-----------------

poster: Maduo
subject: bard
date: Mon Dec 18 08:22:41 2006

seeing as the bard guild item is a blunt, and some cha weapons are
also blunt, i think it would be accurate to give weapon skill blunt
to bards.

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poster: Bahgtru
subject: >bard
date: Mon Dec 18 22:53:44 2006

On Mon Dec 18 16:22:41 2006 Maduo wrote post #1:
> seeing as the bard guild item is a blunt, and some cha weapons are
> also blunt, i think it would be accurate to give weapon skill blunt
> to bards.
I don't think many musicians would like to hit things with their
instrument of choice. That's why they carry daggers. Hitting someone
with a dagger will cause far less damage to the weapon than hitting
someone with a lute will.

-----------------

poster: Maduo
subject: >>bard
date: Tue Dec 19 04:49:58 2006

On Tue Dec 19 06:53:44 2006 Bahgtru wrote post #2:
> On Mon Dec 18 16:22:41 2006 Maduo wrote post #1:
> > seeing as the bard guild item is a blunt, and some cha weapons are
> > also blunt, i think it would be accurate to give weapon skill blunt
> > to bards.
> I don't think many musicians would like to hit things with their
> instrument of choice. That's why they carry daggers. Hitting someone
> with a dagger will cause far less damage to the weapon than hitting
> someone with a lute will.
so you are saying something that plays the drums shouldn't know how
to bash things with a rhymatic beat? =)
the bard guild item has many forms and i can easily see bongo drums,
among other choices, being a nasty and strong weapon. 
besides, there are also more blunt cha weapons than any other weapon
type in the game as well... seeing as cha is the main stat of bard,
i think it should get weapon skill blunt.

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poster: Bahgtru
subject: >>>bard
date: Wed Dec 20 00:26:25 2006

On Tue Dec 19 12:49:58 2006 Maduo wrote post #3:
> On Tue Dec 19 06:53:44 2006 Bahgtru wrote post #2:
> > On Mon Dec 18 16:22:41 2006 Maduo wrote post #1:
> > > seeing as the bard guild item is a blunt, and some cha weapons are
> > > also blunt, i think it would be accurate to give weapon skill blunt
> > > to bards.
> > I don't think many musicians would like to hit things with their
> > instrument of choice. That's why they carry daggers. Hitting someone
> > with a dagger will cause far less damage to the weapon than hitting
> > someone with a lute will.
> so you are saying something that plays the drums shouldn't know how
> to bash things with a rhymatic beat? =)
> the bard guild item has many forms and i can easily see bongo drums,
> among other choices, being a nasty and strong weapon. 
> besides, there are also more blunt cha weapons than any other weapon
> type in the game as well... seeing as cha is the main stat of bard,
> i think it should get weapon skill blunt.
No, I'm saying go find me a drummer who's willing to damage their
instrument to hit someone. Or look at it from a lorical point of
view - bards were not fighters, they were muses, their job was not
to fight but to inspire others to do so.

-----------------

poster: Maduo
subject: >>>>bard
date: Wed Dec 20 06:14:16 2006

On Wed Dec 20 08:26:25 2006 Bahgtru wrote post #4:
> On Tue Dec 19 12:49:58 2006 Maduo wrote post #3:
> > On Tue Dec 19 06:53:44 2006 Bahgtru wrote post #2:
> > > On Mon Dec 18 16:22:41 2006 Maduo wrote post #1:
> > > > seeing as the bard guild item is a blunt, and some cha weapons are
> > > > also blunt, i think it would be accurate to give weapon skill blunt
> > > > to bards.
> > > I don't think many musicians would like to hit things with their
> > > instrument of choice. That's why they carry daggers. Hitting someone
> > > with a dagger will cause far less damage to the weapon than hitting
> > > someone with a lute will.
> > so you are saying something that plays the drums shouldn't know how
> > to bash things with a rhymatic beat? =)
> > the bard guild item has many forms and i can easily see bongo drums,
> > among other choices, being a nasty and strong weapon. 
> > besides, there are also more blunt cha weapons than any other weapon
> > type in the game as well... seeing as cha is the main stat of bard,
> > i think it should get weapon skill blunt.
> No, I'm saying go find me a drummer who's willing to damage their
> instrument to hit someone. Or look at it from a lorical point of
> view - bards were not fighters, they were muses, their job was not
> to fight but to inspire others to do so.
there have been a couple heavy metal bands that break their instruments...
as for your second part, if bards weren't meant to be fighters, then
why have it equiped as a weapon at all in the first place?!
i mean, why not put it in one of the hands slots instead? that way
it won't interfere with the acrobat side of the guild.

