-----------------

poster: Sleet
subject: mist mage
date: Fri Aug  1 04:59:36 2003

I think that there should be another guild after mist mage, maybe it
requires both nav guilds, that could up mist form.
Nether is a great guild, but compeltly neglects the mist mage guild.
maybe combine the two guild or somthing.
The elemental tree is odd in the manner that it combines everything
untill you get to the omicron and its somthign completly different.
shrug

-----------------

poster: Kjara
subject: Guild items
date: Fri Aug  1 05:23:58 2003

I know i have brought this up before, but it would be cools if abj's
shield didn't give a basically worthless stat for abj's(int), (mine
currently gives about 20 int, and well... i have 2 spells that arn't
worth training that are effected by int, magical drain and acid
spray)

Was reminded of this fact when i was reminded that healers got con
for a 3rd stat after wis/spr, and shrugs.. thats quite a bit more
useful then int.

merely my 3.5 cents, kj
ps. always was currious why abjs, a guild based on changing resists,
got no resists on the guild item.

-----------------

poster: Kjara
subject: followup:guild item
date: Fri Aug  1 06:11:55 2003

I guess i should specify that im more in favor of that int being
replaced by a semi-useful stat then it being removed in general, but
more just wondering why its there.

-----------------

poster: Jaws
subject: Abju ideas
date: Sat Aug  2 17:37:57 2003

Also would be nice to see party reflect spell, and
give reflects the ability to refresh like their other spells, all of
which can be refreshed

Jaws

-----------------

poster: Korthrun
subject: mist
date: Thu Aug  7 21:28:44 2003

someone had made a bug report about mist mages not being able to
wear a race lead message
and whine whine mist mages get the shaft whine whine etc.
shapeshifters cannot wear thier race lead items.
not wearing eq is a downside to the superior way otherthings are
handled in the guild.
an exception was made for guild items under the assumption that an
item recieved from a guild will be able to properly work with the
magic of the guild.
thanks

-----------------

poster: Chewba
subject: >mist
date: Fri Aug  8 02:20:19 2003

On Thu Aug  7 21:28:44 2003 Korthrun wrote post #5:
> someone had made a bug report about mist mages not being able to
> wear a race lead message
> and whine whine mist mages get the shaft whine whine etc.
> shapeshifters cannot wear thier race lead items.
> not wearing eq is a downside to the superior way otherthings are
> handled in the guild.
> an exception was made for guild items under the assumption that an
> item recieved from a guild will be able to properly work with the
> magic of the guild.
> thanks
it was me that made the bug report i made because i took race lead
and item disapeered.
i wasn't whining .... i merely thought it "might" be an oversight.
thats why i bugged it cos i thought it "might" be a bug

was i so wrong to report it?

-----------------

poster: Korthrun
subject: >>mist
date: Fri Aug  8 02:29:34 2003

didnt mean to pick on you specificly, sorry about that, i have
noticed alot of these kinds of posts regarding mist latley.
wasnt wrong to report it.
the part i called whining was
or should we have race lead eq be an exception becasue itseems a
little unfair to us mist mages
my main point is that its not unfair.

-----------------

poster: Rockman
subject: >>>mist
date: Fri Aug  8 11:22:03 2003

On Fri Aug  8 02:29:34 2003 Korthrun wrote post #7:
> didnt mean to pick on you specificly, sorry about that, i have
> noticed alot of these kinds of posts regarding mist latley.
> wasnt wrong to report it.
> the part i called whining was
> or should we have race lead eq be an exception becasue itseems a
> little unfair to us mist mages
> my main point is that its not unfair.
I haven't traied this myself, so I dunno for sure.  But what might
seem unfair about this is if the item dested completely, so when the
misty turned solid, he was still out the race lead item.  So maybe
if the wizards treated it like the air shield and pick they can
make, just have it transported somewhere until they solidify?

