-----------------

poster: Tektor
subject: New Area
date: Thu Sep 21 19:26:38 2000

A earthquake has revealed a long hidden valley. Many travelers have
reported seeing mysterious monsters in this ancient area. One
traveler remarked "Those, those, ... They were scary!" Other
travelers are warning people they see not to venture there unless
you are very brave.
A few things are sort of hidden. Hope you guys enjoy. Feel free to
mail me good/bad cristism.

-----------------

poster: Tektor
subject: >New Area
date: Thu Sep 21 19:28:53 2000

Zifnab already put it up that it was on Blackavar, but just htought
i'd restate that for the people who didn't see it, or skipped over
it.

-----------------

poster: Pedron
subject: reinc sunday
date: Sat Sep 23 01:51:04 2000

If I reinc back to same race/guild and use my 
tps on the giant size wish again, can I be 
grown back up to 9'4" tall 
like I am now?  It's the only 
thing I can't patch back up with exps and gold.
(I was ~4'6" when I reinc'd to minotaur warrior and 
growing 5 feet and gaining the 
hp max/carry capacity associated with larger size 
took several weeks.)

Thanks,
-pedron

-----------------

poster: Phire
subject: >reinc sunday
date: Sat Sep 23 01:55:38 2000

On Fri Sep 22 17:51:04 2000 Pedron wrote post #3:
> If I reinc back to same race/guild and use my 
> tps on the giant size wish again, can I be 
> grown back up to 9'4" tall 
> like I am now?  It's the only 
> thing I can't patch back up with exps and gold.
> (I was ~4'6" when I reinc'd to minotaur warrior and 
> growing 5 feet and gaining the 
> hp max/carry capacity associated with larger size 
> took several weeks.)
> 
> Thanks,
> -pedron
everyone will have to grow normally from the reinc

-----------------

poster: Tranquil
subject: >>reinc sunday
date: Sat Sep 23 01:57:50 2000

On Fri Sep 22 17:55:38 2000 Phire wrote post #4:
> On Fri Sep 22 17:51:04 2000 Pedron wrote post #3:
> > If I reinc back to same race/guild and use my 
> > tps on the giant size wish again, can I be 
> > grown back up to 9'4" tall 
> > like I am now?  It's the only 
> > thing I can't patch back up with exps and gold.
> > (I was ~4'6" when I reinc'd to minotaur warrior and 
> > growing 5 feet and gaining the 
> > hp max/carry capacity associated with larger size 
> > took several weeks.)
> > 
> > Thanks,
> > -pedron
> everyone will have to grow normally from the reinc
I remember one of the admin say there was also a fix done to growth,
allowing you to grow in combat. That should reduce the wait a
little.

-----------------

poster: Lu
subject: clan
date: Sat Sep 23 02:09:28 2000

im looking to join a clan, after teh forced reinc i will be a lvl 24 tank
preferably an active clan that likes to party for exp and gold
-lu

-----------------

poster: Basketball
subject: Forced Reinc
date: Sat Sep 23 02:12:41 2000

There'll be a forced reinc? Damn. Bad Timing for me...

-----------------

poster: Hierokliff
subject: .
date: Sat Sep 23 17:03:07 2000

nice mobs out there now.
//Hk

-----------------

poster: Basketball
subject: New Clan Members
date: Sun Sep 24 02:28:59 2000

We're turning our Clan into an EXP Machine to reckon with as of the
upcoming Forced Reinc. We have a Lava Mage, Harmer, and 4 undecided.
We are as of now concerned of more Tanks and Healers.
The same requirements are here, answer my DBZ Quiz or tell me
something about DBZ I don't know, along with the 200k requirement.
Abjurers are also needed.

-----------------

poster: Baer
subject: clones
date: Mon Sep 25 06:09:51 2000

Getting to the nether guild is hard enough, without havine a clone
appear there once you arrive.  My only option was to run all the way
back to the city, then make another attempt once the event was over,
to return to my guild. And I died on the way.

I'd like clones to respect guild halls a little more.

-----------------

poster: Wildchild
subject: race info
date: Tue Sep 26 03:50:38 2000

I plan on updating my website when I get back from Chicago with the
new race info.
If any leaders of the new race can get me the info on the leadership
item, I'd appreciate it (item name, slot, stats if possible).

-WildChild

-----------------

poster: Pedron
subject: Raiders
date: Tue Sep 26 08:58:52 2000

Energystar, Quillz, and Squrttle are castle raiding types.
They could beat down some pretty tough guards, 
so might go for doors or tougher guards. ;>

Just fyi,
pedron

-----------------

poster: Energystar
subject: >Raiders
date: Tue Sep 26 15:41:57 2000

 Energystar,Quillz, and Squrttle did not raid anyone's castle.

-----------------

poster: Pedron
subject: >>Raiders
date: Tue Sep 26 16:11:39 2000

On Tue Sep 26 07:41:57 2000 Energystar wrote post #13:
>  Energystar,Quillz, and Squrttle did not raid anyone's castle.
Beat down 350k in guards in one castle, quillz 
beat down I dunno how many in another castle.
Dunno what you all got out of it, but cost castle owners 
value of the guards, so counts as loss to castle owner on 
account of your action which makes you raiders. ;>

-pedron

-----------------

poster: Golte
subject: >>Raiders
date: Tue Sep 26 17:23:59 2000

On Tue Sep 26 07:41:57 2000 Energystar wrote post #13:
>  Energystar,Quillz, and Squrttle did not raid anyone's castle.

23:32:25: [castles]: Eastern sentinel shouts: Get out of Tranquil's castle
Squrttle, or I'll make minced meat out of you!
23:34:26: [castles]: Western sentinel shouts: Get out of Tranquil's castle
Quillz, or I'll make minced meat out of you!

-----------------

poster: Pedron
subject: >>>Raiders
date: Tue Sep 26 19:22:58 2000

On Tue Sep 26 09:23:59 2000 Golte wrote post #15:
> On Tue Sep 26 07:41:57 2000 Energystar wrote post #13:
> >  Energystar,Quillz, and Squrttle did not raid anyone's castle.
> 
> 23:32:25: [castles]: Eastern sentinel shouts: Get out of Tranquil's castle
> Squrttle, or I'll make minced meat out of you!
> 23:34:26: [castles]: Western sentinel shouts: Get out of Tranquil's castle
> Quillz, or I'll make minced meat out of you!
Energystar was strolling through the castle with them saying he wanted 
to leave a present for someone he knew had moved out already. ;>
He says he doesn't know tranquil so didn't care that 
Tranquil's guards were killed while he was looking for 
the other long gone tennant's room.

Raiders are to be expected and is fine, my original raiders post was 
just to let people know they might want to strengthen their 
defenses a little.
Maybe put all the guards in 1 room and set them aggro to nonfriends if 
lacking the money for more guards or no want doors.

-pedron owns the impentrable crap castle down the road. :)

-----------------

poster: Quillz
subject: >Raiders
date: Tue Sep 26 22:06:05 2000

On Tue Sep 26 00:58:52 2000 Pedron wrote post #12:
> Energystar, Quillz, and Squrttle are castle raiding types.
> They could beat down some pretty tough guards, 
> so might go for doors or tougher guards. ;>
> 
> Just fyi,
> pedron
If you dont have doors, you deserve to have your castle raided.
Oh, FYI, all I did was kill guards. 
Q

-----------------

poster: Pedron
subject: >>Raiders
date: Tue Sep 26 22:07:44 2000

On Tue Sep 26 14:06:05 2000 Quillz wrote post #17:
> On Tue Sep 26 00:58:52 2000 Pedron wrote post #12:
> > Energystar, Quillz, and Squrttle are castle raiding types.
> > They could beat down some pretty tough guards, 
> > so might go for doors or tougher guards. ;>
> > 
> > Just fyi,
> > pedron
> If you dont have doors, you deserve to have your castle raided.
> Oh, FYI, all I did was kill guards. 
> Q
Well I did suggest to the other mudders they get doors or 
tougher guards now.  You all are conjuring up a 
flamewar. *grin*
And all I said you did was kill guards.

-----------------

poster: Energystar
subject: >>>Raiders
date: Wed Sep 27 04:46:23 2000

On Tue Sep 26 09:23:59 2000 Golte wrote post #15:
> On Tue Sep 26 07:41:57 2000 Energystar wrote post #13:
> >  Energystar,Quillz, and Squrttle did not raid anyone's castle.
> 
> 23:32:25: [castles]: Eastern sentinel shouts: Get out of Tranquil's castle
> Squrttle, or I'll make minced meat out of you!
> 23:34:26: [castles]: Western sentinel shouts: Get out of Tranquil's castle
> Quillz, or I'll make minced meat out of you!
 Yes, we were in the castle, and did kill guards, but it doesn't
matter how you twist words and meanings around, we did not raid the
castle.

-----------------

poster: Phire
subject: rehashing old news
date: Thu Sep 28 04:35:11 2000

People keep arguing about this on the channels, here is the original post:

poster: Sigwald
subject: Elementals again
date: Thu Aug 24 14:28:45 2000

Some more costs raised in nether mages.
Knowledge in body of air/water will affect mist form.
Knowledge in body of fire/stone will affect body of lava.
Knowledge in body of fire/air/water/stone will affect body of nether.


-----------------

poster: Baer
subject: >rehashing old news
date: Thu Sep 28 04:47:46 2000

On Wed Sep 27 20:35:11 2000 Phire wrote post #20:
> People keep arguing about this on the channels, here is the original post:
> 
> poster: Sigwald
> subject: Elementals again
> date: Thu Aug 24 14:28:45 2000
> 
> Some more costs raised in nether mages.
> Knowledge in body of air/water will affect mist form.
> Knowledge in body of fire/stone will affect body of lava.
> Knowledge in body of fire/air/water/stone will affect body of nether.
> 
I missed the discussion on this, but noticed that the help for body
of nether now states  Efficiency of
this spell depends on the mage knowledge in the basic bodies and masteries,
fire, earth, water and air.

Whether the masteries matter or not for other stuff I don't know,
but I found this addition to the help file really useful.

-----------------

poster: Trigon
subject: >>rehashing old news
date: Thu Sep 28 04:50:22 2000

On Wed Sep 27 20:47:46 2000 Baer wrote post #21:
> On Wed Sep 27 20:35:11 2000 Phire wrote post #20:
> > People keep arguing about this on the channels, here is the original post:
> > 
> > poster: Sigwald
> > subject: Elementals again
> > date: Thu Aug 24 14:28:45 2000
> > 
> > Some more costs raised in nether mages.
> > Knowledge in body of air/water will affect mist form.
> > Knowledge in body of fire/stone will affect body of lava.
> > Knowledge in body of fire/air/water/stone will affect body of nether.
> > 
> I missed the discussion on this, but noticed that the help for body
> of nether now states  Efficiency of
> this spell depends on the mage knowledge in the basic bodies and masteries,
> fire, earth, water and air.
> 
> Whether the masteries matter or not for other stuff I don't know,
> but I found this addition to the help file really useful.
Well this started cause I asked on dragon if anything affected the
assorted colored mists(green,yellow,blue) and then the topic
switched over to bodies and such. I knew the lesser bodies affected
the bigger bodies, but nothing was really mentioned about attack
spells.
Trigon
P.S.
Maybe get a wiz to clear all of this up?

-----------------

poster: Caliban
subject: Just a thought
date: Fri Sep 29 21:02:06 2000

A long while back Sigwald posted:

date Wed May 10 07:05:10 2000

I've made some changes to cauldron magic balance.
This might be a bit temporary if more adjustments are needed.
Anyway, the aim is to make cauldron magic useful for
witches in solo mostly. Therefore I've done the following changes:
Big monsies will throw back potions, even more than before.
Summon cauldron cost was lowered noticeably.
Potion damage was increased quite a lot.
Damage ratio is better than it was (that is damage/cost).
The aim is to get witches that are cauldron magics users use these
potions to solo, but not solo all these 100k+ monsies.


Now I think that was a damn good idea on Sigwalds part. Then the next day 
he made another post:

date Thu May 11 03:21:37 2000


Tweaked some more stuff.
Cauldron summoning is a bit cheaper, filling is a bit
more expensive. Filling cost will be very much affected by
masteries in the guild.
Also changed the throwing back formula a bit, level
counts some (that is thrower level) to reduce rethrowing.



This is where i have my concern. I agree 1000000% that the % throwback should 
of been upped on 100k+ monsies, however i dont think it should of been 
tampered with at all on the 70k and under monsies. I believe Samael had it 
so that 65-70k monsies had 0% chance of throwback. This allowed the 
potion tosser to solo some but atm I've died 2 to 30k monsies throwing back
2-3 potions of 10. And died 2x to 60k monsies throwing back 2-3 of 5
at times. 
And other times 1-2 of five. All in all i think Sigwald and Samael deserve 
a HUGE thanks for what they have done to the psychics branch. It was
very weak 
for the longest time. And I think the changes are all for the better and make 
Witches and its branching guilds more enjoyable. But the throwback % seems  
a bit high on the 70k or less. And this has caused most everyone to bail from 
the guild which I know was not Siwalds intention. This is not a
flame so please
dont anyone take offense to this it was just a post relating to the wizzs and 
players something myself as well as a few others have observed with Potion 
Tossers. Ive personally enjoyed the psychics guild tree since Aristide brought
them into play. And would love to continue to play them if these
minor glitches
were ironed out. Thanks for listening 

-Cal

-----------------

poster: Khosan
subject: >Just a thought
date: Fri Sep 29 23:20:21 2000

Caliban as I understand it this guild has somewhat low priority atm.
It has its problems and the throwbacks was the quick fix. Until we get
time to do some serious work on the guild, we will have to live with
the tunes done to it to make it work together with the rest of the mud.

You might think it could be tuned better, but we are not going to use
more time on it now. So if you are unhappy with it, I suggest you play
some other guild for a while.

Khosan

-----------------

poster: Krellen
subject: >>Just a thought
date: Sat Sep 30 00:11:30 2000

Moreover, regardless of the guild's priority in any grand scheme, I
reallyl don't think there should be any monster, no matter how weak,
that has a 0% chance of throwback.  No one else gets a 100% riskless
solo career.  Why should witches?

-----------------

poster: Wildchild
subject: >>>Just a thought
date: Sat Sep 30 00:55:36 2000

On Fri Sep 29 16:11:30 2000 Krellen wrote post #25:
> Moreover, regardless of the guild's priority in any grand scheme, I
> reallyl don't think there should be any monster, no matter how weak,
> that has a 0% chance of throwback.  No one else gets a 100% riskless
> solo career.  Why should witches?

Because what cauldron magic kills at level 40 and 100meg worth isn't
a ton of difference compared to what a level 100 or 2gig player is
going to be able to kill in the guild.
The guild isn't there to kill high worth stuff, but because it has
no progress past bravos, it is a guild that has no advantage at high
worth compared to low worth.

Yes, we have been told to deal with it, and I for one am: I'm not in
cauldron magic nor will I until changes occur. I can live with this,
but it is something to be addressed, as compared to the elemental
bravos, where they atleast get a higher guild and get stronger.

-WildChild

-----------------

poster: Trigon
subject: >>>>Just a thought
date: Sat Sep 30 06:49:03 2000

On Fri Sep 29 16:55:36 2000 Wildchild wrote post #26:
> On Fri Sep 29 16:11:30 2000 Krellen wrote post #25:
> > Moreover, regardless of the guild's priority in any grand scheme, I
> > reallyl don't think there should be any monster, no matter how weak,
> > that has a 0% chance of throwback.  No one else gets a 100% riskless
> > solo career.  Why should witches?
> 
> Because what cauldron magic kills at level 40 and 100meg worth isn't
> a ton of difference compared to what a level 100 or 2gig player is
> going to be able to kill in the guild.
> The guild isn't there to kill high worth stuff, but because it has
> no progress past bravos, it is a guild that has no advantage at high
> worth compared to low worth.
> 
> Yes, we have been told to deal with it, and I for one am: I'm not in
> cauldron magic nor will I until changes occur. I can live with this,
> but it is something to be addressed, as compared to the elemental
> bravos, where they atleast get a higher guild and get stronger.
> 
> -WildChild
Having been a cauldron magic guild member, I agree with wildchild. 
The only perks of being a higher level are more hp so you can take
the entry hits. I was a phoenix, and the only way for me to kill
things besides large beholders was to find stuff around 20k in
groups.  Most wouldn't throw back and I could throw enough to kill
in one run. If they didn't die, I forgot about them, since entry
hits would stun/kill me.  That being said, I killed large beholders
all day.
What I would really like to see is the mastery pay a greater role in
the % of throwback.  That way being able to train it more is an
incentive besides being able to make more potions, make them hurt
more, etc.  Yes, witches shouldn't have a 100% riskless solo career,
but if you go around doing gold, I think it would really suck to
have the 8k monks throwing potions back at you.
Trigon

-----------------

poster: Pedron
subject: New Clan
date: Tue Oct  3 00:36:29 2000

Wagro and I started a new clan for the heck of it.
You need to be 12m+worth and level 16+ to join.
You can invite people to our clan if you meet requisites for level 2+ 
in the clan.  No real theme, just 
strong parties and no chickens.
Blasters/Harmers needed, but anyone meeting above conditions is 
welcome.

-pedron

-----------------

poster: Wagro
subject: >New Clan
date: Tue Oct  3 00:45:13 2000

On Mon Oct  2 16:36:29 2000 Pedron wrote post #28:
> Wagro and I started a new clan for the heck of it.
> You need to be 12m+worth and level 16+ to join.
> You can invite people to our clan if you meet requisites for level 2+ 
> in the clan.  No real theme, just 
> strong parties and no chickens.
> Blasters/Harmers needed, but anyone meeting above conditions is 
> welcome.
> 
> -pedron
please mail both pedron and myself if you are interested so we can
both consider your offer.


-wagro

-----------------

poster: Golte
subject: apprentic areacoders
date: Tue Oct  3 22:13:48 2000

finger golte for more info.

-----------------

poster: Baer
subject: Beholder
date: Wed Oct  4 04:57:04 2000

I think this event runs far too often, considering it has top slot
eq. Rather than tuning the monster up to suit his eq being that
good, I think it would be better to increase the duration of time
between running the events. That wawy midbie parties can still have
a crack at him.

-----------------

poster: Caliban
subject: Witches
date: Wed Oct  4 23:20:19 2000

Just wanted to remind the powers that be, that when they have a spare moment
to look into tweaking down throw back chance on monsies under 100k slightly.
Not to tweak anything else with them they rock as is just the under 100k 
monsies. Thanks 


-Cal

-----------------

poster: Zifnab
subject: >Witches
date: Thu Oct  5 00:24:43 2000

On Wed Oct  4 15:20:19 2000 Caliban wrote post #32:
> Just wanted to remind the powers that be, that when they have a spare moment
> to look into tweaking down throw back chance on monsies under 100k slightly.
> Not to tweak anything else with them they rock as is just the under 100k 
> monsies. Thanks 
> 
> 
> -Cal
wasnt this replied to last week?

-----------------

poster: Wildchild
subject: web site updates
date: Fri Oct  6 05:55:50 2000

Done some minor things, doing major things to my site right now and
through the weekend
Updated all the race help files and a few of the leadership items (I
might check into getting the rest re-checked for stats)
Redid some links for the mudcons, the links page (what few there
are.. if you've got a page for Red Dragon and want it linked, let me
know)
Took the "Other" file from the eq list and added some other stuff
like lodestone info and the scale of damage in the help files and
put them up on a file linked on the main page.
What else... updating vmaps atm, will be adding Kaos's eq list to
mine and hopefully get some other stuff id'ed to update my list
with.
Added a new race poster in a .txt file, also added a race table
courtesy of Skillz. It might seem a bit difficult to read at first,
but I'll probably make adjustments to give the columns "breathing
room"

-WildChild

-----------------

poster: Javier
subject: Thanksgiving
date: Fri Oct  6 19:14:50 2000

I just wanted to wish all the Canadians out there a very happy
Thanksgiving weekend before I head back to Toronto :)
Happy Turkey Day guys...
Javi

-----------------

poster: Hierokliff
subject: a new/another player rep.
date: Fri Oct  6 20:35:52 2000

Since phire aint up to date with the mud, aint very active at all,
it would be nice with a PR that knows about the current situation in
the mud that we can talk with...
Pref a PR that is a player more then a coder/admin, and knows the
muds oldtimes and history :)
//Hk

-----------------

poster: Wildchild
subject: >a new/another player rep.
date: Fri Oct  6 20:37:58 2000

On Fri Oct  6 12:35:52 2000 Hierokliff wrote post #36:
> Since phire aint up to date with the mud, aint very active at all,
> it would be nice with a PR that knows about the current situation in
> the mud that we can talk with...
> Pref a PR that is a player more then a coder/admin, and knows the
> muds oldtimes and history :)
> //Hk

Phire isn't active? isn't up to date?
Phire seems to know quite a damn lot about what happens around here,
and certainly is in a better position that most players, considering
he is top 10 still or so isn't he?
Besides not having any beef with any players or wizzes, unlike most
players on here.

What change? We've tried other player reps anyways: Athena (went
wiz), Nitemare and Uno were all chosen out of a popularity contest.
Nitemare and Uno lost player rep position due to lack of being
around. Guess who's still player rep?

-WildChild

-----------------

poster: Golte
subject: >>a new/another player rep.
date: Fri Oct  6 20:54:00 2000

I'm not gonna blame the player rep we have, but i think we should 
have at least two. 

A point on WC's post:
Worth and top10 doesn't mean much, you could have botted alot of 
your worth. 

Currently there are lots of discussions about eq being unbalanced and 
stuff, and that sunds like an appropriate job for a playerrep to handle. 
Which means i want a playerrep that has joined many eq-parties 
in many tune-situations, most important the lattest, but also long ago. 

some discussions are about what guilds are superior and which are
useless. For this it's important with a playerep that has tested alot of
guilds, which might be what already have, i dont know. 

/Golte


-----------------

poster: Basketball
subject: >>>a new player rep
date: Fri Oct  6 21:23:35 2000

Of all the Reps we can have, Phire sure seems to be the best we
could choose. He doesn't ignore any questions which come to him, he
answers appropriately and fully, and, he can be a very fun guy. As
for a second, who needs another?

-----------------

poster: Arkangyle
subject: >a new/another player rep.
date: Fri Oct  6 22:45:11 2000

On Fri Oct  6 12:35:52 2000 Hierokliff wrote post #36:
> Since phire aint up to date with the mud, aint very active at all,
> it would be nice with a PR that knows about the current situation in
> the mud that we can talk with...
> Pref a PR that is a player more then a coder/admin, and knows the
> muds oldtimes and history :)
> //Hk

moi?  I hadn't really given much thought to being a player rep

-Arkangyle

-----------------

poster: Apathy
subject: >>>a new/another player rep.
date: Sat Oct  7 01:28:05 2000

On Fri Oct  6 12:54:00 2000 Golte wrote post #38:
> I'm not gonna blame the player rep we have, but i think we should 
> have at least two. 

I can't argue that, although in the past we've tried and had little
success finding a second player rep

> A point on WC's post:
> Worth and top10 doesn't mean much, you could have botted alot of 
> your worth. 

I assure you, Phire did *NOT* bot a lot of his worth.

> Currently there are lots of discussions about eq being unbalanced and 
> stuff, and that sunds like an appropriate job for a playerrep to handle. 
> Which means i want a playerrep that has joined many eq-parties 
> in many tune-situations, most important the lattest, but also long ago. 

Phire has certainly been in many eq parties over the ages, and to my
knowledge there haven't been many eq parties going on lately anyway.
More to the point, eq balancing is handled by a committee of wizards
and players, which includes but is not limited to the player rep.
Type 'groups' to see the whole list.

> some discussions are about what guilds are superior and which are
> useless. For this it's important with a playerep that has tested alot of
> guilds, which might be what already have, i dont know. 

I can't think of any guild trees that Phire hasn't tested, except
maybe woodsman, and that's understandable since he has too much
worth to test woodsmen until some more guilds are added to it.
Granted he hasn't tested every guild extremely recently, but there's
not a person on this mud except the reinc addicts who has, and I
personally wouldn't want a reinc addict being the player who helps
with guild tuning.

-Apathy

-----------------

poster: Golte
subject: >>>>a new/another player rep.
date: Sat Oct  7 02:25:33 2000

On Fri Oct  6 17:28:05 2000 Apathy wrote post #41:
> I can't argue that, although in the past we've tried and had little
> success finding a second player rep

Why? Last time wizzes announced for a new player rep there where 
tons of people posting about being interested. 
Yes, the chosen one stopped playing somewhat later, due to irl 
stuff i heard, but it doesn't say there aren't still many able 
and interested players here. 


> Phire has certainly been in many eq parties over the ages, 

Yes, but there may still be other players that has played eq much 
more than he has. Why not ask them too? 

> and to my
> knowledge there haven't been many eq parties going on lately anyway.

(A few actually, but most of us reinced out of eq because we thought
it was way too hard to be worthwhile, call it whines if you like. 
Imo it's just another reason to discuss eq-parties more.)

> More to the point, eq balancing is handled by a committee of wizards
> and players, which includes but is not limited to the player rep.
> Type 'groups' to see the whole list.

Umm, isn't that eqtune group there to handle stats on certain eqs? 

I rather ment eq-balancing as for example "How long does it take for
6 level 50 players to kill Trex? 5min or 3hours?". 


> I can't think of any guild trees that Phire hasn't tested, except
> maybe woodsman, and that's understandable since he has too much
> worth to test woodsmen until some more guilds are added to it.
> Granted he hasn't tested every guild extremely recently, but there's
> not a person on this mud except the reinc addicts who has, and I
> personally wouldn't want a reinc addict being the player who helps
> with guild tuning. 

Currently there are alot of tunes up and down, which makes info from 
last year rather useless. 
The most recent info is probably the most valueable, and if a 
reincbunny sits on that information, what's wrong with that? 
Their comments are probably much more trustable than comments
from those dedicated healers and similar. 

/Golte


-----------------

poster: Wildchild
subject: >>>>>a new/another player rep.
date: Sat Oct  7 02:30:37 2000

The eqtune group has in the past done more than just suggest changes
to eq stats, but to eq monsies as well.
Unfortunately, once eq stopped happening, the group stopped happening.

-WildChild

-----------------

poster: Zane
subject: >>>>>>a new/another player rep.
date: Sat Oct  7 04:03:26 2000

On Fri Oct  6 18:30:37 2000 Wildchild wrote post #43:
> The eqtune group has in the past done more than just suggest changes
> to eq stats, but to eq monsies as well.
> Unfortunately, once eq stopped happening, the group stopped happening.
> 
> -WildChild
The problem with this is that the eq tune group only tunes eq and
individual monsters.  Any issues you have with these would probably
be better off passed to members of this group than to a players rep.
 However general tuning of overall eq party difficulty is handled
almost exclusivly by one wizard.  Posts made on this subject by the
eq tune group are generally not acted upon.

Zane

-----------------

poster: Basketball
subject: >>>>>>>a new/another player rep.
date: Sat Oct  7 04:09:08 2000

Why do we have big ones? What about us little people? You have to
consider, we're worth 2 mil and phire is worth....well....a lot
more. If we could have more diverse Reps, like, a Newbie(level
wise), a Midbie (Level Wise again) and a Highbie (too late) then we
can better differentiate how well which guilds work, and at which
levels. If you have 200mil exp on and are walking around checking to
see how Spectral Push is working, what are you most likely to do? Be
a lil on the safe side. And if your a Newbie, there are just some
guilds not to join yet, and it is a tad bit harder to tell which
ones when you have enough to max out that guild.
Just an Idea.

-----------------

poster: Basketball
subject: a new/another player rep
date: Sat Oct  7 04:22:08 2000

Then, we can tie rocks to ourselves and go Cliff Diving. Blindfolded.

-----------------

poster: Pedron
subject: dodge
date: Sat Oct  7 05:05:56 2000

I know dodge was tuned a bit so more massive folks would dodge 
much less than the tiny players.
I was just wondering if the dodge skill has any effect as 
far as the giants are concerned?

In the past few days, I've dealt and received a couple or a few hundred 
criticals, dealt a hundred or so stuns, taken 
a few dozen stuns, and performed 0 dodges.
My dodge skill is trained to 55% and eq brings it to 62%, so am 
thinking at least a couple dodges would be in there?

I perfectly understand why it was out of tune for me to be dodging 
200 times a login, just hoping any current and 
future training in my dodge skill won't be completely worthless.

-pedron

-----------------

poster: Kazulanth
subject: >>>>>a new/another player rep.
date: Sat Oct  7 05:47:38 2000

Imho the best player rep is someone who at least knows what it is
like to be each guild. For instance it is very different being in a
party and being the tank as opposed to being a healer or abjurer.
They are different points of view each with their own goals in
getting things tuned or changed. It is important that player reps
have at least played some in most of the guild to get an idea of
what people playing those guilds would need. However, it isn't
really important to have an excruciatingly in-depth knowledge of the
guilds firsthand in order to understand what people complaining
about them want, and frankly if there is someone out there who wants
to be player rep who is willing to reinc into every guild and play
each one for a month just to get the latest lowdown, well then come
on out and feel free to waste your worth that way. 

The other thing I have to say on this player rep thing is that I
don't really think the players themselves are talking to the player
rep. No matter how much or how little Phire plays, he can't possibly
find out every little thing that might need attention, and all we as
players do is post whines to the wizzes, without ever talking to our
player rep, who is supposed to be one of the channels to the admins.
And although frankly the wizzes will probably listen to Phire's
suggestions more than a random players', it just might also be
because most of the things posted in ideas are whines for things
that are highly unlikely to ever be put in (bank branches in the
guild halls, courtyards in the castles, etc), or just plain whines
about tunes. Good player reps filter that stuff out, but sometimes
there isn't much left.

--kaz

-----------------

poster: Zax
subject: >>>>>>a new/another player rep.
date: Sat Oct  7 10:53:33 2000

if you are looking for a new player rep, it might be an idea to
discuss exactly what you want from the player rep before saying "we
need this sort of person to be a rep".
the idea of having a "newbie, midbie, and highbie" player rep is
kinda pointless if you want active player reps, becos anyone who is
active will obviously move up "rank". in general, any player rep
that you get will be abit out of touch with some areas of the mud,
newbies won't know what its like to be highbies, highbies can forget
what its like to be newbies. then there is the problem of some
people not knowing how in tune/out of tune mobs are.
basically i think the original idea behind a player rep was to
handle interaction between wizzes and players, where a third party
was needed, the main point to reduce players whining directly to
wizzes, and to handle any other minor player issues that don't need
a wiz involvement. as wizzes in general on here are involved heavily
with the players themselves, this kinda reduces the need for a
player rep. 
so basically, figure out what you want from a player rep, then go
ahead with suggestions for who might be able to do that.


-----------------

poster: Kaos
subject: >dodge
date: Sat Oct  7 14:52:57 2000

I'm a big fat giant, and I dodge all the time. You shoul get
the skill "fighting instinct".

-----------------

poster: Tigran
subject: Ok, that's enough
date: Sat Oct  7 18:43:27 2000

Ok folks, I've had about enough of this.  Several times over the
past couple of weeks various different people have asked me for
directions of how to get to places.  Technically it's against the
rules to answer (I think), as it's providing aid to the players.

Even if it's not against the rules, part of the reason to play the
game is to explore.  I can't fathom how the game would be fun if
there were no real challenges. (and in my opinion there are
relatively few and those seem to center around how long it takes). 
Please Please Please, don't ask for directions of how to get from
place to place.  Live a little.  Explore!  Have fun!

T

-----------------

poster: Wildchild
subject: web page update
date: Sun Oct  8 20:59:41 2000

Updated Emerald Island map for Tek's guild hall.
And for your viewing pleasure: a complete Blackavar map, as well as
a map to the desert.

-WildChild

-----------------

poster: Zifnab
subject: >web page update
date: Sun Oct  8 22:34:54 2000

On Sun Oct  8 12:59:41 2000 Wildchild wrote post #53:
> Updated Emerald Island map for Tek's guild hall.
> And for your viewing pleasure: a complete Blackavar map, as well as
> a map to the desert.
> 
> -WildChild
just wanted to mention.  the RD page has the race help
generated from inside the mud now, you can look at that, 
rather than using what your web page is, always up to date :)

-----------------

poster: Wildchild
subject: >>web page update
date: Sun Oct  8 23:21:58 2000

On Sun Oct  8 14:34:54 2000 Zifnab wrote post #54:
> On Sun Oct  8 12:59:41 2000 Wildchild wrote post #53:
> > Updated Emerald Island map for Tek's guild hall.
> > And for your viewing pleasure: a complete Blackavar map, as well as
> > a map to the desert.
> > 
> > -WildChild
> just wanted to mention.  the RD page has the race help
> generated from inside the mud now, you can look at that, 
> rather than using what your web page is, always up to date :)

Yeah, well, if somebody's already on my site, then atleast they
don't have to go anywhere else :)
And races don't change THAT often that they need to be updated
constantly... unless there's changes you're not telling us *eyes
Zif* :)

-WC

-----------------

poster: Zifnab
subject: >>>web page update
date: Sun Oct  8 23:43:56 2000

On Sun Oct  8 15:21:58 2000 Wildchild wrote post #55:
> On Sun Oct  8 14:34:54 2000 Zifnab wrote post #54:
> > On Sun Oct  8 12:59:41 2000 Wildchild wrote post #53:
> > > Updated Emerald Island map for Tek's guild hall.
> > > And for your viewing pleasure: a complete Blackavar map, as well as
> > > a map to the desert.
> > > 
> > > -WildChild
> > just wanted to mention.  the RD page has the race help
> > generated from inside the mud now, you can look at that, 
> > rather than using what your web page is, always up to date :)
> 
> Yeah, well, if somebody's already on my site, then atleast they
> don't have to go anywhere else :)
> And races don't change THAT often that they need to be updated
> constantly... unless there's changes you're not telling us *eyes
> Zif* :)
> 
> -WC
not the point, you can copy the URL with your list of races, or
point them to the RD page, just saves you some work in the
future.  its your choice though... 

http://dark.x.dtu.dk:3003/cgi/races.c


or go after the individual races themselves...

http://dark.x.dtu.dk:3003/cgi/races.c?=race-cromagnon.c

-----------------

poster: Jaws
subject: events
date: Sun Oct  8 23:59:30 2000

Nyx, thx for being nice to everyone.  personally I think people
should not ask for events, and if they ask they should get sucky ones
and as things stands right now it seems we get like 3 or 4
all at once then none the rest of the day sometimes
I would rather see more events to choose from and have one
run more often whether or not its good or bad 
in general for the players
events displace hum drum killing with interesting other things
going on

Also would be nice to see some more events with monsters in the range
of lvl 30-40 ish people to deal with

Jaws

I like events, but think players who ask wizzes for em should get
peronal sucks

Jaws

-----------------

poster: Apathy
subject: >>>>web page update
date: Mon Oct  9 00:17:00 2000

> or go after the individual races themselves...
> 
> http://dark.x.dtu.dk:3003/cgi/races.c?=race-cromagnon.c

What's this? I go to all the trouble of fixing the http_d so that
cgis will accept multiple arguments, and somebody goes and codes
something that crams 2 arguments into 1? >:P

-Apathy

-----------------

poster: Mirrim
subject: Birthday Wishes
date: Mon Oct  9 00:42:35 2000

Today, Sunday October 8, is Eponine's birthday. She hasn't been
feeling well so if you don't see her to tell her happy birthday,
maybe Blackthorne will be on and you can tell him and he'll pass it
along. 

-----------------

poster: Zifnab
subject: >>>>>web page update
date: Mon Oct  9 00:51:01 2000

On Sun Oct  8 16:17:00 2000 Apathy wrote post #58:
> > or go after the individual races themselves...
> > 
> > http://dark.x.dtu.dk:3003/cgi/races.c?=race-cromagnon.c
> 
> What's this? I go to all the trouble of fixing the http_d so that
> cgis will accept multiple arguments, and somebody goes and codes
> something that crams 2 arguments into 1? >:P
> 
> -Apathy
I really should read the rfc on this :), i just kind of guess
until it works :)


-----------------

poster: Rambo
subject: Criminal
date: Mon Oct  9 16:54:37 2000

I think the old crim system should be put in again, so that you can,
if wanted kill players non-pk.

Jus' my two sents..(glances at Coal)

RamBo

-----------------

poster: Zifnab
subject: >Criminal
date: Mon Oct  9 16:59:32 2000

On Mon Oct  9 08:54:37 2000 Rambo wrote post #61:
> I think the old crim system should be put in again, so that you can,
> if wanted kill players non-pk.
> 
> Jus' my two sents..(glances at Coal)
> 
> RamBo
no

-----------------

poster: Quillz
subject: >events
date: Mon Oct  9 18:52:11 2000

On Sun Oct  8 15:59:30 2000 Jaws wrote post #57:
> Nyx, thx for being nice to everyone.  personally I think people
> should not ask for events, and if they ask they should get sucky ones
> and as things stands right now it seems we get like 3 or 4
> all at once then none the rest of the day sometimes
> I would rather see more events to choose from and have one
> run more often whether or not its good or bad 
> in general for the players
> events displace hum drum killing with interesting other things
> going on
> 
> Also would be nice to see some more events with monsters in the range
> of lvl 30-40 ish people to deal with
> 
> Jaws
> 
> I like events, but think players who ask wizzes for em should get
> peronal sucks
> 
> Jaws
I might just have to ask Nyx for some events if thats the reward...
Quillz points out that was obviously a joke.

-----------------

poster: Tigran
subject: >>Criminal
date: Mon Oct  9 22:14:27 2000

On Mon Oct  9 08:59:32 2000 Zifnab wrote post #62:
> On Mon Oct  9 08:54:37 2000 Rambo wrote post #61:
> > I think the old crim system should be put in again, so that you can,
> > if wanted kill players non-pk.
> > 
> > Jus' my two sents..(glances at Coal)
> > 
> > RamBo
> no
If Zifnab's response surprised anyone....






You hsould be strung up by your eyelids for not having read news as
this was repeatedly stated.

-----------------

poster: Tank
subject: Plan
date: Mon Oct  9 22:15:56 2000

Finger Zifnab
Finger Tank

-----------------

poster: Ant
subject: >Plan
date: Tue Oct 10 00:55:07 2000

On Mon Oct  9 14:15:56 2000 Tank wrote post #65:
> Finger Zifnab
> Finger Tank
NOW I remember why I was ignoring Tank before!


-----------------

poster: Tank
subject: >>Plan
date: Tue Oct 10 03:27:48 2000

On Mon Oct  9 16:55:07 2000 Ant wrote post #66:
> On Mon Oct  9 14:15:56 2000 Tank wrote post #65:
> > Finger Zifnab
> > Finger Tank
> NOW I remember why I was ignoring Tank before!
> 
squish

-----------------

poster: Nyx
subject: >>events
date: Tue Oct 10 08:46:46 2000

On Mon Oct  9 10:52:11 2000 Quillz wrote post #63:
> On Sun Oct  8 15:59:30 2000 Jaws wrote post #57:
> > Nyx, thx for being nice to everyone.  personally I think people
> > should not ask for events, and if they ask they should get sucky ones
> > and as things stands right now it seems we get like 3 or 4
> > all at once then none the rest of the day sometimes
> > I would rather see more events to choose from and have one
> > run more often whether or not its good or bad 
> > in general for the players
> > events displace hum drum killing with interesting other things
> > going on
> > 
> > Also would be nice to see some more events with monsters in the range
> > of lvl 30-40 ish people to deal with
> > 
> > Jaws
> > 
> > I like events, but think players who ask wizzes for em should get
> > peronal sucks
> > 
> > Jaws
> I might just have to ask Nyx for some events if thats the reward...
> Quillz points out that was obviously a joke.
Will gladly stack on the sucks....anything to make Quillz happy.
Nyx

-----------------

poster: Caliban
subject: Long ago
date: Tue Oct 10 09:54:00 2000

Once upon a time long ago there was this really cool idea that was to 
be implemented into the mud, it was called strongholds. I was just 
wondering what ever happened to them? Are they ever coming? or have they 
just become a myth? 


-Cal



-----------------

poster: Tomten
subject: Me
date: Tue Oct 10 11:57:59 2000

I have lost my interest to play Red Dragon and therefor I will
retire. I doubt I will stay away for ever, I should come back
someday, but if I doesn't, it means that I have found a life. I'll
be around a little now and then and check the news etc. 

//Tomten who has left the Matrix

-----------------

poster: Javier
subject: Help
date: Wed Oct 11 00:17:25 2000

Greater Good, the group that brought you www.therainforestsite.com
and www.thehungersite.com have now come up with www.t
ekidsaidssite.com ... 
It basically works on the same premis as the rainforest site and the
hunger site, you click the button and companies will donate money
for doctors to prevent and treat childhood aids. 
Of course, you can't forget the other two sites, www.
herainforestsite.com and www.thehungersite.com ... It would really
help if the mud community could do a little clicking :)
Javi

-----------------

poster: Hierokliff
subject: wanted a clarification...
date: Wed Oct 11 20:03:41 2000

* Triggers on the tank attacking (auto attack) are illegal.
Does this apply even if the players are able to 'respond within
reasonable time' or is it illegal no matter what...

-----------------

poster: Sigwald
subject: >wanted a clarification...
date: Wed Oct 11 20:05:11 2000

On Wed Oct 11 12:03:41 2000 Hierokliff wrote post #72:
> * Triggers on the tank attacking (auto attack) are illegal.
> Does this apply even if the players are able to 'respond within
> reasonable time' or is it illegal no matter what...
Illegal is illegal.

-----------------

poster: Khosan
subject: >>wanted a clarification...
date: Thu Oct 12 00:23:44 2000

On Wed Oct 11 12:05:11 2000 Sigwald wrote post #73:
> On Wed Oct 11 12:03:41 2000 Hierokliff wrote post #72:
> > * Triggers on the tank attacking (auto attack) are illegal.
> > Does this apply even if the players are able to 'respond within
> > reasonable time' or is it illegal no matter what...
> Illegal is illegal.
nod, it says "Specifically, but not limited to, these types of triggers
are NOT allowed:" which clearly states it is not allowed :).

The wording for responding within reasonable time is "The overall rule
is that you must be able to respond within reasonable time if you have
active triggers.". Overall rule means if no other rules apply, that rule
will be the one to follow. In this case there was a specific rule that
outlaws it.

Khosan

-----------------

poster: Tektor
subject: Me
date: Thu Oct 12 21:21:12 2000

The joys of High School are going to be stealing some of my free
time. As it turns out they kept telling my class not to worry about
Freshmen, and Sophmore year. (First Freshmen class to get block
scheduling.) Today they came in and started talkign about Colleges,
and what requirements are, and what we need to graduate. They then
told us what we have/need. gets worse, since my class (If some of
you don't know that means they every one in the same grade as you.)
was the first for
block scheduling, there were a ton of messed up schedules that they
never fixed. (Mine being one of them.) As it is now, I have to go
take all honors classes, and go to summer school to fix classes from
Freshmen/Sophmore year (Only get to pick one.) My Senior year has
only one free spot for me to take something fun, which is most likey
goign to turn into another academic class I did bad in. Basicaly I
have to get all A's and take all honors classes to fix my GPA by the
end of this year.
(Only giving us half a year to try and fix our GPA's and
requirements.) On top of the horrid school junk, I'm supposed to be
getting a job. So I'll mostly just come on to read news/upload
areas/projects I'm working on. So going to spend a couple days
planning a schedule to fit all the junk in. Anything left over I'm
using to work on my projects (Hopefully the weekends.) So this a
mini-bye for now. (Don't think you guys can get rid of me just yet.
;))

-----------------

poster: Kazulanth
subject: Notes about my castle
date: Fri Oct 13 06:16:55 2000

I have a few things to change about who I will give rooms to.

1. I won't give rooms to people under level 10. It doesn't take long
to get there, and at any rate before that you don't have good eq
worth chesting. I am tired of people asking for a room at level 3
saying 'oh I will save up for eq now that I have a room' and then
never logging on again.

2. You have got to have some eq to store. I'm simply not going to
give you a room on the premise that at some point in the future it
will be useful. Something worth chesting. Again none of this 'I am
saving up for it' nonsense. This is not a limited time offer, you
can come back and ask me some other time.

3. You have got to ask me yourself for a room, with a note in my
mudmail. Not your brother asking me, not your best friend, you
yourself have to send me a mail. You don't have to grovel or
anything, 'hi can I have a room thanks' is fine. Otherwise I am
likely to forget who asked me.

4. These rules also apply to secondaries of people already living in
my castle. You are not special because you already live there; your
secondary must be level 10 to get a room. YOU CANNOT SHARE A ROOM
WITH YOUR SECONDARY. If I find you doing this I will kick you out.
It is far too tempting to share eq when two people use the same
safe.

These rules do not mean that I am not giving out rooms to people
anymore, it just means that I expect you to actually have a room
used for something useful, and it being worthwhile to give it to
you.

Also, for anyone already living in my castle, I have got some safes,
if you need one send me a mail and I will swap you.

--Kazulanth

-----------------

poster: Durin
subject: real life
date: Fri Oct 13 10:49:57 2000

In my opinion the announcments of real life happenings here on the
newsgroups are just some irrelevant poop. Keep you information to
yoruself, at least I for one am not at all interested if YOU are
still playing here or if YOU got your first pants yesterday or if
YOUR school is going great. NOT INTERSTED, GIVE THIS POOP TO
YOURSELF. <- D-Urine made me use caps there. 
Thank you, drive through.
-Durin

-----------------

poster: Zifnab
subject: >real life
date: Fri Oct 13 13:44:29 2000

On Fri Oct 13 02:49:57 2000 Durin wrote post #77:
> In my opinion the announcments of real life happenings here on the
> newsgroups are just some irrelevant poop. Keep you information to
> yoruself, at least I for one am not at all interested if YOU are
> still playing here or if YOU got your first pants yesterday or if
> YOUR school is going great. NOT INTERSTED, GIVE THIS POOP TO
> YOURSELF. <- D-Urine made me use caps there. 
> Thank you, drive through.
> -Durin
I disagree with you.

I think the general group is a perfectly acceptable place
to post a quick note saying hey im not going to be
around for awhile....

wizards do it in inform, plyers can do it in general.

--zif

-----------------

poster: Durin
subject: Found EQ
date: Fri Oct 13 16:03:47 2000

Someone (newbie perhaps) quitted today in the sanctuary room. I
picked up the eq later on, so if you come forth and mail me (or see
me on line) and identify some of the eq you had, Ill give it back.
-Durin
p.s watch out for D-Urine though!

-----------------

poster: Wildchild
subject: >>real life
date: Sat Oct 14 05:50:17 2000

On Fri Oct 13 05:44:29 2000 Zifnab wrote post #78:
> On Fri Oct 13 02:49:57 2000 Durin wrote post #77:
> > In my opinion the announcments of real life happenings here on the
> > newsgroups are just some irrelevant poop. Keep you information to
> > yoruself, at least I for one am not at all interested if YOU are
> > still playing here or if YOU got your first pants yesterday or if
> > YOUR school is going great. NOT INTERSTED, GIVE THIS POOP TO
> > YOURSELF. <- D-Urine made me use caps there. 
> > Thank you, drive through.
> > -Durin
> I disagree with you.
> 
> I think the general group is a perfectly acceptable place
> to post a quick note saying hey im not going to be
> around for awhile....
> 
> wizards do it in inform, plyers can do it in general.
> 
> --zif

Yeah, but I think we should make retirement/quitting notices
illegal, as per Zif's plan.

-WildChild

-----------------

poster: Denim
subject: Ant
date: Sat Oct 14 21:04:07 2000

I was chat banned for the first time today, i was not givin a
warning or anything.
Basketball got at least three warnings that i can think of before
being chat banned.
Commands such as Chat Ban should be moved up to level 500 or
somewhere around there, there are too many power tripping wizzes who
abuse this command.

Denim

-----------------

poster: Basketball
subject: >Ant
date: Sat Oct 14 21:26:55 2000

Frankly, you deserve it. Sarcastic and Rude remarks while ignoring
half of the conversation are VERY worth a chat ban. And for your
info, the warnings are often. You prolly got them and missed. They
don't need a reason. I was banned without one just recently. They
have one, but it's for them. Not you.

-----------------

poster: Caliban
subject: A lil bit'o'somehting for everyone
date: Sat Oct 14 23:41:04 2000

 http://www.primenet.com/~vez/neti.html


Enjoy ya HOORS


-Cal

-----------------

poster: Wildchild
subject: >>Ant
date: Sun Oct 15 07:52:48 2000

On Sat Oct 14 13:26:55 2000 Basketball wrote post #82:
> Frankly, you deserve it. Sarcastic and Rude remarks while ignoring
> half of the conversation are VERY worth a chat ban. And for your
> info, the warnings are often. You prolly got them and missed. They
> don't need a reason. I was banned without one just recently. They
> have one, but it's for them. Not you.

What makes you think you are deserving of warnings, considering you
have been banned once before? You were warned from the start when it
was removed... I recall something along the lines of "let's see how
long this lasts" for some reason.

And the rules around here are a bit jack if some people are getting
no warnings, and others are getting away with crap again and again.
Warnings are often? That makes me laugh. Don't complain yerself
about being banned, atleast.

-WildChild

-----------------

poster: Basketball
subject: >>>Ant
date: Sun Oct 15 15:38:10 2000

When did I do that Wildchild? And they are often. If players do it
or if Wizzes and Admin do it, either way you get warned about taking
channels for granted. And You don't need to be deserving of
warnings, I never said that. And, yes, it was this exactly
Zifnab<--> Let's see how long this lasts....
If your out of line, you should acknowledge it and shut the hell up.
Wether you choose to do that or not is up to you.

-----------------

poster: Wildchild
subject: >>>>Ant
date: Sun Oct 15 21:00:06 2000

On Sun Oct 15 07:38:10 2000 Basketball wrote post #85:
> When did I do that Wildchild? And they are often. If players do it
> or if Wizzes and Admin do it, either way you get warned about taking
> channels for granted. And You don't need to be deserving of
> warnings, I never said that. And, yes, it was this exactly
> Zifnab<--> Let's see how long this lasts....
> If your out of line, you should acknowledge it and shut the hell up.
> Wether you choose to do that or not is up to you.


*laugh* Those last couple of lines make me laugh. Especially since
you have a hard time yourself acknowledging the fact your chat
cursed (see: "let me spam channels cause I'm dead!"
And not only chat cursed, but for a second time! Guess what, it
didn't last long.

Maybe it's just the fact that I'm tired of your ripping into every
player whenever you get the chance in the news... Alvin, Tank, now
Denim. Get over yourself.

-WildChild

-----------------

poster: Nyx
subject: >>>>>Ant
date: Mon Oct 16 05:58:49 2000

On Sun Oct 15 13:00:06 2000 Wildchild wrote post #86:
> On Sun Oct 15 07:38:10 2000 Basketball wrote post #85:
> > When did I do that Wildchild? And they are often. If players do it
> > or if Wizzes and Admin do it, either way you get warned about taking
> > channels for granted. And You don't need to be deserving of
> > warnings, I never said that. And, yes, it was this exactly
> > Zifnab<--> Let's see how long this lasts....
> > If your out of line, you should acknowledge it and shut the hell up.
> > Wether you choose to do that or not is up to you.
> 
> 
> *laugh* Those last couple of lines make me laugh. Especially since
> you have a hard time yourself acknowledging the fact your chat
> cursed (see: "let me spam channels cause I'm dead!"
> And not only chat cursed, but for a second time! Guess what, it
> didn't last long.
> 
> Maybe it's just the fact that I'm tired of your ripping into every
> player whenever you get the chance in the news... Alvin, Tank, now
> Denim. Get over yourself.
> 
> -WildChild
Take this crap to tells. It is annoying, and HIGHLY childish. We all
know BBall acts like this, since when did you become 13 WC? Both of
you knock it off.
Nyx

-----------------

poster: Wildchild
subject: >>>>>>Ant
date: Mon Oct 16 07:34:14 2000

On Sun Oct 15 21:58:49 2000 Nyx wrote post #87:
> On Sun Oct 15 13:00:06 2000 Wildchild wrote post #86:
> > On Sun Oct 15 07:38:10 2000 Basketball wrote post #85:
> > > When did I do that Wildchild? And they are often. If players do it
> > > or if Wizzes and Admin do it, either way you get warned about taking
> > > channels for granted. And You don't need to be deserving of
> > > warnings, I never said that. And, yes, it was this exactly
> > > Zifnab<--> Let's see how long this
lasts....
> > > If your out of line, you should acknowledge it and shut the hell up.
> > > Wether you choose to do that or not is up to you.
> > 
> > 
> > *laugh* Those last couple of lines make me laugh. Especially since
> > you have a hard time yourself acknowledging the fact your chat
> > cursed (see: "let me spam channels cause I'm dead!"
> > And not only chat cursed, but for a second time! Guess what, it
> > didn't last long.
> > 
> > Maybe it's just the fact that I'm tired of your ripping into every
> > player whenever you get the chance in the news... Alvin, Tank, now
> > Denim. Get over yourself.
> > 
> > -WildChild
> Take this crap to tells. It is annoying, and HIGHLY childish. We all
> know BBall acts like this, since when did you become 13 WC? Both of
> you knock it off.
> Nyx

Take this crap to tells? When all teh other wankers that are making
conversation are forced to take their crap to tells I will.
When you stop making "HIGHLY childish" praises of YOURSELF for no
bloody reason other than to inflate your ego I'll stop being
"childish".

And I don't see why I should have to stop until he is stopped. Now
he has a secondary as well. Wonder how long it lasts either before
it is chat cursed, eh?

-WildChild

-----------------

poster: Baer
subject: Ferries
date: Mon Oct 16 11:04:02 2000

I don't use ferries much, so this change might be quite old, but you
can now no longer use skills or spells on ferries. Is there any
reason why you are forced to simply idle for that time, rather than
put up your prots etc? I think this could be quite dangerous for
nether mages if their prots start to drop.
It also makes ferries potential death traps with no s
ells/skills/teleport restrictions. I have heard reports in the
recent past of hoppy things tracking into ferries. I wonder for
newbies if they might even die from a corpse in somebodies inventory
reanimating.

-----------------

poster: Wildchild
subject: >Ferries
date: Mon Oct 16 14:44:03 2000

On Mon Oct 16 03:04:02 2000 Baer wrote post #89:
> I don't use ferries much, so this change might be quite old, but you
> can now no longer use skills or spells on ferries. Is there any
> reason why you are forced to simply idle for that time, rather than
> put up your prots etc? I think this could be quite dangerous for
> nether mages if their prots start to drop.
> It also makes ferries potential death traps with no s
> ells/skills/teleport restrictions. I have heard reports in the
> recent past of hoppy things tracking into ferries. I wonder for
> newbies if they might even die from a corpse in somebodies inventory
> reanimating.

There is no such restriction, Baer. I killed a 30k evil hoppy just
recently for somebody on the Oddworld ferry using magma boulder.
The only restriction there is is with nav spells: no 
ummoning/relocating to a ferry, possibly no guild portal either
(although I don't think that is the case).

-WildChild

-----------------

poster: Zifnab
subject: >Ferries
date: Mon Oct 16 14:53:43 2000

On Mon Oct 16 03:04:02 2000 Baer wrote post #89:
> I don't use ferries much, so this change might be quite old, but you
> can now no longer use skills or spells on ferries. Is there any
> reason why you are forced to simply idle for that time, rather than
> put up your prots etc? I think this could be quite dangerous for
> nether mages if their prots start to drop.
> It also makes ferries potential death traps with no s
> ells/skills/teleport restrictions. I have heard reports in the
> recent past of hoppy things tracking into ferries. I wonder for
> newbies if they might even die from a corpse in somebodies inventory
> reanimating.
was my first response to stopping people from being ressed/revived
on ferries.

I later changed my mind and had the person get moved to the 
adv guild, and forgot to undo this.

After boot it will be undone.

-----------------

poster: Sleet
subject: >>>>>>>Ant
date: Tue Oct 17 00:26:58 2000

On Sun Oct 15 23:34:14 2000 Wildchild wrote post #88:
> On Sun Oct 15 21:58:49 2000 Nyx wrote post #87:
> > On Sun Oct 15 13:00:06 2000 Wildchild wrote post #86:
> > > On Sun Oct 15 07:38:10 2000 Basketball wrote post #85:
> > > > When did I do that Wildchild? And they are often. If players do it
> > > > or if Wizzes and Admin do it, either way you get warned about taking
> > > > channels for granted. And You don't need to be deserving of
> > > > warnings, I never said that. And, yes, it was this exactly
> > > > Zifnab<--> Let's see how long this
> lasts....
> > > > If your out of line, you should acknowledge it and shut the hell up.
> > > > Wether you choose to do that or not is up to you.
> > > 
> > > 
> > > *laugh* Those last couple of lines make me laugh. Especially since
> > > you have a hard time yourself acknowledging the fact your chat
> > > cursed (see: "let me spam channels cause I'm dead!"
> > > And not only chat cursed, but for a second time! Guess what, it
> > > didn't last long.
> > > 
> > > Maybe it's just the fact that I'm tired of your ripping into every
> > > player whenever you get the chance in the news... Alvin, Tank, now
> > > Denim. Get over yourself.
> > > 
> > > -WildChild
> > Take this crap to tells. It is annoying, and HIGHLY childish. We all
> > know BBall acts like this, since when did you become 13 WC? Both of
> > you knock it off.
> > Nyx
> 
> Take this crap to tells? When all teh other wankers that are making
> conversation are forced to take their crap to tells I will.
> When you stop making "HIGHLY childish" praises of YOURSELF for no
> bloody reason other than to inflate your ego I'll stop being
> "childish".
> 
> And I don't see why I should have to stop until he is stopped. Now
> he has a secondary as well. Wonder how long it lasts either before
> it is chat cursed, eh?
> 
> -WildChild
shut up already man
its gettin old we all got the point like 3 posts ago

-----------------

poster: Zax
subject: >>>>>>>>Ant
date: Tue Oct 17 03:43:54 2000

introducing the "f" command to follow up to posts. useful when
telling people to shut up without adding to the spam yourself. seems
kinda stupid to say "stop spamming news" when you've just used "F"
and repeated every post they've just made.

moo

-----------------

poster: Arkangyle
subject: >>>>>>closed bug: 1801
date: Tue Oct 17 20:24:33 2000

(Originally in player.bugs)
On Tue Oct 17 11:40:15 2000 Khosan wrote post #324:
> What you are saying is that "look 1st monster" could show a monster
> different from "kill 1st monster". I would think the area coder that
> made such a senarium is very evil :)
> 
> This goes back to the decision about having "open 1st safe" to be the
> first safe that is not open already instead of being just the first safe.
> In this case I think it bad user interface that there is no way the user
> can know what monster he is going to attack.
> 
> Khosan

This is actually the entire basis of my opinion in the parser/verb
interaction that I discussed with Zifnab back when the whole safe
issue came into effect.

- Arkangyle

-----------------

poster: Zifnab
subject: >>>>>>>closed bug: 1801
date: Tue Oct 17 20:36:10 2000

> > 
> > This goes back to the decision about having "open 1st safe" to be the
> > first safe that is not open already instead of being just the first safe.
> > In this case I think it bad user interface that there is no way the user
> > can know what monster he is going to attack.
> > 
> > Khosan
> 
> This is actually the entire basis of my opinion in the parser/verb
> interaction that I discussed with Zifnab back when the whole safe
> issue came into effect.
> 
> - Arkangyle

this is easily doable, but it will be inconsistent, and result in 
odd errors I think.

Personally the _real_ solution to this is something we fail at 
very badly as wizards here, and that is making so many items that
are the same. i.e. 5 orcs in a room

little late to be trying to fix that though.

just rambling

-----------------

poster: Sigwald
subject: closed bug: 1814
date: Wed Oct 18 23:27:34 2000

(Originally in player.bugs)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 1814
Original bug report by Phire on Wed Oct 18 12:55:38 2000

Bug reported from /domains/castles/rooms/phire-4--

The following news post will not go through. The news reader rejects it due
to trigger spam. I am in plain telnet and have nfc whats wrong with it.

This was the news post:

After taking a brief break from RD due to RL stuff, and catching up
on news, I think there is one thing that players and wizzes need to
think about (but mainly the players).

What do you think is the appropiate role of a player rep?
What specific functions do you expect them to fulfill?
How many player reps should there be?
There are no right or wrong answers to this, as the player rep is
a service position. The role of the player rep should be well defined
by both the players and the wizards so that the position can be filled
by people who are most likely to succeed in in the player rep role.

I don't know what direction RD will go as far as player reps are concerned,
but before anything can change, there must be a clear idea what
both sides (players and wizards) want out of this position.

This way, we pick the right person/people for the job and if someone
no longers fits that role, we can replace them with someone who can.

Having one person stay as player rep without re-assessment (which is 
how the current system is) is not a good thing. Many things have changed
over the past 1.5 years I have been player rep. Am I still the best person
for the job? Honestly, that is not for me to decide, but up to the
players (many of whom were not here when I became player rep) and the
wizards.

However, the first step that must be done is to clearly define what YOU
want out of the role, independent of the person who may currently fill it. 

Then you can figure out who would be the best person/people for the job
and have a system were they are periodically evaluated for their performance.

Please think about this. 

Phire



----------------------------------------------------------------------

Sigwald wrote on Wed Oct 18 15:27:34 2000

Closed



-----------------

poster: Phire
subject: >closed bug: 1814
date: Wed Oct 18 23:59:43 2000

My bug report do delete, but I would like to know why this didn't go
through news
and is considered to contain trigger spam

-----------------

poster: Khosan
subject: >>closed bug: 1814
date: Thu Oct 19 00:47:28 2000

On Wed Oct 18 15:59:43 2000 Phire wrote post #97:
> My bug report do delete, but I would like to know why this didn't go
> through news
> and is considered to contain trigger spam
Because it had a line starting with "think ". That is the criteria it uses.
Maybe we could check if people learned their lesson and remove this check.

Khosan

-----------------

poster: Golte
subject: >>>closed bug: 1814
date: Thu Oct 19 01:41:10 2000

On Wed Oct 18 16:47:28 2000 Khosan wrote post #98:
> On Wed Oct 18 15:59:43 2000 Phire wrote post #97:
> > My bug report do delete, but I would like to know why this didn't go
> > through news
> > and is considered to contain trigger spam
> Because it had a line starting with "think ". That is the criteria it uses.
> Maybe we could check if people learned their lesson and remove this check.
> 
> Khosan
Dont think so, with all triggers lately, 
starting with cast,use,kill,p' etc. 
Add some of them perhaps?

-----------------

poster: Arkangyle
subject: >Force Reinc.
date: Thu Oct 19 01:53:03 2000

(Originally in ideas)
On Wed Oct 18 16:51:45 2000 Denim wrote post #236:
> I know a few players that are still in the old warrior guild tree,
> maybe force reinc them when you force reinc the healers.
> 
> Denim

How about ... force reinc all warriors again :P

- Arkangyle who wants out but is tired of idling down reinc penalties.

-----------------

poster: Zyz
subject: alignment shifts
date: Thu Oct 19 23:17:00 2000

It seems that the alignment formula change might not be fulfilling
the intent of the change. From what I understand, the intent of the
change was to stop players from shifting alignment so easily (e.g.
killing initiates or goblins to switch back and forth). However, I
am noticing a much more dramatic alignment shift from killing normal
exp monsters in a party. For example, I have seen alignment change
from 'demonic' to 'slightly good' after killing 8 sidhes (alignment
sli. evil) in a party.
Going the other way, killing a few aboriginals in a party will throw
me back to holy man.
This doesn't affect me, but it seems to severely cramp the
capability of alignment-base guilds, especially harmer. Eight sidhes
and a demonic aligned harmer can no longer cast peel flesh. This
effect might be larger or smaller based on the harmer size, but it
seems extreme. I agree that alignment should not be easily shifted
by killing little things, but harmers should also be able to take
part in parties that kill some sidhes or dragons.
Alignment should shift slowly, as was the intent of the change,
rather than zip from extremely evil to kinda good (or the reverse)
in 5 minutes of a decent party. -Zyz

-----------------

poster: Smee
subject: Other alignment stuff.
date: Thu Oct 19 23:19:42 2000

The other night, before I started partying, my alignment was
satanic. After killing a few smallish eq monsies (really smallish),
it was shifted to demonic. Protection from good lasted half as long,
2.5 minutes instead of over 5 minutes. 
That seems a little drastic, but that's just my input.

Harmer smee.

-----------------

poster: Zifnab
subject: player rep
date: Fri Oct 20 01:36:42 2000

Phire has decided he doesn't want to hold that position any
longer.  so we need to decide what to do to replace him and
if we want to replace him.

I floated an idea around awhile ago about having clan leaders
be a part of a 'council' to decide punishments.

Sigwald and I were just talking, and perhaps that could be expanded
to include a role as 'player reps' as well.  Again subject to
certain rules so that a newbie doesnt have a friend help 
him create a clan just to get a say in matters.


This while being a bit bigger and possibly a little harder
to manage, gives a bigger cross section of the mud access
to help with decisions for the direction of the mud.

Any thoughts?

-zif

-----------------

poster: Arkangyle
subject: >player rep
date: Fri Oct 20 01:38:10 2000

What's to stop alot of non-newbies from doing the same, or who
represents those players that don't feel like being in a clan?

- Arkangyle

-----------------

poster: Zifnab
subject: >>player rep
date: Fri Oct 20 01:44:34 2000

On Thu Oct 19 17:38:10 2000 Arkangyle wrote post #104:
> What's to stop alot of non-newbies from doing the same, or who
> represents those players that don't feel like being in a clan?
> 
> - Arkangyle
what is to say the current popularity vote represents
everyones interests?

-----------------

poster: Tektor
subject: >player rep
date: Fri Oct 20 01:52:32 2000

I think something that might benefit players all around is having a
Triumvirate. Take a couple people from 3 different worth areas
(Lowbie, Midbie, Highbie), and have people vote for each one.

-----------------

poster: Tektor
subject: >>player rep
date: Fri Oct 20 01:54:27 2000

Meant one from each area, not for each one.

-----------------

poster: Wildchild
subject: >>>player rep
date: Fri Oct 20 02:06:19 2000

On Thu Oct 19 17:54:27 2000 Tektor wrote post #107:
> Meant one from each area, not for each one.

We currently have this sort of situation for the eq_tune team.
Unfortunately, the lowbie is inactive, the midbie (myself) is sorta
inactive and getting a little out of touch with all the new eq
monsies, and I can't speak for the highbie and now former player
rep.

If a triumverate were the case, I'd leave it up to wiz descretion as
to who is chosen for the three spots.

-WildChild

-----------------

poster: Zifnab
subject: >>>>player rep
date: Fri Oct 20 02:29:31 2000

On Thu Oct 19 18:06:19 2000 Wildchild wrote post #108:
> On Thu Oct 19 17:54:27 2000 Tektor wrote post #107:
> > Meant one from each area, not for each one.
> 
> We currently have this sort of situation for the eq_tune team.
> Unfortunately, the lowbie is inactive, the midbie (myself) is sorta
> inactive and getting a little out of touch with all the new eq
> monsies, and I can't speak for the highbie and now former player
> rep.
> 
> If a triumverate were the case, I'd leave it up to wiz descretion as
> to who is chosen for the three spots.
> 
> -WildChild
we kind of choose the eq_tune team, and those still went idle for
the most part.

What i was hoping hte clans woudl be, woudl be enough opinions
to represent everyone.  while keeping current/active people 
around, granted some clan leaders are idle, but i would guess
that most are not.

The way I see it nothing is going to be 100% fair, just trying to
make it the best we can.  But I get the idea that noone likes the
clan idea so we can scrap that and come up with something else.

-----------------

poster: Mikul
subject: >player rep
date: Fri Oct 20 02:47:19 2000

I'd personally agree with the clan leaders idea, but only for
the clans with at least say 7 members (ie half the maximum) and
that have exisited for some time to date. As they are for sure
a non-fade thing, and have a very defined structure to the 
leadership, and hopefully the leader has gained that role.

Mikul, who can see graxon running to the hills ;)

-----------------

poster: Smee
subject: >>player rep
date: Fri Oct 20 03:16:14 2000

I thought the clan idea was kind of cool also, and I thought other
people did too.
Would go along better with the stronghold thing that tigran is
working on, also.

Smeep.

-----------------

poster: Zane
subject: >>>>>player rep
date: Fri Oct 20 03:20:54 2000

On Thu Oct 19 18:29:31 2000 Zifnab wrote post #109:
> On Thu Oct 19 18:06:19 2000 Wildchild wrote post #108:
> > On Thu Oct 19 17:54:27 2000 Tektor wrote post #107:
> > > Meant one from each area, not for each one.
> > 
> > We currently have this sort of situation for the eq_tune team.
> > Unfortunately, the lowbie is inactive, the midbie (myself) is sorta
> > inactive and getting a little out of touch with all the new eq
> > monsies, and I can't speak for the highbie and now former player
> > rep.
> > 
> > If a triumverate were the case, I'd leave it up to wiz descretion as
> > to who is chosen for the three spots.
> > 
> > -WildChild
> we kind of choose the eq_tune team, and those still went idle for
> the most part.
> 
> What i was hoping hte clans woudl be, woudl be enough opinions
> to represent everyone.  while keeping current/active people 
> around, granted some clan leaders are idle, but i would guess
> that most are not.
> 
> The way I see it nothing is going to be 100% fair, just trying to
> make it the best we can.  But I get the idea that noone likes the
> clan idea so we can scrap that and come up with something else.
This is not a position in the senate or congress.  It has no need to
be fair.  The player rep was originally just there to remove some of
the burden from the wizzes and to point out someone specific to help
you with your issues.  Its not like you cant talk directly to the
wizzes if you want to, they will always be there.  Most things are
handled directly by wizzes now even though there have been player
reps for a couple years.

So if the player rep is there to be the mediator it would help them
to do their job I think if there were many and they worked within
their clans with people they talked with regularly.  Those not in
clans could still talk to one of them or go directly to wizzes as
many will still do even if they are in clans.

Now if these representatives also make decisions then that changes
things a little but think about it.  Are they going to say that this
spell needs to work better but only for the members of my clan?  The
issues we face are not clan specific.  Using clans just helps to get
a cross section of the mud.

Zane

-----------------

poster: Basketball
subject: >>>player rep
date: Fri Oct 20 03:52:23 2000

I like the idea of a Triumverate,  and the clan idea works too, and
the length should be a requirement of 3 months, and 6 members (not 6
members for 3 months)
The Clan Leaders can choose 3 People from the general ranges 1-30,
31-60, 60 and up to become Player Reps. If that Rep is inactive for
a week or more without prior notice, they are then removed from that
position for a more suitable replacement. A good thing to add to
that would be a Quiz of some sorts to see the actual knowledge of
the Player Rep Cantidates so we can tell if we're electing a
Cli....Complete Idiot.
Thankies

Basketball, The Social Studies Lemer

-----------------

poster: Pedron
subject: >>player rep
date: Fri Oct 20 06:26:52 2000

On Thu Oct 19 17:38:10 2000 Arkangyle wrote post #104:
> What's to stop alot of non-newbies from doing the same, or who
> represents those players that don't feel like being in a clan?
> 
> - Arkangyle
Could have non-clan folks in each bracket of worth just vote for their 
rep.  have one for each group of ~50-75 players on the exp plaque, 
roughly.  Would end up with 6-8 non-clan reps and I think there may 
only be as many as 6-8 clans active with more than a handful of players 
if those are to vote for their own clan reps.

Could have the 6-8 non-clan and 6-8 clan reps draw lots or something 
to pick just 1 senior non-clan and 1 senior clan rep to deal with 
simpler issues quickly.

Just some ideas,
pedron

-----------------

poster: Raw
subject: >>>player rep
date: Fri Oct 20 10:00:30 2000

I think the idea with clan leaders is excellent, it's easy and most
will be well respected players able to make decisions. If they are
unsure of something they have easy access to several opinions, although
they are not supposed to represent only their own clan, but all players
including those without a clan. A minimum of 7 players would leave out
most unactive clans and limit somewhat the numbers of players both
wizards and players have to "relate to".

If clan leaders get such a role, perhaps add something to let you 
see who is clan leaders when you do clan allinfo.

Raw

-----------------

poster: Elendor
subject: Alignmnet Stuff
date: Fri Oct 20 15:35:26 2000

Ok thought i had to mention as a harmer this alignment thing is
killing me;so far i have managed to get an alignment for Demonic to
Saintly with one;eq kill, Kraag for those intrested, it probably
wouldnt be that ridiculous ;excpet there are then almost no areas to
kill with good creatures around, ;last count 4 and one of them is
300K. Even wandering around the dragons ;means i lose all my
abilities in 20 mins of killing and thats in a party. ;AS you have
to be V.Evil or worse for any harmer spells to work, or be of ;any
use, the alignment shift will see the guild become obsolete which
is;a shame as so far its one of the best midbie guilds around, id
also ;assume that other higher members of this guild tree have about
the same ;problems.;Remeber although those trainees seemed easy for
align shifts the reason ;was because there really was nowhere else
to go.;;Elendor the Saintly Harmer.

