-----------------

poster: Zifnab
subject: closed bug: 10234
date: Thu Nov  2 07:18:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10234
Original bug report by Zord on Thu Nov  2 11:31:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/plroad4

arena event is bugged
i dont know much about bugs, so i cant describe it
but it is
----------------------------------------------------------------------

Zifnab wrote on Thu Nov  2 15:18:27 2006
If you cannot describe what the problem is the bug report is
useless. We are not mind readers.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  2 15:18:36 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10237
date: Thu Nov  2 21:08:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10237
Original bug report by Lucifer on Thu Nov  2 23:18:40 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

regarding sloatinok change:

My guild item stops me from wearing weapons down....

Maybe this is a good time for us to be able to remove guild items also,, ?
----------------------------------------------------------------------

Zifnab wrote on Fri Nov  3 05:08:42 2006
sorry. I do not consider this to be a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov  3 05:08:43 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10239
date: Fri Nov  3 20:31:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10239
Original bug report by Tranquil on Sat Nov  4 04:21:28 2006

Object:   /domains/blackavar/southernw/baladorg/armor/conj_amulet
Creator:  Wyrn
Room:     /domains/gossamer/prophet/market/rooms/shop4

this item does not id to 'dark amulet of the conjurer'

Thanks
----------------------------------------------------------------------

Vor wrote on Sat Nov  4 04:31:12 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10240
date: Sun Nov  5 19:42:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10240
Original bug report by Inside on Sat Nov  4 07:21:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

zif, when a shard id destructed, and the move_shards function clones a new one, it doesn't get added to the proper stuff for when the event score is queried by players. if i directly query the source file, it'll show it to me, but querying the cloned file won't work.

i can't figure it out :/
----------------------------------------------------------------------

Vor wrote on Mon Nov  6 03:42:09 2006
muah, fixed it myself

----------------------------------------------------------------------

Vor wrote on Mon Nov  6 03:42:10 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10241
date: Sun Nov  5 20:18:03 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10241
Original bug report by Maduo on Sun Nov  5 01:42:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

 won the event but got this:
*Denied write permission in save object().
Trace written to /log/runtime

Permission denied: /data/domains/arena_statue.o.

sry if the msgs got a lil mixed up... cant copy and paste in telnet and the text keeps moving so =/
----------------------------------------------------------------------

Vor wrote on Mon Nov  6 04:18:03 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10244
date: Sun Nov  5 20:21:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10244
Original bug report by Mintorus on Mon Nov  6 04:05:00 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/mintorus-3

Mud Local time: Mon Nov  6 04:03:23 2006 CEDT
    Local time: Mon Nov  6 12:03:23 2006 AEST

actual AEST time is: Mon Nov 6 14:03:23 2006 AEST
I think when day light savings happend we got out by 2 hours. Before day light savings
it was correct.
Not that this is actually an important bug.
Regards
Minto
----------------------------------------------------------------------

Vor wrote on Mon Nov  6 04:21:40 2006
you have to manually change it to the right time zone. in the case of areas that have different daylight thingies, there are 2 options. one with, one without.

----------------------------------------------------------------------

Vor wrote on Mon Nov  6 04:21:41 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10242
date: Sun Nov  5 20:21:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10242
Original bug report by Tranquil on Sun Nov  5 07:15:42 2006

Object:   /domains/hyboria/mannfred/temp/obj/godring
Creator:  Mannfred
Room:     /domains/gossamer/prophet/market/rooms/shop4

this item does not id to 'skull ring' or 'ring with a red glowing skull'
----------------------------------------------------------------------

Vor wrote on Mon Nov  6 04:21:50 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10248
date: Tue Nov  7 00:36:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10248
Original bug report by Maduo on Tue Nov  7 03:04:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/waz/castle/rooms/stall1

was looking for the shovel in this area and finally found it but had a 100% inventory so it didn't clone to my inventory.. it didn't drop to the floor either.

----------------------------------------------------------------------

Vor wrote on Tue Nov  7 08:36:49 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10249
date: Tue Nov  7 07:01:49 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10249
Original bug report by Joseph on Tue Nov  7 13:13:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/tpost/harbor

this is weird imo:
Spell Name                      Success  Fail Percent    Studied
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
create food                           6    11   35.29          5

i dont have casting trained so success should be close to 5%
----------------------------------------------------------------------

Zifnab wrote on Tue Nov  7 15:01:49 2006
Ixtlilton made some changes to success of spells/skills.
I think this is working as intended.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov  7 15:01:49 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10252
date: Thu Nov  9 07:19:17 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10252
Original bug report by Paw on Thu Nov  9 12:16:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

If you leave a room, your animal tamer familiars remain for like 1 round of combat, and if they get the killing blow on a mob, you receive no exp for it.

I'm not sure if that's intentional, but it's quite annoying.

It happens to me all the time either from wimpy (this is particuarly bad cause it's often good sized mobs that make a difference when you miss one).  It also happens when you're trying to move quickly and accidently jump the gun.

I don't see any reason why this needs to be this way.  I don't see anyone abusing familiars by leaving them in a room to kill mobs without the person having to be there...Woodsman familiars are pretty weak, and probably couldn't solo much more than maybe a 15k mob.
----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 15:19:17 2006
it is intentional

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  9 15:19:17 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10251
date: Thu Nov  9 14:42:42 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10251
Original bug report by Fox on Wed Nov  8 08:43:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/lm2

hyboria triangle is lacking a sculpture for paths to sombre and everrest... i can understand oddworld not being on there... since the island is on a different plane from this world... but, maybe include those islands along with the rest of the world?
----------------------------------------------------------------------

Vor wrote on Thu Nov  9 22:42:40 2006
3+2+1 = 6. that means i can go to 6 places. currently, it goes to hyboria, emerald, blackavar, cs, and mists. i don't really see how it could be 'fixed' to include more islands.

also, this is not a bug. plz use the idea command.

----------------------------------------------------------------------

Vor wrote on Thu Nov  9 22:42:42 2006

Closed



-----------------

poster: Vor
subject: >closed bug: 10251
date: Thu Nov  9 14:45:28 2006

On Thu Nov  9 22:42:42 2006 Vor wrote post #11:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 10251
> Original bug report by Fox on Wed Nov  8 08:43:35
2006
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/blackavar/southernw/baladorg/rooms/lm2
> 
> hyboria triangle is lacking a sculpture for paths to sombre and
everrest... i can understand oddworld not being on there... since the island
is on a different plane from this world... but, maybe include those islands
along with the rest of the world?
> ----------------------------------------------------------------------
> 
> Vor wrote on Thu Nov  9 22:42:40 2006
> 3+2+1 = 6. that means i can go to 6 places. currently, it goes to hyboria,
emerald, blackavar, cs, and mists. i don't really see how it could be
'fixed' to include more islands.
> 
> also, this is not a bug. plz use the idea command.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Thu Nov  9 22:42:42 2006
> 
> Closed
> 
> 
and dc.

-----------------

poster: Ixtlilton
subject: Fixed bug: 10233
date: Fri Nov 10 16:33:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10233
Original bug report by Axis on Tue Oct 31 21:56:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/waz/castle/rooms/first1

guildinfo Defender of the crown
That guild doesn't exist.
wtf?
----------------------------------------------------------------------

Vor wrote on Fri Nov  3 19:33:11 2006
works fine if you don't capitalize defender.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 00:33:28 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10226
date: Fri Nov 10 16:37:53 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10226
Original bug report by Guivret on Thu Oct 26 20:17:12 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

My necromancer lists the helpskill and helpspell commands, but 
doesn't list the listskills or listspells commands.  He doesn't
seem to have any skills, so I'm not sure what the best fix to this
is.

----------------------------------------------------------------------

Guivret wrote on Thu Oct 26 20:17:46 2006
er, I mean my walking dead, not my necromancer, of course.

According to people on the guild channel, this works fine for
higher level undeads.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 00:37:53 2006
Listskills/listspells should show up as valid commands now.



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 00:37:53 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10181
date: Fri Nov 10 17:53:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10181
Original bug report by Lucifer on Thu Sep 28 23:04:05 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

Sombre map on www.islandsofmyth.org --> does not have the new area added....

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 01:53:34 2006
should now...i think

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 01:53:34 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 9376
date: Fri Nov 10 17:55:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9376
Original bug report by Ironwhimp on Sun Dec 25 17:50:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x26y118

The colored maps on the webpage seems broken.
After a few rows the color stays the same for the rest of the map.
After a few rows the color stays the same for the rest of the map.
----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:28:15 2006
is this with a particular app, or was this fixed? I don't see it.

----------------------------------------------------------------------

Ironwhimp wrote on Sat Apr  8 00:14:05 2006
The strange colour bug in the maps only appears in Mozilla Firefox
it seems to work allright with Microsoft Internet explorer.
However, things that work fine in explorer rarely means it
conforms to any kind of standard or work in another, standards-
compliant browser.
At least you ought to doubble-check it.

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:16:33 2006
ok,yeah, mozilla does do that.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 01:55:28 2006
Should be fixed.



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 01:55:28 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10262
date: Sat Nov 11 12:09:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10262
Original bug report by Avenger on Sat Nov 11 14:49:43 2006

Object:   /domains/emerald/maldan/woods/objs/t_book1
Creator:  Maldan
Room:     /domains/castles/rooms/avenger-2

this book should be nosave imo, but isnt
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:09:06 2006
ok.

it now no longer saves

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:09:06 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10259
date: Sat Nov 11 12:10:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10259
Original bug report by Blackjack on Sat Nov 11 04:52:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/lm9

Killing Miners, we all recieve this message after death:
*Array index out of bounds.
Trace written to /log/runtime

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:10:52 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10257
date: Sat Nov 11 12:10:57 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10257
Original bug report by Falcore on Sat Nov 11 01:37:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/merc6

after every kill i get this array index out of boundstrace writen to log time
kill in in mercenarys
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:10:57 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10258
date: Sat Nov 11 12:11:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10258
Original bug report by Taliph on Sat Nov 11 02:37:02 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/connacht/room19

In Celtica killing sidhes with a party ... when we kill one I am getting the following:

*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Taliph wrote on Sat Nov 11 18:04:16 2006
From the change to combat by Ixtlilton allowing melee hits to be directed ... appears to have been fixed.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:11:02 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10260
date: Sat Nov 11 12:17:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10260
Original bug report by Kacroo on Sat Nov 11 09:32:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale4

There’s something wrong with how combat starts when it’s initiated with ‘attack blah.’  Before Ixtlilton messed with the combat system, when you attack a mob you could use offensive skills/spells  w/o specifying a target right away and the first combat round had both the mob and the player exchanging hits.
Now when you attack a mob you can’t use a simple ‘use/cast blah’ immediately and the mob gets a free round of hits.  Whatever happened to cause this didn’t affect combat if the player starts it by using spells/skills.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:17:08 2006
multiple reports of this

will make a change soon that will fix htis

closing this instance

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:17:08 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10246
date: Sat Nov 11 12:21:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10246
Original bug report by Falcore on Mon Nov  6 11:33:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/sven/mord/temple/room/pasture

not really a bug but i tried to use herb gathering here and it says not outside
even though it says you exit the door in the temple into the middle of a pasture
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:21:07 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10172
date: Sat Nov 11 12:28:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10172
Original bug report by Lucifer on Fri Sep 22 19:23:42 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

regarding event arena,, 

Me and teego joined,, I was dreaming myself up,, and teego had entered arena,,

suddenly I had won the event,, and I had not even entered arena.

Now I cant even enter arena1... and event is over,, since I won...


I dont have more to say,, since I dont know more
----------------------------------------------------------------------

Ixtlilton wrote on Sun Oct 22 07:09:27 2006
Did teego leave the arena?

----------------------------------------------------------------------

Lucifer wrote on Sun Oct 22 09:19:06 2006
That is a question ,,  he claimed he did not,,  I however claim he did :) but hard to say

I thought I was fighting,, then suddenly I had won the event.. I did not log it
at the time... 

----------------------------------------------------------------------

Helgrim wrote on Sun Oct 22 12:50:11 2006
He could have fleed i guess? Then he would have left the
arena, but he had not done anything actively to leave it.
At least it would make you both right, after a fashion :)
(And it would be the solution as well.)

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:28:22 2006
afaik the only way of this happening is that teego smoehow left the arena.



if this happens again please supply more info, like logs or whateer :)



clsoing for now





----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:28:22 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 8590
date: Sat Nov 11 12:41:25 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8590
Original bug report by Lucifer on Tue May 24 17:44:14 2005

Bug reported from /domains/blackavar/city/arena/challenge_room--

when this event,, battle royale,, bugged  I killed temuthril in arena, and got
points from it.

I did not get points from slaying the others in this event.. in the arena


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:41:25 2006
not sure how to fix this properly

so i wont

just dont go to arena(s) when yoru participating in the event

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:41:25 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10216
date: Sat Nov 11 12:52:39 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10216
Original bug report by Bahgtru on Sat Oct 21 12:07:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/harbor1

Weather is crazy.

la sun -> It is night, there is no sun in the sky.
la moon -> You cannot see the moons during the day.
----------------------------------------------------------------------

Zifnab wrote on Sat Oct 21 15:00:14 2006
no its not crazy. the message is just a bit messed up.

there is a point where teh sun is not out and the moon is not
out yet either.

----------------------------------------------------------------------

Bahgtru wrote on Sun Oct 22 12:36:02 2006
I guess in this world that's entirely possible. Feel free to close.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:52:39 2006
thanks, i will



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:52:39 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10217
date: Sat Nov 11 13:39:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10217
Original bug report by Tranquil on Sun Oct 22 11:42:09 2006

Object:   /domains/holidays/halloween/costumes/jester
Creator:  Unknown
Room:     /domains/blackavar/map/pier

this item does not id to 'jester' or 'fruity jester'
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:39:50 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10230
date: Sat Nov 11 13:42:45 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10230
Original bug report by Tektor on Sun Oct 29 21:17:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Body of nether fell and i got the drop message twice before I died.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:42:45 2006
there's another report abou thtis

closing this instance

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:42:45 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10151
date: Sat Nov 11 13:50:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10151
Original bug report by Axis on Sat Sep  9 20:10:15 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

[trivia]: 17) What are the two races of monsters who carry a weapon called 'drag
onslayer'?
i think it got changed to dragonslasher so its no longer correct as elf and wyvern
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:50:02 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10184
date: Sat Nov 11 14:10:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10184
Original bug report by Chemosh on Sat Sep 30 14:17:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/warchief/area1/rooms/s3

ignore help
Now ignoring Help.
Hp:1376/1376 Ep:860/860 Sp:755/3371 Rms:10409 Exp:19,669,923 -> 
finger help
No such player.
Hp:1376/1376 Ep:860/860 Sp:782/3371 Rms:10409 Exp:19,669,923 -> 
ignore
You are ignoring the following players:
Help.
Hp:1376/1376 Ep:860/860 Sp:836/3371 Rms:10409 Exp:19,669,923 -> 
ignore help
Stopped ignoring Help.

you can ignore players that dont exist.

----------------------------------------------------------------------

Zifnab wrote on Sat Sep 30 16:28:04 2006
I am sure this is because you can ignore monsters etc that dont actually 
exist in the way that players exist. And hunting down i
if what you typed as a monster name is really a monster
would not be possible

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 22:10:37 2006
think i'll close this

doesn't feel like this is an issue anyway

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 22:10:37 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10194
date: Sat Nov 11 14:30:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10194
Original bug report by Inside on Sat Oct  7 07:24:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/blacksmith/guild_hall

vor, fix the guild master for blacksmith. he gets ugly when you talk to him.
----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:31:00 2006
someone else do it. it's some dumb guild master code inherit bs.

----------------------------------------------------------------------

Helgrim wrote on Sun Oct 22 07:32:54 2006
Is is just that the last line in the menu is move two places
to the right that bugs you here, or is it something else as
well?

----------------------------------------------------------------------

Inside wrote on Sun Oct 22 13:11:08 2006
just that it doesn't get a carriage return. nothing else bugs me.

it gets one because it doesn't have the 'id guild item' line

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 22:30:10 2006
think this is fixed, or it is, just hoping

other menus didn't get fubared by the fix

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 22:30:10 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10150
date: Sat Nov 11 15:03:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10150
Original bug report by Monkey on Sat Sep  9 05:23:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

LOG:
You finish the chant.
You mutter the words 'Ynnufgnih Temosll Emsuoyod'
Your broom seems to glow for a moment and soak up some of the magical energies from the mixture!
You chant evilly as you create a poisonous potion!
Cave deep in the mountain [exits: south, southeast, west and southwest]

917/972 535/2404 518/518 3738 659,119 11609 Holy man>

Cave deep in the mountain [exits: south, southeast, north, east and west]

917/972 535/2404 518/518 3738 659,119 11609 Holy man>

Kobold whaps Monkey and says 'Haven't you had enough, child?'
Kobold notices the scars she inflicted on Monkey and gets ready for battle.
Kobold recognizes Monkey and attacks!
Cave deep in the mountain [exits: south, northeast, west, northwest and southwest]
A grumpy kobold looking mean  
A smelly kobold looking for a fight  
A skinny kobold coding a mudlib  

750/972 549/2404 518/518 3738 659,119 11609 Holy man>

Cave deep in the mountain [exits: south, southeast, north, east and west]

750/972 549/2404 518/518 3738 659,119 11609 Holy man>

Kobold, Kobold and Kobold hit You 4 times.
Kobold recognizes Monkey and attacks!
Kobold says 'Are there are no worthy opponents in this land? You are surely not one, Monkey.'
Kobold says 'Are there are no worthy opponents in this land? You are surely not one, Monkey.'
Cave deep in the mountain [exits: south, northeast, west, northwest and southwest]
A grumpy kobold looking mean  
A smelly kobold looking for a fight  
A skinny kobold coding a mudlib  

You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
Cave deep in the mountain [exits: south, southeast, north, east and west]

502/972 564/2404 518/518 3738 659,119 11609 Holy man>

Kobold, Kobold and Kobold hit You 6 times.
Kobold whaps Monkey and says 'Haven't you had enough, child?'
Kobold notices the scars she inflicted on Monkey and gets ready for battle.
Kobold exclaims 'Monkey get ready, you are going back to hell!'
Cave deep in the mountain [exits: south, northeast, west, northwest and southwest]
There are many potions here.
A grumpy kobold looking mean  
A smelly kobold looking for a fight  
A skinny kobold coding a mudlib  

You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
Cave deep in the mountain [exits: south, southeast, north, east and west]

329/972 564/2404 518/518 3738 659,119 11609 Holy man>

Kobold, Kobold and Kobold hit You 5 times.
Cave deep in the mountain [exits: south, southeast, west and southwest]

333/972 577/2404 518/518 3738 659,119 11609 Holy man>

Cave Deep in the Mountain [exits: south, east and up]
Monkey's Dark Cauldron

333/972 577/2404 518/518 3738 659,119 11609 Holy man>

You wave your broom, but nothing happens.
336/972 592/2404 518/518 3738 659,119 11609 Holy man>

You wave your broom, but nothing happens.
336/972 592/2404 518/518 3738 659,119 11609 Holy man>

You wave your broom, but nothing happens.
340/972 606/2404 518/518 3738 659,119 11609 Holy man>

You hear your potion explode in the distance.
Kobold  becomes enraged and throws your potion back at you!
Your poison potion explodes on you.
You are hit by Kobold's poison potion blast!
You hear your potion explode in the distance.
Kobold  becomes enraged and throws your potion back at you!
Your poison potion explodes on you.
You are hit by Kobold's poison potion blast!
You wish your wounds would stop BLEEDING!
Kobold  becomes enraged and throws your potion back at you!
Your poison potion explodes on you.
You are hit by Kobold's poison potion blast!
You hear your potion explode in the distance.
You hear your potion explode in the distance.
Kobold  becomes enraged and throws your potion back at you!
Your poison potion explodes on you.
You are hit by Kobold's poison potion blast!
You fall to the ground DEAD!
[death]: Monkey died (Kobold).
[death_taunt]: Kobold shouts: Oops! Sorry, Monkey!
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar


You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You receive 78929 exp.

I was doing the occasional exp....in hell.
(Potions allowed me to get exp from a kill even though I was dead.)
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:03:36 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 9934
date: Sat Nov 11 15:13:28 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9934
Original bug report by Maduo on Fri Jul  7 12:34:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x24y4

not sure about this one but it seemed that when i had cast 'shape shift' during stralic's hourglass, i was getting alot more:
You scream in pain as your body bends, folds, and mutilates.
and
Completely incapacitated with pain, not a sound emerges from you.
msgs than i would normally get.
----------------------------------------------------------------------

Psycho wrote on Fri Jul 14 02:25:15 2006
stun message gets posted every heart beat. not sure if it needs to be fixed; but I don't know how if so; admins can address.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:13:28 2006
spam is good for you

don't consider this an issue

if you do...then you fix it

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:13:28 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9359
date: Sat Nov 11 15:20:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9359
Original bug report by Lesk on Wed Dec 21 00:24:53 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/enchant/keep/guild_hall

im in the enchanters..
| weapon enchanting                | 3   | 25  | 100 | 10.1K  | 287    |
 but when i try to train i get told...
You have already trained this skill as high as your guild level allows.

surely it should show 25% as my max? and increase it as i lvl ?
----------------------------------------------------------------------

Helgrim wrote on Mon Jul 31 11:30:54 2006
The setup for this skill looks very standard. Have you seen
this happening more than once? And recently?

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:20:12 2006
i cant' see this



+ no reply, closing

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:20:12 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10134
date: Sat Nov 11 15:22:40 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10134
Original bug report by Sudra on Sat Sep  2 03:37:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_25_17

small problem with psyc2
I see: "You flutter her wings like the butterfly she is."
eat a food
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:22:40 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10254
date: Sat Nov 11 15:27:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10254
Original bug report by Avenger on Fri Nov 10 12:25:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/maldan/woods/map/tower2

i'm almost sure that the butler that is walking these halls should drop a key, but no key was dropped. bug?

-Avenger-
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:51:10 2006
it should, and it does?

can't see how this can bug



dropped fine for me.

note that it's an undead so if you tried to get it witht he loot command it would've failed



maybe that's it? or someone else took it?



or do you have any other information

----------------------------------------------------------------------

Avenger wrote on Sat Nov 11 21:38:24 2006
i have noticed i miss a key after looong combat, so i have no log of it. probably reset of the room reset it. my fault

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:27:06 2006
i'll chalk this up as a player error

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:27:06 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10096
date: Sat Nov 11 15:39:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10096
Original bug report by Lesk on Fri Aug 11 09:58:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p14-27

why does 'guildtree' woodsman show traveler but not the other loose guilds?
----------------------------------------------------------------------

Vor wrote on Fri Aug 11 18:17:13 2006
if i understand your question correctly, the reason is that traveler is the only 'loose' guild that can directly be joined from the woodsman tree. a better question is why blacksmith isn't listed.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:39:41 2006
blacksmith is now shown where it should be...

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:39:41 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10253
date: Sat Nov 11 15:56:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10253
Original bug report by Paw on Thu Nov  9 12:18:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

When you send an eagle to distant sell, if it's timer runs out, it just disappears with your load of eq and you lose it all.  This seems like it should be rare, but it's happend to be about 3 or 4 times.  It would be nice if the eagle's timer ran out, if it would finish the run, and give you the gold and then immediately take off.

Alternatively, you could put in a message like 1 minute before the animal leaves that it's getting restless or what not, in order to allow players to prevent sending an eagle on a sales run when it's going to disappear.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:56:24 2006
don't really consider this a bug, but

made it so pets don't leave while they're selling.



might take a reboot for full effect



ps. might change it back if this change has some

unwanted side effects

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 23:56:24 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10075
date: Sat Nov 11 16:17:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10075
Original bug report by Beranis on Sun Aug  6 19:32:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/tenoren/con_rooms/mg1

wall of force
----------------------------------------------------------------------

Beranis wrote on Sun Aug  6 19:33:47 2006
You finish the chant.

You mutter the words 'foeza forez'

You create a shimmering wall of force to block east direction.

Unable to find the return exit.

*Bad argument 1 to call_other()

Expected: string or array or object Got: 0.

Trace written to /log/runtime



----------------------------------------------------------------------

Vor wrote on Sun Aug  6 19:42:29 2006

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/object.c) at line 192

#0: 'heart_beat' at /std/race/leprechaun#486268 (/std/combat/combat.c) at line 1918
#1: 'action' at /obj/spells/wall_of_force (/std/inherits/spells/new_spell.c) at line 1483
#2: 'cast' at /obj/spells/wall_of_force (/std/inherits/spells/new_spell.c) at line 877
#3: 'we_succeeded' at /obj/spells/wall_of_force (/std/inherits/spells/special_spell.c) at line 63
#4: '' at /obj/spells/wall_of_force () at /:0
#5: 'success' at /obj/spells/wall_of_force at line 36
#6: 'create' at  (/std/object.c) at line 192

>dbxframe beranis 5

------/obj/spells/wall_of_force.c:36 - success("east")
locals: NULL, 120
----------------------------------------------------------------
    duration += caster->query_spell_percent("wall of force")/2;
    duration += caster->query_stat("wis")/10;
    duration += random(50);

    new("/obj/spells/objects/forcewall", caster, 
=>      duration, environment(caster), dir);
}

void setup() 
{

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 12 00:17:26 2006
shouldn't error anymore



hmm...not sure why it fails to find the return exit tho



there's another report about this, closing this one and leaving the other open for a bit to see if anyone else has anything to say about it

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 12 00:17:26 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10238
date: Sat Nov 11 16:22:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10238
Original bug report by Axis on Fri Nov  3 18:36:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_d13

[trivia]: 16) What are the two races of monsters who carry a weapon called 'drag
onslayer'?
its dragonslasher now not dragonslayer
----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 12 00:22:38 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10247
date: Sat Nov 11 16:26:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10247
Original bug report by Axis on Tue Nov  7 00:50:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/5,7,1

use strike
Flames leap from the blade and engulf skinny paladin warrior as you hacks him
    to pieces.
should be hack not hacks
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:15:42 2006
a) this si a typo

b) where is the message from? 

i dont want to guess

----------------------------------------------------------------------

Axis wrote on Sun Nov 12 00:02:08 2006
its from the hopeless

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 12 00:26:23 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10264
date: Sat Nov 11 22:09:04 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10264
Original bug report by Communist on Sun Nov 12 03:23:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_select

[login]: Shireling enters Islands of Myth (Unselected level 1).
Shireling leaves race-select.
Welcome to Islands of Myth! [exits: north and tour]
 You stand in an empty room. White walls surround you on all sides except where
the wall breaks for an exit. There are two exits leading out of this room.
Small letters mark the exits. One reads 'tour' and the other reads 'north'. 

There's a hidden race-select exit in this room?
Wow.
----------------------------------------------------------------------

Vor wrote on Sun Nov 12 04:58:14 2006
maybe you're not cool enough to see it.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 12 06:09:03 2006
What makes you think this is a bug?

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 12 06:09:04 2006

Closed



-----------------

poster: Vor
subject: >closed bug: 10264
date: Sat Nov 11 22:09:51 2006

why the hell couldn't i close that? i had the first witty retort, damnit!

-----------------

poster: Ixtlilton
subject: >Fixed bug: 10253
date: Sun Nov 12 09:47:42 2006

Was told this was intentional.

So unmade the change.

-----------------

poster: Ixtlilton
subject: closed bug: 10266
date: Sun Nov 12 16:15:14 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10266
Original bug report by Avenger on Sun Nov 12 10:12:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level4/dr4gon25

i'm unable to keep hitting one monster and use skills on another one. if i use skill then that monster becomes my melee target. was it intended?
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 00:15:14 2006
yes

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 00:15:14 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10268
date: Mon Nov 13 14:49:52 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10268
Original bug report by Taliph on Mon Nov 13 10:53:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I don't know if this is a problem you wish to address, but there are apparently some issues with the potions monsters drop in regard to their display.

For example:

This is from the description of CS.

3 minor wisdom potions lie here, abandoned.

>> get wisdom potions

>> [ minor wisdom potion ]: Taken.

Now it says:

Some luckless fool has left 2 minor mana regeneration potions here.

>> get mana regeneration potions

>> [ minor mana regeneration potion ]: Taken.

Now it says:

There are many minor endurance potions here.


I'm guessing they use the same filename, and simply have their type set within the object itself.
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 22:49:52 2006
Think i fixed this, but not sure...

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 22:49:52 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10263
date: Mon Nov 13 14:51:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10263
Original bug report by Gateau on Sat Nov 11 16:06:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/camp3

When I attack a monster, it gets a free round of hits instead of both me and the mob hitting eachother.  It wasn't like this a few days ago...

And if this isn't a bug, why the huge downtune to lower-level players who rely on melee hits?  Instead of being able to whipe out one or more mobs in the first round, I now get damaged and take twice as long to do anyting.
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 22:51:37 2006
This is no longer an issue.

And it was never intended as a tune :)

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 22:51:37 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10261
date: Mon Nov 13 14:51:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10261
Original bug report by Avenger on Sat Nov 11 10:38:38 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room4

after recent changes with melee targeting... i cannot use skill without target immediately after i type kill all:

kill all
use bite attack

You attack adult guard.
>
You must supply a target for this skill.
>

then the combat goes on but i have to use the skill again in 2nd round

-Avenger-
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 22:51:50 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10201
date: Mon Nov 13 15:00:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10201
Original bug report by Griffy on Mon Oct  9 20:09:58 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/yensid/room10

my colors are bleeding. mostly red.
and when i look at monsters, i see  or 
something broke, i probly did it, but ill blame it on zmud to avoid legal issues...
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:53:28 2006
what is/was it bleeding from?

it's probably a client issue, but if it's 

bleeding from an in game item/room/msg then

i might be able to fix it



if it's from everything, then it's probably a client issue

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:00:09 2006
griffy hasn't been on for a while so

will blame the client

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:00:09 2006

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10117
date: Mon Nov 13 15:03:12 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10117
Original bug report by Erotica on Sun Aug 20 02:57:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/map/x12y21

I enter NW. The room description states:
Sandy Beach [exits: east, southeast and northwest]
^^bppp^^^ You are on a long sandy beach. Waves gently lap at the sand,
^~~b^^?^^ covering the footprints that you are making.
There appers to be an NW exit
hp(878/878) sp(2901/2901) ep(542/542) > nw
It doesn't seem possible to go that direction.

what's going on?
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:03:12 2006
no idea, but works for me

and since i have no idea why it didn't for you, it's

hard to fix it.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:03:12 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10026
date: Mon Nov 13 15:14:24 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10026
Original bug report by Beranis on Fri Jul 28 07:34:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

spellinfo,2,4,herb gathering - see bug 8376
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:14:24 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10269
date: Mon Nov 13 15:32:55 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10269
Original bug report by Tranquil on Mon Nov 13 19:23:39 2006

Object:   /domains/eqpool/level7/ropershand
Creator:  Grasfer
Room:     /domains/illium/center/streets_31_14

>wear ropers hand

You wear the hand, and it come alive.
 Your brain feels like a sponge.
Your brain pulses.
[ Roper's Left Hand ]: Worn.

in the wear_message() of this item, the '$vcome' should probably be replaced with 'comes', since it's not the player that is coming alive, and thus any messages that will be seen by players would have 'comes' as the correct grammar. In addition, there is a rogue space immediately following the newline at the end of the wear_message(). Thanks

----------------------------------------------------------------------

Tranquil wrote on Mon Nov 13 19:37:39 2006

Also, it has been brought to my attention that this eq was, and i quote, 'spamming pretty hard'. I have the messages gagged, but to get an idea of how bad the spam is, i turned trigs off to gauge the number of messages per round. Over a sample of 15 rounds, this is what I received:

You try to choke Haimer!
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
Haimer examines the top players.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You try to do unspeakable things to Gringo!
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You pick your nose.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
Haimer leaves east.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You poke Lostego in the eye.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You poke Lostego.
You try to choke Falcore!
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You give Temuthril a thumbs up.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 56
You molest Mikkiz.
You molest Lostego.
You try to do unspeakable things to Lostego!
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 55
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 55

According to this data, it appears that the glove has at least 3 chances to spam per standard round. This may be a side effect of the heartbeat change of several months ago, or it may be intentional; but i thought it best to include this information in case it is not intentional and has not been reported yet. thanks


----------------------------------------------------------------------

Tranquil wrote on Mon Nov 13 19:52:18 2006
After some more testing, I've managed to narrow down the ongling spam bug a bit. I did 20 do remove hand;wear hand, and turned trigs off again, to discover this:

RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50
You give Lostego a thumbs up.
You molest Temuthril.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50
You poke Mikkiz.
You try to choke Temuthril!
You try to do unspeakable things to Falcore!
You pick your nose.
You bitchslap Lostego!! *WHAP*
You molest Falcore.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50
You try to choke Lostego!
You poke Temuthril in the eye.
You try to choke Temuthril!
You give the finger to Tatra.
You poke Mikkiz.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50
You bitchslap Falcore!! *WHAP*
You give Tatra a thumbs up.
You mutter: freaky
  < Hp: 1408/1408 >-< Sp: 3780/3780 >-< Ep: 1058/1058 >-< Align: Holy man >
  < Exp: 23,266,723 >-< Next: 23% >-< Rooms: 12600 >-< Gold: 1559/130000 >

You try to choke Lostego!
You poke Falcore in the eye.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50
You try to do unspeakable things to Temuthril!
You poke Falcore.
You molest Lostego.
You try to do unspeakable things to Lostego!
You pick your nose.
You pick your nose.
You poke Temuthril.
You give Lostego a thumbs up.
You play rock, paper, scissors with Tatra.
You pick your nose.
RDMP 1234 HEALTH 1408 1408 3780 3780 1058 1058 50

Apparently, some hook or call_out is added to the player when they wear the hand, but is not being removed when the player removes the hand. There does appear to be a check to make sure that the spam doesn't continue when the hand isn't worn, but as soon as the player wears the hand again, the spam starts in earnest. Hope this helps. =)


----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:32:55 2006
changed the wear message

also changed the way it makes the msgs, should never make more than 1 msg / round now.



etc etc

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:32:55 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10019
date: Mon Nov 13 15:38:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10019
Original bug report by Wagro on Thu Jul 27 05:32:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pav1

Banishes from private channels reset at boot. Anyway we could make these bans more permenant?
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:38:50 2006
yes there is.

don't consider this a bug though, more of a feature request which you should put in the idea box.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:38:50 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8576
date: Mon Nov 13 16:30:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8576
Original bug report by Draco on Fri May 20 18:15:31 2005

Bug reported from /domains/mists/plants/rooms/forest2--

from this room
RDMP 7376 MONSTER_HEALTH retch retch plant 10

also i was not recieving melee damage from this mob, dont know if its by design or not


----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 00:30:20 2006
fixed and yes

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 00:30:20 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8773
date: Mon Nov 13 16:55:34 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8773
Original bug report by Jaraq on Sat Jul  9 21:39:43 2005

Object:   /domains/mists/warchief/area1/monsters/large1
Creator:  Warchief
Room:     /domains/mists/warchief/area1/rooms/ne3

A bug conserning misty creatures on Misty. (And maybe some other blockers, who knows)
Like everyone probably knows, those creatures block the "mist"-direction.
I used Grorrarks's race special to make the creature to flee from combat and
the creature tried to go in the mist, but somehow it ended up blocking itself
from entering the room beyond.

You roar.  Echos reverberate interminably.
Foggy creature flees mist from the sound.
The mist creature steps in front of you and stops you from going forward into the mist.
You roar professionally at foggy creature.

-Jaraq
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 00:55:34 2006
blockers are now fearless

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 00:55:34 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 8980
date: Mon Nov 13 17:40:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8980
Original bug report by Moridin on Thu Sep  8 22:19:49 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

not a bug per say, but, summary in its "total to date" collumn lists your characters total, not the current body you are in, wheras, unless my math was wrong, the experience per minute, in the total to date collumn, only uses current body, and not total for character like exp plaque
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 01:40:36 2006
Made it use the total worth of all your bodies in that column.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 01:40:36 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10123
date: Mon Nov 13 18:01:07 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10123
Original bug report by Fyreflyte on Mon Aug 28 06:33:46 2006

Object:   /domains/outside_city/daneel/shapeshifters/monsters/lycanthrope
Creator:  Daneel
Room:     /domains/outside_city/daneel/shapeshifters/rooms/entrance

l man - "She is in excellent shape." I believe the gender is set wrong on this guy? =)
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 02:01:07 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10104
date: Mon Nov 13 18:08:30 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10104
Original bug report by Flamekrayt on Mon Aug 14 06:24:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

azarian attack ran, and maduo and me managed to kill the leader, but
we did not get the azarian belt the leader drops

save
this is what happened (death of leader):
Wraie mutters the words 'kbnaaaang kbNAAANG!'
Wraie hits leader with a powerful blast of ethereal energy!
With a tortured scream, Antoach the Azarian Leader dies at the hands of the
mighty Wraie!
The remaining Azarians, finding themselves now without a leader, quickly decide
to abandon their attack.
Wraie quickly picks the belt out of the corpse of Antoach the Azarian Leader.
Maduo is throwns off the ship!
You are thrown off the ship!
Aboie enters the room.
Mumie enters the room.
Zomie enters the room.
Wraie enters the room.
Vamie enters the room.
You break your concentration.
Your concentration is interrupted.
You fall from the ship!
The huge Azarian battle fortress slowly climbs and limbers away. The world sighs
in relief as the remaining Azarians leave.
The Mayor of the city shouts 'Flamekrayt's help in forcing the Azarians to leave
was extraordinary!  For this action I will reward him a random piece of Azarian
armor.
The Mayor of the City appears and hands you a Azarian Insect Helmet.
The Mayor disappears magically.
[event]: Event 'Azarian Attack' has ended.

and this is my wraie's inv at the time of the kill (it is always full)
Wraith reports its inventory:
     ( 1 ) mana potion
     ( 3 ) endurance potion
     ( 1 ) Twisted gloves of Kraag
     ( 1 ) Dark red belt
     ( 1 ) Really Wicked Witch Robe
     ( 1 ) Glass Armbands
     ( 1 ) Wooden Shoe
     ( 1 ) Clover Syckle
     ( 1 ) Kukul
     ( 1 ) hooded cloak of a druid
     ( 1 ) Eyepatch of Horus
     ( 2 ) Ring of Protection
     ( 1 ) Emerald Crown
     ( 1 ) Quarks Demonhide
     ( 1 ) Silk garters
     ( 3 ) greater healing potion
     ( 1 ) major healing potion
     ( 2 ) major mana potion
     ( 4 ) greater mana potion
     ( 1 ) greater endurance potion
    100% of max
    Gold: 0

and my inv (armors section):
(1)  Azarian Insect Helmet
(1)  Selene's magical scale (worn)
(1)  Wizards pointed hat (kept) (worn)
(1)  Corslet of Tutankhamon (kept) (worn)
(1)  Eyepatch of Horus (kept) (worn)
(1)  Onyx Movado leggings (kept) (worn)
(1)  Elaborate boots of Frith (kept) (worn)
(1)  Ceremonial Armbands of Mitra (kept) (worn)
(2)  Black ring (kept) (worn)
(1)  Grey woolen cloak (kept) (worn)
(1)  Black belt of Kraag (kept) (worn)
(1)  Quarks Demonhide (kept) (worn)
(1)  Diamond Brooch (kept) (worn)
(1)  Pipe (kept) (worn)


a sum-up: got the eq mayor gave to me, but did not get belt

flamey
----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 12:14:06 2006
The belt was attempted given to the one that killed the 
the leader - your wraith. He could not carry it, so the belt
was not moved anywhere. Alternatives here could be to just move
the belt to CS if this happens. Or people coule make sure they
have enough inventory space. Or both.

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 28 17:44:05 2006
it should use give_item_to() which would have moved
it to the room.

----------------------------------------------------------------------

Helgrim wrote on Sat Oct 28 18:54:32 2006
That might not help in this particular situation. Since you 
are teleported off the spaceship when the leader dies. And
you can't go back there. So the belt would be in outer
space in both cases.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 02:08:30 2006
Made the belt move to cs if inv is full.

Don't let your inv be full.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 02:08:30 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 8802
date: Mon Nov 13 20:19:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8802
Original bug report by Maduo on Fri Jul 15 09:15:53 2005

Object:   /domains/blackavar/city/arena/entry
Creator:  Unknown
Room:     /domains/blackavar/city/arena/entry

when you face DL's in arena, there breaths vulns don't wear off when you leave the arena area (i think its black dragon breaths.) 
----------------------------------------------------------------------

Psycho wrote on Thu Jul 20 07:54:48 2006
Daneel/zif? not sure what to do about this unless we start tracking all the abjurations done in the arena and remove them when they leave; if we remove them all it could be abusable. thoughts?

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 20 15:40:36 2006
I have pretty much ignored this because of the player -vs- player
thing.

A couple of things that might help..

1) We add a field to the class for the abjurations that includes
   the object that caused it to happen. Then we remove those
   that are player induced

2) We can review it because I know they stay on a long time
   might be too long (Thinking monsters here)

3) We just ignore it and say if you fight a DL thats your
   risk

----------------------------------------------------------------------

Helgrim wrote on Sun Aug 13 22:06:29 2006
I vote for option 2). Not because of the pvp thingy in arena,
but because I don't understand why the breath vulning lasts
as long as it does. A black dragon breath gives vulns to
several damage types and lasts for ages, while an
abjurer vulns to one damage type at the time, and they
last a very short time. A duration of a few minutes should
be enough for the dragon breath vulning as well.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 01:02:06 2006
I agree with helgrim.

I don't understand why these spells have such an enormous duration. Thought first it was a mistake, but seems it's intentional (or a weird typo). 



Maybe there's a reason for the durations tho.

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:11:14 2006
No, no particular reason.  The original goal was to last a while,
but not be nearly as effective as an abj. vuln.

There is no reason they should ever last more than a minute.

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:19:58 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 8901
date: Mon Nov 13 20:22:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8901
Original bug report by Lokie on Sun Aug  7 11:00:07 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/wolves/rooms/elder_glade

both me and nailman are doing 2nd part of wolf/twolf qst... (raising your rank) though only one person per qst? anyway not sure if this was a bug or not and dident wana over step if it was thank you
----------------------------------------------------------------------

Vor wrote on Tue Jul 25 15:36:48 2006
umm.... you were doing the part where you raised rank, or you were doing the quest?

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:22:38 2006
This is not a bug.  It is designed so that both can go on 
simultaneously, even though there is some stepping on each others
toes.

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:22:38 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 9000
date: Mon Nov 13 20:24:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9000
Original bug report by Tahnval on Fri Sep 16 05:26:06 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_j14

The monks in this area are using their balms and herbs all in
one go, e.g.
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!
Monk applies the balm to her wounds, and she feels better at once!

Is this as intended?

I also noticed a soldier putting up Ignore Pain 3 times, one after 
the other, all in one round.
----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:24:43 2006
Yes, both are intentional.

There's no reason they shouldn't use all their herbs in one go.
herbs are like that.

As to the instant protections, well, that's a little bonus they
get to make up for the inability to prot before you enter their
room.

Of course, the first should be enough... hm, I'll look into
that separately.

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:24:44 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 9351
date: Mon Nov 13 20:32:41 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9351
Original bug report by Dfalt on Mon Dec 19 22:42:54 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/dfalt-3

The safe contains:
2 Ring of Chaoses

Im no english major or anything, but shouldnt that read "2 Rings of chaos"


 like I said, Im no english major.
----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 02:22:30 2006
can admin add these to the l33t plural list?

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:32:41 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 9462
date: Mon Nov 13 20:39:20 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9462
Original bug report by Communist on Sun Jan 22 18:53:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

there's an aggro drider here in hell, apparently i'm getting a lot of eqdecay
i've been idling here for about a day, and checkeq shows this:
   Heavily scratched: holy ankh

don't think i should suffer eqdecay in hell, should i?
----------------------------------------------------------------------

Daneel wrote on Mon Jan 23 05:16:17 2006
It's not a drider, it's a lloth familiar spider; Must have screwed
something up that makes it not go away when the player dies for
some reason.  Will figure it out

----------------------------------------------------------------------

Communist wrote on Mon Jan 23 05:17:59 2006

oops, i probably should've given a little more information

apparently lloth's children event ran while i was dead, and i got a spider egg in my inventory
i was still dead when the egg hatched into the spider familiar
and i was still dead when the familiar turned aggro to me
hope that helps

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:39:20 2006

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10212
date: Mon Nov 13 20:54:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10212
Original bug report by Avenger on Tue Oct 17 11:34:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/earth/thief2

i was trying to kill thief that is se from here. i got some bleeding wound and left the room, and then i got this:

You whine in pain as your wounds bleed!
Thief stands in awe of you, and loses some force of will to attack you
You flee in terror, north!

but there was no thief in this room so the 2nd row is wrong!

-Avenger-
----------------------------------------------------------------------

Vor wrote on Fri Oct 20 04:56:39 2006
looks like the dragon defence special needs to check if the target dealing damage is in the room.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 13 23:34:45 2006
i just wanna say daneel is a noob

daneel is a noob!

mwahahahahahhahhaha, noob



hope that helped

FIXiT!

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:54:44 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9987
date: Tue Nov 14 05:09:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9987
Original bug report by Inside on Wed Jul 19 09:56:13 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/mistdock

rdmp party watch is going off once a second instead of once a round. stralic's hourglass isn't running, either.
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 14 02:13:52 2006
this something that's been fixed?

old bug :)

----------------------------------------------------------------------

Inside wrote on Tue Nov 14 04:52:05 2006
i really don't know, and i don't remember how i originally found out.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 14 13:09:22 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10270
date: Tue Nov 14 07:36:43 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10270
Original bug report by Lotus on Tue Nov 14 14:06:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/palace/palace_d4

when I type i for inventory, i get:
array index out of bounds
trace written to /log/runtime
----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 15:36:41 2006
ob_state in stat_potion was looking at adjs[level] - should have
been adjs[level-1].  All major potions would have bugged.

All set now.

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 15:36:43 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10271
date: Tue Nov 14 20:03:26 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10271
Original bug report by Camel on Tue Nov 14 22:22:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/connacht/room64


`q

l

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 15 04:03:26 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10274
date: Wed Nov 15 10:50:11 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10274
Original bug report by Maduo on Wed Nov 15 18:23:49 2006

Object:   /domains/gossamer/prophet/fishing/shopitems/shimana_rod
Creator:  Prophet
Room:     /domains/illium/center/streets_27_17

yet another completely useless bugrep by maduoinc.
tried to cast light during feast of fools but got this instead:
>cast light
You cannot cast the rod here, try casting it near water!

i believe the rod it's refering to is the shimana rod in my inventory... strange though because i can cast darkness and it works perfectly.
----------------------------------------------------------------------

Zifnab wrote on Wed Nov 15 18:50:10 2006
la rod

This looks to be an extremely well crafted rod. It is made of a strong wood, with fragments of gold which have
been embedded into the spool.  The entire rod bends easily without risk of snapping in half, and the word
'shimana' is crafted into the side of the rod.


cast light
You begin to chant.
You finish the chant.
You mutter the words 'Thgil Ehtyb Dednilb'


Think there is something else you are not including.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 15 18:50:11 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10278
date: Thu Nov 16 09:53:36 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10278
Original bug report by Taliph on Thu Nov 16 17:32:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/blood_brother/guild_hall

From the discussion on Necromancer channel earlier today, guild requirements for Blood Brother are 2 of the following 3 ({ dreadlord, embalmer, stygian sorcerer }) AND also scourge.

However, both the guild information and web page guild information do not list scourge as a requirement.
----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 16 17:53:36 2006

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10277
date: Thu Nov 16 09:55:29 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10277
Original bug report by Tranquil on Thu Nov 16 01:07:38 2006

Object:   /domains/blackavar/brook/brook2/objects/2h_sword
Creator:  Pavilion
Room:     /domains/illium/center/streets_27_17

Camel drops Orc Sword.

An Orc's Sword 

this item doesn't id to 'orc sword' or 'orcs sword'. thanks

----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 16 17:55:29 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10282
date: Sat Nov 18 08:26:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10282
Original bug report by Camel on Sat Nov 18 14:30:14 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_a2


stronglight monsters are bugged, every time I pass them, I don't see them, instead I get

Undefined function called:  is_eq_monster

I just thought I would help yall out

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 16:26:22 2006
will be fixed after a restart.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 16:26:23 2006

Closed



-----------------

poster: Zifnab
subject: closed bug: 10283
date: Sat Nov 18 08:26:33 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10283
Original bug report by Lucifer on Sat Nov 18 14:51:20 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room25

I was just walking when this happend


hp(2106/2106) sp(1636/6118) ep(1021/1021) > lock gate
(with the key)
You lock the large steel gate.
hp(2106/2106) sp(1682/6118) ep(1021/1021) > w
Entrance to the meditation circle [exits: north and east]

hp(2106/2106) sp(1682/6118) ep(1021/1021) > n
*Undefined function called: is_eq_monster
Trace written to /log/catch
Circle of meditation [exits: northwest, west, north, northeast, southwest,
southeast, south, east and up]

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 16:26:33 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10286
date: Sat Nov 18 22:39:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10286
Original bug report by Trance on Sun Nov 19 06:23:36 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/goblin/room9

When using the skill 'repair undead' (scourge guild) on my mummy, it did not heal him at all. Here's a log:

--------| New Round |--------
[ 7] A/D (  3%) You whack Goblin in its torso.
You finish the chant.
You mutter the words 'morrrrm o'r aa'hgda'
A sickly green beam is emitted from your staff and as it strikes Goblin blisters starts to appear on its body!
Goblin falls to the ground DEAD!
You receive 2236 exp.
Ninja reports Hp: 63 (346)  Sp: 221 (221)  Ep: 476 (476)

>use repair undead at mummy

You prepare yourself to use a skill.

You are ready to perform your skill.
You spend some time repairing Ninja.

>order mummy report

Ninja reports Hp: 63 (346)  Sp: 221 (221)  Ep: 476 (476)

Also, I'm not sure if this is intended, but my mummy was trying to wimpy in the next battle, after I told it to stop tanking. It wasn't taking any damage, but it was trying to flee every round. Here's some more log:

You finish the chant.
You mutter the words 'morrrrm o'r aa'hgda'
A sickly green beam is emitted from your staff and as it strikes Goblin blisters starts to appear on its body!
You direct your familiar to attack Goblin.
You direct your familiar to attack Goblin.
You report Hp: 606 (794)  Sp: 1820 (1861)  Ep: 77 (653)
HP: 606|794 SP: 1820|1861 EP: 77|653
[Trance]: has some minor cuts and bruises.
[Goblin]: is not in good shape.
You begin to chant.
  < Hp: 606/794 >-< Sp: 1820/1861 >-< Ep: 77/653 >-< Align: Sli. Good >
  < Exp: 272,844 >-< Next: 18% >-< Rooms: 8347 >-< Gold: 64745/100000 >

--------| New Round |--------
[ 6] A/D (  2%) You hit Goblin with your wooden staff of the necromancer.
Ninja reports Hp: 59 (346)  Sp: 221 (221)  Ep: 476 (476)
Ninja yells 'Exit stage southeast'!
Ninja runs away!
Ninja tries to FLEE!
Ninja is in SHOCK and CAN NOT MOVE!
Ninja's feet wont obey it!
You report Hp: 609 (794)  Sp: 1831 (1861)  Ep: 80 (653)
[ 9] A/D (  4%) Goblin rips you.
[ 4] A/D (  1%) Goblin barely bruises you in your torso.
HP: 566|794 SP: 1831|1861 EP: 80|653
[Trance]: has some minor cuts and bruises.
[Goblin]: is in bad shape.
--------| New Round |--------
[ 7] A/D (  3%) You whack Goblin.
Blister skin: #
Ninja reports Hp: 59 (346)  Sp: 221 (221)  Ep: 476 (476)
Ninja yells 'Exit stage west'!
Ninja runs away!
Ninja tries to FLEE!
Ninja is in SHOCK and CAN NOT MOVE!
Ninja's feet wont obey it!
You report Hp: 568 (794)  Sp: 1842 (1861)  Ep: 83 (653)
[ 4] A/D (  1%) Goblin barely bruises you.
HP: 556|794 SP: 1842|1861 EP: 83|653
[Trance]: has some minor cuts and bruises.
[Goblin]: is in bad shape.
--------| New Round |--------
[ 8] A/D (  3%) You thump Goblin.
You finish the chant.
You mutter the words 'morrrrm o'r aa'hgda'
A sickly green beam is emitted from your staff and as it strikes Goblin blisters starts to appear on its body!
Spell effectiveness: 108.64%
Goblin falls to the ground DEAD!
You receive 2235 exp.
Ninja reports Hp: 59 (346)  Sp: 221 (221)  Ep: 476 (476)
Ninja flees in terror, west!
Ninja runs away!

Thanks.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 19 06:39:15 2006
repair is fixed.

the fleeing is not a bug, it will attempt to flee for as long as it has less hp than the limit you have set.

----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 19 06:39:15 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 10280
date: Sun Nov 19 08:27:38 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10280
Original bug report by Drake on Sat Nov 18 06:38:37 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/forest_1m1

When I use the skill migrate the wolves don't seem to follow me or at least relocate to the room I'm in when I have landed but they have no trouble doing so when I use a lodestone or enter a portal.
----------------------------------------------------------------------

Daneel wrote on Sun Nov 19 16:27:36 2006
Intentional (I believe this was covered in a previous bug).

----------------------------------------------------------------------

Daneel wrote on Sun Nov 19 16:27:38 2006

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10289
date: Mon Nov 20 13:17:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10289
Original bug report by Marconus on Mon Nov 20 21:14:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/beach/rooms/beach10

I was walking in the southern part of the gossamer isle beach where the seagulls and goanna's are and on walking in I got these messeges: "*ERROR: (s)printf(): Incorrect argument type to %d." and "Trace written to /log/catch" displayed twice each which hasn't happened before when I've come here.
----------------------------------------------------------------------

Daneel wrote on Mon Nov 20 21:17:06 2006

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10281
date: Tue Nov 21 23:51:08 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10281
Original bug report by Soulleech on Sat Nov 18 09:49:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

Alright, I understand that we can get killed if we get out of the temple since the 1 turn needed to make fams fully recognize the necromancer has to be taken, but just a minute ago I was killed after I was at my castle. At first I thought maybe the mummy died at temple but no, the armor was at the castle. Could this please be fixed?????
----------------------------------------------------------------------

Zifnab wrote on Sat Nov 18 12:01:33 2006
please provide some more detail. I at least am confused
IT sounds like you start off saying you died then end up talking 
about your mummy and some armor being some where.

You need to treat these bug repors like you are talking to
someone that knows nothing about your guild... Because
many of us know nothing of your guild at least not enough
to understand the above and try and fix anything.

----------------------------------------------------------------------

Soulleech wrote on Mon Nov 20 01:51:24 2006
The delay for fam recognition for necromancer used not to be an issue since when fams are summoned you could instantly get out of the room. After the tick change they will now kill you if you get out of the room too early. Last time that I died, I summoned my mummy and waited for everyone to wear/equip before doing my path to my castle, thinking that since there's a 1 turn delay in order all has a 1 turn delay same as the delay. It would seem otherwise since I died after I arried at my castle.  My mummy also died at the castle and its eq was dropped their as confirmation. Could this death issue please be fixed? I know ixt won't ever uptune necros again but cripes this is deadly...

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 20 05:54:14 2006

What do you want fixed? The risk of death was always
supposed to be there and was a bug that it wasnt. The tick
change fixed the problem though.

The familiars quite clearly tell you when its safe to leave.

----------------------------------------------------------------------

Soulleech wrote on Tue Nov 21 17:03:17 2006
Shouldn't he risk of death br from the summon of fams outside of the temple? It's fairly likely they will kill you outside of temple even with the circle of protection. Ah well, if you guys like the idea I guess that will be that lol. I have died three/four times to this and it was getting slightly annoying heh. I'd make a code to freeze myself for 3 seconds if only I can get this stupid ticker trigger to work....

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 21 17:39:35 2006
so far i have not understood what the problem is.

It is working as intended not a bug so I am not understanding
your issue ith it.

Other than not liking it which you need to take up with
the maker of the guild since its not a bug

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 22 07:51:08 2006
You summon your undeads, then you go do exp, or whatever it is you do. If you don't have time to wait a few seconds between the summoning and the killing, then i believe you have a problem.

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 22 07:51:08 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10295
date: Tue Nov 21 23:52:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10295
Original bug report by Soulleech on Wed Nov 22 05:21:17 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

  1) Soulleech       high abomination     64              --2,-147,-483,-648
plaque's weird
----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 22 07:52:10 2006

Fixed



-----------------

poster: Daneel
subject: closed bug: 10290
date: Wed Nov 22 07:00:23 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10290
Original bug report by Graxon on Mon Nov 20 22:43:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x18y23

while on a vmap executing "dig to adv" gives You cannot dig indoors.
----------------------------------------------------------------------

Daneel wrote on Wed Nov 22 15:00:20 2006
This is intentional

----------------------------------------------------------------------

Daneel wrote on Wed Nov 22 15:00:23 2006

Closed



-----------------

poster: Daneel
subject: closed bug: 10291
date: Wed Nov 22 07:02:16 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10291
Original bug report by Daran on Mon Nov 20 23:32:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/balrog/rooms/2_04

regarding earlier bug rep about spell ,mind sponge not having unique msg and firing off stat drop msgs... the 3 msgs dont seem to always display in the same order, so can we either have a unique msg or a forcing of how the 3 lines get displayed? i dont want 6 trigs for one spell
----------------------------------------------------------------------

Daneel wrote on Wed Nov 22 15:02:10 2006
There is nothing different about mind sponge from every other
protection spell.

And I'm not going to change messages just to make it more 
convenient to write trigs.

----------------------------------------------------------------------

Daneel wrote on Wed Nov 22 15:02:16 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10304
date: Fri Nov 24 07:50:15 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10304
Original bug report by Teego on Fri Nov 24 15:06:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

Maduo the Mindflayer


    You sit on Santa's lap and get a present.
*Inherited file '/domains/eqpool/level7/blue_gorget' does not exist!
Trace written to /log/runtime




Sat on Santas lap. received a blue gorget error. 


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 24 15:50:15 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10308
date: Sat Nov 25 23:54:44 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10308
Original bug report by Rilian on Sun Nov 26 06:19:22 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/druid/rooms/druid3

In Newbie Explore quest I found that you cannot show card to ezaw the druid guild leader.
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 07:54:44 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10309
date: Sat Nov 25 23:54:47 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10309
Original bug report by Square on Sun Nov 26 06:29:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/acrobat/guild_hall

Sergei, the Famous Acrobat 

show card to sergei gets You can't show that to that.

this is happening with all guildmasters
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 07:54:47 2006

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10310
date: Sat Nov 25 23:54:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10310
Original bug report by Rilian on Sun Nov 26 06:52:06 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

addon to bug 10308 it seems that none of the guild leaders can be shown the card
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 26 07:54:50 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10319
date: Mon Nov 27 07:28:02 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10319
Original bug report by Marconus on Mon Nov 27 07:14:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/evilned/beavers/rooms/pad1

The Giant Lily Pad room in the Demon Beaver Zombies area doesn't seem to have a functional "shore" exit any more like it used to.
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:28:01 2006
not a bug

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 27 15:28:02 2006

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10324
date: Thu Nov 30 10:47:10 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10324
Original bug report by Evicta on Thu Nov 30 18:14:49 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

the necromancer spell lethargy of shirija dosnt seem to work atm
You mutter the words 'Gnu Edi Val'lilu Dvos'
You use your wooden staff of the necromancer and draw some mystical symbols on Titan.
---- *(s)printf(): Error in format string. (arg: 2)----
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Thu Nov 30 18:47:10 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10329
date: Sat Dec  2 18:59:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10329
Original bug report by Fox on Sat Dec  2 21:16:47 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom


Circle of protection: #
Your body glows with magical energy.
You finish the chant.
You mutter the words 'Selc Ricym H'tiws Semtnod!'
You begin chanting in low tones and drawing an intricate pattern of runes on the ground with your wooden staff of the necromancer.
Your body glows with magical energy.
Inside peers around the room.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 02:59:15 2006
dbxwhere fox
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /daemons/freeze at line 50

#0: '' at  () at /:0
#1: 'do_wander' at  (/std/modules/wander.c) at line 245
#2: 'create' at  (/std/room.c) at line 58
#3: 'create' at  (/std/object.c) at line 181
#4: 'load_room' at /secure/daemons/room_freeze at line 101
#5: 'thaw' at /secure/daemons/room_freeze at line 14
#6: 'CATCH' at /secure/daemons/room_freeze at line 14
#7: 'thaw_container_item' at  (/std/container.c) at line 756
#8: 'thaw' at /daemons/freeze at line 50


dbxframe fox 8
------/daemons/freeze.c:50 - thaw(([ ... ]), NULL)
locals: NULL, NULL, ({ ... })
----------------------------------------------------------------
     * See the comments in /std/container.c set_objects() about
     * why reset() was stopped there. That is why I am adding it
     * here. So that the item can reset after being loaded if it
     * needs to.
     */
=>    ob->reset();

    return ob;
}


This error happens from time to time. We have another 
report of it already.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  3 02:59:18 2006

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10336
date: Sat Dec  9 19:31:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10336
Original bug report by Eponine on Sun Dec 10 03:19:09 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm85

Heavenly is married to Centaur, but Centaur is unmarried (as per their fingers). HUH?!?
----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 03:31:33 2006
yes. Because of players leaving and unable
to get both parties to log in.. you can get a
'divorce' with only one party. however I could not
be bothered to try and find the other player and update
their info.. they can do it when they log in.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 10 03:31:37 2006

Fixed



-----------------

poster: Vor
subject: closed bug: 10344
date: Thu Dec 21 17:08:50 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10344
Original bug report by Waz on Mon Dec 18 18:49:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/dream/rooms/fishing_spot/entrance

Standing outside the entrance to chanter of deep earth, but
someone has dug the hole already.  I cannot go down to join the guild, nor
can I dig again.  Room reset seems to be taking a while and I'm not sure it's
happening.