-----------------

poster: Korthrun
subject: >>>>mist
date: Fri Aug  8 19:55:14 2003

On Fri Aug  8 11:22:03 2003 Rockman wrote post #8:
> On Fri Aug  8 02:29:34 2003 Korthrun wrote post #7:
> > didnt mean to pick on you specificly, sorry about that, i have
> > noticed alot of these kinds of posts regarding mist latley.
> > wasnt wrong to report it.
> > the part i called whining was
> > or should we have race lead eq be an exception becasue itseems a
> > little unfair to us mist mages
> > my main point is that its not unfair.
> I haven't traied this myself, so I dunno for sure.  But what might
> seem unfair about this is if the item dested completely, so when the
> misty turned solid, he was still out the race lead item.  So maybe
> if the wizards treated it like the air shield and pick they can
> make, just have it transported somewhere until they solidify?
I believe this is so, in my expierence it is moved to your inventory
because you cannot drop a race lead item, but you are unable to wear
it

-----------------

poster: Chewba
subject: >>>>>mist
date: Fri Aug  8 20:09:51 2003

On Fri Aug  8 19:55:14 2003 Korthrun wrote post #9:
> On Fri Aug  8 11:22:03 2003 Rockman wrote post #8:
> > On Fri Aug  8 02:29:34 2003 Korthrun wrote post #7:
> > > didnt mean to pick on you specificly, sorry about that, i have
> > > noticed alot of these kinds of posts regarding mist latley.
> > > wasnt wrong to report it.
> > > the part i called whining was
> > > or should we have race lead eq be an exception becasue itseems a
> > > little unfair to us mist mages
> > > my main point is that its not unfair.
> > I haven't traied this myself, so I dunno for sure.  But what might
> > seem unfair about this is if the item dested completely, so when the
> > misty turned solid, he was still out the race lead item.  So maybe
> > if the wizards treated it like the air shield and pick they can
> > make, just have it transported somewhere until they solidify?
> I believe this is so, in my expierence it is moved to your inventory
> because you cannot drop a race lead item, but you are unable to wear
> it
it doesn't it vanished.... i got a new body and it still wasn't in my inv

-----------------

poster: Jaguar
subject: >>>>>>mist
date: Fri Aug  8 20:13:40 2003

On Fri Aug  8 20:09:51 2003 Chewba wrote post #10:
> On Fri Aug  8 19:55:14 2003 Korthrun wrote post #9:
> > On Fri Aug  8 11:22:03 2003 Rockman wrote post #8:
> > > On Fri Aug  8 02:29:34 2003 Korthrun wrote post #7:
> > > > didnt mean to pick on you specificly, sorry about that, i have
> > > > noticed alot of these kinds of posts regarding mist latley.
> > > > wasnt wrong to report it.
> > > > the part i called whining was
> > > > or should we have race lead eq be an exception becasue itseems a
> > > > little unfair to us mist mages
> > > > my main point is that its not unfair.
> > > I haven't traied this myself, so I dunno for sure.  But what might
> > > seem unfair about this is if the item dested completely, so when the
> > > misty turned solid, he was still out the race lead item.  So maybe
> > > if the wizards treated it like the air shield and pick they can
> > > make, just have it transported somewhere until they solidify?
> > I believe this is so, in my expierence it is moved to your inventory
> > because you cannot drop a race lead item, but you are unable to wear
> > it
> it doesn't it vanished.... i got a new body and it still wasn't in my inv
I had the same problem, and I'm pretty sure I dropped the object. I
can't test it now but it is worth having a look. It might not have
dropped into the world but I did definately get the s
abbard[dropped] message.

-----------------

poster: Korthrun
subject: >>>>>>mist
date: Fri Aug  8 20:44:38 2003

On Fri Aug  8 20:09:51 2003 Chewba wrote post #10:
> On Fri Aug  8 19:55:14 2003 Korthrun wrote post #9:
> > On Fri Aug  8 11:22:03 2003 Rockman wrote post #8:
> > > On Fri Aug  8 02:29:34 2003 Korthrun wrote post #7:
> > > > didnt mean to pick on you specificly, sorry about that, i have
> > > > noticed alot of these kinds of posts regarding mist latley.
> > > > wasnt wrong to report it.
> > > > the part i called whining was
> > > > or should we have race lead eq be an exception becasue itseems a
> > > > little unfair to us mist mages
> > > > my main point is that its not unfair.
> > > I haven't traied this myself, so I dunno for sure.  But what might
> > > seem unfair about this is if the item dested completely, so when the
> > > misty turned solid, he was still out the race lead item.  So maybe
> > > if the wizards treated it like the air shield and pick they can
> > > make, just have it transported somewhere until they solidify?
> > I believe this is so, in my expierence it is moved to your inventory
> > because you cannot drop a race lead item, but you are unable to wear
> > it
> it doesn't it vanished.... i got a new body and it still wasn't in my inv
that makes baby jesus cry

