-----------------

poster: Thoradawn
subject: lava armor
date: Tue Sep  4 16:48:54 2007

I would like to see being able to choose a guild tree like druid or elementalist when forming lava armor to limit the pool for the randomly chosen skills/spells a little bit.  Given a whole tree you are still not overly likely to get the exact skill/spell you want on a single piece much less all of them, but atleast you would not be getting skills outside if your tree entirely.  Given that you can not just pick the skill this does not seem overly powered, just that instead of spending a whole day to get an item with something you could use, you could just use like 5 hours :P

-----------------

poster: Bluemoon
subject: Lava Armor
date: Fri Jan 18 08:07:22 2008

I think lava armors need to have SOMETHING done to them.
I think I agree with most of the previous post, but there are a few options.
One, make them cheaper to make like said.
Two, make them last longer, without having to stay logged in.
Not an issue for everyone, but for those of us who mud from work,
it's sometimes tough to get home before you get a new body and your
eq dests.
Three, as was stated earlier, let you choose some stats/skills more,
or have a better chance of getting them.   I think Wildchild pointed
out that you get mostly +Cha eq.
So far, I seem to get a lot of str/dex/cha eq.
I don't have an issue with it if it's cheaper, it's just part of the
luck of the draw, but when it costs 90% or so of your sp and a good
chunk of ep, it just makes the spellset useless.
It seems kind of worthless to have a good chunk of the guild's
spells/skills, 4 in this case, absolutely useless.  Maybe in an
alpha guild it's understandable,
as even when you're low worth you really don't use a lot of them,
but at this level, it's kind of rediculous.
I don't know how how many other guilds like this have the same
number of worthless spells/skills, but it would seem to me to be
worth looking into.
Just my 2 cents.
Moonie

-----------------

poster: Chemosh
subject: lava eq
date: Fri Jan 18 08:15:28 2008

i was a lava mage in 4k port with a worth of 500m. with maxxed
spell, supporting spells/skills and masteries. i also had max grank.

making lava eq took some time, however with cake potions it was doable. 
i also made alot of eq that was not useable for me, however i made
plenty of 20-30 int, spr, wis, +3skill/spell eq
as i log out each day also i just gave all good eq to a person who
is on all day (dojjan, grasfer, tomten were my heros) and they kept
it.
that way i made a bunch of eq after boot and had it all boot.
without them i would have not bothered with lava eq

all up given the kick ass stats it gave me i would not expect it to
be changed.... spending 1hr to get a topslot item (even if it is for
one session or boot) is still better than being in a topslot eq
party for 6 hours and dicing last

C

-----------------

poster: Bluemoon
subject: >lava eq
date: Fri Jan 18 08:20:12 2008

Again, it's based off your own experiences.  I've yet to make
anything decent, granted I don't have max grank, nor maxxed
masteries or spells/skills.  
I forget who, someone who is nether now, starts with an M :) was
commenting on how it took him 5 hours to make an okay set, and not
everyone has friends who will hold the eq, it does weigh a bit. :)
As you said, without them you wouldn't have bothered, and to me
that's something to look into with it.  How many other guilds would
you not bother with(save partying) if you didn't have other people
to help out?
I guess as a lava mage, you tend to duo since you don't have the
phys res, but with mist it's a solo guild, and I think that you
shouldn't have to rely on someone to hold eq so it doesn't dest.
Maybe it'll get a bit better as I start maxing out grank and thing,
but at this point it's utterly worthless.  I can understand spending
a good hour or two to make a really good set, but spending the same
time to get 1-2 spr items and 1-2 with either wis and/or int on them
isn't worth it.
Moonie

-----------------

poster: Wildchild
subject: >>lava eq
date: Fri Jan 18 08:27:43 2008

I think the major problem with lava eq is that there's no advantage to it.

It is no save.
It is expensive to create
And beyond the slot, you have no control over the eq when it's made

So, I believe something with one of the above three needs to change
to make the eq actually worthwhile, because seeing eq made with crap
like +40 cha, as I would see when I used to make lava eq, is
ridiculous
Also, I don't think +sta was ever added as a possible stat, as that
stat was added long after lava mage was added to the game.

