-----------------

poster: Grasfer
subject: New Eq
date: Mon Jun  9 12:06:52 2003

Got a opinion on new eq coming to the game, it's getting boring when
theres BETTER eq then there allready is.
If theres coming new better eq(topslot) make it so monster only drop
it once every 3 month or so,
so they get alittle more status. Similar to unique eq, but it makes
it more fun not to see everyone
running around with top slot after 2nd day the area is open.

Grasdude

-----------------

poster: Goat (Web) 
subject: >New Eq
date: Fri Jun 13 00:18:25 2003

On Mon Jun  9 12:06:52 2003 Grasfer wrote post #1 in equipment_wishes:

> Got a opinion on new eq coming to the game, it's getting boring when

> theres BETTER eq then there allready is.

> If theres coming new better eq(topslot) make it so monster only drop

> it once every 3 month or so,

> so they get alittle more status. Similar to unique eq, but it makes

> it more fun not to see everyone

> running around with top slot after 2nd day the area is open.

> 

> Grasdude



If it was set by time like that you could develop situations where the last person to get an eq piece would have a trmendous advantage because he'd know when to come back, which could turn out to be a little lame.  I could see it as sort of an "all really big eq is random eq" with a set of random eq tied only to certain very large mobs. 3 months is a little extreeme i think though, perhaps a 5-10% spawn chance, but i suspect this is already implemented at least partially in some mobs.  If so perhaps the incedence needs to be decreased, with more not so nice stuff added to the mix.



goat

-----------------

poster: Ligea
subject: new eqs i think would be fun
date: Tue Jun 24 01:36:26 2003

here's some new eqs i thought might be fun to use even if they aren't topslot

Armband of Compensation:  +10 to lowest stat +10 to lowest resistance

Shield of the Lavamage: +5 int + 5spr + 5con + 2BOL/BOF/BOS

Eyes of demonic possesion:  10 con, 10 str
           special periodically stuns wearer and casts harm at a
random party member


Also i know this isn't the right channel, but hurray for whomever
made the Kukuls...
...and the wolf shield, they're fun midbie eqs  :)

-----------------

poster: Sleet
subject: thief eq
date: Sun Jul 13 22:24:56 2003

been thinkign about thief or lurkers or whatever its been called lately.
from what ive been hearing, nothing supposed to ever happen with this guild,
if this is true, what is going to happen with all the eq thats got
thief specific skills on it?

-----------------

poster: Rancor
subject: >thief eq
date: Mon Jul 14 02:38:20 2003

nothing ever happening with the guild that is far from true.  none
of the wizards that will do the guild have time to do it. and those
who do have the time wont touch it with a 10 ft pole.  The guild
will get done when someone gets the big slot of time required to do
it.
Rancor

-----------------

poster: Aurik
subject: >>thief eq
date: Mon Jul 14 14:40:02 2003

On Mon Jul 14 02:38:20 2003 Rancor wrote post #5:
> nothing ever happening with the guild that is far from true.  none
> of the wizards that will do the guild have time to do it. and those
> who do have the time wont touch it with a 10 ft pole.  The guild
> will get done when someone gets the big slot of time required to do
> it.
> Rancor

Both of these posts are MIS.  Simply because a guild is being worked
on doesn't make it done ... oh and, we're not afraid of the guild
:P

-----------------

poster: Jaws
subject: EQ info
date: Tue Jul 15 00:11:50 2003

Hi guys, I am working on compiling a EQ monster
directory, that shows items, monster, island, and areas things
come from

Since I dont know all of this myself, I would appreciate any help
people wanna give

Please mudmail me items you know all these specifics for

please no guesses

Jaws

-----------------

poster: Switchblade
subject: wis eq
date: Tue Jul 15 08:16:10 2003


Some wis eq with qc would be cool
good for abjurers and healers both!

lord knows i hate 3 rnd pheals
and for rupts or vulns it might be kinda fun
and even if its not top would give some more
options for people to choose when putting a set 
together
-switch

-----------------

poster: Sleet
subject: misty
date: Fri Aug  1 03:29:10 2003

I was thinking today about mist mage eq,
and i know tht there isnt any and theres a slim chance of any ever existing,
but what if a piece was made, maybe a sac or somthing, that you
could aquire after a solo quest or through a eq mob with a sick
worth and difficulty.
The eq piece would be very hard to come upon, but would still exist
in the mud for those who tried hard enough to get it.