-----------------

poster: Magneto
subject: >>>player rep
date: Fri Oct 20 18:30:14 2000

On Thu Oct 19 17:44:34 2000 Zifnab wrote post #105:
> On Thu Oct 19 17:38:10 2000 Arkangyle wrote post #104:
> > What's to stop alot of non-newbies from doing the same, or who
> > represents those players that don't feel like being in a clan?
> > 
> > - Arkangyle
> what is to say the current popularity vote represents
> everyones interests?
I have to agree with Arkangyle, that a vote is more even. Everyone
has a chance to log in and vote.  Not everyone wants to be in a
clan.  
Tho I would say that in either case the player rep really should not represent
an constituency, more what he/she thinks is best for the whole mud.
It isn't like they are gonna vote to cut the reinc tax for just your
clan or something
Mags

-----------------

poster: Urg
subject: player rep
date: Fri Oct 20 21:39:39 2000

if you wish - i will put myself forward as a newbie player rep - i
feel that i have been on long enough as a newbie - i know what it is
like and im also on a lot (who said this wasnt addictive!)
not meant to be arrogant in any way - just offering myself up

-----------------

poster: Torrelio
subject: Lost my EQ due to early boot...
date: Fri Oct 20 23:39:43 2000

....I was playing RD in my college when i lost my connection. Still
i was able to check the game status and did not worry about losing
eq cos' it was not supposed to be any boot in the next 24 hours. Now
i am home and i don't have any eq due to the early boot. Can i have
it back plz...(mail me or talk to me if u can)


Torrelio

-----------------

poster: Zifnab
subject: >Lost my EQ due to early boot...
date: Fri Oct 20 23:52:32 2000

On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> ....I was playing RD in my college when i lost my connection. Still
> i was able to check the game status and did not worry about losing
> eq cos' it was not supposed to be any boot in the next 24 hours. Now
> i am home and i don't have any eq due to the early boot. Can i have
> it back plz...(mail me or talk to me if u can)
> 
> 
> Torrelio
ifyou were able to check the game status, why could you not connect
and store your stuff?

-----------------

poster: Khosan
subject: >Lost my EQ due to early boot...
date: Sat Oct 21 01:09:47 2000

On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> ....I was playing RD in my college when i lost my connection. Still
> i was able to check the game status and did not worry about losing
> eq cos' it was not supposed to be any boot in the next 24 hours. Now
> i am home and i don't have any eq due to the early boot. Can i have
> it back plz...(mail me or talk to me if u can)
> 
> 
> Torrelio

What part of the following warning did you not understand?

Armageddon will arrive in: 1 day 20 hours 42 minutes 38
seconds.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
WARNING: This is not set in stone. If we are having
problems we may boot
earlier than expected. If you are leaving, _store_ your equipment.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

For people that have accident and for some reason or another can't connect
to store their eq, we have the lost and found service. It cost a good
deal of gold because you are not supposed to depend on this.

Khosan

-----------------

poster: Zane
subject: >>Lost my EQ due to early boot...
date: Sat Oct 21 03:10:50 2000

On Fri Oct 20 17:09:47 2000 Khosan wrote post #121:
> On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> > ....I was playing RD in my college when i lost my connection. Still
> > i was able to check the game status and did not worry about losing
> > eq cos' it was not supposed to be any boot in the next 24 hours. Now
> > i am home and i don't have any eq due to the early boot. Can i have
> > it back plz...(mail me or talk to me if u can)
> > 
> > 
> > Torrelio
> 
> What part of the following warning did you not understand?
> 
> Armageddon will arrive in: 1 day 20 hours 42 minutes 38
> seconds.
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
=+=+=+=+=+=+=+=+=+
> WARNING: This is not set in stone. If we are having
> problems we may boot
> earlier than expected. If you are leaving, _store_ your equipment.
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
=+=+=+=+=+=+=+=+=+
> 
> For people that have accident and for some reason or another can't connect
> to store their eq, we have the lost and found service. It cost a good
> deal of gold because you are not supposed to depend on this.
> 
> Khosan
If he had read this warning he would have though he had over 30
hours, but the mud was booted early with only 15 minutes of
warning.

Zane

-----------------

poster: Kalma
subject: >>>Lost my EQ due to early boot...
date: Sat Oct 21 03:18:40 2000

On Fri Oct 20 19:10:50 2000 Zane wrote post #122:
> On Fri Oct 20 17:09:47 2000 Khosan wrote post #121:
> > On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> > What part of the following warning did you not understand?
> > 
> > Armageddon will arrive in: 1 day 20 hours 42 minutes 38
> > seconds.
> > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> =+=+=+=+=+=+=+=+=+
> > WARNING: This is not set in stone. If we are having
> > problems we may boot
> > earlier than expected. If you are leaving, _store_ your equipment.
> > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> =+=+=+=+=+=+=+=+=+
> > 
> > Khosan
> If he had read this warning he would have though he had over 30
> hours, but the mud was booted early with only 15 minutes of
> warning.
> 
> Zane

Khosan was refering to the actual WARNING part of it, that 
which is fairly self-explanatory. The admin isn't responsible for eq 
unless there's a crash. There wasn't one. Torrelio just needs to go 
visit Neelix and get his eq back. 

Kalma

-----------------

poster: Energystar
subject: >>>Lost my EQ due to early boot...
date: Sat Oct 21 09:22:25 2000

On Fri Oct 20 19:10:50 2000 Zane wrote post #122:
> On Fri Oct 20 17:09:47 2000 Khosan wrote post #121:
> > On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> > > ....I was playing RD in my college when i lost my connection. Still
> > > i was able to check the game status and did not worry about losing
> > > eq cos' it was not supposed to be any boot in the next 24 hours. Now
> > > i am home and i don't have any eq due to the early boot. Can i have
> > > it back plz...(mail me or talk to me if u can)
> > > 
> > > 
> > > Torrelio
> > 
> > What part of the following warning did you not understand?
> > 
> > Armageddon will arrive in: 1 day 20 hours 42 minutes 38
> > seconds.
> > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> =+=+=+=+=+=+=+=+=+
> > WARNING: This is not set in stone. If we are having
> > problems we may boot
> > earlier than expected. If you are leaving, _store_ your equipment.
> > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> =+=+=+=+=+=+=+=+=+
> > 
> > For people that have accident and for some reason or another can't connect
> > to store their eq, we have the lost and found service. It cost a good
> > deal of gold because you are not supposed to depend on this.
> > 
> > Khosan
> If he had read this warning he would have though he had over 30
> hours, but the mud was booted early with only 15 minutes of
> warning.
> 
> Zane
 I think he was referring to the part that says WARNING: This is not
set in stone ... _we may boot earlier than expected._

-----------------

poster: Zane
subject: >>>>Lost my EQ due to early boot...
date: Sat Oct 21 09:25:43 2000

On Sat Oct 21 01:22:25 2000 Energystar wrote post #124:
> On Fri Oct 20 19:10:50 2000 Zane wrote post #122:
> > On Fri Oct 20 17:09:47 2000 Khosan wrote post #121:
> > > On Fri Oct 20 15:39:43 2000 Torrelio wrote post #119:
> > > > ....I was playing RD in my college when i lost my connection. Still
> > > > i was able to check the game status and did not worry about losing
> > > > eq cos' it was not supposed to be any boot in the next 24 hours. Now
> > > > i am home and i don't have any eq due to the early boot. Can i have
> > > > it back plz...(mail me or talk to me if u can)
> > > > 
> > > > 
> > > > Torrelio
> > > 
> > > What part of the following warning did you not understand?
> > > 
> > > Armageddon will arrive in: 1 day 20 hours 42 minutes 38
> > > seconds.
> > > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> > =+=+=+=+=+=+=+=+=+
> > > WARNING: This is not set in stone. If we are having
> > > problems we may boot
> > > earlier than expected. If you are leaving, _store_ your equipment.
> > > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> > =+=+=+=+=+=+=+=+=+
> > > 
> > > For people that have accident and for some reason or another can't
connect
> > > to store their eq, we have the lost and found service. It cost a good
> > > deal of gold because you are not supposed to depend on this.
> > > 
> > > Khosan
> > If he had read this warning he would have though he had over 30
> > hours, but the mud was booted early with only 15 minutes of
> > warning.
> > 
> > Zane
>  I think he was referring to the part that says WARNING: This is not
> set in stone ... _we may boot earlier than expected._
Do you really think that?  Warning, dont spend to long in the
bathroom because in as little as 15 minutes your eq could be gone. 
But its really not an issue, because in 30 seconds you can zoom down
to neelix and get it back.

-----------------

poster: Kalma
subject: >>>>>Lost my EQ due to early boot...
date: Sat Oct 21 16:50:02 2000

On Sat Oct 21 01:25:43 2000 Zane wrote post #125:
> On Sat Oct 21 01:22:25 2000 Energystar wrote post #124:
> >  I think he was referring to the part that says WARNING: This is not
> > set in stone ... _we may boot earlier than expected._
> Do you really think that?  Warning, dont spend to long in the
> bathroom because in as little as 15 minutes your eq could be gone. 
> But its really not an issue, because in 30 seconds you can zoom down
> to neelix and get it back.

I absolutely do think that. Way back when I was first starting, a friend
went LD with eq so he could order a pizza. As soon as he went LD, the 
mud started a premature reboot and he nearly lost all his eq. And, 
unluckily for him, neelix wasn't around then. It only takes one close
call, or to get bitten on the *ss once to know that you _NEVER_ go 
idle, or LD with eq on. Think about it, you spend hours and hours 
doing EQ or doing gold runs to get the stuff. It takes *maybe*  
an extra 2 minutes to chest your eq. You spent the time/effort to 
get the eq, why not take the time/effort to keep it? 

And, luckily for us now, if we decide to be rash, or test the hand of
fate, we have Neelix around to protect us from our folly. ;)

Kalma

-----------------

poster: Zax
subject: recommended viewing.
date: Sun Oct 22 13:17:31 2000

this website should be worth it for most of you.

http://free.imd.it/masters/


-----------------

poster: Sigwald
subject: >Alignmnet Stuff
date: Sun Oct 22 22:04:05 2000

On Fri Oct 20 07:35:26 2000 Elendor wrote post #116:
> Ok thought i had to mention as a harmer this alignment thing is
> killing me;so far i have managed to get an alignment for Demonic to
> Saintly with one;eq kill, Kraag for those intrested, it probably
> wouldnt be that ridiculous ;excpet there are then almost no areas to
> kill with good creatures around, ;last count 4 and one of them is
> 300K. Even wandering around the dragons ;means i lose all my
> abilities in 20 mins of killing and thats in a party. ;AS you have
> to be V.Evil or worse for any harmer spells to work, or be of ;any
> use, the alignment shift will see the guild become obsolete which
> is;a shame as so far its one of the best midbie guilds around, id
> also ;assume that other higher members of this guild tree have about
> the same ;problems.;Remeber although those trainees seemed easy for
> align shifts the reason ;was because there really was nowhere else
> to go.;;Elendor the Saintly Harmer.

I can acknowledge there is a prob with align shifting
but that report just cant be. When i kill kraag, 
I got from -1000 align to -760 or something, which certainly
would not made me go from demonic to saintly.

-----------------

poster: Pedron
subject: >>Alignmnet Stuff
date: Mon Oct 23 02:18:40 2000

On Sun Oct 22 14:04:05 2000 Sigwald wrote post #128:
> On Fri Oct 20 07:35:26 2000 Elendor wrote post #116:
> > Ok thought i had to mention as a harmer this alignment thing is
> > killing me;so far i have managed to get an alignment for Demonic to
> > Saintly with one;eq kill, Kraag for those intrested, it probably
> > wouldnt be that ridiculous ;excpet there are then almost no areas to
> > kill with good creatures around, ;last count 4 and one of them is
> > 300K. Even wandering around the dragons ;means i lose all my
> > abilities in 20 mins of killing and thats in a party. ;AS you have
> > to be V.Evil or worse for any harmer spells to work, or be of ;any
> > use, the alignment shift will see the guild become obsolete which
> > is;a shame as so far its one of the best midbie guilds around, id
> > also ;assume that other higher members of this guild tree have about
> > the same ;problems.;Remeber although those trainees seemed easy for
> > align shifts the reason ;was because there really was nowhere else
> > to go.;;Elendor the Saintly Harmer.
> 
> I can acknowledge there is a prob with align shifting
> but that report just cant be. When i kill kraag, 
> I got from -1000 align to -760 or something, which certainly
> would not made me go from demonic to saintly.
Maybe a larger alignment scale would smooth it out?  I know it's 
really not in good form to cite other muds, but I 
do know of one where there is no maximum evil/good alignment 
value and pure superevil or saintly 
players have alignment scores pushing -150k to 150k 
limits.  The evil folks have the thing where they can't use 
spells if they become too good and good folks can't use spells 
if they become too evil kind of the way we have here I think, but 
is harder to attain the level of evil/goodness to use the powerful 
spells and harder to lose that level of evil/goodness.

Such a scale might be helpful to dedicated harmers and the like, but would 
be balanced harshly if they reinc and it takes another thousand
kills for them to 
push their aligns back in range to use the more powerful spells 
again. (I'm guessing each individual spell has it's own alignment checks so 
mmost powerful require stronger alignment than the least powerful?)

Numbers I used are arbitrary, but the idea put forth is clear I 
hope.

-pedron

-----------------

poster: Rydia
subject: align
date: Mon Oct 23 02:19:07 2000

aligns not that bad really for harmers, since the level restriction
was taken off the birds. all you gotta do is take a few mins and
habo a few birds until your very evil again. i mean, its still
inconvenient, but fixable and everything.

-----------------

poster: Dram
subject: >align
date: Mon Oct 23 02:24:54 2000

It isn't inconvenient, it was too convenient.

-----------------

poster: Mikul
subject: >>Alignmnet Stuff
date: Mon Oct 23 04:07:13 2000

Usally i wouldn't comment on this kind of thing, as its for the
wizards to decide. But i did actually see this align change happern
a) being in the party, and elendor commenting on it, and also
b) sitting next to him rl, and checking the change on his screen.

All i can add, is i kill the entire monks area, and see my align
swing from each extreme to the other 3 times through out the area.
Which has no affect on me, but i can see the problem with harmers
and clerics.

Mikul.

-----------------

poster: Kazulanth
subject: Cleric attack spells
date: Mon Oct 23 04:43:00 2000

I think it sucks that burning hands has been taken out of cleric,
and also that prayer for mankind has been moved to level 7. Now it
is nigh impossible to get an attack spell before you are a highbie
cleric. I ran out of worth 2 guild levels before I could even
attempt getting to exorcist and now I have to sit around and twiddle
my thumbs while I wait to make enough xp to get an attack spell. I
think that taking out burning hands was a very bad idea, because it
incredibly limits the soloing capabilities of healers who cannot get
to such a high level.

--kaz

-----------------

poster: Sirk
subject: alignment
date: Mon Oct 23 04:50:31 2000

with the whole alignment issue, there is a problem
that has been said, i for one am just going to wait for it
to be fixed, however it is the wizes decide.
however i would like to point out that people saying
that all it takes is to simply spend time killing birds
are mistaken, that might work for low worth players, but as i have
seen, it takes more for higher worth players( ie bigger worth good monsters)
there are some out there, i'm not debating that, just not as many as there are
evil, and the alignment restriction does affect harmers quite a lot
do to thier skills and spells.most of the 'good' align monsters are low
worth.(note i say most, not all) it is inconvient, anoying, and well 
makes the game more challenging. I see this as just one more thing
to overcome, and endure untill more areas are codes with perhaps 
more good monsters, or a change is put into place.
that is all for now
sirk the 'saint' harmer :P

-----------------

poster: Arkangyle
subject: harmers/healers - alignment
date: Mon Oct 23 06:25:09 2000

  The main problem facing the alignment issue isn't being able to
fix it, but it swinging very quickly with the highbie parties.
  As it stands, it's very difficult to manage a party with both a
harmer and an avatar because there is a DEFINITE lack of neutral
areas ... I'm fairly sure in most but newbie ranges.  What this
means is that one of the two is going to end up having his/her
alignment moved quickly in a highbie party, and thus loose many
abilities.

- Arkangyle

-----------------

poster: Nop
subject: >Cleric attack spells
date: Mon Oct 23 06:46:51 2000

On Sun Oct 22 20:43:00 2000 Kazulanth wrote post #133:
> I think it sucks that burning hands has been taken out of cleric,
> and also that prayer for mankind has been moved to level 7. Now it
> is nigh impossible to get an attack spell before you are a highbie
> cleric. I ran out of worth 2 guild levels before I could even
> attempt getting to exorcist and now I have to sit around and twiddle
> my thumbs while I wait to make enough xp to get an attack spell. I
> think that taking out burning hands was a very bad idea, because it
> incredibly limits the soloing capabilities of healers who cannot get
> to such a high level.
> 
> --kaz
It's been my experience that Arrow of Light has been tuned sufficiently
to make up for the loss of burning hands.  If the problem is lack of
damage types other than Holy, you're going to have to broaden your 
argument because Exorcist has all Holy damage type now.  Am I missing 
something?
Curious,
Nop.

-----------------

poster: Baer
subject: >Cleric attack spells
date: Mon Oct 23 07:32:12 2000

I decided to respond to this because I don't think other people
should be put off reincing into weaver because they feel that level
70 (same as Kazulanth) is too low for an attack spell.

Weavers get a quite good spell, Arrow of light, in the alpha cleric
guild that will scale up in damage as they get bigger. If they
really want to focus on getting a better attack spell, they can join
Exorcist as early as level 41, and immediately get White flame and
the Exorcism mastery. I don't think you can complain about that,
after all you are a weaver, not an inquisitor or evoker/elemental.
Weaver also get attack and weapon skills. These can be trained to
60% of your racial max (from memory) at alpha level, and to 100% if
you choose the templar bravo.

Weaver are largely intended to be healers. That is why most people
join the guild. If you want offensive capabilities, there are
options for you there in the bravo guilds, but just the same as bard
and abjurer, you are a support guild and will never have the damage
output of the other guilds. However I'm pretty confident you can
solo some gold etc at any level of the weaver tree, if you choose to
study and train the relevant spells and skills.

Baer

-----------------

poster: Warchief
subject: >>Cleric attack spells
date: Mon Oct 23 23:01:55 2000

I would like to say that it would be very interesting to see weavers
as a heal only guild (maybe 1 or 2 minor attack spells), and another
branch come off of cleric on the basis of holy damage fighting.  I
still have my paladin guild tree idea, and while it could use some
work, I think it would be a neat addition to have a guild solely
based on holy blasting.  This would probably create a shortage of
guilds for our new weaver guild tree, but I'm sure that our bright
guild development team could come up with some more.  The guilds
exorcist and templar would need to be moved to the new branch
because they are attack based, though the shields guild would only
need some other, maybe lesser version on that branch were it
created.  Once again, I think it would be great to have a guild
based solely on holy blasting, more of an opposite to inquisitors
now than weavers are.

-Chief

-----------------

poster: Smee
subject: Alignment, some more.
date: Tue Oct 24 00:31:33 2000

  It seems to me that alignment is shifting quickly still? Killed
beldak (90k, a neutral monsie) in a 7 person party, and my alignment
shifted from satanic to demonic. 
Sniff.

-----------------

poster: Caliban
subject: Eq?
date: Wed Oct 25 21:14:54 2000

Today I logged in and opened my safe to find that my halloween ring
was dested. 
I got the following message


You open a safe.Destroying items that were not saveable that got
into your chest.


I have read news and found nothing to indicate as to why this was done. 
So if it could please be explained I would appreciate it. There is no way 
beep caliban
that it could have been because it was out of balance. The special was at 
random and it offered no other +stats aside from i think Unholy
alignment or something
to that affect. 

-Cal

-----------------

poster: Zifnab
subject: >Eq?
date: Wed Oct 25 21:44:49 2000

> I have read news and found nothing to indicate as to why this was done. 
> So if it could please be explained I would appreciate it. There is no way 
> beep caliban
> that it could have been because it was out of balance. The special was at 
> random and it offered no other +stats aside from i think Unholy
> alignment or something
> to that affect. 
> 
> -Cal

There were a limited number of the items in castles, 1 of each item
8 of another.

clone jack, and 4 of his items are flagged as illegal.  as for the ring
it has more than what you listed.  Jack is too easy for the amount
of equipment it was giving out. 

So I decided to make it all no save, rather than messing with it
all and trying to fix it to fit the rules, and then fix jack to
adjust to the rules.


I do not believe in multiple copies of equipmient floating 
around just because its decided that its too good/the monster
sucks.  I edit the in game copies, and those with them already
either get the benefits, or the loses as the case may be.

In this case either way people are complaining, I make the
equipment fit the rules, then i downgraded it all and people
are mad.  I make jack fit the rules, and i upped him, and those
that already have the equipment got it easy, and those that 
dont have it are upset etc.

So I choose to make it no save and leave it as is.

Jack is incredibly easy for very good equipment, granted its
only for a boot, but so what, it took what 2 minutes to kill
him?

If you choose not to kill him because you cannot save the
item over a boot, that is your loss.

--zif

-----------------

poster: Javier
subject: In General....
date: Thu Oct 26 01:12:41 2000

This doesn't really belong anywhere else...it's a line from H.D.'s
book "A Tribute to Freud"...with all the whining that goes on here
and in life in general, I thought it might be something to consider:


"[M]an, understanding man, would save mankind."

Javi

-----------------

poster: Zyz
subject: races
date: Fri Oct 27 21:25:09 2000

I waited a few weeks after the tunes to post this, to make sure things had 
sorted out. Basically, the race tune has replaced phoenix and faerie with 
mindflayer and gargoyle. There are now almost no phoenix, faeries, gnomes, 
drow, leprechauns, or snakemen...
If a player wants to party and not solo as a caster, that player has a few 
options. Faeries, leprechauns, mindflayers, and snakemen are all pretty 
pure party races (very low hps, vuln to phys). However, mindflayer has much 
better stats, the best spell max, a good skill max, has slightly lower skill 
learning rate, and the best spell learning rate. In addition, mindflayer is 
the only one that can eat corpses. The other races seem clearly inferior with 
no redeeming qualities.
But what about exp rate? Mindflayers have the lowest exp rate of the group. 
However, with the recent change to party exp allocation, exp rate doesn't 
seem to matter. The big drawback of mindflayer, and the big advantage of 
snakeman, leprechauns, etc, is nullified.
Caster races that can solo and have decent stats (gargoyle, ent, thrikhren, 
vampire) still have some players since each of these races have pretty 
good stats and some qualities that make them desirable.
Drow is an uglier version of vampire, so that doesn't get play. Phoenix is 
just mediocre at everything.
To improve the range of play among the races, I suggest rethinking the party 
share allocation to make exp rate matter again in parties, plus making every 
race good at something. For example, phoenix could have 'excellent' spr so it 
would be a decent lowbie race. Drow could have excellent something or maybe a 
little better skill learning... Mindflayer is so good at everything caster 
that it doesn't really leave much room for the other nonsolo caster races, so 
it should probably have, for example, lower wisdom.
The party exp rate change alone might allow for different races to be 
viable. I don't think a total overhaul of everything is necessary, just a 
little tweaking here and there. I haven't paid much attention to the fighting 
races lately, but I suspect a similar approach (every race have some use) 
might be in order there as well. -Zyz

-----------------

poster: Tranquil
subject: NPC area spells
date: Sat Oct 28 10:20:35 2000

I think area spells for midbie/highbie xp need to be tuned down a
little. Its kinda sucky when you get killed twice, each from an area
that took you from 801 hp to nothing in one hit, and it was on
consecutive mobs. Not really a big problem if its on real highbie xp
mobs, but I dont think red dragons should have that much power on
thier areas.
Just my 2 cents

- Tranquil


-----------------

poster: Golte
subject: >NPC area spells
date: Sat Oct 28 10:30:46 2000

On Sat Oct 28 02:20:35 2000 Tranquil wrote post #145:
> I think area spells for midbie/highbie xp need to be tuned down a
> little. Its kinda sucky when you get killed twice, each from an area
> that took you from 801 hp to nothing in one hit, and it was on
> consecutive mobs. Not really a big problem if its on real highbie xp
> mobs, but I dont think red dragons should have that much power on
> thier areas.
> Just my 2 cents
> 
> - Tranquil
> 
Even highbies can have as low as 800 hps with some races. 

-----------------

poster: Warchief
subject: >NPC area spells
date: Sat Oct 28 11:14:28 2000

On Sat Oct 28 02:20:35 2000 Tranquil wrote post #145:
> I think area spells for midbie/highbie xp need to be tuned down a
> little. Its kinda sucky when you get killed twice, each from an area
> that took you from 801 hp to nothing in one hit, and it was on
> consecutive mobs. Not really a big problem if its on real highbie xp
> mobs, but I dont think red dragons should have that much power on
> thier areas.
> Just my 2 cents
> 
> - Tranquil
> 

Are red dragons (250k) no longer considered highbie exp monsies? Hrm...


-----------------

poster: Pedron
subject: >>NPC area spells
date: Sat Oct 28 11:17:16 2000

On Sat Oct 28 03:14:28 2000 Warchief wrote post #147:
> On Sat Oct 28 02:20:35 2000 Tranquil wrote post #145:
> > I think area spells for midbie/highbie xp need to be tuned down a
> > little. Its kinda sucky when you get killed twice, each from an area
> > that took you from 801 hp to nothing in one hit, and it was on
> > consecutive mobs. Not really a big problem if its on real highbie xp
> > mobs, but I dont think red dragons should have that much power on
> > thier areas.
> > Just my 2 cents
> > 
> > - Tranquil
> > 
> 
> Are red dragons (250k) no longer considered highbie exp monsies? Hrm...
> 
I was just noticing all the other party members but tranquil survived. :P
Suggest stacking res equipment to guard against crazy specials or 
party with folks less than 5 times your worth.
I personally think it's cool for other party members to take some 
knocks, though I never tanked anything with an area that could 
kill them yet. *grin*

just my 2 cents,
pedron

-----------------

poster: Blackthorne
subject: Red Dragon Java
date: Thu Nov  2 13:35:58 2000

I know that many people on this mud use a client but I use Java
because it's the best thing considering my circumstances. I was
wondering if there was going to be a new site to connect to Java,
because I'm using a really sucky telnet thingie at the moment. It's
a little laggy on Java but it lets me mud with Eponine, who has no
telnet at work. Just wonderin'.
-Blackthorne

-----------------

poster: Zifnab
subject: >Red Dragon Java
date: Thu Nov  2 13:48:51 2000

On Thu Nov  2 13:35:58 2000 Blackthorne wrote post #149:
> I know that many people on this mud use a client but I use Java
> because it's the best thing considering my circumstances. I was
> wondering if there was going to be a new site to connect to Java,
> because I'm using a really sucky telnet thingie at the moment. It's
> a little laggy on Java but it lets me mud with Eponine, who has no
> telnet at work. Just wonderin'.
> -Blackthorne
not knowing exactly how the java client on the web page works, I 
would assume its tied to 'reddragon.clansoft.com', when that gets updated
the client will work again.

-----------------

poster: Zifnab
subject: plaque jan 1999
date: Thu Nov  2 16:34:19 2000

                  Top 320 Active Player List

            Name          Level        Experience

        1)  Melly           96             1086823123
        2)  Hierokliff      94             1049317536
        3)  Hung            91              903555796
        4)  Athena          75              762845523
        5)  Barkley         81              538865119
        6)  Zaxon           69              505085253
        7)  Raunk           77              502825816
        8)  Spirum          78              493249514
        9)  Chemosh         75              431776581
       10)  Snoop           74              412980683
       11)  Phire           70              385588375
       12)  Izabella        71              382988778
       13)  Alvin           72              375514733
       14)  Mixer           72              341649349
       15)  Wyrntesttoo     70              336111135
       16)  Testtube         1              322383392
       17)  Cloud           63              321231172
       18)  Abneon          63              276446758
       19)  Tas             67              244065697
       20)  Dirk            65              242976630
       21)  Khosan          66              237980934
       22)  Zane            57              227736063
       23)  Gerrik          60              214793842
       24)  Shiva           60              212404049
       25)  Antiochus       57              212000776
       26)  Ksarul          64              210685907
       27)  Chenina         60              202779823
       28)  Comrade         60              185909469
       29)  Kaeber          60              164221063
       30)  Elsdreck        60              163561772
       31)  Testicle         1              160267072
       32)  Faidra          60              160161504
       33)  Zaedrax         58              160154485
       34)  Psyko           58              152668939
       35)  Jas             55              151817670
       36)  Apathy          54              149016897
       37)  Rahz            55              143772953
       38)  Grendel         52              141163273
       39)  Nitemare        50              135246186
       40)  Ref             55              129931973
       41)  Puc             51              129151925
       42)  Denel           51              125697152
       43)  Uno             54              120814604
       44)  Caliban         55              120480522
       45)  Pasqualli       51              119490649
       46)  Aleila          54              107153015
       47)  Tank            50              102809499
       48)  Bantum          53               98391040
       49)  Biorn           47               94041851
       50)  Shivalock       48               92464035
       51)  Qalor           20               89788368
       52)  Puffdaddy       41               89738254
       53)  Tomten          44               85324437
       54)  Nightfall       25               83713997
       55)  Psyche          45               83099554
       56)  Arnoth          48               79920539
       57)  Skyler          39               78821616
       58)  Tresserhorn     46               74411197
       59)  Peace           50               72613772
       60)  Sinister        47               71938408
       61)  Tobold           1               71539472
       62)  Killaaz         47               70696699
       63)  Scarlet          1               70167152
       64)  Bremen          50               68303397
       65)  Flyxx           38               67381776
       66)  Dfalt           40               65556887
       67)  Nird            36               64694198
       68)  Lamir           36               63157751
       69)  Zen             32               63035891
       70)  Wildchild       41               62328541
       71)  Jomo            42               58422811
       72)  Aphazel         43               58002604
       73)  Tex             44               56437423
       74)  Derto           45               54932124
       75)  Lord            45               54123436
       76)  Guacamole       43               48871592
       77)  Zarp            37               46698238
       78)  Balinor         40               45023983
       79)  Schmoo          46               43053062
       80)  Mirrim          34               41007359
       81)  Auriga          38               39678020
       82)  Sakana          41               38287570
       83)  Dalak           36               36356016
       84)  Nerold          35               35997390
       85)  Rodo            40               35601884
       86)  Kail            42               35347491
       87)  Thrain          38               34108486
       88)  Sisyphus        29               32758855
       89)  Warchief        33               32305748
       90)  Max             36               32141351
       91)  Teego           31               31522807
       92)  Seer            39               30512829
       93)  Mantan          38               30445837
       94)  Divet           40               28732054
       95)  Gaul            34               27495377
       96)  Famine          35               25577892
       97)  Gailin          38               25383590
       98)  Raiden          35               25215045
       99)  Azmodan         38               24855786
       100)  Imor            34               22849427
       101)  Blender         32               22676176
       102)  Saber           25               22060597
       103)  Huri            32               21973989
       104)  Onyx             1               20002000
       105)  Mitsurugi       29               18767873
       106)  Bond            32               18208095
       107)  Valkil          32               18183577
       108)  Terminator      35               17593914
       109)  Racklanim       34               17532994
       110)  Kirath          25               17476484
       111)  Tesabner        28               17460931
       112)  Warkaz          33               16698276
       113)  Hexus           32               16139344
       114)  Cop             30               15696610
       115)  Origon          30               15628377
       116)  Lenny            1               15197565
       117)  Rambo           32               15128043
       118)  Oakstream       21               14856581
       119)  Koma            21               14579760
       120)  Miraxas         30               13740927
       121)  Cavia           22               12857423
       122)  Zeb             32               12574522
       123)  Drutt           28               12241947
       124)  Tantrum         28               11595815
       125)  Zu              31               11533924
       126)  Bigglesworth    30               10974245
       127)  Emanuel         29               10696604
       128)  Musashi         29               10638955
       129)  Zoyiruzhi       27               10547797
       130)  Fyodor          30               10543223
       131)  Mindprobe       30               10344307
       132)  Bile            25                9735334
       133)  Kazulanth       25                9630539
       134)  Warsong         26                9538577
       135)  Zentar          28                9089549
       136)  Fishbert        30                8591484
       137)  Xtest            1                8107505
       138)  Dexter          28                7521626
       139)  Spawn           26                7293791
       140)  Exodus          22                7055341
       141)  Raivenloth      24                7053817
       142)  Jaws            25                6927008
       143)  Texmex          25                6926306
       144)  Hands           20                6920517
       145)  Kalos           26                6920391
       146)  Gen             26                6843589
       147)  Klimax          21                6495178
       148)  Blackcat        25                6393932
       149)  Mahorn          21                6115770
       150)  Tirion          27                6010242
       151)  Smacky          26                5896612
       152)  Eros            32                5825162
       153)  Crispen          1                5754326
       154)  Evilman         22                5730456
       155)  Troops          26                5657444
       156)  Shalafi         26                5629493
       157)  Mikkiz          20                5520523
       158)  Pain             1                5365742
       159)  Kella           24                5255268
       160)  Mandein         24                5105259
       161)  Tharkun         25                5028607
       162)  Niaome          17                4992454
       163)  Acinonyx        21                4980451
       164)  Kadgar          26                4755548
       165)  Lenna           26                4536689
       166)  Fortran         21                4402866
       167)  Gtdyno          18                4219828
       168)  Moonstreak      23                4130008
       169)  Vargas          24                4067814
       170)  Crashland       23                4026250
       171)  Krellen         21                3998157
       172)  Glen            22                3831894
       173)  Tistoo          24                3813566
       174)  Bean            20                3806159
       175)  Xanth           20                3753496
       176)  Jimth           24                3614310
       177)  Sir             24                3567989
       178)  Spear           21                3559936
       179)  Mamoru          25                3545935
       180)  Shuga            1                3474098
       181)  Ursula           1                3435655
       182)  Ronin           19                3391058
       183)  Zendor          22                3185661
       184)  Kayleen         23                3164042
       185)  Ghengis         21                3068008
       186)  Bosse           21                3036792
       187)  Rewq            19                2954749
       188)  Frogmann        21                2923372
       189)  Dagoth          24                2824786
       190)  Tydran          20                2728118
       191)  Snake           12                2669890
       192)  Charm           22                2651605
       193)  Zori            23                2640317
       194)  Onion           19                2471622
       195)  Awol            20                2449700
       196)  Golte           21                2409770
       197)  Denim           21                2381675
       198)  Gundi            1                2354833
       199)  Ironspud        19                2348465
       200)  Celeborn        18                2282327
       201)  Red             21                2236897
       202)  Kaeylin         20                2177421
       203)  Zunshine        19                2140483
       204)  Thundor         18                2124574
       205)  Jerak           22                2017876
       206)  Valnir          19                1980814
       207)  Ian             22                1835657
       208)  Carnifex        12                1811891
       209)  Moloch          20                1810012
       210)  Killer          15                1779022
       211)  Blackjack       20                1746623
       212)  Leviathon       20                1680530
       213)  Squrttle        17                1669927
       214)  Pike            18                1656619
       215)  Shashe          18                1643619
       216)  Valkryn         19                1639143
       217)  Helphyre        18                1626734
       218)  Crosslash       18                1557981
       219)  Pixar           20                1550276
       220)  Kutulu          21                1530770
       221)  Ozrg            19                1436470
       222)  Alisha          13                1424285
       223)  Entreri          1                1377275
       224)  Mercutio        16                1315994
       225)  Thaliard        14                1313051
       226)  Cyb             17                1281053
       227)  Daedilus        18                1258695
       228)  Vetro           18                1254332
       229)  Picabo          19                1224243
       230)  Grond           13                1172926
       231)  Psiy            15                1157676
       232)  Tengu            1                1147798
       233)  Macdeath        16                1137928
       234)  Zeratul         20                1135573
       235)  Smeagol         18                1122115
       236)  Laugher         14                1078307
       237)  Calindor        11                1062391
       238)  Phsycoduck      16                1056773
       239)  Teutates        15                1051324
       240)  Doom            19                1028231
       241)  Double          13                1022761
       242)  Sniket          15                1019263
       243)  Lazaruz         17                 977552
       244)  Markul          16                 969556
       245)  Reamus          15                 960748
       246)  Grinch          16                 952985
       247)  Diablo          17                 949453
       248)  Gyrick          15                 949334
       249)  Waz             15                 944793
       250)  Shamera         17                 939715
       251)  Paji            18                 937673
       252)  Kano            15                 932081
       253)  Dick            12                 908751
       254)  Cremator        15                 882793
       255)  Elani           15                 862629
       256)  Wraith          12                 845091
       257)  Bqz             12                 842140
       258)  Pogo            15                 819810
       259)  Konnan          14                 815974
       260)  Addar           10                 811529
       261)  Soot            15                 789508
       262)  Analyst         15                 779183
       263)  Kahlua          14                 771970
       264)  Neon            12                 753354
       265)  Kumalakala      15                 727369
       266)  Siffar          14                 669639
       267)  Katerina        16                 668040
       268)  Hongkongfui     16                 662980
       269)  Korthrun        13                 635794
       270)  Menkyo          15                 632637
       271)  Pops            20                 614411
       272)  Skywalker       13                 613961
       273)  Cordelia        15                 604062
       274)  Snah            15                 597050
       275)  Zec             16                 595940
       276)  Asidonhopo      16                 595591
       277)  Nordrak         15                 570089
       278)  Valkis          12                 564162
       279)  Rebel           16                 554094
       280)  Grifter         19                 544739
       281)  Grym            12                 542840
       282)  Sarama          11                 541372
       283)  Chandris         1                 540570
       284)  Ravven          17                 525060
       285)  Smog            16                 507233
       286)  Buffy           18                 504503
       287)  Sifl            16                 497989
       288)  Azrael          12                 494765
       289)  Rajaat          12                 484620
       290)  Duckford        12                 480921
       291)  Grydon          13                 468741
       292)  Anglemar        14                 464565
       293)  Ertai           12                 414593
       294)  Venegar          9                 413684
       295)  Saufferin       13                 411221
       296)  Madox           12                 409272
       297)  Bucko            9                 404294
       298)  Elron           15                 397530
       299)  Orpheus         14                 377370
       300)  Zweek           15                 362181
       301)  Bromus          11                 355355
       302)  Sunflare        12                 337565
       303)  Averon          10                 146359
       304)  Temma           11                 124901
       305)  Pyrite          11                  98531
       306)  Cypros          10                  84627
       307)  Zoyrish         10                  68784
       308)  Ironhorse        9                  54977
       309)  Celemon          7                  17570
       310)  Blur             6                  14259
       311)  Loganfive        6                  13762
       312)  Johon            5                   4289
       313)  Tharn            1                   2344
       314)  Cursedagain      5                   2000
       315)  Thagor           1                   2000
       316)  Devrin           1                   2000
       317)  Bashy            1                   2000
       318)  Leesha           1                   2000
       319)  Droopy           1                   2000
       320)  Blkpanther       1                   2000


-----------------

poster: Zifnab
subject: top 20 exp
date: Thu Nov  2 16:45:14 2000

Name                   Week Exp      Thu Jan  1      Wed Dec 31     
Tue Dec 30
-----------------------------------------------------
-------------------------
Chemosh                23460774       428577277       424579146     
 420228423
Izabella               20366451       379491116       371597970     
 367828537
Barkley                17005728       536577194       529448679     
 528978541
Ref                    16084823       129931973       129077048     
 124671177
Uno                    15657012       118405526       117208255     
 116140404
Raunk                  14789857       497085586       497085586     
 490135467
Mixer                  13425459       341164495       341050518     
 339763074
Alvin                  11269447       374671644       373535681     
 376605186
Melly                  11025732      1080211806      1080080732     
1077500399
Shivalock              10294449        91822000        89442593     
  87508091
Abneon                  9253739       276675976       276497608     
 274267890
Apathy                  8819578       149009284       146865096     
 144700979
Bremen                  7443426        68303397        64723152     
  62237812
Grendel                 7033694       138938706       138041319     
 137293914
Dfalt                   6460362        63947297        61799097     
  60907606
Gaul                    6440654        27223273        26159954     
  24667760
Athena                  6228998       762784918       762332437     
 758126803
Aphazel                 6112267        57866488        54398832     
  54272322
Elsdreck                5531683       163523106       162270444     
 158859282
Antiochus               5445019       212000776       211654839     
 211654839
-----------------------------------------------------
-------------------------
All time record for Exp. earned in a seven day span.
Spirum          154498753

-----------------------------------------------------
-------------------------

-----------------

poster: Wildchild
subject: something fun to read
date: Sun Nov  5 03:58:40 2000

To     : Wildchild
From   : Daran
Date   : Sun Nov  5 02:57:36 2000
Subject: Squee/BB
---------------------------------------
Squee tells you: 14 tickets, I was losing exp fast

Squee tells you: and WC the supreme asshole entered for the sole purpose of
beating me to winning
Squee tells you: which he succeeded in

---------------------------------------

Well, first off, nobody forced you to buy tickets to begin with
Squee, so that's your own stupidity.
Second, the event was open for anybody that wanted to enter. I felt
like entering, so if you can't handle that, don't buy tickets for
the event.

And if it makes you feel better that I entered just to make you
lose, well, sure, I'll claim that then. I didn't make you suicide
either, jackass.

I feel really glad to have won that 9.5megs exp, including 1.4megs
of your tickets.
Would've been funnier had I not entered and you still lost.

-WC

-----------------

poster: Pedron
subject: clan
date: Wed Nov  8 08:02:49 2000

Clan Bladez is looking for someone experienced as a bard to join 
and help stepup our clan equipment runs.

We can almost wing some of the bigger midbie eq mobs, just need an 
extra edge.  Mail me or send a tell if interested.
Thanks,
pedron

-----------------

poster: Lu
subject: dunno wher eit fits
date: Thu Nov  9 08:28:09 2000

reading over skills on webi page in the leaf blades guild, the skill
slashing brances has mantisman warrior in the desc, mantismen dont
exist anymore.
-lu

-----------------

poster: Denim
subject: >dunno why i typo so much
date: Thu Nov  9 20:32:28 2000

This peculiar attack was developed by the legendary mantisman
adventurer-warrior Xnioln during the brief time when he was a member
of the Natures Blades.
_Was_ used, Mantisman existed at one point, it says nothing about
them existing now.

Silly Newbies.


-----------------

poster: Pedron
subject: quests
date: Fri Nov 10 23:47:09 2000

I saw a post awhile back saying recommended level and 
whether party/solo info would be added into the quests 
information things.  I see the categories now, but only 
unknowns.  Is this still in the works?  Do you need any player feedback 
or just consult some highbie who did/attempted them all?

Just curious,
pedron

-----------------

poster: Zifnab
subject: >quests
date: Sat Nov 11 01:15:03 2000

On Fri Nov 10 23:47:09 2000 Pedron wrote post #157:
> I saw a post awhile back saying recommended level and 
> whether party/solo info would be added into the quests 
> information things.  I see the categories now, but only 
> unknowns.  Is this still in the works?  Do you need any player feedback 
> or just consult some highbie who did/attempted them all?
> 
> Just curious,
> pedron
need to write the functions to allow them to be added after the fact.'

-----------------

poster: Wildchild
subject: newbie rings
date: Sun Nov 12 22:58:48 2000

Your eyes flash at Green ring of waterwalking.
Name :                                   Green ring of
waterwalking
Special : There is nothing special about this object.              
`              Class : About -3       
Enchanted : No             
Cursed : No             
Value : 2640           
Emits Light : No             
Slots : finger                                      
Breakable : No             
Stat Bonuses :                
con : Almost nothing          
Ability Bonuses :                
breathes underw


---------------------------------------
Name :                                    Ring of underwater
action
Special : There is nothing special about this object.              
`              Class : About 7        
Enchanted : No             
Cursed : No             
Value : 0              
Emits Light : No             
Slots : finger                                      
Breakable : No             
Done.


The ring of underwater action is the one for the newbie ocean area.
The other ring can be bought from the armor shop, but what the heck
is the breathes underwater ability bonus supposed to do? You can't
the green ring to get into the newbie area, but that's the only area
that requires such an ability.

-WildChild

-----------------

poster: Pedron
subject: >newbie rings
date: Mon Nov 13 00:01:31 2000

On Sun Nov 12 22:58:48 2000 Wildchild wrote post #159:
> Your eyes flash at Green ring of waterwalking.
> Name :                                   Green ring of
> waterwalking
> Special : There is nothing special about this object.              
> `              Class : About -3       
> Enchanted : No             
> Cursed : No             
> Value : 2640           
> Emits Light : No             
> Slots : finger                                      
> Breakable : No             
> Stat Bonuses :                
> con : Almost nothing          
> Ability Bonuses :                
> breathes underw
> 
> 
> ---------------------------------------
> Name :                                    Ring of underwater
> action
> Special : There is nothing special about this object.              
> `              Class : About 7        
> Enchanted : No             
> Cursed : No             
> Value : 0              
> Emits Light : No             
> Slots : finger                                      
> Breakable : No             
> Done.
> 
> 
> The ring of underwater action is the one for the newbie ocean area.
> The other ring can be bought from the armor shop, but what the heck
> is the breathes underwater ability bonus supposed to do? You can't
> the green ring to get into the newbie area, but that's the only area
> that requires such an ability.
> 
> -WildChild
Looks like the one you pay for could stand to have its ac bumped to somewhere 
near the free newbie ring too. ;>
Give it a 0 or 1 for the class at least.
Something positive.

I'm pretty sure it'll be up to wizards to code areas 
with some underwater terrain type that responds 
to that ring without them having to tack on their own 
length of code and item to do that.

I was thinking the green ring would be cool if we could cut across rivers 
and lakes with it at least. :P  Save cutting through mines or
rounding mountain chains 
on blackavar and maybe elsewhere.

-pedron

-----------------

poster: Phire
subject: silly web game
date: Tue Nov 14 15:29:28 2000

need something to do while waiting for a tick,
take a look at www.battlefaeries.com
its a simple game (albeit on a slow server) and a way to kill
some time. 

-----------------

poster: Snoop
subject: test2
date: Thu Nov 16 00:47:15 2000

Snoop's Exp List

Sat Nov 11 10:30:17 2000
To
Thu Nov 16 00:36:30 2000

| 1|Graxon       |118384714 |
| 2|Austin       |54864804  |
| 3|Blonk        |54002484  |
| 4|Talgore      |53835165  |
| 5|Astakinthos  |52391902  |
| 6|Zyz          |46812367  |
| 7|Tistoo       |38293570  |
| 8|Snoop        |28323766  |
| 9|Mikul        |26102396  |
|10|Nagash       |20155487  |
|11|Trax         |19701566  |
|12|Baer         |18508829  |
|13|Seth         |18008386  |
|14|Paraqlitos   |16338509  |
|15|Malifix      |15443626  |
|16|Tigger       |14695911  |
|17|Kaos         |13724081  |
|18|Guacamole    |13340490  |
|19|Tigerwolf    |11964734  |
|20|Shiranai     |11229765  | 

Ok this is a test, just gunna
check if this works. If you 
see that the numbers are totally 
wrong tell me, i wanna have
a exp-list generator that works.

*/Snoop

PS The first post looked awful with
   that color code, so removed it =)

-----------------

poster: Lasher
subject: >test2
date: Thu Nov 16 04:52:03 2000

WTG Snoop, I always missed the weekly plaque. Hope you
keep it going even though I don't do xp myself anymore...

-----------------

poster: Tektor
subject: Dewizzed
date: Sat Nov 18 00:23:30 2000

I work alot now, so I decided to dewiz and just play around on my
free time. Hugs Zif for dewizzing me.

-----------------

poster: Taric
subject: pedron frozen
date: Sat Nov 18 01:19:15 2000

01:00:17 InvisoTig : told the unknowing that they were doing a
quest..and which one


That's exactly what pedron did when newbie asked what a thing was.
Pedron also directed that newbie to the quests menu number 5 thing 
for the newbie to see information about it.

Appealing the week freeze, but I'll live either way. ;>

-Taric, pedron's well-prepared secondary. :P

-----------------

poster: Tigran
subject: >pedron frozen
date: Sat Nov 18 01:20:48 2000

On Sat Nov 18 01:19:15 2000 Taric wrote post #167:
> 01:00:17 InvisoTig : told the unknowing that they were doing a
> quest..and which one
> 
> 
> That's exactly what pedron did when newbie asked what a thing was.
> Pedron also directed that newbie to the quests menu number 5 thing 
> for the newbie to see information about it.
> 
> Appealing the week freeze, but I'll live either way. ;>
> 
> -Taric, pedron's well-prepared secondary. :P
That's my point exactly.  By telling them they were in the middle of
a quest, you were in fact giving them quest information.   The
initial question was "What do I do with this from whom?"  Bad
question, very bad answer.  If someone doesnt' know they are in a
quest, leave them ignorant.

Tigran

-----------------

poster: Wildchild
subject: >>pedron frozen
date: Sat Nov 18 09:06:48 2000

On Sat Nov 18 01:20:48 2000 Tigran wrote post #168:
> On Sat Nov 18 01:19:15 2000 Taric wrote post #167:
> > 01:00:17 InvisoTig : told the unknowing that they were doing a
> > quest..and which one
> > 
> > 
> > That's exactly what pedron did when newbie asked what a thing was.
> > Pedron also directed that newbie to the quests menu number 5 thing 
> > for the newbie to see information about it.
> > 
> > Appealing the week freeze, but I'll live either way. ;>
> > 
> > -Taric, pedron's well-prepared secondary. :P
> That's my point exactly.  By telling them they were in the middle of
> a quest, you were in fact giving them quest information.   The
> initial question was "What do I do with this from whom?"  Bad
> question, very bad answer.  If someone doesnt' know they are in a
> quest, leave them ignorant.
> 
> Tigran

Note: slight problem with this scenario is if a newbie doesn't get
an answer from anybody, said newbie will keep asking and asking
until they get a response.

-----------------

poster: Wildchild
subject: inform
date: Sat Nov 18 10:49:25 2000

The plaque was reset, so ignore the spam on plaque channel.
Everybody is getting put back onto the plaque as it updates after
they log on. Give it a few days then it will be back to normal.

-----------------

poster: Tigran
subject: >>>pedron frozen
date: Sat Nov 18 13:25:26 2000

On Sat Nov 18 09:06:48 2000 Wildchild wrote post #169:
> On Sat Nov 18 01:20:48 2000 Tigran wrote post #168:
> > On Sat Nov 18 01:19:15 2000 Taric wrote post #167:
> > > 01:00:17 InvisoTig : told the unknowing that they were doing a
> > > quest..and which one
> > > 
> > > 
> > > That's exactly what pedron did when newbie asked what a thing was.
> > > Pedron also directed that newbie to the quests menu number 5 thing 
> > > for the newbie to see information about it.
> > > 
> > > Appealing the week freeze, but I'll live either way. ;>
> > > 
> > > -Taric, pedron's well-prepared secondary. :P
> > That's my point exactly.  By telling them they were in the middle of
> > a quest, you were in fact giving them quest information.   The
> > initial question was "What do I do with this from whom?"  Bad
> > question, very bad answer.  If someone doesnt' know they are in a
> > quest, leave them ignorant.
> > 
> > Tigran
> 
> Note: slight problem with this scenario is if a newbie doesn't get
> an answer from anybody, said newbie will keep asking and asking
> until they get a response.
Not if you say 'Sorry, can't talk about it.'

-----------------

poster: Zifnab
subject: >>>pedron frozen
date: Sat Nov 18 14:14:29 2000

On Sat Nov 18 09:06:48 2000 Wildchild wrote post #169:
> On Sat Nov 18 01:20:48 2000 Tigran wrote post #168:
> > On Sat Nov 18 01:19:15 2000 Taric wrote post #167:
> > > 01:00:17 InvisoTig : told the unknowing that they were doing a
> > > quest..and which one
> > > 
> > > 
> > > That's exactly what pedron did when newbie asked what a thing was.
> > > Pedron also directed that newbie to the quests menu number 5 thing 
> > > for the newbie to see information about it.
> > > 
> > > Appealing the week freeze, but I'll live either way. ;>
> > > 
> > > -Taric, pedron's well-prepared secondary. :P
> > That's my point exactly.  By telling them they were in the middle of
> > a quest, you were in fact giving them quest information.   The
> > initial question was "What do I do with this from whom?"  Bad
> > question, very bad answer.  If someone doesnt' know they are in a
> > quest, leave them ignorant.
> > 
> > Tigran
> 
> Note: slight problem with this scenario is if a newbie doesn't get
> an answer from anybody, said newbie will keep asking and asking
> until they get a response.
as I said last night, a simple, we cant tell you about that, should
give them the hint, as well as not put you at any risk of giving
out too much info.

Unfortunately it seems most people here do not want
to find things out for themselves.

-----------------

poster: Zuperb
subject: >>>pedron frozen
date: Sat Nov 18 14:19:54 2000

I think we exaggerate a bit the punishment for a _little_ quest
help, but since i dont
have any other solution on the case i will stop now.

-----------------

poster: Kalon
subject: quests and newbies
date: Mon Nov 20 00:32:57 2000

shouldn't it be ok to point newbies in the right direction?  thats
the whole point of the newbie channel isn't it, so newbies can ask
questions because they didn't read the help files :)  looks like pedron
was just introducing the quests command.  maybe telling the newbie it was
quest 5 was wrong, but he didn't give any real help to solving it so
it shouldn't matter.

k

-----------------

poster: Tigran
subject: >quests and newbies
date: Mon Nov 20 05:07:45 2000

On Mon Nov 20 00:32:57 2000 Kalon wrote post #174:
> shouldn't it be ok to point newbies in the right direction?  thats
> the whole point of the newbie channel isn't it, so newbies can ask
> questions because they didn't read the help files :)  looks like pedron
> was just introducing the quests command.  maybe telling the newbie it was
> quest 5 was wrong, but he didn't give any real help to solving it so
> it shouldn't matter.
> 
> k
First, no.  The newbie quests are designed for newbies to figure
them out.  I've done at least two o fthem and know they are not that
incredibly difficult.  
As for Pedron, the person he was helping didn't know that he was
doing a quest.  Just asked about an item and all that other
information was given.  

Helping newbies is fine, unless it involves a quest.

Tig

-----------------

poster: Nyx
subject: >quests and newbies
date: Mon Nov 20 08:06:59 2000

On Mon Nov 20 00:32:57 2000 Kalon wrote post #174:
> shouldn't it be ok to point newbies in the right direction?  thats
> the whole point of the newbie channel isn't it, so newbies can ask
> questions because they didn't read the help files :)  looks like pedron
> was just introducing the quests command.  maybe telling the newbie it was
> quest 5 was wrong, but he didn't give any real help to solving it so
> it shouldn't matter.
> 
> k
The way I see it is if you say this "Cant talk about quests." It
settles the problem. They realize they are doing a quest, not which
one. And therefore you have pointed them in the right direction. If
they are unable to figure out "help quests" from there, I doubt they
will figure out the quest. I think the punishment is fair. The only
other solution is remove the quests, or the prizes you recieve.
Nyx

-----------------

poster: Marvin
subject: Quests
date: Mon Nov 20 12:00:28 2000

Is it just me or are quests just not worth it. They are 100 times
more bother than merit, imo. 

-----------------

poster: Kalon
subject: re: nyx
date: Mon Nov 20 12:59:20 2000

As far as I know nothing says "Cant talk about quests."  If you
look in the quest help it states

If a player is asking how to start a quest, or where
to find the start of a quest, feel free to direct
them to the starting area i.e. In the newbie garden
etc, but do not tell them the amulet is at 5n, 3s, etc.

I think it is perfectly fine that people be punished for cheating
on quests but this seems like just telling a newbie a command they
didn't know.  to me, being pointed to the area or starting location
of a quest tells more than merely learning about the quests command,
which is information available to everyone anyways.  its not like
the newbie was getting any "secret" information or tips, he was just
learning the commands of rd like everyone else.  you could also look
at it this way, had the newbie known the quests command, he wouldn't
have needed to ask what something was because it would be easy to
find out with the command.  

k

-----------------

poster: Zax
subject: >re: nyx
date: Mon Nov 20 16:42:32 2000

as someone who has some experience with quests, as well as being
punished for giving out quest info. I think wizzes should take a
harsh line. Maybe it was considered too harsh in this case, but in
future people will know to think before talking.
some of the easier quests are reasonably obscure, but none are
particularly difficult. so i think the less help the better, as it
encourages people to explore and talk to anything/everything they
see. maybe you don't need to talk to that 3rd cat guard in catworld,
but maybe talk to everyone else just to be sure.

-----------------

poster: Zax
subject: >>re: nyx
date: Mon Nov 20 16:43:18 2000

On Mon Nov 20 16:42:32 2000 Zax wrote post #179:
> as someone who has some experience with quests, as well as being
> punished for giving out quest info. I think wizzes should take a
> harsh line. Maybe it was considered too harsh in this case, but in
> future people will know to think before talking.
> some of the easier quests are reasonably obscure, but none are
> particularly difficult. so i think the less help the better, as it
> encourages people to explore and talk to anything/everything they
> see. maybe you don't need to talk to that 3rd cat guard in catworld,
> but maybe talk to everyone else just to be sure.

ps. if you really want to give out quest info, there are better ways
to do it then over a channel.

-----------------

poster: Zuperb
subject: >Quests
date: Mon Nov 20 18:03:49 2000

Totally agree with Marvin. And I cant see why there much be such a
hash punishment like nuke for giving out some hints.. Take some xp's
or something.. 

-----------------

poster: Magneto
subject: >>>>pedron frozen
date: Mon Nov 20 18:12:08 2000

On Sat Nov 18 14:19:54 2000 Zuperb wrote post #173:
> I think we exaggerate a bit the punishment for a _little_ quest
> help, but since i dont
> have any other solution on the case i will stop now.
Freezing really is not that bad of a punishment.  It is just a chance
to think about things.  As we have already seen it means play your 2ndary

-----------------

poster: Magneto
subject: >>Quests
date: Mon Nov 20 18:16:57 2000

On Mon Nov 20 18:03:49 2000 Zuperb wrote post #181:
> Totally agree with Marvin. And I cant see why there much be such a
> hash punishment like nuke for giving out some hints.. Take some xp's
> or something.. 
Some of the quest rewards are helpful.  You get some exp for some of
the newbie ones.  and 50 or 100k is huge when you are level 5.

The upper level ones are a bit less rewarding.
Mags

-----------------

poster: Kraag
subject: >>>>>pedron frozen
date: Mon Nov 20 22:41:35 2000

On Mon Nov 20 18:12:08 2000 Magneto wrote post #182:
> On Sat Nov 18 14:19:54 2000 Zuperb wrote post #173:
> > I think we exaggerate a bit the punishment for a _little_ quest
> > help, but since i dont
> > have any other solution on the case i will stop now.
> Freezing really is not that bad of a punishment.  It is just a chance
> to think about things.  As we have already seen it means play your 2ndary
I just can't resist spamming the board with a grin for that 
last comment. :)


-----------------

poster: Mixer
subject: >>Quests
date: Tue Nov 21 07:27:41 2000

On Mon Nov 20 18:03:49 2000 Zuperb wrote post #181:
> Totally agree with Marvin. And I cant see why there much be such a
> hash punishment like nuke for giving out some hints.. Take some xp's
> or something.. 
I have had a backburner project to do more qith quests - if you have
any ideas mudmail me.

-----------------

poster: Baer
subject: Helping us help newbies
date: Wed Nov 22 00:31:19 2000

I thought it could be useful to have a command that lets us see the
environment a newbie is in. That is the sort/long description of his
room, the items in it etc. This would be really handy for questions
like 'I can't start the newbie tour', where our only option to date
is a time consuming interview with the newbie to figure out exactly
where they are and what they are doing.

Now this could be taken further to tell us his on hand exp, when he
cant level or train, or his on hand gold when he cant buy something
etc etc, but the line should probably be drawn before here as it is
so easy for him to get this information and relay it to us. And that
is something they should learn to do (type score and then newbie
1580 exp)

If there is a problem with people somehow abusing this, it could be
a command for 'newbie guides' only. This would make this currently
useless position almost as useful as Player Rep :)
I didn't post this in ideas, as I'd like to see some general
discussion first, like at what level can you no longer 'spy' on a
newbie, what is appropriate to see, should there be some room you
have to go to and scry this newbie, as to keep it in theme etc.

Baer

-----------------

poster: Blackthorne
subject: >Helping us help newbies
date: Wed Nov 22 00:57:09 2000

I think if a cutoff level should be imposed, make it some where
between 20-30. Most newbies and midbies hardly associate with our
player rep, who is high up there. But I don't want to bring up the
subject of replacing Phire, I'm just adding to Baer's post.

-----------------

poster: Wagro
subject: >>Helping us help newbies
date: Wed Nov 22 00:58:06 2000

why not just cut it off if your pk? thats one of the only reasons i
can think of it could be abused

-----------------

poster: Zax
subject: >>>Helping us help newbies
date: Wed Nov 22 06:55:00 2000

well, this "newbie helper" command would be for others to view the
situation of the newbie. this would be a newbie, not anyone over
level 15, so being pk or not pk doesn't matter becos you can't pk
newbies. as for the level cutoff, i'm not sure if maybe blackthorne
is a little bit confused by what baer was trying to suggest, becos
basically i would have thought that anyone could help out newbies
just as equally. and from what i've seen graxon does a lot of newbie
helping, so putting a level limit on the command would prevent
someone like him from helping out more, which i don't think is a
good idea.
as for baer's idea, i think it is basically a "snoop" command, and
would probably work well. the number of times newbies get frustrated
and agitated on newbie channel becos they are simply in the wrong
room to use commands suggested to them is quite high. and often it
will be a wiz looking at the room they are in that helps out. so
allowing players to help newbies this way could work.
as for abuse of the command, i'd like to hear suggestions for
exactly how it good be abused, as i don't see how knowing a newbies
location really makes a big difference (other then to help out).

-----------------

poster: Lu
subject: >>>>Helping us help newbies
date: Wed Nov 22 06:57:10 2000

to my knowledge i think neibies can be killed if the reg pk, not
100% sure on this, as for any other ways this could be abused im
just as stumped as Zax.
-Lu, and her 2 cents

-----------------

poster: Erec
subject: >>>>>Helping us help newbies
date: Wed Nov 22 07:13:20 2000

I think this is a great idea, and the abuse issues can be 
alleviated quite easily - just make it so this "snoop" command
can only be used by a person who has been authorized by the
newbie.

i.e., Baer cannot use this for the newbie Foobar until Foobar
types "allowsnoop baer"

That way, Baer can tell the newbie, "I'm happy to help you, 
but this will be much easier if you type 'allowsnoop baer', 
though I'd suggest you read the help on it before doing so."

Anyone see a problem with this?

		-Erec

-----------------

poster: Wagro
subject: >>>>>>Helping us help newbies
date: Wed Nov 22 07:14:59 2000

now that i think about it the newbie could be in a quest area in
which the person could cheat by snooping him and seeing something
that he couldnt have found as easy without the snoop

-----------------

poster: Jordali
subject: >>>>>>Helping us help newbies
date: Wed Nov 22 09:12:57 2000

Hmm...yeah, getting the newbie to type "allowsnoop" will be another
way for newbies to get confused.  If this were to be done, it should
be something
like at Veldren, but very cheap...and should be made clear to the newbie
that people can snoop them as soon as they create their character, and
how they can go about cancelling this...or maybe a "Y/N" with the default
being yes as part of the creation process.

-J

-----------------

poster: Hierokliff
subject: >>>>>>>Helping us help newbies
date: Wed Nov 22 10:03:04 2000

Nods a good idea, but only 'guides' should have the access to use it
and wizards of cuz .-p but they got that alrd i guess...

-----------------

poster: Jaws
subject: >Quests
date: Thu Nov 23 01:37:23 2000

On Mon Nov 20 12:00:28 2000 Marvin wrote post #177:
> Is it just me or are quests just not worth it. They are 100 times
> more bother than merit, imo. 

Mosta the quests on this mud are - I actually enjoyed helga and nimrodel
myself

they were not hard to get started and with a hour or two of
searching found what was needed

bet we have newbie quests and highbie quests it seems

need some lowbie and some midbie ones


And in an effort to fix this I am coding a few that fit this range

-slowly mind you - I enjoy playin more than coding..

Jaws

-----------------

poster: Apathy
subject: >>Quests
date: Thu Nov 23 03:37:00 2000

On Thu Nov 23 01:37:23 2000 Jaws wrote post #195:
> On Mon Nov 20 12:00:28 2000 Marvin wrote post #177:
> > Is it just me or are quests just not worth it. They are 100 times
> > more bother than merit, imo. 
> 
> Mosta the quests on this mud are - I actually enjoyed helga and nimrodel
> myself
> 
> they were not hard to get started and with a hour or two of
> searching found what was needed
> 
> bet we have newbie quests and highbie quests it seems
> 
> need some lowbie and some midbie ones
> 
> 
> And in an effort to fix this I am coding a few that fit this range
> 
> -slowly mind you - I enjoy playin more than coding..
> 
> Jaws

If you're unhappy, go try the clayborn necklace quest...I've spent
many an hour on that one and still have no clue what to do ;)

-Apathy

-----------------

poster: Squee
subject: A Poll
date: Sat Nov 25 04:29:29 2000

I'm going to take a Poll.
Should I reg PK or should I not reg PK?

-----------------

poster: Tektor
subject: Clan
date: Sat Nov 25 05:20:38 2000

Seeking active clan. *Peers at all the idle clans.*

-----------------

poster: Urg
subject: >Clan
date: Sat Nov 25 12:14:28 2000

Join cov - its active - hehhe

-----------------

poster: Sleet
subject: >>quests and newbies
date: Sat Nov 25 23:27:14 2000

i think there hard
even with the hlp files i cant figure any of um out
ive playin for a long time too
those things are difficult

-----------------

poster: Wildchild
subject: >>>quests and newbies
date: Sat Nov 25 23:36:56 2000

On Sat Nov 25 23:27:14 2000 Sleet wrote post #201:
> i think there hard
> even with the hlp files i cant figure any of um out
> ive playin for a long time too
> those things are difficult

And yet nobody makes you do them. What's the problem? If you can't
figure them out you can't figure them out.

-----------------

poster: Sleet
subject: >>>>quests and newbies
date: Sat Nov 25 23:40:21 2000

not responding to anyone making me doing um just saying that there
not as easy as everyone always says, ive tried acouple of um several
times and havent figured asny of them out yet, there not as easy as
everyone perceives them to be in these newsgroups, i dont belive
this warrants cheating but i do think people should respect the
quests alittle more when reffering to them

-----------------

poster: Baer
subject: sodaconstructor
date: Sun Nov 26 12:18:23 2000

Looking for something more challenging that battlefaeries?
Try www.sodaplay.com/constructor
Warning: Not for the geometrically challenged.

-----------------

poster: Squee
subject: Grithmall
date: Sun Nov 26 22:46:40 2000

We released Grithmal. Co
C
Come and get his sword

-----------------

poster: Jaws
subject: donations
date: Mon Nov 27 00:13:01 2000

Sorry to hear you stopped taking them DS

Can we maybe work on other ways for players to earn task points
within the game system

Also to offset this some maybe have some wishes permanatly deduct a %
of the cost when user

So you  reinc you loose a few points.  This would not be a bad thing
if they were easier to come by


Jaws

-----------------

poster: Talgore
subject: Denim
date: Mon Nov 27 00:48:38 2000

Okie anyone I see partying with denim or helping him in anyway goes on
my blacklist i.e no parties no help at all. This includes any
clerics reving him ever or any parties he's in.

-----------------

poster: Bigglesworth
subject: talgore
date: Mon Nov 27 03:55:50 2000

S are you going to tell us when/if we help denim or party with him
or are you just going to do it quietly, so we don't know it.
Btw, i meant so in the first sentence and that RD doesn't revolve around you..
Just trying to clear that part up for everyone.. Thanks..have a nice day..
- Bigglesworth, the clearer upper..

-----------------

poster: Baer
subject: Ignore
date: Mon Nov 27 05:45:08 2000

I am against the removal of ignore. I find it a very useful tool to
avoid spammers, and harrassers. If I see their comments on a channel
history it doesn't bother me, because I don't check channel history
all that often anyway. If someone who ignores me sees my comments I
don't care either, I wouldn't comment on a channel if I didn't want
people to read what I have to say. And finally my client (telnet)
doesn't have the capacity to replace this ignore feature, in fact I
doubt many clients could do this effectively. So theres my reasons
to keep it, please file your flames 'it sux' or 'me too' responses
to /dev/null

Baer

-----------------

poster: Quillz
subject: >>>>quests and newbies
date: Mon Nov 27 08:55:40 2000

On Sat Nov 25 23:36:56 2000 Wildchild wrote post #202:
> On Sat Nov 25 23:27:14 2000 Sleet wrote post #201:
> > i think there hard
> > even with the hlp files i cant figure any of um out
> > ive playin for a long time too
> > those things are difficult
> 
> And yet nobody makes you do them. What's the problem? If you can't
> figure them out you can't figure them out.
sleet is a bad example for not figuring out quests. 
)
Q the sarcastic

-----------------

poster: Lasher
subject: >Denim
date: Mon Nov 27 22:01:36 2000

On Mon Nov 27 00:48:38 2000 Talgore wrote post #207:
> Okie anyone I see partying with denim or helping him in anyway goes on
> my blacklist i.e no parties no help at all. This includes any
> clerics reving him ever or any parties he's in.
 
Congratulations. Even though I don't login very often you have
proven to me that new levels of childishness can, and in fact
still do, be shown by your little "mojo" crew.
 
I've seen you on late at night a couple of times. Do you still
sneak into the local school to play mud or did you get
an ISP now? So glad I no longer pay taxes in that country.

-----------------

poster: Jaws
subject: ignore
date: Tue Nov 28 02:31:17 2000

I am for the ignore command to remain in existance.

Further functionalty wouldbe nice, but not by any means required


Jaws

-----------------

poster: Nightfall
subject: >donations
date: Tue Nov 28 07:02:27 2000

On Mon Nov 27 00:13:01 2000 Jaws wrote post #206:
> Sorry to hear you stopped taking them DS
> 
> Can we maybe work on other ways for players to earn task points
> within the game system
> 
> Also to offset this some maybe have some wishes permanatly deduct a %
> of the cost when user
> 
> So you  reinc you loose a few points.  This would not be a bad thing
> if they were easier to come by
> 
> 
> Jaws

    This was tried at one point, but too many people whined.  
Mostly because they confuse donate with bought.

  -NF


-----------------

poster: Tranquil
subject: >Ignore
date: Tue Nov 28 16:18:17 2000

On Mon Nov 27 05:45:08 2000 Baer wrote post #209:
> I am against the removal of ignore. I find it a very useful tool to
> avoid spammers, and harrassers. If I see their comments on a channel
> history it doesn't bother me, because I don't check channel history
> all that often anyway. If someone who ignores me sees my comments I
> don't care either, I wouldn't comment on a channel if I didn't want
> people to read what I have to say. And finally my client (telnet)
> doesn't have the capacity to replace this ignore feature, in fact I
> doubt many clients could do this effectively. So theres my reasons
> to keep it, please file your flames 'it sux' or 'me too' responses
> to /dev/null
> 
> Baer

I guess I missed something, as I didnt even know that the subject of
ignore being removed ever did, or ever would come up.
Personally I'm 100% for the ignore command remaining, and as Jaws
said, further options would be great to have, like the ability to
choose whether you ignore tells only, or mails and/or news posts
from that person aswell. Maybe even the ability to ignore all of a
persons registered secondaries with one command too, but in a way
that wouldnt give away exactly who those secondaries were.
Of course, I've mailed people that have ignored me once or twice
myself, -usually- for the purposes of asking why they ignored me,
but occasionally because that person insisted on having a
conversation with myself while having me on ignore, which brings me
to my next suggestion.
If at any time you send a tell to someone that is on your ignore
list, either a) that person doesnt recieve the tell, or b) that
person should be auto-dropped from your ignore list and you cant
ignore them again for a period of ten minutes from that tell. Sort
of so that you cant abuse the ignore setup like some people do.
Just a few suggestions. Remember to file all flames in the appropriate place.

- Tranquil


-----------------

poster: Caliban
subject: Video Cards
date: Wed Nov 29 07:06:20 2000

Ok I am looking to replace my old vid card and am considering any 
serious input about them. I have done some research and found that 
the Hercules 3D Prophet II Pro and the Geforce2 GTS seem to be 
highly rated. If any of yall could mudmail me some insights to these
or other cards that are better please do so. My needs for the vid 
card is primarily for games and DVD second. So with that in mind 
if you got the knowledge please share some of it with a HOOR like 
myself. Thanks


-Cal

-----------------

poster: Durin
subject: >>Denim
date: Wed Nov 29 23:03:30 2000

On Mon Nov 27 22:01:36 2000 Lasher wrote post #211:
> On Mon Nov 27 00:48:38 2000 Talgore wrote post #207:
> > Okie anyone I see partying with denim or helping him in anyway goes on
> > my blacklist i.e no parties no help at all. This includes any
> > clerics reving him ever or any parties he's in.
>  
> Congratulations. Even though I don't login very often you have
> proven to me that new levels of childishness can, and in fact
> still do, be shown by your little "mojo" crew.
>  
> I've seen you on late at night a couple of times. Do you still
> sneak into the local school to play mud or did you get
> an ISP now? So glad I no longer pay taxes in that country.

Laugh, silly brits. Dammit Lasher, you did that? Phew. 
-D-Urine

-----------------

poster: Sleet
subject: >>>Denim
date: Thu Nov 30 02:25:32 2000

On Wed Nov 29 23:03:30 2000 Durin wrote post #216:
> On Mon Nov 27 22:01:36 2000 Lasher wrote post #211:
> > On Mon Nov 27 00:48:38 2000 Talgore wrote post #207:
> > > Okie anyone I see partying with denim or helping him in anyway goes on
> > > my blacklist i.e no parties no help at all. This includes any
> > > clerics reving him ever or any parties he's in.
> >  
> > Congratulations. Even though I don't login very often you have
> > proven to me that new levels of childishness can, and in fact
> > still do, be shown by your little "mojo" crew.
> >  
> > I've seen you on late at night a couple of times. Do you still
> > sneak into the local school to play mud or did you get
> > an ISP now? So glad I no longer pay taxes in that country.
> 
> Laugh, silly brits. Dammit Lasher, you did that? Phew. 
> -D-Urine
what exactly is an isp anyways?