-----------------

poster: Sleet
subject: mind sponge
date: Fri Aug 15 00:55:37 2003

Ive been using the mind sponge spell recently to try it out, and i
think maybe some mroe spr should be added to it. Right now im not
sure its worth really using
If its based off of int and ive gota decent amoutn of int i cant see
this being really benifical to anyone
* *

-----------------

poster: Korthrun
subject: >mind sponge
date: Fri Aug 15 07:05:56 2003

On Fri Aug 15 00:55:37 2003 Sleet wrote post #13:
> Ive been using the mind sponge spell recently to try it out, and i
> think maybe some mroe spr should be added to it. Right now im not
> sure its worth really using
> If its based off of int and ive gota decent amoutn of int i cant see
> this being really benifical to anyone
> * *
i think its 5 int 5 wis
its an alpha level spell, and it doesnt have the greatest impact at
bigger elvels but imho its worth the sps to keep up as every little
bit helps
maybe it should be tuned to take level into effect.......
I really think more things should actually.
Something that was brought up to me while discussing other muds with people
was that withthe present style here, your skills/spells become obsolete.
not completly and any bonus is a good bonus, but it would kick ass,
if some of the earlier level spells/skills had a greater effect at
lower levels.
there are some places ive seen/heard of where an alpha level spell
owns at mid level or higher.
who here abopve level 40 uses minor cleric staff.....
or ice pick or air shield
im fine with the present system but i do see room for improvment in that area

-----------------

poster: Korthrun
subject: >>mind sponge
date: Fri Aug 15 07:06:41 2003

On Fri Aug 15 07:05:56 2003 Korthrun wrote post #14:
> On Fri Aug 15 00:55:37 2003 Sleet wrote post #13:
> > Ive been using the mind sponge spell recently to try it out, and i
> > think maybe some mroe spr should be added to it. Right now im not
> > sure its worth really using
> > If its based off of int and ive gota decent amoutn of int i cant see
> > this being really benifical to anyone
> > * *
> i think its 5 int 5 wis
> its an alpha level spell, and it doesnt have the greatest impact at
> bigger elvels but imho its worth the sps to keep up as every little
> bit helps
> maybe it should be tuned to take level into effect.......
> I really think more things should actually.
> Something that was brought up to me while discussing other muds with people
> was that withthe present style here, your skills/spells become obsolete.
> not completly and any bonus is a good bonus, but it would kick ass,
> if some of the earlier level spells/skills had a greater effect at
> lower levels.
> there are some places ive seen/heard of where an alpha level spell
> owns at mid level or higher.
> who here abopve level 40 uses minor cleric staff.....
> or ice pick or air shield
> im fine with the present system but i do see room for improvment in that
area
if some of the earlier level spells/skills had a greater effect at
lower levels.
should read higher levels

-----------------

poster: Belgarion
subject: >>mind sponge
date: Fri Aug 15 09:27:28 2003

On Fri Aug 15 07:05:56 2003 Korthrun wrote post #14:
> On Fri Aug 15 00:55:37 2003 Sleet wrote post #13:
> > Ive been using the mind sponge spell recently to try it out, and i
> > think maybe some mroe spr should be added to it. Right now im not
> > sure its worth really using
> > If its based off of int and ive gota decent amoutn of int i cant see
> > this being really benifical to anyone
> > * *
> i think its 5 int 5 wis
> its an alpha level spell, and it doesnt have the greatest impact at
> bigger elvels but imho its worth the sps to keep up as every little
> bit helps
> maybe it should be tuned to take level into effect.......
> I really think more things should actually.
> Something that was brought up to me while discussing other muds with people
> was that withthe present style here, your skills/spells become obsolete.
> not completly and any bonus is a good bonus, but it would kick ass,
> if some of the earlier level spells/skills had a greater effect at
> lower levels.
> there are some places ive seen/heard of where an alpha level spell
> owns at mid level or higher.
> who here abopve level 40 uses minor cleric staff.....
> or ice pick or air shield
> im fine with the present system but i do see room for improvment in that
area
we had that before, hand of balance cleric spell, it wasn't balanced
when the healer did more dmg then the blasters in eq parties..