-----------------

poster: Aurik
subject: >misty
date: Fri Aug  1 03:54:54 2003

On Fri Aug  1 03:29:10 2003 Sleet wrote post #9:
> I was thinking today about mist mage eq,
> and i know tht there isnt any and theres a slim chance of any ever existing,
> but what if a piece was made, maybe a sac or somthing, that you
> could aquire after a solo quest or through a eq mob with a sick
> worth and difficulty.
> The eq piece would be very hard to come upon, but would still exist
> in the mud for those who tried hard enough to get it.

I don't see any reason to create eq whose sole purpose (in a
reasonable sense) is to be sacced for tps or reinc tax.  Our goal
should be to make eq that is of a benefit (even if rarely) to some
portion of the mud populace.

-----------------

poster: Sleet
subject: >>misty
date: Fri Aug  1 03:55:48 2003

On Fri Aug  1 03:54:54 2003 Aurik wrote post #10:
> On Fri Aug  1 03:29:10 2003 Sleet wrote post #9:
> > I was thinking today about mist mage eq,
> > and i know tht there isnt any and theres a slim chance of any ever
existing,
> > but what if a piece was made, maybe a sac or somthing, that you
> > could aquire after a solo quest or through a eq mob with a sick
> > worth and difficulty.
> > The eq piece would be very hard to come upon, but would still exist
> > in the mud for those who tried hard enough to get it.
> 
> I don't see any reason to create eq whose sole purpose (in a
> reasonable sense) is to be sacced for tps or reinc tax.  Our goal
> should be to make eq that is of a benefit (even if rarely) to some
> portion of the mud populace.
make it not sac at all.
Like books
i know its possible

-----------------

poster: Chewba
subject: >misty
date: Fri Aug  1 10:26:57 2003

On Fri Aug  1 03:29:10 2003 Sleet wrote post #9:
> I was thinking today about mist mage eq,
> and i know tht there isnt any and theres a slim chance of any ever existing,
> but what if a piece was made, maybe a sac or somthing, that you
> could aquire after a solo quest or through a eq mob with a sick
> worth and difficulty.
> The eq piece would be very hard to come upon, but would still exist
> in the mud for those who tried hard enough to get it.
Perhaps rather than eq we should have some different dtype res
spells. I am often get blatted by nasty mobs who use certain dtypes
on me and i think a that if we had a spell like wall of mists  but
that protected against certain dtype (or a lesser abj) that would
give the guild much better soling ability. as it stands mist mages
imho are limited considerably when soloing 100k + mobs to those that
do certain types only.

Perhapos this is more of an idea but it seemed in theme with the last post

Lubes
**#

ack!

