-----------------

poster: Daneel
subject: closed bug: 4951
date: Sun May  4 05:23:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4951
Original bug report by Jomo on Fri Apr 25 00:25:42 2003

Bug reported from /domains/everrest/city/rooms/room1--

I looked at the list on stump about 20 mins. ago, and there were
approx. 75 things in the list.. among these was:
Torturer's Thumbscrews

Which I believe is an item one can buy for cheap off guild
leader.

(Now there are only 10 things on stump, strange)


----------------------------------------------------------------------

Jomo wrote on Fri May  2 21:32:49 2003
I'm a moron.  I just figured out what I did.
Basically I have a List from Sloatinok, 
and I was reading the things I had sacced --
(Including crap left over from bug years ago)
You can close this.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:23:29 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4978
date: Sun May  4 05:24:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4978
Original bug report by Laslo on Sat May  3 04:12:38 2003

Bug reported from /domains/castles/plain/castleshop--

I think there may be a bug with the room buying.I have bought 4 rooms but no exits show up in my castle.It could be something i did, when i do a list it says i have 5 rooms.Thanks** 
ll


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:24:32 2003
When you buy rooms, they are there, but you have to link them in
yourself - no exits show up automatically.

In addition, you have to link them in before reboot or
the rooms go away.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:24:38 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4958
date: Sun May  4 05:26:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4958
Original bug report by Jaws on Sun Apr 27 04:01:34 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room4--

ok really really, you should be able to get out of the area when the gate resets - its possible to get in here w/out killing guards and having key if someone else does it before u get here

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:26:35 2003
I believe this is by design.  There are any number of ways 
in-game to get yourself out, and I think gates being locked 
from both sides is eminently logical.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:26:41 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4973
date: Sun May  4 05:41:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4973
Original bug report by Wix on Wed Apr 30 07:04:46 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/flower3--

I believe this room should be an outside room?

-WixLix


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:41:51 2003
unclear.  I checked the other similar rooms in the area, none 
of them are outdoors.  I'm assuming this is by intent, given
the area.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:41:54 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4975
date: Sun May  4 05:43:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4975
Original bug report by Switchblade on Wed Apr 30 19:47:07 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Dark ring of Nosferatu doesn't appear to ID to "dark ring of nosferatu" 


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:43:51 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4979
date: Sun May  4 05:44:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4979
Original bug report by Laslo on Sat May  3 06:12:34 2003

Bug reported from /domains/castles/rooms/laslo-1--

Hey sorry about that last bug i posted i think i got it again sorry thanks


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:44:09 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 4980
date: Sun May  4 05:48:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4980
Original bug report by Baer on Sun May  4 05:23:02 2003

Bug reported from /domains/outofwhack/map/x2y4--

Seems to be something wrong with this 'Sunnydale' area.

The description before you enter the area is:

Large town [exits: north, south, east, west, town, northwest, northeast,
southwest and southeast]


But as soon as you walk in, there is an aggressive monster that hits for over 1000 hp in a round.
I get the idea he shouldn't be here.


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:48:48 2003
No, he can be there.  Not really a bug, so the outside description
lies a little.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:48:48 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 4929
date: Sun May  4 07:31:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4929
Original bug report by Baer on Mon Apr 21 12:50:26 2003

Bug reported from /domains/everrest/malice/balrog/rooms/3_02--

3 from 6 attempts, my spell failed, and it is studied to 100%

Could be related to tuning of stats?

You finish the chant.
You mutter the words 'phroi pahr too'
You fail to create a cone of cold.




----------------------------------------------------------------------

Aurik wrote on Sun May  4 06:39:35 2003
After extensively looking over the spell code and reviewing each step made toward defining the success of casting, there is likely a serious flaw in the use of a global variable defined as "faked_percent" in the spell code that could potentially cause a spell to fail when it's not intended.

Aurik

----------------------------------------------------------------------

Aurik wrote on Sun May  4 07:31:53 2003
Faked percent has been adjusted to a function argument.

----------------------------------------------------------------------

Aurik wrote on Sun May  4 07:31:59 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4969
date: Sun May  4 08:23:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4969
Original bug report by Blizz on Tue Apr 29 22:29:33 2003

Bug reported from /domains/city/streets/_6_13--

casting Hammering Blow on undead Dragons and Ghost of Ents etc.....I have my spell maxed and corresponding skill and have failed 20+ times in 5 mobs. Questioning why

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:40:09 2003
Can't reproduce; may be associated with feast of fools event, 
but I couldn't find any residual effects (like leftover
abjurations) that might have done it, and when I updated the 
spell with debuging info, the problem went away.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 08:23:05 2003
Probably related to the fix to faked_percent Aurik and I just 
made.  Closing for now, rereport if it happens again.

----------------------------------------------------------------------

Daneel wrote on Sun May  4 08:23:08 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 4977
date: Mon May  5 05:37:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4977
Original bug report by Trigon on Fri May  2 01:59:32 2003

Bug reported from /domains/illium/center/streets_27_17--

When the free reincs were given I used one and did the whole reinc thing and even recombined my bodies, and then logged off.
Now I just logged in and I'm back to my own self old body, etc and I don't know what happened.
Trigon


----------------------------------------------------------------------

Daneel wrote on Mon May  5 05:37:07 2003
Looking back at the logs, and talking with trigon, best we can 
determine is that he dreamed he reinced or something.  According
to the logs, it's been so long since he reinced, a free one 
would be a waste anyway :-)

----------------------------------------------------------------------

Daneel wrote on Mon May  5 05:37:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4985
date: Mon May  5 23:43:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4985
Original bug report by Tank on Mon May  5 21:06:41 2003

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom2--

can we get a  added to end of party channel output per user sending. Players that use colors on party channels cant put a reset after the $ for the command thus the color rolls over to next line (just annoyance factor not a major issue)

----------------------------------------------------------------------

Zifnab wrote on Mon May  5 23:43:02 2003
this is not true.

command pt party_say %^BLUE%^$*%^RESET%^

works perfectly.  I do not consider these people using colors in that manner
to be a bug. I consider it their responsibility to fix it. They can figure out the colors they 
can figure out the %^RESET%^.  I dont think the mud should have to put a reset on every
line of text.

----------------------------------------------------------------------

Zifnab wrote on Mon May  5 23:43:02 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 4986
date: Wed May  7 12:58:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4986
Original bug report by Energystar on Tue May  6 06:50:25 2003

Bug reported from /domains/illium/buildings/mage/rooms/court3--

aim amulet at a student
You whisper a word of power and aim your amulet at human student.
*Cannot have a faked percent with a delayed freebie cast.
Trace written to /log/runtime


----------------------------------------------------------------------

Aurik wrote on Wed May  7 12:58:20 2003
This should have all cleaned up when we rebooted 24 hours ago (or so).  Please report bug again if it somehow reoccurs.  Closing for now.

----------------------------------------------------------------------

Aurik wrote on Wed May  7 12:58:32 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4576
date: Wed May  7 17:34:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4576
Original bug report by Afkaserious on Thu Jan  9 20:26:08 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/streets/02--

Hi, in party, we both died, mob in vbs
Asherom goes idle, I decide to finish up the mob
I go back, then attack blabla get dheal from ca
Hideous vampire breaks his skill use.
Hideous vampire falls to the ground DEAD!
You report: Hp: 2564 (3037)  Sp: 520 (520)  Ep: 833 (1267)
Ca prays for you and all of your wounds are healed.
You feel the touch of an omnipotent presence and you feel healed
ss
Its in my kills, its in party kills, but I didnt get the exp
(bleh ss)
Yeah. The end.
Btw, asherom is still dead, when I killed the vamp


----------------------------------------------------------------------

Afkaserious wrote on Thu Jan  9 20:29:22 2003
Also, afaik, when someone is dead in the party, and the other is alone killing "whatevergetskilled" and finishes it
It goes into there best solo, (hence the healer/xetrov solo)
So, yeah.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 15:54:05 2003
yes that is by design. Not going to change that.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 17:34:33 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4984
date: Wed May  7 17:53:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4984
Original bug report by Blue on Mon May  5 03:02:20 2003

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

ok well when i used entangle on xetrov, it said something along the lines of "run time/entangle 4356/room load ()" and when we killed him, it went off, but he did not die, so i did not use entangle again and he did die the next time


----------------------------------------------------------------------

Daneel wrote on Mon May  5 05:17:15 2003
Mentioning that you got double eq. from this might be a good idea 
too, you know.

----------------------------------------------------------------------

Aurik wrote on Wed May  7 12:54:59 2003
/obj/skills/objects/entangle.c NEEDS to remove it's hooks when the abjuration is removed.

----------------------------------------------------------------------

Daneel wrote on Wed May  7 17:53:49 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4816
date: Wed May  7 18:49:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4816
Original bug report by Coal on Thu Mar 13 09:05:30 2003

Bug reported from /domains/castles/rooms/bigglesworth-10--

sigh not sure this is really a bug...but i seem to have lost a safe worth of eq in the crashes the other day, this was eq that i had gathered days and weeks before the crash and should have been safe. What i think might have happened was i recall i had left a safe open while retriving an item for someone. Then i logged off with the safe open, then later probably 8-10 hours later i logged back in and found it still open, then closed it, then a bit later we crashed and then crashed again...etc 
Anyway don't know if you guys still reimburse i think not, but still. just wanted to throw it out there. the items i can remeber were spider amulet, scarab of life and staff of alton, and 3 pyros.
-Cola the missing.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 28 16:36:02 2003
I need to know the safe name and room number. Also what was in it.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 18:49:42 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 18:49:45 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4829
date: Wed May  7 18:50:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4829
Original bug report by Ca on Tue Mar 18 00:37:33 2003

Bug reported from /domains/outofwhack/harbor1--

not sure if this is gonna happen again, but plaque channel get created at last boot.  It let me create it though, and then normal updates went to it...


----------------------------------------------------------------------

Ixtlilton wrote on Tue Mar 18 04:41:41 2003
could be cause lurch typo'd when he made a clan, made plaque clan instead of plague clan, he disbanded it right after but could be that it still stopped the creation of the channel or something

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 18 13:14:14 2003
the clan daemon checks CHANNEL_D->valid_channel(x) which returned
0. not sure why

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 18:50:06 2003
seems to work now...

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 18:50:06 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4837
date: Wed May  7 18:51:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4837
Original bug report by Celine on Sat Mar 22 00:44:31 2003

Bug reported from /domains/hyboria/uncle/monks/rr2--

was killing red monks (in this room_) and my orbdrin went off with a lightning special.. mon died and i got a *Bad Argument etc..
thanks


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 22 01:24:05 2003
dbxwhere celine
dbxwhere celine
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/std/combat/combat.c) at line 381

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1643
#1: 'do_round' at  (/std/combat/combat.c) at line 728
#2: 'do_combat_round' at  (/std/combat/combat.c) at line 670
#3: 'do_the_attack' at  (/std/combat/combat.c) at line 1565
#4: 'do_hand_attack' at  (/std/combat/combat.c) at line 975
#5: 'hit_me' at  (/std/combat/combat.c) at line 381

dbxframe celine 5
------/std/combat/combat.c:381 - hit_me(12, "physical", 0, 0,
"do_hand_attack2", NULL)
locals: NULL
----------------------------------------------------------------
    hitter->add_damage_inflicted(amt);

    amt = DAMAGE_MODIFIER->do_reduction(me, hitter, amt,
      damage_type, noreflect);

=>    if (hitter->is_player() && this_object()->is_player())
    {
        amt = amt * 0.25;
    }
    /*
       * this is so we stop hitting ghosts.

----------------------------------------------------------------------

Sigwald wrote on Wed Mar 26 11:28:45 2003
Sounds like we miss a check to see if target/hitter still exist
after a special or something...

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 18:51:00 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4856
date: Wed May  7 19:20:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4856
Original bug report by Evicta on Thu Mar 27 14:39:51 2003

Bug reported from /domains/blackavar/map/x35y31--

hi i was fighting litho in the arena.. he was wieding a rhls.. when i died i still had affects from the rhls.. and somehow we both agroed to eachother when we got outside the arena (rhls burn special lasted liek 15 secs on me)


----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:20:48 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4878
date: Wed May  7 19:31:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4878
Original bug report by Grasfer on Fri Apr  4 23:51:45 2003

Bug reported from /domains/misc/hell_ress_room--

HI!
I died, Ronan party leader grasfer, me leader while dead, Ronan kill a monster(Queen Meave). I get all the exps(Im still dead, in hell, rev room) Ronan get no xps.
// Grasdude


----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:31:38 2003
This was a good find. assumed that if 1 member was alive, that had to be the leader.

Been that way for a long time.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:31:38 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4889
date: Wed May  7 19:36:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4889
Original bug report by Chewba on Thu Apr 10 09:03:44 2003

Bug reported from /domains/mists/mistsmap/x24y10--

hyper link within help builder file didn't work for me
just FYI


----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:36:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4898
date: Wed May  7 19:41:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4898
Original bug report by Hieroglyph on Mon Apr 14 21:58:13 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest16--

Sisong saying hi to me five times when my Wolfhide-bag familiars enter the room to.


----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:41:09 2003
cannot reproduce this. It checks for players only.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 19:41:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4901
date: Wed May  7 20:04:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4901
Original bug report by Baer on Wed Apr 16 02:31:16 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw24--

color codes in a players description can bleed through their entire inventory when looking at them.


----------------------------------------------------------------------

Zifnab wrote on Wed May  7 20:04:05 2003
I changed this in a few places to force %^RESET%^. I finally gave in.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 20:04:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4966
date: Wed May  7 20:06:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4966
Original bug report by Illusions on Tue Apr 29 13:33:57 2003

Bug reported from /domains/illium/shops/shop_auction--

 13:30:57: {auction}: Auction commencing in 3 minutes.
Currently not acepting bids, either there is no item for bid, or the 5 minutes has not passed.Currently not acepting bids, either there is no item for bid, or the 5 minutes has not passed.
hrm....
eh?
weird...


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 29 22:43:17 2003
what is the issue here, care to explain a bit further, is
it the _typo_ of 5 minutes or what?

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 20:06:50 2003
fixed the typo and closing since you did not answer.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 20:06:53 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4988
date: Wed May  7 21:54:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4988
Original bug report by Tank on Wed May  7 20:36:55 2003

Bug reported from /domains/outside_city/farms/farm1/map/x2y22--

I think there is a food bug unless it is designed this way. When I do a 5 eat first chop to eat 5 lamb chops (Which are quite tasty I must say) I am able to eat one everytime then I get the You are to stuffed to eat anymore message. But I can sit there and type: eat first chop over and over and over again never getting full. Now I do not know if this actually fills me up beyond the max I am able to eat or not but I sure does take away my lamb chops (I like to pour a nice meat sauce over the chops as I am out in the wilderness usually the meat sauce is the blood of a slain orc or banshee) Thanks for listening.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 21:54:27 2003
eat obj, ignored the return code from trying to add that food to you then happily went
along and dested the food. you got no extra benefits from that.

----------------------------------------------------------------------

Zifnab wrote on Wed May  7 21:54:27 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4991
date: Thu May  8 15:06:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4991
Original bug report by Rancor on Thu May  8 10:48:20 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

Cursed mask of the linguist add the word reset at the end of every sentence that the wearer speaks all of a sudden.  it did not boot before that mysterious wizlock.  Look into this
Rancor


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 15:06:04 2003
boy.. good thing you told me to look into this, otherwise I might
of ignored it...

Fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu May  8 15:06:07 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4992
date: Thu May  8 15:07:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4992
Original bug report by Grasfer on Thu May  8 12:09:09 2003

Bug reported from /domains/misc/race_select--

Not much but...
Your flesh falls off. Your bones collapse. You sink into the ground.
Being reincarnated with a penalty of 0.00.
You started reincarnation with 2,428,428,319 experience.
You are left with 2428428288.00 experience.
notice. the reinc wasen't free. used a tps reinc..


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 15:07:07 2003
Grasfer reinced on Thu May  8 11:50:54 2003: Starting with 2428428288.000000
exp., leaving
2428428288.000000 exp. Previous object is /domains/illium/objects/wishobj#2892


The second number is shown as a float. There is a bit of a rounding
error when doing that.

----------------------------------------------------------------------

Zifnab wrote on Thu May  8 15:07:07 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4993
date: Thu May  8 17:27:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4993
Original bug report by Centaur on Thu May  8 14:51:52 2003

Bug reported from /domains/city/islandmap/x5y27--

when consuming food it does not get removed from inventory.


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:27:21 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4994
date: Thu May  8 17:27:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4994
Original bug report by Oxolotl on Thu May  8 17:09:39 2003

Bug reported from /domains/hyboria/kurisk/gypsy/t3--

cast hammering blow
StuffedYou are too stuffed to eat more.
shud this be in 1 line?


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:27:36 2003
its fixed next boot

----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:27:36 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4995
date: Thu May  8 17:27:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4995
Original bug report by Monkey on Thu May  8 17:14:57 2003

Bug reported from /domains/illium/center/streets_27_17--

Okay not sure if this is a big deal, but when I type eat all I get:
You eat Stewed haggis
StuffedYou eat Chicken stew
Stuffed769/769 1550/1550 0 212,311>
You feel Stuffed.
I'm not sure why we need the extra Stuffed, but if there is some reason behind it, ignore me.


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:27:45 2003
see previous

----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:27:45 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4996
date: Thu May  8 17:32:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4996
Original bug report by Rythion on Thu May  8 17:28:15 2003

Bug reported from /domains/everrest/malice/balrog/rooms/1_06--

Vicious glabrezu whines in pain as his wounds bleed!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:32:33 2003
Why did you include the first line?

The error was from pwho which you didnt state...

fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu May  8 17:32:36 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4997
date: Fri May  9 03:03:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4997
Original bug report by Lurch on Fri May  9 02:26:13 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/1,5,1--

away message isn't clearing, just being set to blank


----------------------------------------------------------------------

Zifnab wrote on Fri May  9 03:03:32 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5000
date: Fri May  9 15:54:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5000
Original bug report by Illusions on Fri May  9 15:46:12 2003

Bug reported from /domains/illium/center/streets_27_17--

I put 2 pieces of food in my inventory
I can keep it there for a while, and then give it to whoever i want
food doesn't dissappear from my inventory or the ground.. my party gets full
off 2 pieces of ham.


----------------------------------------------------------------------

Zifnab wrote on Fri May  9 15:54:09 2003
read the bug group.

----------------------------------------------------------------------

Zifnab wrote on Fri May  9 15:54:09 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5001
date: Fri May  9 17:50:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5001
Original bug report by Jant on Fri May  9 16:20:52 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east11--

last say is no more, it is broken, it is a sad sad day

----------------------------------------------------------------------

Zifnab wrote on Fri May  9 17:50:56 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5002
date: Fri May  9 18:25:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5002
Original bug report by Palmascay on Fri May  9 18:16:06 2003

Bug reported from /domains/hyboria/lorien/map/x7y19--

when i type eat all,Fullyou eat Small, green nutritious plant.  It repeats (Fullyou) eat/ FullYuck/FullStuff


----------------------------------------------------------------------

Zifnab wrote on Fri May  9 18:25:21 2003
do you guys read the earlier bug reports?

----------------------------------------------------------------------

Zifnab wrote on Fri May  9 18:25:21 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5003
date: Fri May  9 20:12:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5003
Original bug report by Energystar on Fri May  9 19:06:12 2003

Bug reported from /domains/castles/rooms/energystar-17--

Not sure if it's a bug but every time I eat, it says what hunger condition I'm at.
eat all
You eat Roast Beef sandwich
FullYou eat Stewed haggis

eat all
You eat Roast Beef sandwich
StuffedYou are too stuffed to eat more.


----------------------------------------------------------------------

Zifnab wrote on Fri May  9 20:12:48 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5007
date: Sat May 10 13:56:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5007
Original bug report by Monkey on Sat May 10 04:57:07 2003

Bug reported from /domains/outside_city/farms/farm1/map/x23y33--

eheh..i typed quests and the forgot i was still in it and typed:
sales  18)  Retrieve the Shikon Shards 
and got:
Information for which quest: more: search set to "ales  18)  Retrieve the Shikon
 Shards "
---- (1-25-89%)[h]: *unmatched ()
Trace written to /log/runtime
dunno if it's really big or what, but i figured i better report before it causes some crash :p
lol
Monkey -+=======>


----------------------------------------------------------------------

Zifnab wrote on Sat May 10 13:56:01 2003
no. you tried to do a search that is what s does when in more.

you then didnt have a pattern. its an ok error.

----------------------------------------------------------------------

Zifnab wrote on Sat May 10 13:56:01 2003

Closed



-----------------

poster: Jaguar
subject: Fixed bug: 4987
date: Mon May 12 03:52:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4987
Original bug report by Coal on Wed May  7 10:32:17 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor4Room32--

these rooms don't seem to have the monsters reset in them, maybe it's just my MIS. Maybe check the way the objects are loaded in the rooms.
-Cola


----------------------------------------------------------------------

Tuk wrote on Wed May  7 12:25:48 2003
They are using set_object several times, this is known to cause these problems. They should be combined into 1 statement.

----------------------------------------------------------------------

Coal wrote on Thu May  8 08:27:44 2003
Yeah that is what i had suspected, i had that same problem in my area as well. On a side note i think i know a few other areas/placese that have the same problem. Would you like me to ferret them out?
-Coal

----------------------------------------------------------------------

Jaguar wrote on Mon May 12 03:52:17 2003
I think I found and fixed them all. That, or I just broke the entire area.

----------------------------------------------------------------------

Jaguar wrote on Mon May 12 03:52:17 2003

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 5009
date: Mon May 12 03:53:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5009
Original bug report by Coal on Sun May 11 13:03:33 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor2Room17--

this room in jaguars tower also doesn't reset, there are supposed to be some witchs cackling around this cauldron
-Coal


----------------------------------------------------------------------

Jaguar wrote on Mon May 12 03:53:11 2003
witches are now happily cackling.

----------------------------------------------------------------------

Jaguar wrote on Mon May 12 03:53:11 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5013
date: Tue May 13 02:02:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5013
Original bug report by Jaws on Tue May 13 01:54:39 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east8--

stomper reconnect mid-pathfinding and got stuck in the path - he had to warp out

----------------------------------------------------------------------

Zifnab wrote on Tue May 13 02:02:40 2003
he already reported this.

----------------------------------------------------------------------

Zifnab wrote on Tue May 13 02:02:40 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 4926
date: Thu May 15 13:46:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4926
Original bug report by Rockman on Sun Apr 20 23:19:10 2003

Bug reported from /domains/illium/east/streets_37_14--

A young woman is hawking pamphlets named, "Beat the card sharks."Wolfbane (sales): w. rev 
That needs an endline.


----------------------------------------------------------------------

Sigwald wrote on Thu May 15 13:46:24 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 4933
date: Thu May 15 13:50:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4933
Original bug report by Kjara on Tue Apr 22 11:05:23 2003

Bug reported from /domains/everrest/map/x35y56--

Can't make woodsie weapons here, (get the need to be in a forest error), thx, 
kj


----------------------------------------------------------------------

Sigwald wrote on Thu May 15 13:50:06 2003
Was not really meant to be a forest but its a foothills where
a trail lead to a forest, changed desc to reflect this.

----------------------------------------------------------------------

Sigwald wrote on Thu May 15 13:50:06 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 5004
date: Thu May 15 15:15:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5004
Original bug report by Switchblade on Fri May  9 19:37:14 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Hmm, if you are really bored, you might want to check some of the other nos eq.
I bug repped the ring with a similar ID problem.  
Dark cloak of Nosferatu does not appear to ID to "dark cloak of nosferatu"
there is at least 1 other dark cloak in the game so . . . 
-switcharoo


----------------------------------------------------------------------

Sigwald wrote on Thu May 15 15:15:16 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5020
date: Thu May 15 22:02:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5020
Original bug report by Daran on Thu May 15 21:31:09 2003

Bug reported from /domains/illium/center/streets_27_17--

Not sure if this is meant to be, but the cloak still says "Red Dragon Information"


----------------------------------------------------------------------

Zifnab wrote on Thu May 15 22:01:55 2003
yes. It is the face of the destroyed clock. frozen at the
time Tiamat attacked the city.

----------------------------------------------------------------------

Zifnab wrote on Thu May 15 22:02:04 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5023
date: Fri May 16 05:49:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5023
Original bug report by Daneel on Fri May 16 05:49:22 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

lodestones can get you out of no-teleport areas.

----------------------------------------------------------------------

Daneel wrote on Fri May 16 05:49:34 2003

Fixed



-----------------

poster: Aurik
subject: closed bug: 4772
date: Fri May 16 11:03:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4772
Original bug report by Kjara on Fri Feb 21 08:25:55 2003

Bug reported from /domains/blackavar/xphere/vampire/rooms/roof8--

room isn't outside(its the roof of a castle) could be a bug?


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 19:02:06 2003
Problem is, it should be outdoors for the purposes of some spells
(call lightning, for instance), but not for others (magical 
growth, scavenge wood).

Not sure what to do about this.

----------------------------------------------------------------------

Aurik wrote on Fri May 16 11:03:45 2003
Primarily this is because our descriptive abilities for environments are rather limited at this time.  We should leave the rooms in this area as they are for the time being.  One of the things I need to prepare for 5k (that has been planned a little while) will deal with resolving this issue rather thoroughly I believe.

----------------------------------------------------------------------

Aurik wrote on Fri May 16 11:03:51 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5024
date: Fri May 16 14:31:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5024
Original bug report by Monkey on Fri May 16 09:53:05 2003

Bug reported from /domains/castles/rooms/monkey-19--

You can use bugs in this supposed to be no_summon area.
I thought I saw a bug rep of this earlier but it is still working...


----------------------------------------------------------------------

Ixtlilton wrote on Fri May 16 11:00:57 2003
bugs?
wHat bugs can you use?

----------------------------------------------------------------------

Monkey wrote on Fri May 16 11:02:03 2003
meant to type lodes for the first bugs :p
sigwald did some stuff

----------------------------------------------------------------------

Zifnab wrote on Fri May 16 14:31:29 2003
I am assuming that since you tried this before the reboot you still had one of
the old lodestones. I dont know exactly what daneel changed, but I suspect
it needed new lodestones cloned to take full effect.

Since the mud has now rebooted report again if its still not working correctly

----------------------------------------------------------------------

Zifnab wrote on Fri May 16 14:31:29 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5027
date: Mon May 19 05:33:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5027
Original bug report by Jaws on Sun May 18 22:33:15 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east7--

dunno if this bug or what, but should shape shifters still get base race specials when shifted? or maybe make new specials for the shifter races?

----------------------------------------------------------------------

Daneel wrote on Mon May 19 05:33:17 2003
They already do, and they already do.

----------------------------------------------------------------------

Daneel wrote on Mon May 19 05:33:29 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5031
date: Mon May 19 06:37:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5031
Original bug report by Rythion on Mon May 19 06:26:24 2003

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room39--

Permission denied: /log/Quests_solved.
[inform]: Rythion has completed the first part of the Help Janriella quest.


----------------------------------------------------------------------

Daneel wrote on Mon May 19 06:37:27 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5032
date: Mon May 19 18:09:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5032
Original bug report by Erec on Mon May 19 16:15:46 2003

Bug reported from /domains/dragon/el_tajin/rooms/top5--

the mages here shouldn't bother casting armor of life - they never face undead

----------------------------------------------------------------------

Daneel wrote on Mon May 19 18:09:50 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5033
date: Tue May 20 03:19:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5033
Original bug report by Erec on Mon May 19 19:09:27 2003

Bug reported from /domains/city/tunnels/rooms/tunnel48--

fast as the wind works in no-teleport rooms

----------------------------------------------------------------------

Daneel wrote on Tue May 20 03:19:21 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 5025
date: Tue May 20 18:26:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5025
Original bug report by Goroharahad on Sat May 17 14:14:09 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room1--

Trying to 'insert marbles in box' led to :
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime

I had that problem when doing like 'N insert a marble in box' with N bigger than the number of marbles I actually had.


----------------------------------------------------------------------

Zifnab wrote on Sat May 17 14:15:00 2003
dbxwhere goroharahad
*Bad argument 1 to environment()
Expected: object Got: 0.
Object: /domains/illium/objects/marblebox2#147012 (/std/object/vsupport.c) at
line 441

#0: '' at /secure/user#149499 () at /:0
#1: 'dispatch_modal_input' at /secure/user#149499 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#149504 () at /:0
#3: 'shell_input' at /obj/pshell#149504 (/std/shell.c) at line 218
#4: 'do_c' at /obj/pshell#149504 (/std/shell.c) at line 358
#5: 'execute_command' at /obj/pshell#149504 at line 64
#6: 'do_game_command' at /std/race/drow#146993 (/std/player/cmd.c) at line 70
#7: 'indirect_insert_obj_in_obj' at /domains/illium/objects/marblebox2#147012
(/std/object/vsupport.c) at line 452
#8: 'indirect_insert_obj_into_obj' at /domains/illium/objects/marblebox2#147012
(/std/object/vsupport.c) at line 441
dbxframe goroharahad 8
/trans/cmds/dbxframe.c: "goroharahad"
------/std/object/vsupport.c:441 - indirect_insert_obj_into_obj(0)
locals: 
----------------------------------------------------------------
  return direct_insert_obj_into_obj(obj, obj2);
}

mixed indirect_insert_obj_into_obj(object obj, object obj2)
{
=>  if ((environment(obj) == environment(this_body())) ||
   (environment(obj) == this_body()))
  {
    return 1;
  } else {
    return 0;
>dbxframe goroharahad 3
/trans/cmds/dbxframe.c: "goroharahad"
------/std/shell.c:218 - shell_input("insert marbles in box")
locals: NULL, 0, NULL
----------------------------------------------------------------
          return;
        }
    }
  
  
=>  do_c(input); 
  

----------------------------------------------------------------------

Aurik wrote on Mon May 19 19:19:36 2003
This is my bug, I failed to take into consideration that during direct/indirect/can calls, some of the objects may not be defined during the parsing.

I meant to fix last night, but got caught up in some other changes.  I will work on it later tonight.

----------------------------------------------------------------------

Aurik wrote on Tue May 20 18:26:59 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5041
date: Wed May 21 19:34:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5041
Original bug report by Lurch on Wed May 21 18:56:48 2003

Bug reported from /domains/illium/buildings/adv/adv1--

When I'm standing in a room, and a mob tracks, and kills me, after
seeing the hell desc, I see the room desc. (with the timing problem,
I should simply see the mob arrive, yet it shows the entire room desc
instead when you die. I remembered that a previous report of mine
(# 4080) was this when it happened to me again


----------------------------------------------------------------------

Zifnab wrote on Wed May 21 19:34:40 2003
Think I fixed this. Let me know after next boot if you see it
happen again.

Actually if you see anything werid about room descs let me know after
the boot

----------------------------------------------------------------------

Zifnab wrote on Wed May 21 19:34:40 2003

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 5038
date: Thu May 22 23:22:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5038
Original bug report by Chewba on Tue May 20 11:46:28 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/pathD--

was just attucked by aggro gargoyle in next room got this message
*Bad argument 2 to foreach
Expected: array Got: 0.
Trace written to /log/runtime

next round got 
The sordid gargoyle hit 0 6 times.

nb have orb with me


----------------------------------------------------------------------

Chewba wrote on Tue May 20 11:56:22 2003
oh yeah i am not getting hurt either
but am getting xp
I'll not kill any more dunno if you wanna remove xp but was around 230k

----------------------------------------------------------------------

Jaguar wrote on Thu May 22 23:22:33 2003
couldn't reproduce, but it has been changed so this sort of thing shouldn't happen anymore.

----------------------------------------------------------------------

Jaguar wrote on Thu May 22 23:22:33 2003

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 5040
date: Thu May 22 23:26:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5040
Original bug report by Draco on Wed May 21 04:40:05 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

Robe of demon hide does not id as such


----------------------------------------------------------------------

Jaguar wrote on Thu May 22 23:26:34 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5044
date: Fri May 23 05:32:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5044
Original bug report by Chrono on Fri May 23 05:01:56 2003

Bug reported from /domains/illium/center/streets_27_17--

leaders guilds has, No such guild Shapeshifter


----------------------------------------------------------------------

Daneel wrote on Fri May 23 05:32:15 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5042
date: Fri May 23 05:36:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5042
Original bug report by Tomten on Thu May 22 14:22:18 2003

Bug reported from /domains/illium/buildings/adv/adv1--

I got 10errors when i entered the game.

RDMP supported. Type help RDMP for more details.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/catch
Turning on channel 'shapeshifter'.
You wear Tomtens shapeshifter collar.
You feel more endurant.
You feel stronger.
You feel refreshed.
Your heart beats an extra beat.
You feel agile.
Your brain feels like a sponge.
Your muscles swell.


----------------------------------------------------------------------

Aurik wrote on Thu May 22 14:26:51 2003
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
/domains/guilds/shapeshifter/quests/eagle/objs/eagle_feather_small#14821 at line 45

... yadda yadda ...

#8: 'finish_enter_game' at /std/race/dwarf#14809 (/std/player.c) at line 372
#9: 'load_eq' at /std/race/dwarf#14809 (/std/player.c) at line 288
#10: 'CATCH' at /std/race/dwarf#14809 (/std/player.c) at line 288
#11: 'create' at /domains/guilds/shapeshifter/quests/eagle/objs/eagle_feather_small#14821 (/std/object.c) at line 107
#12: 'setup' at /domains/guilds/shapeshifter/quests/eagle/objs/eagle_feather_small#14821 at line 45

------/domains/guilds/shapeshifter/quests/eagle/objs/eagle_feather_small.c:45 -
setup(NULL, NULL, NULL)
----------------------------------------------------------------
void setup (string sColor, object oQuest, object oQuestor)
{
  ls_oQuest = oQuest;
  ls_oQuestor = oQuestor;
=>  ls_oQuest->ssq_add_object(this_object());

  set_id("feather", "EAGLE WIG SMALL FEATHER");
  set_adj(sColor);
  set_long("This is a short, "+sColor+" crest feather, from a bird of "
           "the same color.");

----------------------------------------------------------------------

Daneel wrote on Fri May 23 05:36:01 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5045
date: Fri May 23 18:38:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5045
Original bug report by Grasfer on Fri May 23 18:36:39 2003

Bug reported from /domains/misc/race_select--

Hi. I thought you fixed this free reinc bug.
Being reincarnated with a penalty of 0.00.
You started reincarnation with 2,441,938,747 experience.
You are left with 2441938688.00 experience.
As you see i loose little xps. but a FREE reinc is a free one ;)
p.s. Used tps reinc again..
-Grasdude


----------------------------------------------------------------------

Zifnab wrote on Fri May 23 18:38:18 2003
I have told you this at least twice now. The first number is a tring
err a string, the second is displayed as a float (no clue why).
with the float thre is some rounding error..

Grasfer reinced on Fri May 23 18:33:00 2003: Starting with 2441938688.000000
exp., leaving 2441938688.000000 exp. Previous object is

As the log shows, you lost nothing.

----------------------------------------------------------------------

Zifnab wrote on Fri May 23 18:38:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5047
date: Sat May 24 10:44:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5047
Original bug report by Illusions on Sat May 24 04:00:33 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd9--

When ordering a familiar name Maggie it will not allow me to name it maggie
There is no player named maggie


----------------------------------------------------------------------

Zifnab wrote on Sat May 24 10:44:48 2003
There was a player named maggie at one point. Her user
object file still existed not sure why that happened, but
its gone.

----------------------------------------------------------------------

Zifnab wrote on Sat May 24 10:44:48 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5050
date: Sat May 24 10:45:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5050
Original bug report by Ca on Sat May 24 10:37:09 2003

Bug reported from /domains/outside_city/kobold/lakes_1--

This room lists exits w/nw, but they don't seem to be valid exits, says the lake is too deep (same error as if I try to go too far east/north, etc in the lake


----------------------------------------------------------------------

Zifnab wrote on Sat May 24 10:45:52 2003
that is not an error. that is intentional by the area
creator

----------------------------------------------------------------------

Zifnab wrote on Sat May 24 10:45:52 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5056
date: Tue May 27 15:08:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5056
Original bug report by Chrono on Tue May 27 13:50:26 2003

Bug reported from /domains/illium/center/streets_27_17--

unsure if it's been reported or not, prolly has, but when you ignore someone and they get a kill (in a party or out), you don't see the death message.


----------------------------------------------------------------------

Zifnab wrote on Tue May 27 15:08:01 2003
Why should you? you are ignoring them.

----------------------------------------------------------------------

Zifnab wrote on Tue May 27 15:08:04 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5058
date: Tue May 27 19:14:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5058
Original bug report by Zeemagx on Tue May 27 19:03:35 2003

Bug reported from /domains/illium/buildings/adv/adv1--

when i try and type "put gems in gem bag", it says that you cannot do that.
I usually use that command without any problems, but now..


----------------------------------------------------------------------

Zifnab wrote on Tue May 27 19:14:15 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5059
date: Tue May 27 19:14:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5059
Original bug report by Zeemagx on Tue May 27 19:08:09 2003

Bug reported from /domains/illium/buildings/adv/adv1--

About my report #5058, i ask of u to just ignore it, thx...


----------------------------------------------------------------------

Zifnab wrote on Tue May 27 19:14:36 2003
you can update and delete the report, thtas why we give you the number

----------------------------------------------------------------------

Zifnab wrote on Tue May 27 19:14:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5015
date: Thu May 29 01:57:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5015
Original bug report by Bluemoon on Tue May 13 07:26:54 2003

Bug reported from /domains/illium/center/streets_29_17--


Not sure what this exactly is, but when I attempt to look at my bone dagger, by typing la dagger, it id's to dagger fine, when I use flame coating at dagger, it says you cannot find such a target.
Altho it works fine when I use it at shield, and it used to work fine targetting at just dagger, but now I have to use bone dagger instead of just dagger
I tried moving rooms in case of the conflict with another dagger, same problem occurs


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 01:57:48 2003
seems to work ok...

cast flame coating at dagger
Caster: Zifnab 
 Target: Bone Dagger
 Cast Time: 6 
Concealed: 0
Wiz Info: You had a 102% chance of success. Your Roll: 102 Spell Roll: 16.
Success
You summon some magical fire to engulf Bone Dagger!
Bone Dagger blazes as magical fire surrounds it.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 01:57:51 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5016
date: Thu May 29 02:23:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5016
Original bug report by Ant on Tue May 13 11:24:10 2003

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

Hyacinth leaves west.
Gopher follows his master.
Hyacinth enters.

Sisong sings, "Welcome Hyacinth, I am here to help you begin your adventure in these the great Islands of Myth. To speak with me, just enter 'talk to
sisong'. Otherwise good-luck, and may the gods ever guide you on your journey!"

Gopher enters the room.

Sisong sings, "Welcome Hyacinth, I am here to help you begin your adventure in these the great Islands of Myth. To speak with me, just enter 'talk to
sisong'. Otherwise good-luck, and may the gods ever guide you on your journey!"



Sisong welcomed the gopher as hyacinth...


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:23:24 2003
finally found this and fixed it.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:23:24 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5017
date: Thu May 29 02:26:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5017
Original bug report by Monkey on Wed May 14 01:10:12 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Uhh, I was in the room before you enter the portal to enter the game, and I rubbed a lode.
It took me to the adv-guild.
And I didn't get the inform message either.
k, thanks


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:26:46 2003
cannot reproduce this. Think Daneel fixed it already.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:26:46 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5018
date: Thu May 29 02:28:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5018
Original bug report by Chrono on Wed May 14 06:17:08 2003

Bug reported from /domains/illium/buildings/adv/adv1--

la portal here says: This portal is the temporary access to the animist guilds. ... it's the temp guild halls..


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:28:31 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5022
date: Thu May 29 02:30:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5022
Original bug report by Xerious on Fri May 16 00:49:06 2003

Bug reported from /domains/events/carebear/ship/ship1--

the deck of the care bear ship still "looks out over Red Dragon City"... Just thought you might want to know...


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:30:04 2003
was already fixed.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:30:04 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5037
date: Thu May 29 02:34:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5037
Original bug report by Evan on Tue May 20 06:19:43 2003

Bug reported from /domains/city/islandmap/x17y43--

i cast carve leafblade 7 times and only got one sucess is this skill dependent on how often in a patch of forest it is cast such as no more limbs in that area?  Any hew i have it trained to 100% thanks for your time.
Evan


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:34:16 2003
that happens from time to time. Bad luck with the random number
generator.

And no it is not dependant on that.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:34:16 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5048
date: Thu May 29 02:35:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5048
Original bug report by Slayn on Sat May 24 05:54:26 2003

Bug reported from /domains/emerald/evilned/rooms/barn--

order animals follow
shouldnt this be indoors?
 


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:35:22 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5052
date: Thu May 29 02:36:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5052
Original bug report by Sanvaldor on Sun May 25 01:13:32 2003

Bug reported from /domains/castles/rooms/sanvaldor-1--

i cant remove eq im wearing!!


----------------------------------------------------------------------

Zifnab wrote on Sun May 25 05:28:09 2003
care to explain a bit more.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:36:01 2003
Sanvaldor is gone for a while. closing for lack of information.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:36:01 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5054
date: Thu May 29 02:37:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5054
Original bug report by Ca on Mon May 26 01:44:35 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

Dagger of Mangore doesn't id to 'Dagger of Mangore'


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:16 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5055
date: Thu May 29 02:37:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5055
Original bug report by Roirraw on Mon May 26 21:44:19 2003

Bug reported from /domains/illium/center/streets_27_17--

keep seeing a message on differnt channels (mainly the clan one) that is just a period
21:37:19 [phantom-x]: .21:37:19 [phantom-x]:.21:37:22 [phantom-x]: .21:37:28 [phantom-x]: 
similar to this and other people have seen it 2 but in some cases i'm the only one


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:34 2003
believe that Aurik took care of this.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:34 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5055
date: Thu May 29 02:37:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5055
Original bug report by Roirraw on Mon May 26 21:44:19 2003

Bug reported from /domains/illium/center/streets_27_17--

keep seeing a message on differnt channels (mainly the clan one) that is just a period
21:37:19 [phantom-x]: .21:37:19 [phantom-x]:.21:37:22 [phantom-x]: .21:37:28 [phantom-x]: 
similar to this and other people have seen it 2 but in some cases i'm the only one


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:34 2003
believe that Aurik took care of this.

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:34 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu May 29 02:37:34 2003


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:37:34 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5057
date: Thu May 29 02:39:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5057
Original bug report by Tistoo on Tue May 27 16:13:28 2003

Bug reported from /domains/illium/center/streets_25_17--

Seems like Grorrarks race special works on other players.

I did type roar uno and uno got hit by the special. I guess this special only should target monsters.

// Tits


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:39:13 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5066
date: Fri May 30 12:39:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5066
Original bug report by Illusions on Fri May 30 11:59:09 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

i did party create shortnamethistime (which is 17 characters) and it came out with:
Illusions [shortnamethistimeRE]: Illusions is now the leader of the party.
did this 2x... 


----------------------------------------------------------------------

Illusions wrote on Fri May 30 12:03:36 2003
Seems that it happens to the party name with 17 characters did it with another name with 17 characters and it came out the same way

----------------------------------------------------------------------

Illusions wrote on Fri May 30 12:03:36 2003

Fixed


----------------------------------------------------------------------

Illusions wrote on Fri May 30 12:18:25 2003
Sorry about that fixed ordeal.. so apparantly 14 character parties end with RESET, 15 RESE, 16 RES 

----------------------------------------------------------------------

Zifnab wrote on Fri May 30 12:39:11 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5070
date: Sun Jun  1 11:09:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5070
Original bug report by Roirraw on Sun Jun  1 02:07:33 2003

Bug reported from /domains/dragon/elements/void/room_1--

not sure if this is a bug or not but if u go a dirc in the rift that does nothing your familier will move then come back


----------------------------------------------------------------------

Zifnab wrote on Sun Jun  1 11:09:25 2003
that is because you are really moving too.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  1 11:09:25 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4939
date: Fri Jun  6 16:15:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4939
Original bug report by Tektor on Tue Apr 22 19:34:31 2003

Bug reported from /domains/outside_city/farms/farm1/map/x1y18--

Im in horses and it says i can't dig indoors.


----------------------------------------------------------------------

Sigwald wrote on Thu May 15 13:53:42 2003
Dig what where with what? The room is outdoors all right.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:15:58 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:15:58 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4941
date: Fri Jun  6 16:16:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4941
Original bug report by Jaws on Wed Apr 23 02:59:39 2003

Bug reported from /domains/illium/center/streets_27_21--

tried to use a path to everest and got *Bad argument 1 to explode() Expected: string Got: 0. Trace written to /log/runtime

----------------------------------------------------------------------

Jaws wrote on Wed Apr 23 03:00:36 2003
note : after the error my memorized path to everrest vanished


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:16:19 2003
multiple errors reported on this stuff

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:16:19 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4941
date: Fri Jun  6 16:16:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4941
Original bug report by Jaws on Wed Apr 23 02:59:39 2003

Bug reported from /domains/illium/center/streets_27_21--

tried to use a path to everest and got *Bad argument 1 to explode() Expected: string Got: 0. Trace written to /log/runtime

----------------------------------------------------------------------

Jaws wrote on Wed Apr 23 03:00:36 2003
note : after the error my memorized path to everrest vanished


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:16:19 2003
multiple errors reported on this stuff

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:16:19 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Jun  6 16:16:19 2003


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:16:19 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4945
date: Fri Jun  6 16:21:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4945
Original bug report by Rythion on Wed Apr 23 20:35:57 2003

Bug reported from /domains/mists/plants/rooms/forest1--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
This happneed after giving sslaath all the items
for the schizo quest
to get plantkiller dagger


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:21:16 2003
Cannot reproduce this. I suspect this is because you did a give
all to sslath (I did try this and no error). 

I did disable give all for this monster however.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:21:16 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4950
date: Fri Jun  6 16:22:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4950
Original bug report by Goat on Thu Apr 24 01:09:54 2003

Bug reported from /domains/guilds/sorcerer/guild_hall--

i got some issues with the sorcerer guild descriptions on the web page, im not sure my previous bug reports went thru so im gonna repeat them just in case (i think iwas misusing the command) the descriptions are very unclear it should be made clear that several evoker bravos must be maxed to even enter the guild and how many are needed for what level within the guild.  also the site sort of implies that the bravo guilds max out at 4 when its really 5


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:22:19 2003
It is impossible for the help file to list all the possilibilities
for what is needed and what isn't with respect to the guilds.

Their are requirements that are written into the code that the
help page cannot possibly figure out.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:22:22 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4961
date: Fri Jun  6 16:29:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4961
Original bug report by Wagro on Tue Apr 29 00:52:58 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/vault--

the chest in here is supposed to be loading garnets, aquamarines, peridots, onyxes, and i believe opals, and 30k gold. However, I have been told by others, and have just observed for myself that only the gold seems to be loading. Also, when I enter the room, the chest is already open. My best guess is that the chest is still set to be open when the room refreshes, but my intention was for it to be locked after each refresh.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:29:55 2003
This is because you did not do set_old_Reset(). By default reset()
will not lone items taken from an object if those items still
exist. example: I open the chest, take the gems but idle now and
never do anything with them. the chest will not reclone them
because they still exist, however it will reset. it is also set
to close and lock on reset.

I added set_old_reset() to this. please report again if the problem
continues.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:29:58 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4962
date: Fri Jun  6 16:31:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4962
Original bug report by Roirraw on Tue Apr 29 01:13:30 2003

Bug reported from /domains/illium/buildings/adv/adv1--

i had several swords in my inventory and i couldn't get my Blazing red, razor-edged sword to wield razor-edged sword and red, razor-edged sword to no avail


----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:37:21 2003
razor-edged is in the list of adjectives, but I can't seem to 
get it to work either.  Is this another case of a piece of 
punctuation being ignored improperly?

----------------------------------------------------------------------

Zifnab wrote on Sun May  4 23:24:45 2003
I would guess so.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:31:28 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4963
date: Fri Jun  6 16:32:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4963
Original bug report by Lucky on Tue Apr 29 03:27:35 2003

Bug reported from /domains/emerald/evilned/beaver/rooms/dam1--

report You see the massive dam built by the beavers. It looks like it could hold back

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:39:03 2003
I assume the 'bug' is that there are bugbears here, not beavers?

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:32:13 2003
can still be a beaver damn.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:32:13 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4989
date: Fri Jun  6 16:33:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4989
Original bug report by Monkey on Thu May  8 00:40:05 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw24--

I typed race lead and I got:
*Value being indexed is zero.
Trace written to /log/runtime
*smiles*


----------------------------------------------------------------------

Monkey wrote on Thu May  8 04:21:34 2003
It seems to go away with a new body. I'm no longer getting the message when I type race lead.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:33:22 2003
unfortunately with no stack trace of the error its impossible
to fix this. please report if it happens again, and try to get
the attention of a wizard to grab the trace.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:33:22 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4990
date: Fri Jun  6 16:33:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4990
Original bug report by Baer on Thu May  8 10:48:17 2003

Bug reported from /domains/illium/center/streets_27_17--

Seems to be some debugging info or something when eating food.

> eat all
You eat Chicken stew
Hungry>
You feel Hungry.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:33:40 2003
this was fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:33:40 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5008
date: Fri Jun  6 16:46:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5008
Original bug report by Roirraw on Sun May 11 04:45:52 2003

Bug reported from /domains/dragon/samael/first_pale/rooms/fpale3n1w--

found a tree in pales that has loose bark and scrape tree doesn't work on it


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:46:56 2003
I believe Samael had this a planned expansion on the area.

Since he is no longer with us, I removed the references to the bark.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:46:56 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5011
date: Fri Jun  6 16:47:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5011
Original bug report by Jaws on Mon May 12 23:36:38 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/forest/18,5,1--

this is a forest - carve leafblade should work

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:47:35 2003
yes it should. but we unfortunately do not have a good system for
terrains in normal rooms. That will be addressed in the future.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:47:35 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5011
date: Fri Jun  6 16:47:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5011
Original bug report by Jaws on Mon May 12 23:36:38 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/forest/18,5,1--

this is a forest - carve leafblade should work

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:47:35 2003
yes it should. but we unfortunately do not have a good system for
terrains in normal rooms. That will be addressed in the future.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:47:35 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Fri Jun  6 16:47:35 2003


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:47:38 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5012
date: Fri Jun  6 16:50:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5012
Original bug report by Stomper on Tue May 13 01:53:52 2003

Bug reported from /obj/skills/objects/pathroom--

I reconnected while jaws was using pathfinding and i got stuck on the path


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:50:08 2003
this has been reported a fwe times already.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:50:08 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5074
date: Fri Jun  6 16:52:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5074
Original bug report by Draco on Mon Jun  2 02:48:58 2003

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

lethe dagger does not id as such


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:52:20 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5076
date: Fri Jun  6 17:00:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5076
Original bug report by Illusions on Wed Jun  4 04:56:25 2003

Bug reported from /domains/castles/rooms/illusions-7--

when i have someone ignored and they have me on their friends list i get the replies
cast encourage regeneration at me
what's up with this? you forgot that ignore part? eheh


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 17:00:26 2003
replies from who? the person you are ignoring or another person
in the list. If its the person you are ignoring that is a bug, 
if its another person in the list it is not a bug since its
that person sending the message.

Please report if its the first case.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 17:00:26 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5082
date: Fri Jun  6 19:37:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5082
Original bug report by Vor on Fri Jun  6 19:32:23 2003

Bug reported from /domains/illium/center/streets_27_17--

antispam STR emote is illegal, as you can't see the person who's doing it.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 19:37:52 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5014
date: Sat Jun  7 00:00:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5014
Original bug report by Rythion on Tue May 13 02:40:12 2003

Bug reported from /domains/mists/plants/rooms/swamp8--

Fraenz Area broken due to say, umm the room where you say the words that book gives
doesn't work
I'm guessing same reason why the password for schizo didn't work until it was fixed last boot...
-ry


----------------------------------------------------------------------

Aurik wrote on Thu May 29 01:15:55 2003
NPC triggering on "says" is not working since we are no longer sending out both a racial say and an additional "say" message to the objects in the room to trigger off (I believe).

You should be able to overcome all these issues by the following routine for now, until a better fix is resolved later:

Before you might type: "say munchies" to trigger the NPC on the word "munchies".
Now you should type: "say Aurik says: munchies" or it likely won't work for now.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun  7 00:00:07 2003
This is fixed. Makes it much easier to find/fix if you report 
the bug from the same room, rather than another area.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun  7 00:00:07 2003

Fixed



-----------------

poster: Jaguar
subject: Fixed bug: 5084
date: Sun Jun  8 03:05:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5084
Original bug report by Roirraw on Sun Jun  8 02:16:30 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/17,8,1--

 Furion is on my friends list but he suicided himself shouldn't he have been removed since he doesn't execit anymore


----------------------------------------------------------------------

Jaguar wrote on Sun Jun  8 03:05:41 2003
use:  ' friends purge '

----------------------------------------------------------------------

Jaguar wrote on Sun Jun  8 03:05:41 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5085
date: Tue Jun 10 20:04:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5085
Original bug report by Zifnab on Sun Jun  8 17:26:42 2003

Bug reported from /domains/misc/newbie_school/rooms/start--

I keep seeing the same didlog message every time I reconnect from link dead. If I get a new body I do not. The message from nyx on june 4th.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 10 20:04:45 2003
Odd thing about that was I was in an unselected race.

not a bug

----------------------------------------------------------------------

Zifnab wrote on Tue Jun 10 20:04:45 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5093
date: Mon Jun 16 16:39:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5093
Original bug report by Uno on Wed Jun 11 18:58:47 2003

Bug reported from /domains/mists/malice/ship/rooms/level1/room8--

i understand you can't see ignored people in last tell now but i think
there's a bug in that I cannot see people who ignore ME when i type 'last tell'


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 15 03:05:24 2003
can you give me an example of this. If the person was ignoring you, you should not
sorry they should not of been able to tell to you in the first place.

----------------------------------------------------------------------

Uno wrote on Mon Jun 16 16:13:31 2003
I noticed it when rythion, who had me on ignore, sent me a tell...
I was in combat and missed it so I did a 'tell last' and noticed
that he doesn't show up in my 'tell last' list.

so... he shouldn't show up if I have HIM on ignore... but
shouldn't he still show up if he's got ME on ignore?

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 16:39:42 2003
Anyone know if the same type of thing is happening with channels?

Tells are fixed now.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 16:39:45 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5095
date: Mon Jun 16 16:45:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5095
Original bug report by Trigon on Thu Jun 12 20:03:40 2003

Bug reported from /domains/mists/malice/ship/rooms/level1/room15--


Endowment of the gods includes Mixer in the message, but he's not a wiz anymore.  Honor of the gods prolly is the same way.


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 16:45:33 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5096
date: Mon Jun 16 16:50:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5096
Original bug report by Zifnab on Fri Jun 13 18:34:44 2003

Bug reported from /wiz/zifnab/workroom--

zap messes up equipiment

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 16:50:18 2003
made zap not touch the equipment.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 16:50:21 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5100
date: Mon Jun 16 18:19:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5100
Original bug report by Panza on Sat Jun 14 20:57:10 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

in the last viking attack, i ended in first place with kills with 15 guards (#  1 | Panza          | 15) and tranquil was in second with 13 viking kills. the event ended with the viking being defeated, but as far as i can tell, no one got any prizes. I'm not sure if i'm actually entitled to a prize or not, but i asked a few people and they told me to bug report this. thanks for any help.


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 18:19:08 2003
if the event ends with a timeout, the vikings board their
ship and leave. no winner then. Did you see that message?

I am assuming you did. please report another bug if you did not.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 18:19:08 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4732
date: Mon Jun 16 20:17:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4732
Original bug report by Tak on Tue Feb 11 07:47:51 2003

Bug reported from /obj/skills/objects/pathroom#82540--

Tantrum runs into the room sucking air.
Taikahaukka enters the room.
Taikakotka enters the room.
[death]: Tantrum died (Glob of Fungus).
Tantrum [-->Diggitydank<--]: Tuffgong is now the leader of the party.
[death]: Glob of Fungus shouts: Of course. Tantrum again. *S M I L E*
Tantrum leaves south.
RDMP 4444 HEALTH 1499 1499 328 2272 495 495 81
seems odd that i can see him move south after he died
shrug
tak


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:17:42 2003
The messaging didnt know the player had died. This shoudl be
fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:17:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4840
date: Mon Jun 16 20:36:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4840
Original bug report by Litho on Sun Mar 23 01:42:31 2003

Bug reported from /domains/blackavar/city/plroad4--

Hi there, in the arena, if you make a party, and invite a person your fighting, you will start hitting yourself, like fighting yourself.


----------------------------------------------------------------------

Daneel wrote on Sun Mar 23 22:24:52 2003
Oh, that is so cool!

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:36:00 2003
You can no longer join a party if you are fighting a member
of that party.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:36:00 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4841
date: Mon Jun 16 20:43:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4841
Original bug report by Grasfer on Sun Mar 23 08:06:05 2003

Bug reported from /domains/illium/center/streets_27_17--

purifying drizzle didn't work as it should. said something about dark. and when Quillz tried real spell it worked perfect.


----------------------------------------------------------------------

Aurik wrote on Tue Mar 25 02:28:26 2003
Please provide more information.  If you were not casting the REAL spell Purifying Drizzle, how were you casting/creating that effect, etc

----------------------------------------------------------------------

Grasfer wrote on Tue Mar 25 06:38:30 2003
I was using a purifying drizzle wand, wave wand i typed

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:43:01 2003
was too dark to see. I changed wave so you can sstill wave items
when  you cannot see.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:43:01 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4853
date: Mon Jun 16 20:46:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4853
Original bug report by Korthrun on Wed Mar 26 19:56:38 2003

Bug reported from /domains/outside_city/yensid/room30--

I am lvl 98
I killed grins in the room this is reported from
(first room of the 'write mickey on wall' area in disney)


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 20:46:30 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4884
date: Mon Jun 16 21:13:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4884
Original bug report by Ixtlilton on Mon Apr  7 15:18:33 2003

Bug reported from /wiz/ixtlilton/workroom--

hi tuk. if you set eq pool chance to 0 monster still gets eq pool eqs
over and out


----------------------------------------------------------------------

Tuk wrote on Mon Apr  7 16:03:21 2003
I hate you.

Bye.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 21:13:46 2003
I am guessing this was fixed, since the code looks like it to me.
and I cannot reproduce this I am closing.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 21:13:46 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4893
date: Mon Jun 16 21:25:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4893
Original bug report by Blue on Sat Apr 12 05:16:26 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/initiative/room03--

ok in the room where ben is, you can idle in there and log back in there, even over a boot.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:15:19 2003
where should they move to. Friski?

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 21:25:35 2003

Fixed



-----------------

poster: Aurik
subject: closed bug: 5063
date: Thu Jun 19 06:22:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5063
Original bug report by Illusions on Thu May 29 13:22:06 2003

Bug reported from /domains/misc/hell_ress_room--

Able to tithe from hell, but not allowed to give others gold in hell...


----------------------------------------------------------------------

Aurik wrote on Thu Jun 19 06:22:05 2003
I may be mistaken, but I do not believe this is a bug.

----------------------------------------------------------------------

Aurik wrote on Thu Jun 19 06:22:14 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5065
date: Thu Jun 19 06:32:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5065
Original bug report by Draco on Fri May 30 04:00:05 2003

Bug reported from /domains/misc/hell_ress_room--

keep equipped
[ obsidian ritual dagger ]: Marked kept. 
[ ceremonial robe ]: Marked kept. 
[ Blue fluffy slipper ]: Marked kept. 
All worn/wielded items marked kept.
keep vessel
But you're a ghost!
there is some kind of a miscommunication with the keep verb when using it on one item and when using it on multiple items when dead


----------------------------------------------------------------------

Aurik wrote on Thu Jun 19 06:32:38 2003
Apparently can_verb_rule() in the base verb object doesn't get called prior to can_keep_wrd() like it does for can_keep_obj() and can_keep_obs().  While I don't see this as much of an issue, I am going to change the 'keep' verb to care if you are alive or not for consistency ... and since I don't see 'keep' as being in anyway related to a physical action that should/would require a body or create problems by my doing this.

----------------------------------------------------------------------

Aurik wrote on Thu Jun 19 06:32:44 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5114
date: Fri Jun 20 02:05:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5114
Original bug report by Ca on Fri Jun 20 00:06:15 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north4--

Typing 'away' used to clear away messages, but it doesn't anymore.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 20 02:05:34 2003
Read help... type away this was changed a few weeks ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 20 02:05:37 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5113
date: Fri Jun 20 02:13:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5113
Original bug report by Tahnval on Thu Jun 19 05:54:29 2003

Bug reported from /domains/mists/uncle/army/castle16--

Tried this twice, to check...

"away", by itself, returns the "away message cleared" message but
does not clear the away message.
"away clear" works fine.


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 19 16:46:36 2003
away
Usage: away [clear | ]

`away ` sets your away to .  Every time someone 
gives you a tell, they will see that message.

'away clear' clears your current away message if you 
have one, otherwise, it prints this text.
away clear
Away message cleared.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 20 02:13:19 2003
the crucial bit of missing information here was that you had
to have an away message first before this happened.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 20 02:13:19 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 5039
date: Fri Jun 20 08:33:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5039
Original bug report by Ranja on Tue May 20 14:04:00 2003

Bug reported from /domains/guilds/witch/guild_hall--

Maybe this isn't a bug, and you probably know it but;
When you advance the skill High energy focus and wear Spider amulet, you see the Spider amulet 'power' special.

- Ganja


----------------------------------------------------------------------

Sigwald wrote on Fri Jun 20 08:33:26 2003
Yeah it can happen at times, thats at the moment not possible to 
avoid properly without adding some fairly bulky code for something
that is after all not a huge deal...

----------------------------------------------------------------------

Sigwald wrote on Fri Jun 20 08:33:26 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5117
date: Sun Jun 22 03:32:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5117
Original bug report by Angryhobo on Sun Jun 22 02:35:41 2003

Bug reported from /domains/blackavar/city/kuriskzoo/r6--

You cannot dig a grave as opposed to dig grave. but you can eat a corpse and eat corpse.


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 22 03:32:12 2003
This is because grave is not an object.. When you say eat 
a corpse there is a corpse object around that the mud takes a to 
mean pick one of the available corpses to eat. It doenst matter
that there is only 1.

When you dig a grave it is not matching grave to an object
in the room, so 'a' in that context will not work.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 22 03:32:15 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5120
date: Sun Jun 22 23:49:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5120
Original bug report by Flick on Sun Jun 22 23:18:49 2003

Bug reported from /domains/illium/center/streets_27_17--

I put my kukul that i had just bought last night in my safe yesterday.
I opened my safe today and it was gone.
noone has access to my safe 
there is no reason it should have dissappeared
is there any way i can get it back without havin to buy it yet again
if there is please tell me or let me know somehow
cause yeah i really want my kukul back its like my baby .
well um thanks for reading good luck on fixing prob


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 22 23:49:26 2003
What do you mean. 
Sun Jun 22 23:12:28 2003 [1056292152]: flick opened a chest in room: ...
The green Kukul was in the safe at that time.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun 22 23:49:29 2003

Closed



-----------------

poster: Zifnab
subject: >closed bug: 5120
date: Sun Jun 22 23:52:47 2003

> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Jun 22 23:49:26 2003
> What do you mean. 
> Sun Jun 22 23:12:28 2003 [1056292152]: flick opened a chest in room: ...
> The green Kukul was in the safe at that time.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Sun Jun 22 23:49:29 2003
> 
> Closed
> 
> 
Just to add to this. One minute later you closed the chest
with the kukul not in there.

-----------------

poster: Aurik
subject: closed bug: 5122
date: Mon Jun 23 04:08:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5122
Original bug report by Smee on Mon Jun 23 04:06:41 2003

Bug reported from /domains/illium/shops/bank1--

death talisman id's as 'head'


----------------------------------------------------------------------

Aurik wrote on Mon Jun 23 04:08:53 2003
LOOK at the talisman and you will see why.

----------------------------------------------------------------------

Aurik wrote on Mon Jun 23 04:08:59 2003

Closed



-----------------

poster: Sigwald
subject: closed bug: 5046
date: Mon Jun 23 09:40:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5046
Original bug report by Chrono on Fri May 23 23:56:34 2003

Bug reported from /domains/illium/center/streets_27_16--

you can't cast, create portal of summoning to cs, and it says this message: There is already a portal there!
maybe change the message, cuz i assume it says that for a few other rooms too, also i don't see why you wouldn't be able to use it at someone who's in cs.


----------------------------------------------------------------------

Sigwald wrote on Mon Jun 23 09:40:18 2003
Don't see why the message is problematic. The spell is written in a
way that you cannot create a portal of summoning at a place where
there is already a portal. The message says that fine.
Now you may disagree with the way the spell works, but this is not a bug.

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 23 09:40:18 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5121
date: Mon Jun 23 12:35:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5121
Original bug report by Korthrun on Mon Jun 23 00:00:26 2003

Bug reported from /domains/dragon/level3b/d3bagon12--

korthprot Martyric Presence [Down] on Rancor 
ignore doesnt seem to work with death channel


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 23 12:35:01 2003
no it wont. the monster generates that messagenot the player.

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 23 12:35:01 2003

Closed



-----------------

poster: Sigwald
subject: Fixed bug: 5067
date: Mon Jun 23 13:08:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5067
Original bug report by Graxon on Fri May 30 17:33:47 2003

Bug reported from /domains/mists/gator/camp/thief9--

this super secret cave is outdoors!

----------------------------------------------------------------------

Sigwald wrote on Mon Jun 23 13:08:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5127
date: Thu Jun 26 14:07:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5127
Original bug report by Sleet on Thu Jun 26 06:28:21 2003

Bug reported from /domains/emerald/uncle/celtica/munster/room15--


i logged in usign a mccp program and then i got this message:
MCCP - The mud has determined that the client you are using currently does not
support MCCP. While it is not mandatory to use a client that does, it will help
the mud significantly if you use one that does. Please see
http://www.islandsofmyth.org/clients/mccp.html for further details.
but im using mccp program, im also usign portal through it
no problems mudding besides the message


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 26 14:07:19 2003
What program are you using, you said portal but portal doesn't
directly support mccp. So I assume by that you mean you are using
mcclient? Did you change your connection info? Are you shown
when you type 'who compressed'

If you are shown when you do who compressed then its just a 
matter of you logging in faster than portal negotiates with the 
mud about MCCP. I have thought about putting in a small delay
before displaying that message, to give the clients enough
time to negotiate about mccp with the mud, however its 
not a major issue and next time I have to change the login code
I will do that.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun 26 14:07:22 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5030
date: Mon Jun 30 07:16:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5030
Original bug report by Ixtlilton on Mon May 19 05:52:36 2003

Bug reported from /domains/everrest/map/x38y61--

This room shows a question mark even tho it shouldn't.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Jun 30 07:16:34 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5132
date: Mon Jun 30 13:40:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5132
Original bug report by Deadnaught on Mon Jun 30 04:55:41 2003

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

when you 'consider (yourself)', it says '(your name) seems to be a lot more powerful than you'
How can you be a lot more powerful than yourself?


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 30 13:40:35 2003
That is a command made to check the strength of monsters, thus is makes
no sense when used against players. In this mud due to a poor design decision
early on players != monsters

----------------------------------------------------------------------

Zifnab wrote on Mon Jun 30 13:40:35 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5130
date: Tue Jul  1 05:46:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5130
Original bug report by Smee on Sun Jun 29 03:40:16 2003

Bug reported from /domains/castles/rooms/smee-2--

ok
sword of omen is broken in this way:
when i look at the display, it starts charging then, it doesn't start charging when it should, (ie when it is loaded) and once it is loaded it doesn't save its charge until the boot

smee


----------------------------------------------------------------------

Aurik wrote on Tue Jul  1 05:46:16 2003

The sword is not broken "in this way".  It never started charged upon loading, you have to being that process manually ... also, it never held it's charge continually.

----------------------------------------------------------------------

Aurik wrote on Tue Jul  1 05:46:22 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5134
date: Tue Jul  1 23:37:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5134
Original bug report by Athena on Tue Jul  1 13:14:52 2003

Bug reported from /domains/illium/center/streets_27_17--

Just found out the other day from a new player that got poisoned, that it can be removed just by entering the arena and leaving. Dunno if this is a bug or not but was told to report it by a Buggy wiz :P
Athy


----------------------------------------------------------------------

Aurik wrote on Tue Jul  1 23:37:37 2003
The removal of poison upon leaving the arena was done on purpose (along with a few other damaging affects) to alleviate the affects "from" the arena.

While it is intended to do this, going to the arena specifically for the purpose of getting these affects removed is considered inappropriate.  DO NOT DO IT!

----------------------------------------------------------------------

Aurik wrote on Tue Jul  1 23:37:49 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5078
date: Wed Jul  2 07:17:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5078
Original bug report by Percival on Thu Jun  5 01:05:22 2003

Bug reported from /domains/illium/shops/shop_armor--

Aside from the tp reward for completing the nimrodel quest, you get
3 pieces of jewelery (2 rings which value at 32k each, and a
bracelet which values at 12k)
Now unless I am completely mistaken, the purpose of these items is
for you to sell them for gold. However, with the gold limit per
item sold at 10k apiece, these items seem very pointless.
I suggest either changing them to gems, giving the player more
of them, or instead just giving them the gold straight out.
(Or removing them as a reward altogether and just get tp, whatever)

I wouldn't call this a bug, more of an oversight, but it's still irritating.
Thank you, bye.


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:17:22 2003
1.  You get tps for completing the quest as well as these items, whether you sell them or keep them or whatnot is your own business, they are extra.

2.  You're right, this isn't a bug.

----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:17:25 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5083
date: Wed Jul  2 07:19:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5083
Original bug report by Gamut on Sat Jun  7 02:01:09 2003

Bug reported from /domains/outside_city/farms/farm1/map/x2y29--

use limber up
charge horn
I got back and forth between playing with the java client and this other one. The other day i was playing on java and noticed that i was getting hungry a lot faster than i normally did on the other client. So i did a little test. On java i lost 27% hunger in 20 minutes, and then 17% in 13 minutes. I then switched over and lost only 2% in 5 minutes and 5% in 14 minutes. Every time i tested i was soloing and did not eat anything. The only thing i can think of is that java supports MCCP and my other client does not, so maybe it has something to do with a messed up race special?


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:19:46 2003
Race specials have nothing to do with hunger, nor does your client affect anything internally on the mud.

----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:19:49 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5086
date: Wed Jul  2 07:25:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5086
Original bug report by Trigon on Sun Jun  8 20:22:30 2003

Bug reported from /domains/castles/rooms/smee-8--

Cloak of Solan does not id to such


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:25:25 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 5088
date: Wed Jul  2 07:30:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5088
Original bug report by Ca on Sun Jun  8 22:36:02 2003

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon14--

limb of quickwood doesn't id to 'limb of quickwood'


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:30:56 2003

Fixed



-----------------

poster: Aurik
subject: closed bug: 5089
date: Wed Jul  2 07:32:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5089
Original bug report by Draco on Sun Jun  8 23:35:06 2003

Bug reported from /domains/illium/buildings/adv/adv1--

put marble in box
Which marble box do you mean? (try using proper english like: 'a', 'any', 'first' ..)
i only have one box on me, this needs to be changed to not scan for all boxes in the room


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:32:41 2003
More than likely, it is you who needs to be more specific with what you type.  There is no reason why a box sitting in the room and a box that you are holding are not BOTH valid options for putting a marble within.

A suggestion, try: put marble in my box ... so that it will delimit to the box you are carrying

----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:32:47 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5109
date: Wed Jul  2 07:50:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5109
Original bug report by Xerious on Tue Jun 17 02:40:54 2003

Bug reported from /domains/outofwhack/uncle/statue/rm107--

There is a room missing in this grid.  From the northeast wall the room (-1,-1) is missing.  In other words, the second column of rooms from the right in this "Massive Gathering Hall" is not coded.  Room (-1,-2) links directly to the north with room (-1,0) instead of to the correct ordinate (-1,-1).  I hope this makes sense.  If not, think of the room this is reported from as linking to 2 rooms north instead of just one north.


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:50:48 2003
Not that I could understand your post (where the hell did you get those coordinates from), I found the bad exit and corrected it.

----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:50:48 2003

Fixed



-----------------

poster: Daneel
subject: >closed bug: 5083
date: Wed Jul  2 08:43:37 2003

Aurik writes:
> Race specials have nothing to do with hunger, nor does your 
> client affect anything...
Actually, the hobbit race special does affect hunger.  This is 
functioning exactly as designed.  So it's still not a bug.

-----------------

poster: Tuk
subject: closed bug: 5138
date: Wed Jul  2 10:44:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5138
Original bug report by Maduo on Wed Jul  2 10:43:27 2003

Bug reported from /wiz/sigwald/tester/animist--

when you enter the portal from adv there is an exit called ward but when you type ward it refers you to the emote. and when you type exit ward it say there is no exit


----------------------------------------------------------------------

Tuk wrote on Wed Jul  2 10:44:38 2003
go ward

----------------------------------------------------------------------

Tuk wrote on Wed Jul  2 10:44:56 2003

Closed



-----------------

poster: Ant
subject: Fixed bug: 5137
date: Wed Jul  2 10:46:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5137
Original bug report by Fegler on Wed Jul  2 10:43:12 2003

Bug reported from /domains/misc/hell--

A lightning bolt is shot out from the mirror. The bolt hits $s in your chest.
You are electrocuted by the lightning. After a while all that remains of $s is a small pile of ashes.
shouldnt it stand you or the persons name instead of $s?
*hugs*


----------------------------------------------------------------------

Ant wrote on Wed Jul  2 10:46:29 2003

Fixed



-----------------

poster: Zifnab
subject: >closed bug: 5083
date: Wed Jul  2 15:44:31 2003

On Wed Jul  2 07:19:49 2003 Aurik wrote post #126:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5083
> Original bug report by Gamut on Sat Jun  7 02:01:09
2003
> 
> Bug reported from /domains/outside_city/farms/farm1/map/x2y29--
> 
> use limber up
> charge horn
> I got back and forth between playing with the java client and this other
one. The other day i was playing on java and noticed that i was getting
hungry a lot faster than i normally did on the other client. So i did a
little test. On java i lost 27% hunger in 20 minutes, and then 17% in 13
minutes. I then switched over and lost only 2% in 5 minutes and 5% in 14
minutes. Every time i tested i was soloing and did not eat anything. The
only thing i can think of is that java supports MCCP and my other client
does not, so maybe it has something to do with a messed up race special?
> 
> 
> ----------------------------------------------------------------------
> 
> Aurik wrote on Wed Jul  2 07:19:46 2003
> Race specials have nothing to do with hunger, nor does your client affect
anything internally on the mud.
> 
> ----------------------------------------------------------------------
> 
> Aurik wrote on Wed Jul  2 07:19:49 2003
> 
> Closed
> 
> 

The only thing I can even begin to think _might_ do this is if the
java client for some reason keeps you unidle. but given the information
above and nto knowing how this testing was done. I agree completely, 
the mud knows nothing about what client you use or for that matter 
if you even use a client.

-----------------

poster: Aurik
subject: Fixed bug: 5142
date: Fri Jul  4 18:51:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5142
Original bug report by Midnight on Fri Jul  4 01:54:47 2003

Bug reported from /domains/hyboria/toreth/vale/rooms/vale3--

I had this happen in hunters again. Simliar to my last bug report that was closed. I entered a room the hunters were aggressive, I threw my potions, they threw them back and I died. Upon returning to the same room the monsters were healed and not aggressive.

----------------------------------------------------------------------

Aurik wrote on Fri Jul  4 18:51:48 2003
Please read update of 5143 for more information.

----------------------------------------------------------------------

Aurik wrote on Fri Jul  4 18:51:48 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 5143
date: Fri Jul  4 18:55:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5143
Original bug report by Midnight on Fri Jul  4 11:29:21 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle4--

You mutter the words 'tezoz borsodv'
You concentrate until a bubble appears around yourself.
The faint bubble around you reconstitutes.
do se
throw potions
nw
Insane Prehistoric hunter notices the scars he inflicted on Midnight and gets ready for
battle.
Small dark prehistoric hunter laughs at Midnight and says 'Well ... this will cure my
boredom!'
 is in good condition.
Small dark prehistoric hunter: is in bad shape.
On the Great Circle Path, Southeast of the Great Fire exits: southwest,southeast,1
You are following the curve of the path inside the great circle, which continues to your
northeast and southwest. To the northwest you can see the great fire burning. To the
southeast you can see a large hide tent.

A insane prehistoric hunter (wounded) 
A small dark prehistoric hunter (wounded) 

HP (988/1124) SP (2474/2660) EP (598/598) 7885 Rooms 4,591,468 exp 25221 Gold 
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
You throw a poison potion on to the floor!
HP (988/1124) SP (2474/2660) EP (598/598) 7885 Rooms 4,591,468 exp 25221 Gold 
Centre of the Great Circle - The Ceremonial Campfire exits: south,north,east,west,;northwest,northeast,1
You are now in the centre of the great circle. Paths spread in all directions like spokes
in the wheel of the path around the circle of stones. At the centre is the great
ceremonial campfire. The fire is kept burning because the primitive cave people have not
mastered fire yet. It is carefully tended by the cave dweller elders as the whole
settlement relies on it. Most likely this whole settlement sprung up around this fire,
which might have been caused by a lightning strike.

Midnight's Dark Cauldron
A small deadly prehistoric hunter 
A big tall prehistoric hunter 
A ugly prehistoric hunter 
A large, roaring campfire

HP (988/1124) SP (2474/2660) EP (598/598) 7885 Rooms 4,591,468 exp 25221 Gold 
Small dark prehistoric hunter hits You 2 times.
Insane prehistoric hunter  becomes enraged and throws your potion back at you!
Your poison potion explodes on you.
You are hit by Insane prehistoric hunter's poison potion blast!
 is in good condition.
Insane prehistoric hunter: is in bad shape.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You receive 77652 exp.
There are no corpses here to loot!
You receive 64840 exp.
There are no corpses here to loot!
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
You hear your potion explode in the distance.
sw
The sun beats down on you, man is it hot!
On the Great Circle, Southwest of the Great Fire exits: southwest,southeast,south,1
You are following the curve path inside the great circle, which continues to your
northwest and southeast. To the northeast you can see the great fire burning. To your
southwest and south you can see large tents.

A big horrible prehistoric hunter 
A small strong prehistoric hunter 
A small ugly prehistoric hunter 

HP (951/1124) SP (2551/2660) EP (598/598) 7885 Rooms 4,733,960 exp 25221 Gold 
Your body glows with magical energy.


----------------------------------------------------------------------

Aurik wrote on Fri Jul  4 18:55:54 2003

After observing the information documented here, we have determined you to have MIS.  Please see a doctor immediately.

Our research indicates that, in the initial assualt, you were attacking hunters in the room SE from the fire (and your cauldron).  After killing these hunters, you then proceed, from the fire, to the SW ... this is NOT the same room as you went to before.  That is why there were hunters and no corpses, not because of any reset.

----------------------------------------------------------------------

Aurik wrote on Fri Jul  4 18:55:54 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5147
date: Mon Jul  7 01:30:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5147
Original bug report by Afkaserious on Sun Jul  6 22:43:58 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

emoting with 'e*' messes up
wtf e* 
Can't find a unique match.
Found: eagerly, educationally, egocentrically, egoistically, embarrassedly,
emphatically, endearingly, endlessly, enduringly, energetically, enormously,
enthusiastically, enviously, erotically, evilly, excellently, exhaustedly,



----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 01:30:32 2003

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 5147
date: Mon Jul  7 01:31:24 2003

On Mon Jul  7 01:30:32 2003 Zifnab wrote post #137:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5147
> Original bug report by Afkaserious on Sun Jul  6 22:43:58
2003
> 
> Bug reported from /domains/illium/buildings/cathedral/altarroom--
> 
> emoting with 'e*' messes up
> wtf e* 
> Can't find a unique match.
> Found: eagerly, educationally, egocentrically, egoistically, embarrassedly,
> emphatically, endearingly, endlessly, enduringly, energetically, enormously,
> enthusiastically, enviously, erotically, evilly, excellently, exhaustedly,
> 
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Jul  7 01:30:32 2003
> 
> Fixed
> 
> 
This is not a bug. it is the way emotes work with adverbs. 

-----------------

poster: Zifnab
subject: Fixed bug: 5148
date: Mon Jul  7 07:22:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5148
Original bug report by Apathy on Mon Jul  7 01:04:59 2003

Bug reported from /domains/city/undercity/rooms/well2--

I typed 'search bucket' and got 'You dig around in the bucket and find some gold!', but my gold didn't increase, and no gold appeared in the room either.


----------------------------------------------------------------------

Apathy wrote on Mon Jul  7 03:29:27 2003
Just remembered that I was in eagle form this time, and Tahnval says that the gold is actually a nugget you have to sell, so that's probably why it failed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 07:22:40 2003
yes. Changed this from move() to give_item_to() so that it will do the right
thing if the item can't be moved to the players inventory.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 07:22:45 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5151
date: Mon Jul  7 19:13:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5151
Original bug report by Calderon on Mon Jul  7 18:16:54 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

my blue wood staff does not id as such.. i can not unkeep blue wood staff, blue staff, blue wood, wood staff or anything else similar. 



----------------------------------------------------------------------

Zifnab wrote on Mon Jul  7 19:13:54 2003

Fixed



-----------------

poster: Sigwald
subject: closed bug: 5043
date: Tue Jul  8 10:52:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5043
Original bug report by Jaws on Fri May 23 04:11:17 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east1--

I used prepare shield after observing a paladin, and now I moved to patients, and the special enchant is workin for patients too - thought this was supposed to be target specific

----------------------------------------------------------------------

Jaws wrote on Sat May 24 18:12:26 2003
AFD
WBAG
the prepare weapon has same issue with leafblades - prepare on one target, but special goes off on all

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  8 10:52:00 2003
Definitely not meant to work this way. Should work on a single
target. Made a fix I think, report if it still happens.

----------------------------------------------------------------------

Sigwald wrote on Tue Jul  8 10:52:03 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5163
date: Tue Jul  8 17:17:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5163
Original bug report by Shadowmage on Tue Jul  8 17:17:12 2003

Bug reported from /wiz/sigwald/tester/animist--

Special Room for Access to Some of the Temporary Guild Halls [exits: prot, sco,
cs, chanter, out, shield, thrust, champ and ward]
when you try to go to 'ward', it happens to coincide with emote: You frantically weave signs of warding.
-shadow


----------------------------------------------------------------------

Zifnab wrote on Tue Jul  8 17:17:42 2003
as is always the case when that happens use the full form of the command


'go ward' no ''

----------------------------------------------------------------------

Zifnab wrote on Tue Jul  8 17:17:48 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5170
date: Wed Jul  9 15:17:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5170
Original bug report by Draco on Wed Jul  9 08:05:09 2003

Bug reported from /domains/mists/waz/castle/rooms/stall3--

reanimated horses in shadow area are not suseptable to the turn undead spell
reanimated means brount back from the dead 


----------------------------------------------------------------------

Zifnab wrote on Wed Jul  9 15:17:50 2003
the way undead and all that is currently done is very poor
in the current implementation of monsters. That will be
changing.

not going to specifically fix these.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul  9 15:17:50 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5173
date: Wed Jul  9 23:36:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5173
Original bug report by Smee on Wed Jul  9 22:31:13 2003

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm16--

sword of omen also id's to button


----------------------------------------------------------------------

Aurik wrote on Wed Jul  9 23:36:06 2003
This is not a bug and will not happen when I finish touching up the new sword anyway.  It also IDs to window also I believe (or something like that) and has since it was created something like 6-8 years ago.  Do you sit around trying odd IDs on your rare stuff?

----------------------------------------------------------------------

Aurik wrote on Wed Jul  9 23:36:12 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5184
date: Mon Jul 14 21:32:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5184
Original bug report by Grasfer on Mon Jul 14 19:47:33 2003

Bug reported from /domains/illium/center/streets_27_17--

Make so description dont leak colors over someones eq, someone have some ugly eye eating colors that leak all over it's eq and stuff. Thats just dumb.


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 14 21:32:12 2003
describe already forces a reset. but I suppose most people dont
change their descriptions often. Should be fixed next reboot.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 14 21:32:15 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5185
date: Mon Jul 14 22:24:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5185
Original bug report by Debacle on Mon Jul 14 22:24:15 2003

Bug reported from /domains/misc/hell_ress_room--

clone event didn't give me prize... 
i was dead when it ended... so maybe that was the problem
and tistoo's clone bugged or something


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 14 22:24:58 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5193
date: Tue Jul 15 18:05:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5193
Original bug report by Pheonix on Tue Jul 15 16:30:50 2003

Bug reported from /domains/city/circus/park/p29--

If you give me the code, I'll fix the bugs for ya.
Pheonix.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:05:24 2003
please explain what bugs you see. I cannot duplicate anything you 
are talking about.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:05:24 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4942
date: Tue Jul 15 18:34:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4942
Original bug report by Rythion on Wed Apr 23 03:53:12 2003

Bug reported from /domains/illium/buildings/adv/adv1--

USAGE: parry <%>

   Your parry % is : 100
<2073/2073hp 690/1079sp 979/1129ep 267,636xp 4%>parry 0
You do not know how to parry.

I was parry 100 was eq tank
and just switched bodies
not thinking about parry
and then in this body I don't have shield parry so it won't let me parry 0
quite annoying :)
now that I hav eot wait 6 hours
5-6 hours to switch back to warrior
just to switch parry 0


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:34:35 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4981
date: Tue Jul 15 18:41:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4981
Original bug report by Baer on Sun May  4 09:24:42 2003

Bug reported from /domains/castles/rooms/baer-2--

[EatPizza]: Baer invited Kalma to the channel.
Baer [EatPizza]: invite Kalma 
HP: 1751/1751 SP: 3719/3719 EP: 925/925 x: 212,600 (0%) g: 50396 [10055] 
> channels disinvite kalma EatPizza
[EatPizza]: Baer disinvited Kalma from the channel.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
channels disinvite kalma EatPizza
But that person is not invited to that channel!
HP: 1751/1751 SP: 3719/3719 EP: 925/925 x: 212,600 (0%) g: 50396 [10055] 
> EP invite kalma
Maduo [newbie]: the headpriest? 
[EatPizza]: Baer invited Kalma to the channel.
Baer [EatPizza]: invite Kalma 
HP: 1751/1751 SP: 3719/3719 EP: 925/925 x: 212,600 (0%) g: 50396 [10055] 
> channels disinvite kalma EatPizza
[EatPizza]: Baer disinvited Kalma from the channel.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime




----------------------------------------------------------------------

Daneel wrote on Sun May  4 17:21:52 2003
frame 7:
------/cmds/player/channels.c:79 - main("disinvite graxon EatPizza")
locals: ({ ... }), NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
----------------------------------------------------------------
...
        arg[1] = capitalize(arg[1]);
=>      CHANNEL_D->disinvite(arg[2], arg[1], this_body());
        return;
...

frame 8:
------/daemons/channel_d.c:528 - disinvite("EatPizza", "Graxon", NULL)
locals: 0
----------------------------------------------------------------
...
              + channel + "\n");
=>      channel_off(channel, p);
    }
...

frame 9:
9
------/daemons/channel_d.c:375 - channel_off("EatPizza", 0)
locals: 
----------------------------------------------------------------
...
void channel_off(string name, object who)
{
    if (channels[name]) channels[name]->remove_listener(who);
=>    who->rm_channel(name);
    who->my_action("Turning off channel '" + name + "'.\n");
}
...

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:41:38 2003
should be fixed next boot

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:41:41 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5021
date: Tue Jul 15 18:57:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5021
Original bug report by Jsardy on Thu May 15 21:50:08 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/eqshop--

When you transfer items with grynzf, he doesnt let the person how is getting the items know that something was transfered to them.  Just thought it would make more sense to have some like the bank, that is tells you the *foo just transfered you X such and such pieces.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:57:33 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5061
date: Tue Jul 15 18:58:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5061
Original bug report by Trigon on Wed May 28 20:12:25 2003

Bug reported from /domains/blackavar/southernw/map/x37y48--

I'm a xorn and so I guess I get this neat ability to dig to the adv guild.  I'm in the blackavar desert right now, but I get the message "You cannot dig indoors"


----------------------------------------------------------------------

Trigon wrote on Wed May 28 20:16:31 2003
Rest of blackavar seems broken too

----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:39:40 2003
this is not going to work on maps unless I am mistaken.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:58:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5160
date: Tue Jul 15 21:30:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5160
Original bug report by Nezmaniac on Tue Jul  8 12:29:41 2003

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/under_tree--

Morpheus says, "To learn the essence of the cat form, you must capture one element of that essence. For this, I will send you to an expert,  a shaman named Tahm"Morpheus {shapeshifter}: Nezmaniac has taken on my quest for the cat form.  Wish her luck!

Seems like that needs a newline.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:30:22 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5164
date: Tue Jul 15 21:35:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5164
Original bug report by Bremen on Tue Jul  8 20:32:18 2003

Bug reported from /domains/mists/shaol/guildhall/rooms/hall4--

I think this must be a bug or something, the Dragon (Trials of Destiny) quest does not seem to reset after someone starts it w/o finishing it. The wall restarts, could you possibly link the wall reset/quest reset?
Thanks
Bremen


----------------------------------------------------------------------

Zifnab wrote on Tue Jul  8 20:33:09 2003
the whole area resets if _noone_ is in it. Asthe coders comments
say if it resets while players are in it it could be deadlyh.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:35:14 2003
should be fixed.

effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:35:17 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5165
date: Tue Jul 15 21:35:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5165
Original bug report by Deadnaught on Tue Jul  8 21:17:44 2003

Bug reported from /domains/hyboria/lorien/harbor/room7--

when i typed help quests, it tells me that i can type 'quests' to show info on all the quests
however, when i typed 'quests', to get info on the quest where you help Nimrodel, 
it said 'The Gamedriver looks at you with a look of utter bafflement.'
please help me


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:35:32 2003
you must have an alias/command interferring

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:35:32 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5174
date: Tue Jul 15 21:39:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5174
Original bug report by Draco on Wed Jul  9 23:34:21 2003

Bug reported from /domains/dragon/island/room1--

for some reason, i have the thief/rogue tunnel directions to darkcavern island, and it goes to the docks. however, the portal is supposed to be 2n 2u 2w 4u and 2 or 3 n from that location
that location = room i am reporting from


----------------------------------------------------------------------

Draco wrote on Wed Jul  9 23:36:00 2003
oh and also, the reason i report this is becuase the docks does not show that there is a portal to the thieves network of byways

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:39:35 2003
I am confused. the portal is in the room its in, and  both portals
lead to the rooms they are supposed to be in.

Closing

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:39:35 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5176
date: Tue Jul 15 21:54:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5176
Original bug report by Chewba on Thu Jul 10 10:04:44 2003

Bug reported from /domains/illium/shops/shop_armor--

Hiya

In the help for falcon it says my falcon can sell. 
Well it can sell however it gives me no gold. Can you fix it so it does give give me the gold?

btw if you want to remiburse me for all the gold i've lost ... it totals up to 3000 gold pieces :)


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:54:02 2003

order falcon give 42100 gold to zifnab (you can see the amount
when they sell things).

Falcon gives Zifnab some money.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:54:06 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5178
date: Tue Jul 15 22:13:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5178
Original bug report by Graxon on Fri Jul 11 22:09:26 2003

Bug reported from /domains/misc/race_select--

I sacced items with my other body to get low tax and then switched to this body and reinced and got: Being reincarnated with a penalty of 7.33.

----------------------------------------------------------------------

Graxon wrote on Fri Jul 11 22:27:48 2003
the question being since i reinc so fast after saccing eq with other body while always before i reinced after atleast quitting or reboot is:
Is reinc tax shared among bodies like i always assumed and is reinc tax saved into the new body when you switch?

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 11 23:10:54 2003
it should be saved in the body you sacced it with.. All saccing equipment really
does is pretend you stayed in the guild longer than you have. essentially 
it adds days to your time in guild.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 11 23:26:49 2003
I just checked. We save the array of information before you switch. The second
entry in that array is the reinc penalty 'bonus' i.e. it subtracts from yoru reinc penalty.

Thus each body has its own info.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:13:21 2003
each body has its own reinc tax. I know you consider this a bug
but its the way it was designed and has been that way since
the beginning.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:13:24 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5181
date: Tue Jul 15 22:16:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5181
Original bug report by Roirraw on Mon Jul 14 04:24:14 2003

Bug reported from /domains/misc/hell_ress_room--

there was shirija undead in hell keep attacking
pretty sure it was a bug when it said Wight exclaims 'Roirraw get ready, you are going back to hell!' when was waiting for a rev


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:16:39 2003
The real issue is how a corpse got into hell..
I suspect that the wight actually wandered in from a workroom
cough cough... some of us have exits to hell.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:16:39 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5183
date: Tue Jul 15 22:16:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5183
Original bug report by Grasfer on Mon Jul 14 17:25:53 2003

Bug reported from /domains/misc/hell--

HELL exits: south,1
The tiny wandering wight of Shirija
no clue, but should there be any monsters down here except lucifer?
and squizzy, but no more then those, thanks and good buy ;)
p.s. this Wight trying to kill us down here. eheh


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:16:45 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5186
date: Tue Jul 15 22:18:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5186
Original bug report by Jaws on Tue Jul 15 03:48:25 2003

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

maybe make rope rooms no tele

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:18:09 2003
it is. Why do you think it isnt.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:18:12 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5189
date: Tue Jul 15 22:23:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5189
Original bug report by Tomten on Tue Jul 15 05:34:37 2003

Bug reported from /domains/castles/rooms/tomten-8--

I'm missing a golden locket i bought saturday the 12th and i am pretty sure i chested it.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:23:51 2003
You logged in with it at
Sat Jul 12 19:41:21 2003 [1057871256]: tomten login with (  ..

You never chested it.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:23:54 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5191
date: Tue Jul 15 22:24:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5191
Original bug report by Pheonix on Tue Jul 15 16:22:02 2003

Bug reported from /domains/city/circus/park/enter--

Hi 

While editing alias using your alias editor, I discovered setting the
whitespace value (true/false) makes no difference to whether the value
is stored as true/false.  It is stored as one or the other, I forget
which.  Please remedie this.

as now my 'n' alias moves a lot north.

regards 

pheonix**


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:02:08 2003
I am not sure I follow this? can you give an example please

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 22:24:09 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 4982
date: Wed Jul 16 00:11:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4982
Original bug report by Jaws on Sun May  4 17:17:25 2003

Bug reported from /domains/mists/uncle/army/path32--

if u sccidentially try to teach an animal the same trick again, rather than telling you - this pet knows this already - it tells u, u cannot teach a pet more than one thing

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:42:02 2003
what commands/spells?

----------------------------------------------------------------------

Daneel wrote on Tue Jul 15 23:58:09 2003
Animal trainer skills, I'll get it.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 00:11:03 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5071
date: Wed Jul 16 03:07:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5071
Original bug report by Energystar on Sun Jun  1 08:49:12 2003

Bug reported from /domains/dragon/level4/dr4gon21--

You finish the chant.
You mutter the word 'ZZZAAAAPPPPP!!!!!!'
You ravage The Blue Dragon's system with a blast of lightning!
The Blue Dragon's stun resistance allows him to avoid getting stunned!
>>>Blue dragon gets a blank look, as if he forgot what he was about to do.<<<
You breathe, and everything around freezes, caught in a storm of lightning!
You hit The Blue Dragon with your voltaic venting.
HP: 2134|3213 SP: 2692|2964 EP: 1654|1842
[Energystar]: has some minor cuts and bruises.
[The Blue Dragon]: is not in good shape.
The Blue Dragon's attack merely glances off your nearly invulnerable hide
The Blue Dragon's attack merely glances off your nearly invulnerable hide
Blue dragon stands in awe of you, and loses some force of will to attack you
Blue dragon breaks his concentration.
You hit The Blue Dragon 11 times.
The Blue Dragon hit You 6 times.
use bite attack
You prepare yourself to use a skill.
35,494,153, 82%, 635443, 9824 ----> 

--------| New Round |--------
HP: 2079|3213 SP: 2714|2964 EP: 1672|1842
[Energystar]: is somewhat hurt.
[The Blue Dragon]: is not in good shape.
You bend slightly, and The Blue Dragon's attack whizzes by with little effect.
You hit The Blue Dragon 4 times.
The Blue Dragon hit You 6 times.
--------| New Round |--------
>>>Blue dragon begins to chant.<<<
The Blue Dragon's attack merely glances off your nearly invulnerable hide
You hit The Blue Dragon 5 times.
The Blue Dragon hit You 4 times.
[inform]: Runostord has reconnected (Minotaur level 15).
--------| New Round |--------
HP: 1999|3213 SP: 2754|2964 EP: 1708|1842
[Energystar]: is somewhat hurt.
[The Blue Dragon]: is not in good shape.
You hit The Blue Dragon 9 times.
The Blue Dragon hit You 4 times.

The pocket watch goes TICK.
--------| New Round |--------
You stun Blue dragon with the force of your attack!
The Blue Dragon's stun resistance allows him to avoid getting stunned!
HP: 1945|3213 SP: 2774|2964 EP: 1726|1842
[Energystar]: is somewhat hurt.
[The Blue Dragon]: is not in good shape.
You hit The Blue Dragon 4 times.
The Blue Dragon hit You 2 times.
>>>Blue dragon snaps his fingers, as if remembering something important.<<<
--------| New Round |--------
HP: 1928|3213 SP: 2794|2964 EP: 1744|1842
[Energystar]: is somewhat hurt.
[The Blue Dragon]: is not in good shape.
The Blue Dragon's attack merely glances off your nearly invulnerable hide
You bend slightly, and The Blue Dragon's attack whizzes by with little effect.
You hit The Blue Dragon 7 times.
The Blue Dragon hit You 4 times.
Blue dragon mutters the words 'ram dimdam!'
Not sure if it's a bug, but mobs seem to be casting even though they are "forgotten" by the special on voltaic venting.


----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:07:48 2003
Not a bug.  The forget special on voltaic venting is partial, 
not total

----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:07:48 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5079
date: Wed Jul 16 03:20:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5079
Original bug report by Monkey on Thu Jun  5 04:41:11 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

The emote 'idle' conflicts with the command idle. Perhaps make the emote idle2?
Nothing big.


----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:19:58 2003
It had some redundancy which I didn't completely understand, so
I actually broke it out into two emotes, idle1 and idle2.
It looked to me like half its entries could never be reached.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:20:01 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5092
date: Wed Jul 16 03:48:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5092
Original bug report by Vor on Wed Jun 11 17:16:37 2003

Bug reported from /domains/illium/center/streets_27_17--

I have a song on my instrument ('for litho' is the name of it) and it won't let me forget it
it will let me forget other songs though...
vorpants


----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:48:13 2003
Somehow, the data about the songs, and the songs themselves got
out of sync.  Your song was still listed in the data file, but
had no song file.  I'm sure this is what kept you from deleting 
it.