-----------------

poster: Zyz
subject: >>>mind sponge
date: Fri Aug 15 18:57:55 2003

Regarding the mind sponge, it's actually only used by high level
players, as they are the ones who can afford the cost for no real
benefit.
Imo, it would be nice to have mind sponge effect based on player
stats - lower stats get a higher bonus - to make it potentially
appealing to lowbies.
-Zyz

-----------------

poster: Sleet
subject: >>>mind sponge
date: Fri Aug 15 22:17:57 2003

On Fri Aug 15 09:27:28 2003 Belgarion wrote post #16:
> On Fri Aug 15 07:05:56 2003 Korthrun wrote post #14:
> > On Fri Aug 15 00:55:37 2003 Sleet wrote post #13:
> > > Ive been using the mind sponge spell recently to try it out, and i
> > > think maybe some mroe spr should be added to it. Right now im not
> > > sure its worth really using
> > > If its based off of int and ive gota decent amoutn of int i cant see
> > > this being really benifical to anyone
> > > * *
> > i think its 5 int 5 wis
> > its an alpha level spell, and it doesnt have the greatest impact at
> > bigger elvels but imho its worth the sps to keep up as every little
> > bit helps
> > maybe it should be tuned to take level into effect.......
> > I really think more things should actually.
> > Something that was brought up to me while discussing other muds with
people
> > was that withthe present style here, your skills/spells become obsolete.
> > not completly and any bonus is a good bonus, but it would kick ass,
> > if some of the earlier level spells/skills had a greater effect at
> > lower levels.
> > there are some places ive seen/heard of where an alpha level spell
> > owns at mid level or higher.
> > who here abopve level 40 uses minor cleric staff.....
> > or ice pick or air shield
> > im fine with the present system but i do see room for improvment in that
> area
> we had that before, hand of balance cleric spell, it wasn't balanced
> when the healer did more dmg then the blasters in eq parties..
thats different, that was based off of damage increasing as the
monster is more powerful then you.
What i was orignally saying may not even be right pierod, cause i
thought it raised ya spr, and someone says not it doesnt even do
that.
But, either way if int is an effecting stat the spell should work
alot better if you have more int regardless of level

-----------------

poster: Korthrun
subject: >>>>mind sponge
date: Sat Aug 16 01:07:23 2003

On Fri Aug 15 22:17:57 2003 Sleet wrote post #18:
> On Fri Aug 15 09:27:28 2003 Belgarion wrote post #16:
> > On Fri Aug 15 07:05:56 2003 Korthrun wrote post #14:
> > > On Fri Aug 15 00:55:37 2003 Sleet wrote post #13:
> > > > Ive been using the mind sponge spell recently to try it out, and i
> > > > think maybe some mroe spr should be added to it. Right now im not
> > > > sure its worth really using
> > > > If its based off of int and ive gota decent amoutn of int i cant see
> > > > this being really benifical to anyone
> > > > * *
> > > i think its 5 int 5 wis
> > > its an alpha level spell, and it doesnt have the greatest impact at
> > > bigger elvels but imho its worth the sps to keep up as every little
> > > bit helps
> > > maybe it should be tuned to take level into effect.......
> > > I really think more things should actually.
> > > Something that was brought up to me while discussing other muds with
> people
> > > was that withthe present style here, your skills/spells become obsolete.
> > > not completly and any bonus is a good bonus, but it would kick ass,
> > > if some of the earlier level spells/skills had a greater effect at
> > > lower levels.
> > > there are some places ive seen/heard of where an alpha level spell
> > > owns at mid level or higher.
> > > who here abopve level 40 uses minor cleric staff.....
> > > or ice pick or air shield
> > > im fine with the present system but i do see room for improvment in that
> > area
> > we had that before, hand of balance cleric spell, it wasn't balanced
> > when the healer did more dmg then the blasters in eq parties..
> thats different, that was based off of damage increasing as the
> monster is more powerful then you.
> What i was orignally saying may not even be right pierod, cause i
> thought it raised ya spr, and someone says not it doesnt even do
> that.
> But, either way if int is an effecting stat the spell should work
> alot better if you have more int regardless of level
whats diff, i said i think its 5 int and 5 wis then started talking
about something not directly related.
i loev u sleet

