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poster: Arkangyle
subject: mist form
date: Wed Oct 25 03:37:06 2000

  I recently went into the mist mage guild and have noticed that the
sp regen benefit from mist form seemed a little low.
  Initially I figured it was because I lacked some in body of
air/body or water and mist lore, however after increasing these I
saw no change.
  I think it would be a good idea for the sp regen to at least be
affected by these supposedly necessary skills/spells, potentially to
benefit those with higher-end skill/spells with increased regen over
others with less.  With the sp cost of mist form and low amount of
additional regen offered, they seem to even out to the point where
you basically have no net benefit sp wise.  This is especially
difficult of course because when using mist form you cannot wear any
eq, ultimately reducing your regen by 200+/tock compared to other
casters.

- Arkangyle

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poster: Dram
subject: psychics guildtree
date: Wed Dec 13 04:30:13 2000

For those of you who want to know when the psychics guild tree will
be done, just check my projects. i.e. "projects dram". If it hasnt
been updated in a while give me a tell and if i have the time i will
update it.

Dram

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poster: Killaaz
subject: cauldron
date: Mon Feb 26 00:59:34 2001

Something need to be done to the amount of throwbacks. As a lvl 98
witch with 105% in brewinglore 100% in cauldron spells i get 50-60%
potions back from two 180k pals..didnt check resists but still. It
took me 15mins to kill em. Thats just plain silly IMO. If i remember
this right nothing has been done to the cauldron since the first
tune..2 years ago? when ya saw witches killing what was considered
big eqmobs at that time. Isnt the whole idea of cauldron that you
are supposed to be able to kill bigger stuff then ya can in other
guilds at same lvl? I cant even do decent exp. I solo better as
healer then as witch which seems kinda strange to me.
Nuff from me.
//Killaaz

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poster: Sleet
subject: weapon skill attack
date: Mon Mar 19 20:42:40 2001

i was wondering if mages could get the skill attack, at the moment
they are the only guild without the attack skill.
sleet

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poster: Palenon
subject: >weapon skill attack
date: Tue Mar 20 06:25:52 2001

On Mon Mar 19 20:42:40 2001 Sleet wrote post #4:
> i was wondering if mages could get the skill attack, at the moment
> they are the only guild without the attack skill.
> sleet
Sure..let's just throw in weapon skills too..mages r casters NOT
close combat types of ppl.
The pt is..it wouldn't be special if everyone had it...
Pal

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poster: Sleet
subject: >>weapon skill attack
date: Wed Mar 21 01:21:34 2001

On Tue Mar 20 06:25:52 2001 Palenon wrote post #5:
> On Mon Mar 19 20:42:40 2001 Sleet wrote post #4:
> > i was wondering if mages could get the skill attack, at the moment
> > they are the only guild without the attack skill.
> > sleet
> Sure..let's just throw in weapon skills too..mages r casters NOT
> close combat types of ppl.
> The pt is..it wouldn't be special if everyone had it...
> Pal
i know your being sarcastic in sayin mages should have a weapon
skill too but that doesnt seem complety unresonable to me at the
moment.
For instance cleric has both attack and weapon skill blunt in the guild. 
sleet

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poster: Palenon
subject: >>>weapon skill attack
date: Wed Mar 21 03:02:28 2001

On Wed Mar 21 01:21:34 2001 Sleet wrote post #6:
> On Tue Mar 20 06:25:52 2001 Palenon wrote post #5:
> > On Mon Mar 19 20:42:40 2001 Sleet wrote post #4:
> > > i was wondering if mages could get the skill attack, at the moment
> > > they are the only guild without the attack skill.
> > > sleet
> > Sure..let's just throw in weapon skills too..mages r casters NOT
> > close combat types of ppl.
> > The pt is..it wouldn't be special if everyone had it...
> > Pal
> i know your being sarcastic in sayin mages should have a weapon
> skill too but that doesnt seem complety unresonable to me at the
> moment.
> For instance cleric has both attack and weapon skill blunt in the guild. 
> sleet
Lemme lay this out and then i will shut up...
I have played many RPGs..i have read many fantasy books one thing is
common throughout all of them...
Fighters - Heavy on the asskicking, No spellcasting
Rogues - Above avg asswuppin, Limited spellcasting
Clerics - Avg on the asskicking, abv avg on the spellcasting
Mages - High on spells, almost inexistant musclepower
The reasoning is ....
Mages are not meant to be good in cqc .. they are meant to stand
idly by blast the hell out of things and occasionally run very fast
from big dragons...
Clerics have combat skills because they r warrior priests spurred by
their convictions and the wills of their gods....
Nuff said..Pal out

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poster: Jomo
subject: Pointing out the obvious
date: Wed Mar 21 03:27:56 2001

Not to point out the obvious, but you can get attack as a caster
if you're a high enough level.

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poster: Arkangyle
subject: >Pointing out the obvious
date: Thu Mar 22 01:33:59 2001

On Wed Mar 21 03:27:56 2001 Jomo wrote post #8:
> Not to point out the obvious, but you can get attack as a caster
> if you're a high enough level.

How about we get even MORE obvious (fear that) and consider that
having or not having attack will have such a negligible difference
for mages that it's not even worth spending the minor amounts of
experience on.

- Arkangyle


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poster: Hierokliff
subject: Blast stuns.
date: Fri Mar 23 11:15:29 2001

Noticed a big difference when we evokers have attuned the crystal
without it we stun alot, and when it is tuned it can go an hour or
two without a stun...Not sure if this is intended, looks a bit 
awkward that we spend hundreds of megs of exps on focus skills when
it is almost (?) better to not use them...
//Hierokliff

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poster: Zyz
subject: mind sponge
date: Tue Mar 27 10:43:31 2001

Just tried this spell out for the heck of it. Alpha spell, adds 5
int/wis for 3 minutes at 102% (cost is 64 sp). I know this is an
alpha spell, and as such should not be very impressive, but I can't
see a newbie or lowbie gaining any benefit from it.. the gain of 20
spmax does not cover the cost of the spell for the 3 ticks it stays
in effect (at 102%, which costs around 6m exp, which is way out of
newbie range for a misc spell).Perhaps if the time were extended
dramatically, and/or it gave some tiny spr, and/or the stat gain was
more substantial, it might be worthwhile for a lowbie to train it..

As it is now, it is actually counterproductive to cast for all but
highbies (and insignificant at that point). Other options for making
it feasible could be making it a skill or reducing the the sp cost
to very low (say 10-20sp). Not asking for it to be useful for
highbies, just useful for some worth (and hopefully newbies as it is
alpha).