-----------------

poster: Rythion
subject: >>misty
date: Sat Aug  2 02:38:23 2003

On Fri Aug  1 10:26:57 2003 Chewba wrote post #12:
> On Fri Aug  1 03:29:10 2003 Sleet wrote post #9:
> > I was thinking today about mist mage eq,
> > and i know tht there isnt any and theres a slim chance of any ever
existing,
> > but what if a piece was made, maybe a sac or somthing, that you
> > could aquire after a solo quest or through a eq mob with a sick
> > worth and difficulty.
> > The eq piece would be very hard to come upon, but would still exist
> > in the mud for those who tried hard enough to get it.
> Perhaps rather than eq we should have some different dtype res
> spells. I am often get blatted by nasty mobs who use certain dtypes
> on me and i think a that if we had a spell like wall of mists  but
> that protected against certain dtype (or a lesser abj) that would
> give the guild much better soling ability. as it stands mist mages
> imho are limited considerably when soloing 100k + mobs to those that
> do certain types only.
> 
> Perhapos this is more of an idea but it seemed in theme with the last post
> 
> Lubes
> **#
> 
> ack!
You can gain worth and join a 2nd alpha so you can get shields you
want or what not from other guilds that have protection spells...
Or, you can explore the mud for phys only damagers, and I have to
say there are quite a few out there... for example, trolls? even
gypsy guards are easy. Also, when I was mist mage I made a few trigs
that show me when mobs start casting, which is helpful if I want to
try and avoid spells :)
-Rythion

-----------------

poster: Chewba
subject: >>>misty
date: Sat Aug  2 08:54:59 2003

On Sat Aug  2 02:38:23 2003 Rythion wrote post #13:
> On Fri Aug  1 10:26:57 2003 Chewba wrote post #12:
> > On Fri Aug  1 03:29:10 2003 Sleet wrote post #9:
> > > I was thinking today about mist mage eq,
> > > and i know tht there isnt any and theres a slim chance of any ever
> existing,
> > > but what if a piece was made, maybe a sac or somthing, that you
> > > could aquire after a solo quest or through a eq mob with a sick
> > > worth and difficulty.
> > > The eq piece would be very hard to come upon, but would still exist
> > > in the mud for those who tried hard enough to get it.
> > Perhaps rather than eq we should have some different dtype res
> > spells. I am often get blatted by nasty mobs who use certain dtypes
> > on me and i think a that if we had a spell like wall of mists  but
> > that protected against certain dtype (or a lesser abj) that would
> > give the guild much better soling ability. as it stands mist mages
> > imho are limited considerably when soloing 100k + mobs to those that
> > do certain types only.
> > 
> > Perhapos this is more of an idea but it seemed in theme with the last post
> > 
> > Lubes
> > **#
> > 
> > ack!
> You can gain worth and join a 2nd alpha so you can get shields you
> want or what not from other guilds that have protection spells...
> Or, you can explore the mud for phys only damagers, and I have to
> say there are quite a few out there... for example, trolls? even
> gypsy guards are easy. Also, when I was mist mage I made a few trigs
> that show me when mobs start casting, which is helpful if I want to
> try and avoid spells :)
> -Rythion
Yeah ... you're right Ryth there are ways round it and i don't want
to get into the explore thread... just thought it would a nice idea
to have them in the guild and not as a secondary as i have explored
in the past ... you can lvl once into fire mage and get armor of
flame
which is an option but i just thought a mist spell that would
deflect dtypes you could attune to would rock
and would be in the in theme with guild

sorry if post wasn't relveant am tired 


-----------------

poster: Lurch
subject: >wis eq
date: Tue Aug 12 18:32:40 2003

Yea, we need some wis eq with quick chant or high energy focus.
Or, you could say, need some more eq with qc or hef that has wis
instead of int. int int int, why so much int? wis casters need
that stuff too ya know... well, abj doesn't need hef, but that's it

-----------------

poster: Litho
subject: >>wis eq
date: Tue Aug 12 18:33:13 2003

On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> Yea, we need some wis eq with quick chant or high energy focus.
> Or, you could say, need some more eq with qc or hef that has wis
> instead of int. int int int, why so much int? wis casters need
> that stuff too ya know... well, abj doesn't need hef, but that's it
Wanna see something fucked? Compare top int eye to top wis.

-----------------

poster: Lurch
subject: >>>wis eq
date: Tue Aug 12 18:39:59 2003

On Tue Aug 12 18:33:13 2003 Litho wrote post #16:
> On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> > Yea, we need some wis eq with quick chant or high energy focus.
> > Or, you could say, need some more eq with qc or hef that has wis
> > instead of int. int int int, why so much int? wis casters need
> > that stuff too ya know... well, abj doesn't need hef, but that's it
> Wanna see something fucked? Compare top int eye to top wis.
That's just obscene. Really. I should do something about that.

