-----------------

poster: Switchblade
subject: Me again(Essence Eye)
date: Mon Jun 23 21:50:22 2003


I'd like to bring up this idea again because I think it's a good
one.  Sorry if you don't agree :P

   Martial Artists, especially dragon masters, are highly skilled
beyond belief.  It's especially silly that they don't know how fast
their skills are going to go off.  Dragon possession, especially,
takes a long time and it's VERY nice to know if you are using it,
and how many rounds are left.  You can check yourself using actions
or party actions command, but you won't get the # of rounds
remaining.  Ok, if you are skilled at the guild it's not a HUGE
deal, but I always found it an annoyance not to know if i was Dragon
Possessing, or, if I did know that, how much time was left, because
hell I was eager to get more tiger claws in.  

   Essence eye works for skills..   It would be FARGIN COOL if
someone copied it, renamed it "Inner Awareness" or some such, and
moved it to all fighter guild like alphas.  Would be nice for
champion trance too I'd imagine.  Heck, if you think it's over
powered or maybe should be something special, put it in omicrons. 
At least Martial artists should have it.  

  Also don't suggest that joining mage secondary is a useful option.
 Anyone would rather have rogue tunnels, even me :)  I don't see how
this idea could do anything except make the guild more playable and
fun, and isn't that what the game is about?  No real downside here
for the MUD, although the wiz who is kind enough to implement this
will have to invest some time/energy, which I appreciate.  If
anything, maybe it's an idea that can sit on someone's backburner
until they are bored :P  

Thanks for listening to more switchspew, stay tuned
-switcharoo

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poster: Korthrun
subject: >Me again(Essence Eye)
date: Tue Jun 24 07:56:19 2003

you are teh leet, yet again

-----------------

poster: Switchblade
subject: the question is . . .
date: Sat Aug  9 17:45:23 2003


Say I'm a WARRIOR with an AWESOME HAMMER OF CRUSHING! woooo me!

ok well i believe that hammer of crushing does asphyxiation damage

so I understand this to mean that my melee hits will be doing asphyxiation
damage.    

my question is - does the dtype for charge and deathblow change
to asphyxiation as well?  Considering the way the skills work (they are
executed with a weapon, in this case a hammer of crushing)
   Or does the dtype remain physical?  I believe it remains physical
but if anyone thinks they know for sure I'd like to know.  

   If you are wieldinga  non-phys damage weapon, and it doesn't
alter the dtype of
your offensive skills, maybe it should.  Or, maybe not, it might
unbalance the 
warrior guild.  But it would still be pretty cool :)

-switchamabobber

-----------------

poster: Chrono
subject: >the question is . . .
date: Sat Aug  9 21:02:35 2003

if i remember correctly, there was a post from i believe sigwald a
long while ago, about him changing the skills to do the damage you
doing with a weapon, i'm too lazy to look right now, but it's
possibly in archives of inform.

-----------------

poster: Switchblade
subject: >>the question is . . .
date: Sun Aug 10 04:14:57 2003

thanks for the tip chrono.. thx also zyz for chatting with me.
props out to nez for finding the inform post


__________________________________________________________-
poster: Sigwald
subject: More skill fixes
date: Fri Sep 13 10:56:56 2002

Made attack and area skills properly use weapon magical damage 
types (those got changed a bit recently).



________________________________________________________________-
i'm gonna assume then that skills do same % dtypes as weapon does
sorry for the news spam, figured a few others might be interested
-switch

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poster: Rythion
subject: Hi supar fightars
date: Thu Nov 13 16:37:24 2003

How is it going?! Where are my general fighter discussions! I am BORED.

-----------------

poster: Poofy
subject: Charge
date: Thu Dec 25 02:51:11 2003

Hi, I'm sure a post on charge has been posted but...
I cannot charge right after killing any mob, perhaps because
I'm still considered to be in combat.
However, the mob is dead so I am not really in combat..
Just wondering if this might get changed to ending the combat round
right after death.

-----------------

poster: Coal
subject: charge
date: Thu Dec 25 05:04:58 2003

Yeah it's been posted and complained about. But the combat round
ends on the hb not on monster death as i understand it. It would be
nice to be able to instantly charge again but alas that's something
they havn't been able to come up with a good fix for. My advice is
to wait 1 second before moving rooms and charging again, or just let
your blasters go on your charge etc.
 At least it's not a 5 round skill anymore...
=)
-Coal


-----------------

poster: Zifnab
subject: >Charge
date: Thu Dec 25 05:53:48 2003

On Thu Dec 25 02:51:11 2003 Poofy wrote post #8:
> Hi, I'm sure a post on charge has been posted but...
> I cannot charge right after killing any mob, perhaps because
> I'm still considered to be in combat.
> However, the mob is dead so I am not really in combat..
> Just wondering if this might get changed to ending the combat round
> right after death.
there is a bug report on this. just havent found the cause yet

-----------------

poster: Poofy
subject: Riposte/Counterdodge
date: Thu Dec 25 16:50:56 2003

I'm sure this has been mentioned before as well, but i missed it so...
I never seen those work, ever, only trained to 100% but shouldn't they
work like every couple rounds or something
I thought those skills were pretty cool in other games
but have never seen them activated here...