-----------------

poster: Jaws
subject: lag
date: Thu Nov 30 03:24:28 2000


I am having bad lag myself and that is due to the fact
that for some reason my ping went from an avg of around 150-200ms to this
mud to 700-1200ms 
this has happened just the past few days

I am not having problems connecting elsewhere that I have noticed
just here


Jaws

-----------------

poster: Mixer
subject: >donations
date: Thu Nov 30 14:40:36 2000

On Mon Nov 27 00:13:01 2000 Jaws wrote post #206:
> Sorry to hear you stopped taking them DS
> 
> Can we maybe work on other ways for players to earn task points
> within the game system
> 
> Also to offset this some maybe have some wishes permanatly deduct a %
> of the cost when user
> 
> So you  reinc you loose a few points.  This would not be a bad thing
> if they were easier to come by
> 
> 
> Jaws
I'd like to make quests and/or events give quest points which can in
effect maybe give you stuff like task points...

just a crazy idea - but something I'd like to see more  reward from
quests and winning events etccc

-----------------

poster: Eponine
subject: birthday wishes
date: Thu Nov 30 16:48:07 2000

Happy Birthday to my love, my husband, my Blackthorne!!

If you see him on today (November 30) be sure to wish him happy birthday!!

-----------------

poster: Blackthorne
subject: >birthday wishes
date: Thu Nov 30 23:30:27 2000

Shouldn't this be in jokes? 
-Blackthorne, the birthday pessimist.

-----------------

poster: Max
subject: Midbie eq
date: Fri Dec  1 03:42:59 2000

Anyone ranging from level 30-70 that want to kill midbie eq...Not
huge monsters, just decent monsters that give pretty good eq for
midbies...Need some blasters a abj and 2 healers that have qc.
This party will be on Sunday December 3, at around 7-8...

Mail me if you are interested and I will get back to ya...

-----------------

poster: Max
subject: Mudbie eq
date: Fri Dec  1 03:46:11 2000

This time is eastern time united states....just in case you didn't know....

-----------------

poster: Minystik
subject: rd website idea
date: Sat Dec  2 18:51:25 2000

I am thinking of making a RedDragon Website for RedDragon, i wanna
make it like a fan page where people can put ads for castles, like
if they wanna sell rooms or give out rooms, etc. Or Clan website
where you can put info on your clan etc.
So if you guys think it's a good idea, just mail me on mud or reply. Thanks!

-----------------

poster: Max
subject: Midbie eq
date: Sun Dec  3 00:36:40 2000

ok so far i have about 4 people...
Kelyr
warchief
denim(maybe)

ok only 3 but still i need more...need healers and blasters, and a
abj.  Gimmie a tell or mudmail me if you wanna join.
Remember Sunday, december 3, at around 8-9...
Max

-----------------

poster: Max
subject: Midbie eq
date: Sun Dec  3 00:38:27 2000

No need for abj sorry
Max

-----------------

poster: Zyz
subject: monster type / areas
date: Sun Dec  3 00:46:28 2000

First, it seems that most eq monsters I come across are superduper
spellcasters, regardless of race or description. For two recent
examples, mantisman leader and slaine. Both seem to be
warrior/fighter types. Both use evoker spells more than anything
else. I would love to see warrior type monsters use warrior type
abilities, rather than just casting an area or yellow mist every few
rounds.
 Monsters with swords could use bladed fury, monsters with blunt
weapons might use deathblow or whirlwind strike.. perhaps they could
do a special attack of some sort, rather than pretending (quite
well) to be archwizards.
Second, I encouraged the idea of upping area damage, since monster
area spells were doing 20-50 damage and that was pretty pathetic.
However, exp and midbie eq monsters that do unpredictable damage
type area spells upward of 1000 damage basically discourage the use
of several races and narrow the areas or monsters that people want
to bother trying to kill.
For exp monsters, there are several examples of areas that are no
longer used due to area spells that kill just about any caster under
1200 hps. For eq, I had a recent experience with Slaine where he was
regularly doing over 1350 damage with an area spell. This seems
kinda rough for a 760k monster that has good resistances and hits
pretty hard, and has one item of mid-range eq.
So, this note is a suggestion that area damages be tuned down a bit
(doing around 600 damage would still put people at risk but would
not just instakill midbie casters) and a set of fighter skills
(where monster description seems appropriate) could be put in place
of the current set of caster spells that nearly everything except
Snoop's exp monsters seems to use.
-Zyz

-----------------

poster: Max
subject: Midbie EQ
date: Sun Dec  3 02:48:27 2000

ok, need one more healer, with qc(quick chant) and a couple more blasters....
we need maybe 3 more blasters, so if your a blaster MIDBIE send me a
mudmail or tell if im on.
Max

-----------------

poster: Golte
subject: >monster type / areas
date: Sun Dec  3 09:40:10 2000

It's simple for the areacoder to specify that a monster will typically use
fighter skills, caster spells, both or none at all. 
Perhaps this feature was newly added so that most old monsters dont
use it, and
therefor, i guess, defaults to both. They might then pick more
spells than skills 
because there are a larger number of spells available. 

For the areaattacks they are not so much of a problem if you have an abjurer
with party shields. This means that areas generally are killers for midbie eq
and exp parties but not a problem for highbie eq-parties, which to me seems
opposite to the appropriate. 
How about either lowering small monsters areas, or lower all areas and also
lower party shields? That to keep highbie eq at the same level and solve the
problem for smaller monsters. 

It's not good if some exp-areas are alot better than others. Do paladins 
have some real disadvantage that compensate for their lack of spells and
skills? 
Dragons might kill alot, but there are not many monsters with more gold/exp 
than red dragons, so that's somewhat justified.


-----------------

poster: Mikul
subject: >>monster type / areas
date: Sun Dec  3 13:14:36 2000

I think the general thing, is that party shield's mean diddle
squat for areas from monsters. WHY??? you might ask, its simple
abj does party shield fire, the monster then just happerns to
area electric, so next time you go in you party shield electric
so then what happerns it uses mana storm or one of the many
other areas all 250k monsters use. For eq on a caster desc'ed
mob this is all being well, but why on earth is a red dragon
using cold attacks?, mana or fire maybe.

Anyhow, this all comes down to the default monster type. Which
from things i know is getting looked at. So no use talking
about it till thats done.

Mikul

-----------------

poster: Golte
subject: >>>monster type / areas
date: Sun Dec  3 16:01:13 2000

On Sun Dec  3 13:14:36 2000 Mikul wrote post #230:
> I think the general thing, is that party shield's mean diddle
> squat for areas from monsters. WHY??? you might ask, its simple
> abj does party shield fire, the monster then just happerns to
> area electric, so next time you go in you party shield electric
> so then what happerns it uses mana storm or one of the many
> other areas all 250k monsters use. 

Yes, it's true that the abjurer only can party shield for one 
damage type. However most eq-monsters tends to stick to 
one area spell, so using party shield works good anyway. 


-----------------

poster: Arkangyle
subject: >>>>monster type / areas
date: Sun Dec  3 16:03:41 2000

On Sun Dec  3 16:01:13 2000 Golte wrote post #231:
> On Sun Dec  3 13:14:36 2000 Mikul wrote post #230:
> > I think the general thing, is that party shield's mean diddle
> > squat for areas from monsters. WHY??? you might ask, its simple
> > abj does party shield fire, the monster then just happerns to
> > area electric, so next time you go in you party shield electric
> > so then what happerns it uses mana storm or one of the many
> > other areas all 250k monsters use. 
> 
> Yes, it's true that the abjurer only can party shield for one 
> damage type. However most eq-monsters tends to stick to 
> one area spell, so using party shield works good anyway. 
> 
This may be well and true, but try and determine which that specific
monster is going to do PRIOR to him doing it, not gonna happen under
the current system.

-----------------

poster: Golte
subject: >>>>>monster type / areas
date: Sun Dec  3 17:24:41 2000

When doing _exp_ you need to know prior to attacking a monster what 
shield to use, because a death matters. 
When doing eq a party wipe is nothing but 1-2 minutes of time lost, and
after the first area you know what shield to use, and chances are 
you can fight the same monster for 3 hours with the same party 
shield with no more party wipes. 

Summary: party shields are pretty useless for exp. Eq-monsters are alot 
easier with abj with party shields. 

It doesn't seem to be that much differense between areas from 500k
monsters and from 2.5M monsters. Perhaps that need wo be tweaked. 

-----------------

poster: Pedron
subject: >>>>>monster type / areas
date: Mon Dec  4 00:01:50 2000

On Sun Dec  3 16:03:41 2000 Arkangyle wrote post #232:
> On Sun Dec  3 16:01:13 2000 Golte wrote post #231:
> > On Sun Dec  3 13:14:36 2000 Mikul wrote post #230:
> > > I think the general thing, is that party shield's mean diddle
> > > squat for areas from monsters. WHY??? you might ask, its simple
> > > abj does party shield fire, the monster then just happerns to
> > > area electric, so next time you go in you party shield electric
> > > so then what happerns it uses mana storm or one of the many
> > > other areas all 250k monsters use. 
> > 
> > Yes, it's true that the abjurer only can party shield for one 
> > damage type. However most eq-monsters tends to stick to 
> > one area spell, so using party shield works good anyway. 
> > 
> This may be well and true, but try and determine which that specific
> monster is going to do PRIOR to him doing it, not gonna happen under
> the current system.
Can abj stack the different shield types?
I'm pretty sure I remember having grap, poison shield and fire shield 
all stacked on before.  Dunno if party shields can stack.
Would suggest res armors, but that idea was already shot down.
Why adapt to monsters when you can fuss for tunes on them. ;P
I think dragons shoot all that mean stuff cause you can make piles 
of gold on the gems and scales over time.  I don't think I ever 
saw paladins area and they have crap for loot but 
same exp as dragons.
Though gem blasters kind of take the edge off dragon wealth 
gobbling up all the gems I suppose.

pedron shuffles back to his corner mumbling something about 
blackavar elves and large swamp creatures no area badly.

-----------------

poster: Max
subject: Midbie eq last time....
date: Mon Dec  4 00:23:09 2000

Ok, one and a half hours untill eq, still need a good blaster. only
got one spot open so gimmie a tell cause i'll be on untill
party........
Max

-----------------

poster: Lu
subject: EQ party
date: Tue Dec  5 12:11:07 2000

I would like to run an eq party on Monday December 11th at 1pm Eastern time
i will post another mail with what mudtime is at 1pm eastaern (USA),
i dont know it off hand
2 healers w/ qc, and abj, and some blasters are desired
thanks -lu

-----------------

poster: Lu
subject: EQ party (revisited)
date: Tue Dec  5 12:23:06 2000

mudmail me if interested
i think i forgot to say that ;p
-lu

-----------------

poster: Trigon
subject: I'm dumb
date: Tue Dec  5 18:52:09 2000

I think I sold a wand or two in a shop either in blackavar or in rdc. :(
If anyone bought em, saw em, or something and would like to be nice
and tell me about it, please send me a tell or mail me.
Thanks
Trigon the wandless.

-----------------

poster: Lu
subject: EQ party
date: Wed Dec  6 04:34:53 2000

i forgot bout my eq plans and reinced today thanks to baer,so unless
i get 1k hps in the next couple of days party is off, thanks waz for
you interest tho.
-lu

-----------------

poster: Zyz
subject: midbie / eq
date: Thu Dec  7 12:42:15 2000

It takes a long time to become a midbie now. many many hours even being 
dragged. a lot of work if not dragged. There aren't a lot of people less than 
a year old with over 200m worth. There aren't a lot of active players 
over 200m worth period. However, the top worth players are rising and rising 
fast. Eq is being tuned for the top worth players, which is leaving most 
older players and nearly all newer players (except those who play 5+ hours a 
day or happen to play 3 hours/day in mojo) in the dust. The line keeps 
getting further and further out, faster and faster, but for increasingly 
fewer people. Sure, some hardcore players are breaking into the top10, but 
this is due in large part to some highbies becoming basically inactive. I 
have been gaining exp faster than 99% of the players and now, after months 
of playing, I am just barely catching up, just barely able to do eq that 
might actually be better than stuff I have bought (but only if I party with 
people much higher worth).
In addition, guilds have been losing power from the middle and adding to the 
top, which also is a tune for highbies. I appreciate, encourage, and enjoy 
the new and restructured guilds. However, the changes generally make newbies, 
lowbies, and midbies less powerful, while adding options for highbies. An 
evoker of 200m worth used to be quite powerful and useful in eq. Now an 
evoker of 200m worth is pretty much a waste of time. Exorcists used to be 
able to kill undead, now without high priest they can do gold better than 
other healers. The point is that midbies have gone down in power (or take 
more exp to have the same power) while eq monsters have gone up.
I think that new top slot eq monsters such as Xetrov are and should be 
challenging to the top players. It's good to have something that takes a 
party worth 20 gigs 5 hours to kill. However, when other, older monsters are 
tuned up to challenge the top players as well, it leaves a void for all newer 
players and older players who don't do exp all the time. And, as we can see, 
the older monsters don't get killed since the eq is not really top slot 
anymore, all the highbies and older players already have the stuff, and no 
midbies (at worths that used to be highbie) have a chance.
It is not surprising so many players stop playing with 100, 200, 300m worth 
when they realize that, after months of playing for hours a day, they are not 
even halfway to being a contributing member of a second tier eq party. And 
hey, they already have second tier eq.
My suggestion to remedy this situation is to consider 200-400m players as, if 
not highbie, pretty high worth. Mid-slot eq monsters, generally less than 2m 
worth, should be reasonably killable (take an hour or two) by a group of 
players in this range. Note that mid slot is more like silver helm, ruby 
ring, eye of serpent type items, rather than kraag belt, eyepatch of horus, 
and vorysis stuff. A group of around 400m worth players, in good proportions 
(abj, tank, couple healers, blasters with 3-5 damage types) should be able to 
take a shot at second-tier stuff like blackmon with a reasonable chance of 
success (same as highbies for top slot).  There would remain a challenge for 
superhighbies (top slot eq), but add a challenge for high worth players now 
known as midbies.

-----------------

poster: Arkangyle
subject: midbie eq
date: Thu Dec  7 15:09:19 2000

  I have to agree with much of this.  At nearly 350m the largest
thing that any of the eq parties I've been in, which didn't include
several highbies, has managed to kill is the T-rex.  I guess I would
like the oppurtunity to be able to improve my eq through hard work
in an eq party, rather than solely through killing 5 million elves.

- Arkangyle

-----------------

poster: Fezzick
subject: >midbie eq
date: Thu Dec  7 15:40:55 2000

On Thu Dec  7 15:09:19 2000 Arkangyle wrote post #241:
>   I have to agree with much of this.  At nearly 350m the largest
> thing that any of the eq parties I've been in, which didn't include
> several highbies, has managed to kill is the T-rex.  I guess I would
> like the oppurtunity to be able to improve my eq through hard work
> in an eq party, rather than solely through killing 5 million elves.
> 
> - Arkangyle
Ditto to both Ark and Zyz, and in keeping with the theme of this, I
know that this conversation has made the mill between several of us
over the past several months on this sensitive topic.
Bottom-line, it feels (and not through intention, undoubtedly) that
the middle is being crunched into uselessness (or more of an exalted
newbie, rather than any real level above).
Midbies today seem better suited to do merely more of the same, in
regards to how far up the ladder you've come in relation to the
things you'd done from the start (exp rate goes up, gold gets
easier).  But as the EQ mobs are tuned up and up, it becomes further
and further out of reach regardless of how hard you work toward it.
Without going on in a seeming whine - it was proposed that those
age-old and revered EQ mobs make a change that would keep them in
vogue: by 'giving' their current EQ to a new 'son' or 'officer'
(tuned to midbie levs) while the original powerhaus of a mob
respawns into the super-highbie status with new and improved EQ.
In this way the 'old' mob is new again without hitting the junk-heap
of once great EQ mobs, and allows for a limited amount of reworking
the area (coding) to add a new challange and reason to revisit these
areas.
In keeping with a natural progression of the mud - in the end, we'd
all expect that the once great EQ would get easier and easier to do
as players improve, and also that new and improved EQ (thus
expensive to non-EQ-party members) would be introduced.  The old EQ
would become more plentiful and less expensive to the general
market, ad nauseum as things evolve...(naturally).
Hoping to see a natural order givin a chance - but...comments?
- Fezzick

-----------------

poster: Jomo
subject: Midbies...
date: Thu Dec  7 16:24:57 2000

About 2 years ago, I posted a scathing complaint that although I
had been playing for about a year, all of the creatures I was 
killing had become much stronger and I was virtually killing
the same stuff I had killed a year ago.

It's now 2 years later -- admittedly, I suck.

Despite this fact -- I am still killing druids.. the midbie 
ones (25k) which I soloed consistently (with mishaps of course) at 
level 20 and about 10M worth 2 years ago, now give me a trouble 
with 30 times the worth. (um... I mean dryads not druids)

Around January of this year, I started to see a ray of light --
holy s*it I can solo the really crappy dragons, I said!

Then you guessed it -- TUNE!

I've been playing here for about 3 years.. and am basically 
killing the same stuff I did when I started.

Now, this isn't to say that 3 years from now, you newbies will
be killing the same stuff -- it's to say that if you caught
the curve just right, you'd be around my worth realizing 
that although you have the spells you always wanted as a newbie,
they've been tuned to equal what a vampire dotd had 2 years ago 
at 10M worth.

Anyway... just thought I'd drag that out in the open like the dead
hourse that it is.  I'll still be here (despite the 200m-400m exp.
I have to earn before I can get another sort of meaningful spell)

-----------------

poster: Zuperb
subject: >midbie / eq
date: Thu Dec  7 19:08:19 2000

Zyz you said it, and you even had a solution on it! Good work! 

-----------------

poster: Marvin
subject: midbie eq
date: Thu Dec  7 19:23:13 2000

Ok, without reading every 2k line post...I hope I dont repeat anyone here.
The problem to be isn't that there isn't plenty of midbie stuff to kill. 
As I look around, there is just tons. The problem is that so much highbie
stuff is sold to midbies that any midbie eq looks horrible in comparison. 
For most midbies, updating their eq set can only be done by getting highbie
eq. And you are right, midbies probably cannot do highbie eq.
Now when I see level 32 fighters running around with RHLS, I start to not 
feel very sorry for midbies who think they can't do eq to get better stuff.
I know this is not all of you, but very many.
--Marvin, who coded a good number of midbie to low highbie monsters in 
his new area.

-----------------

poster: Tigran
subject: Annoyance.
date: Thu Dec  7 23:59:09 2000

A transcript of something that happened, that impresses me very
little.  At this time the name of the person is being withheld
unless s/he chooses to give it out themselves.


---- BEGIN ----
Unnamed tells you: will you make it illegal to steal other peeps kills

Unnamed said: to bad your not nyx
Tigran said: the games least described wizard :)
Tigran said: why?
Unnamed said: type mireille
Tigran said: thats rather rude
Tigran said: ask for help and then attempt ot belittle me when I come?
Unnamed said: i think nyx is the best wizard...nothing against the
other wizards
Unnamed said: i wasnt belittleing you and i was wondering if you
could make it illegal to steal kills
Unnamed said: i would never do that to a good wizard like you
Tigran said: I'm rather not inclined to be of any assistance. Get
your precious Nyx to do it

---- END ----

Please note the following.  
1.) I have absolutely no ill feelings towards Nyx or her quality of
workmanship or comrodery with players.  She has a very positive
impact on this game in many areas.  This is not about her

2.) Despite the appearance that I'm a mean guy, many of you know
that this is false, and that I try to be as fair to everyone as
possible.  I may not always say or do the right things, and often my
humour can be misinterpreted (or flat out bad).  I'm not perfect. 
Deal with it.  I do, however, want to make RD as entertaining place
as possible

For the record, kill stealing, while unpopular and mean, is not
illegal, unless you continually do it to the same person over and
over, where it blends into the harassment rules..

T

-----------------

poster: Mixer
subject: >midbie eq
date: Fri Dec  8 01:43:14 2000

On Thu Dec  7 19:23:13 2000 Marvin wrote post #245:
> Ok, without reading every 2k line post...I hope I dont repeat anyone here.
> The problem to be isn't that there isn't plenty of midbie stuff to kill. 
> As I look around, there is just tons. The problem is that so much highbie
> stuff is sold to midbies that any midbie eq looks horrible in comparison. 
> For most midbies, updating their eq set can only be done by getting highbie
> eq. And you are right, midbies probably cannot do highbie eq.
> Now when I see level 32 fighters running around with RHLS, I start to not 
> feel very sorry for midbies who think they can't do eq to get better stuff.
> I know this is not all of you, but very many.
> --Marvin, who coded a good number of midbie to low highbie monsters in 
> his new area.
Easy solution to this: put level limits on highbie eq to stop
midbies from wearing it...

Marvin hit the nail on the head, there is too much highbie eq in the
mud for people to be interested in midbie eq

-----------------

poster: Pedron
subject: >Annoyance.
date: Fri Dec  8 02:04:08 2000

I won't name unnamed either, but I think I know where this 
came from.  During Azarian Attack event my party attacked 
anything not wounded regardless of who was nearby.
Both times someone else was in the room, we waited a second to see if they 
were fighting, then killed the thing when they weren't to better our score.
After one of those kills where unnamed's friend had been waiting by an 
uninjured azarian commander, unnamed relocated 6 times or so in attempts 
to get our kills before my clanmate heavyweighted him.  Unnamed
continued to follow 
as best he could and either heal every azarian we fought or blast it 
when it was badly injured to take the kill.

I've seen viking attack event with more ruthless killtheft, but I always 
figured it was part of the race for a higher score and something to be 
tolerated.  Unnamed was a nuisance bent on annoying us 
rather than racing through the event for his own benefit which 
is where the aforementioned harassment line might've been crossed. 
None of us involved in crossing 
paths this way won the event in any case.  Oz got the belt and the
rest of us got whatever 
we deserved/earned more or less. ;>

-pedron made a note not to use swords so the lava mage 
can make all the kills and get all the points next time. :P

-----------------

poster: Pedron
subject: >>midbie eq
date: Fri Dec  8 02:07:56 2000

On Fri Dec  8 01:43:14 2000 Mixer wrote post #247:
> On Thu Dec  7 19:23:13 2000 Marvin wrote post #245:
> > Ok, without reading every 2k line post...I hope I dont repeat anyone here.
> > The problem to be isn't that there isn't plenty of midbie stuff to kill. 
> > As I look around, there is just tons. The problem is that so much highbie
> > stuff is sold to midbies that any midbie eq looks horrible in comparison. 
> > For most midbies, updating their eq set can only be done by getting
highbie
> > eq. And you are right, midbies probably cannot do highbie eq.
> > Now when I see level 32 fighters running around with RHLS, I start to not 
> > feel very sorry for midbies who think they can't do eq to get better
stuff.
> > I know this is not all of you, but very many.
> > --Marvin, who coded a good number of midbie to low highbie monsters in 
> > his new area.
> Easy solution to this: put level limits on highbie eq to stop
> midbies from wearing it...
> 
> Marvin hit the nail on the head, there is too much highbie eq in the
> mud for people to be interested in midbie eq
Alot of the highbie equipment gives bonusses to skills in gamma/bravo level 
guilds that the lowbie/newbies and some midbies can't benefit from.
The damien I wear has +8% blade parry skill that I have yet to earn 
for one example.  RHLS +4% weaponmaster might be kicked up 
to 5% slashng weapons mastery instead to tune the skill 
benefit up out of lowbie reach.

Misc things like that should suffice methinks.
For the rest, if a lowbie wants to spend 7 days doing nothing but goldruns 
to make the 2-3 million gold needed to buy some cool equipment that 
comes from a mob midbie parties can't quite manage, 
good for them.

-pedron

-----------------

poster: Lu
subject: >midbie eq
date: Fri Dec  8 05:45:33 2000

On Thu Dec  7 19:23:13 2000 Marvin wrote post #245:
> Ok, without reading every 2k line post...I hope I dont repeat anyone here.
> The problem to be isn't that there isn't plenty of midbie stuff to kill. 
> As I look around, there is just tons. The problem is that so much highbie
> stuff is sold to midbies that any midbie eq looks horrible in comparison. 
> For most midbies, updating their eq set can only be done by getting highbie
> eq. And you are right, midbies probably cannot do highbie eq.
> Now when I see level 32 fighters running around with RHLS, I start to not 
> feel very sorry for midbies who think they can't do eq to get better stuff.
> I know this is not all of you, but very many.
> --Marvin, who coded a good number of midbie to low highbie monsters in 
> his new area.
well marv, we may have highbie eq, but doing eq for me doesn't mean
upgrading my eq.  When i tank eq i'd like to do it jsut to say, yeah
i can tank trex (big deal), but to say wow, i can tank chara and am
not worth a gig, that'd make me happy.  True i could use some chara
eq, but its great gold too, not only is eq fun, but if ya dont need
it, sell it, and you jsut did a 5hr gold run and got 2 megs in the
bank to buy higbie eq
just my thoughts, comments welcome
-lu


-----------------

poster: Arkangyle
subject: midbies
date: Fri Dec  8 06:16:15 2000

  I'm not all ecstatic seeing newbie/lowbie players with better eq
than I have either, but I think we need to give some sort of
definition to the vague terms of newbie/lowbie/midbie/highbie, as
from the posts I've seen since Zyz's ... there are several different
thoughts on this matter.

  From discussions with Zyz and others on this matter, I feel
confident in the following definition hybrids, though please comment
if there are issues.

Newbie - a new player, extremely low worth
Lowbie - the ranking which falls between newbie and midbie
Midbie - an experienced player who has achieved a significant enough
amount of worth to the point at which their current power level will
not increase any significant degree until reaching 1 - 1.5g worth. 
Typically this range is around 300m - 1g and from discussions with
others, it applies to most, if not all guilds.
Highbie - an extremely high worth player who is able to gain the
benefits of the omicron guilds that encompass the vast power
difference over midbies.

- Arkangyle (who posted this news while in combat 100% of the time
and didn't have a single macro/trigger within)

-----------------

poster: Quillz
subject: >>midbie eq
date: Fri Dec  8 07:11:45 2000

On Fri Dec  8 01:43:14 2000 Mixer wrote post #247:
> On Thu Dec  7 19:23:13 2000 Marvin wrote post #245:
> > Ok, without reading every 2k line post...I hope I dont repeat anyone here.
> > The problem to be isn't that there isn't plenty of midbie stuff to kill. 
> > As I look around, there is just tons. The problem is that so much highbie
> > stuff is sold to midbies that any midbie eq looks horrible in comparison. 
> > For most midbies, updating their eq set can only be done by getting
highbie
> > eq. And you are right, midbies probably cannot do highbie eq.
> > Now when I see level 32 fighters running around with RHLS, I start to not 
> > feel very sorry for midbies who think they can't do eq to get better
stuff.
> > I know this is not all of you, but very many.
> > --Marvin, who coded a good number of midbie to low highbie monsters in 
> > his new area.
> Easy solution to this: put level limits on highbie eq to stop
> midbies from wearing it...
> 
> Marvin hit the nail on the head, there is too much highbie eq in the
> mud for people to be interested in midbie eq
I do sorta like this idea...Like the str/size limit fro swords and
what not. but if ppl can get the gold for the eq, then by god they
deserve the eq. i'll always think that
Q

-----------------

poster: Kalon
subject: midbie eq
date: Fri Dec  8 07:16:22 2000

guess I'll throw in my opinion also.  to me all eq can be divided
into 3 groups, and for clarity I'll use spr as an example.  eq that
gives 10spr, 20, and 30.  most "midbie" eq will fall around 10spr
somewhere, no matter what slot.  these mobs are difficult, but I
know a midbie party can kill them (750k).  but the next step up to 20spr
eq is a big one, with most mobs being over a meg which a midbie party
would have no chance against.  maybe the problem is that there isn't a 
gradual increase of strengh of mobs you can kill, its like at 400m I can
kill midbie stuff, and then nothing new until I reach 1.5g worth.  and
for all of the arguments about how too many midbies have highbie eq,
I see this as being necessary, do you really expect everyone to keep
using +10 stat items?  eventually players have to upgrade and the next
step up is the so called "highbie" eq.

kalon

-----------------

poster: Fuge
subject: midbie eq monsters
date: Fri Dec  8 07:49:43 2000

there has been alot of speculation and talk about 'midbie' eq
monsters and their equipment, so far the only serious arguements i
ahve seen are of trex and lucius. lucius' demented amulets yeields
6spr, trex's bracers are 9, boots are 6, and the helm is figther. if
a midbie caster (with an average of 200spr naked tock on average)
has a complete set similar to such 'midbie' eq monsters, the set
would only help with 80-120spr, a total of 300spr tock. mlava
mages/mists/torturers/avatars/and other bravo guilds, have spells of
100-150+ sps cost spells. that would only allow midbies with midbie
sets with 2-3, even 1 if a tick, blast per tick cycle. that is way
too little blasting for a midbie caster. i'm am not certain how to
deal with the current situation, and i am pretty sure this post will
do little to change, but if some wizzes are callling lucius and trex
midbie eq, it is mistakened. i'd like to openly ask some
administratorsto list all these midbie monsters some claim to have
in rd. ok

-----------------

poster: Lu
subject: >midbie eq monsters
date: Fri Dec  8 08:09:01 2000

On Fri Dec  8 07:49:43 2000 Fuge wrote post #254:
> there has been alot of speculation and talk about 'midbie' eq
> monsters and their equipment, so far the only serious arguements i
> ahve seen are of trex and lucius. lucius' demented amulets yeields
> 6spr, trex's bracers are 9, boots are 6, and the helm is figther. if
> a midbie caster (with an average of 200spr naked tock on average)
> has a complete set similar to such 'midbie' eq monsters, the set
> would only help with 80-120spr, a total of 300spr tock. mlava
> mages/mists/torturers/avatars/and other bravo guilds, have spells of
> 100-150+ sps cost spells. that would only allow midbies with midbie
> sets with 2-3, even 1 if a tick, blast per tick cycle. that is way
> too little blasting for a midbie caster. i'm am not certain how to
> deal with the current situation, and i am pretty sure this post will
> do little to change, but if some wizzes are callling lucius and trex
> midbie eq, it is mistakened. i'd like to openly ask some
> administratorsto list all these midbie monsters some claim to have
> in rd. ok
i would also like to see a list of all 'midbie' eq monsters. and
higbie too.  trex is lowbie eq, at best.  midbie eq is dropped by
monsters that midbies cant kill. Githmal drops a sword that has wc
near the 50's, 13str, and 5 attack. A good sized midbie party can
not take hi mout.  Ainvar drops boots that give ~13 con i think,
maybe some epr too, tank w/ 2k hps and no shield parry is dead.  the
pieces these 1m+ monsters drop is no where near hibie eq. therefore
hibie parties do not kill them.
these pieces are midbie eq which midbies can't kill.
-lu, who thinks she said all she needs to bout this matter

-----------------

poster: Baer
subject: chicken and the egg
date: Fri Dec  8 08:09:52 2000

It's interesting to see two threads running at once in news, one
saying that midbies can't do eq, there is nothing around worth
killing. Another saying there is a lack of midbie eq for sale, would
some highbie party please go kill midbie monsters. These comments
are contridictory, and with some organisation, the 'midbies'
themselves could go a long way towards solving their own problem.

If they want to do eq, they need to get a decent party together and
go out and just do it. I have seen only a few midbie eq parties all
year, and I have not seen one that had both a gazer (level 30
required) and vulner (level 50 required). And for blasters, it is
often made up of things like lava mages, hardly a guild with an
impressive array of damage types.

These 'midbies' can go after the monsters who have the lacking
'midbie eq' as posted earlier, and have a good chance of success and
have all the fun there is in getting together a bunch of players to
plot, hack, slash, blast and die to a monster for hours on end.

Now maybe the fun of the chase isnt enough for you, and you want
better eq. Many people from newbie level up are not satisfied with
anything but the best eq possible. And it's true that 'midbie'
people can't get this top level eq by killing the monsters. Imagine
the disaster that would be if they could, there is already such an
abundance of top level eq like rhls that low level people use them.
If the object of this is to get you a top set, maybe you will have
to just settle for trading and buying eq, or waiting until you are
at the worth to get it yourself.  

I know this isnt the be all and end all solution, but it sure looks
like the players themselves can do something towards helping
themselves from here.

Baer

-----------------

poster: Myrddin
subject: >chicken and the egg
date: Fri Dec  8 08:31:48 2000

Baer you make some excellent points.  There are very few if any
abj's at the midbie level and even less gazers at any level so that
is an immediate problem to eq.  ALso you comment that most blasters
at that lever are lava's and physical damage will never work on an
eq monsie.  Other than mb h, habo is the next most common spell and
it is magical, again another huge ressist.  Gem blasters are too
much worht for most midbies but i might be over estimating that, not
sure on that one.  Evoker is another good option for different types
but i question the power of the spells as other have at such a low
lvl.  Perhaps i am way wrong but it seems to me that the
ressistances in place make midbie eq extremely difficult for the
damage types available o this lvl of player.
Myrddin

-----------------

poster: Zax
subject: >>midbie eq
date: Fri Dec  8 09:06:00 2000

On Fri Dec  8 05:45:33 2000 Lu wrote post #250:
> On Thu Dec  7 19:23:13 2000 Marvin wrote post #245:
> > Ok, without reading every 2k line post...I hope I dont repeat anyone here.
> > The problem to be isn't that there isn't plenty of midbie stuff to kill. 
> > As I look around, there is just tons. The problem is that so much highbie
> > stuff is sold to midbies that any midbie eq looks horrible in comparison. 
> > For most midbies, updating their eq set can only be done by getting
highbie
> > eq. And you are right, midbies probably cannot do highbie eq.
> > Now when I see level 32 fighters running around with RHLS, I start to not 
> > feel very sorry for midbies who think they can't do eq to get better
stuff.
> > I know this is not all of you, but very many.
> > --Marvin, who coded a good number of midbie to low highbie monsters in 
> > his new area.
> well marv, we may have highbie eq, but doing eq for me doesn't mean
> upgrading my eq.  When i tank eq i'd like to do it jsut to say, yeah
> i can tank trex (big deal), but to say wow, i can tank chara and am
> not worth a gig, that'd make me happy.  True i could use some chara
> eq, but its great gold too, not only is eq fun, but if ya dont need
> it, sell it, and you jsut did a 5hr gold run and got 2 megs in the
> bank to buy higbie eq
> just my thoughts, comments welcome
> -lu
> 
i'm still chewing thru the news here so mebbe there has been a
response to this... but basically if you want to be able to say "I
tanked " and you can't do it at your current worth,
then get some more worth? I don't think mobs need to be tuned simply
for people to be able to say "wow I tanked  at 400M, I
must rule".

-----------------

poster: Phire
subject: >>chicken and the egg
date: Fri Dec  8 14:38:30 2000

On Fri Dec  8 08:31:48 2000 Myrddin wrote post #257:
> Baer you make some excellent points.  There are very few if any
> abj's at the midbie level and even less gazers at any level so that
> is an immediate problem to eq.  ALso you comment that most blasters
> at that lever are lava's and physical damage will never work on an
> eq monsie.  Other than mb h, habo is the next most common spell and
> it is magical, again another huge ressist.  Gem blasters are too
> much worht for most midbies but i might be over estimating that, not
> sure on that one.  Evoker is another good option for different types
> but i question the power of the spells as other have at such a low
> lvl.  Perhaps i am way wrong but it seems to me that the
> ressistances in place make midbie eq extremely difficult for the
> damage types available o this lvl of player.
> Myrddin
A few things

If you want midbie gazers and abjs to exist for midbie eq parties, you
gotta take them into your exp parties. Midbie don't have the resources
usually to get their reinc tax down to 1% so they can reinc for eq with only a
few hours notice (I'm guessing about this). No one who wants to be active in
the game wants to risk doing a reinc if it means that no one will want to
party with them and they just sit around doing nothing while everyone else
is gaining exp.
 

Back in the old days, Zaxon was very active tanking for parties,
both exp and eq.
For the most part he used the same people in both. Why? Helping the
abjs, blasters
and support crew get more worth meant that eq parties were more
successful.     

Second thing, sometimes it does not hurt to ask a highbie or two to help out
with midbie eq. It was either early this year or sometime last year, I was
asked if I could add some blasting power to a midbie eq party. I wasn't doing
anything anyway so I joined for the hell of it. So if you are gathering a
party to get midbie eq, put the notice out on the equip channel, you may
be offered some extra help. You never know until you try.


Another thing that could help, work with the people who maintain the
eq pages, 
so that there can be a list of monsters (and approximate) worths to go along
with the eq and their stats. Then you can make your grocery list,
get a few friends
together and go shopping.

-----------------

poster: Trigon
subject: Midbie guilds
date: Fri Dec  8 18:32:49 2000

Another problem I saw when I was a witch, is it is hard for someone
of lowbie/midbie worth to be usefull for exp and eq.  The
spells/skills required for exp are those found in cauldron and
witch, and the spells/skills needed for eq are in curse chanter and
seer. 
That makes it hard for someone of lower worth to be able to do both
exp and eq.

-----------------

poster: Jordali
subject: >midbie eq
date: Fri Dec  8 19:55:00 2000

On Thu Dec  7 15:09:19 2000 Arkangyle wrote post #241:
>   I have to agree with much of this.  At nearly 350m the largest
> thing that any of the eq parties I've been in, which didn't include
> several highbies, has managed to kill is the T-rex.  I guess I would
> like the oppurtunity to be able to improve my eq through hard work
> in an eq party, rather than solely through killing 5 million elves.
> 
> - Arkangyle
Hmm...I realize what had happened to me, but I didn't consider the
impact it would have had on midbies...I think both of you have
a valid point.  Speaking as a player, I have to recognize that
my guild really did need tuning of the nature it received, even
though the result, for the moment, is a crippled guild in many
ways.  I've been allowed by the wizzes to contribute ideas
and some code, as a builder, to restructuring the guild,
and I'll take what you guys have said, as well as my
own experiences, to heart if this restructure can progress
as I hope.  I can say that in some ways you make a lot
of sense, but things are hardly ever that cut and dried,
and I'd like to put some ideas out there and get some
feedback?

It seems to me that the problem with the combat tune affects
a few guilds...mostly those without specific defense abilities.
Atleast, that is the problem I've personally encounteered...
it seems to be that fighters are still capable of great
usefulness with guild restructure at midbie worths, and abjurers
as well (if not moreso in the way of abjurers).  OTOH, I don't
think the healer guild tree is meant to be as strong in soloing,
or, if it is, it is meant to be with the seemingly little used
templar guild that was added...has anyone of midbie worth
tried this...or am I mistaken and this isn't feasible?

I can't comment on any other guilds in terms of soloing, I
lack the experience, but as for equipment, I'm very surprised
that you seem to be saying a party of 250-400m worth people,
with the tank and abjurer being near the middle of that range
or the high end, can't do equipment such as ruby or vuln, or
even chara.  Cenoba also should be quite doable for people in this
range.  As for Blackmon, I don't think he is intended for this
new definition of Midbie anymore, but I think others like Mantisman
Leader, Xacther, and other mobs with a small number of eq items
of rather good quality should be able to be quickly killed by
such a party...and my concern is you are saying this is not
the case?

-J

-----------------

poster: Phire
subject: >>midbie eq
date: Fri Dec  8 19:58:10 2000

I want to say one thing about Ruby. While a midbie party may be able to
kill her in a fair fight, I think the midbie party may not be able to
get past some of the earlier blockers to get that chance.
(depends on how hard Elite hits these days)

-----------------

poster: Killaaz
subject: Midbie guilds
date: Fri Dec  8 21:17:25 2000

About Trigons post about witches. Saying that ya should be able to
both do eq and exp at a low level is kinda silly.
I have almost never been able to do good exp when i was reinced for
eq. The last couple of month maybe but then again i have some
worth.
You cant ask for such things when you are a lowbie/midbie or i dont
think soo atleast.
nuff from me

-----------------

poster: Jaws
subject: eq
date: Fri Dec  8 23:30:33 2000

I dunno I personally have hod no troubles

so far I have been able to successfully have a party that gathers
stronger and stronger eq

now rarely is this a peice better that what I have
but that is because I CHOOSE to buy ahead of what I could
kill myself

Jaws

-----------------

poster: Pedron
subject: >chicken and the egg
date: Fri Dec  8 23:33:14 2000

Juswant to comment on a soundbite in 
baer's post regaurding the fun of getting a midbie party 
together to hack, slash, blast, and die to a monster for hours 
on end to get the cool eq.
also the bit where they lack damage types/vulner/gazer and whatnot.

For the first, I have yet to be in or see a midbie party 
keep after any monster they can't kill in 30 minutes or less.
Once or twice they might've pushed an hour if they knew they could
hurt it but 
were slowed by a couple of super areas or a fatal critical here and there.
Usually they whack the monster for a minute or two and give up on it 
if it's not cuts and bruises or the tank has had to impy more often than 
not.  I actually remember one time I was part of a small sort of eq party 
with dfalt as a ringer to help us kill fergus.
I actually held long enough for dfalt to get a blast off, and he decided 
to switch to stunning attacks so I could hold longer and the rest could 
get their spells off too.  After 3 minutes at most, most of the 
party was fussing this would be impossible wanting to give up, and I 
actually offered 50k to everyone if they stay cause I figured we could 
wear fergus down once we refine our tactics. :P
I know I'm not anything special, and ther are plenty of good midbie 
eq parties that can trample plenty of things.  
Just too many impatient and the rest too chicken to take a death or 3 
in eq or too worried about tapping out or 
whatever.  We all get what we deserve, lots of eq in good eq parties, 
cool eq for spending days on end doing boring goldruns to get the
money for it, 
nothing for giving up on monsies with cool stuff just cause they don't 
fall over dead for us.

For our choice of blasters, normally the party takes everyone they can get, 
but there aren't enough intereste/qualified players to 
cover all the bases.  Gazing can be done in advance at leisure, 
skillz and I actually ran around emerald isle and somewhere else 
checking stuff out and I have a notepad full of exp worth, most res,
least res, 
attack power information that is handy.  Whenever I had exp parties, 
if I knew the vulns of a monster, I let the party know to use 
that damage type if they have it, otherwise blast with whatever 
you've got.  Squrrtle and someone else were the 
only two vulners I remember seeing and squrttle's reinc'd, 
so that particular slot may be hard.
Usually we get a bard and abjurer to support the tank, maybe have
the torturer 
rack the tank and blasters with lower hps against areas, then maybe 2-3 
healers and 4 of the best blasters available at the time.

For monster info, I mailed all skillz gazed to my clanmates so they can 
reference it, has maybe 15 wellknown monsies from throughout 
emerald isle and somewhere else I don't quite recall.
If anyone wants a copy, I can forward to you.  Should be 
helpful for reference if you happen to try any of the mobs on it.

-pedron spam of clan bladez. :)

-----------------

poster: Mikul
subject: EQ, my views
date: Sat Dec  9 00:04:47 2000

Bugger it, i'll add what i've seen ... seeing as i've partied
in both the biggest parties, and quite a number of small eq
parties, when grax was abj.

Examples: My clan, doing mini-eq
      We paste anything under 700k in 5 minutes at most

         My clan, doing midbie-eq
   *What i class is midbie, is based off the eq lists*
    And most of that eq, comes off 1m monster.

    This takes us like 30 mins, with a 3.3k tank, 2/3 gem blasters
    Myself as gazer, and a top notch abj (as grax was when we did 1m's)

Now, if you ask a 2k tank, and midbie blasters to even attempt
to do 1m monsters, like anivar/morrigan/ooze/slaine/jark they will last
all of 1 round sometimes, and never kill em. For god sake, even
talgore was wimpying off morrigan plenty.

The main reason a midbie tank gets wasted is that, midbie abj shields
dont shield enough against those monsters, and also they really aint
got the defensive skills fully yet, shield parry is a must.

     *point, morrigan's shield is midbie*


On another note, i've seen one player try Templar .. and it dont work
it appears, you are so so limited with race. You have to gargoyle
or ent for hps, and then you dont cap 1k even at Lvl 60, 10 levels
after guild finished. Its a very nice guild, it just doesn't really
work for soloing at all... and tanking for xp you dont last long 
enough.
      *although i'd like to see it work, as i really love the 
       phase 'healer heal thyself'*


Mikul.

-----------------

poster: Wildchild
subject: >Midbie guilds
date: Sat Dec  9 00:48:43 2000

On Fri Dec  8 21:17:25 2000 Killaaz wrote post #263:
> About Trigons post about witches. Saying that ya should be able to
> both do eq and exp at a low level is kinda silly.
> I have almost never been able to do good exp when i was reinced for
> eq. The last couple of month maybe but then again i have some
> worth.
> You cant ask for such things when you are a lowbie/midbie or i dont
> think soo atleast.
> nuff from me

I guess that's your definition of "low worth". I've been a witch at
30megs worth 3 years ago and 240megs worth 4 months ago. In terms of
the parties they get for exp: it's the same, next to none :P
In terms of eq parties, a lowbie gazer won't really get any cause
they don't have anything unless they have gaze maxxed.
(note, I'm not getting into the cauldron magic soloing debate)

-WildChild

-----------------

poster: Trigon
subject: >>Midbie guilds
date: Sat Dec  9 01:24:06 2000

On Sat Dec  9 00:48:43 2000 Wildchild wrote post #267:
> On Fri Dec  8 21:17:25 2000 Killaaz wrote post #263:
> > About Trigons post about witches. Saying that ya should be able to
> > both do eq and exp at a low level is kinda silly.
> > I have almost never been able to do good exp when i was reinced for
> > eq. The last couple of month maybe but then again i have some
> > worth.
> > You cant ask for such things when you are a lowbie/midbie or i dont
> > think soo atleast.
> > nuff from me
> 
> I guess that's your definition of "low worth". I've been a witch at
> 30megs worth 3 years ago and 240megs worth 4 months ago. In terms of
> the parties they get for exp: it's the same, next to none :P
> In terms of eq parties, a lowbie gazer won't really get any cause
> they don't have anything unless they have gaze maxxed.
> (note, I'm not getting into the cauldron magic soloing debate)
> 
> -WildChild
In my post I didn't mean to say midbies should be able to do both
exp and eq, but since I know I myself would opt to train exp wise
since not too many highbies wanna drag around a lowbie with only
gaze stuff.
Just saying that's one of the reasons why it's hard to do midbie eq.

-----------------

poster: Mixer
subject: >>chicken and the egg
date: Sat Dec  9 02:00:04 2000

On Fri Dec  8 08:31:48 2000 Myrddin wrote post #257:
> Baer you make some excellent points.  There are very few if any
> abj's at the midbie level and even less gazers at any level so that
> is an immediate problem to eq.  ALso you comment that most blasters
> at that lever are lava's and physical damage will never work on an
> eq monsie.  Other than mb h, habo is the next most common spell and
> it is magical, again another huge ressist.  Gem blasters are too
> much worht for most midbies but i might be over estimating that, not
> sure on that one.  Evoker is another good option for different types
> but i question the power of the spells as other have at such a low
> lvl.  Perhaps i am way wrong but it seems to me that the
> ressistances in place make midbie eq extremely difficult for the
> damage types available o this lvl of player.
> Myrddin
The reason the midbies around here are whining there is no killable
eq is that they try to take out eq monsters with xp guilds.
Most of you guys are so tied up in making xp you wouldn't go
for a guild like abj or gazer.  Highbie parties that kill all
the big eq monsters you're referring to have these critical
guilds

-----------------

poster: Squee
subject: Explanatory Sadistic Joke
date: Sat Dec  9 03:03:01 2000

Ok....not going to be on much for the next....2 months for causing
an "unnecessary public alarm"
Suspended from the Bus, suspended at home from just about everything.....Blah

-----------------

poster: Zifnab
subject: >Explanatory Sadistic Joke
date: Sat Dec  9 03:07:26 2000

On Sat Dec  9 03:03:01 2000 Squee wrote post #270:
> Ok....not going to be on much for the next....2 months for causing
> an "unnecessary public alarm"
> Suspended from the Bus, suspended at home from just about e
erything.....Blah
Unfortunately I can say, why doesnt this surprose me?

-----------------

poster: Sleet
subject: >Midbie guilds
date: Sat Dec  9 03:16:51 2000

On Fri Dec  8 21:17:25 2000 Killaaz wrote post #263:
> About Trigons post about witches. Saying that ya should be able to
> both do eq and exp at a low level is kinda silly.
> I have almost never been able to do good exp when i was reinced for
> eq. The last couple of month maybe but then again i have some
> worth.
> You cant ask for such things when you are a lowbie/midbie or i dont
> think soo atleast.
> nuff from me
who cares that is what reincings for
if you dont like what your doing reinc
this mud is way to easy on that part
not saying it should change though, its one of the muds nice qualties too
even at midbie level there are guilds you can reinc too to be an exp
machine and guiolds you can reinc into for eq
i know myself as a lowbie abjurer has been in quite a few eq parties
and i know a ton of lowbie/midbie harmers that fly up the plaque
just my two cents,
sleet

-----------------

poster: Sleet
subject: >>chicken and the egg
date: Sat Dec  9 03:21:06 2000

On Fri Dec  8 23:33:14 2000 Pedron wrote post #265:
> Juswant to comment on a soundbite in 
> baer's post regaurding the fun of getting a midbie party 
> together to hack, slash, blast, and die to a monster for hours 
> on end to get the cool eq.
> also the bit where they lack damage types/vulner/gazer and whatnot.
> 
> For the first, I have yet to be in or see a midbie party 
> keep after any monster they can't kill in 30 minutes or less.
> Once or twice they might've pushed an hour if they knew they could
> hurt it but 
> were slowed by a couple of super areas or a fatal critical here and there.
> Usually they whack the monster for a minute or two and give up on it 
> if it's not cuts and bruises or the tank has had to impy more often than 
> not.  I actually remember one time I was part of a small sort of eq party 
> with dfalt as a ringer to help us kill fergus.
> I actually held long enough for dfalt to get a blast off, and he decided 
> to switch to stunning attacks so I could hold longer and the rest could 
> get their spells off too.  After 3 minutes at most, most of the 
> party was fussing this would be impossible wanting to give up, and I 
> actually offered 50k to everyone if they stay cause I figured we could 
> wear fergus down once we refine our tactics. :P
> I know I'm not anything special, and ther are plenty of good midbie 
> eq parties that can trample plenty of things.  
> Just too many impatient and the rest too chicken to take a death or 3 
> in eq or too worried about tapping out or 
> whatever.  We all get what we deserve, lots of eq in good eq parties, 
> cool eq for spending days on end doing boring goldruns to get the
> money for it, 
> nothing for giving up on monsies with cool stuff just cause they don't 
> fall over dead for us.
> 
> For our choice of blasters, normally the party takes everyone they can get, 
> but there aren't enough intereste/qualified players to 
> cover all the bases.  Gazing can be done in advance at leisure, 
> skillz and I actually ran around emerald isle and somewhere else 
> checking stuff out and I have a notepad full of exp worth, most res,
> least res, 
> attack power information that is handy.  Whenever I had exp parties, 
> if I knew the vulns of a monster, I let the party know to use 
> that damage type if they have it, otherwise blast with whatever 
> you've got.  Squrrtle and someone else were the 
> only two vulners I remember seeing and squrttle's reinc'd, 
> so that particular slot may be hard.
> Usually we get a bard and abjurer to support the tank, maybe have
> the torturer 
> rack the tank and blasters with lower hps against areas, then maybe 2-3 
> healers and 4 of the best blasters available at the time.
> 
> For monster info, I mailed all skillz gazed to my clanmates so they can 
> reference it, has maybe 15 wellknown monsies from throughout 
> emerald isle and somewhere else I don't quite recall.
> If anyone wants a copy, I can forward to you.  Should be 
> helpful for reference if you happen to try any of the mobs on it.
> 
> -pedron spam of clan bladez. :)
along the lines with the blasters being able to select damage and
even gazers, i do think that abjurers are under used in eq parties,
specificaly the ones with chameleon energy blast
that spell rocks, it doesnt do as much damage as the major blast
spells you normaly hear about but it automaticly uses the weakness
on the monster, which in my point of view makes them just as useful
as gem blasters or evokers, espiecally with new evoker system where
you have to join all the little guilds
sleet

-----------------

poster: Kalon
subject: >>>chicken and the egg
date: Sat Dec  9 04:03:22 2000

On Sat Dec  9 02:00:04 2000 Mixer wrote post #269:
> On Fri Dec  8 08:31:48 2000 Myrddin wrote post #257:
> > Baer you make some excellent points.  There are very few if any
> > abj's at the midbie level and even less gazers at any level so that
> > is an immediate problem to eq.  ALso you comment that most blasters
> > at that lever are lava's and physical damage will never work on an
> > eq monsie.  Other than mb h, habo is the next most common spell and
> > it is magical, again another huge ressist.  Gem blasters are too
> > much worht for most midbies but i might be over estimating that, not
> > sure on that one.  Evoker is another good option for different types
> > but i question the power of the spells as other have at such a low
> > lvl.  Perhaps i am way wrong but it seems to me that the
> > ressistances in place make midbie eq extremely difficult for the
> > damage types available o this lvl of player.
> > Myrddin
> The reason the midbies around here are whining there is no killable
> eq is that they try to take out eq monsters with xp guilds.
> Most of you guys are so tied up in making xp you wouldn't go
> for a guild like abj or gazer.  Highbie parties that kill all
> the big eq monsters you're referring to have these critical
> guilds
the reason nobody reincs is because it isn't worth it to reinc into
a specific guild to do midbie eq.  highbies can afford to, spend 4-5m and
a little bit of xp and you'll at least dice a several megs item if not
more.  in a midbie party who would be willing to spend a few megs
worth of gold/eq(sac midbie eq to get midbie eq?) to get a 500k item
at best?

k

-----------------

poster: Pedron
subject: >>>>chicken and the egg
date: Sat Dec  9 04:11:42 2000

On Sat Dec  9 04:03:22 2000 Kalon wrote post #274:
> On Sat Dec  9 02:00:04 2000 Mixer wrote post #269:
> > On Fri Dec  8 08:31:48 2000 Myrddin wrote post #257:
> > > Baer you make some excellent points.  There are very few if any
> > > abj's at the midbie level and even less gazers at any level so that
> > > is an immediate problem to eq.  ALso you comment that most blasters
> > > at that lever are lava's and physical damage will never work on an
> > > eq monsie.  Other than mb h, habo is the next most common spell and
> > > it is magical, again another huge ressist.  Gem blasters are too
> > > much worht for most midbies but i might be over estimating that, not
> > > sure on that one.  Evoker is another good option for different types
> > > but i question the power of the spells as other have at such a low
> > > lvl.  Perhaps i am way wrong but it seems to me that the
> > > ressistances in place make midbie eq extremely difficult for the
> > > damage types available o this lvl of player.
> > > Myrddin
> > The reason the midbies around here are whining there is no killable
> > eq is that they try to take out eq monsters with xp guilds.
> > Most of you guys are so tied up in making xp you wouldn't go
> > for a guild like abj or gazer.  Highbie parties that kill all
> > the big eq monsters you're referring to have these critical
> > guilds
> the reason nobody reincs is because it isn't worth it to reinc into
> a specific guild to do midbie eq.  highbies can afford to, spend 4-5m and
> a little bit of xp and you'll at least dice a several megs item if not
> more.  in a midbie party who would be willing to spend a few megs
> worth of gold/eq(sac midbie eq to get midbie eq?) to get a 500k item
> at best?
> 
> k
I still think midbies could tank decent stuff with a little patience, but 
is usually easier to run gold and buy the stuff a level above 
whatever they can get themselves.

If you scaled gold to be closer to monster exp worth, maybe the highbies 
would have gold/exp ratios to match newbie gold/exp ratios and could 
get richer.  If all the highbies were alot wealthier, they could 
sell their stuff at stronger prices and remove it from lower 
eq markets.
Still wouldn't solve nice highbies giving stuff or starting min bids at 
20k like scyth and others have done, but would be a step toward a solution.
Also if highbies became accustomed to bigger amounts of gold, they
might not mind 
buying rhls' for 10m+ or misc top slot eqs for 15m here and 
there.  Midbie might bust their a$$ for a week to get the gold for 
topslot stuff, but newbies and lowbies would effectively be closed out 
of the top eq market methinks.

I have a couple cool items, but there are still sticky green glove,
blackmon eqs, 
woo mask and the like I'd be shut away from 
too. ;>  Anyone with cool stuff now is just lucky 
to have been playing before changes were made, future players will 
find the assembling of eq sets a very longterm thing with more than 
1 jump to the highbie and top eqs.

-pedron spam of clan bladez.

-----------------

poster: Pedron
subject: >>>>>chicken and the egg
date: Sat Dec  9 04:18:36 2000

Danger of increasing highbie wealth or money supply in general on 
that line may cause problems if highbies gave that wealth to newbies, 
but a one-sided tune against lowbie/newbie gold mobs to 
make their ratios closer to highbie mobs' gold/exp 
ratios should have a similar effect without increasing the money 
supply.  Instead of busting my a$$ on goldrun for an rhls, I 
might've done the same work to get a singing sword 
or luci blade if such a tune had been in 
a month or two ago.

-pedron spam :)

-----------------

poster: Pedron
subject: last brief snipet
date: Sat Dec  9 04:42:57 2000

I know this is 3rd consecutive post, but is a 
3 second read. :)  Sorry if previous were unclear.  Leaving 
them there, but following the advice given and posting this 
angle on the subject.

You tell Kalon : still everything 5m or lower is in my pricerange and I'm ~40m
    worth. By the time I'm big enough to tank a given mob, I've already had eq
    equal to or better than whatever it has for a month or three. I think
    problem is in there somewhere
Kalon tells you: post it
Kalon tells you: isnt very clear in that last post, looks like you're bragging
    or something :)

-pedron spam

-----------------

poster: Blackthorne
subject: Solutions for tomorrow, today.
date: Sat Dec  9 08:33:22 2000

I know that everyone is trying to post their views on this whole
lowbie/midbie/highbie discussion, but it's going to the point where
it's redundant. We can't continue to talk about this unless we have
a plan to change somethings around here. If you have problems with
eq tunes or lack of area, talk to the wizzes, that's what they're
here for. Things have to get done, but the wizzes can't do it on
their own. And I don't know how many more posts by Pedron I can read
before I go blind...I talked to Mixer and he's willing to code an
area for me, if I design it all. We could wait for admin to process
all the builder applications, but if that doesn't tickle your fancy
talk to a wiz, maybe one is willing to code an area you've been
thinking about. We can't keep bitching about this, because who wants
to put up with this? I certainly don't. RD has been my first mud and
the only one I play, I don't want to leave but I don't want to wait
forever until this is resolved.

-Blackthorne is a hypocrite since he uses spam to fight spam.

-----------------

poster: Zyz
subject: midbie eq response
date: Sat Dec  9 10:03:25 2000

Brief response to many issues. First, for people who think there are a lot of 
new people gaining exp fast, from my count there are 2 players in the top 80 
who are less than 1 year old. That goes down to right around 200m 
worth. I reiterate my point that it takes a long time and a lot of work to 
gain 200m, much less 400m+ worth.
Second, it seems like just about everyone between 100 and 800m worth agrees 
there is a midbie eq problem. The most posts contrary to that position come 
from players under 50m who haven't worked their asses off to get worth (and 
still not be able to do midbie eq), which is the issue.
Third, I understand that part of the eq monster uptune was because some 
superhighbies were soloing eq monsters. With guild protection spell downtunes 
(body of lava, protection from good, stoneskin, etc), it seems unlikely 
players could still do this even without the eq monster uptune. In addition, 
I'd rather see Dfalt at 3gigs+ be able to solo a midbie eq monster, as well 
as midbies, than have that monster not be killed at all.
Fourth, if players were confident that being, say, 200m worth was enough to 
reinc an eq guild, there might be more people doing that. I maintain there is 
a reason midbies don't feel confident reincing eq guilds. Most of this reason 
comes from bad experience with it (as in, you reinc eq guild, try out various 
eq parties for a few weeks, and end up with a kraag belt and a wiz wand to 
show for it).
Finally, the simple fact is that midbie eq monsters are not being killed very 
often, if at all. Admin and everyone else agrees that eq should be a fun part 
of the game. We can play a blame game, call players lazy, etc. or acknowledge 
there is a problem and try to remedy it. I know many people, from 50m to 
800m, who would love to do eq every day, who would enjoy the challenge of 
finding and fighting hard fights for fun stuff. Sure people can do gold for 
hours and buy stuff, but most people I know would much rather fight for it. 
Please let them. -Zyz

-----------------

poster: Zax
subject: >midbie eq response
date: Sat Dec  9 12:15:33 2000

sorry to poke fun but: Brief response to many issues....

---- (1-28-75%)[h]:

anyways, i think blackthorne made a point when he said you need to
start posting solutions. just stating facts like "midbie eq isn't
done anymore" doesn't really help out alot. he made some comment
about get mixer to code a new area, however i don't see that as
really solving the problem, except it would add more mobs that
people don't kill or end up being overkilled.

i'm not active enough to suggest a guaranteed solution, and actually
i don't know for sure that there is a real problem atm (tho judging
by the posts, there is). but it seems that the issue might be
related more to the ease in which gold is collected, alot of ppl
think its easier to do gold runs and get the eq they want then to do
the eq themselves, and while i think you should still be able to
collect gold to get eq, i think it should still be easier to do eq
then do gold to buy eq, but maybe thats just me :)

also, i noticed someone make a comment along the lines of "who wants
to reinc to eq when you might only get a 500k piece?", i think phire
made a comment about before i was nuked i tanked xp and eq actively
and this helped out my goals becos everyone gained worth with me to
do better eq. and you can do the same, all you need is a few people
and to work as a team, build your worth with combinations that work
well, and once you are ready to do eq, you all reinc to eq, and you
do eq for a few weeks, so you aren't just reincing for one 500k
piece, you are reincing for a few weeks worth of eq parties, after
which you should have quite a bit of decent eq, and then your team
can reinc back into xp mode, and build your worth more again. and
believe it or not, this actually works :) just ask anyone who was
here when i was, or even look at what HK has done with nosferatu
(tho i believe Diablo II has another victim in HK now).

-----------------

poster: Talgore
subject: Eq stuff
date: Sat Dec  9 12:38:35 2000

The main problem seems to be that some people myself included are gaining
worth at a significatly greater rate than the other 90% of the mud, you
only have to look at the weekly xp plaque to see this. Now as we few gain
lots of worth eq monsteies at the higher end get easier and easier the
Chimera took us under 2 hours last time around. So what happens is a eq
party gets together kills high end eq for 3-4weeks then everything gets
tuned upwards so it's a lot harder to kill the stuff, then we all reinc
back to doing xp for a month or 2 then were all that much greater worth
so we can kill to eq stuff easier again. This means midbie eq gets tuned
upwards at an alarming rate which the midbies have very little chance of
catching up with. You only have to look at a recent party that tried to
kill slaine, he was doing massive areas of about 1.2k hp I believe.
Compare this to the chimera who was doing 1400hp approx per area, there
isn't enough difference on this.

The only really good idea i have heard recently came from Xphere and was
basically to add another tier or 2 to eq stats and monster levels. This
then mean the current high end eq stuff would be tuned down a little
bringing it to what is was maybe 6 months ago and making all the current
'top slot' eq more high midbie/low highbie eq and giving all us higbies
some new challenges. Cause we have to be looking forward in maybe 6-12
moths we will be able to put a eq party together with all members being
worth in excess of 2Gig, the last eq party had people in a range from
200mil upto graxon at 4gig averaging approx 1gig ish. This will make a
huge difference to the speed to kill things and mean yet another uptune.

As for the idea of changing gold. this wouldn't really work if I had a
huge bank balance and nothing really to spend it on rather than forcing
prices up I think it would lower prices and possibly even lead to highbies
giving midbie eq away for free.

Talgore

-----------------

poster: Zax
subject: >Eq stuff
date: Sat Dec  9 12:47:21 2000

"would lower prices and possibly even lead to highbies giving midbie
eq away for free."

heh, you almost say it like this is a bad thing...

-----------------

poster: Elendor
subject: eq stuff
date: Sat Dec  9 12:48:43 2000

In response to the idea that midbie eq has become to hard i have to 
side with the majority that it is currently far to hard for midbies 
to do however tuning it will make no difference, people arent going 
to do it no matter what, and on the odd chance they do, they arent
going to use it.

My reason for saying this isnt because its to easy to get gold as 
it really isnt, it takes time and is generally boring to do gold 
runs, people dont do them that often, its that the highbies give 
powerful eq to people they like or use, this has been happening 
more and more lately and now there is a glut of the stuff.

I currently only have almost a full set of low/mid eq 
with one or two pieces that could be said as the lower high eq, 
this is because i have actually had to pay for everything i have 
not been given it all, there is no one my level or whos been on 
about the same length of time as me, just over one year, who could 
afford the eq many low/mids are wearing, if you have a prob with 
eq stop given it away and we will ber forced to go out and do it.

I mean come on the stuff thats getting sold for 5+mil now is all 
sold by ppl of 50th or less level its ridiculous.

By the way in response that noones give ideas i suggest retuning 
the monsies down and level capping areas so that highbies dont 
just walk in and slaughter them.



Elendor the lunitic lava mage  

-----------------

poster: Warchief
subject: >eq stuff
date: Sat Dec  9 21:20:41 2000

I think that a downtune to midbie eq monsies would help midbies do
eq a lot better.  In the time that I have been abjurer, I've been in
quite a few midbie eq parties.  We tried several things but some of
the guys are just too hard for midbies.  Now the party wasn't the
best composed eq party, but that is asking a little much at midbie
range.  One fierce example of a midbie monsie was Mistweaver, he was
hitting 20-24 times per round and getting 16-20's as his hits.  I
think that this is a little too much power for his eq.

-Chief

-----------------

poster: Marvin
subject: >Eq stuff
date: Sat Dec  9 22:38:17 2000

> 
> As for the idea of changing gold. this wouldn't really work if I had a
> huge bank balance and nothing really to spend it on rather than forcing
> prices up I think it would lower prices and possibly even lead to highbies
> giving midbie eq away for free.

Coupled with lowering gold would have to be adding some sort of
gold-sink for the high levels.
I have been a fan of this since forever, and
this that is is the only way for a truely stable economy.
And in my opinion, economy is the key to making a mud fun.
'Driving the prices up' is not the goal. Eq movement from top to bottom
with the best eq staying at the top is the goal. Again, highbies
should _want_ to do midbie eq for cash, and highbie
eq for their own benifit. 
Here is a potential solution:
Cut gems and gem values signifigantly.
Remove saccing eq to lower reinc costs, only use cash.
Eq degrading from play.

In my mind, midbies should be doing newbie eq to sell to newbies to 
buy midbie eq.
Highbies should be doing midbie eq to sell to midbies to afford reincs
so they can do highbie eq to hoard in neat little piles in case (when)
their eq degrades, or to sell to midbies for a fortune.

-M
.,

-----------------

poster: Arkangyle
subject: midbies
date: Sat Dec  9 22:41:53 2000

  So highbies get to improve their sets in highbie eq, and do midbie
eq for gold, but midbies are only allowed to do lowbie eq for cash
... but not able to do midbie eq to improve their sets, making the
only means for them to get eq through purchasing from highbies?


-----------------

poster: Marvin
subject: >midbies
date: Sat Dec  9 22:48:00 2000

On Sat Dec  9 22:41:53 2000 Arkangyle wrote post #288:
>   So highbies get to improve their sets in highbie eq, and do midbie
> eq for gold, but midbies are only allowed to do lowbie eq for cash
> ... but not able to do midbie eq to improve their sets, making the
> only means for them to get eq through purchasing from highbies?
> 

If midbies get 10 guys together and spend 6 hours on a monster like
the highbies do, I suspect that they could get get midbie eq for themselves.
a
But its easier, and more healthy for the mud, for them to just
pay a highbie.
Highbies dont have that option (whats higher than a highbie?)
So they put forth the effort and reincs, etc for the good stuff
and are pleased as punch when they do get the good stuff.

-----------------

poster: Sleet
subject: >midbies
date: Sun Dec 10 00:28:40 2000

On Sat Dec  9 22:41:53 2000 Arkangyle wrote post #288:
>   So highbies get to improve their sets in highbie eq, and do midbie
> eq for gold, but midbies are only allowed to do lowbie eq for cash
> ... but not able to do midbie eq to improve their sets, making the
> only means for them to get eq through purchasing from highbies?
> 
That sounds about right, thats what ive been doing, kill lowbie eq
montsters like trex, krrag and frith and then sell what i get in
dice
then when i see somthing nice on sales i buy it
Dunno bout the rest of you but i like that
-sleet

-----------------

poster: Pedron
subject: >>Eq stuff
date: Sun Dec 10 02:25:58 2000

On Sat Dec  9 12:47:21 2000 Zax wrote post #284:
> "would lower prices and possibly even lead to highbies giving midbie
> eq away for free."
> 
> heh, you almost say it like this is a bad thing...
He almost says it like it's not already happening now.
Leave prices the same, decrease the wealth of newbie/lowbie.
There are price levels even highbies wouldn't go under however 
pressed for cash they are.

-----------------

poster: Jaws
subject: Rockin party
date: Sun Dec 10 02:47:21 2000

                   .----------------------------------------, 
                  /      Members: 10                           --------------.
                 /                                                           |
.--------------------------------------------------------------------------, |
  Party Name: Mosh Time                        Exp / min: 112492          | |
  Created At: 16:32:56  (10h2s)                Total exp: 67608109        | |
 Name         Status      HP           SP         EP       Level  Exp     | |
                                                                  Gained  | |
`--------------------------------------------------------------------------' |
   /      Jaws : Ldr : 2149(2149) :  390( 390) :  823( 823) :  46 :  7197138 
  |      Wagro : Fol :  961( 961) :  601(1605) :  372( 372) :  45 :  7580952 
  |   Direwolf : Fol :  374( 374) :  672( 771) :  292( 292) :  21 :  2035409
  |    Eponine : Fol :  461( 461) :  889(1299) :  268( 268) :  27 :  2235857
  |       Fuge : Mbr :  662( 662) :  261(2241) :  417( 417) :  54 :  8586982 
  |        Waz : Fol :  636( 636) :  310(1835) :  364( 364) :  42 :  6658667 
  |     Xphere : Fol :  751( 751) : 1646(1646) :  358( 358) :  42 :  2972446 
  |     Tigger : Fol :  705( 705) : 1925(2277) :  416( 416) :  54 :  4879428
  |      Kelyr : Fol :  828( 828) :  459(1554) :  427( 427) :  47 :  1158304 
  |       Jomo : Fol : 1050(1050) : 1597(2335) :  511( 511) :  67 : 14287447
  `--------------------------------------------------------------------------
just wanted to thank all that helped make this possible

 Please excuse the extra $'s

Jaws

-----------------

poster: Zax
subject: >>>Eq stuff
date: Sun Dec 10 07:23:57 2000

On Sun Dec 10 02:25:58 2000 Pedron wrote post #291:
> On Sat Dec  9 12:47:21 2000 Zax wrote post #284:
> > "would lower prices and possibly even lead to highbies giving midbie
> > eq away for free."
> > 
> > heh, you almost say it like this is a bad thing...
> He almost says it like it's not already happening now.
> Leave prices the same, decrease the wealth of newbie/lowbie.
> There are price levels even highbies wouldn't go under however 
> pressed for cash they are.

leave prices the same? prices change all the time, its not like a
supermarket where wizzes go round putting price tags on eq and
offering red dot specials. having an attitude that "Xxx must sell
for a minimum of Y gold" is what i think is stupid. i know a lot of
people who used to develop eq hoards becos they wouldn't sell eq for
anything less then their minimum price, some of these people used to
get shitty cos i would give it away and hence lower the price/demand
for those items.  anyways, point was eq prices change so no point
trying to set them at given levels, also i don't see their being a
problem with people giving away eq to friends, just means you should
be nicer and get highbie friends yourself :)

-----------------

poster: Marvin
subject: >>>>Eq stuff
date: Sun Dec 10 18:39:59 2000

If people need the money, they will sell eq lower than the "minimum".
If they don't, they won't.
No one is going to change an "attitude" becasue you ask nicely on news.

