-----------------

poster: Zeemagx
subject: Object found
date: Fri May  2 23:56:06 2003

This be my first time posting in news,so bear with me plz.


I found a power crystal in the bank, if u miss yours mudmail me or
catch me online.


All of u have fun :)

-----------------

poster: Draco
subject: Boo
date: Sun May  4 01:38:30 2003

HAHA im back! I know you wished that i had gotten run off the road
somewhere between minnesota and Texas, but i didn't!!
muahahaahahahaha!!'

(BTW you people living in Texas are insane, 92 degrees and 70%
humidity in early may is crazy.)

-----------------

poster: Forever
subject: >Boo
date: Sun May  4 21:36:11 2003

Cha..that's a nice day. It's spring, enjoy it :)

-----------------

poster: Bluemoon
subject: >>Boo
date: Wed May  7 00:22:02 2003

On Sun May  4 21:36:11 2003 Forever wrote post #3:
> Cha..that's a nice day. It's spring, enjoy it :)
Uhh...its 50 and dry in Mn, yay :)

-----------------

poster: Justus
subject: missing?
date: Wed May  7 21:10:45 2003

if you have lose something send a mail to me and
tell what it is and i return it

-----------------

poster: Bluemoon
subject: Missing EQPCS
date: Wed May  7 22:01:39 2003

I found some nice missing eqpcs, mail me if you are missing a bloody
nos ring and phlith and where you dropped them and you can have them
back
Moonie

-----------------

poster: Quillz
subject: >Missing EQPCS
date: Thu May  8 06:50:03 2003

On Wed May  7 22:01:39 2003 Bluemoon wrote post #7:
> I found some nice missing eqpcs, mail me if you are missing a bloody
> nos ring and phlith and where you dropped them and you can have them
> back
> Moonie
keep em - BLEAT
haha j/k
I'm an ass, but not that big of an ass!
(moonie is tho)

-----------------

poster: Justus
subject: missing stuff
date: Thu May  8 21:15:42 2003

24h passed since i find the thingie, it is now 
rightfully mine cause nobody have ask it back

love you eq faerie

-----------------

poster: Celine
subject: Laveians
date: Mon May 12 03:41:37 2003

Laveians is looking for a few good men/women to blast in the name of
goodness/badness/anything. Just want tsome blasters. Required, that
you get along at least moderatly well with all members. Be at least
partially insane.
Pass my tests. Message me somehow or another to see about joiing up.
Blasters or those reincing blaster only need apply. Tha ks.

-----------------

poster: Sollious
subject: WolvesDen
date: Wed May 14 11:54:48 2003

Clan WolvesDen is looking for some good blasters a couple healers
and a few meatwalls if ur around 40th lvl send me a mudmail about
joining im willing to invite those that are willing to clan party
for eq and exp thank you and have a nice day
sollious-

P.S. If you see this and not wanting to join and are in a clan
mudmail me too cause if this clan aint going to go anywhere im gonna
leave it.

-----------------

poster: Chewba
subject: >WolvesDen
date: Wed May 14 11:56:27 2003

On Wed May 14 11:54:48 2003 Sollious wrote post #11:
> Clan WolvesDen is looking for some good blasters a couple healers
> and a few meatwalls if ur around 40th lvl send me a mudmail about
> joining im willing to invite those that are willing to clan party
> for eq and exp thank you and have a nice day
> sollious-
> 
> P.S. If you see this and not wanting to join and are in a clan
> mudmail me too cause if this clan aint going to go anywhere im gonna
> leave it.
Thats dedication for ya :)

-----------------

poster: Magneto
subject: >Boo
date: Wed May 14 22:41:28 2003

(BTW you people living in Texas are insane, 92 degrees and 70%
humidity in early may is crazy.)

no, its normal or a bit cool

-----------------

poster: Monkey
subject: >>Boo
date: Wed May 14 23:41:40 2003

On Wed May 14 22:41:28 2003 Magneto wrote post #13:
> (BTW you people living in Texas are insane, 92 degrees and 70%
> humidity in early may is crazy.)
> 
> no, its normal or a bit cool
nods...what i said..it's a nice spring day there :)
Monkey who lived in a tent for a month in 114 degree weather in
grapevine, texas.

-----------------

poster: Waz
subject: >>>Boo
date: Thu May 15 02:49:27 2003

On Wed May 14 23:41:40 2003 Monkey wrote post #14:
> On Wed May 14 22:41:28 2003 Magneto wrote post #13:
> > (BTW you people living in Texas are insane, 92 degrees and 70%
> > humidity in early may is crazy.)
> > 
> > no, its normal or a bit cool
> nods...what i said..it's a nice spring day there :)
> Monkey who lived in a tent for a month in 114 degree weather in
> grapevine, texas.
*hug* Who's my stinky Monkey?  *phew!*

-----------------

poster: Draco
subject: >>>>Boo
date: Thu May 15 16:40:28 2003

On Thu May 15 02:49:27 2003 Waz wrote post #15:
> On Wed May 14 23:41:40 2003 Monkey wrote post #14:
> > On Wed May 14 22:41:28 2003 Magneto wrote post #13:
> > > (BTW you people living in Texas are insane, 92 degrees and 70%
> > > humidity in early may is crazy.)
> > > 
> > > no, its normal or a bit cool
> > nods...what i said..it's a nice spring day there :)
> > Monkey who lived in a tent for a month in 114 degree weather in
> > grapevine, texas.
> *hug* Who's my stinky Monkey?  *phew!*
what are you talking about?? a nice spring day is luckily 65 :)

-----------------

poster: Bluemoon
subject: >>WolvesDen
date: Thu May 15 22:03:07 2003

On Wed May 14 11:56:27 2003 Chewba wrote post #12:
> On Wed May 14 11:54:48 2003 Sollious wrote post #11:
> > Clan WolvesDen is looking for some good blasters a couple healers
> > and a few meatwalls if ur around 40th lvl send me a mudmail about
> > joining im willing to invite those that are willing to clan party
> > for eq and exp thank you and have a nice day
> > sollious-
> > 
> > P.S. If you see this and not wanting to join and are in a clan
> > mudmail me too cause if this clan aint going to go anywhere im gonna
> > leave it.
> Thats dedication for ya :)
Sounds like old Shirak Dulak to me =)

-----------------

poster: Eponine
subject: Husband's friend
date: Sun May 18 19:25:30 2003

Please keep my husband's friend's family and friends in your
prayers. He has taken a dramatic turn for the worse and may not live
through the day. I don't know if or when I will be returning, but
please give them your support. Thanks.

-----------------

poster: Yugo
subject: Samurize and who
date: Mon May 19 21:42:58 2003

not sure where i should ask this but i will give it a try here
i just came past a small program called Samurize and found it... well usefull
it is a program that can show alot of info on your desktop and with
alot of customize options
and i was hoping that one from here could write a visual basic
script (vbs) or a java script (js)
that could get the who info from our homepage and make it show in
this program.
you can get info about the program at www.Samurize.com and
www.Samurize.dk (danish site)

Yugo

-----------------

poster: Zifnab (Web) 
subject: >Laveians
date: Fri May 23 19:18:50 2003

On Mon May 12 03:41:37 2003 Celine wrote post #10 in general:

> Laveians is looking for a few good men/women to blast in the name of

> goodness/badness/anything. Just want tsome blasters. Required, that

> you get along at least moderatly well with all members. Be at least

> partially insane.

> Pass my tests. Message me somehow or another to see about joiing up.

> Blasters or those reincing blaster only need apply. Tha ks.



test please ignore

-----------------

poster: Wildchild
subject: player directory
date: Sat May 24 02:01:45 2003

Well, I can't post in the inform group, so general will have to do I
suppose, but I still have my player directory as well... not quite
the same info as Nyx, I'm also taking pics, finger me for info...
etc.

-WildChild

-----------------

poster: Sanvaldor
subject: w
date: Sun May 25 11:06:12 2003

nw
Will not be playin IOM during May, June, July...
Cya all in September.. or something like that...
Thanx for great: Lafs, Golding, Eqing, Exping, Moments and FRIENDS
During the year
//Sanvaldor

-----------------

poster: Lu
subject: Sloatinok
date: Tue May 27 06:32:51 2003

Hi, i'm lu, here for some public service, the inform post on news
didnt metnion what was changed, and to help all of us mortals, i'm
here to explain it. The Dirs to SLoatinok CHANGE when someone leaves
his room, therefore, you cannot give out dirs, unless your sitting
in the rift, and also, most people dont idle in the rift, so you
won't be able to ask people for dirs.  Also, the whole rift is
nosummon, so don't try that avenue either.

Thanks, this has been your local PLOP lu, sighning off now
pee

-----------------

poster: Mixer
subject: >Sloatinok
date: Tue May 27 07:33:20 2003

On Tue May 27 06:32:51 2003 Lu wrote post #26:
> Hi, i'm lu, here for some public service, the inform post on news
> didnt metnion what was changed, and to help all of us mortals, i'm
> here to explain it. The Dirs to SLoatinok CHANGE when someone leaves
> his room, therefore, you cannot give out dirs, unless your sitting
> in the rift, and also, most people dont idle in the rift, so you
> won't be able to ask people for dirs.  Also, the whole rift is
> nosummon, so don't try that avenue either.
> 
> Thanks, this has been your local PLOP lu, sighning off now
> pee
Woohoo!  Only those with half a brain should be able to do this. 
Thanks wizes!

-----------------

poster: Tank
subject: >>>>Boo
date: Tue May 27 20:54:28 2003

On Thu May 15 02:49:27 2003 Waz wrote post #15:
> On Wed May 14 23:41:40 2003 Monkey wrote post #14:
> > On Wed May 14 22:41:28 2003 Magneto wrote post #13:
> > > (BTW you people living in Texas are insane, 92 degrees and 70%
> > > humidity in early may is crazy.)
> > > 
> > > no, its normal or a bit cool
> > nods...what i said..it's a nice spring day there :)
> > Monkey who lived in a tent for a month in 114 degree weather in
> > grapevine, texas.
> *hug* Who's my stinky Monkey?  *phew!*
texas rocks...temp is hotter then sin but u cant tell unlike the
midwest also the cities in texas know how to frikin party

tank

-----------------

poster: Jaws
subject: Party name and Illusions
date: Fri May 30 00:14:58 2003

so we all get to suffer cuz he is a whiner

my thoughts - reference the orbit emote

Jaws

-----------------

poster: Illusions
subject: >Party name and Illusions
date: Fri May 30 00:18:47 2003

so we all get to suffer cuz he is a whiner

my thoughts - reference the orbit emote

Jaws

----
Actually no i'm not a whiner, i just made a party name with 667 characters
rythion was the one who whined on myth (or stated that my party name
shouldn't be allowed)
nobody else complained.. if someone would have sent a tell or
something i would have
changed it without hesitation

but someone had to go and whine... a few people actually told me
they found my party name funny
also someone who was in it too liked it



-----------------

poster: Wildchild
subject: >>Party name and Illusions
date: Fri May 30 00:55:07 2003

On Fri May 30 00:18:47 2003 Illusions wrote post #30:
> so we all get to suffer cuz he is a whiner
> 
> my thoughts - reference the orbit emote
> 
> Jaws
> 
> ----
> Actually no i'm not a whiner, i just made a party name with 667 characters
> rythion was the one who whined on myth (or stated that my party name
> shouldn't be allowed)
> nobody else complained.. if someone would have sent a tell or
> something i would have
> changed it without hesitation
> 
> but someone had to go and whine... a few people actually told me
> they found my party name funny
> also someone who was in it too liked it
> 
> 

If you would have been willing to change the name with somebody
asking politely (which would be a first; not you, but from players
in general), pray tell why teh smeg you had to create one that long
to begin with? It's obviously un-damn-necessary. :)

I think it's things like this that just boggle the mind, that we
have to restrict such things because some players have to screw
around. :)

-WildChild

-----------------

poster: Draco
subject: clan >guardians<
date: Sat May 31 06:20:22 2003

Hello, this is Draco speaking on behalf of himself, Jaws, and the
other people of clan >guardians<.

currently we have had a few people leave for differant reasons, such
as family issues and of the such, and are looking for some new
members. 

if interested, please visit the following website, ht
p://www.infotechconcepts.com/GoR/ , and view conditions for joining
the clan, as well as rules and what will be going on. I shall say
now that this clan does not have any kind of mandatory clan xp, or
clan xp where only clan members are allowed in the party. If we have
enough people of the right guilds, we will hold clan eq, probably
consisting of eqpool and midbie, but if we get enough top notch
people, we could hold clan eq
this however does not mean it is still limited to clan members only.
we have other items not listed here or on the website, but if you
are serious and interested, you can inquire with me or jaws as to
other specialty rules for greater privalleges.

If interested still after looking at the website, mail/send a tell
to me and/or jaws, and we will put your petition for a clan invite
to a vote. Thank you for your time, and enjoy your day.

Clan Co-leader,
Draco

-----------------

poster: Draco
subject: >clan >guardians<
date: Sat May 31 06:28:42 2003

On Sat May 31 06:20:22 2003 Draco wrote post #37:
> Hello, this is Draco speaking on behalf of himself, Jaws, and the
> other people of clan >guardians<.
> 
> currently we have had a few people leave for differant reasons, such
> as family issues and of the such, and are looking for some new
> members. 
> 
> if interested, please visit the following website, ht
> p://www.infotechconcepts.com/GoR/ , and view conditions for joining
> the clan, as well as rules and what will be going on. I shall say
> now that this clan does not have any kind of mandatory clan xp, or
> clan xp where only clan members are allowed in the party. If we have
> enough people of the right guilds, we will hold clan eq, probably
> consisting of eqpool and midbie, but if we get enough top notch
> people, we could hold clan eq
> this however does not mean it is still limited to clan members only.
> we have other items not listed here or on the website, but if you
> are serious and interested, you can inquire with me or jaws as to
> other specialty rules for greater privalleges.
> 
> If interested still after looking at the website, mail/send a tell
> to me and/or jaws, and we will put your petition for a clan invite
> to a vote. Thank you for your time, and enjoy your day.
> 
> Clan Co-leader,
> Draco
i have just been informed that the site is down, so until Jaws fixes
it (i dont remember how to do html so i cant fix it) you will have
to inquire within on rules and such with me and/or jaws

-----------------

poster: Wildchild
subject: my directory
date: Sat May 31 19:39:42 2003

I take the rules of my player directory very seriously.

I got a mudmail today from a player mentioning that there was a pic
send to me as a jest to be put under their name.

Lo and behold, there is an email in my Yahoo! email account today.

I don't need this fucking bullshit out of any of you. If you're
going to be a dick, go throw yourself off a bridge and leave me the
hell alone.

I do this page on my own time, and the last thing I need are fucking
morons who want to fuck with other people.

-WildChild

-----------------

poster: Jaws
subject: Re - Clan >guardians<
date: Sun Jun  1 02:28:22 2003

Yes the website is down atm, and will be down
until next week sometime.

I will post basic guidelines here:
50m exp worth
4000+ rooms
willingness to help those weaker than yourself
willingness to assist admin if called upon
no clan only, and no clan required parties

My main goal is to have fun, and to find people who like the same

If you feel we can help each other in that, then feel free to mudmail me

Jaws

-----------------

poster: Jaws
subject: oh one more thing
date: Sun Jun  1 02:29:04 2003

for those who thrive for it ....

WBAG

Jaws

-----------------

poster: Wildchild
subject: mccp.zip
date: Mon Jun  2 05:11:12 2003

I have added a file called mccp.zip to my webpage for download by
players looking for help in setting up mcclient with their mud
client as quickly and painlessly as possible.

The file can be found at:
http://www.angelfire.com/ia/TheWildChild/misc/mccp.zip

Simply created a directory called mccp under your client's
directory, unzip these files into that mccp directory, and open the
instruc.txt file.
The zip includes a preset mccclient.cfg file, as well as a batch
file I created for those of us that are lazy and might forget to
load mcclient separately first before our mudding client. ;)

-WildChild

-----------------

poster: Gabriel
subject: you
date: Mon Jun  2 23:43:31 2003

hi there! i don't know how many people heard but you should 
read my away msg. it will be posted for a few days.
please take the time to read it.
it is addressed to you.

-----------------

poster: Baer
subject: >you
date: Tue Jun  3 12:04:54 2003

On Mon Jun  2 23:43:31 2003 Gabriel wrote post #43:
> hi there! i don't know how many people heard but you should 
> read my away msg. it will be posted for a few days.
> please take the time to read it.
> it is addressed to you.
afk a minute, I have to poop?

-----------------

poster: Xerious
subject: >mccp.zip
date: Wed Jun  4 03:18:46 2003

On Mon Jun  2 05:11:12 2003 Wildchild wrote post #42:
> I have added a file called mccp.zip to my webpage for download by
> players looking for help in setting up mcclient with their mud
> client as quickly and painlessly as possible.
> 
> The file can be found at:
> http://www.angelfire.com/ia/TheWildChild/misc/mccp.zip
> 
> Simply created a directory called mccp under your client's
> directory, unzip these files into that mccp directory, and open the
> instruc.txt file.
> The zip includes a preset mccclient.cfg file, as well as a batch
> file I created for those of us that are lazy and might forget to
> load mcclient separately first before our mudding client. ;)
> 
> -WildChild

I get a message that the file does not exist...

-Xerious, who knows not how these things are accomplished.

-----------------

poster: Wildchild
subject: >>mccp.zip
date: Wed Jun  4 04:45:04 2003

On Wed Jun  4 03:18:46 2003 Xerious wrote post #45:
> On Mon Jun  2 05:11:12 2003 Wildchild wrote post #42:
> > I have added a file called mccp.zip to my webpage for download by
> > players looking for help in setting up mcclient with their mud
> > client as quickly and painlessly as possible.
> > 
> > The file can be found at:
> > http://www.angelfire.com/ia/TheWildChild/misc/mccp.zip
> > 
> > Simply created a directory called mccp under your client's
> > directory, unzip these files into that mccp directory, and open the
> > instruc.txt file.
> > The zip includes a preset mccclient.cfg file, as well as a batch
> > file I created for those of us that are lazy and might forget to
> > load mcclient separately first before our mudding client. ;)
> > 
> > -WildChild
> 
> I get a message that the file does not exist...
> 
> -Xerious, who knows not how these things are accomplished.

*sigh* It's there, but at some damn point, the file became Mccp.zip,
not mccp.zip
God I hate that kind of crap. Can I blame Unix for this?

-WildChild

-----------------

poster: Apathy
subject: >>>mccp.zip
date: Wed Jun  4 05:00:31 2003

On Wed Jun  4 04:45:04 2003 Wildchild wrote post #46:
> On Wed Jun  4 03:18:46 2003 Xerious wrote post #45:
> > On Mon Jun  2 05:11:12 2003 Wildchild wrote post #42:
> > > I have added a file called mccp.zip to my webpage for download by
> > > players looking for help in setting up mcclient with their mud
> > > client as quickly and painlessly as possible.
> > > 
> > > The file can be found at:
> > > http://www.angelfire.com/ia/TheWildChild/misc/mccp.zip
> > > 
> > > Simply created a directory called mccp under your client's
> > > directory, unzip these files into that mccp directory, and open the
> > > instruc.txt file.
> > > The zip includes a preset mccclient.cfg file, as well as a batch
> > > file I created for those of us that are lazy and might forget to
> > > load mcclient separately first before our mudding client. ;)
> > > 
> > > -WildChild
> > 
> > I get a message that the file does not exist...
> > 
> > -Xerious, who knows not how these things are accomplished.
> 
> *sigh* It's there, but at some damn point, the file became Mccp.zip,
> not mccp.zip
> God I hate that kind of crap. Can I blame Unix for this?
> 
> -WildChild

No, you should blame windows for not keeping the case straight in
the first place.

-Apathy

-----------------

poster: Jaws
subject: hehehe
date: Wed Jun  4 06:24:13 2003

AFD
I prefer to blame the following

** Chair to keyboard interface error **

Jaws

-----------------

poster: Zifnab
subject: info
date: Thu Jun  5 17:46:01 2003

keep in mind that with this list of guilds. Some are old guilds
that no longer exist, or in the case of a few never existed and 
are probably wizards screwing around. Some are listed twice
because of differant spellings, capitalization etc. this is
because they have not been forced reinc and probably no longer
play anymore.

                          nature's blade: 1
                             poltergeist: 1
                          Nature's blade: 1
                         nature's shield: 1
                warden of the deep green: 1
                          Dragon Masters: 1
                            Drunk Monkey: 1
                             progressors: 1
                         master psychics: 1
                                floggers: 1
                               trickster: 1
                         Nature's shield: 1
                       Masters of Energy: 2
                  Defenders of the Crown: 2
                                   seers: 2
                              troubadour: 2
                            Toad Masters: 2
                           Crane Masters: 3
                           Snake Masters: 3
                               bartender: 3
                                 gleeman: 3
                           Tiger Masters: 3
                 Protectors of the Earth: 4
                 brotherhood of thanatos: 4
                           poison brewer: 5
                                 templar: 5
                             evil priest: 6
                        black hand ninja: 6
                         sylvan woodlord: 7
                                thruster: 7
                               bannerman: 7
                          talisman magic: 7
                                minstrel: 8
                        sylvan protector: 8
                                 flogger: 8
                 disciples of the dragon: 9
                    master of disruption: 10
                            sylvan scout: 10
                             dragon lord: 10
                           oneiromancers: 10
                          street brawler: 11
                                assassin: 11
                             sylvan ward: 11
                             nether mage: 12
                               guardians: 12
                                 juggler: 12
                               psionists: 13
                                  forger: 13
                        magical torturer: 14
                         dark worshipper: 14
                   chanter of deep earth: 14
                          master abjurer: 15
                            sylvan guard: 15
                   champion of the crown: 16
                              irrifletta: 16
                       masters of energy: 18
                          animal trainer: 19
                   watchers of the night: 19
                           dragon master: 19
                          cauldron magic: 19
                           animal healer: 20
                            crane master: 20
                    harbinger of anguish: 20
                             high priest: 20
                  protector of the earth: 20
                             toad master: 21
                              beast lord: 22
                                 mystics: 22
                         evoker of magic: 23
                            tiger master: 23
                          evoker of acid: 23
                                    bard: 23
                            snake master: 24
                        evoker of flames: 25
                               enchanter: 25
                        evoker of vacuum: 25
                           shield master: 25
                     adept of the stones: 25
                                 savager: 25
                        shields of faith: 26
                               barbarian: 26
                         evoker of force: 26
                     evoker of lightning: 27
                         mystic warriors: 27
                           evoker of ice: 28
                            blade dancer: 28
                            telekinetics: 29
                       master navigators: 29
                                sorcerer: 30
                        evoker of poison: 32
                          shaman of soil: 34
                     bestial seccedaneum: 35
                         evoker of ether: 36
                                  harmer: 36
                                exorcist: 37
                   defender of the crown: 37
                      dragonfist fighter: 38
                      evoker of elements: 39
                                traveler: 44
                                   witch: 46
                               lava mage: 47
                                 acrobat: 47
                                 abjurer: 49
                               herbalist: 51
                               mist mage: 54
                         weather watcher: 55
                              earth mage: 55
                               fire mage: 60
                                  avatar: 61
                                air mage: 64
                                  martyr: 65
                              inquisitor: 66
                               confessor: 67
                               berserker: 68
                            shapeshifter: 70
                              water mage: 79
                                woodsman: 85
                                  knight: 88
                            animal tamer: 93
                                psychics: 105
                                   thief: 116
                               navigator: 130
                                  healer: 136
                                  evoker: 166
                                   druid: 190
                          martial artist: 240
                                   rogue: 314
                               elemental: 320
                                  weaver: 392
                                 warrior: 536
                                 animist: 571
                                  cleric: 700
                                    mage: 1072
                                 fighter: 1655
z

-----------------

poster: Gabriel
subject: fyi
date: Sat Jun 14 01:36:30 2003

i will from now on be randomly chosing one person a day to try and befriend.
if i happen to start talking to you with no provocation, please
do not be alarmed. i recently found out that i might not be here
for as long as i had thought, and i want all of you to remember
me if that's the case. if for any reason i talk to you and 
you do not want to be a part of my outreach, simply tell me
so. thanks,
gabby

-----------------

poster: Gabriel
subject: foods
date: Sat Jun 14 05:41:28 2003

ok here's the deal. if you have the faith to go into my castle,
just to the west of the entrance there is a kitchen. i invite
any of you to go eat there if you have time. i will try to keep 
it stocked whilst i can but help from other casters is helpful.
dircs to castle are:from noble house->All the wat E, All the way S,
4w, enter castle
thanks
gabby

-----------------

poster: Apathy
subject: eq page
date: Sun Jun 15 04:05:07 2003

A couple of new additions to my eq page to hopefully make it more attractive:

1) The results of the search links now indicate the source and the
date for each item that they find.
2) There is now a generalized search field that you can use to
search for specific items, in case you don't already know the slots
or stats of what you're looking for.

http://dark.clansoft.dk/~apathy/eq/eq.cgi - Now serving 61 eq books

-Apathy

-----------------

poster: Poofy
subject: Puuuuuh
date: Tue Jun 17 21:29:40 2003

Brief Summary with Sinister
Ask him to join
Invite
Invite again...
ask new tank
he asks for summon
new tank joins
leader new tank
ask new tank to invite sinister
new tank doesn't reply
get ignored by sinister
dunno how this place works anymore

-----------------

poster: Rossano
subject: reply about poofy
date: Tue Jun 17 21:40:19 2003

This is how it goes...
I didn't see first invite
You ask second tank (Sinister)
He asks if you have abjurer
You don't respond...
You invite me
He ignores you
You both talk through me (middleman who doesn't wanna be)...
I don't see how he would join party if he ignores you
I leave
have a good day

-----------------

poster: Gabriel
subject: myth pics
date: Thu Jun 19 19:01:11 2003

ok here's the deal. i'm starting a website. . . the url is in
my finger info. i want pics of all the mythies tho. so if you
want, send pics and any info(age, location, birthday, mud bday, ect,)
to oleviawatters@hotmail.com. do not send info or pic you don't want posted.
and so your email doesn't get junked, put iom gabriel in the subject line.
thanks all,
gabby

-----------------

poster: Gabriel
subject: btw
date: Thu Jun 19 20:30:55 2003

try to keep pics small bc i don't have tons of room in my inbox
thanks

-----------------

poster: Gabriel
subject: website update
date: Fri Jun 20 03:20:42 2003

ok here's what i need for my site info
current location
birthday
mudbirthday
spouse's name
real life age
goal for iom
other muds played
closest friends on mud
and if i know you i'll add comments from myself
ok thanks a bunch and please send stuff!!
DO NOT MUDMAIL ME INFORMATION PLEASE!!
thanks
gabby

-----------------

poster: Switchblade
subject: Using colors judiciously
date: Fri Jun 20 18:28:27 2003


Just a note:  I've seen several people using colors in their party says
This is cool (when you add reset to the end), but generally people
(myself included)
prefer no colors in party says, unless you have something important
to say like
oh, i dunno, "FLEE YOU ARE GOING TO DIE NOWW!!!!! ahahahhahhhh gurgle"
that would merit some colors.. but saying "Hi HOW ARE YOU!!" in bold white
with little squiggly marks all around it, kind of draws unnecessary attention 
to yourself, and hurts my eyes..  As an alternative, maybe ask the tank to
put color in the party name, or do it yourself via the colors command.. that
should be enough to give everyone a little advantage in seeing party
says through
spam without compromising the eyes of others..  At the very least, 
don't use bold colors on a regular basis..  Generally just think about your
color scheme, and how it affects other players.  Just my thoughts,
it's a free mud
and if you are having fun with colors that's cool (i used to use
color says all the
time), but maybe I gave ya something to consider. Thanks for listening!

-switcharoo

-----------------

poster: Monkey
subject: >Using colors judiciously
date: Sat Jun 21 00:48:46 2003

1) I use colors because EVERYTHING I say is important.
2) My party says are pretty and not ugly colors.
3) I love seeing myself talk.
4) I use colors because EVERYTHING I say is important.
-Monkey YAY!

-----------------

poster: Illusions
subject: New Rule
date: Sat Jun 21 04:22:41 2003

So you can't heal mosnsters anymore... just so you guys know that..
since aurik came up with a reason which i forget.. but it's a rule..
you can't heal monsters... beause it files under... nothing..
because you've always been able to heal monsters...
but you cant heal monsters... i still don't understand the rest of
it though.. maybe it'll be put on the help rules file soon for full
explaination

-----------------

poster: Gabriel
subject: >New rule
date: Sat Jun 21 04:28:46 2003

illusions why do you feel the need to dis ppl in the news?
it really is unnecesssay i think. mail someone or tell them
or whatever but please do not make me read about everytime
someone bigger than you pisses you off.
this is not a flame. it is a request.
thank you
gabby

-----------------

poster: Illusions
subject: >> New rule
date: Sat Jun 21 04:30:01 2003

This was not a flame.... this was informing people of a new rule gabriel....
just to make sure _everyone_ knew about it kthx

-----------------

poster: Litho
subject: >New Rule
date: Sat Jun 21 04:31:58 2003

On Sat Jun 21 04:22:41 2003 Illusions wrote post #60:
> So you can't heal mosnsters anymore... just so you guys know that..
> since aurik came up with a reason which i forget.. but it's a rule..
> you can't heal monsters... beause it files under... nothing..
> because you've always been able to heal monsters...
> but you cant heal monsters... i still don't understand the rest of
> it though.. maybe it'll be put on the help rules file soon for full
> explaination
Well, the reason i was frozen.. The first time was that i healed a
monster people were trying to kill.  By doing this i was harassing
the player who wanted to kill it.  It's a severe form of harassment
and is a freezable offense.  I'm glad this was removed.

-----------------

poster: Draco
subject: >>> New rule
date: Sat Jun 21 04:36:44 2003

On Sat Jun 21 04:30:01 2003 Illusions wrote post #62:
> This was not a flame.... this was informing people of a new rule gabriel....
> just to make sure _everyone_ knew about it kthx
you could have said it alot better though illusions, such as this:
there is a new rule that is now going to be enforced. You cannot
heal monsters as it is a direct violation of the harrasment rule, as
aurik has informed me. i may update help rules with this
eventually.

if i was reading that i would get alot beter impression of what is going on.


-----------------

poster: Gabriel
subject: >>>new rule
date: Sat Jun 21 04:37:23 2003

then please do not repeat it so that is can be misconstrewed to be
a flame. if a wiz tells you something you could calmly tell someone
you saw doing it or maybe post in a not-pissy-sounding manner.
that was not the first time i have seen you flame. more like
the 8th. and i don't read the news much. i don't even have a
problem with ya know you being pissed about it. i never knew that
would present a problem. so i thank you for the info but maybe
you should calm down before you post and not use phrases that
even sound like they may be meant to undermind a wizz's authority.
you may influence newbies that don't know any better. -=a new rule
that files under . . . nothing=-? that sounds like sarcasm that
demeans aurik. i don't like. i'm sure no one else does either.
please spare me from now on. thanks

-----------------

poster: Chrono
subject: new rule
date: Sat Jun 21 05:03:09 2003

this has been a rule, just cuz it isn't in help rules don't mean it
isn't a rule:), and should be common sense, if a monster is wounded,
i'd be pretty possative someone has been or is trying to kill it:),
if you're that stupid then you shouldn't be playing in the first
place :)

-----------------

poster: Tranquil
subject: >new rule
date: Sat Jun 21 07:12:42 2003

On Sat Jun 21 05:03:09 2003 Chrono wrote post #66:
> this has been a rule, just cuz it isn't in help rules don't mean it
> isn't a rule:), and should be common sense, if a monster is wounded,
> i'd be pretty possative someone has been or is trying to kill it:),
> if you're that stupid then you shouldn't be playing in the first
> place :)

 But sometimes I like to heal the mobs i am fighting just because I
can. Will I get frozen for self-harassment if I do this now? =(


-----------------

poster: Litho
subject: >>new rule
date: Sat Jun 21 07:58:05 2003

On Sat Jun 21 07:12:42 2003 Tranquil wrote post #67:
> On Sat Jun 21 05:03:09 2003 Chrono wrote post #66:
> > this has been a rule, just cuz it isn't in help rules don't mean it
> > isn't a rule:), and should be common sense, if a monster is wounded,
> > i'd be pretty possative someone has been or is trying to kill it:),
> > if you're that stupid then you shouldn't be playing in the first
> > place :)
> 
>  But sometimes I like to heal the mobs i am fighting just because I
> can. Will I get frozen for self-harassment if I do this now? =(
> 
I did, someone else better.

-----------------

poster: Lu
subject: >New Rule
date: Sat Jun 21 08:05:18 2003

there is an unwritten rule of common sense, isn't there?
-lu

-----------------

poster: Zifnab
subject: >>New Rule
date: Sat Jun 21 14:51:00 2003

On Sat Jun 21 08:05:18 2003 Lu wrote post #69:
> there is an unwritten rule of common sense, isn't there?
> -lu


The problem comes when you get a handful of players that
truely do not want to play here anymore, and their only
motivation is to screw with those that do. Instead of 
just quietly going away they choose to screw with everyone
they can.

We seem to have a few players at the moment that
fall into this category.

-----------------

poster: Jaws
subject: Common sense
date: Sat Jun 21 17:47:12 2003

Since when has this mud been a repository of that!

Jaws

-----------------

poster: Korthrun
subject: >>Using colors judiciously
date: Sat Jun 21 20:16:35 2003

On Sat Jun 21 00:48:46 2003 Monkey wrote post #59:
> 1) I use colors because EVERYTHING I say is important.
> 2) My party says are pretty and not ugly colors.
> 3) I love seeing myself talk.
> 4) I use colors because EVERYTHING I say is important.
> -Monkey YAY!
korthprot Prayer For The Crusader RED
^[Down] on Littlefoot

-----------------

poster: Korthrun
subject: >>>>new rule
date: Sat Jun 21 20:18:03 2003

On Sat Jun 21 04:37:23 2003 Gabriel wrote post #65:
> then please do not repeat it so that is can be misconstrewed to be
> a flame. if a wiz tells you something you could calmly tell someone
> you saw doing it or maybe post in a not-pissy-sounding manner.
> that was not the first time i have seen you flame. more like
> the 8th. and i don't read the news much. i don't even have a
> problem with ya know you being pissed about it. i never knew that
> would present a problem. so i thank you for the info but maybe
> you should calm down before you post and not use phrases that
> even sound like they may be meant to undermind a wizz's authority.
> you may influence newbies that don't know any better. -=a new rule
> that files under . . . nothing=-? that sounds like sarcasm that
> demeans aurik. i don't like. i'm sure no one else does either.
> please spare me from now on. thanks
I like that this is also an etiquette class.
its just news folks

-----------------

poster: Rockman
subject: Eq - Clanmate
date: Sun Jun 22 01:25:08 2003

Hi, one of my ex clan mates I lent eq to, if you could kindly speak
up so I may get that back, thank you.

-----------------

poster: Erec
subject: new rule
date: Sun Jun 22 05:30:01 2003

There's a rule about this? Not that I've ever heard.
There is certainly a rule against harrassment, but to be 
harrassment, it has to be repeated, not just a one-time thing.
Just try to be nice to each other, please.  Including those who 
just want an odd lark every now and then.

-----------------

poster: Wildchild
subject: >>> New rule
date: Sun Jun 22 08:30:28 2003

On Sat Jun 21 04:30:01 2003 Illusions wrote post #62:
> This was not a flame.... this was informing people of a new rule gabriel....
> just to make sure _everyone_ knew about it kthx

It's a new rule? Intentionally screwing with players to make things
more difficult for them is a new rule?

News to me.

-WildChild

-----------------

poster: Switchblade
subject: Rift Rulez
date: Sun Jun 22 10:45:48 2003

Hello, Switchblade here.  How are you?  I am fine.

  Well I understand that finding the rift is now a bit more of a
to-do.  Two questions.  
1) Can you pay to have someone take you to rift?
2) Can you drag someone to rift for free?  Because you are being nice?

Note, each of these does not involve actually telling anyone
anything.  The second
option is really nice because many times an equipment party will end
and its just
easier for people to go together to the rift to sac things.  It's
natural and it
makes good sense to team up.  The whole reference to the rift as a "quest" has
got me confused, along with at least a few others I'm sure.  Please
clarify if possible.

Yours in confusion and delusion,
   switcharoo

-----------------

poster: Quillz
subject: >>>> New rule
date: Mon Jun 23 07:14:31 2003

On Sun Jun 22 08:30:28 2003 Wildchild wrote post #76:
> On Sat Jun 21 04:30:01 2003 Illusions wrote post #62:
> > This was not a flame.... this was informing people of a new rule
gabriel....
> > just to make sure _everyone_ knew about it kthx
> 
> It's a new rule? Intentionally screwing with players to make things
> more difficult for them is a new rule?
> 
> News to me.
> 
> -WildChild
Wow - that was a lot of useless posts about some freaking worthless new rule.
In general, people bitch too much. 
Next time you're pissed off about something that happened in this
here -game- I want you to do the follwing:
Step 1: breathe in
Step 2: breathe out
Step 3: run head first into a wall
Step 4: slap yourslef across the face as hard as you can and as many
times as it takes until you f*ckheads realize that this is in fact a
GAME!  *gasp!*
Q who's sick of reading worthless shit, like this here post. 

-----------------

poster: Apathy
subject: >>>>> New rule
date: Mon Jun 23 14:54:24 2003

> Wow - that was a lot of useless posts about some freaking worthless new
rule.
> In general, people bitch too much. 
> Next time you're pissed off about something that happened in this
> here -game- I want you to do the follwing:
> Step 1: breathe in
> Step 2: breathe out
> Step 3: run head first into a wall
> Step 4: slap yourslef across the face as hard as you can and as many
> times as it takes until you f*ckheads realize that this is in fact a
> GAME!  *gasp!*
> Q who's sick of reading worthless shit, like this here post. 

Jeez, Quillz, it's just a game. Don't get so worked up over the news posts. ;)

-Apathy

-----------------

poster: Xerious
subject: >Using colors judiciously
date: Mon Jun 23 23:23:06 2003

On Fri Jun 20 18:28:27 2003 Switchblade wrote post #58:
> says through
> spam without compromising the eyes of others..  At the very least, 
> don't use bold colors on a regular basis..  Generally just think about your
> color scheme, and how it affects other players.  Just my thoughts,
> it's a free mud
> and if you are having fun with colors that's cool (i used to use
> color says all the
> time), but maybe I gave ya something to consider. Thanks for listening!
> 
> -switcharoo
Or, if you have a client that supports multiple window, create
channel windows and #CAP and #GAG all incoming myth, clan, party,
says, etc.  This works fantastic with ZMud (don't know about other
clients), and I rarely miss communications...  This way we don't
have to have text pointers to highlight party says during combat,
etc.  I do, however like highlighting certain text of critical
importance, like LIV kicks the healer and says, B
LD"Wake Up, Fool!"

and no, the color tags were on purpose...

Xer-spam

-----------------

poster: Switchblade
subject: Enreg trigs and you
date: Wed Jun 25 20:11:35 2003


Well what's up ya'll, switch again

Since i'm a spammy bastard i thought i'd continue the trend. 
Today's subject.  Enreg trigs!  If you know how to make a trig then
this may be for you!  

It's embarassing I think when 1gig+ blasters don't have enreg trigs.
 Heck it's stilly for ANY caster type to be without such trig if
they are capable of making one. It's a good idea because hey you can
blast better with comfort and ease knowing you are enregged, and you
don't have to bug the healer to tell you, "YES, you ARE enregged so
stfu."

Here are the messages because there are some of you too
stoned/lazy/busy/otherwise occupied to get em.  

On others:
Up:
%1 feels her heart beat quicken.
%1 feels his heart beat quicken.
%1 feels its heart beat quicken.
Down:
%1 blood pressure returns to normal.

on YOU:
Up:
You feel your heart beat quicken.
Down:
Your blood pressure returns to normal.

Now, you can make a channel "help channels for info" and put your
messages on this.  Or make a variable and toggle it or something for
energ on or off and display it in a status window or a button or
whatever.  If you use zMud and you are having trouble I will
probably help you!  
*note*REMEMBER:  always use a ! before trigger actions

Ok that is all.  It is pretty essential imo if healers have these
trigs.  But it is almost as essential for casters to have em,
because it makes their job (and the healer's) that much easier.

-switcharoo

-----------------

poster: Rancor
subject: >Enreg trigs and you
date: Wed Jun 25 20:15:50 2003

REally what is even more embarasing is the fact that the healers
don't have thier own trigs!!!!!!!!!!! and or are still soo lazy that
thier trigs and your trigs both go off and you still don't get an
enreg or a blasters trig goes off and 3 minutes later the blaster
asked hey I am noobish and tapping am I enreged cause obviously it
is not my fault for tapping.  So healers get yer own trigs and
blaster just pay attention.  thank you
Rancor

-----------------

poster: Switchblade
subject: >>Enreg trigs and you
date: Wed Jun 25 20:21:24 2003

Also I am informed by tranquil (thank you) that in zMud
%1 feels * heart beat quicken. 
Works wonderfully for healers.  And rancor's comment is important as well, 
I was just expressing the healer side of it i suppose. :)

-----------------

poster: Ca
subject: >>Enreg trigs and you
date: Wed Jun 25 20:46:02 2003

On Wed Jun 25 20:15:50 2003 Rancor wrote post #82:
> REally what is even more embarasing is the fact that the healers
> don't have thier own trigs!!!!!!!!!!! and or are still soo lazy that
> thier trigs and your trigs both go off and you still don't get an
> enreg or a blasters trig goes off and 3 minutes later the blaster
> asked hey I am noobish and tapping am I enreged cause obviously it
> is not my fault for tapping.  So healers get yer own trigs and
> blaster just pay attention.  thank you
> Rancor
I have my own trigs :P  Also, I find it worse to have ten people's
triggers go off with mine when an enreg falls.  I really don't care
what anyone else's trigger says since I have triggers for anything I
want to know about, so I usually don't read other people's, but if
they flood mine off, I might miss it.  Anyway, like switch said, use
a channel :P

-----------------

poster: Uno
subject: >>>Enreg trigs and you
date: Wed Jun 25 22:31:12 2003

On Wed Jun 25 20:46:02 2003 Ca wrote post #84:
> > asked hey I am noobish and tapping am I enreged cause obviously it
> > is not my fault for tapping.  So healers get yer own trigs and
> > blaster just pay attention.  thank you
> > Rancor
> I have my own trigs :P  Also, I find it worse to have ten people's
> triggers go off with mine when an enreg falls.  I really don't care
> what anyone else's trigger says since I have triggers for anything I
> want to know about, so I usually don't read other people's, but if
> they flood mine off, I might miss it.  Anyway, like switch said, use
> a channel :P
better than using a channel is using either a status window, a button, or
just simply making use of the #SA command. This keeps the mud's load
to a minimum. (dunno how HEAVY the load is for all the prot channels
out there...
but hey, it's just not necessary to rely on mudchannels)

-----------------

poster: Celine
subject: >>>>Enreg trigs and you
date: Thu Jun 26 00:47:39 2003

On Wed Jun 25 22:31:12 2003 Uno wrote post #85:
> On Wed Jun 25 20:46:02 2003 Ca wrote post #84:
> > > asked hey I am noobish and tapping am I enreged cause obviously it
> > > is not my fault for tapping.  So healers get yer own trigs and
> > > blaster just pay attention.  thank you
> > > Rancor
> > I have my own trigs :P  Also, I find it worse to have ten people's
> > triggers go off with mine when an enreg falls.  I really don't care
> > what anyone else's trigger says since I have triggers for anything I
> > want to know about, so I usually don't read other people's, but if
> > they flood mine off, I might miss it.  Anyway, like switch said, use
> > a channel :P
> better than using a channel is using either a status window, a button, or
> just simply making use of the #SA command. This keeps the mud's load
> to a minimum. (dunno how HEAVY the load is for all the prot channels
> out there...
> but hey, it's just not necessary to rely on mudchannels)
think is another great thing to use.. no one else sees it and you
can kedp yourself fully informed. As a sidenote, healers dont all
have zmud/portal/tf etc.. I am stuck with telnet so please forgive
me and all others whom are stuck with telcrap, we do our best.

-----------------

poster: Jaws
subject: Moo
date: Thu Jun 26 04:48:13 2003


WBAG


MUahahahah

Jaws
The Water is not Safe


-----------------

poster: Dram
subject: >>>>>Enreg trigs and you
date: Thu Jun 26 08:10:46 2003

Let all this end, first off, the initial post by switchblade sounded
pretty close to a flame. I know I personally use the java client.
Don't just assume because most do something that everyone is doing
the same. Next time, use one of the client newgroups and instead of
coming off in such a way of saying everyone that doesn't have this
trig is worthless, just simply state anyone who needs enreg
triggers, here they are, they really help parties run more
smoothly..

Dram
-- Don't ever catch me on my bad days

-----------------

poster: Korthrun
subject: >Enreg trigs and you
date: Thu Jun 26 08:36:52 2003

I would like to ammend this.
It has come up in conversation, a few times, between fellow healers.
Keep it private
Set a variable
make your own channel
in zmud use #echo if you need to.
We hate seeing 4 enreg trigs, from people who arent even healers.
It's spam, it's silly, and why the hell does the rogue need an enreg
trig?

-----------------

poster: Litho
subject: >>Enreg trigs and you
date: Thu Jun 26 08:37:16 2003

On Thu Jun 26 08:36:52 2003 Korthrun wrote post #89:
> I would like to ammend this.
> It has come up in conversation, a few times, between fellow healers.
> Keep it private
> Set a variable
> make your own channel
> in zmud use #echo if you need to.
> We hate seeing 4 enreg trigs, from people who arent even healers.
> It's spam, it's silly, and why the hell does the rogue need an enreg
> trig?
think Acrobatic Stance DOWN
Was i the one who snapped in the party we were in way back Kor? :p

-----------------

poster: Korthrun
subject: >>>>>>Enreg trigs and you
date: Thu Jun 26 08:39:22 2003

you have triggers available to you dram.

-----------------

poster: Korthrun
subject: >>>Enreg trigs and you
date: Thu Jun 26 08:39:40 2003

you and many others litho

-----------------

poster: Afkaserious
subject: The 'obvious' reason
date: Thu Jun 26 08:45:29 2003

Chardron was nuked cause he ripped off a ton of people on sales,
selling eq he did not have, then logging off.
He'd get the gold then leave.

-----------------

poster: Switchblade
subject: >The 'obvious' reason
date: Thu Jun 26 09:09:14 2003

-----------------------quote-------------------
Let all this end, first off, the initial post by switchblade sounded
pretty close to a flame. I know I personally use the java client.
Don't just assume because most do something that everyone is doing
the same. Next time, use one of the client newgroups and instead of
coming off in such a way of saying everyone that doesn't have this
trig is worthless, just simply state anyone who needs enreg
triggers, here they are, they really help parties run more
smoothly..
Dram
-- Don't ever catch me on my bad days
-----------------------end quote--------------------------------

I didn't intend it as a flame - I specifically said "If you know how
to make a trig then this[meaning the following information] may be
for you!".  So right away I "tried" to direct it at people with the
ability to make a trig - i.e., those with clients.  HAHAH I suck I
didn't know there was a client newsgroup.  woot me.  Oh well, people
make mistakes, I'm glad at least no one died.

I wanted to provide some info that might increase the quality of
play for some people.  Also I thought I addressed the spam issue by
suggesting a channel or a button or variable etc (never did I
mention use a public emote).  I know that it is now the wrong
newsgroup (thanks dram), so if I try to be "helpful" (which I will
take a break from) I will post things there. 

p.s. Sorry to anyone who felt "flamed" by this post.  I really
didn't have anyone in mind.  If you felt hurt please talk to me,
I'll enreg you FF (or offer you a raincheck!)
p.p.s. interesting thread (for me anyway) again, sorry it was in the
wrong place. thanks for contributing.
p.p.p.s.. btw the bad days thing nods i feel it, i have those to and
it's like, watch out! =/  sucks  .
-switcharoo

-----------------

poster: Kaos
subject: >The 'obvious' reason
date: Thu Jun 26 09:46:56 2003

On Thu Jun 26 08:45:29 2003 Afkaserious wrote post #93:
> Chardron was nuked cause he ripped off a ton of people on sales,
> selling eq he did not have, then logging off.
> He'd get the gold then leave.
That's a brilliant idea... Btw, why not change the rules to:
1. Don't be an asshole.. If you are, you'll be nuked.
We need more nazi wizards here :/

-----------------

poster: Zifnab
subject: >>The 'obvious' reason
date: Thu Jun 26 13:57:15 2003

On Thu Jun 26 09:46:56 2003 Kaos wrote post #95:
> On Thu Jun 26 08:45:29 2003 Afkaserious wrote post #93:
> > Chardron was nuked cause he ripped off a ton of people on sales,
> > selling eq he did not have, then logging off.
> > He'd get the gold then leave.
> That's a brilliant idea... Btw, why not change the rules to:
> 1. Don't be an asshole.. If you are, you'll be nuked.
> We need more nazi wizards here :/

I am not sure how to read this post. Are you being sarcastic
or serious?

Anyway Chardron was given a warning by me about 1 week ago
that if he did not stop screwing with players we would be 
forced to add a rule about it and deal with his behavior.

He chose to ignore that. He went way over the line of what
even asshole players have done here.

If you include his other offenses which include..

  1) botting
  2) Creating a secondary character to cheat another player
     out of gold, then in a round about fashion trying to get
     the gold back to his character.
  3) screwing what appears to be many more players that initially
     thought 

  I would say that it is fairly clear why he was remvoed from 
  the game and that it was not just some act of a 'nazi' wiz.

he was given plenty of rope and a warning about using that rope
and proceeded to ignore it.

-----------------

poster: Kaos
subject: >>>The 'obvious' reason
date: Thu Jun 26 14:18:52 2003

I was not being sarcasting. I truely believe that with the playerbase
this mud has, it wouldn't hurt to throw out the rotten eggs and
still have plenty of players that could have fun here.
And with the asshole rule, alot of people here do stuff that's
not specifically mentioned in the rules and laugh, then when they
are punished, they go "but it wasn't in the rules ..."
I think it's easy to tell when someone deliberately is being an 
asshole, even though they might not technically break any excisting
rules.

-----------------

poster: Gabriel
subject: quillz
date: Thu Jun 26 18:21:48 2003

ok praise to big Q for being the single coolest looking mudder on myth.
plus he had a cool post here and umm well this is where is put mine...
my bad. kisses to you Q.
gabby

-----------------

poster: Erec
subject: >>The 'obvious' reason
date: Thu Jun 26 20:10:49 2003

To put this more generally...

We have a set of rules that govern ordinary behavior on the mud.
They are there to govern the vast majority of players who are 
assumed to be reasonable, non-pathological people.

Every now and then, a player appears who is so far gone they 
clearly do not fit the description of reasonable and 
non-pathological.  Do we, as players, really want the rules to 
be made witht his small minority in mind, or do we want them 
dealt with individually, in a way that does not clutter up our
rules with things that really don't belong there, and only hinder
normal, reasonable play?

Chardron's behavior was far enough beyond the fringe of 
reasonability, he clearly fell into this category of reasonable 
people, and none of the wizards (feel free to correct me if I'm 
wrong) felt that he should be allowed to continue to play here.

               Erec/Daneel

-----------------

poster: Tahnval
subject: >>>>The 'obvious' reason
date: Fri Jun 27 00:59:13 2003

On Thu Jun 26 14:18:52 2003 Kaos wrote post #97:
> I was not being sarcasting. I truely believe that with the playerbase
> this mud has, it wouldn't hurt to throw out the rotten eggs and
> still have plenty of players that could have fun here.
> And with the asshole rule, alot of people here do stuff that's
> not specifically mentioned in the rules and laugh, then when they
> are punished, they go "but it wasn't in the rules ..."
> I think it's easy to tell when someone deliberately is being an 
> asshole, even though they might not technically break any excisting
> rules.
Then you may as well delete all the rules and replace them with
one line:  "Anyone with enough power will do what they want when
they want."

This is actually the case now, but the immortals don't
throw their weight around about it.  That's why they've
put up rules - to let players know what they'll allow and
what they won't.  If there's something they won't allow that
isn't covered by the rules, they can warn a player, as they
did with Chardron.

Which is what boggles my mind about this....if you get an admin
warning you that (a) the admins know what you've been doing.  They
are watching you.  and (b) If you do it again, they will nuke
you, why on Earth would you do it again?

The admins are despotic, but they're benevolent dictators.

To head off any babbling fools:  I am not complaining about
this.  It's appropriate - they own this world and let us in for
nothing.

-----------------

poster: Jaws
subject: heh
date: Fri Jun 27 02:40:55 2003

I think the orbit emote covers my thoughts on this

Jaws

-----------------

poster: Monkey
subject: Me
date: Fri Jun 27 07:56:04 2003

I'm going to be gone for about a month starting this July.
I will be gone because I am moving and am having to wait on this
house. So I'll be camping for a month.
I may be able to get on occasionally if I am at the library or something.
Sooo...I guess this is my good-bye.
Bye.
OPPS.
Good-bye.
Monkey.
(ps if u want to send me bunches of monies tell me before i leave on
the 1st!!)

-----------------

poster: Draco
subject: >>>>>The 'obvious' reason
date: Fri Jun 27 22:36:56 2003

On Fri Jun 27 00:59:13 2003 Tahnval wrote post #102:
> Which is what boggles my mind about this....if you get an admin
> warning you that (a) the admins know what you've been doing.  They
> are watching you.  and (b) If you do it again, they will nuke
> you, why on Earth would you do it again?
> 
> The admins are despotic, but they're benevolent dictators.
> 
> To head off any babbling fools:  I am not complaining about
> this.  It's appropriate - they own this world and let us in for
> nothing.
The botting part of chardron was bad yes, that constitutes the
1month freeze and 25% forced reinc, but i dont exactly see why he
should have been removed for screwing people. I have heard of people
doing this for years, and the only response i ever heard from
wizards was "You should have used the EQ trader that is located in
the city" or something along those lines. If people are willing to
pass money over before they get the items while not using the eq
trader, it is totally their fault.
here is a few ways of trying to correct this problem:
(1) add using the eq trader into the newbie tour

(2) move the EQ trader into the bank
(3) move the EQ trader to 2 rooms east of the bank, so that it is
close enough to the bank to make it easier to access

I think that using just even 1 of these ideas would help out
dramatically to prevent this type of thing from ever happening
again

-Draco

P.S. If anyone else has any other ideas that could be done to
improve usage of the trader/safety of eq sales/trades, feel free to
add them on :)

-----------------

poster: Apathy
subject: >>>>>>The 'obvious' reason
date: Fri Jun 27 23:11:44 2003

> (3) move the EQ trader to 2 rooms east of the bank, so that it is

For the record, I don't think anybody ever used the EQ trader back
when it was 2 rooms north of the bank either.

-Apathy

-----------------

poster: Draco
subject: >>>>>>>The 'obvious' reason
date: Fri Jun 27 23:15:24 2003

On Fri Jun 27 23:11:44 2003 Apathy wrote post #106:
> > (3) move the EQ trader to 2 rooms east of the bank, so that it is
> 
> For the record, I don't think anybody ever used the EQ trader back
> when it was 2 rooms north of the bank either.
> 
> -Apathy
haha i meant 2 rooms west, i blame it on my insanity. Anywho, if
this is gonna be a possibility of happening, maybe people should
start using it? :)

-----------------

poster: Apathy
subject: >>>>>>>>The 'obvious' reason
date: Fri Jun 27 23:18:15 2003

On Fri Jun 27 23:15:24 2003 Draco wrote post #107:
> On Fri Jun 27 23:11:44 2003 Apathy wrote post #106:
> > > (3) move the EQ trader to 2 rooms east of the bank, so that it is
> > 
> > For the record, I don't think anybody ever used the EQ trader back
> > when it was 2 rooms north of the bank either.
> > 
> > -Apathy
> haha i meant 2 rooms west, i blame it on my insanity. Anywho, if
> this is gonna be a possibility of happening, maybe people should
> start using it? :)

Actually, iirc the EQ trader logs all trades that are made. It would
be interesting to go back and see how often he was used before the
fall of RDC compared to after.

-Apathy

-----------------

poster: Wildchild
subject: >>>>>>>>>The 'obvious' reason
date: Fri Jun 27 23:25:00 2003

On Fri Jun 27 23:18:15 2003 Apathy wrote post #108:
> On Fri Jun 27 23:15:24 2003 Draco wrote post #107:
> > On Fri Jun 27 23:11:44 2003 Apathy wrote post #106:
> > > > (3) move the EQ trader to 2 rooms east of the bank, so that it is
> > > 
> > > For the record, I don't think anybody ever used the EQ trader back
> > > when it was 2 rooms north of the bank either.
> > > 
> > > -Apathy
> > haha i meant 2 rooms west, i blame it on my insanity. Anywho, if
> > this is gonna be a possibility of happening, maybe people should
> > start using it? :)
> 
> Actually, iirc the EQ trader logs all trades that are made. It would
> be interesting to go back and see how often he was used before the
> fall of RDC compared to after.
> 
> -Apathy

I may have used it all of once.

But the point remains, Chardron was warned about his behavior. Even
though others have done it, eventually there will be one that will
push a wiz over the line and get what's coming to them. That is what
happened here.

We shouldn't need rules for every stupid thing players do and come
up with to f*ck with other players. So, dealing with them
individually as needed is a good way to go at times.

-WildChild

-----------------

poster: Aurik
subject: Chardron
date: Fri Jun 27 23:37:46 2003

Let me lend you my "eyes" on this matter.

I first was introduced to Chardron back in late April when he was
playing under a secondary character named Springie.  This secondary
was not registered, and in my opinion, created for the sole purpose
of stealing eq from whoever he could without any negative affects on
his primary character.

I am of the opinion that when you create a character here on IOM,
that it is for the purpose of playing ... not to screw with people. 
If you want to screw with people, go elsewhere, we do not need that
kind of a negative populous.

I negotiated with the circumstances and was able to retrieve
(through indirect means) nearly 100% of the cheated players' money. 
I gave Chardron himself a VERY stern warning and feel he is lucky
that I did not move towards more harsh punishment at the time.

While it is not written in the rules that cheating players with
false sales is forbidden, in a case where the player proves to be a
nuisance and disrespectful of the administration's wishes that he
not continue such actions in the future ... he forfeits his right to
play here.

I do not consider it unfair for an admin to make such a request even
when it is not written as a rule.  You get the warning and the
details of what will happen if you fail to abide by that warning. 
Respect the admins.

Aurik

-----------------

poster: Baer
subject: >>>>>>>>>The 'obvious' reason
date: Sat Jun 28 04:03:09 2003

On Fri Jun 27 23:18:15 2003 Apathy wrote post #108:
> On Fri Jun 27 23:15:24 2003 Draco wrote post #107:
> > On Fri Jun 27 23:11:44 2003 Apathy wrote post #106:
> > > > (3) move the EQ trader to 2 rooms east of the bank, so that it is
> > > 
> > > For the record, I don't think anybody ever used the EQ trader back
> > > when it was 2 rooms north of the bank either.
> > > 
> > > -Apathy
> > haha i meant 2 rooms west, i blame it on my insanity. Anywho, if
> > this is gonna be a possibility of happening, maybe people should
> > start using it? :)
> 
> Actually, iirc the EQ trader logs all trades that are made. It would
> be interesting to go back and see how often he was used before the
> fall of RDC compared to after.
> 
> -Apathy
Uhoh, that log may have quite a few lines that look something like:
4/4/2001: Baer traded Durin 1 lamb chop for 2 pieces of firewood.


-----------------

poster: Trigon
subject: >>>>>>>>>>The 'obvious' reason
date: Sat Jun 28 04:30:20 2003

Um, I think I can summarize my feelings on this.
So there is no rule that says screwing players is wrong
specifically.  I, personally, don't care.  I'm glad he's gone, I
sure don't want to play a game where someone cheats, I once bea this
kid up for stealing money from the bank in monopoly.
Ok, I didn't, but I would HOPE that our admin would nuke him.  I
know I sure would have.
Trigon plays this mud because of the people

-----------------

poster: Chewba
subject: >>>>>>>>>>>The 'obvious' reason
date: Sat Jun 28 05:14:40 2003

On Sat Jun 28 04:30:20 2003 Trigon wrote post #112:
> Um, I think I can summarize my feelings on this.
> So there is no rule that says screwing players is wrong
> specifically.  I, personally, don't care.  I'm glad he's gone, I
> sure don't want to play a game where someone cheats, I once bea this
> kid up for stealing money from the bank in monopoly.
> Ok, I didn't, but I would HOPE that our admin would nuke him.  I
> know I sure would have.
> Trigon plays this mud because of the people
i am really confused why this getting so many posts ---- 'HI MUM'
Chardron was a dickhead. He got nuked - shit just be glad it
happened and hope anyone else learns thnks twice about doing the
same.

Would have been nice to see that a player had been warned though.
Char was in a party with me and some other people and was 'healing'
just b4 nukage and basically killed poor flick through slacking. i ,
in my stupidity, thought he was just slacking.
If the guy had been warned and had a donkey tail stuck to him or
involunatary brayed every so often i would have known he was an ass
and healed pooor flick myself

any ways thanks wizzes for acting

-----------------

poster: Xerious
subject: >Enreg trigs and you
date: Sat Jun 28 17:46:56 2003

On Wed Jun 25 20:11:35 2003 Switchblade wrote post #81:
> energ on or off and display it in a status window or a button or
> whatever.  If you use zMud and you are having trouble I will
> probably help you!  
> *note*REMEMBER:  always use a ! before trigger actions
> 
> Ok that is all.  It is pretty essential imo if healers have these
> trigs.  But it is almost as essential for casters to have em,
> because it makes their job (and the healer's) that much easier.
> 
> -switcharoo

Good idea, Switch.  It works, btw.  My trigger went off while
reading this.  Hehe.  Perhaps if each guild that casts prots or
enhancements would post the up and down messages, it would help me,
because I have several triggers for the prots that I am concerned
with, and ignore the others.  This way I can tell if a prot goes up
or falls without spamming the party/mud/universe.  I also like to
include a timer to show how long the prot/enhance lasted along with
a private tell to the caster telling them how effective the spell
was.  I haven't had anyone flmae me yet for telling them that enreg
lasted for 243 heartbeats, etc.

-----------------

poster: Xerious
subject: >>>Enreg trigs and you
date: Sat Jun 28 17:53:07 2003

On Wed Jun 25 20:46:02 2003 Ca wrote post #84:
> > asked hey I am noobish and tapping am I enreged cause obviously it
> > is not my fault for tapping.  So healers get yer own trigs and
> > blaster just pay attention.  thank you
> > Rancor
> I have my own trigs :P  Also, I find it worse to have ten people's
> triggers go off with mine when an enreg falls.  I really don't care
> what anyone else's trigger says since I have triggers for anything I
> want to know about, so I usually don't read other people's, but if
> they flood mine off, I might miss it.  Anyway, like switch said, use
> a channel :P
If you are using Zmud the #SA command allows you to get the messge
in your client window without having to broadcast it to the entire
mud.  It never even leaves your computer!

Personally, I prefer to have a more permanent visualization.  I have
a status window that show whether a prot is up or down.  It look
something like this...

Aura Frc. :  D 
Enreg :  UP 

If you would like the code, mud mail me and Ill send it to you...
Xer

-----------------

poster: Smee
subject: >>>>Enreg trigs and you
date: Sat Jun 28 19:16:58 2003

On Sat Jun 28 17:53:07 2003 Xerious wrote post #115:
> On Wed Jun 25 20:46:02 2003 Ca wrote post #84:
> > > asked hey I am noobish and tapping am I enreged cause obviously it
> > > is not my fault for tapping.  So healers get yer own trigs and
> > > blaster just pay attention.  thank you
> > > Rancor
> > I have my own trigs :P  Also, I find it worse to have ten people's
> > triggers go off with mine when an enreg falls.  I really don't care
> > what anyone else's trigger says since I have triggers for anything I
> > want to know about, so I usually don't read other people's, but if
> > they flood mine off, I might miss it.  Anyway, like switch said, use
> > a channel :P
> If you are using Zmud the #SA command allows you to get the messge
> in your client window without having to broadcast it to the entire
> mud.  It never even leaves your computer!
> 
> Personally, I prefer to have a more permanent visualization.  I have
> a status window that show whether a prot is up or down.  It look
> something like this...
> 
> Aura Frc. :  D 
> Enreg :  UP 
> 
> If you would like the code, mud mail me and Ill send it to you...
> Xer

Err, 
grap: ###
iw: ###
lesser: ###
aura: ###
where # is the time its been up nd the word is red or green
depending if its up or down

smee

-----------------

poster: Lu
subject: FOR SETH
date: Tue Jul  1 08:55:50 2003

Pepsi Cola International

Lilleakerveien 4

0283 Oslo

Norway

WRITE THEM AND SAY GIMME DEW, buttsluts

-----------------

poster: Korthrun
subject: >FOR SETH
date: Tue Jul  1 09:35:20 2003

On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> Pepsi Cola International
> 
> Lilleakerveien 4
> 
> 0283 Oslo
> 
> Norway
> 
> WRITE THEM AND SAY GIMME DEW, buttsluts
Am I to understand, that in norway, they do not have mountain dew?

-----------------

poster: Kaos
subject: >>FOR SETH
date: Tue Jul  1 10:12:47 2003

On Tue Jul  1 09:35:20 2003 Korthrun wrote post #120:
> On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> > Pepsi Cola International
> > 
> > Lilleakerveien 4
> > 
> > 0283 Oslo
> > 
> > Norway
> > 
> > WRITE THEM AND SAY GIMME DEW, buttsluts
> Am I to understand, that in norway, they do not have mountain dew?
You are correct, Sir.  But then again, we don't have to be 21 to drink beer.

-----------------

poster: Lu
subject: >>FOR SETH
date: Tue Jul  1 18:09:08 2003

apparently so, isn't that just wrong?

-----------------

poster: Quillz
subject: >>>FOR SETH
date: Tue Jul  1 18:53:29 2003

On Tue Jul  1 10:12:47 2003 Kaos wrote post #121:
> On Tue Jul  1 09:35:20 2003 Korthrun wrote post #120:
> > On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> > > Pepsi Cola International
> > > 
> > > Lilleakerveien 4
> > > 
> > > 0283 Oslo
> > > 
> > > Norway
> > > 
> > > WRITE THEM AND SAY GIMME DEW, buttsluts
> > Am I to understand, that in norway, they do not have mountain dew?
> You are correct, Sir.  But then again, we don't have to be 21 to drink beer.
How old do you have to be to drink Mt. Dew then?

-----------------

poster: Koma
subject: >>>>FOR SETH
date: Tue Jul  1 20:44:30 2003

On Tue Jul  1 18:53:29 2003 Quillz wrote post #123:
> On Tue Jul  1 10:12:47 2003 Kaos wrote post #121:
> > On Tue Jul  1 09:35:20 2003 Korthrun wrote post #120:
> > > On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> > > > Pepsi Cola International
> > > > 
> > > > Lilleakerveien 4
> > > > 
> > > > 0283 Oslo
> > > > 
> > > > Norway
> > > > 
> > > > WRITE THEM AND SAY GIMME DEW, buttsluts
> > > Am I to understand, that in norway, they do not have mountain dew?
> > You are correct, Sir.  But then again, we don't have to be 21 to drink
beer.
> How old do you have to be to drink Mt. Dew then?

Just fyi, I've sent 23082030 emails to Hartwall, the local importer
of Pepsi Co in Finland, and they finally brought Mt Dew to Finland.
OMG I LIKE TO THINK I BROUGHT MT DEW HERE EHHEEH, BYE

It might work in Norway too, omg.
lol

-----------------

poster: Genesis
subject: isketch
date: Tue Jul  1 22:34:48 2003



-----------------

poster: Korthrun
subject: >FOR SETH
date: Wed Jul  2 00:46:21 2003

On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> Pepsi Cola International
> 
> Lilleakerveien 4
> 
> 0283 Oslo
> 
> Norway
> 
> WRITE THEM AND SAY GIMME DEW, buttsluts
Ok then, I am going to buy 50 dollars in post cards and have a GET
DEW TO NORWAY card writing party.
YAY

-----------------

poster: Tantrum
subject: >>>>FOR SETH
date: Wed Jul  2 03:17:04 2003

On Tue Jul  1 18:53:29 2003 Quillz wrote post #123:
> On Tue Jul  1 10:12:47 2003 Kaos wrote post #121:
> > On Tue Jul  1 09:35:20 2003 Korthrun wrote post #120:
> > > On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> > > > Pepsi Cola International
> > > > 
> > > > Lilleakerveien 4
> > > > 
> > > > 0283 Oslo
> > > > 
> > > > Norway
> > > > 
> > > > WRITE THEM AND SAY GIMME DEW, buttsluts
> > > Am I to understand, that in norway, they do not have mountain dew?
> > You are correct, Sir.  But then again, we don't have to be 21 to drink
beer.
> How old do you have to be to drink Mt. Dew then?
We have Mt. Dew in australia. and drinking age is 18.
so bleh!
-T

-----------------

poster: Belgarion (Web) 
subject: >Moo
date: Wed Jul  2 07:46:24 2003

I just wonder how you make a new post from web? im probably jst blind and missed it...

-----------------

poster: Kaos
subject: >>>>>FOR SETH
date: Wed Jul  2 13:10:55 2003

On Wed Jul  2 03:17:04 2003 Tantrum wrote post #127:
> On Tue Jul  1 18:53:29 2003 Quillz wrote post #123:
> > On Tue Jul  1 10:12:47 2003 Kaos wrote post #121:
> > > On Tue Jul  1 09:35:20 2003 Korthrun wrote post #120:
> > > > On Tue Jul  1 08:55:50 2003 Lu wrote post #119:
> > > > > Pepsi Cola International
> > > > > 
> > > > > Lilleakerveien 4
> > > > > 
> > > > > 0283 Oslo
> > > > > 
> > > > > Norway
> > > > > 
> > > > > WRITE THEM AND SAY GIMME DEW, buttsluts
> > > > Am I to understand, that in norway, they do not have mountain dew?
> > > You are correct, Sir.  But then again, we don't have to be 21 to drink
> beer.
> > How old do you have to be to drink Mt. Dew then?
> We have Mt. Dew in australia. and drinking age is 18.
> so bleh!
> -T
lol but u have spidars in australia so joek is on U!

-----------------

poster: Zifnab
subject: >>Moo
date: Wed Jul  2 15:41:36 2003

On Wed Jul  2 07:46:24 2003 Belgarion (Web)  wrote post #128:
> I just wonder how you make a new post from web? im probably jst blind and
missed it...
Currently you cannot. it is only followups.

-----------------

poster: Rossano
subject: stuff
date: Wed Jul  2 17:28:04 2003

hi, if you are a ss and had to drop some eq, i found 7 pieces of eq
at morpheus
if it is your stuffs, lemme know by mailing me :)

-----------------

poster: Daran
subject: name change date
date: Thu Jul  3 00:01:16 2003

FYI: this is from the news archive

poster: Zifnab
subject: mud name and stuff
date: Mon Jul  8 19:22:13 2002

The winning name is 'Islands of Myth'.
We currently own islandsofmyth.net and islandsofmyth.org The .com 
version was taken.

This name will take a few days to spread through the DNS servers.

All old names will continue to work as well (reddragon.clansoft.com, 
dark.x.dtu.dk, and reddragonmud.org)

We have a few projects that we would like to get bulder help
with.  Specifically we want a new city to replace RD city.

There are a few other projects that are involved in the 
name change as well that I would like builders to help with, 
please contact me if you are interested.

Also as a side note, we have already been accused of taking 
donations to make money.  Please note that on the web page..
www.reddragonmud.org/new_page/donate.html All donations
are listed along with the current expenses that have been
incurred. We are _not_ trying to make money on a mud, it is
in violation of both licenses (MudOS, and the Lima Mudlib) to do so.


-----------------

poster: Sleet
subject: >>>>>>>>>>The 'obvious' reason
date: Sat Jul  5 22:48:15 2003

On Fri Jun 27 23:25:00 2003 Wildchild wrote post #109:
> On Fri Jun 27 23:18:15 2003 Apathy wrote post #108:
> > On Fri Jun 27 23:15:24 2003 Draco wrote post #107:
> > > On Fri Jun 27 23:11:44 2003 Apathy wrote post #106:
> > > > > (3) move the EQ trader to 2 rooms east of the bank, so that it is
> > > > 
> > > > For the record, I don't think anybody ever used the EQ trader back
> > > > when it was 2 rooms north of the bank either.
> > > > 
> > > > -Apathy
> > > haha i meant 2 rooms west, i blame it on my insanity. Anywho, if
> > > this is gonna be a possibility of happening, maybe people should
> > > start using it? :)
> > 
> > Actually, iirc the EQ trader logs all trades that are made. It would
> > be interesting to go back and see how often he was used before the
> > fall of RDC compared to after.
> > 
> > -Apathy
> 
> I may have used it all of once.
> 
> But the point remains, Chardron was warned about his behavior. Even
> though others have done it, eventually there will be one that will
> push a wiz over the line and get what's coming to them. That is what
> happened here.
> 
> We shouldn't need rules for every stupid thing players do and come
> up with to f*ck with other players. So, dealing with them
> individually as needed is a good way to go at times.
> 
> -WildChild
imho i think that we should have the ability to f*ck with other players,
without freewill we are all bots, and botting is illegal
im not saying people picking on other people, like possible with pk.
but if someone screws someone outta eq i always figured that if you
cant trust someone to trade with them, then no one else will trade
with um
this mud is a quasi stable community, I can go away for months at a
time and see the same names pop up when i type who as when i left.
and people rember things liek that.
fool me once shame on you, fool me twice shame on me

-----------------

poster: Zifnab
subject: >>>>>>>>>>>The 'obvious' reason
date: Sun Jul  6 03:29:54 2003

> > We shouldn't need rules for every stupid thing players do and come
> > up with to f*ck with other players. So, dealing with them
> > individually as needed is a good way to go at times.
> > 
> > -WildChild
> imho i think that we should have the ability to f*ck with other players,
> without freewill we are all bots, and botting is illegal
> im not saying people picking on other people, like possible with pk.
> but if someone screws someone outta eq i always figured that if you
> cant trust someone to trade with them, then no one else will trade
> with um
> this mud is a quasi stable community, I can go away for months at a
> time and see the same names pop up when i type who as when i left.
> and people rember things liek that.
> fool me once shame on you, fool me twice shame on me
This has been rehashed enough I suppose but here goes..

Read Daneel's post.. his only reason for playing here was to screw as
many players as possible.

-----------------

poster: Daneel
subject: >>>>>>>>>>>>The 'obvious' reason
date: Sun Jul  6 09:45:10 2003

For those searching for it, I think Zif means the one by Erec
(General:101).
And of course in the last paragraph of it, "into" is clearly 
a typo for "outside" :-)

-----------------

poster: Korthrun
subject: Idea report
date: Sun Jul  6 12:35:57 2003

(Originally in wiz.player.ideas)
Idea reported from /domains/illium/center/streets_27_17--

would be cool of help race racename hinted at the races special ability


-----------------

poster: Zifnab
subject: >Idea report
date: Sun Jul  6 15:59:15 2003

On Sun Jul  6 12:35:57 2003 Korthrun wrote post #136:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/illium/center/streets_27_17--
> 
> would be cool of help race racename hinted at the races special ability
> 
they do.

-----------------

poster: Daneel
subject: >>Idea report
date: Sun Jul  6 20:34:04 2003

They do when there is something the player can do about it (i.e., 
the race special is active in some way).

If not, if it's completely passive, then they do not.

-----------------

poster: Spoof
subject: Goodbye!
date: Tue Jul  8 15:00:08 2003

Cya everyone, have fun in Islands of Myth, I'm retiring, but I might
come back! :)
Have fun!
Spoof

-----------------

poster: Switchblade
subject: Question
date: Wed Jul  9 00:50:20 2003

Of what use, if any, is the save command?  Could someone describe
for me a sequence of events where if the player had used save
it would have prevented loss of xp or eq ?  I am getting 
a couple different answers from people so any clarification would
be cool.  We recently lost some eq in an eq party due to a crash or 
some such, I am wondering if we had typed "save" would it have done
any good?   Say if the looter did save every time he looted new eq,
is that a good idea?  or totally useless?
-yours in confusion
-switchamabobber

-----------------

poster: Aurik
subject: >Question
date: Wed Jul  9 01:07:39 2003

On Wed Jul  9 00:50:20 2003 Switchblade wrote post #140:
> Of what use, if any, is the save command?  Could someone describe
> for me a sequence of events where if the player had used save
> it would have prevented loss of xp or eq ?  I am getting 
> a couple different answers from people so any clarification would
> be cool.  We recently lost some eq in an eq party due to a crash or 
> some such, I am wondering if we had typed "save" would it have done
> any good?   Say if the looter did save every time he looted new eq,
> is that a good idea?  or totally useless?
> -yours in confusion
> -switchamabobber

The save command (go figure this one) saves your object file to disk
(amazing idea).  Typically, player data files are saved on a regular
interval automatically.  This process helps to prevent serious loss
of time/data in the event of a crash.  Your data file also saved
when you exit the mud (and maybe a few other odd times).

Now let me pose a situation for you.  I login, and am given a piece
of eq.  Until something SAVES my player file, if the mud crashes,
that eq will not be loaded on my person afterwards.  If I get a
piece of eq that I don't want to loose ... I type save afterwards
... and the time difference between that point and whenever an
automatic save would take place is safe-guarded from loss by crash. 
Crazy idea huh?

Now, while this same thing applies to other matters (like exp
gains), the unlikelihood of a crash coupled with the rate of change
in overall worth (and regular save intervals) make saving after you
gain exp both wasteful and almost completely unnecessary.

EQ-party-wise, I suggest the following:  designate 1-2 or so people
to carry the eq (you do this generally anyway) ... after you make a
kill, they get the eq and type save ... now if the mud crashes
shortly thereafter, they will still have the eq for you to dice when
the mud comes back up.

- Aurik, Praise be Jesus, for he saves

-----------------

poster: Artea
subject: Globes
date: Thu Jul 10 18:12:57 2003

I leant someone some globes of darkness a ways back.. I don't
remember who you are but I'd like them back, or to at least know who
has em for now.  Thank you

art

-----------------

poster: Draco
subject: a sad farewell
date: Sat Jul 12 01:03:27 2003

as many of you have heard, tomorrow i begin my activation from
national guard to active duty army to take part in the SFOR-14
peacekeeping deployment that is going over to bosnia in little over
a month. I want to let everyone know, that as much as i liked or
disliked you, without all of you around, the experiance would not
have been the same mudding here.
Special thanks go out to previous clanmates, In S.T.D. where i
started out at a measly 1m worth, you helped me get into the rythem
of the game, Deathknights, the clan me, belgation, and Lizzie had
started was loads of fun, DarkOmen, which i had a short stay with,
sorry about the mess that was caused, and lastly to >guardians<.
only clan that i had stayed in for nearly a year (have not left
though, will be back eventually), you gave me a home and helped me
when i was in my worst and best.

Special thanks also go out to many of the great friends i have made
here, Korthrun, Jaws, Celine, Kasma, Panza, Klahn, Lizzie,
Belgarion, Switchblade, Rythion, Litho, Andros, Erec, Centaur,
Instigator, Lyra, Ligea, Heavenly, Oxolotl, Blue, Jant, and many
more that I cannot bring names out of my head becuase there are just
too many and you werent online when i started typing this.

Lastly a great thanks to the Wiz's of the MUD. I may have been cruel
to you all at times, but when i really needed help you still came
through. That kind of commitment for absolutely no pay at all is
what makes this MUD so awsome. You guys really are un
er-appreciated, and i am truly sorry for all the times I had lost my
temper and blown up at you guys. 

It has been a great trip, but, at least for now, that trip must end.
I thank you all for giving me a place to go to when I had nobody
else, and hopefully I will survive my duties overseas, and be able
to return back to a place that truly has been a second home for me.
Hopefully I will see you all in about 10 months.

Sad and Sorrowful,

-Draco

P.S. Love you all, stay safe, and be kind.

-----------------

poster: Hymn (Web) 
subject: >Question
date: Sun Jul 13 20:09:14 2003

Hello laddies :)



hrm Im not really replying on anything just took my dear friends Switchies post here so I could atleast keep some contact with ya lads :)



well here I am sitting here all alone in I5 <--- one of the Swedish army academies...well I'm bored Im sitting here and I cant MUD...thats a bitch hrm sorry for the language but anyway... I could atleast go in and chat with you from here before but they have changed the settings on the internet connection here so I can't log on anymore :(



well anyway I just wanted to say that Ill be back next weekend and I'm going to play like I have never played before then...



I really miss you all and I hope somehow that you miss me too :P



all I can do on the mud from here now is to read news on the web page



well next weekend I'm back and I hope that you all get me some nice parties then...and Rythion and Lagduf get me some eq going ya here me? :)

well and I have reinced Ent so I will rock even more then I did before :P



take care you all..



Love Hymn

-----------------

poster: Hymn (Web) 
subject: >>Question
date: Sun Jul 13 20:12:42 2003

btw wtf is this...I read on the weekly exp and I had

487  Hymn                             -235,579

how can that be?...its not like I have played :)

-----------------

poster: Zifnab
subject: >>>Question
date: Sun Jul 13 20:50:43 2003

On Sun Jul 13 20:12:42 2003 Hymn (Web)  wrote post #145:
> btw wtf is this...I read on the weekly exp and I had

> 487  Hymn                             -235,579

> how can that be?...its not like I have played :)
you must of played,  you lost 235k exp

-----------------

poster: Roirraw
subject: >>>>Question
date: Mon Jul 14 03:42:44 2003

On Sun Jul 13 20:50:43 2003 Zifnab wrote post #146:
> On Sun Jul 13 20:12:42 2003 Hymn (Web)  wrote post #145:
> > btw wtf is this...I read on the weekly exp and I had

> > 487  Hymn                             -235,579

> > how can that be?...its not like I have played :)
> you must of played,  you lost 235k exp
must have been the exp lotto or somethin

-----------------

poster: Trigon
subject: MA stuff
date: Mon Jul 14 07:44:34 2003

I have a few questions pertaining to MA.
First, tiger claw baffles me.  It has like 6 skills affect it. 
Though when I use it, some of them, like double claw attack, do not
kick in even though it is at 100%.  So when I type "help skill tiger
claw" is the damage reflecting as though all those skills are
kicking in, or is it random each time I check the skills?
Also, there are about 4 messages for tiger claw, ranging from
punching to all out intestine spilling fun.  Are these messages
relative to the damage being done?  It baffles me because regardless
if I have all the affecting skills trained, it's still way random
what message I get.
Also, there is this rumor of there being a limit to how much +dmg
you can actually use.  Is there any truth to this?
Trigon

-----------------

poster: Aurik
subject: >MA stuff
date: Mon Jul 14 14:48:46 2003

1.  Players need to get away from the thought process that % trained
means % success, this is simply not the case much of the time ...
ESPECIALLY with masteries or affecting skills/spells.

2.  Most likely, compare them with the affect you see on the target
to find out.

3.  Yes, not that any players would have noticed without being told.

Aurik

-----------------

poster: Aurik
subject: players
date: Tue Jul 15 02:23:19 2003

Just a small compilation of information many of you have failed to
consider/understand/realize:

1.  I am not required to explain why I will not tell you something
regarding the mud.  I am generally nice and overly helpful, and that
is probably a big reason I have been treated poorly as of late by
players here.  You can thank them if I passively ignore any tells I
receive from now on.

2.  I am not here for anyone to boss around.  I am not your personal
assistant or worker.  Any time I spend here (as is with any other
wiz) is on a purely voluntary basis.  I recommend players start
treating that like a gift (from all the wizzes not just myself) or I
will alleviate myself of the burdens some of you want to place on me
by simply leaving.

3.  Some of the time (generally anytime from 8am-8pm EST) that I am
here, I am at work.  I am not here to argue with you over silly
issues you feel you need to vent to me.  I am not here to explain
everything about the mud (especially decisions/actions made by the
admins or other wizzes).  I am not here for you to whine to, or
complain when I don't give you assistance.  And, if I go idle or
don't respond, MAYBE it is because I have to earn money by doing
something other than any of the afformentioned things.

4.  If you have something negative to say to me, write it on a piece
of paper and throw it in the trash.


Aurik

-----------------

poster: Ronan
subject: Its A......
date: Tue Jul 15 08:39:14 2003

Girl
Whee
Yay
Stuff
Rowanda Chrono makes a good girls name?
Maybe Trigon Koma
byeeeeeeeee

-----------------

poster: Bluemoon
subject: >Its A......
date: Tue Jul 15 10:59:39 2003

On Tue Jul 15 08:39:14 2003 Ronan wrote post #151:
> Girl
> Whee
> Yay
> Stuff
> Rowanda Chrono makes a good girls name?
> Maybe Trigon Koma
> byeeeeeeeee
OMG Id name it Blue Ronana Moon
and paint her butt blue
or name her Quillz, quillz has long hair like a girl. so yah do that

-----------------

poster: Litho
subject: >>Its A......
date: Tue Jul 15 11:17:27 2003

On Tue Jul 15 10:59:39 2003 Bluemoon wrote post #152:
> > Girl
> > Whee
> > Yay
> > Stuff
> > Rowanda Chrono makes a good girls name?
> > Maybe Trigon Koma
> > byeeeeeeeee
> OMG Id name it Blue Ronana Moon
> and paint her butt blue
> or name her Quillz, quillz has long hair like a girl. so yah do that
I'd not joke about my new born kid.