As it stands, you have to spend several hours making a caster set of
lava eq, only to have to repeat the process each day. Or you take
whatever stats are thrown at you, and you end up with more tank
stats than blaster.

So, there are several potential solutions and only one is needed to
really solve the problem:
Make the eq at least last until boot or X amount of days.
Make the eq a lot cheaper to create, sps and eps-wise
Allow the lava mage to set the type of stats they want on the eq
when it's created

-WildChild

-----------------

poster: Bluemoon
subject: >>>lava eq
date: Fri Jan 18 09:46:14 2008

On Fri Jan 18 08:27:43 2008 Wildchild wrote post #5:
> I think the major problem with lava eq is that there's no advantage to it.
> 
> It is no save.
> It is expensive to create
> And beyond the slot, you have no control over the eq when it's made
> 
> So, I believe something with one of the above three needs to change
> to make the eq actually worthwhile, because seeing eq made with crap
> like +40 cha, as I would see when I used to make lava eq, is
> ridiculous
> Also, I don't think +sta was ever added as a possible stat, as that
> stat was added long after lava mage was added to the game.
> 
> As it stands, you have to spend several hours making a caster set of
> lava eq, only to have to repeat the process each day. Or you take
> whatever stats are thrown at you, and you end up with more tank
> stats than blaster.
> 
> So, there are several potential solutions and only one is needed to
> really solve the problem:
> Make the eq at least last until boot or X amount of days.
> Make the eq a lot cheaper to create, sps and eps-wise
> Allow the lava mage to set the type of stats they want on the eq
> when it's created
> 
> -WildChild
Nicely done.

-----------------

poster: Vor
subject: >>>lava eq
date: Thu Aug  7 10:56:04 2008

On Fri Jan 18 08:27:43 2008 Wildchild wrote post #5 in guild.elemental:

> I think the major problem with lava eq is that there's no advantage to it.

> 

> It is no save.

> It is expensive to create

> And beyond the slot, you have no control over the eq when it's made

> 

> So, I believe something with one of the above three needs to change

> to make the eq actually worthwhile, because seeing eq made with crap

> like +40 cha, as I would see when I used to make lava eq, is

> ridiculous

> Also, I don't think +sta was ever added as a possible stat, as that

> stat was added long after lava mage was added to the game.

> 

> As it stands, you have to spend several hours making a caster set of

> lava eq, only to have to repeat the process each day. Or you take

> whatever stats are thrown at you, and you end up with more tank

> stats than blaster.

> 

> So, there are several potential solutions and only one is needed to

> really solve the problem:

> Make the eq at least last until boot or X amount of days.

> Make the eq a lot cheaper to create, sps and eps-wise

> Allow the lava mage to set the type of stats they want on the eq

> when it's created

> 

> -WildChild





whee, replying to ancient posts today:



i think there are 3 major issues that you guys see in terms of lava eq:



1) you should be making a whole set of it

2) it should last a long time

3) it is too expensive

4) it is random



i will now address these:



1) no. it is not true. you can maybe say 'oh jeez, i have this shitty item in this slot. i will try a few times to make something better.' the idea that you would make a whole set of this eq is ridiculous.

2) most of the eq, when it's good, is phenomenally good. better than top slot many times. why the hell would we make it last longer than no-save time? we really need you guys to have top slot sets via a spell. lemme tell ya.

3) yea, it is pretty expensive, i will agree there. considering that many of you are trying to make the full set, though, i think that this aspect slows you down so that you do NOT make an entire set of top eq. especially since many many many people are perfectly happy to make unidle bots, which would give you a top set for a week in the 5 hours suggested by Malifix.

4) yes, it is. while this might not be a great selfish advantage, i think that if you pressed yourself, you could find a selfless advantage to this.