-----------------

poster: Belgarion
subject: >>>wis eq
date: Tue Aug 12 18:40:50 2003

zapa mask compared to hag eye... nice diffrence!

-----------------

poster: Chrono
subject: >wis eq
date: Tue Aug 12 20:57:01 2003

i only have +5 qc total from eq, eheh, and wis ppl seem to never tap
as much as blasters do :)


w: more int eq

-----------------

poster: Aurik
subject: >>>>wis eq
date: Tue Aug 12 21:40:37 2003

On Tue Aug 12 18:39:59 2003 Lurch wrote post #17:
> On Tue Aug 12 18:33:13 2003 Litho wrote post #16:
> > On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> > > Yea, we need some wis eq with quick chant or high energy focus.
> > > Or, you could say, need some more eq with qc or hef that has wis
> > > instead of int. int int int, why so much int? wis casters need
> > > that stuff too ya know... well, abj doesn't need hef, but that's it
> > Wanna see something fucked? Compare top int eye to top wis.
> That's just obscene. Really. I should do something about that.

Yes, you guys are hurting so badly for designer eq that you can barely do exp.

-----------------

poster: Litho
subject: >>>>>wis eq
date: Tue Aug 12 21:41:01 2003

On Tue Aug 12 21:40:37 2003 Aurik wrote post #20:
> > On Tue Aug 12 18:33:13 2003 Litho wrote post #16:
> > > On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> > > > Yea, we need some wis eq with quick chant or high energy focus.
> > > > Or, you could say, need some more eq with qc or hef that has wis
> > > > instead of int. int int int, why so much int? wis casters need
> > > > that stuff too ya know... well, abj doesn't need hef, but that's it
> > > Wanna see something fucked? Compare top int eye to top wis.
> > That's just obscene. Really. I should do something about that.
> 
> Yes, you guys are hurting so badly for designer eq that you can barely do
exp.
Aren't talking about exp, just making a comparison to int/wis eq. as
you can see.

-----------------

poster: Sleet
subject: >>>>>wis eq
date: Wed Aug 13 00:32:55 2003

On Tue Aug 12 21:40:37 2003 Aurik wrote post #20:
> On Tue Aug 12 18:39:59 2003 Lurch wrote post #17:
> > On Tue Aug 12 18:33:13 2003 Litho wrote post #16:
> > > On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> > > > Yea, we need some wis eq with quick chant or high energy focus.
> > > > Or, you could say, need some more eq with qc or hef that has wis
> > > > instead of int. int int int, why so much int? wis casters need
> > > > that stuff too ya know... well, abj doesn't need hef, but that's it
> > > Wanna see something fucked? Compare top int eye to top wis.
> > That's just obscene. Really. I should do something about that.
> 
> Yes, you guys are hurting so badly for designer eq that you can barely do
exp.
sleet
iam for sure man, you should get on with making those mist form pieces

-----------------

poster: Belgarion
subject: >>>>>>wis eq
date: Wed Aug 13 07:03:11 2003

On Wed Aug 13 00:32:55 2003 Sleet wrote post #22:
> On Tue Aug 12 21:40:37 2003 Aurik wrote post #20:
> > On Tue Aug 12 18:39:59 2003 Lurch wrote post #17:
> > > On Tue Aug 12 18:33:13 2003 Litho wrote post #16:
> > > > On Tue Aug 12 18:32:40 2003 Lurch wrote post #15:
> > > > > Yea, we need some wis eq with quick chant or high energy focus.
> > > > > Or, you could say, need some more eq with qc or hef that has wis
> > > > > instead of int. int int int, why so much int? wis casters need
> > > > > that stuff too ya know... well, abj doesn't need hef, but that's it
> > > > Wanna see something fucked? Compare top int eye to top wis.
> > > That's just obscene. Really. I should do something about that.
> > 
> > Yes, you guys are hurting so badly for designer eq that you can barely do
> exp.
> sleet
> iam for sure man, you should get on with making those mist form pieces
If you want to see a good post about wis to int you should look up
fraziws post in the archive.