-----------------

poster: ligea (Web)
subject: worthwhile low level spells
date: Fri Oct  3 16:36:49 2003

Blaster guilds do seem to have a lot of spells that suddenly become useless when you hit the next level.  I just wanted to toss out a few that seem to get better and better (funny they're all protection spells).



Stun shield and stoneskin are awesome for highbies.

Lately I've found immunity to fire is a lifesaver in some unique situations.

Of course floating disc always rocks :P



I guess that leaves 5 guilds that i don't ever use anything from (except elemental masteries), but I'm thankful for the above spells just the same.



Since i'm bored enough to be posting here...I think mastery of fire should help fire building.  I wouldn't add gather wood, but it's silly to say a fire mage can't make a campfire.



It would also be cool if aura of air could be cast on other players (similar to immunity to fire) since it is such a limited spell as it currently is.

-----------------

poster: Korthrun
subject: >worthwhile low level spells
date: Fri Oct  3 20:09:51 2003

On Fri Oct  3 16:36:49 2003 ligea (Web) wrote post #20:
> Blaster guilds do seem to have a lot of spells that suddenly become
useless when you hit the next level.  I just wanted to toss out a few that
seem to get better and better (funny they're all protection spells).

> 

> Stun shield and stoneskin are awesome for highbies.

> Lately I've found immunity to fire is a lifesaver in some unique
situations.

> Of course floating disc always rocks :P

> 

> I guess that leaves 5 guilds that i don't ever use anything from (except
elemental masteries), but I'm thankful for the above spells just the same.

> 

> Since i'm bored enough to be posting here...I think mastery of fire should
help fire building.  I wouldn't add gather wood, but it's silly to say a
fire mage can't make a campfire.

> 

> It would also be cool if aura of air could be cast on other players
(similar to immunity to fire) since it is such a limited spell as it
currently is.
An indepth knowledge in the workings of the element in fire no way
reflects your ability to arrange wood in such a way that it even
lights, let alone burns more effeciently.

-----------------

poster: Afkaserious
subject: >>worthwhile low level spells
date: Fri Oct  3 23:29:25 2003

On Fri Oct  3 20:09:51 2003 Korthrun wrote post #21:
> On Fri Oct  3 16:36:49 2003 ligea (Web) wrote post #20:
> > Blaster guilds do seem to have a lot of spells that suddenly become
> useless when you hit the next level.  I just wanted to toss out a few that
> seem to get better and better (funny they're all protection spells).

> > 

> > Stun shield and stoneskin are awesome for highbies.

> > Lately I've found immunity to fire is a lifesaver in some unique
> situations.

> > Of course floating disc always rocks :P

> > 

> > I guess that leaves 5 guilds that i don't ever use anything from (except
> elemental masteries), but I'm thankful for the above spells just the same.

> > 

> > Since i'm bored enough to be posting here...I think mastery of fire should
> help fire building.  I wouldn't add gather wood, but it's silly to say a
> fire mage can't make a campfire.

> > 

> > It would also be cool if aura of air could be cast on other players
> (similar to immunity to fire) since it is such a limited spell as it
> currently is.
> An indepth knowledge in the workings of the element in fire no way
> reflects your ability to arrange wood in such a way that it even
> lights, let alone burns more effeciently.
but you could always channel something into the fire to make it
l33ter. Since you're a fire mage'n all.