-----------------

poster: Kaos
subject: >>>Its A......
date: Tue Jul 15 11:26:36 2003

On Tue Jul 15 11:17:27 2003 Litho wrote post #153:
> On Tue Jul 15 10:59:39 2003 Bluemoon wrote post #152:
> > > Girl
> > > Whee
> > > Yay
> > > Stuff
> > > Rowanda Chrono makes a good girls name?
> > > Maybe Trigon Koma
> > > byeeeeeeeee
> > OMG Id name it Blue Ronana Moon
> > and paint her butt blue
> > or name her Quillz, quillz has long hair like a girl. so yah do that
> I'd not joke about my new born kid.
I would eheh

-----------------

poster: Zeemagx
subject: praise
date: Tue Jul 15 12:18:26 2003

Ok ok i know that it may not be alllowed to use general newsgroup as
a place for praises,but afer reading Auriks post 150,i felt that i
had the need to express myself.

I praise all the curent and all the past wizzes and builders for the
exelent job they have done putting this mud together, and making it
a werey interesting place to spend time :).
I love coming here and play and the wizzes r making sure that it is,
SO LET THE WIZARDS ALONE AND LET THEM HAVE THEIR FUN.


Have fun,live long and prosper...........zeemagx.

-----------------

poster: Ronan
subject: >>>>Its A......
date: Tue Jul 15 19:03:12 2003

On Tue Jul 15 11:26:36 2003 Kaos wrote post #154:
> On Tue Jul 15 11:17:27 2003 Litho wrote post #153:
> > On Tue Jul 15 10:59:39 2003 Bluemoon wrote post #152:
> > > > Girl
> > > > Whee
> > > > Yay
> > > > Stuff
> > > > Rowanda Chrono makes a good girls name?
> > > > Maybe Trigon Koma
> > > > byeeeeeeeee
> > > OMG Id name it Blue Ronana Moon
> > > and paint her butt blue
> > > or name her Quillz, quillz has long hair like a girl. so yah do that
> > I'd not joke about my new born kid.
> I would eheh
Well good thing its not born yet then eh?

-----------------

poster: Erec
subject: >>>>>Its A......
date: Wed Jul 16 19:13:39 2003

> > On Tue Jul 15 11:17:27 2003 Litho wrote post #153:
> > > I'd not joke about my new born kid.
I would, and did, and it was simply amazing how soon she started
joking back.

(I especially loved running through the hospital corridors after
she was born, spouting "I have created LIFE!!! Bwah-hah-hah-hah-
hah!")

heh, then again, while most families have a tradition of remembering
a babies first words, mine tends toward remembering their first pun

-----------------

poster: Switchblade
subject: >>>>>>Its A......
date: Wed Jul 16 19:14:39 2003

eheh am i the only one 
who thinks that Erec as a father would bee
extremely cool? :)  heh

-----------------

poster: Tantrum
subject: >>>>>>>Its A......
date: Thu Jul 17 02:55:59 2003

On Wed Jul 16 19:14:39 2003 Switchblade wrote post #158:
> eheh am i the only one 
> who thinks that Erec as a father would bee
> extremely cool? :)  heh
and extremely scary?
just picture erec`s first halloween as a father. or when his little
girl start dating....*shudder*
-T

-----------------

poster: Erec
subject: >>>>>>>>Its A......
date: Thu Jul 17 03:04:11 2003

Oh, I can't wait until she starts dating.

The first time she comes home and complains about boys who don't
look up high enough to see her face, and I tell her stories about
_her_ breast fixation as a toddler...

-----------------

poster: Pedron
subject: >>>>>>>>>Its A......
date: Thu Jul 17 07:10:32 2003

On Thu Jul 17 03:04:11 2003 Erec wrote post #160:
> Oh, I can't wait until she starts dating.
> 
> The first time she comes home and complains about boys who don't
> look up high enough to see her face, and I tell her stories about
> _her_ breast fixation as a toddler...
I want to be there when erec tells his daughter about her breast fixation.

-----------------

poster: Sleet
subject: >>>>>>>>>>Its A......
date: Thu Jul 17 07:12:11 2003

On Thu Jul 17 07:10:32 2003 Pedron wrote post #161:
> On Thu Jul 17 03:04:11 2003 Erec wrote post #160:
> > Oh, I can't wait until she starts dating.
> > 
> > The first time she comes home and complains about boys who don't
> > look up high enough to see her face, and I tell her stories about
> > _her_ breast fixation as a toddler...
> I want to be there when erec tells his daughter about her breast fixation.
maybe youll get lucky and shell date girls instead, could save ya a
talk or two

-----------------

poster: Apathy
subject: >>>>>>>>>>>Its A......
date: Thu Jul 17 15:10:22 2003

On Thu Jul 17 07:12:11 2003 Sleet wrote post #162:
> On Thu Jul 17 07:10:32 2003 Pedron wrote post #161:
> > On Thu Jul 17 03:04:11 2003 Erec wrote post #160:
> > > Oh, I can't wait until she starts dating.
> > > 
> > > The first time she comes home and complains about boys who don't
> > > look up high enough to see her face, and I tell her stories about
> > > _her_ breast fixation as a toddler...
> > I want to be there when erec tells his daughter about her breast fixation.
> maybe youll get lucky and shell date girls instead, could save ya a
> talk or two

Then she'll just wind up dating girls who won't look at her face. :P

-----------------

poster: Uno
subject: OH YEAH BABY
date: Thu Jul 17 23:09:55 2003

It's that time of year again! FANTASY FOOTBALL TIME!

I'm creating a league for IOM on yahoo similar to last year's...

I anticipate most of the same players from last year to join up.
Send me a mail if you're interested in joining, we could stand to
add as many as 4 more teams and might need to replace some of those
who played last year but not this year.

One other thing I'm considering, which probably won't work out,
is the possibility of a live draft, organized and conducted by
myself. Let me know what you think of this possibility, although
the autopick option isn't bad either and helps to equalize the
fanatics w/ the just-for-funners.

Thanks!

-----------------

poster: Tahnval
subject: >>>>>>>>>>>Its A......
date: Fri Jul 18 00:40:53 2003

On Thu Jul 17 07:12:11 2003 Sleet wrote post #162:
> On Thu Jul 17 07:10:32 2003 Pedron wrote post #161:
> > On Thu Jul 17 03:04:11 2003 Erec wrote post #160:
> > > Oh, I can't wait until she starts dating.
> > > 
> > > The first time she comes home and complains about boys who don't
> > > look up high enough to see her face, and I tell her stories about
> > > _her_ breast fixation as a toddler...
> > I want to be there when erec tells his daughter about her breast fixation.
> maybe youll get lucky and shell date girls instead, could save ya a
> talk or two
Why?  Unless you mean that she could then continue her
breast fixation into adulthood 8-)

-----------------

poster: Palmascay
subject: praise
date: Fri Jul 18 01:42:36 2003

a

-----------------

poster: Roxer
subject: Me!
date: Fri Jul 18 23:26:10 2003

Hi Everyone!
This week I have been very busy, visiting my sister in souther part of sweden.
When i come home, on the 23/7 i whould LOVE to Exp, Equips and whatever.
idle roxer
I have spells studyed for EQ and EXP.

Please let me know, i will have ALOT of time for LONG partys =)

think Daran's Encourage Regeneration DOWN
Hmm..im not sure this is the right 'place' to post this but ill give
it a try =)

-----------------

poster: Bluemoon
subject: >>>>>>>>>Its A......
date: Sat Jul 19 20:22:01 2003

Just remember whichever sex she chooses to date, you cant dest people irl...

-----------------

poster: Bluemoon
subject: Eq Type Thingy
date: Sat Jul 19 20:23:49 2003

Hi
Im gonna try and get this claddah ring thing going again, since last
time it didnt get too far off the ground
Times/places etc whatever will be determined by the group, each
person gets a ring, blah blah blah blah blah
Mail me if you're interested.

-----------------

poster: Bluemoon
subject: Wanted for Xp
date: Mon Jul 21 13:12:46 2003

Hi, I r looking for two things for some trio xp, probably nightly,
around 10pm cst, might vary depending on work schedule.
I need a healer, with heal at max 95ish, ref not needed, just heal,
with good spr, if you have decent regen let me know, or maybe you
can borrow a piece or two, if needed.
Healer only needs heal, so small people with heal may apply :)
Second, I need a mini abj, with nothing but grap, iw and phys vuln.
If you are one of these, or are willing to reinc one, let me know
and we can talk details.
Thanks!

-----------------

poster: Debacle
subject: Sloatinok's Rift
date: Tue Jul 22 09:30:08 2003

I've got a question about the rift to Sloatinok. If you go map out
the rift, are you allowed to share that information?
I don't see it as a quest, and I realize that there have been
changes made too to make it nearly impossible, but not impossible,
to make it to sloat and not share the dir to it for the boot
Anyways, if it is prohibited, I think there should be a sign there
that says that, and a helpfile for it. If there is a helpfile, I
seem to have been unable to find it.
I think thats all for now, just wanted a clarification on that.

-Debacle

-----------------

poster: Debacle
subject: Followup on Sloat.
date: Tue Jul 22 09:35:50 2003

Okay, lemme clarify what I meant in my last post. I already know the
directions to sloat reset after you leave it. I've realized this for
awhile now actually.
What I want to know is if I've mapped it, is it prohibited for me to
share those directions with someone else and let them reach
sloatinok to give me something, or use sloatinok's services, etc...
as long as I do not leave?
Or is it considered a quest or something along those lines so it is
actually illegal.

-Debacle, again.



look
look

-----------------

poster: Zifnab
subject: >Followup on Sloat.
date: Tue Jul 22 13:19:37 2003

On Tue Jul 22 09:35:50 2003 Debacle wrote post #172:
> Okay, lemme clarify what I meant in my last post. I already know the
> directions to sloat reset after you leave it. I've realized this for
> awhile now actually.
> What I want to know is if I've mapped it, is it prohibited for me to
> share those directions with someone else and let them reach
> sloatinok to give me something, or use sloatinok's services, etc...
> as long as I do not leave?
> Or is it considered a quest or something along those lines so it is
> actually illegal.
> 
> -Debacle, again.
> 
> 
> 
> look
> look

lets think about this for a minute... Someone went to the trouble of making
the maze reset itself. Do you think the directions should be freely
handed out?

-----------------

poster: Jomo
subject: >>Followup on Sloat.
date: Tue Jul 22 18:17:12 2003

On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > -Debacle, again.
> > 
> > 
> > 
> > look
> > look
> 
> lets think about this for a minute... Someone went to the trouble of making
> the maze reset itself. Do you think the directions should be freely
> handed out?
You really shouldn't ask this question Zif, as many of us, me included
believe that it should be freely handed out.

It's a certified time waster which serves no purpose other
that the wasting of 15-20 mins.  After you've done it
once, what's the challenge on wasting this time over
and over and over... None.


-----------------

poster: Erec
subject: >>>Followup on Sloat.
date: Tue Jul 22 18:20:39 2003

On Tue Jul 22 18:17:12 2003 Jomo wrote post #174:
> On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > lets think about this for a minute... Someone went to the trouble of
making
> > the maze reset itself. Do you think the directions should be freely
> > handed out?
> You really shouldn't ask this question Zif, as many of us, me included
> believe that it should be freely handed out.
> 
> It's a certified time waster which serves no purpose other
> that the wasting of 15-20 mins.  After you've done it
> once, what's the challenge on wasting this time over
> and over and over... None.

So is getting xps.

After all, once you've killed a sidhe, it serves no purpose just 
going on, killing sidhe after sidhe again.  Why bother? I should
be able to walk up to a sidhe, since I've killed one once, and 
just get the xps from it right then and there.

         -Erec

-----------------

poster: Jomo
subject: >>>>Followup on Sloat.
date: Tue Jul 22 18:26:54 2003

On Tue Jul 22 18:20:39 2003 Erec wrote post #175:
> > and over and over... None.
> 
> So is getting xps.
> 
> After all, once you've killed a sidhe, it serves no purpose just 
> going on, killing sidhe after sidhe again.  Why bother? I should
> be able to walk up to a sidhe, since I've killed one once, and 
> just get the xps from it right then and there.
> 
>          -Erec
The difference is subtle, I admit.  The differenc is when your
killing a sidhe your making progress.. 

If I want to input N, S, E, W 1000's times, I can
do it in any area and at least achieve explorer
credits.

If I want to spend my time exploring an area so
I can do a quest or find a secret area there is
some sort of accomplishment in that.  But 
after you've been here the full length of
time that that maze has been around (dating back
yes to even progressors) and you've done it
100 times AND it serves no sense of 
accomplishment no progress 
(and is effectively anti-newbie)

You don't really feel the love anymore. Trust me.

-----------------

poster: Zyz
subject: >>>>>Followup on Sloat.
date: Tue Jul 22 18:35:02 2003

On Tue Jul 22 18:26:54 2003 Jomo wrote post #176:
> I can do a quest or find a secret area there is
> some sort of accomplishment in that.  But 
> after you've been here the full length of
> time that that maze has been around (dating back
> yes to even progressors) and you've done it
> 100 times AND it serves no sense of 
> accomplishment no progress 
> (and is effectively anti-newbie)
> 
> You don't really feel the love anymore. Trust me.
I don't mind this new rift any more than the old rift. The reward
for the process is getting tps from Sloat. It's faster, easier, and
more accessible than killing a couple eq blockers...
-Zyz

-----------------

poster: Rythion
subject: >>>>>>Followup on Sloat.
date: Tue Jul 22 18:40:18 2003

On Tue Jul 22 18:35:02 2003 Zyz wrote post #177:
> On Tue Jul 22 18:26:54 2003 Jomo wrote post #176:
> > I can do a quest or find a secret area there is
> > some sort of accomplishment in that.  But 
> > after you've been here the full length of
> > time that that maze has been around (dating back
> > yes to even progressors) and you've done it
> > 100 times AND it serves no sense of 
> > accomplishment no progress 
> > (and is effectively anti-newbie)
> > 
> > You don't really feel the love anymore. Trust me.
> I don't mind this new rift any more than the old rift. The reward
> for the process is getting tps from Sloat. It's faster, easier, and
> more accessible than killing a couple eq blockers...
> -Zyz
Is it really faster? lets think, you kill eq blockers with a party
of 8-10 people or so in say 10-15 mins 30 mins max, and those 8-10
people could each sac if they wanted, or 8-10 people after eq do the
rift by themselves and it takes prolly 5-10 mins each so looking at
near an hour 
Now which is faster zyz?
-Rythion

-----------------

poster: Zyz
subject: >>>>>>>Followup on Sloat.
date: Tue Jul 22 18:41:45 2003

On Tue Jul 22 18:40:18 2003 Rythion wrote post #178:
> > for the process is getting tps from Sloat. It's faster, easier, and
> > more accessible than killing a couple eq blockers...
> > -Zyz
> Is it really faster? lets think, you kill eq blockers with a party
> of 8-10 people or so in say 10-15 mins 30 mins max, and those 8-10
> people could each sac if they wanted, or 8-10 people after eq do the
> rift by themselves and it takes prolly 5-10 mins each so looking at
> near an hour 
> Now which is faster zyz?
> -Rythion
Me doing the rift in 3 minutes alone. I don't give a rats ass about
a bunch of bumblers who can't figure it out :)

-----------------

poster: Korthrun
subject: >>>Followup on Sloat.
date: Tue Jul 22 20:02:24 2003

On Tue Jul 22 18:17:12 2003 Jomo wrote post #174:
> On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > > -Debacle, again.
> > > 
> > > 
> > > 
> > > look
> > > look
> > 
> > lets think about this for a minute... Someone went to the trouble of
making
> > the maze reset itself. Do you think the directions should be freely
> > handed out?
> You really shouldn't ask this question Zif, as many of us, me included
> believe that it should be freely handed out.
> 
> It's a certified time waster which serves no purpose other
> that the wasting of 15-20 mins.  After you've done it
> once, what's the challenge on wasting this time over
> and over and over... None.
> 
unfortuantly Jomo if we followed this logic there would be no suck event.

-----------------

poster: Smee
subject: >>>>Followup on Sloat.
date: Tue Jul 22 20:33:16 2003

On Tue Jul 22 20:02:24 2003 Korthrun wrote post #180:
> On Tue Jul 22 18:17:12 2003 Jomo wrote post #174:
> > On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > > > -Debacle, again.
> > > > 
> > > > 
> > > > 
> > > > look
> > > > look
> > > 
> > > lets think about this for a minute... Someone went to the trouble of
> making
> > > the maze reset itself. Do you think the directions should be freely
> > > handed out?
> > You really shouldn't ask this question Zif, as many of us, me included
> > believe that it should be freely handed out.
> > 
> > It's a certified time waster which serves no purpose other
> > that the wasting of 15-20 mins.  After you've done it
> > once, what's the challenge on wasting this time over
> > and over and over... None.
> > 
> unfortuantly Jomo if we followed this logic there would be no suck event.

listen dirty doll brigade
the suck event is an event though, it is random and fluffy and fun
you don't have to endure it to sac eq
but see we don't have to sac eq
we can merely make love to it

smee
ps. blink blink wink twitch sniff touch wink

-----------------

poster: Korthrun
subject: >>>>>Followup on Sloat.
date: Tue Jul 22 21:25:37 2003

On Tue Jul 22 20:33:16 2003 Smee wrote post #181:
> On Tue Jul 22 20:02:24 2003 Korthrun wrote post #180:
> > On Tue Jul 22 18:17:12 2003 Jomo wrote post #174:
> > > On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > > > > -Debacle, again.
> > > > > 
> > > > > 
> > > > > 
> > > > > look
> > > > > look
> > > > 
> > > > lets think about this for a minute... Someone went to the trouble of
> > making
> > > > the maze reset itself. Do you think the directions should be freely
> > > > handed out?
> > > You really shouldn't ask this question Zif, as many of us, me included
> > > believe that it should be freely handed out.
> > > 
> > > It's a certified time waster which serves no purpose other
> > > that the wasting of 15-20 mins.  After you've done it
> > > once, what's the challenge on wasting this time over
> > > and over and over... None.
> > > 
> > unfortuantly Jomo if we followed this logic there would be no suck event.
> 
> listen dirty doll brigade
> the suck event is an event though, it is random and fluffy and fun
> you don't have to endure it to sac eq
> but see we don't have to sac eq
> we can merely make love to it
> 
> smee
> ps. blink blink wink twitch sniff touch wink
blinkle twitch spasm foo wink twitch blink.
twinkle feh sneeze nosewiggle penistwiwtch
i think its cool that it resets, it mayjust be a time waster, but we
do get a reward for it.
and i mean if your good at it it can be done in less than 5 mins
ive done it that fast, ive seen switch do it that fast
snuggle twitch sneeze sneak bleed twich grubble

-----------------

poster: Rizzly
subject: >>>>>>Followup on Sloat.
date: Tue Jul 22 21:28:19 2003

Also, you could solve the problem of doing it all the time by simply
not doing it until you have a decent amount of stuff to sac.  That
way, instead of spending 5 minutes doing it every time you want to
sac one thing, you spend 5 minutes doing it and sac like 5 things.

-----------------

poster: Tranquil
subject: >>>>>>>Followup on Sloat.
date: Wed Jul 23 05:12:24 2003

On Tue Jul 22 21:28:19 2003 Rizzly wrote post #183:
> Also, you could solve the problem of doing it all the time by simply
> not doing it until you have a decent amount of stuff to sac.  That
> way, instead of spending 5 minutes doing it every time you want to
> sac one thing, you spend 5 minutes doing it and sac like 5 things.

Oh my god, someone used logic! How scary.

Basically, this is an area on a mud. Also, we are moving more and
more towards a fantasy sense of realism, if that is possible. Now,
as much as I'd love to order Ensign Mum to beam me over to the shops
any time I wish to buy myself a McTaskPoint, I happen to live in a
world where one must physically travel from one place to another
place any time they wish to get somewhere.

Sure, it costs 10 minutes of my time to drive there and back, and
yes it also costs money for fuel. But the reward is, once I have
done that, I now have my fresh new McTaskPoint to slide into my
tummy and transform into a poop.

Effectively, it's the same thing here. If you wish to do bulk
shopping and make bigger poops, you will save time, but the loss of
the minutes spent are far outweighed by the gain of the McTaskPoints
eaten.

Moral of the story? TaskPoints are poop, and cost time. Or something.


-----------------

poster: Switchblade
subject: >>>>>>>>Followup on Sloat.
date: Wed Jul 23 07:49:47 2003

On Wed Jul 23 05:12:24 2003 Tranquil wrote post #184:
> On Tue Jul 22 21:28:19 2003 Rizzly wrote post #183:
> > Also, you could solve the problem of doing it all the time by simply
> > not doing it until you have a decent amount of stuff to sac.  That
> > way, instead of spending 5 minutes doing it every time you want to
> > sac one thing, you spend 5 minutes doing it and sac like 5 things.
> 
> Oh my god, someone used logic! How scary.
> 
> Basically, this is an area on a mud. Also, we are moving more and
> more towards a fantasy sense of realism, if that is possible. Now,
> as much as I'd love to order Ensign Mum to beam me over to the shops
> any time I wish to buy myself a McTaskPoint, I happen to live in a
> world where one must physically travel from one place to another
> place any time they wish to get somewhere.
> 
> Sure, it costs 10 minutes of my time to drive there and back, and
> yes it also costs money for fuel. But the reward is, once I have
> done that, I now have my fresh new McTaskPoint to slide into my
> tummy and transform into a poop.
> 
> Effectively, it's the same thing here. If you wish to do bulk
> shopping and make bigger poops, you will save time, but the loss of
> the minutes spent are far outweighed by the gain of the McTaskPoints
> eaten.
> 
> Moral of the story? TaskPoints are poop, and cost time. Or something.
> 

i'd rather have one big mac a day then 30 big macs one day each month
i mean that would be one BIG McPoop.  

btw what are we talking about now? 

@Switchblade makes a run for the border.

-----------------

poster: Sleet
subject: >>>>Followup on Sloat.
date: Wed Jul 23 09:59:17 2003

On Tue Jul 22 20:02:24 2003 Korthrun wrote post #180:
> On Tue Jul 22 18:17:12 2003 Jomo wrote post #174:
> > On Tue Jul 22 13:19:37 2003 Zifnab wrote post #173:
> > > > -Debacle, again.
> > > > 
> > > > 
> > > > 
> > > > look
> > > > look
> > > 
> > > lets think about this for a minute... Someone went to the trouble of
> making
> > > the maze reset itself. Do you think the directions should be freely
> > > handed out?
> > You really shouldn't ask this question Zif, as many of us, me included
> > believe that it should be freely handed out.
> > 
> > It's a certified time waster which serves no purpose other
> > that the wasting of 15-20 mins.  After you've done it
> > once, what's the challenge on wasting this time over
> > and over and over... None.
> > 
> unfortuantly Jomo if we followed this logic there would be no suck event.
ya remove the suck event too

-----------------

poster: Bigglesworth
subject: Reward to sloat?
date: Wed Jul 23 21:02:58 2003

Now let me slide in with my aggravation nonsense... After reading a
few posts I've come to the conclusion that there is actually some
award from figuring out this maze!!! THANK YOU VERY MUCH SIR!!! GOOD
DAY SIR!!!! Eq for TPs that's the real reward, and what if you're eq
doesn't sac, ouch that would suck... wwjd???
Anyways, you're all just silly about this whole thing. If you don't
like the maze, don't go there. See, that simple. If you're going to
argue about it like, "Well doing the maze is like doing exp." If
you've got that attitude just ponder why you get on and mud and mud
and mud and mud. Doing mindless exp and eq. Think about that. You
want to be high level so you get cool skills and spells and high
stats and get eq, you either want eq for the fun or you want to be
1337 or some crap. 
Well now you've just spent a year or more or less going up the gig
tree getting your exp/eq, now what? 
Wow, you and your friends can go rake in cash from said eq to get
more gold to buy more gold, you have more exp than you know what to
do with. You have enough gold, you've been the guilds you wanted to
play. What next? How about you go play in your damn maze and beat
Jomo with a stick... and btw..
I SAID GOOD DAY SIR!!!!
-biggles 

-----------------

poster: Rythion
subject: >>>>>>>>Followup on Sloat.
date: Thu Jul 24 04:21:44 2003

On Wed Jul 23 05:12:24 2003 Tranquil wrote post #184:
> On Tue Jul 22 21:28:19 2003 Rizzly wrote post #183:
> > Also, you could solve the problem of doing it all the time by simply
> > not doing it until you have a decent amount of stuff to sac.  That
> > way, instead of spending 5 minutes doing it every time you want to
> > sac one thing, you spend 5 minutes doing it and sac like 5 things.
> 
> Oh my god, someone used logic! How scary.
> 
> Basically, this is an area on a mud. Also, we are moving more and
> more towards a fantasy sense of realism, if that is possible. Now,
> as much as I'd love to order Ensign Mum to beam me over to the shops
> any time I wish to buy myself a McTaskPoint, I happen to live in a
> world where one must physically travel from one place to another
> place any time they wish to get somewhere.
> 
> Sure, it costs 10 minutes of my time to drive there and back, and
> yes it also costs money for fuel. But the reward is, once I have
> done that, I now have my fresh new McTaskPoint to slide into my
> tummy and transform into a poop.
> 
> Effectively, it's the same thing here. If you wish to do bulk
> shopping and make bigger poops, you will save time, but the loss of
> the minutes spent are far outweighed by the gain of the McTaskPoints
> eaten.
> 
> Moral of the story? TaskPoints are poop, and cost time. Or something.
> 
I don't mind the change, but you can't compare what you do
physically in RL to a mud
Or everything would be way different ;)

-----------------

poster: Pedron
subject: re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Thu Jul 24 21:41:50 2003

Deleted my other post in case someone read it and thinks I'm being
more spammy.
I say put monsters in the rift maze to kill and leave it like it is.
Make the monsters roam and pickup coins for real fun. Muaha. 
Make every exit there break party follows. Supercoolo stuff like that.
Or make sloatinok himself a magical mobile guy who appears in 
random parts of the grid anywhere in the world and he moves every 
hour. Hehe..

-Pedron goes back to idling, he's learned these coins don't pay his
rent irl..!! :P

-----------------

poster: Korthrun
subject: >re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Thu Jul 24 21:53:59 2003

On Thu Jul 24 21:41:50 2003 Pedron wrote post #190:
> Deleted my other post in case someone read it and thinks I'm being
> more spammy.
> I say put monsters in the rift maze to kill and leave it like it is.
> Make the monsters roam and pickup coins for real fun. Muaha. 
> Make every exit there break party follows. Supercoolo stuff like that.
> Or make sloatinok himself a magical mobile guy who appears in 
> random parts of the grid anywhere in the world and he moves every 
> hour. Hehe..
> 
> -Pedron goes back to idling, he's learned these coins don't pay his
> rent irl..!! :P
I dont understand why it needs a change.

-----------------

poster: Sleet
subject: >>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 00:50:24 2003

On Thu Jul 24 21:53:59 2003 Korthrun wrote post #191:
> On Thu Jul 24 21:41:50 2003 Pedron wrote post #190:
> > Deleted my other post in case someone read it and thinks I'm being
> > more spammy.
> > I say put monsters in the rift maze to kill and leave it like it is.
> > Make the monsters roam and pickup coins for real fun. Muaha. 
> > Make every exit there break party follows. Supercoolo stuff like that.
> > Or make sloatinok himself a magical mobile guy who appears in 
> > random parts of the grid anywhere in the world and he moves every 
> > hour. Hehe..
> > 
> > -Pedron goes back to idling, he's learned these coins don't pay his
> > rent irl..!! :P
> I dont understand why it needs a change.
i dont understand why its gotta be so hard to get to, the area guy
with sloat i understand, but not why sloat

-----------------

poster: Erec
subject: >>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 03:01:30 2003

Sleet asks:
> i dont understand why its gotta be so hard to get to, the area guy
> with sloat i understand, but not why sloat

I think you're asking this the wrong way around.

For the benefit of potentially getting hundreds of tps, you 
would need a specific reason to make it easy to get to.

So why should it be easy?

-----------------

poster: Zeemagx
subject: About sloatinok
date: Fri Jul 25 03:14:46 2003

Ok ok i know we might have giotten enough of posts about sloatinok,
but i think i´m in the need of haveing my say about the whole
thing.
I have only resently found out how to come to sloatinok, and i found
it difficult enough for a newbie like me, and now they have mad it
even harder to get to, that i don´t get,because i think it was hard
enough...

Peace,Love,Harmony and may the force be with you.....all times :)

-----------------

poster: Sleet
subject: >>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 03:20:28 2003

On Fri Jul 25 03:01:30 2003 Erec wrote post #193:
> Sleet asks:
> > i dont understand why its gotta be so hard to get to, the area guy
> > with sloat i understand, but not why sloat
> 
> I think you're asking this the wrong way around.
> 
> For the benefit of potentially getting hundreds of tps, you 
> would need a specific reason to make it easy to get to.
> 
> So why should it be easy?
with the exception of the top 10% of the mud, it is not easy to
organize or run eq, and even after youve played for several years,
you mostly likely willy only be in enough eq parties to barely get a
suitable set.
These hundreds of tp's you can also get have to be considered not
only in most people cant afford to sac everything, espiselly with
the comming of eq decay, ut also how hard it is to keep finding new
eq pieces to sac everytime.
There is potential for one to gain hundreds of tps, but even if you
passed slotanok in cs it would still be a rather difficult task.
You dont just pull eq out of your ass and wander a maze, the rift is
an adtional anoyance that must be completed everytime. Think of
this, if you gained 200 tps from slotinok, you have most likely done
that rift over a hundred times.
My response to this is the rift should be either removed or a player
should be only forced to do the rift once in his chars history.
Perhaps after you do the maze you are familar enough with the rift
that you can instantly go there
due to your chars familarty with the rift

-----------------

poster: Roirraw
subject: marble box
date: Fri Jul 25 03:31:17 2003

someone lost their marble box maybe by accident maybe as a random
act of kindness but in case someone did lose it tell/mail me where
(aprox) and some of the marbles in it and i'll send it back

-----------------

poster: Zifnab
subject: >>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 03:45:03 2003

> My response to this is the rift should be either removed or a player
> should be only forced to do the rift once in his chars history.
> Perhaps after you do the maze you are familar enough with the rift
> that you can instantly go there
> due to your chars familarty with the rift
I have a better deal for you.. You are never forced to go through
the rift at all.
Don't like it, dont sac equipment.

-----------------

poster: Sleet
subject: >>>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 03:49:45 2003

On Fri Jul 25 03:45:03 2003 Zifnab wrote post #197:
> > My response to this is the rift should be either removed or a player
> > should be only forced to do the rift once in his chars history.
> > Perhaps after you do the maze you are familar enough with the rift
> > that you can instantly go there
> > due to your chars familarty with the rift
> I have a better deal for you.. You are never forced to go through
> the rift at all.
> Don't like it, dont sac equipment.
that is correct but I dont have to sit idly by if i think that
changes are slowly ruining the mud.
Im all for change and I enjoy this mud a great deal, thats one
reason i bother taking my time to write these posts.

-----------------

poster: Daran
subject: Sloatinok/Rift Maze
date: Fri Jul 25 04:00:59 2003

Most of you are forgetting what this is all really about....TASK POINTS
Task Points are an extra feature to this game, a reward if you will.
They are not meant to be just be given out freely. Now you are
thinking to yourself, "Well, what do I have to do to get me some of
those task points?"

The answers:
A) Explore the mud and every new 2000 rooms, you get 20 task points.
B) Complete quests that are spread out over the mud and you get a
varying amount of task points.
C) Give some eq collector guy some equipment and he hands you a
varying amount task points in return.

Now you are thinking to yourself, "You know A & B require some
effort. But C, how easy is it to get those task point rewards. I
mean its not hard at all to type 'give blah to foo', is it?" No it's
not, but then you realize it isn't that easy, the eq collector only
likes certain equipment; equipment which can be found on big
monsters that require some effort to kill. So now you are thinking,
"Ok, so I have to do something requiring effort to get this special
equipment. That is a good enough task to justify the reward of task
points. Since I can't/don't eq, the eq collector should be right
outside my front door so that way when I do manage to participate in
one of these eq parties, I can get my reward." WRONG. The truth is
you don't even have to participate in eq parties to get this special
equipment, you can buy it from the comforts of your favorite idle
spot, doing absolutely nothing. Golding imho is not a task worthy of
the reward of task points. Thus it was decided to put the the eq
collector guy somewhere that required some effort to get to. Ok, now
the problem is solved. WRONG.

For 2.5 years now, the task of getting through the rift/maze has
been a joke, and required almost no thought, just a little time to
get thru. Any changes made to the players ability to get to the eq
collector, can only hope to be seen as improvements.

Ok my high is wearing off, and I'm done rambling, that is all about
this topic from me.

/DM

-----------------

poster: Korthrun
subject: >Sloatinok/Rift Maze
date: Fri Jul 25 06:51:52 2003

On Fri Jul 25 04:00:59 2003 Daran wrote post #199:
> Most of you are forgetting what this is all really about....TASK POINTS
> Task Points are an extra feature to this game, a reward if you will.
> They are not meant to be just be given out freely. Now you are
> thinking to yourself, "Well, what do I have to do to get me some of
> those task points?"
> 
> The answers:
> A) Explore the mud and every new 2000 rooms, you get 20 task points.
> B) Complete quests that are spread out over the mud and you get a
> varying amount of task points.
> C) Give some eq collector guy some equipment and he hands you a
> varying amount task points in return.
> 
> Now you are thinking to yourself, "You know A & B require some
> effort. But C, how easy is it to get those task point rewards. I
> mean its not hard at all to type 'give blah to foo', is it?" No it's
> not, but then you realize it isn't that easy, the eq collector only
> likes certain equipment; equipment which can be found on big
> monsters that require some effort to kill. So now you are thinking,
> "Ok, so I have to do something requiring effort to get this special
> equipment. That is a good enough task to justify the reward of task
> points. Since I can't/don't eq, the eq collector should be right
> outside my front door so that way when I do manage to participate in
> one of these eq parties, I can get my reward." WRONG. The truth is
> you don't even have to participate in eq parties to get this special
> equipment, you can buy it from the comforts of your favorite idle
> spot, doing absolutely nothing. Golding imho is not a task worthy of
> the reward of task points. Thus it was decided to put the the eq
> collector guy somewhere that required some effort to get to. Ok, now
> the problem is solved. WRONG.
> 
> For 2.5 years now, the task of getting through the rift/maze has
> been a joke, and required almost no thought, just a little time to
> get thru. Any changes made to the players ability to get to the eq
> collector, can only hope to be seen as improvements.
> 
> Ok my high is wearing off, and I'm done rambling, that is all about
> this topic from me.
> 
> /DM
good points.
I have talked with daran a few times, and i know he can get through
the rift with only 2 coins. I said earlier I know a few people who
can do it in 5 or so mintues,
I spend 5 mins idling in exp sometimes, as the aprty for one reason
or another is dfoing nothing.
it wasnt really balanced before. one person does it at boot, and
posts the dirs, and no one else has to do it.
thats silly.
getting eq like sleet said isnt everyday for everyopne, but when it
does happen its just slaying shit like anything else.
the thing you do to get those tps is find your way through a maze.
losing the eq is a choice you make, cause you feel the tps are worth
more tyo you than that piece.
everyone whining its to hard or it was ahrd enough needs to suck it up.
i enjoy doing the rift for one.

-----------------

poster: Rythion
subject: >re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 09:31:00 2003

On Thu Jul 24 21:41:50 2003 Pedron wrote post #190:
> Deleted my other post in case someone read it and thinks I'm being
> more spammy.
> I say put monsters in the rift maze to kill and leave it like it is.
> Make the monsters roam and pickup coins for real fun. Muaha. 
> Make every exit there break party follows. Supercoolo stuff like that.
> Or make sloatinok himself a magical mobile guy who appears in 
> random parts of the grid anywhere in the world and he moves every 
> hour. Hehe..
> 
> -Pedron goes back to idling, he's learned these coins don't pay his
> rent irl..!! :P
Or, make him move every minute, to any possible room in mud
because then it would be real fun, it is nice to see such great
posts by people who don't even use or invovle themselves with that
they are posting on.
-Rythion


-----------------

poster: Rythion
subject: >>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 09:35:54 2003

On Fri Jul 25 03:20:28 2003 Sleet wrote post #195:
> On Fri Jul 25 03:01:30 2003 Erec wrote post #193:
> > Sleet asks:
> > > i dont understand why its gotta be so hard to get to, the area guy
> > > with sloat i understand, but not why sloat
> > 
> > I think you're asking this the wrong way around.
> > 
> > For the benefit of potentially getting hundreds of tps, you 
> > would need a specific reason to make it easy to get to.
> > 
> > So why should it be easy?
> with the exception of the top 10% of the mud, it is not easy to
> organize or run eq, and even after youve played for several years,
> you mostly likely willy only be in enough eq parties to barely get a
> suitable set.
> These hundreds of tp's you can also get have to be considered not
> only in most people cant afford to sac everything, espiselly with
> the comming of eq decay, ut also how hard it is to keep finding new
> eq pieces to sac everytime.
> There is potential for one to gain hundreds of tps, but even if you
> passed slotanok in cs it would still be a rather difficult task.
> You dont just pull eq out of your ass and wander a maze, the rift is
> an adtional anoyance that must be completed everytime. Think of
> this, if you gained 200 tps from slotinok, you have most likely done
> that rift over a hundred times.
> My response to this is the rift should be either removed or a player
> should be only forced to do the rift once in his chars history.
> Perhaps after you do the maze you are familar enough with the rift
> that you can instantly go there
> due to your chars familarty with the rift
Umm, I pull eq out of my arse and wander the maze all the time, but
maybe I'm in that 10% !
Of course what you say is hard, is really not hard at all. And
instead of saccing after each eq party why don't you save up for a
year then take it all at once to sloat, then you only need to run
maze once every 300-400 tps, keep a list yourself or buy a parchment
after you sacced all those to know what to stock up for your next
trip, These annual sacrifices could be like a big journey for you.
So, enjoy it, I mean what would you do if you couldn't get tps from
saccing eq, then you wouldn't have tps plus you'd have overstock of
eqs to sac to eje for reincs you may or may not use. So all those
tps are just bonus not a requirement so if you wanna enjoy them you
gotta do a little work.
-Rythion

-----------------

poster: Nol
subject: >>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 17:50:45 2003

On Fri Jul 25 03:01:30 2003 Erec wrote post #193:
> Sleet asks:
> > i dont understand why its gotta be so hard to get to, the area guy
> > with sloat i understand, but not why sloat
> 
> I think you're asking this the wrong way around.
> 
> For the benefit of potentially getting hundreds of tps, you 
> would need a specific reason to make it easy to get to.
> 
> So why should it be easy?
I thought the challenge was to kill great big eq mobs to gain the eq
in th first place, not to get to Sloatinok to sac it.  I fear that
the changes will make the gap between the experienced highbies and
the less experienced midbies even greater, is this what it is
designed to do?

-----------------

poster: Zyz
subject: >>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 17:54:19 2003

On Fri Jul 25 17:50:45 2003 Nol wrote post #203:
> > 
> > For the benefit of potentially getting hundreds of tps, you 
> > would need a specific reason to make it easy to get to.
> > 
> > So why should it be easy?
> I thought the challenge was to kill great big eq mobs to gain the eq
> in th first place, not to get to Sloatinok to sac it.  I fear that
> the changes will make the gap between the experienced highbies and
> the less experienced midbies even greater, is this what it is
> designed to do?
Anyone with some basic walking skills and 200 gold in the pocket can
do the maze. It has nothing to do with highbie or lowbie.
There are some people with incredibly poor playing skills, both
highbie and lowbie. These are the people who will be affected by the
change.

-----------------

poster: Nol
subject: >Sloatinok/Rift Maze
date: Fri Jul 25 17:58:16 2003

WRONG, WRONG, WRONG
Maybe it is just me but I find that most people who have money to
spend on eq have got that from doing eq in the first place.  Ok, you
can gold in large amounts but that doesn't easily give you the
amount of gold to buy nice sac pieces.  I would bet that most people
who sac eq have killed the mob in the first place.  I see it as an
integral part of the reward for doing eq to get either TPs, a better
eq set or gold from the eq.


Maybe we should move Eje so that to get any tax reward from eq or
gold you have to jump through hoops?

This would even further widen the gap between experienced players
and thos trying to create a solid character.

-----------------

poster: Zifnab
subject: >>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 17:58:58 2003

On Fri Jul 25 17:50:45 2003 Nol wrote post #203:
> On Fri Jul 25 03:01:30 2003 Erec wrote post #193:
> > Sleet asks:
> > > i dont understand why its gotta be so hard to get to, the area guy
> > > with sloat i understand, but not why sloat
> > 
> > I think you're asking this the wrong way around.
> > 
> > For the benefit of potentially getting hundreds of tps, you 
> > would need a specific reason to make it easy to get to.
> > 
> > So why should it be easy?
> I thought the challenge was to kill great big eq mobs to gain the eq
> in th first place, not to get to Sloatinok to sac it.  I fear that
> the changes will make the gap between the experienced highbies and
> the less experienced midbies even greater, is this what it is
> designed to do?

I would venture the thought that as many people _buy_ equipment 
as kill for it.

-----------------

poster: Zifnab
subject: >>Sloatinok/Rift Maze
date: Fri Jul 25 18:00:58 2003

> Maybe we should move Eje so that to get any tax reward from eq or
> gold you have to jump through hoops?
I think you typo'd that should read 'Maybe we should REmove...'
This is getting old. you have a way to get unlimited task points please
stop the complaining that its too hard (not just you but everybody).

-----------------

poster: Korthrun
subject: >>>>>>re:Re:re:re:re:Re:Re:Re:Re:Followup on Sloatinok tinok inok nok ok..!!
date: Fri Jul 25 20:22:26 2003

On Fri Jul 25 17:58:58 2003 Zifnab wrote post #206:
> On Fri Jul 25 17:50:45 2003 Nol wrote post #203:
> > On Fri Jul 25 03:01:30 2003 Erec wrote post #193:
> > > Sleet asks:
> > > > i dont understand why its gotta be so hard to get to, the area guy
> > > > with sloat i understand, but not why sloat
> > > 
> > > I think you're asking this the wrong way around.
> > > 
> > > For the benefit of potentially getting hundreds of tps, you 
> > > would need a specific reason to make it easy to get to.
> > > 
> > > So why should it be easy?
> > I thought the challenge was to kill great big eq mobs to gain the eq
> > in th first place, not to get to Sloatinok to sac it.  I fear that
> > the changes will make the gap between the experienced highbies and
> > the less experienced midbies even greater, is this what it is
> > designed to do?
> 
> I would venture the thought that as many people _buy_ equipment 
> as kill for it.
woodsman like tigger for example, who has a mostly top slot set, and
a ton of tps, has golded almsot all his eq.
also its not that hard
dfunno where 200 gold came from. before the changes i know it could
be done with 2 gold.
also 95% of the time im there, someone has already done it, coins
are alreawdy there and again 
I cannot emphasize this more.
It is not that hard. Stop whining. Enough.
Again
Its not that hard.
It does not widen a gap between anything.
I know newbies that can do the rift, I know highbies that have no clue.
Jant I love you but im about to exploit you.
Jant is the second largest player on this mud.
if you look into the top 20 players youll see he has the smallest age.
so the highbie midbie gap this is BS. all these changes do is add a
little twist to something that was already to easy.
remember this, in the old style 1 person (prolly someone with
clairvoyance) would do the rift at boot
then for the next 2 days all someone had to do was type channels, or
ask on the equip channel to get dirs.
now the reward for orginising a party and slaying hard mobs, is that
you get eq, which you can wear or sell increase  your gold
having increased your gold you can get more eq.
if you want TP's go do the rift.
last time.
its not that hard. and now there is actually a challenge to it, so that:
ok get this 
this is something people here seem to have trouble with
ready?
one more second just in case
EACH PERSON WHO WANTS TO REAP THE REWARD HAS TO COMPLETE THE TASK.
holy shit, a game, with challenges.
sorry folks there is no
up up down down left right left right b a b a select start
here.
k
thanks
dont change thew rift, dont ask for it to be changed. hush.
(its not that hard)

-----------------

poster: Lu
subject: >>Sloatinok/Rift Maze
date: Fri Jul 25 21:04:01 2003

is iom the ONLY mud i can think of that gives out Tasp Points(or the
similar) for FREE
thats right, most muds make you PAY MONEY, tps are supposed to be a
rare commodity, and i think having to work a little bit to get to
sloatinok is a very good idea, he should also have 3m aggro crits
running around the maze, cause tps SHOULDNT be easy to come by

-----------------

poster: Litho
subject: >>>Sloatinok/Rift Maze
date: Fri Jul 25 22:51:05 2003

On Fri Jul 25 21:04:01 2003 Lu wrote post #210:
> is iom the ONLY mud i can think of that gives out Tasp Points(or the
> similar) for FREE
> thats right, most muds make you PAY MONEY, tps are supposed to be a
> rare commodity, and i think having to work a little bit to get to
> sloatinok is a very good idea, he should also have 3m aggro crits
> running around the maze, cause tps SHOULDNT be easy to come by
I cheated, i just used my clairvoyance book ehehe :P

-----------------

poster: Khosan
subject: Void maze
date: Sat Jul 26 00:53:26 2003

Sorry guys, but I like my new addition to the maze. So does several
other wizards. I am afraid it is going to stay as it is - unless
someone comes up with an even more fun wicked change...

PS. Nobody ever promised that the only repeative task in this mud
would be using the "kill" command on sidhes.

Khosan

-----------------

poster: Tahnval
subject: >Void maze
date: Sat Jul 26 01:43:15 2003

On Sat Jul 26 00:53:26 2003 Khosan wrote post #212:
> Sorry guys, but I like my new addition to the maze. So does several
> other wizards. I am afraid it is going to stay as it is - unless
> someone comes up with an even more fun wicked change...
> 
> PS. Nobody ever promised that the only repeative task in this mud
> would be using the "kill" command on sidhes.
> 
> Khosan
My ha'porth here...

While I agree that getting tps should be a challenge, I don't
agree that a maze is a challenge.  It's a test of patience and
willingness to waste time.

So I'll just fill safes with tpsaccable eq as I get it and
make one trip to Sloatinok to sac the lot in one go, thus
cutting down the annoying trips to a minumum.  It's not
as though saccing even 10 items would get me a wish I want anyway, so
I may as well spend a couple of hundred K on a couple of safes
and fill them up.  Or 5 safes, or however many it takes, then set
aside an afternoon to grind through the maze.

-----------------

poster: Zifnab
subject: >>Void maze
date: Sat Jul 26 03:30:10 2003

On Sat Jul 26 01:43:15 2003 Tahnval wrote post #213:
> On Sat Jul 26 00:53:26 2003 Khosan wrote post #212:
> > Sorry guys, but I like my new addition to the maze. So does several
> > other wizards. I am afraid it is going to stay as it is - unless
> > someone comes up with an even more fun wicked change...
> > 
> > PS. Nobody ever promised that the only repeative task in this mud
> > would be using the "kill" command on sidhes.
> > 
> > Khosan
> My ha'porth here...
> 
> While I agree that getting tps should be a challenge, I don't
> agree that a maze is a challenge.  It's a test of patience and
> willingness to waste time.
> 
> So I'll just fill safes with tpsaccable eq as I get it and
> make one trip to Sloatinok to sac the lot in one go, thus
> cutting down the annoying trips to a minumum.  It's not
> as though saccing even 10 items would get me a wish I want anyway, so
> I may as well spend a couple of hundred K on a couple of safes
> and fill them up.  Or 5 safes, or however many it takes, then set
> aside an afternoon to grind through the maze.
if it takes you an afternoon you need to practice your mapping abilities.

-----------------

poster: Lu
subject: >Void maze
date: Sat Jul 26 06:39:22 2003

make the void no spell plz that would ROCK

-----------------

poster: Blue
subject: hi 
date: Sat Jul 26 18:57:24 2003

i just wanted to say i started a new clan Named Tits, and i am
looking for people who are interested, so mudmail me or send tells.
but have to have no less than 500m worth pls, thx

-----------------

poster: Mixer
subject: >Void maze
date: Sun Jul 27 02:01:59 2003

On Sat Jul 26 00:53:26 2003 Khosan wrote post #212:
> Sorry guys, but I like my new addition to the maze. So does several
> other wizards. I am afraid it is going to stay as it is - unless
> someone comes up with an even more fun wicked change...
> 
> PS. Nobody ever promised that the only repeative task in this mud
> would be using the "kill" command on sidhes.
> 
> Khosan
Yay Khosan, slap down those xpbot bitches who can't be bothered
to do anything but bot xp...

-----------------

poster: Jaws
subject: coough coough
date: Thu Jul 31 00:21:57 2003

Jaws gets out his BFG 9000 and melts all the silly people who cant cope
with enchanted mazes

Jaws

-----------------

poster: Uno
subject: IOM Fantasy Football League
date: Thu Jul 31 16:05:56 2003

Wow, we already have 11 teams and it's not even August.
I'm pleased.... yes very pleased.... moo hur hur.

So, at this point I need either 1 or 3 more people to join up.
Odd numbers means bye weeks which annoys the brain.

Send me mail for the league ID and password.

yaaaay football yaaaaaay
u like football?
YAAAAAAAAY

-----------------

poster: Trigon
subject: Hi
date: Fri Aug  1 19:34:29 2003

Well, sorry to say this, but I have to go.
I'm going to spend the next 2 years in Russia, the Novosibirsk area,
as a missionary for my church.
It's been a lot of fun playing here, the reason I've stayed for so
long is the people.
My clan is better than your clan, there's just no two ways about it.
 Thanks to those clanmates who listen to me ramble and ramble back. 
Jomo, Waz, Nez, Kjara, Sleet, someone is always on to talk to.  The
new folks, you've got a big space to fill in my absence.  But
remember, smallier is friendlier.
All the other people on here, thanks a lot.  Lu, Smee, Ronan,
Chrono, Energystar, everyone who speaks on the lueq channel, etc etc
blah blah.
Wizards thanks for all your work, it doesn't matter if you change 2
number for double exp day, or rewrite a guild, every bit is just as
important as the others, p.s. I want an xp button.
I'll be able to email in Russia, so if you want you can keep in touch.
Thanks again
Trigon

-----------------

poster: Belgarion (Web) 
subject: >hi 
date: Mon Aug  4 12:53:22 2003

1: not a reply to Blue's post

2: Hi! I was checking news from work and remebered that i have this gay problem with my Zmud.. whe i reconect i get silly figures if anything at all.. i know some ppl have problems with this and i realy suck at working this things up.. if someone could tell me how to fix it i'd be very happy, reson why this post isn't under clinet.zmud is that there is no posts in that group at all, and therefor i cant reply to any, witch is only way to post from web.. sorry about that.



//Belgarion.

-----------------

poster: Zifnab
subject: >>hi 
date: Mon Aug  4 15:01:11 2003

On Mon Aug  4 12:53:22 2003 Belgarion (Web)  wrote post #223:
> 1: not a reply to Blue's post

> 2: Hi! I was checking news from work and remebered that i have this gay
problem with my Zmud.. whe i reconect i get silly figures if anything at
all.. i know some ppl have problems with this and i realy suck at working
this things up.. if someone could tell me how to fix it i'd be very happy,
reson why this post isn't under clinet.zmud is that there is no posts in
that group at all, and therefor i cant reply to any, witch is only way to
post from web.. sorry about that.

> 

> //Belgarion.

upgrade. Its is a bug with zmud and mccp

-----------------

poster: Korthrun
subject: manip
date: Tue Aug  5 21:41:58 2003

im not 100% sure on this, but between the message and conversations
ive had, manip does not just swap stuff, it plays a game of
changeorama with the resists.
its niegh impossible to abuse in anyway because afaik (and i may be
wrong) it works like this:
Least Resistant: unholy (no one likes that one)
Most resistant: poison
casting manip will not switch those, even if you rupt holy or rupt
poison or wahtever, from waht i gather the switching is radom
in a party last night i cast manip on a mob 3 times
each time the lowest resist was psionic
jant was rupting this and rupting that we ended up with cold
we did not get to manip it into cold dmg, it was simple.
rupt each dtype that is a little weak, and gaze, then you get to
know which one is going to be most effective after a rupt, which is
part of the point of gaze i thought.
so umm dunno what was changed but i dont think it needed to be

-----------------

poster: Zifnab
subject: >manip
date: Tue Aug  5 21:45:40 2003

On Tue Aug  5 21:41:58 2003 Korthrun wrote post #225:
> im not 100% sure on this, but between the message and conversations
> ive had, manip does not just swap stuff, it plays a game of
> changeorama with the resists.
> its niegh impossible to abuse in anyway because afaik (and i may be
> wrong) it works like this:
> Least Resistant: unholy (no one likes that one)
> Most resistant: poison
> casting manip will not switch those, even if you rupt holy or rupt
> poison or wahtever, from waht i gather the switching is radom
> in a party last night i cast manip on a mob 3 times
> each time the lowest resist was psionic
> jant was rupting this and rupting that we ended up with cold
> we did not get to manip it into cold dmg, it was simple.
> rupt each dtype that is a little weak, and gaze, then you get to
> know which one is going to be most effective after a rupt, which is
> part of the point of gaze i thought.
> so umm dunno what was changed but i dont think it needed to be


disrupt cold its now the lowest
fire is the highest

psychic manipulation picks cold as the random
and electric as the other.

electric is now as low as the cold was with the Disrupt.
cold is the electric resitance + ther disrupt

now you can disrupt/vuln electric again and get it even lower.

the change was that the initial disrupt on cold is _not_ included
when figuring out how to do the swap.

-----------------

poster: Korthrun
subject: >>manip
date: Tue Aug  5 21:46:49 2003

On Tue Aug  5 21:45:40 2003 Zifnab wrote post #226:
> On Tue Aug  5 21:41:58 2003 Korthrun wrote post #225:
> > im not 100% sure on this, but between the message and conversations
> > ive had, manip does not just swap stuff, it plays a game of
> > changeorama with the resists.
> > its niegh impossible to abuse in anyway because afaik (and i may be
> > wrong) it works like this:
> > Least Resistant: unholy (no one likes that one)
> > Most resistant: poison
> > casting manip will not switch those, even if you rupt holy or rupt
> > poison or wahtever, from waht i gather the switching is radom
> > in a party last night i cast manip on a mob 3 times
> > each time the lowest resist was psionic
> > jant was rupting this and rupting that we ended up with cold
> > we did not get to manip it into cold dmg, it was simple.
> > rupt each dtype that is a little weak, and gaze, then you get to
> > know which one is going to be most effective after a rupt, which is
> > part of the point of gaze i thought.
> > so umm dunno what was changed but i dont think it needed to be
> 
> 
> disrupt cold its now the lowest
> fire is the highest
> 
> psychic manipulation picks cold as the random
> and electric as the other.
> 
> electric is now as low as the cold was with the Disrupt.
> cold is the electric resitance + ther disrupt
> 
> now you can disrupt/vuln electric again and get it even lower.
> 
> the change was that the initial disrupt on cold is _not_ included
> when figuring out how to do the swap.
ok that makes sense

-----------------

poster: Rancor
subject: Shield weapons
date: Wed Aug  6 22:40:54 2003

Ok I have heard multiple things out there about shield weapons and
how they are or are no effected by the skill multiweapons.


I am looking for a wizard or someone else who knows for sure are
shield weapons effected by the skill multi weapon?  


As it stands right now when in non parry mode and with a shield
wielded I get far less hits than I do with say two swords wielded. 
Just curious as to why.
Rancor

-----------------

poster: Erec
subject: >Shield weapons
date: Wed Aug  6 22:42:06 2003

You indicate an ability to figure it out for yourself.  Why not
just do so?

-----------------

poster: Uno
subject: >Shield weapons
date: Wed Aug  6 22:49:36 2003

On Wed Aug  6 22:40:54 2003 Rancor wrote post #228:
> 
> 
> I am looking for a wizard or someone else who knows for sure are
> shield weapons effected by the skill multi weapon?  
> 
> 
> As it stands right now when in non parry mode and with a shield
> wielded I get far less hits than I do with say two swords wielded. 
> Just curious as to why.
> Rancor
This seems to be a question that answers itself.

1. Slashers, blunts, whips, and piercers all have an extra skill
that modifies their effectiveness. (the weapon mastery)
It's in the bravo so it's going to provide a substantial effect.

2. # of hits per round is not effected solely by multiweapons...

3. common sense-wise, would you really expect a shield to be as effective
as a sword in combat?

4. beav

5. this is all true


-----------------

poster: Afkaserious
subject: >>Shield weapons
date: Thu Aug  7 03:54:30 2003

On Wed Aug  6 22:49:36 2003 Uno wrote post #230:
> On Wed Aug  6 22:40:54 2003 Rancor wrote post #228:
> > 
> > 
> > I am looking for a wizard or someone else who knows for sure are
> > shield weapons effected by the skill multi weapon?  
> > 
> > 
> > As it stands right now when in non parry mode and with a shield
> > wielded I get far less hits than I do with say two swords wielded. 
> > Just curious as to why.
> > Rancor
> This seems to be a question that answers itself.
> 
> 1. Slashers, blunts, whips, and piercers all have an extra skill
> that modifies their effectiveness. (the weapon mastery)
> It's in the bravo so it's going to provide a substantial effect.
> 
> 2. # of hits per round is not effected solely by multiweapons...
> 
> 3. common sense-wise, would you really expect a shield to be as effective
> as a sword in combat?
> 
> 4. beav
> 
> 5. this is all true
> 
weapon skill shield
shield fighting
Both masteries of shields.
HARRRRRRR

-----------------

poster: Sleet
subject: >>Shield weapons
date: Thu Aug  7 08:56:34 2003

On Wed Aug  6 22:49:36 2003 Uno wrote post #230:
> On Wed Aug  6 22:40:54 2003 Rancor wrote post #228:
> > 
> > 
> > I am looking for a wizard or someone else who knows for sure are
> > shield weapons effected by the skill multi weapon?  
> > 
> > 
> > As it stands right now when in non parry mode and with a shield
> > wielded I get far less hits than I do with say two swords wielded. 
> > Just curious as to why.
> > Rancor
> This seems to be a question that answers itself.
> 
> 1. Slashers, blunts, whips, and piercers all have an extra skill
> that modifies their effectiveness. (the weapon mastery)
> It's in the bravo so it's going to provide a substantial effect.
> 
> 2. # of hits per round is not effected solely by multiweapons...
> 
> 3. common sense-wise, would you really expect a shield to be as effective
> as a sword in combat?
> 
> 4. beav
> 
> 5. this is all true
> 
why isn't shield a blunt again?

-----------------

poster: Korthrun
subject: >>>Shield weapons
date: Thu Aug  7 21:25:41 2003

On Thu Aug  7 08:56:34 2003 Sleet wrote post #232:
> On Wed Aug  6 22:49:36 2003 Uno wrote post #230:
> > On Wed Aug  6 22:40:54 2003 Rancor wrote post #228:
> > > 
> > > 
> > > I am looking for a wizard or someone else who knows for sure are
> > > shield weapons effected by the skill multi weapon?  
> > > 
> > > 
> > > As it stands right now when in non parry mode and with a shield
> > > wielded I get far less hits than I do with say two swords wielded. 
> > > Just curious as to why.
> > > Rancor
> > This seems to be a question that answers itself.
> > 
> > 1. Slashers, blunts, whips, and piercers all have an extra skill
> > that modifies their effectiveness. (the weapon mastery)
> > It's in the bravo so it's going to provide a substantial effect.
> > 
> > 2. # of hits per round is not effected solely by multiweapons...
> > 
> > 3. common sense-wise, would you really expect a shield to be as effective
> > as a sword in combat?
> > 
> > 4. beav
> > 
> > 5. this is all true
> > 
> why isn't shield a blunt again?
First off I want to agree whole hartedly withUnos 4th point.
Beav.
And really use #3.
You don't hit as much with it because its a shield.
It is used for shielding you. Maybe you hit an offesnive with it no
and then but thats not it purpose.
How would people feel about reinstating the shield slot, and
allowing 2 weapons and a shield to be worn.
Of course such a thing can only be preformed by the most expierenced
of warriors, maybe upon wielding check against multiweapons, and a
fail means you are to dissapointed in youirself to try again for X
minutes. And maybe also a chnce that in combat you will 'drop' your
weapon in light of having to use your shield to defend, or vice
versa. This drop would constitute and unwiled of the weapon as
opposed to it actually being moved to the room, cause that would
blow.
thanks

-----------------

poster: Aurik
subject: >>>>Shield weapons
date: Thu Aug  7 22:01:20 2003

The main part of this "issue" was resolved upon the discovery that
the individual in question trained 'weapon skill shield' to only
12%.

While I agree that shields really aren't generally used as offensive
weapons, the mud was initially setup with shields being a completely
separate 'slot'.  If you understand much about the size/bulk/use of
shields, you will realize that it is incredibly awkward to
impossible to even wield a weapon with the same hand that a shield
is fitted on.  Generally the gripping portion of your hand is
actually grasping the shield's inner straps to stabilize and
maneuver it properly.

The only real exception to this rule could be made on behalf of the
"buckler" or "shield buckler" as this device was physically strapped
to the arm.  Even while it did not require full use of the hand in
question, it still hampered the use of that arm for any serious
combat and was mainly worn as a fall-back for archers who were
charged and engaged in hand-to-hand combat.

Perhaps this area might be reviewed a little more in the future as
time permits, but I don't think two wrongs make a right ... and our
current implementation is at the very least better than the
previous.

Aurik

-----------------

poster: Rancor
subject: >>>>>Shield weapons
date: Fri Aug  8 01:12:00 2003

Nothing was resloved by the fact that I yes I currently have only a
12 percent weapon skill shield.  The issue was handeled by the few
who talked to me and the few serious news posts with serious points.
 Noone cared to ask me what I had trained at the time of testing and
with what shield besides uno and zyz.
Rancor

-----------------

poster: Debacle
subject: Thanks y'all!
date: Sun Aug 10 08:51:00 2003

Just wanted to send a thankyou to everyone in the mud
This past week has been a LOT of fun.
Poofy, thanks for spotting me and doing tons of exp
anyways, i'm off to a hot spring tm so i won't be around til maybe tuesday.
see you all then!
lates

-----------------

poster: Sootika (Web) 
subject: >Thanks y'all!
date: Tue Aug 12 15:51:02 2003

On Sun Aug 10 08:51:00 2003 Debacle wrote post #236 in general:

> Just wanted to send a thankyou to everyone in the mud

> This past week has been a LOT of fun.

> Poofy, thanks for spotting me and doing tons of exp

> anyways, i'm off to a hot spring tm so i won't be around til maybe tuesday.

> see you all then!

> lates

-----------------

poster: Daneel
subject: Stupid typo reports
date: Thu Aug 14 16:36:03 2003

If you make a typo report, _please_ tell us what you think the 
typo is.  We can't read your mind, and some of you use rather
strange grammar rules.

-----------------

poster: Gabriel
subject: novels and junk
date: Fri Aug 15 15:32:03 2003

Ok, I have decided to write a book based on an idea I got from IoM.
Therefor, I need names for characters and I was Planning on using
some Myth characters. Mail me if you would like to see
your name in it, along with the possible character you
would like to play. It's a D&D type storyline, so
choose roles accordingly.
Thanks, 
Gabby

-----------------

poster: Bluemoon
subject: This Place
date: Sun Aug 17 09:43:52 2003

Hi
I've been talking to some people, both players and atleast 1 wiz...
And some things have come to my attention
This is a mud, a fantasy mud at that
Things fit the fantasy scheme
What doesn't, goes on oddworld
That's what Im getting at, oddworld is expanding a bit...and it made
me wonder...mainly dealing with eq
For example, go into cs at any given time...and look at the
players...I'll bet atleast 3 of them look like pretty women, or
crossdressing men with the new eq.
Granted I know topslot eq does need change from time to time...it
bugs me that it's being to changed to what it is...I mean...pink
fuzzy sweater, red strappy heals...all that's fine and dandy for
some eq...but come on now...to have top slot you need to dress like
a woman?
It's not fitting a fantasy scheme by any means
From what Ive gathered, some things don't need to be upped...the
stats on most of the topslot things before these were pefectly
fine...adding quite a bit to your char.
Im not just talking about the womanly eq either...Im saying how it
seems new eq just comes out, getting better and better, soon Litho's
1k wisdom will be a joke when people have 10k wis with the AWESOME
new eq.
Another thing here is the way xp has become.
Now don't get me wrong, I like the fact that we can regen in combat,
and constantly regen...but I think it changed the game quite a bit.
It took any thinking that needed to be done out of the game...no
timing regen breaks, or having to time things right to catch ticks,
its just enter a room, type cast BLAH on BLAHMONSTER and you kill
it, move onto to next room
Lather, rinse and repeat.
Very boring after a short time.
While the ticks/tocks and no regen in combat slowed things down, it
did make xp more enjoyable because you constantly had to pay
attention, and actually control your char...not let the trigs and
the built in game settings do it for you
What am I saying?
Im saying that for one I think that the eq needs to reflect the game
more...what it is SUPPOSED to be about...as being recently
reinstated as a builder...I was told to try and make my area fit
more into the scheme...which for what Im doing only takes changing a
few words to fit the place in time we're dealing with...but honestly
if it didn't fit, why should I have to make that change if everyone
else is just coming up with random things that dont relate...and it
gets put in anyway?
As for exp, I would suggest finding some way to spice it up...as to
how I'd be open to suggestions...but right now it's so boring and
menial...
Just my little rant...random hate tells will be ignored
Moonie

-----------------

poster: Chrono
subject: >This Place
date: Sun Aug 17 09:50:04 2003

hello, from what i can tell, hahahaha omg there was a stat change,
stats don't affect your spells so much anymore at higher lvls, so,
it's very possible to tap and need regen, i do occasionally
as for theme, well what theme is this mud based on, fantasy is so
general it could be anything... which it seems is what we have atm?
ok so hi, i dislike the dress deal, but hey, if that's whats allowed
and what the coder has in mind, then why worry, you certainly don't
have to buy eq just cuz of stats, play your character how you want
it to be played

-----------------

poster: Bluemoon (Web) 
subject: >>This Place
date: Sun Aug 17 09:59:02 2003

On Sun Aug 17 09:50:04 2003 Chrono wrote post #241 in general:

> hello, from what i can tell, hahahaha omg there was a stat change,

> stats don't affect your spells so much anymore at higher lvls, so,

> it's very possible to tap and need regen, i do occasionally

> as for theme, well what theme is this mud based on, fantasy is so

> general it could be anything... which it seems is what we have atm?

> ok so hi, i dislike the dress deal, but hey, if that's whats allowed

> and what the coder has in mind, then why worry, you certainly don't

> have to buy eq just cuz of stats, play your character how you want

> it to be played

Sure, thats great...but if I want to be able to play I need eq with stats...as I've found being woodsman with little eq and then having a decent set makes a HUGE difference...and fantasy is a broad term...which is good and fine...but frankly fantasy, midieval roleplaying...is more what I was under the impression people had in mind...look at most of the original areas...they are along the lines of that fantasy genre...as for the tapping part...yeah I can't really relate...I'm not a highbie and I haven't seen much of a change at all in spell cost or effectiveness at this level...

Basically Im saying that yes, you're right, it IS my choice to play my char...but in order to do so, I need to up my stats to make me better, so I dont have to chainkill cows till im a worth 1g...and I was under the impression that the main reason you bought eq was stats?  Either that or the spammy messages...

-----------------

poster: Chrono
subject: >This Place
date: Sun Aug 17 10:03:35 2003

well, this seems to be mostly about womens clothing as topslot,
which i don't disagree with it being pretty... not so great, but,
i'm stating that there is eq that works just as good, red dress and
black scalemail for example, red dress did not literally replace
scalemail, its still in the game, what i'm saying is, if you don't
like what the topslot pieces are called, cuz they're outta "theme",
settle for second best, after all, the games gonna get boring just
as fast, no matter what the eq is called, cuz you're aiming for
best, and the fun ends somewhere

-----------------

poster: Lu
subject: >This Place
date: Sun Aug 17 10:10:35 2003

litho's 1k wis is already a joke, cough stat tunes

-----------------

poster: Bluemoon
subject: >>This Place
date: Sun Aug 17 10:11:38 2003


It doesnt have to do with just that...Im saying in general, there
are lots of eq pieces completely out of theme...and frankly its text
based, all comes from what the desc makes you think...in your
head...so frankly if I want a char to run around all beefed
out...and Im playing it for that roleplaying aspect...I find the
pieces of eq that fit that...and well they ARE out there...but they
are starting to change.  That's my whole point...look at what most
of the junk eq is, the stuff you shop sell...it all fits a general
theme...and now look at whats coming out...how does a strappy dress
fit a medieval theme?  Most attire then wasnt anywhere near
strappy...and the descs certainly wouldn't fit the time period Im
guessing...This isn't a big bashing of malice or her area, or her
coding abilities...it's not one person's doing...and I have a
feeling that's where this was heading, so I'll stop that right now
by saying that's not what it is.  I am just under the impression
that there WAS a theme to the mud, and certainly the people I talked
to liked it, and want to keep it...but it's starting to change into
basically anything goes...I came here for the people, the atmosphere
of it...the theme and the way it was played....now it's all starting
to change, into a chaotic flurry of randomness with a man dressed in
full plate...with a pink fuzzy sweater on top.

-----------------

poster: Fox
subject: >>This Place
date: Sun Aug 17 10:12:08 2003

why crack down on Litho, when you know that you were among many more
that had stats of that, if not higher stature.. come on now, don't
crack on one person.

-----------------

poster: Litho
subject: >This Place
date: Sun Aug 17 10:53:11 2003

On Sun Aug 17 09:43:52 2003 Bluemoon wrote post #240:
> more into the scheme...which for what Im doing only takes changing a
> few words to fit the place in time we're dealing with...but honestly
> if it didn't fit, why should I have to make that change if everyone
> else is just coming up with random things that dont relate...and it
> gets put in anyway?
> As for exp, I would suggest finding some way to spice it up...as to
> how I'd be open to suggestions...but right now it's so boring and
> menial...
> Just my little rant...random hate tells will be ignored
> Moonie
I agree totally.  When i originally started this mud, the theme was
medieval.  Now, its very weird wearing womens things and such.  I
also think its too easy to exp, when you can do 12m/15m an hour 3
man or even duoing, its too easy..I think exp monsters should be a
lot more resist, making 5m/hour difficult..It would give us bigger
players something to work for..Shrug, and it was 1080 wis, bluemong.
;)

-----------------

poster: Korthrun
subject: >>This Place
date: Sun Aug 17 11:26:33 2003

On Sun Aug 17 10:53:11 2003 Litho wrote post #247:
> On Sun Aug 17 09:43:52 2003 Bluemoon wrote post #240:
> > more into the scheme...which for what Im doing only takes changing a
> > few words to fit the place in time we're dealing with...but honestly
> > if it didn't fit, why should I have to make that change if everyone
> > else is just coming up with random things that dont relate...and it
> > gets put in anyway?
> > As for exp, I would suggest finding some way to spice it up...as to
> > how I'd be open to suggestions...but right now it's so boring and
> > menial...
> > Just my little rant...random hate tells will be ignored
> > Moonie
> I agree totally.  When i originally started this mud, the theme was
> medieval.  Now, its very weird wearing womens things and such.  I
> also think its too easy to exp, when you can do 12m/15m an hour 3
> man or even duoing, its too easy..I think exp monsters should be a
> lot more resist, making 5m/hour difficult..It would give us bigger
> players something to work for..Shrug, and it was 1080 wis, bluemong.
> ;)
I dont understand why the joy of creativity must be thrown out the
window in the name of theme.
Look at the alice in wonderland area. Taht place rocks.
Its a great place for newbish exp. It teaches the basics of reding
descs and figuring out hidden areas, has good gold etc.
I don't see why staying with a theme that isnt even concrete is so
important, half the fun here is that we can do waht we want.
If the coolest people here wear green dresses and masks that make
them talk funny, then so be it.
Who said they didnt wear sweaters or heels or wahtever in midevil
times anyway.
And anyone who tries to argue that better damn well be older than zifnab.
by a few hundred years.
just ahve fun.
yeah exp and what have you gets repetitive, but that is teh nature
of thyis game.
this about all the console RPG's you've played
how many people have walked circles in the same part of the forest
for 'random encounters'
for hours and hours untill your strong enough to get past the next
boss, or untill a chest drops with the magical leather teddy of +2
dodge drops.
do you phone sega and say, Ya know, I loved sword of vermillion, but
I feel it focused on killing the same mobs over and over to much. I
also think lingeree as equipment was out o f theme.
(dont answer that)
here is the part where i wish i could preview this message, i would
be smart enough to abort it.

-----------------

poster: Phire
subject: >>>This Place
date: Sun Aug 17 14:46:01 2003

This is not to point fingers at anyone, but it seems that people who want
exp to be much harder have already accumulated a fair amount of worth. 
So anything that would make exp overall much much harder to attain should
also go with lowering peoples worths (more severly for those at the top than
bottom) to make it fair.

Note that this is nothing new, people on the higher end of the worth
scale have been saying "we need to make exp harder" forever on here.

I think that everyone over 1 gig of exp should have an automatic exp
penality that 
gets more sever as you get more worth. I.e. Your exp rate is multiplied by

1 gig / your worth (so at 2 gigs you would have a 50% exp penality,
at 10 gigs a 90%
exp penalty).


Enjoy!

-----------------

poster: Zeemagx
subject: This Place
date: Sun Aug 17 15:53:41 2003

Comment to Phire´s post 249
I don´t see why highbies whine about it being too easy to accumulate
xp´s, i don´t think so, and if they introduced some kind of penaty
for being highbie, i won´t be here anymore (or maybe i will),
because i think that i have worked my bollocks off to get where i am
now.
Highbie people should just shut up about the matter, all most of
them do anyways is: idle.

Zee out.

-----------------

poster: Kaos
subject: >>>This Place
date: Sun Aug 17 16:03:41 2003

I couldn't agree more with Bluemoon. Oddworld is there to keep
the out-of-theme stuff in one place. Lots of areas on oddworld
has items that dest when you leave the area. The problem
is when people put top slot out-of-theme items on oddworld.
If you're making odd stuff, make it dest when the player leaves!

-----------------

poster: Tranquil
subject: >>>>This Place
date: Sun Aug 17 16:08:53 2003

On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> I couldn't agree more with Bluemoon. Oddworld is there to keep
> the out-of-theme stuff in one place. Lots of areas on oddworld
> has items that dest when you leave the area. The problem
> is when people put top slot out-of-theme items on oddworld.
> If you're making odd stuff, make it dest when the player leaves!

Correction: Lots of areas on oddworld *had* items that dest when you
leave the area. The items were savable, ie: they would stay in your
inventory, and could be transported from island to island by way of
warp/lodestone/gp/etc, however would dest when crossing water by way
of a ferry.

For some silly reason, I have no idea why personally, this was
changed about 2 years ago or so. But yes, it had led to the current
situation where most casters with good eq are either female or
crossdressers, not that there's anything wrong with that.

- Tranquil Seinfeld


-----------------

poster: Tuk
subject: >>>>This Place
date: Sun Aug 17 17:01:27 2003

On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> I couldn't agree more with Bluemoon. Oddworld is there to keep
> the out-of-theme stuff in one place. Lots of areas on oddworld
> has items that dest when you leave the area. The problem
> is when people put top slot out-of-theme items on oddworld.
> If you're making odd stuff, make it dest when the player leaves!

Acctually there has been some talk about Oddworld and its future. I
know at that least few of us immortals don't like it either.
-Tuk

-----------------

poster: Koma
subject: lost and found
date: Sun Aug 17 18:29:21 2003

Found an item lying around, if you think you've misplaced something
i might have it.

-----------------

poster: Alynia (Web) 
subject: >lost and found
date: Sun Aug 17 18:41:33 2003

I also found something too... so send me a tell if you think i may have it ^^



On Sun Aug 17 18:29:21 2003 Koma wrote post #254 in general:

> Found an item lying around, if you think you've misplaced something

> i might have it.

-----------------

poster: Alynia
subject: Found eq
date: Sun Aug 17 19:00:37 2003

I found some eq today.. if you believe that i may have something of
yours, please send me a tell or mudmail for more info or whatnot
guess that's it

- Aly -

-----------------

poster: Bluemoon
subject: >This Place
date: Sun Aug 17 19:59:35 2003

On Sun Aug 17 15:53:41 2003 Zeemagx wrote post #250:
> Comment to Phire´s post 249
> I don´t see why highbies whine about it being too easy to accumulate
> xp´s, i don´t think so, and if they introduced some kind of penaty
> for being highbie, i won´t be here anymore (or maybe i will),
> because i think that i have worked my bollocks off to get where i am
> now.
> Highbie people should just shut up about the matter, all most of
> them do anyways is: idle.
> 
> Zee out.
Dont take this the wrong way zee but working your bullocks off to
get to a gig just means putting in time sitting there at this
point...I remember when it didnt...where you actually had to step
out of combat to regen...I mean really, if you're fighting you don't
regen.  Look at the mini little con/ren fest we went to...when
quillz and I were hitting each other with pillows, we got tired, and
as long as we continued to do it...we didn't rest and get our
strengths back...we just started weakly hitting with the pillows,
same concept.

-----------------

poster: Wildchild
subject: >>>>This Place
date: Sun Aug 17 20:07:03 2003

On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> I couldn't agree more with Bluemoon. Oddworld is there to keep
> the out-of-theme stuff in one place. Lots of areas on oddworld
> has items that dest when you leave the area. The problem
> is when people put top slot out-of-theme items on oddworld.
> If you're making odd stuff, make it dest when the player leaves!

I must agree.
I must agree.

Theme is important to this mud, else we would not have Oddworld.

A few years back, Uncle coded a "WWF Championship belt", but that
was changed, because it was out of theme.
So why do we have players wearing "fuzzy slippers" and such?

To me, it's not about whether it's women's clothes or not; this
stuff could be "magicial banana shoes" or something instead.
I'ts about theme.

-WildChild

-----------------

poster: Chrono
subject: >This Place
date: Sun Aug 17 21:56:18 2003

exp is ALWAYS gonna be boring with the way current party set up and
monsters (rumors say this is currently changing) are., i personally
see no difference whether a piece is named BIG JOCKSTRAP OF
DEFENSIVE HEADGEAR, or Plated Full Mail of Intelligence, there has
been no real theme for quite some time, it's just no one paid any
attention to it cuz it wasn't "the popular", and i just want to say
that korthrun said what i want to say the best in his post

*FEWT*

-----------------

poster: Afkaserious
subject: >>This Place
date: Sun Aug 17 22:28:28 2003

On Sun Aug 17 21:56:18 2003 Chrono wrote post #259:
> exp is ALWAYS gonna be boring with the way current party set up and
> monsters (rumors say this is currently changing) are., i personally
> see no difference whether a piece is named BIG JOCKSTRAP OF
> DEFENSIVE HEADGEAR, or Plated Full Mail of Intelligence, there has
> been no real theme for quite some time, it's just no one paid any
> attention to it cuz it wasn't "the popular", and i just want to say
> that korthrun said what i want to say the best in his post
> 
> *FEWT*
help theme
If you read that particular help file, you'll see that every point
that was said not to be broken, is.
It mentions no greek gods, we have greek gods
It mentions no TV stars, etc.
We have TV stars.
Need I say more about theme?

-----------------

poster: Lu
subject: >>>>>This Place
date: Sun Aug 17 22:31:34 2003

I wanted tp stay out of this thread, and i was hoping someone would
mention this.
If you don't wanna wear eq from oddworld, THEN DON'T FUCKING WEAR IT.

-----------------

poster: Chrono
subject: >This Place
date: Sun Aug 17 22:32:10 2003

help theme, has been mentioned, but it has not been used, and if i
recall it was just something darkstaff had added for some reason
that i forget, other than to place an actual theme to the mud:P

-----------------

poster: Ant
subject: >>>>>>This Place
date: Sun Aug 17 22:36:19 2003

On Sun Aug 17 22:31:34 2003 Lu wrote post #261:
> I wanted tp stay out of this thread, and i was hoping someone would
> mention this.
> If you don't wanna wear eq from oddworld, THEN DON'T FUCKING WEAR IT.

You missed the point there. And by your reaction, it would seem that
your eq set is highly oddworld-based and you're afraid of losing it >;)

The point isn't that people don't want to wear the oddworld eq.
It IS however about the common look and feel of the mud.

I feel that we don't really need t-shirts, sunglasses or fuzzy slippers
on players around here. It would be a bitch to fix, since a lot of
players would lose some eq they've worked hard to get...

One thing I'd like to comment on, is that I'm very pleased to see
how well people have behaved concerning this thread, until Lu's
previous post. It seems that there CAN be some reasonable discussion
about these things after all ;)

That is all. Drive through.

- Ant

-----------------

poster: Lu
subject: >>>>>>>This Place
date: Sun Aug 17 22:40:28 2003

Ant: remove the oddworld eq, i'll go back to wearing black scalemail
and golem brain. And i'll be just as good as i was before.
There was a stat tune made several months ago, that make super high
end stats not as important as they used to, the people with the
thought that they NEED all this top slot eq to be a a "
oops
a "good" player have a few screws loose. If i remember correctly, i
listened in to a discussion about theme awhile ago, and it came to
the conclusion that areas and stuff was more important then a theme.
 that was before sunnydale, which seems to have sent people through
a loop.
Was it because there were so many top slot items in 1 area? Was it
because they didnt want to wear a dress? I've watched camelot, they
wore dresses, maybe not high heals..but i wouldnt put it by them.
Without further adoo i say goodbye

-----------------

poster: Daneel
subject: Dresses and Heels
date: Sun Aug 17 23:44:24 2003

Yes, men did wear "dresses" in the middle ages.  Yes they did 
wear "heels" (well, heels and toes - very large platform shoes).

But reading the descriptions of the the pieces in question, that 
is a complete red herring.  The types of dresses and heels 
described did not exists before the 20th century.
For men or women.

As to Afka's comment - just because we have things that break 
theme doesn't mean that theme doesn't exist.

To use one instance of theme breaking to justify an infinite 
amount more theme breaking is just silly.  We clearly do have
a theme, but we also have a volunteer staff, with differing 
opinions and interpretations.

Please don't tell people just to shut up on this topic; I for
one am rather undecided about it, and could be (and wish to be)
easily swayed by good arguments one way or the other.

          -Daneel

-----------------

poster: Tahnval
subject: >This Place
date: Mon Aug 18 00:54:05 2003

On Sun Aug 17 15:53:41 2003 Zeemagx wrote post #250:
> Comment to Phire´s post 249
> I don´t see why highbies whine about it being too easy to accumulate
> xp´s, i don´t think so, and if they introduced some kind of penaty
> for being highbie, i won´t be here anymore (or maybe i will),
> because i think that i have worked my bollocks off to get where i am
> now.
> Highbie people should just shut up about the matter, all most of
> them do anyways is: idle.
> 
> Zee out.
I'm probably counted as a highbie (60th on plaque, ~2.2G or something)
and I don't whine about it being too easy to accumulate exps.

Are you going to take the piss out of yourself if you get to
be a highbie?

Or are you going to change your mind about highbies, completely
by coincidence of course?

I gain power much *less* quickly now than I did when I was a newbie.
I need 30M for a level and another 30M for a guild level.  So what
if I can gained exp 100 times faster now than I could as a really
new newbie?  I need to spend 200 times as much.  

There is already a penalty for being a highbie - check out the
levelling costs.  I can live with that - there isn't much more I
can do with one body, anyway.  If my achievable rate was cut to ~80K/min flat
out with a lot of fussing about with skills, spells, fires, etc, I'd probably
just idle a lot and reinc every now and then, or just leave and join another
MUD.  

-----------------

poster: Tahnval
subject: >>>>>This Place
date: Mon Aug 18 01:00:09 2003

On Sun Aug 17 20:07:03 2003 Wildchild wrote post #258:
> On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> > I couldn't agree more with Bluemoon. Oddworld is there to keep
> > the out-of-theme stuff in one place. Lots of areas on oddworld
> > has items that dest when you leave the area. The problem
> > is when people put top slot out-of-theme items on oddworld.
> > If you're making odd stuff, make it dest when the player leaves!
> 
> I must agree.
> I must agree.
> 
> Theme is important to this mud, else we would not have Oddworld.
> 
> A few years back, Uncle coded a "WWF Championship belt", but that
> was changed, because it was out of theme.
> So why do we have players wearing "fuzzy slippers" and such?
> 
> To me, it's not about whether it's women's clothes or not; this
> stuff could be "magicial banana shoes" or something instead.
> I'ts about theme.
> 
> -WildChild
I'll add my two pence of agreement.  If a coder really wants
feminine clothing as topslot eq for some reason, it would only
be a little work to look up details of the appearance of
feminime clothes that are in theme.

Or we could just ditch the whole idea of theme.  I'll have a
Klingon disrupter rifle and a personal forceshield please, with a full
set of Imperial Chinese clothing underneath, topped by the Crown Jewels
of Britain and a Magical Rolex Watch on each wrist.