-----------------

poster: Lu
subject: >>>>>>wis eq
date: Wed Aug 13 07:24:41 2003

i don't really understand equipment_wishes, if you think theres so
much eq missing, apply for buildership, code some areas, and make eq
YOU want, thats one of the advantages of being a builder, you code
for yourself, what you want, when you want it, how you want it,
etc.

p.s. as for me, im a lazy asshole, and therefor can't code, but im
happy with the eq thats out, as for int eq, plz no more, i'm sick of
having to do eq just to re-gain a complete set, sneeze
((
i hate when i do that

-----------------

poster: Aurik
subject: >>>>>>>wis eq
date: Wed Aug 13 07:35:17 2003

On Wed Aug 13 07:24:41 2003 Lu wrote post #24:
> i don't really understand equipment_wishes, if you think theres so
> much eq missing, apply for buildership, code some areas, and make eq
> YOU want, thats one of the advantages of being a builder, you code
> for yourself, what you want, when you want it, how you want it,
> etc.
> 
> p.s. as for me, im a lazy asshole, and therefor can't code, but im
> happy with the eq thats out, as for int eq, plz no more, i'm sick of
> having to do eq just to re-gain a complete set, sneeze
> ((
> i hate when i do that


Actually, this is incorrect.

If you apply to be a builder, it is because you want to build one or
more areas for THE MUD, not to make things for YOUR character
specifically here on 3k.

If the reason you want to be a builder is specifically to aid your
playing on 3k, please spare me (and the other wizzes) the time and
don't bother.

Aurik

-----------------

poster: Erec
subject: wis/int eq. controversy
date: Wed Aug 13 18:19:38 2003

Of course, another obvious interpretation is that there is too
much, too good int equipment out there.

-----------------

poster: Smee
subject: >wis/int eq. controversy
date: Wed Aug 13 19:20:01 2003

On Wed Aug 13 18:19:38 2003 Erec wrote post #26:
> Of course, another obvious interpretation is that there is too
> much, too good int equipment out there.
i'm with the erec

-----------------

poster: Rancor
subject: >wis/int eq. controversy
date: Thu Aug 14 03:46:20 2003

how about there is too much good eq out there period.  Hey new area
lets release some new topslot eq
Rancor

-----------------

poster: Afkaserious
subject: >>wis/int eq. controversy
date: Thu Aug 14 05:23:13 2003

On Thu Aug 14 03:46:20 2003 Rancor wrote post #28:
> how about there is too much good eq out there period.  Hey new area
> lets release some new topslot eq
> Rancor
To lu's thingy. 
Equip wishes works great if theres a builder who has no idea what
type of eqs to code.
So yeah.

-----------------

poster: Grasfer
subject: >>wis/int eq. controversy
date: Thu Aug 14 16:37:09 2003

Yes, Agree fully with Erec, And there is to much good eq in general.... :(

-----------------

poster: Sleet
subject: >>>wis/int eq. controversy
date: Thu Aug 14 21:15:35 2003

On Thu Aug 14 16:37:09 2003 Grasfer wrote post #30:
> Yes, Agree fully with Erec, And there is to much good eq in general.... :(
i say we remove it all except the squirrel nut helm

-----------------

poster: Bluemoon
subject: >>wis/int eq. controversy
date: Sun Aug 17 09:06:13 2003

On Thu Aug 14 03:46:20 2003 Rancor wrote post #28:
> how about there is too much good eq out there period.  Hey new area
> lets release some new topslot eq
> Rancor
Okay, Im making an area that has a 100k eq mob with 4 new topslot
pieces, does 100 str and 400 con seem too low for a ring?
Moonie