-----------------

poster: Tranquil
subject: >>>>>bard
date: Wed Dec 20 14:17:01 2006

On Wed Dec 20 14:14:16 2006 Maduo wrote post #5:
> there have been a couple heavy metal bands that break their instruments...

Perhaps I missed a post somewhere, but how does one connect
'musicians' with 'heavy metal bands'? Surely there's a link
somewhere, but it's certainly not apparent at this moment.

On a related note, I vote that we give Maduo his wsb. And while
we're at it, we should give bard guild weapons some more realism -
including a breakage feature that causes them to shatter into pieces
if the wielding bard connects with a melee hit using that
instrumental 'weapon'. And of course, since each instrument or set
thereof is/are unique, the musician must wear each new instrument in
to mellow it's sound. Therefore, we should reflect this realism by
resetting the bard's guild mastery every time their 'weapon' is
destroyed.

Comments/thoughts are welcome (unless you are Maduo, in which case
no-one cares anyway).

- Tranquil's Idea Factory


-----------------

poster: Maduo
subject: >>>>>>bard
date: Wed Dec 20 15:15:35 2006

On Wed Dec 20 22:17:01 2006 Tranquil wrote post #6:
> On Wed Dec 20 14:14:16 2006 Maduo wrote post #5:
> > there have been a couple heavy metal bands that break their instruments...
> 
> Perhaps I missed a post somewhere, but how does one connect
> 'musicians' with 'heavy metal bands'? Surely there's a link
> somewhere, but it's certainly not apparent at this moment.
> 
> On a related note, I vote that we give Maduo his wsb. And while
> we're at it, we should give bard guild weapons some more realism -
> including a breakage feature that causes them to shatter into pieces
> if the wielding bard connects with a melee hit using that
> instrumental 'weapon'. And of course, since each instrument or set
> thereof is/are unique, the musician must wear each new instrument in
> to mellow it's sound. Therefore, we should reflect this realism by
> resetting the bard's guild mastery every time their 'weapon' is
> destroyed.
> 
> Comments/thoughts are welcome (unless you are Maduo, in which case
> no-one cares anyway).
> 
> - Tranquil's Idea Factory
> 
don't forget to include a feature that makes us die if we dont have
the prot up, something like voice control... that way you can kill
us all with purifying drizzle =p

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poster: Vor
subject: >>>>>>>bard
date: Wed Dec 20 15:16:49 2006

can you guys quit being obnoxious to each other in news? take this
crap to tells if it isn't useful.

-----------------

poster: Daneel
subject: weapons
date: Sun Dec 31 09:31:15 2006

When I changed the bard guild item, I
(a) specifically made the guild item in the off-hand
(b) took away multiweapons.
bards should _not_ hit things with their instrument.  No real
musician would ever think of such a thing, at least not with 
the types of instruments bards play.

So, no, you shouldn't get blunt weapons skills.

As a side note, it used to be that bards could only throw 
a very limitted number of knives.  Now, due to (what I think 
is a mistake) practically any knife works.  Anyone know of a
good reason I shouldn't change it back?