-----------------

poster: Jomo
subject: Not In Theme
date: Mon Aug 18 01:38:01 2003

I've heard this "let's sink oddworld into the ocean" suggestion
a few times to many of late.  As it's my favorite island by far
I must plead against it.

Oddworld in my mind symbolizes the zanyness and whackiness
I've enjoyed on this mud.  When I think of why I still play
here, chat here, and check on things here, it's because of
the people, and I think of zany-half-baked craziness 
always bordering somewhere between the ridiculous and the
juvenile.

I'd rather have 100 silly named items than 1 "properly"
named one.  If I wanted to wear a Black Scalemail, I could
probably find one on any of 1000's muds.  On the other
hand... I don't.. So please pass the PPP (Platinum Penis
Protector).

Please keep the fun... it's much better for the long term.


-----------------

poster: Korthrun
subject: >Dresses and Heels
date: Mon Aug 18 02:03:16 2003

On Sun Aug 17 23:44:24 2003 Daneel wrote post #265:
> Yes, men did wear "dresses" in the middle ages.  Yes they did 
> wear "heels" (well, heels and toes - very large platform shoes).
> 
> But reading the descriptions of the the pieces in question, that 
> is a complete red herring.  The types of dresses and heels 
> described did not exists before the 20th century.
> For men or women.
> 
> As to Afka's comment - just because we have things that break 
> theme doesn't mean that theme doesn't exist.
> 
> To use one instance of theme breaking to justify an infinite 
> amount more theme breaking is just silly.  We clearly do have
> a theme, but we also have a volunteer staff, with differing 
> opinions and interpretations.
> 
> Please don't tell people just to shut up on this topic; I for
> one am rather undecided about it, and could be (and wish to be)
> easily swayed by good arguments one way or the other.
> 
>           -Daneel
If theme is something that is going to be enforced then it needs to
be done at the wiz level.
An example would be to alter the descs on those items so that they "fit in".
Though I just want to say, that 7 years ago, the first peice of eq I
got, was "A stylish pair of Oakleys".
That tells us how long theme has been in place and enforced.
I myself feel that if an area is coded well, and enough aspects it
should be let in.
We do have alot of stuff on oddworld these days.
Maybe its about time the theme was thoguht out, laid out, and began
to be enforced.
I think that the sunnydale area is nice because:
You can do good exp in there.
There are some nifty quest like things in there.
You can do eq in there.
Which imho captures all aspects of playing the mud.
The same goes for the Alice area.
IMNSHO These are two of some of the best areas on the mud.
It is a game and we are here to have fun.
I honestly don't think that the demon zombie beavers should have to
be in oddworld. Or the asylumn. And the beholder area fits perfectly
into a loosley D&D based fantasy game theme.
Thats all my change for now.


-----------------

poster: Korthrun
subject: >>>>>>This Place
date: Mon Aug 18 02:04:31 2003

On Mon Aug 18 01:00:09 2003 Tahnval wrote post #267:
> On Sun Aug 17 20:07:03 2003 Wildchild wrote post #258:
> > On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> > > I couldn't agree more with Bluemoon. Oddworld is there to keep
> > > the out-of-theme stuff in one place. Lots of areas on oddworld
> > > has items that dest when you leave the area. The problem
> > > is when people put top slot out-of-theme items on oddworld.
> > > If you're making odd stuff, make it dest when the player leaves!
> > 
> > I must agree.
> > I must agree.
> > 
> > Theme is important to this mud, else we would not have Oddworld.
> > 
> > A few years back, Uncle coded a "WWF Championship belt", but that
> > was changed, because it was out of theme.
> > So why do we have players wearing "fuzzy slippers" and such?
> > 
> > To me, it's not about whether it's women's clothes or not; this
> > stuff could be "magicial banana shoes" or something instead.
> > I'ts about theme.
> > 
> > -WildChild
> I'll add my two pence of agreement.  If a coder really wants
> feminine clothing as topslot eq for some reason, it would only
> be a little work to look up details of the appearance of
> feminime clothes that are in theme.
> 
> Or we could just ditch the whole idea of theme.  I'll have a
> Klingon disrupter rifle and a personal forceshield please, with a full
> set of Imperial Chinese clothing underneath, topped by the Crown Jewels
> of Britain and a Magical Rolex Watch on each wrist.
I would like it if advanced technology would stay away personally.

-----------------

poster: Korthrun
subject: >Not In Theme
date: Mon Aug 18 02:05:40 2003

On Mon Aug 18 01:38:01 2003 Jomo wrote post #268:
> I've heard this "let's sink oddworld into the ocean" suggestion
> a few times to many of late.  As it's my favorite island by far
> I must plead against it.
> 
> Oddworld in my mind symbolizes the zanyness and whackiness
> I've enjoyed on this mud.  When I think of why I still play
> here, chat here, and check on things here, it's because of
> the people, and I think of zany-half-baked craziness 
> always bordering somewhere between the ridiculous and the
> juvenile.
> 
> I'd rather have 100 silly named items than 1 "properly"
> named one.  If I wanted to wear a Black Scalemail, I could
> probably find one on any of 1000's muds.  On the other
> hand... I don't.. So please pass the PPP (Platinum Penis
> Protector).
> 
> Please keep the fun... it's much better for the long term.
> 
Amen.
korthprot Augment [Down]
The whackyness here between LuLu bangs all day, and the players is
why I get bored as soon as I log onto another mud.

-----------------

poster: Rancor
subject: >This Place
date: Mon Aug 18 05:37:16 2003

On Sun Aug 17 15:53:41 2003 Zeemagx wrote post #250:
> Comment to Phire´s post 249
> I don´t see why highbies whine about it being too easy to accumulate
> xp´s, i don´t think so, and if they introduced some kind of penaty
> for being highbie, i won´t be here anymore (or maybe i will),
> because i think that i have worked my bollocks off to get where i am
> now.
> Highbie people should just shut up about the matter, all most of
> them do anyways is: idle.
> 
> Zee out.
highbies whine cause they are bored with everything else and have
nothing better to do.
Rancor

-----------------

poster: Rancor
subject: >>>>>This Place
date: Mon Aug 18 05:39:40 2003

On Sun Aug 17 17:01:27 2003 Tuk wrote post #253:
> On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> > I couldn't agree more with Bluemoon. Oddworld is there to keep
> > the out-of-theme stuff in one place. Lots of areas on oddworld
> > has items that dest when you leave the area. The problem
> > is when people put top slot out-of-theme items on oddworld.
> > If you're making odd stuff, make it dest when the player leaves!
> 
> Acctually there has been some talk about Oddworld and its future. I
> know at that least few of us immortals don't like it either.
> -Tuk
well you seriously can't get rid of it at this point cause that
would be a total waste of time.  Not your time everyone who crated
something there that works and would have to move/change things. 
frankly if it is already in the game it should stay as the creator
made it and the wizards approved it.  if you don't like oddworld and
the items on it why did everyhting that is there get approved.
Rancor

-----------------

poster: Wildchild
subject: >>Dresses and Heels
date: Mon Aug 18 05:49:20 2003

> That tells us how long theme has been in place and enforced.

Of course, it's been selectively enforced.

I mentioned the example with Uncle. We also has the "bong" eq for a
VERY long time, but it was changed to a pipe as well.
So such change in desc isn't unprecedented, and it's possibly
appropriate in other cases as well.

The Alice in Wonderland keeps getting quoted, but you don't leave
the area wearing that dress, either - it's part of the area, and
it's only within the area.

Beavers used to be on Emerald, but were replaced by the bugbears, as
they are kinda out of theme (zombie beavers of all things?).
Aslyum just doesn't fit into fantasy either - I can't recall reading
a fantasy book with a bunch of insane people housed together.
Beholder area doesn't fit because the demon motel, the motel part
being out of theme.

So...

Take your pick... Oddworld will likely remain in some form, but if
some areas are to be moved off of the island, they need some
adjustments.

-WildChil
gah, damn typos

-----------------

poster: Phire
subject: >This Place
date: Mon Aug 18 14:09:50 2003

I'd like to thank all who responded to my post and missed the point.
Also 1 point for those
who actually realized the irony in my suggestion.


-----------------

poster: Apathy
subject: >>>Dresses and Heels
date: Mon Aug 18 17:28:21 2003

> Aslyum just doesn't fit into fantasy either - I can't recall reading
> a fantasy book with a bunch of insane people housed together.
a

I can. "War of the Flowers" by Tad Williams

-Apathy

-----------------

poster: Bluemoon
subject: >>>>Dresses and Heels
date: Mon Aug 18 18:42:46 2003

On Mon Aug 18 17:28:21 2003 Apathy wrote post #276:
> > Aslyum just doesn't fit into fantasy either - I can't recall reading
> > a fantasy book with a bunch of insane people housed together.
> a
> 
> I can. "War of the Flowers" by Tad Williams
> 
> -Apathy
I thought that's why it was on oddworld?

-----------------

poster: Bluemoon
subject: >>This Place
date: Mon Aug 18 18:43:10 2003

On Mon Aug 18 14:09:50 2003 Phire wrote post #275:
> I'd like to thank all who responded to my post and missed the point.
> Also 1 point for those
> who actually realized the irony in my suggestion.
> 
it was a tad odd :)

-----------------

poster: Celine
subject: >>>>>This Place
date: Mon Aug 18 21:19:09 2003

A bit late in the posting of this tring im sure since i havent been
here for a wek orso. but can we please have a moment of silence and
remembrance for the bong being changed to the much friendly and
"in-theme" version known today as the pipe. =*(

-----------------

poster: Sleet
subject: >>>This Place
date: Tue Aug 19 00:49:11 2003

On Sun Aug 17 10:11:38 2003 Bluemoon wrote post #245:
> It doesnt have to do with just that...Im saying in general, there
> are lots of eq pieces completely out of theme...and frankly its text
> based, all comes from what the desc makes you think...in your
> head...so frankly if I want a char to run around all beefed
> out...and Im playing it for that roleplaying aspect...I find the
> pieces of eq that fit that...and well they ARE out there...but they
> are starting to change.  That's my whole point...look at what most
> of the junk eq is, the stuff you shop sell...it all fits a general
> theme...and now look at whats coming out...how does a strappy dress
> fit a medieval theme?  Most attire then wasnt anywhere near
> strappy...and the descs certainly wouldn't fit the time period Im
> guessing...This isn't a big bashing of malice or her area, or her
> coding abilities...it's not one person's doing...and I have a
> feeling that's where this was heading, so I'll stop that right now
> by saying that's not what it is.  I am just under the impression
> that there WAS a theme to the mud, and certainly the people I talked
> to liked it, and want to keep it...but it's starting to change into
> basically anything goes...I came here for the people, the atmosphere
> of it...the theme and the way it was played....now it's all starting
> to change, into a chaotic flurry of randomness with a man dressed in
> full plate...with a pink fuzzy sweater on top.
sleet
what the hell does it matter if its a broad sword or a sweater, it
not like anyone here is seriously role playign or anything, well
minus the freaks on obscene everyonce and awhile, but thats a
different sort of fantasy and illegal in most states

-----------------

poster: Korthrun
subject: >>>>This Place
date: Tue Aug 19 00:59:03 2003

On Tue Aug 19 00:49:11 2003 Sleet wrote post #280:
> On Sun Aug 17 10:11:38 2003 Bluemoon wrote post #245:
> > It doesnt have to do with just that...Im saying in general, there
> > are lots of eq pieces completely out of theme...and frankly its text
> > based, all comes from what the desc makes you think...in your
> > head...so frankly if I want a char to run around all beefed
> > out...and Im playing it for that roleplaying aspect...I find the
> > pieces of eq that fit that...and well they ARE out there...but they
> > are starting to change.  That's my whole point...look at what most
> > of the junk eq is, the stuff you shop sell...it all fits a general
> > theme...and now look at whats coming out...how does a strappy dress
> > fit a medieval theme?  Most attire then wasnt anywhere near
> > strappy...and the descs certainly wouldn't fit the time period Im
> > guessing...This isn't a big bashing of malice or her area, or her
> > coding abilities...it's not one person's doing...and I have a
> > feeling that's where this was heading, so I'll stop that right now
> > by saying that's not what it is.  I am just under the impression
> > that there WAS a theme to the mud, and certainly the people I talked
> > to liked it, and want to keep it...but it's starting to change into
> > basically anything goes...I came here for the people, the atmosphere
> > of it...the theme and the way it was played....now it's all starting
> > to change, into a chaotic flurry of randomness with a man dressed in
> > full plate...with a pink fuzzy sweater on top.
> sleet
> what the hell does it matter if its a broad sword or a sweater, it
> not like anyone here is seriously role playign or anything, well
> minus the freaks on obscene everyonce and awhile, but thats a
> different sort of fantasy and illegal in most states
amen
*


-----------------

poster: Sleet
subject: >>>>>>>>This Place
date: Tue Aug 19 01:00:16 2003

On Sun Aug 17 22:40:28 2003 Lu wrote post #264:
> Ant: remove the oddworld eq, i'll go back to wearing black scalemail
> and golem brain. And i'll be just as good as i was before.
> There was a stat tune made several months ago, that make super high
> end stats not as important as they used to, the people with the
> thought that they NEED all this top slot eq to be a a "
> oops
> a "good" player have a few screws loose. If i remember correctly, i
> listened in to a discussion about theme awhile ago, and it came to
> the conclusion that areas and stuff was more important then a theme.
>  that was before sunnydale, which seems to have sent people through
> a loop.
> Was it because there were so many top slot items in 1 area? Was it
> because they didnt want to wear a dress? I've watched camelot, they
> wore dresses, maybe not high heals..but i wouldnt put it by them.
> Without further adoo i say goodbye
louie XVI of france wore high heals, Ive seen a potrait of him
wearing them, and that is around our them time pierod isnt it?

-----------------

poster: Bluemoon
subject: >>>>>>>>>This Place
date: Tue Aug 19 01:03:40 2003

not really, the louis XVI thing...
frankly you're missing the point...they may have had dresses, but as
someone pointed out earlier, look at their descs, its nothing like
what they had back then...its all 20th century, maybe late 19th
century things...
And even tho it hasn't been shown, there is supposed to be a theme
IM told by a few top people...and it's slowly being more enforced I
guess, so maybe this whole thing was premature...but yeah, I wont go
back off and repeat what I said before so...
My two more cents
Moonie

-----------------

poster: Tahnval
subject: >>>>>>>>>>This Place
date: Tue Aug 19 01:08:16 2003

This is probably Too Much Trouble...

How about simply having 2 descs for the EQ?  One on Oddworld, one for
the rest of the MUD?  Blah blah, divine magic alters the appearance
of your Red Strappy Dress, blah blah.  So it's in theme elsewhere,
a dress of the appropriate styling.

-----------------

poster: Sleet
subject: >>>>>>>>>>This Place
date: Tue Aug 19 01:13:13 2003

On Tue Aug 19 01:03:40 2003 Bluemoon wrote post #284:
> not really, the louis XVI thing...
> frankly you're missing the point...they may have had dresses, but as
> someone pointed out earlier, look at their descs, its nothing like
> what they had back then...its all 20th century, maybe late 19th
> century things...
> And even tho it hasn't been shown, there is supposed to be a theme
> IM told by a few top people...and it's slowly being more enforced I
> guess, so maybe this whole thing was premature...but yeah, I wont go
> back off and repeat what I said before so...
> My two more cents
> Moonie
Are you debating he wasnt wearing red strappy heels or the time
pierod is wrong?
As Daneel said, the king wearing red strappy heels in a potrait is
not general use, but the Top Slot foot eq i really wouldnt consider
general use, just as you wouldnt a red gold crown.
Can anyone tell me what years were workign wiht from history wiht
the theme anyways?

-----------------

poster: Wildchild
subject: >>>>>>>>>>>This Place
date: Tue Aug 19 02:41:27 2003

On Tue Aug 19 01:13:13 2003 Sleet wrote post #286:
> On Tue Aug 19 01:03:40 2003 Bluemoon wrote post #284:
> > not really, the louis XVI thing...
> > frankly you're missing the point...they may have had dresses, but as
> > someone pointed out earlier, look at their descs, its nothing like
> > what they had back then...its all 20th century, maybe late 19th
> > century things...
> > And even tho it hasn't been shown, there is supposed to be a theme
> > IM told by a few top people...and it's slowly being more enforced I
> > guess, so maybe this whole thing was premature...but yeah, I wont go
> > back off and repeat what I said before so...
> > My two more cents
> > Moonie
> Are you debating he wasnt wearing red strappy heels or the time
> pierod is wrong?
> As Daneel said, the king wearing red strappy heels in a potrait is
> not general use, but the Top Slot foot eq i really wouldnt consider
> general use, just as you wouldnt a red gold crown.
> Can anyone tell me what years were workign wiht from history wiht
> the theme anyways?


I don't believe Louis XVI ever wore full plate armor, either. He
missed the Middle Ages, which is basicaly the time period we're
looking at here: 500 AD - 1500 AD, give or take.
Basically, we're Medieval fantasy.

-WildChild

-----------------

poster: Korthrun
subject: >>>>>>>>>>>>This Place
date: Tue Aug 19 04:35:00 2003

On Tue Aug 19 02:41:27 2003 Wildchild wrote post #287:
> On Tue Aug 19 01:13:13 2003 Sleet wrote post #286:
> > On Tue Aug 19 01:03:40 2003 Bluemoon wrote post #284:
> > > not really, the louis XVI thing...
> > > frankly you're missing the point...they may have had dresses, but as
> > > someone pointed out earlier, look at their descs, its nothing like
> > > what they had back then...its all 20th century, maybe late 19th
> > > century things...
> > > And even tho it hasn't been shown, there is supposed to be a theme
> > > IM told by a few top people...and it's slowly being more enforced I
> > > guess, so maybe this whole thing was premature...but yeah, I wont go
> > > back off and repeat what I said before so...
> > > My two more cents
> > > Moonie
> > Are you debating he wasnt wearing red strappy heels or the time
> > pierod is wrong?
> > As Daneel said, the king wearing red strappy heels in a potrait is
> > not general use, but the Top Slot foot eq i really wouldnt consider
> > general use, just as you wouldnt a red gold crown.
> > Can anyone tell me what years were workign wiht from history wiht
> > the theme anyways?
> 
> 
> I don't believe Louis XVI ever wore full plate armor, either. He
> missed the Middle Ages, which is basicaly the time period we're
> looking at here: 500 AD - 1500 AD, give or take.
> Basically, we're Medieval fantasy.
> 
> -WildChild
I still think that the best bet is to redesign the theme to work
with waht we ahve and then actually begin to enforce it when areas
are reviewed.

-----------------

poster: Mixer
subject: >This Place
date: Tue Aug 19 07:36:02 2003

Hmm I tried to spice up xpo with my cavemen, and guess what, people
were dying because they didn't take enough care, so ppl whined and
we tuned down the monsters...

-----------------

poster: Bluemoon
subject: >>This Place
date: Tue Aug 19 07:36:49 2003

On Tue Aug 19 07:36:02 2003 Mixer wrote post #289:
> Hmm I tried to spice up xpo with my cavemen, and guess what, people
> were dying because they didn't take enough care, so ppl whined and
> we tuned down the monsters...
yeah, we're quite the whiny bunch, heck, this whole string started
by my whining...but xp shouldnt be tuned down because you actually
have to pay attention.
That's just wrong imo

-----------------

poster: Moridin
subject: >>>This Place
date: Tue Aug 19 10:19:52 2003

Hmm, theme? *looks thru the 3000+ emotes, what theme?
Personally, I love oddworld, and I'm a more or less newbie
without a single topslot piece, and wether I wear full plate
or a catchy evening gown, I really dont care, I thought it fun
when I first saw ppl with some of that eq, and having fun
is why I'm here.

Moridin

-----------------

poster: Apathy
subject: >>>>>>>>>>>This Place
date: Tue Aug 19 16:15:18 2003

On Tue Aug 19 01:13:13 2003 Sleet wrote post #286:
> Are you debating he wasnt wearing red strappy heels or the time
> pierod is wrong?
> As Daneel said, the king wearing red strappy heels in a potrait is
> not general use, but the Top Slot foot eq i really wouldnt consider
> general use, just as you wouldnt a red gold crown.
> Can anyone tell me what years were workign wiht from history wiht
> the theme anyways?

help theme

-----------------

poster: Belgarion
subject: >>>>>>>>>>>>This Place
date: Tue Aug 19 18:07:19 2003

Hi!
I just thought i should say this :/
Ig you look at the story Alice in underland (or what it is called in
english i dunno)
it is fantasy theme, the card guards have swords and it is still
right time zone..
zombie beavers are just odd. still they are very timeless and fits time zone.
i cant say i looked to much into the demon/beholer area but afaik it
is just a place for demons to live, witch indead is very odd..
pouch witch have crokodyle dundee in the end is funny.. i dont like
that they ripped the name.. another name on end mob and it would
rule (yes i whine about pity things)
still the pouch areas monsters fit for the time, it is the wildlife
that allways been.
i think they are out of theme, but not the time zone.. they are odd
but still if you expect something odd and still for the time i think
they fit very good.. 
if you were in medle age and entered one of the areas, youd think,
"what an odd place" maybe run in panic etc but you still have things
to recognise and so...
sundaly though is way of timeline and the eq along with it.. also it
directly ripped from the tv program and i think it is litle sad..
just my thought...
-Belg

-----------------

poster: Pedron
subject: theme w/o rp
date: Tue Aug 19 18:12:37 2003

Sleet hit a nail damn on the head, or someone responding to sleet up
there. Frankly, characters on every single muD have retarded pieces
that would never be tolerated on an RP MU(SH/X). Other mud I play on
you can wear plastic buckets on your head and wield plastic shovels,
though really everything else is in theme as far as I can remember
there. Here, I never saw anyone give a damn what anyone's character
description let alone equipment names looked like. Where people
bother to enter a description of themselves, it's never more than a
paragraph if it's not just some foogly picture or song lyrics. The
only way anyone on any MU will have a full set of matching sort of
armor stuff that makes any sense at all is if they're RP'ing and
they write the desc of their armor themselves. And it slows their
character down, wears them out faster the bigger and fancier it is,
whatever else you might concede in Roleplay- as opposed to the
negligable negatives associated with the super armors on MUDs in
general. Off the bat, here's an example. I'm still newbie on RP
myself and I won't claim this is a top of the line thing. It's just
a thing from one of my characters elseMU when he's fully armored:

   Before you, standing six and a half feet tall, is a knight clad
in full plate armor. It shimmers dimly in the soft light, whether it
be the fully enclosing helmet with a narrow
visor, or the cops and plates of armor about the figure's
legs and arms, or the heavy angled breast- and backplate protecting
the figure's torso. A blue heron is etched
lightly in the breastplate, and a thin blue
plume runs along either side of the figure's helmet.
Another %xh%xbthin blue plume%xn is drawn back from the middle
finger along the back of either steel gauntlet to the elbow.
%xcChainmesh%xn can be seen in the few narrow gaps of the knight's
armor at the various joints and under the edge of the helmet.
Another plate, a foot long and a hand wide, hangs down between the
knight's plated thighs at front and rear. The heel and toes of the
steel boots are curved into wicked points
resembling a bird's talons- though splayed outward enough that the
knight's feet still set flush on the ground when afoot. The cops at
elbow and knee are also RESspiked wickedly.
More small sharp spikes run across the
knuckles of the knight's gauntlets and down the back of either
forearm alongside the narrow plume. The knight wears no cloak, no
tabard, nothing else save the armor- perhaps not wanting to add such
liabilities. The whole of the suit of armor is BOLD
^angled distinctively in a manner suitable for
deflecting less than perfect strikes by even armor-piercing bolts. A
sword might be broken or severely breach a plate of the armor if it
strikes at exactly the wrong or right angle.

   Though the knight can't possibly move very fast, it might take
something approaching a charging horse to knock them off their feet
once planted- and a charging horse might well kill itself on the
spiked plates of the armor if the knight is
en garde.

   Currently the knight carries a sleek, slightly concave, and heavy
silvery steel doorshield burnished to a dull shine on their left
arm. A blue heron is etched lightly on the
surface of the shield. Strapped to the knight's back is a massive
broadsword. A long sword belted and sheathed in steel rides at the
knight's left hip. A long dagger is belted and sheathed in steel on
each backplate just to the side of the knight's calves and thighs.
If the knight carries more weapons, they must be lashed here and
there to their mount's saddle or armor.

Typical descriptions of characters I've seen on non-mud places will
have a paragraph for faceshot/first impression, one for
body/build/physique/figre, one for clothes/stuff carried. Some folks
will go crazy and write ten mini paragraphs going into details of
musculature and frequent gestures/motions their character might be
doing among other more suggestive things. If you give a damn what
your character looks like and whether it fits the role you have in
mind for said character, you can mail me and I can tell you a place
I play at where everyone's a builder and themes are enforced. You
don't get exps for killing stuff, and only quest is whatever quest
the players concoct for themselves. You can give yourself the powers
of God, but then nobody will play with you. MUDs are the wrong place
to be if you want roleplay and large/proper descriptions of every
little thing, though alot of the Quests come very close insofar as
storytelling and defining a role for your character in said story.
Done my spammy rant.

-pedron

-----------------

poster: Bremen
subject: This Place
date: Tue Aug 19 18:12:58 2003

I completely agree with bluemoon, the heels and dresses and other
frilly things are just too much, it doesnt matter what your really
wearing, just matters what stats they give?.. well then whats the
use of a theme? why even have themes if your not going to enforce
them. 
Bremen

-----------------

poster: Koma
subject: >theme w/o rp
date: Tue Aug 19 18:14:58 2003

On Tue Aug 19 18:12:37 2003 Pedron wrote post #294:
> Sleet hit a nail damn on the head, or someone responding to sleet up
> there. Frankly, characters on every single muD have retarded pieces
> that would never be tolerated on an RP MU(SH/X). Other mud I play on
> you can wear plastic buckets on your head and wield plastic shovels,
> though really everything else is in theme as far as I can remember
> there. Here, I never saw anyone give a damn what anyone's character
> description let alone equipment names looked like. Where people
> bother to enter a description of themselves, it's never more than a
> paragraph if it's not just some foogly picture or song lyrics. The
> only way anyone on any MU will have a full set of matching sort of
> armor stuff that makes any sense at all is if they're RP'ing and
> they write the desc of their armor themselves. And it slows their
> character down, wears them out faster the bigger and fancier it is,
> whatever else you might concede in Roleplay- as opposed to the
> negligable negatives associated with the super armors on MUDs in
> general. Off the bat, here's an example. I'm still newbie on RP
> myself and I won't claim this is a top of the line thing. It's just
> a thing from one of my characters elseMU when he's fully armored:
> 
>    Before you, standing six and a half feet tall, is a knight clad
> in full plate armor. It shimmers dimly in the soft light, whether it
> be the fully enclosing helmet with a narrow
> visor, or the cops and plates of armor about the figure's
> legs and arms, or the heavy angled breast- and backplate protecting
> the figure's torso. A blue heron is etched
> lightly in the breastplate, and a thin blue
> plume runs along either side of the figure's helmet.
> Another %xh%xbthin blue plume%xn is drawn back from the middle
> finger along the back of either steel gauntlet to the elbow.
> %xcChainmesh%xn can be seen in the few narrow gaps of the knight's
> armor at the various joints and under the edge of the helmet.
> Another plate, a foot long and a hand wide, hangs down between the
> knight's plated thighs at front and rear. The heel and toes of the
> steel boots are curved into wicked points
> resembling a bird's talons- though splayed outward enough that the
> knight's feet still set flush on the ground when afoot. The cops at
> elbow and knee are also RESspiked wickedly.
> More small sharp spikes run across the
> knuckles of the knight's gauntlets and down the back of either
> forearm alongside the narrow plume. The knight wears no cloak, no
> tabard, nothing else save the armor- perhaps not wanting to add such
> liabilities. The whole of the suit of armor is BOLD
> ^angled distinctively in a manner suitable for
> deflecting less than perfect strikes by even armor-piercing bolts. A
> sword might be broken or severely breach a plate of the armor if it
> strikes at exactly the wrong or right angle.
> 
>    Though the knight can't possibly move very fast, it might take
> something approaching a charging horse to knock them off their feet
> once planted- and a charging horse might well kill itself on the
> spiked plates of the armor if the knight is
> en garde.
> 
>    Currently the knight carries a sleek, slightly concave, and heavy
> silvery steel doorshield burnished to a dull shine on their left
> arm. A blue heron is etched lightly on the
> surface of the shield. Strapped to the knight's back is a massive
> broadsword. A long sword belted and sheathed in steel rides at the
> knight's left hip. A long dagger is belted and sheathed in steel on
> each backplate just to the side of the knight's calves and thighs.
> If the knight carries more weapons, they must be lashed here and
> there to their mount's saddle or armor.
> 
> Typical descriptions of characters I've seen on non-mud places will
> have a paragraph for faceshot/first impression, one for
> body/build/physique/figre, one for clothes/stuff carried. Some folks
> will go crazy and write ten mini paragraphs going into details of
> musculature and frequent gestures/motions their character might be
> doing among other more suggestive things. If you give a damn what
> your character looks like and whether it fits the role you have in
> mind for said character, you can mail me and I can tell you a place
> I play at where everyone's a builder and themes are enforced. You
> don't get exps for killing stuff, and only quest is whatever quest
> the players concoct for themselves. You can give yourself the powers
> of God, but then nobody will play with you. MUDs are the wrong place
> to be if you want roleplay and large/proper descriptions of every
> little thing, though alot of the Quests come very close insofar as
> storytelling and defining a role for your character in said story.
> Done my spammy rant.
> 
> -pedron

tl;dr

-----------------

poster: Pedron
subject: oh yeah
date: Tue Aug 19 18:15:43 2003

I sounded real hostile in the beginning of that last post. I've
nothing against muds, just think people are looking in the wrong
place if they're looking to muds for the big descs, heavily enforced
themes, and storytelling, thematic roles for their characters etc.
Muds are gamey killing completative places where you get +penis size
for being bigger or killing the master foo thingybobs. MUSH/MUX more
centered on what players will do for themselves I think.

-----------------

poster: Gartogg
subject: >>>>>>>>>>>>>This Place
date: Tue Aug 19 18:30:29 2003

In response to the suggestion that we change the theme instead of the eq.
That's rather silly. The idea of the mud is mainly still medevil,
dragons, armor, swords, etc. and not 20th/21st century female
accessories. Maybe those Items could just be changed, It would not
be too much work...

-----------------

poster: Rancor
subject: >This Place
date: Tue Aug 19 19:27:58 2003

On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> I completely agree with bluemoon, the heels and dresses and other
> frilly things are just too much, it doesnt matter what your really
> wearing, just matters what stats they give?.. well then whats the
> use of a theme? why even have themes if your not going to enforce
> them. 
> Bremen
what is the big deal it is a name.  theme this theme that personally
I am not here for the theme.  I really don't think anyone is here
for the theme and if you are I would like to hear why theme made you
play here.  I mean just to appease you all we are suppossed to
change some desciptions and some names.  really does not change the
game. Does not change the game at all. all it changes is a line of
text you see scroll by once in a while. 
Rancor

-----------------

poster: Bremen
subject: This place
date: Tue Aug 19 19:35:07 2003

Actually theme was a big part of why I started playing here, Hey
cool, its a midevil text based game! 
I didnt come on to play star wars or dress in drag, and if its just
text that scrolls by once in a while perhaps you are playing for the
wrong reasons? I think its a fun game and I like to keep things in
theme.
Bremen
*8

-----------------

poster: Kaos
subject: >>This Place
date: Tue Aug 19 20:26:15 2003

On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > I completely agree with bluemoon, the heels and dresses and other
> > frilly things are just too much, it doesnt matter what your really
> > wearing, just matters what stats they give?.. well then whats the
> > use of a theme? why even have themes if your not going to enforce
> > them. 
> > Bremen
> what is the big deal it is a name.  theme this theme that personally
> I am not here for the theme.  I really don't think anyone is here
> for the theme and if you are I would like to hear why theme made you
> play here.  I mean just to appease you all we are suppossed to
> change some desciptions and some names.  really does not change the
> game. Does not change the game at all. all it changes is a line of
> text you see scroll by once in a while. 
> Rancor
Wouldn't it be easier to just have numbers instead of text, cause 
that's what it's all about, right? You get an increasing x variable
which makes you do a random y variable which rewards you with a z
variable. The one with the biggest z wins the game.


-----------------

poster: Korthrun
subject: >>>This Place
date: Tue Aug 19 21:13:09 2003

On Tue Aug 19 20:26:15 2003 Kaos wrote post #301:
> On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> > On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > > I completely agree with bluemoon, the heels and dresses and other
> > > frilly things are just too much, it doesnt matter what your really
> > > wearing, just matters what stats they give?.. well then whats the
> > > use of a theme? why even have themes if your not going to enforce
> > > them. 
> > > Bremen
> > what is the big deal it is a name.  theme this theme that personally
> > I am not here for the theme.  I really don't think anyone is here
> > for the theme and if you are I would like to hear why theme made you
> > play here.  I mean just to appease you all we are suppossed to
> > change some desciptions and some names.  really does not change the
> > game. Does not change the game at all. all it changes is a line of
> > text you see scroll by once in a while. 
> > Rancor
> Wouldn't it be easier to just have numbers instead of text, cause 
> that's what it's all about, right? You get an increasing x variable
> which makes you do a random y variable which rewards you with a z
> variable. The one with the biggest z wins the game.
> 
My Z could beat up your Z.
Thats what it is about for an increasing amount of players, and that
makes me cry.
For the rest of us, or at least for me, the only one who counts, I
am here to have fun and I love this place because of the whackyness.
Every society has thier outcasts and I am fine with odd world
growing, and so what if it's getting bigger and bigger. It's a
wonderfull place.
While we are at it. Fire world and ice world are to close together.
Ice world should be moved somewhere near snow, and fireworld would
do better near a volcano or something.
Hagworths castle is right in the middle of our city,
Man the thieves worked hard and fast to move thier tunnel system to
work with the new city.
Why are there kittens in a haunted tower on blackavar? Felines and
animals in general tend to stray from such places.
Move the orcs from the bottom level up.
or goblins or wahtever they are.
Im at work so im done, but Im sure I could find petter BS like this
with alot more areas.
Lets just ahve fun and play the game. Its wild it's whacky. It's imagination.

-----------------

poster: Zyz
subject: >>>This Place
date: Tue Aug 19 21:13:51 2003

On Tue Aug 19 20:26:15 2003 Kaos wrote post #301:
> > play here.  I mean just to appease you all we are suppossed to
> > change some desciptions and some names.  really does not change the
> > game. Does not change the game at all. all it changes is a line of
> > text you see scroll by once in a while. 
> > Rancor
> Wouldn't it be easier to just have numbers instead of text, cause 
> that's what it's all about, right? You get an increasing x variable
> which makes you do a random y variable which rewards you with a z
> variable. The one with the biggest z wins the game.
> 
What might be even more awesome is an "IoM Home Version" where you
set your own variables for everything and can modify your stats.
Since nobody else plays, you totally win all the time!

-----------------

poster: Gartogg
subject: >>This Place
date: Tue Aug 19 23:16:44 2003

All it changes is a line of text that you see...
Ummm... So would halving a person's xp, or disabling chat, or a host
of other things. What some people are missing is that the game IS
the descriptions, and if people are described as wearing a dress,
then for all purposes it Is a dress.
I am here for the game, which is a text-based environment. If I
wanted chat, I would use IRC. If I wanted descriptions of dresses, I
could ask a friend. I want to roleplay. In a semi-consistant
environment. If we have a theme, we should stick with it, because it
makes the mud uniform, which is nice.
That's really all I care about. If the theme was about Star Trek, or
women's apparel, I would be on a different ud, but it's not, and I
like this theme, and the areas that it would encompass. (and just
because a builder has no imagination doesn't mean that there should
be an out-of-theme area. Even if they are a brilliant coder and a
hard worker.)
I think that's all, i'll get back to y'all if I have anything more to say.

-----------------

poster: Rancor
subject: >>>>This Place
date: Wed Aug 20 02:22:19 2003

On Tue Aug 19 21:13:51 2003 Zyz wrote post #303:
> On Tue Aug 19 20:26:15 2003 Kaos wrote post #301:
> > > play here.  I mean just to appease you all we are suppossed to
> > > change some desciptions and some names.  really does not change the
> > > game. Does not change the game at all. all it changes is a line of
> > > text you see scroll by once in a while. 
> > > Rancor
> > Wouldn't it be easier to just have numbers instead of text, cause 
> > that's what it's all about, right? You get an increasing x variable
> > which makes you do a random y variable which rewards you with a z
> > variable. The one with the biggest z wins the game.
> > 
> What might be even more awesome is an "IoM Home Version" where you
> set your own variables for everything and can modify your stats.
> Since nobody else plays, you totally win all the time!
someone wins in this game?
Rancor

-----------------

poster: Malifix
subject: >>This Place
date: Wed Aug 20 03:10:14 2003

On Sun Aug 17 19:59:35 2003 Bluemoon wrote post #257:
> On Sun Aug 17 15:53:41 2003 Zeemagx wrote post #250:
> > Comment to Phire´s post 249
> > I don´t see why highbies whine about it being too easy to accumulate
> > xp´s, i don´t think so, and if they introduced some kind of penaty
> > for being highbie, i won´t be here anymore (or maybe i will),
> > because i think that i have worked my bollocks off to get where i am
> > now.
> > Highbie people should just shut up about the matter, all most of
> > them do anyways is: idle.
> > 
> > Zee out.
> Dont take this the wrong way zee but working your bullocks off to
> get to a gig just means putting in time sitting there at this
> point...I remember when it didnt...where you actually had to step
> out of combat to regen...I mean really, if you're fighting you don't
> regen.  Look at the mini little con/ren fest we went to...when
> quillz and I were hitting each other with pillows, we got tired, and
> as long as we continued to do it...we didn't rest and get our
> strengths back...we just started weakly hitting with the pillows,
> same concept.
So, are you saying that you two tapped?  I think that in real life
you would be about level 1 in fighting ability, so its not
surprising that you tapped so quickly.  If you two ever got up to
level 100 I'll bet you could hit each other all day.

-----------------

poster: Malifix
subject: >>>>>>>>This Place
date: Wed Aug 20 03:14:42 2003

On Sun Aug 17 22:40:28 2003 Lu wrote post #264:
> Ant: remove the oddworld eq, i'll go back to wearing black scalemail
> and golem brain. And i'll be just as good as i was before.
> There was a stat tune made several months ago, that make super high
> end stats not as important as they used to, the people with the
> thought that they NEED all this top slot eq to be a a "
> oops
> a "good" player have a few screws loose. If i remember correctly, i
> listened in to a discussion about theme awhile ago, and it came to
> the conclusion that areas and stuff was more important then a theme.
>  that was before sunnydale, which seems to have sent people through
> a loop.
> Was it because there were so many top slot items in 1 area? Was it
> because they didnt want to wear a dress? I've watched camelot, they
> wore dresses, maybe not high heals..but i wouldnt put it by them.
> Without further adoo i say goodbye
Boots have heels.  Boots have straps.  Boots can be red.

-----------------

poster: Malifix
subject: >>>>>>>This Place
date: Wed Aug 20 03:23:06 2003

On Mon Aug 18 02:04:31 2003 Korthrun wrote post #270:
> On Mon Aug 18 01:00:09 2003 Tahnval wrote post #267:
> > On Sun Aug 17 20:07:03 2003 Wildchild wrote post #258:
> > > On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> > > > I couldn't agree more with Bluemoon. Oddworld is there to keep
> > > > the out-of-theme stuff in one place. Lots of areas on oddworld
> > > > has items that dest when you leave the area. The problem
> > > > is when people put top slot out-of-theme items on oddworld.
> > > > If you're making odd stuff, make it dest when the player leaves!
> > > 
> > > I must agree.
> > > I must agree.
> > > 
> > > Theme is important to this mud, else we would not have Oddworld.
> > > 
> > > A few years back, Uncle coded a "WWF Championship belt", but that
> > > was changed, because it was out of theme.
> > > So why do we have players wearing "fuzzy slippers" and such?
> > > 
> > > To me, it's not about whether it's women's clothes or not; this
> > > stuff could be "magicial banana shoes" or something instead.
> > > I'ts about theme.
> > > 
> > > -WildChild
> > I'll add my two pence of agreement.  If a coder really wants
> > feminine clothing as topslot eq for some reason, it would only
> > be a little work to look up details of the appearance of
> > feminime clothes that are in theme.
> > 
> > Or we could just ditch the whole idea of theme.  I'll have a
> > Klingon disrupter rifle and a personal forceshield please, with a full
> > set of Imperial Chinese clothing underneath, topped by the Crown Jewels
> > of Britain and a Magical Rolex Watch on each wrist.
> I would like it if advanced technology would stay away personally.
What about trex?  Thats not even on Oddworld.  If we can have
prehistoric stuffs, why not modern stuffs?

-----------------

poster: Wildchild
subject: >>This Place
date: Wed Aug 20 03:25:03 2003

On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > I completely agree with bluemoon, the heels and dresses and other
> > frilly things are just too much, it doesnt matter what your really
> > wearing, just matters what stats they give?.. well then whats the
> > use of a theme? why even have themes if your not going to enforce
> > them. 
> > Bremen
> what is the big deal it is a name.  theme this theme that personally
> I am not here for the theme.  I really don't think anyone is here
> for the theme and if you are I would like to hear why theme made you
> play here.  I mean just to appease you all we are suppossed to
> change some desciptions and some names.  really does not change the
> game. Does not change the game at all. all it changes is a line of
> text you see scroll by once in a while. 
> Rancor

I started playing here because I was looking for a mud with a
medieval fantasy theme.

Guess that shoots your theory full of holes. :)

-WildChild

-----------------

poster: Daneel
subject: Theme issues
date: Wed Aug 20 04:19:24 2003

Wildchild writes, in response to Bremen:
> I started playing here because I was looking for a mud with a
> medieval fantasy theme.
Me too.

Malifix writes:
> What about trex?  Thats not even on Oddworld.  If we can have
> prehistoric stuffs, why not modern stuffs?

Fantasy traditionally leans into prehistoric times occasionally.
It would not surprise me if Conan met some dinosaurs at some 
point in his books (and with the amount of hyboria that is 
stolen from Conan books, this is of direct relevence).  I'd bet
you could name similar situations with similar such heros - 
well, at least, if you've ever read them (I don't say they're
exactly the best sort of fantasy novel :-)

Malifix writes:
> Boots have heels.  Boots have straps.  Boots can be red.
Swords can have those cross-guards that katanas have (tetsubos?).
Swords can have swept hilts, too.
That doesn't mean one would ever see a sword with a testsubo and
a swept hilt.

Malifix also writes:
> If you two ever got up to level 100 I'll bet you could hit 
> each other all day.
Not a chance.
I've a couple hears experience with greatsword and polearm.  The 
better you are, the harder you're capable of working.  You don't
tire from just holding the darn weapon any more, but you 
_certainly_ get tired.  Very tired. (It's amazing the amount you
er, amount and speed you're willing to move when someone is 
trying to hit you with a 7' polearm.)

Finally, Rancor says:
> someone wins in this game?
There are people who _don't_ win?

That's all for now, I'm just in responsive mode, no new ideas :-)
         -Daneel

-----------------

poster: Wagro
subject: Pack parties
date: Wed Aug 20 18:35:12 2003

Hi
Im looking for about 15-20 players (more are welcome) about 500m+,
or however big you need to be to get timber wolf form, to reinc
shapeshifter so we can have pack parties routinely. Mail me if you
are interested, If we get enough participation, hopefully it will
work.

-----------------

poster: Zyz
subject: >Pack parties
date: Wed Aug 20 19:48:13 2003

On Wed Aug 20 18:35:12 2003 Wagro wrote post #311:
> Hi
> Im looking for about 15-20 players (more are welcome) about 500m+,
> or however big you need to be to get timber wolf form, to reinc
> shapeshifter so we can have pack parties routinely. Mail me if you
> are interested, If we get enough participation, hopefully it will
> work.
Ha ha ahhahahaaa. This is the most amusing post I've seen in a
while. Thanks wagro, and good luck! :)

-----------------

poster: Korthrun
subject: >>>This Place
date: Wed Aug 20 19:50:22 2003

On Wed Aug 20 03:25:03 2003 Wildchild wrote post #309:
> On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> > On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > > I completely agree with bluemoon, the heels and dresses and other
> > > frilly things are just too much, it doesnt matter what your really
> > > wearing, just matters what stats they give?.. well then whats the
> > > use of a theme? why even have themes if your not going to enforce
> > > them. 
> > > Bremen
> > what is the big deal it is a name.  theme this theme that personally
> > I am not here for the theme.  I really don't think anyone is here
> > for the theme and if you are I would like to hear why theme made you
> > play here.  I mean just to appease you all we are suppossed to
> > change some desciptions and some names.  really does not change the
> > game. Does not change the game at all. all it changes is a line of
> > text you see scroll by once in a while. 
> > Rancor
> 
> I started playing here because I was looking for a mud with a
> medieval fantasy theme.
> 
> Guess that shoots your theory full of holes. :)
> 
> -WildChild
I can see how mud connecter would bring you here.
Why did you stay if thats what you wanted?

-----------------

poster: Zifnab
subject: >>>>>This Place
date: Wed Aug 20 21:53:46 2003

On Sun Aug 17 16:08:53 2003 Tranquil wrote post #252:
> On Sun Aug 17 16:03:41 2003 Kaos wrote post #251:
> > I couldn't agree more with Bluemoon. Oddworld is there to keep
> > the out-of-theme stuff in one place. Lots of areas on oddworld
> > has items that dest when you leave the area. The problem
> > is when people put top slot out-of-theme items on oddworld.
> > If you're making odd stuff, make it dest when the player leaves!
> 
> Correction: Lots of areas on oddworld *had* items that dest when you
> leave the area. The items were savable, ie: they would stay in your
> inventory, and could be transported from island to island by way of
> warp/lodestone/gp/etc, however would dest when crossing water by way
> of a ferry.
> 
> For some silly reason, I have no idea why personally, this was
> changed about 2 years ago or so. But yes, it had led to the current
> situation where most casters with good eq are either female or
> crossdressers, not that there's anything wrong with that.
> 
> - Tranquil Seinfeld
> 
The silly reason is that there are 300 ways off the island.

-----------------

poster: Zifnab
subject: >>This Place
date: Wed Aug 20 21:55:53 2003

On Sun Aug 17 22:32:10 2003 Chrono wrote post #262:
> help theme, has been mentioned, but it has not been used, and if i
> recall it was just something darkstaff had added for some reason
> that i forget, other than to place an actual theme to the mud:P
that file came about because Dark wanted to get the mud reviewed by 
Mudconnector (or some other site). The areas we had that were out of theme
were then put on oddworld so that at least they made some sense. The
alternative
was to remove them all.

-----------------

poster: Sleet
subject: >Theme issues
date: Thu Aug 21 21:59:19 2003

On Wed Aug 20 04:19:24 2003 Daneel wrote post #310:
> _certainly_ get tired.  Very tired. (It's amazing the amount you
> er, amount and speed you're willing to move when someone is 
> trying to hit you with a 7' polearm.)
> 
> Finally, Rancor says:
> > someone wins in this game?
> There are people who _don't_ win?
> 
> That's all for now, I'm just in responsive mode, no new ideas :-)
>          -Daneel
I dunno jack about pole arms so im gonan assume your correct, but in
any form of wrestling or grappling ive ever done, they get a hell of
alot easier the better you become.
Generrally your in better shape then people new to the sport from
practicing all the time, 
but more importanlty you just become mroe efficent with your moves.
It can be really obvious, watch someone really expieranced wrestle
someone new to the sport, the better wrestler, after the intial
shot, gennerally looks like he has no care in the world and will
move smooth and with very deliberate moves, where as most "newbie"
wrestlers waste alot of energy struggliong in correctly and flopping
around on the ground like a fish.
shriek2
This is espically true in grappling forms from other countries then
the USA, for instance judo, jujitsu and sambo.

-----------------

poster: Sleet
subject: >>>>This Place
date: Thu Aug 21 22:00:13 2003

On Wed Aug 20 19:50:22 2003 Korthrun wrote post #313:
> On Wed Aug 20 03:25:03 2003 Wildchild wrote post #309:
> > On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> > > On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > > > I completely agree with bluemoon, the heels and dresses and other
> > > > frilly things are just too much, it doesnt matter what your really
> > > > wearing, just matters what stats they give?.. well then whats the
> > > > use of a theme? why even have themes if your not going to enforce
> > > > them. 
> > > > Bremen
> > > what is the big deal it is a name.  theme this theme that personally
> > > I am not here for the theme.  I really don't think anyone is here
> > > for the theme and if you are I would like to hear why theme made you
> > > play here.  I mean just to appease you all we are suppossed to
> > > change some desciptions and some names.  really does not change the
> > > game. Does not change the game at all. all it changes is a line of
> > > text you see scroll by once in a while. 
> > > Rancor
> > 
> > I started playing here because I was looking for a mud with a
> > medieval fantasy theme.
> > 
> > Guess that shoots your theory full of holes. :)
> > 
> > -WildChild
> I can see how mud connecter would bring you here.
> Why did you stay if thats what you wanted?
he met me.

-----------------

poster: Wildchild
subject: >>>>This Place
date: Fri Aug 22 01:43:28 2003

On Wed Aug 20 19:50:22 2003 Korthrun wrote post #313:
> On Wed Aug 20 03:25:03 2003 Wildchild wrote post #309:
> > On Tue Aug 19 19:27:58 2003 Rancor wrote post #299:
> > > On Tue Aug 19 18:12:58 2003 Bremen wrote post #295:
> > > > I completely agree with bluemoon, the heels and dresses and other
> > > > frilly things are just too much, it doesnt matter what your really
> > > > wearing, just matters what stats they give?.. well then whats the
> > > > use of a theme? why even have themes if your not going to enforce
> > > > them. 
> > > > Bremen
> > > what is the big deal it is a name.  theme this theme that personally
> > > I am not here for the theme.  I really don't think anyone is here
> > > for the theme and if you are I would like to hear why theme made you
> > > play here.  I mean just to appease you all we are suppossed to
> > > change some desciptions and some names.  really does not change the
> > > game. Does not change the game at all. all it changes is a line of
> > > text you see scroll by once in a while. 
> > > Rancor
> > 
> > I started playing here because I was looking for a mud with a
> > medieval fantasy theme.
> > 
> > Guess that shoots your theory full of holes. :)
> > 
> > -WildChild
> I can see how mud connecter would bring you here.
> Why did you stay if thats what you wanted?

Because this mud is more in theme than out.

Because we didn't have gay fuzzy slippers and such things when I
first started playing here.

It's also not hard to change a pink polkadot thong into something
more sensible and intheme for the mud, either

-WildChild

-----------------

poster: Bluemoon
subject: >>>>>This Place
date: Fri Aug 22 09:24:03 2003


Because this mud is more in theme than out.

Because we didn't have gay fuzzy slippers and such things when I
first started playing here.

It's also not hard to change a pink polkadot thong into something
more sensible and intheme for the mud, either

-WildChild
 True, it can be a metallic thong, also called a chastity belt...
And Im guessing that those of you say the few who dont like go
elsewhere...are a bit confused...as see...it's more than a few who
don't like it.

-----------------

poster: Rancor
subject: >>>>>>This Place
date: Fri Aug 22 10:01:16 2003

On Fri Aug 22 09:24:03 2003 Bluemoon wrote post #319:
> Because this mud is more in theme than out.
> 
> Because we didn't have gay fuzzy slippers and such things when I
> first started playing here.
> 
> It's also not hard to change a pink polkadot thong into something
> more sensible and intheme for the mud, either
> 
> -WildChild
>  True, it can be a metallic thong, also called a chastity belt...
> And Im guessing that those of you say the few who dont like go
> elsewhere...are a bit confused...as see...it's more than a few who
> don't like it.
frankly it is a challenge to come up with something fun and new and
original that has not had a basic item already created.  I mean wow
look war hammer of rage vs hammer of chrushing to me those are the
same thing with 2 names.  yes thier descs are the definging thing
etc etc etc but honestly how many of you people against these items
actually take the time and read them  I would bet that at least half
of you never knew the desc to the red strappy dress till someone
brought it up in these news posts. or anyone wanna tell me the desc
without looking for a warsword of turan, or a red handeled long
sword?  come on please not very many people read desc's more than
once or even remember the majority of them other than those that
stick out in thier mind. hell  alot of people struggled with the
crystal ball quest thing for a custom made piece of eq.  and that
was all about room descriptions which not very many people knew. and
for those people that did it I praise you for actally being the ones
to play this game like many say that they do.
Rancor

-----------------

poster: Litho
subject: >>>>>>>This Place
date: Fri Aug 22 10:02:19 2003

On Fri Aug 22 10:01:16 2003 Rancor wrote post #320:
> brought it up in these news posts. or anyone wanna tell me the desc
> without looking for a warsword of turan, or a red handeled long
> sword?  come on please not very many people read desc's more than
> once or even remember the majority of them other than those that
> stick out in thier mind. hell  alot of people struggled with the
> crystal ball quest thing for a custom made piece of eq.  and that
> was all about room descriptions which not very many people knew. and
> for those people that did it I praise you for actally being the ones
> to play this game like many say that they do.
> Rancor
I want to be able to idle w/out people bitching about something. 
Please make it so. Love, Litho.

-----------------

poster: Nyx
subject: >>>>>>>>This Place
date: Fri Aug 22 10:23:43 2003

What I don't understand is two things:
A) Yo uall have these ideas about what is and isn't in theme, what
you do and don't want to wear. But yet I don't see any of you
steppin up to be an approver. If I recall, when I began coding, Athy
was the approver, and god help you if it wasn't in theme. I had my
whole first area put in hold because I had a "toy train" and that
was considered in theme. Well Athy quit, because it was a pain in
the ass...yet you think changing whole areas is what, a piece of
cake? Why not hop in and give it a try.....it's easy to sit and
whine, let's see how easy you still find it when you are
responsible.
B) If you have such issues with certain pieces of eq, either do not
wear them (you all claim there are alternatives) or gag the names.
You don't need to see them.
Further more, if you all have such issues with Oddworld, let's take
the whole thing out. You can then all report when you find "out of
theme items" and we'll go ahead and remove those. Cause this is what
I am seeing in your bickering. I see NO comprehensive or well
thought out plans to retify this, nor do I see making ALL of you
happy, so why should we? 
Yo uwant in theme, I will happily come and do that for you. Won't
even be hard, you report it, I'll remove it. Period. We'll have a
nice clean in theme mud.
To bad we might not have a MUD...cause like I said, can't please everyone....
Nyx

-----------------

poster: Nyx
subject: This place again
date: Fri Aug 22 10:29:59 2003

In fact, I've been reading books that are just what the theme of
this mud seems to be, and you know what I don't see? Higer ups
talking to lower downs. So you all want theme, let's start assigning
classes. You a noble? No talking to newbie pesants. You a wizard? No
talking to lower beingsl ike mortals. Nope. Every does what thier
CLASS is expected.
Hey, and lets go further. Theme? Well, those higher ups could easily
take away privildges, and they were ruthless. So maybe we'll go
ahead and make flogging a new special skill for nobles, and then
complete slavery after that. And peasants, with gold? Oh I don't
think so. Newbies can start paying thier taxes to the upper class,
just as the upper class can start paying it to us. 
You know I could keep going liek this for awhile, like I said, books
and books getting read about this exact time period. 
But I bet none of my ideas would fly, because there would be some
flaw....but I bet it wouldn't be because of "theme."
Nyx
Who's name is DEFINATLY not in theme...let's start changing those
to...I see alot of theme issues in the area of the game....

-----------------

poster: Gartogg
subject: >This place again
date: Fri Aug 22 13:17:16 2003

Look, if you want to be silly about it, fine, but I think that it
certainly changes the mood of the mud when a person is wearing a
strappy dress and high heels killing sidhe's. It is a reasonable
discussion to discuss what is considered in theme, and whether the
theme is something that could/should be followed more carefully.

If we are aiming for a tolkienesque world, some of the areas are out
of theme, but I don't think that anyone wants a complete lack of
theme, or a theme-nazi to take out all of the non-theme equipment
and areas tomorrow. Given that, Why don't we all talk about which
point between these two extremes is acceptable.


It seems there are three main points, all of which could be
discussed separately:
1)Should non-theme EQ. and AReas continue to come into the game?
2)Should eq. from oddworld dissapear when you leave?
3)What should be done with current non-theme, non-oddworld stuff?

I think, personally, that this is a reasonable starting point for
the discussion, without people going on extended rants, or talking
about effectively ending the mud to prove a point.


-----------------

poster: Kaos
subject: >>This place again
date: Fri Aug 22 13:58:47 2003

On Fri Aug 22 13:17:16 2003 Gartogg wrote post #324:
> Look, if you want to be silly about it, fine, but I think that it
> certainly changes the mood of the mud when a person is wearing a
> strappy dress and high heels killing sidhe's. It is a reasonable
> discussion to discuss what is considered in theme, and whether the
> theme is something that could/should be followed more carefully.
> 
> If we are aiming for a tolkienesque world, some of the areas are out
> of theme, but I don't think that anyone wants a complete lack of
> theme, or a theme-nazi to take out all of the non-theme equipment
> and areas tomorrow. Given that, Why don't we all talk about which
> point between these two extremes is acceptable.
> 
> 
> It seems there are three main points, all of which could be
> discussed separately:
> 1)Should non-theme EQ. and AReas continue to come into the game?
> 2)Should eq. from oddworld dissapear when you leave?
> 3)What should be done with current non-theme, non-oddworld stuff?
> 
> I think, personally, that this is a reasonable starting point for
> the discussion, without people going on extended rants, or talking
> about effectively ending the mud to prove a point.
> 
The point is that this was never really a problem with the previous
areas, there were a few decent eq pieces from oddworld, like
sattans pentagram and eye of the beholder, none of which was very
out of theme when introduced to the rest of the mud. The problem
came when one area based of a tv show was filled with top-slot eq,
almost enough to cover a whole set.

-----------------

poster: Daneel
subject: whining vs. helping
date: Fri Aug 22 16:31:43 2003

Nyx writes:
> ...But yet I don't see any of you steppin up to be an approver...
Some of the people complaining are in fact helping behind the 
scenes to correct the problem, at least at some level.  And at 
some level, how likely is this to work? "Hi, I want to wiz so I
can approve/reject areas!  I know, I'm not even a builder, and 
you wizards have no idea about my skills or integrity, but really!
Just give me power!"

We do always need more help, though.  Seriously, if someone 
does want to help out, overhauling old areas and doing area 
reviews is one of those things we could use.  A lot.

> Further more, if you all have such issues with Oddworld, let's 
> take the whole thing out...
I'm getting really tired of this "all or nothing" attituted.
Yes, we have a theme.  No, we don't enforce it completely, to 
the letter, everywhere.  So what? I tiny bit of variety is nice.
When it becomes pervasive enough to change the character of the
mud, it becomes a problem.  We're discussing (for the most part,
rationally and civilly) whether or not it has crossed this line.
But this sort of "nuke them all, God will know his own" response
doesn't help anyone.

        -Daneel

-----------------

poster: Rizzly
subject: >whining vs. helping
date: Fri Aug 22 16:48:04 2003

I agree with Erec.  We have a theme, and it's not _always_ enforced.
 However, for the most part, builders tend to stay within the
medieval theme of the game.  Occassionally there's an area that
comes out which is out of theme, and that's placed on Oddworld. 
Yes, Oddworld has been getting new areas recently, but when compared
to the rest of the mud (the "themed" parts) it's really not very
significant.

Another argument is that it wouldn't be so bad if these areas didn't
continually come out with a myriad of topslot, out-of-theme eq. 
This is also a good point, but I believe that at this point, it'd be
ridiculous to remove this area, and this equipment.  Since all, or
most, of this eq is topslot, think about how many people have them
as part of their effective set, and have traded away or sold their
more "obsolete" pieces (ie golem brain, black scalemail, etc).  To
simply remove these items from the game would wreak a lot of havoc,
and it would piss a LOT of people off.  Also, you can't really
change the descriptions on the item because that would be out of
theme with the area itself... Well, I guess you COULD, since the
overall mud theme is more important, but still.

Finally, the area Sunnydale itself.  If you think that taking this
area from the game would be the best solution, by all means do it. 
However, I think that this would be a mistake.  Sunnydale, as was
mentioned before, is a great area even if it's not in theme.  It has
exp monsters, it has eq monsters, it has quests, secret rooms, etc,
etc, etc.  The area itself is excellent, if you disregard the out of
theme aspect.

I think that solutions to this problem of differing opinions lies
not in destroying what was already made, or even really changing it,
but instead lies in future areas.  Perhaps the admins should limit
the number of super high pieces of eq that can be in any given area.
 Builders would be strongly encouraged to create areas that are "in
theme" with the mud.  Maybe have it be a rule that the first area
one creates must be in theme with the game, and then after that it
is up to the discretion of the builder's superiors as to whether or
not he can be allowed to make a more original, if out of theme area.
 This could be based on the quality of the first area(s) built by
this person, or whatever.  But in any case, it doesn't seem like a
solution to me to simply destroy something that a lot of time and
effort went into creating (and I can guarantee that Sunnydale took a
hell of a lot of time and effort).  Instead, just direct future new
areas to be more in theme.

Rizzly

-----------------

poster: Daneel
subject: >>whining vs. helping
date: Fri Aug 22 16:51:52 2003

Rizzly writes:
> ... you can't really change the descriptions on the item...
Tahnval had a decent idea, that they be changed when outside 
the area, but not withing.  Unfortunately, Friski has said she
will brook no changes, and will only accept leaving the area
alone (description-wise) or taking it out completely.

We could, without taking it out, tune down the eq. until it's 
no longer top-slot (but still good enough that no one is 
totally shafted.

-----------------

poster: Rizzly
subject: >>>whining vs. helping
date: Fri Aug 22 16:53:07 2003

On Fri Aug 22 16:51:52 2003 Daneel wrote post #328:
> Rizzly writes:
> > ... you can't really change the descriptions on the item...
> Tahnval had a decent idea, that they be changed when outside 
> the area, but not withing.  Unfortunately, Friski has said she
> will brook no changes, and will only accept leaving the area
> alone (description-wise) or taking it out completely.
> 
> We could, without taking it out, tune down the eq. until it's 
> no longer top-slot (but still good enough that no one is 
> totally shafted.

That is true, and it is a very good option in my opinion.

-----------------

poster: Kaos
subject: >>>>whining vs. helping
date: Fri Aug 22 16:56:52 2003

On Fri Aug 22 16:53:07 2003 Rizzly wrote post #329:
> On Fri Aug 22 16:51:52 2003 Daneel wrote post #328:
> > Rizzly writes:
> > > ... you can't really change the descriptions on the item...
> > Tahnval had a decent idea, that they be changed when outside 
> > the area, but not withing.  Unfortunately, Friski has said she
> > will brook no changes, and will only accept leaving the area
> > alone (description-wise) or taking it out completely.
> > 
> > We could, without taking it out, tune down the eq. until it's 
> > no longer top-slot (but still good enough that no one is 
> > totally shafted.
> 
> That is true, and it is a very good option in my opinion.
Of course, as one seems to judge the quality of an area after
how good/how many items you get in it, I doubt that will
be accepted by the creator.

-----------------

poster: Sleet
subject: >>>>>>>>This Place
date: Fri Aug 22 19:27:11 2003

On Fri Aug 22 10:02:19 2003 Litho wrote post #321:
> On Fri Aug 22 10:01:16 2003 Rancor wrote post #320:
> > brought it up in these news posts. or anyone wanna tell me the desc
> > without looking for a warsword of turan, or a red handeled long
> > sword?  come on please not very many people read desc's more than
> > once or even remember the majority of them other than those that
> > stick out in thier mind. hell  alot of people struggled with the
> > crystal ball quest thing for a custom made piece of eq.  and that
> > was all about room descriptions which not very many people knew. and
> > for those people that did it I praise you for actally being the ones
> > to play this game like many say that they do.
> > Rancor
> I want to be able to idle w/out people bitching about something. 
> Please make it so. Love, Litho.
lol thats the only thing that anyone can honestly say about here
that if you dont liek you should leave.
For as long as Ive been here people have bitched about somthing

-----------------

poster: Gartogg
subject: >>>>>whining vs. helping
date: Fri Aug 22 19:28:41 2003

On Fri Aug 22 16:56:52 2003 Kaos wrote post #330:
> On Fri Aug 22 16:53:07 2003 Rizzly wrote post #329:
> > On Fri Aug 22 16:51:52 2003 Daneel wrote post #328:
> > > Rizzly writes:
> > > > ... you can't really change the descriptions on the item...
> > > Tahnval had a decent idea, that they be changed when outside 
> > > the area, but not withing.  Unfortunately, Friski has said she
> > > will brook no changes, and will only accept leaving the area
> > > alone (description-wise) or taking it out completely.
> > > 
> > > We could, without taking it out, tune down the eq. until it's 
> > > no longer top-slot (but still good enough that no one is 
> > > totally shafted.
> > 
> > That is true, and it is a very good option in my opinion.
> Of course, as one seems to judge the quality of an area after
> how good/how many items you get in it, I doubt that will
> be accepted by the creator.
I'm not a highbie, so Maybe my opinion in this shouldn't count, but
maybe that is part of the problem. New areas are for highbies, it
seems, and it's good if it means that a level 100 mage can get to
level 110 a bit quicker, not to pose challenging new puzzles, or add
new stuff to the majority of the players...
***

-----------------

poster: Sleet
subject: >This place again
date: Fri Aug 22 19:28:53 2003

On Fri Aug 22 10:29:59 2003 Nyx wrote post #323:
> In fact, I've been reading books that are just what the theme of
> this mud seems to be, and you know what I don't see? Higer ups
> talking to lower downs. So you all want theme, let's start assigning
> classes. You a noble? No talking to newbie pesants. You a wizard? No
> talking to lower beingsl ike mortals. Nope. Every does what thier
> CLASS is expected.
> Hey, and lets go further. Theme? Well, those higher ups could easily
> take away privildges, and they were ruthless. So maybe we'll go
> ahead and make flogging a new special skill for nobles, and then
> complete slavery after that. And peasants, with gold? Oh I don't
> think so. Newbies can start paying thier taxes to the upper class,
> just as the upper class can start paying it to us. 
> You know I could keep going liek this for awhile, like I said, books
> and books getting read about this exact time period. 
> But I bet none of my ideas would fly, because there would be some
> flaw....but I bet it wouldn't be because of "theme."
> Nyx
> Who's name is DEFINATLY not in theme...let's start changing those
> to...I see alot of theme issues in the area of the game....
does this mean were getting pk back?

-----------------

poster: Sequoia
subject: >>>>>>>>>This Place
date: Fri Aug 22 19:35:20 2003

YAY Nyx!
You GO Nyx!
-clap clap-
Ok, shutting up again.
-S

-----------------

poster: Corky
subject: >>>>>>>>>>This Place
date: Fri Aug 22 19:47:48 2003

cough Full SP - Good to go

I think that all the "whining" is a sign that not enough of you are
actually "playing". Play the game, with or without the "theme"
intact. I for one enjoy this game, with or without theme. If all you
can do is whine and complain, I am all for you looking for a MUD
that actually stays 100% in theme. If you ever find one? stay there,
and let those of us that LIKE this one play in peace.

-----------------

poster: Lu
subject: >>>>>>This Place
date: Fri Aug 22 20:53:17 2003

i NEVER said go elsewhere if you don't like it, cause that would
sux, i said just don't wear it ;) i know i sure wouldnt wear a
chastity belt, no sex?! wtf..that means no humping, omg i'd die

-----------------

poster: Aurik
subject: "top-slot eq" and "out of theme"
date: Fri Aug 22 23:58:37 2003

  Though this doesn't apply to everyone, my impression (have stood
away from the argument for the most part) is that people are upset
that "top-slot" items are the ones out of theme.

  Of course, since nobody wears anything but "top-slot" items,
everyone is wearing out-of-theme eq.  This situation simply
highlights the biggest issue this mud experiences ... min/maxing.

  Guilds here either suck, or they rule.  The same goes for races,
eq, NPCs that are killed for gold/eq ... everything.

  Maybe this is just a characteristic personality flaw common to
people attracted to MUDs.  I have seen quite a few MUDs in my day,
and the attitude here is both better and worse.  The wizards much
more open about changes with the player-base and accept a great deal
of feedback from players in potential or necessary areas.  This can
be good, or it can be bad.

  Everyone here needs to ask some questions:

1.   "Why do I play on IoM?"
2.  "What do I want to get out of IoM?"
3.  "In 20 years, will anyone care that I earned 20g on IoM, or will
they be more concerned with the fact that I haven't washed my
underwear since I started playing there?"

Before this MUD can be truly successful (not player-base size or
complexity of the domains and the mudlib), it will need to somehow
be a place where people play for the sheer enjoyment of playing. 
Not because they are getting more than someone else.  When that
happens, there won't be "top-slot" eq, people won't care that
another party is making 10k/min more than them, and half the MUD
won't reincarnate to witch because they found out that it's blasts
cost less for more damage than other guilds'.

-----------------

poster: Blackthorne
subject: >"top-slot eq" and "out of theme"
date: Sat Aug 23 00:00:08 2003

My answer to #3 is: I wash my underwear.

-----------------

poster: Poofy
subject: this place thing
date: Sat Aug 23 00:19:53 2003

Anyone talk to Friski about the eq pieces?
I didn't, but I don't have to to know she's put hours upon hours of
work into creating those pieces for people to enjoy, which I think
many do.
How would you feel if you spent months writing a creative paper,
turning it in, and having the professor / teacher returning it and
saying "I don't agree with this, so I'm throwing it out and you're
getting an F".
Of course no one would like this.
But this is what you people would be doing to Friski, who's
willingly spent her own time into coding.
I personally wouldn't care about having them changed, but I think
someone's asked her about them, and if FRISKI doesn't want them
changed,  they SHOULDN'T get changed.
Perhaps a rule should be implemented on future items, but as for
now, leave people's be.
I repeat from before….no one likes their work to be wasted.


-----------------

poster: Korthrun
subject: >whining vs. helping
date: Sat Aug 23 00:25:50 2003

On Fri Aug 22 16:31:43 2003 Daneel wrote post #326:
> Nyx writes:
> > ...But yet I don't see any of you steppin up to be an approver...
> Some of the people complaining are in fact helping behind the 
> scenes to correct the problem, at least at some level.  And at 
> some level, how likely is this to work? "Hi, I want to wiz so I
> can approve/reject areas!  I know, I'm not even a builder, and 
> you wizards have no idea about my skills or integrity, but really!
> Just give me power!"
> 
> We do always need more help, though.  Seriously, if someone 
> does want to help out, overhauling old areas and doing area 
> reviews is one of those things we could use.  A lot.
> 
> > Further more, if you all have such issues with Oddworld, let's 
> > take the whole thing out...
> I'm getting really tired of this "all or nothing" attituted.
> Yes, we have a theme.  No, we don't enforce it completely, to 
> the letter, everywhere.  So what? I tiny bit of variety is nice.
> When it becomes pervasive enough to change the character of the
> mud, it becomes a problem.  We're discussing (for the most part,
> rationally and civilly) whether or not it has crossed this line.
> But this sort of "nuke them all, God will know his own" response
> doesn't help anyone.
> 
>         -Daneel
I love you

-----------------

poster: Wagro
subject: >"top-slot eq" and "out of theme"
date: Sat Aug 23 00:28:05 2003

On Fri Aug 22 23:58:37 2003 Aurik wrote post #337:
>   Though this doesn't apply to everyone, my impression (have stood
> away from the argument for the most part) is that people are upset
> that "top-slot" items are the ones out of theme.
> 
>   Of course, since nobody wears anything but "top-slot" items,
> everyone is wearing out-of-theme eq.  This situation simply
> highlights the biggest issue this mud experiences ... min/maxing.
> 
>   Guilds here either suck, or they rule.  The same goes for races,
> eq, NPCs that are killed for gold/eq ... everything.
> 
>   Maybe this is just a characteristic personality flaw common to
> people attracted to MUDs.  I have seen quite a few MUDs in my day,
> and the attitude here is both better and worse.  The wizards much
> more open about changes with the player-base and accept a great deal
> of feedback from players in potential or necessary areas.  This can
> be good, or it can be bad.
> 
>   Everyone here needs to ask some questions:
> 
> 1.   "Why do I play on IoM?"
> 2.  "What do I want to get out of IoM?"
> 3.  "In 20 years, will anyone care that I earned 20g on IoM, or will
> they be more concerned with the fact that I haven't washed my
> underwear since I started playing there?"
> 
> Before this MUD can be truly successful (not player-base size or
> complexity of the domains and the mudlib), it will need to somehow
> be a place where people play for the sheer enjoyment of playing. 
> Not because they are getting more than someone else.  When that
> happens, there won't be "top-slot" eq, people won't care that
> another party is making 10k/min more than them, and half the MUD
> won't reincarnate to witch because they found out that it's blasts
> cost less for more damage than other guilds'.
You know, maybe the min/maxxing problem could be fixxed if we took
away all the numbers. It would be harder to tell which is better
than another, and people would be more concerned with what is more
fun. I have a feeling that if people had more fun in one guild than
another, they would percieve that they are making more exp,
regardless if they are making more or less. Someone suggested having
the top plaque be by votes rather than exp. Heck, maybe it should be
a combination of gold,exp,tps,
quests completed, etc.

-----------------

poster: Nyx
subject: >>whining vs. helping
date: Sat Aug 23 00:54:17 2003

See, this is why I made my post. To show the extremes players think
we need to go to. 
I am fine with sounding like a bitch in my post, but none of the
people complaining seem to want to come up with the solution that
would make them happy. It's it sucks. Fix it.
So how can we fix it with out either going to a total extreme to
make one side happy, or letting it go and listen to the other side
whine about theme?
And I never said, be a wizard, I said approval process. It would not
be hard to let a mortal walk through an area and see if it is in
theme. I know a few that would prolly really love a job like that.
It doesn't let them weild massive ammounts of power, merely help the
game. 
However, the point of my posts was this, you clearly are mainly
complaining about Friski's area. Or at least thats the eq, theme,
and idea you are attacking the most. Yet no one seems to look beyond
that and say, "Hrm, maybe the theme's are relaxed because of how the
players play the game."
I see names like Bigglesworth, Tigger, Someone, Yourself, etc. and
wonder how those fit in theme? Or at the descs of MANY players, do
we regulate those themes too?
The way I see it is, this MUD has grown up around the people
playing. If you want a middle earth, you'd play like you were in
middle earth, but that's not how any of you play. You play as though
this is a game, a game you come to see friends and pass the time. If
I am wrong in this, say something. I see no role playing, I see no
theme based clans or even an attempt to be in theme yourselves. 
So fine, I was harsh with what I said, but I stand by it. What you
are asking for, those of you complained, seems to me like a complete
MUD overall. You don't like the themes we have, yet you have no
solution other than whining to change it. Yet when you whine, you
don't even seem to be sure what theme to even ask for.
So this is gonna be my last post on it. As I see it, our MUD is
fine, it suits the needs of players as they want to play. If the
problem is that we do not have equal eq and you HAVE to wear red
strappy dresses, then perhaps what we need is peices of the exact
same stats, just in a different area. Then you can choose if you
want a strappy red dress or a red robe of some god of fire. 
However, as I said, I like our MUD, so I don't plan to in any way
demeen an area I think is great, by changing every peices of
equipment over to "theme" just so you folks have the choice. Because
you already have a choice, you're just choosing to whine instead.
Nyx

-----------------

poster: Nyx
subject: >>>whining vs. helping
date: Sat Aug 23 00:56:41 2003

Sorry for the rambling sentance structure, I was trying to write and
work at the same time. 

-----------------

poster: Ligea (Web) 
subject: >"top-slot eq" and "out of theme"
date: Sat Aug 23 00:57:56 2003

Hey we're all here to have fun.  Whether you find it fun to xp a lot and accumulate a top-slot set, or whether you prefer to idle and dheal friends: the point is to have fun.  So I say you should play however you want and enjoy yourself.  



On the other hand, try to  respect that everyone else is here to have fun too.  There's no need bicker, whine, or brag.  That kinda impinges on other's enjoyment of the game.  Be happy when an area as cool as Sunnydale comes out: it is well-designed and has a nifty quest.  It has very cool eq mobs that ought to have good eq, and the eq they have is in theme for the area. More to the point though, Sunnydale adds to the fun.  If you don't find it fun, play in other areas.



Oh and everyone should finger zeemagx, it's good for you.



Peace,

-L







> Before this MUD can be truly successful (not player-base size or

> complexity of the domains and the mudlib), it will need to somehow

> be a place where people play for the sheer enjoyment of playing. 

> Not because they are getting more than someone else.  When that

> happens, there won't be "top-slot" eq, people won't care that

> another party is making 10k/min more than them, and half the MUD

> won't reincarnate to witch because they found out that it's blasts

> cost less for more damage than other guilds'.

-----------------

poster: Tahnval
subject: >>>>>>>>>This Place
date: Sat Aug 23 02:53:01 2003

I did suggest something that would cover every aspect and
maybe be an acceptable compromise to everyone.  It also
appears to be not just possible but easy (according to
the wiz who contacted me about it).  So there's something
comprehensive.

-----------------

poster: Tahnval
subject: >this place thing
date: Sat Aug 23 03:16:23 2003

Yes - Daneel talked to me about the idea I had - Divine Magic (i.e. 
an in-game excuse) changes the appearance of an item when you are
on another island, to keep theme, so it's a 20th century dress
of a particular style on Oddworld and a suitably medieval dress 
elsewhere - and then talked to Friski, who didn't like the idea.

Here's another idea:  At the entrance to areas that are wildly 
out of theme, like Buffy The Vampire Slayer, The USS Enterprise,
Qu'nos or whatever, put a strange magical gateway.  These
gateways exist in some parts of the world, but despite centuries
of study by sages and magi, no-one has been able to fathom
their origins, make any progress in learning how to make
one or even how to change the exit point of the gate, if
such a thing is possible.  These gates can transfer a person
not just to another island of the world, but to another world!
What strangeness lies on the other side of such a gateway?

Very rarely, a new gateway of this type is discovered.

OK, it's not going to please everyone? anyone? but it's a
viable compromise, to an extent, that sort of puts 
out of theme areas in theme.

It's a damn site better than the sadly common "If you disagree, fuck off"
line of argument.  Oh, it's usually phrased more politely, but that's
what it is.

My gates idea also allows for the option of not approving new areas
that are wildly out of theme - no more of these strange gateways
are found.

-----------------

poster: Wildchild
subject: >>>>>>>>>This Place
date: Sat Aug 23 05:34:07 2003

On Fri Aug 22 10:23:43 2003 Nyx wrote post #322:
> What I don't understand is two things:
> A) Yo uall have these ideas about what is and isn't in theme, what
> you do and don't want to wear. But yet I don't see any of you
> steppin up to be an approver. If I recall, when I began coding, Athy
> was the approver, and god help you if it wasn't in theme. I had my
> whole first area put in hold because I had a "toy train" and that
> was considered in theme. Well Athy quit, because it was a pain in
> the ass...yet you think changing whole areas is what, a piece of
> cake? Why not hop in and give it a try.....it's easy to sit and
> whine, let's see how easy you still find it when you are
> responsible.
> B) If you have such issues with certain pieces of eq, either do not
> wear them (you all claim there are alternatives) or gag the names.
> You don't need to see them.
> Further more, if you all have such issues with Oddworld, let's take
> the whole thing out. You can then all report when you find "out of
> theme items" and we'll go ahead and remove those. Cause this is what
> I am seeing in your bickering. I see NO comprehensive or well
> thought out plans to retify this, nor do I see making ALL of you
> happy, so why should we? 
> Yo uwant in theme, I will happily come and do that for you. Won't
> even be hard, you report it, I'll remove it. Period. We'll have a
> nice clean in theme mud.
> To bad we might not have a MUD...cause like I said, can't please
everyone....
> Nyx

I always loved the notion of just telling people "chagne it if you
don't like it"... notice how I'm dripping with sarcasm.
I don't recall anybody offering me the position of doing what I want
to areas & eq lately.

As for Oddworld, well, I've never said I'm against removing it, or
changing some of the areas within.

-WildChild

-----------------

poster: Chrono
subject: HI!
date: Sat Aug 23 11:52:51 2003

plz remove poker, slot machines and roulette as they are out of
theme and no longer fun, AHAHAHAHAHAHHAHAHA!
(ok, this is a joke)

hi, i think the idea of reinstating the old way of iding items, etc
is a good one, even tho looking at my int and compairing it to
someone elses is very ego boosting, it would be fun to not know as
well, tho... a lot of eq pages already have a ton of eq on them, and
some players know stats by heart it would be pretty... useless at
this point

this is where my idea comes in
how about we take eq that's in the game, and randomize the stats a
little bit, so my neat little dress i look so pretty in could have
say oh.. 25 int (which i wouldn't know cuz stats would be read as
"incred" or some other description), while someone elses pretty
dress could be 32int, get the idea?

i dunno if it makes sense to anyone else, but it sounds sweet in my head!
HUUR

-----------------

poster: Chewba
subject: >HI!
date: Sat Aug 23 11:57:06 2003

On Sat Aug 23 11:52:51 2003 Chrono wrote post #348:
> plz remove poker, slot machines and roulette as they are out of
> theme and no longer fun, AHAHAHAHAHAHHAHAHA!
> (ok, this is a joke)
> 
> hi, i think the idea of reinstating the old way of iding items, etc
> is a good one, even tho looking at my int and compairing it to
> someone elses is very ego boosting, it would be fun to not know as
> well, tho... a lot of eq pages already have a ton of eq on them, and
> some players know stats by heart it would be pretty... useless at
> this point
> 
> this is where my idea comes in
> how about we take eq that's in the game, and randomize the stats a
> little bit, so my neat little dress i look so pretty in could have
> say oh.. 25 int (which i wouldn't know cuz stats would be read as
> "incred" or some other description), while someone elses pretty
> dress could be 32int, get the idea?
> 
> i dunno if it makes sense to anyone else, but it sounds sweet in my head!
> HUUR
As well as eq decaying ... it could get dirty as well
dirty eq = -cha.
we would need a launderette on oddworld too.
also a piece of eq should come in different sizes so that something
thats desinged for a hobbit will not work as well on a giant
--- we'd probably need a tailor on oddworld then for eq alteratons

-----------------

poster: Tranquil
subject: omg a new thread
date: Sat Aug 23 15:43:13 2003

I have found some items laying around somewhere. If someone has lost
these and can tell me exactly what they were, I shall return them.

- Tranquil


-----------------

poster: Draco
subject: moo
date: Sat Aug 23 16:12:59 2003

just an fyi im on pass until the 26th so im home and back for a few
days, so if you want me for anything i raided clan safes for some eq
until i leave again, that is all. enjoy.
-draco

-----------------

poster: Jaws
subject: Me
date: Sun Aug 24 15:14:09 2003

Hey, to those who missed me, ive been gone the last 2 weeks due to PC problems

I'll be around more now

Jaws

-----------------

poster: Tranquil
subject: >>this place thing
date: Sun Aug 24 16:08:59 2003

On Sat Aug 23 03:16:23 2003 Tahnval wrote post #346:
> Yes - Daneel talked to me about the idea I had - Divine Magic (i.e. 
> an in-game excuse) changes the appearance of an item when you are
> on another island, to keep theme, so it's a 20th century dress
> of a particular style on Oddworld and a suitably medieval dress 
> elsewhere - and then talked to Friski, who didn't like the idea.
> 
> Here's another idea:  At the entrance to areas that are wildly 
> out of theme, like Buffy The Vampire Slayer, The USS Enterprise,
> Qu'nos or whatever, put a strange magical gateway.  These
> gateways exist in some parts of the world, but despite centuries
> of study by sages and magi, no-one has been able to fathom
> their origins, make any progress in learning how to make
> one or even how to change the exit point of the gate, if
> such a thing is possible.  These gates can transfer a person
> not just to another island of the world, but to another world!
> What strangeness lies on the other side of such a gateway?
> 
> Very rarely, a new gateway of this type is discovered.
> 
> OK, it's not going to please everyone? anyone? but it's a
> viable compromise, to an extent, that sort of puts 
> out of theme areas in theme.
> 
> It's a damn site better than the sadly common "If you disagree, fuck off"
> line of argument.  Oh, it's usually phrased more politely, but that's
> what it is.
> 
> My gates idea also allows for the option of not approving new areas
> that are wildly out of theme - no more of these strange gateways
> are found.

An unoriginal yet still valid idea. In fact, we already have this
idea implemented here in the form of portals, rifts, and of course,
the stargate. Unfortunately, the arguments for and against these
portals directly and visibly leading to 'another world' are just as
abundant as portals themselves.

Personally, I have no real opinion on rp/theme here one way or the
other. If I wanted to play an rp mud, I'd be on an rp
encouraged/enforced mud, and not at IoM. That said, I feel we should
do what is best for this mud as a whole.

As it seems, despite the fact some unmentioned but notably loud
players have opinions as big and annoyingly visible as an elephants
butt on this one particular area, the fact remains that Malice's
Sunnydale area is a popular killing ground for xp'ers and eq'ers
alike, therefore it must be adding a positive element to the
gameplay of many of IoM's mudders.