-----------------

poster: Korthrun
subject: >>>worthwhile low level spells
date: Sat Oct  4 14:20:44 2003

On Fri Oct  3 23:29:25 2003 Afkaserious wrote post #22:
> On Fri Oct  3 20:09:51 2003 Korthrun wrote post #21:
> > On Fri Oct  3 16:36:49 2003 ligea (Web) wrote post #20:
> > > Blaster guilds do seem to have a lot of spells that suddenly become
> > useless when you hit the next level.  I just wanted to toss out a few that
> > seem to get better and better (funny they're all protection spells).
> 
> > > 
> 
> > > Stun shield and stoneskin are awesome for highbies.
> 
> > > Lately I've found immunity to fire is a lifesaver in some unique
> > situations.
> 
> > > Of course floating disc always rocks :P
> 
> > > 
> 
> > > I guess that leaves 5 guilds that i don't ever use anything from (except
> > elemental masteries), but I'm thankful for the above spells just the same.
> 
> > > 
> 
> > > Since i'm bored enough to be posting here...I think mastery of fire
should
> > help fire building.  I wouldn't add gather wood, but it's silly to say a
> > fire mage can't make a campfire.
> 
> > > 
> 
> > > It would also be cool if aura of air could be cast on other players
> > (similar to immunity to fire) since it is such a limited spell as it
> > currently is.
> > An indepth knowledge in the workings of the element in fire no way
> > reflects your ability to arrange wood in such a way that it even
> > lights, let alone burns more effeciently.
> but you could always channel something into the fire to make it
> l33ter. Since you're a fire mage'n all.
yes you could cast a spell or use a skill that channels energy into
the fire, or have a skill or spell that is similar to build
campfire

-----------------

poster: Chrono
subject: create psychic container
date: Fri Oct 10 08:42:20 2003


assuming this spell was used to transfer many objects when caught in
a castle raids, how about we change this so you can use it anywhere
any summonable object can be used?

changing it could make it a tad more useful that it currently is,
which isn't much:P

also changing it could allow some coder to make use of it, if they
wanted:), so yeah, bye

-----------------

poster: zilpen (Web)
subject: Importance of 4 elemental bodies for nether mage?
date: Thu Nov 13 18:02:57 2003

Hi.



I am a bit curious about whether the four elemental bodies affect the performance of a nether mage in any respect. 



The help file for body of nether seems to indicate that 'Efficiency of this spell depends on the mage knowledge in the basic bodies and masteries, fire, earth, water and air.', nonetheless some that have played a lot of nether seem to assert that investment in the bodies is wasteful. Others seem to believe that investment in the bodies _is_ worthwhile.



Comments, experiences, (familiaries with the code itself?)? Thanks. :)

-----------------

poster: Chewba
subject: >Importance of 4 elemental bodies for nether mage?
date: Thu Nov 13 22:31:29 2003

On Thu Nov 13 18:02:57 2003 zilpen (Web) wrote post #25:
> Hi.

> 

> I am a bit curious about whether the four elemental bodies affect the
performance of a nether mage in any respect. 

> 

> The help file for body of nether seems to indicate that 'Efficiency of
this spell depends on the mage knowledge in the basic bodies and masteries,
fire, earth, water and air.', nonetheless some that have played a lot of
nether seem to assert that investment in the bodies is wasteful. Others seem
to believe that investment in the bodies _is_ worthwhile.

> 

> Comments, experiences, (familiaries with the code itself?)? Thanks. :)
i've definately noticed that masteries affected whilst a mist mage just FYI

-----------------

poster: Korthrun
subject: >>Importance of 4 elemental bodies for nether mage?
date: Thu Nov 13 22:35:05 2003

On Thu Nov 13 22:31:29 2003 Chewba wrote post #26:
> On Thu Nov 13 18:02:57 2003 zilpen (Web) wrote post #25:
> > Hi.

> > 

> > I am a bit curious about whether the four elemental bodies affect the
> performance of a nether mage in any respect. 

