---
poster: Zifnab
subject: bug fix
date: Mon May  1 08:57:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 280
%^NEWS_POSTER%^Original bug report by Zifnab on Mon May  1 08:57:48 2000%^RESET%^

Bug reported from /domains/castles/rooms/drizzt-3--

foo

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 08:57:54 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 09:03:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 280
%^NEWS_POSTER%^Original bug report by Zifnab on Mon May  1 08:57:48 2000%^RESET%^

Bug reported from /domains/castles/rooms/drizzt-3--

foo

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 08:57:54 2000%^RESET%^

Fixed


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:00:23 2000%^RESET%^

Fixed


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:01:12 2000%^RESET%^

Fixed


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:03:34 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 09:11:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 279
%^NEWS_POSTER%^Original bug report by Wildchild on Sun Apr 30 20:57:28 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-1--

Kwril's spoon on id:

cha : Bug report that item


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:11:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 09:11:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 278
%^NEWS_POSTER%^Original bug report by Mirrim on Sun Apr 30 17:57:19 2000%^RESET%^

Bug reported from /domains/blackavar/runes/rooms/runes1--

this rooms is set to indoors


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:11:49 2000%^RESET%^

Fixed



---
poster: Marvin
subject: closed bug
date: Mon May  1 09:20:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 281
%^NEWS_POSTER%^Original bug report by Zaedrax on Mon May  1 09:07:08 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Someone added http:// in front of all the player homepage
fields in finger info. Now some are erroneus since
players have added http:// themselves as well, could the
fingering thing check for http:// and then remove the 2nd one
if there are two of 'em? :)
-Zae


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May  1 09:09:55 2000%^RESET%^
I added http:// to the finger because that seemed to be what the
web page of player links added, so if a player added their own
http:// it was actually wrong.
I agree we should pick off an initial http:// in the web command.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May  1 09:13:41 2000%^RESET%^
Hmm, its hard to verify this as the web page of links does not
seem to be in sync with the web pages in finger. How often does the
links page get updated?

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May  1 09:20:13 2000%^RESET%^
The code seems to be there to strip of the http://
either something strange happened, or someone fixed this very recently.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May  1 09:20:22 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 09:23:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 273
%^NEWS_POSTER%^Original bug report by Zane on Sun Apr 30 07:32:37 2000%^RESET%^

Bug reported from /domains/dragon/samael/second_pale/rooms/spale5n--

I took the water exit from this room and some rude creature decided to attack me.  Seeing no exits and not feeling like a very brave abjurer, I decided to get some use out of my lodestone.  It took me to adv, but first I saw this message:

As You leave, Huge jellyfish dissapears back to the fathomless depths of the corrupted ocean with the lights of its body quickly fading from wiew.

Now that seemed just fine but a few seconds later, I saw this message:

You manage to struggle on and reach the the reef in one piece!

That took me back to the room I am in now.  So, I can only assume that either the room with the jelly should be a no summon/stone room or I should not get pulled back from adv.

Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:23:17 2000%^RESET%^
I think I got all these now, i made all the rooms in this little
water area no teleport.  please let me know if they still act up, 
Lasher had reported this a few days ago, and I assumed it was 
only the one room.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:23:20 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 09:37:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 266
%^NEWS_POSTER%^Original bug report by Khosan on Sat Apr 29 12:27:34 2000%^RESET%^

Bug reported from /wiz/khosan/workroom--

Purgatori couldn't figure how to use the lockers because he was typing
"put foo into locker" instead of "put foo in locker". Since it is actually
using the word "into" when it performs the action I would say it should
support both.

Also, "put all in locker" or any variant that works on more than one object
at a time doesn't work.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:37:28 2000%^RESET%^
Yeah i kind of made a mistake, and i cant let put all in foo
work, although i cant remember at the moment why i cant.

Anyway its on my list ot fix at some point.  

I did fix the in/into problem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 09:37:31 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 11:23:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 247
%^NEWS_POSTER%^Original bug report by Fisherman on Fri Apr 28 09:11:15 2000%^RESET%^

Bug reported from /domains/city/shops/fiery_flagon--

in the end of long_desc, there is "There is a door partially hidden in the back of the tavern."

Yet, la door gives no results.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 11:23:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 12:13:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 282
%^NEWS_POSTER%^Original bug report by Kaos on Mon May  1 11:23:55 2000%^RESET%^

Bug reported from /domains/outside_city/docks/whackdock--

this dock is not outdoors


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 12:13:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  1 13:54:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 284
%^NEWS_POSTER%^Original bug report by Saz on Mon May  1 13:47:23 2000%^RESET%^

Bug reported from /domains/city/shops/locker_room--

cant put lodestones in locker. Got some wrong messages


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 13:54:17 2000%^RESET%^
was my debugging stuff from earlier.

its fixed now, though i suggest not putting a lodestone into 
a locker.  as of right now, they do not save state on stuff, so 
I doubt it will clone correctly (i.e. with the right stats).

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 13:54:20 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Tue May  2 11:40:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 285
%^NEWS_POSTER%^Original bug report by Warchief on Mon May  1 15:15:08 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Dunno if this really hurts anything or not, but when I joined mystic warriors I had some gloves already wielded so my guild gloves could not be wielded.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May  2 11:40:11 2000%^RESET%^
Well this is quite not important, they will autowear next time 
you log anyway. I dont think its worth the trouble to force
a remove on the slot the guild item is taking.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May  2 11:40:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue May  2 11:59:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 298
%^NEWS_POSTER%^Original bug report by Lasher on Tue May  2 08:03:12 2000%^RESET%^

Bug reported from /domains/dragon/level4/dr4gon33--

I can carry stuff in mist form. At first I thought it had
been modified to allow you to just get gems (which would be
REAL nice to stop parties coming in behind me and stealing
the loot while I am still in mist form). I just tried it
with some equip and could carry/wear that too so I guess
it's a bug.
 
Thanks,
Lasher.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 11:59:11 2000%^RESET%^
This was related to a change that khosan and i made to fix a driver 
bug, there may be a few other thinsg that pop up, though I think
we caught 90% of them already.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 11:59:14 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue May  2 12:03:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 297
%^NEWS_POSTER%^Original bug report by Asharak on Tue May  2 05:39:42 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I typed 'get a spear', while the spear event was running at CS.
It said me like this:
*Array index out of bounds.
Trace written to /log/runtime
Heh, seems that I'm not gonna get that spear..=|
Asharak.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:03:20 2000%^RESET%^
this was due to there being no players on that fit the
profile of oen that can use the spear.  this has been taken
care of now.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:03:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue May  2 12:17:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 296
%^NEWS_POSTER%^Original bug report by Graxon on Tue May  2 03:35:39 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I started to starve at 2% health left ....


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May  2 11:38:50 2000%^RESET%^
And ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:17:27 2000%^RESET%^
we started starving you at not quite 0 'food' left, i changed
that so it is 0.  

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:17:30 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue May  2 12:18:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 294
%^NEWS_POSTER%^Original bug report by Quillz on Tue May  2 02:02:06 2000%^RESET%^

Bug reported from /domains/city/undercity/rooms/room21--

I'm bugged.
tried to quit and re-enter. 
worked but only temporarily
now i'm stuck, when i try to move it gives me an error mssg


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:18:41 2000%^RESET%^
This has to be related to the hook changes we made yesterday, 
It is hard to go back and look now.  Please report this if it
happens again (odds are we will see it on the errors channel
).

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:18:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue May  2 12:19:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 293
%^NEWS_POSTER%^Original bug report by Aphazel on Tue May  2 02:01:08 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I tried to cast summon at quillz... i received an error:

*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime

(i got all the spell descs etc)

-Aph


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:19:23 2000%^RESET%^
same deal with the hooks, we changed yesterday, report again if
it happens after hte next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:19:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue May  2 12:19:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 291
%^NEWS_POSTER%^Original bug report by Baer on Tue May  2 01:48:21 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/plain25--

For Sigwald's attention.

You drain some energy from the staff to increase the power of the rock!
You use your magic powers to gather all the surrounding dust and particles into
    a huge magical rock. You then hurl it violently at Tiger guard, smashing it
    right into her chest!
*Bad argument 1 to all_inventory()
Expected: object Got: 0.
Trace written to /log/runtime

This happened twice.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May  2 11:37:20 2000%^RESET%^
Dont think this is linked to soil staff bash skill but 
rather that bug happening on monster deaths...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:19:51 2000%^RESET%^
again same thing here, report after boot if it continues.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:19:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue May  2 12:20:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 292
%^NEWS_POSTER%^Original bug report by Caliban on Tue May  2 01:51:18 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/plain25--

umm i cant move and combat stopped and quillz cant quit
l
-Cal


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:20:06 2000%^RESET%^
cough same here.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May  2 12:20:06 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed May  3 05:52:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 305
%^NEWS_POSTER%^Original bug report by Warchief on Wed May  3 05:34:53 2000%^RESET%^

Bug reported from /domains/blackavar/map/x12y20--

Since these exits seem to be being removed, the entrance to the mystic warriors guild area is a normal exit (north).


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May  3 05:52:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed May  3 09:41:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 304
%^NEWS_POSTER%^Original bug report by Caliban on Wed May  3 03:34:51 2000%^RESET%^

Bug reported from /domains/wizhalls/wizroom--

Red Dragon Wizard Halls [exits: up, north, west and down]


There are tales of mighty wizards who walk through walls, but unfortunatelythese are but tales, and without foundation.  Exits to the east, south, and west may prove more fruitful.

-Cal


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May  3 09:41:57 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu May  4 07:10:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 308
%^NEWS_POSTER%^Original bug report by Baer on Wed May  3 23:45:39 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

order falcon scout east causes an error here.
*call_other() couldn't find object
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Baer wrote on Wed May  3 23:49:24 2000%^RESET%^
This error occurs whenver I try to scout anywhere.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu May  4 07:10:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu May  4 19:40:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 316
%^NEWS_POSTER%^Original bug report by Kaeber on Thu May  4 18:06:26 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaeber-15--

*Too long evaluation. Execution aborted.
Trace written to /log/runtime
This happened after only moving 2 rooms when I typed in an alias that takes me to my castle-s,10s,8e,10e,4s.
It worked all the other times I did it, dunno what I did.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May  4 19:40:40 2000%^RESET%^
this happens all the time with our movement, its not the most
efficient code in the world, and doing big moves
tends to be a problem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May  4 19:40:43 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri May  5 05:22:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 318
%^NEWS_POSTER%^Original bug report by Tex on Thu May  4 18:33:22 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/7,10,1--

not sure how to report this dfalt actually found it but it was done by my familiars
when i leave them in a room to mark that it is my monster they continue fighting
and dont take any damage.  somehow I dont think this is intended


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May  5 03:28:59 2000%^RESET%^
all right we got a problem here. There is something that makes
the monsies not redirect their target to familiars somehow.
So basically the monster stops to fight properly the familiar
because its target is still the familiar owner.
If it reassigned its target properly, it'd aim the familiar
and then familiar would start to wimpy.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May  5 05:22:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun May  7 18:11:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 321
%^NEWS_POSTER%^Original bug report by Flameknight on Fri May  5 14:01:56 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

I think you should not be able to leave the arena. I was fighting someone and was obviously going to win, and they were able to just leave

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun May  7 18:11:40 2000%^RESET%^
the arena has no real meaning... thus I am not too concerned
if people dont _fight fair_ just dont fight with them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun May  7 18:11:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun May  7 18:13:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 327
%^NEWS_POSTER%^Original bug report by Austin on Sat May  6 18:42:07 2000%^RESET%^

Bug reported from /domains/dragon/level3b/d3bagon25--

Not sure if this is a bug or not but all dragons give gems of there color (greens give emeralds, blues give saphires, etc) but black dragons give white opals...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun May  7 18:13:28 2000%^RESET%^
we tried to replace the gems that the dragons _used_ to carry
with gems of the same value, since the original ones
they carried were not 'true gems'.
**

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun May  7 18:13:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon May  8 14:54:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 343
%^NEWS_POSTER%^Original bug report by Shi on Mon May  8 06:20:24 2000%^RESET%^

Bug reported from /domains/city/shops/locker_room--

the help file for lockers needs updating (This has to be done item by item at the moment)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 14:54:26 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  8 15:02:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 342
%^NEWS_POSTER%^Original bug report by Koma on Mon May  8 04:45:09 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--


You shouldn't be able to give items (i.e gold works) to hidden players.

Thanks, Koma


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 15:02:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  8 17:12:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 309
%^NEWS_POSTER%^Original bug report by Graxon on Thu May  4 06:12:43 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room28--

Now I'm at 0% hunger and dont starve! .)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 17:12:09 2000%^RESET%^
this should be fixed, forgot if i mentioned it or not. (the time
stamp on the file is later than this bug report.
)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 17:12:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May  8 17:13:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 301
%^NEWS_POSTER%^Original bug report by Zifnab on Tue May  2 14:57:18 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

failed logins stay in the user object a long time.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 17:13:12 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 05:57:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 313
%^NEWS_POSTER%^Original bug report by Javier on Thu May  4 15:35:09 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-4--

I'm starved...but I'm still regenning?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 05:57:39 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 05:59:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 322
%^NEWS_POSTER%^Original bug report by Myrddin on Fri May  5 21:17:13 2000%^RESET%^

Bug reported from /domains/guilds/cleric/guild_hall--

You finish the chant.
You mutter the words 'Suero Feb'Llaf Lliwe Noyreve!'
Your broom is not charged enough to cast this spell.
You must supply a target for this spell.
didnt know that wrath of the covenant required your broom to be charged would appreciate this maybe being added to the help file or fixed

thanks


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 05:59:12 2000%^RESET%^
Added that to the spell help.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 05:59:15 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:04:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 332
%^NEWS_POSTER%^Original bug report by Phire on Sat May  6 20:53:31 2000%^RESET%^

Bug reported from /domains/blackavar/city/merrsq--

this happened from chi of yin making the killing blow i think

HP: 1397|1979 SP: 1160|1190 EP: 951|1317
[Phire]: has some minor cuts and bruises.
[Citizen]: is not in good shape.
[ 4] A/D (  0%) Citizen chops you.
As Citizen swings at you, you use a breach in her defense and strike at her.
Citizen falls to the ground DEAD!
You receive 184 exp.
You grab Plain brown blouse from Citizen's corpse.
You grab Plain brown skirt from Citizen's corpse.
You get 150 gold coins.
There is nothing in corpse #1 (City guard's corpse).
Done. You looted 2 corpses.
*NO TARGET sent to a targetted action!!
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun May  7 18:14:28 2000%^RESET%^
dbxwhere phire                                                                              
*NO TARGET sent to a targetted action!!                                                      
Object:  (std/modules/messages.c) at line 339
                                                                                             
#0: 'heart_beat' at  (admin/std/combat/endround.c) at line 84
#1: 'do_round' at  (admin/std/combat/combat.c) at line 242                             
#2: 'do_combat_round' at  (admin/std/combat/combat.c) at line 599
#3: 'do_the_attack' at  (admin/std/combat/combat.c) at line 1360                       
#4: 'do_martial_attack' at  (admin/std/combat/combat.c) at line 864
#5: 'hit_me' at  (admin/std/combat/combat.c) at line 363                               
#6: 'do_reduction' at /admin/daemons/damage_modifier at line 139
#7: 'special_defense' at /obj/skills/objects/forged_ego#3793 at line 17                      
#8: 'targetted_action' at  (std/modules/messages.c) at line 339
                                                                         
dbxframe phire 8                                                                            
------std/modules/messages.c:339 - targetted_action("$N $vdo not even feel $p1 touch $n.     
", 0, ({ ... }))
locals: NULL, NULL, NULL, NULL                                                               
----------------------------------------------------------------
    {                                                                                        
        INFORM->tell_wizards(
          "NO TARGET sent to a targetted action in "+file_name(                              
            this_object())+". FIX IT! esp. if its in a special attack of a monster.\n");
        error(                                                                               
=>        "NO TARGET sent to a targetted action!!\n");
        return;                                                                              
    }
    who = ({ this_object(), target });                                                       
    if (pointerp(msg))
        msg = msg[random(sizeof(msg))];               

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:04:03 2000%^RESET%^
Ok added a check in the forged ego object to be sure that the target
is alive.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:04:12 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:05:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 335
%^NEWS_POSTER%^Original bug report by Austin on Sun May  7 09:19:37 2000%^RESET%^

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle3--

In Shaman area some hunters help and attack you when you kill others.... not sure but i thought this was disabled


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:05:23 2000%^RESET%^
This is not a bug. Not all will assist, some will, depends on
their mood.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:05:26 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:16:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 339
%^NEWS_POSTER%^Original bug report by Myrddin on Sun May  7 15:47:48 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon76--

i have lost the line in my broom desc that tells me the charge


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:16:18 2000%^RESET%^
Well checked other witch's broom and they seemed fine.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:16:21 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed May 10 06:21:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 340
%^NEWS_POSTER%^Original bug report by Durin on Sun May  7 17:04:15 2000%^RESET%^

Bug reported from /domains/outside_city/village/map/x1y3--

using fast talk give a bit messy message to me at least (tho it works)


You say hey, why can't we all just get along?
You try to confuse Rooster, but fails.