If it has such a positive effect, and if IoM has no _concrete_
theme, which we obviously do not, otherwise the area would have
never left the builder port, why then would, or even _should_ it be
removed?


-----------------

poster: Phire
subject: >>>this place thing
date: Sun Aug 24 18:10:09 2003

On Sun Aug 24 16:08:59 2003 Tranquil wrote post #353:
> On Sat Aug 23 03:16:23 2003 Tahnval wrote post #346:
> > Yes - Daneel talked to me about the idea I had - Divine Magic (i.e. 
> > an in-game excuse) changes the appearance of an item when you are
> > on another island, to keep theme, so it's a 20th century dress
> > of a particular style on Oddworld and a suitably medieval dress 
> > elsewhere - and then talked to Friski, who didn't like the idea.
> > 
> > Here's another idea:  At the entrance to areas that are wildly 
> > out of theme, like Buffy The Vampire Slayer, The USS Enterprise,
> > Qu'nos or whatever, put a strange magical gateway.  These
> > gateways exist in some parts of the world, but despite centuries
> > of study by sages and magi, no-one has been able to fathom
> > their origins, make any progress in learning how to make
> > one or even how to change the exit point of the gate, if
> > such a thing is possible.  These gates can transfer a person
> > not just to another island of the world, but to another world!
> > What strangeness lies on the other side of such a gateway?
> > 
> > Very rarely, a new gateway of this type is discovered.
> > 
> > OK, it's not going to please everyone? anyone? but it's a
> > viable compromise, to an extent, that sort of puts 
> > out of theme areas in theme.
> > 
> > It's a damn site better than the sadly common "If you disagree, fuck off"
> > line of argument.  Oh, it's usually phrased more politely, but that's
> > what it is.
> > 
> > My gates idea also allows for the option of not approving new areas
> > that are wildly out of theme - no more of these strange gateways
> > are found.
> 
> An unoriginal yet still valid idea. In fact, we already have this
> idea implemented here in the form of portals, rifts, and of course,
> the stargate. Unfortunately, the arguments for and against these
> portals directly and visibly leading to 'another world' are just as
> abundant as portals themselves.
> 
> Personally, I have no real opinion on rp/theme here one way or the
> other. If I wanted to play an rp mud, I'd be on an rp
> encouraged/enforced mud, and not at IoM. That said, I feel we should
> do what is best for this mud as a whole.
> 
> As it seems, despite the fact some unmentioned but notably loud
> players have opinions as big and annoyingly visible as an elephants
> butt on this one particular area, the fact remains that Malice's
> Sunnydale area is a popular killing ground for xp'ers and eq'ers
> alike, therefore it must be adding a positive element to the
> gameplay of many of IoM's mudders.
> 
> If it has such a positive effect, and if IoM has no _concrete_
> theme, which we obviously do not, otherwise the area would have
> never left the builder port, why then would, or even _should_ it be
> removed?
> 
If you make a bunch of 500 exp monsters that carried top slot equipment
the area would be very popular, even if there were no descriptions.
E.g. Monster (long descript: a monster) with weapon: big sword and
armor: big armor and big shield
 and all the equip is top slot.

Players will go to the area on least resistance for eq and exp (on
average). It is the
responsibility of wizards (and players who use the builder's port)
that add to the game
to make sure that the "theme" is within reason.  
While I think the builder's port is a very good thing for the mud.
This is not the first
time where players have built stuff with a very vested interest in
going to those areas
as a player. This is NOT a slam on anyone in particular (I know I
have a vested interest when
I redid the MA guild tree). But areas and other stuff submitted by
active players should
have even more scrutiny.
I would like to seem a semblance of theme maintained, otherwise I will code up
some magic powered thundersticks (aka guns) :)


Phire

ps. sorry about the crappy formatting - blame javaclient :)

-----------------

poster: Sleet
subject: >>"top-slot eq" and "out of theme"
date: Sun Aug 24 21:48:31 2003

On Sat Aug 23 00:28:05 2003 Wagro wrote post #341:
> On Fri Aug 22 23:58:37 2003 Aurik wrote post #337:
> >   Though this doesn't apply to everyone, my impression (have stood
> > away from the argument for the most part) is that people are upset
> > that "top-slot" items are the ones out of theme.
> > 
> >   Of course, since nobody wears anything but "top-slot" items,
> > everyone is wearing out-of-theme eq.  This situation simply
> > highlights the biggest issue this mud experiences ... min/maxing.
> > 
> >   Guilds here either suck, or they rule.  The same goes for races,
> > eq, NPCs that are killed for gold/eq ... everything.
> > 
> >   Maybe this is just a characteristic personality flaw common to
> > people attracted to MUDs.  I have seen quite a few MUDs in my day,
> > and the attitude here is both better and worse.  The wizards much
> > more open about changes with the player-base and accept a great deal
> > of feedback from players in potential or necessary areas.  This can
> > be good, or it can be bad.
> > 
> >   Everyone here needs to ask some questions:
> > 
> > 1.   "Why do I play on IoM?"
> > 2.  "What do I want to get out of IoM?"
> > 3.  "In 20 years, will anyone care that I earned 20g on IoM, or will
> > they be more concerned with the fact that I haven't washed my
> > underwear since I started playing there?"
> > 
> > Before this MUD can be truly successful (not player-base size or
> > complexity of the domains and the mudlib), it will need to somehow
> > be a place where people play for the sheer enjoyment of playing. 
> > Not because they are getting more than someone else.  When that
> > happens, there won't be "top-slot" eq, people won't care that
> > another party is making 10k/min more than them, and half the MUD
> > won't reincarnate to witch because they found out that it's blasts
> > cost less for more damage than other guilds'.
> You know, maybe the min/maxxing problem could be fixxed if we took
> away all the numbers. It would be harder to tell which is better
> than another, and people would be more concerned with what is more
> fun. I have a feeling that if people had more fun in one guild than
> another, they would percieve that they are making more exp,
> regardless if they are making more or less. Someone suggested having
> the top plaque be by votes rather than exp. Heck, maybe it should be
> a combination of gold,exp,tps,
> quests completed, etc.
I think there is an even better solution that i kow has been
proposed a number of times.
The idea of more guild specific eq, people would still want the best
eq they could get, but if 3 pieces for your guild had the same spr
int and wis but they all gave +'s to a number of different guilds i
think people would start using different crap.
Then again i dont really care, I havent used eq since my bread and
butter got taken out
boy i miss feelin stabby

-----------------

poster: Corky
subject: >>>this place thing
date: Mon Aug 25 06:37:15 2003

On Sun Aug 24 16:08:59 2003 Tranquil wrote post #353:
> butt on this one particular area, the fact remains that Malice's
> Sunnydale area is a popular killing ground for xp'ers and eq'ers
> alike, therefore it must be adding a positive element to the
> gameplay of many of IoM's mudders.
> 
> If it has such a positive effect, and if IoM has no _concrete_
> theme, which we obviously do not, otherwise the area would have
> never left the builder port, why then would, or even _should_ it be
> removed?
> 
Hear hear on Tranquil
s last post. Let the playing begin and the whining stop.

-----------------

poster: Krankok
subject: I found it!
date: Mon Aug 25 19:30:21 2003

someone lose something, perhaps in cs?
if so, mail or tell me with its name and i will give it to ya

-----------------

poster: Tahnval
subject: >>>>this place thing
date: Mon Aug 25 21:57:56 2003

On Mon Aug 25 06:37:15 2003 Corky wrote post #356:
> On Sun Aug 24 16:08:59 2003 Tranquil wrote post #353:
> > butt on this one particular area, the fact remains that Malice's
> > Sunnydale area is a popular killing ground for xp'ers and eq'ers
> > alike, therefore it must be adding a positive element to the
> > gameplay of many of IoM's mudders.
> > 
> > If it has such a positive effect, and if IoM has no _concrete_
> > theme, which we obviously do not, otherwise the area would have
> > never left the builder port, why then would, or even _should_ it be
> > removed?
> > 
> Hear hear on Tranquil
> s last post. Let the playing begin and the whining stop.
I do wish people would stop whining about people whining.  It's
just hypocritical.

-----------------

poster: Smee
subject: misters/misses
date: Tue Aug 26 00:55:38 2003

hello
i think if we are going to say, it is a game we are allowed
to have all sorts of out of theme things and such
then we should be allowed to have all sorts of other things
that make it a game like killable guildmasters! and saveable
event (halloween) eq! and the event that steals your eq!
and taskpoints given out by wizards! and neat eq randomly!
and huge exp farms! and mindless exp parties! and ridiculous
frogs

additionally
we need a lot more emphasis on the taste of yellow-flavored candy
and on the flavor of guinness beer, and on the sticky-quality-giving
feature on the roll of the strapping tape. 

in conclusion
oh weren't we moving away from things like that? and other
things that have that kind of quality to them?

love, smee
drink guinness
farm guinea pigs
harvest them for baby guineas
give the guineas to your friends
they will give them to their friends
the guinea pigs will spread
the alfalfa will die
the trees will turn to pine-woodchips
and the guinea pigs will win
take this message to heart
please
please baby, please

pps. fix harmer guild

-----------------

poster: Uno
subject: >misters/misses
date: Tue Aug 26 05:48:17 2003

On Tue Aug 26 00:55:38 2003 Smee wrote post #359:
> they will give them to their friends
> the guinea pigs will spread
> the alfalfa will die
> the trees will turn to pine-woodchips
> and the guinea pigs will win
> take this message to heart
> please
> please baby, please
> 
> pps. fix harmer guild
I agree with every word of this except the part about the tape.

Additionally I'd like to suggest that we increase the value of 2
to say.... 2.0000000185 and give everyone who asks a nice lily.

The ones with the shiny leaves and sexy flowers...

Also, always buy the good shampoo.
It smells nice and when you think about it, it's only a few extra
cents a month.


-----------------

poster: Pedron
subject: Who tries to Roleplay
date: Wed Aug 27 23:33:36 2003

on a mud eh? This a question for people worried about the IC image
of their characters in the crazy arrays of gear. I did play on one
mud that managed decent roleplaying- a wot thing where people ran
around pretending to be ashaman and clan chiefs or aes sedai and
blademasters. The roleplay was mostly violent, centered around an
in-mud game the admins made to manage armies taking cities and a
nightmare system where limbs might be damaged and severed this way
and that in open pk. Aiel society players didn't mix with the dark
friends, al'thor had a house ever at war with tedronai etcetera.
Anyway. simple fact is MUDs are a gaming/social environment with all
the stats and random effect dice roles and a character's power
centered on active gameplay rather than active imaginations. If you
want a roleplay environment, look for things called mushes, mucks,
or mux. They got medieval, anime, dragonball z, mechwarrior etcetera
whatever themes. I play on a medieval fantasy adult themed one, but
even that succumbs to acceptable anachronisms for the sake of
convenience. If anyone continues to go crazy complaining about lack
of roleplay on a MUD, you have only yourself to blame. Can mudmail
or email me if you want the addix of the place I do roleplay at, or
if you want a sample from a log to see how characters do interact
with each other there. A warning is muck/mush/mux is a different
sort of interface that might take a month getting used to. You'll
feel like a true newbie there even with a decade on muds. ;) Upshot
is you can have multiple characters on at the same time and be a
builder off the bat since their is no stat or gaming system to speak
of. (It's all play acting/creative writing or so.)

Not trying to advertise, just give a clue to people fussing about
out of character gizmos and roleplaying stuff I keep seeing..

-Pedron Spam


-----------------

poster: Malifix
subject: >This place
date: Fri Aug 29 04:56:01 2003

I think yer all missing a very important point.  It's not -your- eq,
its the mob's eq and if the mob is female and wants to make herself
magical red strappy heels, so be it.  They're for her, not you.  You
just killed her and stole them.  :)

-----------------

poster: Lu
subject: >>This place
date: Fri Aug 29 07:39:13 2003

wow, i never thought of it that way.  I'm a naughty thief!! kickass!

-----------------

poster: Afkaserious
subject: >>>This place
date: Fri Aug 29 13:46:54 2003

On Fri Aug 29 07:39:13 2003 Lu wrote post #363:
> wow, i never thought of it that way.  I'm a naughty thief!! kickass!
More like a murderer.
You MURDERER
Malifix has the greatest reasoning, eheh

-----------------

poster: Soulleech
subject: lost items
date: Fri Aug 29 18:31:48 2003

Yesterday I lost my dragon cloak and a gloak amulet of the demon, I
may have accidentally sold it. If anyone bought either from the
store, please mail me and I'll buy it from you. Thanks.

-----------------

poster: Jaws
subject: >>>>This place
date: Sat Aug 30 03:30:47 2003

On Fri Aug 29 13:46:54 2003 Afkaserious wrote post #364:
> On Fri Aug 29 07:39:13 2003 Lu wrote post #363:
> > wow, i never thought of it that way.  I'm a naughty thief!! kickass!
> More like a murderer.
> You MURDERER
> Malifix has the greatest reasoning, eheh
No No, smegal not muderer

Go AWAY


-----------------

poster: Jaws
subject: xp
date: Sat Aug 30 07:40:56 2003

Looking to aquire a healer and abju dood for regular xp prties

Those interested please hollar at me, or mud mail me

Currently my schedule is very open.

Jaws

-----------------

poster: Fjunix
subject: Lost eq
date: Sun Aug 31 20:24:09 2003

Hi!
I have lost a eq!
WOlf hide rerebracers and i wonder if someone have found one?

-----------------

poster: Quillz
subject: Eh
date: Mon Sep  1 05:23:38 2003

Well, hey there.  It's yer friendly neighborhood Q-tip here with the
local news. 
We're looking for yer basic healer and abj to do some lil sac eq
from time to time.  
My guess would be mon,wed, and fri nights along with the random weekend. 
Nothing big, just lil sac eq stuff.  If we get enuf interest we
might kill bigger sac stuff. 
Anywho, I'd prefer you be maxxed in your particular trade (aka guild.)
If not, we'll see if we can't work around it. 
So, yeah.  Lemme know if yer interested and what not. 
As of now we consists of me and a witchy witch. 
But the witch is cool (he has got a wort!)
Q

-----------------

poster: Proxima
subject: Fantasy Football
date: Wed Sep  3 04:13:38 2003

I would just like to apoligize to everyone I'm going to destroy in
Fantasy Football.
It's been nice knowing you, and don't get too mad at me.  I'm sorry,
you're done.

Prox.

-----------------

poster: Quillz
subject: >Fantasy Football
date: Wed Sep  3 04:58:41 2003

On Wed Sep  3 04:13:38 2003 Proxima wrote post #371:
> I would just like to apoligize to everyone I'm going to destroy in
> Fantasy Football.
> It's been nice knowing you, and don't get too mad at me.  I'm sorry,
> you're done.
> 
> Prox.
I love you Prox.
Love, Q

-----------------

poster: Quillz
subject: Rift
date: Thu Sep  4 07:37:14 2003

Ok, I understand why it's no navs or whatever, and why it changes if
other people go there...but ot have it change so f*cking often is
quite ridiculous. 
I understand that the maker wants it to be a challenge, which is why
the other stuff changed. 
But why does it change so often now?  What's the deal?  
What's the point in having a room change every minute or whatever it is? 
It's hard enough to try to map the thing after I havn't mapped it in
over a year without the silly rooms changing in mid-path. 
Q

-----------------

poster: Goat (Web) 
subject: >Rift
date: Fri Sep  5 21:41:04 2003

On Thu Sep  4 07:37:14 2003 Quillz wrote post #373 in general:

> Ok, I understand why it's no navs or whatever, and why it changes if

> other people go there...but ot have it change so f*cking often is

> quite ridiculous. 

> I understand that the maker wants it to be a challenge, which is why

> the other stuff changed. 

> But why does it change so often now?  What's the deal?  

> What's the point in having a room change every minute or whatever it is? 

> It's hard enough to try to map the thing after I havn't mapped it in

> over a year without the silly rooms changing in mid-path. 

> Q

A note from the slow kidd:

I also had a great deal of dificulty with mapping the rift.  A really fast typer who is practiced in keeping various variables in their head and doesn't need to stop and write down the rooms (programmers for instance) experiences few room changes, and can do the new rift with almost no additional trouble.  I was forced to line up a bunch of push pins in an old pizza box with a dirrectional arrow marked on each pin.  I could twist them to indicate new dirrection changes.  This allows me to get thru in about 1/2 hr

-----------------

poster: Lu
subject: rift: ie goat
date: Sat Sep  6 06:32:42 2003

lol dude, omg
just write on a piece of paper 1-25 or whatever, with the rr gr added in, etc
then write the letter of the dir under it, each time one changes
cross the letter out and write in the new dir(the changed one is
where the n doesnt take you to room 9 anymore, that means the dir
changed, 10mins tops, maybe more if you get a couple unlucky room
changes, and no pushpins

-----------------

poster: Shadowmage
subject: Gone
date: Mon Sep  8 20:30:15 2003

Junior year is a bitch, getting massive loads of hw...
It's either sleep vs MUD, and in this occasion, sleep wins,
so I'll have to quit for a while!
Bye guys, and have fun!
shadow

-----------------

poster: Draco (Web) 
subject: >moo
date: Mon Sep  8 21:22:04 2003

On Sat Aug 23 16:12:59 2003 Draco wrote post #351 in general:

> just an fyi im on pass until the 26th so im home and back for a few

> days, so if you want me for anything i raided clan safes for some eq

> until i leave again, that is all. enjoy.

> -draco

just want to let you all know that im really bored over here in bosnia, i can't log in but at least i can check the news :) anyway, if any of you really want to help me not be bored, talk to one of the >guardians< clan members, they all should have my email address for over here.



if anyone can help me with this it would be very much appreciated. thanks bunches.

-Draco



P.S. if anyone could also in these email include a status update for me on what has been happening on the mud, that would be super cool. adios for now.

-----------------

poster: Draco (Web) 
subject: >moo
date: Mon Sep  8 21:22:46 2003

On Sat Aug 23 16:12:59 2003 Draco wrote post #351 in general:

> just an fyi im on pass until the 26th so im home and back for a few

> days, so if you want me for anything i raided clan safes for some eq

> until i leave again, that is all. enjoy.

> -draco

just want to let you all know that im really bored over here in bosnia, i can't log in but at least i can check the news :) anyway, if any of you really want to help me not be bored, talk to one of the >guardians< clan members, they all should have my email address for over here.



if anyone can help me with this it would be very much appreciated. thanks bunches.

-Draco



P.S. if anyone could also in these email include a status update for me on what has been happening on the mud, that would be super cool. adios for now.

-----------------

poster: Sirc
subject: Mist mages
date: Thu Sep 11 00:34:41 2003

MORE SPR TO TEH MIST MAGYS!!!1
eheh peace

-----------------

poster: Korthrun
subject: >Mist mages
date: Thu Sep 11 00:38:29 2003

On Thu Sep 11 00:34:41 2003 Sirc wrote post #379:
> MORE SPR TO TEH MIST MAGYS!!!1
> eheh peace
try blasting for a while without mist form up, but wearing no eq.
you get fine spr

-----------------

poster: Chrono
subject: hello
date: Thu Sep 11 07:02:56 2003

don't know where else to put this since we don't have a geek topic in news:P


i've been having a problem recently with a spyware called
linksynergy, i don't know what site it may be coming from or where
at all, i've tried checking my IE history and have found nothing

some things it does to me or causes my pc to do: turns up volume,
minimizes zmud and opens IE taking me to an american express website
(which is in affiliate apparently to linkshare.com)

i do not visit linkshare.com or any places that the website is affiliated with

if anyone else has the same problems or can find/have any info on
this particular spyware, it would be very very appretiated

ps: i've even reformated my pc to get rid of this, and now i've got
it again, so it must come from a site i visit, but i have no clue of
which
also it only appears in my cookies folder, i have adware and that is
all it finds, it is recurring:/ fewt

-----------------

poster: Rythion
subject: >Mist mages
date: Thu Sep 11 08:44:15 2003

On Thu Sep 11 00:34:41 2003 Sirc wrote post #379:
> MORE SPR TO TEH MIST MAGYS!!!1
> eheh peace
W: more str/epr/dex/con to mist mages so when I do Mist/MA I can get
over 600 in my MA stats since I can't use eq to do it!!! THX!!!
oh ya 500 more spr/hb would own too good idea SIRC
-Rythion
sucky players with 250-300 in str/dex/con :(

-----------------

poster: Shadowmage
subject: 9/11
date: Thu Sep 11 13:33:03 2003

today is my birthday :)
'transfer 1000000 gold to shadowmage'
thanks

-----------------

poster: Justus
subject: >9/11
date: Thu Sep 11 16:19:19 2003

you have got all wrong, you should transfer 1m to other players.
its so lame to give present for person who has bd.

-----------------

poster: Wildchild
subject: >hello
date: Thu Sep 11 21:28:04 2003

On Thu Sep 11 07:02:56 2003 Chrono wrote post #381:
> don't know where else to put this since we don't have a geek topic in news:P
> 
> 
> i've been having a problem recently with a spyware called
> linksynergy, i don't know what site it may be coming from or where
> at all, i've tried checking my IE history and have found nothing
> 
> some things it does to me or causes my pc to do: turns up volume,
> minimizes zmud and opens IE taking me to an american express website
> (which is in affiliate apparently to linkshare.com)
> 
> i do not visit linkshare.com or any places that the website is affiliated
with
> 
> if anyone else has the same problems or can find/have any info on
> this particular spyware, it would be very very appretiated
> 
> ps: i've even reformated my pc to get rid of this, and now i've got
> it again, so it must come from a site i visit, but i have no clue of
> which
> also it only appears in my cookies folder, i have adware and that is
> all it finds, it is recurring:/ fewt

I suggest getting a couple of programs for spyware/adware: the first
is Ad-Aware from http://www.lavasoft.com and the other is Spybot
Search and Destroy from http://www.safer-networking.org/

Using these two in conjunction should help you out, but you still
might need to do some other, manual file removal, which sucks.

-WildChild

-----------------

poster: Draco (Web) 
subject: >Mist mages
date: Fri Sep 12 11:50:46 2003

On Thu Sep 11 00:34:41 2003 Sirc wrote post #379 in general:

> MORE SPR TO TEH MIST MAGYS!!!1

> eheh peace

two words, nether mage. if you gave mist mages more spr, then nether mages would have a field day with never tapping and doing incred damage even at low worths like myself. oh, and adding more spr is gayness anyway, stat train and stuff, and like get more levels, and...umm...dont suck, and dont bitch since at 400megs you can solo like 4 green dragons if you are smart before tapping, and then regen for 5 mins, and continue and have a kickass rate so yeah, mist mages are fine, leave them alone plz, we dont need a super guild.

-----------------

poster: Rythion
subject: >>Mist mages
date: Fri Sep 12 15:24:09 2003

On Fri Sep 12 11:50:46 2003 Draco (Web)  wrote post #386:
> On Thu Sep 11 00:34:41 2003 Sirc wrote post #379 in general:

> > MORE SPR TO TEH MIST MAGYS!!!1

> > eheh peace

> two words, nether mage. if you gave mist mages more spr, then nether mages
would have a field day with never tapping and doing incred damage even at
low worths like myself. oh, and adding more spr is gayness anyway, stat
train and stuff, and like get more levels, and...umm...dont suck, and dont
bitch since at 400megs you can solo like 4 green dragons if you are smart
before tapping, and then regen for 5 mins, and continue and have a kickass
rate so yeah, mist mages are fine, leave them alone plz, we dont need a
super guild.

It is a good thing Draco is so smart, otherwise his brain might have
to work so hard thinking of this stuff and the static electricity
would blow up his on skull from the  intense thinking he would have
to of put into that.

-----------------

poster: Korthrun
subject: >>Mist mages
date: Fri Sep 12 22:44:57 2003

On Fri Sep 12 11:50:46 2003 Draco (Web)  wrote post #386:
> On Thu Sep 11 00:34:41 2003 Sirc wrote post #379 in general:
> 
> > MORE SPR TO TEH MIST MAGYS!!!1
> 
> > eheh peace
> 
> two words, nether mage. if you gave mist mages more spr, then nether mages
would have a field day with never tapping and doing incred damage even at
low worths like myself. oh, and adding more spr is gayness anyway, stat
train and stuff, and like get more levels, and...umm...dont suck, and dont
bitch since at 400megs you can solo like 4 green dragons if you are smart
before tapping, and then regen for 5 mins, and continue and have a kickass
rate so yeah, mist mages are fine, leave them alone plz, we dont need a
super guild.
you can use nether blasts in mist form

-----------------

poster: Korthrun
subject: >>>Mist mages
date: Fri Sep 12 22:45:30 2003

On Fri Sep 12 22:44:57 2003 Korthrun wrote post #388:
> On Fri Sep 12 11:50:46 2003 Draco (Web)  wrote post #386:
> > On Thu Sep 11 00:34:41 2003 Sirc wrote post #379 in general:
> > 
> > > MORE SPR TO TEH MIST MAGYS!!!1
> > 
> > > eheh peace
> > 
> > two words, nether mage. if you gave mist mages more spr, then nether mages
> would have a field day with never tapping and doing incred damage even at
> low worths like myself. oh, and adding more spr is gayness anyway, stat
> train and stuff, and like get more levels, and...umm...dont suck, and dont
> bitch since at 400megs you can solo like 4 green dragons if you are smart
> before tapping, and then regen for 5 mins, and continue and have a kickass
> rate so yeah, mist mages are fine, leave them alone plz, we dont need a
> super guild.
> you can use nether blasts in mist form
i mean you CANT use nether blasts in mist form
or in any form other than nether

-----------------

poster: Roach
subject: Me
date: Sat Sep 13 03:50:03 2003

I think im done playing this game for good.
im gonna miss all the people on here i dont get to see irl.
goodbye.

-----------------

poster: Centaur
subject: found EQ
date: Sat Sep 13 09:43:50 2003

If you lost a piece of EQ (Sold it to shop on Illium), please send me a tell 
or mail me, identifying the piece I will be happy to return ut to you.

Centaur

-----------------

poster: Athena
subject: Wheeeeeeeee!!
date: Tue Sep 16 11:25:50 2003

Grats to Marvy and wifey..So happy to hear it's a lil girl :) My
wish came true.
And the name is AWESOME...soooooooo purty :)
Grats!!!!, Athy

-----------------

poster: Draco (Web) 
subject: >>>>Mist mages
date: Thu Sep 18 19:35:00 2003

On Fri Sep 12 22:45:30 2003 Korthrun wrote post #389 in general:

> On Fri Sep 12 22:44:57 2003 Korthrun wrote post #388:

> > On Fri Sep 12 11:50:46 2003 Draco (Web)  wrote post #386:

> > > On Thu Sep 11 00:34:41 2003 Sirc wrote post #379 in general:

> > > 

> > > > MORE SPR TO TEH MIST MAGYS!!!1

> > > 

> > > > eheh peace

> > > 

> > > two words, nether mage. if you gave mist mages more spr, then nether mages

> > would have a field day with never tapping and doing incred damage even at

> > low worths like myself. oh, and adding more spr is gayness anyway, stat

> > train and stuff, and like get more levels, and...umm...dont suck, and dont

> > bitch since at 400megs you can solo like 4 green dragons if you are smart

> > before tapping, and then regen for 5 mins, and continue and have a kickass

> > rate so yeah, mist mages are fine, leave them alone plz, we dont need a

> > super guild.

> > you can use nether blasts in mist form

> i mean you CANT use nether blasts in mist form

> or in any form other than nether

yes i know, im talking about the green mist spell silly poopy boy, its not that expensive of a spell, and it does do good damage, and all the other stuff i said before this

-----------------

poster: draco (Web)
subject: clan >guardians<
date: Mon Sep 22 20:52:24 2003

wow im stupid, i almost sent this with subject of clan deathknights, someone wake me up please.



ANYWAY, lets get this thing started. there are still slots open in the clan and we are looking for members. minimum requirements and requests to join the clan can both be made by either mudmailing kasma and/or jaws, or emailing me at christopher.a.madill@us.army.mil 

some but not all reqiurements include:

-50m min worth

-at least 2 explore rewards (+4000 rooms)

-ability to get along with people that have major mental issues at times (mainly me half the time when i do return and the females of the clan during that "fun, special time" all of us guys know and love so much)

-willingness to be in a clan that will NOT ever have clan members only parties or EQ (but if we do get the ability to do EQ with just clanmates, then we can)

-willingness to be ok if you want to borrow clan EQs and me and jaws are both gone for a few weeks at a time (it does happen at times, due to factors such as real life and those dirty cable modems pooping out on us)

-50k X clan level donation in gold or eq to the clan every month to help get the clan topslot sets of every stat (prefferably 2 or 3)



umm if you want to know some of the other ones, let me or jaws or kasma know, we can fill you in, or go to the clan website which is in jaws' finger info (be warned though, new ones may not be on there yet and we still want to be able to answer all questions you have, so talking to one of us is still preffered over website alone)



if you meet these minimum requirements and enjoy an environment where we all try to help each other out, drop a tell/mail/email



thank you very much

-draco

-----------------

poster: Fegler
subject: Dropped things
date: Tue Sep 23 05:33:31 2003

i must have dropped it when i went mist yesterday
have anyone picked up a key and a gem bag, almost full with gems...
it was on hyboria i think...

happy to get it back.
*hugs*

-----------------

poster: Andros
subject: Gold
date: Tue Sep 23 07:08:33 2003

Call out to the people who owe me gold, id like to get it back asap,
need to rebuild int set and the more gold i can get the better,
sorry if im rushing anyone.
Thanks, Andros.

-----------------

poster: Evan
subject: my take on this theme thing
date: Tue Sep 23 07:16:31 2003

I belive a happy medim must be make for all to be happy sure theme
is good but if we compleatly stick to theme we would have to remake
the whole mud... for one the farms wouldnt be as big the town would
be smaller and there wouldn't be lodes or as much guilds or races as
there are.  nuff said I can aprecate the centament about dresses but
there should be a happy medum that can be reached so all parties are
happy.  I mean this is a fun place lets try to keep it a fun place. 
To truely stick to theme we would have to get rid of alot of stuff
that makes this mud interesting.  It is sorta like alot of countries
a blending of things that make the whole better then the sum of its
parts.  Truely speeking i like the regen system the way its is if
you look closely newbs and lowbies (myself included) have to rest or
go to fire or ask for a dheal or something like that.  It sadned me
when the big split for rd happend and it will sadn me if this speel
ruins a perfectly good mud.  I hope my post is heard and is not to
late for me to express my ideas.. 
Evan

-----------------

poster: Rancor
subject: >my take on this theme thing
date: Tue Sep 23 07:17:40 2003

On Tue Sep 23 07:16:31 2003 Evan wrote post #398:
> I belive a happy medim must be make for all to be happy sure theme
> is good but if we compleatly stick to theme we would have to remake
> the whole mud... for one the farms wouldnt be as big the town would
> be smaller and there wouldn't be lodes or as much guilds or races as
> there are.  nuff said I can aprecate the centament about dresses but
> there should be a happy medum that can be reached so all parties are
> happy.  I mean this is a fun place lets try to keep it a fun place. 
> To truely stick to theme we would have to get rid of alot of stuff
> that makes this mud interesting.  It is sorta like alot of countries
> a blending of things that make the whole better then the sum of its
> parts.  Truely speeking i like the regen system the way its is if
> you look closely newbs and lowbies (myself included) have to rest or
> go to fire or ask for a dheal or something like that.  It sadned me
> when the big split for rd happend and it will sadn me if this speel
> ruins a perfectly good mud.  I hope my post is heard and is not to
> late for me to express my ideas.. 
> Evan
can we please revisit this line of news posts about theme for the next week
k  
thanks
Rancor

-----------------

poster: Quillz
subject: >>my take on this theme thing
date: Tue Sep 23 17:22:39 2003

On Tue Sep 23 07:17:40 2003 Rancor wrote post #399:
> On Tue Sep 23 07:16:31 2003 Evan wrote post #398:
> > I belive a happy medim must be make for all to be happy sure theme
> > is good but if we compleatly stick to theme we would have to remake
> > the whole mud... for one the farms wouldnt be as big the town would
> > be smaller and there wouldn't be lodes or as much guilds or races as
> > there are.  nuff said I can aprecate the centament about dresses but
> > there should be a happy medum that can be reached so all parties are
> > happy.  I mean this is a fun place lets try to keep it a fun place. 
> > To truely stick to theme we would have to get rid of alot of stuff
> > that makes this mud interesting.  It is sorta like alot of countries
> > a blending of things that make the whole better then the sum of its
> > parts.  Truely speeking i like the regen system the way its is if
> > you look closely newbs and lowbies (myself included) have to rest or
> > go to fire or ask for a dheal or something like that.  It sadned me
> > when the big split for rd happend and it will sadn me if this speel
> > ruins a perfectly good mud.  I hope my post is heard and is not to
> > late for me to express my ideas.. 
> > Evan
> can we please revisit this line of news posts about theme for the next week
> k  
> thanks
> Rancor
I prefer tomorrow, I can't wait an entire week.  
merci
Q

-----------------

poster: Draco (Web) 
subject: >my take on this theme thing
date: Tue Sep 23 17:58:22 2003

On Tue Sep 23 07:16:31 2003 Evan wrote post #398 in general:

> I belive a happy medim must be make for all to be happy sure theme

> is good but if we compleatly stick to theme we would have to remake

> the whole mud... for one the farms wouldnt be as big the town would

> be smaller and there wouldn't be lodes or as much guilds or races as

> there are.  nuff said I can aprecate the centament about dresses but

> there should be a happy medum that can be reached so all parties are

> happy.  I mean this is a fun place lets try to keep it a fun place. 

> To truely stick to theme we would have to get rid of alot of stuff

> that makes this mud interesting.  It is sorta like alot of countries

> a blending of things that make the whole better then the sum of its

> parts.  Truely speeking i like the regen system the way its is if

> you look closely newbs and lowbies (myself included) have to rest or

> go to fire or ask for a dheal or something like that.  It sadned me

> when the big split for rd happend and it will sadn me if this speel

> ruins a perfectly good mud.  I hope my post is heard and is not to

> late for me to express my ideas.. 

> Evan

umm one question about all of this evan...what the hell are you trying to say? the split happened over a year ago and the MUD is thriving just fine, not to mention my question on where your whole theme idea came from in the first place. the MUD won't change from how it is, everything that is made is previewed by wizards before it is put out into the MUD, so if they say it is ok, then don't worry about it. chill, deep breathes, in through the nose, out through the mouth, there, all better? good, happy slaying :)

-----------------

poster: Afkaserious
subject: >>my take on this theme thing
date: Tue Sep 23 18:45:26 2003

On Tue Sep 23 17:58:22 2003 Draco (Web)  wrote post #401:
> On Tue Sep 23 07:16:31 2003 Evan wrote post #398 in general:

> > I belive a happy medim must be make for all to be happy sure theme

> > is good but if we compleatly stick to theme we would have to remake

> > the whole mud... for one the farms wouldnt be as big the town would

> > be smaller and there wouldn't be lodes or as much guilds or races as

> > there are.  nuff said I can aprecate the centament about dresses but

> > there should be a happy medum that can be reached so all parties are

> > happy.  I mean this is a fun place lets try to keep it a fun place. 

> > To truely stick to theme we would have to get rid of alot of stuff

> > that makes this mud interesting.  It is sorta like alot of countries

> > a blending of things that make the whole better then the sum of its

> > parts.  Truely speeking i like the regen system the way its is if

> > you look closely newbs and lowbies (myself included) have to rest or

> > go to fire or ask for a dheal or something like that.  It sadned me

> > when the big split for rd happend and it will sadn me if this speel

> > ruins a perfectly good mud.  I hope my post is heard and is not to

> > late for me to express my ideas.. 

> > Evan

> umm one question about all of this evan...what the hell are you trying to
say? the split happened over a year ago and the MUD is thriving just fine,
not to mention my question on where your whole theme idea came from in the
first place. the MUD won't change from how it is, everything that is made is
previewed by wizards before it is put out into the MUD, so if they say it is
ok, then don't worry about it. chill, deep breathes, in through the nose,
out through the mouth, there, all better? good, happy slaying :)
Evan's slow. This happened like a month ago.
Go shoot some Bosnians or something Draco.

-----------------

poster: Koma
subject: an idea to reduce the crap in news
date: Tue Sep 23 18:56:57 2003

How about we let each player post in the news only once a week, to
cut down the useless crap that clutters the newsgroups?

PS, draco is in bosnia in case anyone forgot


-----------------

poster: Rancor
subject: >an idea to reduce the crap in news
date: Tue Sep 23 18:58:03 2003

On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> How about we let each player post in the news only once a week, to
> cut down the useless crap that clutters the newsgroups?
> 
> PS, draco is in bosnia in case anyone forgot
> 
Why do that considering half the crap is yer lame jokes about draco
in bosnia.   Stop beating a dead horse and we will be fine.
Rancor

-----------------

poster: Lu
subject: >>an idea to reduce the crap in news
date: Tue Sep 23 18:58:24 2003

On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > How about we let each player post in the news only once a week, to
> > cut down the useless crap that clutters the newsgroups?
> > 
> > PS, draco is in bosnia in case anyone forgot
> > 
> Why do that considering half the crap is yer lame jokes about draco
> in bosnia.   Stop beating a dead horse and we will be fine.
> Rancor
draco is in bosnia?! since when!

-----------------

poster: Sequoia
subject: >>an idea to reduce the crap in news
date: Tue Sep 23 19:02:09 2003

On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > How about we let each player post in the news only once a week, to
> > cut down the useless crap that clutters the newsgroups?
> > 
> > PS, draco is in bosnia in case anyone forgot
> > 
> Why do that considering half the crap is yer lame jokes about draco
> in bosnia.   Stop beating a dead horse and we will be fine.
> Rancor

and is the other half your bitchy/whiny posts about dead horses?

-----------------

poster: Rancor
subject: >>>an idea to reduce the crap in news
date: Tue Sep 23 19:03:36 2003

On Tue Sep 23 19:02:09 2003 Sequoia wrote post #406:
> On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> > On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > > How about we let each player post in the news only once a week, to
> > > cut down the useless crap that clutters the newsgroups?
> > > 
> > > PS, draco is in bosnia in case anyone forgot
> > > 
> > Why do that considering half the crap is yer lame jokes about draco
> > in bosnia.   Stop beating a dead horse and we will be fine.
> > Rancor
> 
> and is the other half your bitchy/whiny posts about dead horses?
see so stop the half assed jokes and you get rid of my half too. 

-----------------

poster: Zyz
subject: >>>>an idea to reduce the crap in news
date: Tue Sep 23 19:08:15 2003

On Tue Sep 23 19:03:36 2003 Rancor wrote post #407:
> On Tue Sep 23 19:02:09 2003 Sequoia wrote post #406:
> > On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> > > On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > > > How about we let each player post in the news only once a week, to
> > > > cut down the useless crap that clutters the newsgroups?
> > > > 
> > > > PS, draco is in bosnia in case anyone forgot
> > > > 
> > > Why do that considering half the crap is yer lame jokes about draco
> > > in bosnia.   Stop beating a dead horse and we will be fine.
> > > Rancor
> > 
> > and is the other half your bitchy/whiny posts about dead horses?
> see so stop the half assed jokes and you get rid of my half too. 
Koma had the best idea. These posts are nearly all spam. If we
limited to 1 post per day even, it would help tremendously - mostly
because people might think a tiny little bit before posting.

-----------------

poster: Koma
subject: >>>>an idea to reduce the crap in news
date: Tue Sep 23 19:11:12 2003

I was actually serious about this, for once. The newsgroups are
filled with spam from the same people, posting many times a day
their incoherent ramblings. If news posting was limited, perhaps
people would think what they want to say beforehand instead of
blurting it out in a garbled mess and getting the irresistible need
to comment on every single newspost with a moronic one liner.

PS, the draco in bosnia thing is still pretty funny.

-----------------

poster: Nol
subject: >>>>>an idea to reduce the crap in news
date: Tue Sep 23 19:12:42 2003

On Tue Sep 23 19:11:12 2003 Koma wrote post #409:
> I was actually serious about this, for once. The newsgroups are
> filled with spam from the same people, posting many times a day
> their incoherent ramblings. If news posting was limited, perhaps
> people would think what they want to say beforehand instead of
> blurting it out in a garbled mess and getting the irresistible need
> to comment on every single newspost with a moronic one liner.
> 
> PS, the draco in bosnia thing is still pretty funny.
I agree with what you are trying to acheive Koma, but I think
another solution is to tighten up on people who post junk in
newsgroups other than 'Junk'

-----------------

poster: Rancor
subject: >>>>>an idea to reduce the crap in news
date: Tue Sep 23 19:16:42 2003

On Tue Sep 23 19:11:12 2003 Koma wrote post #409:
> I was actually serious about this, for once. The newsgroups are
> filled with spam from the same people, posting many times a day
> their incoherent ramblings. If news posting was limited, perhaps
> people would think what they want to say beforehand instead of
> blurting it out in a garbled mess and getting the irresistible need
> to comment on every single newspost with a moronic one liner.
> 
> PS, the draco in bosnia thing is still pretty funny.
think Avatar Regeneration DOWN
Ok to the limiting but I think on subjects such as the mud theme
that we had a while back that would draw the topic out to 2 weeks of
page long posts rather than 1 week.  ANd then you would not like 2
weeks of the same subject so I vote We get rid of news in general
all together and go for 1 post a week in ideas and inform group/bug
rep that noone can post in.  
Rancor

-----------------

poster: Korthrun
subject: >>>my take on this theme thing
date: Tue Sep 23 21:00:06 2003

On Tue Sep 23 18:45:26 2003 Afkaserious wrote post #402:
> On Tue Sep 23 17:58:22 2003 Draco (Web)  wrote post #401:
> > On Tue Sep 23 07:16:31 2003 Evan wrote post #398 in general:

> > > I belive a happy medim must be make for all to be happy sure theme

> > > is good but if we compleatly stick to theme we would have to remake

> > > the whole mud... for one the farms wouldnt be as big the town would

> > > be smaller and there wouldn't be lodes or as much guilds or races as

> > > there are.  nuff said I can aprecate the centament about dresses but

> > > there should be a happy medum that can be reached so all parties are

> > > happy.  I mean this is a fun place lets try to keep it a fun place. 

> > > To truely stick to theme we would have to get rid of alot of stuff

> > > that makes this mud interesting.  It is sorta like alot of countries

> > > a blending of things that make the whole better then the sum of its

> > > parts.  Truely speeking i like the regen system the way its is if

> > > you look closely newbs and lowbies (myself included) have to rest or

> > > go to fire or ask for a dheal or something like that.  It sadned me

> > > when the big split for rd happend and it will sadn me if this speel

> > > ruins a perfectly good mud.  I hope my post is heard and is not to

> > > late for me to express my ideas.. 

> > > Evan

> > umm one question about all of this evan...what the hell are you trying to
> say? the split happened over a year ago and the MUD is thriving just fine,
> not to mention my question on where your whole theme idea came from in the
> first place. the MUD won't change from how it is, everything that is made is
> previewed by wizards before it is put out into the MUD, so if they say it is
> ok, then don't worry about it. chill, deep breathes, in through the nose,
> out through the mouth, there, all better? good, happy slaying :)
> Evan's slow. This happened like a month ago.
> Go shoot some Bosnians or something Draco.
also the mud is not thriving just fine.

-----------------

poster: Korthrun
subject: >>an idea to reduce the crap in news
date: Tue Sep 23 21:00:54 2003

On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > How about we let each player post in the news only once a week, to
> > cut down the useless crap that clutters the newsgroups?
> > 
> > PS, draco is in bosnia in case anyone forgot
> > 
> Why do that considering half the crap is yer lame jokes about draco
> in bosnia.   Stop beating a dead horse and we will be fine.
> Rancor
stop beating a dead horse by telling people to stop beating a dead horse

-----------------

poster: Daneel
subject: > an idea to reduce the crap in news
date: Tue Sep 23 21:06:57 2003

How hard is hitting the space key?

So there's crap in news.  Big deal.  To me, the limitations on
feedback and involvement far outweight the (very minimal) gains 
from limiting postings in nearly any way.

             -Daneel

-----------------

poster: Rythion
subject: >an idea to reduce the crap in news
date: Tue Sep 23 22:54:38 2003

On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> How about we let each player post in the news only once a week, to
> cut down the useless crap that clutters the newsgroups?
> 
> PS, draco is in bosnia in case anyone forgot
> 
Yes, this is a rule idea, because then instead of 10 posts that are
a paragraph each we have 1 post that is like 10+ paragraphs that
have 7 different ideas merged into it, so if you do what to know
what they think on one idea you have to search through 9 other
topics to get to the one you wanna hear from them...

-----------------

poster: Uno
subject: >> an idea to reduce the crap in news
date: Tue Sep 23 22:56:29 2003

On Tue Sep 23 21:06:57 2003 Daneel wrote post #414:
> How hard is hitting the space key?
> 
> So there's crap in news.  Big deal.  To me, the limitations on
> feedback and involvement far outweight the (very minimal) gains 
> from limiting postings in nearly any way.
> 
>              -Daneel
I think I mostly agree. Sorting through crap in news isn't really
that painful, is it? Personally, I read the funny/interesting stuff and
if a thread gets too irritating I type 'c' and move on.

ITS A SIMPAL FORMULA FOR SUCCESS MISTAR TROL

Frankly, I don't think you guys are posting nearly enough, damnit.

Do you know how long an 8 hour work day is when I'm not sure where Draco is?

It's long, man. long.

loooooong.....

-----------------

poster: Lu
subject: >>an idea to reduce the crap in news
date: Wed Sep 24 07:56:41 2003

anyone with a half descent idea won't put 7 into one post, they will
spread their 7 ideas over 7 days? or at least i would, but i don't
have ideas, for i am just here to hump and fart

-----------------

poster: Draco (Web) 
subject: >>>an idea to reduce the crap in news
date: Wed Sep 24 14:36:24 2003

On Wed Sep 24 07:56:41 2003 Lu wrote post #417 in general:

> anyone with a half descent idea won't put 7 into one post, they will

> spread their 7 ideas over 7 days? or at least i would, but i don't

> have ideas, for i am just here to hump and fart



alright guys, i was serious when i said that i dont refer to my present location nearly as much as other people do, if you REALLY want me to say where i am as much as you guys make it out to be, i will, but if you don't want to hear it, shut up about it already, the more you say where i am, the more it will piss me off and just say where i am more

-----------------

poster: Uno
subject: >>>>an idea to reduce the crap in news
date: Wed Sep 24 16:04:00 2003

On Wed Sep 24 14:36:24 2003 Draco (Web)  wrote post #418:
> On Wed Sep 24 07:56:41 2003 Lu wrote post #417 in general:

> > anyone with a half descent idea won't put 7 into one post, they will

> > spread their 7 ideas over 7 days? or at least i would, but i don't

> > have ideas, for i am just here to hump and fart

> 

> alright guys, i was serious when i said that i dont refer to my present
location nearly as much as other people do, if you REALLY want me to say
where i am as much as you guys make it out to be, i will, but if you don't
want to hear it, shut up about it already, the more you say where i am, the
more it will piss me off and just say where i am more
I don't think we mention where you are nearly as much as you mention how much
we mention where you are, not to mention your mentioning where you are, but
I definitely want to be the first to mention that you're starting to mention
us mentioning where you are almost as much as us mentioning where you are or
you mentioning where you are.

-----------------

poster: Quillz
subject: >>>an idea to reduce the crap in news
date: Wed Sep 24 16:24:51 2003

On Tue Sep 23 19:02:09 2003 Sequoia wrote post #406:
> On Tue Sep 23 18:58:03 2003 Rancor wrote post #404:
> > On Tue Sep 23 18:56:57 2003 Koma wrote post #403:
> > > How about we let each player post in the news only once a week, to
> > > cut down the useless crap that clutters the newsgroups?
> > > 
> > > PS, draco is in bosnia in case anyone forgot
> > > 
> > Why do that considering half the crap is yer lame jokes about draco
> > in bosnia.   Stop beating a dead horse and we will be fine.
> > Rancor
> 
> and is the other half your bitchy/whiny posts about dead horses?
go away.
quit it

-----------------

poster: Goroharahad
subject: >>>>>an idea to reduce the crap in news
date: Wed Sep 24 19:05:29 2003

On Tue Sep 23 19:11:12 2003 Koma wrote post #409:
> I was actually serious about this, for once. The newsgroups are
> filled with spam from the same people, posting many times a day
> their incoherent ramblings. If news posting was limited, perhaps
> people would think what they want to say beforehand instead of
> blurting it out in a garbled mess and getting the irresistible need
> to comment on every single newspost with a moronic one liner.
> 
> PS, the draco in bosnia thing is still pretty funny.
I agree (except need a to make an exception for nice wizzes closing
LOADS of bugs :)

P.S. : I am in Japan, fear

-----------------

poster: Tahnval
subject: >>>>>an idea to reduce the crap in news
date: Thu Sep 25 00:56:49 2003

On Tue Sep 23 19:11:12 2003 Koma wrote post #409:
> I was actually serious about this, for once. The newsgroups are
> filled with spam from the same people, posting many times a day
> their incoherent ramblings. If news posting was limited, perhaps
> people would think what they want to say beforehand instead of
> blurting it out in a garbled mess and getting the irresistible need
> to comment on every single newspost with a moronic one liner.
> 
> PS, the draco in bosnia thing is still pretty funny.
1 per day would be excessive.  For example, I have 4 jokes
I'll post at some point.  Using up 4 days quota would
be silly.

Really, people should be able to restrict their
own posting.  This is a MUD, not a creche.  I
think the current system is fine - if people
misuse the news system excessively, the authorities
stop them using it.  If there is to be a quota
system, certainly more than 1 post per day and
excluding groups that aren't supposed to be
at all serious.

-----------------

poster: Tahnval
subject: >> an idea to reduce the crap in news
date: Thu Sep 25 00:58:46 2003

On Tue Sep 23 21:06:57 2003 Daneel wrote post #414:
> How hard is hitting the space key?
> 
> So there's crap in news.  Big deal.  To me, the limitations on
> feedback and involvement far outweight the (very minimal) gains 
> from limiting postings in nearly any way.
> 
>              -Daneel
I can hit the space key as much as I like, but I
still see the same post...but I agree with you.

-----------------

poster: Tahnval
subject: >>>an idea to reduce the crap in news
date: Thu Sep 25 01:00:37 2003

On Wed Sep 24 07:56:41 2003 Lu wrote post #417:
> anyone with a half descent idea won't put 7 into one post, they will
> spread their 7 ideas over 7 days? or at least i would, but i don't
> have ideas, for i am just here to hump and fart
Then don't propose draconian restrictions on anyone
doing anything else.

I vote that Lu is only allowed to fart once per day
on this MUD.

-----------------

poster: Lu
subject: >>>>>an idea to reduce the crap in news
date: Thu Sep 25 08:18:37 2003

On Wed Sep 24 16:04:00 2003 Uno wrote post #419:
> On Wed Sep 24 14:36:24 2003 Draco (Web)  wrote post #418:
> > On Wed Sep 24 07:56:41 2003 Lu wrote post #417 in general:
> 
> > > anyone with a half descent idea won't put 7 into one post, they will
> 
> > > spread their 7 ideas over 7 days? or at least i would, but i don't
> 
> > > have ideas, for i am just here to hump and fart
> 
> > 
> 
> > alright guys, i was serious when i said that i dont refer to my present
> location nearly as much as other people do, if you REALLY want me to say
> where i am as much as you guys make it out to be, i will, but if you don't
> want to hear it, shut up about it already, the more you say where i am, the
> more it will piss me off and just say where i am more
> I don't think we mention where you are nearly as much as you mention how
much
> we mention where you are, not to mention your mentioning where you are, but
> I definitely want to be the first to mention that you're starting to mention
> us mentioning where you are almost as much as us mentioning where you are or
> you mentioning where you are.
i have to say draco, if this is pissing you off, plz take some
medicine, its making me piss myself silly(due to its hilarity, not
my weak bladder) ALSO wow, roxor, c00, im a hax0r in training, my
brother kaos is teachorx1ng me, i still sux tho, so plz umm

-----------------

poster: Kaos
subject: >>>>an idea to reduce the crap in news
date: Thu Sep 25 09:02:35 2003

On Thu Sep 25 01:00:37 2003 Tahnval wrote post #424:
> On Wed Sep 24 07:56:41 2003 Lu wrote post #417:
> > anyone with a half descent idea won't put 7 into one post, they will
> > spread their 7 ideas over 7 days? or at least i would, but i don't
> > have ideas, for i am just here to hump and fart
> Then don't propose draconian restrictions on anyone
> doing anything else.
> 
> I vote that Lu is only allowed to fart once per day
> on this MUD.
You have exceeded this months posting quota, please contact your
system administrator.

-----------------

poster: Gabriel
subject: Xerious
date: Sat Sep 27 01:54:10 2003

Xerious mailed me recently and asked me to pass along to his buddies and
his clannies that he misses you all and the mud in general.
He has been busy with work and therefor hasn't been able to play 
much.  I just wanted everyone to know he has thought about you.
(I love you, Xerious!)
Gabby

-----------------

poster: Trunks
subject: update
date: Tue Sep 30 20:14:09 2003

20:12:05 Trunks {myth}: arent you in bosnia? 
20:12:18 Draco [myth]: yes i am

now we can all breathe again

-----------------

poster: Draco
subject: >update
date: Tue Sep 30 20:24:30 2003

On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> 20:12:05 Trunks {myth}: arent you in bosnia? 
> 20:12:18 Draco [myth]: yes i am
> 
> now we can all breathe again
stfu, this crap is really getting old, grow up

-----------------

poster: Lu
subject: >update
date: Tue Sep 30 23:54:27 2003

On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> 20:12:05 Trunks {myth}: arent you in bosnia? 
> 20:12:18 Draco [myth]: yes i am
> 
> now we can all breathe again
thankyou trunks, i was about to call the emperor(?) of bosnia to
make sure draco was still there

-----------------

poster: Moridin
subject: Globe of Darkness
date: Sat Oct  4 16:38:10 2003

STYR ENREG DOWN ON ME
found one somewhere, if you lost it and want it back, lemme know
where you think you lost it.

-----------------

poster: Sumerion
subject: >>update
date: Thu Oct  9 09:05:52 2003

On Tue Sep 30 23:54:27 2003 Lu wrote post #430:
> On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> > 20:12:05 Trunks {myth}: arent you in bosnia? 
> > 20:12:18 Draco [myth]: yes i am
> > 
> > now we can all breathe again
> thankyou trunks, i was about to call the emperor(?) of bosnia to
> make sure draco was still there
Hahahaha

-----------------

poster: Kaos
subject: >>>update
date: Thu Oct  9 09:09:22 2003

On Thu Oct  9 09:05:52 2003 Sumerion wrote post #432:
> On Tue Sep 30 23:54:27 2003 Lu wrote post #430:
> > On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> > > 20:12:05 Trunks {myth}: arent you in bosnia? 
> > > 20:12:18 Draco [myth]: yes i am
> > > 
> > > now we can all breathe again
> > thankyou trunks, i was about to call the emperor(?) of bosnia to
> > make sure draco was still there
> Hahahaha
Hi, I talked to Tuk yesterday and he said that the Draco/Bosnia thing
was NOT FUNNY anymore so stop posting about it.

We should rather talk about people who wear bicycle helmets
all the time (not that it's anything wrong with it!!)

-----------------

poster: Ant
subject: >>>update
date: Thu Oct  9 18:54:34 2003

On Thu Oct  9 09:05:52 2003 Sumerion wrote post #432:
> On Tue Sep 30 23:54:27 2003 Lu wrote post #430:
> > On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> > > 20:12:05 Trunks {myth}: arent you in bosnia? 
> > > 20:12:18 Draco [myth]: yes i am
> > > 
> > > now we can all breathe again
> > thankyou trunks, i was about to call the emperor(?) of bosnia to
> > make sure draco was still there
> Hahahaha
I'd like to award Sumerion with the DoubleCamel Award(tm) for the
most useless post of the century.

You actually posted mere laughter... I should news ban you for
the rest of your life for that.

-----------------

poster: Quillz
subject: >>>>update
date: Fri Oct 10 00:10:50 2003

On Thu Oct  9 18:54:34 2003 Ant wrote post #434:
> On Thu Oct  9 09:05:52 2003 Sumerion wrote post #432:
> > On Tue Sep 30 23:54:27 2003 Lu wrote post #430:
> > > On Tue Sep 30 20:14:09 2003 Trunks wrote post #428:
> > > > 20:12:05 Trunks {myth}: arent you in bosnia? 
> > > > 20:12:18 Draco [myth]: yes i am
> > > > 
> > > > now we can all breathe again
> > > thankyou trunks, i was about to call the emperor(?) of bosnia to
> > > make sure draco was still there
> > Hahahaha
> I'd like to award Sumerion with the DoubleCamel Award(tm) for the
> most useless post of the century.
> 
> You actually posted mere laughter... I should news ban you for
> the rest of your life for that.
Now that's humor. 
Why is it so funny?
Well, the truth usually is.  
And Kaos - Helmets RULE!
Q the HELMAT MAN!

-----------------

poster: Tantrum
subject: >>>>update
date: Fri Oct 10 03:23:17 2003

I drove past a school bus yesterday at work. all the little kids had
bike helmets on, but noone had any bikes!

-----------------

poster: Tigran
subject: Newsgroup.
date: Fri Oct 10 12:32:08 2003

You know, I could have SWORN that we had a group for posting random and 
useless stuff.

Oh WAIT!!!  THERE IT IS.  JUNK!  (number 18 on my list of newsgroups).

Seriously, please keep the random crap out of 'general' and other newsgroups
where it doesn't fit.  Stuff like this Boznia bullshit doesn't belong in this 
newsgroup.

Please try to show respect for others and the game by at least
making the appearance of paying attention to the guidelines and
rules.  

Regards,   Tigran

-----------------

poster: Kaos
subject: >Newsgroup.
date: Fri Oct 10 13:46:30 2003

On Fri Oct 10 12:32:08 2003 Tigran wrote post #437:
> You know, I could have SWORN that we had a group for posting random and 
> useless stuff.
> 
> Oh WAIT!!!  THERE IT IS.  JUNK!  (number 18 on my list of newsgroups).
> 
> Seriously, please keep the random crap out of 'general' and other newsgroups
> where it doesn't fit.  Stuff like this Boznia bullshit doesn't belong in
this 
> newsgroup.
> 
> Please try to show respect for others and the game by at least
> making the appearance of paying attention to the guidelines and
> rules.  
> 
> Regards,   Tigran
On a sidenote, howcome I have to actively join the junk group to
read posts every time?

-----------------

poster: Zifnab
subject: >>Newsgroup.
date: Fri Oct 10 15:20:49 2003

On Fri Oct 10 13:46:30 2003 Kaos wrote post #438:
> On Fri Oct 10 12:32:08 2003 Tigran wrote post #437:
> > You know, I could have SWORN that we had a group for posting random and 
> > useless stuff.
> > 
> > Oh WAIT!!!  THERE IT IS.  JUNK!  (number 18 on my list of newsgroups).
> > 
> > Seriously, please keep the random crap out of 'general' and other
newsgroups
> > where it doesn't fit.  Stuff like this Boznia bullshit doesn't belong in
> this 
> > newsgroup.
> > 
> > Please try to show respect for others and the game by at least
> > making the appearance of paying attention to the guidelines and
> > rules.  
> > 
> > Regards,   Tigran
> On a sidenote, howcome I have to actively join the junk group to
> read posts every time?
because you are not resubscribing to it after unsubscribing.

news junk
rs


-----------------

poster: Baer
subject: Rugby World Cup
date: Sat Oct 11 14:13:54 2003

I've added a new channel 'rugby' for the duration of the Rugby World
Cup (44 days). Feel free to join it for the duration, or remake it
if it is not here.

-----------------

poster: Baer
subject: Quests
date: Mon Oct 13 05:44:51 2003

Finally we have start location documented :) That has been a long time coming.

Does this now mean that any talk about quests is illegal? Or do we
still have some syntax exceptions?

-----------------

poster: Daneel
subject: >Quests
date: Mon Oct 13 18:26:52 2003

There are still syntax exceptions.  Of course, as ever, those
are rather hard to fulfil.  The person asking the question has 
to know pretty exactly what they are trying to do.

If you have an instance of a particularly difficult syntax, and 
a suggestion for how to improve it, please mail me.

By the way, shifter quest start locations are _all_ just 
"Morpheus"; please don't try to wheedle more out of them.

             -Daneel

-----------------

poster: monkey (Web)
subject: Still alive. (barely)
date: Wed Oct 15 22:10:53 2003

At the library so I can't mud but I miss ya all.



Love _Mon.^.key_



ps (first post from site. eheh.)

-----------------

poster: Quillz
subject: ferries
date: Wed Oct 15 22:26:58 2003

just curious - but shouldn't they be considdred to be 'outside' as well?
Q

-----------------

poster: Moose
subject: This weekend..
date: Wed Oct 15 23:09:51 2003

This weekend.. Im gonna use some drugs to keep up. Its because we
are gonna have a LAN party here.. in our lil town.. called V ( I
wont spell it full )
so, What I want.. is a healer, and a nice abjurer who wants and can
xp much.. also some blasters and mA's..
Keep that in mind plz.
Thanks

// Geek

-----------------

poster: Gabriel
subject: Ice Dragon Forum
date: Thu Oct 16 00:40:52 2003

I have created a new forum that has a lot of things to post about
however, it only has ten members. there is a Iom section where you
guys can play.
There are also other areas including an XXX section, a GM section,
art, music, literature, games, and more.
The link is : http://s2.invisionfree.com/Ice_Dragon/index.php?act=idx
Please join so that this will get off the floor. thank you very much.
Gabby

-----------------

poster: Tranquil
subject: >ferries
date: Thu Oct 16 08:01:29 2003

On Wed Oct 15 22:26:58 2003 Quillz wrote post #444:
> just curious - but shouldn't they be considdred to be 'outside' as well?
> Q
Just curious, but how do you suppose a wolf or bear would make it
onto a ferry while it's in transit? Also, If you are searching for
firewood, would not the ferry sink, killing all passengers (except
lizardmen who can breathe water), if you were to rip up part of it's
hull as firewood? I doubt that you'd find many plants or herbs that
grow on the deck of a ship with no soil either. Of course, we could
ask admin for a 'Grow barnacle' spell, but then you would need some
currently uninvented diving equipment to actually get to the hull of
the ferry to scrape them off.

On a more serious note, I believe terrains are in the process of
being coded, which may allow a little more versatility with
summoning things on a ferry, but apart from the ability to call
falcons or eagles, I doubt it would make much difference to an
animist, and atm no other guilds make use of the indoor/outdoor
flags. Therefore, thematically, the current situation is as ideal as
it can be with the currently available terrain options to rooms.

- Tranquil's Opinion Factory


-----------------

poster: Jomo (Web) 
subject: >>ferries
date: Thu Oct 16 08:49:43 2003



> Just curious, but how do you suppose a wolf or bear would make it

> onto a ferry while it's in transit? 



swim (bears in particular), wolves can be launched via catapult



Also, If you are searching for

> firewood, would not the ferry sink, killing all passengers (except

> lizardmen who can breathe water), if you were to rip up part of it's

> hull as firewood?



driftwood is often available, no maritime ferry disaster required.


-----------------

poster: Rancor
subject: >>>ferries
date: Thu Oct 16 17:45:41 2003

Bah screw driftwod,   often most structures have a considerable
amount of extra supplies in em.  I say you can find firewood x times
on each ferry total between all players then once a player finds
wood for the last time before it hits x the ferry sinks instantly
killing all on the boat.

Ahoy fagort you sunk the boat!
Rancor

-----------------

poster: Goroharahad
subject: >>>>ferries
date: Thu Oct 16 18:27:46 2003

On Thu Oct 16 17:45:41 2003 Rancor wrote post #449:
> Bah screw driftwod,   often most structures have a considerable
> amount of extra supplies in em.  I say you can find firewood x times
> on each ferry total between all players then once a player finds
> wood for the last time before it hits x the ferry sinks instantly
> killing all on the boat.
> 
> Ahoy fagort you sunk the boat!
> Rancor
Why do u need to put that kind of stupid arguments.
Tranquil post made sense. And yes if u are on a cargo carrying wood
u can find plenty too, but no need to be woodie or outside.

-----------------

poster: Korthrun
subject: >>>>>ferries
date: Thu Oct 16 23:52:11 2003

On Thu Oct 16 18:27:46 2003 Goroharahad wrote post #450:
> On Thu Oct 16 17:45:41 2003 Rancor wrote post #449:
> > Bah screw driftwod,   often most structures have a considerable
> > amount of extra supplies in em.  I say you can find firewood x times
> > on each ferry total between all players then once a player finds
> > wood for the last time before it hits x the ferry sinks instantly
> > killing all on the boat.
> > 
> > Ahoy fagort you sunk the boat!
> > Rancor
> Why do u need to put that kind of stupid arguments.
> Tranquil post made sense. And yes if u are on a cargo carrying wood
> u can find plenty too, but no need to be woodie or outside.
for a real answer, no quillz. some ferries maybe open, some are not.
some have canopies, some have roofs. some are multistory. shit the
hyboria ferry has a casino...you think its not covered?
thanks

-----------------

poster: Tahnval
subject: Bounty question
date: Sun Oct 19 01:35:40 2003

What happens if another player kills the mob you have been
assigned as a bounty, not knowing it was your bounty mob?
Would you be able to get a new bounty hunt?  Would you
know it had been killed?

-----------------

poster: Daneel
subject: >Bounty question
date: Sun Oct 19 02:20:08 2003

On Sun Oct 19 01:35:40 2003 Tahnval wrote post #452:
> What happens if another player kills the mob you have been
> assigned as a bounty, not knowing it was your bounty mob?
> Would you be able to get a new bounty hunt?  Would you
> know it had been killed?
Try it and see! :-)

-----------------

poster: Pikkon
subject: Poker
date: Sun Oct 19 03:16:46 2003

Are there any poker players out there?  I'll always be up for a
game, so send me a tell or a mail if ya wanna play

-----------------

poster: Baer
subject: Gnomes?
date: Mon Oct 20 11:16:16 2003

I'm looking for pictures of a gnome that could be suitable for
putting on a shirt. Cartoon or line art type pictures are best.
Something like http://www.freecoloringpages.com/images/gnome.jpg 

If you can find or create for me a good picture, you can win a
prize! Mud mail me your suggestions.

Thanks,
Baer

-----------------

poster: athena (Web)
subject: Solar Flare
date: Fri Oct 24 14:27:05 2003

Just a short note that we are gonna get hit with a HUGE solar storm

today. Predicted to hit at 3pm EDT. They are predicting it will 

interfer with power grids and cause outtages and surges. 

Might not hurt to turn off your puters when not in use, today.

If you would like to read more about it, heres the addy.

http://www.cnn.com/2003/TECH/space/10/23/solar.forecast/index.html

Athy, mudmom being protective again :P

-----------------

poster: Kaos
subject: >Solar Flare
date: Fri Oct 24 15:30:15 2003

On Fri Oct 24 14:27:05 2003 athena (Web) wrote post #456:
> Just a short note that we are gonna get hit with a HUGE solar storm

> today. Predicted to hit at 3pm EDT. They are predicting it will 

> interfer with power grids and cause outtages and surges. 

> Might not hurt to turn off your puters when not in use, today.

> If you would like to read more about it, heres the addy.

> http://www.cnn.com/2003/TECH/space/10/23/solar.forecast/index.html

> Athy, mudmom being protective again :P
There's a picture of norway there, can you see me on it?

-----------------

poster: Khosan
subject: >Solar Flare
date: Fri Oct 24 21:35:18 2003

On Fri Oct 24 14:27:05 2003 athena (Web) wrote post #456:
> Just a short note that we are gonna get hit with a HUGE solar storm

> today. Predicted to hit at 3pm EDT. They are predicting it will 

> interfer with power grids and cause outtages and surges. 

> Might not hurt to turn off your puters when not in use, today.

> If you would like to read more about it, heres the addy.

> http://www.cnn.com/2003/TECH/space/10/23/solar.forecast/index.html

> Athy, mudmom being protective again :P

Ok, I will just turn off the mud server then - its not in use
anyway is it?

:)

Khosan

-----------------

poster: Apathy
subject: Help a Senior Psych Major
date: Sat Oct 25 21:15:46 2003

A friend of mine who's a senior psychology major is doing a senior
project on sexuality and religion.  You can help her out by taking
her survey on the web.  It would be great if as many people as
possible would take it, but she especially needs non-straight people
to take the survey.

The URL is http://or.psychology.dal.ca/cgi-bin/cgiwra
/~wcs/SAprojects/kellyam/Sexualityandreligon.pl

Thanks!
-Apathy

-----------------

poster: Apathy
subject: >Help a Senior Psych Major
date: Sat Oct 25 21:19:46 2003

On Sat Oct 25 21:15:46 2003 Apathy wrote post #459:
> A friend of mine who's a senior psychology major is doing a senior
> project on sexuality and religion.  You can help her out by taking
> her survey on the web.  It would be great if as many people as
> possible would take it, but she especially needs non-straight people
> to take the survey.
> 
> The URL is http://or.psychology.dal.ca/cgi-bin/cgiwra
> /~wcs/SAprojects/kellyam/Sexualityandreligon.pl
> 
> Thanks!
> -Apathy

Oops, that first line of the URL should have a 'p' at the end

-Apathy

-----------------

poster: Gabriel
subject: Important!
date: Wed Oct 29 23:13:11 2003

If you agreed to let me use your character in the novel I am writing,
it is imperative that you contact me through tells or mail.  Please do
not take this lightly as it is very important.  Thanks,
Gabby

-----------------

poster: Bows
subject: Lost eq =\
date: Fri Oct 31 21:22:11 2003

Shifted into owl today, dropped my healer set in process. i think it
was around SS guild is if anyone finds it that would be great

-----------------

poster: oxolotl (Web)
subject: Me
date: Sun Nov  2 00:09:28 2003

Hmm, well if any of you are wondering i don't think i'm able to connect to the mud (and also online games). I think the uni has put up some firewall for the 'resnet.' Will see if it changes at all in the week. But if not, either i have to go and see them about it or i don't get to mud at uni :(

-----------------

poster: Switchblade
subject: sloatinok
date: Thu Nov 13 16:22:36 2003

?
gave eriol some money, got this
Eriol says: I am very sorry, I seem to have forgotten the story.
Thanks for the money though.

i'm out 10k :(  what's up with that?  kind of silly ;P

-----------------

poster: Rythion
subject: >sloatinok
date: Thu Nov 13 16:23:25 2003

On Thu Nov 13 16:22:36 2003 Switchblade wrote post #464:
> ?
> gave eriol some money, got this
> Eriol says: I am very sorry, I seem to have forgotten the story.
> Thanks for the money though.
> 
> i'm out 10k :(  what's up with that?  kind of silly ;P
Stop being a wuss, maybe it is like how unknown loads were when you
had over 10k rooms... it just fizzled instead of working :)
dunno though...

-----------------

poster: Rythion
subject: >>sloatinok
date: Thu Nov 13 16:23:57 2003

On Thu Nov 13 16:23:25 2003 Rythion wrote post #465:
> On Thu Nov 13 16:22:36 2003 Switchblade wrote post #464:
> > ?
> > gave eriol some money, got this
> > Eriol says: I am very sorry, I seem to have forgotten the story.
> > Thanks for the money though.
> > 
> > i'm out 10k :(  what's up with that?  kind of silly ;P
> Stop being a wuss, maybe it is like how unknown loads were when you
> had over 10k rooms... it just fizzled instead of working :)
> dunno though...
lodes too I sux

-----------------

poster: Switchblade
subject: >>sloatinok
date: Thu Nov 13 16:24:12 2003

On Thu Nov 13 16:23:25 2003 Rythion wrote post #465:
> On Thu Nov 13 16:22:36 2003 Switchblade wrote post #464:
> > ?
> > gave eriol some money, got this
> > Eriol says: I am very sorry, I seem to have forgotten the story.
> > Thanks for the money though.
> > 
> > i'm out 10k :(  what's up with that?  kind of silly ;P
> Stop being a wuss, maybe it is like how unknown loads were when you
> had over 10k rooms... it just fizzled instead of working :)
> dunno though...

Not being a wuss, just curious if someone could comment if this was
a real feature or what :P  oh well i guess it is nm

-----------------

poster: Rythion
subject: >>>sloatinok
date: Thu Nov 13 16:24:39 2003

On Thu Nov 13 16:24:12 2003 Switchblade wrote post #467:
> On Thu Nov 13 16:23:25 2003 Rythion wrote post #465:
> > On Thu Nov 13 16:22:36 2003 Switchblade wrote post #464:
> > > ?
> > > gave eriol some money, got this
> > > Eriol says: I am very sorry, I seem to have forgotten the story.
> > > Thanks for the money though.
> > > 
> > > i'm out 10k :(  what's up with that?  kind of silly ;P
> > Stop being a wuss, maybe it is like how unknown loads were when you
> > had over 10k rooms... it just fizzled instead of working :)
> > dunno though...
> 
> Not being a wuss, just curious if someone could comment if this was
> a real feature or what :P  oh well i guess it is nm
I'm interested in comment to, I just haven't posted to news for a
while so it is FUN!

-----------------

poster: Zifnab
subject: >>>sloatinok
date: Thu Nov 13 16:34:39 2003

On Thu Nov 13 16:24:12 2003 Switchblade wrote post #467:
> On Thu Nov 13 16:23:25 2003 Rythion wrote post #465:
> > On Thu Nov 13 16:22:36 2003 Switchblade wrote post #464:
> > > ?
> > > gave eriol some money, got this
> > > Eriol says: I am very sorry, I seem to have forgotten the story.
> > > Thanks for the money though.
> > > 
> > > i'm out 10k :(  what's up with that?  kind of silly ;P
> > Stop being a wuss, maybe it is like how unknown loads were when you
> > had over 10k rooms... it just fizzled instead of working :)
> > dunno though...
> 
> Not being a wuss, just curious if someone could comment if this was
> a real feature or what :P  oh well i guess it is nm
Eriol has worked in this manner from day 1. There are rooms that
the explore code knows about that dont exist anymore for 
many reasons. It is not just an easy fix to say remove them, 
its a lot more involved than that.

Its a risk you take asking a guy to tell you where you havent explored.

-----------------

poster: Arcavius
subject: >>>sloatinok
date: Thu Nov 13 17:54:42 2003

On Thu Nov 13 16:24:12 2003 Switchblade wrote post #467:
> > > Eriol says: I am very sorry, I seem to have forgotten the story.
> > > Thanks for the money though.
> > > 
> > > i'm out 10k :(  what's up with that?  kind of silly ;P
> > Stop being a wuss, maybe it is like how unknown loads were when you
> > had over 10k rooms... it just fizzled instead of working :)
> > dunno though...
> 
> Not being a wuss, just curious if someone could comment if this was
> a real feature or what :P  oh well i guess it is nm
He does not give you a room desc 100%, sometimes he can't recall
where he's been.  Its not usually the case though.

-----------------

poster: Daneel
subject: Bush Energy Bill
date: Mon Nov 17 18:48:03 2003

Hi, folks.

If you're not an American, just skip this message, it's just US politics.

If you are, there's an urgent need to call up your congressman now, if not 
sooner.  Bush is trying to ram through an energy bill that is simply 
astounding in the the kickbacks and variances it grants certain energy 
sectors.  If you weren't sure Bush is in the pocket of the oil and gas 
industries (or, more likely, is part of such industries himself), this bill 
makes it entirely clear.

This bill was written in secret (as far as I can tell, it's authors are 
still unknown), and Bush is trying to ram this 1000 page monstrosity through
congress in 48 hours, severly limiting any public knowledge or debate on
the issue.

Don't let him do this.  Please call your congressmen ASAP to stop this.  
Voting will probably begin some time today, so speed is of the essence.


Among the list of things it does for the oil and gas industries (weeded out 
from http://www.moveon.org/energy-woes.pdf):
* Dramatically increases air pollution and global warming with huge new 
incentives for burning coal, oil, and gass. (Titles III< IV, VIII)

* Threatens drinking water sources by exempting from Safe Drinking Water 
Act regulation the underground injection of chemicals during oil and gas
development. (Title III Sec. 327 p. 54-55)

* Lets pulluters off  the hook for contaminating groundwater with certain 
fuel additives. (Title XV Sec. 1502 p. 21)

* Requires taxpayers, rather than polluters, to pay up to $2 billion to 
clean up leaking underground storage tanks containing gasoline and other 
toxic chemicals even at sites where viable responsible parties are 
identifiable. (Title XV, Subtitle B)

* Exempts all oil and gas construction activities, including roads, drill 
pads, pipline corridors, refineries, compressor stations, etc., from having 
to obtain a permit controlling polluted stormwater runoff caused by
construction activities, as is currently required under the Clean Water 
Act. (Title III, Sec. 328 p. 55)

* Allows the Interior Secretary via "Secretarial Order" to designate 
utility and pipeline corridors across public lands without seeking public 
input through a land use planning process. (Title III, Sec. 350, p. 83)

* Allows applicants for federal drilling permits to take up to two years
to comply with application requirements, but requires the blm only ten days 
to make decisions on drilling permit applications. (Title III, Sec. 348, 
p. 79).

* Establishes an "Office of Federal Project Coordination" within the White
House intended to expedite the permitting and completion of energy projects 
on federal lands, and overrides environmental safeguards. (Title III, Sec. 
341, p. 66)

* Requires the US Geological Survey to identify various "restrictions and
impediments" to the development of federal oil and gas deposits.  These
"restrictions and impediments" include policies and regulations designed 
to protect fish and wildlife, wild lands, and cultural and historical 
values on the public lands. (Title III, Sec. 345, p. 72)

* Allows oil and gas lessees to be compensated from royalties for their 
cost of complying with the National Environment Policy Act. (Title III, 
Sec. 326, p. 52)

* Gives away taxpayer owned oil and gas to the petroleum industry in fragile
Alaskan waters, through royalty suspensions. (Title III, Sect. 316, page 18)

* Gives tax breaks and subsidies to big energy companies.  According to the 
Congressional Budget Office, the bill's price tag exceeds $5 billion/year 
for a decade.  These tax breaks and subsidies would add $18 billion to the 
deficit.

* Hands to public utilities the states' right of Eminent Domain with regards
to transmition lines EXCEPT IN TEXAS. (Title XII, Subtitle B, TX exemption
Sec. 1221, subsec. k, p. 18)

* Repeals the Public Utility Holding Company Act, the main law to protect 
consumers from market manipulation, fraud, and abuse in the electricity 
sector, even while evidence of corrupt industry behavior is still front
page news, and ratepayers are owed billions to compensate for the 
industry's illegal activities. (Title XII, Sec. 1263, p. 92)

Sources: 
The bill itself is at:
http://energy.senate.gov/legislation/energybill2003/energybill2003.cfm

A fairly balance Washington post article about the bill:
http://www.washingtonpost.com/wp-dyn/articles/A46456-2003Nov15_2.html

New York Times:
http://www.nytimes.com/2003/11/16/politics/16ENER.html?th

For more on the Public Utility Holding Company Act, see:
http://www.ucsusa.org/clean_energy/renewable_energy/page.cfm?pageID=118
My source for a lot of the issues I site:
http://www.moveon.org/energy-woes.pdf


-----------------

poster: Rancor
subject: >Bush Energy Bill
date: Mon Nov 17 20:46:06 2003

Ohhh come on.  Spare us alll especially the non americans which is a
huge majority of this mud. 

Why don't we just turn the news groups into a polotical forum for
eveyone to post the current bs bill that is trying to go through
thier country.  

HOpe you waste all your time trying to get through to the
congressman that I am sure has 8 million things better to do.

Rancor -One person that thinks bussh is just as shitty as our last
president and will be just as shitty as the next

-----------------

poster: Wagro
subject: >>Bush Energy Bill
date: Mon Nov 17 21:56:44 2003

On Mon Nov 17 20:46:06 2003 Rancor wrote post #473:
> Ohhh come on.  Spare us alll especially the non americans which is a
> huge majority of this mud. 
> 
> Why don't we just turn the news groups into a polotical forum for
> eveyone to post the current bs bill that is trying to go through
> thier country.  
> 
> HOpe you waste all your time trying to get through to the
> congressman that I am sure has 8 million things better to do.
> 
> Rancor -One person that thinks bussh is just as shitty as our last
> president and will be just as shitty as the next
What are you whining about, didn't you read the top of his post? If
you didn't want to hear about american politics, dont F*cking read
it.

-----------------

poster: Korthrun
subject: >>>Bush Energy Bill
date: Mon Nov 17 21:57:53 2003

On Mon Nov 17 21:56:44 2003 Wagro wrote post #474:
> On Mon Nov 17 20:46:06 2003 Rancor wrote post #473:
> > Ohhh come on.  Spare us alll especially the non americans which is a
> > huge majority of this mud. 
> > 
> > Why don't we just turn the news groups into a polotical forum for
> > eveyone to post the current bs bill that is trying to go through
> > thier country.  
> > 
> > HOpe you waste all your time trying to get through to the
> > congressman that I am sure has 8 million things better to do.
> > 
> > Rancor -One person that thinks bussh is just as shitty as our last
> > president and will be just as shitty as the next
> What are you whining about, didn't you read the top of his post? If
> you didn't want to hear about american politics, dont F*cking read
> it.
afaik this is what news if for. sharing ideas and thoguhts and
informing su of things.
it is in the general category and not some mud specific category
chill pill please

-----------------

poster: Litho
subject: >>>>Bush Energy Bill
date: Mon Nov 17 22:37:21 2003

On Mon Nov 17 21:57:53 2003 Korthrun wrote post #475:
> > > 
> > > Rancor -One person that thinks bussh is just as shitty as our last
> > > president and will be just as shitty as the next
> > What are you whining about, didn't you read the top of his post? If
> > you didn't want to hear about american politics, dont F*cking read
> > it.
> afaik this is what news if for. sharing ideas and thoguhts and
> informing su of things.
> it is in the general category and not some mud specific category
> chill pill please
I for one was interested in what Daneel/Erec had to say.  I think
its a very bogus plan.

-----------------

poster: Chewba
subject: >>>>>Bush Energy Bill
date: Mon Nov 17 23:37:32 2003

On Mon Nov 17 22:37:21 2003 Litho wrote post #476:
> On Mon Nov 17 21:57:53 2003 Korthrun wrote post #475:
> > > > 
> > > > Rancor -One person that thinks bussh is just as shitty as our last
> > > > president and will be just as shitty as the next
> > > What are you whining about, didn't you read the top of his post? If
> > > you didn't want to hear about american politics, dont F*cking read
> > > it.
> > afaik this is what news if for. sharing ideas and thoguhts and
> > informing su of things.
> > it is in the general category and not some mud specific category
> > chill pill please
> I for one was interested in what Daneel/Erec had to say.  I think
> its a very bogus plan.
please... evrybody should take interest in USA politics...the
american govenrnment is taking a very real role in all our lives.
it frightens me that the world super power is relying on evangelical
handouts for people beolow the poverty line while donating xx
billion to stirring up another war

k
 
thanks 

-----------------

poster: Quillz
subject: >>>>>>Bush Energy Bill
date: Mon Nov 17 23:40:17 2003

On Mon Nov 17 23:37:32 2003 Chewba wrote post #477:
> On Mon Nov 17 22:37:21 2003 Litho wrote post #476:
> > On Mon Nov 17 21:57:53 2003 Korthrun wrote post #475:
> > > > > 
> > > > > Rancor -One person that thinks bussh is just as shitty as our last
> > > > > president and will be just as shitty as the next
> > > > What are you whining about, didn't you read the top of his post? If
> > > > you didn't want to hear about american politics, dont F*cking read
> > > > it.
> > > afaik this is what news if for. sharing ideas and thoguhts and
> > > informing su of things.
> > > it is in the general category and not some mud specific category
> > > chill pill please
> > I for one was interested in what Daneel/Erec had to say.  I think
> > its a very bogus plan.
> please... evrybody should take interest in USA politics...the
> american govenrnment is taking a very real role in all our lives.
> it frightens me that the world super power is relying on evangelical
> handouts for people beolow the poverty line while donating xx
> billion to stirring up another war
> 
> k
>  
> thanks 
I, for one, come here to play a game, not discuss politics.  

Q

that is a nice plan, for me TO POOP ON!

-----------------

poster: Litho
subject: >>>>>>>Bush Energy Bill
date: Tue Nov 18 05:16:31 2003

On Mon Nov 17 23:40:17 2003 Quillz wrote post #478:
> > billion to stirring up another war
> > 
> > k
> >  
> > thanks 
> I, for one, come here to play a game, not discuss politics.  
> 
> Q
> 
> that is a nice plan, for me TO POOP ON!
If you're going to make comments like that, Quillz, you're better
off shutting the fuck up.  Since no one cares for your inconsiderate
insolence.