----------------------------------------------------------------------

Vor wrote on Fri Dec 22 01:08:44 2006
A) you can dig again. you must have had wrong syntax.
B) i just tested it.
C) how do you know someone dug the whole?

----------------------------------------------------------------------

Vor wrote on Fri Dec 22 01:08:50 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10343
date: Fri Dec 22 23:56:58 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10343
Original bug report by Denim on Sun Dec 17 22:49:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_blacksmith

runed whip of evil does not id to runed whip/runed whip of evil
----------------------------------------------------------------------

Vor wrote on Sat Dec 23 07:56:58 2006
who says it should?! HUH?!?!?!

----------------------------------------------------------------------

Vor wrote on Sat Dec 23 07:56:58 2006

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10350
date: Sat Dec 23 17:40:06 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10350
Original bug report by Denim on Sat Dec 23 21:41:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm123

The fragile key breaks up in small peaces. keys in dig area, uncle's, peaces = pieces?
----------------------------------------------------------------------

Vor wrote on Sun Dec 24 01:36:50 2006
you asswipe! use typo!

----------------------------------------------------------------------

Vor wrote on Sun Dec 24 01:40:06 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10361
date: Thu Dec 28 10:37:22 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10361
Original bug report by Mugen on Thu Dec 28 03:14:41 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell

Got killed by frozen forest on sombre during Time of Life
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 28 18:37:21 2006
Its not a monster so you died.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 28 18:37:22 2006

Closed



-----------------

poster: Vor
subject: closed bug: 10353
date: Thu Dec 28 10:40:18 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10353
Original bug report by Chemosh on Mon Dec 25 17:50:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

The cloud fades away.


On Illium Street between Ethereal and Myst [exits: south and north]
 You stand before Central Square as it lies directly south. To the west you can
see the pools of Gossamer through the Lorling trees at your side. And to the
east, Lorlings stand in a cluster, creating a small forest in the heart of the
city. Each side of the street, Lorlings sway and talk among themselves in a
language lost to your ears.

Ladonna, the forest dryad  
Sally, the large royal eagle  
Bonita, the large roy


You begin to chant.
Hp:1483/1483 Ep:393/821 Sp:1176/3910 Rms:10956 Exp:10,655,879 -> 
Purifying drizzle: #
You mutter the words 'ajze kiowa'
You chant loudly and summon a magical drizzle that falls all over the place,
    absorbing all magic from the place.



i had a cloud, but it left after Xmins. when i cast purifying drizzle the spell still works, although there is no cloud in the room

----------------------------------------------------------------------

Vor wrote on Thu Dec 28 18:40:17 2006
not necessarily a bug. if there were clouds in the sky via the weather daemon, it'd still work.

----------------------------------------------------------------------

Vor wrote on Thu Dec 28 18:40:18 2006

Closed



-----------------

poster: Vor
subject: Fixed bug: 10322
date: Thu Dec 28 19:27:09 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10322
Original bug report by Maduo on Wed Nov 29 05:22:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ferax/underworld/rooms/entrance

the entry pattern here seems to be fubaring... normally you have to touch it to open the exit, but when i try to touch it, it says: 'There is no pattern here.'
also says its not here when i try to look at it as well
----------------------------------------------------------------------

Vor wrote on Fri Dec 29 03:27:08 2006
yea, i think i fixed it.

----------------------------------------------------------------------

Vor wrote on Fri Dec 29 03:27:09 2006

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10367
date: Sun Dec 31 21:15:37 2006

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10367
Original bug report by Chemosh on Sun Dec 31 18:49:23 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

in plaque i thought you could not use skill/spells etc

Maduo juggles 12 clubs simultaneously, impressing all around.
Khelekloth tosses Maduo a few coins.
You find a few coins in a forgotten pocket, and toss them to Maduo.
Dojjan tosses Maduo a few coins.

dont know if this counts as a "skill" just wanted to point it out

chemosh the poor druid
----------------------------------------------------------------------

Zifnab wrote on Mon Jan  1 05:15:37 2007
its not a skill

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  1 05:15:37 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10363
date: Wed Jan  3 23:29:20 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10363
Original bug report by Denim on Sat Dec 30 21:25:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

hi, darkfox somehow was able to put up body of nether and gunholy shield, seems buggy, love denim
----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:29:20 2007
dup report. closing.

----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:29:20 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10356
date: Wed Jan  3 23:29:43 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10356
Original bug report by Hymn on Tue Dec 26 01:48:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

report
----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:29:43 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10358
date: Wed Jan  3 23:30:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10358
Original bug report by Hymn on Tue Dec 26 02:03:53 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

report
----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:30:01 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10365
date: Wed Jan  3 23:30:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10365
Original bug report by Darkfox on Sat Dec 30 21:25:43 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

report
----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:30:36 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10351
date: Wed Jan  3 23:35:32 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10351
Original bug report by Eponine on Sun Dec 24 05:52:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/palace/palace_d1

poi
attempted to target second guard, still defaults to targetting whalus, multiple attempts made
----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:35:32 2007
intentional. whalus is tanking for them, and you can't use targetting to get around set tanks.

----------------------------------------------------------------------

Vor wrote on Thu Jan  4 07:35:32 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10380
date: Thu Jan 11 22:43:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10380
Original bug report by Hp on Fri Jan 12 05:13:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

Bug with new change (I'm not that sure, might just be coincidence):

Previously, monsters continue with their skills/spells when you leave the room. If you're not in the room when the skill or spell goes off, the skill/spell simply misses.

Currently, the monster does not finish the skill/spell when you're not in the room. It either pauses the skill/spell at the second you leave the room, or it continues until it is left with 1 round, and pauses.

-hp
----------------------------------------------------------------------

Zifnab wrote on Fri Jan 12 06:43:36 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10371
date: Fri Jan 12 16:31:24 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10371
Original bug report by Eponine on Sat Jan  6 19:08:00 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

checkeq
                Good: Dark ring of Nosferatu
Good: Dark ring of Nosferatu
give first ring to sloat
You give Dark ring of Nosferatu to Sloatinok.
I have decided that I need slightly worn items for my collection!
give second ring to sloat
You give Dark ring of Nosferatu to Sloatinok.
I have decided that I need slightly worn items for my collection!
It is my understanding that Sloat takes items that are in good condition or worse. Could there please be a clarification of the new eligibility for the conditions that sloat will take items? Thank you.
----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:31:23 2007
1) the numbers wouldn't mean anything to players.
2) you are incorrect in your assumptions.

----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:31:24 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10374
date: Fri Jan 12 16:32:23 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10374
Original bug report by Marconus on Sun Jan  7 02:11:28 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale14

It seems that while you have corpses on the ground that have been preserved with death rites if you kill any monsters in the room the autoloot/partyloot will also check them as well even though they're not really lootable any longer.
----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:23 2007
they're perfectly lootable, there's just no loot.

----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:23 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10375
date: Fri Jan 12 16:32:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10375
Original bug report by Lesk on Sun Jan  7 07:06:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

thought the castles were safe from shorty?
----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:33 2007
nope.

----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:34 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10378
date: Fri Jan 12 16:32:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10378
Original bug report by Fox on Tue Jan  9 16:47:44 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_j1

rotting limbs and summon carrion crawlers have the same spell words, 'kaammmmm kaaaammmm'. change these please.
----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:54 2007
no

----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:32:55 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10383
date: Fri Jan 12 16:34:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10383
Original bug report by Goroharahad on Fri Jan 12 11:02:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/goroharahad-2

(...) Islands of Myth News [q?lg] > S
Search for author: Daneel
25 matches:

player.bugs:65
player.bugs:73
player.bugs:74
player.bugs:77
player.bugs:78
player.bugs:58
player.bugs:59
player.bugs:60
player.bugs:61
player.bugs:62
player.bugs:63
inform:17
inform:18
inform:11
inform:14
mud_issues:1
guild.acrobat:9
general:120
general:115
general:108
general:101
general:38
general:42
general:45
general:4
(...) Islands of Myth News [q?lg] > g
Which group (Or enter for a menu)? inform
(inform:28) 0 msgs unread of 28 [q?lLmgsSpncu rs] > g
Which group (Or enter for a menu)? mud_issues
No such group.


Maybe a WizOnly group .. should not be visible for a mortal if so.
----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:34:04 2007
it's not wiz only

----------------------------------------------------------------------

Vor wrote on Sat Jan 13 00:34:05 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10385
date: Sun Jan 14 08:35:27 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10385
Original bug report by Lucifer on Sun Jan 14 16:13:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/undercity/rooms/trough2

You attack Drunk.
hp(1094/1094) sp(3445/4578) ep(1207/1207) > *maximum parse_recurse depth exceeded do not report this as a bug
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 16:35:27 2007
notice the part where it said do not report this as a bug...

There is a reason for that

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 16:35:27 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10384
date: Sun Jan 14 09:08:16 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10384
Original bug report by Evicta on Fri Jan 12 13:17:35 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/shops/armor

theese changes to combat seem to fubar necro pets
i cant get them to use any skills outside combat:(
or spells..
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 16:35:06 2007
there were no changes to combat. there was a change to the
way monstesr cast spells.

Yes familiars are monsters and yes I need to fix it.
We have another report open that has some discussion on it

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 17:08:16 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10381
date: Sun Jan 14 09:08:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10381
Original bug report by Zifnab on Fri Jan 12 06:58:41 2007

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

look at ffamiliars and casting.. they are holding their spells when a player leaves combat. related to heart beat castigng change for monsters
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 17:08:57 2007
made an attempt at a fix for this.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 17:08:58 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10382
date: Sun Jan 14 09:09:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10382
Original bug report by Taliph on Fri Jan 12 07:06:28 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale2

If my undead minions (necromancer) are casting a spell or using a skill in combat, and combat ends without moving (like mob dead), they will "hold" the use/cast until combat is again intiated with the previous use/cast time already "off the clock".
----------------------------------------------------------------------

Taliph wrote on Sat Jan 13 03:35:08 2007
In addition, if I order a minion to cast a spell or use a skill ... it will start use and then sit there, never finishing.  The rounds only seem to tick away towards use during combat.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 05:36:23 2007
yes they do not have their heartbeats enabled
all the time. didnt think about that when I made the change
we are looking at it

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 14 17:09:01 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10388
date: Sun Jan 14 20:26:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10388
Original bug report by Marconus on Sun Jan 14 22:46:01 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/royal4

Sitting in the beholders was "A floating disc made out of air that belongs to Darkfox" when darkfox was not even in the area. Not sure if this kinda thing has happenned before but doesn't quite seem kosher.
----------------------------------------------------------------------

Vor wrote on Mon Jan 15 04:26:44 2007
he probably logged out in that room, which would leave the disc where he'd signed out

----------------------------------------------------------------------

Vor wrote on Mon Jan 15 04:26:44 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10390
date: Tue Jan 16 08:49:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10390
Original bug report by Maduo on Mon Jan 15 20:06:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/wildchild/nevermind/outside/rooms/valley03

fams aren't finishing their skills... 
order blight cast regenerating flesh on filth
Blight begins to chant.
 HP: 842/842 SP: 3296/3296 EP: 876/876 GOLD: 46454/2114443 Lemming leaves south.
order filth use bash on any lemming
Filth prepares itself to use a skill.
 HP: 842/842 SP: 3296/3296 EP: 876/876 GOLD: 46454/2114443 say i wonder
You moose: i wonder
 HP: 842/842 SP: 3296/3296 EP: 876/876 GOLD: 46454/2114443 rltime
Mud Local time: Mon Jan 15 20:01:55 2007 CEDT
    Local time: Mon Jan 15 13:01:55 2007 EST
 HP: 842/842 SP: 3296/3296 EP: 876/876 GOLD: 46454/2114443 {login}: Maskbeast has left Islands of Myth.

The pocket watch goes TOCK.
rltime
Mud Local time: Mon Jan 15 20:02:49 2007 CEDT
    Local time: Mon Jan 15 13:02:49 2007 EST

when i ordered him to go south though, it said he broke his skill use, so he was still in the middle of using it, even though it should have finished long ago (refering to both my abomination and my vampire on this one)
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 16:48:59 2007
known issue

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 16:49:00 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10392
date: Tue Jan 16 08:49:38 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10392
Original bug report by Avenger on Tue Jan 16 15:12:08 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_select

i reinced using free reinc ticket and got this:

Being reincarnated with a penalty of 0.00.
You started reincarnation with 9,919,918,757 experience.
You are left with 9919919104.00 experience.

not real problem for me, just wanted to let you know that i got some extra exps from that :)

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 16:49:37 2007
not a real bug. The 2 lines you are shown use a float which
loses some precision.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 16 16:49:38 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10391
date: Tue Jan 16 14:35:33 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10391
Original bug report by Snarf on Tue Jan 16 09:28:42 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/evilned/rooms/rm0

In the Earthfast area on Emerald about three spaces into the area is the enterance to the fiddler's green tavern. It has an exit into the area of entrance but entrance does not work you have to type out the full go entrance...
----------------------------------------------------------------------

Vor wrote on Tue Jan 16 22:35:32 2007
works for me. you probably have an alias or something.

----------------------------------------------------------------------

Vor wrote on Tue Jan 16 22:35:33 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10401
date: Wed Jan 17 12:26:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10401
Original bug report by Avenger on Wed Jan 17 17:24:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room4

monsters continue their spellcasting even after breaking concentration, and due to this bug they can sometimes cast spells instantly:
Elder advisor begins to chant.
Advisor's attack merely glances off your nearly invulnerable hide
Elder advisor stands in awe of you, and loses some force of will to attack you
Elder advisor breaks his concentration.
Advisor and General hit You 6 times.
You hit General 2 times.
>
You breathe lightly, and elder general gets caught in the draft.
Elder advisor begins to chant.
Advisor's attack merely glances off your nearly invulnerable hide
You bend slightly, and Advisor's attack whizzes by with little effect.
Advisor and General hit You 8 times.
Elder advisor stands in awe of you, and loses some force of will to attack you
Elder advisor breaks his concentration.
Advisor and General hit You 9 times.
You hit General 2 times.
Elder advisor mutters the words of 'FREEZING SPHERE' ( cold )
Elder advisor creates a large freezing sphere and hurls it at you!
Jaws clenched, you rake elder general horribly with your sharp claws.
As elder general falls for a false blow, you rip him open from top to bottom, mixing internal organs indiscriminately, and soaking the ground with blood.

General's attack merely glances off your nearly invulnerable hide
General hit You 4 times.
You hit General 1 time.
Elder advisor mutters the words of 'IMMOLATE' ( fire )
Elder advisor unleashes a terrible wave of fire energy at you!
out

You release your bite.
You break your skill use.
look
----------------------------------------------------------------------

Avenger wrote on Wed Jan 17 17:40:21 2007
the same apply to skills, so the stuns are broken...

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 20:26:28 2007
this will most likely be fixed with a boot.

I reverted monsters today to the old casting/using code

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 20:26:29 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10402
date: Wed Jan 17 12:26:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10402
Original bug report by Denim on Wed Jan 17 18:33:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp15

just stunned a cat in swamp on goss (clawcat), same round it said cat breaks his skill use f/one of my stuns, cat used the skill, even though it said it had been broken the same round
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 20:26:34 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10403
date: Thu Jan 18 07:56:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10403
Original bug report by Drake on Thu Jan 18 06:06:33 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/4,4,1

While killing trolls the troll managed to skill twice in a row.


Phaeton finishes the chant.
Phaeton mutters the words 'dMa eevvil ds!'
Phaeton points at A strong troll's body swamping it with magical fire and blood!
You report Hp: 2897 (3001)  Sp: 625 (625)  Ep: 1705 (1705)
Strong troll prepares itself to use a skill.
A strong troll hit You 3 times.
Blackjack, Phaeton, You, familiar, familiar and Tatra hit A strong troll 11 times.
Drake: is in good condition.
A strong troll: is in awful condition.
Strong troll is ready to perform its skill.
Strong troll steps back and raises its fists high into the air. It then steps forward again and brings down its fists on your head with horrible force!
Strong troll is ready to perform its skill.
Strong troll steps back and raises its fists high into the air. It then steps forward again and brings down its fists on your head with horrible force!
Phaeton begins to chant.
----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 15:56:52 2007
see previous report.. this will be fixed after a reboot

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 18 15:56:53 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10404
date: Fri Jan 19 08:22:51 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10404
Original bug report by Marconus on Fri Jan 19 02:23:29 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/cave/rooms/room2

It seems that the combat system is still having some hiccups in regards to the effect on monsters by undead minion abilities. Using encephalitis on monsters I've noticed it will break their skill/spell use allowing them to start again but in actuallity isn't stopping the skills/spells from being carried through. Have a set of text I'll copy and paste below.

964/964 1114/2762 10760--------| New Round |--------
Juggernaught reports Hp: 2943 (3702)  Sp: 459 (459)  Ep: 846 (1071)
-=|Umber Hulk prepares himself to use a skill.=|-
Legerdemain, Fortesque, Cerberus and Juggernaught hit Umber hulk 10 times.
Umber hulk hits Juggernaught 7 times.
HP: 964|964 SP: 1132|2762 EP: 398|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
Cerberus is ready to perform its skill.
order mummy use akh ba attack
Cerberus focuses inwards and connects with its ka. A shadowy, ghost-like figure 
appears behind it, slowly flows through it and attacks Umber Hulk. While he is c
oncentrating on the shadowy figure, it moves in and strikes him hard in the face
-=|Umber Hulk breaks his skill use.|=-
Cerberus prepares itself to use a skill.
964/964 1132/2762 10760Legerdemain finishes the chant.
Legerdemain mutters the words 'kbnaaaang kbNAAANG!'
order wraith cast ethereal blast
Legerdemain is dazed as his spell blunders.
Legerdemain begins to chant.
964/964 1132/2762 10760--------| New Round |--------
Juggernaught reports Hp: 2858 (3702)  Sp: 459 (459)  Ep: 846 (1071)
-=|Umber Hulk prepares himself to use a skill.|=-
Legerdemain, Fortesque, Cerberus, Juggernaught and You hit Umber hulk 10 times.
Umber hulk hit Juggernaught 5 times.
HP: 964|964 SP: 1150|2762 EP: 402|720
[Marconus]: is in excellent shape.
[Umber hulk]: is in bad shape.
-=|Umber Hulk is ready to perform his skill.|=-
-=|Umber Hulk draws on his inner rage to summon new strength and ignore his wounds.|=-
--------| New Round |--------
Juggernaught reports Hp: 2787 (3702)  Sp: 459 (459)  Ep: 846 (1071)
-=|Umber Hulk prepares himself to use a skill.|=-
Umber hulk hit Juggernaught 5 times.
Legerdemain, Fortesque, Cerberus, Juggernaught and You hit Umber hulk 12 times.
HP: 964|964 SP: 1168|2762 EP: 407|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
--------| New Round |--------
Juggernaught reports Hp: 2740 (3702)  Sp: 459 (459)  Ep: 876 (1071)
Legerdemain, Fortesque, Cerberus and Juggernaught hit Umber hulk 9 times.
Umber hulk hits Juggernaught 6 times.
HP: 964|964 SP: 1187|2762 EP: 413|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
Cerberus is ready to perform its skill.
order mummy use akh ba attack
Cerberus focuses inwards to connect with its ka, but fails miserably.
Cerberus prepares itself to use a skill.
964/964 1187/2762 10760--------| New Round |--------
Juggernaught reports Hp: 2669 (3702)  Sp: 459 (459)  Ep: 876 (1071)
Legerdemain, Fortesque, Cerberus, Juggernaught and You hit Umber hulk 12 times.
Umber hulk hit Juggernaught 6 times.
HP: 964|964 SP: 1208|2762 EP: 418|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
-=|Umber Hulk is ready to perform his skill.|=-
-=|Umber Hulk draws on his inner rage to summon new strength and ignore his wounds.|=-
Umber Hulk moans as the disease takes a hold of him.
--------| New Round |--------
Juggernaught reports Hp: 2600 (3702)  Sp: 459 (459)  Ep: 876 (1071)
Umber hulk hit Juggernaught 5 times.
You, Legerdemain, Fortesque, Cerberus and Juggernaught hit Umber hulk 10 times.
HP: 964|964 SP: 1227|2762 EP: 424|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
-=|Umber Hulk is ready to perform his skill.|=-
-=|Umber Hulk draws on his inner rage to summon new strength and ignore his wounds.|=-
Umber Hulk moans as the disease takes a hold of him.
Legerdemain finishes the chant.
Legerdemain mutters the words 'kbnaaaang kbNAAANG!'
order wraith cast ethereal blast
Legerdemain hits Umber Hulk with a powerful blast of ethereal energy!
Legerdemain begins to chant.
964/964 1227/2762 10760--------| New Round |--------
Juggernaught reports Hp: 2531 (3702)  Sp: 459 (459)  Ep: 876 (1071)
Legerdemain, Fortesque, Cerberus, Juggernaught and You hit Umber hulk 10 times.
Umber hulk hit Juggernaught 3 times.
HP: 964|964 SP: 1247|2762 EP: 429|720
[Marconus]: is in excellent shape.
[Umber hulk]: is not in good shape.
-=|Umber Hulk is ready to perform his skill.|=-
-=|Umber Hulk draws on his inner rage to summon new strength and ignore his wounds.|=-
Cerberus is ready to perform its skill.
order mummy use akh ba attack
Cerberus focuses inwards to connect with its ka, but fails miserably.
Cerberus prepares itself to use a skill.
964/964 1247/2762 10760

I put "-=| |=-" brackets around the incidences where said monster started skill uses, had skill uses broken, and completed skill uses with the 
effect of the skill. In this one there's a skill started and broken within the same round, in the next round a skill started and a skill 
completed within the same round, a skill started in the next round, next round nothing, next round skill finished, and next round another skill 
finished, and next round after yet another skill finished. This winds up working out as a total of 4 completed skills and 4 skill starts of 
which 1 skill was broken yet still carried over.
----------------------------------------------------------------------

Zifnab wrote on Fri Jan 19 16:22:50 2007
As I have said please report this after the next boot
if it still continues.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 19 16:22:51 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10406
date: Sat Jan 20 19:06:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10406
Original bug report by Marconus on Sat Jan 20 22:07:09 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room3

Seems like rufrin has a different version of the "Blue frostgiant club" on his stump than what is currently gettable in the shops.
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 21 03:06:57 2007
thats correct there are 2 of them unfortunately

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 21 03:06:58 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10395
date: Sat Jan 20 21:53:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10395
Original bug report by Inside on Wed Jan 17 05:43:13 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/tenoren/con_rooms/g2

moving doesn't interrupt fams. not for skills, anyway. not sure about spells.
----------------------------------------------------------------------

Vor wrote on Sun Jan 21 05:53:09 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10414
date: Tue Jan 23 18:26:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10414
Original bug report by Wazup on Tue Jan 23 22:56:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Erm, characters are quitting, but their bodies remain in game
----------------------------------------------------------------------

Vor wrote on Wed Jan 24 02:26:35 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10415
date: Tue Jan 23 18:26:39 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10415
Original bug report by Jaguar on Tue Jan 23 23:12:33 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/void

I connected and was shifted to the void.
I don't know why.  I've not moved or done anything for a year.  Maybe it's because I haven't moved or done anything for a year.
here are the errors I got:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
*Bad argument 1 to all_inventory()


----------------------------------------------------------------------

Vor wrote on Wed Jan 24 02:26:39 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10416
date: Tue Jan 23 18:26:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10416
Original bug report by Nezmaniac on Tue Jan 23 23:30:06 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/void

umm, just in case this isn't normal -
when I logged in, I got this every heartbeat or so:

RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime

then I typed 'look' and got moved to the void

clan channel and player-made channels seem to work, but if I try to talk on myth or newbie or whatever, I get this:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

when I type 'i', this is what I get:

Weight (in lbs): You[115] + EQ[1] = Total[116], Capacity[0%]
        [+-+ General items +-+]
(30)  Material (kept)
(1)  Mana potion (kept)
(1)  Ball (kept)
(1)  Greater mana potion (kept)
(1)  Free ress ticket (kept)
(1)  Gem bag (kept)
(1)  Small lodestone (violet glow) (kept)
(1)  Miniscule figure-eight of silk (kept)
        [+-+ Armors +-+]
(1)  Holy ankh (worn)
(2)  Freyers ring (kept)
(1)  Mask of Anguish (kept)
(1)  Quitqklia (kept)
(1)  Metal stethoscope (kept)
(1)  Black Mithril Vambrace (kept)
(1)  Quickener (kept)
(1)  Belt of the wind (kept)
(1)  Hematite encrusted boot (kept)
(1)  Chrysoberyl encrusted boot (kept)
(1)  Leg Bone (kept)
(1)  Black scalemail (kept)
(1)  Spider amulet (kept)
(1)  Magical Leggings of Tiamat (kept)
(1)  Green brocade sleeve (kept)
(1)  Pair of white wings (kept)
(1)  Golem Brain (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spellbook covered with runes (kept)
(1)  Spider adorned ring (kept)
(1)  Spellbook covered with runes (kept)
(2)  Twisted metal ring (kept)
(2)  Soft leather boots (kept)

(0% capacity seems kinda weird...also, I'm not missing any eq, am I? =P those all_inventory() msgs make me nervous...)
----------------------------------------------------------------------

Vor wrote on Wed Jan 24 02:26:45 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10417
date: Tue Jan 23 18:26:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10417
Original bug report by Daran on Wed Jan 24 00:32:53 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/daran-1

logged out earlier when i started hearing people report 'general bugging'.

happened right around when vor tried freeze/reincing celine. bug is as followed:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

I logged out at 22:44 and logged back in at 00:08 and immediatly received the same error and instead of having a new body, i just reconnected.

----------------------------------------------------------------------

Vor wrote on Wed Jan 24 02:26:52 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10418
date: Tue Jan 23 18:27:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10418
Original bug report by Kuron on Wed Jan 24 00:34:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

I'm not able to speak on public channels get the following msg
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

private channels work fine
----------------------------------------------------------------------

Vor wrote on Wed Jan 24 02:27:05 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10420
date: Wed Jan 24 04:53:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10420
Original bug report by Highpriest on Wed Jan 24 09:47:52 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

One of the haim ("prayer for mankind") I earlier gave me an error message. And I tried to reincarnate Makikite and it returns an error when Malikite got reincarnated.... (monkey casted that as well, I have no idea which rod he touched... but both of us got the error)

The error is:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


-HP
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 24 12:53:59 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10421
date: Wed Jan 24 11:57:11 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10421
Original bug report by Tektor on Wed Jan 24 19:36:06 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_select

Reinced and got this:
*Bad argument 2 to member_array()

I still had a rod and im still my race, but im in hall of races, i did get reinced and the xp taxed though.
----------------------------------------------------------------------

Vor wrote on Wed Jan 24 19:57:11 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10422
date: Wed Jan 24 11:57:26 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10422
Original bug report by Monkey on Wed Jan 24 19:36:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

just reinc'd tektor
here's what i get
Tektor tells you: rod me!
You finish the chant.
You mutter the words 'Dneana nignin Nigeba'
You spread your hands forming a magical aura!
*You make funny hip-thrusting motions at Tektor.
854/854 1469/1682 526/526 0 3,698,826 11614 Saint>

You feel that Tektor just touched your reincarnate rod.
Tektor [myth]: um 
Flick [parties]: ff: abjurer 
Tektor [myth]: heeeelp 
Denim [myth]: no 
Denim [myth]: busy 
Tektor [myth]: i bugged 
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Wed Jan 24 19:57:26 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10423
date: Wed Jan 24 20:47:30 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10423
Original bug report by Tektor on Wed Jan 24 19:56:55 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_select

Ok so the error in the room was fixed and i thought i was ok but I guess my body still was goofed up.
I recombined and the body i reinced got taxed again at 19.99%
I got this when i recombined:
Being reincarnated with a penalty of 19.99.
You started reincarnation with 181,377,312 experience.
You are left with 145117600.00 experience.
This was from the body i reincarnated.
----------------------------------------------------------------------

Vor wrote on Thu Jan 25 04:47:30 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10425
date: Fri Jan 26 15:35:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10425
Original bug report by Snarf on Fri Jan 26 09:43:06 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/enchant/keep/guild_hall

alien sphere running 1:21:42 in and error comes up when score is requested
events score alien sphere
*Bad argument 1 to call_other()
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Jan 26 23:35:02 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10431
date: Fri Jan 26 19:55:42 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10431
Original bug report by Phaeton on Fri Jan 26 16:57:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_i13

when i look at my score i see this
omicron : evil priest (10)
?       : enchanter (1) 
i was under the belief that enchanter was a bravo guild
not quite sure what's going on, but i'm pretty sure it was listed as bravo yesterday

phaeton
----------------------------------------------------------------------

Zifnab wrote on Sat Jan 27 03:55:41 2007
periodically the mud loses track of guilds. Just go
sit in the guild for about 10 seconds it will resolve itself.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 27 03:55:42 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10426
date: Thu Feb  1 17:03:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10426
Original bug report by Taliph on Fri Jan 26 10:44:56 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_downhall

Alien sphere is currently running, has been for 2.5 hours.  I attempted the following:

events score alien sphere


The result was:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:03:36 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10427
date: Thu Feb  1 17:03:40 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10427
Original bug report by Avenger on Fri Jan 26 11:55:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/avenger-2

events score alien sphere
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:03:40 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10428
date: Thu Feb  1 17:03:43 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10428
Original bug report by Marconus on Fri Jan 26 12:34:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

Got this when checking the alien sphere events score:

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:03:43 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10429
date: Thu Feb  1 17:03:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10429
Original bug report by Maduo on Fri Jan 26 12:34:54 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

alien sphere event is bugging again... went to check the score and got this:
>events score alien sphere
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:03:53 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10430
date: Thu Feb  1 17:03:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10430
Original bug report by Phaeton on Fri Jan 26 16:20:56 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i typed events score alien sphere and got an error message
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


phaeton
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:03:59 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10435
date: Thu Feb  1 17:04:33 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10435
Original bug report by Lucifer on Tue Jan 30 21:03:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/polis/castle/room53

2 Frankenstein monsters in this room
----------------------------------------------------------------------

Vor wrote on Fri Feb  2 01:04:33 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10440
date: Sun Feb  4 12:37:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10440
Original bug report by Druid on Sat Feb  3 18:05:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

typed last tell and this is what came up
Displaying last tells to you.
*Printable strings limited to length of 10000.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 20:37:33 2007
this isnt really a bug. Its a limit in the driver
of 10,000 characters.
*
c

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 20:37:34 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10441
date: Sun Feb  4 12:38:04 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10441
Original bug report by Flick on Sat Feb  3 23:14:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/whack_ferry

Odd world ferry is bugging out on me
i cant see the arrival texts or anything today for some reason
i dont know whats goin on with that but umm yeah 
thanks 
peace from the flicker
----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 20:38:03 2007
someone you ignore started the ferry moving.

Side effect of the way ignore is done.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  4 20:38:04 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10444
date: Sat Feb 10 02:28:17 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10444
Original bug report by Arkangyle on Tue Feb  6 07:18:10 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/thief9

The NPCs in this room, specifically this room, are using multiple skills at the same time ... seems non-standard ... they began using 10 or so, then all landed shortly thereafter.
----------------------------------------------------------------------

Vor wrote on Sat Feb 10 10:28:17 2007
pretty sure that's not a real skill, just a special that looks like a kill. as such, it is not a bug.

----------------------------------------------------------------------

Vor wrote on Sat Feb 10 10:28:17 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10445
date: Mon Feb 12 15:55:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10445
Original bug report by Rei on Sat Feb 10 22:19:30 2007

Object:   /domains/outside_city/kobold/lakes_1
Creator:  Maldan
Room:     /domains/outside_city/kobold/lakes_1

Not sure if there's much point reporting this, since it's a small thing...
There are two exits (West and Northwest) that don't seem to exist here.  When I try to go that direction I get the "dead end" message for that area.
Anyway, just letting you know...
----------------------------------------------------------------------

Zifnab wrote on Mon Feb 12 23:55:54 2007
that is intentional by the coder of the area

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 12 23:55:55 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10455
date: Sat Feb 24 10:32:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10455
Original bug report by Parcival on Sat Feb 24 05:18:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/brawler/guild_hall

I was forgotten, and asked my guild master to teach me the
'new skill' doublehit.
He seems to have succeeded... in a sense.
I had it trained to (I believe) 95%.  It's now at 5% (both after
adjusting for wishes).


----------------------------------------------------------------------

Vor wrote on Sat Feb 24 18:32:47 2007
fixed

----------------------------------------------------------------------

Vor wrote on Sat Feb 24 18:32:48 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10453
date: Sat Feb 24 12:00:37 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10453
Original bug report by Chemosh on Wed Feb 21 21:38:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_17

the spell regrowth states "you fully heal your target" even if nobody is in the room. 
Intersection of Gossamer and Myst [exits: east, west, north and south]
 This little intersection is the beginning of the inner sanctum of Central
Square. North of you, many Lorlings sit; clustered as if they were a flock of
preternatural beings. West is Central Square! You can see part of the monument
through the overhangs of the trees. Southwest, more trees stand, but through
them, you see a sort of glimmering, like pools. And to the northeast, a large
building sits.

A floating moonflo
wer vine

Hp:1486/1486 Ep:921/921 Sp:3500/3669 Rms:11102 Exp:19,941,834 -> 
pheal
You begin to chant.
Hp:1486/1486 Ep:921/921 Sp:3530/3669 Rms:11102 Exp:19,941,834 -> 
Regrowth: #
You mutter the words 'fnapofezi Gaia'
You drain some energy from the staff to enhance your spell!
You chant solemnly to invoke the powers of Gaia.
Spell effectiveness: 132.54%
You fully heal your target.



----------------------------------------------------------------------

Vor wrote on Sat Feb 24 20:00:37 2007
you're in the room, and therefore a viable target.

----------------------------------------------------------------------

Vor wrote on Sat Feb 24 20:00:37 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10460
date: Mon Feb 26 12:44:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10460
Original bug report by Lucifer on Mon Feb 26 20:11:50 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east4

I saw an evoker do 18 mill exp solo on 30 mins,,  due to Ring of celerity and 
elemental bands..  I guess this is a tad out of whack.. so reporting it
----------------------------------------------------------------------

Vor wrote on Mon Feb 26 20:44:52 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10458
date: Mon Feb 26 12:45:04 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10458
Original bug report by Andros on Mon Feb 26 04:09:54 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x33y88

report
----------------------------------------------------------------------

Vor wrote on Mon Feb 26 20:45:04 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10465
date: Mon Mar  5 18:04:22 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10465
Original bug report by Tektor on Tue Mar  6 00:59:51 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mistsmap/x11y34

Not sure if its a bug or a feature but memorize location in woodsman still keeps paths remembered even if you reinc out of guild and back in.
----------------------------------------------------------------------

Vor wrote on Tue Mar  6 02:04:22 2007
not a bug, near as i can tell.

----------------------------------------------------------------------

Vor wrote on Tue Mar  6 02:04:22 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10473
date: Thu Mar 15 10:35:19 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10473
Original bug report by Esoteric on Thu Mar 15 05:06:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/connacht/room25

Dense Forest [exits: east, west, north and south]
 The forest is very dense. The trees feel like they are closing in on you. The areas that you can navigate are very narrow and large branches and thorny plants prevent you from going in certain directions. Almost like the forest doesn't want you to go places.
In a forest but im not allowed to whittle rootstaff;
You need to be in a forest to be able to make a rootstaff.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 18:35:19 2007
WE have answered this a bunch of times.

Its unfortunate but we never got around to having
rooms have 'terrains' or a type of room (forest, desert etc)
like we wanted to.

You have to do this type of stuff on the maps.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 15 18:35:19 2007

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10320
date: Wed Mar 28 10:10:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10320
Original bug report by Maduo on Mon Nov 27 17:22:16 2006

Object:   /domains/holidays/christmas/presents/green_bag
Creator:  Daneel
Room:     /domains/blackavar/tektor/vom/rooms/gen1

ok, well, im not sure about this, but i think it's worth looking into... the green bag can give up to 3 poison types/colors per weapon, however, in combat, only one of the poison types seems to be actively doing anything.

Your wooden staff of the necromancer glows a deep olive as some of the poison on it seeps into Strong Genie Guard.
Strong Genie Guard acquires a sickly olive color.

that's the special that looks like it's working, but the other two ones don't have a secondary message of "@mobname acquires a sickly @poistype color." .  all you see for the other two is this:

Your wooden staff of the necromancerglows a deep yellow as some of the poison on it seeps into Deadly Genie Guard.
Your wooden staff of the necromancer glows a deep puce as some of the poison on it seeps into Deadly Genie Guard.

like i said, i'm not sure if this is a bug or if it was intended that only the green msg gets the extra lines, but i think its worth taking a look into
----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:09:54 2007
test

----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:10:32 2007
You now shouldn't be able to dip a weapon so as to get it 
poisoned with more than one color.  That was the original
intent anyway.

----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:10:36 2007

Fixed



-----------------

poster: Daneel
subject: closed bug: 10325
date: Wed Mar 28 10:11:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10325
Original bug report by Flick on Thu Nov 30 19:44:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/uncle/army/cemetary13

i have been doing solo eq toda and i know there are tunes in affect
but i killed henry the red.. and he was 350k .. thats normal i guess
but when i killed good ash i got only 39k. Now that seems like a bug to me.. cause to get like 10% of what he is normally worth is note just a tune that has to be a bug.. at least i think so
if im wrong then im wrong but i feel like i just got ripped off and it was a bug.. thanks for you time :)
have good day whoever gets this
----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:11:44 2007
Nope.
You kill eq. monsters, it's presumed you're killing them for eq, not xps.

----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:11:44 2007

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10327
date: Wed Mar 28 10:15:56 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10327
Original bug report by Temuthril on Fri Dec  1 16:22:18 2006

Object:   /domains/holidays/christmas/presents/green_vorpal
Creator:  Unknown
Room:     /domains/illium/center/streets_29_17

Flaming green VORPAL blade doesn't id to vorpal blade.
----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:15:56 2007

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10330
date: Wed Mar 28 10:22:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10330
Original bug report by Karnachia on Sun Dec  3 12:37:19 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie_guild_entrance

enchanter is nod added into the woodsman guildtree/helpfiles
----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:22:04 2007
ok, woodsmen even being able to join looks like a mistake to me
Should be fixed now.

----------------------------------------------------------------------

Daneel wrote on Wed Mar 28 19:22:05 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 8840
date: Fri Mar 30 18:04:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8840
Original bug report by Inside on Sat Jul 23 00:00:52 2005

Object:   /domains/sombre/areas/icarus/objects/city/blockers
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_f14

i kicked the ball and it landed in the room with the kids. i tried 'kick ball children' and 'kick ball to children' and 'kick ball north'. none of it got the kids to play with the ball and let me through.
----------------------------------------------------------------------

Inside wrote on Sat Jul 23 00:02:22 2005
i kicked the ball to them again and this time it worked. looks like last time they just didn't take it

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:04:05 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9282
date: Fri Mar 30 18:06:49 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9282
Original bug report by Zifnab on Sat Dec 10 03:00:03 2005

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

the talisman magic guild quest needs to account for people doing it more than once. Currently you have to do the quest _every_ time you go to the guild
----------------------------------------------------------------------

Daneel wrote on Fri Mar 31 17:45:23 2006
er, so does dragon master, so does dragon lord, I think nether 
mage is the same way too.  Evil high priest is.

Are there any quested omicrons for which this isn't true?

----------------------------------------------------------------------

Psycho wrote on Fri Apr  7 22:19:11 2006
should they be though? or are these quests in the same line of thinking of the void thing, where it changes every boot or whatever and you have to find your way again?

----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 19:46:10 2006
As far as I know, from the quests mentioned here, only the
nether void is a changing thing. The others are identical
each time.
As an example of an omicrom that only require you to
solve it once each time you join it, is the warrior omicrom.
(Ok,it is an incredibly small quest, but still! :)

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 21:08:30 2006
the only issue i've ever had with having to redo

quests is when things haven't reset properly for 

me to be able to do them at once.



and that is really only a minor inconvenience and

not a big deal



so i think it's fine that ppls have to redo the quests

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:06:48 2007
i'm gonna close this, since it seems to have been fixed anyway

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:06:49 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9350
date: Fri Mar 30 18:07:17 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9350
Original bug report by Inside on Mon Dec 19 20:37:27 2005

Object:   /domains/sombre/areas/icarus/objects/city/blockers
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_f14

yea... when you kick the ball, you have to beat the ball into this room or the kids won't pick it up. pretty annoying... i would think that you could make them take the ball either way.
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:07:17 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9538
date: Fri Mar 30 18:09:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9538
Original bug report by Lucifer on Thu Feb 23 20:27:35 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

regarding reinc:

I currently have 2 bodies, one psychic and one shape shifter.

After I split bodies, I have reinced the psychic body to psychic guild again once.
Nothing funny happend then with rank.

Today I reinced shape shifter body --> to shape shifter body.

Before reinc my rank was as follows:

You concentrate on the tooling patterns upon your collar, judging from their
    complexity and texture your rank in the guild.
Days in guild: 41
Your current rank is Metamorphe.
You have attained the next to last rank of the guild.
You have achieved 28 percent of the next rank in the guild.



After reinc: 

You concentrate on the tooling patterns upon your collar, judging from their
    complexity and texture your rank in the guild.
Days in guild: 41
Your current rank is Metamorphe.
You have attained the next to last rank of the guild.
You have achieved 19 percent of the next rank in the guild.



I'ts as if I recombined bodies,, I lost alot of grank reincing from one guild to
same guild.

Is this really supposed to be like this ?
----------------------------------------------------------------------

Zifnab wrote on Thu Feb 23 20:41:02 2006
Not sure if i ts supposed to be like that or not..

but based on what you said I am guessing it counted your first reinc
as a reinc. Then when you reinced it charged you for 1 reinc.

THat whole guildrank thing is a PITA and I wish we had it
to do over again.

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:09:43 2007
zifnab has said several times in the past few months that he has no interest in working around guild rank, and that if it matters to you, you shouldn't split. going on that statement, i'm closing this
C

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:09:44 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9755
date: Fri Mar 30 18:11:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9755
Original bug report by Lotus on Tue May  9 15:29:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp18

i kille druid of the old nature got the xp, but there was no corpse, when i looked he was there
non agro, red behind his name, couldnt attack it again got stopping processing of death monster died twice (destoying monster)
during this bug rep i got msg:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:11:43 2007


----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:11:44 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 9807
date: Fri Mar 30 18:12:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9807
Original bug report by Highpriest on Mon May 29 13:25:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/anhk/rooms/sh1

Refering to post in player.bugs no. 1949, bug report number 9784.

The problem (of vampiric claw attack as well as kiss of life) is that when the skill could not be executed due conditions that aren't matched, it gives no message after the skill (1 of the 2) goes off.

The recent fix (or change rather) has simply changed the failing message for kiss of life, and there is a typo/grammar on top of that:
Vampire*p tries to claw adult soldier, but $miss her opportunity.

As usual, it'd be good to ask Ixtlilton whether any of this is intentional.


-HP
----------------------------------------------------------------------

Psycho wrote on Mon May 29 23:02:09 2006
happen to know what 'condition'?  The obvious ones in the code have messages that are going to show up.

$miss should be fixed.

----------------------------------------------------------------------

Highpriest wrote on Wed May 31 01:23:44 2006
For kiss of life, you cannot use it again until certain amount of time has passed (time should include random element).

For vampiric claw attack, you need to use kiss of life before that in order for this skill to work (probably means only one of the 2 skills is usable at any point of time)

-HP

----------------------------------------------------------------------

Highpriest wrote on Wed May 31 01:26:32 2006
Oh yeah, normally vamp could get 2 claws go off... Seems like power of kiss of life also affects the time mentioned (note that gender is an important factor for the power of kiss of life)...

Hope this extra information helps =)

-HP

----------------------------------------------------------------------

Psycho wrote on Wed Jun 14 04:50:14 2006
nope, none of that info helps because all those conditions have messages.

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:12:10 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 9924
date: Fri Mar 30 18:13:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9924
Original bug report by Beranis on Tue Jul  4 19:34:34 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/fountain

lloth's children, I'd dropped my egg because I misted in my castle. I thought the castle was a safe haven? I got attacked by the driders and they all ran to cs.
----------------------------------------------------------------------

Daneel wrote on Fri Jul 21 16:54:12 2006
Are castles supposed to be a safe haven? I thought there was just
no general way for monsters to get in.

----------------------------------------------------------------------

Beranis wrote on Sat Jul 22 00:32:32 2006
Okay so that's an assumption on my part given you can't get a clone in there, nor can you be pulled into the blob - even the adv isn't safe

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:13:22 2006
you could try signing off if you aren't gonna be at the computer. :)

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:13:48 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9965
date: Fri Mar 30 18:14:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9965
Original bug report by Beranis on Thu Jul 13 20:05:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

pf all is breaking when we're being tracked by giants. Camel wimpied, we didn't follow. I died.
Camel didn't die, so it wasn't a change of tank that broke it.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 06:03:05 2006
did camel wimpy twice in a row?

----------------------------------------------------------------------

Beranis wrote on Sun Jul 23 12:54:31 2006
Not that I'm aware of, but it is possible. So sorry can't help more.

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:26:01 2006
i think it's possible in this case that he wimpied once out of the room, and wimpied back in before the party caught up. in this case, i'm pretty sure it isn't a bug... but i'll let someone else make that decision.

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:14:10 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9965
date: Fri Mar 30 18:14:12 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9965
Original bug report by Beranis on Thu Jul 13 20:05:33 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

pf all is breaking when we're being tracked by giants. Camel wimpied, we didn't follow. I died.
Camel didn't die, so it wasn't a change of tank that broke it.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 06:03:05 2006
did camel wimpy twice in a row?

----------------------------------------------------------------------

Beranis wrote on Sun Jul 23 12:54:31 2006
Not that I'm aware of, but it is possible. So sorry can't help more.

----------------------------------------------------------------------

Vor wrote on Mon Jul 24 22:26:01 2006
i think it's possible in this case that he wimpied once out of the room, and wimpied back in before the party caught up. in this case, i'm pretty sure it isn't a bug... but i'll let someone else make that decision.

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:14:10 2007

Closed


----------------------------------------------------------------------

Vor moved to group closed on Sat Mar 31 03:14:10 2007


----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:14:12 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10287
date: Fri Mar 30 18:19:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10287
Original bug report by Mikkiz on Mon Nov 20 01:15:18 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ferax/underworld/rooms/temple4

was deathing mf god and this is what i got
 exp -11,163,326
minus exp kill, maybe the tuner needs to get tweaked a bit.
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:19:36 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10333
date: Fri Mar 30 18:22:24 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10333
Original bug report by Maduo on Fri Dec  8 14:04:01 2006

Object:   /domains/everrest/wagro/elvencamp/objects/chest
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/vault

not sure if this was intentional but you can kill the guys holding the key to this chest in this area and then just have to kill the headmage over and over to get the gems instead of having to get a new key every time.
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:22:23 2007
i don't see it as a bug.

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:22:24 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10405
date: Fri Mar 30 18:27:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10405
Original bug report by Avenger on Fri Jan 19 23:11:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/rooms/harbor1

i created portal that should lead to bvar, but after stepping through it i ended on misty. no weird message, just ended where i shouldnt be...

You mutter the words of 'PORTAL PREFERENCES' ( special )
You concentrate. There is a ripple in the space around you.
You change your portal preference from darkcaverns to blackavar.

You begin to chant.
>
Create shimmering portal: ###
Create shimmering portal: ##
Create shimmering portal: #
You mutter the words of 'CREATE SHIMMERING PORTAL' ( teleport )
You whisper the magical words and a shimmering portal appears!
enter a portal
You enter Portal.
Harbor [exits: west and embark]
get all sign labelled 'Read Me!'

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Sat Jan 20 14:16:13 2007
iirc its not a perfect chance of always casting it correctly

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:27:43 2007
that is correct

----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:27:45 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10410
date: Fri Mar 30 18:28:06 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10410
Original bug report by Evalic on Sun Jan 21 19:52:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp4

mikkiz
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:28:06 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10411
date: Fri Mar 30 18:28:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10411
Original bug report by Evalic on Sun Jan 21 19:52:41 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp4


----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:28:09 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10470
date: Fri Mar 30 18:30:40 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10470
Original bug report by Druid on Tue Mar 13 01:16:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vc_central_tower3

report
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:30:40 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10471
date: Fri Mar 30 18:30:43 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10471
Original bug report by Druid on Tue Mar 13 01:17:06 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/vc_central_tower3

report
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:30:43 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10477
date: Fri Mar 30 18:31:11 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10477
Original bug report by Charix on Thu Mar 22 22:29:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/koma-28

give staff to eje
You give a Sorcerers staff to Eje the Priest.
Eje the Priest says: This piece of equipment is worth nothing to me!
Eje returns Sorcerers staff to you.

eheh...3 tps item, which can't sac?
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 03:31:11 2007

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10332
date: Tue Apr  3 07:38:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10332
Original bug report by Tranquil on Thu Dec  7 12:47:41 2006

Object:   /domains/hyboria/mannfred/temp/obj/godbelt
Creator:  Mannfred
Room:     /domains/castles/rooms/tranquil-15

this item does not id to 'black chain stained with blood'
----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:38:10 2007

Fixed



-----------------

poster: Daneel
subject: closed bug: 10337
date: Tue Apr  3 07:38:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10337
Original bug report by Xphere on Tue Dec 12 09:01:29 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/evilned/rooms/field3

not sure if its just something with the tune, most likely related, but im getting 700 exp pretty much minimum on everything i kill, specifically 747 exp....
-X
----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:38:48 2007

Closed



-----------------

poster: Daneel
subject: closed bug: 10338
date: Tue Apr  3 07:39:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10338
Original bug report by Smee on Thu Dec 14 05:35:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

so chickenslayer (sword from qutyl area) is broken

it is supposed to teleport you from wherever, to adv guild, when you hit a critical
it doesnt work anymore
please
thanks
love
smee
----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:39:27 2007
Resubmit please using the feature that allows you to submit a 
bug on an object, so I can see where this damn thing is.

----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:39:29 2007

Closed



-----------------

poster: Daneel
subject: closed bug: 10346
date: Tue Apr  3 07:41:26 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10346
Original bug report by Smee on Tue Dec 19 21:36:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/tunnels/rooms/tunnel0

if i go link dead sword of omen resets its charging
love smee
----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:41:26 2007

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10491
date: Wed Apr  4 20:00:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10491
Original bug report by Parcival on Thu Apr  5 04:59:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

All daggers now seem to be throwable.  This didn't used to be true, and I think isn't the intent of bards - only certain ones are supposed to be throwable.
----------------------------------------------------------------------

Daneel wrote on Thu Apr  5 05:00:05 2007

Fixed



-----------------

poster: Daneel
subject: closed bug: 7896
date: Thu Apr  5 10:41:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 7896
Original bug report by Inside on Mon Dec 20 01:37:09 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw22--

we were fighting a bort in this room, and i died. went and got potions on bvar after getting a rev and ran back. when i got back, the bort, like a tool, was no longer aggro.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 19 16:10:29 2006
It seems like monsters no longer stay agro once they fully heal 
now.  Is that intentional?

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 19 16:47:11 2006
aggressive needs to be changed.

We are unloading the monsters from memory if they are fully 
healed. We probably need to modify it to do it on a time
based way.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun 24 21:16:04 2006
this whole damn thing needs fixing.



this is the room



/domains/dragon/elements/fire/lair2]



----------------------------------------------------------------------

Zifnab wrote on Sat Jun 24 23:30:01 2006
obviously the last comment is not part of this bug.

----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 12:45:10 2006
agro was changed back and forth a couple of times fairly
recently. Should we close this report, and just see what
new reports might surface about this topic?

----------------------------------------------------------------------

Daneel wrote on Thu Apr  5 19:40:59 2007
I say yes.
So monsters only carry grudges so long as they are damaged... I
can live with that.

----------------------------------------------------------------------

Daneel wrote on Thu Apr  5 19:41:00 2007

Closed



-----------------

poster: Daneel
subject: closed bug: 8448
date: Thu Apr  5 11:06:04 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8448
Original bug report by Goroharahad on Tue Apr 12 18:17:13 2005

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

You are so fascinated by the mirror that you are unable to do anything.
p trying blue on 4
You are totally mesmerized by the mirror and can't stop looking at it.
PAIN rushes through you as you try to break free from the mirrors control.
You are so fascinated by the mirror that you are unable to do anything.
It feels like the mirror is calling on you, drawing you closer to it.
Suddenly you get drawn into the mirror.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Mirror image of Goroharahad notices the scars he inflicted on Goroharahad and
    gets ready for battle.
Mirror image of Goroharahad hits You 1 time.
You fall to the ground DEAD!
[death]: Goroharahad died (Mirror image of Goroharahad).**

l


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 12 21:49:35 2005
Object: /daemons/freeze at line 50

#0: '' at  () at /:0
#1: 'move_on' at  (/domains/hyboria/snoop/giants/objs/rb_mirror.c) at
line 65
#2: 'move' at  (/std/player.c) at line 1162
#3: 'move' at  (/std/object/move.c) at line 65
#4: 'create' at  (/std/room.c) at line 58
#5: 'create' at  (/std/object.c) at line 181
#6: 'load_room' at /secure/daemons/room_freeze at line 101
#7: 'thaw' at /secure/daemons/room_freeze at line 13
#8: 'CATCH' at /secure/daemons/room_freeze at line 13
#9: 'thaw_container_item' at  (/std/container.c) at line 739
#10: 'thaw' at /daemons/freeze at line 50

------/daemons/freeze.c:50 - thaw(([ ... ]), NULL)
locals: NULL, NULL, ({ ... })
----------------------------------------------------------------
     * See the comments in /std/container.c set_objects() about
     * why reset() was stopped there. That is why I am adding it
     * here. So that the item can reset after being loaded if it
     * needs to.
     */
=>    ob->reset();

    return ob;


----------------------------------------------------------------------

Ixtlilton wrote on Sun Nov 12 00:32:26 2006
is this something's that's been fixed?

pretty old bug :]



----------------------------------------------------------------------

Goroharahad wrote on Sun Nov 12 02:03:11 2006
Haven't done this for ages.

----------------------------------------------------------------------

Daneel wrote on Thu Apr  5 20:06:03 2007
It looks like thaw has changed its interface definition, without
container being similiarly changed.


I'm purposely _not_ fixing this, because I want a reproducible
case to see what should be going on, and I think fixing the 
symptoms will just hide the real problem - potentially leading
to things like items getting lost.

Anyone who can reproduce this please resubmit (it's the object 
expected... got 0 message you should look for, and get a wizard
to past in relevent trace information ASAP).

When pasting in information about the trace, please include 
variables for thaw_container_item.

----------------------------------------------------------------------

Daneel wrote on Thu Apr  5 20:06:04 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10496
date: Tue Apr 10 09:30:47 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10496
Original bug report by Lostego on Mon Apr  9 22:08:14 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/lostego-7

Pretty sure some eq has disappeared from my safes not sure how this has happened however.
----------------------------------------------------------------------

Zifnab wrote on Tue Apr 10 18:28:11 2007

Does not look like a bug to me. I just checked the phlith
you opened your safe on 04/03/07 19:18:58 and there
is no record of you putting it back in a safe.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 10 18:30:46 2007
Same for the Cloak of Tranmet 04/03/07 19:17:38 

This is not a bug you seem to have lost it.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 10 18:30:47 2007

Closed



-----------------

poster: Daneel
subject: closed bug: 10503
date: Thu Apr 19 10:19:16 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10503
Original bug report by Dojjan on Thu Apr 19 17:51:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/race_select

I looked at poster here in Hall of Races when i got this message:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Daneel wrote on Thu Apr 19 19:19:15 2007
Came from reincing while in the middle of the green dragon quest.
It's such an edge case, with no harmful side effects, I'm just
going to ignore this.

----------------------------------------------------------------------

Daneel wrote on Thu Apr 19 19:19:16 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10186
date: Fri May  4 09:04:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10186
Original bug report by Maduo on Sun Oct  1 05:19:07 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

when only 2 ppl sign up for the arena event, and one ditches out early, it stalls the event.
05:17:45 Arena Master [arena]: These are the brave fighters that think they have what it takes to become a true
champion. Darkfox and Maduo
05:17:45 Arena Master [arena]: and btw, you can no longer sign up for the event
la plaque
Coming Fights
0
----------------------------------------------------------------------

Ixtlilton wrote on Fri May  4 18:04:57 2007
Should be fixed

----------------------------------------------------------------------

Ixtlilton wrote on Fri May  4 18:04:57 2007

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10517
date: Fri May  4 10:09:47 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10517
Original bug report by Avenger on Fri May  4 18:25:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

arena event doesnt work:

before fight... Arena Master [arena]: These are the brave fighters that think they have what it takes to become a true champion. 0 and 0

after fight... nothing happened, and we were only 2 players in that event
l plaque
Coming Fights
0

-Avenger-
----------------------------------------------------------------------

Avenger wrote on Fri May  4 18:27:04 2007
oh, and i shifted into dragon after i signed for fight if it helps...

----------------------------------------------------------------------

Ixtlilton wrote on Fri May  4 19:09:47 2007
Was a typo...dunno who put it there, let's blame Wyrn.

----------------------------------------------------------------------

Ixtlilton wrote on Fri May  4 19:09:47 2007

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10516
date: Fri May  4 21:57:46 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10516
Original bug report by Avenger on Fri May  4 18:23:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

arena
----------------------------------------------------------------------

Ixtlilton wrote on Sat May  5 06:57:46 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10520
date: Sun May  6 20:05:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10520
Original bug report by Marconus on Sat May  5 22:07:23 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/outside/server/x6y11

I've noticed that madesico doesn't allow you to path to or from with woodsman yet *does* allow a shaman of soil to put a tree there under the water and port to/from with. Seems a little off to me.
----------------------------------------------------------------------

Vor wrote on Mon May  7 05:05:08 2007
similar report already being discussed.

----------------------------------------------------------------------

Vor wrote on Mon May  7 05:05:09 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10522
date: Mon May  7 17:33:41 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10522
Original bug report by Matt on Mon May  7 14:34:52 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

I wasn't teleported back to adv when logging on at santa.

----------------------------------------------------------------------

Zifnab wrote on Tue May  8 02:33:40 2007
you never are just for logging in.

----------------------------------------------------------------------

Zifnab wrote on Tue May  8 02:33:41 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10525
date: Thu May 10 12:17:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10525
Original bug report by Gamna on Thu May 10 21:16:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_weapon

tried to sell a Rusty Sword in the weapon shop in illium today
it bugged.
Mordach says, 'That item was bought at a newbie store, and I do not buy newbie stuff.
also tried to sell Wooden short club and got the same msg.
thanks
----------------------------------------------------------------------

Vor wrote on Thu May 10 21:17:08 2007
read the inform news group. it would tell you that you should log out, wait 30 minutes, and log back in. that _should_ fix the problem. report again if it doesn't.