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poster: Korthrun
subject: >weapons
date: Sun Dec 31 14:13:10 2006

On Sun Dec 31 17:31:15 2006 Daneel wrote post #9:
> bards should _not_ hit things with their instrument.  No real
> musician would ever think of such a thing, at least not with 
> the types of instruments bards play.
> 
> So, no, you shouldn't get blunt weapons skills.
> 
> As a side note, it used to be that bards could only throw 
> a very limitted number of knives.  Now, due to (what I think 
> is a mistake) practically any knife works.  Anyone know of a
> good reason I shouldn't change it back?
I can't think of a good reason that you shouldn't change it back.
A knife shop or something would be nice, a little more than what rico offers?
One of my strongest recollections from any time I've played bard is
what a bitch it is to find "good" quality knives to throw. The bit
about the knife being destroyed at some point stopped me from using
anything midbie quality or above.

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poster: Knom
subject: re: weapons
date: Sun Dec 31 14:46:00 2006

A reason why, nah not really. But I'd like to say that bards could
use positive attention in reguards to tuning, rather than a mediocre
tune that would keep bards "in theme". As of right Bard's aren't
really useful in exp parties, and to higher level players, not
really that useful in equipment parties.

So I guess what I'm saying is, Meh, the tune you want to do is fine
and all, however Bards could use a lot more than "theme" work.

-Knom

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poster: Chemosh
subject: >>weapons
date: Mon Jan  1 02:26:18 2007

If my memory serves me right the 2 best throwing knives were the 2
durgath or something (the thief in klaxes swamp area) has

they are even worth tps

C

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poster: Vor
subject: >weapons
date: Thu Aug  7 11:00:27 2008

On Sun Dec 31 09:31:15 2006 Daneel wrote post #9 in guild.acrobat:

> When I changed the bard guild item, I

> (a) specifically made the guild item in the off-hand

> (b) took away multiweapons.

> bards should _not_ hit things with their instrument.  No real

> musician would ever think of such a thing, at least not with 

> the types of instruments bards play.

> 

> So, no, you shouldn't get blunt weapons skills.



personally i don't think bards should get the option to hit with that weapon at all. something that forces them to NOT hit with it would be great. i think it's a bit sad that the logic of the mud is that if you are holding an item in your hand, it becomes a weapon. if i were a bard in a fight, i would not be holding my lute. it'd be strapped to my back. if i was using my lute, i'd damned well not be trying to hit things. i'd be concentrated on using it to make music and avoiding melee at all costs. mud doesn't really know what the hell to do with an idea like that though, and i'm not offering to code it.

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poster: Daneel
subject: Throw knife
date: Tue Nov 25 06:18:43 2008

I made some changes to throw knife (some hooks for extra 
possiblities, and making them work properly if used by 
monsters on players).

You shouldn't see any change when you use it, but just in 
case I screwed up, I thought I'd warn you.

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poster: Llorric
subject: a;sdlfkj
date: Thu Dec  4 10:05:12 2008

lorric here
hmm well i dont think a bard should be useing their inst. as a
weapon. when in eqp a bards knives would be sheathed and most of the
time they are inspireing
their comrades with their musical skills.  when not singing a bard
can use the tackle trips skills without wielding a weapon.  it would
be nice to see the
party songs have a longer duration that would make them more useful.
 the breakage of of thrown knives should be same as any other weapon
i will carry 
20 large steel knives because they do break often which dont seem
right since shit gotta run il finish this later some other time

-----------------

poster: Jehran
subject: >a;sdlfkj
date: Sun Jan 11 12:50:59 2009

On Thu Dec  4 10:05:12 2008 Llorric wrote post #15 in guild.acrobat:

> lorric here

> hmm well i dont think a bard should be useing their inst. as a

> weapon. when in eqp a bards knives would be sheathed and most of the

> time they are inspireing

> their comrades with their musical skills.  when not singing a bard

> can use the tackle trips skills without wielding a weapon.  it would

> be nice to see the

> party songs have a longer duration that would make them more useful.

>  the breakage of of thrown knives should be same as any other weapon

> i will carry 

> 20 large steel knives because they do break often which dont seem

> right since shit gotta run il finish this later some other time



am I the only one who drafts messages in notepad before posting to 

the oh shit i gotta run peace