:59 2001

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Report Number: 1055
Original bug report by Trax on Wed Mar 21 20:56:01 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/bank--

think  Tick Coming
Bank of Tarantia...transfer X gold to foo...I get a message...you must be  in a bank to transfer gold


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Tigran wrote on Thu Mar 22 16:49:59 2001

Fixed



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poster: Tigran
subject: Fixed bug: 1057
date: Thu Mar 22 16:53:17 2001

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Report Number: 1057
Original bug report by Kjara on Wed Mar 21 23:22:45 2001

Bug reported from /domains/blackavar/city/bank--

can't withdraw gold here, when you try it says there is no gold here


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Tigran wrote on Thu Mar 22 16:53:17 2001

Fixed



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poster: Tigran
subject: Fixed bug: 1046
date: Thu Mar 22 17:37:58 2001

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Report Number: 1046
Original bug report by Lizzie on Tue Mar 20 01:02:18 2001

Bug reported from /domains/city/streets/_9_7--

at the end of the desc of the tattoos for valhalla, there is apparently no reset command
because the color for the tattoo trickles over to the condition of my char


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Tigran wrote on Thu Mar 22 17:37:58 2001
This is fixed.  It will be noticed as bodies refresh. (or reboot)

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Tigran wrote on Thu Mar 22 17:37:58 2001

Fixed



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poster: Tigran
subject: closed bug: 492
date: Thu Mar 22 17:39:20 2001

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Report Number: 492
Original bug report by Jomo on Sat Jan  6 01:34:27 2001

Bug reported from /domains/blackavar/shedge/dryad/forest2--

This really has no effect on the mud or game play ... but the java client will attempt to connect
each time the window is resized.. I remember reading how to fix that in java
class, but at the top of my head I can't remember it.

It really doesn't hurt anything but it's kind of a bug in the bug sense of the 
word.


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Sigwald wrote on Tue Mar 13 16:01:33 2001
Is this still the case with news java client Khosan installed
some time ago ?

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Tigran wrote on Thu Mar 22 17:39:17 2001
Closing this for now.  Khosan has done work on the client since.  If it is still an issue, resubmit

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Tigran wrote on Thu Mar 22 17:39:20 2001

Closed



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poster: Tigran
subject: Fixed bug: 1051
date: Thu Mar 22 17:50:13 2001

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Report Number: 1051
Original bug report by Einar on Wed Mar 21 07:32:47 2001

Bug reported from /domains/city/advguild/explore_room--

think tock
Help explore says that 3rd reward will make the % till next reward 0
Needs to be updated because 4th reward was put in


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Tigran wrote on Thu Mar 22 17:50:13 2001

Fixed



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poster: Tigran
subject: closed bug: 1054
date: Thu Mar 22 17:51:29 2001

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Report Number: 1054
Original bug report by Raw on Wed Mar 21 15:15:25 2001

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/players--

The skill Lightning strike is supposed to increase the speed of all
attack skills, but it does not seem to affect the skill Pluck the
thorn, although this is also an attack skill and should be affected.

Raw


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Tigran wrote on Thu Mar 22 17:51:23 2001
I can find nothing in the code to verify this and am afraid it may be a case of MIS.  I'm going to close it for now.

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Tigran wrote on Thu Mar 22 17:51:29 2001

Closed



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poster: Tigran
subject: closed bug: 1059
date: Thu Mar 22 18:49:39 2001

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Report Number: 1059
Original bug report by Graxon on Thu Mar 22 02:48:40 2001

Bug reported from /domains/emerald/maldan/woods/map/hutx3y38--

Hag claps her hands and really heals a huge part of Snoop's wounds.

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Tigran wrote on Thu Mar 22 18:49:39 2001
Everything looked fine in all the code I looked at.  Please report if this happens again.

T

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Tigran wrote on Thu Mar 22 18:49:39 2001

Closed



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poster: Krellen
subject: Fixed bug: 1060
date: Fri Mar 23 02:01:03 2001

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Report Number: 1060
Original bug report by Denim on Thu Mar 22 04:07:41 2001

Bug reported from /domains/castles/rooms/denim-3--

Scarab of Life does not id to Scarab.


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Tigran wrote on Thu Mar 22 18:53:13 2001
Fixed on 5k.  Thought we had domains cvs'd, but apparently we don't.

filename is /domains/blackavar/southernw/wyvernslair/armor/3_scarab_of_life.c

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Krellen wrote on Fri Mar 23 02:01:03 2001

Fixed



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poster: Zifnab
subject: closed bug: 1067
date: Sun Mar 25 04:01:17 2001

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Report Number: 1067
Original bug report by Javier on Sat Mar 24 18:06:59 2001

Bug reported from /domains/city/advguild/plaque_room--

Javier [dragon]: later people 
*could not write: Problem with sendto
Trace written to /log/catch


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Zifnab wrote on Sun Mar 25 04:01:17 2001
known issue

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Zifnab wrote on Sun Mar 25 04:01:17 2001

Closed



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poster: Tigran
subject: closed bug: 1065
date: Sun Mar 25 14:49:28 2001

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Report Number: 1065
Original bug report by Seth on Fri Mar 23 23:32:19 2001

Bug reported from /domains/city/advguild/explore_room--

tried to show 2nd amulet to dfalt and got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


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Tigran wrote on Sun Mar 25 14:49:25 2001
With what you've given us, this bug report is virtuallly useless. 
Please catch one of us as it happens, and tell us what the second amulet is.
If this bug is easily reproducable, it shouln't be too had to fix

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Tigran wrote on Sun Mar 25 14:49:28 2001

Closed



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poster: Tigran
subject: closed bug: 1069
date: Sun Mar 25 14:50:47 2001

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Report Number: 1069
Original bug report by Eider on Sat Mar 24 21:53:58 2001

Bug reported from /domains/city/buildings/bank--

im in two clans i think, dreamweaver is one and my own narukigami is the other, when i type newclan C is "Commands for clan 'Dreamweaver'"
and i think also that my clan isnt on the clan list


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Tigran wrote on Sun Mar 25 14:50:34 2001
Fixed Einer, not sure whyit happened.