----------------------------------------------------------------------

Vor wrote on Thu May 10 21:17:10 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10528
date: Tue May 15 06:56:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10528
Original bug report by Falcore on Tue May 15 01:21:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/falcore-9

i know i had a witch stocking sitting in my healer safe was getting
ready to sell it and it was gone i checked all my safes and nothing
I also know i havnt sold it or given it to anyone

Falcore (fetus)
----------------------------------------------------------------------

Zifnab wrote on Tue May 15 15:56:51 2007

The following log information shows you opening a chest and it 
being in the chest.

4/29/07 05:31:53    04/27/07 19:03:31    opened     Healer     /domains/castles/rooms/falcore-28
                /domains/eqpool/level6/lsandal UNIQ_ID: 34
                /domains/eqpool/level6/lvambrace UNIQ_ID: 38
                /domains/eqpool/level6/rvambrace UNIQ_ID: 40
                /domains/everrest/snoop/swamp/eqs/witch_foot UNIQ_ID: 79
                /domains/mists/shaol/monsters/armors/mon_head UNIQ_ID: 18
                /domains/sombre/areas/nightmare/equipment/castle/amulet UNIQ_ID: 5



4 hours later that same item was on another player and that 
player still has it.. so a couple of options

1) you gave it to the player
2) you dropped it/sold it/whatever and the player found it/bought it etc

----------------------------------------------------------------------

Zifnab wrote on Tue May 15 15:56:52 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10529
date: Tue May 15 16:53:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10529
Original bug report by Grnbud on Tue May 15 04:24:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/west/room/shamen

You give Head of the Elder to shaman.
R'narg accepts the head of the Elder, looks it over, and tucks it away.
R'narg says:  Well done you, here is your reward.  R'narg hands you some gold.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Tue May 15 15:57:52 2007
dbxwhere grnbud
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/emerald/magneto/ogre/west/mon/shamen#953068 at line 30

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_give_obj_to_liv' at /cmds/verbs/give at line 48
#8: 'move' at  (/std/object/move.c) at line 155
#9: 'call_hooks' at /domains/emerald/magneto/ogre/west/mon/shamen#953068
(/std/object/hooks.c) at line 133
#10: 'call_hooks_with_arg_array' at /domains/emerald/magneto/ogre/west/mon/shamen#953068
(/std/object/hooks.c) at line 167
#11: '' at /domains/emerald/magneto/ogre/west/mon/shamen#953068 () at
#12: 'do_stuff' at /domains/emerald/magneto/ogre/west/mon/shamen#953068 at line 30

dbxframe grnbud 12
------/domains/emerald/magneto/ogre/west/mon/shamen.c:30 - do_stuff(NULL)
locals:
----------------------------------------------------------------
        destruct(ob);
    }
    else
        this_body()->simple_action(
          "Thanks, now what am I supposed to do with this? How about you just take it
back?\n");
=>    if(!ob->move(this_body()))
        ob->move(environment(this_object()));
}

----------------------------------------------------------------------

Vor wrote on Wed May 16 01:53:00 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10530
date: Sun May 20 13:50:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10530
Original bug report by Beranis on Sun May 20 15:46:02 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-1

During suck event:

RDMP dddd HEALTH -72 -72 365 904 251 251 79
RDMP dddd HEALTH -72 -72 527 904 251 251 79

I don't normally see these during the event
----------------------------------------------------------------------

Zifnab wrote on Sun May 20 22:50:52 2007
go you have RDMP turned on? If so I would assume the -72 
was what caused your trigger to miss it.

Dont really see this is a bug.. more of  trigger issue
unless of course you do not have RDMP turned on.

----------------------------------------------------------------------

Zifnab wrote on Sun May 20 22:50:53 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10532
date: Sun May 20 15:10:25 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10532
Original bug report by Cal on Mon May 21 00:08:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbie_room

[ Newbie battle armor ]:Your holy ankh blocks you wearing that on your neck.

Should this not fit all newbies ?
How silly
----------------------------------------------------------------------

Vor wrote on Mon May 21 00:10:25 2007
the armor was made before guild items got given out at level 1 for most guilds. it'd be kinda useless if it didn't cover any guild slots.

----------------------------------------------------------------------

Vor wrote on Mon May 21 00:10:25 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10531
date: Sun May 20 15:10:49 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10531
Original bug report by Eponine on Sun May 20 23:26:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

l stump
Rufrin has cleared the area of all but this one stump from which he does his business.

WANTED ONE OF EACH OF THESE: 
---------------------------- 
Skull of the Displacement Beast Helm
Eyepatch of Horus
Darkwood Staff
Long sharp sword
Xandar's blessed leggings
Plain golden ring
White Wristband
Pale white leggings
Torc of Kings
Golden bracelet
Whip of Terror
Glistening rod of heaven
harp
Shining cloak of Mistweaver
Brown boots
limb of quickwood
Facesmasher
Spiked Fist
Boots of the demon
Left Shin Guard
Ghazi's Armguard
Golden choker
Golem Brain
Helm of Versatility
---------------------------- 
sell eyepatch
Rufrin doesn't want to buy Eyepatch of Horus.
Eyepatch listed on stump but not wanted for purchase?
----------------------------------------------------------------------

Vor wrote on Mon May 21 00:10:48 2007
multiple copies of eyepatch of horus. he wants the one that you don't have

----------------------------------------------------------------------

Vor wrote on Mon May 21 00:10:49 2007

Closed



-----------------

poster: Vor
subject: >closed bug: 10532
date: Sun May 20 15:18:50 2007

On Mon May 21 00:10:25 2007 Vor wrote post #187:
> Vor wrote on Mon May 21 00:10:25 2007
> the armor was made before guild items got given out at level 1 for most
guilds. it'd be kinda useless if it didn't cover any guild slots.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Mon May 21 00:10:25 2007
> 
> Closed
> 
> 
i'll see what it is newbie armor is supposed to do and try to make
something on a guild-to-guild basis

-----------------

poster: Vor
subject: closed bug: 10535
date: Sun Jun 10 21:11:54 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10535
Original bug report by Wraith on Sat May 26 04:12:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/2,6,1

544|559|1825|334,941 ->n
City of Bahk'Grul [exits: south, east and north]

544|559|1825|334,941 ->n
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:11:51 2007
ugh, that bug. dup report, closing

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:11:54 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9534
date: Sun Jun 10 21:21:37 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9534
Original bug report by Lotus on Tue Feb 21 01:08:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I think i just ordered someone elses fams too leave...
At cs i had a falcon, and there were 3 or 4 other fams, probably an AFK's
I ordered all to leave and all left...
no idea who's fams they were, but it seems unlikely to be coincidence,
ah yah, there was noone else at cs...
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:21:37 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 9828
date: Sun Jun 10 21:24:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9828
Original bug report by Lithp on Sun Jun  4 15:50:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/newbie/newbieshop

Yeah, the newbie EQ can be sold back to shops after a while. I've got confirmation by selling a fiery red ring of dexterity I KNOW I bought from it. Does this mean nosave newb eq again? =(
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:42:39 2006
Yes this can be done. 



Not sure its worth fixing but it may just have to be nosave.





----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:24:02 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10120
date: Sun Jun 10 21:27:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10120
Original bug report by Goroharahad on Fri Aug 25 13:24:52 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/start

touched the reinc machine, I went to the hall of races as expected.
thne idled and was disconnected, 
now I am here
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:27:34 2007
dunno why it happens, but it doesn't seem to be an issue.

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:27:35 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10265
date: Sun Jun 10 21:30:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10265
Original bug report by Snap on Sun Nov 12 04:55:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_37_17

gave an icon to wrong god statue.
You give a holy icon of Shirija to statue of Selinea.
You give a holy icon of Shirija to statue of Selinea.
You have insulted Selinea.
*call_other() couldn't find object
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:30:52 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10288
date: Sun Jun 10 21:31:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10288
Original bug report by Eponine on Mon Nov 20 06:29:44 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/catworld/rooms/mountain2

rub ball

Yes! You found the room!
Temporarily out of order. Try again later.
The image inside the crystal ball changes...
is the crystal ball thing ever going to be reactivated? if not should it be removed?
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:31:57 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10301
date: Sun Jun 10 21:33:16 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10301
Original bug report by Taliph on Wed Nov 22 20:28:25 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/noobie/rooms/shack

Talked to Ahab and he tossed me the ring ... didn't move to inventory or room as I was carrying too much weight already.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:33:15 2007
if it moved to the room, it would then dest.

it's working intentionally

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:33:16 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10348
date: Sun Jun 10 21:36:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10348
Original bug report by Maduo on Sat Dec 23 03:22:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/4,8,1

was just sitting in the store here and suddenly got this:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch

dunno what caused it..
----------------------------------------------------------------------

Zifnab wrote on Sat Dec 23 16:05:01 2006

Wanderinf monster

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:36:48 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10408
date: Sun Jun 10 21:41:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10408
Original bug report by Grasfer on Sun Jan 21 11:32:17 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/fizgig/area/rooms/second8

The player Esclaramonde's name is too long for who, it just show Esclaramond.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:41:43 2007
use who long :)

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:41:44 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10506
date: Sun Jun 10 21:48:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10506
Original bug report by Dojjan on Wed Apr 25 20:51:10 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

Hi...
I'm a minotaur but doesn't regen now, and according to help file on minotaurs they don't require darkness to regen.
Here is a little log:
Mud Local time: Wed Apr 25 20:48:41 2007 CEDT
Local time: Wed Apr 25 20:48:41 2007 CEDT
You report: Hp: 3540 (3555)  Sp: 604 (852)  Ep: 1623 (1735)

Mud Local time: Wed Apr 25 20:48:56 2007 CEDT
Local time: Wed Apr 25 20:48:56 2007 CEDT
You report: Hp: 3540 (3555)  Sp: 604 (852)  Ep: 1623 (1735)

The stuff i have in my inventory is:

Weight (in lbs): You[276] + EQ[128] = Total[404], Capacity[34%]
        [+-+ General items +-+]
(2)  Key
(1)  Greater healing potion (kept)
        [+-+ Gems +-+]
(1)  Huge black bloodstone
(1)  Large clear rock crystal
(1)  Gigantic green emerald
(1)  Huge olive green peridot
(1)  Very large white pearl
(1)  Very large light red star ruby
(1)  Very large mottled deep green malachite
(1)  Very large dusky red garnet
(1)  Large deep red ruby
(1)  Enormous golden yellow topaz
(17)  Pure white onyx (kept)
        [+-+ Weapons +-+]
(1)  Frost Pike (kept)
(1)  Dark green scale (kept) (wielded)
(1)  WyrnBane (wielded)
        [+-+ Armors +-+]
(1)  Turlach Bracers (kept) (worn)
(1)  Circlet of Brutality (kept) (worn)
(1)  Morantha's nosering (worn) (kept)
(1)  Supple leather boots (worn) (kept)
(1)  Right Shin Guard (worn) (kept)
(1)  Left Greave of Desi (kept) (worn)
(1)  Ogre helmet (kept)
(1)  Dragon Leggings (kept)
(1)  Ornamented warrior belt (worn) (kept)
(1)  Dark glowing vest (worn) (kept)
(1)  Ring of Dragons (worn) (kept)
(1)  Bulzarath (worn) (kept)
(1)  Twisted Wood Ring (worn) (kept)
(1)  Necklace of the Gods (worn) (kept)
----------------------------------------------------------------------

Dojjan wrote on Wed Apr 25 20:52:32 2007
Oh and yeah i'm almost full to:

                HUNGER                   ( 95%) ######################..

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:48:47 2007
yep, that's working fine. check the stats on your eq.

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:48:48 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10507
date: Sun Jun 10 21:48:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10507
Original bug report by Mintorus on Fri Apr 27 05:48:49 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/mintorus-19

You open a safe.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
You seem to be missing some of your equipment!

----------------------------------------------------------------------

Mintorus wrote on Fri Apr 27 05:54:21 2007
according to my records i lost the following eq
Fanged dagger & Lethe dagger
Minto

----------------------------------------------------------------------

Vor wrote on Sat Apr 28 06:03:03 2007
hrm, i suppose this could be my fault, but i don't see why it would be. i'll check it out though.

----------------------------------------------------------------------

Vor wrote on Sat Apr 28 06:22:42 2007
yep, it was my fault. ask zif to reimb (he won't tell me how to find stuff)

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:48:58 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10513
date: Sun Jun 10 21:49:13 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10513
Original bug report by Garraty on Thu May  3 19:21:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I have lost a black throwing dagger and Vor asked me to bug report it to zifnab so he can scan it.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:49:13 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10515
date: Sun Jun 10 21:49:25 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10515
Original bug report by Bonbon on Fri May  4 03:30:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/portal_room

Yeah, there's a bug with the newbie shop and I'm certain it's been brought up before, but what the hell. The issue: You can take shit you've bought from there and sell it back to the nub shop later.
If that's not how it works, it's after an item is dropped for a half-hour, it loses the nosell flag or whatever and you can sell it.

That shit should be fixed.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:49:25 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10518
date: Sun Jun 10 21:49:30 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10518
Original bug report by Camel on Sat May  5 00:47:34 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/streets/_11_6


I have three gems, and it was killed/looted in giants, and now it won't sell

----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:49:30 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10519
date: Sun Jun 10 21:49:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10519
Original bug report by Avenger on Sat May  5 15:36:06 2007

Object:   /domains/dragon/elements/fire/items/fire2hsword2
Creator:  Marvin
Room:     /domains/everrest/city/rooms/room1

sell blaze
Rufrin says, 'That item was bought at a newbie store, and I do not buy newbie stuff.

lies, all lies... i got it months ago from warlord in eq party!

-Avenger-
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:49:35 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10536
date: Thu Jun 14 09:40:14 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10536
Original bug report by Evan on Sun May 27 02:14:10 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x1y4

doe doesnt target as deer
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:12:12 2007
does it target to doe?

----------------------------------------------------------------------

Evan wrote on Wed Jun 13 04:48:20 2007
the doe's that roam the area if i correct a doe is a female deer and they dont target as deer

----------------------------------------------------------------------

Vor wrote on Thu Jun 14 18:40:07 2007
i don't really see a need to give a monster an id for everything it is. a doe is also a quadraped... it doesn't id to that though. if it id's to doe, that's enough for me

----------------------------------------------------------------------

Vor wrote on Thu Jun 14 18:40:14 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10546
date: Sun Jul 15 16:37:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10546
Original bug report by Taliph on Sat Jul  7 01:50:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

*insufficient privieldge to send mail as vor

I don't know if it was my recalling of my vampire that caused this or something else.
----------------------------------------------------------------------

Vor wrote on Mon Jul 16 01:37:01 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10547
date: Sun Jul 15 16:37:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10547
Original bug report by Maduo on Sun Jul  8 02:37:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_37_17

tried to join the high priest guild (weaver omicron) and i got this message:
You need to have three maxed bravo guilds from the weaver guild tree to join this guild.
now i may not be up to date, but, since enchanter is part of the guild tree, shouldn't it count as a maxed bravo guild in the weaver guild tree?
my current guilds are:
Alpha  : weaver(20)
Gamma  : martyr(10), confessor(10), healer(10)
Bravo  : exorcist(10), enchanter(10), avatar(10)
and it's still refusing me.
----------------------------------------------------------------------

Vor wrote on Mon Jul 16 01:37:52 2007
enchanter is not actually in the tree. it's a guild that is available to your tree, but not actually a member of it. if it were up to me, that stuff wouldn't show up in guildtree, but that stuff is automated.

----------------------------------------------------------------------

Vor wrote on Mon Jul 16 01:37:53 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10548
date: Sun Jul 15 16:38:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10548
Original bug report by Fox on Sun Jul  8 22:52:53 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/fox-4

got this bug from doing a walk path to open all my safes at once:
oa
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
*insufficient priviledge to send mail as vor
Trace written to /log/catch
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the safe.
There is a small *click*
You open a safe.
You turn the dials on the chest.
There is a small *click*
You open a chest.
You turn the dials on the chest.
There is a small *click*
You open a chest.
----------------------------------------------------------------------

Vor wrote on Mon Jul 16 01:38:00 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10549
date: Sun Jul 15 16:38:03 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10549
Original bug report by Dojjan on Mon Jul  9 00:12:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/athena-11

Opened my safe and got this:
You open a safe.
*insufficient priviledge to send mail as vor
Trace written to /log/catch
----------------------------------------------------------------------

Vor wrote on Mon Jul 16 01:38:03 2007

Fixed



-----------------

poster: Terrax
subject: Fixed bug: 8905
date: Wed Jul 25 20:53:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 8905
Original bug report by Kuron on Mon Aug  8 00:48:50 2005

Object:   Unknown
Creator:  Unknown
Room:     /obj/spells/objects/womb_room

It appears that the room the spell Womb of gaia takes you to does not clean up.  I dropped a bunch of lava mage eq in it 2 days ago and it's still here.  Just wanted to alert folks in case this is a bug and not a feature :P
----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 05:53:59 2007
I don't think its a bug. At any rate I don't think it is a huge issue that its not cleaning up. However I have an idea how to make it clean up quicker. I just need to tinker some.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 05:53:59 2007

Fixed



-----------------

poster: Terrax
subject: Fixed bug: 9358
date: Wed Jul 25 21:00:46 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9358
Original bug report by Dfalt on Tue Dec 20 22:17:23 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/bground/room/road2

A packet of cigarettes
A packet of cigarettes
A packet of cigarettes
A packet of cigarettes
Someone has left 4 Guard Breastplates lying on the ground.
Someone has left 4 War Swords lying on the ground.


I was wondering if these packs can stack on one another like other eq/items.
Thanks
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 28 18:07:45 2005
The pluralization of them goes a little haywire.



----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:00:46 2007
They are for fun anyways with no real use.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:00:46 2007

Fixed



-----------------

poster: Terrax
subject: Fixed bug: 9404
date: Wed Jul 25 21:08:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9404
Original bug report by Communist on Sun Jan  1 20:11:10 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/natureblade/guild_hall

I'm level 1 in sylvan guard, this is what my skills show:
-=-=-| Sylvan guard  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  carve leafblade             :  50%  |  natural weapon lore         :   5%
  whittle rootstaff           :  50%  |

when i list skills at the guild, i see this

.----------------------------------------------------------------------.
| Skills                           | Lvl |  %  | Max | Exp:   |  $     |
+----------------------------------------------------------------------+
| carve leafblade                  | 1   | 55  | 110 | 391.8K | 11.2K  |
| whittle rootstaff                | 1   | 55  | 110 | 406.1K | 11.6K  |
| whirlwind attack                 | 1   | 10  | 65  | 2.3K   | 64     |
+----------------------------------------------------------------------+
| Total: 3        |
'-----------------'

something isn't right here

----------------------------------------------------------------------

Psycho wrote on Sun Jun 25 08:22:46 2006
it only checks to see if the skill is available in the guild, not whether or not you are at the right level to acquire that skill. Doesn't look like level is an easy field to find, but maybe there is a way to check this.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:08:45 2007
I reproduced this. I don't think there is a bug. Sylvan guard and ward both give the skill natural weapon lore. However if your not high enough lvl in one but have it in the other it will not show because its only checking the guild your at. Also you can't train the skill at the guild even if you got it at the other one because your level with the one you are at does not meet the lvl requirements anyhow.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:08:45 2007

Fixed



-----------------

poster: Terrax
subject: closed bug: 9601
date: Wed Jul 25 21:15:46 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9601
Original bug report by Temuthril on Fri Mar 24 06:27:27 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/gauntlet/rooms/evil/evil17

I killed a monster in room 17 of the gauntlet, but didnt get moved forward after the fight.
----------------------------------------------------------------------

Vor wrote on Sun Jul 23 13:55:02 2006
did you actually deal the killing blow, or was it a familiar?

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:15:44 2007
Closing due to lack of response and being over a year old.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:15:46 2007

Closed



-----------------

poster: Terrax
subject: closed bug: 9637
date: Wed Jul 25 21:18:31 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9637
Original bug report by Lesk on Tue Apr  4 12:15:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

none of the hammers are alive
ok so i got 2 hammers and forgot but hey they are never alive..
----------------------------------------------------------------------

Zifnab wrote on Tue Apr  4 14:47:12 2006
you going to tell us which verb you used or shall we guess :)

----------------------------------------------------------------------

Lesk wrote on Tue Apr  4 14:48:43 2006
doh sorry, thought i had..

was cast empower weapon on hammer

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:18:27 2007
As far as i can see with this, its not a bug, you just never specified which hammer.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:18:31 2007

Closed



-----------------

poster: Terrax
subject: closed bug: 9651
date: Wed Jul 25 21:20:28 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9651
Original bug report by Beranis on Sat Apr  8 13:46:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

Having just renewed my controlling spell for nether body, it's a little disturbing to suddenly see 'You carelessly dispell your nether body...

You feel that your controlling spell is about to fade away.

You begin to chant.

You finish the chant.
You mutter the words 'qiip innlein'
You concentrate and renew your controlling spell.
The blue shield around you slowly disappears.
You feel refreshed.
You carelessly dispel your nether body, but the level of energy inside it is too high for you to control it
    properly, and a HUGE wave of elemental blast appears, engulfing you!
----------------------------------------------------------------------

Psycho wrote on Wed Apr 12 06:08:34 2006
just want to verify; this isn't happening everytime, right?  just happens sometimes -right- after its renewed?

----------------------------------------------------------------------

Beranis wrote on Wed Apr 12 11:39:42 2006
Yes, it is right after. I'd still be nether if I had died more than once to it, that's a chance that's too much to take.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:20:27 2007
Nothing wrong here you need to refresh both your body and the controlling spell 2 seperate spells and messages. Chalking it up to user error.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:20:28 2007

Closed



-----------------

poster: Terrax
subject: closed bug: 9652
date: Wed Jul 25 21:23:07 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9652
Original bug report by Avenger on Sun Apr  9 02:46:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

twist staff
Do you mean one of Spinal Staff, Holy staff or ?
twist a staff
Twisting Holy staff is a waste of time.

problem is, that i have only spinal staff, holy staff is being wielded by Ca idling in this room...

-Avenger-
----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:23:06 2007
I think the problem here is the twist verb could also be used with any staff like object with in the room. In this case the one Ca has. I have noticed this with several verbs. Ie: twist a staff that's in the room to reveal a passageway or whatnot. Just be more specific with what you want to twist.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:23:07 2007

Closed



-----------------

poster: Terrax
subject: closed bug: 9757
date: Wed Jul 25 21:38:18 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9757
Original bug report by Lesk on Thu May 11 01:46:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/beranis-5

im here putting some gems in a safe thats named 'c1' but get told ... There is no in c1 here.
think camels got a fam he names C1
----------------------------------------------------------------------

Helgrim wrote on Mon Sep 11 14:35:57 2006
Was said familiar in the room with you?

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:38:02 2007
I have tried this both with and with out a familiar named c1, I got no errors either time.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:38:18 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10561
date: Thu Jul 26 05:55:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10561
Original bug report by Zifnab on Thu Jul 26 14:49:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

These can be fixed and should be fixed. It is incorrect
handling of verbs in the mudlib.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9652
Original bug report by Avenger on Sun Apr  9 02:46:04 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

twist staff
Do you mean one of Spinal Staff, Holy staff or ?
twist a staff
Twisting Holy staff is a waste of time.

problem is, that i have only spinal staff, holy staff is being wielded by Ca idling in this room...

-Avenger-
----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:23:06 2007
I think the problem here is the twist verb could also be used with any staff like object with in the room. In this
    case the one Ca has. I have noticed this with several verbs. Ie: twist a staff that's in the room to reveal a
    passageway or whatnot. Just be more specific with what you want to twist.

----------------------------------------------------------------------

Terrax wrote on Thu Jul 26 06:23:07 2007

Closed


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 26 14:54:59 2007
this was fixed at some time in the past. I just tested with the
spinal staff and the holy staff.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 26 14:55:02 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10562
date: Fri Jul 27 06:16:28 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10562
Original bug report by Maduo on Fri Jul 27 02:57:13 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x2y12

viking event...
killed a viking, got no points for it... then i killed a guard, also got no points for it... for some reason, estrella is the only one who has gotten points so far this event (2 anti-viking points).
dunno whats going on with events, but i think something with scoring has broken, as this isn't the only event that has had trouble keeping score
----------------------------------------------------------------------

Zifnab wrote on Fri Jul 27 15:16:22 2007
Yes there is a problem with some of the events. will take a 
reboot to fix it.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 27 15:16:28 2007

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 9696
date: Tue Aug  7 07:26:41 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9696
Original bug report by Wagro on Sun Apr 23 08:33:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

I had 2.3m in gold on the poker table, i dont think i stood immediatly after the game but when i was about to leave the mud it was gone, dunno if its in the logs somewhere
----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  7 16:26:41 2007
glooat

----------------------------------------------------------------------

Ixtlilton wrote on Tue Aug  7 16:26:41 2007

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 10570
date: Fri Aug 17 14:56:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10570
Original bug report by Smee on Fri Aug 17 18:42:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/underdark/maps/gossamer_map/x12y30

i was fighting a demon
i got this

or something
love smee
----------------------------------------------------------------------

Cebcurg wrote on Fri Aug 17 23:56:12 2007
Error was due to the glove his Undead was wearing looking for a mapping with query_guilds() when it returns an array for Undeads.

----------------------------------------------------------------------

Cebcurg wrote on Fri Aug 17 23:56:21 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10566
date: Sun Aug 19 22:24:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10566
Original bug report by Tektor on Mon Jul 30 19:23:50 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room13

Not sure if its a bug or not but Avenging fury and furious bashing both area skills for woodsman never seems to  gain in dmg ranking under the help file. Which is odd because they have multiple affecting skills. Also not sure if intuitive awareness is supposed to effect them like they do the regular attacking skills. I would think it should.
----------------------------------------------------------------------

Vor wrote on Mon Aug 20 07:24:02 2007
the damage rating doesn't change. the damage itself does.

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 07:24:02 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10135
date: Mon Aug 20 08:48:36 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10135
Original bug report by Beranis on Sat Sep  2 10:37:10 2006

Object:   /obj/spells/objects/tree
Creator:  Sigwald
Room:     /domains/sombre/areas/underwater/outside/server/x3y15

- if you can path as a woodie here, why can you grow a tree here?
----------------------------------------------------------------------

Daneel wrote on Mon Oct  2 19:26:51 2006
This makes no sense as a bug as is.  Which statement is missing 
a "not"?

----------------------------------------------------------------------

Vor wrote on Sat Oct  7 07:59:49 2006
plantlife grows underwater. i don't see how you can make a path that you follow from above water to below water. thematically, that skill shouldn't be usable.

maybe we should change the tree to a reef though :)

----------------------------------------------------------------------

Daneel wrote on Mon Oct  9 02:07:05 2006
I don't see how one can make a path that travels between 
islands either.  It's magic :-)

Consistency isn't the big issue here.

Of course, that doesn't mean it should, just that one shouldn't
automatically stop it because it wouldn't work in the real 
world.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 07:28:43 2006
this is true.

i can't make a good argument either way. i say we either stop the druid tree or re-instigate woodsman paths.

pretty sure they were just removed cause someone said 'shifters can't migrate here, why can woodsies path'. the difference is silly.

----------------------------------------------------------------------

Helgrim wrote on Sun Oct 22 00:52:22 2006
It was the other way around. Woodsie paths was blocked first.
And the change to pathing and migrate was put in by me. I also
think they should stay. In the description and use of the two
skills, migrate and pathfinding, you have certain
practical limitations and requirements. Like the need for
being outdoor. If it was pure magic anyway, why bother .)
As far as I'm concerned, the purly magical mean of
movement is found in the navigator guilds. And I do indeed
believe that navigator spells should have noticable
advantages over said skills. The need for taking separate
levels for it is one. Its far more magical nature being
another. The madesco area was very put in a place with
a bit more hazzle to go to than most other places. I
am mostly leaning towards also blocking the tree from
working in madesco. Ment to discuss it with someone, but
forgot :)

----------------------------------------------------------------------

Daneel wrote on Tue Nov 14 04:51:36 2006
ok, I can buy that.

However, the bug is about the druid tree travel spell - which 
seems to me more in line with the nav spells than with pathfinding
and migrating.  Which makes this not a bug.

Any disagreements left? :-)

----------------------------------------------------------------------

Vor wrote on Fri Nov 17 22:39:47 2006
i'm fine with it any way.

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 17:48:36 2007
this got fixed by me re-adding pathfinding

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 17:48:36 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10147
date: Mon Aug 20 08:49:15 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10147
Original bug report by Bahgtru on Fri Sep  8 10:35:50 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/start

Java client -- does not seem to break up lines, so I get room descs just running off the edge of the screen rather than fitting to the page.

Not sure if this is my client or if something broke when the client got moved over
----------------------------------------------------------------------

Vor wrote on Mon Aug 20 17:49:14 2007
pretty sure this got fixed long ago

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 17:49:15 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10492
date: Mon Aug 20 09:09:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10492
Original bug report by Chemosh on Thu Apr  5 21:28:35 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_k13

butt naked seems to also remove protection balms

Manillo mutters the words 'Butt Naked!'
You feel less resistant.
Your skin seems to be soft again.
Your muscles shrink.
You feel weaker.
Your heart skips a beat.
You feel weaker as the potion's magic leaves you.
You can be clearly seen again as the whirling soil shield around you
    disappears.
You feel less resistant.
The powerful protective magical shield around you flickers quickly, then
    disappears completely.

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 18:09:58 2007
yes, why wouldn't it?

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 18:09:58 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10500
date: Mon Aug 20 09:12:33 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10500
Original bug report by Avenger on Thu Apr 12 15:35:20 2007

Object:   /domains/everrest/wagro/elvencamp/monsters/soldier
Creator:  Wagro
Room:     /domains/everrest/wagro/elvencamp/rooms/room17

Fazibaw's experience is running, but thats all... monsters give us the same exps as without that event
this area is cleared often, so here should be the difference visible very much. 125-130k per elf is not default size, and i was getting the same exps few hours ago.

-Avenger-
----------------------------------------------------------------------

Vor wrote on Mon Aug 20 18:12:28 2007
you are incorrect. it's working fine.

----------------------------------------------------------------------

Vor wrote on Mon Aug 20 18:12:33 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10571
date: Mon Aug 20 09:16:32 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10571
Original bug report by Dojjan on Mon Aug 20 17:17:05 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

I was idling at plaque room when i got this:
[event]: Event 'newbienosuck' has started.
[plaque]: Updating combat plaques
The Wind begins to whistle sharply as if the atmosphere was being sucked away.
Purple Clouds fill the sky darkening all Light!
*Array index out of bounds.
Trace written to /log/runtime
[event]: Event 'NewbieNosuck' has ended.
----------------------------------------------------------------------

Vor wrote on Mon Aug 20 18:16:32 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10279
date: Sun Aug 26 21:55:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10279
Original bug report by Soulleech on Fri Nov 17 21:55:31 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/ferry

disembark
gleaming white dragon-tooth spear doesn't id to gleaming spear or white spear... who knows what else.
----------------------------------------------------------------------

Cebcurg wrote on Mon Aug 27 06:55:21 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10296
date: Sun Aug 26 21:58:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10296
Original bug report by Ca on Wed Nov 22 11:01:37 2006

Object:   /domains/events/vikings/items/viking_axe
Creator:  Larssi
Room:     /domains/castles/rooms/ca-10

The "Axe of the vikings" from the Viking attack event id's to 'sword', even though its an axe...
----------------------------------------------------------------------

Cebcurg wrote on Mon Aug 27 06:58:44 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10575
date: Mon Aug 27 09:00:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10575
Original bug report by Krypt on Sun Aug 26 14:21:00 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x1y9

--------| New Round |--------
[ 3] A/D (  1%) You barely scratch Fox.
[11] A/D ( 14%) You cleave Fox.
Fox says, 'I am giving you a 5% exp bonus due to low number of players on.
Fox falls to the ground DEAD!
You receive 1034 exp.
*Can't catch too deep recursion error.
Trace written to /log/runtime
You eat Fox's corpse
There is no gems here.
You get 112 gold coins.
There is no materials here.
There is no silks here.
You can't order that get all.
There is nothing here that works with that verb.
There is nothing here that works with that verb.
There is nothing here that works with that verb.
  < Hp: 1040/1114 >-< Sp: 408/408 >-< Ep: 335/651 >-< Align: Good >
  < Exp: 79,574 >-< Next: 24% >-< Rooms: 6413 >-< Gold: 10686/1100000 >

You save too much.
  < Hp: 1040/1114 >-< Sp: 408/408 >-< Ep: 335/651 >-< Align: Good >
  < Exp: 79,574 >-< Next: 24% >-< Rooms: 6413 >-< Gold: 10686/1100000 >

You attack Fox.
  < Hp: 1040/1114 >-< Sp: 408/408 >-< Ep: 335/651 >-< Align: Good >
  < Exp: 79,574 >-< Next: 24% >-< Rooms: 6413 >-< Gold: 10686/1100000 >

--------| New Round |--------
You react to The small fox' dodge with lightning fast reflexes and reaim your attack on it!
[ 7] A/D (  7%) You slash Fox.
Stopping processing of death. Monster died twice (destroying monster)
*Can't catch too deep recursion error.
Trace written to /log/runtime
Using up the charge the sword summoned, it returns to normal.
You feel slower.
Thick mallorn forest [exits: south, east, southwest, west and southeast]
WWWWWWWWW You stand in a deep forest of mallorn trees. These trees are tall
WWWWWWWWW and straight, with a smooth grey bark that shines like silver. They
FFFF*FFFF bear golden leaves that do not fall in winter, making it seem like
?fffffFFF the forest has a roof of gold.
FFFFFFffF 

A small red fox  
----------------------------------------------------------------------

Zifnab wrote on Mon Aug 27 18:00:52 2007
I dont see any bug in here.. if there is one please do not make
us guess at what it is.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 27 18:00:53 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10576
date: Mon Aug 27 09:04:49 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10576
Original bug report by Krypt on Sun Aug 26 14:34:59 2007

Object:   /domains/hyboria/lorien/map/mons/bunny
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x2y6

this bug is just a repeat of the last one, except that the monster has not been dested yet.


--------| New Round |--------
[12] A/D ( 73%) You rend Bunny in its torso.
Bunny falls to the ground DEAD!
You receive 436 exp.
*Can't catch too deep recursion error.
Trace written to /log/runtime
You eat Bunny's corpse
[ very large deep black onyx ]: Taken.
You get 56 gold coins.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 27 18:04:48 2007
I missed the error message int he first bug report.. It helps
to explain it a bit regardless.

The timing of this seems to coincide with a change Khosan had to make
to the way we track objects.  New items woudl not have cloned correctly
although I am not sure why the too deep recurrsion error would have happened.

Regardless I cannot reproduce it now.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 27 18:04:49 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10577
date: Mon Aug 27 15:00:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10577
Original bug report by Trigon on Mon Aug 27 23:55:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

I tried to recall my minion after he died, and I got a bug
Oops!
----------------------------------------------------------------------

Vor wrote on Tue Aug 28 00:00:45 2007
you probably cast at instead of with (as you yourself said).

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 00:00:45 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10342
date: Mon Aug 27 17:59:12 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10342
Original bug report by Eponine on Sun Dec 17 21:52:16 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/9,3,1

The Blob gasps 'Proxima, I will be avenged!'
A pulse of power is emitted by Proxima!
You feel like you gained 37556 experience.
You receive 28304 exp.
Blob calculating needs to be changed for new tune
----------------------------------------------------------------------

Vor wrote on Tue Aug 28 02:59:10 2007
the tune has nothing to do with it.

nevertheless, i fixed the actual issue.

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 02:59:12 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10366
date: Mon Aug 27 17:59:42 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10366
Original bug report by Eponine on Sun Dec 31 02:37:39 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/bard/guild

hoopy LIV and frood LIV are the same emote
----------------------------------------------------------------------

Vor wrote on Tue Aug 28 02:59:42 2007
that's not a bug.

nor is it something that needs to be fixed.

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 02:59:42 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10373
date: Mon Aug 27 18:00:06 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10373
Original bug report by Jsardy on Sun Jan  7 00:28:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/warrior/guild_hall

I would think looking at the warrior gm's name that he should id to "warlord" but he doesnt.
----------------------------------------------------------------------

Vor wrote on Tue Aug 28 03:00:06 2007
he has a name. use it.

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 03:00:06 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10315
date: Mon Aug 27 18:06:13 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10315
Original bug report by Orestes on Mon Nov 27 01:23:54 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

I appreciate the free exp from the 'freeexp' event, but i think the message and exp awarded may be bugged.
Prior to the event, I had 2,714 exp on hand.  After the event, I had 53,413 exp on hand.  Now, the message that I got when I won the event was:  You feel more experienced, you gained 59647 experience.

Is it the case, since I am a thrikhren, that I got 59647 exp * my race exp rate (85%)?  If so, shouldn't the event tell me I gained that much exp, rather than 59647?

Thanks.
----------------------------------------------------------------------

Vor wrote on Tue Aug 28 03:06:10 2007
the message is just fine.

the problem was something else entirely, but it is now fixed.

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 03:06:13 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 9241
date: Mon Aug 27 23:10:32 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9241
Original bug report by Modred on Wed Nov 30 13:46:56 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_bc5

I'm not positive this is a bug but bodies can disappear

--------| New Round |--------
Eagle prepares itself to use a skill.
Wolf prepares itself to use a skill.
The Talos flies up, disappearing into the sky.
Wolf, Wolf, You, familiar, familiar, familiar, familiar, Falcon and Eagle hit
    Citizen 14 times.
You receive 313914 exp.

and then when I look around the room, there is no corpse.
Waiting in the room for the skill to end also did not result in a corpse
appearing.

The mob seems to have died from poison. Again, probably not a bug but just odd.
----------------------------------------------------------------------

Helgrim wrote on Sat Jul 29 16:31:27 2006
Mob must have died when it was in the talos SKY_ROOM, where
all the talos mobs goes when they do a skydive.
The mob would need a monster_death hook, and do something if
its enviromnent is that sky room. But not sure if it is
really important to tinker with it.

----------------------------------------------------------------------

Vor wrote on Sat Oct 21 06:39:24 2006
could probably just edit the room and move everything but that monster out of the room. could have even more fun with it and move it to a random room :)

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 08:10:32 2007
i did something with this. :)

----------------------------------------------------------------------

Vor wrote on Tue Aug 28 08:10:32 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10579
date: Wed Aug 29 13:39:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10579
Original bug report by Trigon on Wed Aug 29 19:04:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x9y30

My vampire avenged a player's death, but the quest isn't complete, and the vampire has no tps.
----------------------------------------------------------------------

Zifnab wrote on Wed Aug 29 22:39:58 2007
Thats because our vampire finished it not you.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 29 22:39:59 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10581
date: Thu Aug 30 08:07:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10581
Original bug report by Roirraw on Thu Aug 30 05:01:51 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/magi/rooms/magi_d4

not sure if this was intentional but this whole area (vmap) is considered outdoors
err... indoors sorry
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:07:55 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10580
date: Thu Aug 30 08:10:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10580
Original bug report by Trigon on Wed Aug 29 22:54:54 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room25

Quite often when I try to use the listskills command with my undeads, I simply get There is nothing here to list.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:10:58 2007
I do not see this as a bug. There is a reason you are getting that message. I will try and clarify the message a bit though.



----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:10:58 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10574
date: Thu Aug 30 08:21:51 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10574
Original bug report by Einar on Fri Aug 24 05:28:16 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/oruk/cottage/rooms/oasis2

I just dropped some roses from another room here (A "Pretty flower") and they don't show up on the ground.
They still id when I type "look at rose" with a golden flower in my inventory, and it says :Do you mean the golden flower, one of the pretty flower or ?
Not sure if its intentional or not, if they are supposed to disappear when I drop them shouldn't there only be 1 rose in the room?
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:21:51 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10573
date: Thu Aug 30 08:23:14 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10573
Original bug report by Smee on Thu Aug 23 00:22:12 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/desert/rooms/desert_d2

enlarge/shrink weapon doesnt seem to last a whole boot anymore .. love smee
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:23:14 2007
I am not sure there is a good reason it should last the entire boot.



Regardless its been set with a specific time to last intentionally.. so I have to think its intentional its not lasting an entire boot

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:23:14 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10569
date: Thu Aug 30 08:36:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10569
Original bug report by Wraith on Wed Aug 15 05:15:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

on event channel
04:52:57 [event]: Event 'time of life' has started.
05:03:32 [event]: Event 'Time of Life' has ended.
one is capitalized, one is not
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:36:52 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10568
date: Thu Aug 30 08:48:03 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10568
Original bug report by Roirraw on Thu Aug  9 01:58:27 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

eriol gave me this for a room i don't haev 
Link-Dead Room [exits: adv]
You shouldn't be reading this, because this room is reserved for the storage of
link-dead players.  Hopefully, there won't be too many players here because our
link rocks too damn hard, but as a precaution, we are coding this room.
The link dead statue of Andros stands here.
The link dead statue of Smee stands here.
----------------------------------------------------------------------

Vor wrote on Mon Aug 20 07:24:20 2007
haha, that's awesome.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:48:03 2007
Not going to worry about this. We have a lot of room that are no longer explorable.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:48:03 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10552
date: Thu Aug 30 08:50:56 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10552
Original bug report by Maduo on Sat Jul 14 08:09:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_29_15

went into town and saw this:
Azarian Monster - NOT SET UP  

this was during the azarian attack event, killed it, but it was only 32 exp and didn't give any points to the event.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:50:56 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10553
date: Thu Aug 30 08:51:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10553
Original bug report by Lucifer on Sat Jul 14 08:59:42 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

Dojjan Is Lurifix the Dwarf  

hp(1700/1996) sp(3348/5710) ep(978/978) > n
On Cloud Road between Gossamer and Titan [exits: east, west and south]
A floating moonflower vine (glowing)
A grand memorial is here.

hp(1700/1996) sp(3390/5710) ep(978/978) > Quitqklia suddenly starts to glow.
w
Azarian recognizes Lucifer and attacks!
Intersection of Gossamer and Cloud [exits: north, east, west and south]
A floating moonflower vine (glowing)
Azarian Monster - NOT SET UP  

hp(1699/1996) sp(3390/5710) ep(978/978) > The glow around Quitqklia disappears.
Monster hits You 1 time.
g

---- 

I killed it,, I think it is a reanimated corpse of an old azarian monster.. but not sure


The : Azarian Monster - NOT SET UP

i the middle of the text
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:51:09 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10550
date: Thu Aug 30 08:52:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10550
Original bug report by Zavier on Mon Jul  9 03:12:29 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/blackwidow/valmoria/city/rooms/warder_residence

typo really in THIS room desc "Is it not enough that our dutchy be plaqued by the maddened animals?" Should be "plagued". -Zavier
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:52:55 2007
No clue what room THIS is. Its certainly not in the room you reported from

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:52:55 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10545
date: Thu Aug 30 08:53:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10545
Original bug report by Lucifer on Tue Jun 26 18:02:44 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

16:21:23 [death]: Zavier died (demon teacher).
-------------------------------------------------
since I havent done the revenge players death quest I went to kill demon teacher

Seems my familiar got the kill, or so I heard others say... just figured it would be a bug that
my fam got the quest solved...

Luc
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:53:57 2007


I have taken the approach that you have to get the kill yourself. Its easy enough to do and I dont see it being a big issue for 1 task point.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:53:57 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10543
date: Thu Aug 30 08:54:27 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10543
Original bug report by Wraith on Fri Jun 15 11:42:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

iomchat gone.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:54:27 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10541
date: Thu Aug 30 08:54:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10541
Original bug report by Blackjack on Wed Jun  6 18:12:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

A 'miffed drider' was in adv. I wandered in and it was aggro. We are in combat, but no hits are being delievered either way.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:13:31 2007
yea, that's unfortunately how the non_combat rooms work. i dunno what to do about it.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:54:59 2007
I dont either. There are other reports of this though so I am closing this one.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 17:54:59 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10540
date: Thu Aug 30 09:01:22 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10540
Original bug report by Wraith on Sun Jun  3 07:57:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/streets/_13_7

turanian warriors before blackavar allow my pet to pick up their corpses before I death rites on them.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:01:22 2007
No one could reproduce this. I had a couple of people try and I looked at the code. 



If you have a specific corpse in mind (which is possible) that does cause this please report that monster/corpse.. What you have above is confusing.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:01:22 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10538
date: Thu Aug 30 09:05:42 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10538
Original bug report by Wraith on Mon May 28 11:11:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/sifl/insects/rooms/room21

fire in hyboria savages area heals undead... I hope this is a feature.
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:12:46 2007
i don't see an easy way to fix this, and it seems that it may not need fixing. go ahead and use it for now.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 14 20:51:50 2007
Why does it seem hard to fix... just make it ignore non players

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:05:42 2007
Even better just made it ignore necro undeads. They are not meant to heal that way.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:05:42 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10533
date: Thu Aug 30 09:13:58 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10533
Original bug report by Phaeton on Mon May 21 23:26:53 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

need to fix Rniafol, he/she's verbage is off when they give a person a potion
i was in room when someone bought and saw this
Rniafol cackles as she hands you the potion.

i didn't get a potion
phaeton
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:13:58 2007
No clue where this is or what this is in reference to. Please open another bug report with more information if its still an issue.



----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:13:58 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10527
date: Thu Aug 30 09:15:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10527
Original bug report by Dojjan on Sat May 12 15:04:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/gauntlet/gauntlet_ferry

Brown studded bracers from Dargoth doesn't id to brown bracers (yeah i know i'm picky) :)
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:15:21 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10526
date: Thu Aug 30 09:17:46 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10526
Original bug report by Dojjan on Sat May 12 14:59:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/athena-16

When i open my safe i get this:
You open a safe.
Inside, you find:
  Dragon Leggings
  Left Greave of Desi
  Right Shin Guard
  Runed Whip of Evil
But when i look in the room i get this:
A sturdy iron safe named 'Abo' (open)
A mystical whip lays at the foot of a massive tree
The safe contains:
  Dragon Leggings
  Left Greave of Desi
  Right Shin Guard
Is the whip supposed to say that when u look and should it be before: The safe contains:?
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:17:46 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10510
date: Thu Aug 30 09:18:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10510
Original bug report by Gen on Sun Apr 29 06:25:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x2y41

*(s)printf(): Error in format string. (arg: 1)
Trace written to /log/runtime
This would appear when I would type anything like "map terrains" or "map symbols".
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:18:55 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10509
date: Thu Aug 30 09:19:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10509
Original bug report by Beranis on Sat Apr 28 21:15:24 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/tpost/wood5

hard adventurer doesn't id as such
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:19:29 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10497
date: Thu Aug 30 09:21:30 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10497
Original bug report by Liovette on Tue Apr 10 16:41:45 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

ID spell depicts that Wolf head of Cerberus has a +5% to tiger claw however this is not the case
When the head is worn, no change is seen to the skill tiger claw.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:21:30 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10485
date: Thu Aug 30 09:30:47 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10485
Original bug report by Daran on Fri Mar 30 23:20:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x23y21

'walk' command might want to have a limit to how many of each step the command can execute. (example: walk #e #n). 
----------------------------------------------------------------------

Vor wrote on Sat Mar 31 02:59:48 2007
yea, i think 50 walk is more than reasonable. it's a bad then when some noob's keyboard does something like 7777 walk cause he can't type.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 31 16:48:37 2007

I dont understand..

There is a limiton XXX walk
as well as walk XXX
iirc

----------------------------------------------------------------------

Daran wrote on Sat Mar 31 23:22:25 2007

Yesterday my #7 key stuck and i didnt see it before hitting enter and my character executed something to the effect of walk 1w 2n 7777777w

In effect I began walking forever and lagged the mud out horribly. So lagged it even made it so u could't get passed the 'connected to ip' screen and to the welcome/title screen. 

I checked my log and i had over 30k lines of 'You cannot go in that direction.' before zmud/windows would let me close zmud in hopes to keep it from continueing on.

It lagged for a good half hour I'd say before me and others were able to connect.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:30:47 2007
Another reason to use 'do' instead of 'walk' it handles this nicely. I put a limit on the number you can use in walk. You should not hit it.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:30:47 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10484
date: Thu Aug 30 09:34:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10484
Original bug report by Temuthril on Thu Mar 29 20:41:01 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Grimm the Raven is in cs, I am assuming this message came from it:
Darkness eddies around you, planets form and die, stars glow and diminish in the blackness.Chemosh chimes: making lighter

I think it needs a line change after it.
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:34:10 2007
I am not trying to fix this. Nyx can since its in her wiz directory and shouldnt be in the game anyway under normal conditions.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:34:10 2007

Closed



-----------------

poster: Vor
subject: closed bug: 9774
date: Mon Sep  3 20:35:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9774
Original bug report by Lesk on Mon May 15 21:11:46 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room5

dlords got a way to kill the general here without the advisor joining in
----------------------------------------------------------------------

Zifnab wrote on Mon May 15 21:37:34 2006
can you offer some more information....
makes it a bit difficult if we have to guess.

----------------------------------------------------------------------

Lesk wrote on Mon May 15 21:45:26 2006
sorry :( if i knew how i'd give more info, seen it happen a few times, so dont think its one person having uber stats.. well not seeen it but seen the before and after

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:35:01 2007
no info, and no new info. CLOSED!

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:35:02 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10443
date: Mon Sep  3 20:37:55 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10443
Original bug report by Avenger on Sun Feb  4 23:38:29 2007

Object:   /domains/outofwhack/uncle/egypt/armor/patch
Creator:  Uncle
Room:     /domains/everrest/city/rooms/room1

Some time ago there was something in news about cleaning code of some areas, including Oddworld Pyramid, thus removing another copy of that area...
Now there is Eyepatch of Horus in Rufrin "Wanted" list that probably no longer exist, because he doesnt this one that dropped recently.

-Avenger-
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:37:24 2007
pretty sure it still exists.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:37:55 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10463
date: Mon Sep  3 20:39:37 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10463
Original bug report by Gradak on Sun Mar  4 01:41:21 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

party actions
party actions
----------------------------------------------------------------------

Gradak wrote on Sun Mar  4 01:45:05 2007
i keep getting a "You now have less than 0% of your credit for skills and spells left."



This keeps appearing every time I train. You usually stop seeing this after the first time. 



Sorry for the first report w/ only the party action trigger going off :)



gradak



----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:39:37 2007
no, this is gonna keep happening til you pass level 10, i believe. it is extremely annoying, but it's done that way for noobs.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:39:37 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10490
date: Mon Sep  3 20:41:19 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10490
Original bug report by Waz on Tue Apr  3 17:27:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x4y17

Not sure this is a bug, but if nether form lacks the energy to complete
the casting of project energy blast or chain elemental bolts, the
monster targetted does not become aggro.  Might be intentional?
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:41:19 2007
i consider this intentional.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:41:19 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10584
date: Mon Sep  3 20:43:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10584
Original bug report by Smee on Fri Aug 31 17:09:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

i dont know if this is a bug or a feature
but eating corpses for lich transform does not add hp sp or eps
love smee the bug feature
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:43:34 2007
i think that's a good feature :)

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:43:35 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10587
date: Mon Sep  3 20:44:22 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10587
Original bug report by Wraith on Sat Sep  1 14:08:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/weaponshop

the change to aggro code means you stay aggrod for quite a bit longer.
if you attack a necro in the necro city
and are a necro
that makes access to your guild, dangerous if not impossible as they all agro
while a nifty feature, with no way to clear aggro now without waiting a week or more, for a lower level player this makes the entire guild unplayable.
since this is a nifty feature affecting another nifty feature that I don't think were ever intended to interact with each other, I'd call it a bug.
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:44:21 2007
it isn't a bug, but it is pretty dangerous.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:44:22 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10588
date: Mon Sep  3 20:44:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10588
Original bug report by Maxy on Tue Sep  4 00:05:35 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When I type in the command 'score' I get this message
*Value being indexed is zero.
Trace written to /log/runtime
I am standing in the cs, wearing eqs, have a etheral talisman and the protection spell 'etheral shield' is up
maybe it will work after the report ;)
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:44:45 2007
yep, blame cebcurg

i have a copy of the bug with all relevant information that i sent in

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:44:45 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10589
date: Mon Sep  3 20:45:20 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10589
Original bug report by Maxy on Tue Sep  4 00:07:59 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

It seems like I am getting the same message for direction commands also, 'e,' 'w,' 's,' 'n.'
*Value being indexed is zero.
Trace written to /log/runtime
I am still able to navigate and move through Illium but whenever I type in a direction that message pops up, the brief text does not come up, and I am moved into the room I intended to go into.
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:19 2007
probably related to the stealth bug

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:20 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10590
date: Mon Sep  3 20:45:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10590
Original bug report by Stomper on Tue Sep  4 01:40:27 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest25

i tried to go west and i got this message :  *Value being indexed is zero.                Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:28 2007
yep, stealth bug

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:29 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10591
date: Mon Sep  3 20:45:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10591
Original bug report by Einar on Tue Sep  4 03:13:02 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When me an Vasya are in a party, he can't attack level restricted monsters, whether I'm there to assist or not. Is that intentional when partying or not?
Specifically, I am sitting in cs, leader and party position 1, he is in position 2 at the blackavar zoo, attacking ducks.
He gets an error message, and it says Einar is too high level to attack x
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:45 2007
intentional

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:45 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10592
date: Mon Sep  3 20:45:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10592
Original bug report by Darkfox on Tue Sep  4 04:09:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/shaol/guildhall/rooms/side_white

report
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:52 2007
good job. try again

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:45:53 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10467
date: Tue Sep  4 05:41:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10467
Original bug report by Lostego on Fri Mar  9 06:36:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/lostego-8


A sturdy iron safe named 'figwea' (open)
A mystical whip lays at the foot of a massive tree
A mystical whip lays at the foot of a massive tree
The safe contains:
a mythinite mace
many healing potions
a ghost sword
Deathen Shield
Wings of Daedalus
Warriner's boots
Cloak of ashes
Fibrous Wooden Glove
Sticky green glove
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:39:58 2007
hi, don't make us guess.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  4 14:41:08 2007
Going to assume it was the whip description which has been fixed

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  4 14:41:09 2007

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 10595
date: Tue Sep  4 07:47:17 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10595
Original bug report by Lucifer on Tue Sep  4 07:40:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

hp(1823/1823) sp(2659/2659) ep(1299/1299) > say hi
You buzz: hi
hp(1823/1823) sp(2659/2659) ep(1299/1299) > l
On Cloud Road between Gossamer and Titan [exits: south, east and west]
 You stand on Cloud Road before a mighty structure! Here stands the Adventures
Guild. It contains some of the most helpful things in the world of Islands of
Myth. To the east is Titan Street; to the west is Gossamer Street. Small trees
line the road.

Gorondor, the large royal eagle  
A floating moonflower vine (glowing)
A grand memorial is here.

hp(1823/1823) sp(2659/2659) ep(1299/1299) > sya you are 
You have entered a typo. Input discarded.
hp(1823/1823) sp(2659/2659) ep(1299/1299) > say Goroharahad chimes: heh
say I c your pet
sYou buzz: I c your pet
hp(1823/1823) sp(2659/2659) ep(1299/1299) > say but not yGoroharahad chimes: can't see here
say but not you p
You buzz: but not you p
hp(1823/1823) sp(2659/2659) ep(1299/1299) > say I can
You buzz: I can
hp(1823/1823) sp(2659/2659) ep(1299/1299) > la goroharahad
There is no goroharahad here.
hp(1823/1823) sp(2659/2659) ep(1299/1299) > bug

.....

Somehow I do not get the walking bug error msgs after I had returned to my natural form 
(reversed transformation)..

After that when goroharahad walked into the room, I only noticed because I saw his pet,, 
Goroharahad was "invisible".. however he did not c me either.. 


*Value being indexed is zero.
Trace written to /log/runtime


hp(1823/1823) sp(2659/2659) ep(1299/1299) > Goroharahad begins to chant.
Gorondor enters the room.
eagles or shield
Lucifer {eagles}: or shield 
hp(1823/1823) sp(2659/2659) ep(1299/1299) > Goroharahad {eagles}: no 
la goroharahad
There is no goroharahad here.
hp(1823/1823) sp(2659/2659) ep(1299/1299) > l
On Cloud Road between Gossamer and Titan [exits: south, east and west]
 You stand on Cloud Road before a mighty structure! Here stands the Adventures
Guild. It contains some of the most helpful things in the world of Islands of
Myth. To the east is Titan Street; to the west is Gossamer Street. Small trees
line the road.

Gorondor, the large royal eagle  
A floating moonflower vine (glowing)
A grand memorial is here.

hp(1823/1823) sp(2659/2659) ep(1299/1299) > Goroharahad finishes the chant.
Goroharahad forms a very protective shield of magical energy around himself.
Goroharahad is encased within a strong magical shield protecting him from physical damage!
Lucifer {lucifer}:  "  Goroharahad has GREATER physical damage! skjold "  
----------------------------------------------------------------------

Cebcurg wrote on Tue Sep  4 16:47:17 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 9465
date: Tue Sep  4 07:47:42 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9465
Original bug report by Erotica on Mon Jan 23 21:27:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/west049

when i type map, i get part of a map then the whole map
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 23 21:33:36 2006
No idea what this means.

I type map in the room and I get 1 map like I am supposed to.

More info please.

----------------------------------------------------------------------

Erotica wrote on Tue Jan 24 00:29:54 2006
I'm getting some strange displays. I'm using
Firefox 1.5 on win 98.
I type "map" or "look" and I get
a bit of the top of the map then other stuff
then I get the whole map then some other stuff
then I get the bottom of the map.
It's somewhat strange.

----------------------------------------------------------------------

Cebcurg wrote on Tue Sep  4 16:47:42 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10596
date: Tue Sep  4 07:48:13 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10596
Original bug report by Eponine on Tue Sep  4 14:32:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/west082

the automatic descriptions upon moving are not showing on the screen. (ie, I move west, it shows nothing unless I type look)
----------------------------------------------------------------------

Cebcurg wrote on Tue Sep  4 16:48:13 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10597
date: Tue Sep  4 14:41:15 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10597
Original bug report by Eponine on Tue Sep  4 14:33:19 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/west082

capital letter directions are not working (ie, I type N, I move only one space north, not all the way north)
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:40:41 2007
try reconnecting, though this may have been something related to the recent bug

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:41:14 2007
anyway, it works for me, i'll assume it's one of the two previous problems.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:41:15 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10598
date: Tue Sep  4 14:41:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10598
Original bug report by Eponine on Tue Sep  4 14:33:57 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/west/west082

score is not working (I type score, there is no response from the system)
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:41:24 2007
there was a bug.

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:41:33 2007
it works now

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:41:34 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10599
date: Tue Sep  4 14:42:32 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10599
Original bug report by Eponine on Tue Sep  4 14:56:54 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

look is not showing full room descriptions
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:42:31 2007
seems to be working just fine atm. i'll assume this was fixed (or a client-side error)

----------------------------------------------------------------------

Vor wrote on Tue Sep  4 23:42:32 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10602
date: Fri Sep  7 07:19:15 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10602
Original bug report by Goroharahad on Thu Sep  6 09:37:28 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_general

gem bag does not id as gem bag ( painful when you have gem bag and potion bag in inv )
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  7 16:19:14 2007
They do too..

la gem bag
A simple gem bag.





----------------------------------------------------------------------

Zifnab wrote on Fri Sep  7 16:19:15 2007

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 10603
date: Fri Sep  7 23:39:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10603
Original bug report by Maduo on Fri Sep  7 15:55:05 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/thief/guild_hall

i'm not sure where i got the dodge skill, but it's showing up that i got it in lurker, but the guild won't let me train it.
>skills
-=-=-| Lurker  |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  acrobat stance               :   7%  |  attack                       :  82%
  dodge                        :   7%  RESET%|  double stab                  :   7%
  doublehit                    :   7%  |  flight                       :   7%
  honor of the gods            :   7%  |  kick                         :   7%
  limber up                    :   7%  |  punch                        :   7%

----------------------------------------------------------------------

Cebcurg wrote on Sat Sep  8 08:39:09 2007
This has been fixed and should display properly after the next reboot.



----------------------------------------------------------------------

Cebcurg wrote on Sat Sep  8 08:39:09 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10604
date: Fri Sep  7 23:42:28 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10604
Original bug report by Maduo on Fri Sep  7 16:08:56 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/assassin/guild_hall

the pickpocket skill says it takes money from other players, whereas, when you try to use it on another player, it says the usual 'YOU ARE NOT PK REGISTERED' crap.
----------------------------------------------------------------------

Cebcurg wrote on Sat Sep  8 08:42:28 2007
Pickpocket has been slightly modified, you can now "steal" money from players on 3k, and steal money from players on 4k. 