-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:21:50 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:23:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 341
%^NEWS_POSTER%^Original bug report by Durin on Mon May  8 04:13:36 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

When I use the skill sleight if hand, I get it to work, but the message once again is a bit odd.. adfer you are ready to perform the skill I get you can't use this skill now, tho I allready used it and got the object with it I wnated

-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:23:34 2000%^RESET%^
Should be fixed now I guess

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:23:52 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:24:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 344
%^NEWS_POSTER%^Original bug report by Durin on Mon May  8 14:51:33 2000%^RESET%^

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

some of the hutners are still groupattackking.

-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:24:45 2000%^RESET%^
See previous thing. Not a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:24:45 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 06:29:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 353
%^NEWS_POSTER%^Original bug report by Durin on Tue May  9 06:45:22 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I used sleight of hand at lottery machine and GOT IT 8)
-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:29:57 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed May 10 06:36:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 354
%^NEWS_POSTER%^Original bug report by Baer on Tue May  9 07:11:41 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

A thief tried 'estimate purse' at my bear, and failed, the bear then became aggro.


----------------------------------------------------------------------

%^NEWS_POSTER%^Baer wrote on Tue May  9 07:14:54 2000%^RESET%^
After becoming aggro to my familiar, they were then aggro to me, neither of us are pk.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:36:15 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed May 10 06:41:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 355
%^NEWS_POSTER%^Original bug report by Denim on Tue May  9 12:30:01 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/yard5--

I'm trying to look at the Captain of the guard.
And all i see is He is in excellent shape.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:41:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 06:58:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 336
%^NEWS_POSTER%^Original bug report by Denim on Sun May  7 11:37:42 2000%^RESET%^

Bug reported from /domains/misc/hell--

Koma just killed me in the arena. I thought you guys fixed that?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 06:06:02 2000%^RESET%^
This is not very helpful as a report, give details or something.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 06:58:08 2000%^RESET%^
Sigwald is correct, this is totaly useless, there were no logs
genereated due to any errors, so trying to track this down
is impossible.

closed unti you can supply more details.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 06:58:11 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 06:59:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 356
%^NEWS_POSTER%^Original bug report by Waz on Tue May  9 16:51:48 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Fuge leaves south.
Central Square exits: east,west,0
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 06:59:44 2000%^RESET%^
I will assume this is a movement issue.  we are aware that our
movement code is horrible, and thsi happens a lot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 06:59:47 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed May 10 07:25:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 310
%^NEWS_POSTER%^Original bug report by Lasher on Thu May  4 06:56:21 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north5--

Beholder damage goes straight through mistform - it
appears to completely ignore it's protection.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 07:25:25 2000%^RESET%^
Wrong, mist form just doesnt help all that much
against the beholder types of damage.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 07:25:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:05:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 357
%^NEWS_POSTER%^Original bug report by Sleet on Tue May  9 19:03:26 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm76--

got this message
think %^WHITE%^  Full SP!
think %^WHITE%^ TICK!
Taking Grey scale covered in black slime from tzzeentch first
eat a corpse
think %^WHITE%^ Platypus is DEAD!
There is no nondescript thing here.
You wear Grey scale covered in blackslime and Loin cloth
this happened when i typed wear all


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:05:08 2000%^RESET%^
have to be a bit more specific, my guess is that another player
in the room had an item, that failed to do an environment check, 
The scale itself is not a problem, so it must be something else

Please report again if it happens, and include all the items/
players in the room with you.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:05:11 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:07:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 195
%^NEWS_POSTER%^Original bug report by Locke on Sat Apr 22 13:34:00 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_13--

Ok, i was looking thru my castle, and one of my safes have seemed to disappeared.  I asked, and other people have had this happen to them, and it is said to be a bug.  I don't exaclty remember what was in the safe, just that it was a bunch of fig eq that i had.  Thanx for your time for reading this post.
-Locke


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:07:23 2000%^RESET%^
hmm not really a bug, but a wizard that... hmm..  did a bad
command :) (thats if i remember the timing correctly).  
anyway there were a few safes that disappeared back then.

Should be a non issue now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:07:23 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:09:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 236
%^NEWS_POSTER%^Original bug report by Fox on Wed Apr 26 21:17:36 2000%^RESET%^

Bug reported from /domains/guilds/mage/room3--

You finish the chant.
You mutter the words 'wel sup ren'
You summon a elf which falls through a window in space and attacks Apprentice
    mage.
Familiar disappears in a puff of smoke.
think %^BOLD%^CYAN%^Disappeared in a puff of smoke.%^RESET%^
You lose your mental link to your familiar.
*Array index out of bounds.
Trace written to /log/runtime
You . o O ( Disappeared in a puff of smoke. )
Dunno what happened there. 
Monster wasnt agro to me after attack


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:08:47 2000%^RESET%^
I am hoping that some of the recent fixes to familiars have
solved thsi problem.  If not please re-report it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:09:05 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 09:10:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 258
%^NEWS_POSTER%^Original bug report by Lasher on Fri Apr 28 14:52:35 2000%^RESET%^

Bug reported from /domains/blackavar/keep/keep1--

Lodestone took me to a 'non descript' thing.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:09:59 2000%^RESET%^
this was fixed, was a bad inherit file in an area, must of been
nmistakenly entered by maldan and or a player at one time.  this
has since been remedied. (the files no longer exist)(.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:10:02 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 09:36:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 259
%^NEWS_POSTER%^Original bug report by Ada on Fri Apr 28 16:51:33 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/egypt/k2--

Are we supposed to be able to use rack on someone else's rack?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:36:13 2000%^RESET%^
I fixed this.  you can only use your own rack.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:36:13 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:37:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 263
%^NEWS_POSTER%^Original bug report by Kazulanth on Fri Apr 28 22:29:52 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Don't know what a Tildeman is or why it said its name twice when I tried to loot something that wasn't there. First one was green second one was red.

Allie the Alien falls to the ground DEAD!
loot
take all
drop corpse
random2
You receive 258686 exp.
There are no corpses here to loot!
large clock: The clock is way too heavy for you to lift. 
[ Campfire ]: You aren't able to take it.
[ TildeMan ]: [ TildeMan ]: You'll have to remove it first.




----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:37:17 2000%^RESET%^
this was a costume used by toreth.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:37:20 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:38:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 265
%^NEWS_POSTER%^Original bug report by Denim on Sat Apr 29 12:01:18 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

Me and Tomten were both pacified and he attacked me 10 mins after killing Rasp.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:38:07 2000%^RESET%^
made a fix to hunting on may 4th.  if this didnt solve that problem
please re bug report it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:38:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:42:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 262
%^NEWS_POSTER%^Original bug report by Kazulanth on Fri Apr 28 22:28:16 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

When Allie the Alien died we got an opal and a long frilly tail feather. this for some reason doesn't 2+2 for me.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:42:14 2000%^RESET%^
A guess on this one as Allie gives nothing out when killed, 
is that a player dropped a corpse in the room, and you looted
that.  that feather comes from Athena's Aviary, and not Allie.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:42:17 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:42:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 267
%^NEWS_POSTER%^Original bug report by Fox on Sat Apr 29 12:28:21 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

[inform]: Selidan died (Fox).
Selidan is cleaved in half by Fox.
[inform]: Fox died (Denim).
You crumple to the ground as Denim gets a fatal blow.
I killed Selidan and then about five minutes later Denim kills me, I don't know what's wrong;went to arena fought Tomten, Tektor, Warchief, and Sleet. Denim was attacked by Tomten and Tomten was not pk cause he killed Rasp. Could be a bug from Arena? 
Denim knew that I killed Selidan, and then said I didnt look at who pk...and then killed me...I'd say that is abuse of bug/pk etc.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:42:44 2000%^RESET%^
again I madea  fix to the hunting code on 5-4, re-report if this
happens again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:42:47 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:46:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 274
%^NEWS_POSTER%^Original bug report by Raw on Sun Apr 30 08:03:48 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room46--

Something funny with this spell:

You begin to chant.
Turn undead: #

Four rounds later it goes off.

Raw


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:46:08 2000%^RESET%^
I cannot reproduce this at all.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:46:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 09:46:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 276
%^NEWS_POSTER%^Original bug report by Sleet on Sun Apr 30 14:18:00 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/arena1/room1--

think %^WHITE%^ TICK!
the arena is broken
you have to be pk regged to use it now


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  1 12:33:29 2000%^RESET%^
this is fixed.  (or i should say hacked around, its a bug
inthe driver.  i know khosan tested this out, so im not sure why
id didnt show up then.)  anyway quit and reenter if you wish to
fight in the arena, and you logged in prior to this post.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:46:44 2000%^RESET%^
we fixed this a while ago, forgot to close it :).

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:46:44 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 09:47:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 283
%^NEWS_POSTER%^Original bug report by Smee on Mon May  1 12:38:55 2000%^RESET%^

Bug reported from /domains/castles/rooms/biorn-6--

Dunno if this counts as a bug, but Pavilion is still listed as an admin in the startup screen.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:47:53 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed May 10 09:54:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 330
%^NEWS_POSTER%^Original bug report by Urquan on Sat May  6 19:54:55 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

give all to eagle doesn't work, you have to give it one item at a time.
Very annoying if you want it to sell your loot.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 09:54:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 09:54:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 289
%^NEWS_POSTER%^Original bug report by Sunflare on Mon May  1 20:20:32 2000%^RESET%^

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room26--

consider scottberry
There is no scottberry here. 
consider strawberry 
Do you mean the strawberry, Scottberry or ?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:54:24 2000%^RESET%^
Added ids to the others too.

this is fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:54:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:57:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 314
%^NEWS_POSTER%^Original bug report by Smee on Thu May  4 17:26:24 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

The spellinfo thing, under top 20 used spells, has evil eye also under the master psychics guild, and magic dart under the wizards guild. Since I'm pretty sure master psychics is gone, and I never knew we *had* a wizards guild, something's wrong.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:00 2000%^RESET%^
its not _wrong_ at one time those spells were under that guild.
I do not have the time, nor an idea at the moment on how to clean
up spells/skills that have moved guilds.  Teh very fact that a spell
can be in multiple guilds makes thta difficult. 

Sure it _can_ be done, its just not worth it IMO, that was more for
informational purposes, and if the guild list throws too many
people off, I will remove it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:03 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:57:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 316
%^NEWS_POSTER%^Original bug report by Kaeber on Thu May  4 18:06:26 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaeber-15--

*Too long evaluation. Execution aborted.
Trace written to /log/runtime
This happened after only moving 2 rooms when I typed in an alias that takes me to my castle-s,10s,8e,10e,4s.
It worked all the other times I did it, dunno what I did.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:39 2000%^RESET%^
same as the earlier reports with our movement code.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:42 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 09:58:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 320
%^NEWS_POSTER%^Original bug report by Zane on Fri May  5 02:28:20 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/east/room/street4--

The explored bar in my score no longer registers when I go into new rooms.  It is stuck at:

 Explored          : 86.31% (00.00%)

The explored plaque does however register when I go into new rooms.  Wierd.

Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:58:52 2000%^RESET%^
not really a bug.  

The second number once you receive your 3rd reward, does not c
continue to update.  ( I will add that to the help file.)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:58:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 10:02:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 302
%^NEWS_POSTER%^Original bug report by Warchief on Tue May  2 17:08:39 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/caras_galadhon/room22--

It's been like this for ages, but the elven city of Caras Galadhon has faulty exits (hyboria forest area).


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May  8 17:12:50 2000%^RESET%^
I don't have time to go looking through the area, if you 
bug report from the rooms they are in we can fix them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 10:02:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed May 10 10:04:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 326
%^NEWS_POSTER%^Original bug report by Zane on Sat May  6 05:08:45 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-5--

You finish the chant.
You mutter the words 'Avea Amana Iea Elohima'
You receive a heal from the Gods as Zane prays for your salvation.
You fall down on your knees and pray. Heavenly light shines down upon you as your prayers are answered!
Your prayers are heard and about -34 damage is healed by the Gods.

-34, do I suck that much?
Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 10:04:31 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed May 10 13:43:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 359
%^NEWS_POSTER%^Original bug report by Denim on Wed May 10 13:41:48 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Tomten lashes his weapon around you and manages to immobilize you.
You cannot move anymore!
Tomten wields Six bars of death and destruction in his right, left and third hands.
You try to move but fail miserably to go anywhere.
How come i can still be immobilized if hes not wielding whips anymore?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 13:43:42 2000%^RESET%^
call it a fault of the code, we dont verify the reason you are 
stunned, nor that what originally caused it (the weapon in this
case) is still wielded etc.

I do not think that is going to change.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 13:43:42 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed May 10 15:14:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 360
%^NEWS_POSTER%^Original bug report by Max on Wed May 10 15:10:00 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk5--

You hear your potion explode in the distance.
*Array index out of bounds.

needs to be fixed


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 15:14:46 2000%^RESET%^
Should be fixed, report if it occurs again (with new potions
only)

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 10 15:14:49 2000%^RESET%^

Fixed



---
poster: Mixer
subject: >closed bug
date: Thu May 11 00:01:11 2000

On Wed May 10 09:57:42 2000 Zifnab wrote post #61:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 316
> %^NEWS_POSTER%^Original bug report by Kaeber on Thu May  4 18:06:26
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/kaeber-15--
> 
> *Too long evaluation. Execution aborted.
> Trace written to /log/runtime
> This happened after only moving 2 rooms when I typed in an alias that
takes me to my castle-s,10s,8e,10e,4s.
> It worked all the other times I did it, dunno what I did.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:39 2000%^RESET%^
> same as the earlier reports with our movement code.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:57:42 2000%^RESET%^
> 
> Closed
> 
> 
If you put in #WA 2000 or so inbetween big moves this won't hgappen.
This works in zmud.
Mix.

---
poster: Sigwald
subject: bug fix
date: Thu May 11 02:35:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 364
%^NEWS_POSTER%^Original bug report by Mikul on Thu May 11 02:24:19 2000%^RESET%^

Bug reported from /domains/castles/rooms/mikul-3--

Erm at some point someone reported that they were missing
the charge line within the brooms desc, i've had this so
many times, i acutally use it for a purpose now. It only
appears when you have a single charge left in the broom

At a guess logic is if (i > 1 && i < X) return "bah bah"
And then if (i == 0) return "bah bah"
So having nothing actually for 1

As i said i actually use it, so up to you i you fix
it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu May 11 02:35:26 2000%^RESET%^
All right now I know why it didnt work, thats because of 
a rounding error in the switch statement.
Fixed that.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu May 11 02:35:29 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu May 11 04:53:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 365
%^NEWS_POSTER%^Original bug report by Mikul on Thu May 11 04:48:36 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Commands, score, score1, newscore2 are duplicates


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu May 11 04:53:37 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 11 07:49:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 366
%^NEWS_POSTER%^Original bug report by Austin on Thu May 11 06:24:50 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br4--

Try to look at my inventory and i get this....
Weight (in lbs): You[338] + EQ[331] = Total[669], Capacity[93%]
*Too long evaluation. Execution aborted
Trace written to /log/runtime

was doing gold so i had alot of items in my inventory.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 07:49:18 2000%^RESET%^
known issue, you guys can carry too damn much stuff.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 07:49:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 11 12:01:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 121
%^NEWS_POSTER%^Original bug report by Zane on Fri Apr 14 15:59:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-5--

I have reported this two or three times over the last couple years but thought that with Zifnab spamming inform like he it, maybe he could enjoy playing with this too =)  When you cast identify at first foo, it targets the first foo in the room, not in your inventory.  If foo is in someone elses inventory then you get the message cannot find that item.  I typically have to either leave the room or type 3rd, 4rth, 5th foo etc.  I guess using my foo would work, never new that was an option.
Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:31:36 2000%^RESET%^
I will look at this on one of hte other ports shortly.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:01:21 2000%^RESET%^
The only solution to this is to make all spells (cast verb) 
ignore things in the room with you, thats just not an option.
Not sure why this took me so long to reply, i thought this was the
'none of the foos are alive' problem.

Anyway the answer to this is to use the keyword my, cast identify
at my foo.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:01:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu May 11 12:12:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 227
%^NEWS_POSTER%^Original bug report by Phire on Wed Apr 26 08:33:50 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

when I type "help all_topics" one section looks like:
Section guilds: 
 guilds             Entries            Root               guild_tree         
 Repository         open_guilds       

the Root section is a CVS artifact so when I type "help Root" it's nonsense


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:12:49 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu May 11 12:23:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 252
%^NEWS_POSTER%^Original bug report by Wildchild on Fri Apr 28 12:23:22 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/forest/10,2,1--

Don't believe the west exit should exist in this room. It goes 2 w onto a bridge, but if you go southwest and then 2w, it's the same bridge.
So either way, you end up in the room to the southwest of here.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:23:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu May 11 12:54:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 290
%^NEWS_POSTER%^Original bug report by Golte on Mon May  1 22:14:49 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr13--

>best_hit
Your best weapon hit was a [35].

...
...

Monk dodges your attack.
You react to Monk's dodge with lightning fast reflexes and reaim your attack on
    him!
You score a CRITICAL hit!
You stun Monk with the force of your attack!
You take advantage of Monk's helplessness to inflict greater damage!
[30] A/D ( 31%) You ultraslay Monk in his leftside with your Titanium Axe!
%^BOLD%^You feel like you have scored a new best weapon hit!%^RESET%^
You score a CRITICAL hit!
You take advantage of Monk's helplessness to inflict greater damage!
[30] A/D ( 31%) You ultraslay Monk!
Monk is stunned and unable to move.

...