I wish I knew how you managed this; keeping them from getting out 
of sync is most important, but I can't fix that without knowing
the cause.

I have created you a new song file, so I'll bet next time
you're a bard, you'll be able to delete it yourself.  If, however,
you can try to reproduce this bug, I would very much appreciate it.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:48:13 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5196
date: Wed Jul 16 14:12:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5196
Original bug report by Jaws on Wed Jul 16 01:14:07 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east17--

you have problably already heard - bug the gold looted in party status is not registering the gold that our designated looter has been pickin up

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 16 14:12:50 2003
this is because the mud has not rebooted and all monsters have not 
picked up the change they need.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 16 14:12:50 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5197
date: Wed Jul 16 19:02:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5197
Original bug report by Apathy on Wed Jul 16 18:51:53 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/room15--

I did party reset and it reset the amount of gold we had looted


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 16 19:02:03 2003
fixed this and the made it disperse on a disband.

new party object needed for changes.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 16 19:02:03 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5201
date: Thu Jul 17 03:34:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5201
Original bug report by Jaws on Thu Jul 17 02:18:01 2003

Bug reported from /domains/everrest/city/rooms/room24--

gem shop not adding to party loot

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 17 03:34:09 2003
has the mud rebooted yet?

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 17 03:34:13 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5204
date: Thu Jul 17 22:16:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5204
Original bug report by Drost on Thu Jul 17 21:59:41 2003

Bug reported from /domains/illium/center/streets_27_17--

Not a big deal but when you log in and it shows last login info
there needs to be a new line before guild item is worn.
-Drost


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 17 22:16:30 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5205
date: Thu Jul 17 22:16:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5205
Original bug report by Chrono on Thu Jul 17 22:08:20 2003

Bug reported from /domains/illium/center/streets_27_17--

on log in, i get the normal stuff, then the underline of "welcome to islands of myth" news of any downtime will be posted at.. etc.: ********************************************************You wear prismatic amulet., it needs to be on a new line of its own


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 17 22:16:36 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5206
date: Fri Jul 18 06:09:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5206
Original bug report by Afkaserious on Fri Jul 18 05:35:37 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Dsell doesent add to party loot, Distant sell spell, that is. Dont know about eagle


----------------------------------------------------------------------

Aurik wrote on Fri Jul 18 05:42:19 2003
You should use 'party donate' to compensate, there is likely always going to be things like this that simply won't get accounted for.  I personally don't see a reason for the lib to be muddled with checks on all these possible conditions, but since this is Zifnab's baby, I will leave the bug open for now to see if he would like to deal with the situation or not.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 18 06:09:34 2003
nope I agree. that is the reason the party contribute option was added. 
I am not going to fill the lib up with all kinds of checks for this.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 18 06:09:34 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5210
date: Fri Jul 18 23:25:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5210
Original bug report by Smee on Fri Jul 18 22:36:42 2003

Bug reported from /domains/illium/center/streets_27_17--

red frilly helm, unique fall of rdc item, has avatar skill but you must be evil to regen sps while you wear it, so, that is counterintuitive


----------------------------------------------------------------------

Aurik wrote on Fri Jul 18 23:25:22 2003
This is NOT A BUG.

----------------------------------------------------------------------

Aurik wrote on Fri Jul 18 23:25:28 2003

Closed



-----------------

poster: Aurik
subject: closed bug: 5211
date: Fri Jul 18 23:27:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5211
Original bug report by Smee on Fri Jul 18 23:24:55 2003

Bug reported from /domains/illium/shops/bank1--

hm
i used to have a green vorpal blade, last time i was fig, and i have no idea where it went
i'm pretty sure i didn't sell it or lend it out


----------------------------------------------------------------------

Aurik wrote on Fri Jul 18 23:27:31 2003
Without any justification/reason to believe this is a bug, the responsibility of keeping track of your eq resides on the player.

----------------------------------------------------------------------

Aurik wrote on Fri Jul 18 23:27:37 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5215
date: Sun Jul 20 01:06:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5215
Original bug report by Sleet on Sun Jul 20 00:44:20 2003

Bug reported from /domains/hyboria/tenoren/con_rooms/c24--

when you twist the bronze tap in this room you get a message when the action is done and another random one callign you dumb


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 20 01:06:00 2003

Fixed



-----------------

poster: Daneel
subject: >closed bug: 5210
date: Sun Jul 20 03:03:32 2003

On Fri Jul 18 23:25:28 2003 Aurik wrote post #176:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5210
> Original bug report by Smee on Fri Jul 18 22:36:42
2003
> 
> Bug reported from /domains/illium/center/streets_27_17--
> 
> red frilly helm, unique fall of rdc item, has avatar skill but you must be
evil to regen sps while you wear it, so, that is counterintuitive
> 
> 
> ----------------------------------------------------------------------
> 
> Aurik wrote on Fri Jul 18 23:25:22 2003
> This is NOT A BUG.
> 
> ----------------------------------------------------------------------
> 
> Aurik wrote on Fri Jul 18 23:25:28 2003
> 
> Closed
> 
> 
Seeing as this isn't the first time you've posted this as a bug report, 
with the same answer, smee, if you don't learn this time, I think we'll 
just take it away and lottery the helm off to someone who will.

-----------------

poster: Zifnab
subject: closed bug: 5221
date: Tue Jul 22 19:57:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5221
Original bug report by Frodo on Tue Jul 22 19:54:38 2003

Bug reported from /domains/illium/shops/shop_weapon--

I sold stuff in the shops but didn't recieve money, it said: You sold 8 items for 1764 gold. in the general store, but I was still at 0 in my score, same in the weaponry AND armory


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 22 19:57:42 2003
read news please


party_status frodo
                   .----------------------------------------,
                   | Total kills: 36                         \
                   |      Rating: Standard (1928)             \
                  /      Members: 6                            ---------------.
                 /                                                            |
.--------------------------------------------------------------------------,  |
|  Party Name: bored                            Exp / min: 368             |  |
|  Created At: 18:48:00  (1h9m24s)              Total exp: 25817           |  |
|  Looter: Frodo                                Gold Looted: 3348          |  |
|                                               Gold/Mem: 558              |  |
|                                             Exp                          |  |
| Row    Name   Status    Idle    Level       Gained      Kills            |  



----------------------------------------------------------------------

Zifnab wrote on Tue Jul 22 19:57:48 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5218
date: Tue Jul 22 20:07:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5218
Original bug report by Katerina on Mon Jul 21 10:31:07 2003

Bug reported from /domains/illium/center/streets_31_14--

Party Loot thing did not give gold to me as the only party member when i dispanded my party. I had been the only member and was disbanding at the end of xp, but the gold just vanished, and was not disbursed.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 21 15:31:48 2003
party create foo
foo [foo]: Zifnab is now the leader of the party.
You create a party named, 'foo'.

party loot zifnab
foo [foo]: Zifnab is now looting.
party contribute 100000
foo [foo]: Zifnab contributed 100,000 gold to the party.

party disband
foo [foo]: The party has been disbanded.
foo [foo]: Splitting Gold... 100000 per member.

foo [foo]: Zifnab has left the party.


Something else had to happen there.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 22 20:07:03 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5219
date: Tue Jul 22 20:07:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5219
Original bug report by Katerina on Tue Jul 22 03:21:10 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

Re: Report 6218 I didn't disband the party, I just left it

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 22 20:07:12 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5222
date: Wed Jul 23 05:48:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5222
Original bug report by Rizzly on Tue Jul 22 21:56:48 2003

Bug reported from /domains/guilds/newevoker/guild_hall--

I completed the Satisfy Chilperic quest last night with a party, but it doesn't show up as completed on my quests menu.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 22 22:51:35 2003
you didnt fully complete. I thought that was what daneel did.
maybe he can response.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 23 05:48:21 2003
Nope, it was a bug in quest_menu, it didn't show full completion 
properly.

It should be all fixed now.

----------------------------------------------------------------------

Daneel wrote on Wed Jul 23 05:48:23 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5225
date: Wed Jul 23 21:46:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5225
Original bug report by Afkaserious on Wed Jul 23 02:31:09 2003

Bug reported from /wiz/sigwald/tester/animist--

Hi
When I change my channels color
I changed it to a zillion different things, but its stuck on %^BOLD%^ of whatever color I picked
So its stinky, and bold
So its ugly
Maybe Im doing something wrong
Thanks, have a good day


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 23 04:03:37 2003
what channel? type colors and see what it says for that channel

----------------------------------------------------------------------

Afkaserious wrote on Wed Jul 23 06:53:05 2003
Oh, pancakes
I tried a million different color combos, but now its stuck on BOLD+its normal yellow

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 23 19:15:08 2003
what did you try? only the creator of the channel can change
the color on private channels

----------------------------------------------------------------------

Afkaserious wrote on Wed Jul 23 20:46:10 2003
I first changed it from normal yellow to bold yellow(since it was too similar to chat, and chat was being spammed)
Then I tried a ton of different text-background color mixes, but the text color stayed bold, even without a bold tag
and now, I channels color pancakes %^YELLOW%^ and it remains bold yellow

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 23 21:46:54 2003
was a mistaken identity of what %^YELLOW%^ looks like.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 23 21:46:54 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5228
date: Thu Jul 24 07:04:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5228
Original bug report by Rizzly on Wed Jul 23 06:16:24 2003

Bug reported from /domains/castles/rooms/rizzly-2--

Now, Satisfy Chilperic says completed (which of course was the original problem), but Help Janriella says that I've completed it, too, when I have not.


----------------------------------------------------------------------

Daneel wrote on Thu Jul 24 07:04:59 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5232
date: Thu Jul 24 07:05:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5232
Original bug report by Chrono on Wed Jul 23 23:33:25 2003

Bug reported from /domains/outside_city/swamp/rooms/swamp18--

luminescent goat-skin chaps in inv, appear as: The right/left leg of a goat. then it has no worn or kept tag also, when they are worn or kept, probably same for the other goat-skin chaps


----------------------------------------------------------------------

Daneel wrote on Thu Jul 24 07:05:29 2003
Functioning as designed

----------------------------------------------------------------------

Daneel wrote on Thu Jul 24 07:05:29 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5237
date: Thu Jul 24 15:29:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5237
Original bug report by Zilpen on Thu Jul 24 14:52:07 2003

Bug reported from /domains/hyboria/lorien/map/x16y18--

i got a strange message from the MUD yesterday and today

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 15:29:37 2003
this could of all been done as one bug report instead of 3

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 15:29:37 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5238
date: Thu Jul 24 15:29:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5238
Original bug report by Zilpen on Thu Jul 24 14:52:25 2003

Bug reported from /domains/hyboria/lorien/map/x16y18--

first line is *environment() of destructed object.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 15:29:43 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4854
date: Thu Jul 24 16:54:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4854
Original bug report by Marconus on Wed Mar 26 22:23:59 2003

Bug reported from /domains/outofwhack/wyrn/talent_agency/rooms/room3--

I noticed while in a party that after we left to change tanks and reentered I was still attacked and again fled(Though my members did not follow).


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 14 21:35:15 2003
were you the first person in the room? i.e. you lead the others in?


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:54:07 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:54:10 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 4888
date: Thu Jul 24 16:54:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4888
Original bug report by Bluemoon on Wed Apr  9 20:01:38 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east3--

Im not sure if its a glitch on your side or mine, but there are times when I type, "weak a patient" for example...weak being my alias for weakened body
and it will say You need a target for that spell, but will start casting it anyways.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:54:37 2003
can you reproduce this and grab a wizard please.

Ideally would be on the builder port too.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:54:40 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5005
date: Thu Jul 24 16:58:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5005
Original bug report by Afkaserious on Fri May  9 20:30:41 2003

Bug reported from /domains/emerald/maldan/woods/map/dun12--

I can 'glance' when in regen trance


----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 00:44:54 2003
This is true of all commands, and no verbs.  I don't think we 
want to disable commands in this case, so the only real posibility 
is removing the "glance" command.  Oppinions?

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:58:55 2003
I agree. player wants to look they look.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:58:55 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5051
date: Thu Jul 24 17:03:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5051
Original bug report by Chrono on Sat May 24 14:16:50 2003

Bug reported from /domains/illium/shops/shop_auction--

there are at least two ruby rings in the game.
one comes from ruby, and i have no clue where the other is from


----------------------------------------------------------------------

Chrono wrote on Mon Jun 23 20:36:10 2003
other is from new malifix area, iirc.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 17:03:05 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5026
date: Thu Jul 24 17:39:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5026
Original bug report by Jaws on Sun May 18 22:23:27 2003

Bug reported from /obj/skills/objects/pathroom#75039--

when pathfinding, the time penalty for large parties kicks in even if im by myself in the path

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 17:39:14 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5053
date: Thu Jul 24 17:39:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5053
Original bug report by Jaws on Sun May 25 07:40:05 2003

Bug reported from /domains/mists/mistsmap/x10y34--

pathfinding takes people in party even if they are not following

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 17:39:26 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5064
date: Thu Jul 24 17:46:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5064
Original bug report by Idler on Thu May 29 21:30:25 2003

Bug reported from /domains/mists/uncle/baby/baby25--

I was picking up loot in a newbie area and another player was
in the room with me.  I didn't have "a ring of underwater action",
but the other player did.  Seems I managed to pull it from his
inventory.

As you try to pick up the ring, it disappears suddenly!
[ Ring of underwater action ]: Removed.
There is nothing here that works with that verb.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 17:46:05 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5068
date: Thu Jul 24 18:44:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5068
Original bug report by Yi on Sat May 31 03:56:25 2003

Bug reported from /domains/outside_city/yensid/room30--

Gwaul can be used to revert to natural form from shapeshifted forms.


----------------------------------------------------------------------

Zifnab wrote on Sat May 31 11:26:42 2003
explain more please? you pay for a reinc to do that, or you 
switch bodies?

----------------------------------------------------------------------

Yi wrote on Sat May 31 18:14:20 2003
Go to Gwaul, Worship to gwaul causes me to revert to my own body (I only have 1).  Probably resets my reinc tax, but saves me the 5k instead of reverting at Morpheus  

----------------------------------------------------------------------

Daneel wrote on Wed Jul 16 03:06:57 2003
It's because he gives you a new body, which removes all 
abjurations.  It could also be used to remove anything else you 
don't want.

The fix would be to make gwaul refuse to change people to the
current body.  Someone refused to do this before, so I'm not 
going to change it until I hear why.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 18:44:37 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5072
date: Thu Jul 24 19:05:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5072
Original bug report by Vor on Sun Jun  1 12:36:05 2003

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

on people's away message the last ' and ) aren't red...


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:05:26 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5073
date: Thu Jul 24 19:09:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5073
Original bug report by Illusions on Sun Jun  1 15:56:03 2003

Bug reported from /domains/illium/center/streets_27_17--

The fire in cs accepted all my wood which may include about 40 of them


----------------------------------------------------------------------

Zifnab wrote on Sun Jun  1 22:59:31 2003
what should it of done, and how did you do it?

----------------------------------------------------------------------

Illusions wrote on Mon Jun  2 01:37:36 2003
I threw it at the fire, which should make it keep going
normally it says the fire has enough wood to burn after throwing 1 or 2 in]

----------------------------------------------------------------------

Zifnab wrote on Mon Jun  2 14:44:10 2003
_what command_ throw all at fire, or throw a wood at fire 50 times.

----------------------------------------------------------------------

Illusions wrote on Mon Jun  2 23:05:46 2003

Closed


----------------------------------------------------------------------

Illusions wrote on Mon Jun  2 23:06:10 2003
throw a firewood at fire

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:09:11 2003
throw a wood at fire
The fire still has enough wood to burn.
>i
Weight (in lbs): You[108] + EQ[334] = Total[442], Capacity[95%]
    [+-+ General items +-+]
(37)  Some firewood
    [+-+ Armors +-+]
(1)  Ring of underwater action
>10 throw a wood at fire
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
The fire still has enough wood to burn.
i
Weight (in lbs): You[108] + EQ[334] = Total[442], Capacity[95%]
    [+-+ General items +-+]
(37)  Some firewood
    [+-+ Armors +-+]

I lost nothing.. cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:09:11 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5077
date: Thu Jul 24 19:11:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5077
Original bug report by Gabriel on Wed Jun  4 18:55:17 2003

Bug reported from /domains/illium/center/streets_27_17--

i used the command to exit the myth channel and i could still see the conversation
afterwards. when i typed last myth it said i wasn't on the channel and
it wouldn't let me talk on the channel until i reentered the channel.
however, like i said, the text was still visible as it still is.
thanks
gabriel


----------------------------------------------------------------------

Zifnab wrote on Wed Jun  4 19:03:21 2003
@ .gabriel->query_channels()
({ /* sizeof() == 12 */
  "death",
  "castles",
  "parties",
  "sales",
  "inform",
  "newbie",
  "arena",
  "clans",
  "geek",
  "chat",
  "laveians",
  "weaver"
})


Not listening to it..

@ CHANNEL_D->query_listeners("myth")
({ /* sizeof() == 48 */
  "graxon",
  "trunks",
  "sumerion",
  "afkaserious",
  "stellerex",
  "blizz",
  "baer",
  "uno",
  "dojjan",
  "ronan",
  "jant",
  "ztaffan",
  "mikkiz",
  "koma",
  "draco",
  "centaur",
  "aphrael",
  "oxolotl",
  "saruman",
  "teego",
  "kaynn",



cahnnel still thinks she is listening.


----------------------------------------------------------------------

Zifnab wrote on Wed Jun  4 19:04:21 2003
"aphrael",
  "oxolotl",
  "saruman",
  "teego",
  "kaynn",
  "rosenburg",
  "illusions",
  "tro",
  "longshot",
  "remdar",
  "grasfer",
  "zoox",
  "rancor",
  "dorkboy",
  "sirc",
  "oz",
  "izabella",
  "yoz",
  "gabriel",
  "brynhild",
  "trigon",
  "rythion",
  "fraziw",


sorry I cut that last one off before her name in the channels list
of listeners.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:11:00 2003
I cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:11:00 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5080
date: Thu Jul 24 19:11:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5080
Original bug report by Stellerex on Thu Jun  5 22:08:34 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel3--

*Bad argument 1 to new()
Trace written to /log/runtime

there was an expected 0 thingy in between those.
We were in the stump in ce'noba's forest.
I'm getting this error whenever my find herbs skill should finish.


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  5 22:24:10 2003
dbxwhere stellerex
*Bad argument 1 to new()
Expected: string Got: 0.
Object: /obj/skills/find_herbs at line 74

#0: 'heart_beat' at /std/race/ent#1776 at line 88
#1: 'heart_beat' at /std/race/ent#1776 (/std/combat/combat.c) at line 1705
#2: 'action' at /obj/skills/find_herbs (/std/inherits/skills/new_skill.c) at
line 1429
#3: 'use' at /obj/skills/find_herbs (/std/inherits/skills/new_skill.c) at line
750
#4: 'we_succeeded' at /obj/skills/find_herbs
(/std/inherits/skills/misc_skill.c) at line 57
#5: '' at /obj/skills/find_herbs () at /:0
#6: 'success' at /obj/skills/find_herbs at line 74

dbxframe stellerex 6
------/obj/skills/find_herbs.c:74 - success()
locals: 3, 86, ({ ... }), "underground", NULL, 0, NULL
----------------------------------------------------------------
    case "ocean":
            herb = "/obj/skills/objects/herbs/alga";
            break;
        }
        for (int i=0; i < n; i++)
=>          new(herb, eff)->give_item_to(user);
    }
    else
    {
        for (int i=0; i < n; i++)
            new("/obj/skills/objects/herbs/" + choice(list))

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:11:57 2003
cannot reproduce this one either.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:11:57 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5091
date: Thu Jul 24 19:12:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5091
Original bug report by Palmascay on Wed Jun 11 05:31:14 2003

Bug reported from /domains/hyboria/uncle/monks/br11--

although i have hurl rock at my race max 95%, i think that i have been failing more than normal lately. just a concern, but mb nothing


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:34:14 2003
Can you provide ANYTHING else that might at least indicate where we would look if interested in checking ... ie, it's a big mudlib and there isn't much info provided here.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:12:42 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:12:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5101
date: Thu Jul 24 19:13:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5101
Original bug report by Amaranth on Sat Jun 14 21:27:11 2003

Bug reported from /domains/illium/shops/bank1--

Whenever I use pearls or chaledonies (sp?) it says:
You can only cast this spell at gems.
When i type the name of the stone instead of: at a gem,
each time i get: You fail to even create a pebble.
Just wondering if it is a bug, or if just certian spells you can't cast things at..
It did it with another gem, but I can't remember which.. 
If i remember/find it.. i'll report it too
Thanks fer yer time :)
ama


----------------------------------------------------------------------

Zifnab wrote on Mon Jun 16 18:19:50 2003
what spell

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:12:59 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:13:03 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5104
date: Thu Jul 24 19:13:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5104
Original bug report by Khosan on Sun Jun 15 22:39:20 2003

Bug reported from /obj/skills/objects/pathroom--

I found Lokie here. He got stuck here, and yet the code contains set_reconnect_location(ADV_GUILD);. Somehow it isn't working.


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 15 22:54:12 2003
we recently (last couple months or so) change reconnect location to only 
work when you log in with a new body. There is another bug report exactly 
like this one. I am unsure how to address this... Perhaps the room has a call out that checks for stuck
people?
*

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:13:57 2003
we have duplicate reports of this.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:13:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5105
date: Thu Jul 24 19:18:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5105
Original bug report by Ligea on Mon Jun 16 00:19:37 2003

Bug reported from /domains/emerald/sniket/rooms/palace--

Can't get into golden palace in the usual way...say command?


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:18:54 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5106
date: Thu Jul 24 19:19:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5106
Original bug report by Cleo on Mon Jun 16 00:37:56 2003

Bug reported from /domains/guilds/abjurer/guild_hall--

This is shown at the "http://www.islandsofmyth.org/3k/cgi/guildtree.c?name=abjurer" page : 
   |            ---------------------------------------------             |   
|              Required guilds needed to join this guild:              |   
|                           Maxxed in mage.                            |   
|            Members of the following guilds can not join:             |   
|                    elemental, evoker and psychic.                    |   
------------------------------------------------------------------------   ;


My Alphas : Alpha  : mage(10), animist(10)  

when I tried to join the abjurer guild => You can only join this guild if your primary alpha guild is mage.

Why wasn't that shown at the abjurer information page???


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:19:36 2003
because there are some conditions of joining that are in code, not
in nice simple text strings that the help can find.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:19:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5107
date: Thu Jul 24 19:21:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5107
Original bug report by Draco on Mon Jun 16 01:39:23 2003

Bug reported from /domains/hyboria/tenoren/con_rooms/c1--

Sturdy defender is ready to perform his skill.
but then there is no skill preformed. It seems to be that the defenders are trying to use some kind of skill that is either not targetting correctly, or are using something that doesnt exist, or something like that.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:21:12 2003
we are working on redoing monsters. this will be 
taken care of then.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:21:12 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5110
date: Thu Jul 24 19:29:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5110
Original bug report by Zifnab on Tue Jun 17 20:47:25 2003

Bug reported from /domains/mists/gmhall/rooms/whisper_room--

need to look at whisper. I think he breaks if a person casts heavy weight on themselves after they get moved to whisper_iso_room

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:29:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5111
date: Thu Jul 24 19:35:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5111
Original bug report by Kasma on Wed Jun 18 23:25:48 2003

Bug reported from /domains/everrest/coal/baalgor/rooms/room11--

twisted stone dagger does not id to dagger - i was typing cast shrink weapon on dagger and it responded with this:
You cannot find such a target.
thanks :)


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:35:51 2003
it does id to dagger

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:35:51 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5112
date: Thu Jul 24 19:38:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5112
Original bug report by Daran on Thu Jun 19 01:05:17 2003

Bug reported from /domains/hyboria/aquilonia/harbortown/room0--

bottle of tequila from stymie's bar in tarantia's drink message needs a carriage return.
You gulp the tequila, and begin to feel woozy!8230>

8230> is my prompt


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:38:00 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5125
date: Thu Jul 24 19:42:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5125
Original bug report by Afkaserious on Tue Jun 24 22:40:04 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

sleet4 LIV emote is wierd
It has a wierd comma
[pancakes]: You notice, that Woolhat is flaccid.
It just seems strange really
Can it be made better?
Thanks


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:42:18 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5126
date: Thu Jul 24 19:47:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5126
Original bug report by Lu on Wed Jun 25 18:01:23 2003

Bug reported from /domains/city/sewers/lawyer_room--

when you are in this room, thre is no entrance for a player entering after you.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:47:28 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5128
date: Thu Jul 24 19:51:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5128
Original bug report by Illusions on Thu Jun 26 09:44:29 2003

Bug reported from /domains/hyboria/uncle/monks/wr18--

I emergency_death from my castle, all my eq dropped to my floor including my old race lead item
i went back to pick it up.. and that was included...


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:51:58 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5135
date: Thu Jul 24 19:54:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5135
Original bug report by Aurik on Tue Jul  1 23:55:45 2003

Bug reported from /domains/misc/void--

------/domains/eqpool/level7/ropershand.c:23 - player_interaction()
locals: ({ ... }), NULL, NULL, "Rythion"
----------------------------------------------------------------
  string short = oWearer->short();
  if(success == 0) { return; }
  foreach(object oPlayer in bodies()) {
    if(environment(oPlayer) == environment(oWearer)) {
      players += ({ oPlayer }); } }
=>  oAnnoy = choice(players);
  switch(random(10)) {
    case 0:
      sMsg = "$vmolest $n.";
      break;
----------------------------------------------------------------

This eq piece is sending an empty array to the choice() sefun and that is a no-no.

I considered simply making choice() not error when it receives 0 size strings or arrays to select from, but I think that it should error.  The burden of fixation lies on this item.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:54:04 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5136
date: Thu Jul 24 19:54:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5136
Original bug report by Midnight on Wed Jul  2 00:52:53 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle14--

just killed three hunters in this room (2 sw of fire) but when the last died they were repopped immediately and no loot or corpses to see


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 06:50:44 2003
Is it "possible" that someone else buried the corpses and took the loot?

----------------------------------------------------------------------

Midnight wrote on Wed Jul  2 16:49:20 2003
went there when i saw the msg, you receive blah exp but of course there is a slight possibility that someone could have done that the 10 seconds before i entered.

----------------------------------------------------------------------

Midnight wrote on Wed Jul  2 16:49:20 2003

Fixed


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:54:43 2003
this was a case of mistaken directions.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:54:43 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5139
date: Thu Jul 24 19:57:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5139
Original bug report by Ligea on Thu Jul  3 19:12:19 2003

Bug reported from /domains/dragon/el_tajin/rooms/pathx6y1--

Having difficulty with the western sage by the pyramid getting him to respond to says


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:57:43 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5140
date: Thu Jul 24 19:58:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5140
Original bug report by Ligea on Thu Jul  3 19:12:37 2003

Bug reported from /domains/dragon/el_tajin/rooms/pathx8y1--

Having difficulty with the eastern sage by the pyramid getting him to respond to says


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:58:43 2003
duplicate

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:58:43 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5144
date: Thu Jul 24 19:59:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5144
Original bug report by Stellerex on Fri Jul  4 23:46:25 2003

Bug reported from /domains/illium/center/streets_27_22--

I'm a drow, in the darkness emitting part of Illium and am not 
regenerating anything.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:59:10 2003
odds are you were carrying light giving items

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:59:10 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5149
date: Thu Jul 24 20:25:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5149
Original bug report by Celine on Mon Jul  7 05:00:57 2003

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room14--

Trying to cast evoker spell killing plague. When cast with no target i succeed but it says im a fool for nott targeting.. then try casting at a taret, and says i cant target this spell.
oddness afaik, maybe just MIS plot to make me feel silly.
thanks


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:25:08 2003
I cannot duplicate this. please grab a wiz when it happens.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:25:08 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5150
date: Thu Jul 24 20:26:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5150
Original bug report by Moth on Mon Jul  7 10:56:59 2003

Bug reported from /domains/illium/center/streets_27_17--

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Our Halloween celebration has started a bit early this year.

If you see strange goings on and players in costume that 
is why.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Im dumb and I hope I put this in the right spot. It shows that when you create a new character. I just created Moth on the 6th of July.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:26:47 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5152
date: Thu Jul 24 20:34:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5152
Original bug report by Wildchild on Mon Jul  7 23:58:03 2003

Bug reported from /domains/castles/rooms/wildchild-3--

For a long time now, the ferries have been set up so you can't drop stuff on them.

Last night I was prepping for exp and I cast mist form on the ferry. Well, I had a few gems on hand that I had forgotten about.
Of course, when the spell went off, the gems did not get dropped; they were still in my inv.

Conceivably, this could be used by a mist to wear their eq and still be in mist form.

Not sure thought if the better solution is to force drop stuff on the ferry or not allow mist form to be cast... I think the former is better, as you never know when you might have a clone jump out at you, etc. ;)



----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:34:21 2003
Made some changes to the ferry. report any problems please..

items can be dropped/familiars summoned while on ferries.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:34:21 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5155
date: Thu Jul 24 20:34:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5155
Original bug report by Baer on Tue Jul  8 04:24:39 2003

Bug reported from /domains/illium/buildings/adv/level_room--

 
If int is 0, the command is performed once.
eg, 0 hi.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:34:51 2003
I think that is acceptable. Doing a command 0 times is silly.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:34:54 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5159
date: Thu Jul 24 20:35:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5159
Original bug report by Athena on Tue Jul  8 12:08:57 2003

Bug reported from /domains/castles/rooms/athena-4--

party say Enregen Down!
Ppl are having trouble getting into dragon master guild since the reinc machine started. Dunno if it just needs a update or what.


----------------------------------------------------------------------

Tuk wrote on Tue Jul  8 12:35:41 2003
For some reason the knobs werent resetting. I looked and didn't find any on anyones inventory and the rooms still had no pending resets for knobs. I did reset all the rooms in the area for now, even though i had no deeper knowledge of the guild/quest. 

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:35:27 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5161
date: Thu Jul 24 20:35:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5161
Original bug report by Litho on Tue Jul  8 15:42:48 2003

Bug reported from /domains/castles/rooms/litho-6--

I can cast know alignment at inanimate objects. Umm, not sure if it really is, since i wasn't thinking i ment to id it, but know alignment spell wasn't studied.  But it let me target the dagger.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 21:30:52 2003
can you say this again in english please?

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:35:42 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 20:35:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5240
date: Thu Jul 24 21:20:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5240
Original bug report by Smee on Thu Jul 24 21:19:37 2003

Bug reported from /domains/hyboria/uncle/monks/rr1--

this has been happening for awhile, i think it's an mccp thing
i use zmud, whenever i get disconnected, and try to just reconnect, it won't let me enter my username or password
i think mccp compresses it and it can't read it right
because if i exit zmud and restart, it works fine


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 21:20:28 2003
upgrade zmud. this is a known issue with zmud

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 21:20:28 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5209
date: Fri Jul 25 03:55:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5209
Original bug report by Phire on Fri Jul 18 20:58:15 2003

Bug reported from /domains/hyboria/aquilonia/harbortown/row3--


I am attempting to use the java client after having to
renew my security certificate. I renewed the certificat ok (on Win98, IE 6.0) but when
I go to load the javaclient afterwards I get a javaerror

load: class MudClient not found

This was working last night and I have added no new software to my system (its a bare bones win98)


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 03:55:32 2003
this was fixed a few days ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 03:55:32 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5212
date: Fri Jul 25 03:55:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5212
Original bug report by Palmascay on Fri Jul 18 23:30:52 2003

Bug reported from /domains/illium/shops/bank1--

just wondering, i was the only one in the party and i did party leave, and got no gold?


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 03:55:44 2003
fixed this earlier today.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 03:55:44 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5247
date: Fri Jul 25 20:25:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5247
Original bug report by Sequoia on Fri Jul 25 19:06:04 2003

Bug reported from /domains/illium/shops/bank1--

haim
say Full SP - Good To Go.
while in the bank making an exchange the other person said he got an error when trying to give me money. it would give the error, give the money and i got no notification that i received it and he got no notification that he gave it. i then tried to give him money since he had given me too much and got the same error (Trace written to /log/runtime) no message that money was given or received.


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 20:21:59 2003
trans/cmds/dbxframe.c: "sequoia"
------/cmds/verbs/give.c:89 - do_give_wrd_str_to_liv("20000", "gold")
locals: ({ ... }), 20000
----------------------------------------------------------------
    {
            who->add_money(sentence[0],number,
              (who->is_player() ? GOLD_TO_PLAYER : GOLD_GENERAL ));
            this_body()->subtract_money(sentence[0],number,
              (who->is_player() ? GOLD_TO_PLAYER : GOLD_GENERAL ));
=>this_body()->simple_action("$N $vgive $o $o1 gold.\n",who, number);

            if ( who->is_player() && number >= 50000 ) {
                LOG_D->log(LOG_GOLD,sprintf("%s: %s (%s) gave %d gold to "





cannot duplicate this.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 20:25:02 2003
Changed the way I did the message. Hope that solves it.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 20:25:02 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5257
date: Mon Jul 28 03:55:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5257
Original bug report by Shadowmage on Mon Jul 28 02:08:55 2003

Bug reported from /domains/outofwhack/waz/chess/rooms/crowd9--

Among the crowd [exits: northeast and south]
 You are standing among a noisy crowd. The crowd presses against you, 
struggling
to get a better view of the scene on the platform to the east here. From here,
you can make out players, dressed in armor and holding weapons, standing on the
platform.

4 gold lie at your feet.

776/806 505/2581 3,664,578> 

[ gold ]: You get 420 gold coins.
[ gold ]: You get 448 gold coins.
[ gold ]: You get 420 gold coins.
[ gold ]: You get 420 gold coins.

?? a problem with display driver?
-shadow


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 28 03:55:36 2003
what is a display driver?

The problem is we need to know _how_ these got there. until
someone can tell us that these bug reports are not too useful... keeping
the initial one that has been opened for a while.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 28 03:55:36 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5268
date: Thu Jul 31 05:46:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5268
Original bug report by Ca on Thu Jul 31 05:25:49 2003

Bug reported from /domains/mists/uncle/army/path32--

Cloak of the crusader doesn't id to 'cloak of the crusader'


----------------------------------------------------------------------

Aurik wrote on Thu Jul 31 05:46:17 2003
Fixed for new cloaks or after boot.  I also fixed a large number of poor grammar and spelling errors in the description.

----------------------------------------------------------------------

Aurik wrote on Thu Jul 31 05:46:17 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4960
date: Thu Jul 31 18:04:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4960
Original bug report by Jaws on Mon Apr 28 23:16:45 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw13--

with animal trainer - when u order them todo something you taught and they are too low on endurance points, have it say  is too tired - where now it says You are to tired

----------------------------------------------------------------------

Daneel wrote on Sun May  4 05:30:38 2003
I want glimpse back before I fix this :-(

----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:23:31 2003
glimpse is back :)

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 18:04:41 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 4976
date: Thu Jul 31 18:11:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4976
Original bug report by Zifnab on Thu May  1 13:36:15 2003

Bug reported from /wiz/zifnab/workroom--

reply to invis wizzes doesnt work

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 18:11:54 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5010
date: Thu Jul 31 21:06:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5010
Original bug report by Lu on Mon May 12 10:17:59 2003

Bug reported from /domains/everrest/malice/cave/rooms/room19--

Lu here, haven't reported any bugs in awhile, so i'll take the time to introduce myself.
or not.
It seems that when you reinc out of a guild to another guild, and then reinc back, you lose item %, but not %on the plaques, dunno any better way to explain this, but it was even true when i was reincing in and out of multiple bodies, always keeping an evoker body. I would lose rank on my amulet, but i would stay at 98% on the evoker plaque. Thought i'd mention it.


----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 21:06:13 2003
I can't reproduce this.
I've run all the appropriate functions, checking at every step, and
it all seems to work fine.

Next time you're about to go through this situation, catch me before you
join the guild with the guild item, I'll check as you go just to be sure.

Closing this for now, though.

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 21:06:16 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5019
date: Thu Jul 31 22:20:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5019
Original bug report by Daneel on Wed May 14 07:43:07 2003

Bug reported from /domains/guilds/shapeshifter/quests/falcon/rooms/orchard5--

I have several add items here...
add_item("apple tree", "tree", "description");
add_item("pomegranate tree", "tree", "description");
add_item("fig tree", "tree", "description");
It used to be, if you typed "la tree" here, it the mud would 
respond "which tree do you mean?" (or something like that).
Now, it just gives the description of the fig tree.

Anyone change anything that might cause this?


----------------------------------------------------------------------

Zifnab wrote on Wed May 14 14:25:40 2003
I am guessing here since I have not looked at it.

I believe there are 2 types of add item objects cloned.  1 is for simple things
1 is for more complex rules. Again I am talking off the top of my head hear and may
be remembering the way it was, not the way  it currently is.

if all those add_items only clone the one simple item, then you will only have one
desc for a tree.

If the more complex one, and a simple one both id to tree then you will get the 
which tree do you mean message

----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:07:43 2003
How about instead of trying to do this with sparse objects, we simply make simple tree objects and set them in the rooms?

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 22:20:43 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5028
date: Thu Jul 31 22:48:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5028
Original bug report by Kaynn on Sun May 18 23:01:31 2003

Bug reported from /obj/skills/objects/pathroom--

Client crashed while following a party. Upon reconnect I came into a room with none for exits. Was told to ask for a wiz and bug report this. =D
Thanks for your time.


----------------------------------------------------------------------

Zifnab wrote on Thu May 29 02:32:58 2003
not sure how to fix this. we disabled reconnect location
at reconnects. only works during new logins.

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 22:48:07 2003
I made it so, after everyone leaves the path legitimately, an adv
exit is put in for anyone who might be left behind.  I think that
should do it.

Let me know if there are cases this doesn't solve.

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 22:48:10 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5081
date: Thu Jul 31 23:18:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5081
Original bug report by Jant on Fri Jun  6 13:51:01 2003

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

report If you take ss as second guild and get forms, then reinc and take it as second guild again, you do not get the quests reset

----------------------------------------------------------------------

Tigran wrote on Fri Jun  6 14:07:47 2003
Given the fact that I did not know what to do about this particular situation and no one else was on at the tie that knew what to do about this problem, I let Jant know, that I thought he'd still be able to play for the time being and it would not be considered an abuse of the bug that he found. 

----------------------------------------------------------------------

Jant wrote on Fri Jun  6 14:48:22 2003
Apparently it does not remove all quests with a reinc, but I lost none.


I do not know if that is right or not, but I have another problem, might or might not be related.

I have most lores to over 80%, do not have call of the wild yet, but am stuck with the forms I had last reinc, ie can't get owl or wolf etc even though other shape shifters say i should be able too.


----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 23:18:15 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5123
date: Fri Aug  1 04:48:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5123
Original bug report by Blizz on Tue Jun 24 00:19:23 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

Alien Sphere Event -

I gave all pieces to Allie, Magneto checked and verified this....however it'd be better if Allie would return the pieces to the player if it is not an assembled sphere.  
I had no idea that assembly was required.  


Both Zif and Magneto mentioned to me about pieces being returned, would it be possible to have them returned to me so I can experiment on how to assemble? Or do I need to wait for the next event?  


Thanks for your time...

Blizz


----------------------------------------------------------------------

Aurik wrote on Wed Jul  2 07:52:36 2003
Obviously (by now at least) you will need to wait for the event again.  I will leave this open because I don't think Allie should accept the pieces in part and think we should adjust that.

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 04:48:23 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5124
date: Fri Aug  1 04:54:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5124
Original bug report by Sleip on Tue Jun 24 16:27:36 2003

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room30--

this is not outdoors

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 04:54:57 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5129
date: Fri Aug  1 04:59:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5129
Original bug report by Evicta on Thu Jun 26 15:01:54 2003

Bug reported from /domains/guilds/witch/guild_hall--

was getting an id to my broom.. seems bit wierd guild leader dont tell costs for the id.. she just makes the id and i suddenly lack 50k
would be nice if talking to her could tell you costs..


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 04:59:33 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5131
date: Fri Aug  1 05:00:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5131
Original bug report by Lu on Sun Jun 29 17:38:20 2003

Bug reported from /domains/illium/center/streets_27_17--

When in regeneration trance you can get witch dreams, don't know if this is supposed to happen, so thought id throw it up here


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 04:59:57 2003
I don't see any problem with having dreams while you're in a 
trance.

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:00:00 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5133
date: Fri Aug  1 05:01:21 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5133
Original bug report by Smee on Mon Jun 30 20:21:46 2003

Bug reported from /domains/misc/hell_ress_room--

You loses grip on Cerberus' weapon as his hands fly to his neck in a REFLEX action!
I think that is wrong


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:52:25 2003
where did this happen? spell/skill/special attack

----------------------------------------------------------------------

Smee wrote on Thu Jul 24 20:34:45 2003
pretty sure cerberus was specialling me, i think i was supposed to get disarmed or something, but it said i lose my grip on cerebrus's weapon, etc etc.

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:01:21 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5145
date: Fri Aug  1 05:16:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5145
Original bug report by Nakis on Fri Jul  4 23:49:49 2003

Bug reported from /domains/blackavar/valley/rooms/forest_rm37--

Room exits in the room appear bugged, se goes sw, sw goes se (aka, starting in the room s, e of here, if i go nw, then sw i end up in the same room, on the other hand if i go nw, se, 2e, i end up in the same room again).


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:16:16 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5153
date: Fri Aug  1 05:24:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5153
Original bug report by Grasfer on Tue Jul  8 00:24:24 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Any reason adv is dark? Shouldent there be enough light even if there is eq that make darkness?


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:24:34 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5154
date: Fri Aug  1 05:26:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5154
Original bug report by Lurch on Tue Jul  8 01:21:12 2003

Bug reported from /domains/guilds/shapeshifter/quests/falcon/rooms/orchard6--

I was doing the falcon quest, and it rebooted. Now I am standing in this
room:

here [exits: none]
 You see nothing special about the here

no way to leave... least not for a shifter


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:26:04 2003
should be fixed, rereport if it happens again

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:26:04 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5157
date: Fri Aug  1 05:40:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5157
Original bug report by Rancor on Tue Jul  8 08:26:44 2003

Bug reported from /domains/illium/center/streets_27_17--

Used singing blade on a axe of darkness
Then had it id'd multiple times and an average take to be about 2 wc less than previous to singing blade enchant

Singing blade is suppssed to increase wc no decrease
Rancor


----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:40:40 2003
random error.  The skill works fine.

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:40:43 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5271
date: Fri Aug  1 06:55:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5271
Original bug report by Athena on Thu Jul 31 12:33:09 2003

Bug reported from /domains/illium/shops/shop_general--

Bought some pearls in the general store, listed just as pearls. They are coded by Malice.
They load in my iventory and not under gems in inventory and cant get em to make crystals. In plural they go as pearlses and not pearls, as the others do. They show as pearls in general store list but they id to pearlses.
Thanks


----------------------------------------------------------------------

Aurik wrote on Fri Aug  1 06:55:51 2003
This was supposed to be a pearl necklace, I have adjusted it properly.

You can update a bug report by using "bt" to enter the bug_tracker menu and update your report from there.

----------------------------------------------------------------------

Aurik wrote on Fri Aug  1 06:55:51 2003

Fixed



-----------------

poster: Aurik
subject: closed bug: 5272
date: Fri Aug  1 06:56:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5272
Original bug report by Athena on Thu Jul 31 12:35:24 2003

Bug reported from /domains/illium/shops/shop_general--

Bah just figured what those pearls are. They are the pearls from the pirates. Could they be made to show as string of pearls in the shop lists, so us gemmies dont buy em and then cant use em?
Thanks
Athy that cant remember how to add to a bug report :P


----------------------------------------------------------------------

Aurik wrote on Fri Aug  1 06:56:12 2003
Duplicate report.

----------------------------------------------------------------------

Aurik wrote on Fri Aug  1 06:56:15 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5169
date: Sun Aug  3 16:02:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5169
Original bug report by Sequoia on Wed Jul  9 02:41:17 2003

Bug reported from /domains/illium/buildings/cathedral/weaver--

say Full SP - Good To Go.
after last reinc (free reinc day) i had occasion to use a first lvl weaver spell (remove scar) and found i did not know this spell even though weaver is maxxed.
i went to the weaver guild, checked spells.
.----------------------------------------------------------------------.
| Spells                           | Lvl |  %  | Max | Exp:   |  $     |
+----------------------------------------------------------------------+
| remove scar                      | 1   |  -  | 95  | unaval | unaval |
| cure serious wounds              | 3   | 10  | 95  | 344    | 9      |
| minor refresh                    | 4   | 10  | 95  | 344    | 9      |
| create food                      | 6   | 100 | 95  | m
and found it unavailable to me to train even.
not sure how to get this fixed.


----------------------------------------------------------------------

Daneel wrote on Sun Aug  3 16:02:45 2003
Seems not to be a problem any more.
Perhaps someone had temporarily broken the file at the time.  That's
all I can think of.

----------------------------------------------------------------------

Daneel wrote on Sun Aug  3 16:02:54 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5285
date: Sun Aug  3 17:27:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5285
Original bug report by Jaws on Sun Aug  3 17:25:22 2003

Bug reported from /domains/illium/center/streets_27_17--

death and death_taunt channels do not observe ignore, if this is intentional im ok with it - just reporting

----------------------------------------------------------------------

Zifnab wrote on Sun Aug  3 17:27:49 2003
there is nothing to ignore. the monster is generating the message

----------------------------------------------------------------------

Zifnab wrote on Sun Aug  3 17:27:49 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5190
date: Sun Aug  3 17:51:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5190
Original bug report by Chrono on Tue Jul 15 08:22:37 2003

Bug reported from /domains/emerald/sniket/rooms/palace--

the say stuff don't work here, have to use: "say Chrono says: "


----------------------------------------------------------------------

Daneel wrote on Sun Aug  3 17:51:38 2003

Fixed



-----------------

poster: Aurik
subject: Fixed bug: 5284
date: Sun Aug  3 19:21:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5284
Original bug report by Lagduf on Sun Aug  3 17:21:43 2003

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room36--

*Bad argument 1 to switch
Trace written to /log/catch


----------------------------------------------------------------------

Zifnab wrote on Sun Aug  3 17:27:28 2003
It always helps if you give us an idea of what you were doing at the time this
happened.
dbxwhere lagduf
*Bad argument 1 to switch
Expected: string Got: 1.
Object: /domains/dragon/talgore/dragons/bronze/npc/bronze3g#49032 at line 27

#0: 'heart_beat' at /std/race/minotaur#551 (/std/combat/combat.c) at line 1646
#1: 'do_round' at /std/race/minotaur#551 (/std/combat/combat.c) at line 731
#2: 'do_combat_round' at /std/race/minotaur#551 (/std/combat/combat.c) at line 600
#3: 'do_the_attack' at /std/race/minotaur#551 (/std/combat/combat.c) at line 1536
#4: 'do_weapon_attack' at /std/race/minotaur#551 (/std/combat/combat.c) at line 1058
#5: 'hit_me' at  (/std/combat/combat.c) at line 420
#6: 'die' at  (/std/monster/monster_death.c) at line 656
#7: 'destruct' at /secure/simul_efun (/secure/simul_efun/overrides.c) at line 76
#8: 'CATCH' at /secure/simul_efun (/secure/simul_efun/overrides.c) at line 76
#9: 'remove' at  (/std/monster.c) at line 116
#10: 'remove' at  (/std/combat/abjurations.c) at line 137
#11: 'clone_died' at /domains/dragon/talgore/dragons/bronze/rooms/room36 (/std/container.c) at line 435
#12: 'reset' at /domains/dragon/talgore/dragons/bronze/rooms/room36 (/std/container.c) at line 386
#13: 'reset_object' at /domains/dragon/talgore/dragons/bronze/rooms/room36 (/std/container.c) at line 287
#14: 'CATCH' at /domains/dragon/talgore/dragons/bronze/rooms/room36 (/std/container.c) at line 287
#15: 'create' at /domains/dragon/talgore/dragons/bronze/npc/bronze3g#49032 (/std/object.c) at line 107
#16: 'setup' at /domains/dragon/talgore/dragons/bronze/npc/bronze3g#49032 at line 27
dbxframe lagduf 16
/trans/cmds/dbxframe.c: "lagduf"
------/domains/dragon/talgore/dragons/bronze/npc/bronze3g.c:27 - setup()
locals: 
----------------------------------------------------------------
  add_spell("half heal", 10, 90, 1);
  add_spell("breath of magic", 15, 90);
  add_skill("magic evocation", 0, 30);
  add_skill("tiger claw", 15, 95);
  add_skill("focus tiger claw", 0, 80); 
=>  switch(random(4)) {
    case 0:
      add_spell("mana storm", 5, 80);
      break;
    case "forget":
      add_spell("forget", 5, 70, "random");


----------------------------------------------------------------------

Aurik wrote on Sun Aug  3 19:21:39 2003
Typo from the other day when I cleaned up a bunch of stuff in this area.

----------------------------------------------------------------------

Aurik wrote on Sun Aug  3 19:21:39 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5203
date: Mon Aug  4 17:08:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5203
Original bug report by Chrono on Thu Jul 17 19:28:41 2003

Bug reported from /domains/blackavar/brook/rooms/froom13--

i typed: attack butterfly here and got this -> Blue is too high level to attackThe butterfly.
the message needs fixing:)


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:08:03 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5207
date: Mon Aug  4 17:11:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5207
Original bug report by Tomten on Fri Jul 18 13:37:05 2003

Bug reported from /domains/illium/west/g08--

azarians shouldnt spawn in here. nokill room


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:11:12 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5208
date: Mon Aug  4 17:42:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5208
Original bug report by Ligea on Fri Jul 18 19:17:01 2003

Bug reported from /domains/blackavar/shedge/dryad/forest20--

You gather some energy from your nether body and create a ball of energy that
    glows with power!
A bolt of fire energy darts from the energy ball summoned by you and strikes
    Large Black Bear with a flash of power!
put all on ligea disc
(kept stuf not put on disc)
marble box: That items is marked kept.
small lodestone (blue glow): That items is marked kept.
ring of the elements: You cannot part with a guild item.
Rather than risking moving the unstable ball, you prefer to dispel it.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

So when using chain elemental bolts, an attempt to "put all on disc" results in a funny message.


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:42:53 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5213
date: Mon Aug  4 17:44:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5213
Original bug report by Kasma on Sat Jul 19 03:48:50 2003

Bug reported from /domains/outside_city/catworld/rooms/hallway6--

Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered to you!
Bulzarath blazes strongly for a moment protecting Kasma by negating some of the damage delivered to him!
im pretty sure its no supposed to show the message it shows to others along with the message it shows to you :)
thanks! :)


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:44:50 2003
I think this must have been fixed by someone else, the code looks
fine now.

----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:44:50 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5214
date: Mon Aug  4 17:46:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5214
Original bug report by Sleet on Sat Jul 19 23:02:48 2003

Bug reported from /domains/hyboria/wynd/strawberry/rooms/entrance--

i picked a strawberry here to eat it and it disapeared, im ghuessign cause im in mist form


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:46:29 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5216
date: Mon Aug  4 17:54:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5216
Original bug report by Fezzick on Sun Jul 20 08:11:40 2003

Bug reported from /domains/city/islandmap/x19y27--

While using migrate, a familiar just happened to lose their link to me, and this occurred prior to landing, so that it appeared that all they were carrying should have fallen in the spot where I'd landed, but in fact everything appeared to have dested.
 
My guess is either: 1. Familiars should not be able to lose their link while tagging along during a migrate, or 2. if they should be allowed to lose their link while migrating, the things they were carrying should drop in either the room they'd left from, or the nest they arrived in.
 


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:54:06 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5223
date: Mon Aug  4 19:02:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5223
Original bug report by Sleet on Tue Jul 22 22:12:48 2003

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room32--

mail shirt on the ground here doesnt id to mail shirt


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 19:02:28 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5224
date: Mon Aug  4 21:39:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5224
Original bug report by Ixtlilton on Wed Jul 23 02:11:41 2003

Bug reported from /wiz/ixtlilton/workroom--

Emoting on a channel with an adverb, or rather trying to with something that isn't an adverb or can't find a match for causes an error. like dra ;moo part*


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:39:10 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5226
date: Mon Aug  4 21:39:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5226
Original bug report by Maduo on Wed Jul 23 03:57:26 2003

Bug reported from /domains/hyboria/wynd/strawberry/rooms/entrance--

not a big bug but when ur at the strawberry place like 3s of hunters, if ur in mist form and try to pick a ripe strawberry it says you've picked it but doesnt appear in your inventory or even in the room. it just kinda disapears...


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:39:40 2003
duplicate report, already fixed it

----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:39:40 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5227
date: Mon Aug  4 21:48:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5227
Original bug report by Kjara on Wed Jul 23 04:08:05 2003

Bug reported from /domains/illium/buildings/cathedral/entrance--

perhaps this room should be made no shelter, as most of the rest of the city is.


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:47:58 2003
hopefully, players are not going to force this to happen by 
abusing the ability.

----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:48:01 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5229
date: Mon Aug  4 21:51:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5229
Original bug report by Maduo on Wed Jul 23 08:31:57 2003

Bug reported from /domains/misc/hell--

not sure if this is really a bug or not but, here goes.
i was out killing hunters in a duo today when during the fight my mist form fell, immediatly after it fell the hunter completed a skill directed at me, i was only in blue still but i died. when i arrived in hell at first i had 0 hps but somehow got back 662 hps
like i said not really sure if this is a bug but was wondering if that skill alone should have killed me, and wondering why i had hp
in hell that is


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:51:10 2003
I shouldn't have to explain why you died, if you're used to mist 
mage.  Hunters are tough :-)
However, it was a bug you got healed in hell, and that is now fixed.

----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 21:51:10 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5231
date: Tue Aug  5 00:29:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5231
Original bug report by Tahnval on Wed Jul 23 14:02:02 2003

Bug reported from /domains/illium/buildings/adv/level_room--

Maybe a bug with Achman, a little...
After reincing, I went to Achman to level with dex.  He allowed
me to do 14 levels with dex, after which I got the message
"You are now level 14 with 2000000000 experience points remaining."

After checking my score, I found that I had 2,090,693,077 exp.
That seems right to me, given what I had after reinc and the
cost of 14 levels, so maybe it's just a buglet with the 
levelling message.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 00:29:38 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5233
date: Tue Aug  5 00:34:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5233
Original bug report by Chrono on Wed Jul 23 23:45:45 2003

Bug reported from /domains/misc/race_select--

i was wearing, my suspicion is goat skin chaps, but i got two bugs right in a row: *Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime
this is when i reincarnated
thanks


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 00:34:38 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5234
date: Tue Aug  5 00:37:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5234
Original bug report by Cazhmere on Thu Jul 24 01:21:45 2003

Bug reported from /domains/castles/rooms/cazhmere-2--

Bleached out bracelet of bones does not id to bracelet of bones.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 00:37:36 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5236
date: Tue Aug  5 00:47:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5236
Original bug report by Athena on Thu Jul 24 12:01:16 2003

Bug reported from /domains/hyboria/uncle/monks/blr21--

Might want to remove this since area spells dont need a target now?
You look a bit like a fool as you unleash your area spell without a target.
Just a thought :)
Athy


----------------------------------------------------------------------

Magneto wrote on Thu Jul 24 22:17:01 2003
test

----------------------------------------------------------------------

Athena wrote on Thu Jul 24 22:22:31 2003
Ok, this is happening because i have a recast trig on gem flash. When the monsies die, and the trig makes it keep casting, you get the full hit emote as well as...
You look a bit like a fool as you unleash your area spell without a target.
and the full emote...You wave your crystal around yourself and release a flash of magical energy, hitting all of
your opponents.
so its saying there were opponents and there wasnt.
I have a feeling this is what Celine meant in his bug report (5149)
So, its only happening if you have a recast trig and probably if you are casting again but the monsies die from hits before the area spell goes off. Hope this makes sense.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 00:42:53 2003
I think you guys are parsing the message wrong :-)
However, I've changed it to be less ambiguous.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 00:47:11 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5241
date: Tue Aug  5 01:10:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5241
Original bug report by Litho on Thu Jul 24 23:19:40 2003

Bug reported from /domains/castles/rooms/litho-6--

SOrry bout the crap english Zif.  Anyway, the know alignment spell is letting me cast it on objects rather then just monsters.  Not sure if this is its intent.You finish the chant.
You mutter the words 'Ying Yang Yoom'
You lay your hands on Holy staff.
You look intensely at 0 and sense that its alignment is 0.
Litho


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:10:01 2003
There's no inherent reason some non-living objects cannot also
have alignments.

Actually, as a result of this bug, I added alignment to a few
items.
Thanks

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:10:03 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5242
date: Tue Aug  5 01:12:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5242
Original bug report by Switchblade on Fri Jul 25 01:15:15 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

did "give 5000 gold to fronora"
*Cannot index value of type 'int'.
Trace written to /log/runtime
worked when i gave gold to andros
not sure what is going on


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:12:46 2003
No one stuck a log on in time, and I can't reproduce this.
Closing it therefor.  However, if you find it again, please re-
report, and grab a wiz to attach an error log to the report.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:12:46 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5243
date: Tue Aug  5 01:16:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5243
Original bug report by Sleet on Fri Jul 25 01:36:22 2003

Bug reported from /domains/misc/hell--

i think this might be a bug,
i was killing priests and i got buttnaked so my mist form dropped, as soon as i saw that i hit d to flee, but i didnt see if i fleed or not cause my connection dropped as soon as that happened
when i signed back on i had 970 hp which is more then when i left, when i got booted i had 500, 
this made since, cause it had been about 2 minutes till i could reconnect, but what didnt make sense was that i reconnected in hell
so i think i went to hell wihtout dying


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:16:49 2003
I think this is related to the other, similar mist form bug I 
fixed earlier today.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:16:49 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5244
date: Tue Aug  5 01:28:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5244
Original bug report by Roirraw on Fri Jul 25 03:20:34 2003

Bug reported from /domains/blackavar/city/arena/challenge_room--

i used my command to twist my spinal staff while i was in arena1 and this happened
Skeleton raises up from the soil rattling his bones and scattering around    rotting pieces of flesh.There is no skeleton here.There is no skeleton here.
when i looked it wasn't there and now that i'm out i can't resummon it


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:28:26 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5245
date: Tue Aug  5 01:28:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5245
Original bug report by Zeemagx on Fri Jul 25 04:19:32 2003

Bug reported from /domains/illium/buildings/adv/adv1--

ok i have experienced that when i made a solo party and disbanded it, i got the money looted by party added to the gold i had on hand, so i ended up with more money than i should have.
That i´m sure can´t be...


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:28:50 2003
Zeemagx says zif already looked at this.  Must have just forgotten
to close it.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 01:28:50 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5248
date: Tue Aug  5 16:44:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5248
Original bug report by Grasfer on Fri Jul 25 21:55:56 2003

Bug reported from /domains/illium/buildings/adv/level_room--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
No clue why, just hapend after i reinced when i was in a party and advanced some levels


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 22:20:24 2003
dbxwhere grasfer
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/eqpool/level7/ropershand#1326 at line 18

#0: '' at /domains/eqpool/level7/ropershand#1326 () at /:0
#1: 'player_interaction' at /domains/eqpool/level7/ropershand#1326 at line 18

Enter Option: (default view next)------/domains/eqpool/level7/ropershand.c:18 - player_interaction(NULL)
locals: ({ ... }), NULL, NULL, NULL, NULL
----------------------------------------------------------------

void player_interaction(object oWearer) {
  object array players = ({ });
  object oAnnoy;
  string sMsg;
=>  string short = oWearer->short();
  if(success == 0) { return; }
  foreach(object oPlayer in bodies()) {
    if(environment(oPlayer) == environment(oWearer)) {
      players += ({ oPlayer }); } }
  if(!sizeof(players))



----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 16:44:23 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5249
date: Tue Aug  5 17:07:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5249
Original bug report by Marconus on Fri Jul 25 23:05:48 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest50--

It seems if you give monsters gold and kill them you don't get the gold back.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:07:38 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5250
date: Tue Aug  5 17:09:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5250
Original bug report by Tahnval on Sat Jul 26 01:57:58 2003

Bug reported from /domains/city/islandmap/x4y40--

I'm not sure if this is a bug, as intended or MIS, but
there isn't a maybe_bug command 8-)

I've trained my 3 familiars to gather herbs.  I have 100% in all
the relevant skills, both for gathering the herbs and for teaching
my familiars.
I've sent them out dozens of times and on almost all
occasions two of them haven't got a herb at all and 
one of them has a green or yellow herb.  Once, two of them
returned with a green or yellow herb.  I usually find a
dark herb, which is hps, eps and sps, which is particularly
handy.

Is this as intended, or should familiars gather herbs
as effectively as the person who summoned and taught them?


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:09:32 2003
No, your familiars aren't as good at it as you are.
2 failures out of 3 is just unlucky, they should on average do 
a good bit better than that, but they aren't going to be 
perfect just because you are.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:09:35 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5251
date: Tue Aug  5 17:09:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5251
Original bug report by Tahnval on Sat Jul 26 02:30:16 2003

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room10--

This whole area appears to be classed as indoors.  This room and
the one west of it certainly are.  The room descs definitely 
show it as being outdoors - it's a clearing in a forest.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:09:41 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4805
date: Tue Aug  5 17:20:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4805
Original bug report by Zoox on Fri Mar  7 09:57:49 2003

Bug reported from /domains/castles/rooms/zoox-2--

Earlier bug report from draco concerning psychic gaze didnt contain the most important thing, the resist lowering happens when using disrupts or vulns. Cast disrupt at monster to lower the least resistant type, then manip and manip changes the most resistant type to the least resistant and doesnt take into consideration that the monster is disrupted, effectively lowering the resistance quite a bit, and you can then disrupt the type maniped to least resistant again.


----------------------------------------------------------------------

Sigwald wrote on Fri Mar  7 14:51:50 2003
Ok now, *this* makes some sense. Definitely something we do
not want to happen, I'll have to think on how to properly 
fix it. Thanks for the clarification.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:52:55 2003
Seems a quick way to fix this is to stop manipulation if the monster
has lowered resistances.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug  5 17:20:18 2003
Fixed.  NOTE -- Due to a function change in monsters, psychic
                manipulation will not work until a reboot.


----------------------------------------------------------------------

Zifnab wrote on Tue Aug  5 17:20:18 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5252
date: Tue Aug  5 17:26:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5252
Original bug report by Nezmaniac on Sat Jul 26 14:19:38 2003

Bug reported from /domains/everrest/erec/garden/equipment/prison_room--

sup daneel

So yeah, I entered hyppo metal globe thingie from Chilperic zoo area, and Kjara picked it up. He logged off with it in his inv, though, and now I'm stuck here. When he reconnected (NOT with new body), it was still in his inv, and he could drop it, but no portal appeared when he did. Moreover, he can enter the globe himself, but I'm not in the room when he does so (i.e., I don't see him in the same room as me, and he doesn't see me in the same room as him, even though we're both inside the globe--and presumably the same globe). Neither of us has gotten new bodies yet, so I'm not sure how that would affect it. But yeah, so for the time being, I'm sorta stuck. ;)

Moreover, not a huge deal, but when Kjara was with the globe in his castle, pressed the button, and then entered the portal, he ended up at old adv. Perhaps just needs a quick change to new adv. ;)

Thanks,
Nez


----------------------------------------------------------------------

Nezmaniac wrote on Sat Jul 26 20:08:07 2003
Yeah, okay, logged in with new body...and it moved to me old adv. Just another problem with old/new adv, but I'm unstuck now, so it's all good. =P

The main predicament here merely appears to be a mild complication where if the holder of the globe goes link-dead, anyone in the globe gets stuck until a new body is acquired. Not sure if that's a "feature" or not. ;)

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:26:27 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5254
date: Tue Aug  5 17:37:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5254
Original bug report by Rythion on Sun Jul 27 06:28:09 2003

Bug reported from /domains/hyboria/temple/rooms/entrance--

Congratulations, you are now the leader of the hobbit race.
[inform]: Rythion now leads the hobbit race.
<1591/1591hp 1155/1155sp 1382/1586ep 3,321,998xp 19%>Settings save to IslandsofMyth.mud
exp
 Exp: 3,321,998  Next level: 16,643,509  Money: 79,342 gold
<1591/1591hp 1155/1155sp 1382/1586ep 3,321,998xp 19%>save
Saved.
<1591/1591hp 1155/1155sp 1382/1586ep 3,321,998xp 19%>*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 27 14:13:04 2003
dbxwhere rythion
dbxwhere rythion
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/everrest/erec/maze/equipment/base_lleg.c) at line 204

#0: '' at  () at /:0
#1: 'DoTransform' at  (/domains/everrest/erec/maze/equipment/base_lleg.c) at line 204

dbxframe rythion 1
/trans/cmds/dbxframe.c: "rythion"
------/domains/everrest/erec/maze/equipment/base_lleg.c:204 - DoTransform(NULL, 4)
locals: NULL
----------------------------------------------------------------
    break;
  case 3:
    oWho->simple_action("$P left ankle is halfway up $p leg.\n");
    break;
  case 4:
=>    oWho->simple_action("$P left leg has 3 clear joints, and is a good "
                        "bit longer than normal.\n");
    break;
  case 5:
    oWho->simple_action("$N $vhave the left leg of a goat!\n");
    break;

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:37:30 2003
rereport of previous bug, already fixed.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 17:37:30 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5256
date: Tue Aug  5 19:09:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5256
Original bug report by Trigon on Sun Jul 27 21:04:18 2003

Bug reported from /domains/outside_city/lokie/cdragons/rooms/r20--

Killing crystals, I'm the party looter, got this a few times now.
Large Crystal Dragon falls to the ground DEAD
You receive 68024 exp.
You grab very large olive green peridot from Large Crystal Dragon's corpse.
You grab crystal from Large Crystal Dragon's corpse.
You looted 910 gold.
Done. You looted 1 corpse.
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Sun Jul 27 21:25:50 2003
It is not related to looting though....
dbxwhere trigon
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/domains/outside_city/lokie/cdragons/mons/base_dragon.c) at line 55

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1646
#1: 'do_round' at  (/std/combat/combat.c) at line 731
#2: 'do_combat_round' at  (/std/combat/combat.c) at line 535
#3: 'special_attack' at  (/domains/outside_city/lokie/cdragons/mons/base_dragon.c)
at line 104
#4: 'fire_area_special' at 
(/domains/outside_city/lokie/cdragons/mons/base_dragon.c) at line 55



dbxframe trigon 4
/trans/cmds/dbxframe.c: "trigon"
------/domains/outside_city/lokie/cdragons/mons/base_dragon.c:55 - fire_area_special()
locals: NULL, 699
----------------------------------------------------------------
  if (objectp(oEnv)) {
    simple_action("$N $vspew forth lava, sending "
                  "flaming goo everywhere!\n");
    nAmt = base_special_amount();
    foreach (oInv in all_inventory(oEnv)) {
=>      if (oInv->is_player() || oInv->is_familiar()) {
        oInv->hit_me(nAmt+random(nAmt)+random(nAmt), "fire", this_object());
      };
    };
  };
}

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 19:09:24 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5255
date: Tue Aug  5 19:09:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5255
Original bug report by Belgarion on Sun Jul 27 16:47:42 2003

Bug reported from /domains/dragon/el_tajin/rooms/pathx6y1--

when talking to sage he tells you to "say" but to make it work you have to write "say Belgarion says: X"


----------------------------------------------------------------------

Zifnab wrote on Tue Aug  5 19:09:36 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5291
date: Tue Aug  5 20:51:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5291
Original bug report by Belgarion on Tue Aug  5 19:49:19 2003

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

I gave eje 300 000 gold and i got this message:
Eje returns gold to you.
You can only sacrifice armors or weapons.
You give Eje the Priest 300000 gold.

The thing is he didn't give me my money back.


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 20:51:19 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5258
date: Tue Aug  5 23:21:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5258
Original bug report by Oruk on Mon Jul 28 06:42:01 2003

Bug reported from /domains/blackavar/wildchild/nevermind/outside/rooms/tunnel03--

Not entirely sure if this is intentional.. but talk to gnome gives you this.
Gnome tells you: You can ask me about the volcano, door, lemmings among other things.
then talk to gnome about volcano gives you:
Gnome guard tells you, ' Sorry I don't want to talk about that.  Perhaps something else?'


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 23:21:11 2003
He says to ask him, not talk to him :-)
Nevertheless, I made 'talk to gnome about X' work too.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 23:21:14 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5260
date: Tue Aug  5 23:29:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5260
Original bug report by Apathy on Mon Jul 28 23:55:18 2003

Bug reported from /domains/dragon/level3/d3agon4--

contest of wills only costs me 5 ep to use


----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 23:29:32 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5262
date: Tue Aug  5 23:42:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5262
Original bug report by Blanchefleur on Tue Jul 29 08:41:59 2003

Bug reported from /domains/city/islandmap/x20y73--

At "Gauntlet Docks", exits are "embark" and "up", but if you say "embark," it responds "You can't seem to move it there. You remain where you are." In short, transport is not working here--a clearer message to that effect would be good.

----------------------------------------------------------------------

Daneel wrote on Tue Aug  5 23:42:45 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5265
date: Wed Aug  6 02:52:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5265
Original bug report by Sleet on Wed Jul 30 06:02:23 2003

Bug reported from /domains/mists/mannfred/mines/fountain--

this room should be outside


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:52:43 2003
Given the inability of our outdoor/indoor recordkeeping to 
distinguish between outdoor places where things like druid
plants can be grown, and places where they can't, and also due
to the lack of much of anything in the description here indicating 
it to be the former, I'm leaving this alone.

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:52:46 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5266
date: Wed Aug  6 02:55:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5266
Original bug report by Ant on Wed Jul 30 10:22:44 2003

Bug reported from /wiz/ant/workroom--

 ______________________________________________________________________ 
| Message | Newsgroup: wiz.typo                               |Islands |_
| ID:  81 | Subject:   Typo report                            |of Myth | |
|         | Poster:    Switchblade                            |MudNews | |
|_________|___________________________________________________|________| |
| Time: Mon Jun 30 00:19:43 2003                                       | |
|______________________________________________________________________| |
   |_____________________________________________________________________|
Typo reported from /domains/outofwhack/friski/sunnydale/rooms/college/room07--

Buffy just aread it seemed and we all died
but the message was like this
Buffy the Vampire Slayer kicks out with her foot,
catching Someone in the head with the heel!
but it killed many of us, maybe rewrite or code taht so it reads 
as an area?  maybe its a known issue sorry if this is a repeat




----------------------------------------------------------------------

Aurik wrote on Thu Jul 31 05:34:08 2003
The special attack is an area, and is worded poorly as such.  I will notify Friski to see what she would like to do with it.

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:55:01 2003
Looks like she already dealt with it to me.  The message looks
ok now.

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:55:04 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5273
date: Wed Aug  6 02:58:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5273
Original bug report by Sleet on Fri Aug  1 04:34:41 2003

Bug reported from /domains/mists/mistsmap/x11y13--

this room is a scenic location, but theres no question mark or portal or entracnes or anyhting that i can find.
is it supposed to be special?


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:58:31 2003
yeah, it's a leftover from a wandering area.
This is reported elsewhere, closing this report.

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:58:34 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5274
date: Wed Aug  6 02:59:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5274
Original bug report by Tranquil on Fri Aug  1 18:17:14 2003

Bug reported from /domains/blackavar/tektor/vom/rooms/ucave1--

Not sure if this is intentional, but Thundera's stun special seems to be working on all party members, including those who are not in the room with Thundera. I am currently one north of Thundera room, while the party is in combat, and I received this message:

Your stun resistance allows you to avoid getting stunned!

Thanks



----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:59:43 2003
I always assumed this was intentional.
If it wasn't, tektor will read this and tell me :-)

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 02:59:46 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5277
date: Wed Aug  6 03:02:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5277
Original bug report by Gartogg on Fri Aug  1 21:00:56 2003

Bug reported from /domains/mists/mannfred/mines/square--

la elia
The only dwarves that are left in the village while the male dwarves do the
mining are the old or weak and the female dwarves. This is one of them.
He is in excellent shape.
I hope you see why this is difficult to understand. Quick sex change while I wasn't looking, perhaps?


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:02:13 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5279
date: Wed Aug  6 03:04:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5279
Original bug report by Khosan on Sat Aug  2 00:59:26 2003

Bug reported from /domains/hyboria/lorien/caras_galadhon/room32--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/hyboria/lorien/caras_galadhon/mons/tank#98852 at line 62
                                                                                                                                                             
#0: 'heart_beat' at /std/race/minotaur#49879 (/std/combat/combat.c) at line 1646
#1: 'do_round' at /std/race/minotaur#49879 (/std/combat/combat.c) at line 731
#2: 'do_combat_round' at /std/race/minotaur#49879 (/std/combat/combat.c) at line 600
#3: 'do_the_attack' at /std/race/minotaur#49879 (/std/combat/combat.c) at line 1560
#4: 'do_martial_attack' at /std/race/minotaur#49879 (/std/combat/combat.c) at line 1018
#5: 'hit_me' at /domains/hyboria/lorien/caras_galadhon/mons/tank#98852 at line 72
#6: 'make_new_shield' at /domains/hyboria/lorien/caras_galadhon/mons/tank#98852 at line 62
                                                                                                                                                             
------/domains/hyboria/lorien/caras_galadhon/mons/tank.c:62 - make_new_shield()
locals: 0
----------------------------------------------------------------
                                                                                                                                                             
    update_most_taken();
    if (most_taken == "holy")
        return;
    abj = present("GALADRIEL ABJURER", environment());
=>    abj->create_shield(most_taken);
    reset_damage_mapping();
    shielded = 1;
}
                                                                                                                                                             
varargs void hit_me(int damage, string dtype, object hitter,


additional note: this room uses a debricated way to load the monster.


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:04:11 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5280
date: Wed Aug  6 03:06:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5280
Original bug report by Grasfer on Sat Aug  2 02:46:39 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/royal5--

glass eye of hag dont it to that


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:06:17 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5283
date: Wed Aug  6 03:12:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5283
Original bug report by Tzikas on Sun Aug  3 01:00:37 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/ringshop--

Drakk's Ring Shop
'ask drakk about rings' to get a list of items
'buy number from drakk' to select the ring of your dreams.


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:12:35 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5286
date: Wed Aug  6 03:39:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5286
Original bug report by Apathy on Tue Aug  5 03:21:45 2003

Bug reported from /domains/hyboria/uncle/monks/rr10--

Bookkeeper is ready to perform his skill.
Bookkeeper flips his wrist and effectively disarms you!

I was in dragon form at the time and had nothing wielded. I don't know whether it actually affected my combat or not, but at least the message is wrong.


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:39:53 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5288
date: Wed Aug  6 03:43:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5288
Original bug report by Blanchefleur on Tue Aug  5 06:32:57 2003

Bug reported from /domains/misc/tour_ferry/tour_boat--

On the tour boat that visits all the islands, the map on board the boat lists Red Dragon Island, not Gossamer.

----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:43:05 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5289
date: Wed Aug  6 03:49:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5289
Original bug report by Sleet on Tue Aug  5 09:29:36 2003

Bug reported from /domains/illium/center/streets_27_17--

I pushed the button here and recieved a ball, but i didnt receive it cause i had mist form up, but nothing happeened
it didnt break or give a message or anything and i cant look at it


----------------------------------------------------------------------

Daneel wrote on Wed Aug  6 03:49:14 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5294
date: Wed Aug  6 21:40:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5294
Original bug report by Chewba on Wed Aug  6 19:32:00 2003

Bug reported from /domains/mists/gator/swamp58--

Hi i have just race lead in mist form. and my leader eq was removed presumably because i am in mist form. 
is this by desing or should we have race lead eq be an exception becasue it seems a little unfair to us mist mages

sorry if you don't think its a bug didn't know where else to put it


----------------------------------------------------------------------

Zifnab wrote on Wed Aug  6 21:27:57 2003
already reported

----------------------------------------------------------------------

Zifnab wrote on Wed Aug  6 21:40:55 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5298
date: Fri Aug  8 02:56:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5298
Original bug report by Zilpen on Fri Aug  8 02:25:52 2003

Bug reported from /domains/hyboria/lorien/harbor/room2--

I equipped a luminous carapace today. Although I get the message "Your carapace glows brightly for a moment filling your body with magical energy!", nothing whatsoever seems to happen relative to the level of my spell points. Is this a bug or do I misinterpret what the carapace special is supposed to do? Thanks for your help. =)

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  8 02:56:25 2003
item works fine. Just tested it. You are not misinterpreting it.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug  8 02:56:25 2003

Closed



-----------------

poster: Aurik
subject: Fixed bug: 5299
date: Fri Aug  8 05:59:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5299
Original bug report by Aurik on Fri Aug  8 05:36:44 2003

Bug reported from /wiz/daneel/workroom--

*ERROR: (s)printf(): Incorrect argument type to %d.
Object: /cmds/wiz/deeplook at line 151

#8: 'run_living' at /cmds/wiz/deeplook at line 151

  foreach(tmp in damage_types)
    s+= sprintf("%-20s: %5i (%6.3f)\n",capitalize(tmp),
=>              o->query_resistance_parameter(tmp), o->query_resistance(tmp));

  return s;
}


----------------------------------------------------------------------

Aurik wrote on Fri Aug  8 05:59:33 2003
Changed the printf value to display a float and reorganized the resistance list into alphabetical order.

----------------------------------------------------------------------

Aurik wrote on Fri Aug  8 05:59:33 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5301
date: Sun Aug 10 05:36:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5301
Original bug report by Apathy on Fri Aug  8 18:15:00 2003

Bug reported from /domains/misc/gauntlet/rooms/landing_pad--

this room is indoors


----------------------------------------------------------------------

Daneel wrote on Sun Aug 10 05:36:44 2003
As I've said before... our terrain definitions are weak, and we 
can't define something as outdoors without letting things like 
plant growth and stuff happen in it.  This room obviously should 
be off limits for plant growth, ergo...

----------------------------------------------------------------------

Daneel wrote on Sun Aug 10 05:36:47 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5306
date: Mon Aug 11 15:41:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5306
Original bug report by Athena on Mon Aug 11 09:50:54 2003

Bug reported from /domains/castles/rooms/athena-4--

Web page is down, wont load.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 11 15:41:25 2003
works fine best I can tell

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 11 15:41:25 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5309
date: Mon Aug 11 22:04:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5309
Original bug report by Poofy on Mon Aug 11 22:01:28 2003

Bug reported from /domains/illium/buildings/cathedral/good--

cast avatar regeneration
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 11 22:04:04 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5310
date: Mon Aug 11 22:04:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5310
Original bug report by Midnight on Mon Aug 11 22:02:31 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

tries to cast stir corrosive mixture via command and via normally full typed command gets bad argument to environment


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 11 22:04:10 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5311
date: Mon Aug 11 22:04:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5311
Original bug report by Daran on Mon Aug 11 22:03:52 2003

Bug reported from /domains/illium/buildings/adv/myth_room--

tried casting prayer for mankind and avatar regeneration and got:
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime

Stopped trying to cast and asked for wizards help, none were avail, waiting a few mins and then tried to cast again and it was fine.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 11 22:04:22 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5312
date: Tue Aug 12 15:23:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5312
Original bug report by Smee on Tue Aug 12 07:18:54 2003

Bug reported from /domains/blackavar/southernw/baladorg/rooms/wpath1_north_hut--

use deathblow
sometimes when i kill a monster, and use charge right after, it says i'm already in combat but i haven't started hitting the next mob yet

smee


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 12 15:23:24 2003
already reported.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 12 15:23:24 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5314
date: Tue Aug 12 16:59:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5314
Original bug report by Lurch on Tue Aug 12 16:55:07 2003

Bug reported from /domains/hyboria/uncle/monks/wr5--

when I try to cast the spell 'mana drain' I get
*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 12 16:59:34 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5315
date: Wed Aug 13 15:41:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5315
Original bug report by Tzikas on Wed Aug 13 15:00:28 2003

Bug reported from /domains/dragon/elements/fire/smith--

Okay, so this might just be me being stupid rather than a bug, but Im reporting it anyhow.  If nothing else comes from it, at least you can laugh at my stupidity :)

Seen better days: Necklace of fangs (94.2)
You show the Necklace of fangs to Gugnar, the Fire Giant Blacksmith.
Gugnar, the Fire Giant Blacksmith says, 'I won't work on banged-up equipment! Get it repaired first!'

You show the wolf-hide rerebraces to Gugnar, the Fire Giant Blacksmith.
Gugnar, the Fire Giant Blacksmith says, 'I won't work on banged-up equipment! Get it repaired first!'


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 13 15:41:07 2003
this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug 13 15:41:10 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5307
date: Thu Aug 14 16:42:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5307
Original bug report by Illusions on Mon Aug 11 14:53:18 2003

Bug reported from /domains/guilds/evoker_bravos/pois_evoker/guild_hall--

2nd black chalice in poi evoker hall does not identify


----------------------------------------------------------------------

Daneel wrote on Thu Aug 14 16:42:03 2003
It's a virtual chalice, descriptive color only.  Both chalices
are described in the same place, nothing more.

----------------------------------------------------------------------

Daneel wrote on Thu Aug 14 16:42:03 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5323
date: Sun Aug 17 17:20:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5323
Original bug report by Apathy on Sat Aug 16 23:09:32 2003

Bug reported from /domains/mists/gator/swpentr--

Gates of Lizardman Camp stands in awe of you, and loses some force of will to attack you
You shiver and suffer from the affects of POISON!

I got this message well after the combat ended.  The poison message makes sense, but the force of will message does not, since the monsie was in a different room and is now quite dead.


----------------------------------------------------------------------

Daneel wrote on Sun Aug 17 17:20:57 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5324
date: Sun Aug 17 17:22:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5324
Original bug report by Maduo on Sun Aug 17 02:29:06 2003

Bug reported from /domains/castles/rooms/maduo-9--

ok i just won the alien sphere event and got right foot of an alien. looked at it and it said it was belt slot but it doesnt even id as a belt.
this supposed to be a belt or what?


----------------------------------------------------------------------

Daneel wrote on Sun Aug 17 17:22:15 2003
It is a belt
fixed id.

----------------------------------------------------------------------

Daneel wrote on Sun Aug 17 17:22:15 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5326
date: Sun Aug 17 17:23:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5326
Original bug report by Moridin on Sun Aug 17 02:58:32 2003

Bug reported from /domains/outofwhack/uncle/aussie/rm37--

Kangaroo rears up on her tail and boxes
you with its paws!
its over two lines
and it shows him hitting me, when I'm not the tank and someone else is getting hurt


----------------------------------------------------------------------

Daneel wrote on Sun Aug 17 17:23:39 2003
Not  a bug

----------------------------------------------------------------------

Daneel wrote on Sun Aug 17 17:23:39 2003

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5334
date: Thu Aug 21 13:10:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5334
Original bug report by Tuk on Thu Aug 21 13:10:15 2003

Bug reported from /wiz/tuk/workroom--

Darkthorn isnt giving attack bonus

----------------------------------------------------------------------

Tuk wrote on Thu Aug 21 13:10:24 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5341
date: Sat Aug 23 18:01:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5341
Original bug report by Moridin on Sat Aug 23 18:01:00 2003

Bug reported from /domains/illium/center/streets_34_14--

I did race lead, and got the item, then, while talking to apathy, I suddenly 
got the CONGRATULATIONS... You are the new race leader for gargoyle.
message again, without having done anything, and my item was removed and put in inventory


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 18:01:19 2003
that is beacuse I forced you to.l

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 18:01:22 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5342
date: Sat Aug 23 18:09:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5342
Original bug report by Korthrun on Sat Aug 23 18:06:16 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Doesn't appear that braces are in effect for race leaders.


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 18:09:19 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5343
date: Sat Aug 23 19:56:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5343
Original bug report by Blue on Sat Aug 23 19:56:11 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

hi
i cant lead my race but it says i can from leaders races
this is the situation..
race lead ----> You cannot lead your race. ---------> Jehran leads the Gargoyle race. * 
ok well
going to get a strawberry shake now


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 19:56:35 2003
it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 19:56:35 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5344
date: Sat Aug 23 20:42:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5344
Original bug report by Moridin on Sat Aug 23 20:41:06 2003

Bug reported from /domains/everrest/tpost/m_ferry--

race lead
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 20:42:03 2003
fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Sat Aug 23 20:42:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5346
date: Sun Aug 24 13:51:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5346
Original bug report by Shadowmage on Sun Aug 24 06:05:28 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Querulo leads the Cromagnon race. 
Wumpus leads the Drow race. 
Tahnval leads the Dwarf race. 
Race Elf has no leader. *
Lurch leads the Ent race. 
Race Faerie has no leader. *
Race Gargoyle has no leader. *
Tigger leads the Giant race. 
Race Gnome has no leader. *
Race Goblin has no leader. *
Race Grorrark has no leader. *
Race Halfelf has no leader. *
Race Hobbit has no leader. *
Race Human has no leader. *
Race Kobold has no leader. *
Paw leads the Leprechaun race. * 
Tranquil leads the Lizardman race. 
Korthrun leads the Mindflayer race. 
Rythion leads the Minotaur race. 
Race Ogier has no leader. *
Race Phoenix has no leader. *
Centaur leads the Snakeman race. 
Ronan leads the Thrikhren race. 
Yoz leads the Troll race. * 
Race Vampire has no leader. *
Race Vinnipier has no leader. *
Tro leads the Xorn race. 
so i type "race lead"
You cannot lead your race.

I looked at news, and since i'm currently the biggest person on, and cant lead race, there must be a bug.
-shadow


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 24 13:51:18 2003
no there must not be.

----------------------------------------------------------------------

Zifnab wrote on Sun Aug 24 13:51:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5347
date: Sun Aug 24 13:52:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5347
Original bug report by Gerord on Sun Aug 24 13:50:57 2003

Bug reported from /domains/illium/buildings/adv/adv1--

in the 'help channels' the 'channels leave' topic is shown twice, might not be a bug, but it could be fixed :P


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 24 13:52:48 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5350
date: Mon Aug 25 18:49:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5350
Original bug report by Chewba on Mon Aug 25 18:33:53 2003

Bug reported from /domains/blackavar/shedge/dryad/forest31--

hrm i am a ghost and yet i am not in hell ... just tried to flee and have no hp


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 25 18:49:24 2003
fixed chewba. also fixed the problem with mist form.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 25 18:49:24 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5351
date: Mon Aug 25 18:49:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5351
Original bug report by Nick on Mon Aug 25 18:37:57 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglesw10--

I am leader of mindflayer race but never got race lead eq, thanks


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 25 18:49:40 2003
odds are your inventory is full.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug 25 18:49:40 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5354
date: Tue Aug 26 03:19:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5354
Original bug report by Rythion on Tue Aug 26 03:09:46 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

race lead bugged
everytime I take race lead from blue
he takes it back
rysolo Blue is using a skill!!!
and gives me no message
REPORTED THIS BUG


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 26 03:19:21 2003
This was a flaw in the checks I was doing for the leadership. I checked 2
different time frames for taking the leadership, and losing it. Its now the same 
time frame.

Wow imagine that I did tell you it wasnt a bug.

I FIXED IT.

----------------------------------------------------------------------

Zifnab wrote on Tue Aug 26 03:19:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5361
date: Fri Aug 29 05:40:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5361
Original bug report by Illusions on Fri Aug 29 00:21:24 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/8,3,1--

when i race lead and my inv is full i dropped stuff afterwards and race lead item did not appear in my inv


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 29 05:40:05 2003
It never has. It will appear after you log in next. this did not change.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 29 05:40:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5362
date: Fri Aug 29 05:41:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5362
Original bug report by Korthrun on Fri Aug 29 02:39:30 2003

Bug reported from /domains/illium/buildings/cathedral/entrance--

i went LD, cause windows crashed and when i logged back in.......
Last login: Fri Aug 29 02:34:03 2003 from: cpe-66-91-10-159.hawaii.rr.com (66.91.10.159)
last login was actually from korthrun.turquoise.net -- 63.72.207.34


----------------------------------------------------------------------

Zifnab wrote on Fri Aug 29 05:41:14 2003
very possible link death will do that since your shell may very 
well get destroyed. sorry not shell user object.

----------------------------------------------------------------------

Zifnab wrote on Fri Aug 29 05:41:14 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5369
date: Tue Sep  2 17:27:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5369
Original bug report by Oxolotl on Tue Sep  2 17:23:42 2003

Bug reported from /domains/misc/hell--

wield staff
Which Holy staff do you mean? (try using proper english like: 'a', 'any', 'first' ..)
hp before that
 HP: 1147/1154 SP: 4537/4799 EP: 779/814 ROOMS:9191>
hp after
wield 'a' staff
You fall to the ground DEAD! death: Oxolotl died (Holy staff).
*Illegal to call parse_sentence() recursively. Trace written to /log/runtime
ox


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 17:26:33 2003
Not much to do about this. you died while wielding it, which forced 
you to try and unwield it.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 17:27:24 2003
sorry not unwield but look.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 17:27:27 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5370
date: Tue Sep  2 17:35:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5370
Original bug report by Oxolotl on Tue Sep  2 17:31:48 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Ok bug rep this time shud be correct
when i did wield staff it came up with the usual
Which Holy staff do you mean? (try using proper english like: 'a', 'any', 'first' ..)
this means u don't wield a staff, correct?
well it took my hps down to about 300 or so
then when i did wield 'a' staff
it killed me as it should with that low hps and neutral align
but then it came up with the error in the previous bug rep
ox


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 17:35:52 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5371
date: Tue Sep  2 21:13:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5371
Original bug report by Rancor on Tue Sep  2 19:26:18 2003

Bug reported from /domains/illium/center/streets_27_17--

ok I had sold a vengence ring to another player ....then went and got my ring of dragons from my safe.  and then wore it.   went to repair and following that I did a keep all. Which included my ring of dragons,  I wore it on my charater all day and the next day I log in and it is gone.  I had some connection probelms the day that I had it.  I am sure it was on my person.




----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 21:13:47 2003
You entered the mud and left it after this bug report with 
the ring.

specfically

Tue Sep  2 19:59:18 2003 [1062510672]: rancor dested ld -- had the ring.
Tue Sep  2 20:16:43 2003 [1062510672]: rancor login with -- had the ring.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  2 21:13:47 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5374
date: Thu Sep  4 04:35:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5374
Original bug report by Chrono on Thu Sep  4 02:16:34 2003

Bug reported from /domains/misc/race_select--

i got a bug when i wielded a holy staff to die

*Illegal to call parse_sentence() recursively. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  4 04:35:01 2003
this was fixed yesterday. report again after boot if it happens.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  4 04:35:04 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5376
date: Thu Sep  4 04:35:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5376
Original bug report by Daran on Thu Sep  4 02:24:13 2003

Bug reported from /domains/illium/buildings/adv/adv1--

Not sure if darkraven is going to bug rep this but, he is getting racial shapeshifter dodge message against poison damage
Darkraven flies up, out of reach of Menacing black spider's clumsy attack.
Darkraven looks pale as the POISON takes effect!


----------------------------------------------------------------------

Zifnab wrote on Thu Sep  4 04:35:31 2003
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep  4 04:35:34 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5382
date: Sun Sep  7 21:32:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5382
Original bug report by Moridin on Sun Sep  7 20:31:45 2003

Bug reported from /domains/illium/buildings/cathedral/good--

moo OBJ
moo my staff
You MOOOOOOOOOOOOOOOO


You echo: how did that last one look in the room?
Grasfer chimes: You MOOOOOOOOOOOOOOOo

seems to ignore whatever obj you use, and it gives the other ppl in the room the same msg the one 
who does the emote gets


----------------------------------------------------------------------

Zifnab wrote on Sun Sep  7 21:32:21 2003
really dont see this as a bug. That is the way the emote is done.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep  7 21:32:24 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5383
date: Tue Sep  9 04:01:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5383
Original bug report by Darkraven on Tue Sep  9 02:14:33 2003

Bug reported from /domains/everrest/city/rooms/room1--

Rufrin had long red robes on the list at his stump, yet when
I try to sell him mine, he wont buy them or value them saying it wasn't
on the list.
Ca tried to help me but with no avail, so I don't think it's my fault.


----------------------------------------------------------------------

Zifnab wrote on Tue Sep  9 04:01:14 2003
There are 6 differant robes.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep  9 04:01:14 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5006
date: Wed Sep 10 16:36:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5006
Original bug report by Gamut on Sat May 10 01:51:58 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/east18--

I was in a party earlier and went to use hymn of enlightenment. I failed it so i tried again, and again and again with the same result. so i look at my skill and it says i haven't trained it at all. I know for a fact that is not true since i have used it many times. I have probably failed the skill 15 times in a row, but my success rate is still 29...10 success and 24 fails. I'm positive that I trained that skill...


----------------------------------------------------------------------

Zifnab wrote on Fri Jun  6 16:34:32 2003
did you get forgotten?

----------------------------------------------------------------------

Gamut wrote on Fri Jun  6 16:38:52 2003
no, my other skills still worked just fine.

----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 18:13:06 2003
If this is still happening, try to catch me on-line to check while you're trying.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:36:31 2003
no answer so I am closing it.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:36:31 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5119
date: Wed Sep 10 16:38:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5119
Original bug report by Tranquil on Sun Jun 22 04:57:59 2003

Bug reported from /domains/emerald/maldan/woods/map/campx9y52--

this room is set as indoors


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:38:07 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5146
date: Wed Sep 10 16:46:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5146
Original bug report by Draco on Sat Jul  5 06:20:29 2003

Bug reported from /domains/blackavar/dungeon/rooms/d13--

not quite sure how this is, im assuming multiple bodies, but currently erec is an elf and leader of the human race. really, if someone switches bodies into a differant race, they should forfit the right to be the leader of that race, since they no longer belong to it in thier present form..


----------------------------------------------------------------------

Zifnab wrote on Sun Jul  6 03:32:17 2003
they do... When the switch if forces them out of the current race leadership if
they have it.

q

That is the way its supposed to work.

----------------------------------------------------------------------

Draco wrote on Sun Jul  6 03:36:14 2003
actually you can see this right now, erec is in elf form and still human race leader.

----------------------------------------------------------------------

Daneel wrote on Fri Aug  1 05:17:01 2003
Didn't someone fix this already?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:46:11 2003
should be fixed. same problem players had when reincing which I fixed.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:46:11 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5171
date: Wed Sep 10 16:55:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5171
Original bug report by Tranquil on Wed Jul  9 17:53:45 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/1,4,1--

While in the trance created by the skill 'Drain soil energy' (soil shaman guild), if you are in a party that attacks while you are in trance, you enter combat as well, and you still help with melee damage. This looks as if it should not happen



----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:55:47 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5182
date: Wed Sep 10 16:56:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5182
Original bug report by Tigger on Mon Jul 14 15:29:17 2003

Bug reported from /domains/misc/hell_ress_room--

Was in Snoop's area on Everrest, with the youkais.. havin' fun checkin' out stuff and trying to figure out snoop's weird stuff. I moved from room with well, to room with building north of it, typed 'enter building' and Nokomis and I got slammed from those monsies. Nokomis died. I was moving around, and I found another agro monsie. I died, and as I was fleeing, somehow I ended up not being sent to hell.

Aurik moved me to hell, where I waited for rev. I am going back there, dangit Snoop! ;) 
Tigger 


----------------------------------------------------------------------

Aurik wrote on Mon Jul 14 15:30:50 2003
The area this bug occurred in is:  /domains/everrest/naraku/

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:56:44 2003
I thihnk we fixed all those things. 
Please report it again if it is still happening.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:56:44 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5192
date: Wed Sep 10 16:57:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5192
Original bug report by Pheonix on Tue Jul 15 16:28:50 2003

Bug reported from /domains/city/circus/park/p38--

alias editor 2 - adjustment of alias always adds a command, we
seem to get a list of the same command stored in some array 
somewhere-  Its not replacing
my north still wont work - please fix.


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 15 18:05:00 2003
I could not duplicate this. can you please give examples
z

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:57:20 2003
hasnt been on in 23 weeks and never answered. closing.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 16:57:20 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5198
date: Wed Sep 10 17:02:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5198
Original bug report by Sequoia on Wed Jul 16 19:31:55 2003

Bug reported from /domains/castles/rooms/sequoia-3--

i had a long wooden staff and a spinal staff (kept) and now they are gone from my inv?
i thought maybe i had inadvertantly marked them unkept and accidentally sold them so i purchased a new staff, then went to my castle to try wielding a darkwood since i had 2 in my safe, but those are gone also.
wtf? is this a bug or am i totally losing all my marbles?


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:02:46 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5235
date: Wed Sep 10 17:05:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5235
Original bug report by Smee on Thu Jul 24 05:48:43 2003

Bug reported from /domains/illium/center/streets_27_17--

ronna is bugged, stuns still destroy arena leaving abilities


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 14:18:43 2003
what does this mean. What are arena leaving abilities?

----------------------------------------------------------------------

Smee wrote on Thu Jul 24 17:36:14 2003
the ability to leave the arena when you die, instead of not being able to leave because you are stunned by an evoker spell.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:05:30 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5239
date: Wed Sep 10 17:06:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5239
Original bug report by Zilpen on Thu Jul 24 14:53:01 2003

Bug reported from /domains/hyboria/lorien/map/x16y18--

second line is *Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 15:30:13 2003
dbxwhere zilpen
*environment() of destructed object.
Object:  (/std/modules/smartmove.c) at line 84

#0: '' at  () at /:0
#1: 'do_wander' at  (/std/modules/wander.c) at line 282
#2: 'move_me' at  (/std/modules/wander.c) at line 190
#3: 'do_game_command' at  (/std/monster.c) at line 179
#4: 'do_go_str' at /cmds/verbs/go at line 81
#5: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 261
#6: 'go_somewhere' at  (/std/modules/smartmove.c) at line 204
#7: 'move_to' at  (/std/modules/smartmove.c) at line 162
#8: 'move_me_there' at  (/std/modules/smartmove.c) at line 84

dbxframe zilpen 8
------/std/modules/smartmove.c:84 -
move_me_there("/domains/hyboria/lorien/map/x16y19", "south")
locals: NULL, NULL, 1, NULL, NULL, ({ ... }), ({ ... }), ({ ... })
----------------------------------------------------------------
    printf("[ %s ]\n", file_name(environment(this_object())));
    }
    if ( !arg )
        arg = "somewhere";

=>    env = environment();

    txt = last_loc->query_exit_msg(arg);

    /* This should be done better when smartmove gets cleaned up.
       Right now, Furniture uses it, and anything else inheriting


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:06:09 2003
I think we finally tracked these all done. Have not seen one
of these errors in a long time.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:06:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5246
date: Wed Sep 10 17:06:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5246
Original bug report by Illusions on Fri Jul 25 18:26:05 2003

Bug reported from /domains/illium/buildings/adv/adv1--

centaur did not id to centaur
pionder that


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 18:30:44 2003
care to explain a bit better?