----------------------------------------------------------------------

Cebcurg wrote on Sat Sep  8 08:42:28 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10606
date: Fri Sep  7 23:45:31 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10606
Original bug report by Maduo on Fri Sep  7 18:07:59 2007

Object:   /obj/spells/objects/shadow_eq/shadow_ring_1
Creator:  Unknown
Room:     /domains/illium/center/streets_27_15

ring of shadows does not id to ring of shadows (hope i targetted the right ring)
----------------------------------------------------------------------

Cebcurg wrote on Sat Sep  8 08:45:31 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10601
date: Sat Sep  8 22:04:50 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10601
Original bug report by Einar on Thu Sep  6 03:08:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level2/d2agon29

Killing grey dragons, in a party with Gamna, and they aren't assisting
I'm pretty sure they normally do assist
----------------------------------------------------------------------

Vor wrote on Sun Sep  9 07:04:49 2007
they don't always assist

----------------------------------------------------------------------

Vor wrote on Sun Sep  9 07:04:50 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10610
date: Sat Sep  8 22:34:43 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10610
Original bug report by Loke on Fri Sep  7 22:59:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/n_hyb_ferry

An elongated version of Camel, shrouded in darkness.  Though, unlike normal
shadows, this one appears to be moving on its own accord.
Your shadow engulfs the room in darkness.

I was looking at camels shadow, and the text said Your shadow,, as if camels shadow were mine
----------------------------------------------------------------------

Vor wrote on Sun Sep  9 07:34:43 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10612
date: Sat Sep  8 22:35:04 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10612
Original bug report by Maduo on Sun Sep  9 00:31:08 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room24

A shadow twitches, then lunges and wraps itself around Someone!
got that when i tried to backstab a dryad, next round i saw this..
[ 1] A/D (  0%) Mini-maduo grazes Alluring dryad.
Is entangled by the shadow!

mini-maduo is my familiar, but i think my shadow tried to do a special or something but messed up.
----------------------------------------------------------------------

Vor wrote on Sun Sep  9 07:35:04 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10613
date: Mon Sep 10 09:34:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10613
Original bug report by Grasfer on Sun Sep  9 18:04:49 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/caverns_of_death/rooms/cavern/6,4,3

Tomten chants an ancient spell as he peers into the corners of the shadow realm, he slowly reaches into the shadows at $c feet, and pulls out a piece of equipment!


the &c thingie is wrong :P
----------------------------------------------------------------------

Cebcurg wrote on Mon Sep 10 18:34:01 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10615
date: Tue Sep 11 07:13:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10615
Original bug report by Wraith on Mon Sep 10 23:27:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

emotes from ignored players who are wearing ropers hand seem to get through
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:13:28 2007
thats because its not them doing the emote its the item.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:13:29 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10616
date: Tue Sep 11 07:13:39 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10616
Original bug report by Smee on Tue Sep 11 02:07:59 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/thief/guild_hall

shaded ally skill bugged when i used it
trace written to log runtimer
bad arguement 1 to environment ()
expected object, got 0 !!
love smee
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:13:38 2007
already reported

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:13:39 2007

Closed



-----------------

poster: Zifnab
subject: Command bug fixed after boot or crash
date: Tue Sep 11 08:52:11 2007


Thought I woudl post this here because I think its one we have
chased around for a long time...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10662
Original bug report by Hoel on Tue Sep 11 11:28:39 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

when 'command o $*' and then just 'o' -> Array index out of bounds.
revealed by accident :)
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 17:50:58 2007
Interesting. I think this is one of the 'command bugs' we have
been facing for a long long time.. never occured to me that
players might actually enter the $* as the command to execute itself

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 17:51:04 2007

Fixed




-----------------

poster: Cebcurg
subject: Fixed bug: 10614
date: Tue Sep 11 11:33:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10614
Original bug report by Temuthril on Mon Sep 10 20:42:39 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room3

You finish the chant.
You mutter the words 'Ssen Krad Foliev'
You wave your hands in an arcane gesture, and shadows swarm around yourself
    vieling yourself in darkness.
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime

Casted shaded ally at myself in lurker guild room. I had one shadow, which was roughly 195 inches long.
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:13:05 2007
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/guilds/shadow_mage/shadow.c) at line 68

#0: 'heart_beat' at  (/std/race/halfelf.c) at line 114
#1: 'heart_beat' at  (/std/combat/combat.c) at line 1971
#2: 'action' at /obj/spells/shaded_ally (/std/inherits/spells/new_spell.c) at line 1493
#3: 'cast' at /obj/spells/shaded_ally (/std/inherits/spells/new_spell.c) at line 882
#4: 'we_succeeded' at /obj/spells/shaded_ally (/std/inherits/spells/abjuration_spell.c) at line 100
#5: '' at /obj/spells/shaded_ally () at /:0
#6: 'success' at /obj/spells/shaded_ally at line 18
#7: 'do_cost' at /obj/spells/shaded_ally (/std/inherits/spells/shadow_magic.c) at line 16
#8: 'cost_points' at  (/domains/guilds/shadow_mage/shadow.c) at line 118
#9: 'query_shadowpoints' at  (/domains/guilds/shadow_mage/shadow.c) at line 85
#10: 'query_shadow_size' at  (/domains/guilds/shadow_mage/shadow.c) at line 68

------/domains/guilds/shadow_mage/shadow.c:68 - query_shadow_size()
locals: NULL, 0, NULL, 1, NULL, NULL, NULL
----------------------------------------------------------------
    int s_mod;

    night = WEATHER_D->query_night();

    player = get_owner();
=>    room = environment(player);
    outside = room->is_outside();


    if (!night && outside) { s_mod = 4; }


----------------------------------------------------------------------

Cebcurg wrote on Tue Sep 11 20:33:44 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10618
date: Tue Sep 11 11:34:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10618
Original bug report by Tektor on Tue Sep 11 04:32:22 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Did use shape shadows with hand-shield and got this

You are ready to perform your skill.
You chant an ancient spell as you peer into the corners of the shadow realm, you slowly reach into the shadows at your feet, and pull out a piece of equipment!
*Bad argument 1 to environment()
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 11 16:14:24 2007
*Bad argument 1 to environment()
Expected: object Got: 0.
Object:  (/domains/guilds/shadow_mage/shadow.c) at line 68

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1971
#1: 'action' at /obj/skills/shape_shadow (/std/inherits/skills/new_skill.c) at line 1513
#2: 'use' at /obj/skills/shape_shadow (/std/inherits/skills/new_skill.c) at line 773
#3: 'we_succeeded' at /obj/skills/shape_shadow (/std/inherits/skills/misc_skill.c) at line 57
#4: '' at /obj/skills/shape_shadow () at /:0
#5: 'success' at /obj/skills/shape_shadow at line 74
#6: 'do_cost' at /obj/skills/shape_shadow at line 43
#7: 'cost_points' at  (/domains/guilds/shadow_mage/shadow.c) at line 118
#8: 'query_shadowpoints' at  (/domains/guilds/shadow_mage/shadow.c) at line 85
#9: 'query_shadow_size' at  (/domains/guilds/shadow_mage/shadow.c) at line 68

------/domains/guilds/shadow_mage/shadow.c:68 - query_shadow_size()
locals: NULL, 0, NULL, 0, NULL, NULL, NULL
----------------------------------------------------------------
    int s_mod;

    night = WEATHER_D->query_night();

    player = get_owner();
=>    room = environment(player);
    outside = room->is_outside();


    if (!night && outside) { s_mod = 4; }
    if (night && outside) { s_mod = 2; }

----------------------------------------------------------------------

Cebcurg wrote on Tue Sep 11 20:34:35 2007

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 10619
date: Tue Sep 11 11:34:40 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10619
Original bug report by Tektor on Tue Sep 11 07:49:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Says i have no shadows when i died but im still getting msgs from them
----------------------------------------------------------------------

Cebcurg wrote on Tue Sep 11 20:34:40 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10629
date: Fri Sep 14 02:54:07 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10629
Original bug report by Avenger on Fri Sep 14 11:25:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x26y34

there was an event, newbienosuck
i'm on telnet and i was in battle so i dont have log of it on screen anymore, but i got the bonus from that event...
problem is, that i'm not newbie anymore, so it probably checks guildlevel instead of 'normal' level, i'm lvl 19/1 :)

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Fri Sep 14 11:54:06 2007
no its a bit liberal in what it considers a newbie.
its a little more than level 15.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 14 11:54:07 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10617
date: Sun Sep 16 20:22:38 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10617
Original bug report by Tektor on Tue Sep 11 02:47:56 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/thief/guild_hall

Doublehit skill shows up in lurker untrainable at lurker.
----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:22:37 2007
i don't see it in the guildinfo or at the guild hall. it probably just needed an update from when you saw it

----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:22:38 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10625
date: Sun Sep 16 20:24:33 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10625
Original bug report by Waz on Fri Sep 14 03:45:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

Dead so I can't do it from the right room.  But sun came up, I enter 
Mugak swamp on Sombre, and they're all still aggro.

I did not enter previously, so they were not already aggro
to me during the night or anything.

It's a bit of a pain in the ass just to get to gamma witch
guilds while reincing, thanks.
----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:24:33 2007
it requires more than sunrise. i will guess that the sun wasn't high enough and close this

----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:24:33 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10626
date: Sun Sep 16 20:25:28 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10626
Original bug report by Trigon on Fri Sep 14 04:18:12 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/thief/guild_hall

twitch
I think some skills might be a little whack.  I have doublehit in Lurker, but "This guild does not offer that skill." when I try to train it.  Also, I have conceal skill in Trickster, Wagro had it in Assassin and he couldn't train it.
----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:25:26 2007
gonna guess again that mud just needed an update to get things fixed up

but since it is updated, i guess ceb really needs to reimb or something :)

----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:25:28 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10631
date: Sun Sep 16 20:25:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10631
Original bug report by Smee on Fri Sep 14 22:22:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp12

hey you guys know 10000 inches is  max shadow length? ehe
love smee
----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:25:57 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10632
date: Sun Sep 16 20:26:26 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10632
Original bug report by Smee on Sat Sep 15 00:13:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp12

my shadows keep trying to grow by draining my ep/hp/sp whatever but they are at max size so i dont see how they are still draining my hps ... they aint growing
love smee
----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:26:26 2007
it's not draining either :)

----------------------------------------------------------------------

Vor wrote on Mon Sep 17 05:26:26 2007

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 10633
date: Mon Sep 17 06:13:24 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10633
Original bug report by Camel on Mon Sep 17 13:28:23 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/market1


cebcurg, or whoever, shadows are bugged, expected object got :0

trace written to /log/runtime

thanks 

----------------------------------------------------------------------

Cebcurg wrote on Mon Sep 17 15:13:24 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10634
date: Thu Sep 20 17:27:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10634
Original bug report by Denim on Thu Sep 20 22:55:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

not sure if this is sapposed to work or not because you can have multiple shadows, but use blah at my shadow doesn't work, have to do a shadow
----------------------------------------------------------------------

Vor wrote on Fri Sep 21 02:27:21 2007
actually, it's because the shadow is in the room. 'my blah' would target something in your inventory

----------------------------------------------------------------------

Vor wrote on Fri Sep 21 02:27:21 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10635
date: Mon Sep 24 21:39:37 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10635
Original bug report by Esoteric on Tue Sep 25 03:03:03 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I got enceph by a necro.
I cast cure disease twice
You finish the chant.
You mutter the words 'D'rats Abk Cis'uoy'
You chant a prayer making yourself feel better.
didn't fail or anything, and then shortly after that i'm still diseased
----------------------------------------------------------------------

Vor wrote on Tue Sep 25 06:39:37 2007
the spell doesn't actually immediately cure it. if you got the disease from einar or shorty, i bet it was super powerful.

----------------------------------------------------------------------

Vor wrote on Tue Sep 25 06:39:37 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10638
date: Wed Sep 26 10:42:39 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10638
Original bug report by Smee on Wed Sep 26 01:47:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/swamp47

dinosaurs do not count as lizards
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Sep 26 19:42:38 2007
I dont see why they should. they are dinosaurs
not lizards

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 26 19:42:39 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10642
date: Sat Sep 29 17:17:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10642
Original bug report by Roirraw on Sat Sep 29 05:15:13 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room4

these seems to be abnormally high tuned, about 50% more then i remember then a year ago and about 10k more then a week or 2 ago
(whole area)
----------------------------------------------------------------------

Zifnab wrote on Sun Sep 30 02:17:43 2007
hey are tuned up.. but thats based on the killing of them
just like everything else.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 30 02:17:45 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10646
date: Sun Oct  7 16:33:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10646
Original bug report by Eponine on Sat Oct  6 03:26:29 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/streets/_12_7

elec2 on ghost
Do you mean Smee, Ghost of Klax or ?
huh? Smee isn't in this room, only the Klax ghost
----------------------------------------------------------------------

Zifnab wrote on Mon Oct  8 01:33:52 2007
yes but he ids to a ghosst because he is wearing a ghost costume
not much we can do about that at halloween

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  8 01:33:53 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10534
date: Tue Oct  9 23:06:04 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10534
Original bug report by Eponine on Fri May 25 18:20:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/streets/_13_9

on the webpage, while attempting to access Experience Growth Graphs
Fatal error: Call to undefined function imagecreate() in /home/mud/public_html/old_plaques/graph_solo.php on line 150
----------------------------------------------------------------------

Vor wrote on Mon Jun 11 06:11:33 2007
whee, good luck getting ix to fix this :D

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 10 08:06:04 2007
i believe khosan fixed that one

i fixed another error now tho, so now they should work

----------------------------------------------------------------------

Ixtlilton wrote on Wed Oct 10 08:06:04 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10649
date: Wed Oct 10 14:55:47 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10649
Original bug report by Smee on Wed Oct 10 02:11:22 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

i press the exp machine costume button
it said i donate exp to the jant fund
but i dont lose any exp
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 10 23:55:47 2007
would you really like to ?

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 10 23:55:47 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10651
date: Mon Oct 15 16:17:14 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10651
Original bug report by Denim on Mon Oct 15 21:16:12 2007

Object:   /domains/outofwhack/mintorus/equipment/black_pants
Creator:  Mintorus
Room:     /domains/illium/shops/veldren1

pants do not id as such
----------------------------------------------------------------------

Vor wrote on Tue Oct 16 01:17:14 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10654
date: Mon Oct 15 16:34:23 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10654
Original bug report by Maduo on Tue Oct 16 01:33:55 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x5y29

>l
At the base of a mountain [exits: northwest]
fff^^^~~~ You are standing at the base of a mountain, with a very large hole
f^^f^~~~~ infront of you leading downward into the underground. 
ff^^*^~~~ 
fff^^^^~~ 
ffff^^^~~ 


>la hole
There is no at hole here.
----------------------------------------------------------------------

Vor wrote on Tue Oct 16 01:34:21 2007
it isn't connected yet. deal with it for now.

----------------------------------------------------------------------

Vor wrote on Tue Oct 16 01:34:23 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10659
date: Mon Oct 22 07:26:32 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10659
Original bug report by Avenger on Mon Oct 22 16:15:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x16y3

i was level 16
then i died
now i am level 15
and warp doesnt work. no error, no message or anything when i type it
is it bug or not?

-A-
----------------------------------------------------------------------

Zifnab wrote on Mon Oct 22 16:26:31 2007
no its not a bug. Its not going to work. Once you pass level 15 you 
are no longer a newbie.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 22 16:26:32 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10669
date: Tue Oct 30 08:11:09 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10669
Original bug report by Trigon on Tue Oct 30 16:07:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Madonna is a man in Fist event...
eheh
----------------------------------------------------------------------

Zifnab wrote on Tue Oct 30 16:11:06 2007
everyone is a man. The event contains no method to make custom messages
per contestant. 

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 30 16:11:09 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10655
date: Tue Oct 30 18:19:56 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10655
Original bug report by Mintorus on Tue Oct 16 13:19:37 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hermit/rooms/hut

exit out -> Construction blocks your path.
This is because Vor changed the room outside, just need to point the exit to the new room.
minto-prots ----------
minto
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:19:56 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10657
date: Tue Oct 30 18:21:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10657
Original bug report by Mintorus on Sun Oct 21 13:27:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hermit/rooms/hut

the special off savlo , the mob in thsi room is giving the wrong message.

minto-prots --------------
Salvo;s blow strikes $1!
sorry i screwed up when coding him
minto
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:21:00 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10664
date: Tue Oct 30 18:24:39 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10664
Original bug report by Monkey on Sun Oct 28 07:26:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/events/stralic/temple

stralics hourglass event
Namless high priest tells you: Nameless high priest tells you: I will only talk about Stralic, his hourglass, its thief, and the chronometers.
remove first tells you:
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:24:39 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10665
date: Tue Oct 30 18:24:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10665
Original bug report by Janri on Sun Oct 28 10:12:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/cave/rooms/room28

I won the Valmoria plague event a little while ago but as far as I can see I got nothing for it. Got the messages but definitely no gold in my bank. On hand gold increase by 15K since I last checked but I'd been golding in that time.  Bug? Or I just didn't kill enough mobs to get much?
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:24:57 2007
i think the latter.

----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:24:57 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10666
date: Tue Oct 30 18:25:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10666
Original bug report by Lucifer on Mon Oct 29 13:51:02 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/tour_ferry/everrest

tour dock signs do not show where the ferry is:

I can't find the ferry.

it says when I la sign
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:25:01 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10667
date: Tue Oct 30 18:28:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10667
Original bug report by Zifnab on Mon Oct 29 19:29:18 2007

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

Has to do with monsters hunt. Lookls like its happening after 
players die. might be when they leave the room too

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/dragon/elements/fire/monst/guard1#1817130 (/std/monster/monster_hunt.c) at line 84

#0: '' at /daemons/cleanup_d () at /:0
#1: 'clean_batch' at /daemons/cleanup_d at line 93
#2: 'CATCH' at /daemons/cleanup_d at line 86
#3: 'clean_up' at /domains/dragon/elements/fire/castle15 (/std/room.c) at line 273
#4: 'check_clean_up' at /domains/dragon/elements/fire/castle15 (/std/room.c) at line 203
#5: 'clean_hunted_list' at /domains/dragon/elements/fire/monst/guard1#1817130 (/std/monster/monster_hunt.c) at line 84

dbxframe last 5



------/std/monster/monster_hunt.c:84 - clean_hunted_list()
locals: "lucifer"
----------------------------------------------------------------
            player_hunt -= ({ k });
            continue;
        }
        if( (mon_hunt_timer[k][1] + 1800) < time() )
        {
=>          if(mon_hunt_timer[k][0]->is_player())
            {
                mon_hunt_timer[k][0]->clean_hunt_list(this_object());
                //vorbug(mon_hunt_timer[k][0]->query_hunt_list());
            }


----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:28:33 2007
i want to believe i just fixed this
really i do

----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:28:34 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10668
date: Tue Oct 30 18:28:44 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10668
Original bug report by Wraith on Mon Oct 29 21:37:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/tour_ferry/RD

tour ferry is gone... the sign can't find it
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:28:44 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10671
date: Wed Oct 31 11:38:41 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10671
Original bug report by Highpriest on Wed Oct 31 11:25:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/docks/rooms/pier18

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


got this when i try to move into the room east and north of the room im in

doesnt mean from this room... the error occurs when i try to enter those 2 rooms from any room
----------------------------------------------------------------------

Zifnab wrote on Wed Oct 31 18:46:01 2007
dbxwhere highpriest
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/outside_city/mintorus/twinislands/docks/monsters/lion2#2902847 (/std/monster/monster_hunt.c) at line 95

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_go_str' at /cmds/verbs/go at line 91
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 289
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 232
#10: 'move_to' at  (/std/modules/smartmove.c) at line 174
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 38
#12: 'move' at  (/std/player.c) at line 1208
#13: 'move' at  (/std/object/move.c) at line 98
#14: 'receive_object' at /domains/outside_city/mintorus/twinislands/docks/rooms/pier17 (/std/room.c) at line 335
#15: 'clean_hunted_list' at /domains/outside_city/mintorus/twinislands/docks/monsters/lion2#2902847 (/std/monster/monster_
    hunt.c) at line
95
dbxframe highpriest 15
------/std/monster/monster_hunt.c:95 - clean_hunted_list()
locals: "highpriest"
----------------------------------------------------------------
            player_hunt -= ({ k });
            continue;
        }
        if( (mon_hunt_timer[k][1] + 1800) < time() )
        {
=>          if(mon_hunt_timer[k][0]->is_player())
            {
                mon_hunt_timer[k][0]->clean_hunt_list(this_object());
                //vorbug(mon_hunt_timer[k][0]->query_hunt_list());
            }


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 31 18:46:44 2007
looks like a repeat of what vor just fixed. might just need
to get new monsters out there

----------------------------------------------------------------------

Vor wrote on Wed Oct 31 19:38:39 2007
it does.

----------------------------------------------------------------------

Vor wrote on Wed Oct 31 19:38:41 2007

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10673
date: Sat Nov  3 09:16:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10673
Original bug report by Soulleech on Fri Nov  2 23:16:02 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/palace/entrance

*Illegal type of index
Trace written to /log/runtime
fighting talos warriors, not sure what's causing it.
----------------------------------------------------------------------

Zifnab wrote on Sat Nov  3 16:07:41 2007
*Illegal type of index
Object:  (/daemons/guilds/undead_d.c) at line 147

#0: 'auto_save' at  (/std/inherits/livings/necromancer_familiar.c) at line 134
#1: 'save_undead' at  (/daemons/guilds/undead_d.c) at line 147


------/daemons/guilds/undead_d.c:147 - save_undead(NULL, NULL, NULL)
locals: ([ ... ]), "soulleech", "mummy", NULL, 1, 18, 71, 1, NULL, 0, ([ ... ]), NULL, ([ ... ]), ([ ... ]), NULL,
"skills", 586955968.000000
----------------------------------------------------------------
                                exp2[tkey] = gigs;
                                exp2[k] = v - (gigs * 1000000000.0);
                        }else
                        {

=>                              exp2[tkey] = 0;
                                exp2[k] = v;
                        }
    }

    if (undefinedp(undeads[oName]))



----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  3 17:16:10 2007
this was fixed i believe

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  3 17:16:10 2007

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10647
date: Sat Nov  3 09:20:49 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10647
Original bug report by Temuthril on Mon Oct  8 19:47:56 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/shaol/droom5

Axe of execution doesn't id to axe of execution.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  3 17:20:49 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10677
date: Tue Nov  6 16:27:30 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10677
Original bug report by Maduo on Sun Nov  4 06:26:09 2007

Object:   /domains/events/vikings/prizes/ancient_axe
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

now, i don't really like to critisize coder's hard thought out ideas much.. but.. there is no way in hell that i can see this axe being carefully thought out..
it is 1" long and is a blunt type weapon... this axe is a blunt type weapon.. that just can't be right.. the wc on it is also rather low considering that it's also an event prize...
this axe seems like it needs to be recoded/modified somewhat so that it acts more like an axe, and not a cleric staff.
----------------------------------------------------------------------

Vor wrote on Wed Nov  7 00:27:30 2007

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10675
date: Tue Nov  6 20:02:49 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10675
Original bug report by Maduo on Sat Nov  3 17:27:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

this reinc machine in cs is way past its usage.. not even good as a humpbot anymore..
----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov  7 04:02:49 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10663
date: Tue Nov  6 20:10:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10663
Original bug report by Roirraw on Sun Oct 28 03:22:27 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

korthrun's shadows seem to be affecting my ability to summon shadows, more then 1 with masteries +90 isn't possible 
----------------------------------------------------------------------

Zifnab wrote on Thu Nov  1 16:16:04 2007
you need to give more details.

Exactly what you tried and exactly what the mud returned
to you as an error message.

Having not written the guild myself and the person that did 
not around to fix the problems right now you need to give us
as much information as possible to try and fix things

----------------------------------------------------------------------

Roirraw wrote on Sat Nov  3 00:02:35 2007
basically i was casting split shadow (which doesn't target) and it was aiming it it korthrun's shadow and since korthrun presumably had his max amount of shadows out "you can not control any more shadows" came up

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov  7 04:10:45 2007
made it check and compare owner of shadow

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov  7 04:10:45 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10680
date: Thu Nov  8 18:35:29 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10680
Original bug report by Maduo on Thu Nov  8 04:18:41 2007

Object:   /domains/events/vikings/prizes/ancient_axe
Creator:  Unknown
Room:     /domains/castles/rooms/maduo-195

viking axe gave an error when i tried to activate it's special (i think)
>twist axe
twist axe
*Weapon /domains/events/vikings/prizes/ancient_axe has illegal damage type set to electrical.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Nov  9 02:35:29 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10681
date: Thu Nov  8 18:44:16 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10681
Original bug report by Mintorus on Thu Nov  8 09:47:14 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/oruk/cottage/rooms/7

Somehwere is this sandstorm I ate some seeds. They made me sick & eventually
they stunned me. Well problem is i was stunned for 20mins. I then
logged off as i couldnt get out of the stun. New body fixed the
problem.
If you dont have enough info please let me know.
Minto
----------------------------------------------------------------------

Vor wrote on Fri Nov  9 02:44:02 2007
huh, weird. you should have died.

it won't stun that long anymore. kinda wonder why you aren't dead.

----------------------------------------------------------------------

Vor wrote on Fri Nov  9 02:44:16 2007

Fixed



-----------------

poster: Vor
subject: >Fixed bug: 10681
date: Thu Nov  8 18:44:59 2007

On Fri Nov  9 02:44:16 2007 Vor wrote post #326:
> 
> it won't stun that long anymore. kinda wonder why you aren't dead.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Fri Nov  9 02:44:16 2007
> 
> Fixed
> 
> 

oh, i figured out why you didn't die. you'll die next time

-----------------

poster: Zifnab
subject: closed bug: 10686
date: Thu Nov 15 09:10:41 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10686
Original bug report by Trigon on Thu Nov 15 07:13:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

Rufrin wants a blue frostgiant club, so I bought one and he apparently changed his mind, but it still says he wants one.
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 15 17:10:40 2007
there are 2 of them. Unfortunatley due to thihngs moving around
and the ability of playesr to scream really loudly when they lose
an item... there are 2 of them

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 15 17:10:41 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10689
date: Sun Nov 18 10:07:18 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10689
Original bug report by Wraith on Sun Nov 18 01:08:46 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_k7

You carelessly repair Frankie, healing $c1 a large amount.
----------------------------------------------------------------------

Vor wrote on Sun Nov 18 17:07:18 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 9292
date: Wed Nov 21 08:39:54 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9292
Original bug report by Venetian on Tue Dec 13 19:01:55 2005

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_31_18

there is no newbie handbook in my inventory or the inventory of this room... but when i type 'open book', i get

Do you mean the blue book, Newbie Handbook or ?

which leads me to believe it's in the inventory of jrj and it's being silly.
----------------------------------------------------------------------

Helgrim wrote on Sun Jul 30 20:08:28 2006
My guess is that there was another person in the room. One
that had a newbiehandbook in his inventory. The book does
have a direct_read_obj() func that checks if you have
it in your inv. But this does not prevent another player
in the room of getting a hit, and thus be aware of the
book if he does read . 
This is just a parser thing we can't do much about, isn't it?

----------------------------------------------------------------------

Vor wrote on Mon Jul 31 17:47:49 2006
well, if zif really wanted to do it, he could add a check to the open verb that checked to make sure it was either in the open'ers inventory or the environment of the opnen'er. if he's not interested in doing that, or there's a reason it shouldn't be done that way, we could just close it.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 31 20:15:53 2006
Yes we can control this. Return 0 or a string
from direct_read_obj() or direct_open_obj()
if its in another persons inventory

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 15:39:54 2007
This is an interesting issue. the book in the room needs to be opened outside of your inventory. while the newbie book is only openable in your inventory.



Cannot make both work in the same room so its just the way it is.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 15:39:54 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 9821
date: Wed Nov 21 08:52:14 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9821
Original bug report by Wagro on Fri Jun  2 03:27:57 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/caverns_of_death/rooms/cavern/3,6,4

Proxima disconnected while in combat and reconnected. He promptly died upon reconnect, while I was still party leader in position one and the rest of the party was following me. After proxima died, woo began hitting kjara instead of me, killing him. Apparently monsters do not respect the "tanking order" of a party for the rest of the round once it kills someone. Similar results can be reprocued when the tank of a party is killed and the monster will not always kill in the order party members are arranged.
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:52:59 2006
Everything I see is handled off the order of the players.



Including picking a new leader and hitting players in combat.



Not saying its not happening. I do not see how it is happening.

----------------------------------------------------------------------

Wagro wrote on Fri Jun 23 07:05:04 2006
This is the first log i just made to reproduce the reconnect bug. In this bug i was tanking against huge spidranox. I had monkey intentionally disconnect. Upon reconnect, monkey was killed and then spidranox began hitting mischeiva, killing her before it started hitting me:


Monkey is now not following Wagro.
[login]: Monkey has left Islands of Myth.
Real Life arrives on his ghost-grey steed and carries Monkey away.
13072 

A dark, sucking portal appears. Monkey falls from it!
[login]: Monkey has reconnected (Gnome level 1).
HUGE Spidranox spins quickly avoiding Monkey's attack.
HUGE Spidranox dodges Monkey's attack.
HUGE Spidranox parries Monkey's attack.
HUGE Spidranox tumbles between Daran's feet.
HUGE Spidranox tumbles between Daran's feet.
--------| New Round |--------
You go BeZerK!
HUGE Spidranox splits his legs, falls to the ground, and dodges your attack.
HUGE Spidranox spins quickly avoiding your attack.
You react to A HUGE Spidranox's dodge with lightning fast reflexes and reaim your attack on him!
[ 5] A/D (  0%) You shove HUGE Spidranox
HUGE Spidranox dodges your attack.
You react to A HUGE Spidranox's dodge with lightning fast reflexes and reaim your attack on him!
HUGE Spidranox splits his legs, falls to the ground, and dodges your attack.
HUGE Spidranox tumbles between your feet.
You report Hp: 1456 (3669)  Sp: 1241 (1242)  Ep: 1600 (1812)
[ 2] A/D (  0%) Mischeiva pokes HUGE Spidranox in his head.
A HUGE Spidranox's warhide deflects Mischeiva's blast as if it were nothing.
Mischeiva fumbles and hits herself!
HUGE Spidranox begins to chant.
[17] A/D ( 55%) HUGE Spidranox destroys Monkey in its head.
HUGE Spidranox looks like the newbie he is and fumbles!
HUGE Spidranox slips and misses Monkey.
Monkey spins quickly avoiding A HUGE Spidranox's attack.
Monkey dodges A HUGE Spidranox's attack.
[18] A/D ( 69%) HUGE Spidranox massacres Monkey!
Monkey falls to the ground DEAD!
[death]: Monkey died (HUGE Spidranox).
[death_taunt]: HUGE Spidranox shouts: Thanks Monkey now I can train dodge some more!
Monkey drops to the ground with an audible Thump.
Monkey's corpse is sucked away.
[17] A/D ( 51%) HUGE Spidranox destroys Mischeiva.
[18] A/D ( 77%) HUGE Spidranox massacres Mischeiva in her torso!
Mischeiva falls to the ground DEAD!
[death]: Mischeiva died (HUGE Spidranox).
[death_taunt]: HUGE Spidranox shouts: But Mischeiva, didn't your mother tell you to be nice?
Mischeiva drops to the ground with an audible Thump.
Mischeiva's corpse is sucked away.
HUGE Spidranox trips over himself and misses you.
You dodge A HUGE Spidranox's attack.
You parry A HUGE Spidranox's attack.
You dodge A HUGE Spidranox's attack.
HUGE Spidranox reacts to your dodge with lightning fast reflexes and reaims his attack on you!
[18] A/D (  5%) HUGE Spidranox massacres you in your torso!
ps

                   .----------------------------------------, 
                   | Total kills: 0                          \    
                   |      Rating: None (0)                    \   
                  /      Members: 3                            ---------------.
                 /                                                            |
.--------------------------------------------------------------------------,  |
|  Party Name: bugsquishers                     Exp / min: 0               |  |
|  Created At: 06:49:55  (13m12s)               Total exp: 0               |  |
|  Looter:                                      Gold Looted: 0             |  |
|  Type:                                        Gold/Mem: 0                |  |
|                                             Exp                          |  |
| Row    Name   Status    Idle    Level       Gained      Kills            |  |
'--------------------------------------------------------------------------'  |
| 1      Wagro :  LDR :          : 140 :        0       :     0               |
| 2      Daran :  FOL :       6s : 105 :        0       :     0               |
| 3  Mischeiva :      :      33s :   1 :        0       :     0               |
'-----------------------------------------------------------------------------'

----------------------------------------------------------------------

Wagro wrote on Fri Jun 23 07:12:03 2006
Second log documenting similar but slightly different bug. If the tank dies but the monster still has "leftover" hits to do in the round, it will not respect party order and will hit seemingly randomly:

[14] A/D (  2%) HUGE Spidranox clobbers you.
You fall to the ground DEAD!
[death]: Wagro died (HUGE Spidranox).
bugsquishers [bugsquishers]: Monkey is now the leader of the party.
[death_taunt]: HUGE Spidranox shouts: Oh no... Wagro is dead! Did I hit too hard? *giggle*
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

[death]: Communist died (HUGE Spidranox).
[death_taunt]: HUGE Spidranox shouts: Hey, Communist, let's sing the 'I'm a stupid idiot' song together!
Communist lands in HELL.
[death]: Monkey died (HUGE Spidranox).
bugsquishers [bugsquishers]: Daran is now the leader of the party.
[death_taunt]: HUGE Spidranox shouts: Oops! Sorry, Monkey! *Muahahahah*
Monkey lands in HELL.
[death]: Mischeiva died (HUGE Spidranox).
[death_taunt]: HUGE Spidranox shouts: Thanks Mischeiva now I can train weapon skills some more!
Mischeiva lands in HELL.
Your plate glows a deep mauve for a moment...
You are encased within a magical shield protecting you from acid damage!
Your skin becomes resistant.
Mischeiva leaves east.
p' excellent
Wagro [bugsquishers]: excellent
13072 
ps

                   .----------------------------------------, 
                   | Total kills: 0                          \    
                   |      Rating: None (0)                    \   
                  /      Members: 5                            ---------------.
                 /                                                            |
.--------------------------------------------------------------------------,  |
|  Party Name: bugsquishers                     Exp / min: 0               |  |
|  Created At: 06:49:55  (19m48s)               Total exp: 0               |  |
|  Looter:                                      Gold Looted: 0             |  |
|  Type:                                        Gold/Mem: 0                |  |
|                                             Exp                          |  |
| Row    Name   Status    Idle    Level       Gained      Kills            |  |
'--------------------------------------------------------------------------'  |
| 1      Wagro : DEAD :          : 140 :        0       :     0               |
| 2     Monkey : DEAD :       6s :   1 :        0       :     0               |
| 3      Daran :  LDR :          : 105 :        0       :     0               |
| 4  Mischeiva : DEAD :       3s :   1 :        0       :     0               |
| 5  Communist : DEAD :       6s : 112 :        0       :     0               |
'-----------------------------------------------------------------------------'

----------------------------------------------------------------------

Wagro wrote on Fri Jun 23 07:14:13 2006
I forgot to note, this bug only applies for the round that the triggering event occurs in. After the culmination of the round in which the tank dies or a reconnecter dies, the monster begins hitting like normal again.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 15:52:14 2007
I cannot reproduce this at all. There must be something else going on here since simple combat works just fine.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 15:52:14 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 9854
date: Wed Nov 21 08:52:38 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 9854
Original bug report by Locke on Thu Jun 15 01:07:45 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/mannfred/mines/craftman_shop

Gave hide to craftsman, didn't get anything, and lost the hide :/

You give a wolf hide to dwarven Dwalden.
Dwarven Dwalden nods and grunts, 'Yeah, I can do something with this. But it will cost ya 10000. Do you want me to make it up for ya?'
HP: 2671/2697 SP: 1443/1443 EP: 1726/1797 >Eagle enters the room.
Wolf enters the room.
Wolf enters the room.
Andros gives a wolf hide to dwarven Dwalden.
Dwarven Dwalden nods and grunts, 'Yeah, I can do something with this. But it will cost ya 10000. Do you want me to make it up for ya?'
yes
You exclaim, "YES!"
Dwarven Dwalden nods and grunts to Andros, 'I will have it done for you in a jiffy.'
Dwarven Dwalden takes Andros' money and gets to work.

then i he gave andros an item, and not me :/
-L
*
*
*
----------------------------------------------------------------------

Zifnab wrote on Thu Jun 22 20:30:33 2006
I could not reproduce this problem at all.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 15:52:38 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10146
date: Wed Nov 21 09:13:59 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10146
Original bug report by Urg on Fri Sep  8 00:02:51 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_18

for some reason when I log in via the java window I get no end of horrible code spewed at me
the window lso refuses to echo any of my commands and while I now know that they went through I saw no result from them
----------------------------------------------------------------------

Zifnab wrote on Fri Sep  8 06:36:11 2006
I cannot reproduce this.

----------------------------------------------------------------------

Vor wrote on Fri Sep  8 10:26:19 2006
i did something once with java client that made it spew silly RDMP code. its own trigger for that randomly generated code wasn't picking it up.

i have no idea how i did it, or even if that's what he's talking about. i just thought i'd add my own little story.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 21 16:13:59 2007

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10235
date: Wed Nov 21 10:33:19 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10235
Original bug report by Maduo on Thu Nov  2 12:33:32 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

the arena event seems to be bugging again... me and zord entered and i won by walkover. got my prize and all but the event hasn't stopped
----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 01:08:56 2006
did you receive any error message?

----------------------------------------------------------------------

Maduo wrote on Sat Nov 11 01:10:09 2006
on that occasion? i don't believe i did. 

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov 11 20:46:22 2006
did it say you won the event? and did you get a statue? 

----------------------------------------------------------------------

Maduo wrote on Sat Nov 11 21:58:37 2006
i know i got a statue, but i don't think it said i won...
i could be wrong but it was over 9 days ago so its getting a bit hard to remember =/

pretty sure it did give the msg that i defeated him via walkover though on the arena channel.

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 21 17:33:19 2007
closing this cause i wanna feel productive

so lets say i fixed it, old bug anyway

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 21 17:33:19 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10292
date: Wed Nov 21 14:52:47 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10292
Original bug report by Axis on Tue Nov 21 03:18:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

[Axis]: is in awful condition.
[Vicious]: is in bad shape.
Vicious' wounds burn terribly!
Vicious goes: "Heh."
wtf
HP: 54|1497 SP: 357|357 EP: 152|847
[Axis]: is in awful condition.
[Vicious]: is in bad shape.
You go, "What the fuck?"
kept doing that after we left arena
----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 21 21:52:47 2007
think i fixed this

----------------------------------------------------------------------

Ixtlilton wrote on Wed Nov 21 21:52:47 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10695
date: Sun Nov 25 15:21:42 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10695
Original bug report by Daran on Sun Nov 25 22:19:03 2007

Object:   /domains/blackavar/oruk/cottage/armor/robe
Creator:  Gabranth
Room:     /domains/outside_city/hagworth/room5

typo in the special message, appears to be missing new line at end of message.

The black emblem on the back of your robe forms a giant set of black dragon wings that lift you up and out of reach of your enemy.
 You completely avoid the hit.11 A/D Hagworth slams you.
----------------------------------------------------------------------

Vor wrote on Sun Nov 25 22:21:42 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10691
date: Sun Nov 25 15:23:54 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10691
Original bug report by Celine on Fri Nov 23 22:00:00 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i found a sorcerers staff in cs (presumably from santa) gave it to my wraith to wield. when he wielded i got a bug message that looked like this

Gin: *Bad argument 1 to keys()
Expected: mapping Got: ({ /* sizeof() == 2 */
  "mage",
  "evoker"
}).
Trace written to /log/runtime
he is still wielding it though.
----------------------------------------------------------------------

Vor wrote on Sun Nov 25 22:23:54 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10696
date: Mon Nov 26 11:37:05 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10696
Original bug report by Flick on Mon Nov 26 17:30:51 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/abom/riding_abom

i am in necro guild on the abomination at the lake
its not going anywhere 
and i can't seem to get off the abomination
----------------------------------------------------------------------

Zifnab wrote on Mon Nov 26 18:37:05 2007

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10699
date: Mon Nov 26 13:34:52 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10699
Original bug report by Slayn on Mon Nov 26 20:21:16 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/abom/riding_abom_back

stuck on the abomination again. this time coming back from the island with the guild master
----------------------------------------------------------------------

Ixtlilton wrote on Mon Nov 26 20:34:52 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10701
date: Mon Nov 26 19:02:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10701
Original bug report by Slayn on Mon Nov 26 22:34:23 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/vamp/trail1

when trying to get to the blood brother guild my fams wont follow. therefore i cant train my vamp
l
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 27 02:02:21 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10706
date: Mon Nov 26 19:04:20 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10706
Original bug report by Einar on Tue Nov 27 02:03:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

When you insert a gem into a key, it will change the key, but there is no id change to they key, except for looking at it.
Perhaps we could have it dest the key and recreate a new key of a certain color? or add a color adjective to the key?

insert gold gem into 2nd key
You insert the gem into it's proper slot in the key. The key glows with a radiant light which slowly dies down. The gem is gone, but the key is now gold.
unlock south door with gold key

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 27 02:04:20 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10697
date: Mon Nov 26 21:52:06 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10697
Original bug report by Slayn on Mon Nov 26 17:42:08 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/lords_of_undeath/guild_hall

two gobols for the price of one
 
Tomb of the Lords [exits: east]
 Tucked into the dark recesses of the catacombs, Gobol's workspace is quiet, filled only with the sounds of his eerie humming and the occasional sound of flesh splitting or bones snapping. He takes special care with his work, despite the ease of which he renders inert flesh to life, or at least undeath. The guild hall is flanked on three sides by walls that hold several bodies in various states of decay. The table he is standing at currently is topped with a grossly rotted corpse, desiccated and ravaged. He seems to be partaking of the 'feast'.

Gobol the lich
Gobol the lich



----------------------------------------------------------------------

Vor wrote on Tue Nov 27 04:51:59 2007
it'll get fixed next time the guild hall cleans up. gonna close any similar reports

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 04:52:06 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10698
date: Mon Nov 26 22:10:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10698
Original bug report by Slayn on Mon Nov 26 20:12:50 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/bone_mage/guild_hall

in bone mage guild the guild master was already out.
i types search bones and got this
 
search bones
You search the bone pile for a while and find a skull which begins to talk to you!
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Tue Nov 27 01:36:48 2007
dbxwhere slayn
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Object: /std/inherits/guild/guild_leader_menu#1263129 at line 351

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_search_obj' at /cmds/verbs/search at line 8
#8: 'search' at  (/domains/blackavar/necrocity/cemetary/objects/bone_pile.c) at line 20
#9: 'begin_conversation' at /domains/blackavar/necrocity/cemetary/guilds/bone_guild_master (/std/inherits/guild/guild_leader.c) at line 1412
#10: 'create' at /std/inherits/guild/guild_leader_menu#1263129 at line 351

dbxframe slayn 10
------/std/inherits/guild/guild_leader_menu.c:351 - create()
locals: NULL, NULL
----------------------------------------------------------------

  l_oLeader=oLeader;
  if (objectp(l_oLeader)) {
    l_mTopLevel=new_menu(
                  "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n"
=>                  + "Welcome to the " + capitalize( l_oLeader->query_guild_name() ) + " guild Hall." );
  }  else {
    return;
  }

  miSep=new_seperator(


----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:10:10 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10700
date: Mon Nov 26 22:10:15 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10700
Original bug report by Slayn on Mon Nov 26 21:07:51 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/scourge/guild_hall

two guild masters here
 
Scourge Guild Hall [exits: out]
 You find yourself in a dark room filed with decaying strips of flesh. The flesh hangs from frightening hooks that dangle from the ceiling. You are forced to move carefully lest you impale yourself on them. In the room are also several tables, on which you find many sacred tools of the Scourge guild, mostly knives of varying usefulness, depending on the type of flesh you are trying to procure with them. In the front of the room stands the guild master, who appears to be every bit the brute that it is said he is.

Denbergail, the scourge guild master
Denbergail, the scourge guild master

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:10:15 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10703
date: Mon Nov 26 22:18:17 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10703
Original bug report by Waz on Mon Nov 26 23:28:16 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,4

Trying to go west here, but not a necro.

A booming voice assaults your inner peace, saying: "Only those who have proven themselves may pass through the western portal. Begone!"


The ghoul notices your attempt to pass it and, with deathly speed, blocks your passage!


*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 27 01:37:44 2007
dbxwhere waz
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/blackavar/necrocity/cemetary/rooms/underground/1,1,4.c) at line 59

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at /std/race/thrikhren#1361875 (/std/player/cmd.c) at line 80
#7: 'do_go_str' at /cmds/verbs/go at line 91
#8: 'do_go_somewhere' at /std/race/thrikhren#1361875 (/std/modules/smartmove.c) at line 289
#9: 'go_somewhere' at /std/race/thrikhren#1361875 (/std/modules/smartmove.c) at line 225
#10: 'call_hooks' at  (/std/object/hooks.c) at line 133
#11: 'call_hooks_with_arg_array' at  (/std/object/hooks.c) at line 212
#12: '' at  () at /:0
#13: 'block_on' at  (/domains/blackavar/necrocity/cemetary/rooms/underground/1,1,4.c) at line 59
dbxframe waz 13
------/domains/blackavar/necrocity/cemetary/rooms/underground/1,1,4.c:59 - block_on()
locals: 0, NULL, 0
----------------------------------------------------------------
    else
    {
        tell_object(who, "The ghoul notices your attempt to pass it"
          " and, with deathly speed, blocks your passage!\n\n\n");
        ghoul = present("GOBOL GHOUL", this_object());
=>      ghoul->start_attacking(who);
    }
    return 1;

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:18:17 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10704
date: Mon Nov 26 22:36:01 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10704
Original bug report by Smee on Tue Nov 27 00:30:16 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/in_earth

in a room in new necro cemetary, i search, read the words on a tombstone, and then it puts me into this room and stuns me
and i cant ge3t out, last time i left after ~45-60 minutes, now ive been here for 3 hours plus
love smee
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:00 2007
fixed? maybe? :D

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:01 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10705
date: Mon Nov 26 22:36:13 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10705
Original bug report by Taliph on Tue Nov 27 01:52:59 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/zombies/5,2,1

In the new necromancer guildhalls, doing the tasks required to reach guilds does not carry your minions along with you (they don't follow).  This makes it difficult to train them since they need to go to the guilds now to train.  Could they be made to follow along so we do not have to recall them once in the guild?

:: Taliph ::
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:12 2007
fixed? maybe?

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:13 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10707
date: Mon Nov 26 22:36:22 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10707
Original bug report by Taliph on Tue Nov 27 02:10:55 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/styg/entrance

Familiars do not follow to guild hall from this room.
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:22 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10708
date: Mon Nov 26 22:36:27 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10708
Original bug report by Taliph on Tue Nov 27 02:12:44 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/scourge/entrance

Necromancer familiars do not follow to the guild hall from this room.
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:27 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10709
date: Mon Nov 26 22:36:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10709
Original bug report by Einar on Tue Nov 27 02:17:09 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/bone_mage/guild_hall

l bones
This is a large pile of bones. They don't seem to all be from the same creature, suggesting that they are not, in fact, some bone mage in a trance of some kind. You are pretty sure you could safely search them.


search bones
You search the bone pile for a while and find a skull which begins to talk to you!
*Bad argument 1 to capitalize()*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:34 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10710
date: Mon Nov 26 22:36:39 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10710
Original bug report by Einar on Tue Nov 27 02:22:52 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/scourge/guild_hall

2 guild masters here
Known issue, just noting it's here also ;)
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:36:39 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10711
date: Mon Nov 26 22:39:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10711
Original bug report by Einar on Tue Nov 27 02:32:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

Somehow black gem didn't id to black gem
pick black gem from tray
You get a black gem from the tray.
HP: 891/891 SP: 3233/3233 EP: 927/927 Rooms: 11087>

insert black gem into key
You can't insert that into that.
insert a gem into key
You insert the gem into it's proper slot in the key. The key glows with a radiant light which slowly dies down. The gem is gone, but the key is now black.
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:39:08 2007
i don't see how that's possible unless you had 2 black gems, in which case that would be what happened.

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:39:10 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10712
date: Mon Nov 26 22:43:10 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10712
Original bug report by Einar on Tue Nov 27 02:34:37 2007

Object:   /domains/blackavar/necrocity/cemetary/objects/gplaque
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

la plaque

This guild has no members.

To view the entire list, 'look at all on plaque'.
HP: 891/891 SP: 3233/3233 EP: 927/927 Rooms: 11087>
la all on plaque

This guild has no members.
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:43:09 2007
fixed? maybe?

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:43:10 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10713
date: Mon Nov 26 22:44:38 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10713
Original bug report by Taliph on Tue Nov 27 02:34:50 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/mummys/2,1,1

Movement to the guild hall via the wrappings in these (and other) rooms does not pull necromancer minions along.
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:44:37 2007
hope this is the last one of these i have to close.

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:44:38 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10714
date: Mon Nov 26 22:44:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10714
Original bug report by Einar on Tue Nov 27 02:37:39 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

10711
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:44:56 2007
very useful bug report here. you win an award! (not really)

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 05:44:57 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10716
date: Mon Nov 26 23:01:48 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10716
Original bug report by Einar on Tue Nov 27 05:58:14 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

Book of the Necromancers
A huge white marble plaque.
A huge white marble plaque.
Book of the Necromancers
Szilohim the Necromancer

la plaque
Which Plaque do you mean? (try using proper english like: 'a', 'any', 'first' ..)
la a plaque

This guild has no members.

To view the entire list, 'look at all on plaque'.
la 2nd plaque

This guild has no members.

To view the entire list, 'look at all on plaque'.



Still not fixxed
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 06:01:48 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10717
date: Mon Nov 26 23:58:22 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10717
Original bug report by Einar on Tue Nov 27 06:56:18 2007

Object:   /domains/blackavar/necrocity/cemetary/monsters/c_crawler
Creator:  Vor
Room:     /domains/blackavar/necrocity/cemetary/rooms/graveyard/2,1,1

Please add crawlers id
mass/carrion crawlers work, but imo a mass of carrion crawlers should id to crawlers
----------------------------------------------------------------------

Vor wrote on Tue Nov 27 06:58:19 2007
perhaps others would agree, but i like them being called 'carrion crawlers'. i think of it as being their real name. kinda like saying new york should id to 'apple' and not 'the big apple' :P

----------------------------------------------------------------------

Vor wrote on Tue Nov 27 06:58:22 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10719
date: Tue Nov 27 01:51:11 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10719
Original bug report by Celine on Tue Nov 27 08:09:24 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/stygian_sorcerer/guild_hall

sorry if this is a duplicate. wraith (and other pets) wont follow into stygian sorcerers.
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 27 08:51:11 2007

Fixed



-----------------

poster: Ixtlilton
subject: >Fixed bug: 10704
date: Tue Nov 27 02:01:05 2007

Find it interesting how you do it again after getting stuck for 45
minutes the first time.

-----------------

poster: Ixtlilton
subject: closed bug: 10721
date: Tue Nov 27 04:34:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10721
Original bug report by Einar on Tue Nov 27 10:21:21 2007

Object:   /domains/blackavar/necrocity/cemetary/guilds/dred_guild_master
Creator:  Unknown
Room:     /domains/guilds/dreadlord/guild_hall

Frim seems to id to "frim" and also "gor"
Being that gor is in the room, and these seem to be 2 seperate people, maybe that could be removed?
----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 27 11:34:32 2007
either someone fixed it or you were imaginin

----------------------------------------------------------------------

Ixtlilton wrote on Tue Nov 27 11:34:34 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10722
date: Tue Nov 27 20:12:02 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10722
Original bug report by Wraith on Tue Nov 27 20:17:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/embalmer/guild_hall

health

two embalmer guild masters here
----------------------------------------------------------------------

Vor wrote on Wed Nov 28 03:12:02 2007
yep.

----------------------------------------------------------------------

Vor wrote on Wed Nov 28 03:12:02 2007

Closed



-----------------

poster: Vor
subject: Fixed bug: 10723
date: Tue Nov 27 20:12:26 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10723
Original bug report by Monkey on Tue Nov 27 23:04:01 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

ftp doesn't work to mud
----------------------------------------------------------------------

Vor wrote on Wed Nov 28 03:12:26 2007
i think zif fixed this. i'll close it and see what he does

----------------------------------------------------------------------

Vor wrote on Wed Nov 28 03:12:26 2007

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10724
date: Wed Nov 28 20:50:18 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10724
Original bug report by Slayn on Wed Nov 28 17:58:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

when logging into the mud i got this
 
 
********************************************************
    Welcome to Islands of Myth.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
News of any downtime will be posted at..
http://groups.yahoo.com/group/Islandsofmyth/

Use the link on http://www.islandsofmyth.org to vote
for our mud on the topmudsites.com web site.

**********************************************************
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
*Value being indexed is zero.
Trace written to /log/catch
You wield wooden staff of the necromancer in your right and left hands.
Your heart beats an extra beat.
Your muscles swell.
You feel witty.
Your brain pulses.
Your brain feels like a sponge.
[ wooden staff of the necromancer ]: Wielded.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
MXP is enabled.
You enter Islands of Myth.
Welcome to Islands of Myth!
----------------------------------------------------------------------

Zifnab wrote on Wed Nov 28 18:52:06 2007
  nec_gem

*Value being indexed is zero.
Object: /domains/blackavar/necrocity/cemetary/objects/nec_gem#2827328 (/std/object/description.c) at line 50

#0: '' at /secure/user#2827293 () at /:0
#1: 'dispatch_modal_input' at /secure/user#2827293 (/secure/user/inputsys.c) at line 318
#2: '' at /secure/user#2827293 () at /:0
#3: 'rcv_password' at /secure/user#2827293 (/secure/user/login.c) at line 661
#4: 'existing_user_ready' at /secure/user#2827293 (/secure/user/sw_body.c) at line 72
#5: 'sw_body_handle_existing_logon' at /secure/user#2827293 (/secure/user/sw_body.c) at line 348
#6: 'incarnate' at /secure/user#2827293 (/secure/user/sw_body.c) at line 218
#7: 'enter_game' at /std/race/snakeman#2827306 (/std/player.c) at line 604
#8: 'finish_enter_game' at /std/race/snakeman#2827306 (/std/player.c) at line 456
#9: 'load_eq' at /std/race/snakeman#2827306 (/std/player.c) at line 297
#10: 'CATCH' at /std/race/snakeman#2827306 (/std/player.c) at line 297
#11: 'create' at /domains/blackavar/necrocity/cemetary/objects/nec_gem#2827328 (/std/object.c) at line 191
#12: 'setup' at /domains/blackavar/necrocity/cemetary/objects/nec_gem#2827328 at line 44
#13: 'set_long' at /domains/blackavar/necrocity/cemetary/objects/nec_gem#2827328 (/std/object/description.c) at
line 50

----------------------------------------------------------------------

Vor wrote on Thu Nov 29 03:50:17 2007
i blame ixtlilton. i fixed his sloppiness.

----------------------------------------------------------------------

Vor wrote on Thu Nov 29 03:50:18 2007

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10732
date: Thu Dec  6 16:04:53 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10732
Original bug report by Esoteric on Thu Dec  6 15:39:19 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/cave/rooms/room19

I tested aura of healing with refresh companions, refreshing austin and evalic.
With aura i was averaging 352 eps with refresh companions, maxxed spell, 100% mastery, 800+ wisdom. Without aura it was reffing nearly 600. this was a 15 cast test. I dunno if something snoop tweaked with aura messed it up, but i assume if you take a omicron heal enhancement spell, and use it, it would do more then without the aura..
lemme know
----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec  6 16:04:49 2007
mis. the spell works as intended
there is however a certain amount of randomness to any dmg/healing spell - there's a reason why the help file says "average healing/damage"

----------------------------------------------------------------------

Ixtlilton wrote on Thu Dec  6 16:04:53 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10243
date: Fri Dec  7 10:11:24 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10243
Original bug report by Avenger on Sun Nov  5 14:08:44 2006

Object:   /domains/hyboria/uncle/monks/armor/blackrobes
Creator:  Uncle
Room:     /domains/blackavar/brook/brook2/rooms/room57

this piece of equipment has typo when it lies on the ground: There are many Black Robeses here.
----------------------------------------------------------------------

Vor wrote on Mon Nov  6 03:41:16 2006
parser problem.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov  6 17:12:13 2006
it can be fixed.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Dec  7 10:11:24 2007

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10273
date: Fri Dec  7 10:28:57 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10273
Original bug report by Tranquil on Wed Nov 15 04:16:21 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/tranquil-13

It appears that, when one has body of lava (lava mage guild) up and takes the recurring damage from being poisoned, the lava body reacts to the object dealing the poison, which in this case is the player who's poisoned. Here's a short log:

Your body glows brightly as it projects a jet of hot lava at you.
You look pale as the POISON takes effect!
You look pale as the POISON takes effect!
You feel fully healed.
Your body glows brightly as it projects a jet of hot lava at you.
You look pale as the POISON takes effect!
You seem to recover from the poison and look much better.
You feel fully healed.

It seems strange that I should be projecting lava at myself because i'm being 'hit' by poison. My guess is that there is probably no check in the lava body special to make sure that the lava projection special doesn't go off if the object dealing the damage is also the object that has the abjuration. Is this intentional, a wierd side-effect that should be regarded as intentional, or just an obscure bug? Thanks.

----------------------------------------------------------------------

Ixtlilton wrote on Fri Dec  7 10:28:57 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10735
date: Fri Dec  7 13:29:21 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10735
Original bug report by Genesis on Fri Dec  7 11:44:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/start

I joined a party and got xp from it while in race select room. Doesn't seem like that's right...
----------------------------------------------------------------------

Zifnab wrote on Fri Dec  7 13:29:21 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10736
date: Sun Dec  9 08:10:08 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10736
Original bug report by Grasfer on Sun Dec  9 07:52:45 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/uncle/celtica/connacht/room25

party window, chemosh disconnected and now not in the party, the window still show him in the party thou
----------------------------------------------------------------------

Zifnab wrote on Sun Dec  9 08:10:07 2007
should be fixed.

didnt test yet though

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  9 08:10:08 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10737
date: Mon Dec 10 12:49:24 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10737
Original bug report by Flamekrayt on Sun Dec  9 09:53:36 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

when i disband a party, it shows the following:

LagSnoreSleep [LagSnoreSleep]: The party has been disbanded.
LagSnoreSleep [LagSnoreSleep]: Splitting Gold... 0 per member.
LagSnoreSleep [LagSnoreSleep]: Flamekrayt has left the party.

asked marelion to confirm it, but he didn't have it.

so.. could someone just have a quick look? thanks.

flamey
----------------------------------------------------------------------

Zifnab wrote on Sun Dec  9 12:14:04 2007
need more info. do you have mxp enabled?
had you done party window off etc?

----------------------------------------------------------------------

Flamekrayt wrote on Sun Dec  9 18:14:28 2007
no, i do not have mxp enabled. and i have not done party window off. (not sure what the etc is, i have only done 'party create ', 'party loot ', 'pf all' and 'party disband' so far)

flamey

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:49:24 2007

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10739
date: Mon Dec 10 12:52:45 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10739
Original bug report by Lu on Sun Dec  9 14:55:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/lu-4

eqs [eqs]: The party has been disbanded.
eqs [eqs]: Splitting Gold... 0 per member.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

got this when trying to disband the party
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:52:45 2007
I changed a few things. I do not believe I fixed this though since I didnt get a trace of the error and I rebooted I am pretty much stuck guessing.



If it happens again please report it again.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:52:45 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10743
date: Mon Dec 10 12:54:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10743
Original bug report by Pyromaniac on Mon Dec 10 09:00:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

don't not change they channel, i am on them all twice.  listening from one second in the future.  from these points i will start the new world order.  i shall use gwaul to replicate myself endlessly, if only the 2nd me would wake up.. grin

ok, all the chans im listening to show me twice, one regular and one at -1second.  i also have a body by gwaul, my elf abju body.  this happened last night when i was in eq and found i could not leave the party, not with party leave, disband, reconnect.  
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:54:00 2007
Unfortunately there seems to be more to this than just not being able to leave a party.



my understanding is that you reinced or switched bodies while in a party.