>best_hit
Your best weapon hit was a [36].

Either combat-text or "best_hit" command displays wrong. 
Did i hit a 30 or a 36?



----------------------------------------------------------------------

%^NEWS_POSTER%^Golte wrote on Tue May  2 06:44:27 2000%^RESET%^
Wielded: red handled longsword, Titanium axe
No boosts like singing blade or prismic blade used. 

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May  2 11:41:26 2000%^RESET%^
Now this one is really weird :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:54:14 2000%^RESET%^
not really a bug.  this works the same way the 'hits' 
command does.  The biggest hits are all done pre resistances
etc, the messages in combat you get are actually after 
resistances have been factored in, i suppose we could move 
one or the other and make them identical.... not sure.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 12:54:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 11 21:05:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 368
%^NEWS_POSTER%^Original bug report by Smee on Thu May 11 20:09:32 2000%^RESET%^

Bug reported from /domains/castles/rooms/biorn-6--

>>turn pee to x x x
You turn the dials on the chest.
There is a small *click*
>>look
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
Pleh.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:05:42 2000%^RESET%^
too much stuf fin your safe.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:05:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 11 21:06:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 371
%^NEWS_POSTER%^Original bug report by Smee on Thu May 11 20:10:53 2000%^RESET%^

Bug reported from /domains/castles/rooms/biorn-6--

Also, about bug #368, I think I remember putting 500+ pretty flowers in there.
Could be it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:06:47 2000%^RESET%^
you put that many items in a safe, you deserve to error

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:06:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Thu May 11 21:07:35 2000

On Thu May 11 21:06:59 2000 Zifnab wrote post #76:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 371
> %^NEWS_POSTER%^Original bug report by Smee on Thu May 11 20:10:53
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/biorn-6--
> 
> Also, about bug #368, I think I remember putting 500+ pretty flowers in
there.
> Could be it.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:06:47 2000%^RESET%^
> you put that many items in a safe, you deserve to error
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Thu May 11 21:06:59 2000%^RESET%^
> 
> Closed
> 
> 
FYI, coming soon to a mud near you, a # limit on items too.

---
poster: Sigwald
subject: closed bug
date: Fri May 12 02:45:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 324
%^NEWS_POSTER%^Original bug report by Torin on Sat May  6 01:41:13 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

5 A/D You cut Rogue.
Rogue falls to the ground DEAD!
You receive 5861 exp.
You just set a new personal exp record for a solo kill.


but when i after that fingered myself it stood like this:

Best Solo Kill Rogue, 4377 exp. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:45:25 2000%^RESET%^
Probably some exp rate issue somewhere in here.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:45:28 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Fri May 12 02:46:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 337
%^NEWS_POSTER%^Original bug report by Koma on Sun May  7 11:38:24 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/arena2/room2--

i killed denim on arena somehow, i really havent much idea how it happened.
denim left the room to heal himself, i followed and tried to find him, then found him and tried using tiger claw at him. First i got messages when tiger claw went off 'You are not pk registered', and when i finally killed Denim it was a real kill.

Sorry, but I really can't explain any better how this worked.. im not pk registered, this happened on arena2

Koma


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:46:22 2000%^RESET%^

Closed



---
poster: Sigwald
subject: >closed bug
date: Fri May 12 02:47:07 2000

On Fri May 12 02:46:22 2000 Sigwald wrote post #79:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 337
> %^NEWS_POSTER%^Original bug report by Koma on Sun May  7 11:38:24
2000%^RESET%^
> 
> Bug reported from /domains/blackavar/city/arena/arena2/room2--
> 
> i killed denim on arena somehow, i really havent much idea how it happened.
> denim left the room to heal himself, i followed and tried to find him,
then found him and tried using tiger claw at him. First i got messages when
tiger claw went off 'You are not pk registered', and when i finally killed
Denim it was a real kill.
> 
> Sorry, but I really can't explain any better how this worked.. im not pk
registered, this happened on arena2
> 
> Koma
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:46:22 2000%^RESET%^
> 
> Closed
> 
> 
Mistyped, but well anyway... Arena has its risks... live with them :)

---
poster: Sigwald
subject: bug fix
date: Fri May 12 02:49:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 367
%^NEWS_POSTER%^Original bug report by Mikul on Thu May 11 11:20:04 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon39--

Zane does not even feel The Red Dragon's touch he.
Wrong abjective :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:49:15 2000%^RESET%^
Btw this is a typo not a bug, please report in correct groups,
makes our lives easier.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:49:18 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri May 12 02:52:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 351
%^NEWS_POSTER%^Original bug report by Kalma on Tue May  9 06:20:44 2000%^RESET%^

Bug reported from /domains/blackavar/underw/cave/dug_20--

Word of recall, for me, costs 217 sps, and it only moves me. Guild Portal, which can move any number of people, costs 210 sps. Perhaps the sps should be lower on Word of Recall?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:52:58 2000%^RESET%^
Slightly cheaper now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:52:58 2000%^RESET%^

Fixed



---
poster: Marvin
subject: >bug fix
date: Fri May 12 05:20:41 2000

On Fri May 12 02:52:58 2000 Sigwald wrote post #82:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 351
> %^NEWS_POSTER%^Original bug report by Kalma on Tue May  9 06:20:44
2000%^RESET%^
> 
> Bug reported from /domains/blackavar/underw/cave/dug_20--
> 
> Word of recall, for me, costs 217 sps, and it only moves me. Guild Portal,
which can move any number of people, costs 210 sps. Perhaps the sps should
be lower on Word of Recall?
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:52:58 2000%^RESET%^
> Slightly cheaper now.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:52:58 2000%^RESET%^
> 
> Fixed
> 
> 

Not really a bug, since WOR is much more usefull since it move you to
start loc.

---
poster: Zifnab
subject: bug fix
date: Fri May 12 08:42:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 361
%^NEWS_POSTER%^Original bug report by Sirk on Wed May 10 17:28:51 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

ok i'm in cs trying to get in test portal
and i can see the portal
if i type enter portal i get 'do you mean special portal, the shadows or?
this i understand, howerver if i type enter a portal, it says there is no portal here
kinda odd
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri May 12 02:51:12 2000%^RESET%^
Guess this has to do with the first portal being rogue only.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:42:12 2000%^RESET%^
fixed

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:42:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri May 12 08:46:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 363
%^NEWS_POSTER%^Original bug report by Xphere on Wed May 10 19:33:18 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room12--

i read the news, and it says there is 725 inform messages left
i read them all, then type news, and it says i still have 725 left


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:46:37 2000%^RESET%^
I cannot reproduce this, and the only case where I can see that
happening is when the disk gets full, and that is not an issue 
right how, we are only 20% full on this disk.

If it happens again please include the commands you executed etc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:46:40 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri May 12 08:47:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 372
%^NEWS_POSTER%^Original bug report by Valnir on Fri May 12 03:43:14 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

I look at the plaque, and it says there, that i'm at level 1.
I was inactive for a while, so I believe the problem is somewhere there.

-Val


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:47:40 2000%^RESET%^
 234)  Valnir          18              1,962,469


Don't forget the plaque does not update instantly.. it takes
approximately 30 minutes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:47:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri May 12 08:49:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 121
%^NEWS_POSTER%^Original bug report by Zane on Fri Apr 14 15:59:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-5--

I have reported this two or three times over the last couple years but thought that with Zifnab spamming inform like he it, maybe he could enjoy playing with this too =)  When you cast identify at first foo, it targets the first foo in the room, not in your inventory.  If foo is in someone elses inventory then you get the message cannot find that item.  I typically have to either leave the room or type 3rd, 4rth, 5th foo etc.  I guess using my foo would work, never new that was an option.
Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:31:36 2000%^RESET%^
I will look at this on one of hte other ports shortly.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:49:18 2000%^RESET%^
hmm i swear i closed this one, perhaps this is a symptom of the 
same bug that xphere saw with news?

There is only one way to make identify ignore stuff in the room
with you, and that is to make all spells do that (i.e. everything
that uses cast).  That is not an option, so the next best thing is
to do cast identify at my third foo etc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:49:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri May 12 08:50:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 227
%^NEWS_POSTER%^Original bug report by Phire on Wed Apr 26 08:33:50 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

when I type "help all_topics" one section looks like:
Section guilds: 
 guilds             Entries            Root               guild_tree         
 Repository         open_guilds       

the Root section is a CVS artifact so when I type "help Root" it's nonsense


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:50:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri May 12 08:51:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 349
%^NEWS_POSTER%^Original bug report by Camuz on Mon May  8 23:57:48 2000%^RESET%^

Bug reported from /domains/blackavar/church/rooms/shed--

Just killed Ron the caretaker and here is what is says:
*Too many arguments to efun_remove_call_out in efun pointer.
Trace written to /log/catch
At your service...
Vamuz
oops Camuz


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 12 08:51:42 2000%^RESET%^

Fixed



---
poster: Marvin
subject: bug fix
date: Fri May 12 12:27:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 373
%^NEWS_POSTER%^Original bug report by Hierokliff on Fri May 12 12:22:33 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-6--

Instead of wimpy i did get moved to the start loc with word of recall, 5 times in the same fight...
word of recall is nice but it should lose the effect after been used once?
//Hierokliff the sickling.


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Fri May 12 12:27:16 2000%^RESET%^
Word of recall is not supposed to take you to the start loc on wimpy.
This was a leftover from some old code.
It now only will work when cast.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Fri May 12 12:27:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat May 13 06:26:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 378
%^NEWS_POSTER%^Original bug report by Tantrum on Sat May 13 06:13:50 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale15--

javier

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 13 06:26:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat May 13 07:49:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 379
%^NEWS_POSTER%^Original bug report by Warchief on Sat May 13 07:46:07 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br4--

Shihuang Lightning Blade isn't id'ing to shihuang blade or lightning blade, it still says: There is no shihuang blade here. and There is no lightning blade here.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 13 07:49:13 2000%^RESET%^
odds are it will after a boot.  you probably have one that
was alrady cloned.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 13 07:49:19 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sat May 13 12:30:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 376
%^NEWS_POSTER%^Original bug report by Trancemaster on Fri May 12 22:52:10 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

I activated combat silent, and didnt end up getting the "foo hits bar x times." message. after restoring and reseting the combat silent, its worked ok.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat May 13 12:30:53 2000%^RESET%^
Without the output from "combat status" I can't tell what went wrong for
you. Remember the silent options are toggles. Until I get a reproduceable
description I am closing this bug report.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat May 13 12:30:56 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat May 13 13:22:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 381
%^NEWS_POSTER%^Original bug report by Waz on Sat May 13 10:55:02 2000%^RESET%^

Bug reported from /domains/dragon/level2/d2agon2--

Got a power of the black moon message in this room...might not be
a bug, but I only noticed those outdoors before.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 13 13:22:32 2000%^RESET%^
I can go either way on this.  For now it was my intention 
that indoor/outdoor didnt make a differance with respect to this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 13 13:22:32 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sat May 13 16:01:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 383
%^NEWS_POSTER%^Original bug report by Zaedrax on Sat May 13 16:00:25 2000%^RESET%^

Bug reported from /domains/events/blob/death_room--

I got killed while in blob and I didn't get back on earth.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat May 13 16:01:14 2000%^RESET%^
This was just a too long evaluation due to a huge amount of plants in CS.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat May 13 16:01:14 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon May 15 01:33:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 391
%^NEWS_POSTER%^Original bug report by Fox on Sun May 14 21:20:10 2000%^RESET%^

Bug reported from /domains/blackavar/olympus/rooms/olymp1n4w--

I'm not quite sure why this is, I have trained my wisdom to Aglaia in the stats training area.
I go to check my account, and it reads, "You do not have any account here."
Even though I've leveled more than 3 times here. 
Maybe this could be fixed so I know how much gold and exp I'm putting in.

Thanx,
   ~FX~


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 01:33:35 2000%^RESET%^
The account business is something that predates the stat
trainers and that was used in order to allow people that
spent money in the old (now closed) progressor guild
to get something in return.
If you havent been a progressor there is no reason for
you to have an account there for now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 01:33:41 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon May 15 01:39:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 374
%^NEWS_POSTER%^Original bug report by Warchief on Fri May 12 15:38:29 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/forest14--

This room has bad exits, going w, takes me to a room which where if I go e, I am 1 room e of where I am, and I can't get back to this room by going e or w, so I go all the way e, and s, and come in from the n, kinda hard to explain faulty exits ;)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 01:39:10 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon May 15 01:40:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 375
%^NEWS_POSTER%^Original bug report by Fisherman on Fri May 12 16:06:14 2000%^RESET%^

Bug reported from /domains/emerald/evilned/beaver/rooms/dam6w--

mother bugbear doesn't id to mother
cast lightning bolt


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 01:40:43 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon May 15 01:42:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 382
%^NEWS_POSTER%^Original bug report by Fox on Sat May 13 14:16:13 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr18--

Your body glows brightly as it projects a jet of hot lava at Priest.
Priest breaks his skill use.
Priest falls to the ground DEAD!
cs
You receive 26208 exp.
You get 1200 gold coins.
Done. You looted 1 corpse.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
You break your concentration.
Your spell is interrupted.

Ive gotten this more than a few times, nfc what it is


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 01:42:55 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon May 15 02:07:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 387
%^NEWS_POSTER%^Original bug report by Zaedrax on Sun May 14 13:31:37 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Snoop ha softly as he brews a strange drink.
ha?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:07:39 2000%^RESET%^
Yeah for some reason hum goes to ha (probably some latin plural).
Changed to chant.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:07:42 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon May 15 02:09:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 388
%^NEWS_POSTER%^Original bug report by Fisherman on Sun May 14 13:53:32 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

give 0 gold to blue
You give Blue some money.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:09:34 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon May 15 02:26:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 389
%^NEWS_POSTER%^Original bug report by Snoop on Sun May 14 15:46:59 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Using epic of aurvex i got boosted to all my weapon skills, then i used drink of motivation and chose weapon skill slashing to boost. Then when the drink, drink of motivation, dropped all boosts to weapon skill slashing got removed even though epic of aurvex was still up. Still had boost to weapon skill piercing.
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:26:26 2000%^RESET%^
Thx for pointing that out, there was a slight typo in the
abjurations code that went unnoticed all this time :).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:26:29 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon May 15 06:12:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 392
%^NEWS_POSTER%^Original bug report by Arkangyle on Sun May 14 21:31:40 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

General shop (RD City):
  63   1 gold   330

You examine gold and see: 220 gold coins.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon May 15 02:27:23 2000%^RESET%^
Guess we should figure out how gold can get into shops mostly...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 15 06:12:31 2000%^RESET%^
The ral problem is how you got coins into your inventory.

for now i made the shops dest gold, I would appreciate
knowing how you are getting coins into your inventory.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 15 06:12:31 2000%^RESET%^

Closed



---
poster: Marvin
subject: closed bug
date: Mon May 15 12:14:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 380
%^NEWS_POSTER%^Original bug report by Fox on Sat May 13 09:51:21 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

(1) Small lodestone (indigo glow)
ral
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
The lodestone crumbles to dust.

Didnt think Indigo Lodestones could do that.


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May 15 12:14:21 2000%^RESET%^
If the lodestone gets too old, it can crumble.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May 15 12:14:27 2000%^RESET%^

Closed



---
poster: Marvin
subject: closed bug
date: Mon May 15 12:15:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 390
%^NEWS_POSTER%^Original bug report by Energystar on Sun May 14 20:28:04 2000%^RESET%^

Bug reported from /domains/castles/rooms/energystar-2--

I used 3 blue lodestones and they all crumbled to dust on the first use.


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May 15 12:15:11 2000%^RESET%^
Same

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May 15 12:15:17 2000%^RESET%^

Closed



---
poster: Marvin
subject: bug fix
date: Mon May 15 12:17:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 393
%^NEWS_POSTER%^Original bug report by Hierokliff on Mon May 15 12:11:45 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

rainstaff, did get this message when id'ing it..
       Stat Bonuses :                
                  con : Bug report that item    



----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon May 15 12:17:06 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Tue May 16 04:50:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 400
%^NEWS_POSTER%^Original bug report by Durin on Tue May 16 04:36:13 2000%^RESET%^

Bug reported from /domains/castles/rooms/koma-4--

help skill target preference
There is no such skill.

I have it. And while on the subject...would it be impossible to implement these useless skills to assassins (stabs)?

-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 16 04:50:02 2000%^RESET%^
help skill target preference works fine for me. Check your aliases.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 16 04:50:14 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Tue May 16 04:50:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 395
%^NEWS_POSTER%^Original bug report by Denim on Mon May 15 14:58:50 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

turn fig to # # #
open fig
put all in fig
close fig
very large orange red carnelian pops out of the chest.
very large milky white chalcedony pops out of the chest.
large light blue turquoise pops out of the chest.
i put them in a safe,but it says they pop out of a chest?


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 16 04:48:01 2000%^RESET%^
No save items will pop out of your chest when you close it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 16 04:50:23 2000%^RESET%^

Closed



---
poster: Marvin
subject: >closed bug
date: Tue May 16 04:53:49 2000

On Tue May 16 04:50:23 2000 Khosan wrote post #108:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 395
> %^NEWS_POSTER%^Original bug report by Denim on Mon May 15 14:58:50
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/denim-3--
> 
> turn fig to # # #
> open fig
> put all in fig
> close fig
> very large orange red carnelian pops out of the chest.
> very large milky white chalcedony pops out of the chest.
> large light blue turquoise pops out of the chest.
> i put them in a safe,but it says they pop out of a chest?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Khosan wrote on Tue May 16 04:48:01 2000%^RESET%^
> No save items will pop out of your chest when you close it.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Khosan wrote on Tue May 16 04:50:23 2000%^RESET%^
> 
> Closed
> 
> 

I think his problem was that it said 'chest' not 'safe'.
Anal.