----------------------------------------------------------------------

Illusions wrote on Fri Jul 25 21:30:20 2003
5246
centaur did not identify to himself when i said hi to him or emoted to him...

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 25 22:19:39 2003
hi centaur, then what happened? what message etc. Please dont make
me pull teeth. give me all the info you have

----------------------------------------------------------------------

Illusions wrote on Sat Jul 26 00:19:45 2003
it just did not identify.. it said typo.. and yeah.. it was nothing cool.. like it just said typo.. an there is no centaur here when i used emotes...
that's all

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:06:45 2003
have been unable to reproduce this. Please grab a wizard if 
it happens again. These types of issues are almost impposible 
to debug after the fact.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:06:48 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5263
date: Wed Sep 10 17:08:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5263
Original bug report by Korthrun on Wed Jul 30 04:11:54 2003

Bug reported from /domains/emerald/execution/emerald_island/x7y44--

i am failing horribly at the blackbear quest
i did notice however
if you get all in (some) rooms with pollen
[ TRACKER ]: You aren't able to take it.
just think it should maybe  be called something else, or not show up as an object in the room
thanks


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:08:48 2003
should be fixed. did not test it however.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:08:48 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5270
date: Wed Sep 10 17:13:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5270
Original bug report by Chrono on Thu Jul 31 05:30:58 2003

Bug reported from /domains/illium/shops/bank1--

when disbanding a party, it seems like it's trying to split loot more than once
you get two messages of it splitting for some reason


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:13:31 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5275
date: Wed Sep 10 17:13:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5275
Original bug report by Palmascay on Fri Aug  1 19:59:27 2003

Bug reported from /domains/mists/warchief/area1/rooms/w3--

in a party and doing creatures/balls/clouds on misty near the mist mage guild, not sure but i think there is suppose to be gold for loots, and not getting anything


----------------------------------------------------------------------

Zifnab wrote on Fri Aug  1 20:38:43 2003
party loot?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:13:46 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:13:49 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5287
date: Wed Sep 10 17:19:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5287
Original bug report by Apathy on Tue Aug  5 03:57:46 2003

Bug reported from /domains/hyboria/uncle/monks/rr11--

In the eq books, colors in the names of items cause them to get truncated, producing entries like the following:

An H  (neck      ) {str:9 damage:2}

I have no idea what that is =)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:19:30 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5295
date: Wed Sep 10 17:20:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5295
Original bug report by Belderan on Wed Aug  6 19:54:31 2003

Bug reported from /domains/misc/newbie_school/rooms/room10--

I was on the tour and when i was on level 6 of the tour i typed back and restarted the tour again instead of going back to level 5 of the tour

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:20:00 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5296
date: Wed Sep 10 17:20:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5296
Original bug report by Sleet on Thu Aug  7 08:05:19 2003

Bug reported from /domains/mists/mistsmap/x6y4--

MNAV enterance is F'ed up. Its were it used to be, but the room desc sauys nothign about a portal now.
I think it might be related to wolf glade
shrug


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:20:12 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5297
date: Wed Sep 10 17:34:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5297
Original bug report by Erec on Thu Aug  7 23:19:21 2003

Bug reported from /domains/everrest/naraku/rooms/guards_room--

The door here isn't consistent; if I close it, I can still go out, and it still looks open from the outside; if I close it outside, I can't get in, though. Probably linked wrong

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:34:11 2003
Just forgot to tell it what exit to block.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:34:11 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5305
date: Wed Sep 10 17:36:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5305
Original bug report by Sleet on Mon Aug 11 08:52:34 2003

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y24--

if i talk to the giants here about things nothign happens, they dont answer and i dont get an error message


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:36:56 2003
there are no giants in the room you bug reported from.

The giants in the closest area all responded correctly.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:36:56 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5199
date: Wed Sep 10 17:59:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5199
Original bug report by Apathy on Wed Jul 16 22:47:05 2003

Bug reported from /domains/guilds/cauldron_magic/guild_hall--

My eagle, which will normally only transport me within the same domain, will transport me between different domains so long as the starting and ending points are both in a guild.


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 16 23:21:38 2003
not a bug. thats the way its designed since it checks
file anmes.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 23:55:02 2003
maybe later we will address this.

the alternative is to make all guilds no teleport.

----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 16:59:07 2003
There's a solution as easy to implement as making them noteleport, 
but more fruitful... just have eagle transport call a translation
function on the room that can return a domain name (what would be
returned by the file name processing.  If it doesn't return anything,
do the normal processing; if it does, use that.

That being said, I think aurik is going to make this an irrelevent 
question, so I'm not going to bother for now.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:03:12 2003
what now?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 17:59:18 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5308
date: Wed Sep 10 18:00:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5308
Original bug report by Dagger on Mon Aug 11 21:24:54 2003

Bug reported from /domains/hyboria/uncle/monks/wr5--


minor bug/typo...

am in white robes area, room with dragon blockers...

Allie enters.

White Dragon looks at you and ices your feet preventing
you from going north.

i didn't try to go north, allie probably did, but it gave me that message too...


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:00:27 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5313
date: Wed Sep 10 18:01:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5313
Original bug report by Bluemoon on Tue Aug 12 10:36:00 2003

Bug reported from /domains/blackavar/city/plroad4--

Was fighting in arena
and this happened
You seem to recover from the poison and look much better.
Dojjan seems to recover from the poison and looks much better.
You have died at the hands of Dojjan
[arena]: Bluemoon has died at the hands of Dojjan.
You somehow escape death!
You gasps as the shockwave hits you full on!
Dojjan begins to chant.
Dojjan seems confused as he swings wildly in the air at you.
--------| New Roun
Combat continued until I died again...I didn't have wimpy on...nor did I manually enter...but dojjan said I entered again...


----------------------------------------------------------------------

Zifnab wrote on Tue Aug 12 15:24:00 2003
heavy weight? anything like that.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:01:18 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:01:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5316
date: Wed Sep 10 18:02:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5316
Original bug report by Tranquil on Wed Aug 13 15:27:01 2003

Bug reported from /domains/castles/rooms/tranquil-15--

Apparently, the quest item you receive from doing Zatea quest is chestable. This might be intentional, however as I am aware of no other quest-specific items that are chestable, I felt it should be reported.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:02:45 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5321
date: Wed Sep 10 18:08:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5321
Original bug report by Poofy on Sat Aug 16 04:17:06 2003

Bug reported from /domains/illium/center/streets_27_17--

not sure if this is a bug, but i did not follow tank for some reason
and died
Knox reports Hp: 870 (3083)  Sp: 595 (595)  Ep: 67 (1569)
Giant performs an excellent display of weapon skill.
[18] A/D (  6%) Giant splits Knox's undefended hand!
[16] A/D (  4%) Giant bisects Knox.
Giant gets a lucky hit!
[17] A/D (  6%) Giant severs Knox into pieces.
[11] A/D (  1%) Giant cleaves Knox in his backside with his Bastard Sword.
[17] A/D (  5%) Giant severs Knox into pieces with his Short Sword.
[14] A/D (  3%) Giant disembowels Knox in his neck.
Knox leaves west.
War Camp [exits: west, south and east]

Knox BankaBäver the Giant  

You are now not following Knox.
Knox leaves south.
Giant says 'Are there are no worthy opponents in this land? You are surely not
    one, Poofy.'
Giant enters.
Giant exclaims 'Poofy get ready, you are going back to hell!'
Eponine {sales}: I told you it was a joke tahnval dear...you never do like my hu
mor :P 
--------| New Round |--------
Giant dodges your attack.
[17] A/D ( 12%) Giant severs you into pieces.
HP: 1170|1319 SP: 3193|3193 EP: 786|786
[Poofy]: is in good condition.
[Jerome]: is in good condition.
[12] A/D (  5%) Giant rends you.
[13] A/D (  6%) Giant hacks you with his Short Sword.
Giant flicks his wrist inducing his Bastard Sword to inflict greater damage on
    you.
[16] A/D ( 11%) Gia
yea dunno how to copy but died


----------------------------------------------------------------------

Daneel wrote on Sat Aug 16 17:02:46 2003
I think the line 

You are now not following Knox.
pretty much says it all :-)

If there's a bug here, it's in your stopping following him, but 
I don't see a reason here.  Any idea what you/knox were doing?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:08:58 2003
if the tank flees twice i.e. in room 1 flees to room 2 and
immediately gets hit again and flees to room 3. The person
following will not continue to follow him, andin fact the
party object specifically checks for this and makes
you not follow any longer. Been like this since hte original
party object that Onyx wrote.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:08:58 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5322
date: Wed Sep 10 18:14:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5322
Original bug report by Sleet on Sat Aug 16 08:21:11 2003

Bug reported from /domains/guilds/airmage/rooms/room4--

im not sure if the exit here is broken or not, but i cant climb the stairs here to go up, i came from up there but i cant figure out how to get back


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:14:08 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5325
date: Wed Sep 10 18:15:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5325
Original bug report by Maduo on Sun Aug 17 02:35:54 2003

Bug reported from /domains/illium/buildings/adv/silent_room--

got emoted to while was in silent room with poke emote


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:15:04 2003
poke zifjr
That person is in a silent room.


Seems to be something differant than what you reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:15:04 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5327
date: Wed Sep 10 18:30:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5327
Original bug report by Nevyn on Mon Aug 18 18:42:46 2003

Bug reported from /domains/misc/hell--

wield holy staff
You fall to the ground DEAD!
[death]: Nevyn died (Holy staff).
Your brain slows down.
You feel less witty.
You feel that your pulse runs slower.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
*Illegal to call parse_sentence() recursively.
Trace written to /log/runtime

Align was Sli. Good
besides i tried to wield it when i was Sli. Evil and i survived that so please explain why i would die from this, kkthxbye **


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:30:54 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5328
date: Wed Sep 10 18:35:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5328
Original bug report by Kjara on Mon Aug 18 20:26:17 2003

Bug reported from /domains/illium/buildings/cathedral/entrance--

You mutter the words 'foeza forez'
You create a shimmering wall of force to block adv-guild direction.
Unable to find the return exit.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
(cast wall of force with adv-guild)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:35:06 2003
Since I couldnt see the trace anymore and didnt know where
this errored at I took the other route of making it not castable
in the cathedral.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:35:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5336
date: Wed Sep 10 18:37:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5336
Original bug report by Gartogg on Fri Aug 22 19:33:02 2003

Bug reported from /domains/mists/mistsmap/x3y25--

the command "map" has this square as a ?, but the regular map does not (and I can't figure out a way in... tho maybe i'm jsut dumb)

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:37:16 2003
I dont see this now. I suspect that its related to a shifter
quest.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:37:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5338
date: Wed Sep 10 18:37:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5338
Original bug report by Paw on Sat Aug 23 02:04:49 2003

Bug reported from /domains/everrest/malice/cave/rooms/room33--

You can chose a race, steal the leadership for that race, then enter the mirror to pick a new race (I think, not 100%, but am pretty sure)

This is extremely irritating, cause you end up with pricks who havent decided what they want to reinc to, who chose your race, taunt you, and take your leadership, and then go back to reincing :P

It would be nice if you couldnt take race lead until you commited to a race...or require like level 2 for race lead



----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:37:24 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5330
date: Wed Sep 10 21:20:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5330
Original bug report by Moridin on Tue Aug 19 14:24:38 2003

Bug reported from /domains/illium/center/streets_27_17--

2 Roast Beef sandwiches lie here, abandoned.
You can only eat things that are in your own inventory.
You eat Roasted bird
You eat Roast Beef sandwich
first it tells me stuff has to be in my own inventory, then, in the reaction to the same command, it lets me eat of the ground, so if not bug, maybe change the first msg some (not sure why I got it, never seen it before)


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 18:35:39 2003
what command. Would help to see that so we can duplicate tyhe
problem

----------------------------------------------------------------------

Moridin wrote on Wed Sep 10 20:02:48 2003
eat all

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:20:17 2003
2 Roast Beef sandwiches lie here, discarded.
i
Weight (in lbs): You[315] + EQ[9] = Total[324], Capacity[6%]
    [+-+ General items +-+]
(1)  Ancient book of feet and ep_regen
    [+-+ Food +-+]
(8)  Roast Beef sandwich


eat all
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich
You eat Roast Beef sandwich

I ate all 10 of them.. I suspect another
item in the room with you has an incorrect callback
for the parser.

Without knowing what that item is, its hard to debug.

Please grab a wizard if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:20:20 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5365
date: Wed Sep 10 21:40:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5365
Original bug report by Gerord on Fri Aug 29 08:08:50 2003

Bug reported from /domains/mists/mistsmap/x11y55--

on misty, there is a crossroad that leads to the west, 
to the east, and to the south, but the room desc says 
it leads to the north also, if you wanna fix the bug 
I am in the room of the bug :)

// Gerord


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:40:57 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5333
date: Wed Sep 10 21:45:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5333
Original bug report by Gartogg on Wed Aug 20 21:10:02 2003

Bug reported from /domains/city/islandmap/x8y32--

I'n ot sure if this is really a bug, but are you supposed to be able to wander through RDC without entering it?


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 20 22:10:45 2003
I dont understand this?

----------------------------------------------------------------------

Gartogg wrote on Thu Aug 21 06:07:37 2003
Ok, if you go to the w end of RDC, and got se into the city, instead of entering the city, you walk over it, syating in the outside map, moving over the city. I wasn't sure if this was intended, b/c when the city was extant, that could not happen...

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:00 2003
what is the bug here?

He was following a person and left. why is that an issue?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:00 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5352
date: Wed Sep 10 21:45:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5352
Original bug report by Lagduf on Mon Aug 25 19:25:30 2003

Bug reported from /domains/illium/buildings/adv/adv1--

CONGRATULATIONS... You are the new race leader for mindflayer.
but I don't get race lead equip and race lead goes back to Nick.


----------------------------------------------------------------------

Zifnab wrote on Mon Aug 25 22:10:48 2003
looks like you are leading the race?

 /std/race/leaders/mindflayer#49034: "Dark Eye of the Underworld"
and have the item?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:36 2003
no answer closing

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5353
date: Wed Sep 10 21:45:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5353
Original bug report by Korthrun on Tue Aug 26 00:17:22 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

leader mindflayer -> That race has no leader.
race lead -> You cannot lead your race.
I was cool enough to lead it last night.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:54 2003
just because you lead it last night. does not mean you 
can today.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:45:54 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5355
date: Wed Sep 10 21:47:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5355
Original bug report by Ligea on Wed Aug 27 04:19:04 2003

Bug reported from /domains/blackavar/shedge/dryad/forest29--

ring of powerful mists does not ID as such.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:47:51 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5359
date: Wed Sep 10 21:48:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5359
Original bug report by Zifnab on Thu Aug 28 18:21:19 2003

Bug reported from /wiz/zifnab/workroom--

race lead needs remove_leader() that is what reincarnate calls to force a player out of the leadership position.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:48:35 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5360
date: Wed Sep 10 21:49:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5360
Original bug report by Koma on Thu Aug 28 21:58:55 2003

Bug reported from /domains/city/islandmap/x7y44--

{trivia}: 17) How many points are on a star in the pales?
should accept a numeric answer
(eheh)

love, me


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:49:15 2003
it does accept a numeric answer? you sure you had the right
answer?

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:49:15 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5372
date: Wed Sep 10 21:54:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5372
Original bug report by Illusions on Wed Sep  3 07:41:55 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

Event feast of fools... can't wear eq...
nothing works with that verb


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:54:54 2003
I would guess that you do not have the stats to wear it then.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:54:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5373
date: Wed Sep 10 21:56:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5373
Original bug report by Fox on Wed Sep  3 22:15:05 2003

Bug reported from /domains/illium/buildings/adv/adv1--

i am able to keep casting "remove scar" on a particular person after that person no longer has any scars... perhaps that when all scars have been removed that a different message will be displayed: "This person no longer has any scars to be removed." or some such of the like. 
just nice to not have to keep looking at the person to see how many more scars there are to be removed... ie: legolos had 22 scars... too busy with other things to keep counting how many times i've casted it, just chaining it w/ the enter key or trigger, etc...
thnx
fox


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:56:54 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5385
date: Wed Sep 10 21:57:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5385
Original bug report by Tigger on Tue Sep  9 20:41:28 2003

Bug reported from /domains/castles/rooms/tigger-2--

Race lead item seems to be staying with me. I was on last night, had race lead when I left, and when I logged back on just now, I still had race leader. Is there nothing wrong with this and just no one called it? 
Tigs


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:57:36 2003
I assume that no one else claimed it whie you were gone.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:57:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5386
date: Wed Sep 10 21:58:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5386
Original bug report by Skitzo on Wed Sep 10 02:40:28 2003

Bug reported from /domains/illium/center/streets_27_17--

i was going to use pathfinding to get to the 'crack' and i got this:
You start to look around for a proper path.
*Bad argument 1 to explode()
Expected: string Got: 0.
Trace written to /log/runtime


Just not sure what was with that.
Skitzo


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:58:00 2003
duplicate report. I have read the code a thousand times
and I do not see how this is possible. But it does happen.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 10 21:58:00 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5348
date: Fri Sep 12 22:44:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5348
Original bug report by Apathy on Sun Aug 24 23:27:41 2003

Bug reported from /domains/illium/shops/bank1--

I had an aborted attempt to shift to dragon, and it took my gold and gems. That's probably intentional, but then when I tried to shift again, it still wanted the full amount rather than the discounted amount it costs when you've recently shifted. It would make more sense and be less annoying if you could economize on the goods from the aborted attempt like you can when you've recently shifted.


----------------------------------------------------------------------

Daneel wrote on Fri Sep 12 22:44:03 2003
No, the discount is stuff you save when you unshift.  Since you never
fully incorporated the goods into your body in an initial shift, you 
can't reuse it.

----------------------------------------------------------------------

Daneel wrote on Fri Sep 12 22:44:06 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5392
date: Sun Sep 14 22:38:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5392
Original bug report by Rythion on Sat Sep 13 04:33:50 2003

Bug reported from /domains/dragon/level5/d5agon77--

race lead
Sorry.
I have exped for past 2 hours made over 20m, no other minotaurs logged on...
What is wrong with this picture? :)


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 14 22:38:48 2003
you told me that race leadership was not important and stupid.
thus I helped solve your problems with it.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 14 22:38:48 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5398
date: Mon Sep 15 15:49:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5398
Original bug report by Maduo on Mon Sep 15 10:28:08 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom6--

got this msg while using find herbs in this area.
You are ready to perform your skill.
*Bad argument 1 to new()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 15 15:44:48 2003
dbxwhere maduo
*Bad argument 1 to new()
Expected: string Got: 0.
Object: /obj/skills/find_herbs at line 74

#0: 'heart_beat' at  (/std/race/gnome.c) at line 88
#1: 'heart_beat' at  (/std/combat/combat.c) at line 1712
#2: 'action' at /obj/skills/find_herbs (/std/inherits/skills/new_skill.c) at line 1430
#3: 'use' at /obj/skills/find_herbs (/std/inherits/skills/new_skill.c) at line 750
#4: 'we_succeeded' at /obj/skills/find_herbs (/std/inherits/skills/misc_skill.c) at
line 57
#5: '' at /obj/skills/find_herbs () at /:0
#6: 'success' at /obj/skills/find_herbs at line 74

dbxframe maduo 6
------/obj/skills/find_herbs.c:74 - success(NULL, NULL)
locals: 3, 84, ({ ... }), "underground", NULL, 0, NULL
----------------------------------------------------------------
    case "ocean":
            herb = "/obj/skills/objects/herbs/alga";
            break;
        }
        for (int i=0; i < n; i++)
=>          new(herb, eff)->give_item_to(user);
    }
    else
    {
        for (int i=0; i < n; i++)
            new("/obj/skills/objects/herbs/" + choice(list))

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 15 15:49:57 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5399
date: Tue Sep 16 03:09:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5399
Original bug report by Daran on Tue Sep 16 02:53:34 2003

Bug reported from /domains/illium/buildings/adv/myth_room--

Not sure if this is intended, but the event channel's color settings is configured by "colors chan_plaque"


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 16 03:09:53 2003
fixed after boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 16 03:09:53 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5400
date: Tue Sep 16 17:39:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5400
Original bug report by Moridin on Tue Sep 16 17:37:00 2003

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/tunnel/4,8,2--

read about page 1 in book
(Taking the book from Tzikas first)
Too bad you're not a skilled pickpocket.

found it in here, dont know exactly what room anymore, and since he has the book, dont really know what book, sorry


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 16 17:39:00 2003

Fixed



-----------------

poster: Sigwald
subject: Fixed bug: 5379
date: Tue Sep 16 17:45:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5379
Original bug report by Energystar on Fri Sep  5 22:28:02 2003

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

Is tumble intended to work this way? It seems i tumbled a skill while stunned.

A black beam of light shoots from the beholder's eye straight into your chest, and your movement stops
    instantly!
HP: 1431|3374 SP: 431|1903 EP: 2154|2154
[Energystar]: is not in good shape.
[Beholder]: is in good condition.
Beholder hit You 2 times.
You hit Beholder 11 times.
use bite attack
You are stunned.
7,637,731, 15%, 227701, 9926 ----> 

HP: 1448|3374 SP: 450|1903 EP: 2154|2154
[Energystar]: is not in good shape.
[Beholder]: is in good condition.
Beholder hits You 1 time.
use bite attack
You are stunned.
7,637,731, 15%, 227701, 9926 ----> 
use bite attack
You are stunned.
7,637,731, 15%, 227701, 9926 ----> 
use bite attack
HP: 1466|3374 SP: 467|1903 EP: 2154|2154
[Energystar]: is not in good shape.
[Beholder]: is in good condition.
Beholder hits You 2 times.
Beholder lands a hard kick to your stomach, hurting you!
With incredible speed, you tumble and avoid most of the skill aimed at you!
HP: 1452|3374 SP: 467|1903 EP: 2154|2154
[Energystar]: is not in good shape.
[Beholder]: is in good condition.
You are stunned.


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 16 17:45:30 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5401
date: Tue Sep 16 22:50:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5401
Original bug report by Illusions on Tue Sep 16 22:05:23 2003

Bug reported from /domains/illium/buildings/adv/adv1--

start_trivia 20
*Bad argument 1 to call_other()
start_trivia 20
6978 () 2,497,383
A round is already in progress.
6978 () 2,497,383on trivia
There is no channel named 'trivia'.
6978 () 2,497,383channels add trivia


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 16 22:50:45 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5368
date: Wed Sep 17 16:44:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5368
Original bug report by Zifnab on Sun Aug 31 14:35:22 2003

Bug reported from /wiz/zifnab/workroom--

Player died and did not go to hell. No error so I cannot trace it

--Sun Aug 31 14:20:25 2003---
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /std/race/vinnipier#238294 (/std/combat/death.c) at line 150

'heart_beat' at  (/domains/events/lloth/spider.c) at line 186
'familiar_parent_heart_beat' at  (/std/inherits/livings/familiar_object.c) at line 287
'heart_beat' at  (/std/combat/combat.c) at line 1653
'do_round' at  (/std/combat/combat.c) at line 731
'do_combat_round' at  (/std/combat/combat.c) at line 673
'do_the_attack' at  (/std/combat/combat.c) at line 1568
'do_hand_attack' at  (/std/combat/combat.c) at line 978
'hit_me' at /std/race/vinnipier#238294 (/std/combat/combat.c) at line 420
'die' at /std/race/vinnipier#238294 (/std/combat/death.c) at line 150



from the log file.


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 16:44:30 2003
Ended the "if (t)" test too early.

----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 16:44:30 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5375
date: Wed Sep 17 17:04:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5375
Original bug report by Darkraven on Thu Sep  4 02:23:01 2003

Bug reported from /domains/illium/buildings/adv/adv1--

You fly up, out of reach of Menacing black spider's clumsy attack.
You look pale as the POISON takes effect!
This happens when I was not in combat, this message just pops up every time the poison takes effect.


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:04:18 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5381
date: Wed Sep 17 17:09:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5381
Original bug report by Paw on Sun Sep  7 07:40:47 2003

Bug reported from /domains/mists/psycho/uforia/rooms/junglene9--

not really a bug but...during the save uforia quest you fight Chysle Prous, and he banishes people, however, his emote for banishing people is missing \n


You have been BANISHED to a small island by Chysle Prous.Goat 0:  p' vulning phys psi

--Paw


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:09:58 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5384
date: Wed Sep 17 17:11:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5384
Original bug report by Darkraven on Tue Sep  9 02:24:51 2003

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room16--

I just leveled my shapeshifting lore and transformed when my ac dropped from it's
normal high to avg
I dont know why, because I see no reason why it should do that since I didn't level
'FULL HP
up or anything, but I think it's a bug.


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:11:24 2003
Same form?
Plus, there is some randomness.

----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:11:24 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5378
date: Wed Sep 17 17:15:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5378
Original bug report by Grasfer on Fri Sep  5 09:33:48 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

There is no limit in channel name...


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:15:16 2003
Please don't do anything stupid that would make us add one.

----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:15:19 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5388
date: Wed Sep 17 17:17:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5388
Original bug report by Ligea on Wed Sep 10 18:34:45 2003

Bug reported from /domains/dragon/el_tajin/rooms/pathx8y1--

Having issues with Eastern sage.  (previous report wsan't a duplicate, there are 2 sages)

The 2 sages used to resopnd to "says".   Atm the western sage resonds to "talk to sage about xyz"

In response to the first key word he says:
Western Sage says: Please, you must talk to my brother about that. Bu
t hurry, for time is short.

Eastern sage does not seem to respond to says or tells.

...or maybe I'm doing it wrong, please advise.
Thanks!


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:17:13 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5389
date: Wed Sep 17 17:24:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5389
Original bug report by Roirraw on Thu Sep 11 01:46:16 2003

Bug reported from /domains/outside_city/catworld/rooms/lair--

i entered the room with master allready attacking me and it said The Dungeon Master says: MUAHUAHUAH! A fresh ent to torture! ect.. then my familiar came in and it repeated it
ether it's a bug or the master can't tell the dif between an ent and a skeleton


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:24:02 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5394
date: Wed Sep 17 17:27:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5394
Original bug report by Korthrun on Sun Sep 14 22:39:03 2003

Bug reported from /domains/hyboria/uncle/monks/br4--


[ Black Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Black Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ red monks robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
[ Blue Robes ]: Eagles are incapable of carrying goods like humanoids can.
order eagle get all
Choochoobear takes Black Robes.
Choochoobear takes Black Robes.
Choochoobear takes a red monks robes.
Choochoobear takes a red monks robes.
Choochoobear takes a red monks robes.
Choochoobear takes a red monks robes.
So uhh what can eagles carry again?


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 14 22:39:48 2003
can  you please explain a bit what the perceived bug is so that I 
do not have to guess.

----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:27:47 2003
the "bug" is that shifters in eagle form can't carry anything, 
while their eagle familiars can.

Rationalize it like you want (I can think of 2 ways easily 
off-hand).  It's staying as is.

----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:27:47 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5403
date: Wed Sep 17 20:27:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5403
Original bug report by Grasfer on Wed Sep 17 19:55:36 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I used the channel shop and had full invite list on it.
A boot or channel reset i get this: You are not allowed to join that channel.
it say me as creator and noone else on that invite list can turn it on.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 17 20:27:30 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5340
date: Wed Sep 17 20:58:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5340
Original bug report by Moose on Sat Aug 23 13:00:06 2003

Bug reported from /domains/emerald/uncle/celtica/leinster/room38--

You report: Hp: 1351 (1435)  Sp: 74 (3957)  Ep: 540 (733)
                HUNGER                   ( 97%) [######################..]

this have been for awhile now. the sps wont raise, it stopped at 74sps. full health etc.


----------------------------------------------------------------------

Zifnab wrote on Wed Sep 17 20:58:27 2003
you are fully healed now. so not much I can do to help
at this point..

please grab a wizard if possible when it happens again.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 17 20:58:27 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5356
date: Wed Sep 17 22:54:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5356
Original bug report by Lurch on Wed Aug 27 07:13:04 2003

Bug reported from /domains/mists/warchief/area1/rooms/ne3--

Don't know if this is a bug, but it looks very strange to me.
I log on, kill one thing (summary say: Login time: 6m9s  Exp Earned: 42022)
meanwhile, I type xpwho, and see
Lurch                 15,488      128,512      322,368      322,368

I don't know how xpwho works, but that looks strange to me


----------------------------------------------------------------------

Zifnab wrote on Wed Aug 27 14:38:03 2003
I would need mor info like when you last logged off etc etc

----------------------------------------------------------------------

Lurch wrote on Thu Aug 28 23:13:49 2003
I was last on the previous day, don't remember what time but it
was many hours, and I didn't connect more than once or anything.
A few hours later I looked again, and the numbers were still
higher than the exp I had gained (didn't check if it was +those
numbers or anything, just noticed they were inordinately large)

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 17 22:54:31 2003
this was fixed a couple of days ago.

----------------------------------------------------------------------

Zifnab wrote on Wed Sep 17 22:54:31 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5406
date: Thu Sep 18 05:31:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5406
Original bug report by Afkaserious on Thu Sep 18 04:22:19 2003

Bug reported from /domains/misc/hell_ress_room--

So, I typed kill all.
Then I died. 
The command doesent work right, it just attacks stuff.
Btw, korth made me do this.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 18 05:31:58 2003
you are already walking a thin line with most of us. 
Most you continue to try and push us? sooner or 
later you will not like the results.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 18 05:31:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5409
date: Thu Sep 18 17:36:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5409
Original bug report by Asee on Thu Sep 18 16:40:42 2003

Bug reported from /domains/mists/warchief/area1/rooms/sw1--

Race leader problem still here, i wrote race lead and got the message for it, i stood as leader and all that but i didn't get the earings, im harmer gargoyle with no bodyprots up or anything atm.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 18 17:36:00 2003
odds are your inventory was full.

----------------------------------------------------------------------

Zifnab wrote on Thu Sep 18 17:36:00 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5411
date: Fri Sep 19 15:09:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5411
Original bug report by Vargh on Fri Sep 19 15:08:53 2003

Bug reported from /domains/illium/buildings/adv/adv1--

my eq has not decayed.
I have played for a few days with this eq on an no change at all


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 15:09:50 2003
It has. you just cannot see it yet.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 15:09:53 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5407
date: Fri Sep 19 17:23:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5407
Original bug report by Erec on Thu Sep 18 06:02:20 2003

Bug reported from /domains/misc/hell_ress_room--

I can apparently recieve tithes in hell.

----------------------------------------------------------------------

Daneel wrote on Fri Sep 19 17:23:08 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5408
date: Fri Sep 19 17:24:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5408
Original bug report by Jaguar on Thu Sep 18 14:44:39 2003

Bug reported from /domains/city/islandmap/x8y20--

Before I logged off I had a "Miniscule skein of silk".

This has now turned into a "Miniscule wrap of silk".  I don't know if the skein/wrap is just flavour text (and not a bug) or it is some indication as to how much silk has been collected, in which case this is a bug and my silk has been automatically upgraded/downgraded.
The silk is from the spiders of the Lloth's Children event.


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 18 15:42:41 2003
only does it once on creation of the object. Thats why
it changes after you log back in.

daneel do we need to call set_size_adj somewhere else?

----------------------------------------------------------------------

Daneel wrote on Fri Sep 19 17:24:08 2003
Nah, the type is just flavor (and a convenient ID so when you 
multiples you can join them more easily).  If it changes name
over reboot, it matters not a wit.

----------------------------------------------------------------------

Daneel wrote on Fri Sep 19 17:24:08 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5412
date: Fri Sep 19 17:35:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5412
Original bug report by Tzikas on Fri Sep 19 17:34:56 2003

Bug reported from /domains/illium/shops/shop_blacksmith--

It looks to me like the spell Aura of Air isn't working as intended, by never going "up" even if it claims to do so.  Reasons for thinking this is that a) I can cast Aura of Air over and over and over, it its always the same message that appears, while if I compare it with Stoneskin, it (Stoneskin) has a new message if already "up" saying that you "refresh" it. and b) I tested casting Aura of Air once, and then idling for as much as 30 mins, but there was never any message about it dropping.


----------------------------------------------------------------------

Daneel wrote on Fri Sep 19 17:35:02 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5404
date: Fri Sep 19 19:15:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5404
Original bug report by Oxolotl on Thu Sep 18 00:36:27 2003

Bug reported from /domains/illium/center/streets_27_17--

Denim opens his mouth, and quaffs the thick, congealing fluid.Soulleech {sales}: yeah, 80 combat spam is not too bad 
doesn't seem to reset after the end of that sentence
ox


----------------------------------------------------------------------

Daneel wrote on Fri Sep 19 17:19:20 2003
Any idea what he was doing? What object he was drinking, or 
spell he was casting, or whatever?

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 19:15:28 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5414
date: Fri Sep 19 21:00:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5414
Original bug report by Centaur on Fri Sep 19 20:52:56 2003

Bug reported from /domains/everrest/tower/rooms/hallw9--

You mutter the words 'un rezat fiz'
You gesture at Demon servant and make his body all brittle.
Demon servant feels extremely vulnerable to physical damage.
do say  physical disrupt up on Demon servant ;ceb;
Spell effectiveness: 87.57%
Demon servant falls to the ground DEAD!
You receive 612 exp.
eat a corpse
get all
*Bad argument 2 to (void)+=
Expected: array Got: "me beauty".
Trace written to /log/runtime
You eat Demon's corpse


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 21:00:48 2003
yeah sorry about that its fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 21:00:51 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5413
date: Fri Sep 19 21:01:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5413
Original bug report by Belgarion on Fri Sep 19 20:52:11 2003

Bug reported from /domains/hyboria/uncle/monks/cave3--

was about to write "bs wtf" bs aliased to blacksheep, and i got this:
*Bad argument 2 to (void)+=
Expected: array Got: "me beauty".
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 21:01:15 2003
see previous

----------------------------------------------------------------------

Zifnab wrote on Fri Sep 19 21:01:15 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5418
date: Mon Sep 22 02:57:53 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5418
Original bug report by Corky on Mon Sep 22 02:44:28 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

i have never been able to access "quests" info, questinfo works, but i get a message that no one can understand what you are saying when i type in quests. i have no triggers set, or commands that even contain the word quest or quests, the only q i have is "q". i know it works for others, but it has never worked for me, is there any way to fix this? I would appreciate it, thanks.


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 22 02:57:53 2003

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 5418
date: Mon Sep 22 02:58:13 2003

On Mon Sep 22 02:57:53 2003 Zifnab wrote post #399:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5418
> Original bug report by Corky on Mon Sep 22 02:44:28
2003
> 
> Bug reported from /domains/illium/buildings/cathedral/altarroom--
> 
> i have never been able to access "quests" info, questinfo works, but i get
a message that no one can understand what you are saying when i type in
quests. i have no triggers set, or commands that even contain the word quest
or quests, the only q i have is "q". i know it works for others, but it has
never worked for me, is there any way to fix this? I would appreciate it,
thanks.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Sep 22 02:57:53 2003
> 
> Fixed
> 
> 
sorry hit hte wrong key.

99% sure you have an alias or a command for quests.

-----------------

poster: Ixtlilton
subject: Fixed bug: 5116
date: Tue Sep 23 14:13:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5116
Original bug report by Lagduf on Sat Jun 21 22:55:48 2003

Bug reported from /domains/illium/center/streets_34_14--

got transferred to christmas area from xetrov's portal, bug ?


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 19:38:57 2003
this needs to check the same stuff as lodestones

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 23 14:13:07 2003

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5200
date: Tue Sep 23 14:19:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5200
Original bug report by Rythion on Wed Jul 16 22:52:56 2003

Bug reported from /domains/castles/rooms/rythion-7--

get ladder from dice1
The ladder is just too big for that!
won't let me take ladder out of safe
' but it let me put it in long time ago
umm can you get rid of this thing wasting my safe space :P


----------------------------------------------------------------------

Aurik wrote on Wed Jul 16 22:57:35 2003
/domains/everrest/naraku/objs/portable_ladder.c

This "ladder" needs to be modified so that it works a little better.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 23 14:19:25 2003
you need only be strong enough and big enough to carry it, just as with any other object only this affects you even if you're empty handed. if you could carry it before it meant that either you were bigger or stronger before or both

----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 23 14:19:55 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5331
date: Tue Sep 23 14:41:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5331
Original bug report by Bremen on Wed Aug 20 04:16:35 2003

Bug reported from /domains/everrest/naraku/rooms/n_lake_room--

I was in the party trying to kill Yura, and I had to log off. and I loged back on and there is no possible way for me to get out because I cant get anyone to go do that crank thing up in the tower or whatever to let me enter the water and get out..


----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 23 14:41:52 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5421
date: Tue Sep 23 16:30:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5421
Original bug report by Fegler on Tue Sep 23 16:11:58 2003

Bug reported from /domains/emerald/uncle/celtica/connacht/room1--

i tried to kill a sidhe
got the text:
Insane sidhe falls to the ground DEAD!
dig grave
*Bad argument 2 to (void)+=

something seems wrong...


----------------------------------------------------------------------

Sigwald wrote on Tue Sep 23 16:23:43 2003


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 23 16:30:05 2003
I put in a party change for Ixtlilton. Problem is the players
bodies are not updated with their changes.

Took out the party object until after the next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Sep 23 16:30:05 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5424
date: Tue Sep 23 20:59:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5424
Original bug report by Moridin on Tue Sep 23 20:56:27 2003

Bug reported from /domains/illium/east/streets_37_8--

walking from this room in which I stand now, I end up 1 north, but also in a street east of here, same if I try to enter that room from the north
something weird with linking or something


----------------------------------------------------------------------

Zifnab wrote on Tue Sep 23 20:59:15 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5438
date: Sun Sep 28 02:48:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5438
Original bug report by Kasma on Sat Sep 27 22:47:35 2003

Bug reported from /domains/hyboria/tenoren/con_rooms/c2--

When my fams kill something when i flee from a room, i dont get the xp from the kill, this sounds like a bug.
thanks :)


----------------------------------------------------------------------

Zifnab wrote on Sun Sep 28 02:48:02 2003
no that was the design of them. been like that for years.

----------------------------------------------------------------------

Zifnab wrote on Sun Sep 28 02:48:02 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5442
date: Mon Sep 29 20:49:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5442
Original bug report by Baalzamon on Mon Sep 29 15:07:25 2003

Bug reported from /domains/guilds/shapeshifter/quests/wolves/rooms/wolves4--

i think there are two identical areas for wolf quest.. is this a bug or can you solve the quest in both areas?


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 29 20:49:26 2003
already reported by someone else.

----------------------------------------------------------------------

Zifnab wrote on Mon Sep 29 20:49:26 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5443
date: Mon Sep 29 20:59:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5443
Original bug report by Nevyn on Mon Sep 29 18:17:39 2003

Bug reported from /domains/illium/center/streets_27_17--

beep nevyn
If someone types beep in the room you're in you get beeped even if you got no_beep set! :)
Have a nice day =P


----------------------------------------------------------------------

Zifnab wrote on Mon Sep 29 20:59:54 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5445
date: Wed Oct  1 09:00:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5445
Original bug report by Celine on Wed Oct  1 00:39:58 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

I'm aware its been like this for quite awhile and not sure why so I'm bugging this, I have someone on ignore and he can still send me mudmails. Not a huge deal but irriatating nonetheless.
Thanks.


----------------------------------------------------------------------

Daneel wrote on Wed Oct  1 09:00:23 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5453
date: Fri Oct  3 01:59:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5453
Original bug report by Grekor on Fri Oct  3 01:09:30 2003

Bug reported from /domains/holidays/halloween/area/rooms/h1--

In the halloween area, you cannot consider the monsters. It only claims that the monster is not there, at least for me


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 01:59:06 2003

Cannot reproduce..

[ /domains/holidays/halloween/area/rooms/h1 ]
Halloween [exits: out, east, west and north]
 Only on All Hallow's Eve could such a dark place exist. The trees are twisted and black, the ground
hard and cracked. The cold wind blows right through your clothing, howling as it goes. And
everywhere, everywhere you feel the evil...

A devilish devil, dancing about the dark woods 
A red devil, dancing about the dark woods 
A portal leading back to Islands of Myth land

>consider a devil
Devil seems to be very very weak compared to you.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 01:59:09 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5454
date: Fri Oct  3 15:34:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5454
Original bug report by Tranquil on Fri Oct  3 05:32:22 2003

Bug reported from /domains/holidays/halloween/area/rooms/h8--

the eq 'Trick, used by the Tricker', obtained from the mob in this room, has a small typo in it's desc:
This is a Trick, taken from the cold grasp of an undead Tricker.  It looks rather >hamless<, but is most likely full of mischief.

thanks



----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 15:34:28 2003
this is bugs. There is a typo group.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 15:34:31 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5455
date: Fri Oct  3 15:38:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5455
Original bug report by Chrono on Fri Oct  3 08:30:50 2003

Bug reported from /domains/illium/center/streets_27_17--

experience machine id's as if it's in your inv or on the ground etc, even if you don't have one, and you type: la costume, etc.. it'll ask you if you mean experience machine, or blah.... and this is the only costume doing this


----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 15:38:58 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5166
date: Fri Oct  3 18:53:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5166
Original bug report by Jomo on Tue Jul  8 22:14:57 2003

Bug reported from /domains/guilds/shapeshifter/quests/wolves/rooms/wolves4--

Other players doing the quest made an npcs unresponsive despite
using every command and action this quest allows. Yes, I've
gotten to a certain point 3 times and I know what these
actions are -- none are responding.


----------------------------------------------------------------------

Daneel wrote on Sun Aug  3 15:59:45 2003
wolf or timber wolf quest?

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 18:53:19 2003
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct  3 18:53:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5460
date: Sat Oct  4 14:24:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5460
Original bug report by Oruk on Sat Oct  4 08:09:20 2003

Bug reported from /domains/illium/center/streets_27_17--

Don't know if this is one but shrug
The fog lifts from Maduo's eyes... he is back.
You point at Jedi Master and say, 'LIAR!'

Seems & p.. possesive name msg thing isnt working with costumes


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  4 14:24:26 2003
not that important

----------------------------------------------------------------------

Zifnab wrote on Sat Oct  4 14:24:26 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5461
date: Sat Oct  4 14:24:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5461
Original bug report by Maduo on Sat Oct  4 13:00:16 2003

Bug reported from /domains/mists/maldan/forests/forest12--

not sure if this is intentional or not, but this room has 2 exits, one that leads south and one the leads southeast, but they both lead to the room south of here.


----------------------------------------------------------------------

Maduo wrote on Sat Oct  4 13:01:55 2003
meant southwest, not southeast

----------------------------------------------------------------------

Maduo wrote on Sat Oct  4 13:01:55 2003

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  4 14:24:32 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5446
date: Sat Oct  4 19:31:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5446
Original bug report by Grasfer on Wed Oct  1 10:04:57 2003

Bug reported from /domains/illium/shops/fountain--

You purchase a ticket for the exp lottery. You have 15 tickets (max of 20).
You purchase a ticket for the exp lottery. You have 16 tickets (max of 20).
You feel as if you have learned a great deal!
You purchase a ticket for the exp lottery. You have 17 tickets (max of 20).
Hps: 1536/1536 Eps: 1294/1294 Sps: 1767/1767 Exp: -40,419 >

I got human special when i spent EXP in lottery machine, kinda cool :)


----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:31:22 2003
Cool, and you lost twice the xps too! :-)
Fixed on half-elf too, btw.

----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:31:22 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5447
date: Sat Oct  4 19:47:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5447
Original bug report by Tomten on Wed Oct  1 20:50:49 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_9--

When shapeshift to anything my hunger drops and i have never hungry wish. Is it suppose to be that way?




----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:47:50 2003
I'm sure it's because with never_hungry, your current hunger level 
never changes, but your max hunger value changes as you change sizes.
So you'll end up with a current hunger of the lowest max hunger of 
any form you use.

However, this matters not in the least - the never_hungry wish
makes your regen ignore hunger values, not just stop lowering them.
So while your hunger value may alter, it won't matter.

----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:47:56 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5449
date: Sat Oct  4 19:54:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5449
Original bug report by Chrono on Wed Oct  1 23:42:50 2003

Bug reported from /domains/illium/center/streets_27_17--

monica costume apparently tries to force me to do something but it gives a typo message



----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:54:47 2003
fixed, I think.  Let me know if you get it again.

----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:54:50 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5464
date: Sat Oct  4 19:58:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5464
Original bug report by Daneel on Sat Oct  4 19:58:20 2003

Bug reported from /wiz/daneel/workroom--

Pathfinding used on a nonexistant location bugs

----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:58:29 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5465
date: Sun Oct  5 00:40:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5465
Original bug report by Revenant on Sat Oct  4 23:32:39 2003

Bug reported from /domains/castles/rooms/kazulanth-1--

kaz's castle bugged... entered it... stuck in this current location
here [exits: none]
 You see nothing special about the here
'castle room, can't warp' kinda stuck


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  5 00:40:01 2003
castles have had issues for a while. They need to be redone.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct  5 00:40:01 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5471
date: Mon Oct  6 20:30:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5471
Original bug report by Dojjan on Mon Oct  6 17:31:56 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

When i try to finger anyone i get this message: 
*Index out of bounds in string index lvalue.
Trace written to /log/runtime
It seems like i'm the only one who has the problem to.
// Thanks Sir Dojjan


----------------------------------------------------------------------

Zifnab wrote on Mon Oct  6 20:30:54 2003
this should be fixed. I added a few MXP tags to finger for those
clients that support it.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct  6 20:30:57 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5472
date: Wed Oct  8 14:36:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5472
Original bug report by Visaya on Wed Oct  8 06:55:51 2003

Bug reported from /domains/illium/buildings/cathedral/cleric--

hmm, had the same secondary bug as before.  i typed secondary add ruadan
then it assks for my password
the secondary one.
i type that in, and it gives this error message
trace written to /log/runtime
the character was definitely saved this time.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct  8 14:36:50 2003
its the same answer as before. You did it before you had saved.
The original bug report is still sufficient.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  8 14:36:50 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5473
date: Wed Oct  8 21:41:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5473
Original bug report by Juno on Wed Oct  8 21:41:34 2003

Bug reported from /domains/city/islandmap/x8y60--

reports training

----------------------------------------------------------------------

Zifnab wrote on Wed Oct  8 21:41:55 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5474
date: Fri Oct 10 00:25:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5474
Original bug report by Stomper on Fri Oct 10 00:19:24 2003

Bug reported from /domains/outside_city/farms/farm1/map/x9y33--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
that comes up when i type map


----------------------------------------------------------------------

Daneel wrote on Fri Oct 10 00:25:03 2003
It was because I was screwed up.  I'm fixed now (my body was 
seriously messed up).

----------------------------------------------------------------------

Daneel wrote on Fri Oct 10 00:25:06 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5485
date: Thu Oct 16 20:21:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5485
Original bug report by Trunks on Thu Oct 16 19:31:02 2003

Bug reported from /domains/illium/center/streets_27_17--

tried to finger sirc and then ref and i got:
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:21:37 2003
Bad timing. I was working on a few things.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:21:37 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5485
date: Thu Oct 16 20:21:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5485
Original bug report by Trunks on Thu Oct 16 19:31:02 2003

Bug reported from /domains/illium/center/streets_27_17--

tried to finger sirc and then ref and i got:
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:21:37 2003
Bad timing. I was working on a few things.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:21:37 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Oct 16 20:21:37 2003


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:21:37 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5103
date: Thu Oct 16 20:25:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5103
Original bug report by Khosan on Sun Jun 15 21:28:24 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/void--

I found Sin stuck here. Apparently he logged out and came back later and now he is stuck.
This room is no teleport, no kill, so only a wiz can get him out.


----------------------------------------------------------------------

Daneel wrote on Thu Jul 31 23:23:57 2003
set a reconnect location

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:25:34 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5292
date: Thu Oct 16 20:26:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5292
Original bug report by Gabriel on Wed Aug  6 06:45:50 2003

Bug reported from /domains/castles/rooms/gabriel-1--

ok. . . castle door problems. . . watch this
hp(552/552) sp(1561/1562) ep(316/316) > open door
The large steel up door is locked.
hp(552/552) sp(1561/1562) ep(316/316) > u
You try to go up, but the large steel up door is closed.
hp(552/552) sp(1561/1562) ep(316/316) > open door
The large steel up door is locked.
hp(552/552) sp(1561/1562) ep(316/316) > unlock door
(with the key)
You unlock the large steel up door.
erk . . . i think i missed part of that. . .
anyways,  it's done it for awhile. . . 
i type unlock door. . . it says it's unlocked. . . 
then i type open door and it says it's locked.  . .
it's annoying but it only does it like twice. then it works.
sigh


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:26:55 2003
caslte doors have been issues for a long time. We have other
reports ofthis.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:26:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5345
date: Thu Oct 16 20:28:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5345
Original bug report by Tigger on Sun Aug 24 01:48:04 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/4,5,1--

Typed race lead. The feedback was: 
CONGRATULATIONS... You are the new race leader for giant.
[ Paul Punyon's blue drudge-beast collar ]: Removed.
(Should not say 'Removed'.) Zif let me know it was a bug and to report it. 
Tigger


----------------------------------------------------------------------

Zifnab wrote on Sun Aug 24 02:29:48 2003
I beleive this is due to equipment making use of this_body()
when it should be the wearer.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:28:52 2003
fixed this it will take effect as new race leader items
are cloned.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:28:55 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5377
date: Thu Oct 16 20:30:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5377
Original bug report by Prophet on Fri Sep  5 08:18:13 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/7,4,1--

Every now and again, someone elses prompt shows up after a kill in a party.  It is apparantly Centaur's prompt.. it just shows up out of nowhere. Noo idea what's causing this.


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:29:43 2003
duplicate

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:30:04 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5402
date: Thu Oct 16 20:30:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5402
Original bug report by Siffar on Wed Sep 17 19:05:05 2003

Bug reported from /domains/dragon/netherworld/rooms/nether_room1--

not sure if it is a bug, but i was told, that reinc exp is
protected. after leaving hell via the boat, i lost some 60k exp or so.
it's not all a big deal, but still there might be something
wrong. just wanted to report it.
S.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Sep 23 14:46:13 2003
even tho reinc exp is protected, there is still a minimum loss when you get rev/res'd/boated back to life.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:30:55 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5431
date: Thu Oct 16 20:32:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5431
Original bug report by Moridin on Thu Sep 25 11:57:33 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/1,4,1--

You looted 924 gold.
Done. You looted 1 corpse.
Rooms: 8862
Xp on: 25,551,834 To Level: 87%>
Snah eats Ugly troll's corpse

rooms is mine for some reason, while xp is from korthrun
he was the one who got the kill that time


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:32:22 2003
duplicate

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:32:22 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5436
date: Thu Oct 16 20:36:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5436
Original bug report by Korthrun on Sat Sep 27 07:22:28 2003

Bug reported from /domains/illium/center/streets_27_16--

if the loter logs out or goes ld the p[arty object should clear thier status as a looter


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:36:10 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5488
date: Fri Oct 17 18:54:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5488
Original bug report by Chrono on Fri Oct 17 11:24:57 2003

Bug reported from /domains/illium/center/streets_27_14--

no clue but whenever i do somethin, say ignore someone, and not save, but go linkdead, not log off, just my link drops, it doesn't save and i have to reignore them or same for channels and stuff, turn a chan off go ld then when i come back it's back on...
nfc..


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 17 15:43:03 2003
I cannot reproduce this...

off chat
Turning off channel 'chat'.
>/dc redd
% Connection to redd closed.
---- No world ----

[login stuff snipped]

chat
The Gamedriver looks at you with a look of utter bafflement.

on chat
Turning on channel 'chat'.

etc



----------------------------------------------------------------------

Chrono wrote on Fri Oct 17 18:42:55 2003
it's not logging of or being booted with the mud or anything, i just tested this and it's doing what i mentioned

i can disconnect myself from my isp or get booted and then i reconnect to isp and then reconnect to the mud and any channel or ignore things will be undone, it's really strange.

possible, if you can't test this yourself, to snoop me and have me go ld and recon after turning of a channel? could that help?
of = off

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 17 18:54:10 2003
not really a bug.  Teh short explanation is that
what ever you are doing the mud is not seeing you disconnect
so your user object never gets saved. the act of reconnecting
to the mud creates a new user object (loading the old data) and
destroys the old one, has to be this way.

The simple solution is to type save if you are having issues with this
though it will only happen if you make a change and reconnect
within the time frame of the auto saving.
z

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 17 18:54:22 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5489
date: Fri Oct 17 23:40:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5489
Original bug report by Myrddin on Fri Oct 17 22:52:32 2003

Bug reported from /domains/illium/center/streets_27_13--

not sure if this is important, but i noticed it and figured i would point it out
last night i noticed i was at 589,998,119 on the exp plaque so i did a quick 150k or so  to get over 590m
well when i logged in today it still says 589m, but an ew shoes i have over 590m
just figured the plaque would have updated by now
myrddin


----------------------------------------------------------------------

Myrddin wrote on Fri Oct 17 23:30:41 2003
well plaque has updated now, maybe it was just a slow update, or it wanted me to be on to update

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 17 23:40:26 2003
You have to be on _when_ it updates.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 17 23:40:26 2003

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5492
date: Sun Oct 19 13:09:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5492
Original bug report by Kiera on Sat Oct 18 22:07:44 2003

Bug reported from /domains/illium/center/streets_27_17--

the mob that tesselerjlkj gave me to kill is a dwarf named kwril who
has the amulet of wisdom.  apparently, the area that this mob comes
from has been removed (as i've been informed by 2 sources). tuk
wanted me to rep this


----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:09:51 2003
Yeah I guess we have to manually add these removed areas and their paths to be excluded. Fixed this case.

----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:09:54 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5493
date: Sun Oct 19 13:10:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5493
Original bug report by Occult on Sat Oct 18 22:57:48 2003

Bug reported from /domains/illium/shops/bounty_room--

When completing part of a bounty hunt, the line saying that I 
grab the token after the kill popped up, but however since I was in
Eagle form it didn't land in my inv.  It also didn't drop to the
ground so that a familiar could have picked it up and given me the
chance to change forms so that I could give it to the hunter later.
-Occult


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 18 23:11:33 2003
change to use give_item_to(player) this will deal with it correctly.

----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:10:00 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5495
date: Sun Oct 19 13:10:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5495
Original bug report by Rodo on Sun Oct 19 02:31:20 2003

Bug reported from /domains/illium/shops/bounty_room--

when someone does a bounty hunt the You recieve x exp. goes out to the whole room.


----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:10:54 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5497
date: Sun Oct 19 13:20:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5497
Original bug report by Nol on Sun Oct 19 10:14:37 2003

Bug reported from /domains/illium/shops/bounty_room--

give a heart to hunter
You give Grotesque heart to Tesselavala.
*Value being indexed is zero.
Trace written to /log/runtime

I killed 3 mobs the same with an area and got 3 tokens, on giving my second token to the hunter I got the above.


----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:19:51 2003
Fixed the trophys just drop once.

----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:20:00 2003

Fixed



-----------------

poster: Tuk
subject: closed bug: 5498
date: Sun Oct 19 13:23:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5498
Original bug report by Grasfer on Sun Oct 19 12:42:32 2003

Bug reported from /domains/illium/shops/bounty_room--

I got 2 bounty hunter items from a mission when killed cat, when i tried to give tessevalvala the 2nd thing i got this bug
You give Blood-streaked ear to Tesselavala.
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sun Oct 19 13:23:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5501
date: Mon Oct 20 01:17:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5501
Original bug report by Eponine on Mon Oct 20 00:12:28 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/room20--

found the tess bounty monster for arcade (rabbit in room I am currently in) and I'm too big to kill it


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 20 01:17:31 2003
this has been addressed in both news and another bug report.

Tuk said he would be working on it.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 20 01:17:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5502
date: Mon Oct 20 05:33:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5502
Original bug report by Myrddin on Mon Oct 20 03:07:38 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom7--

did my prize bounty but my eagle got the kill, i was in the room with it but since it got the kill no trophie
is this intended?


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 20 05:33:19 2003
it is pretty clear in the rules, _you_ must get the kill.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 20 05:33:22 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5490
date: Mon Oct 20 23:14:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5490
Original bug report by Jomo on Sat Oct 18 02:09:31 2003

Bug reported from /domains/outofwhack/shop--

I just put on Gray Silken trunkhose, an item from the lloth's
children event and got this error:

wear trunkhose
[ Gray silken trunkhose ]: Worn.
1523|2689[28,029,551(52%)] $210228>Ca finishes the chant.
Ca mutters the words 'tick tock ... tick tick ... tick tock'
Ca causes you to blurp out the word 'Tock'.
You feel your heart beat quicken.
Your brain throbs.
You feel invigorated.
Your heart beats faster.
*Tried to take a member of something that isn't a class.
Trace written to /log/runtime
Guess it could have been entock also,
but somehow I doubt it.


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 18 14:40:58 2003
dbxwhere jomo
*Tried to take a member of something that isn't a class.
Object:  (/std/combat/combat.c) at line 1762

#0: 'heart_beat' at  (/std/race/drow.c) at line 96
#1: 'heart_beat' at  (/std/combat/combat.c) at line 1637
#2: 'call_hooks' at  (/std/object/hooks.c) at line 121
#3: 'call_hooks_with_arg_array' at  (/std/object/hooks.c) at line 155
#4: '' at  () at /:0
#5: 'check_spell_speed' at  (/domains/events/lloth/equipment/base_lloth_equipment.c) at line 115
#6: 'query_action_time' at  (/std/combat/combat.c) at line 1762

dbxframe jomo 6
/trans/cmds/dbxframe.c: "jomo"
------/std/combat/combat.c:1762 - query_action_time()
locals: 
----------------------------------------------------------------
    spell_or_skill->hbs = cast_time;
}

int query_action_time()
{
=>    return spell_or_skill->hbs;
}

int query_action_time_left()
{
    return spell_or_skill->hbs - hbs_since_start_of_cast;

----------------------------------------------------------------------

Daneel wrote on Mon Oct 20 23:14:37 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5494
date: Mon Oct 20 23:14:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5494
Original bug report by Evicta on Sun Oct 19 01:02:52 2003

Bug reported from /domains/city/islandmap/x24y5--

dont know if this is a bug but i could enter the eagle quest are while tistoo was doing the quest


----------------------------------------------------------------------

Daneel wrote on Mon Oct 20 23:14:52 2003
Not a bug

----------------------------------------------------------------------

Daneel wrote on Mon Oct 20 23:14:55 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5499
date: Mon Oct 20 23:24:17 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5499
Original bug report by Daran on Sun Oct 19 21:31:31 2003

Bug reported from /domains/illium/shops/bounty_room--

After an update to the Bounty Hunter, I tried to do an arcade hunt and got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Actually got that message twice


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 20 01:17:07 2003
this appears to have nothing to do with the bounty hunter
unless daran got multiple errors

dbxwhere daran
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/everrest/erec/garden/monsters/nightingale#41505 at line 17

#0: '' at /domains/everrest/erec/garden/monsters/nightingale#41505 () at /:0
#1: 'Sing' at /domains/everrest/erec/garden/monsters/nightingale#41505 at line 17


dbxframe daran 1
/trans/cmds/dbxframe.c: "daran"
------/domains/everrest/erec/garden/monsters/nightingale.c:17 - Sing()
locals: 0, NULL
----------------------------------------------------------------
{
  object oRoom=environment(this_object());
  string sSingSong;

  // Stop singing if we're done that stage.
=>  if (oRoom->GetState()!="singing") {
    return;
  };
  call_out( (: Sing :), random(3)+2);

  // Ok, figure some sort of beautiful music to play.
*

----------------------------------------------------------------------

Daneel wrote on Mon Oct 20 23:24:05 2003
Ah, this happened due to some cloning the bounty hunter no 
longer does, I'm sure.

I've fixed it for any similar instances later anyway.

----------------------------------------------------------------------

Daneel wrote on Mon Oct 20 23:24:17 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5458
date: Tue Oct 21 16:44:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5458
Original bug report by Eponine on Sat Oct  4 03:39:05 2003

Bug reported from /domains/illium/center/streets_27_17--

push button
Do you mean Experience Machine, Crystal Ball Machine or ?
la experience machine
You can't look at experience that.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:44:12 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5459
date: Tue Oct 21 16:44:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5459
Original bug report by Maduo on Sat Oct  4 05:15:26 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

hi, the ride LIV emote doesn't work with costumes.
bye.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:44:54 2003
why should it. 

not going to spend time fixing emotes due to costumes.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:44:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5462
date: Tue Oct 21 16:45:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5462
Original bug report by Korthrun on Sat Oct  4 15:01:27 2003

Bug reported from /domains/dragon/level2/d2agon29--

ok reporting this for a second time, first time was chrono, but daneel said he wanted to see it agian.
ive seen it a few times actually
sometimes, when someone gets a kill in a party another member will see the kill doers prompt. I think this also only happens when something is done and theres no new line
Jensa's amulet focuses its eye. A ray of pure unholy MALICE penetrates The Grey Dragon's soul!
Grey dragon falls to the ground DEAD!
You receive 22990 exp.
You looted 504 gold.
HP: 1584/1903 SP: 1193/1193 EP: 1002/1356 Rooms: 8880 Exp: 3,470,800 Aphrael [

-----------------

poster: Zifnab
subject: Fixed bug: 5466
date: Tue Oct 21 16:47:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5466
Original bug report by Rythion on Sun Oct  5 03:28:45 2003

Bug reported from /domains/illium/center/streets_27_17--

I think this monica lewinsky costume is bit broken
a typo somewhere in code, it makes you say stuff
but every once and a while I just get typo error pop ups
as if the costume tried to say something but it didn't put the ' in front
or something like that


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  5 04:21:02 2003
some of the emotes no longer exist.. zipper, undress etc

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:47:00 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5468
date: Tue Oct 21 16:53:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5468
Original bug report by Fegler on Sun Oct  5 21:10:38 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

i reinced spirit, and he got my xp...
Feglers exp before reinc: 895,502
Feglers exp after reinc: 884,195
there is something wrong
spirit said that he had - in worth, and that was the thing... i want to know if thats true...
seems weird...


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:53:33 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5469
date: Tue Oct 21 16:55:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5469
Original bug report by Tzikas on Mon Oct  6 01:14:15 2003

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel3--

The kitchen "worker" in this room doesnt id as worker, but the other workers in the area does.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 16:55:30 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5477
date: Tue Oct 21 17:01:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5477
Original bug report by Maduo on Sun Oct 12 11:37:03 2003

Bug reported from /domains/illium/center/streets_27_17--

well, i had just gotten all the shards to the alien sphere event and was in a room with another party was killing a student or something in sunnydale and i joined the shards, it gave the msg but i didnt get a sphere in my inv.
almost directly after i tried using some emotes with the sphere as an OBJ but it didnt see the sphere anywhere in the room as an OBJ


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 12 16:16:55 2003
was your inventroy full?

----------------------------------------------------------------------

Maduo wrote on Sun Oct 12 23:52:55 2003
iirc i had like 93% full, but not totally sure, i was able to hold all the shards though.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:01:47 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5479
date: Tue Oct 21 17:03:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5479
Original bug report by Dagger on Mon Oct 13 11:06:25 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_13--

Northeast corner of the city [exits: south and west]
 The north and east walls of the city meet here. To the south extends 6th street and to the west
is Axe street. 

2 Black leather whips lie here.
It seems that someone has left Black suit of armor lying here.
99030390, the forest dryad 
99030390b, the huge brown bear 

1317/1317 2170/2170 584/584 852,624/18% 93082/2600000 6091 

>ga
Experience Machine: You cannot get more than one costume.
[ Black leather whip ]: There isn't enough room.

[ Black suit of armor ]: There isn't enough room.
[ Black leather whip ]: There isn't enough room.

when i type "get all", it tries to pick up the costume i have in my inv (which i am also wearing).

btw, it only happens when there's loot on the floor.


----------------------------------------------------------------------

Daneel wrote on Thu Oct 16 06:14:58 2003
Yeah, spiders are weak enough they might expose a lot of familiar
bugs like this.

I suspect the silent room is trying to do something with objects
talking in it that constitutes a command.

----------------------------------------------------------------------

Daneel wrote on Thu Oct 16 06:15:22 2003
oops, ignore that, updated the wrong bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:03:32 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5480
date: Tue Oct 21 17:05:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5480
Original bug report by Zifnab on Mon Oct 13 22:30:21 2003

Bug reported from /domains/city/advguild/adv--

login should be added as one of the default channels all players start with on.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:05:29 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5481
date: Tue Oct 21 17:08:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5481
Original bug report by Chrono on Tue Oct 14 09:47:51 2003

Bug reported from /domains/illium/center/streets_27_17--

ehhe, not a huge deal but you can take costumes from altar and give them to ppl, so it's possible to have like 50 billion costumes eheh
k bye


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:08:23 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5487
date: Tue Oct 21 17:09:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5487
Original bug report by Roirraw on Fri Oct 17 00:09:36 2003

Bug reported from /domains/everrest/coal/baalgor/rooms/room22--

i fingered tex after second reboot and it says he was last on 1h ago but i was parting with him about 20mins ago


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:09:23 2003
its a side effect of going link dead/reconnecting and saving.

not a huge deal.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:09:26 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5496
date: Tue Oct 21 17:11:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5496
Original bug report by Tranquil on Sun Oct 19 06:46:47 2003

Bug reported from /domains/castles/rooms/tranquil-21--

(1)  Ring with a glowing diamond (kept)

does not id to 'ring with a diamond', 'ring with a glowing diamond', or other such id's 


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:11:14 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5500
date: Tue Oct 21 17:13:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5500
Original bug report by Grasfer on Sun Oct 19 21:46:20 2003

Bug reported from /domains/emerald/execution/minotaurs/rooms/grithmal_room--

As You insert your horn into the statue. The statue glows for a second 
and then starts to move!inform: The ground starts to rumble! Grithmal the Destroyer has been RELEASED!
seems like that message miss a newline


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:13:29 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5503
date: Tue Oct 21 17:14:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5503
Original bug report by Sequoia on Mon Oct 20 03:41:50 2003

Bug reported from /domains/illium/shops/bounty_room--

when the Ask targets description option was selected while a bounty was still active i got this message. The spies have reported to me that this target could be found in the place called Examples

----------------------------------------------------------------------

Tuk wrote on Mon Oct 20 09:50:19 2003
Oh thanks for the report... there again one place to be excluded.. :) (not done yet)

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:14:11 2003
tuk already did this

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:14:11 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5505
date: Tue Oct 21 17:14:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5505
Original bug report by Daran on Tue Oct 21 04:11:44 2003

Bug reported from /domains/city/streets/_17_6--

Just letting you know that while I'm in Mist Form and the race leadership attempts to be bestowed upon me, it gives me the message: 'Something went wrong and you cannot obtain the race lead item.' Now I can understand I don't get the item, but should I atleast get the race leadership title? If not, ignore this post =)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:14:56 2003
No. I have made a decision that people that can use the 
item will get it. It has more use to them anyway other than
pretty brackets.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:14:59 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5507
date: Tue Oct 21 17:37:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5507
Original bug report by Nick on Tue Oct 21 07:56:53 2003

Bug reported from /domains/illium/center/streets_27_17--

not sure if this is a bug, i could just be too newbish for it.  I got a gold fish as a bounty. The only area I know with goldfish is the newbie circus.  But the only entrance is through sisong...
Dunno if this needs to be fixed or not.
Nick


----------------------------------------------------------------------

Tuk wrote on Tue Oct 21 08:00:39 2003
Yeah there still are a few areas with limited entrance, i thought our policy has been lately to make all areas enterable (explore points) so guess this can be changed too?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:37:55 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5509
date: Tue Oct 21 17:38:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5509
Original bug report by Grasfer on Tue Oct 21 15:10:51 2003

Bug reported from /domains/illium/shops/bounty_room--

grasprots Focus Chi DOWN!
i got helga as arcade bouny and slayed her!!! Quests monster, not killable!!!


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 17:38:07 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5510
date: Tue Oct 21 18:57:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5510
Original bug report by Leandra on Tue Oct 21 18:23:46 2003

Bug reported from /domains/outside_city/aviary/rooms/room30--

I am not sure this is a bug, or if individual instances for a single person is a bug but when ever I type the name of a channel to see who is listening, all i get is the top bar.
Creator: Channel Daemon
Topic: Mud-related discussion
 ,-----------------------------------------------------------------------.
 | Listener     |  Idle  | Listener     |  Idle  | Listener     |  Idle  |


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 18:57:54 2003
myth
Creator: Channel Daemon
Topic: Mud-related discussion
 ,-----------------------------------------------------------------------.
 | Listener     |  Idle  | Listener     |  Idle  | Listener     |  Idle  |
 |-----------------------------------------------------------------------|
 | Asidonhopo   |    12s | Baer         |  6m49s | Belgarion    |    12s |
 | Blue         |  6m57s | Ca           |     3s | Enigma       |  4m49s |
 | Evalic       |    48s | Ferrelas     |    27s | Goroharahad  |  4m25s |
 | Grasfer      |    21s | Graxon       |  3m22s | Havok        |  2m36s |
 | Jant         |    12s | Jensa        |    12s | Justus       |  1m24s |
 | Lagduf       |    33s | Ligea        |        | Lu           |  2m33s |

seems to wrok fine best I can tell.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 18:57:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5511
date: Tue Oct 21 19:24:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5511
Original bug report by Moridin on Tue Oct 21 19:05:21 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/cemetery/room12--

people who get logged of by reboot seem to get their logoff time set wrong, Kaos whom I talked to on the mud 5 mins ago, and who was on until reboot, shows as not having logged in for 1 day 23 hours and some extra, which, knowing him, I guess is when he last logged off himself


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:24:24 2003
The mud relied on 'quitting' to set the time.

on shutdown that doesnt happen.
Added the call to shutdown() for all players currently 
logged in.

In the case ofa crash this will still get reset, there 
is no other way to do it.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:24:24 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5202
date: Tue Oct 21 19:38:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5202
Original bug report by Daneel on Thu Jul 17 03:49:27 2003

Bug reported from /domains/everrest/kazulanth/newbie/rooms/big24--

Used @.tzikas->add_task_points(2) (he seems to have lost some 
from quests, no clue where, since I can't think of what would
make him lose 2 task points).
Anyway, when I did so, I got:
Permission denied: /admin/log/taskpoints
But he still got the 2 tps


----------------------------------------------------------------------

Daneel wrote on Mon Aug  4 17:03:16 2003
Ok, I'm not sure how this can happen at all, the logging is
surrounded by fuctions to prevent this.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:38:46 2003
removed the unnecessary second logging of tp's that is
what errored on you the player didnt have
the privilege to write to a priv 1 directory.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:38:46 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5290
date: Tue Oct 21 19:41:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5290
Original bug report by Proxima on Tue Aug  5 10:26:09 2003

Bug reported from /domains/misc/hell--

wield staffs
You fall to the ground DEAD!
[death]: Proxima died (Holy staff).
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.
*Illegal to call parse_sentence() recursively.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Aug  5 13:41:37 2003
dbxwhere proxima
*Illegal to call parse_sentence() recursively.
Object: /std/race/mindflayer#4062 (/std/player/cmd.c) at line 70

#0: '' at /secure/user#550 () at /:0
#1: 'dispatch_modal_input' at /secure/user#550 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#727 () at /:0
#3: 'shell_input' at /obj/pshell#727 (/std/shell.c) at line 218
#4: 'do_c' at /obj/pshell#727 (/std/shell.c) at line 358
#5: 'execute_command' at /obj/pshell#727 at line 64
#6: 'do_game_command' at /std/race/mindflayer#4062 (/std/player/cmd.c) at line 70
#7: 'direct_wield_obj' at /domains/hyboria/snoop/giants/eqs/holy_staff#4174
(/std/inherits/weapons/weapon.c) at line 572
#8: 'call_hooks' at /domains/hyboria/snoop/giants/eqs/holy_staff#4174 (/std/object/hooks.c) at line 139
#9: '' at /domains/hyboria/snoop/giants/eqs/holy_staff#4174 () at /:0
#10: 'my_wield' at /domains/hyboria/snoop/giants/eqs/holy_staff#4174 at line 7
#11: 'hit_me' at /std/race/mindflayer#4062 (/std/combat/combat.c) at line 420
#12: 'die' at /std/race/mindflayer#4062 (/std/combat/death.c) at line 171
#13: 'force_game_command' at /std/race/mindflayer#4062 (/std/player/cmd.c) at line 169
#14: 'do_game_command' at /std/race/mindflayer#4062 (/std/player/cmd.c) at line 70

dbxframe proxima 14
/trans/cmds/dbxframe.c: "proxima"
------/std/player/cmd.c:70 - do_game_command("look", NULL)
locals: NULL, NULL, NULL, NULL, ({ ... })
----------------------------------------------------------------
#endif

    /*
    ** Parse the player's input
    */
=>    result = parse_sentence(str, debug);


    /*
    ** If a string was returned, then the parser figured something out.
    ** Write it out and we're done.


Not sure why these are happening. We are getting a couple of these.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:41:13 2003
have not seen these happening for awhile. Please bug report them again
if they still are.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:41:13 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5363
date: Tue Oct 21 19:46:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5363
Original bug report by Rockman on Fri Aug 29 03:48:19 2003

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

Hmm, just pointing this out, although probably already pointed out and dead with.  When you type channels add blah, you get this in this order :
"Turning on channel 'rocky'.
Formed channel 'rocky'."
Seems kinda odd to turn the channel on before you create it =)


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:46:34 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5367
date: Tue Oct 21 19:48:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5367
Original bug report by Moridin on Sat Aug 30 02:31:39 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/forest/20,5,1--

02:30:36 Moridin [b_cyannorsk]: omg, bug! 
the channel is named norsk
when I put the color to be bold and b_cyan, it gave it the right color, but also wrote it as part of the channel name


----------------------------------------------------------------------

Moridin wrote on Sat Aug 30 02:36:07 2003
save

----------------------------------------------------------------------

Moridin wrote on Sat Aug 30 02:39:04 2003
was a bit unclear how it showed, it was: norsk
with the color name in color and channel name without

----------------------------------------------------------------------

Moridin wrote on Sat Aug 30 02:41:34 2003
and of course bugreps seem to strip color
however channel color right now, seems I typoed in writing the color, but even so, it shouldnt show it as a different chan name evenb so

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:48:16 2003
it will show up as part of the name if you type
the %^COLORHERE%^ stuff. the driver removed the %^
and replaces the patterns if it can. if it cant it leaves
them.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:48:16 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5391
date: Tue Oct 21 19:49:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5391
Original bug report by Evicta on Sat Sep 13 01:02:11 2003

Bug reported from /domains/illium/center/streets_27_17--

dont know if this is a bug but when partying as 2 mists you cant both cast black mist since it gives the *there is already mist in this room* almost all the time... that is annoying since the time for black mist to vanish is about the same as the casting time..
silly that you cant use black mist both
just a thought mebbe
it seems silly that black mist is a spell designed only to solo with..


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:49:01 2003
that was the design so its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:49:01 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5395
date: Tue Oct 21 19:50:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5395
Original bug report by Garath on Mon Sep 15 00:38:19 2003

Bug reported from /domains/blackavar/city/palace/neatri--

if i have two keys and type unlock small door with third key, it says 'There are only 3 of them.' instead of 2.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:50:46 2003
this has been an ongoing issue with the parser. its 
in the driver that htis happens, and there isnt much we can do.

If you can reproduce it easily grab me and I will take alookt.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:50:49 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5415
date: Tue Oct 21 20:09:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5415
Original bug report by Daran on Fri Sep 19 20:59:39 2003

Bug reported from /domains/illium/buildings/adv/myth_room--

Not sure if this is intended or not, but the Blackavar map on the website has not updated to show Malifix's new area


----------------------------------------------------------------------

Daran wrote on Mon Sep 22 19:50:00 2003
Jaguar's area on blackavar is also not on the map.

(this was slighty aggravating when I went to go attempt some quests)

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:09:57 2003
Updated the maps on the web page. I will have to redo the images
for the clients to use.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:09:57 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5426
date: Tue Oct 21 20:16:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5426
Original bug report by Chrono on Wed Sep 24 11:14:00 2003

Bug reported from /domains/illium/center/streets_27_17--

Brilliant goat-skin chaps, (both of them, right and left)

This single chap is strapped and fitted for one's left leg. All it really amounts to is a
square of fur, about a square foot in area, with some thongs for tieing it to your leg. 
Looking at the inside surface, though, it looks wrong for a square of furry leather.  The
surface looks unfinished, with tendrils of skin and sinew trailing off it.  Some of the sinews
seem to move on their own, though only in your peripheral vision.  And the skin itself seems
oddly... crystaline.This armor covers the left leg.


there should be a line break after, crystaline.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:16:01 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5429
date: Tue Oct 21 20:18:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5429
Original bug report by Nives on Wed Sep 24 22:35:28 2003

Bug reported from /domains/blackavar/shedge/tower/rooms/room33--

When the desk in this room is empty and you try to get the gem from it. It says 'You already have it.' Just thought it should say 'The desk is empty.' or something.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:18:31 2003
the reason it says you already have it is because you do have it.
it is in your inventory
You get the appropriate message if you
do not have it in inventory, and there is not one in the desk.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:18:31 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5430
date: Tue Oct 21 20:18:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5430
Original bug report by Korthrun on Thu Sep 25 04:19:06 2003

Bug reported from /domains/city/undercity/rooms/room37--

You finish the chant.
You mutter the words 'dremmi wellus'
You fall into a deep sleep.
You cause yourself to fall asleep.
You are stunned and unable to move.
i used the loot command to grab that stuff while i was 'stunned' 


----------------------------------------------------------------------

Zifnab wrote on Thu Sep 25 13:06:26 2003
grab what stuff?

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:32:07 2003
answer?

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:18:52 2003
no answer closing.
*

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:18:52 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5437
date: Tue Oct 21 20:19:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5437
Original bug report by Korthrun on Sat Sep 27 07:22:43 2003

Bug reported from /domains/illium/center/streets_27_16--

i guess thats an idea and not a bug
sorry


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:19:28 2003
I assume thsi is for the previous report. not entirely sure though.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:19:28 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5440
date: Tue Oct 21 20:19:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5440
Original bug report by Illusions on Mon Sep 29 09:29:46 2003

Bug reported from /domains/illium/center/streets_27_17--

event alien sphere
bottom right shard  : Carebear Cloud Ship, Bridge

carebear invasion just ran.


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:19:58 2003
yes its possible. odds are one of the other 3 pieces is 
not in there.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:19:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5448
date: Tue Oct 21 20:20:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5448
Original bug report by Tahnval on Wed Oct  1 23:27:05 2003

Bug reported from /domains/city/islandmap/x9y21--

"use memorize locations with list" shows the usual six
locations I memorize, but when I try to find a path to
anywhere, I get "You do not have any memorized locations".


----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 19:52:05 2003
Only think I can see is, perhaps you are using pathfindin without
using proper case? Your paths are set with initial caps, and it 
looks case-dependent to me.

If this is the problem, I ca take out the case-dependency.  let 
me know.

----------------------------------------------------------------------

Tahnval wrote on Sat Oct  4 21:47:07 2003
That wouldn't cause the problem I had.  Using incorrect
case in a path name would result in a different error
message, something like "You do not have that location
memorized!"  I've done that already 8-)

I *think* the problem is that use memorize location
with list was returning incorrect results.  I hadn't
played for almost a week (I logged on to read news, but
that's about it), so I expected to have forgotten all
my paths.  Looks like I did.

I just went around on foot and memorized the paths
I wanted again.  That worked perfectly well.

----------------------------------------------------------------------

Daneel wrote on Mon Oct  6 17:08:25 2003
If you get a case where you think you see paths and list out
of sync again, before you rememorize, please grab a wiz and 
ask them to check through the pathfinding daemon for 
inconsistencies.  It's tough to go further without doing that.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:20:52 2003
I am closing this one, because koma's report from months
ago is still open. I cannot find a problem in the code yet this 
does happen.

----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 20:20:52 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5514
date: Wed Oct 22 01:40:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5514
Original bug report by Myrddin on Wed Oct 22 00:27:24 2003

Bug reported from /domains/illium/buildings/adv/newbie_guild_entrance--

i tried to update the old report but couldnt, prolly cause it was closed
if mists cant have race lead because they cant wear the eq shifteres shouldnt get it either
i cant wear any eq but i still get the vinnipier race lead item in my inv
myrddin


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 01:39:54 2003
Shapeshifters and mist mages both will not get the item
or the brackets when in form.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 01:40:03 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5516
date: Wed Oct 22 13:34:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5516
Original bug report by Rythion on Wed Oct 22 04:21:46 2003

Bug reported from /domains/illium/buildings/adv/adv1--

oddworld.gif for MXP users is missing elven athletes, patients, and sunnydale area...
must be older map of oddworld or something


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 13:34:01 2003
this is a known issue. I just regenerated the html maps yesterday and
mentioned inthat bug report that I would have to redo those maps as well.

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 13:34:04 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5515
date: Wed Oct 22 16:06:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5515
Original bug report by Zyz on Wed Oct 22 01:22:11 2003

Bug reported from /domains/illium/shops/bounty_room--

I asked for an arcade target and I got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.

This was with bounty hunter.


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 03:18:58 2003
dbxwhere zyz
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /daemons/BountyHuntingDaemon at line 225

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 225

dbxframe zyz 6
/trans/cmds/dbxframe.c: "zyz"
------/daemons/BountyHuntingDaemon.c:225 - query_bounty_desc(NULL)
locals: ({ ... }), NULL, "/domains/city/dram/magschool/monster/w_hum_stud", 0
----------------------------------------------------------------
    object mons;

    if(data=query_active_bounty(player)){
        monster = data[0];
        mons=new(monster);
=>      if(desc=mons->long()){
            return KILL_INFO+desc+"\n";
        }
        destruct(mons);
    }
    else return "You have no active bounty.\n\n";


Looks like we have monsters that no longer exist in MONA. This is one
that I removed. Perhaps its time to 'clear' MONA

----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 16:06:59 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5518
date: Wed Oct 22 20:08:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5518
Original bug report by Snoop on Wed Oct 22 20:06:09 2003

Bug reported from /domains/city/circus/circus1--

This room is of the devil, you can't get into the circus from here and if you cheat and get in, you can't get out again. Which is really annoying when you get bounties from this area twice in a row. 


----------------------------------------------------------------------

Zifnab wrote on Wed Oct 22 20:08:40 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 4753
date: Thu Oct 23 15:12:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4753
Original bug report by Chrono on Sun Feb 16 04:26:17 2003

Bug reported from /domains/mists/gator/camp/mt5--

got a bug during golem.

*Owner (/domains/mists/gator/camp/monsters/onion1#254955) of function pointer is destructed.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sun Feb 16 09:55:58 2003
dbxwhere chrono
*Owner (/domains/mists/gator/camp/monsters/onion1#254955) of function pointer is destructed.
Object:  (/std/object/hooks.c) at line 109

#0: 'heart_beat' at /std/race/vampire#224983 (/std/combat/combat.c) at line 1690
#1: 'action' at /obj/spells/freezing_sphere (/std/inherits/spells/new_spell.c) at line 1395
#2: 'cast' at /obj/spells/freezing_sphere (/std/inherits/spells/new_spell.c) at line 867
#3: 'we_succeeded' at /obj/spells/freezing_sphere (/std/inherits/spells/attack_spell.c) at line 472
#4: 'spell_hit' at /obj/spells/freezing_sphere (/std/inherits/spells/attack_spell.c) at line 396
#5: 'hit_me' at  (/std/combat/combat.c) at line 407
#6: 'die' at  (/std/monster/monster_death.c) at line 390
#7: 'call_hooks' at  (/std/object/hooks.c) at line 109

wiz>dbxwhere chrono 7
No such player.
wiz>dbxframe chrono 7
------/std/object/hooks.c:109 - call_hooks("monster_death", 0, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ({ ... }))
locals: ({ ... }), ({ ... }), NULL, NULL
----------------------------------------------------------------
                           func, start);

        switch (func) {
        case HOOK_IGNORE:

=>          map(hooks_to_call, (: evaluate($1, $(args)...) :));
            return 0;
        case HOOK_SUM:
            foreach (hook in hooks_to_call)
                tmp += evaluate(hook, args...);
            return tmp;

----------------------------------------------------------------------

Aurik wrote on Tue Jul 15 23:16:00 2003

Closed


----------------------------------------------------------------------

Aurik moved to group closed on Tue Jul 15 23:16:00 2003


----------------------------------------------------------------------

Aurik moved to group new on Tue Jul 15 23:43:51 2003


----------------------------------------------------------------------

Aurik wrote on Tue Jul 15 23:44:03 2003
I accidentally closed this.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:12:01 2003
I am going to close this. I need more information on this
something the players are doing is causing the mosnter to
destruct before the hook is called _or_ the hooks is being
called twice.

Regardless I need more information from the players as to wha
is happening.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:12:01 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 4753
date: Thu Oct 23 15:12:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4753
Original bug report by Chrono on Sun Feb 16 04:26:17 2003

Bug reported from /domains/mists/gator/camp/mt5--

got a bug during golem.

*Owner (/domains/mists/gator/camp/monsters/onion1#254955) of function pointer is destructed.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sun Feb 16 09:55:58 2003
dbxwhere chrono
*Owner (/domains/mists/gator/camp/monsters/onion1#254955) of function pointer is destructed.
Object:  (/std/object/hooks.c) at line 109

#0: 'heart_beat' at /std/race/vampire#224983 (/std/combat/combat.c) at line 1690
#1: 'action' at /obj/spells/freezing_sphere (/std/inherits/spells/new_spell.c) at line 1395
#2: 'cast' at /obj/spells/freezing_sphere (/std/inherits/spells/new_spell.c) at line 867
#3: 'we_succeeded' at /obj/spells/freezing_sphere (/std/inherits/spells/attack_spell.c) at line 472
#4: 'spell_hit' at /obj/spells/freezing_sphere (/std/inherits/spells/attack_spell.c) at line 396
#5: 'hit_me' at  (/std/combat/combat.c) at line 407
#6: 'die' at  (/std/monster/monster_death.c) at line 390
#7: 'call_hooks' at  (/std/object/hooks.c) at line 109

wiz>dbxwhere chrono 7
No such player.
wiz>dbxframe chrono 7
------/std/object/hooks.c:109 - call_hooks("monster_death", 0, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ({ ... }))
locals: ({ ... }), ({ ... }), NULL, NULL
----------------------------------------------------------------
                           func, start);

        switch (func) {
        case HOOK_IGNORE:

=>          map(hooks_to_call, (: evaluate($1, $(args)...) :));
            return 0;
        case HOOK_SUM:
            foreach (hook in hooks_to_call)
                tmp += evaluate(hook, args...);
            return tmp;

----------------------------------------------------------------------

Aurik wrote on Tue Jul 15 23:16:00 2003

Closed


----------------------------------------------------------------------

Aurik moved to group closed on Tue Jul 15 23:16:00 2003


----------------------------------------------------------------------

Aurik moved to group new on Tue Jul 15 23:43:51 2003


----------------------------------------------------------------------

Aurik wrote on Tue Jul 15 23:44:03 2003
I accidentally closed this.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:12:01 2003
I am going to close this. I need more information on this
something the players are doing is causing the mosnter to
destruct before the hook is called _or_ the hooks is being
called twice.

Regardless I need more information from the players as to wha
is happening.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:12:01 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Oct 23 15:12:01 2003


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:12:01 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5036
date: Thu Oct 23 15:14:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5036
Original bug report by Jaws on Tue May 20 02:31:24 2003

Bug reported from /domains/blackavar/malifix/forlorn_forest/rooms/room21--

umm this room is outdoors but flagged as inside

----------------------------------------------------------------------

Jaws wrote on Tue May 20 23:22:58 2003
I tried in a couple other rooms of this area, and they all seem to have the same issue

if this is creator intent, thats coom - can we create a custom fail
msg for when coder doesnt want outside things to work
but say something different than, this isnt outdoors

Jaws

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 17:00:59 2003
did malifix do this on purpose anyoneknow?

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:14:04 2003
this room is outdoors.

@.here->query_outdoor() = 1


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 23 15:14:07 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5397
date: Thu Oct 23 16:44:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5397
Original bug report by Korthrun on Mon Sep 15 02:56:32 2003

Bug reported from /domains/misc/hell_ress_room--

RDMP 9575 HEALTH 0 1682 425 1237 1901 1264 172
note the 172 hunher
hunger even
prolly has to do wiht dying as  a dragon with a full tummy


----------------------------------------------------------------------

Daneel wrote on Wed Sep 17 17:39:08 2003
yup.  Does it go away in a round or two?

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 16 20:30:38 2003
answer?

----------------------------------------------------------------------

Daneel wrote on Thu Oct 23 16:44:24 2003
Lacking a response, I'm assuming this is OK.  Hunger should cap 
momentarily, though not immediately.

----------------------------------------------------------------------

Daneel wrote on Thu Oct 23 16:44:27 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5522
date: Fri Oct 24 15:14:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5522
Original bug report by Shooter on Fri Oct 24 14:13:04 2003

Bug reported from /domains/outofwhack/map/x13y4--

well got killed today with a evil hoppy thing in oddworld
not abig deal, but i heard that they should not leave their area
i was out of that area and 2 of them tracked me out.

I killed other, left to another place, came from there back to outworld
and BANG! there came veil hoppy and finished me off.

just for info :)

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 15:14:56 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5523
date: Fri Oct 24 19:27:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5523
Original bug report by Akutenshi on Fri Oct 24 17:52:48 2003

Bug reported from /domains/illium/center/streets_27_17--

i was wrong to do the spam i was happy so i did i appologize for my insolence

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 19:27:45 2003
this is a bug? I wnateda  bug report on what happened when
you died, spells used, skills used spells in place etc

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 19:27:48 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5525
date: Fri Oct 24 23:52:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5525
Original bug report by Justus on Fri Oct 24 23:45:25 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

when i type tear nothing happens (not even a typo msg).
a


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 23:52:40 2003
was snooping you and forced  you to do tear, and you typed it.
it works fine.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 23:52:40 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5529
date: Sat Oct 25 20:02:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5529
Original bug report by Bows on Sat Oct 25 19:54:02 2003

Bug reported from /domains/city/outside/outside_sgate--

*File does not exist
Trace written to /log/runtime
i keep getting this message every time i try and go south from this room in old rdc.


----------------------------------------------------------------------

Daneel wrote on Sat Oct 25 20:02:27 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5530
date: Sat Oct 25 20:02:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5530
Original bug report by Chewba on Sat Oct 25 19:56:20 2003

Bug reported from /domains/illium/west/west001--

tring to leave illium city and am getting 
*File does not exist 

Trace written to /log/runtime


----------------------------------------------------------------------

Daneel wrote on Sat Oct 25 20:02:30 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5531
date: Sat Oct 25 20:02:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5531
Original bug report by Areu on Sat Oct 25 20:01:21 2003

Bug reported from /domains/illium/west/west027--

Byllk and I can't seem to exit southwest from here.  It says a log
was written.  I haven't tried other exits from the city yet.

*File does not exist
Trace written to /log/runtime



----------------------------------------------------------------------

Daneel wrote on Sat Oct 25 20:02:36 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5533
date: Sun Oct 26 03:05:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5533
Original bug report by Tigran on Sat Oct 25 20:45:31 2003

Bug reported from /domains/misc/void--

The items in my /wiz/tigran/.login are not being executed. Is this an MCCP issue? That is the only thing that I have changed on my end of things.

----------------------------------------------------------------------

Tigran wrote on Sat Oct 25 20:47:40 2003
I just confirmed that it's certainly nothing to do with MCCP (which would have surprised me, honestly).  Regular telnet logins don't execute these things anymore either.  Yesterday for sure this was working.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 26 03:05:50 2003
works perfectly fine.. this is from my ..login

RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
MXP is enabled.
You enter Islands of Myth.
Did log is empty. No changes have been reported since Sat Oct 25 21:01:37 2003

 
Welcome to Islands of Myth!
Turning fake idle on.
Zifnab tells you: *******************************************
You tell Zifnab : *******************************************
Zifnab tells you: connect time for this session Sun Oct 26 03:04:50 2003
You tell Zifnab : connect time for this session Sun Oct 26 03:04:50 2003
Zifnab tells you: *******************************************
You tell Zifnab : *******************************************
Turning on channel 'stuf'.
/secure/shadows/b#70233 ("Zifnab") 
It does not run on reconnect to the mud after link dead. Remember even when you quit
we keep your body around for 30 minutes. Dest  yourself and test it.

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 26 03:05:50 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5534
date: Sun Oct 26 03:06:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5534
Original bug report by Palmascay on Sat Oct 25 22:35:43 2003

Bug reported from /domains/hyboria/map/x7y1--

You change your portal preference from castles to everrest.
You whisper the magicals words and a shimmering portal appears
You enter portal
The portal took me to hyboria, not everrest like it was suppose to. dunno if this is a bug or not


----------------------------------------------------------------------

Zifnab wrote on Sun Oct 26 03:06:05 2003
no. iirc it has a chance to misfire all the time

----------------------------------------------------------------------

Zifnab wrote on Sun Oct 26 03:06:05 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5538
date: Mon Oct 27 16:36:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5538
Original bug report by Belgarion on Mon Oct 27 16:18:48 2003

Bug reported from /wiz/sigwald/tester/animist--

in temp guild halls exit is "ward" but ward is also an emote so you make the emote instead of going to "ward" guild.


----------------------------------------------------------------------

Zifnab wrote on Mon Oct 27 16:36:42 2003
this happens all the time use go ward.

----------------------------------------------------------------------

Zifnab wrote on Mon Oct 27 16:36:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5546
date: Thu Oct 30 15:24:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5546
Original bug report by Rythion on Thu Oct 30 06:06:49 2003

Bug reported from /domains/everrest/naraku/rooms/prison_cell2--

'--------------------------------------------------------------------------'  |
| 1     Tigger :  LDR :       6s : 127 :    1,578,461   :     0               |
| 2       Zeet :  FOL :      24s : 110 :    1,454,835   :     0               |
| 3    Rythion :  FOL :          : 105 :    1,229,639   :     0               |
| 4     Rancor :  FOL :      30s : 106 :    1,251,297   :     1               |
| 5     Justus :  FOL :          :  90 :    1,167,923   :     0               |
| 6 Energystar :  FOL :       9s : 123 :    1,531,315   :     1               |
| 7    Holyman :  FOL :      12s :  55 :     599,398    :     8               |
| 8       Erec :  FOL :       6s : 125 :     937,101    :     1               |
| 9      Blizz :  FOL :      24s :  84 :     296,806    :     0               |
|10    Myrddin :  FOL :     1m9s :  85 :     294,459    :     0               |
|11       Hymn :  FOL :    2m24s :  70 :     728,215    :     1               |
|12      Ligea :  FOL :       9s : 106 :     218,635    :     0               |
Was in this party for shikon quest
and when I give shikon to kagome
it didnt' give eveyone quest
only me
it is supposed to be party quest


----------------------------------------------------------------------

Zifnab wrote on Thu Oct 30 15:24:22 2003
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Oct 30 15:24:22 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5547
date: Fri Oct 31 12:42:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5547
Original bug report by Garath on Fri Oct 31 03:55:13 2003

Bug reported from /domains/blackavar/item/test_ferry--

not sure if you consider this a bug, but ghosts can embark on a ferry even when the ferry isn't at the dock

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:42:30 2003
not a huge issue.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:42:30 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5548
date: Fri Oct 31 12:42:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5548
Original bug report by Kiera on Fri Oct 31 05:03:41 2003

Bug reported from /domains/dragon/samael/entry/shack--

there is a portal to the newbie guild from the shack that starts
the pales.  should prob. be removed.


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:42:52 2003
dont see why it needs to be removed.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:42:52 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5549
date: Fri Oct 31 12:52:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5549
Original bug report by Garath on Fri Oct 31 06:15:24 2003

Bug reported from /domains/illium/buildings/flagon/poker/poker_table1--

poker doesn't give notification of turns and winning for more than 2 people playing.

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:52:37 2003
Please supply more information. 

I just played a hand with my test character and another player
and there was always a message showing who's turn it was and 
who won.

Are you perhaps ignoring people?

----------------------------------------------------------------------

Zifnab wrote on Fri Oct 31 12:52:37 2003

Closed



-----------------

poster: Tuk
subject: closed bug: 5557
date: Sat Nov  1 21:33:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5557
Original bug report by Chewba on Sat Nov  1 21:33:06 2003

Bug reported from /domains/everrest/naraku/rooms/naraku_room--

*Bad argument 1 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime

is occuring whan i attack naraku


----------------------------------------------------------------------

Tuk wrote on Sat Nov  1 21:33:33 2003
duplicate report

----------------------------------------------------------------------

Tuk wrote on Sat Nov  1 21:33:33 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5556
date: Sat Nov  1 22:19:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5556
Original bug report by Rythion on Sat Nov  1 21:32:54 2003

Bug reported from /domains/everrest/naraku/rooms/naraku_room--

Flames leap from the blade and engulf naraku as you hacks him to pieces.
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime
At naraku


----------------------------------------------------------------------

Tuk wrote on Sat Nov  1 21:33:18 2003
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Object: /domains/everrest/naraku/npcs/naraku#133562 at line 84

#0: 'heart_beat' at /std/race/minotaur#94375 (/std/combat/combat.c) at line 1653
#1: 'do_round' at /std/race/minotaur#94375 (/std/combat/combat.c) at line 731
#2: 'do_combat_round' at /std/race/minotaur#94375 (/std/combat/combat.c) at line 622
#3: 'special_attack' at /domains/artifacts/rdcdeath/lucifer_sword#94377 at line 177
#4: 'hit_me' at /domains/everrest/naraku/npcs/naraku#133562 at line 187
#5: 'is_spell' at /domains/everrest/naraku/npcs/naraku#133562 at line 84

wiz>
Roxer [geek]: ok 
dbxframe rythion 5
------/domains/everrest/naraku/npcs/naraku.c:84 - is_spell(NULL)
locals: NULL
----------------------------------------------------------------
}

int is_spell(string sp)
{
   string spell;
=>   spell = (SPELL_DIR + replace_string(sp, " ", "_") + ".c");
   if (!load_object(spell) || (!(spell->query_real_spell())))
      return 0;
   return 1;
}

----------------------------------------------------------------------

Tuk wrote on Sat Nov  1 21:40:33 2003
Might of been fixed, you better check this one out for yourself though Ixtlilton. Gave them a new monster with just the stringp check in place.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  1 22:19:56 2003

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5555
date: Sat Nov  1 22:23:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5555
Original bug report by Nol on Sat Nov  1 21:01:03 2003

Bug reported from /domains/everrest/naraku/rooms/n_lake_room--

This room has no exit


----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  1 22:23:18 2003
really? how do you get out of a room w/ no exits? same way you got in...