-----------------

poster: Uno
subject: >>>>>>>>Bush Energy Bill
date: Wed Nov 19 14:07:46 2003

On Tue Nov 18 05:16:31 2003 Litho wrote post #479:
> > >  
> > > thanks 
> > I, for one, come here to play a game, not discuss politics.  
> > 
> > Q
> > 
> > that is a nice plan, for me TO POOP ON!
> If you're going to make comments like that, Quillz, you're better
> off shutting the fuck up.  Since no one cares for your inconsiderate
> insolence.
plz no cussing in news.

and thanks for showing us that daneel, i had heard vague crap
about the energy bill but wasn't aware it was this insane.
and in this instance i'm not using that word in the traditional
hackneyed sense.

this bill is truly insane, the product of an administration so far out
of touch with how to run a country that sometimes i just can't believe
they haven't been overthrown. It's like the oil companies gave the US budget
and armed forces to a 10 yr old and said, 'here, have fun... but don't
forget who's yo sugardaddy.'


-----------------

poster: nick (Web)
subject: Adamant
date: Thu Nov 20 09:30:42 2003

A new clan has been formed.  Currently recruiting new members.  Applicants should be friendly, willing to help clanmates, and not suck.  Worth is not currently a factor.  Thanks



Nick

-----------------

poster: Tahnval
subject: >>>>>Bush Energy Bill
date: Fri Nov 21 00:44:24 2003

On Mon Nov 17 22:37:21 2003 Litho wrote post #476:
> On Mon Nov 17 21:57:53 2003 Korthrun wrote post #475:
> > > > 
> > > > Rancor -One person that thinks bussh is just as shitty as our last
> > > > president and will be just as shitty as the next
> > > What are you whining about, didn't you read the top of his post? If
> > > you didn't want to hear about american politics, dont F*cking read
> > > it.
> > afaik this is what news if for. sharing ideas and thoguhts and
> > informing su of things.
> > it is in the general category and not some mud specific category
> > chill pill please
> I for one was interested in what Daneel/Erec had to say.  I think
> its a very bogus plan.
Yes, and it will be law.  You don't think Bush will actually give
a toss about complaints, do you?  Not with that much money at stake.
Do the right thing, but don't expect results.

-----------------

poster: Tranquil
subject: Lost item
date: Fri Nov 21 01:47:18 2003

I have found a Roast Beef sandwich. If you think this might be
yours, tell me where you think you left it and I will see that it is
returned to you.

- Tranq's Lost and Found


-----------------

poster: Korthrun
subject: >Lost item
date: Fri Nov 21 02:26:20 2003

On Fri Nov 21 01:47:18 2003 Tranquil wrote post #483:
> I have found a Roast Beef sandwich. If you think this might be
> yours, tell me where you think you left it and I will see that it is
> returned to you.
> 
> - Tranq's Lost and Found
> 
indeed i lost a roastbeef sandwhich and an inventory full of other food
please just eat it
its not poisoned

-----------------

poster: Kaos
subject: >Bush Energy Bill
date: Fri Nov 21 08:58:13 2003

I have a series of complaints about this bill. And I will comment on them
in this post. If you are not American, feel free to skip this post, as it
will have little or no interest for you.

1. I am using a Microsoft product called Microsoft Internet Explorer to
view html files on the internet. This file  which contains
the TABLE OF CONTENTS of this bill is in a format called PDF.
Portable Document Format (PDF) is the de facto standard for the secure
and reliable distribution and exchange of electronic documents made by
a company called Adobe. However, when I open the file in my Microsoft
browser, the NETSCAPE logo appears. I don't have any NETSCAPE products
on my computer. Has this page been defaced by evil hackers that
accidentally left the watermark of their own web-browser on the page?

2. The hackers have also left a tell-tale sign of their incompetence
by revealing their directory structure and OS print on this document.

The first line of the page reads "F:\TB\HR6\ENERGY.CMD".

It doesn't take a genious to understand that this document originally
was a command-file for any of the Microsoft Windows Operating System.
Had this file been opened with its original filename, it may have
cause all kinds of ill effect on your computer.

2.1 Secondly, the last line of each page reveals the time and date of when
the document was printed.

"November 18, 2003 (2:02 AM)"

As we all know, the hackers operate in the dark of the night.

3. Not only have these hackers left clear signs of their manipulation
with the document, they have also shown their incompetence by not
doing a complete duplication of the document, but they have
actually photocopyed it from the original source, then digitally
manipulated it with some kind of graphical utility, which very well
might be Photoshop, ALSO from the same company that provides the
document format - Adobe. Evidence on this can clearly be seen from
this poorly photocopied page: http://www.house.gov/rules/6_title.pdf
The document is not even correctly aligned.

4. Another random page also shows a well known track hackers often
unwillingly leave on their work:

http://energy.senate.gov/news/rep_release.cfm?id=203374

At the bottom of this page, you can see what is known in the hacker-
community as a "nose-print"..

Three hash-signs - "###".

This is caused then the hacker works late nights (see 2.1) and falls
asleep on his keyboard, and keys on the top of his keyboard is
activated. You can also get an insight of the psychologic state of
mind of the hacker, seeing as a normal hacker would leave "333",
this hacker has been holding to the shift button while he fell
asleep, a true act of mental unstability.

The conclusion I have come to is that information on the internet
can not be trusted. You can have all the firewalls and anti-virus
protection money can buy, but no hard- or software can protect
us against hackers spreading misinformation.


- Daneel

SEE HOW CLEVERLY I TYPED ANOTHER NAME UNDER MY POST TO
MAKE YOU BELIEVE THAT IT WAS WRITTEN BY SOMEONE ELSE???
THIS IS HOW EASY IT IS TO FORGE INFORMATION ON THE INTERNET!

-----------------

poster: Ronan
subject: EQ
date: Sun Nov 30 17:15:15 2003

If anyone has been itching to see some stats for a certain eq on my
page mail me with item and stats and ill add it, Im bored today so
plz mail me
eheh
Ronana

-----------------

poster: Modred
subject: speaking of eq pages
date: Mon Dec  1 01:18:00 2003

See the Ronan eq data in a new format:

http://www.sainio.org/iom/eq.cgi

mudmail me with comments, problems, additions, and updates.

-----------------

poster: Zifnab
subject: might be interesting
date: Tue Dec  2 16:50:54 2003

80 free reinc tickets given out at christmas last year

 grep -i reinc presents.log | cut -d" " -f7 | sort -fd |uniq -c | sort -fdr

      2 Tuffgong
      2 Teq
      2 Tahnval
      2 Snoop
      2 Snah
      2 Gwydian
      2 Dritthil
      2 Dragonblade
      2 Draco
      2 Chrono
      2 Celine
      2 Cazhmere
      1 Zyz
      1 Zoox
      1 Zarkand
      1 Wratha
      1 Wraith
      1 Wise
      1 Waz
      1 Warchief
      1 Trix
      1 Tomten
      1 Tigger
      1 Tektor
      1 Tantrum
      1 Siffar
      1 Saz
      1 Safer
      1 Rancor
      1 Qrall
      1 Puffdaddy
      1 Pinky
      1 Oceanmist
      1 Occult
      1 Niq
      1 Mindful
      1 Mikonpower
      1 Malifix
      1 Leana
      1 Kyrthos
      1 Korax
      1 Kimi
      1 Khi
      1 Kaos
      1 Kalma
      1 Jill
      1 Jazaman
      1 Helphyre
      1 Frodo
      1 Fraziw
      1 Falgor
      1 Falcore
      1 Esclados
      1 Dr
      1 Dorion
      1 Dizkantir
      1 Dhall
      1 Denim
      1 Daemus
      1 Cyber
      1 Crickle
      1 Boo
      1 Blonk
      1 Blackthorne
      1 Baer
      1 Austin
      1 Arcon
      1 Afkaserious

***

-----------------

poster: Enigma
subject: selling more crap
date: Fri Dec  5 01:07:16 2003

just FYI i put up more crap on ebay to help clean out my room if you
or anyone you know much be interested plz check it out my ebay name
is enigmaohawaii and this time aside from the junk from my room my
mother made garland wreaths for christmas that are there

-----------------

poster: Darc
subject: Clan: Carnage_Inc.
date: Fri Dec  5 04:53:22 2003

hi, we are currently looking for some active peeps, that wanna be
apart of an active, friendly clan.
there are many openings. Must be at least worth 250m and be willing
to reinc, if and when necessary.
thanks,
darc

-----------------

poster: Tuk
subject: Arena incident
date: Tue Dec  9 10:27:56 2003

Yes, I stated on the ghost channel after the death message that
Litho is most likely again abusing arena death bug, since let's be
honest, you're just that type of a guy.

Ever since you started to play here as Hexus, you've been accused
and proven guilty of numerous illegal acts and punished more times
than anyone else.

I already do enough impartial work here with the coding I do, but
when it comes to my status and my opinions, I don't even claim not
to be biased. Still I try to be fair to everyone. You just happen to
deserve every piece of crap you get here on mud, and that's my
opinion. You made your bed, you lie in it (myth help tm.).



-----------------

poster: Modred
subject: found item
date: Tue Dec  9 13:48:34 2003


Item found in a pile with

There are many dirty dolls here.
2 Keys lie here, discarded.


mudmail me with item name and location to claim.

-----------------

poster: Griffy
subject: New Emote
date: Tue Dec  9 21:06:31 2003

mr.macky liv
You tell chrono , There are no stupid questions, just stupid people.

-----------------

poster: Daneel
subject: typo reports
date: Tue Dec  9 21:41:02 2003

I've said this before, but it clearly needs reiterating.

When you submit a typo or bug report, _please_ tell us what you
think the typo or bug is.  We aren't mind readers, you know.

-----------------

poster: Rancor
subject: Orbdrin
date: Wed Dec 10 09:50:06 2003

loot all
eat a corpse
Frankly I don't find the chat curse on orbdrin insanely bad. 
however I do find the fact that  a huge infravison piece was tuned
down to warrior in the aspect of plain usability.    


This is mainly a tank piece or a corpse eating piece.  Now how good
is a tank at leading when the party can not understand him or her. 
The tank sucks,   the tank can not orginize things can not let the
party know things or get them to do things clearly and easily.  

think Champion Trance DOWN
Apologies for the trig spam

But really come on alot of top tank races have no vision in the
dark, so they rely on a select few pieces  to get things done in
that manner.   and the coder of this piece of eq is marvin  iirc and
I don't think he had any say in this tune at all.  if I am wrong I
would like marvin to correct me on that fact.  cause I want to know
that this was what the piece was intended for or in tune with the
intent of the peice.  

As far as common sense and playability tunes this is the lamest EVER
 you should just take the eq and adjust it by reasonable means
reather than being dumb and putting something you think is funny on
it.   

Have a nice day

Rancor

-----------------

poster: Chrono
subject: >Orbdrin
date: Wed Dec 10 14:01:31 2003

i personally think, if it's gonna have any chat curse, it should
make you speak drow, can find drow language pages doing a search on
google, and that would be sweet, cuz umm drow speak is neato,
anyway.. there is lots of ways to gain sight in the dark, 1) buy
torches, 2) use eye of the dragon, 3) use any other +infra, and you
could probably (not for sure, since i've never done this myself) get
a bunch of +light eq and carry it around (not the best choice since
tanks rely on dodging quite a bit), anyway...

inbal natha yugho tangi
ps, usstan phlith dos

-----------------

poster: Zifnab
subject: >Orbdrin
date: Wed Dec 10 14:14:23 2003

> But really come on alot of top tank races have no vision in the
> dark, so they rely on a select few pieces  to get things done in
> that manner.   and the coder of this piece of eq is marvin  iirc and
> I don't think he had any say in this tune at all.  if I am wrong I
> would like marvin to correct me on that fact.  cause I want to know
> that this was what the piece was intended for or in tune with the

Mon Dec  8 20:37:56 2003: Marvin made Lloth's mask (Orbdrin) make you lisp 
    when you wear it. If it bugs or gets too annoying, an old copy is in 
    /domains/dragon/elements/earth/items/lloth_mask.old 

You would be wrong.
> intent of the peice.  

-----------------

poster: Wagro
subject: >Orbdrin
date: Wed Dec 10 16:30:27 2003

could just modify your p' command to be : do remove orbdrin;say
$*;wear orbdrin

-----------------

poster: Tranquil
subject: >Orbdrin
date: Wed Dec 10 17:48:53 2003

>loot all
>eat a corpse

There are no corpses here to loot!
There is no a corpse here.

>Frankly I don't find the chat curse on orbdrin insanely bad. 
>however I do find the fact that  a huge infravison piece was tuned
>down to warrior in the aspect of plain usability.    

If you're having problems seeing in the dark, there are far more
than 1 piece of eq on this mud that give infravision. Many of them
are 'tuned down to warriors' since that are not designed with
warriors in mind, but not all eq is designed around being only
useful to one specific - and in the case of available eq, very
catered for - guild. Then of course there is a popular and useful
infravision wish.

>This is mainly a tank piece or a corpse eating piece.  Now how good
>is a tank at leading when the party can not understand him or her. 
>The tank sucks,   the tank can not orginize things can not let the
>party know things or get them to do things clearly and easily.  

Who said this eq was a tank piece? The old stats were, as I recall:
+infravision, +eats corpses, +escape death, +stun protection. A
piece of eq in which the person wearing it is probably in the
forefront and taking damage, for sure. But not neccessarily was it
designed to be _only_ useful to warriors.

In fact, with no str, con, dex, hp_max, or phys res, it sounds like
this eq was created to be more useful to a soloing or duoing person
of any guild, rather than a tank piece, particularly since it
slightly reduces the need for an abjurer, and adds corpse eating, a
very valuable ability when soloing.

>But really come on alot of top tank races have no vision in the
>dark, so they rely on a select few pieces  to get things done in
>that manner.   and the coder of this piece of eq is marvin  iirc and
>I don't think he had any say in this tune at all.  if I am wrong I
>would like marvin to correct me on that fact.  cause I want to know
>that this was what the piece was intended for or in tune with the
>intent of the peice.  

Yes, some players do rely solely on eq pieces to counter the down
sides of their chosen race. This is, I believe, why we have
different races. So each player can choose which advantages and
deficiencies they feel most comfortable with. And in most cases,
_especially_ with infravision, those deficiencies are fairly easy to
circumvent in some way.

>As far as common sense and playability tunes this is the lamest EVER
> you should just take the eq and adjust it by reasonable means
>reather than being dumb and putting something you think is funny on
>it.   

Actually, it's not really the 'lamest EVER'. Of course, you
personally might think it is, but the 'lameness' of something is
merely a matter of personal perception. That said, if Marvin wants
to take the eq piece he coded and adjust it slightly to something
that he feels is less lame to his perspective, he is quite able and
welcome to do so - within certain defined limits, which have
certainly not been passed by this relatively minor change.

>Have a nice day
>
>Rancor

You too.

- Tranquil


-----------------

poster: Uno
subject: >>Orbdrin
date: Wed Dec 10 17:50:38 2003

On Wed Dec 10 17:48:53 2003 Tranquil wrote post #499:
> certainly not been passed by this relatively minor change.
> 
> >Have a nice day
> >
> >Rancor
> 
> You too.
> 
> - Tranquil
> 
we're glad you approve =)

-----------------

poster: monkey (Web)
subject: Blech.
date: Fri Dec 12 22:10:29 2003

I miss the mud. I even miss the annoying people on it too. Someone send me a computer and $100 so I can start mudding again. Mmmkay. kthnxbye.



MoNkEy (the one who is going to go on a killing spree if it doesn't get to mud)



(ps for those smart @$$ people, this computer won't let me mud)

-----------------

poster: Monkey (Web) 
subject: >Blech.
date: Fri Dec 12 22:20:16 2003

On Fri Dec 12 22:10:29 2003 monkey (Web) wrote post #501 in general:

> I miss the mud. I even miss the annoying people on it too. Someone send me a computer and $100 so I can start mudding again. Mmmkay. kthnxbye.



> 



> MoNkEy (the one who is going to go on a killing spree if it doesn't get to mud)



> 



> (ps for those smart @$$ people, this computer won't let me mud)



Oh, by the way. Today is my birthday. Happy birthday me!

-----------------

poster: Traf
subject: eq
date: Sun Dec 14 00:03:42 2003

i had someone hold on 2 my eq when i was SS and i forget who it was
think there was a breastplate (possibly firey) and 1 piece of
carebear eq mail me if it was you

-----------------

poster: Jaws
subject: Myself
date: Fri Dec 19 04:24:39 2003

Hello all,

The rumors of my death are greatly exagerated,

I did have some RL issues that percluded my playing, hopfully these
are all resolved now

Jaws

-----------------

poster: Jaws
subject: Attention!
date: Fri Dec 19 05:00:11 2003

(Originally in clan.general)
Clan Guardians has openings, for those who feel worthy goto

www.deepdarkblue.com/GoR

Read the About Us section, send me some mudmail if interested.

Jaws

-----------------

poster: Kaos
subject: >Kaos
date: Fri Dec 19 22:24:12 2003

On Fri Dec 19 22:22:48 2003 Korthrun wrote post #506:
> I just wanted to say Kaos is a general sort of guy
Where do I post bugs?

"g general"
There is no all general here.
Select group by number:
----------------------------
1   general
2   general.eqparty
[#q] p
You are not in a party.
p
Invalid selection.
[#q] /unalias p
% unalias: "p": no such alias
[#q] g general
Invalid selection.

Syntax Error in line 10
wtf

-----------------

poster: Kaos
subject: >>>Kaos
date: Fri Dec 19 22:26:27 2003

On Fri Dec 19 22:24:39 2003 Korthrun wrote post #508:
> On Fri Dec 19 22:24:12 2003 Kaos wrote post #507:
> > On Fri Dec 19 22:22:48 2003 Korthrun wrote post #506:
> > > I just wanted to say Kaos is a general sort of guy
> > Where do I post bugs?
> > 
> > "g general"
> > There is no all general here.
> > Select group by number:
> > ----------------------------
> > 1   general
> > 2   general.eqparty
> > [#q] p
> > You are not in a party.
> > p
> > Invalid selection.
> > [#q] /unalias p
> > % unalias: "p": no such alias
> > [#q] g general
> > Invalid selection.
> > 
> > Syntax Error in line 10
> > wtf
> OMG NUKE KAOS HE IZ A HAX)R
*Korthrun smilex0rs at you.
eheh korthrun x0x0x
You eheh 'korthrun x0x0x'.
lol korthrun x0x0
Mudlib says: Disregarding that TYPO!
~q
move 508 junk
q
~q
this bugs
**

-----------------

poster: Tahnval
subject: >Myself
date: Fri Dec 19 23:10:55 2003

On Fri Dec 19 04:24:39 2003 Jaws wrote post #504:
> Hello all,
> 
> The rumors of my death are greatly exagerated,
> 
> I did have some RL issues that percluded my playing, hopfully these
> are all resolved now
> 
> Jaws
Welcome back!  A pity I just reincarnated into a setup that won't
be of any use to Jawsparties 8-(

-----------------

poster: sirc (Web)
subject: hi
date: Tue Dec 23 22:34:46 2003

umm i have no body:o?

-----------------

poster: Moridin (Web) 
subject: >hi
date: Tue Dec 23 23:03:02 2003

On Tue Dec 23 22:34:46 2003 sirc (Web) wrote post #511 in general:

> umm i have no body:o?



neither do I

but we are still very sexy

rah

-----------------

poster: Rancor
subject: yes
date: Tue Dec 23 23:57:09 2003

loot all
eat a corpse
OK people yes something is wrong yes mobs die and on't get dested
yes there are no shop keeps,  yes somone is trying to fix it. 
please bare with them and relax, chill don't expect anything you do
now to nessesarily save either.  
Thank you and have a nice day

-----------------

poster: Korthrun
subject: Clericcs
date: Wed Dec 24 19:26:17 2003

Clerics these days are slackers.
nnono They heal me fine, keep me reffed and my crusader never falls.
ALAS! I am lazy and broke. I yearn for the days where the idle
clerics, instead of droolin thier keyboard (in that oh so sexy
mudder way) chained create food.
Plus it's all about create food becoming the #1 most used spell.
Thanks

-----------------

poster: Tektor
subject: HI
date: Thu Dec 25 00:12:31 2003

Im alive too does that count for anything? :) Merry Christmas and
Happy Newyears too all anyways.

-----------------

poster: Panza
subject: newbie shapeshifter
date: Thu Dec 25 06:35:18 2003

about a month ago a Shapeshifter asked me to hold onto his caster
eqs while he was reinced, and was supposedly going to rent some
space in my safe. i also asked that he/she/it send me a mail, but it
never happened, and i've thusly forgotten his/her/it's name. if
he/her/it (hereafter referred to as Matee, the androgynous wielder
of the ring of Heart in Captain Planet) want's the eqs back, and
doesn't want me to sell them all as payment for the safe rental,
please mail me so i can chat. you've got until the end of winter
break matee (the 5th or so), so i hope you rtfn, and get back to
me.

Happy Holidays
Panza

-----------------

poster: Darc
subject: W:
date: Sun Dec 28 09:12:42 2003

around the first of the year i will be going back healer. i would
like a tank who wants to make like 500m xp
hours are 24/7 or as much as possible. tank can have all gold and such

-----------------

poster: Litho
subject: Pippirull
date: Sun Dec 28 15:33:49 2003

I think you guys have givin Pippirull enough lessons in humility..
I'd like to see you be nice plz..It's getting out of hand.

-----------------

poster: Kaos
subject: >Pippirull
date: Sun Dec 28 15:38:43 2003

On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> I think you guys have givin Pippirull enough lessons in humility..
> I'd like to see you be nice plz..It's getting out of hand.
It's hard to be a nissemainn.

-----------------

poster: Rancor
subject: >>Pippirull
date: Sun Dec 28 20:25:40 2003

On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > I think you guys have givin Pippirull enough lessons in humility..
> > I'd like to see you be nice plz..It's getting out of hand.
> It's hard to be a nissemainn.
it is also hard to not give him a hard time when the piece of eq I
am wearing causes it.  but hey if you want to ignore that fact that
is cool.  and if you have not ignord that fact then you should be
talking to marvin and not the whole mud about it.   as he coded the
piece and like 80 percent of the people out there doing it have
one.
Rancor

-----------------

poster: Korthrun
subject: >>>Pippirull
date: Sun Dec 28 21:32:51 2003

On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > I think you guys have givin Pippirull enough lessons in humility..
> > > I'd like to see you be nice plz..It's getting out of hand.
> > It's hard to be a nissemainn.
> it is also hard to not give him a hard time when the piece of eq I
> am wearing causes it.  but hey if you want to ignore that fact that
> is cool.  and if you have not ignord that fact then you should be
> talking to marvin and not the whole mud about it.   as he coded the
> piece and like 80 percent of the people out there doing it have
> one.
> Rancor
I think hes referring to parties named GRRRR HATEEEEE
not the eq
Quillz dick must be in your ass again

-----------------

poster: Korthrun
subject: >>>>Pippirull
date: Sun Dec 28 21:33:07 2003

On Sun Dec 28 21:32:51 2003 Korthrun wrote post #521:
> On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> > On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > > I think you guys have givin Pippirull enough lessons in humility..
> > > > I'd like to see you be nice plz..It's getting out of hand.
> > > It's hard to be a nissemainn.
> > it is also hard to not give him a hard time when the piece of eq I
> > am wearing causes it.  but hey if you want to ignore that fact that
> > is cool.  and if you have not ignord that fact then you should be
> > talking to marvin and not the whole mud about it.   as he coded the
> > piece and like 80 percent of the people out there doing it have
> > one.
> > Rancor
> I think hes referring to parties named GRRRR HATEEEEE
> not the eq
> Quillz dick must be in your ass again
not to specify that party, but saying just things like that

-----------------

poster: Litho
subject: >>>>>Pippirull
date: Sun Dec 28 21:41:25 2003

On Sun Dec 28 21:33:07 2003 Korthrun wrote post #522:
> > > am wearing causes it.  but hey if you want to ignore that fact that
> > > is cool.  and if you have not ignord that fact then you should be
> > > talking to marvin and not the whole mud about it.   as he coded the
> > > piece and like 80 percent of the people out there doing it have
> > > one.
> > > Rancor
> > I think hes referring to parties named GRRRR HATEEEEE
> > not the eq
> > Quillz dick must be in your ass again
> not to specify that party, but saying just things like that
Yeah and also the time i posted that everyone was mocking him when
he logged on.  Don't assume i mean the orbdrin.

-----------------

poster: Tro
subject: Pippirull!
date: Sun Dec 28 21:55:38 2003

save
Pippirull is a radioprogram that make fun of people. In sweden of
course. Pippirull here is a fun character that probable roleplay
alot if not everything he does :) He acts just like the radioprogram
would do in a mud ;) And Litho you are somewhat a vile mocker of
newbies. The mocking of Pippirull is somewhat loving. I would die
for all the attention he gets! Keep it up Pippirull forever!!!!!

-----------------

poster: Litho
subject: >Pippirull!
date: Sun Dec 28 21:56:39 2003

On Sun Dec 28 21:55:38 2003 Tro wrote post #524:
> save
> Pippirull is a radioprogram that make fun of people. In sweden of
> course. Pippirull here is a fun character that probable roleplay
> alot if not everything he does :) He acts just like the radioprogram
> would do in a mud ;) And Litho you are somewhat a vile mocker of
> newbies. The mocking of Pippirull is somewhat loving. I would die
> for all the attention he gets! Keep it up Pippirull forever!!!!!
Uhm, i don't mock newbies.  But i'm glad that you have blessed us
all with your knowledgable ways, Tro.

-----------------

poster: Lu
subject: >>>>>>Pippirull
date: Sun Dec 28 22:52:46 2003

On Sun Dec 28 21:41:25 2003 Litho wrote post #523:
> On Sun Dec 28 21:33:07 2003 Korthrun wrote post #522:
> > > > am wearing causes it.  but hey if you want to ignore that fact that
> > > > is cool.  and if you have not ignord that fact then you should be
> > > > talking to marvin and not the whole mud about it.   as he coded the
> > > > piece and like 80 percent of the people out there doing it have
> > > > one.
> > > > Rancor
> > > I think hes referring to parties named GRRRR HATEEEEE
> > > not the eq
> > > Quillz dick must be in your ass again
> > not to specify that party, but saying just things like that
> Yeah and also the time i posted that everyone was mocking him when
> he logged on.  Don't assume i mean the orbdrin.
i dont think we need kindercops here, if you can't take the heat of
your own actions, then don't do stupid things

-----------------

poster: Quillz
subject: >>>>Pippirull
date: Mon Dec 29 01:28:58 2003

On Sun Dec 28 21:32:51 2003 Korthrun wrote post #521:
> On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> > On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > > I think you guys have givin Pippirull enough lessons in humility..
> > > > I'd like to see you be nice plz..It's getting out of hand.
> > > It's hard to be a nissemainn.
> > it is also hard to not give him a hard time when the piece of eq I
> > am wearing causes it.  but hey if you want to ignore that fact that
> > is cool.  and if you have not ignord that fact then you should be
> > talking to marvin and not the whole mud about it.   as he coded the
> > piece and like 80 percent of the people out there doing it have
> > one.
> > Rancor
> I think hes referring to parties named GRRRR HATEEEEE
> not the eq
> Quillz dick must be in your ass again
WTF
Last I looked Rancor wasnt my blonde hair blue eyed baby.
bastages

-----------------

poster: Goroharahad
subject: >>>>Pippirull
date: Mon Dec 29 10:44:29 2003

On Sun Dec 28 21:32:51 2003 Korthrun wrote post #521:
> On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> > On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > > I think you guys have givin Pippirull enough lessons in humility..
> > > > I'd like to see you be nice plz..It's getting out of hand.
> > > It's hard to be a nissemainn.
> > it is also hard to not give him a hard time when the piece of eq I
> > am wearing causes it.  but hey if you want to ignore that fact that
> > is cool.  and if you have not ignord that fact then you should be
> > talking to marvin and not the whole mud about it.   as he coded the
> > piece and like 80 percent of the people out there doing it have
> > one.
> > Rancor
> I think hes referring to parties named GRRRR HATEEEEE
> not the eq
> Quillz dick must be in your ass again
I (amongst others) name parties that way because of orbdrin, not
because of Pippirull.
I had forgotten about him, our first conversation had convinced me
to ignore him ...

So we are back to Ronan's point :)

-----------------

poster: Uno
subject: >>>>>Pippirull
date: Mon Dec 29 15:28:27 2003

On Mon Dec 29 10:44:29 2003 Goroharahad wrote post #529:
> > > Rancor
> > I think hes referring to parties named GRRRR HATEEEEE
> > not the eq
> > Quillz dick must be in your ass again
> I (amongst others) name parties that way because of orbdrin, not
> because of Pippirull.
> I had forgotten about him, our first conversation had convinced me
> to ignore him ...
> 
> So we are back to Ronan's point :)
TAKE THE NEWS THREAD TO HELL

-----------------

poster: Korthrun
subject: >>>>>>Pippirull
date: Mon Dec 29 18:54:26 2003

On Mon Dec 29 15:28:27 2003 Uno wrote post #530:
> On Mon Dec 29 10:44:29 2003 Goroharahad wrote post #529:
> > > > Rancor
> > > I think hes referring to parties named GRRRR HATEEEEE
> > > not the eq
> > > Quillz dick must be in your ass again
> > I (amongst others) name parties that way because of orbdrin, not
> > because of Pippirull.
> > I had forgotten about him, our first conversation had convinced me
> > to ignore him ...
> > 
> > So we are back to Ronan's point :)
> TAKE THE NEWS THREAD TO HELL
litho is just asking that people be aware of the effects thier
actions may have on others. I don't care why you name parties
anything, I don't care why you may or may not say things. Yes you
were just asked to play nice. Lithos point is the eq is enough to
remind the poor newb of his fau paux forever. All newbies do stupid
shit, he can't forget (ooo rhyme). Yet another simple request/thread
gone arwy siomply because litho posted it. It becomes this, instead
of 'wow your right maybe we are torturing him'. I know a lot of
people are just having fun with it, I myself did for a good week.
Get over it.

Ones actions can have various effects, completly independant of
thier intentions.

However when I originally responded to the post Tro had not yet
enlightened us. If the boy is playing like hes supposed to then I am
sure he loves it. But if he isn't it is kinda lame. So maybe this
whole thread is useless anyway. Guess we just need to wait for him
to respond.

-----------------

poster: Rythion
subject: >W:
date: Mon Dec 29 21:17:18 2003

On Sun Dec 28 09:12:42 2003 Darc wrote post #517:
> around the first of the year i will be going back healer. i would
> like a tank who wants to make like 500m xp
> hours are 24/7 or as much as possible. tank can have all gold and such
Hello, I will exp you if you don't tap...

-----------------

poster: Kaos
subject: world idol anticipation/kurt appreciation post
date: Tue Dec 30 22:37:37 2003

go norway!

-----------------

poster: Energystar
subject: >>>>>Pippirull
date: Wed Dec 31 18:45:15 2003

On Mon Dec 29 01:28:58 2003 Quillz wrote post #528:
> On Sun Dec 28 21:32:51 2003 Korthrun wrote post #521:
> > On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> > > On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > > > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > > > I think you guys have givin Pippirull enough lessons in humility..
> > > > > I'd like to see you be nice plz..It's getting out of hand.
> > > > It's hard to be a nissemainn.
> > > it is also hard to not give him a hard time when the piece of eq I
> > > am wearing causes it.  but hey if you want to ignore that fact that
> > > is cool.  and if you have not ignord that fact then you should be
> > > talking to marvin and not the whole mud about it.   as he coded the
> > > piece and like 80 percent of the people out there doing it have
> > > one.
> > > Rancor
> > I think hes referring to parties named GRRRR HATEEEEE
> > not the eq
> > Quillz dick must be in your ass again
> WTF
> Last I looked Rancor wasnt my blonde hair blue eyed baby.
> bastages
You tell Rancor: do you have blonde hair and blue eyes?
Rancor tells you: yeah, why?
You tell Rancor: just curious.

-----------------

poster: Quillz
subject: >>>>>>Pippirull
date: Thu Jan  1 00:56:57 2004

On Wed Dec 31 18:45:15 2003 Energystar wrote post #534:
> On Mon Dec 29 01:28:58 2003 Quillz wrote post #528:
> > On Sun Dec 28 21:32:51 2003 Korthrun wrote post #521:
> > > On Sun Dec 28 20:25:40 2003 Rancor wrote post #520:
> > > > On Sun Dec 28 15:38:43 2003 Kaos wrote post #519:
> > > > > On Sun Dec 28 15:33:49 2003 Litho wrote post #518:
> > > > > > I think you guys have givin Pippirull enough lessons in humility..
> > > > > > I'd like to see you be nice plz..It's getting out of hand.
> > > > > It's hard to be a nissemainn.
> > > > it is also hard to not give him a hard time when the piece of eq I
> > > > am wearing causes it.  but hey if you want to ignore that fact that
> > > > is cool.  and if you have not ignord that fact then you should be
> > > > talking to marvin and not the whole mud about it.   as he coded the
> > > > piece and like 80 percent of the people out there doing it have
> > > > one.
> > > > Rancor
> > > I think hes referring to parties named GRRRR HATEEEEE
> > > not the eq
> > > Quillz dick must be in your ass again
> > WTF
> > Last I looked Rancor wasnt my blonde hair blue eyed baby.
> > bastages
> You tell Rancor: do you have blonde hair and blue eyes?
> Rancor tells you: yeah, why?
> You tell Rancor: just curious.
roflmao

-----------------

poster: Ronan
subject: EQ Page
date: Thu Jan  1 22:39:58 2004

Yet again updated, due to popular demand I updated lizgod eq, and
naraku eq, and other stuff, if you got more stuff for me, mail me

-----------------

poster: Panza
subject: newbie shapeshifter
date: Fri Jan  2 22:15:48 2004

this is a second call out to the newbie shapeshifter who asked to
"rent" space in my safes approximately a month ago. unless you
contact me via mail or ingame or whatever soon (by around the end of
the weekend) i will be selling off the items to make room. please
mail me(as i asked you to do right from the start) asap, so that
your eqs don't suddenly disappear.
Panza

-----------------

poster: Panza
subject: missing eq
date: Sat Jan  3 16:51:55 2004

a thick leafy cloak of mine has gone missing, if you see it lying
around, grab it and send me a mail
thanks much
Panza

-----------------

poster: Ronan
subject: Ronana
date: Mon Jan  5 03:42:00 2004

Ronana is currently looking for a warm home.
His Needs are:
1.Tender loving on a daily basis
2.Sponge bath twice daily.
3.Nekkid pictures of Lu to pass time
4. More Lovin
So if you have been out searching for a Ronana, Search NO MORE, I
have found him!
If you want one call me at 1-446-8766262 (or 1-I-Got-Ronana)
ok thx
Ronana

-----------------

poster: Athena
subject: Sigwald!!
date: Mon Jan  5 09:01:35 2004

On behalf of the players here, Id like to congratulate 
Sigwald on the birth of his lovely little daughter. Glad to here the
lil lady got here ok but she was born one day to late ehhehehe she
got here a day after my birthday.
Grats Siggy!!!!

-----------------

poster: Bajumbo
subject: >Sigwald!!
date: Mon Jan  5 11:41:52 2004


*Cheers*

Bajumbo


-----------------

poster: Baer
subject: Mail purge
date: Tue Jan  6 09:41:50 2004

Ugh, what a mess. Some kind of warning this was coming would have
been nice, so we could have some time to save off important
messages.

-----------------

poster: Draco
subject: >Mail purge
date: Tue Jan  6 12:13:08 2004

On Tue Jan  6 09:41:50 2004 Baer wrote post #542:
> Ugh, what a mess. Some kind of warning this was coming would have
> been nice, so we could have some time to save off important
> messages.
uhh what mail purge? i still have all my old mails from like 8 months ago...

-----------------

poster: Zifnab
subject: >>Mail purge
date: Tue Jan  6 12:52:57 2004

On Tue Jan  6 12:13:08 2004 Draco wrote post #543:
> On Tue Jan  6 09:41:50 2004 Baer wrote post #542:
> > Ugh, what a mess. Some kind of warning this was coming would have
> > been nice, so we could have some time to save off important
> > messages.
> uhh what mail purge? i still have all my old mails from like 8 months ago...
yes what mail purge.
last time we purged mail was a long long time ago. and iirc you
were warned back then

-----------------

poster: Zeemagx
subject: A piece of my mind...
date: Wed Jan  7 17:37:56 2004

Hmm...i have been thinking of this so called "xp tuner", and i don´t
quite get the idea by it. I can as a example get about 100k for a
sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
doesn´t make sence that just because they get killed a lot by
others, i get "punished" by that.


And now that i am Talking i´d like to (again) praise the wizzes and
the builders for mixxing up this wonderful mud :)


Zee out...

-----------------

poster: Zifnab
subject: >A piece of my mind...
date: Wed Jan  7 20:49:49 2004

On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> Hmm...i have been thinking of this so called "xp tuner", and i don´t
> quite get the idea by it. I can as a example get about 100k for a
> sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> doesn´t make sence that just because they get killed a lot by
> others, i get "punished" by that.

I would like to see these 35k sidhes. I did the calculation on a sidhe
based on its exp, how far it was tuned down and my racial exp
rate (which is the same as yours) and they were all 52k or so.

Just want to see if we are looking at the same thing.

-----------------

poster: Marvin
subject: >>A piece of my mind...
date: Wed Jan  7 22:51:30 2004

On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > quite get the idea by it. I can as a example get about 100k for a
> > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > doesn´t make sence that just because they get killed a lot by
> > others, i get "punished" by that.
> 
> I would like to see these 35k sidhes. I did the calculation on a sidhe
> based on its exp, how far it was tuned down and my racial exp
> rate (which is the same as yours) and they were all 52k or so.
> 
> Just want to see if we are looking at the same thing.

Again, the minimum tune is 60%.
Again, you are not being "punished". It is not you who is being
tuned, it is the monster. The monster is either too easy or too
rewarding compared to others, so it has been adjusted. Thats it.
--M

-----------------

poster: Uno
subject: >>>A piece of my mind...
date: Wed Jan  7 22:55:12 2004

On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > based on its exp, how far it was tuned down and my racial exp
> > rate (which is the same as yours) and they were all 52k or so.
> > 
> > Just want to see if we are looking at the same thing.
> 
> Again, the minimum tune is 60%.
> Again, you are not being "punished". It is not you who is being
> tuned, it is the monster. The monster is either too easy or too
> rewarding compared to others, so it has been adjusted. Thats it.
> --M

When I was a boy we had to take the ferry to Hyboria to kill a stegosaurus.
And if we were lucky, LUCKY I TELL YA, there might have been a baby
ogre left over.
And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
AWWWWWWWWWWWWWW PEACHES!!!

Did I mention half the time the stegosaurus p-wiped us?

WELLL HE DID!!!! Dad gummit.

AWWWW Peaches...

-----------------

poster: Flamestar
subject: StarFury
date: Wed Jan  7 22:56:39 2004

Hi, Clan StarFury is looking for a few good men or women, mudmail
me, Bit or Griffy or send a tell if interested.
Hi, Clan StarFury is looking for a few good men or women, mudmail
me, Bit or Griffy or send a tell if interested.
Flame Out

-----------------

poster: Switchblade
subject: >>>>A piece of my mind...
date: Wed Jan  7 22:57:21 2004

On Wed Jan  7 22:55:12 2004 Uno wrote post #548:
> On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > > based on its exp, how far it was tuned down and my racial exp
> > > rate (which is the same as yours) and they were all 52k or so.
> > > 
> > > Just want to see if we are looking at the same thing.
> > 
> > Again, the minimum tune is 60%.
> > Again, you are not being "punished". It is not you who is being
> > tuned, it is the monster. The monster is either too easy or too
> > rewarding compared to others, so it has been adjusted. Thats it.
> > --M
> 
> When I was a boy we had to take the ferry to Hyboria to kill a stegosaurus.
> And if we were lucky, LUCKY I TELL YA, there might have been a baby
> ogre left over.
> And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
> AWWWWWWWWWWWWWW PEACHES!!!
> 
> Did I mention half the time the stegosaurus p-wiped us?
> 
> WELLL HE DID!!!! Dad gummit.
> 
> AWWWW Peaches...

Ya and in my day, we didn't have fancy TEEVEES
if we wanted entertainment, we'd just stare at the SUN
and if ya stared too long, yer eyeballs BURST INTO FLAMES!

HAHAHHAHAH

-----------------

poster: Korthrun
subject: >>>>A piece of my mind...
date: Wed Jan  7 23:28:53 2004

On Wed Jan  7 22:55:12 2004 Uno wrote post #548:
> On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > > based on its exp, how far it was tuned down and my racial exp
> > > rate (which is the same as yours) and they were all 52k or so.
> > > 
> > > Just want to see if we are looking at the same thing.
> > 
> > Again, the minimum tune is 60%.
> > Again, you are not being "punished". It is not you who is being
> > tuned, it is the monster. The monster is either too easy or too
> > rewarding compared to others, so it has been adjusted. Thats it.
> > --M
> 
> When I was a boy we had to take the ferry to Hyboria to kill a stegosaurus.
> And if we were lucky, LUCKY I TELL YA, there might have been a baby
> ogre left over.
> And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
> AWWWWWWWWWWWWWW PEACHES!!!
> 
> Did I mention half the time the stegosaurus p-wiped us?
> 
> WELLL HE DID!!!! Dad gummit.
> 
> AWWWW Peaches...
not to mention we had to get back to our corpses quickly
The tuner is like president bush, doing it's best to ensure all
monsters are treated equally.
no wait
whatever its like, it makes sense
you just have to see how it works, go through the news group it is
well explained
it is not as sever as some think

-----------------

poster: Quillz
subject: >>>>>A piece of my mind...
date: Wed Jan  7 23:29:48 2004

On Wed Jan  7 23:28:53 2004 Korthrun wrote post #551:
> On Wed Jan  7 22:55:12 2004 Uno wrote post #548:
> > On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > > > based on its exp, how far it was tuned down and my racial exp
> > > > rate (which is the same as yours) and they were all 52k or so.
> > > > 
> > > > Just want to see if we are looking at the same thing.
> > > 
> > > Again, the minimum tune is 60%.
> > > Again, you are not being "punished". It is not you who is being
> > > tuned, it is the monster. The monster is either too easy or too
> > > rewarding compared to others, so it has been adjusted. Thats it.
> > > --M
> > 
> > When I was a boy we had to take the ferry to Hyboria to kill a
stegosaurus.
> > And if we were lucky, LUCKY I TELL YA, there might have been a baby
> > ogre left over.
> > And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
> > AWWWWWWWWWWWWWW PEACHES!!!
> > 
> > Did I mention half the time the stegosaurus p-wiped us?
> > 
> > WELLL HE DID!!!! Dad gummit.
> > 
> > AWWWW Peaches...
> not to mention we had to get back to our corpses quickly
> The tuner is like president bush, doing it's best to ensure all
> monsters are treated equally.
> no wait
> whatever its like, it makes sense
> you just have to see how it works, go through the news group it is
> well explained
> it is not as sever as some think
roflmao
like president bush
bahahahahhahahahaa
How did those MONSTARS get there?!  
oh well, let em be
eheh

-----------------

poster: Tahnval
subject: >>>>>A piece of my mind...
date: Thu Jan  8 01:06:11 2004

On Wed Jan  7 22:57:21 2004 Switchblade wrote post #550:
> On Wed Jan  7 22:55:12 2004 Uno wrote post #548:
> > On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > > > based on its exp, how far it was tuned down and my racial exp
> > > > rate (which is the same as yours) and they were all 52k or so.
> > > > 
> > > > Just want to see if we are looking at the same thing.
> > > 
> > > Again, the minimum tune is 60%.
> > > Again, you are not being "punished". It is not you who is being
> > > tuned, it is the monster. The monster is either too easy or too
> > > rewarding compared to others, so it has been adjusted. Thats it.
> > > --M
> > 
> > When I was a boy we had to take the ferry to Hyboria to kill a
stegosaurus.
> > And if we were lucky, LUCKY I TELL YA, there might have been a baby
> > ogre left over.
> > And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
> > AWWWWWWWWWWWWWW PEACHES!!!
> > 
> > Did I mention half the time the stegosaurus p-wiped us?
> > 
> > WELLL HE DID!!!! Dad gummit.
> > 
> > AWWWW Peaches...
> 
> Ya and in my day, we didn't have fancy TEEVEES
> if we wanted entertainment, we'd just stare at the SUN
> and if ya stared too long, yer eyeballs BURST INTO FLAMES!
> 
> HAHAHHAHAH
Sun?  You had sun?  Luxury!  We had to walk all day underground to
get to work and we never saw the sun.

-----------------

poster: Rancor
subject: >>>>>A piece of my mind...
date: Thu Jan  8 02:31:39 2004

On Wed Jan  7 22:57:21 2004 Switchblade wrote post #550:
> On Wed Jan  7 22:55:12 2004 Uno wrote post #548:
> > On Wed Jan  7 22:51:30 2004 Marvin wrote post #547:
> > > > based on its exp, how far it was tuned down and my racial exp
> > > > rate (which is the same as yours) and they were all 52k or so.
> > > > 
> > > > Just want to see if we are looking at the same thing.
> > > 
> > > Again, the minimum tune is 60%.
> > > Again, you are not being "punished". It is not you who is being
> > > tuned, it is the monster. The monster is either too easy or too
> > > rewarding compared to others, so it has been adjusted. Thats it.
> > > --M
> > 
> > When I was a boy we had to take the ferry to Hyboria to kill a
stegosaurus.
> > And if we were lucky, LUCKY I TELL YA, there might have been a baby
> > ogre left over.
> > And we were GRATEFUL! GRATEFUL FOR THE BABY OGAR!
> > AWWWWWWWWWWWWWW PEACHES!!!
> > 
> > Did I mention half the time the stegosaurus p-wiped us?
> > 
> > WELLL HE DID!!!! Dad gummit.
> > 
> > AWWWW Peaches...
> 
> Ya and in my day, we didn't have fancy TEEVEES
> if we wanted entertainment, we'd just stare at the SUN
> and if ya stared too long, yer eyeballs BURST INTO FLAMES!
> 
> HAHAHHAHAH
wow Uno and switchblade both have something in common..... they both
come from the olden days...uno comes from the day of the dinosaur
and switchblade  come from when there were no tv's   man you guy
should hook up with zifnab cause he has lived/idled through both
eras..

-----------------

poster: Artea
subject: >>A piece of my mind...
date: Thu Jan  8 05:20:12 2004

On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > quite get the idea by it. I can as a example get about 100k for a
> > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > doesn´t make sence that just because they get killed a lot by
> > others, i get "punished" by that.
> 
> I would like to see these 35k sidhes. I did the calculation on a sidhe
> based on its exp, how far it was tuned down and my racial exp
> rate (which is the same as yours) and they were all 52k or so.
> 
> Just want to see if we are looking at the same thing.
I see a lot of 52k sidhes with 101% exp rate if that helps

-----------------

poster: Kaos
subject: >>>A piece of my mind...
date: Thu Jan  8 08:42:03 2004

On Thu Jan  8 05:20:12 2004 Artea wrote post #555:
> On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> > On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > > quite get the idea by it. I can as a example get about 100k for a
> > > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > > doesn´t make sence that just because they get killed a lot by
> > > others, i get "punished" by that.
> > 
> > I would like to see these 35k sidhes. I did the calculation on a sidhe
> > based on its exp, how far it was tuned down and my racial exp
> > rate (which is the same as yours) and they were all 52k or so.
> > 
> > Just want to see if we are looking at the same thing.
> I see a lot of 52k sidhes with 101% exp rate if that helps
I've killed 130k sidhes, just to balance things out.

-----------------

poster: Quillz
subject: >>>>A piece of my mind...
date: Thu Jan  8 20:05:42 2004

On Thu Jan  8 08:42:03 2004 Kaos wrote post #556:
> On Thu Jan  8 05:20:12 2004 Artea wrote post #555:
> > On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> > > On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > > > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > > > quite get the idea by it. I can as a example get about 100k for a
> > > > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > > > doesn´t make sence that just because they get killed a lot by
> > > > others, i get "punished" by that.
> > > 
> > > I would like to see these 35k sidhes. I did the calculation on a sidhe
> > > based on its exp, how far it was tuned down and my racial exp
> > > rate (which is the same as yours) and they were all 52k or so.
> > > 
> > > Just want to see if we are looking at the same thing.
> > I see a lot of 52k sidhes with 101% exp rate if that helps
> I've killed 130k sidhes, just to balance things out.
that's a lot of sidhes!

-----------------

poster: Tzikas
subject: >>>>A piece of my mind...
date: Thu Jan  8 21:14:35 2004

On Thu Jan  8 08:42:03 2004 Kaos wrote post #556:
> On Thu Jan  8 05:20:12 2004 Artea wrote post #555:
> > On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> > > On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > > > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > > > quite get the idea by it. I can as a example get about 100k for a
> > > > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > > > doesn´t make sence that just because they get killed a lot by
> > > > others, i get "punished" by that.
> > > 
> > > I would like to see these 35k sidhes. I did the calculation on a sidhe
> > > based on its exp, how far it was tuned down and my racial exp
> > > rate (which is the same as yours) and they were all 52k or so.
> > > 
> > > Just want to see if we are looking at the same thing.
> > I see a lot of 52k sidhes with 101% exp rate if that helps
> I've killed 130k sidhes, just to balance things out.
So Kaos is to blame for the tune then?  No wonder the xp sux if a
single player kills 130.000 monsters in the same area :x

-----------------

poster: Artea
subject: >>>>>A piece of my mind...
date: Thu Jan  8 21:15:56 2004

On Thu Jan  8 21:14:35 2004 Tzikas wrote post #558:
> On Thu Jan  8 08:42:03 2004 Kaos wrote post #556:
> > On Thu Jan  8 05:20:12 2004 Artea wrote post #555:
> > > On Wed Jan  7 20:49:49 2004 Zifnab wrote post #546:
> > > > On Wed Jan  7 17:37:56 2004 Zeemagx wrote post #545:
> > > > > Hmm...i have been thinking of this so called "xp tuner", and i don´t
> > > > > quite get the idea by it. I can as a example get about 100k for a
> > > > > sidhe(sometimes),but mostly it lies around 35-50k, if u ask me that
> > > > > doesn´t make sence that just because they get killed a lot by
> > > > > others, i get "punished" by that.
> > > > 
> > > > I would like to see these 35k sidhes. I did the calculation on a sidhe
> > > > based on its exp, how far it was tuned down and my racial exp
> > > > rate (which is the same as yours) and they were all 52k or so.
> > > > 
> > > > Just want to see if we are looking at the same thing.
> > > I see a lot of 52k sidhes with 101% exp rate if that helps
> > I've killed 130k sidhes, just to balance things out.
> So Kaos is to blame for the tune then?  No wonder the xp sux if a
> single player kills 130.000 monsters in the same area :x
I think I'm to blame really.. when I reinced woodsman I think I got
an average of 80-90k per sidhe, now I almost always get 52k per
sidhe.  but I haven't been killing there at all recently and it
doesn't seem to be getting any better..

art

-----------------

poster: Malifix
subject: >Sigwald!!
date: Thu Jan  8 22:15:03 2004

On Mon Jan  5 09:01:35 2004 Athena wrote post #540:
> On behalf of the players here, Id like to congratulate 
> Sigwald on the birth of his lovely little daughter. Glad to here the
> lil lady got here ok but she was born one day to late ehhehehe she
> got here a day after my birthday.
> Grats Siggy!!!!
Wow, a little Sigwaldette!  Congrats from me too.  :)
All the best to her.
Malifix the Mad

-----------------

poster: yugo (Web)
subject: Phone java client
date: Fri Jan  9 23:10:35 2004

hello all

i wanted to hear if anyone could make a java client that could run of a mobile phone (nokia 7250i is the one i use)

it does not have to be advance stuff just so you can read mails and news and mayby kill a few mobs.



Yugo

-----------------

poster: Khosan
subject: >Phone java client
date: Sat Jan 10 07:29:08 2004

On Fri Jan  9 23:10:35 2004 yugo (Web) wrote post #561:
> hello all

> i wanted to hear if anyone could make a java client that could run of a
mobile phone (nokia 7250i is the one i use)

> it does not have to be advance stuff just so you can read mails and news
and mayby kill a few mobs.

> 

> Yugo
Sure, right after you tell me how I am supposed to get that much
text on such a small display.

Note I am not dissing you. I happen to be in the business and is
very much capable of actualling writing such an application. I just
haven't figured how to make it useable. In the end the display is
way too small and the input options too limited for a mud.

Khosan

-----------------

poster: Yugo (Web) 
subject: >>Phone java client
date: Sat Jan 10 22:55:55 2004

> Sure, right after you tell me how I am supposed to get that much

> text on such a small display.

> 

> Note I am not dissing you. I happen to be in the business and is

> very much capable of actualling writing such an application. I just

> haven't figured how to make it useable. In the end the display is

> way too small and the input options too limited for a mud.

> 

> Khosan



Yeah we have though about that some and though that we only so see brief room desc. and only mob name but im not sure if that is still to much text. mayby make some kind of menu system to get inv. score and such.



but hey i would be happy if i could read/write mails and news for starters



Yugo

-----------------

poster: Myrddin
subject: >>>Phone java client
date: Sat Jan 10 23:27:50 2004

if you can go to the web through your phone just use the news client
on the web page
myrddin

-----------------

poster: Yugo (Web) 
subject: >>>>Phone java client
date: Sat Jan 10 23:35:35 2004

On Sat Jan 10 23:27:50 2004 Myrddin wrote post #564 in general:

> if you can go to the web through your phone just use the news client

> on the web page

> myrddin



I can go to www.islandsofmyth.org and i get the links on that page but anyone of them leads to a blank page. I tried to go to www.islandsofmyth.org/news/news_rd.html and that didnt work.



Yugo

-----------------

poster: Litho
subject: Clan Archaic
date: Sun Jan 11 02:45:35 2004

We're looking for members.  Uhm atleast 300m worth..Some sort of
decent eq set, preferably int/wis.  Looking for a clan
abj/healer/blasters.
Mail inquiries to Myself or Korthrun.

-----------------

poster: Khosan
subject: >>>>>Phone java client
date: Sun Jan 11 10:53:34 2004

On Sat Jan 10 23:35:35 2004 Yugo (Web)  wrote post #565:
> On Sat Jan 10 23:27:50 2004 Myrddin wrote post #564 in general:

> > if you can go to the web through your phone just use the news client

> > on the web page

> > myrddin

> 

> I can go to www.islandsofmyth.org and i get the links on that page but
anyone of them leads to a blank page. I tried to go to www.is
andsofmyth.org/news/news_rd.html and that didnt work.

> 

> Yugo

Maybe that is because the url is http://islandsofmyth.org/news/news_RD.html

the url is case sensitive, so you need to enter news_RD.html and not
news_rd.html.

Khosan

-----------------

poster: Yugo (Web) 
subject: >>>>>>Phone java client
date: Sun Jan 11 11:37:15 2004

> Maybe that is because the url is http://islandsofmyth.org/news/news_RD.html

> 

> the url is case sensitive, so you need to enter news_RD.html and not

> news_rd.html.

> 

> Khosan



tried it and now i can get to the page but it is just blank like the other when i tried the other links from www.islandsofmyth.org



Yugo

-----------------

poster: Ant
subject: >>>>>>>Phone java client
date: Sun Jan 11 11:48:42 2004

Wonder if the phone's browser doesn't support CSS?


-----------------

poster: Baer
subject: >>>>>>>>Phone java client
date: Sun Jan 11 12:04:33 2004

On Sun Jan 11 11:48:42 2004 Ant wrote post #569:
> Wonder if the phone's browser doesn't support CSS?
> 
That won't make it a blank page. I would say the problem is the
address given is a frames page.

-----------------

poster: Ant
subject: >>>>>>>>>Phone java client
date: Sun Jan 11 13:46:31 2004

On Sun Jan 11 12:04:33 2004 Baer wrote post #570:
> On Sun Jan 11 11:48:42 2004 Ant wrote post #569:
> > Wonder if the phone's browser doesn't support CSS?
> > 
> That won't make it a blank page. I would say the problem is the
> address given is a frames page.
I think not, since Yugo connects directly to the news-page...

-----------------

poster: Ant
subject: >>>>>>>>>>Phone java client
date: Sun Jan 11 13:47:16 2004

AND the lack of CSS supposed could end up looking like blank...
(white text on white background)

-----------------

poster: Quillz
subject: >>>>>>>Phone java client
date: Sun Jan 11 22:22:12 2004

On Sun Jan 11 11:37:15 2004 Yugo (Web)  wrote post #568:
> > Maybe that is because the url is http://islandsofmyth.org
news/news_RD.html

> > 

> > the url is case sensitive, so you need to enter news_RD.html and not

> > news_rd.html.

> > 

> > Khosan

> 

> tried it and now i can get to the page but it is just blank like the other
when i tried the other links from www.islandsofmyth.org

> 

> Yugo
10 bucks says the news that you're trying to get to on your phone
will still be posted when you get to a computer. 
8*

-----------------

poster: Wagro
subject: >>>>>>>>Phone java client
date: Sun Jan 11 23:14:40 2004

On Sun Jan 11 22:22:12 2004 Quillz wrote post #573:
> On Sun Jan 11 11:37:15 2004 Yugo (Web)  wrote post #568:
> > > Maybe that is because the url is http://islandsofmyth.org
> news/news_RD.html

> > > 

> > > the url is case sensitive, so you need to enter news_RD.html and not

> > > news_rd.html.

> > > 

> > > Khosan

> > 

> > tried it and now i can get to the page but it is just blank like the other
> when i tried the other links from www.islandsofmyth.org

> > 

> > Yugo
> 10 bucks says the news that you're trying to get to on your phone
> will still be posted when you get to a computer. 
> 8*
Pssh, you're missing the whole point of addiction.

-----------------

poster: Artea
subject: Clans
date: Mon Jan 12 05:00:39 2004

Are any cool clans looking for a solo artist?

-----------------

poster: Ronan
subject: >Clans
date: Mon Jan 12 05:01:15 2004

On Mon Jan 12 05:00:39 2004 Artea wrote post #575:
> Are any cool clans looking for a solo artist?
yes, clan Solos_R_Us!

-----------------

poster: Yugo (Web) 
subject: >>>>>>>>Phone java client
date: Mon Jan 12 14:34:15 2004

On Sun Jan 11 11:48:42 2004 Ant wrote post #569 in general:

> Wonder if the phone's browser doesn't support CSS?

> 





I think you might be right here Ant. I have been looking around for some info on the client the phone is using for the internet and all i can see is it support xhtml.



Yugo

-----------------

poster: Yugo (Web) 
subject: >>>>>>>>Phone java client
date: Mon Jan 12 14:36:28 2004

> 10 bucks says the news that you're trying to get to on your phone

> will still be posted when you get to a computer. 

> 8*



Yeah the news and mails will still be there but as i said in the original post im looking for a software to _play_ mud from my phone and reading news and mail would be a start



Yugo

-----------------

poster: Lu
subject: >>>>>>>>>Phone java client
date: Mon Jan 12 15:28:24 2004

On Mon Jan 12 14:36:28 2004 Yugo (Web)  wrote post #578:
> > 10 bucks says the news that you're trying to get to on your phone

> > will still be posted when you get to a computer. 

> > 8*

> 

> Yeah the news and mails will still be there but as i said in the original
post im looking for a software to _play_ mud from my phone and reading news
and mail would be a start

> 

> Yugo
ok, but now the question, why do you need to play the mud on your
phone? just buy a laptop

-----------------

poster: Wagro
subject: >>>>>>>>>>Phone java client
date: Mon Jan 12 16:47:45 2004

On Mon Jan 12 15:28:24 2004 Lu wrote post #579:
> On Mon Jan 12 14:36:28 2004 Yugo (Web)  wrote post #578:
> > > 10 bucks says the news that you're trying to get to on your phone

> > > will still be posted when you get to a computer. 

> > > 8*

> > 

> > Yeah the news and mails will still be there but as i said in the original
> post im looking for a software to _play_ mud from my phone and reading news
> and mail would be a start

> > 

> > Yugo
> ok, but now the question, why do you need to play the mud on your
> phone? just buy a laptop
can't conceal a laptop in class :)

-----------------

poster: Grasfer
subject: >>>>>>>>>>>Phone java client
date: Mon Jan 12 16:48:27 2004

POCKET PC, tell teacher it's a phone or a calender! omg im so cleVar!!!

-----------------

poster: Draco
subject: >>>>>>>>>>>>Phone java client
date: Mon Jan 12 17:28:28 2004

On Mon Jan 12 16:48:27 2004 Grasfer wrote post #581:
> POCKET PC, tell teacher it's a phone or a calender! omg im so cleVar!!!
why would you even want to play from your phone? do you have any
idea how hard it would be to actually kill stuff? you would need to
command all your skills and stuff into one letter like i do for
java, but after awhile that can get confusing and easily can forget
what skill/spell is which letter (also remembering that like 10
letters already have short commands, such as inv, dirs, etc. just
stick to playing on a computer. if you are so addicted that you have
to play from a phone, your not gonna be able to afford that phone
very soon.

-----------------

poster: Yugo (Web) 
subject: >>>>>>>>>>Phone java client
date: Mon Jan 12 19:57:48 2004

> > Yugo

> ok, but now the question, why do you need to play the mud on your

> phone? just buy a laptop



lol yeah and money grow on trees. No serious I offen drive to the city in the bus and have between 15 min - 2 hours of time where i have nothing to do so if i could mud that would be great



Yugo

-----------------

poster: Lu
subject: >>>>>>>>>>>Phone java client
date: Mon Jan 12 23:13:33 2004

On Mon Jan 12 19:57:48 2004 Yugo (Web)  wrote post #583:
> > > Yugo

> > ok, but now the question, why do you need to play the mud on your

> > phone? just buy a laptop

> 

> lol yeah and money grow on trees. No serious I offen drive to the city in
the bus and have between 15 min - 2 hours of time where i have nothing to do
so if i could mud that would be great

> 

> Yugo
Yugo, theres a big problem with mudding from the phone the khosan
has already addressed, and thats screen size, not enough room to mud
even at a 5% efficiency
I'm assuming since your trying to mud from your cell phone you have
cheap access to the internet via the phone, just get a laptop with
wireless internet, you can mud on the laptop using your phone's
connection, problem solved.

-----------------

poster: Yugo (Web) 
subject: >>>>>>>>>>>>Phone java client
date: Mon Jan 12 23:40:24 2004

> Yugo, theres a big problem with mudding from the phone the khosan

> has already addressed, and thats screen size, not enough room to mud

> even at a 5% efficiency

> I'm assuming since your trying to mud from your cell phone you have

> cheap access to the internet via the phone, just get a laptop with

> wireless internet, you can mud on the laptop using your phone's

> connection, problem solved.



heh, i dont think you guys know what im trying to get here, im not looking for something i can use for hours at the time (taking a laptop for shopping is abit much) and yeah im still trying to come up with a cleaver solution for all the text. Type is people own problem some have a chat panel they can use with their phone some just use the keypad on the phone and using the fine command system we have. And no it is not so cheap it cost around 10 danish kr/megabyte used (around 1.5$) but still for a few mins a day reading mails, news and killing a few mobs or mayby even more if you are travling it would be great. But all i wanted was to hear it someone could make one and if one could that would be great.

Now i dont know anything about programming for a mobile phone so i have no idea how small the text would be and if you can make a program to take simply macros like the button i use to select a item in a menu for a custom command like inv or score. i just think it would be great for all the addicts out there :)



Yugo

-----------------

poster: Ant
subject: >>>>>>>>>>>>>Phone java client
date: Mon Jan 12 23:48:54 2004

Hehehe... god I love that line...
"Yugo, theres a big problem with mudding from the phone the khosan has
 already addressed, and thats screen size, not enough room to mud..."

THE Khosan... ehhheheheh... yeeehaaa... yup. I'm tired.



-----------------

poster: Uno
subject: >>>>>>>>>>>>>Phone java client
date: Mon Jan 12 23:52:24 2004

On Mon Jan 12 23:40:24 2004 Yugo (Web)  wrote post #585:
> > even at a 5% efficiency

> > I'm assuming since your trying to mud from your cell phone you have

> > cheap access to the internet via the phone, just get a laptop with

> > wireless internet, you can mud on the laptop using your phone's

> > connection, problem solved.

> 

> heh, i dont think you guys know what im trying to get here, im not looking
for something i can use for hours at the time (taking a laptop for shopping
is abit much) and yeah im still trying to come up with a cleaver solution
for all the text. Type is people own problem some have a chat panel they can
use with their phone some just use the keypad on the phone and using the
fine command system we have. And no it is not so cheap it cost around 10
danish kr/megabyte used (around 1.5$) but still for a few mins a day reading
mails, news and killing a few mobs or mayby even more if you are travling it
would be great. But all i wanted was to hear it someone could make one and
if one could that would be great.

> Now i dont know anything about programming for a mobile phone so i have no
idea how small the text would be and if you can make a program to take
simply macros like the button i use to select a item in a menu for a custom
command like inv or score. i just think it would be great for all the
addicts out there :)

> 

> Yugo
I dunno... I've been following this thread and I think I get what
you're trying to say. It seems to me you've had this interesting
idea that got you and a few other non-idiot parties thinking about
the possibility of interfacing w/ the mud from a cell-phone
interface. To me it seems like the initial idea was, 'hey, i'm
bored, i wish i could mud from my cellphone.' But now that you've
started to think about it, the idea is less about the NEED to mud,
but rather, is this something that CAN be done, in ANY capacity.
That's how innovation happens. But, yeah, you have to respect the
opinion of Khosan, who works in the industry. If he says
'logistically impossible' then you're kinda screwed for the moment
imo.

-----------------

poster: Wildchild
subject: >>>>>>>>>>>>>Phone java client
date: Tue Jan 13 00:12:26 2004

Yugo, I don't really think you know what you're asking for. Because
what you're asking for doesn't even begin to have practicality. At
all.

You want to play games on your cell phone/ Well there are plenty you
can download.

It's not like your cell phone has the screen area, the downloading
ability, etc, etc, a half a million other things needed to make it
worthwhile to do on a cell phone

-WildChild

-----------------

poster: Chrono
subject: phoen stuffz eheh
date: Tue Jan 13 00:13:47 2004

hi

bye an ngage they RULE





aheh jk they sux0r, games on phones sux0r bye

-----------------

poster: Wagro
subject: >>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 00:16:35 2004

well, you could put a text translator in it and have it just say all
the words, but that would take a long time, and i dunno if cell
phones can even do that.

-----------------

poster: Kaos
subject: >>>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 08:35:09 2004

On Tue Jan 13 00:16:35 2004 Wagro wrote post #590:
> well, you could put a text translator in it and have it just say all
> the words, but that would take a long time, and i dunno if cell
> phones can even do that.
How abot the "buy a real phone" option. SE P800/900 has the
screensize of almost a full DOS textmode (80x25) and you
can get PuTTY for SymbianOS, allowing you to run clients like
TF and TT+. It's not perfect, but it's something.

-----------------

poster: Khosan
subject: >>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 09:49:16 2004

On Mon Jan 12 23:48:54 2004 Ant wrote post #586:
> Hehehe... god I love that line...
> "Yugo, theres a big problem with mudding from the phone the khosan has
>  already addressed, and thats screen size, not enough room to mud..."
> 
> THE Khosan... ehhheheheh... yeeehaaa... yup. I'm tired.
> 
> 
Shh you are not supposed to give away the fact that I am a clever bot.

-----------------

poster: Khosan
subject: >>>>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 09:52:01 2004

On Tue Jan 13 08:35:09 2004 Kaos wrote post #591:
> On Tue Jan 13 00:16:35 2004 Wagro wrote post #590:
> > well, you could put a text translator in it and have it just say all
> > the words, but that would take a long time, and i dunno if cell
> > phones can even do that.
> How abot the "buy a real phone" option. SE P800/900 has the
> screensize of almost a full DOS textmode (80x25) and you
> can get PuTTY for SymbianOS, allowing you to run clients like
> TF and TT+. It's not perfect, but it's something.

Putty for symbian? I want that, where do I find it? :-) Does it
work on nokias series 60 phones too? (7650, 3650, 6600, ngage etc).

Khosan

-----------------

poster: Kaos
subject: >>>>>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 09:53:10 2004

On Tue Jan 13 09:52:01 2004 Khosan wrote post #593:
> On Tue Jan 13 08:35:09 2004 Kaos wrote post #591:
> > On Tue Jan 13 00:16:35 2004 Wagro wrote post #590:
> > > well, you could put a text translator in it and have it just say all
> > > the words, but that would take a long time, and i dunno if cell
> > > phones can even do that.
> > How abot the "buy a real phone" option. SE P800/900 has the
> > screensize of almost a full DOS textmode (80x25) and you
> > can get PuTTY for SymbianOS, allowing you to run clients like
> > TF and TT+. It's not perfect, but it's something.
> 
> Putty for symbian? I want that, where do I find it? :-) Does it
> work on nokias series 60 phones too? (7650, 3650, 6600, ngage etc).
> 
> Khosan
http://s2putty.sourceforge.net/
"This release contains support for both Series 60 and Nokia 9200
Communicator series,
Note! The Nokia 7650 is still not supported!"

-----------------

poster: Tigran
subject: >>>>>>>>>>>>>>>>Phone java client
date: Tue Jan 13 12:55:12 2004

On Tue Jan 13 08:35:09 2004 Kaos wrote post #591:
> On Tue Jan 13 00:16:35 2004 Wagro wrote post #590:
> > well, you could put a text translator in it and have it just say all
> > the words, but that would take a long time, and i dunno if cell
> > phones can even do that.
> How abot the "buy a real phone" option. SE P800/900 has the
> screensize of almost a full DOS textmode (80x25) and you
> can get PuTTY for SymbianOS, allowing you to run clients like
> TF and TT+. It's not perfect, but it's something.
Of course, if money's an issue, that's not the phone to get anyway. 
An unbound P900 runs about a thousand US$ :)

-----------------

poster: Pikkon
subject: pikkon
date: Wed Jan 14 04:31:34 2004

is oh so lonely
:(

-----------------

poster: Gabriel
subject: poetry
date: Thu Jan 15 00:30:29 2004

I am working on getting a new site up. .. progress is slow, but I
will be excepting poetry to be posted on the site.
'Full Hp!
If you are interested in having your work put on my site, email the
poem, a screen name, and a picture that relates to the poem to
"oleviawatters@hotmail.com".
Thanks guys!

-----------------

poster: Kaos
subject: >poetry
date: Thu Jan 15 00:31:15 2004

On Thu Jan 15 00:30:29 2004 Gabriel wrote post #597:
> I am working on getting a new site up. .. progress is slow, but I
> will be excepting poetry to be posted on the site.
> 'Full Hp!
> If you are interested in having your work put on my site, email the
> poem, a screen name, and a picture that relates to the poem to
> "oleviawatters@hotmail.com".
> Thanks guys!
Go for it, Uno!

-----------------

poster: Koma
subject: >>poetry
date: Thu Jan 15 17:45:08 2004

On Thu Jan 15 00:31:15 2004 Kaos wrote post #598:
> On Thu Jan 15 00:30:29 2004 Gabriel wrote post #597:
> > I am working on getting a new site up. .. progress is slow, but I
> > will be excepting poetry to be posted on the site.
> > 'Full Hp!
> > If you are interested in having your work put on my site, email the
> > poem, a screen name, and a picture that relates to the poem to
> > "oleviawatters@hotmail.com".
> > Thanks guys!
> Go for it, Uno!
Uno, don't be shy! Go for it! Gooooo Uno!!!


-----------------

poster: Uno
subject: >>>poetry
date: Thu Jan 15 17:45:56 2004

On Thu Jan 15 17:45:08 2004 Koma wrote post #599:
> > > I am working on getting a new site up. .. progress is slow, but I
> > > will be excepting poetry to be posted on the site.
> > > 'Full Hp!
> > > If you are interested in having your work put on my site, email the
> > > poem, a screen name, and a picture that relates to the poem to
> > > "oleviawatters@hotmail.com".
> > > Thanks guys!
> > Go for it, Uno!
> Uno, don't be shy! Go for it! Gooooo Uno!!!
> 
I R NOT TEH LORD OV KAOS :C

-----------------

poster: Ant
subject: >>>>poetry
date: Fri Jan 16 14:58:50 2004

On Thu Jan 15 17:45:56 2004 Uno wrote post #600:
> On Thu Jan 15 17:45:08 2004 Koma wrote post #599:
> > > > I am working on getting a new site up. .. progress is slow, but I
> > > > will be excepting poetry to be posted on the site.
> > > > 'Full Hp!
> > > > If you are interested in having your work put on my site, email the
> > > > poem, a screen name, and a picture that relates to the poem to
> > > > "oleviawatters@hotmail.com".
> > > > Thanks guys!
> > > Go for it, Uno!
> > Uno, don't be shy! Go for it! Gooooo Uno!!!
> > 
> I R NOT TEH LORD OV KAOS :C

Ant points at the junk board while fiddling with his news ban tool.

-----------------

poster: Jaws
subject: hey 
date: Sun Jan 18 01:52:34 2004

I am looking for a golding teammate

Druid with gaian touch and call for eagle at decent levels

Blast spell a plus

I have lotsa reinc xp to train off and need cash - mudmail or send me a tell

Jaws

-----------------

poster: Tektor
subject: Poetry
date: Mon Jan 19 22:00:43 2004

I'm baaaack! theres some poetry for ya nabobs.

-----------------

poster: Rancor
subject: >Poetry
date: Mon Jan 19 23:28:27 2004

On Mon Jan 19 22:00:43 2004 Tektor wrote post #603:
> I'm baaaack! theres some poetry for ya nabobs.
no no that is not poetry that is a nightmare

-----------------

poster: Tzikas
subject: Gaze & ID Trigger
date: Tue Jan 20 00:46:31 2004

Just a quick message to you out there that use them, they are both
updated and uploaded now.
Please get back to me with any weird things happening :P

-----------------

poster: Tahnval
subject: Blank HP1 and HP3 in PortalVI
date: Tue Jan 20 05:58:10 2004

My HP1 and HP3 bars have suddenly become blank today.
The suggested trigger in the helpfile for HP1 doesn't solve the
problem and I have no idea what to do about HP3 gline1 (the exits list).
Any help would be appreciated.

-----------------

poster: Oxolotl
subject: Clan
date: Tue Jan 20 15:11:16 2004

Well the blacksheep clan currently has an open spot and anyone that
wants it can contact me/sootika/nol
Preferably with some worth and fairly active :P

ox

-----------------

poster: Giri
subject: k tx
date: Tue Jan 20 21:40:52 2004

K tx guys.
I broke the rules and have been reinced/froze, for exploiting a bug
with Litho.
I am going to take advantage of this opportunity to find more
productive things do to with my time. I know we hear this from
people and see them a week later right? In 30 days I will log in and
reinc myself to shit, just so my finger info still exists :p

I just wanted to thank the admins for making such a great game. I
mean since 1995 countless fads and video games have come and gone.
Technology has advanced. Yet still, for these about 7 years now the
scrolling pretty text has kept me more entertained than any polygons
could hope to. Hey, these guys don't even get paid like the polygon
people do.

Now for the obligatory 'shout outs'. Hey friends, I will miss you
all much. A lot of drama for quitting a game eh? Well as we all know
and most hate to admit it's just a bit more than a game. So in
absolutley no order at all. Roxer, Switchblade, Nezmaniac,
Energystar, Ronan, Tigger, Athy, Ryth, Quillz, Rancor, Zeet, Grasfer
(oops owe you 2M gold AHAHAHAHAHAHAHAH - you lose), Mikkiz, Lagduf,
and yes even Tahnval will be missed by me. Hey Lu, Baer and that
whole crowd, never got to know you guys good, but fuckin eh did you
guys make me laugh a lot. A LOT. That counts for more than you would
think.

Ok before this becomes a novel, I know I missed some people, I will
miss you just the same. I will miss slaying shit with you all. I
will miss the generosity, that so many have shown. I will miss the
fact that at any time of the day there is someone to talk to, about
anything. Hopefully this means I will code more shit and work harder
etc. Prolly not, it prolly means I will find some other way to kill
time. You guys take care of yourselves. Please do drop me a line:
korthrun@korthrun.net
korthrunisleet (AIM)
korthrun@hotmail.com (MSN)
16180639 (ICQ)

Thanks again everyone, for everything.
K tx.
Korf

-----------------

poster: Grasfer
subject: World of Warcraft Beta
date: Tue Jan 27 09:57:19 2004

Hi d00ds
At 6:00 pm PST on Wednesday, January 28th, the signup period for the
World of Warcraft Beta Test will officially begin.
So, sign up and it might be You who are the lucky one who gets to
beta test World of Warcraft!!! eheh humpi.. 
btw, www.blizzard.com for more information!


WORLD OF WARCRAFT

-----------------

poster: Darc
subject: frozen builders
date: Thu Jan 29 07:58:13 2004

since builders are getting frozen and "builder nuked" does this mean
more will be hired?
*points at his application numerous times*
thanks,
Darc

-----------------

poster: Tro
subject: Sorry :(
date: Sat Feb  7 00:44:57 2004

disembark
disembark
But I do not understand what happens soon with the castles. I am
living in someones castle. And the posts on inform from wizards are
too short for me to understand. What will happen? The normal friends
list? A new guards friends list? And you have to have guards to have
it? Nothing happens if the castle does not have guards? I mean I
have a key, is that not good enough? I am signed up to be trusted to
buy more keys, not good enough? I sadly do not understand. What will
happen? **



-----------------

poster: Sequoia
subject: voting
date: Sun Feb  8 18:15:16 2004

 ______________________________________________________________________ 
| Message | Newsgroup: inform                                 |Islands |_
| ID: 147 | Subject:   vote                                   |of Myth | |
|         | Poster:    Khosan                                 |MudNews | |
|_________|___________________________________________________|________| |
| Time: Sat Feb  7 11:47:21 2004                                       | |
|______________________________________________________________________| |
   |_____________________________________________________________________|
We are trying to get on the top 20 on the web site
topmudsites.com. Each mud has to collect votes by having their players
press a vote button. Therefore we added a vote button to the mud page,
and to the java client connect page. Please click on that once a day
(it will only count one vote every 12 hours from one person).

Remember to also click on the "Vote for this site and enter", othervise
the vote is not counted.

Khosan
quote...  ___________________________________________
__________________________ 
| Message | Newsgroup: inform                                 |Islands |_
| ID: 147 | Subject:   vote                                   |of Myth | |

Snip...

is this not aking to "Ballot STuffing"?

-----------------

poster: Khosan
subject: >voting
date: Sun Feb  8 19:58:52 2004

On Sun Feb  8 18:15:16 2004 Sequoia wrote post #612:
> We are trying to get on the top 20 on the web site
> topmudsites.com. Each mud has to collect votes by having their players
> press a vote button. Therefore we added a vote button to the mud page,
> and to the java client connect page. Please click on that once a day
> (it will only count one vote every 12 hours from one person).
> 
> Remember to also click on the "Vote for this site and enter", othervise
> the vote is not counted.
> 
> Khosan
> 
> is this not aking to "Ballot STuffing"?

That is the nature of the game. The rules say that each person can vote
every 12 hours. So that is what every mud that wants to be high on that
list, will ask their players to do.

And since being high on the list increases the changes that people will
try out the mud, this is important to get new players.

We managed to make #6 last time I checked. But we need to keep voting
if we want to keep that placement.

Khosan

-----------------

poster: Byllk
subject: mean individuals
date: Fri Feb 13 14:36:50 2004

save
just wanna say, I read in Ideas a couple of ideas, that's what the
thread is all about right? then some silly person writes on ideas,
grab a hold of something or sit downa now pal, and complains about
people posting ideas! ain't that something! he/she racks down on
those posting "bad" ideas. well, some ideas suck, some are great,
it's the nature of ideas man!

-----------------

poster: Zifnab
subject: >mean individuals
date: Fri Feb 13 15:33:51 2004

On Fri Feb 13 14:36:50 2004 Byllk wrote post #614:
> save
> just wanna say, I read in Ideas a couple of ideas, that's what the
> thread is all about right? then some silly person writes on ideas,
> grab a hold of something or sit downa now pal, and complains about
> people posting ideas! ain't that something! he/she racks down on
> those posting "bad" ideas. well, some ideas suck, some are great,
> it's the nature of ideas man!

Players are always free to use the 'idea' command. That is 
then put into a wiz only group.

-----------------

poster: Jsardy
subject: newbie eq
date: Fri Feb 13 22:26:58 2004

I would like to start seeing some more parties with newbies.  Doing
newbie eq or some xps, whatever.  Will need a cleric or two, as many
blasters as you guys want, or anything else, including other
tankers.  Mudmail me when your available and what you would like to
do.  Also my contact info is rockman506(aim), rockman
07@hotmail.com(msn msg), and rockman507(yahoo).  And please, nobody
over lvl 20, and would prefer to see just under lvl 15s.  Alright
thanks.

-----------------

poster: Zifnab
subject: battle cry
date: Sun Feb 15 15:21:09 2004

http://bdmonkeys.net/~chaz/battle.php

-----------------

poster: Artea
subject: topmudsites.com
date: Tue Feb 17 03:08:44 2004

Wooo we're number 4!  We don't have an icon though :(... Someone
should crop the pic on the opening page of islandsofmyth.com to the
appropriate size, and give it to zifnab to submit as our icon.  I'd
do it myself if I had an apporpriate client.

art

-----------------

poster: Koma
subject: >topmudsites.com
date: Tue Feb 17 10:43:23 2004

On Tue Feb 17 03:08:44 2004 Artea wrote post #618:
> Wooo we're number 4!  We don't have an icon though :(... Someone
> should crop the pic on the opening page of islandsofmyth.com to the
> appropriate size, and give it to zifnab to submit as our icon.  I'd
> do it myself if I had an apporpriate client.
> 
> art

I'll do it as soon as I can.

-----------------

poster: Artea
subject: LOST EQ
date: Thu Feb 19 03:56:41 2004

Hi.  I found 2 pieces of eq outside of sunnydale.  If you lost them,
 mail me with what they are, and I will return them.

Your friendly neighborhood Artea.

-----------------

poster: Korthrun
subject: i suck
date: Thu Feb 19 19:53:15 2004

uaua stfu i suck
bite mne

-----------------

poster: Jaws
subject: party time
date: Fri Feb 20 04:26:05 2004

Hey, i've been mostly away the past couple weeks, work things and
all.  RL, it can be a bummer

Anyways, Saturday is xp day.  Calling all cars, things must die! 
Come join the fun

Jaws

The Party Man


-----------------

poster: Korthrun
subject: wtf stoner
date: Sat Feb 21 05:32:29 2004

hi
im a fscking stoner
who the heck did I loan my DragonSlayer to
k tx

-----------------

poster: Darc
subject: Blue
date: Sat Feb 21 06:35:01 2004

ok... 1.5 days in Black Dragon quest.
that isnt fair
and shouldnt be allowing imo

-----------------

poster: Korthrun
subject: party object
date: Tue Feb 24 00:15:17 2004

looks to me like when the party object holds gold, and is destroyed
by reboot the gold just goes into lala land

-----------------

poster: Korthrun
subject: >party object
date: Tue Feb 24 00:15:32 2004

On Tue Feb 24 00:15:17 2004 Korthrun wrote post #673:
> looks to me like when the party object holds gold, and is destroyed
> by reboot the gold just goes into lala land
general, bug, whatever

-----------------

poster: Indomitus
subject: >>party object
date: Tue Feb 24 06:41:01 2004

On Tue Feb 24 00:15:32 2004 Korthrun wrote post #674:
> On Tue Feb 24 00:15:17 2004 Korthrun wrote post #673:
> > looks to me like when the party object holds gold, and is destroyed
> > by reboot the gold just goes into lala land
> general, bug, whatever
I olove you korthrun
*SMOOCH*

-----------------

poster: Chrono
subject: repeated posts
date: Tue Feb 24 13:47:42 2004

not to make it a big deal or anything but how come anytime there are
repeated posts or "spam" about one particular topic they get
removed, i feel SOME very good points were made about shifter, but
all were removed.. doesn't make sense.. even tho 35 (random number i
picked eheh) may have been shifter's outta tune tune it, there were
still a bunch of ones that made good points
i guess, my rant is mainly.. anytime a topic is brought up and it's
a pretty big topic that affect many ppl, if 75% of them are "spam"..
those are the ones being paid attention too and the good ones are
removed along with them.
good day and eat a lot (FAT TUESDAY) - the day isn't special to me
eheh, but to you skinny ppl it is!
kbye

-----------------

poster: Zifnab
subject: >repeated posts
date: Tue Feb 24 14:28:01 2004

On Tue Feb 24 13:47:42 2004 Chrono wrote post #676:
> not to make it a big deal or anything but how come anytime there are
> repeated posts or "spam" about one particular topic they get
> removed, i feel SOME very good points were made about shifter, but
> all were removed.. doesn't make sense.. even tho 35 (random number i
> picked eheh) may have been shifter's outta tune tune it, there were
> still a bunch of ones that made good points
> i guess, my rant is mainly.. anytime a topic is brought up and it's
> a pretty big topic that affect many ppl, if 75% of them are "spam"..
> those are the ones being paid attention too and the good ones are
> removed along with them.
> good day and eat a lot (FAT TUESDAY) - the day isn't special to me
> eheh, but to you skinny ppl it is!
> kbye

would you like to be the one to have to sift through the crap
to find the few that were good posts? How do you know that I 
do not have copies of the good posts? Wizards can make copies
of news posts directly to their home directory. Do you 
know that I havent done this? Do you know that I keep a log
of my sessions so that I also have them all trapped there
as well?