-M

---
poster: Sigwald
subject: bug fix
date: Tue May 16 06:05:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 396
%^NEWS_POSTER%^Original bug report by Hierokliff on Mon May 15 15:30:32 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

when casting an enchanters spell on an item and later id it, it doesnt alter the Enchanted: no  to enchanted: yes in identify..
maybe not a bug but would be nice to know if an item is enchanted or not somehow...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May 16 06:05:27 2000%^RESET%^
Ok I fixed that with regard to the enchanter spells.
Since every enchants sort of have to be manually added
(since curse could use the same code), it might not 
work for all spells/skills.
Will work after a boot or reload of the items.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May 16 06:05:30 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue May 16 14:51:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 403
%^NEWS_POSTER%^Original bug report by Graxon on Tue May 16 12:33:31 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/cave3--

when i try to drop the robes, if i have some monk robes and galadriel's robe in my inventory it says: Do you mean White robes, one of Black Robes or ?
this is the case if i type: drop robes

Graxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Graxon wrote on Tue May 16 12:36:45 2000%^RESET%^
this appears only to be the case with the robes from the black monks.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue May 16 14:51:15 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Tue May 16 16:07:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 404
%^NEWS_POSTER%^Original bug report by Hierokliff on Tue May 16 15:54:53 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

the spell 'remove enchantment' message ends a bit to early maybe?
'You lay your hands over Blackmon's Cloak and drain some magical energy out of'


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May 16 16:07:24 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed May 17 04:52:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 407
%^NEWS_POSTER%^Original bug report by Balinor on Tue May 16 23:50:52 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr3--

You crouch low and spring on Monk, breaking his current maneuver!
Monk is stunned and unable to move.
broke his skill use when he was stunned... i think he shouldn't be using skill while stunned


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 17 04:52:21 2000%^RESET%^
He wasnt using anything thats just the messenging.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed May 17 04:52:24 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Sat May 20 04:48:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 410
%^NEWS_POSTER%^Original bug report by Zio on Wed May 17 05:41:20 2000%^RESET%^

Bug reported from /domains/outside_city/goblins/rooms/goblins17f--

hrm, i found a typo,  yields ---> Maby you can use the handholds and rungs here to climb out of this trap.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat May 20 04:48:34 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun May 21 04:42:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 417
%^NEWS_POSTER%^Original bug report by Killaaz on Sun May 21 02:02:43 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/enter3--

Some thing bug when potions explode
You hear your potion explode in the distance.
*Array index out of bounds.
Trace written to /log/runtime

Get those message now and then
//Killaaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun May 21 04:42:57 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:25:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 386
%^NEWS_POSTER%^Original bug report by Zaedrax on Sun May 14 13:10:35 2000%^RESET%^

Bug reported from /domains/mists/rooms/harbor1--

Those piranhas at the goblin place on RD isle follow you on ground, I thought they were fish.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:25:41 2000%^RESET%^
as far as i know it was the intent that they follow throughout
the area, they should not follow outside of that area though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:25:44 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:25:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 394
%^NEWS_POSTER%^Original bug report by Denim on Mon May 15 13:50:00 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/dungeon5--

Don't know if this is a bug or not,but my Titanium Axe only seems to special every 20-25 mins or so.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:24:05 2000%^RESET%^
It is in no way tied to time.  now we can debate whether or not
the special happens too little.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:25:50 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:26:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 397
%^NEWS_POSTER%^Original bug report by Sirk on Mon May 15 15:57:42 2000%^RESET%^

Bug reported from /domains/castles/rooms/sirk-4--

cursed black knife
You wield Cursed Black Knife in your right hand. You are no where near evil enough to use that artifact.     You receive a large blast of magical feed back from this artifacts curse! You feel witty. You feel more religious. [ Cursed Black Knife ]: Wielded. You wield Eye of the beholder in your left hand. Your brain pulses. Your brain feels like a sponge.
seems like i was able to wield it still, is this wrong?
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:26:50 2000%^RESET%^
it should of forced you to unwield it shortly after that 
happened.  If it didnt please re-report... It did when i 
tested it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:26:50 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:27:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 401
%^NEWS_POSTER%^Original bug report by Mirrim on Tue May 16 05:29:50 2000%^RESET%^

Bug reported from /domains/blackavar/city/temple/rooms/templer6--

Eggs are disappearing from the egg hunt event without being found. Is this normal after a certain length of time?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May 16 06:05:55 2000%^RESET%^
Most probably due to rooms cleaning up to save memory.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:27:41 2000%^RESET%^
I am not convinced this is a bad thing, it generally means the 
egg hasnt been found in 45 minutes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:27:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:29:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 405
%^NEWS_POSTER%^Original bug report by Bows on Tue May 16 15:54:56 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

at the bank i typed deposit 5446 gold and it said we do not exepc foerign currency. but on the third time it worked


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:29:05 2000%^RESET%^
I cannot reproduce this one, I would guess you typed a few times.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:29:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:30:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 406
%^NEWS_POSTER%^Original bug report by Sirk on Tue May 16 16:09:33 2000%^RESET%^

Bug reported from /domains/dragon/level1/dragon18--

i quit, and re-entered game, and got a message that i couldn't use my rack
can't we just make it back to way it was using any old rack
kinda a bug
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:30:29 2000%^RESET%^
this was intentional.  You quit/reentered you got a new body, 
you will not be able to use the same rack.  If you want to use it
don't quit.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:30:32 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 08:40:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 408
%^NEWS_POSTER%^Original bug report by Zio on Wed May 17 03:29:09 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

whether someones idle or not doesnt seem to be showing when you send tells to them. have you guys changed something or is this a bug?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:40:07 2000%^RESET%^
works fine.  the time limit was upped to 6 minutes idle before
that message is shown.  odds are with all the 'think' triggers
for tick/tock out there, noone will ever really go idle.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 08:40:07 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 09:26:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 411
%^NEWS_POSTER%^Original bug report by Blackjack on Sat May 20 08:20:37 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

when i finger bosotros it brings up my info for some reason


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 09:26:24 2000%^RESET%^
fixed, not sure what happened, i have been gone for a week :)
I restored your player file from the 16th or the 17th

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 09:26:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 12:57:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 416
%^NEWS_POSTER%^Original bug report by Trancemaster on Sat May 20 22:01:41 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

another typo,  yields ---> *You wave LIV lamely... too late.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 12:57:20 2000%^RESET%^
fixed, please use typo for this kind of stuff, this bug stuff
gets full enough.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 12:57:23 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 12:59:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 418
%^NEWS_POSTER%^Original bug report by Squrttle on Sun May 21 02:57:07 2000%^RESET%^

Bug reported from /domains/castles/rooms/squrttle-2--

During the viking event, athena told me that u were suppose to get tickets from kill the guards or vikings and at the end, u give it to ur leader.  when i killed the most guards, i didnt even get 1 ticket from any of the guards.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 12:59:35 2000%^RESET%^
not sure if you misunderstood athena, or athena was misinformed
but there are no tickets with that event.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 12:59:47 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon May 22 13:00:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 419
%^NEWS_POSTER%^Original bug report by Apathy on Sun May 21 10:13:29 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

There should be a message to the room when people warp


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:00:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 13:01:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 420
%^NEWS_POSTER%^Original bug report by Ertai on Sun May 21 14:27:08 2000%^RESET%^

Bug reported from /domains/outside_city/goblins/rooms/goblins26--

Goblin Sapper in Enigma's area..while fighting the percentages of damage were way off and it took way more damage than a 960xp should ever take 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:01:59 2000%^RESET%^
this was intentional on the area coders part.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:01:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 13:03:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 424
%^NEWS_POSTER%^Original bug report by Skrikopanik on Mon May 22 03:00:30 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

help my my char is messed up...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:03:59 2000%^RESET%^
this is in no way helpful at all, if you cant be more 
specific we cannot help you.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:03:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon May 22 13:07:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 425
%^NEWS_POSTER%^Original bug report by Skrikopanik on Mon May 22 05:45:20 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Ertai tryed to give me money but it failed i wassent there (but i was there) i think it has to do with why iam a mage and why i lost 218k exp and why i was invis and why people could see sarrik but

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:07:12 2000%^RESET%^
I need more info on this one, first I dont know who the real
problem is with, you or sarrik... If your secondaries, you are 
unregistered ones.  

etc, you need to be a bit more detailed about things like this, 
there is no way I can begin to figure out what the problem is
without either a better explanation of what happened, or you online
and causing the problem.

--zif

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:07:12 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue May 23 08:36:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 431
%^NEWS_POSTER%^Original bug report by Denim on Tue May 23 08:24:09 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

You have been summoned to Zarp.
Deep, Dark, Pit [exits: none]
 Oh No! This is an Oubliette! There's no way OUT! Small vermin look at you from out of the shadows. Bones from previous occupants are strewn on the floor. 
There are 10 aggro mobs and no obvious exit in this room. You need a key to get out,maybe add some sort of exit to it besides the key?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 23 08:36:18 2000%^RESET%^
Since you failed to report the 'problem' from the room, I had to
guess, and of the 4 rooms with Oubliette in them, I got out of
each and every one without a key, and if its the palace key
you are referring to, that is gettable as well.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 23 08:36:18 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Tue May 23 10:35:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 428
%^NEWS_POSTER%^Original bug report by Arkangyle on Mon May 22 13:39:55 2000%^RESET%^

Bug reported from /domains/castles/rooms/arkangyle-2--

  I'm really reporting this on Skrikopanik's behalf since he doesn't seem capable of providing you the proper information.  His problem seemed related to the same situation as Blackjack.  His character was changed from when last he played and upon fingering him it gave me Sarrik's info at the time.  My guess is his player file was corrupted as he lost overall worth etc.

Arkangyle


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 23 10:35:39 2000%^RESET%^

He suicided right? Can't fix a dead guy.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue May 23 10:35:39 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue May 23 11:33:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 433
%^NEWS_POSTER%^Original bug report by Denim on Tue May 23 10:15:06 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,11,1--

Ring of Chaos doesn't id to Ring of Chaos.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 23 11:33:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue May 23 12:46:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 434
%^NEWS_POSTER%^Original bug report by Astakinthos on Tue May 23 12:44:55 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/13,10,1--

wibble returns no text to the player wibbling, only to the room.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 23 12:46:12 2000%^RESET%^
> wibble
You wibble contentedly.

Not sure what you mean?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 23 12:46:12 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Thu May 25 02:52:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 440
%^NEWS_POSTER%^Original bug report by Kazulanth on Wed May 24 19:50:49 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-101--

spiked fist

It doesn't id to anything rationa
l


--kaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu May 25 02:52:33 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Thu May 25 02:53:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 441
%^NEWS_POSTER%^Original bug report by Denim on Wed May 24 20:38:57 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-2--

Spiked fist doesnt id to Fist or Spiked Fist for some reason.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu May 25 02:53:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu May 25 10:22:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 307
%^NEWS_POSTER%^Original bug report by Baer on Wed May  3 23:35:35 2000%^RESET%^

Bug reported from /domains/misc/hell--

Was fighting a single Grey Dragon, and had a familiar assisting.
Fled the room, then went back in and one dragon had reset, and became aggro to me, without me attacking it.

Grey dragon recognizes Baer and attacks!
HP: 739|992 SP: 2861|2861 EP: 680|751
[Baer]: has some minor cuts and bruises.
[The Grey Dragon]: is in good condition.
Grey dragon recognizes Baer and attacks!

Haven't had this ever happen before, perhaps the familiar was in combat with the dragon that reset?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:22:33 2000%^RESET%^
If this is still happening please re-report, been a lot of fixes
to familiars.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:22:33 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 25 10:23:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 317
%^NEWS_POSTER%^Original bug report by Quillz on Thu May  4 18:09:39 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

umm dong exactly know what happened but...
You go BeZerK!Blue dragon dodges your attack.
[11] A/D (  0%) You cleave Blue dragon with your Red-handled longsword.Your sword SIZZLES as it cuts into The Blue Dragon's flesh!
*Bad argument 1 to all_inventory()Expected: object Got: 0.Trace written to /log/runtime
so...i got an error and reported it. 
Q


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:23:15 2000%^RESET%^
Khosan put some checks into the point where combat was throwing
that error.  We still arent sure of the root cause of the problem
though, should stop the error.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:23:15 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 25 10:25:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 325
%^NEWS_POSTER%^Original bug report by Zane on Sat May  6 04:47:08 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-7--

My lodestone just went away without giving me a message that it crumbled to dust.  Got about the right amount of use out of it, just no message.  I scrolled back and checked carefully.

Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:25:21 2000%^RESET%^
I just looked at the nav stones, and there is only one place where
they destruct, and the message is there, where you perhaps 
gagging it?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:25:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu May 25 10:28:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 319
%^NEWS_POSTER%^Original bug report by Baer on Thu May  4 21:45:13 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room26--

Just idling in this room with nobody else here, and keep seeing this message.
Little blue, Bantum, Tex and Fuzzy wuzzy hit Sidhe 65 times.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 09:58:16 2000%^RESET%^
this is a known issue, we are having a problem with combat silent
and have no idea at present what is causing it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:28:28 2000%^RESET%^
I believe this is again caused due to the error that we had 
in combat.  (things erroring didnt complete correctly so 
numbers got skewed).  Please report if this continues.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:28:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu May 25 10:35:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 333
%^NEWS_POSTER%^Original bug report by Shi on Sun May  7 02:39:01 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

 got me this --> (*Bad argument 1 to call_other()Expected: string or array or object Got: 0.Trace written to /log/runtime) nothing special, but i thought youd like to know

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 10:35:13 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri May 26 08:14:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 447
%^NEWS_POSTER%^Original bug report by Arkangyle on Thu May 25 17:07:53 2000%^RESET%^

Bug reported from /domains/outside_city/kobold/lakes_1--

West is listed as a valid exit from this room, but it returns the message that the lake is too deep.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 26 08:14:14 2000%^RESET%^
intentional on the area coders part.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 26 08:14:17 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Fri May 26 17:20:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 451
%^NEWS_POSTER%^Original bug report by Lerris on Fri May 26 17:18:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/cremator-6--

boots of frith don't id to boots of frith, they id to elaborate boots

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri May 26 17:20:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat May 27 08:13:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 452
%^NEWS_POSTER%^Original bug report by Talgore on Sat May 27 02:50:29 2000%^RESET%^

Bug reported from /domains/dragon/island/ferry--

Well kinda the enterance to darkcavern docks is dock where everywhere else is docks .. any chance it could be changed?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 08:13:14 2000%^RESET%^
exits do not need to be the same everywhere, personally I
dislike 'docks' as an exit too.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 08:13:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 458
%^NEWS_POSTER%^Original bug report by Max on Sat May 27 18:11:13 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room2--

I wasn't leader, I was last in party and the sidhe was hitting me like i was the tank.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 459
%^NEWS_POSTER%^Original bug report by Atrus on Sat May 27 18:13:21 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x10y38--

think %^BOLD%^BLUE%^FULL %^GREEN%^SPS!%^RESET%^
think %^BOLD%^BLUE%^TICK%^RESET%^
Helphyre and I were partying, (killing goblins in the farm) and when ever we attacked, the goblins hit the person that wasn't leader. We tried pl'ing each other and it still was messed up
Atrus


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 461
%^NEWS_POSTER%^Original bug report by Dynomas on Sat May 27 18:15:09 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom25--

report Sidhes aren't hitting the tank

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:10 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 462
%^NEWS_POSTER%^Original bug report by Dynomas on Sat May 27 18:22:20 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

report Sidhe's hit last person in party, will not hit tank, when last person in party flee's on noe gets hit

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:10 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 463
%^NEWS_POSTER%^Original bug report by Smee on Sat May 27 19:48:09 2000%^RESET%^

Bug reported from /domains/dragon/level4/dr4gon16--

Okay, the party system is fubar. Monsies attack the last member in the party.
Also, if the last person leaves (not dies), (s)he is still taking damage, and nobody in the room is being hit.

Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:14 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat May 27 22:38:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 465
%^NEWS_POSTER%^Original bug report by Smee on Sat May 27 19:52:18 2000%^RESET%^

Bug reported from /domains/dragon/level4/dr4gon26--

Also. If the last person in party list leaves the room before combat starts, NOBODY TAKES DAMAGE.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat May 27 22:38:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon May 29 19:30:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 469
%^NEWS_POSTER%^Original bug report by Deman on Sun May 28 22:57:23 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

yeah
i can swing stuff that other people have
e.i bob has a green robes, and i dont, so i type swing green robes and i swing HIS robes
minor bug


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:30:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Mon May 29 19:31:02 2000

On Mon May 29 19:30:35 2000 Zifnab wrote post #155:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 469
> %^NEWS_POSTER%^Original bug report by Deman on Sun May 28 22:57:23
2000%^RESET%^
> 
> Bug reported from /domains/city/advguild/adv--
> 
> yeah
> i can swing stuff that other people have
> e.i bob has a green robes, and i dont, so i type swing green robes and i
swing HIS robes
> minor bug
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:30:35 2000%^RESET%^
> 
> Fixed
> 
> 
bah meant to reply to it, its not a bug, its the way the souls
work, and i really dont see it as a problem.