----------------------------------------------------------------------

Ixtlilton wrote on Sat Nov  1 22:23:20 2003

Closed



-----------------

poster: Tuk
subject: closed bug: 5566
date: Mon Nov  3 18:32:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5566
Original bug report by Goroharahad on Mon Nov  3 15:35:12 2003

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room19--

Third time it happens to me in a row :
I enter a room with 2 aggros. After I kill the first one the second one disappears.

I do not know if this is a feature but it seems strange

Goro


----------------------------------------------------------------------

Goroharahad wrote on Mon Nov  3 15:39:54 2003
Hmm I think I got the point ... probably not a bug :)

----------------------------------------------------------------------

Tuk wrote on Mon Nov  3 18:32:32 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5568
date: Tue Nov  4 04:42:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5568
Original bug report by Roirraw on Tue Nov  4 02:27:48 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room14--

bitch2 emote
[phantom-x]: You sing, 'Wellll, Maduo is a bitch! She a big fat bitch! She's the biggest bitch In the whole wide
stops all of a sudden


----------------------------------------------------------------------

Zifnab wrote on Tue Nov  4 04:42:41 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5574
date: Thu Nov  6 13:25:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5574
Original bug report by Chewba on Thu Nov  6 10:13:12 2003

Bug reported from /domains/guilds/elemental/guild_hall--

id of my guild item shows slot to be finger (ring of elements)... but as it always defaults to right finger.. surely the slot should be right finger or perhaps we could elect what finger to put it on (wethere we are left handed or right handed) 
I've noticed that first weapon wielded is always in right hand. Maybe veldren could help us choose our handedness or it could be random at reinc

sorry this has turned into an idea :/ 



----------------------------------------------------------------------

Zifnab wrote on Thu Nov  6 13:25:18 2003
this is not a bug. finger means pick which ever finger is available right or left.

Currently the mudlib does not have any support for players choosing
which slot (right or left) since it makes no difference what so ever
in the game play. That may change down the road, but for now
its the way it is.

----------------------------------------------------------------------

Zifnab wrote on Thu Nov  6 13:25:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5581
date: Mon Nov 10 03:00:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5581
Original bug report by Lucian on Mon Nov 10 01:51:04 2003

Bug reported from /domains/city/circus/musicbox_booth--

report In the newbie Circus, it won't let me kill anything by saying I am too small, but when i estimate them it says they are weaker than I am. If you know about this sorry for disturbing you..

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 10 03:00:44 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5583
date: Mon Nov 10 13:53:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5583
Original bug report by Sanvaldor on Mon Nov 10 11:16:55 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

nm the last report


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 10 13:53:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5582
date: Mon Nov 10 13:54:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5582
Original bug report by Sanvaldor on Mon Nov 10 11:16:13 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

why cant i change my supplied url to: http://cosa-nostra.kicks-ass.org/delSol/2003-04-01%20122657.jpg
???


----------------------------------------------------------------------

Zifnab wrote on Mon Nov 10 13:53:22 2003
I dont know. what message do you get?

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 10 13:54:04 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5536
date: Tue Nov 11 17:03:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5536
Original bug report by Afkaserious on Sun Oct 26 21:37:58 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I lost race lead twice in a row, first time, I lost item
Then, I got the message, about 15 minutes later(fickle and blahblah)
But I still had brackets
Its odd, shrud
shrug even


----------------------------------------------------------------------

Afkaserious wrote on Tue Nov 11 03:53:34 2003
It just happened a few times again, while I was active, partying etc. It's pretty odd
I repeatedly get the fickle message, yet keep leadership. I only lose my item.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 11 14:07:16 2003
I will take a look at it closer today.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 11 17:03:07 2003
problem was you were losing the item. the new leader could not
take it (mist form most likely) so you were left
as the leader with no item.

This should be resolved.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 11 17:03:07 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5586
date: Wed Nov 12 02:59:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5586
Original bug report by Waz on Tue Nov 11 23:35:05 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

I had thrik race lead item in my inv when i was red dragon.
When i reversed transformation, I typed wear all, and put on one version
and had another in my inv.  So now I have two race lead items.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 12 02:59:19 2003
yeah. I rearranged a bunch of stuff this morning.

Think I fixed this problem. Also made it look past the drow masks and
shapeshifter races.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 12 02:59:19 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5587
date: Wed Nov 12 02:59:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5587
Original bug report by Dojjan on Wed Nov 12 01:40:01 2003

Bug reported from /domains/illium/center/streets_27_17--

Nax has the ent race leader brackets, but i have the race leader item and i'm not even on xpwho


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 12 02:59:31 2003
see above.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 12 02:59:34 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5590
date: Thu Nov 13 05:27:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5590
Original bug report by Korthrun on Thu Nov 13 01:28:29 2003

Bug reported from /domains/hyboria/uncle/monks/blr6--

bug.....kinda. i really dont know if there is anything that can be done about this.
Blue robed monk falls to the ground DEAD!
You receive 5968 exp.
You are ready to perform your skill.
You cannot concentrate properly while fighting.
this is using champion trance
also i will end combat, go into the next room and with charge it will tell me im still in battle for a few more seconds. im in a differnt room, im obviously not still in battle
this prolly ahs something to do with the timing of a 'round' is ther eanyway to have death stop it early?


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 13 05:27:41 2003
this is already reported by Uno. Havent come up with a good
idea to solve the problem yet.
*

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 13 05:27:44 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5591
date: Thu Nov 13 14:01:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5591
Original bug report by Darc on Thu Nov 13 07:19:38 2003

Bug reported from /domains/illium/center/streets_27_17--

ok, when i cast portal preferences it sometimes brings me to a different isle than i desire....


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 13 14:01:44 2003
that is correct.
what makes you think that is a bug?

----------------------------------------------------------------------

Zifnab wrote on Thu Nov 13 14:01:46 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5592
date: Fri Nov 14 12:34:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5592
Original bug report by Tzikas on Fri Nov 14 07:24:45 2003

Bug reported from /domains/hyboria/map/x7y3--

Dunno if this is a bug or not, but I seem to recall reading in a newspost that shifters would no longer get the race lead (item?) while in a shifted state, however I just did.  Currently shifted to tiger, which I did pretty much directly after logging on, and was out golding a little.  When I reached full HPs (didn't heal up after shifting, just regenned while golding), I also got the "Rawknrhol noticing your power blah blah" message and the Aüle symbol in my inventory.  Might not be a bug, or might not be relevant, but I figured you should get the info so you could look into it if you wanted to.


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 14 12:34:42 2003
not a bug. It was causing problems not to do it.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 14 12:34:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5593
date: Fri Nov 14 20:06:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5593
Original bug report by Querulo on Fri Nov 14 19:32:37 2003

Bug reported from /domains/outside_city/goblins/rooms/goblins17c--

In the pool [exits: edge] ... but edge doesn't work =(
Q


----------------------------------------------------------------------

Zifnab wrote on Fri Nov 14 20:06:40 2003
as always.. 'go edge' will work in this case and for all
exits

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 14 20:06:47 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5319
date: Tue Nov 18 17:35:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5319
Original bug report by Athena on Thu Aug 14 07:34:15 2003

Bug reported from /domains/blackavar/shedge/dryad/forest4--

Would it be possible to change the merge power crystals spell so it only uses one crystal at a time, like drain power crystal does? Everytime adepts of the stone want to merge to bring the size of our focus crystal to maximum, we have to drop all but one of the crystals on us or it uses all of em. Makes for a pain when you are out in the field killing, especially in a party.
Thanks, Athy


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Zifnab wrote on Tue Nov 18 17:35:23 2003
the prurpose of the spell is to merge all the crystals you have
into the focus crystal.

Its not a bug really. I could see the possibilty of making hte
spell a bit smarter making it stop when its full.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 17:35:26 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5329
date: Tue Nov 18 17:39:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5329
Original bug report by Fox on Tue Aug 19 12:44:34 2003

Bug reported from /domains/castles/rooms/fox-1--

Both of these swords are almost identical in names, except for the beginning of the second words in each. (1) Sharp shortsword {wc:22 6str/dex} and (1) Sharp Shortsword {wc:13 & 3str} 
Maybe change the name(s) to make them more unlike each other?


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 17:39:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5335
date: Tue Nov 18 17:42:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5335
Original bug report by Kasma on Fri Aug 22 03:43:57 2003

Bug reported from /domains/mists/gmhall/rooms/hall3--

i dunno if this a bug, but it seems like it...party heavy weight seems to not affect anyone, but im not sure, there is no up/drop message
thanks


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 17:42:36 2003
works fine. Though a message was missing which I just added.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 17:42:42 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5339
date: Tue Nov 18 18:11:03 2003

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Report Number: 5339
Original bug report by Tahnval on Sat Aug 23 02:54:40 2003

Bug reported from /domains/blackavar/jaws/valley/valmap/x18y39--

Would it be possible to mark this location as a forest, so
that Woodsmen can make weapons here?  The desc is "Light Forest", so
it appears to have been intended to be marked as a forest.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:11:03 2003
problem was in the way the map was done, actually more in the code
behind the map but its fixed.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:11:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5366
date: Tue Nov 18 18:19:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5366
Original bug report by Bremen on Fri Aug 29 19:50:35 2003

Bug reported from /domains/blackavar/shedge/dryad/forest31--

Login time: 2h31m2s  Exp Earned: 1598985
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         10        |      33665     |
|     Criticals taken     |         70        |      7457      |
|     Stuns inflicted     |         0         |      56123     |
|       Stuns taken       |         10        |      1237      |
|     Dodges Performed    |         96        |      29741     |
|         # deaths        |         0         |       232      |
|         # reincs        |         0         |       28       |
'--------------------------------------------------------------'

Your body glows with magical energy.
exp
Exp: -,115,082  Next level: 17,319,886  Money: 48,466 gold
How would I have negative exp when I only trained, and have not died?
think Body of Mist Down


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Zifnab wrote on Tue Nov 18 18:19:36 2003
we dont just take exp away for no reason. If you can reproduce
this we can look into it. Without mroe information I 
cannot do a whole lot to help.

If it happens again grab a wizard if one isnt available 
do not do anything else until one is.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:19:36 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5396
date: Tue Nov 18 18:23:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5396
Original bug report by Korthrun on Mon Sep 15 02:39:59 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

hello
I am outside wagros elf area on everrest
i have this alot
i think it has to do with having multiple keys to the gate
unlock gate
(with the key)
You unlock the large steel gate.
open gate
The large steel gate is locked.
unlock gate
(with the key)
You unlock the large steel gate.
open gate
You open the large steel gate.
just takes two or three tries, though it says it unlokcs the gate each time


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:23:13 2003
I cannot reproduce this.

i
Weight (in lbs): You[315] + EQ[2] = Total[317], Capacity[0%]
    [+-+ General items +-+]
(2)  Key


unlock gate
(with the key)
You unlock the large steel gate.
[login]: Bulp has left Islands of Myth.
open gate
You open the large steel gate.



It is possible that the gate resets in the middle of the 
unlock then the open. WE do not stop this
from happening although we code if its a huge issue.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:23:16 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5410
date: Tue Nov 18 18:24:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5410
Original bug report by Celine on Fri Sep 19 07:21:48 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Aloha.. I was killing some hunters near the fire on hyboria. I had dropped some potions and ran away to wait for them to explode. When they did i died (which was perfectly normal) from throwbacks, however one of them died and i got the exp from it.
consulted other players and reached the agreement that shouldnt be like that
id give you a log but im on java and cant copy/paste. sorry.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:24:33 2003
not sure I see this as an issue. Your potions killed
the monster so whynot get the exp?  I do not see
an abusable situation here.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:24:33 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5417
date: Tue Nov 18 18:30:21 2003

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Report Number: 5417
Original bug report by Roirraw on Sun Sep 21 02:18:56 2003

Bug reported from /domains/misc/gauntlet/rooms/good/evil8--

in gauntlet if your familiar kills the mob u don't auto advance like u do if u kill it


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Zifnab wrote on Tue Nov 18 18:30:18 2003
I cannot reproduce this.

TEsted it with a familiar and I get moved just fine.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:30:21 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5420
date: Tue Nov 18 18:31:48 2003

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Report Number: 5420
Original bug report by Vor on Tue Sep 23 00:28:16 2003

Bug reported from /domains/blackavar/shedge/tower/rooms/room34--

there are a desk and trunk in this area that reset closed...
however, the book in this room doesn't close itself when it resets.
i wasn't sure if it should or not, so i repped it.
vor


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:31:48 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5423
date: Tue Nov 18 18:32:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5423
Original bug report by Killaaz on Tue Sep 23 19:41:43 2003

Bug reported from /domains/dragon/level5/d5agon101--

You finish the chant.
You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Red dragon calmly begins to pick up the charred remnants of his ashen body.
Red dragon falls to the ground DEAD!
You receive 268961 exp.
*Array index out of bounds.
Trace written to /log/runtime
Guess it is the spell incandescents issues special that bugs when the mob is killed by the spell..
//K


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Zifnab wrote on Tue Nov 18 18:32:18 2003
we have other reports of this with a trace I am pretty sure.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:32:18 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5425
date: Tue Nov 18 18:36:03 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5425
Original bug report by Cazhmere on Wed Sep 24 04:54:12 2003

Bug reported from /domains/castles/rooms/cazhmere-2--

  In race select room I touched human. Could not see so wore my eq and xetrov necklace killed me. Got a revive from logain and I was forced into the human body I was testing out..


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:36:03 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5427
date: Tue Nov 18 18:39:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5427
Original bug report by Chrono on Wed Sep 24 13:33:29 2003

Bug reported from /domains/dragon/level2/d2agon40--

in all of the dragon caves, they grey dragon blockers don't give a message when they assist


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:39:18 2003
that was intentional by the person that made them assist.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:39:18 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5433
date: Tue Nov 18 18:42:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5433
Original bug report by Ligea on Fri Sep 26 01:46:00 2003

Bug reported from /domains/misc/hell_ress_room--

You carelessly dispel your nether body, but the level of energy inside it is
    too high for you to control it properly, and a HUGE wave of elemental blast
    appears, engulfing you!
You fall to the ground DEAD!
{death}: Ligea died (Ligea).
As you revert to your original form, you feel the energy of your nether body
    filling your ring!
Your ring sizzles as it is entirely filled with energy.
You feel less resistant to fire.
Your throat clogs back up.
You feel more conductive.
You feel less resistant.
You feel less resistant to cold.
Your nether form fades away and your body turns back to flesh.
You drop to the ground with an audible Thump.
Your corpse is sucked away.
You land in HELL.

HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, tho

Welcome to the after life.

Lucifer Morningstar


*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

Nether body failure gave a funny error...


----------------------------------------------------------------------

Zifnab wrote on Fri Sep 26 02:44:35 2003
dbxwhere ligea
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Object:  (/obj/spells/objects/b_nether_obj.c) at line 111

#0: '' at /std/race/snakeman#131362 () at /:0
#1: 'remove_abjuration' at /std/race/snakeman#131362 (/std/combat/abjurations.c) at line 693
#2: 'remove' at  (/obj/spells/objects/b_nether_obj.c) at line 131
#3: 'special_remove' at  (/obj/spells/objects/b_nether_obj.c) at line 111
dbxframe ligea 3
/trans/cmds/dbxframe.c: "ligea"
------/obj/spells/objects/b_nether_obj.c:111 - special_remove()
locals: 
----------------------------------------------------------------
    }
    if (!who || !objectp(who) || who->query_ghost())
        return;

    if (member_array("absorb elemental energy", 
=>      who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->
          query_abjuration_handle("absorb elemental energy"));
    if (member_array("control elemental energy",
        who->query_abjuration_names()) != -1)
        who->remove_abjuration(who->


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:42:30 2003
looks like thsi may have been fixed already.
Please rereport it if it isnt.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:42:30 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5435
date: Tue Nov 18 18:44:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5435
Original bug report by Korthrun on Sat Sep 27 04:35:02 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor2Room14--

possible bug, but it seems the wave verb works with things in other peoples inventories.
is this intended?
seems if its in your inv, or on the ground you can wave it
but if its in someone elses hands.....


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:44:43 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5439
date: Tue Nov 18 18:48:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5439
Original bug report by Justus on Sun Sep 28 19:48:24 2003

Bug reported from /domains/illium/shops/bank1--

its seemst that those loth events familiar spiders turns
spamming machines when their masters have logged off.
they keep spamming following line:
Spider unceremoniously turns on her master, screaming "Ia Lloth!".


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Zifnab wrote on Tue Nov 18 18:48:02 2003
should be fixed for next run.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:48:02 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5450
date: Tue Nov 18 18:48:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5450
Original bug report by Roirraw on Thu Oct  2 01:09:36 2003

Bug reported from /domains/illium/center/streets_27_17--

seems exp machine costume has an effect on the crystal ball machine
there r 2 buttons at cs pushed both and they were for machine then did
push button on crystal ball machine
and got Do you mean Crystal Ball Machine, Experience Machine or ? 
and **


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Zifnab wrote on Tue Nov 18 18:48:26 2003
costumes are gone now. not an issue

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:48:26 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5456
date: Tue Nov 18 18:50:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5456
Original bug report by Rancor on Fri Oct  3 21:52:37 2003

Bug reported from /domains/misc/newbie_school/rooms/start--

I am currently in race select room and I can not see anything cause it is too dark.   which means that it is currently night here.   well the fact that I can not see anything makes me need to idle as I can not select a race cause it is too dark.  this seems kind of counter productive.  maybe make night /day not effect this room or make a light here.

Rancor


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Zifnab wrote on Tue Nov 18 18:50:44 2003
it can never be dark in that room.

If you cannot see you are carrying an item that gives off darkness.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:50:47 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5467
date: Tue Nov 18 18:56:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5467
Original bug report by Ruadan on Sun Oct  5 12:44:25 2003

Bug reported from /domains/blackavar/valley/rooms/forest_rm28--

secondary character, i tried to register  it and the thing came up wit this value being indexed as zero
trace written t /log/runtime
i had to go ld and log back in to be able to type to the mud again.


----------------------------------------------------------------------

Zifnab wrote on Sun Oct  5 14:02:42 2003
your character hadnt saved yet. I will see what we can do 
about that


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:56:24 2003
I fixed this awhile ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 18:56:27 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5517
date: Tue Nov 18 19:14:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5517
Original bug report by Areu on Wed Oct 22 18:08:13 2003

Bug reported from /domains/blackavar/anhk/rooms/hemw--

All "'" is showing up as the char "4".
e.g. 
Mad Drongo, a 4scientist4

Maybe its intended, maybe its my tinyfugue...no clue. 


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:14:11 2003
mud doesnt do that unless you set an alias for it.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:14:14 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5526
date: Tue Nov 18 19:15:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5526
Original bug report by Chrono on Sat Oct 25 09:33:16 2003

Bug reported from /domains/blackavar/dungeon/rooms/d31--

got a bug when i killed a crawler with incandescent issue

--------| New Round |--------
[16] A/D (  0%) You bisect Carrion Crawler in its neck with your sharp claw.
[16] A/D (  0%) You bisect Carrion Crawler in its mouth.
[17] A/D (  0%) You pierce deeply into A Carrion Crawler's chest cavity with your sharp teeth.
You finish the chant.
You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Carrion Crawler screams in pain as flames engulf it
Carrion Crawler breaks its skill use.
Carrion Crawler falls to the ground DEAD!
eat a corpse
You receive 263023 exp.
You grab huge shiny black sapphire from Crawler's corpse.
You get 784 gold coins.
Done. You looted 1 corpse.
*Array index out of bounds.
Trace written to /log/runtime
You eat Crawler's corpse


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:15:50 2003
this has ben reported a few times. Daneel commented on fixing it.
closing this one.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:15:50 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5535
date: Tue Nov 18 19:20:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5535
Original bug report by Corky on Sun Oct 26 19:01:53 2003

Bug reported from /domains/emerald/uncle/celtica/leinster/room8--

think Full SP - Good to go

cast prayer for mankind
thank Trunks
think Full SP - Good to go

Don't know if this is a big or a typo, but when gp faded out of existance, it said Portal to the Adventure Guild fades into inexistance. not non existance, or some other grammatically correct statement, thanks.


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:20:02 2003
fixed..

HAIM bot>? always interesting when spells get stuck in a bug report.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:20:41 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5541
date: Tue Nov 18 19:22:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5541
Original bug report by Hymn on Tue Oct 28 11:00:38 2003

Bug reported from /domains/illium/shops/bounty_room--

save
I sold by accident my piece of body part you get when you kill a bounty to the general store..
so now I can't finish my bounty and not take another one..
/Hymn


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 28 13:24:28 2003
dont sell it
use keep.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:22:39 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5542
date: Tue Nov 18 19:24:12 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5542
Original bug report by Tranquil on Tue Oct 28 18:24:16 2003

Bug reported from /domains/mists/malice/ship/rooms/level1/room7--

the fall message for party greater shields in abjurer tree has a superflous space in it:

The powerful protective magical shield around Mikkiz>  

-----------------

poster: Zifnab
subject: closed bug: 5544
date: Tue Nov 18 19:28:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5544
Original bug report by Rythion on Wed Oct 29 23:46:30 2003

Bug reported from /domains/emerald/maldan/woods/map/dun3--

The keys aren't working on door in this room like normal... maybe buggy code
But I have all the keys needed up to this point killing bmon
and just killed banshee for bronze key
and it dropped 2 of them
and no key unlocks this door this time


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:28:28 2003
you did nto kill the right monster.
Banshee does not have keys for this door.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:28:28 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5545
date: Tue Nov 18 19:29:46 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5545
Original bug report by Flamestar on Thu Oct 30 03:43:04 2003

Bug reported from /domains/mists/rooms/harbor1--

Misty Ferry description is missing


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:29:46 2003
desc is here now.

Cannot reproduce thisone. Please grab a wizard
if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:29:46 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5551
date: Tue Nov 18 19:46:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5551
Original bug report by Zyz on Fri Oct 31 19:17:25 2003

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/8,8,1--

gigantic creature in this area seems to strangle itself with special


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:46:13 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5561
date: Tue Nov 18 22:08:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5561
Original bug report by Zifnab on Sun Nov  2 04:07:59 2003

Bug reported from /wiz/zifnab/workroom--

the ferry just checks to make sure that players cannot board it when it is in motion. probably need to make it check for mosnters too. they have been getting on the ferry lately.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 22:07:56 2003
fixed.

Also fixed the issue of the wrong value being used for ferries
when they arrive at the docks and when they leave. I forget
which builder told me about this months (maybe years) ago.
might change the tiem some ferries wait at the docks.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 22:08:11 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5606
date: Wed Nov 19 03:28:14 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5606
Original bug report by Tigger on Wed Nov 19 02:24:41 2003

Bug reported from /domains/blackavar/map/x16y53--

Jaw's giants area on Blackavar vmap- every exit leading to the golden O produces error message. Is the area closed? 
tigger


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 03:28:14 2003
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 03:28:14 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5605
date: Wed Nov 19 03:28:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5605
Original bug report by Tigger on Wed Nov 19 02:23:38 2003

Bug reported from /domains/blackavar/map/x17y54--

One s of the golden O indicating Jaw's giants area on the vmap of Blackavar- attempting to go north (which would put me on top of the golden O), I get: 
*Illegal terrain type: tunnel
Trace written to /log/runtime

Figured I would bug rep it. 
Tigger


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 03:28:35 2003
already reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 03:28:38 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5608
date: Wed Nov 19 13:29:27 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5608
Original bug report by Elthar on Wed Nov 19 04:19:52 2003

Bug reported from /domains/hyboria/lorien/map/x9y22--

when I type map it gives me this message "*Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime", this happened when I was exploring on hyboria near the elven city...


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 13:29:27 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5611
date: Wed Nov 19 13:30:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5611
Original bug report by Corky on Wed Nov 19 06:37:05 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_0_0--

3klient 41374~Po8.002
still can't get any information when I type quests, this is what i get
quests
Mr. T walks up to you and says, 'I pity the fool that doesn't know how to
type!'
quests
I don't understand you at all.
quests
Zifnab hates it when you typo like that.
quests
I don't understand you at all.



----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 13:30:42 2003
please catch a wizard on that is the only way we are going to find this sinve
you need to be snooped to see what is getting sent to the mud.

You have an alias or a command on eithe the client side or the mud side that
is not allowing you to see the quests.

----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 13:30:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5618
date: Sat Nov 22 20:18:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5618
Original bug report by Hymn on Sat Nov 22 18:30:43 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle1--

nope they doesn't have random descs... they are all named and that is what makes their desc... like a big ugly hunter have like in the end ... This one looks particularly ugly and so on... so they doesn't have random desc... I have already checked that out...
/Hymn


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Zifnab wrote on Sat Nov 22 20:18:25 2003
they do have random descs and please do not open a new bug report
when you can update the last one.

----------------------------------------------------------------------

Zifnab wrote on Sat Nov 22 20:18:25 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5623
date: Mon Nov 24 02:43:37 2003

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Report Number: 5623
Original bug report by Blizz on Mon Nov 24 01:50:57 2003

Bug reported from /domains/everrest/map/x35y56--

trying to type map outside elven baracks on Everest.  Got: 
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Exits are as follows:  Trail to a forest [exits: east, west, trail, northwest, north and northeast]

Blizz



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Zifnab wrote on Mon Nov 24 02:43:37 2003
The real bug is that a player did nt have an environment.
CAnt tell from thsi bug why that happened.

----------------------------------------------------------------------

Zifnab wrote on Mon Nov 24 02:43:37 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5629
date: Tue Nov 25 19:54:19 2003

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Report Number: 5629
Original bug report by Dojjan on Tue Nov 25 18:17:58 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/7,7,1--

Greasy troll falls to the ground DEAD!
You begin to chant.
DojjanSP:776/3446 HP:1316/1316¨EP:668/668 Gold:549264 Bank:1000000 XP:8,705,279/72%
[ 4] A/D (  0%) Garath barely bruises greasy troll.

The party got no xp and no loot from the kill!!


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 25 19:54:19 2003
that is because I broke something earlier for about 2 seconsd.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 25 19:54:19 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5628
date: Tue Nov 25 19:54:37 2003

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Report Number: 5628
Original bug report by Illusions on Tue Nov 25 16:44:41 2003

Bug reported from /domains/outside_city/catworld/rooms/hallway4--

xpwho
Illusions              2,544      149,664      277,456      371,888
I haven't logged in for over 5 hours iirc


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Zifnab wrote on Tue Nov 25 19:54:37 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5630
date: Tue Nov 25 23:17:48 2003

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Report Number: 5630
Original bug report by Korthrun on Tue Nov 25 20:37:17 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Not sure if this is considered a bug or jsut the way things work, but it seems the driver waits for all spells (presumably skills to) to finish before the reboot.......displayed in my plan is armegeddon shouting about 2 seconds left, then 3 rounds (approx 9 seconds?) passing, and 'coincidentally' the reboot happening the instant my haim went off


----------------------------------------------------------------------

Zifnab wrote on Tue Nov 25 23:17:48 2003
it might be finishing off a round of heartbeats which would make sense

not much we can do about it. It also attempts to close all safes/chests
in that window too which may have more to do with the pause than 
spells.

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Zifnab wrote on Tue Nov 25 23:17:48 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5631
date: Tue Nov 25 23:18:42 2003

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Report Number: 5631
Original bug report by Blizz on Tue Nov 25 23:16:35 2003

Bug reported from /domains/emerald/evilned/beaver/rooms/br2--

In bugbear forest: Exits are edge and east.

When I type edge to get out of the forest I get NO, not that command, and WHHHHAATTT??  something that doesnt exist apparently.  

Blizz


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Zifnab wrote on Tue Nov 25 23:18:39 2003
it is an emote. 
use go edge.
Another example of why exits should be the cardinal directions.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 25 23:18:42 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5638
date: Fri Nov 28 20:55:48 2003

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Report Number: 5638
Original bug report by Hymn on Fri Nov 28 19:05:38 2003

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

hello...
I have taken all the skills and I have all the forms to become dragon...
but I still doesn't get it...
all that morpheus tells me when I ask him for form is that he can't teach me more atm...
but still I have more in the skills needed to get dragon form then some that have it..
/Hymn


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Zifnab wrote on Fri Nov 28 20:55:48 2003
You are missing more than one of the prerequisite forms.

----------------------------------------------------------------------

Zifnab wrote on Fri Nov 28 20:55:48 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5646
date: Mon Dec  1 15:57:48 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5646
Original bug report by Evicta on Mon Dec  1 13:26:04 2003

Bug reported from /domains/illium/center/streets_27_17--

hi i cant use dragon forms atm.. i could use them last night
(just reinced back to full body dragon lord)
im kinda sure i have all stuff i need since i could shift to black last night
The forms you know are tiger, owl, vulture, black bear, polar bear, leopard, eagle, red dragon, falcon, green dragon, black dragon,
grizzly bear, cat, dog.
skills:
Animist:
attack                      : 105%
Shapeshifter:
avian lore                  : 106%
claw attack                 : 105%
doublehit                   : 105%
form preference             : 105%
shapeshifting lore          : 105%
dodge                       : 105%
natural coordination        : 105%
tooth and nail              : 105%
Savager:
natural brutality           : 105%
natural instincts           : 105%
whirlwind attack            : 105%
natural agility             : 105%
natural calm                : 105%
natural toughness           : 105%
Bestial seccedaneum:
bite attack                 : 105%
fang and claw               : 105%
stun                        : 105%
 call of nature              : 105%
Animal healer:
animal anatomy              : 105%
unnatural calm              : 105%
unnatural agility           : 105%
unnatural instincts         : 105%
Beast lord:
call of the wild            : 105%
unnatural coordination      : 105%
bestial speed               : 105%
unnatural brutality         : 105%
unnatural toughness         : 105%
Dragon lord:
dragon breath               : 105%
dragon weapons              : 105%
draconian lore              : 109%
dragon hide                 : 105%
migrate                     :  50%
also have Animal tamer and Animal trainer guild's maxxed out in lvls..
have fighter as secondary alpha guild
i have spells studied for heal and ref +shift and reverse and a few breath types..
but still it tells me that i lack knowledge to use that form... also morpheus wont give me any new forms (i should be able to get white and blue dragon also with theese skills iirc)

Evicta


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Zifnab wrote on Mon Dec  1 15:57:48 2003
best I can tell you cannot use any drgon form as you
do not have some of the prequisite forms

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  1 15:57:48 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5644
date: Tue Dec  2 18:24:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5644
Original bug report by Roirraw on Sun Nov 30 22:31:06 2003

Bug reported from /domains/blackavar/map/bdock--

lost to sootika in arena and went to hell is this a bug or someone's cruel idea of bringing back pk :)


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Zifnab wrote on Sun Nov 30 23:42:40 2003
would be nice if you supplied more information.

This bug report as it stands is not useful in trackin down the problem
A log of the events, or a desc of what happened when, what caused you 
to die etc would be most helpful.
z

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Roirraw wrote on Sun Nov 30 23:45:46 2003
not 100% sure how to excally explain it but i was dueling sootika in the arena neither of us were using spells and when my hp hit 0 i wond up in hell and nothing was posting on arena channel about my loss

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Zifnab wrote on Tue Dec  2 18:24:30 2003
Please update the reports as more information 
happens. I realize that you cannot tell if anyone
else has put a bug report in but I would rather
have too much information as to in this case 
not enough.

The fact that everyone that died in the arena died for real
was fairly important. With things like this its very easy for
a spell/skillto do things it shouldnt and that was my assumption.

the fact that everyone was dieing pointed in an entirely differant
direction.


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Zifnab wrote on Tue Dec  2 18:24:33 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5657
date: Thu Dec  4 22:59:49 2003

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Report Number: 5657
Original bug report by Xphere on Thu Dec  4 22:59:34 2003

Bug reported from /domains/emerald/evilned/beaver/rooms/br2--

i type edge to exit room and i get typo message...


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  4 22:59:49 2003
go edge.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec  4 22:59:49 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5539
date: Fri Dec  5 16:11:33 2003

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Report Number: 5539
Original bug report by Chrono on Mon Oct 27 19:58:22 2003

Bug reported from /domains/illium/center/streets_27_17--

figured i should bug rep this

animal magnetism doesn't drop if you put it up then shift


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:11:27 2003
That's as designed.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:11:33 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5543
date: Fri Dec  5 16:14:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5543
Original bug report by Woolhat on Wed Oct 29 05:36:35 2003

Bug reported from /domains/illium/shops/bounty_room--

eheh, got this upon login:

Turning on channel 'shapeshifter'.
You wear Unclaimed Shapeshifters' Collar.
Your muscles swell.
You feel more endurant.
You feel stronger.
Your brain feels like a sponge.

sniff, my collar's unclaimed. =(


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:14:18 2003
You probably were wearing a neck slot when you joined (that 
would cause what you saw).  Should be fixed upon wearing it.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:14:18 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5550
date: Fri Dec  5 16:53:05 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5550
Original bug report by Korthrun on Fri Oct 31 09:48:13 2003

Bug reported from /domains/city/streets/_9_7--

kinda
on the web site at /3k/cgi/guildinfo.c?name=adept%20of%20the%20stones, it doesnt list gem blast in the spells/skills list, but in the long descs for spells/skills its shown


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:16:09 2003
It just can't fit it all in one line.

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Daneel wrote on Fri Dec  5 16:52:59 2003
Fixed it to break lines properly.  However, the links to the 
spells themselves is now broken.  I don't see an easy way to 
fix both, but the links seem minor enough, I'm just ignoring 
that problem for now.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 16:53:05 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5558
date: Fri Dec  5 17:05:51 2003

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Report Number: 5558
Original bug report by Lurch on Sat Nov  1 22:07:47 2003

Bug reported from /domains/illium/buildings/adv/adv1--

after lloth's children ran, (mist form, egg on ground, turned into driders)
after I ran away after getting poisoned, I as sitting here in adv
and then I see:

You get struck by Drider's attack, but your mist form prevents most of the damage!
You shiver and suffer from the affects of POISON!

don't know if I got damaged extra or anything, I'm assuming it was referring
to the poison damage itself. Just thought it was strange.


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:05:51 2003
Nothing in the driders themselves would do this.  So it's either
a messaging problem, or he followed you there, or something else
strange and unusual that this bug report doesn't help me find. :-(
If you get more info, please resubmit

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:05:51 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5559
date: Fri Dec  5 17:07:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5559
Original bug report by Daran on Sat Nov  1 23:06:53 2003

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_5--

Not sure if this is a bug or a feature of the mob or what, but I got the desc for the stalfos that match in this room. The desc I got from bounty said the stalfo i needed was wielding a sword. Yesterday I came through here for anothr reason and saw one with shield and one with a sword. This time both has shields, but i still got the trophy for killing one with a shield.


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Daneel wrote on Fri Dec  5 17:07:42 2003
not a bug.  Descriptions from tess don't take into account
random descriptive changes.  Nothing we can really do about that.

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Daneel wrote on Fri Dec  5 17:07:45 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5560
date: Fri Dec  5 17:11:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5560
Original bug report by Jomo on Sun Nov  2 00:02:18 2003

Bug reported from /domains/city/islandmap/x4y52--

I believe that the location of the healer's hideaway has somehow
migrated one east from the location it was at before.

Might want to just check it out.


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:11:36 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5565
date: Fri Dec  5 17:14:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5565
Original bug report by Nezmaniac on Sun Nov  2 21:17:04 2003

Bug reported from /domains/everrest/city/rooms/room1--

Erm, yeah, not really sure where to put this, but...

On 10k (builder port, etc.), when I try to log in (as nezmaniac), I get the following error:

RDMP supported. Type help RDMP for more details.
## ------- /std/race/thrikhren.c:88
## Wrong number of arguments to setup_abjuration
    Expected: 1  Got: 0
##   setup_abjuration();
##                     ^

YOU HAVE NO BODY! MAN ESCAPE PODS!

This effectively prevents me from all access to 10k (i.e., this is why I can't bug rep from there). =P

Thanks,
Nez


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Daneel wrote on Fri Dec  5 17:14:18 2003
seems fixed, I can go thrikhren there.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:14:18 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5567
date: Fri Dec  5 17:16:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5567
Original bug report by Erec on Mon Nov  3 17:53:53 2003

Bug reported from /domains/everrest/tpost/wood2--

Might be just MIS, but I think root travel wouldn't work until I trained lore of the soil shamans - but it doesn't list that lore as an affecting mastery

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:16:00 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5569
date: Fri Dec  5 17:17:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5569
Original bug report by Baer on Tue Nov  4 03:23:16 2003

Bug reported from /domains/castles/rooms/baer-2--

Quest starting location for 22)  Proof of Royal Lineage is Unknown.


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:17:42 2003
If someone wizard disagrees with me, I'm sure they'll speak up,
but I don't see how to give a starting location here without 
giving away the quest.  Please feel free to mail me with 
suggestions if you have them, though.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:17:42 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5571
date: Fri Dec  5 17:18:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5571
Original bug report by Pikkon on Wed Nov  5 04:45:23 2003

Bug reported from /domains/illium/buildings/adv/adv1--

There is almost NO info on the proof of royal lineage quest info.
When I try to get help from people they say, that's against the rules, can't tell ya!
YOU all know it isn't though, it clearly says in the rules that giving a start location ONLY is ok...but I'm gettin no help here....
I mean really, should I just guess?  Hmm...somewhere in the mud...:)
Thanks for your time in reading this, I hope you put careful consideration into it.
Sincerely,



----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:18:00 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5572
date: Fri Dec  5 17:19:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5572
Original bug report by Belgarion on Wed Nov  5 14:15:59 2003

Bug reported from /domains/castles/rooms/belgarion-12--

[login]: Silk enters Islands of Myth (Gargoyle level 36).

hi silk -> There is no silk here.

sending him tells works though..


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:19:13 2003
seems to work ok now, rereport if it reoccurs.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:19:13 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5575
date: Fri Dec  5 17:23:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5575
Original bug report by Ca on Thu Nov  6 21:09:04 2003

Bug reported from /domains/castles/rooms/ca-1--

After joining the shards for the 'Alien Sphere' event, I got a message that it was unable to move the sphere to my inventory and it was going to try to put it in the room (which it did, thankfully).  I was able to pick it up right away though so there was space in my inventory (although not much).  I think maybe it is doing the inv space check before it removes the shards.  Wasn't a problem since it was in my castle, but could have been if I had done it in cs.


----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:23:10 2003
well, it's now a bit more fragile, in that if something errors, 
you will have lost the shards and not gained the sphere.  That 
seems unlikely enough I made the change anyway, though.

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:23:13 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5654
date: Fri Dec  5 17:24:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5654
Original bug report by Mintorus on Wed Dec  3 09:55:15 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br1--

Santa area....As a woodsman i am able to use 'memorize location' & 'pathfinding'
and get straight to santa. This could pose problems during non-xmas period.
Mintorus


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Zifnab wrote on Wed Dec  3 14:16:48 2003
well this seems to be an issue all together, Santa's room is no teleport.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:24:07 2003
Memorize location was letting you memorize any
place you wanted to. This was a bug
and has been fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:24:07 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5579
date: Fri Dec  5 17:26:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5579
Original bug report by Moose on Sat Nov  8 03:04:32 2003

Bug reported from /domains/illium/center/streets_31_18--

Store spell: ###
Store spell: ##
Store spell: #


You mutter the words 'faez qdm'
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


I dont know if this bug is known.. But I want to announce it.


----------------------------------------------------------------------

Zifnab wrote on Sat Nov  8 03:10:36 2003
dbxwhere moose
*Bad argument 1 to replace_string()
Expected: string Got: 0.
Object: /obj/spells/store_spell at line 22

#0: 'heart_beat' at /std/race/vampire#150417 (/std/combat/combat.c) at line 1712
#1: 'action' at /obj/spells/store_spell (/std/inherits/spells/new_spell.c) at line 1456
#2: 'cast' at /obj/spells/store_spell (/std/inherits/spells/new_spell.c) at line 814
#3: 'spell_ok_to_cast' at /obj/spells/store_spell at line 22
dbxframe moose 3
/trans/cmds/dbxframe.c: "moose"
------/obj/spells/store_spell.c:22 - spell_ok_to_cast(0, NULL)
locals: NULL, NULL, 0, NULL, NULL
----------------------------------------------------------------
        return "This spell cannot be used without an evoker"
        " prismatic amulet.\n";
    if (stringp(amulet->query_stored_spell()))
        return "A spell is already stored in your amulet!\n";

=>    name = replace_string(type, " ", "_");
    path = "/obj/spells/" + name + ".c";
    if (file_size(path) < 0 || !path->query_real_spell())
        return "You have to select a valid spell name.\n";
    if (!caster->query_spell_percent(type))
        return "You do not know that spell.\n";

----------------------------------------------------------------------

Daneel wrote on Fri Dec  5 17:26:55 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5563
date: Fri Dec  5 17:27:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5563
Original bug report by Midnight on Sun Nov  2 19:08:07 2003

Bug reported from /domains/everrest/city/rooms/room1--

trying things at rufrins' makes you try the gold price instead of the item number on the list


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:27:55 2003
I cannot reproduce this. I try it with the
right click, its just like typing try X.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:27:58 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5564
date: Fri Dec  5 17:28:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5564
Original bug report by Midnight on Sun Nov  2 19:08:55 2003

Bug reported from /domains/everrest/city/rooms/room1--

' Deflector shield down Keptin!!
ref 5563 meant using the right click with mouse, sorry


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:28:07 2003
see previous

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:28:07 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5570
date: Fri Dec  5 17:30:08 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5570
Original bug report by Blanchefleur on Tue Nov  4 05:00:51 2003

Bug reported from /domains/illium/center/streets_27_17--

Button on crystal ball machine does not id to "red button"

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:30:08 2003
fixed after next boot.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:30:08 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5573
date: Fri Dec  5 17:31:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5573
Original bug report by Didley on Thu Nov  6 04:33:46 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/flower3--

this room is a garden room, and it's not outdoors
shouldn't it be?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:31:07 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5577
date: Fri Dec  5 17:31:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5577
Original bug report by Baer on Fri Nov  7 03:43:54 2003

Bug reported from /domains/illium/center/streets_27_17--

motd is out of date


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:31:16 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5595
date: Fri Dec  5 17:33:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5595
Original bug report by Koma on Sat Nov 15 21:10:15 2003

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/large_tent_2--

Vahl the silly paladin heals me while i'm killing it
Vahl, the paladin warleader claps his hands and really heals a lot of your wounds.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:33:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5596
date: Fri Dec  5 17:35:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5596
Original bug report by Kiera on Sun Nov 16 19:58:22 2003

Bug reported from /domains/misc/hell--

in hell, you don't get the message from a haim:
You receive a heal from the Gods as X prays for your salvation.
but you do get the message:
You feel that the awesome power of the prayer also 
healed your mind and limbs.
shouldn't that message not be seen as well?


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:35:59 2003
fixed. as a side effect of this you were also getting
ep/sp healed in hell.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:35:59 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5597
date: Fri Dec  5 17:36:30 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5597
Original bug report by Myrddin on Mon Nov 17 05:50:50 2003

Bug reported from /domains/illium/shops/bank1--

i tried lookin at my druid staff in the bank and it conflicted with a desc in the room
was told to bug rep it


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:36:30 2003
I am guessing you did look at staff? the teller 
ids to staff that is intentional.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:36:30 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5602
date: Fri Dec  5 17:51:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5602
Original bug report by Shooter on Tue Nov 18 20:29:45 2003

Bug reported from /domains/outofwhack/evilned/hoppy/rooms/_room9--

combat report 1 ends up with -->
Turning combat reporter on.
Combat reporter delay set to 2 seconds.

and combat report 2 end ups with same...

dunno if bug or feature...



----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:51:06 2003
feature. Minimum is 2

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:51:06 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5603
date: Fri Dec  5 17:55:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5603
Original bug report by Rancor on Tue Nov 18 23:39:10 2003

Bug reported from /domains/illium/shops/bank1--

wore my ring with a red glowing skull and am trying to remove it but it does not id to ring with a red glowing skull

tried remove a ring
 and I got Do you mean Ring with a red glowing skull, Emerald ring of Power or ?
then tried remove Ring with a red glowing skull copy and pasted with and without cap and it does not work

Thanks
Rancor


----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:55:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5604
date: Fri Dec  5 17:56:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5604
Original bug report by Dizkantir on Wed Nov 19 01:22:33 2003

Bug reported from /domains/outside_city/farms/farm1/map/x27y28--

*Illegal terrain type: pathways
Trace written to /log/runtime
message i get trying to go into the farm. i can get /into/ the area, but i can't go n into anything else.


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 19 03:28:08 2003
this is due to the change I didlogged today. I will fix it when I get a chance.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:56:00 2003
undid the change so its fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:56:00 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5609
date: Fri Dec  5 17:56:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5609
Original bug report by Tranquil on Wed Nov 19 04:43:31 2003

Bug reported from /domains/everrest/tpost/wood1--

got this at login:

RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
*call_other() couldn't find object
Trace written to /log/catch
You choke on the air.
Your heart beats slower.
You enter Islands of Myth.
Welcome to Islands of Myth!

not sure if it's because i was in woodsy paths room when reboot happened...



----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:56:18 2003
cant tell now.

need to catch a wiz to get a stack trace if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec  5 17:56:18 2003

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5660
date: Sat Dec  6 00:40:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5660
Original bug report by Tahnval on Sat Dec  6 00:32:40 2003

Bug reported from /domains/emerald/magneto/ogre/west/room/hut14--

When drink a warrior potion, I get:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sat Dec  6 00:40:16 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5640
date: Sun Dec  7 00:25:07 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5640
Original bug report by Kjara on Sat Nov 29 01:42:24 2003

Bug reported from /domains/misc/hell_ress_room--

Not a huge bug, but im dead, and while i don't get the haim msg, i do get this: You feel that the awesome power of the prayer also healed your mind and limbs.(while of course not getting any sps/eps)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 00:25:07 2003
fixed this the other day.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 00:25:07 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5656
date: Sun Dec  7 00:25:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5656
Original bug report by Modred on Thu Dec  4 14:58:28 2003

Bug reported from /domains/emerald/evilned/beaver/rooms/br2--

In the bugbear forest on emerald, go E from the entrance, then enter the
forest exit. Then try to go back with the edge exit. That exit gives a typo
message and does not recognize it as a valid exit.


----------------------------------------------------------------------

Zifnab wrote on Thu Dec  4 17:59:17 2003
that is because its an exit. use go edge

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 00:25:31 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5663
date: Sun Dec  7 00:26:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5663
Original bug report by Ronan on Sat Dec  6 20:42:41 2003

Bug reported from /domains/hyboria/temple/rooms/entrance--

Zatea Scale dested when I switched, Dunno if it was meant to be a nosave thing or something so um ya


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 00:26:47 2003
The item is not saveable. Switching goes through 
the same mechanisms as a reinc to get you 
into your new body.

not a bug, dont switch with stuff that doesnt 
save.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 00:26:47 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5667
date: Sun Dec  7 17:08:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5667
Original bug report by Fox on Sun Dec  7 10:37:23 2003

Bug reported from /domains/everrest/tpost/m_ferry--

everrest ferry
nomad ferry: seems not to come to either port of calls on everrest nor on gossamer. i've noticed 5 minutes tick by from in which i embarked from everrest.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 17:08:20 2003
workse fine. I may suggest that you are ignoring 
the person that started the ferry in motion.

That is a side effect of ignore.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 17:08:23 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5671
date: Sun Dec  7 21:50:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5671
Original bug report by Artea on Sun Dec  7 19:22:20 2003

Bug reported from /domains/blackavar/city/arena/challenge_room--

I was the only one to sign up for the arena event.  My 10k disappeared.. perhaps the player should get back their money in this situation.


----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 21:50:23 2003
this is already reported. just hasnt been fixed yet.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec  7 21:50:23 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5672
date: Mon Dec  8 02:23:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5672
Original bug report by Rancor on Mon Dec  8 01:55:24 2003

Bug reported from /domains/illium/center/streets_27_17--

WEnt to look at my success_rate the other day and found this.


forget                                0     1       0          0
I casted and fail forget.  I don't know when spcificly but it is hard for a player to cast a mob spell:)

Rancor


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 02:23:02 2003
this is not a bug.

I will not explain further because obviously you
don't know that yet. Just trust that it is not
a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 02:23:02 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5673
date: Mon Dec  8 15:02:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5673
Original bug report by Indomitus on Mon Dec  8 04:11:27 2003

Bug reported from /domains/illium/buildings/adv/newbie/newbie1--

I'm talking to sisong, and there is what i believe to be
a small menu error... kind of silly so I thought I'd rep it

talk to sisong, hit option 2, then selected 2)  The valley of New adventurers
Sisong says, "The Valley of New Adventurers is filled with small forest animals and young adventurers from`different guilds. It is a good place to gather a few hints and tips too while killing the monsters.`This is also the home of Helga."
Sisong asks, "Would you like to visit the Valley?"
Please answer Y for yes or N for no: 

at that prompt both "n" and "N" work for saying no, but neither "y" nor "Y" seem
to work.  don't know if this is just me, but i always have to type "yes"
which doesn't make sense.  don't think this is the
way it's supposed to work . . .


----------------------------------------------------------------------

Indomitus wrote on Mon Dec  8 04:19:24 2003
should also note same problem for several newbie areas i tried on
that menu

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 15:02:42 2003
I just tested it and it does work.
do you have an alias for y?

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 15:02:42 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5678
date: Mon Dec  8 19:02:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5678
Original bug report by Lagduf on Mon Dec  8 18:17:36 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room30--

Killed Elven druid and got _LOT'S_ of balms / herbs from it, gave also bug msg

*Bad argument 1 to call_other()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 19:02:10 2003
dbxwhere lagduf
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object:  (/obj/spells/objects/waking_salts.c) at line 17

#0: 'remove_stun' at  (/obj/spells/objects/waking_salts.c) at line 17


dbxframe lagduf 0
------/obj/spells/objects/waking_salts.c:17 - remove_stun(NULL)
locals:
----------------------------------------------------------------

int direct_apply_obj_to_liv() { return 1; }

void remove_stun(object who)
{
=>  who->clear_stun();
  destruct(this_object());
}

void apply_to(object liv, object by)
{


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 19:02:13 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5681
date: Mon Dec  8 20:26:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5681
Original bug report by Zifnab on Mon Dec  8 20:26:40 2003

Bug reported from /wiz/zifnab/workroom--

secondary add X failed if X didnt exist. Got you stuck in a modal prompt that continued to error .

----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 20:26:49 2003

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5683
date: Tue Dec  9 13:15:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5683
Original bug report by Bulp on Tue Dec  9 11:48:39 2003

Bug reported from /domains/castles/rooms/turin-11--

q
q

cast refresh at shooter
q

?
?


----------------------------------------------------------------------

Tuk wrote on Tue Dec  9 13:15:54 2003
I think I fixed this already.

----------------------------------------------------------------------

Tuk wrote on Tue Dec  9 13:15:54 2003

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 5689
date: Wed Dec 10 04:35:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5689
Original bug report by Energystar on Tue Dec  9 23:15:58 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room4--

use bite attack
You prepare yourself to use a skill.
2,545,451, 4%, 32180, 10075, 23:12 -->

You stare at elder general, and he gets lost in your eyes.
General's stun resistance allows him to avoid getting stunned!
--------| New Round |--------
General's attack merely glances off your nearly invulnerable hide
HP: 2202|3020 SP: 1408|2936 EP: 991|1897
[Energystar]: has some minor cuts and bruises.
[General]: is in bad shape.
You bend slightly, and General's attack whizzes by with little effect.
Elder advisor begins to chant.
Advisor's attack merely glances off your nearly invulnerable hide
Advisor's attack merely glances off your nearly invulnerable hide
General and Advisor hit You 13 times.
Elder general helicopters his Dragonslayer as he plunges it into your skin creating a soup of blood and guts.
HP: 1790|3020 SP: 1408|2936 EP: 991|1897
[Energystar]: is somewhat hurt.
[General]: is in bad shape.
You accidentally sit on elder general.
--------| New Round |--------
General's attack merely glances off your nearly invulnerable hide
You hit General 4 times.
Advisor and General hit You 8 times.
Elder advisor mutters the words 'phroi wuush'
Elder advisor creates a large freezing sphere and hurls it at you!
HP: 762|3020 SP: 1426|2936 EP: 1005|1897
[Energystar]: is in bad shape.
[Advisor]: is in excellent shape.
--------| New Round |--------
Elder advisor begins to chant.
You bend slightly, and Advisor's attack whizzes by with little effect.
Advisor hits You 6 times.
out
*Undefined function called: set_points_cost
Trace written to /log/runtime
out
What?
2,545,451, 4%, 32180, 10075, 23:12 -->
l
Entrance to the camp [exits: south, north, east and west]
 This appears to be the beginning of some sort of a camp. The gate to the south blocks what is left of the forest. However, over the gate the tops of some of the trees can be seen. To the north a small hut stands. To the west, the mountain continues, and a turn in a path blocks the view of what lies beyond. To the east, the mountain slopes down slightly, and there is a large tent. Behind the hut the mountain rises to a mysterious peak in the west. The ground here is very earthy, with small shrubs scattered sparsely. 


2,545,451, 4%, 32180, 10075, 23:12 -->

You are ready to perform your skill.
elder general is not here.

was in the middle of skill use (bite attack) when i tried to go out, and got the error message.  was moved out of the room anyway, but my skill use wasn't broken.


----------------------------------------------------------------------

Daneel wrote on Wed Dec 10 04:35:32 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5700
date: Fri Dec 12 17:40:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5700
Original bug report by Rancor on Fri Dec 12 16:32:00 2003

Bug reported from /domains/illium/center/streets_25_17--

the think emote will not work when the person doing the emote is not wearing infravision.

Seems like you dont need to see to think

Rancor


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 12 17:40:16 2003
that is because it is not an emote. but it will not check vision
anymore.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 12 17:40:16 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5706
date: Sun Dec 14 15:25:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5706
Original bug report by Rockman on Sun Dec 14 07:02:52 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

under the help commands helpfile, it shows that all commands will give a list of commands currently available to players.  Looking at all commands, there seems to be a few commands that shouldn't be there, such as set_criminal and chat_curse.  Probably a few others as well.


----------------------------------------------------------------------

Rockman wrote on Sun Dec 14 07:04:49 2003
well, just noticed with chat_curse that player reps can use it, but anyhow, just thought that all commands was a little outdated.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 14 15:25:57 2003
all commands is built dynamically from the list
of available commands. it is not out of date.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 14 15:25:57 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5690
date: Mon Dec 15 16:38:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5690
Original bug report by Korthrun on Wed Dec 10 08:47:38 2003

Bug reported from /domains/illium/buildings/adv/adv1--

I died and went to hell
i used a reinc ticket
in race select i was still 'dead'
i show up on who dead
i picked a body
im in adv guild
im still dead
but
not


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 15 16:38:41 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5713
date: Mon Dec 15 22:07:02 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5713
Original bug report by Draco on Mon Dec 15 20:36:40 2003

Bug reported from /domains/holidays/christmas/rooms/xroom26--

santa chestable stuff eje sacs


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 15 22:06:47 2003
this is known. so far it hasnt
been a big issue.
**c


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 15 22:07:02 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5693
date: Tue Dec 16 08:14:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5693
Original bug report by Locke on Thu Dec 11 07:27:28 2003

Bug reported from /domains/emerald/execution/emerald_island/x6y34--

When I try to whittle another rootstaff (woodsman), I get the message:
You already have two natural weapons and cannot summon the power to create any
more!

I only have 1 rootstaff in my inv, and i can't make another one :/


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:14:31 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5694
date: Tue Dec 16 08:16:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5694
Original bug report by Mantrovant on Thu Dec 11 10:59:25 2003

Bug reported from /domains/outofwhack/whack_ferry--

I was in the new beach area in water, and my snakeman special didn't go off.


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:16:55 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5698
date: Tue Dec 16 08:23:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5698
Original bug report by Bajumbo on Thu Dec 11 20:09:32 2003

Bug reported from /domains/castles/rooms/bajumbo-11--

I got a stone circlet from santa today ... at full sp(2630) when I wore it it always says "Your body glows with magical energy." but my sp never got to full only 2622 to 2624 and it never stopped saying "Your body glows with magical energy."


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:23:52 2003
not a bug

----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:23:52 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5702
date: Tue Dec 16 08:25:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5702
Original bug report by Tranquil on Sat Dec 13 02:03:47 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

It appears that at least one of the everrest elves is using 2x skills at the same time. in this room there are two elves, and in combat with both of them, i got this:

Moridin finishes the chant.
Moridin mutters the words 'Delacs Fer Voran'
Moridin chants some arcane words, makes a few gestures, and heals you.
You feel fully healed.
--------| New Round |--------
[16] A/D (  1%) You bisect adult guard.
Adult guard screams as a potent poison invests his body and sends terrible waves of pain into him!
Adult guard whines in pain as a terribly strong venom shoots through his blood!
[17] A/D (  1%) You sever adult guard into pieces with your enchanted leafblade named "Astra".
[16] A/D (  1%) You bisect adult guard with your enchanted leafblade named "Nova".
Adult guard spins quickly avoiding your attack.
Adult guard dodges your attack.
You direct your familiar to attack adult guard.
You direct your familiar to attack adult guard.
You report Hp: 2062 (2062)  Sp: 1385 (1651)  Ep: 1499 (1499)
Adult guard fails to hit you.
Adult guard seems confused as he swings wildly in the air at you.
You dodge Elven gate guard's attack.
You dodge Elven gate guard's attack.
You begin to dodge Elven gate guard's blow, but find you cannot and still protect your party.
[11] A/D (  2%) Adult guard slams your body, unbalancing you.
HP: 2030|2062 SP: 1385|1651 EP: 1499|1499
[Tranquil]: is in good condition.
[Elven gate guard]: is in excellent shape.
[13] A/D (  4%) Adult guard hacks you with his Mithril Elven Soldier Sword.
Adult guard screams in agony as the venom inside his body creates spasms of pain!
Adult guard is ready to perform his skill.
Adult guard feels NO PAIN!
Adult guard ignores pain.
Adult guard is ready to perform his skill.
Adult guard feels NO PAIN!
Adult guard ignores pain again.
Adult guard is ready to perform his skill.
Adult guard feels NO PAIN!
Adult guard ignores pain.
Tranquil [«-»]: yea
  < Hp: 1979/2062 >-< Sp: 1385/1651 >-< Ep: 1499/1499 >
  < Exp: 677,578 >-< Next: 1% >-< Rooms: 9488 >-< Gold: 0/938337 >
Adult guard dodges Moridin's attack.
--------| New Round |--------
Adult guard splits his legs, falls to the ground, and dodges your attack.
Adult guard dodges your attack.
Adult guard dodges your attack.

it looks to me like one of the guards used resist pain twice in the same round. now i know these have been made smarter, but this is just a tad over-skilled imho ;)



----------------------------------------------------------------------

Tranquil wrote on Sat Dec 13 02:30:40 2003
In this room of elves, the same thing happened with the elf using IP, so i am assuming that it is happening with all of them. So far I have not seen a case where they use other skills concurrently, however I will update this bug report if I do


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:24:52 2003
Not a bug.  They cheat very slightly and occasionally with prots 
to make up for not being able to use them before entering combat.

----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:25:01 2003

Closed



-----------------

poster: Daneel
subject: closed bug: 5708
date: Tue Dec 16 08:26:49 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5708
Original bug report by Korthrun on Sun Dec 14 20:05:17 2003

Bug reported from /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center--

In the roving woflpack area on misty
eat all
You gnaw on the side a little.
You eat White duck
You bite Anaana, hard, aggravating her.
You bite Panik, hard, aggravating her
they did not go agro though (good thing) interesting that they ID as food though.


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:26:49 2003
eat and bite are the same verb.  They don't id as food, but they
are bitable.

And aggravating isn't always a technical term :-)

----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:26:49 2003

Closed



-----------------

poster: Daneel
subject: Fixed bug: 5710
date: Tue Dec 16 08:31:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5710
Original bug report by Moridin on Sun Dec 14 23:21:53 2003

Bug reported from /domains/misc/hell_ress_room--

From afar, you feel like you hear the soothing voice of Ligea singing a calm melody, and you suddenly feel better.

I was in hell, so think thats wrong


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:31:22 2003

Fixed



-----------------

poster: Daneel
subject: closed bug: 5714
date: Tue Dec 16 08:32:52 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5714
Original bug report by Moridin on Mon Dec 15 22:27:47 2003

Bug reported from /domains/blackavar/malifix/briar_patch/rooms/maze34--

Briar patch exits: northwest
Briar, brambles and thistles grow in wild profusion here. The briar patch looks impenetrable in all directions! Any careless movement
could result in sharp thorns tearing into flesh, as one direction looks as dangerous as another. There are some funny marks on the ground.

from the room desc, I assume that that northwest exit is supposed to not be visible (earlier in the briar they were all invis)


----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:32:49 2003
you assume wrong

----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:32:52 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5720
date: Wed Dec 17 20:53:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5720
Original bug report by Ronan on Wed Dec 17 04:49:31 2003

Bug reported from /domains/events/azarian/ship/ship4--

Um
azarian attack, but no azarian leader?
wtf!
ronana


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 17 20:53:01 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5723
date: Wed Dec 17 20:53:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5723
Original bug report by Iedee on Wed Dec 17 20:52:43 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

Giant Lily Pad [exits: water]
 You shiver in the cold as you look around. You are standing on a giant lily pad. As you
look around, you can see the beaver lodge nearby and the beaver's dam in the distance. On
the far side of the pad is a massive bullfrog.

Unfortunately, typing water or walk water will not allow me to leave the room.


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 17 20:53:19 2003
go water will.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 17 20:53:22 2003

Closed



-----------------

poster: Zifnab
subject: >closed bug: 5723
date: Wed Dec 17 21:25:42 2003

On Wed Dec 17 20:53:22 2003 Zifnab wrote post #612:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5723
> Original bug report by Iedee on Wed Dec 17 20:52:43
2003
> 
> Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--
> 
> Giant Lily Pad [exits: water]
>  You shiver in the cold as you look around. You are standing on a giant
lily pad. As you
> look around, you can see the beaver lodge nearby and the beaver's dam in
the distance. On
> the far side of the pad is a massive bullfrog.
> 
> Unfortunately, typing water or walk water will not allow me to leave the
room.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Dec 17 20:53:19 2003
> go water will.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Wed Dec 17 20:53:22 2003
> 
> Closed
> 
> 
I looked at this twice for both bug reports and totally
missed that it had been added as a verb (all verbs).

Fixed the exit

-----------------

poster: Zifnab
subject: closed bug: 5726
date: Thu Dec 18 20:24:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5726
Original bug report by Hymn on Thu Dec 18 20:01:25 2003

Bug reported from /domains/outside_city/mintorus/beach/rooms/island11--

The beast within...
--------| New Round |--------
Lagduf reports Hp: 2487 (3564)  Sp: 811 (812)  Ep: 1654 (1878)
Switchblade chants some arcane words, makes a few gestures, and heals Lagduf.
Grasfer focuses his energy through his spider amulet and releases it in a tremendous burst of POWER!
Grasfer gathers some energy from his nether body and creates a ball of energy that glows with power!
A bolt of asphyxiation energy darts from the energy ball summoned by Grasfer and strikes the beast with a flash of power!
Oxolotl and Lagduf hit The beast within 5 times.
The beast within hits Lagduf 2 times.
The beast punches Grasfer square in the temple, rocking him badly!
YOU HAVE NO BODY! MAN ESCAPE PODS!
Connected to host localhost

so whole party lost connection
/Hymn


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 18 20:24:22 2003
already reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Dec 18 20:24:22 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5741
date: Sun Dec 21 14:19:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5741
Original bug report by Goroharahad on Sun Dec 21 11:26:02 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

"water" exit produces a typo message. "go water" works.
I am not too sure why this happens. I have no command or alias, and it is not an emote ..


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 21 14:19:22 2003
water is a verb. (all verbs).

Fixed.

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 21 14:19:22 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5747
date: Mon Dec 22 14:35:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5747
Original bug report by Goroharahad on Mon Dec 22 14:10:44 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

OK I tried to update previous report, but I am not sure it worked (5741)
There used to be a badly working "water" exit here,
now there is no exit at all !


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 22 14:35:25 2003
wrong. there is a way out of the room.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 22 14:35:25 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5751
date: Tue Dec 23 23:58:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5751
Original bug report by Xphere on Tue Dec 23 23:15:01 2003

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

killed a tarantian guard, it was still there marked in vbs... killed it again and it disappeared... also,im typing sell all and its not selling my items at either the armory or the weapon shop in tarantia


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 23 23:58:06 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5752
date: Tue Dec 23 23:58:10 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5752
Original bug report by Areu on Tue Dec 23 23:48:36 2003

Bug reported from /domains/hyboria/toreth/vale/rooms/vale18--

You report Hp: 1652 (1840)  Sp: 689 (802)  Ep: 388 (1130)
Falcon prepares itself to use a skill.
Falcon fails to make any contact with its attack upon Dragonfly.
[ 3] A/D (  0%) Falcon scratches Dragonfly.
[ 8] A/D (  0%) Falcon shoves Dragonfly in his torso.
Dragonfly almost fumbles as he misses you.
--------| New Round |--------
Dragonfly dodges your attack.
[11] A/D (  1%) You bore into Dragonfly.
Dragonfly falls to the ground DEAD!
You receive 8919 exp.
Bit fails to make any contact with his attack upon Dragonfly.
Bit finishes the chant.
Bit mutters the word 'BeeeaaaBeetter'
Bit claps his hands and heals some of your wounds.
Dragonfly parries Bear's attack.
Bear fumbles like a goof.
You report Hp: 1811 (1840)  Sp: 689 (802)  Ep: 388 (1130)
Dragonfly parries Falcon's attack.
[ 3] A/D (  0%) Dragonfly scratches you in your head.
HP: 1808|1840 SP: 689|802 EP: 388|1130
[Areu]: is in good condition.
[Dragonfly]: is in awful condition.
[ 3] A/D (  0%) Dragonfly scratches you in your head.
You attack Dragonfly.
Lost Vale [exits: south, southwest and southeast]
 Obviously the climate here is perfect for these huge plants. As you look around you see a 4 inch cockroach. In the corner
is a large venus fly trap.

A huge brown bear following Areu
A beautiful blue falcon flying over Areu
A stupidly huge dragonfly (wounded)
A very prehistoric dragonfly

Bit the Drow

You rear up on your hind legs, and roars a mighty roar.
--------| New Round |--------
[12] A/D (  1%) You drill Dragonfly.
Stopping processing of death. Monster died twice (destroying monster)
You report Hp: 1810 (1840)  Sp: 691 (802)  Ep: 392 (1130)
Bear is ready to perform its skill.
Falcon is ready to perform its skill.

Note: Stopping processing of death. Monster died twice (destroying monster)

I have been getting one more round report after death since logon. (i.e. monster health/my health)

Hope this is enough info


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 23 23:58:10 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5753
date: Tue Dec 23 23:58:13 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5753
Original bug report by Dojjan on Tue Dec 23 23:50:00 2003

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk3--

14 A/D (  4%) You puncture Ladybug's skull.
11 A/D (  1%) You cleave Ladybug with your sharp claw.
eat a corpse
take gold
order eagle get all
order eagle give garnets to dojjan
order eagle give a onyx to dojjan
Ladybug falls to the ground DEAD!
You receive 4526 exp.
Ja prepares itself to use a skill.
12 A/D (  2%) Ja bashes Ladybug in his head.
There is no a corpse here.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 23 23:58:13 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5755
date: Wed Dec 24 22:42:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5755
Original bug report by Grasfer on Wed Dec 24 16:14:54 2003

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

You finish the chant.
You mutter the word 'SLUSHIE!'
You feel the true power of a focused mind!
*Cannot index value of type 'int'.
Trace written to /log/runtime
Adult soldier is stunned and unable to move.
Adult soldier prepares himself to use a skill.
The Elf on everrest didn't like mind vortex :(


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 22:42:15 2003
we have other reports of this already.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 22:42:15 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5757
date: Wed Dec 24 23:01:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5757
Original bug report by Rythion on Wed Dec 24 22:55:57 2003

Bug reported from /domains/dragon/level1/dragon28--

DragonSlayer flares with a blue glow as it spreads magical coldness into The Grey Dragon's limbs.

It stuns mobs of race type Dragon


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 23:01:45 2003
changed the name of the function when we redid
part of that monster code. 

fixed next reboot.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 23:01:45 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5757
date: Wed Dec 24 23:01:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5757
Original bug report by Rythion on Wed Dec 24 22:55:57 2003

Bug reported from /domains/dragon/level1/dragon28--

DragonSlayer flares with a blue glow as it spreads magical coldness into The Grey Dragon's limbs.

It stuns mobs of race type Dragon


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 23:01:45 2003
changed the name of the function when we redid
part of that monster code. 

fixed next reboot.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 23:01:45 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Wed Dec 24 23:01:45 2003


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 24 23:01:45 2003

Closed



-----------------

poster: Tuk
subject: closed bug: 5756
date: Thu Dec 25 20:46:33 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5756
Original bug report by Lu on Wed Dec 24 17:32:19 2003

Bug reported from /domains/illium/shops/bounty_room--

dunno if this is a bug or not
i thought arcade bounty rewards went up in points as you completed them, as the monsters got harder, you got my reward points, i've gotten a 32k+change reward for the last 19 bounty hunts
if this is how its supposed to be, ok
however, if its NOT supposed to be like this, then ok
ok


----------------------------------------------------------------------

Tuk wrote on Thu Dec 25 20:46:15 2003
Yeah, I got lazy. At first it was perhaps supposed to stop at 50. Then I thought no, lets let it roll over. Then I though yeah hey lets let it roll over at 35. And then i didnt think anymore. Point max for a hunt is reached after 36. Well at least we won't have big number problem in the very near future.

----------------------------------------------------------------------

Tuk wrote on Thu Dec 25 20:46:33 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5759
date: Fri Dec 26 16:28:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5759
Original bug report by Bluemoon on Fri Dec 26 05:48:23 2003

Bug reported from /domains/castles/rooms/bluemoon-18--

Not sure if you can do much about it, and it seems to have fixed itself, but I'm just letting you know
turn second safe to 21 2 21
[ Dark ring of Nosferatu ]: You are wearing that already.
the bottom line popped up, in my castle, and I don't even own that ring I don't think...It never appeared on my or in my inv afaik
Moonie


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 26 16:28:20 2003
This has been a long standing bug in the parser.
At times it seems to literally pull error
messages out of its ass. the problem is we have
never been able to reproduce it to debug it.

And being that the code is in the driver makes it
a bit more difficult.

If you can ever get to a point where its
can be reproduced please report it again.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 26 16:28:20 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5762
date: Fri Dec 26 22:44:09 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5762
Original bug report by Jomo on Fri Dec 26 21:10:22 2003

Bug reported from /domains/city/islandmap/x4y39--

This seems to happen alot lately:
use memorize location with list

You are ready to perform your skill.

You seem to concentrate intensely and have a faraway look in the eyes.
You have the following locations memorized:
        ever
        bla
        dar
        cs

use pathfinding with bla
You prepare yourself to use a skill.

2187|1304[6,971,168(10%)] $1366713>You are ready to perform your skill.
You do not have any memorized locations.


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 26 22:44:09 2003
yeah this is still part of the same issue that Koma
reported many months ago (its still open).
cant reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Fri Dec 26 22:44:09 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5767
date: Sat Dec 27 22:10:42 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5767
Original bug report by Fraziw on Sat Dec 27 11:38:40 2003

Bug reported from /domains/castles/rooms/september-4--

I have 146 lost mudmail, it just says:
  16                               *** LOST MESSAGE ***
etc etc


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 22:10:42 2003
those are from when we do purges.

Although the last mail purge was awhile ago. had you not
listed your entire mailbox in a while.


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 22:10:42 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5768
date: Sat Dec 27 22:11:06 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5768
Original bug report by Kasma on Sat Dec 27 18:51:52 2003

Bug reported from /domains/everrest/erec/garden/rooms/NorthHedgeArch--

You breath in a small puff of yellow gas  that comes out of the shrub.
Your breastplate reflects some of the acid damage and it hits copper hedge!
The shrub falls to pieces, releasing clouds of yellow gas everywhere.
The gas surrounds You!
Copper hedge falls to the ground DEAD!
You receive 124 exp.
You get 28 gold coins.
Done. You looted 1 corpse.
Copper hedge's corpse turns to dust.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

this just happened when i walked into the room... i didnt see any bad effects though, just got that message
Thanks!


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 22:11:06 2003
This has been reported before.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 22:11:06 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5769
date: Sat Dec 27 23:18:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5769
Original bug report by Rythion on Sat Dec 27 22:27:10 2003

Bug reported from /domains/misc/hell_ress_room--

You play a calming tune from his harp bringing feel of peace to the room.
I was in hell
and it played anyway...
Dunno if you want that to happen or not :(


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 23:18:58 2003
fixed a few other problems with it as well. let me know of
any problems.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 23:18:58 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5769
date: Sat Dec 27 23:18:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5769
Original bug report by Rythion on Sat Dec 27 22:27:10 2003

Bug reported from /domains/misc/hell_ress_room--

You play a calming tune from his harp bringing feel of peace to the room.
I was in hell
and it played anyway...
Dunno if you want that to happen or not :(


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 23:18:58 2003
fixed a few other problems with it as well. let me know of
any problems.

----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 23:18:58 2003

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Sat Dec 27 23:18:58 2003


----------------------------------------------------------------------

Zifnab wrote on Sat Dec 27 23:18:58 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5777
date: Mon Dec 29 15:50:19 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5777
Original bug report by Recnamorcen on Sun Dec 28 22:05:36 2003

Bug reported from /domains/blackavar/city/kuriskzoo/b1--

i am fighting a ghast right now and it should be ghost
i am fighting a ghast right now and it should be ghost **
cast magic dart on a duck
cast magic dart on a duck
cast magic dart on a duck


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 15:50:19 2003
uhmm why should it be a ghost?
what is the actual bug here. please report with more info.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 15:50:19 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 4824
date: Mon Dec 29 16:29:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 4824
Original bug report by Koma on Sun Mar 16 13:58:25 2003

Bug reported from /domains/illium/center/streets_27_17--

This happened after a few weeks of pure idling, most likely all my memorized locations had (=should have) disappeared. However using memorize location at list still showed all my previously memorized locations.

>use memorize location at list
You are ready to perform your skill.
You seem to concentrate intensely and have a faraway look in the eyes.
You have the following locations memorized:
        green
        cs
        ever
        tamer
        bala
        em
        bw
        ncs

>use pathfinding at ever
You are ready to perform your skill.
You start to look around for a proper path.
*Bad argument 1 to explode()
Expected: string Got: 0.
Trace written to /log/runtime

Then immediately after this I tried the list again: 

>use memorize location at list
You are ready to perform your skill.
You seem to concentrate intensely and have a faraway look in the eyes.
You have the following locations memorized:
        ncs


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 24 16:53:52 2003
I cannot see how this happens. anyone else any thoughts

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:29:40 2003
This has been a thorn in our sides for a long time.

I see no where in the code that this can happen.


The only issue I do see is it is possible to update a location
and have it remove things from the list with a different
set of criteria. I did change this so it uses the same
criteria now.  If this doenst fix it short of rewriting it
I dont see how this is happening.

Anyway please report it again if it still happens.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:29:40 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5102
date: Mon Dec 29 16:43:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5102
Original bug report by Energystar on Sun Jun 15 01:59:32 2003

Bug reported from /domains/blackavar/jaws/giant/rooms/tent2--

You finish the chant.
You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Giant calmly begins to pick up the charred remnants of his ashen body.
Giant breaks his skill use.
Giant falls to the ground DEAD!
You receive 69526 exp.
*Array index out of bounds.
Trace written to /log/runtime
You hit Rex 5 times.


----------------------------------------------------------------------

Zifnab wrote on Sun Jun 15 03:00:44 2003
dbxwhere energystar
*Array index out of bounds.
Object: /obj/spells/incandescent_issue (/std/inherits/spells/area_spell.c) at line 418

#0: 'heart_beat' at /std/race/thrikhren#79204 (/std/combat/combat.c) at line 1705
#1: 'action' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.c) at line 1398
#2: 'cast' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.c) at line 863
#3: 'we_succeeded' at /obj/spells/incandescent_issue (/std/inherits/spells/area_spell.c) at line
418

dbxframe energystar 3
/trans/cmds/dbxframe.c: "energystar"
------/std/inherits/spells/area_spell.c:418 - we_succeeded(0)
locals: 2546, NULL, "fire", 100, 0, 1, ({ ... }), ({ ... }), NULL, NULL
----------------------------------------------------------------
        y = (sizeof(list)/2)+1;
        percent = 100 - (sizeof(list)*4);
        if (percent < 66)  percent = 66;
        for (x = 0; x < y; x++) 
        {
=>          hit(caster, list[x], percent, damage, real_dam_type);
            percent -= (x+1)*4;
        }
        for(x=sizeof(list)-1;x >= y;x--) 
        {
            hit(caster, list[x], percent, damage, real_dam_type);

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:43:40 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5162
date: Mon Dec 29 16:43:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5162
Original bug report by Zifnab on Tue Jul  8 16:37:12 2003

Bug reported from /wiz/zifnab/workroom--

Ztaffan [error]:
   |        [--] (Ztaffan) New Error, logged to /log/runtime [--]         |
   |               *Too long evaluation. Execution aborted.               |
   |         /domains/guilds/shapeshifter/quests/eagle/monsters/w         |
   |        odpecker#110345 (/domains/guilds/shapeshifter/quests/         |
   |                agle/inherits/base_bird.c) at line 146       
dbxwhere ztaffan
*Too long evaluation. Execution aborted.
Object: /domains/guilds/shapeshifter/quests/eagle/monsters/woodpecker#110345
(/domains/guilds/shapeshifter/quests/eagle/inherits/base_bird.c) at line 146

#0: '' at
() at /:0
#1: 'DoWander' at
(/domains/guilds/shapeshifter/quests/eagle/inherits/base_bird.c) at line 146

dbxframe ztaffan 1
------/domains/guilds/shapeshifter/quests/eagle/inherits/base_bird.c:146 -
DoWander()
locals: ([ ... ]), "westup",
"/domains/guilds/shapeshifter/quests/eagle/map1/x8y7z4", ({ ... }), ({ ... }),
0, NULL
----------------------------------------------------------------
    sRoom=mRooms[sDir];
    map_delete(mRooms, sDir);
    oRoom=load_object(sRoom);
    aoNewPos=oRoom->GetPosition();

=>    if (arrayp(aoNewPos)) {
      nClimb=aoNewPos[2]-aoCurPos[2];
      bFound=1;
      if (ls_nSpeed < 5) {
        ls_nSpeed += (random(9 - ls_nSpeed) - 2)/2;
      } else {




----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:43:58 2003
I think that Daneel has addressed all of these.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:43:58 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5217
date: Mon Dec 29 16:46:25 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5217
Original bug report by Moridin on Sun Jul 20 20:32:31 2003

Bug reported from /domains/misc/hell_ress_room--

possible bug, I got disconnected in a party, came in while knox was fighting a lone elven soldier, and for some reason it startet hitting me and killed me


----------------------------------------------------------------------

Zifnab wrote on Tue Oct 21 19:39:30 2003
I do not understand what the issue is here, going link dead
removes y ou from a party. You entered a room with a monster
you had been fighting and it killed you....

What exactly is the bug as you see it?

----------------------------------------------------------------------

Moridin wrote on Tue Oct 21 19:40:43 2003
dont remember, I know what you said is true, so either I didnt know back then, or it was something else, most likely I didnt know

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:46:25 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5261
date: Mon Dec 29 16:48:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5261
Original bug report by Switchblade on Tue Jul 29 00:36:23 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

just got haim record i think
Switchblade has replaced Jomo as Surgeon General of Islands of Myth.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime

got that


----------------------------------------------------------------------

Zifnab wrote on Tue Jul 29 02:20:53 2003
dbxwhere switchblade
*Too long evaluation. Execution aborted.
Object: /secure/daemons/secure_d at line 103

#0: 'heart_beat' at /std/race/drow#74260 at line 96
#1: 'heart_beat' at /std/race/drow#74260 (/std/combat/combat.c) at line 1705
#2: 'action' at /obj/spells/prayer_for_mankind (/std/inherits/spells/new_spell.c) at line 1398
#3: 'cast' at /obj/spells/prayer_for_mankind (/std/inherits/spells/new_spell.c) at line 863
#4: 'we_succeeded' at /obj/spells/prayer_for_mankind (/std/inherits/spells/heal_spell.c) at line 399
#5: '' at /obj/spells/prayer_for_mankind () at /:0
#6: 'success' at /obj/spells/prayer_for_mankind at line 82
#7: 'highest_heal_all_in_mud' at /admin/daemons/hit_d at line 446
#8: 'save_me' at /admin/daemons/hit_d at line 37
#9: 'unguarded' at /admin/daemons/hit_d (/secure/modules/access.c) at line 48
#10: 'call_unguarded' at /secure/daemons/secure_d at line 667
#11: '' at /admin/daemons/hit_d () at /:0
#12: 'valid_write' at /secure/master at line 656
#13: 'check_privilege' at /secure/daemons/secure_d at line 719
#14: 'query_protection' at /secure/daemons/secure_d at line 142
#15: 'walk_path' at /secure/daemons/secure_d at line 103
/trans/cmds/dbxframe.c: "switchblade"
------/admin/daemons/hit_d.c:446 - highest_heal_all_in_mud("Switchblade", 45258)
locals: 
----------------------------------------------------------------
              " as Surgeon General of Islands of Myth.\n");
        }
        highest_haim_amt = amount;
        highest_haim_name = who;
        highest_haim_when = time();
=>      save_me();
    }
}

int query_highest_haim_amount()
{


We can adjust this later... the arguments above show the amount.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:48:43 2003
not sure what happened here. it errored on a save, however
the information was saved.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 16:48:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5302
date: Mon Dec 29 18:04:57 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5302
Original bug report by Zyz on Fri Aug  8 19:07:28 2003

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

New Gauntlet couple items:
Quite a few rooms said "room 2" near the start, but then they changed to "yet another room" can't quite recall exactly when.. maybe in 20s.
The plaque doesn't seem to show the new high score. Then again maybe it does on plaque update.
Anyway, cool stuff glad it's back in. -Zyz


----------------------------------------------------------------------

Zyz wrote on Fri Aug  8 19:16:36 2003
Room 17 is the switch from second room of the gauntlet to "yet another room"

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:04:57 2003
must of been fixed awhile ago. dont see this anymore.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:04:57 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5317
date: Mon Dec 29 18:10:01 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5317
Original bug report by Nezmaniac on Thu Aug 14 02:37:45 2003

Bug reported from /domains/illium/shops/bank1--

Successfully cast store spell with mana storm, then did 'aim 2nd prismatic amulet at energystar' and got this:

*Bad argument 1 to environment()
Expected: object Got: 0.
Trace written to /log/runtime

Energystar is the only other player in the room with me, and he's an evoker (and has a prismatic amulet) too. He didn't have a spell stored in his amulet, though, and my guess is that it tried to aim -his- amulet instead of mine.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug 14 03:38:29 2003
dbxwhere nezmaniac
*Bad argument 1 to environment()
Expected: object Got: 0.
Object: /cmds/verbs/aim at line 10

#0: '' at /secure/user#91406 () at /:0
#1: 'dispatch_modal_input' at /secure/user#91406 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#91419 () at /:0
#3: 'shell_input' at /obj/pshell#91419 (/std/shell.c) at line 218
#4: 'do_c' at /obj/pshell#91419 (/std/shell.c) at line 358
#5: 'execute_command' at /obj/pshell#91419 at line 64
#6: 'do_game_command' at /std/race/vampire#91490 (/std/player/cmd.c) at line 70
#7: 'do_aim_obj_at_liv' at /cmds/verbs/aim at line 10
dbxframe nezmaniac 7
/trans/cmds/dbxframe.c: "nezmaniac"
------/cmds/verbs/aim.c:10 - do_aim_obj_at_liv(0)
locals:
----------------------------------------------------------------
//:VERB aim
//OBJ needs to be in the players inventory.

//:ACTION OBJ->aim(LIV)
void do_aim_obj_at_liv(object ob, object target) {
=>if (environment(ob)!=this_body()) return;
  ob->aim(target);
}


mixed *query_verb_info()


looks like the environment check is inthe wrong place, should be
in do...
err not do.. direct..

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:10:01 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5318
date: Mon Dec 29 18:16:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5318
Original bug report by Energystar on Thu Aug 14 02:59:11 2003

Bug reported from /domains/illium/buildings/mage/rooms/earth_class--

Not sure if this is a bug or not, but when a spell is stored into an evoker amulet (with the spell 'store spell'), it has a very high success rate when aimed, even if the spell stored into the amulet is only trained to 5%.
In other words, i have store spell at 100%, and prismatic spray at 5%, when i store the spell prismatic spray into my amulet, and release it, it doesn't fail.
Not sure if this is the way store spell was intended to work.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:16:43 2003
There is a lot more to it than just the spell percentage.

This appears to be working as intended.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:16:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5364
date: Mon Dec 29 18:17:28 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5364
Original bug report by Paw on Fri Aug 29 03:57:05 2003

Bug reported from /domains/misc/hell_ress_room--

You are about to DIE!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You wish your wounds would stop BLEEDING!
You are about to DIE!
Death sheep and Vampire bunny hit You 4 times.
You flee in terror, east!
You run away!
Feral death sheep recognizes Paw and attacks!
Death sheep hits You 1 time.
You fall to the ground DEAD!

etc etc etc


You flee in terror, east!
You run away!
Hall of Resurrection exits: west

You yell 'Exit stage west'!
You run away!
Lucifer Morningstar sneers at you and says, 'Enjoy your stay'.
HELL exits: east,1
Lucifer Morningstar

You flee in terror, east!
*Too long evaluation. Execution aborted.
Trace written to /log/runtime

--Paw


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:17:28 2003
known issue with too many monsters following you.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:17:28 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5463
date: Mon Dec 29 18:18:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5463
Original bug report by Lagduf on Sat Oct  4 17:51:26 2003

Bug reported from /domains/dragon/level5/d5agon79--

*Array index out of bounds.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sat Oct  4 19:17:16 2003
bxwhere lagduf
*Array index out of bounds.
Object: /obj/spells/incandescent_issue (/std/inherits/spells/area_spell.c) at line 418

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1712
#1: 'action' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.c) at line 1456
#2: 'cast' at /obj/spells/incandescent_issue (/std/inherits/spells/new_spell.c) at line 865
#3: 'we_succeeded' at /obj/spells/incandescent_issue (/std/inherits/spells/area_spell.c) at line 418


bxframe lagduf 3
/trans/cmds/dbxframe.c: "lagduf"
------/std/inherits/spells/area_spell.c:418 - we_succeeded(NULL, NULL, 0)
locals: 2839, NULL, "fire", 100, 0, 1, ({ ... }), ({ ... }), NULL, NULL
----------------------------------------------------------------
        y = (sizeof(list)/2)+1;
        percent = 100 - (sizeof(list)*4);
        if (percent < 66)  percent = 66;
        for (x = 0; x < y; x++) 
        {
=>          hit(caster, list[x], percent, damage, real_dam_type);
            percent -= (x+1)*4;
        }
        for(x=sizeof(list)-1;x >= y;x--) 
        {
            hit(caster, list[x], percent, damage, real_dam_type);


Pleae describe a bit better than just the message. If I had not seen this
this reboot we would not be able to do anything about it.

----------------------------------------------------------------------

Daneel wrote on Sat Oct  4 20:01:39 2003
incandescent issue does some extra damage in the success function.
I either need to move this extra damage to the area spell somehow, 
or make the area spell combat stuff check to make sure the target 
is still there.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:18:04 2003
I (for an earlier bug report) made the area spell check and
make sure that the object still existed.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:18:04 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5475
date: Mon Dec 29 18:18:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5475
Original bug report by Evicta on Sat Oct 11 03:37:58 2003

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle4--

dunno what happened here but it looks like something buggish
cast mend beast at me
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
typed look also


----------------------------------------------------------------------

Zifnab wrote on Sat Oct 11 06:44:51 2003
dbxwhere evicta
*Too long evaluation. Execution aborted.
Object: /secure/simul_efun (/secure/simul_efun/string.c) at line 34

#0: '' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center () at /:0
#1: 'DoRoomWander' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center at line 116
#2: 'MovePosition' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center at line 88
#3: 'SetPosition' at /domains/guilds/shapeshifter/quests/wolves/rooms/wolves_center at line 45
#4: 'set_link' at /domains/mists/mistsmap (/admin/obj/vserver/vserver.c) at line 355
#5: 'generate_long_desc' at /domains/mists/mistsmap (/admin/obj/vserver/vserver.c) at line 776
#6: 'get_map' at /domains/mists/mistsmap (/admin/obj/vserver/vserver.c) at line 769
#7: '' at /domains/mists/mistsmap () at /:0
#8: 'map_ansi_to_row' at /domains/mists/mistsmap (/admin/obj/vserver/vserver.c) at line 656
#9: 'find' at /secure/simul_efun (/secure/simul_efun/string.c) at line 214
#10: 'strstr' at /secure/simul_efun (/secure/simul_efun/string.c) at line 34




couple of bugs like this in news.

too long evals on wolf quest and eagle quest iirc

----------------------------------------------------------------------

Evicta wrote on Sat Oct 11 18:10:14 2003
nods.. i totally forgot that.. was in wolf quest that time.. but gave up and started doing exps
q

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:18:31 2003
think daneel has fixed all of these.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:18:31 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5483
date: Mon Dec 29 18:23:23 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5483
Original bug report by Grasfer on Wed Oct 15 15:03:57 2003

Bug reported from /domains/blackavar/city/plroad4--

Arena master said Not a single one of you signed up for this event.
But i did!
write Grasfer on parchment
You sign up for the arena.
Done.
Prolly lost my gold to :(


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:23:23 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5521
date: Mon Dec 29 18:26:41 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5521
Original bug report by Traf on Fri Oct 24 01:20:55 2003

Bug reported from /domains/illium/shops/bounty_room--

talked to tessa whatever and my bounty was *Bad argument 1 to call_other()Expected: string or array or object Got: 0.Trace written to /log/runtime
also appeared when i looked at it's description


----------------------------------------------------------------------

Zifnab wrote on Fri Oct 24 04:20:49 2003
dbxwhere traf
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /daemons/BountyHuntingDaemon at line 227

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 227

dbxframe traf 6
/trans/cmds/dbxframe.c: "traf"
------/daemons/BountyHuntingDaemon.c:227 - query_bounty_desc(NULL)
locals: ({ ... }), NULL, "/domains/outside_city/lokie/cdragons/mons/new_edragon", 0
----------------------------------------------------------------
    object mons;

    if(data=query_active_bounty(player)){
        monster = data[0];
        mons=new(monster);
=>      if(desc=mons->long()){
            return KILL_INFO+desc+"\n";
        }
        destruct(mons);
    }
    else return "You have no active bounty.\n\n";

Need to check if its a real object so it doenst error. Also need to check to 
see why this didnt clone, if it doesnt exist that means my purge failed.

----------------------------------------------------------------------

Tuk wrote on Fri Oct 24 09:22:13 2003
File doesn't exist. Fixed the check. Still would maybe needs a fix to somehow get a new bounty/check your current ones validity.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:26:41 2003
I scrwed up the purge from the list of mosntesr.

Every reboot we will remove monsters that no longer
exist.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:26:41 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5528
date: Mon Dec 29 18:27:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5528
Original bug report by Oxolotl on Sat Oct 25 17:44:29 2003

Bug reported from /domains/emerald/evilned/rooms/pigpen--

{Death Sheep falls to the ground DEAD!;You receive 213 exp.;*environment() of destructed object.;Trace written to /log/runtime }
followed me into pig barn and that happend
ox


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:27:32 2003
trace is gone. need to catch this right as it happens.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:27:35 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5783
date: Mon Dec 29 20:55:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5783
Original bug report by Jant on Mon Dec 29 19:32:04 2003

Bug reported from /domains/illium/center/streets_27_13--

with a never hungry wish, when you shift to a form in shapeshifter, your hunger goes to content.

Jant


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 20:55:04 2003
that is because your body gets bigger.

never hungry just stops you from getting hungrier. 

doesnt make you 100% full if you switch bodies.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 20:55:04 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5784
date: Mon Dec 29 20:56:22 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5784
Original bug report by Foxpaws on Mon Dec 29 20:53:16 2003

Bug reported from /domains/illium/shops/bounty_room--

I've currently got as exp bounty:
I've currently got as exp bounty:

Kasma, Slayn, Sootika...

Every time ask the hunter for the description of my target, it gives me a player's description who's currently online.  It's a different player every time I ask.
'Full -=- SPS -=-


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 20:56:22 2003
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 20:56:22 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5615
date: Mon Dec 29 21:14:44 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5615
Original bug report by Chrono on Fri Nov 21 09:52:59 2003

Bug reported from /domains/illium/center/streets_27_17--

nfc but umm here's a log or something.. i was talking to tamuli on my created permanent channel, then i resumed to mail him something and i got something weird but yeah, so here ya go:


mail tamuli
Subject: Mike's Rap (sucka!)
Begin typing your text. ~q to abort, . or ** to end, ~h for help.
-----------------------------------------------------------------
[27 lines not displayed, please trim (~e)]
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Nov 18 19:15:50 2003
> this has ben reported a few times. Daneel commented on fixing it.
> closing this one.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Nov 18 19:15:50 2003
> 
> Closed
> 
> 



anyway i got that stuff, and i have nfc why, but i can't reproduce it either
just thought i should bug rep it


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:14:44 2003
if you get disrupted in a mail the mailer can save what you 
were working on. this is most likely what happened.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:14:44 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5621
date: Mon Dec 29 21:18:54 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5621
Original bug report by Yi on Sun Nov 23 20:15:38 2003

Bug reported from /domains/mists/uncle/baby/baby15--

Baby Fade in baby daycare
[Yi]: has some minor cuts and bruises.
[Monster]: is somewhat hurt.
Shows up as Monster instead of Fade or whatever


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:18:54 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5634
date: Mon Dec 29 21:21:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5634
Original bug report by Spirit on Wed Nov 26 21:11:30 2003

Bug reported from /domains/illium/center/streets_27_17--

I have negative total worth, and when ppl reinc me I gain exp and the reincarnator looses
that can't be right :P


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:21:36 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5636
date: Mon Dec 29 21:22:15 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5636
Original bug report by Roirraw on Thu Nov 27 18:04:55 2003

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/entrance--

last night (about 7-8 est) i picked up a bunch of marbles and put them in my marble box amng them i though i saw num 100 be inserted i checked today and it said i needed 100 i picked up another 100 marble don't know if any of the other marbles i picked up are mssing from last night though


----------------------------------------------------------------------

Zifnab wrote on Thu Nov 27 20:51:14 2003
You want us to try and fix a bug that may not exist? You are not sure you
didnt put the marbles in nor are you sure what was missing.

----------------------------------------------------------------------

Roirraw wrote on Thu Nov 27 21:37:17 2003
i remember picking up some marbles last night (probably 2am mud time) i put them into my marble box and i'm almost certain that i saw marble 100 was put into it's compartment when i looked at my box today it said i hadn't picked up 100
er put it in the box

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:22:15 2003
no one else has reported vanishing marbles. going to chalk
this one up to a mistak.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:22:15 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5639
date: Mon Dec 29 21:23:36 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5639
Original bug report by Areu on Fri Nov 28 20:11:36 2003

Bug reported from /domains/blackavar/city/palace/gcorr2--

"This corridor, you notice, is
bereft of tapestries.
"

Bug "look at tapestries" results in:
These tapestries depict the history of the Empire of Blackavar.  A more
detailed account could be found in the Library, perhaps.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:23:36 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5648
date: Mon Dec 29 21:26:16 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5648
Original bug report by Blizz on Tue Dec  2 01:27:37 2003

Bug reported from /domains/holidays/christmas/rooms/xroom26--

I cant shift to red dragon.  I've used it many many times before but now I get the message:  you lake the knowledge required to use that form.  It cant be a problem, I've used it before....



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:26:16 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5649
date: Mon Dec 29 21:26:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5649
Original bug report by Stellerex on Tue Dec  2 14:06:37 2003

Bug reported from /domains/illium/shops/bounty_room--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


When I selected New exp hunt at Tess


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:26:24 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5652
date: Mon Dec 29 21:27:58 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5652
Original bug report by Flamestar on Wed Dec  3 00:01:05 2003

Bug reported from /domains/illium/center/streets_27_17--

Fist Event is messed up, there are no fighters or no betting window


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:27:58 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5664
date: Mon Dec 29 21:29:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5664
Original bug report by Tahnval on Sun Dec  7 01:34:16 2003

Bug reported from /domains/blackavar/malifix/briar_patch/rooms/maze38--

The roses in this area (there's one in this room) don't respond to
being watered.  Malifix asked me to bugrep it, as they should do.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:29:31 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5674
date: Mon Dec 29 21:31:34 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5674
Original bug report by Artea on Mon Dec  8 07:18:31 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

Regarding trivia, answer for the top player on the reinc plaque needs to be updated.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:31:34 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5675
date: Mon Dec 29 21:31:40 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5675
Original bug report by Litho on Mon Dec  8 11:26:57 2003

Bug reported from /domains/blackavar/city/arena/arena1/room1--

Frost pike needs to be fixed to arena rules, i killed sanvaldor with it..


----------------------------------------------------------------------

Zifnab wrote on Mon Dec  8 16:25:14 2003
there has to be more to it than this. this item has nothing more
than a special attack like 100's of other weapons. there
is nothing significant in its special attack either.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:31:40 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5676
date: Mon Dec 29 21:31:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5676
Original bug report by Evicta on Mon Dec  8 11:46:14 2003

Bug reported from /domains/blackavar/city/plroad4--

pked litho in an arena fight.. dunno what reason.. i was in red dragon form btw


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:31:43 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5677
date: Mon Dec 29 21:32:31 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5677
Original bug report by Grasfer on Mon Dec  8 12:22:37 2003

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach16--

Komodo dragon(in this room) dont id to komodo :(


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:32:31 2003
it shouldnt. its a dragon, or a komodo dragon.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:32:31 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5680
date: Mon Dec 29 21:32:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5680
Original bug report by Waz on Mon Dec  8 20:19:00 2003

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

Combat log, maybe MIS but hard to get hits lately.