-----------------

poster: Wildchild
subject: >>>>lava eq
date: Thu Aug  7 11:10:47 2008


No save wouldn't be an issue if we didn't have room cleanup.
Not my fault the original coder of the guild allowed an entire set
of lava eq to be created. Not my fault either that nobody bothered
to look into the balance of lava eq one way or the other when mist
mage was added.
Don't give me botting as an excuse to not do something, or we
would've removed haim long ago 
You're also not even bothering to consider the possibility of
downtuning the eq a bit should it last longer .

The fact is, with all the combination of factors involved with lava
eq, it's not even worth the effort. So instead of having a worthless
guild, I'm at least trying to make it worthwhile, seeing as the only
change that's ever been made to lava eq was to make it wearable by
mist mages, and that took years of lobbying.

-WildChild

-----------------

poster: Vor
subject: >>>>>lava eq
date: Thu Aug  7 21:17:34 2008

On Thu Aug  7 11:10:47 2008 Wildchild wrote post #8 in guild.elemental:

> No save wouldn't be an issue if we didn't have room cleanup.

> Not my fault the original coder of the guild allowed an entire set

> of lava eq to be created. Not my fault either that nobody bothered

> to look into the balance of lava eq one way or the other when mist

> mage was added.

> Don't give me botting as an excuse to not do something, or we

> would've removed haim long ago 

> You're also not even bothering to consider the possibility of

> downtuning the eq a bit should it last longer .

> 

> The fact is, with all the combination of factors involved with lava

> eq, it's not even worth the effort. So instead of having a worthless

> guild, I'm at least trying to make it worthwhile, seeing as the only

> change that's ever been made to lava eq was to make it wearable by

> mist mages, and that took years of lobbying.

> 

> -WildChild



the creator of the guild also didn't count on 7 days before rebooting. i seem to recall that when i started (which was after lava guild was made), we didn't even go 2 days before a reboot.



lurker eq is much easier to make. it also doesn't have potential to be as good and no one else can use it.



i should also point out that the guild is not worthless. i had a lot of fun as lava mage, and if you have eq, not even great eq, just something semi-decent by lowbie-ish standards, lava mage is way better than mist mage. i also don't really see how mist mages factor in... again, it is my firm belief that while you CAN make an entire set with lava eq, no one intended for you guys to sit there and do it and whine about the time it took. it was intended, i imagine, to help you.



if you want to look at lava eq and say 'lurker eq is easier', lurker eq isn't wearable by others, and you don't get anywhere near as nice eq when you get a nice lava piece.



i do not see why you need to get top items every time that save forever, or top items sometimes that save forever, or crap items all the time that save forever or whatever combo it is you hope to get here. i've seen plenty of lava eq. if you don't want to use it, you can buy eq. if you only need 2-3 slots covered cause you have something useful for other slots, then lava eq rules. if you want to be a thick-headed person and insist on making an entire set of it to get a bunch of stuff that's honestly better than some 10 tp items (seriously) then i have little sympathy for your long setup.

-----------------

poster: Vor
subject: >>>>>>lava eq
date: Thu Aug  7 21:18:41 2008

made the lurker point twice. just ignore one of them.

-----------------

poster: Wildchild
subject: >>>>>>lava eq
date: Fri Aug  8 05:41:44 2008


Don't give a damn about what lurker eq does or doesn't do, as I've
never played the guild, so imo it's irrelevant to what lava eq does
or doesn't do.

And it's nice of you to ramble on about the same crap as your
original post, rather than even responding to the fact that *gasp* I
actually addressed your complaints. So, since it's so obvious your
not even interested in discussing this, I'll wait for a wiz who
won't be so dismissive out of hand to have a real conversation
with.

-WildChild

-----------------

poster: Vor
subject: >>>>>>>lava eq
date: Fri Aug  8 09:12:48 2008

On Fri Aug  8 05:41:44 2008 Wildchild wrote post #11 in guild.elemental:

> Don't give a damn about what lurker eq does or doesn't do, as I've

> never played the guild, so imo it's irrelevant to what lava eq does

> or doesn't do.