-----------------

poster: Pyromaniac
subject: battlefaeries
date: Tue Dec 12 11:30:17 2000

I am starting a red dragon clan on bf. This clan will be for rd
players only. The bf admin wants a clan description and i can't
think of one. Ideas and suggestions are wanted. Give me a tell or
mail with some ideas.
Pyromaniac who is excited about his first post :)

-----------------

poster: Quillz
subject: >>>>Eq stuff
date: Tue Dec 12 18:39:18 2000

On Sun Dec 10 07:23:57 2000 Zax wrote post #293:
> On Sun Dec 10 02:25:58 2000 Pedron wrote post #291:
> > On Sat Dec  9 12:47:21 2000 Zax wrote post #284:
> > > "would lower prices and possibly even lead to highbies giving midbie
> > > eq away for free."
> > > 
> > > heh, you almost say it like this is a bad thing...
> > He almost says it like it's not already happening now.
> > Leave prices the same, decrease the wealth of newbie/lowbie.
> > There are price levels even highbies wouldn't go under however 
> > pressed for cash they are.
> 
> leave prices the same? prices change all the time, its not like a
> supermarket where wizzes go round putting price tags on eq and
> offering red dot specials. having an attitude that "Xxx must sell
> for a minimum of Y gold" is what i think is stupid. i know a lot of
> people who used to develop eq hoards becos they wouldn't sell eq for
> anything less then their minimum price, some of these people used to
> get shitty cos i would give it away and hence lower the price/demand
> for those items.  anyways, point was eq prices change so no point
> trying to set them at given levels, also i don't see their being a
> problem with people giving away eq to friends, just means you should
> be nicer and get highbie friends yourself :)
Zax hit the nail on the head with that post. 
No matter how much ppl bitch, a piece of eq is only worth what the
buyer is willing to pay for it, and/or what the seller is willing to
sell it for. 
We are all cursed with the thought that when someone buys something
ultimately someone got ripped off. 
I paid 10m gold and a hag eye for one piece of eq. 
I was happy with my purchase, and the seller sold so obviously he
was pleased as well.
This is the way things are, have been, and always will be. 
As far as giving away eq to lower prices, i dont really like the
idea of selling my rhls (which i paid close to 10m for each) for 4m,
but hey, shit happens and i can deal.
Q

-----------------

poster: Coal
subject: EQ
date: Tue Dec 12 18:43:52 2000

     1. Most of us are in agreement that a problem exists between
the ranges of highbie and midbie eq. Being a midbie or former midbie
my self I know there are problems because i've tanked some eq in the
past, blasted a bit here and there, and i've seen my bro do it while
he was hording the computer over the last couple years.  From that
time I've learned this: A year ago EQ was a lot different, low worth
players (30m-150m) could do "midbie eq" if they had a QC healer and
a backup healer and a sorc/dotd or 3 added into the mix.  Heck I
tanked Trex and Fergus with 1k hp (20m worth) so that should give
you an idea of how drastically things have changed. On the flip side
I also died 18 times.  Death is to be expected in eq.  In fact Death
should be a given, people should expect party wipes and multitudes
of tank deaths.  Alot of the midbies are complaining that the eq
they want is out of killable range, and that they can't take on
monsies that are worth 1-2m....this is true they havn't killed them
yet.  They havn't committed themselves to spending 3-8 hours killing
one or two monsters either.  
    There IS a said power difference between the levels of higbie
and midbie eq mobs now most likly due to the recent guild
restructures and overall tunes in general. The higbies over one 1G
have been on the plus side of these tunes being able to adapt more
than us of lower worth who have seen our power decrease a bit. To
solve this problem I suggest a new class called "Gigbie" (1+gigs
worth), with monster level eq such as: (hope i spell these right)
MirrorImage, Xertrov, SmokeDemon? not sure on that one... Freanz the
Necromancer, Nosferatu.  (this might get me nuked->...) Actually
code and put Mordulak and his God like eq into the game.  Create
other powerhouse monsies of this caliber that will give even the
stoutest Gigger Eq parties cuase to quake in their boots.  Also
create a few more areas with big monsies with saccable eq like the
Shiguan Generals, their helm sac's nicely and there are plenty of
them in that area.  This would solve the higher end problem keeping
upgrades in mind, cuse now the higbies/Gigbies would want to upgrade
their eq by killing their monsters.  You don't have to worry about
it coming onto market for a long time since it's such a pain in the
ass to get, like how many white gold rings have we seen on sales so
far?....not to many i think.
    As for midbie (150m-499m) and higbie(500m-999m) EQ, using some
of the previous suggestions made in news would work out fine. Such
as downgrading the area attacks a little bit, or tuning the monsie
damage types/specials to the eq it gives, caster mobs with caster
eq, fig mobs with fig eq etc. EQ that has resists and other specials
that could be used by different classes could have both types of
damage.  Also adding a few new spells or even skills to mobs that
players don't have access to would be cool, specially if they were
mobs in the new/newer areas.  But the over all effect would be to
tune it so that the 19-25 hpr/spr/epr items were reasonably
attainable by the higbie and midbie class, so if the higbies took
Tiamat in 2 hours it might take the midbies 5 hours or so to take
her. Any way something like that...hope that was clear enough.
One more thing don't tune gold anymore....
-Coal who can't post worth a darn.

-----------------

poster: Coal
subject: EQ edit
date: Tue Dec 12 18:50:18 2000

That line in my previous post about the Shiguan helmets and sac eq
shouldn't be there and doesnt' make any sence....ignore it.
-Coal, the tired editor.

-----------------

poster: Scyth
subject: midbie eq stuffs
date: Wed Dec 13 01:33:32 2000

i've read now that some ppl have said that midbies don't spend
enough time trying to kill a midbie eq monster and that the highbies
spend multiple hours to kill a eq monsie.  however midbie eq monsies
only have 1-2 pieces of eq and highbie eq has about 3-4 which makes
doing midbie eq for 3 hours to get 1 piece of eq not worth it

-----------------

poster: Quillz
subject: >midbie eq stuffs
date: Wed Dec 13 04:46:03 2000

On Wed Dec 13 01:33:32 2000 Scyth wrote post #299:
> i've read now that some ppl have said that midbies don't spend
> enough time trying to kill a midbie eq monster and that the highbies
> spend multiple hours to kill a eq monsie.  however midbie eq monsies
> only have 1-2 pieces of eq and highbie eq has about 3-4 which makes
> doing midbie eq for 3 hours to get 1 piece of eq not worth it
You've never done highbie eq. 
I have but dam it's been a long ass time, and shit changes.
Not all highbie eq mobs give 3-4 pieces. 
(come to think of it most do...)
But there are also a lot of midbie eq mobs that drop 3-4 pieces as well. 
The only thing wrong about midbie eq is the midbies.
Too dam impatient. 
I know, I am one. 
Q

-----------------

poster: Sleet
subject: >>midbie eq stuffs
date: Wed Dec 13 04:47:20 2000

On Wed Dec 13 04:46:03 2000 Quillz wrote post #300:
> On Wed Dec 13 01:33:32 2000 Scyth wrote post #299:
> > i've read now that some ppl have said that midbies don't spend
> > enough time trying to kill a midbie eq monster and that the highbies
> > spend multiple hours to kill a eq monsie.  however midbie eq monsies
> > only have 1-2 pieces of eq and highbie eq has about 3-4 which makes
> > doing midbie eq for 3 hours to get 1 piece of eq not worth it
> You've never done highbie eq. 
> I have but dam it's been a long ass time, and shit changes.
> Not all highbie eq mobs give 3-4 pieces. 
> (come to think of it most do...)
> But there are also a lot of midbie eq mobs that drop 3-4 pieces as well. 
> The only thing wrong about midbie eq is the midbies.
> Too dam impatient. 
> I know, I am one. 
> Q
sleet
i was in a midbie party today and the least amount of pieces any of
the 5 monsters dropped was two and that was gangreal
sleet

-----------------

poster: Dynomas
subject: small tithe rant
date: Wed Dec 13 10:49:46 2000

Perhaps I'm being an ass about this - which is possible - but I'm
kind of annoyed over not getting tithed or even thanked for spells
cast.
IMO, when you ask a healer to cast a spell for you, it should be
followed by a tithe.  There are some of you out there who are
exceptionally generous and I thank you.  For the rest of you who
don't tithe, start doing it.  I for one don't plan on casting
requested spells anymore without money up from.
Dyno CHAINFAIL, the
annoyed :-P

-----------------

poster: Javier
subject: >small tithe rant
date: Wed Dec 13 17:31:10 2000

On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> Perhaps I'm being an ass about this - which is possible - but I'm
> kind of annoyed over not getting tithed or even thanked for spells
> cast.
> IMO, when you ask a healer to cast a spell for you, it should be
> followed by a tithe.  There are some of you out there who are
> exceptionally generous and I thank you.  For the rest of you who
> don't tithe, start doing it.  I for one don't plan on casting
> requested spells anymore without money up from.
> Dyno CHAINFAIL, the
> annoyed :-P
I have to agree about this...it's not being greedy, etc...when a
caster does what he or she does (Ie cast) it's usually in a part or
soloing and you recieve exp compensation...most of the time when
healers heal, it isn't in a party, it's for requests for dheals and
haims etc...so be kind and tithe your friendly healer, especially if
you ask for it. 50gp or so is even all right, just a little
something to show your appreciation :)
Javi

-----------------

poster: Dram
subject: >small tithe rant
date: Thu Dec 14 02:30:30 2000

On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> Perhaps I'm being an ass about this - which is possible - but I'm
> kind of annoyed over not getting tithed or even thanked for spells
> cast.
> IMO, when you ask a healer to cast a spell for you, it should be
> followed by a tithe.  There are some of you out there who are
> exceptionally generous and I thank you.  For the rest of you who
> don't tithe, start doing it.  I for one don't plan on casting
> requested spells anymore without money up from.
> Dyno CHAINFAIL, the
> annoyed :-P
There is no where that says any cleric has to be tithed at all, or
why wouldnt abj or bard get tithe too?

-----------------

poster: Javier
subject: >>small tithe rant
date: Thu Dec 14 02:58:11 2000

On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > Perhaps I'm being an ass about this - which is possible - but I'm
> > kind of annoyed over not getting tithed or even thanked for spells
> > cast.
> > IMO, when you ask a healer to cast a spell for you, it should be
> > followed by a tithe.  There are some of you out there who are
> > exceptionally generous and I thank you.  For the rest of you who
> > don't tithe, start doing it.  I for one don't plan on casting
> > requested spells anymore without money up from.
> > Dyno CHAINFAIL, the
> > annoyed :-P
> There is no where that says any cleric has to be tithed at all, or
> why wouldnt abj or bard get tithe too?
clerics don't have to be tithed, but it's a courtesy and one often
overlooked...if abjurers have issue with it and would like to
recieve gold on a regular basis, they're free to make an argument
for it too. 
Javi

-----------------

poster: Phire
subject: >>>small tithe rant
date: Thu Dec 14 02:59:00 2000

On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> > On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > > Perhaps I'm being an ass about this - which is possible - but I'm
> > > kind of annoyed over not getting tithed or even thanked for spells
> > > cast.
> > > IMO, when you ask a healer to cast a spell for you, it should be
> > > followed by a tithe.  There are some of you out there who are
> > > exceptionally generous and I thank you.  For the rest of you who
> > > don't tithe, start doing it.  I for one don't plan on casting
> > > requested spells anymore without money up from.
> > > Dyno CHAINFAIL, the
> > > annoyed :-P
> > There is no where that says any cleric has to be tithed at all, or
> > why wouldnt abj or bard get tithe too?
> clerics don't have to be tithed, but it's a courtesy and one often
> overlooked...if abjurers have issue with it and would like to
> recieve gold on a regular basis, they're free to make an argument
> for it too. 
> Javi
Or reinc bard and just steal money from people after giving your services.

-----------------

poster: Dfalt
subject: >>>>small tithe rant
date: Thu Dec 14 03:03:17 2000

On Thu Dec 14 02:59:00 2000 Phire wrote post #306:
> On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> > On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> > > On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > > > Perhaps I'm being an ass about this - which is possible - but I'm
> > > > kind of annoyed over not getting tithed or even thanked for spells
> > > > cast.
> > > > IMO, when you ask a healer to cast a spell for you, it should be
> > > > followed by a tithe.  There are some of you out there who are
> > > > exceptionally generous and I thank you.  For the rest of you who
> > > > don't tithe, start doing it.  I for one don't plan on casting
> > > > requested spells anymore without money up from.
> > > > Dyno CHAINFAIL, the
> > > > annoyed :-P
> > > There is no where that says any cleric has to be tithed at all, or
> > > why wouldnt abj or bard get tithe too?
> > clerics don't have to be tithed, but it's a courtesy and one often
> > overlooked...if abjurers have issue with it and would like to
> > recieve gold on a regular basis, they're free to make an argument
> > for it too. 
> > Javi
> Or reinc bard and just steal money from people after giving your services.
ooo!!, Ooo!! how about, give that ability to MA's.. god knows i need
the gold.. Think of it this way, you clerics -have- the ability to
be tithed (somthing that all the other guilds dont have) so if you
get anything, from anyone, its better than nothing.
D- the MA that wants to be able to recieve tithes.

-----------------

poster: Javier
subject: >>>>>small tithe rant
date: Thu Dec 14 03:06:49 2000

On Thu Dec 14 03:03:17 2000 Dfalt wrote post #307:
> On Thu Dec 14 02:59:00 2000 Phire wrote post #306:
> > On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> > > On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> > > > On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > > > > Perhaps I'm being an ass about this - which is possible - but I'm
> > > > > kind of annoyed over not getting tithed or even thanked for spells
> > > > > cast.
> > > > > IMO, when you ask a healer to cast a spell for you, it should be
> > > > > followed by a tithe.  There are some of you out there who are
> > > > > exceptionally generous and I thank you.  For the rest of you who
> > > > > don't tithe, start doing it.  I for one don't plan on casting
> > > > > requested spells anymore without money up from.
> > > > > Dyno CHAINFAIL, the
> > > > > annoyed :-P
> > > > There is no where that says any cleric has to be tithed at all, or
> > > > why wouldnt abj or bard get tithe too?
> > > clerics don't have to be tithed, but it's a courtesy and one often
> > > overlooked...if abjurers have issue with it and would like to
> > > recieve gold on a regular basis, they're free to make an argument
> > > for it too. 
> > > Javi
> > Or reinc bard and just steal money from people after giving your services.
> ooo!!, Ooo!! how about, give that ability to MA's.. god knows i need
> the gold.. Think of it this way, you clerics -have- the ability to
> be tithed (somthing that all the other guilds dont have) so if you
> get anything, from anyone, its better than nothing.
> D- the MA that wants to be able to recieve tithes.

That's not really the issue..the ability to "be tithed"...when an MA
uses his or her abilities, most of the time it's to kill things and
thus you gain an exp reward. When a cleric uses his or her
abilities, it's usually to heal, and most of the time that's outside
a party and thus there is no reward other than the heal. No, clerics
don't -have- to recieve a tithe, but it's just something nice to do
in return for the help you recieve by their actions.
Javi

-----------------

poster: Dfalt
subject: >>>>>>small tithe rant
date: Thu Dec 14 03:07:34 2000

On Thu Dec 14 03:06:49 2000 Javier wrote post #308:
> On Thu Dec 14 03:03:17 2000 Dfalt wrote post #307:
> > On Thu Dec 14 02:59:00 2000 Phire wrote post #306:
> > > On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> > > > On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> > > > > On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > > > > > Perhaps I'm being an ass about this - which is possible - but I'm
> > > > > > kind of annoyed over not getting tithed or even thanked for spells
> > > > > > cast.
> > > > > > IMO, when you ask a healer to cast a spell for you, it should be
> > > > > > followed by a tithe.  There are some of you out there who are
> > > > > > exceptionally generous and I thank you.  For the rest of you who
> > > > > > don't tithe, start doing it.  I for one don't plan on casting
> > > > > > requested spells anymore without money up from.
> > > > > > Dyno CHAINFAIL,
the
> > > > > > annoyed :-P
> > > > > There is no where that says any cleric has to be tithed at all, or
> > > > > why wouldnt abj or bard get tithe too?
> > > > clerics don't have to be tithed, but it's a courtesy and one often
> > > > overlooked...if abjurers have issue with it and would like to
> > > > recieve gold on a regular basis, they're free to make an argument
> > > > for it too. 
> > > > Javi
> > > Or reinc bard and just steal money from people after giving your
services.
> > ooo!!, Ooo!! how about, give that ability to MA's.. god knows i need
> > the gold.. Think of it this way, you clerics -have- the ability to
> > be tithed (somthing that all the other guilds dont have) so if you
> > get anything, from anyone, its better than nothing.
> > D- the MA that wants to be able to recieve tithes.
> 
> That's not really the issue..the ability to "be tithed"...when an MA
> uses his or her abilities, most of the time it's to kill things and
> thus you gain an exp reward. When a cleric uses his or her
> abilities, it's usually to heal, and most of the time that's outside
> a party and thus there is no reward other than the heal. No, clerics
> don't -have- to recieve a tithe, but it's just something nice to do
> in return for the help you recieve by their actions.
> Javi
Sorry javie, you dont like it, you can always reinc =/

-----------------

poster: Dynomas
subject: small tithe rant
date: Thu Dec 14 03:10:40 2000

ec
It seems like people are missing the point.  If you ask for clerics
services outside of a party, it nice to tithe them.  Some people do
and it is appreciated.  For those of you who are missing the
point... if you don't I was just making you aware it was
appreciated
Dyno

-----------------

poster: Javier
subject: >>>>>>>small tithe rant
date: Thu Dec 14 03:10:46 2000

On Thu Dec 14 03:07:34 2000 Dfalt wrote post #309:
> On Thu Dec 14 03:06:49 2000 Javier wrote post #308:
> > On Thu Dec 14 03:03:17 2000 Dfalt wrote post #307:
> > > On Thu Dec 14 02:59:00 2000 Phire wrote post #306:
> > > > On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> > > > > On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> > > > > > On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > > > > > > Perhaps I'm being an ass about this - which is possible - but
I'm
> > > > > > > kind of annoyed over not getting tithed or even thanked for
spells
> > > > > > > cast.
> > > > > > > IMO, when you ask a healer to cast a spell for you, it should be
> > > > > > > followed by a tithe.  There are some of you out there who are
> > > > > > > exceptionally generous and I thank you.  For the rest of you who
> > > > > > > don't tithe, start doing it.  I for one don't plan on casting
> > > > > > > requested spells anymore without money up from.
> > > > > > > Dyno CHAINFAIL,
> the
> > > > > > > annoyed :-P
> > > > > > There is no where that says any cleric has to be tithed at all, or
> > > > > > why wouldnt abj or bard get tithe too?
> > > > > clerics don't have to be tithed, but it's a courtesy and one often
> > > > > overlooked...if abjurers have issue with it and would like to
> > > > > recieve gold on a regular basis, they're free to make an argument
> > > > > for it too. 
> > > > > Javi
> > > > Or reinc bard and just steal money from people after giving your
> services.
> > > ooo!!, Ooo!! how about, give that ability to MA's.. god knows i need
> > > the gold.. Think of it this way, you clerics -have- the ability to
> > > be tithed (somthing that all the other guilds dont have) so if you
> > > get anything, from anyone, its better than nothing.
> > > D- the MA that wants to be able to recieve tithes.
> > 
> > That's not really the issue..the ability to "be tithed"...when an MA
> > uses his or her abilities, most of the time it's to kill things and
> > thus you gain an exp reward. When a cleric uses his or her
> > abilities, it's usually to heal, and most of the time that's outside
> > a party and thus there is no reward other than the heal. No, clerics
> > don't -have- to recieve a tithe, but it's just something nice to do
> > in return for the help you recieve by their actions.
> > Javi
> Sorry javie, you dont like it, you can always reinc =/

I'm not saying I don't like it, I enjoy being a cleric, there are
drawbacks to any guild. All that I'm suggesting is that healing is
an essential part of the mud and usually a very underrated part
too...so it's just nice to extend some courtesy, especially when you
-request- a heal from a cleric and send them a little thank you.
Javi (who has no intention of reincing and would just like to point
out a little mud  etiquette)

-----------------

poster: Trigon
subject: tithing stuff
date: Thu Dec 14 03:12:41 2000

This is why I put W: free dheal then if I get one I tithe 50 gold
and it makes me feel all warm and squishy inside....erm...brb need
to change my diaper.
Trigon the squishy

-----------------

poster: Krellen
subject: >>>small tithe rant
date: Thu Dec 14 03:25:18 2000

On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> clerics don't have to be tithed, but it's a courtesy and one often
> overlooked...if abjurers have issue with it and would like to
> recieve gold on a regular basis, they're free to make an argument
> for it too. 
> Javi
Your pizza delivery driver doesn't have to be tipped, but you do it,
don't you?
You'd better say yes.  Those who don't say yes, please send me a
mail.  I've got about 20 personal sucks for you.  ;)
You don't tip/tithe someone because you have to, you do it to ensure
a continuation of service.  You don't tip drivers, you get pizzas
thrown at your windows.  You don't tithe clerics, you get killed
when they refuse to heal you.  Simple.

-----------------

poster: Jordali
subject: >>>>small tithe rant
date: Thu Dec 14 04:03:09 2000

Hmm...eloquent, krellen.


-----------------

poster: Kalon
subject: tithes
date: Thu Dec 14 07:36:35 2000

just think of it this way, you don't have to tithe, but the healer
doesn't have to waste their time and sps to heal you either.  I
still think charging before services is a good idea.  although
really confessor is a pretty useless guild, you'll never make
back the gold you put into it.

k

-----------------

poster: Khosan
subject: >>>>small tithe rant
date: Thu Dec 14 10:00:41 2000

On Thu Dec 14 03:25:18 2000 Krellen wrote post #313:
> On Thu Dec 14 02:58:11 2000 Javier wrote post #305:
> > clerics don't have to be tithed, but it's a courtesy and one often
> > overlooked...if abjurers have issue with it and would like to
> > recieve gold on a regular basis, they're free to make an argument
> > for it too. 
> > Javi
> Your pizza delivery driver doesn't have to be tipped, but you do it,
> don't you?
> You'd better say yes.  Those who don't say yes, please send me a
> mail.  I've got about 20 personal sucks for you.  ;)
> You don't tip/tithe someone because you have to, you do it to ensure
> a continuation of service.  You don't tip drivers, you get pizzas
> thrown at your windows.  You don't tithe clerics, you get killed
> when they refuse to heal you.  Simple.

I don't tip the pizza delivery driver. They are usually late and the
pizza cold so they don't deserve to be tipped. Besides, nobody tips
the delivery boy here except if he is too slow to find the change and
you too hungry to wait :P

Khosan

-----------------

poster: Energystar
subject: >>small tithe rant
date: Thu Dec 14 11:32:32 2000

On Thu Dec 14 02:30:30 2000 Dram wrote post #304:
> On Wed Dec 13 10:49:46 2000 Dynomas wrote post #302:
> > Perhaps I'm being an ass about this - which is possible - but I'm
> > kind of annoyed over not getting tithed or even thanked for spells
> > cast.
> > IMO, when you ask a healer to cast a spell for you, it should be
> > followed by a tithe.  There are some of you out there who are
> > exceptionally generous and I thank you.  For the rest of you who
> > don't tithe, start doing it.  I for one don't plan on casting
> > requested spells anymore without money up from.
> > Dyno CHAINFAIL, the
> > annoyed :-P
> There is no where that says any cleric has to be tithed at all, or
> why wouldnt abj or bard get tithe too?
 Can't speak for everyone, but when a bard or abj fixes me up, and
aren't in my party, I do pay them.
 --Es

-----------------

poster: Quillz
subject: >small tithe rant
date: Thu Dec 14 17:59:11 2000

On Thu Dec 14 03:10:40 2000 Dynomas wrote post #310:
> ec
> It seems like people are missing the point.  If you ask for clerics
> services outside of a party, it nice to tithe them.  Some people do
> and it is appreciated.  For those of you who are missing the
> point... if you don't I was just making you aware it was
> appreciated
> Dyno
dont cast the friggin spell until they tithe you want you want.
it's that dam simple
geeze

-----------------

poster: Cloud
subject: Poem
date: Fri Dec 15 03:28:22 2000

Ok, for the few people who like my poems, my newest one is in my
plan. So finger me if you want to read it.
Thanks,
Cloudy

-----------------

poster: Cypros
subject: >midbie eq
date: Fri Dec 15 04:37:36 2000

I know exactly what jomo is saying, i've been playing for years and
i have caught his curve exactly right.;i didn't do the most tactful
start on the mud, Fighter, but i advanced a bit.  Finally i changed
out and did some little advancment. But every time things started
looking up, i would get tuned and have to struggle to be able to
kill what i once killed with ease.;i guess i am a "lowbie" and since
our last tune, i have all but stopped playing.  I lost my eq a while
back and now struggle to get enough cash to by eq that is more fit
for a newbie then a lowbie. All i am left to do is wait for my tax
to go down and reinc out of this guild which is worthless at my
level and worth.;then maybe parties will need me ect. i don't mean
to sound like i am whining, but the scales are really tipped.  Going
back to that curve, there are those of us who were caught off guard
and now have only the hope of being dragged to pull ourselves up.
Cypros

-----------------

poster: Pedron
subject: >>Eq stuff
date: Fri Dec 15 07:42:58 2000

On Sat Dec  9 22:38:17 2000 Marvin wrote post #287:
> > 
> > As for the idea of changing gold. this wouldn't really work if I had a
> > huge bank balance and nothing really to spend it on rather than forcing
> > prices up I think it would lower prices and possibly even lead to highbies
> > giving midbie eq away for free.
> 
> Coupled with lowering gold would have to be adding some sort of
> gold-sink for the high levels.
> I have been a fan of this since forever, and
> this that is is the only way for a truely stable economy.
> And in my opinion, economy is the key to making a mud fun.
> 'Driving the prices up' is not the goal. Eq movement from top to bottom
> with the best eq staying at the top is the goal. Again, highbies
> should _want_ to do midbie eq for cash, and highbie
> eq for their own benifit. 
> Here is a potential solution:
> Cut gems and gem values signifigantly.
> Remove saccing eq to lower reinc costs, only use cash.
> Eq degrading from play.
> 
> In my mind, midbies should be doing newbie eq to sell to newbies to 
> buy midbie eq.
> Highbies should be doing midbie eq to sell to midbies to afford reincs
> so they can do highbie eq to hoard in neat little piles in case (when)
> their eq degrades, or to sell to midbies for a fortune.
> 
> -M
> .,
Just latching on to the bit about remove equipment saccing.  I'm in favor 
of the idea and figure it's worth consideration.  Might make sacc'd gold 
have a little more impact on the taxxes enough to take 
the edge off no eq saccing though.  Maybe 2 megs wipes out the tax and 
if you have megs and megs of gold to flush down 
the toilet reincin'g every week, good for you. ;>
For the highbies who reinc for eq, it seems like a tolerable 
thing if you got 2 or 3 pieces on a reinc and sold one out to 
cover whatever is left of taxxes to reinc some other way.

I just watched one of my clanmates reinc 4-7 times 
in the past 14 days (I think, I sort of lost count. :P)
Benefits of no eq sacc'ing might be a greater variety of 
equipment left in the game for folks posting eq_wishes for 
things that exist but were long forgotten and long 
since sacc'd. :) *coughleggingsofvalorSwordofthedragon*

If storage of excess equipment is really undesirable..
blah can sell cheap or give to friends.  ending my ramble now. :)

Am in favor of no eq saccing, slightly higher impact of gold saccing 
on reinc cost. :)

-pedron

-----------------

poster: Tigran
subject: Update
date: Fri Dec 15 14:18:57 2000

Update

This is just an update on my daughter's condition.

Wednesday the transplant surgery was conducted.  Early the next morning they 
found that the portal vein had very little flow so they had to open her back
up.  When this was done, they found a blood clot, which has been removed.  At
the same time they extended the vein which was a little short and tight.  
Kathryn is now resting fairly comfortably, and is due to come off of the 
ventilator early this morning.

Thanks to all of you who offered support.

T

-----------------

poster: Guest-1
subject: Tigran
date: Sat Dec 16 02:26:20 2000

Your ruined my Christmas present and laughed about it. Excuse me if
it pissed me off, haven't had the best day and I don't find things
like that funny specialy around this time of year.

-----------------

poster: Squee
subject: >Tigran
date: Sat Dec 16 02:28:43 2000

report
report
report
Oh, your really big now. Coming on after being punished for
harrassing one of the people that BUILDS this MUD. Yeah, you sure
are great. Now, when you find your Dick, feel free to come back and
argue.

-----------------

poster: Squee
subject: >>Tigran
date: Sat Dec 16 02:29:04 2000

Oops

-----------------

poster: Tigran
subject: >Tigran
date: Sat Dec 16 02:30:01 2000

On Sat Dec 16 02:26:20 2000 Guest-1 wrote post #323:
> Your ruined my Christmas present and laughed about it. Excuse me if
> it pissed me off, haven't had the best day and I don't find things
> like that funny specialy around this time of year.
How exactly did i ruin a Christmas present?  When did I laugh at it?
  The previous discussion had been about complaints of taking half
an hour with a party to regain from a death.  How does that relate? 
You got what you did for taunting the consecutive punishments you
received and calling me a moron. 

T

p.s.  YOu want rough Christmas....try having your daughter in the
hospital after two surgeries, and not being able to spend your
christmas at home.....

-----------------

poster: Guest-1
subject: Tigran
date: Sat Dec 16 02:59:57 2000

I went off on Tigran being stressed out. My fault for being an ass.
Tigran is still cool in my book. :)
Tek the crazy.
**\

-----------------

poster: Gerhalt
subject: Me
date: Sat Dec 16 03:08:17 2000

Well, my disguise didn't last very long.  Wizzes know too much *point at dram*

It's me, Lu.  Earlier today i was frozen for using secondaries and
hastily creating characters (without regging as secondary and
suiciding shortyl after i was done with them), in order to use santa
and get free gifts.

After alot of thinking (getting wooped in starcraft and fooling
around with my 'disguise') i have come to realize how wrong my
mistakes were and to accept the punishment and thank the wizzes for
nothing worse.

I would also like to apologize to my all of you mudders.  Not only
did you have to put up with my santa abuse, but when i logged on
talktome and babbled.  The spam was unnecessary and i'm sorry.

Special thanks to Dram, he knows why.

I'll see you all in 10 days.  *wavie*
-Lu, the cold and shivering one

-----------------

poster: Tigran
subject: Tektor
date: Sat Dec 16 03:16:19 2000

With Tektor's public apology, he's been unfrozen. and lost no more
than a little bit of experience.


-----------------

poster: Gerhalt
subject: Me (again)
date: Sat Dec 16 05:07:35 2000

I just heard from a friend that rumors are spreading about why i was frozen.

Apparently people think i used my secondaries to give santa eq to my
primary.  This is entirely false.  I used the secondaries to get eq
from santa to see what all there was (no parties atm and dint feel
like soloing or idling so i went santa hunting). 

Just wanted to clear that matter up, i know help secondaries and
interaction between characters is BAD.  I don't do that.

Thankyou for you time.

Lu, the slightly pissed

-----------------

poster: Pedron
subject: >Me (again)
date: Sat Dec 16 06:46:33 2000

On Sat Dec 16 05:07:35 2000 Gerhalt wrote post #330:
> I just heard from a friend that rumors are spreading about why i was frozen.
> 
> Apparently people think i used my secondaries to give santa eq to my
> primary.  This is entirely false.  I used the secondaries to get eq
> from santa to see what all there was (no parties atm and dint feel
> like soloing or idling so i went santa hunting). 
> 
> Just wanted to clear that matter up, i know help secondaries and
> interaction between characters is BAD.  I don't do that.
> 
> Thankyou for you time.
> 
> Lu, the slightly pissed
Am pretty sure there's a rule about creating secondaries for the 
sole purpose of collecting quest/event prizes and specific mention 
of those characters suiciding right after getting said prize. ;>

-----------------

poster: Gerhalt
subject: >>Me (again)
date: Sat Dec 16 07:16:19 2000

On Sat Dec 16 06:46:33 2000 Pedron wrote post #331:
> On Sat Dec 16 05:07:35 2000 Gerhalt wrote post #330:
> > I just heard from a friend that rumors are spreading about why i was
frozen.
> > 
> > Apparently people think i used my secondaries to give santa eq to my
> > primary.  This is entirely false.  I used the secondaries to get eq
> > from santa to see what all there was (no parties atm and dint feel
> > like soloing or idling so i went santa hunting). 
> > 
> > Just wanted to clear that matter up, i know help secondaries and
> > interaction between characters is BAD.  I don't do that.
> > 
> > Thankyou for you time.
> > 
> > Lu, the slightly pissed
> Am pretty sure there's a rule about creating secondaries for the 
> sole purpose of collecting quest/event prizes and specific mention 
> of those characters suiciding right after getting said prize. ;>
scoured help secondaries and help rules, couldn't find antything
about vreating a character just to do an event or get a prize,
however if the prize is used to help antoher character then thats
wrong...but nothing bout doing a quest and or getting a santa item
and suiciding
-lu

-----------------

poster: Gerhalt
subject: pedron
date: Sat Dec 16 07:20:00 2000

   A hint creating a character doing a quest then
   suiciding that character is again going to be 
   considered cheating.

this was found under quest help.  Altho i dont see getting a free
present from sant as a quest.
-lu, who is done spamming news

-----------------

poster: Zax
subject: >pedron
date: Sat Dec 16 07:25:08 2000

On Sat Dec 16 07:20:00 2000 Gerhalt wrote post #333:
>    A hint creating a character doing a quest then
>    suiciding that character is again going to be 
>    considered cheating.
> 
> this was found under quest help.  Altho i dont see getting a free
> present from sant as a quest.
> -lu, who is done spamming news
i think it all falls under the common sense rules etc, just becos it
isn't explicitly stated word for word that you can't do it, doesn't
always mean that you can do it. etcetc. if you have a spare few
hours some day i can tell you all about how not technically breaking
the rules doesnt necessarily mean its allowed :)

-----------------

poster: Pyromaniac
subject: red dragon bf clan
date: Sat Dec 16 14:47:08 2000

The admin of bf made me the admin of the red dragon clan. there are
alot of ppl who applied and i accepted the ones i knew however there
are many im not familar with. mail me or send a tell if you applied
so i can accept ya.  thanx 

 
Pyromaniac 

-----------------

poster: Zifnab
subject: >>pedron
date: Sat Dec 16 16:38:27 2000

> > -lu, who is done spamming news
> i think it all falls under the common sense rules etc, just becos it
> isn't explicitly stated word for word that you can't do it, doesn't
> always mean that you can do it. etcetc. if you have a spare few
> hours some day i can tell you all about how not technically breaking
> the rules doesnt necessarily mean its allowed :)

Lets not hear the 'I didn't do anything wrong' story again.
It got old however long ago it was, and its still old.

z

-----------------

poster: Sleet
subject: >>>pedron
date: Sat Dec 16 18:57:44 2000

On Sat Dec 16 16:38:27 2000 Zifnab wrote post #336:
> > > -lu, who is done spamming news
> > i think it all falls under the common sense rules etc, just becos it
> > isn't explicitly stated word for word that you can't do it, doesn't
> > always mean that you can do it. etcetc. if you have a spare few
> > hours some day i can tell you all about how not technically breaking
> > the rules doesnt necessarily mean its allowed :)
> 
> Lets not hear the 'I didn't do anything wrong' story again.
> It got old however long ago it was, and its still old.
> 
> z
who cares as long as ya aint nuked, ya can always either wait it out
or regain the exp you lost from losing an level

-----------------

poster: Zax
subject: >>>pedron
date: Sun Dec 17 15:47:03 2000

On Sat Dec 16 16:38:27 2000 Zifnab wrote post #336:
> > > -lu, who is done spamming news
> > i think it all falls under the common sense rules etc, just becos it
> > isn't explicitly stated word for word that you can't do it, doesn't
> > always mean that you can do it. etcetc. if you have a spare few
> > hours some day i can tell you all about how not technically breaking
> > the rules doesnt necessarily mean its allowed :)
> 
> Lets not hear the 'I didn't do anything wrong' story again.
> It got old however long ago it was, and its still old.
> 
> z
oh btw, it wasn't in reference to n+1 months ago but i guess
anything that _might_ be read as relating back shouldn't be posted,
so don't get your knickers in a knot, and my apologies for posting
crap.

-----------------

poster: Apathy
subject: >red dragon bf clan
date: Mon Dec 18 03:39:44 2000

On Sat Dec 16 14:47:08 2000 Pyromaniac wrote post #335:
> The admin of bf made me the admin of the red dragon clan. there are
> alot of ppl who applied and i accepted the ones i knew however there
> are many im not familar with. mail me or send a tell if you applied
> so i can accept ya.  thanx 
> 
>  
> Pyromaniac 

Anyone know what exactly the point of this clan thing is? Can't seem
to do anything with it...

-Apathy

-----------------

poster: Sleet
subject: >>red dragon bf clan
date: Mon Dec 18 21:34:16 2000

On Mon Dec 18 03:39:44 2000 Apathy wrote post #339:
> On Sat Dec 16 14:47:08 2000 Pyromaniac wrote post #335:
> > The admin of bf made me the admin of the red dragon clan. there are
> > alot of ppl who applied and i accepted the ones i knew however there
> > are many im not familar with. mail me or send a tell if you applied
> > so i can accept ya.  thanx 
> > 
> >  
> > Pyromaniac 
> 
> Anyone know what exactly the point of this clan thing is? Can't seem
> to do anything with it...
> 
> -Apathy
ya get a channel and somewhere to stick all the gold you dont need

-----------------

poster: Energystar
subject: >>>red dragon bf clan
date: Tue Dec 19 05:15:26 2000

On Mon Dec 18 21:34:16 2000 Sleet wrote post #340:
> On Mon Dec 18 03:39:44 2000 Apathy wrote post #339:
> > On Sat Dec 16 14:47:08 2000 Pyromaniac wrote post #335:
> > > The admin of bf made me the admin of the red dragon clan. there are
> > > alot of ppl who applied and i accepted the ones i knew however there
> > > are many im not familar with. mail me or send a tell if you applied
> > > so i can accept ya.  thanx 
> > > 
> > >  
> > > Pyromaniac 
> > 
> > Anyone know what exactly the point of this clan thing is? Can't seem
> > to do anything with it...
> > 
> > -Apathy
> ya get a channel and somewhere to stick all the gold you dont need
they were talking about clan on bf, not here...

-----------------

poster: Malifix
subject: q
date: Wed Dec 20 20:58:51 2000



-----------------

poster: Malifix
subject: Open parties
date: Wed Dec 20 21:04:05 2000

From time to time I will be running open parties.  The party name
will be "Open" so you will know when.  I'll be tanking and keeping
all loot, but anyone is welcome to come along for the exp, just ask
to join and ill take on first ask, first invite basis.

-----------------

poster: Pedron
subject: mudlag?
date: Thu Dec 21 01:59:44 2000

My traceroutes were clean so am assuming was mudlag even 
though mudlag showed not much.  Was wondering 
if whatever froze the mud so hard tonight had been found and fixed,

Thanks,
Pedron doesn't want to be starving and a badly injured eq 
monsie fully healed after the next lagbump. :P

-----------------

poster: Zifnab
subject: >mudlag?
date: Thu Dec 21 03:42:37 2000

On Thu Dec 21 01:59:44 2000 Pedron wrote post #344:
> My traceroutes were clean so am assuming was mudlag even 
> though mudlag showed not much.  Was wondering 
> if whatever froze the mud so hard tonight had been found and fixed,
> 
> Thanks,
> Pedron doesn't want to be starving and a badly injured eq 
> monsie fully healed after the next lagbump. :P
if i had a clue what you were talking about, i might be able 
to answer you, since i dont, i wont answer.

-----------------

poster: Phire
subject: >>mudlag?
date: Thu Dec 21 05:04:22 2000

On Thu Dec 21 03:42:37 2000 Zifnab wrote post #345:
> On Thu Dec 21 01:59:44 2000 Pedron wrote post #344:
> > My traceroutes were clean so am assuming was mudlag even 
> > though mudlag showed not much.  Was wondering 
> > if whatever froze the mud so hard tonight had been found and fixed,
> > 
> > Thanks,
> > Pedron doesn't want to be starving and a badly injured eq 
> > monsie fully healed after the next lagbump. :P
> if i had a clue what you were talking about, i might be able 
> to answer you, since i dont, i wont answer.

From my end it seemed that one of the links on my traceroute
(the one after s-gw.nordu.net 193.10.252.210) was the culprit.
I was also getting 90% packloss. The mud itself seemed to be doing fine.

-----------------

poster: Khosan
subject: >>>mudlag?
date: Thu Dec 21 11:27:11 2000

On Thu Dec 21 05:04:22 2000 Phire wrote post #346:
> On Thu Dec 21 03:42:37 2000 Zifnab wrote post #345:
> > On Thu Dec 21 01:59:44 2000 Pedron wrote post #344:
> > > My traceroutes were clean so am assuming was mudlag even 
> > > though mudlag showed not much.  Was wondering 
> > > if whatever froze the mud so hard tonight had been found and fixed,
> > > 
> > > Thanks,
> > > Pedron doesn't want to be starving and a badly injured eq 
> > > monsie fully healed after the next lagbump. :P
> > if i had a clue what you were talking about, i might be able 
> > to answer you, since i dont, i wont answer.
> 
> From my end it seemed that one of the links on my traceroute
> (the one after s-gw.nordu.net 193.10.252.210) was the culprit.
> I was also getting 90% packloss. The mud itself seemed to be doing fine.
That is the danish backbone router for the danish part of the nordic
University network Nordunet (connecting denmark, sweden, norway,
finland and iceland). If that one breaks noone is going to mud :)

Khosan

-----------------

poster: Killaaz
subject: Witches
date: Thu Dec 21 21:20:43 2000

I reinced withes this monday for eq. Now my gaze is fucked up.
I get 2 damtypes when i gaze and if ya gonna gaze a 2.5meg monsie
that block thats sucks.
Either witches should get access to the new gaze mastery or test the
new guilds on another port.
Anoying to gaze like 10 times to get all dam types. I asume the
testing gonna take a week or soo and idle a week when ya had in mind
to do eq feels bad.
Nuff of me whining..

-----------------

poster: Squee
subject: >>>>mudlag?
date: Thu Dec 21 23:15:46 2000

I just run mine through the old address so they reroute it, and it
was horrible....

-----------------

poster: Jaws
subject: TT
date: Fri Dec 22 00:01:16 2000

Death

Just my 2 pence towards - with the way eq is here - loosing it where
u stood when u die is not an idea I care for

Jaws

-----------------

poster: Khosan
subject: >>>>>mudlag?
date: Fri Dec 22 01:04:22 2000

On Thu Dec 21 23:15:46 2000 Squee wrote post #349:
> I just run mine through the old address so they reroute it, and it
> was horrible....
There is no old address. Not any that would work anyway.

-----------------

poster: Wildchild
subject: >>>>>>mudlag?
date: Fri Dec 22 04:09:41 2000

On Fri Dec 22 01:04:22 2000 Khosan wrote post #351:
> On Thu Dec 21 23:15:46 2000 Squee wrote post #349:
> > I just run mine through the old address so they reroute it, and it
> > was horrible....
> There is no old address. Not any that would work anyway.

I'm assuming he's referring to reddragon.clansoft.com 3000, which was
"forwarding" connections to dark.whatever.

-----------------

poster: Zifnab
subject: >>>>>>>mudlag?
date: Fri Dec 22 04:19:34 2000

On Fri Dec 22 04:09:41 2000 Wildchild wrote post #352:
> On Fri Dec 22 01:04:22 2000 Khosan wrote post #351:
> > On Thu Dec 21 23:15:46 2000 Squee wrote post #349:
> > > I just run mine through the old address so they reroute it, and it
> > > was horrible....
> > There is no old address. Not any that would work anyway.
> 
> I'm assuming he's referring to reddragon.clansoft.com 3000, which was
> "forwarding" connections to dark.whatever.
I am sure he was, but it is nolonger 'forwarding' anything.

The machine is sitting at darkstaffs house, not connected to 
anything.

-----------------

poster: Zifnab
subject: >>>>>>>>mudlag?
date: Fri Dec 22 04:20:34 2000

On Fri Dec 22 04:19:34 2000 Zifnab wrote post #353:
> On Fri Dec 22 04:09:41 2000 Wildchild wrote post #352:
> > On Fri Dec 22 01:04:22 2000 Khosan wrote post #351:
> > > On Thu Dec 21 23:15:46 2000 Squee wrote post #349:
> > > > I just run mine through the old address so they reroute it, and it
> > > > was horrible....
> > > There is no old address. Not any that would work anyway.
> > 
> > I'm assuming he's referring to reddragon.clansoft.com 3000, which was
> > "forwarding" connections to dark.whatever.
> I am sure he was, but it is nolonger 'forwarding' anything.
> 
> The machine is sitting at darkstaffs house, not connected to 
> anything.
oops meant to say that the reddragon.clansoft.com address now points t
to this machine anyway.


-----------------

poster: Squee
subject: Quest Info Stuff
date: Fri Dec 22 05:21:26 2000

When a question can't be answered on newbie in fear of being
blasted, this kind of thing gets out of hand. We need to lighten up.
No character, no matter how good, is going to become HUGE overnight.
A little misplaced Info is not THAT critical. It's just a little
messed up....

-----------------

poster: Zifnab
subject: >Quest Info Stuff
date: Fri Dec 22 06:10:44 2000

On Fri Dec 22 05:21:26 2000 Squee wrote post #355:
> When a question can't be answered on newbie in fear of being
> blasted, this kind of thing gets out of hand. We need to lighten up.
> No character, no matter how good, is going to become HUGE overnight.
> A little misplaced Info is not THAT critical. It's just a little
> messed up....
feel free to make your own rules when you run your own mud.

Our rules on here say to not share the info, you are responsible
for knowing those rules.

-----------------

poster: Jaws
subject: 10k port
date: Sat Dec 23 18:29:10 2000

is down, can we by chance get an eta of its return

Jaws the builder


-----------------

poster: Zifnab
subject: >10k port
date: Sat Dec 23 18:42:37 2000

On Sat Dec 23 18:29:10 2000 Jaws wrote post #357:
> is down, can we by chance get an eta of its return
> 
> Jaws the builder
> 
no clue, simul efun object is hosed, no time to fix it now.

-----------------

poster: Zifnab
subject: me
date: Sun Dec 24 09:36:22 2000

havea  good christmas everyone.

Wont be around much the next few days, having my family for 
dinner/presents tomorrow (24), the in-laws (shiveR) on christmas,
and as expected my wife is a maniac trying to clean the house so 
the kids can destroy it again.

Anyway i wont be around much :)


-----------------

poster: Strattos
subject: newbie drag
date: Tue Dec 26 22:16:08 2000

i whas just thinkig becouse newbie drags are quite often seen and
such but whuden't it be more usefull if there newbie drags where
reported in advance. becouse now newbies often have irritate pll by
asking for a drag evry now and again but if the drags where set
there would be a lott less asking for it.

just an idea i was pondering about

-----------------

poster: Kaos
subject: >newbie drag
date: Tue Dec 26 23:11:31 2000

On Tue Dec 26 22:16:08 2000 Strattos wrote post #360:
> i whas just thinkig becouse newbie drags are quite often seen and
> such but whuden't it be more usefull if there newbie drags where
> reported in advance. becouse now newbies often have irritate pll by
> asking for a drag evry now and again but if the drags where set
> there would be a lott less asking for it.
> 
> just an idea i was pondering about
I'm not sure I follow you, but if you mean people that makes parties
just to drag random newbies, I believe the 'countries' command should
report those as playing from Mental Institutions, you can just ask
them.

-----------------

poster: Strattos
subject: >>newbie drag
date: Tue Dec 26 23:23:10 2000

On Tue Dec 26 23:11:31 2000 Kaos wrote post #361:
> On Tue Dec 26 22:16:08 2000 Strattos wrote post #360:
> > i whas just thinkig becouse newbie drags are quite often seen and
> > such but whuden't it be more usefull if there newbie drags where
> > reported in advance. becouse now newbies often have irritate pll by
> > asking for a drag evry now and again but if the drags where set
> > there would be a lott less asking for it.
> > 
> > just an idea i was pondering about
> I'm not sure I follow you, but if you mean people that makes parties
> just to drag random newbies, I believe the 'countries' command should
> report those as playing from Mental Institutions, you can just ask
> them.
umm isn't the countries command to check where you come from.
i have a slight feeling you'r making fun of me.
but if you din't understand my message (and it probebly is quite
hard to read becouse my english sucks)
i was saying that it would be handy if the highby's and midby's
would post an upcomming newbie xp party
the party's where a big player takes a few lower players on a trip
killing monsters to give them some free xp

I`m not saying newbies shud only go to these party's and sit on
their ass the rest of the day.
but i have heard a lot about "those pesky newbies who are irritating
the heel out of me the whole day asking if i wanna party with them"
and i thought this would help bring those asks down a bit becouse
now they can ust read news to C if there is a up coming party (maybe
1 evry week or so)

-----------------

poster: Apathy
subject: >>>newbie drag
date: Wed Dec 27 00:48:10 2000

> umm isn't the countries command to check where you come from.
> i have a slight feeling you'r making fun of me.
> but if you din't understand my message (and it probebly is quite
> hard to read becouse my english sucks)
> i was saying that it would be handy if the highby's and midby's
> would post an upcomming newbie xp party
> the party's where a big player takes a few lower players on a trip
> killing monsters to give them some free xp
> 
> I`m not saying newbies shud only go to these party's and sit on
> their ass the rest of the day.
> but i have heard a lot about "those pesky newbies who are irritating
> the heel out of me the whole day asking if i wanna party with them"
> and i thought this would help bring those asks down a bit becouse
> now they can ust read news to C if there is a up coming party (maybe
> 1 evry week or so)

More likely they'll get more used to drag parties than they already
are and start asking all over channels when the next drag party is,
making the whole thing even more irritating.

-Apathy

-----------------

poster: Kalon
subject: newbie drags
date: Wed Dec 27 06:19:04 2000

an even better idea is if highbies quit dragging newbies altogether,
then nobody would have a reason to ask :)  at least kill SOME.

k

-----------------

poster: Marvin
subject: GOODING
date: Wed Dec 27 16:25:25 2000

If you guys have any taste in music at all, you need to check out
http://mp3.com/gooding/
If you think this guys is as awesome as I do, tell your friends =)

--M

-----------------

poster: Blackthorne
subject: Note to newbies.
date: Wed Dec 27 23:02:47 2000

After being thoroughly annoyed today, I am posting this as a helpful
hint to newbies. If you ask to join a party and you are told 'no',
please stop asking. Some of us have private parties, clan parties,
or whatever the case may be. Some of us don't like to respond to
multiple tells after we've given our answer, this leads to ignoring.
So please be more considerate. 
-B, maybe a lowbie but hates being annoyed just the same.

-----------------

poster: Kaos
subject: >GOODING
date: Thu Dec 28 01:57:11 2000

On Wed Dec 27 16:25:25 2000 Marvin wrote post #365:
> If you guys have any taste in music at all, you need to check out
> http://mp3.com/gooding/
> If you think this guys is as awesome as I do, tell your friends =)
> 
> --M
popped by napster and downloaded some songs from him, and chatted
with a friend
of him :) he was quite pleased that his music had made it all the
way to norway..

pretty excellent stuff btw

-----------------

poster: Seth
subject: browser
date: Fri Dec 29 23:30:22 2000

If you guys are tired of the Navigator and
Exploder browsers you should check this out:

http://www.opera.no

It's a norwegian browser and it's really
really good. It supports most stuff and even
has a built in icq function.

-----------------

poster: Wildchild
subject: eq list
date: Sun Dec 31 22:09:13 2000

Ok, I went through my old eq list and compared to see what I've got
on my new list and what I don't have.
Save for slashing weapons and some cloak, feet, and torso eqs, I
actually got most everything along with stuff that wasn't on my old
list.

So, the old list is gone now, and in it's place is a listing of
stuff I know exists and I need to id. If anybody has any of this
stuff and would let me id it, I'd appreciate it. In this way, I can
hopefully get more stuff id'ed quicker.
Also, if anybody knows of any eq not on either list that I need, let
me know so I can add it as well.

-WildChild

-----------------

poster: Jaws
subject: start
date: Tue Jan  2 00:43:34 2001

TT
I personally would like to have the option of forcing start
in the same location everytime

Jaws

-----------------

poster: Jomo
subject: Quit/Start Change
date: Tue Jan  2 01:00:06 2001

I'm holding judgement on whether this a good a bad change,
I know that there is probably some sort of reason for it
that I can only guess at at this point.

But, How will these elements of the game be effected:
1) "Start" Lodestones
2) "Word of Recall" Spell

Anyway, just mentioning these because they are the most obviously
effected of elements I can think of at the moment.


-----------------

poster: Pedron
subject: >Quit/Start Change
date: Tue Jan  2 01:01:49 2001

On Tue Jan  2 01:00:06 2001 Jomo wrote post #371:
> I'm holding judgement on whether this a good a bad change,
> I know that there is probably some sort of reason for it
> that I can only guess at at this point.
> 
> But, How will these elements of the game be effected:
> 1) "Start" Lodestones
> 2) "Word of Recall" Spell
> 
> Anyway, just mentioning these because they are the most obviously
> effected of elements I can think of at the moment.
> 
I think the new quit must just query the room your in when you 
actually quit.  start lodestones shuold query 
whatever you have start set to and spell probably the same.

-pedron spam. :)

-----------------

poster: Coal
subject: Quitting
date: Tue Jan  2 03:36:05 2001

Personally i think if you are too lazy to chest your eq when you
leave you deserve to lose it.  Basically i do not agree with with
the saving of eq/items and body conditions at a quit, it makes sense
to combat cheating, but how much cheating is it really combatting. 
I've played here for 2 and a half years and just barly found out a
day ago that quit/reenter will drop a suck/no suck. Anyways this
just seems like another unneccesary change.
-Coal who doesn't like change.

-----------------

poster: Zifnab
subject: >Quitting
date: Tue Jan  2 04:07:54 2001

On Tue Jan  2 03:36:05 2001 Coal wrote post #373:
> Personally i think if you are too lazy to chest your eq when you
> leave you deserve to lose it.  Basically i do not agree with with
> the saving of eq/items and body conditions at a quit, it makes sense
> to combat cheating, but how much cheating is it really combatting. 
> I've played here for 2 and a half years and just barly found out a
> day ago that quit/reenter will drop a suck/no suck. Anyways this
> just seems like another unneccesary change.
> -Coal who doesn't like change.
the only reason was not for cheating.
Although that is one, you cant quit to avoid dying in combat, as you 
will mroe than likely return right to that monster.

The biggest reason is easing of crash recovery, not to mention it is
a lot more 'user friendly'.

An additional reason was that noone really like the run to 
place A, then quit and return to castle, run to place b, quit etc etc.


I am sorry you feel it is unnecessary, you are free to continue
running to your castle, removing your equipment, and storing it
that is your choice.

For those that dont wish to do that, they can quit near their
favorite exp area, reconenct right there and be ready to go.
**

-----------------

poster: Lasher
subject: Quit change.
date: Tue Jan  2 15:39:46 2001


First off, if anyone cares, I think this change is awesome.
One of the biggest things that causes people to leave this mud and
just causes bad feeling all round is equip loss in crashes,
seems to me it will be pretty damn hard to lose equip now. The
problems with certain rooms being open to abuse will only be short
lives until they get flagged so that's not really a big deal.
  
Hmm, it DOES remove one of the biggest advantages of mistmage, but
that's an observation, not complaining, only a reinc away from
fixing that :) 
 
Does the equip saving include in hell? Often I have died and 
wanted to quit/ld but not risk eq loss and had to wait for a cleric.
If the saving equip includes hell too that would be very cool :)
p

-----------------

poster: Khosan
subject: >Quit change.
date: Tue Jan  2 16:16:44 2001

On Tue Jan  2 15:39:46 2001 Lasher wrote post #375:
> First off, if anyone cares, I think this change is awesome.
> One of the biggest things that causes people to leave this mud and
> just causes bad feeling all round is equip loss in crashes,
> seems to me it will be pretty damn hard to lose equip now. The
> problems with certain rooms being open to abuse will only be short
> lives until they get flagged so that's not really a big deal.
>   
> Hmm, it DOES remove one of the biggest advantages of mistmage, but
> that's an observation, not complaining, only a reinc away from
> fixing that :) 
>  
> Does the equip saving include in hell? Often I have died and 
> wanted to quit/ld but not risk eq loss and had to wait for a cleric.
> If the saving equip includes hell too that would be very cool :)
> p

There are no exceptions, you will save from everywhere in the mud
including hell.

Khosan

-----------------

poster: Arkangyle
subject: Quit change.
date: Tue Jan  2 16:51:42 2001

  I also think this is a great move for the mud to take.  I've
personally been wanting a few muds (including this one) to do this
for MANY years.

- Arkangyle, the mist mage who isn't going to reinc just cus he
needs to use the ferry now.

-----------------

poster: Lasher
subject: >Quit change.
date: Tue Jan  2 17:58:34 2001

On Tue Jan  2 16:51:42 2001 Arkangyle wrote post #377:
>   I also think this is a great move for the mud to take.  I've
> personally been wanting a few muds (including this one) to do this
> for MANY years.
> 
> - Arkangyle, the mist mage who isn't going to reinc just cus he
> needs to use the ferry now.
 
It has nothing to do with having to use the ferry (FYI, I
have 10 navs levels anyways and can just use word of recall).
 
I talked about reincing because *for me*, one of the greatest
advantages of mistmage was being able to idle out and not worry
about equip loss as I play from work and frequently get 
interrupted/have to leave at short notice. The change means that
I can now play guilds with a better xp rate and have the same
benefit...

-----------------

poster: Zarp
subject: reboot/krashes.
date: Tue Jan  2 19:57:41 2001

I've just wounder if there's still working during a krash or reboot.
will that change anything? will I lose eq? or some eq item?
/zarp the thinker.

-----------------

poster: Snoop
subject: quit change/eq save body
date: Tue Jan  2 21:54:08 2001

Lasher said this will mean that it will be harder for ppls to lose
eq, how true that is. I can see it now, everyone having top slot eq
and in need of a few golds they sell top slot eq to newbies for
prices that are less than acceptable IMO. So then when all the
lesser eq monsters are of no use except maybe for saccing to lower
reinc tax people will stop killing them unless they can either solo
them or slay them with exp parties. EQ parties will become even more
rare than they are now and in the end ppls will start saccing
highbie eq since you get more from saccing then selling it. For
those who don't understand what i am saying, i don't like this new
thing where eq saves on the body.
*/Snoop

-----------------

poster: Zifnab
subject: >quit change/eq save body
date: Tue Jan  2 21:57:54 2001

On Tue Jan  2 21:54:08 2001 Snoop wrote post #380:
> Lasher said this will mean that it will be harder for ppls to lose
> eq, how true that is. I can see it now, everyone having top slot eq
> and in need of a few golds they sell top slot eq to newbies for
> prices that are less than acceptable IMO. So then when all the
> lesser eq monsters are of no use except maybe for saccing to lower
> reinc tax people will stop killing them unless they can either solo
> them or slay them with exp parties. EQ parties will become even more
> rare than they are now and in the end ppls will start saccing
> highbie eq since you get more from saccing then selling it. For
> those who don't understand what i am saying, i don't like this new
> thing where eq saves on the body.
> */Snoop
CAn I ask what makes thsi differant than the current situation?

only the new players forget to close their safes (for the most part)
in crashes just about everyone gets their equipment back, 

so what exactly changed?

-----------------

poster: Snoop
subject: >>quit change/eq save body
date: Tue Jan  2 22:02:13 2001

On Tue Jan  2 21:57:54 2001 Zifnab wrote post #381:
> On Tue Jan  2 21:54:08 2001 Snoop wrote post #380:
> > Lasher said this will mean that it will be harder for ppls to lose
> > eq, how true that is. I can see it now, everyone having top slot eq
> > and in need of a few golds they sell top slot eq to newbies for
> > prices that are less than acceptable IMO. So then when all the
> > lesser eq monsters are of no use except maybe for saccing to lower
> > reinc tax people will stop killing them unless they can either solo
> > them or slay them with exp parties. EQ parties will become even more
> > rare than they are now and in the end ppls will start saccing
> > highbie eq since you get more from saccing then selling it. For
> > those who don't understand what i am saying, i don't like this new
> > thing where eq saves on the body.
> > */Snoop
> CAn I ask what makes thsi differant than the current situation?
> 
> only the new players forget to close their safes (for the most part)
> in crashes just about everyone gets their equipment back, 
> 
> so what exactly changed?
Well, i've been trying to get ways for eq to get out of game for
some time now. When i heard that with the installing of clans castle
raiding would be made possible i had some hopes for that. I also had
hopes of some day that eq decay would be put in game. What i would
have wanted to see is the removing of neelix and less
reimbursements. Now if you just wear your eq all the time you can't
lose it, only if you suck and die in a  time of death and that
happens very rarely. 

*/Snoop who wants ppls to have eq that suits their lvl

-----------------

poster: Khosan
subject: >>>quit change/eq save body
date: Tue Jan  2 23:37:22 2001

On Tue Jan  2 22:02:13 2001 Snoop wrote post #382:
> On Tue Jan  2 21:57:54 2001 Zifnab wrote post #381:
> > On Tue Jan  2 21:54:08 2001 Snoop wrote post #380:
> > > Lasher said this will mean that it will be harder for ppls to lose
> > > eq, how true that is. I can see it now, everyone having top slot eq
> > > and in need of a few golds they sell top slot eq to newbies for
> > > prices that are less than acceptable IMO. So then when all the
> > > lesser eq monsters are of no use except maybe for saccing to lower
> > > reinc tax people will stop killing them unless they can either solo
> > > them or slay them with exp parties. EQ parties will become even more
> > > rare than they are now and in the end ppls will start saccing
> > > highbie eq since you get more from saccing then selling it. For
> > > those who don't understand what i am saying, i don't like this new
> > > thing where eq saves on the body.
> > > */Snoop
> > CAn I ask what makes thsi differant than the current situation?
> > 
> > only the new players forget to close their safes (for the most part)
> > in crashes just about everyone gets their equipment back, 
> > 
> > so what exactly changed?
> Well, i've been trying to get ways for eq to get out of game for
> some time now. When i heard that with the installing of clans castle
> raiding would be made possible i had some hopes for that. I also had
> hopes of some day that eq decay would be put in game. What i would
> have wanted to see is the removing of neelix and less
> reimbursements. Now if you just wear your eq all the time you can't
> lose it, only if you suck and die in a  time of death and that
> happens very rarely. 
> 
> */Snoop who wants ppls to have eq that suits their lvl

Losing eq to a crash or because of rl issues like your ISP crashed
or you had to leave in a hurry. That is no way to solve a problem, it
is artifical and just makes the people it happens to leave.

We all know we don't have enough eq sinks in the game. The past year or
two some have been added though. Eje destroyes alot of eq, and we might
have a few more ideas. Of those I think eq decay is not so popular, but
it might happen if we can find a way that is acceptable to the majority
of the playerbase. I think castle raiding is even less popular, but more
possible now since we could make it so the eq on your body was always
safe. You would only risk losing your backup sets. The main problem is
that it is not an eq sink. The eq doesn't disappear from the game, it
just transfers ownership. It would also require a change to the PK
policy.

But that said, I think the latest change have zero impact on the current
eq loss situation. It might save the day for a few unlucky people, but
overall eq was not being lost on a larger scale. And we couldn't
possible have reduced something that wasn't happening already.

Khosan

-----------------

poster: Sleet
subject: >quit change/eq save body
date: Wed Jan  3 00:16:56 2001

On Tue Jan  2 21:54:08 2001 Snoop wrote post #380:
> Lasher said this will mean that it will be harder for ppls to lose
> eq, how true that is. I can see it now, everyone having top slot eq
> and in need of a few golds they sell top slot eq to newbies for
> prices that are less than acceptable IMO. So then when all the
> lesser eq monsters are of no use except maybe for saccing to lower
> reinc tax people will stop killing them unless they can either solo
> them or slay them with exp parties. EQ parties will become even more
> rare than they are now and in the end ppls will start saccing
> highbie eq since you get more from saccing then selling it. For
> those who don't understand what i am saying, i don't like this new
> thing where eq saves on the body.
> */Snoop
that will never happen
even if everyone here eventuly got top slot eq the newbies that
arent playing now wont have it

-----------------

poster: Jomo
subject: EQ SINK IDEA #1
date: Wed Jan  3 00:18:42 2001

The most interesting idea I have had for eq sink is the following:

Basically have a temple somewhere either in the city or in the strongholds
(Clan dieties anyone?)  Allow players to sacrafice eq to that god for 
events.    Basically, sacrafice x eq and get a random event... 
Also, allow everyone in the mud to know which clan got the stuff to run
the event... so if it's bad (suck, randomsuck, time of death) they know who's
stronghold to attack.  

I think this would add a level of fun and because of the fact there
is a chance you 
could get either a good or bad event it wouldn't be abused.

If too many events were run  in this way during a reboot, the % chance of bad 
events could also be upped... Anyway.. I've suggested something like this
at least twice and I hope that someone considers this at least as a
possibility.

jomo

-----------------

poster: Pedron
subject: >quit change/eq save body
date: Wed Jan  3 00:47:05 2001

On Tue Jan  2 21:54:08 2001 Snoop wrote post #380:
> Lasher said this will mean that it will be harder for ppls to lose
> eq, how true that is. I can see it now, everyone having top slot eq
> and in need of a few golds they sell top slot eq to newbies for
> prices that are less than acceptable IMO. So then when all the
> lesser eq monsters are of no use except maybe for saccing to lower
> reinc tax people will stop killing them unless they can either solo
> them or slay them with exp parties. EQ parties will become even more
> rare than they are now and in the end ppls will start saccing
> highbie eq since you get more from saccing then selling it. For
> those who don't understand what i am saying, i don't like this new
> thing where eq saves on the body.
> */Snoop
Always new players to sell to and will be shrtages 
if people keep buying stuff up and saccing it out of the 
market again. :P  I take back 
my earlier complaints about eq.  Is fun as hell now 
we can do it with 4-5 clanmates and make 
small fortunes in single days. 


-pedron spam

-----------------

poster: Myrddin
subject: quit in hell
date: Wed Jan  3 04:05:36 2001

if youc an quit in hell ress and pray will no longer be a feasable
option ... if you can keep eq in hell over a reboot you can just
wait for the rev just a thought
myrddin

-----------------

poster: Zifnab
subject: >quit in hell
date: Wed Jan  3 04:09:30 2001

On Wed Jan  3 04:05:36 2001 Myrddin wrote post #387:
> if youc an quit in hell ress and pray will no longer be a feasable
> option ... if you can keep eq in hell over a reboot you can just
> wait for the rev just a thought
> myrddin
people do that now (although not over a boot) but still.

-----------------

poster: Mixer
subject: >>quit in hell
date: Wed Jan  3 06:25:05 2001

On Wed Jan  3 04:09:30 2001 Zifnab wrote post #388:
> On Wed Jan  3 04:05:36 2001 Myrddin wrote post #387:
> > if youc an quit in hell ress and pray will no longer be a feasable
> > option ... if you can keep eq in hell over a reboot you can just
> > wait for the rev just a thought
> > myrddin
> people do that now (although not over a boot) but still.
I always said why not pray or get ressed and get back to making
xp, you can make it faster by getting started right away!

-----------------

poster: Apathy
subject: gold raffle
date: Thu Jan  4 03:27:34 2001

I'm running a gold raffle. Whoever transfers the most gold to my
bank account gets to keep 50%. Second place prize is 35%, and third
place is 15%. You have until Saturday at whatever time I decide to
close the contest to enter.

-Apathy

-----------------

poster: Energystar
subject: >>>quit in hell
date: Fri Jan  5 08:09:05 2001

On Wed Jan  3 06:25:05 2001 Mixer wrote post #389:
> On Wed Jan  3 04:09:30 2001 Zifnab wrote post #388:
> > On Wed Jan  3 04:05:36 2001 Myrddin wrote post #387:
> > > if youc an quit in hell ress and pray will no longer be a feasable
> > > option ... if you can keep eq in hell over a reboot you can just
> > > wait for the rev just a thought
> > > myrddin
> > people do that now (although not over a boot) but still.
> I always said why not pray or get ressed and get back to making
> xp, you can make it faster by getting started right away!
Damn strait, Mix. Why the hell would you wait days for a rev just to
save a few % off of the death tax?  That xp could be made up several
times over by then.

-----------------

poster: Javier
subject: Bill Gates
date: Fri Jan  5 18:18:12 2001

My father sent me this e-mail...I thought I would share.

Here's some advice Bill Gates recently dished out at a high
school speech about 11 things they did not learn in school. He
talks about how feel-good, politically correct teaching has
created a full generation of kids with no concept of reality and
how this concept sets them up for failure in the real world.

RULE 1
Life is not fair - get used to it.

RULE 2
The world won't care about your self-esteem. The world will
expect you to accomplish something BEFORE you feel good about
yourself.

RULE 3
You will NOT make 40 thousand dollars a year right out of high
school. You won't be a vice president with a car phone, until you
earn both.

RULE 4
If you think your teacher is tough, wait till you get a boss. He
doesn't have tenure.

RULE 5
Flipping burgers is not beneath your dignity. Your grandparents
had a different word for burger flipping - they called it
opportunity.

RULE 6
If you mess up, it's not your parents' fault, so don't whine
about your mistakes, learn from them.

RULE 7
Before you were born, your parents weren't as boring as they are
now. They got that way from paying your bills, cleaning your
clothes and listening to you talk about how cool you are. So
before you save the rain forest from the parasites of your
parent's generation, try delousing the closet in your own room.

RULE 8
Your school may have done away with winners and losers, but life
has not. In some schools they have abolished failing grades and
they'll give you as many times as you want to get the right
answer.  This doesn't bear the slightest resemblance to ANYTHING
in real life.

RULE 9
Life is not divided into semesters. You don't get summers off and
very few employers are interested in helping you find yourself.
Do that on your own time.

RULE 10
Television is NOT real life. In real life people actually have to
leave the coffee shop and go to jobs.

RULE 11
Be nice to nerds. Chances are you'll end up working for one.



-----------------

poster: Kalon
subject: >>>>quit in hell
date: Fri Jan  5 21:18:09 2001

On Fri Jan  5 08:09:05 2001 Energystar wrote post #391:
> On Wed Jan  3 06:25:05 2001 Mixer wrote post #389:
> > On Wed Jan  3 04:09:30 2001 Zifnab wrote post #388:
> > > On Wed Jan  3 04:05:36 2001 Myrddin wrote post #387:
> > > > if youc an quit in hell ress and pray will no longer be a feasable
> > > > option ... if you can keep eq in hell over a reboot you can just
> > > > wait for the rev just a thought
> > > > myrddin
> > > people do that now (although not over a boot) but still.
> > I always said why not pray or get ressed and get back to making
> > xp, you can make it faster by getting started right away!
> Damn strait, Mix. Why the hell would you wait days for a rev just to
> save a few % off of the death tax?  That xp could be made up several
> times over by then.
can't you lose a level by praying/ress?  for higher level people, it
could be hard to make it up "several times over".

k

-----------------

poster: Kjara
subject: Favoritism?
date: Sat Jan  6 02:48:40 2001

Small complaint because of the apparent favortism of the wiz's for
the ppl who have been her longer then us newbies/lowbies
Fuge apparently got his eq back from a error within a day or 2 while
me and 3-4 ppl my worth who have waiting
(been waiting i mean) for almost a week now.  I would just like to
say this looks bad and is discourging to
the ppl who havn't been here as long.

-----------------

poster: Fuge
subject: Favoritism
date: Sat Jan  6 02:50:16 2001

uhh.. it's because neelix caught it, not because i know zif or other
wizzes longer than newbies and other people (which i don't). i was
just lucky neelix was there and zif was kidn enough to help me. **





-----------------

poster: Kalon
subject: >Favoritism?
date: Sat Jan  6 06:32:02 2001

On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> Small complaint because of the apparent favortism of the wiz's for
> the ppl who have been her longer then us newbies/lowbies
> Fuge apparently got his eq back from a error within a day or 2 while
> me and 3-4 ppl my worth who have waiting
> (been waiting i mean) for almost a week now.  I would just like to
> say this looks bad and is discourging to
> the ppl who havn't been here as long.
I doubt you havent gotten a reimb because of 'favoritism', not all
wizzes can give reimbursements as far as I can tell, only the archs.
plus zif posted he was going on vacation or something, just wait
and you'll get it when someone who does reimbs gets on.

k

-----------------

poster: Magneto
subject: >Favoritism?
date: Sat Jan  6 18:06:36 2001

On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> Small complaint because of the apparent favortism of the wiz's for
> the ppl who have been her longer then us newbies/lowbies
> Fuge apparently got his eq back from a error within a day or 2 while
> me and 3-4 ppl my worth who have waiting
> (been waiting i mean) for almost a week now.  I would just like to
> say this looks bad and is discourging to
> the ppl who havn't been here as long.
....
no, reimb for you!
Magneto mutters something about all those damn annoying newbies.

p.s. that was sarcasm for those of you who are impaired.  Mail me
the deal on your loss and I will look into it. 

-----------------

poster: Marvin
subject: >>>Favoritism?
date: Sat Jan  6 19:34:11 2001

On Sat Jan  6 07:22:22 2001 Austin wrote post #397:
> On Sat Jan  6 06:32:02 2001 Kalon wrote post #396:
> > On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> > > Small complaint because of the apparent favortism of the wiz's for
> > > the ppl who have been her longer then us newbies/lowbies
> > > Fuge apparently got his eq back from a error within a day or 2 while
> > > me and 3-4 ppl my worth who have waiting
> > > (been waiting i mean) for almost a week now.  I would just like to
> > > say this looks bad and is discourging to
> > > the ppl who havn't been here as long.
> > I doubt you havent gotten a reimb because of 'favoritism', not all
> > wizzes can give reimbursements as far as I can tell, only the archs.
> > plus zif posted he was going on vacation or something, just wait
> > and you'll get it when someone who does reimbs gets on.
> > 
> > k
> Wizzes just sit around and give reimbs to people they like... they
> never have anything more important to do. Just be pacient and once
> your time comes you'll get your eq.