--------| New Round |--------
Giant tumbles between your feet.
[ 9] A/D (  1%) Giant rips you in your torso.
HP: 3024|3273 SP: 3014|3014 EP: 298|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
Giant performs an excellent display of weapon skill.
[14] A/D (  3%) Giant disembowels you with his Bastard Sword.
You bend slightly, and Poohead's attack whizzes by with little effect.
Giant whacks your knees with a metal baton.
[12] A/D (  2%) Giant rends you with his Short Sword.
[13] A/D (  2%) Giant hacks you.
Giant stands in awe of you, and loses some force of will to attack you
Poohead's stun resistance allows him to avoid getting stunned!
2996/3273 3014/3014 298/1820 1,537,188/3%->
--------| New Round |--------
Giant spins quickly avoiding your attack.
Giant dodges your attack.
Giant tumbles between your feet.
[12] A/D (  2%) Giant rends you.
HP: 3000|3273 SP: 3014|3014 EP: 314|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[14] A/D (  3%) Giant disembowels you in your torso.
Giant fails to hit you.
[12] A/D (  2%) Giant rends you in your head.
Giant stands in awe of you, and loses some force of will to attack you
Poohead's stun resistance allows him to avoid getting stunned!
[15] A/D (  4%) Giant eviscerates you with his Bastard Sword.
--------| New Round |--------
Giant splits his legs, falls to the ground, and dodges your attack.
Giant tumbles between your feet.
Giant spins quickly avoiding your attack.
Giant dodges your attack.
[13] A/D (  2%) Giant hacks you.
Poohead's attack merely glances off your nearly invulnerable hide
HP: 2964|3273 SP: 3014|3014 EP: 332|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[13] A/D (  2%) Giant hacks you.
Giant gets a lucky hit!
[12] A/D (  2%) Giant rends you in your head.
[13] A/D (  3%) Giant hacks you.
Giant says: I can't wait to kill!
--------| New Round |--------
Giant dodges your attack.
Giant spins quickly avoiding your attack.
[11] A/D (  1%) Giant cleaves you.
HP: 2932|3273 SP: 3014|3014 EP: 348|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[12] A/D (  1%) Giant rends you.
[12] A/D (  2%) Giant rends you with his Short Sword.
[14] A/D (  3%) Giant disembowels you.
Giant is ready to perform his skill.
Giant focuses his strength and heals himself.
--------| New Round |--------
Giant dodges your attack.
[18] A/D (  1%) You blast Giant extremely hard!
[15] A/D (  1%) You eviscerate Giant in his head.
[16] A/D (  1%) You bisect Giant with your sharp claw.
[11] A/D (  0%) You cleave Giant.
[17] A/D (  1%) You pierce deeply into Poohead's chest cavity.
You are ready to perform your skill.
You decide Giant would look better as a fountain, and immediately turn your desire to reality.  Blood sprays everywhere.
Giant prepares himself to use a skill.
Giant completely misses you.
[13] A/D (  2%) Giant hacks you with his Short Sword.
HP: 2899|3273 SP: 3014|3014 EP: 190|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
Giant scores a CRITICAL hit!
[19] A/D ( 10%) Giant cruelly rends you with his Bastard Sword!
vv
You prepare yourself to use a skill.
2843/3273 3014/3014 190/1820 1,537,188/3%->
--------| New Round |--------
Giant splits his legs, falls to the ground, and dodges your attack.
Giant spins quickly avoiding your attack.
Giant parries your attack.
Giant slips and misses you.
[12] A/D (  2%) Giant rends you.
HP: 2850|3273 SP: 3014|3014 EP: 209|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[12] A/D (  2%) Giant rends you with his Bastard Sword.
--------| New Round |--------
Giant spins quickly avoiding your attack.
Giant tumbles between your feet.
Giant dodges your attack.
Giant splits his legs, falls to the ground, and dodges your attack.
[13] A/D (  2%) Giant hacks you.
HP: 2842|3273 SP: 3014|3014 EP: 225|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[12] A/D (  2%) Giant rends you in your torso with his Bastard Sword.
[15] A/D (  3%) Giant eviscerates you.
[ 9] A/D (  1%) Giant rips you in your torso.
Giant nods, slow and steady like. He is so smooth.
--------| New Round |--------
Giant parries your attack.
Giant tumbles between your feet.
You are ready to perform your skill.
You tear Poohead's belly.  Blood and guts scatter everywhere.
Giant fumbles like a goof.
[11] A/D (  1%) Giant cleaves you.
HP: 2819|3273 SP: 3014|3014 EP: 154|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[12] A/D (  1%) Giant rends you.
You bend slightly, and Poohead's attack whizzes by with little effect.
Giant eyes you suspiciously.
vv
[login]: Sanvaldor enters Islands of Myth (Mindflayer level 70).
You prepare yourself to use a skill.
2814/3273 3014/3014 154/1820 1,537,188/3%->
--------| New Round |--------
[ 8] A/D (  0%) You slice Poohead's torso with your sharp claw.
[16] A/D (  1%) You pierce Poohead's neck.
Giant spins quickly avoiding your attack.
Giant tumbles between your feet.
You are ready to perform your skill.
You tear Poohead's belly.  Blood and guts scatter everywhere.
[12] A/D (  2%) Giant rends you with his Short Sword.
Giant stands in awe of you, and loses some force of will to attack you
Poohead's stun resistance allows him to avoid getting stunned!
HP: 2825|3273 SP: 3014|3014 EP: 81|1820
[Waz]: is in good condition.
[Poohead]: is in very bad shape.
[14] A/D (  3%) Giant disembowels you in your torso.
Giant mismanages his attack and misses you.
Giant is ready to perform his skill.
Giant focuses his strength and heals himself.
You stare at Giant, and he gets lost in your eyes.
Poohead's stun resistance allows him to avoid getting stunned!

Quite a few rounds with dodges, parries, or others, btw was a 35k giant.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:32:37 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5687
date: Mon Dec 29 21:33:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5687
Original bug report by Midnight on Tue Dec  9 19:16:56 2003

Bug reported from /domains/everrest/malice/cave/rooms/room23--

You are badly shaken by Basilisk's attack and fight to regain your balance!


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:33:43 2003
no clue what this means and what the bug is. if its truely a bug
please report it again with more information.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:33:43 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5704
date: Mon Dec 29 21:36:38 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5704
Original bug report by Grasfer on Sat Dec 13 09:35:48 2003

Bug reported from /domains/castles/rooms/snowmanice-6--

Amon's demon armor dont id to demon armor nor Amon's demon armor
hump


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:36:38 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5712
date: Mon Dec 29 21:38:35 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5712
Original bug report by Xphere on Mon Dec 15 04:23:45 2003

Bug reported from /domains/mists/mistsmap/x8y43--

the ? im standing on doesent appear when i type look, but it does when i type map


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:38:32 2003
must be one of the shapeshifter quest areas.

since there is no area there now.

Other bug reports on this stuff.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:38:35 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5715
date: Mon Dec 29 21:38:47 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5715
Original bug report by Roirraw on Tue Dec 16 02:19:05 2003

Bug reported from /domains/illium/shops/bounty_room--

i have a bounty which i can not c desc i get
 *Bad argument 1 to call_other()Expected: string or array or object Got: 0.Trace written to /log/runtime
think this is the second time i've seen this so it's possible that it's occuring with 1 particular mob since others can c the desc of their hunts


----------------------------------------------------------------------

Roirraw wrote on Tue Dec 16 04:06:34 2003
also tess said it's on goss if any help

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 16 07:13:06 2003
dbxwhere roirraw
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /daemons/BountyHuntingDaemon at line 240

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 240

dbxframe roirraw 6
/trans/cmds/dbxframe.c: "roirraw"
------/daemons/BountyHuntingDaemon.c:240 - query_bounty_desc(NULL)
locals: ({ ... }), NULL, "/domains/outside_city/lokie/cdragons/mons/new_edragon", 0
----------------------------------------------------------------

    if(data=query_active_bounty(player)){
        monster = data[0];
        mons=new(monster);
        if(!undefinedp(monster)){
=>          desc=mons->long();
            return KILL_INFO+desc+"\n";
        }
        destruct(mons);
    }
    else return "You have no active bounty.\n\n";

----------------------------------------------------------------------

Daneel wrote on Tue Dec 16 08:36:34 2003
old monster, needs to get taken off whatever list tess is getting 
it from.  I'll talk to tuk.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:38:47 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5716
date: Mon Dec 29 21:38:56 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5716
Original bug report by Tigger on Tue Dec 16 10:19:42 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

Mighty Beaver Dam, where it begins the waterfall. ("You have reached the mighty beaver dam. This dam is huge! It is made out of huge trees and tons of mud. the beavers must have labored for months to construct it.") Exits are 'up' and 'water', but 'water' will not work. I remember coming here many times in the past and there was no problem so I'm guessing something got shifted around. 
Tigs


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:38:56 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5717
date: Mon Dec 29 21:39:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5717
Original bug report by Mantrovant on Tue Dec 16 10:30:54 2003

Bug reported from /domains/illium/shops/bounty_room--

talking to tesselavala and at menu i press 2 and says this
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 16 14:35:49 2003
dbxwhere mantrovant
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /daemons/BountyHuntingDaemon at line 240

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 240
dbxframe mantrovant 6
/trans/cmds/dbxframe.c: "mantrovant"
------/daemons/BountyHuntingDaemon.c:240 - query_bounty_desc(NULL)
locals: ({ ... }), NULL, "/domains/outside_city/lokie/cdragons/mons/new_cdragon3", 0
----------------------------------------------------------------

    if(data=query_active_bounty(player)){
        monster = data[0];
        mons=new(monster);
        if(!undefinedp(monster)){
=>          desc=mons->long();
            return KILL_INFO+desc+"\n";
        }
        destruct(mons);
    }
    else return "You have no active bounty.\n\n";

[death]: Bahgtru died (Undead Black Dragon).


Same problem as the previous one.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:39:20 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5725
date: Mon Dec 29 21:41:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5725
Original bug report by Zephyrus on Thu Dec 18 09:31:23 2003

Bug reported from /domains/emerald/execution/emerald_island/x4y44--

who
doing bear quest, on the queen bee's description it says "He is in excellent shape." I just figure the queen should be a she.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:41:29 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5728
date: Mon Dec 29 21:44:20 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5728
Original bug report by Yi on Fri Dec 19 02:04:27 2003

Bug reported from /domains/blackavar/shedge/tower/rooms/room37--

typing mccp as soon as you log on gives
*Division by zero
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Dec 19 02:53:02 2003
dbxwhere yi
*Division by zero
Object: /cmds/player/mccp at line 50

#0: '' at /secure/user#178603 () at /:0
#1: 'dispatch_modal_input' at /secure/user#178603 (/secure/user/inputsys.c) at line 318
#2: '' at /obj/pshell#178605 () at /:0
#3: 'shell_input' at /obj/pshell#178605 (/std/shell.c) at line 264
#4: 'do_c' at /obj/pshell#178605 (/std/shell.c) at line 404
#5: 'execute_command' at /obj/pshell#178605 at line 78
#6: 'call_main' at /cmds/player/mccp (/std/cmd.c) at line 23
#7: 'main' at /cmds/player/mccp at line 50

/trans/cmds/dbxframe.c: "yi"
------/cmds/player/mccp.c:50 - main()
locals: "Name              Uncompressed     Compressed   Percent
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
", ({ ... }), 0, 0
----------------------------------------------------------------
        outstats = mccp_out_stats(obj);
        instats = mccp_in_stats(obj);
        ret += sprintf("%-15s %15s %15s %3d\n",capitalize(obj->query_userid()),
                       parse_number(instats),
                       parse_number(outstats),
=>                     100 - (( outstats * 100)  / instats ) );
      }
    
    more(ret);
}

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:44:20 2003
I made a small fix to this. let me know if you can 
reproduce it still.  Its tough you have to log in and type
mccp before you receive any other output.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:44:20 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5733
date: Mon Dec 29 21:46:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5733
Original bug report by Lu on Fri Dec 19 23:17:20 2003

Bug reported from /domains/everrest/malifix/spidercave/rooms/room32--

i could have missed a spider with this desc but i highly doubt it
 This spider has three pairs of eyes arranged in a semicircle on the forepart
of its head and a violin-shaped, dark marking immediately behind the semicircle
of eyes with the neck of the violin pointing towards a bulbous abdomen. 
Appearing on its flattened-like cephalothorax are eight long, delicate grayish
legs covered with short, dark hairs.  Its coloration is mostly dark brown but,
here and there, you can see a faint yellowish-tan tinge.
thats the desc i had
i tried to kill every spider with that desc in this area, and all were too small


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:46:11 2003
sorry those spiders do exist.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:46:11 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5734
date: Mon Dec 29 21:46:26 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5734
Original bug report by Litho on Sat Dec 20 06:14:28 2003

Bug reported from /domains/blackavar/city/plroad4--

Heya, arenaed Illusions, apparently my frost pike still bugs or something, he died..and went to hell.  Sometimes it kills people, sometimes not.  Hopefully you can help me out here. :-)


----------------------------------------------------------------------

Zifnab wrote on Sun Dec 21 00:40:33 2003
this has already been reported. Please quit using it
in the arena until further notice.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:46:26 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5744
date: Mon Dec 29 21:48:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5744
Original bug report by Jaws on Sun Dec 21 16:27:04 2003

Bug reported from /domains/mists/mistsmap/x9y45--

umm there is a question mark here - has the default desc for a vmap link - but nothing I cn find to actually send u anywhere

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:48:42 2003
shapeshifter quest. other bug reports.
z

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:48:45 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5748
date: Mon Dec 29 21:50:45 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5748
Original bug report by Lagduf on Mon Dec 22 22:57:05 2003

Bug reported from /domains/outofwhack/waz/ward/rooms/office1--

can't go to east from room after orderly, something bugs there but won't give bug msg.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:50:42 2003
all rooms seem fine to me.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:50:45 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5750
date: Mon Dec 29 21:51:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5750
Original bug report by Ztaffan on Tue Dec 23 17:38:04 2003

Bug reported from /domains/dragon/elements/stuff/traveller--

Was full at collector and bought a parchment.. Didnt get parchment in inv, and he didnt dropped it but took my money :( evil..


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:51:39 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5754
date: Mon Dec 29 21:55:37 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5754
Original bug report by Nezmaniac on Wed Dec 24 01:08:46 2003

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

If player's inventory space is over 100%, and the player hands an item to Eje that he doesn't accept...the item just dests (instead of dropping to the ground or something), even though Eje says he's handing it back. Not sure if this is a feature. =P


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:55:37 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5785
date: Mon Dec 29 22:05:11 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5785
Original bug report by Shooter on Mon Dec 29 21:29:40 2003

Bug reported from /domains/everrest/map/x30y3--

when typing remove blades
gives msg --> Do you mean the enchanted leafblade named "Glamdring", the enchanted leafblade named "Orcrist" or ?

shouldnt it just remove them both?

++Shooter



----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 22:05:11 2003
Seems fine. please grab a wizard if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 22:05:11 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5293
date: Tue Dec 30 16:57:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5293
Original bug report by Jaguar on Wed Aug  6 19:29:57 2003

Bug reported from /domains/city/islandmap/x18y34--

Mist mage and race leader eq...it doesn't mix. When I went mist form I dropped the race eq.
Maybe make it so race eq goes misty with the body?


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 16:57:04 2003
I just tested this and the race leader item went 
where it was supposed to with other special equipment.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 16:57:04 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5532
date: Tue Dec 30 17:01:55 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5532
Original bug report by Tigran on Sat Oct 25 20:04:45 2003

Bug reported from /domains/misc/void--

Message appearing after my password line 'SYSTEM_MSGSetting width to minimum value of 79' I'm relatively sure the 'SYSTEM_MESSAGE' part shouldn't be there ;0

----------------------------------------------------------------------

Zifnab wrote on Sat Oct 25 20:17:39 2003
yeah it shouldnt be, but at that point I am not sure what we can do about it.
perhaps in the telnet negotiation we can check and see if you are logge din yet.

That is a color message that is nt getting treated correctly

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:17:53 2003
looks as if thsi was fixed too.

----------------------------------------------------------------------

Zifnab wrote on Tue Nov 18 19:18:06 2003
ignore that, wrong report I updated

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:01:55 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5552
date: Tue Dec 30 17:02:59 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5552
Original bug report by Areu on Sat Nov  1 06:38:06 2003

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/house7--

"A doorway to the northwest leads back to" in the room desc.  The
exit it actually to the northeast.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:02:59 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5553
date: Tue Dec 30 17:06:50 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5553
Original bug report by Oruk on Sat Nov  1 18:46:35 2003

Bug reported from /domains/illium/center/streets_27_17--

Chrono gave me a crystal ball from the machine and it didnt shatter.
I gave him one and it did shatter.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:06:50 2003
not a bug. 

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:06:50 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5554
date: Tue Dec 30 17:11:29 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5554
Original bug report by Zifnab on Sat Nov  1 19:39:46 2003

Bug reported from /wiz/zifnab/workroom--

free exp event in three() it needs to check and make sure
there are actually players that fit the 
criteria before passing it to choice() or it errors.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:11:29 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5578
date: Tue Dec 30 17:13:32 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5578
Original bug report by Uno on Fri Nov  7 20:43:03 2003

Bug reported from /domains/blackavar/city/arena/arena1/viewing_room--

battle room for the arena doesn't seem to show the fight...
you can see the fighters but not the fighting.



----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:13:32 2003
the way the combat messaging works its too hard to get
the messages where they need to go. we either catch
entirely too much, or not enough. Closing the viewing room
until I get time to work on it.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:13:32 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5589
date: Tue Dec 30 17:23:18 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5589
Original bug report by Jomo on Wed Nov 12 08:00:48 2003

Bug reported from /domains/mists/mannfred/mines/craftman_shop--

Got a bug with lloth's children, (did not get anything from 
accomplishing goal and paying the fee):

2142|1628[15,922,225(24%)] $956987>With one last tap of Dwalden's hammer, He fin
ishes his work.
Lloth smiles happily as her children once again prove productive.
Dwarven Dwalden grunts and hands something to you.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Wed Nov 12 11:51:17 2003
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/mists/mannfred/mines/monsters/craftman#29327 (/std/inherits/livings/craftsman.c) at
line 55

#0: '' at /domains/mists/mannfred/mines/monsters/craftman#29327 () at /:0
#1: 'finish' at /domains/mists/mannfred/mines/monsters/craftman#29327
(/std/inherits/livings/craftsman.c) at line 55

------/std/inherits/livings/craftsman.c:55 - finish(NULL)
locals: "/domains/events/lloth/equipment/torse/torso2", 0, ({ ... })
----------------------------------------------------------------
        return;
    }
    else {
        this_object()->targetted_action(
          "$N $vgrunt and $vhand something to $t.\n", cust);
=>      product->give_item_to(cust);
        destruct(supplies);
        return;
    }
}

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:23:18 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5600
date: Tue Dec 30 17:23:39 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5600
Original bug report by Koma on Mon Nov 17 19:42:17 2003

Bug reported from /domains/hyboria/aristide/turan/desert/entrance--

I believe this is a bug, I took no damage even though I was in the same room when the bomb exploded.


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:23:39 2003
no this was done intentionally

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:23:39 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5610
date: Tue Dec 30 17:27:04 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5610
Original bug report by Chrono on Wed Nov 19 04:44:49 2003

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor1Room8--

umm, if someone with a marble box is in the same room, you can put marbles into theirs, also it asks you which marble box, etc.....
heheh


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 17:27:04 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5786
date: Tue Dec 30 22:31:00 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5786
Original bug report by Parcival on Tue Dec 30 20:55:44 2003

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

The water exit that used to be here is gone

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 22:31:00 2003
water is a verb. The exit quit working.
There is still a way off the dam although I did modify
the room desc to point at that to make it a bit easier.

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 22:31:00 2003

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5788
date: Tue Dec 30 22:32:51 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5788
Original bug report by Kjelle on Tue Dec 30 21:59:40 2003

Bug reported from /domains/outside_city/beanstalk/rooms/nursery5--

Giant baby falls to the ground DEAD!
You receive 8356 exp.
You hit Baby 1 time.
How can i hit the baby after it is dead?


----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 22:32:51 2003
Because you are using combat silent that happens a lot.

The mud counts your hits for a round of combat and then
shows you how many times you hit at the end of the round.

you killed the monster in the middle of the round, he
gave you that message and then your hits were printed.

Its a side effect of the way we had to do combat silent
to make it effective. The benefits of combat silent
far outweigh the bad timing of the messages IMO
z

----------------------------------------------------------------------

Zifnab wrote on Tue Dec 30 22:32:51 2003

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5791
date: Wed Dec 31 15:59:24 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5791
Original bug report by Nezmaniac on Wed Dec 31 09:45:56 2003

Bug reported from /domains/events/azarian/ship/ship1--

In azarian attack event, if a player is in a party and kills azarians in the battle fortress, the points from those azarians contribute toward the party leader's score (and if the killer is not the leader, he/she thus does not receive the points). This is inconsistent with how the azarians wandering around the city work - for those, the killer receives the points, regardless of party status. (I don't know which way it should actually be...just saying that these two 'types' of azarians are being inconsistent. =P)

Moreover, with the change in the event (where the mob sizes were reduced), I'm no longer hearing the normal event shouts (no, I do not have any sort of muffs on), and new azarians do not spawn in the city after the initial batch is released. Might be a known problem, but thought I'd rep it just in case.

Thanks,
Nez


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 31 15:59:24 2003
I will figure out which way to make the first part of the 
report.

As to the second. they did continue to spawn in the city
on the builder port, and I did get the shouts there
as well.

I will run it here shortly and see what happens.
**

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 31 15:59:24 2003

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5792
date: Wed Dec 31 17:38:43 2003

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5792
Original bug report by Draco on Wed Dec 31 17:35:04 2003

Bug reported from /domains/outside_city/docks/casino/roulette_room--

yeah hi it's your favorite dumbass again
this time i made 14 3000 gold bets on the table, red, 13-24, and every number between 13 and 24
after the game went its course, it had the following results:
The ball stops on          . (like 9 or ten spaces, cant really tell and cant copy due to java)
so yeah i got screwed out of some money and stuff so plz look into it thank you very much


----------------------------------------------------------------------

Zifnab wrote on Wed Dec 31 17:38:40 2003
odds are the text is teh same color as your background.

----------------------------------------------------------------------

Zifnab wrote on Wed Dec 31 17:38:43 2003

Closed



-----------------

poster: Zifnab
subject: closed bug: 5795
date: Thu Jan  1 21:04:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5795
Original bug report by Mikonpower on Thu Jan  1 20:05:24 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad2--

I think I have found a bug in the Beaver area on Odd World.
I went pad and then I tried to go water but couldn't because it said that water was a typo.
/mikonpower


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  1 21:04:05 2004
'water' is no longer the exit. there is a new exit.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  1 21:04:07 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5796
date: Fri Jan  2 02:09:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5796
Original bug report by Tzikas on Thu Jan  1 23:04:08 2004

Bug reported from /domains/guilds/firemage/guild_hall--

You spend 1677471 experience and 0 gold to train high energy focus to 80%.
This costs you no gold since you have free experience to spend on skills.
You spend 2327033 experience and 0 gold to train high energy focus to 85%.
This costs you no gold since you have free experience to spend on skills.
You spend 3178651 experience and 0 gold to train high energy focus to 90%.
You focus your energy through your spider amulet and release it in a tremendous burst of POWER!
This costs you no gold since you have free experience to spend on skills.
You spend 4281144 experience and 0 gold to train high energy focus to 95%.
You focus your energy through your spider amulet and release it in a tremendous burst of POWER!
This costs you no gold since you have free experience to spend on skills.
You spend 5692824 experience and 0 gold to train high energy focus to 100%.

Dunno if its a bug or not, but my spider amulet went off twice while training?


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  2 02:04:43 2004
this has already been reported.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan  2 02:09:16 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5805
date: Sun Jan  4 00:04:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5805
Original bug report by Kasma on Sat Jan  3 09:54:30 2004

Bug reported from /domains/illium/center/streets_25_17--

these items dont seem to sell, thay are all general
(5)  Plant thorns
(3)  Sticky piece of sundew hide
(3)  Smelly retch fruit
(1)  Small lodestone (orange glow) (kept)
(5)  Saw-stalk
(1)  Brilliant center of a stunflower
(6)  Blackened wreath
(1)  Small blade of grass
they should be able to sell i believe, but if they shouldnt, should at least get message :)
thanks!


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 00:04:51 2004
>sell stalk
You may not sell quest items.
>sell all
There is nothing here that works with that verb.
>

both are valid responses.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 00:04:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5808
date: Sun Jan  4 15:53:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5808
Original bug report by Panza on Sun Jan  4 08:19:06 2004

Bug reported from /domains/outofwhack/waz/chess/rooms/board1--

last night kasma, korthrun, gerrik and i killed the shambling mound, and i diced the thick leafy cloak. i kept it, and logged off, and when i came back today, it was gone. i doubt there's anything that can be done, but if there is, i'd really appreciate it.
Panza


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 15:53:51 2004
that item is a quest item. Until you use it to do the
quest it will not save. That is by design.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 15:53:51 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5810
date: Sun Jan  4 15:54:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5810
Original bug report by Chewba on Sun Jan  4 13:48:09 2004

Bug reported from /domains/misc/hell--

as i leandded in hell after loosing my netehr form and dieing i got thie:
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 15:54:36 2004
this is a long standing bug. Still have an old
report from korthrun about this. Just havent been able
to reliably reproduce it.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan  4 15:54:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5813
date: Mon Jan  5 01:11:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5813
Original bug report by Roxer on Mon Jan  5 00:48:17 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/island11--

WE bugged today in eq party, this mess we got : YOU HAVE NO BODY! MAN ESCAPE PODS!
plz fix thx


----------------------------------------------------------------------

Zifnab wrote on Mon Jan  5 01:11:22 2004
quit fighting this monster. you all have reported
this multiple times.

You would think you would learn.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan  5 01:11:22 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5822
date: Tue Jan  6 13:51:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5822
Original bug report by Baer on Tue Jan  6 12:31:14 2004

Bug reported from /domains/castles/rooms/baer-2--

I have lost all my mud mail, including recent mail messages.

I can get new messages fine, but the old ones look like this:

mail
No Unread Messages.
(h for old headers)
[16 of 1239] mail: 1
*** LOST THE MESSAGE! ***
[1 of 1239] mail: 
16
*** LOST THE MESSAGE! ***
[16 of 1239] mail: 
1200
*** LOST THE MESSAGE! ***
[1200 of 1239] mail: h
  1                                *** LOST MESSAGE ***
  2                                *** LOST MESSAGE ***
  3                                *** LOST MESSAGE ***
  4                                *** LOST MESSAGE ***
  5                                *** LOST MESSAGE ***
  6                                *** LOST MESSAGE ***
  7                                *** LOST MESSAGE ***
  8                                *** LOST MESSAGE ***
  9                                *** LOST MESSAGE ***
  10                               *** LOST MESSAGE ***
  11                               *** LOST MESSAGE ***

I understand not everyone had this problem, but I think at least Fraziw has, as seen in player.bugs 626.


----------------------------------------------------------------------

Zifnab wrote on Tue Jan  6 13:51:06 2004

seems like a driver bug to me. The mail was never
lost.

if (!msg) was evaluating to false when it shouldnt have
and didnt for most people. Made a slight change
to that line ~485 of /std/mailers/mailer.c

I closed Fraziw's bug report because it did not
mention that new or recent mail was lost. That is exactly
the message you get when reading an old mail message
that was purged and since many people do not list
their headers often it happens fairly frequently.

Please try and be a bit more specific and it would
of been obvious that there was a problem sooner.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan  6 13:51:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5823
date: Wed Jan  7 18:47:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5823
Original bug report by Waz on Wed Jan  7 05:48:47 2004

Bug reported from /domains/misc/gauntlet/rooms/landing_pad--

This room is described as indoors.  It's a platform miles in the air.


----------------------------------------------------------------------

Zifnab wrote on Wed Jan  7 18:47:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5826
date: Thu Jan  8 18:35:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5826
Original bug report by Nevyn on Thu Jan  8 18:31:44 2004

Bug reported from /domains/mists/elf_forest/rooms/dforest1--

cast magical brand
dig grave
Typing 'Cast spell on a elf' targets drow


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  8 18:35:32 2004
drow is an elf.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  8 18:35:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5826
date: Thu Jan  8 18:35:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5826
Original bug report by Nevyn on Thu Jan  8 18:31:44 2004

Bug reported from /domains/mists/elf_forest/rooms/dforest1--

cast magical brand
dig grave
Typing 'Cast spell on a elf' targets drow


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  8 18:35:32 2004
drow is an elf.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan  8 18:35:32 2004

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Jan  8 18:35:32 2004


----------------------------------------------------------------------

Zifnab wrote on Thu Jan  8 18:35:32 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5829
date: Sat Jan 10 15:37:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5829
Original bug report by Roirraw on Sat Jan 10 06:43:23 2004

Bug reported from /domains/mists/malice/ship/rooms/level1/room2--

urge emote seems to be broken only get typo messages tried just doing it or on a chan to no avail


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 10 15:37:16 2004
<-->: You urge Jant to to get more exp.!!!
works fine best I can tell.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 10 15:37:16 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5830
date: Sat Jan 10 15:37:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5830
Original bug report by Bahgtru on Sat Jan 10 14:57:47 2004

Bug reported from /domains/illium/shops/bounty_room--

Went to start a new prize hunt, got:

*Too long evaluation. Execution aborted.
Trace written to /log/runtime

Tried it again, it worked


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 10 15:37:49 2004
Been reported. its taking too long for the 
mud to find a bounty in some cases.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 10 15:37:49 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5519
date: Sun Jan 11 18:57:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5519
Original bug report by Zyz on Thu Oct 23 00:48:10 2003

Bug reported from /domains/blackavar/ruogen/rooms/swtunnel2--

This is my exp bounty hunt: An exact mirror image of, 0
Seems unlikely I can find such a monster. Anyway, has the mirror under ruo gen been modified? Doesn't seem to work so hot. Over and out.


----------------------------------------------------------------------

Daneel wrote on Thu Oct 23 16:29:55 2003
worked fine for me yesterday.  How doesn't it work?

----------------------------------------------------------------------

Zyz wrote on Thu Oct 23 18:01:14 2003
Well maybe I'm doing something wrong, but nothing comes out to play when I look at the mirror.

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 18:57:11 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5632
date: Sun Jan 11 19:06:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5632
Original bug report by Roirraw on Wed Nov 26 02:12:59 2003

Bug reported from /domains/illium/shops/bounty_room--

talked to tessalavala got an arcade bounty stopped talking and got bad agrument spammed coundn't do anything so re-loged on talked to her again and asked for location then stopped seemed to work fine talked to her once more asked for mobs descprtion and the message showed up again so had to re-log on


----------------------------------------------------------------------

Zifnab wrote on Wed Nov 26 02:23:35 2003
dbxwhere roirraw
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Object: /domains/everrest/erec/garden/monsters/SleepHedge#125168 at line 18

#0: '' at /domains/everrest/erec/garden/monsters/SleepHedge#125168 () at /:0
#1: 'local_SleepRoom' at /domains/everrest/erec/garden/monsters/SleepHedge#125168 at line 18
dbxframe roirraw 1
/trans/cmds/dbxframe.c: "roirraw"
------/domains/everrest/erec/garden/monsters/SleepHedge.c:18 - local_SleepRoom()
locals: NULL
----------------------------------------------------------------
  object oTarget;
  if (objectp(this_object())) {
    call_out( (: local_SleepRoom :), 2+random(5));
    // Loop over everyone in the room, and randomly put them to 
    // sleep for 2 rounds about every 4 rounds on average.
=>    foreach (oTarget in all_inventory(environment(this_object()))) {
      if (oTarget->is_player() && !wizardp(oTarget)) {
        if (0==random(4)) {
          targetted_action("A small puff of green gas comes out of the "
                           "shrub and puts $T to sleep.\n", oTarget);
          oTarget->set_stun("$T $vsleep.\n", 2, 1);

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:06:21 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5650
date: Sun Jan 11 19:07:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5650
Original bug report by Zifnab on Tue Dec  2 18:04:03 2003

Bug reported from /wiz/zifnab/workroom--

*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Object: /domains/everrest/erec/garden/monsters/MoneyHedge#28349 at line 16

#0: '' at /domains/everrest/erec/garden/monsters/MoneyHedge#28349
() at /:0
#1: 'local_PsychRoom' at

>dbxframe argile 1
------/domains/everrest/erec/garden/monsters/MoneyHedge.c:16 -
local_PsychRoom()
locals: NULL
----------------------------------------------------------------
{
  object oTarget;
  if (objectp(this_object())) {
    call_out( (: local_PsychRoom :), 2+random(5));
    // Do some psych damage to everyone in the room
=>    foreach (oTarget in all_inventory(environment(this_object()))) {
      if (oTarget->is_player() && !wizardp(oTarget)) {
        if (0==random(4)) {
          targetted_action("$T $v1breath in a small puff of "
                           "blue gas that comes "
                           "out of the shrub.\n", oTarget);
>bug



----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:07:12 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5743
date: Sun Jan 11 19:09:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5743
Original bug report by Bahgtru on Sun Dec 21 14:15:43 2003

Bug reported from /domains/illium/shops/bounty_room--

Went to start a prize bounty hunt, when I select New prize hunt, got:

*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Bahgtru wrote on Sun Dec 21 14:17:22 2003
Got the same when I tried to to get target's desc, prolly a bug with the desc itself

----------------------------------------------------------------------

Zifnab wrote on Sun Dec 21 14:20:13 2003
dbxwhere bahgtru
*Value being indexed is zero.
Object: /domains/blackavar/jaguar/tower/monsters/boneDragon#254966 (/std/monster/monster_stuff.c) at line 997

#0: '' at /secure/user#249653 () at /:0
#1: 'dispatch_modal_input' at /secure/user#249653 (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 238
#7: '#global_init#' at /domains/blackavar/jaguar/tower/monsters/boneDragon#254966 at /std/player/hunger.c:106
#8: 'food_status' at /domains/blackavar/jaguar/tower/monsters/boneDragon#254966 at /std/player/hunger.c:46
#9: 'query_full_when' at /domains/blackavar/jaguar/tower/monsters/boneDragon#254966 at /std/player/hunger.c:67
#10: 'query_size' at /domains/blackavar/jaguar/tower/monsters/boneDragon#254966 (/std/monster/monster_stuff.c) at line 997
dbxframe bahgtru 10
/trans/cmds/dbxframe.c: "bahgtru"
------/std/monster/monster_stuff.c:997 - query_size()
locals: 1
----------------------------------------------------------------
    if(!size_modifier || size_modifier < 1) size_modifier = 1;
    if(size_modifier > 150) size_modifier = 150;
    if(new_monster)
    return (lvl*2/3 + size_modifier * (5 + size_modifier / 10));
    else
=>    return (lvl*2/3 + size_modifier * (5 + ts[monster_type][6]) / 10);
}
int query_size_old()
{
    int lvl = query_level();
    if(!size_modifier || size_modifier < 1) size_modifier = 1;

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:09:03 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5774
date: Sun Jan 11 19:52:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5774
Original bug report by Ranja on Sun Dec 28 17:18:01 2003

Bug reported from /domains/illium/shops/bounty_room--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

when i picked new prize hunt at bounty hunter.


----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:52:00 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5780
date: Sun Jan 11 19:52:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5780
Original bug report by Maduo on Mon Dec 29 09:28:24 2003

Bug reported from /domains/illium/shops/bounty_room--

Bounty Hunters Room. [exits: down]
 This room is little more than four walls. It is here that Tesselavala the
Bounty Hunter conducts her affairs. As you look around you only see some tables
and chairs scattered about.

Tesselavala the Bounty Hunter

Lu Bricant the Vampire hunter of bounties

 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 24064/0 talk to hunter
Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt          
  2)  Information about the current hunt
  3)  Rules                             
  q)  Quit                              

[123q] 1
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 2
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
q
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 24064/0 You are drained by Evalic's mana
 drain spell.


----------------------------------------------------------------------

Maduo wrote on Mon Dec 29 09:29:51 2003
it also gives me this error when i try to ask for the monsters description.

----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 15:50:58 2003
/domains/outside_city/lokie/cdragons/mons/new_edragon

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:52:27 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5809
date: Sun Jan 11 19:53:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5809
Original bug report by Maduo on Sun Jan  4 09:09:58 2004

Bug reported from /domains/illium/shops/bounty_room--

Bounty Hunters Room. [exits: down]
Tesselavala the Bounty Hunter

 HP: 1273/1273 SP: 793/793 EP: 1149/1149 GOLD: 0/101593 talk to hunter
Bounty Hunting Services.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Choose a new Bounty Hunt          
  2)  Information about the current hunt
  3)  Rules                             
  q)  Quit                              

[123q] 1
Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit                  
[123mq] 2
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
q
 HP: 1273/1273 SP: 793/793 EP: 1149/1149 GOLD: 0/101593 er
You go, 'Er...'



----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:53:33 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5816
date: Sun Jan 11 19:54:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5816
Original bug report by Foxpaws on Mon Jan  5 04:37:01 2004

Bug reported from /domains/illium/shops/bounty_room--

I killed my bounty target, and recieved the grisly piece of something.  Then, because of weight restrictions and the mob I'd just killed, I cast distant sell, which sold my bounty item.  Realizing my mistake, I then went to kill another mob of the same kind, and was unable to get another token.  I returned to tess, only to hear that she considered my target still active, even though I can't obtain another token, and I can't reclaim the one I mistakenly sold.  Perhaps the bounty tokens can be made to be unsellable, or if the bounty item has been removed from the system for some reason or another, the player can obtain a new one?


----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:54:36 2004
I'm sorry but I just didn't bother to 'fix' this. You guys could just use keep. Maybe I'll some day get the burst to use the few seconds to fix this, but until then, stop being lazy yourselves.

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:54:39 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5820
date: Sun Jan 11 19:55:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5820
Original bug report by Alacor on Tue Jan  6 05:26:50 2004

Bug reported from /domains/illium/shops/bounty_room--

Went to bounty hunter, asked for prize bounty
Bounty Hunters Room. [exits: down]
Tesselavala the Bounty Hunter

Select your Hunt type
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  New exp hunt            2)  New prize hunt     
  3)  New arcade hunt         m)  Return to Main Menu
  q)  Quit   
[123mq] 2
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Wed Jan  7 12:04:36 2004
*Value being indexed is zero.
Object: /domains/blackavar/jaguar/tower/monsters/boneDragon#91029
(/std/monster/monster_stuff.c) at line 1000

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'parse_menu_input' at  (/std/menu.c) at line 349
#4: '' at  () at /:0
#5: 'query_desc' at  (/domains/illium/monsters/BountyHuntingMenu.c) at line 50
#6: 'query_bounty_desc' at /daemons/BountyHuntingDaemon at line 238
#7: '#global_init#' at /domains/blackavar/jaguar/tower/monsters/boneDragon#91029 at
#8: 'food_status' at /domains/blackavar/jaguar/tower/monsters/boneDragon#91029 at
#9: 'query_full_when' at /domains/blackavar/jaguar/tower/monsters/boneDragon#91029 at
#10: 'query_size' at /domains/blackavar/jaguar/tower/monsters/boneDragon#91029
(/std/monster/monster_stuff.c) at line 1000

------/std/monster/monster_stuff.c:1000 - query_size()
locals: 1
----------------------------------------------------------------
    if(!size_modifier || size_modifier < 1) size_modifier = 1;
    if(size_modifier > 150) size_modifier = 150;
    if(new_monster)
    return (lvl*2/3 + size_modifier * (5 + size_modifier / 10));
    else
=>    return (lvl*2/3 + size_modifier * (5 + ts[monster_type][6]) / 10);
}
int query_size_old()
{
    int lvl = query_level();
    if(!size_modifier || size_modifier < 1) size_modifier = 1;

Don't know how to solve these special monsters right now. If someone has something in mind how to exclude them (other than explicitly adding them in the excluded list) or anything, please tell me. Otherwise I'll just start typing them into the exclude list.

----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:55:12 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5828
date: Sun Jan 11 19:55:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5828
Original bug report by Lagduf on Fri Jan  9 16:48:49 2004

Bug reported from /domains/illium/shops/bounty_room--

tried to get price hunt but only got bug message.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Sun Jan 11 19:55:24 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5838
date: Mon Jan 12 18:27:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5838
Original bug report by Jant on Mon Jan 12 18:14:19 2004

Bug reported from /domains/illium/buildings/adv/portal_room--

no rogue portal in portal room


----------------------------------------------------------------------

Zifnab wrote on Mon Jan 12 18:27:43 2004
Yes I removed it before thinking.

----------------------------------------------------------------------

Zifnab wrote on Mon Jan 12 18:27:43 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5843
date: Wed Jan 14 09:22:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5843
Original bug report by Xphere on Wed Jan 14 08:24:50 2004

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom8--

well...
i have a banshee as bounty, descs match and all, still wont gimmie a trophy, even tried killing ugly banshee which has the same desc... yeah, not sure what to do about it, but thought i'd report it


----------------------------------------------------------------------

Tuk wrote on Wed Jan 14 09:22:44 2004
I bet i know one place you missed. And I think it should even be accessible (still).

----------------------------------------------------------------------

Tuk wrote on Wed Jan 14 09:22:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5842
date: Wed Jan 14 13:55:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5842
Original bug report by Areu on Wed Jan 14 03:11:21 2004

Bug reported from /domains/illium/center/streets_27_17--

I didn't do too much research but there is no clock in the room description
of illium cs.  But still 'look at clock' works.  'look at windows' shows
the current information

Areu


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 14 13:55:53 2004
not a huge issue. There used to be a clock in CS so we kept the
old id just for those that forget.


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 14 13:55:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5844
date: Wed Jan 14 13:56:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5844
Original bug report by Dojjan on Wed Jan 14 13:25:52 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

Got this when i tried to cast mind vortex on the guard on the inside of wagro elfs on everrest
You finish the chant.
You mutter the word 'SLUSHIE!'
You feel the true power of a focused mind!
*Cannot index value of type 'int'.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 14 13:56:14 2004
already been reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Jan 14 13:56:14 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5848
date: Thu Jan 15 13:13:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5848
Original bug report by Dojjan on Thu Jan 15 11:23:04 2004

Bug reported from /domains/illium/buildings/cathedral/entrance--

I am wielding a Cornucopia.. Everytime i remove it and wield it again i get 1 more gold every time it does it special..


----------------------------------------------------------------------

Tuk wrote on Thu Jan 15 13:13:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5850
date: Thu Jan 15 23:31:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5850
Original bug report by Zilpen on Thu Jan 15 16:57:01 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room57--

Ok. RE: Bug report #5849. Enchant was working fine. I had failed to notice that some junky equipment in my inventory had been equipped rather than the good equipment. Sorry for the trouble.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 15 23:31:41 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5849
date: Thu Jan 15 23:32:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5849
Original bug report by Zilpen on Thu Jan 15 16:43:35 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room70--

Hi. When I enchant armor with wit, the enhancements to the armors' int, wis, etc. stats show up, but the enhancements do not appear to be reflected in the score reporting of int, wis, etc. Thanks for your help.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 15 23:32:14 2004
you can _always_ update previous bug reports rather
than opening new ones.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 15 23:32:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5862
date: Sun Jan 18 16:20:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5862
Original bug report by Afkeraeon on Sun Jan 18 16:00:06 2004

Bug reported from /domains/illium/shops/bounty_room--

Got moose as bounty target! Make it not target players, aight? i think he's a bit out of range as well :)


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 18 16:20:31 2004
good thing you didnt get a player as a bounty then aight.


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 18 16:20:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5864
date: Sun Jan 18 19:27:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5864
Original bug report by Afkeraeon on Sun Jan 18 17:29:46 2004

Bug reported from /domains/illium/shops/bounty_room--

Find and kill this monster for me and I shall reward you well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Seth GurlyMan the Vampire  
It is a member of the vampire race.
Surrounded by a protective shield.
Surrounded by a strong protective shield.
This odd looking being seems to hunch over when it walks. Its longer 
than normal arms almost reach the floor and its long feet trudge along,
carrying Seth on its way. Its face is look similar to a dog's but
also has charateristics of a human. Seth's gleaming red eyes penetrate 
your soul, and you know that this monster is not to be taken lightly
in battle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo   
   o                        Mask of Veins [head]                          o   
   o                       Mask of Anguish [eyes]                         o   
   o                      Metal stethoscope [neck]                        o   
   o                      Cloak of the Ages [cloak]                       o   
   o                      Red Strappy Dress [torso]                       o   
   o                      Prismatic amulet [amulet]                       o   
   o                  Black Mithril Vambrace [left arm]                   o   
   o                  Black leather bracer [right arm]                    o   
   o                     Glove of energy [left hand]                      o   
   o                       Quickener [right hand]                         o   
   o                Dark ring of Nosferatu [left finger]                  o   
   o                Dark ring of Nosferatu [right finger]                 o   
   o                       Belt of the wind [belt]                        o   
   o                  Magical Leggings of Tiamat [legs]                   o   
   o                  Yellow fluffy slipper [left foot]                   o   
   o                  Blue fluffy slipper [right foot]                    o   
   o                Darkwhip (kept) (wielded) (right hand)                o   
   o            Apocalypse staff (kept) (wielded) (left hand)             o   
   oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo   
It has no scars.
It wears a tattoo of a T-Shirt with the text "I stole your TV so I could buy crack, and all I got was this stupid T-Shirt 
It is in excellent shape.
He is in excellent shape.
 
Information about your current hunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  Ask targets location                    
  2)  Ask targets description                 
  3)  Ask time limit to reach the bonus points
  m)  Return to Main Menu                     
  q)  Quit                                    

[123mq] q


----------------------------------------------------------------------

Zifnab wrote on Sun Jan 18 19:26:40 2004


For the second time... this is _not_ a bug.

Please stop reporting it as such. It is a monster, it is _not_
a player.

----------------------------------------------------------------------

Zifnab wrote on Sun Jan 18 19:27:22 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5872
date: Tue Jan 20 18:23:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5872
Original bug report by Tektor on Tue Jan 20 18:18:58 2004

Bug reported from /domains/hyboria/khosan/mountain/rooms/06_A_large_triangle--

I did this to the triangle:
walk n turn_sculpture s sw turn_sculpture ne se turn_sculpture nw
and once i get the message with the white light im still in the triangle.
Didn't go to the cave


----------------------------------------------------------------------

Zifnab wrote on Tue Jan 20 18:23:49 2004
its not borken. figure it out or maybe check with your sister
she seems pretty smart.

----------------------------------------------------------------------

Zifnab wrote on Tue Jan 20 18:23:49 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5871
date: Tue Jan 20 20:45:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5871
Original bug report by Tzikas on Tue Jan 20 17:24:47 2004

Bug reported from /domains/illium/center/streets_27_17--

Completed Orc Invasion quest, and got the eqreward but not the TP reward.
Tuk asked me to bugrep it, so here it is I guess :)


----------------------------------------------------------------------

Tuk wrote on Tue Jan 20 20:45:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5878
date: Fri Jan 23 02:37:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5878
Original bug report by Seth on Fri Jan 23 02:36:35 2004

Bug reported from /domains/castles/rooms/seth-8--

logged in .. typed mccp and got:

*Division by zero
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 02:37:13 2004
this happens if you havent received any text yet from the mud after
enabling mccp

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 02:37:29 2004
not sure how to address this.

----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 02:37:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5881
date: Sat Jan 24 05:14:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5881
Original bug report by Blake on Sat Jan 24 03:46:08 2004

Bug reported from /domains/illium/shops/bounty_room--

Every time i go to tess to get a new bounty, she wont give me the desc, i press 1 for get new bounty, then when i push 2 for new prize bounty nothing happens, so i try again and she says i already have an outstanding bounty, if i go to info on current bounty and type 2 for description of current bounty, nothing happens.....just wondering if this is a bug or what
thanks
Blake


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 24 05:06:20 2004
please catch a wizard have them snoop you to see if 
you are seeing the info. I just tested it and I got
all the information.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 24 05:14:22 2004
monster had an error in it.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 24 05:14:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5831
date: Thu Jan 29 23:30:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5831
Original bug report by Nevyn on Sat Jan 10 21:43:04 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

got a stone dagger from the earth mage in the oasis at bvar desert, when i try to look at this dagger (stone dagger) it says no such dagger.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:30:04 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5839
date: Thu Jan 29 23:36:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5839
Original bug report by Tzikas on Tue Jan 13 00:39:37 2004

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room18--

Not exactly a bug type of bug, more like a mixup of how a item ids or summat ...
        
(3)  Black leather cap
(1)  Black leather armor
(1)  Black Mithril Vambrace (kept) (worn)
(1)  Black leather bracer (kept) (worn)
cast identify on black leather armor
You begin to chant.

You finish the chant.
You mutter the words 'reNs a laKa'
Your eyes flash at Black leather bracer.
Name : Black leather bracer
Special : There is nothing special about this object.
Armor class : About 8             
Enchanted : No                  
Value : 2910                
Emits Light : No                  
Slots : right arm                                   
Chestable : Yes                 
Stat Bonuses :                     
sp_regen : 12
int : 18
Skill Bonuses :                     
high energy focus : 2
tzid Black leather bracer goes in the right arm slot.
tzid It adds about 8 AC and is worth 2910 gold. It does save.
tzid It boosts sp_regen by 12, int by 18 & high energy focus by 2.
tzid -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Done.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:36:27 2004
a bracer is armor.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:36:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5846
date: Thu Jan 29 23:37:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5846
Original bug report by Byllk on Wed Jan 14 23:32:51 2004

Bug reported from /domains/castles/rooms/byllk-1--

report I enter commmand (in my castle) ' open north door with second key' and get the answer ' There are only 2 of them '. What's up with that?

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:37:20 2004
known issue. Its a bug with the driver and not a lot 
we can do about it without tearing apart the parser code in the
driver.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:37:20 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5863
date: Thu Jan 29 23:39:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5863
Original bug report by Tzikas on Sun Jan 18 16:13:46 2004

Bug reported from /domains/everrest/tpost/wood2--

Dunno if this has been reported before, but I thought I'ld rep it to make sure
use pathfinding with evvy
You prepare yourself to use a skill.
You are ready to perform your skill.
You start to look around for a proper path.
You cannot use skills here.
You cannot use skills here.
You disappear into a small hardly visible path.


----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:39:48 2004
been reported.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:39:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5665
date: Thu Jan 29 23:41:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5665
Original bug report by Wildchild on Sun Dec  7 02:59:39 2003

Bug reported from /domains/castles/rooms/wildchild-1--

I just used my command to go from CS to my castle. Upon trying to enter my castle, I got:

*Too long evaluation. Execution aborted.
Trace written to /log/runtime

I am still outside my castle.
I try entering again:

here exits

Well, exits are "none". So, yeah. Not sure what happened here, but apparently my castle has gone poof for the moment.



----------------------------------------------------------------------

Wildchild wrote on Tue Dec  9 16:04:34 2003
Having done some tinkering, the problem only seems to involve the entrance to my castle. I can recall to my start location (which is not the entrance), but entering my castle, or castle goto 1 bugs me. So now I'm stuck again ina  non-teleport room for some godawful reason.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:41:45 2004
this is a long standing issue of the way castles were done.
When you enter it they try to load the entire castle (all rooms/safes/

guards etc). Those of you with huge castles hit this quite often.

not really a bug but a design  issue with castles.

----------------------------------------------------------------------

Zifnab wrote on Thu Jan 29 23:41:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5899
date: Sat Jan 31 06:23:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5899
Original bug report by Bu on Sat Jan 31 06:22:42 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

For some reason, when i tried to create my character this morn, I got a message asking for my email, which l gladly gave. THen a message popped up saying my password would be emailed to me, and l waited for about 4 hours before having Eltar report it. WHen i tried to create myself again, i went through a diffrent creation proccess...
Just thought you would like to know.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 31 06:23:47 2004
that is because you email registered. The email never bounced, 
and we did send it to you. The second time you didnt get asked f
for the email address because we already had a stored password
and email for this character name.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 31 06:23:47 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5902
date: Sat Jan 31 18:17:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5902
Original bug report by Blonk on Sat Jan 31 15:43:55 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad1--

Might be me but iam playing around in the pond on oddworld and there seems to be no exit from this lilly pad.

Not sure if its a bug.


----------------------------------------------------------------------

Zifnab wrote on Sat Jan 31 18:17:18 2004
there is an exit.

----------------------------------------------------------------------

Zifnab wrote on Sat Jan 31 18:17:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5906
date: Sun Feb  1 15:28:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5906
Original bug report by Shadowmage on Sun Feb  1 07:01:57 2004

Bug reported from /domains/hyboria/uncle/monks/rr3--

Ring of the Elements's slot is "finger," not "right finger." Yet you can not change the ring from right to left.
shadow


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 15:28:40 2004
dont really see this as a bug. It picks a finger to be
worn on.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 15:28:40 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5906
date: Sun Feb  1 15:28:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5906
Original bug report by Shadowmage on Sun Feb  1 07:01:57 2004

Bug reported from /domains/hyboria/uncle/monks/rr3--

Ring of the Elements's slot is "finger," not "right finger." Yet you can not change the ring from right to left.
shadow


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 15:28:40 2004
dont really see this as a bug. It picks a finger to be
worn on.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 15:28:40 2004

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Sun Feb  1 15:28:40 2004


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 15:28:40 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5887
date: Sun Feb  1 20:26:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5887
Original bug report by Pemburuh on Mon Jan 26 20:50:46 2004

Bug reported from /domains/illium/shops/shop_general--

I asked Inthali about abjuration when I didn't have enough money.  Then I went and withdrew enough, returned, and he said that I already had a blessing.  I recieved no benefits or protections at all.


----------------------------------------------------------------------

Ixtlilton wrote on Sun Feb  1 20:26:52 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5913
date: Mon Feb  2 23:14:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5913
Original bug report by Querulo on Mon Feb  2 20:08:18 2004

Bug reported from /domains/blackavar/city/ogshop--

I sold some stuff at shop and it didn't add me gold:

 H 2220/2220 E 1185/1422 X 25,396 G 9500 R 6604 >You feel Stuffed.
sell all
Neil Og doesn't want to buy the large orange red carnelian.
You sold 4 items for 2614 gold.
 H 2220/2220 E 1203/1422 X 25,396 G 9500 R 6604 >

G entry from my prompt is gold (i.e. was still 9500)

Q.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb  2 23:14:08 2004
Most likely you are in a party and you are the 
party looter.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb  2 23:14:08 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5911
date: Tue Feb  3 07:15:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5911
Original bug report by Lagduf on Mon Feb  2 16:57:19 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/6,13,1--

not sure if it's bug but HUGE spiders at everrest swamp aren't really hard to kill.
They do hit 10-30 times / round but every single hit is only size of 1 so won't
take much damage, maybe should check em.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  3 07:15:35 2004
made it do more damage
eheh

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb  3 07:15:35 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5916
date: Tue Feb  3 15:25:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5916
Original bug report by Alynia on Tue Feb  3 07:09:22 2004

Bug reported from /domains/dragon/cave/rooms/warrens01--

The east exit doesnt work in the room named 'tunnel leading to the warrens' in the Kobold Caves, it gives off the message: "The rubble from the cave in prevents you from going that way.", etc


----------------------------------------------------------------------

Zifnab wrote on Tue Feb  3 15:25:16 2004
works exactly as its suppoed to.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb  3 15:25:16 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5923
date: Wed Feb  4 14:24:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5923
Original bug report by Bartimus on Wed Feb  4 13:44:25 2004

Bug reported from /domains/illium/buildings/adv/adv1--

i entered my password which is 9 characters in length. but i realised after hitting enter that the 9th character was actually incorrect. yet, it still logged me in. i am guessing that only 8 characters of a password are stored. probably not a bug, but wanted to mention it.
i entered my password which is 9 characters in length. but i realised after hitting enter that the 9th character was actually incorrect. yet, it still logged me in. i am guessing that only 8 characters of a password are stored. probably not a bug, but wanted to mention it.


----------------------------------------------------------------------

Zifnab wrote on Wed Feb  4 14:24:56 2004
not a bug. only uses 8 characters

----------------------------------------------------------------------

Zifnab wrote on Wed Feb  4 14:24:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5929
date: Sat Feb  7 04:57:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5929
Original bug report by Tigger on Sat Feb  7 00:08:41 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

Mighty Beaver Dam, right when you enter dam, once you go up to cliff then back down again, can't leave the dam. Only exit is back up to the cliff. Iirc, a previous exit that was maybe removed was buggy or something, I made report on this a while back. 
Tigger


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  7 04:57:34 2004
This has been reported numerous times. There is an exit.
Oddly enough its been reported more often now that I fixed the 
previously broken exit.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb  7 04:57:34 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5930
date: Sat Feb  7 15:03:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5930
Original bug report by Energystar on Sat Feb  7 06:57:01 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room26--

killed one of wagro's elves, and it dropped several healing balms ([ Old healing balm ]: Taken.)
iirc, they are supposed to use everything that heals hps before they die.
he had plenty of opportunities to use them, wasn't stunned the whole fight.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb  7 15:03:47 2004
They will drop them from time to time.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb  7 15:03:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5935
date: Tue Feb 10 02:16:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5935
Original bug report by Smee on Tue Feb 10 01:34:36 2004

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/swamp/2,5,1--

Hairy swamp creature finishes the chant.
Hairy swamp creature mutters the words 'Buuuh bye'

i believe the swamp creature tried to banish me
think that spell was removed


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 10 02:16:29 2004
no it was removed from players. not monsters

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 10 02:16:32 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 5760
date: Tue Feb 10 07:24:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5760
Original bug report by Gortem on Fri Dec 26 07:35:09 2003

Bug reported from /domains/blackavar/southernw/mine1/room3--

I'm level 11..not sure of worth.  Maybe 100k-200k.  The miners
here upon attacking give me this message:
Find something bigger!

Unless this is a special quest area or something else
special this might be a bug.  No clue.  Just found it
wierd.



----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:24:32 2004
level limit 10

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:24:38 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5764
date: Tue Feb 10 07:28:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5764
Original bug report by Rythion on Sat Dec 27 08:13:51 2003

Bug reported from /domains/hyboria/toreth/vale/rooms/vale20--

Identify shows this Black Dragon-Bone Breastplate, that it has a special about caustic slime having interesting qualities... I've worn and tested killing mobs and stuff and saw no interesting qualities or specials.  Athena's arms supposedly needed acid damage to set it off, I tried getting hit with acid for a decent amoutn of time as well as other dtypes. Not sure if it is bug or not, figured it can't hurt to get looked at.
-Ry


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:28:32 2004
was message that was gone, should be fixed

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:28:32 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5778
date: Tue Feb 10 07:32:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5778
Original bug report by Jaguar on Sun Dec 28 22:41:05 2003

Bug reported from /domains/city/islandmap/x9y20--

I'm trying to muff Shirija; at the moment I have muffs on for events and for monsters.
But I am still getting (several times) the message : "Shirija holds you in thrall!!!". Which is nice to know...once.
So I think muffs events/monsters should block this message. Or at least let the message change a bit.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:32:18 2004
it's more than just a message. should not be muffled.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:32:21 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 5787
date: Tue Feb 10 07:36:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5787
Original bug report by Kjelle on Tue Dec 30 20:59:02 2003

Bug reported from /domains/hyboria/temple/rooms/entrance--

when i consider Gwaul i get "Gwaul 0"
It should be "Gwaul can't be killed" or something (if he can't be killed..)
Bye! :)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:36:33 2004
consider gwaul -> Do you spend all day considering inanimate objects????
seems to be fixed or something?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:36:33 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5797
date: Tue Feb 10 07:51:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5797
Original bug report by Shooter on Thu Jan  1 23:07:18 2004

Bug reported from /domains/outofwhack/evilned/hoppy/rooms/throneroom--

ok dunno if this is supposed to be like this but...
theres 3 monsters in this room -->
Hillary, Monica  and Big Hoppy Guard .
After killing Monica, Hillary and guard, monica always resets immediately after being killed
has happened more than once, so i thought may be a bug... dont seem to happen if you kill monica last thou... 

party kills look like this

 Hillary                         |    2757 |
  Monica                          |   29193 |
  Big Hoppy Guard                 |   58783 |
  Monica                          |   28742 |

++Shooter


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:51:24 2004
it had "monica.c.c" in set_objects, and looks like that did the insta-repop. at least it stopped doing it when i changed it to "monica" only.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:51:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5807
date: Tue Feb 10 07:58:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5807
Original bug report by Nevyn on Sun Jan  4 01:11:33 2004

Bug reported from /domains/city/islandmap/x4y33--

The lifeless body of drunken event_viking lies on the ground.
The lifeless body of rampaging event_viking lies on the ground.
Says all? :)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 07:58:22 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5825
date: Tue Feb 10 08:00:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5825
Original bug report by Gortem on Thu Jan  8 06:15:37 2004

Bug reported from /domains/blackavar/southernw/mine1/room6--

This may not be a bug but I'm not able to attack these orcs.  I didn't
think this was a quest area or not but even as gortem(lvl 11 or something)
I can't attack these guys.

Command: kill a orc
Resulting Message: Find something bigger!

Just a bit confusing either way. 

Gortem/Areu


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:00:00 2004
level limit 10

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:00:00 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5858
date: Tue Feb 10 08:01:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5858
Original bug report by Jant on Sat Jan 17 14:50:11 2004

Bug reported from /domains/city/islandmap/x4y10--

The lifeless body of blond event_viking lies on the ground.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:01:58 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5859
date: Tue Feb 10 08:02:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5859
Original bug report by Rockman on Sat Jan 17 22:57:50 2004

Bug reported from /domains/city/islandmap/x11y16--

The tiny wandering lich of raging event_viking
just found that a little odd wandering around
at least the name i mean


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:02:04 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5861
date: Tue Feb 10 08:37:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5861
Original bug report by Jazaman on Sun Jan 18 07:14:55 2004

Bug reported from /domains/emerald/execution/bride/rooms/battlegrnd1_1--

Um... theres 2 inigo montoyas here, and one was aggro to me before i attacked it. not sure how this happened


----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:37:10 2004
should be fixed unless i suck

----------------------------------------------------------------------

Ixtlilton wrote on Tue Feb 10 08:37:10 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5936
date: Tue Feb 10 14:13:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5936
Original bug report by Pikkon on Tue Feb 10 07:25:53 2004

Bug reported from /domains/illium/shops/bank1--

thank shoma anyway
*You thank Shoman anyway.
whatever


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 10 14:13:25 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5932
date: Sat Feb 14 11:00:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5932
Original bug report by Shooter on Sat Feb  7 19:42:31 2004

Bug reported from /domains/city/islandmap/x21y51--

hmm
was killing viking in the viking attack event...

events score viking attack give out the following table

Current score in the Viking attack event:
      The most valiant defenders of Gossamer Island (Viking kills):
    #  1 | Tzikas         | 8
    #  2 | Illujun        | 7
    #  3 | Calderon       | 6
    #  4 | Kuikka         | 3
    #  5 | Eomer          | 1
    #  6 | Shooter        | 1
    #  7 | Bajumbo        | 1

well Kuikka is my eagle, so just wondering that could that be fixed so that the owner of
the familiar gets the kill

++Shooter


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:00:55 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5945
date: Sat Feb 14 11:18:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5945
Original bug report by Poofy on Thu Feb 12 05:35:09 2004

Bug reported from /domains/illium/center/streets_27_17--

Not sure if this is a bug but...
With Tetsusaiga, some wc changing spells do not seem to take effect.
If I cast enlarge weapon before I wield it, it still goes to 8 feet, though
not sure if this was meant to be or what.
Also, with singing blade; I id'ed it several times before singing and
it was at 55 wc, after singing, it did not seem to change at all.
With thunder axe, the wc changed from 55 to 65.


----------------------------------------------------------------------

Poofy wrote on Sat Feb 14 01:10:20 2004
Okay I did some testing with swords and...
With increasing WC on DragonSlayer and Thunder Axe
The EP cost on bladed fury increased, however,
Singing on Tetsusaiga does not increase cost at all.
So I am pretty sure singing blade has no effect on Tetsusaiga

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:18:12 2004
eheh
ok, i'm sayin it's a feature

----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:18:12 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5358
date: Sat Feb 14 11:40:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5358
Original bug report by Ca on Thu Aug 28 01:03:25 2003

Bug reported from /domains/guilds/templar/guild_hall5--

Not sure which one is right, but there is some descrepancy about when in the templar guild you get shield parry.
When I talk to templar master, and list skills, he has shield parry listed as a lvl 7 skill.
Jacques (templar guild master), also says I should be able to train shield parry to 10% of my skill max (105%) at lvl 6 when I choose 'help on a skill'.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:40:01 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5635
date: Sat Feb 14 11:50:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5635
Original bug report by Sleet on Thu Nov 27 17:01:35 2003

Bug reported from /domains/dragon/level1/dragon39--

im looking at the platinum dragon whip, which is dropped by a mosnter in this room, the desc says its easily 10 feet tall, but then in its stats its only 5 feet


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:50:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5951
date: Sat Feb 14 22:14:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5951
Original bug report by Tranquil on Sat Feb 14 06:22:04 2004

Bug reported from /domains/outside_city/farms/farm1/map/x3y4--

I have been noticing something strange since the combat round option was put in. Often, perhaps every 2nd or third round, I am seeing 2x New Round notification (with the round toggle left as default on) for a single round - That is, one round I might get the notification as normal, and the next i will receive it twice. Here is a log of what I mean. Please take note that the spell I am casting (caustic cyclone) is a 2 round spell, with no random casting time and no qc.

You interrupt your concentration to start casting a spell.
You begin to chant.
  < Hp: 2802/2802 >-< Sp: 2470/2656 >-< Ep: 1655/1655 >
  < Exp: 1,110,225 >-< Next: 6% >-< Rooms: 9728 >-< Gold: 45421/1734778 >
--------| New Round |--------
--------| New Round |--------
HP: 2797|2802 SP: 2485|2656 EP: 1655|1655
[Tranquil]: is in good condition.
[Horse]: is in good condition.
Horse stands in awe of you, and loses some force of will to attack you
Horse hits You 2 times.
--------| New Round |--------
You finish the chant.
You mutter the word 'BBLLLEEEEHHHHH!!!!!!!'
You retch, and Horse's starts to dissolve in a shower of acid!
You breathe, and everything around melts in the resultant spray of acid!
You hit Horse with your caustic cyclone.

Also, if it helps at all, I have noticed that it happens only sometimes when using skills or spells, but when I am not using or casting anything, it appears to happen every round. Thanks =)



----------------------------------------------------------------------

Tranquil wrote on Sat Feb 14 06:35:20 2004
Also, it appears that when the monster is stunned, there is only one notification per round, so it appears that the monster object is also printing the newround line when in combat for some reason.

I have tested this against multiple monsters, and it appears that there is a new round notification for each object in combat. Against 2 mobs, I was receiving the new round line 3 times a round. Not sure how this has been done, but perhaps these notifications are meant to be shown only to the liv that the object belongs to and are instead being shown to the room for each player?


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 14 22:14:03 2004
this was addressed in a recent news post.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 14 22:14:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5956
date: Sun Feb 15 14:51:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5956
Original bug report by Ranja on Sun Feb 15 12:40:43 2004

Bug reported from /domains/emerald/evilned/rooms/cell2--

hi.
Down in the magadeath sheep castle prison, (you probably see the room i bugrep from),  I could enter the prison cell by walking through the door,  but the door is locked when i try to go back out.. if i can walk north, i should be able to go south too maybe?
Unless it was a special one-way-trap-2k-super-door.. 


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 15 14:51:19 2004
most likely it reset as you were going through.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 15 14:51:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5959
date: Mon Feb 16 13:44:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5959
Original bug report by Tranquil on Mon Feb 16 05:48:52 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/field6--

Bob hit You 2 times.
You accidentally sit on Giant.
--------| New Round |--------
You finish the chant.
You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Giant goes bald, as every hair on his body is burnt to a crisp.
Giant breaks his skill use.
Giant falls to the ground DEAD!
You receive 32285 exp.
You grab Torn piece of fabric from Giant's corpse.
You grab Chainmail from Giant's corpse.
You grab Chainmail Leggings from Giant's corpse.
You grab Chainmail Coif from Giant's corpse.
You grab Bastard Sword from Giant's corpse.
You grab Beef Jerky from Giant's corpse.
You grab White Cheese from Giant's corpse.
You grab Bread from Giant's corpse.
You grab Note from Giant's corpse.
You grab Short Sword from Giant's corpse.
You get 532 gold coins.
Done. You looted 1 corpse.
*Array index out of bounds.
Trace written to /log/runtime
You hit Bob 9 times.
You are not in combat.
You must supply a target for this skill.


My guess is that the dragon breath residual special attacks are not querying if the mob is alive before trying to special, but i am a n00b and probably don't know what is going on here. =)



----------------------------------------------------------------------

Zifnab wrote on Mon Feb 16 13:44:51 2004
its incandescent issue, been reported already .

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 16 13:44:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5962
date: Mon Feb 16 23:34:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5962
Original bug report by Moridin on Mon Feb 16 22:20:10 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/k02--

22:18:34: Moridin said: Od Nottubs Ihts Eod Tahw
Moridin said: 'whaT doE sthI sbuttoN dO'
22:18:40: Moridin said: what does this button do



seems rsay doesnt have timestamps like say


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 16 23:34:13 2004
nor will it. its just a silly command for some fun.
I see no need to make sure it saves in everyones
history.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 16 23:34:13 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5972
date: Fri Feb 20 13:52:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5972
Original bug report by So on Thu Feb 19 16:20:27 2004

Bug reported from /domains/illium/buildings/cathedral/shieldsoffaith--

"x guild" and "x johan" return empty descriptions it seems.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 13:52:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5973
date: Fri Feb 20 13:54:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5973
Original bug report by So on Thu Feb 19 16:27:40 2004

Bug reported from /domains/illium/buildings/cathedral/reincaltar--

"talk to eje" -- nothing to say to you. "talk to eje about estimate" -- costs money without warning. Etc. I believe he should be way more explicit.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 13:54:56 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5974
date: Fri Feb 20 13:58:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5974
Original bug report by So on Thu Feb 19 20:01:07 2004

Bug reported from /domains/illium/shops/greasy_spoon--

not sure if this a bug.. Cook tells that he's a shop, but hasn't anything to sell.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 13:58:21 2004
added food to the greasy Spooon.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 13:58:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5975
date: Fri Feb 20 14:00:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5975
Original bug report by So on Thu Feb 19 21:14:07 2004

Bug reported from /domains/illium/shops/veldren1--

Reylan doesn't respond to "talk to"

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:00:45 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5512
date: Fri Feb 20 14:16:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5512
Original bug report by Moridin on Tue Oct 21 19:43:07 2003

Bug reported from /domains/illium/center/streets_31_15--

spammy one, heh, tranquil has some pets, and jant has a cpl from his bag, then we walked a cpl rooms quickly, and got this spam

UC Sunnydale Dorms exits: north
A bored male student 

Jensa SHITAAA the Dwarf  
Jant drowns the Gnome in the garden pond
Tranquil lost the Lizardman tailspike

Tranquil lifts up her feet, shakes herself out, and regains a normal sense of her surroundings.
Sparkle enters the room.
Twinkle enters the room.
Rabbit enters the room.
Wolf enters the room.
Wolf enters the room.
Bear enters the room.
Falcon enters the room.
Gopher enters the room.
Sparkle follows its master.
Sparkle enters the room.
Twinkle follows its master.
Twinkle enters the room.
Rabbit follows his master.
Rabbit enters the room.
Wolf follows its master.
Wolf enters the room.
Wolf follows its master.
Wolf enters the room.
Bear follows its master.
Bear enters the room.
Falcon follows its master.
Falcon enters the room.
Gopher follows his master.
Gopher enters the room.
Sparkle follows its master.
Sparkle enters the room.
Twinkle follows its master.
Twinkle enters the room.
Rabbit follows his master.
Rabbit enters the room.
Wolf follows its master.
Wolf enters the room.
Wolf follows its master.
Wolf enters the room.
Bear follows its master.
Bear enters the room.
Falcon follows its master.
Falcon enters the room.
Gopher follows his master.
Gopher enters the room.
Tranquil leaves north.
Jant leaves north.
Jensa leaves north.
UC Sunnydale Dorms exits: south,north,1

seen it happen often, ie the pets giving the 'follows its master' and 'enters the room' several times in the same room
while their master is standing still there.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:24:11 2003
I would like to see the this reproduced please.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:16:08 2004
This was never shown to me happening. Closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:16:08 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5520
date: Fri Feb 20 14:16:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5520
Original bug report by Energystar on Thu Oct 23 20:30:45 2003

Bug reported from /domains/castles/rooms/energystar-15--

drop chest
[ chest ]: Done.

open chest
You open a chest.


alter chest name sac?
Name set!

put armors in chest
There is no chest here.

l
15 [exits: west and east]
 Etc.

A small cedar chest named 'sac?' (open)

Tried various commands, such as look at chest, alter chest help, etc. all returned 'There is no chest here.' but it's clearly in the room when i type 'look'.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 18:26:02 2003
yes but you changed its name from chest to sac. The
mud assumes that when you change the name you will 
use the name you gave. Does the id perhaps get reset to 
chest on a reboot? If so we can modify it so that the chest
id is not removed when adding a new name.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:16:29 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:16:29 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5616
date: Fri Feb 20 14:18:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5616
Original bug report by Jant on Sat Nov 22 10:34:20 2003

Bug reported from /domains/guilds/exorcist/guild_hall--

spider amulet blasted when training high energy focus in exorcism guild.


You spend 22652 experience and 0 gold to train high energy focus to 25%.
You focus your energy through your spider amulet and release it in a tremendious burst of POWER!
This costs you no gold since you have free experience to spend on skills.

I had typed 19 train high energy focus

Love jant.

PS thanks for the card.


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:18:20 2004
known issue.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:18:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5617
date: Fri Feb 20 14:18:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5617
Original bug report by Hymn on Sat Nov 22 13:23:47 2003

Bug reported from /domains/illium/shops/bounty_room--

I have a problem with Bounty..
I got a bounty on a big and old hunter... and when I killed that I didn't get reward
then I went back and checked the desc... then it was a ugly one so I thought that I just misread so I went to kill the ugly one and when that one was dead I went back then I should kill a strong one... so now I have checked... if I stand at tesselavala and just type talk to him and 2 2 then I get different descs all the time... on different hunters..
/
/Hymn


----------------------------------------------------------------------

Zifnab wrote on Sat Nov 22 14:51:03 2003
most likely the hunters all have random descs

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:18:29 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5626
date: Fri Feb 20 14:23:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5626
Original bug report by Kjara on Mon Nov 24 21:17:17 2003

Bug reported from /domains/dragon/level1/dragon0--

A gust of wind blows the bush back into place, hiding the tunnel.
Just wondering, as i got that message after pathfinding to this room(on dc) and the room where that event took place is on everest(specifically in wagro's elves) just seemed rather odd


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:23:15 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5627
date: Fri Feb 20 14:25:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5627
Original bug report by Pikkon on Tue Nov 25 03:34:14 2003

Bug reported from /domains/illium/buildings/adv/adv1--

on the club emote, when you club a male character, rather than 'drag him back to the cave' it's 'drag his back to the cave'
if anyone's bored and want something to fix that is=)


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:25:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5655
date: Fri Feb 20 14:30:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5655
Original bug report by Uno on Thu Dec  4 06:07:13 2003

Bug reported from /domains/illium/center/streets_27_17--

not sure if this is fixable... but i'm able to see news posts
of people on ignore if they post from the web


----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:30:24 2004
not going to worry about this. I add a (web) to their name when 
they are posting so we know where it came from.

Perhaps we don't need to do that since we know they at least had
the password of the player to post...

Ok convinced myself while typing this I will remove that.

----------------------------------------------------------------------

Zifnab wrote on Fri Feb 20 14:30:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5707
date: Fri Feb 20 16:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5707
Original bug report by Moridin on Sun Dec 14 11:49:12 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

poll list
*Array index out of bounds.
Trace written to /log/runtime

guess I should have included a # aswell


----------------------------------------------------------------------

Ixtlilton wrote on Fri Feb 20 16:44:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5598
date: Sat Feb 21 19:49:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5598
Original bug report by Justus on Mon Nov 17 12:40:22 2003

Bug reported from /domains/illium/buildings/adv/adv1--

well not sure if this is considered a bug put feels this
bit to much
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Logain enters.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Logain leaves southwest.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider growls, "I'm HUNGRY!"
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
You are drained by Nurt's mana drain spell.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo arrives at the Adventure Guild.
Your body glows with magical energy.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo enters Special portal.
Gringo leaves somewhere.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo arrives at the Adventure Guild.
Gringo enters Special portal.
Gringo leaves somewhere.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider growls, "I'm HUNGRY!"
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider growls, "I'm HUNGRY!"
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider growls, "I'm HUNGRY!"
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
You are drained by Nurt's mana drain spell.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Your body glows with magical energy.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo parties: ff:weaver 
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Nurt enters.
Nurt leaves southwest.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Nallen parties: ff: healer 
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo arrives at the Adventure Guild.
Gringo leaves southeast.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
The banner waves in the wind.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Gringo arrives at the Adventure Guild.
Gringo enters Special portal.
Gringo leaves somewhere.
You receive a heal from the Gods as Korthrun prays for your salvation.
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
Spider growls, "I'm HUNGRY!"
Spider unceremoniously turns on her master, screaming "Ia Lloth!".
and they keep it going.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:49:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5624
date: Sat Feb 21 19:52:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5624
Original bug report by Ligea on Mon Nov 24 08:13:24 2003

Bug reported from /domains/misc/race_extra--

This isn't really a bug, but if you carry darkness eqs when you reinc and go from a race with infravision to one without it, you might have a problem here At the Gates of Islands of Myth.  Since no one can really get here to help you out maybe it could be made lighter? 


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:52:33 2004
just made it so that light/dark has no bearing on seeing or not.

We all got tired of the constant bugs with light/dark. I am sure this
will have some unintended side effects but I would rather fix those
than deal with the others.

----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:52:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5642
date: Sat Feb 21 19:54:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5642
Original bug report by Sleet on Sun Nov 30 00:35:46 2003

Bug reported from /domains/blackavar/southernw/cats/urborg3--

i attacked purraj, but i coudlnt fight her cause i was too big, and i normally cant fight her minions, but they attacked me when i attacked her even though she wouldnt fight anmd i killed them all


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:54:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5643
date: Sat Feb 21 19:57:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5643
Original bug report by Chewba on Sun Nov 30 16:49:50 2003

Bug reported from /domains/illium/shops/greasy_spoon--

was able to change rooms and still access bounty hunters menu


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:57:14 2004
dont think this is a huge issue. We have the ability  to 
stop this from happening, but I dont see it as a huge
issue at this point.


----------------------------------------------------------------------

Zifnab wrote on Sat Feb 21 19:57:14 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5994
date: Sun Feb 22 00:26:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5994
Original bug report by Tzikas on Sat Feb 21 20:15:05 2004

Bug reported from /domains/guilds/berserker/guild_hall--

I just reinced fighter (*cough* bunny *cough*), and I was wearing some eq before I joined the guilds.
Now, this might not be the most important of all bugs, but I figured I should report it anyhow :)
wear belt

[ ornamented warrior belt ]:Your Black Girdle of Zapakelethe blocks you wearing that on your belt.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 00:26:17 2004
next time you connect it wont happen.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 00:26:19 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5995
date: Sun Feb 22 04:47:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5995
Original bug report by Wyrn on Sun Feb 22 03:02:13 2004

Bug reported from /domains/city/islandmap/x9y38--

with MXP on when you type l on a virtual map area you get a trailing /RDesc tag


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 04:47:24 2004
this is fixed next boot. I cannot update all the rooms on the maps
easily without a reboot.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 04:47:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5997
date: Sun Feb 22 14:43:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5997
Original bug report by Zeet on Sun Feb 22 08:03:28 2004

Bug reported from /domains/blackavar/dcastle/rooms/room39--

MXP issue, sorry if its been reported already

(I type: party follow all)

Mixer is now following Zeet.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:43:45 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6000
date: Sun Feb 22 14:44:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6000
Original bug report by Evicta on Sun Feb 22 12:08:53 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm55--

got izabella from newbie valley as a prize hunt.. cant be killed
isabella even


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:44:03 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:44:03 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6001
date: Sun Feb 22 14:46:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6001
Original bug report by Daeva on Sun Feb 22 13:08:29 2004

Bug reported from /domains/hyboria/uncle/monks/blr3--

Winding Water Path exits: 1 
Blue Robed Monk  
There is no a robed here.
I cant kill it by typing on it, the targeting is somehow wrong


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:46:21 2004
best I can tell you tried to kill a robed. I did adjust the 
ids somewhat since robed monk didnt work either.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:46:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6002
date: Sun Feb 22 14:52:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6002
Original bug report by Grasfer on Sun Feb 22 13:16:23 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon33--

MXP, when clicking on a young cave wyvern it tries to attack cave not wyvern


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:52:24 2004
fixed for all monsters after boot.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 22 14:52:24 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6005
date: Mon Feb 23 00:03:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6005
Original bug report by Flamestar on Mon Feb 23 00:00:28 2004

Bug reported from /domains/city/islandmap/x13y50--

on vmap I am seeing  when using MXP, not sure if this is a bug or not


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 00:03:00 2004
3rd bug report. it will be fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 00:03:00 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6006
date: Mon Feb 23 02:08:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6006
Original bug report by Rockman on Mon Feb 23 01:24:43 2004

Bug reported from /domains/city/islandmap/x7y48--

all four corners of the city are like this
"
Before an entrance to a city.
/RName> exits: southeast,north,south,east,west,northwest,1 "
with mxp.  alright sorry if this has already been reported 10 times or already fixed and waiting on reboot.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 02:08:41 2004
Fixed and no they were not reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 02:08:44 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5964
date: Mon Feb 23 10:01:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5964
Original bug report by Maduo on Tue Feb 17 07:49:03 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

thought u guys already solved this but...
i was trying prize bounty hunts, and got a 10k mob the first time, went, killed it. the next time i choose prize bounty again and got helga's desc (the one from newbie valley). i dont know if there are two helga's but i cant kill her.
also, is it just me or are the prize bounties getting a bit small lately?, ive been getting really small prize mobs lately... just wondering if maybe bounty bugged or something...


----------------------------------------------------------------------

Maduo wrote on Sun Feb 22 09:28:28 2004
in addition to that, today i also choose prize bounty but this time i got isabella from the newbie valley, i think tess is broke.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:01:58 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5978
date: Mon Feb 23 10:49:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5978
Original bug report by Dojjan on Fri Feb 20 13:28:31 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm55--

I got Isabella in the Newbie Valley as a bounty hunt. It was a prize bounty!
But when i try to kill her it says: You can't kill that.


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:49:19 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5990
date: Mon Feb 23 10:50:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5990
Original bug report by So on Sat Feb 21 16:02:45 2004

Bug reported from /domains/emerald/execution/bride/rooms/dock--

"water" exit doesn't work. "go water" works tho.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:50:40 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5989
date: Mon Feb 23 10:51:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5989
Original bug report by Bahgtru on Sat Feb 21 03:16:38 2004

Bug reported from /domains/dragon/samael/second_pale/rooms/spale5n--

Small reef in a tainted sea [exits: north and water]

If I try to type water, it doesn't recognise it as an exit, I need to use 'go water'

PS. No command set for water, already checked


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:50:34 2004
That's because water is a verb nowadays. Use 'go water'.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:51:14 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5730
date: Mon Feb 23 10:59:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5730
Original bug report by Zlame on Fri Dec 19 15:50:05 2003

Bug reported from /domains/illium/buildings/adv/plaque_room--

I dont regen when I wear all my eqs.
and the only piece that is new for me is goat-skin chaps..
And when I remove them from me I still dont regen.
But if I just wield my weapons I regen.
I dunno if this is a bug, but i've been told that.

I'm 100% in health and stuff like that.

Thanks


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:59:48 2004
There's a piece of eq that's cursed with no_regen stat. Bet you had it here too.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 10:59:51 2004

Closed



-----------------

poster: Tuk
subject: >closed bug: 5730
date: Mon Feb 23 11:01:33 2004

On Mon Feb 23 10:59:51 2004 Tuk wrote post #790:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 5730
> Original bug report by Zlame on Fri Dec 19 15:50:05
2003
> 
> Bug reported from /domains/illium/buildings/adv/plaque_room--
> 
> I dont regen when I wear all my eqs.
> and the only piece that is new for me is goat-skin chaps..
> And when I remove them from me I still dont regen.
> But if I just wield my weapons I regen.
> I dunno if this is a bug, but i've been told that.
> 
> I'm 100% in health and stuff like that.
> 
> Thanks
> 
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Mon Feb 23 10:59:48 2004
> There's a piece of eq that's cursed with no_regen stat. Bet you had it
here too.
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Mon Feb 23 10:59:51 2004
> 
> Closed
> 
> 
I acctually meant no_regen in certain situations.. OK OK LET'S NOT
BE MISTAR SUPAR SECRET. You won't rengen in other than dark places
with that eq.

-----------------

poster: Tuk
subject: Fixed bug: 5845
date: Mon Feb 23 11:10:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5845
Original bug report by Tzikas on Wed Jan 14 17:20:52 2004

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room33--

- give a figurine to elf
- *Bad argument 1 to call_other()
- Expected: string or array or object Got: 0.
- Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jan 14 18:00:51 2004
dbxwhere tzikas
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/dragon/durin/orcs/monsters/fael#85408 at line 136

#0: '' at /secure/user#135363 () at /:0
#1: 'dispatch_modal_input' at /secure/user#135363 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#135367 () at /:0
#3: 'shell_input' at /obj/pshell#135367 (/std/shell.c) at line 264
#4: 'do_c' at /obj/pshell#135367 (/std/shell.c) at line 404
#5: 'execute_command' at /obj/pshell#135367 at line 64
#6: 'do_game_command' at /std/race/thrikhren#80671 (/std/player/cmd.c) at line
70
#7: 'indirect_give_obj_to_liv' at


dbxframe tzikas 7
------/domains/dragon/durin/orcs/monsters/fael.c:136 -
indirect_give_obj_to_liv(0)
locals:
----------------------------------------------------------------
mixed indirect_give_obj_to_liv(object ob, object liv)
{
  if ( !ORCS_D->am_i_doing_quest(this_body()) || !ORCS_D->query_alundil_done()
)
  return capitalize(liv->the_short()) + " eyes you suspiciously and does not
accept "
  "anything from you.\n";
=>  if ( ob->id("wedding ring") || ob->id("doll") ) return 1;
  return capitalize(liv->the_short()) + " politely refuses.\n";

Need to check in these indirect/direct call baks
if the first object is null, the driver will pass it
as a null from time to time.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:10:58 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5866
date: Mon Feb 23 11:15:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5866
Original bug report by Kiera on Mon Jan 19 04:43:09 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_5--

slave master's whip doesn't id as such


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:15:10 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5882
date: Mon Feb 23 11:17:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5882
Original bug report by Daran on Sat Jan 24 04:50:21 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

In regards to the new special on 'Orbdrin':
I have noticed that with atleast emotes, it adds the "HATEEEE" or "ANGRY" to  a new line, and then does not have a carriage return at the end of it.
EX.
{myth}: Ligea coughs softly, "cops"
HATEEEEEomer leaves north.
p


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:17:10 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5893
date: Mon Feb 23 11:18:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5893
Original bug report by Maak on Thu Jan 29 15:52:02 2004

Bug reported from /domains/illium/shops/bounty_room--

when i talked to tesselavala i got this
*too long evalutation. execution aborted.
trace written to/log/runtime
it worked the second time


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:18:10 2004
Yeah, she sometimes evals out while choosing your monster. Should work on a second.. or third... or fourth etc. time :)

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:18:13 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5903
date: Mon Feb 23 11:19:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5903
Original bug report by Falgor on Sun Feb  1 02:17:04 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad3--

I am in the beaver area, and it has the exits as 'water' and 'pad'.  When i type water, it just gives me a typo message, so i am going back and forth between pads. 
Thinking its a bug.
Thanks, Falgor


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:19:31 2004
Use 'go water'

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:19:31 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5907
date: Mon Feb 23 11:19:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5907
Original bug report by Rizzly on Sun Feb  1 15:05:06 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad3--

The room exits are listed as "pad" and "water" here, but the water exit does not work.


----------------------------------------------------------------------

Rizzly wrote on Sun Feb  1 15:07:06 2004
"enter water" also doesn't work from either this room or the room "pad" from here.  seems like there's no way off of these two pads.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:19:43 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5918
date: Mon Feb 23 11:20:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5918
Original bug report by Kalma on Tue Feb  3 16:49:22 2004

Bug reported from /domains/illium/shops/bounty_room--

I got Helga in Newbie Valley as a bounty, and Helga is not attackable.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:20:28 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5941
date: Mon Feb 23 11:21:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5941
Original bug report by Hermod on Wed Feb 11 04:55:21 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad3--

I am in the beaver pond, it says one of the exits is water in this room
(on a lily pad), but if I type water I am not able to exit.


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:21:46 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 5944
date: Mon Feb 23 11:22:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5944
Original bug report by Seth on Thu Feb 12 01:23:11 2004

Bug reported from /domains/castles/rooms/seth-8--

Bulzarath blazes strongly for a moment protecting You by negating some of the damage delivered to you!
Bulzarath blazes strongly for a moment protecting Seth by negating some of the damage delivered to it!

It shows both messages.


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:22:01 2004
already reported

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 11:22:01 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5976
date: Mon Feb 23 17:04:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5976
Original bug report by Wumpus on Fri Feb 20 06:56:10 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I just completed the alien sphere event, and when I went to join the shards, I got the following message:

In one swift movement, you gather all the shards up and stick them together.  Suddenly all of the edges mysteriously weld together and a glowing sphere forms.

Unfortunately, no sphere formed.  I received no error message, but the sphere was not present when I checked my inventory.  I tried giving the sphere to allie, in case it had formed but I couldn't see it, but that didn't work either.

I talked with Athena about it, and she tried to contact a wiz, but none were available.  Thanks,
- Wumpus


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 17:04:21 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5977
date: Mon Feb 23 19:06:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5977
Original bug report by Tuk on Fri Feb 20 11:26:55 2004

Bug reported from /wiz/tuk/workroom--

Clones event makes clones even in adv apparently, killing of swarms of newbies


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 19:06:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6007
date: Mon Feb 23 19:57:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6007
Original bug report by Draco on Mon Feb 23 04:03:23 2004

Bug reported from /domains/dragon/level1/dragon18--

cursed mask is causing color settings for talking to bug off, as in it doesnt color but looks all ghey instead with saying the colors as words


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 04:47:31 2004
care to explain which mask etc.

----------------------------------------------------------------------

Draco wrote on Mon Feb 23 04:48:22 2004
well i didnt know there was more than 1 cursed mask, but cursed mask of the linguist

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 06:26:17 2004
I have no clue if there is more than 1 but I do not feel like
searching for items when you can be more specific.

Can you please provide an example of what you are talking about.
Seems you are the only one having this issue.

----------------------------------------------------------------------

Draco wrote on Mon Feb 23 19:53:46 2004
ok an example of when i wear the mask, ill give you the event triiger, what it should say, and then what it really says
You feel much more athletic. (event trigger)
say I R Limber now (what it should say)
You burp: (whitiiboldh)i R Limbiir now(riisiit) (what is actaully said, inside parenthesis is the words that should act as tags for colors)

oh and one more thing i just directly copied, so it should say for second line say %^WHITE%^%^BOLD%^I R Limber now%^RESET%^

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:57:32 2004
The mud cannot tell what are valid tags and what arent. Well
currently it cannot and I dont want to parse each line
out for that stuff.

That being said..

a) echo messages to your client not the entire mud color them
   in the client.
b) dont use color in says where its not supported by the mud
c) dont wear the mask.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:57:32 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6014
date: Mon Feb 23 19:59:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6014
Original bug report by Junna on Mon Feb 23 17:56:50 2004

Bug reported from /domains/illium/shops/bank1--

The newbie eq, cool blue ring of wisdom, still give the wisdom bonus even after is had broken from disrepair.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:59:15 2004
once you remove it you cannot wear it again.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:59:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6014
date: Mon Feb 23 19:59:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6014
Original bug report by Junna on Mon Feb 23 17:56:50 2004

Bug reported from /domains/illium/shops/bank1--

The newbie eq, cool blue ring of wisdom, still give the wisdom bonus even after is had broken from disrepair.


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:59:15 2004
once you remove it you cannot wear it again.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:59:15 2004

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Mon Feb 23 19:59:15 2004


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:59:15 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5719
date: Mon Feb 23 20:05:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5719
Original bug report by Zifnab on Tue Dec 16 14:37:37 2003

Bug reported from /wiz/zifnab/workroom--

womb of gaia creates rooms every time its used and never reuses them or dests them

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:05:36 2004
Made them reusable per player.

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:05:39 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 5746
date: Mon Feb 23 20:09:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5746
Original bug report by Ligea on Mon Dec 22 01:03:52 2003

Bug reported from /domains/illium/center/streets_31_18--

I imagine this was unintended...
...all of the azarians in town today were tiny 215 xp mobs. 


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:09:32 2004
This was fixed, wasn't it?

----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:09:32 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 5854
date: Mon Feb 23 20:13:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5854
Original bug report by Ca on Fri Jan 16 21:31:49 2004

Bug reported from /domains/castles/rooms/ca-1--

I just joined all of the shards for alien sphere, and got the message that it had done it, yet I don't have a sphere.  My inventory was not full either.


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:13:58 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5938
date: Mon Feb 23 20:19:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5938
Original bug report by Mamoru on Tue Feb 10 16:55:35 2004

Bug reported from /domains/blackavar/brook/rooms/froom16--

if a shifter in a form that can not carry picks the flower in this room, it disappears, probably should move to room.


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:19:57 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5960
date: Mon Feb 23 20:21:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5960
Original bug report by Tranquil on Mon Feb 16 15:08:59 2004

Bug reported from /domains/blackavar/dcastle/objects/throne1#122687--

I sat on this throne and was 'given' a key, but as I had full inventory at the time it dested, rather than dropping to the room in either the throne or the room it is in



----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 20:21:35 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6018
date: Mon Feb 23 22:11:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6018
Original bug report by Roirraw on Mon Feb 23 22:08:31 2004

Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room34--

when u open the door an item from the room getsa thrown but the items have the same desc as before but
A desk is here, kaput Roirraw's Dark Cauldron A bed [ broken ]A chair lies against the wall, shattered


----------------------------------------------------------------------

Tuk wrote on Mon Feb 23 22:11:59 2004

Fixed



-----------------

poster: Tuk
subject: >Fixed bug: 6018
date: Mon Feb 23 22:12:32 2004

On Mon Feb 23 22:11:59 2004 Tuk wrote post #811:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6018
> Original bug report by Roirraw on Mon Feb 23 22:08:31
2004
> 
> Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room34--
> 
> when u open the door an item from the room getsa thrown but the items have
the same desc as before but
> A desk is here, kaput Roirraw's Dark Cauldron A bed [ broken ]A chair lies
against the wall, shattered
> 
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Mon Feb 23 22:11:59 2004
> 
> Fixed
> 
> 
lål, i didn't fix it just hit the wrong buttong while fapping

-----------------

poster: Tuk
subject: >>Fixed bug: 6018
date: Mon Feb 23 22:12:41 2004

On Mon Feb 23 22:12:32 2004 Tuk wrote post #812:
> On Mon Feb 23 22:11:59 2004 Tuk wrote post #811:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > Report Number: 6018
> > Original bug report by Roirraw on Mon Feb 23 22:08:31
> 2004
> > 
> > Bug reported from /domains/dragon/durin/orcs/rooms/Clo_room34--
> > 
> > when u open the door an item from the room getsa thrown but the items have
> the same desc as before but
> > A desk is here, kaput Roirraw's Dark Cauldron A bed [ broken ]A chair lies
> against the wall, shattered
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > Tuk wrote on Mon Feb 23 22:11:59 2004
> > 
> > Fixed
> > 
> > 
> lål, i didn't fix it just hit the wrong buttong while fapping
p.s what was the bug?

-----------------

poster: Zifnab
subject: Fixed bug: 6016
date: Mon Feb 23 22:32:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6016
Original bug report by Mamoru on Mon Feb 23 19:48:21 2004

Bug reported from /domains/everrest/malice/eforest/rooms/room10--

party last produced a single line when i had mxp turned on in zMUD 7.01
when i turned off mxp, it fixed it
no clue what caused it, but this is how it happened
mams



----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 22:32:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6019
date: Tue Feb 24 00:25:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6019
Original bug report by Palmascay on Tue Feb 24 00:15:59 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

at giants and i typed camp and weird stuff starting happening..
 *call_other() couldn't find object
Trace written to /log/catch
*call_other() couldn't find object
Trace written to /log/catch
*call_other() couldn't find object
Trace written to /log/catch
*call_other() couldn't find object
Trace written to /log/catch
*call_other() couldn't find object


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:16 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6020
date: Tue Feb 24 00:25:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6020
Original bug report by Eomer on Tue Feb 24 00:17:02 2004

Bug reported from /domains/outofwhack/map/x5y59--

when i called for my bear, a polar came and i got this message

*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6021
date: Tue Feb 24 00:25:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6021
Original bug report by Rockman on Tue Feb 24 00:17:57 2004

Bug reported from /domains/illium/center/streets_21_17--

happens when i try to move west
"
Intersection of River and Myst exits: south,east,1
A floating moonflower vine (glowing)


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6022
date: Tue Feb 24 00:25:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6022
Original bug report by Spiraldancer on Tue Feb 24 00:19:33 2004

Bug reported from /domains/illium/center/streets_27_12--

 The room directly in front of the bank will not allow me to enter it. It says there isn't enough room.


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6023
date: Tue Feb 24 00:25:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6023
Original bug report by Tranquil on Tue Feb 24 00:21:12 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_6--

Reboot just happened, I was in the gem shop south of here during boot, logged in right after boot into the gem shop, bought some gems, then went out of the shop into this room. As I entered this room, I got this:

*call_other() couldn't find object
Trace written to /log/catch
On Staff street between 3rd and CROWN [exits: south, east and west]
 This dark grey cobblestone road is worn from constant use and disrepair. Potholes are now
forming where some over-zealous thief stole a few cobblestones. 


  < Hp: 1386/1386 >-< Sp: 2186/2186 >-< Ep: 914/990 >
  < Exp: 4,825,428 >-< Next: 28% >-< Rooms: 9731 >-< Gold: 1950065/11927638 >


I don't have MXP or RDMP on, and have not experienced this or any other problem with MCCP in the last year or so, so I've no clue what the problem could be.