---
poster: Zifnab
subject: bug fix
date: Mon May 29 19:34:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 470
%^NEWS_POSTER%^Original bug report by Nyx on Mon May 29 01:36:15 2000%^RESET%^

Bug reported from /domains/castles/rooms/dfalt-2--

Ok, I was holding a costume of mine, and when Dfalt took take all, he got it out of my inventory. Just so ya know. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:34:14 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon May 29 19:35:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 471
%^NEWS_POSTER%^Original bug report by Dynomas on Mon May 29 14:59:01 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

report i was just at 0/550 hitpoints during or after the blob event and i didn't die/go to hell or anything

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:35:03 2000%^RESET%^
well it really makes a difference where that happened at, 
if it was during the blob, you dont die for real, 
if it was after the blob its an issue, please be a little
more clear if you report this again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:35:06 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon May 29 19:38:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 472
%^NEWS_POSTER%^Original bug report by Nyx on Mon May 29 19:26:12 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room21--

Not sure if this is actually a bug but I am in a room that in the code it says i should be able to type cross bridge and get a message, same with pick flower. However if you do any of it it respomds with blah isn;t alive. But it is all in the code...so  I am bit confused.
Nyx


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:38:13 2000%^RESET%^
Pick and cross emote are gone, they were causing the problem, 
sometimes global verbs arent so good :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 29 19:38:13 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Tue May 30 08:33:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 412
%^NEWS_POSTER%^Original bug report by Killaaz on Sat May 20 08:22:20 2000%^RESET%^

Bug reported from /domains/guilds/cauldron_magic/guild_hall--

I cant join cauldron..i get this message "You need to be seer to even consider joining."
I am a seers soo
//Killaaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue May 30 08:33:02 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Wed May 31 03:22:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 479
%^NEWS_POSTER%^Original bug report by Zane on Tue May 30 20:14:56 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/10,4,1--

What up with the exit to the south of here?


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Wed May 31 03:22:16 2000%^RESET%^

Fixed



---
poster: Marvin
subject: closed bug
date: Wed May 31 10:46:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 467
%^NEWS_POSTER%^Original bug report by Killaaz on Sun May 28 11:38:02 2000%^RESET%^

Bug reported from /domains/city/tunnels/rooms/tunnel1--

I have no idea what happened but i lost some stats, i know that i lost 12 int and 17 spr..
I leveled and got 300 in int with eq...then i went ld for food and after that i partied some.
When the party was over i noticed that i had 288 in int and 17 less spr.
As i said...i have no idea how it happened
It would be nice if someone could check it.
Thanks
//Killaaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:46:37 2000%^RESET%^
Who was it that said that the simplest solution is usually the
correct one?
You probably weren't wearing a piece of armor that you were wearing
before.

Other than that, I dont think there is anything that we could look
at that would provide the solution.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:46:43 2000%^RESET%^

Closed



---
poster: Marvin
subject: closed bug
date: Wed May 31 10:50:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 426
%^NEWS_POSTER%^Original bug report by Denim on Mon May 22 12:40:18 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

Ok,i went to eje with 3 swords wielded and i tried to sac my third sword,but it said it couldnt find that piece
So i just tried sword and i had my eq on and it unwielded my red-handled longsword and sacced it,i have never seen it unwield or remove a piece of eq from you.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 12:55:13 2000%^RESET%^
this has always been the case.  it takes the first 'sword' in your
inventory.

Its been on myh list of stuff to fix for some time.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:50:22 2000%^RESET%^
I believe that Zif fixed this (mostly)

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:50:25 2000%^RESET%^

Closed



---
poster: Marvin
subject: closed bug
date: Wed May 31 10:53:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 432
%^NEWS_POSTER%^Original bug report by Nahtyr on Tue May 23 09:22:07 2000%^RESET%^

Bug reported from /domains/castles/rooms/nahtyr-12--

Hi, this is a little castle bug or what i may call it.
I removed a room with a door in it. Now the two rooms witch where conected two each other before (with the door) got one door each.
But only the room where i dropped the door may be altered to change blocking dir.. but the other room still got a door and you may not alter it.
Can there be a code to delete a door or something? maybe it's just me that have forgot something but i think i have caught a bug here =)
-Nahtyr


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:53:43 2000%^RESET%^
Altering the door in the room where you dropped it should move
the door out of the second room and into the new room on the other side
of the new exit. If it doesn't, the rogue door will probably go away at reboot.
If it doesn't, re-bug this, or else just consider it just one more charming
'feature' of castle doors.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May 31 10:53:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed May 31 13:48:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 480
%^NEWS_POSTER%^Original bug report by Graxon on Wed May 31 08:24:20 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge7--

The baby demon zombie beavers here arent undead while all the rest is


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 31 13:48:46 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed May 31 13:56:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 481
%^NEWS_POSTER%^Original bug report by Golte on Wed May 31 10:33:32 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

We did some eq yesterday and it seemed like resistances bugged. 

Blackmon's (1.7M) resists where higher than usual. We fighted him 
for a while and then decided we where unlucky with his resists and 
left him. 

We tried Tiamat also, but all her resistances was "incredible" or 
higher (always before one resist has been lower). We had 7 high 
blasters blasting and still she regened to full hp very fast 
after... 

On the other hand smaller monsters on the way to Tiamat, seemed
to have lower resistances than usual. Holy mother (600k) has
always been resistant and taken quite a while before, but now 
it died quite fast. 

We tried a couple monsters 1M-1.5M, and they seemed to have about 
same resistances as always. 

Perhaps recent codechanges has made unexpected changes in 
resistances... alot upward for the biggest, and downward 
for the small ones? 


These resistance-comparisions are between "before-vuln" now, 
and "before-vuln" earlier, so it's not only the new vulning-effects
we are experiencing. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 31 13:56:34 2000%^RESET%^
I just checked tiamat, 5-6 times, and there was always one
resistance lower than the others, sometimes not majorly
lower, but still lower.


As for blackmon, cant speak of that right now, lets get some 
more attempts at him, and see if it was bad luck or not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 31 13:56:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed May 31 13:59:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 482
%^NEWS_POSTER%^Original bug report by Kaos on Wed May 31 10:37:15 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

green glowing ring does not id to green ring nor green glowing ring


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 31 13:59:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jun  1 08:11:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 484
%^NEWS_POSTER%^Original bug report by Jordali on Wed May 31 17:18:58 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/caras_galadhon/room31--

well...been told this wasn't a bug, but it seems to be one to me...caster gets "target affect by max abjurations of this category", but other people in room see the same message as if the spell suc

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:11:29 2000%^RESET%^
have to give a bit more info.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:11:32 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jun  1 08:12:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 485
%^NEWS_POSTER%^Original bug report by Sirk on Wed May 31 18:40:08 2000%^RESET%^

Bug reported from /domains/dragon/level2/d2agon23--

my best party kill some how reverted back to tiamat.
it was chimera and was worth more than tiamat...i haven't even killed tiamat since then
just wondering how this might have happened as i liked having the bigger kill :)
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:12:14 2000%^RESET%^
uhmm it wouldnt magically change?, the only way that is updated/
changed is when you get a kill.  Kind of hard to go back and
track that through what you have killed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:12:35 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Jun  1 08:15:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 486
%^NEWS_POSTER%^Original bug report by Sirk on Wed May 31 20:09:28 2000%^RESET%^

Bug reported from /domains/blackavar/ruogen/rooms/swtunnel2--

not sure, but i'm at the mirror of 1000 deaths on blackavar and i got my image to appear
yet i'm not fighting it and think i should be. if i look in the mirror again i get a message saying
my image is allready locked in combat, but it's not fighting
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:15:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Jun  1 08:26:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 487
%^NEWS_POSTER%^Original bug report by Arkangyle on Thu Jun  1 02:22:21 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

tried to get the belt in belt event, got array index out of bounds


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:26:33 2000%^RESET%^
fixed.  the event will end after the first person tries to get the belt, 
if there are no MA's on.  

Also made it respect muffs on.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:26:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Jun  1 08:27:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 488
%^NEWS_POSTER%^Original bug report by Trancemaster on Thu Jun  1 02:32:30 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Hrm, during the "belt" event,  got me this ---> ( *Array index out of bounds. Trace written to /log/runtime ). No big deal, but I thought you should know

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:27:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jun  1 08:27:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 489
%^NEWS_POSTER%^Original bug report by Famine on Thu Jun  1 04:29:13 2000%^RESET%^

Bug reported from /domains/castles/rooms/spikey-3--

uhh... there seems to be an old healing balm in my safe, and i can't remove it...
shouldn't all the potions and balms be unchestable.. oh and herbs..?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:27:45 2000%^RESET%^
catch a wizard online, we can get it out of the safe for you.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:27:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jun  1 08:33:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 478
%^NEWS_POSTER%^Original bug report by Damona on Tue May 30 17:36:57 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean4--

some of the undead creatures in the ocean aren't aggro


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:33:21 2000%^RESET%^
I cannot reproduce this, they are always aggressive to me?

If you can duplicate this please repost.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:33:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jun  1 08:36:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 477
%^NEWS_POSTER%^Original bug report by Smee on Tue May 30 17:21:13 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/cerin_amroth/room1--

All the say 'blah' was supposedly converted to 'talk to foo about blah', but the nimrodel quest still requires say instead of talk to foo about blah.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:36:18 2000%^RESET%^
you are going to need to be a bit more specific, like bug reporting 
from the room with the monster that is incorrect in it.  IIRC that
quest is spread through a few directories, and I dont want to have to 
search through them all.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun  1 08:36:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun  2 06:15:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 492
%^NEWS_POSTER%^Original bug report by Rasp on Thu Jun  1 18:49:13 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/challenge_room--

report animals cant come in arena

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:15:39 2000%^RESET%^
I believe this was intentinal.
err intentional.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:15:39 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun  2 06:19:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 493
%^NEWS_POSTER%^Original bug report by Zane on Thu Jun  1 19:44:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-11--

Your eyes flash at Sword of Omen.
 physical : Bug report that item    


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:19:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun  2 06:20:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 495
%^NEWS_POSTER%^Original bug report by Zane on Thu Jun  1 22:52:56 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-3--

Your eyes flash at Long chain.
wis : Bug report that item    


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:20:04 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun  2 06:29:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 496
%^NEWS_POSTER%^Original bug report by Graxon on Fri Jun  2 06:11:48 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

zifnab is invisible and still shows up on the guides list...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:22:40 2000%^RESET%^
its one of those things i never really considered important, 
I find it easier to be invisible and let people know im here, 
rather than being visible with some annoying away message
telling them to... well basically you get the idea, you have seen
peoples aways.
probably should be fixed though, im sure it confuses some newbies.
**

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:29:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun  2 15:11:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 500
%^NEWS_POSTER%^Original bug report by Tektor on Fri Jun  2 13:01:43 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

report Tirion has less worth than me and some how he took leader from me, i went leader and he has race leader eq and so do i.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 15:11:45 2000%^RESET%^
dont see how this happened, unless you fell off the plaque, 
if anyone can reproduce this please let me know.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 15:11:45 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sat Jun  3 15:52:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 497
%^NEWS_POSTER%^Original bug report by Denim on Fri Jun  2 06:48:55 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

I just sacced an Eye of the Serpent and a Demon slicer and my tax didnt even go down 1%
Something has to be wrong there,that eq is worth 2m easily and it didnt bring it down from 5 to even 4


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun  3 15:52:46 2000%^RESET%^
What you can sell the eq for is irrelevant. What counts is the stats of the
eq and how long since that particular eq was last sacced. Eye shortens
the time you have to wait before your tax drops, there is no guarantee that
it will be a full percent.

There is no bug.

Khosan

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun  3 15:52:46 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jun  3 19:49:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 506
%^NEWS_POSTER%^Original bug report by Lokie on Sat Jun  3 06:03:42 2000%^RESET%^

Bug reported from /domains/mists/shaol/shaol10--

frog adapts and novices give no exp

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun  3 19:49:38 2000%^RESET%^
could not reproduce this, they gave me exp.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun  3 19:49:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jun  3 19:53:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 510
%^NEWS_POSTER%^Original bug report by Kaeber on Sat Jun  3 18:55:09 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
Monk hits Kaeber 2 times.
w
w
It doesn't seem possible to go that direction.
3568-182(868)861(2991)Daran hits Monk 1 time.
HP: 168|868 SP: 861|2991 EP: 669|669
Kaeber: is in very bad shape.
Monk: is in good condition.
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You wish your wounds would stop BLEEDING!
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You wish your wounds would stop BLEEDING!
You yell 'Exit stage east'!
You run away!
Monk hits Kaeber 2 times.
You break your concentration.
Your spell is interrupted.
Dark hallway exits
Black Robed Monk  `Daran enters.
You trip and fall screaming 'OUCH!!'
You run into the room sucking air.
Monk chuckles as he notices you entering the room.
You wish your wounds would stop BLEEDING!
You are about to DIE!
HP: 15|868 SP: 636|2991 EP: 661|669
Kaeber: is in awful condition.
Monk: is in good condition.
You try to FLEE!
You are in SHOCK and CAN NOT MOVE!
You fall to the ground DEAD!
-Is this delayed combat? I wasn't aggro to the monk that I fled to east. I had typed west, but it also didn't look like I went back in.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun  3 19:52:49 2000%^RESET%^
this is a result of the way combat silent is done, its possible
and actually probably happens very often, that you get hte last
round of messages after the hits happen, i.e. after the round is 
over, in this case the round ended after you left the room, 
Unfortunately to fix this is not a simple task, and if you use
combat silent, its somethign you will have to live with, the
hits actually happened when they should of though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun  3 19:53:01 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun  5 02:43:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 513
%^NEWS_POSTER%^Original bug report by Talgore on Sun Jun  4 02:29:04 2000%^RESET%^

Bug reported from /domains/emerald/samael/ccaverns/rooms/ccave6n1e--

The crystaline beasts in this area cast reflect spells on me not themselves, The men/women did this but got changed. These obviously just got missed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun  5 02:43:48 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Jun  5 02:48:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 402
%^NEWS_POSTER%^Original bug report by Kalma on Tue May 16 06:23:44 2000%^RESET%^

Bug reported from /domains/castles/rooms/zaxxon-30--

Word of recall doesn't seem to have an entrance message. I suppose it's not entirely necessary, unless you have people hanging out in your room. ;)

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun  5 02:48:26 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun  5 02:53:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 521
%^NEWS_POSTER%^Original bug report by Durin on Mon Jun  5 02:32:27 2000%^RESET%^

Bug reported from /domains/city/sanc/sanctuary--

Ok I should have taken up the bug report number of previous. Well the throw knife skill works... with special knives from thief tunnels at least. Isn't that a bit too restricted? Shrug, after testing for a few I now know why this guild isn't used. Shame, nice ideas.
-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun  5 02:53:03 2000%^RESET%^
Actually there is a very good reason why not all knives and daggers
can be thrown, just becuase its very hard to throw a not balanced
knife and all daggers/knives aint designed to be thrown.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun  5 02:53:05 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Jun  5 06:20:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 522
%^NEWS_POSTER%^Original bug report by Trancemaster on Mon Jun  5 06:19:12 2000%^RESET%^

Bug reported from /domains/guilds/animist/room4--

hrm, after reincing, i went to achman, lvld to 21, then went 2s and cle, and rushed joining my guild. for some reason, i ended up in the ani guild hall, and ended up in the wrong guild =\ since im

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun  5 06:20:35 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Mon Jun  5 06:20:53 2000

looks like user error to me?

---
poster: Sigwald
subject: bug fix
date: Tue Jun  6 11:35:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 529
%^NEWS_POSTER%^Original bug report by Kaos on Tue Jun  6 11:29:26 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaos-12--

i guess you might know about this one, but since there are few
abjurers on, i'll report it:  when casting lesser magical shield, i get:
*Inherited file '/arch/obj/spells/lesser_shield' does not exist!


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun  6 11:35:05 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 11:38:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 528
%^NEWS_POSTER%^Original bug report by Zuperb on Mon Jun  5 23:30:20 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

diamond from Harpy on misty wont sell in gem shop
,


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 11:38:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:02:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 346
%^NEWS_POSTER%^Original bug report by Sirk on Mon May  8 17:16:24 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon37--

familars seem to stop from entering combat whenever i join a large party, this is the third time
i can still get them to do other tasks, just not fight
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:02:27 2000%^RESET%^
havent heard any more of this, was it fixed, if not please 
report again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:02:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:03:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 348
%^NEWS_POSTER%^Original bug report by Smee on Mon May  8 19:44:58 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Terse wasn't running at the time, and bigglesworth / malice / austin had both been through cs while terse was running
They were all here later:
Terse hits Bigglesworth 0 times.
Terse hits Austin 0 times.
The Grey Dragon hits Cloud 20 times.
Bear, Baer, Cloud, Rasp and Warchief hit The Grey Dragon 66 times.
Fox hits Rasp 1 time.
Terse hits Malice 0 times.
Bigglesworth and Austin hit Terse 29 times.


Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:03:11 2000%^RESET%^
I _think_ this is tied to the whole silent combat issue
we had.  this seems to have been resolved.  If it hastn
please report again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:03:15 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:04:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 358
%^NEWS_POSTER%^Original bug report by Zane on Wed May 10 09:55:21 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Regarding newgroup item player.bugs # 55

As a caster I saw that kind of thing semi commonly.  Spells taking longer to go off than essence eye said they would.  Dont know how you could reproduce it except to cast alot of spells.

Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 10 10:00:55 2000%^RESET%^
how much longer, there is going to be some variation, and I ahve
cast lots of spells at times, and never had anymore than one 
round variation rarely.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:04:07 2000%^RESET%^
no reply.  going to close it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:04:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:04:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 377
%^NEWS_POSTER%^Original bug report by Shi on Sat May 13 01:14:06 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room25--

hrm, dunno if this is a bug or not, but emoting over the channels doesnt seem to be using up my eps... unless you changed it for noobies...?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:04:43 2000%^RESET%^
not to concerned about this to be honest, i find it rather point
less, and next time in in the channel code i might jsut remove it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:04:46 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 350
%^NEWS_POSTER%^Original bug report by Koma on Tue May  9 06:13:19 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/challenge_room--

I died at the arena by the hands of Kaos,
got:
You have died at the hands of Kaos
[arena]: Koma has died at the hands of Kaos.
You somehow escape death!
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0
Trace written to /log/runtime

Koma


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:03:33 2000%^RESET%^
think this has been resolved as well.. if not re-report.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:08:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:08:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 385
%^NEWS_POSTER%^Original bug report by Ant on Sun May 14 09:43:47 2000%^RESET%^

Bug reported from /domains/castles/rooms/spirum-21--

*Array index out of bounds.
Trace written to /log/runtime
Ant : 
   |          [--] (Ant) New Error, logged to /log/runtime [--]           |   
   |                     *Array index out of bounds.                      |   
   |        /domains/events/vikings/event_vikings#99959 at line 597       |   




----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:08:39 2000%^RESET%^
kind of hard to track this now, will watch next timeit runs.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:08:39 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:08:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 398
%^NEWS_POSTER%^Original bug report by Arkangyle on Mon May 15 19:44:28 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room9--

Creator not set for this room, possibly others in the area also.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:08:54 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:09:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 399
%^NEWS_POSTER%^Original bug report by Quillz on Tue May 16 00:29:48 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/challenge_room--

steel bracers are still going off in no-combat area's
Q


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:09:14 2000%^RESET%^
known issue, have toher bug repotrs. for it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:09:17 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:09:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 415
%^NEWS_POSTER%^Original bug report by Korthrun on Sat May 20 17:08:31 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_7--

Weight (in lbs): You[45] + EQ[155] = Total[200], Capacity[329%]
note my capacity
this is the effect of a nosuck on a faerie(me)
nothing major but a bug nonetheless


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:09:52 2000%^RESET%^
nosuck is going to do strange things.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:09:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:13:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 423
%^NEWS_POSTER%^Original bug report by Quillz on Sun May 21 15:00:32 2000%^RESET%^

Bug reported from /domains/events/blob/death_room--

I'm still stuck in the blob. 
think %^CYAN%^TOCK
Went LD last night, cuz i got stuck and went to bed.
when i logged back on today, i was still stuck. 15 hrs after the event was ran
And im still stuck
Q


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon May 22 13:03:20 2000%^RESET%^
we need a way to signal that this room shouldnt be able to be 
used when the event isnt active, oh actually thats should be easy
with query_reconnect_location(), and checking if the event is 
active or not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:13:32 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:14:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 435
%^NEWS_POSTER%^Original bug report by Hierokliff on Tue May 23 18:20:55 2000%^RESET%^

Bug reported from /domains/dragon/elements/fire/castle27--

I can walk right throw this door
even if it is locked...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:14:21 2000%^RESET%^
I cannot? if it happens again get a wiz.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:14:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:15:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 438
%^NEWS_POSTER%^Original bug report by Fezzick on Wed May 24 11:49:04 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest1--

SUMMARY
Login time: 24m22s  Exp Earned: 7957
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         17        |      1874      |
|     Criticals taken     |         3         |       718      |
|     Stuns inflicted     |         3         |       278      |
|       Stuns taken       |         0         |       57 
|     Dodges Performed    |         12        |      2340      |
|     # of times pk'ed    |         0         |        0       |
|    # of player kills    |         0         |        0       |
'--------------------------------------------------------------'
Hp: 803/947 Gold: 10906 Exp: 19869 >--------| New Round |--------
[10] A/D ( 12%) You roundkick Elven Guard.
Elven Guard spins quickly avoiding your attack.
[ 8] A/D (  8%) You grab Elven Guard and flip him, hurting him in his leftside.
[ 6] A/D (  6%) You kick Elven Guard in his head.
You dodge Elf's attack.
[ 5] A/D (  1%) Elven Guard cuts you deeply in the right eye.
HP: 791|947 SP: 311|311 EP: 91|491
[Fezzick]: is in good condition.
[Elf]: is not in good shape.
[ 4] A/D (  1%) Elven Guard barely bruises you.
--------| New Round |--------
[10] A/D ( 11%) You roundkick Elven Guard in his midsection.
[10] A/D ( 11%) You roundkick Elven Guard.
You spin quickly avoiding Elf's attack.
[ 3] A/D (  0%) Elven Guard scratches you with his Long dagger.
HP: 777|947 SP: 311|311 EP: 91|491
[Fezzick]: is in good condition.
[Elf]: is in very bad shape.
[ 2] A/D (  0%) Elven Guard pokes you in your eyes.
summary
SUMMARY
Login time: 24m28s  Exp Earned: 7957
________________________________________________________________
|       Combat Category   |   Today's session | Total to date  |
'--------------------------------------------------------------'
|   Criticals inflicted   |         17        |      1874      |
|     Criticals taken     |         3         |       718      |
|     Stuns inflicted     |         3         |       278      |
|       Stuns taken       |         0         |       57 
|     Dodges Performed    |         14        |      2342      |
|     # of times pk'ed    |         0         |        0       |
|    # of player kills    |         0         |        0       |
'--------------------------------------------------------------'

- Related to previously reported, Bug #436 (I think) - sorry that I'm harping...just checking as I'm killing, and saw this as a perfect example...not trying to beat a dead horse...

Of course, the obvious here is that the Elf has a max of 2 hits per round (lot of good the dodge did - though at least I know I'm pretty nimble - heh).

Thanks for bearing with me! :)

Fezz


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed May 24 11:52:41 2000%^RESET%^
my first thought to this is how does he know how many attacks
an elf gets?

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Wed May 24 13:02:51 2000%^RESET%^
Sure looks to me as that elf has a max of at least 3 hits pr round. But
even if he is right I don't feel like digging into combat internals to
find out. I would rather recode that :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:15:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:16:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 439
%^NEWS_POSTER%^Original bug report by Snoop on Wed May 24 17:41:50 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/ceo5--

Maybe not a bug, maybe a feature, but i think that instead of as it is now that when you blow your horn i dont think the magic it has should drained until you cast the spell instead of when you start concentrating.
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:16:14 2000%^RESET%^
feature :()

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:16:17 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:20:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 442
%^NEWS_POSTER%^Original bug report by Arkangyle on Wed May 24 21:16:21 2000%^RESET%^

Bug reported from /domains/mists/sting/Sting42--

Might be nice to tell rooms when gnosis transports a newbie to there.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:20:51 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:21:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 443
%^NEWS_POSTER%^Original bug report by Khosan on Thu May 25 01:30:06 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/evil/evil38--

satan in here has compile errors. A few of the previous rooms didn't load there a monsters either, looks like the gauntlet needs a check on its monsters.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu May 25 08:55:14 2000%^RESET%^
nod this has been an issue for awhile, it really needs to be redone
with better monsters.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:21:19 2000%^RESET%^
known issue on monsters in the gauntlet... low priority for
me at the moment.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:21:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:23:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 449
%^NEWS_POSTER%^Original bug report by Bigglesworth on Thu May 25 20:41:09 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

i just go the combat silent thing like baer had gotten when rasp's familiar's where obviosuly fighting fox.
Falcon, Wolf and Babar hit Fox 6 times.
Fox hits Rasp 1 time.
Fox hits Rasp 1 time.
Rasp hits Fox 1 time
 yeah, they weren't in the same room..
-biggs


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri May 26 08:17:39 2000%^RESET%^
sorry i dont fully understand this?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:22:04 2000%^RESET%^
please update this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:23:33 2000%^RESET%^
going with the assumption that this isnt an issue, please re-report
the only thing i can think of that the familiars are sill 
hitting pk people. not to clear what the above was.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:23:33 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:24:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 455
%^NEWS_POSTER%^Original bug report by Sirk on Sat May 27 14:34:57 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

not sure if i saw this reported before, but somehow i got 1 gold in my inventory, and i can sell it for 480 gold in the store
can you check to see if this is incorrect and not supposed to happen
thanks 
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:24:21 2000%^RESET%^
probably one 'pile' of coins.

will sell for its value, and the shop will dest, so its
not a huge issue.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:24:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:24:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 456
%^NEWS_POSTER%^Original bug report by Sirk on Sat May 27 14:36:27 2000%^RESET%^

Bug reported from /domains/city/streets/_9_8--

with reference to my bug report about the gold in inventory, when i look at it
it says 480 gold coins
this shouldn't be in my inventory though i think
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat May 27 14:49:05 2000%^RESET%^
Talked to Sirk and these coins came from a dragon. not that thief skill. I had him sell em and he got 480 gold for em but the shop did dest em. Wierd getting these from a monsie though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:24:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:31:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 466
%^NEWS_POSTER%^Original bug report by Cale on Sat May 27 22:38:42 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

i dont have neither the newbie armor nor the daggers
Newbie battle armor: The Newbie battle armor was given to you by the gods, and
may not be given away.
Sharp dagger: But the Sharp dagger was hand-crafted just for you!
Sharp dagger: But the Sharp dagger was hand-crafted just for you!
You give Green Robes to Wagro.
You give Twisted gloves of Kraag to Wagro.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:31:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:32:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 498
%^NEWS_POSTER%^Original bug report by Demonic on Fri Jun  2 07:47:56 2000%^RESET%^

Bug reported from /domains/city/shops/ringshop/ringshop--

i have a ring of dexterity but the program doesn't let me use it, wear it, or sell it


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:32:25 2000%^RESET%^
im sure its useable, depending on where you got it from, 
it cant be sold. 

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:32:25 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:37:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 502
%^NEWS_POSTER%^Original bug report by Magneto on Fri Jun  2 17:22:03 2000%^RESET%^

Bug reported from /wiz/magneto/workroom--

nimrodel is messed up the same way


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 23:00:50 2000%^RESET%^
hmm thought i fixed nimrodel the other day, perhaps i forgot to 
update him?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:37:02 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:43:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 519
%^NEWS_POSTER%^Original bug report by Xphere on Sun Jun  4 18:11:22 2000%^RESET%^

Bug reported from /domains/mists/shaol/shaol11--

when i have the emerald pendant on, and i flee from combat, it dont let me regen just like i was still in combat.... 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:43:27 2000%^RESET%^
emerald pendant is an issue that needs to be looked at.
HAve other bug reports with it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:43:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 12:45:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 525
%^NEWS_POSTER%^Original bug report by Kalon on Mon Jun  5 13:18:36 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

sitting in cs, did a 'wear all'
(Taking Glowing grey scale   from Cleo first)
There is no nondescript thing here.
You feel witty.
Your brain feels like a sponge.
You radiate with dark power as you place the Dark Eye onto your brow!
[Dark Eye of the Underworld]: Worn.
You wear Glowing grey scale   and Dark Eye of the Underworld.

kalon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:45:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun  6 12:46:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 526
%^NEWS_POSTER%^Original bug report by Ada on Mon Jun  5 18:19:01 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Each time I die and land in hell I see the room that i died in... after I'm already dead.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:46:34 2000%^RESET%^
I am not sure what you mean by this.  I killed slice, and
all he sees is the desc of hell?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:46:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun  6 14:03:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 535
%^NEWS_POSTER%^Original bug report by Daran on Tue Jun  6 13:56:53 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaeber-8--

Shouldn't the ring of light id to ring of light? If it is it's not working for me.
-Daran


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 14:03:56 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue Jun  6 14:51:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 531
%^NEWS_POSTER%^Original bug report by Trigon on Tue Jun  6 13:25:41 2000%^RESET%^

Bug reported from /domains/outside_city/north/goblin/cave7--

I'm not sure if this was intentional, but female goblins north of rdc aren't evil aligned, while warriors, males and children are.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 14:51:02 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue Jun  6 14:51:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 532
%^NEWS_POSTER%^Original bug report by Trigon on Tue Jun  6 13:31:12 2000%^RESET%^

Bug reported from /domains/outside_city/north/goblin/cave7--

More goblins(female and youthful) that aren't evil aligned, and they don't identify to "female" or "youthful" goblins either.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 14:51:11 2000%^RESET%^

Fixed



---
poster: Athena
subject: closed bug
date: Tue Jun  6 14:53:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 536
%^NEWS_POSTER%^Original bug report by Tomten on Tue Jun  6 14:25:56 2000%^RESET%^

Bug reported from /domains/castles/rooms/tomten-19--

Decapitator dosent id as sword.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 14:53:20 2000%^RESET%^
Thats because its an axe, not a sword.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 14:53:42 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Tue Jun  6 15:29:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 517
%^NEWS_POSTER%^Original bug report by Zane on Sun Jun  4 15:44:42 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/1,4,1--

crawl exit to get to the trail does not work.
Construction blocks your path.

Zane


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 15:29:58 2000%^RESET%^

Fixed



---
poster: Athena
subject: closed bug
date: Tue Jun  6 16:22:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 512
%^NEWS_POSTER%^Original bug report by Cale on Sat Jun  3 21:09:44 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

got this message while standing at cs
%REDYour Body Slowly starts to crumble to dust where you are standing.RESET^%
dunno if its a bug


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 16:22:30 2000%^RESET%^
Next time anyone gets a stupid message, check to see if Denim's on.
*Beats Denim badly about the head and shoulders.*

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun  6 16:22:54 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jun  7 01:29:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 539
%^NEWS_POSTER%^Original bug report by Kalon on Wed Jun  7 00:34:54 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room5--

turned the crank, got a
*value being indexed is zero
error


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun  7 01:29:22 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jun  7 05:06:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 524
%^NEWS_POSTER%^Original bug report by Apathy on Mon Jun  5 12:09:43 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

It seems that anyone can dispel a cloud summoned by the call clouds spell, not just the caster.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun  7 05:06:47 2000%^RESET%^
Should be fixed, report again if it still bugs.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun  7 05:06:50 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jun  7 08:13:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 541
%^NEWS_POSTER%^Original bug report by Lasher on Wed Jun  7 08:07:50 2000%^RESET%^

Bug reported from /domains/mists/plants/rooms/forest5--

Fought the dryad in this room and it healed me rather
than itself...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun  7 08:13:00 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Jun  7 10:25:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 547
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jun  7 09:27:39 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room21x--

.. l bridle .. Bad argument to call_other() blah .. you know standard bug

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun  7 10:25:58 2000%^RESET%^
purely coincidental, the error you recieved was a wanderign monster
issue that we have had for awhile.  you started the monster
wandering, thus you got the message when it errored.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun  7 10:25:58 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Jun  7 22:26:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 540
%^NEWS_POSTER%^Original bug report by Sakhmet on Wed Jun  7 07:06:56 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/harbor/room11--

nimrodel in the nimrodel quest doesnt seem to be responding to the keywords

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun  7 22:26:22 2000%^RESET%^
he worked perfectly for me.... (for the key words that were
there).  please cut/paste a log of what he doesnt
respond to with talk to nimrodel about ......

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun  7 22:26:22 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Thu Jun  8 15:36:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 551
%^NEWS_POSTER%^Original bug report by Warchief on Thu Jun  8 14:56:03 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-3--

Necklace of Khan does not id to necklace of khan


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun  8 15:36:42 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun  9 03:57:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 553
%^NEWS_POSTER%^Original bug report by Sabotage on Thu Jun  8 22:36:44 2000%^RESET%^

Bug reported from /domains/outside_city/kobold/kobold_30--

it seems when i use the command finger sabotage, nect to best pary kill and best solo kill don't change also i'm sure theres no such thing as a fiesty blueRESET%..., if u don't understand me tyrp'finger sabotage'


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun  9 03:57:56 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun  9 04:10:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 552
%^NEWS_POSTER%^Original bug report by Fox on Thu Jun  8 19:03:14 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-3--

I had gotten Steel Gauntlets of Valor from Fuge just after we won the Viking Attack.
When I had put the Gauntlets on, they gave +5% attack, after about 45 minutes, I went Link Dead and when I came back on they gave no +% or anything to attack skill.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun  9 04:10:06 2000%^RESET%^
These dont give + to attack. Dunno what you had but it wasnt these that gave it to ya.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun  9 04:10:19 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun  9 15:49:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 554
%^NEWS_POSTER%^Original bug report by Tenoren on Fri Jun  9 05:25:11 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

set_id("statue", "Ch ang");
The space is there on purpose or ?

-Ten.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun  9 15:49:12 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun  9 15:49:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 555
%^NEWS_POSTER%^Original bug report by Tenoren on Fri Jun  9 05:27:11 2000%^RESET%^

Bug reported from /wiz/tenoren/second_room--

No creator of the Statue event btw.
 