Maybe you should schmooze with the admins a little more. Or cash.
You would get a faster reimb with cash.
-M

-----------------

poster: Javier
subject: >>>>Favoritism?
date: Sat Jan  6 19:38:24 2001

On Sat Jan  6 19:34:11 2001 Marvin wrote post #399:
> On Sat Jan  6 07:22:22 2001 Austin wrote post #397:
> > On Sat Jan  6 06:32:02 2001 Kalon wrote post #396:
> > > On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> > > > Small complaint because of the apparent favortism of the wiz's for
> > > > the ppl who have been her longer then us newbies/lowbies
> > > > Fuge apparently got his eq back from a error within a day or 2 while
> > > > me and 3-4 ppl my worth who have waiting
> > > > (been waiting i mean) for almost a week now.  I would just like to
> > > > say this looks bad and is discourging to
> > > > the ppl who havn't been here as long.
> > > I doubt you havent gotten a reimb because of 'favoritism', not all
> > > wizzes can give reimbursements as far as I can tell, only the archs.
> > > plus zif posted he was going on vacation or something, just wait
> > > and you'll get it when someone who does reimbs gets on.
> > > 
> > > k
> > Wizzes just sit around and give reimbs to people they like... they
> > never have anything more important to do. Just be pacient and once
> > your time comes you'll get your eq.
> 
> Maybe you should schmooze with the admins a little more. Or cash.
> You would get a faster reimb with cash.
> -M
All the wizzes like me best...I have a few on my friends
list...that's why I'm a 
level 45 player with one spell studied :) 
I think if wizzes see that you're a nice person, ultimatly they'll
be more receptive
to your requests. I don't think that has anything to do with
favouritism, just the 
way people work...I don't think anyone is very receptive to flat out
demands and whines...more
often then not, even ideas posted have a far better chance of being
implimented or listened to i
f they're presented in a manner such as "I think it would be really
nice if x was done..." etc...
as opposed to "This SUCKS, this needs to be changed N
W...whinescreechwhine"...
Javi

-----------------

poster: Hierokliff
subject: >>>>>Favoritism?
date: Sat Jan  6 19:40:00 2001

Oh damned thats why they never listen to me...*sulks*
And you tell us that now *grumbles*
//Hierokliff Bloodsbane

-----------------

poster: Khosan
subject: >>>>>>Favoritism?
date: Sat Jan  6 20:17:44 2001

On Sat Jan  6 19:40:00 2001 Hierokliff wrote post #401:
> Oh damned thats why they never listen to me...*sulks*
> And you tell us that now *grumbles*
> //Hierokliff Bloodsbane

Yea, I had to wiz and implement my features myself. And they still never
listen to me...

Khosan

-----------------

poster: Wildchild
subject: eq list
date: Sat Jan  6 20:45:23 2001

Check my eq list before you ask me to id shit.

-WC

-----------------

poster: Baer
subject: Crystal dragons
date: Sun Jan  7 12:50:15 2001

I took a walk through the newly tuned crystal dragons area today
during a Time of Life event. It's really dangerous now, with
aggressive monsters everywhere, most rooms have 4 monsters to a
room, and looks like the smallest of these are over 200k. At one
stage I couldnt leave the room for a minute because of the sheer
number of continuous stuns I was getting.

I have to wonder if the tune to this area will make it totally
unusable. There would be few if any exp parties that ever want to
take that kind of a beating. 

And if the area creator intended this to be so, then maybe some kind
of blocker, or movement of the area away from the newbie friendly
island of Red Dragon.

Finally I'd just like to say it is nice to see new areas :)

Baer

-----------------

poster: Phire
subject: weapons and weapon classes   
date: Sun Jan  7 16:37:46 2001

I'm been trying to figure out how to sort my weapons since we can't go
by the 1h and 2h distinction anymore so I was making weapon class ranges.

Looking at the eq list and my array of weapons I notice there is a real
lack of weapons in the 31-45 weapons class range. 
This range would probably be most beneficial to lower level characters
who don't have amazingly high strength or choose not to be one of the
gigantic races.

I would ask that area builders use a more wider range of WCs in their stuff
(and not have every new weapon be a WC 60 of flaming death) and even
modify some of the existing weapons in the game 


-----------------

poster: Zifnab
subject: >Favoritism?
date: Sun Jan  7 21:36:53 2001

On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> Small complaint because of the apparent favortism of the wiz's for
> the ppl who have been her longer then us newbies/lowbies
> Fuge apparently got his eq back from a error within a day or 2 while
> me and 3-4 ppl my worth who have waiting
> (been waiting i mean) for almost a week now.  I would just like to
> say this looks bad and is discourging to
> the ppl who havn't been here as long.
Perhaps you should get your information straight before you 
start posting about who I am paying favoritism too.

_NNELIX HAD FUGES equipment it was as simple cut and paste, 
the rest of you are going to have to wait for me to run
through the menus and fine the particular items, which are 
not always clear cut.

Why am i doing reimbursements anyway?

-----------------

poster: Zifnab
subject: >>Favoritism?
date: Sun Jan  7 21:39:53 2001

On Sun Jan  7 21:36:53 2001 Zifnab wrote post #406:
> On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> > Small complaint because of the apparent favortism of the wiz's for
> > the ppl who have been her longer then us newbies/lowbies
> > Fuge apparently got his eq back from a error within a day or 2 while
> > me and 3-4 ppl my worth who have waiting
> > (been waiting i mean) for almost a week now.  I would just like to
> > say this looks bad and is discourging to
> > the ppl who havn't been here as long.
> Perhaps you should get your information straight before you 
> start posting about who I am paying favoritism too.
> 
> _NNELIX HAD FUGES equipment it was as simple cut and paste, 
> the rest of you are going to have to wait for me to run
> through the menus and fine the particular items, which are 
> not always clear cut.
> 
> Why am i doing reimbursements anyway?
As a followup, I will do the reimbursements in the order they are
in my mail..  but oh wait then I am favoring the peopel that
mailed me first, hmm perhaps I shoudl just skip
them all together.


zif the slightly annoyed

-----------------

poster: Kjara
subject: Favoritism?
date: Mon Jan  8 03:21:38 2001

As i said in my origional post it was only aparent favortism because
more then 1 person had lost eq in the same crash
and only 1 had gotten it back, in the posts following my post the
true situation was pointed out and i appologize
for throwing out accusations without knowing all the facts.

-----------------

poster: Lokie
subject: crystal dragons
date: Mon Jan  8 07:10:24 2001

sometime this week the crystay dragon area will be under
construction please dont wiz.typo anything in there like rooms that
are deadends wear they were not before and dont typo the room desc
till if it is finished. thank you for your time have fun and enjoy.
Lokie "still holding on to being a mortal" 

-----------------

poster: Javier
subject: Virus
date: Mon Jan  8 16:17:43 2001

My friend sent me this this morning: 

Okay, guys, today I got an email from a sender named "HA HA HA". 
The subject title was
something or other like "Snow white and the 7 Dwarfs" I think. 
There IS a virus attached!  DO
NOT OPEN IT!!!!!! 
Pass this on! 

Javi

-----------------

poster: Nyx
subject: >Favoritism?
date: Tue Jan  9 04:29:16 2001

On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> Small complaint because of the apparent favortism of the wiz's for
> the ppl who have been her longer then us newbies/lowbies
> Fuge apparently got his eq back from a error within a day or 2 while
> me and 3-4 ppl my worth who have waiting
> (been waiting i mean) for almost a week now.  I would just like to
> say this looks bad and is discourging to
> the ppl who havn't been here as long.
I would like to point out as a wiz, that if this is true I have
never seen it. Things are done when we have the ability and time to
do them. I for one have many newbies/lowbies that I guess you could
say I play favorites to in the goof off realm of Red Dragon, but
technecally and profetionally I have never seen favorites played.
Now if you whine and yell and bitch at us loud enough, you may see
the time it takes us to do things slow down quickly, and claiming in
news we play favorites doesn;t motivate us to go out and do your
bidding. Asking us in private and politly is one way to make ups
drop what were doing to help you and most people who have been here
a long while know this. So I am sorry if you and others feel you
were mistreated, but please remember, we are human liek you. We
don;t get paid to do this, and we, just like you, don't like being
publicly bitched at.
Nyx

-----------------

poster: Squee
subject: >>Favoritism
date: Tue Jan  9 04:31:28 2001

This really really really sounds like a religion. It really does.

-----------------

poster: Nyx
subject: >>>Favoritism
date: Tue Jan  9 04:32:51 2001

On Tue Jan  9 04:31:28 2001 Squee wrote post #412:
> This really really really sounds like a religion. It really does.
Maybe it's because I am not religeous but I do not see how. I see it
as being real life. Do unto others...
Nyx

-----------------

poster: Squee
subject: >>>>Favoritism
date: Tue Jan  9 04:33:25 2001

Buddhism, Animalism, Shintoism, Favoritism

-----------------

poster: Magneto
subject: >>>>>Favoritism
date: Tue Jan  9 18:18:59 2001

On Tue Jan  9 04:33:25 2001 Squee wrote post #414:
> Buddhism, Animalism, Shintoism, Favoritism
I am insulted that you didn't mention my religion
Criticism

-----------------

poster: Javier
subject: Universal FYI
date: Wed Jan 10 01:51:46 2001

Just a note to people to extend my thanks for making enjoyable the
time I've spent here. I've recently become engaged, and so between
University and wedding plans, there is little time for mudding. I
don't want to call it retirement, per say, but rather an extended
vacation from mudding. 
I'll still drop in to chat when I can, but I would appreciate it if
people didn't take prod me to party or take offence when I can't :)
I just don't have the time...
Best wishes to you all...
Javi
Aka
Stephanie

-----------------

poster: Malifix
subject: >>>>>>Favoritism
date: Wed Jan 10 04:20:30 2001

On Tue Jan  9 18:18:59 2001 Magneto wrote post #415:
> On Tue Jan  9 04:33:25 2001 Squee wrote post #414:
> > Buddhism, Animalism, Shintoism, Favoritism
> I am insulted that you didn't mention my religion
> Criticism
Or mine, witticism.  :)

-----------------

poster: Marvin
subject: >>>>>>>Favoritism
date: Wed Jan 10 13:17:39 2001

On Wed Jan 10 04:20:30 2001 Malifix wrote post #417:
> On Tue Jan  9 18:18:59 2001 Magneto wrote post #415:
> > On Tue Jan  9 04:33:25 2001 Squee wrote post #414:
> > > Buddhism, Animalism, Shintoism, Favoritism
> > I am insulted that you didn't mention my religion
> > Criticism
> Or mine, witticism.  :)
Or mine, buggery.



-----------------

poster: Pedron
subject: >>>>>>>>Favoritism
date: Wed Jan 10 13:43:27 2001

On Wed Jan 10 13:17:39 2001 Marvin wrote post #418:
> On Wed Jan 10 04:20:30 2001 Malifix wrote post #417:
> > On Tue Jan  9 18:18:59 2001 Magneto wrote post #415:
> > > On Tue Jan  9 04:33:25 2001 Squee wrote post #414:
> > > > Buddhism, Animalism, Shintoism, Favoritism
> > > I am insulted that you didn't mention my religion
> > > Criticism
> > Or mine, witticism.  :)
> Or mine, buggery.
> 
> 
I'm a spaminite. *grin*

-----------------

poster: Pedron
subject: arena
date: Wed Jan 10 14:05:05 2001

Do not leave the arena if your health is low.  Stay and die so it 
can reset your hps.  If you step or wimpy out when your hps are 
low, rhls burning wounds and similar specials 
might kill you. :P  Maybe admins can 
fix it, but easy way is to just be killed to reset hps.

-pedron

-----------------

poster: Lu
subject: >>>>>>>>Favoritism
date: Wed Jan 10 17:38:30 2001

buggery doesnt en with -ism, it doesnt count

-----------------

poster: Marvin
subject: >nuked
date: Wed Jan 10 18:27:47 2001

On Wed Jan 10 18:20:16 2001 Kalon wrote post #422:
> well I've been removed, I want to thank all of those who helped me
> along the way and was my friend.  I'll still get on occasionally
> to see how you guys are doing.  I'm not bitter that I was nuked,
> it states clearly in help bot that chain haiming isn't allowed.
> however i felt like this was one of those "overlooked" things,
> since for as long as I've been around people have been haiming
> for quite awhile.  you dont really think they sat there the entire
> time do you?  I dont see many people haiming anymore, at least
> not when marvin's having a bad day.  anyways, take it easy everyone.
> 
> kalon

Hey, don't blame this on me, buddy. I was having a perfectly fine
day until you started cheating.

People, we mean it. Follow the rules or else find something else to do.

--Marvin

-----------------

poster: Mirrim
subject: >>>>>>>>>Favoritism
date: Wed Jan 10 21:23:08 2001

How about Soloism?

-----------------

poster: Squee
subject: >>>>>>>>Favoritism
date: Wed Jan 10 21:32:08 2001

Dragism, Meanism, Cheatism, Wizardism, and Kindnissism (athena)
Or Sado-Masochism (Tigran)

-----------------

poster: Dram
subject: >>>>>>>>>Favoritism
date: Wed Jan 10 21:37:10 2001

what about Dramism? (Dram)

-----------------

poster: Squee
subject: >>>>>>>>>Favoritism
date: Wed Jan 10 21:39:03 2001

no, that's a lesser of Samaelism, which is a lesser of Geekism

-----------------

poster: Javier
subject: isms
date: Wed Jan 10 23:18:59 2001

Personally, I prefer the elite "stfuism"

-----------------

poster: Tektor
subject: New Clan
date: Wed Jan 10 23:31:39 2001

Theres a new clan open. FallenAngels. We are taking applications.
Mail me if you are interested.

-----------------

poster: Mixer
subject: >>>>>>>>>Favoritism
date: Wed Jan 10 23:45:40 2001

On Wed Jan 10 21:32:08 2001 Squee wrote post #425:
> Dragism, Meanism, Cheatism, Wizardism, and Kindnissism (athena)
> Or Sado-Masochism (Tigran)
FYI Squee going out of your way to have a go at a wiz aint smart.

-----------------

poster: Quillz
subject: Kalon
date: Thu Jan 11 00:22:33 2001

I know he did set up haim trigs, there is no doubt about that. 
However, I don't know a lot of healers that havnt set up haim trigs. 
Even I have a long while back. Granted, I was at my comp most the
time, might have left to take a leak or grab a bite or something,
but still. 
When someone of Kalon's status (nice worth, lotsa friends) gets
nuked, your not just punishing him. 
I'm posting this to ask that his nuking gets re-considered. 
Perhaps freeze him for a month or 2, add a level zap or something similiar. 
I'm just really bummed to lose one of my best friends on here, and
when it's friends that keep me coming back here, well, it's not as
appealing to come back anymore. 
And I also know a few other ppl that only come back to talk to
friends, and maybe party with em for awhile and what not. 
Anyway, enough rambling. 
I hope this is seriously considered and an alternate punishment can
be thought of. 
Q is bummed to lose a good friend
*(

-----------------

poster: Krellen
subject: >Kalon
date: Thu Jan 11 01:08:08 2001

All this after the long debate over favoritism.  The rules are there
for anyone to see, you know.  If we start bending rules for one
person, we'll have to start bending rules for everyone.  In general,
it's a bad idea to bend rules.  Remaining consistant is a good
thing, especially in such an environment as this.  You can be as
buddy-buddy as you like with administrators, but there /are/ rules,
and they're not even obscure.
I really hope this thread doesn't continue.  Bleeding hearts are kind of ugly.

-----------------

poster: Kazulanth
subject: >>Kalon
date: Thu Jan 11 01:10:55 2001

On Thu Jan 11 01:08:08 2001 Krellen wrote post #433:
> All this after the long debate over favoritism.  The rules are there
> for anyone to see, you know.  If we start bending rules for one
> person, we'll have to start bending rules for everyone.  In general,
> it's a bad idea to bend rules.  Remaining consistant is a good
> thing, especially in such an environment as this.  You can be as
> buddy-buddy as you like with administrators, but there /are/ rules,
> and they're not even obscure.
> I really hope this thread doesn't continue.  Bleeding hearts are kind of
ugly.

Well it will continue. I would personally like to know the logical
basis for making haim trigs into cheating. I fail to see what
detriment it has to the mud. 

--kaz

-----------------

poster: Tektor
subject: Kalon
date: Thu Jan 11 01:12:15 2001

I didn't see how that was bad to have a haim trig as you don't
really get anything outta it except tapped after awhile. But thats
just imho.

-----------------

poster: Baer
subject: >closed bug: 559
date: Thu Jan 11 01:41:50 2001

(Originally in player.bugs)
On Thu Jan 11 01:15:01 2001 Tigran wrote post #995:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 559
> Original bug report by Pure on Wed Jan 10 18:16:05
2001
> 
> Bug reported from /domains/castles/rooms/pure-4--
> 
> ss
> This might be a feature, but I'll post it just to be sure.
> When you quit, shouldn't no-saving stuff like food be dropped
> in the room instead of being destroyed?
> 
> Pure
> 
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Thu Jan 11 01:14:55 2001
> I would consider this a feature.  Could you imagine everyone that would
yell if they chested and didn't want to quit yet, but all the food they were
about to eat was destroyed?
> 
> *shudder*
> 
> This is better
> 
> 
> ----------------------------------------------------------------------
> 
> Tigran wrote on Thu Jan 11 01:15:01 2001
> 
> Closed
> 
> 
I don't see how 'This is better'. If you quit now, all your food is
dested, instead of dropped. Doesn't really make sense to me. If you
have a nosave item in your inventory, you should at least try to
drop it first, and if you can't, then it is destroyed.

Seems to me that both Pure and Tigran agree on this point :)

-----------------

poster: Zifnab
subject: >Kalon
date: Thu Jan 11 01:44:00 2001

On Thu Jan 11 01:12:15 2001 Tektor wrote post #435:
> I didn't see how that was bad to have a haim trig as you don't
> really get anything outta it except tapped after awhile. But thats
> just imho.
It is botting any way you look at it.  If we wanted to just
allow haim to be done while people are off doing other things, 
and not actively playing.  I coudl in 5 minutes make an object that 
continually heals everyone, kind of pointless.

the game is meant to be played, not scripted for you.

Personally we are _very_ leniant on what we allow with triggers and
what not.  We ask that you play the mud though, and do not
let a script play it for you.

Granted things can get tedious, thus the allowed use of clients
but im sorry botting is botting.

--zifnab
**

-----------------

poster: Tranquil
subject: >Kalon
date: Thu Jan 11 01:44:34 2001


> When someone of Kalon's status (nice worth, lotsa friends) gets
> nuked, your not just punishing him. 

Maybe this is just my own personal view, and maybe players of
'higher standing' should recieve more lenience due to thier obvious
more effort so far in making at least thier own little piece of the
mud what it is today, but I think Kalon's punishment for botting is
justified.

> I'm posting this to ask that his nuking gets re-considered. 

For a smaller player, maybe the likes of Ac or Morphus (yes, they
were the two that were nuked a week ago for botting), thier
punishment was considered fair for what they were doing; Botting. I
think I heard only one person complain about thier nukings and that
was Ac, one of the nukee's.
If a larger player was to be caught botting anything, whether it be
xp/gold/haims or anything else, clearly in defiance of the rules,
IMHO the punishment should be the same.

Also, Kalon stated this:

> I'm not bitter that I was nuked,
> it states clearly in help bot that chain haiming isn't allowed.

His post shows he knew what he was doing wrong. He did it anyway,
with full knowledge of the consequences if he was to be caught. His
post also shows that either he has accepted the punishment, in which
case it should stand, or he is trying to suck up to the admins to
get a reimb, also in which case the punishment should stand, so
really theres no argument.

Maybe this is my years of experience as someone working closely with
the law speaking, but IMHO people should do what is right and
correct, and not expect to recieve reward for it. Also, people that
do the wrong thing, deliberately, should suffer the punishment that
pertains to that particular offence.
That said, I think Kalon was a decent player. I spoke to him
occasionally myself, and had a few parties etc., so yes it is a
slight personal loss and a loss to the mud in general, but one that
I feel is correct.
Anyway, thats my opinionistic rant for the day.

- Tranquil


-----------------

poster: Lasher
subject: >>Kalon
date: Thu Jan 11 01:47:23 2001

Well I'm going to stick my neck out here and suggest that perhaps
Kalon had an opportunity to login and apologize, and just perhaps he
would have been given some leniency and been frozen for a while.
 
I'll miss Kalon as much as anyone (we both started in the same 
month and 'grew up together' on this mud) but logging in within
a few minutes and attacking Marvin in a note was not smart and 
probably blew it for him.
 
Then again, maybe I'm just completely wrong and he had no chance
anyways :)

-----------------

poster: Quillz
subject: >>Kalon
date: Thu Jan 11 01:48:23 2001

On Thu Jan 11 01:44:00 2001 Zifnab wrote post #437:
> On Thu Jan 11 01:12:15 2001 Tektor wrote post #435:
> > I didn't see how that was bad to have a haim trig as you don't
> > really get anything outta it except tapped after awhile. But thats
> > just imho.
> It is botting any way you look at it.  If we wanted to just
> allow haim to be done while people are off doing other things, 
> and not actively playing.  I coudl in 5 minutes make an object that 
> continually heals everyone, kind of pointless.
> 
> the game is meant to be played, not scripted for you.
> 
> Personally we are _very_ leniant on what we allow with triggers and
> what not.  We ask that you play the mud though, and do not
> let a script play it for you.
> 
> Granted things can get tedious, thus the allowed use of clients
> but im sorry botting is botting.
> 
> --zifnab
> **
As far as healing everyone goes, there have been 2 ppl haiming
constantly before as i was soloing, and it upped my rate a measly
2-3k, min, which is nill. 
Like Kaz said, i dont see how it is hurting anyone. 
And as far as letting a script play the game for you, i could see
auto-healing trigs in a party, but haiming trigs? Your sitting
there, doing nothing but casting a spell. 
I'm not here to argue with the wizzes over what is botting and what is not. 
It's not up to me to decide. 
And as far as bending the rules goes, how many ppl have been nuked
for haiming trigs compared to how many have been zapped or some such
similiar punishment. 
This is the 1st nuking I've heard of for haim trigs. 
I could be wrong, and if I am, plz let me know. 
Just would like to see Kalon back is all. 
Q

-----------------

poster: Khosan
subject: haim
date: Thu Jan 11 01:52:39 2001

Why don't we just remove the spell from the game? It is stupid anyway.

Khosan

-----------------

poster: Magneto
subject: >haim
date: Thu Jan 11 02:24:37 2001

Just a thought on giving people of higher level more chance.
Maybe they have more friends on the mud.  They also have had more time to
learn the rules.  

All that aside, nobody here is better than anyone else.  If I
started patching all my friends exp, I would expect to be nuked when
I was caught.  

-----------------

poster: Mixer
subject: >>>Kalon
date: Thu Jan 11 03:08:32 2001

for Kaz: you can gain gold and help others by haiming, therefor you
are gaining benefit.
imagine if half the mud went fig the other half wen thealder and botted haims.

Any activity that benefits the player cannot be done by triggers at all.

-----------------

poster: Myrddin
subject: >>>>Kalon
date: Thu Jan 11 03:14:51 2001

On Thu Jan 11 03:08:32 2001 Mixer wrote post #443:
> for Kaz: you can gain gold and help others by haiming, therefor you
> are gaining benefit.
> imagine if half the mud went fig the other half wen thealder and botted
haims.
> 
> Any activity that benefits the player cannot be done by triggers at all.
i must agree wholeheartedly. i have a haim trigger to tithe to those
who haim becaues i appreciate the time spent on there part and the
healing allows me to actually solo.  If someone botted haims i would
be paying them for useing a client and that is definately not fair. 
I would still appreciate the haims and would enjoy the gain in exp
but like zif said he could just create a script to heal the mud
every 5 mins, and we kinda have this already with the clock heals. 
This mud goes way out of its way to make life here easier and more
enjoyable and when people take advantage it should be punished
quickly and firmly without complaint from the player base.  Its
their game guys. We have to play by there rules.
Myrddin

-----------------

poster: Tigran
subject: >>>>>>>>>Favoritism
date: Thu Jan 11 03:16:48 2001

On Wed Jan 10 21:32:08 2001 Squee wrote post #425:
> Dragism, Meanism, Cheatism, Wizardism, and Kindnissism (athena)
> Or Sado-Masochism (Tigran)
A.) I'm not a masochist, nor am I a sadist.  
B.) Next dig at anyone you take, I'll have you news banned.

You'd think a chatban would be enough.

T

-----------------

poster: Tigran
subject: >>closed bug: 559
date: Thu Jan 11 03:20:40 2001

My apologies. I read the report backwards.

-----------------

poster: Tigran
subject: HAIM Botting
date: Thu Jan 11 03:44:37 2001

Just reading all of the discussion that is going on, and I would
like to note a couple of things.

1.) For the most part, we really could give a damn if you have HAIM
trigs.  Having the trig is not the issue.  The issue is that you
MUST BE INTERACTIVE.  If we say something to you and all you are
doing is HAIM or some other sequence of things, we expect you to be
able to respond in a timely manner. 

2.) As for the remarks of 'Nuking Kalon is hurting the game' 
Bullshit.  Kalon was hurting the game by not playing it properly and
as it was intended.  Others benefitted from his actions, but they
should not have.  If anything, how he was hurting the game is
emphasized in that he was affecting EVERYBODY (except you idlers). 


3.) Consistancy.  We've been VERY consistant with respect to finding
botters and their punishment.  Other rules that are broken, we are,
perhaps, not so consistant with.  Botting we are.

Tigran

-----------------

poster: Sleet
subject: >>Kalon
date: Thu Jan 11 03:57:45 2001

On Thu Jan 11 01:08:08 2001 Krellen wrote post #433:
> All this after the long debate over favoritism.  The rules are there
> for anyone to see, you know.  If we start bending rules for one
> person, we'll have to start bending rules for everyone.  In general,
> it's a bad idea to bend rules.  Remaining consistant is a good
> thing, especially in such an environment as this.  You can be as
> buddy-buddy as you like with administrators, but there /are/ rules,
> and they're not even obscure.
> I really hope this thread doesn't continue.  Bleeding hearts are kind of
ugly.
why cant we just bend the rules for everyone?
whats wrong with that?

-----------------

poster: Sleet
subject: >>>>>>>>>>Favoritism
date: Thu Jan 11 04:02:29 2001

On Thu Jan 11 03:16:48 2001 Tigran wrote post #445:
> On Wed Jan 10 21:32:08 2001 Squee wrote post #425:
> > Dragism, Meanism, Cheatism, Wizardism, and Kindnissism (athena)
> > Or Sado-Masochism (Tigran)
> A.) I'm not a masochist, nor am I a sadist.  
> B.) Next dig at anyone you take, I'll have you news banned.
> 
> You'd think a chatban would be enough.
> 
> T
could you imagine whatd it be like if they say banned him too
id be like having a mime mudding
sleet :)

-----------------

poster: Zifnab
subject: >>>Kalon
date: Thu Jan 11 04:03:44 2001

On Thu Jan 11 03:57:45 2001 Sleet wrote post #448:
> On Thu Jan 11 01:08:08 2001 Krellen wrote post #433:
> > All this after the long debate over favoritism.  The rules are there
> > for anyone to see, you know.  If we start bending rules for one
> > person, we'll have to start bending rules for everyone.  In general,
> > it's a bad idea to bend rules.  Remaining consistant is a good
> > thing, especially in such an environment as this.  You can be as
> > buddy-buddy as you like with administrators, but there /are/ rules,
> > and they're not even obscure.
> > I really hope this thread doesn't continue.  Bleeding hearts are kind of
> ugly.
> why cant we just bend the rules for everyone?
> whats wrong with that?
This is my last post to this i promise...

Its funny 50% of the mud hates the botters, 50% dont care.

If you dont get rid of hte botters 50% complain, if you get
rid of the botters the other 50% complain.  Its a nice
catch 22.

Nobody said a word when the rules were changed, it _was_ posted in news.
now that a person got caught by it there is an uproar.

I am personally tired of the debate, we dont allow botting, 
dont do it.

I am sorry you dont like that.  How about I bend the rules for 
all those bots i found running around the mud killing things in a loop
after all what harm are they doing, they are hurting noone else.

I have _no_ sympathy for people that use their clients to play
for them, you know what you are doing when you set that up.

You think we enjoy having to remove players? nothing is farther
from the truth.  On the other hand we also dont enjoy having players
not _play_ the mud, but let their clients play it.


--zif is rambling

-----------------

poster: Tektor
subject: >>>Kalon
date: Thu Jan 11 04:11:57 2001

I think I'm getting what Zif said in some wierd way when he rambles
I understand him. I can understand not being happy about botting. I
mean the wizs all work really hard for us to have fun. Not our
clients, us. Otherwise they could just make an 1000 roomed area with
10 monsters in every room, but what fun is that? They work hard -for
free- (Some people around here seem to forget that.) They don't have
to do it but they do and I think a rule against botting isn't a bad
thing
when you really think about why its there. As for Kalon getting
nuked being at where he was imho just ebcause someone else didn't
get caught for it doesn't mean you won't.

tek who si now rambling and needs sleep.

-----------------

poster: Mikkiz
subject: >HAIM Botting
date: Thu Jan 11 04:41:21 2001

Does this make tick timers illegal too ?

Mikk, 

-----------------

poster: Tigran
subject: >>HAIM Botting
date: Thu Jan 11 05:14:49 2001

On Thu Jan 11 04:41:21 2001 Mikkiz wrote post #452:
> Does this make tick timers illegal too ?
> 
> Mikk, 
No, with a tick timer, you are only providing information.  You are
not actually playing (nor is your client).  Information trigs are
vastly different than action triggers.  

This doesn't mean I'm thrilled with the way ticks work, but it's a
part of the game, and I've been overruled on this before 

T

-----------------

poster: Pedron
subject: >Kalon
date: Thu Jan 11 11:01:08 2001

On Thu Jan 11 01:12:15 2001 Tektor wrote post #435:
> I didn't see how that was bad to have a haim trig as you don't
> really get anything outta it except tapped after awhile. But thats
> just imho.
There are the folks with auto-tithers from whom 
a bot-haimer might benefit. :P  And normal tithers too.
Person collecting gold through bot-haims or bot-goldrunning 
in newbielands is gaining the same thing with the same effort 
and breaking the same rule. :P  Though I'll admit 
I didn't mind the haims so much.

Ah well,  am just arguing for the sake of argument since nothing 
we say here will undo what's been done.

-pedron spam

-----------------

poster: Magneto
subject: >>Kalon
date: Thu Jan 11 19:35:16 2001

about trigging ticks anyway... not like if we did make it illegal there would
be much we can do about it
just echo to your own screen in the local client instead of doing an emote

not that it is illegal anyway

-----------------

poster: Tektor
subject: >Guildrestructure
date: Thu Jan 11 21:28:40 2001

Gee Baer I haven't posted anything in the news for awhile. As for
those people who came after me they also play an insane amount of
hours I got other things in my life that prevent me from playing
24-7. As for going out and trying, I have been. I'm moving up slowly
don't have much of a problem with it, but my comment is that the mud
was unbalanced. Thats my opinion. Last time I check Baer you were
not the end all around here or said what opinion was right/wrong.

-----------------

poster: Squee
subject: >>>>Botting HAIMS
date: Thu Jan 11 21:41:33 2001

This is awfully tiresome. If he botted the HAIMS, which are
beneficial to everyone on Red Dragon, for the $$$, why not reimburse
him and empty his Bank account, and dest his EQ? Is that not fair
punishment?

-----------------

poster: Apathy
subject: >>>>>Botting HAIMS
date: Thu Jan 11 21:44:39 2001

On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> This is awfully tiresome. If he botted the HAIMS, which are
> beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> him and empty his Bank account, and dest his EQ? Is that not fair
> punishment?

Note the words: *beneficial to everyone*. It's not just the money
that gives cause to remove him, his botting also automatically
healed everybody else, as if the whole mud were set up on one big
bot machine. Note for the record that haim botting was illegal
*before* the tithe command existed.

-Apathy

-----------------

poster: Squee
subject: >>>>>Botting HAIMS
date: Thu Jan 11 21:46:20 2001

So, kill off that spell (for him specifically) and make it
innaccessible by him for a year
That way, it sets a stern example and (in my opinion) an acceptable
punishment.

-----------------

poster: Tigran
subject: >>>>>>Botting HAIMS
date: Thu Jan 11 21:53:38 2001

On Thu Jan 11 21:46:20 2001 Squee wrote post #459:
> So, kill off that spell (for him specifically) and make it
> innaccessible by him for a year
> That way, it sets a stern example and (in my opinion) an acceptable
> punishment.
As I stated before, we have been consistant with botting if it's
caught for YEARS.  Just because it was HAIMs instead of somethign
else means nothing.

And..it looks to me as though the HAIM spell is unavailable to Kalon
for at least a year anyway.

-----------------

poster: Lu
subject: >>>>>>Botting HAIMS
date: Thu Jan 11 22:03:21 2001

i dont think i posted anything about this yet.  i remember typing
somethign about help botting and seeing that haim was one of the
spells listed as one spell you were NOT to set trigs for.  Sure
kalon was cool, i liked the parties and the haims were nice.  But
kalon accepted the punishment, wizzes made it clear kalon is gone
for good, why not just drop it.
-lu
p.s. class work has been kinda heavy, if none of this makes sense
its because i've been up that last 29 hours.

-----------------

poster: Khosan
subject: >>>>>Botting HAIMS
date: Thu Jan 11 22:10:42 2001

On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> This is awfully tiresome. If he botted the HAIMS, which are
> beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> him and empty his Bank account, and dest his EQ? Is that not fair
> punishment?

If get caught robbing a bank, why not just return the money and forget
about it? Nobody got harmed, so what is this jail bullshit?

Khosan

-----------------

poster: Tahnval
subject: >>>>>>Botting HAIMS
date: Fri Jan 12 00:59:13 2001

On Thu Jan 11 21:44:39 2001 Apathy wrote post #458:
> On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > This is awfully tiresome. If he botted the HAIMS, which are
> > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > him and empty his Bank account, and dest his EQ? Is that not fair
> > punishment?
> 
> Note the words: *beneficial to everyone*. It's not just the money
> that gives cause to remove him, his botting also automatically
> healed everybody else, as if the whole mud were set up on one big
> bot machine. Note for the record that haim botting was illegal
> *before* the tithe command existed.
> 
> -Apathy
I think that's an irrelevant argument, since it is *not* specific
to botting.  If he had just haimed and then sat at his keyboard
repeating the last command when he saw the spell completing, the
effect would have been exactly the same.  You are making an
argument against chain-haiming, not one against bot-haiming.
I think that's a very important distinction, unless you are
advocating that quite a few higher-level healers be nuked
for chain-haiming (for the reasons you give above).

In short, I think that the issues of botting and chaining
have been unfairly conflated wrt this issue.  Kalon
bot-haiming had no effect on the mud that would not
also happen with chain-haiming with the person sitting
at the keyboard and repeating the last command.

The argument against botting is a different argument
entirely IMO.

-----------------

poster: Khosan
subject: >>>>>>>Botting HAIMS
date: Fri Jan 12 01:37:37 2001

On Fri Jan 12 00:59:13 2001 Tahnval wrote post #463:
> 
> In short, I think that the issues of botting and chaining
> have been unfairly conflated wrt this issue.  Kalon
> bot-haiming had no effect on the mud that would not
> also happen with chain-haiming with the person sitting
> at the keyboard and repeating the last command.
> 
> The argument against botting is a different argument
> entirely IMO.

If for nothing else, the bot haimer is ruining it for the other haimers.
They are making the act of haiming nothing more than an automatic feature
the wizzes forgot to implement. There is absolutly no difference between
a heal object in my wiz dir and a script in Kalons mud client - except
for who coded it. That is what was the intention of the spell and it
was made very clear to everybody. Kalon admits he knew, just thought
that everyone was getting away with it. Well he just proved himself
wrong. He was also wrong in assuming it didn't happen to anyone else
previously. If you bot haim, changes are you are running on borrowed time,
we WILL notice sooner or later, and bad things WILL happen.

Khosan

-----------------

poster: Squee
subject: >>>>>>Botting HAIMS
date: Fri Jan 12 02:07:08 2001

Rob a Bank.....Heal the Mud.....Rob a Bank.....Heal the Mud.....
One is physical, and, that is much more serious
HAIMing didn't do anything wrong. Tahnval is right in thinking he
could've just been Chain-HAIMing.
And, return the money and lose a limb, of course, that's me.

-----------------

poster: Sleet
subject: >>>>>>Botting HAIMS
date: Fri Jan 12 03:23:56 2001

On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > This is awfully tiresome. If he botted the HAIMS, which are
> > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > him and empty his Bank account, and dest his EQ? Is that not fair
> > punishment?
> 
> If get caught robbing a bank, why not just return the money and forget
> about it? Nobody got harmed, so what is this jail bullshit?
> 
> Khosan
i never understood that shit man
i say screw the police
im gonna go steal a cop car or somthing
brb

-----------------

poster: Mixer
subject: >>>>>Botting HAIMS
date: Fri Jan 12 03:26:26 2001

On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> This is awfully tiresome. If he botted the HAIMS, which are
> beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> him and empty his Bank account, and dest his EQ? Is that not fair
> punishment?
Its CLEARLY stated in the help bottin that chain haiming with trigs
is ILLEGAL and that the punishment is removal.  What is the deal
with not understanding that?

-----------------

poster: Quillz
subject: >>>>>>Botting HAIMS
date: Fri Jan 12 09:27:41 2001

On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > This is awfully tiresome. If he botted the HAIMS, which are
> > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > him and empty his Bank account, and dest his EQ? Is that not fair
> > punishment?
> 
> If get caught robbing a bank, why not just return the money and forget
> about it? Nobody got harmed, so what is this jail bullshit?
> 
> Khosan
notice the question form of his last few sentences. 
amazing how it's responded to with smartass comments from an admin
rather than answering the question in an honest way, which i have to
give tigran credit for cuz he's dealt a lot of shit from us morts
and still deals with it an answeres with minimal sarcasm rather than
beeing a dick about it
Q the bitter

-----------------

poster: Sigwald
subject: >>>>>>>Botting HAIMS
date: Fri Jan 12 10:58:55 2001

On Fri Jan 12 09:27:41 2001 Quillz wrote post #469:
> On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> > On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > > This is awfully tiresome. If he botted the HAIMS, which are
> > > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > > him and empty his Bank account, and dest his EQ? Is that not fair
> > > punishment?
> > 
> > If get caught robbing a bank, why not just return the money and forget
> > about it? Nobody got harmed, so what is this jail bullshit?
> > 
> > Khosan
> notice the question form of his last few sentences. 
> amazing how it's responded to with smartass comments from an admin
> rather than answering the question in an honest way, which i have to
> give tigran credit for cuz he's dealt a lot of shit from us morts
> and still deals with it an answeres with minimal sarcasm rather than
> beeing a dick about it
> Q the bitter

This is very funny to see players complaining about 'smartass' comments
since you guys usually are very good at such things.

The whole topic is a joke. Botting is illegal, rules are applied, period.
No need to talk for hours over this, it's that simple.
Now the whole haim thing is also funny, keep it going and I'll just
remove the spell which will solver lots of problems
(and probably cause 50+ posts of bullshit but well...).

-----------------

poster: Elendor
subject: HAIM botting
date: Fri Jan 12 15:38:57 2001

I dont know about all the other crap but of course HAIM should
be a nuking bott, it makes the lower players like me increase
the rate we xp by alot

As low lava mage my rate when someone is haimin increases by about 
3K, i only had to stop for sps, and a 3K increase per min works
out as alot if someone HAIMS for like and hour
This in turn harms the game because im not really workin for my xp
and the HAIMer doesnt need to take any time to help me out
Its a circle folks


Elendor the Mysterious mist mage

-----------------

poster: Tigran
subject: Rules and Respect
date: Fri Jan 12 15:52:23 2001


It is becoming a problem, so far as I can tell, The administration
writes up rules to create the most playable environment that they
can.  None of these rules is designed to screw anyone over, but
rather to protect the integrity of the game so that more people can
enjoy.  This includes both the players and the administration (all
immortals from codeslave on up).

Occassionally there are times when these rules may not be agreed
with by the players.  Voicing this opinion is perfectly fine. 
However, when you continue to push the issue after the
administration has set forth a decision, you are showing that you
don't respect their decision, and by extension, them, or the game.

Players are guests of the administration on Red Dragon.  They are
invited here to play, but included in that invitation is a set of
rules that must be followed.  Red Dragon is like the a house.  If I
invite you into my house, and say "Don't drink the purple beer, or
I'll kick you out of my house."  If you drink the purple beer, I'm
not gonna stand by and let you stay.  You're out of my house for a
bit because you didn't respect my rules.

The two main discussions that have been going on in news are
rediculous. In one, someone broke a rule, was punished, accepted
punishement, and many people keep going on how it wasn't fair,
despite what the administration says stands and will continue to
stand.  In another, players elect to take consequences of an action,
and complain when they are faced with the possibility of those
consequences. 

We are happy to open our doors to the public so as many people as
possible can play Red Dragon, All we ask in return is that you
follow our rules.  If for some reason, this is unacceptable, there
are many other muds out there, and maybe you can find a game that
has rules you can tolerate.  We don't want to see you go, but if
it's for making everyone happier, so be it.  You are not forced to
play here.

My last word on the matter. 

Tigran

-----------------

poster: Nyx
subject: >>HAIM Botting
date: Fri Jan 12 18:50:19 2001

On Thu Jan 11 04:41:21 2001 Mikkiz wrote post #452:
> Does this make tick timers illegal too ?
> 
> Mikk, 
Nope, just highly annoying. All the tick timers do is give a polite
reminder as far as I know. And in the process annoy the hell out of
anyone in the room when a tick emote goes off.
Nyx

-----------------

poster: Nyx
subject: >>>>>>>Botting HAIMS
date: Fri Jan 12 18:54:23 2001

On Fri Jan 12 00:59:13 2001 Tahnval wrote post #463:
> On Thu Jan 11 21:44:39 2001 Apathy wrote post #458:
> > On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > > This is awfully tiresome. If he botted the HAIMS, which are
> > > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > > him and empty his Bank account, and dest his EQ? Is that not fair
> > > punishment?
> > 
> > Note the words: *beneficial to everyone*. It's not just the money
> > that gives cause to remove him, his botting also automatically
> > healed everybody else, as if the whole mud were set up on one big
> > bot machine. Note for the record that haim botting was illegal
> > *before* the tithe command existed.
> > 
> > -Apathy
> I think that's an irrelevant argument, since it is *not* specific
> to botting.  If he had just haimed and then sat at his keyboard
> repeating the last command when he saw the spell completing, the
> effect would have been exactly the same.  You are making an
> argument against chain-haiming, not one against bot-haiming.
> I think that's a very important distinction, unless you are
> advocating that quite a few higher-level healers be nuked
> for chain-haiming (for the reasons you give above).
> 
> In short, I think that the issues of botting and chaining
> have been unfairly conflated wrt this issue.  Kalon
> bot-haiming had no effect on the mud that would not
> also happen with chain-haiming with the person sitting
> at the keyboard and repeating the last command.
> 
> The argument against botting is a different argument
> entirely IMO.
Btw, we don't just up and say "Oh my he is haiming repeatedly!!!!
Let's nuke him." No. All we want is that you are AT you KEYBOARD.
Not off screwing around while your triggers ply the mud. 
Nyx

-----------------

poster: Nyx
subject: >Rules and Respect
date: Fri Jan 12 19:00:45 2001

On Fri Jan 12 15:52:23 2001 Tigran wrote post #472:
> It is becoming a problem, so far as I can tell, The administration
> writes up rules to create the most playable environment that they
> can.  None of these rules is designed to screw anyone over, but
> rather to protect the integrity of the game so that more people can
> enjoy.  This includes both the players and the administration (all
> immortals from codeslave on up).
> 
> Occassionally there are times when these rules may not be agreed
> with by the players.  Voicing this opinion is perfectly fine. 
> However, when you continue to push the issue after the
> administration has set forth a decision, you are showing that you
> don't respect their decision, and by extension, them, or the game.
> 
> Players are guests of the administration on Red Dragon.  They are
> invited here to play, but included in that invitation is a set of
> rules that must be followed.  Red Dragon is like the a house.  If I
> invite you into my house, and say "Don't drink the purple beer, or
> I'll kick you out of my house."  If you drink the purple beer, I'm
> not gonna stand by and let you stay.  You're out of my house for a
> bit because you didn't respect my rules.
> 
> The two main discussions that have been going on in news are
> rediculous. In one, someone broke a rule, was punished, accepted
> punishement, and many people keep going on how it wasn't fair,
> despite what the administration says stands and will continue to
> stand.  In another, players elect to take consequences of an action,
> and complain when they are faced with the possibility of those
> consequences. 
> 
> We are happy to open our doors to the public so as many people as
> possible can play Red Dragon, All we ask in return is that you
> follow our rules.  If for some reason, this is unacceptable, there
> are many other muds out there, and maybe you can find a game that
> has rules you can tolerate.  We don't want to see you go, but if
> it's for making everyone happier, so be it.  You are not forced to
> play here.
> 
> My last word on the matter. 
> 
> Tigran
I think this was the most straight forward and to the point post on
this. I agree wholeheartedly. And I would liek to add in one thing.
Last time I logged on, people were complaining of wizzes showing
favortism. You said it was wrong and you all bitched. Are many of
you not asking now, "Please show favortism to this one person." Even
though it is stated in rules (and yes, that rule has been there for
THREE years) that it is illegal, this is a nice person, put him
back. Now granted, I have called the kettle black in my life, but I
have learned. So with that, I will shut up on the matter. 
Nyx

-----------------

poster: Rizzly
subject: >>Rules and Respect
date: Sat Jan 13 17:48:23 2001

I have to agree with Tigran, Nyx, and all the other wizards on this
matter.  Kalon was botting, he admitted to botting, and he accepted
the punishment that comes with botting.  It is clearly stated in the
rules that chain haiming with a trigger is illegal.  I don't see why
there's been so much discussion on this.

I also agree with Nyx saying that the players were complaining that
the wizards were showing favoritism, and now the players WANT the
wizards to show favoritism to this one player.

Rizzly

-----------------

poster: Quillz
subject: >>>Rules and Respect
date: Sat Jan 13 17:56:03 2001

On Sat Jan 13 17:48:23 2001 Rizzly wrote post #476:
> I have to agree with Tigran, Nyx, and all the other wizards on this
> matter.  Kalon was botting, he admitted to botting, and he accepted
> the punishment that comes with botting.  It is clearly stated in the
> rules that chain haiming with a trigger is illegal.  I don't see why
> there's been so much discussion on this.
> 
> I also agree with Nyx saying that the players were complaining that
> the wizards were showing favoritism, and now the players WANT the
> wizards to show favoritism to this one player.
> 
> Rizzly
I know, I know. I was just pissed to see one of my best friends get
kicked off here.
If you think you wouldnt be man, your a dam hypocrite. 
As far as favortism goes, I never voiced an opinion on that. So plz
dont mix that with Kalon's issue. 
Anyway, it's done and over. 
I still hope that Kalon might be back, although my hope is fading. 
Q

-----------------

poster: Lasher
subject: Mage/Witch question.
date: Mon Jan 15 01:59:57 2001


The requirements for Talisman Magic are incorrectly listed as
the 3 Gamma guilds rather than the three bravo guilds.

I know that someone has already bug reported that so my question
is can a witch join Talisman magic with ANY 3 of the four witch 
Bravos (Oneiromancer, Watchers,
Psionists and Cauldron magic), or does it have
to be the first three and then cauldron magic is an optional
extra? Would appreciate hearing from anyone that knows for
sure.

Thanks!
Lasher.

-----------------

poster: Wildchild
subject: >Mage/Witch question.
date: Mon Jan 15 02:01:12 2001

On Mon Jan 15 01:59:57 2001 Lasher wrote post #478:
> The requirements for Talisman Magic are incorrectly listed as
> the 3 Gamma guilds rather than the three bravo guilds.
> 
> I know that someone has already bug reported that so my question
> is can a witch join Talisman magic with ANY 3 of the four witch 
> Bravos (Oneiromancer, Watchers,
> Psionists and Cauldron magic), or does it have
> to be the first three and then cauldron magic is an optional
> extra? Would appreciate hearing from anyone that knows for
> sure.
> 
> Thanks!
> Lasher.

The listing in guildtree is like sorcerer. If you look at it, the
sorcerer omnicron is listed as having two gammas for required
joining.

From what I understand, it's 3 gammas and 3 of the 4 bravos to join talisman.

-WC

-----------------

poster: Javier
subject: >>>>>>Botting HAIMS
date: Mon Jan 15 08:08:26 2001

On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > This is awfully tiresome. If he botted the HAIMS, which are
> > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > him and empty his Bank account, and dest his EQ? Is that not fair
> > punishment?
> 
> If get caught robbing a bank, why not just return the money and forget
> about it? Nobody got harmed, so what is this jail bullshit?
> 
> Khosan
Actually, when I took law in Highschool they talked about cases
where this -had- happened and in all the cases we studied, unless
the theif had a previous criminal record, they were put on
probation...
Javi 

-----------------

poster: Javier
subject: >>>>>>>Botting HAIMS
date: Mon Jan 15 08:29:34 2001

On Mon Jan 15 08:08:26 2001 Javier wrote post #480:
> On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> > On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > > This is awfully tiresome. If he botted the HAIMS, which are
> > > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > > him and empty his Bank account, and dest his EQ? Is that not fair
> > > punishment?
> > 
> > If get caught robbing a bank, why not just return the money and forget
> > about it? Nobody got harmed, so what is this jail bullshit?
> > 
> > Khosan
> Actually, when I took law in Highschool they talked about cases
> where this -had- happened and in all the cases we studied, unless
> the theif had a previous criminal record, they were put on
> probation...
> Javi 
FYI, I want nothing to do with the whole HAIM trig/punishment issue,
I was just throwing that random fact in there...
Javi

-----------------

poster: Myrddin
subject: clan
date: Mon Jan 15 08:51:04 2001

Clan Soul Reavers is now officially looking for new members.  If you
are interested mail myself and Energystar to be considered. Thank
you.
Myrddin

-----------------

poster: Sigwald
subject: >Mage/Witch question.
date: Mon Jan 15 12:52:50 2001

On Mon Jan 15 01:59:57 2001 Lasher wrote post #478:
> The requirements for Talisman Magic are incorrectly listed as
> the 3 Gamma guilds rather than the three bravo guilds.
> 
> I know that someone has already bug reported that so my question
> is can a witch join Talisman magic with ANY 3 of the four witch 
> Bravos (Oneiromancer, Watchers,
> Psionists and Cauldron magic), or does it have
> to be the first three and then cauldron magic is an optional
> extra? Would appreciate hearing from anyone that knows for
> sure.
> 
> Thanks!
> Lasher.

Added an extra message in the guild information. It is any combination
of three bravos maxed, like for highpriests. The requirements
for the 3 gammas is to avoid the case where someone would
manage to max 3 bravos with only 2 gammas...

-----------------

poster: Magneto
subject: >>>>>>>>Botting HAIMS
date: Tue Jan 16 17:49:12 2001

On Mon Jan 15 08:29:34 2001 Javier wrote post #481:
> On Mon Jan 15 08:08:26 2001 Javier wrote post #480:
> > On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> > > On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > > > This is awfully tiresome. If he botted the HAIMS, which are
> > > > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > > > him and empty his Bank account, and dest his EQ? Is that not fair
> > > > punishment?
> > > 
> > > If get caught robbing a bank, why not just return the money and forget
> > > about it? Nobody got harmed, so what is this jail bullshit?
> > > 
> > > Khosan
> > Actually, when I took law in Highschool they talked about cases
> > where this -had- happened and in all the cases we studied, unless
> > the theif had a previous criminal record, they were put on
> > probation...
> > Javi 
> FYI, I want nothing to do with the whole HAIM trig/punishment issue,
> I was just throwing that random fact in there...
> Javi
nuking isn't that far from giving it back and probation.  You can start a new
character.  Now nuke and siteban

-----------------

poster: Phire
subject: Reach out and thump someone
date: Tue Jan 16 21:49:35 2001

You know how they say that close only matters in horse shoes, hand granades
and nuclear missiles...

Now you can know just how precise you need to inorder to take out
that pesky jerk and everyone in the not so near proximity.

http://www.pbs.org/wgbh/amex/bomb/sfeature/mapablast.html

-----------------

poster: Tektor
subject: Clan
date: Tue Jan 16 23:41:51 2001

FallenAngels is looking for a tank with 2k hps to join it.

-----------------

poster: Lu
subject: EQ
date: Wed Jan 17 04:47:01 2001

I would like to form an EQ party to kill EQ monsies
The date of the party is Saturday, Jaunary 17, 11am eastern US, or
17:00 rltime (type rltime to see what mudtime is)
I need 1 healer with qc, and another healer with pheal(qc is nice too)
I need an abjurer, vulns are nice
Blasters to do dmg
Mudmail me if interested and we'll see how things work out
-lu, wants to tank eq

-----------------

poster: Lu
subject: EQ mistake
date: Wed Jan 17 05:42:51 2001

lokoking at calendar from 98, saturday jaunary 15 will do fine ;p
-lu

-----------------

poster: Lu
subject: eq
date: Wed Jan 17 05:45:30 2001

damnit, i dont knwo wht the date is ;p, this saturday :)

-----------------

poster: Pedron
subject: >eq
date: Wed Jan 17 16:23:28 2001

On Wed Jan 17 05:45:30 2001 Lu wrote post #489:
> damnit, i dont knwo wht the date is ;p, this saturday :)
Saturday is the 20th. ;>

-----------------

poster: Tektor
subject: Clan
date: Thu Jan 18 21:34:10 2001

FallenAngels Got its Tank and Abj it was looking for, now all we
need is some blasters. Mudmail me if interested.

-----------------

poster: Erec
subject: dragon channel spam
date: Thu Jan 18 22:41:04 2001

Sorry, folks - I didn't mean to spam dragon, just my private channel.
Unfortunately, Tigran cut off my appolgy.

		-Erec.

-----------------

poster: Tigran
subject: >dragon channel spam
date: Thu Jan 18 23:03:41 2001

On Thu Jan 18 22:41:04 2001 Erec wrote post #492:
> Sorry, folks - I didn't mean to spam dragon, just my private channel.
> Unfortunately, Tigran cut off my appolgy.
> 
> 		-Erec.
Don't blame me..  Someone else beat me to it.  

-----------------

poster: Zifnab
subject: >dragon channel spam
date: Fri Jan 19 01:37:32 2001

On Thu Jan 18 22:41:04 2001 Erec wrote post #492:
> Sorry, folks - I didn't mean to spam dragon, just my private channel.
> Unfortunately, Tigran cut off my appolgy.
> 
> 		-Erec.
oops wrong person again.

-----------------

poster: Pedron
subject: intervention
date: Sun Jan 21 09:00:22 2001

IIf wizards just going to bailout people trapped in other people's 
castles, why not make it so you can lodestone, gp, relocate 
out? :P

Just my comment of the day.

-pedron spam

-----------------

poster: Zax
subject: >intervention
date: Sun Jan 21 10:32:28 2001

On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> IIf wizards just going to bailout people trapped in other people's 
> castles, why not make it so you can lodestone, gp, relocate 
> out? :P
> 
> Just my comment of the day.
> 
> -pedron spam

i think its something to do with setting areas reloca
eable/non-reloc, so if you allowed people to reloc out, then you
could allow people to reloc in, and relocing in isn't a good thing
:)

-----------------

poster: Wagro
subject: >>intervention
date: Sun Jan 21 10:33:51 2001

On Sun Jan 21 10:32:28 2001 Zax wrote post #496:
> On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > IIf wizards just going to bailout people trapped in other people's 
> > castles, why not make it so you can lodestone, gp, relocate 
> > out? :P
> > 
> > Just my comment of the day.
> > 
> > -pedron spam
> 
> i think its something to do with setting areas reloca
> eable/non-reloc, so if you allowed people to reloc out, then you
> could allow people to reloc in, and relocing in isn't a good thing
> :)
it could be made more like a ferry where you get the 'blown back by
a gust of wind'

-----------------

poster: Zifnab
subject: >intervention
date: Sun Jan 21 14:21:33 2001

On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> IIf wizards just going to bailout people trapped in other people's 
> castles, why not make it so you can lodestone, gp, relocate 
> out? :P
> 
> Just my comment of the day.
> 
> -pedron spam
which wizard did that, they should not of

-----------------

poster: Trigon
subject: >intervention
date: Sun Jan 21 21:18:04 2001

On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> IIf wizards just going to bailout people trapped in other people's 
> castles, why not make it so you can lodestone, gp, relocate 
> out? :P
> 
> Just my comment of the day.
> 
> -pedron spam
I think castles should be like the nosum rooms we have.  Nothing
works along the lines of nav stuff, but if you quit you go back to
adv guild.  If you don't want people in your castle buy a flippin
door, but you shouldn't be able to trap someone in your castle in
the first place.
Trigon

-----------------

poster: Baer
subject: >>intervention
date: Sun Jan 21 22:45:42 2001

On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > IIf wizards just going to bailout people trapped in other people's 
> > castles, why not make it so you can lodestone, gp, relocate 
> > out? :P
> > 
> > Just my comment of the day.
> > 
> > -pedron spam
> which wizard did that, they should not of
You used to be able to quit, and lose all your inventory, and
restart the game. But now theres not really any way for a player to
get out without wizard help, or the help of the castle owner. It is
possible that someone might get into the wrong castle by typoing a
direction or something (remember not all of us have the speed of
link to look in every room before we move to the next one).

So we need some ideas on how to address this... that is, how to
penalise people who can't get out of a castle by dying to the guards
(like pk people can).


-----------------

poster: Wildchild
subject: >>>intervention
date: Sun Jan 21 22:50:57 2001

On Sun Jan 21 22:45:42 2001 Baer wrote post #500:
> On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> > On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > > IIf wizards just going to bailout people trapped in other people's 
> > > castles, why not make it so you can lodestone, gp, relocate 
> > > out? :P
> > > 
> > > Just my comment of the day.
> > > 
> > > -pedron spam
> > which wizard did that, they should not of
> You used to be able to quit, and lose all your inventory, and
> restart the game. But now theres not really any way for a player to
> get out without wizard help, or the help of the castle owner. It is
> possible that someone might get into the wrong castle by typoing a
> direction or something (remember not all of us have the speed of
> link to look in every room before we move to the next one).
> 
> So we need some ideas on how to address this... that is, how to
> penalise people who can't get out of a castle by dying to the guards
> (like pk people can).
> 

This is an ugly situation, imo. As a castle owner who is out to
protect the people that live in my castle, I'm all for letting
people remain trapped. However, I see the need to help those that do
mistakingly enter the wrong castle.
We could have it where if you quit from a castle and you're not the
owner, you're moved to the Adv-guild, but that removes the ability
to trap those that deserve to be trapped.
At this point, I don't think things should change. Maybe people
should just be more careful when entering castles. Wizzes probably
shouldn't be transing people out of castles either.
We do need to work on a solution tho.

-WC

-----------------

poster: Sleet
subject: >>>>intervention
date: Sun Jan 21 23:15:40 2001

On Sun Jan 21 22:50:57 2001 Wildchild wrote post #501:
> On Sun Jan 21 22:45:42 2001 Baer wrote post #500:
> > On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> > > On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > > > IIf wizards just going to bailout people trapped in other people's 
> > > > castles, why not make it so you can lodestone, gp, relocate 
> > > > out? :P
> > > > 
> > > > Just my comment of the day.
> > > > 
> > > > -pedron spam
> > > which wizard did that, they should not of
> > You used to be able to quit, and lose all your inventory, and
> > restart the game. But now theres not really any way for a player to
> > get out without wizard help, or the help of the castle owner. It is
> > possible that someone might get into the wrong castle by typoing a
> > direction or something (remember not all of us have the speed of
> > link to look in every room before we move to the next one).
> > 
> > So we need some ideas on how to address this... that is, how to
> > penalise people who can't get out of a castle by dying to the guards
> > (like pk people can).
> > 
> 
> This is an ugly situation, imo. As a castle owner who is out to
> protect the people that live in my castle, I'm all for letting
> people remain trapped. However, I see the need to help those that do
> mistakingly enter the wrong castle.
> We could have it where if you quit from a castle and you're not the
> owner, you're moved to the Adv-guild, but that removes the ability
> to trap those that deserve to be trapped.
> At this point, I don't think things should change. Maybe people
> should just be more careful when entering castles. Wizzes probably
> shouldn't be transing people out of castles either.
> We do need to work on a solution tho.
> 
> -WC
could we make castle guards be aggro and kill you if your not regged pk
but mkae it so you cant atack them back if your not regged
this would stop peopel from raiding through castles guards un regged

-----------------

poster: Lasher
subject: >>>>intervention
date: Sun Jan 21 23:47:54 2001

On Sun Jan 21 22:50:57 2001 Wildchild wrote post #501:
> On Sun Jan 21 22:45:42 2001 Baer wrote post #500:
> > On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> > > On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > > > IIf wizards just going to bailout people trapped in other people's 
> > > > castles, why not make it so you can lodestone, gp, relocate 
> > > > out? :P
> > > > 
> > > > Just my comment of the day.
> > > > 
> > > > -pedron spam
> > > which wizard did that, they should not of
> > You used to be able to quit, and lose all your inventory, and
> > restart the game. But now theres not really any way for a player to
> > get out without wizard help, or the help of the castle owner. It is
> > possible that someone might get into the wrong castle by typoing a
> > direction or something (remember not all of us have the speed of
> > link to look in every room before we move to the next one).
> > 
> > So we need some ideas on how to address this... that is, how to
> > penalise people who can't get out of a castle by dying to the guards
> > (like pk people can).
> > 
> 
> This is an ugly situation, imo. As a castle owner who is out to
> protect the people that live in my castle, I'm all for letting
> people remain trapped. However, I see the need to help those that do
> mistakingly enter the wrong castle.
> We could have it where if you quit from a castle and you're not the
> owner, you're moved to the Adv-guild, but that removes the ability
> to trap those that deserve to be trapped.
> At this point, I don't think things should change. Maybe people
> should just be more careful when entering castles. Wizzes probably
> shouldn't be transing people out of castles either.
> We do need to work on a solution tho.
> 
> -WC
 
One possible solution is to require a different command to enter
a castle other than your own. Call the command 'invade' or 
'trespass' or something similar, something that implies that the
person doing it KNOWS they are entering someone else's castle.
Someone who just typod a direction before they typed 'enter castle' would
then not enter the castle.
 

-----------------

poster: Pedron
subject: >>>intervention
date: Mon Jan 22 00:03:14 2001

On Sun Jan 21 22:45:42 2001 Baer wrote post #500:
> On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> > On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > > IIf wizards just going to bailout people trapped in other people's 
> > > castles, why not make it so you can lodestone, gp, relocate 
> > > out? :P
> > > 
> > > Just my comment of the day.
> > > 
> > > -pedron spam
> > which wizard did that, they should not of
> You used to be able to quit, and lose all your inventory, and
> restart the game. But now theres not really any way for a player to
> get out without wizard help, or the help of the castle owner. It is
> possible that someone might get into the wrong castle by typoing a
> direction or something (remember not all of us have the speed of
> link to look in every room before we move to the next one).
> 
> So we need some ideas on how to address this... that is, how to
> penalise people who can't get out of a castle by dying to the guards
> (like pk people can).
> 
I didn't ask for smee to drop all his equipment or anything, I asked 
for a million gold ransom and he'd have been free to go.
He didn't typo aanything when he went past the first room 
of my castle.  Nor did he typo anything 
when he invited people to snoop's castle to see if that big crazy hoarde of 
guards would kill anyone as reckless as he and I proved to be. ;>

pedron spam

-----------------

poster: Zifnab
subject: >>>intervention
date: Mon Jan 22 00:10:48 2001

On Sun Jan 21 22:45:42 2001 Baer wrote post #500:
> On Sun Jan 21 14:21:33 2001 Zifnab wrote post #498:
> > On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > > IIf wizards just going to bailout people trapped in other people's 
> > > castles, why not make it so you can lodestone, gp, relocate 
> > > out? :P
> > > 
> > > Just my comment of the day.
> > > 
> > > -pedron spam
> > which wizard did that, they should not of
> You used to be able to quit, and lose all your inventory, and
> restart the game. But now theres not really any way for a player to
> get out without wizard help, or the help of the castle owner. It is
> possible that someone might get into the wrong castle by typoing a
> direction or something (remember not all of us have the speed of
> link to look in every room before we move to the next one).
> 
> So we need some ideas on how to address this... that is, how to
> penalise people who can't get out of a castle by dying to the guards
> (like pk people can).
> 
yeah magneto, and psycho mentioned that to me 
after i typed first, and thought later.

I get the feeling hte castle rewrite is coming
faster than we woud llike.

-----------------

poster: Pedron
subject: guards/pk/intervention
date: Mon Jan 22 00:13:31 2001

One more thing.  There were no guards for anyone to die 
to even if they were pk.  Just a closed/locked door 
south and a closed/locked door north. :)

-----------------

poster: Quillz
subject: >>intervention
date: Mon Jan 22 00:47:45 2001

On Sun Jan 21 21:18:04 2001 Trigon wrote post #499:
> On Sun Jan 21 09:00:22 2001 Pedron wrote post #495:
> > IIf wizards just going to bailout people trapped in other people's 
> > castles, why not make it so you can lodestone, gp, relocate 
> > out? :P
> > 
> > Just my comment of the day.
> > 
> > -pedron spam
> I think castles should be like the nosum rooms we have.  Nothing
> works along the lines of nav stuff, but if you quit you go back to
> adv guild.  If you don't want people in your castle buy a flippin
> door, but you shouldn't be able to trap someone in your castle in
> the first place.
> Trigon
Well put Tigran.  
But, doors cost a whole what, 10k? Cmon, my entire eq set isnt worth
putting down 10k for insurance that it wont be stolen...
Or is it?
Q

-----------------

poster: Eponine
subject: invade vs enter castle
date: Mon Jan 22 04:15:00 2001

It is rare when the owner of a castle is its only occupant,
therefore the non-owner residents are not 'invading'.**


-----------------

poster: Einar
subject: >invade vs enter castle
date: Mon Jan 22 04:53:18 2001

On Mon Jan 22 04:15:00 2001 Eponine wrote post #508:
> It is rare when the owner of a castle is its only occupant,
> therefore the non-owner residents are not 'invading'.**
> 
it could work like castle keys
put down 10k and you'd be allowed to 'enter castle' just like you'd
be allowed to buy a key to a person's castle that's not yours

-----------------

poster: Fox
subject: >>invade vs enter castle
date: Mon Jan 22 04:55:05 2001

On Mon Jan 22 04:53:18 2001 Einar wrote post #509:
> On Mon Jan 22 04:15:00 2001 Eponine wrote post #508:
> > It is rare when the owner of a castle is its only occupant,
> > therefore the non-owner residents are not 'invading'.**
> > 
> it could work like castle keys
> put down 10k and you'd be allowed to 'enter castle' just like you'd
> be allowed to buy a key to a person's castle that's not yours
Or have '1' guard set outside of the castle thats not killable that
the castle owner has a list of people allowed in to the castle?

-----------------

poster: Palenon
subject: >>>invade vs enter castle
date: Mon Jan 22 06:27:33 2001

On Mon Jan 22 04:55:05 2001 Fox wrote post #510:
> On Mon Jan 22 04:53:18 2001 Einar wrote post #509:
> > On Mon Jan 22 04:15:00 2001 Eponine wrote post #508:
> > > It is rare when the owner of a castle is its only occupant,
> > > therefore the non-owner residents are not 'invading'.**
> > > 
> > it could work like castle keys
> > put down 10k and you'd be allowed to 'enter castle' just like you'd
> > be allowed to buy a key to a person's castle that's not yours
> Or have '1' guard set outside of the castle thats not killable that
> the castle owner has a list of people allowed in to the castle?
Maybe it is just me..but doesn't your idea completely negate the
intent of guards and castle raids and things in the first place,
Fox?
If there were an unkillable guard with a list of allowed ppl at the
entrance to a castle..then alot of people wasted alot of gold on
guards that would then merely be large doorstops.
Pal'stwocents

-----------------

poster: Sleet
subject: >guards/pk/intervention
date: Mon Jan 22 14:01:53 2001

On Mon Jan 22 00:13:31 2001 Pedron wrote post #506:
> One more thing.  There were no guards for anyone to die 
> to even if they were pk.  Just a closed/locked door 
> south and a closed/locked door north. :)
thats not right
or at least doewsnt make any sense
how could both the doors be locked unless smee closed one and it
locked on himself

-----------------

poster: Zax
subject: >>guards/pk/intervention
date: Mon Jan 22 14:28:11 2001

On Mon Jan 22 14:01:53 2001 Sleet wrote post #512:
> On Mon Jan 22 00:13:31 2001 Pedron wrote post #506:
> > One more thing.  There were no guards for anyone to die 
> > to even if they were pk.  Just a closed/locked door 
> > south and a closed/locked door north. :)
> thats not right
> or at least doewsnt make any sense
> how could both the doors be locked unless smee closed one and it
> locked on himself
if some dude i didn't want in my castle was in there, i would make
sure they got themselves stuck, its not too hard as castle owner to
go close/lock some doors, or even move some exits to ruin some
raiders day.

-----------------

poster: Lu
subject: ummmm
date: Mon Jan 22 19:27:20 2001

You feel as tall as a titan.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
Your muscles swell.
You feel stronger.
You feel like you are floating.
You float into a forest.
Hundreds of faeries surround you and giggle.


didnt knwo where to put this
just seems, wrong..kinda spammy
-lu

-----------------

poster: Zifnab
subject: >ummmm
date: Mon Jan 22 19:31:08 2001

On Mon Jan 22 19:27:20 2001 Lu wrote post #514:
> You feel as tall as a titan.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> Your muscles swell.
> You feel stronger.
> You feel like you are floating.
> You float into a forest.
> Hundreds of faeries surround you and giggle.
> 
> 
> didnt knwo where to put this
> just seems, wrong..kinda spammy
> -lu
ummm (to quote you)
this is useless without supporting information, 
what is it , where is it from, what caused it etc



-----------------

poster: Daran
subject: >>ummmm
date: Mon Jan 22 19:33:14 2001

On Mon Jan 22 19:31:08 2001 Zifnab wrote post #515:
> On Mon Jan 22 19:27:20 2001 Lu wrote post #514:
> > You feel as tall as a titan.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > Your muscles swell.
> > You feel stronger.
> > You feel like you are floating.
> > You float into a forest.
> > Hundreds of faeries surround you and giggle.
> > 
> > 
> > didnt knwo where to put this
> > just seems, wrong..kinda spammy
> > -lu
> ummm (to quote you)
> this is useless without supporting information, 
> what is it , where is it from, what caused it etc
> 
> 
I posted this in bug report a couple of days ago, its one of the
dream spells from the psychics guild, I dont remember the spell
right now but I believe I stated which spell it was in my bug
report. Delius or something like that

-----------------

poster: Lu
subject: >>>ummmm
date: Mon Jan 22 21:21:39 2001

actually its the titan song, oz cleared it up for me tho.
the reason its spammy is cause it goes away slowyl, lose 5con/str a
couple times while dream is up.
so it adds that much all at once
sorry for the confusion/bad post
-lu

-----------------

poster: Tektor
subject: Clan
date: Mon Jan 22 22:28:13 2001

Clan is looking for A healer with qc, a bard and blasters. (lvl 30+)
Clan is FallenAngels mudmail me if interested.

-----------------

poster: Trigon
subject: Castles
date: Mon Jan 22 23:35:02 2001

Just to clear something up, castle raiding isn't illegal.
It may be looked down upon, but there are no rules against it. 
Having said this, there shouldn't be any new things(such as an
unkillable castle guard blocking entrance) put in to stop castle
raiding.  These are what doors are for.
My honest opinion is that there should be some way to get through
doors, but I doubt that will happen.  I have not heard of any castle
raiding lately, so I don't think that is the real problem, but keep
in mind it's not illegal.
Trigon who has a safe room in Kaz's castle(w/out a door blocking it)

-----------------

poster: Lokie
subject: >Castles
date: Tue Jan 23 06:47:42 2001

On Mon Jan 22 23:35:02 2001 Trigon wrote post #519:
> Just to clear something up, castle raiding isn't illegal.
> It may be looked down upon, but there are no rules against it. 
> Having said this, there shouldn't be any new things(such as an
> unkillable castle guard blocking entrance) put in to stop castle
> raiding.  These are what doors are for.
> My honest opinion is that there should be some way to get through
> doors, but I doubt that will happen.  I have not heard of any castle
> raiding lately, so I don't think that is the real problem, but keep
> in mind it's not illegal.
> Trigon who has a safe room in Kaz's castle(w/out a door blocking it)
Thank you trigon for bring that up. many people raid and have been
raided in the past this is as you said looked down on and highly
reguarded as major cool points lost... but this MUD as i have seen
in the past is another part of life, people come here because its
just that. im not saying to go out and raid castles just saying door
and guards are put in the game for that reason! buy a shit load of
level 10 guards set them aggro and all in the same room have 4~5
block exits and GET OVER IT! 
Lokie

-----------------

poster: Lu
subject: Me
date: Tue Jan 23 07:51:00 2001

ok, i just have 1 thing to say, i'm sorry.
you guys are all great, been a fun time for me here
i dont think ill be playing red dragon anymore
i am a guy, i am not a girl like most of you thought i was, denim
was right the whole time, and lasher knew too(david, not stephen)
i couldnt fool myself anylonger, when you get this far into a game,
and put this much time and effort into it you wanna be yourself, not
someone else
id like to apologize to all the friends i made.
i am now a fool, the ol guy mud as girl so cant show my face around
here anymore

ark, sorry..used you as a plaintiff to keep the girl identity, you
to guac, that is a picture of my sister, not me
well, thats about it i think
sorry about it all
-lu(david)

-----------------

poster: Tranquil
subject: >Me
date: Tue Jan 23 10:01:06 2001

On Tue Jan 23 07:51:00 2001 Lu wrote post #521:
> ok, i just have 1 thing to say, i'm sorry.
> you guys are all great, been a fun time for me here
> i dont think ill be playing red dragon anymore
> i am a guy, i am not a girl like most of you thought i was, denim
> was right the whole time, and lasher knew too(david, not stephen)
> i couldnt fool myself anylonger, when you get this far into a game,
> and put this much time and effort into it you wanna be yourself, not
> someone else
> id like to apologize to all the friends i made.
> i am now a fool, the ol guy mud as girl so cant show my face around
> here anymore
> 
> ark, sorry..used you as a plaintiff to keep the girl identity, you
> to guac, that is a picture of my sister, not me
> well, thats about it i think
> sorry about it all
> -lu(david)

Hmm, as far as I can see theres no shame in a guy playing a female
character. Thok did it. Dexian did it too. I have myself. This is a
game, not real life. If you choose to play as a particular gender
then so be it. Its all part of the role play we have here (yea I
know it isn't much, but it is there).
Now get yer butt back here. You got eq to tank. =j

- Tranquil, the rp guy.