There is a bugreport on that open already so I am going to close this one

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:54:00 2007

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10748
date: Fri Dec 14 08:47:00 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10748
Original bug report by Esoteric on Thu Dec 13 14:04:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/snoop/giants/rooms/4,6,1

When a member in party leaves with party window on, i notice the person staying in the party.
I've only noticed it with the person who is placed last, but it could be anyone.
----------------------------------------------------------------------

Zifnab wrote on Thu Dec 13 14:14:26 2007

I suspect this is a zmud bug.

You are using version Esoteric       : zMUD      (7.04)

Think about updating at all? 

I send a clear screen message whenever a person leaves the party
and I have tested this with Cmud. I will test with zmud
(7.21) when I get a chance.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 14 04:42:57 2007
I screwed up. if the person leaving doesnt have the window on
I do nothing to reset the screen. 

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 14 08:47:00 2007

Fixed



-----------------

poster: Vor
subject: closed bug: 10751
date: Tue Dec 18 21:11:35 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10751
Original bug report by Taliph on Tue Dec 18 20:31:23 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

I'm attempting to transport around the necromancer guild using the new method of inserting the gems (from the tray in this room) into my staff ... something with the verbage appears to not be working.


With only the proper gem(s) in my inventory, I'm trying "insert black gem into staff".


:: Taliph ::
----------------------------------------------------------------------

Vor wrote on Tue Dec 18 21:11:33 2007
oh boy. ok, gonna have to do it this way:
insert my a gem into staff.

for some reason, the verb is looking in the inventory of your fams too, so you'll have to specify that the gem is in your inventory with the preface of 'my'.

someone smart can probably help clean that up, but for now i'm closing the bug

----------------------------------------------------------------------

Vor wrote on Tue Dec 18 21:11:35 2007

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10746
date: Wed Dec 19 13:37:23 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10746
Original bug report by Einar on Thu Dec 13 01:09:59 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/map/x30y63

Was in Naraku area. Bunch of event just finished, but garraty already died so death is working.
I was walking south and a roaming mob that was aggro came in, somehow I died, then continued south




look

In the yard exits: northwest,1 
 You are standing at the northwest corner of the castle yard. There is a small door here, leading into the castle. Looking around you at the environment you are currently in, you can see, to the east, a stable-like building blocking the view further east. Slightly south of that building, you can see a stone well. Further to the south of that, you can see the entrance to the castle with two large oaken doors dominating it. At each of the corners of the yard you can see doors. 

An enormous bee swarm 

HP: 897/897 SP: 3683/3683 EP: 1302/1302 Rooms: 11234>

Autosave.
Enormous bee swarm leaves south.
Ferocious horse youkai exclaims 'Einar get ready, you are going back to hell!'
19 A/D ( 34%) Ferocious horse youkai pulverises you in your head!
18 A/D ( 30%) Ferocious horse youkai massacres you!
Ferocious horse youkai enters.

s

--------| New Round |--------
9 A/D (  0%) You bonk ferocious horse youkai in its torso.
Ferocious horse youkai raises on its hind legs while kicking at you with its frontlegs!
Ferocious horse youkai hits you in the chest with one of its hooves sending you flying through the air!
You fall to the ground DEAD!
death: Einar died (ferocious horse youkai).
Your brain shrinks.
You feel a loss of magical power as Ona's blessing leaves you.
You feel slower.
You no longer feel the song of the streets.
You feel your grasp over magic returning to normal.
You blink as the effect of the legend of Sear leaves you.
You feel a bit drained.
You feel less like Sinbad.
You become less inspired as the memory of the epic of Aurvex fades.
death_taunt: Ferocious horse youkai shouts: Einar is off to a HOTTER world. Who'll be next? *smiles wickedly*
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL exits: south,1 
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

Lucifer Morningstar

Monkey §-myth-§ the Gargoyle  

In the yard exits: south,north,1 
 You are standing in the castle yard. To the east, you can see a large stone well and behind it some sort of building. To the northeast of you, along the northern wall, you can see another building which in some way reminds you of a stable. As you turn your gaze south you can see the entrance to the castle with its two large oaken gates. The yard itself is the shape of a rectangle and in each corner, there are doors leading into the castle. 

An enormous bee swarm 

HP: 0/897 SP: 3683/3158 EP: 1302/934 Rooms: 11234>

look
In the yard exits: south,north,1 
 You are standing in the castle yard. To the east, you can see a large stone well and behind it some sort of building. To the northeast of you, along the northern wall, you can see another building which in some way reminds you of a stable. As you turn your gaze south you can see the entrance to the castle with its two large oaken gates. The yard itself is the shape of a rectangle and in each corner, there are doors leading into the castle. 

An enormous bee swarm 

HP: 0/897 SP: 3683/3158 EP: 1302/934 Rooms: 11234>

Enormous bee swarm leaves east.
*Esoteric looks sadly at you.
e
In the yard exits: south,north,1 
 North of you, there is a building that looks like a stable. East of you, there is another building. It is impossible to make out just what kind of building the eastern one is though. To the south, you can see the entrance to the castle and the open gates that, at some point, must have been used to keep unwanted visitors out of the castle. At each and every visible corner of the yard, a door leads into different parts of the castle. There is a well here. 

An enormous bee swarm 

HP: 0/897 SP: 3683/3158 EP: 1302/934 Rooms: 11234>
s


----------------------------------------------------------------------

Ixtlilton wrote on Wed Dec 19 13:37:23 2007

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10753
date: Wed Dec 19 14:04:34 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10753
Original bug report by Denim on Wed Dec 19 14:02:41 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/plroad4

target does not work with necromancers, ex i cant target slayn if he is hitting me with 5 undeads, i cant tgt him specifically
----------------------------------------------------------------------

Zifnab wrote on Wed Dec 19 14:04:34 2007

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 10753
date: Wed Dec 19 14:05:31 2007

On Wed Dec 19 14:04:34 2007 Zifnab wrote post #375:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 10753
> Original bug report by Denim on Wed Dec 19 14:02:41
2007
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/blackavar/city/plroad4
> 
> target does not work with necromancers, ex i cant target slayn if he is
hitting me with 5 undeads, i cant tgt him specifically
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Dec 19 14:04:34 2007
> 
> Fixed
> 
> 

Was trying to update this and hit the wrong key 3 times.

Perhaps I am missing something here. you cannot kill them directly either
so I guess I miss the point. Its just like a party all combat attacks
are transferred to the familiars.

-----------------

poster: Zifnab
subject: closed bug: 10756
date: Fri Dec 21 13:09:06 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10756
Original bug report by Choo on Fri Dec 21 13:01:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

gnarled stick is in black font
love smee
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 21 13:08:52 2007
We cannot control what color backgrounds everyone uses.

Take advantage of the color command.

color black yellow as an example

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 21 13:09:06 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10758
date: Fri Dec 21 22:00:12 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10758
Original bug report by Pyromaniac on Fri Dec 21 15:10:58 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/outside/server/x6y11

i seem to be able to shift into red dragon w/o the vulture form
grabbing the form now, just wanted to bug rep it
----------------------------------------------------------------------

Zifnab wrote on Fri Dec 21 22:00:11 2007
this is not a bug.

vulture is one of 2 forms you can have for drgon

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 21 22:00:12 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10752
date: Sat Dec 29 15:05:33 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10752
Original bug report by Maxy on Wed Dec 19 08:23:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

The bone mage guild leader will not allow my skeleton familiars to train there
there being the bone mage guild hall
my skeleton familiars being the skeleton mage and skeleton warrior
and by not training I mean that it says that this is not a place for them to train
----------------------------------------------------------------------

Vor wrote on Sat Dec 29 15:05:32 2007
i fixed this i believe.

----------------------------------------------------------------------

Vor wrote on Sat Dec 29 15:05:33 2007

Closed



-----------------

poster: Vor
subject: closed bug: 10754
date: Sat Dec 29 15:06:20 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10754
Original bug report by Denim on Wed Dec 19 14:16:09 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

i get this message when i try to attack slayn's wraith, i was in combat with him and all of his other fams including wraith You can only targets which you are currently in combat with.
----------------------------------------------------------------------

Vor wrote on Sat Dec 29 15:06:19 2007
the message could use work, but the effect is correct. it is because the monster you were fighting was in a version of a party and had a tank. it's the same reason that monsters can't target blasters in a party with all their melee.

----------------------------------------------------------------------

Vor wrote on Sat Dec 29 15:06:20 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10761
date: Mon Dec 31 06:44:31 2007

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10761
Original bug report by Maduo on Sun Dec 30 19:09:21 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/swamp/rooms/swamp_i4

according to the mud time, it's 7:38 AM but it is still registering the time of day as "night" even though it should be day (or more acurately, morning)
This is a gentleman's silver pocket watch, complete with a silver chain for attaching to your vest. The pocket watch
reads- 
Mud Time: 7:38 am
Mud Date: Today is Marvneg the 1 day of Pavber, year: 84, season: spring
Time of Day: night
 HP: 920/920 SP: 1801/1804 EP: 447/447 GOLD: 18840/1667012 la sun
It is night, there is no sun in the sky.

also, when you try to look at the moon, it says there is no moon during the day.
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 31 06:44:30 2007
been that way for a while there is a small timing problem in the 
code that hasnt troubled me enough to fix yet

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 31 06:44:31 2007

Closed



-----------------

poster: Zifnab
subject: closed bug: 10764
date: Fri Jan  4 10:09:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10764
Original bug report by Smee on Fri Jan  4 09:38:36 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

giant size only made me grow from 10'10" 528 lbs, to  12'2" and 703 lbs
that is a change of 1'4" and 175 lbs
i know the wish is now based on growing, and growing is supposed to be pretty random
but i think 1'4" increase is not much of a giant size wish

love smee

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  4 10:09:50 2008
there has always been some randomness in it.

you got unlucky this reinc

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  4 10:09:51 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10765
date: Fri Jan  4 12:30:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10765
Original bug report by Denim on Fri Jan  4 11:09:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room1

not sure if this is a bug or just mis, but had stralic helm on (gives spell speed of some kind) and i've removed it, but still seem to be casting rather quickly, 2rnds
----------------------------------------------------------------------

Zifnab wrote on Fri Jan  4 12:30:10 2008
At this time you do not have the bonus still applied to you
Seems like its working just fun.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  4 12:30:11 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10767
date: Sun Jan  6 01:39:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10767
Original bug report by Foghorn on Fri Jan  4 22:31:15 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest2

highpriest
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:39:30 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10766
date: Sun Jan  6 01:39:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10766
Original bug report by Tigeress on Fri Jan  4 18:39:02 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3/d3agon3

my vamp's kiss of life doesn't appear to be costing her anything.  According to help it should be 33sp and 50ep
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:39:40 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10763
date: Sun Jan  6 01:40:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10763
Original bug report by Maduo on Mon Dec 31 01:58:57 2007

Object:   /wiz/lokie/edragons/mons/edragon1
Creator:  Lokie
Room:     /domains/illium/center/streets_27_17

does not id to earth dragon
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:40:02 2008

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10762
date: Sun Jan  6 01:41:13 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10762
Original bug report by Maduo on Sun Dec 30 19:44:28 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/talisman/guild_hall

room desc:  You are surrounded by the stars, that shimmer and sparkle all around you.
>la stars
There is nothing here that works with that verb.
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:41:13 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10757
date: Sun Jan  6 01:43:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10757
Original bug report by Denim on Fri Dec 21 13:53:11 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

don't know if this is a bug or not but just remembered. when touching rock for xetrov entry i took like 1 dmg, and xetty dropped 4 items instead of 2, not sure if these are changes specified or not, thought i would report it
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:43:34 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10747
date: Sun Jan  6 01:50:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10747
Original bug report by Grasfer on Thu Dec 13 13:44:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/hagworth/bedroom4

use whirling branches


You are ready to perform your skill.
You need a weapon wielded to use that skill.


i got a weapon wielded, not a woodie wepaon thou
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:50:46 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10745
date: Sun Jan  6 01:55:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10745
Original bug report by Roirraw on Mon Dec 10 17:48:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/pogoda1

found a lode at cs that brought me into the closed valley of magic
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:55:04 2008

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10744
date: Sun Jan  6 01:55:44 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10744
Original bug report by Chemosh on Mon Dec 10 10:49:00 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/plants/rooms/swamp7

schizo tried to place 2 #1

Eqp Eqp: Hoel moved to position #13
Eqp Eqp: Falcore moved to position #10
Eqp Eqp: Chemosh moved to position #1
Eqp Eqp: Lu moved to position #3
Eqp Eqp: Trigon moved to position #9
Eqp Eqp: Mikkiz moved to position #9
Eqp Eqp: Artea moved to position #9
Eqp Eqp: Temuthril moved to position #7
Eqp Eqp: Lyrion moved to position #3
Eqp Eqp: Waz moved to position #6
Eqp Eqp: Lucifer moved to position #5
Eqp Eqp: Snoop moved to position #1
Eqp Eqp: Lostego moved to position #7
Schizomycetes begins to chant.
Schizomycetes hit Snoop 2 times.
You, Lostego, Hoel, Trigon and Artea hit Schizomycetes 9 times.
Snoop falls to the ground DEAD!
----------------------------------------------------------------------

Zifnab wrote on Mon Dec 10 12:50:28 2007
I am not sure I understand what the issue is here.
he is just moving every party member to a random location in the party

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:55:44 2008
no issue afaik

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 01:55:44 2008

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10733
date: Sun Jan  6 02:14:23 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10733
Original bug report by Wraith on Thu Dec  6 16:24:21 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

2 circles of protection lie here, discarded.
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:14:23 2008

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10728
date: Sun Jan  6 02:19:05 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10728
Original bug report by Rancor on Mon Dec  3 17:01:49 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,2

so the necroscope guild gives me this for all skills and spell but the speak with priest 
 hands of the dead                | 9   |  -  | 105 | unaval | unaval 

I cant train anything because it is unavailable.  even though I have the required base alpha guild
look
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:19:05 2008
need to talk to the gm iirc

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:19:05 2008

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10727
date: Sun Jan  6 02:20:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10727
Original bug report by Lucifer on Mon Dec  3 13:11:55 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/lucifer-13


(1)  Ring of the skilled (kept) does not id to ring of the skilled

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:20:03 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10771
date: Mon Jan  7 16:45:38 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10771
Original bug report by Highpriest on Mon Jan  7 16:32:00 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

i casted amplify magic on nailman, and i tried casting dampen magic right after that...
the dampen magic spell somehow refreshed the amplify magic prot, and i could not refresh it with amplify magic
----------------------------------------------------------------------

Ixtlilton wrote on Mon Jan  7 16:45:38 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 10777
date: Tue Jan  8 01:53:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10777
Original bug report by Rilian on Tue Jan  8 01:37:06 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x6y18

Potions I enter 'use a healing potion' or any other potion and the game outputs "*Undefined function called: do_potion_effect" "Trace written to /log/runtime" then checking my inventory I see I have not use the potion but the effect has been applied
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 01:53:08 2008

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 10776
date: Tue Jan  8 01:53:18 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10776
Original bug report by Rilian on Tue Jan  8 01:32:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x6y18

potions
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 01:53:18 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10775
date: Tue Jan  8 01:53:27 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10775
Original bug report by Laochi on Mon Jan  7 23:38:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malifix/spidercave/rooms/room32

HP: 681/814 SP: 217/217 EP: 407/422 >drink a healing potion
You drink a magical potion.
*Undefined function called: do_potion_effect
Trace written to /log/runtime
--------| New Round |--------
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 01:53:27 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10774
date: Tue Jan  8 01:53:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10774
Original bug report by Esoteric on Mon Jan  7 21:54:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x15y23

priest potion i made, went to drink after boot got this:
drink a potion
You drink a magical potion.
You feel more nimble after drinking the potion!
You feel agile.
You feel more endurant.
You feel refreshed.
*Undefined function called: do_potion_effect
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 01:53:34 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10773
date: Tue Jan  8 01:53:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10773
Original bug report by Rancor on Mon Jan  7 21:49:23 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3b/d3bagon32

drank a mana potion using drink all command and got the following
You drink a magical potion.
*Undefined function called: do_potion_effect
Trace written to /log/runtime
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 01:53:42 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10778
date: Tue Jan  8 02:18:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10778
Original bug report by Marelion on Tue Jan  8 02:09:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/cave/rooms/room24

You drink a magical potion.
*Undefined function called: do_potion_effect
Trace written to /log/runtime
this appeared when i drink a potion, the potion is still in my inv tho
----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 02:18:17 2008
it's been fixed, but old potions cloned before the fix are still bugging ofc

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jan  8 02:18:17 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10781
date: Tue Jan  8 13:42:45 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10781
Original bug report by Artea on Tue Jan  8 13:35:15 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x19y36

The campfire spreads its soothing warm glow.
do order famloot give a rogue potion to artea;drink a rogue potion
There is no kodiak here.
You drink a magical potion.
You feel more nimble after drinking the potion!
You feel agile.
You feel more endurant.
You feel refreshed.
*Undefined function called: do_potion_effect
Trace written to /log/runtime
Artea [arteaprot]: Potion of the rogue UP  
----------------------------------------------------------------------

Zifnab wrote on Tue Jan  8 13:42:45 2008
Ixtlilton has said that existing potions will have this problem
until they are gone or we reboot

new ones are fixed

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  8 13:42:45 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10785
date: Wed Jan  9 15:00:07 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10785
Original bug report by Artea on Wed Jan  9 14:50:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Rogue potion isn't desting when I use it.  It stays in my inventory.  This potion
was created after they were said to be fixed, so something is still wrong.
----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan  9 15:00:04 2008
The bug was fixed, but all files weren't updated, so they used an old (buggy) blue-print. think vor updated them tho

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jan  9 15:00:07 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10786
date: Thu Jan 10 06:36:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10786
Original bug report by Esoteric on Thu Jan 10 00:30:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/map/x20y41

Dense Forest exits: northwest,northeast,south,hut,north,east,southwest,1 
FFFFFFFFF You are in a dense forest. The trunks of mighty trees surround you.
FFFFFFFFF A small hut stands almost hidden in between the trees. 
FFFF*FFrr 
rrrrrrrff 
fffffffff 
You need to be in a forest to be able to make a rootstaff.
Cant make staff and am in forest
----------------------------------------------------------------------

Zifnab wrote on Thu Jan 10 06:36:40 2008
While you are in a forest the ability for us to mark terrains
is severely limited due to never implementing it correctly.

You are standing on a ? on the map which is not forest
unfortunately that is the way it works

Yes its not smart but its the only method we have at the moment


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 10 06:36:40 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10798
date: Tue Jan 15 06:15:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10798
Original bug report by Axis on Mon Jan 14 22:46:10 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/beach/rooms/beach2

Sandy Beach [exits: north, west and south]
 You are standing on a well-groomed beach, with its golden sands and blue
water. There are tufts of grass growing in small patches along the west edge of
the beach, whilst everywhere else is just sand. There is a small path leading
to the west and a small sand dune to the north. The beach extends south .

Faded Bluebottle
Nasty Bluebottle
Stinging Bluebottle 

1041/1174 19858 295,578> 

You tell Esoteric : hey
1048/1174 19858 295,578>
Your body glows with magical energy.
Esoteric tells you: hi, akf for 10
*Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/catch
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 15 06:15:57 2008

dbxwhere axis
*Bad argument 1 to find_object()
Expected: string Got: 0.
Object: /domains/hyboria/khosan/mountain/monsters/dweller#94802 (/std/monster/spell_skill_stuff.c) at line 252

#0: '' at  () at /:0
#1: 'do_wander' at  (/std/modules/wander.c) at line 245
#2: 'create' at  (/std/room.c) at line 73
#3: 'setup' at  (/domains/hyboria/khosan/mountain/rooms/10_The_ravine.c) at line 28
#4: 'set_objects' at  (/std/container.c) at line 508
#5: 'reset' at  (/std/container.c) at line 399
#6: 'reset_object' at  (/std/container.c) at line 282
#7: 'CATCH' at  (/std/container.c) at line 282
#8: 'create' at /domains/hyboria/khosan/mountain/monsters/dweller#94802 (/std/object.c) at line 191
#9: 'setup' at /domains/hyboria/khosan/mountain/monsters/dweller#94802 at line 45
#10: 'add_skill' at /domains/hyboria/khosan/mountain/monsters/dweller#94802 (/std/monster/spell_skill_stuff.c) at
    line 252

dbxframe axis 10
------/std/monster/spell_skill_stuff.c:252 - add_skill("fire_building", 0, 70, NULL)
locals: 0, NULL, NULL, 0, NULL
----------------------------------------------------------------
    int has_skill = 0;
    mixed category;

    path = SPELL_SKILL_D->query_path_for_skill(skill_name);

=>    skill_obj = load_object(path);

    if (!objectp(skill_obj) || !(skill_obj->query_real_skill()))
    {
        error("Trying to add an invalid skill " + skill_name +
          " to monster " + query_name());


Looks like this has been fixed. The error does not match up
with the code anymore.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 15 06:15:58 2008

Closed



-----------------

poster: Waxman
subject: Fixed bug: 10795
date: Wed Jan 16 01:00:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10795
Original bug report by Slayn on Mon Jan 14 15:39:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

the bark and wooden glove special works on necro fams
bug or feature?
----------------------------------------------------------------------

Waxman wrote on Wed Jan 16 01:00:52 2008

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10801
date: Wed Jan 16 01:04:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10801
Original bug report by Bluemoon on Tue Jan 15 12:55:36 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/fire/trail1

entered red rift
*Can't find spell fiery_hand
Trace written to /log/catch
twice
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 15 17:12:21 2008
dbxwhere bluemoon

*Can't find spell fiery_hand
Object: /domains/dragon/elements/fire/monst/fire_elem1#271970 (/std/monster/spell_skill_stuff.c) at line 127

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 74
#7: 'do_enter_obj' at /cmds/verbs/enter at line 14
#8: 'do_enter' at  (/domains/dragon/elements/stuff/rift_ob.c) at line 31
#9: 'move_to' at  (/std/modules/smartmove.c) at line 174
#10: 'move_me_there' at  (/std/modules/smartmove.c) at line 38
#11: 'move' at  (/std/player.c) at line 1199
#12: 'move' at  (/std/object/move.c) at line 65
#13: 'create' at  (/std/room.c) at line 73
#14: 'setup' at  (/domains/dragon/elements/fire/trail1.c) at line 27
#15: 'set_objects' at  (/std/container.c) at line 508
#16: 'reset' at  (/std/container.c) at line 399
#17: 'reset_object' at  (/std/container.c) at line 282
#18: 'CATCH' at  (/std/container.c) at line 282
#19: 'create' at /domains/dragon/elements/fire/monst/fire_elem1#271970 (/std/object.c) at line 191
#20: 'setup' at /domains/dragon/elements/fire/monst/fire_elem1#271970 at line 24
#21: 'add_spell' at /domains/dragon/elements/fire/monst/fire_elem1#271970 (/std/monster/spell_skill_stuff.c) at line 127


----------------------------------------------------------------------

Waxman wrote on Wed Jan 16 01:04:37 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10803
date: Wed Jan 16 15:58:43 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10803
Original bug report by Google on Wed Jan 16 14:57:51 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/jail

Prison [exits: none]
 Prison.
 > la prison
There is no at prison here.
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 16 15:58:42 2008
dont get put in there.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 16 15:58:43 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10787
date: Thu Jan 17 22:44:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10787
Original bug report by Garraty on Thu Jan 10 09:22:14 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_f29

when talos guys fly in the air and are bleeding due to my pwn knife throwing abilities and they die in the air the party im in doesn't receive xps and i only receive this msg:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Jan 10 09:26:08 2008
dbxwhere garraty
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/sombre/areas/icarus/monsters/soldier#1263274 at line 31

#0: '' at /obj/skills/objects/bleed#1264680 () at /:0
#1: 'bleed' at /obj/skills/objects/bleed#1264680 at line 53
#2: 'hit_me' at /domains/sombre/areas/icarus/monsters/soldier#1263274 (/std/combat/combat.c) at line 484
#3: 'die' at /domains/sombre/areas/icarus/monsters/soldier#1263274 (/std/monster/monster_death.c) at line 579
#4: 'call_hooks' at /domains/sombre/areas/icarus/monsters/soldier#1263274 (/std/object/hooks.c) at line 133
#5: 'call_hooks_with_arg_array' at /domains/sombre/areas/icarus/monsters/soldier#1263274 (/std/object/hooks.c) at
line 167
#6: '' at /domains/sombre/areas/icarus/monsters/soldier#1263274 () at /:0
#7: 'VOR_STUFF' at /domains/sombre/areas/icarus/monsters/soldier#1263274 at line 31

dbxframe garraty 7
------/domains/sombre/areas/icarus/monsters/soldier.c:31 - VOR_STUFF()
locals: ({ ... }), "southwest", "/domains/sombre/areas/icarus/rooms/city/city_fg28", NULL, NULL
----------------------------------------------------------------
        paths += ({ base_name(room) });
        foreach(mixed k1, mixed v1 in room->query_exits())
        {
            if(strsrch(v1, "/icarus/rooms/city/") != -1)
                paths += ({ v1 });
=>          foreach(mixed k2, mixed v2 in v2->query_exits())
            {
                if(strsrch(v2, "/icarus/rooms/city/") != -1)
                    paths += ({ v2 });
            }
        }


----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:44:15 2008
vor = noob.



should be fixed

----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:44:15 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10791
date: Thu Jan 17 22:44:33 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10791
Original bug report by Mintorus on Sat Jan 12 18:59:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/mummys/0,1,1

This is for Vor.
In this room i tried to go west & got:
Construction blocks your path.
might be a bad exit.
Regards
Minto
----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:44:33 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10779
date: Thu Jan 17 22:46:12 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10779
Original bug report by Mor on Tue Jan  8 11:10:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/catworld/rooms/valley5

l catnip
l the catnip
Do you mean the catnip, An Edge of the Plain or ?



Not sure why the edge of the plain is coming up, but I have the catnip in my inventory...
----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:46:12 2008
it's because that's the name of the room and the room has a desc in it that is tagged to id to catnip. look at my catnip would work in that situation.

----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:46:12 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10792
date: Thu Jan 17 22:47:48 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10792
Original bug report by Rancor on Sun Jan 13 15:16:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room25

dont know if it is a change or not but bronze dragons are not dropping scales anymore.  They were not to long ago, and I have not seen anything posted about it
----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:47:48 2008
i think this is something that zif had done that got fixed with a reboot.

----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:47:48 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10797
date: Thu Jan 17 22:50:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10797
Original bug report by Waz on Mon Jan 14 21:53:33 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p2-9

Hi.  This has happened three times now, and two times I was saved
from a noexit room labeled 'here' by Vor.
This time it just wouldn't let me enter castle.
The castle is Jomo's but I live inside.

When I type enter castle, it returns:
*Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/catch
**Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/catch
***Bad argument 1 to find_object()
Expected: string Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 15 06:14:07 2008
dbxwhere waz
***Bad argument 1 to find_object()
Expected: string Got: 0.
Object: /secure/master at line 50

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 78
#6: 'call_main' at /cmds/player/do (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/do at line 26
#8: 'shell_input' at  (/std/shell.c) at line 263
#9: 'do_c' at  (/std/shell.c) at line 404
#10: 'execute_command' at  (/obj/pshell.c) at line 64
#11: 'do_game_command' at  (/std/player/cmd.c) at line 74
#12: 'do_enter_obj' at /cmds/verbs/enter at line 14
#13: 'do_enter' at  (/domains/castles/facade.c) at line 66
#14: 'move_to' at  (/std/modules/smartmove.c) at line 174
#15: 'move_me_there' at  (/std/modules/smartmove.c) at line 38
#16: 'move' at  (/std/player.c) at line 1199
#17: 'move' at  (/std/object/move.c) at line 65
#18: 'compile_object' at /secure/master at line 50

dbxframe waz 18
------/secure/master.c:50 - compile_object("/domains/castles/rooms/jomo-1")
locals: "/domains/castles/rooms", NULL, "**Bad argument 1 to find_object()
Expected: string Got: 0.
", 0, 22
----------------------------------------------------------------
                    return ob;
                }
            };
            if (err) {
                virtual_path = old_virtual_path;
=>              error(err);
                return 0;
            }
        }
    }
}

We are toying with some of this code because
there is a part of it that makes _no_sense to 
anyone.

----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:50:52 2008
daneel fixed this i believe.

----------------------------------------------------------------------

Vor wrote on Thu Jan 17 22:50:52 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10807
date: Sat Jan 19 17:06:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10807
Original bug report by Ca on Sat Jan 19 16:58:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/navigator/guild_hall

When I walked into this room (the navigator guild room), I got this:
*invalid alpha inquisitor
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*invalid alpha inquisitor
Trace written to /log/catch
----------------------------------------------------------------------

Ca wrote on Sat Jan 19 16:59:56 2008
Also, the guildmaster is gone and I can't train my skills/spells for the nav guild.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 19 17:06:25 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10810
date: Sun Jan 20 12:47:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10810
Original bug report by Maegi on Sun Jan 20 12:39:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/kobold/kobold_12

Tried to solve the newbie-quest that you get from the "Explore card" item. The problem is that one of the people you need to find, called Kabbal, is gone forever, since he was the guildleader for the Inquisitor guild, which is gone.
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 20 12:47:59 2008
New ones will not contain that guild.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 20 12:47:59 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10811
date: Mon Jan 21 09:05:44 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10811
Original bug report by Axis on Sun Jan 20 21:58:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/daneel/workroom

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
i cant send tells or say or anything
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:05:44 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10812
date: Mon Jan 21 09:05:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10812
Original bug report by Axis on Sun Jan 20 21:59:14 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/daneel/workroom

the only command i can do is bug :(
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:05:53 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10813
date: Mon Jan 21 09:10:14 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10813
Original bug report by Axis on Sun Jan 20 23:26:49 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x4y9

You finish the chant.
You mutter the words 'Pedes volete!'
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
thats soul drain btw. works fine when it fails
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:10:14 2008
Should be fixed. If not please report it again

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:10:14 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10816
date: Mon Jan 21 09:13:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10816
Original bug report by Axis on Sun Jan 20 23:45:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x2y17

cast unholy prayer on axis
You finish the chant.
You mutter the word 'Abra-cadabra'
*Bad argument 2 to member_array()
Expected: string or array Got: ([ /* sizeof() == 4 */
  "servant of shirija" : ({ /* sizeof() == 3 */
      9,
      0,
     1200895097
    }),
  "unraveller" : ({ /* sizeof() == 3 */
      20,
      0,
      1200892231
    }),
  "magical torturer" : ({ /* sizeof() == 3 */
      10,
      0,
      1200894460
    }),
  "harmer" : ({ /* sizeof() == 3 */
      10,
      0,
      1200893745
    }),
]).
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:13:21 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10817
date: Mon Jan 21 09:16:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10817
Original bug report by Naugol on Mon Jan 21 08:00:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/void/room_10

trying to enter green rift, got this:

*Can't find spell breath_of_glor
Trace written to /log/runtime
----------------------------------------------------------------------

Naugol wrote on Mon Jan 21 08:01:33 2008
second attempt was successful

----------------------------------------------------------------------

Naugol wrote on Mon Jan 21 08:03:19 2008
ok got another one while walking around area...

*Can't find spell call_for_storm
Trace written to /log/catch

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:16:52 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10815
date: Mon Jan 21 09:21:49 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10815
Original bug report by Axis on Sun Jan 20 23:39:38 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x2y13

check robe
You have not made a sacrifice to TalakhRESEt.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:21:49 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10809
date: Mon Jan 21 09:32:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10809
Original bug report by Mugen on Sun Jan 20 12:09:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/newbie_school/rooms/start

typing channel_name invite chrono will invite him to the channel
but channel_name disinvite chrono does nothing
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:32:41 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10806
date: Mon Jan 21 09:36:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10806
Original bug report by Lucifer on Sat Jan 19 15:16:44 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/traveler/guild_hall

hp(2974/2974) sp(615/1786) ep(583/1938) > n
*invalid alpha inquisitor
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*invalid alpha inquisitor
Trace written to /log/catch
Malkil's Hut [exits: south]
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:36:30 2008
Looks like this was fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:36:30 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10805
date: Mon Jan 21 09:37:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10805
Original bug report by Axis on Sat Jan 19 01:12:42 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/casino/roulette_room

i dont have it on my screen anymore but i won 240k on roulette and i never got my money
----------------------------------------------------------------------

Zifnab wrote on Sat Jan 19 09:15:55 2008
Sorry to say. but without some proof of that there is 
not much we can do. Anyone can produce a bug report
saying they lost X on roulete

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:37:08 2008
If you can provide cut and paste of what happened I will look at this. If not... there is nothing I can do. 



I tested it yesterday and I got my money.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:37:08 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10804
date: Mon Jan 21 09:38:24 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10804
Original bug report by Google on Wed Jan 16 15:46:37 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/jail

more of a typo really...
 > block single
USAGE: block [status/tells/plan/guilds/solo/multiple].
         guilds is a wiz only options.
> block guilds
You are now ignoring guilds in finger.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:38:24 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10796
date: Mon Jan 21 09:40:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10796
Original bug report by Cheese on Mon Jan 14 20:05:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/outside/server/x3y15

Ocean Floor [exits: north, east, southwest, west, southeast, northwest, northeast and south]
fffffc~~~ You stand on the ocean floor, it is quite sandy and small shells and
###fffc~~ pebbles can be seen all around you. 
#?#f*fc~~ 
f|ffffc~~ 
-+fffc~~~ 

>la floor
There is no at floor here.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 14 20:08:48 2008
These rooms are created on the fly. thus there is really
no way to easily know what items to put in them to make them
'lookable'.

Personally they are only filler rooms anyway and I really cannot
stand them.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:40:17 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10794
date: Mon Jan 21 09:44:43 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10794
Original bug report by Esoteric on Sun Jan 13 17:49:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room10

I messed up a path name with memorize location..the path name is "with remove bvar_giants". I cannot 'use memorize location with remove bvar_giants", or 'use memorize location with bvar_giants". I am not sure how i am to remove this path..asked tranquil, he said syntax should work, but doesn't, so he said report it.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:44:43 2008
Seems like you fixed this already. you have no path by that name.





----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:44:43 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10790
date: Mon Jan 21 09:47:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10790
Original bug report by Lucifer on Sat Jan 12 15:23:17 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/shapeshifter/quests/eagle/map1/x9y9z1

doing Eagle quest in shapeshifter guild...

the bug is, that the white birdies do not drop me any feathers after death.

This is not the first time it has happend.


----------------------------------------------------------------------

Lucifer wrote on Sat Jan 12 15:24:39 2008
Yeah, last time it happend to me, I logged out and the day after the birdies dropped me feathers again.

I think it was right after a reinc then as well.

Luc

----------------------------------------------------------------------

Lucifer wrote on Sun Jan 13 11:41:03 2008

Closed


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:47:11 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10788
date: Mon Jan 21 09:48:45 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10788
Original bug report by Bluemoon on Fri Jan 11 13:23:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/challenge_room

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Exiting arena
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:48:45 2008
Unfortunately there is not enough here to go on.



Need the stack information from the error and its no longer available. Try and catch a wizard if it happens again so we can get what we need.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:48:45 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10770
date: Mon Jan 21 09:52:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10770
Original bug report by Artea on Mon Jan  7 12:39:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x19y36

"stats" and "report  stats" does not show charisma.
Bug or mis?
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:52:58 2008
Stats does show charisma.



Report stats did not. It does now though.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:52:58 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10749
date: Mon Jan 21 10:07:18 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10749
Original bug report by Pyromaniac on Fri Dec 14 18:15:10 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/chess/rooms/crowd8

i have a "clue four" in my inventory, vor said it went to a tresure hunt event that was never put into the game.  this is the 2nd time it has appeared in my inv.  i do not recall picking it up.  been eagle all day and they dont carry items.  went home today and there is clue four, i know i did not pick it up today.  not too bothersome but i do think its a bug.
----------------------------------------------------------------------

Zifnab wrote on Mon Jan  7 06:33:52 2008
well you are obviously getting it from somewhere... 
they do not just magically appear out of nowhhere

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 10:07:18 2008
you are searching in a particular place and finding it.



----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 10:07:18 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10784
date: Mon Jan 21 23:36:19 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10784
Original bug report by Daran on Tue Jan  8 16:22:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/bartender/rooms/bar

endowment of the gods is being displayed under bartender for me
----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:36:19 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10793
date: Mon Jan 21 23:38:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10793
Original bug report by Einar on Sun Jan 13 15:51:19 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

Just left wonderland
Familiars don't follow from jokers court
You get some information about your undeads:
Undead         : Lvl Status
Ku'uaki        :  47 Sitting on the defendants chair
Makaha         :  47 Sitting on the defendants chair
'eleu          :  47 Sitting on the defendants chair
Kanunu         :  46 Sitting on the defendants chair
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:45:30 2008
update this bg report from the room please. 



What commands did you do?

----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:38:37 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10802
date: Mon Jan 21 23:39:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10802
Original bug report by Modred on Wed Jan 16 05:19:51 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/uforiastart

Fibrous Bark Glove and Fibrous Wooden Glove are both being worn but do not
seem to be taking sps as they have in the past. I've also not seen the special.
----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:39:06 2008
tested them after i removed some redundant code. seems to work now (may have worked before though)

----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:39:06 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10808
date: Mon Jan 21 23:40:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10808
Original bug report by Waz on Sat Jan 19 19:09:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/jomo-1

Tried to run to my castle again, just like my previos bug rep.
See number 10797.

No error msg, but I am stuck in 'here' again. 
so its the same problem.
----------------------------------------------------------------------

Waz wrote on Sat Jan 19 20:04:37 2008
I quit and when I logged back with a new body, I was in the main castle
room.  Not sure if that helps track down the bug or not.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:35:29 2008
try and catch me online or at least send me the commands you are using to get there. I assume its a macro from someplace. I cannot reproduce this at all.



----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:40:08 2008
the lack of a bug message means that the room simply hadn't been dested and reloaded. the original error was caused by castle guards that were screwing up virtual room loading cause they had illegal skills (per daneel's change)

----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:40:09 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10819
date: Mon Jan 21 23:40:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10819
Original bug report by Axis on Mon Jan 21 15:04:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/aussie/rm39

Shirija whistles, and the whole room stops fighting for fear of death.
*Bad argument 2 to foreach
Expected: array Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:40:41 2008
fixed this i think

----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:40:41 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10821
date: Mon Jan 21 23:41:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10821
Original bug report by Esoteric on Mon Jan 21 17:54:28 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_b10

I am using both fibrous wood and bark glove, i have a solid 1500 sp, and i have not seen the special once in 30 mins of fighting..I was told it went off ev ery cpl rounds, and modred said it wasnt specialing for him ever..
----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:41:03 2008
think i fixed it

----------------------------------------------------------------------

Vor wrote on Mon Jan 21 23:41:03 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10822
date: Tue Jan 22 06:26:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10822
Original bug report by Roirraw on Mon Jan 21 22:24:37 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/myth_room

when i entered this boot i got
********************************************************
    Welcome to Islands of Myth.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

We have moved to the new server. 

**********************************************************
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
You wear prismatic amulet.
You feel witty.
Your brain pulses.
Your brain feels like a sponge.
Your throat clears.
You feel cool.
etc...
about 15 people loged in before me and no other reports of it happening
----------------------------------------------------------------------

Zifnab wrote on Tue Jan 22 06:26:15 2008
looks like this was already fixed

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 22 06:26:17 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10828
date: Fri Jan 25 07:10:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10828
Original bug report by Taliph on Thu Jan 24 18:56:04 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/14,11,1

Paladin area on misty :

*Trying to add invalid spell divine intervention to monster Monster
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 25 07:08:47 2008
dbxwhere taliphy
dbxwhere taliph
*Trying to add invalid spell divine intervention to monster Monster
Object: /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#1243538 (/std/monster/spell_skill_stuff.c) at line 134

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 404
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 74
#7: 'do_go_str' at /cmds/verbs/go at line 91
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 289
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 232
#10: 'move_to' at  (/std/modules/smartmove.c) at line 174
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 38
#12: 'move' at  (/std/player.c) at line 1210
#13: 'move' at  (/std/object/move.c) at line 65
#14: 'create' at  (/std/room.c) at line 73
#15: 'setup' at  (/domains/mists/snoop/paladin_camp/rooms/camp/11,11,1.c) at line 19
#16: 'set_objects' at  (/std/container.c) at line 508
#17: 'reset' at  (/std/container.c) at line 399
#18: 'reset_object' at  (/std/container.c) at line 282
#19: 'CATCH' at  (/std/container.c) at line 282
#20: 'create' at /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#1243538 (/std/object.c) at line 191
#21: 'setup' at /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#1243538 at line 126
#22: 'add_spell' at /domains/mists/snoop/paladin_camp/npcs/paladin_warrior#1243538 (/std/monster/spell_skill_stuff.c) at line 134


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 25 07:10:03 2008

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 10825
date: Sat Jan 26 00:33:44 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10825
Original bug report by Zifnab on Wed Jan 23 03:59:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

*Can't find spell lightning_bolt
Object: /domains/dragon/elements/earth/monst/druid#174728 (/std/monster/spell_skill_stuff.c) at line 127

#0: '' at /daemons/cleanup_d () at /:0
#1: 'clean_batch' at /daemons/cleanup_d at line 93
#2: 'CATCH' at /daemons/cleanup_d at line 78
#3: 'reset' at  (/std/container.c) at line 399
#4: 'reset_object' at  (/std/container.c) at line 282
#5: 'CATCH' at  (/std/container.c) at line 282
#6: 'create' at /domains/dragon/elements/earth/monst/druid#174728 (/std/object.c) at line 191
#7: 'setup' at /domains/dragon/elements/earth/monst/druid#174728 at line 31
#8: 'add_spell' at /domains/dragon/elements/earth/monst/druid#174728 (/std/monster/spell_skill_stuff.c) at line 127

------/std/monster/spell_skill_stuff.c:127 - add_spell("lightning_bolt", 20, 100, NULL)
locals: 0, NULL, NULL, 0, NULL
----------------------------------------------------------------
    mixed category;

    path = SPELL_SKILL_D->query_path_for_spell(spell_name);

    if (!path) {
=>      error("Can't find spell "+spell_name);
    }
    spell_obj = load_object(path);

    if (!objectp(spell_obj) || !(spell_obj->query_real_spell()))
    {

*
----------------------------------------------------------------------

Daneel wrote on Sat Jan 26 00:33:44 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10840
date: Wed Jan 30 12:57:07 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10840
Original bug report by Silverquick on Wed Jan 30 10:24:17 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x20y40

Logged out in black bear form yesterday. Logged in today and got this.
I think I was hit by Feast of Fools, then it was cancelled by me
shifting back to my basic form.

Last login: Tue Jan 29 08:25:47 2008 from: 207.172.210.101 (207.172.210.101)

********************************************************
    Welcome to Islands of Myth.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

We have moved to the new server.

**********************************************************
Turning on channel 'shapeshifter'.
You wear Silverquick's Shapeshifters' Collar.
Your brain feels like a sponge.
You feel more endurant.
Your muscles swell.
You feel stronger.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
Ghost whaps Silverquick and says 'Haven't you had enough, child?'
[ 1] A/D Ghost grazes you.
Ghost looks like a newbie as it misses you completely.
You enter Islands of Myth.
You feel like feasting!
Your brain pulses.
You feel agile.
Your muscles swell.
Your endurance increases.
Your brain grows.
You feel more charismatic.
You feel witty.
You feel refreshed.
Your brain feels like a sponge.
Your body grows.
Your heart beats an extra beat.
You feel more endurant.
You feel stronger.
You feel fully healed.
Your body glows with magical energy.
You feel fully refreshed.
EVENT: Feast of Fools is currently running.
Welcome to Islands of Myth!
H 3004/3004 S 9898/9898 E 3165/3165> Your brain slows down.
You feel slower.
Your muscles shrink.
You seem less of a leader.
Your brain shrinks.
Your endurance decreases.
You feel less witty.
You feel tired.
You are a little confused.
You feel a bit drained.
Your heart skips a beat.
Your body shrinks.
You feel weaker.
You stop feasting.
You feel fully healed.
Your body glows with magical energy.
You feel fully refreshed.
--------| New Round |--------
[ 4] A/D You barely bruise Ghost.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 30 12:57:06 2008

I would call it working exactly as planned plus bad timing
on y our part

10:22:13 you logged in
         Feast of fools added to you
10:22:14 Feast of fools ended
         Feast of fools removed from you.

Just bad timing really

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 30 12:57:07 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10823
date: Fri Feb  1 01:28:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10823
Original bug report by Monkey on Tue Jan 22 13:19:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/monkey-1

Shirija decends.
should be Shirija descends.
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:28:14 2008
was apparently fixed.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:28:16 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10824
date: Fri Feb  1 01:29:44 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10824
Original bug report by Tranquil on Wed Jan 23 03:30:22 2008

Object:   /domains/mists/snoop/paladin_camp/rooms/camp/11,11,1
Creator:  Snoop
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/11,11,1

entered this room and got this:

*Trying to add invalid spell divine intervention to monster Monster
Trace written to /log/catch
*Trying to add invalid spell divine intervention to monster Monster
Trace written to /log/catch

i'm guessing it's a new paladin ability that doesn't like being loaded for some reason =p

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:29:44 2008
yea, this is my fault but i'll blame daneel for not telling me the whole truth about moving skills.

i fixed it, but i dunno when the fix will go into effect.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:29:44 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10826
date: Fri Feb  1 01:30:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10826
Original bug report by Naugol on Thu Jan 24 08:17:57 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x12y27

something weird happened in this room...
i see 30 goblins stealing corn here at once

whole area used to have 1 goblin at most in each room
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:30:07 2008
addressed and fixed, i believe.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:30:08 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10831
date: Fri Feb  1 01:36:28 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10831
Original bug report by Chemosh on Sat Jan 26 05:54:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/castle/city_f13

necro fams can adpot spells from armguards of the copycat. well they get the msg .. Morgion forgets the adopted spell flame strike.
the spell doesnt show up in order all spells though.
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:31:23 2008
i think i'll fix this by making sure the armguards only work if they're on players. i simply don't think that undeads could learn that way... it takes special teachers to make them learn new things.

that's the theme i like, and i'm sticking to it :)

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:36:27 2008
oh, but i'm a nice person, so i fixed the bug that stopped it from working on skills too. now copy-cat armguards will work on both (and yes, it was actually a bug)

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:36:28 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10842
date: Fri Feb  1 01:39:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10842
Original bug report by Rancor on Thu Jan 31 13:14:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

tracker
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:03 2008
good job.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:04 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10843
date: Fri Feb  1 01:39:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10843
Original bug report by Rancor on Thu Jan 31 13:15:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

tracker 10842
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:14 2008
i must commend you again.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:15 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10844
date: Fri Feb  1 01:39:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10844
Original bug report by Rancor on Thu Jan 31 13:16:02 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

tracker
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:25 2008
man, you're on a roll.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:39:25 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10845
date: Fri Feb  1 01:41:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10845
Original bug report by Maduo on Thu Jan 31 19:11:35 2008

Object:   /obj/spells/objects/lava
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north1

belt
----------------------------------------------------------------------

Maduo wrote on Thu Jan 31 19:17:55 2008
created this lava belt with 28 pois res, but the max res on eq total is 20.
also, lava eq seems to be giving me alot of skills that i do not have, that aren't even in this guild, like bladed fury and impale.

Also, i'm not so sure of this one, but was it the creator's original intention to make eyeslots unavailable for lavaeq? seems pointless as there are so many items that can be worn on the eyeslots that aren't hindering to the vision like masks and garbs.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:41:35 2008
i'm handle these in order.
1) it is very random, and it would be almost futile to try to bend lava eq to making rational decisions when so much if it is based on chance. i could, i suppose tell it that if the resistance is going to bother passing the cap to just sit at the cap and not go over... but it hardly hurts to let it say it's gone over the cap and then just have the extra bit do nothing.

2) yes, that's intentional.

3) yes, that also is intentional.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:41:37 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10847
date: Sat Feb  2 17:01:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10847
Original bug report by Highpriest on Sat Feb  2 03:19:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/etherevoker/guild_hall

You spend 35504 experience and 0 gold to train high energy focus to 35%.
You focus your energy through your spider necklace and release it in a tremendous burst of POWER!
You spend 168647 experience and 0 gold to train high energy focus to 50%.
You focus your energy through your spider necklace and release it in a tremendous burst of POWER!
You spend 615413 experience and 0 gold to train high energy focus to 65%.
You focus your energy through your spider necklace and release it in a tremendous burst of POWER!

bug or feature?
----------------------------------------------------------------------

Zifnab wrote on Sat Feb  2 17:01:24 2008
both

----------------------------------------------------------------------

Zifnab wrote on Sat Feb  2 17:01:25 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10846
date: Sun Feb  3 17:22:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10846
Original bug report by Esoteric on Fri Feb  1 21:23:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/egypt/kh26

Mask of the serpent seems to be specialing more then its normal rate. sometimes 2:1 causing special to stack and add skills to attack,deliver crits and +1 to everything else like regular special. 
----------------------------------------------------------------------

Vor wrote on Sun Feb  3 17:22:37 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10849
date: Sun Feb  3 17:22:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10849
Original bug report by Daran on Sun Feb  3 17:15:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/16,10,1

mace
----------------------------------------------------------------------

Vor wrote on Sun Feb  3 17:22:51 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10850
date: Sun Feb  3 17:29:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10850
Original bug report by Daran on Sun Feb  3 17:15:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/16,10,1

mace doesnt id to battle mace
----------------------------------------------------------------------

Vor wrote on Sun Feb  3 17:29:46 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10851
date: Sun Feb  3 17:29:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10851
Original bug report by Daran on Sun Feb  3 17:20:21 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/9,9,1

sword doesnt id to shining sword
----------------------------------------------------------------------

Vor wrote on Sun Feb  3 17:29:58 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10854
date: Wed Feb  6 15:03:12 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10854
Original bug report by Trigon on Wed Feb  6 14:59:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x15y43

So Vor gave me this exp button, and when I push it it says it gives me 1 million experience points, but something must be awry, because my worth is not increasing.  Plz check Vor's code so I can has teh exps plz.
Hugs
Trigon
----------------------------------------------------------------------

Vor wrote on Wed Feb  6 15:03:10 2008
enjoy your 1 hour freeze. i did warn you :)

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 15:03:12 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10789
date: Wed Feb  6 17:50:38 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10789
Original bug report by Naugol on Sat Jan 12 14:37:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x13y59

This area is probably broken, monsters dont appear here as they used to. Here used to be 2 random monsters per room, now there is 0-1 per room, and the room stays empty even if i return after long time. Also, sometimes i attack an invisible nameless Monster if i hit killall button.
----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:50:37 2008
there's a chance this recently got fixed. i'm gonna close it, and if it happens again you can just re-report it.

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:50:38 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10820
date: Wed Feb  6 17:50:49 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10820
Original bug report by Highpriest on Mon Jan 21 16:50:21 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x15y23

I see like 20 small mobs every room on my way to giant camp....
----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:50:48 2008
this definitely got fixed.

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:50:49 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10841
date: Wed Feb  6 17:52:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10841
Original bug report by Rancor on Thu Jan 31 13:07:11 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

trying to get into a necro guild with the gem and inserting it into my staff

I am a member of the guild and have training in the guild already

I use the command   pick gold gem from tray

I then use the command insert gold gem into my staff
  and get You insert the gem into your wooden staff of the necromancer. The staff glows with a radiant gold light.     then The glow srrounding your wooden staff of the necromancer fades with no obvious effects.

I am in the tray room when I insert the gem so it is not a no summon area.


Just a bit funky is all

Rancor
----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:50:24 2008
ok, i'm not saying that i don't believe you... but i looked at the 2 places that message would come from. one of them would come from you not being in a room that it will work in. however, if you were really in that room, that would certainly not have been an issue.

the only other way that i can see this not working is if the guild hall that you were trying to get to with your gem was for a guild you had not already joined... if you have joined necromancer but not bone mage, you cannot use a gem to get to the bone mage guild.

i don't know which guild gold gems should take you to, but i'll look it up. i may have made a typo in the guild checker.

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:51:45 2008
ok, just looked it up. gold should take you to lords of undeath guild hall. if you were in the room with the tray and you had already joined lords of undeath guild, i cannot imagine why this would not work, as i tested it and others have used it without injury or failure.

plz respond with anything you can that will help me understand why this seemed to fail.

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:52:46 2008
i'm going to close this. it doesn't seem to be a problem, and there's no response.

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:52:46 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10852
date: Wed Feb  6 17:57:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10852
Original bug report by Mintorus on Tue Feb  5 02:29:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/swamp4

minto-prots Speak with Priest : DOWN
in necromancer there are several skills that you cant max until you get lords of undeath. i believe
minto-prots Speak with Magi : DOWN
Mastery of mummification, mind power & anatomy.
Well i was able to max them to 110% when i was only level 85, ie: no lords of undeath.
It is possible that there is a problem here.
Regards
Mintorus / Waxman
----------------------------------------------------------------------

Vor wrote on Wed Feb  6 17:57:30 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10859
date: Thu Feb  7 22:08:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10859
Original bug report by Wagro on Thu Feb  7 18:31:50 2008

Object:   /obj/skills/objects/bar_flask
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Flasks are showing up in inventory as 
(X)  Bartender flask (full) with a purple hue regardless of how many flasks are filled or if they are skill/spell drinks. Right now it says I have 19 full purple (skill) drinks, while i actually have 1 full skill drink 1 empty spell drink and 18 unlabled flasks. Can these show up as sepearate items please?
----------------------------------------------------------------------

Vor wrote on Thu Feb  7 22:08:16 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10768
date: Sun Feb 10 06:52:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10768
Original bug report by Hp on Mon Jan  7 04:41:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Not sure what's wrong.... Sometimes when I drink a bard drink, the flask could disappear...

It seems to happen when my inv is near 100%, or at 100%... but I'm not sure on this...
----------------------------------------------------------------------

Zifnab wrote on Mon Jan 21 09:59:08 2008
Going to need some more details on this.



I cannot reproduce.



----------------------------------------------------------------------

Hp wrote on Tue Jan 22 17:02:17 2008
im not exactly sure, but i know i lost several bartender's flasks, without any error messages...

i got the drink's effect, and the drink was with me before i drink, but it simply disappears right after i drink it...

all the detail i could give is simply that i have a very full inv, probably 100% after the bard gives me the drink...

i could only guess the code duplicated a flask right after the drink occurs, before the drink object was dested, and having full inv would screw something up inside...

----------------------------------------------------------------------

Vor wrote on Fri Feb  1 01:26:59 2008
yes. that's exactly what happens. the drink gets dested when you drink it, but before it can be dested it has to clone and move the flask back into your inventory. if your inventory is already full with the drink, it will dest the flask. it seems like if you want a quick fix, you should just move the flask to the room if it can't move into the player. that seems kinda cheap though... i suggest using force move to stick it in there no matter what... i mean, in theory, the drink is in the flask so there's no thematic reason that this flask suddenly won't fit in your inventory when clearly it should be lighter.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb  1 07:11:41 2008
Why do we have to dest a new one?

----------------------------------------------------------------------

Vor wrote on Sun Feb  3 17:18:23 2008
sorry, it doesn't dest the new flask. it clones a new one, but it has no environment. when we try to move it with the move command, it fails. after it fails, it just sits around in the void, since we didn't tell it to do anything after it fails to move the first time.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  4 08:16:18 2008
why do we clone a new one is what I mean... Why do we ahve to clone
anything be it new or old... I havent looked at the code so
I dont know what it is trying to accomplish

----------------------------------------------------------------------

Vor wrote on Wed Feb  6 15:02:35 2008
the flask does not have the drink verb in it, for some reason. instead of just adding the relevant info to the flask and letting you drink it, it dests the flask (which you need to use the skill) and clones a mixture into your inventory. the mixture is drinkable. once you drink the mixture, it gets dested and the flask is recloned.

----------------------------------------------------------------------

Hp wrote on Sat Feb  9 17:49:07 2008
Hmm Vor fixed this? So anyone gonna close this report?

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 10 06:52:09 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10862
date: Mon Feb 11 16:05:24 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10862
Original bug report by Eponine on Sat Feb  9 16:56:29 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/telekinetics/guild_hall

when trying to join the telekinetics guild I receive this message:
You have achieved the highest possible level in the guild tree.
I have one open guild level which should be enough to join the guild.
----------------------------------------------------------------------

Vor wrote on Mon Feb 11 16:05:23 2008
yes, but you have too many alphas. you must have joined psychics last or something, so that you can't join any gammas, bravos, or omicrons with it. that's why it says highest possible level _in the guild tree_

----------------------------------------------------------------------

Vor wrote on Mon Feb 11 16:05:24 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10865
date: Wed Feb 13 21:02:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10865
Original bug report by Rancor on Wed Feb 13 08:05:37 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

got a bit of an anomoly


I dont have the level requirement to get mind power skill to 100 percent
it should max at 80 from the bravo guild.   yet if I check my skills it is at 101.   

I should need 1 more set of levels to gain the ability to train it to 100+

Now only issue I have is that i at one point used exp to train this to 100 so if it drops to 80 with the bug fix what happens to the exp I used to train it?

Thanks
Rancor
----------------------------------------------------------------------

Vor wrote on Wed Feb 13 21:02:23 2008
it shouldn't drop, since you changed it before the fix. you don't get exp back from skills and spells on an individual basis... you'll get the exp back when you reinc.

----------------------------------------------------------------------

Vor wrote on Wed Feb 13 21:02:25 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10866
date: Wed Feb 13 21:02:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10866
Original bug report by Falcore on Wed Feb 13 18:23:23 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

10862
----------------------------------------------------------------------

Vor wrote on Wed Feb 13 21:02:30 2008

Closed



-----------------

poster: Waxman
subject: Fixed bug: 10869
date: Fri Feb 15 16:42:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10869
Original bug report by Highpriest on Fri Feb 15 00:06:10 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/anhk/rooms/cake

roper's left hand is specialling every round...
----------------------------------------------------------------------

Zifnab wrote on Fri Feb 15 06:33:54 2008
Anyone know why this was changed recently? 
3394       Feb 12 19:58:47 2008 ropershand.c*

if (random(1)) return; 

that return is never going to happen.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:42:51 2008

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10868
date: Fri Feb 15 16:54:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10868
Original bug report by Maskbeast on Thu Feb 14 17:43:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x10y23

twin island forests will not let you whittle rootstaff
----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:54:47 2008
Its a different type of forest, so no you cant make woodsie weapons there.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:54:47 2008

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10868
date: Fri Feb 15 16:59:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10868
Original bug report by Maskbeast on Thu Feb 14 17:43:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x10y23

twin island forests will not let you whittle rootstaff
----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:54:47 2008
Its a different type of forest, so no you cant make woodsie weapons there.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:54:47 2008

Fixed


----------------------------------------------------------------------

Waxman moved to group fixed on Fri Feb 15 16:54:47 2008


----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:59:03 2008
will take a reboot to change i think.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 15 16:59:03 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10870
date: Mon Feb 18 22:19:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10870
Original bug report by Erec on Sun Feb 17 23:35:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/safari/rooms/maze16

Going east here, "construction blocks your path"
----------------------------------------------------------------------

Vor wrote on Mon Feb 18 22:19:09 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10874
date: Wed Feb 20 20:55:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10874
Original bug report by Chemosh on Wed Feb 20 11:34:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east15

suck doesnt affect necro fams
not sure if this is intended
----------------------------------------------------------------------

Zifnab wrote on Wed Feb 20 20:55:24 2008
yes it is.

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 20 20:55:25 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10858
date: Tue Feb 26 14:14:55 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10858
Original bug report by Waxman on Thu Feb  7 17:16:13 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

the Shaman staff /domains/hyboria/mixer/caveman/weapons/shamanstaff_strong.c
& is screwing with the gems from the try @ necro guild halls. Need to over load
the insert fundction that it inherits in /std/object/vsupport so that it doesnt
try to use the insert function.
If you need help Vor let me know. but i havnt a clue how to fix it.
Waxman
----------------------------------------------------------------------

Vor wrote on Thu Feb  7 21:49:45 2008
all kinds of things interfere with that verbage. the insert verb is just incredibly stupid in my opinion, and it frequently eneds very exact syntax. if zifnab wants to fix this he can feel free, but i'm perfectly happy to let people do 'my necromancer staff'. it's a free ride anyway, not like they can complain about a feature i added just to be nice :P

----------------------------------------------------------------------

Zifnab wrote on Fri Feb  8 10:27:18 2008
If someone can explain this to me in english I will be happy
to look at it.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb  8 12:05:45 2008

Ok I think I finally understand after having to ask the players
to explain it.