-----------------

poster: Pedron
subject: >>>wis/int eq. controversy
date: Sun Aug 17 15:18:01 2003

On Sun Aug 17 09:06:13 2003 Bluemoon wrote post #32:
> On Thu Aug 14 03:46:20 2003 Rancor wrote post #28:
> > how about there is too much good eq out there period.  Hey new area
> > lets release some new topslot eq
> > Rancor
> Okay, Im making an area that has a 100k eq mob with 4 new topslot
> pieces, does 100 str and 400 con seem too low for a ring?
> Moonie
How about eq that has random eq class 1-10 from reboot to reboot,
and selfdestructs if you try to eje sac it. And it resonates some
magic way to destroy the pyroclast when you try to repair it. You
can't mark it kept and wearing it won't prevent you selling it when
you do a sell all, but on the plus side it'll have an instakill
special which will kill the monsters more than 90 percent of the
time and random players in the room the other 10 percent. It'll be a
new blob armor that takes random 1-10 slots in random places each
reboot. Then when someone comes back to say there's no eq for a
given slot, you can point them to the super chaos blob armor which
will be the right sort of eq eventually. Ok.

-Pedron spam

-----------------

poster: Ogg
subject: eq
date: Tue May  4 08:04:00 2004

I've been looking for a 2nd iron handled mop for a week or two now
with no luck, if anyone could drop by and slay the janitor sometime
I'd be really grateful.  Dojjan has a lode to him so you don't have
to mess with the orderly.

-----------------

poster: balmong
subject: 2 swords
date: Thu Jun  3 23:41:20 2004

can someone plz loan me a warp sword and a drakblade i waited so long to try to get it but i cant take the pressure of waiting

-----------------

poster: Balmong
subject: >2 swords
date: Fri Jun  4 21:46:16 2004

On Thu Jun  3 23:41:20 2004 balmong wrote post #36 in equipment_wishes:

> can someone plz loan me a warp sword and a drarkblade i waited so long to try to get it but i cant take the pressure of waiting.

-----------------

poster: Balmong
subject: >>2 swords
date: Sat Jun  5 16:03:15 2004

On Fri Jun  4 21:46:16 2004 Balmong wrote post #37 in equipment_wishes:

> On Thu Jun  3 23:41:20 2004 balmong wrote post #36 in equipment_wishes:



> > can someone plz loan me a warp sword and a drarkblade i waited so long to try to get it but i cant take the pressure of waiting.





nm.

-----------------

poster: balmong
subject: warp blade plz
date: Sun Jun  6 04:15:36 2004

i waited a week to get a warpblade can someone help me kill slaine and let me take the sword plz.

-----------------

poster: nevyn
subject: Amulet of Selinea
date: Fri Jul 16 21:52:32 2004

Make the amulet special usable in hell please. thx. 

/nev

-----------------

poster: Zifnab
subject: >Amulet of Selinea
date: Fri Jul 16 22:08:55 2004

On Fri Jul 16 21:52:32 2004 nevyn wrote post #40:
> Make the amulet special usable in hell please. thx. 

> /nev

Is there a bug report in here somewhere? might be nice 
if you have a problem with something you actually bug report it

-----------------

poster: Nevyn
subject: >>Amulet of Selinea
date: Fri Jul 16 22:10:10 2004

On Fri Jul 16 22:08:55 2004 Zifnab wrote post #41 in equipment_wishes:

> On Fri Jul 16 21:52:32 2004 nevyn wrote post #40:

> > Make the amulet special usable in hell please. thx. 



> > /nev

> 

> Is there a bug report in here somewhere? might be nice 

> if you have a problem with something you actually bug report it



Sorry Zif, But I have no clue on how the amulet is intended to work. I just want to be able to use it like that. Still want me to bug rep?

/nevyn

-----------------

poster: Ogg
subject: w:  pyros
date: Fri Aug  6 22:33:51 2004

do pool eq and get lots of pyroclasts and sell them to me.  thanks.