-----------------

poster: Rambo
subject: RP sex
date: Tue Jan 23 10:48:41 2001

Okey, on another mud I play, which is completly roleplaying, I play
two chars, one male, and one female. The mud is a mirror of the
Wheel of Time books, so my male char is an Archer in the ranks of
the Shen an Calhar(Band of the Red Hand) and my female are an Aes
Sedai WannaBe.

I see no shame in playing a char with a diffrent sex then your own in RL.

RamBo al'Mithren
*Sealed with two arrows in blue wax*

-----------------

poster: Marvin
subject: Castles
date: Tue Jan 23 14:43:34 2001

If no one raids castles, it sure is a waste of a ton of crappy code.
Sometimes it boggles the mind how soft you guys are.

-----------------

poster: Arkangyle
subject: men playing female characters
date: Tue Jan 23 17:42:50 2001

  I've done it also ... though for more complicated reasoning (not
to gain etc) ... it's a game not a chat room where we are more
likely supposed to identify who we are with who we are irl.

- Arkangyle

-----------------

poster: Snoop
subject: >Castles
date: Tue Jan 23 17:58:15 2001

On Tue Jan 23 14:43:34 2001 Marvin wrote post #524:
> If no one raids castles, it sure is a waste of a ton of crappy code.
> Sometimes it boggles the mind how soft you guys are.
I would raid castles if i found raiding possible, but unless you
were standing behind a door the day brains were handed out you have
a door blockin the way in and then it's impossible to raid. If you
happen to be a complete idiot then you are not likely to have that
much good eq and so there is no reason raiding that castle anyway.
Can actually only think of one person that has good eq that is
possible to raid and even then you would have to have a eq party and
LOTS of time cracking safes.
*/Snoop

-----------------

poster: Tahnval
subject: >Me
date: Wed Jan 24 00:44:43 2001

On Tue Jan 23 07:51:00 2001 Lu wrote post #521:
> ok, i just have 1 thing to say, i'm sorry.
> you guys are all great, been a fun time for me here
> i dont think ill be playing red dragon anymore
> i am a guy, i am not a girl like most of you thought i was, denim
> was right the whole time, and lasher knew too(david, not stephen)
> i couldnt fool myself anylonger, when you get this far into a game,
> and put this much time and effort into it you wanna be yourself, not
> someone else
> id like to apologize to all the friends i made.
> i am now a fool, the ol guy mud as girl so cant show my face around
> here anymore
> 
> ark, sorry..used you as a plaintiff to keep the girl identity, you
> to guac, that is a picture of my sister, not me
> well, thats about it i think
> sorry about it all
> -lu(david)
This is a MUD.  A heroic *fantasy* game.  It's not RL.  It's *Lu*
who's female, not the person at the keyboard playing Lu.  That
person isn't a woman.  So what?  That person isn't a 10' tall giant
either, but Lu is.  Many people play characters of another sex. 
Tahnval used to be female.  I gave her a sex change because I felt
like it.  You could do the same for Lu.

-----------------

poster: Malifix
subject: >>Me
date: Wed Jan 24 02:42:38 2001

On Tue Jan 23 10:01:06 2001 Tranquil wrote post #522:
> On Tue Jan 23 07:51:00 2001 Lu wrote post #521:
> > ok, i just have 1 thing to say, i'm sorry.
> > you guys are all great, been a fun time for me here
> > i dont think ill be playing red dragon anymore
> > i am a guy, i am not a girl like most of you thought i was, denim
> > was right the whole time, and lasher knew too(david, not stephen)
> > i couldnt fool myself anylonger, when you get this far into a game,
> > and put this much time and effort into it you wanna be yourself, not
> > someone else
> > id like to apologize to all the friends i made.
> > i am now a fool, the ol guy mud as girl so cant show my face around
> > here anymore
> > 
> > ark, sorry..used you as a plaintiff to keep the girl identity, you
> > to guac, that is a picture of my sister, not me
> > well, thats about it i think
> > sorry about it all
> > -lu(david)
> 
> Hmm, as far as I can see theres no shame in a guy playing a female
> character. Thok did it. Dexian did it too. I have myself. This is a
> game, not real life. If you choose to play as a particular gender
> then so be it. Its all part of the role play we have here (yea I
> know it isn't much, but it is there).
> Now get yer butt back here. You got eq to tank. =j
> 
> - Tranquil, the rp guy.
> 
I second that, Tranquil.  C'mon back Lu.  We'll miss ya.

-----------------

poster: Myrddin
subject: clan
date: Wed Jan 24 05:17:55 2001

Shadow Reavers is looking for a tank. Please mud-mail Energystar and
myself to apply.
Thank You
Myrddin

-----------------

poster: Energystar
subject: >clan
date: Wed Jan 24 08:33:01 2001

On Wed Jan 24 05:17:55 2001 Myrddin wrote post #529:
> Shadow Reavers is looking for a tank. Please mud-mail Energystar and
> myself to apply.
> Thank You
> Myrddin
aka Soul Reavers

-----------------

poster: Blackthorne
subject: >>clan
date: Wed Jan 24 08:35:05 2001

hm, it's so tempting to comment but i'll refrain from saying a thing.
-B, who is laughing heartily.

-----------------

poster: Palenon
subject: >>>clan
date: Wed Jan 24 18:34:59 2001

On Wed Jan 24 08:35:05 2001 Blackthorne wrote post #531:
> hm, it's so tempting to comment but i'll refrain from saying a thing.
> -B, who is laughing heartily.
You just did say something Bt..it was suggestive but still there..
Palwhoislaughingaswell

-----------------

poster: Tektor
subject: Clan
date: Wed Jan 24 21:00:17 2001

FallenAngels is looking for a healer with qc. Mudmail me if interested.

-----------------

poster: Lokie
subject: >>Me
date: Thu Jan 25 00:16:22 2001

On Tue Jan 23 10:01:06 2001 Tranquil wrote post #522:
> On Tue Jan 23 07:51:00 2001 Lu wrote post #521:
> > ok, i just have 1 thing to say, i'm sorry.
> > you guys are all great, been a fun time for me here
> > i dont think ill be playing red dragon anymore
> > i am a guy, i am not a girl like most of you thought i was, denim
> > was right the whole time, and lasher knew too(david, not stephen)
> > i couldnt fool myself anylonger, when you get this far into a game,
> > and put this much time and effort into it you wanna be yourself, not
> > someone else
> > id like to apologize to all the friends i made.
> > i am now a fool, the ol guy mud as girl so cant show my face around
> > here anymore
> > 
> > ark, sorry..used you as a plaintiff to keep the girl identity, you
> > to guac, that is a picture of my sister, not me
> > well, thats about it i think
> > sorry about it all
> > -lu(david)
> 
> Hmm, as far as I can see theres no shame in a guy playing a female
> character. Thok did it. Dexian did it too. I have myself. This is a
> game, not real life. If you choose to play as a particular gender
> then so be it. Its all part of the role play we have here (yea I
> know it isn't much, but it is there).
> Now get yer butt back here. You got eq to tank. =j
> 
> - Tranquil, the rp guy.
> 
hmm lu... david who ever! this is a role-playing game not rl if you
wana play as a female go for it if you dont i thought there was a
sex changer here in rd? alot of ppl play females and are males my
brother played a female and was realy a male... (chasity) the one
thing you have to remember this is only a game if you take it for
more than its worth thats where you start freaking out... but what
ever you decide to do its all on you... and im sure you'll be missed
by a few people ,) your a good 
person lu dont let playing a female make you quit playing.
lokie

-----------------

poster: Nyx
subject: Trippy
date: Thu Jan 25 04:25:01 2001

Okay, this website has no other purpose it seems then showing off
this persons ability to use Flash. However, it is amazingly crazy
and tripped out. I spent I have no idea how long playing with
everything. If you have a decent computer and connection, go look,
be awed. 


www.once-upon-a-forest.com


Nyx

-----------------

poster: Ada
subject: Achtung.
date: Fri Jan 26 05:27:27 2001

FallenAngels has gone through lots of muchly cool changes. We (oh
yeah, I took it from Tek) are rich, skillful, and generally nice.
I'm putting up open membership. But I am very selective, very picky,
and overall just very finicky. (btw, if you want to be able to get
in on clan account, bring atleast 800k). Mudmail me.

-ada

p.s. did I mention my clan will hopefully have its name changed?

p.p.s. >nudge oz

-----------------

poster: Chiko
subject: Evil Djinns
date: Fri Jan 26 19:39:51 2001

We are looking for a good few newbies
We need everybody- Healers, Blasters, Druids and Abjurers.
Either mail Squee or Chiko if you are interested *Thank You*


-----------------

poster: Bahgtru
subject: Dishonesty
date: Sat Jan 27 02:21:18 2001

I had a little discussion with a few ppl on dragon, they said I
should post it here...

Anyways, what happened was that warping out of a battle where i was
getting my ass kicked, the first thing that happened at adv guild
was 'Tranquil takes Defenders Burning Blade'. As a warrior,
naturally I wanted one. So I sent him a tell asking if I could buy
it for 200k, and at first he said hed rather have the tps he could
sac it for. Finally, he gave in, and sold it to me for 200k. When I
logged in today, the dbb was gone. It turns out that it was bought
from the newbie shop. That 200k is almost all the money I have. Down
to 30k now, and I gotta start over again.

- One God Damn Annoyed Bahgtru

-----------------

poster: Zifnab
subject: >>Dishonesty
date: Sat Jan 27 02:24:15 2001

> > was 'Tranquil takes Defenders Burning Blade'. As a warrior,
> > naturally I wanted one. So I sent him a tell asking if I could buy
> > it for 200k, and at first he said hed rather have the tps he could
> > sac it for. Finally, he gave in, and sold it to me for 200k. When I
> > logged in today, the dbb was gone. It turns out that it was bought
> > from the newbie shop. That 200k is almost all the money I have. Down
> > to 30k now, and I gotta start over again.
> > 
> > - One God Damn Annoyed Bahgtru
> For Khosan: does the collector tell the difference between normal and
> nosave eq like this?
> 
> Also with this nosave eq, is there a way we can prevent this
> from happening by appending something to the desc to say
> taht its nosave?
id it


-----------------

poster: Tranquil
subject: >Dishonesty
date: Sat Jan 27 05:57:03 2001

On Sat Jan 27 02:21:18 2001 Bahgtru wrote post #539:
> I had a little discussion with a few ppl on dragon, they said I
> should post it here...
> 
> Anyways, what happened was that warping out of a battle where i was
> getting my ass kicked, the first thing that happened at adv guild
> was 'Tranquil takes Defenders Burning Blade'. As a warrior,
> naturally I wanted one. So I sent him a tell asking if I could buy
> it for 200k, and at first he said hed rather have the tps he could
> sac it for. Finally, he gave in, and sold it to me for 200k. When I
> logged in today, the dbb was gone. It turns out that it was bought
> from the newbie shop. That 200k is almost all the money I have. Down
> to 30k now, and I gotta start over again.
> 
> - One God Damn Annoyed Bahgtru

I fail to see the dishonesty here. You knew it was nosave eq. In
fact, you were the one that told me it won't chest etc. You then
offered that 200k to buy it. If you are unhappy with the deal, thats
is your own fault, you should never have offered to buy it in the
first place. You knew before you paid that it was nosave, and I did
ask you a second time if you really did want it even though it would
not last past a reboot. Next time before you post slander in the
news, make sure you include all the facts, not just half of them.

- Tranquil


-----------------

poster: Tigran
subject: Abuse of news.
date: Sat Jan 27 17:49:15 2001

I'm getting REAL sick of the abuse of the praise newsgroups to flame
other people, or whine.  That's not the purpose of the group.  We
had a flame group once and it was removed for behavior exactly like
what is going on in the praise group by a few individuals now.  This
can't be allowed to continue.

I'm recommending Quillz and Pedron for their very own newsbans for a
while, unless the administration feels another consequence is more
suitable.

Tigran.



-----------------

poster: Tektor
subject: Dust
date: Sat Jan 27 20:02:18 2001

I think dust should not be used on non-pk we got pricks running
around blinding people.

-----------------

poster: Quillz
subject: Newsban
date: Sat Jan 27 23:08:22 2001

Well, if I do get news banned, I'm just saying I apologize for
posting that sarcastic praise I did post. 
I was just a wee bit pissed coming back to see the hell prompt after
being afk for an hour. 
Q

-----------------

poster: Magneto
subject: >Newsban
date: Sun Jan 28 00:05:13 2001

I agree pking someone who is idle is weak but if you are pk you take
your chances.  All in all you should be laughing your ass off at the
pathetic guy who haspeople helping him, you idle.. and still takes
an hour to kill ya.

Mags

-----------------

poster: Kaos
subject: >>Newsban
date: Sun Jan 28 00:32:30 2001

On Sun Jan 28 00:05:13 2001 Magneto wrote post #546:
> I agree pking someone who is idle is weak but if you are pk you take
> your chances.  All in all you should be laughing your ass off at the
> pathetic guy who haspeople helping him, you idle.. and still takes
> an hour to kill ya.
> 
> Mags
Nod, or maybe someone tried to kill you while you were idle and
didn't make it. That would be lame.

-----------------

poster: Magneto
subject: >>>Newsban
date: Sun Jan 28 00:40:50 2001

On Sun Jan 28 00:32:30 2001 Kaos wrote post #547:
> On Sun Jan 28 00:05:13 2001 Magneto wrote post #546:
> > I agree pking someone who is idle is weak but if you are pk you take
> > your chances.  All in all you should be laughing your ass off at the
> > pathetic guy who haspeople helping him, you idle.. and still takes
> > an hour to kill ya.
> > 
> > Mags
> Nod, or maybe someone tried to kill you while you were idle and
> didn't make it. That would be lame.
Or if you are idle, they don't kill you and you are a fairy mage. 
now THAT is pathetic

-----------------

poster: Pedron
subject: >>Newsban
date: Sun Jan 28 02:30:25 2001

On Sun Jan 28 00:05:13 2001 Magneto wrote post #546:
> I agree pking someone who is idle is weak but if you are pk you take
> your chances.  All in all you should be laughing your ass off at the
> pathetic guy who haspeople helping him, you idle.. and still takes
> an hour to kill ya.
> 
> Mags
Should idle in safe places even. ;P

-----------------

poster: Pedron
subject: praise abuse
date: Sun Jan 28 02:46:20 2001

Apologies for putting pk stuff on praise instead 
of the pk.general board.  Regarding fuge's use 
of blinding dust on non-pk players, I should 
point out he was non-pk himself half the time he was using that.
Is just one of those annoying abilities like poison bread 
and bards taking your money and all. ;>

Anyway, I'll try to keep future pk fussing on pk.general.

-pedron spam

-----------------

poster: Daran
subject: Reboot Warning
date: Sun Jan 28 03:28:06 2001

Wasn't sure where to post this, Bug didn't seem like the right place
and neither did typo.
Was just wondering since eq saves on body now, should the warning
that comes up when you type 'reboot' emphasize storing your
equipment if you leave?
*shrug* just thought it should be pointed out if it no longer needs
to be there.
-Daran

-----------------

poster: Ada
subject: Gimme.
date: Sun Jan 28 04:20:37 2001


I am looking for a tame abjurer with all the vulns or most of the
vulns at a decent level. This tame abjurer would join my clan. If
you aren't an abjurer, but have the worth to become a good one,
mudmail me, and I'll help out with reincing costs. That is because
my clan is ultra-muchly-cool. So there.

-Ragnarok

-----------------

poster: Quillz
subject: >>Newsban
date: Sun Jan 28 11:37:26 2001

On Sun Jan 28 00:05:13 2001 Magneto wrote post #546:
> I agree pking someone who is idle is weak but if you are pk you take
> your chances.  All in all you should be laughing your ass off at the
> pathetic guy who haspeople helping him, you idle.. and still takes
> an hour to kill ya.
> 
> Mags
Laf, mags, you rule. 
Btw, I was laughing while I was posting that, but, I shouldn't have
spammed news. 
Q

-----------------

poster: Chemosh
subject: >>>>>Favoritism?
date: Tue Jan 30 14:53:07 2001

On Sat Jan  6 19:38:24 2001 Javier wrote post #400:
> On Sat Jan  6 19:34:11 2001 Marvin wrote post #399:
> > On Sat Jan  6 07:22:22 2001 Austin wrote post #397:
> > > On Sat Jan  6 06:32:02 2001 Kalon wrote post #396:
> > > > On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> > > > > Small complaint because of the apparent favortism of the wiz's for
> > > > > the ppl who have been her longer then us newbies/lowbies
> > > > > Fuge apparently got his eq back from a error within a day or 2 while
> > > > > me and 3-4 ppl my worth who have waiting
> > > > > (been waiting i mean) for almost a week now.  I would just like to
> > > > > say this looks bad and is discourging to
> > > > > the ppl who havn't been here as long.
> > > > I doubt you havent gotten a reimb because of 'favoritism', not all
> > > > wizzes can give reimbursements as far as I can tell, only the archs.
> > > > plus zif posted he was going on vacation or something, just wait
> > > > and you'll get it when someone who does reimbs gets on.
> > > > 
> > > > k
> > > Wizzes just sit around and give reimbs to people they like... they
> > > never have anything more important to do. Just be pacient and once
> > > your time comes you'll get your eq.
> > 
> > Maybe you should schmooze with the admins a little more. Or cash.
> > You would get a faster reimb with cash.
> > -M
> All the wizzes like me best...I have a few on my friends
> list...that's why I'm a 
> level 45 player with one spell studied :) 
> I think if wizzes see that you're a nice person, ultimatly they'll
> be more receptive
> to your requests. I don't think that has anything to do with
> favouritism, just the 
> way people work...I don't think anyone is very receptive to flat out
> demands and whines...more
> often then not, even ideas posted have a far better chance of being
> implimented or listened to i
> f they're presented in a manner such as "I think it would be really
> nice if x was done..." etc...
> as opposed to "This SUCKS, this needs to be changed N
> W...whinescreechwhine"...
> Javi
you also have breasts javier... breasts get you a lot further in
life than no breasts

tom (who would like breasts too)

-----------------

poster: Chemosh
subject: >>>>>>Botting HAIMS
date: Tue Jan 30 15:13:48 2001

On Thu Jan 11 22:10:42 2001 Khosan wrote post #462:
> On Thu Jan 11 21:41:33 2001 Squee wrote post #457:
> > This is awfully tiresome. If he botted the HAIMS, which are
> > beneficial to everyone on Red Dragon, for the $$$, why not reimburse
> > him and empty his Bank account, and dest his EQ? Is that not fair
> > punishment?
> 
> If get caught robbing a bank, why not just return the money and forget
> about it? Nobody got harmed, so what is this jail bullshit?
> 
> Khosan
khosan is a funny guy

clap clap

small things, small minds.. boring day at work

thanks

-----------------

poster: Chemosh
subject: >Reach out and thump someone
date: Tue Jan 30 15:19:40 2001

On Tue Jan 16 21:49:35 2001 Phire wrote post #485:
> You know how they say that close only matters in horse shoes, hand granades
> and nuclear missiles...
> 
> Now you can know just how precise you need to inorder to take out
> that pesky jerk and everyone in the not so near proximity.
> 
> http://www.pbs.org/wgbh/amex/bomb/sfeature/mapablast.html
now THIS is cool



-----------------

poster: Javier
subject: >>>>>>Favoritism?
date: Tue Jan 30 17:45:57 2001

On Tue Jan 30 14:53:07 2001 Chemosh wrote post #554:
> On Sat Jan  6 19:38:24 2001 Javier wrote post #400:
> > On Sat Jan  6 19:34:11 2001 Marvin wrote post #399:
> > > On Sat Jan  6 07:22:22 2001 Austin wrote post #397:
> > > > On Sat Jan  6 06:32:02 2001 Kalon wrote post #396:
> > > > > On Sat Jan  6 02:48:40 2001 Kjara wrote post #394:
> > > > > > Small complaint because of the apparent favortism of the wiz's for
> > > > > > the ppl who have been her longer then us newbies/lowbies
> > > > > > Fuge apparently got his eq back from a error within a day or 2
while
> > > > > > me and 3-4 ppl my worth who have waiting
> > > > > > (been waiting i mean) for almost a week now.  I would just like to
> > > > > > say this looks bad and is discourging to
> > > > > > the ppl who havn't been here as long.
> > > > > I doubt you havent gotten a reimb because of 'favoritism', not all
> > > > > wizzes can give reimbursements as far as I can tell, only the archs.
> > > > > plus zif posted he was going on vacation or something, just wait
> > > > > and you'll get it when someone who does reimbs gets on.
> > > > > 
> > > > > k
> > > > Wizzes just sit around and give reimbs to people they like... they
> > > > never have anything more important to do. Just be pacient and once
> > > > your time comes you'll get your eq.
> > > 
> > > Maybe you should schmooze with the admins a little more. Or cash.
> > > You would get a faster reimb with cash.
> > > -M
> > All the wizzes like me best...I have a few on my friends
> > list...that's why I'm a 
> > level 45 player with one spell studied :) 
> > I think if wizzes see that you're a nice person, ultimatly they'll
> > be more receptive
> > to your requests. I don't think that has anything to do with
> > favouritism, just the 
> > way people work...I don't think anyone is very receptive to flat out
> > demands and whines...more
> > often then not, even ideas posted have a far better chance of being
> > implimented or listened to i
> > f they're presented in a manner such as "I think it would be really
> > nice if x was done..." etc...
> > as opposed to "This SUCKS, this needs to be changed N
> > W...whinescreechwhine"...
> > Javi
> you also have breasts javier... breasts get you a lot further in
> life than no breasts
> 
> tom (who would like breasts too)
They're not breasts, they're balls. They're just higher up on my
body than on yours. 
Javi

-----------------

poster: Arkangyle
subject: quest changes
date: Fri Feb  2 01:59:19 2001

  I'd like to start with a kinda praise (I like the new format for
quests and added help on difficulty) and end with a question ... is
it possible to receive the tps reward now given by a quest by
redoing a quest you previously completed and either got no tps for,
and in a few cases, nothing more than the recognition you completed
the quest?

- Arkangyle

-----------------

poster: Mikul
subject: Quests
date: Fri Feb  2 03:54:33 2001

Tp's for the quests are a nice idea, but to penalise those
that spent the time in completing them as we enjoy the game
as rewarding those ones that care not to use our brains, and
just hack and slash, not paying any attention to what the
wizard(s) coded in the area, reading the descs, finding the
hidden things is just poor. As it goes i've explored nearly
everywhere on this mud and i can get to almost all the monsters
around (eq or not), as can be shown when i guide ppl to eq 
mobs *winks at talgore* to kill. 

And to say the rewards helped you early, is hash, most of
erm 3 of the ones i did gave gold. This making no difference
at all to game play. And the xp off one quest, made no
difference either, probably advanced me a day in play time
early, but then i've wasted that xp time xploring anyhow.
And two quests gave me nothing when i completed them.

My only option would be some service to deregister
the quests we have done. Weather it be 1m gold and
or some xp.

Mikul, mumbling at why he bothers to read everything on the mud
      and not wait till he gets really kewl things to help him.


-----------------

poster: Elendor
subject: quest rewards
date: Fri Feb  2 04:05:09 2001

the ppl who have already done quests should receive the tps for those
quests, the old rewards (almost exclusively money) were unimportant in 
the game however tps = wishes and now quests are worth doin for more 
then just fun.

The idea that you are getting a double reward is a joke ive never 
heard of anyone actually needing the money from the quests, a gold run 
from even sub 15th level areas easily make it up, and i for one 
would be happy to give back the money from them for the tps.

As for the comments of if you want them go and get them, dont be stupid
the only ways to get tps are to explore (what if your on the third wish,
no-one in the game has got all the mud which is about what you need for 
the fourth) sac eq to the collector (costs a fortune), or now questin.

As for the idea that a few tps dont mean anything i ask you this, if they 
dont mean anything why are ppl sacing 1 tp items and why even bother putting
them as a reward on the quest. 


Elendor

-----------------

poster: Zifnab
subject: >Quests
date: Fri Feb  2 04:39:15 2001

On Fri Feb  2 03:54:33 2001 Mikul wrote post #560:
> Tp's for the quests are a nice idea, but to penalise those
> that spent the time in completing them as we enjoy the game
> as rewarding those ones that care not to use our brains, and
> just hack and slash, not paying any attention to what the
> wizard(s) coded in the area, reading the descs, finding the
> hidden things is just poor. As it goes i've explored nearly
> everywhere on this mud and i can get to almost all the monsters
> around (eq or not), as can be shown when i guide ppl to eq 
> mobs *winks at talgore* to kill. 
> 
> And to say the rewards helped you early, is hash, most of
> erm 3 of the ones i did gave gold. This making no difference
> at all to game play. And the xp off one quest, made no
> difference either, probably advanced me a day in play time
> early, but then i've wasted that xp time xploring anyhow.
> And two quests gave me nothing when i completed them.
> 
> My only option would be some service to deregister
> the quests we have done. Weather it be 1m gold and
> or some xp.
> 
> Mikul, mumbling at why he bothers to read everything on the mud
>       and not wait till he gets really kewl things to help him.
> 
please tell me how its a 'punishment' to you?

You got rewarded for the quests, as those doing it now will.

the exp/gold/whatever else serves as an _immediate_ reward
to you.  2 tp's gives the new players _nothing_ the way i see it
they are the ones being hurt not you.

I will say this again, the quest rewards changed, you will not
be reimbursed the tp's, not everything can be fair.

What about the newbies that did the quest yesterday, and got 250k exp
am I supposed to reinc him at a penalty of 250k?, what about people
that dont have the gold to pay back, am I supposed to remember
2 weeks down the road to get it back from them?  Not to mention
the fact that removing the completed quests, give you a 100% advantage
over those that havent done them already.

No matter what you think of my decision, it is a catch 22 and there
is absolutely no _fair_ way to do that at all.


-----------------

poster: Zifnab
subject: >quest rewards
date: Fri Feb  2 04:50:30 2001

> As for the comments of if you want them go and get them, dont be stupid
> the only ways to get tps are to explore (what if your on the third wish,
> no-one in the game has got all the mud which is about what you need for 
> the fourth) sac eq to the collector (costs a fortune), or now questin.
> 

I promise you that I am far from stupid, and that more thought
went into this than you will ever know.

when we started the explore the third reward was not 
even possible, so where is the argument on the 4th?

I know of 2 areas awaiting or in approval process, and
many others being worked on, so I ask you again 
where is the argument?

not to mention that there are _numerous_ other things
that can be added as a quest, but just havent been, so
again where does all thsi hurt you?

3 months ago the only way to get TP's was to send money, 
that is no longer possible at all, and can be done completely
with in game stuff (3 ways now) again this hurts you how?

--zif
> As for the idea that a few tps dont mean anything i ask you this, if they 
> dont mean anything why are ppl sacing 1 tp items and why even bother putting
> them as a reward on the quest. 
> 
> 
> Elendor

-----------------

poster: Tranquil
subject: Tp rewards from various sources
date: Fri Feb  2 04:56:33 2001

Ok, lets be totally honest here. Neither life nor the mud can be
fair. Unless we are all drones and all play in exactly the same way
at exactly the same time, there is no real way to work things out so
that all players will be treated equally.
From what I gather, people are miffed about the loss of a few tps. I
can understand that. I was miffed when the ability for unlimited tps
was removed. Resetting or re-rewarding those who have already
completed each quest is unfair to all new players and anyone that
hasnt already completed the quests available, so thats out of the
question. Admin has said that the collector will not ever reset, so
unless admins opinion changes about that, thats not an option
either.

As far as I can see the only real way to make things fair for all
concerned is to make some provision to donate/exchange mud stuff
that has a potentially unlimited supply to tps somehow. That way
anyone who could buy tps when they were buyable will keep thier tps,
anyone who has completed a quest wont miss out on those extra few
tps, and new players have just as much chance to buy tps as the
highbies do, even if it means a hell of alot more work for them.
It also means that there wont be a lid on the number of tps each
person can aquire, meaning that while there is still the potential
for disadvantage for those without wads of tps, at least they have
some way to aquire thier 3+3 or 8+8 wishes, if they are willing to
put in some real effort.
Anyway, thats just my thoughts on what I view as the only suggestion
I have seen to make it really fair for everyone concerned, newbies
and gigbies alike.

- Tranquil


-----------------

poster: Krellen
subject: >Tp rewards from various sources
date: Fri Feb  2 04:59:11 2001

How about we just do a unilateral player purge.  That'll be fair for
everyone because everyone will be starting from the same place.

If you don't like that idea (and I bet most of you don't), just drop
the subject.  The world isn't fair, life isn't fair, the mud isn't
fair... and it's not going to be.

-----------------

poster: Zifnab
subject: >Tp rewards from various sources
date: Fri Feb  2 04:59:38 2001

On Fri Feb  2 04:56:33 2001 Tranquil wrote post #564:
> Ok, lets be totally honest here. Neither life nor the mud can be
> fair. Unless we are all drones and all play in exactly the same way
> at exactly the same time, there is no real way to work things out so
> that all players will be treated equally.
> From what I gather, people are miffed about the loss of a few tps. I
> can understand that. I was miffed when the ability for unlimited tps
> was removed. Resetting or re-rewarding those who have already
> completed each quest is unfair to all new players and anyone that
> hasnt already completed the quests available, so thats out of the
> question. Admin has said that the collector will not ever reset, so
> unless admins opinion changes about that, thats not an option
> either.

Unless I missed the post that said we were no longer putting areas in 
the game TP's are essentially unlimited?

--zif the confused



-----------------

poster: Tranquil
subject: >>Tp rewards from various sources
date: Fri Feb  2 05:19:05 2001

On Fri Feb  2 04:59:38 2001 Zifnab wrote post #566:
> On Fri Feb  2 04:56:33 2001 Tranquil wrote post #564:
> > Ok, lets be totally honest here. Neither life nor the mud can be
> > fair. Unless we are all drones and all play in exactly the same way
> > at exactly the same time, there is no real way to work things out so
> > that all players will be treated equally.
> > From what I gather, people are miffed about the loss of a few tps. I
> > can understand that. I was miffed when the ability for unlimited tps
> > was removed. Resetting or re-rewarding those who have already
> > completed each quest is unfair to all new players and anyone that
> > hasnt already completed the quests available, so thats out of the
> > question. Admin has said that the collector will not ever reset, so
> > unless admins opinion changes about that, thats not an option
> > either.
> 
> Unless I missed the post that said we were no longer putting areas in 
> the game TP's are essentially unlimited?
> 
> --zif the confused
> 
> 
Tps are limited to the number of rooms implemented in the mud at the
current time, plus tps available for each eq that currently exists
and for those who havent completed any quests, they get some too.
Those who could pay for tps as well as those who have yet to
complete certain quests will have a potential for a higher amount of
tps at any given time.
I'm not slamming the idea of tp rewards. I actually think they are a
good thing and commend admin for agreeing to reward tps for quests
etc, regardless of the fact I'll miss out on a few tps. But I am a
little concerned with the fact that new players (players that get
created from the moment donate was removed) will be at a permanent
disadvantage to a large portion of the current player base due to
the fact that they will never have the potential to earn the same
amount of tps as someone who donated cash when the opportunity was
still there.

I'm sure many of you will flame me for this, but I honestly dont
care about tps for myself. I'm a newbie guide. Ive helped alot of
noobies over my time here and I will always be on the side of the
noobies, trying to show a way that I percieve as fair for the whole
mud, and not biased towards players that were here sooner.

To give you an example, Talgore, Astakinthos, Trax, Tigger, and
Graxon are all players noted for thier high rise up the plaque. That
is as it should be, they put in the work needed to get there so they
fully deserve the advantages that come with that position. But lets
say player X is created tomorrow and does the same work. With the
current tp system he will never be able to have an amount of tps
equal to the current higher players, no matter how fast he rises up
the plaque and no matter how many hours he spends mudding here
because he wasnt here when tps were buyable.

I like it when people rise fast, especially when I helped them out
in the beginning. Trax and Tigger both had some coaching from me in
the early days, and Im sure I wasnt the only one coaching them, but
Tigger (the person I have put the most work into as a coach) will
never have the chance to get as many tps as for example, Graxon,
because he wasnt big enough for tps to really help him when the
opportunity was there to buy them.

So briefly, no, tps are currently restricted as far as I can see,
even if the potential is there to increase the tp lid, some players
will be disadvantaged no matter how much they work at it.

- Tranquil


-----------------

poster: Erec
subject: TP rewards
date: Fri Feb  2 05:32:05 2001

Someone has to say this.

I was very happy with the reward I got at the time for the quests 
I already completed.  It was wonderful, I worked for it, it made
me feel good, and it got me very far ahead compared to where I
had been.

I'd do them again, at the time, knowing what I do now, and that 
the rewards would later be changed to something that might be 
considered (by some) better.  I think the wizzes are _absolutely_
making the right choice here.

(sometimes those who agree need to post too, so the wizards
don't think everyones against them :-)

			-erec

-----------------

poster: Psycho
subject: Tp rewards from various sources
date: Fri Feb  2 05:38:06 2001

Just as a note, quests/areas are being reviewed and there will be
more oppurtunities for
players to get tps.  As zif said, there is absolutely -no-
disadvantage for anyone in
this scenario.
People that were able to donate for tps, well, good for them, they
really helped the mud out
and deserved them, I guess. But that time is over, those who don't have
the oppurtunity to donate money, be glad, you can save your money
for college or
something like that.
Please, the ideas and whining on this particular issue will not help and only
hold us back from making this game a better place for the players.
so to review:
1. if you've completed quests before tp's were implemented, you
won't get the tp's.
2. when ppl could donate, it was a much different game than it is
today, njuubi's
have oppurtunities we didn't back in the day, imo.
3. more and more areas/quests are being added continuously, give us time=)
5. whining will get you nowhere
and finally 6. I skipped four for a reason!
btw, Zif rules all, I have proof. Thanks
With all my love, really -Psycho
P.S. please, don't respond. thanks again.

-----------------

poster: Talgore
subject: Tp awards
date: Fri Feb  2 05:42:51 2001

Ok I now feel I have to join in at this point due to my name being
mentioned. nithere Me asta or graxon have donated money the only
tp's we have come from exploe and saccing eq to the collector.
There are currently very few players that have in the past donated
money for tp's and who are currently sctive. This number gets less
as times goes on.
The expolental rate at which costs for wishes goes up and the recent
introduction of the collecrot have basically wiped out the advantage
these player have. I can quite easily gain tp's to give me 2+2
wishes without much effort. If a person who has donated to get 2+2
donates the same stuff they will prolly get 1 extra greater wish. i.e
not as much. Added to the facyt that you quite quickly run out
of wishes the give you a decent benifit really levels the
playing field.

This whole agrument of tp's for quest is being blow way out
of proportion atm I have done 4 quests which would havce given me
8tp's now at low level 8tps' are usless your can get 1+1 wishes from
exploring after that you have to do lots of quests ot start saccing eq
which is not realy an option at newbie. At highbie getting little
pieces of eq for 8tp's sin't really a major problem cause it's all
easy to come by it's not as if gold is hard to get :)

So what say we just drop this whole thing. Gettin tp's for quests is
 cool the loss of a few qp's for those of us who have done quests
thou maybe not fair isn't really to much of a hardship to make
a big fuss over. Personally I would prefer the 250k from the helga
quest than 2tp's as a newbie anyway!.

Talgore (sorry if it's garbelled it is 4:45am!)

-----------------

poster: Arkangyle
subject: quests and task points
date: Fri Feb  2 06:58:46 2001

  I'm gonna have to say I'm ashamed at the all the whining that
resulted from my asking whether we would be able to recomplete old
quests for task points under the new system.  The majority of those
who have done quests have completed ones worth 2tps each and
probably only 2-4 of those at best anyways.
  In the short run, maybe you could get a wish slightly faster with
those tps ... in the long run, they will mean nothing to you but a
potential free reinc.  Get over it.

- Arkangyle

-----------------

poster: Sigwald
subject: Quest stuff
date: Fri Feb  2 11:18:05 2001

Sometimes I really wonder why Zif bothers to answer such bullshit :)
He really got all my admiration from bearing with such crap :).
Sigwald, that just presses the red button when mortals insult
him in news :P

-----------------

poster: Bajumbo
subject: >Quests
date: Fri Feb  2 12:04:53 2001

On Fri Feb  2 03:54:33 2001 Mikul wrote post #560:
> Tp's for the quests are a nice idea, but to penalise those
> that spent the time in completing them as we enjoy the game
> as rewarding those ones that care not to use our brains, and
> just hack and slash, not paying any attention to what the
> wizard(s) coded in the area, reading the descs, finding the
> hidden things is just poor. As it goes i've explored nearly
> everywhere on this mud and i can get to almost all the monsters
> around (eq or not), as can be shown when i guide ppl to eq 
> mobs *winks at talgore* to kill. 
> 
> And to say the rewards helped you early, is hash, most of
> erm 3 of the ones i did gave gold. This making no difference
> at all to game play. And the xp off one quest, made no
> difference either, probably advanced me a day in play time
> early, but then i've wasted that xp time xploring anyhow.
> And two quests gave me nothing when i completed them.
> 
> My only option would be some service to deregister
> the quests we have done. Weather it be 1m gold and
> or some xp.
> 
> Mikul, mumbling at why he bothers to read everything on the mud
>       and not wait till he gets really kewl things to help him.
> 

If I sold a car today worth say $15000 dollars and u bought it and
say next week it went up because of some economic factor, should I
run after you for the price difference?

I think not...

Baj (not grumpy over completing the quest before the changes)

-----------------

poster: Elendor
subject: Tps
date: Fri Feb  2 16:27:36 2001

In response to the posts where ppl are saying how useless 8 tps
are for newbies id like to point out that to get 1+1 wish you need
60, assuming you have explored enough of the mud to get the first 
40 tps (2 explore rewards), the 8tps are more then 1/3rd of what you need
for the next award,  this cuts down dramatically how much you need
to give to the collector to gain the next wish (yes you could just 
explore for the next wish but that is V hard to do without spending
a fortune on random lodestones and some ppl dont like to constantly 
die)

That seems pretty usefull to me, you could also do say 1 or 2 more 
quests and be well on your way, though it wouldnt be easy it would 
be possible to grab that extra lesser.

Elendor whos noticed that hes the only newbie who seems to really care.
and so this will be his last word.


-----------------

poster: Pedron
subject: >Quests
date: Fri Feb  2 21:25:29 2001

On Fri Feb  2 03:54:33 2001 Mikul wrote post #560:
> Tp's for the quests are a nice idea, but to penalise those
> that spent the time in completing them as we enjoy the game
> as rewarding those ones that care not to use our brains, and
> just hack and slash, not paying any attention to what the
> wizard(s) coded in the area, reading the descs, finding the
> hidden things is just poor. As it goes i've explored nearly
> everywhere on this mud and i can get to almost all the monsters
> around (eq or not), as can be shown when i guide ppl to eq 
> mobs *winks at talgore* to kill. 
> 
> And to say the rewards helped you early, is hash, most of
> erm 3 of the ones i did gave gold. This making no difference
> at all to game play. And the xp off one quest, made no
> difference either, probably advanced me a day in play time
> early, but then i've wasted that xp time xploring anyhow.
> And two quests gave me nothing when i completed them.
> 
> My only option would be some service to deregister
> the quests we have done. Weather it be 1m gold and
> or some xp.
> 
> Mikul, mumbling at why he bothers to read everything on the mud
>       and not wait till he gets really kewl things to help him.
> 
I think it's all fine though the clara 
quest might be worthy of more than the 2 tps 
all the newbie quests give.  You may have gotten no 
tps in the past for quests, but you had the option of 
buying all the tps you could possibly want(I know folks 
who gobbled up 200+ tps in this fashion).
When I was a tiny newbie upgrading my equipment by finding more 
expensive things to buy from the shops and partying 
to kill stupid 1k birds and big strawberries, the 40 or 50k 
gold from nimrodel and 300k from joe and helga were big 
deal rewards.  6 tps would've meant nothing to me and would mean 
little to the newbies who get them now.  When new areas are put in
you can sac more eq 
from those for tps, when old areas are closed down you still 
have the explore credits toward 4th tps nobody else will 
be able to match.  I whined alot when I saw 5 tps as the initial 
award for all 5 of the quests I'd already done, one of them you 
can clock at 4 seconds, but now it looks like 
they'd save me a meg or two in sac eq.  That's still alot, 
but the other awards in gold/exp were helpful and nice 
when they were awarded.

Probably all these arguments going to be made in the nex 10 posts  haven't 
read yet.

Pedron Spam has been attacked and killed by the 
biggest quest monsters in the game. :)

-----------------

poster: Tigran
subject: Thank you, and an announcement
date: Sat Feb  3 01:17:37 2001

Though I'm going to do so in the opposite order.

I would like to announce that my daughter is home after a successful
liver transplant surgery.  The worst is over (at least in this
episode, but we are hoping no more will occur).  

Second, I would like to thank all of you who lent me and my family
support while we were going through the ordeal.  It was appreciated


Tigran

-----------------

poster: Quillz
subject: >Quests
date: Sat Feb  3 05:08:17 2001

On Fri Feb  2 03:54:33 2001 Mikul wrote post #560:
> Tp's for the quests are a nice idea, but to penalise those
> that spent the time in completing them as we enjoy the game
> as rewarding those ones that care not to use our brains, and
> just hack and slash, not paying any attention to what the
> wizard(s) coded in the area, reading the descs, finding the
> hidden things is just poor. As it goes i've explored nearly
> everywhere on this mud and i can get to almost all the monsters
> around (eq or not), as can be shown when i guide ppl to eq 
> mobs *winks at talgore* to kill. 
> 
> And to say the rewards helped you early, is hash, most of
> erm 3 of the ones i did gave gold. This making no difference
> at all to game play. And the xp off one quest, made no
> difference either, probably advanced me a day in play time
> early, but then i've wasted that xp time xploring anyhow.
> And two quests gave me nothing when i completed them.
> 
> My only option would be some service to deregister
> the quests we have done. Weather it be 1m gold and
> or some xp.
> 
> Mikul, mumbling at why he bothers to read everything on the mud
>       and not wait till he gets really kewl things to help him.
> 
If you dont like quests, dont do them
Q

-----------------

poster: Blackthorne
subject: Guild Item Question.
date: Sat Feb  3 08:54:09 2001

Okay, I'm both a berserker and a knight, I have strike which I
picked up in the knight guild but I haven't reached the glevel where
you would get it from beserker. Sometimes strike would appear as a
berserker skill, is that wrong? And whenever I use strike when it
appears under berserker, would that count towards getting my guild
rank in the knight guild?
-B, who is confused like nothing else.

-----------------

poster: Dfalt
subject: Link dead
date: Sun Feb  4 03:33:08 2001

Just a FYI, us harmers (maybe more guilds) are not happy with this
new link dead (quitting after 30min). because we need to create
everything again (ie a new vessel = 1200 sps, and a new dagger =
~350 sps). Just kinda a waste becaue i play at work alot, and go LD
for 1-2hrs, play more, go LD, etc...
like i said just a FYI, it kinda sucks to have to play continually,
or lose everything =/

-----------------

poster: Apathy
subject: >Link dead
date: Mon Feb  5 16:51:57 2001

On Sun Feb  4 03:33:08 2001 Dfalt wrote post #580:
> Just a FYI, us harmers (maybe more guilds) are not happy with this
> new link dead (quitting after 30min). because we need to create
> everything again (ie a new vessel = 1200 sps, and a new dagger =
> ~350 sps). Just kinda a waste becaue i play at work alot, and go LD
> for 1-2hrs, play more, go LD, etc...
> like i said just a FYI, it kinda sucks to have to play continually,
> or lose everything =/

Are these things supposed to last 1-2 hours?

-----------------

poster: Tranquil
subject: >>Link dead
date: Tue Feb  6 01:06:20 2001

On Mon Feb  5 16:51:57 2001 Apathy wrote post #582:
> On Sun Feb  4 03:33:08 2001 Dfalt wrote post #580:
> > Just a FYI, us harmers (maybe more guilds) are not happy with this
> > new link dead (quitting after 30min). because we need to create
> > everything again (ie a new vessel = 1200 sps, and a new dagger =
> > ~350 sps). Just kinda a waste becaue i play at work alot, and go LD
> > for 1-2hrs, play more, go LD, etc...
> > like i said just a FYI, it kinda sucks to have to play continually,
> > or lose everything =/
> 
> Are these things supposed to last 1-2 hours?
I dont know about the harmer items, but for woodsmen at least, the
nature's blade and nature's shield will last for a boot providing
the player does not quit, or get forced to quit as with the new ld
system.

- Tranquil the former woodsman


-----------------

poster: Sigwald
subject: >>>Link dead
date: Tue Feb  6 09:13:57 2001

On Tue Feb  6 01:06:20 2001 Tranquil wrote post #583:
> On Mon Feb  5 16:51:57 2001 Apathy wrote post #582:
> > On Sun Feb  4 03:33:08 2001 Dfalt wrote post #580:
> > > Just a FYI, us harmers (maybe more guilds) are not happy with this
> > > new link dead (quitting after 30min). because we need to create
> > > everything again (ie a new vessel = 1200 sps, and a new dagger =
> > > ~350 sps). Just kinda a waste becaue i play at work alot, and go LD
> > > for 1-2hrs, play more, go LD, etc...
> > > like i said just a FYI, it kinda sucks to have to play continually,
> > > or lose everything =/
> > 
> > Are these things supposed to last 1-2 hours?
> I dont know about the harmer items, but for woodsmen at least, the
> nature's blade and nature's shield will last for a boot providing
> the player does not quit, or get forced to quit as with the new ld
> system.
> 
> - Tranquil the former woodsman
> 
Oooooh fear, 1200 sps for a vessel, thats 3 ticks.
Damn you are losing THREE WHOLE MINUTES.
Dont expect any sympathy on that one, sorry...

-----------------

poster: Zyz
subject: re: link dead
date: Tue Feb  6 09:27:39 2001

Just wondering what the objective is for the new force quit. Does it
reduce overhead? Does the game error if too many people are
linkdead? Any reason would be great.
It is kinda annoying to get disconnected for a bit then come back
and lose all gems and food, as well as try to find an enchanter to
shrink weapons.
I don't see a play reason for the change.. doesn't make the game
more fun or more challenging, doesn't solve any problems.. for me it
decreases playability. But if there is a code/machine/memory reason
for it then I have no complaints.
-Zyz

-----------------

poster: Sigwald
subject: >re: link dead
date: Tue Feb  6 09:40:16 2001

On Tue Feb  6 09:27:39 2001 Zyz wrote post #585:
> Just wondering what the objective is for the new force quit. Does it
> reduce overhead? Does the game error if too many people are
> linkdead? Any reason would be great.
> It is kinda annoying to get disconnected for a bit then come back
> and lose all gems and food, as well as try to find an enchanter to
> shrink weapons.
> I don't see a play reason for the change.. doesn't make the game
> more fun or more challenging, doesn't solve any problems.. for me it
> decreases playability. But if there is a code/machine/memory reason
> for it then I have no complaints.
> -Zyz

Obviously it has reasons since we just dont code things for no reasons
basically. We're logical beings after all :P

-----------------

poster: Tranquil
subject: hand of balance tune
date: Tue Feb  6 11:36:45 2001

Hob seems to have been tuned down some. thats pretty obvious to
anyone so kills any mobs above 20k, but to me at least it seems that
it was tuned a little too much. twice now I've been hit by 50hp hobs
when I was at almost full health, from mobs which used to hob me for
400-500 hp before the tune. I dont know if it was intended for hob
to be tuned into insignifigance, but to me at least its almost an
arbitrary spell now.

- Tranquil puts up his Flame-Shield(tm)


-----------------

poster: Zifnab
subject: >hand of balance tune
date: Tue Feb  6 13:22:46 2001

On Tue Feb  6 11:36:45 2001 Tranquil wrote post #587:
> Hob seems to have been tuned down some. thats pretty obvious to
> anyone so kills any mobs above 20k, but to me at least it seems that
> it was tuned a little too much. twice now I've been hit by 50hp hobs
> when I was at almost full health, from mobs which used to hob me for
> 400-500 hp before the tune. I dont know if it was intended for hob
> to be tuned into insignifigance, but to me at least its almost an
> arbitrary spell now.
> 
> - Tranquil puts up his Flame-Shield(tm)
> 
doesnt seem to obvious to me?

1036       Oct 23 11:22:40 2000 hand_of_balance.c*

-----------------

poster: Zifnab
subject: link death
date: Tue Feb  6 15:35:57 2001

You are all asking for reasons there are multiple reasons.

Link death was never meant to be oh i dont want to go back to 
my castle and store my stuff, I dont want to go sell my stuff, 
I am coming back in 5 hours and don't want to redo X, where X is 
whatever wears off with quitting.  Due to limitations with the castles
we were forced to leave link dead bodies sit around the mud until
reboots.  We have at times had well over 100 and closer to 150 link
dead bodies sitting in that room, not to mention the user objects
and all the assorted equipment that person may or may not have. Thats
a lot of objects just sitting around doing nothing at all.  Was it causing
a problem, no not directly, did it have the potential to sure.  

Link death is a safety feature for those with bad links, people
that get suddenly disconnected etc, it is not a replacement for 
quitting.  I have wanted to make link death time out since I started
here 5 years ago but due to resistance and limitations in the 
equipment saving that was not possible.  Those limitations are now 
gone (other than the possible exception of guild things as expressed
by players which is not a valid reason for not doing it IMO, reasons 
expressed below)


Yet another reason is just general cleaning up of the muds memory, 
as we have approached 75-80 players the past few days 
things have tended to slow down a bit, now is this link
death thing a direct cause of that no, but its again
just junk laying around that we don't need that just 
contribute to things.  (The worst cause of this is some code
that we need to rework but all the extra junk contributes)
I forget what I was doing but a couple of days ago I saw 
an object # in the mid 300k range, thats a _huge_ number
of objects, we need to start aggressively cleaning stuff 
up if we hope to sustain more players.

The 30 minutes could be adjusted accordingly if many feel that is
not enough, personally I think it is more than enough time, but I 
am slightly flexible on that.  I picked the 30 minutes pretty much 
because I felt that was a reasonable amount of time to get your connection
reestablished.  Sure its not going to be true in 100% of the cases,
but in _most_ cases I would guess that you regain your connection in 
less than that time.  I would guess that in most cases if your connection
drops for more than 30 minutes, its going to be a while before you can
get back on to play, so 30 minutes to an hour is probably minimal gain.

The reasons I have seen so far do not make a convincing arguement in
favor of leaving link dead players/objects/equipment in memory for 
2 days.  If there are real problems that are caused by this lets
address those issues, not say oh link death for 48 hours fixes it.
I am not saying the reasons you have stated are not true or real 
problems, you haven't managed to convince me that they are a problem 
yet. 

Ideas off the top of my head, if losing gems is a huge problem we 
can make the bank store gems, make them savable etc, there are
other options available to us than just saying 'link death for 48 hours
fixes it all'.

As to the vessel thing, if it truely takes thta long to prepare to play,
I think that is an issue and can be addressed without using link
death to circumvent the real issue.

--zif

-----------------

poster: Golte
subject: >link death
date: Tue Feb  6 17:42:21 2001

This ld-timeout thing might give you the opposed effect to what you
wished for.

Say, if i carry unsavable stuff (gems, food, keys, ...) i dont want
to lose, and i decide to not play for some hours. Usually i whould
just go ld. 

Now i instead stay connected, and either manually type some
arbitrary command to the mud twice an hour, or i use eg tick
triggers to not idle-timeout, and stay connected. 

So instead of gaining memory you are losing bandwidth because you
get more players online (more idlers). 

What if you made all items, even unsavable ones, save on quit? But
when a player logs in, a check is done to see if it is his first
login this reboot - if so, dest all his unsavable items. This whould
take the players exactly where we were before ld-timeout, but with
same memory-saving as now. 


-----------------

poster: Zifnab
subject: >>link death
date: Tue Feb  6 17:53:04 2001

On Tue Feb  6 17:42:21 2001 Golte wrote post #591:
> This ld-timeout thing might give you the opposed effect to what you
> wished for.
> 
> Say, if i carry unsavable stuff (gems, food, keys, ...) i dont want
> to lose, and i decide to not play for some hours. Usually i whould
> just go ld. 
> 
> Now i instead stay connected, and either manually type some
> arbitrary command to the mud twice an hour, or i use eg tick
> triggers to not idle-timeout, and stay connected. 
> 
> So instead of gaining memory you are losing bandwidth because you
> get more players online (more idlers). 
> 
> What if you made all items, even unsavable ones, save on quit? But
> when a player logs in, a check is done to see if it is his first
> login this reboot - if so, dest all his unsavable items. This whould
> take the players exactly where we were before ld-timeout, but with
> same memory-saving as now. 
> 
The memory is not a major problem that is very small, and in fact it
wont get released back to the OS anyway iirc.

The bandwith an idling player uses is very insignificant compared to 
what this machine uses per day.

-----------------

poster: Zifnab
subject: >>>link death
date: Tue Feb  6 17:54:28 2001

On Tue Feb  6 17:53:04 2001 Zifnab wrote post #592:
> On Tue Feb  6 17:42:21 2001 Golte wrote post #591:
> > This ld-timeout thing might give you the opposed effect to what you
> > wished for.
> > 
> > Say, if i carry unsavable stuff (gems, food, keys, ...) i dont want
> > to lose, and i decide to not play for some hours. Usually i whould
> > just go ld. 
> > 
> > Now i instead stay connected, and either manually type some
> > arbitrary command to the mud twice an hour, or i use eg tick
> > triggers to not idle-timeout, and stay connected. 
> > 
> > So instead of gaining memory you are losing bandwidth because you
> > get more players online (more idlers). 
> > 
> > What if you made all items, even unsavable ones, save on quit? But
> > when a player logs in, a check is done to see if it is his first
> > login this reboot - if so, dest all his unsavable items. This whould
> > take the players exactly where we were before ld-timeout, but with
> > same memory-saving as now. 
> > 
> The memory is not a major problem that is very small, and in fact it
> wont get released back to the OS anyway iirc.
> 
> The bandwith an idling player uses is very insignificant compared to 
> what this machine uses per day.
sorry hit return too soon.  
after 16 hours of up time, we normally have 100+ users in the link dead
room.  right now there are _3_ and no more than normal players around
so seems as if its doing its intended function to me.

-----------------

poster: Khosan
subject: >>>link death
date: Tue Feb  6 18:03:01 2001

On Tue Feb  6 17:53:04 2001 Zifnab wrote post #592:
> On Tue Feb  6 17:42:21 2001 Golte wrote post #591:
> > This ld-timeout thing might give you the opposed effect to what you
> > wished for.
> > 
> > Say, if i carry unsavable stuff (gems, food, keys, ...) i dont want
> > to lose, and i decide to not play for some hours. Usually i whould
> > just go ld. 
> > 
> > Now i instead stay connected, and either manually type some
> > arbitrary command to the mud twice an hour, or i use eg tick
> > triggers to not idle-timeout, and stay connected. 
> > 
> > So instead of gaining memory you are losing bandwidth because you
> > get more players online (more idlers). 
> > 
> > What if you made all items, even unsavable ones, save on quit? But
> > when a player logs in, a check is done to see if it is his first
> > login this reboot - if so, dest all his unsavable items. This whould
> > take the players exactly where we were before ld-timeout, but with
> > same memory-saving as now. 
> > 
> The memory is not a major problem that is very small, and in fact it
> wont get released back to the OS anyway iirc.
> 
> The bandwith an idling player uses is very insignificant compared to 
> what this machine uses per day.

Chain input (policy REJECT: 1843229 packets, 275679322 bytes):
Chain output (policy ACCEPT: 296925450 packets, 129213933998 bytes):
[root@dark bbn]# uptime
  5:58pm  up 97 days,  2:46,  5 users,  load average: 0.43, 0.47, 0.39

276MB / 97 days = 2.8 MB/day incoming
129GB / 97 days = 1.3 GB/day outgoing


-----------------

poster: Palenon
subject: >hand of balance tune
date: Tue Feb  6 18:33:25 2001

On Tue Feb  6 11:36:45 2001 Tranquil wrote post #587:
> Hob seems to have been tuned down some. thats pretty obvious to
> anyone so kills any mobs above 20k, but to me at least it seems that
> it was tuned a little too much. twice now I've been hit by 50hp hobs
> when I was at almost full health, from mobs which used to hob me for
> 400-500 hp before the tune. I dont know if it was intended for hob
> to be tuned into insignifigance, but to me at least its almost an
> arbitrary spell now.
> 
> - Tranquil puts up his Flame-Shield(tm)
> 
Personally i think Hob has been in need of a tune, a big one at that.
It seems to me, from what info i recieve from the spell's help and
it's casting words, that the entire purpose of Hand of Balance is to
be a higher form of blasting spell for low level casters blasting
high level mobs.
I personally get a 'lil annoyed when a 20k mob, i.e.- something only
a 'lil bit more powerful than me, can take 600 hps off my low hps
and kill me.
Now I realize that there are spells out there that can and do do
just that, but..a spell called hand of balance coming from something
more powerful than me shouldn't be so bloody powerful!
Ok I am done ranting and i believe i have expressed my view
justly..and that of many others i might add..
PalspamslikePedron

-----------------

poster: Kaos
subject: >>>>link death
date: Tue Feb  6 18:48:29 2001

Maybe a silly question, but anyway: how do you feel about people
using triggers purely for the sake of not being thrown out due
to the 1 hour idle time? One "look" pr hour or so?  Even if the
player is not at his/her screen, this can hardly be looked upon
as botting?

-----------------

poster: Pedron
subject: >>>>>link death
date: Tue Feb  6 18:50:59 2001

On Tue Feb  6 18:48:29 2001 Kaos wrote post #596:
> Maybe a silly question, but anyway: how do you feel about people
> using triggers purely for the sake of not being thrown out due
> to the 1 hour idle time? One "look" pr hour or so?  Even if the
> player is not at his/her screen, this can hardly be looked upon
> as botting?
It's considered fantastically illegal on more than one other 
mud I play and does fall into the botting category. ;>
Just heap ur gems and food on the floor of a castle room 
and endure the need to recreate ur guild eqs.

-pedron spam thinks botting is botting, whether 
you're botting or botting.

-----------------

poster: Pedron
subject: >>>>>>link death
date: Tue Feb  6 18:51:20 2001

On Tue Feb  6 18:50:59 2001 Pedron wrote post #597:
> On Tue Feb  6 18:48:29 2001 Kaos wrote post #596:
> > Maybe a silly question, but anyway: how do you feel about people
> > using triggers purely for the sake of not being thrown out due
> > to the 1 hour idle time? One "look" pr hour or so?  Even if the
> > player is not at his/her screen, this can hardly be looked upon
> > as botting?
> It's considered fantastically illegal on more than one other 
> mud I play and does fall into the botting category. ;>
> Just heap ur gems and food on the floor of a castle room 
> and endure the need to recreate ur guild eqs.
> 
> -pedron spam thinks botting is botting, whether 
> you're botting or botting.
That's just my opinion btw.

-----------------

poster: Trigon
subject: >>>>>>>link death
date: Wed Feb  7 00:41:43 2001

On Tue Feb  6 18:51:20 2001 Pedron wrote post #598:
> On Tue Feb  6 18:50:59 2001 Pedron wrote post #597:
> > On Tue Feb  6 18:48:29 2001 Kaos wrote post #596:
> > > Maybe a silly question, but anyway: how do you feel about people
> > > using triggers purely for the sake of not being thrown out due
> > > to the 1 hour idle time? One "look" pr hour or so?  Even if the
> > > player is not at his/her screen, this can hardly be looked upon
> > > as botting?
> > It's considered fantastically illegal on more than one other 
> > mud I play and does fall into the botting category. ;>
> > Just heap ur gems and food on the floor of a castle room 
> > and endure the need to recreate ur guild eqs.
> > 
> > -pedron spam thinks botting is botting, whether 
> > you're botting or botting.
> That's just my opinion btw.
I have a tick timer that reset my ticker when a tick hits, I don't
want to have to go and disable that or any other trigs each time I
step away from the computer for an undetermined amount of time. 
Suppose one of my parents wants to look something up.  I can't
exactly explain to them "Wait, I have to turn off my ticker trigs so
my character doesn't get nuked for botting!"  They'll tell me to get
off this second or I'm grounded.
I sure hope I won't be nuked for merely leaving my triggers on.
Trigon

-----------------

poster: Phire
subject: >>>>>>>>link death
date: Wed Feb  7 00:52:55 2001

On Wed Feb  7 00:41:43 2001 Trigon wrote post #599:
> On Tue Feb  6 18:51:20 2001 Pedron wrote post #598:
> > On Tue Feb  6 18:50:59 2001 Pedron wrote post #597:
> > > On Tue Feb  6 18:48:29 2001 Kaos wrote post #596:
> > > > Maybe a silly question, but anyway: how do you feel about people
> > > > using triggers purely for the sake of not being thrown out due
> > > > to the 1 hour idle time? One "look" pr hour or so?  Even if the
> > > > player is not at his/her screen, this can hardly be looked upon
> > > > as botting?
> > > It's considered fantastically illegal on more than one other 
> > > mud I play and does fall into the botting category. ;>
> > > Just heap ur gems and food on the floor of a castle room 
> > > and endure the need to recreate ur guild eqs.
> > > 
> > > -pedron spam thinks botting is botting, whether 
> > > you're botting or botting.
> > That's just my opinion btw.
> I have a tick timer that reset my ticker when a tick hits, I don't
> want to have to go and disable that or any other trigs each time I
> step away from the computer for an undetermined amount of time. 
> Suppose one of my parents wants to look something up.  I can't
> exactly explain to them "Wait, I have to turn off my ticker trigs so
> my character doesn't get nuked for botting!"  They'll tell me to get
> off this second or I'm grounded.
> I sure hope I won't be nuked for merely leaving my triggers on.
> Trigon
Make triggers like that only echo to your screen and not send commands to the
mud. 

-----------------

poster: Tektor
subject: >Hand of Balance
date: Wed Feb  7 01:01:00 2001

I agree with Palenon here. I can solo a 30k monster running in and
out healing myself but even with almost full hps I get killed by
hob. Seems kinda high for a monster that can kill me with sheer phys
damage alone.

-----------------

poster: Trigon
subject: >>>>>>>>>link death
date: Wed Feb  7 01:06:50 2001

On Wed Feb  7 00:52:55 2001 Phire wrote post #600:
> On Wed Feb  7 00:41:43 2001 Trigon wrote post #599:
> > On Tue Feb  6 18:51:20 2001 Pedron wrote post #598:
> > > On Tue Feb  6 18:50:59 2001 Pedron wrote post #597:
> > > > On Tue Feb  6 18:48:29 2001 Kaos wrote post #596:
> > > > > Maybe a silly question, but anyway: how do you feel about people
> > > > > using triggers purely for the sake of not being thrown out due
> > > > > to the 1 hour idle time? One "look" pr hour or so?  Even if the
> > > > > player is not at his/her screen, this can hardly be looked upon
> > > > > as botting?
> > > > It's considered fantastically illegal on more than one other 
> > > > mud I play and does fall into the botting category. ;>
> > > > Just heap ur gems and food on the floor of a castle room 
> > > > and endure the need to recreate ur guild eqs.
> > > > 
> > > > -pedron spam thinks botting is botting, whether 
> > > > you're botting or botting.
> > > That's just my opinion btw.
> > I have a tick timer that reset my ticker when a tick hits, I don't
> > want to have to go and disable that or any other trigs each time I
> > step away from the computer for an undetermined amount of time. 
> > Suppose one of my parents wants to look something up.  I can't
> > exactly explain to them "Wait, I have to turn off my ticker trigs so
> > my character doesn't get nuked for botting!"  They'll tell me to get
> > off this second or I'm grounded.
> > I sure hope I won't be nuked for merely leaving my triggers on.
> > Trigon
> Make triggers like that only echo to your screen and not send commands to
the
> mud. 
As of right now I have no clue how to in portal.  If you'd like to
teach me I'd be more than happy to learn, but I don't see the harm
in a simple trig not affecting anyone(it's using the think command
so only I see it) keeping someone active.  The only problem is
hunger going down.
Trigon

-----------------

poster: Erec
subject: Botting question
date: Wed Feb  7 01:09:00 2001

Is it then illegal for me to have a trigger that autorepeats the
"Prepare nourishing soup" skill, and while its going, to go 
downstairs and make myself some soup?

If so, I think we're getting a little too into rules here, and
missing the point of playing the game.

		-Erec

-----------------

poster: Golte
subject: >>>link death 
date: Wed Feb  7 01:12:36 2001

On Tue Feb  6 17:53:04 2001 Zifnab wrote post #592:
> On Tue Feb  6 17:42:21 2001 Golte wrote post #591:
> > What if you made all items, even unsavable ones, save on quit? But
> > when a player logs in, a check is done to see if it is his first
> > login this reboot - if so, dest all his unsavable items. This whould
> > take the players exactly where we were before ld-timeout, but with
> > same memory-saving as now. 
> >
> The memory is not a major problem that is very small, and in fact it
> wont get released back to the OS anyway iirc.
> 
> The bandwith an idling player uses is very insignificant compared to 
> what this machine uses per day.

Ok, perhaps this whould be of negligible help to the machine. 
Then whould you consider implementing the idea only to raise playability?

Another thing. I think our keep lists should always be saved on us on 
a quit. That to help us keep our valuable eq/tools apart from cheap loot, 
both to quicken "wearing eq process" after a login, and for our safety 
from acidently selling expensive eq to a shop. 
Any reason not to do that, except the time it takes to implement?
Perhaps also save a list on what we wear along with a list of what we 
keep, to make us more comfortable. 


-----------------

poster: Golte
subject: >>>link death
date: Wed Feb  7 01:21:31 2001

On Tue Feb  6 17:54:28 2001 Zifnab wrote post #593:
> after 16 hours of up time, we normally have 100+ users in the link dead
> room.  right now there are _3_ and no more than normal players around
> so seems as if its doing its intended function to me.

Actually you posted about new ld system in the early morning of 3rd feb, 
and in the following evening the playermax went up from 72 to 89, and 
numbers have been high the next few evenings too. 
But this could be an coincidence, so im not saying it must depend on that...


-----------------

poster: Pedron
subject: >Botting question
date: Wed Feb  7 01:22:02 2001

On Wed Feb  7 01:09:00 2001 Erec wrote post #603:
> Is it then illegal for me to have a trigger that autorepeats the
> "Prepare nourishing soup" skill, and while its going, to go 
> downstairs and make myself some soup?
> 
> If so, I think we're getting a little too into rules here, and
> missing the point of playing the game.
> 
> 		-Erec
Blah everyone's a wimp with ur newfangled triggers. :)  I use telnet 
and can testify to the fact the game won't be impossibly hard to 
play if all forms of botting are included in 
the botting rules.
Triggers might help keep me from getting knocked off track 
when lagbumps are hitting me in combat, but 
even with a loss of efficiency, the game 
is still comfortable.
Warriors rock in lag since most of their damage is passive 
attacking, but as a rogue I have to stab crap 
as fast as I can to kill it before losing too many 
hps(no biofeedback or any other selfhealing now save 
eating corpses.)

Just don't leave your triggers running when you're afk, you're character 
won't fall over dead if it's idle a few minutes.

-Pedron superspam

-----------------

poster: Zifnab
subject: >>>>>>>>>>link death
date: Wed Feb  7 02:15:54 2001

> > > Suppose one of my parents wants to look something up.  I can't
> > > exactly explain to them "Wait, I have to turn off my ticker trigs so
> > > my character doesn't get nuked for botting!"  They'll tell me to get
> > > off this second or I'm grounded.
> > > I sure hope I won't be nuked for merely leaving my triggers on.
> > > Trigon
> > Make triggers like that only echo to your screen and not send commands to
> the
> > mud. 
> As of right now I have no clue how to in portal.  If you'd like to
> teach me I'd be more than happy to learn, but I don't see the harm
> in a simple trig not affecting anyone(it's using the think command
> so only I see it) keeping someone active.  The only problem is
> hunger going down.
> Trigon
its got soemthign to do with system, off the top of my head i 
dont recall right now wil look later.

-----------------

poster: Jomo
subject: Echo in Portal
date: Wed Feb  7 03:00:55 2001

The proper command for echo in portal is:

 ;system Tick!
 ;system Tock!
Just in case anyone was wondering.


-----------------

poster: Chemosh
subject: >>quest rewards
date: Thu Feb  8 10:12:34 2001

just an observation. a year ago you had to buy tps. back then you
did quests for 'fun' but could send in donations and get tps (could
improve your char). For all those people for whom tps were
important, they sent money in and got rewarded.. the new players
cant send money in for tps but now get to do quests for tps. why
should the older players can another chance to get tps (through
quests which they already know)?

As zifnab said, its catch 22 and my argument isnt faultless (and i
dont intead to argue further).. but learn to adapt people. 

tommy der kleine vampir

-----------------

poster: Nyx
subject: Pimp
date: Fri Feb  9 03:28:43 2001

I am trying my damndest to pimp this site in to the 2000 mark on his
site meter. 
http://www.nevada.edu/~kistler/home.html

-----------------

poster: Wildchild
subject: Pedron's "praise"
date: Sat Feb 10 00:44:04 2001

I just wanna say really quick that I'm pissed as hell with Pedron's
praise and obviously telling the whole mud on how to do something
that the wizard said he didn't want announced, cause people should
figure stuff out for themselves.

To hell with whether it is a quest or not, people should figure crap
out for themselves, otherwise I don't see the point of being a coder
and coming up with this kind of stuff: challenges for players!
*gasp* God forbid the players have a challenge. We should certain
forbid players from removing that challenge altogther cause they
can't stfu.

-WildChild

-----------------

poster: Adjudicator
subject: >Pedron's "praise"
date: Sat Feb 10 00:45:45 2001

I agree 100% people give way to much information out.

-----------------

poster: Trigon
subject: >>Pedron's "praise"
date: Sat Feb 10 00:54:44 2001

Alright, now this my personal opinion which I am entitled to, I
don't want flames coming at me, I'm just trying to show a different
perspective.
I have noticed that there is an enormous amount of information about
this mud that is held be a select few.  I'm talking about guild
locations, non-quest quests, and other things that you only learn
from others.  For instance, how in the freaking world are you
supposed to know where the cauldron magic guild is?  It's in the
desert, whoop dee doo.  I won't give out dirs for fear of being
killed, but those of you who know the dirs know that it is very
complicated with syntaxes.
Another example is how to free grithmal.  This isn't that
complicated, I figured it out with minimal help, but a larger
example of this is the free tiamat.  All I know is there are keys
located somewhere, but as far as I'm concerned it's impossible for
me to figure it out all by myself.  Probably because I'm too lazy.
think  My STR song down
And let's not forget all of snoop's death traps.  Are we supposed to
keep those secret and not tell anyone?
think Horn can be charged!
dangit, stupid trig. anyway
think My CON song down
The point I'm trying to make is that I don't know about the drow
city yet, and Pedron reserves the right to tell me or not tell me. 
It has come to my attention that some people want the mud to not
change(not targeting Wildchild here), they want to be on top with
their friends, but if you keep up that attitude the mud will die
out.  Accept people, let them learn.  I doubt that any one of us has
every figured everything out for themselves, let's not kill each
other over information.
Trigon sorry for the trigs, I'm a lazy bard

-----------------

poster: Zifnab
subject: >>>Pedron's "praise"
date: Sat Feb 10 00:56:32 2001

> think  My STR song down
> And let's not forget all of snoop's death traps.  Are we supposed to
> keep those secret and not tell anyone?
> think Horn can be charged!
> dangit, stupid trig. anyway
> think My CON song down
> The point I'm trying to make is that I don't know about the drow
> city yet, and Pedron reserves the right to tell me or not tell me. 
> It has come to my attention that some people want the mud to not
> change(not targeting Wildchild here), they want to be on top with
> their friends, but if you keep up that attitude the mud will die
> out.  Accept people, let them learn.  I doubt that any one of us has
> every figured everything out for themselves, let's not kill each
> other over information.
> Trigon sorry for the trigs, I'm a lazy bard

Just an FYI there is a syntax command for a reason, 
I _hate_ syntax fights if its that hard to figure out
report it.
**

-----------------

poster: Pedron
subject: praise
date: Sat Feb 10 01:03:39 2001

I removed my praise, but on eq line wildchild mentions 
marvin asked 'others' not to blab about his drow town.
If a wizard wants their town secret, they can make a post
'new area is in the game, please don't announce it's location if you 
find it'  If they just tell their friends 
or highbies or whoever to keep it secret and the rest of 
us don't know that it's secret, we can't keep it secret?