Thanks



----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6024
date: Tue Feb 24 00:25:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6024
Original bug report by Wumpus on Tue Feb 24 00:21:33 2004

Bug reported from /domains/outofwhack/harbor1--

Wolf hide bags don't seem to be working.  When I try to summon the familiars, I get the following error:

*call_other() couldn't find object
Trace written to /log/runtime

Thanks,
- Wump


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6025
date: Tue Feb 24 00:25:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6025
Original bug report by Smee on Tue Feb 24 00:22:18 2004

Bug reported from /domains/illium/center/streets_27_17--

some weird things happening to others


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6026
date: Tue Feb 24 00:25:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6026
Original bug report by Flick on Tue Feb 24 00:22:46 2004

Bug reported from /domains/illium/shops/bank1--

Well after this last reboot i logged back into iom and found myself at the bank.
thats not the prob though
I cant leave the bank
There isn't enough room.
You remain where you are.
thats the prob there


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 00:25:52 2004

Fixed



-----------------

poster: Tuk
subject: >Fixed bug: 6025
date: Tue Feb 24 14:31:22 2004

On Tue Feb 24 00:25:46 2004 Zifnab wrote post #821:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6025
> Original bug report by Smee on Tue Feb 24 00:22:18
2004
> 
> Bug reported from /domains/illium/center/streets_27_17--
> 
> some weird things happening to others
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Tue Feb 24 00:25:46 2004
> 
> Fixed
> 
> 
Ok *eye everyone*

-----------------

poster: Zifnab
subject: closed bug: 6030
date: Tue Feb 24 14:31:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6030
Original bug report by Rakhart on Tue Feb 24 13:40:50 2004

Bug reported from /domains/guilds/soilshaman/herb_shop--

I was golding in the beholder area, when the area had been cleared I gave all eyestalks to my eagle.
But while it was on route (either to or from the shop) it left me,
it did not return with either the loot or the gold =/ Couldn't you get either or?
Thanxs in advance!
*


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 14:31:43 2004
this not a bug. the familiars are intended to not be perfect
and some risk for the convenience of using them is expected.

----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 14:31:43 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6031
date: Tue Feb 24 16:44:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6031
Original bug report by Zeet on Tue Feb 24 13:45:45 2004

Bug reported from /domains/outside_city/yensid/room13--

Welcome to YENSIDLAND [exits: northwest, out and east] 


----------------------------------------------------------------------

Zifnab wrote on Tue Feb 24 16:44:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6033
date: Thu Feb 26 02:34:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6033
Original bug report by Jaws on Wed Feb 25 04:34:23 2004

Bug reported from /domains/castles/rooms/jaws-1--

castle friends is not listing all the people my guards have set as friends

----------------------------------------------------------------------

Zifnab wrote on Wed Feb 25 13:45:58 2004
give me details... and which guard has differant friends.

AS every guard is loaded it updates the friends info.

----------------------------------------------------------------------

Jaws wrote on Thu Feb 26 01:13:03 2004
castle friends

Friends: Draco, Darc, Kasma, Tatra, Panza, Jaws,


Room 2:  Reception Hall

Guard --> A large red sign hangs here 

Current friends are: 
    Draco
    Gamut
    Celine
    Kasma
    Panza
    Eponine
    Alacor
    Darc

Room 3: Pool Room
Guard --> Snarf Snarf  


Current friends are: 
    Tatra



Jaws

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 02:34:35 2004
was just a problem with the command itself. Notice the , on the
the list was just chopped off.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 02:34:35 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6040
date: Thu Feb 26 17:48:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6040
Original bug report by Evicta on Thu Feb 26 17:05:19 2004

Bug reported from /domains/illium/center/streets_27_17--

dropped a LOT of foods from the giant camp in cs and got this
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
evicta


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 17:48:22 2004
not a bug. If you guys insist on carrying huge amounts of 
things and doing that we cannot help this issue.

Other than limiting your inventories that is.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 17:48:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6040
date: Thu Feb 26 17:48:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6040
Original bug report by Evicta on Thu Feb 26 17:05:19 2004

Bug reported from /domains/illium/center/streets_27_17--

dropped a LOT of foods from the giant camp in cs and got this
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
evicta


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 17:48:22 2004
not a bug. If you guys insist on carrying huge amounts of 
things and doing that we cannot help this issue.

Other than limiting your inventories that is.

----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 17:48:22 2004

Fixed


----------------------------------------------------------------------

Zifnab moved to group fixed on Thu Feb 26 17:48:22 2004


----------------------------------------------------------------------

Zifnab wrote on Thu Feb 26 17:48:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6047
date: Sun Feb 29 22:05:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6047
Original bug report by Darc on Fri Feb 27 20:40:54 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/wat4--

ok dont really know if this is a bug, but it seems like one.
reasons:
1) i seem to take more damage
2) there is only 2 aquas in the room
You attack Strong Aqua.
Horrible Aqua roars in anger and joins his fellow aqua in battle.
Strong Aqua roars in anger and joins his fellow aqua in battle.

doesnt seem like there should be 2 helping, when there is only 2 and i attacked one
maybe it is just a typo
-Darc


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:05:09 2004
no they both helped each  other.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:05:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6057
date: Sun Feb 29 22:06:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6057
Original bug report by Snoop on Sun Feb 29 18:59:39 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

party shake ->

Kalma is now not following Snoop.
Lu is now not following Snoop.
Blonk is now not following Snoop.
-x- [-x-]: All members _NOT_ following.

mxp eheh


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:06:45 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:06:45 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6051
date: Sun Feb 29 22:14:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6051
Original bug report by Malmgart on Sat Feb 28 12:17:53 2004

Bug reported from /domains/mists/uncle/baby/baby4--

The link to the mcclient under links - clients - mccp on the homepage does not work.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:06:15 2004
it does not work because randomly.org seems to have dropped
off the planet. I will fix it when I get a chance this week
by putting up our own copy of the client.

----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:14:22 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6060
date: Mon Mar  1 13:59:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6060
Original bug report by Tahnval on Mon Mar  1 05:49:19 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/wat5--

The error's on the website.  The telnet link from the entry page doesn't
work.  I think whoever made the link typoed the host as "islandsofmth.org", missing
the 'y'.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 13:59:38 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6064
date: Mon Mar  1 14:33:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6064
Original bug report by Kjara on Mon Mar  1 08:42:57 2004

Bug reported from /domains/illium/center/streets_34_14--

Can spell but not skill in adv


----------------------------------------------------------------------

Tuk wrote on Mon Mar  1 14:33:12 2004
Move your lazy as*.

----------------------------------------------------------------------

Tuk wrote on Mon Mar  1 14:33:15 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5662
date: Mon Mar  1 16:10:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5662
Original bug report by Celine on Sat Dec  6 11:32:53 2003

Bug reported from /domains/emerald/evilned/rooms/field1--

had two wolfs out and sent them away by calling an eagle.. both had full eq invs and one had gold.. all the eq was dropped fine but the gold was not.. 
i realize its my own fault for leaving gold on him, but could this be fixed so they drop the gold as well?


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:10:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5666
date: Mon Mar  1 16:12:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5666
Original bug report by Erec on Sun Dec  7 07:24:23 2003

Bug reported from /domains/blackavar/tektor/vom/rooms/wcave2--

Green vorpal sword's special isn't accounted for with an EQSTAT letter, and desperately needs to be.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:12:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5684
date: Mon Mar  1 16:26:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5684
Original bug report by Rockman on Tue Dec  9 15:34:03 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

doubt this is considered a bug, but noticed with myslots command, all empty armor slots are bold, yet when you have an empty hand for a weapon, its not bolded.  Dont know if thats intentional or not.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:26:17 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5685
date: Mon Mar  1 16:26:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5685
Original bug report by Jsardy on Tue Dec  9 15:57:22 2003

Bug reported from /domains/guilds/warrior/guild_hall--

when i joined warrior, and i have blue monks belt worn at the time, i got this msg..

QuinSyndrius says 'Welcome among us! Take that ornamented warrior belt as a proof of your membership and carry high the honour and reputation of our guild!
You wear ornamented warrior belt.

yet i still wear the blue monks belt, not a big deal, just odd that it tells me i put the belt on when i didnt.


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:26:44 2004
next time you log in this is straightened out.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:26:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5688
date: Mon Mar  1 16:27:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5688
Original bug report by Midnight on Tue Dec  9 21:52:50 2003

Bug reported from /domains/illium/center/streets_23_17--

You are badly shaken by Basilisk's attack and fight to regain your balance!
You are still groggy!
HP (1634/2543) SP (0/528) EP (1108/1353) 8234 Rooms 4,399,193 exp 8100 Gold 
You do not know the spell 'green mist'.


----------------------------------------------------------------------

Zifnab wrote on Mon Dec 29 21:34:05 2003
what is teh bug here. please explain.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:27:04 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:27:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6068
date: Mon Mar  1 19:09:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6068
Original bug report by Roirraw on Mon Mar  1 19:00:32 2004

Bug reported from /domains/illium/shops/bounty_room--

0 gold coins.
was lying in tesselavala's room if u pick it up you get 1 gold
others have said seeing it happen as well


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 19:09:06 2004
I didnt check to see if a familiar actually had any gold before 
dropping coins.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 19:09:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6072
date: Tue Mar  2 06:05:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6072
Original bug report by Goroharahad on Tue Mar  2 05:01:12 2004

Bug reported from /domains/castles/plain/p1-24--

Trying to enter my castle I get :
*Bad argument 2 to member_array()
Expected: string of array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  2 06:05:50 2004
I fixed this earlier today. The castle owners with no one living
in their castles had this problem. Your castle is fine now, 
any ones loaded already will have to wait for a boot
or get me to help them.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  2 06:05:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6075
date: Tue Mar  2 13:33:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6075
Original bug report by Lagduf on Tue Mar  2 13:32:23 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/island10--

we were killing The beast within, all went fine but when it was between 5-10% 
(near awful or just changed to it) it dropped whole party from mud giving
this message "YOU HAVE NO BODY! MAN ESCAPE PODS!".
Entered to mud with new body and monster was at 100% again.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  2 13:32:59 2004
this has been reported before. The players have been told
to not fight him until the bug report is closed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  2 13:33:02 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5817
date: Tue Mar  2 23:30:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5817
Original bug report by Rythion on Mon Jan  5 05:14:14 2004

Bug reported from /domains/everrest/malifix/spidercave/rooms/room7--

As you attack An Hyborean-Style Gorget, a bolt of electricity shoots from its gorget, stunning you.
You shiver and suffer from the affects of POISON!
Your nervous system having been fried, you can do nothing.

my eq went off on myself cause I was taking poison damage
that sorta sux :)


----------------------------------------------------------------------

Ixtlilton wrote on Tue Mar  2 23:30:05 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5819
date: Tue Mar  2 23:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5819
Original bug report by Rancor on Tue Jan  6 04:01:33 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room33--

both or Nosferatu's rings id to dark ring of Nosferatu.    When in fact one is "Dark ring of Nosferatu"  and the other is "Bloody ring of Nosferatu" does not make sense that bloody would it to the full name of the other.
Rancor


----------------------------------------------------------------------

Ixtlilton wrote on Tue Mar  2 23:32:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5835
date: Wed Mar  3 00:00:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5835
Original bug report by Ligea on Sun Jan 11 19:22:10 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/mroom5s--

silly one with witch spell augment...
Dojjan's body starts to help your target's mind regenerate.

is what i see in room....


----------------------------------------------------------------------

Ixtlilton wrote on Wed Mar  3 00:00:04 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6091
date: Fri Mar  5 12:53:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6091
Original bug report by Tranquil on Fri Mar  5 03:39:36 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/camp5--

in giants, right after killing a mob and with autoloot on, i got this:

You mutter the word 'FFWWWOOOOMMMMMPPPPP!!!!!!'
Giant goes bald, as every hair on his body is burnt to a crisp.
Giant falls to the ground DEAD!
You receive 30463 exp.
Funny, for some reason you could not get Torn piece of fabric off Giant's corpse.
Funny, for some reason you could not get Chainmail off Giant's corpse.
Funny, for some reason you could not get Chainmail Leggings off Giant's corpse.
Funny, for some reason you could not get Chainmail Coif off Giant's corpse.
Funny, for some reason you could not get Bastard Sword off Giant's corpse.
Funny, for some reason you could not get Beef Jerky off Giant's corpse.
Funny, for some reason you could not get White Cheese off Giant's corpse.
Funny, for some reason you could not get Bread off Giant's corpse.
Funny, for some reason you could not get Note off Giant's corpse.
Funny, for some reason you could not get Short Sword off Giant's corpse.
You get 504 gold coins.
Done. You looted 1 corpse.
*Array index out of bounds.
Trace written to /log/runtime
You hit Krax 15 times.


might be the dragon breath bug again, not really sure here



----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 12:53:08 2004
yes it is.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 12:53:08 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6093
date: Fri Mar  5 12:55:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6093
Original bug report by Kiera on Fri Mar  5 07:33:54 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

there are 2 golden flowers in the bvar forest. one is in the
newbie section. when you pick it, if you can't hold it, it moves
itself to the room inventory. the flower in this room does not.
perhaps change the code in one of them so it matches the other?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 12:55:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6089
date: Fri Mar  5 15:38:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6089
Original bug report by Chrono on Fri Mar  5 01:36:00 2004

Bug reported from /domains/illium/center/streets_27_17--

not sure if there is a cap on vengeance rings or not, it seems to be none
they are the rings that when you take damage you hit more.. and from study, it seems there is no cap, making a 700k+rate killing HUGE things w/ three people, pretty easy
but like i said i'm unsure if there is a cap, or if there is maybe it needs to be lowered?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 01:48:07 2004
nice to know that someone finally reported this. I have been
watching it for about a week waiting to see who hit it.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 15:38:27 2004
Fixed vengence ring. Yeah now I can remove the 5 lines of spam
per person/per ring/per combat round.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 15:38:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5659
date: Fri Mar  5 17:20:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5659
Original bug report by Lucian on Fri Dec  5 02:14:57 2003

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

Yeah, I noticed something peculiar today. I went to Morpheus, and asked him for me to revert, he said it'd cost 5k gold. I had17,147 gold on hand. 
Afterwards, I checked how much money I have left, and it says: 6,984. I think something is wrong, or I got jacked somehow...


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:20:27 2004
best I can tell this is fixed.

If not show me your gold before the change, the message morpheus
showed you and the amount of gold you have after.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:20:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5669
date: Fri Mar  5 17:21:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5669
Original bug report by Ranja on Sun Dec  7 17:14:48 2003

Bug reported from /domains/guilds/dragon_lord/guild_hall--

Ok.  I am a navigator and have trained my spell create navigation stone to 5% only.  And when i use a book of create navigation stone it's still 5% and i fail every time.  Supposed to be like this?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:21:51 2004
I assume if you have the book and the skill, the book does not
take precedence over your own skill.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:21:51 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5682
date: Fri Mar  5 17:36:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5682
Original bug report by Kjara on Mon Dec  8 22:40:21 2003

Bug reported from /domains/illium/center/streets_27_18--

Not a huge bug, but pathfinding messed up a little bit on me
use pathfinding with cs You prepare yourself to use a skill.
You are ready to perform your skill.
You start to look around for a proper path.
You cannot use skills here.
You cannot use skills here.
You disappear into a small hardly visible path.
You feel slower.
You lose your trance-like state.
Wonder if it had anything to do with ia falling at the same time it went off
(if not obvious, the bug is the You cannon use skills here. without any input from me)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:36:28 2004
couldnt reproduce it myself, nor did any players speak up
when asked. Next time this happens please grab a wizard
and let them see what is happening.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:36:31 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5695
date: Fri Mar  5 17:39:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5695
Original bug report by Didley on Thu Dec 11 12:50:55 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/middlething--

this room doesn't have an enter message after you tumble down the rabbit hole. so you don't see people enter who are right behind you...
-Didley


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 17:39:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5697
date: Fri Mar  5 18:03:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5697
Original bug report by Rancor on Thu Dec 11 19:33:24 2003

Bug reported from /domains/outside_city/mintorus/beach/rooms/island11--

Killing mintorus's "the beast"  and we killed 60+ summons of acid monsters

Had 17 mobs in the room on multiple occasions.  the mob chained summon the whole time we killed it.  hardly spelled other than healing itself.  just chained summon.   we could not area and kill the mobs quick enough with 3 highbie blasters.  more came faster than we killed. 

just something odd you don't see 

So I thought I would bring it to the coders attn


----------------------------------------------------------------------

Zifnab wrote on Thu Dec 11 19:35:24 2003
Dont have much to go on with this.

It did happen saw them all go link dead. the monster
was refreshed. Did someone accidently update the room?

Tzikas sent me a log showing that he got the message
that they lost their bodies escape pods etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:03:59 2004
Think I finally got this one. The room was the culprit. I 
rewrote a portion of it. Need a party to test it out.

If it happens again what would be really useful is a log of
what items are entering the room right before you get disconnected.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:03:59 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5699
date: Fri Mar  5 18:05:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5699
Original bug report by Chrono on Fri Dec 12 13:42:52 2003

Bug reported from /domains/illium/center/streets_27_17--

help colors neither does just typing colors (unless you have an unsupported setting) give a syntax to remove a setting
reason i am bug repping this is cuz, it notibly would be helpful for newbies or really anyone that likes to mess with their color settings, but forget the proper syntax:) or never knew...
kbye (FIXIT) eheh jk


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:05:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5718
date: Fri Mar  5 18:22:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5718
Original bug report by Kjara on Tue Dec 16 11:59:06 2003

Bug reported from /domains/blackavar/map/x15y36--

Not sure if this is a bug, but since staff seems to be intended to be limited to one, shouldn't blades be limited to two? for example i got bored and:(8)  Enchanted leafblade named "Bar", not a huge deal, but would make sense considering the message when i tried to create a 2nd staff


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:22:01 2004
this was actually done. someone just typo'd

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:22:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5722
date: Fri Mar  5 18:24:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5722
Original bug report by Jant on Wed Dec 17 16:56:54 2003

Bug reported from /domains/mists/mistsmap/x9y53--

on misty, when in dragon form (not the form matters) first north exit from from (going west from harbour, after the shop (ie 5w) there is a ? 2n,  The scenic location was 1 space north of the entrance (gate).

when you type gate, it says 
There is no gate here.
There is no gate here.

then moves you 1n to the senic location (that moves)
then says

There is no gate here.
There is no gate here.



thank you.

Jant the harvester of xp


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:24:07 2004
cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:24:10 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5729
date: Fri Mar  5 18:24:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5729
Original bug report by Didley on Fri Dec 19 09:55:35 2003

Bug reported from /domains/outofwhack/fizgig/area/rooms/middlething--

when someone tumbles down the rabit hole and is moved to this room, there is no message that they have entered.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:24:16 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5766
date: Fri Mar  5 18:30:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5766
Original bug report by Maduo on Sat Dec 27 10:14:49 2003

Bug reported from /domains/illium/center/streets_27_17--

i
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 Weight (in lbs): You[129] + EQ[
87] = Total[216], Capacity[80%]
        [+-+ General items +-+]
(1)  Core of the sphere
(1)  Bottom right shard
(1)  Top right shard
(1)  Bottom left shard
(1)  Bottom of the sphere
(1)  Top of the sphere
(1)  Top left shard
(1)  Focus crystal
(1)  Small lodestone (blue glow) (kept)
(1)  Gentleman's Pocket Watch (kept)
(1)  Wolf-hide bag (kept)
(1)  Small lodestone (orange glow) (kept)
(1)  Small lodestone (blue glow) (kept)
(1)  Small lodestone (yellow glow) (kept)
        [+-+ Gems +-+]
(1)  Very large yellow green chrysoberyl
        [+-+ Weapons +-+]
(1)  Druidic staff (wielded)
        [+-+ Armors +-+]
(1)  Thinking Cap (worn)
(1)  Spellbook covered with runes (kept)
(1)  Crystal Leggings (kept)
(1)  White stole of a priest of Mitra (kept)
---- (1-25-64%)[h]: 
(1)  Gold-rimmed glasses (kept)
(1)  Ghazi's Armguard (kept)
(1)  Ring of Lavos (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Athol's emerald star (kept)
(1)  Small onyx cross (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Golden bracelet (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Emerald ring of Power (kept)
(1)  Emerald boots of Vorysis (kept)
(1)  Spellbook covered with runes (kept)
(1)  Yellow Blob boots
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 Someone walks through the water
 window and into the fountain.
join bottom
There is no bottom here.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 join
What do you want to join?
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 shards
What are you saying?
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 join any shard
In one swift movement, you gather all the shards up and stick them together. 
    Suddenly all of the edges mysteriously weld together and a glowing sphere
    forms.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 aha

The pocket watch goes TICK.
You go 'AHA!'
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 say stupid syntax
You mumble: stupid syntax
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 give sphere to allie
There is no sphere here.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 i
Weight (in lbs): You[129] + EQ[80] = Total[209], Capacity[74%]
        [+-+ General items +-+]
(1)  Focus crystal
(1)  Small lodestone (blue glow) (kept)
(1)  Gentleman's Pocket Watch (kept)
(1)  Wolf-hide bag (kept)
(1)  Small lodestone (orange glow) (kept)
(1)  Small lodestone (blue glow) (kept)
(1)  Small lodestone (yellow glow) (kept)
        [+-+ Gems +-+]
(1)  Very large yellow green chrysoberyl
        [+-+ Weapons +-+]
(1)  Druidic staff (wielded)
        [+-+ Armors +-+]
(1)  Thinking Cap (worn)
(1)  Spellbook covered with runes (kept)
(1)  Crystal Leggings (kept)
(1)  White stole of a priest of Mitra (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Ghazi's Armguard (kept)
(1)  Ring of Lavos (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Athol's emerald star (kept)
(1)  Small onyx cross (kept)
---- (1-25-78%)[h]: 
Skitzo growls: what was it
(1)  Dark gloves of Nosferatu (kept)
(1)  Golden bracelet (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Emerald ring of Power (kept)
(1)  Emerald boots of Vorysis (kept)
(1)  Spellbook covered with runes (kept)
(1)  Yellow Blob boots
i
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 Weight (in lbs): You[129] + EQ[
87] = Total[216], Capacity[80%]
        [+-+ General items +-+]
(1)  Core of the sphere
(1)  Bottom right shard
(1)  Top right shard
(1)  Bottom left shard
(1)  Bottom of the sphere
(1)  Top of the sphere
(1)  Top left shard
(1)  Focus crystal
(1)  Small lodestone (blue glow) (kept)
(1)  Gentleman's Pocket Watch (kept)
(1)  Wolf-hide bag (kept)
(1)  Small lodestone (orange glow) (kept)
(1)  Small lodestone (blue glow) (kept)
(1)  Small lodestone (yellow glow) (kept)
        [+-+ Gems +-+]
(1)  Very large yellow green chrysoberyl
        [+-+ Weapons +-+]
(1)  Druidic staff (wielded)
        [+-+ Armors +-+]
(1)  Thinking Cap (worn)
(1)  Spellbook covered with runes (kept)
(1)  Crystal Leggings (kept)
(1)  White stole of a priest of Mitra (kept)

---- (1-25-64%)[h]: 
(1)  Gold-rimmed glasses (kept)
(1)  Ghazi's Armguard (kept)
(1)  Ring of Lavos (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Athol's emerald star (kept)
(1)  Small onyx cross (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Golden bracelet (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Emerald ring of Power (kept)
(1)  Emerald boots of Vorysis (kept)
(1)  Spellbook covered with runes (kept)
(1)  Yellow Blob boots

 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 Someone walks through the water
 window and into the fountain.
join bottom
There is no bottom here.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 join
What do you want to join?
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 shards
What are you saying?

 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 join any shard
In one swift movement, you gather all the shards up and stick them together. 
    Suddenly all of the edges mysteriously weld together and a glowing sphere
    forms.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 aha

The pocket watch goes TICK.
You go 'AHA!'

 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 say stupid syntax
You mumble: stupid syntax
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 give sphere to allie
There is no sphere here.
 HP: 807/807 SP: 1935/1935 EP: 561/561 GOLD: 287547/0 i
Weight (in lbs): You[129] + EQ[80] = Total[209], Capacity[74%]
   [+-+ General items +-+]
(1)  Focus crystal
(1)  Small lodestone (blue glow) (kept)
(1)  Gentleman's Pocket Watch (kept)
(1)  Wolf-hide bag (kept)
(1)  Small lodestone (orange glow) (kept)
(1)  Small lodestone (blue glow) (kept)
(1)  Small lodestone (yellow glow) (kept)
        [+-+ Gems +-+]
(1)  Very large yellow green chrysoberyl
        [+-+ Weapons +-+]
(1)  Druidic staff (wielded)
        [+-+ Armors +-+]
(1)  Thinking Cap (worn)
(1)  Spellbook covered with runes (kept)
(1)  Crystal Leggings (kept)
(1)  White stole of a priest of Mitra (kept)
(1)  Gold-rimmed glasses (kept)
(1)  Ghazi's Armguard (kept)
(1)  Ring of Lavos (kept)
(1)  Lethe's Bramble (kept)
(1)  Azarian Command Belt (kept)
(1)  Athol's emerald star (kept)
(1)  Small onyx cross (kept)
(1)  Dark gloves of Nosferatu (kept)
(1)  Golden bracelet (kept)
(1)  Pink Fuzzy Sweater (kept)
(1)  Emerald ring of Power (kept)
(1)  Emerald boots of Vorysis (kept)
(1)  Spellbook covered with runes (kept)
(1)  Yellow Blob boots

this is the 2nd time this has happened during this event to me, i had the sphere and joined it but it never showed up in my inv, hopefully this time u can figure out whats wrong with it... as you can see, i didnt have full inv.


----------------------------------------------------------------------

Maduo wrote on Sat Dec 27 10:16:55 2003
oops, sry bout the double posting in a single post, must accidentally misclicked or something... sry for spam.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:30:22 2004
Tuk fixed this again recently. and it seemed to work the last
time I saw the event run.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:30:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5773
date: Fri Mar  5 18:33:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5773
Original bug report by Grasfer on Sun Dec 28 14:37:22 2003

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

relocate X
You cannot teleport a ghost!
he was a ghost but aint it suppose to say You cannot teleport to a ghost! ?


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:33:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5781
date: Fri Mar  5 18:34:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5781
Original bug report by Maduo on Mon Dec 29 11:39:45 2003

Bug reported from /domains/outside_city/noobie/rooms/ocean18--

this area is lvl limited except for the crabs in this and the rooms adjacent to it.
ocean area.


----------------------------------------------------------------------

Maduo wrote on Mon Dec 29 11:42:42 2003
meant that the crabs should have been also lvl limited, not that the area should not be.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:34:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5789
date: Fri Mar  5 18:35:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5789
Original bug report by Korthrun on Wed Dec 31 06:02:03 2003

Bug reported from /domains/city/islandmap/x9y43--

It seems that none of the herbs found with the 'find herbs' skill id to herb. Kinda odd. Would be nice cause 1) they are herbs and 2)'drop herbs' 'put herbs in pouch' etc would be handy and less spammy.


----------------------------------------------------------------------

Korthrun wrote on Wed Dec 31 08:14:49 2003
wanted to add that I dont liek to use plants because the things cause by magical groth id to that and they also go into your herb pouch (is that intended btw?)

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:35:41 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5801
date: Fri Mar  5 18:42:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5801
Original bug report by Xphere on Sat Jan  3 01:32:46 2004

Bug reported from /domains/castles/plain/p15-18--

when i exit castle i end up somewhere other than where my castle is in the castle district. thx
peace


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:42:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5802
date: Fri Mar  5 18:43:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5802
Original bug report by Xphere on Sat Jan  3 01:42:57 2004

Bug reported from /domains/misc/race_select--

guildtree mage shows talisman as only needing witch, telekinetics, psionists...
fighter says that champion of the crown can be joined by berserkers, knight, defenders, i think its probably like that in others to, its mostly just the omicron required guilds that have the inaccuracies :P
thanks
xpee


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:43:19 2004
a lot of them have requirements that code cannot show.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:43:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5865
date: Fri Mar  5 18:46:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5865
Original bug report by Calderon on Sun Jan 18 23:16:36 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room39--

i am at the top of the witches/liches tower on bvar.
description says 'South-east Turret [exits: none] You are outside, on the highest point of the tower.' 
when i try to migrate it says you can't  migrate from indoors


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:46:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5870
date: Fri Mar  5 18:47:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5870
Original bug report by Rockman on Tue Jan 20 05:03:46 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/tent5--


You cannot remove a guild item.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
got that when trying to shift with inv full of food from giants.
shows i shifted as a leopard and such by didnt do the stats
i emptied inv and it let me reshift fine


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:47:46 2004
only fix for this is to limit your guys inventories.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:47:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5876
date: Fri Mar  5 18:49:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5876
Original bug report by Jaws on Thu Jan 22 02:55:14 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/guilds--

construction blocks your path trying to go south

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:49:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5885
date: Fri Mar  5 18:52:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5885
Original bug report by Frond on Sun Jan 25 23:43:42 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

if you give something to helga (in newbie valley) that she doesn't want, she doesn't return it to you...feature? :P


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:52:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5889
date: Fri Mar  5 18:53:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5889
Original bug report by Gamut on Tue Jan 27 22:43:51 2004

Bug reported from /domains/illium/buildings/adv/silent_room--

Gentleman's Pocket Watch still displays it's TICK-TOCK message in Silent Room


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:53:20 2004
put it away then. I am not going to special case every single 
item in the game that has messages on it. its meant for channels/
people talking.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:53:20 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5891
date: Fri Mar  5 18:54:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5891
Original bug report by Jaws on Thu Jan 29 04:35:29 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle16--

the ruby here has ID matching issues

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:54:23 2004
please be more specific there is no ruby there.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:54:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5904
date: Fri Mar  5 18:57:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5904
Original bug report by Blake on Sun Feb  1 03:53:42 2004

Bug reported from /domains/dragon/el_tajin/rooms/pathx3y4--

got this msg for the second time in the last 2 days
Stopping processing of death. Monster died twice (destroying monster)
i got these msgs after i killed a monster, failed to get the exp for kill.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 06:52:36 2004
how did you kill the monster.
dbxwhere blake
*Array index must be positive or zero.
Object:  (/admin/daemons/exp_tuner.c) at line 243

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1728
#1: 'action' at /obj/spells/magma_boulder (/std/inherits/spells/new_spell.c) at line 1458
#2: 'cast' at /obj/spells/magma_boulder (/std/inherits/spells/new_spell.c) at line 865
#3: 'we_succeeded' at /obj/spells/magma_boulder (/std/inherits/spells/attack_spell.c) at line 416
#4: 'spell_hit' at /obj/spells/magma_boulder (/std/inherits/spells/attack_spell.c) at line 340
#5: 'hit_me' at  (/std/combat/combat.c) at line 424
#6: 'die' at  (/std/monster/monster_death.c) at line 464
#7: 'mod_exp' at  (/admin/daemons/exp_tuner.c) at line 285
#8: 'get_room_rate' at  (/admin/daemons/exp_tuner.c) at line 24


dbxframe blake 8
/trans/cmds/dbxframe.c: "blake"
------/admin/daemons/exp_tuner.c:243 - get_room_rate(0, 1)
locals: -1, NULL
----------------------------------------------------------------
    {
        room_rates += ({ ([]) });
        room_cleaned += ({ ([]) });
    }

=>    rate = room_rates[l][room];
    if ( !rate )
    {
        rate = rate_average;
        room_rates[l][room] = rate;
    }

What monster, what room etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:57:12 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:57:15 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5904
date: Fri Mar  5 18:59:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5904
Original bug report by Blake on Sun Feb  1 03:53:42 2004

Bug reported from /domains/dragon/el_tajin/rooms/pathx3y4--

got this msg for the second time in the last 2 days
Stopping processing of death. Monster died twice (destroying monster)
i got these msgs after i killed a monster, failed to get the exp for kill.


----------------------------------------------------------------------

Zifnab wrote on Sun Feb  1 06:52:36 2004
how did you kill the monster.
dbxwhere blake
*Array index must be positive or zero.
Object:  (/admin/daemons/exp_tuner.c) at line 243

#0: 'heart_beat' at  (/std/combat/combat.c) at line 1728
#1: 'action' at /obj/spells/magma_boulder (/std/inherits/spells/new_spell.c) at line 1458
#2: 'cast' at /obj/spells/magma_boulder (/std/inherits/spells/new_spell.c) at line 865
#3: 'we_succeeded' at /obj/spells/magma_boulder (/std/inherits/spells/attack_spell.c) at line 416
#4: 'spell_hit' at /obj/spells/magma_boulder (/std/inherits/spells/attack_spell.c) at line 340
#5: 'hit_me' at  (/std/combat/combat.c) at line 424
#6: 'die' at  (/std/monster/monster_death.c) at line 464
#7: 'mod_exp' at  (/admin/daemons/exp_tuner.c) at line 285
#8: 'get_room_rate' at  (/admin/daemons/exp_tuner.c) at line 24


dbxframe blake 8
/trans/cmds/dbxframe.c: "blake"
------/admin/daemons/exp_tuner.c:243 - get_room_rate(0, 1)
locals: -1, NULL
----------------------------------------------------------------
    {
        room_rates += ({ ([]) });
        room_cleaned += ({ ([]) });
    }

=>    rate = room_rates[l][room];
    if ( !rate )
    {
        rate = rate_average;
        room_rates[l][room] = rate;
    }

What monster, what room etc.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:57:12 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:57:15 2004

Closed


----------------------------------------------------------------------

Zifnab moved to group closed on Fri Mar  5 18:57:15 2004


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:59:06 2004
seems ok.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:59:06 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5905
date: Fri Mar  5 18:59:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5905
Original bug report by Roirraw on Sun Feb  1 04:56:30 2004

Bug reported from /domains/blackavar/ruogen/rooms/swtunnel1--

i'm potioning my mirror image and i think i may have entered a few times with no damage (i think) i have combat silent on so might just be not being hurt (dodge)


----------------------------------------------------------------------

Roirraw wrote on Sun Feb  1 05:02:21 2004
i think i may have been looking and missed the message (not 100% sure)

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 18:59:15 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5915
date: Fri Mar  5 19:00:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5915
Original bug report by Tahnval on Tue Feb  3 04:58:04 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/wat5--

I have just tripped after a wimpy and noticed something odd.

Before:  HP: 1215/2966 SP: 2616/2867 EP: 1404/1795
After :HP: 1755/2966 SP: 1428/2867 EP: 970/1795 

Gaining hps?  almost 1200sps lost?  Neither seems normal to me, so I
decided to bugrep it just in case.


----------------------------------------------------------------------

Tuk wrote on Tue Feb  3 10:33:23 2004
First thing that springs into my mind is some special eq that could convert sps to hps. Are there such things?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:00:24 2004
its entirely possible there were other messages in there as 
well.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:00:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5917
date: Fri Mar  5 19:00:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5917
Original bug report by Malifix on Tue Feb  3 13:23:51 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I was fighting one of the new 'smart' druids in wagro elf area.  according to the screen data i died with 938 hps left.  nowhere does it show what actually killed me.  cant defend if i dont know what im defending against.
HP: 938|1980 SP: 562|4228 EP: 854|854 [Malifix]: is not in good shape. [Elven druid]: has some minor cuts and bruises. You try to FLEE! You are in SHOCK and CAN NOT MOVE! You fall to the ground DEAD!
no further action from elven druid that i could see


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:00:48 2004
want to see a lof of a few rounds of combat.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:00:48 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5919
date: Fri Mar  5 19:01:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5919
Original bug report by Pikkon on Wed Feb  4 05:05:07 2004

Bug reported from /domains/hyboria/uncle/monks/cave1--

report luigi typed "pull lever" can't get into hyboria mountain temple, I can just fine, and he's spelling it right...eh?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:01:12 2004
if you can do it and he cannot.99% sure he has an alias or
a command for pull

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:01:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5934
date: Fri Mar  5 19:02:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5934
Original bug report by Rambo on Sun Feb  8 20:03:37 2004

Bug reported from /domains/illium/buildings/adv/adv1--

EQ that  gives +stats in Thief Guild Tree should be altered, atleast untill the guild is fixed and back into game again.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:02:55 2004
while this is true it is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:02:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5940
date: Fri Mar  5 19:04:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5940
Original bug report by Poofy on Wed Feb 11 00:01:48 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/w02--

Orbdrin hits anything that dmgs me
like swamps
and swords
and yea


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:04:52 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5947
date: Fri Mar  5 19:05:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5947
Original bug report by Skitzo on Fri Feb 13 06:54:37 2004

Bug reported from /domains/city/islandmap/x19y27--

Upper Deck of a Pirate Ship [exits: south, east, southwest, southeast and west]

use migrate with bittern
You can't migrate from indoors.

Seems a bit odd that i am on the DECK of a pirate ship and indoors.....


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:05:43 2004
Well since you didnt bug report this from the room 
I suspect I already fixed this. if not please report
bugs from the rooms where they happen.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:05:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5948
date: Fri Mar  5 19:06:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5948
Original bug report by So on Fri Feb 13 17:26:48 2004

Bug reported from /domains/blackavar/valley/rooms/forest_rm78--

"x rock" -- "It's a large boulder, covered with moss."; "x moss" -- "There is no moss here."

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:06:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5954
date: Fri Mar  5 19:08:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5954
Original bug report by Maduo on Sun Feb 15 07:44:41 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

dont think its a bug really but, when u have a lot of potions in your inventory (i had 23) and typed throw potions, it only threw 20 of them, not all.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:08:11 2004
intentional

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:08:11 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5958
date: Fri Mar  5 19:08:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5958
Original bug report by Zicoo on Sun Feb 15 22:04:45 2004

Bug reported from /domains/illium/buildings/adv/adv1--

hi my account is it something werad with. I cant higher my Skills and mayby my spell as hi as I could at my level.

----------------------------------------------------------------------

Zifnab wrote on Mon Feb 16 01:53:17 2004
I dont understand can you please explain further 
what the problem is and what skill/spells and what you did

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:08:50 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:08:50 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5963
date: Fri Mar  5 19:10:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5963
Original bug report by Tahnval on Tue Feb 17 04:12:55 2004

Bug reported from /domains/mists/gator/swamp64--

myth This is an odd bug...I am getting Long Spears put in my inv...butI am not looting and none of the mobs here are dropping them anyway.
I'm not sure which room in this swamp I am getting them from
or what mob I am killing to get them.

It's not a big deal, as I'm sure they are worth very little.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:09:11 2004
need to see the file name.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:10:11 2004
nevermind its not a bug.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:10:14 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 5980
date: Fri Mar  5 19:11:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5980
Original bug report by Chrono on Fri Feb 20 15:36:24 2004

Bug reported from /domains/illium/center/streets_27_17--

Rawknrhol noticing your power and having deemed you worthy grants you the use of Morantha's     nosering as a sign of her favour.
You feel weaker.
Your muscles shrink.
[ Morantha's nosering ]: Removed.



got that after logging off (was leader then) for i dunno 15-20 mins.. not long enuff for body to dest, was not leader when i came back, after sitting a few mins, i got leader again.. but apparently i already had nosering and it removed itself and gave itself to me... EHEH, shrug confusing, but i was leader when i left and i had it worn etc
k.. i guess... eheh bye


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:11:41 2004
not a huge issue.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:11:41 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6003
date: Fri Mar  5 19:14:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6003
Original bug report by Daran on Sun Feb 22 21:01:23 2004

Bug reported from /domains/blackavar/dungeon/rooms/ddd26--

not sure if this is a bug or whats goin gon but after i had mxp party say messages captured and turned it off, my party last has no new line
20:58:25 Rythion [crapdom]: [Lesser: Down]20:58:25 Rythion [crapdom]: [Greater: Down]20:58:44 Rythion [crapdom]: [Lesser: Down]20:59:02 Helphyre [crapdom]: pshields?20:59:05 Rythion [crapdom]: none20:59:14 Rythion [crapdom]: enter crack after I go20:59:14 Rythion [crapdom]: going in 320:59:17 Rythion [crapdom]: going in 220:59:17 Rythion [crapdom]: going in 120:59:32 crapdom [crapdom]: All members that are present are following.20:59:47 crapdom [crapdom]: All members that are present are following.20:59:49 Graxon [crapdom]: type?20:59:59 Blue [crapdom]: unholy21:00:05 Graxon [crapdom]: k21:00:20 Bajumbo [crapdom]:  any other dtype?8744>


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:14:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6004
date: Fri Mar  5 19:14:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6004
Original bug report by Yugo on Sun Feb 22 22:00:14 2004

Bug reported from /domains/illium/west/west064--

when you try to party contribute you get the line: /PARTY_LINE in main window and the
test test: Yugo contributed 10 gold to the party. in party window

Yugo


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:14:47 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6010
date: Fri Mar  5 19:15:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6010
Original bug report by Rakhart on Mon Feb 23 13:29:50 2004

Bug reported from /domains/guilds/soilshaman/troom2--

I sent away my eagle with alot of loot, and it left before it could come back... this has happened 3 times for me now.
Is it a bug or what?
Thanxs!
*


----------------------------------------------------------------------

Zifnab wrote on Mon Feb 23 19:58:51 2004
please explain further. you sent it away and it left before
it could come back is not exactly clear. I prefer not to guess
at what you are talking about.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:15:32 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:15:32 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6015
date: Fri Mar  5 19:15:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6015
Original bug report by Chrono on Mon Feb 23 18:53:08 2004

Bug reported from /domains/illium/center/streets_27_17--

dunno why, but for the passed couple days in 'myslots', the second weapon appears in bold

thought i should report to at least find out why:)
bye


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:15:53 2004
pretty sure I fixed this a few days ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:15:53 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6095
date: Fri Mar  5 19:47:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6095
Original bug report by Kjelle on Fri Mar  5 18:44:10 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room30--

it's impossible to become a builder here.
the website doesn't work.
iv tried for two weeks, every time a long time passes and nothing happens (when i push the send  button)


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:45:35 2004
its not impossible. I just submitted an application.

To     : Aurik, Zifnab
From   : Zifnab
Date   : Fri Mar  5 19:44:32 2004
Subject: Builder Application
---------------------------------------
Name: zifnab
Worth: 0
Born on: Tue Mar  4 15:21:52 1997
Coding Exp: yes
Languages: kljad
Mud Names and type: lakjd
Wiz on another mud: test
Starting own mud: no
Will you uphold the wiz rules: yes
Area Idea: test


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:47:46 2004
just tested it again on the non javascript page and it
also works.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 19:47:49 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6052
date: Fri Mar  5 20:50:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6052
Original bug report by Kjelle on Sat Feb 28 22:10:17 2004

Bug reported from /domains/illium/center/streets_27_17--

about the homepages.. found a bug
go to www.islandsofmyth.org. Click on "Enter non-JavaScript version". Click on "The Mud" and "OddWorld"
It doesn't show up. Same with Hyboria and Everest


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 20:50:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6053
date: Fri Mar  5 20:52:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6053
Original bug report by Kjelle on Sat Feb 28 22:12:24 2004

Bug reported from /domains/illium/center/streets_27_17--

another bug on the homepages.
Go to it and click "enter". Bring down the "the mud" menu and click on "Gossamer". I get the map twice..


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 20:52:20 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6055
date: Fri Mar  5 20:54:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6055
Original bug report by Ca on Sun Feb 29 02:16:49 2004

Bug reported from /domains/dragon/elements/stuff/traveller--

Polished Bone Ring doesn't id to 'Bone Ring', 'Polished Ring', or 'Polished Bone Ring'


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 20:54:12 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6056
date: Fri Mar  5 20:58:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6056
Original bug report by Zeet on Sun Feb 29 14:25:02 2004

Bug reported from /domains/blackavar/xphere/vampire/rooms/test1--

seems that party follow and party kick (and possibly others) generate an extra


or something


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 20:58:30 2004
should all be fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 20:58:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6059
date: Fri Mar  5 21:00:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6059
Original bug report by Kiera on Mon Mar  1 02:12:35 2004

Bug reported from /domains/illium/center/streets_27_17--

someone has been making fowl brown mixtures in cs. the problem is that
instead of them saying 'there are many small brown mixtures here' there
are several lines of 1 mixture at a time.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:00:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6065
date: Fri Mar  5 21:02:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6065
Original bug report by Mowgli on Mon Mar  1 11:19:05 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/tunnel4--

Hi! "Tunnel Up in the Branches of The Oak", Pav's Elveses, room 'up' from kitchen has dark cubbies. I searched cubbies and was supposed to get a staff, however my inventory was full. I went 'down' (back to kitchen) dropped all, then back and tried again, but it didn't find anything. I talked with Athena about it and she said to go ahead and bug rep it since some o' these things are in process to be fixed. Figured I would go ahead and do that. 
Cheers
Mowgli


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:02:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6066
date: Fri Mar  5 21:03:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6066
Original bug report by Zeet on Mon Mar  1 13:44:59 2004

Bug reported from /domains/misc/hell--

yet another mxp tag, usual bizzo about sorry if this has been reported etc yadda
yadda yadda

Welcome to the after life.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:03:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6067
date: Fri Mar  5 21:04:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6067
Original bug report by Zifnab on Mon Mar  1 16:53:54 2004

Bug reported from /wiz/zifnab/workroom--

fix the huge bug in vengence rings with the infinitely stacking extra attacks.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  1 16:59:30 2004
Appears that no one knows how to cause it to happen. While I 
have seen players with _many_ of the hooks on them they are not
wearing the ring long enough to get the damage count high enough
to get any real extra hits. Although it is possible to completely
stack as many hits as you want.

On a side note we have an _awful_ lot of items giving extra hits now.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:04:12 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6069
date: Fri Mar  5 21:04:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6069
Original bug report by Shiranai on Mon Mar  1 20:26:19 2004

Bug reported from /domains/castles/plain/p1-18--

->  enter castle
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:04:19 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6071
date: Fri Mar  5 21:05:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6071
Original bug report by Smee on Tue Mar  2 02:51:18 2004

Bug reported from /domains/everrest/snoop/swamp/rooms/2,10,0--

the mushrooms in here and other underground rooms in the area don't repop


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:05:40 2004
yes they do. just not as fast as you would like.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:05:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6073
date: Fri Mar  5 21:08:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6073
Original bug report by Nugxz on Tue Mar  2 06:36:49 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/pad3--

in the zombie beaver area on oddworld when i go 3 e and 3 s enter the pond 1e and type pad i end up in a room where the exits are pad and water... when i try to go pad i end up in the same room and when i try to go "water" i get typo messager it is a room named giant lily pad with a massive bullfrog in it. mebbe bug, mebbe i'm just dumb :P take a look


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:08:49 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6074
date: Fri Mar  5 21:09:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6074
Original bug report by Kiera on Tue Mar  2 09:51:34 2004

Bug reported from /domains/outside_city/farms/farm1/map/x4y18--

i'm using mxp. when i right click on a horse, and there are two
in the room, if i click 'talk to' it says 'Which Horse do you mean?
(try using proper english...)... etc.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:09:34 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6041
date: Fri Mar  5 21:16:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6041
Original bug report by Draco on Thu Feb 26 22:39:27 2004

Bug reported from /domains/illium/buildings/adv/silent_room--

polished bone ring does not id as polished bone ring, polished ring, or bone ring, in fact i believe the only id it has is "ring"


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:16:00 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6048
date: Fri Mar  5 21:17:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6048
Original bug report by Daran on Sat Feb 28 00:24:13 2004

Bug reported from /domains/illium/center/streets_27_17--

not sure is this has alrdy been reported:
You are now not following Rythion.
Chrono is now not following Rythion.
Oxolotl is now not following Rythion.
Rancor is now not following Rythion.
XP [XP]: All members _NOT_ following.



----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:17:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6076
date: Fri Mar  5 21:19:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6076
Original bug report by Oxolotl on Tue Mar  2 16:15:25 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Black leggings of scorched metal don't appear to id to that
nor black leggings
ox


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:19:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6081
date: Fri Mar  5 21:27:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6081
Original bug report by Roirraw on Wed Mar  3 20:50:33 2004

Bug reported from /domains/illium/center/streets_27_17--

for crystal ball machine if u hold on to a cystal ball though a reboot it will say
You have already received a crystal ball this boot! You may not get another!
i you try to get another


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:27:24 2004
the item saves where is the bug?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:27:27 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6082
date: Fri Mar  5 21:27:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6082
Original bug report by Chrono on Thu Mar  4 02:11:40 2004

Bug reported from /domains/illium/center/streets_29_17--

foul brown mixtures from the bartender guild do not combine into "many foul brown mixtures lie here" etc..
so basically in this room at the moment, there are like 50+ lines of "A foul brown mixture"
not exactly sure on the skill name that makes them
kbye


----------------------------------------------------------------------

Chrono wrote on Thu Mar  4 02:16:40 2004
also it does the same in inventory

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:27:33 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6085
date: Fri Mar  5 21:28:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6085
Original bug report by Xedric on Thu Mar  4 09:44:01 2004

Bug reported from /domains/illium/center/streets_27_17--

report Alien Sphere, should peeps be able to hoard shards in there castle now that others cannot enter them?

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:28:51 2004
when I looked at where the pieces were they were at least
1 of each piece still in the mud.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:28:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6088
date: Fri Mar  5 21:30:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6088
Original bug report by Smee on Thu Mar  4 23:53:03 2004

Bug reported from /domains/illium/center/streets_27_17--

sticky green glove from lizgod does not id to 'sticky glove'


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:30:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6090
date: Fri Mar  5 21:30:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6090
Original bug report by Flamestar on Fri Mar  5 01:39:36 2004

Bug reported from /domains/misc/hell--

Welcome to the after life.
just after arriving to hell


----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:30:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6094
date: Fri Mar  5 21:32:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6094
Original bug report by Xedric on Fri Mar  5 10:33:32 2004

Bug reported from /domains/everrest/tpost/m_ferry--

report Rough Trading Port on Gossamer where you embark or go out is an indoor room... should be outdoor as the dock is most likely not covered with a roof heh

----------------------------------------------------------------------

Zifnab wrote on Fri Mar  5 21:32:05 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6098
date: Sat Mar  6 20:49:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6098
Original bug report by Pemburuh on Sat Mar  6 18:54:33 2004

Bug reported from /domains/outside_city/farms/farm1/map/x22y9--

when I type 'wield all' I get this extra message.  It's odd because I don't have and have never heard of that weapon.
Solan's Whip: You must be efficient in whipping weapons mastery to wield this whip.


----------------------------------------------------------------------

Zifnab wrote on Sat Mar  6 20:49:40 2004
happens when people overload certain callbacks from the parser and 
then forget to check where its at. Fixed.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar  6 20:49:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6097
date: Sat Mar  6 22:29:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6097
Original bug report by Tektor on Sat Mar  6 14:32:57 2004

Bug reported from /domains/city/islandmap/x13y43--


Tidy Farm
/RName exits: southwest,southeast,north,south,east,west,farm,1 


----------------------------------------------------------------------

Zifnab wrote on Sat Mar  6 22:29:46 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6102
date: Sun Mar  7 05:12:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6102
Original bug report by Shiranai on Sun Mar  7 00:49:00 2004

Bug reported from /domains/illium/center/streets_27_16--

guildtree fighter does not list the new ma guild.


----------------------------------------------------------------------

Zifnab wrote on Sun Mar  7 05:12:50 2004
it will after a reboot

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  7 05:12:50 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6106
date: Sun Mar  7 14:17:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6106
Original bug report by Poofy on Sun Mar  7 06:37:37 2004

Bug reported from /domains/blackavar/anhk/rooms/heme--

Bug on a bounty:
I got HEX the machine in Ankh-Morpork.
Does not seem killable


----------------------------------------------------------------------

Poofy wrote on Sun Mar  7 06:47:16 2004
Okay I just area'ed with caustic cyclone and hit my clone 
and HEX, so now he's dead.
Or it's dead, not sure what's going on here.

----------------------------------------------------------------------

Poofy wrote on Sun Mar  7 06:47:16 2004

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sun Mar  7 14:17:09 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6107
date: Sun Mar  7 14:18:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6107
Original bug report by Maduo on Sun Mar  7 09:17:40 2004

Bug reported from /domains/misc/hell_ress_room--

bug with combat
 HP: 774/1271 SP: 1226/1343 EP: 700/961 GOLD: 11371/224809 --------| New Rou
nd |--------
[14] A/D (  1%) You puncture Jabberwocky's heart.
[ 8] A/D (  0%) You slice Jabberwocky's head.
[11] A/D (  0%) You cleave Jabberwocky.
[11] A/D (  0%) You cleave Jabberwocky in his torso.
[10] A/D (  0%) You chop Jabberwocky in his torso.
You get a lucky hit!
[12] A/D (  1%) You drill Jabberwocky with your sharp teeth.
[12] A/D (  1%) You rend Jabberwocky.
[14] A/D (  1%) You disembowel Jabberwocky with your sharp claw.
[ 7] A/D (  0%) Byebye smacks Jabberwocky in the torso.
Byebye scores a CRITICAL hit!
[14] A/D (  1%) Byebye clobbers Jabberwocky in his head.
Jabberwocky spins quickly avoiding Byebye's attack.
Byebye seems confused as it swings wildly in the air at Jabberwocky.
You split your legs, fall to the ground, and dodge Jabberwocky's attack.
You dodge Jabberwocky's attack.
Jabberwocky finishes the chant.
Jabberwocky mutters the words 'Heh, heh, heh, fire!'
Jabberwocky raises his hands and from the depths of the earth comes a geiser
 of molten lava, engulfing everything in sight!
Jabberwocky hits Byebye and Maduo with his torrent of lava.
You step in front of Byebye to protect it.
HP: 118|1271 SP: 1238|1343 EP: 713|961
[Maduo]: is in very bad shape.
[Jabberwocky]: is in very bad shape.
You flee in terror, west!
You run away!
You break your skill use.
Your concentration is interrupted.
Deep inside the Dark Forest. [exits: south, east, west and north]

You run into the room huffing and puffing.
You fall to the ground DEAD!
{death}: Maduo died (Jabberwocky).
You lose your mental link to your familiar.



----------------------------------------------------------------------

Maduo wrote on Sun Mar  7 09:19:16 2004
just as a side note, i had no combat silents on, but you could probably see that.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  7 14:18:24 2004
since you didnt bother to explain what you think the bug is
I am going to be forced to guess. You think that because you
died after wimpying that that is the bug. Well its not.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar  7 14:18:24 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6109
date: Tue Mar  9 01:49:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6109
Original bug report by Kalma on Mon Mar  8 01:13:47 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/college/room13--

the spell turn undead doesn't work against the vampires here.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  8 01:46:56 2004
mostly due to the fact that currently its impossible to have
an undead be another type of monster. most likely these are.

----------------------------------------------------------------------

Zifnab wrote on Mon Mar  8 01:48:02 2004
this is the case with these. When we get around to rolling out
the new code for monsters to everywhere this will be addressed.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 01:49:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6110
date: Tue Mar  9 01:49:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6110
Original bug report by Mamoru on Mon Mar  8 03:58:44 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,2,1--

Oceanmist begiLÈ΄n¢±´4ÀÌŒ çiyû8ú¹8"ÐSé‰á…”Ìâ¤ÔœÌÔ4PCÖA‚ŽE8    ØÇÍÖä§AV™x¤æä‚B0,1//#53étell tigger i kringe to think just how much it's gonna cost me to max the two of them :
just curious if this is a bug or whatever?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 01:49:55 2004
I have no clue what this is. looks like your or his client
screwed up.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 01:49:55 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6119
date: Tue Mar  9 19:03:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6119
Original bug report by Lagduf on Tue Mar  9 19:01:31 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room8--

when starting to kill elfs they seem to go down with same time even I only
blast another one.
round 1
A sleepy elven soldier is training hard   (wounded)
A young elven soldier is sparring 

round 2
A sleepy elven soldier is training hard   (wounded)
A young elven soldier is sparring  (wounded)
and so on until first one drops another changes back to excellent shape.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 19:03:31 2004
fixed in new rooms. rooms already loaded needs to wait for reboot.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 19:03:31 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6122
date: Tue Mar  9 22:03:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6122
Original bug report by Tektor on Tue Mar  9 22:02:59 2004

Bug reported from /domains/city/islandmap/x15y43--

When someone is chat banned if they make a channel they can still talk by changing the topic. Not a huge issue but it still does allow them to chat on a channel.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 22:03:17 2004
its a private channel. kick them off.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar  9 22:03:17 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6124
date: Wed Mar 10 09:14:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6124
Original bug report by Rizzly on Wed Mar 10 02:20:21 2004

Bug reported from /domains/emerald/execution/bride/rooms/dock--

There is an exit "water" here, but I typed water, and it gave me a typo message.


----------------------------------------------------------------------

Tuk wrote on Wed Mar 10 09:14:23 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6123
date: Wed Mar 10 13:42:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6123
Original bug report by Fegler on Wed Mar 10 01:18:41 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room7--

i was fighting elves on everest and casted green mist, when i typed look i got this sight
Beginning of the training grounds exits: west,north,1
A tall elven fighter is training hard  (wounded)
A young elven soldier is training hard  (wounded)
i know that i just have attacked on of them and the other joined in and assisted is friend.
but every spell i casted went so both seemed to take dmg.
when one was killed the other went back to 100% hp and still was aggro...
not sure if bug or what it is


----------------------------------------------------------------------

Fegler wrote on Wed Mar 10 03:05:12 2004
when you do a look on each of the elves one is hurted and the other in excellent shape.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:42:32 2004
already been reported multiple times. It will be fixed with 
a reboot.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:42:32 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6126
date: Wed Mar 10 13:43:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6126
Original bug report by Pikkon on Wed Mar 10 07:15:26 2004

Bug reported from /domains/blackavar/southernw/cats/cityhall/paw_rm--

the cat king is 'way more powerful than me' but when attacked, the mud suggests I find something bigger to kill...interestin..


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:43:56 2004
consider is not perfect nor will it ever be.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:43:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6127
date: Wed Mar 10 13:44:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6127
Original bug report by Evicta on Wed Mar 10 11:29:26 2004

Bug reported from /domains/outside_city/izabella/zunzoo/rooms/room26--

something isnt right with the zun zoo mobs, somehow when i walk into a room where someone else is fighting a mob i cant see the mob as wounded.. i have to look at the specific monster to see what condition its in, didley experienced the same thing.. i kicked a monster to bad shape and he also had to look at it to see the actual condition
evicta


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:44:42 2004
report this _after_ the next boot if its still a problem.
see the previous bug  reports.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:44:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6129
date: Wed Mar 10 22:58:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6129
Original bug report by Xedric on Wed Mar 10 19:25:51 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

If you dont have any open guild lvls available, should your exp for them still decrease?

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 22:58:40 2004
perhaps I am not understanding. but why nt since you are owkring
torward your next one.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 22:58:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6131
date: Thu Mar 11 13:53:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6131
Original bug report by Palmascay on Thu Mar 11 02:19:52 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/north5--

eb
in the same room with maduo/silk at beholders, and not seeing if the mob is wounded or anything like that if i type look to see room descrip., dunno if bugged or not


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 13:53:39 2004
report again if its still a problem after the next reboot.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 13:53:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6132
date: Thu Mar 11 13:54:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6132
Original bug report by Rythion on Thu Mar 11 03:13:52 2004

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam1--

No exit in this dam room to get back out after you enter it...


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 13:54:30 2004
yes there is.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 13:54:30 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6134
date: Thu Mar 11 15:54:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6134
Original bug report by Dojjan on Thu Mar 11 15:37:17 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Got this mob when i went to get a prize bounty..
Helga is a really messy-looking witch. Her face (under all that dirt) seems ageless. You can't figure out how old she is. It seems like she practically never takes a bath. Or maybe it's just because she's always digging in the dirt and turning over rocks. She is, most of the time, in a search for special ingredients used in the creations of witch magic. It looks like she really could use some help this time.


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 15:54:01 2004
I just added helga to the list of monsters that will not be
picked for bounties. Effective next boot.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 15:54:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6138
date: Fri Mar 12 04:32:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6138
Original bug report by Pemburuh on Fri Mar 12 03:52:11 2004

Bug reported from /domains/illium/shops/shop_weapon--

I accidentally sold a weapon to the shop and now it's not in the list to be bought back.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 12 04:32:36 2004
that is correct. items that the shop decides are
to valuable are not put in the list. That is why we have
keep.

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 12 04:32:36 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6142
date: Sat Mar 13 14:03:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6142
Original bug report by Polydegmon on Sat Mar 13 09:45:35 2004

Bug reported from /domains/illium/shops/shop_armor--

buy suit of feathers from shop
can't wear it because it was not made for me
someone said it should dest when sold?
anyway they told me to bug report it


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 13 14:03:18 2004
fixed.

----------------------------------------------------------------------

Zifnab wrote on Sat Mar 13 14:03:18 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6146
date: Sun Mar 14 00:10:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6146
Original bug report by Gartogg on Sat Mar 13 22:52:16 2004

Bug reported from /domains/illium/shops/shop_general--

the list of stuff "list" stopped abruptly in the middle of item 208 (large bluegr)


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 14 00:09:55 2004
Cannot reproduce this. the list works fine the best
I can tell.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 14 00:10:19 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6148
date: Sun Mar 14 05:21:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6148
Original bug report by Rythion on Sun Mar 14 03:09:29 2004

Bug reported from /domains/illium/center/streets_27_17--

When two players have cornucopia wielded in same room, only one special works...
:(


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 14 05:21:47 2004
This is not a bug and has nothing to do with being in 
the same room.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 14 05:21:47 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6156
date: Mon Mar 15 05:44:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6156
Original bug report by Freedan on Mon Mar 15 05:35:17 2004

Bug reported from /domains/illium/center/streets_31_9--

torrent has screwed something up in the game, he keeps bothering everyone. Please ban him. thank you very much


----------------------------------------------------------------------

Ixtlilton wrote on Mon Mar 15 05:44:42 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6143
date: Mon Mar 15 11:56:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6143
Original bug report by Highpriest on Sat Mar 13 10:01:17 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I think this has been reported, but I'll report this anyway.

Adventurer Guild Entrance [exits: west, north, south, northeast, southwest,
east and southeast]
 This large room is the Adventurers guild. Truly breathtaking in its
architecture, the guild houses a vast amount of help for the new adventurers
and the old. It's high domed ceiling swirls with blue and whites, like the sky
on a very windy day. Because it is domed and there are windows all along the
wall, the room seems very open and very friendly.

A portal to the temporary guild halls.

Yoz ate the Troll and it tasted damn good!

hp(1106/1106) sp(857/857) ep(821/821) > 

You cannot use skills here.
hp(1106/1106) sp(857/857) ep(821/821) > 


----------------------------------------------------------------------

Zifnab wrote on Sat Mar 13 14:03:39 2004
reproduce it for me please. I cannot do it.

----------------------------------------------------------------------

Highpriest wrote on Sun Mar 14 01:21:45 2004
I went to adv to try this again:

Adventurer Guild Entrance [exits: southwest, east, west, south, north,
southeast and northeast]
 This large room is the Adventurers guild. Truly breathtaking in its
architecture, the guild houses a vast amount of help for the new adventurers
and the old. It's high domed ceiling swirls with blue and whites, like the sky
on a very windy day. Because it is domed and there are windows all along the
wall, the room seems very open and very friendly.

A portal to the temporary guild halls.

Matt the Vampire  
Yoz ate the Troll and it tasted damn good!
Silk the Elf, Le the Mindflayer lies here

hp(1106/1106) sp(857/857) ep(821/821) > 

You cannot use skills here.
hp(1106/1106) sp(857/857) ep(821/821) > 

It still bugs though and I don't know if I'm doing anything 'correct' in this update...
I'm simply dumb about thing like that :(
-HP

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 14 05:13:59 2004
part of the problem is you are not showing me what command you are doing
that is causing this?

----------------------------------------------------------------------

Highpriest wrote on Mon Mar 15 01:03:15 2004
Sorry, I said I'm very dumb about bug report things...
That day I typed: use form preference with owl

----------------------------------------------------------------------

Tuk wrote on Mon Mar 15 11:56:44 2004
You can't use skills in adv a change part of making clones event not summon clones in adv guild. Why can't yuou guys just use another room?

----------------------------------------------------------------------

Tuk wrote on Mon Mar 15 11:56:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6125
date: Tue Mar 16 01:44:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6125
Original bug report by Kjara on Wed Mar 10 06:17:25 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

)open drawer
You search the desk drawer, you find a key.  You immediately take the key and close the
    drawer.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 10 13:43:35 2004
dbxwhere kjara

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/emerald/execution/bride/items/drawer#30230 at line 36

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 70
#7: 'do_open_obj' at /cmds/verbs/open at line 47
#8: 'open' at /cmds/verbs/open at line 32
#9: 'open_with' at /domains/emerald/execution/bride/items/drawer#30230 at line 58
#10: 'search' at /domains/emerald/execution/bride/items/drawer#30230 at line 36

dbxframe kjara 10
/trans/cmds/dbxframe.c: "kjara"
------/domains/emerald/execution/bride/items/drawer.c:36 - search(0)
locals: 
----------------------------------------------------------------
    if(!check)
    { 
        this_body()->
        simple_action("$N $vsearch the desk drawer, $n $vfind a key.  "
          "$N immediately $vtake the key and $vclose the drawer.\n"); 
=>      new("black key.c")->move(this_body());
        check=1;

    } 
    else
    {

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:44:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6130
date: Tue Mar 16 01:44:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6130
Original bug report by Modred on Thu Mar 11 01:04:42 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

>open drawer
You search the desk drawer, you find a key.  You immediately take the key and   
    close the drawer.                                                          
*Bad argument 1 to call_other()                                                 
Expected: string or array or object Got: 0.                                     
Trace written to /log/runtime                               


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 11 13:53:18 2004
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/emerald/execution/bride/items/drawer#30230 at line 36

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 70
#7: 'do_open_obj' at /cmds/verbs/open at line 47
#8: 'open' at /cmds/verbs/open at line 32
#9: 'open_with' at /domains/emerald/execution/bride/items/drawer#30230 at line 58
#10: 'search' at /domains/emerald/execution/bride/items/drawer#30230 at line 3
dbxframe modred 10

/trans/cmds/dbxframe.c: "modred"
------/domains/emerald/execution/bride/items/drawer.c:36 - search(0)
locals: 
----------------------------------------------------------------
    if(!check)
    { 
        this_body()->
        simple_action("$N $vsearch the desk drawer, $n $vfind a key.  "
          "$N immediately $vtake the key and $vclose the drawer.\n"); 
=>      new("black key.c")->move(this_body());
        check=1;

    } 
    else
    {

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:44:45 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6152
date: Tue Mar 16 01:45:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6152
Original bug report by Eponine on Sun Mar 14 19:07:09 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

open drawer

You search the desk drawer, you find a key.  You immediately take the key and close the
drawer.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
this is happening in the room with the first mate in the princess bride area
also, the key that should be in my inventory does not appear


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:45:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6153
date: Tue Mar 16 01:45:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6153
Original bug report by Tranquil on Mon Mar 15 00:02:46 2004

Bug reported from /domains/castles/rooms/tranquil-15--

EVENT: Kreativ's healing mist is currently running.

events help kreativ's healing mist
events help Kreativ's healing mist
events help kreativs healing mist

all return: No event named: kreativ's healing mist.



----------------------------------------------------------------------

Tranquil wrote on Mon Mar 15 00:17:24 2004
[event]: Event 'Kreativ's Healing' has ended.

reading the help on that (events help kreativ's healing) worked fine, but is there any reason why it shows in the events notification when you log on, as 'Kreativ's healing mist', as opposed to it's proper name?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:45:27 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6154
date: Tue Mar 16 01:45:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6154
Original bug report by Zifnab on Mon Mar 15 00:40:22 2004

Bug reported from /wiz/zifnab/workroom--

appears the event daemon can run events and ignore both the self runs flag and or the time delay. kreativ

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:45:30 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6159
date: Tue Mar 16 01:45:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6159
Original bug report by Areu on Mon Mar 15 09:50:39 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

open drawer

You search the desk drawer, you find a key.  You immediately take the key and close the drawer.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Areu wrote on Mon Mar 15 10:04:53 2004
Additionally:
Weight (in lbs): You[444] + EQ[214] = Total[658], Capacity[55%]

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 01:45:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6167
date: Tue Mar 16 04:42:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6167
Original bug report by Eponine on Tue Mar 16 04:40:42 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

bug e
sw
look
q
bug
q
q


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 04:42:40 2004
cough nice bug report

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 04:42:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6168
date: Tue Mar 16 04:45:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6168
Original bug report by Eponine on Tue Mar 16 04:41:03 2004

Bug reported from /domains/emerald/execution/bride/rooms/masters_quarters--

bug 6152 still exists (drawer broken)


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 04:45:09 2004
fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 04:45:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6099
date: Tue Mar 16 22:10:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6099
Original bug report by Nugxz on Sat Mar  6 19:50:43 2004

Bug reported from /domains/illium/shops/bounty_room--

Find and kill this monster for me and I shall reward you well.

Helga is a really messy-looking witch. Her face (under all that dirt) seems
ageless. You can't figure out how old she is. It seems like she practically
never takes a bath. Or maybe it's just because she's always digging in the dirt
and turning over rocks. She is, most of the time, in a search for special
ingredients used in the creations of witch magic. It looks like she really
could use some help this time.
but helga can't be killed...


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:10:33 2004
fixed about a week ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:10:33 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6108
date: Tue Mar 16 22:11:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6108
Original bug report by Dojjan on Sun Mar  7 19:04:25 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I got this as a bounty hunt.. (prize)
Isabella is a cute little faerie, but for some reason she looks really distressed about something. She sniffles and takes concerned glances towards the pond from time to time.
Tried to go kill her. but couldn't..
Last bug i reported about this said that it was fixed i think..


----------------------------------------------------------------------

Zifnab wrote on Mon Mar  8 01:46:23 2004
argghh why do we keep having this happen :)

----------------------------------------------------------------------

Tuk wrote on Mon Mar  8 11:30:36 2004
They didn't get removed from mona properly the one time (even though we thought so, and removed the bypass in code which would have allowed to kill even if normally restricted). 

I'll try to remember put the most usual ones in the explicit exclude list in the daemon itself.

----------------------------------------------------------------------

Dojjan wrote on Mon Mar  8 21:08:43 2004
I got isabella again as a prize bounty.. third time in a row that i take prize bounty..

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:11:03 2004
fixed about a week ago.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:11:03 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6147
date: Tue Mar 16 22:11:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6147
Original bug report by Stomper on Sun Mar 14 02:51:41 2004

Bug reported from /domains/outside_city/farms/farm1/map/x2y3--

Rockman wounded a horse but when i walk into the room the horse didnt look injured he looked like he was at full health


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:11:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6151
date: Tue Mar 16 22:12:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6151
Original bug report by Dritthil on Sun Mar 14 19:02:44 2004

Bug reported from /domains/illium/center/streets_25_17--

monsters wounded tag is bugging, not showing it if someone out of your party is killing it


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:12:06 2004
fixed after next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:12:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6157
date: Tue Mar 16 22:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6157
Original bug report by Draco on Mon Mar 15 08:05:31 2004

Bug reported from /domains/guilds/darkworship/guild_hall3--

the mobs in this room if injured do not have the (wounded) after their name
p Demon guard Lost Recurring Nightmare


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:12:15 2004
after next boot.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:12:15 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6177
date: Wed Mar 17 13:59:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6177
Original bug report by Tranquil on Wed Mar 17 11:11:37 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room2--

Hello, I have noticed a few slight issues with the ring

  Golden ring of the Warden.

First, A creator has not been specified for that yet.

Second, with the special,

  You feel Mieliekki's gentle kiss on your cheek.
  Tall sidhe frown in pain.
                  ^
And third, I'm not sure this special is actually doing anything. It
does look pretty, and does say the target is frowning in pain, but I
have noticed no actual damage, nor does it seem to give any different
effect such as a stun/vuln/forget/some other thing not directly
noticable.

In addition, it does not heal or protect the wearer in any noticable
way. I tested for this based solely on the message "You feel
Mieliekki's gentle kiss on your cheek.", as it does sound a little
more like the kind of message a prot would give, than it does a combat
message. Particularly since one would generally expect a Goddess of
the forest to be more nurturing than combative.

This may, of course, be MIS but with the relative rarity of this
combat special (on average, once/15-20 minutes of continuous combat),
one would generally expect the message and/or effect to be more clear
and/or more noticable.

Thanks



----------------------------------------------------------------------

Zifnab wrote on Wed Mar 17 13:59:34 2004
1) typo fixed.
2) Don't know who the creator is.
3) Special works as planned.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 17 13:59:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6178
date: Wed Mar 17 20:32:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6178
Original bug report by Lagduf on Wed Mar 17 20:31:35 2004

Bug reported from /domains/everrest/city/rooms/room1--

logged on after boot at rufrin's room and got this bug message
*Can't catch eval cost too big error.
Trace written to /log/runtime
and got moved to void.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 17 20:32:26 2004
yeah. one of the preload processes was evalling out.
should not happen again.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 17 20:32:32 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6179
date: Wed Mar 17 22:09:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6179
Original bug report by Rancor on Wed Mar 17 22:06:02 2004

Bug reported from /domains/everrest/city/rooms/room1--

YEAH 

Rufrin the artifact dealer is standing here behind a very large stump.

La stump...


there is no at stump here


look stump


there is no stump here

Rufrin is missing his stump
 or I just suck and cant see it in front of him
Rancor


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 17 22:09:45 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6181
date: Thu Mar 18 06:01:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6181
Original bug report by Alacor on Thu Mar 18 04:50:45 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/genstore--

killing monks all night, noticed i wasnt getting any gold...
Gold on hand      :       413,523 
You sold 1 item for 519 gold.
Gold on hand      :       413,523


----------------------------------------------------------------------

Alacor wrote on Thu Mar 18 04:55:24 2004
erm, was in a party :(

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 18 06:01:05 2004
you were the party looter

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 18 06:01:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6187
date: Thu Mar 18 20:35:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6187
Original bug report by Ca on Thu Mar 18 19:44:49 2004

Bug reported from /domains/castles/rooms/ca-1--

About the new implementation of castle friends.  It looks like we have to have guards in order to add friends to our castle.  With the new code to keep people out of other people's castles, guards serve almost no practical purpose now anyway.
What I'd suggest is to change castle friends to work like the normal friends command:
castle friends add xxx
Or, alternatively, could have an npc set up to add to this list (like the list kept for who can buy keys to your castle)


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 18 20:34:57 2004
this isnt a bug. and an option will be added to allow you
to control friends when I get a chance.

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 18 20:35:00 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6194
date: Fri Mar 19 13:13:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6194
Original bug report by Kiera on Fri Mar 19 06:22:04 2004

Bug reported from /domains/blackavar/anhk/rooms/operas1w--

exit on bvar for 'mine' no longer works (syn. change) so maybe change
the exit to 'enter mine' like was done for the water exits


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 19 13:13:28 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Fri Mar 19 13:13:28 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6200
date: Sun Mar 21 03:12:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6200
Original bug report by Nol on Sat Mar 20 21:11:58 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

talk to morpheus
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to the Shapeshifter guild Hall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
a)  Guild description                  b)  Guild information            
c)  List skills                        d)  List spells                  
e)  Join the guild                     f)  Advance a level              
g)  Train a skill                      h)  Study a spell                
i)  Train skill as far as you can      j)  Study spell as far as you can
k)  Estimate a skill                   l)  Estimate a spell             
m)  Get help on a skill                n)  Get help on a spell          
o)  Get new skill                      p)  Get new spell                
id)  Id guild item (costs 50k)       form)  Request a new form.          
rev)  Revert to your natural form        q)  Quit                         
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

abcdefghijklmnopidformrevq 
Kiera newbie: if i understand correctly, sykiro, yes 
form
Morpheus says, "Well, I think eagle is the form for you.  You want to talk to my friend, Sam the Eagle.  He's a little shy, though - you'll want to search the skies above here for him.  My guess is you'll find him hiding in his nest, somewhere above the forest canopy.
Morpheus {shapeshifter}: Nol has taken on my quest for the eagle form.  Wish him luck!


----------------------------------------------------------------------

Nol wrote on Sat Mar 20 21:13:55 2004
missed next line of cut/paste

*Too long evaluation. Execution aborted.
Trace written to /log/runtime

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 21 03:12:50 2004
eagle does this a lot. Its already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 21 03:12:50 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6216
date: Wed Mar 24 14:44:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6216
Original bug report by Evicta on Wed Mar 24 12:18:50 2004

Bug reported from /domains/illium/center/streets_27_17--

clones event seems to be bit bugged, my clone didnt even show up ( was in the bank) and only 7 clones or so became visible even tho there are like 35 ish online


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 14:44:58 2004
that does not mean its bugged

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 14:44:58 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6215
date: Wed Mar 24 14:45:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6215
Original bug report by Levi on Wed Mar 24 10:12:39 2004

Bug reported from /domains/illium/buildings/adv/adv1--

The dam of the beaver pond has no exit.
Upon entry you cannot leave the dam without help.
The "west" direction that used to be there isn't there anymore.
Please do something abt it. Thank you.


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 14:45:31 2004
since you didnt report it from the room I am not going to 
go hunting for it. I am pretty sure it does have an exit

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 14:45:34 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6218
date: Wed Mar 24 23:25:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6218
Original bug report by Eponine on Wed Mar 24 22:33:50 2004

Bug reported from /domains/illium/buildings/mage/rooms/court1--

race leadership items do not seem to be appearing as they should
just fyi


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 23:25:30 2004
yeah there is someone or something causing an error in them.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 24 23:25:33 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6219
date: Thu Mar 25 06:21:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6219
Original bug report by Tzikas on Thu Mar 25 00:24:58 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east17--

quendi ;sing I've never seen you looking so lovely as you did tonight, I've never seen you shine so bright, I've never seen so many men ask you if you wanted to dance, They're looking for a little romance, Given half a chance, And I've never seen that dress you're wearing, Or that highlights in your hair, That catch your eyes, I have been blind
*maximum parse_recurse depth exceeded do not report this as a bug
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Mar 25 06:21:06 2004
uhmm did you read the error message?

It either produces that error or the mud crashes take your
pick. For whatever reason sing is very expensive
to parse and commonly causes that

----------------------------------------------------------------------

Zifnab wrote on Thu Mar 25 06:21:24 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5837
date: Fri Mar 26 14:35:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5837
Original bug report by Wildchild on Mon Jan 12 03:07:54 2004

Bug reported from /domains/mists/gator/swamp67--

The north exit in this room goes to the room to the west and north.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 14:35:21 2004
either fixed or...whatever, fixed some other exits tho

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 14:35:24 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5880
date: Fri Mar 26 14:43:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5880
Original bug report by Moridin on Fri Jan 23 15:23:38 2004

Bug reported from /domains/illium/buildings/cathedral/good--

during hell xp I noticd this (it was one of the rooms with only 1 balrog)

Nasty balrog is ready to perform his skill.
Nasty balrog wraps his weapon around Tzikas and entangles him.
Tzikas is entangled!
Nasty balrog is entangled!

it seems the room (and possibly user and target) sees both the target and the user getting entangled
a day or so after I saw this

Tzikas is ready to perform his skill.
Tzikas wraps his weapon around Griffon and entangles him.
Griffon is entangled again!
Tzikas is entangled again!

same thing now with player using the skill, and doing it right.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 14:43:25 2004
that's because both the user and the target is entangled

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 14:43:25 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5895
date: Fri Mar 26 14:58:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5895
Original bug report by Smee on Thu Jan 29 23:44:15 2004

Bug reported from /domains/mists/elf_forest/rooms/sforest5--

You eat Elven elf's corpse

seems redundant
misty elves




----------------------------------------------------------------------

Smee wrote on Thu Jan 29 23:45:06 2004
also here, 
You eat Drow drow's corpse

smee

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 14:58:18 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5931
date: Fri Mar 26 15:23:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5931
Original bug report by Grasfer on Sat Feb  7 17:24:07 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Kaos' breastplate reflects some of the poison damage and it hits himself!
Kaos shivers and suffers from the affects of POISON!
Tiamat Breastplate did that...


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:23:49 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5943
date: Fri Mar 26 15:26:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5943
Original bug report by Smee on Wed Feb 11 20:40:05 2004

Bug reported from /domains/everrest/city/rooms/room19--

twice i just walked into the room with "the tiny wandering zombie of Shirija" and it is yellow (so i think it is supposed to be aggro, it is an undead besides), and it hasn't attacked me
it keeps saying Zombie says 'Are there are no worthy opponents in this land? You are surely not one, Smee.'

though


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:26:00 2004
it's a no kill zone

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:26:00 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 5965
date: Fri Mar 26 15:28:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5965
Original bug report by Moridin on Tue Feb 17 10:08:29 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

convert 6'2"
USAGE: convert  
Valid types are: f, c, kg, lb, inches, ", inch, cm, feet and '

Can also be used like: convert '" IE convert 3'2"

maybe I'm just retardet, but to me it seems like I use it like it says it can also be used like, and still it doesnt seem to work


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:28:01 2004
convert 6'2"
74.000 inches (6'2") = 187.960 centimeter.

works for me

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:28:01 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 5991
date: Fri Mar 26 15:35:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5991
Original bug report by Jant on Sat Feb 21 17:13:44 2004

Bug reported from /domains/outofwhack/toreth/demon/rooms/ceo1--

with the fire north of this room (with satan)  it counts as you attacking yourself.

This means you can get some strange messages as ss, ie

You stand in awe of you, and lose some force of will to attack yourself
Your attack merely glances off your nearly invulnerable hide


thank you, and good bye

Little Jant


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:35:14 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6042
date: Fri Mar 26 15:41:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6042
Original bug report by Roirraw on Fri Feb 27 00:36:21 2004

Bug reported from /domains/blackavar/dcastle/rooms/room40--

in goodwin area someone was on the throne and this came up when i looked
Queen's Throne The Queens throne contains: Wolfbane Wolfbane contains: a large milky white chalcedony Glowing sacred Symbol of Aül      Cool blue ring of wisdom (kept) a Wolfbane's Shapeshifters' Collar (worn)


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:41:48 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6221
date: Fri Mar 26 15:49:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6221
Original bug report by Snoop on Fri Mar 26 00:25:07 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/lit6--

both nw and ne leads to the ne here.


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 15:49:40 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6202
date: Fri Mar 26 16:00:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6202
Original bug report by Ca on Sun Mar 21 01:58:38 2004

Bug reported from /domains/illium/shops/shop_general--

I'm at the general store, and I get "There isn't enough room." when I try to put something in the garbage can here.


----------------------------------------------------------------------

Zifnab wrote on Fri Mar 26 16:00:00 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5281
date: Fri Mar 26 16:07:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5281
Original bug report by Kasma on Sat Aug  2 05:36:49 2003

Bug reported from /domains/hyboria/khosan/mountain/rooms/20_Crystal_cave--

erm, i cant enter shadows because of the spell heavy weight, dunno if this is bug or not, but it seems wrong


----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 16:07:42 2004
either fixed or...

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 16:07:42 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6172
date: Fri Mar 26 16:33:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6172
Original bug report by Zifnab on Tue Mar 16 22:31:14 2004

Bug reported from /wiz/zifnab/workroom--

look into choice lodestones going to rooms very close to equipment
monsters.... examples..

 ({ /* sizeof() == 3 */
    "blue",
    "Large bedroom",
    "/domains/outofwhack/friski/sunnydale/rooms/buffy/room09"
  }),
  ({ /* sizeof() == 3 */
    "violet",
    "Dark and empty chamber",
    "/domains/hyboria/mannfred/temp/slime"
  }),


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:31:44 2004
as well as here..

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 16 22:31:56 2004
bah tf ate the / /domains/mists/castle/rooms/abyss2

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 16:33:05 2004
I made those norand by NORAND. ff to change that to set_norand in spec. rooms if you want to

----------------------------------------------------------------------

Ixtlilton wrote on Fri Mar 26 16:33:07 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6227
date: Sun Mar 28 04:04:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6227
Original bug report by Maduo on Sun Mar 28 01:48:33 2004

Bug reported from /domains/misc/race_select--

not really a bug since u start growing again after u pick a race but u can be a fully grown unselected if you take too long in race select area.


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 28 04:04:26 2004
you are right. this is not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sun Mar 28 04:04:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6211
date: Sun Mar 28 17:03:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6211
Original bug report by Gartogg on Tue Mar 23 15:52:08 2004

Bug reported from /domains/hyboria/uncle/monks/cave1--

this room needs a platform object... it is rather silly otherwise


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 23 15:55:05 2004
you care to explain a bit more since there is a platform in the room

>la platform
The wood is held together by very rusty nails.  A lever
attached to the platform might help you get back down.


Its silly to have us guessing at what you really mean.

----------------------------------------------------------------------

Gartogg wrote on Sun Mar 28 14:40:54 2004
when I typed la platform, nothing came up... maybe I'm just stupid... nevermind

----------------------------------------------------------------------

Gartogg wrote on Sun Mar 28 14:40:54 2004

Fixed


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 28 17:03:35 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6242
date: Tue Mar 30 21:44:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6242
Original bug report by Tektor on Tue Mar 30 19:26:24 2004

Bug reported from /domains/everrest/map/x29y3--

Tried casting a room away from water and got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime



----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:44:54 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6243
date: Tue Mar 30 21:45:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6243
Original bug report by Tektor on Tue Mar 30 19:32:55 2004

Bug reported from /domains/city/islandmap/x2y19--

got this when casting from water edge at misty docks:
*Bad argument 1 to call_other()


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:45:21 2004
duplicate

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:45:21 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6246
date: Tue Mar 30 21:45:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6246
Original bug report by Grasfer on Tue Mar 30 21:37:31 2004

Bug reported from /domains/city/islandmap/x8y2--

fishing
You pull on your rod, trying to reel in the fish!
It feels like a really big fish!
You reel the fish in 1 foot!
You reach down, and pull the fish out of the water!
*call_other() couldn't find object
Trace written to /log/runtime
after a long fight, used shinamoiua rod and a rat as bait


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:45:54 2004
perhaps you should of listened when I told you to get a new rod?

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:45:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6247
date: Tue Mar 30 21:47:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6247
Original bug report by Shiranai on Tue Mar 30 21:37:49 2004

Bug reported from /domains/city/islandmap/x14y72--

You catch an ardenfish weighing 44lb, earning a total of 2 fishing points!
-[fishing]-: Chuck, the Old Fisherman says, 'Shiranai caught themselves a nice li'l minnow of a fish.'
Conflicting fish message, unless ardenfish = minnow, but I don't know that...


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:47:42 2004
its just a message. not implying that you caught a minnow.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:47:45 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6244
date: Tue Mar 30 21:53:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6244
Original bug report by Myrddin on Tue Mar 30 20:18:02 2004

Bug reported from /domains/gossamer/prophet/fishing/baitshop2--

i got the which box do you want to close message when in the room with someone else who had a box and i tried to close mine


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:53:57 2004
fixed with new box.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 21:53:57 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6245
date: Tue Mar 30 22:21:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6245
Original bug report by Maduo on Tue Mar 30 20:44:53 2004

Bug reported from /domains/city/islandmap/x14y11--

this involves the new fishing thing, sometimes when you cast your rod, it doesnt give u any msgs and whenver u move it says u had a fish hooked but decide to let it go and u lose ur bait


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:21:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6248
date: Tue Mar 30 22:21:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6248
Original bug report by Wagro on Tue Mar 30 21:48:36 2004

Bug reported from /domains/city/islandmap/x9y2--

After my line snaps (almost every time), when i attach a new bait and cast, nothing happens, so i lose that one too. And this is a new rod btw


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:21:32 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6249
date: Tue Mar 30 22:22:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6249
Original bug report by Korthrun on Tue Mar 30 21:55:03 2004

Bug reported from /domains/city/islandmap/x22y28--

--------| New Round |--------
You pull on your rod, trying to reel in the fish!
It feels like a decent fish!
You reel the fish in 1 foot!
You reach down, and pull the fish out of the water!
*call_other() couldn't find object
Trace written to /log/runtime



----------------------------------------------------------------------

Korthrun wrote on Tue Mar 30 21:56:57 2004
after that last bit
You cannot attach that now, your bait is already in the water!
assuming cause i enver actually pulled the fish out it still thinks im fishing

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:22:05 2004
this was due to not having a new rod..
(/domains/gossamer/prophet/fishing/rod_inherit.c

that file no longer exits.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:22:05 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6251
date: Tue Mar 30 22:23:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6251
Original bug report by Koma on Tue Mar 30 22:04:24 2004

Bug reported from /domains/city/islandmap/x20y73--

Didn't get a fish, got this:
->You stand silent, reeling in your bait.
->You pull your bait out of the water, and get ready for another cast.

Then I moved a room, and recast, and got the error:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

Thought that might be the reason


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:23:23 2004
fixed in new rods.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 22:23:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6254
date: Tue Mar 30 23:34:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6254
Original bug report by Nevyn on Tue Mar 30 22:57:02 2004

Bug reported from /domains/city/islandmap/x27y69--

Mastery of navigation check kicked in when I relocated from Illium out to a place on Gossamer. Shouldn't it only be checked as stated in description of the skill, 'allows inter-island travel.'
\Nev


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 23:34:06 2004
that would be nice in theory.. however due to soem
early decisions made about how things would happen
aroundhere we have no real way to tell you are leaving
an island or not. so its based off of directories
which are ok in most cases... in this case it isn't.

----------------------------------------------------------------------

Zifnab wrote on Tue Mar 30 23:34:06 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6256
date: Wed Mar 31 06:20:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6256
Original bug report by Uno on Wed Mar 31 00:41:08 2004

Bug reported from /domains/mists/mistsmap/x14y0--

can't fish in lakes... (L on the map)


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 06:20:53 2004
might be fixed now, not sure that was the oops on myth.
If its not it will be next reboot.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 06:20:53 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6258
date: Wed Mar 31 11:16:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6258
Original bug report by Xphere on Wed Mar 31 10:46:16 2004

Bug reported from /domains/outofwhack/map/x5y25--

cannot type map in this room


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 11:16:08 2004
someone (a player) had no environment. in between my typing
of commands they either found themselves a room or logged off.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 11:16:08 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6259
date: Wed Mar 31 11:16:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6259
Original bug report by Moridin on Wed Mar 31 10:46:34 2004

Bug reported from /domains/city/islandmap/x9y3--

just bought fishing equipment (dont know if that is relevant)
and tried to look at map

map

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 11:16:17 2004
see previous

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 11:16:17 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6263
date: Wed Mar 31 17:46:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6263
Original bug report by Tzikas on Wed Mar 31 16:14:25 2004

Bug reported from /domains/blackavar/map/x41y23--

You cannot cast the rod here, try casting it near water!


----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 17:46:06 2004
fixed next boot.

There are probably a few more of these floating around. please
report them since each map can customize its symbols.

----------------------------------------------------------------------

Zifnab wrote on Wed Mar 31 17:46:06 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6265
date: Thu Apr  1 01:26:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6265
Original bug report by Moridin on Thu Apr  1 00:07:57 2004

Bug reported from /domains/city/islandmap/x24y5--

you can fish with more then 1 rod at a time
contact me to see reproduction


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 01:26:23 2004
its already been fixed next boot or with new rods.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 01:26:23 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6266
date: Thu Apr  1 01:31:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6266
Original bug report by Cazhmere on Thu Apr  1 00:15:21 2004

Bug reported from /domains/city/islandmap/x13y71--

This room does not allow you to fish, though it is a beach.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 01:31:18 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6267
date: Thu Apr  1 17:10:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6267
Original bug report by Gartogg on Thu Apr  1 16:25:56 2004

Bug reported from /domains/city/islandmap/x25y14--

CAn't fish in this square...


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 17:10:21 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6268
date: Thu Apr  1 17:17:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6268
Original bug report by Cazhmere on Thu Apr  1 17:07:42 2004

Bug reported from /domains/castles/rooms/cazhmere-2--

I have a fizgig fuzzyfish and an orandfish in my inv. (under food). They are not kept, but I cannot drop them. I can look at them though.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 17:17:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6269
date: Thu Apr  1 19:01:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6269
Original bug report by Siffar on Thu Apr  1 19:00:50 2004

Bug reported from /domains/city/islandmap/x10y3--

hi, 
i have a number of fish in my inventory:

       [+-+ Food +-+]
(2)  Muskie
(1)  Zane Geekfish
(1)  An ardenfish
(1)  Pink salmon
(1)  Fizgig Fuzzyfish


strangely enough i am not able to drop them....



----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 19:01:32 2004
new fish have this fixed. has a few minute problem this morning.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 19:01:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6270
date: Thu Apr  1 23:43:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6270
Original bug report by Tamuli on Thu Apr  1 23:00:50 2004

Bug reported from /domains/illium/shops/bounty_room--

I went to tesselavala, chose exp hunt, and it gave me Zijdop as my kill. Hes a lvl 14 troll. I dont know if its a bug or not but i cant kill him so damn.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 23:43:56 2004
your bounty is not a player.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 23:43:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6271
date: Thu Apr  1 23:44:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6271
Original bug report by Tamuli on Thu Apr  1 23:03:08 2004

Bug reported from /domains/illium/shops/bounty_room--

6270 sorry thats zajdop

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 23:44:29 2004
your bounty is not a player.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  1 23:44:29 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6275
date: Fri Apr  2 15:27:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6275
Original bug report by Sanvaldor on Fri Apr  2 13:06:59 2004

Bug reported from /domains/blackavar/city/plroad4--

probably dont need to mention this but, something was bugging real hard on arena event today...
//San


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 14:11:09 2004
something bugging real hard is of 0 use. if you cant 
explain the problem or provide the error message you 
recieve it is of no use to even report.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 15:27:51 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6278
date: Fri Apr  2 18:31:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6278
Original bug report by Badfish on Fri Apr  2 18:22:19 2004

Bug reported from /domains/illium/buildings/fighter/guild_hall--

The Fighter guild menu item "id) Id Guild Item" generates no text.  This is fustrating. Newbies don't know what "guild items" are.
It is logical to assume "id guild item" might mean "identify the special or magical properties of a fighter-type item" such as an
enchanted sword. A newbie might get fustrated when selecting this menu item and nothing happens.  Is it a bug?  Am I doing something wrong?
If there are NO guild items in the fighter guild, the menu option should be removed.  User-interface items that never do anything just use
up screen realestate.  Alternatively, some feedback should be given to the user.  Same goes for option "a) guild information" which also prints
no feedback.  Implement it or get rid of it.]
Thanks!
Thanks!


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 18:31:01 2004
the guild information field is a whole differant story. Not
even sure what those are supposed to show but I did make a 
note to look at it.

The id option will not show up unless a guild has a guild
item to id.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 18:31:01 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6277
date: Fri Apr  2 18:48:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6277
Original bug report by Badfish on Fri Apr  2 18:14:10 2004

Bug reported from /domains/illium/buildings/fighter/guild_hall--

The Fighter guild menu item "a) Guild Description" does not generate any text. It simply repaints the menu.


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 18:48:09 2004
fixed. it at least returns a string now saying that there is no
desc defined yet..FYI if anyone wants to submit descs 
just mail them to me for whatever guild you like.

We already have descs for the following...
             druid                     tiger_master
animist                   evoker                    toad_master
crane_master              master_of_disruption
dragon_master             snake_master


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 18:48:09 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6283
date: Sun Apr  4 02:57:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6283
Original bug report by Tranquil on Sun Apr  4 00:34:56 2004

Bug reported from /domains/everrest/city/rooms/room27--

This room appears to be missing a lot of add_items. In addition, there is something hidden here (I am being intentionally vague due to public posting of bugs) that has no hints (at least, none that I could find) in the room desc or in those said missing add_items. Thanks



----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 02:57:56 2004
Don't know about a bunch, I added 2 that had no bearing on 
you finding the hidden location. From reading the room desc
and looking at the items in there (while 2 didnt work, 1 told
you exactly how to find the area) you should have no 
problem figuring it out.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 02:57:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6285
date: Sun Apr  4 06:24:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6285
Original bug report by Darc on Sun Apr  4 05:27:34 2004

Bug reported from /domains/everrest/map/x40y57--

rev andros
whenver i type "mine" such as for the exit on blackavar mine, i get this message Try: dig in something with something.


----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 06:24:44 2004
that is not a bug. the fact that an exit exists with mine is.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 06:24:47 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6286
date: Sun Apr  4 06:24:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6286
Original bug report by Maduo on Sun Apr  4 06:18:02 2004

Bug reported from /domains/city/islandmap/x10y2--

not sure but everytime i use a rod other than shimana it snaps on its first use


----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 06:24:53 2004
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr  4 06:24:53 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6291
date: Mon Apr  5 01:43:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6291
Original bug report by Lagduf on Mon Apr  5 00:13:05 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

tried to raise clan level for ranja on this room but nothing happens
just getting bug report

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 01:43:49 2004
tigran fixed this.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 01:43:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6292
date: Mon Apr  5 01:44:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6292
Original bug report by Lagduf on Mon Apr  5 00:14:20 2004

Bug reported from /domains/illium/center/streets_34_14--

can't raise clan levels, just getting bug report
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 01:44:01 2004
tigran already fixed it.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 01:44:04 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6289
date: Mon Apr  5 05:52:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6289
Original bug report by Gartogg on Sun Apr  4 23:34:10 2004

Bug reported from /domains/mists/sting/Sting31--

** Bug report **
Begin typing your text. q to abort, . or ** to end, h for help.
-----------------------------------------------------------------

That's what happened after i reported the last bug... ???


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 00:07:25 2004
what is the bug in this. please be specific.

----------------------------------------------------------------------

Gartogg wrote on Mon Apr  5 05:40:51 2004
sorry, it did not past corectly. It gave an error calling a function, and said it had been written to the log. It's probably not specific enough at this point, because i don't remember the exact function, or eror message. Sorry.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 05:52:36 2004
most likely because tigran was working on channels.

going to close.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 05:52:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6302
date: Mon Apr  5 14:26:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6302
Original bug report by Shooter on Mon Apr  5 07:34:07 2004

Bug reported from /domains/castles/rooms/turin-8--

when opening a chest in castle, got this msg
(erm a safe that was to be exact)

You turn the dials on the safe.
There is a small *click*
You open a safe.
*Bad argument 1 to lower_case()
Expected: string Got: 0.
Trace written to /log/runtime

++Shooter


----------------------------------------------------------------------

Shooter wrote on Mon Apr  5 07:37:16 2004

well i semm to get similar bug when i try to close the safe
only that the safe remains open, in the prior situation it did open 

++Shooter

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:26:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6303
date: Mon Apr  5 14:26:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6303
Original bug report by Dritthil on Mon Apr  5 07:35:52 2004

Bug reported from /domains/castles/rooms/ada-6--

trying to close safe, getting this
You close a safe
*Bad argument 1 to Lower_case()
Exåected: String Got:1
Trace written to /log/runtime
and safe doesn't close


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:26:14 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6304
date: Mon Apr  5 14:26:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6304
Original bug report by Baalzamon on Mon Apr  5 07:38:46 2004

Bug reported from /domains/illium/center/streets_27_17--

report i cant seem to talk on channels

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:26:26 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6306
date: Mon Apr  5 14:26:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6306
Original bug report by Scourge on Mon Apr  5 07:51:49 2004

Bug reported from /domains/misc/hell_ress_room--

Logged on, got :
*Bad argument 1 to lower_case()
Expected: string Got: 0.
Trace written to /log/runtime
Assumiung it was my guild item.
Ended up in void, wore eq, xetty neck killed me..In hell channels appear to not be working for me as well, and i still lack my shield (guild item)


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:26:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6307
date: Mon Apr  5 14:26:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6307
Original bug report by Gerrik on Mon Apr  5 08:02:38 2004

Bug reported from /domains/castles/rooms/gerrik-3--

 i got this when i opened one of my safes;
You turn the dials on the safe.
There is a small *click*
HP: 1333/1333 EP: 658/658 SP: 2755/2755 18%open phys

You open a safe.
*Bad argument 1 to lower_case()
Expected: string Got: 0.
Trace written to /log/runtime
l
Gerrik's bedroom [exits: south, adv, cs, rogue, cleric, fighter and mage]
 No description.