-----------------

poster: Goroharahad
subject: >Riposte/Counterdodge
date: Thu Dec 25 17:05:27 2003

On Thu Dec 25 16:50:56 2003 Poofy wrote post #11:
> I'm sure this has been mentioned before as well, but i missed it so...
> I never seen those work, ever, only trained to 100% but shouldn't they
> work like every couple rounds or something
> I thought those skills were pretty cool in other games
> but have never seen them activated here...
I am not sure about riposte message, but counterdodge at least
happens frequently.

-----------------

poster: Kasma
subject: >>Riposte/Counterdodge
date: Thu Dec 25 17:06:39 2003

i get the riposte message 2-4 times a round sometimes, and
counterdodge just as much
i don't see anything wrong

-----------------

poster: Korthrun
subject: >>>Riposte/Counterdodge
date: Thu Dec 25 20:14:22 2003

On Thu Dec 25 17:06:39 2003 Kasma wrote post #13:
> i get the riposte message 2-4 times a round sometimes, and
> counterdodge just as much
> i don't see anything wrong
I Concur, I see both these messages frequently. I see more ripostes
when I am parrying (gasp). Or maybe I am just trippin.

-----------------

poster: Tahnval
subject: >>>>Riposte/Counterdodge
date: Thu Dec 25 23:58:01 2003

Combat silent on stops all the counterdodge and riposte messages.
Maybe that's why some people don't see them?

-----------------

poster: Elezdam
subject: tralla
date: Fri Dec 26 02:36:08 2003

condition tuffgong
hej mee
condition tuffgong
condition tuffgong

-----------------

poster: Quillz
subject: >tralla
date: Sat Dec 27 08:23:34 2003

On Fri Dec 26 02:36:08 2003 Elezdam wrote post #16:
> condition tuffgong
> hej mee
> condition tuffgong
> condition tuffgong
learn how to use the 'D' command while posting your trigs. 

-----------------

poster: Zyz
subject: >>>>Riposte/Counterdodge
date: Mon Dec 29 18:09:40 2003

On Thu Dec 25 20:14:22 2003 Korthrun wrote post #14:
> On Thu Dec 25 17:06:39 2003 Kasma wrote post #13:
> > i get the riposte message 2-4 times a round sometimes, and
> > counterdodge just as much
> > i don't see anything wrong
> I Concur, I see both these messages frequently. I see more ripostes
> when I am parrying (gasp). Or maybe I am just trippin.
Yeah. Can't see riposte or counterdodge when combat silent. Also, if
monster is stunned it won't trigger either counterdodge or riposte
for fairly obvious reasons.

-----------------

poster: Mixer
subject: >>>Riposte/Counterdodge
date: Wed Dec 31 06:54:59 2003

On Thu Dec 25 17:06:39 2003 Kasma wrote post #13:
> i get the riposte message 2-4 times a round sometimes, and
> counterdodge just as much
> i don't see anything wrong
offhand I think Riposte only works when you're parrying, but it does work

-----------------

poster: Tantrum
subject: >>>>Riposte/Counterdodge
date: Thu Jan  1 12:21:56 2004

On Wed Dec 31 06:54:59 2003 Mixer wrote post #19:
> On Thu Dec 25 17:06:39 2003 Kasma wrote post #13:
> > i get the riposte message 2-4 times a round sometimes, and
> > counterdodge just as much
> > i don't see anything wrong
> offhand I think Riposte only works when you're parrying, but it does work
Umm, traditionally risposte is when someone attacks you, you parry
and follow their sword hand around, opening for a free hit on their
arm/hand/side without fear of a trading blow.
so riposte should only come off when they are hitting you, and it is
uberly difficult to do irl with a shield. It is actually classed as
an offensive swordplay manuevre. but that is IRL, so here it may not
be the same,
i do however see the message "You counter something with a flick of
the wrist etcetc" cant remember them exactly but i do see them. just
not very often, cause iut is actually quite difficult to do.
T-Bones two cents.

-----------------

poster: Jaws
subject: riposte
date: Thu Jan  1 16:40:30 2004

is working, and has been working, to my expereience has not
significantly changed

It works only when you successfully parry a blow

if u dodge, tumble, or get hit it wont work

TFM
and parry will work anytime, but if you raise your parry %, you of
course parry more often

from what I have seen, even if riposte works, it doesnt do as much
dmg as a normal hit

Jaws

-----------------

poster: Highpriest
subject: Martial Artist
date: Wed Apr 14 12:19:30 2004

Actually, MA should be able to kill with weapons. I suppose MA is a
guild that idea comes from chinese kung-fu (gong-fu for different
spelling)... According to what I know, Kung-fu can be performed with
weapons. The idea of martial artists using free hand is probably
from people watching shows/movies (watever) and Shaolin monks were
using free hand to fight...