T

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Tigran wrote on Sun Mar 25 14:50:47 2001

Closed



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poster: Zifnab
subject: closed bug: 1072
date: Mon Mar 26 00:07:14 2001

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Report Number: 1072
Original bug report by Tektor on Sun Mar 25 22:12:03 2001

Bug reported from /domains/misc/race_select--

You can race lead from the room where you can either enter portal or enter mirror.


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Zifnab wrote on Mon Mar 26 00:07:10 2001
IIRC you cna race lead from anywhere.
**
z

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Zifnab wrote on Mon Mar 26 00:07:14 2001

Closed



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poster: Tigran
subject: closed bug: 1066
date: Mon Mar 26 02:39:37 2001

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Report Number: 1066
Original bug report by Quillz on Sat Mar 24 10:19:28 2001

Bug reported from /domains/castles/rooms/quillz-4--

had my chest open earlier tonight. 
and i dont know if it was a crash or just what happened, but everybody got disconnected and re-connected. 
didnt seem like a disconnect because i started in my 'start' location and wasnt wearing my eq. 
anyway, the chest that was open is now empty. 
was basically junk in there but it did have a Cat's eye dagger than i just got today, which i would really like back. 
thanks, 
Q


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Tigran wrote on Mon Mar 26 02:39:37 2001
reimbursed.  I could find nothing wrong in teh logs.

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Tigran wrote on Mon Mar 26 02:39:37 2001

Closed



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poster: Tigran
subject: closed bug: 1074
date: Mon Mar 26 02:43:00 2001

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Report Number: 1074
Original bug report by Sollious on Mon Mar 26 00:53:59 2001

Bug reported from /domains/city/streets/_3_4--

report i lost my dragon staff when i was reinced

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Tigran wrote on Mon Mar 26 02:42:45 2001
We have always held that it is not wise to reinc with your eq on. 

From help reinc.

 Although when you reinc you don't
lose any gold or eq, its best to chest your eq before reincing.




I will reimb it this time.  However this practice of reincing with eq on is not encouraged.


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Tigran wrote on Mon Mar 26 02:43:00 2001

Closed



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poster: Zifnab
subject: Fixed bug: 1073
date: Mon Mar 26 02:45:47 2001

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Report Number: 1073
Original bug report by Zyz on Mon Mar 26 00:06:45 2001

Bug reported from /domains/mists/castle/rooms/jungle4--

this room is not registered outdoors (is forest)

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Zifnab wrote on Mon Mar 26 02:45:47 2001

Fixed



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poster: Tigran
subject: closed bug: 1030
date: Wed Mar 28 17:34:01 2001

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Report Number: 1030
Original bug report by Jaguar on Thu Mar 15 23:23:53 2001

Bug reported from /domains/outside_city/farms/farm1/map/x8y15--

A player quitting doesn't leave the party.
1. Sootika           296/558  1166/1390  299/299  |  31 | 9610
2. Caribou           368/368   362/404   262/262  |   4 | 291
3. Jaguar            445/445   463/463   301/301  |  15 | 0
Caribou quit the game, Jaguar entered the party then


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Tigran wrote on Wed Mar 28 17:34:01 2001

Closed



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poster: Zifnab
subject: closed bug: 1086
date: Fri Mar 30 05:34:56 2001

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Report Number: 1086
Original bug report by Jomo on Fri Mar 30 05:23:37 2001

Bug reported from /domains/city/shops/food_shop--

Since the change in regen tick/tock, I seem to be starving
nearly everytime I log in.  Which basically means that
I'm burning food when I'm not logged in.

Is this change intended or is it a side-effect from tick/tock change?


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Zifnab wrote on Fri Mar 30 05:34:53 2001
didnt think about the heart beat staying on for that 30 minutes
while we wait for you to really quit/link dead.  That is now
changed.

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Zifnab wrote on Fri Mar 30 05:34:56 2001

Closed



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poster: Zifnab
subject: closed bug: 1087
date: Fri Mar 30 05:40:32 2001

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Report Number: 1087
Original bug report by Fandon on Fri Mar 30 05:36:09 2001

Bug reported from /domains/blackavar/underw/cave/dug_1--

When i type for example "cast hand of balance at seahorse" it says that it is a typo.
Yet when i put that in a command it works fine.
Maybe it's how it supposed to work but from what i remember it isn't
thanks,
   Fandon


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Zifnab wrote on Fri Mar 30 05:40:29 2001
odds are you have an alias defiend for cast or one of
the other words in that cast statement.

Check your aliases.


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Zifnab wrote on Fri Mar 30 05:40:32 2001

Closed