> > 

> > The help file for body of nether seems to indicate that 'Efficiency of
> this spell depends on the mage knowledge in the basic bodies and masteries,
> fire, earth, water and air.', nonetheless some that have played a lot of
> nether seem to assert that investment in the bodies is wasteful. Others seem
> to believe that investment in the bodies _is_ worthwhile.

> > 

> > Comments, experiences, (familiaries with the code itself?)? Thanks. :)
> i've definately noticed that masteries affected whilst a mist mage just FYI
all masteries and bodies to infact effect nether body
well no not 'infact' but from what i have seen as nether

-----------------

poster: Darc (Web) 
subject: >>>Importance of 4 elemental bodies for nether mage?
date: Sun Dec 28 09:05:15 2003

> > > 

> 

> > > I am a bit curious about whether the four elemental bodies affect the

> > performance of a nether mage in any respect. 

> 

> > > 

> 

the different bodies help nether mages in the respect of soloing, not parties

-----------------

poster: Korthrun
subject: praise
date: Mon Mar  8 22:24:25 2004

Rather than risking moving the unstable ball, you prefer to dispel it.
thanks whoever

-----------------

poster: zarnath
subject: Advice on evoker leveling
date: Thu Apr  8 20:45:02 2004

Ok, here's the ? . What impact if any does mastery of evocation have on spells once you get past the evoker rank. Is it worth putting any points into if I am going to shoot straight into evoker of Ether or Evoker of elements with out spending too much time around that level? 



Thanks, 



 Zarnath

-----------------

poster: Artea
subject: >Advice on evoker leveling
date: Mon Apr 12 03:37:31 2004

On Thu Apr  8 20:45:02 2004 zarnath wrote post #31:
> Ok, here's the ? . What impact if any does mastery of evocation have on
spells once you get past the evoker rank. Is it worth putting any points
into if I am going to shoot straight into evoker of Ether or Evoker of
elements with out spending too much time around that level? 
> 
> 
> 
> Thanks, 
> 
> 
> 
>  Zarnath
I'm assuming you mean evocation rather then mastery of evocation
which you do not have yet.  Evocation, which you get in evoker
(beta), will effect your higher level damage spells.  It is worth
having at any level.

Art

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poster: Korthrun
subject: Masters Of Energy
date: Sat Jun 12 01:11:54 2004

I find it odd that the Masters Of Energy school does not teach about
high energy focus.
Am I alone in this?

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poster: Switchblade
subject: >Masters Of Energy
date: Sat Jun 12 02:44:42 2004

On Sat Jun 12 01:11:54 2004 Korthrun wrote post #33:
> I find it odd that the Masters Of Energy school does not teach about
> high energy focus.
> Am I alone in this?

What?  Abjurers don't get HEF?  even clerics get HEF!

I am with you on this until the bitter end!


It would be a cool addition to the tree, just for the extra fun messages!
SNAP CRACKLE POP

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poster: Gerrik
subject: meditate
date: Sun Jun 20 10:05:02 2004

this spell in the psychic tree seems rather pointless to me in its
current form. almost every single spell in the tree is only affected
by int, yet this spell gives wis bonus. Would it be too much to ask
that the wis bonus was changed to an int bonus?
thanks, 
      -Gerrik-

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poster: Ferrelas
subject: >meditate
date: Sun Jun 20 13:11:10 2004

On Sun Jun 20 10:05:02 2004 Gerrik wrote post #35:
> this spell in the psychic tree seems rather pointless to me in its
> current form. almost every single spell in the tree is only affected
> by int, yet this spell gives wis bonus. Would it be too much to ask
> that the wis bonus was changed to an int bonus?
> thanks, 
>       -Gerrik-

I think that the main purpose of this spell is to provide a bonus for ppl
that are witch only nad haven't join any other guilds in the tree
since witch is mainly focused aournd wis.

//Ferrelas

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poster: Ixtlilton
subject: necromancer/mind surge
date: Mon Jul 12 19:17:58 2004

mind surge has been altered somewhat to make it easier for lower end
necros. it will now work better on skeletal warriors.

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poster: Korthrun
subject: necro thingie
date: Tue Jul 27 05:57:48 2004

Would be nice if quick chant was in one or more gammas like it is in
other mage guilds
thanks