There are many topics that are left here that are debated.
This had turned into 2 groups of people doing nothing
but flaming each other. 

Again not sure how much clearer this can be said... You
want to put up thoughts on this subject please use the idea
command where other players cannot comment and it will not
turn into a flame war.

-----------------

poster: Korthrun
subject: Dear Mud
date: Wed Feb 25 03:34:04 2004

Dear Mud,
     As much of us know few people know dirs/areas/techniques for
good eq, I would like to know that crap.
So I am seeking a steady healer and abjurer who are willing to die a
lot while we figure out dirs, buttons to push and good ways to do
stuff
If you are a healer with heal or chant of the highpriest, and or an
abj with umm, a lot of shields, and want to actually get some eq
going, independant of the IDLERS who hae the knowledge now send me a
mud mail

Love,
Korthrun
p.s.

AHAHA JUST KIDDIN NO PS

-----------------

poster: Quillz
subject: >Dear Mud
date: Wed Feb 25 08:17:02 2004

On Wed Feb 25 03:34:04 2004 Korthrun wrote post #678:
> Dear Mud,
>      As much of us know few people know dirs/areas/techniques for
> good eq, I would like to know that crap.
> So I am seeking a steady healer and abjurer who are willing to die a
> lot while we figure out dirs, buttons to push and good ways to do
> stuff
> If you are a healer with heal or chant of the highpriest, and or an
> abj with umm, a lot of shields, and want to actually get some eq
> going, independant of the IDLERS who hae the knowledge now send me a
> mud mail
> 
> Love,
> Korthrun
> p.s.
> 
> AHAHA JUST KIDDIN NO PS
ehehe you so got me with the p.s.


-----------------

poster: Phire (Web) 
subject: >>Dear Mud
date: Wed Feb 25 21:23:09 2004

On Wed Feb 25 08:17:02 2004 Quillz wrote post #679 in general:

> On Wed Feb 25 03:34:04 2004 Korthrun wrote post #678:

> > Dear Mud,

> >      As much of us know few people know dirs/areas/techniques for

> > good eq, I would like to know that crap.

> > So I am seeking a steady healer and abjurer who are willing to die a

> > lot while we figure out dirs, buttons to push and good ways to do

> > stuff

> > If you are a healer with heal or chant of the highpriest, and or an

> > abj with umm, a lot of shields, and want to actually get some eq

> > going, independant of the IDLERS who hae the knowledge now send me a

> > mud mail

> > 

> > Love,

> > Korthrun

> > p.s.

> > 

> > AHAHA JUST KIDDIN NO PS

> ehehe you so got me with the p.s.

> 



Please write down all the dirs for the old areas and mail it to me. I seem to

have forgotten where my old buddies live.



I'm sure Sear is an old man by now. You should have seen him when he was a pesky

teenager and just gotten his new castle.



Phire 

ps. I'm so idle I don't even get past the login screen now




-----------------

poster: Artea
subject: >LOST EQ
date: Thu Feb 26 02:51:19 2004

On Thu Feb 19 03:56:41 2004 Artea wrote post #620:
> Hi.  I found 2 pieces of eq outside of sunnydale.  If you lost them,
>  mail me with what they are, and I will return them.
> 
> Your friendly neighborhood Artea.
Sorry you took too long.  I gave the eq away to newbies who needed it.

Your friendly neighborhood Artea.

-----------------

poster: Lu
subject: MCCP
date: Thu Feb 26 22:49:33 2004

i would like mccp, if anyway dl'd it from randomly.org while it was
still working, plz lemme know
thx
also
if you know where theres a copy of mccp on a site other than
randomly.org, that would be nice too

-----------------

poster: Zifnab
subject: >MCCP
date: Fri Feb 27 01:08:15 2004

On Thu Feb 26 22:49:33 2004 Lu wrote post #682:
> i would like mccp, if anyway dl'd it from randomly.org while it was
> still working, plz lemme know
> thx
> also
> if you know where theres a copy of mccp on a site other than
> randomly.org, that would be nice too
I have it on my computer. When I get back from my trip this
weekend I will zip it up and make it available on our
web site.

-----------------

poster: Draco
subject: apologies
date: Fri Feb 27 06:32:09 2004

want to apologize to panza and blackjack, a rl emergancy came up and
i had to get the hell out of the house ASAP so sorry guys for
splitting without a word

-----------------

poster: Rockman
subject: life
date: Tue Mar  2 05:11:55 2004

I am going to be taking a little leave from the mud for a while,
maybe a week or lot longer.  Just bunches of crap going on with my
life and really just don't want to see myself seclude myself to the
mud.  I love you all and will see you around...
-rocky

-----------------

poster: Wagro
subject: >life
date: Wed Mar  3 01:20:50 2004

Whoa a week! Rockman, you're an animal!

-----------------

poster: Kjara
subject: Wiz's
date: Wed Mar  3 04:17:24 2004

Recently I recieved a responce of move my lazy ass when i bug
reported that you could use spells but not skills in adv.  My
complaint here is that the wiz totally missed the point and assumed
that i was whining, yes that does go on, but if you are gonna
repspond like that to what i took to be an actual bug, what
incentive is there for me to report things that appear to be bugs to
me?  A mere fixed would have been sufficient.
Yes your work here is volunteer but so is any help we choose to give
you to make it easier to fix problems and improve the mud in
general.
Kj

-----------------

poster: Tuk
subject: >Wiz's
date: Wed Mar  3 09:28:15 2004

On Wed Mar  3 04:17:24 2004 Kjara wrote post #687:
> Recently I recieved a responce of move my lazy ass when i bug
> reported that you could use spells but not skills in adv.  My
> complaint here is that the wiz totally missed the point and assumed
> that i was whining, yes that does go on, but if you are gonna
> repspond like that to what i took to be an actual bug, what
> incentive is there for me to report things that appear to be bugs to
> me?  A mere fixed would have been sufficient.
> Yes your work here is volunteer but so is any help we choose to give
> you to make it easier to fix problems and improve the mud in
> general.
> Kj
I'm really sorry if I hurt your feelings.

-Tuk

-----------------

poster: Korthrun
subject: levl cost estimates
date: Wed Mar  3 23:52:39 2004

http://www.korthrun.net/cgi-bin/level_cost.cgi

-----------------

poster: Rancor
subject: A foul brown mixture
date: Thu Mar  4 02:36:53 2004

will someone please stop creating mounds upon mounds of foul brown
mixtures just for the point of spamming a room when somone walks
into it.  There is no purpose to doing this other than spam.  Also
there are very limited bards out there that are capable of doing
this so please stop.... it is pointles to do so. and very very
annoying.

Tanks
or thanks
Rancor

-----------------

poster: Grasfer
subject: >A foul brown mixture
date: Thu Mar  4 14:57:40 2004

We stop when ppl stop calling 6500000 animals with stupid names that
spam as much
If you dont like it GAG it

-----------------

poster: Uno
subject: >A foul brown mixture
date: Thu Mar  4 15:24:50 2004

On Thu Mar  4 02:36:53 2004 Rancor wrote post #690:
> will someone please stop creating mounds upon mounds of foul brown
> mixtures just for the point of spamming a room when somone walks
> into it.  There is no purpose to doing this other than spam.  Also
> there are very limited bards out there that are capable of doing
> this so please stop.... it is pointles to do so. and very very
> annoying.
> 
> Tanks
> or thanks
> Rancor
The mixtures are supposed to be helpful for adventuring.
I think when ppls put them around they're trying to be nice to adventurers.
It makes me sad that this nice gift was received with anger.

-----------------

poster: Tektor
subject: >>A foul brown mixture
date: Thu Mar  4 15:26:11 2004

On Thu Mar  4 15:24:50 2004 Uno wrote post #692:
> On Thu Mar  4 02:36:53 2004 Rancor wrote post #690:
> > will someone please stop creating mounds upon mounds of foul brown
> > mixtures just for the point of spamming a room when somone walks
> > into it.  There is no purpose to doing this other than spam.  Also
> > there are very limited bards out there that are capable of doing
> > this so please stop.... it is pointles to do so. and very very
> > annoying.
> > 
> > Tanks
> > or thanks
> > Rancor
> The mixtures are supposed to be helpful for adventuring.
> I think when ppls put them around they're trying to be nice to adventurers.
> It makes me sad that this nice gift was received with anger.
I used them and they were given freely I thought it was quite nice
of the bardy bards.

-----------------

poster: Tro
subject: Brown foul potions?
date: Thu Mar  4 17:30:11 2004

I think that is poison to the drinker? Those brown foul potions? And
spamming the city with poison is simply newbie cruel. Did it turn
you on? **

-----------------

poster: moridin
subject: ixt and xetty
date: Thu Mar  4 20:43:53 2004

Not insta deth anymore? :(

Who are you and what did you do to Ixtlilton?

-----------------

poster: Draco
subject: >Brown foul potions?
date: Fri Mar  5 00:19:12 2004

On Thu Mar  4 17:30:11 2004 Tro wrote post #694:
> I think that is poison to the drinker? Those brown foul potions? And
> spamming the city with poison is simply newbie cruel. Did it turn
> you on? **
Don't worry Tro, the foul brown mixtures players themselves cannot
drink, they are for giving to monsters and it hurts their ability to
fight.
(btw, the mixtures are usually there so long that they are totally
useless as the power is gone from them and then just become spam)

-----------------

poster: Tektor
subject: >Brown foul potions?
date: Fri Mar  5 13:22:20 2004

On Thu Mar  4 17:30:11 2004 Tro wrote post #694:
> I think that is poison to the drinker? Those brown foul potions? And
> spamming the city with poison is simply newbie cruel. Did it turn
> you on? **
You can't drink them, you give them to mobs and they have effects on the mob.
Try guildinfo bartender and read the help skills.

-----------------

poster: Waz
subject: topmudsites
date: Sun Mar  7 02:07:40 2004

I just voted for us on the site, and it looks like they reset their 
ranking numbers, so we dropped rather quickly down to #10.

Shouldn't take too many votes to bounce us right back up, though.

just an fyi, if you haven't voted today ;)

-----------------

poster: Rythion
subject: Rythion
date: Sun Mar  7 02:22:49 2004

After extensive research I found, that I am a horrible person and
that it leads to everyone hating me (kalma especially) and then
since everyone loves kalma they also hate me...
And it filters down and down through the millions of people and
generation to generation....
So, I underwent a CHANGE!
YES a huge change...
Now I am Rythion the cutie nice person. Hopefully Kalma doesn't hate me now!
And hopefully that leads kalma followers to not hate me yet love me!!!
-Rythion the cutie nice person who wants to be loved!

-----------------

poster: Seth
subject: >Rythion
date: Sun Mar  7 02:29:39 2004

i still love you babe

-----------------

poster: Draco
subject: >>Rythion
date: Sun Mar  7 04:11:26 2004

On Sun Mar  7 02:29:39 2004 Seth wrote post #700:
> i still love you babe
eheh you got me to dislike you all on your own Rythion, Kalma isn't
at fault most of the time i bet.

-----------------

poster: Sirc
subject: missing eq
date: Sat Mar 13 04:18:09 2004

was doing eq with lagduf, someone lend me a phlith, tell me when you need it!

-----------------

poster: Nyx
subject: Faces of Myth
date: Sat Mar 27 21:56:20 2004

Due to my computer being broken, alot of faces of myth broke when I
tried to fix something. It should all be fixed again within the next
month. Just FYI.
Nyx

-----------------

poster: Triggerdeath
subject: apology
date: Sun Mar 28 04:48:20 2004

sorry for the death spam... I never knew people would think it's
this annoying...

-----------------

poster: Zifnab
subject: >apology
date: Sun Mar 28 04:49:20 2004

On Sun Mar 28 04:48:20 2004 Triggerdeath wrote post #705:
> sorry for the death spam... I never knew people would think it's
> this annoying...

You and your friends are annoying all together. 

Please go find another mud to play.

-----------------

poster: zlame
subject: Lost eq!
date: Sun Mar 28 21:20:02 2004

Hello!

I've lost a Woo Platinium Mask...

If someone found it, I would be very glad to have it back.



Thanks!





/Zlame

-----------------

poster: Kiera
subject: >Lost eq!
date: Sun Mar 28 23:46:05 2004

what did it look like?

-----------------

poster: Tektor
subject: Hi
date: Mon Mar 29 16:01:57 2004

Hi smallish people out there I loaned a tiny warrior a Darkwood
staff, I seem to have forgotten who you are though, if its you send
me a mail so I remember you. Thx.

-----------------

poster: Ranja
subject: >Hi
date: Tue Mar 30 00:11:30 2004

On Mon Mar 29 16:01:57 2004 Tektor wrote post #709:
> Hi smallish people out there I loaned a tiny warrior a Darkwood
> staff, I seem to have forgotten who you are though, if its you send
> me a mail so I remember you. Thx.
I dont want to give it back sorey!1

-----------------

poster: Tahnval
subject: If you can...
date: Tue Mar 30 08:10:23 2004

If you can start the day without caffeine or pep pills...
 If you can be cheerful, ignoring aches and pains...
 If you can resist complaining and boring people with your troubles...
 If you can eat the same food everyday and be grateful for it...
 If you can understand when loved ones are too busy to give you time...
 If you can overlook when people take things out on you when,
through no fault of yours, something goes wrong...
 If you can take criticism and blame without resentment...
 If you can face the world without lies and deceit...
 If you can conquer tension without medical help...
 If you can relax without liquor...
 If you can sleep without the aid of drugs, Then...........


.....You are probably a cat or a dog


Wise words from www.mindlesscrap.com

-----------------

poster: Korthrun
subject: beaches
date: Tue Mar 30 23:30:45 2004

keep the beaches clean!
you evil littering fisherpeople you
pick up your fish!
dont elave your tacklebox lyuing around
save the planet!

-----------------

poster: Tranquil
subject: >If you can...
date: Wed Mar 31 12:53:51 2004

On Tue Mar 30 08:10:23 2004 Tahnval wrote post #711:
> If you can start the day without caffeine or pep pills...
>  If you can be cheerful, ignoring aches and pains...
>  If you can resist complaining and boring people with your troubles...
>  If you can eat the same food everyday and be grateful for it...
>  If you can understand when loved ones are too busy to give you time...
>  If you can overlook when people take things out on you when,
> through no fault of yours, something goes wrong...
>  If you can take criticism and blame without resentment...
>  If you can face the world without lies and deceit...
>  If you can conquer tension without medical help...
>  If you can relax without liquor...
>  If you can sleep without the aid of drugs, Then...........
> 
> 
> .....You are probably a cat or a dog
> 
> 
> Wise words from www.mindlesscrap.com

Another possibility is that you learned these abilities from having
pets all your life, though cats do tend to hold on to resentment for
a few days.. ;)


-----------------

poster: Tigran
subject: Interesting Method of Time Keeping.
date: Wed Mar 31 17:39:56 2004

http://www.humanclock.com

-----------------

poster: Lorric
subject: clan
date: Wed Mar 31 21:29:18 2004

i am interested in joining an active clan that does xp/eqp.  i log
in the evenings thru the week for a few hours and anytime on
weekends east coast usa time.  i am a ma for now and might reinc
bard someday.  i doubt i reinc another class.  if your active clan
has room mudmail and ill get back to you.  oh if you have no humor
and are easily offended then dont bother.  
420

-----------------

poster: Tektor
subject: Tektor
date: Thu Apr  1 14:33:01 2004

Due to the mud going bye bye I am going back into retire mode who
knows. As of 05/02/2003 I will no longer be active and may even put
myself into suicide mode, It was nice playing with you all I will
miss the IoM Admin Team, and the playes of IoM. Peace!

-----------------

poster: gallahad
subject: Suicide
date: Thu Apr  1 15:13:30 2004

Hi'



It was my secondary who commited suicide today (its still april 1st here). It was meant as a counter-joke ;o)



Sorry for any worries the suicide caused ;o)



Cheers!



Gallahad

-----------------

poster: Rockman (Web) 
subject: >Tektor
date: Fri Apr  2 06:18:10 2004

Did I miss something?



On Thu Apr  1 14:33:01 2004 Tektor wrote post #716 in general:

> Due to the mud going bye bye I am going back into retire mode who

> knows. As of 05/02/2003 I will no longer be active and may even put

> myself into suicide mode, It was nice playing with you all I will

> miss the IoM Admin Team, and the playes of IoM. Peace!

-----------------

poster: Tektor
subject: >>Tektor
date: Fri Apr  2 14:53:57 2004

On Fri Apr  2 06:18:10 2004 Rockman (Web)  wrote post #718:
> Did I miss something?

> 

> On Thu Apr  1 14:33:01 2004 Tektor wrote post #716 in general:

> > Due to the mud going bye bye I am going back into retire mode who

> > knows. As of 05/02/2003 I will no longer be active and may even put

> > myself into suicide mode, It was nice playing with you all I will

> > miss the IoM Admin Team, and the playes of IoM. Peace!
Was April Fools for me where I live. :P

-----------------

poster: Daran
subject: Guild Descriptions
date: Sat Apr  3 02:06:18 2004

If noone else is working on these, I am going to start making a
complete list of descriptions for them, which will take me some
time. If you would like to help contribute and don't want to mail
Zifnab, feel free to mudmail me your input.

-----------------

poster: soulleech
subject: slow connection?
date: Sat Apr  3 04:49:05 2004

my connection to iom and the website is REALLY slow. I have no problem going to any other sites but the mud just the opposite. is something wrong. I repeat that my internet connection is fine...

-----------------

poster: Soulleech (Web) 
subject: >slow connection?
date: Sat Apr  3 04:57:01 2004

hrm, reboot seem to have fixed it

-----------------

poster: Baer
subject: >Guild Descriptions
date: Sat Apr  3 04:57:37 2004

On Sat Apr  3 02:06:18 2004 Daran wrote post #720:
> If noone else is working on these, I am going to start making a
> complete list of descriptions for them, which will take me some
> time. If you would like to help contribute and don't want to mail
> Zifnab, feel free to mudmail me your input.
I'll write some for weaver tree.

-----------------

poster: Zifnab
subject: >>slow connection?
date: Sat Apr  3 05:02:38 2004

On Sat Apr  3 04:57:01 2004 Soulleech (Web)  wrote post #722:
> hrm, reboot seem to have fixed it
pure coincidence. The mud and machine have not been
lagging and if it was everyone would notice.

Most likely some router on your route to or from
the mud was having issues. It is entirely possible and 
actualy very likely that you are taking differant paths
for every website you visit. While 1 may work fine
the next may not.

-----------------

poster: Tranquil
subject: >>>slow connection?
date: Sat Apr  3 09:06:48 2004

On Sat Apr  3 05:02:38 2004 Zifnab wrote post #724:
> On Sat Apr  3 04:57:01 2004 Soulleech (Web)  wrote post #722:
> > hrm, reboot seem to have fixed it
> pure coincidence. The mud and machine have not been
> lagging and if it was everyone would notice.
> 
> Most likely some router on your route to or from
> the mud was having issues. It is entirely possible and 
> actualy very likely that you are taking differant paths
> for every website you visit. While 1 may work fine
> the next may not.

Also, try not going to other sites while mudding, that does have a
tendancy to lag your iom connection - along with other mud
connections.

On a slightly more serious note, if you, like a lot of mudders,
happen to use portal as your mud client, you can expect some serious
memory problems and local (your machine only) lag. Portal is a MAJOR
memory hog. it's worse than floops ever was, and floops actually
does some useful stuff with the memory/cpu usage it consumes. Try a
different (and better) client, and you just might solve the lag
problem for good. =)


-----------------

poster: Tahnval
subject: >>>>slow connection?
date: Sat Apr  3 23:42:00 2004

I hadn't noticed a problem with Portal, though come to
think of it, I have noticed it take up a surprising amount of
CPU time.  I'm lucky enough to have a PC wildly overpowered for
what I do with it, which may well be why I haven't seen any
problems.

-----------------

poster: Wildchild
subject: trollocs and aiel men and other crap, oh my
date: Mon Apr  5 06:55:03 2004

http://www.dragonmount.com/News/News-2004-04.aspx#04-01-04_01

If you've ever really wondered what one of the oldest mobs on this
mud, a trolloc, might look like, check out the link above.
It's the first set of images for the upcoming Robert Jordan's A New
Spring comic adaptation from Dabel Bros. Production.

These guys are making a name for themselves with adaptions of George
RR Martin's The Hedge Knight, Dragonlance: The Legend of Huma, and
some other stuff also coming out in a couple of months.

Anyways, there are enough oldbies around left to truly appreciate
the fun and joy that trollocs presented at one time. :)

-WildChild

-----------------

poster: Tranquil
subject: Tranq Xp Corps
date: Mon Apr 12 13:03:14 2004


Hello, xp hungry people!

Having recently come out of retirement, I have discovered a desire
for more worth. With my old pet healers and abjurers having either
retired or reinced out of those guilds, I find I am now looking for
a few others who also have a desire to gain worth, and are prepared
to commit to being part of a regular party unit to get it.

Specifically, I am looking for two people, one healer (with a worth
of 100m or more) and one abjurer (with a worth of 500m or more), who
are available from 9am to 1-3pm rltime on each weekday. In addition,
I will be seeking one or two blasters for these parties, however at
this stage, finding the healer and abjurer are more important.

If you're interested in joining this core xp group, and are on during
the posted times, feel free to send me a mudmail. Also, if you're a
little under these worths, but are willing to reinc into the required
guild, and able to commit to regular xp parties, I'm quite prepared
to help you gain xp into and above those posted worths.

Thanks, and happy hunting!

- Tranquil


-----------------

poster: Uno
subject: cooper
date: Tue Apr 13 15:45:59 2004

this is an interesting site...
it's been investigated by slashdot people and they see it as a very low-key
very subtle hoax. this is further supported by a dubious 'insert' in the
most recent rolling stone for an investigative journalism book about this guy.

still, it's an interesting hoax and carried off without so much as a
wink at the public.

http://www.r50rd.co.uk/research/internal/v2i/engin/


here's the slashdot thread:

http://slashdot.org/articles/04/03/09/222227.shtml?tid=159&tid=186

-----------------

poster: Traf
subject: eq
date: Wed Apr 14 03:51:49 2004

still hoping someone has my eq in a safe i realized that i forgot
about a few of the items that i asked them to store
think they are
defender burner blade (or something similar)
fiery breastplate
carebeat furhat
and a spell book (think it was orbital projection or something)

-----------------

poster: Cebcurg
subject: Wanted:
date: Wed Apr 14 23:11:41 2004

I would like to have a short list of eq that has been removed from
the game, so if you can think of any armor or weapons (like vorpal
blades, etc) that've since been removed from the game please mail me
what the name of the piece of eq was :)


-----------------

poster: Daran
subject: >Wanted:
date: Wed Apr 14 23:15:38 2004

On Wed Apr 14 23:11:41 2004 Cebcurg wrote post #732:
> I would like to have a short list of eq that has been removed from
> the game, so if you can think of any armor or weapons (like vorpal
> blades, etc) that've since been removed from the game please mail me
> what the name of the piece of eq was :)
> 
You only need one piece: leper action figure.
Nuff said

-----------------

poster: Korthrun
subject: >>Wanted:
date: Thu Apr 15 00:07:27 2004

On Wed Apr 14 23:15:38 2004 Daran wrote post #733:
> On Wed Apr 14 23:11:41 2004 Cebcurg wrote post #732:
> > I would like to have a short list of eq that has been removed from
> > the game, so if you can think of any armor or weapons (like vorpal
> > blades, etc) that've since been removed from the game please mail me
> > what the name of the piece of eq was :)
> > 
> You only need one piece: leper action figure.
> Nuff said
I second the leper action figure
bring back ftf while yoru at it please
thanks

-----------------

poster: Scourge
subject: >>>Wanted:
date: Thu Apr 15 03:23:21 2004

On Thu Apr 15 00:07:27 2004 Korthrun wrote post #734:
> > > I would like to have a short list of eq that has been removed from
> > > the game, so if you can think of any armor or weapons (like vorpal
> > > blades, etc) that've since been removed from the game please mail me
> > > what the name of the piece of eq was :)
> > > 
> > You only need one piece: leper action figure.
> > Nuff said
> I second the leper action figure
> bring back ftf while yoru at it please
> thanks
and the fmh emote :-)

-----------------

poster: Cebcurg
subject: Suggestions
date: Sat Apr 17 00:49:03 2004

As some of you already know, I'm working on a 
big project that I'm hoping will turn out to 
be pretty cool. I'd like some input, though
as to what you guys would like to see put into 
the game, 

(for example: more newbie areas, more quests)

Please _mail_ me your suggestions, don't post 
a response in the news for this so I can keep 
track of it much easier. 

And even if your suggestion doesn't show up 
in the project I'm working on now, I have a 
few more projects I'd like to start later on 
that the good suggestions might turn up in. :)

Please don't send me mail with:
'please add a topslot fig ring' as I'm more 
interested in what would make the game better, 
not just the players. 

Thanks,

-----------------

poster: nevyn
subject: Lost EQ
date: Tue Apr 20 13:09:09 2004

I've lost a cold black ring somewhere, if anyone has seen it please tell/mail me. Thanks /Nev

-----------------

poster: Tzikas (Web) 
subject: >eq
date: Thu Apr 22 18:48:04 2004

I need abjurer, witch, harmer and blasters that are willing to do eq every day (mon-fri) next week, probably starting sometime between 1700 and 1900 rltime.  Mail me and Ill check mail when I get back home on sunday and set something up then.

-----------------

poster: Waz
subject: vote!
date: Fri Apr 23 05:47:37 2004

Practice for November, those of you in the US, and vote for
IoM at the homepage.  They've reset the counter and we're not even on
the top 20 anymore.

I think all the new players that page brings in is great for the
rest of us and the mud.  Take a second or two out of your day to 
vote, please.

P.S. Don't vote for IoM in November.  We didn't get enough delegates.

-----------------

poster: Wildchild
subject: >vote!
date: Sat Apr 24 18:43:27 2004

On Fri Apr 23 05:47:37 2004 Waz wrote post #741:
> Practice for November, those of you in the US, and vote for
> IoM at the homepage.  They've reset the counter and we're not even on
> the top 20 anymore.
> 
> I think all the new players that page brings in is great for the
> rest of us and the mud.  Take a second or two out of your day to 
> vote, please.
> 
> P.S. Don't vote for IoM in November.  We didn't get enough delegates.

They reset it again? Sheesh, what's their objective? Make sure that
the "popular" muds rotates rather than be an actual reflection of
the general player base?

-WildChild

-----------------

poster: Zifnab
subject: >>vote!
date: Sat Apr 24 18:45:08 2004

On Sat Apr 24 18:43:27 2004 Wildchild wrote post #742:
> On Fri Apr 23 05:47:37 2004 Waz wrote post #741:
> > Practice for November, those of you in the US, and vote for
> > IoM at the homepage.  They've reset the counter and we're not even on
> > the top 20 anymore.
> > 
> > I think all the new players that page brings in is great for the
> > rest of us and the mud.  Take a second or two out of your day to 
> > vote, please.
> > 
> > P.S. Don't vote for IoM in November.  We didn't get enough delegates.
> 
> They reset it again? Sheesh, what's their objective? Make sure that
> the "popular" muds rotates rather than be an actual reflection of
> the general player base?
> 
> -WildChild
no its to give other muds a chance to be at the top and not obliterated 
by the larger muds.

-----------------

poster: Wagro
subject: >>>vote!
date: Sat Apr 24 18:45:53 2004

erm, aren't they small for a reason?

-----------------

poster: Wildchild
subject: >>>vote!
date: Sat Apr 24 18:46:17 2004

On Sat Apr 24 18:45:08 2004 Zifnab wrote post #743:
> On Sat Apr 24 18:43:27 2004 Wildchild wrote post #742:
> > On Fri Apr 23 05:47:37 2004 Waz wrote post #741:
> > > Practice for November, those of you in the US, and vote for
> > > IoM at the homepage.  They've reset the counter and we're not even on
> > > the top 20 anymore.
> > > 
> > > I think all the new players that page brings in is great for the
> > > rest of us and the mud.  Take a second or two out of your day to 
> > > vote, please.
> > > 
> > > P.S. Don't vote for IoM in November.  We didn't get enough delegates.
> > 
> > They reset it again? Sheesh, what's their objective? Make sure that
> > the "popular" muds rotates rather than be an actual reflection of
> > the general player base?
> > 
> > -WildChild
> no its to give other muds a chance to be at the top and not obliterated 
> by the larger muds.

Then they're better stop calling themselves the Top Mud Sites,
because they're full of it.
:)

-WildChild

-----------------

poster: Tahnval
subject: >>>>vote!
date: Sat Apr 24 23:56:23 2004

I think the idea is to show the most popular muds this week, new
poll each week.  Or fortnight, or whatever it is.

-----------------

poster: Shooter
subject: missing eqs
date: Sun Apr 25 09:58:41 2004

Well, my friend Turin messed up this morning (read time of death
events as time of life)
and of course he died and his eq dropped on the ground.

Before he got back to the place, several items were missing...
So, im asking, whoever might have taken these items, could you
please be so kind and return them to me, i will pay reward for it (a
substantial one) because i would really hate if my friend would stop
playing because of an incidence of this kind :(

Please, return the eqs and make atleast 2 peoples wery happy again!

Oh, the eqs missing are:

Runed Mithril Chainmail
Steel Bracers
Ring of Dragons                   
Black Girdle of Zapakelethe       
Stone Gauntlet                    

And the this happened in the misty golems area...

++Shooter

-----------------

poster: Tranquil
subject: >missing eqs
date: Mon Apr 26 13:50:19 2004


Actually, dying with eq on during ToD means not only that your eq is
dropped, but some of that eq is dested, and dissappears from the mud
completely. Chances are, no-one took it, it was simply destroyed by
his silliness in dying during ToD.


-----------------

poster: Koma
subject: >>missing eqs
date: Mon Apr 26 13:59:02 2004

Sure, it was his fault dying with his eq on. But both dropping your
eq, and having some of it dested seems just WAY too harsh. Turin
lost five very good items due to that. Is that really the way the
event is supposed to work?


-----------------

poster: Zifnab
subject: >>missing eqs
date: Mon Apr 26 14:06:36 2004

On Mon Apr 26 13:50:19 2004 Tranquil wrote post #748:
> Actually, dying with eq on during ToD means not only that your eq is
> dropped, but some of that eq is dested, and dissappears from the mud
> completely. Chances are, no-one took it, it was simply destroyed by
> his silliness in dying during ToD.
> 
that is not true. A corpse is created and some items are moved 
to a corpse.

-----------------

poster: Mintorus (Web) 
subject: >>>missing eqs
date: Mon Apr 26 14:17:21 2004

actually chances are the corpse wandered off & with your eq & was never killed. Then reboot dested it.

Minto

-----------------

poster: Zifnab
subject: >>>>missing eqs
date: Mon Apr 26 14:25:16 2004

On Mon Apr 26 14:17:21 2004 Mintorus (Web)  wrote post #751:
> actually chances are the corpse wandered off & with your eq & was never
killed. Then reboot dested it.

> Minto
while this is possible it did not happen in this case.
It was most definitely picked up by a player and most defintely
put in a safe/chest by that player.

Doesn't suprise me one bit who that player is either.

-----------------

poster: Wagro
subject: >>>missing eqs
date: Mon Apr 26 15:36:49 2004

Could always you know, don't kill stuff in a TOD. This situation is
really no different than someone confusing suck with a nosuck. Yes
it's a harsh penalty, but it's eaisly avoided if you just chill for
10 min.

-----------------

poster: Wagro
subject: >>>>missing eqs
date: Mon Apr 26 16:01:16 2004

On Mon Apr 26 15:36:49 2004 Wagro wrote post #753:
> Could always you know, don't kill stuff in a TOD. This situation is
> really no different than someone confusing suck with a nosuck. Yes
> it's a harsh penalty, but it's eaisly avoided if you just chill for
> 10 min.
I do however think that it would be cool if time of death was double
exps or something during the event. With some incentive even I may
consider risking my eqps =)

-----------------

poster: Shooter
subject: >>>>missing eqs
date: Mon Apr 26 18:36:35 2004

On Mon Apr 26 15:36:49 2004 Wagro wrote post #753:
> Could always you know, don't kill stuff in a TOD. This situation is
> really no different than someone confusing suck with a nosuck. Yes
> it's a harsh penalty, but it's eaisly avoided if you just chill for
> 10 min.
true, but its not the point here 
the point is that someone took Turins eq and that is 
atleast imho not done in this mud usually.
Well, they are gone now, hopefully the one who took em
read this and chokes on them

++Shooter

-----------------

poster: Draco
subject: >>>>>missing eqs
date: Mon Apr 26 19:00:14 2004

On Mon Apr 26 18:36:35 2004 Shooter wrote post #755:
> > really no different than someone confusing suck with a nosuck. Yes
> > it's a harsh penalty, but it's eaisly avoided if you just chill for
> > 10 min.
> true, but its not the point here 
> the point is that someone took Turins eq and that is 
> atleast imho not done in this mud usually.
> Well, they are gone now, hopefully the one who took em
> read this and chokes on them
> 
> ++Shooter
well, i understand why some people would be mad about him not
getting eqs back but there are two things you need to remember:

1) turin isnt a new char, he has been around for some time, he
should know better when the event is running to not die
2) its something that can happen during the event, if he dies, and
someone else kills his corpse and gets the eq, then thats his own
damn fault for killing during a dangerous event.

save
if the one that got the eq wants to turn it back to him, thats
extreamly nice, but from what ive seen 90% of the time, people here
dont care enough to be that nice so gfl getting it back

-----------------

poster: Shooter
subject: >>>>>>missing eqs
date: Mon Apr 26 19:27:36 2004

On Mon Apr 26 19:00:14 2004 Draco wrote post #756:
> On Mon Apr 26 18:36:35 2004 Shooter wrote post #755:
> > > really no different than someone confusing suck with a nosuck. Yes
> > > it's a harsh penalty, but it's eaisly avoided if you just chill for
> > > 10 min.
> > true, but its not the point here 
> > the point is that someone took Turins eq and that is 
> > atleast imho not done in this mud usually.
> > Well, they are gone now, hopefully the one who took em
> > read this and chokes on them
> > 
> > ++Shooter
> well, i understand why some people would be mad about him not
> getting eqs back but there are two things you need to remember:
> 
> 1) turin isnt a new char, he has been around for some time, he
> should know better when the event is running to not die
> 2) its something that can happen during the event, if he dies, and
> someone else kills his corpse and gets the eq, then thats his own
> damn fault for killing during a dangerous event.
> 
> save
> if the one that got the eq wants to turn it back to him, thats
> extreamly nice, but from what ive seen 90% of the time, people here
> dont care enough to be that nice so gfl getting it back
1) he did a mistake, stoopid, yes, but still, very human
2) im not even dreaming of getting the eqs back, since after
thinking about this a bit
even to take the eqs, and acting as "notsoniceguy" like 90% of peeps
here do (NOT)
the person responsible made his point quite clearly.
It was *** off, BUAHAHA, im gettin these and chest them and LAF
behing your back about it, FOOLS!

Ive never gotten that kind of responses to my face in this mud and
have always thought that doing a thing like returning eqs after an
incident like that would be more like 99% surely done rather than it
being an extremely nice action. 
Maybe i just take things for granted.... sigh well not going to post
anything after this about this matter consider it closed atleast
from my side.

++Shooter

-----------------

poster: Tigran
subject: Accusations.
date: Mon Apr 26 21:25:45 2004

This is not the forum for it.  Don't do it.  Accusations tend to
quickly degenerate into flamewars.

-----------------

poster: Mor
subject: New clan
date: Thu Apr 29 04:40:52 2004

The Shadowblades have arose in these humble lands... At least I'm
saying thier humble. I dont care what your worth is, you simply must
want to be a Shadowblade, be willing to party, and be polite... More
or less. I will hopefully be getting ranks, ect strait soon, I plan
on customizing them to the Guilds standards. Oh, and the clan
insignia is in the works. It will be a bit better than what it is
right now.

-----------------

poster: Quillz
subject: >>>>>>missing eqs
date: Thu Apr 29 23:20:03 2004

I'd turn his shit back in. 
Despite the common belief, I'm not that big of an asshole. 

But yeah, the majority of the playerbase here is unbelievably immature. 
Hence the absence of many once-great players, as well as the absence
of not-so-great players, like myself. 
Q

-----------------

poster: Tahnval
subject: A fun game
date: Fri Apr 30 02:05:37 2004

http://www.miniclip.com/tabletennis.htm

-----------------

poster: Mor
subject: Never seen this before
date: Fri Apr 30 04:40:49 2004

Your heart beats faster.
You begin to breathe normaly.
You take a big breath of water.
Your heart beats faster.

I have never seen this pop up before, and seeing as how no one
answered me on newbie, I'll toss it up here. If you know what this
means, and what caused me to be breatheing abnormaly, ect, please
mail me.
                       (>Mor<)

-----------------

poster: Tranquil
subject: >Never seen this before
date: Fri Apr 30 12:47:51 2004

On Fri Apr 30 04:40:49 2004 Mor wrote post #764:
> Your heart beats faster.
> You begin to breathe normaly.
> You take a big breath of water.
> Your heart beats faster.
> 
> I have never seen this pop up before, and seeing as how no one
> answered me on newbie, I'll toss it up here. If you know what this
> means, and what caused me to be breatheing abnormaly, ect, please
> mail me.
>                        (>Mor<)

Welcome to the Lizardman race. We breathe water, although being a
lizardman, you should know that. If you didn't, I suggest you shower
more often - at least once a day is a good idea, and pay attention
to your tail, it can start to really smell bad if you don't have a
good, daily cleanliness routine.


-----------------

poster: Bigglesworth
subject: >>>>>>>missing eqs
date: Mon May  3 09:01:22 2004

Remember when you were a lowbie, and I was a lowbie(not a big
difference now), and you were a criminal, and you got killed in the
Misty Shop? I went in after the guards killed you, and took all your
eq and loot, and ran off with it? 

That was immature, but amusing.
On a side note, Quillz and I became friends after that.
Anyways, Quillz, you are a great player despite what you believe.
Compared to my general behavior, i'm the not-so-great player.

-----------------

poster: Rancor
subject: >>>>>>>>missing eqs
date: Mon May  3 21:34:10 2004

On Mon May  3 09:01:22 2004 Bigglesworth wrote post #766:
> Remember when you were a lowbie, and I was a lowbie(not a big
> difference now), and you were a criminal, and you got killed in the
> Misty Shop? I went in after the guards killed you, and took all your
> eq and loot, and ran off with it? 
> 
> That was immature, but amusing.
> On a side note, Quillz and I became friends after that.
> Anyways, Quillz, you are a great player despite what you believe.
> Compared to my general behavior, i'm the not-so-great player.
not so great player my ass.....I have seen you as witch.....besides
your in the same bloodline as coal how can you not be GREAT.....


Rancor

-----------------

poster: Marvin
subject: The Case for Komaos
date: Wed May  5 21:53:49 2004

  The Case for Komaos
-=-=-=-=-=-=-=-=-=-=-=-

Are Koma and Kaos one and the same? Are they each different sides of
a single demented mind? Judge for yourself!

1) Both Koma and Kaos claim to be from some foreign country that no
one has ever heard of. What's the big secrecy, HUH? Why don't they
live in the Grand Old USA like a normal NON-PSYCHOPATH?

2) Both 'Koma' and 'Kaos' are both derived forms of the word
'Kameosm', a ancient Gaelic word meaning "a twin-pack of mixed
nuts".

3) Both enjoy hopscotch and knitting. Both like Hamdingers and
Shasta. Both have unethical urges for Scott Bao. Can this be
COINCIDENCE???

4) "Dude Looks Like a Lady" --> hypocritical? WITHOUT QUESTION.

5) Have you ever notices that whenever Kaos talks, Koma's mouth is
moving? What's the matter, SYBIL, need a little more practice???

6) Both THROW LIKE A GIRL!!! 'Nuff said!


I think you'll agree, the Komaos Theory is overwhelming. This filth
should not be allowed to spread in our midst without opposition! 

Stand up and fight for America!!! Oppose the evil, sadistic Komaos!!
Vote Marvin for Mayor in 2004!


-----------------

poster: Testtest (Web) 
subject: >The Case for Komaos
date: Wed May  5 22:09:08 2004

On Wed May  5 21:53:49 2004 Marvin wrote post #769 in general:

>   The Case for Komaos

> -=-=-=-=-=-=-=-=-=-=-=-

> 

> Are Koma and Kaos one and the same? Are they each different sides of

> a single demented mind? Judge for yourself!

> 

> 1) Both Koma and Kaos claim to be from some foreign country that no

> one has ever heard of. What's the big secrecy, HUH? Why don't they

> live in the Grand Old USA like a normal NON-PSYCHOPATH?

> 

> 2) Both 'Koma' and 'Kaos' are both derived forms of the word

> 'Kameosm', a ancient Gaelic word meaning "a twin-pack of mixed

> nuts".

> 

> 3) Both enjoy hopscotch and knitting. Both like Hamdingers and

> Shasta. Both have unethical urges for Scott Bao. Can this be

> COINCIDENCE???

> 

> 4) "Dude Looks Like a Lady" --> hypocritical? WITHOUT QUESTION.

> 

> 5) Have you ever notices that whenever Kaos talks, Koma's mouth is

> moving? What's the matter, SYBIL, need a little more practice???

> 

> 6) Both THROW LIKE A GIRL!!! 'Nuff said!

> 

> 

> I think you'll agree, the Komaos Theory is overwhelming. This filth

> should not be allowed to spread in our midst without opposition! 

> 

> Stand up and fight for America!!! Oppose the evil, sadistic Komaos!!

> Vote Marvin for Mayor in 2004!

> 



I proved it wrong by hacking your gibson, mang

-----------------

poster: Draco
subject: >>The Case for Komaos
date: Wed May  5 22:50:50 2004

On Wed May  5 22:09:08 2004 Testtest (Web)  wrote post #770:
> On Wed May  5 21:53:49 2004 Marvin wrote post #769 in general:

> >   The Case for Komaos

> > -=-=-=-=-=-=-=-=-=-=-=-

> > 

> > Are Koma and Kaos one and the same? Are they each different sides of

> > a single demented mind? Judge for yourself!

> > 

> > 1) Both Koma and Kaos claim to be from some foreign country that no

> > one has ever heard of. What's the big secrecy, HUH? Why don't they

> > live in the Grand Old USA like a normal NON-PSYCHOPATH?

> > 

> > 2) Both 'Koma' and 'Kaos' are both derived forms of the word

> > 'Kameosm', a ancient Gaelic word meaning "a twin-pack of mixed

> > nuts".

> > 

> > 3) Both enjoy hopscotch and knitting. Both like Hamdingers and

> > Shasta. Both have unethical urges for Scott Bao. Can this be

> > COINCIDENCE???

> > 

> > 4) "Dude Looks Like a Lady" --> hypocritical? WITHOUT QUESTION.

> > 

> > 5) Have you ever notices that whenever Kaos talks, Koma's mouth is

> > moving? What's the matter, SYBIL, need a little more practice???

> > 

> > 6) Both THROW LIKE A GIRL!!! 'Nuff said!

> > 

> > 

> > I think you'll agree, the Komaos Theory is overwhelming. This filth

> > should not be allowed to spread in our midst without opposition! 

> > 

> > Stand up and fight for America!!! Oppose the evil, sadistic Komaos!!

> > Vote Marvin for Mayor in 2004!

> > 

> 

> I proved it wrong by hacking your gibson, mang
Draco rolls on the floor laughing his ass off!
Draco rolls on the floor laughing his ass off!
Draco rolls on the floor laughing his ass off!
Draco rolls on the floor laughing his ass off!
bahahahahahahahahahahaha
actually i dont think that they are the same person unfortunately,
point 5 is pretty wrong, kaos almost never speaks :/

-----------------

poster: Proxima
subject: Frost, selling eq.
date: Sat May  8 18:34:04 2004

The EQ that Frost seems to be selling for very cheap isn't in fact
his, it was lent to him by Asherom.
Ash and I worked very hard with afka building our 3 sets, and just
because he isn't playing isn't
an excuse for him to sell all his stuff off.  

I gave Ash a call and he's gonna try to get his stuff back, but
please quit buying things off him.
Ash and I worked very hard to get everything there, and every piece
has our own story of a fun filled
night behind it.

Thank you, Prox.

-----------------

poster: Ant
subject: >>>The Case for Komaos
date: Sat May  8 18:37:26 2004

>point 5 is pretty wrong, kaos almost never speaks :/

Not quite accurate. You just aren't allowed on the chans he speaks on. ;)

-----------------

poster: Andros
subject: me
date: Sat May  8 19:10:06 2004

i think im retiring for awhile, maybe ill be back in a couple months
maybe not.
have fun, love yall :)
Andros.

-----------------

poster: Tigran
subject: >Frost, selling eq.
date: Sat May  8 19:18:48 2004

On Sat May  8 18:34:04 2004 Proxima wrote post #772:
> The EQ that Frost seems to be selling for very cheap isn't in fact
> his, it was lent to him by Asherom.
> Ash and I worked very hard with afka building our 3 sets, and just
> because he isn't playing isn't
> an excuse for him to sell all his stuff off.  
> 
> I gave Ash a call and he's gonna try to get his stuff back, but
> please quit buying things off him.
> Ash and I worked very hard to get everything there, and every piece
> has our own story of a fun filled
> night behind it.
> 
> Thank you, Prox.
*sigh*

I know that this is considered a place that is very strongly
community effort and whatnot.  Don't be mean, etc. and os forth. 
But damn, this is the kind of risk you run when you lend out EQ
sets.  Honestly, the lender has only himself to blame.

This is called 'Risk Management'

-----------------

poster: Tigran
subject: >>Frost, selling eq.
date: Sat May  8 19:59:33 2004

On Sat May  8 19:18:48 2004 Tigran wrote post #775:
> On Sat May  8 18:34:04 2004 Proxima wrote post #772:
> > The EQ that Frost seems to be selling for very cheap isn't in fact
> > his, it was lent to him by Asherom.
> > Ash and I worked very hard with afka building our 3 sets, and just
> > because he isn't playing isn't
> > an excuse for him to sell all his stuff off.  
> > 
> > I gave Ash a call and he's gonna try to get his stuff back, but
> > please quit buying things off him.
> > Ash and I worked very hard to get everything there, and every piece
> > has our own story of a fun filled
> > night behind it.
> > 
> > Thank you, Prox.
> *sigh*
> 
> I know that this is considered a place that is very strongly
> community effort and whatnot.  Don't be mean, etc. and os forth. 
> But damn, this is the kind of risk you run when you lend out EQ
> sets.  Honestly, the lender has only himself to blame.
> 
> This is called 'Risk Management'
After some discussion with people, I feel the need to clarify a bit here.  

While my opinion about risk management still holds, this wasn't
intended to be an attack on Ash or Proxima.  They are trying to
minimize their losses.  This is a reasonable step.   It is
especially easy for one so cynical as me to read any attempts at
sympathy as whining, and perhaps I overstepped.  They didn't ask for
any immortal interference, and this is, honestly, a pleasant
surprise.

And, assuming (I haven't verified it, but that doesn't mean it can't
be verified either, I just don't have the time right now) that the
story is as they said, I do not support the type of action that
Frost took.  

Regards,

T

-----------------

poster: Rambo
subject: Award!
date: Sun May  9 01:06:53 2004

We are a group that arranges LAN(Local Area Network)'s in our local
region, but we have no name that we are satisfied with.
So we are giving out a generous money reward to the person that
mails me the best name for us as LAN staff.
The person that wins, will get thier reward via transfer, and a mail
sent to you, letting you know that you won.

Thanks from RamBo

-----------------

poster: Proxima
subject: Lost eq.
date: Sun May  9 04:59:44 2004

I'd like to thank everyone for their cooperation in the matter at
hand, everyone I was
able to contact about getting eq offered to give it back at the
price they got it
from Frost.  Thank you all for making this place a community.

On the other note, being an ex-RL friend Ash and I assumed it was
alright to do.
How the world has changed.

-----------------

poster: Malifix
subject: mobs for new area
date: Mon May 10 20:56:02 2004

I'm currently coding a haunted mansion and I am soliciting input
regarding what types/sizes of mobs to put in.
I'm completely open to suggestion so if you have any ideas please
mail me suggestions.  Since I never kill undeads, I have no idea
myself on what would make nice mobs.
Thanks in advance
Malifix the Mad

-----------------

poster: Rambo
subject: >Award!
date: Mon May 10 21:30:45 2004

Maybe I was unclear about my last post...Serious Name Suggestions ONLY!.

the Award is ATM at 3.000.000 small shiny gold coins, and what we
are looking for, is Serious Suggestions of names for a group of
dedicated people, arranging LAN's. First I planed to only let people
send one suggestion, but as I only got 3 mails, I might aswell ask
everyone who are interested in my 3.000.000 gold coins to write down
all SERIOUS suggestions he or she can come up with, and mudmail it
to me. Please, only one Mail/Person thou.

Thank you, and lets hope You Win.

RamBo

-----------------

poster: Ranja
subject: >Lost eq.
date: Thu May 13 12:30:26 2004

Omg you plan to keep the eq yourself! omg, you tricked us!

-----------------

poster: Wagro
subject: Data on Eq repair costs
date: Fri May 14 02:54:57 2004

To begin with, this is not an attempt to start another heated
shifter tuning debate, just here to give some objective data
about eq repair that can be used later on by those who care.

The following data was acquired after 1287 rounds of combat, counted
by actual amount of rounds, not the amount of soloing time. This
works out to 1 hour, 4 minutes, and 21 seconds of pure combat with
all breaks and time between rooms cut out.

My set was fully repaired when i reset my counter, and when i
repaired after this time, it cost me 52,419 gold. Now, my set isn't
completely top, but pretty darn close. Also have to factor in that I
don't have all half slot pieces and dont have weapons, but here are
some calculations.

If you are in a guild with a one slot guild item and have all the
possible half slot eqs, the most pieces possible is 18. After this
timeframe, repairing a 10 tp piece cost me 6227 gold, which works
out to 5806 gold per hour. Assuming that all 18 pieces were 10 tp's
(afaik this is impossible right now), you would be running a cost of
104508 gold per hour. Without further adu(sp?), I give you a table
that i have calculated out

Tp worth/Hourly cost/total set cost (18 pieces of equal worth)/
10 | 5806 | 104508 |
7  | 4465 | 80375  |
5  | 3280 | 59395  |

Now I only have 11 pieces in my set. An hour's worth of pure
fighting is 48876 gold, which means im running a set of an average
of 4443 gold/piece/hour, again, a near top set.

Final thoughts to consider is that I did not record how long this
1287 rounds of combat took me, as idle/regen/move time varies from
person to person, so its really up to you to figure out what your
hourly cost is in your typical party/solo setting.

-----------------

poster: Zifnab
subject: >Data on Eq repair costs
date: Fri May 14 03:00:19 2004

> that i have calculated out
> 
> Tp worth/Hourly cost/total set cost (18 pieces of equal worth)/
> 10 | 5806 | 104508 |
> 7  | 4465 | 80375  |
> 5  | 3280 | 59395  |
> 
> Now I only have 11 pieces in my set. An hour's worth of pure
> fighting is 48876 gold, which means im running a set of an average
> of 4443 gold/piece/hour, again, a near top set.
> 
> Final thoughts to consider is that I did not record how long this
> 1287 rounds of combat took me, as idle/regen/move time varies from
> person to person, so its really up to you to figure out what your
> hourly cost is in your typical party/solo setting.

What use is this? So it cost you that much, how much gold did you make
in that time?
**

-----------------

poster: Wagro
subject: >>Data on Eq repair costs
date: Fri May 14 03:01:25 2004

Didn't record the actual amount, but i made somewhere on the order
of 100k in the party i was in when i finished it up, so it was
overall a win-win situation. This is really just a FYI for people
debating the shifter tune issue and for those that are just curious

-----------------

poster: Tranquil
subject: >>>Data on Eq repair costs
date: Fri May 14 10:30:58 2004

I'd like to both thank and praise Wagro for taking the time to work
out the cost of maintaining a set. I doubt (m)any others have done
this, and certainly I have not seen anything with actual figures
posted in news. Personally, I don't really care about the exact cost,
but when it is recorded it can be more accurately compared to dragon
form shifting costs.

Having spent a few months actively playing as dragonlord myself, I
can say I experienced two things:

 1) Shapeshifter is cheap on upkeep, fairly simple to play, especially
    if you know how to make trigs, and supplies a total lack of fuss,
    particularly if you're a dragonlord and can mud for large blocks
    of time.

 2) Compared to other guilds, shapeshifter, particularly dragonlord,
    is quite low powered overall, almost (and sometimes completely)
    useless in a party unless it's a primarily ss party, and is a
    guild that, because of the way it's set up, is often shunned by
    potential party members belonging to other guilds.

I'm not saying this is an issue; Quite the contrary in fact. This
appears to have been part of the intended design of the guild, and
it does work quite well. Shapeshifters as a group tend to be a close
knit crew, and omicron shifters have certain advantages that other
guilds can only imitate, and then only with multiple party members in
different guilds.

But as far as cost is concerned - roughly 1/4 of what a player with
a topslot set can expect to pay per active hour - I'd be inclined to
suggest that if a shifting cost adjustment was neccessary, lowering
the cost would be more in order than raising it, simply because
dragonlord is not really all that powerful when compared to other
guilds, particularly when the restrictions of the forms are taken
into account.

Thankyou for reading this far, and have a good day :)

Brought to you from Tranquil's Opinion Factory©, courtesy of the
number Ranja and the letter 69.


-----------------

poster: Tahnval
subject: >>Data on Eq repair costs
date: Sun May 16 03:02:10 2004

On Fri May 14 03:00:19 2004 Zifnab wrote post #783:
> > that i have calculated out
> > 
> > Tp worth/Hourly cost/total set cost (18 pieces of equal worth)/
> > 10 | 5806 | 104508 |
> > 7  | 4465 | 80375  |
> > 5  | 3280 | 59395  |
> > 
> > Now I only have 11 pieces in my set. An hour's worth of pure
> > fighting is 48876 gold, which means im running a set of an average
> > of 4443 gold/piece/hour, again, a near top set.
> > 
> > Final thoughts to consider is that I did not record how long this
> > 1287 rounds of combat took me, as idle/regen/move time varies from
> > person to person, so its really up to you to figure out what your
> > hourly cost is in your typical party/solo setting.
> 
> What use is this? So it cost you that much, how much gold did you make
> in that time?
> **
Whatever Wagro's intentions, this will become a "dragon lord is too cheap"
thread.  A better bet than the dragon races!

-----------------

poster: Rancor
subject: >>>Data on Eq repair costs
date: Sun May 16 06:20:58 2004

On Sun May 16 03:02:10 2004 Tahnval wrote post #786:
> On Fri May 14 03:00:19 2004 Zifnab wrote post #783:
> > > that i have calculated out
> > > 
> > > Tp worth/Hourly cost/total set cost (18 pieces of equal worth)/
> > > 10 | 5806 | 104508 |
> > > 7  | 4465 | 80375  |
> > > 5  | 3280 | 59395  |
> > > 
> > > Now I only have 11 pieces in my set. An hour's worth of pure
> > > fighting is 48876 gold, which means im running a set of an average
> > > of 4443 gold/piece/hour, again, a near top set.
> > > 
> > > Final thoughts to consider is that I did not record how long this
> > > 1287 rounds of combat took me, as idle/regen/move time varies from
> > > person to person, so its really up to you to figure out what your
> > > hourly cost is in your typical party/solo setting.
> > 
> > What use is this? So it cost you that much, how much gold did you make
> > in that time?
> > **
> Whatever Wagro's intentions, this will become a "dragon lord is too cheap"
> thread.  A better bet than the dragon races!
lol nah tahnval  obviously it is not going to be dragonlord is to
cheap....they are going to go an even more rediculous way and say DL
is to spendy......  lol cost should be lowered lol.
Rancor

-----------------

poster: Moridin
subject: sloatinok
date: Thu May 20 00:41:10 2004

sloatinok is in the middle of a maze, and ppl put out coins to keep
track of the way there. And I like being first there, so I can make
sure the coins follow my system (which is pretty easy, 1 coin 2
coins etc)
however, some people have very weird systems (perish the idea they
might be doing it to mess up for other people) which consists of 1
coin 2 coins 3 coins apple pear red rift 5 coins no coins 55 coins
56 coins green rift 30 coins etc
now, if you do this, it is pretty clear you are doing it to mess up
for people, which just isnt nice bad you! eheh

-----------------

poster: Shooter
subject: >sloatinok
date: Thu May 20 10:42:04 2004

On Thu May 20 00:41:10 2004 Moridin wrote post #788:
> sloatinok is in the middle of a maze, and ppl put out coins to keep
> track of the way there. And I like being first there, so I can make
> sure the coins follow my system (which is pretty easy, 1 coin 2
> coins etc)
> however, some people have very weird systems (perish the idea they
> might be doing it to mess up for other people) which consists of 1
> coin 2 coins 3 coins apple pear red rift 5 coins no coins 55 coins
> 56 coins green rift 30 coins etc
> now, if you do this, it is pretty clear you are doing it to mess up
> for people, which just isnt nice bad you! eheh
why dont you just pick up the coins and replace them with your own?

-----------------

poster: Moridin
subject: >>sloatinok
date: Thu May 20 11:27:22 2004

On Thu May 20 10:42:04 2004 Shooter wrote post #789:
> > track of the way there. And I like being first there, so I can make
> > sure the coins follow my system (which is pretty easy, 1 coin 2
> > coins etc)
> > however, some people have very weird systems (perish the idea they
> > might be doing it to mess up for other people) which consists of 1
> > coin 2 coins 3 coins apple pear red rift 5 coins no coins 55 coins
> > 56 coins green rift 30 coins etc
> > now, if you do this, it is pretty clear you are doing it to mess up
> > for people, which just isnt nice bad you! eheh
> why dont you just pick up the coins and replace them with your own?
think you missed the point, it was that these do it on purpose to
mess up, which means they put lower coins later at times, so while
you move the right way, it seems to you you went backwards and thus
wrong etc, and yes, I do fix it up if it is too bad to be useable to
me
that someones messup can be fixed is no reason not to ask them not
to do it in the future though

-----------------

poster: Tranquil
subject: >>>sloatinok
date: Thu May 20 11:30:43 2004

>think you missed the point, it was that these do it on purpose to
>mess up, which means they put lower coins later at times, so while
>you move the right way, it seems to you you went backwards and thus
>wrong etc, and yes, I do fix it up if it is too bad to be useable to
>me
>that someones messup can be fixed is no reason not to ask them not
>to do it in the future though

All of that said, the fact it bothers you (or anyone else) is
exactly the goal that such people aim for, so by making a big deal
of it, likely the only effect this thread will have is to increase
the incidence of such incidents.

- Tranquil's 2x 5c pieces


-----------------

poster: Tigran
subject: >>>>sloatinok
date: Thu May 20 12:36:12 2004

On Thu May 20 11:30:43 2004 Tranquil wrote post #791:
> >think you missed the point, it was that these do it on purpose to
> >mess up, which means they put lower coins later at times, so while
> >you move the right way, it seems to you you went backwards and thus
> >wrong etc, and yes, I do fix it up if it is too bad to be useable to
> >me
> >that someones messup can be fixed is no reason not to ask them not
> >to do it in the future though
> 
> All of that said, the fact it bothers you (or anyone else) is
> exactly the goal that such people aim for, so by making a big deal
> of it, likely the only effect this thread will have is to increase
> the incidence of such incidents.
> 
> - Tranquil's 2x 5c pieces
> 
I think we should make the rooms in this area eat what's dropped.

-----------------

poster: Zifnab
subject: >>>sloatinok
date: Thu May 20 14:06:06 2004

On Thu May 20 11:27:22 2004 Moridin wrote post #790:
> On Thu May 20 10:42:04 2004 Shooter wrote post #789:
> > > track of the way there. And I like being first there, so I can make
> > > sure the coins follow my system (which is pretty easy, 1 coin 2
> > > coins etc)
> > > however, some people have very weird systems (perish the idea they
> > > might be doing it to mess up for other people) which consists of 1
> > > coin 2 coins 3 coins apple pear red rift 5 coins no coins 55 coins
> > > 56 coins green rift 30 coins etc
> > > now, if you do this, it is pretty clear you are doing it to mess up
> > > for people, which just isnt nice bad you! eheh
> > why dont you just pick up the coins and replace them with your own?
> think you missed the point, it was that these do it on purpose to
> mess up, which means they put lower coins later at times, so while
> you move the right way, it seems to you you went backwards and thus
> wrong etc, and yes, I do fix it up if it is too bad to be useable to
> me
> that someones messup can be fixed is no reason not to ask them not
> to do it in the future though
how can you say they did it intentionally. The exits change is it
not possible that they the exits changed so that a lower numbered
rooms is now in a differant place?

-----------------

poster: Moridin
subject: >>>>sloatinok
date: Thu May 20 14:07:48 2004

On Thu May 20 14:06:06 2004 Zifnab wrote post #793:
> > think you missed the point, it was that these do it on purpose to
> > mess up, which means they put lower coins later at times, so while
> > you move the right way, it seems to you you went backwards and thus
> > wrong etc, and yes, I do fix it up if it is too bad to be useable to
> > me
> > that someones messup can be fixed is no reason not to ask them not
> > to do it in the future though
> how can you say they did it intentionally. The exits change is it
> not possible that they the exits changed so that a lower numbered
> rooms is now in a differant place?
yes, that is impossible
the exits change, the order of the rooms do not change however
not in cpl 100 times I have done it, and thats enough that if the
order actually can change, the chance is too small to entertain in
this case

-----------------

poster: Khosan
subject: >>>>>sloatinok
date: Thu May 20 20:37:06 2004

On Thu May 20 14:07:48 2004 Moridin wrote post #794:
> On Thu May 20 14:06:06 2004 Zifnab wrote post #793:
> > > think you missed the point, it was that these do it on purpose to
> > > mess up, which means they put lower coins later at times, so while
> > > you move the right way, it seems to you you went backwards and thus
> > > wrong etc, and yes, I do fix it up if it is too bad to be useable to
> > > me
> > > that someones messup can be fixed is no reason not to ask them not
> > > to do it in the future though
> > how can you say they did it intentionally. The exits change is it
> > not possible that they the exits changed so that a lower numbered
> > rooms is now in a differant place?
> yes, that is impossible
> the exits change, the order of the rooms do not change however
> not in cpl 100 times I have done it, and thats enough that if the
> order actually can change, the chance is too small to entertain in
> this case

now there is an idea ... change the order of the rooms too!

ok ok, I will behave.

-----------------

poster: Wildchild
subject: >>>>>>sloatinok
date: Fri May 21 03:22:52 2004

On Thu May 20 20:37:06 2004 Khosan wrote post #795:
> On Thu May 20 14:07:48 2004 Moridin wrote post #794:
> > On Thu May 20 14:06:06 2004 Zifnab wrote post #793:
> > > > think you missed the point, it was that these do it on purpose to
> > > > mess up, which means they put lower coins later at times, so while
> > > > you move the right way, it seems to you you went backwards and thus
> > > > wrong etc, and yes, I do fix it up if it is too bad to be useable to
> > > > me
> > > > that someones messup can be fixed is no reason not to ask them not
> > > > to do it in the future though
> > > how can you say they did it intentionally. The exits change is it
> > > not possible that they the exits changed so that a lower numbered
> > > rooms is now in a differant place?
> > yes, that is impossible
> > the exits change, the order of the rooms do not change however
> > not in cpl 100 times I have done it, and thats enough that if the
> > order actually can change, the chance is too small to entertain in
> > this case
> 
> now there is an idea ... change the order of the rooms too!
> 
> ok ok, I will behave.

That's not a bad idea. Nor is Tigran's to have the rooms eat the coins.

Either way, the bitching and whining needs to stop.
Either way, the bitching and whining needs to stop.

Quit being such a lazy bitch and figure out on your own. Or is
picking up coins and dropping your own beneath you?

-WildChild

-----------------

poster: Daneel
subject: >>>>>>>sloatinok
date: Fri May 21 03:25:32 2004

tranquil writes:
> All of that said, the fact it bothers you (or anyone else) is
> exactly the goal that such people aim for...
As someone who has done this at times ... please don't put words 
into my mouth.

When I do it, it is to force people to be a little more self-reliant,
not to "annoy" them.

-----------------

poster: Draco
subject: >>>>>>>>sloatinok
date: Fri May 21 05:32:14 2004

On Fri May 21 03:25:32 2004 Daneel wrote post #797:
> tranquil writes:
> > All of that said, the fact it bothers you (or anyone else) is
> > exactly the goal that such people aim for...
> As someone who has done this at times ... please don't put words 
> into my mouth.
> 
> When I do it, it is to force people to be a little more self-reliant,
> not to "annoy" them.
why would you even make a post like this? all it will do is let the
uncreative people that like to piss everyone off  have more ideas to
work with
think Fevered Strength DOWN
shame on you

-----------------

poster: Rancor
subject: >>>>>>>>sloatinok
date: Fri May 21 06:47:42 2004

On Fri May 21 03:25:32 2004 Daneel wrote post #797:
> tranquil writes:
> > All of that said, the fact it bothers you (or anyone else) is
> > exactly the goal that such people aim for...
> As someone who has done this at times ... please don't put words 
> into my mouth.
> 
> When I do it, it is to force people to be a little more self-reliant,
> not to "annoy" them.
 how about you bring about a change to the system rather than
sitting in the darkness and doing things without a name to go with
the actions..... We would not have to put words in your mouth if you
did not run around doing random things on your own to try and as you
put it "make people more self reliant"  if it is a good idea throw
it out there to the other admin staff... as I don't think you alone
should decide what happens to this mud.  The admins as a whole a
capable of doing that and if it is a good idea then I hope they take
it and use it.    

Rancor

P.S. if I wanted self reliance I would not be posting this and I
would take myself back to something more important in real life and
not have to depend on people like you to tell me what I should and
should not be doing in a  game. If want to be my parent?  put me
through college then we will talk. Anyway back to those more
important things......

-----------------

poster: Moridin
subject: >>>>>>>sloatinok
date: Fri May 21 09:19:37 2004

On Fri May 21 03:22:52 2004 Wildchild wrote post #796:
> 
> That's not a bad idea. Nor is Tigran's to have the rooms eat the coins.
> 
> Either way, the bitching and whining needs to stop.
> Either way, the bitching and whining needs to stop.
> 
> Quit being such a lazy bitch and figure out on your own. Or is
> picking up coins and dropping your own beneath you?
> 
> -WildChild
sigh
which part of "I prefer it when no one has been there before so I
can put them out like I like them" seemed to indicate I was
incapable of doing that? 
The people who mess with their coins, or other peoples coins, have
hardly slowed me down, so is not a big problem for me. I was however
thinking about the people who allready have a lot of problem getting
there, and thought it was rather mean to them. And if you think that
me being concerned for others makes me a lazy bitch who whines, then
sorry, I will be a lazy bitch who whines for the rest of my life.

-----------------

poster: Magneto
subject: >>>>>>>>sloatinok
date: Fri May 21 19:03:59 2004

On Fri May 21 09:19:37 2004 Moridin wrote post #800:
> On Fri May 21 03:22:52 2004 Wildchild wrote post #796:
> > 
> > That's not a bad idea. Nor is Tigran's to have the rooms eat the coins.
> > 
> > Either way, the bitching and whining needs to stop.
> > Either way, the bitching and whining needs to stop.
> > 
> > Quit being such a lazy bitch and figure out on your own. Or is
> > picking up coins and dropping your own beneath you?
> > 
> > -WildChild
> sigh
> which part of "I prefer it when no one has been there before so I
> can put them out like I like them" seemed to indicate I was
> incapable of doing that? 
> The people who mess with their coins, or other peoples coins, have
> hardly slowed me down, so is not a big problem for me. I was however
> thinking about the people who allready have a lot of problem getting
> there, and thought it was rather mean to them. And if you think that
> me being concerned for others makes me a lazy bitch who whines, then
> sorry, I will be a lazy bitch who whines for the rest of my life.
simple, make random movement trig along with enter portal....
A few days later you will be thru no problems


*nukes self*

-----------------

poster: Ranja
subject: >>>>>>>>>sloatinok
date: Fri May 21 19:08:38 2004

Hi, that maze works well, and no need to whine or change.

-----------------

poster: Tahnval
subject: >>>>>>>>sloatinok
date: Sat May 22 02:29:53 2004

On Fri May 21 03:25:32 2004 Daneel wrote post #797:
> tranquil writes:
> > All of that said, the fact it bothers you (or anyone else) is
> > exactly the goal that such people aim for...
> As someone who has done this at times ... please don't put words 
> into my mouth.
> 
> When I do it, it is to force people to be a little more self-reliant,
> not to "annoy" them.
As an outsider (I don't use Sloatinok), looking in on this thread, I
have a question.  Isn't it considered very rude to pick up coins that
someone else has dropped for mapping purposes?  If so, doesn't
that cause a problem with the advice of "pick up the coins and
drop your own"?

-----------------

poster: Daneel
subject: >>>>>>>>>sloatinok
date: Sat May 22 03:52:48 2004

Sorry, I clearly missed saying something in my previous post...
I meant I do this sort of stuff as a player, _NOT_ as a wizard.

Wizards taking stuff players dropped is just as much a no-no,
as far as I'm concerned, as droping stuff for them.

     -Daneel/Erec

-----------------

poster: Switchblade
subject: >>>>>>>>>>sloatinok
date: Sat May 22 04:13:24 2004

On Sat May 22 03:52:48 2004 Daneel wrote post #804:
> Sorry, I clearly missed saying something in my previous post...
> I meant I do this sort of stuff as a player, _NOT_ as a wizard.
> 
> Wizards taking stuff players dropped is just as much a no-no,
> as far as I'm concerned, as droping stuff for them.
> 
>      -Daneel/Erec

BOY OH BOY
next time I see EREC I am going to have to WHOMP him
(with a fluffly piwwow)

-----------------

poster: Lu
subject: >>>>>>>>>sloatinok
date: Sat May 22 19:29:16 2004

On Fri May 21 05:32:14 2004 Draco wrote post #798:
> On Fri May 21 03:25:32 2004 Daneel wrote post #797:
> > tranquil writes:
> > > All of that said, the fact it bothers you (or anyone else) is
> > > exactly the goal that such people aim for...
> > As someone who has done this at times ... please don't put words 
> > into my mouth.
> > 
> > When I do it, it is to force people to be a little more self-reliant,
> > not to "annoy" them.
> why would you even make a post like this? all it will do is let the
> uncreative people that like to piss everyone off  have more ideas to
> work with
> think Fevered Strength DOWN
> shame on you
uncreative people that like to piss you off? wow draco, thats
probably the stupidest thing you have ever said, and you've said
much when it comes to stupidity.

-----------------

poster: Tigran
subject: >>>>>>>>>>sloatinok
date: Sat May 22 19:31:01 2004

On Sat May 22 19:29:16 2004 Lu wrote post #806:
> On Fri May 21 05:32:14 2004 Draco wrote post #798:
> > On Fri May 21 03:25:32 2004 Daneel wrote post #797:
> > > tranquil writes:
> > > > All of that said, the fact it bothers you (or anyone else) is
> > > > exactly the goal that such people aim for...
> > > As someone who has done this at times ... please don't put words 
> > > into my mouth.
> > > 
> > > When I do it, it is to force people to be a little more self-reliant,
> > > not to "annoy" them.
> > why would you even make a post like this? all it will do is let the
> > uncreative people that like to piss everyone off  have more ideas to
> > work with
> > think Fevered Strength DOWN
> > shame on you
> uncreative people that like to piss you off? wow draco, thats
> probably the stupidest thing you have ever said, and you've said
> much when it comes to stupidity.
Ooh Ooh I know...rather than picking up what mortals drop in those
rooms...Let's just pick the mortals up and shake them around and
dump them out.  It's funny to see them try to walk after that!.

-----------------

poster: Corky (Web) 
subject: >>>>>vote!
date: Fri May 28 18:01:00 2004

OK this is the end of May and we are still not in the top 20...... VOTE....VOTE....VOTE!!!! You enjoy this mud don't you? :)

-----------------

poster: Denim
subject: Cloud.......or not
date: Sat May 29 04:21:41 2004

I'd just like to let ppls who actually partied with cloud or were
friends with him when he played that i am 99% sure that that is not
the real cloud using that char, i've known cloud in irl for about
6-7 years now, and i know that is not him.

As a matter of fact, i'd guarantee that either Max or Reaffer hacked
into his char, or he simply gave it to one of them since he doesn't
play, either way, that bothers me, i don't know about anyone else.

my 1 and a half cents

Denim

-----------------

poster: Korthrun
subject: >Cloud.......or not
date: Sat May 29 04:23:21 2004

On Sat May 29 04:21:41 2004 Denim wrote post #809:
> I'd just like to let ppls who actually partied with cloud or were
> friends with him when he played that i am 99% sure that that is not
> the real cloud using that char, i've known cloud in irl for about
> 6-7 years now, and i know that is not him.
> 
> As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> into his char, or he simply gave it to one of them since he doesn't
> play, either way, that bothers me, i don't know about anyone else.
> 
> my 1 and a half cents
> 
> Denim
me to
i found it odd that he asked me for stats on a piece of eq I had fs:
AS EJE SAC
it's unsettling
would be cool if admins looked into this, I would ahte to see his name defamed

-----------------

poster: Cloud
subject: >>Cloud.......or not
date: Sat May 29 07:03:01 2004

On Sat May 29 04:23:21 2004 Korthrun wrote post #810:
> On Sat May 29 04:21:41 2004 Denim wrote post #809:
> > I'd just like to let ppls who actually partied with cloud or were
> > friends with him when he played that i am 99% sure that that is not
> > the real cloud using that char, i've known cloud in irl for about
> > 6-7 years now, and i know that is not him.
> > 
> > As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> > into his char, or he simply gave it to one of them since he doesn't
> > play, either way, that bothers me, i don't know about anyone else.
> > 
> > my 1 and a half cents
> > 
> > Denim
> me to
> i found it odd that he asked me for stats on a piece of eq I had fs:
> AS EJE SAC
> it's unsettling
> would be cool if admins looked into this, I would ahte to see his name
defamed
Denim , you're an ass. Give me a call if you want proof of who i am.
667-4435. Second, i stoped being friends with martin (Deinm) after
he stole my char. on cool mud. I have allways been fighter so im
sucking as a caster. My back is still fucked up from when i hurt it
at pine tree market in 2001. Athena and kalma should know who i am.
Bremen came to maine and i picked him up in portland so it would
save him money. He stayed a week and had a blast. So just because i
not much of a talker anymore im not me.
I stoped playing because of stupid shit like this. Demin play your
char and leave me alone. Shit grow up.
Cloudy:!

-----------------

poster: Draco
subject: >>>Cloud.......or not
date: Sat May 29 08:41:44 2004

On Sat May 29 07:03:01 2004 Cloud wrote post #811:
> On Sat May 29 04:23:21 2004 Korthrun wrote post #810:
> > On Sat May 29 04:21:41 2004 Denim wrote post #809:
> > > I'd just like to let ppls who actually partied with cloud or were
> > > friends with him when he played that i am 99% sure that that is not
> > > the real cloud using that char, i've known cloud in irl for about
> > > 6-7 years now, and i know that is not him.
> > > 
> > > As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> > > into his char, or he simply gave it to one of them since he doesn't
> > > play, either way, that bothers me, i don't know about anyone else.
> > > 
> > > my 1 and a half cents
> > > 
> > > Denim
> > me to
> > i found it odd that he asked me for stats on a piece of eq I had fs:
> > AS EJE SAC
> > it's unsettling
> > would be cool if admins looked into this, I would ahte to see his name
> defamed
> Denim , you're an ass. Give me a call if you want proof of who i am.
> 667-4435. Second, i stoped being friends with martin (Deinm) after
> he stole my char. on cool mud. I have allways been fighter so im
> sucking as a caster. My back is still fucked up from when i hurt it
> at pine tree market in 2001. Athena and kalma should know who i am.
> Bremen came to maine and i picked him up in portland so it would
> save him money. He stayed a week and had a blast. So just because i
> not much of a talker anymore im not me.
> I stoped playing because of stupid shit like this. Demin play your
> char and leave me alone. Shit grow up.
> Cloudy:!
i know you find it quite reasonable to speak your mind about this,
but can you please refrain from using obscene language unless in
junk or obscene newsgroups? i know of a few people thatdont really
likethat kind of language and it is not fair to them.

-----------------

poster: Trunks
subject: >>>>Cloud.......or not
date: Sat May 29 08:51:03 2004

Hmm do those rules apply to you?  Because in the Ideas group msg
1701 you said "god damned" and I find that much more offensive then
other curse words.  So I was just wondering if you were following
your own advice or forgot say only curse and such on junk obscene
and ideas.  Feedback welcome thanks.

-----------------

poster: Draco
subject: >>>>>Cloud.......or not
date: Sat May 29 08:53:24 2004

On Sat May 29 08:51:03 2004 Trunks wrote post #813:
> Hmm do those rules apply to you?  Because in the Ideas group msg
> 1701 you said "god damned" and I find that much more offensive then
> other curse words.  So I was just wondering if you were following
> your own advice or forgot say only curse and such on junk obscene
> and ideas.  Feedback welcome thanks.
well a slip up every now and then is bound to happen, but constantly
repeating curse words is obviously not a slip. i do apologize for
any offenses i have made from that post, but it is not something i
intentionally did

-----------------

poster: Ronan
subject: >>>>>>Cloud.......or not
date: Sat May 29 09:55:16 2004

On Sat May 29 08:53:24 2004 Draco wrote post #814:
> On Sat May 29 08:51:03 2004 Trunks wrote post #813:
> > Hmm do those rules apply to you?  Because in the Ideas group msg
> > 1701 you said "god damned" and I find that much more offensive then
> > other curse words.  So I was just wondering if you were following
> > your own advice or forgot say only curse and such on junk obscene
> > and ideas.  Feedback welcome thanks.
> well a slip up every now and then is bound to happen, but constantly
> repeating curse words is obviously not a slip. i do apologize for
> any offenses i have made from that post, but it is not something i
> intentionally did
Poop-a-noggin
I luv teh Cloud
and teh sky
luv mei
Ronana

-----------------

poster: Jaguar
subject: >>>>>>Cloud.......or not
date: Sat May 29 12:17:09 2004

laf, people finding offense at swear words. In a mud where we go
around killing babies.

-----------------

poster: Byllk
subject: ...
date: Sat May 29 12:34:39 2004

lol Jag :)

-----------------

poster: Lu
subject: >>>>Cloud.......or not
date: Sat May 29 14:37:56 2004

On Sat May 29 08:41:44 2004 Draco wrote post #812:
> On Sat May 29 07:03:01 2004 Cloud wrote post #811:
> > On Sat May 29 04:23:21 2004 Korthrun wrote post #810:
> > > On Sat May 29 04:21:41 2004 Denim wrote post #809:
> > > > I'd just like to let ppls who actually partied with cloud or were
> > > > friends with him when he played that i am 99% sure that that is not
> > > > the real cloud using that char, i've known cloud in irl for about
> > > > 6-7 years now, and i know that is not him.
> > > > 
> > > > As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> > > > into his char, or he simply gave it to one of them since he doesn't
> > > > play, either way, that bothers me, i don't know about anyone else.
> > > > 
> > > > my 1 and a half cents
> > > > 
> > > > Denim
> > > me to
> > > i found it odd that he asked me for stats on a piece of eq I had fs:
> > > AS EJE SAC
> > > it's unsettling
> > > would be cool if admins looked into this, I would ahte to see his name
> > defamed
> > Denim , you're an ass. Give me a call if you want proof of who i am.
> > 667-4435. Second, i stoped being friends with martin (Deinm) after
> > he stole my char. on cool mud. I have allways been fighter so im
> > sucking as a caster. My back is still fucked up from when i hurt it
> > at pine tree market in 2001. Athena and kalma should know who i am.
> > Bremen came to maine and i picked him up in portland so it would
> > save him money. He stayed a week and had a blast. So just because i
> > not much of a talker anymore im not me.
> > I stoped playing because of stupid shit like this. Demin play your
> > char and leave me alone. Shit grow up.
> > Cloudy:!
> i know you find it quite reasonable to speak your mind about this,
> but can you please refrain from using obscene language unless in
> junk or obscene newsgroups? i know of a few people thatdont really
> likethat kind of language and it is not fair to them.
if we remove obscene language from the news, we should also remove
fesces and dracos

-----------------

poster: Tahnval
subject: >>>>>Cloud.......or not
date: Sun May 30 00:20:11 2004

On Sat May 29 08:51:03 2004 Trunks wrote post #813:
> Hmm do those rules apply to you?  Because in the Ideas group msg
> 1701 you said "god damned" and I find that much more offensive then
> other curse words.  So I was just wondering if you were following
> your own advice or forgot say only curse and such on junk obscene
> and ideas.  Feedback welcome thanks.
That's much worse.  The usual expletives are just crude words.  Calling
on the power of the Almighty to curse someone/something is far, far worse.

-----------------

poster: Tahnval
subject: >...
date: Sun May 30 00:22:56 2004

That's a good point.  I also eat their brains sometimes.

It does bother me when the elves smile at me as I'm killing them, but
I guess 30 mins of death is like a rest for them 8-)

Plus, of course, there's a different between fiction and reality.

So...if I'm offended at people being offended by the use of crude
words, what happens then?

-----------------

poster: Lu
subject: >>>>>>Cloud.......or not
date: Sun May 30 03:24:14 2004

On Sun May 30 00:20:11 2004 Tahnval wrote post #819:
> On Sat May 29 08:51:03 2004 Trunks wrote post #813:
> > Hmm do those rules apply to you?  Because in the Ideas group msg
> > 1701 you said "god damned" and I find that much more offensive then
> > other curse words.  So I was just wondering if you were following
> > your own advice or forgot say only curse and such on junk obscene
> > and ideas.  Feedback welcome thanks.
> That's much worse.  The usual expletives are just crude words.  Calling
> on the power of the Almighty to curse someone/something is far, far worse.
the power of the almighty is only power if a person believes the stories.

-----------------

poster: Malifix
subject: >>>>>>>Cloud.......or not
date: Sun May 30 03:29:51 2004

On Sat May 29 12:17:09 2004 Jaguar wrote post #816:
> laf, people finding offense at swear words. In a mud where we go
> around killing babies.
However, unlike Mr. Bush, we don't do it in real life.
Malifix the Mad

-----------------

poster: Onanias
subject: perkele!!!!
date: Wed Jun  2 16:21:50 2004

i really hate you all!!!
goodbye!

-----------------

poster: Marvin
subject: Relax
date: Wed Jun  2 16:29:43 2004



-----------------

poster: Modred
subject: found eq
date: Thu Jun  3 19:13:45 2004

Found a wolfhide bag.

To collect, please tell me what area and what else was with it.

-----------------

poster: Daneel
subject: herb gathering
date: Fri Jun  4 03:59:09 2004

What's wrong with yellow herbs?
I know that's always what I was aiming for when I used that
skill.

-----------------

poster: Tranquil
subject: >herb gathering
date: Fri Jun  4 04:01:51 2004

Unless you're a newbie woodsman or perhaps newbie ss, they are
practically useless. I use herb gathering for brown/dark herbs
alone, since my regen handles hpr/epr well enough for my needs. Then
there is the fact that druids generally don't need epr except when
using soil staff bash which, at least when I was druid, I used only
for gaining some guild mastery.


-----------------

poster: Draco
subject: >>herb gathering
date: Fri Jun  4 04:03:20 2004

On Fri Jun  4 04:01:51 2004 Tranquil wrote post #828:
> Unless you're a newbie woodsman or perhaps newbie ss, they are
> practically useless. I use herb gathering for brown/dark herbs
> alone, since my regen handles hpr/epr well enough for my needs. Then
> there is the fact that druids generally don't need epr except when
> using soil staff bash which, at least when I was druid, I used only
> for gaining some guild mastery.
> 
using for soil staff bash even is kinda iffy, as the ep usage for it
is almost nothing so easily regeneratable.

-----------------

poster: Ligea
subject: Mist Mage Blues
date: Fri Jun  4 05:03:08 2004

Sorry for the late entry here about misties...but I can't resist...


I just love elemental guild.  There are a few of us here who lavaed
continuously from 40m to 1 gig.  While I don't know of anyone who
misted that long, it says something for the playability of the
guild.  That having been said, it is a very 1-guild-at-a-time type
tree.  There are very few spells from the early guilds that have any
value farther up the tree and almost none in side branches.  I don't
really see a problem with elementalists specializing, but it is an
awful long way to nether.  

To put it in perspective, that's about 100,000 "cast magma boulder" s

I think a cool way to address this xp-wasteland would be to add in 2
half guilds, say mist master and lava master.  Before people get all
flustered about guild balance and all, lets specify that the two
guilds would also be specialized and virtually usless to nethers,
but increasing lava and mist to be in keeping with level 70 type
equivalents.