> 

> And it's nice of you to ramble on about the same crap as your

> original post, rather than even responding to the fact that *gasp* I

> actually addressed your complaints. So, since it's so obvious your

> not even interested in discussing this, I'll wait for a wiz who

> won't be so dismissive out of hand to have a real conversation

> with.

> 

> -WildChild





actually, i DID address both factors in the last paragraph you had. and i wasn't being dismissive. i re-stated some of what i said because it seemed to me as though you had not understood it.



feel free to wait though. it was doing you loads of good considering how long this had been dead before any wiz responded.

-----------------

poster: Wildchild
subject: >>>>>>>>lava eq
date: Fri Aug  8 09:16:08 2008


Well, if you're not going to be helpful, then maybe you should've
left it dead as well. I'd rather somebody respond who's actually
interested than somebody who just wants to add nothing for the sake
of adding nothing.

-WildChild

-----------------

poster: Vor
subject: >>>>>>>>lava eq
date: Fri Aug  8 09:16:35 2008

oh, lurker was brought up cause people who argue about tuning issues in a guild tend to want to bring up some other guild which has a similar but different ability. i was trying to head off the people who like to do that. it wasn't actually a reply to what you had said.

-----------------

poster: Wildchild
subject: >>>>>>>>>lava eq
date: Fri Aug  8 09:17:36 2008

On Fri Aug  8 09:16:35 2008 Vor wrote post #14:
> oh, lurker was brought up cause people who argue about tuning issues in a
guild tend to want to bring up some other guild which has a similar but
different ability. i was trying to head off the people who like to do that.
it wasn't actually a reply to what you had said.


Well, I don't think anybody else cares about lava mage besides me,
so I don't think that was ever an issue. :)

-WildChild

-----------------

poster: Rancor
subject: >>>>>>>>>>lava eq
date: Fri Aug  8 09:20:45 2008

On Fri Aug  8 09:17:36 2008 Wildchild wrote post #15:
> On Fri Aug  8 09:16:35 2008 Vor wrote post #14:
> > oh, lurker was brought up cause people who argue about tuning issues in a
> guild tend to want to bring up some other guild which has a similar but
> different ability. i was trying to head off the people who like to do that.
> it wasn't actually a reply to what you had said.
> 
> 
> Well, I don't think anybody else cares about lava mage besides me,
> so I don't think that was ever an issue. :)
> 
> -WildChild
tune lurker to suck imo
tuning down other things is the solution to fixing any issue in a guild

need to have equal suckyness afterall

-----------------

poster: Vor
subject: >>>>>>>>>>>lava eq
date: Fri Aug  8 09:46:22 2008

equality is a double-edged sword.

-----------------

poster: Pyromaniac
subject: >>>>>>>>>>>>lava eq
date: Fri Aug  8 09:49:56 2008

On Fri Aug  8 09:46:22 2008 Vor wrote post #17:
> equality is a double-edged sword.
its an artificial sweetener too

-----------------

poster: Korthrun
subject: >>>>>>>>>>>>>lava eq
date: Fri Aug  8 23:20:35 2008

On Fri Aug  8 09:49:56 2008 Pyromaniac wrote post #18:
> On Fri Aug  8 09:46:22 2008 Vor wrote post #17:
> > equality is a double-edged sword.
> its an artificial sweetener too
acid spray isn't worth casting
uptune it