I would be free at the end of this year and I would be learn about
coding, perhaps I would re-code MA?

-HP

-----------------

poster: Bahgtru
subject: >Martial Artist
date: Wed Apr 14 12:20:20 2004

On Wed Apr 14 12:19:30 2004 Highpriest wrote post #22:
> Actually, MA should be able to kill with weapons. I suppose MA is a
> guild that idea comes from chinese kung-fu (gong-fu for different
> spelling)... According to what I know, Kung-fu can be performed with
> weapons. The idea of martial artists using free hand is probably
> from people watching shows/movies (watever) and Shaolin monks were
> using free hand to fight...
> 
> I would be free at the end of this year and I would be learn about
> coding, perhaps I would re-code MA?
> 
> -HP
Unless I'm mistaken, Kung Fu was a derived form of martial arts. The
original arts themselves were done without weapons, in the theme of
building body and mind

-----------------

poster: Belgarion
subject: >>Martial Artist
date: Wed Apr 14 13:17:28 2004

On Wed Apr 14 12:20:20 2004 Bahgtru wrote post #23:
> On Wed Apr 14 12:19:30 2004 Highpriest wrote post #22:
> > Actually, MA should be able to kill with weapons. I suppose MA is a
> > guild that idea comes from chinese kung-fu (gong-fu for different
> > spelling)... According to what I know, Kung-fu can be performed with
> > weapons. The idea of martial artists using free hand is probably
> > from people watching shows/movies (watever) and Shaolin monks were
> > using free hand to fight...
> > 
> > I would be free at the end of this year and I would be learn about
> > coding, perhaps I would re-code MA?
> > 
> > -HP
> Unless I'm mistaken, Kung Fu was a derived form of martial arts. The
> original arts themselves were done without weapons, in the theme of
> building body and mind
uhm well i know ju-jutsu (and karate nd judo that comes from
ju-jutsu) is an art that samurai started.
there also is wepond teknices in the tachings, but at very high
grades.. allhtough i don think MA in this game should have weponds,
makes guilkds to simular imo.

-----------------

poster: Moridin (Web) 
subject: >>>Martial Artist
date: Wed Apr 14 14:48:45 2004

> > > I would be free at the end of this year and I would be learn about

> > > coding, perhaps I would re-code MA?

> > > 

> > > -HP

> > Unless I'm mistaken, Kung Fu was a derived form of martial arts. The

> > original arts themselves were done without weapons, in the theme of

> > building body and mind

> uhm well i know ju-jutsu (and karate nd judo that comes from

> ju-jutsu) is an art that samurai started.

> there also is wepond teknices in the tachings, but at very high

> grades.. allhtough i don think MA in this game should have weponds,

> makes guilkds to simular imo.



We allready have the warrior guild, we do not need the warrior guild with a new name. The whole point of MA guild was that there were no weapons, and it is as far as I can tell, well made, well balanced and kicks ass, so why would you want to re-code it? If you get good enough and got the time, there is plenty other stuff for you to do, I am sure they could put you to work on strongholds.

-----------------

poster: Highpriest
subject: >>>>Martial Artist
date: Thu Apr 15 11:08:19 2004

On Wed Apr 14 14:49:19 2004 Moridin (Web)  wrote post #26:
> > > > I would be free at the end of this year and I would be learn about
> 
> > > > coding, perhaps I would re-code MA?
> 
> > > > 
> 
> > > > -HP
> 
> > > Unless I'm mistaken, Kung Fu was a derived form of martial arts. The
> 
> > > original arts themselves were done without weapons, in the theme of
> 
> > > building body and mind
> 
> > uhm well i know ju-jutsu (and karate nd judo that comes from
> 
> > ju-jutsu) is an art that samurai started.
> 
> > there also is wepond teknices in the tachings, but at very high
> 
> > grades.. allhtough i don think MA in this game should have weponds,
> 
> > makes guilkds to simular imo.
> 
> 
> 
> We allready have the warrior guild, we do not need the warrior guild with
a new name. The whole point of MA guild was that there were no weapons, and
it is as far as I can tell, well made, well balanced and kicks ass, so why
would you want to re-code it? If you get good enough and got the time, there
is plenty other stuff for you to do, I am sure they could put you to work on
strongholds.
Yes, Kung-fu is originally with free hand. However, I believed that
it has went through processes and became an art involving weapons.
And to moridin: MA can be different that MA uses weapon but not
armors, MA don't use armors(which adds weight) but uses speed...

More to add, martial arts is an ancient skill that was kept improved
from people to people, so it would actually contain quite a bit of
each guild...

-HP