Anyway, I only blabbed one cool trick and the general location 
of the area.  I removed the blab about the trick and 
I doubt anyone can do anything with the other knowledge 
without a highbie party anyway.

I do have syntaxes and notes on the locations of 
key items for piles of things in my notepad 
and in my head, but I never thought the locations 
of areas was something to keep secret even if ther 
was some tricky way in.  My friends will know them from 
me, as will my clanmates, and I' certain wildchild 
and crew share that info amongst themselves too.
Eventually one level of the mud will know all that stuff andlower levels 
won't be able to make heads or tales of it 
for months yet.

Anyway, that's my opinion.  Locations of cool 
areas and ideas of how to get there aren't secret 
unless a wizard posts that they are secret when they announce the 
area's opening. :P

-pedron spam

ps>and talgore didn't tell me how to get ther or where it was either.  
Denim included him in his flame of me on equip, just thought I'd
clear him at least.

-----------------

poster: Dfalt
subject: >Pedron's "praise"
date: Sat Feb 10 01:53:37 2001

On Sat Feb 10 00:44:04 2001 Wildchild wrote post #611:
> I just wanna say really quick that I'm pissed as hell with Pedron's
> praise and obviously telling the whole mud on how to do something
> that the wizard said he didn't want announced, cause people should
> figure stuff out for themselves.
> 
> To hell with whether it is a quest or not, people should figure crap
> out for themselves, otherwise I don't see the point of being a coder
> and coming up with this kind of stuff: challenges for players!
> *gasp* God forbid the players have a challenge. We should certain
> forbid players from removing that challenge altogther cause they
> can't stfu.
> 
> -WildChild
Thought the flame news group was removed?
*coughnewsban*

-----------------

poster: Wildchild
subject: >>Pedron's "praise"
date: Sat Feb 10 03:26:55 2001

On Sat Feb 10 01:53:37 2001 Dfalt wrote post #616:
> On Sat Feb 10 00:44:04 2001 Wildchild wrote post #611:
> > I just wanna say really quick that I'm pissed as hell with Pedron's
> > praise and obviously telling the whole mud on how to do something
> > that the wizard said he didn't want announced, cause people should
> > figure stuff out for themselves.
> > 
> > To hell with whether it is a quest or not, people should figure crap
> > out for themselves, otherwise I don't see the point of being a coder
> > and coming up with this kind of stuff: challenges for players!
> > *gasp* God forbid the players have a challenge. We should certain
> > forbid players from removing that challenge altogther cause they
> > can't stfu.
> > 
> > -WildChild
> Thought the flame news group was removed?
> *coughnewsban*

And healers get the run of the mill doing general flames about
newbies begging for heals? or highbies bitching about whines?
Get over yourself.

This is a problem and others have acknowledged it as such as well.
Guess you can handle that.

Err, can't handle that.

-WC

-----------------

poster: Dfalt
subject: >>>Pedron's "praise"
date: Sat Feb 10 03:27:56 2001

On Sat Feb 10 03:26:55 2001 Wildchild wrote post #617:
> On Sat Feb 10 01:53:37 2001 Dfalt wrote post #616:
> > On Sat Feb 10 00:44:04 2001 Wildchild wrote post #611:
> > > I just wanna say really quick that I'm pissed as hell with Pedron's
> > > praise and obviously telling the whole mud on how to do something
> > > that the wizard said he didn't want announced, cause people should
> > > figure stuff out for themselves.
> > > 
> > > To hell with whether it is a quest or not, people should figure crap
> > > out for themselves, otherwise I don't see the point of being a coder
> > > and coming up with this kind of stuff: challenges for players!
> > > *gasp* God forbid the players have a challenge. We should certain
> > > forbid players from removing that challenge altogther cause they
> > > can't stfu.
> > > 
> > > -WildChild
> > Thought the flame news group was removed?
> > *coughnewsban*
> 
> And healers get the run of the mill doing general flames about
> newbies begging for heals? or highbies bitching about whines?
> Get over yourself.
> 
> This is a problem and others have acknowledged it as such as well.
> Guess you can handle that.
> 
> Err, can't handle that.
> 
> -WC
*coughnewsban*, the flame news group was removed because ppl like
YOU, now get over it. and stop whining.

-----------------

poster: Marvin
subject: Blabbing Marvin
date: Sat Feb 10 04:31:44 2001

I don't really remember telling anyone not to blab about the
location of the drow city, whatever wildchild (who I believe, does
_not_ know how to get in), or anyone else, says. But I hardly think
it deserves special instruction to think that people should figure
out for themselves how to do things. Not because I am mean, or I
don't want people in my area. But because that is the _fun_ of the
whole thing. Why put a 'quest' in at all if you are just going to
post the answer in news? What a waste of time.
I think that the elation of player 'X' as he figured out the way in
the city is proof enough that is just a whole hell of a lot more fun
to figure things out yourself. So, my advice would be to start
exploring and stop whining.
Then maybe everyone will have a little more fun.
--M

-----------------

poster: Pedron
subject: >Blabbing Marvin
date: Sat Feb 10 04:39:26 2001

On Sat Feb 10 04:31:44 2001 Marvin wrote post #619:
> I don't really remember telling anyone not to blab about the
> location of the drow city, whatever wildchild (who I believe, does
> _not_ know how to get in), or anyone else, says. But I hardly think
> it deserves special instruction to think that people should figure
> out for themselves how to do things. Not because I am mean, or I
> don't want people in my area. But because that is the _fun_ of the
> whole thing. Why put a 'quest' in at all if you are just going to
> post the answer in news? What a waste of time.
> I think that the elation of player 'X' as he figured out the way in
> the city is proof enough that is just a whole hell of a lot more fun
> to figure things out yourself. So, my advice would be to start
> exploring and stop whining.
> Then maybe everyone will have a little more fun.
> --M
I typed 'rub a lodestone' and the unknown beamed 
me into a room with aggro drows, I escaped them and 
crashed through another room of aggros on my way 
to safety.  I didn't post anything to figure out 
except the general location of it(like anyone could 
get there without a lodestone or a super party anyway.)

The thing I did spoil was a neat feature and I removed the post about that.
Only a lucky lodestone explorer would benefit from that feature 
as nobody else would get there without a highbie party that 
would be indifferent to the cool feature in its awesome power. :P

Somewhere on this mud is a newbie with a full map of the drow town
he won't be 
able to do anything about for a year.  That is the extent 
of the damage from my blabbing the cool feature/trick. :)

It is a cool area btw marvin.  Wagro and dfalt and I died a dozen or more 
times exploring it. ;>
Sidepraise to saz for acting as the revver/anchor to the area.

-pedron superspam

-----------------

poster: Wildchild
subject: >Blabbing Marvin
date: Sat Feb 10 05:04:55 2001

On Sat Feb 10 04:31:44 2001 Marvin wrote post #619:
> I don't really remember telling anyone not to blab about the
> location of the drow city, whatever wildchild (who I believe, does
> _not_ know how to get in), or anyone else, says. But I hardly think
> it deserves special instruction to think that people should figure
> out for themselves how to do things. Not because I am mean, or I
> don't want people in my area. But because that is the _fun_ of the
> whole thing. Why put a 'quest' in at all if you are just going to
> post the answer in news? What a waste of time.
> I think that the elation of player 'X' as he figured out the way in
> the city is proof enough that is just a whole hell of a lot more fun
> to figure things out yourself. So, my advice would be to start
> exploring and stop whining.
> Then maybe everyone will have a little more fun.
> --M

It's not the location of the city I'm discussing, it's getting
INSIDE. And I was told by a player that you didn't want it getting
out how to get in. Whether that is true is something to take up with
that particular player, I guess. Of course, second hand information
on this place is always less than reliable; myself, I consider it a
matter of common sense to NOT go telling everybody about it.
Much like healers from time to time feel the need to inform the mud
that players shouldn't beg for heals and not expect to tithe, I felt
the need to bring up the need for common sense about things not
commonly known.

Also, considering the exploration I have done, I feel I can safely
say I know how to get in the drow city if I were to get myself there
again.

-WC

-----------------

poster: Pedron
subject: >>Blabbing Marvin
date: Sat Feb 10 05:11:54 2001

On Sat Feb 10 05:04:55 2001 Wildchild wrote post #621:
> On Sat Feb 10 04:31:44 2001 Marvin wrote post #619:
> > I don't really remember telling anyone not to blab about the
> > location of the drow city, whatever wildchild (who I believe, does
> > _not_ know how to get in), or anyone else, says. But I hardly think
> > it deserves special instruction to think that people should figure
> > out for themselves how to do things. Not because I am mean, or I
> > don't want people in my area. But because that is the _fun_ of the
> > whole thing. Why put a 'quest' in at all if you are just going to
> > post the answer in news? What a waste of time.
> > I think that the elation of player 'X' as he figured out the way in
> > the city is proof enough that is just a whole hell of a lot more fun
> > to figure things out yourself. So, my advice would be to start
> > exploring and stop whining.
> > Then maybe everyone will have a little more fun.
> > --M
> 
> It's not the location of the city I'm discussing, it's getting
> INSIDE. And I was told by a player that you didn't want it getting
> out how to get in. Whether that is true is something to take up with
> that particular player, I guess. Of course, second hand information
> on this place is always less than reliable; myself, I consider it a
> matter of common sense to NOT go telling everybody about it.
> Much like healers from time to time feel the need to inform the mud
> that players shouldn't beg for heals and not expect to tithe, I felt
> the need to bring up the need for common sense about things not
> commonly known.
> 
> Also, considering the exploration I have done, I feel I can safely
> say I know how to get in the drow city if I were to get myself there
> again.
> 
> -WC
I don't know how to FARGING get inside the city however secret way there 
is.  I only figured it's general location by the monsters 
just outside it, and there was that other little trick 
I posted about that started all this.  I used an unknown 
lodestone I payed 200k gold for, wagro and dfalt relocated to me, 
wagro summoned saz, our explore healer, and we brought in a 
newbie player of the type to test something.

If the whole mess of you were flaming me for blabbing how to get inside, 
your flaming has been fueled by figments of your imagination.

-pedron ultraspam

-----------------

poster: Jordali
subject: >>>>Link dead
date: Sat Feb 10 22:45:16 2001

On Tue Feb  6 09:13:57 2001 Sigwald wrote post #584:
> On Tue Feb  6 01:06:20 2001 Tranquil wrote post #583:
> > On Mon Feb  5 16:51:57 2001 Apathy wrote post #582:
> > > On Sun Feb  4 03:33:08 2001 Dfalt wrote post #580:
> > > > Just a FYI, us harmers (maybe more guilds) are not happy with this
> > > > new link dead (quitting after 30min). because we need to create
> > > > everything again (ie a new vessel = 1200 sps, and a new dagger =
> > > > ~350 sps). Just kinda a waste becaue i play at work alot, and go LD
> > > > for 1-2hrs, play more, go LD, etc...
> > > > like i said just a FYI, it kinda sucks to have to play continually,
> > > > or lose everything =/
> > > 
> > > Are these things supposed to last 1-2 hours?
> > I dont know about the harmer items, but for woodsmen at least, the
> > nature's blade and nature's shield will last for a boot providing
> > the player does not quit, or get forced to quit as with the new ld
> > system.
> > 
> > - Tranquil the former woodsman
> > 
> Oooooh fear, 1200 sps for a vessel, thats 3 ticks.
> Damn you are losing THREE WHOLE MINUTES.
> Dont expect any sympathy on that one, sorry...
F
Woops...anyway, as a veteran harmer I must point out to be fair that it is
400 or sps for the dagger, 1200 sps for the vessel, and a lot of sps and
time for the blood filling the vessel.  To be fair, it is
more like 10 or 15 minutes for a harmer w/o good sp
regen!
That said, I give Dfalt who has more sp regen than I dream of, a good
solid thwack to the head for complaining about it.  I mean, so
solid it almost makes up for the week or two of wobbling I haven't
done to him.
I apologize Sigwald, he obviously became require constant wobbling to
stay mentally balanced.
Now just to find someone to hide behind for when Dfalt reads this.

-J who thinks he deserves to waste 10 minutes if he decides to leave
the keyboard for 30, and who can put up with wasing 10 mins if he
is for some reason FORCED to.

Sorry, been gone a while, and was feeling froggy...where is he
anyway?

-----------------

poster: Tahnval
subject: Questions about skills and Knight guild eq mastery
date: Sun Feb 11 02:02:57 2001

I'd really appreciate it if someone could tell me what skills train
my mastery of my guild item (the belt from the Knight guild). 
Firstly, is it trained by using Knight guild skills which are placed
in the Beserker guild, such as Biofeedback?  Secondly, is it trained
by combat skills such as multiweapons, i.e. those skills you don't
have to "use " for?

TIA

-----------------

poster: Tranquil
subject: Good thoughts
date: Sun Feb 11 04:19:25 2001

This is totally unrelated to the mud, but I put it here because I
consider it relevant and didnt have the slightest idea where else to
post it. Here it is:

NATURAL HIGHS
Take a few minutes and read these. Think about them one at a time
BEFORE going on to the next one......... IT DOES MAKE YOU FEEL
GOOD!!!!!!!!!!!!!!!! especially the thought at the end.

Falling in love.
Laughing so hard your face hurts.
A hot shower.
No lines at the Super Wal-Mart.
A special glance.
Getting mail.

Taking a drive on a pretty road.
Hearing your favorite song on the radio.
Lying in bed listening to the rain outside.
Hot towels out of the dryer.
Finding the sweater you want is on sale for half price.
Chocolate milkshake. (or vanilla!)

A long distance phone call.
A bubble bath.
Giggling.
A good conversation.
The beach.
Finding a $20 bill in your coat from last winter.

Laughing at yourself.
Running through sprinklers.
Laughing for absolutely no reason at all.
Having someone tell you that you're beautiful.
Laughing at an inside joke.
Friends.

Accidentally overhearing someone say something nice about you.
Waking up and realizing you still have a few hours left to sleep.
Your first kiss.
Making new friends or spending time with old ones.
Playing with a new puppy.
Having someone play with your hair.

Sweet dreams.
Hot chocolate.
Road trips with friends.
Swinging on swings.
Wrapping presents under the Christmas tree while eating cookies and
drinking egg nog
Song lyrics printed inside your new CD so you can sing along without
feeling stupid.

Going to a really good concert.
Winning a really competitive game.
Making chocolate chip cookies.
Having your friends send you homemade cookies.
Spending time with close friends.
Seeing smiles and hearing laughter from your friends.

Holding hands with someone you care about.
Running into an old friend and realizing that some things  (good or
bad) never change.
Riding the best roller coasters over and over.
Watching the expression on someone's face as they open a much
desired present from you.
Watching the sunrise.
Getting out of bed every morning and thanking God for another beautiful day.

PASS ON THESE NATURAL HIGHS TO AT LEAST 7 PEOPLE IN THE NEXT HALF
HOUR AND SOMETHING GODLIKE WILL COME TO YOU IN THE NEXT FEW HOURS.

I believe that friends are quiet angels who lift us to our feet when
our wings have trouble remembering how.

- Tranquil


-----------------

poster: Nyx
subject: >>>Pedron's "praise"
date: Mon Feb 12 18:01:48 2001

On Sat Feb 10 00:54:44 2001 Trigon wrote post #613:
> Alright, now this my personal opinion which I am entitled to, I
> don't want flames coming at me, I'm just trying to show a different
> perspective.
> I have noticed that there is an enormous amount of information about
> this mud that is held be a select few.  I'm talking about guild
> locations, non-quest quests, and other things that you only learn
> from others.  For instance, how in the freaking world are you
> supposed to know where the cauldron magic guild is?  It's in the
> desert, whoop dee doo.  I won't give out dirs for fear of being
> killed, but those of you who know the dirs know that it is very
> complicated with syntaxes.
> Another example is how to free grithmal.  This isn't that
> complicated, I figured it out with minimal help, but a larger
> example of this is the free tiamat.  All I know is there are keys
> located somewhere, but as far as I'm concerned it's impossible for
> me to figure it out all by myself.  Probably because I'm too lazy.
> think  My STR song down
> And let's not forget all of snoop's death traps.  Are we supposed to
> keep those secret and not tell anyone?
> think Horn can be charged!
> dangit, stupid trig. anyway
> think My CON song down
> The point I'm trying to make is that I don't know about the drow
> city yet, and Pedron reserves the right to tell me or not tell me. 
> It has come to my attention that some people want the mud to not
> change(not targeting Wildchild here), they want to be on top with
> their friends, but if you keep up that attitude the mud will die
> out.  Accept people, let them learn.  I doubt that any one of us has
> every figured everything out for themselves, let's not kill each
> other over information.
> Trigon sorry for the trigs, I'm a lazy bard
I want to point a few things out here that pissed me off. First off,
with effort, everything can be found by ONE person. I have watched
it done. I have done it. So before you go off saying it can't be
done, you better make sure it can't. And also, lets not forget, your
"a lazy bastard" and using you as an example sucks.
Nyx who is miffed at the fact players want RD handed to them on a
freaking plate.

-----------------

poster: Javier
subject: Obscene Stuff
date: Mon Feb 12 23:29:01 2001

I think if there's going to be a crackdown on obscene plans which
exhibit harassment, so too should there be a crackdown on the names
of those little animal helper thingies, I've seen some names ranging
from bothersome to just really obscene...
Javi

-----------------

poster: Zifnab
subject: >Obscene Stuff
date: Mon Feb 12 23:37:33 2001

On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> I think if there's going to be a crackdown on obscene plans which
> exhibit harassment, so too should there be a crackdown on the names
> of those little animal helper thingies, I've seen some names ranging
> from bothersome to just really obscene...
> Javi
perhaps we just need to remove all abilities for the players
to freely name things..  seems as if people can act
there age, or perhaps they are

-----------------

poster: Zifnab
subject: >>Obscene Stuff
date: Mon Feb 12 23:38:06 2001

On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > I think if there's going to be a crackdown on obscene plans which
> > exhibit harassment, so too should there be a crackdown on the names
> > of those little animal helper thingies, I've seen some names ranging
> > from bothersome to just really obscene...
> > Javi
> perhaps we just need to remove all abilities for the players
> to freely name things..  seems as if people can act
> there age, or perhaps they are
can/cannot in the above.

-----------------

poster: Khosan
subject: >>Obscene Stuff
date: Mon Feb 12 23:52:58 2001

On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > I think if there's going to be a crackdown on obscene plans which
> > exhibit harassment, so too should there be a crackdown on the names
> > of those little animal helper thingies, I've seen some names ranging
> > from bothersome to just really obscene...
> > Javi
> perhaps we just need to remove all abilities for the players
> to freely name things..  seems as if people can act
> there age, or perhaps they are

I am also wondering if the player base really wants us to remove plan,
title, surname, describe, party names and animal names. Perhabs we should
require approval of player names too, so new players would be known as
newbie-1, newbie-2 etc until they got their name approved.

Khosan

-----------------

poster: Pedron
subject: >>>Obscene Stuff
date: Mon Feb 12 23:56:20 2001

On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > I think if there's going to be a crackdown on obscene plans which
> > > exhibit harassment, so too should there be a crackdown on the names
> > > of those little animal helper thingies, I've seen some names ranging
> > > from bothersome to just really obscene...
> > > Javi
> > perhaps we just need to remove all abilities for the players
> > to freely name things..  seems as if people can act
> > there age, or perhaps they are
> 
> I am also wondering if the player base really wants us to remove plan,
> title, surname, describe, party names and animal names. Perhabs we should
> require approval of player names too, so new players would be known as
> newbie-1, newbie-2 etc until they got their name approved.
> 
> Khosan
Maybe build something into the ignore so she and others 
can ignore the entrance of obscene familiars.
If anything else about a player annoys someone, they should simply 
refrain from looking at or fingering them. :P
That's all I can think of myself though none of the names 
bothers me much.

-pedron superspam

-----------------

poster: Trigon
subject: >>>>Obscene Stuff
date: Tue Feb 13 00:35:42 2001

My bear name is FuzzyWuzzy, my Dryad name is Fuge, but my falcon
name is CleavageHunter.  I would hate to see the ability to name my
familiars go away, it's a great little addition.  I'm sure things
like the titles and surnames can be dealt with as they come along,
and same with plans.  Though you do have the choice not to finger
someone, but I'm just rambling.
Trigon

-----------------

poster: Zifnab
subject: >>>Obscene Stuff
date: Tue Feb 13 01:06:42 2001

On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > I think if there's going to be a crackdown on obscene plans which
> > > exhibit harassment, so too should there be a crackdown on the names
> > > of those little animal helper thingies, I've seen some names ranging
> > > from bothersome to just really obscene...
> > > Javi
> > perhaps we just need to remove all abilities for the players
> > to freely name things..  seems as if people can act
> > there age, or perhaps they are
> 
> I am also wondering if the player base really wants us to remove plan,
> title, surname, describe, party names and animal names. Perhabs we should
> require approval of player names too, so new players would be known as
> newbie-1, newbie-2 etc until they got their name approved.
> 
> Khosan
on the other hand, we coudl also go to the other extreme and 
remove _ALL TRACES_ of obscenity from the soul_d and other 
things that we dont like, and be real 'assholes' about the
swearing rule.

-----------------

poster: Apathy
subject: >>>>Obscene Stuff
date: Tue Feb 13 01:08:43 2001

On Tue Feb 13 01:06:42 2001 Zifnab wrote post #635:
> On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> > On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > > I think if there's going to be a crackdown on obscene plans which
> > > > exhibit harassment, so too should there be a crackdown on the names
> > > > of those little animal helper thingies, I've seen some names ranging
> > > > from bothersome to just really obscene...
> > > > Javi
> > > perhaps we just need to remove all abilities for the players
> > > to freely name things..  seems as if people can act
> > > there age, or perhaps they are
> > 
> > I am also wondering if the player base really wants us to remove plan,
> > title, surname, describe, party names and animal names. Perhabs we should
> > require approval of player names too, so new players would be known as
> > newbie-1, newbie-2 etc until they got their name approved.
> > 
> > Khosan
> on the other hand, we coudl also go to the other extreme and 
> remove _ALL TRACES_ of obscenity from the soul_d and other 
> things that we dont like, and be real 'assholes' about the
> swearing rule.

That's a heck of a lot of work to go to just to be assholes ;)

-Apathy

-----------------

poster: Zifnab
subject: >>>>>Obscene Stuff
date: Tue Feb 13 01:09:37 2001

On Tue Feb 13 01:08:43 2001 Apathy wrote post #636:
> On Tue Feb 13 01:06:42 2001 Zifnab wrote post #635:
> > On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> > > On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > > > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > > > I think if there's going to be a crackdown on obscene plans which
> > > > > exhibit harassment, so too should there be a crackdown on the names
> > > > > of those little animal helper thingies, I've seen some names ranging
> > > > > from bothersome to just really obscene...
> > > > > Javi
> > > > perhaps we just need to remove all abilities for the players
> > > > to freely name things..  seems as if people can act
> > > > there age, or perhaps they are
> > > 
> > > I am also wondering if the player base really wants us to remove plan,
> > > title, surname, describe, party names and animal names. Perhabs we
should
> > > require approval of player names too, so new players would be known as
> > > newbie-1, newbie-2 etc until they got their name approved.
> > > 
> > > Khosan
> > on the other hand, we coudl also go to the other extreme and 
> > remove _ALL TRACES_ of obscenity from the soul_d and other 
> > things that we dont like, and be real 'assholes' about the
> > swearing rule.
> 
> That's a heck of a lot of work to go to just to be assholes ;)
> 
> -Apathy
you woudl be surprised how easy it is, give me 10 minutes I 
can completely 'clean' the soul_d of 90% of the obscene feelings

-----------------

poster: Magneto
subject: >>>>>>Obscene Stuff
date: Tue Feb 13 01:23:08 2001

On Tue Feb 13 01:09:37 2001 Zifnab wrote post #637:
> On Tue Feb 13 01:08:43 2001 Apathy wrote post #636:
> > On Tue Feb 13 01:06:42 2001 Zifnab wrote post #635:
> > > On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> > > > On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > > > > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > > > > I think if there's going to be a crackdown on obscene plans which
> > > > > > exhibit harassment, so too should there be a crackdown on the
names
> > > > > > of those little animal helper thingies, I've seen some names
ranging
> > > > > > from bothersome to just really obscene...
> > > > > > Javi
> > > > > perhaps we just need to remove all abilities for the players
> > > > > to freely name things..  seems as if people can act
> > > > > there age, or perhaps they are
> > > > 
> > > > I am also wondering if the player base really wants us to remove plan,
> > > > title, surname, describe, party names and animal names. Perhabs we
> should
> > > > require approval of player names too, so new players would be known as
> > > > newbie-1, newbie-2 etc until they got their name approved.
> > > > 
> > > > Khosan
> > > on the other hand, we coudl also go to the other extreme and 
> > > remove _ALL TRACES_ of obscenity from the soul_d and other 
> > > things that we dont like, and be real 'assholes' about the
> > > swearing rule.
> > 
> > That's a heck of a lot of work to go to just to be assholes ;)
> > 
> > -Apathy
> you woudl be surprised how easy it is, give me 10 minutes I 
> can completely 'clean' the soul_d of 90% of the obscene feelings
a good rm of the entire file would get rid of lot of inannity }=>

-----------------

poster: Tahnval
subject: >>>Obscene Stuff
date: Tue Feb 13 02:59:19 2001

On Mon Feb 12 23:38:06 2001 Zifnab wrote post #631:
> On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > I think if there's going to be a crackdown on obscene plans which
> > > exhibit harassment, so too should there be a crackdown on the names
> > > of those little animal helper thingies, I've seen some names ranging
> > > from bothersome to just really obscene...
> > > Javi
> > perhaps we just need to remove all abilities for the players
> > to freely name things..  seems as if people can act
> > there age, or perhaps they are
> can/cannot in the above.
That's a pretty dodgy argument, since it means treating all players
on the basis of the actions of some.  You might as well nuke
everyone because some people bot, for example.

-----------------

poster: Trigon
subject: link dead
date: Tue Feb 13 03:37:01 2001

I think everyone would benefit from the ld body desting time being
upped.  I had to restart my computer and I stopped to watch part of
a tv show.  I just reconnected and the gems and such I had on me are
gone.  It's just a pain, even an hour to reconnect would be so much
more helpful.
Trigon

-----------------

poster: Zifnab
subject: >link dead
date: Tue Feb 13 03:39:22 2001

On Tue Feb 13 03:37:01 2001 Trigon wrote post #640:
> I think everyone would benefit from the ld body desting time being
> upped.  I had to restart my computer and I stopped to watch part of
> a tv show.  I just reconnected and the gems and such I had on me are
> gone.  It's just a pain, even an hour to reconnect would be so much
> more helpful.
> Trigon
can i ask why you didnt reconnect and just idle in yoru castle, 
then you have 1 hour, + the half hour = 1.5 hours?

-----------------

poster: Trigon
subject: >>link dead
date: Tue Feb 13 03:42:10 2001

On Tue Feb 13 03:39:22 2001 Zifnab wrote post #641:
> On Tue Feb 13 03:37:01 2001 Trigon wrote post #640:
> > I think everyone would benefit from the ld body desting time being
> > upped.  I had to restart my computer and I stopped to watch part of
> > a tv show.  I just reconnected and the gems and such I had on me are
> > gone.  It's just a pain, even an hour to reconnect would be so much
> > more helpful.
> > Trigon
> can i ask why you didnt reconnect and just idle in yoru castle, 
> then you have 1 hour, + the half hour = 1.5 hours?
Cause I didn't think I'd be gone more than a half an hour, and when
I came back to reconnect a first time, some program performed an
illegal operation, so the restart didn't happen till 10 mins after I
hit the restart button, and the show was good.  I don't really think
that it's the main issue, it's the fact that extending the time
would only help, unless there is something I am unaware of that this
shouldn't be.

-----------------

poster: Tranquil
subject: >>>link dead
date: Tue Feb 13 06:27:25 2001

On Tue Feb 13 03:42:10 2001 Trigon wrote post #642:
> On Tue Feb 13 03:39:22 2001 Zifnab wrote post #641:
> > On Tue Feb 13 03:37:01 2001 Trigon wrote post #640:
> > > I think everyone would benefit from the ld body desting time being
> > > upped.  I had to restart my computer and I stopped to watch part of
> > > a tv show.  I just reconnected and the gems and such I had on me are
> > > gone.  It's just a pain, even an hour to reconnect would be so much
> > > more helpful.
> > > Trigon
> > can i ask why you didnt reconnect and just idle in yoru castle, 
> > then you have 1 hour, + the half hour = 1.5 hours?
> Cause I didn't think I'd be gone more than a half an hour, and when
> I came back to reconnect a first time, some program performed an
> illegal operation, so the restart didn't happen till 10 mins after I
> hit the restart button, and the show was good.  I don't really think
> that it's the main issue, it's the fact that extending the time
> would only help, unless there is something I am unaware of that this
> shouldn't be.
I dont particularly agree that 'watching a tv show' should be
considered a valid reason for the ld time being upped, but some
people cant afford to stay online for hours on end. For myself its a
moot point since I have the opportunity to use an unlimited internet
service, but many people have hourly rates or a set amount of
monthly hours to be used each month, and the overtime rates are
enormous. For example, I used to pay AU$80/month for 330 hours and a
couple of months ago I went 10 hours over my limit. Including the
fees and 10 hours of overtime rates I ended up doubling my internet
cost for that month. To have logged on and done what was needed to
sell stuff/log off would have cost me a minimum of 1 hour due to
that particular servers 1 hour increment billing arrangement. Until
a short while ago I didnt have the opportunity to use an unlimited
server due to not having a credit card and living in what is
considered a rural area, so I know only too well how precious a
single hour can be when you have hourly limits placed on you.
IMHO raising the ld limit to 1 hour would lower the problem of
crappy computers keeping you from logging on within the time limit,
and since its likely that the majority of us use windows, we will
all have that problem from time to time so that in itself should
also be a valid argument.

- Tranquil with his usual 5 cents.


-----------------

poster: Hierokliff
subject: >>>>Obscene Stuff
date: Tue Feb 13 10:22:20 2001

Couldnt help comment this.
I blame the removal of pk ability in here. When people could be
killed by anyone, they sure did behave alot better. I've played
another mud for 7years, and when they removed the last way to pk it
was nice, for a year or so, then it did get infested by kids
behaving like a-holes.
And now the admins has to nuke/deal with these players instead that
older players did it. Now i dont say RD will go this way, but it's
on it way to...or?
//Hierokliff Bloodsbane

-----------------

poster: Zifnab
subject: >>>>>Obscene Stuff
date: Tue Feb 13 14:26:21 2001

On Tue Feb 13 10:22:20 2001 Hierokliff wrote post #644:
> Couldnt help comment this.
> I blame the removal of pk ability in here. When people could be
> killed by anyone, they sure did behave alot better. I've played
> another mud for 7years, and when they removed the last way to pk it
> was nice, for a year or so, then it did get infested by kids
> behaving like a-holes.
> And now the admins has to nuke/deal with these players instead that
> older players did it. Now i dont say RD will go this way, but it's
> on it way to...or?
> //Hierokliff Bloodsbane
personally i think we had to deal with more problems of pk, 
than of thsi nature.

-----------------

poster: Quillz
subject: >>>>Obscene Stuff
date: Tue Feb 13 15:16:48 2001

On Mon Feb 12 23:56:20 2001 Pedron wrote post #633:
> On Mon Feb 12 23:52:58 2001 Khosan wrote post #632:
> > On Mon Feb 12 23:37:33 2001 Zifnab wrote post #630:
> > > On Mon Feb 12 23:29:01 2001 Javier wrote post #629:
> > > > I think if there's going to be a crackdown on obscene plans which
> > > > exhibit harassment, so too should there be a crackdown on the names
> > > > of those little animal helper thingies, I've seen some names ranging
> > > > from bothersome to just really obscene...
> > > > Javi
> > > perhaps we just need to remove all abilities for the players
> > > to freely name things..  seems as if people can act
> > > there age, or perhaps they are
> > 
> > I am also wondering if the player base really wants us to remove plan,
> > title, surname, describe, party names and animal names. Perhabs we should
> > require approval of player names too, so new players would be known as
> > newbie-1, newbie-2 etc until they got their name approved.
> > 
> > Khosan
> Maybe build something into the ignore so she and others 
> can ignore the entrance of obscene familiars.
> If anything else about a player annoys someone, they should simply 
> refrain from looking at or fingering them. :P
> That's all I can think of myself though none of the names 
> bothers me much.
> 
> -pedron superspam
For once I agree with pedron.  I have seen some harsh plans, but
noone is making anyone read anyone elses plan. 
So, the way I see it (just my opinion) is people have a -choice- to
read my plan or not. 
If I have a plan that bothers someone, well, then doint friggin read it. 
As far as the familiars go I never pay attention to them anyway. 
I just name my bear and falcon bud light.
Call it immature call it funny I could give a shit. 
If it's too obscene for someone, and they continue to read the names
even though they dont like em, well, i'll name em 1 and 2 so i dont
hear any more whinnning. 
Q

-----------------

poster: Austin
subject: >>>>>Obscene Stuff
date: Tue Feb 13 16:47:22 2001

On Tue Feb 13 10:22:20 2001 Hierokliff wrote post #644:
> Couldnt help comment this.
> I blame the removal of pk ability in here. When people could be
> killed by anyone, they sure did behave alot better. I've played
> another mud for 7years, and when they removed the last way to pk it
> was nice, for a year or so, then it did get infested by kids
> behaving like a-holes.
> And now the admins has to nuke/deal with these players instead that
> older players did it. Now i dont say RD will go this way, but it's
> on it way to...or?
> //Hierokliff Bloodsbane
 I agree, i remember being a newbie with open pk and i would not say
a thing on public channels because of fear. The higher level players
could keep the mid/lowbies in check and if they got killed its was
part of the game.
Not saying its the best way to go, just a good way :)

Austin

-----------------

poster: Khosan
subject: >>>>link dead
date: Tue Feb 13 16:48:36 2001

On Tue Feb 13 06:27:25 2001 Tranquil wrote post #643:
> On Tue Feb 13 03:42:10 2001 Trigon wrote post #642:
> > On Tue Feb 13 03:39:22 2001 Zifnab wrote post #641:
> > > On Tue Feb 13 03:37:01 2001 Trigon wrote post #640:
> > > > I think everyone would benefit from the ld body desting time being
> > > > upped.  I had to restart my computer and I stopped to watch part of
> > > > a tv show.  I just reconnected and the gems and such I had on me are
> > > > gone.  It's just a pain, even an hour to reconnect would be so much
> > > > more helpful.
> > > > Trigon
> > > can i ask why you didnt reconnect and just idle in yoru castle, 
> > > then you have 1 hour, + the half hour = 1.5 hours?
> > Cause I didn't think I'd be gone more than a half an hour, and when
> > I came back to reconnect a first time, some program performed an
> > illegal operation, so the restart didn't happen till 10 mins after I
> > hit the restart button, and the show was good.  I don't really think
> > that it's the main issue, it's the fact that extending the time
> > would only help, unless there is something I am unaware of that this
> > shouldn't be.
> I dont particularly agree that 'watching a tv show' should be
> considered a valid reason for the ld time being upped, but some
> people cant afford to stay online for hours on end. For myself its a
> moot point since I have the opportunity to use an unlimited internet
> service, but many people have hourly rates or a set amount of
> monthly hours to be used each month, and the overtime rates are
> enormous. For example, I used to pay AU$80/month for 330 hours and a
> couple of months ago I went 10 hours over my limit. Including the
> fees and 10 hours of overtime rates I ended up doubling my internet
> cost for that month. To have logged on and done what was needed to
> sell stuff/log off would have cost me a minimum of 1 hour due to
> that particular servers 1 hour increment billing arrangement. Until
> a short while ago I didnt have the opportunity to use an unlimited
> server due to not having a credit card and living in what is
> considered a rural area, so I know only too well how precious a
> single hour can be when you have hourly limits placed on you.
> IMHO raising the ld limit to 1 hour would lower the problem of
> crappy computers keeping you from logging on within the time limit,
> and since its likely that the majority of us use windows, we will
> all have that problem from time to time so that in itself should
> also be a valid argument.
> 
> - Tranquil with his usual 5 cents.
> 

I live in a country with hourly rates too. But we already have a planed
solution, which simply is making gems chestable. That way they will not
get dested.

Khosan

-----------------

poster: Zifnab
subject: >>>>>>Obscene Stuff
date: Tue Feb 13 16:52:52 2001

>  I agree, i remember being a newbie with open pk and i would not say
> a thing on public channels because of fear. The higher level players
> could keep the mid/lowbies in check and if they got killed its was
> part of the game.
> Not saying its the best way to go, just a good way :)
> 
> Austin

I guess it depends on your opinion of what fun is, I would _not_ want
to play in mud that I will be killed for what is 
perceived as asking a stupid question, or just because some old 
player has decided I am stupid and doesn't want me around.

I am sorry that is not my idea of what a mud is.
**

-----------------

poster: Quillz
subject: >>>>>>>Obscene Stuff
date: Tue Feb 13 17:05:20 2001

On Tue Feb 13 16:52:52 2001 Zifnab wrote post #649:
> >  I agree, i remember being a newbie with open pk and i would not say
> > a thing on public channels because of fear. The higher level players
> > could keep the mid/lowbies in check and if they got killed its was
> > part of the game.
> > Not saying its the best way to go, just a good way :)
> > 
> > Austin
> 
> I guess it depends on your opinion of what fun is, I would _not_ want
> to play in mud that I will be killed for what is 
> perceived as asking a stupid question, or just because some old 
> player has decided I am stupid and doesn't want me around.
> 
> I am sorry that is not my idea of what a mud is.
> **
You have a good point Zif, however, Austin does too. 
I know that some ppl went over-board on the open pk, but it isn't
fair to paint an entire system with a paint brush dipped in the sins
of few. 
However, for myself, I was very careful about pk'ing non-reg players
for fear of losing my eq. 
Fear has control over many things, imo, the mud would be under more
control if pk were back open. 
Everyone would think twice before lipping off to highbies or
excessively spamming over public channels, and the highbies would
think twice about becoming a criminal, because they have a chance at
losing their eq. 
This of course assuming that the RDC Guards will be beefed back up
to 2.4m badasses ;)
What are some other's thoughts as to this whoke pk issue? (w/o
quoting earlier posts like i stupidly did)
Q

-----------------

poster: Pedron
subject: >>>>>>>>Obscene Stuff
date: Tue Feb 13 23:41:58 2001

When I was regged pk(yeah an eq tank, but still sort of 
killable), people whined even MORE, not less.
Instead of just whining when I asked a stupid question or spammed a board, 
they whined, tried to kill me, failed, and whined because 
they couldn't kill me before I got away.
They flamed me for a coward when I ran in pk, fussed when 
I spammed boards or said stupid things, then ran or fussed when I 
killed or almost killed them with a net or potions or clanmates.

With or without pk, spammers will spam, whiners will whine, 
obscene people with obscene familiars will remain obscene.
From what I can tell, an extremely small minority wants to be pk.
Maybe 5 out of 500 players.
Hierokliff thinks open pk would be a way for him and 
others to keep dumbnuts like me in check, but he never 
even tried to pk me despite his feeling that I'm an asshole. :)
Me and wagro hunted his clanmates during their reinc process once, 
an extreme jerkoff thing to do, and hierokliff barely tried to run
interference 
for them.  If he thinks open pk would solve anything, he's done zip to 
prove it.

Not when he had chances and good reasons to kill people who needed 
killing anyway.

-pedron ultraspam

-----------------

poster: Quillz
subject: >>>>>>>>>Obscene Stuff
date: Wed Feb 14 01:42:12 2001

On Tue Feb 13 23:41:58 2001 Pedron wrote post #651:
> When I was regged pk(yeah an eq tank, but still sort of 
> killable), people whined even MORE, not less.
> Instead of just whining when I asked a stupid question or spammed a board, 
> they whined, tried to kill me, failed, and whined because 
> they couldn't kill me before I got away.
> They flamed me for a coward when I ran in pk, fussed when 
> I spammed boards or said stupid things, then ran or fussed when I 
> killed or almost killed them with a net or potions or clanmates.
> 
> With or without pk, spammers will spam, whiners will whine, 
> obscene people with obscene familiars will remain obscene.
> From what I can tell, an extremely small minority wants to be pk.
> Maybe 5 out of 500 players.
> Hierokliff thinks open pk would be a way for him and 
> others to keep dumbnuts like me in check, but he never 
> even tried to pk me despite his feeling that I'm an asshole. :)
> Me and wagro hunted his clanmates during their reinc process once, 
> an extreme jerkoff thing to do, and hierokliff barely tried to run
> interference 
> for them.  If he thinks open pk would solve anything, he's done zip to 
> prove it.
> 
> Not when he had chances and good reasons to kill people who needed 
> killing anyway.
> 
> -pedron ultraspam
Ok, #1. your 'they' consists of like 2 ppl. 
And yes, whiners will always whine and what not. Just because 1
person thinks pk should be open and doesnt do anything about it
doesnt mean -everyone- that wants pk open will sit and do nothing.
tis what i meant when i said it's not fair to paint an entire scene
with a brush dipped in the sins of few. 
Q

-----------------

poster: Malifix
subject: >>>>>Obscene Stuff
date: Wed Feb 14 02:10:17 2001

On Tue Feb 13 10:22:20 2001 Hierokliff wrote post #644:
> Couldnt help comment this.
> I blame the removal of pk ability in here. When people could be
> killed by anyone, they sure did behave alot better. I've played
> another mud for 7years, and when they removed the last way to pk it
> was nice, for a year or so, then it did get infested by kids
> behaving like a-holes.
> And now the admins has to nuke/deal with these players instead that
> older players did it. Now i dont say RD will go this way, but it's
> on it way to...or?
> //Hierokliff Bloodsbane
"An armed society is a polite society." - Lazarus Long from
Heinlein's "Time Enough For Love"

-----------------

poster: Pedron
subject: >>>>>>>>>>Obscene Stuff
date: Wed Feb 14 02:19:50 2001

On Wed Feb 14 01:42:12 2001 Quillz wrote post #652:
> On Tue Feb 13 23:41:58 2001 Pedron wrote post #651:
> > When I was regged pk(yeah an eq tank, but still sort of 
> > killable), people whined even MORE, not less.
> > Instead of just whining when I asked a stupid question or spammed a
board, 
> > they whined, tried to kill me, failed, and whined because 
> > they couldn't kill me before I got away.
> > They flamed me for a coward when I ran in pk, fussed when 
> > I spammed boards or said stupid things, then ran or fussed when I 
> > killed or almost killed them with a net or potions or clanmates.
> > 
> > With or without pk, spammers will spam, whiners will whine, 
> > obscene people with obscene familiars will remain obscene.
> > From what I can tell, an extremely small minority wants to be pk.
> > Maybe 5 out of 500 players.
> > Hierokliff thinks open pk would be a way for him and 
> > others to keep dumbnuts like me in check, but he never 
> > even tried to pk me despite his feeling that I'm an asshole. :)
> > Me and wagro hunted his clanmates during their reinc process once, 
> > an extreme jerkoff thing to do, and hierokliff barely tried to run
> > interference 
> > for them.  If he thinks open pk would solve anything, he's done zip to 
> > prove it.
> > 
> > Not when he had chances and good reasons to kill people who needed 
> > killing anyway.
> > 
> > -pedron ultraspam
> Ok, #1. your 'they' consists of like 2 ppl. 
> And yes, whiners will always whine and what not. Just because 1
> person thinks pk should be open and doesnt do anything about it
> doesnt mean -everyone- that wants pk open will sit and do nothing.
> tis what i meant when i said it's not fair to paint an entire scene
> with a brush dipped in the sins of few. 
> Q
When all the conditions of Hiero's hypothesis were present, he 
disproved his own theory about the effects of pk.  And even 
had anyone done anything about the pk'd fools among us, 
we'd still be fools.  Also regarding mal's post about 
an armed society being polite.  Real life considerations 
(like getting killed) are reduced to negligable risks here 
(like losing 20k exps getting killed), so 
we may not necessarily be more polite if we are all 'armed'.
Indeed, all the armed people were as rude or polite 
in pk as they are now outside pk. ;>

-pedron

-----------------

poster: Phire
subject: >>>>>>>>>>>Obscene Stuff
date: Wed Feb 14 03:00:25 2001


For open PK to work (or for an armed society to exist peacefully) require
an amount of maturity from all members that I would not bet a single 
penny on for this playerbase.

Open pk is just a reward for the stronger to prey on the weaker, just because
they feel like it and they can.

-----------------

poster: Quillz
subject: >>>>>>>>>>>Obscene Stuff
date: Wed Feb 14 04:32:01 2001

On Wed Feb 14 02:19:50 2001 Pedron wrote post #654:
> On Wed Feb 14 01:42:12 2001 Quillz wrote post #652:
> > On Tue Feb 13 23:41:58 2001 Pedron wrote post #651:
> > > When I was regged pk(yeah an eq tank, but still sort of 
> > > killable), people whined even MORE, not less.
> > > Instead of just whining when I asked a stupid question or spammed a
> board, 
> > > they whined, tried to kill me, failed, and whined because 
> > > they couldn't kill me before I got away.
> > > They flamed me for a coward when I ran in pk, fussed when 
> > > I spammed boards or said stupid things, then ran or fussed when I 
> > > killed or almost killed them with a net or potions or clanmates.
> > > 
> > > With or without pk, spammers will spam, whiners will whine, 
> > > obscene people with obscene familiars will remain obscene.
> > > From what I can tell, an extremely small minority wants to be pk.
> > > Maybe 5 out of 500 players.
> > > Hierokliff thinks open pk would be a way for him and 
> > > others to keep dumbnuts like me in check, but he never 
> > > even tried to pk me despite his feeling that I'm an asshole. :)
> > > Me and wagro hunted his clanmates during their reinc process once, 
> > > an extreme jerkoff thing to do, and hierokliff barely tried to run
> > > interference 
> > > for them.  If he thinks open pk would solve anything, he's done zip to 
> > > prove it.
> > > 
> > > Not when he had chances and good reasons to kill people who needed 
> > > killing anyway.
> > > 
> > > -pedron ultraspam
> > Ok, #1. your 'they' consists of like 2 ppl. 
> > And yes, whiners will always whine and what not. Just because 1
> > person thinks pk should be open and doesnt do anything about it
> > doesnt mean -everyone- that wants pk open will sit and do nothing.
> > tis what i meant when i said it's not fair to paint an entire scene
> > with a brush dipped in the sins of few. 
> > Q
> When all the conditions of Hiero's hypothesis were present, he 
> disproved his own theory about the effects of pk.  And even 
> had anyone done anything about the pk'd fools among us, 
> we'd still be fools.  Also regarding mal's post about 
> an armed society being polite.  Real life considerations 
> (like getting killed) are reduced to negligable risks here 
> (like losing 20k exps getting killed), so 
> we may not necessarily be more polite if we are all 'armed'.
> Indeed, all the armed people were as rude or polite 
> in pk as they are now outside pk. ;>
> 
> -pedron
Real life considerations (like getting killed) are reduced to
negligable risks here (like losing 20k exps getting killed)
I lost 2.5m in the last 2 days dying 3 times. 
There is -always- a chance to lose badass xp when dying. 
If you think otherwise, well, remind me to thank your mother for
dropping you so many times when you were a baby. 
Q

-----------------

poster: Tahnval
subject: >>>>>>>>>>>>Obscene Stuff
date: Wed Feb 14 05:41:29 2001

On Wed Feb 14 03:00:25 2001 Phire wrote post #655:
> For open PK to work (or for an armed society to exist peacefully) require
> an amount of maturity from all members that I would not bet a single 
> penny on for this playerbase.
> 
> Open pk is just a reward for the stronger to prey on the weaker, just
because
> they feel like it and they can.
It's a good way to get rid of newbies and therefore, in time, the
entire MUD.  I don't think it's a good idea, to put it mildly.  Why
be a newbie on a MUD when numerous people can kill you as and when
they feel like it?

-----------------

poster: Quillz
subject: >>>>>>>>>>>>>Obscene Stuff
date: Wed Feb 14 05:46:13 2001

On Wed Feb 14 05:41:29 2001 Tahnval wrote post #657:
> On Wed Feb 14 03:00:25 2001 Phire wrote post #655:
> > For open PK to work (or for an armed society to exist peacefully) require
> > an amount of maturity from all members that I would not bet a single 
> > penny on for this playerbase.
> > 
> > Open pk is just a reward for the stronger to prey on the weaker, just
> because
> > they feel like it and they can.
> It's a good way to get rid of newbies and therefore, in time, the
> entire MUD.  I don't think it's a good idea, to put it mildly.  Why
> be a newbie on a MUD when numerous people can kill you as and when
> they feel like it?
You guys make it sound like everyone will be out for blood daily for
crying out loud. 
I can think of ONE person that did that last time pk was open, and
guess, what He's not here anymore!!
Good grief, you make it sound like there are absolutely no
consequences to pk'ing and that it will be done when big ppl are
walking through CS just for shits. 
Q the slightly annoyed by thoughtless posts

-----------------

poster: Arkangyle
subject: gems ... save/no-save
date: Wed Feb 14 06:47:24 2001

  I'd just like to mention, it was the "intention" of the creator of
the gems for them to be chestable.  The idea behind this was so that
they could potentially be used in the future by a guild that was
able to create special items as part of the material components
needed to endow certain magical or special effects.
  I've been playing D2 a little recently and noticed they have
something that vaguely resembles this concept, it was around long
before D2 however.

- Arkangyle

-----------------

poster: Erec
subject: PKablility
date: Wed Feb 14 08:33:44 2001

Quillz says:
> You guys make it sound like everyone will be out for blood daily for
> crying out loud. 
> I can think of ONE person that did that last time pk was open, and
> guess, what He's not here anymore!!
> Good grief, you make it sound like there are absolutely no
> consequences to pk'ing and that it will be done when big ppl are
> walking through CS just for shits. 

Austin earlier posted that when he was a newbie, in open-PK, he 
wouldn't say anything over public channels because he feared for
his life if he did.

I'm not going to argue over whether or not the fear was justified,
but if it's there, that's too much for me.  People shouldn't be
afraid to speak there mind.

		-Erec

-----------------

poster: Kaos
subject: >PKablility
date: Wed Feb 14 15:49:51 2001

On Wed Feb 14 08:33:44 2001 Erec wrote post #660:
> Quillz says:
> > You guys make it sound like everyone will be out for blood daily for
> > crying out loud. 
> > I can think of ONE person that did that last time pk was open, and
> > guess, what He's not here anymore!!
> > Good grief, you make it sound like there are absolutely no
> > consequences to pk'ing and that it will be done when big ppl are
> > walking through CS just for shits. 
> 
> Austin earlier posted that when he was a newbie, in open-PK, he 
> wouldn't say anything over public channels because he feared for
> his life if he did.
> 
> I'm not going to argue over whether or not the fear was justified,
> but if it's there, that's too much for me.  People shouldn't be
> afraid to speak there mind.
> 
> 		-Erec
I played when the criminal system was active, I was killed _one_
time. I seriously doubt people would go on newbie-killing sprees
if open pk was brought back. Anyway it seems like most wizards
are against pk anway, so we'll just have to use the wonderful
ignore facilities they have provided us with.

-----------------

poster: Wildchild
subject: >>PKablility
date: Wed Feb 14 15:50:45 2001

On Wed Feb 14 15:49:51 2001 Kaos wrote post #661:
> On Wed Feb 14 08:33:44 2001 Erec wrote post #660:
> > Quillz says:
> > > You guys make it sound like everyone will be out for blood daily for
> > > crying out loud. 
> > > I can think of ONE person that did that last time pk was open, and
> > > guess, what He's not here anymore!!
> > > Good grief, you make it sound like there are absolutely no
> > > consequences to pk'ing and that it will be done when big ppl are
> > > walking through CS just for shits. 
> > 
> > Austin earlier posted that when he was a newbie, in open-PK, he 
> > wouldn't say anything over public channels because he feared for
> > his life if he did.
> > 
> > I'm not going to argue over whether or not the fear was justified,
> > but if it's there, that's too much for me.  People shouldn't be
> > afraid to speak there mind.
> > 
> > 		-Erec
> I played when the criminal system was active, I was killed _one_
> time. I seriously doubt people would go on newbie-killing sprees
> if open pk was brought back. Anyway it seems like most wizards
> are against pk anway, so we'll just have to use the wonderful
> ignore facilities they have provided us with.

You couldn't go on "newbie killing sprees" anyways when the crim
system existed: you couldnt kill people under level 15 or 16.

-WildChild

-----------------

poster: Kaos
subject: >>>PKablility
date: Wed Feb 14 15:52:21 2001

> You couldn't go on "newbie killing sprees" anyways when the crim
> system existed: you couldnt kill people under level 15 or 16.

most of the annoying newbies here are around level 30-40

-----------------

poster: Rizzly
subject: >>>>>>>>>>>>Obscene Stuff
date: Wed Feb 14 22:17:55 2001

On Wed Feb 14 04:32:01 2001 Quillz wrote post #656:
> On Wed Feb 14 02:19:50 2001 Pedron wrote post #654:
> > On Wed Feb 14 01:42:12 2001 Quillz wrote post #652:
> > > On Tue Feb 13 23:41:58 2001 Pedron wrote post #651:
> > > > When I was regged pk(yeah an eq tank, but still sort of 
> > > > killable), people whined even MORE, not less.
> > > > Instead of just whining when I asked a stupid question or spammed a
> > board, 
> > > > they whined, tried to kill me, failed, and whined because 
> > > > they couldn't kill me before I got away.
> > > > They flamed me for a coward when I ran in pk, fussed when 
> > > > I spammed boards or said stupid things, then ran or fussed when I 
> > > > killed or almost killed them with a net or potions or clanmates.
> > > > 
> > > > With or without pk, spammers will spam, whiners will whine, 
> > > > obscene people with obscene familiars will remain obscene.
> > > > From what I can tell, an extremely small minority wants to be pk.
> > > > Maybe 5 out of 500 players.
> > > > Hierokliff thinks open pk would be a way for him and 
> > > > others to keep dumbnuts like me in check, but he never 
> > > > even tried to pk me despite his feeling that I'm an asshole. :)
> > > > Me and wagro hunted his clanmates during their reinc process once, 
> > > > an extreme jerkoff thing to do, and hierokliff barely tried to run
> > > > interference 
> > > > for them.  If he thinks open pk would solve anything, he's done zip
to 
> > > > prove it.
> > > > 
> > > > Not when he had chances and good reasons to kill people who needed 
> > > > killing anyway.
> > > > 
> > > > -pedron ultraspam
> > > Ok, #1. your 'they' consists of like 2 ppl. 
> > > And yes, whiners will always whine and what not. Just because 1
> > > person thinks pk should be open and doesnt do anything about it
> > > doesnt mean -everyone- that wants pk open will sit and do nothing.
> > > tis what i meant when i said it's not fair to paint an entire scene
> > > with a brush dipped in the sins of few. 
> > > Q
> > When all the conditions of Hiero's hypothesis were present, he 
> > disproved his own theory about the effects of pk.  And even 
> > had anyone done anything about the pk'd fools among us, 
> > we'd still be fools.  Also regarding mal's post about 
> > an armed society being polite.  Real life considerations 
> > (like getting killed) are reduced to negligable risks here 
> > (like losing 20k exps getting killed), so 
> > we may not necessarily be more polite if we are all 'armed'.
> > Indeed, all the armed people were as rude or polite 
> > in pk as they are now outside pk. ;>
> > 
> > -pedron
> Real life considerations (like getting killed) are reduced to
> negligable risks here (like losing 20k exps getting killed)
> I lost 2.5m in the last 2 days dying 3 times. 
> There is -always- a chance to lose badass xp when dying. 
> If you think otherwise, well, remind me to thank your mother for
> dropping you so many times when you were a baby. 
> Q

I think the point pedron is trying to make is that in real life an
armed society is a polite society because if you're not polite, you
die, that's it.  In mudding, you only lose experience, and you have
more chances to make it back.  Losing 2.5M exp in 3 deaths is
completely insignificant as compared to actually losing your life.

Rizzly

-----------------

poster: Pedron
subject: >>>>PKablility
date: Wed Feb 14 22:19:14 2001

On Wed Feb 14 15:52:21 2001 Kaos wrote post #663:
> > You couldn't go on "newbie killing sprees" anyways when the crim
> > system existed: you couldnt kill people under level 15 or 16.
> 
> most of the annoying newbies here are around level 30-40
RAH RAH! :)

-pedron spam

-----------------

poster: Trigon
subject: >>>>>PKablility
date: Thu Feb 15 02:58:48 2001

It seems such ideas of moving the time between pk's up to 12 or 24
hours between the time when you are pk-able again and moving the
minimum level up to 20 or 25 would solve the fear of "newbie killing
sprees"
Just my thought.

-----------------

poster: Javier
subject: >>>>>>PKablility
date: Thu Feb 15 04:50:48 2001

On Thu Feb 15 02:58:48 2001 Trigon wrote post #666:
> It seems such ideas of moving the time between pk's up to 12 or 24
> hours between the time when you are pk-able again and moving the
> minimum level up to 20 or 25 would solve the fear of "newbie killing
> sprees"
> Just my thought.
But isn't the whole point of pk to retain annoying newbies? 
*j/k*
Javi

-----------------

poster: Pedron
subject: >>>>>>>PKablility
date: Thu Feb 15 04:57:45 2001

On Thu Feb 15 04:50:48 2001 Javier wrote post #667:
> On Thu Feb 15 02:58:48 2001 Trigon wrote post #666:
> > It seems such ideas of moving the time between pk's up to 12 or 24
> > hours between the time when you are pk-able again and moving the
> > minimum level up to 20 or 25 would solve the fear of "newbie killing
> > sprees"
> > Just my thought.
> But isn't the whole point of pk to retain annoying newbies? 
> *j/k*
> Javi
I liked the part of pk where I was a huge monster tank and got to tell 
everyone to stfu or try killing me. :)  Makes annoying newbies 
more annoying if you classify me a newbie. :)
Kaos and Seth and that lot nuked me to hell, but some others 
flailed about and made funny noises when they crashed 
into gates or bounced off my rocking armor.

Austin was invincible though. :P  I didn't even try 
to stay put for him.

ANYway.. I'd be against open pk cause folks would(did) go harassing 
friends and clanmates of their main enemies if they were 
unable to kill their main enemies, and that would suck for the mud 
in general.  I think genocide's the only open pk mud 
I've seen last 4 years or more.

-pedron superspam

-----------------

poster: Zax
subject: >>>>>>>>PKablility
date: Thu Feb 15 05:56:41 2001

i think pedron should change his signoff to "pedron ego-boy" since
he seems to think he ruled the world or something.
second thing, someone made some comparisons with rl vs mud affects
of pk. umm, no comment to how clever and intelligent this was.
third thing, most people have valid arguments for and against pk,
and they are all equally as valid, however the rules exist as they
are, and they are also likely to change. so just deal with them

last thing, erec said people have a right to speak their mind. well,
using this logic, i have the right to harass people into the ground,
right? wrong. you have a right to do X so long as the rules of your
environment (ie, this mud) allow you to do X. in the past we've had
the right to pk other players among other things, that right has
been changed, so now we don't have the right to kill other players,
or harass other players, or do blahblahblah, except for when the
rules allow us to. your rights are subject to the environment you
are in, not some universal standar.

-----------------

poster: Erec
subject: >>>>>>>>>PKablility
date: Thu Feb 15 12:31:51 2001

If that's your opinion, I'm glad you aren't in charge.  People's 
right to speak their mind is obviously limited in such areas of
harrasment - because such speach limits the rights and freedom of
the harrasee.

Freedom of speach may not yet be a universal standard, but 
luckily it is headed that direction, and has pretty much been
declared (I believe) an inalienable right by such small-time
operations as the UN.

And as you pointed out, the local rules are subject to change.
That means those of us who are for a given side (no matter which
that might be) should darn well speak up in favor of our side,
with clear, cogent arguments.

-Erec

-----------------

poster: Rambo
subject: >>>>>>>>>>PKablility
date: Thu Feb 15 12:42:07 2001

I'm going to say what I think about this, I think pk should be aloud
back into the game. Yes, people have the rights to say what they
want, but people should aswell be aloud to defense themself if
someone is talking BS about them on a public channel.

Personaly I think it sucks that two people are screaming to each
other over a channel, I rather prefer to reinc Assassin and kill the
living shit out of them.

Everyone has the rights to think and say what they want, but it's
still a dumb idea to say it over public channels.

It's like if I met you, Erec out on the street and I jus' steps up
to you and says that you are the ugliest and most pathetic person I
have ever seen. I don't know you in person, so I don' know if you
would laugh or kick my ass, but most people would ge offended and
kick em.

RamBo

-----------------

poster: Sigwald
subject: >>>>>>>>>>>PKablility
date: Thu Feb 15 14:15:52 2001

On Thu Feb 15 12:42:07 2001 Rambo wrote post #671:
> I'm going to say what I think about this, I think pk should be aloud
> back into the game. Yes, people have the rights to say what they
> want, but people should aswell be aloud to defense themself if
> someone is talking BS about them on a public channel.
> 
> Personaly I think it sucks that two people are screaming to each
> other over a channel, I rather prefer to reinc Assassin and kill the
> living shit out of them.
> 
> Everyone has the rights to think and say what they want, but it's
> still a dumb idea to say it over public channels.
> 
> It's like if I met you, Erec out on the street and I jus' steps up
> to you and says that you are the ugliest and most pathetic person I
> have ever seen. I don't know you in person, so I don' know if you
> would laugh or kick my ass, but most people would ge offended and
> kick em.
> 
> RamBo

You also have the right to relocate to another mud where PK
is allowed. The basic thing is we can't trust players to put
reasonable limits on PK as the past clearly demonstrated.
Since none of us feel like spending useless time to enforce
some limits so that idiots dont mess up the playing of a lot
of people, we just disabled PK and things will stay that way.
So if you're not happy about it, well just go play some place
else. I'm not saying we like losing players, but the thing is
we have to make some decisions about the kind of ground rules/
behaviour we expect from players and if they do not please some
players, it's best they go find another place that suits them
rather than be bitter and annoying in here.

-----------------

poster: Quillz
subject: >>>>>>>>PKablility
date: Thu Feb 15 17:14:02 2001

On Thu Feb 15 04:57:45 2001 Pedron wrote post #668:
> On Thu Feb 15 04:50:48 2001 Javier wrote post #667:
> > On Thu Feb 15 02:58:48 2001 Trigon wrote post #666:
> > > It seems such ideas of moving the time between pk's up to 12 or 24
> > > hours between the time when you are pk-able again and moving the
> > > minimum level up to 20 or 25 would solve the fear of "newbie killing
> > > sprees"
> > > Just my thought.
> > But isn't the whole point of pk to retain annoying newbies? 
> > *j/k*
> > Javi
> I liked the part of pk where I was a huge monster tank and got to tell 
> everyone to stfu or try killing me. :)  Makes annoying newbies 
> more annoying if you classify me a newbie. :)
> Kaos and Seth and that lot nuked me to hell, but some others 
> flailed about and made funny noises when they crashed 
> into gates or bounced off my rocking armor.
> 
> Austin was invincible though. :P  I didn't even try 
> to stay put for him.
> 
> ANYway.. I'd be against open pk cause folks would(did) go harassing 
> friends and clanmates of their main enemies if they were 
> unable to kill their main enemies, and that would suck for the mud 
> in general.  I think genocide's the only open pk mud 
> I've seen last 4 years or more.
> 
> -pedron superspam
Werent you and wagro the ones harassing ppls clanmates?

-----------------

poster: Palenon
subject: >>>>>>>>>PKablility
date: Thu Feb 15 19:37:29 2001

Ok, even though i am tired of the spam as everyone else is i feel i
need to share my opinion.
I have been here quite awhile, not as long as some, but much longer
than many, through open pk,no pk, and pkers only pk 
In open pk, I was never afraid to say or do what i please...and the
only person to ever pk me was Denim.
In times of no pk i noticed an intense increase in lowbie idiot spam
by ppl who knew there would be no retribution.
Yet in open pk there was no such idiotic spam..(most of it ends up
in news nowadays as is the case with this whole pk biz itfp)
If it came to it i would have no problems with open pk..nor would
many others..let's face it...with nets not being in use anymore..and
the EXTREMELY generous warnings u get with reloc and ability to
choose who summons u it is completely up to u to fight...and if u
idle in cs during open pk u are a deserving idiot
I leave it completely up to wizzes to decide and i am sure even with
all the spam we lay on them what they say does stand and everything
post-decision is just needless spam
Palwhohopestostopthespam

-----------------

poster: Pedron
subject: disabled?
date: Thu Feb 15 22:15:09 2001

Who said pk was disabled?  Snoop killed me last night when I 
realized pk was great fun and reregged. :)
I didn't count on his 1 round disable skill or the 
fact it could hold me for half a dozen rounds, but pk's 
not disabled.
And in response to quillz, people we attacked were attacked 
for flaming us, wagro attack rambo for using guild skills 
to take his money, stuff like that.  We attacked 
and harassed various other pk folks.  The stuff I was talking about 
were incidents like mikkiz and lasherslowing down 
exp parties of mostly non-pks just to try killing me, 
then mikkiz threw mail at my whole clan when me and wagro 
tried to kill him back.  It was involving non-pks 
in pk matters that wasn't cool.  Besides, you all are bigger and 
someone's been arguing in favor of pk as a tool for 
keeping stupid newbies in line. ;>
You'll get yourself trapped if you lack temperance though and 
you'll be fussing for a free release from pk again 
a year from now if you do try and succeed in hunting 
stupid newbies.

-pedron plays in traffic for fun

-----------------

poster: Erec
subject: >>>>>>>>>>>PKablility
date: Thu Feb 15 22:22:01 2001

Answer words with words.
Answer violence with violence.

(and I'm not even sure I agree with the second statement.  I saw
a great quote from Ghandi recently, to the tune of "The only thing
the theory of 'an eye for an eye' leads to is a blind world.")
		-erec

-----------------

poster: Baer
subject: food
date: Fri Feb 16 04:14:34 2001

Just noticed that 7 chops at 300 gold each fills me up from
starving, yet 20 boiled chickens at 375 gold each doesnt. These are
both sold in the rdc food shop. 

-----------------

poster: Pedron
subject: dragon
date: Sun Feb 18 06:42:29 2001

Responding sort of to lokie's post. :)  About the 5 hours thing, 
maybe the party counted the fact they spent however 
many hours hacking through huge blockers and trick 
exits on their way to the king.  They weren't telling anyone 
stats on pieces that were put up fs, but if something had 
newbie stats and no skills and they got a real id on it, 
it may not go there.  I may have misread your +2 ~ +36 bit in the 
inform post.  Also if none of them mapped it before you put in blockers, 
that may have dragged it out.  If that were the case, I'd sell 
my cool complete map but we all know how the whole mud hates 
having cool things spoiled. 

Anyway, to the folks in that party- you all going to tell anyone the stats 
of things you're trying to sell from the king dragon?  That thing 
where tomten or whoever tried to sell the eyes and declared 
stats top secret was idiotic.  I'll hold onto that as my shield 
against flames from this idiotic post. ;>

*mumbles something about folks defending ignorance so they can attack 
others bogged in ignorance.*

-pedron superspam will buy all sorts of crap if he knows the stats! :)

-----------------

poster: Lokie
subject: >dragon
date: Mon Feb 19 00:43:23 2001

On Sun Feb 18 06:42:29 2001 Pedron wrote post #678:
> Responding sort of to lokie's post. :)  About the 5 hours thing, 
> maybe the party counted the fact they spent however 
> many hours hacking through huge blockers and trick 
> exits on their way to the king.  They weren't telling anyone 
> stats on pieces that were put up fs, but if something had 
> newbie stats and no skills and they got a real id on it, 
> it may not go there.  I may have misread your +2 ~ +36 bit in the 
> inform post.  Also if none of them mapped it before you put in blockers, 
> that may have dragged it out.  If that were the case, I'd sell 
> my cool complete map but we all know how the whole mud hates 
> having cool things spoiled. 
> 
> Anyway, to the folks in that party- you all going to tell anyone the stats 
> of things you're trying to sell from the king dragon?  That thing 
> where tomten or whoever tried to sell the eyes and declared 
> stats top secret was idiotic.  I'll hold onto that as my shield 
> against flames from this idiotic post. ;>
> 
> *mumbles something about folks defending ignorance so they can attack 
> others bogged in ignorance.*
> 
> -pedron superspam will buy all sorts of crap if he knows the stats! :)
wasent the fact of what it was being sold for *cough, cough* i heard
it was going at 10M but that was word of mouth i wasent on... but
even still if the eq sucks that bad that people complain about it
all the time then why is it being sold for that price? ,) now i bet
if it had caster stats it wouldent have even hit sales channel.
point i was trying to make is that certain stats and skills were
carefuly put on eq and alot of time just so people can talk down
about it?
and about the +2 ~ +36 stats i was refering to a qoute from a
highbie friend on the fact that they are spoild and its not top eq
if there isent at least one 36 in the eq =)

lokie

-----------------

poster: Hierokliff
subject: >>dragon
date: Mon Feb 19 09:07:10 2001

Grr the problem with that area is that it is that the areas desc
sucks big times, 4 expmobs in each room? atleast make em use
friends...
Just setting a big eq mob with high resists/hps and letting him idle
in a room are so damned booring, use some of your inspiration...
But that the area itself with same descs in almost everyroom is out
in the mud, must be a bug or are areas in here allowed to use same
desc now. not that i useally read descs but had too this time .-)
//Hierokliff Bloodsbane

-----------------

poster: Sleet
subject: >>>dragon
date: Mon Feb 19 19:49:25 2001

On Mon Feb 19 09:07:10 2001 Hierokliff wrote post #680:
> Grr the problem with that area is that it is that the areas desc
> sucks big times, 4 expmobs in each room? atleast make em use
> friends...
> Just setting a big eq mob with high resists/hps and letting him idle
> in a room are so damned booring, use some of your inspiration...
> But that the area itself with same descs in almost everyroom is out
> in the mud, must be a bug or are areas in here allowed to use same
> desc now. not that i useally read descs but had too this time .-)
> //Hierokliff Bloodsbane
id like to mention that area rules for exp though, to change it liek
that would completly ruin any use it has for exp, and make it solely
an eq area,

-----------------

poster: Kazulanth
subject: Crap like this
date: Wed Feb 21 02:00:47 2001

This is the sort of crap that makes me want to give up on the
newbies. This is not the first time that someone has pretended to
transfer for a lodestone and then just left, and pretended to be
surprised when I call them on it. Don't pull this crap.

Kazulanth [sales]: fs: blue random lodestone 20k 
X [sales]: 20K 
Kazulanth [sales]: ok, bank
You give a small lodestone (indigo glow) to X.
You echo: oops
You echo: oh well, don't worry
X has been idle for 48 seconds.
You beep X.
X tells you: how many times does an indigo use?
You tell X : more than a blue, maybe one more
X rubs a small lodestone.
X starts to get fuzzy, and then fades from view completely.
X leaves somewhere.
You tell X  (In Combat): however, it is customary to pay for your
    lodestones.
Mfate tells you: i transferred it
Fri Feb 16 22:01:15 2001: You deposited 85000
Fri Feb 16 23:36:19 2001: Kjara transferred 75000 to you.
Sat Feb 17 19:37:42 2001: Catseye transferred 200000 to you.
Sat Feb 17 19:46:11 2001: Bartuc transferred 25000 to you.
Sat Feb 17 21:14:16 2001: Poison transferred 25000 to you.
Mon Feb 19 05:17:42 2001: You deposited 250000
You tell X : no you didn't.
You tell X : You would show up in my records.
You tell X : I suggest you pay for the stone.
X tells you: um brb i already used just getting rooms
You tell X : I don't care if you already used it. I want you to pay for it.
X tells you: okay be right there


It isn't funny, it's just stupid.

-----------------

poster: Pedron
subject: >Crap like this
date: Wed Feb 21 02:03:06 2001

On Wed Feb 21 02:00:47 2001 Kazulanth wrote post #682:
> This is the sort of crap that makes me want to give up on the
> newbies. This is not the first time that someone has pretended to
> transfer for a lodestone and then just left, and pretended to be
> surprised when I call them on it. Don't pull this crap.
> 
> Kazulanth [sales]: fs: blue random lodestone 20k 
> X [sales]: 20K 
> Kazulanth [sales]: ok, bank
> You give a small lodestone (indigo glow) to X.
> You echo: oops
> You echo: oh well, don't worry
> X has been idle for 48 seconds.
> You beep X.
> X tells you: how many times does an indigo use?
> You tell X : more than a blue, maybe one more
> X rubs a small lodestone.
> X starts to get fuzzy, and then fades from view completely.
> X leaves somewhere.
> You tell X  (In Combat): however, it is customary to pay for your
>     lodestones.
> Mfate tells you: i transferred it
> Fri Feb 16 22:01:15 2001: You deposited 85000
> Fri Feb 16 23:36:19 2001: Kjara transferred 75000 to you.
> Sat Feb 17 19:37:42 2001: Catseye transferred 200000 to you.
> Sat Feb 17 19:46:11 2001: Bartuc transferred 25000 to you.
> Sat Feb 17 21:14:16 2001: Poison transferred 25000 to you.
> Mon Feb 19 05:17:42 2001: You deposited 250000
> You tell X : no you didn't.
> You tell X : You would show up in my records.
> You tell X : I suggest you pay for the stone.
> X tells you: um brb i already used just getting rooms
> You tell X : I don't care if you already used it. I want you to pay for it.
> X tells you: okay be right there
> 
> 
> It isn't funny, it's just stupid.
Why bother with the X when you stuck Mfate's name in there. ;>
No need to keep it anonymous anyway, but you missed a spot 
if you were  trying to keep it anon.