Hypothetically a master guild could require all four gamma guilds
and the appropriate bravo (ie lvl 70+).  It could be 5 levels of
lava or mist specific spells and skills.  Examples for misties: the
ability to wield elemental weapons.  They could have a prot that
charges their mist form with lightning that does damage or stuns on
hits. 
Lavas could have a mastery that extends the amount of burning from
magma boulder, and the ability to partially direct the stats in eq
making (eq making is a huge part of the guild, but never used
because it is not functionally useful).  Maybe they could have a
prot that allows them to absorb fire damage into their lava bodies
and convert it to energy (kinda like absorb in nether) or
whatever...


Anyway the point is: a new set of skills added at about 400m would
improve these two "lowbie" guilds, and it could be done in a way
that doesn't greatly affect the balance.

So there's my two cents...of course adding two guilds is an awful
lot of work, but it would fit the concept of elementalist and make
the game more fun.

-L

-----------------

poster: Lu
subject: >>herb gathering
date: Fri Jun  4 14:07:48 2004

On Fri Jun  4 04:01:51 2004 Tranquil wrote post #828:
> Unless you're a newbie woodsman or perhaps newbie ss, they are
> practically useless. I use herb gathering for brown/dark herbs
> alone, since my regen handles hpr/epr well enough for my needs. Then
> there is the fact that druids generally don't need epr except when
> using soil staff bash which, at least when I was druid, I used only
> for gaining some guild mastery.
> 
Wow tranquil, thankyou for telling us that yellow herbs are useless
to you.  the matter of fact is this, hpr, epr, and spr all have an
herb, to make 1 herb dominatly more common than the others would be
unfair to people who, like tranquil, don't need that herb, for it is
below them.  ATM its fair and balanced, and not covered in
coagulated pee.  As for my own experience, with herb gathering
maxxed, i rarely didn't get dark herbs. the end.

-----------------

poster: Owain
subject: >>>herb gathering
date: Fri Jun  4 17:46:36 2004

On Fri Jun  4 14:07:48 2004 Lu wrote post #831:
> On Fri Jun  4 04:01:51 2004 Tranquil wrote post #828:
> > Unless you're a newbie woodsman or perhaps newbie ss, they are
> > practically useless. I use herb gathering for brown/dark herbs
> > alone, since my regen handles hpr/epr well enough for my needs. Then
> > there is the fact that druids generally don't need epr except when
> > using soil staff bash which, at least when I was druid, I used only
> > for gaining some guild mastery.
> > 
> Wow tranquil, thankyou for telling us that yellow herbs are useless
> to you.  the matter of fact is this, hpr, epr, and spr all have an
> herb, to make 1 herb dominatly more common than the others would be
> unfair to people who, like tranquil, don't need that herb, for it is
> below them.  ATM its fair and balanced, and not covered in
> coagulated pee.  As for my own experience, with herb gathering
> maxxed, i rarely didn't get dark herbs. the end.

Thats why you can't really change the randomness. But then it still
doesnt make sense that for the people who do keep getting a useless
herb, that it takes 15 rounds to do so. Am I the only one seeing the
problem with that? Keep it random then. Just lower the use time to
justify the randomness.

-----------------

poster: Draco
subject: >>>>herb gathering
date: Fri Jun  4 21:33:05 2004

On Fri Jun  4 17:46:36 2004 Owain wrote post #832:
> On Fri Jun  4 14:07:48 2004 Lu wrote post #831:
> > On Fri Jun  4 04:01:51 2004 Tranquil wrote post #828:
> > > Unless you're a newbie woodsman or perhaps newbie ss, they are
> > > practically useless. I use herb gathering for brown/dark herbs
> > > alone, since my regen handles hpr/epr well enough for my needs. Then
> > > there is the fact that druids generally don't need epr except when
> > > using soil staff bash which, at least when I was druid, I used only
> > > for gaining some guild mastery.
> > > 
> > Wow tranquil, thankyou for telling us that yellow herbs are useless
> > to you.  the matter of fact is this, hpr, epr, and spr all have an
> > herb, to make 1 herb dominatly more common than the others would be
> > unfair to people who, like tranquil, don't need that herb, for it is
> > below them.  ATM its fair and balanced, and not covered in
> > coagulated pee.  As for my own experience, with herb gathering
> > maxxed, i rarely didn't get dark herbs. the end.
> 
> Thats why you can't really change the randomness. But then it still
> doesnt make sense that for the people who do keep getting a useless
> herb, that it takes 15 rounds to do so. Am I the only one seeing the
> problem with that? Keep it random then. Just lower the use time to
> justify the randomness.
if you had been paying attention owain, you would have read that
alot of higher worth people taht have more xp into it ratrely dont
get dark herbs, which are obviously the most helpful. so if you
lower the useage time, people iwth it maxxed at 115% and 115% motion
control are going to chain it so fast that it will throw the skill
out of tune.

-----------------

poster: Kaos
subject: BAER'S BIRTHDAY
date: Sat Jun  5 18:01:09 2004

Let's all celebrate this glorious day on which Baer was born.

-----------------

poster: Lu
subject: >BAER'S BIRTHDAY
date: Sun Jun  6 01:21:21 2004

On Sat Jun  5 18:01:09 2004 Kaos wrote post #834:
> Let's all celebrate this glorious day on which Baer was born.
:celebrates.

-----------------

poster: sootika
subject: D Day thank  you 
date: Sun Jun  6 10:03:41 2004

On June 6th 1944 the biggest assault in modern times took place on the Normandy beaches of France.  150,000 soldiers, sailors and airforce took part.  Day one 4,500 allied troops died. I for one would like to praise all the brave soldiers.  “For your tomorrow’s they gave their today” 

-----------------

poster: Ant
subject: >D Day thank  you 
date: Sun Jun  6 14:59:37 2004

What about the Germans? Have you got any idea how many young Germans
died during the Normandy assault?
During the whole attack, approximately 10,000 allied soldiers lost
their lives. But also some 9,000 German soldiers
lost their lives. I don't think we can forget them either.

-----------------

poster: byllk
subject: Subject: >>D Day thank you 
date: Sun Jun  6 16:03:25 2004

To set things in perspective: In the whole of world war 2, US and UK lost roughly half a million soldiers in battle, together. USSR lost 11 million. Meant to post this in junk, but that doesnt seem possible fron the web. D-Day was great and all, but all to often you only hear about the western allies. Thanks for your time. (numbers above not counting missing soldiers)

(www.worldwar2database.com if anyone wants to check it out)

-----------------

poster: Athena
subject: >Subject: >>D Day thank you 
date: Sun Jun  6 16:24:47 2004

On Sun Jun  6 16:03:25 2004 byllk wrote post #838 in general:

> To set things in perspective: In the whole of world war 2, US and UK lost roughly half a million soldiers in battle, together. USSR lost 11 million. Meant to post this in junk, but that doesnt seem possible fron the web. D-Day was great and all, but all to often you only hear about the western allies. Thanks for your time. (numbers above not counting missing soldiers)



> (www.worldwar2database.com if anyone wants to check it out)



In response to this posting and what I've heard on myth channel the entire day.



I think alot of you have lost the perspective of what today was in commeration of. On June 6th, 1944, the Allies landed on Normandy, to start a drive against the German troops occupiing France and other European countries. The ceremonies taking place are to remember those men that died that day and the days following, to honor them for giving their lives for the freedom of those citizens of those countries in Europe. ( I'm typing this half asleep so please disregard typeing and spelling offences.) 

To start bashing the USA or any country for what was done somewhere else or even in a totally different war and time, is senseless. 

As to the Russian's, yes they had a terrible loss and anyone thats read any history will know..But this particular day, and only this day, is being remembered for the landing in Normandy, not what went on any other time in WW2.

And yes, the German's lost a huge amount of men, everyone lost too many men and boys to this war.. And for most of you on this mud, you are the age those men and boys were that died, on both sides..On the German side, even younger.

So sit back and think what they went thru, how scared they were and how you would have reacted if it had been you. Think on that today.

-----------------

poster: Uno
subject: >>D Day thank  you 
date: Sun Jun  6 20:32:33 2004

On Sun Jun  6 14:59:37 2004 Ant wrote post #837:
> What about the Germans? Have you got any idea how many young Germans
> died during the Normandy assault?
> During the whole attack, approximately 10,000 allied soldiers lost
> their lives. But also some 9,000 German soldiers
> lost their lives. I don't think we can forget them either.
no offense to any current germans, but, as Eddie Izzard put it,
the germans at the time were sort of nazi shitheads, so they kind
of had it coming...

-----------------

poster: Gallahad
subject: >>>D Day thank  you 
date: Sun Jun  6 21:42:06 2004

On Sun Jun  6 20:32:33 2004 Uno wrote post #840 in general:

> On Sun Jun  6 14:59:37 2004 Ant wrote post #837:

> > What about the Germans? Have you got any idea how many young Germans

> > died during the Normandy assault?

> > During the whole attack, approximately 10,000 allied soldiers lost

> > their lives. But also some 9,000 German soldiers

> > lost their lives. I don't think we can forget them either.

> no offense to any current germansa, but, as Eddie Izzard put it,

> the germans at the time were sort of nazi shitheads, so they kind

> of had it coming...

Being half Danish/German I must speak against such a profound idiotic statement. Having heard horrible stories from my german grand parents about what it was like to live in germany at that time during the nazi regime, my impression is that history isnt blanck and white. Not all germans where "nazi shitheads" at that time - far from it. But lets put the name calling aside and just remember all those men and women who lost their lives on a beach 60 years ago.



/Gallahad

-----------------

poster: Tahnval
subject: >D Day thank  you 
date: Sun Jun  6 23:19:54 2004

On Sun Jun  6 10:03:41 2004 sootika wrote post #836:
> On June 6th 1944 the biggest assault in modern times took place on the
Normandy beaches of France.  150,000 soldiers, sailors and airforce took
part.  Day one 4,500 allied troops died. I for one would like to praise all
the brave soldiers.  “For your tomorrow’s they gave their today” 
Seconded.  I've met some of them and it was a rare privilege.

-----------------

poster: Tahnval
subject: >Subject: >>D Day thank you 
date: Sun Jun  6 23:29:11 2004

On Sun Jun  6 16:03:25 2004 byllk wrote post #838:
> To set things in perspective: In the whole of world war 2, US and UK lost
roughly half a million soldiers in battle, together. USSR lost 11 million.
Meant to post this in junk, but that doesnt seem possible fron the web.
D-Day was great and all, but all to often you only hear about the western
allies. Thanks for your time. (numbers above not counting missing soldiers)
> 
> (www.worldwar2database.com if anyone wants to check it out)
I think that figure may be on the low side.  So many Soviets died that
any count is going to be inaccurate, but the estimates I've seen
are 15-20M.

Beggars belief, doesn't it?  

Ah, wait a mo.  I'm thinking of civilian dead.  It's the above
plus 11 million soldiers.

Jesus.

-----------------

poster: Tahnval
subject: >>>D Day thank  you 
date: Sun Jun  6 23:34:03 2004

On Sun Jun  6 20:32:33 2004 Uno wrote post #840:
> On Sun Jun  6 14:59:37 2004 Ant wrote post #837:
> > What about the Germans? Have you got any idea how many young Germans
> > died during the Normandy assault?
> > During the whole attack, approximately 10,000 allied soldiers lost
> > their lives. But also some 9,000 German soldiers
> > lost their lives. I don't think we can forget them either.
> no offense to any current germans, but, as Eddie Izzard put it,
> the germans at the time were sort of nazi shitheads, so they kind
> of had it coming...
But they weren't.

Most of the German soldiers were not Nazis.  They were soldiers 
who fought because it was their duty.  They were patriots who
fought because it was their country.  They were conscripts.  In
some cases, they were de facto slaves.  Some were forced into
it, some were brainwashed into it, some did it as a matter of
duty or honour and *some* were Nazis.

-----------------

poster: Wildchild
subject: >>Subject: >>D Day thank you 
date: Mon Jun  7 05:16:06 2004

On Sun Jun  6 23:29:11 2004 Tahnval wrote post #843:
> On Sun Jun  6 16:03:25 2004 byllk wrote post #838:
> > To set things in perspective: In the whole of world war 2, US and UK lost
> roughly half a million soldiers in battle, together. USSR lost 11 million.
> Meant to post this in junk, but that doesnt seem possible fron the web.
> D-Day was great and all, but all to often you only hear about the western
> allies. Thanks for your time. (numbers above not counting missing soldiers)
> > 
> > (www.worldwar2database.com if anyone wants to check it out)
> I think that figure may be on the low side.  So many Soviets died that
> any count is going to be inaccurate, but the estimates I've seen
> are 15-20M.
> 
> Beggars belief, doesn't it?  
> 
> Ah, wait a mo.  I'm thinking of civilian dead.  It's the above
> plus 11 million soldiers.
> 
> Jesus.

The 11 million *soldiers* sounds accurate, from what I remember.

The total number of Soviets was something on the range of 25 million
that died during WWII. This is soldiers, civilians (starvation,
etc), and whoever Stalin decided to have knocked off.
Again, from what I remember, Stalin lead more of his people to death
by his actions than were killed by enemy soldiers.

-WildChild

-----------------

poster: Rancor
subject: >>>Subject: >>D Day thank you 
date: Tue Jun  8 08:48:57 2004

On Mon Jun  7 05:16:06 2004 Wildchild wrote post #845:
> On Sun Jun  6 23:29:11 2004 Tahnval wrote post #843:
> > On Sun Jun  6 16:03:25 2004 byllk wrote post #838:
> > > To set things in perspective: In the whole of world war 2, US and UK
lost
> > roughly half a million soldiers in battle, together. USSR lost 11 million.
> > Meant to post this in junk, but that doesnt seem possible fron the web.
> > D-Day was great and all, but all to often you only hear about the western
> > allies. Thanks for your time. (numbers above not counting missing
soldiers)
> > > 
> > > (www.worldwar2database.com if anyone wants to check it out)
> > I think that figure may be on the low side.  So many Soviets died that
> > any count is going to be inaccurate, but the estimates I've seen
> > are 15-20M.
> > 
> > Beggars belief, doesn't it?  
> > 
> > Ah, wait a mo.  I'm thinking of civilian dead.  It's the above
> > plus 11 million soldiers.
> > 
> > Jesus.
> 
> The 11 million *soldiers* sounds accurate, from what I remember.
> 
> The total number of Soviets was something on the range of 25 million
> that died during WWII. This is soldiers, civilians (starvation,
> etc), and whoever Stalin decided to have knocked off.
> Again, from what I remember, Stalin lead more of his people to death
> by his actions than were killed by enemy soldiers.
> 
> -WildChild
blah blah blah I would like to point out the fact that you tards are
aguing numbers rather than focusing on the fact that people died....
 100 people died 11 million people died it does not matter.. for
this day is to remember all that have died for the cost of freedom. 
 Remember th 1 the 100 the 11 million just remember the fact that
they gave so you can live.

Rancor

-----------------

poster: sootika
subject: UK meeting
date: Tue Jun  8 20:46:07 2004

Ok it's official plannning a small gathering on the 11th July in the Birmingham area. We are spread out all over so am only suggesting Birmigham as it is easily accessable by car train and plain.  Will need a venue I suggest a pub and balti house but open to suggestions.  Meet the uk mudders get pissed and talk bollocks?



I thank you!

-----------------

poster: Wildchild
subject: player directory
date: Wed Jun  9 04:00:26 2004

A couple of people recently sent me their info for the Player
Directory. Unfortunately, my mudmail fubared when I went to check
those mails again tonight.

And I can't recall who sent me their info. :P

So, if you want to send me your info again, or want to update, or
add it. Whatever.
Go ahead and email me at the address in my finger info for the time
being, thanks.

-WildChild

-----------------

poster: Moridin
subject: cast reincarnate on machine
date: Wed Jun  9 08:24:35 2004

tell machine reinc coming
now I used both of mine, so it doesnt really affect me, but I was
wondering, when the machine has been here with a little msg that it
was gonna be taken down at a certain point in time, was there any
reason why it was taken down about 16 hours sooner then advertized
without any prior warning? I'm sure it messes some peoples plans
up.

-----------------

poster: Nevyn
subject: >cast reincarnate on machine
date: Wed Jun  9 09:42:41 2004

On Wed Jun  9 08:24:35 2004 Moridin wrote post #849 in general:

> tell machine reinc coming

> now I used both of mine, so it doesnt really affect me, but I was

> wondering, when the machine has been here with a little msg that it

> was gonna be taken down at a certain point in time, was there any

> reason why it was taken down about 16 hours sooner then advertized

> without any prior warning? I'm sure it messes some peoples plans

> up.

really sucks... i still had my two reincs left and was planning to use them today... *whineeeeee*

-----------------

poster: Zifnab
subject: >cast reincarnate on machine
date: Wed Jun  9 14:44:36 2004

On Wed Jun  9 08:24:35 2004 Moridin wrote post #849:
> tell machine reinc coming
> now I used both of mine, so it doesnt really affect me, but I was
> wondering, when the machine has been here with a little msg that it
> was gonna be taken down at a certain point in time, was there any
> reason why it was taken down about 16 hours sooner then advertized
> without any prior warning? I'm sure it messes some peoples plans
> up.

Yes because I said I would not guarantee that it would be there
until that date. I took it out a few hours early.

Players should not wait until the last minute to do stuff
and if you did I am sorry to hear that. You had an entire week to use it.

-----------------

poster: Goroharahad
subject: >>cast reincarnate on machine
date: Wed Jun  9 15:39:32 2004

On Wed Jun  9 14:44:36 2004 Zifnab wrote post #851:
> On Wed Jun  9 08:24:35 2004 Moridin wrote post #849:
> > tell machine reinc coming
> > now I used both of mine, so it doesnt really affect me, but I was
> > wondering, when the machine has been here with a little msg that it
> > was gonna be taken down at a certain point in time, was there any
> > reason why it was taken down about 16 hours sooner then advertized
> > without any prior warning? I'm sure it messes some peoples plans
> > up.
> 
> Yes because I said I would not guarantee that it would be there
> until that date. I took it out a few hours early.
> 
> Players should not wait until the last minute to do stuff
> and if you did I am sorry to hear that. You had an entire week to use it.
I do not remember reading the machine could go sooner, and so I do
not understand the morals. Personally I decided to have a look at a
guild that I don't want to play because I felt it was safe. That the
idea occured to me yesterday only should not be a problem.
If the message on the machine mentioned the warning, I can just
blame myself. Else I would like some measures to be taken.

Thanks
Goro

-----------------

poster: Moridin
subject: >> reinc machine
date: Wed Jun  9 16:07:07 2004

Procrastinating? all they did was trust that what the wizard who set
the machine up said was the truth and tried to make the best out of
it. If trusting wizards is wrong, then thats not the only thing that
is.

-----------------

poster: Zifnab
subject: >>> reinc machine
date: Wed Jun  9 16:09:59 2004

On Wed Jun  9 16:07:07 2004 Moridin wrote post #853:
> Procrastinating? all they did was trust that what the wizard who set
> the machine up said was the truth and tried to make the best out of
> it. If trusting wizards is wrong, then thats not the only thing that
> is.
no. I said on the channel multiple times and I heard multiple
players repeat it that it might not be there that long.

call me untrustworthy, call me whatever you like I made a mistake
and didnt add that to my inform post.

It happens. Not like reincing is that expensive or that hard to lower.

-----------------

poster: Levi
subject: >>>> reinc machine
date: Wed Jun  9 16:12:17 2004

On Wed Jun  9 16:09:59 2004 Zifnab wrote post #854 in general:

> On Wed Jun  9 16:07:07 2004 Moridin wrote post #853:

> > Procrastinating? all they did was trust that what the wizard who set

> > the machine up said was the truth and tried to make the best out of

> > it. If trusting wizards is wrong, then thats not the only thing that

> > is.

> no. I said on the channel multiple times and I heard multiple

> players repeat it that it might not be there that long.

> 

> call me untrustworthy, call me whatever you like I made a mistake

> and didnt add that to my inform post.

> 

> It happens. Not like reincing is that expensive or that hard to lower.



Actually it is, Will take a few days of golding to get a decent tax.

-----------------

poster: Zifnab
subject: >>>>> reinc machine
date: Wed Jun  9 16:12:38 2004

On Wed Jun  9 16:12:17 2004 Levi wrote post #855:
> On Wed Jun  9 16:09:59 2004 Zifnab wrote post #854 in general:

> > On Wed Jun  9 16:07:07 2004 Moridin wrote post #853:

> > > Procrastinating? all they did was trust that what the wizard who set

> > > the machine up said was the truth and tried to make the best out of

> > > it. If trusting wizards is wrong, then thats not the only thing that

> > > is.

> > no. I said on the channel multiple times and I heard multiple

> > players repeat it that it might not be there that long.

> > 

> > call me untrustworthy, call me whatever you like I made a mistake

> > and didnt add that to my inform post.

> > 

> > It happens. Not like reincing is that expensive or that hard to lower.

> 

> Actually it is, Will take a few days of golding to get a decent tax.
oh my god a few days... whatever will we do.

-----------------

poster: Moridin
subject: >>>>> reinc machine
date: Wed Jun  9 16:12:47 2004

On Wed Jun  9 16:12:17 2004 Levi wrote post #855:
> > > is.

> > no. I said on the channel multiple times and I heard multiple

> > players repeat it that it might not be there that long.

> > 

> > call me untrustworthy, call me whatever you like I made a mistake

> > and didnt add that to my inform post.

> > 

> > It happens. Not like reincing is that expensive or that hard to lower.

> 

> Actually it is, Will take a few days of golding to get a decent tax.
a few days is not hard, that is v v easy
and mistakes happen
so I dont see much of a problem

-----------------

poster: Phire
subject: >>cast reincarnate on machine
date: Wed Jun  9 17:24:21 2004

On Wed Jun  9 14:44:36 2004 Zifnab wrote post #851 in general:

> On Wed Jun  9 08:24:35 2004 Moridin wrote post #849:

> > tell machine reinc coming

> > now I used both of mine, so it doesnt really affect me, but I was

> > wondering, when the machine has been here with a little msg that it

> > was gonna be taken down at a certain point in time, was there any

> > reason why it was taken down about 16 hours sooner then advertized

> > without any prior warning? I'm sure it messes some peoples plans

> > up.

> 

> Yes because I said I would not guarantee that it would be there

> until that date. I took it out a few hours early.

> 

> Players should not wait until the last minute to do stuff

> and if you did I am sorry to hear that. You had an entire week to use it.



Lets see, 1 week adjusted by my idleness ... that gives me around 2.3 years of RL time to use the machine :)






-----------------

poster: Korthrun
subject: >>>cast reincarnate on machine
date: Wed Jun  9 19:45:34 2004

> Lets see, 1 week adjusted by my idleness ... that gives me around 2.3
years of RL time to use the machine :)
> 
> 
Hi, I had heard multiple times, from multiple sources that the
machine may not be there to the last second.
That it stayed to the 9th at all was nice.
That we got a reinc machine for losing what? 1.5days of
idling/xp/gold? 2Free reincs?
Thanks for the reinc machine.
The machine said the 9th, it was removed the 9th.
This thread has my permission to die now, since we should all be
able to see that the mahcine will not be brought back based on these
whines.

-----------------

poster: Shooter
subject: >>>>cast reincarnate on machine
date: Wed Jun  9 19:48:19 2004

On Wed Jun  9 19:45:34 2004 Korthrun wrote post #859:
> > Lets see, 1 week adjusted by my idleness ... that gives me around 2.3
> years of RL time to use the machine :)
> > 
> > 
> Hi, I had heard multiple times, from multiple sources that the
> machine may not be there to the last second.
> That it stayed to the 9th at all was nice.
> That we got a reinc machine for losing what? 1.5days of
> idling/xp/gold? 2Free reincs?
> Thanks for the reinc machine.
> The machine said the 9th, it was removed the 9th.
> This thread has my permission to die now, since we should all be
> able to see that the mahcine will not be brought back based on these
> whines.
yeah, and if you whine too much, the machine might also stay away
thanks for the machine, please do it again sometimes :)


-----------------

poster: Lu
subject: >>>>> reinc machine
date: Wed Jun  9 23:10:59 2004

On Wed Jun  9 16:12:17 2004 Levi wrote post #855:
> On Wed Jun  9 16:09:59 2004 Zifnab wrote post #854 in general:

> > On Wed Jun  9 16:07:07 2004 Moridin wrote post #853:

> > > Procrastinating? all they did was trust that what the wizard who set

> > > the machine up said was the truth and tried to make the best out of

> > > it. If trusting wizards is wrong, then thats not the only thing that

> > > is.

> > no. I said on the channel multiple times and I heard multiple

> > players repeat it that it might not be there that long.

> > 

> > call me untrustworthy, call me whatever you like I made a mistake

> > and didnt add that to my inform post.

> > 

> > It happens. Not like reincing is that expensive or that hard to lower.

> 

> Actually it is, Will take a few days of golding to get a decent tax.
then go play a mud where you can't reinc at all, you'll never run
into that problem.

-----------------

poster: Tahnval
subject: >>>>>> reinc machine
date: Wed Jun  9 23:31:59 2004

On Wed Jun  9 16:12:47 2004 Moridin wrote post #857:
> On Wed Jun  9 16:12:17 2004 Levi wrote post #855:
> > > > is.

> > > no. I said on the channel multiple times and I heard multiple

> > > players repeat it that it might not be there that long.

> > > 

> > > call me untrustworthy, call me whatever you like I made a mistake

> > > and didnt add that to my inform post.

> > > 

> > > It happens. Not like reincing is that expensive or that hard to lower.

> > 

> > Actually it is, Will take a few days of golding to get a decent tax.
> a few days is not hard, that is v v easy
> and mistakes happen
> so I dont see much of a problem
It's an irritant, but what the hell?  Zifnab made a mistake in
stating a precise time in the inform post without the caveat that he
apparently had in mind anyway (i.e. that the time was variable, not fixed).

It's not like he mistakenly deleted the mud and all the player files
(which would still be recoverable anyway, just with a day or two lost).

It's a minor problem for quite a few players (including me), but
it's not a really big deal.

If anyone is stuck in a really atrocious incarnation and can't
even gold their way out of it, mail me and I might loan you
a heap of gold to bribe Eje with.

-----------------

poster: Ant
subject: Reinc stuff
date: Thu Jun 10 00:09:29 2004

God... what a bunch of whining f*cking maggots...
We decided to put that reinc machine there after that rollback to
the 3-day old backup as a sign of goodwill and to maybe make it
up to you people somehow. What's the reward? MORE FUCKING WHINING!

I know that I won't be too quick to propose anything like free
reincs or anything in the near future.

- Ant, the furious

-----------------

poster: Kelyr
subject: Game Integrity
date: Thu Jun 10 02:29:11 2004

I don't play here much anymore, I just pop in every now and then to
say hello to old friends and to check the news . . .
Back when I played here like everyday I always worried that one day
the game would be shut down due to disrespectful players to very
under appreciated wizards. I always saw long heated debates and
complaints. Some players have been locked out or nuked, and players
are caught everyday botting and cheating.
Personally, I don't know how you wizards put up with it. And it
seems that when I read the posts, the Wizards have the time are the
ones extremely angry and rude to the players. I mean thats fine if
thats how they do it, it is their game. But specifically for wizards
like Ant and Zifnab who continously look down on characters, and
scream back at players on posts complaining. It's just complaints
thrown both ways, and I don't understand how/why the Wizards even
put up with it.
So I suppose my question, is why do the wizards put up with it? How
can a game function if the creators hate the majority of the player
base? I mean I know of a lot of characters who just have to build
their own areas so that they can play it better. (Aka Malice created
Crystals and Hell) . . .
Wheres the integrity? Wheres the passion? All anyone does is bicker
at each other anymore. If anything I look back at all this and
appreciate that I've found better things to do with my time . . .
Sorry if this is hurtful or anything, thats not my intent. I just
don't know how people function in this game anymore.

-----------------

poster: Lu
subject: >Reinc stuff
date: Thu Jun 10 04:03:25 2004

On Thu Jun 10 00:09:29 2004 Ant wrote post #863:
> God... what a bunch of whining f*cking maggots...
> We decided to put that reinc machine there after that rollback to
> the 3-day old backup as a sign of goodwill and to maybe make it
> up to you people somehow. What's the reward? MORE FUCKING WHINING!
> 
> I know that I won't be too quick to propose anything like free
> reincs or anything in the near future.
> 
> - Ant, the furious
p.s. ant, i believe the reinc machine was MANDATORILY REQUIRED, it
rolled back THREE DAYS of me being in hell, THREE DAYS.  do you know
how pissed off i was? do ya? well neither do i.  but i do know the
machine made me leave hell. CURSE TEH BLASTED MACHINE, CURSEIT(and
draco).  Amen.

-----------------

poster: Lu
subject: >Game Integrity
date: Thu Jun 10 04:04:34 2004

On Thu Jun 10 02:29:11 2004 Kelyr wrote post #864:
> I don't play here much anymore, I just pop in every now and then to
> say hello to old friends and to check the news . . .
> Back when I played here like everyday I always worried that one day
> the game would be shut down due to disrespectful players to very
> under appreciated wizards. I always saw long heated debates and
> complaints. Some players have been locked out or nuked, and players
> are caught everyday botting and cheating.
> Personally, I don't know how you wizards put up with it. And it
> seems that when I read the posts, the Wizards have the time are the
> ones extremely angry and rude to the players. I mean thats fine if
> thats how they do it, it is their game. But specifically for wizards
> like Ant and Zifnab who continously look down on characters, and
> scream back at players on posts complaining. It's just complaints
> thrown both ways, and I don't understand how/why the Wizards even
> put up with it.
> So I suppose my question, is why do the wizards put up with it? How
> can a game function if the creators hate the majority of the player
> base? I mean I know of a lot of characters who just have to build
> their own areas so that they can play it better. (Aka Malice created
> Crystals and Hell) . . .
> Wheres the integrity? Wheres the passion? All anyone does is bicker
> at each other anymore. If anything I look back at all this and
> appreciate that I've found better things to do with my time . . .
> Sorry if this is hurtful or anything, thats not my intent. I just
> don't know how people function in this game anymore.
are you trying to say friski is coding areas becase the wizards that
hate her won't code areas for her?
or am i confused on that part

-----------------

poster: Rockman
subject: >>Game Integrity
date: Thu Jun 10 04:06:11 2004

On Thu Jun 10 04:04:34 2004 Lu wrote post #866:
> > their own areas so that they can play it better. (Aka Malice created
> > Crystals and Hell) . . .
> > Wheres the integrity? Wheres the passion? All anyone does is bicker
> > at each other anymore. If anything I look back at all this and
> > appreciate that I've found better things to do with my time . . .
> > Sorry if this is hurtful or anything, thats not my intent. I just
> > don't know how people function in this game anymore.
> are you trying to say friski is coding areas becase the wizards that
> hate her won't code areas for her?
> or am i confused on that part
i am confused on about 80% of that post, err, i mean 100 =)

-----------------

poster: Quillz
subject: >>>>Cloud.......or not
date: Thu Jun 10 05:36:02 2004

On Sat May 29 08:41:44 2004 Draco wrote post #812:
> On Sat May 29 07:03:01 2004 Cloud wrote post #811:
> > On Sat May 29 04:23:21 2004 Korthrun wrote post #810:
> > > On Sat May 29 04:21:41 2004 Denim wrote post #809:
> > > > I'd just like to let ppls who actually partied with cloud or were
> > > > friends with him when he played that i am 99% sure that that is not
> > > > the real cloud using that char, i've known cloud in irl for about
> > > > 6-7 years now, and i know that is not him.
> > > > 
> > > > As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> > > > into his char, or he simply gave it to one of them since he doesn't
> > > > play, either way, that bothers me, i don't know about anyone else.
> > > > 
> > > > my 1 and a half cents
> > > > 
> > > > Denim
> > > me to
> > > i found it odd that he asked me for stats on a piece of eq I had fs:
> > > AS EJE SAC
> > > it's unsettling
> > > would be cool if admins looked into this, I would ahte to see his name
> > defamed
> > Denim , you're an ass. Give me a call if you want proof of who i am.
> > 667-4435. Second, i stoped being friends with martin (Deinm) after
> > he stole my char. on cool mud. I have allways been fighter so im
> > sucking as a caster. My back is still fucked up from when i hurt it
> > at pine tree market in 2001. Athena and kalma should know who i am.
> > Bremen came to maine and i picked him up in portland so it would
> > save him money. He stayed a week and had a blast. So just because i
> > not much of a talker anymore im not me.
> > I stoped playing because of stupid shit like this. Demin play your
> > char and leave me alone. Shit grow up.
> > Cloudy:!
> i know you find it quite reasonable to speak your mind about this,
> but can you please refrain from using obscene language unless in
> junk or obscene newsgroups? i know of a few people thatdont really
> likethat kind of language and it is not fair to them.
cry me a friggin river. 
he was pissed, he vented in his own way. Cloud has been around since
you were 12. 
All you gatta do is say "earmuffs."
Then you can say whatever you want. So Cloud, next time you're going
to post something like that just put "earmuffs" as your first line
so Draco can be happy. 
K thx byebye

-----------------

poster: Uno
subject: >Game Integrity
date: Thu Jun 10 05:49:26 2004

On Thu Jun 10 02:29:11 2004 Kelyr wrote post #864:
> So I suppose my question, is why do the wizards put up with it? How
> can a game function if the creators hate the majority of the player
> base? I mean I know of a lot of characters who just have to build
> their own areas so that they can play it better. (Aka Malice created
> Crystals and Hell) . . .
> Wheres the integrity? Wheres the passion? All anyone does is bicker
> at each other anymore. If anything I look back at all this and
> appreciate that I've found better things to do with my time . . .
> Sorry if this is hurtful or anything, thats not my intent. I just
> don't know how people function in this game anymore.

gnnnn

I hate contributing to threads like this but sometimes I feel I should
play the part of the fool...
(+7 beers)

No offense to any particular player, but I'm pretty sure 99.9% of
the sturm & drang that goes on in news/channels is not taken personally
by the wizards I know. They are relatively grounded individuals.

Feel free to correct me if I'm wrong on this, but I think the majority
of the wizards that put hard work into this game and have since
time immemorial (circa 1996) do so for the same reason we
put hard work into our characters... because they enjoy it and
because the bonds of friendship formed in this community are
worth keeping it around. Everyone has their role
(wizards code, players play... some do both)
But I petition anyone who questions the 'system'
to refocus on the good parts, the chewy parts...

I've seen the cliche' "relax, it's just a game" enough times
to know that it's true on many levels... and I think if you
shift your perception just a tad, you might see beyond the game
and realize how special our international community is.

(which isn't to say I'm not a TOTAL BADASS dwarf fighter)

i love you
//B

p.s. let's play a game called 'Who's in my Mouth?'

-----------------

poster: Rancor
subject: >Reinc stuff
date: Thu Jun 10 08:47:46 2004

On Thu Jun 10 00:09:29 2004 Ant wrote post #863:
> God... what a bunch of whining f*cking maggots...
> We decided to put that reinc machine there after that rollback to
> the 3-day old backup as a sign of goodwill and to maybe make it
> up to you people somehow. What's the reward? MORE FUCKING WHINING!
> 
> I know that I won't be too quick to propose anything like free
> reincs or anything in the near future.
> 
> - Ant, the furious
Seriously ant there is a way to do things in news posts.. zifnab has
a sarchastic tone but it is very well place.  You flying off the
handle is no better than us whining.  Do what you want don't purpose
free reincs.  don't do anything as far as I am concerned but please
refrain from yelling and screaming let alone swearing at what I now
deem as me(even though I did no whining about the stupid reincs hell
I did not even use a single one)  yes yer swearing at me cause I am
reading it.  Settle down and grow up.   don't want to hear whining
don't be a wizard. don't want to have a reinc machine taken away
earlier sometimes.  don't play here.  

Rancor

-----------------

poster: Kaos
subject: >>Game Integrity
date: Thu Jun 10 09:03:01 2004

> > base? I mean I know of a lot of characters who just have to build
> > their own areas so that they can play it better. (Aka Malice created
> > Crystals and Hell) . . .
> > Wheres the integrity? Wheres the passion? All anyone does is bicker
> > at each other anymore. If anything I look back at all this and
> > appreciate that I've found better things to do with my time . . .
> > Sorry if this is hurtful or anything, thats not my intent. I just
> > don't know how people function in this game anymore.
> are you trying to say friski is coding areas becase the wizards that
> hate her won't code areas for her?
> or am i confused on that part
I think he's saying that wizards shouldn't create areas that players
can play in.

-----------------

poster: Ant
subject: >>Reinc stuff
date: Thu Jun 10 10:41:28 2004

Ok, maybe my wording and way of presenting my opinion was a bit
harsh. Nevertheless, I do not regret any of it.

The point remains, that some of you whined after the rollback
(which was well justified, imo... the rollback, not the whining),
then we give you a reinc all warm and fuzzy inside. What happens?
People start complaining when the machine is removed earlier than
expected.


We didn't HAVE to give you the reinc machine, but we did, and
some of you seem to think that it's their RIGHT to get the free
reinc machine and when it was removed before they expected, they
decided that it was their job to start bashing on Zif about it, as
if it'd make things any better.

That's the thing, that throws me off the handle. The wizards aren't
gods and are bound to make mistakes, but SOME respect and maybe a 
little gratitude would be in order, if not for me, but for the
others at least.

Remember, playing here is not a right, but a priviledge. Be happy for
what you get and get on with it. If you think you've been mistreated
and the wizards are ***holes, there are a lot of other muds around.

-----------------

poster: Jakarah
subject: >Reinc stuff
date: Thu Jun 10 11:14:27 2004

THough I dont agree with some of the language, I do agree with Ant.
Quit whining about it, it didnt have to be set up in the first
place.

-----------------

poster: Tektor
subject: >Game Integrity
date: Thu Jun 10 14:21:14 2004

On Thu Jun 10 02:29:11 2004 Kelyr wrote post #864:
> I don't play here much anymore, I just pop in every now and then to
> say hello to old friends and to check the news . . .
> Back when I played here like everyday I always worried that one day
> the game would be shut down due to disrespectful players to very
> under appreciated wizards. I always saw long heated debates and
> complaints. Some players have been locked out or nuked, and players
> are caught everyday botting and cheating.
> Personally, I don't know how you wizards put up with it. And it
> seems that when I read the posts, the Wizards have the time are the
> ones extremely angry and rude to the players. I mean thats fine if
> thats how they do it, it is their game. But specifically for wizards
> like Ant and Zifnab who continously look down on characters, and
> scream back at players on posts complaining. It's just complaints
> thrown both ways, and I don't understand how/why the Wizards even
> put up with it.
> So I suppose my question, is why do the wizards put up with it? How
> can a game function if the creators hate the majority of the player
> base? I mean I know of a lot of characters who just have to build
> their own areas so that they can play it better. (Aka Malice created
> Crystals and Hell) . . .
> Wheres the integrity? Wheres the passion? All anyone does is bicker
> at each other anymore. If anything I look back at all this and
> appreciate that I've found better things to do with my time . . .
> Sorry if this is hurtful or anything, thats not my intent. I just
> don't know how people function in this game anymore.
Malice created Crystals? Really last I knew Lokie was the creator.
Malice may have fixed what was wrong with it but she did not create
it.

-----------------

poster: Lu
subject: >>>>>Cloud.......or not
date: Thu Jun 10 14:35:14 2004

On Thu Jun 10 05:36:02 2004 Quillz wrote post #868:
> On Sat May 29 08:41:44 2004 Draco wrote post #812:
> > On Sat May 29 07:03:01 2004 Cloud wrote post #811:
> > > On Sat May 29 04:23:21 2004 Korthrun wrote post #810:
> > > > On Sat May 29 04:21:41 2004 Denim wrote post #809:
> > > > > I'd just like to let ppls who actually partied with cloud or were
> > > > > friends with him when he played that i am 99% sure that that is not
> > > > > the real cloud using that char, i've known cloud in irl for about
> > > > > 6-7 years now, and i know that is not him.
> > > > > 
> > > > > As a matter of fact, i'd guarantee that either Max or Reaffer hacked
> > > > > into his char, or he simply gave it to one of them since he doesn't
> > > > > play, either way, that bothers me, i don't know about anyone else.
> > > > > 
> > > > > my 1 and a half cents
> > > > > 
> > > > > Denim
> > > > me to
> > > > i found it odd that he asked me for stats on a piece of eq I had fs:
> > > > AS EJE SAC
> > > > it's unsettling
> > > > would be cool if admins looked into this, I would ahte to see his name
> > > defamed
> > > Denim , you're an ass. Give me a call if you want proof of who i am.
> > > 667-4435. Second, i stoped being friends with martin (Deinm) after
> > > he stole my char. on cool mud. I have allways been fighter so im
> > > sucking as a caster. My back is still fucked up from when i hurt it
> > > at pine tree market in 2001. Athena and kalma should know who i am.
> > > Bremen came to maine and i picked him up in portland so it would
> > > save him money. He stayed a week and had a blast. So just because i
> > > not much of a talker anymore im not me.
> > > I stoped playing because of stupid shit like this. Demin play your
> > > char and leave me alone. Shit grow up.
> > > Cloudy:!
> > i know you find it quite reasonable to speak your mind about this,
> > but can you please refrain from using obscene language unless in
> > junk or obscene newsgroups? i know of a few people thatdont really
> > likethat kind of language and it is not fair to them.
> cry me a friggin river. 
> he was pissed, he vented in his own way. Cloud has been around since
> you were 12. 
> All you gatta do is say "earmuffs."
> Then you can say whatever you want. So Cloud, next time you're going
> to post something like that just put "earmuffs" as your first line
> so Draco can be happy. 
> K thx byebye
it's cry me a fuckin river, not cry me a friggin river, plz get it
rite quillz.
p.s. earmuffs pwn

-----------------

poster: Rancor
subject: >>>Reinc stuff
date: Thu Jun 10 18:39:27 2004

On Thu Jun 10 10:41:28 2004 Ant wrote post #873:
> Ok, maybe my wording and way of presenting my opinion was a bit
> harsh. Nevertheless, I do not regret any of it.
> 
> The point remains, that some of you whined after the rollback
> (which was well justified, imo... the rollback, not the whining),
> then we give you a reinc all warm and fuzzy inside. What happens?
> People start complaining when the machine is removed earlier than
> expected.
> 
> 
> We didn't HAVE to give you the reinc machine, but we did, and
> some of you seem to think that it's their RIGHT to get the free
> reinc machine and when it was removed before they expected, they
> decided that it was their job to start bashing on Zif about it, as
> if it'd make things any better.
> 
> That's the thing, that throws me off the handle. The wizards aren't
> gods and are bound to make mistakes, but SOME respect and maybe a 
> little gratitude would be in order, if not for me, but for the
> others at least.
> 
> Remember, playing here is not a right, but a priviledge. Be happy for
> what you get and get on with it. If you think you've been mistreated
> and the wizards are ***holes, there are a lot of other muds around.
I really think what is lost in all this is the fact that yes there
are players that whine....however I think there are far more players
out there that were grateful that the machine was there and that
they got not 1 but 2 free reincs...  The whiners always get focused
upon rather than dismissed.   and the grateful people don't
constantly show appreciation via tells of praises or other means
because of the fact that they would constantly being doing it.. for
every bug fix, new area, rollback, machine, doubleday, nosuck(from a
wizard), event, anything that is cool in this game.  Point is we
always focus on the negative..  We focus on the whiners for whining
about the negative and the whiners do nothing but whine about
anything halfway negative..    and I believe that sitting and
focusing on them just puts these idiots in the spotlight and induces
yet more whining..

Rancor

-----------------

poster: Khosan
subject: >>>Reinc stuff
date: Thu Jun 10 19:27:06 2004

On Thu Jun 10 10:41:28 2004 Ant wrote post #873:
> 
> That's the thing, that throws me off the handle. The wizards aren't
> gods and are bound to make mistakes, but SOME respect and maybe a 
> little gratitude would be in order, if not for me, but for the
> others at least.

Hey hey! What ya mean that I am not a god?!

-----------------

poster: Draco
subject: hi
date: Thu Jun 10 21:05:52 2004

i would like to request that the people naming familiars such as
draco.de.faggort stop now, or else i will be forced to talk to
wizards about this harassment. you were ignored because i was sick
of listening to your crap you give me, that doesnt mean you go and
find a new way to annoy me that will go around it.

-----------------

poster: Rockman
subject: >hi
date: Thu Jun 10 22:39:22 2004

On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> i would like to request that the people naming familiars such as
> draco.de.faggort stop now, or else i will be forced to talk to
> wizards about this harassment. you were ignored because i was sick
> of listening to your crap you give me, that doesnt mean you go and
> find a new way to annoy me that will go around it.
and how is that harassment? because we are making fun of you, do you
think someone does that JUST so you can see it and piss you off? 
just friendly joking around with fellow mudder, its not aggressive
and from what i can gather, its not like following you around all
day just so you can see the familars?

-----------------

poster: Rancor
subject: >>hi
date: Thu Jun 10 22:40:07 2004

On Thu Jun 10 22:39:22 2004 Rockman wrote post #880:
> On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> > i would like to request that the people naming familiars such as
> > draco.de.faggort stop now, or else i will be forced to talk to
> > wizards about this harassment. you were ignored because i was sick
> > of listening to your crap you give me, that doesnt mean you go and
> > find a new way to annoy me that will go around it.
> and how is that harassment? because we are making fun of you, do you
> think someone does that JUST so you can see it and piss you off? 
> just friendly joking around with fellow mudder, its not aggressive
> and from what i can gather, its not like following you around all
> day just so you can see the familars?
ant?   can we get some newbans please!!!! please!!!!!

-----------------

poster: Rockman
subject: >>>hi
date: Thu Jun 10 22:43:10 2004

On Thu Jun 10 22:40:07 2004 Rancor wrote post #881:
> > > draco.de.faggort stop now, or else i will be forced to talk to
> > > wizards about this harassment. you were ignored because i was sick
> > > of listening to your crap you give me, that doesnt mean you go and
> > > find a new way to annoy me that will go around it.
> > and how is that harassment? because we are making fun of you, do you
> > think someone does that JUST so you can see it and piss you off? 
> > just friendly joking around with fellow mudder, its not aggressive
> > and from what i can gather, its not like following you around all
> > day just so you can see the familars?
> ant?   can we get some newbans please!!!! please!!!!!
how was my response something worthy of a newsban, he posted
something that i dont feel is right, and making a logical argument
back as to why it should be considered harassmen?

-----------------

poster: Zifnab
subject: >hi
date: Thu Jun 10 23:09:40 2004

On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> i would like to request that the people naming familiars such as
> draco.de.faggort stop now, or else i will be forced to talk to
> wizards about this harassment. you were ignored because i was sick
> of listening to your crap you give me, that doesnt mean you go and
> find a new way to annoy me that will go around it.

I am not getting into the middle of the pissing match in the
junk group however I will draw a line at naming the familiars.

The names of the familiars compare themselves against the list of
banned names/words that we have side stepping that appears
to be an issue to me and you can either correct it yourself
or we can correct it for you which you probably wont like.

Please solve that problem without making us step in to solve it.


-----------------

poster: Lu
subject: >>hi
date: Fri Jun 11 02:36:53 2004

On Thu Jun 10 23:09:40 2004 Zifnab wrote post #883:
> On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> > i would like to request that the people naming familiars such as
> > draco.de.faggort stop now, or else i will be forced to talk to
> > wizards about this harassment. you were ignored because i was sick
> > of listening to your crap you give me, that doesnt mean you go and
> > find a new way to annoy me that will go around it.
> 
> I am not getting into the middle of the pissing match in the
> junk group however I will draw a line at naming the familiars.
> 
> The names of the familiars compare themselves against the list of
> banned names/words that we have side stepping that appears
> to be an issue to me and you can either correct it yourself
> or we can correct it for you which you probably wont like.
> 
> Please solve that problem without making us step in to solve it.
> 
for clarification, i'm wondering if the problem with the names is
naming them other mudders names, or the use of the word faggort.

-----------------

poster: Jaws
subject: Me
date: Fri Jun 11 02:39:57 2004

For those who missed me you can thank my X-monitor

Had to wait for payday to replace it.

Jaws

-----------------

poster: Daneel
subject: >>>hi
date: Fri Jun 11 03:00:59 2004

Lu asks: 
> for clarification, i'm wondering if the problem with the names is
> naming them other mudders names, or the use of the word faggort.

The problem is players being jerks with their familiars' names.
Doesn't really matter how.  Don't be a jerk, and we won't have to
stop you from being a jerk.


 -Daneel

-----------------

poster: Mor
subject: >>hi
date: Fri Jun 11 08:47:21 2004

If it was friendly, they would have stopped when asked. Seeing as
how Draco was forced to ignore them, that doesnt sound like someone
was trying to be friendly.

-----------------

poster: Belgarion
subject: >>>hi
date: Fri Jun 11 09:38:38 2004

I agree, i think draco is plain stupied that keeps replying to the
posts, making a big deal of it, wouldhave been lot more simple to
leave it and make it dissaper with time. but i also understand him,
cus so manny ppl here such MORONS! and if rockman thinks it is
friendly to name a familiar to draco.the.moron etc, then i
understand why you have so few friends. cus if you havn't noticed it
is allways same stupied ppl that harras draco. imo ppl that is 27
years old shouldn't bahave like that. this is just plain stupied so
plz mori, rockmn, lu etc stop this jerk-ness and grow up, cus you
behave like childs in a sandbox atm! (and i dont need any stupied
replies k thanks)

-----------------

poster: Rockman
subject: >>>>hi
date: Fri Jun 11 11:09:56 2004

On Fri Jun 11 09:38:38 2004 Belgarion wrote post #888:
> posts, making a big deal of it, wouldhave been lot more simple to
> leave it and make it dissaper with time. but i also understand him,
> cus so manny ppl here such MORONS! and if rockman thinks it is
> friendly to name a familiar to draco.the.moron etc, then i
> understand why you have so few friends. cus if you havn't noticed it
> is allways same stupied ppl that harras draco. imo ppl that is 27
> years old shouldn't bahave like that. this is just plain stupied so
> plz mori, rockmn, lu etc stop this jerk-ness and grow up, cus you
> behave like childs in a sandbox atm! (and i dont need any stupied
> replies k thanks)
i actually have done absolutly nothing, and i wasnt involved in the
familars, just dont see it soo much as harasment

-----------------

poster: Tektor
subject: >>hi
date: Fri Jun 11 13:13:12 2004

On Thu Jun 10 23:09:40 2004 Zifnab wrote post #883:
> On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> > i would like to request that the people naming familiars such as
> > draco.de.faggort stop now, or else i will be forced to talk to
> > wizards about this harassment. you were ignored because i was sick
> > of listening to your crap you give me, that doesnt mean you go and
> > find a new way to annoy me that will go around it.
> 
> I am not getting into the middle of the pissing match in the
> junk group however I will draw a line at naming the familiars.
> 
> The names of the familiars compare themselves against the list of
> banned names/words that we have side stepping that appears
> to be an issue to me and you can either correct it yourself
> or we can correct it for you which you probably wont like.
> 
> Please solve that problem without making us step in to solve it.
> 
Just be grown up enough to ignore it, Draco. By posting it in the
news that the wizards will deal with it makes so much out of
nothing. People will be childish sometimes, be the better person and
ignore it.
If someone wants to put my name in any way shape or form on their
pet i'll laugh and take it as a compliment.

-----------------

poster: Lu
subject: >>>>hi
date: Fri Jun 11 14:14:16 2004

On Fri Jun 11 09:38:38 2004 Belgarion wrote post #888:
> I agree, i think draco is plain stupied that keeps replying to the
> posts, making a big deal of it, wouldhave been lot more simple to
> leave it and make it dissaper with time. but i also understand him,
> cus so manny ppl here such MORONS! and if rockman thinks it is
> friendly to name a familiar to draco.the.moron etc, then i
> understand why you have so few friends. cus if you havn't noticed it
> is allways same stupied ppl that harras draco. imo ppl that is 27
> years old shouldn't bahave like that. this is just plain stupied so
> plz mori, rockmn, lu etc stop this jerk-ness and grow up, cus you
> behave like childs in a sandbox atm! (and i dont need any stupied
> replies k thanks)
EHEM, sorry to be the bringer of bad news, but there is a newsgroup
just for speaking of draco, its called junk, plz post there.  Seems
Draco can't even post in his own group these days.  Thanks for
lisening, any questions, feel free to call me on my dracophone.

-----------------

poster: Phire
subject: >>>Reinc stuff
date: Fri Jun 11 14:57:40 2004

> Remember, playing here is not a right, but a priviledge. Be happy for
> what you get and get on with it. If you think you've been mistreated
> and the wizards are ***holes, there are a lot of other muds around.
e

But on which other muds can I get abused by the likes of Ant?

Idling is the answer ... but what was the question?

-Phire

-----------------

poster: Tahnval
subject: >>>Game Integrity
date: Sat Jun 12 01:29:20 2004

On Thu Jun 10 04:06:11 2004 Rockman wrote post #867:
> On Thu Jun 10 04:04:34 2004 Lu wrote post #866:
> > > their own areas so that they can play it better. (Aka Malice created
> > > Crystals and Hell) . . .
> > > Wheres the integrity? Wheres the passion? All anyone does is bicker
> > > at each other anymore. If anything I look back at all this and
> > > appreciate that I've found better things to do with my time . . .
> > > Sorry if this is hurtful or anything, thats not my intent. I just
> > > don't know how people function in this game anymore.
> > are you trying to say friski is coding areas becase the wizards that
> > hate her won't code areas for her?
> > or am i confused on that part
> i am confused on about 80% of that post, err, i mean 100 =)
If you just read news, it does appear that there is widespread
contempt amongst admins for large sections of the player base.

I don't think that gives an accurate impression of thw mud in
general, but it certainly looks that way if all you see of the mud
is news.  Likewise, you'd see a stream of complaints from assorted
players.

So my point is essentially that news doesn't reflect the mud as
a whole.  IMO.

-----------------

poster: Tahnval
subject: >>>Reinc stuff
date: Sat Jun 12 02:00:19 2004

"We didn't HAVE to give you the reinc machine, but we did, and some
of you seem to think that it's their RIGHT to get the free
reinc machine and when it was removed before they expected, they
decided that it was their job to start bashing on Zif about it, as
if it'd make things any better.  That's the thing, that throws me
off the handle."

People were not saying they had a RIGHT to a free reinc machine.  The
complaints were prompted by the fact that a very precisely stated time
was given for when the reinc machine was to be removed and it was
removed a fair few hours earlier than that.  That's a completely
different complaint.  As an analogy, you might well be pleased to
be given a week off work, but you'd probably be irritated if you
were required to go back to work a day early, even though you'd had
6 days off.  It may not be entirely reasonable, but it would
be normal.

As for "SOME respect and maybe a little gratitude", the plethora of
praise posts for wizards and admins spring to mind.

In one respect, I think Kelyr may have a point.  As far as I can
tell, there is an increasing amount of friction between admins
and players, looking back over the last 4 years.  I'm hesitating 
to post this, since I expect to be condemned as a whiner, etc, etc.
Which wouldn't be as bad as a blanket condemnation that includes
me but is based mainly (or maybe solely) on posts from other
people.

To clarify my opinion, since that sort of thing seems to be sadly necessary:

1)  I think the rollback was wholly justified.  With that amount of
gold involved, I'd call it bug abuse (and not just because I didn't
spot it and lost a million on the dragons 8-) ).  The result was
unfixable before admins got to know about it (though they tried to
fix it), so a rollback to the last backup before the problem was the
most reasonable solution.

2)  The reinc machine was a nice thing for the admins to do.  I wouldn't
say it was necessary, obvious or even simply a logical result of the
rollback.  It was a nice present from the admins to the players.

3)  I've already stated my opinion about the early removal, in an earlier
post.  Read it if you care what I actually think, slap the whiner
label on me if you don't.

4)  I've also repeatedly stated my opinion about admins and wizards here.
You'll find it several times in the praise newsgroup.  <--- a clue.

This MUD is a great "place" and it's been around a while.  The
immortals do a fine job of not just maintaining it but also expanding
it.  I'm not referring to new areas, though that's part of it and some
of the new areas are from immortals (or an immortal in their mortal guise).
In this case, I'm referring mainly to the coding of new things and of
better ways of handling existing things.  The immortals are still
doing that (for example, Zifnab is currently doing something with
the weather).

I'm rambling - I'm tired and I want to go to bed, as the song says.

-----------------

poster: Nyx
subject: >>Game Integrity
date: Sat Jun 12 02:01:59 2004

On Thu Jun 10 14:21:14 2004 Tektor wrote post #875:
> On Thu Jun 10 02:29:11 2004 Kelyr wrote post #864:
> > I don't play here much anymore, I just pop in every now and then to
> > say hello to old friends and to check the news . . .
> > Back when I played here like everyday I always worried that one day
> > the game would be shut down due to disrespectful players to very
> > under appreciated wizards. I always saw long heated debates and
> > complaints. Some players have been locked out or nuked, and players
> > are caught everyday botting and cheating.
> > Personally, I don't know how you wizards put up with it. And it
> > seems that when I read the posts, the Wizards have the time are the
> > ones extremely angry and rude to the players. I mean thats fine if
> > thats how they do it, it is their game. But specifically for wizards
> > like Ant and Zifnab who continously look down on characters, and
> > scream back at players on posts complaining. It's just complaints
> > thrown both ways, and I don't understand how/why the Wizards even
> > put up with it.
> > So I suppose my question, is why do the wizards put up with it? How
> > can a game function if the creators hate the majority of the player
> > base? I mean I know of a lot of characters who just have to build
> > their own areas so that they can play it better. (Aka Malice created
> > Crystals and Hell) . . .
> > Wheres the integrity? Wheres the passion? All anyone does is bicker
> > at each other anymore. If anything I look back at all this and
> > appreciate that I've found better things to do with my time . . .
> > Sorry if this is hurtful or anything, thats not my intent. I just
> > don't know how people function in this game anymore.
> Malice created Crystals? Really last I knew Lokie was the creator.
> Malice may have fixed what was wrong with it but she did not create
> it.
I dislike responding to news posts bashing people, but Kelyr, I did
Hell. The admins coded it, but the descs are mine. Malice hasn't
done anything with it. At least not that I have ever heard.
This goes to everyone though, stop grouping 100's of people into
opinions of a scant few. You don't like one wizard so we all suck
now? You think one player is an asshole, so all of them become
unworthy of your time? Or is it just in posts you all like to group
every single person together?
It's the law of the loudest. One person goes off, and automatically
you assume everyone else is. This isn't so. 
Hell, look at me, I just did it. I grouped you all into "whiney
bastards" in one sentence. It's not nice is it? So if you do this,
stop. Some of us have done nothing to warrent your anger. Or your
scorn and ridicule. 
Please remember, this is a game. I know for some of you it is so
much more, but in the end, this is a game. We all do the best we can
in most cases, and in some caes the best we can isn't what you feel
is the best, but it is for that person. 
So please try to get along and play nice. It'll make this game alot
better for all involved. Please don't make the admin and coding crew
become your police in game. Have enough sense to know when you're
crossing a line. Thank you.
Nyx who will go back to staying quiet on all this hubub.

-----------------

poster: Daneel
subject: >>>>Reinc stuff
date: Sat Jun 12 04:03:42 2004

Speaking as someone who was caught a bit flatfooted by the reinc
machine (the char I actually play most got stuck in a really 
awful reinc, having planned to get out of it at the end of the 
time, and is now far worse off than if the machine had never been
there) - yeah, it sucks.  But, *shrug*, could be worse.  I guess
I'll just play a bad reinc for a couple months - never know 
what I might discover.

We'll live.  Get over it.

-----------------

poster: Mor
subject: >>>>>hi
date: Sat Jun 12 09:50:35 2004

On Fri Jun 11 11:09:56 2004 Rockman wrote post #889:
> On Fri Jun 11 09:38:38 2004 Belgarion wrote post #888:
> > posts, making a big deal of it, wouldhave been lot more simple to
> > leave it and make it dissaper with time. but i also understand him,
> > cus so manny ppl here such MORONS! and if rockman thinks it is
> > friendly to name a familiar to draco.the.moron etc, then i
> > understand why you have so few friends. cus if you havn't noticed it
> > is allways same stupied ppl that harras draco. imo ppl that is 27
> > years old shouldn't bahave like that. this is just plain stupied so
> > plz mori, rockmn, lu etc stop this jerk-ness and grow up, cus you
> > behave like childs in a sandbox atm! (and i dont need any stupied
> > replies k thanks)
> i actually have done absolutly nothing, and i wasnt involved in the
> familars, just dont see it soo much as harasment
I was on Dracos side, not against him. Get your facts straite next
time, if you dont mind.

-----------------

poster: Ant
subject: reinc stuff and familiar names
date: Sat Jun 12 11:23:47 2004

Man... I should've been newsbanning people a long time ago to
keep all this off the boards... :)

I suggest we drop these issues right away. No good will come
of this, since a) the reinc machine's gone and it's not coming
back in a while and b) the familiar naming won't probably be
changed.

So all posts regarding these issues from now on will have less
and less to do with the subject itself as time goes on.

Oh and another thought, the familiar post that started this all
should've been put in wiz.ideas via the idea command to keep
it from starting all this :)

Please do not reply to this post.

Thank you for your time.

-----------------

poster: Tektor
subject: >>>Game Integrity
date: Sat Jun 12 13:25:18 2004

Not completely sure on who all that was aimed at, If I sounded bashy
I'm sorry, I just don't like to see the people like Lokie (and Nyx)
who put a lot of time and effort into it overlooked. Yes
Friski/Malice redid crystals and she did a good amount of work on
her part, though she didn't create the places. She did quite a bit
of fixing on my area too. She is very good at helping people out.
Even though she and I do not see eye to eye I'm not gonna bash. I'll
use her and myself as a good example. We may not get along at all
but there are plenty of people that she and I do both get along
with. You can coexist peacefully. :)

-----------------

poster: Lu
subject: >>>Game Integrity
date: Sat Jun 12 17:53:57 2004

On Sat Jun 12 02:01:59 2004 Nyx wrote post #896:
> On Thu Jun 10 14:21:14 2004 Tektor wrote post #875:
> > On Thu Jun 10 02:29:11 2004 Kelyr wrote post #864:
> > > I don't play here much anymore, I just pop in every now and then to
> > > say hello to old friends and to check the news . . .
> > > Back when I played here like everyday I always worried that one day
> > > the game would be shut down due to disrespectful players to very
> > > under appreciated wizards. I always saw long heated debates and
> > > complaints. Some players have been locked out or nuked, and players
> > > are caught everyday botting and cheating.
> > > Personally, I don't know how you wizards put up with it. And it
> > > seems that when I read the posts, the Wizards have the time are the
> > > ones extremely angry and rude to the players. I mean thats fine if
> > > thats how they do it, it is their game. But specifically for wizards
> > > like Ant and Zifnab who continously look down on characters, and
> > > scream back at players on posts complaining. It's just complaints
> > > thrown both ways, and I don't understand how/why the Wizards even
> > > put up with it.
> > > So I suppose my question, is why do the wizards put up with it? How
> > > can a game function if the creators hate the majority of the player
> > > base? I mean I know of a lot of characters who just have to build
> > > their own areas so that they can play it better. (Aka Malice created
> > > Crystals and Hell) . . .
> > > Wheres the integrity? Wheres the passion? All anyone does is bicker
> > > at each other anymore. If anything I look back at all this and
> > > appreciate that I've found better things to do with my time . . .
> > > Sorry if this is hurtful or anything, thats not my intent. I just
> > > don't know how people function in this game anymore.
> > Malice created Crystals? Really last I knew Lokie was the creator.
> > Malice may have fixed what was wrong with it but she did not create
> > it.
> I dislike responding to news posts bashing people, but Kelyr, I did
> Hell. The admins coded it, but the descs are mine. Malice hasn't
> done anything with it. At least not that I have ever heard.
> This goes to everyone though, stop grouping 100's of people into
> opinions of a scant few. You don't like one wizard so we all suck
> now? You think one player is an asshole, so all of them become
> unworthy of your time? Or is it just in posts you all like to group
> every single person together?
> It's the law of the loudest. One person goes off, and automatically
> you assume everyone else is. This isn't so. 
> Hell, look at me, I just did it. I grouped you all into "whiney
> bastards" in one sentence. It's not nice is it? So if you do this,
> stop. Some of us have done nothing to warrent your anger. Or your
> scorn and ridicule. 
> Please remember, this is a game. I know for some of you it is so
> much more, but in the end, this is a game. We all do the best we can
> in most cases, and in some caes the best we can isn't what you feel
> is the best, but it is for that person. 
> So please try to get along and play nice. It'll make this game alot
> better for all involved. Please don't make the admin and coding crew
> become your police in game. Have enough sense to know when you're
> crossing a line. Thank you.
> Nyx who will go back to staying quiet on all this hubub.
he meant hell the area that malice coded ;P

-----------------

poster: Marvin
subject: >>Game Integrity
date: Sat Jun 12 21:22:04 2004

On Thu Jun 10 05:49:26 2004 Uno wrote post #869:
> I hate contributing to threads like this but sometimes I feel I should
> play the part of the fool...

That would be a stretch...

-----------------

poster: Jaws
subject: Mud, Life, Fornication
date: Sat Jun 12 21:48:37 2004

Don't worry be happy!

If you do not like it, try your luck at other muds, you may not like
what you get.

Zif & crew - keep it up.  Im my book u guys rock

Jaws

The Water is NOT Safe

^^Tried colors, if its whacked sorry

Jaws

-----------------

poster: Nyx
subject: >>>>Game Integrity
date: Sat Jun 12 23:09:04 2004

My bad. I apologize.
Nyx
:)

-----------------

poster: monkey
subject: hey
date: Tue Jun 15 22:25:15 2004

I'm still alive. Just letting everyone know that. (btw is there a way to get the junk news group put on the site so I don't bother people on general.

k.

luv_monkey

-----------------

poster: monkey
subject: IP Banning
date: Fri Jun 18 23:05:33 2004

Is there a way to see if your ip has been banned without trying to log on? Cuz I keep trying to log on and it says connection severed or something similar. Have tried Telnet, Java, and Portal. Maybe it's just the library tho.

(Hoping for help)

Luv_Monkey

-----------------

poster: Khosan
subject: >IP Banning
date: Fri Jun 18 23:19:22 2004

On Fri Jun 18 23:05:33 2004 monkey wrote post #906:
> Is there a way to see if your ip has been banned without trying to log on?
Cuz I keep trying to log on and it says connection severed or something
similar. Have tried Telnet, Java, and Portal. Maybe it's just the library
tho.

> (Hoping for help)

> Luv_Monkey

That is not what it says if your IP is banned. It explains to you that you
are banned and why. Most likely the library firewall is cutting you off.

Khosan

-----------------

poster: Monkey
subject: >>IP Banning
date: Fri Jun 18 23:20:50 2004

On Fri Jun 18 23:19:22 2004 Khosan wrote post #907 in general:

> On Fri Jun 18 23:05:33 2004 monkey wrote post #906:

> > Is there a way to see if your ip has been banned without trying to log on?

> Cuz I keep trying to log on and it says connection severed or something

> similar. Have tried Telnet, Java, and Portal. Maybe it's just the library

> tho.



> > (Hoping for help)



> > Luv_Monkey

> 

> That is not what it says if your IP is banned. It explains to you that you

> are banned and why. Most likely the library firewall is cutting you off.

> 

> Khosan

Thanks. Damn library.

-----------------

poster: Zifnab
subject: >IP Banning
date: Sat Jun 19 00:08:40 2004

On Fri Jun 18 23:05:33 2004 monkey wrote post #906:
> Is there a way to see if your ip has been banned without trying to log on?
Cuz I keep trying to log on and it says connection severed or something
similar. Have tried Telnet, Java, and Portal. Maybe it's just the library
tho.

> (Hoping for help)

> Luv_Monkey

if your ip is banned you will still see the log in screen.
It doesnt check for banned ip until you enter your username.

We also log login attempts from banished sites..

grep -i monkey /log/bani*
No matches found.

You are not banned

-----------------

poster: Malifix
subject: Game integrity
date: Sat Jun 19 06:07:02 2004

Am I to understand that there is some discomfort about Friski coding
an area for her char?  Hell, I code -all- my areas specifically for
my char(s).  I figure if I like it, you will like it.  Is that a bad
thing?  Maybe I misunderstood.
Malifix the Mad

-----------------

poster: Shooter
subject: In memorian of our beloved friend Larssi
date: Sun Jun 20 20:10:24 2004


Sigh,
Writing this with a heavy heart, tears in my eyes.
Just heard that Larssi had passed away yesterday evening.

I will always miss him... :(
Cant write more, my mind is too messed up atm.

May God bless him 

++Shooter

-----------------

poster: Mixer
subject: >Game integrity
date: Mon Jun 21 02:33:36 2004

On Sat Jun 19 06:07:02 2004 Malifix wrote post #910:
> Am I to understand that there is some discomfort about Friski coding
> an area for her char?  Hell, I code -all- my areas specifically for
> my char(s).  I figure if I like it, you will like it.  Is that a bad
> thing?  Maybe I misunderstood.
> Malifix the Mad
This is crap really, if one char beenfits from the area likely many,
MANY more will too.

-----------------

poster: beranis
subject: Larssi
date: Mon Jun 21 14:53:58 2004

I did not know Larssi, but my heart reaches out to those he left behind. I have also known the pain of seeing family and friends pass on too soon. Remember to keep a place for him in your heart because that is the greatest tribute you can give him.



Beranis

-----------------

poster: Quillz
subject: >hi
date: Tue Jun 22 06:03:42 2004

On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> i would like to request that the people naming familiars such as
> draco.de.faggort stop now, or else i will be forced to talk to
> wizards about this harassment. you were ignored because i was sick
> of listening to your crap you give me, that doesnt mean you go and
> find a new way to annoy me that will go around it.
hahahahahahha
Whoever named their familiars that - props. That is hilarious. 
ps. I would've laughed if it were named after me in some derogatory
manner, too. 
Q-tip. 

PS. 
My whine about the free reinc machine. 
I didn't get a free reinc!

So, yeah. 
I never even saw the machine, so don't whine about seeing it and not
using it before it was taken away. 

Also:
Rancor eats goat cheese!

-----------------

poster: Mixer
subject: Larssi
date: Tue Jun 22 11:51:09 2004

I want to raise a tribute from afar for Larssi.  I would not say
we were close friends as such, we never talked outside of this place,
but when I was a budding wizard Larssi helped me willingly every day
and never got impatient when I was just plain thick.

He was really one of the nice guys - anything that was not dead simple
in any area I made here he had a hand in.

Its terrible that someone only one year older than me has passed on,
and my sincerest condolences to those that knew him better than I did.
Mix.

-----------------

poster: athena
subject: Our Dear Larssi
date: Tue Jun 22 12:18:10 2004

As your Player Rep, I'd like to post this in the name of the player base

here at IOM. 

For those of us who had many years of being here with Larssi and for those

of us that didnt know him, these few words:



Your leaving has left a large gap in our lives and in the mud. You always

had a smile and something funny or uplifting to say, even at the worst of times.

You seemed to have so much fun as a player and as a wizard and shared that 

happiness with everyone you came in contact with. Your hard work and imagination

left us with fun areas and events. The ones that come to mind for me are

the Viking Attack, Pigeon Event and especially the Newbie Valley. The 

Valley gave our newbies a wonderfully huge area to explore and get exp, as 

well as a quest. We will cherish these, not just for their usefullness,

but because they came from you.

You will be sorely missed but you will be with us forever in our hearts

and minds. Where ever you are, may there be sunny days of sailing and fishing,

and know the friends you left behind will never let you out of their hearts.

We love you, you wild and crazy Finn.


-----------------

poster: Rancor
subject: >>hi
date: Wed Jun 23 07:32:43 2004

On Tue Jun 22 06:03:42 2004 Quillz wrote post #914:
> On Thu Jun 10 21:05:52 2004 Draco wrote post #879:
> > i would like to request that the people naming familiars such as
> > draco.de.faggort stop now, or else i will be forced to talk to
> > wizards about this harassment. you were ignored because i was sick
> > of listening to your crap you give me, that doesnt mean you go and
> > find a new way to annoy me that will go around it.
> hahahahahahha
> Whoever named their familiars that - props. That is hilarious. 
> ps. I would've laughed if it were named after me in some derogatory
> manner, too. 
> Q-tip. 
> 
> PS. 
> My whine about the free reinc machine. 
> I didn't get a free reinc!
> 
> So, yeah. 
> I never even saw the machine, so don't whine about seeing it and not
> using it before it was taken away. 
> 
> Also:
> Rancor eats goat cheese!
Points to nose.....  well on all the parts but me eating goat chesse...  
P.S.  you know what I really eat quillz but that is for me you
bluemoon and a dark room....

-----------------

poster: roxer
subject: Frozen
date: Thu Jun 24 19:39:51 2004

Hi!

Im just gonna say that i did freeze myself for a while, if you need to talk to me i have:



MSN: daniel@danielg.net

ICQ: 102122744

AIM: roxer84



So have fun, ill be back!

-----------------

poster: Bahgtru
subject: Away
date: Mon Jun 28 12:47:02 2004

Ok, for those of you who actually give a damn, just thought I'd let
ya all know that I'm gonna be gone for the next 5-6 months. RL has
called, and I think I gotta answer it. And no, I won't be giving any
of my eq away for free before you ask (same goes for my gold).

I'll be back eventually, and until then, I'm sure that everyone here
will stay as wacky and insane as usual

- Bag

-----------------

poster: Draco
subject: dk
date: Fri Jul  2 02:02:30 2004

clan dk is currently looking for some new members.im not going to go
much into detail, but requirements are 2 xplore rewards and at least
50m xp in worth, if you are interested, let me or jaws know via
tells or mail and we will let you know on more requirements and
such

-----------------

poster: Draco
subject: >dk
date: Fri Jul  2 02:03:27 2004

On Fri Jul  2 02:02:30 2004 Draco wrote post #920:
> clan dk is currently looking for some new members.im not going to go
> much into detail, but requirements are 2 xplore rewards and at least
> 50m xp in worth, if you are interested, let me or jaws know via
> tells or mail and we will let you know on more requirements and
> such
dk stands for >guardians<, thought my alias would pick it up in news :P

-----------------

poster: Palmascay
subject: missing|borrowed eq
date: Fri Jul  2 08:22:11 2004

was checking castle, and it seems i have lost my stethscope, dunno
if i lost it or i let someone borrowed it
so plz if u found one, and if u know that i let u borrowed it, plz
send me a tell
k thanks
P-Out

-----------------

poster: Chrono
subject: lost msg mail
date: Sat Jul  3 16:22:20 2004

figured since it's bug repped a bunch, i post my idea on maybe why
they're getting lost
would it have anything to do w/ mails having the same subject name,
same ppl mailed to, or anything like that.
i mailed myself and two others in two different mails with the same
subject name, and in the passed few times logging in, i've gotten
the "LOST THE MESSAGE!" a few times, and sometimes not.
anyway maybe it has something to do with similiar subject names,
AND/OR similiar persons mailed to.

-----------------

poster: Zifnab
subject: >lost msg mail
date: Sat Jul  3 16:25:26 2004

On Sat Jul  3 16:22:20 2004 Chrono wrote post #923:
> figured since it's bug repped a bunch, i post my idea on maybe why
> they're getting lost
> would it have anything to do w/ mails having the same subject name,
> same ppl mailed to, or anything like that.
> i mailed myself and two others in two different mails with the same
> subject name, and in the passed few times logging in, i've gotten
> the "LOST THE MESSAGE!" a few times, and sometimes not.
> anyway maybe it has something to do with similiar subject names,
> AND/OR similiar persons mailed to.
no. I have debugging stuff in the mail and the only places
it is happening at are where the mailer does a check like this
if(variable) somereason that is not returning true when it should
be. 

I will look into it I had hoped to do it already but I have not
had the time to do so.I do not think I will be able to look into it
until next week I have had surprise house guests this week through next week.

-----------------

poster: Zifnab
subject: >>lost msg mail
date: Sat Jul  3 16:30:11 2004

> no. I have debugging stuff in the mail and the only places
> it is happening at are where the mailer does a check like this
> if(variable) somereason that is not returning true when it should
> be. 
> 
> I will look into it I had hoped to do it already but I have not
> had the time to do so.I do not think I will be able to look into it
> until next week I have had surprise house guests this week through next
week.

Just as an example... 
from the log I am writing
Thu Jul  1 15:13:00 2004: Energystar lost in headers 1085716843
ls -l  1085716843.o
-rw-r-----    1 mud      mud           284 May 28 06:00 1085716843.o

The mail is still on disk which is good. I will write something
to recover all that mail into your mailboxes if its not there.
Just need to have patience I don't have the time at the moment 
to do it.

-----------------

poster: sootika
subject: clan blacksheep recruiting
date: Sun Jul  4 16:27:25 2004

Clan blacksheep looking to recruit requirements active and to bring value

to clan, on offer speaking bollocks on clan channel, xps and maybe

equipment.  Speak with Nol, Oxolotl, Zlame, Belgarion or dear old Sootika.





Oh 500m worth essential.



Thank you that is all.











Sootika


-----------------

poster: Artea
subject: LOST EQ
date: Mon Jul  5 04:54:40 2004

I seem to have lost my dragon eyes.  I may have accidently dsold
them.  If you found them lying around I would appreciate having them
back.  

art

-----------------

poster: Draco
subject: >LOST EQ
date: Mon Jul  5 05:55:02 2004

On Mon Jul  5 04:54:40 2004 Artea wrote post #927:
> I seem to have lost my dragon eyes.  I may have accidently dsold
> them.  If you found them lying around I would appreciate having them
> back.  
> 
> art
if you dsold them they are gone forever, dsell doesnt go to shops

-----------------

poster: Artea
subject: >>LOST EQ
date: Mon Jul  5 05:55:41 2004

On Mon Jul  5 05:55:02 2004 Draco wrote post #928:
> On Mon Jul  5 04:54:40 2004 Artea wrote post #927:
> > I seem to have lost my dragon eyes.  I may have accidently dsold
> > them.  If you found them lying around I would appreciate having them
> > back.  
> > 
> > art
> if you dsold them they are gone forever, dsell doesnt go to shops
I know.. I said I MAY have dsold them.  I may, on the other hand,
have left it on the ground somewhere,  not sure..

art

-----------------

poster: alynia
subject: Found EQ
date: Mon Jul  5 22:47:47 2004

Found some eq at Kreativ's pool

If you believe that they are yours, message me with a list of the eq found.

Thanks!



-Aly

-----------------

poster: Lu
subject: >>LOST EQ
date: Tue Jul  6 04:49:29 2004

On Mon Jul  5 05:55:02 2004 Draco wrote post #928:
> On Mon Jul  5 04:54:40 2004 Artea wrote post #927:
> > I seem to have lost my dragon eyes.  I may have accidently dsold
> > them.  If you found them lying around I would appreciate having them
> > back.  
> > 
> > art
> if you dsold them they are gone forever, dsell doesnt go to shops
i thought dsell went to nearest shop of the dseller? honk

-----------------

poster: Zifnab
subject: >>>LOST EQ
date: Tue Jul  6 05:26:23 2004

On Tue Jul  6 04:49:29 2004 Lu wrote post #931:
> On Mon Jul  5 05:55:02 2004 Draco wrote post #928:
> > On Mon Jul  5 04:54:40 2004 Artea wrote post #927:
> > > I seem to have lost my dragon eyes.  I may have accidently dsold
> > > them.  If you found them lying around I would appreciate having them
> > > back.  
> > > 
> > > art
> > if you dsold them they are gone forever, dsell doesnt go to shops
> i thought dsell went to nearest shop of the dseller? honk
no. you are given the money for the item and they go to no shop.

-----------------

poster: Ronan
subject: >>>>LOST EQ
date: Tue Jul  6 05:40:52 2004

On Tue Jul  6 05:26:23 2004 Zifnab wrote post #932:
> On Tue Jul  6 04:49:29 2004 Lu wrote post #931:
> > On Mon Jul  5 05:55:02 2004 Draco wrote post #928:
> > > On Mon Jul  5 04:54:40 2004 Artea wrote post #927:
> > > > I seem to have lost my dragon eyes.  I may have accidently dsold
> > > > them.  If you found them lying around I would appreciate having them
> > > > back.  
> > > > 
> > > > art
> > > if you dsold them they are gone forever, dsell doesnt go to shops
> > i thought dsell went to nearest shop of the dseller? honk
> no. you are given the money for the item and they go to no shop.
they go to my swiss safe offshore, thx for the Dragon Eyes Art.

-----------------

poster: Ligea
subject: >>>>>LOST EQ
date: Tue Jul  6 05:44:17 2004

Eagles sell to shops.  Dsold things are gone...though i believe there is some safeguard where it won't dsell items with tp values.  Feel free to test at your own risk :P

-----------------

poster: Kaos
subject: Reinc machine
date: Fri Jul  9 08:35:06 2004

I logged on today after having spent whole yesterday planning
my reincs and now I see that the wizards removed the machine
while I was SLEEPING? What is up with that? I can't remember anyone
telling me that they were gonna remove the machine so soon, and
now I am stuck with my old reincs and this has totally screwed up
my life on the mud, I really wish the wizards would show just a
little more appreciation to the players here, I mean come on
you could atleast sent me a mail or a tell.

Kaos

-----------------

poster: Calderon
subject: >Reinc machine
date: Fri Jul  9 09:01:07 2004

On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:

> I logged on today after having spent whole yesterday planning

> my reincs and now I see that the wizards removed the machine

> while I was SLEEPING? What is up with that? I can't remember anyone

> telling me that they were gonna remove the machine so soon, and

> now I am stuck with my old reincs and this has totally screwed up

> my life on the mud, I really wish the wizards would show just a

> little more appreciation to the players here, I mean come on

> you could atleast sent me a mail or a tell.

> 

> Kaos



can't tell if you are serious or not.

if you aren't that post is pretty funny.

of course if you are then it's freaking hilarious.



muahahahha



calderon

-----------------

poster: Koma
subject: >>Reinc machine
date: Fri Jul  9 11:06:41 2004

On Fri Jul  9 09:01:07 2004 Calderon wrote post #936:
> On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:

> > I logged on today after having spent whole yesterday planning

> > my reincs and now I see that the wizards removed the machine

> > while I was SLEEPING? What is up with that? I can't remember anyone

> > telling me that they were gonna remove the machine so soon, and

> > now I am stuck with my old reincs and this has totally screwed up

> > my life on the mud, I really wish the wizards would show just a

> > little more appreciation to the players here, I mean come on

> > you could atleast sent me a mail or a tell.

> > 

> > Kaos

> 

> can't tell if you are serious or not.

> if you aren't that post is pretty funny.

> of course if you are then it's freaking hilarious.

> 

> muahahahha

> 

> calderon

What the hell is wrong with you!? A player has been wronged, and all
you can do is laugh? Show a little compassion. I bet you had a
chance to reinc lots of times using the machine, mister fancy
reincermang.


-----------------

poster: Belgarion
subject: >>>Reinc machine
date: Fri Jul  9 11:10:26 2004

junk newsgroup maybe?

-----------------

poster: Calderon
subject: >>>Reinc machine
date: Fri Jul  9 12:22:48 2004

On Fri Jul  9 11:06:41 2004 Koma wrote post #937 in general:

> On Fri Jul  9 09:01:07 2004 Calderon wrote post #936:

> > On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:



> > > I logged on today after having spent whole yesterday planning



> > > my reincs and now I see that the wizards removed the machine



> > > while I was SLEEPING? What is up with that? I can't remember anyone



> > > telling me that they were gonna remove the machine so soon, and



> > > now I am stuck with my old reincs and this has totally screwed up



> > > my life on the mud, I really wish the wizards would show just a



> > > little more appreciation to the players here, I mean come on



> > > you could atleast sent me a mail or a tell.



> > > 



> > > Kaos



> > 



> > can't tell if you are serious or not.



> > if you aren't that post is pretty funny.



> > of course if you are then it's freaking hilarious.



> > 



> > muahahahha



> > 



> > calderon

> 

> What the hell is wrong with you!? A player has been wronged, and all

> you can do is laugh? Show a little compassion. I bet you had a

> chance to reinc lots of times using the machine, mister fancy

> reincermang.

> 



to quote Zifnab: 



This machine will only work on the

anniversary of the day we changed the muds name.. (Yes I could 

tell you when but its more fun to watch you guys struggle).



give the huge debacle/debate over the reinc machine 2 weeks back I assumed people might have read this. Apologies for any offence caused.



Um, thanks.


-----------------

poster: Magneto
subject: >>>>Reinc machine
date: Fri Jul  9 22:58:29 2004

On Fri Jul  9 12:22:48 2004 Calderon wrote post #939:
> On Fri Jul  9 11:06:41 2004 Koma wrote post #937 in general:

> > On Fri Jul  9 09:01:07 2004 Calderon wrote post #936:

> > > On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:

> 

> > > > I logged on today after having spent whole yesterday planning

> 

> > > > my reincs and now I see that the wizards removed the machine

> 

> > > > while I was SLEEPING? What is up with that? I can't remember anyone

> 

> > > > telling me that they were gonna remove the machine so soon, and

> 

> > > > now I am stuck with my old reincs and this has totally screwed up

> 

> > > > my life on the mud, I really wish the wizards would show just a

> 

> > > > little more appreciation to the players here, I mean come on

> 

> > > > you could atleast sent me a mail or a tell.

> 

> > > > 

> 

> > > > Kaos

> 

> > > 

> 

> > > can't tell if you are serious or not.

> 

> > > if you aren't that post is pretty funny.