A sturdy iron safe named 'set2'
A sturdy iron safe named 'set1'
A sturdy iron safe named 'stuff'
A sturdy iron safe named 'phys' (open)
The safe contains:
  Schizo tooth
  Ancient cave wyvern's horn
  Sword of Devastation
  Horned Skull
A large steel door blocking the south. (locked)


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:26:53 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6308
date: Mon Apr  5 14:27:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6308
Original bug report by Nevyn on Mon Apr  5 08:06:38 2004

Bug reported from /domains/illium/center/streets_27_17--

My guild eq (Ornamented warrior belt) is gone :(


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:05 2004
you will get it upon next login.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:05 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6309
date: Mon Apr  5 14:27:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6309
Original bug report by Xedric on Mon Apr  5 10:02:55 2004

Bug reported from /domains/misc/void--

I log in and get this error. Use the link on http://www.islandsofmyth.org to vote

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:32 2004
need to list the error.
but I suspect it has to do with what sigwald fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:32 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6310
date: Mon Apr  5 14:27:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6310
Original bug report by Xedric on Mon Apr  5 10:03:37 2004

Bug reported from /domains/misc/void--

Not sure if that last one posted right, I log in and get this error. Use the link on http://www.islandsofmyth.org to vote

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:44 2004
neither one was correct

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 14:27:44 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6311
date: Mon Apr  5 17:32:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6311
Original bug report by Grasfer on Mon Apr  5 16:23:13 2004

Bug reported from /domains/guilds/traveler/guild_hall--

Animists can't join Traveler guild


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 17:32:06 2004
hardly think this is a bug since its dont intentionally.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 17:32:09 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6312
date: Mon Apr  5 17:33:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6312
Original bug report by Moridin on Mon Apr  5 16:39:58 2004

Bug reported from /domains/city/streets/_10_11--

I'm not on expwho
xpwho even
but I have been xping for a while before update, also, I switched body, which usually shows up very prominently with + or - 50m in my case
so somethings fishy, or changed


----------------------------------------------------------------------

Moridin wrote on Mon Apr  5 16:41:16 2004
oh, and this was writting 2 min after an update, just fyi

----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 17:33:09 2004
seems fine to me..

Moridin            1,291,264    1,291,264    1,291,264    1,291,264


----------------------------------------------------------------------

Zifnab wrote on Mon Apr  5 17:33:09 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6313
date: Mon Apr  5 20:12:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6313
Original bug report by Darc on Mon Apr  5 19:23:08 2004

Bug reported from /domains/hyboria/uncle/monks/rr7--

Polar Bears Desc- Though only 3 meters or so long, it weighs almost three times as much as an average giant.
My Weight in Polar Bear Form: 275
Average Giant Mass: 470
ponder....


----------------------------------------------------------------------

Tuk wrote on Mon Apr  5 20:12:29 2004

Fixed



-----------------

poster: Tuk
subject: >Fixed bug: 6313
date: Mon Apr  5 22:11:12 2004

On Mon Apr  5 20:12:29 2004 Tuk wrote post #1011:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6313
> Original bug report by Darc on Mon Apr  5 19:23:08
2004
> 
> Bug reported from /domains/hyboria/uncle/monks/rr7--
> 
> Polar Bears Desc- Though only 3 meters or so long, it weighs almost three
times as much as an average giant.
> My Weight in Polar Bear Form: 275
> Average Giant Mass: 470
> ponder....
> 
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Mon Apr  5 20:12:29 2004
> 
> Fixed
> 
> 
HAHAHA APRIL FOOLS!!! Didn't fix it.

-----------------

poster: Ixtlilton
subject: Fixed bug: 6192
date: Tue Apr  6 15:23:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6192
Original bug report by Smee on Fri Mar 19 01:05:11 2004

Bug reported from /domains/outside_city/hagworth/bedroom1--

i cannot wear any eq during feast of fools event, i get some you are busy feasting message, but i can wear spiked bracers


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:23:45 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6226
date: Tue Apr  6 15:40:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6226
Original bug report by Chrono on Sat Mar 27 16:16:02 2004

Bug reported from /domains/everrest/city/rooms/plaque_room--

damage plaque seems broken somehow
the last few times i've checked it all ppls are new on it, and it looks the same as a few days ago (that i can tell)
kbye


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:40:53 2004
it updates once a week with the #'s and from what i can see, nothing bugs

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:40:53 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6231
date: Tue Apr  6 15:46:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6231
Original bug report by Communist on Sun Mar 28 07:21:16 2004

Bug reported from /domains/illium/buildings/adv/silent_room--

I was in Everrest swamp area, got stuck in quicksand.
I tried to warp, got message saying I arrived at Adventure guild.
But that was bogus, I was actually still stuck in swamp.
Believing I had escaped, I tried to move around, no luck, so I died.
Hopefullly someone can fix this so that nobody else dies like this again.
Thanks.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:46:31 2004
now set to no warp

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:46:34 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6232
date: Tue Apr  6 15:47:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6232
Original bug report by Bahgtru on Sun Mar 28 11:02:27 2004

Bug reported from /domains/dragon/level4/dr4gon0--

Might be a feature, but when dragon cast the prot removal spell (dunno name, 'Butt Naked' as words) some bard prots lingered


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:47:46 2004
butt naked does not remove all prots all the time

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:47:49 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6276
date: Tue Apr  6 15:57:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6276
Original bug report by Lyrion on Fri Apr  2 13:07:08 2004

Bug reported from /domains/blackavar/city/plroad4--

leavearena
Arena Master arena: Sanvaldor has defeated Lyrion
*Bad argument 1 to call_other()
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  2 15:29:48 2004
dbxwhere lyrion
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /domains/events/arena/arena_master#216598 at line 406

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 125
#7: 'do_go_str' at /cmds/verbs/go at line 81
#8: 'do_go_somewhere' at  (/std/modules/smartmove.c) at line 263
#9: 'go_somewhere' at  (/std/modules/smartmove.c) at line 206
#10: 'move_to' at  (/std/modules/smartmove.c) at line 164
#11: 'move_me_there' at  (/std/modules/smartmove.c) at line 37
#12: 'move' at  (/std/player.c) at line 1125
#13: 'move' at  (/std/object/move.c) at line 139
#14: 'call_hooks' at /domains/blackavar/city/arena/arena1/room1
(/std/object/hooks.c) at line 121
#15: 'call_hooks_with_arg_array' at /domains/blackavar/city/arena/arena1/room1
(/std/object/hooks.c) at line 155
#16: '' at /domains/blackavar/city/arena/arena1/room1 () at
#17: 'leave' at /domains/blackavar/city/arena/arena1/room1 at line 9
#18: 'player_left' at /domains/events/arena/arena_master#216598 at line 454
#19: 'add_winner_loser' at /domains/events/arena/arena_master#216598 at line
406


dbxframe lyrion 19
------/domains/events/arena/arena_master.c:406 - add_winner_loser("Sanvaldor",
"Lyrion")
locals: "Sanvaldor", "Lyrion"
----------------------------------------------------------------


    CHANNEL_D->send("arena",this_object(),
      capitalize(winner) + " has defeated " + capitalize(loser) + "\n");
    current_fighters = ({});
=>    find_body(lower_case(winner))->move(environment(this_object()));
    reward_combat_winner(winner,loser);
    winners += ({winner});
    fighters -= ({winner});
    fighters -= ({loser});
    remove_call_out();

Looks like somebody left?

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 15:57:41 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6290
date: Tue Apr  6 16:05:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6290
Original bug report by Wagro on Sun Apr  4 23:49:47 2004

Bug reported from /domains/hyboria/uncle/monks/wr16--

focus chi has no down message


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 16:05:54 2004
 WRONG!

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 16:05:54 2004

Closed



-----------------

poster: Tigran
subject: Fixed bug: 6298
date: Tue Apr  6 16:29:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6298
Original bug report by Waz on Mon Apr  5 00:30:41 2004

Bug reported from /domains/blackavar/item/test_ferry--

my reinc bugged, i'll report more if this works


----------------------------------------------------------------------

Waz wrote on Mon Apr  5 00:32:32 2004
I died while shifting, got reinced, and still had my shifter
collar on.  I selected a race, and the reinc went normally, except
that it didn't remove my scars and didn't remove my wishes.
So i reinced, but i have teh same wishes as last reinc.

----------------------------------------------------------------------

Tigran wrote on Tue Apr  6 16:29:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6315
date: Tue Apr  6 16:30:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6315
Original bug report by Beranis on Mon Apr  5 23:59:06 2004

Bug reported from /domains/hyboria/paw/fire/fire5--

players ... yeah that's nice, do a rolling graph then log me out for it

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 01:35:23 2004
uhmm what does this mean?

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 16:30:28 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6316
date: Tue Apr  6 16:31:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6316
Original bug report by Wagro on Tue Apr  6 01:01:54 2004

Bug reported from /domains/blackavar/keep/rooms/stairs--

using snake gaze (stun skill)
You are ready to perform your skill.
You launch a lightning fast series of punches at Highland Keep Clan Champion,
    creating a fascinating pattern of movements!
Smee dodges Champion's attack.
[19] A/D ( 12%) Highland Keep Clan Champion pulverises Smee!
[15] A/D (  5%) Highland Keep Clan Champion bites Smee.
Smee parries Champion's attack.
Smee dodges Champion's attack.
Smee dodges Champion's attack.
Highland Keep Clan Champion finishes the chant.
Highland Keep Clan Champion mutters 

i didnt see any stun resist message, yet he still managed to cast his spell. That leads me to the conclusion that either a) The skill does not give a stun resist message or b) it does not properly stun. Thanks for checking it out.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 16:31:01 2004
"sometimes making the target lose its concentration."
- from help file
(that means it doesnt bug)

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 16:31:04 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6114
date: Tue Apr  6 17:30:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6114
Original bug report by Kalma on Tue Mar  9 01:54:35 2004

Bug reported from /domains/castles/rooms/kalma-3--

When I type cleric from my teleport room it gives me the contruction blocks your path message. (the other exits work)

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 17:30:40 2004
fix_castle_exit for fast fix
did update the orb so it points to the correct room now tho (didn't before)

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 17:30:43 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6135
date: Tue Apr  6 17:33:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6135
Original bug report by Zyz on Thu Mar 11 18:37:20 2004

Bug reported from /domains/misc/split_rooms/rooms/entrance--

Talk to god. -> There is no god here.
Umm. I guess the bug is that Gwaul id is not also god.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 17:33:37 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6139
date: Tue Apr  6 17:37:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6139
Original bug report by Switchblade on Fri Mar 12 04:00:41 2004

Bug reported from /domains/illium/center/streets_29_17--

got this after song of sinbad fell 

You feel tired.
You no longer feel the endowment of the gods.
You feel slower.
You no longer feel the song of the streets.
You feel refreshed.



----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 17:37:58 2004
there's no bug here? epic of endowment and song of the streets fell too? dont get it CLOSING eheh

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 17:37:58 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6171
date: Tue Apr  6 18:37:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6171
Original bug report by Tuk on Tue Mar 16 09:24:14 2004

Bug reported from /wiz/tuk/workroom--

newbie valley apple tree respwans infinite apples which would be otherwise ok, but they can be carreid to cs for example to serve as free food i think

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 18:37:56 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 5833
date: Tue Apr  6 18:40:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5833
Original bug report by Jaws on Sun Jan 11 03:14:15 2004

Bug reported from /domains/dragon/elements/earth/forest7--

thorn needs to report his flee direction

----------------------------------------------------------------------

Ixtlilton wrote on Tue Mar  2 23:59:54 2004
hmm..from what i can see, thorn doesn't even flee? *i dont get it*

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 18:40:57 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 5894
date: Tue Apr  6 18:46:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5894
Original bug report by Rizzly on Thu Jan 29 17:50:26 2004

Bug reported from /domains/everrest/tpost/wood1--

Forged ego is listed as being stackable, but when I try to stack it, it says "You already have focused on this."


----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 18:46:22 2004
from help file:
This skill is not stackable.

----------------------------------------------------------------------

Ixtlilton wrote on Tue Apr  6 18:46:25 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 5761
date: Tue Apr  6 20:29:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5761
Original bug report by Tahnval on Fri Dec 26 19:56:23 2003

Bug reported from /domains/guilds/shapeshifter/quests/black_dragon/rooms/BLACKroom--

While fighting the gargoyles in here, I saw this message:

"Obsidian gargoyle brings its stoney fists down on its skull. Ouch!"

I didn't see whether it damaged me or itself, but it certainly
looks wrong.


----------------------------------------------------------------------

Cebcurg wrote on Tue Apr  6 20:29:47 2004
Fixed

----------------------------------------------------------------------

Cebcurg wrote on Tue Apr  6 20:29:47 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 5928
date: Tue Apr  6 20:44:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5928
Original bug report by Areu on Fri Feb  6 17:33:10 2004

Bug reported from /domains/emerald/execution/bride/rooms/thieves_for4--

la sign in this room doesn't seem to be displaying correctly.  Im
getting newline characters in the output ("\\n")

here's the ouput I get:
                          |                |
                          |   |            |
                          |           |    |
                ,/|       |             |  |
              ,/  |       |     |          |
            ,/    ================================|
          ,/                                       ||
         /               To King Humperdink's      ||
                              Castle              ||
          `                                       ||
                 /================================|/
              `  |       |            |   |
                `|       |   |            |
                          |                |      |\n
                    |===========================   /
                          |  |             |      |/
                          |         |      |
                          |                |
                          |                |
                          |   |            |
                          |           |    |
I don't think its my client...


----------------------------------------------------------------------

Cebcurg wrote on Tue Apr  6 20:44:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6318
date: Tue Apr  6 21:05:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6318
Original bug report by Beranis on Tue Apr  6 12:32:58 2004

Bug reported from /domains/guilds/animist/room4--

Refer back to 6315, because I can't work out how to connect to it myself.

The commands 'players' logged me out just after I used it. I tried it again to see if it was just coincidence, and it did the same.


----------------------------------------------------------------------

Tigran wrote on Tue Apr  6 12:48:43 2004
My guess is that this is not an issue of the game, but instead of the client, or the ISP, neither of which we can do anything about.  I would tend to blame the client first, because of the heavily ansified text that is spit out (lots of colour codes sent out there).    Just a thought.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 21:05:20 2004
its not an issue of the game at all. The command works perfectly fine for 
everyone else. Are you sure you are not getting caught in the more
prompt and just thinking you have to quit?

FYI I have tested this on 5 clients now and had no problems..

telnet, zmud, portal, mushclient and TF.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 21:05:23 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 5993
date: Tue Apr  6 21:10:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5993
Original bug report by So on Sat Feb 21 18:25:24 2004

Bug reported from /domains/emerald/execution/minotaurs/rooms/stall2--

"Milking cow" -- "he"???

----------------------------------------------------------------------

Cebcurg wrote on Tue Apr  6 21:10:21 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6320
date: Tue Apr  6 23:25:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6320
Original bug report by Tektor on Tue Apr  6 21:30:48 2004

Bug reported from /domains/mists/psycho/uforia/rooms/junglenw2--

I did mxp2 status bar and i got the colored bars too. Playing with mxp2 gauges changed nothing.


----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 23:25:31 2004
please read my news post. I said that I was in the middle
of changing things and that it was entirely possible that 
things would be broken from time to time.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 23:25:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6321
date: Tue Apr  6 23:26:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6321
Original bug report by Nevyn on Tue Apr  6 21:45:06 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/room14--

MXP doesn't seem to work in this room, seems kinda weird imo :)


----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 23:26:19 2004
please read my news post. Actually just read the response
to tektor its the same.
I fully expect things to be weird through the next reboot.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr  6 23:26:25 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6061
date: Wed Apr  7 00:02:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6061
Original bug report by Tranquil on Mon Mar  1 06:36:00 2004

Bug reported from /domains/blackavar/jaws/giant/rooms/camp1--

Giant is ready to perform his skill.
Giant moans You.
Giant kicks you hard in vital organs, destroying you!

The messaging here is a bit strange, even if it is funny to see a giant having to use a skill to moan =)



----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:02:12 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6103
date: Wed Apr  7 00:08:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6103
Original bug report by Celine on Sun Mar  7 01:13:38 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle16--

this room isnt outside? its surrounded by trees to east and west.. leads from outside to outside..


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:08:42 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6113
date: Wed Apr  7 00:12:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6113
Original bug report by Belgarion on Mon Mar  8 18:50:45 2004

Bug reported from /domains/emerald/magneto/ogre/west/room/hut12--

mf guild item doesn't id to
Dark Eye of the Underworld


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:12:15 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6180
date: Wed Apr  7 00:29:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6180
Original bug report by Kiera on Thu Mar 18 04:29:31 2004

Bug reported from /domains/mists/mannfred/mines/craftman_shop--

i have a bright blue silken scarf made from lloth event silks. it doesn't
have a line return at the end of it, so when i wore it, i got
You wrap a bright blue silken scarf around your neck.[ Blue silken scarf ]: Worn.


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:29:57 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6182
date: Wed Apr  7 00:32:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6182
Original bug report by Highpriest on Thu Mar 18 07:10:37 2004

Bug reported from /domains/city/streets/_9_7--

Central Square [exits: east, south, west and north]
 The once fabled Central Square of Red Dragon City. This square no longer holds
any of its former glory, the polished red and blue stones that used to make up
the road here have been ground into dust and are no longer recognizable. The
dirt does hold an interesting shape that may hint as to what happened here.

Ozymandias the Lich-King  
A broken green clock lies in the dust



Ozymandius shouts, "You fools! You'll never defeat me!"


Is Ozymandias=Ozymandius?


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:32:18 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6189
date: Wed Apr  7 00:37:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6189
Original bug report by Mamoru on Thu Mar 18 22:29:44 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/water2--

under the surf, should be water room, but isn't


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:37:42 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6225
date: Wed Apr  7 00:47:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6225
Original bug report by Moridin on Sat Mar 27 10:12:46 2004

Bug reported from /domains/hyboria/lorien/cerin_amroth/room7--

maybe there is a way I didnt think of here but

This is a great mallorn tree that towers high above the rest of the other trees around the clearing. Its trunk is wide and smooth, making
a climb difficult. Fortunately, there is a rope ladder to help the climbing to the Flet.

la rope
There is no at rope here.
la rope ladder
There is no at rope ladder here.


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:47:52 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6262
date: Wed Apr  7 00:54:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6262
Original bug report by Communist on Wed Mar 31 15:38:01 2004

Bug reported from /domains/blackavar/map/x49y26--

Fishing... seems like bvar beaches don't allow me to cast rod, says there's no water here... dunno about other ilsands
just something small, not a big deal


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:54:49 2004
Appears to be fixed.

----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:54:49 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6280
date: Wed Apr  7 00:56:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6280
Original bug report by Gartogg on Fri Apr  2 22:11:44 2004

Bug reported from /domains/emerald/maldan/woods/map/housex16y17--

description of old man, it should say "too long", not "to long"


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:56:16 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6301
date: Wed Apr  7 00:58:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6301
Original bug report by Maduo on Mon Apr  5 06:19:47 2004

Bug reported from /domains/city/islandmap/x11y3--

two possiblities here, while in eagle form you hold onto your rod but all your bait drops. dunno if bait is supposed to stay or if rod was supposed to drop as well?
once your bait is broken or line snapped, its impossible to fish again without unshifting since u cant attach baits that are lieing in the room to your rod.


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:58:55 2004
Should be fixed, mail me / report again if it's not.

----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 00:58:55 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6273
date: Wed Apr  7 01:18:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6273
Original bug report by Ca on Fri Apr  2 02:10:53 2004

Bug reported from /domains/city/islandmap/x8y2--

poseidonfish doesn't id to poseidonfish


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 01:18:20 2004

Fixed



-----------------

poster: Cebcurg
subject: closed bug: 6264
date: Wed Apr  7 01:19:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6264
Original bug report by Gartogg on Wed Mar 31 18:35:32 2004

Bug reported from /domains/city/islandmap/x9y4--

in the room description, boat is spelled boot.\


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr  7 01:19:29 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6331
date: Thu Apr  8 20:16:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6331
Original bug report by Ferrelas on Thu Apr  8 18:00:53 2004

Bug reported from /domains/illium/center/streets_27_17--

I get mxp tag around party channel even though mxp is off


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  8 20:16:49 2004
forgot to change a few places in the party object.

Fixed with a new party.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr  8 20:16:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6335
date: Fri Apr  9 23:22:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6335
Original bug report by Gartogg on Fri Apr  9 14:48:24 2004

Bug reported from /domains/outside_city/farms/farm1/map/x17y2--

MXP doesn't autoconfigure to monster health being out of 100, it wants MXP to send it a value called maxmonsterhealth... Easy to fix in ZMUD, but not automatic


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  9 14:49:54 2004
that value is sent

 69    printf("\e[1z\n",
 70           100);


----------------------------------------------------------------------

Zifnab wrote on Fri Apr  9 23:22:18 2004
unless you can give me more details I dont see the problem
here. I just tested it while fighting a monster and I was
able to change his hit points all over the place.
the gauge adjusted accordingly.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  9 23:22:21 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6337
date: Sat Apr 10 01:26:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6337
Original bug report by Korthrun on Sat Apr 10 01:14:28 2004

Bug reported from /domains/sombre/areas/docks/goss_docks--

Sombre Ferry has arrived.
->embark
The ferry is not currently here.


----------------------------------------------------------------------

Zifnab wrote on Sat Apr 10 01:26:47 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6338
date: Sat Apr 10 12:12:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6338
Original bug report by Grasfer on Sat Apr 10 11:57:24 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--

throw coin (the coin Leslim gives you) in this fountain room in town

*Bad argument 1 to file_name()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Cebcurg wrote on Sat Apr 10 12:12:17 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6333
date: Sat Apr 10 15:19:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6333
Original bug report by Ogg on Fri Apr  9 07:26:09 2004

Bug reported from /domains/illium/buildings/clan/clan_hall--

just completed proof of royal lineage quest, am in clan room, typed "clan jon jantbies" and it says I still need proof of royal lineage

----------------------------------------------------------------------

Zifnab wrote on Fri Apr  9 13:20:57 2004
did you buy the item from the guy? completing the quest
is not enough. We were nice enough to make it so that
you can complete the quest without actually buying the item.

----------------------------------------------------------------------

Zifnab wrote on Sat Apr 10 15:19:53 2004

Closed



-----------------

poster: Daneel
subject: Fixed bug: 6340
date: Sat Apr 10 16:48:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6340
Original bug report by Bajumbo on Sat Apr 10 15:36:49 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

I encountered this error when casting voltaic venting to the guards here

You mutter the word 'ZZZAAAAPPPPP!!!!!!'
You ravage Elven gate guard's system with a blast of lightning!
You ravage Elven gate guard's system with a blast of lightning!
*Cannot index value of type 'int'.
Trace written to /log/runtime
You must supply a target for this skill.
[HP: 3251|3251 SP: 1506|1844 EP: 1922|1996 EXP: 22,784,128|126% GOLD: 788031|9000165 8272>] 

>You must supply a target for this skill.

hope this is of use.  After casting voltaic venting the guards are not aggro to me.

The skill did not go off.

Bajumbo



----------------------------------------------------------------------

Daneel wrote on Sat Apr 10 16:48:35 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6341
date: Sat Apr 10 16:48:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6341
Original bug report by Bajumbo on Sat Apr 10 15:47:21 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room2--

--------| New Round |--------
You mutter the word 'ZZZAAAAPPPPP!!!!!!'
You ravage Elven gate guard's system with a blast of lightning!
Adult guard breaks his skill use.
Stunned
*Cannot index value of type 'int'.
Trace written to /log/runtime
HP: 2740|3251 SP: 1075|1844 EP: 1996|1996
[Bajumbo]: is in good condition.
[Elven gate guard]: is somewhat hurt.
Adult guard stands in awe of you, and loses some force of will to attack you
Adult guard breaks his skill use.

this happened again  (bug 6340) same room but now when i reentered



----------------------------------------------------------------------

Tigran wrote on Sat Apr 10 16:14:36 2004
dbxwhere bajumbo
*Cannot index value of type 'int'.
Object: /obj/spells/voltaic_venting at line 52

#0: 'heart_beat' at /std/race/dwarf#270594 at line 111
#1: 'heart_beat' at /std/race/dwarf#270594 (/std/combat/combat.c) at line 1794
#2: 'action' at /obj/spells/voltaic_venting (/std/inherits/spells/new_spell.c)
at line 1458
#3: 'cast' at /obj/spells/voltaic_venting (/std/inherits/spells/new_spell.c) at
line 865
#4: 'we_succeeded' at /obj/spells/voltaic_venting
(/std/inherits/spells/area_spell.c) at line 386
#5: '' at /obj/spells/voltaic_venting () at /:0
#6: 'success' at /obj/spells/voltaic_venting at line 52

dbxframe bajumbo 6: 
------/obj/spells/voltaic_venting.c:52 - success("electric")
locals: 5, 11, 0.262500, "heal body", 100, NULL, ([ ... ]), NULL
----------------------------------------------------------------
      // Make them forget some of their skills and spells.
      ls_abjForget->name = "dragon shock";
      ls_abjForget->stat_bonuses = ([ ]);
      
      mSpells=([]);
      foreach (mKeys, mVals in oStunTarg->query_spells()) {
=>      mSpells += ([ mKeys : -(nStunLen*mVals[0])/10 ]);
      };
      ls_abjForget->spell_bonuses = mSpells;
      mSkills=([]);
      foreach (mKeys, mVals in oStunTarg->query_skills()) {
        mSkills += ([ mKeys : -(nStunLen*mVals[0])/10 ]);

----------------------------------------------------------------------

Daneel wrote on Sat Apr 10 16:48:56 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6340
date: Sat Apr 10 16:51:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6340
Original bug report by Bajumbo on Sat Apr 10 15:36:49 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room3--

I encountered this error when casting voltaic venting to the guards here

You mutter the word 'ZZZAAAAPPPPP!!!!!!'
You ravage Elven gate guard's system with a blast of lightning!
You ravage Elven gate guard's system with a blast of lightning!
*Cannot index value of type 'int'.
Trace written to /log/runtime
You must supply a target for this skill.
[HP: 3251|3251 SP: 1506|1844 EP: 1922|1996 EXP: 22,784,128|126% GOLD: 788031|9000165 8272>] 

>You must supply a target for this skill.

hope this is of use.  After casting voltaic venting the guards are not aggro to me.

The skill did not go off.

Bajumbo



----------------------------------------------------------------------

Daneel wrote on Sat Apr 10 16:48:35 2004

Fixed


----------------------------------------------------------------------

Daneel moved to group fixed on Sat Apr 10 16:48:35 2004


----------------------------------------------------------------------

Daneel wrote on Sat Apr 10 16:51:02 2004
Actually, a couple more notes.

This was due to the new monster inherits.  They just return a
number, rather than an array, to query_skills (since the non-%
values in the array no longer make any sense).

I fixed mind vortex (which would have the same problem).

I haven't yet fixed nightmare of oedipus; not sure what I'm 
going to do with that.

Those are the only places I could think of that relied on 
those arrays, but if you think of any more, please let me 
know.

----------------------------------------------------------------------

Daneel wrote on Sat Apr 10 16:51:05 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6345
date: Sun Apr 11 05:45:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6345
Original bug report by Baer on Sun Apr 11 00:56:14 2004

Bug reported from /domains/guilds/navigator/guild_hall--

Room descriptions are adding spaces at the start of each new line.

eg,

> 
l
Navigator Guild [exits: gate]
 You find yourself not in a room, but instead in a dimension. The light envelops you, warming you with its soft glow. Yet, the light is not strong. It flickers and flashes, almost as if it is struggling to hold on. Several gates once stood here, but now they are just broken fragments. Only one remains, and it leads back to the world known as Islands of Myth.

Whisper the Master Navigator
A small sign floats comfortably in mid-air reading 'Guild help'.



----------------------------------------------------------------------

Baer wrote on Sun Apr 11 01:42:04 2004
Hmm this seems to just be a zmud defaults thing. I fixed it with changing:
view->preferences->general->word wrap-> wrap indentation to 0
Thanks Daran.

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 11 05:45:08 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6348
date: Sun Apr 11 20:26:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6348
Original bug report by Slayn on Sun Apr 11 15:05:21 2004

Bug reported from /domains/sombre/areas/city/rooms/shops/weaponshop--

the weapon shop at sombre city doesnt seem to want
to buy any weapons. i have several swords from jaws'
giants area. yet he wont buy them. thanks


----------------------------------------------------------------------

Cebcurg wrote on Sun Apr 11 20:26:39 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6352
date: Sun Apr 11 22:48:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6352
Original bug report by Snoop on Sun Apr 11 22:28:48 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/tower/tower_2--


Leslim smiles at You.
Leslim says 'Thank you, Snoop, for saying that, I have longed to hear those words for quite some time.  He has sent you, has he?  Well.. here, take this coin, and throw it at Skjarl's statue in the fountain at the center of the city.  Please destroy him!  He has imprisoned me in this tower for far too long.
Leslim gives a silver coin to You.
Leslim tells you, ' Sorry I don't want to talk about that.  Perhaps something else?'
err, did 'talk to leslim about tie loves you' first of course
(shouldn't give the 'sorry no talk message when you talk about the correct thing eh?)


----------------------------------------------------------------------

Cebcurg wrote on Sun Apr 11 22:48:10 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6351
date: Mon Apr 12 02:59:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6351
Original bug report by Korthrun on Sun Apr 11 21:42:46 2004

Bug reported from /domains/guilds/shapeshifter/quests/black_dragon/rooms/BLUEroom--

not sure if its a bug or not here
but the white moon is stregnthening my heal spell
dunno what the lore is with the moons, if it is general like that or if the concept was reserved for cleric trees


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 02:59:25 2004
not. all healing spells are affected.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 02:59:49 2004
sorry meant to say no, all healing spells are affected.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 02:59:49 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6359
date: Mon Apr 12 15:39:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6359
Original bug report by Lagduf on Mon Apr 12 10:02:55 2004

Bug reported from /domains/sombre/areas/dream/rooms/labyrinth/maze_g1--

seems that two keys on labyrinth won't repop at all,
only can get heart key, was checked right after boot but weren't here...


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 15:39:40 2004
you have all 3 keys this bug report makes no sense.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 15:39:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6360
date: Mon Apr 12 18:40:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6360
Original bug report by Tahnval on Mon Apr 12 17:13:28 2004

Bug reported from /domains/illium/shops/shop_general--

This is very odd.  When I logged on today, I had a Jade toy in my inventory.
IIRC, they are minor loot from the chldren in the hidden area
within the hunter area on Hyboria, where the fire is (touch the
handprint in the cave to enter the hidden area).

I haven't been there for weeks.  I didn't have it when I logged
off yesterday, as I did an inventory just before I logged off, to
make sure that I had sold all the loot I'd gained from golding.


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 18:40:35 2004
you did not log in with it.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 18:40:38 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6359
date: Mon Apr 12 22:33:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6359
Original bug report by Lagduf on Mon Apr 12 10:02:55 2004

Bug reported from /domains/sombre/areas/dream/rooms/labyrinth/maze_g1--

seems that two keys on labyrinth won't repop at all,
only can get heart key, was checked right after boot but weren't here...


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 15:39:40 2004
you have all 3 keys this bug report makes no sense.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 15:39:40 2004

Closed


----------------------------------------------------------------------

Zifnab moved to group closed on Mon Apr 12 15:39:40 2004


----------------------------------------------------------------------

Cebcurg wrote on Mon Apr 12 22:33:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6326
date: Mon Apr 12 23:04:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6326
Original bug report by Chrono on Thu Apr  8 05:56:55 2004

Bug reported from /domains/castles/rooms/chrono-3--

You open a safe.
You seem to be missing some of your equipment!


not real sure what i'm missing, is it possible to look into logs pretty please?, and i'm sure some other safes may do the same, i will check and make new bug reps cuz i don't remember if an update gives a room or not.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr  8 13:54:20 2004
leech dagger /domains/eqpool/level7..

----------------------------------------------------------------------

Tuk wrote on Mon Apr 12 21:20:33 2004
Dunno what has caused it to disappear. Loads fine all I can see?

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 23:04:01 2004
it didnt load the day I responded. Problem with the number
of arguments in the abjuration code.  Seems fine now.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 23:04:16 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6362
date: Mon Apr 12 23:04:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6362
Original bug report by Byllk on Mon Apr 12 21:02:26 2004

Bug reported from /domains/sombre/islandmap/server/x31y39--

Room desc spelling


----------------------------------------------------------------------

Cebcurg wrote on Mon Apr 12 22:31:50 2004
What's spelt wrong? 

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 12 23:04:37 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6354
date: Tue Apr 13 17:37:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6354
Original bug report by Tahnval on Mon Apr 12 06:22:56 2004

Bug reported from /domains/sombre/areas/desert/rooms/temple_2--

This may be intentional and I may be missing something, but here goes.

I killed the Sand Worm King, then read descs, looked at things, etc.
After that, I started touching the sand worm carvings.  One of them
created a new Sand Worm King.

There's something missing in this room, so I'm going to see if I
have to kill 4 of the kings (one for each carving) for something
to happen, but I wanted to report this in case it's abuseable.


----------------------------------------------------------------------

Cebcurg wrote on Mon Apr 12 08:17:07 2004
Should be fixed. If it happens again let me know

----------------------------------------------------------------------

Cebcurg wrote on Tue Apr 13 17:37:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6369
date: Wed Apr 14 22:27:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6369
Original bug report by Pheonixmage on Wed Apr 14 20:50:08 2004

Bug reported from /domains/blackavar/map/x38y43--

im tryign to enter the mine, the room exits list mine as an exit.
so i try to use it and i get the following"Try: dig in something with something."
this happends in any giving room when i type mine.
kinda wanted to go in there :)


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 14 22:27:04 2004
go mine.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 14 22:27:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6372
date: Thu Apr 15 16:36:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6372
Original bug report by Bulp on Thu Apr 15 07:23:22 2004

Bug reported from /domains/castles/rooms/turin-11--

Not a big one but anyway.. If for example Zifnab invites me to party and I for some reason decide to join it, I have to type 'party join zifnab'. For some reason 'party join Zifnab' is not working. Can't use capital letter in player name in that particular situation. Capitalised version works fine in all other sircumstances
/Bulp


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 16:36:44 2004
just forced a lower case on the argument to join.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 16:36:44 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5062
date: Thu Apr 15 20:32:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5062
Original bug report by Uno on Wed May 28 22:09:19 2003

Bug reported from /domains/emerald/uncle/celtica/connacht/room21--

Combat doesn't seem to end when the monster dies... I notice this
when I'm paying attention and I try to charge mob 2 soon after mob 1
dies...
It's bad enough that sometimes I get the 'can't charge in combat message'

You stun dark sidhe with the force of your attack!
You feel that your massive blow had a terrible impact over your opponent!
Dark sidhe breaks his concentration.
Dark sidhe says, 'I am giving you a 5% exp bonus due to a high number of players being on.
Dark sidhe falls to the ground DEAD!
You receive 53866 exp.
Dark Sidhe's corpse turns to dust.
You report Hp: 3092 (3175)  Sp: 616 (746)  Ep: 1319 (1798)
You hit Dark Sidhe 8 times.
[ pure white onyx ]: Taken.
You get 560 gold coins.
6,917,875(8%) 7169 >e
Dense Forest [exits: east, south and west]
A fading Sidhe 
Mischievous Leprechaun 

Corax enters.
6,917,875(8%) 7169 >!use attack_skill at a target1
You cannot charge an opponent while already in battle!


Let me know if I can provide further assistance.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 20:32:34 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5172
date: Thu Apr 15 20:34:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5172
Original bug report by Tranquil on Wed Jul  9 18:55:28 2003

Bug reported from /domains/illium/center/streets_27_17--

It appears that guilds can be lead by players who have superior mastery in that guild, however have that guild as a secondary guild tree. In my woodsman body, I lead woodsman guild, however when I switch to my druid body, Tuffgong, a primary warrior, leads the woodsman guild. This appears to be an unintended effect of guild mastery wrt secondary guilds and guild leaders.



----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 20:34:04 2004
since this has been left and not touched for so long.
I am going to answer that its already been fixed or the person
that designed the guild plaques doesnt think its a bug.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 20:34:04 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5349
date: Thu Apr 15 20:44:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5349
Original bug report by Dagger on Mon Aug 25 12:33:34 2003

Bug reported from /domains/hyboria/aquilonia/harbortown/square2--

getting disconnected and then reconnecting when fighting multiple mobs seems to remove the aggro status of the mobs that you were not currently hitting...
ie i was fighting 3 turanian warriors, then i disconnected. when i reconnected, only one was aggro, the rest were non-hostile...


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 15 20:44:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5537
date: Fri Apr 16 16:44:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5537
Original bug report by Chewba on Mon Oct 27 09:05:24 2003

Bug reported from /domains/illium/center/streets_27_17--

I'm not sure whether the lethe's bramble was designed like this but in combat it gives me the the
"Your mind is blank and you can't remember any skills" message. (I may be paraphrasing there)
Fact is i don't forget, so the message is wrong.

Also it seems i break my concentration to cast the forget spell ~ is that right?


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 16:44:44 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 5653
date: Fri Apr 16 16:54:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5653
Original bug report by Rockman on Wed Dec  3 05:07:08 2003

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/i06--

ec
cant give too much info on this, but was duoing with zephyrus and got forgotten, and the next few battles i sat in the same room while in the party, and i wasnt brought into combat till my forgot went away and i cast a ref on him


----------------------------------------------------------------------

Rockman wrote on Fri Dec  5 06:18:54 2003
ok, to be a little more clear with this now i have time.  I didnt notice whether it started when i was forgotten, but after we moved to a different room and attack something, i was never brought into combat.  It lasted several mobs and went away mid mob.
Waiting a bit and never was brought into combat with that mob till i refreshed zephyrus.  Just found it odd that i was never brought into combat when i was in same room and still in the party.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 16:54:50 2004
dont recall why now. But that is specifically by design.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 16:54:50 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 5658
date: Fri Apr 16 17:04:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5658
Original bug report by Korthrun on Thu Dec  4 23:43:40 2003

Bug reported from /domains/illium/buildings/cathedral/altarroom--

You tell Zifnab : hmm i did colors black yellow, but when i dropped this black vorpal it stayed black. it made it yellow when i opened the present and looked at it, but the dropping thing ity was still black
Zifnab tells you: must have something to do with the bold
Zifnab tells you: its actually 


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:04:16 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5721
date: Fri Apr 16 17:09:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5721
Original bug report by Goroharahad on Wed Dec 17 16:55:03 2003

Bug reported from /domains/dragon/samael/entry/shack--

there are many stars on the pedestal, there should be only one. Dunno how this happened
l


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:09:25 2004
Dont see how this happened unless players are putting the
stars back on the pedestal for some reason. Thats the only
way I was able to reproduce the problem.

Stopped that from happening. Report again if you see this.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:09:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5738
date: Fri Apr 16 17:11:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5738
Original bug report by Tahnval on Sun Dec 21 02:32:05 2003

Bug reported from /domains/misc/hell--

This is a bugrep for the Black Dragon shifter quest.  I can't report it
from the right room because I'm dead 8-)

When I took the quest, the quest itself explicitly told me I had 8
attempts.  8 candles on the machine, each failed attempt puts out
one candle.  Very clearly 8 attempts.

I was killed after 6 failed attempts.  I was later told that
you used to get 8 attempts and it has changed to 6.  You are, however,
still told that you get 8 attempts.  Is this a bug or just
intentional nastiness?


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:11:38 2004
most likely just a typo. its fixed.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:11:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5749
date: Fri Apr 16 17:13:06 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5749
Original bug report by Areu on Mon Dec 22 23:36:41 2003

Bug reported from /domains/hyboria/map/x8y13--

Islandsofmyth.org:
Some links to island maps are broken.  I am using the frames version of the site (i.e. I just clicked the "Enter" link from the front page).

Hyboria, Everrest, and Oddworld are broken.
The link updates the embedded frame to the following link:
http://www.islandsofmyth.org/3k/maps/gossamer.html

For Hyboria, Everrest, and Oddworld - the "3k/maps/" part of the link
is missing:
http://www.islandsofmyth.org/hyboria.html
http://www.islandsofmyth.org/everrest.html
http://www.islandsofmyth.org/oddworld.html

These files do seem to exist under the 3k/maps directories
if I put them directly into my web browser location bar.
i.e. http://www.islandsofmyth.org/3k/maps/hyboria.html

Areu


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:13:06 2004
Fixed a while ago.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:13:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5790
date: Fri Apr 16 17:16:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5790
Original bug report by Korthrun on Wed Dec 31 06:03:09 2003

Bug reported from /domains/city/islandmap/x9y43--

ya that shoudla been a typo report sorry
the bug report is being able to scavenge wood/build campfire in an area marked river
dunno if this is 'fixable' or if its even considered a problem, gues sit depends on wether the R means 'whoel space covered in water' or 'river runs through it'


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:16:15 2004
the skill just checks forbeing outside. We never pushed it farther
to say only certain types of outdoor places.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 17:16:15 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5798
date: Fri Apr 16 20:39:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5798
Original bug report by Nezmaniac on Fri Jan  2 02:12:10 2004

Bug reported from /domains/hyboria/temple/rooms/entrance--

Gwaul points at Someone and screams.
You give gwaul 64000000 gold.

Previous switch time was 30 minutes, and Gwaul accepted 64m gold without lowering it further.

(I've already been reimbursed, no need to worry about that...just repping this to say that Gwaul shouldn't accept further gold when already at 30 mins switch time.)


----------------------------------------------------------------------

Zifnab wrote on Fri Jan  2 02:17:43 2004
the lowest is 30 minutes.

I did reimburse as she said.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 20:39:22 2004
fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 20:39:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5840
date: Fri Apr 16 21:03:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5840
Original bug report by Kalma on Tue Jan 13 14:58:18 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

You can't 'list blue' or 'list lapis' or 'list lazuli' for a deep blue lapis lazuli that's #5 in the shop

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 21:03:29 2004
this was supposed to work all along. THere was a misplaced
; in list though that caused it not to work.

let me know if that breaks anything else.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 21:03:29 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5873
date: Fri Apr 16 21:13:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5873
Original bug report by Zifnab on Wed Jan 21 03:36:23 2004

Bug reported from /wiz/zifnab/workroom--

bounties need to be removed upon nuking of a player

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 21:13:36 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5879
date: Fri Apr 16 21:20:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5879
Original bug report by Wagro on Fri Jan 23 05:01:57 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/houses/d06--

leader can leave the party in combat, thus screwing the rest of the party. Seems like that shouldn't be allowed.


----------------------------------------------------------------------

Zifnab wrote on Fri Jan 23 15:27:38 2004
how does that screw the party?

Leader != tank

----------------------------------------------------------------------

Wagro wrote on Sat Jan 24 00:31:00 2004
I guess I meant tank then, suppose it doesnt matter if they are the leader or not.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 21:20:39 2004
fixed with new party. Just stopped everyone from leaving
a party while in combat.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 16 21:20:39 2004

Fixed



-----------------

poster: Daneel
subject: Fixed bug: 6381
date: Sat Apr 17 16:47:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6381
Original bug report by Moridin on Sat Apr 17 16:47:12 2004

Bug reported from /domains/blackavar/tektor/vom/rooms/lav2--

Central Square exits: north,east,west,1
*call_other() couldn't find object
Trace written to /log/runtime
when looking at cs


----------------------------------------------------------------------

Daneel wrote on Sat Apr 17 16:47:54 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6389
date: Mon Apr 19 01:55:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6389
Original bug report by Darc on Sun Apr 18 21:28:06 2004

Bug reported from /domains/everrest/wagro/elvencamp/rooms/room30--

Skill Name                      Success  Fail Percent    Trained
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
migrate                              52     1      98        100
=
always have had it at 100, never tried using it without having it trained.
my fuck up? or sup?


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 19 01:55:27 2004

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 6389
date: Mon Apr 19 01:56:21 2004

On Mon Apr 19 01:55:27 2004 Zifnab wrote post #1082:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6389
> Original bug report by Darc on Sun Apr 18 21:28:06
2004
> 
> Bug reported from /domains/everrest/wagro/elvencamp/rooms/room30--
> 
> Skill Name                      Success  Fail Percent    Trained
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> migrate                              52     1      98        100
> =
> always have had it at 100, never tried using it without having it trained.
> my fuck up? or sup?
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Mon Apr 19 01:55:27 2004
> 
> Fixed
> 
> 
bah hit the wrong key.

What exactly are you reporting here.

I am glad that its always been at 100, and you have never 
used it withoutit trained.. but what is the exact bug here?

-----------------

poster: Zifnab
subject: closed bug: 6400
date: Tue Apr 20 22:11:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6400
Original bug report by Astarte on Tue Apr 20 19:55:05 2004

Bug reported from /domains/hyboria/mixer/caveman/rooms/mountain7--

You finish the chant.
You mutter the words 'Bruuume verrrte!'

You summon a small cloud of green mist and direct it at Cranky mountain goat!
Cranky mountain goat falls to the ground DEAD!
You receive 63458 exp.
You hit Cranky mountain goat 1 time.

I assure you it was the dead goat that I hit here ... :-/


----------------------------------------------------------------------

Zifnab wrote on Tue Apr 20 22:11:57 2004
combat silent most likely. The messages of you hitting get displayed
at the end of a round which means the monster may die in the middle.

----------------------------------------------------------------------

Zifnab wrote on Tue Apr 20 22:11:57 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6406
date: Wed Apr 21 23:59:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6406
Original bug report by Kiera on Wed Apr 21 11:27:53 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/fountain/entrance--

i have the coin given to me by leslim. when i type 'throw coin', i get 
*Bad argument 1 to file_name()


----------------------------------------------------------------------

Cebcurg wrote on Wed Apr 21 23:59:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6410
date: Thu Apr 22 18:59:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6410
Original bug report by Dojjan on Thu Apr 22 18:59:04 2004

Bug reported from /domains/blackavar/dungeon/rooms/d11--

13 A/D (  0%) You hack Bulette.
14 A/D (  0%) You disembowel Bulette with your sharp claw.
17 A/D (  0%) You pierce deeply into A Bulette's chest cavity with your sharp teeth.
16 A/D (  0%) You crush Bulette in its torso.
16 A/D (  0%) You bisect Bulette.
14 A/D (  0%) You disembowel Bulette in its head with your sharp claw.
17 A/D (  0%) You sever Bulette into pieces with your sharp claw.
You get a lucky hit!
18 A/D (  0%) You impale Bulette!
You take advantage of A Bulette's helplessness to inflict greater damage!
6 A/D (  0%) You cut Bulette with your sharp claw.
14 A/D (  0%) You disembowel Bulette.
You take advantage of A Bulette's helplessness to inflict greater damage!
18 A/D (  0%) You impale Bulette!
*Bad argument 1 to call_other()
Got that when it was down at awful


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 22 18:59:19 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6411
date: Fri Apr 23 17:22:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6411
Original bug report by Lagduf on Fri Apr 23 12:11:39 2004

Bug reported from /domains/illium/center/streets_31_18--

was 3'8" thrikhren, took giant size wish and I'm still 3'8"


----------------------------------------------------------------------

Zifnab wrote on Fri Apr 23 17:22:18 2004
Not sure what the meaning of this is..

The giant size wish does not suddenly make you bigger
it allows you to continue growing to a greater than
normal size..

Seeing as you reported this 5 minutes after taking the wish..
@ctime(1082714817)
"Fri Apr 23 12:06:57 2004"
I will assume that this is not really a bug and you just didn't
know you had to grow into the wish.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 23 17:22:18 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6414
date: Fri Apr 23 17:23:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6414
Original bug report by Xedric on Fri Apr 23 13:46:32 2004

Bug reported from /domains/hyboria/uncle/monks/wr8--

For some reason I can't obtain Satanic align while I'm in a party, I've killed over 100 good aligned mobs at Demonic and still haven't moved, Usually it just takes me one whole run through dryads.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 23 17:23:59 2004
you are in a party. The alignment of the killer is all 
that changes.

----------------------------------------------------------------------

Zifnab wrote on Fri Apr 23 17:23:59 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6422
date: Sun Apr 25 08:15:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6422
Original bug report by Ronan on Sat Apr 24 19:44:04 2004

Bug reported from /domains/illium/center/streets_27_17--

Tried casting astral projection with sombre
put me in cs:/
I got all excited because it was letting me target sombre but then was ripped away at the last second
Ronana


----------------------------------------------------------------------

Cebcurg wrote on Sun Apr 25 08:15:00 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6425
date: Sun Apr 25 15:19:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6425
Original bug report by Ogg on Sun Apr 25 03:37:39 2004

Bug reported from /domains/emerald/evilned/rooms/tower4a--

I was wearing travelling boots before the mud rebooted, and now they are gone

----------------------------------------------------------------------

Ogg wrote on Sun Apr 25 03:54:25 2004
sorry, I forgot that I replaced my boots earlier, I'm sorry for the false alarm

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 25 15:19:14 2004
please delete your bug report then. Use the d command

----------------------------------------------------------------------

Zifnab wrote on Sun Apr 25 15:19:17 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6428
date: Mon Apr 26 03:10:21 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6428
Original bug report by Kalma on Mon Apr 26 02:43:07 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/market/market/museum4--

Can't look at prin's wave ring

----------------------------------------------------------------------

Kalma wrote on Mon Apr 26 02:44:04 2004
Also can't look at the headband

----------------------------------------------------------------------

Cebcurg wrote on Mon Apr 26 03:10:21 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6429
date: Mon Apr 26 03:10:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6429
Original bug report by Kalma on Mon Apr 26 03:03:30 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/farmhouse/kitchen--

can't look at cabinets, northern wall, storage

----------------------------------------------------------------------

Cebcurg wrote on Mon Apr 26 03:10:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6432
date: Mon Apr 26 22:14:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6432
Original bug report by Moridin on Mon Apr 26 20:05:17 2004

Bug reported from /domains/everrest/naraku/rooms/yard_x3y2--

turn crank
The crank isn't alive.
turn tzikas
You flip Tzikas! Whee!

someone made an emote with a verbname again?


----------------------------------------------------------------------

Zifnab wrote on Mon Apr 26 22:14:28 2004
no. its fixed.

----------------------------------------------------------------------

Zifnab wrote on Mon Apr 26 22:14:28 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6431
date: Tue Apr 27 05:52:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6431
Original bug report by Mowgli on Mon Apr 26 12:19:47 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/genstore--

Obtained a dandelion from one room in forest area on Sombre. When attempting to sell it at hyboria general store (just went there out of habit), I got the following error message: 
*Bad argument 1 to *
Expected: int or mapping or float Got: "1".
Trace written to /log/runtime
Figured I out to post that one. 
cheers, 
Tiggs


----------------------------------------------------------------------

Cebcurg wrote on Tue Apr 27 05:52:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6438
date: Wed Apr 28 20:09:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6438
Original bug report by Scourge on Wed Apr 28 04:05:19 2004

Bug reported from /domains/illium/shops/bounty_room--

Heya
I had 2 pills from miracle max, one from me, and one from kiera, and when i ate food it ate the pills..I don't think pills should id as anything but pill, they have a cool use, and i don't think it's ment for food, lemme know if i'm wrong.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:09:07 2004
i
Weight (in lbs): You[912] + EQ[1] = Total[913], Capacity[0%]
    [+-+ General items +-+]
(1)  Pill

eat food
There is no food here.
eat foods
There is no foods here.
'

Looks to me like it works fine. I would bet you typed 
eat all. The mud did exactly what you told it to ate
everything in your inventory it could.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:09:07 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6434
date: Wed Apr 28 20:13:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6434
Original bug report by Draco on Tue Apr 27 06:30:19 2004

Bug reported from /domains/illium/center/streets_27_17--

requirements for create holy water spell is good align, but right in the middle of a create chain without failing i keep getting the gods find you too unfaithful message


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:05:19 2004
what is a create chain?

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:13:02 2004
the spell is working as designed. There is a part you can fail
without it recording as a failure. There is some randomness
in that part too so its not a surprise that you might fail.

----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:13:05 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6437
date: Thu Apr 29 11:07:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6437
Original bug report by Fraziw on Tue Apr 27 23:35:38 2004

Bug reported from /domains/everrest/naraku/rooms/prison_cell2--

This single chap is strapped and fitted for one's left leg. All it really amounts to is a square of fur, about a square foot in area, with some thongs for tieing it to your leg.  Looking at the inside surface, though, it looks wrong for a square of furry leather.  The surface looks unfinished, with tendrils of skin and sinew trailing off it.  Some of the sinews seem to move on their own, though only in your peripheral vision.  And the skin itself seems oddly... crystaline.This armor covers the left leg.
Should be a new line down there, "this armor... etc". This is a goat chap from chilly quest.


----------------------------------------------------------------------

Tuk wrote on Thu Apr 29 11:07:45 2004

Fixed



-----------------

poster: Tuk
subject: >Fixed bug: 6437
date: Thu Apr 29 11:10:24 2004

jk

(hit wrong button)

-----------------

poster: Zifnab
subject: Fixed bug: 6442
date: Thu Apr 29 17:20:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6442
Original bug report by Erotica on Thu Apr 29 17:12:58 2004

Bug reported from /domains/outside_city/farms/farm1/map/kitchenx19y31--

when i am in the middle of a fight and i get disconnected,
i reconnect, login again and my hp which had been very
low has mysteriously regenerated to max. useful but i'm
pretty sure it's not intended to be like that. My
opponent, however, remained damaged and was an easy kill
upon my return.


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 29 17:20:40 2004
Thu Apr 29 15:34:00 2004: [Thu Apr 29 15:34:00 2004] erotica enters the mud
Thu Apr 29 17:10:24 2004: erotica enters (link dead) the mud

Notice that there was no message for you leaving in between
there. If you went link dead and the mud coudl tell you were
no longer active we would of recorded a message right before
you returned fromn link death.

Looks like what happened is that you might of lost your connection
but it hung around long enough that the mud didn't notice
before you reconnected. Since you were still actively in the
game fromthe muds point of view regen continued normally.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 29 17:20:40 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6443
date: Thu Apr 29 17:21:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6443
Original bug report by Charix on Thu Apr 29 17:19:28 2004

Bug reported from /domains/illium/center/streets_29_17--

touch the statue

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Expected: string or array or object Got: 0.

that's i got when i type: touch the statue


----------------------------------------------------------------------

Zifnab wrote on Thu Apr 29 17:21:50 2004
This is an issue that needs to be addressed. There are not
equipment items for all the guilds.

Its a known issue.

----------------------------------------------------------------------

Zifnab wrote on Thu Apr 29 17:21:56 2004

Closed



-----------------

poster: Zifnab
subject: >closed bug: 6443
date: Thu Apr 29 17:25:02 2004

On Thu Apr 29 17:21:56 2004 Zifnab wrote post #1100:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6443
> Original bug report by Charix on Thu Apr 29 17:19:28
2004
> 
> Bug reported from /domains/illium/center/streets_29_17--
> 
> touch the statue
> 
> *Bad argument 1 to call_other()
> Expected: string or array or object Got: 0.
> Expected: string or array or object Got: 0.
> 
> that's i got when i type: touch the statue
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Apr 29 17:21:50 2004
> This is an issue that needs to be addressed. There are not
> equipment items for all the guilds.
> 
> Its a known issue.
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu Apr 29 17:21:56 2004
> 
> Closed
> 
> 
I was wrong on this. the item in question was giving a bonus to a skill
that no longer existed.

-----------------

poster: Zifnab
subject: closed bug: 6454
date: Mon May  3 04:07:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6454
Original bug report by Jaws on Mon May  3 00:34:36 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east20--

I am missing my Fall of RDC item, Red-Dragon Bone articulated Legs - they were in my inventory last I looked for them, and now are gone

----------------------------------------------------------------------

Zifnab wrote on Mon May  3 02:09:47 2004
Best I can tell from the log you went link dead with it on 
3/26. Its not loaded since then and no one currently 
has it.

----------------------------------------------------------------------

Jaws wrote on Mon May  3 04:04:57 2004
Ok, can I get them returned please?

Jaws

----------------------------------------------------------------------

Zifnab wrote on Mon May  3 04:07:51 2004
no clue why it happened. Perhaps you caught us at a point where
it failed to load. WE had a few items fail to load a few weeks
ago.
Anyway its reimbursed.

----------------------------------------------------------------------

Zifnab wrote on Mon May  3 04:07:51 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6457
date: Tue May  4 17:34:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6457
Original bug report by Moridin on Tue May  4 16:39:23 2004

Bug reported from /domains/sombre/areas/swamp/rooms/swamp_g4--

You climb inside the hut!
Matt leaves somewhere.

it says I entered the hut, when in fact someone else did


----------------------------------------------------------------------

Cebcurg wrote on Tue May  4 17:34:49 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6462
date: Wed May  5 15:21:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6462
Original bug report by Shooter on Wed May  5 15:20:08 2004

Bug reported from /domains/illium/shops/shop_blacksmith--

dunno whats up here, but
when i la 2nd ring, shows up fine, 
also when keep 2nd ring gets it out of keep nicely
then i try to give 2nd ring to bifur, also give second ring to bifur 
and it wont budge...
not a big deal, but anyway annoying :)

++Shooter


----------------------------------------------------------------------

Zifnab wrote on Wed May  5 15:21:35 2004
most likely you have only 1 ring you can give him because the
others are kept.

----------------------------------------------------------------------

Zifnab wrote on Wed May  5 15:21:35 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6463
date: Wed May  5 18:08:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6463
Original bug report by Erotica on Wed May  5 18:01:49 2004

Bug reported from /domains/illium/shops/shop_general--

        [+-+ General items +-+]
(1)  Lodestone bag (kept)
(1)  Small lodestone (violet glow) (kept)
(1)  Small tinderbox
(1)  Some firewood
(1)  Long frilly tail feather
        [+-+ Gems +-+]
(1)  Large rich gold piece of amber
        [+-+ Weapons +-+]
(1)  Green copper sword (kept) (wielded)
        [+-+ Armors +-+]
(1)  Holy ankh (worn)
(1)  Hoppy thing nurses uniform (kept) (worn)
(1)  Dark cloak of the Drow (kept) (worn)
(1)  Firey red ring of dexterity (kept) (worn)
(1)  Cool blue ring of wisdom (kept) (worn)
hp(510/510) sp(827/827) ep(297/297) > 

You sold 3 items for 1178 gold.
hp(510/510) sp(827/827) ep(297/297) > 
[login]: Rama has reconnected (Human level 5).

Weight (in lbs): You[124] + EQ[50] = Total[174], Capacity[40%]
        [+-+ General items +-+]
(1)  Lodestone bag (kept)
(1)  Small lodestone (violet glow) (kept)
        [+-+ Weapons +-+]
(1)  Green copper sword (kept) (wielded)
        [+-+ Armors +-+]
(1)  Holy ankh (worn)
(1)  Hoppy thing nurses uniform (kept) (worn)
(1)  Dark cloak of the Drow (kept) (worn)
(1)  Firey red ring of dexterity (kept) (worn)
(1)  Cool blue ring of wisdom (kept) (worn)
hp(510/510) sp(827/827) ep(297/297) > You receive a heal from the Gods as Nurt 
prays for your salvation.
Kuikka sold 3 items for 1547 gold.
[login]: Corky enters Islands of Myth (Elf level 84).


----------------------------------------------------------------------

Zifnab wrote on Wed May  5 18:08:48 2004
it is not a bug. firewood sold for 0 gold so wasnt counted.

To avoid confusion in the future firewood can no longer be sold.

----------------------------------------------------------------------

Zifnab wrote on Wed May  5 18:08:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6467
date: Thu May  6 16:41:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6467
Original bug report by Wagro on Thu May  6 06:04:45 2004

Bug reported from /domains/illium/center/streets_25_15--

Maybe its just MIS, but I think soul of the tiger lower's the damage on tiger claw. Before i trained soul from 100 to 115, my tiger claw did HUGE or enormous on the help for the skill, now thats its 115%, it only says extremly high/very high. I have not changed eq since i had huge/enormous, and havent reinced, so thats the only thing i can come up with which would lower the damage. And yes, my prots are up and equipment is on as im checking it.


----------------------------------------------------------------------

Wagro wrote on Thu May  6 16:22:56 2004
Just an update, today when I logged in, its back to enormous/HUGE without me doing anything, so no idea whats up with that

----------------------------------------------------------------------

Zifnab wrote on Thu May  6 16:41:49 2004
Dont see this as a huge issue. There is some variation
in the damage it does normally.

----------------------------------------------------------------------

Zifnab wrote on Thu May  6 16:41:49 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6468
date: Thu May  6 16:48:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6468
Original bug report by Grasfer on Thu May  6 07:42:00 2004

Bug reported from /domains/illium/center/streets_27_17--

Protect armor gaved my black leather bracer fire res of 0(zero)
dont think protect armor should give 0 in a stat.
Resistances :                     
                  fire : 0
              electric : 6


----------------------------------------------------------------------

Zifnab wrote on Thu May  6 16:48:55 2004
it wont give 0 anymore.

----------------------------------------------------------------------

Zifnab wrote on Thu May  6 16:48:55 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6469
date: Thu May  6 23:20:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6469
Original bug report by Roirraw on Thu May  6 23:17:40 2004

Bug reported from /domains/outside_city/hagworth/room3--

hagworth doesn't id to undead but his desc says otherwise


----------------------------------------------------------------------

Cebcurg wrote on Thu May  6 23:20:31 2004
Takes effect next repop.

----------------------------------------------------------------------

Cebcurg wrote on Thu May  6 23:20:31 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6472
date: Sat May  8 15:33:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6472
Original bug report by Korthrun on Sat May  8 01:56:30 2004

Bug reported from /domains/illium/center/streets_27_16--

calc 3*(2/0)
*Bad argument 2 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sat May  8 15:33:02 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6474
date: Sat May  8 16:08:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6474
Original bug report by Shiranai on Sat May  8 06:41:24 2004

Bug reported from /domains/illium/center/streets_27_16--

hehe, playing with calc ->
calc 99^99^99^99
*Bad argument 2 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sat May  8 16:08:32 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6477
date: Sun May  9 00:33:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6477
Original bug report by Shiranai on Sat May  8 20:05:05 2004

Bug reported from /domains/illium/center/streets_27_16--

calc -1^(1/2)
Answer: -1.000000
Is not...


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 00:33:51 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6478
date: Sun May  9 00:55:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6478
Original bug report by Jaguar on Sat May  8 20:12:45 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

calc (1+2) gives the answer as 0.

and calc (1+2) * -1  gives "Syntaxus errorus! F....."


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 00:55:39 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6479
date: Sun May  9 01:06:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6479
Original bug report by Wagro on Sun May  9 01:03:43 2004

Bug reported from /domains/illium/center/streets_27_17--

calc (16^(-4*4))
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 01:06:22 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6480
date: Sun May  9 01:07:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6480
Original bug report by Wagro on Sun May  9 01:07:35 2004

Bug reported from /domains/illium/center/streets_27_17--

calc ((16+1)^(-4*4))

*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 01:07:47 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6475
date: Sun May  9 04:32:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6475
Original bug report by Athena on Sat May  8 16:40:36 2004

Bug reported from /domains/sombre/areas/dream/rooms/labyrinth/hole_3--

said i entered hole when zeet did
in labyrinth


----------------------------------------------------------------------

Cebcurg wrote on Sun May  9 04:32:59 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6481
date: Sun May  9 17:50:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6481
Original bug report by Jaguar on Sun May  9 02:15:48 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

calc ()99 or calc 99() errors.


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 17:50:01 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6482
date: Sun May  9 17:53:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6482
Original bug report by Rockman on Sun May  9 05:04:06 2004

Bug reported from /domains/illium/shops/shop_weapon--



Report Number: 6477
Original bug report by Shiranai on Sat May  8 20:05:05 2004

Bug reported from /domains/illium/center/streets_27_16--

calc -1^(1/2)
Answer: -1.000000
Is not...


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 00:33:51 2004

Fixed

--
--
--
calc -1(1/2)

Answer: -0.500000
that it is not either =)


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 17:53:01 2004
-1 * 0.5 is not -0.5?

----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 17:53:04 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6485
date: Sun May  9 17:54:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6485
Original bug report by Nevyn on Sun May  9 09:32:03 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

Calc does some stuff in wrong order, for example when calculating -2^2 it should return -4 since 2^2 should be done before the negative sign, unless you do (-2)^2 that is.


----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 17:54:55 2004
on purpose

----------------------------------------------------------------------

Ixtlilton wrote on Sun May  9 17:54:55 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6473
date: Mon May 10 11:43:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6473
Original bug report by Daeva on Sat May  8 02:16:11 2004

Bug reported from /domains/dragon/samael/second_pale/rooms/spale3n--

Small reef in a tainted sea exits: 1
water
water

the water exit does not work no idea why, but seems I am stuck


----------------------------------------------------------------------

Tuk wrote on Mon May 10 11:43:53 2004
go water

----------------------------------------------------------------------

Tuk wrote on Mon May 10 11:43:56 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6484
date: Mon May 10 19:17:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6484
Original bug report by Shiranai on Sun May  9 06:58:03 2004

Bug reported from /domains/illium/center/streets_27_16--

calc -2^(1/2)
Answer: nan
incorrect!
also
calc -1.414214 * -1.414214
*Bad argument 2 to replace_string()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Mon May 10 19:17:30 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6491
date: Mon May 10 19:31:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6491
Original bug report by Gartogg on Mon May 10 18:10:55 2004

Bug reported from /domains/outside_city/farms/farm1/map/x25y16--

in the new calc program, 0^0 should be undefined, division by 0 error, not 1
I know, it's a bit picky, but It's otherwise a cool program


----------------------------------------------------------------------

Ixtlilton wrote on Mon May 10 19:31:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6492
date: Tue May 11 14:38:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6492
Original bug report by Jaguar on Mon May 10 21:45:02 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/uroom19--

calc 1(*)
(or anything in place of the *) causes errors.


----------------------------------------------------------------------

Ixtlilton wrote on Tue May 11 14:38:51 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6498
date: Thu May 13 06:51:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6498
Original bug report by Zeet on Wed May 12 09:50:57 2004

Bug reported from /domains/sombre/areas/castle/rooms/courtyard/court_m14--

mis-linked rooms: from this room I move 2n to get to the next intersection, but 3s to get back here.
-Z


----------------------------------------------------------------------

Cebcurg wrote on Thu May 13 06:51:13 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6503
date: Thu May 13 18:45:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6503
Original bug report by Dojjan on Thu May 13 18:39:58 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/palace/palace_d2--

Calc is wrong..
calc 150.3+5
Answer: 155.300003


----------------------------------------------------------------------

Ixtlilton wrote on Thu May 13 18:45:34 2004
help states that precision is lost at times. 'calc help'

----------------------------------------------------------------------

Ixtlilton wrote on Thu May 13 18:45:34 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6505
date: Thu May 13 22:09:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6505
Original bug report by Tsinummoc on Thu May 13 22:06:44 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Newbie Handbook sells for 5 gold at the general store... but you can get it for free from the machine... do I see a problem here?


----------------------------------------------------------------------

Cebcurg wrote on Thu May 13 22:09:26 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6504
date: Fri May 14 01:42:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6504
Original bug report by Ryllyn on Thu May 13 19:10:51 2004

Bug reported from /domains/dragon/samael/second_pale/rooms/spale3n--

The exit list says "water" but it doesn't recognize it when I type it in.


----------------------------------------------------------------------

Zifnab wrote on Fri May 14 01:42:04 2004
go water.

----------------------------------------------------------------------

Zifnab wrote on Fri May 14 01:42:07 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6508
date: Fri May 14 21:48:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6508
Original bug report by Flick on Fri May 14 20:24:58 2004

Bug reported from /domains/sombre/areas/docks/goss_docks--

I am at the sombre isle ferry right now and its not showing up at all here at the docks ... whats wrong?
for some reason its just not arriving.


----------------------------------------------------------------------

Zifnab wrote on Fri May 14 21:48:02 2004
Sombre Ferry has arrived.

ARe you ignoring someone... most likely the person you are ignoring
started the ferry moving. That means they show up as initiating that 
message and you ignore it.

----------------------------------------------------------------------

Zifnab wrote on Fri May 14 21:48:02 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6511
date: Sat May 15 23:44:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6511
Original bug report by Moridin on Sat May 15 18:25:01 2004

Bug reported from /domains/illium/shops/shop_food--

list

List # Avail Name/id                          Gold
1     75  boiled chicken                    150                          
Seller: 0              
2     75  squash pie                        300                          
Seller: 0              
that looks weird


----------------------------------------------------------------------

Zifnab wrote on Sat May 15 23:44:55 2004
this is not a bug.

I mentioned in news that I was working on shops yesterda and that
many of them loaded with differant attempts at putting the seller
info in. It will be fine at a reboot. I just didnt go try
and find every shopkeeper in the game.

----------------------------------------------------------------------

Zifnab wrote on Sat May 15 23:44:58 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6513
date: Sun May 16 03:24:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6513
Original bug report by Mor on Sat May 15 20:29:35 2004

Bug reported from /domains/misc/hell/rooms/other_side--

*Bad argument 1 to keys()
Expected: mapping Got:0
Trace written to /log/runtime

I was on Charons boat and typed look, I used to get a descrip of the river


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:20:12 2004
dbxwhere mor
dbxwhere mor
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Object:  (/std/player/cmd.c) at line 71

#0: '' at  () at /:0
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 71
dbxframe mor 6
------/std/player/cmd.c:71 - do_game_command("look", NULL)
locals: NULL, NULL, NULL, NULL, ({ ... })
----------------------------------------------------------------

    /*
    ** Parse the player's input
    */

=>    if(member_array(str, keys(environment(this_object())->query_exits())) !=
-1)
      {
        str = "go "+str;
      }
   result = parse_sentence(str, debug);

----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:24:04 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6514
date: Sun May 16 03:24:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6514
Original bug report by Moridin on Sat May 15 23:32:12 2004

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

You cannot see the moons during the day.
It is night, there is no sun in the sky.
heh


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:24:43 2004
there is still a slight timing issue with darkstaffs old code
and my new code. Its being worked on.

----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:24:43 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6510
date: Sun May 16 03:26:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6510
Original bug report by Khelekloth on Sat May 15 15:59:08 2004

Bug reported from /domains/illium/buildings/adv/adv1--

I went to some sort of Castle full of ghost in Blackavar island and sat into the King's Throne in room where is King's and Queen's throne.
I used command sit in second throne. 
And then suddenly when I tried to look it gave error message: *Bad argument 1 to keys() Expected: mapping Got: 0. Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:26:37 2004
this was the same error as mor reported in hell.

Will be fixed the next time you log in. Until then dont use
any commands in a room with no exits :)


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 03:26:37 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6518
date: Sun May 16 16:58:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6518
Original bug report by Joseph on Sun May 16 11:08:25 2004

Bug reported from /domains/illium/buildings/adv/newbie/regenroom--

mxp status bar doesnt show current values!!!!!
it shows the last value it was *before* the value has changed
it could be (and is!) deadly in combat because i dont know that the monster i'm killing got critical hit on me so i die next round. Do something with it ASAP...


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 16:58:22 2004
it is not going to show absolutely current numbers.
It is updated once a heartbeat. Thats the way I did it
and thats the way it will stay.

Please lose the demanding tone as well.

----------------------------------------------------------------------

Zifnab wrote on Sun May 16 16:58:22 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6519
date: Sun May 16 17:00:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6519
Original bug report by Tigeress on Sun May 16 16:22:47 2004

Bug reported from /domains/hyboria/lorien/nimrodel/room4--

was fighting brown bear in room 1 w of here.  He wasn't getting hurt and neither was I.


----------------------------------------------------------------------

Zifnab wrote on Sun May 16 17:00:13 2004
this is correct. Its not a monster you should be fighting.

----------------------------------------------------------------------

Zifnab wrote on Sun May 16 17:00:13 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6295
date: Mon May 17 13:22:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6295
Original bug report by Smee on Mon Apr  5 00:24:32 2004

Bug reported from /domains/illium/shops/bank1--

widowmaker and sword of omen don't respond to enlarge weapon or singing blade (skill that is +wc) because they do not follow new weapon rules


----------------------------------------------------------------------

Zifnab wrote on Mon May 17 13:22:09 2004
why not append your other report about the widowmaker.

----------------------------------------------------------------------

Zifnab wrote on Mon May 17 13:22:09 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6521
date: Mon May 17 13:22:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6521
Original bug report by Smee on Mon May 17 05:23:36 2004

Bug reported from /domains/hyboria/lorien/caras_galadhon/room33--

blood red widowmaker doesn't respond to enlarge weapon/singing blade


----------------------------------------------------------------------

Zifnab wrote on Mon May 17 13:22:54 2004
closing this since you have reported it for the third time.

----------------------------------------------------------------------

Zifnab wrote on Mon May 17 13:22:57 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6522
date: Mon May 17 18:50:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6522
Original bug report by Nurt on Mon May 17 16:46:50 2004

Bug reported from /domains/hyboria/uncle/monks/wr19--

You photosynthesize.

i typed 'l sun' and got the follow message even though i had just photosynthesized.

It is night, there is no sun in the sky.

I then typed 'l moon' and got

You cannot see the moons during the day.

emm... what is going on?


----------------------------------------------------------------------

Zifnab wrote on Mon May 17 18:50:55 2004
do all ofyou get together and report bugs at the same time?

This has been covered a couple of times in the last few days. 
There is a mix of darkstaff's old code and my new stuff in 
the weather code. They are not in sync. It is currently being 
worked on.

----------------------------------------------------------------------

Zifnab wrote on Mon May 17 18:50:55 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6524
date: Mon May 17 22:09:09 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6524
Original bug report by Dojjan on Mon May 17 22:06:26 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/market/market/bank--

Standing in Madesco City bank and trying to transfer som gold and i get this message:
You must be in a bank in order to transfer money.


----------------------------------------------------------------------

Zifnab wrote on Mon May 17 22:09:09 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6527
date: Mon May 17 23:13:49 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6527
Original bug report by Ligea on Mon May 17 23:04:24 2004

Bug reported from /domains/illium/buildings/adv/level_room--

disregard last...was probably a typo :)


----------------------------------------------------------------------

Zifnab wrote on Mon May 17 23:13:49 2004
you can delete your own bug reports... thats why we tell you
what the number is!!!

----------------------------------------------------------------------

Zifnab wrote on Mon May 17 23:13:49 2004

Fixed



-----------------

poster: Nyx
subject: closed bug: 6500
date: Tue May 18 01:54:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6500
Original bug report by Ryllyn on Thu May 13 02:35:29 2004

Bug reported from /domains/outofwhack/fizgig/area/rooms/forest7--

When I "read sign" here, it displays the sign, but also says "You can't do that".
look


----------------------------------------------------------------------

Nyx wrote on Tue May 18 01:54:40 2004
Try just looking at it. Not all of our signs can be read. However, I added read. Just for you.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 01:54:46 2004

Closed



-----------------

poster: Nyx
subject: Fixed bug: 6087
date: Tue May 18 02:15:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6087
Original bug report by Mowgli on Thu Mar  4 23:05:30 2004

Bug reported from /domains/hyboria/lorien/nimrodel/room6--

In the River [exits: north and bank] 
(Nimrodel area, where is clearing then river)
Both 'north' and 'bank' return the player to the waterfall, 'bank' should return player to the shore. 
Mowgli


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:15:56 2004
Fixed.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:15:56 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6046
date: Tue May 18 02:17:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6046
Original bug report by Amaranth on Fri Feb 27 14:04:31 2004

Bug reported from /domains/illium/buildings/adv/adv1--

hubby gave me his second bag durring a party yesterday cuz he couldn't use it..
someone told me you can't use them both?  
just don't want to get nuked if this is a bug :D
love
ammy


----------------------------------------------------------------------

Zifnab wrote on Sun Feb 29 22:04:39 2004
what bag?

----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:17:33 2004
no answer closing.

----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:17:33 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6104
date: Tue May 18 02:18:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6104
Original bug report by Draco on Sun Mar  7 04:20:27 2004

Bug reported from /domains/city/undercity/rooms/room4--

this room and quite a few around them are still entitled "In Red Dragon City's Sewer System"


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:18:27 2004
You are under the ruins of Red Dragon City, there for, they are still Red Dragon Sewer System. :) And this is more of  syntax issue than a bug.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:18:39 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6070
date: Tue May 18 02:18:45 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6070
Original bug report by Wildchild on Mon Mar  1 23:28:10 2004

Bug reported from /domains/castles/rooms/wildchild-3--

Owner: Wildchild
Friends: Wildchild, Dreadshoot, Terrant, Krowjoker, Shashe, Frnz and Dradshoot

If this list is generated from the friends lists of teh castle guards, there is something not right.
I have gone through my remaining guards and the only name left on any of them is Dreadshoot (lazy highbie wannabe that he is).

So, I have nfc as to how I can remove those other names from the list.


----------------------------------------------------------------------

Zifnab wrote on Tue Mar  2 00:04:21 2004
did you just recently remove them?

----------------------------------------------------------------------

Wildchild wrote on Tue Mar  2 00:10:58 2004
I removed a couple of them (I don't know about a couple of htem) from the guards friends lists shortly after the castle friends command was added, but it never updated their removal properly.

I just tested it a bit ago, since full functionality was added this past boot, by adding a new name and then removing it, and that worked ok. I just can't get the preexisting ones to go away.


----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:18:42 2004
I added the ability to remove friends and add them a long time
ago. Pretty sure that covered this report.

----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:18:45 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6116
date: Tue May 18 02:22:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6116
Original bug report by Tranquil on Tue Mar  9 10:47:00 2004

Bug reported from /domains/illium/center/streets_27_17--

{trivia}: This round will be 10 questions out of a possible 330 questions.
...
{trivia}: 2) Who created the black demon event?
...
{trivia}: 7) Who created the infamous Black Demon event?

looks like those 2 questions are _very_ similar there, perhaps one of them should be removed?



----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:22:48 2004
Fixed, really this is a syntax issue though, not a bug. please use syntax in the future.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:22:51 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6118
date: Tue May 18 02:24:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6118
Original bug report by Eponine on Tue Mar  9 15:19:37 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Kalma shows on who guild avatar but not who long guild avatar


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:24:19 2004
This works for me, Kalma is at the top of who long guild avatar.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:24:28 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6183
date: Tue May 18 02:34:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6183
Original bug report by Highpriest on Thu Mar 18 09:14:55 2004

Bug reported from /domains/blackavar/map/x38y38--


Four-Way Intersection [exits: south, west, northwest, mine, north, northeast,
forest and southwest]
fFFf|fffM A four-way intersection, where two main roads cross. You can go to
FFff|fMMM any corner of the Realm of Blackaver from here. There is a tall tree
Ffff*MMMM overlooking the road, and a brand new sign tells you where each
Ffff|MMMf direction leads you. 
Ffff|MMMf 

A brand new sign nailed to a handy post.

hp(1183/1183) sp(583/857) ep(1035/1035) > 



(mine): Try: dig in something with something.

Mine is not an exit, but go mine is

-HP


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:34:18 2004
This works for me. 

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:34:27 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6190
date: Tue May 18 02:36:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6190
Original bug report by Mamoru on Thu Mar 18 22:32:56 2004

Bug reported from /domains/blackavar/map/x38y38--

exit: mine
Try: dig in something with something.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:35:54 2004
I just tried this, it worked fine.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:36:03 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6224
date: Tue May 18 02:39:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6224
Original bug report by Helphyre on Sat Mar 27 06:42:06 2004

Bug reported from /domains/blackavar/map/x38y38--

mine exit asks for digging command...black dragon quest may or may not have something to do with it.
Helphyre


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:39:01 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6356
date: Tue May 18 02:40:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6356
Original bug report by Ligea on Mon Apr 12 06:43:15 2004

Bug reported from /domains/emerald/execution/bride/rooms/dock--

hope this isn't reported already,
"water" is on hte list of exists from the Small Dock, but results in a typo message when you type it.


----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:40:22 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6403
date: Tue May 18 02:40:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6403
Original bug report by Kiera on Wed Apr 21 08:32:43 2004

Bug reported from /domains/emerald/execution/bride/rooms/dock--

you might want to know that there is a 'water' exit here. 


----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:40:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6409
date: Tue May 18 02:41:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6409
Original bug report by Tritan on Thu Apr 22 13:27:59 2004

Bug reported from /domains/blackavar/map/x38y38--

fourway intersection in blacklavar shows mine as an exit but will not let you go there

----------------------------------------------------------------------

Zifnab wrote on Tue May 18 02:41:13 2004

Fixed



-----------------

poster: Nyx
subject: closed bug: 6239
date: Tue May 18 02:42:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6239
Original bug report by Didley on Tue Mar 30 00:07:18 2004

Bug reported from /domains/outofwhack/fizgig/area/rooms/flower5--

A somber Tiger Lily looks you over with disdain  
this monster does not id to flower, when all the other flowers do...


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:42:46 2004
Fixed, but this is syntax, not a bug. Please use syntax in the future.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:42:52 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6317
date: Tue May 18 02:47:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6317
Original bug report by Ferrelas on Tue Apr  6 01:05:06 2004

Bug reported from /domains/illium/center/streets_27_17--

Not a bug realy but I report it anyway

You look at Dizkantir.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Dizkantir watches the Grizzly bear 
tithe 50 gold to Daran
She is a member of the grizzly bear race.
Currently the leader of the grorrark race.
She is a Lady of Blackavar.
You'd heard grizzlies were big, but this is ridiculous!  This humongous...
You can only hope he's not hungry.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Notice that it says he in the desc even tough Dizkantir is a she.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:47:44 2004
Simple typo in the shifter desc. Please use syntax or typo in the future. Fixed.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:47:50 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6329
date: Tue May 18 02:54:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6329
Original bug report by Chrono on Thu Apr  8 07:13:40 2004

Bug reported from /domains/illium/center/streets_27_17--

if you send a tell while you have away up, it removed but no message is shown after it is removed


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:54:34 2004
This was in news, if you are talking, the game assumes you are no longer away and removes the away message.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:54:55 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6349
date: Tue May 18 03:01:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6349
Original bug report by Beowulf on Sun Apr 11 17:58:13 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Maxxis scratches his bad leg. If only HE HAS BEEN lighter on his feet.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:01:11 2004
Ok, I feel like a broken record, but again, this is not a bug and does not belong in bug, please use typo or syntax for this. Fixed none the less.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:01:17 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6380
date: Tue May 18 03:54:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6380
Original bug report by Zeet on Sat Apr 17 12:48:14 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor4Room34--

the mobs in this room create little sleleton buddies to assist them in combat but
there is no new line after the summon text:

... Up from the depths of hell a skeleton is spawned!!You hit The skeleton 2 times.



----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:54:17 2004
Needed a break. Fixed, but in the future please use syntax or typo for this. It was not a bug.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:54:23 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6388
date: Tue May 18 03:55:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6388
Original bug report by Kalma on Sun Apr 18 17:53:10 2004

Bug reported from /domains/castles/rooms/kalma-4--

Erec's 'Pair of white wings' and Malice's 'Skin-tight leather corset' do not id to their full names.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:55:53 2004
Imma gonna beat you people. This is not a bug, it is a typo or syntax error. Please use typo or syntax for this.
Don't mind me, I am being bitter. Fixed on next boot.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 03:55:59 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6395
date: Tue May 18 04:08:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6395
Original bug report by Tahnval on Tue Apr 20 01:08:10 2004

Bug reported from /domains/guilds/shapeshifter/quests/black_dragon/rooms/GREENroom--

"Chaos orc gashes you deeply, corrupting a tiny part of its soul."

I'm not sure if that's a bug, a typo, or intentional (maybe it changes
the orc's alignment), but I thought I'd report it just in case.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:08:11 2004
This is a syntax error, in the future please report using the command 'syntax' as this is not a bug. Fixed.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:08:16 2004

Closed



-----------------

poster: Nyx
subject: closed bug: 6396
date: Tue May 18 04:11:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6396
Original bug report by Tahnval on Tue Apr 20 01:20:43 2004

Bug reported from /domains/guilds/shapeshifter/quests/black_dragon/rooms/REDroom--

"Fire lizard exhales a steamy vapour into his eyes!"
It is affecting me (I avoided the stun), but the message is odd.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:11:28 2004
I am the new Syntax Command spokeswoman. I'm here today to tell you all about the command, 'syntax'. If you ever encounter a problem in the mud where you begin to think your coding team was on crack the day the wrote something, you would use 'syntax' to report it. Syntax is for all weird wording problems, strange verbs being used, and odd gramactical commands. In the same accord, typo is used for when we spell blue as green or hello has ghdntignd. Those are typos. Bug is for when all hel breaks loose.
I hope this was a helpful public service announcement. The above syntax problem has also been fixed.
Edit: This is for everyone, I am just using Tahnval as my new speaking platform. Thank you.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:11:34 2004

Closed



-----------------

poster: Nyx
subject: Fixed bug: 6397
date: Tue May 18 04:19:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6397
Original bug report by Tahnval on Tue Apr 20 01:35:17 2004

Bug reported from /domains/guilds/shapeshifter/quests/black_dragon/rooms/YELLOWroom--

Same thing here:

"Venom spider sinks its fangs deep into you, venom oozing into its bloodstream."


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:19:46 2004

Fixed



-----------------

poster: Nyx
subject: Fixed bug: 6531
date: Tue May 18 04:24:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6531
Original bug report by Nyx on Tue May 18 04:24:13 2004

Bug reported from /domains/illium/center/streets_34_14--

Wagro's desc is all fubared.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:24:31 2004
THIS IS NOT A BUG!

----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:24:41 2004

Fixed



-----------------

poster: Nyx
subject: Fixed bug: 6402
date: Tue May 18 04:37:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6402
Original bug report by Kiera on Wed Apr 21 08:02:47 2004

Bug reported from /domains/guilds/shapeshifter/quests/cat/rooms/house5--

in this room is a set of stairs. when you type 'climb stairs' you get the message:
'Do you want to climb up it or down it?'
however, you can only climb up the stairs. if you go upstairs, the same thing
happens when you try to climb the stairs... and they only go down there.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:37:57 2004

Fixed



-----------------

poster: Nyx
subject: Fixed bug: 6416
date: Tue May 18 05:08:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6416
Original bug report by Kiera on Fri Apr 23 23:36:10 2004

Bug reported from /domains/emerald/execution/emerald_island/x13y43--

i'm currently one room se of ogg on the emerald vmap. he's in the room
that the triangle deposits you in.  when i type 'map', i don't see the '@'
character that would let me know he's there.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 04:44:06 2004
Forgive, I might just be slow, but what? This reads to me like you think you should be able to see Ogg on the vmap as a @. But you only see yourself on a vmap as a @. So I apologize, but what are you trying to say? 

----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:08:40 2004
This is fixed now.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:08:43 2004

Fixed



-----------------

poster: Nyx
subject: Fixed bug: 6458
date: Tue May 18 05:21:04 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6458
Original bug report by Smee on Tue May  4 17:02:39 2004

Bug reported from /domains/illium/center/streets_27_17--

frost pike description says its 7' long, but it says its 5'10" in weapon desc
love smee


----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:20:58 2004
Fixed, was a syntax problem.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:21:04 2004

Fixed



-----------------

poster: Nyx
subject: Fixed bug: 6507
date: Tue May 18 05:38:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6507
Original bug report by Phire on Fri May 14 15:54:45 2004

Bug reported from /domains/sombre/areas/valley/rooms/valley_entrance--

I can't read the sign in this room. (look at sign works). This is not
consistent with the rest of the mud where if you want to see what's written
on the sign, you have to read it. Looking at a sign usually only describes
the physical sign.
the physical sign.


----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:38:00 2004
This is a syntax issue. Not a bug. Fixed anyway.

----------------------------------------------------------------------

Nyx wrote on Tue May 18 05:38:12 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6532
date: Tue May 18 20:08:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6532
Original bug report by Smee on Tue May 18 16:12:39 2004

Bug reported from /domains/illium/shops/veldren1--

dagger of enfeeblement, dragon eyes, etc and a bunch of other eq still have bonuses to skills from the thief guild tree :(


----------------------------------------------------------------------

Zifnab wrote on Tue May 18 20:08:41 2004
yes they do. Thank you for telling us that yet again.

----------------------------------------------------------------------

Zifnab wrote on Tue May 18 20:08:44 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6538
date: Thu May 20 14:59:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6538
Original bug report by Kiera on Thu May 20 05:47:05 2004

Bug reported from /domains/blackavar/tunnel/rooms/tunnel12--

i threw my potions in the room with my bounty mob and left the room.
the potions went off, killing the mob. i got the body part even though
i wasn't in the room. then i went in the room and ate the corpses.


----------------------------------------------------------------------

Zifnab wrote on Thu May 20 14:59:12 2004

Fixed



-----------------

poster: Zifnab
subject: >Fixed bug: 6538
date: Thu May 20 14:59:49 2004

On Thu May 20 14:59:12 2004 Zifnab wrote post #1167:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6538
> Original bug report by Kiera on Thu May 20 05:47:05
2004
> 
> Bug reported from /domains/blackavar/tunnel/rooms/tunnel12--
> 
> i threw my potions in the room with my bounty mob and left the room.
> the potions went off, killing the mob. i got the body part even though
> i wasn't in the room. then i went in the room and ate the corpses.
> 
> 
> ----------------------------------------------------------------------
> 
> Zifnab wrote on Thu May 20 14:59:12 2004
> 
> Fixed
> 
> 
sorry hit the wrong key. What is the bug here..

That you got the body part, that you killed the monster, 
that you ate the corpses?

-----------------

poster: Zifnab
subject: Fixed bug: 6426
date: Sun May 23 02:47:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6426
Original bug report by Smee on Mon Apr 26 00:30:47 2004

Bug reported from /domains/illium/center/streets_27_17--

i have massive hps because of augment (about 7k with hpmax of 1.3k) and it doesn't show up in rdmp, but it shows up in report/etc
love, smee


----------------------------------------------------------------------

Zifnab wrote on Sun May 23 02:47:25 2004
fixed next boot.

----------------------------------------------------------------------

Zifnab wrote on Sun May 23 02:47:25 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6433
date: Sun May 23 03:04:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6433
Original bug report by Chrono on Tue Apr 27 05:26:53 2004

Bug reported from /domains/misc/hell_ress_room--

is it really meant to be that raena targets random ppl, i mean areas are one thing, but just skilling ppl at random cuz she's being attacked just doesn't seem right, is there no way to fix this?, it's been reported several times i believe, and if i remember correctly closed simply becuz death can be avoided?, well imo it's a bug that should be fixxed, students do this also.

as a sidenote this bug report is not whining, i could really care less that i died.


----------------------------------------------------------------------

Zifnab wrote on Wed Apr 28 20:04:58 2004
she doenst target random players any more than any monster
would. What did you get hit with/

----------------------------------------------------------------------

Chrono wrote on Fri Apr 30 06:26:29 2004
punch i believe, she specifically targeted me. and as i recall this has happened quite a few times. a good example is students in the mage guild hall cast specifically at someone in the room who's not in combat with an evoker spell.

----------------------------------------------------------------------

Zifnab wrote on Sun May 23 03:04:23 2004
Fixed for monsters that pick up the general spells/skills
for monsters. If a builder/wizard has specifically set 
random for a spell/skill that will still be in place. (raena got
hers from the general ones.)

----------------------------------------------------------------------

Zifnab wrote on Sun May 23 03:04:23 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6548
date: Sun May 23 03:21:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6548
Original bug report by Zifjr on Sun May 23 03:21:36 2004

Bug reported from /domains/emerald/execution/emerald_island/x13y43--

emotes with a STR rule are getting to the silent room.

----------------------------------------------------------------------

Zifnab wrote on Sun May 23 03:21:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6555
date: Mon May 24 15:41:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6555
Original bug report by Rockman on Mon May 24 05:29:40 2004

Bug reported from /domains/castles/rooms/rockman-49--

No description. [exits: east, west, north and south]
would appear several of my rooms didnt load, room 49-54, most of this had safes in them with eq


----------------------------------------------------------------------

Zifnab wrote on Mon May 24 15:41:26 2004
common problem. will be fine after a reboot.

----------------------------------------------------------------------

Zifnab wrote on Mon May 24 15:41:29 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6556
date: Tue May 25 21:40:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6556
Original bug report by Nezmaniac on Mon May 24 08:02:38 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/genstore--

        [+-+ General items +-+]
(197)  Twine
(1)  Ball of twine

twine is from the ball of twine, from cebcurg's dreamland I think
at tarantia general store, 'sell a twine' gives me:

*Bad argument 1 to *
Expected: int or mapping or float Got: "0".
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Mon May 24 15:42:12 2004
dbxframe nezmaniac 8
------/std/modules/new_vendor.c:506 - buy_object(NULL, NULL)
locals: "0", 6, 0, NULL, NULL, NULL, "Broken", "Broken", "", NULL, NULL, 0
----------------------------------------------------------------



    /* Ok this adds some bonus/malus linked to the seller charisma */
    bon = charisma_bonus();
=>    object_value = object_value * (100 + bon) / 100;

    /* dont give anyone more than the max for the shop */
    if (object_value > MAX_GOLD) 
        object_value = MAX_GOLD;


----------------------------------------------------------------------

Cebcurg wrote on Tue May 25 21:40:16 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6557
date: Tue May 25 21:42:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6557
Original bug report by Illujun on Mon May 24 15:02:15 2004

Bug reported from /domains/sombre/areas/racing/rooms/race_2--

=----------------------------------------------------------------=
[1]  (208/200) Vasuki flies ahead 12 meters, holding its position.
=-------------------------| Next Round |-------------------------=
*Array index out of bounds.
Trace written to /log/runtime
got this while watching the dragon races


----------------------------------------------------------------------

Zifnab wrote on Mon May 24 15:43:55 2004
dbxframe nezmaniac 8
------/std/modules/new_vendor.c:506 - buy_object(NULL, NULL)
locals: "0", 6, 0, NULL, NULL, NULL, "Broken", "Broken", "", NULL, NULL, 0
----------------------------------------------------------------



    /* Ok this adds some bonus/malus linked to the seller charisma */
    bon = charisma_bonus();
=>    object_value = object_value * (100 + bon) / 100;

    /* dont give anyone more than the max for the shop */
    if (object_value > MAX_GOLD) 
        object_value = MAX_GOLD;



----------------------------------------------------------------------

Cebcurg wrote on Tue May 25 21:42:05 2004
Next boot/update will fix it.

----------------------------------------------------------------------

Cebcurg wrote on Tue May 25 21:42:05 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6562
date: Tue May 25 21:56:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6562
Original bug report by Dritthil on Tue May 25 19:47:51 2004

Bug reported from /domains/sombre/areas/racing/rooms/entrance--

dragon races has a slight bu, when i tried to bet on 10 dragon i could only bet on 9 and then i tried to bet on that 10th dragon and it said you can only bet on 9 dragons and it stole my gold and i got no bet :C
didn't lose much but still...


----------------------------------------------------------------------

Cebcurg wrote on Tue May 25 21:56:58 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6563
date: Tue May 25 23:20:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6563
Original bug report by Lagduf on Tue May 25 22:23:42 2004

Bug reported from /domains/sombre/areas/racing/rooms/entrance--

at dragon races I did bet 100k on three dragons and before that I had 326,529 gold on hand
after bet 300k total I still had 126,529 gold on hand, somehow isn't taking some bets and
getting free bets then...


----------------------------------------------------------------------

Cebcurg wrote on Tue May 25 23:20:58 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6565
date: Thu May 27 04:45:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6565
Original bug report by Wagro on Thu May 27 02:54:18 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

Upon login in typed in my password, but accidentally appended an extra character to it after logging in. Seems like it should only work if the password matches exactly, and extra characters at the end of the password should invalidate it


----------------------------------------------------------------------

Zifnab wrote on Thu May 27 04:45:57 2004

passwords are limited to 8 characters anything above 9 is ignored.
This is the way crypt() works..


so in other words the encrypted password for 12345678 is the same as for 
123456789.

----------------------------------------------------------------------

Zifnab wrote on Thu May 27 04:45:57 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6566
date: Sat May 29 03:33:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6566
Original bug report by Trance on Thu May 27 11:21:09 2004

Bug reported from /domains/city/islandmap/x4y17--

Apparently, one can use someone elses white silk healers gloves. A friendreported this to me, and asked that i bug report it. She mentioned basically that she had a pair of those gloves, and another person in her party also had a pair. When typing 'touch  with gloves', it returned the 'Which gloves do you mean?' message, and she tested by doing 'touch  with second gloves'. Apparently, the gloves of the other player specialed, as that player lost some hps, and my friend did not.

- Thanks



----------------------------------------------------------------------

Zifnab wrote on Sat May 29 03:33:11 2004
I fixed this yesterday. Also made some other
alterations.

----------------------------------------------------------------------

Zifnab wrote on Sat May 29 03:33:11 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6572
date: Sun May 30 04:32:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6572
Original bug report by Moose on Sun May 30 01:54:55 2004

Bug reported from /domains/misc/newbie_school/rooms/start--

Im standing in reinc room. as I reicive 52k xp from the freexp event.
seems abit odd to me.
fix it!


----------------------------------------------------------------------

Zifnab wrote on Sun May 30 04:32:36 2004
consider yourself lucky.

----------------------------------------------------------------------

Zifnab wrote on Sun May 30 04:32:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6576
date: Wed Jun  2 22:40:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6576
Original bug report by Tektor on Wed Jun  2 22:39:58 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Took form quest for eagle while trying to reverse transformation and i got this before my form dropped.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Wed Jun  2 22:40:53 2004
this happens often with the eagle quest. as far as i know its
still doable and for sure its already bug reported.