-pedron spam is mildly amused.

-----------------

poster: Kazulanth
subject: >>Crap like this
date: Wed Feb 21 02:04:55 2001

It actually was a mistake. Won't be crying for his soul though.

-----------------

poster: Zifnab
subject: >Crap like this
date: Wed Feb 21 05:24:54 2001

> Fri Feb 16 22:01:15 2001: You deposited 85000
> Fri Feb 16 23:36:19 2001: Kjara transferred 75000 to you.
> Sat Feb 17 19:37:42 2001: Catseye transferred 200000 to you.
> Sat Feb 17 19:46:11 2001: Bartuc transferred 25000 to you.
> Sat Feb 17 21:14:16 2001: Poison transferred 25000 to you.
> Mon Feb 19 05:17:42 2001: You deposited 250000
> You tell X : no you didn't.
> You tell X : You would show up in my records.
> You tell X : I suggest you pay for the stone.
> X tells you: um brb i already used just getting rooms
> You tell X : I don't care if you already used it. I want you to pay for it.
> X tells you: okay be right there
> 
> 
> It isn't funny, it's just stupid.

Why not use the Eq Exchanger and avoid thsi ?
**

-----------------

poster: Nyx
subject: >>>>>>>>>>PKablility
date: Wed Feb 21 20:42:22 2001

On Thu Feb 15 19:37:29 2001 Palenon wrote post #674:
> Ok, even though i am tired of the spam as everyone else is i feel i
> need to share my opinion.
> I have been here quite awhile, not as long as some, but much longer
> than many, through open pk,no pk, and pkers only pk 
> In open pk, I was never afraid to say or do what i please...and the
> only person to ever pk me was Denim.
> In times of no pk i noticed an intense increase in lowbie idiot spam
> by ppl who knew there would be no retribution.
> Yet in open pk there was no such idiotic spam..(most of it ends up
> in news nowadays as is the case with this whole pk biz itfp)
> If it came to it i would have no problems with open pk..nor would
> many others..let's face it...with nets not being in use anymore..and
> the EXTREMELY generous warnings u get with reloc and ability to
> choose who summons u it is completely up to u to fight...and if u
> idle in cs during open pk u are a deserving idiot
> I leave it completely up to wizzes to decide and i am sure even with
> all the spam we lay on them what they say does stand and everything
> post-decision is just needless spam
> Palwhohopestostopthespam
Granted, I am a wizard and I have seen the idiots do their thing
more then once. But on Pale's post, I am inclined to agree. When I
started playing here I remember there was far less stupidity going
on. Far less. If someone acted stupid/immature they were warned that
it was annoying. If they persisted, they usally saw a bounty go up
on them or they were killed. 90% of the time, they stopped being
idiots and became functioning members of the mud. With my first
character, I think I was pked twice. And both times, I learned my
lesson. With my second character I was pked only once...and though
it was uncalled for, I was not a newbie and it was a fair fight.
Basically my point is this, in the time I have been here I have seen
all the phases of PK and I will be more then happy to stand behind
the fact that I support open PK. Sure, there were the jerks who
killed for the hell of it, and the ones who didn't. However, all the
ones I know who killed for the hell of it are still here, several
are wizzes, and some just sit, mutter, and bitch. And of the newbies
that were randomly killed (yes, I remember many of them) they too,
are still here. The ones that left, are the ones who wouldn't have
stayed anyway. 
Nyx, who babbles more then she should.

-----------------

poster: Zifnab
subject: >>>>>>>>>>>PKablility
date: Wed Feb 21 21:27:14 2001

> Granted, I am a wizard and I have seen the idiots do their thing
> more then once. But on Pale's post, I am inclined to agree. When I
> started playing here I remember there was far less stupidity going
> on. Far less. If someone acted stupid/immature they were warned that
> it was annoying. If they persisted, they usally saw a bounty go up
> on them or they were killed. 90% of the time, they stopped being
> idiots and became functioning members of the mud. With my first
> character, I think I was pked twice. And both times, I learned my
> lesson. With my second character I was pked only once...and though
> it was uncalled for, I was not a newbie and it was a fair fight.
> Basically my point is this, in the time I have been here I have seen
> all the phases of PK and I will be more then happy to stand behind
> the fact that I support open PK. Sure, there were the jerks who
> killed for the hell of it, and the ones who didn't. However, all the
> ones I know who killed for the hell of it are still here, several
> are wizzes, and some just sit, mutter, and bitch. And of the newbies
> that were randomly killed (yes, I remember many of them) they too,
> are still here. The ones that left, are the ones who wouldn't have
> stayed anyway. 
> Nyx, who babbles more then she should.
We also had far fewer players.
z

-----------------

poster: Nyx
subject: >>>>>>>>>>>>PKablility
date: Wed Feb 21 21:44:32 2001

On Wed Feb 21 21:27:14 2001 Zifnab wrote post #687:
> > Granted, I am a wizard and I have seen the idiots do their thing
> > more then once. But on Pale's post, I am inclined to agree. When I
> > started playing here I remember there was far less stupidity going
> > on. Far less. If someone acted stupid/immature they were warned that
> > it was annoying. If they persisted, they usally saw a bounty go up
> > on them or they were killed. 90% of the time, they stopped being
> > idiots and became functioning members of the mud. With my first
> > character, I think I was pked twice. And both times, I learned my
> > lesson. With my second character I was pked only once...and though
> > it was uncalled for, I was not a newbie and it was a fair fight.
> > Basically my point is this, in the time I have been here I have seen
> > all the phases of PK and I will be more then happy to stand behind
> > the fact that I support open PK. Sure, there were the jerks who
> > killed for the hell of it, and the ones who didn't. However, all the
> > ones I know who killed for the hell of it are still here, several
> > are wizzes, and some just sit, mutter, and bitch. And of the newbies
> > that were randomly killed (yes, I remember many of them) they too,
> > are still here. The ones that left, are the ones who wouldn't have
> > stayed anyway. 
> > Nyx, who babbles more then she should.
> We also had far fewer players.
> z
Actually the times I am recalling I remember at least 45 or more on.

-----------------

poster: Zyz
subject: pk
date: Wed Feb 21 23:40:16 2001

Right now 55 mortals online, 6 registered pk. Anyone who wants to pk
is free to pk other people who want to pk. Obviously not a lot of
people want to pk or be pk'd. The mud is not restricting pk, simply
giving a choice. -Zyz

-----------------

poster: Arkangyle
subject: immaturity / youth
date: Thu Feb 22 00:04:54 2001

  I believe Plato or Socrates once wrote down a commentary about how
the "youth" of their times were immature, disrespectful, etc etc ...
sounds familiar?  I think it's funny how history continually repeats
itself in short cycles of about 20 years :)

- Arkangyle

-----------------

poster: Nyx
subject: >pk
date: Thu Feb 22 01:23:01 2001

On Wed Feb 21 23:40:16 2001 Zyz wrote post #689:
> Right now 55 mortals online, 6 registered pk. Anyone who wants to pk
> is free to pk other people who want to pk. Obviously not a lot of
> people want to pk or be pk'd. The mud is not restricting pk, simply
> giving a choice. -Zyz
I don't think that was the issue. The issue was not do we want to
pk, it was why it is useful. Of course an annoying person is not
going to pk reg. So the issue is not about the choice, it was about
how it regulates the mud and why open pk was a plus. 

-----------------

poster: Quillz
subject: >>pk
date: Thu Feb 22 03:22:29 2001

On Thu Feb 22 01:23:01 2001 Nyx wrote post #691:
> On Wed Feb 21 23:40:16 2001 Zyz wrote post #689:
> > Right now 55 mortals online, 6 registered pk. Anyone who wants to pk
> > is free to pk other people who want to pk. Obviously not a lot of
> > people want to pk or be pk'd. The mud is not restricting pk, simply
> > giving a choice. -Zyz
> I don't think that was the issue. The issue was not do we want to
> pk, it was why it is useful. Of course an annoying person is not
> going to pk reg. So the issue is not about the choice, it was about
> how it regulates the mud and why open pk was a plus. 
I see what your are saying Z, but Nyx also had a good point about
why pk would be useful. 
Not a lot of people are going to pk reg just to get a chance to see
Pedron flee if they know Snoop is free to attack. 
However, I know a lot of ppl would take a chance at Pedron and wait
out their crim time inside a castle, if they make it back unscathed.

And also the huge ppl like snoop would think twice before going on
'random newbie killing sprees' because they have a chance to lose
they're eq. 
Q who supports open pk and the crim sys.

-----------------

poster: Pedron
subject: >>pk
date: Thu Feb 22 04:14:40 2001

On Thu Feb 22 01:23:01 2001 Nyx wrote post #691:
> On Wed Feb 21 23:40:16 2001 Zyz wrote post #689:
> > Right now 55 mortals online, 6 registered pk. Anyone who wants to pk
> > is free to pk other people who want to pk. Obviously not a lot of
> > people want to pk or be pk'd. The mud is not restricting pk, simply
> > giving a choice. -Zyz
> I don't think that was the issue. The issue was not do we want to
> pk, it was why it is useful. Of course an annoying person is not
> going to pk reg. So the issue is not about the choice, it was about
> how it regulates the mud and why open pk was a plus. 
I'm annoying and I pk regged.  I don't see alot of the nice 
lawful unanoyying type regging to enforce 
anti-annoyment protocals though. :)

-pedron

-----------------

poster: Phire
subject: >>>pk
date: Thu Feb 22 14:28:28 2001

just remember 1st rule of any pk spree:
 
Kill all ressers first  

Bonus points if there are in a party, double bonus if they were
trying to do eq.
Muahahahahahaaaa!   

-----------------

poster: Aleila
subject: pk
date: Thu Feb 22 17:47:45 2001

Phire, you rock son!
In response to Pedron, I am nice.  I help.  I used to be pk regged
and never got killed.  I chose to un-reg because I am a cleric and
couldn't kill anyone if I tried.
Pk reg is a personal decision, we should not take it out of the game
simply because we don't like the ppl who chose to reg.  I like
knowing I have the choice.  I choose to excercise this by not
regging atm cos I suck.  But I like knowing I can if I want.
-Aleila, who came into the discussion kind of late.

-----------------

poster: Raw
subject: Tune in sorcs
date: Thu Feb 22 19:01:23 2001

This will probably sound much like a whine, so if you don't care
about sorcerers, you might as well stop reading. Or not..

As i understod it, the resent tune was due to the fact that some
people felt not all spells in the guild tree was being used. This
comming from some who don't solo that much, I can't really agree.
All spells are designed for a purpose, and for the steady xp in
parties, a more efficient damage spell is used, ie. a four round
spell with higher damage for lesser sp cost. I really can't see
the point in blasting faster and less efficient if that just makes
you tap fast. If you solo tho, and need to kill fast, you will
start with the slow spell, and then when you start take a beating
change to the fast two round spell to save your hp. At least this
is how I played, and found it efficient. So, both spell types
would be used.

It was also said (rumour) that you shouldn't be able to use the
same spell for both eq and xp. I'd say that depends on the party.
If an eq party had both sorcs and gem blasters, the sorc (at least
I did) used the slow efficient spell, since the tank anyway had to
stay inside to tap the gem blasters with their cheaper spells. If 
the tank barely could stay inside, the fast spell was better to use
to deal more damage in shorter time, since the tank would flee
and allow regen anyway. Again, both spell types would be used.

The flaw here is ofcourse that the spells are so expensive to 
study, that few have the xp to spend 100m+ for each of the 8 damage
types, so only the most important are studied.

As far as prismatic spray is concerned, it seemed nice, since the
damage seemed to be higher than for the other spells, but as it 
was studied, it gave less damage than the other spells, so it was
just as pointless as in the old sorcerer tree. I think it might
be because it only have mastery of evocation as affecting skill
and this affects all spells anyway. It was tuned up some, but I
don't have the xp to check it now, but what could be nice was if
this spell was affected by all the  evocation skills, and
say 6 of these to 95% would give a spell that was like the slow
eq-spells before the tune. Prismatic spray would then be the
xp spell, but you would still only use 2 of the 3 available
spells.

My point is i really don't see why the four round spell was both
increased in casting time AND increased in sp cost. Both spells
were being used for what I thought they were designed for. If the
damage output was increase at the same time, I could understand
that it was made to increase the difference between blasting for
solo and in a party, but it was NOT. A four round spell goes off
in something like 1.6 rounds on average, a five round spell in
2.2 on average (for me atleast), which is quite a downgrade.
I can't go around blasting with the two round spell either,
spending 190sp to do as much damage as a druid does with less 
than 100sp. Fast blasting and tapping tho...

So, where does this leave us sorcs? Me, i'll put some more xp
into prismatich sphere to see how it turns out, tho it seems
expensive as of now. What was fun in sorc was the high and 
fast damage delt and good regen. Without healing or protection
at all it was what we did. Now, if this is as bad as i fear,
druids will do that better than us too, on top of healing,
protection and familiars.

Raw

-----------------

poster: Smee
subject: foodstuffs
date: Fri Feb 23 03:25:14 2001

'eat all' should not include the chocolate from the monkey area. So
many nibbles from eating my fish, and I don't really feel like being
teleported over here and having to walk all the way back to rd. 

Smee

-----------------

poster: Zifnab
subject: >foodstuffs
date: Fri Feb 23 03:29:03 2001

On Fri Feb 23 03:25:14 2001 Smee wrote post #697:
> 'eat all' should not include the chocolate from the monkey area. So
> many nibbles from eating my fish, and I don't really feel like being
> teleported over here and having to walk all the way back to rd. 
> 
> Smee
uhmm why not. it is edible, you eat all, you try to eat everything
in your inventory that is after all the meaning of eat all.

If you dont want to eat that chocolate, drop it, or be more
specific in what you eat, eat chickens, eat stews etc

-----------------

poster: Smee
subject: >>foodstuffs
date: Fri Feb 23 03:30:36 2001

On Fri Feb 23 03:29:03 2001 Zifnab wrote post #698:
> On Fri Feb 23 03:25:14 2001 Smee wrote post #697:
> > 'eat all' should not include the chocolate from the monkey area. So
> > many nibbles from eating my fish, and I don't really feel like being
> > teleported over here and having to walk all the way back to rd. 
> > 
> > Smee
> uhmm why not. it is edible, you eat all, you try to eat everything
> in your inventory that is after all the meaning of eat all.
> 
> If you dont want to eat that chocolate, drop it, or be more
> specific in what you eat, eat chickens, eat stews etc
You can't drop it, give it away, etc. If I had remembered I had the
chocolate from ~6 hours ago when I acquired it, I would've done 'eat
fish' instead.

Smee

-----------------

poster: Mixer
subject: >Idea report
date: Sat Feb 24 13:41:45 2001

(Originally in wiz.player.ideas)
On Sat Feb 24 13:40:39 2001 Chemosh wrote post #154:
> Idea reported from /domains/dragon/island/ferry--
> 
> hmm just an observation... you can scavenge for wood on ships..
naturally.. but the 
> q
> disembark
> q
> 
> 
> q
> q
> disembark
> 
> h
> chat test
> chat test
> q
> 
> Q
> °q
> l
> Q
> q
> 
Jesus Chemosh is inept :)

-----------------

poster: Chemosh
subject: >>Idea report
date: Sat Feb 24 13:45:43 2001

what i was trying to say was that the message for when scavenge wood
fails on ferries should be changed to your on a blood ship.. want it
to sink?!? or something.. and not you are not outdoors... if however
these RD ferries have like cabins (luxury boats) then maybe you are
technically not outside

thanks for putting up with me

tom

ps mixer you bastard:P

-----------------

poster: Bluemoon
subject: Webpage
date: Tue Feb 27 21:01:57 2001



2) Do not affect ANY mortal in ANY way that affects the game. That 
   means, do not clone eq for players, give them exp, tps, gold. 
   

   Do not tell them information about things that they would not 
   have access to knowing (ie a monster's stats) or trans them
   around. If there is a problem and you feel a player needs to be 
   re-imbursed for a bug, ask an arch or admin to re-imburse them. 
   If you still have your mortal eq, money or castle for some reason, 
   do not transfer this eq to a mortal. 
does the lottery incident in any way violate that rule? I mean that
affects the game for me, a ticket cost me 1/12th of what I was
worth
just curious- Bluemoon

-----------------

poster: Kaos
subject: >Webpage
date: Tue Feb 27 21:47:35 2001

On Tue Feb 27 21:01:57 2001 Bluemoon wrote post #703:
> 
> 2) Do not affect ANY mortal in ANY way that affects the game. That 
>    means, do not clone eq for players, give them exp, tps, gold. 
>    
> 
>    Do not tell them information about things that they would not 
>    have access to knowing (ie a monster's stats) or trans them
>    around. If there is a problem and you feel a player needs to be 
>    re-imbursed for a bug, ask an arch or admin to re-imburse them. 
>    If you still have your mortal eq, money or castle for some reason, 
>    do not transfer this eq to a mortal. 
> does the lottery incident in any way violate that rule? I mean that
> affects the game for me, a ticket cost me 1/12th of what I was
> worth
> just curious- Bluemoon
these are wizard rules, admins can do as they like

-----------------

poster: Ada
subject: Some Fun Happenings
date: Mon Mar  5 23:38:31 2001

Howdy howdy mudpeople.

On Tuesday (3-6-01) evening (7 o'clock pacific time, you figure out
the time difference) I'm having an impromptu trivia game based on
Red Dragon. So log on at that time and check out channels list for
what most likely looks like the correct channel and join me so I
don't seem completely stupid. I call it Red Dragon-eopardy, but the
channel name will most likely be 'trivia' or 'game'. 

-ada, who will rip yer lights out if yer not there.

p.s.
yes, there are prizes. gold and mystery eq. fun, eh?

p.p.s.
i wasn't serious about ripping yer lights out, but you still better be there.

-----------------

poster: Tranquil
subject: >Some Fun Happenings
date: Mon Mar  5 23:40:55 2001

On Mon Mar  5 23:38:31 2001 Ada wrote post #705:
> Howdy howdy mudpeople.
> 
> On Tuesday (3-6-01) evening (7 o'clock pacific time, you figure out
> the time difference) I'm having an impromptu trivia game based on
> Red Dragon. So log on at that time and check out channels list for
> what most likely looks like the correct channel and join me so I
> don't seem completely stupid. I call it Red Dragon-eopardy, but the
> channel name will most likely be 'trivia' or 'game'. 
> 
> -ada, who will rip yer lights out if yer not there.
> 
> p.s.
> yes, there are prizes. gold and mystery eq. fun, eh?
> 
> p.p.s.
> i wasn't serious about ripping yer lights out, but you still better be
there.
d
what is pacific time in relation to the actual mud time? not all of
us are from the states, so we dont know what you guys name your
timezones, or even what time those zones would have =p

- Tranquil, the non-yankee


-----------------

poster: Lu
subject: >>Some Fun Happenings
date: Mon Mar  5 23:44:14 2001

i think 7 pacific is 4ish eastern, and eastern is 13 hrs behind japan
-lu

-----------------

poster: Tranquil
subject: >>>Some Fun Happenings
date: Mon Mar  5 23:44:56 2001

On Mon Mar  5 23:44:14 2001 Lu wrote post #707:
> i think 7 pacific is 4ish eastern, and eastern is 13 hrs behind japan
> -lu
that comparison is about as useful as tits on a bull. like I said,
whats the relation to MUD time?

-----------------

poster: Ada
subject: >>Some Fun Happenings
date: Mon Mar  5 23:55:43 2001

On Mon Mar  5 23:40:55 2001 Tranquil wrote post #706:
> On Mon Mar  5 23:38:31 2001 Ada wrote post #705:
> > Howdy howdy mudpeople.
> > 
> > On Tuesday (3-6-01) evening (7 o'clock pacific time, you figure out
> > the time difference) I'm having an impromptu trivia game based on
> > Red Dragon. So log on at that time and check out channels list for
> > what most likely looks like the correct channel and join me so I
> > don't seem completely stupid. I call it Red Dragon-eopardy, but the
> > channel name will most likely be 'trivia' or 'game'. 
> > 
> > -ada, who will rip yer lights out if yer not there.
> > 
> > p.s.
> > yes, there are prizes. gold and mystery eq. fun, eh?
> > 
> > p.p.s.
> > i wasn't serious about ripping yer lights out, but you still better be
> there.
> d
> what is pacific time in relation to the actual mud time? not all of
> us are from the states, so we dont know what you guys name your
> timezones, or even what time those zones would have =p
> 
> - Tranquil, the non-yankee
> 
followup, reply, same thing.

Alright all you lazybums who cannot figure out timezones. To figger
it out, goto www.timezoneconverter.com, click on "Go to the Time
Convertor", and fill in the blanks for 3-6-01, 3:00:00. Select GMT,
then select your timezone and click convert. Woodidoo. The time.

-ada, the time zone challeneged.

-----------------

poster: Ada
subject: >>>Some Fun Happenings
date: Tue Mar  6 00:00:58 2001

On Mon Mar  5 23:55:43 2001 Ada wrote post #709:
> On Mon Mar  5 23:40:55 2001 Tranquil wrote post #706:
> > On Mon Mar  5 23:38:31 2001 Ada wrote post #705:
> > > Howdy howdy mudpeople.
> > > 
> > > On Tuesday (3-6-01) evening (7 o'clock pacific time, you figure out
> > > the time difference) I'm having an impromptu trivia game based on
> > > Red Dragon. So log on at that time and check out channels list for
> > > what most likely looks like the correct channel and join me so I
> > > don't seem completely stupid. I call it Red Dragon-eopardy, but the
> > > channel name will most likely be 'trivia' or 'game'. 
> > > 
> > > -ada, who will rip yer lights out if yer not there.
> > > 
> > > p.s.
> > > yes, there are prizes. gold and mystery eq. fun, eh?
> > > 
> > > p.p.s.
> > > i wasn't serious about ripping yer lights out, but you still better be
> > there.
> > d
> > what is pacific time in relation to the actual mud time? not all of
> > us are from the states, so we dont know what you guys name your
> > timezones, or even what time those zones would have =p
> > 
> > - Tranquil, the non-yankee
> > 
> followup, reply, same thing.
> 
> Alright all you lazybums who cannot figure out timezones. To figger
> it out, goto www.timezoneconverter.com, click on "Go to the Time
> Convertor", and fill in the blanks for 3-6-01, 3:00:00. Select GMT,
> then select your timezone and click convert. Woodidoo. The time.
> 
> -ada, the time zone challeneged.
mudtime is 4 am. i think.

i told you i'm not good at time zones.

-----------------

poster: Pedron
subject: >>>>Some Fun Happenings
date: Tue Mar  6 00:26:08 2001

On Tue Mar  6 00:00:58 2001 Ada wrote post #710:
> On Mon Mar  5 23:55:43 2001 Ada wrote post #709:
> > On Mon Mar  5 23:40:55 2001 Tranquil wrote post #706:
> > > On Mon Mar  5 23:38:31 2001 Ada wrote post #705:
> > > > Howdy howdy mudpeople.
> > > > 
> > > > On Tuesday (3-6-01) evening (7 o'clock pacific time, you figure out
> > > > the time difference) I'm having an impromptu trivia game based on
> > > > Red Dragon. So log on at that time and check out channels list for
> > > > what most likely looks like the correct channel and join me so I
> > > > don't seem completely stupid. I call it Red Dragon-eopardy, but the
> > > > channel name will most likely be 'trivia' or 'game'. 
> > > > 
> > > > -ada, who will rip yer lights out if yer not there.
> > > > 
> > > > p.s.
> > > > yes, there are prizes. gold and mystery eq. fun, eh?
> > > > 
> > > > p.p.s.
> > > > i wasn't serious about ripping yer lights out, but you still better be
> > > there.
> > > d
> > > what is pacific time in relation to the actual mud time? not all of
> > > us are from the states, so we dont know what you guys name your
> > > timezones, or even what time those zones would have =p
> > > 
> > > - Tranquil, the non-yankee
> > > 
> > followup, reply, same thing.
> > 
> > Alright all you lazybums who cannot figure out timezones. To figger
> > it out, goto www.timezoneconverter.com, click on "Go to the Time
> > Convertor", and fill in the blanks for 3-6-01, 3:00:00. Select GMT,
> > then select your timezone and click convert. Woodidoo. The time.
> > 
> > -ada, the time zone challeneged.
> mudtime is 4 am. i think.
> 
> i told you i'm not good at time zones.
it's 0000 mudtime roughly and roughly 6pm est now.
It'll be 0300 mudtime when 6pm rolls around on the pacific coast of the us. :P

-pedron spam

ps> That's 0300 mudtime, about 27 hours from right now.

-----------------

poster: Rizzly
subject: >>>Some Fun Happenings
date: Tue Mar  6 00:33:33 2001

On Mon Mar  5 23:44:14 2001 Lu wrote post #707:
> i think 7 pacific is 4ish eastern, and eastern is 13 hrs behind japan
> -lu
7 pacific time is 10 eastern.  Pacific is 3 hours behind EST.

-----------------

poster: Mirrim
subject: >>>>Some Fun Happenings
date: Tue Mar  6 09:34:14 2001

On Tue Mar  6 00:33:33 2001 Rizzly wrote post #712:
> On Mon Mar  5 23:44:14 2001 Lu wrote post #707:
> > i think 7 pacific is 4ish eastern, and eastern is 13 hrs behind japan
> > -lu
> 7 pacific time is 10 eastern.  Pacific is 3 hours behind EST.
Eastern Time is 5 hours behind Greenwich Time if that's any help.

-----------------

poster: Bajumbo
subject: >>>>>Some Fun Happenings
date: Tue Mar  6 12:57:18 2001

On Tue Mar  6 09:34:14 2001 Mirrim wrote post #713:
> On Tue Mar  6 00:33:33 2001 Rizzly wrote post #712:
> > On Mon Mar  5 23:44:14 2001 Lu wrote post #707:
> > > i think 7 pacific is 4ish eastern, and eastern is 13 hrs behind japan
> > > -lu
> > 7 pacific time is 10 eastern.  Pacific is 3 hours behind EST.
> Eastern Time is 5 hours behind Greenwich Time if that's any help.

Bajumbo Scratches his head but still can't figure it out.

He then scratches his balls but still can't figure it out

Bajumbo looks around and goes, Uhh does this mean the game started without me?


-----------------

poster: Tigran
subject: some news
date: Wed Mar  7 01:22:10 2001

This news is specifically for Tranquil.

-----------------

poster: Jomo
subject: Portal vs RDMP
date: Wed Mar  7 16:32:20 2001

I think the removal of portal codes is going to be a very bad
thing for alot of people.

1. Portal does not allow more that 25 "events" aka triggers in
a group at a time.  Wasting triggers on RDMP is going to make
most people not want to use Portal, which is FREE compared 
with the Zuggsoft product.

2. Portal handles codes sent to it pretty well, but triggers
DO slow it down... quite a bit more that zmud.

I think this is really a move in the wrong direction. 
First the damage% of mosters was removed from zmud because 
alot of people felt it was a disadvantage to those that 
didn't have portal. 


Just go down load portal, for god sake.  Why don't we just 
have everybody that uses zmud change their aliases... 

This will handicap portal to the point where newbies in
particular will want to pay for p.o.s. zmud or steal the
launch codes for it.

Ok. I don't bitch often, but there you have it.

-----------------

poster: Khosan
subject: >Portal vs RDMP
date: Wed Mar  7 16:38:46 2001

On Wed Mar  7 16:32:20 2001 Jomo wrote post #716:
> I think the removal of portal codes is going to be a very bad
> thing for alot of people.
> 
> 1. Portal does not allow more that 25 "events" aka triggers in
> a group at a time.  Wasting triggers on RDMP is going to make
> most people not want to use Portal, which is FREE compared 
> with the Zuggsoft product.
> 
> 2. Portal handles codes sent to it pretty well, but triggers
> DO slow it down... quite a bit more that zmud.
> 
> I think this is really a move in the wrong direction. 
> First the damage% of mosters was removed from zmud because 
> alot of people felt it was a disadvantage to those that 
> didn't have portal. 
> 
> 
> Just go down load portal, for god sake.  Why don't we just 
> have everybody that uses zmud change their aliases... 
> 
> This will handicap portal to the point where newbies in
> particular will want to pay for p.o.s. zmud or steal the
> launch codes for it.
> 
> Ok. I don't bitch often, but there you have it.

Go read the license for the Portal protokol. While I don't agree that
we are in any way bound by that license, they don't deserve our support
for putting out that kind of shit.

Khosan

-----------------

poster: Apathy
subject: >Portal vs RDMP
date: Wed Mar  7 16:42:01 2001

On Wed Mar  7 16:32:20 2001 Jomo wrote post #716:
> I think the removal of portal codes is going to be a very bad
> thing for alot of people.
> 
> 1. Portal does not allow more that 25 "events" aka triggers in
> a group at a time.  Wasting triggers on RDMP is going to make
> most people not want to use Portal, which is FREE compared 
> with the Zuggsoft product.
> 
> 2. Portal handles codes sent to it pretty well, but triggers
> DO slow it down... quite a bit more that zmud.
> 
> I think this is really a move in the wrong direction. 
> First the damage% of mosters was removed from zmud because 
> alot of people felt it was a disadvantage to those that 
> didn't have portal. 
> 
> 
> Just go down load portal, for god sake.  Why don't we just 
> have everybody that uses zmud change their aliases... 
> 
> This will handicap portal to the point where newbies in
> particular will want to pay for p.o.s. zmud or steal the
> launch codes for it.
> 
> Ok. I don't bitch often, but there you have it.

Why use zMUD if you don't want to buy it? The RDMP implementation
was actually designed around tf.

-Apathy

-----------------

poster: Zifnab
subject: oops
date: Wed Mar  7 16:43:02 2001

Sent this to jomo on accident..

 1  On Wed Mar  7 16:32:20 2001 Jomo wrote post #716 in general:
  2  > I think the removal of portal codes is going to be a very bad
  3  > thing for alot of people.
  4  >
  5  > 1. Portal does not allow more that 25 "events" aka triggers in
  6  > a group at a time.  Wasting triggers on RDMP is going to make
  7  > most people not want to use Portal, which is FREE compared
  8  > with the Zuggsoft product.
  9
 10
 11  correct me if i am wrong but youc an have multiple 'groups'
 12  >
 13  > 2. Portal handles codes sent to it pretty well, but triggers
 14  > DO slow it down... quite a bit more that zmud.
 15
 16  I do not know internally how it is handled by portal, but it has
 17  to do string searches and crap on what it is send too, along
 18  with verifying the security code etc, I have done this on my
 19  machine and not noticed a single differance.
 20  >
 21  > I think this is really a move in the wrong direction.
 22  > First the damage% of mosters was removed from zmud because
 23  > alot of people felt it was a disadvantage to those that
 24  > didn't have portal.
 25  >
 26  >
 27  it was both a disadvantage and it made a couple of spells/skills
 28  useless.
 29
 30  > Just go down load portal, for god sake.  Why don't we just
 31  > have everybody that uses zmud change their aliases...
 32  >
 33  > This will handicap portal to the point where newbies in
 34  > particular will want to pay for p.o.s. zmud or steal the
 35  > launch codes for it.
 36  >
 37  > Ok. I don't bitch often, but there you have it.
 38
 39  There are other issues from our point of view too...
 40
 41  1)  Portal has a fit if other clients use there 'protocol'
 42      claim that its proprietary etc.
 43
 44  2)  Portal is officially dead in my book, when is the last time
 45      their web page updated?  They removed the 'next release'
 46      features and the expected date which was early fall 2000.
 47
 48      Their note board has been dead for longer than that, and they
 49  have not answered an email I have sent to them in the past 6 months.
 50
 51  given those facts, and the fact that I have not seen a single
 52  problem with writing events to capture that stuff on my machine
 53  I am not sure what the issue is?


-----------------

poster: Zifnab
subject: >oops
date: Wed Mar  7 16:59:00 2001

Just wanted to add to this debate a couple of other thoughts on my
part.

 1)  there is about 3% of the mud population using portal

 2)  before I yank that out i will write the events myself, and 
     play a bit and see if i even notice any change.  Then I will
publish the events, and let others see if they see a change.


-----------------

poster: Myrddin
subject: >>oops
date: Wed Mar  7 20:00:37 2001

use MUSHclient, its free to use if you dont mind an entry screen and
is very powerfull and quite fast, i have had no problems with it,
nor has anyone iknow
myrddin

-----------------

poster: Zifnab
subject: >>>oops
date: Wed Mar  7 20:29:52 2001

On Wed Mar  7 20:00:37 2001 Myrddin wrote post #721:
> use MUSHclient, its free to use if you dont mind an entry screen and
> is very powerfull and quite fast, i have had no problems with it,
> nor has anyone iknow
> myrddin
I tried it a while back, had all kinds of problems with it, 
basically hiding half hte lines the mud sent to me

-----------------

poster: Pedron
subject: >>>>oops
date: Wed Mar  7 23:29:04 2001

On Wed Mar  7 20:29:52 2001 Zifnab wrote post #722:
> On Wed Mar  7 20:00:37 2001 Myrddin wrote post #721:
> > use MUSHclient, its free to use if you dont mind an entry screen and
> > is very powerfull and quite fast, i have had no problems with it,
> > nor has anyone iknow
> > myrddin
> I tried it a while back, had all kinds of problems with it, 
> basically hiding half hte lines the mud sent to me
Alright, now there's precedent for my spam. :)  Was reading to the end 
of the board to be sure.  I recommend Telnet, 
Telnet is king.  No, nobody brainwashed me either.
I recommend telnet, telnet is king.
*grin*

You also might look for a thing called CRT you can download free for 30 days 
and register for 10 bucks if you like it.  Is a little 
smoother than telnet, with accurate ansi colors and some 
other features I forget.  My computer rejected it so I'm cruising 
on telnet, but CRT was always nice on other puters 
I had it on. :)

-pedron

-----------------

poster: Magneto
subject: >>>>>oops
date: Wed Mar  7 23:42:02 2001

On Wed Mar  7 23:29:04 2001 Pedron wrote post #723:
> On Wed Mar  7 20:29:52 2001 Zifnab wrote post #722:
> > On Wed Mar  7 20:00:37 2001 Myrddin wrote post #721:
> > > use MUSHclient, its free to use if you dont mind an entry screen and
> > > is very powerfull and quite fast, i have had no problems with it,
> > > nor has anyone iknow
> > > myrddin
> > I tried it a while back, had all kinds of problems with it, 
> > basically hiding half hte lines the mud sent to me
> Alright, now there's precedent for my spam. :)  Was reading to the end 
> of the board to be sure.  I recommend Telnet, 
> Telnet is king.  No, nobody brainwashed me either.
> I recommend telnet, telnet is king.
> *grin*
> 
> You also might look for a thing called CRT you can download free for 30
days 
> and register for 10 bucks if you like it.  Is a little 
> smoother than telnet, with accurate ansi colors and some 
> other features I forget.  My computer rejected it so I'm cruising 
> on telnet, but CRT was always nice on other puters 
> I had it on. :)
> 
> -pedron
CRT is just a program that uses telnet protocals.  A free
alternative is puTTY.
And it is pretty much bad ass
http://www.chiark.greenend.org.uk/~sgtatham/putty/

Mags

-----------------

poster: Marvin
subject: clients
date: Thu Mar  8 21:26:39 2001

I second the recomendation of PuTTY for anyone who wants a useable
telnet. It really is nice.

As to Jomo's claim that we took out the damage % of monsters because
we thought it was unfair to non-portal people, that is not quite
true. We took it out because it was just Too Much Information,
period. 

Portal is just a POS client with a POS attitude. After learning more
about it, I don't really care to have any of our code supporting it.

--M

-----------------

poster: Tektor
subject: clients
date: Thu Mar  8 21:28:07 2001

Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
imho. (Not to mention portal has a very high tendcy to crash every
hour or two on my comp.)

-----------------

poster: Mixer
subject: >clients
date: Fri Mar  9 05:03:22 2001

On Thu Mar  8 21:28:07 2001 Tektor wrote post #726:
> Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
> imho. (Not to mention portal has a very high tendcy to crash every
> hour or two on my comp.)
Not to mention zmud 4.62 is about 5 years old :)

I registered zmud about 3 years ago and have never regretted it.  it
was only $20 after all.

-----------------

poster: Zax
subject: >>clients
date: Fri Mar  9 06:36:31 2001

You use TinyFugue, the Client of Champions.

nothing to add to the debate really, but just use whatever you are
happy with, for aussies i recommend 100% the use of Tf since being
able to have trigs with ping times under half a second rules :P

-----------------

poster: Bajumbo
subject: >>clients
date: Fri Mar  9 19:56:43 2001

On Fri Mar  9 05:03:22 2001 Mixer wrote post #727:
> On Thu Mar  8 21:28:07 2001 Tektor wrote post #726:
> > Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
> > imho. (Not to mention portal has a very high tendcy to crash every
> > hour or two on my comp.)
> Not to mention zmud 4.62 is about 5 years old :)
> 
> I registered zmud about 3 years ago and have never regretted it.  it
> was only $20 after all.

In the end zmud 4.62 users will ROOOL!!!

Muahahahaha

-----------------

poster: Magneto
subject: >>>clients
date: Fri Mar  9 21:09:16 2001

On Fri Mar  9 19:56:43 2001 Bajumbo wrote post #729:
> On Fri Mar  9 05:03:22 2001 Mixer wrote post #727:
> > On Thu Mar  8 21:28:07 2001 Tektor wrote post #726:
> > > Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
> > > imho. (Not to mention portal has a very high tendcy to crash every
> > > hour or two on my comp.)
> > Not to mention zmud 4.62 is about 5 years old :)
> > 
> > I registered zmud about 3 years ago and have never regretted it.  it
> > was only $20 after all.
> 
> In the end zmud 4.62 users will ROOOL!!!
> 
> Muahahahaha
yeah if you consider paying for brokedy software when there is a
better free product available ruling...

-----------------

poster: Blackthorne
subject: >>>>clients
date: Fri Mar  9 22:07:19 2001

I use jmc mud client. It isn't the greatest, but hell, it's free and it works.

-----------------

poster: Apathy
subject: >>>>clients
date: Fri Mar  9 23:46:58 2001

On Fri Mar  9 21:09:16 2001 Magneto wrote post #730:
> On Fri Mar  9 19:56:43 2001 Bajumbo wrote post #729:
> > On Fri Mar  9 05:03:22 2001 Mixer wrote post #727:
> > > On Thu Mar  8 21:28:07 2001 Tektor wrote post #726:
> > > > Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
> > > > imho. (Not to mention portal has a very high tendcy to crash every
> > > > hour or two on my comp.)
> > > Not to mention zmud 4.62 is about 5 years old :)
> > > 
> > > I registered zmud about 3 years ago and have never regretted it.  it
> > > was only $20 after all.
> > 
> > In the end zmud 4.62 users will ROOOL!!!
> > 
> > Muahahahaha
> yeah if you consider paying for brokedy software when there is a
> better free product available ruling...

zmud 4.62 *is* free.

-----------------

poster: Quillz
subject: >>>>>clients
date: Sat Mar 10 00:20:10 2001

On Fri Mar  9 23:46:58 2001 Apathy wrote post #732:
> On Fri Mar  9 21:09:16 2001 Magneto wrote post #730:
> > On Fri Mar  9 19:56:43 2001 Bajumbo wrote post #729:
> > > On Fri Mar  9 05:03:22 2001 Mixer wrote post #727:
> > > > On Thu Mar  8 21:28:07 2001 Tektor wrote post #726:
> > > > > Zmud 4.62 rocks as well. Got it yesterday and Portal wasn't as cool
> > > > > imho. (Not to mention portal has a very high tendcy to crash every
> > > > > hour or two on my comp.)
> > > > Not to mention zmud 4.62 is about 5 years old :)
> > > > 
> > > > I registered zmud about 3 years ago and have never regretted it.  it
> > > > was only $20 after all.
> > > 
> > > In the end zmud 4.62 users will ROOOL!!!
> > > 
> > > Muahahahaha
> > yeah if you consider paying for brokedy software when there is a
> > better free product available ruling...
> 
> zmud 4.62 *is* free.
Damn...I'm still using 3.62...

-----------------

poster: Palenon
subject: >>>>>>clients
date: Sat Mar 10 02:36:20 2001

Eek me too..but i get by with 3.62 zmud...
Palenon sucks.

-----------------

poster: Strattos
subject: >>>>>>>clients
date: Sat Mar 10 02:39:02 2001

Portal rulez i tried them both Zmud and portal and portal is the
better of the 2
think tick in a few
they both have bugs but portal seems to chrash a lott less
also portal's macro alias and event handelers are a lott easy'r to use
think tick in a few
als the help on making special event like making a status bar or
something is much beter documented in portal

and that's why i like portal

-----------------

poster: Zifnab
subject: >>>>>>>>clients
date: Sat Mar 10 02:52:30 2001

On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> Portal rulez i tried them both Zmud and portal and portal is the
> better of the 2
> think tick in a few
> they both have bugs but portal seems to chrash a lott less
> also portal's macro alias and event handelers are a lott easy'r to use
> think tick in a few
> als the help on making special event like making a status bar or
> something is much beter documented in portal
> 
> and that's why i like portal


Just an FYI here, anyone ever stop to think of _why_ there are
so many differant clients...  Everyone has differant tastes
so getting into this client rules, this one sucks is really 
100% completely pointless.

-----------------

poster: Tranquil
subject: >>>clients
date: Sat Mar 10 03:48:29 2001

On Fri Mar  9 06:36:31 2001 Zax wrote post #728:
> You use TinyFugue, the Client of Champions.
> 
> nothing to add to the debate really, but just use whatever you are
> happy with, for aussies i recommend 100% the use of Tf since being
> able to have trigs with ping times under half a second rules :P
I get that with my zmud 5.55 =j

-----------------

poster: Tranquil
subject: >>>>>>>>clients
date: Sat Mar 10 03:54:45 2001

On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> Portal rulez i tried them both Zmud and portal and portal is the
> better of the 2
> think tick in a few
> they both have bugs but portal seems to chrash a lott less
> also portal's macro alias and event handelers are a lott easy'r to use
> think tick in a few
> als the help on making special event like making a status bar or
> something is much beter documented in portal
> 
> and that's why i like portal
You forgot to mention which versions of portal and zmud you used. If
you were using the latest version of zmud (6.x), then portal quite
probably would win hands down. The new classes menu/system on 6.x is
a total bitch to use, but if you find zmud 5.55's classes system
anything less than easy to use, then the fault lies not in the
client, but in the users brain cavity.

Just to clear things up, this is meant as a general comment, and is
not directed at anyone in particular, but I cant imagine any
equivalent system being easier to use, personally =p

- Tranquil, zMUD 5.55 fan.


-----------------

poster: Nyx
subject: >>>>>>>>>clients
date: Sat Mar 10 06:11:24 2001

On Sat Mar 10 03:54:45 2001 Tranquil wrote post #738:
> On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > Portal rulez i tried them both Zmud and portal and portal is the
> > better of the 2
> > think tick in a few
> > they both have bugs but portal seems to chrash a lott less
> > also portal's macro alias and event handelers are a lott easy'r to use
> > think tick in a few
> > als the help on making special event like making a status bar or
> > something is much beter documented in portal
> > 
> > and that's why i like portal
> You forgot to mention which versions of portal and zmud you used. If
> you were using the latest version of zmud (6.x), then portal quite
> probably would win hands down. The new classes menu/system on 6.x is
> a total bitch to use, but if you find zmud 5.55's classes system
> anything less than easy to use, then the fault lies not in the
> client, but in the users brain cavity.
> 
> Just to clear things up, this is meant as a general comment, and is
> not directed at anyone in particular, but I cant imagine any
> equivalent system being easier to use, personally =p
> 
> - Tranquil, zMUD 5.55 fan.
> 
I use 6.15 :) I think it rocks. And it was free. :) Go me

-----------------

poster: Tranquil
subject: >>>>>>>>>>clients
date: Sat Mar 10 06:12:29 2001

On Sat Mar 10 06:11:24 2001 Nyx wrote post #739:
> On Sat Mar 10 03:54:45 2001 Tranquil wrote post #738:
> > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > Portal rulez i tried them both Zmud and portal and portal is the
> > > better of the 2
> > > think tick in a few
> > > they both have bugs but portal seems to chrash a lott less
> > > also portal's macro alias and event handelers are a lott easy'r to use
> > > think tick in a few
> > > als the help on making special event like making a status bar or
> > > something is much beter documented in portal
> > > 
> > > and that's why i like portal
> > You forgot to mention which versions of portal and zmud you used. If
> > you were using the latest version of zmud (6.x), then portal quite
> > probably would win hands down. The new classes menu/system on 6.x is
> > a total bitch to use, but if you find zmud 5.55's classes system
> > anything less than easy to use, then the fault lies not in the
> > client, but in the users brain cavity.
> > 
> > Just to clear things up, this is meant as a general comment, and is
> > not directed at anyone in particular, but I cant imagine any
> > equivalent system being easier to use, personally =p
> > 
> > - Tranquil, zMUD 5.55 fan.
> > 
> I use 6.15 :) I think it rocks. And it was free. :) Go me
You also dont have an immense use for triggers, and probably didnt
ever have anywhere near as many 'informative' triggers as I do. try
editing my trigs in it and you'll change your mind =p

-----------------

poster: Pedron
subject: >>>>>>>>>>>clients
date: Sat Mar 10 06:28:12 2001

On Sat Mar 10 06:12:29 2001 Tranquil wrote post #740:
> On Sat Mar 10 06:11:24 2001 Nyx wrote post #739:
> > On Sat Mar 10 03:54:45 2001 Tranquil wrote post #738:
> > > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > > Portal rulez i tried them both Zmud and portal and portal is the
> > > > better of the 2
> > > > think tick in a few
> > > > they both have bugs but portal seems to chrash a lott less
> > > > also portal's macro alias and event handelers are a lott easy'r to use
> > > > think tick in a few
> > > > als the help on making special event like making a status bar or
> > > > something is much beter documented in portal
> > > > 
> > > > and that's why i like portal
> > > You forgot to mention which versions of portal and zmud you used. If
> > > you were using the latest version of zmud (6.x), then portal quite
> > > probably would win hands down. The new classes menu/system on 6.x is
> > > a total bitch to use, but if you find zmud 5.55's classes system
> > > anything less than easy to use, then the fault lies not in the
> > > client, but in the users brain cavity.
> > > 
> > > Just to clear things up, this is meant as a general comment, and is
> > > not directed at anyone in particular, but I cant imagine any
> > > equivalent system being easier to use, personally =p
> > > 
> > > - Tranquil, zMUD 5.55 fan.
> > > 
> > I use 6.15 :) I think it rocks. And it was free. :) Go me
> You also dont have an immense use for triggers, and probably didnt
> ever have anywhere near as many 'informative' triggers as I do. try
> editing my trigs in it and you'll change your mind =p
Triggers are for wimps.
think i love telnetI use telnet and it rules.
think telnet is king
there's my 2 cents again.
think i love telnet

-pedron spam
think telnet is king

-----------------

poster: Chemosh
subject: SOS!
date: Sat Mar 10 19:38:27 2001

hello everyone!

this is a call for help going out to all swedes or people in
stockholm. baer and i are going to swedecon. we will fly in to
stockholm on the wednesday or thursday before mudcon. we need to get
from stockholm to vilhelmina. we both are under 25, can drive a car,
and have alcohol and money. if anyone is going to mudcon via
stockholm could we PLEASE PLEASE come with you. I really want to go
to this but if i cant find a way to hike across sweden snoop will
get mad at me (and everyone else).

oh also if nobody wants to have 2 zanny aussies in a car for 8 hours
where scenes from 'roadtrip' are nothing.. and we have to walk or
something..could someone in stockholm please organise a plane ticket
for me to vilhelmina...

so if anyone can help me mudmail and i will be eternally grateful

tom


-----------------

poster: Khosan
subject: >>>>>>>>>clients
date: Sat Mar 10 23:01:08 2001

On Sat Mar 10 02:52:30 2001 Zifnab wrote post #736:
> On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > Portal rulez i tried them both Zmud and portal and portal is the
> > better of the 2
> > think tick in a few
> > they both have bugs but portal seems to chrash a lott less
> > also portal's macro alias and event handelers are a lott easy'r to use
> > think tick in a few
> > als the help on making special event like making a status bar or
> > something is much beter documented in portal
> > 
> > and that's why i like portal
> 
> 
> Just an FYI here, anyone ever stop to think of _why_ there are
> so many differant clients...  Everyone has differant tastes
> so getting into this client rules, this one sucks is really 
> 100% completely pointless.

No, I am telling you, the reddragon java client rocks! :-)

Hmm, perhabs I should make a special feature so you get a +50% exp bonus
for using my client...

Khosan

-----------------

poster: Jomo
subject: Reddragon Java Client
date: Sat Mar 10 23:03:07 2001

I use the java client that you get off the web page yesterday,
and one feature that seemed to be there seems to have 
disappeared (maybe I'm a moron).  The pageup/pagedown feature
that allows you to scroll through the text from before seems
to have not worked.  Anyway, Yeah.. it's a pretty decent
client.

-----------------

poster: Blackthorne
subject: >>>>>>>>>>clients
date: Sat Mar 10 23:03:40 2001

On Sat Mar 10 23:01:08 2001 Khosan wrote post #743:
> On Sat Mar 10 02:52:30 2001 Zifnab wrote post #736:
> > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > Portal rulez i tried them both Zmud and portal and portal is the
> > > better of the 2
> > > think tick in a few
> > > they both have bugs but portal seems to chrash a lott less
> > > also portal's macro alias and event handelers are a lott easy'r to use
> > > think tick in a few
> > > als the help on making special event like making a status bar or
> > > something is much beter documented in portal
> > > 
> > > and that's why i like portal
> > 
> > 
> > Just an FYI here, anyone ever stop to think of _why_ there are
> > so many differant clients...  Everyone has differant tastes
> > so getting into this client rules, this one sucks is really 
> > 100% completely pointless.
> 
> No, I am telling you, the reddragon java client rocks! :-)
> 
> Hmm, perhabs I should make a special feature so you get a +50% exp bonus
> for using my client...
> 
> Khosan
I've been using Java ever since I started mudding here. I only use a
client when this is buggy. It's very good and I recommend it. Now
how about that +50%...
-B

-----------------

poster: Pedron
subject: >>>>>>>>>>>clients
date: Sat Mar 10 23:33:48 2001

On Sat Mar 10 23:03:40 2001 Blackthorne wrote post #745:
> On Sat Mar 10 23:01:08 2001 Khosan wrote post #743:
> > On Sat Mar 10 02:52:30 2001 Zifnab wrote post #736:
> > > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > > Portal rulez i tried them both Zmud and portal and portal is the
> > > > better of the 2
> > > > think tick in a few
> > > > they both have bugs but portal seems to chrash a lott less
> > > > also portal's macro alias and event handelers are a lott easy'r to use
> > > > think tick in a few
> > > > als the help on making special event like making a status bar or
> > > > something is much beter documented in portal
> > > > 
> > > > and that's why i like portal
> > > 
> > > 
> > > Just an FYI here, anyone ever stop to think of _why_ there are
> > > so many differant clients...  Everyone has differant tastes
> > > so getting into this client rules, this one sucks is really 
> > > 100% completely pointless.
> > 
> > No, I am telling you, the reddragon java client rocks! :-)
> > 
> > Hmm, perhabs I should make a special feature so you get a +50% exp bonus
> > for using my client...
> > 
> > Khosan
> I've been using Java ever since I started mudding here. I only use a
> client when this is buggy. It's very good and I recommend it. Now
> how about that +50%...
> -B
I think telnetters should get +50% exp and nobody else.  we have the nadicap 
er, handicap of no triggers and tick counters(I'd like for this 
flaming watch to call ticks within 10 seconds like clients can. :), 
and whatever else non-telnetters use, oh yeah no ansi for me. :)

is my 2 cents,
-pedron

-----------------

poster: Arkangyle
subject: clients
date: Sun Mar 11 01:41:47 2001

  A thought.  Could we either stop bragging about clients or move
the posts to the client newsgroup so I can just clear them easily?

- Arkangyle

-----------------

poster: Tranquil
subject: >>>>>>>>>>clients
date: Sun Mar 11 02:40:35 2001

On Sat Mar 10 23:01:08 2001 Khosan wrote post #743:
> On Sat Mar 10 02:52:30 2001 Zifnab wrote post #736:
> > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > Portal rulez i tried them both Zmud and portal and portal is the
> > > better of the 2
> > > think tick in a few
> > > they both have bugs but portal seems to chrash a lott less
> > > also portal's macro alias and event handelers are a lott easy'r to use
> > > think tick in a few
> > > als the help on making special event like making a status bar or
> > > something is much beter documented in portal
> > > 
> > > and that's why i like portal
> > 
> > 
> > Just an FYI here, anyone ever stop to think of _why_ there are
> > so many differant clients...  Everyone has differant tastes
> > so getting into this client rules, this one sucks is really 
> > 100% completely pointless.
> 
> No, I am telling you, the reddragon java client rocks! :-)
> 
> Hmm, perhabs I should make a special feature so you get a +50% exp bonus
> for using my client...
> 
> Khosan
That might persuade a few more people to use it than people that
currently do, but apparently its kinda buggy atm. In any event, when
using the java client, Nolwynn can't keep a mud connection for much
longer than 15 minutes unless shes idling, if her session yesterday
was anything to judge by. =p Also, she didn't realise she kept going
linkdead. Lucky for me we both use 2 other chat programs
simultaneously while mudding, so I could point out that she had gone
ld when she didnt get told by the java client. =p

- A not so anonymous zMUD fan.


-----------------

poster: Apathy
subject: >>>>>>>>clients
date: Mon Mar 12 02:17:01 2001

On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> Portal rulez i tried them both Zmud and portal and portal is the
> better of the 2
> think tick in a few
> they both have bugs but portal seems to chrash a lott less
> also portal's macro alias and event handelers are a lott easy'r to use
> think tick in a few
> als the help on making special event like making a status bar or
> something is much beter documented in portal
> 
> and that's why i like portal


If portal is so great with events, then I'm sure it could handle it
if you put a ! in front of them, so you don't spam up your news
posts. ;)

-Apathy

-----------------

poster: Zifnab
subject: >>>>>>>>>clients
date: Mon Mar 12 03:01:42 2001

On Mon Mar 12 02:17:01 2001 Apathy wrote post #749:
> On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > Portal rulez i tried them both Zmud and portal and portal is the
> > better of the 2
> > think tick in a few
> > they both have bugs but portal seems to chrash a lott less
> > also portal's macro alias and event handelers are a lott easy'r to use
> > think tick in a few
> > als the help on making special event like making a status bar or
> > something is much beter documented in portal
> > 
> > and that's why i like portal
> 
> 
> If portal is so great with events, then I'm sure it could handle it
> if you put a ! in front of them, so you don't spam up your news
> posts. ;)
> 
> -Apathy
there is actually an option to prepend that to _all_ events

-----------------

poster: Trigon
subject: >>>>>>>>>>clients
date: Mon Mar 12 04:40:48 2001

Are we all a bunch of morons?  Why do I keep logging on to see like
1 line responses to this post? Buncha wierdos.

-----------------

poster: Pedron
subject: >>>>>>>>>>>clients
date: Mon Mar 12 04:45:48 2001

On Mon Mar 12 04:40:48 2001 Trigon wrote post #751:
> Are we all a bunch of morons?  Why do I keep logging on to see like
> 1 line responses to this post? Buncha wierdos.
The two-line posts are annoying too. :) -pedron spam

-----------------

poster: Energystar
subject: >>>>>>>>>>>>clients
date: Mon Mar 12 05:17:36 2001

On Sat Mar 10 23:33:48 2001 Pedron wrote post #746:
> On Sat Mar 10 23:03:40 2001 Blackthorne wrote post #745:
> > On Sat Mar 10 23:01:08 2001 Khosan wrote post #743:
> > > On Sat Mar 10 02:52:30 2001 Zifnab wrote post #736:
> > > > On Sat Mar 10 02:39:02 2001 Strattos wrote post #735:
> > > > > Portal rulez i tried them both Zmud and portal and portal is the
> > > > > better of the 2
> > > > > think tick in a few
> > > > > they both have bugs but portal seems to chrash a lott less
> > > > > also portal's macro alias and event handelers are a lott easy'r to
use
> > > > > think tick in a few
> > > > > als the help on making special event like making a status bar or
> > > > > something is much beter documented in portal
> > > > > 
> > > > > and that's why i like portal
> > > > 
> > > > 
> > > > Just an FYI here, anyone ever stop to think of _why_ there are
> > > > so many differant clients...  Everyone has differant tastes
> > > > so getting into this client rules, this one sucks is really 
> > > > 100% completely pointless.
> > > 
> > > No, I am telling you, the reddragon java client rocks! :-)
> > > 
> > > Hmm, perhabs I should make a special feature so you get a +50% exp bonus
> > > for using my client...
> > > 
> > > Khosan
> > I've been using Java ever since I started mudding here. I only use a
> > client when this is buggy. It's very good and I recommend it. Now
> > how about that +50%...
> > -B
> I think telnetters should get +50% exp and nobody else.  we have the
nadicap 
> er, handicap of no triggers and tick counters(I'd like for this 
> flaming watch to call ticks within 10 seconds like clients can. :), 
> and whatever else non-telnetters use, oh yeah no ansi for me. :)
> 
> is my 2 cents,
> -pedron
Been a few days since I've read this news group and I come back to
find 30 posts of people stating what client they use... what the
hell?
Think this subject should be dropped.

-----------------

poster: Nyx
subject: >>>>>>>>>>>>>clients
date: Mon Mar 12 05:19:37 2001

Actually I believe it needs to be moved. If it continues i expect to
see it in the proper forum.

-----------------

poster: Chemosh
subject: masteries
date: Mon Mar 12 11:32:19 2001

just a question as to what is allowed concerning casting spells for masteries.
it seems maybe not common, but surely done that people chain cast a
spell on themselves just to gain %s in their masteries. Eg idling in
cs (or somewhere out of the way) and refreshing their prot spell or
something. Is this breaking the rules? I know the purpose of
masteries is to get better if you use something alot.. but i find
idling and chain casting a spell just to up these is cheating.. or
at least not playing fair... 

i wouldjust like a comment from a wiz

thanks


-----------------

poster: Zifnab
subject: >masteries
date: Mon Mar 12 13:21:04 2001

On Mon Mar 12 11:32:19 2001 Chemosh wrote post #755:
> just a question as to what is allowed concerning casting spells for
masteries.
> it seems maybe not common, but surely done that people chain cast a
> spell on themselves just to gain %s in their masteries. Eg idling in
> cs (or somewhere out of the way) and refreshing their prot spell or
> something. Is this breaking the rules? I know the purpose of
> masteries is to get better if you use something alot.. but i find
> idling and chain casting a spell just to up these is cheating.. or
> at least not playing fair... 
> 
> i wouldjust like a comment from a wiz
> 
> thanks
> 
yes I find it cheating.  assuming that you are saying the person
is 'idling' and yet still casting spells, that seems to be
botting to me.

-----------------

poster: Chemosh
subject: >>masteries
date: Mon Mar 12 13:29:44 2001

hmm i am glad you feel this way, but now it sounds like (please
correct me if i am wrong) that if the person can answer a wiz while
he/she is chain protting themselves its OK. I mean for me
anyspells/skills that go off automatically when i am not there is
botting. i would like to see chain casting a spell/skill (be you
present or not) made cheating if it is obvious you are doing it for
masteries... i dont know how masteries are calculated and i dont
know how easily (if at all) they could be changed.. but just an
example... if me healing 100 times gives me 1% mastery.. then i
could idle and heal myself 100 times eventhough i am not hurt. maybe
make it only spells that have an effect count to mastery. of course
a prot spell would have to completely fall before you could cast it
again for it to count.. not that you cast body of lava.. wait 10
secs till its a little old and then refresh it... hmm i hope i
explained this clearly

thanks


-----------------

poster: Zyz
subject: re: chain casting / masteries
date: Mon Mar 12 20:05:07 2001

Idea of mastery is by practice you get better? If you practice while
not afk, you are still practicing.. Some guilds gain mastery points
50 times faster than other guilds. That is a real issue. Through
normal play (combat with high priest reffing), I gain about 3% of my
first guild rank per hour, keeping all skills up (rp, ip, fev. str,
champion trance) and using deathblow. Each guild rank after the
first will take more, so I'm looking at several months to get
halfway through the item mastery levels. On the other hand, I could
be one of several caster guilds that can max guild items in a week
or less.
I can gain 1/2 of 1% of my first guild rank by using champion
trance. If I idle and don't use other combat skills and protections,
I can use champion trance a lot, and gain about 15% of the first
guild rank per hour. So mastery improves 5 times as fast when I
don't fight (fighting with reffer). I would like to have a decent
guild item sometime before I reinc again, so in slow times (solo) I
can, a) try to gain mastery points, or b) get piddly exp and gold
and no mastery.
If I gained mastery while fighting, I might be less inclined to
reuse skills and not do anything. -Zyz

-----------------

poster: Zifnab
subject: >re: chain casting / masteries
date: Tue Mar 13 01:24:27 2001

On Mon Mar 12 20:05:07 2001 Zyz wrote post #758:
> Idea of mastery is by practice you get better? If you practice while
> not afk, you are still practicing.. Some guilds gain mastery points
> 50 times faster than other guilds. That is a real issue. Through
> normal play (combat with high priest reffing), I gain about 3% of my
> first guild rank per hour, keeping all skills up (rp, ip, fev. str,
> champion trance) and using deathblow. Each guild rank after the
> first will take more, so I'm looking at several months to get
> halfway through the item mastery levels. On the other hand, I could
> be one of several caster guilds that can max guild items in a week
> or less.
> I can gain 1/2 of 1% of my first guild rank by using champion
> trance. If I idle and don't use other combat skills and protections,
> I can use champion trance a lot, and gain about 15% of the first
> guild rank per hour. So mastery improves 5 times as fast when I
> don't fight (fighting with reffer). I would like to have a decent
> guild item sometime before I reinc again, so in slow times (solo) I
> can, a) try to gain mastery points, or b) get piddly exp and gold
> and no mastery.
> If I gained mastery while fighting, I might be less inclined to
> reuse skills and not do anything. -Zyz
have to help me with this...

you have 9 skills you have used...  your guild item has masteries affected 
by any of 19 skills.  of those 9 skills you have used only 5 affect yor
your mastery and your worried about how fast casters max theirs?

Maybe im confused but it seems to me that you are not using your guild
completely and expect one skill to jump your materies to completion.

-----------------

poster: Tahnval
subject: A question about masteries
date: Tue Mar 13 01:43:12 2001

I'd like to know which skills train the mastery of my guild item
(Knight belt).
Is there any way to find out?

-----------------

poster: Golte
subject: >>re: chain casting / masteries
date: Wed Mar 14 11:01:29 2001

On Tue Mar 13 01:24:27 2001 Zifnab wrote post #759:
> have to help me with this...
> 
> you have 9 skills you have used...  your guild item has masteries affected 
> by any of 19 skills.  of those 9 skills you have used only 5 affect yor
> your mastery and your worried about how fast casters max theirs?
> 
> Maybe im confused but it seems to me that you are not using your guild
> completely and expect one skill to jump your materies to completion.

The unfair about this is that some casters can do both exp and masteries at 
the same time, while warriors have to do either. 

For soloing the best thing is to use defensive gamma skills resist pain, 
ignore pain and biofeedback and do melee damage. 
Also i dont get best exp by partying with a healer and do skills. I get 
better exp by partying with a blaster and use my eps for defensive stuff
instead of attack skills.

I guess it whould be alittle better if scored hits, dodges and parries also 
gave masteries. 

Champion trance you mentioned as good for masteries is rarely useful for exp 
monsters, so it's not so nice to my party to keep using that skill to gain 
masteries. 


-----------------

poster: Jomo
subject: Spell Speed/Skill Speed
date: Wed Mar 14 19:21:37 2001

I've given this 24 hours or so to think about before
reacting to this change primarily to avoid me blurting
out something negative (sort of like, this sucks) and instead
offering something constructive.

What I've decided to suggest is that the "ceremony" skill
which is so maligned and unused be modified so that it
effects casting speed for a certain period of time.

As it is now, "ceremony" is pretty much unused and 
I believe that in a game-play sense, this makes
sense.

If I sat around thinking about what I was going
to do before I did it and meditated about it,
I should be able to perform the skill slightly
faster.

Adjusting the cost of the skill in exp, time to use, 
and use cost would obviously have to be done if this
were to happen.


-----------------

poster: Tahnval
subject: Questions about Knight belt
date: Mon Mar 19 21:27:45 2001

My Knight belt doesn't give me infravision, but I was partying with
someone last night and their knight belt gives them infravision. 
They're a lower level than I am.  I'm curious as to why their belt
gives them something mine doesn't.

Is it possible to check if you are actually getting the bonuses from
your guild item?  My guild ranking is going up and when I get the
belt ID'd the ratings for con, str and hpr are going up, but my con,
str and hpr are not going up.

TIA

-----------------

poster: Zifnab
subject: >Questions about Knight belt
date: Mon Mar 19 21:50:59 2001

On Mon Mar 19 21:27:45 2001 Tahnval wrote post #763:
> My Knight belt doesn't give me infravision, but I was partying with
> someone last night and their knight belt gives them infravision. 
> They're a lower level than I am.  I'm curious as to why their belt
> gives them something mine doesn't.
> 
> TIA

The belt does not give infravision
z

-----------------

poster: Wildchild
subject: info requests
date: Thu Mar 22 04:41:54 2001

Somebody suggested earlier about somebody putting up guild eq info
on a webpage, which is something I had started, but haven't been
able to complete.
So, since I'm getting around to reworking some of my page a bit, I
want to get everything updated as much as possible too.

This includes getting all the info on guild items (name, guild,
slot, bonuses?, guild ranks).
Regathering info on all the race leadership items since some seemed
to have gotten some tunes when the newer races were added.

Also looking for info on the two mudcons that were held in Finland.
All I've got atm are a link to some pics, but I'd like info on the
location, who was there, happenings. Basically the same kinda info I
have for the other mudcons on my page.

Any info that can be mudmailed to me, please do.

-WildChild

-----------------

poster: Lokie
subject: Me
date: Fri Mar 23 23:35:03 2001

i would like to say I dewizzed. I dewizzed for the soul purpose to
play. I loved being a wiz and loved what I did for the mud but the
plain fact is I wanted to play more than code and when you can't die
it makes killing 2M worth eq monsies in 3 mins boring. I would
however like to thank all wizard and admin for helping me when I was
a wiz and like to say good job very few people will ever know what
you do or have already done for the mud.
you guys rock!
lokie 

-----------------

poster: Sumerion
subject: Hob
date: Mon Mar 26 11:41:06 2001

Some people actually have hob trained so maybe u could speed up the
descion what to do with it...like give cliercs a free reinc or tune
it or whatever just speed it up

-----------------

poster: Zifnab
subject: >Hob
date: Mon Mar 26 14:50:05 2001

On Mon Mar 26 11:41:06 2001 Sumerion wrote post #767:
> Some people actually have hob trained so maybe u could speed up the
> descion what to do with it...like give cliercs a free reinc or tune
> it or whatever just speed it up
uhmm its a game.  I am not paid for doing this, nor do you pay
to play this game.

I am beginning to get annoyed at a few players that are
making demands at how I spend my free time.

--zifnab (spent the weekend at 4 ice shows in which my daughter
  was skating.  I promise you that was more important than
  fixing HOB)



-----------------

poster: Tigran
subject: >>Hob
date: Mon Mar 26 14:53:54 2001

On Mon Mar 26 14:50:05 2001 Zifnab wrote post #768:
> On Mon Mar 26 11:41:06 2001 Sumerion wrote post #767:
> > Some people actually have hob trained so maybe u could speed up the
> > descion what to do with it...like give cliercs a free reinc or tune
> > it or whatever just speed it up
> uhmm its a game.  I am not paid for doing this, nor do you pay
> to play this game.
> 
> I am beginning to get annoyed at a few players that are
> making demands at how I spend my free time.
> 
> --zifnab (spent the weekend at 4 ice shows in which my daughter
>   was skating.  I promise you that was more important than
>   fixing HOB)
> 
> 
I would also like to point out, that if you are so desparate to use
that xp which you have invested, reinc out.  It more than likely
isn't going to cost you that much.  This is what a great many people
who (ab)used this spell before have already done.  The day that it
was disabled some 20 lowbie clerics reinced.
Chances are, if you're not playing because of this spell right now,
that if you reinced and played through until there is a fix that you
would be ahead of where you are by waiting by quite some bit.

T

-----------------

poster: Sumerion
subject: >>>Hob
date: Mon Mar 26 15:01:31 2001

I havn't trained this spell so it isn't really my concern....and I
don't wanna bitch about
Just saying that some ppl have it trained etc etc
So just put out a machine and let them get back their xp from machine

-----------------

poster: Jaws
subject: Jaws
date: Mon Mar 26 19:21:49 2001

For those of you who care :) I know most don't

TI
I have reinc'ed back to Fig

Jaws

-----------------

poster: Khosan
subject: random2 meat
date: Wed Mar 28 01:18:28 2001

The story of "random2 meat".

This command always writes "Nothing appropriate.". Has done so for a very   
long time. Once long long ago, it would actually give you an emote, but
sometimes it would fail and say "Nothing appropriate.". Some particular
paranoid players thought they had figured it all out and assumed this proved 
they where being snoop or that there was a invis wizard in the room.

The truth is different. The first person that uses random2 after a boot
initializes its database. Random2 uses a special database where every emote 
is combined with every other emote. This database grows with the power of   
two compared to the simple emote database the simpler "random" command uses. 
It also takes alot of CPU time to generate, so random2 starts doing so in   
the background, taking several minuttes to complete. The first player and   
every other player using the random2 command before the full database build 
completes, will only have a partial subset of the emotes available. Meaning 
first only a few emotes works and then gradually more and more becomes
available until they all are available.

But that changed a few years back when we got so many emotes that the number
squared wouldn't fit in a mapping which is limited to 20000. So random2
started to generate errors, which annoyed every wizard. After a while a
young wizard named Khosan decided to put in a limit of 18000 entries in the 
database, so that random2 aborts it database generation when it reaches that 
number. This prevents the errors, but means the last few emotes never makes 
it to the random2 database. So there are a few emotes that random2 simply   
doesn't work with.

"meat" is one of those.

So Thomas, we don't autosnoop you like you have been assuming for so long   
time.

Khosan

-----------------

poster: Quillz
subject: >random2 meat
date: Wed Mar 28 01:22:48 2001

On Wed Mar 28 01:18:28 2001 Khosan wrote post #772:
> The story of "random2 meat".
> 
> This command always writes "Nothing appropriate.". Has done so for a very   
> long time. Once long long ago, it would actually give you an emote, but
> sometimes it would fail and say "Nothing appropriate.". Some particular
> paranoid players thought they had figured it all out and assumed this
proved 
> they where being snoop or that there was a invis wizard in the room.
> 
> The truth is different. The first person that uses random2 after a boot
> initializes its database. Random2 uses a special database where every emote 
> is combined with every other emote. This database grows with the power of   
> two compared to the simple emote database the simpler "random" command
uses. 
> It also takes alot of CPU time to generate, so random2 starts doing so in   
> the background, taking several minuttes to complete. The first player and   
> every other player using the random2 command before the full database build 
> completes, will only have a partial subset of the emotes available. Meaning 
> first only a few emotes works and then gradually more and more becomes
> available until they all are available.
> 
> But that changed a few years back when we got so many emotes that the number
> squared wouldn't fit in a mapping which is limited to 20000. So random2
> started to generate errors, which annoyed every wizard. After a while a
> young wizard named Khosan decided to put in a limit of 18000 entries in the 
> database, so that random2 aborts it database generation when it reaches
that 
> number. This prevents the errors, but means the last few emotes never makes 
> it to the random2 database. So there are a few emotes that random2 simply   
> doesn't work with.
> 
> "meat" is one of those.
> 
> So Thomas, we don't autosnoop you like you have been assuming for so long   
> time.
> 
> Khosan
I dont see why it's such a big deal anyway.  Or worth writing a few
large paragraphs over it if it's just dealing with a silly database.

Q
ps. just an emote, and i agree ppl assume things too often.

-----------------

poster: Mixer
subject: >>random2 meat
date: Wed Mar 28 10:10:03 2001

I personally have heard this one from players who "knew" what they
were talking about too.
I personally have heard this one from players who "knew" what they
were talking about too.
Its very annoying when paranoid players assume dumb stuff like that.

Btw blame Golte for the double line :)

-----------------

poster: Quillz
subject: >>>random2 meat
date: Wed Mar 28 10:20:14 2001

On Wed Mar 28 10:10:03 2001 Mixer wrote post #774:
> I personally have heard this one from players who "knew" what they
> were talking about too.
> I personally have heard this one from players who "knew" what they
> were talking about too.
> Its very annoying when paranoid players assume dumb stuff like that.
> 
> Btw blame Golte for the double line :)
Uhoh...
Redundant Dept of Redundancy strikes again, and Mixer is his victim!

-----------------

poster: Malice
subject: Marvin
date: Fri Mar 30 01:39:10 2001

Actually - you spelled it wrong :) its consistently
p
Mal