-Ten.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun  9 15:49:21 2000%^RESET%^

Fixed



---
poster: Mixer
subject: >bug fix
date: Fri Jun  9 18:50:23 2000

On Fri Jun  9 04:10:19 2000 Athena wrote post #228:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 552
> %^NEWS_POSTER%^Original bug report by Fox on Thu Jun  8 19:03:14
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/fox-3--
> 
> I had gotten Steel Gauntlets of Valor from Fuge just after we won the
Viking Attack.
> When I had put the Gauntlets on, they gave +5% attack, after about 45
minutes, I went Link Dead and when I came back on they gave no +% or
anything to attack skill.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Athena wrote on Fri Jun  9 04:10:06 2000%^RESET%^
> These dont give + to attack. Dunno what you had but it wasnt these that
gave it to ya.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Athena wrote on Fri Jun  9 04:10:19 2000%^RESET%^
> 
> Fixed
> 
> 
I bet Fox had a skill up that added 5% to attack
I can think of one straight away that does that.

---
poster: Zifnab
subject: closed bug
date: Sat Jun 10 08:58:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 557
%^NEWS_POSTER%^Original bug report by Trigon on Fri Jun  9 17:36:50 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

I died and I was sitting in hell and the healer event started so I figured I'd pray to raena, so I typed that and it took it just as pray and so I lost all my exp and such.  I guess this isn't a bug but I'd hate for it to happen to someone else who was bored in hell. :P


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 10 08:58:18 2000%^RESET%^
please note, dont do this if your bored and dead.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 10 08:58:21 2000%^RESET%^

Closed



---
poster: Khosan
subject: bug fix
date: Sat Jun 10 12:23:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 518
%^NEWS_POSTER%^Original bug report by Apathy on Sun Jun  4 15:47:55 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-1--

I found this in is_this_person_seen_moving in /std/object/visibility on 10k:

if (who->query_stealth() )
  {
    if(who->query_skill_percent("awareness") >
       this_object()->query_skill_percent("stealth") )
      {
        if (random(100) > who->query_skill_percent("stealth") )
          {
            return 1
          }
      }
    return 0
  }

Elsewhere in the code, this_object() is the person attempting to see and who is the one being seen, but in the if statement that compares awareness and stealth percents, the variables are reversed.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 12:23:11 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sat Jun 10 12:59:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 303
%^NEWS_POSTER%^Original bug report by Warchief on Tue May  2 19:26:12 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-2--

When crash recovery saved my eq, it didn't clone the right color lodestones, had 9 varying indigo/blue, now I have 9 red.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Wed May  3 02:29:48 2000%^RESET%^
We need crash recovery to save state. If we do that, neelix also needs to
be updated.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed May  3 07:25:04 2000%^RESET%^
I have code in to save all the stats of any object (see freeze_d).
The only reason I haven't put it in yet is that I'm not sure how
neelix works and what would need changed. Also, would have to clear
current crash recovery data.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 12:59:49 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sat Jun 10 13:07:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 331
%^NEWS_POSTER%^Original bug report by Arkangyle on Sat May  6 20:14:34 2000%^RESET%^

Bug reported from /domains/blackavar/valley/rooms/tree_rm5--

  The apple tree in the newbie adventurer valley.  When you pick all the apples from a branch, the branches move to reveal a few more apples, however you can't pick them or look at them or anything.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun  6 12:30:51 2000%^RESET%^
this is due to the reset in the room.  its assuming things will reset 
as soon as thye are gone, khosans changes made this not work quite 
right.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 13:06:42 2000%^RESET%^
There is more to it than the other reset changes we had to do. This
code assumes the ables will be reset just because reset() was called.
However the new reset code might choice to reset only a few or none at
all so one can't assume anything about the work that will be done on a
reset() call.

Other ways this could be coded is by overriding recieve_object, adding a
object_arrived hook or make the apples to the message instead of the room.

However since this is only a minor feature of the area (this is just a
reset message) I am going to uncomment the code and leave it up to the
area coder (if he/she is still around) or the domain arch to implement
an alternative solution to do the messages if it is important.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 13:07:51 2000%^RESET%^

Closed



---
poster: Khosan
subject: bug fix
date: Sat Jun 10 15:36:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 269
%^NEWS_POSTER%^Original bug report by Apathy on Sat Apr 29 18:30:16 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I got out my eq earlier, did wear all, removed my emerald pendant and wore a shiny silver amulet instead, then shortly afterward I did remove all and chested, and I just noticed that I'm regenning on heartbeats as if I were still wearing the emerald pendant


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Sun Apr 30 21:08:33 2000%^RESET%^
I was having problems the other day with a shadow not getting removed
properly as well (on another item). I'll take a look shortly.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 12:24:09 2000%^RESET%^
We should change the way the amulet works or reconsider if this feature is
worth the trouble.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 15:36:53 2000%^RESET%^
Most of the code from the shadow was reused so it might still be able
to bug this way. If so please bug report it again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 15:36:53 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sat Jun 10 15:56:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 427
%^NEWS_POSTER%^Original bug report by Balinor on Mon May 22 13:38:35 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/9,10,1--

paladin warrior wielded weapons after i stunned him
he was disarmed


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 15:56:07 2000%^RESET%^
disarm didn't take stun into account. It was also using a shadow.

I rearranged it so it no longer uses a shadow and respect stuns.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 15:56:07 2000%^RESET%^

Closed



---
poster: Khosan
subject: bug fix
date: Sat Jun 10 16:01:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 429
%^NEWS_POSTER%^Original bug report by Snoop on Mon May 22 16:52:32 2000%^RESET%^

Bug reported from /domains/mists/castle/rooms/abyss1--

blow horn doesnt stop skill using etc (bannerman guild item whatever)
*/SNoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 16:01:27 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sat Jun 10 16:05:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 444
%^NEWS_POSTER%^Original bug report by Snoop on Thu May 25 11:58:23 2000%^RESET%^

Bug reported from /domains/castles/rooms/mitsurugi-3--

skill boost drinks, drinks made by skill drink of motivation should have blue as adj i think
Swirling blue mixture id's to drink/mixture and swirling blue mixture only...
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 16:05:07 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sat Jun 10 16:06:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 445
%^NEWS_POSTER%^Original bug report by Max on Thu May 25 13:21:19 2000%^RESET%^

Bug reported from /domains/mists/maldan/forests/forest20--

601 1591/1962>sw
In Murkwood Forest exits: 1
You are in the forest of Murkwood. The great tress of ancient lore dominate
your field of vision. They crowd together as if huddling around you. Old lore
says this place is haunted, and you always doubted them. However the eerie
silence of the great wood looms in on you as you look around for a way of
escape.

601 1610/1962>*Bad argument 1 to call_other()
*Bad argument 1 to call_other()


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 16:06:44 2000%^RESET%^
Not enough information to figure what the problem was.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Jun 10 16:06:47 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Sun Jun 11 02:50:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 565
%^NEWS_POSTER%^Original bug report by Ada on Sun Jun 11 01:01:40 2000%^RESET%^

Bug reported from /domains/mists/castle/rooms/wtower3--

can't cast banish demon at the Blue demon here.



----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 11 02:50:17 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sun Jun 11 02:57:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 563
%^NEWS_POSTER%^Original bug report by Trance on Sat Jun 10 23:29:39 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/north/fork--

hrm, from this room,  gives me "A large tree is blocking the path.", but  gives me "That doesn't seem to be possible." mebbe we need a small desc?

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 11 02:57:43 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 04:46:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 575
%^NEWS_POSTER%^Original bug report by Denim on Sun Jun 11 17:46:02 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-2--

Black mask is a mask,but it is a head slot,shouldnt it be a face slot?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:29 2000%^RESET%^
Aint no face slot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:32 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Jun 12 06:26:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 567
%^NEWS_POSTER%^Original bug report by Aleila on Sun Jun 11 01:10:37 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br15--

--------| New Round |--------
Monk falls to the ground DEAD!
You receive 6746 exp.
You grab Katana Blade from Monk's corpse.
You grab Black Robes from Monk's corpse.
You get 825 gold coins.
Done. You looted 1 corpse.
Aleila hits Monk 0 times.
Monk hits Aleila 0 times.
You must supply a target for this spell.
You dig a grave and drag in a corpse.

Is he meant to hit me after he is dead??


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 06:26:13 2000%^RESET%^
there have been _many_ cases of this reported/responded to
in the news.  This is a case of the way silent combat is done, the 
messages are displayed after the round of combat is over, he died
in the middle of a round, so you get the messages after he is dead.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 06:26:22 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 07:27:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 562
%^NEWS_POSTER%^Original bug report by Denim on Sat Jun 10 18:51:29 2000%^RESET%^

Bug reported from /domains/emerald/maldan/woods/map/tower10--

Think this is  abug.
Lord Blackmon grabs Someone infolding Someone in his grasp. Someone are trapped and scream as alot of you life is drained from your body!


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:27:28 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 07:27:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 566
%^NEWS_POSTER%^Original bug report by Denim on Sun Jun 11 01:04:12 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/caras_galadhon/room29--

Elindel, Galadriel's abjurer cannot be harmer by spells/skills/weapons for some reason.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:27:46 2000%^RESET%^
Ain't a bug, he is being protected.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:27:49 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 07:33:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 453
%^NEWS_POSTER%^Original bug report by Hierokliff on Sat May 27 08:15:59 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-16--

When enchant spells wears off they dont give any message to the wearer...
this goes for strenghten armor, enchant armor, and maybe protect armor...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:33:47 2000%^RESET%^
Fixed, will take a reboot to affect all items.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:33:50 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 07:35:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 457
%^NEWS_POSTER%^Original bug report by Myrddin on Sat May 27 15:25:33 2000%^RESET%^

Bug reported from /domains/guilds/animist/room7--

wont let me train whirlwind attack any farther 
Train which skill?: whirlwind attackkYou have already trained this skill as high as your guild level allows.   
im lvl 30 maxed woodsman and animal tamer


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:35:11 2000%^RESET%^
This is not a bug this is due to progressive training.
Future guilds might allow woodsman to train that skill
higher.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:35:14 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 07:58:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 494
%^NEWS_POSTER%^Original bug report by Myrddin on Thu Jun  1 21:37:52 2000%^RESET%^

Bug reported from /domains/city/streets/_13_9--

my wall of water seems to be moving with me dont know if htis is intended or not


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:58:19 2000%^RESET%^
Fixed that, and also lava wall and mist wall.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 07:58:23 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 08:32:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 537
%^NEWS_POSTER%^Original bug report by Krellen on Tue Jun  6 20:07:21 2000%^RESET%^

Bug reported from /wiz/krellen/workroom--

[wizinfo]: Bonus module could not add stat bonus stamina.
Its not a valid bonus. Sent from: 
/std/race/giant#54127.

And a bit later:

[wizinfo]: Bonus module could not rm stat bonus stamina.
Its not a valid bonus. Sent from: 
/std/race/giant#54127.

This was at about 22:06 EST.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 08:32:16 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 08:41:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 527
%^NEWS_POSTER%^Original bug report by Jordali on Mon Jun  5 21:30:56 2000%^RESET%^

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

Circumstance: After using skill "join hands" on another evil priest
with a vessel and blood in vessel.

Problem: Originator of "join hands" does a prayer (prayer to kali,
or prayer to morgoth), and it doesn't affect the person they
successfully joined hands with.

Elaboration: do I understand join hands properly?  Also, the other
person, who says they didn't get the effect, and I didn't see a 
message for them getting the effect, was Gerrik.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 08:41:11 2000%^RESET%^
I think I fixed that. Change a bit help on join hands to be
a bit more clear. Report again if it bugs again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 08:41:14 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 08:50:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 559
%^NEWS_POSTER%^Original bug report by Balinor on Sat Jun 10 05:16:32 2000%^RESET%^

Bug reported from /domains/castles/rooms/balinor-3--

disarming a monster with 2h weapon gives you 2 separate 
disarm messages instead of just one, coz he has only 1 weapon
this is the ma disarm (pluck the thorn)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 08:50:56 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 09:00:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 560
%^NEWS_POSTER%^Original bug report by Waz on Sat Jun 10 09:35:32 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x6y6--

not sure if this is a bug or not...
had 597 sps,
casted mana drain, drained 192 sps, and i ended up with 852 sps

no more ticks or anything, but that doesn't seem to add up


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 09:00:04 2000%^RESET%^
Ok its a bit messy to come up with the figures
since it works in a weird way. I just removed
the figure from the drain.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 09:00:07 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jun 12 09:04:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 569
%^NEWS_POSTER%^Original bug report by Hierokliff on Sun Jun 11 12:44:07 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room2--

this area has no creator here...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 09:04:07 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jun 12 09:05:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 571
%^NEWS_POSTER%^Original bug report by Tzeentch on Sun Jun 11 12:54:35 2000%^RESET%^

Bug reported from /domains/guilds/stonemagic/guild_hall--

In training the focus crystal energy skill it says my current max is 50 in the skills list, but it woun't let me train it past 30%, saying I've maxed it for my current level


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 09:05:34 2000%^RESET%^
This is due to the fact that your skill max is not 100%
If max offered by guild is 50 at some level, if you have
a low skill max you cannot train over say 35 or something.
I should try to offer a better display for that but
it is not very practical.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 09:05:44 2000%^RESET%^

Closed



---
poster: Marvin
subject: >closed bug
date: Mon Jun 12 09:56:28 2000

On Mon Jun 12 04:46:32 2000 Sigwald wrote post #243:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 575
> %^NEWS_POSTER%^Original bug report by Denim on Sun Jun 11 17:46:02
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/denim-2--
> 
> Black mask is a mask,but it is a head slot,shouldnt it be a face slot?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:29 2000%^RESET%^
> Aint no face slot.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:32 2000%^RESET%^
> 
> Closed
> 
> 

Heh, I think he meant eyes slot, like most (all?) other masks.

---
poster: Marvin
subject: >>closed bug
date: Mon Jun 12 09:59:58 2000

On Mon Jun 12 09:56:28 2000 Marvin wrote post #256:
> On Mon Jun 12 04:46:32 2000 Sigwald wrote post #243:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 575
> > %^NEWS_POSTER%^Original bug report by Denim on Sun Jun 11 17:46:02
> 2000%^RESET%^
> > 
> > Bug reported from /domains/castles/rooms/denim-2--
> > 
> > Black mask is a mask,but it is a head slot,shouldnt it be a face slot?
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:29 2000%^RESET%^
> > Aint no face slot.
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Sigwald wrote on Mon Jun 12 04:46:32 2000%^RESET%^
> > 
> > Closed
> > 
> > 
> 
> Heh, I think he meant eyes slot, like most (all?) other masks.


BTW, Fixed.

---
poster: Zifnab
subject: bug fix
date: Mon Jun 12 10:07:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 556
%^NEWS_POSTER%^Original bug report by Erec on Fri Jun  9 10:58:30 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room16--

I used to be able to type "attack an earwig".  Now I can't - only "attack a 
earwig" works (which is clearly wrong).  Please make correct grammar work
once again.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  9 14:37:08 2000%^RESET%^
need a driver recompile on this. i forgot to add thsi one
back in.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 10:07:39 2000%^RESET%^
recompiled and added 'an' same as a, any etc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 10:07:42 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Jun 12 11:01:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 578
%^NEWS_POSTER%^Original bug report by Zyz on Mon Jun 12 10:40:47 2000%^RESET%^

Bug reported from /domains/dragon/island/ferry--

Have been logged in about 5 mins and killed 3 horses. Summary shows login time of 1 min and 0 Exp earned.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 11:01:44 2000%^RESET%^
You logged in at:

 10:38:53: [inform]: Zyz enters Red Dragon (Thrikhren level 31)

Your bug report was at 10:40:47, thtas not 5 minutes..
summary does not save over quitting and logging in.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 12 11:01:44 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Jun 13 01:13:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 454
%^NEWS_POSTER%^Original bug report by Atrus on Sat May 27 08:57:14 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

When i try to use the command "order bear attack (monster)", nothing happens, i get no typo message, and nothing from the fam.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 13 01:13:37 2000%^RESET%^
Added a message when a non valid order is used.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 13 01:13:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jun 13 09:25:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 582
%^NEWS_POSTER%^Original bug report by Graxon on Tue Jun 13 09:09:13 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr15--

while casting immolate at a monk the following happened:
Monk is distracted by the flames that engulf him!
*left hand side of += is a number (or zero) right side is not a number
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 13 09:25:08 2000%^RESET%^
should be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 13 09:25:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun 13 09:56:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 583
%^NEWS_POSTER%^Original bug report by Graxon on Tue Jun 13 09:31:27 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr10--

the special from the amulet errors, sometimes on this message:
Your spell surges into a HUGE blast of power as magical energy is poured from your amulet into the spell!
(after the death)
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 13 09:56:12 2000%^RESET%^
should be fixed, Sigwald needs to verify though.  will take
a boot to completely fix it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 13 09:56:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Jun 14 08:00:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 593
%^NEWS_POSTER%^Original bug report by Nitemare on Wed Jun 14 08:00:08 2000%^RESET%^

Bug reported from /domains/castles/rooms/izabella-22--

I opened my safe for the first time in quite awhile, and I got "You seem to be missing some of your equipment!" 1000 times =)

Nitemare


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun 14 08:00:26 2000%^RESET%^
was all the cigarettes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun 14 08:00:26 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 14 09:00:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 581
%^NEWS_POSTER%^Original bug report by Modus on Tue Jun 13 02:40:52 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I very much like that my firewood seems chestable...I'm just making sure it is supposed to be...?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:00:30 2000%^RESET%^
Its like its supposed to be... Its dry wood, no reason why it
cant go into a chest.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:00:35 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 14 09:14:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 590
%^NEWS_POSTER%^Original bug report by Baer on Tue Jun 13 18:36:56 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

cannot select a damage type for focus crystal, using spell crystal attunement

Just keep getting the message
You concentrate briefly upon your focus crystal and look puzzled.
You cannot select that damage type.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:14:05 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 14 09:35:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 586
%^NEWS_POSTER%^Original bug report by Denim on Tue Jun 13 14:07:47 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/15,9,1--

You finish the chant.
You mutter the words 'HcL foaz'
You direct a ray of acid energy straigth at young paladin warrior!
Young paladin warrior desesperately tries to get rid of the acid that burn his flesh, finding it hard to concentrate on anything else!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:35:11 2000%^RESET%^
Should be same as problems reported earlier on by Graxon,
So should be fixed (please report again if they occur again).
Sigwald

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:35:16 2000%^RESET%^

Closed



---
poster: Athena
subject: closed bug
date: Thu Jun 15 01:34:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 597
%^NEWS_POSTER%^Original bug report by Quillz on Wed Jun 14 20:03:18 2000%^RESET%^

Bug reported from /domains/castles/rooms/quillz-3--

think %^RED%^T%^BLUE%^I%^CYAN%^C%^YELLOW%^K %^MAGENTA%^ Soon%^RESET%^
My dark red shield disappeared from my chest (no name on it) in my castle room #3. 
sorry bout the trig.
Q


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 15 01:34:52 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Thu Jun 15 01:37:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 545
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jun  7 08:56:04 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room36--

Ok the key i got from sitting on the throne with the crown on,
l a key
This is an example key used to open a door.
w
hpmaxw urausatn a ffo uwppir tndk tos usa cnwu a ti swvig wval uhdoc doY 
You could have given it a desc and not just ripped off a standard example.
ignore that reversed message ,, and unexpected feature of zmud


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 15 01:37:58 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jun 15 06:17:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 595
%^NEWS_POSTER%^Original bug report by Denim on Wed Jun 14 18:10:55 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Snoop stuns you with the force of his attack!
You are stunned and unable to move.
thought i would still be stunned, something wrong with stun maybe?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 15 06:17:30 2000%^RESET%^
this doesnt make any sense to me, you are still stunned,
You are stunned and unable to move....