----------------------------------------------------------------------

Zifnab wrote on Wed Jun  2 22:40:53 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6582
date: Thu Jun  3 19:12:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6582
Original bug report by Uno on Thu Jun  3 15:46:13 2004

Bug reported from /domains/sombre/areas/castle/rooms/castle/entrance--

The guard in this room doesn't dest mini-quest items as he receives them,
thus, if several people do the quest in a row (as after a free reinc machine)
he gets overburdened and won't accept any more items.


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  3 19:12:11 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6586
date: Thu Jun  3 23:27:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6586
Original bug report by Nefardec on Thu Jun  3 22:10:17 2004

Bug reported from /domains/illium/buildings/adv/plaque_room--

Upon checking the plaque today, I found I was #381, with 12,452,051 experience.  #380 was Paw, with 127,033,733 experience.  Now, I'm wouldn't consider myself a John Nash when it comes to mathematics, but it seems that I should be #380, as I ahve 400k more exp than Paw :S.  I'm not sure what's to blame here :/. 


----------------------------------------------------------------------

Zifnab wrote on Thu Jun  3 23:27:39 2004
  380)  Nefardec        56            127,452,051
      381)  Paw             50            127,033,733

seems right to me.

----------------------------------------------------------------------

Zifnab wrote on Thu Jun  3 23:27:39 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6594
date: Sat Jun  5 15:57:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6594
Original bug report by Mamoru on Sat Jun  5 05:15:10 2004

Bug reported from /domains/guilds/darkworship/guild_hall3--

i keep losing all of my mail messages, any idea why or how to stop it from happening would be appreciative, thx


----------------------------------------------------------------------

Zifnab wrote on Sat Jun  5 15:57:22 2004
I am sure its because we had to restore the mud.

Not exactly sure why it happens. The mud should not be a place
to store mail you actually care about anyway copy and paste
it to your own machine.

----------------------------------------------------------------------

Zifnab wrote on Sat Jun  5 15:57:24 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6596
date: Sun Jun  6 04:36:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6596
Original bug report by Tranquil on Sun Jun  6 03:07:01 2004

Bug reported from /domains/hyboria/kurisk/gypsy/t8--

hello, i just tested out muffs wizards and found that it does not muffle all wizard echoall thingies. the 1-2 line spams are not so bad, but it's the half-full page ascii art that causes issues. sometimes i don't mind this, but today it has been taken just a little overboard and has caused more than a little client lag on my side (client trying to keep up with the spam) while trying to mud.

echoalls such as:

Ixtlilton winds up, and punches Lu square in the face!
                __________                  __,___/  ",",
         ___.--"          "\'.         ____/  l   \    ",'-,
  ------f"               // \\\        \  (l\ \    \     \ \",
        |                    |||       /   u       |      \ \ \
        |                    |||     _ )          /       | |  \
    ----L_-XXX-.             .|'    / U          <        | |  |
                "\   -<_____///     \           6 )       | |  |
                  \___)     -"       '.       -.<"       / /   |
                                      |'.___  |       _._."   /
                                      |     ./     _."."   _."
                                     /      |"----"     _."
                                            \--------| New Round |--------

and

Lu!!! Remember to buy

BBBBBBB  EEEEEEEE EEEEEEEE RRRRRRRR
 BB   BB  EE       EE       RR    RR
 BBBBBB   EEEE     EEEE     RRRRRRR
 BB   BB  EE       EE       RR    RR
 BB   BB  EE    E  EE    E  RR    RR
BBBBBBB  EEEEEEEE EEEEEEEE RRR    RR

                 .OOOOOOOOO.
           .OOOOOOOOOOOOOOOOOOO
         OOOOOOOOOOOOOOOOOOOOOOOOO
         OOOOOOOOOOOOOOOOOOOOOOOOOOOO
         ooOOOOOOOOOOOOOOOOOOOOOOOoOO
         |OooooOOOOOOOOOOOOOOOooooO|O
     ____|OOOOOoooooOOOOOoooooOOOOO|O
   /      OOOOOOOOOoOOOOOoOOOOOOOOO|O
  /  .---+OOOOOOOOOoOOOOOoOOOOOOOOO|
 /  /    |OOOOOOOOOOoOOOoOOOOOOOOOO|
|  |     |.OOOOOOOOOoOOOoOOOOOOOOO.|
|  |     |.....OOOOOOoOOoOOOOO.....|
|  |     |...........OOOo..........|
 \  \    |...........OOOo..........|
  \  '---+............Oo...........|
   \_____ .........................|
         |.........................|
        /...........................\
        ooo.......................ooo
           oooo...............oooo
               ooooooooooooooo


and
                                                                        °
      °                                                               °°
       °°°                             °                             °°°
       °²°°                         ° °°     °                 °°   °°²°
       °ÛÛ°°    °          °°        °°° ° °°      °°           °°°°°²ÛÛ°
       ²ÛÛ²²°°°°             °°°   ° °°°  °°    °°°               °°°²ÛÛ²
      °ÛÛ²²°°°°                °°°²²²Û²°° °°²°°°°                   °°²ÛÛ°
    °°ÛÛ²°°°°                    °°°²²Û²°²Û²°°°                      °°²ÛÛ°
    °ÛÛ²°°°                       °°°²ÛÛ²Û²²°°                        °°²ÛÛ°
    ²ÛÛ²°°                         °°°²ÛÛÛ²°°                          °²ÛÛ²°
   °ÛÛ²°°                         ° °°²ÛÛ²°°°                          °°²ÛÛ²
   ²ÛÛ²°°                           °°²ÛÛ²°°                            °²ÛÛ²°
  °ÛÛ²²°                            °°²ÛÛ²°°                            °°²ÛÛ°
  °ÛÛ²°°         ° °²Ü              °²²ÛÛ²°°              ܲ²°          °°²ÛÛ°
  °ÛÛ²°°°           °²Û°           °°²²ÛÛ²²°            °Û²°           °°°²ÛÛ°
  °ÛÛ²²°°   °   Üßß  °²Û°          °²²ÛÛÛ²²°°          °Û²°  ßßÜ   °   °°²²ÛÛ°
  °²ÛÛ²°°°  ²°  Û²Ü  °²Û°         °°²²ÛÛÛÛ²²°°         °Û²°  Ü²Û  °²  °°°²ÛÛ²
   °ÛÛ²²°°°° Û²  ß  °²Û°        °°°²²ÛÛ°°ÛÛ²²°°°        °Û²°  ß  ²Û  °°°²²ÛÛ°
    °ÛÛ²²²°°°°ß²ÜÜÜÜÛß       °°°°°²²ÛÛ°  °ÛÛ²²²°°°°      °ßÛÜÜÜÜ²ß °°°°²²ÛÛ°
     ²ÛÛÛ²²²²°           °°°°°°²²²ÛÛ°     ²ÛÛÛ²²²²°°°°°°         °°°°²²²ÛÛ°
       ²ÛÛÛ²²²²°°°°°°°°°°°°°°²²²ÛÛ          ÛÛÛÛ²²²²²²°°°°°°°°°°²²²²ÛÛÛß°
        `ßÛÛÛÛÛ²²²²²²²²²²²²ÛÛÛÛß´           `ßÛÛÛÛÛ²²²²²²²²²²²²²ÛÛÛÛß´ 
          `ßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßß´                  `ßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛßß´ 
               °ßßßßßß´                                °ßßßßßß´ 
Lu is CRUSHED between a pair of huge breasts!

not to mention trucks, rhinos, camels and some old, fat, green guy that loosely resembles litho (this one was particularly nauseating) have been traversing across my screen for the past 20 minutes.

i would like to respectfully ask if these and other similar spammoalls could be blocked by muffs wizards. thanks



----------------------------------------------------------------------

Zifnab wrote on Sun Jun  6 04:36:31 2004
There is no need to bug report these.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  6 04:36:31 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6598
date: Sun Jun  6 16:50:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6598
Original bug report by Zepfu on Sun Jun  6 06:19:04 2004

Bug reported from /domains/illium/buildings/adv/adv1--

sold 61 spider silk sacs at the general store for 11093 gold, quartz for 133 gold, and a newbie map for 5 gold. checked my score and i have 0 gold on hand currently. someone suggested a thief stole it, but wouldnt think i would lose 11k in less than a min. to a thief.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  6 16:50:22 2004
are you the party looter?

I bet you are.

----------------------------------------------------------------------

Zifnab wrote on Sun Jun  6 16:50:25 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6605
date: Tue Jun  8 01:53:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6605
Original bug report by Palmascay on Tue Jun  8 01:52:37 2004

Bug reported from /domains/illium/center/streets_34_14--

died doing dragon racing, i was in red dragon and had plenty of heath and died
You are in position 6.
You lurch ahead 17 meters.
There are 366 meters left in the race.
You fly ahead, holding your position.
You scream as you fall to the ground injured!
A team of nearby spectators rush in and drag you off of the track!
You fall to the ground DEAD!
[death]: Palmascay died (Dragon Races).


----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 01:53:04 2004
not a bug.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 01:53:07 2004

Closed



-----------------

poster: Cebcurg
subject: Fixed bug: 6607
date: Tue Jun  8 05:12:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6607
Original bug report by Draco on Tue Jun  8 02:08:22 2004

Bug reported from /domains/sombre/areas/racing/rooms/race_2--

dragon races bugged, in blue dragon form and i cant growl at one to replace it, also, right when races were supposed to start scylla auto won right away.


----------------------------------------------------------------------

Cebcurg wrote on Tue Jun  8 05:12:59 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6606
date: Tue Jun  8 05:13:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6606
Original bug report by Roirraw on Tue Jun  8 01:58:22 2004

Bug reported from /domains/sombre/areas/racing/rooms/race_3--

Typhon has already been chosen by Roirraw!
when i try to mount typhon from the dragon race (not on a dragon)


----------------------------------------------------------------------

Roirraw wrote on Tue Jun  8 02:06:08 2004
mount tatsu

*Value being indexed is zero.

Trace written to /log/runtime
so atm i'm on typhon and bug when i go on other dragons

----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 02:11:38 2004
dbxwhere roirraw
*Value being indexed is zero.
Object: /domains/sombre/areas/racing/objects/race_d at line 137

#0: '' at /secure/user#253506 () at /:0
#1: 'dispatch_modal_input' at /secure/user#253506 (/secure/user/inputsys.c) at
line 318
#2: '' at /obj/pshell#253511 () at /:0
#3: 'shell_input' at /obj/pshell#253511 (/std/shell.c) at line 263
#4: 'do_c' at /obj/pshell#253511 (/std/shell.c) at line 403
#5: 'execute_command' at /obj/pshell#253511 at line 64
#6: 'do_game_command' at /std/race/ent#252273 (/std/player/cmd.c) at line 80
#7: 'do_mount_obj' at /cmds/verbs/mount at line 15
#8: 'mount' at /domains/sombre/areas/racing/objects/racing/tatsu#42625 at line
31
#9: 'add_rider' at /domains/sombre/areas/racing/objects/race_d at line 137

dbxframe roirraw 9
------/domains/sombre/areas/racing/objects/race_d.c:137 - add_rider("Tatsu")
locals: 
----------------------------------------------------------------
    if (who->query_money() < 1000) 
    {
        return "You do not have enough gold to ride a dragon.\n";
    }

=>    if (dragon_info[dragon][5]) { 
        return dragon + " has already been chosen by " + 
        dragon_info[dragon][5] + "!\n";
    }

    if (dragon_info[dragon][6]) {


----------------------------------------------------------------------

Roirraw wrote on Tue Jun  8 02:16:20 2004
btw draco tried to growl at a dragon it didn't work either

----------------------------------------------------------------------

Cebcurg wrote on Tue Jun  8 05:13:17 2004

Fixed



-----------------

poster: Cebcurg
subject: Fixed bug: 6137
date: Tue Jun  8 07:15:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6137
Original bug report by Kjara on Fri Mar 12 02:33:40 2004

Bug reported from /domains/everrest/city/rooms/room1--

Not very important, but when you wear colored eq(aka the blue hyborean-style gorget), the closeing bracket is white rather than red or green.


----------------------------------------------------------------------

Cebcurg wrote on Tue Jun  8 07:15:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6608
date: Tue Jun  8 15:03:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6608
Original bug report by Draco on Tue Jun  8 06:12:37 2004

Bug reported from /domains/mists/mistsmap/x11y33--

hi, this room on the misty VMAP, it has a nice little ? denoting it as an area, says there is something special about the place, but there is no way to get into it, no exit listed in the menu and no hidden exits like portals/trees/hedges/holes/ect.
figured i would bug rep it because it just seems too out of place, being that its never been here before and it isnt associated with shapeshifter guild.


----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 15:03:53 2004
there is no area here. It must be associated with the shifter
guild.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 15:03:54 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6609
date: Tue Jun  8 15:04:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6609
Original bug report by Tranquil on Tue Jun  8 14:50:41 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--


War Camp [exits: north, south, east and west]
 The camp ends to the west, and the grass plain resumes. East of here the camp walkway
continues. To the north and south sit small tents. Here on the edge of the camp, the giants seem
to be more alert and ready for combat.

Sleek Veteran Giant  

Charix enters.
  < Hp: 1788/2141 >-< Sp: 1629/1629 >-< Ep: 1453/1635 >
  < Exp: 5,160,976 >-< Next: 7% >-< Rooms: 10136 >-< Gold: 0/2966442 >
You attack Giant.
You prepare yourself to use a skill.
  < Hp: 1788/2141 >-< Sp: 1629/1629 >-< Ep: 1453/1635 >
  < Exp: 5,160,976 >-< Next: 7% >-< Rooms: 10136 >-< Gold: 0/2966442 >
--------| New Round |--------
You report Hp: 1803 (2141)  Sp: 1629 (1629)  Ep: 1467 (1635)
HP: 1771|2141 SP: 1629|1629 EP: 1467|1635
[Tranquil]: is in good condition.
[Krax]: is in good condition.
Krax hit You 6 times.
You hit Krax 8 times.
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Sparkle enters the room.
Starflyght enters the room.
--------| New Round |--------
You report Hp: 1574 (2141)  Sp: 1629 (1629)  Ep: 1479 (1635)
You direct your familiar to attack Giant.
You direct your familiar to attack Giant.




----------------------------------------------------------------------

Tranquil wrote on Tue Jun  8 14:52:15 2004

er oops, looks like when my familiars followed me, one of them evaled out. no idea why, it's not happened before, and i can't think of any reason why that could happen. it was a normal familiar btw, no ghostly collar on it, no training from the animal trainer guild, etc etc, just a basic wolf.


----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 15:04:40 2004
too long evaluation is a fact of life. Especially with our movement
of objects. But it can happen anywhere anytime.

----------------------------------------------------------------------

Zifnab wrote on Tue Jun  8 15:04:40 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6617
date: Thu Jun 10 23:21:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6617
Original bug report by Communist on Thu Jun 10 16:56:37 2004

Bug reported from /domains/illium/center/streets_27_17--

when i connect to the mud and type 'w' to see who is on, Jant shows up as ranked "CodeSlave" and race "Coder"
problem doesn't exist inside the game (after i login)
:)


----------------------------------------------------------------------

Zifnab wrote on Thu Jun 10 23:21:19 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6621
date: Fri Jun 11 15:12:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6621
Original bug report by Baer on Fri Jun 11 08:12:20 2004

Bug reported from /domains/outside_city/daneel/shapeshifters/rooms/logroom--

Shapeshifter are missing a guild plaque.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 15:12:02 2004
this is not a bug. the creator of the guild does not want one.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 15:12:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6011
date: Fri Jun 11 20:15:41 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6011
Original bug report by Moridin on Mon Feb 23 14:13:25 2004

Bug reported from /domains/illium/buildings/cathedral/good--

rhmm
ERROR: Command conflict: can't distinguish between: r, r.
*Value being indexed is zero.
Trace written to /log/runtime

not sure what happend there, was changing my r command (reply) trying to make it include ! in it, but that made it sort of not be noticed by the command thing, so meant to remove it and make it anew without the menu driven interface, something seems to have gone wrong though


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:15:38 2004
looks like you fixed this. if not grab me and I can help you fix it.
Its not really a bug you have conflicting commands.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:15:41 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6079
date: Fri Jun 11 20:25:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6079
Original bug report by Ixtlilton on Wed Mar  3 00:51:21 2004

Bug reported from /wiz/ixtlilton/workroom--

wyrnbane needs an eqstat letter for the special


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:25:15 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6083
date: Fri Jun 11 20:42:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6083
Original bug report by Maduo on Thu Mar  4 03:04:37 2004

Bug reported from /domains/illium/buildings/adv/newbie/newbie_reinc--

order eagle inv
Byebye reports its inventory:
    Gold: 0
    
 HP: 1224/1224 SP: 1301/1301 EP: 886/886 GOLD: 0/50413 give any mixture to b
yebye
You give Foul mixture to Byebye.
There isn't enough room.


i had previously given him alot of mixtures i got off the ground and told him to dsell them.
they gave the msg that they had been dropped and had disapeared but apparently it still registers as taking up inv space, thus resulting in an eagle like this one =(
i blame locke.


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:42:40 2004

This makes no sense. Players say that eagles do not fail this way.
I see no where in the code that says they fail that way.

I could take a stab in the dark and attempt to fix something
but I don't see how it only happened to you and not to others.

Report again and a bit clearer this time exactly what all the 
messages are if it happens again.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:42:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6101
date: Fri Jun 11 20:46:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6101
Original bug report by Seth on Sun Mar  7 00:29:34 2004

Bug reported from /domains/city/undercity/rooms/room22--

Hostility the Dwarf .. x dwarf -> There is no dwarf here.
ÆÆ


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:46:56 2004
No point in players (I assume its a player since there is no monster
by that name in the room  you bug reported from) id'ing to their
races. That would be a nightmare.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:46:59 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6121
date: Fri Jun 11 20:49:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6121
Original bug report by Tektor on Tue Mar  9 19:15:11 2004

Bug reported from /domains/misc/hell_ress_room--

I typed party status while i was dead and got this:
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:49:48 2004
cannot reproduce this and with no stack track its
not going to be possible to fix.

----------------------------------------------------------------------

Zifnab wrote on Fri Jun 11 20:49:51 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6623
date: Sat Jun 12 20:08:59 2004

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Report Number: 6623
Original bug report by Palmascay on Sat Jun 12 18:42:20 2004

Bug reported from /domains/illium/shops/shop_armor--

You report: Hp: 4880 (1336)  Sp: 1630 (3799)  Ep: 734 (734)
using synergy on items, wanna know if this is a bug, allowing more hp than possible


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Zifnab wrote on Sat Jun 12 20:08:56 2004
no.

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Zifnab wrote on Sat Jun 12 20:08:59 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6639
date: Sun Jun 20 02:39:01 2004

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Report Number: 6639
Original bug report by Zifnab on Sun Jun 20 02:38:25 2004

Bug reported from /wiz/zifnab/workroom--

To     : Zifnab
From   : Mamoru
Date   : Sun Jun 20 01:49:21 2004
Subject: bug?
---------------------------------------
i used the skill 'rack' on tiamat... and got htis message:
You dont consider this a bug?

the help file of rack lead me to believe that it could be used as an offensive
skill as well as a protection skill.
just wondering why i was getting the wierd message...
mams




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Zifnab wrote on Sun Jun 20 02:39:01 2004

This has been there for a long time when we caught a group
of players racking a monster to death. I changed the message
so its more meaningful.

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Zifnab wrote on Sun Jun 20 02:39:01 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6645
date: Sun Jun 27 01:15:38 2004

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Report Number: 6645
Original bug report by Erotica on Sun Jun 27 01:14:41 2004

Bug reported from /domains/outside_city/farms/farm1/map/x17y16--

*call_other couldn't find object
Trace written to /log/runtime
Trace written to /log/runtime
I had been killing cows in the field by Illium
using a recast cast arrow of light (which I
very much hope is a legal trigger - if not, 
please advise). After I'd killed about the 
15th cow, I typed Map and had the message
above. I found I had to type l before I 
could get map or who to work. Looks like
a buffer or a flag problem.


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Ixtlilton wrote on Sun Jun 27 01:15:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 5779
date: Fri Jul  2 20:04:06 2004

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Report Number: 5779
Original bug report by Jaws on Mon Dec 29 05:33:12 2003

Bug reported from /domains/mists/malice/ship/rooms/level1/room9--

this area has some indoor/outdoor inconsistancies - some are in, some r out - shouldnt it be uniform?

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Zifnab wrote on Fri Jul  2 20:04:06 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6034
date: Fri Jul  2 20:44:13 2004

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Report Number: 6034
Original bug report by Smee on Wed Feb 25 17:25:54 2004

Bug reported from /domains/castles/rooms/smee-8--

i guess sword of omen is odd because it doesn't follow new rules for calculating wc on weapons, zif said it is bug report fodder
enlarge didn't do anything to it, that is the source of the complaint
also it is like average quality and small


----------------------------------------------------------------------

Smee wrote on Wed Feb 25 17:33:11 2004
blood red widowmaker seems to have the same size/quality as sword of omen, and also does not respond to being enlarged, although it grows, it doesn't change wc

i am using the fact that it doesn't respond to enlarge weapon and its odd size/quality (2'10", 10-12ish lbs, and average quality) to guess that it hasn't been updated to new weapon rules

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Smee wrote on Sun Mar  7 01:52:03 2004
okay besides both those weapons not being updated to new rules, i found another bug on sword of omen that i thought i would append here:
when i press the button to make it start charging it says:
You press the button on his Omen sword.

also, dunno if there is anything you can do about making it save the status of its charge level when it reloads, if you charge it and then it reloads it always reloads with zero charge, so after a boot (if its in a safe) or whenever you log on (if its on your body) then it has to start charging again, which takes a long time.  would make more sense if it didn't reset its charge level every time it loaded

smee

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Zifnab wrote on Mon May 17 13:22:30 2004
add sword of omens here too.

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Zifnab wrote on Fri Jul  2 20:44:13 2004
fixed. But I am not going to make the sword store its charge
over boots/logins sorry.

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Zifnab wrote on Fri Jul  2 20:44:13 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6036
date: Fri Jul  2 20:45:56 2004

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Report Number: 6036
Original bug report by Lagduf on Wed Feb 25 22:35:35 2004

Bug reported from /domains/blackavar/jaguar/tower/rooms/Floor5Room37--

climbed up to draejar's tower behind blocking mist room and got bug message.
*Value being indexed is zero.
Trace written to /log/catch


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Zifnab wrote on Fri Jul  2 20:45:47 2004
cannot reproduce.

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Zifnab wrote on Fri Jul  2 20:45:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6039
date: Fri Jul  2 20:55:39 2004

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Report Number: 6039
Original bug report by Lagduf on Thu Feb 26 10:14:18 2004

Bug reported from /domains/outofwhack/friski/sunnydale/rooms/evil/room11--

killed vampire in sunnydale high school (another dimension) and it said that
Undead's corpse turns to dust, but still there is corpse on ground
The lifeless body of huge vampire lies on the ground.


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Zifnab wrote on Fri Jul  2 20:55:39 2004
The vampires are all defined as demons beacuse of the limited 
state of monsters at the moment. And they are not set up to destruct
their corpse. I cannot duplicate this either.

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Zifnab wrote on Fri Jul  2 20:55:39 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6054
date: Fri Jul  2 21:10:32 2004

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Report Number: 6054
Original bug report by Athena on Sun Feb 29 00:32:15 2004

Bug reported from /domains/castles/plain/p18-10--

2 Vamps were at oddworld ferry, on odd side..looks like they came from sunnydale area..
growling vampire and snarling vampire..have no clue where they came from for sure though.
Shouldnt be out of there area either way..aggro to some.


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Zifnab wrote on Fri Jul  2 21:10:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6045
date: Fri Jul  2 21:37:19 2004

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Report Number: 6045
Original bug report by Dojjan on Fri Feb 27 13:43:26 2004

Bug reported from /domains/emerald/uncle/celtica/leinster/room57--

Hanesa killed me and i was saved by death ritual.
But when i putted up it again i got this message:
The aura of life around you wavers and returns brighter.
Should death ritual stay up after it have saved me?


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Zifnab wrote on Fri Jul  2 21:07:37 2004
I cannot reproduce this one.

@ .zifjr->query_abjuration_names()
({ /* sizeof() == 1 */
  "death ritual"
})

@ .zifjr->die(.me)
0
>@ .zifjr->query_abjuration_names()
({ })

As you can see by the last line the abjuration is clearly gone..

and I was able to cast again.

You finish the chant.
You mutter the words 'Can't Kill Me'
You are shrouded in an aura of life.
You feel fully healed.

Cannot reproduce

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Zifnab wrote on Fri Jul  2 21:37:19 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6657
date: Sat Jul  3 06:50:32 2004

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Report Number: 6657
Original bug report by Baer on Sat Jul  3 06:45:23 2004

Bug reported from /domains/hyboria/toreth/vale/rooms/vale3--

use repair undead on burp with a corpse
Waz prepares himself to use a skill.
You prepare yourself to use a skill.
Waz is ready to perform his skill.
Waz repairs Burp some.
You are ready to perform your skill.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime



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Ixtlilton wrote on Sat Jul  3 06:50:32 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6659
date: Sat Jul  3 19:20:27 2004

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Report Number: 6659
Original bug report by Sootika on Sat Jul  3 18:03:49 2004

Bug reported from /domains/dragon/samael/entry/shack--

Bought scale from pawn broker store which I promply gave to adrian. He came back to me and said You give Grey scale covered in black slime to Adrian Kapash.  Sorry, this item isn't the one I gave my boy when he went exploring the Pales.  Is this a bug or my error?



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Zifnab wrote on Sat Jul  3 19:20:24 2004
you didnt do the quest. why should you get the quest
completion for it.

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Zifnab wrote on Sat Jul  3 19:20:27 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6662
date: Sun Jul  4 03:24:56 2004

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Report Number: 6662
Original bug report by Zag on Sun Jul  4 00:53:20 2004

Bug reported from /domains/illium/center/streets_27_17--

Tried to use an emote 'stfu' on skeletal warrior got this message
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


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Zifnab wrote on Sun Jul  4 03:24:56 2004
already reported

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Zifnab wrote on Sun Jul  4 03:24:56 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6663
date: Sun Jul  4 03:25:02 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6663
Original bug report by Slayn on Sun Jul  4 00:54:15 2004

Bug reported from /domains/illium/center/streets_27_17--

when i tried to emote skeletal warrior i got this
You fear Skeletal warrior.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
 


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Zifnab wrote on Sun Jul  4 03:25:02 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Sun Jul  4 03:25:02 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6664
date: Sun Jul  4 03:25:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6664
Original bug report by Zag on Sun Jul  4 00:55:07 2004

Bug reported from /domains/misc/tour_ferry/RD--

Nol's skeletal warrior is in cs spamming with his messages.  And nol is logged off now for over an hour


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Zifnab wrote on Sun Jul  4 03:25:08 2004
already reported

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Zifnab wrote on Sun Jul  4 03:25:08 2004

Closed



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poster: Ixtlilton
subject: Fixed bug: 6660
date: Sun Jul  4 06:12:18 2004

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Report Number: 6660
Original bug report by Oxolotl on Sun Jul  4 00:18:05 2004

Bug reported from /domains/illium/center/streets_27_17--

Nol's skeletal warrior is here in cs, nol is gone.
It keeps spamming 'Skeletal warrior fears its master'
dunno if this is intended
ox


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Ixtlilton wrote on Sun Jul  4 06:12:18 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6661
date: Sun Jul  4 09:47:44 2004

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Report Number: 6661
Original bug report by Artea on Sun Jul  4 00:25:27 2004

Bug reported from /domains/illium/center/streets_27_17--

Attempting to emote a skeletal warrior gives me:
You slap Skeletal warrior across the face.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime



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Ixtlilton wrote on Sun Jul  4 09:47:44 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6668
date: Mon Jul  5 10:46:07 2004

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Report Number: 6668
Original bug report by Wyrn on Mon Jul  5 03:02:24 2004

Bug reported from /domains/castles/plain/p21-10--

Casted call for dryad - got this
You finish the chant.
You mutter the word 'Abra-cadabra'
You kneel down on the earth and pray briefly. A whirling mist raises from the ground and the form of a beautiful young female humanoid appears!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

no dryad either
but that's ok, i am not sure why i was calling for one
- Wyrn


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Wyrn wrote on Mon Jul  5 03:10:52 2004
also i had a falcon and an eagle at the time, not sure
if that is relevant, helpful or just good trivia.

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Ixtlilton wrote on Mon Jul  5 10:46:07 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6669
date: Mon Jul  5 10:46:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6669
Original bug report by Blitzkrieg on Mon Jul  5 03:31:21 2004

Bug reported from /domains/illium/center/streets_29_17--

tryed to call dryad and got this when i successfully cast it.
it happened twice.
*Bad argument 1 to call_other()
Expected string or array or object Got: 0
Trace written to /log/runtime


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Ixtlilton wrote on Mon Jul  5 10:46:13 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6670
date: Mon Jul  5 10:46:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6670
Original bug report by Khelekloth on Mon Jul  5 09:54:29 2004

Bug reported from /domains/illium/center/streets_27_18--

Spell "call for dryad" doesn't work. When a dryad should appear it just says:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


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Ixtlilton wrote on Mon Jul  5 10:46:16 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6687
date: Fri Jul  9 14:21:43 2004

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Report Number: 6687
Original bug report by Grasfer on Fri Jul  9 13:43:42 2004

Bug reported from /domains/guilds/scourge/guild_hall--

help skill mould body
it looks like crap eheh fapfap


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Ixtlilton wrote on Fri Jul  9 14:21:43 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6688
date: Fri Jul  9 14:55:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6688
Original bug report by Communist on Fri Jul  9 14:54:42 2004

Bug reported from /domains/illium/buildings/adv/adv1--

every time i type in 'help skill sacrifice corpse' i get a different ep cost
is this a bug?


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Ixtlilton wrote on Fri Jul  9 14:55:24 2004
no

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Ixtlilton wrote on Fri Jul  9 14:55:27 2004

Closed



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poster: Ixtlilton
subject: Fixed bug: 6692
date: Sun Jul 11 20:13:12 2004

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Report Number: 6692
Original bug report by Idler on Sun Jul 11 18:40:23 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest9--

Using necromancer spell corpse explosion:
You finish the chant.
You mutter the words 'sprt sprt doo'ds ma'Zkin'
You aim your wooden staff of the necromancer at Womroo's corpse (preserved) and
    unleash a powerful magic torrent that surges through the dead body!
The corpse explodes as the magic level becomes too high!
*Division by zero
Trace written to /log/runtime


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Ixtlilton wrote on Sun Jul 11 20:13:12 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6694
date: Mon Jul 12 13:55:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6694
Original bug report by Dojjan on Sun Jul 11 20:10:35 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Got this when i tried to Combine corpses.. (There was 71 corpses in the ground)
You finish the chant.
You mutter the words 's' di kre'h tego temoc!'
You direct your wooden staff of the necromancer at the corpses on the ground and a blinding light envelopes the corpses making them melt together!
*Can't catch eval cost too big error.
Trace written to /log/runtime


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Ixtlilton wrote on Mon Jul 12 13:55:24 2004
from now on you'll be able to only combine X corpses at the time.

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Ixtlilton wrote on Mon Jul 12 13:55:42 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6691
date: Mon Jul 12 18:13:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6691
Original bug report by Soulleech on Sat Jul 10 23:20:09 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I have circle of protection on, and I have the control skill maxed,
yet when I try to either animate or recall my minion they attack me,
no matter where and how... I dont think this is supposed to happen


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Ixtlilton wrote on Mon Jul 12 18:13:30 2004
altered this somewhat.
note however that skill in the undeads guild also has an effect when trying to raise or recall an undead. so abominations are effected by anatomy etc.

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Ixtlilton wrote on Mon Jul 12 18:13:48 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6652
date: Mon Jul 12 21:49:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6652
Original bug report by Lagduf on Thu Jul  1 10:30:00 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon05--

moving to room with vampire, mummy and abomination I got following message

*Bad argument 1 to call_other()
Trace written to /log/runtime

and happened in other rooms as well.


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Ixtlilton wrote on Mon Jul 12 21:49:36 2004
think this was fixed...maybe...
lets hope it was

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Ixtlilton wrote on Mon Jul 12 21:49:39 2004

Closed



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poster: Zifnab
subject: closed bug: 6698
date: Tue Jul 13 01:59:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6698
Original bug report by Tehr on Mon Jul 12 16:50:50 2004

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room3--

I recently completed the Breeder Bob quest.  Other than a single tps, I
didn't receive a reward despite Bob's assertion that he would reward me 
handsomely.  

I'm not sure if this is as designed, but because of Bob's statement, I expected
some gold at least.  I'm not sure if this was the right place to report this,
but I figured it was worth reporting.


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Zifnab wrote on Tue Jul 13 01:59:05 2004
not a bug. the 1 task point is his reward.

----------------------------------------------------------------------

Zifnab wrote on Tue Jul 13 01:59:08 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6701
date: Tue Jul 13 13:58:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6701
Original bug report by Gerrik on Tue Jul 13 08:28:04 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

when i type "order abomination give sword to me", he tries to give it to himself. just thought it was kinda odd.
-gerrik-


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Zifnab wrote on Tue Jul 13 13:58:37 2004
no. this is the way the parser works. me = the person/object
doing the action. in this case the abomination is doing give
sword to me.

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Zifnab wrote on Tue Jul 13 13:58:37 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6704
date: Wed Jul 14 17:41:34 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6704
Original bug report by Mia on Wed Jul 14 03:08:16 2004

Bug reported from /domains/outside_city/kobold/lakes_1--

In the room selection there is an option to go west, but when you try to go west, it states that 'the lake is too deep to go there'


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Zifnab wrote on Wed Jul 14 17:41:31 2004
that was done intentionally by the area creator.

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Zifnab wrote on Wed Jul 14 17:41:34 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6702
date: Thu Jul 15 12:17:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6702
Original bug report by Zag on Tue Jul 13 20:48:59 2004

Bug reported from /domains/illium/buildings/cathedral/entrance--

Picked up a Glowing lump of flesh off the ground.  It then turned into a "Nondescript Thing" in my inv where it was untargettable.  I then dropped all to get it out of my inv and it was ungettable as well. 


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Ixtlilton wrote on Thu Jul 15 12:17:25 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6711
date: Thu Jul 15 12:20:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6711
Original bug report by Gerrik on Thu Jul 15 08:39:05 2004

Bug reported from /domains/blackavar/southernw/baladorg/rooms/wpath2_south_hut--

it seems corpse explosion doesnt send you into combat if you begin combat with it. my undeads tank for many rounds while i cast corpse explosion and i didnt get a single ----new round----. i didnt test it without my undeads.
-gerrik-


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Ixtlilton wrote on Thu Jul 15 12:20:20 2004
couldn't reproduce it. think i made a change a while ago that might have fixed this so...

----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 15 12:20:20 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6700
date: Thu Jul 15 13:44:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6700
Original bug report by Gerrik on Tue Jul 13 05:52:39 2004

Bug reported from /domains/castles/rooms/gerrik-3--

there is no message for undeads unwielding weapons.
-gerrik-


----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 15 13:44:01 2004
added messages for when they (and players) wear, remove and unwield eq. 

----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 15 13:44:01 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6714
date: Fri Jul 16 16:11:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6714
Original bug report by Jaws on Fri Jul 16 02:20:10 2004

Bug reported from /domains/castles/plain/p10-12--

alacor is on friends list of one of my guards, but castle wont let him enter

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:11:36 2004
That is because the guards list was only a temporary thing.
You need to add him to the castle itself as well.

the command is in the help.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:11:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6716
date: Fri Jul 16 16:11:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6716
Original bug report by Phire on Fri Jul 16 04:31:29 2004

Bug reported from /domains/blackavar/necrocity/rooms/17,6,1--

weather system confuses me:
la moon
You cannot see the moons during the day.

>> la sun

It is night, there is no sun in the sky.
The mud doesn't know if it's day or night (fountain time is around 9:20am)


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:11:58 2004
It has been doing this. I need to finish reworking it.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:11:58 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6718
date: Fri Jul 16 16:13:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6718
Original bug report by Rancor on Fri Jul 16 06:18:32 2004

Bug reported from /domains/city/islandmap/x20y6--

yeah so I am trying to play after 130 days of idleness and now all of a sudden I have to redo form quests and cant shift tiger even though it is stated in my form preferances.    it says I lack some knowlege... I have all the skills at 110  so this kinda sucks.... not very nice to try and play with this...
Idleness cause me to lose forms?


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:13:37 2004
no reincing causes you to lose forms. Whoever if quests
were added for earlier forms you have to do them 
before you can use a higher form.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 16 16:13:37 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6724
date: Sat Jul 17 04:13:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6724
Original bug report by Gerrik on Sat Jul 17 00:05:44 2004

Bug reported from /domains/sombre/areas/underwater/rooms/city/agriculture/city_c13--

hi, bug with mobs unwielding their weapons. its echoing to my undeads and saying they are unwielding weapons they do not have. here is an example with my mummy, Sehnolathotep, who can not wield weapons


use death rites at fr corpse
Farmer breaks her skill use.
Farmer falls to the ground DEAD!
use death rites at fr corpse
You receive 96548 exp.
Farmer removes her Pair of work gloves
Sehnolathotep unwields Set of shears
Funny, for some reason you could not get Set of shears off Farmer's corpse.
You grab Pair of work gloves from Farmer's corpse.
You looted 280 gold.
Done. You looted 1 corpse.
thanks,
     -Gerrik-


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:08 2004
already reported

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:08 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6725
date: Sat Jul 17 04:13:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6725
Original bug report by Draco on Sat Jul 17 00:41:09 2004

Bug reported from /domains/illium/center/streets_34_14--

people are being lazy so im doing this report, if you need more info probably best to talk to nevyn, but amulet of selinea does not work in hell, and since it is supposed to work like a free res ticket, that seems kinda silly


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:26 2004
it does work in hell.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:26 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6726
date: Sat Jul 17 04:13:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6726
Original bug report by Wagro on Sat Jul 17 01:12:51 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/island10--

Matt finishes the chant.
Matt mutters the words 'kuku zaaap!'
Matt waves his crystal around himself and releases a flash of magical energy, hitting all of his opponents.
Matt unleashes a flash of energy from his focus crystal, engulfing Monster and The beast within into a wave of poison and holy energy!
Acid monster falls to the ground DEAD!
You receive 21611 exp.
Acid monster's corpse is disolved by the acid and dissappears...
You grab huge white chalcedony from Acid monster's corpse.
You looted 672 gold.
Done. You looted 1 corpse.
You feel healed by the magic of Gossamer River.
You feel refreshed.
The beast screams as his nightmare returns to himself!
YOU HAVE NO BODY! MAN ESCAPE PODS!


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:32 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:36 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6727
date: Sat Jul 17 04:13:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6727
Original bug report by Waz on Sat Jul 17 02:33:33 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_downhall--

When familiars in necro guild kill a monster who is wielding a
weapon, on death there is a msg showing the familiar unwielding the monster's
weapon.  This does not happen if I score the killing blow.


----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:47 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 17 04:13:47 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6717
date: Sat Jul 17 19:09:19 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6717
Original bug report by Kacroo on Fri Jul 16 05:38:08 2004

Bug reported from /domains/everrest/coal/baalgor/rooms/roomh1--

Macklin breaks his skill use.
Macklin falls to the ground DEAD!
You receive 73935 exp.
Macklin removes his An elven sash
Skys unwields Quillback quill
Skys unwields Quillback quill
Funny, for some reason you could not get very large white chalcedony off
    Macklin's corpse.
Funny, for some reason you could not get Quillback quill off Macklin's corpse.

Funny, for some reason you could not get Quillback quill off Macklin's corpse.
Funny, for some reason you could not get An elven sash off Macklin's corpse.
Funny, for some reason you could not get obsidian key off Macklin's corpse.
You get 532 gold coins.
Done. You looted 1 corpse.
You dig a grave and drag in a corpse.

I see two things wrong here.  #1 is that everytime I kill a mob, it removes everything it was wearing when it dies.  I dont remember this being a part of our combat system.  #2 is that if the mob is wearing more than one item, it shows my animals removeing it (Skys is the name of my eagle).  Also, Which animal it shows removing eq that is on the mob depends on which animal deals the final blow.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 17 19:09:19 2004
should be fixed.
not fully until after reboot when everythings updated.

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 17 19:09:19 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6719
date: Sun Jul 18 01:04:35 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6719
Original bug report by Tektor on Fri Jul 16 14:57:50 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

Grasfer marked a corpse with vampire and i animated it and now i have a vampire.


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 18 01:04:35 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6728
date: Sun Jul 18 01:05:03 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6728
Original bug report by Gerrik on Sat Jul 17 04:09:17 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_udtraining--

hmm, help on kiss of life says "Generally this skill is more effective if the target is of the opposite sex." My vampire is an "it". not sure if this is how it is supposed to be or if im confused or what
-gerrik-


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 18 01:05:03 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6731
date: Sun Jul 18 04:16:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6731
Original bug report by Grasfer on Sat Jul 17 20:30:35 2004

Bug reported from /domains/outofwhack/waz/ward/rooms/east15--

order wraith cast mind invasion
[16] A/D (  2%) Twitching patient rips Tanka's torso out.
Fapfap finishes the chant.
Fapfap mutters the words 'SPAL inf flff luff!'
order wraith cast mind invasion
Twitching patient's eyes open in shock as Fapfap invades his mind!
Fapfap: *NO TARGET sent to a targetted action!!
Trace written to /log/runtime


My wraith
Fapfap is my Wraith


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 18 04:16:46 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6733
date: Sun Jul 18 04:18:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6733
Original bug report by Idler on Sun Jul 18 04:07:12 2004

Bug reported from /domains/everrest/kazulanth/newbie/rooms/forest14--

My skeletal mage seems to be getting a division by zero message
every 3 or so combat rounds.

Skeletal mage: *Division by zero
    Trace written to /log/runtime


----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 18 04:18:28 2004
mm...i think i got it, if so it's fixed with a new undead

----------------------------------------------------------------------

Ixtlilton wrote on Sun Jul 18 04:18:28 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6739
date: Mon Jul 19 18:58:23 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6739
Original bug report by Kjara on Mon Jul 19 18:06:39 2004

Bug reported from /domains/illium/center/streets_27_17--

wear all shows wear msg's twice now, once individual and once for the wear all
dunno if its a bug, but prob not necessary, could perhaps take out the wear all msg(where it lists all the items on a single line)


----------------------------------------------------------------------

Zifnab wrote on Mon Jul 19 18:58:23 2004
already reported.

----------------------------------------------------------------------

Zifnab wrote on Mon Jul 19 18:58:23 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6722
date: Mon Jul 19 23:49:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6722
Original bug report by Daran on Fri Jul 16 21:30:48 2004

Bug reported from /domains/illium/buildings/adv/adv1--

not sure if this is intended, but with the 'new eq/wpn wear/wield messages' you see it twice:
Lyra enters Islands of Myth.
Lyra's brain seems to grow enormously as she places the golem's brain on her head.
Lyra wears her Golem Brain
Lyra wears her Red Strappy Heels
Lyra wears her Ghazi's Armguard
Lyra wears her Blackmon's Armguard
Lyra wears her Jade amulet
Lyra wears her Glass Eye of Hag
Lyra wears her Blackmon's Platemail
Lyra wears her Belt of mourning
Lyra howls in PAIN as the spikes of the necklace penetrate her skin.
Lyra wears her Xetrov's spiked necklace
Lyra wears her Earth Gloves
Lyra wears her Dagulus ring
Lyra wears her Dagulus ring
Lyra wears her Crystal Leggings
Lyra wears her Baboonskin cloak
Lyra wears Golem Brain, Red Strappy Heels, Ghazi's Armguard, Blackmon's Armguard, Jade amulet, Glass Eye of Hag, Blackmon's Platemail, Belt of mourning, Xetrov's spiked necklace, Earth Gloves, Dagulus ring, Dagulus ring, Crystal Leggings and Baboonskin cloak.


----------------------------------------------------------------------

Ixtlilton wrote on Mon Jul 19 23:49:20 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6735
date: Mon Jul 19 23:51:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6735
Original bug report by Gerrik on Sun Jul 18 06:56:44 2004

Bug reported from /domains/illium/shops/shop_weapon--

undeads should not be able to give away wielded weapons
gerrik


----------------------------------------------------------------------

Ixtlilton wrote on Mon Jul 19 23:51:17 2004
Vampire wields Short sword in its right hand.
order vampire give sword to ixtlilton
Vampire: You need to remove it first.

----------------------------------------------------------------------

Ixtlilton wrote on Mon Jul 19 23:51:17 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6707
date: Tue Jul 20 00:45:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6707
Original bug report by Tranquil on Wed Jul 14 11:24:50 2004

Bug reported from /domains/everrest/city/rooms/room23--

It seems that one can pick up preserved corpses. Just wondering if this is intended, since iirc carrying of corpses was removed a few years ago?

thanks



----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul 20 00:45:05 2004
yes. it is intended

----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul 20 00:45:05 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6746
date: Tue Jul 20 21:57:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6746
Original bug report by Fraziw on Tue Jul 20 20:33:07 2004

Bug reported from /domains/everrest/malice/eforest/rooms/room24--

regrowth heals undeads.


----------------------------------------------------------------------

Ixtlilton wrote on Tue Jul 20 21:57:26 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6755
date: Wed Jul 21 15:30:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6755
Original bug report by Belgarion on Wed Jul 21 14:18:20 2004

Bug reported from /domains/blackavar/necrocity/rooms/17,6,1--

You draw a single rune of power on huge gates, making the entire area light up and slowly the gates opens.
You open the huge gates.
You try to go south, but the huge gates are closed.

Did open gates again and recieved same message, then it worked to leave


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 21 15:30:31 2004
just one of those timing things. The gates reset right after
you opened them. It happens occasionally.

----------------------------------------------------------------------

Zifnab wrote on Wed Jul 21 15:30:31 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6756
date: Wed Jul 21 17:20:16 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6756
Original bug report by Moridin on Wed Jul 21 16:09:39 2004

Bug reported from /domains/misc/hell_ress_room--

Seth worships Kreativ and you feel the goddess' blessing!

I am dead
I assume this is only meant for the living?


----------------------------------------------------------------------

Zifnab wrote on Wed Jul 21 17:20:16 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6761
date: Thu Jul 22 14:53:01 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6761
Original bug report by Belgarion on Thu Jul 22 11:14:56 2004

Bug reported from /domains/castles/rooms/belgarion-12--

i had 3 heads when i left yeasterday before boot, one from faith, one from mayor and one from zatea, the last two ID to serpent, now aftetr boot i only have one of the serpent heads left. faith head still remains.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 22 14:52:58 2004
disk filled up things didnt save.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 22 14:53:01 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6764
date: Thu Jul 22 20:12:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6764
Original bug report by Zyz on Thu Jul 22 18:53:12 2004

Bug reported from /domains/castles/plain/castleshop--

did "list"
Slint says: I can sell the these items:
*(s)printf(): More arguments specified than passed. (arg: 14)
Trace written to /log/runtime


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 22 20:12:11 2004
Fixed. I removed animist orb a couple of days ago and missed
a line.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 22 20:12:11 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6768
date: Fri Jul 23 23:00:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6768
Original bug report by Trance on Fri Jul 23 20:34:36 2004

Bug reported from /domains/illium/shops/bounty_room--

regarding tesselavala, twice in the last 2 days i have gone to get an exp bounty kill, and have gotten something that is so far beyond my abilities that i think it might be bugging.

Yesterday, i was given a guard in madesco to kill. Since i don't know how they are coded, i figured that maybe they had low level but high exp (300k or so, have killed them with my primary char), and decided to leave it.

Today, i asked for a bounty, and was just given a crystal dragon (which by the description i was given, is one of those in crystal dragon area on sw gossamer isle). Now, i'm all for challenging myself, but this is just a bit over the top =j

From what I understand, exp bounties are meant to be 'within a range' based on the player's level. At least, this is how i understood it to be before, and only had a few rare bounties which were beyond my ability to kill (and that was with lower skills and higher level than i currently have) - but only just barely. Nothing like this, definately. So basically, was Tesselavala changed? Or is this a bug?



----------------------------------------------------------------------

Zifnab wrote on Fri Jul 23 23:00:50 2004
yes the mud makes it best effort to figure out something
in your range. The problem is that its impossible to be perfect
and in some cases its not even close. This is due
to the complexities of monsters and will be impossible to 
make it perfect.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 23 23:00:54 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6758
date: Wed Jul 28 13:02:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6758
Original bug report by Skitzo on Wed Jul 21 19:20:18 2004

Bug reported from /domains/sombre/areas/nightmare/rooms/city/city_b5--

ok i found a bug with the dath rites skill.
i broke my consentration before the skill went off on the corpse. then i used repair undead and it used the corpse that i didn't have preserved.
Skitzo


----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 22 00:35:33 2004
repair undead will use any corpse. the only thing you gain by death rites is that you can bring them along (and also combine) 

----------------------------------------------------------------------

Ixtlilton wrote on Wed Jul 28 13:02:48 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6199
date: Thu Jul 29 16:56:24 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6199
Original bug report by Rockman on Sat Mar 20 05:36:24 2004

Bug reported from /domains/outside_city/farms/farm1/map/x2y21--


Kivan sales: w:ew 
Rufrin the shopkeeper {sales}: I have removed the following items from sale.. Suit of Synchronicity

Rufrin the shopkeeper {sales}: Need gold? I will pay 2,774,349 gold for Mask of Anguish

Dagger newbie: btw thanks... 
looks like an extra newline?


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 16:56:24 2004
fixed this one a few weeks ago.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 16:56:24 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6206
date: Thu Jul 29 17:03:08 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6206
Original bug report by Draco on Tue Mar 23 03:22:52 2004

Bug reported from /domains/dragon/el_tajin/rooms/pathx2y3--

on the el tajin pyramid on darkcavern island, the say commands for the toucan are not working , therefor the eq mob in this area is inaccessable


----------------------------------------------------------------------

Draco wrote on Tue Mar 23 03:30:17 2004
another thing to add here, is that i know say was changed and it caused quests and non-quests where you had to use say something in order for it to advance get bugged, but noone ever does this eq mob for some reason so it was never discovered

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:03:08 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6671
date: Thu Jul 29 17:07:51 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6671
Original bug report by Lagduf on Mon Jul  5 13:06:49 2004

Bug reported from /domains/emerald/uncle/celtica/connacht/room24--

when you eat mushroom from everrest swamp which adds some size and wear
goat-skin chaps after that and when mushroom affect leaves you some extra size stays.
resets to normal if you then remove chaps and re-wear them.


----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 29 17:07:51 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6208
date: Thu Jul 29 17:08:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6208
Original bug report by Maduo on Tue Mar 23 06:30:52 2004

Bug reported from /domains/illium/buildings/cathedral/cleric--

you can have a familiar, ones that can pick stuff up, take the guns from the paintball machine on oddworld starting a paintball game.
i know its kinda dumb but this results in the game not ending until reboot and the channel is also on till reboot.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:08:07 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6682
date: Thu Jul 29 17:08:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6682
Original bug report by Tzikas on Thu Jul  8 16:32:03 2004

Bug reported from /domains/blackavar/southernw/wyvernslair/rooms/dungeon24--

Theres a bug when you use both the mushrooms from Quin-Ja's swamp on everrest that causes magical growth, and the chaps from Chilperic quest which also causes you to grow.
If you eat a mushroom and then remove and rewear the chaps, it doesnt reset size, effectivly giving you unlimited growth (if you have enough mushrooms)


----------------------------------------------------------------------

Ixtlilton wrote on Thu Jul 29 17:08:10 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6213
date: Thu Jul 29 17:08:52 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6213
Original bug report by Korthrun on Tue Mar 23 21:51:29 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room17--

I would not really call it a bug per se, but the elven villagers in this room seem to be some of the mobs that 'monster intelligence' has bveen applied to.
they also just stand here and chain blade dance.
shouldnt they bladed fury me or something?
strike?
resist pain?


----------------------------------------------------------------------

Zifnab wrote on Tue Mar 23 22:03:31 2004
those have not been fixed yet.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:08:52 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6217
date: Thu Jul 29 17:12:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6217
Original bug report by Moridin on Wed Mar 24 21:01:40 2004

Bug reported from /domains/mists/plants/rooms/swamp7--

schizo worm thingee
you can take it from other ppls inventory


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:12:29 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6228
date: Thu Jul 29 17:33:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6228
Original bug report by Tranquil on Sun Mar 28 04:39:55 2004

Bug reported from /domains/illium/buildings/adv/adv1--

at login (uzing zmud and connecting through mcclient), I received this:

Use the link on http://www.islandsofmyth.org to vote
for our mud on the topmudsites.com web site.
********************************************************
You wear magical woodsman cloak.
You feel agile.
You feel refreshed.
Your muscles swell.
Your heart beats an extra beat.
You feel stronger.
You feel resistant.
You feel warm.


RDMP - Red Dragon Mud Protocol supported
MCCP - Mud Client Compression Protocol Supported
MCCP - Compression is enabled.
*call_other() couldn't find object
Trace written to /log/catch
You choke on the air.
Your heart beats slower.
You enter Islands of Myth.
Welcome to Islands of Myth!



----------------------------------------------------------------------

Zifnab wrote on Sun Mar 28 07:12:07 2004
unless you can tell us what room you quit in we cant help.

----------------------------------------------------------------------

Tranquil wrote on Wed Mar 31 12:45:27 2004
Hmm, I can't be 100% sure, but lately I have been idling in the room created/used with the 'womb of gaia' spell (sylvan woodlord guild), so it's possible I may have forgotten to leave that room before logging off.


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:33:09 2004
cannot reproduce this.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:33:12 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6234
date: Thu Jul 29 17:34:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6234
Original bug report by Wulfrith on Sun Mar 28 16:53:44 2004

Bug reported from /domains/emerald/execution/emerald_island/x16y6--

The mxp tag for this room is not closed properly.
Dark entry to a tunnel inside the mountain
 [exits: entrance, west, southwest, south, east and southeast] 
bfff^^^^^ A dark entrance to a tunnel that leads in to the mountain is here. 
^^^^^^^^^ 
^^^f*ffff 
?ffffffff 

Emerald Island


----------------------------------------------------------------------

Zifnab wrote on Sun Mar 28 17:04:08 2004
it actually is closed properly. the name has a linefeed in it though.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:34:43 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6235
date: Thu Jul 29 17:35:25 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6235
Original bug report by Wulfrith on Sun Mar 28 16:55:38 2004

Bug reported from /domains/emerald/execution/emerald_island/x18y10--

The mxp tag for this room is not closed properly.
Small Farm
/RName exits: farm,west,northwest,northeast,north,southwest,south,1 
?fffff^^? This is a small farm that looks like it has alot of animals on it. 
ffffffff| 
ffff*fff| 
--------+ 
bbffffff? 
Emerald Island


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:35:25 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6237
date: Thu Jul 29 17:36:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6237
Original bug report by Tzikas on Mon Mar 29 10:15:30 2004

Bug reported from /domains/blackavar/city/plroad4--

Ehm, okay, so I think me and Smee just discovered a somewhat major bug.
We were fighting eachother in arena, and I won.  When I left arena, we automatically continued the fight in the streets of Bvar, Smee killed me, I died, went to hell, got revved, and lost xp.
Since its hard for me to pinpoint exactly where the bug lies, although I -do- suspect it lies in the RHLS special, and since it would be too much text to put in a bug report, I logged it to a text file which I uploaded to the following site.
http://islandsofmyth.sytes.net/buglog.txt


----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:36:07 2004
dont leave the arena room until the effects of the sword wear
off.

----------------------------------------------------------------------

Zifnab wrote on Thu Jul 29 17:36:07 2004

Closed



-----------------

poster: Marvin
subject: Fixed bug: 5933
date: Thu Jul 29 21:59:26 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5933
Original bug report by Soulleech on Sat Feb  7 20:21:44 2004

Bug reported from /domains/blackavar/city/plroad4--

my eagle killed after I got out of arena with darktooth, please help him and fix the bug


----------------------------------------------------------------------

Ixtlilton wrote on Sat Feb 14 11:14:08 2004
just wondering, wouldn't it be possible to put a check in start_attacking so that pvp actions can't take place unless it's in a 'safe' place (like arena) err, that is it can't take place w/o the allowing hook
should prevent accidents like this to happen (and if it works could even allow familiars in arena =)

----------------------------------------------------------------------

Marvin wrote on Thu Jul 29 21:59:24 2004
I put a check to can_i_attack() into hit_me(). It might also be needed elsewhere, but this should keep stuff from dying at least.

----------------------------------------------------------------------

Marvin wrote on Thu Jul 29 21:59:26 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 5953
date: Thu Jul 29 22:02:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 5953
Original bug report by Khi on Sun Feb 15 02:37:34 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room21--

bounty-kill: when trying to kill the "A small box turtle" i get the message "The animal runs and hides!" instead of beeing able to kill it and collect the bounty :)

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:02:12 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6086
date: Thu Jul 29 22:09:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6086
Original bug report by Maak on Thu Mar  4 19:05:40 2004

Bug reported from /domains/illium/shops/bounty_room--

i talked to tess and got a bounty
bounty was a drunk in the rogue tunnels
there are only 2 drunks, i tried to kill both but it didn't work
it said 'you are too small to kill that'



----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:12:58 2004
Don't you have to do bounty-kill MOB for the bounty kills?

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:09:26 2004
Most likely you didn't find the right drunk after all. Often it is so that some lazy coder/builder has used descs on other areas too so it might confuse you. But I found 10 drunks in game in different places (files). And attack_check does allow you to kill normally restricted monsters if you have it as bounty.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:09:29 2004

Fixed



-----------------

poster: Marvin
subject: Fixed bug: 6788
date: Thu Jul 29 22:12:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6788
Original bug report by Guacamole on Wed Jul 28 18:29:25 2004

Bug reported from /domains/dragon/elements/stuff/traveller--

Broken Items still sac.
Note:  I did this with the Belt of the Wind which went for 5 TPS,
if you feel the need to remove the TPS and the sac history for
it...


----------------------------------------------------------------------

Marvin wrote on Thu Jul 29 22:12:14 2004
Should be fixed now. It was checking for broken items by calling a function that did not exist. It does now.

----------------------------------------------------------------------

Marvin wrote on Thu Jul 29 22:12:14 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6128
date: Thu Jul 29 22:24:14 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6128
Original bug report by Fraziw on Wed Mar 10 13:50:03 2004

Bug reported from /domains/misc/race_select--

Dunno if this is a bug, but the Voodoo dolls you buy from Gwaul drops to the ground if your inv is filled. There's no way to clear your inv there either, so it's a problem IMO.
Of course, if you chest your stuff before you reinc, this is not a problem. But I spontaniously reinced soooo... Tuk helped me out this time, but everyone might not be so lucky.
ps, thx tuk u ruel.


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:24:14 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6185
date: Thu Jul 29 22:29:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6185
Original bug report by Mamoru on Thu Mar 18 13:25:57 2004

Bug reported from /domains/misc/tour_ferry/RD--

deaths -s
Lord Sear                                    1122
Lizardman god                                1126


----------------------------------------------------------------------

Nyx wrote on Tue May 18 02:35:24 2004
What does this mean? What is the issue? Aside from Liz God killing 4 more players than Sear?

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:29:08 2004
Seems some of our sortings have some minor glitches but they seem to sort out by themselves. Like in this case, all looks fine with death -s even with close figures.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:29:11 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6193
date: Thu Jul 29 22:33:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6193
Original bug report by Kiera on Fri Mar 19 04:03:38 2004

Bug reported from /domains/hyboria/lorien/map/x11y10--

erm... i have a skeleton summoned by a spinal staff. i filled up with
eq, and i wondered if it could carry stuff, so i let it loot the stuff
on the floor. when it looted, i decided to see how much it could hole
so i gave it all the stuff in my inventory. it held what i couldn't carry, and
everything that i could. is that a bug?


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:33:09 2004
I dont think so. But as in other cases, let them carry your eq if you're willing to risk it getting lost in crash or some other accident.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:33:12 2004

Closed



-----------------

poster: Marvin
subject: Fixed bug: 6787
date: Thu Jul 29 22:33:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6787
Original bug report by Gamut on Wed Jul 28 14:17:16 2004

Bug reported from /domains/illium/center/streets_27_17--

probably not that big of deal, but I just looked at the windows in the fountain in cs and the time looks like this "Mud Time: 0:6 am"


----------------------------------------------------------------------

Marvin wrote on Thu Jul 29 22:33:33 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6198
date: Thu Jul 29 22:34:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6198
Original bug report by Ferrelas on Sat Mar 20 00:32:52 2004

Bug reported from /domains/outside_city/farms/farm1/map/x7y8--

Found a funny line in xpwho:
Energystar      --2,-147,-483,-648 --2,-147,-483,-648 --2,-147,-483,-648 --2,-147,-483,-648


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:34:36 2004
That's funny. Or IS IT???? Anyway body changes etc mess things up. Let's live with that.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:34:36 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6214
date: Thu Jul 29 22:35:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6214
Original bug report by Chrono on Wed Mar 24 04:27:30 2004

Bug reported from /domains/blackavar/city/arena/entry--

if amulet special goes off, something like the acid special (when evoker amulet is charged) is going still after a fight in the arena, someone leaves and comes in same room as you and they can kill you
myprots Focused Mind -DOWN-
opps eheh trig
anyway yeah, can it be fixxed?:)


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:35:15 2004

Closed



-----------------

poster: Marvin
subject: >closed bug: 6198
date: Thu Jul 29 22:35:42 2004

On Thu Jul 29 22:34:36 2004 Tuk wrote post #1273:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> Report Number: 6198
> Original bug report by Ferrelas on Sat Mar 20 00:32:52
2004
> 
> Bug reported from /domains/outside_city/farms/farm1/map/x7y8--
> 
> Found a funny line in xpwho:
> Energystar      --2,-147,-483,-648 --2,-147,-483,-648 --2,-147,-483,-648
--2,-147,-483,-648
> 
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Thu Jul 29 22:34:36 2004
> That's funny. Or IS IT???? Anyway body changes etc mess things up. Let's
live with that.
> 
> ----------------------------------------------------------------------
> 
> Tuk wrote on Thu Jul 29 22:34:36 2004
> 
> Closed
> 
> 

This is a bug in the math code in the driver. ACK that thing is
screwed up. Remind to rant about this a bit sometime...

-----------------

poster: Tuk
subject: closed bug: 6223
date: Thu Jul 29 22:37:10 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6223
Original bug report by Maak on Sat Mar 27 00:49:22 2004

Bug reported from /domains/illium/center/streets_27_17--

hello!!
ok, so i have a spinal staff
i got 2 shrinks on it and i still couldn't wield it with 1 hand
athena did and ID on it and it said that it was 1 handed
we asked nyx and he said bug rep it
bye, maak


----------------------------------------------------------------------

Tuk wrote on Mon Mar 29 11:11:56 2004
Because it is special iirc. A bit like woodsman staves used to be (or still are, not sure).

----------------------------------------------------------------------

Tuk wrote on Mon Mar 29 11:13:20 2004
I lied it wasn't forcing 2h as i thought. Dunno what's the problem then.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:37:07 2004
Guess you were just too small. Can't think of anything else.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:37:10 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6260
date: Thu Jul 29 22:41:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6260
Original bug report by Didley on Wed Mar 31 13:52:49 2004

Bug reported from /domains/blackavar/map/x28y37--

I was wandering around on blacavar vmap, when i ran into an aggro RuoGen Army guy person, who decided to whip up on me which is ok cause i'm puny and taste good with catsup. I was under the impression that monsters were not allowed to track out of thier areas? I'd go back to the room i found him in but i'm afraid he'd kill me so i wont...
cheers


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:41:22 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6420
date: Thu Jul 29 22:51:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6420
Original bug report by Moridin on Sat Apr 24 12:52:32 2004

Bug reported from /domains/illium/buildings/cathedral/good--

for some reason, when I talk on weaver, and when other people talk there (mostly) I dont see anything, so I have to keep doing last weaver to see stuff
I tried turning off everything in my client in case I did gag it or somesuch, but nope, didnt change anything


----------------------------------------------------------------------

Moridin wrote on Sat Apr 24 12:53:41 2004
I figured out what it was
seems I had to type on weaver to see it, which makes me wonder why I was able to talk on it and do last on it
oh well

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:51:13 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6466
date: Thu Jul 29 22:57:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6466
Original bug report by Bremen on Thu May  6 03:57:36 2004

Bug reported from /domains/emerald/uncle/celtica/munster/room41--

You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You whirl like a madman!
You whirl like a madman!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You go BeZerK!
You whirl like a madman!
You go BeZerK!


----------------------------------------------------------------------

Zifnab wrote on Thu May  6 05:00:51 2004
is there a point to this that you would like to explain?
Is this all that appeared on your screen, where you filtering something
be nice if you explained why you cut and paste so much into a 
bug report.

----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 22:57:55 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6542
date: Fri Jul 30 12:13:07 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6542
Original bug report by Randal on Fri May 21 06:54:49 2004

Bug reported from /domains/illium/shops/bounty_room--

When asking for a bounty..  I selected 3 for new arcade hunt.  The response I recieved was *Bad argument 1 to call_other(), then Expected: string or array or object Got: 0, then Trace written to /log/runtime
When asking for a bounty..  I selected 3 for new arcade hunt.  The response I recieved was *Bad argument 1 to call_other(), then Expected: string or array or object Got: 0, then Trace written to /log/runtime


When I go to check my active bounty, I get the same 3 lines.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:13:07 2004
Some special monster again, can't do anything unless this happens again and some wiz can get up the monster file used with "bhunt "

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:13:07 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6545
date: Fri Jul 30 12:15:59 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6545
Original bug report by Zlame on Sat May 22 15:58:39 2004

Bug reported from /domains/sombre/areas/city/rooms/shops/bank--

Sombre bank is bugging...
I can't transfer money to someone..
it says that "You must be in a bank in order to transfer money"
But I'm in the sombre bank, and could withdraw/deposit money.
Dunno if it's a bug or not, but I'll guess it is.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:15:59 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6567
date: Fri Jul 30 12:30:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6567
Original bug report by Anlo on Thu May 27 18:27:58 2004

Bug reported from /domains/illium/center/streets_27_17--

Erm..in Madesco city (below whirlpool) is the streets and stuff gonna give explore? Right now you get explore on places where you can type map and that seems kind of strange.
//Anlo


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:30:31 2004
Iirc these are just normal rooms with map feature. Cebcurg can corret me if im wrong.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:30:31 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6602
date: Fri Jul 30 12:37:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6602
Original bug report by Calderon on Mon Jun  7 00:54:04 2004

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

keep bastard sword
There is no bastard sword here
keep sword
Do you mean Bastard Sword, Mithril Elven Soldier Sword or


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:37:15 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6619
date: Fri Jul 30 12:39:54 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6619
Original bug report by Baer on Fri Jun 11 03:05:19 2004

Bug reported from /domains/illium/center/streets_27_17--

usage for block does not list 'multiple' attribute.
USAGE: block [status/tells/plan/guilds].


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:39:54 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6626
date: Fri Jul 30 12:41:28 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6626
Original bug report by Draco on Sun Jun 13 22:01:07 2004

Bug reported from /domains/illium/center/streets_27_17--

The ring slips right off, leaving your finger covered with foul, dripping slime.Royal Rat Ring: Removed.
that is all one line, the ring removed sentance should be one line lower


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:41:28 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6627
date: Fri Jul 30 12:41:43 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6627
Original bug report by Kiera on Mon Jun 14 04:12:30 2004

Bug reported from /domains/sombre/areas/dream/rooms/labyrinth/maze_b7--

i used bite attack, left the room, re-entered the room, and used claw attack. when claw attack went off, it gave the message/damage that you get when you are holding the mob down and clawing it for extra damage (a special for using bite/claw combo). this seems illogical to me.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:41:43 2004
Multiple reports about this.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:41:43 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6636
date: Fri Jul 30 12:43:55 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6636
Original bug report by Nezmaniac on Sat Jun 19 05:34:41 2004

Bug reported from /domains/illium/shops/bounty_room--

Find and kill this monster for me and I shall reward you well.

Angelius is still the epitome of tall, dark and handsome, only now there is a cruel edge to all of it. His evil hunger is evident in every move he makes. Eyes once kind and lit with a soul now show only hatred and malicious desires. Angelius only has two concerns now - who is his next meal and how to destroy all mankind.

   000000000000000000000000000000000000000000000000000000000000000000000000   
   0                     Spiked leather belt [belt]                       0   
   0             Spiked Mace (wielded) (right hand) *glowing*             0   
   000000000000000000000000000000000000000000000000000000000000000000000000   
He is in excellent shape.

Got this as prize bounty at Tess...I don't think this mob exists in-game anymore. =/


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:43:55 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6641
date: Fri Jul 30 12:45:17 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6641
Original bug report by Wagro on Mon Jun 21 06:11:52 2004

Bug reported from /domains/illium/center/streets_27_17--

Shorty O'Fingers steps out of the shadows and grins evily.
Shorty O'Fingers reaches for your coins, and cackles gleefully.

Yet he didnt steal my gold, he stole someone else's, seems to me it should say who he stole from, or better yet, steal from everyone in the room :)


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:45:17 2004
multiple reps.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:45:17 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6642
date: Fri Jul 30 12:46:20 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6642
Original bug report by Falcore on Tue Jun 22 05:57:56 2004

Bug reported from /domains/illium/shops/bounty_room--

got a bounty and after i got it, it gave me this
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:46:05 2004
same as before, cant know afterwards what monster file caused this.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:46:20 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6647
date: Fri Jul 30 12:48:50 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6647
Original bug report by Elvis on Mon Jun 28 19:48:55 2004

Bug reported from /domains/illium/shops/bounty_room--

I don't know if this is an actual bug or not, but I twice received the bounty for
a young rogue, standing ill-at-ease, and I cleared out the rogue tunnels and didn't get the bounty reward.
Perhaps I just couldn't find it, or perhaps the bounty is messed up?


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:48:44 2004
This is again a monster file with multiple monsters in it. The desc and race etc changes. This can happen, i even wrote it in the help or rules or something.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:48:50 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6665
date: Fri Jul 30 12:50:32 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6665
Original bug report by Jsardy on Sun Jul  4 13:45:02 2004

Bug reported from /domains/misc/hell--


Ghoul exclaims 'Jsardy get ready, you are going back to hell!'
Ghoul enters.
HP: 1/671 SP: 174/269 EP: 1/373 86,937/861% 31253/875179 4127
HELL [exits: south, east and west]
              Hot FLAMES welcome you to

           ___ ______________.____    .____
          /   |   \_   _____/|    |   |    |
         /    ~    \    __)_ |    |   |    |
         \    Y    /        \|    |___|    |___
          \___|_  /_______  /|_______ \_______ \ 
                \/        \/         \/       \/  

Flames lick up around you as you land in the fiery pits 
 of the underworld. Screams of pain and anguish echo 
all around you, though you can see no one through the flames. 
Though you are dead your hair crackles and your skin burns.

Welcome to the after life.

The tiny wandering ghoul of Shirija  
Lucifer Morningstar
ghoul in hell?


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:50:32 2004
got one report already thanks.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:50:32 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6666
date: Fri Jul 30 12:52:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6666
Original bug report by Kiera on Sun Jul  4 20:01:24 2004

Bug reported from /domains/sombre/areas/dream/rooms/city/market/bank--

i'm in the sopor bank. when i type 'clan deposit 27382 (my gold on hand) it says that i can only deposit money in a bank.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 12:52:30 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6673
date: Fri Jul 30 14:59:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6673
Original bug report by Draco on Mon Jul  5 23:55:02 2004

Bug reported from /domains/illium/shops/bank1--

transmutation ball, if you revert the form and change it to a differant weapon kind, does not lose the weapon skill bonus tag. it changes to 0, but is not removed in the id.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 14:59:05 2004
Thats fine.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 14:59:05 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6684
date: Fri Jul 30 15:02:00 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6684
Original bug report by Communist on Thu Jul  8 19:41:15 2004

Bug reported from /domains/castles/rooms/communist-1--

Amulet of Skjarl:
'wear amulet of skjarl' says there is no amulet of skjarl here
'wear skjarl amulet' works
shouldn't amulet of skjarl also id to "amulet of skjarl"?


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:02:00 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6690
date: Fri Jul 30 15:03:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6690
Original bug report by Wagro on Sat Jul 10 21:00:47 2004

Bug reported from /domains/illium/center/streets_27_17--

On the window at CS, it says Mud Time: 3:7 am should be Mud Time: 3:07 am I think


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:03:55 2004
I think Marvin fixed things concerning mud time yesterday.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:03:58 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6703
date: Fri Jul 30 15:06:44 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6703
Original bug report by Rockman on Wed Jul 14 01:54:47 2004

Bug reported from /domains/castles/rooms/rockman-18--

amulet of skjarl doesnt id to amulet of skjarl


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:06:44 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6741
date: Fri Jul 30 15:20:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6741
Original bug report by Roirraw on Tue Jul 20 02:50:33 2004

Bug reported from /domains/castles/rooms/roirraw-2--

from my safe room
withdraw fur cloak (realize it's the wrong syntax) and got
The old woman glares at you and points at the sign.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:20:54 2004
What is wrong with you people? Why would you steal an old woman of her fur cloak!?!?!?!?!? Good thing she had her 'Sweden Sucks!' (as seen on Conan O'Brien show) with her.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:20:57 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6747
date: Fri Jul 30 15:22:15 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6747
Original bug report by Calderon on Tue Jul 20 23:17:37 2004

Bug reported from /domains/blackavar/jaws/valley/valmap/x15y23--

bastard sword does not identify as such


----------------------------------------------------------------------

Tuk wrote on Thu Jul 29 16:57:33 2004
That bastard.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:22:15 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6753
date: Fri Jul 30 15:24:33 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6753
Original bug report by Kjara on Wed Jul 21 08:16:40 2004

Bug reported from /domains/illium/shops/greasy_spoon--

got Angelious for a bounty, old sunnydale mob thats been removed, thought id say something, see if we could get spike/angel/angelous taken off the list :))


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:24:33 2004

Fixed



-----------------

poster: Tuk
subject: Fixed bug: 6774
date: Fri Jul 30 15:29:22 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6774
Original bug report by Kiera on Sun Jul 25 22:00:57 2004

Bug reported from /domains/sombre/areas/city/rooms/shops/bank--

i'm in the sombre city bank. when i deposited my money, it worked. when i tried to transfer gold to occult (transfer 2000000 gold to occult) i got this message:
You must be in a bank in order to transfer money.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:29:22 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6780
date: Fri Jul 30 15:29:53 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6780
Original bug report by Kiera on Mon Jul 26 18:25:25 2004

Bug reported from /domains/blackavar/brook/brook2/rooms/room11--

i type 'pick a flower' in this room and get the message:
You pick a wild rose and it magically turns to solid gold!
but my inventory shows no golden flower.


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:29:53 2004
multiple reports

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:29:53 2004

Closed



-----------------

poster: Tuk
subject: closed bug: 6795
date: Fri Jul 30 15:31:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6795
Original bug report by Wagro on Thu Jul 29 18:10:51 2004

Bug reported from /domains/blackavar/shedge/_4_5--

Probably related to Tzikas' bug report, but Brillian goat-skin chaps used to give a total growth of 3 feet, now they only seem to give 2 feet 8 inches :/


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:31:02 2004
Doesnt sound very huge issue to me. Besides it wasnt working as intended before, and now is.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:31:05 2004

Closed



-----------------

poster: Tuk
subject: Fixed bug: 6186
date: Fri Jul 30 15:48:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6186
Original bug report by Gartogg on Thu Mar 18 18:54:56 2004

Bug reported from /domains/blackavar/city/palace/anterm--

I killed Lord Eop Nallaragde, and the name is un capitalized only in the "You grab Rapier from Lord eop nallaragde's corpse" message, it is capitalized all the rest of the time...


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:48:48 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6600
date: Fri Jul 30 15:51:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6600
Original bug report by Mor on Sun Jun  6 19:27:29 2004

Bug reported from /domains/illium/buildings/adv/nuvo/rooms/weaponshop--

*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime

THis is the message I got when trying to buy something from the Nuvo weapon shop. THe list command only showed him having one ornately handled sword, and when I got the fire error, I tried again hoping it was just a temporary bug and would fix itself. When I get the same message again, I check my inventory and It shows I have 2 such swords now.



----------------------------------------------------------------------

Zifnab wrote on Mon Jun  7 00:14:22 2004
dbxwhere mor
*Bad argument 2 to present()
Expected: object Got: 0.
Object: /domains/illium/buildings/adv/nuvo/monsters/weapon#21150 at line 10

#0: 'process_input' at  (/secure/user/inputsys.c) at line 344
#1: 'dispatch_modal_input' at  (/secure/user/inputsys.c) at line 318
#2: '' at  () at /:0
#3: 'shell_input' at  (/std/shell.c) at line 263
#4: 'do_c' at  (/std/shell.c) at line 403
#5: 'execute_command' at  (/obj/pshell.c) at line 64
#6: 'do_game_command' at  (/std/player/cmd.c) at line 80
#7: 'do_buy_wrd' at /cmds/verbs/buy at line 33
#8: 'sell_stored_objects' at
(/std/modules/new_vendor.c) at line 899
#9: 'sell_object' at /domains/illium/buildings/adv/nuvo/monsters/weapon#21150
(/std/modules/new_vendor.c) at line 863
#10: '' at /domains/illium/buildings/adv/nuvo/monsters/weapon#21150
() at /:0
#11: 'start_errand' at /domains/illium/buildings/adv/nuvo/monsters/weapon#21150
at line 10

dbxframe mor 11
------/domains/illium/buildings/adv/nuvo/monsters/weapon.c:10 - start_errand()
locals:
----------------------------------------------------------------
public string array names = ({ });

string start_errand()
{

=>    if (!present("rat", find_object(NEWBIE_ROOMS + "city_c4"))) {
        new (NEWBIE_MONS + "rat")->move( NEWBIE_ROOMS + "city_c4");
    }
    return "The Shopkeeper hands a weapon to $t, and says 'Go find the rat that
wanders through the eastern section of the city. Kill it, and return to me with
its tail and I will reward you. Remember, to attack a monster you type attack
monster while replacing monster with its name.'";
}

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 30 15:51:30 2004

Fixed



-----------------

poster: Tuk
subject: closed bug: 6350
date: Fri Jul 30 15:51:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6350
Original bug report by Moridin on Sun Apr 11 20:27:27 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach7--

Faded blue bottle tries to poison you.
I assume someone else had a bottlle or somesuch, unless it was wiz being funny with echo (I had no such bottle, nor was there one in the room)


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:51:27 2004
Looks like this is not a bug.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:51:39 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6350
date: Fri Jul 30 15:53:46 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6350
Original bug report by Moridin on Sun Apr 11 20:27:27 2004

Bug reported from /domains/outside_city/mintorus/beach/rooms/beach7--

Faded blue bottle tries to poison you.
I assume someone else had a bottlle or somesuch, unless it was wiz being funny with echo (I had no such bottle, nor was there one in the room)


----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:51:27 2004
Looks like this is not a bug.

----------------------------------------------------------------------

Tuk wrote on Fri Jul 30 15:51:39 2004

Closed


----------------------------------------------------------------------

Tuk moved to group closed on Fri Jul 30 15:51:39 2004


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 30 15:53:46 2004
its a monster. That is one of its actions it does in the room.

----------------------------------------------------------------------

Zifnab wrote on Fri Jul 30 15:53:46 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6603
date: Fri Jul 30 16:14:38 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6603
Original bug report by Rockman on Mon Jun  7 04:02:07 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

Shorty O'Fingers reaches for your coins, and cackles gleefully.
get that msg when he comes in the room but takes someone else's gold


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 30 16:14:38 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6616
date: Fri Jul 30 16:22:27 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6616
Original bug report by Kjara on Thu Jun 10 09:01:10 2004

Bug reported from /domains/blackavar/dungeon/rooms/pool1--

Waterdragon chest. resets in terms that gems reload, yet it doesn't reclose, so if you wander back the gems are there, and the chest is sitting wide open, kinda funny but thats how it is.


----------------------------------------------------------------------

Zifnab wrote on Fri Jul 30 16:22:27 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6754
date: Fri Jul 30 16:36:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6754
Original bug report by Gerrik on Wed Jul 21 09:45:49 2004

Bug reported from /domains/guilds/necromancer/guild_hall--

animate mummy does not have mastery of mummification listed as a affecting skill...seems kinda odd.
-Gerrik-


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 16:36:53 2004
i decided to put all the affecting skills in animate dead instead of the preparation spells

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 16:36:56 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6786
date: Fri Jul 30 16:59:47 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6786
Original bug report by Mamoru on Wed Jul 28 07:09:04 2004

Bug reported from /domains/everrest/malice/eforest/rooms/room15--

one of my undead minions made a kill after i fled the room
the monster was dead when i returned to the room, this is how i nkow it made the kill
neither I, nor my minions got the experience for this kill
anyway, just thought this was worth reporting
mams


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 16:59:47 2004
for you to get exp you need to be in the room.
for your undeads to get exp both you and your undeads need to be in the room
this is intentional

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 16:59:47 2004

Closed



-----------------

poster: Ixtlilton
subject: closed bug: 6729
date: Fri Jul 30 17:02:29 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6729
Original bug report by Grasfer on Sat Jul 17 12:31:33 2004

Bug reported from /domains/blackavar/dungeon/rooms/d31--


*Too long evaluation. Execution aborted.
Trace written to /log/runtime
got this while partying with Tomten and moving in bulett's area, we have all undeads if that helps


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 17:02:26 2004
never seen this happen afterwards - and can't see now why this happened, might have had something to do with something i fixed a while ago tho - who knows

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 17:02:29 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6785
date: Fri Jul 30 17:08:36 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6785
Original bug report by Korthrun on Tue Jul 27 23:16:12 2004

Bug reported from /domains/hyboria/uncle/monks/wr7--

Maybe I missed something, I will try to reproduce it later, but it seems that this monk disarmed my undead abomination, then a few mins later i did order nessy wield clubs, and it said they were already wielded


----------------------------------------------------------------------

Korthrun wrote on Tue Jul 27 23:18:18 2004
disregard that, I think although when I did 'order nessy wield all' it said there were no items that worked with that verbm, it wielded it anyway.
However next time it got disarmed, it would rewield isntantly instead of having the your hand hurts error
maybe a perk of being undead and not a bug?

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 17:08:36 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6743
date: Fri Jul 30 17:33:58 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6743
Original bug report by Gerrik on Tue Jul 20 10:30:23 2004

Bug reported from /domains/emerald/magneto/ogre/west/room/street23--

gerchan  Energy Field DOWN
not sure if this is a bug or not so im reporting it. when in a party where they are the only member, non-necros best kills are recorded as solo kills. Necros on the other had have their kills recorded as party kills, i guess due to the pets. Seems to me that pets shouldnt be counted as party members in this situation.
gerchan Ethereal Bonding Down on Wraith
-Gerrik-


----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 17:33:55 2004
fixed after a new body

----------------------------------------------------------------------

Ixtlilton wrote on Fri Jul 30 17:33:58 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 6391
date: Sat Jul 31 09:32:39 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6391
Original bug report by Xedric on Mon Apr 19 05:19:56 2004

Bug reported from /domains/illium/buildings/adv/adv1--

Darkness spell says it creates an aura around the caster that follows him when he moves and fights. However it actually says in the spell: You snap your fingers and the room darkens. I can cast this in every room I walk in so I dunno if its following me or not. shrug pls clarify as its sorta confusing?

----------------------------------------------------------------------

Marvin wrote on Sat Jul 31 09:32:39 2004
I'm not sure it is as confusing as all that. You make an aura around you which follows you, and making that aura causes the room to darken. Perhaps recasting the spell should mention that you already have a darkness aura, and you are refreshing it, or whatever.
I'm going to declassify this as a bug.

----------------------------------------------------------------------

Marvin wrote on Sat Jul 31 09:32:39 2004

Closed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6803
date: Sat Jul 31 15:37:30 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6803
Original bug report by Zyz on Sat Jul 31 07:13:54 2004

Bug reported from /domains/hyboria/map/x4y4--

This is a cute one :)
You mutter the words 'ndopa grrrwwl'
You fail to convince all your familiars to join you peacefully, and they all
desert you!
Abomination disappears in a puff of smoke.
You lose your mental link to your familiar.
Wraith disappears in a puff of smoke.
You lose your mental link to your familiar.
Zombie disappears in a puff of smoke.
You lose your mental link to your familiar.
Wolf wanders off, returning to the wilderness it came from.
You lose your mental link to your familiar.
Falcon flies away, returning to the wilderness it came from.
You lose your mental link to your familiar.

So.. animal tamer animals didn't get along and all necro pets dested :)
I mean.. :(


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 15:37:30 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6804
date: Sat Jul 31 15:52:37 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6804
Original bug report by Grasfer on Sat Jul 31 15:39:06 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

s
The runes dissolves as You leave the room.
Inside the school of necromancy [exits: southwest, southeast, west, up and north]

Hps: 823/823 Eps: 926/926 Sps: 2367/2974 Exp: 7,645,285 >
Too late you realize that you have summoned something more powerful than you can control!
Fapfap lashes out at you with terrible force!
Fapfap: There is nothing here that works with that verb.
Fapfap: There is nothing here that works with that verb.
You lose your mental link to your familiar.

Left room after i recalled my wraith, and my mastery failed but his attack didn't do any damage to me because i had moved.


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 15:52:37 2004

Fixed



-----------------

poster: Ixtlilton
subject: Fixed bug: 6805
date: Sat Jul 31 17:33:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6805
Original bug report by Seth on Sat Jul 31 16:19:47 2004

Bug reported from /domains/mists/shaol/guildhall/rooms/room24--

i'm doing trials

Your body reels in pain from wading through poisonous gas!
Your body reels in pain entering into bolts of lightning!

but i'm not taking any damage


----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 17:27:53 2004
this is due to the change with hit_me, would it be enough to just make sure that the hitter is a living before checking the can_i_attack thing? so that objects etc can deal damage

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 17:33:18 2004
errm, did that, should be fixed now

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 17:33:18 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6806
date: Sat Jul 31 17:52:18 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6806
Original bug report by Jaws on Sat Jul 31 17:46:40 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

my nosave undeads did not return when I came back - as I read on board they are supposed to be here till boot, and boot is 30 mins away

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 17:52:18 2004
think this could be due to files not being updated yet for all, so will close this for now and see if it happens again after reboot

----------------------------------------------------------------------

Ixtlilton wrote on Sat Jul 31 17:52:18 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6330
date: Sat Jul 31 18:14:05 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6330
Original bug report by Tranquil on Thu Apr  8 08:59:13 2004

Bug reported from /domains/everrest/city/rooms/room1--

not sure if this is a bug, but rufrin appears to buy broken eq:

  12     1   Oak leaf                      330,221   Broken       Broken    



----------------------------------------------------------------------

Zifnab wrote on Thu Apr  8 14:10:53 2004
He checks for broken, but equipment is broken
via a hook. Rufrin cant look for this.

----------------------------------------------------------------------

Marvin wrote on Sat Jul 31 09:20:07 2004
watahyameen?

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 31 18:14:05 2004
this should be fixed with the change we did the other day
with query_broken()

----------------------------------------------------------------------

Zifnab wrote on Sat Jul 31 18:14:05 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 6494
date: Mon Aug  2 15:51:40 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6494
Original bug report by Kiera on Tue May 11 09:01:17 2004

Bug reported from /domains/illium/center/streets_27_17--

i'm in cs. la windows -> Mud Time: 3:8 am
should be 3:08


----------------------------------------------------------------------

Marvin wrote on Mon Aug  2 15:51:40 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6817
date: Mon Aug  2 18:04:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6817
Original bug report by Urg on Mon Aug  2 17:41:47 2004

Bug reported from /domains/blackavar/southernw/polis/temple/room23--

"unlock door with 6th key"

have 5 keys on hand and error message says "There are only 6 of them."

surely that should be either "there are only 5 of them" or "you dont have 6 keys"?


----------------------------------------------------------------------

Zifnab wrote on Mon Aug  2 18:04:07 2004
This is a parser bug passing the wrong number of objects
back to the mud.

Its not an easy fix or for that matter even easy to find the 
issue. The parser is part of the driver and we rarely touch the
driver unless we absolutely have to.

This problem only appears in certain cases
example:
I have 2 swords in inventory

wield fourth sword
There are only 2 of them.

We have choosen to live with this problem.

----------------------------------------------------------------------

Zifnab wrote on Mon Aug  2 18:04:11 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6823
date: Wed Aug  4 02:46:13 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6823
Original bug report by Rizzly on Wed Aug  4 02:43:52 2004

Bug reported from /domains/illium/shops/shop_general--

With solo parties unblocked, it still gives the same message at the top of "all parties" that it does when solo is blocked.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 02:46:13 2004

Fixed



-----------------

poster: Marvin
subject: closed bug: 6748
date: Wed Aug  4 05:48:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6748
Original bug report by Kiera on Wed Jul 21 00:19:39 2004

Bug reported from /domains/sombre/areas/nightmare/monsters/swamp/stomach--

i've been in this room for 30 minutes. i occasionally get a message saying:
The sides of the worm close in, crushing you!
but i take no dmg. there is no way out that i can see, and it's a no summon room. seems that i could be here for a while if not for occult coming to rescue me (not that he has, yet). anyway, i was thinking that maybe those messages should be associated with taking dmg or something.


----------------------------------------------------------------------

Marvin wrote on Tue Aug  3 20:46:52 2004
I think I broke this, and Ix fixed it.

----------------------------------------------------------------------

Marvin wrote on Wed Aug  4 05:48:42 2004
Anyway, that is what I think. If it is still broken, re-report.

----------------------------------------------------------------------

Marvin wrote on Wed Aug  4 05:48:42 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6676
date: Wed Aug  4 17:29:11 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6676
Original bug report by Illusions on Tue Jul  6 08:08:49 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

was in silent room when tornado ran, silent room wasn't completely sielnt with event running,. also protected me from tornado


----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:29:08 2004
its not meant to be completely silent. It stops channels/player
discussion etc. If you do not want to see the event stuff
use muffs.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:29:11 2004

Closed



-----------------

poster: Zifnab
subject: Fixed bug: 6678
date: Wed Aug  4 17:32:42 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6678
Original bug report by Daran on Wed Jul  7 05:36:42 2004

Bug reported from /domains/illium/shops/bank1--

was talking with draco via tells and one tell in the middle of others i got 'That person is not logged in, or is unable to receive tells. You attempted to send a tell to Draco'
not sure what happened here, he was trying to leave the underwater "isle" at the time of this


----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:32:42 2004
Kind of difficult to talk to a player stuck in the stomach 
of a fish.  This is by design.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:32:42 2004

Fixed



-----------------

poster: Zifnab
subject: Fixed bug: 6680
date: Wed Aug  4 17:44:48 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6680
Original bug report by Justus on Thu Jul  8 01:54:58 2004

Bug reported from /domains/mists/mistsmap/x13y55--

i have understand that all light/dark effects are removed
but i dont regen in light.


----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:44:48 2004
I have been mistaken. The regen code still looks at the 
racial abilities of regening in dark or alergic to light
etc when figuring out regen amounts.

Light/dark has been removed as far as seeing/wielding/manipulating
objects goes.

We may remove this from regen eventually but for now it stays.

Sorry for the confusion.

----------------------------------------------------------------------

Zifnab wrote on Wed Aug  4 17:44:48 2004

Fixed



-----------------

poster: Zifnab
subject: closed bug: 6827
date: Thu Aug  5 01:35:57 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6827
Original bug report by Apathy on Wed Aug  4 21:12:51 2004

Bug reported from /domains/illium/west/west109--

I have a trigger for when I summon an eagle that does '!order 1st eagle name bouncer' followed by '!order bouncer follow' and similar triggers for the other familiars.  It seems now that when that trigger goes off, those commands get executed in reverse order.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  5 01:35:57 2004
no. there is a call out happening on order. Sees Marvins
post.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  5 01:35:57 2004

Closed



-----------------

poster: Zifnab
subject: closed bug: 6834
date: Thu Aug  5 19:28:31 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6834
Original bug report by Jant on Thu Aug  5 18:40:56 2004

Bug reported from /domains/illium/center/streets_27_17--

please can you check that I still get a clone, even though I am over level 200, last 2 clone events I have not got a clone, not sure if this is because I was moving rooms or because I am over 200 now.

Thank you

Jant, who misses his clone.


----------------------------------------------------------------------

Zifnab wrote on Thu Aug  5 19:28:31 2004
It has nothing to do with being over level 200.

There are lots of other reasons such as..

no skill/spell rooms, no teleport rooms, etc.

----------------------------------------------------------------------

Zifnab wrote on Thu Aug  5 19:28:31 2004

Closed



-----------------

poster: Marvin
subject: Fixed bug: 6831
date: Thu Aug  5 21:08:56 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6831
Original bug report by Gerrik on Thu Aug  5 08:43:57 2004

Bug reported from /domains/hyboria/toreth/vale/rooms/vale7--

i gave my vampire fibrous bark glove and fibrous wooden glove. it made her error while in combat instead of doing melee. the error i got was;

Lilith: *Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


-Gerrik-


----------------------------------------------------------------------

Marvin wrote on Thu Aug  5 21:08:23 2004
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Object: /domains/outside_city/mintorus/beach/equipment/right_glove#126759 at line 32

'heart_beat' at /obj/spells/objects/undeads/vampire#123472 (/std/inherits/livings/necromancer_familiar.c) at line 1840
'heart_beat' at /obj/spells/objects/undeads/vampire#123472 (/std/inherits/livings/familiar_object.c) at line 400
'heart_beat' at /obj/spells/objects/undeads/vampire#123472 (/std/combat/combat.c) at line 1743
'do_round' at /obj/spells/objects/undeads/vampire#123472 (/std/combat/combat.c) at line 758
'do_combat_round' at /obj/spells/objects/undeads/vampire#123472 (/std/combat/combat.c) at line 687
'special_attack' at /domains/outside_city/mintorus/beach/equipment/right_glove#126759 at line 32

----------------------------------------------------------------------

Marvin wrote on Thu Aug  5 21:08:53 2004
Fixed. I also took the liberty of patching the left_glove which had the same problem.

----------------------------------------------------------------------

Marvin wrote on Thu Aug  5 21:08:56 2004

Fixed



-----------------

poster: Ixtlilton
subject: closed bug: 6814
date: Sat Aug  7 13:59:12 2004

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Report Number: 6814
Original bug report by Belgarion on Mon Aug  2 09:36:27 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

my vamp became IT, i killed it and made a new, it was an IT, i killed it and made a new one 6 more times, i still only get IT vampires.


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Belgarion wrote on Mon Aug  2 09:44:47 2004
I also tried to save it and recall it as someone said that fixxed it for him, it didn't work.

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Belgarion wrote on Mon Aug  2 09:44:47 2004

Fixed


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Ixtlilton wrote on Sat Aug  7 13:59:12 2004

Closed



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poster: Ixtlilton
subject: closed bug: 6833
date: Sat Aug  7 13:59:45 2004

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Report Number: 6833
Original bug report by Jomo on Thu Aug  5 13:29:00 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_mainhall5--

According to the necro board, necro pets are supposed to stick 
around until a reboot.

I fell asleep at keyboard, woke up a few hours later and my pets
all took off for happy sleepy land.

The mud hasn't rebooted, so it looks like the persistent pets
don't work.


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Ixtlilton wrote on Sat Aug  7 13:59:45 2004
already reported

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Ixtlilton wrote on Sat Aug  7 13:59:45 2004

Closed



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poster: Ixtlilton
subject: Fixed bug: 6809
date: Sat Aug  7 16:02:17 2004

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Report Number: 6809
Original bug report by Jaws on Sun Aug  1 17:42:59 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

RE-Reporting this as requested. My NoSave pets were not here when I returned and we have not had a boot

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Ixtlilton wrote on Sat Aug  7 16:02:14 2004
should be fixed with a new body

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Ixtlilton wrote on Sat Aug  7 16:02:17 2004

Fixed



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poster: Ixtlilton
subject: Fixed bug: 6712
date: Mon Aug  9 21:25:34 2004

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Report Number: 6712
Original bug report by Grasfer on Fri Jul 16 00:56:40 2004

Bug reported from /domains/blackavar/necrocity/rooms/school_limboroom--

recalled a abomination and got this after spell was done
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Abomination is now following you.


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Ixtlilton wrote on Mon Aug  9 21:25:34 2004
shouildn't happen anymore. balme zifnab if it does. yes

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Ixtlilton wrote on Mon Aug  9 21:25:34 2004

Fixed



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poster: Ixtlilton
subject: Fixed bug: 6828
date: Mon Aug  9 23:35:16 2004

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Report Number: 6828
Original bug report by Gerrik on Wed Aug  4 22:33:47 2004

Bug reported from /domains/guilds/dreadlord/guild_hall--

i joined deadlord guild. instead of getting a new section in my skills for dreadlord, anatomy was placed in the voodooist skill section



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Ixtlilton wrote on Mon Aug  9 23:35:16 2004

Fixed



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poster: Ixtlilton
subject: Fixed bug: 6772
date: Tue Aug 10 18:04:18 2004

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Report Number: 6772
Original bug report by Gerrik on Sun Jul 25 20:34:17 2004

Bug reported from /domains/illium/center/streets_27_17--

i reinced out of necro and can still talk on the necro chanel.
thanks,
    -Gerrik-


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Ixtlilton wrote on Tue Aug 10 18:04:18 2004

Fixed



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poster: Zifnab
subject: closed bug: 6852
date: Tue Aug 10 19:34:26 2004

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Report Number: 6852
Original bug report by Communist on Tue Aug 10 18:48:44 2004

Bug reported from /domains/castles/plain/castleshop--

if i buy a safe and there's not enough room in inventory for it, it gets dropped and i can't pick it up again


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Zifnab wrote on Tue Aug 10 19:34:23 2004
yes you can. empty, closed, and unlocked.

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Zifnab wrote on Tue Aug 10 19:34:26 2004

Closed



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poster: Ixtlilton
subject: closed bug: 6854
date: Tue Aug 10 22:23:06 2004

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Report Number: 6854
Original bug report by Blitzkrieg on Tue Aug 10 20:59:32 2004

Bug reported from /domains/illium/buildings/cathedral/altarroom--

I reinced out of necro guild before boot, and even after boot
i could still talk on necro guild channel. I realize this has
already been reported, but it seems it wasnt fixed.
                                     --Blitz


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Ixtlilton wrote on Tue Aug 10 22:23:03 2004
this is due to stuf and wont happen anymore! (stuf)

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Ixtlilton wrote on Tue Aug 10 22:23:06 2004

Closed