-----------------

poster: Maduo
subject: >>>>>>>>>lava eq
date: Thu Aug 14 02:17:02 2008

On Fri Aug  8 09:16:35 2008 Vor wrote post #14:
> oh, lurker was brought up cause people who argue about tuning issues in a
guild tend to want to bring up some other guild which has a similar but
different ability. i was trying to head off the people who like to do that.
it wasn't actually a reply to what you had said.
sry, might be reviving a semi-old topic as i haven't seen the rest
of it, but if you're serious about that sort of references vor, then
you should also look at the spells/skills that summon items too...
for example, minor cleric staff, fist of talakh, etc etc..
most of these styled summon spells may only create 1 piece of
equipment for a specific slot, but their stats are MUCH higher and
MUCH more specific than lava eq.
ontop of that, you only have to train that one spell most of the
time in order to get this 'uber' item.. whereas lava eq you have to
train what is it? 2-5 skills/spells/masteries to only get a 'chance'
at a decent item?
as to regarding to your earlier statement that when we do get good
stats they are "phenominal" that is a load of bunk..
from experience, i've personally only got 1 'semi-close' item that
even came close to phenominal statwise. most items are mixed so
badly that they are deemed unuseable(sp?).
for example, a common setup statwise is something like +11 int, 3%
fire resist 9 dex.
heck, even if the stats are high, like say +32 int... that is
basically going to be the ONLY stat on it, which means, no spr, no
epr, no hpr, no wis, NOTHING else.
sure, when you compare them to topslots on paper it might look all
neat and pretty, but in play, it doesn't even come close.
also, as referencing to lurker eq.. lurker gets extra slots ontop of
their regular slots, whereas lava doesn't.. why doesn't lava get
wings and tail slot for lava eq(aka. fire dragon armor)?

(random comment end)

-----------------

poster: Jehran
subject: mist form
date: Wed Oct  1 15:13:09 2008

it would be nice if a message about mist form falling could be implemented like, "you start to feel the loss of control of your form" when it only has about 10 seconds left. I noticed other guilds have similar things and since a mist mage's form falling in the middle of battle usually means death I decided to write this and cross my fingers. I love you.



-jehran

-----------------

poster: Vor
subject: absorb elemental energy
date: Thu Jan  1 19:44:13 2009

i made it so that if you are absorbing more than your body needs, it
won't add it.
there's arguments both ways for this, but i honestly believe nethers have
a hard enough life as it is, so i'm going to give them this one.

-----------------

poster: Vor
subject: >absorb elemental energy
date: Thu Jan  1 23:28:42 2009

On Thu Jan  1 19:44:13 2009 Vor wrote post #22 in guild.elemental:

> i made it so that if you are absorbing more than your body needs, it

> won't add it.

> there's arguments both ways for this, but i honestly believe nethers have

> a hard enough life as it is, so i'm going to give them this one.





i rethought this change, and decided that making it not happen at all would be unfair, since you do get quite a bit of energy this way and there should be possible consequences.





however, i have made nether body less likely to hit you with damage when you get energy. made the chance to avoid damage easier, and lowered damage if you have control up. i also made sure that absorb will not chain you to death (if you had absorb, got hit, had excess, the excess could hurt you and trigger absorb again), and i made sure that you can't kill yourself if an abj puts reflect on you, cause honestly reflecting yourself to death because of excess elemental energy is just about lamecakes^3.

-----------------

poster: Helphyre
subject: Lava Eq
date: Thu Feb 26 20:10:52 2009

I know this has been discussed before but ere we go.
I think that the way lava eq is coded should be changed. The fact
that you can spend hours createing a set only to have it go poof
after 30m of disconnect seems a bit imbalanced. 
There is already coding in place for pieces to last a certain number
of rl days. I think that lava eq should be st to decay this way and
not dest. 48-72 hours seems fair. 
on top of that i proposed a piece of eq on the wish list for an eye
slot that can be worn while in mist form, since this piece cannot be
created. To elaborate on this and build on the time decay idea i
would like to propose that the eye slot piece have the typical int
and spr bonues, in addition on more bonus. 
think Full Sp!!!
look
The piece named for now Volcanic Glass Vortex would allow you to
boost the power of poison spells by drawing on the noxious fumes of
sulferous armor in mist form from lava eq. This would then decay the
armor faster. And the greater the number of pieces you have on the
greater the bonus, but all lava eq would take the same degredation
to its usable time as long as the Vortex Glass is worn.. 
Let me know what you think. Random pool eq would probably be best
for this piece unless a specific mob is coded.
Helphyre

-----------------

poster: White
subject: >Lava Eq
date: Thu Feb 26 20:12:24 2009

the person who has agreed to look at and fiddle potentially with
lava eq is really busy already with other projects, so it's either
waiting for him or someone who has some other fabulous idea and can
actually and will actually do it.