> 

> > > of course if you are then it's freaking hilarious.

> 

> > > 

> 

> > > muahahahha

> 

> > > 

> 

> > > calderon

> > 

> > What the hell is wrong with you!? A player has been wronged, and all

> > you can do is laugh? Show a little compassion. I bet you had a

> > chance to reinc lots of times using the machine, mister fancy

> > reincermang.

> > 

> 

> to quote Zifnab: 

> 

> This machine will only work on the

> anniversary of the day we changed the muds name.. (Yes I could 

> tell you when but its more fun to watch you guys struggle).

> 

> give the huge debacle/debate over the reinc machine 2 weeks back I assumed
people might have read this. Apologies for any offence caused.

> 

> Um, thanks.

woo our master plan worked.  We screwed Komaos ;)

-----------------

poster: Draco
subject: >>>>>Reinc machine
date: Fri Jul  9 23:18:19 2004

On Fri Jul  9 22:58:29 2004 Magneto wrote post #940:
> On Fri Jul  9 12:22:48 2004 Calderon wrote post #939:
> > On Fri Jul  9 11:06:41 2004 Koma wrote post #937 in general:

> > > On Fri Jul  9 09:01:07 2004 Calderon wrote post #936:

> > > > On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:

> > 

> > > > > I logged on today after having spent whole yesterday planning

> > 

> > > > > my reincs and now I see that the wizards removed the machine

> > 

> > > > > while I was SLEEPING? What is up with that? I can't remember anyone

> > 

> > > > > telling me that they were gonna remove the machine so soon, and

> > 

> > > > > now I am stuck with my old reincs and this has totally screwed up

> > 

> > > > > my life on the mud, I really wish the wizards would show just a

> > 

> > > > > little more appreciation to the players here, I mean come on

> > 

> > > > > you could atleast sent me a mail or a tell.

> > 

> > > > > 

> > 

> > > > > Kaos

> > 

> > > > 

> > 

> > > > can't tell if you are serious or not.

> > 

> > > > if you aren't that post is pretty funny.

> > 

> > > > of course if you are then it's freaking hilarious.

> > 

> > > > 

> > 

> > > > muahahahha

> > 

> > > > 

> > 

> > > > calderon

> > > 

> > > What the hell is wrong with you!? A player has been wronged, and all

> > > you can do is laugh? Show a little compassion. I bet you had a

> > > chance to reinc lots of times using the machine, mister fancy

> > > reincermang.

> > > 

> > 

> > to quote Zifnab: 

> > 

> > This machine will only work on the

> > anniversary of the day we changed the muds name.. (Yes I could 

> > tell you when but its more fun to watch you guys struggle).

> > 

> > give the huge debacle/debate over the reinc machine 2 weeks back I assumed
> people might have read this. Apologies for any offence caused.

> > 

> > Um, thanks.

> woo our master plan worked.  We screwed Komaos ;)
i have just 2 things to say about this
1) kaos if your joking around, this kind of stuff belongs in junk newsgroup.
2) if your being serious, stop being such a jerk, you knew when it
would work and when it wouldnt, if you lost out its your fault.

-----------------

poster: Tahnval
subject: >>>>Reinc machine
date: Sat Jul 10 00:48:44 2004

On Fri Jul  9 11:10:26 2004 Belgarion wrote post #938:
> junk newsgroup maybe?
Jokes, perhaps.  I thought it ws pretty funny, though I think
Kaos should have suggested that the admins should have
phoned him - after all, how would he have seen a mail or
tell if he was asleep?

-----------------

poster: Marvin
subject: >>>>>>Reinc machine
date: Sat Jul 10 05:37:21 2004

On Fri Jul  9 23:18:19 2004 Draco wrote post #947:
> On Fri Jul  9 22:58:29 2004 Magneto wrote post #946:
> > On Fri Jul  9 21:59:99 2004 Samantha wrote post #945:
> > > On Fri Jul  9 20:71:29 2004 William Jefferson Clinton wrote post #944:
> > > > On Fri Jul  9 12:25:48 2004 Calderon wrote post #943:
> > > > > On Fri Jul  9 12:24:48 2004 Tom wrote post #942:
> > > > > > On Fri Jul  9 12:23:48 2004 Dick wrote post #941:
> > > > > > > On Fri Jul  9 12:22:48 2004 Harry wrote post #940:
> > > > > > > > On Fri Jul  9 11:07:41 2004 Koma wrote post #939 in general:
> > > > > > > > > On Fri Jul  9 11:06:41 2004 Chris Kringle wrote post #938
in general:
> > > > > > > > > > On Fri Jul  9 09:01:07 2004 Calderon wrote post #937:
> > > > > > > > > > > On Fri Jul  9 08:36:06 2004 Mary Poppins wrote post
#936 in general:
> > > > > > > > > > > > On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in
general:
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > > > > I logged on today after having spent whole
> > 
> >  yesterday planning
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > my reincs and now I see that the wizards
> > 
> >  removed the machine
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > while I was SLEEPING? What is up with that?
> > 
> >  I can't remember anyone
> > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > telling me that they were gonna remove
> > 
> >  the machine so soon, and
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > now I am stuck with my old reincs and this
> > 
> >  has totally screwed up
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > my life on the mud, I really wish the
> > 
> >  wizards would show just a
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > 
> > > > > 
> > > > > > > > > > > > > > little more appreciation to
> > 
> >  the players here, I mean come on
> > > > > > > 
> > > > > > > > > 
> > > > > > > 
> > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > > > > you could atleast sent me a mail or a tell.
> > > > > > > 
> > > > > > > > > 
> > > > > 
> > > > > > > > > > > > > > 
> > > > > 
> > > > > > > > > > > > > > Kaos
> > > > > > > 
> > > > > > > > > 
> > > > > 
> > > > > > > > > > > can't tell if you are serious or not.
> > > > > 
> > > > > > > > > > > 
> > > > > 
> > > > > > > > > if you aren't that post is pretty funny.
> > > > > > > 
> > > > > > > > > 
> > > > > > > 
> > > > > > > > > of course if you are then it's freaking hilarious.
> > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > muahahahha
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > calderon
> > > > > > > > > > 
> > > > > > > > > > What the hell is wrong with you!? A player has been
wronged, and all
> > > > > > > 
> > > > > > > > > > you can do is laugh? Show a little compassion. I bet you
had a
> > > > > > > 
> > > > > > > > > > chance to reinc lots of times using the machine, mister
fancy
> > > > > > > 
> > > > > > > > > > reincermang.
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > 
> > > > > > > > > > > 
> > > > > > > > 
> > > > > 
> > > > > > > to quote Zifnab: 
> > > > > > > 
> > > > > > > > > > > 
> > > > > 
> > > > > > > This machine will only work on the
> >
> > > > > > > anniversary of the day we changed the muds name.. (Yes I could 
> > > >
> > > > > tell you when but its more fun to watch you guys struggle).
> >
> > > > > > > 
> > > >
> > > > > 
> > > >
> > > > > > > give the huge debacle/debate over the reinc machine 2 weeks
back I assumed
> > > > people might have read this. Apologies for any offence caused.
> > > > > > > 
> > > > > > > Um, thanks.
> > > >
> >
> > > > woo our master plan worked.  We screwed Komaos ;)
> > > >
> > > >
> > > >
> > >
> >
> i have just 2 things to say about this
> >
> 1) kaos if your joking around, this kind of stuff belongs in junk newsgroup.
> >
> 2) if your being serious, stop being such a jerk, you knew when it
> >
> would work and when it wouldnt, if you lost out its your fault.
>
>
>


If you can't friggin learn to trim your posts, you don't get to
lecture anyone else about posting etiquette.


-----------------

poster: Kacroo
subject: my testimony on tuner
date: Sat Jul 10 08:42:07 2004

One thing before I get into my testimony on the current xptuner, I
would just like to say that this is, in fact, not a whine, rant,
attack, or whatever it could be perceived as.  It is only a
finalized collection of data about the intention, effectiveness, as
well as the reality behind this system.  The purpose of this post is
to shed some light on this subject so that any flaws within this
system can be exposed and eliminated.  I believe that this may help
further evolve the mud toward its inte

Also, I would like to state that I have gone through and read most
of the arguments that were posted about the xptuner in the news
archives and will be quoting many different people (and running
spell check on them).  Oh yeah, this post will get very lengthy so
do not continue reading it if you do not intend to read several
pages and finish it.

First off, the wizards' official statement on the purpose of the xptuner…
It is a simple fact that some level X monsters are just easier than
others.  Conversely, some level Y monsters are much, much harder
than others.

Right now, the most significant factor that determines a monster's
experience worth is its level. I believe that there are some fudges
for the exp based on its aggressiveness, for example, and the
skills/spells that the monster uses. But still, there is very little
that we can use by looking at a particular monster in code to really
determine its difficulty.

I think that we can agree that the more difficult monsters should be
worth more exp than the easy ones. But how can we determine which
monsters are too easy for their worth, and which are too hard?

Well, actually, you guys tell us all the time. You kill the easy
ones, repeatedly. You leave the ones that are too hard alone.

So the exp tuner raises the exp worth of the not-so-often killed
monsters, and lowers the value of the ones killed more often. The
whole point is to make a much larger set of monsters worth doing for
exp.


The tuner works by determining how frequently monsters are killed in
each room, and then ranks each room against each of the others.
After throwing out rooms in which monsters are killed very
infrequently, the tuner makes a certain percentage of the rooms have
a 'bad' tune. The amount of the tune is related to just how much
more frequently monsters are killed in that room compared to others.
The remaining rooms are given a 'good' tune, again depending on how
infrequently they have monsters kille

The tuner's purpose is not necessarily just to make you "spread
out", or to reward you for killing many different types of monsters,
instead of the same ones over and over, as noble of a goal as that
may or may not be. It is just a tool that we can use to
automatically keep up with the constantly changing ar
as/guilds/players/tunes/etc and to keep things as balanced and as
enjoyable as possible.

-Marvin

(Taken from 'help exp_tuner')


In English, this means that the wizards made an automatic system
that determines the reward players get for killing monsters.  It is
based on the assumption 'if a monster is either killed frequently or
never killed, then its difficulty/reward ratio is off-kilter.'  The
reason why this was done in this fashion can be found in a post made
by Marvin-

- 'It is simply an adjustment that takes into account the relative
ease or difficulty of a monster. We try to do this in code as much
as possible (ie higher level monsters are worth more, or those with
more skills, or those that are aggro) but there are simply far too
many variable for this to be possible to calculate. So the tuner
takes care of this for us.' (Taken from news archives) 
Although this system has proven to be extremely effective as well as
a vast improvement on previous systems, it is still fundamentally
flawed.  This is largely caused because it was built so
simplistically on assumptions and not on reality.

Any monster that gets tuned down to the minimum tune should throw a
red flag to the wizards - it's obviously too easy, by comparison, to
other monsters its size.  Said monsters should then obviously be
made more difficult, slowly, until people stop killing them
inordinately often, and instead go look for something new to kill.

-Daneel
(Taken from news archives)

This 'assumption' the wizards have taken and viciously defended is
that all players have the same difficulty/reward ratio, no matter
the guild, worth, or even areas frequented.  Basically, it means
that if someone kills a monster repeatedly, it must be too easy for
everyone.  This, as most of us know (as well as common sense
dictates), is false.  I believe Tranquil put this point, in so many
words, best in a past news post - 

1) Monster suitability with regards to guild abilities

This is something that, being a career woodsman, I have felt quite
acutely over my years of mudding here. Some monsters are well suited
as targets for players in certain guilds.

One example of this is sidhes and woodsman. Sidhes are evil aligned
undead mobs. They also have a tendency to cast mind lash, a psionic
dtype spell. Woodsmen have one enchant that is deadly to undead mobs
and evil aligned mobs. Woodsmen also have one protection skill that
adds psionic dtype resistance, which helps when those sidhes cast a
spell that would otherwise cause a fairly high amount of damage.

These two points mean that for soloing at least, sidhes make good
targets for woodsmen. Another guild which has a similar experience
with monster suitability is mist mage. Some mobs, such as caveman
hunters on hyboria do only physical damage, making them fairly
harmless to a mist mage with mist form up.

This is one reason why certain mobs get targeted, and subsequently
tuned so much, whereas others might not. Not because they are any
easier than other mobs, but because they are more well suited to the
popular guilds, or well suited to a certain few, very active players
in certain guilds, therefore find themselves at players' mercies
far
more often than other, more 'general' mobs might.

'Other' mobs are always an option but, at least with what I have
seen personally, those options are generally left as unchosen simply
because the other mobs that might be close to being as suitable
because they have some points that make them far more dangerous to
someone in a given guild, with little or often no gain at all.
-Tranquil
(Taken from news archives)

Because this system has such a gaping flaw, it leads one to wonder
why the wizards are so vigorously defending it, instead of
formulating a solution, even though it is not achieving its
'official' purpose.  I do believe that there are other 'unofficial'
reasons behind to tuner, but prying them out will be very
unproductive.  

Also, even though trying to find these reasons would prove to be
very interesting, I believe it would be near impossible, as well as
being very hazardous to my chars health.  So I believe that if this
system is to become fixed, we will have to come up with solutions by
our selves.  Maybe if an answer to this problem is found, the
wizards will admit a mistake was made and try to move forward to fix
the problem.

I, for one, have come up with many possible solutions to this
problem as well as why they would or would not work.

#1 - Elimination

I do not believe this is the best way.  If we eliminate the xptuner
we will be taking a step backwards and not forwards.  And I can
safely assume that the wizards will NEVER allow this to happen. 
Therefore, we shouldn't consider or ask for it..

#2 - Tuner Reset

The tuner needs reset every once in a while. From what I gather this
happens after either a lot of whining or a hard crash. Even once
every 6 months would be nice. Hell once every 8. That can change
when we have enough areas to meet our player base. Right now we do
not. I get a good exp party and we end up cycling the same 3 areas
to get a good rate. At this time, there are only so many areas a
good party can go to and expect a decent rate.
People are coding areas now. New areas are coming out as fast as
they can (and still not suck ass). Until the number of areas matches
our player base I think a nice reset once or twice a year would
rock.
-Marvin
(Taken from news archives)

	Although this may seem like a good idea, it is only a temporary
fix.  Hell, it's not even a fix because it doesn't address the
primary problem.  It's only something that will keep the players
happy for a very short amount of time.  The tunes will go back to
the way they were pre-reset.  The only way to have a continuous
affect will to make it reset frequently, but that would defeat the
purpose of the tuner itself. 

#3 - Modify the Tune

In the recent light that zifnab has shed upon me, I have learned
that if we leave an area alone long enough the exp value of the mobs
get tuned back up to normal (or above normal). This was either not
mentioned in the previous foray or I missed it.

I would like to simply request that the pace at which this happens
be tweaked to tune them up slightly faster than they presently are.
Stress on the word slightly. Maybe even very slightly. Since as is
some players who are very active were not really sure if this is was
case (that it gets tuned back up). Which tells me that we are either
not paying enough attention (very possible) or that it just happens
at a very slow rate.
-Marvin
(Taken from news archives)


This could make things a little better, but only if they make it
rise as fast as it falls.  Once again this solution does not address
the underlying problem.  Getting the speed of the tune just right
will be impossible, because of the same reasons that makes it flawed
to begin with.

#4 - Personal Tunes

	This solution can solve the problem with the xptuner.  But, it has
to be done carefully or well end up even worse off than with our
current system.  Also, several other modifications have to be made
to prevent problems from occurring.  One potential problem is the
rate speed in which the tunes occur.  If they go down to fast we'll
end up with a mud full of whiners.
.  If they go up to fast it will defeat the purpose of the tuner. 
There is the problem with being able to abuse this system within
parties as well.  If it just counts the player with the most severe
tune it should be no problem.  But, if it averages whose to stop a
person from dragging a newbie to take his, say, 80% tune and
dramatically raise it to above 100% buy using the newbie's 120%
tune?  And I would guess that putting something like this in place
would put severe strain on the mud.  

#5 - Ignore the problem

ignoring a problem will NOT make it go away.  Ignorance is not the answer.

I am not the one to say what would be best for this mud, I just want
to help make things better that they already are.  I'm hoping that
putting this post up will clear some of the confusion about this
issue so that progress can be made.

-----------------

poster: Moridin
subject: >my testimony on tuner
date: Sat Jul 10 09:02:45 2004

On Sat Jul 10 08:42:07 2004 Kacroo wrote post #944:
> would put severe strain on the mud.  
> 
> #5 - Ignore the problem
> 
> ignoring a problem will NOT make it go away.  Ignorance is not the answer.
> 
> I am not the one to say what would be best for this mud, I just want
> to help make things better that they already are.  I'm hoping that
> putting this post up will clear some of the confusion about this
> issue so that progress can be made.

well, a few weeks/a month ago, zifnab said he changed something on
the tuner, and after that I have seen a lot of better tunes, which
would indicate he allready sped up the increase of xp when stuff is
not killed (or he did something else and that is purly a
coincidence). Atm, it took me and a few others about 5-6 months to
go from 3meg to 1 gig, and after that, as most ppl know, it only
goes faster, so anything that makes exp easier, to me, seems rather
like a waste. And as for what was noted earlier, I see ppl of all
guilds get xp fast (well, except gigbie witches, heh) so not sure it
needs any tweaking, at least not in the direction of easier exps

-----------------

poster: Kacroo
subject: >>my testimony on tuner
date: Sat Jul 10 11:11:28 2004

On Sat Jul 10 09:02:45 2004 Moridin wrote post #945:
> well, a few weeks/a month ago, zifnab said he changed something on
> the tuner, and after that I have seen a lot of better tunes, which
> would indicate he allready sped up the increase of xp when stuff is
> not killed (or he did something else and that is purly a
> coincidence). Atm, it took me and a few others about 5-6 months to
> go from 3meg to 1 gig, and after that, as most ppl know, it only
> goes faster, so anything that makes exp easier, to me, seems rather
> like a waste. And as for what was noted earlier, I see ppl of all
> guilds get xp fast (well, except gigbie witches, heh) so not sure it
> needs any tweaking, at least not in the direction of easier exps
Yes, I do see your point and agree that making people able to xp
faster wouldn't make things any better.  Unfortunately, that's
completely off to what I was trying to say.  Right now I couldn't
care less about people and their xp rates because that's not the
issue I'm trying to address.  I just saw a flaw in system and I wish
for it to be corrected.  I had no intention to make it seem like I
thought the xp rates should go higher.

But if there is a problem with people being able to xp too fast
there are much better and not to mention fairer methods to achieve
this.  The purpose of the tuner is to balance the 'difficulty/reward
ratio' not cut down on the xp rates.  In fact, even with the current
tune system it's very possible to get much better rates than without
it.  I'm not against the tune; I just want it to do what it was made
to do.

Oh yeah, I would like to apologize to the wizards for assuming
nothing was being done about this.  I jump to conclusions when I
couldn't find a record of actions being done.  I should've done a
more through search

-----------------

poster: Highpriest
subject: >>>my testimony on tuner
date: Sat Jul 10 12:57:14 2004

On Sat Jul 10 11:11:28 2004 Kacroo wrote post #946:
> this.  The purpose of the tuner is to balance the 'difficulty/reward
> ratio' not cut down on the xp rates.  In fact, even with the current
> tune system it's very possible to get much better rates than without
> it.  I'm not against the tune; I just want it to do what it was made
> to do.
> 
> Oh yeah, I would like to apologize to the wizards for assuming
> nothing was being done about this.  I jump to conclusions when I
> couldn't find a record of actions being done.  I should've done a
> more through search
Btw, is xp rate in the party averaged out by number of players or
party shares? If it's averaged out by party shares Kacroo's '#4 -
Personal Tunes' point would actually work

-HP

-----------------

poster: Belgarion
subject: >>>>my testimony on tuner
date: Sat Jul 10 13:01:59 2004

I know! lets reset all characters to 2000 exp worth and see what happends..

-----------------

poster: Moridin
subject: >>>>my testimony on tuner
date: Sat Jul 10 13:08:15 2004

On Sat Jul 10 12:57:14 2004 Highpriest wrote post #947:
> > 
> > Oh yeah, I would like to apologize to the wizards for assuming
> > nothing was being done about this.  I jump to conclusions when I
> > couldn't find a record of actions being done.  I should've done a
> > more through search
> Btw, is xp rate in the party averaged out by number of players or
> party shares? If it's averaged out by party shares Kacroo's '#4 -
> Personal Tunes' point would actually work
> 
> -HP
it is personal exp rates divided by # of players in party, which
becomes party exp rate. then the mobs xp, modified by tuner and
party exp rate, is divided by the party shares, which is determined
by a combination of worth and levels (and a diminishing returns
formula, so the % difference if you are 100 or 200megs partying with
a 1giger is bigger then if you are 1 or 2 gig

-----------------

poster: Khosan
subject: tuner crap
date: Sat Jul 10 14:48:08 2004

Kacroo you make the assumptation that we wanted the tuner to tune the
players. This is not so. We want it to tune the AREAS. An area that most
knows is the Sidhe area. It is way too easy. Too many people kill in
that area and too few in other areas with monster of simelar level.

In this we don't really care if you personally killed too many sidhes. We
still want to encourage you to kill other monsters. So we are going to
give you a crappy tune on the sidhe.

Since people do whine that they get crappy tunes on sidhes, it seems
to me that the system works exactly as it is supposed to.

This personal tune thing will not happen. We have no wish of making
everyone and every guild perfectly equal. You are supposed to be
smart and realise that sidhes are not worth killing, and go find
monsters that are worth killing. If it turns out that your particular
character, guild or whatever, is better or worse at killing a
particular type of monsters, then we succeeded.

Khosan

-----------------

poster: Kacroo
subject: >tuner crap
date: Sat Jul 10 15:33:50 2004

On Sat Jul 10 14:48:08 2004 Khosan wrote post #950:
> to me that the system works exactly as it is supposed to.
> 
> This personal tune thing will not happen. We have no wish of making
> everyone and every guild perfectly equal. You are supposed to be
> smart and realise that sidhes are not worth killing, and go find
> monsters that are worth killing. If it turns out that your particular
> character, guild or whatever, is better or worse at killing a
> particular type of monsters, then we succeeded.
> 
> Khosan
sigh
no assumptions were made about this tune targetting players,
although saying that is doesn't directly affect players would be
very absurd.  The idea of this targeting the areas does make a lot
of sence and now that I have refected upon it.  The problem that im
seeing with this system is that its throwing areas way out of tune
in both directions.  Everywhere I've gone this becomes very
apparent, stuffs give way more or less than they should for their
difficulty.

If this was the intention of the tune, if it was made to create a
randomness to keep player moveing around trying to keep one step
ahead of everyone else, then i would have to agree with you, Khosan,
it is a great success.

But I, as well as the rest of the mud, have been told that that wasn
t the intention of the tune.  We were told, through the news as well
as the help file on the tuner, that its main porpose was to balance
the areas to make them more logical in how much they gave out in
relation to how hard they were.

I just saw a contradiction in what we were told and what was
actually happening and thought is was a problem.  But, if this is in
fact the way the wizards intended this to be, then i have no more
consern with the xptune. I hope that throuth these posts people will
have a better understanding of the how the mud works, and therefore
accept it.

-kacroo

-----------------

poster: Jaguar
subject: >>tuner crap
date: Sat Jul 10 16:00:39 2004

Is it really such a huge deal to find a new area to kill things in?
Things that omg aren't sidhes.

-----------------

poster: Draco
subject: >>>tuner crap
date: Sat Jul 10 18:37:22 2004

actually kacroo, i have heard many times that one of the purposes of
the xp tuner was to get people to go out and find untuned ares, and
to do that you would have to keep ahead of everyone else, so yes, it
has been said.

-----------------

poster: kresselak
subject: crazy golf
date: Sat Jul 10 22:20:21 2004

http://www.mousebreaker.net/game18.shtml



Tons of fun, challenging and real nice physics. Enjoy.

-----------------

poster: Tahnval
subject: >>>tuner crap
date: Sat Jul 10 22:24:54 2004

On Sat Jul 10 16:00:39 2004 Jaguar wrote post #952:
> Is it really such a huge deal to find a new area to kill things in?
> Things that omg aren't sidhes.
I think I've killed maybe a dozen sidhes in the 4 years I have been
here.  Do people actually kill them?  They are the No. 1 "Don't
bother, they are tuned to crap" mobs.

It's a pity no-one has answered Kacroo's lengthy post, since they
obviously put some thought and time into it.

I also think that the tuner model is flawed.  From recent comments
from immortals, it appears that the point of the tuner is to
auto-adjust the worth of mobs depending on how often they are killed
and has nothing to do with players (which seems contrary to me, since
it obviously does, but I'll leave that aside for the moment).
The rationale is that mobs that are killed more frequently are
therefore too easy for the exp they give.  There are some flaws
in that rationale, but I think it's accurate enough for a quick
and dirty autotuning system.  Anything else would probably involve
far too much work for the immortals to be reasonable.  It's not like
they're on good money for administering this MUD.

However, it doesn't work because it doesn't satisfy its own
purpose.  As people have pointed out, the kill frequency varies
wildly between players and, crucially, the easiness of the
mobs also varies wildly between players *of the same worth with
comparable training and equipment*.  The current method therefore
fails to meet its own rationale because it applies a response
globally to a localised cause.

Hmm...maybe I am not making sense, so I'll use an example.

A hypothetical area of mobs, Smashyourhead Castle, exists and is
full of club-wielding ogre beserkers.  They do boatloads of physical
damage and no other dtypes.

Every mist mage in the land immediately heads off to Smashyourhead Castle
and merrily slaughters the ogres that thrash almost pointlessly at
a clump of mist, doing little damage.  The area is an exp farm
for mist mages.

Mist mages, not players.  It's a highway to hell for blasters
trying to solo.  They get beaten to crap before they get more than
a couple of spells off.

Some of them try, as they are moving around, looking for different
areas to kill in.

Those blasters get very little exp for the ogres because the ogres
have been tuned to crap by the rampaging mist magi.

So the blasters return to the same old areas they've always used, since
those are safe and give a higher exp rate for them anyway.  Why take
on mobs that can beat the crap out of you and are tuned to crap
anyway, when you can take on easy mobs for the same exp?

So I suggest another option for the immortals to consider - guild-based
tuning.  That more closely meets the stated purpose of the tuner.

Granted, it's more complex (which guilds count - all of a player's
guilds?  Just the
highest level ones?  Should guilds be linked on the basis that they
have similar characteristics when it comes to exp'ing?), but it's a
different option.  Personal tuning has been ruled out, global
tuning doesn't match the stated purpose of the tuner.  Personal
tuning doesn't match the stated purpose either, come to think of
it.

It's a thought.
Please forward all inane comments about whining players and/or
"go away if you don't like it" to /dev/null.  People make suggestions
because they like this MUD, not because they want to be dismissed.

-----------------

poster: Moridin
subject: tuner crap
date: Sat Jul 10 23:01:01 2004

tahnval: if I got khosan and marvin right, they dont care if it is
mist mages or evokers that kill them, it is "if it is killed" and
thats the only criterion, that and the frequency of said action. So
from what they have said, there would be no reason to change the
tuner one way or another, and besides that, as I mentioned earlier I
see no reason what so ever to change it, except possibly make more
of the mud low tune or somesuch.
though I guess that would be slightly unpopular, so you should
probably outsource it to tigran or ixtlilton

-----------------

poster: Oxolotl
subject: Clan Blacksheep
date: Sun Jul 11 00:38:43 2004

A vacancy has presented itself in our clan and anyone who is
interested in joining should contact me/sootika/nol.
at least 500m worth is a preference but other than that just someone
who can party without too much trouble.
ox

-----------------

poster: Marvin
subject: >my testimony on tuner
date: Sun Jul 11 08:16:49 2004

On Sat Jul 10 08:42:07 2004 Kacroo wrote post #944:
> One thing before I get into my testimony on the current xptuner, I
> would just like to say that this is, in fact, not a whine, rant,
> attack, or whatever it could be perceived as.  It is only a
> finalized collection of data about the intention, effectiveness, as
> well as the reality behind this system.  The purpose of this post is
> to shed some light on this subject so that any flaws within this
> system can be exposed and eliminated.  I believe that this may help
> further evolve the mud toward its inte

Fair enough. I am quite open to comments, criticism, and spelling
assistance as long as it is not given in the form of a whine. At
least I hope so. Maybe some people might think differently, but they
suck.

I would like to say that this is, in fact, not a blowoff, or
whatever it could be perceived as. I welcome a debate, but my side
has been well thought out and long standing, and while you may win
me over, I expect it will take some effort.


> Although this system has proven to be extremely effective as well as
> a vast improvement on previous systems, it is still fundamentally
> flawed.  This is largely caused because it was built so
> simplistically on assumptions and not on reality.

There is nothing more simple than a collective group of mudders =)

However, I do have, what now, 13 years of mudding behind my belt as
a data set to draw from, so I personally think my assumptions are
reasonable (of course, I would). 

Holy crap, 13 years. Excuse me, I need to lie down, curl up, and
suck my thumb for a bit. Be right back...


> Any monster that gets tuned down to the minimum tune should throw a
> red flag to the wizards - it's obviously too easy, by comparison, to
. other monsters its size.  Said monsters should then obviously be
> made more difficult, slowly, until people stop killing them
> inordinately often, and instead go look for something new to kill.
> -Daneel

This may be true, however I think the system should be able to
support all types of monsters properly. There always will be an
'easiest' monster. If you make it harder, something else becomes the
easiest.


> This 'assumption' the wizards have taken and viciously defended is
> that all players have the same difficulty/reward ratio, no matter
> the guild, worth, or even areas frequented.  Basically, it means
> that if someone kills a monster repeatedly, it must be too easy for
> everyone.  This, as most of us know (as well as common sense
> dictates), is false.

"Viciously"? =) I don't know about that.

Don't think of it as "too easy for someone", think of it as "more
easy than something else".

Monsters that the woodsmen kill more often will we weighted more
toward a bad tune than the monsters they kill less often. And vice
versa.
Monsters that the mist mages kill more often will we weighted more
toward a bad tune than the monsters they kill less often. And vice
versa.
Monsters that the necros will kill more often will we weighted more
toward a bad tune than the monsters they will kill less often. And
vice versa.

I am confidant enough in chaos theory that it all washes out in the
end to a fair, general ranking of the difficulty of monsters.

Ok, I don't actually know anything about chaos theory, it just
sounded good. Well, I have seen Jurassic Park a couple times. The
first one. The other ones just sucked.


>  I believe Tranquil put this point, in so many
> words, best in a past news post -

Oh Lordy...


> This is one reason why certain mobs get targeted, and subsequently
> tuned so much, whereas others might not. Not because they are any
> easier than other mobs, but because they are more well suited to the
> popular guilds, or well suited to a certain few, very active players
> in certain guilds, therefore find themselves at players' mercies
> far more often than other, more 'general' mobs might.

I am having real trouble finding the difference between "well suited
to the popular guilds" and "easier".

Easier is easier. Why does it matter why?


> 'Other' mobs are always an option but, at least with what I have
> seen personally, those options are generally left as unchosen simply
> because the other mobs that might be close to being as suitable
> because they have some points that make them far more dangerous to
> someone in a given guild, with little or often no gain at all.

Riiiiight....so shouldn't these monsters be worth more exp than
those which are "perfectly suited to be munched like popcorn for a
significant portion of the population"? (Ok, I was paraphrasing
there). I am completely and totally failing to see the problem.


> Because this system has such a gaping flaw, it leads one to wonder
> why the wizards are so vigorously defending it, instead of
> formulating a solution, even though it is not achieving its
> 'official' purpose.  I do believe that there are other 'unofficial'
> reasons behind to tuner, but prying them out will be very
> unproductive.

Well, from the guy who pretty much on his own decided we needed a
tuner, who wrote the tuner, and who totally rewrote it from scratch
after it was decided it wasn't doing anything useful, I can say that
there is absolutely positively no other purpose in the world for the
existence of the tuner than what has been clearly stated. There are
many many hidden reasons for many many of the annoying tunes that I
have done in the past, but for this one I have been as upfront as
possible about the intentions and even the mechanics behind it,
without actually posting the math.

I guess mainly this is because it is extremely difficult for us to
'see' the effects of the tuner without actually going out and doing
exp regularly, and so I need a little help from you guys to monitor
it. Generally I find that, while people at first dont like the
tuner, after hearing the reasons behind it, they just shrug, and go
out and either exploit it for their own gain, or they just stick to
sidhes and bear it with (somewhat) mute grumbling.

So, I am listening to you here. I'm just missing the "gape".


> Also, even though trying to find these reasons would prove to be
> very interesting, I believe it would be near impossible, as well as
> being very hazardous to my chars health.

Bah.


> So I believe that if this
> system is to become fixed, we will have to come up with solutions by
> our selves.  Maybe if an answer to this problem is found, the
> wizards will admit a mistake was made and try to move forward to fix
> the problem.

NEVER!!!!


> I, for one, have come up with many possible solutions to this
> problem as well as why they would or would not work.
> 
> #1 - Elimination
> 
> I do not believe this is the best way.  If we eliminate the xptuner
> we will be taking a step backwards and not forwards.  And I can
> safely assume that the wizards will NEVER allow this to happen.
> Therefore, we shouldn't consider or ask for it..

If it can be explained how this would fix the problem, I would
consider it. You would have to somehow prove that there was never a
problem, and it was a figment of our imagination, or that there is
absolutely nothing that we can do to make things any better and all
attempts only make things worse. I'm going to call this one
unlikely, but if anyone wants to give it a shot, they are more than
welcome.


> #2 - Tuner Reset
>
> The tuner needs reset every once in a while. From what I gather this
> happens after either a lot of whining or a hard crash. Even once
> every 6 months would be nice. Hell once every 8. That can change
> when we have enough areas to meet our player base. Right now we do
> not. I get a good exp party and we end up cycling the same 3 areas
> to get a good rate. At this time, there are only so many areas a
> good party can go to and expect a decent rate.
>
> People are coding areas now. New areas are coming out as fast as
> they can (and still not suck ass). Until the number of areas matches
> our player base I think a nice reset once or twice a year would
> rock.
> -Marvin

I assume it was that last paragraph that is being attributed to
me...I don't remember a word of it =)

I am pretty sure that this was posted before the latest rewrite of
the tuner. I completely redid the tuner from scratch to make sure
that only a fair(?) portion of the mud ever had a poor tune (under
100%). Since the tuner is no longer tied to the actual frequency of
the monsters being killed, but only to the comparative rates of each
monster versus the others, the actual number of areas we have
compared to the number of players we have should no longer be an
issue. If we suddenly jumped to a 300 player average, the number of
rooms with bad tunes would not change by even 1.

PS, the tuner has a very odd bug (I suspect due to the nature of the
math package in MudOS [absolute crap] and/or a few extremely odd,
extremely rare problems with the data saving and retrieval system
[absolute double crap]) which causes the tuner data to become
corrupt every once in a while. That is why we have occasional tuner
resets. 


> #3 - Modify the Tune
> 
> In the recent light that zifnab has shed upon me, I have learned
> that if we leave an area alone long enough the exp value of the mobs
> get tuned back up to normal (or above normal). This was either not
> mentioned in the previous foray or I missed it.
> 
> I would like to simply request that the pace at which this happens
> be tweaked to tune them up slightly faster than they presently are.
> Stress on the word slightly. Maybe even very slightly. Since as is
> some players who are very active were not really sure if this is was
> case (that it gets tuned back up). Which tells me that we are either
> not paying enough attention (very possible) or that it just happens
> at a very slow rate.
> -Marvin

Which part of this is being attributed to me? The whole last
paragraph? Where/When was this post, because I would like to read it
in order to tell what I was talking about. It doesn't make sense for
me to request anything from myself....

This also sounds like perhaps it had to do with the old tuner. The
tunes really do not 'rebound' like they did in the old system, in
which you had to leave an area alone for a particular amount of time
to get its rate up to 100%.

While it is true that if you leave an area alone for long enough,
its tune will raise. This is because, slowly, the rate at which this
room is cleaned will be considered to have dropped, and other rooms
will pass it in the most-frequently-cleaned category. Again,
remember that you are not increasing the number of good tuned rooms
in the mud. You would just be moving them.

In my mind, the rate in which rooms are tuned (ie, the amount of
which the present should be factored into the history of the room)
would be ideally dropped significantly. If the rate is really
directly related to the monster's difficulty, the room's tune should
not be changed daily, since the monster's difficulty does not change
daily. I haven't had the guts to try this yet, since if there are
every problems, or if a new room/monster is added at an
inappropriate tune, it would take a lot more time for things to iron
themselves out.


> #4 - Personal Tunes
> 
> This solution can solve the problem with the xptuner.  But, it has
> to be done carefully or well end up even worse off than with our
> current system.  Also, several other modifications have to be made
> to prevent problems from occurring.  One potential problem is the
> rate speed in which the tunes occur.  If they go down to fast we'll
> end up with a mud full of whiners.
> If they go up to fast it will defeat the purpose of the tuner.
> There is the problem with being able to abuse this system within
> parties as well.  If it just counts the player with the most severe
> tune it should be no problem.  But, if it averages whose to stop a
> person from dragging a newbie to take his, say, 80% tune and
> dramatically raise it to above 100% buy using the newbie's 120%
> tune?  And I would guess that putting something like this in place
> would put severe strain on the mud.

A personal tuner just doesn't seem to me to answer the question that
the tuner is attempting to answer: "How much exp should this monster
be worth"? It may assist in keeping someone from constantly killing
an out-of-tune monster over and over and over, but I just dont see
how it actually fixes the tune.

You can have an exp button, but you can only push it once a month,
or you get reduced benefit each time. While that would lower the
problems cause by an exp button, it doesn't actually fix anything.


> #5 - Ignore the problem
> 
> ignoring a problem will NOT make it go away.  Ignorance is not the answer.

Ignorance is always the answer.

--M

-----------------

poster: Marvin
subject: >>my testimony on tuner
date: Sun Jul 11 08:41:20 2004

On Sun Jul 11 08:16:49 2004 Marvin wrote post #958:
> Well, from the guy who pretty much on his own decided we needed a
> tuner, who wrote the tuner, and who totally rewrote it from scratch
> after it was decided it wasn't doing anything useful, I can say that
> I suck eggs.

I just wanted to add that I have had plenty of help with advice,
tuning, code additions, etc from the other admin, who shall remain
nameless. I'm not trying to take all the glory(?) but I'm perfectly
willing to take all the blame.

> In my mind, the rate in which rooms are tuned (ie, the amount of
> which the present should be factored into the history of the room)
> would be ideally dropped significantly. If the rate is really
> directly related to the monster's difficulty, the room's tune should
> not be changed daily, since the monster's difficulty does not change
> daily. I haven't had the guts to try this yet, since if there are
> every problems, or if a new room/monster is added at an
> inappropriate tune, it would take a lot more time for things to iron
> themselves out.

Since I see that a chief complaint seems to be that the rates
fluxuate quite a bit when perhaps they shouldn't, I'm going to take
this into heavy consideration. Maybe rig a system that also
calculates the uncertainty of each rooms tune, and uses that to
weigh in present values. Or something like that. Maybe that would
help a bit more.


Replying to your own posts is a serious sign of senility. You really
ought to have that checked out.

--M

-----------------

poster: Kacroo
subject: >>>my testimony on tuner
date: Sun Jul 11 13:36:45 2004

eheh, thanks for pointing out that you have no memory about writing
those last two posts w/o getting all psycho.  It was obviously a
mistake on my part.  They were actualy written by Korthrun back in
december (i think).  I'm still pondering on how your name got on
both of them...

-----------------

poster: Lu
subject: >>>>>>Reinc machine
date: Sun Jul 11 19:27:56 2004

On Fri Jul  9 23:18:19 2004 Draco wrote post #941:
> On Fri Jul  9 22:58:29 2004 Magneto wrote post #940:
> > On Fri Jul  9 12:22:48 2004 Calderon wrote post #939:
> > > On Fri Jul  9 11:06:41 2004 Koma wrote post #937 in general:
> 
> > > > On Fri Jul  9 09:01:07 2004 Calderon wrote post #936:
> 
> > > > > On Fri Jul  9 08:35:06 2004 Kaos wrote post #935 in general:
> 
> > > 
> 
> > > > > > I logged on today after having spent whole yesterday planning
> 
> > > 
> 
> > > > > > my reincs and now I see that the wizards removed the machine
> 
> > > 
> 
> > > > > > while I was SLEEPING? What is up with that? I can't remember
anyone
> 
> > > 
> 
> > > > > > telling me that they were gonna remove the machine so soon, and
> 
> > > 
> 
> > > > > > now I am stuck with my old reincs and this has totally screwed up
> 
> > > 
> 
> > > > > > my life on the mud, I really wish the wizards would show just a
> 
> > > 
> 
> > > > > > little more appreciation to the players here, I mean come on
> 
> > > 
> 
> > > > > > you could atleast sent me a mail or a tell.
> 
> > > 
> 
> > > > > > 
> 
> > > 
> 
> > > > > > Kaos
> 
> > > 
> 
> > > > > 
> 
> > > 
> 
> > > > > can't tell if you are serious or not.
> 
> > > 
> 
> > > > > if you aren't that post is pretty funny.
> 
> > > 
> 
> > > > > of course if you are then it's freaking hilarious.
> 
> > > 
> 
> > > > > 
> 
> > > 
> 
> > > > > muahahahha
> 
> > > 
> 
> > > > > 
> 
> > > 
> 
> > > > > calderon
> 
> > > > 
> 
> > > > What the hell is wrong with you!? A player has been wronged, and all
> 
> > > > you can do is laugh? Show a little compassion. I bet you had a
> 
> > > > chance to reinc lots of times using the machine, mister fancy
> 
> > > > reincermang.
> 
> > > > 
> 
> > > 
> 
> > > to quote Zifnab: 
> 
> > > 
> 
> > > This machine will only work on the
> 
> > > anniversary of the day we changed the muds name.. (Yes I could 
> 
> > > tell you when but its more fun to watch you guys struggle).
> 
> > > 
> 
> > > give the huge debacle/debate over the reinc machine 2 weeks back I
assumed
> > people might have read this. Apologies for any offence caused.
> 
> > > 
> 
> > > Um, thanks.
> 
> > woo our master plan worked.  We screwed Komaos ;)
> i have just 2 things to say about this
> 1) kaos if your joking around, this kind of stuff belongs in junk newsgroup.
> 2) if your being serious, stop being such a jerk, you knew when it
> would work and when it wouldnt, if you lost out its your fault.
god damnit draco, quit being such a friggin hoser.  friggin pissants, GNNN

-----------------

poster: Draco
subject: >>>>>>>Reinc machine
date: Sun Jul 11 19:36:01 2004

On Sun Jul 11 19:27:56 2004 Lu wrote post #961:
> > > > 
> > 
> > > > Um, thanks.
> > 
> > > woo our master plan worked.  We screwed Komaos ;)
> > i have just 2 things to say about this
> > 1) kaos if your joking around, this kind of stuff belongs in junk
newsgroup.
> > 2) if your being serious, stop being such a jerk, you knew when it
> > would work and when it wouldnt, if you lost out its your fault.
> god damnit draco, quit being such a friggin hoser.  friggin pissants, GNNN
hey lu, these kind of posts are supposed to be in the junk group.
Ant has posted many times, if your just going to flame at someone an
say nothing that has any value at all, to take it to junk or risk
being news banned.

-----------------

poster: Lu
subject: >>>>>>>>Reinc machine
date: Sun Jul 11 19:44:31 2004

the value of my post, was the declaration of you being a pissant,
and ant knows he can newsban me when he feels i'm out of line, and
he will do so, and i will make sure i don't read dracoposts until my
ban is up. neener


-----------------

poster: Jomo
subject: EQ Tuner
date: Mon Jul 12 01:42:02 2004

In a perfect world...

An eq tuner would make sense.. in that it doesn't make sense why
I can kill a creature now and later and have them be different
values, despite the fact they were the same creature.

Since it's been in the game new tuner/old tuner it has never
once made any sense.

If there is some aspiring person out there with unlimited amounts
of time please create a tuner which:

1) Monsters have a set base value.
2) Monsters that survive over a period of time get more tricks
and therefore are worth more exp.

3) Overkilling of monsters results in less total monsters
spawned.

4) Monsters have a chance to pick up skills which will make
them (or some of them) particuarlly deadly to a specific
guild path if they are constantly getting killed  by those.

At the very least -- if I kill monster A twice, it should
be worth the same value.

A monster learning new tricks to become tougher and therefore
more deadly (and worth more). Makes alot more sense.

Back to Idling,
Jomo

-----------------

poster: Draco
subject: >EQ Tuner
date: Mon Jul 12 02:14:21 2004

On Mon Jul 12 01:42:02 2004 Jomo wrote post #964:
> guild path if they are constantly getting killed  by those.
> 
> At the very least -- if I kill monster A twice, it should
> be worth the same value.
> 
> A monster learning new tricks to become tougher and therefore
> more deadly (and worth more). Makes alot more sense.
> 
> Back to Idling,
> Jomo
well jomo, if i can get reinstated as builder those types of mobs
will be created by me if i can figure out how. my aim is going to be
mobs that have an align that changes randomly, use differant
skills/spells at times, etc. so if you have any ideas for size of
mobs that you would like to see with those types of things going on
just let me know and ill see if i want to put the time into that.
remember, thats only if i get reinstated, and only if i can figure
out how.

-----------------

poster: Draco
subject: virus alert
date: Mon Jul 12 06:21:57 2004

apparently for you yahoo users, there is a new virus out there. do
not add kelvinismyname@yahoo.com to your list or let any of your
contacts do it or else it can be transferred to your computer.

-----------------

poster: Ca
subject: >virus alert
date: Mon Jul 12 07:27:59 2004

On Mon Jul 12 06:21:57 2004 Draco wrote post #966:
> apparently for you yahoo users, there is a new virus out there. do
> not add kelvinismyname@yahoo.com to your list or let any of your
> contacts do it or else it can be transferred to your computer.
Surely if you are going to claim Lu's post is worth of a news ban,
this one is (if for no other reason than principal).  Please think
before you spread this nonsense, it doesn't even make sense.

-----------------

poster: Urg
subject: >>EQ Tuner
date: Mon Jul 12 12:46:36 2004

On Mon Jul 12 02:14:21 2004 Draco wrote post #965:
> > Back to Idling,
> > Jomo
> well jomo, if i can get reinstated as builder those types of mobs
> will be created by me if i can figure out how. my aim is going to be
> mobs that have an align that changes randomly, use differant
> skills/spells at times, etc. so if you have any ideas for size of
> mobs that you would like to see with those types of things going on
> just let me know and ill see if i want to put the time into that.
> remember, thats only if i get reinstated, and only if i can figure
> out how.

not complaining about the tuner as such - the amount of wandering
around the mud i do when bored i prolly benefit from it more than i
get hindered by it -just wanted to point out one thing that seems to
have been completely overlooked in this discussion  ...

if a monster is being killed a lot and therefore is being downtuned
could this not imply that rather than being *easy* per se, there is
instead simply a lack of any monsters of that size (talking about
monster size, not exp size as that is variable) available to go out
and kill. with a guild such as harmer which i am in at present it
seems that as my worth increases it is more efficient to kill a
higher difficulty mob, yet there seems to be a rather large jump
between levels of difficulty resulting in most harmers (using harmer
as example here, could apply to any guild) killing the same mobs and
so tuning them - note that they are tuning them not because they are
*easy* but because there are insufficient other targets of similar
difficulty (a 7/8k difference in base exp can be a large difficulty
increase at lower levels). mainly pointing this out as it would
appear to penalise those chars lower down the scale as it is simply
more feasible to kill something too easy for you and tune it down
than kill something too hard for you ...

apologies for rambling, didnt get much sleep ...


-----------------

poster: Rizzly
subject: >>virus alert
date: Mon Jul 12 18:43:33 2004

On Mon Jul 12 07:27:59 2004 Ca wrote post #968:
> On Mon Jul 12 06:21:57 2004 Draco wrote post #966:
> > apparently for you yahoo users, there is a new virus out there. do
> > not add kelvinismyname@yahoo.com to your list or let any of your
> > contacts do it or else it can be transferred to your computer.
> Surely if you are going to claim Lu's post is worth of a news ban,
> this one is (if for no other reason than principal).  Please think
> before you spread this nonsense, it doesn't even make sense.

Actually, I'd say that this post is completely reasonable.  Draco is
trying to warn his fellow yahoo users of a potential virus and how
it gets onto one's system.  Totally justified and very responsible,
in my opinion.

-----------------

poster: Ca
subject: >>>virus alert
date: Mon Jul 12 19:38:33 2004

On Mon Jul 12 18:43:33 2004 Rizzly wrote post #970:
> > > not add kelvinismyname@yahoo.com to your list or let any of your
> > > contacts do it or else it can be transferred to your computer.
> > Surely if you are going to claim Lu's post is worth of a news ban,
> > this one is (if for no other reason than principal).  Please think
> > before you spread this nonsense, it doesn't even make sense.
> 
> Actually, I'd say that this post is completely reasonable.  Draco is
> trying to warn his fellow yahoo users of a potential virus and how
> it gets onto one's system.  Totally justified and very responsible,
> in my opinion.

do not add kelvinismyname@yahoo.com to your list or let any of your
contacts do it or else it can be transferred to your computer.
I was (apparently) too subtle in my last post.
So let me get this straight, if someone else does something on their
computer, I could get a virus from it?  That doesn't make any sense.
 Also, what would be inherently different about kelvi
ismyname@yahoo.com vs. any other yahoo id?  That post was neither
justified nor responsible, in my opinion.

-----------------

poster: Rizzly
subject: >>>>virus alert
date: Mon Jul 12 19:41:31 2004

I think that the point is not that if your friends add it, it gets
on YOUR computer -- it's that you don't want your friends to get it
on THEIR computers.

-----------------

poster: Korthrun
subject: >>>>>virus alert
date: Mon Jul 12 19:48:50 2004

On Mon Jul 12 19:41:31 2004 Rizzly wrote post #972:
> I think that the point is not that if your friends add it, it gets
> on YOUR computer -- it's that you don't want your friends to get it
> on THEIR computers.
hi
I love you Ca.
If draco is going to say that lu's post is not news worthy this isn't.
One thing I think Ca is missing though is that this hoax applies to
Yahoo! IM, so putting him on your list, or someone else putting him
on thier list can effect you.
If I get the virus, and your on my list, it may try to spoof an IM to you.
However, it is a hoax.
Thanks

-----------------

poster: Draco
subject: >>>>>>virus alert
date: Mon Jul 12 22:44:52 2004

On Mon Jul 12 19:48:50 2004 Korthrun wrote post #973:
> > on THEIR computers.
> hi
> I love you Ca.
> If draco is going to say that lu's post is not news worthy this isn't.
> One thing I think Ca is missing though is that this hoax applies to
> Yahoo! IM, so putting him on your list, or someone else putting him
> on thier list can effect you.
> If I get the virus, and your on my list, it may try to spoof an IM to you.
> However, it is a hoax.
> Thanks
shrug, ive heard from 3 separate people about this virus, and the
way i was informed it works is that if they are online and on your
list, there is some form of link between your computer and thiers.
so due to that, the virus could spread. it may be a hoax it may not
be, but better to be safe than sorry, no?

-----------------

poster: Tahnval
subject: >>>>>>>virus alert
date: Tue Jul 13 00:49:37 2004

On Mon Jul 12 22:44:52 2004 Draco wrote post #974:
> On Mon Jul 12 19:48:50 2004 Korthrun wrote post #973:
> > > on THEIR computers.
> > hi
> > I love you Ca.
> > If draco is going to say that lu's post is not news worthy this isn't.
> > One thing I think Ca is missing though is that this hoax applies to
> > Yahoo! IM, so putting him on your list, or someone else putting him
> > on thier list can effect you.
> > If I get the virus, and your on my list, it may try to spoof an IM to you.
> > However, it is a hoax.
> > Thanks
> shrug, ive heard from 3 separate people about this virus, and the
> way i was informed it works is that if they are online and on your
> list, there is some form of link between your computer and thiers.
> so due to that, the virus could spread. it may be a hoax it may not
> be, but better to be safe than sorry, no?
Then everyone had better stop using the facility entirely, if viruses
can be spread through it merely by virtue of being on the machine of
anyone in your friends list.  

-----------------

poster: Kalma
subject: >>>>>>>>virus alert
date: Tue Jul 13 02:46:30 2004

Uh-oh. It looks like the gullibility virus strikes again. If you're 
wondering if you have it, you are urged to examine yourself for 
symptoms of the virus, which include the following:

    * the willingness to believe improbable stories without thinking

    * the urge to forward multiple copies of such stories to others

    * a lack of desire to take three minutes to check to see if a
      story is true

Experts recommend that at the first feelings of guillibility, you 
should rush to your favorite search engine and look up the item. 

You can also visit www.urbanlegends.com and www.snopes.com 

Lastly, as a public service, you can help stamp out the gullibility 
virus by not sending out junk unless you've verified it first. Just
because you have three (or more) friends that are idiots, doesn't 
mean you need to be one too. 

-----------------

poster: Draco
subject: >>>>>>>>>virus alert
date: Tue Jul 13 02:48:18 2004

On Tue Jul 13 02:46:30 2004 Kalma wrote post #976:
> Uh-oh. It looks like the gullibility virus strikes again. If you're 
> wondering if you have it, you are urged to examine yourself for 
> symptoms of the virus, which include the following:
> 
>     * the willingness to believe improbable stories without thinking
> 
>     * the urge to forward multiple copies of such stories to others
> 
>     * a lack of desire to take three minutes to check to see if a
>       story is true
> 
> Experts recommend that at the first feelings of guillibility, you 
> should rush to your favorite search engine and look up the item. 
> 
> You can also visit www.urbanlegends.com and www.snopes.com 
> 
> Lastly, as a public service, you can help stamp out the gullibility 
> virus by not sending out junk unless you've verified it first. Just
> because you have three (or more) friends that are idiots, doesn't 
> mean you need to be one too. 
fine, just remind me the next time i feel like being nice and
helpful to say screw it because everyone is just a bunch of assholes
here

-----------------

poster: Kalma
subject: >>>>>>>>>>virus alert
date: Tue Jul 13 03:08:34 2004

On Tue Jul 13 02:48:18 2004 Draco wrote post #977:
> fine, just remind me the next time i feel like being nice and
> helpful to say screw it because everyone is just a bunch of assholes
> here

Absolutely. Next time you feel it necessary to post something 
that is entirely improbable on news, please just let me know 
and I will remind you to check your sources so you can stop 
looking like a dork. 


-----------------

poster: Zag
subject: >>>>>>>>>virus alert
date: Tue Jul 13 03:18:53 2004

And don't forget folks, If you don't forward this message to the
next 10000 people in your address book and tell everyone you've ever
known, YOU'll GET THE VIRUS TOO!!! AND THEN YOU'll DIE!!

-----------------

poster: Rizzly
subject: >>>>>>>>>>virus alert
date: Tue Jul 13 03:23:53 2004

All of this could have been avoided if the original reply to Draco's
post had been polite or helpful in any way (such as Korthrun's was),
rather than simply flaming him for starters, and ending with a
statement that is totally unsupported.  A little courtesy goes a
long way folks.  Why can't you all just get off of Draco's back for
like.. 2 seconds?  Even if it is a hoax, at least Draco decided that
it was important enough to warn his fellow players about it.  The
intent, not necessarily the content, is what counts here.

-----------------

poster: mixer
subject: Tuner
date: Tue Jul 13 05:21:07 2004

I've said it before and I'll say it again.



If all you whiners making multi page posts whining about the tuner would get off your fat lazy arses to look around for some new areas you would get a number of VERY pleasant surprises.  With less keystrokes you could be making more xp!



The tuner is meant to reward the intelligent and adventurous player who goes out of their way to find monsters which are not killed as often.  There are what 9000 



The tuner is meant to penalise retards who simply walk through the same area every day, with XP clicking over being the only difference.



I say the tuner is working perfectly.  If anything lets increase the effect so the  reward for the smart player is all the more.  I'd like to see 50% or more difference between a slaughtered monster and one that is rarely killed.

-----------------

poster: Tahnval
subject: >Tuner
date: Tue Jul 13 05:32:04 2004

There's the "stuff for /dev/null" thing I mentioned earlier. 
Predictable, sadly.

-----------------

poster: Marvin
subject: virus alerts
date: Tue Jul 13 05:33:58 2004

Not to perpetuate this thread any longer than it already is =P but anyway...

Here is a simple rule of thumb. If your virus alert comes in an
email and tells you to email it to everyone you know, IT IS NOT
REAL. This is not the channel that is used to spread virus
information. It is only used for annoying hoaxes and trojan
'patches'. Please just delete these messages. Don't even read them,
if you can avoid it. Do not forward them to everyone you know. Its
annoying.

If I see that damned teddybear one more time, I'm gonna puke.

-----------------

poster: Marvin
subject: >>>>tuner crap
date: Tue Jul 13 06:17:01 2004

On Sat Jul 10 22:24:54 2004 Tahnval wrote post #955:
> However, it doesn't work because it doesn't satisfy its own
> purpose.  As people have pointed out, the kill frequency varies
> wildly between players and, crucially, the easiness of the
> mobs also varies wildly between players *of the same worth with
> comparable training and equipment*.  The current method therefore
> fails to meet its own rationale because it applies a response
> globally to a localised cause.

Ok, I think people are still misunderstanding the purpose of the tuner.
We are not trying to reward each individual player for exactly the
amount of effort they put into each kill, due to the difficulty of
the particular monster for their particular level, guild
combonation, or whatever. In fact, I would consider that to be a Bad
Idea, and would disrupt the balance between the guilds. If your
guild sucks at soloing, or has poor defenses against a particular
type of monster, you should not be rewarded more than others for
doing what your guild is not designed to do. That is not at all what
we are trying to accomplish, so it stands to reason that our current
system does not fulfill that goal.

We are only setting the exp worth of monsters based on their general
difficulty. So this calls for a general tuner. That is all. It
really isn't that complicated.

--M

-----------------

poster: Ellipsoid
subject: newbie tour
date: Tue Jul 13 06:37:19 2004

there should be a lesson on maps in the newbie tour.  It took me a
long time to discover this wonderful feature when I started.


-----------------

poster: Expandrew
subject: lost eq
date: Tue Jul 13 17:09:55 2004

found a piece of eq in the south side of Illium, on Ruby betweem
West Periwinkle and Illuminated.  if the piece might be yours, mail
me with what you think it is.
-xpand

-----------------

poster: Draco
subject: >virus alerts
date: Tue Jul 13 21:38:31 2004

On Tue Jul 13 05:33:58 2004 Marvin wrote post #983:
> Not to perpetuate this thread any longer than it already is =P but anyway...
> 
> Here is a simple rule of thumb. If your virus alert comes in an
> email and tells you to email it to everyone you know, IT IS NOT
> REAL. This is not the channel that is used to spread virus
> information. It is only used for annoying hoaxes and trojan
> 'patches'. Please just delete these messages. Don't even read them,
> if you can avoid it. Do not forward them to everyone you know. Its
> annoying.
> 
> If I see that damned teddybear one more time, I'm gonna puke.
just one thing i guess i didnt mention, this was not sent to me as
an email, but as regular IM's from people i know quite well to not
be total idiots

-----------------

poster: Moridin
subject: >>virus alerts
date: Wed Jul 14 00:44:32 2004

On Tue Jul 13 21:38:31 2004 Draco wrote post #988:
> > REAL. This is not the channel that is used to spread virus
> > information. It is only used for annoying hoaxes and trojan
> > 'patches'. Please just delete these messages. Don't even read them,
> > if you can avoid it. Do not forward them to everyone you know. Its
> > annoying.
> > 
> > If I see that damned teddybear one more time, I'm gonna puke.
> just one thing i guess i didnt mention, this was not sent to me as
> an email, but as regular IM's from people i know quite well to not
> be total idiots

seems anyone can get fooled then, even them, and even you

-----------------

poster: nevyn
subject: Connecting from work :)
date: Wed Jul 14 12:34:35 2004

Can't connect due to some firewall/router shit i suspect, port 3000 seems to be blocked. Would it be possible to make it possible to connect on port 23?

/Nevyn

Ps. I don't like this job :)


-----------------

poster: Lu
subject: >>>>>>>>virus alert
date: Wed Jul 14 15:05:08 2004

you guys go around adding random people to your buddy lists?

-----------------

poster: Lu
subject: >>>>>>>>>>virus alert
date: Wed Jul 14 15:05:44 2004

not everybody, just you

-----------------

poster: Khosan
subject: >Connecting from work :)
date: Wed Jul 14 19:22:54 2004

On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:
> Can't connect due to some firewall/router shit i suspect, port 3000 seems
to be blocked. Would it be possible to make it possible to connect on port
23?

> /Nevyn

> Ps. I don't like this job :)


sorry, that is not possible.

Khosan

-----------------

poster: Nevyn
subject: >>Connecting from work :)
date: Wed Jul 14 19:30:25 2004

On Wed Jul 14 19:22:54 2004 Khosan wrote post #993 in general:

> On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:

> > Can't connect due to some firewall/router shit i suspect, port 3000 seems

> to be blocked. Would it be possible to make it possible to connect on port

> 23?



> > /Nevyn



> > Ps. I don't like this job :)



> 

> sorry, that is not possible.

> 

> Khosan



Is there any way to work around it then? Routing it around the firewall or something? :)



/Nevyn

-----------------

poster: Wildchild
subject: >>>Connecting from work :)
date: Wed Jul 14 19:50:17 2004

On Wed Jul 14 19:30:25 2004 Nevyn wrote post #994:
> On Wed Jul 14 19:22:54 2004 Khosan wrote post #993 in general:

> > On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:

> > > Can't connect due to some firewall/router shit i suspect, port 3000
seems

> > to be blocked. Would it be possible to make it possible to connect on
port

> > 23?

> 

> > > /Nevyn

> 

> > > Ps. I don't like this job :)

> 

> > 

> > sorry, that is not possible.

> > 

> > Khosan

> 

> Is there any way to work around it then? Routing it around the firewall or
something? :)

> 

> /Nevyn

It wouldn't be much of a firewall if you found a way to get around it.

I'd say you're pretty SOL, short of convincing your boss that
mudding is a worthwhile venture on company time. :)

-WildChild

-----------------

poster: Korthrun
subject: >>>>Connecting from work :)
date: Wed Jul 14 22:33:49 2004

On Wed Jul 14 19:50:17 2004 Wildchild wrote post #995:
> On Wed Jul 14 19:30:25 2004 Nevyn wrote post #994:
> > On Wed Jul 14 19:22:54 2004 Khosan wrote post #993 in general:

> > > On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:

> > > > Can't connect due to some firewall/router shit i suspect, port 3000
> seems

> > > to be blocked. Would it be possible to make it possible to connect on
> port

> > > 23?

> > 

> > > > /Nevyn

> > 

> > > > Ps. I don't like this job :)

> > 

> > > 

> > > sorry, that is not possible.

> > > 

> > > Khosan

> > 

> > Is there any way to work around it then? Routing it around the firewall or
> something? :)

> > 

> > /Nevyn
> 
> It wouldn't be much of a firewall if you found a way to get around it.
> 
> I'd say you're pretty SOL, short of convincing your boss that
> mudding is a worthwhile venture on company time. :)
> 
> -WildChild
Or finding someone who can give you a shell account.

-----------------

poster: Nevyn
subject: >>>>>Connecting from work :)
date: Wed Jul 14 22:34:37 2004

> Or finding someone who can give you a shell account.

You know anyone korthrtun?


-----------------

poster: Tahnval
subject: >>>>>>tuner crap
date: Wed Jul 14 23:57:53 2004

On Wed Jul 14 23:47:31 2004 Tahnval wrote post #998:
> I think people are misunderstanding the purpose of the tuner
> because we are told different things about what its purpose is.
> 
Dammit...half a post.  I'll try and delete the last one.

I've also seen that the purpose of the tuner is to encourage
players to move around rather than repeatedly killing in the same
area.  Which is not well served by the current tuner, since
players can strive against different mobs, not well suited to
their guilds, and find that they are still downtuned by the actions
of players in different guilds - they are better off with the
downtuned mobs they were killing before.

You made a good point about unbalancing the guilds, one which
I hadn't considered, so my idea wouldn't be a good one for
that reason.

-----------------

poster: Apathy
subject: >>>>>>Connecting from work :)
date: Thu Jul 15 01:42:22 2004

On Wed Jul 14 22:34:37 2004 Nevyn wrote post #997:
> > Or finding someone who can give you a shell account.

> You know anyone korthrtun?


bah, set up a linux box at home, ssh to it, and tunnel your connection

-----------------

poster: Nevyn
subject: >>>>>>>Connecting from work :)
date: Thu Jul 15 10:37:00 2004

On Thu Jul 15 01:42:22 2004 Apathy wrote post #1000 in general:

> On Wed Jul 14 22:34:37 2004 Nevyn wrote post #997:

> > > Or finding someone who can give you a shell account.



> > You know anyone korthrtun?



> 

> bah, set up a linux box at home, ssh to it, and tunnel your connection



A) Don't know how to do.

B) Don't got any un-used boxes :)



Anyway, looking for someone who could provide me with a shell that with a mudclient, just anything so that I might mud :) Must be possible to connect on port 443. I think this firewall might block any port though, seems to "chop off" any connections that's being established. (Tested ports: 22, 8000 & 8080)



/nevyn

-----------------

poster: Nevyn
subject: >>>>>>>Connecting from work :)
date: Thu Jul 15 10:37:06 2004

On Thu Jul 15 01:42:22 2004 Apathy wrote post #1000 in general:

> On Wed Jul 14 22:34:37 2004 Nevyn wrote post #997:

> > > Or finding someone who can give you a shell account.



> > You know anyone korthrtun?



> 

> bah, set up a linux box at home, ssh to it, and tunnel your connection



A) Don't know how to do.

B) Don't got any un-used boxes :)



Anyway, looking for someone who could provide me with a shell that with a mudclient, just anything so that I might mud :) Must be possible to connect on port 443. I think this firewall might block any port though, seems to "chop off" any connections that's being established. (Tested ports: 22, 8000 & 8080)



/nevyn

-----------------

poster: Khosan
subject: >>>>>>>>Connecting from work :)
date: Thu Jul 15 13:07:49 2004

On Thu Jul 15 10:37:06 2004 Nevyn wrote post #1002:
> On Thu Jul 15 01:42:22 2004 Apathy wrote post #1000 in general:

> > On Wed Jul 14 22:34:37 2004 Nevyn wrote post #997:

> > > > Or finding someone who can give you a shell account.

> 

> > > You know anyone korthrtun?

> 

> > 

> > bah, set up a linux box at home, ssh to it, and tunnel your connection

> 

> A) Don't know how to do.

> B) Don't got any un-used boxes :)

> 

> Anyway, looking for someone who could provide me with a shell that with a
mudclient, just anything so that I might mud :) Must be possible to connect
on port 443. I think this firewall might block any port though, seems to
"chop off" any connections that's being established. (Tested ports: 22, 8000
& 8080)

> 

> /nevyn

Try this one: http://islandsofmyth.org/~bbn/mudclient.html

Khosan

-----------------

poster: Nevyn
subject: >>>>>>>>>Connecting from work :)
date: Thu Jul 15 13:57:37 2004

> Try this one: http://islandsofmyth.org/~bbn/mudclient.html

> 

> Khosan

I get a white page with a "command line" and "Send question". What's the command to connect? Tried connect islandsofmyth.org and open islandsofmyth.org



/Nevyn

-----------------

poster: Khosan
subject: >>>>>>>>>>Connecting from work :)
date: Thu Jul 15 14:00:23 2004

On Thu Jul 15 13:57:37 2004 Nevyn wrote post #1004:
> > Try this one: http://islandsofmyth.org/~bbn/mudclient.html

> > 

> > Khosan

> I get a white page with a "command line" and "Send question". What's the
command to connect? Tried connect islandsofmyth.org and open 
slandsofmyth.org

> 

> /Nevyn

it connects directly to the mud - try it at home. If you don't get a
mud picture, then your on some funky proxy and there is no way you
will ever get anything interactive through that.

Khosan

-----------------

poster: Nevyn
subject: >>>>>>>>>>>Connecting from work :)
date: Thu Jul 15 14:06:44 2004

On Thu Jul 15 14:00:23 2004 Khosan wrote post #1005 in general:

> On Thu Jul 15 13:57:37 2004 Nevyn wrote post #1004:

> > > Try this one: http://islandsofmyth.org/~bbn/mudclient.html



> > > 



> > > Khosan



> > I get a white page with a "command line" and "Send question". What's the

> command to connect? Tried connect islandsofmyth.org and open 

> slandsofmyth.org



> > 



> > /Nevyn

> 

> it connects directly to the mud - try it at home. If you don't get a

> mud picture, then your on some funky proxy and there is no way you

> will ever get anything interactive through that.

> 

> Khosan



Ah well, sucks to be me I guess :) Thanks a lot to all of those who tried to help. Btw, anyway to bypass the proxy? eheh 

/nev

-----------------

poster: Kaos
subject: Reinchelper (Michael Moore is fat)
date: Fri Jul 16 15:55:31 2004

Matt made a little something to help you guys plan your reincs.
http://www.progamer.no/reinchelper/index.php

If something bugs, mail Ixtlilton about it.

-----------------

poster: soulleech
subject: lost weapons
date: Fri Jul 16 16:16:07 2004

lost maul of fire and darkwood staff at horse fields, if anyone picked it up, could they please be returned to me... thanks.

-----------------

poster: Justus
subject: >Reinchelper (Michael Moore is fat)
date: Fri Jul 16 18:15:57 2004

very nice, can you make it less white my eyes hurt :/

-----------------

poster: Ranja
subject: >>>>>>>>Connecting from work :)
date: Fri Jul 16 18:19:48 2004

On Thu Jul 15 10:37:00 2004 Nevyn wrote post #1001:
> On Thu Jul 15 01:42:22 2004 Apathy wrote post #1000 in general:
> 
> > On Wed Jul 14 22:34:37 2004 Nevyn wrote post #997:
> 
> > > > Or finding someone who can give you a shell account.
> 
> 
> 
> > > You know anyone korthrtun?
> 
> 
> 
> > 
> 
> > bah, set up a linux box at home, ssh to it, and tunnel your connection
> 
> 
> 
> A) Don't know how to do.
> 
> B) Don't got any un-used boxes :)
> 
> 
> 
> Anyway, looking for someone who could provide me with a shell that with a
mudclient, just anything so that I might mud :) Must be possible to connect
on port 443. I think this firewall might block any port though, seems to
"chop off" any connections that's being established. (Tested ports: 22, 8000
& 8080)
> 
> 
> 
> /nevyn
Buy a (top) shell for a few dollars each month.

-----------------

poster: Palmascay
subject: farewell
date: Fri Jul 16 23:49:34 2004

i may be retiring soon, or maybe not, i will not be on alot anymore.
had some fun times with friends/clannies

-----------------

poster: Urg
subject: googlism
date: Sun Jul 18 21:03:28 2004

well this may or may not be true:

http://www.googlism.com/what_is/i/islands_of_myth/

Urgy

-----------------

poster: moridin
subject: two views
date: Mon Jul 19 11:45:31 2004

agree with moore http://www.greenleft.org.au/back/2004/590/590p17.htm



disagree with moore http://www.boston.com/news/globe/editorial_opinion/oped/articles/2004/07/19/moores_anti_us_populism/


-----------------

poster: Bajumbo
subject: >Connecting from work :)
date: Tue Jul 20 03:49:38 2004

On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:
> Can't connect due to some firewall/router shit i suspect, port 3000 seems
to be blocked. Would it be possible to make it possible to connect on port
23?
> 
> /Nevyn
> 
> Ps. I don't like this job :)
> 

I had the same problem with you a few years ago.  We just had
Microsoft Server setup in the office and Firewall.  zMUD, IM and YM
didn't work.

I found a software (proxy client) and tried it... Now I get paid
some hours at work for mudding and doing IM/YM ...

*Bajumbo quickly minimizes zMUD at the sound of heavy footsteps
coming his way*

Baj


-----------------

poster: Palmascay
subject: ???
date: Tue Jul 20 04:26:25 2004

back, not going ne where like i thought i was.
so umm HIYAYAY
reason i was leaving is cause i got a great job offer that i
couldn't turn down, but now i got an even better job offer here in
A2 so im gonna stay
CHEERS

-----------------

poster: Palmascay
subject: hiya
date: Tue Jul 20 04:32:08 2004

hello my name is palmascay
looking for a new clan to call home.
plz if u are interested in having me/looking for a new member, mail me:)
cya

-----------------

poster: Tektor
subject: App
date: Tue Jul 20 09:42:11 2004

300m+ Necromonger now seeking clan membership.

-----------------

poster: Nevyn
subject: >>Connecting from work :)
date: Tue Jul 20 10:25:08 2004

On Tue Jul 20 03:49:38 2004 Bajumbo wrote post #1015 in general:

> On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:

> > Can't connect due to some firewall/router shit i suspect, port 3000 seems

> to be blocked. Would it be possible to make it possible to connect on port

> 23?

> > 

> > /Nevyn

> > 

> > Ps. I don't like this job :)

> > 

> 

> I had the same problem with you a few years ago.  We just had

> Microsoft Server setup in the office and Firewall.  zMUD, IM and YM

> didn't work.

> 

> I found a software (proxy client) and tried it... Now I get paid

> some hours at work for mudding and doing IM/YM ...

> 

> *Bajumbo quickly minimizes zMUD at the sound of heavy footsteps

> coming his way*

> 

> Baj

> 



Mind telling how to set it up and stuff? ;P

/nev

-----------------

poster: Bajumbo
subject: >>>Connecting from work :)
date: Tue Jul 20 16:20:15 2004

On Tue Jul 20 10:25:08 2004 Nevyn wrote post #1019:
> On Tue Jul 20 03:49:38 2004 Bajumbo wrote post #1015 in general:

> > On Wed Jul 14 12:34:35 2004 nevyn wrote post #990:

> > > Can't connect due to some firewall/router shit i suspect, port 3000
seems

> > to be blocked. Would it be possible to make it possible to connect on
port

> > 23?

> > > 

> > > /Nevyn

> > > 

> > > Ps. I don't like this job :)

> > > 

> > 

> > I had the same problem with you a few years ago.  We just had

> > Microsoft Server setup in the office and Firewall.  zMUD, IM and YM

> > didn't work.

> > 

> > I found a software (proxy client) and tried it... Now I get paid

> > some hours at work for mudding and doing IM/YM ...

> > 

> > *Bajumbo quickly minimizes zMUD at the sound of heavy footsteps

> > coming his way*

> > 

> > Baj

> > 

> 

> Mind telling how to set it up and stuff? ;P

> /nev

First install the software Proxy client (Firewall client).

Then in the Use ISA Server place ur network's firewall address and
press update.

It should give a message like update successful or something if it
connected to ur network..

Then u test it out.  Use zMUD :)

BAJ


-----------------

poster: byllk
subject: Wizard locked
date: Thu Jul 22 10:24:25 2004

For how long? My hands are beginning to shake!

(if you read this post in the mud I'm a happy guy again)


-----------------

poster: Moridin
subject: wizlock and such
date: Thu Jul 22 13:06:26 2004

for those who wondered, there was some problems earlier (the "disks
full, call khosan" msg when trying to log in was a hint for those
who tried at the time.) Which led to an early reboot and anything
that had been saved for a while, going poof.  

-----------------

poster: Apathy
subject: >lost time
date: Fri Jul 23 00:08:48 2004

> While the mud kept running it could no longer save anything
> and for whatever reason way long ago in the past it was decided that
> errors saving would be quietly ignored.

My guess is that the idea behind ignoring the errors was to prevent
the mud from trying to log them, thereby generating another error.

-Apathy

-----------------

poster: Tektor
subject: Hi
date: Fri Jul 23 13:29:04 2004

I accidently sent undeads away when i was in cs yesterday forgot
they had eq on still Dropped a Battle Harness and Dragonskin Suit
pls lemme know if you picked either up.

-----------------

poster: grasfer
subject: Missing EQ
date: Mon Jul 26 15:43:55 2004

Hi, some fucker prolly stole my War Hammer of Rage+Transmutation ball after my Abomination died at paladins yesterday, who ever it is, fuck off. k thx



Ps. plz return it k thx again fucker

-----------------

poster: Jaws
subject: Hear Ye Hear Ye
date: Tue Jul 27 04:53:18 2004

Calling all borg!

Double Exp Day is upon us

JawsParty will live



**The Water is NOT Safe **


-----------------

poster: Jaws
subject: Assimilation
date: Wed Jul 28 04:15:49 2004

We come

We come for you

Resistance is FUTILE

YoU will BE assimilated



Jaws
** The Water is NOT Safe **


-----------------

poster: nevyn
subject: Help :-/
date: Wed Jul 28 07:57:24 2004

Anyone got any nice methods to stay awake at work? Got 5h sleep tonight, same last night. I'm free from work tomorrow though (d-exp day ,woo) but still work for 8 hours more today. Help appreciated.. =)

-----------------

poster: Baer
subject: >Help :-/
date: Wed Jul 28 08:33:29 2004

On Wed Jul 28 07:57:24 2004 nevyn wrote post #1028:
> Anyone got any nice methods to stay awake at work? Got 5h sleep tonight,
same last night. I'm free from work tomorrow though (d-exp day ,woo) but
still work for 8 hours more today. Help appreciated.. =)

I find sleeping the night before helps, but if it is too late for
that, you can try reading some of Tahnval's jokes. LOL :-)

-----------------

poster: Nevyn
subject: >>Help :-/
date: Wed Jul 28 08:46:53 2004

On Wed Jul 28 08:33:29 2004 Baer wrote post #1029 in general:

> On Wed Jul 28 07:57:24 2004 nevyn wrote post #1028:

> > Anyone got any nice methods to stay awake at work? Got 5h sleep tonight,

> same last night. I'm free from work tomorrow though (d-exp day ,woo) but

> still work for 8 hours more today. Help appreciated.. =)

> 

> I find sleeping the night before helps, but if it is too late for

> that, you can try reading some of Tahnval's jokes. LOL :-)

Haha, I'm finding it hard to understand those even when I'm not tired ;) Maybe I should start drinking coffee. Also considering sleeping a while at some toilet, heh... 

-----------------

poster: Lu
subject: >>>Help :-/
date: Wed Jul 28 14:29:51 2004

On Wed Jul 28 08:46:53 2004 Nevyn wrote post #1030:
> On Wed Jul 28 08:33:29 2004 Baer wrote post #1029 in general:

> > On Wed Jul 28 07:57:24 2004 nevyn wrote post #1028:

> > > Anyone got any nice methods to stay awake at work? Got 5h sleep
tonight,

> > same last night. I'm free from work tomorrow though (d-exp day ,woo) but

> > still work for 8 hours more today. Help appreciated.. =)

> > 

> > I find sleeping the night before helps, but if it is too late for

> > that, you can try reading some of Tahnval's jokes. LOL :-)

> Haha, I'm finding it hard to understand those even when I'm not tired ;)
Maybe I should start drinking coffee. Also considering sleeping a while at
some toilet, heh... 
5hours of sleep, you lucky tit! thats alot of sleep for me :/, i
find caffeine pills are a nice way to stay awake, as well as
masturbation.

-----------------

poster: Uno
subject: >>>>Help :-/
date: Thu Jul 29 21:03:10 2004

On Wed Jul 28 14:29:51 2004 Lu wrote post #1031:
> > > I find sleeping the night before helps, but if it is too late for
> 
> > > that, you can try reading some of Tahnval's jokes. LOL :-)
> 
> > Haha, I'm finding it hard to understand those even when I'm not tired ;)
> Maybe I should start drinking coffee. Also considering sleeping a while at
> some toilet, heh... 
> 5hours of sleep, you lucky tit! thats alot of sleep for me :/, i
> find caffeine pills are a nice way to stay awake, as well as
> masturbation.
coffee is the best of course. you'd be surprised how many "professionals"
depend on coffee to BE professional.

If you're REALLY dragging you can do any one of the following:
1. fake an illness (easy to do when you look like shit)
2. light excercise (anything from a brisk walk to calisthenics.... no joke)
3. if you don't mind drugs, grab some minithins.... they string you
out worse than coffeee tho. you can get em at most gas stations.
4. if you have an office door, close it and nap.
5. take a catnap on lunch break... usually i do this in my car
6. 

Pippirull tells you: TALK TO ME YOUR SUCKER


-----------------

poster: Marvin
subject: Autosave
date: Thu Jul 29 22:01:32 2004

Autosave has been fixed (after you get a new body).

-----------------

poster: roxer
subject: Gave up!
date: Sat Jul 31 21:54:22 2004

Hi Everyone!

Remember when i did freeze myself? ,Yea you do!

Then i said that if i dont enjoy this game anymore i will stop mudding, maybe for rest of my life, maybe not! However i just wanna inform you people that i will not be online for a pretty damn long time...



So hope you all will have fun mudding, if you wanna contact me this is the way to do it:



MSN: daniel@danielg.net

YAHOO: roxer84

ICQ: 102122744

Email: daniel@danielg.net



See you!

-----------------

poster: Chrono
subject: all parties
date: Tue Aug  3 23:00:47 2004

maybe all parties title should reflect whether an idividual has solo
blocked or not
IE: if you have solo parties blocked it would show like it does atm;
THESE ARE ALL THE PARTIES (> 1 player) CURRENTLY PLAYING
and would show it's old message if you dont have solo blocked: THESE
ARE ALL THE PARTIES CURRENTLY PLAYING

-----------------

poster: Tranquil
subject: >all parties
date: Wed Aug  4 02:36:40 2004

In addition, another option, 'hidden', would be nice for those party
leaders who don't want their party (of whatever size) to show up on
all parties. It would be quite handy for clan only parties, parties
where the members don't care if their rate is known, or for party
leaders to dodge the numerous people who type 'all parties' every 30
seconds and immediately ask the leader of a freshly created party,
if they can get a drag.


-----------------

poster: Zifnab
subject: >>all parties
date: Wed Aug  4 02:42:58 2004

On Wed Aug  4 02:36:40 2004 Tranquil wrote post #1036:
> In addition, another option, 'hidden', would be nice for those party
> leaders who don't want their party (of whatever size) to show up on
> all parties. It would be quite handy for clan only parties, parties
> where the members don't care if their rate is known, or for party
> leaders to dodge the numerous people who type 'all parties' every 30
> seconds and immediately ask the leader of a freshly created party,
> if they can get a drag.
> 
I have already said I will not do this now its in writing.

-----------------

poster: Maak
subject: semi-retired
date: Wed Aug  4 18:17:30 2004

lol, i'm not pulling a roxer
but for those of you who care
i'm going to be taking a break from this game
don't know how long
or if i'll even come back
thanks for everyone that ever helped me
EPONINE!
maybe we'll meet again some day.
maak

-----------------

poster: Draco
subject: hi
date: Wed Aug  4 21:16:30 2004

due to unforseen problems in life i cannot afford some luxuries so
for the next month or so ill be gone, and there is really no way to
get ahold of me short of stopping by my phoneless house, so this is
adios for a short while, ill be on on saturday (early sunday morning
for you crazy europeans) as im watching my parents house that day,
but after that ill probably be gone until about september or so.
have fun, love ya all, and make sure you hump me tons.

-Draco

P.S. **THE WATER IS NOT SAFE**
eheh
ok im done bye

-----------------

poster: Jaws
subject: New Emote
date: Sun Aug  8 05:35:52 2004


Something that uses  the phraseBastardised txtr quasi-English

its cool and applicable

Jaws

-----------------

poster: Tahnval
subject: >New Emote
date: Sun Aug  8 05:42:20 2004

On Sun Aug  8 05:35:52 2004 Jaws wrote post #1041:
> Something that uses  the phraseBastardised txtr quasi-English
> 
> its cool and applicable
> 
> Jaws
I second that.  Or I first it, to be accurate.

please call the emote tahnval2, to remain in theme.
Perhaps:

tahnval2:  You complain vehemently about the use of bastardised txtr
quasi-English.
tahnval2 :  You scream at  for using bastardised txtr quasi-English.

-----------------

poster: Tahnval
subject: Free online library
date: Sun Aug  8 06:34:20 2004

If you fancy something to read while you are idling, try here:

http://www.baen.com/library/defaultTitles.htm

Quite a few free novellas there, in various genres.

-----------------

poster: mintorus
subject: eq parties
date: Mon Aug  9 10:38:14 2004

I am looking to Tank semi regular eq parties & am looking for Abju/witch/blasters to aid me. I will be trying to run them

at about 11:00 RLtime. for about 3-4 hours (weekdays) & a range

times on weekends. If you play during this time & are interested

please let me know.

Minto


-----------------

poster: nevyn
subject: Expees
date: Tue Aug 10 13:23:38 2004

Exp party starting in 3h, sakke andros sirca be there!! x) Abjurar will be needed, healer as well if slakke is gone :C well kinda useless post but i wanna exp immideatly when i get home from this shitty work x) can keep going for 5-6h if you want to! :) (dinner break will be needed tho :P)

-----------------

poster: Zerro
subject: Lost Puppy
date: Tue Aug 10 15:48:45 2004

I hae not been on in a while and i cannot rememebr whose castle i
was renting a room in.
If I was in yoru caslte please email me so i can get my stuff. thanx
Zerro