The problem is not necessarily the shaman staff. its _any_ staff

The reason being the gem is the object that the function is called
in.. What we really need is a module that can be inherited by any item that can be
inserted.

sorry inherited by the object that is inserted into (in this case the staff).

It would need set_object_to_be_inserted(path) or some shorter name that means
the same thing.

ITs then a pretty simple check with indirect_..... in the staff
or whatever to disallow items that do not match.

The only catch is that indirect will get called multiple times and
I am pretty sure the first time the direct object will be 
null so you have to check for that.

I will play around with it when I get time unless someone
else wants to take a stab at it I can then just help witht hat.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 26 14:14:55 2008


This is fixed for the shaman staff. There are other ones that need to inherit the new code that will need to be as they are encountered.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 26 14:14:55 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10864
date: Wed Feb 27 13:12:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10864
Original bug report by Taliph on Wed Feb 13 00:34:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm85




I just completed the quest, "Peace in the Dig", but was not given credit for it ... I'm guessing because one of my girls got the killing blow.

This makes me sad.

:: Taliph ::
----------------------------------------------------------------------

Vor wrote on Wed Feb 27 13:12:47 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10885
date: Sat Mar  1 18:50:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10885
Original bug report by Naugol on Sat Mar  1 05:45:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/naugol-1

channels color has bug that allows you to change name of a channel
for example channels color bounty %^BLACK%^%^B_RED%^Land_of_
to interact with channel you have to use command bounty but players see Land_of_bounty
----------------------------------------------------------------------

Zifnab wrote on Sat Mar  1 18:50:52 2008
so dont do that. Its not something I really care all that
much about. We could probably check every time a color is set
or changed to see if its valid but afaik only the owner
can change the color anyway.  My initial response is
if the owner wants to do that I do not see the harm.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar  1 18:50:53 2008

Closed



-----------------

poster: Daneel
subject: Fixed bug: 10885
date: Sat Mar  1 23:45:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10885
Original bug report by Naugol on Sat Mar  1 05:45:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/naugol-1

channels color has bug that allows you to change name of a channel
for example channels color bounty %^BLACK%^%^B_RED%^Land_of_
to interact with channel you have to use command bounty but players see Land_of_bounty
----------------------------------------------------------------------

Zifnab wrote on Sat Mar  1 18:50:52 2008
so dont do that. Its not something I really care all that
much about. We could probably check every time a color is set
or changed to see if its valid but afaik only the owner
can change the color anyway.  My initial response is
if the owner wants to do that I do not see the harm.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar  1 18:50:53 2008

Closed


----------------------------------------------------------------------

Zifnab moved to group closed on Sat Mar  1 18:50:53 2008


----------------------------------------------------------------------

Daneel wrote on Sat Mar  1 23:44:58 2008
Note that in his example, it wasn't a channel he'd actually 
created.  Probably means the person who "creates" the channel 
daemon could do this to anything.

I added a function valid_color_only to ANSI_D, and used it here

----------------------------------------------------------------------

Daneel wrote on Sat Mar  1 23:45:04 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10888
date: Tue Mar  4 08:30:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10888
Original bug report by Naugol on Tue Mar  4 08:17:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/harmer/shirija/temple

command info doesn't work for ghosts
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 08:30:57 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10883
date: Tue Mar  4 09:03:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10883
Original bug report by Marelion on Fri Feb 29 22:34:29 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/marelion-2

When i die my shadows stay in the room i died. After i revive i can summon 5 more shadows then i go to the room i died and i get the original 5 shadows. Now i have 10 shadows. Is it supposed to be like this or it is a bug?
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 04:57:48 2008
it's a bug. i'm gonna deal with it soon

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:03:16 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10637
date: Tue Mar  4 09:09:13 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10637
Original bug report by Dojjan on Tue Sep 25 11:42:19 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/valley/valmap/x15y23

I died to a giant (Have died 2 times today against them)
But my shadows didn't leave tho, When i got back to giants they were still in the room and are now following me
I also got messages from my shadows when i was in altar and they was in giant camp on bvar
A shadow wraps around you, draining life out of you for sustenance.
You cannot stretch your shadow any further.
The shadow draws on your life force, feeding on it.
Those are some of the messages i got
When i tried to cast fluttering wall i got this:
Your shadow is inanimate.
Oh and yeah i didn't awake a new shadow last time i died either
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:09:13 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10640
date: Tue Mar  4 09:11:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10640
Original bug report by Trigon on Thu Sep 27 10:18:42 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/ninja/room8

When you cast dark arrow without a shadow, you get *Bad argument 1 to call_other()
Expected: string or array or object Got: 0
Sry I'll get a shadow next time
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:11:02 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10644
date: Tue Mar  4 09:11:20 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10644
Original bug report by Roirraw on Mon Oct  1 08:34:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room31

after i died, i resummoned my shadows (thoguth they went poof) i'm now sitting on 7 of them with mastery at about 60-70
which is 2 more then andros can do :)
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:11:20 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10650
date: Tue Mar  4 09:11:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10650
Original bug report by Roirraw on Tue Oct  9 18:37:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest4

did cast tendrils of darkness on a dryad
after casting *Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
came up
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:11:36 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10656
date: Tue Mar  4 09:11:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10656
Original bug report by Roirraw on Tue Oct 16 22:19:13 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/shedge/dryad/forest4

casting tendrils of darkness when in the room with several mobs (it's an area spell) resulted in
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
noticed it happen once or twice before but was unable to log it at the time (it also didn't do it's area effect)
----------------------------------------------------------------------

Roirraw wrote on Wed Oct 17 07:20:07 2007
opps yes it did, it took out one of the children :) but i didn't get the exp

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:11:51 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10658
date: Tue Mar  4 09:12:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10658
Original bug report by Marelion on Mon Oct 22 05:32:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room13

For some reason when i type skills i get some of my skills from one guild listed in another one. I don't have a command named skills.
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:21:27 2007
yea, i don't think there's a way to fix this. anyone else got a suggestion?

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 31 18:45:11 2007
well.. is it the wrong guild? or is the skill in both.

spell_skill_d _should_ track that stuff correctly.
but when cebcurg put in his 2 latest guilds something seemed
to go haywire

----------------------------------------------------------------------

Vor wrote on Wed Oct 31 19:38:01 2007
it doesn't automatically clean that stuff up. it needs a function that lets us manually do it.

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:12:08 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10660
date: Tue Mar  4 09:12:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10660
Original bug report by Korthrun on Wed Oct 24 08:35:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

Soemthing is whacky with shadows desting.
I was idling like a champ with three shadows out. When I came back I was still getting thier messages, but my shadow was inanimate.
I can't look at them, I can't cast any spells that require them.
I'm still getting messages suchs as
A shadow wraps around you, draining life out of you for sustenance.
You cannot stretch your shadow any further.
The shadow draws on your life force, feeding on it.
I guess they dested for one of whatever reasons they do, but the hooks(?) that create thier messages/actions didn't seem to get cleaned up.
----------------------------------------------------------------------

Vor wrote on Wed Oct 31 02:22:19 2007
no i think that it's a problem with the shadows being in a different room and still sending messages to your room. i need ceb to look at shadow code with me.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  1 15:37:09 2007
I need some more information on this. I just looked at them and the
only place I can find the inanimate message is at a place where
it can _never_ be used and would be caused by your use
of a spell/skill on top of it.

can you cut and paste the exact stream of messages
including the inanimate part

----------------------------------------------------------------------

Korthrun wrote on Fri Nov  2 23:02:30 2007
Here's what I've got. I can't get you the exact perfect stream without going through a _lot_ of logs.
I had 4 summoned shadows.
going through my logs They all died with the following message (appears in log 4 times)

A shadow wraps around you, draining life out of you for sustenance.
The shadow flickers and returns to normal as you are unable to concentrate on its strength.

At which point I would start getting the inanimate messages should I try to use any spells that require a shadow.
So far we're normal

But with them all gone I was getting:

A shadow briefly disappears, and returns to inform you of nearby people.
A shadow encircles you, seeming to refresh some of your energy.
A shadow wraps around you, draining life out of you for sustenance.

and various other messages that only come (afaik) when your shadow is animate.

This was all in the main room of my castle, thought I'd put that out there in response to insides ideas about them being in another room.


----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:12:54 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10661
date: Tue Mar  4 09:13:00 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10661
Original bug report by Monkey on Thu Oct 25 14:48:09 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Shadows are doing weird things:
A shadow wraps around Korthrun, draining life out of him for sustenance.
However, Korthrun is dead.

[SHOWING DEAD PLAYERS ONLY]
------------------------------------------------------------------------
----                        0 friends,                              ----
----                         0 wizards, 1 mortal                    ----
----                      Islands of Myth, 1 player                 ----
------------------------------------------------------------------------
(110).Korthrun   
------------------------------------------------------------------------
----  . = idle,  ~ = wiztest,  * = edit, Clan, Friend               ----
---- () = dead, ^^ = builder, {} = race leader                      ----
------------------------------------------------------------------------
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:13:00 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10688
date: Tue Mar  4 09:16:00 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10688
Original bug report by Tigeress on Fri Nov 16 17:23:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/wyrn/talent_agency/rooms/room6

when my shadow kills a mob it doesn't go away
A shadow rises from the ground and walks directly through Player, making the skin pale and shoulders sag!
Player falls to the ground DEAD!
You receive 21627 exp.

eat a food
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 18 03:56:40 2007
I dont understand this.. I think something might be
missing from teh above

----------------------------------------------------------------------

Tigeress wrote on Sun Nov 18 14:28:16 2007
my c&p missed the 2nd half   
the mob is still there injured I attack again to get rid of it and get  stopping process monster died twice

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:15:59 2008
i think this is probably fixed.

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:16:00 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10731
date: Tue Mar  4 09:17:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10731
Original bug report by Smee on Wed Dec  5 17:52:53 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/lords_of_undeath/guild_hall

i trained all my skills to 100 without joining lords of undeath guild
love smee
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:17:02 2008
waht?

----------------------------------------------------------------------

Smee wrote on Mon Jan  7 09:59:06 2008
well masteries such as mind power, master of mummification, and anatomy i think you are supposed to train to 75% in bravo guilds and then finish training in lords of undeath guild
but it let me train them to 100% in the lower guilds without joining the lich guild at all
love smee

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:17:10 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10832
date: Tue Mar  4 09:17:55 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10832
Original bug report by Monkey on Sat Jan 26 21:30:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

channels do weird things with colors like being able to add additional words
----------------------------------------------------------------------

Zifnab wrote on Sun Jan 27 03:43:11 2008
yes. type your colors correctly. Not going to try
and verify every color code is correct.


----------------------------------------------------------------------

Monkey wrote on Sun Jan 27 08:03:04 2008
k

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:17:55 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10837
date: Tue Mar  4 09:18:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10837
Original bug report by Naugol on Sun Jan 27 09:49:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/scope/scope_entrance

Hands shoot out of the ground, grabbing for you! You flee to avoid them!

when it happens my eyes "stay" several seconds in this room but in fact i'm already out... so i can go up and down but see this room with the only exit, out.

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:18:09 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10886
date: Tue Mar  4 09:19:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10886
Original bug report by Flamekrayt on Sun Mar  2 01:29:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

i don't think the necro keys/gems from the tray dest properly (from the player)
- i picked up a gem from the tray, inserted it into my staff, and my inv % used would be increased. even more so if i went by the key+gem method.

at some point after the inv % gets increased, it will reset again. (though i don't know when exactly)

plz contact me if you need more details

flamey
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:19:11 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10887
date: Tue Mar  4 09:54:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10887
Original bug report by Naugol on Mon Mar  3 15:56:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/berserker/guild_hall

inquisitor guild wasnt removed completely, there are some "links" in spellinfo, like:
The spell darkflame is in the following guilds: inquisitor, unraveller
----------------------------------------------------------------------

Vor wrote on Tue Mar  4 05:04:42 2008
honestly this is not something i'm really really concerned about. if someone was willing to give me all the inquis tree spells of yore, i'd sit down and do it. it's not automatic though, someone has to sit there and manually remove each skill and spell from the old guild, and it's arduos. since it only shows up in a place completely underused, i'm not too worried about it.

like i said though, if someone wants to give me a list, i'll sit down and do it.

----------------------------------------------------------------------

Vor wrote on Tue Mar  4 09:54:09 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10891
date: Tue Mar  4 18:32:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10891
Original bug report by Chrono on Tue Mar  4 12:24:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

since personal channels are important to the functioning of the mud; might want to note that you can change the topic and let color bleed into invited list on down. as well, you can invite non-existant people, such as mudsux, as well as just color code to make it bleed down over the channel who list.

also i now cannot use  B_BLUE  BOLD  CYAN  as that is an "invalid color", i've tried it as  BOLD  CYAN  B_BLUE 

thought i might let you know, cuz one person may be bothered by these bugs and you don't want to upset that person.
good day.
----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 14:00:02 2008
I cannot duplicate any of the invalid color problems you are 
having

channels color ttt %^B_BLUE%^
channels color ttt %^CYAN%^
channels color ttt %^BOLD%^

All the above correctly changed my test channels
colors.

As to the topic I am torn on whether I care or not. Its
really the same as players on channels etc not using %^RESET%^
where they should.

The difference in topic and channel name is that 
its just that a topic. Its not used to access the channel
like the name is.

There was also the thought that potentially other channels
could be changed when they should not have been.


Feel free to update the bug with the commands you were doing
or grab one of us and have us snoop you so we can see what you 
are actually sending to the mud because it appears to 
work from what I can do.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 14:03:11 2008
ok so I decided a simple reset in somewhere else on the line would work.

the topic issue is fixed


----------------------------------------------------------------------

Chrono wrote on Tue Mar  4 17:54:04 2008
for coloring beyond a simple single color such as: % ^ BLUE % ^
it shows an 'invalid color' message when you do e.g.: % ^ B_BLUE % ^ GREEN % ^
to get it to work you need: % ^ B_BLUE % ^ % ^ GREEN % ^

as for the other things you can do: channels invite this_is_boring monk
and it will invite: this_is_boring to the channel and add it to the invited list

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 18:31:45 2008
the problem is that it appears that %^BOLD%^RED%^
worked when it really should not be. It appears the mud is
a little forgiving in certain places (the driver). when we check
it in the mudlib it makes it difficult to figure that out.
so this is not a bug use the correct syntax of %^COLOR%^ wherever
it checks for valid colors.. .so far only channel names.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  4 18:32:57 2008

Closed



-----------------

poster: Zifnab
subject: >closed bug: 10891
date: Tue Mar  4 18:39:32 2008

> as for the other things you can do: channels invite this_is_boring monk
> and it will invite: this_is_boring to the channel and add it to the
invited list

While I was in there I fixed this.

-----------------

poster: Waxman
subject: Fixed bug: 10893
date: Tue Mar  4 18:44:33 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10893
Original bug report by Taliph on Tue Mar  4 14:41:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

help spell ethereal blast lists "magic" as its dtype ... other magical damage spells list "magical" ... potentially a mistake that may cause unresisted damage.
----------------------------------------------------------------------

Waxman wrote on Tue Mar  4 18:44:33 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10896
date: Wed Mar  5 08:26:39 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10896
Original bug report by Avenger on Wed Mar  5 07:56:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/myth_room

mudmail from iom website has bug...
if i have no mail in mailbox, i see only this error instead of mailbox:
502 Bad Gateway
*Array index must be positive or zero.

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:26:39 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10694
date: Wed Mar  5 08:28:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10694
Original bug report by Zlame on Sat Nov 24 15:30:20 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/poker/texas_tbl3

When sitting down at the pokertable texas3...
I sat down earlier today with 500k on texas3 table
I hit quit, and when I login now I've lost these 500k..
This is the 2nd time this happen, first time it was 1m gold.

I think I've mailed/talked to Ixt about it earlier..

I would really love to get my money back since I really didn't do anything wrong.
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 25 01:14:47 2007
doesnt the money go to the table?

you quit while the money was on the table right.. I think this
is as designed.

Can wait for ixt to chime in though

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 25 01:43:11 2007

It says this in the help for poker...

Islands of Myth Poker:
^^^^^^^^^^^^^^^^Islands of Myth Poker:
Poker is a game where the goal is to win gold. A table will take from a minimum
of two players to a maximum of six. At any time when you are expected to do
something actively, you need to do it within timeout. If not, you'll be thrown
off the table, and loose your money. (If the cards have been dealt) If you go
linkdead, this timeout still applies. You are able to throw your hand at any
time in the game. If you stand up or leave the room, it will have the same
effect as throwing the hand.


Quitting is the same as link dead. 

I willleave this to Ixt to close but I think its pretty clear its
intentional

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:28:34 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10687
date: Wed Mar  5 08:32:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10687
Original bug report by Trigon on Thu Nov 15 19:29:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/curse/entrance

I have this Suit of chainmail, and I think it came from Aesthel, and it won't sell when I cast distant sell.  Feature?
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:32:02 2008
Yes its a feature. the item is considered too good to be sold.



This was to stop players from accidently selling stuff (god knows why keep doesnt work)

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:32:02 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10340
date: Wed Mar  5 08:32:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10340
Original bug report by Phaeton on Sat Dec 16 09:48:08 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/expandrew-9

found a little bug when checking mail through the webpage

if you clean out your inbox and delete all the messages, you'll get an error message, something about a 502 Bad Gateway and *Array index must be positive or zero. 

you'll get this error everytime you try and login

watch
as far as i can tell as long as you have a single message in your inbox its not a problem, but when you don't, you'll get this error


phaeton
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:32:41 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10300
date: Wed Mar  5 08:35:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10300
Original bug report by Haimer on Wed Nov 22 11:05:24 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room2

mail link on logon page does not work: mud@islandsofmyth.org
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:35:21 2008
This is set to my gmail account now.



But I thought it was done well prior to this bug report. If it is somewhere else please include a cut and paste so I can find it easier

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:35:21 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10895
date: Wed Mar  5 08:38:48 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10895
Original bug report by Tektor on Tue Mar  4 20:25:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/snoop/paladin_camp/rooms/camp/15,9,1

Not sure what made this happen but...
Skinny paladin warrior falls to the ground DEAD!
You receive 51206 exp.
Mammon reports Hp: 7174 (7368)  Sp: 963 (1145)  Ep: 2310 (2397)
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Mammon is ready to perform its skill.
You photosynthesize.
Loviatar is ready to perform her skill.
You photosynthesize.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:38:39 2008
This was either fixed or you had later errors. The stack trace points to a line of code that cannot generate this error. That implies the code has changed since that error happened.



Report it again if it continues. FYI it was from sacrifice to mordulak



----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:38:48 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10881
date: Wed Mar  5 08:40:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10881
Original bug report by Fox on Mon Feb 25 07:11:33 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/ogshop

worn leather glove and black leather glove both id to black leather glove
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:40:49 2008
They are both made of black leather. The ids are correct

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:40:59 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10876
date: Wed Mar  5 09:35:48 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10876
Original bug report by Zifnab on Fri Feb 22 12:04:47 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/room1

error on reincing with @.reincarnate()

*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object: /secure/user#945361 (/secure/user/messages.c) at line 107

#0: '' at /secure/user#969470 () at /:0
#1: 'dispatch_modal_input' at /secure/user#969470 (/secure/user/inputsys.c) at line 318
#2: '' at /trans/obj/wish#1084106 () at /:0
#3: 'shell_input' at /trans/obj/wish#1084106 (/std/shell.c) at line 263
#4: 'do_c' at /trans/obj/wish#1084106 (/std/shell.c) at line 364
#5: 'expand_arguments' at /trans/obj/wish#1084106 at line 70
#6: 'CATCH' at /trans/obj/wish#1084106 at line 70
#7: 'evaluate_code' at /trans/obj/wish#1084106 at line 51
#8: 'exec_code' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 309
#9: 'exec_foo' at /trans/tmp/exec at line 8
#10: 'reincarnate' at /std/race/thrikhren#945362 (/std/player/reincarnate.c) at line 233
#11: 'switch_body' at /secure/user#945361 (/secure/user/sw_body.c) at line 129
#12: 'force_move' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 (/std/object/move.c) at line 210
#13: 'call_hooks' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 (/std/object/hooks.c) at line 133
#14: 'call_hooks_with_arg_array' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 (/std/object/hooks.c) at
line 167
#15: '' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 () at /:0
#16: 'do_remove' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 (/std/inherits/armor.c) at line 811
#17: 'modify_stats' at /domains/dragon/mintorus_pales/equipment/skullcap#945392 (/std/inherits/armor.c) at line 204
#18: 'remove_stat_bonus' at /std/race/thrikhren#945362 (/std/player/bonuses.c) at line 346
#19: 'write_rm_stat_bonus' at /std/race/thrikhren#945362 (/std/player/bonuses.c) at line 181
#20: 'my_action' at /std/race/thrikhren#945362 (/std/modules/messages.c) at line 414
#21: 'tell' at /secure/simul_efun (/secure/simul_efun/tell.c) at line 15
#22: 'receive_private_msg' at /std/race/thrikhren#945362 (/std/player.c) at line 1147
#23: 'forward_to_user' at /std/race/thrikhren#945362 (/std/player.c) at line 1089
#24: 'do_receive' at /secure/user#945361 (/secure/user/messages.c) at line 107


dbxframe 24
------/secure/user/messages.c:107 - do_receive("You are a little confused.
", 8)
locals: NULL, NULL
----------------------------------------------------------------

    if (objectp(body) && objectp(this_body()) &&  this_body()->is_player() )
    {
        if (this_body() != body)
        {
=>          if (member_array(this_body()->query_name(),body->query_ignore_list()) != -1)
            {
                return;
            }
            else
            {

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 09:35:48 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10245
date: Thu Mar  6 09:29:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10245
Original bug report by Mintorus on Sun Nov  5 20:27:26 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/weaver

Timezone set to AEST - Australian Eastern Standard Time - Australia
Mud Local time: Mon Nov  6 04:23:54 2006 CEDT
    Local time: Mon Nov  6 12:24:18 2006 AEST
Timezone set to AEDT - Australian Eastern Daylight Time - Australia
    Local time: Mon Nov  6 13:23:54 2006 AEDT

actual time here is 14:23:53
minto
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:29:06 2008
I have changeed the timezone handling to let the host do it. If your timezone is not in the timezone command let me know I can add it.



You will need to update your timezone with using the timezone command.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:29:06 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10297
date: Thu Mar  6 09:31:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10297
Original bug report by Ca on Wed Nov 22 03:22:06 2006

Object:   /domains/events/alien_sphere/sphere
Creator:  Unknown
Room:     /domains/castles/rooms/ca-10

During the alien sphere, if you make two of the "Dimly glowing spheres", then when the event ends the second one isn't dested and is savable, so it could be used the next time the event runs.  Probably should get dested like the shards.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:31:37 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10302
date: Thu Mar  6 09:33:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10302
Original bug report by Tranquil on Fri Nov 24 05:42:08 2006

Object:   /domains/hyboria/mannfred/temp/obj/godbelt
Creator:  Mannfred
Room:     /domains/castles/rooms/tranquil-15

this item does not id to 'black chain stained with blood'
thanks
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:33:06 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10307
date: Thu Mar  6 09:42:01 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10307
Original bug report by Crabstick on Sat Nov 25 21:12:48 2006

Object:   /domains/outside_city/goblins/npc/hulk_goblin
Creator:  Enigma
Room:     /domains/outside_city/goblins/rooms/goblins15a

Doesn't id to 'hulk'
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:42:01 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10311
date: Thu Mar  6 09:43:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10311
Original bug report by Chemosh on Sun Nov 26 07:31:03 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/shaol/shaol11

this is not outside. desc describes outside though
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:43:04 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10334
date: Thu Mar  6 09:47:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10334
Original bug report by Expandrew on Fri Dec  8 16:02:59 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xferry

do remove_cursed mask of the linguist
witchme Etheral Shield is )--DOWN--(
wear_cursed mask of the linguist
You open the present and find Spear of the Masters!
id spear
You cannot find such a target.

silly spear doesn't want to id!
-ex
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:47:06 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10331
date: Thu Mar  6 09:54:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10331
Original bug report by Lucifer on Wed Dec  6 06:30:55 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/map/x22y122

14:29:32 [death_taunt]: Guard shouts: Oh no... Fegler is dead! Did I hit too hard?
14:29:42 [death_taunt]: Guard laughs at Fegler the ghost: 

Does it not lack something behind the last : ?
----------------------------------------------------------------------

Daneel wrote on Tue Apr  3 16:35:54 2007
I don't understand what the bug is here.

----------------------------------------------------------------------

Lucifer wrote on Tue Apr  3 18:38:45 2007
after the colon... should it not be something there... not just 

14:29:42 [death_taunt]: Guard laughs at Fegler the ghost:

Maybe a . instead of :

more a typo than a bug maybe

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:54:16 2008
Looks like it was fixed sometime. That X laughts at X the ghost: is the base message and an additional string is added. I didnt see anywhere it wouldnt add it.



----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:54:16 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10362
date: Thu Mar  6 09:59:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10362
Original bug report by Tranquil on Fri Dec 29 19:16:03 2006

Object:   /domains/mists/plants/eq/dagulus_ring
Creator:  Unknown
Room:     /domains/guilds/curse/laboratory

this item does not id to 'golden ring' or 'plain golden ring'
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:59:16 2008
Dont see why it would since its not a golden ring.



I did add wooden to the id  though

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 09:59:16 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10372
date: Thu Mar  6 10:00:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10372
Original bug report by Lesk on Sat Jan  6 11:47:52 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

whine bitch moan reinc machine wasnt there for a week so i couldnt use it cause of work :( ...
but anyhow... real reason
touch machine
The machine is not working yet.
possibly another reply .. after all its finished working for now
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:00:09 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10386
date: Thu Mar  6 10:02:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10386
Original bug report by Lucifer on Sun Jan 14 14:16:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/agriculture/city_g13

regarding 3 of my familiars in necromancer guild: I put my pets to sleep
and made "new" ones after this change.

It seems I cant make 3 of the 5 autoreport, and it does not seem like they hit
on monsters in combat either.

The three monster types is mummy, wraith and vampire.

I also noticed when I initiate combat, they wont start the fight,, so I guess the problem is 
, well I should not gets, forget the guessing part.

They did not attack with the rest of the pets when I attacked a monster

Luc
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:02:03 2008
I am going to assume this is fixed as it seems like it would be a bigger issue and its a year old..



If this is still an issue please report it again.





----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:02:03 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10393
date: Thu Mar  6 10:03:48 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10393
Original bug report by Maxy on Tue Jan 16 14:55:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room30

<<>>

<<>>

Northern edge of a meadow [exits: east, southwest, stone, west, north and
south]
 A small meadow opens up from the trees. Tall grass, mixed with wildflowers,
rustles quietly in the soft breeze. A dirt path leads into the forest to the
north and east. Water from a small lake to the northeast makes the ground soft

in spots. There are several stones spread out across the lake. One of the
stones is close enough to reach from the shore.

Sexylady, the large royal eagle  
A tiny elf  

<<>>


You attack Tiny elf.
--------| New Round |--------
Tiny elf hit You 1 time.
You hit Tiny elf 3 times.
HP: 1576|1713 SP: 1260|1260 EP: 1235|1376
[Maxy]: is in good condition.
[Tiny elf]: is in good condition.
<<>>

order eagle kill elf
Sexylady shakes its head.

order eagle attack elf
Sexylady shakes its head.

<<>>
<<>>
You attack Glowing faerie.
--------| New Round |--------
You direct your familiar to attack Glowing faerie.
Glowing faerie hit You 4 times.
You hit Glowing faerie 3 times.
HP: 1644|1713 SP: 1260|1260 EP: 1376|1376
[Maxy]: is in good condition.
[Glowing faerie]: is in good condition.
You prepare yourself to use a skill.

<<>>
<<>>

Deep in the forest [exits: west and northeast]
 Lush trees surround the path, nearly overtaking it. To the west, the trees
thin some and the path is easier to follow. To the northeast, the path rises
steeply and turns rocky. With the thick foliage above, light has a hard time
reaching the path. The area seems to have a strong sense of foreboding but that
may just be from the lack of light...maybe.

A large royal eagle following Maxy  
An alluring dryad  
A tiny elf  
<<>>


You attack Alluring dryad.
 --------| New Round |--------
Alluring dryad hit You 2 times.
You hit Alluring dryad 2 times.
HP: 1160|1713 SP: 1260|1260 EP: 1376|1376
[Maxy]: has some minor cuts and bruises.
[Alluring dryad]: is in good condition.


<<>>
<<>>

You are ready to perform your skill.
You stay in deep trance for a while.
Eagle answers your call!


<<>>
Deep in the forest [exits: west and northeast]
 Lush trees surround the path, nearly overtaking it. To the west, the trees
thin some and the path is easier to follow. To the northeast, the path rises
steeply and turns rocky. With the thick foliage above, light has a hard time
reaching the path. The area seems to have a strong sense of foreboding but that
may just be from the lack of light...maybe.

A large royal eagle following Maxy  
A tiny elf  

<<>>

You attack Tiny elf.
--------| New Round |--------
Tiny elf hit You 3 times.
You hit Tiny elf 3 times.
HP: 1390|1695 SP: 1260|1260 EP: 1014|1372
[Maxy]: is in good condition.

<<>>


order eagle kill elf
Eagle shakes its head.

order eagle attack elf
Eagle shakes its head.


Every time i resummon a familiar it will attack the first few monsters with me with no problem and then it stops.



-Sincerely Maxy
----------------------------------------------------------------------

Zifnab wrote on Wed Jan 17 03:00:37 2007
I cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:03:48 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10399
date: Thu Mar  6 10:06:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10399
Original bug report by Taliph on Wed Jan 17 05:43:32 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x13y13

I've noticed that my wraith's concentration is not being broken by movement ... if this isn't explanatory enough I can try and reproduce and send a log.
----------------------------------------------------------------------

Taliph wrote on Wed Jan 17 14:55:48 2007
Also, I have determined that recasting a spell or using a skill, while it claims to interrupt concentration, does not.  For example: I did "5 order crie cast mind intrusion" ... 3-4 rounds later she cast mind intrusion 5 times in a row doing a considerable amount of damage at once.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:06:53 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10409
date: Thu Mar  6 10:31:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10409
Original bug report by Chrono on Sun Jan 21 06:53:22 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/bground/room/road14

when shelter (abjurer) is up after an eagle is ordered to gosell, when it comes back it doesn't give you the gold but it is in the room, and the gold is gone.

You give Club with iron bindings to Eagle.
Blue begins to chant.
Blue finishes the chant.
Blue mutters the words 'can't touch this'
Blue creates a shimmering forcefield.
order eagle gosell
Your body glows with magical energy.
Eagle disappears in a puff of smoke.
You bounce off the walls of the shelter.
You remain where you are.
eheh
You eheh.
The forcefield flickers slightly.
Eagle returns from the shop.
hrm
You hrm.
la eagle
This large royal eagle is a beautiful specimen, one of the largest and most
powerful raptor in the realm of Islands of Myth. This one looks especially
bright, as if it had received special powers from the eagle spirits in order to
help the animalist best.
It is in excellent shape.
 Your familiar has 0 gold.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:31:53 2008
Thats because it never left the room with you so it never sold anything. if you check its inventory it will still have the items you told it to sell.



I made it tell you its not capable of leaving the room.



Eagle says, 'I am unable to move at this time.



----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:31:53 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10412
date: Thu Mar  6 10:34:01 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10412
Original bug report by Taliph on Tue Jan 23 06:12:30 2007

Object:   /domains/hyboria/snoop/giants/eqs/d_ring
Creator:  Snoop
Room:     /domains/castles/rooms/taliph-3

Does not ID to anything meaningful based on its name and description ... all I've found that works is ring.  Golden ring, gold ring, plain golden ring, plain gold ring might be some good possibilities.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:34:01 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10424
date: Thu Mar  6 10:37:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10424
Original bug report by Denim on Thu Jan 25 00:54:19 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

report on shen seng blue headband, they mispell the word stunning
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:37:09 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10432
date: Thu Mar  6 10:38:56 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10432
Original bug report by Drake on Fri Jan 26 23:31:31 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level2/d2agon12

I drank a potion from cake and got the message ...You feel less exhausted as after you've drunken the potion.
Shouldn't it be drank and not drunken?  or was this intentional?
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:38:56 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10438
date: Thu Mar  6 10:46:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10438
Original bug report by Drake on Fri Feb  2 11:25:28 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I was in an eq party yesterday and we were killing one of tektor's dragons (I think he coded it), the blue dragon.  When I used my Gleaming White Dragon Scale as a shield the special never went off (the special is protection from dragon mobs).  I think maybe that mob's race is undefined or something.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:46:30 2008
Not knowing which dragon you are referring to its a bit tough to fix this. If its still an issue feel free to report it from the room where the problem happens or at the least in the area.



----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:46:30 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10442
date: Thu Mar  6 10:47:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10442
Original bug report by Chemosh on Sun Feb  4 06:43:03 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/aussie/rm66

this hut is classed as outside. in general huts are classed as indoor. 
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:47:04 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10451
date: Thu Mar  6 10:50:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10451
Original bug report by Denim on Mon Feb 19 12:34:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/denim-6

mask of the tyrant does not id to mask of the tyrant
----------------------------------------------------------------------

Vor wrote on Tue Mar  6 02:20:37 2007
you players and your vitun ids. GRR!

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:50:30 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10452
date: Thu Mar  6 10:51:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10452
Original bug report by Taliph on Mon Feb 19 15:14:37 2007

Object:   /domains/guilds/ninja/armband
Creator:  Unknown
Room:     /domains/illium/shops/shop_armor

Does not ID to "scarlet armband".


:: Taliph ::
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:51:10 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10456
date: Thu Mar  6 10:51:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10456
Original bug report by Avenger on Sat Feb 24 10:00:33 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

i think there is bug in splitting bodies. i'm in the body that reinced more than month ago, and i still have 190m xp of credit. my other body had to spend money for training/studying when i reinced it approx a week ago. why?
also when i was at stat trainers with the other body, i had X gold donated and the same amount unspent, but this body already had 3x10 levels trained.

so it looks like recent reinc resets the credit so the player can get huge bonus from that...

-Avenger-
----------------------------------------------------------------------

Vor wrote on Sat Feb 24 22:58:22 2007
ok, so lemme get this right... you reinc'd a body with a certain amount of credit and it wasn't enough to finish training, but the other body has plenty. that makes perfect logical sense, because your credit is split the same way the exp is. as far as the stat training, i dunno what all that is. i'll have someone look into it.

----------------------------------------------------------------------

Avenger wrote on Sun Feb 25 00:00:55 2007
if the credit is split then its ok, i wasnt sure. stats trainers are the only bug here then

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:51:51 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10459
date: Thu Mar  6 10:54:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10459
Original bug report by Lokie on Mon Feb 26 11:50:33 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/Floor2Room17

Ezmerelda, the head witch is bugged she will not talk to me except for : Ezmerelda tells you: I am sorry. A player is currently trying to solve my riddle. ... im the one she gave the quest too...
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:54:11 2008
If these is still an issue please report it again. A few of these are pretty old and I havent seen any recently.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:54:11 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10462
date: Thu Mar  6 10:58:22 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10462
Original bug report by Avenger on Tue Feb 27 13:30:06 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

Selene's magical scale doesnt id to Selene's magical scale

-Avenger-
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:58:22 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10474
date: Thu Mar  6 11:08:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10474
Original bug report by Lostego on Thu Mar 15 00:01:59 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/path1


Ghost notices the scars it inflicted on Lostego and gets ready for battle.
As Ghost swings at you, you use a breach in its defense and strike at it.
Ghost falls to the ground DEAD!
You receive 48 exp.
There is nothing in corpse #1 (Undead's corpse).
Done. You looted 1 corpse.
Undead's corpse turns to dust.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:08:25 2008
too late to figure this one out. Trace is long gone.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:08:25 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10480
date: Thu Mar  6 11:09:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10480
Original bug report by Denim on Mon Mar 26 10:04:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/caras_galadhon/room29

Royal guard moves between Galadriel and the door to prevent her from going further, and says: 'Thou shall not go there, the Lord and Lady are busy.'
----------------------------------------------------------------------

Zifnab wrote on Thu Aug 30 18:35:21 2007
CAn we have some context around this please... no time to guess.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:09:46 2008
No answer closed.



----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:09:46 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10486
date: Thu Mar  6 11:11:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10486
Original bug report by Highpriest on Sat Mar 31 02:12:04 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

hrm some issues with nether form dropping...

log at:

http://www.angelfire.com/dragon/ljyiiima/highpriest_latest_bug.txt


- thanks, HP
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:11:17 2008
Its nice that you have a nice log of the issue but you failed to explain what that issue was. I really don't want to read minds. include a description of what the issue is.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 11:11:17 2008

Closed



-----------------

poster: Waxman
subject: Fixed bug: 10335
date: Thu Mar  6 22:33:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10335
Original bug report by Highpriest on Fri Dec  8 16:46:48 2006

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Spear of the Masters lies on the floor.



A rare forged iron spear with nasty looking wide dual barbs. The 8.5 inch long tanged head
is secured into a hardwood shaft with an iron pin. The spear is finished with an iron end
cap.
It is made from wood and iron.
It is a pierce type weapon.
It is about 6'8" long.
It seems to weigh around 16 pounds.
It was well crafted.
You feel you can wield it with both hands.
It is in mint condition and is brand new.


/
You cannot find such a target.
----------------------------------------------------------------------

Waxman wrote on Thu Mar  6 22:33:40 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10645
date: Fri Mar  7 11:29:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10645
Original bug report by Temuthril on Tue Oct  2 09:50:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Real Life costume only seems to id to 'real'. Maybe add 'life' or 'real life' too.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:29:26 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10848
date: Fri Mar  7 11:31:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10848
Original bug report by Naugol on Sat Feb  2 09:03:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/warchief/area1/rooms/center

Someone has left 2 Portals lying on the ground.

2 portals here leading to the same location, probably bug.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:31:36 2008
Khosan made a couple of fixes to the reset code right around the time of this bug report actually a few days before.



Its possible that this was fixed by that change.



do a new bug report if you see this again.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:31:36 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10853
date: Fri Mar  7 11:35:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10853
Original bug report by Maduo on Tue Feb  5 06:15:42 2008

Object:   /obj/skills/objects/lava_object
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

this is more of a complaint than a bug, but, since this piece of eq is named 'very large lava armor' it is extremely difficult to target as every piece of armor inherits the id of 'armor'.
could this name possibly be changed to something else so that it's not as confusing/hard to target.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:35:54 2008
best I can tell it has other ids. They might not be visible but it has them. I changed that a bit so it should be visible. If not try and get my attention I will look at it.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:35:54 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10901
date: Fri Mar  7 11:38:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10901
Original bug report by Cheese on Wed Mar  5 19:25:23 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/kreativ_room

Stars bustle about the room!
>la stars
There is no at stars here.
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 11:38:08 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10600
date: Fri Mar  7 12:22:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10600
Original bug report by Smee on Tue Sep  4 14:59:17 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp1

these giants emote at my mummy's combat messages
like this:
Giant moans at Gently focuses her strength, and.

love smee
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:22:58 2008
I commented out some of its pattern matching. 

hopefully getting the combat related ones and 

leaving the rest. If this still happens let me know 

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:22:58 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 10620
date: Fri Mar  7 12:24:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10620
Original bug report by Trance on Tue Sep 11 14:17:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr16

>wield wands

You wield Wizard's Wand in your right hand.

  Then later,

White robed monk flips his wrist and effectively disarms you!

>wield wand

Wizard's Wand: Your hand still hurts and you cannot use a weapon for a while.

>l wand

...
You feel you can wield it one-handed.

>myslots

+=+=+=+=+= Weapons +=+=+=+=+=
  Right hand: Empty                    
   Left hand: Empty                    

>i

...
(5)  Wooden Bo Stick

>wield sticks

There is nothing here that works with that verb.

>wield a stick

Wooden Bo Stick: Your hand still hurts and you cannot use a weapon for a while.

------------------------------------------------------------------

It appears that I cannot wield a weapon in my available left hand, if a weapon was removed from my right hand via disarm. It is only a short term thing, and isn't a huge deal for me personally, however there should probably be either a check to allow the player to wield something in the hand that was not disarmed, or a way to specify which hand to wield one's weapon with.

As an aside, there's also no existing help file for 'wield'.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:24:10 2008
I think we have been pretty clear we dont treat dual wielding this way. You do not get a choice which hand to wield with.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:24:10 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10652
date: Fri Mar  7 12:33:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10652
Original bug report by Denim on Mon Oct 15 13:17:59 2007

Object:   /domains/dragon/durin/orcs/weapons/facesmasher
Creator:  Unknown
Room:     /domains/city/streets/_4_9

SOARS thru Ghost of a villager's defence and hits him right in the face!
----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:33:58 2008
I assume this is a bug report of the type thru... if not please explain further

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  7 12:33:58 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10909
date: Sun Mar  9 06:50:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10909
Original bug report by Io on Sat Mar  8 21:38:16 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_auction

Is the apothecary supposed to be on the card for Newbie Explore?
She was not interested in my card.
----------------------------------------------------------------------

Zifnab wrote on Sun Mar  9 06:50:08 2008
Sorry Dei the apothecary is not on the card. You also didnt report
this from the apothecary so I am going by the room that I know
as the apothecary.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  9 06:50:09 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10913
date: Tue Mar 11 11:29:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10913
Original bug report by Amrog on Tue Mar 11 10:51:49 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/daneel/silver_dragons/rooms/room3

Silver dragon booms, "Amrog, I have vowed never to let evil pass while I yet have breath to stop it.

i am neutral and they don't let me to leave room :(
----------------------------------------------------------------------

Zifnab wrote on Tue Mar 11 11:29:36 2008
Do not take it to mean the evil in alignment.

You are just not good enough to pass.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 11 11:29:40 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10902
date: Wed Mar 12 02:17:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10902
Original bug report by Chemosh on Thu Mar  6 05:23:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level1/dragon18

i am liching atm and i am still leader of the snakeman. liching is also deemed a race
----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:17:51 2008
actually, it isn't a race. it just makes you look like you have a different race.



in my opinion, being a reanimation of a snakeman is good enough to earn you a reward like a race item :P

----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:17:59 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10875
date: Wed Mar 12 02:18:49 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10875
Original bug report by Cort on Thu Feb 21 15:35:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/d23

Your eyes flash at Priest's pants of strength.
Name : Priest's pants of strength
Special : This item is only wearable by stevedave.
Stevedave: Priest's pants of strength: You are not allowed to use this item.
thanks
----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:18:49 2008
think i fixed this long ago.

----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:18:49 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10877
date: Wed Mar 12 02:20:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10877
Original bug report by Naugol on Sat Feb 23 16:53:19 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/baladorg/rooms/epath1_north_hut

i'm not sure if it is bug or not...
i was wielding two weapons that i enlarged by book, wearing gloves of wielding and in combat i was getting approximately half of hits than usually
----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:20:21 2008
sound more like MIS than anything. there's no reason it should have affected your hits that powerfully unless you were getting jack shit for hits before hand. i've been looking at all this code lately, and there's only one or two places that the size of the weapon enters, and neither would drastically affect your hits.

----------------------------------------------------------------------

Vor wrote on Wed Mar 12 02:20:21 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10916
date: Thu Mar 13 05:47:33 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10916
Original bug report by Axis on Wed Mar 12 14:39:49 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/tpost/wood2

You whirl like a madman!
[16] A/D (  3%) You catapult hard adventurer with power delivering a hard hit.
You get a lucky hit!
[15] A/D (  3%) You eviscerate hard adventurer in his head with your Chameleon Kama.
[16] A/D (  4%) You bisect hard adventurer.
Hard adventurer tumbles between your feet.
You react to Adventurer's dodge with lightning fast reflexes and reaim your
    attack on him!
You perform an excellent display of weapon skill.
You score a CRITICAL hit!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Hard adventurer swings his sword and lands it at your shoulder.
Hard adventurer becomes distracted momentarily and hits himself!
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 13 05:47:33 2008
same here

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 13 05:47:33 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10915
date: Thu Mar 13 05:47:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10915
Original bug report by Axis on Wed Mar 12 13:32:55 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglenw6

twitch
You report Hp: 1991 (2169)  Sp: 525 (525)  Ep: 1201 (1201)
Ferrelas begins to chant.
--------| New Round |--------
You perform an excellent display of weapon skill.
[18] A/D (  1%) You split The Glob of Fungus' torso!
You score a CRITICAL hit!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
Ferrelas completely misses Glob of Fungus.
[ 8] A/D (  0%) Ferrelas thrusts into The Glob of Fungus' arm.
Glob of Fungus dodges Gogol's attack.
Gogol looks like a newbie as he misses Glob of Fungus completely.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar 13 05:47:22 2008
Report this if you see something like it again. I cannot
get the error information because of the reboot that just happened
andI am not going hunting through the log file to try and  
pick it out

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 13 05:47:57 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10586
date: Wed Mar 19 04:07:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10586
Original bug report by Maak on Fri Aug 31 10:58:27 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/ferry/mist_ferry

rep
----------------------------------------------------------------------

Vor wrote on Wed Mar 19 04:07:59 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10908
date: Wed Mar 19 04:09:35 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10908
Original bug report by Maduo on Fri Mar  7 11:29:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr7

often when my gnome race special goes off i get this: 
You draw upon your natural magical affinity, and draws forth a spell from the earth around you.
You finish the chant.
You mutter the words 'faar mith off'
You cannot cast this spell when evil.
i think it should check for alignment and cast armor of scorn if the player is evil instead.
----------------------------------------------------------------------

Vor wrote on Wed Mar 19 04:09:35 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10910
date: Wed Mar 19 04:09:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10910
Original bug report by Marelion on Mon Mar 10 09:43:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/cave/rooms/room30

Shadow blasting spell don't seem to use any shadow. Is it supposed to be like this after shadows changed?
----------------------------------------------------------------------

Vor wrote on Tue Mar 11 21:01:41 2008
does it actually let you blast? that would worry me a lot. the only clue i found is that the spells that use shadow size weren't finding the shadow... but in that case, the spell should not have worked at all.



at any rate, i fixed that. lemme know if it works or not.

----------------------------------------------------------------------

Vor wrote on Wed Mar 19 04:09:46 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10920
date: Wed Mar 19 04:10:05 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10920
Original bug report by Smee on Mon Mar 17 16:23:29 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_18

the wraith spell 'magical explosion' still has a dtype of magic instead of magical. i guess you fixed ethereal blast but forgot the area
love smee
----------------------------------------------------------------------

Vor wrote on Wed Mar 19 04:10:05 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10921
date: Wed Mar 19 09:41:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10921
Original bug report by Trigon on Tue Mar 18 09:15:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/smee-7

I think steel bracers don't id just to bracers
----------------------------------------------------------------------

Vor wrote on Wed Mar 19 09:41:55 2008
you'd be wrong.

----------------------------------------------------------------------

Vor wrote on Wed Mar 19 09:41:57 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10919
date: Wed Mar 19 11:24:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10919
Original bug report by Smee on Fri Mar 14 17:22:36 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/br6

i got *Division by 0.0
when spider bite went off
love smee
----------------------------------------------------------------------

Smee wrote on Fri Mar 14 17:25:01 2008
also now i cant recast the spell
it says its already active on the mob, but its not going off
love

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 15 19:00:36 2008
*Division by 0.0
Object:  (/obj/spells/harmer/modules/harmer_attack.c) at line 93

#0: '' at  () at /:0
#1: 'do_residual_dmg' at  (/obj/spells/harmer/modules/harmer_attack.c) at line 93




----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:24:40 2008
You mentioned on a channel that these were all fixed so I am closing them.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:24:40 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10917
date: Wed Mar 19 11:24:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10917
Original bug report by Smee on Wed Mar 12 16:40:21 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

long bug: for daneel
i had a leech. then the mud booted, and i still had the leech for some reason. it wouldnt obey my commands and it has a '0' in the last line of its desc

this leech would not obey my commands. i dropped it and tried to pick it up, and it said, 'I'm not yours!'

now when i leave or enter the room i dropped it in, i get bad arguement 1 to keys ()
then expected: mapping, got: 0
then trace written to log runtime

i made a new leech.
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:24:51 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10898
date: Wed Mar 19 11:25:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10898
Original bug report by Smee on Wed Mar  5 11:56:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room5

i try summon leech spell, and it says, "Bah, too little blood!"
before it let me summon with an empty vessel
ive tried it with full hps, and a full basin, and i still cant have a leech
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:25:02 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10899
date: Wed Mar 19 11:25:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10899
Original bug report by Smee on Wed Mar  5 13:07:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/sting/Sting42

this happened in combat while i had unholy prayer with mordulak up
Mordulak smiles upon   He gnashes his teeth, and Adoring Peasant beings to bleed.
*Bad argument 1 to keys()
Expected: mapping Got: 0.
trace to /log/runtime etc
love smee
----------------------------------------------------------------------

Smee wrote on Wed Mar  5 16:41:44 2008
this happened again but without the first line about mordulak
love smee

----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 17:07:43 2008
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Object:  (/std/combat/abjurations.c) at line 262

#0: 'heart_beat' at /std/race/ent#40696 at line 88
#1: 'heart_beat' at /std/race/ent#40696 (/std/combat/combat.c) at line 1966
#2: 'do_round' at /std/race/ent#40696 (/std/combat/combat.c) at line 842
#3: 'do_combat_round' at /std/race/ent#40696 (/std/combat/combat.c) at line 617
#4: 'special_attack' at  (/obj/spells/harmer/objects/mordulak_prayer.c) at line 128
#5: 'startBleeding' at  (/obj/spells/harmer/objects/mordulak_prayer.c) at line 90
#6: 'add_abjuration' at  (/std/combat/abjurations.c) at line 262

dbxframe smee 6
/trans/cmds/dbxframe.c: "smee"
------/std/combat/abjurations.c:262 - add_abjuration(NULL, 3, ({ ... }), ({ ... }), NULL)
locals: NULL, NULL, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
    }
  }
  do_abjuration_message(target, abjur->apply_msg);
  handle = abjs->handle_counter++;

=>  foreach(string spec in keys(abjur->special_bonuses))
    abjs->special_bonuses[spec] += abjur->special_bonuses[spec];

  foreach(string stat in keys(abjur->stat_bonuses))
  {
    abjs->stat_bonuses[stat] += abjur->stat_bonuses[stat];


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:25:08 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10890
date: Wed Mar 19 11:25:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10890
Original bug report by Smee on Tue Mar  4 10:37:03 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/toreth/vale/rooms/vale2

just tried to use sacrifice to lloth on this dragonfly corpse, and it told me lloth required humanoid for insect corpses for her sacrifices.

so maybe dragonfly could be an insect :D
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:25:15 2008

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 10838
date: Wed Mar 19 11:26:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10838
Original bug report by Smee on Sun Jan 27 21:23:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/smee-1

this room in my castle errors
it says::

*Printable strings limited to length of 10000.
Trace written to /log/runtime

i have maybe 8 guards and 4 safes in here
love smee
----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:26:26 2008
If your guards correctly load after a reboot then I fixed it... if not blame Vor.



Not sure why it occurs or why it happens but I did make a fix to the guards that will stop this from happening



 

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 19 11:26:26 2008

Fixed



-----------------

poster: Vor
subject: >Fixed bug: 10838
date: Wed Mar 19 11:27:17 2008

On Wed Mar 19 11:26:26 2008 Zifnab wrote post #555:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 10838
> Original bug report by Smee on Sun Jan 27 21:23:45
2008
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/castles/rooms/smee-1
> 
> this room in my castle errors
> it says::
> 
> *Printable strings limited to length of 10000.
> Trace written to /log/runtime
> 
> i have maybe 8 guards and 4 safes in here
> love smee
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Mar 19 11:26:26 2008
> If your guards correctly load after a reboot then I fixed it... if not
blame Vor.

> 

> Not sure why it occurs or why it happens but I did make a fix to the
guards that will stop this from happening

> 

>  
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Mar 19 11:26:26 2008
> 
> Fixed
> 
> 

actually, let's blame marvin. didn't he originally code that crap?

-----------------

poster: Vor
subject: closed bug: 10923
date: Fri Mar 21 23:27:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10923
Original bug report by Highpriest on Thu Mar 20 17:07:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/highpriest-2

my focus crystal didnt load because i dont have enough inventory for it at login, it shouldnt be intended?
----------------------------------------------------------------------

Vor wrote on Fri Mar 21 02:06:43 2008
it is intended
if there's no room for the focus crystal, it will not be able to fit into your inventory.

gonna go look at the code to see if there's something i can do about it without getting lost in dumb code... but up til now it's just been shrugged at and people get told to just sign out for 30 minutes with less crap in their inventory :)

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 21 08:38:22 2008
we could try force_move.

----------------------------------------------------------------------

Vor wrote on Fri Mar 21 23:27:29 2008
oh, i meant to close this.

i added a function to the guild leader that lets you get a focus crystal if you don't get one when you get a new body.

----------------------------------------------------------------------

Vor wrote on Fri Mar 21 23:27:30 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10924
date: Fri Mar 21 23:36:48 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10924
Original bug report by Chemosh on Fri Mar 21 23:26:17 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

i got a glowing crystal shard. in desc it says its a pierce weapon, however abomination can wield it

This very large piece of crystal does not look natural at all.  One end is razor sharp and deadly while the other has a smoothed off area that looks just right for holding.  It also seems to be very well balanced, and you may be able to throw it effectively.  The shard glows with an eerie like and occasionally odd light patterns flicker inside it.  As you gaze you begin to feel very calm and relaxed for some odd reason.
It is made from crystal.
It is a pierce type weapon.
It is about 2'5" long.
It seems to weigh around 39 pounds.
It is of the highest quality, a piece of art.
This weapon is too big for you to wield it!
It is in mint condition and is brand new.
Sloth wields Glowing Crystal Shard in its right hand.


----------------------------------------------------------------------

Vor wrote on Fri Mar 21 23:36:47 2008
yes, yes it can.

----------------------------------------------------------------------

Vor wrote on Fri Mar 21 23:36:48 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10914
date: Sun Mar 23 02:43:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10914
Original bug report by Maduo on Tue Mar 11 17:43:36 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/flagon/fiery_flagon

i think there might be something wrong with an abjuration on me or something..
was just going about my business as normal and waxman chatcursed me.. after which i decided to get some beer to chatcurse myself instead, but for some reason, it won't let me drink it, not even the weakest kind..
even as a snakeman necromancer i was able to drink the alcohpop's, and i had much less stamina/constitution/strength then, so i think that there is some 3rd factor going on that is preventing me from drinking..
if anyone could look into this, that'd be greatly appreciated:
----------------------------------------------------------------------

Zifnab wrote on Wed Mar 12 05:55:03 2008
would really help if you happened to mention what message it
gave you... I really have no way to recreate the exact
circumstances at the time of your trying to drink the item.


----------------------------------------------------------------------

Maduo wrote on Wed Mar 12 06:00:50 2008
it said that it was too strong for me to drink.
had roughly 100+ in my stats and even more when i went avatar of talakh (averaging at about 120-160 in str, sta, and con), but it still said all the drinks were too strong.. even the alcohpops.
location: feiry flagon(east illium), height/weight/race: 4'2" 125 lb gnome

----------------------------------------------------------------------

Vor wrote on Sun Mar 23 02:43:06 2008
i'm going to guess that this was related to the bug i just fixed, since it seems like the only place you'd see that message.

----------------------------------------------------------------------

Vor wrote on Sun Mar 23 02:43:06 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10925
date: Fri Mar 28 09:00:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10925
Original bug report by Chemosh on Sun Mar 23 04:20:02 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_blacksmith

new wyrnsbane has v low repair costs
 Heavily scratched: WyrnBane, Bifur says, 'That item will cost 185 gold to be repaired.'Near-mint: WyrnBane
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:00:02 2008
i do believe i fixed this.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:00:47 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10928
date: Fri Mar 28 09:14:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10928
Original bug report by Wildchild on Wed Mar 26 11:54:35 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/vor/hallucination/rooms/x5y5

Hobbes shits the bed, so to speak. His frail body ripples sadly as it collapses
    onto the ground. As his massive head finally slams down, his neck breaks
    violently. The sad noggin snaps off and rolls away from the body. You pick
    up the disgusting thing quickly.

Whatever the object was, it apparently wasn't given to me due to mist form. But it wasn't placed in the room, either
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:01:37 2008
huh, interesting. ok, i'll fix that.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:14:21 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10929
date: Fri Mar 28 09:15:13 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10929
Original bug report by Gwydian on Thu Mar 27 11:48:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/ice/rooms/ice_f7

I am in the frozen forest on Sombre and I am trying to carve a leafblade.  I got the following message: You need to be in a forest to be able to make a leafblade.

Thanks,
- Gwydian
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:15:12 2008
yep. terrains are only set on the vmap, in general. there may be very rare exceptions, but those are, obviously, very rare.

best to just go to the vmap to do it.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:15:13 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10930
date: Fri Mar 28 09:16:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10930
Original bug report by Io on Fri Mar 28 08:59:02 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaguar/tower/rooms/Floor1Room2

Hi.  I really hate to mention this, but I have been here to Draejar's Tower a number of times, and have not seen the Terror yet.  Maybe it just doesn't like to attack lowbies, or maybe I have been lucky, but I thought I should report it, just in case.
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:16:06 2008
this is not a bug.
(meaning it's working as intended)

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 09:16:10 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10578
date: Fri Mar 28 16:35:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10578
Original bug report by Trigon on Tue Aug 28 11:01:02 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When using the Voodooist spell vampiric touch, and trying to extract sps from a mob, I come out of the spell usage with less sps than when I started.  I have masteries trained, etc.
----------------------------------------------------------------------

Vor wrote on Tue Sep  4 05:43:01 2007
hmm

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:35:08 2008
i think i fixed this... ish.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:35:09 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10585
date: Fri Mar 28 16:35:56 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10585
Original bug report by Maak on Fri Aug 31 10:58:17 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/docks/mistdock

i got stuck on the dc ferry. i arrived at the dc side of the docks, and typed embark
it let me onto the ferry but the Exit's said [none] and there was no message as to where it was going, or leaving or anything like it normally does.
and i sat there for a few minutes until i got a summon out of there.
shrug, i think it's borken
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:35:55 2008
this bug is seriously old, i'm gonna close it since there's really no way to get info out of it at this point.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:35:56 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10583
date: Fri Mar 28 16:36:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10583
Original bug report by Maduo on Thu Aug 30 14:35:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/tour_ferry/RD

the tour ferry is gone.. it's sign reads:
Born of magic the sign reads: 
I can't find the ferry.
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:36:08 2008
same as last.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:36:08 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10627
date: Fri Mar 28 16:36:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10627
Original bug report by Trigon on Thu Sep 13 20:13:47 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/mixer/caveman/rooms/circle5

I tried to use shape shadow with halo even though I don't think I have mastery trained high enough, and got this
twitch
You are ready to perform your skill. (concealed)
*Bad argument 1 to new()

Expected: string Got: 0.

Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:36:45 2008
gonna guess this got fixed.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:36:46 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10648
date: Fri Mar 28 16:37:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10648
Original bug report by Avenger on Mon Oct  8 12:16:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

guildinfo blacksmith allows lurkers but blacksmith is not allowed by guildtree lurker. the same problem is with acrobat&blacksmith

-A-
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:37:31 2008
bet this got fixed too

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:37:34 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10676
date: Fri Mar 28 16:38:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10676
Original bug report by Lucifer on Sat Nov  3 14:33:29 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/larssi/ferry/goss_docks

The sign reads: 
I can't find the ferry.

Think this is the ferry to that island in memory of ...
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:38:08 2008
same as the other two ferry bug reps

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:38:08 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10684
date: Fri Mar 28 16:38:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10684
Original bug report by Einar on Mon Nov 12 22:58:43 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_limboroom

sop Energy field down
Me and esoteric were killing Defenders in convent
Mob was in awful, I guess when my mummy killed him it errored:
'eleu: Stopping processing of death. Monster died twice (destroying monster)
Got no exp/corpse/eq
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:38:53 2008
no, you wouldn't when that happens. also, that error is hugely old now, and no one got a trace. gonna close this.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:38:54 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10693
date: Fri Mar 28 16:39:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10693
Original bug report by Chemosh on Sat Nov 24 13:19:07 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room8

A large star-nosed mole   (wounded)
A small furry oppossum  
Ladonna, the forest dryad  
Bonita, the large royal falcon  
Sally, the large royal eagle  

>
cast gem blast at dryad
You begin to chant.
>
Gem blast: #
You mutter the words 'ajoz dhyyye!'
You are not PK registered.
You must supply a target for this spell.
if i try to cast a spell at a dryad it targets my fam, and then i get the not pk registered msg. 
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 25 01:13:52 2007
is your familiar a dryad?

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:39:09 2008
no reply, closing

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:39:10 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10720
date: Fri Mar 28 16:40:39 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10720
Original bug report by Celine on Tue Nov 27 03:00:24 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/malice/eforest/rooms/room25

this room has 25 monsters.. dont know why.. just happened upon it.. seemed buggy

Edge of a meadow [exits: south, southwest, west, north and northwest]
 Grass grows in abundance here. Along the eastern edge of the meadow trees grow tightly together making an abrupt end to the meadow. Colorful wildflowers grow mixed in with the grass. Shade from the nearby trees offers a nice respite from the warm sun.

Keg the abomination ( Celine's )   (wounded)
Gin the wraith ( Celine's )  
Tequila the mummy ( Celine's )  
Vodka the vampire ( Celine's )  
Rum the zombie ( Celine's )   (wounded)
A small brownie  
A small brownie  
A small brownie  
A small brownie  
A small brownie  
A playful elf  
A playful elf  
A playful elf  
A playful elf  
A playful elf  
A tiny elf  
A tiny elf  
A tiny elf  
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:40:38 2008
i'm pretty sure i can guess how it happened, but if it wsa a bug, then whatever caused it is not doing it anymore

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:40:39 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10725
date: Fri Mar 28 17:09:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10725
Original bug report by Einar on Wed Nov 28 21:50:25 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/underground/1,1,1

I had 2 keys in my inv, 1st key was from sombre, 2nd was guild key
It would not let me insert the gem into the key
I dropped the 1st key on the ground, still unable to change guild key
Had zombie pick up key into his inv, still not working
Finally send zombie down and out of room, and was able to insert gem


save
This is a problem we have anyway with multiple gems and keys in inventory anyway, perhaps it could check for any working color gem in inventory that matches, as well as point to the correct key in your inventory, regardless of how many keys you have.
----------------------------------------------------------------------

Zifnab wrote on Thu Nov 29 11:20:24 2007
You need to show us what you are trying to do and what the mud
is responding with.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 16:41:37 2008
this is a parser error again. i think maybe i can try to fix it :)

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:09:55 2008
should be fixed.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:09:57 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10879
date: Fri Mar 28 17:14:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10879
Original bug report by Taliph on Sun Feb 24 13:59:35 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room5

Necromancer experience gain appears to be increased for some reason when minions are present, in or out of party ... following is data gathered with Daneel's assistance :

  Huge bronze dragon              |  382596 |
  Huge bronze dragon              |  376019 |
  Huge bronze dragon              |  402174 |
  Huge bronze dragon              |  379864 |
  Huge bronze dragon              |  297980 |


The final kill shown (100k less than others) is without minions present to receive a portion of the share.
----------------------------------------------------------------------

Daneel wrote on Tue Feb 26 07:17:48 2008
I think this may be a bug Vor just fixed - that racial rate 
wasn't being included in parties.

Taliph is, at base, a vampire, with an 80% rate.  20% is pretty 
close to the difference he's seeing.

To check: What are necro fam rates, what is his share

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:14:27 2008
no updates, and it seems like it fixed since people have been complaining.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:14:29 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10912
date: Fri Mar 28 17:15:55 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10912
Original bug report by Andros on Mon Mar 10 20:07:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/royal5

i think intimidate opponent made hive mother flee then died in first round upon entry
----------------------------------------------------------------------

Vor wrote on Tue Mar 11 21:06:48 2008
er...



it killed hive mother, or it killed someone else?



oh, hrm... if your charisma is really high, that can easily have made hive mother VERY weak. i fixed that much, but gimme more info about what actually happened so i can see if that was the actual bug or not.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:15:54 2008
i think this got fixed.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:15:55 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10922
date: Fri Mar 28 17:16:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10922
Original bug report by Trigon on Wed Mar 19 07:37:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/catworld/rooms/plateau2

I gave Nimitz a wolf-hide bag, and when he types look at bag, it asks him which bag and gives the option of the sleeping bag in my inventory.
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:16:53 2008
i tested this, and i didn't even try to look at the bag in the other person's inventory. it only did this if the sleeping bag was in the room.

try to catch me if you see it again.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:16:54 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10377
date: Fri Mar 28 17:22:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10377
Original bug report by Inside on Mon Jan  8 17:56:23 2007

Object:   /domains/blackavar/wiz_tower/objects/fiend_heart
Creator:  Maldan
Room:     /domains/illium/center/streets_27_17

this thing refreshes every time it reloads and is chestable. one of those should be fixed.
----------------------------------------------------------------------

Zifnab wrote on Thu Mar  6 10:00:47 2008
Explain please?

----------------------------------------------------------------------

Vor wrote on Wed Mar 12 17:38:22 2008
i might have fixed this shortly after reporting it. the object listed above heals you to full every time you do something to it. as you use it, it gets steadily closer to being dested. the problem i was reporting was that if you chested it, it would go back to full use... in essence you could use it every day and never lose it, and repeatedly get healed to full.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:22:31 2008
yep, i did.

----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:22:32 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10931
date: Sat Mar 29 16:39:12 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10931
Original bug report by Paleo on Sat Mar 29 09:45:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room23

report
----------------------------------------------------------------------

Vor wrote on Sat Mar 29 16:39:12 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10933
date: Sat Mar 29 16:54:01 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10933
Original bug report by Ca on Sat Mar 29 15:58:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Sloat doesn't appear to be working.  I get this message:

You give Eel skin cloak to Sloatinok.
Thank you, but you already provided me with this item before.

I've tried a number of items that I'm certain I haven't sacced before and he gives the same message for all of them.  In this case, the eel skin cloak wasn't even in the game the last time I visited Sloat.
----------------------------------------------------------------------

Vor wrote on Sat Mar 29 16:54:01 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10932
date: Sat Mar 29 17:05:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10932
Original bug report by Paleo on Sat Mar 29 09:47:27 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/wagro/elvencamp/rooms/room23

i had a small warrior set and it was on my mummy i login and notice its gone
i cant remember everything there was there...but most of it is gone.
all i have remaining is a ring of power and a dragon hide cloak
----------------------------------------------------------------------

Vor wrote on Sat Mar 29 17:04:45 2008
well, if the mummy honestly doesn't have the eq, not sure there's an easy way to reimb it. and, honestly, the guildinfo for necromancer states, quite clearly, that eq lost by fams to bugs etc is not reimbursed.

----------------------------------------------------------------------

Vor wrote on Sat Mar 29 17:05:28 2008
also, i'm not up to guessing what you lost. if you can figure it out, i might look to see what there was... no promises though

----------------------------------------------------------------------

Vor wrote on Sat Mar 29 17:05:29 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10934
date: Mon Mar 31 05:33:20 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10934
Original bug report by Roirraw on Sun Mar 30 22:53:18 2008

Object:   /domains/illium/objects/marblebox2
Creator:  Jaguar
Room:     /domains/outofwhack/waz/chess/rooms/board48

if i try to insert marbles i don't have onhand (5th marble when i only have 4) there's no message saying "you don't have one"
----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 05:33:18 2008
yes.This is a parser bug unfortunately its not something
easily changeable as no one here dares touch the parser code
its not in the mud itself and is pretty nasty.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar 31 05:33:20 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10897
date: Wed Apr  2 02:08:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10897
Original bug report by Zifnab on Wed Mar  5 08:46:03 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10878
Original bug report by Taliph on Sun Feb 24 13:57:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/talgore/dragons/bronze/rooms/room5

Necromancer minions not present in the room at time of kill will receive experience if the necromancer is currently in a party, either by himself or with
    others.
----------------------------------------------------------------------

Zifnab wrote on Wed Mar  5 08:45:10 2008

Need Ixtlilton to chime in on this.

But we treat them just like players.. players do not have to be in the room to receive the experience.

z
----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 02:08:30 2008
yeah.

think we can just leave this as is.



might change my mind later tho =)

----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 02:08:30 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 10734
date: Wed Apr  2 02:08:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10734
Original bug report by Smee on Thu Dec  6 17:51:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/beanstalk/rooms/groom2

i have a necro bug for snopp to chex

i have two bodies, body 1 and body 2
body 1, was a lich, happy as a clam
then body 2 reinc into necro guild, and is not a lich
then body 1 is not a lich either, all of a sudden

love smee

thank you snopp for making such a wonderful guild
----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 02:08:54 2008
gloat

----------------------------------------------------------------------

Ixtlilton wrote on Wed Apr  2 02:08:54 2008

Closed



-----------------

poster: Waxman
subject: closed bug: 10941
date: Sun Apr  6 21:30:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10941
Original bug report by Trigon on Sun Apr  6 21:28:05 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x27y23

I'm not sure if this is a bug or not, but the forest on the south twin island isn't set the forest, i.e. I can't make a rootstaff here.
Now granted it does say it's a petrified forest, but in the desc it says it has just begun to petrify, so it would make sense that I would find at least one root somewhere?
Just didn't know if this was intended or not and all wizzes are sleeping soundly atm.
Hugs
----------------------------------------------------------------------

Waxman wrote on Sun Apr  6 21:30:26 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10950
date: Wed Apr 16 06:07:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10950
Original bug report by Korthrun on Tue Apr 15 19:40:57 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

I'm assuming everybody in a room who allows a clone to spawn, would get a clone when the event runs.
I was in cs and bremen got a clone and I didn't
Water splashes near the fountain's base.
Bremen enters.
Someone walks through the water window and into the fountain.
A blue vapor appears before you.
[event]: Event 'Clones' has started.
The vapor starts to form into a recognizable shape.
The vapor starts to take form. It is starting to look like YOU!
Triangle enters.
Triangle leaves west.
A clone of Bremen shimmers into existance.
Bremen the clone hits Bremen 2 times.
Bremen the clone scratches Bremen!
Bremen the clone hits Bremen 2 times.


mine just never showd up
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 16 06:07:10 2008
There are some conditions where you will not get a clone.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 16 06:07:11 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 10951
date: Wed Apr 16 09:41:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10951
Original bug report by Ogg on Wed Apr 16 08:37:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/wyvernslair/rooms/dungeon02

You begin to chant.
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 16 09:41:20 2008
Think you forgot some information.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 16 09:41:21 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10949
date: Thu Apr 17 15:08:14 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10949
Original bug report by Naugol on Tue Apr 15 11:52:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/warchief/area1/rooms/e3

monster here (cloudy creature) dies after casting his own spell!!!

Cloudy creature summons a small cloud of green mist and directs it at you!
You howl in anguish as the poisonous mist hurts your whole body!
Cloudy creature howls in anguish as the poisonous mist hurts its whole body!
Cloudy creature falls to the ground DEAD!
Cloudy creature's corpse turns to dust.
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:08:13 2008
yep. green mist can do that.

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:08:14 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10952
date: Thu Apr 17 15:08:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10952
Original bug report by Chemosh on Wed Apr 16 09:55:02 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east3

during suck i dont get double xp (as necro)
----------------------------------------------------------------------

Zifnab wrote on Wed Apr 16 10:06:27 2008
no one gets double exp.

----------------------------------------------------------------------

Chemosh wrote on Wed Apr 16 10:08:41 2008
ah must be MIS then
sorry

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:08:25 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10953
date: Thu Apr 17 15:08:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10953
Original bug report by Axis on Thu Apr 17 08:03:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

noticed last night shen seng has a typo in his desc
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:08:42 2008
so typo report it. the command is 'typo'.

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:08:42 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10948
date: Thu Apr 17 15:12:39 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10948
Original bug report by Axis on Mon Apr 14 15:44:51 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Olathurl Phlith, the legendary webbed plate of the Drow Queen. Made from the
strongest of spider's webs intricately woven with threads of adamantium and
heavily enhanced with dark magic, this armor is most definitely indestructible.
This armor covers the torso.
It is constructed from spider's web and adamantium.
Marked as 'Kept'
It weighs about 9 pounds.
It is in good shape and has seen some use.
its destructible
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:07:56 2008
laf, that's funny :)

i'll add something to the desc so that it says it's only indestructable by magical means :)

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:12:39 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10954
date: Thu Apr 17 15:17:22 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10954
Original bug report by Maduo on Thu Apr 17 15:17:07 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

hi, i can't see the unraveller channel even though my other body is unraveller, bug fix plx
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:17:21 2008
not a bug

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:17:22 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10955
date: Thu Apr 17 15:44:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10955
Original bug report by Maduo on Thu Apr 17 15:43:52 2008

Object:   /domains/guilds/shapeshifter/guild_master
Creator:  Unknown
Room:     /domains/outside_city/daneel/shapeshifters/rooms/logroom

morpheus doesn't have an auto-fail button to press to reject forms he wishes to teach to you.
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:44:25 2008
no, he doesn't. that's an idea suggestion, not a bug.

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:44:26 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10936
date: Thu Apr 17 15:54:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10936
Original bug report by Blackthorne on Wed Apr  2 11:47:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p0-0

My castle from my first character Blackthorne is still here after I had frozen him. I can still use castle commands as my new character.
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:54:32 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10942
date: Thu Apr 17 15:55:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10942
Original bug report by Trigon on Tue Apr  8 11:21:03 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x5y33

So Waxman suggested that I bug rep that as woodsman I have 2 gammas like a druid, herbalist and animal tamer, yet am unable to join enchanter.
I think the guild fits in, since I enchant my weapons already with spells/magic.
What say ye?
Hugs
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:55:05 2008
not a bug

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:55:06 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10943
date: Thu Apr 17 15:55:33 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10943
Original bug report by Slayn on Tue Apr  8 14:33:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/good

i have motion control trained to 100% in my secondary guild however it doesnt seem to be
working on any of my skills, namely lay hands. Is this meant to work on skills from the primary guild?
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:55:32 2008
yea, and it does. it just isn't very likely to work.
really really unlikely.

----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:55:33 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10947
date: Thu Apr 17 15:56:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10947
Original bug report by Marconus on Sun Apr 13 00:00:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/veldren1

Gave the lion skin mask from the safari quest reward to reylan to identify and it poofed it on me and gave me this message:
"You give Lion skin mask to Reylan the Scholar.
Reylan's eyes flash at Lion skin mask.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime"

Kinda sucks losing it without even knowing what it did.
----------------------------------------------------------------------

Vor wrote on Thu Apr 17 15:56:03 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10968
date: Sat Apr 26 09:11:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10968
Original bug report by Chemosh on Sat Apr 26 07:52:10 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/ward/rooms/east3

axe of execution
the special is meant to burn the enemy, instead its burning my familiar who is wielding it
The axe radiates fire and burns Mina.

(mina is my fam)
----------------------------------------------------------------------

Vor wrote on Sat Apr 26 09:11:32 2008
it was dealing damage properly, but the message was off. fixed.

----------------------------------------------------------------------

Vor wrote on Sat Apr 26 09:11:32 2008

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 10999
date: Thu May 15 12:26:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10999
Original bug report by Lucifer on Thu May 15 12:20:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x11y63

after you enter area here, and you go south, you end up 2 north of entry to this village on world map!

Luc
----------------------------------------------------------------------

Zifnab wrote on Thu May 15 12:26:29 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10957
date: Fri May 16 08:59:22 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10957
Original bug report by Marconus on Fri Apr 18 17:52:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

It seems that something got goobered with the eagle familiar from animal tamer and it will now transport you pretty much anywhere regardless of location/island differences.
----------------------------------------------------------------------

Vor wrote on Fri May 16 08:59:22 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10960
date: Fri May 16 09:00:04 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10960
Original bug report by Axis on Tue Apr 22 12:49:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/emerald_island/x7y51

maduos clone wasnt agro on me. dunno if it has any issues with me being gagged or what
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:00:04 2008
they aren't always aggro to everyone they see.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:00:04 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10963
date: Fri May 16 09:00:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10963
Original bug report by Smee on Wed Apr 23 14:27:15 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/trickster/guild_hall


trickster guild: 

is it intentional that no trickster skills have skill name 'art of deception' as their mastery, even though the description for art of deception skill says its the mastery for other skills in trickster guild?

or is it a feature?
love smee
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:00:46 2008
most of them check that skill

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:00:47 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10967
date: Fri May 16 09:01:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10967
Original bug report by Chemosh on Sat Apr 26 02:45:57 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/voodooist/guild_hall

heart and blood knowledge skills have an unclear, possible wrong, description
help skill heart knowledge
==============================================================================
Help on skill          :  Heart knowledge
Guild Level            :  Gamma
Skill type             :  Mastery
Base Experience Cost   :  1999
==============================================================================
This skill gives a deeper knowledge of heart and heart diseases.
==============================================================================
Created By             :  Snoop
==============================================================================

Help topic? ?: 

>
help skill blood knowledge
==============================================================================
Help on skill          :  Blood knowledge
Guild Level            :  Gamma
Skill type             :  Mastery
Base Experience Cost   :  1999
==============================================================================
This skill gives a deeper knowledge of blood and blood diseases.
==============================================================================
Created By             :  Snoop
==============================================================================

Help topic? ?: 
should is not read blood and heart diseases?
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:01:59 2008
no, blood knowledge teaches the zombie about the way blood works and the diseases that affect blood. seems clear to me.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:01:59 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10969
date: Fri May 16 09:02:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10969
Original bug report by Marconus on Sat Apr 26 18:26:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/palace/dungeon_3

Just noticed boof was able to use drain soil energy while inside madesico palace
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:10 2008
yep, it works indoors.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:10 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10970
date: Fri May 16 09:02:22 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10970
Original bug report by Marconus on Sat Apr 26 19:25:27 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/pillars/southwest_1

In addition to my earlier bug report about the drain soil energy working indoors, soil is the soil transit spell both from and to indoor areas
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:21 2008
yep.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:22 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10974
date: Fri May 16 09:02:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10974
Original bug report by Roirraw on Tue Apr 29 01:05:52 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/maldan/woods/map/tower11

hmm, unknown lode brought me here, don't think it should have
since blackmon's here
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:51 2008
nah, it's fine

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:02:52 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10975
date: Fri May 16 09:07:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10975
Original bug report by Naugol on Wed Apr 30 23:15:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/ruogen/rooms/army4

troopers in this room have 1 combat round every second
----------------------------------------------------------------------

Naugol wrote on Wed Apr 30 23:25:37 2008
it was only the bigger one, the other trooper is OK.
bigger trooper in this room has the same problem.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:07:40 2008
fixed in all 4 mobs in the area that did it.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:07:40 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10978
date: Fri May 16 09:08:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10978
Original bug report by Marconus on Sat May  3 19:01:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x5y40

Noticed that the size of the woodsman rootstaff was directly affected by your height, and after eating a magical mushroom this essentially allowed for making a -much- larger rootstaff than I would have had otherwise that remained the same size after the mushroom had worn off. More of an exploit than anything else I would think (and would imagine that the same thing could apply for goat-skin chaps that increase wearers size)
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:08:05 2008
nah, i'm good with that.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:08:06 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10981
date: Fri May 16 09:09:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10981
Original bug report by Wildchild on Tue May  6 07:51:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/racing/rooms/entrance

Was looking at the crystal ball machine, and it displayed the following:

A crystal ball machine. It has a large red button on the side. Great for
pushing.

On the side there is a plaque that reads:


You have found 0 rooms.


Now, I could've swore I found a room in the past, and I also thought this displayed others who should be on the plaque?

Got a ball, rubbed it, got to the room shown, and rubbed the ball again, which gave me this:

Yes! You found the room!
Temporarily out of order. Try again later.
The image inside the crystal ball changes...

I go back to CS, and it shows I still have 0 rooms. So, if it's out of order, should it just be removed? Or maybe say it's not working correctly in the first place, instead of waiting until you find a room?
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:09:16 2008
i keep meaning to fix the damned thing but i never get around to it. i'll make the ball stop you from rubbing it in the first place.
for now.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:09:17 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10996
date: Fri May 16 09:13:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10996
Original bug report by Marconus on Tue May 13 14:23:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/coal/baalgor/rooms/room23

It seems that something happened with the animal tamer familiars and they're now just hitting unarmed damages compared to when they had slashing or piercing damages before. IE: "[ 5] A/D (  0%) Eddie bruises Quillback." and "[ 4] A/D (  0%) Harvey barely bruises Quillback in her torso." kinda stuff.
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:13:29 2008
they never did slashing/piercing.
i know i already told you, just making sure others see that info too when i close this :)

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:13:29 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10997
date: Fri May 16 09:14:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10997
Original bug report by Quillz on Wed May 14 12:00:24 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/dungeon/rooms/d24

I'm not sure if this is a bug or if this was actually intended, but while killing a Bulette (on Bvar) I was hit with Forget four times out of the 7 times it was casted. 
I rarely complain about the way things go while trying to xp, but I honestly find this quite excessive. Other damaging skills/spells, etc, I understand as part of the game. But when this particular spell hits repeatedly it is incredibly disheartening to say the least. 
Please let me know if this really is intended and I can simply veer clear of the area. Judging by the tunes in here I'm willing to bet this area is rarely visited anyway. It's a neat place and I'd hate to see something excessive like this continue to keep people out of it. 
Q
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:14:29 2008
mobs tend to grab a handful of spells and just chain the piss out of them. this mob isn't actually told to chain forget, but when it grabbed random spells from the thing that gives generic monsters their stuff, it grabbed forget and decided to chain it.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:14:41 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11002
date: Fri May 16 09:16:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11002
Original bug report by Quillz on Fri May 16 07:29:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/evilned/hoppy/rooms/_room25

Every time I kill a small eq mob it seems to be worth only a fraction of what it should be worth. The king and the judge in the hoppy area on oddworld were only worth 85-95kish, respectively. 
I've also gone through & killed the red knight and sting ( on mists ) and they were both worth vbery little. 
Q
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:16:07 2008
yes, eq mobs do not give much exp. it's a specific down-tune on them.

----------------------------------------------------------------------

Vor wrote on Fri May 16 09:16:10 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11006
date: Sun May 18 07:09:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11006
Original bug report by Daeva on Fri May 16 15:39:27 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/village/map/hutx2y4

the command dig with shovel works inside the huts and you get the reply you dig in the fields and the aggro farmer shows up after some tries
----------------------------------------------------------------------

Vor wrote on Sun May 18 07:09:46 2008
should be fixed now.

----------------------------------------------------------------------

Vor wrote on Sun May 18 07:09:47 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 11007
date: Sun May 18 07:14:14 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11007
Original bug report by Chemosh on Sun May 18 06:25:57 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/shops/seamstress

give cloth to summer
*Bad argument 1 to environment()
give cloth to summer
*Bad argument 1 to environment()
Expected. object Got. 0.
Trace written to log runtime
----------------------------------------------------------------------

Vor wrote on Sun May 18 07:14:13 2008
eheh, yea :)

----------------------------------------------------------------------

Vor wrote on Sun May 18 07:14:14 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 11008
date: Wed May 21 15:57:39 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11008
Original bug report by Dfalt on Mon May 19 08:28:13 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/dfalt-2

cant seem to remove my spoon.

*Undefined lfun pointer called: unwielded_weap
Trace written to /log/runtime


figured I would report it.
----------------------------------------------------------------------

Vor wrote on Wed May 21 15:52:33 2008
hrm, interesting. i can clone a spoon just fine. guess you get a reimb.

----------------------------------------------------------------------

Vor wrote on Wed May 21 15:57:38 2008
oh, found the bug. it's fixed now

----------------------------------------------------------------------

Vor wrote on Wed May 21 15:57:39 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11011
date: Wed May 21 15:57:56 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11011
Original bug report by Chemosh on Tue May 20 10:02:11 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/castle/rooms/beach3

i had this jelly fish as a bounty. my fams and i killed it. 
Jellyfish falls to the ground DEAD!
i shows up in my kills.. 
Jellyfish                       |   87336 |

and yet i dont get a token for it. 

something wrong?
----------------------------------------------------------------------

Zifnab wrote on Tue May 20 15:34:01 2008
did your familiar kill it?

----------------------------------------------------------------------

Chemosh wrote on Wed May 21 14:15:41 2008
yes. 

----------------------------------------------------------------------

Vor wrote on Wed May 21 15:57:56 2008
then you don't get a token

----------------------------------------------------------------------

Vor wrote on Wed May 21 15:57:56 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11012
date: Wed May 21 15:58:10 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11012
Original bug report by Marconus on Tue May 20 19:01:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/dream/rooms/labyrinth/maze_i11

mspam Intuitive Awareness [DOWN]
Minotaur labrynth is strangely an "exterior" area when it would make sense that it's in an interior
----------------------------------------------------------------------

Vor wrote on Wed May 21 15:58:09 2008
unless it has no roof.

----------------------------------------------------------------------

Vor wrote on Wed May 21 15:58:10 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11017
date: Fri May 23 03:49:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11017
Original bug report by Smee on Thu May 22 15:52:13 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

bodys dont keep hunger level from one to the next
but the chinese said the liver was the seat of the soul
and the liver is attached to the stomach
love smee
----------------------------------------------------------------------

Zifnab wrote on Fri May 23 03:49:53 2008
they dont keep guilds either.

Do you have a point?

----------------------------------------------------------------------

Zifnab wrote on Fri May 23 03:49:54 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11016
date: Fri May 23 03:50:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11016
Original bug report by Temuthril on Thu May 22 04:47:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_reinc_room

04:39:00 [event]: Event 'Saint Michael' has started.
04:43:21 [event]: Event 'Saint Michael' has ended.

events help saint michael says it runs for 10 mins.
no one had used it either.
----------------------------------------------------------------------

Zifnab wrote on Fri May 23 03:49:21 2008
thats correct. it should not have been running since 
a wizard ran it. someone modified the code to allow that to 
happen and I fixed it. 

When I fixed it all events running stopped running.
When I fixed it all events running stopped running.**

----------------------------------------------------------------------

Zifnab wrote on Fri May 23 03:50:15 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11010
date: Mon Jun  2 13:25:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11010
Original bug report by Trigon on Tue May 20 00:12:07 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/village/map/x10y14

I wielded this spoon in the village, and it errored
And then I tried to unwield my sword, and that got a bug msg, but it did unwield
Then I wielded a sword, and I'm pretty sure that bugged, too, but wielded.
And now when I try to unwield the spoon, it bugs, and doesn't unwield.
Waxman had to dest me, and I kind of felt violated.
Thx
----------------------------------------------------------------------

Vor wrote on Wed May 21 15:59:11 2008
i fixed this. ddid you lose your spoon?

----------------------------------------------------------------------

Trigon wrote on Thu May 22 15:24:06 2008
No, I got rid of the devilish thing so it would stop bugging me, but I'll go get another one now

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:25:17 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11014
date: Mon Jun  2 13:26:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11014
Original bug report by Chemosh on Thu May 22 00:27:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/12,7,1

fams  can hold gold in the inv. this gold however seems to dest when fams go to sleep
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:08 2008
yea, better make sure to get the gold off before you put them to sleep then.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:09 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11015
date: Mon Jun  2 13:26:24 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11015
Original bug report by Chemosh on Thu May 22 04:35:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/bank

you can transfer gold to wizards
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:23 2008
i advise you don't do it if you want to keep the gold.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:24 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11018
date: Mon Jun  2 13:26:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11018
Original bug report by Chemosh on Fri May 23 02:31:16 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/shop_weapon

i wanted to put Glowing Crystal Shard into the trash can and it said there isnt enough room. maybe the trash collection should come around more often?
kind regards from Naples
C
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:57 2008
that doesn't have to do with the stuff in the can. the can has a set capacity, the shard is too big. just leave it on the ground, desting it won't do anyone any favors.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:26:57 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11022
date: Mon Jun  2 13:30:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11022
Original bug report by Esoteric on Wed May 28 20:49:06 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/gator/camp/camp9

I killed a mob with confuse opponent and it bugged
----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:58:44 2008
dbxwhere esoteric
*NO TARGET sent to a targetted action!!
Object: /std/race/hobbit#4156477 (/std/modules/messages.c) at line 452

#0: 'heart_beat' at /std/race/hobbit#4156477 (/std/combat/combat.c) at line 2052
#1: 'action' at /obj/skills/confuse_opponent (/std/inherits/skills/new_skill.c) at line 1644
#2: 'use' at /obj/skills/confuse_opponent (/std/inherits/skills/new_skill.c) at line 901
#3: 'we_succeeded' at /obj/skills/confuse_opponent (/std/inherits/skills/attack_skill.c) at line 471
#4: '' at /obj/skills/confuse_opponent () at /:0
#5: 'success' at /obj/skills/confuse_opponent at line 19
#6: 'targetted_action' at /std/race/hobbit#4156477 (/std/modules/messages.c) at line 452

------/std/modules/messages.c:452 - targetted_action("$N $vwhisper something in $p1 ear, and $t suddenly $v1begin to thrash for a few seconds, hurting $r1 in the process!
", 0, ({ ... }))
locals: NULL, NULL, NULL, NULL
----------------------------------------------------------------
    if(!target)
    {
        INFORM->tell_wizards("NO TARGET sent to a targetted action in "+
          file_name(this_object())+". FIX IT! esp. if"
          " its in a special attack of a monster.\n");
=>      error("NO TARGET sent to a targetted action!!\n");
        return;
    }
    who = ({ this_object(), target });
    if (pointerp(msg))
        msg = msg[random(sizeof(msg))];



----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:30:56 2008
i changed this, it was dumb.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:30:57 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11024
date: Mon Jun  2 13:33:45 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11024
Original bug report by Highpriest on Thu May 29 02:58:51 2008

Object:   /domains/castles/monst/items/belt
Creator:  Unknown
Room:     /domains/outside_city/izabella/zunzoo/rooms/room12

if i am right the healing special (with touch belt) works every 30min or something... but if you touch it again before you're allowed to get a heal, it seems like it would make you wait another 30min from that failed touch attempt
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:33:44 2008
A) you're wrong.
B) it won't reset wait time unless it successfully goes off.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:33:45 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11025
date: Mon Jun  2 13:40:25 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11025
Original bug report by Smee on Thu May 29 06:58:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/swamp/rooms/bog5

i used observe opponent at mistweaver
it said *call_other() couldnt find object
trace written to logs
love smee
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:40:24 2008
fixed i think

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:40:25 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11026
date: Mon Jun  2 13:43:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11026
Original bug report by Smee on Fri May 30 13:48:32 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

i killed elite monkey guard of ynnek for my bounty and i got the killing blow and no prize
love smee
----------------------------------------------------------------------

Smee wrote on Fri May 30 13:49:33 2008
Find and kill this monster for me and I shall reward you well.;This is one of the guards assigned to guard the King and Queen. He is about seven feet tall, and
seems pretty determined to not let you pass.;   OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO   
O          Elite Monkey Guard's Sword (right and left hands)           O   
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO   
He is in excellent shape.;Information about your current hunt

love smee

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:43:15 2008
you killed the wrong one, there are 2 with identical descs. ofc, there's no way to kill the other since it doesn't actually get cloned anywhere :)

i'll add it to the list

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:43:17 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11028
date: Mon Jun  2 13:47:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11028
Original bug report by Chemosh on Sat May 31 09:27:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/town/city14

when i enter sewers i get errors
race written to /log/runtime
*Bad argument 2 to present()
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:47:31 2008
dunno why that would error, but it won't anymore.

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:47:32 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11029
date: Mon Jun  2 13:57:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11029
Original bug report by Naugol on Sun Jun  1 01:06:12 2008

Object:   /domains/outside_city/mintorus/twinislands/hefnoin/keepers/seamstress
Creator:  Mintorus
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/shops/seamstress

i gave some gold to Summer and she returned it to me as item into my inventory
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:48:06 2008
er... can you explain this ab it?

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:57:13 2008
laf, that's funny. you can get it back by dropping it and then picking it up, but i think i fixed it anyway... though it's not as fun now :/

----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:57:15 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11030
date: Fri Jun  6 17:30:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11030
Original bug report by Smee on Tue Jun  3 17:50:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/tamer/rooms/tam10

you cant train skills while you're forgotten, because they are at 0 because of a prot? 
love smee

ps sorry if this is another feature but i just bug report everything that happens to me that is weird


love smee
----------------------------------------------------------------------

Vor wrote on Fri Jun  6 17:30:15 2008
i refuse to love smee. also, i think it's better this way.

----------------------------------------------------------------------

Vor wrote on Fri Jun  6 17:30:16 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11032
date: Fri Jun  6 17:31:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11032
Original bug report by Maduo on Thu Jun  5 17:13:53 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/split_rooms/rooms/entrance

the vortune emote is giving the wrong text, kk thnx bai
----------------------------------------------------------------------

Vor wrote on Fri Jun  6 17:31:24 2008
yea, bug report something that ridiculous again and i'll go ahead and just freeze you for a week :)

----------------------------------------------------------------------

Vor wrote on Fri Jun  6 17:31:26 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11033
date: Sun Jun  8 14:45:08 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11033
Original bug report by Highpriest on Sat Jun  7 21:19:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/4,11,1

LJY Style Preference DOWN: 2min 25sec!
if one switch body during an event (like kreativ's healing), the events will not kick in until they reconnect
----------------------------------------------------------------------

Zifnab wrote on Sun Jun  8 07:05:19 2008
yes that is correct.

----------------------------------------------------------------------

Vor wrote on Sun Jun  8 14:45:08 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10982
date: Mon Jun  9 21:52:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10982
Original bug report by Lucifer on Wed May  7 00:04:11 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/gauntlet/rd_dock

This ferry will not appear!
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:52:51 2008
there's not much that can be done unless we catch it in the act (and usually we don't do anything then but make it reload)

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:52:52 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10987
date: Mon Jun  9 21:53:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10987
Original bug report by Naugol on Sat May 10 02:53:39 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x22y23

**Error in loading object '/domains/outside_city/mintorus/twinislands/islands/rooms/x3y8'
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:53:28 2008
gonna hazard a guess that this happened shortly after an area was released, in which case it's fine now.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:53:29 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10998
date: Mon Jun  9 21:54:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10998
Original bug report by Grnbud on Wed May 14 23:02:42 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_b10

I made poison with 100% inv and lost my flask.
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:54:40 2008
think i fixed this the lazy way.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:54:41 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11036
date: Mon Jun  9 21:55:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11036
Original bug report by Smee on Mon Jun  9 17:48:14 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x26y26

this room aint set as forest for woodsman skill
love smee
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:55:41 2008
nope, it isn't.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:55:42 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10559
date: Mon Jun  9 21:58:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10559
Original bug report by Chemosh on Sat Jul 21 01:06:04 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/statue/rm76

if i am on the east side of this door (and the door is close)i can o through it... but when i am on the west i can no longer go through it
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:58:10 2008
yea, the other option is to leave you locked in. i think i prefer that you can get out. we'll call it magic.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:58:11 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10630
date: Mon Jun  9 21:58:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10630
Original bug report by Trigon on Fri Sep 14 06:24:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/smee-4

People can talk on the lurker channel that aren't lurker.  I've seen Temuthril and Maduo do it so far.
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:58:57 2008
this should be fixed when they reinc again after this bug was reported.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:58:59 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10662
date: Mon Jun  9 21:59:56 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10662
Original bug report by Trigon on Thu Oct 25 15:01:08 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

twitch
My glowing rod of Peia has a witch mastery, but witches can't use it cause they have a broom.  If someone wanted to switch it to some other mastery, like an evoker mastery, that would be cool.
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:59:55 2008
eq that doesn't work for everyone in a guild tree entertains me... i think i'll leave it as is.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 21:59:56 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10741
date: Mon Jun  9 22:01:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10741
Original bug report by Euclid on Sun Dec  9 15:51:03 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/paw/fire/firee

i just posted one.. this is a continuance.  I realized that after they die and i get that message I still see them in the room.
they are in very bad shape after dying, and upon trying to kill them again, i get this message:
Stopping processing of death. Monster died twice (destroying monster)
the monsters then cease to exist.
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 22:01:58 2008
no clue why that was happening, but i believe that it sorted itself out.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 22:01:59 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10966
date: Mon Jun  9 22:10:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10966
Original bug report by Axis on Thu Apr 24 13:51:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

[trivia]: 4) Who is the current player rep?
I am sorry Axis, 'daran' is not correct.
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 22:10:11 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10994
date: Mon Jun  9 22:11:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10994
Original bug report by Axis on Mon May 12 12:24:16 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bank1

desc on dwarven battle axe is fukt
----------------------------------------------------------------------

Vor wrote on Fri May 16 09:12:56 2008
i believe it.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 22:11:35 2008
i think i fixed this long ago. too lazy to check, so i'll close it saying i did.

----------------------------------------------------------------------

Vor wrote on Mon Jun  9 22:11:36 2008

Fixed



-----------------

poster: Waxman
subject: >closed bug: 10662
date: Tue Jun 10 02:24:54 2008

Id like to note that it works fine for a 2ndary witch.

-----------------

poster: Zifnab
subject: closed bug: 10971
date: Wed Jun 11 14:44:31 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10971
Original bug report by Naugol on Sun Apr 27 03:47:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/southernw/owcity/rooms/owcity45

keep trophy
monsters can tumble while stunned

You score a stunning blow on Familiar!
[25] (  7%) You disintegrate Familiar in its head!
Your eyes gleam with utter hatred and revulsion as you bring your Giant maul crashing down on A familiar's skull!  It gurgles like a vegetable as its head collapses in on its brain.  You pound on the bloody remains of its head until there is nothing left but a bloody mass of shattered skull and mulched brains...
With incredible speed, Familiar tumbles and avoids most of the skill aimed at it!
Familiar is stunned and unable to move.

it was already stunned last round and keeps tumbling :)
----------------------------------------------------------------------

Zifnab wrote on Wed Jun 11 14:44:31 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11037
date: Thu Jun 12 03:06:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11037
Original bug report by Trigon on Mon Jun  9 23:20:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/farm/farm_house

Dunno if this is a bug or not, but shadow dmg still shows up with find weakness as primary weakness
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 03:06:29 2008
only if you failed to find the real one, but i fixed it so that when it lies it won't say shadow.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 03:06:29 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11038
date: Thu Jun 12 03:06:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11038
Original bug report by Lostego on Wed Jun 11 23:39:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/pentagram/rooms/room23


----------------------------------------------------------------------

Vor wrote on Thu Jun 12 03:06:34 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11035
date: Thu Jun 12 04:50:17 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11035
Original bug report by Eomer on Sun Jun  8 20:04:15 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

I was doing the gauntlet with my SS fams out, after finally getting killed I got sent back to the starting room then got sent to hell.  I assume it is because my fams were still in the room with the druid or something.  This could very well be intentional, just thought I would let you know.

You step in front of Golden Eagle to protect it.
You wish your wounds would stop BLEEDING!
You step in front of Falcon to protect it.
[arena]: Eomer has perished on level 21 of the gauntlet.
You died to Druid and is being returned to the entrance.
You somehow escape death!
You feel that Wolf is being attacked by Druid.
You feel that Wolf is being attacked by Druid.
You fall to the ground DEAD!
[death]: Eomer died (Druid).


Thanks,
Eomer
----------------------------------------------------------------------

Vor wrote on Mon Jun  9 01:06:19 2008
if i had to guess, i'd say it's because the area was cast while you were in the room, so the fams taking damage from said area did you damage anyway. should be an easy fix, i'll look at it later.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 04:41:25 2008
and i'm entirely wrong about that. the message you got from those wolves shows that you didn't take damage. if you had taken damage, it would have been accompanied by a different message. it doesn't seem possible that a 5th fam (if there had been one) could have fled before taking the damage from the area either, so it sounds very much like there was some other circumstance going on. i'll go look at the druid's spells to make sure none of them had some lasting effect that could have been up long enough to kill you.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 04:50:16 2008
i have no idea why this happened. gonna close it in case anyone has info so they can post a bug report (hopefully with more info)

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 04:50:17 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10504
date: Thu Jun 12 05:04:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10504
Original bug report by Alimony on Sat Apr 21 13:24:40 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x20y6

Viper strike isn't working for me before an initial use of style preference
I've spent a good deal of time watching combat before I put up style preference and noticed that viper strike wasn't going off, but after I use style preference with snake it starts going off even after style preference has fallen
It only doesn't work between the time I first log on to the time I first use style preference
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:04:55 2008
yea, the bug was that it worked after style fell. for some reason, style pref dropping didn't actually change your style. now it will.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:04:57 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10582
date: Thu Jun 12 05:14:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10582
Original bug report by Trigon on Thu Aug 30 09:32:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/tour_ferry/RD

I just enlarged a club 3 times, and the wc went from 41 to 37.  The spell says it's suppose to raise a wc.
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:14:44 2008
for one, enlarging a weapon more than once has been a waste since well before you did this. for 2, id is not perfect... but most importantly, it can't lower wc... it can only add :)

if it appeared to go down, you must not have done a very good enchant, which would have allowed id to show you a lower number, even though it had gone up.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:14:46 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10624
date: Thu Jun 12 05:15:24 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10624
Original bug report by Camel on Wed Sep 12 12:47:39 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/temple/rooms/entrance


bug at gwaul mirror, cant la it, also cant worship gwaul, 

both errored
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:15:24 2008
going on a limb to say this was dealt with, since no one has reported it since and lots of people have used gwaul since.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:15:24 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10683
date: Thu Jun 12 05:17:13 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10683
Original bug report by Flamekrayt on Mon Nov 12 06:26:50 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level1/room1

think there is over-spawn at pirates

seeing a max of 6 pirates to a room in some places

flamey
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:17:11 2008
things tend to spawn like nutty right after a reboot and then they stop being so numerous. i would guess this was the case.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:17:13 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10729
date: Thu Jun 12 05:20:00 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10729
Original bug report by Brackston on Wed Dec  5 08:06:48 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x12y6

Your Warp Bladeglows a deep yellow as some of the poison on it seeps into Cow. should be a space between blade and glows
----------------------------------------------------------------------

Ixtlilton wrote on Sun Jan  6 02:18:12 2008
where does the message come from

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:19:59 2008
snoop = noob.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:20:00 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10740
date: Thu Jun 12 05:20:23 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10740
Original bug report by Euclid on Sun Dec  9 15:49:18 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/paw/fire/firee

killing balls of fire that sisong will take you too i get this message after they die:
You receive 134 exp.
*Division by zero
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:20:20 2008
i think this sorted itself out.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:20:23 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10856
date: Thu Jun 12 05:28:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10856
Original bug report by Maduo on Thu Feb  7 14:35:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell/rooms/river_acheron

Docks of the River Acheron [exits: north]
An easter egg
A longboat floating at the end of the dock.
Standing on the longboat:
  Charon, the Ferryman

tried to pick up the easter egg but got:   But you're a ghost!
personally, i don't really even see a reason why dead people shouldn't be allowed to pick up things in the first place..
----------------------------------------------------------------------

Vor wrote on Thu Feb  7 21:47:59 2008
there's a reason. i might make easter eggs avoid hell though.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:28:21 2008
got to fix another bug in egg hunt while i fixed this issue. 2 for 1

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:28:21 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10860
date: Thu Jun 12 05:31:05 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10860
Original bug report by Naugol on Sat Feb  9 09:33:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/anhk/rooms/crn3

Chrysophace the troll north of here is blocking exit south without any message, probably bug
i am dwarf btw, the one that these trolls hate so maybe this is reason :)
----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:31:03 2008
there should be a message now

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 05:31:05 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 10927
date: Thu Jun 12 15:42:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10927
Original bug report by Rancor on Tue Mar 25 20:31:00 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/castle/city_e13

every once in a while when I canst repair undead on my abomination the skill finishes and then I get this message from my wraith
Bitchy: There is no such target here.
My abomination then does not get repaired even though he is in the room with my wraith and myself.

Rancor
----------------------------------------------------------------------

Vor wrote on Fri Mar 28 17:18:12 2008
please explain this again.... i'm trying to understand if you're implying that you get a message from the wraith when you try to heal your abom.

----------------------------------------------------------------------

Rancor wrote on Fri Mar 28 20:59:35 2008
Yes I cast repair undead on my abomination,  when the skill goes off instead of healing my abomination my wraith states there no such target. and I then have to recast to heal my abomination


----------------------------------------------------------------------

Vor wrote on Sat Mar 29 17:17:57 2008
i can't find ANY cause for that message. best i can do is snoop you next time you're on and healing and see what happens.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 15:42:51 2008
no updates. gonna close it.

----------------------------------------------------------------------

Vor wrote on Thu Jun 12 15:42:51 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10983
date: Fri Jun 13 23:37:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10983
Original bug report by Naugol on Thu May  8 00:42:17 2008

Object:   /domains/misc/tour_ferry/tour_sign
Creator:  Unknown
Room:     /domains/misc/tour_ferry/tour_boat

this map needs updating, there is Twins missing
----------------------------------------------------------------------

Vor wrote on Fri Jun 13 23:37:40 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 11027
date: Fri Jun 13 23:39:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11027
Original bug report by Proxima on Fri May 30 18:17:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

Little pronoun problem:
Esoteric finishes the chant.
Esoteric waves he arms, but fails to do anything to himself.
"his" arms
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:45:17 2008
i'll fix it as soon as you tell me what he was casting.
i don't feel like guessing today :/

----------------------------------------------------------------------

Proxima wrote on Mon Jun  2 16:12:02 2008
touch of darkness

----------------------------------------------------------------------

Vor wrote on Tue Jun  3 13:08:49 2008
no, that's not the failure message for that spell.

----------------------------------------------------------------------

Vor wrote on Fri Jun 13 23:39:15 2008
i grepped and fixed this. i was just hoping that you would finally tell me so i could pretend to have been impatient and fixed it rather than admitting that i did it to be nice.
god damned nethers.

----------------------------------------------------------------------

Vor wrote on Fri Jun 13 23:39:15 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11040
date: Sat Jun 14 00:29:16 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11040
Original bug report by Tranquil on Fri Jun 13 01:29:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

I sacced a Frankenstein's black staff to Sloatinok at about rltime 00:30, on june 12. I then tried giving another item to him, and he told me to come back in 24 hours. It is now Fri Jun 13 01:23:28 2008 MST, and i tried giving him a Dagger of chaos. He returned this:

I'm sorry, I can't accept that yet.  Perhaps in 11 hours?


I then tried giving him a few more items, to test if it was a tp-based thing. I got the same response.

I've been logged off nearly the entire time, so i know it's not a login-based timer. It has also been over the 24 hour waiting period he asked for yesterday. And he still wants me to wait another 11 hours, making this a 36 hour turn-around.

Is this working as intended, or is it a bug?

----------------------------------------------------------------------

Tranquil wrote on Fri Jun 13 13:24:56 2008
Just to update, it is now: Fri Jun 13 13:19:51 2008 MST, and Sloatinok has just accepted my Dagger of chaos. He's also saying that there's a 24 hour waiting period before i can tp sac again.

I'll try to post another update in 24-25 hours.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 00:29:14 2008
i think the problem here is that you don't know what time you sacced it :)

Thu Jun 12 12:09:08 2008: tranquil rewarded 2 for /domains/blackavar/southernw/polis/castle/mons/eq/staff

Fri Jun 13 13:12:10 2008: tranquil rewarded 7 for /domains/emerald/snoop/swamp_castle/eqs/chaos_dagger

you didn't sac it at 00:30 rltime. you sacced it at 12:whatever rltime, which is 12 hours after you thought you sacced it :)

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 00:29:16 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11043
date: Sat Jun 14 15:18:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11043
Original bug report by Chemosh on Sat Jun 14 12:40:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

i got diseased as a high lich. 
i thought once you do the lich transformation you are immune to diseases
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:18:53 2008
you thought wrong.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:18:54 2008

Closed



-----------------

poster: Vor
subject: >closed bug: 11043
date: Sat Jun 14 15:34:22 2008

On Sat Jun 14 15:18:54 2008 Vor wrote post #660:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 11043
> Original bug report by Chemosh on Sat Jun 14 12:40:26
2008
> 
> Object:   Unknown
> Creator:  Unknown
> Room:     /domains/illium/center/streets_27_17
> 
> i got diseased as a high lich. 
> i thought once you do the lich transformation you are immune to diseases
> ----------------------------------------------------------------------
> 
> Vor wrote on Sat Jun 14 15:18:53 2008
> you thought wrong.
> 
> ----------------------------------------------------------------------
> 
> Vor wrote on Sat Jun 14 15:18:54 2008
> 
> Closed
> 
> 

i should like to point out that except in the rarest circumstances,
it does prevent disease. you can still get diseased though, and it
can be really really bad.

highly entertainign though

-----------------

poster: Vor
subject: closed bug: 10483
date: Sat Jun 14 15:35:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10483
Original bug report by Marconus on Wed Mar 28 10:04:13 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3b/d3bagon32

Not sure if this was intentional or known about, but the encephalitis skill from zombies even when evaded via tumbling skill still acts to infect them like normal. Granted it's probably more an issue with just avoiding the piddly dmg it does, but thought I'd mention it.
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:35:35 2008
meh, it takes more than tubmling when someone coughs to avoid getting a could. if it's a magical disease, it's even worse.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:35:36 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10488
date: Sat Jun 14 15:36:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10488
Original bug report by Lostego on Sun Apr  1 22:20:39 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/maldan/forests/forest16




AMBUSH!!!
Seeing You leave, Thief retreats into the forest.
In Murkwood Forest [exits: north and southwest] 



In Murkwood Forest [exits: east, southeast, north and south] 



*Bad argument 1 to call_other()

----------------------------------------------------------------------

Vor wrote on Mon Apr  2 07:22:09 2007
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/object/move.c) at line 155

#0: 'rot' at  (/obj/corpse.c) at line 160
#1: 'move' at  (/std/object/move.c) at line 155



------/std/object/move.c:155 - move(0, NULL)
locals: NULL, 1, 1, 0, NULL, NULL
----------------------------------------------------------------
            filter_array(all_inventory(environment(this_object())),
              (: $1->is_player() :))->check_hunted(this_object());
        }
    }   

=>    dest->call_hooks("object_arrived", HOOK_IGNORE, 0, this_object());
    if (this_object() && this_object()->is_player())
    {
        foreach(object inv in all_inventory(dest))
        inv->call_hooks("player_arrived", HOOK_IGNORE, 0, this_object());
    }   

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:36:45 2008
that's some corpse thing, i don't even want to guess what the issue was.
well, i know what the issue technically was. i don't want to guess why it happened.
rot got called in a corpse that was no longer there.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:36:47 2008

Closed



-----------------

poster: Vor
subject: closed bug: 10636
date: Sat Jun 14 15:37:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10636
Original bug report by Einar on Mon Sep 24 19:39:14 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_16

Earlier, Gold loss ran, and I was fighting shorty
Then I got infected from him during battle:
You become sick!
Shorty O'Fingers infects you with encephalitis.


This happened at approximately 2:35 rltime, and I'm still infected 2 hours later
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:37:35 2008
yea, that sounds like a really nasty disease. it can happen though.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:37:36 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 10867
date: Sat Jun 14 15:41:49 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10867
Original bug report by Marvin on Thu Feb 14 12:55:13 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/marvin/workroom

The webpage still has the "inquisitor" guild, which evidently has been renamed? It is bugging.
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:41:48 2008
lazy butt, you made me get off my keister and fix it. you suck

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:41:49 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 10939
date: Sat Jun 14 15:59:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10939
Original bug report by Blackmare on Sat Apr  5 18:42:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/harmer/alpha/guild_hall

When trying to estimate spell from unraveller guild menu i ge: The darkflame spell is under construction.
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:59:28 2008
yea, it did that with all unraveller stuff cause daneel refuses to do stuff the normal way. that's ok though, his way is more fun.

the guild masters will let you use estimate for all harmer associated guilds now, both in the menu and in the command form. it will probably take a reboot to see a global effect

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 15:59:30 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11020
date: Sat Jun 14 16:03:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11020
Original bug report by Grnbud on Sat May 24 16:26:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/maldan/forests/forest3

was just standing here and got
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

maybe ambush bugged?
----------------------------------------------------------------------

Vor wrote on Mon Jun  2 13:27:20 2008
yea, it does that... i haven't figured out why yet.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 16:03:05 2008
gonna close this. easier to ignore the bug if there are less duplicate reports reminding me to look at it.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 16:03:06 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11031
date: Sat Jun 14 16:03:26 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11031
Original bug report by Stomper on Wed Jun  4 18:24:23 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/cathedral/altarroom

i cant read new inform posts, idk what the hell is goin on but i can see all other catagories
----------------------------------------------------------------------

Vor wrote on Fri Jun  6 17:30:55 2008
did you try to resubscribe to inform?
did you do news -> g -> inform?
i need to know what you tried.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  8 07:04:54 2008
my guess is he unsubscribed like you said.
I have done that before.

news inform then rs to resubscribe

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 16:03:25 2008
i'm going to assume this worked, since there's been no update.

----------------------------------------------------------------------

Vor wrote on Sat Jun 14 16:03:26 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11044
date: Sat Jun 14 21:59:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11044
Original bug report by Spear on Sat Jun 14 16:42:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/room1

jimth
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 21:59:29 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11045
date: Sat Jun 14 21:59:35 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11045
Original bug report by Spear on Sat Jun 14 16:42:32 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/harbortown/room1

jimth
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 21:59:35 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11046
date: Sat Jun 14 22:03:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11046
Original bug report by Vor on Sat Jun 14 22:02:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

foo
----------------------------------------------------------------------

Vor wrote on Sat Jun 14 22:03:11 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11048
date: Sun Jun 15 08:49:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11048
Original bug report by Mikkiz on Sun Jun 15 04:57:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/mikkiz-10

Had just chested left chap when the mud crashed and now its gone
possible to get reimbursement for this one ?

-Mikk
----------------------------------------------------------------------

Vor wrote on Sun Jun 15 08:49:00 2008
the only left chap i saw you have at any point, you logged in with after the crash. it was in your inventory as you logged in, anyway. if you still don't have it, you did something with it after the fact :P
btw, you should really close your safes. it's like asking for a crash when you leave them open and then walk out

----------------------------------------------------------------------

Vor wrote on Sun Jun 15 08:49:02 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11053
date: Sat Jun 21 08:54:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11053
Original bug report by Daran on Wed Jun 18 11:42:14 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/streets/c3

vamps here dont count as undeads
----------------------------------------------------------------------

Vor wrote on Sat Jun 21 08:54:10 2008
that is correct. they do not.

----------------------------------------------------------------------

Vor wrote on Sat Jun 21 08:54:11 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11059
date: Sat Jun 21 08:54:31 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11059
Original bug report by Nailman on Sat Jun 21 08:10:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/cave4

report
----------------------------------------------------------------------

Vor wrote on Sat Jun 21 08:54:31 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11060
date: Sat Jun 21 08:54:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11060
Original bug report by Nailman on Sat Jun 21 08:32:58 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

report
----------------------------------------------------------------------

Vor wrote on Sat Jun 21 08:54:34 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11062
date: Sun Jun 22 13:08:59 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11062
Original bug report by Chevar on Sat Jun 21 20:58:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

i tried sell diadem of sat-hathor-yunet to rufrin, but he said he didnt want it.  It's on his stump, but he refuses to take it.  Wondering if this a bug or what's up
----------------------------------------------------------------------

Vor wrote on Sun Jun 22 13:08:59 2008
there are duplicates of every item (i believe) that you get out of the egyptian pyramids. as such, he says he wants one, but he is actually shopping for a diadem with a specific filename. yours isn't the right one, because it has the wrong filename.

----------------------------------------------------------------------

Vor wrote on Sun Jun 22 13:08:59 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11063
date: Sun Jun 22 13:09:56 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11063
Original bug report by Naugol on Sun Jun 22 13:05:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

i just got this bug after i checked what monster i had as bounty, Tiny Jim btw (Vor knows)

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Sun Jun 22 13:09:56 2008
i hate bounties as of today.

----------------------------------------------------------------------

Vor wrote on Sun Jun 22 13:09:56 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 11064
date: Tue Jun 24 15:42:00 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11064
Original bug report by Enide on Mon Jun 23 21:11:44 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/beach/rooms/beach11

when I run away, the monster gets entry hits when I return.
when the monster does the same thing, it still gets entry hits.
this is unfair.
----------------------------------------------------------------------

Zifnab wrote on Tue Jun 24 15:41:55 2008
so is life.

Thats the way the mud was done.

Unfortunately we don't differentiate who enters when.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 24 15:42:00 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11066
date: Thu Jun 26 09:34:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11066
Original bug report by Smee on Wed Jun 25 22:37:52 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/malice/ship/rooms/level3/room3

i think im broken
i dont get hit by pirates
i get 5-10x of this message per round
You notice The cook's attempt to hit you and immediately use your enchanted rootstaff named "flowerpot" to interrupt the attack!

prolly not a feature
love smee
----------------------------------------------------------------------

Smee wrote on Wed Jun 25 22:49:31 2008
also i 'evade' a mob attack, 5x per round, but it dont register in summary as a dodge
but i dont take ANY damage, AND i dont dodge
i am unfortunately not a feature, but a bug
love smee

----------------------------------------------------------------------

Vor wrote on Thu Jun 26 09:34:11 2008
fixed the nonsense about extra dodges. you still don't get them on your summary (you also don't get them on your summary when you dodge with survival reflexes)

----------------------------------------------------------------------

Vor wrote on Thu Jun 26 09:34:11 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 11075
date: Sat Jul  5 06:39:35 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11075
Original bug report by Maxy on Fri Jul  4 23:46:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

q
' k
q
hmm
typo
q
----------------------------------------------------------------------

Zifnab wrote on Sat Jul  5 06:39:35 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11077
date: Sun Jul  6 19:44:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11077
Original bug report by Chemosh on Sat Jul  5 10:08:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/sewers/sewers9

getting this... i think the rat made it happen

*Bad argument 2 to present()
----------------------------------------------------------------------

Vor wrote on Sun Jul  6 19:44:42 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11078
date: Sun Jul  6 19:45:44 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11078
Original bug report by Chemosh on Sun Jul  6 08:34:21 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

if i sac an old item, i have to wait 24hrs, regardless if the next item is a new item or not.
i thought it said in the news post that new items were excempt form the timer
)
----------------------------------------------------------------------

Vor wrote on Sun Jul  6 19:45:42 2008
yea, unfortunately new items, the current way, are not done very well, so anything like pool eq or eq that is made by dwalden, or something that drops on wyvern/chilp quest/schizo won't be considered 'new'. it's lame.

----------------------------------------------------------------------

Vor wrote on Sun Jul  6 19:45:44 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11072
date: Sun Jul  6 19:47:51 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11072
Original bug report by Lucifer on Sun Jun 29 03:35:39 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north5

The opal in your diadem glows as it launches a curse at Beholder, shredding its
    mind!
Beholder falls to the ground DEAD!
You receive 6832 exp.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime

Guess it has something to do with cursed diadem ,, and monster dying before the curse was in effect or something
----------------------------------------------------------------------

Vor wrote on Sun Jul  6 19:47:51 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11080
date: Mon Jul  7 12:10:52 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11080
Original bug report by Chemosh on Mon Jul  7 10:57:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

rufrin just said this... 10:46:58 Rufrin the shopkeeper sales: Need gold? I will pay 182,160 gold for Old woolen beenie
so i sell him a beenie and i get this..
Old woolen beenie: You receive 142110 gold.
i have 134 cha
he ripped me off more than 20%!!! 
----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:10:51 2008
he checks for several things, such as condition and god knows what else.

----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:10:52 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11081
date: Mon Jul  7 12:11:07 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11081
Original bug report by Smee on Mon Jul  7 12:09:11 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/warchief/area1/rooms/s3

vor finger is broken
love smee
----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:11:05 2008
yea. i'm playing with it. it'll probably break again.

----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:11:07 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11082
date: Mon Jul  7 12:11:15 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11082
Original bug report by Nokomis on Mon Jul  7 12:09:18 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

finger is broked
----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:11:15 2008
you speak lies.

----------------------------------------------------------------------

Vor wrote on Mon Jul  7 12:11:15 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11083
date: Tue Jul  8 13:45:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11083
Original bug report by Smee on Mon Jul  7 16:09:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_37_17

i have a bug scenerio
altho it might be a feature

if a mob start casting, and i leave the room, and then come back in 3 rounds later, and it finish the spell, it still hits me
how can it cast a spell at me for 3 rounds while i'm not in the room? 

sounds like a weird feature
love smee
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 17:53:49 2008
ok so i think it would be cool if the monster 'stopped'
his casting time (or i guess paused would be better) when
his target left the room... stop players from leaving rooms
to avoid spells.

Example monster casts 5 round spell X, player leaves
after 2 rounds.. monster pauses, when and if player returns
monster starts counting again and finishes casting :)

not realistic but cool nontheless

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:45:32 2008

Fixed



-----------------

poster: Vor
subject: >Fixed bug: 11083
date: Tue Jul  8 13:46:20 2008

wow, i totally hit the wrong button. i didn't actually do any code on that.

-----------------

poster: Vor
subject: closed bug: 11084
date: Tue Jul  8 13:52:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11084
Original bug report by Marconus on Tue Jul  8 04:03:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/tamer/rooms/tam10

At the animal tamer guild you don't seem to be able to train the recall animal skill at all, even though it's listed at the guild and in your animal tamer skills list when you type skills. Not sure if that means that the name was changed or something else, but that's the case atm. Even tried direct copy and paste on the off-chance that I was typo'ing it manually.
----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:52:10 2008
that's... really weird. i just tried it both via the menu (which i hate) and with the train verb. both worked. i can also wtrain it (the wizard way to train stuff), and the skill compiles.

lemme know if it happens again.

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:52:11 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11086
date: Tue Jul  8 13:53:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11086
Original bug report by Slayn on Tue Jul  8 13:28:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr6

it appears that im still taunting even though im casting other spells

ph
ph
--------| New Round |--------
ph
White robed monk dodges your attack.
You finish the chant.
You mutter the words 'Inflagrante Delecto!'
You feel the true power of a focused mind!
You point at white robed monk, and cheesy special effects cause his blood to burn!!!
You taunt white robed monk, "Aggressive: Sir, if I hade such a nose, I'd amputate it!"
White robed monk prepares himself to use a skill.
You dodge Monk's attack.
[ 5] A/D (  1%) White robed monk bruises you.
--------| New Round |--------
ph
White robed monk parries your attack.
You taunt white robed monk, "Truculent: When you smoke your pipe... suppose that the tobacco-smoke spouts from your nose -- do not the neighbors, as the fumes rise higher, cry terror-struck, "The chimney is afire"?"
White robed monk causes more than average damage with his Wooden Bo Stick.

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:53:31 2008
i added the code in that actually makes it do that.

i'm sure daneel will want to go make it look nicer, so it's down at the bottom of the skill file daneel.

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:53:32 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11088
date: Tue Jul  8 15:06:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11088
Original bug report by Amrog on Tue Jul  8 15:06:10 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/desert/tunnel/tunnel4

man
----------------------------------------------------------------------

Vor wrote on Tue Jul  8 15:06:32 2008
try again.

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 15:06:32 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11089
date: Tue Jul  8 15:06:49 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11089
Original bug report by Amrog on Tue Jul  8 15:06:33 2008

Object:   /domains/outside_city/mintorus/twinislands/desert/tunnel/wise_man
Creator:  Mintorus
Room:     /domains/outside_city/mintorus/twinislands/desert/tunnel/tunnel4

2 of them here, probably bug
----------------------------------------------------------------------

Vor wrote on Tue Jul  8 15:06:49 2008
oh, yea. i bet that's my fault.

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 15:06:49 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11099
date: Sat Jul 12 13:26:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11099
Original bug report by Tranquil on Sat Jul 12 01:16:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/jaws/giant/rooms/camp

the 'columns' command, or something related to it, isn't working properly. i can set columns to any number between 10 and 100000, and i get no text-wrapping at all unless i force it through my client. this only seems to have stopped working within the last week or so. i've made no changes to my client which might have caused this, and only started messing with those settings when the problem first showed up, so i'm guessing that a wiz was working on it and hasn't finished yet (even though they might think they have ;) ). thanks
----------------------------------------------------------------------

Zifnab wrote on Sat Jul 12 13:26:45 2008

Turn mxp off.

zmud does not correctly deal with tags that go across multiple lines IIRC.

I know that the mud does not line wrap if the mxp is on.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 12 13:26:46 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11090
date: Mon Jul 14 18:27:50 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11090
Original bug report by Nevyn on Wed Jul  9 08:59:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/psycho/uforia/rooms/junglenw18

use bladed fury at ape
Didn't get deathblow when appointed avatar of talakh
----------------------------------------------------------------------

Vor wrote on Mon Jul 14 18:27:49 2008
already told you why this didn't work.
you were an acolyte.

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 18:27:50 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11095
date: Mon Jul 14 20:23:14 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11095
Original bug report by Amrog on Thu Jul 10 10:24:44 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/goss_docks

eggs from egg hunt event eat space in inventory
----------------------------------------------------------------------

Zifnab wrote on Thu Jul 10 14:16:38 2008
why shouldnt they?

----------------------------------------------------------------------

Amrog wrote on Thu Jul 10 14:19:28 2008
i got few eggs in the event, opened them... after event i checked my inventory and it was somehow full
i put all i had on the ground and my inventory was still 23% full, so i think open egg somehow stay in my inventory :)

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 10 15:09:27 2008
thats an example of explaining the bug fullly.

thanks

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:23:13 2008
fixed?

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:23:14 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11097
date: Mon Jul 14 20:24:29 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11097
Original bug report by Highpriest on Thu Jul 10 17:23:15 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Eriol tells you about a place that looks like this:

Eriol says: You still need to find about 721 gettable rooms.
Roirraw gives Eriol 10000 gold.


should either make it my_action() or change the "you"s to $ N
----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:24:28 2008
why? when esoteric is in a room and using says to converse with bob, it doesn't change "you" to bob. it doesn't say Eriol tells you:, it just says Eriol says.

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:24:29 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11100
date: Mon Jul 14 20:24:55 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11100
Original bug report by Roirraw on Sun Jul 13 18:21:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/mists/maldan/forests/forest3

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

from this room, guessing related to the ambush thing
----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:24:54 2008
probably so. i have other open ones.

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:24:55 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11101
date: Mon Jul 14 20:25:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11101
Original bug report by Roirraw on Sun Jul 13 22:54:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/execution/bride/rooms/f2

    You hear two quick popping sounds and then...
    You scream in pain as burning FLAMES shoot from the ground!                                      
Your mask partially reflects the hit back at the ground!
lion skin mask from Waxman's area on Twin Islands is reflecting the damage from the swamp
----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:25:06 2008
i fixed this.

----------------------------------------------------------------------

Vor wrote on Mon Jul 14 20:25:06 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11111
date: Sat Jul 19 16:55:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11111
Original bug report by Zifnab on Sat Jul 19 16:55:47 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/zifnab/workroom

had to do this just so i coul dhave bug 11111
----------------------------------------------------------------------

Zifnab wrote on Sat Jul 19 16:55:54 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11103
date: Sat Jul 19 20:28:31 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11103
Original bug report by Chemosh on Thu Jul 17 14:27:42 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/aquilonia/tarantia/shops/gemstore

item is stralic vambrace. i am trying to charge it. i have shining purple power crystals in inv.. 
You attempt to charge your vambrace.
The shining magenta power crystal sizzles with a brilliant light as it is drawn into the vambrace!
Your bracer shines with new light as it is charged again!
but it says it uses a magenta one. a shinign purple one disapears though. also i can charge multiple crystals, and nothing happends. no colour change, no desc change, no visible spell effect

it has a huge hunger for power crystals... chomp chomp

C
----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:28:30 2008
1) it won't use more than one crystal at a time... or i don't see how it would, and having just tested it, i didn't see it happen.
2) no, there is no visible change. i might consider adding one.
3) yea, it should have said shining purple :)

----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:28:31 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11106
date: Sat Jul 19 20:36:24 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11106
Original bug report by Marconus on Fri Jul 18 13:39:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/underw/cave/dug_5

Seems to be something screwy in this particular room, moving certain directions or combat gets the following:


*Array index out of bounds.
Trace written to /log/runtime
*Array index out of bounds.
Trace written to /log/runtime
*Array index out of bounds.
Trace written to /log/runtime
----------------------------------------------------------------------

Zifnab wrote on Sat Jul 19 07:37:43 2008
not sure this is the right error

Array index out of bounds.
Object: /secure/simul_efun (/secure/simul_efun/misc.c) at line 425

#0: '' at  () at /:0
#1: 'do_sand_dmg' at  (/domains/events/stralic/sand_burst.c) at line 32
#2: 'choice' at /secure/simul_efun (/secure/simul_efun/misc.c) at line 425


bxframe marconus 2

/trans/cmds/dbxframe.c: "marconus"
------/secure/simul_efun/misc.c:425 - choice(({ ... }))
locals: NULL
----------------------------------------------------------------

mixed choice( mixed f ){
    mixed *k;
    switch(typeof(f)){
    case STRING: return f[random(strlen(f))];
=>    case ARRAY: return f[random(sizeof(f))];
    case MAPPING: k = keys(f); return f[k[random(sizeof(k))]];
    default:
        error("choice of non-sequential type");
    }
}


----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:30:12 2008
sure looks like a reasonable bug. if it's trying to return a random element of an array and there are no elements in the array, that's def. the error it would throw.

----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:36:22 2008
yea, i found a couple of reasons this might have happened... not the least of which is that it's not gonna have any players if the object is gone (which it looked like it was based on the dbxwhere). other options are there being less than the optimal number of targets. fixed a few possible issues.

----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:36:24 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11112
date: Sat Jul 19 20:41:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11112
Original bug report by Mirrim on Sat Jul 19 18:34:00 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/underw/cave/dug_2

*Array index out of bound.
Trace written to /log/runtime..in the room to my east
----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:41:52 2008
i think i know what that was.

----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:41:53 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11116
date: Sun Jul 20 18:51:58 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11116
Original bug report by Marconus on Sun Jul 20 16:35:21 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

It seems your able to pick lumps from the wolf-hide back while dead in hell, even though you can't actually order them to do anything since your a ghost ^^
----------------------------------------------------------------------

Vor wrote on Sun Jul 20 18:48:56 2008
i blame daneel.

----------------------------------------------------------------------

Vor wrote on Sun Jul 20 18:51:57 2008
it's possibly fixed now.

----------------------------------------------------------------------

Vor wrote on Sun Jul 20 18:51:58 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11117
date: Mon Jul 28 00:34:37 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11117
Original bug report by Lucifer on Fri Jul 25 00:48:11 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/emerald/magneto/ogre/bground/room/road8

Purifying drizze is disabled,, how soon till its enabled again ?


bug bug
----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:34:36 2008
when it is enabled, it will be enabled. this is not a bug.

----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:34:37 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11121
date: Mon Jul 28 00:35:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11121
Original bug report by Grasfer on Sun Jul 27 04:10:51 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/harmer/shirija/temple

Can't pray to shirija in hell because i dont have any sps after i died, got a soul in my vial.
----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:35:11 2008
i advise you to not die without sps.

----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:35:11 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11122
date: Mon Jul 28 00:35:22 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11122
Original bug report by Chemosh on Sun Jul 27 09:16:49 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/shops/craftsman_shop

tried to craft a flesh and got this
With one last tap of Bartlet's hammer, He finishes his work.
The craftsman preserves, dries and crafts the lump of rotting flesh.
Bartlet grunts and hands something to you.
*Bad argument 1 to call_other()
the flesh dested and no eq was made
flesh came from a zombie
----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:35:21 2008
fixed that.

----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:35:22 2008

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11109
date: Wed Jul 30 12:51:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11109
Original bug report by Chemosh on Sat Jul 19 12:39:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level5/d5agon83

i had 107% inventory and tried to make a power crytsal. i made one, well i lost gems, but not crystal made. no crystal on floor, inv etc. inv is now 104 (due to gems lost)
----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 12:51:09 2008

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 11102
date: Wed Jul 30 12:53:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11102
Original bug report by Smee on Tue Jul 15 08:42:29 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x3y63

i got to bug report viking event
camel/gwydian killed all the vikings while i was killing guards
and then john blackmoon congratulate them
then i killed every viking
  The most bloodthirsty and vicious vikings:
#  1 | Smee           | 35
and i didnt get a prize

i am sad
i am the most bloodthirsty and vicious viking
love smee
----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 12:53:34 2008
so, w/o looking i'm gunna assume smee didn't deserve a prize



it's smee reporting so can't be a real bug

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 12:53:34 2008

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 11074
date: Wed Jul 30 13:00:36 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11074
Original bug report by Maduo on Mon Jun 30 23:53:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/north/beach_dock2

blood brotherhood cannot be used on necromancer familiars as they are technically "not in the party" even if you are partying with the necromancer.
----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 13:00:36 2008
multiple reports

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 13:00:36 2008

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11067
date: Wed Jul 30 13:06:01 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11067
Original bug report by Krypt on Thu Jun 26 06:40:31 2008

Object:   /domains/city/undercity/objects/assassins_portal
Creator:  Pavilion
Room:     /domains/city/undercity/rooms/room22

Hi. This portal doesn't id to either 'blue', or 'glowing', but it probably should.
----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 30 13:06:01 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11123
date: Thu Jul 31 13:00:55 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11123
Original bug report by Grasfer on Sun Jul 27 12:55:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/lorien/map/x2y6

sacrifice to mordulak dont increase avatar of mordulak duration nor give a buff like the other saccing does
----------------------------------------------------------------------

Vor wrote on Mon Jul 28 00:39:31 2008
that is correct. it seems very intentional, since mordulak's sacrifice isn't at all like the others.

----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:00:55 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11125
date: Thu Jul 31 13:01:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11125
Original bug report by Grasfer on Mon Jul 28 11:39:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/chemosh-2

when massive scab duration is over it removes protection from good aswell
----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:01:05 2008
intentional.

----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:01:06 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11127
date: Thu Jul 31 13:04:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11127
Original bug report by Grasfer on Tue Jul 29 01:45:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/uncle/aussie/rm52

there is no spell target info thingie on blood healing
all you see is the you finish chant > you mutter the words
then there is no desc what you di etc
----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:04:41 2008
heh, daneel made up functions again cause he's silly. it uses the right message func now.

----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:04:42 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 11130
date: Thu Jul 31 13:09:57 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11130
Original bug report by Luno on Thu Jul 31 00:33:30 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/wr1

If you cast sacrifice to mordulak while your vessel is marked as kept, it blasts the mob, does damage, etc. but your vessel is not destroyed and no blood is taken.
The sacrifice also fails to count. Actually, i don't think i succeded with the spell, but there was a bad argument message
Here's what i saw
bleh, nevermind, lost the text in combat/travel spam, i'll try to recreate it
----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:09:57 2008
1) you failed the spell (saw the error last night, i just didn't think it was something i had to fix right away and i wsa tired).
2) it was the error that stopped vessel from desting.
3) no, sacrifice wouldn't count if you failed.
4) fixed.

----------------------------------------------------------------------

Vor wrote on Thu Jul 31 13:09:57 2008

Fixed



-----------------

poster: Vor
subject: Fixed bug: 11131
date: Thu Jul 31 16:55:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11131
Original bug report by Grasfer on Thu Jul 31 14:34:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/grasfer-2

Bought a castle.
Placed it.
Bought two rooms.
In castle entrence i typed: castle exit north 2
Room linked.
I go north and find out the room is called 'Cp Ztaffans RUM!!' with exits exits: 1.
This room also got a small cedar chest and a guard called Eskil.

I assume this is from the old old old castle i had before i got nuked for the first time or something.
----------------------------------------------------------------------

Vor wrote on Thu Jul 31 16:55:46 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11134
date: Wed Aug  6 09:23:02 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11134
Original bug report by Chemosh on Mon Aug  4 07:54:59 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

tried to give this cloat to sloat 
You give Black leather coat to Sloatinok.
I am sorry.. that item is not useful for my collection.
You can't seem to move it there.
this msg is not typical for items.
Black leather coat|+15dex +15con +3%motion_control|3tp
----------------------------------------------------------------------

Vor wrote on Wed Aug  6 09:23:02 2008
that's the message for sunnydale eq. sunnydale eq does not tpsac.

----------------------------------------------------------------------

Vor wrote on Wed Aug  6 09:23:02 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11133
date: Wed Aug  6 09:24:21 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11133
Original bug report by Chemosh on Fri Aug  1 08:42:39 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/gossamer/prophet/market/rooms/shop14

the lion mask has insane repair costs... 
Nailman dips the Lion skin mask into the fire, heating it up.
Nailman removes it from the fire with his tongs, and examines it.
Nailman mixes 450 pieces of raw material into the Lion skin mask.
Nailman carefully hammers on the Lion skin mask, making some repairs.
Nailman taps carefully on the Lion skin mask with his hammer, and places it into the water to cool off.
Nailman finishes repairing the armor!
from battered. and bsmith had skills maxed
----------------------------------------------------------------------

Vor wrote on Wed Aug  6 09:24:21 2008
yes. although you cannot sac it, it is very high level eq and as such has amazingly high costs.

----------------------------------------------------------------------

Vor wrote on Wed Aug  6 09:24:21 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11137
date: Sun Aug 10 22:22:20 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11137
Original bug report by Vor on Sun Aug 10 22:21:33 2008

Object:   Unknown
Creator:  Unknown
Room:     /wiz/vor/workroom

shadows were causing monsters to bug when they would do the lethal damage required to kill it
----------------------------------------------------------------------

Vor wrote on Sun Aug 10 22:22:17 2008
zmg, i fixed it. record time. crowd goes wild.
i better get a large christmas bonus.

----------------------------------------------------------------------

Vor wrote on Sun Aug 10 22:22:20 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11141
date: Thu Aug 21 22:29:18 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11141
Original bug report by Esoteric on Tue Aug 19 15:41:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/thief/guild_hall

I try and use honed perception and get thuis:
*call_other() couldn't find object

for honed perception thx
----------------------------------------------------------------------

Vor wrote on Thu Aug 21 22:29:17 2008
waxman says he fixed it

----------------------------------------------------------------------

Vor wrote on Thu Aug 21 22:29:18 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11142
date: Thu Aug 21 22:29:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11142
Original bug report by Esoteric on Thu Aug 21 01:16:56 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

honed perception still wont work..
*call_other() couldn't find object
----------------------------------------------------------------------

Vor wrote on Thu Aug 21 22:29:34 2008
uh... yea.

----------------------------------------------------------------------

Vor wrote on Thu Aug 21 22:29:34 2008

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11152
date: Tue Sep  2 12:26:05 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11152
Original bug report by Grasfer on Tue Sep  2 00:03:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

cast create enchantment stone with amulet: minor intelligence

got 4x Huge white opal
8x Enormous glowing black opal

In inventory, but i get You need at least 12 opals to do this enchant! that message from spell
----------------------------------------------------------------------

Grasfer wrote on Tue Sep  2 11:34:26 2008
hi, acording to ix hge didn't know there were black opals aswell so he forgot to add that to the list of working gems and hes too lazy to fix it and even update the bug report, k thx love you

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep  2 12:26:05 2008

Fixed



-----------------

poster: Zifnab
subject: closed bug: 11157
date: Thu Sep 11 03:09:54 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11157
Original bug report by Mamoru on Wed Sep 10 22:52:09 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

22:45:35 [event]: Channel Daemon changed the topic to 'Event information'
Wed Sep 10
02:30:49 [event]: Event 'Feast of Fools' has started.
02:39:49 [event]: Event 'Feast of Fools' has ended.
04:00:49 [event]: Event 'Mordulak's Bloodletting' has started.
04:11:49 [event]: Event 'Mordulak's Bloodletting' has ended.
05:30:49 [event]: Event 'RandomSuck' has started.
05:36:49 [event]: Event 'RandomSuck' has ended.
09:15:49 [event]: Event 'Lloth's Children' has started.
09:16:25 [event]: Event 'Lloth's Children' has ended.
10:00:49 [event]: Event 'Fist' has started.
10:19:42 [event]: Event 'Fist' has ended.
10:45:49 [event]: Event 'Feast of Fools' has started.
10:54:49 [event]: Event 'Feast of Fools' has ended.
13:00:49 [event]: Event 'Battle Royale' has started.
13:08:49 [event]: Event 'Battle Royale' has ended.
13:45:49 [event]: Event 'Valmoria plague' has started.
14:46:49 [event]: Event 'Valmoria plague' has ended.
16:45:49 [event]: Event 'Magical Statue' has started.
17:46:49 [event]: Event 'Magical Statue' has ended.
20:30:49 [event]: Event 'Viking attack' has started.
21:16:49 [event]: Event 'Viking attack' has ended.
22:45:49 [event]: Event 'Feast of Fools' has started.

same event 3x in the same day?
----------------------------------------------------------------------

Zifnab wrote on Thu Sep 11 03:09:53 2008
it happens

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 11 03:09:54 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11175
date: Tue Sep 30 20:53:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11175
Original bug report by Amrog on Mon Sep 29 11:58:17 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x26y14

help files on website shows wrong spell-/skillcost
people can see there what cost was last shown from withing the game, using command help spell blah
----------------------------------------------------------------------

Zifnab wrote on Tue Sep 30 20:53:46 2008
I dont consider this a bug. the web page has to use
someone or perhaps it just pretends its a player i forget
but it is not going to show you your cost unless you are extremely
lucky.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 30 20:53:47 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11182
date: Tue Oct 14 19:10:53 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11182
Original bug report by Grnbud on Sat Oct 11 16:52:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level4/dr4gon23

not sure if it's a bug or if I'm an idiot
I'm missing my lionskin mask
don't recall unkeeping it any time recently
had it last time I logged
----------------------------------------------------------------------

Vor wrote on Tue Oct 14 19:10:53 2008
they only last a month. after that they're gone.

----------------------------------------------------------------------

Vor wrote on Tue Oct 14 19:10:53 2008

Closed



-----------------

poster: Waxman
subject: closed bug: 11187
date: Tue Oct 28 01:45:42 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11187
Original bug report by Amrog on Tue Oct 28 01:41:00 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/amrog-1

ring
----------------------------------------------------------------------

Waxman wrote on Tue Oct 28 01:45:42 2008

Closed



-----------------

poster: Waxman
subject: Fixed bug: 11188
date: Tue Oct 28 01:50:11 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11188
Original bug report by Amrog on Tue Oct 28 01:43:29 2008

Object:   /domains/sombre/areas/magi/equipment/sinsuf_ring_2/identify
Creator:  Originally by Marvin, modified by Cebcurg
Room:     /domains/castles/rooms/amrog-1

this ring doesnt id to ring of knowledge
----------------------------------------------------------------------

Waxman wrote on Tue Oct 28 01:50:11 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11191
date: Thu Oct 30 14:56:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11191
Original bug report by Chemosh on Wed Oct 29 08:27:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/cemetary/rooms/temple

i had circle of protection up.. all skills and supporting skills/spells are maxed.

You finish the chant.
You mutter the words 'Rek Cal s'Pué ‹aw'
Your familiar's name is now Zombie.
You use your wooden staff of the necromancer and draw some mystical symbols in the air.
Zombie steps out from a vertical rift in the air!
The runes that makes the circle flickers and dies out.
Too late you realize that you have summoned something more powerful than you can control!
Zombie lashes out at you with terrible force!
You fall to the ground DEAD!
not sure why i died. circle dropped after zombie arrived
----------------------------------------------------------------------

Vor wrote on Thu Oct 30 14:56:41 2008
it's because it takes them about 3 seconds to make the check to see if they're gonna fight. this is why the nod message was added too... you'd summon without issue and immediately move, and then you'd die.

----------------------------------------------------------------------

Vor wrote on Thu Oct 30 14:56:41 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11167
date: Thu Nov  6 18:24:40 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11167
Original bug report by Nol on Mon Sep 22 02:45:13 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/necromancer/guild_hall

When you save an undead being. In addition to all the info about how big it is and what spells and skills it has it will also save how many reincs you have done. When you recall it checks will be made to see if you have reinced and if so how many times since you last saved it. If you have reinced more than once since you last saved it the undead will be reinced with a minimum tax of 12%. The tax will be higher if you have reinced more times. This means that even if you reinc into the guild twice, but dont recall the undead it will still be taxed and reinced. So remember to recall all your undeads before you reinc out if you happen to mess up a reinc or something.
This is what the necromancer book states.  I recombined my bodies into necromancer and got charged 12% tax...
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:24:40 2008
yea, recombining was 2-3 reincs... i think 3. 1 to get to race-select, one for the other body that you had out there that gets reinc'd, and then a final reinc after all the exp etc was put into a single body.



this got fixed with my week of news posts, it was somewhere in there.



fyi you don't get a reimb :)

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:24:40 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11164
date: Thu Nov  6 18:25:35 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11164
Original bug report by Jehran on Fri Sep 19 19:05:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/docks/ferry

on the mud website, I get the following page whenever I click a link:
Service Temporarily Unavailable

The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.
503 Error
When I click on the maps to see a map it says:

[an error occurred while processing this directive]

thanks for the help
-jehran
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:25:35 2008
don't remember what this was but it got sorted out.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:25:35 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11172
date: Thu Nov  6 18:26:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11172
Original bug report by Maxy on Sat Sep 27 22:41:53 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

About one week ago I had purchased a Chameleon Kama from my clan mate. Afterwards, I put the kama in my safe for storage. Today, the kama is missing and I have no idea what could have happened to it. 
If there is any way you can help I would appreciate it. Thanks
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:26:03 2008
think we already figured out where it went.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:26:03 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11163
date: Thu Nov  6 18:26:50 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11163
Original bug report by Lucifer on Fri Sep 19 13:00:20 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/pillars/northwest_4

resets

Monsters seems to reset WAY too fast !! !! not that Im opposed to that,, but it seems something is wrong.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:26:50 2008
as far as i know it's not happened since this bug report, so i'll assume it's a non-issue now.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:26:50 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11159
date: Thu Nov  6 18:27:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11159
Original bug report by Roirraw on Sun Sep 14 14:35:24 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

entering a lurker shadow lets you get around no-nav rooms (at least for where you go when you lose in the arena does)
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:27:46 2008
zif fixed this i think.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:27:46 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11158
date: Thu Nov  6 18:28:32 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11158
Original bug report by Cholas on Sat Sep 13 14:13:00 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/castle/rooms/courtyard/court_m2

from the ne corner in Stronglight, south 9 rooms, no mobs have respawned in over 2 hours
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:28:32 2008
i would guess respawn problems got almost entirely fix0red by my massive cleanup bug fix in oct.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:28:32 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11154
date: Thu Nov  6 18:30:06 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11154
Original bug report by Roirraw on Sat Sep  6 18:18:30 2008

Object:   /domains/blackavar/southernw/wyvernslair/armor/darkgreen_paw
Creator:  Unknown
Room:     /domains/castles/rooms/roirraw-3

I'm not 100% sure on this, but when i logged in, i thought it was in scratched shape, when I checked it after exping (didn't wear it) it was in battered
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:30:06 2008
i'm not 100% sure either, but this is way too old for me to figure out if there was magical decay there.



suffice to say i don't know of any magical decay methods.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:30:06 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11151
date: Thu Nov  6 18:30:47 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11151
Original bug report by Roirraw on Mon Sep  1 16:59:55 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

 give 10000 gold to eriol
Eriol tells you about a place that looks like this:
    
*invalid alpha inquisitor
Trace written to /log/catch

Newbie Inquisitor's Guild Hall [exits: out]
 Welcome to the Newbie Inquisitor's Guild Hall.The inquisitor's guild master
often comes here to assist newbies in beginning their adventures as an
inquisitor. 


Eriol says: You still need to find about 436 gettable rooms.
You give Eriol 10000 gold.
sounds like the master bugged, or if this wasn't required to be posted, this room is showing up for eriol :P
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:30:47 2008
thank you SOOOOOOOOOOOOO much for this. been seeing that bug a lot, couldn't figure wtf that issue was.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:30:47 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11138
date: Thu Nov  6 18:33:46 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11138
Original bug report by Roirraw on Tue Aug 12 21:33:33 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

give 10000 gold to eriol
Eriol tells you about a place that looks like this:
    
*Can't find spell magic_blast
Trace written to /log/catch

In the Tower of the Magi [exits: down and up]
 This dark walled stone room is almost cempletely devoid of decorations. There
is a feeling of strong magic in the air, but it has no definable source. A
spiral staircase leads both up and down out of this room.


Eriol says: You still need to find about 495 gettable rooms.
You give Eriol 10000 gold
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:33:46 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11136
date: Thu Nov  6 18:34:34 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11136
Original bug report by Marconus on Thu Aug  7 17:32:41 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/castle/city_a13

mspam Speak with Priest [DOWN]
Seems that the necro abomination is still able to successfully finish a skill attack (bash) when it gets hit with a mind blank during the skill use time. I know for a fact this isn't the case for players it tells you that you cannot remember any skills, so thought I'd mention this one.
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:34:34 2008
that's cause monsters and players don't get the same effects. it just reduces their chances.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:34:34 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11135
date: Thu Nov  6 18:35:30 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11135
Original bug report by Chemosh on Tue Aug  5 12:30:06 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/3,11,1

it -seems- that player are more prone to necro disease if strengthen immunity is up.. or was up recently... if i dont prot players nothing happens... if i put it up the chance of them getting diseased seems higher... 
----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:35:30 2008
MIS, and it wouldn't stop them anyway with your zombie's diseases. it'd just make it sooner that it'd drop (and yes, 2 hours of waiting with str. imm up is definitely sooner than it could be)

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:35:30 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11129
date: Thu Nov  6 18:36:07 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11129
Original bug report by Awesemo on Wed Jul 30 18:49:22 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/14,5,1

There is something messed up about the map in this city.  I'll be moving around and it will say i'm in the same place, and it'll be the wrong place.
----------------------------------------------------------------------

Zifnab wrote on Wed Jul 30 19:46:13 2008
that doesnt make any sense. show an example

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:36:07 2008
gonna close this since there hasn't been an update of info.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:36:07 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11104
date: Thu Nov  6 18:39:03 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11104
Original bug report by Highpriest on Thu Jul 17 17:41:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

You tells you about a place that looks like this:

from eriol, I'm the one asking eriol
----------------------------------------------------------------------

Vor wrote on Sat Jul 19 20:29:11 2008
i think i fixed this after your previous bug.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:39:03 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11092
date: Thu Nov  6 18:40:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11092
Original bug report by Slayn on Wed Jul  9 11:12:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/guilds/harmer/shirija/altar

i just died and i went from 2608sps to 1sp and am therefore unable
to self rev using exchange soul.
bug or feature? it seems a bit weird that we get a spell to self rev but
something like this prevents us from self revving
thanks
----------------------------------------------------------------------

Slayn wrote on Wed Jul  9 11:16:09 2008
its probably due to the fact that id used avatar of mordulak therefore when the 
prot drops it reduces hps and sps to 1.
i guess you could say that dying while given the power of the gods you are not 
worthy to use the shirija spell

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:40:09 2008
that would be my take as well.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:40:09 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11083
date: Thu Nov  6 18:43:20 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11083
Original bug report by Smee on Mon Jul  7 16:09:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/east/streets_37_17

i have a bug scenerio
altho it might be a feature

if a mob start casting, and i leave the room, and then come back in 3 rounds later, and it finish the spell, it still hits me
how can it cast a spell at me for 3 rounds while i'm not in the room? 

sounds like a weird feature
love smee
----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 17:53:49 2008
ok so i think it would be cool if the monster 'stopped'
his casting time (or i guess paused would be better) when
his target left the room... stop players from leaving rooms
to avoid spells.

Example monster casts 5 round spell X, player leaves
after 2 rounds.. monster pauses, when and if player returns
monster starts counting again and finishes casting :)

not realistic but cool nontheless

----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:45:32 2008

Fixed


----------------------------------------------------------------------

Vor moved to group fixed on Tue Jul  8 13:45:32 2008


----------------------------------------------------------------------

Vor moved to group Open on Tue Jul  8 13:46:44 2008


----------------------------------------------------------------------

Vor moved to group new on Tue Jul  8 13:56:15 2008


----------------------------------------------------------------------

Vor wrote on Tue Jul  8 13:57:08 2008
yay, finally figured out how to do the groups.

i just wnated to add to this discussion that if a player starts casting grap, and the target leaves the room and wanders back in, grap will go off (as long as it hasn't already tried to go off). i don't see why monsters should do it a different way.

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 18:43:20 2008

Closed



-----------------

poster: Vor
subject: Fixed bug: 11070
date: Tue Nov 18 15:19:05 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11070
Original bug report by Proxima on Fri Jun 27 16:41:16 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/waz/chess/rooms/tunnel12

Nether Form
Surrounded by a strong protective shield.
that's when I look at myself...
somehow, I got a gshield while in nether form.  It was during a pshield, and was gunholy.
----------------------------------------------------------------------

Proxima wrote on Mon Jun 30 06:02:32 2008
to expand on that, later in the party, I was able to just have a gshield cast on me.  and it didn't have to be gunholy.  I guess it's possible for a body to go into a state where it accepts gshields, as mine did all boot =/

----------------------------------------------------------------------

Vor wrote on Thu Nov  6 20:06:12 2008
hi, i know it's late for this question, but i'm 99% sure that i fixed this so i want to see if you can verify. did you die to body of nether before this?



there was a bug for a while that when body of nether fell, if it killed you, it could fall again. was able to fall up to 3 times. what that would do is, since it fell more than 1 time, it would start giving you a negative number of major prots. you have body of nether up, so you have 1. it falls once, you have 0. it falls again, you now have -1. so you put body of nether back up and you have 0, and then you can take a gshield. if it fell 3 times, you could have taken gphys, gfire, and body of nether. it was rather nasty.



anyway, if that turns out the be the reason, and it is the ONLY way i can think that it would happen, it would mean that i fixed this when i stopped you from dying too many times from body of nether. i don't know when i fixed it though, so i'm not really sure whether or not i'm right.



hence i want to know if you remember if you had died to body of nether before you got the gshield.

----------------------------------------------------------------------

Proxima wrote on Mon Nov 10 16:21:10 2008
oh definitely, I died plenty of times to body of nether :)

----------------------------------------------------------------------

Vor wrote on Tue Nov 18 15:19:05 2008

Fixed



-----------------

poster: Vor
subject: closed bug: 11199
date: Tue Nov 18 15:19:41 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11199
Original bug report by Chemosh on Wed Nov 12 13:37:14 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/snoop/swamp/rooms/6,12,1

after vors disease change... 

my high zombie infects players almost instantly..even through strengthen immunity... they can inturn infect other mobs and players instantly.... IOM has an epidemic
----------------------------------------------------------------------

Vor wrote on Tue Nov 18 15:19:41 2008

Closed



-----------------

poster: Zifnab
subject: closed bug: 11213
date: Sun Nov 30 01:04:09 2008

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11213
Original bug report by Amrog on Fri Nov 28 22:18:35 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level3/d3agon4

some kind of sorting bug, it happened in the room down from here...

i was in combat with three blue dragons, this was in room:
get all Sapphire Blue Dragon  (wounded)
get all Sapphire Blue Dragon  (wounded)
get all Mighty Blue Dragon  (wounded)

if i looked at 2nd dragon, i saw mighty blue one, when i finally finished the first sapphire dragon then mighty one was listed in the room before sapphire one
----------------------------------------------------------------------

Zifnab wrote on Sun Nov 30 01:04:08 2008
room order has no bearing on 2nd, 3rd etc. It never has.

----------------------------------------------------------------------

Zifnab wrote on Sun Nov 30 01:04:09 2008

Closed



-----------------

poster: Vor
subject: closed bug: 11242
date: Thu Jan  1 03:59:47 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11242
Original bug report by Loke on Thu Jan  1 03:58:39 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

*Christmas area is closed. (Loke)
Trace written to /log/runtime
----------------------------------------------------------------------

Vor wrote on Thu Jan  1 03:59:47 2009
seems pretty self evident.



don't report this again please.

----------------------------------------------------------------------

Vor wrote on Thu Jan  1 03:59:47 2009

Closed



-----------------

poster: Waxman
subject: Fixed bug: 11264
date: Sat Jan 31 20:57:07 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11264
Original bug report by Ca on Sat Jan 31 20:33:19 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/tower/rooms/cave5

Rostalos in this room doesn't appear to be a demon even though it says it several times in his description (banish demon doesn't work on him)
----------------------------------------------------------------------

Waxman wrote on Sat Jan 31 20:57:07 2009

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11286
date: Sat Feb 21 12:21:49 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11286
Original bug report by Lucifer on Sat Feb 21 08:19:05 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/b_hall5

Your tunes Ixtlilton seems to have influenced my omniromancer dreams in teh 
worst way.,..

pls look into it
----------------------------------------------------------------------

Lucifer wrote on Sat Feb 21 08:23:40 2009

pasting a log here:

hp(1874/2177) sp(1472/6763) ep(751/751) > --------| New Round |--------
You finish the chant.
You mutter the words 'emot emoc'
You send a psionic blow at Beholder.
You pull the soul of Beholder and absorb the energy into your talisman.
A white bar of light slams into you, and streams of magic flow
    into your body!
Beholder hits You 1 time.
HP: 1596|2177 SP: 1409|6763 EP: 751|751
[Lucifer]: has some minor cuts and bruises.
[Beholder]: is in very bad shape.
You feel weaker.
Your muscles shrink.
You feel fully refreshed.
You feel weaker.
Your muscles shrink.
You feel fully refreshed.
You feel weaker.
Your muscles shrink.
You feel fully refreshed.
You feel weaker.
Your muscles shrink.
You feel fully refreshed.
You feel weaker.
Your muscles shrink.
As you forget your dream, you shrink a little.
You feel fully refreshed.
You wave your broom, but nothing happens.
hp(1596/2012) sp(1409/6763) ep(723/723) > You begin to chant.
hp(1596/2012) sp(1409/6763) ep(723/723) > --------| New Round |--------
Soul steal: #
A beam of red hot radiation emits from the beholder's eye at you!

Titans fall within one second, same with other dreams after a short while..
instead of the regular time steps they usually had before...



dream of titans that is...
(spell in omniromancer), psychics tree


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:21:49 2009
fixed this, faerie and anticipation dreams.

report if there are mroe

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:21:49 2009

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 11277
date: Sat Feb 21 12:28:36 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11277
Original bug report by Fezzick on Tue Feb 10 09:46:40 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/plain/p23-20

Incredible helm of Stralic -
 
Would like to request a peek at the code because if as it's been stated, certain dtypes receive a bump in dmg when crystal is attuned to them, I've seen no evidence of it after testing.
 
All dmg types seem to offer the same avg dmg as the next - and given the reputation of the gear and the nature of the specials, I should think it would be a clear and obvious difference in dmg from those stated dtypes to the non-effected ones.
 
Thank you for checking this - and sorry to throw it upon the workload.
 
*hug*
 
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:28:36 2009
working as intended

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:28:36 2009

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 11273
date: Sat Feb 21 12:30:20 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11273
Original bug report by Wagro on Sat Feb  7 21:54:01 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/naraku/rooms/sw_castle_hole3

We killed naraku now and are stuck in this area
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:30:20 2009
gloat

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:30:20 2009

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 11269
date: Sat Feb 21 12:30:59 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11269
Original bug report by Daran on Mon Feb  2 22:33:09 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/safari/rooms/room30

glove
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:30:59 2009

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11255
date: Sat Feb 21 12:34:59 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11255
Original bug report by Fezzick on Wed Jan 14 21:14:16 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_34_14

axis
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:34:59 2009

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 11220
date: Sat Feb 21 12:45:23 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11220
Original bug report by Austin on Fri Dec  5 16:54:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/city/arena/arena1/room1

report
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:45:23 2009

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 11210
date: Sat Feb 21 12:46:23 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11210
Original bug report by Marconus on Sat Nov 22 12:31:19 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

You can activate the golden collar special while in hell even though you don't get any of the benefits of it. Nothing super major here but still thought I'd mention it.
----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:46:23 2009
no energy to fix, so guess it's a feature

gloat

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 21 12:46:23 2009

Closed



-----------------

poster: Zifnab
subject: closed bug: 11287
date: Sat Feb 21 19:59:45 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11287
Original bug report by Mugen on Sat Feb 21 16:40:31 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

always night time in mud
----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:59:44 2009
Think you need to explain a bit further...

Mud Time: 11:02 am
Mud Date: Today is Khoneg the 2 day of Onyxber, year: 92, season: autumn
Time of Day: day

la moon
You cannot see the moons during the day.
la sun
The sun is shining bright in the sky.
It is currently on a 97 degree angle.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:59:45 2009

Closed



-----------------

poster: Waxman
subject: Fixed bug: 11260
date: Thu Feb 26 19:51:26 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11260
Original bug report by Dev on Wed Jan 21 18:17:47 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/lighthouse/rooms/top

in the lamp room of lighthouse on twin islands,
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

i typed 'pour oil in lamp'
i never appeared to have oil, but i did find it.  i was in owl form so i could not carry it and it did not drop to the room, if that helps
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:51:26 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11262
date: Thu Feb 26 19:52:52 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11262
Original bug report by Eponine on Sat Jan 24 08:33:24 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/farms/farm1/map/x12y33

mermaid king trident has a 'feature' of + 3 lightning evoc on special, and + 3 lightning evoc on drop of special? want to make sure this is a feature not a bug
thank you for researching :)
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:52:52 2009
Its a feature.

----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:52:52 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11265
date: Thu Feb 26 19:54:16 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11265
Original bug report by Axis on Sat Jan 31 22:39:22 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/icarus/rooms/city/city_i24

phys
talos warriors do not id to talos warrior
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:54:16 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11270
date: Thu Feb 26 19:55:24 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11270
Original bug report by Daran on Mon Feb  2 22:33:17 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/safari/rooms/room30

glove doesnt id to glove of stone
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:55:24 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11272
date: Thu Feb 26 19:56:06 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11272
Original bug report by Enide on Thu Feb  5 12:06:51 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x3y20

This forest doesn't register as a forest for purposes of making leafblades and the like
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:56:06 2009
That would be because its a petrified forest. Designed not to work for woodsman weapon making.

----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:56:06 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11276
date: Thu Feb 26 19:56:37 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11276
Original bug report by Esoteric on Mon Feb  9 15:54:32 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/korthrun-4

glove of stone doesn't id to glove of stone
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:56:37 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11282
date: Thu Feb 26 19:57:55 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11282
Original bug report by Ca on Mon Feb 16 16:57:59 2009

Object:   Unknown
Creator:  Unknown
Room:     /domains/everrest/city/rooms/room1

Long strand of Spidranox webbing does not id to 'strand'
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:57:55 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11009
date: Thu Feb 26 19:59:29 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11009
Original bug report by Pyromaniac on Mon May 19 08:34:16 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/pawnshop

ring of the bastard only seems to ID to "a ring".  I cant seem to be able to get it to do anything when i use "ring of the bastard".  cheers
 
dfalt and smee should have babies
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 19:59:29 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10466
date: Thu Feb 26 20:02:45 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10466
Original bug report by Avenger on Wed Mar  7 14:24:15 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/tenoren/con_rooms/s5

Lucifer pulls the handle. The walls opens up and you get pushed through to another room by some unseen force.

should be "...he get pushed...", not "you"

-Avenger-
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:02:45 2009

Fixed



-----------------

poster: Waxman
subject: closed bug: 10567
date: Thu Feb 26 20:03:35 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10567
Original bug report by Eponine on Mon Jul 30 19:19:55 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/city/islandmap/x4y63

guard in this room from viking invasion event did not dest at end of event
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:03:35 2009

Closed



-----------------

poster: Waxman
subject: Fixed bug: 10628
date: Thu Feb 26 20:05:23 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10628
Original bug report by Trigon on Thu Sep 13 21:10:16 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/level1/dragon28

A huge bat in dc dragons doesn't id to such.
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:05:23 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10639
date: Thu Feb 26 20:07:23 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10639
Original bug report by Denim on Wed Sep 26 12:05:26 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/inside-1

mask of the tyrant doesn't id to mask of the tyrant
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:07:23 2009

Fixed



-----------------

poster: Waxman
subject: closed bug: 10641
date: Thu Feb 26 20:07:49 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10641
Original bug report by Gereint on Fri Sep 28 09:17:12 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/toreth/demon/rooms/north6

I just got the avenge player death quest for someone who died 17 hours ago, and isn't even logged in any longer.  That seems a bit extreme.
----------------------------------------------------------------------

Zifnab wrote on Fri Sep 28 20:10:56 2007
I didnt put any limits on it because its only 1 task point

----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:07:49 2009

Closed



-----------------

poster: Waxman
subject: Fixed bug: 10643
date: Thu Feb 26 20:09:25 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10643
Original bug report by Smee on Sat Sep 29 09:27:11 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

i typed:
calc 4+1+1+2+2+2+3+4+5+6+7+10+12+15+15+17+18+20+22+26+30+32+36+41
and the answer it gave me was 3013
i did it on a calculator and i got 331
love smee
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:09:25 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10682
date: Thu Feb 26 20:11:19 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10682
Original bug report by Temuthril on Sat Nov 10 11:36:42 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/plaque_room

(1)  Copper Wand Stone Rain (kept)
Shouldn't it read "Copper Wand of Stone rain"?
Also it doesn't id to copper wand stone rain or copper wand of stone rain.
Other wands do not seem to id to their full name either.
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:11:19 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10685
date: Thu Feb 26 20:12:30 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10685
Original bug report by Denim on Tue Nov 13 17:55:12 2007

Object:   /domains/blackavar/dungeon/objects/d_r_pendant
Creator:  Unknown
Room:     /domains/castles/rooms/denim-6

does not seem to id to diamond pendant, ruby pendant or diamond and ruby pendant, thanks
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:12:30 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10653
date: Thu Feb 26 20:14:17 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10653
Original bug report by Denim on Mon Oct 15 13:46:30 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/hyboria/uncle/monks/blr6

typo in blackened leather pants desc, embossed is missing an extra s
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:14:17 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10692
date: Thu Feb 26 20:19:28 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10692
Original bug report by Daran on Fri Nov 23 16:04:24 2007

Object:   /domains/blackavar/ferax/underworld/armor/ktaktsh_eq/c_amulet
Creator:  Waz
Room:     /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1

doesn id to amulet of endurance
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:19:28 2009

Fixed



-----------------

poster: Vor
subject: >Fixed bug: 10643
date: Thu Feb 26 20:19:41 2009

On Thu Feb 26 20:09:25 2009 Waxman wrote post #771:
> and the answer it gave me was 3013
> i did it on a calculator and i got 331
> love smee
> ----------------------------------------------------------------------
> 
> Waxman wrote on Thu Feb 26 20:09:25 2009
> 
> Fixed
> 
> 
not really fixed, i reopenned it.

-----------------

poster: Waxman
subject: Fixed bug: 10750
date: Thu Feb 26 20:22:15 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10750
Original bug report by Roirraw on Fri Dec 14 21:25:38 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom21

when others enter the tube it shows "you" entering it
    You go flying through the tube!
    
    Trash flies past you, you are speeding up!
    
    You began to ascend!
    
    The tube spits you out!

    Opening your eyes, a winter wonderland lays before you...
i didn't do anything or move anywhere
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:22:15 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10834
date: Thu Feb 26 20:23:30 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10834
Original bug report by Mintorus on Sun Jan 27 03:56:35 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/void/room_25

2 rifts loaded in this room
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:23:30 2009
duplicated report

----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:23:30 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10871
date: Thu Feb 26 20:26:53 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10871
Original bug report by Wraith on Mon Feb 18 15:38:43 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/sombre/areas/underwater/rooms/city/residential/city_g13

tell wraith energy field down
demon slicer id's to spear
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:26:53 2009
that would be becuase it is a spear

----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:26:53 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10958
date: Fri Feb 27 04:56:18 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10958
Original bug report by Naugol on Sun Apr 20 07:44:51 2008

Object:   /domains/events/azarian/azarian
Creator:  Unknown
Room:     /domains/illium/east/streets_44_18

The Elite soldier jumps over you, kicking at your head with his strong legs and landing behind you, only to then claw at you with his pincers.

there is no end of line char
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 04:56:18 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10985
date: Fri Feb 27 04:57:45 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10985
Original bug report by Ca on Fri May  9 12:40:12 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Ring of the bastard doesn't id to 'ring of the bastard'
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 04:57:45 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10986
date: Fri Feb 27 04:58:38 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10986
Original bug report by Ca on Fri May  9 12:45:05 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Boots of the nimble don't id to 'boots of the nimble'
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 04:58:38 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10643
date: Fri Feb 27 05:13:38 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10643
Original bug report by Smee on Sat Sep 29 09:27:11 2007

Object:   Unknown
Creator:  Unknown
Room:     /domains/blackavar/necrocity/rooms/school_udtraining

i typed:
calc 4+1+1+2+2+2+3+4+5+6+7+10+12+15+15+17+18+20+22+26+30+32+36+41
and the answer it gave me was 3013
i did it on a calculator and i got 331
love smee
----------------------------------------------------------------------

Waxman wrote on Thu Feb 26 20:09:25 2009

Fixed


----------------------------------------------------------------------

Waxman moved to group fixed on Thu Feb 26 20:09:25 2009


----------------------------------------------------------------------

Vor moved to group new on Thu Feb 26 20:18:32 2009


----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:13:38 2009
Fixed with alot of help from Highpriest

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:13:38 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10992
date: Fri Feb 27 05:17:13 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10992
Original bug report by Ca on Sun May 11 14:04:26 2008

Object:   /domains/eqpool/level4/kukri
Creator:  Unknown
Room:     /domains/outside_city/mintorus/beach/rooms/beach16

Curved kukri dagger doesn't id to "curved kukri dagger"
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:17:13 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 10995
date: Fri Feb 27 05:19:04 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 10995
Original bug report by Trigon on Mon May 12 16:01:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/smee-10

Drow whip, I think from the drows in dragons (blue?) don't id to Drow whip
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:19:04 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11013
date: Fri Feb 27 05:20:23 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11013
Original bug report by Trigon on Wed May 21 00:33:27 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/center/streets_27_17

When you attack citizens in Talos, you get a message like "Foo attacks Talos Citizen"
use charge at citizen
but when you type "kill talos citizen" nothing happens, because they don't id to talos citizen :/
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:20:23 2009
yes they do id to that

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:20:23 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11050
date: Fri Feb 27 05:23:02 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11050
Original bug report by Snap on Tue Jun 17 03:43:46 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x28y18

Lion skim mask - the one that is quest reward for saffari quest.
Needs to changed to it is not able to be sold at gab.
reason: some poor sucker will be ripped off.
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:23:02 2009
Gab is buyer beware

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:23:02 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11052
date: Fri Feb 27 05:25:14 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11052
Original bug report by Highpriest on Tue Jun 17 17:02:17 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/streets/g5

Residential streets of Hefnoin [exits: east, north and west]

l sign:
East-West: Lion Road.
South: Third Avenue.


im not sure which room has this as well, might want to check them
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:25:14 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11057
date: Fri Feb 27 05:25:58 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11057
Original bug report by Quillz on Fri Jun 20 08:57:04 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/tunnels/rooms/tunnel10

Edge of a bottomless chasm [exits: northeast]
 The tunnel ends abruptly here as a bottomless chasm has opened up to the west.
Suspended over the chasm is a large stone dias that almost links to the other
side. Looking down into the chasm all you see is darkness. The walls are
totally smooth an it would be suicide to try and climb around the chasm to the
other side. You can see three tunnels on the other side of the chasm that lead
to the north, south and east. The tunnel you are in leads b
back to the east.
Whilst you are standing here pondering how to get past you notice one of the
citizens of Hefnoin jump to the dais, then into one of the three tunnels on the
far side.
jump to dias
You prepare to jump onto the dais when a guard runs in and stops you.
    The guard says 'Halt only those who are servants of Hefnoin may pass onto
    the dais.'
    The guard looks you up and down then leaves.
la guard
There is no at guard here.
kill all
There is nothing here that works with that verb. 
Is this blocked specifically for another guild or something
Qtip
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:25:58 2009
You need a shirt of hefnoin to jump to the dais

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:25:58 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11061
date: Fri Feb 27 05:26:42 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11061
Original bug report by Marconus on Sat Jun 21 14:06:26 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/buildings/adv/adv1

Seems the gnome racial special works inside the adv and allows them to cast spells when they technically shouldn't be able to. Not like it's anything major, but still thought I'd mention it all the same.
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:26:42 2009
true, but so can gnomes

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:26:42 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11076
date: Fri Feb 27 05:27:13 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11076
Original bug report by Chemosh on Sat Jul  5 09:34:40 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/chemosh-4

necro fams can pick up gold, but there is no way for them to drop it
the gold dests when fams are chested
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:27:13 2009
order all give all gold to 

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:27:13 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11105
date: Fri Feb 27 05:30:51 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11105
Original bug report by Denim on Fri Jul 18 07:37:42 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/castles/rooms/smee-2

ring of pomarj does not id as ring of pomarj. yet it ids to pomarj w t f's luv denim
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:30:51 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11148
date: Fri Feb 27 05:37:39 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11148
Original bug report by Iedee on Sat Aug 30 22:57:45 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hermit/rooms/outside_hut

I am in the room outside Savlo's hut ("outside of a small beach hut") and scavenge wood fails because it says I'm not outdoors.
If I am on a beach, shouldn't that be considered outdoors?

Thanks,
- Iedee
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:37:39 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11149
date: Fri Feb 27 05:38:21 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11149
Original bug report by Ca on Mon Sep  1 14:01:19 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Suit of skin doesn't id to 'suit of skin'
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:38:21 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11160
date: Fri Feb 27 05:39:58 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11160
Original bug report by Parcival on Mon Sep 15 12:40:14 2008

Object:   /domains/outside_city/mintorus/twinislands/hefnoin/equipment/casino_ring
Creator:  Mintorus
Room:     /domains/illium/shops/bounty_room

This ring (ring of the lucky lady) says in the description that 
it is made of pure white gold; however, the material is set as
demon flesh.
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:39:58 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11165
date: Fri Feb 27 05:41:20 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11165
Original bug report by Iedee on Sat Sep 20 21:01:01 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/dragon/elements/stuff/traveller

Ring of the bastard seems to ID to "bastard ring" but not "ring of the bastard".

Thanks!
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:41:20 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11169
date: Fri Feb 27 05:42:56 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11169
Original bug report by Stomper on Wed Sep 24 13:41:08 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x1y7

a mermaid came up and shoved the thingy in my throat but i didnt make it do the mermaids, i went back to the beach
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:42:56 2009
you were just outside the city so underwater, you just left real quick.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:42:56 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11184
date: Fri Feb 27 05:46:07 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11184
Original bug report by Amrog on Sun Oct 19 01:02:04 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outofwhack/fizgig/area/rooms/court1

key dests if you find it but have full inventory and have to wait long time for another one
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:46:07 2009
its obviously a fragile key & doesnt like being dropped, so dont have a full inv.

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:46:07 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11189
date: Fri Feb 27 05:47:07 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11189
Original bug report by Amrog on Tue Oct 28 09:02:31 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/islands/x1y7

if you fail entering mermaid city then you still get the message about breathing underwater. bug imo.
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:47:07 2009
you are still underwater, your just not in the city, So a mermaid is stopping you drowning

----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:47:07 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11190
date: Fri Feb 27 05:47:25 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11190
Original bug report by Amrog on Tue Oct 28 09:44:34 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/watercity/rooms/water-c1

Merman falls to the ground DEAD!
You receive 59296 exp.
Funny, for some reason you could not get Golden dagger off Adolescent mermaid's corpse.

point is, that mobs are mermen but corpses are mermaids... mxp id is adolescent mermaid too
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:47:25 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11196
date: Fri Feb 27 05:48:15 2009

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 11196
Original bug report by Amrog on Sat Nov  8 09:50:25 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/desert/desert/x5y6

looking at abomination i got:
$P eyes shine with unearthly power.
----------------------------------------------------------------------

Waxman wrote on Fri Feb 27 05:48:15 2009

Fixed



-----------------

poster: Waxman
subject: Fixed bug: 11197
date: Fri Feb 27 05:49:19 2009

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Report Number: 11197
Original bug report by Amrog on Sun Nov  9 15:00:07 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/watercity/rooms/entrance

Merman #vswim into the Mermaid City.
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Waxman wrote on Fri Feb 27 05:49:19 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11203
date: Fri Feb 27 05:51:48 2009

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Report Number: 11203
Original bug report by Jehran on Sat Nov 15 10:22:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/shops/wiseman

lenram the wiseman in hefnoin does not ID to wiseman
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Waxman wrote on Fri Feb 27 05:51:48 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11214
date: Fri Feb 27 05:54:10 2009

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Report Number: 11214
Original bug report by Maduo on Mon Dec  1 20:52:17 2008

Object:   /domains/holidays/christmas/presents/ticket_personal_drughs
Creator:  Unknown
Room:     /domains/castles/rooms/maduo-8

doesn't id to dhrug's rage ticket
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Waxman wrote on Fri Feb 27 05:54:10 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11216
date: Fri Feb 27 05:55:25 2009

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Report Number: 11216
Original bug report by Maduo on Wed Dec  3 05:14:38 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom27

Santa's helper appears from nowhere and lightly drops Blazi onto a slide, which sends him swooshing out of sight, though
 you can hear his gleeful screams as he goes.
>la slide
There is no at slide here.
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Waxman wrote on Fri Feb 27 05:55:25 2009
who said the slide was there. Its only there when the help appears from nowhere & drops you down the slide.

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Waxman wrote on Fri Feb 27 05:55:25 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11217
date: Fri Feb 27 05:57:26 2009

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Report Number: 11217
Original bug report by Jehran on Wed Dec  3 10:19:50 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/illium/shops/bounty_room

I received Ring of the Juggler from a Bounty Hunt, the ring does not ID to "ring of the juggler". Upon IDing it:
Your eyes flash at Ring.
              Name : Ring
                 Special : There is nothing special about this object.          
                                       
    
    Done.
I don't know if this ring is broken or all of them are.
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Waxman wrote on Fri Feb 27 05:57:26 2009
It now ids, you sure you did acidently id a different ring, its 4dex, 2 heart throw

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Waxman wrote on Fri Feb 27 05:57:26 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11227
date: Fri Feb 27 05:59:58 2009

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Report Number: 11227
Original bug report by Cheese on Tue Dec 16 21:34:52 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/holidays/christmas/rooms/xroom26

this is a lil bit harsh imo...
sit on santa
Unable to move present to your inventory.. trying the room.
Succeeded in moving the item to the room.

    You sit on Santa's lap and get a present.

    Santa's helper appears from nowhere and puts you on a slide that sends you flying back to the Dock of Christmas
    Cheer!
 HP: 488/488 SP: 498/498 EP: 322/322 GOLD: 4984/361509 l
Dock of Christmas Cheer [exits: south and embark]
now my present is at santa and i'm at the dock again, i think it should also move the present to the dock just incase you don't have enough inventory space at the time.
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Waxman wrote on Fri Feb 27 05:59:58 2009
or you should not have a full inv in the 1st place & use some brains.

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Waxman wrote on Fri Feb 27 05:59:58 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11228
date: Fri Feb 27 06:00:17 2009

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Report Number: 11228
Original bug report by Reamus on Wed Dec 17 11:30:54 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/lighthouse/rooms/level-c-5

Opening the window on one side doesn't open it on the other side.

Reamus
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Waxman wrote on Fri Feb 27 06:00:17 2009
correct, its not supposed to

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Waxman wrote on Fri Feb 27 06:00:17 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11230
date: Fri Feb 27 06:01:55 2009

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Report Number: 11230
Original bug report by Quillz on Sat Dec 20 22:00:48 2008

Object:   Unknown
Creator:  Unknown
Room:     /domains/misc/hell_ress_room

Was walking through monks, and trainer killed me without me ever attacking him. 
Q-tip 
ps - 23m xp on. will wait for response in hopes of free rev. 
Q
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Waxman wrote on Fri Feb 27 06:01:55 2009
I hope your not still waiting in hell. Trainer wont agro unless you are in his list of targets. To get in that list
you need to have been in combat with him prior, or a party member has.

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Waxman wrote on Fri Feb 27 06:01:55 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11233
date: Fri Feb 27 06:04:00 2009

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Report Number: 11233
Original bug report by Wagro on Tue Dec 23 19:22:26 2008

Object:   /domains/blackavar/southernw/polis/castle/mons/eq/bracelets
Creator:  Unknown
Room:     /domains/outside_city/mintorus/twinislands/hefnoin/rooms/casino/casino1

these bad boys don't id to golden bracelets, ancient bracelets, or ancient bracelets of power. just golden bracelets and bracelets
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Waxman wrote on Fri Feb 27 06:04:00 2009

Fixed



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poster: Waxman
subject: Fixed bug: 11240
date: Fri Feb 27 06:06:04 2009

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Report Number: 11240
Original bug report by Ca on Mon Dec 29 18:55:18 2008

Object:   /domains/hyboria/lorien/caras_galadhon/obj/armor2
Creator:  Sigwald
Room:     /domains/castles/plain/p4-24

"Royal Guard chainmail" doesn't id as "royal guard chainmail"
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Waxman wrote on Fri Feb 27 06:06:04 2009

Fixed