Maybe im missing something.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 15 06:17:33 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jun 15 06:23:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 594
%^NEWS_POSTER%^Original bug report by Snoop on Wed Jun 14 17:37:29 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

I bet 50k at 00 in the casino. Then i switch window...when i look again i just check exp to see if i won, i hadnt gotten any more money so i figured i hadnt.
So i bet 50k on 00 again and look at the screen. The operator doesnt make a sound, so i scroll back and see that the operator have been silent for quite a while.
So i just wasted 100k on the casino and they just took the money w/o even spinning the wheel...i just think something is bugging.
Afaik the wheel should be spun and the operator should be talking constantly...that's what he always does other times.
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 15 06:23:48 2000%^RESET%^
its working perfectly right now....

Kind of hard to go back and see what was happening then, if 
its not working you will have to get a wiz.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 15 06:23:48 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jun 16 06:59:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 600
%^NEWS_POSTER%^Original bug report by Denim on Thu Jun 15 10:30:22 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/nursery3--

The blast of magic creates ripples into the magical energies surrounding Someone, making it impossible for Giant baby to use his spells for a while!


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 16 06:59:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 07:03:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 602
%^NEWS_POSTER%^Original bug report by Warchief on Thu Jun 15 14:33:29 2000%^RESET%^

Bug reported from /domains/outside_city/hagworth/bedroom1--

the rotting, undead corpse in this room does not id to undead


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:03:51 2000%^RESET%^
hmm i dont think it should, to me, corpse is the id, and undead
is merely an adjective, i think of undead as things that are
wandering around.  I will go ahead and add it though, as it
doesnt really hurt anything.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:03:51 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jun 16 07:05:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 606
%^NEWS_POSTER%^Original bug report by Warchief on Thu Jun 15 19:17:49 2000%^RESET%^

Bug reported from /domains/hyboria/tenoren/con_rooms/c20--

azarian plate armor does not id to plate armor


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 16 07:05:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 07:11:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 605
%^NEWS_POSTER%^Original bug report by Apathy on Thu Jun 15 19:12:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

I just got the message "Sorry, this emote is too large to send over a channel."
If the length limit has been removed for normal talking, you might as well remove it for this as well


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:11:49 2000%^RESET%^
not the same issue, the channel limit for emotes was put there 
to stop people from using things like cookie, and other long
emotes on the channels. I am not going to remove that, however
I did make it so that wizards fall under the same restrictions.

The other limit was put in to stop a crash that has since been 
fixed, the channel length on emotes woudl not crash us, it was 
only when a huge string was trying to be executed as a command

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:11:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 07:13:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 610
%^NEWS_POSTER%^Original bug report by Aleila on Fri Jun 16 05:13:04 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br2--

Every time I log on, I have to type autoloot.  It doesn't carry on from last time I was online.  Is it meant to do this, or does it just not like me?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:13:37 2000%^RESET%^
yes that was intentional on my part, to make you turn that on/off

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:13:52 2000%^RESET%^
well not 'you', you as in the whole mud.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 07:13:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 10:28:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 475
%^NEWS_POSTER%^Original bug report by Zifnab on Tue May 30 13:44:35 2000%^RESET%^

Bug reported from /domains/hyboria/map/x4y21--

the map descs kind of get screwed up, with long ones, especially here in snoops new area

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:28:51 2000%^RESET%^
fixed.  hope i didnt screw anything else up.  I ever tell you gys
how much i hate the maps?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:28:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 16 10:35:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 476
%^NEWS_POSTER%^Original bug report by Denim on Tue May 30 15:38:41 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

I attacked Rasp at cs and fled.
5 mins later i pked Max and became no pk
When i rentered the room with Rasp him and his familiars were still aggro to me


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue May 30 15:39:44 2000%^RESET%^
i bet it was his familiars that attacked first.  ill look at that
i probably didnt filter them off the hunted list.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:35:54 2000%^RESET%^
I went for the simplified approach of removing all familiars 
from the hunted list, probably over simplistic but we will see
how it goes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:35:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 10:46:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 490
%^NEWS_POSTER%^Original bug report by Jordali on Thu Jun  1 14:50:28 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

resubmit of bug 484:

Circumstance: Cast on someone who has a protection spell of the same type
already cast on them, therefore the spell is not cast.

Problem: the only one who sees the failure message is the caster, who also
sees the message for the creation of the shield ("You create a black
aura around ")
More clearly, the caster and everyone in the room, including the target
see the creation of the black aura around the target, and only the
caster has a clue that it failed...not because they didn't get the
message, but because they got a fail message in addition.
Note: It doesn't appear to work quite this way if the caster and
the target are the same.

Concern: Everyone, except an attentive caster expecting this behavior, gets
the indication that the target got a protection from good spell
successfully cast against him.  I haven't had a chance to test
other spells to see if they do the same.

-J


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:15:09 2000%^RESET%^
how about the spells in question too?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:46:56 2000%^RESET%^
you are going to need to give more info on this. I just greppedfor
black aura, and the only spell i came up with is
protection from good.

So taking that I cast it at slice:

cast protection from good at slice
You finish the chant.
You mutter the words 'B'mud sido Og'
You create a black aura around Slice.
Slice is surrounded by a black aura.


Then I cast it again:

You begin to chant.
You finish the chant.
You mutter the words 'B'mud sido Og'
You create a black aura around Slice.
The black aura around Slice blazes.

Notice the blazes line, that is the 'reapply' message for the spell.

Slice saw:

first casting:

   Zifnab begins to chant.
Zifnab finishes the chant.
Zifnab mutters the words 'B'mud sido Og'
Zifnab creates a black aura around you.
You are surrounded by a black aura.

second casting:

Zifnab begins to chant.
Zifnab finishes the chant.
Zifnab mutters the words 'B'mud sido Og'
Zifnab creates a black aura around you.
The black aura around you blazes.

notice again the blazes message, its reapplied.

I am not sure what your above post was trying to convey, its 
not real clear based on what I posted above.


--zif

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:46:56 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 16 11:39:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 505
%^NEWS_POSTER%^Original bug report by Apathy on Fri Jun  2 21:27:51 2000%^RESET%^

Bug reported from /domains/castles/plain/p4-10--

Found this on 10k...

If you wear an item with the "stat reduction when good" ability bonus while you have a good alignment, there's no message at all that your stats just went way down. There's also no message when you remove the item that they went back up.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 11:39:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 16 11:40:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 508
%^NEWS_POSTER%^Original bug report by Warchief on Sat Jun  3 11:13:27 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/cave1--

think %^RED%^Missed tick because of hunger%^RESET%^
think %^RED%^Missed tick because of hunger%^RESET%^
Strange thing happened, while fighting a Horrible Devil Hound, just before it died, combat just stopped, ended, I looked, and the hound was still there and it showed wounded, but no longer aggro, I was able to kill it though


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 11:40:09 2000%^RESET%^
going to need more info on this, ifit continues to happen, 
see if you can figure out what is causing it, i.e. a particular
spell/skill.  


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 11:40:12 2000%^RESET%^

Closed



---
poster: Golte
subject: >closed bug
date: Fri Jun 16 13:37:23 2000

On Fri Jun 16 10:46:56 2000 Zifnab wrote post #278:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 490
> %^NEWS_POSTER%^Original bug report by Jordali on Thu Jun  1 14:50:28
2000%^RESET%^
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> resubmit of bug 484:
> 
> Circumstance: Cast on someone who has a protection spell of the same type
> already cast on them, therefore the spell is not cast.
> 
> Problem: the only one who sees the failure message is the caster, who also
> sees the message for the creation of the shield ("You create a black
> aura around ")
> More clearly, the caster and everyone in the room, including the target
> see the creation of the black aura around the target, and only the
> caster has a clue that it failed...not because they didn't get the
> message, but because they got a fail message in addition.
> Note: It doesn't appear to work quite this way if the caster and
> the target are the same.
> 
> Concern: Everyone, except an attentive caster expecting this behavior, gets
> the indication that the target got a protection from good spell
> successfully cast against him.  I haven't had a chance to test
> other spells to see if they do the same.
> 
> -J
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Jun  2 06:15:09 2000%^RESET%^
> how about the spells in question too?
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:46:56 2000%^RESET%^
> you are going to need to give more info on this. I just greppedfor
> black aura, and the only spell i came up with is
> protection from good.
> 
> So taking that I cast it at slice:
> 
> cast protection from good at slice
> You finish the chant.
> You mutter the words 'B'mud sido Og'
> You create a black aura around Slice.
> Slice is surrounded by a black aura.
> 
> 
> Then I cast it again:
> 
> You begin to chant.
> You finish the chant.
> You mutter the words 'B'mud sido Og'
> You create a black aura around Slice.
> The black aura around Slice blazes.
> 
> Notice the blazes line, that is the 'reapply' message for the spell.
> 
> Slice saw:
> 
> first casting:
> 
>    Zifnab begins to chant.
> Zifnab finishes the chant.
> Zifnab mutters the words 'B'mud sido Og'
> Zifnab creates a black aura around you.
> You are surrounded by a black aura.
> 
> second casting:
> 
> Zifnab begins to chant.
> Zifnab finishes the chant.
> Zifnab mutters the words 'B'mud sido Og'
> Zifnab creates a black aura around you.
> The black aura around you blazes.
> 
> notice again the blazes message, its reapplied.
> 
> I am not sure what your above post was trying to convey, its 
> not real clear based on what I posted above.
> 
> 
> --zif
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Jun 16 10:46:56 2000%^RESET%^
> 
> Closed
> 
> 
Using spell twice will not give that failure, just a duration refresh. 
Try first casting "protection from good", then casting "greater
physical shield". 
Or maybe have to be the opposite order?

---
poster: Athena
subject: bug fix
date: Fri Jun 16 17:02:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 612
%^NEWS_POSTER%^Original bug report by Trance on Fri Jun 16 16:19:11 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

Ash's Gauntlet doesn't id to ash gauntlet or ash's gauntlet

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun 16 17:02:16 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun 16 17:14:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 609
%^NEWS_POSTER%^Original bug report by Sleet on Thu Jun 15 23:06:06 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

loin cloth weighs 6 pounds, seems kinda heavy. wasnt sure if it was bug or not.
sleet


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun 16 17:14:22 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jun 17 03:50:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 620
%^NEWS_POSTER%^Original bug report by Baer on Fri Jun 16 22:35:32 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room32--

east exit leads to wrong room.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 17 03:50:59 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jun 17 04:07:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 625
%^NEWS_POSTER%^Original bug report by Ada on Fri Jun 16 23:02:54 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room10--


turn undead's spell message always puts a him in there.

Ada raises his hand to the sky and screams:

- ada the girl.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 17 04:07:31 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jun 17 04:20:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 624
%^NEWS_POSTER%^Original bug report by Jordali on Fri Jun 16 22:56:06 2000%^RESET%^

Bug reported from /domains/city/shops/weapon_shop--

in RDC weapon shop, I typed "sell clubs".
For some reason, Frankenstein's black staff ids to "club".
With no other message than the amount of many I received, and a count
1 higher than I expected for clubs sold, I checked and realized
my staff was gone.  I then checked "list", then tried "list club"
and saw no Frankenstein's black staff.  I tried "buy black staff",
which the Frank staff ids to, and the shopkeeper "looked at me strangely"

Are the shops still desting valuable items when they are sold to
them?  I don't understand this since I saw someone say the other day
they had sold something valuable (I think a rhls) to a shop, and rushed
back and got it, and how upset they would have been if someone had
snatched it.  Is there some technique to recovering items you do
this to that I'm unaware of?  I seem to be the only one who can't
recover items sold mistakenly this way.  This is the 2nd valuable
item I've had this happen with, and I still don't understand
what's going on.

-J


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 04:19:55 2000%^RESET%^
Unfortunately you failed to use the keep command, and yes i just
checked the criteria that shop uses to decided what items to 
dest doesnt hld true for an rhls.  That code probably needs to
be revamped to use the new equipment stats.

All I can say is to make use of the keep command.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 04:20:22 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Sat Jun 17 04:47:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 617
%^NEWS_POSTER%^Original bug report by Kaos on Fri Jun 16 18:55:37 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

i though a large opal was a gem.. 
Garred Orecutter's Gem Shop [exits: out]
Garred Orecutter the Gem Dealer
That item is worth 900 gold.
Garred doesn't want to buy the large opal.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 04:11:34 2000%^RESET%^
where did the opal come from.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 17 04:47:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Jun 17 12:28:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 615
%^NEWS_POSTER%^Original bug report by Jordali on Fri Jun 16 17:30:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/jordali-2--

Resubmit to the resubmit of bug 484...please don't make me type
in all that detail again. :-/

Anyways, the confusion is from the first line...when I said "of
the same type" I didn't mean the same spell, I meant the same
abjuration category.

-J
oh, the resubmit of 484 was numbered 490


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 12:28:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Jun 17 12:29:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 628
%^NEWS_POSTER%^Original bug report by Warchief on Sat Jun 17 08:19:42 2000%^RESET%^

Bug reported from /domains/city/streets/_1_2--

Hmm, when I cast acid arrow, I receive this spell casting:

You finish the chant.
You mutter the words 'ahssi phlech'
You shoot an arrow of poison at Mercenary!

The spellcasting for poison arrow is:

You finish the chant.
You mutter the words 'pez phlech'
You shoot an arrow of poison at Tabby!


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 12:29:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jun 17 20:18:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 629
%^NEWS_POSTER%^Original bug report by Tektor on Sat Jun 17 13:07:05 2000%^RESET%^

Bug reported from /wiz/sigwald/tester/evoker--

report cant enter fire at evoker due to there being a emote that is fire (dunno if there is another way to enter or not)

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 17 14:01:28 2000%^RESET%^
removed the emote 'fire' but fire needs to be made a verb. 

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 20:18:20 2000%^RESET%^
no not really, if the emote is gone the exit will work.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 17 20:18:23 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Sat Jun 17 20:21:32 2000

looks like i jumped the gun on that, it shoudl work, something
else is conflicting with it though, ill look at it tomorrow.

---
poster: Athena
subject: bug fix
date: Sun Jun 18 02:12:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 632
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Jun 17 18:39:40 2000%^RESET%^

Bug reported from /domains/city/streets/_13_9--

magical leggings of tiamat need to id to 'magical leggings' and 'tiamat leggings'


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 18 02:12:23 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sun Jun 18 05:26:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 637
%^NEWS_POSTER%^Original bug report by Aleila on Sun Jun 18 04:30:49 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm18--

Aboriginal plunges his spear into Patricia with great
force, gouging a hole in your side!

I wasn't in combat at all here.  Maybe change the syntax?


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 18 05:26:22 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sun Jun 18 16:45:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 640
%^NEWS_POSTER%^Original bug report by Kaeber on Sun Jun 18 16:17:00 2000%^RESET%^

Bug reported from /domains/guilds/curse/guild_hall--

Shimmering blue ring doesn't id to shimmering blue ring


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 18 16:45:23 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jun 19 01:35:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 643
%^NEWS_POSTER%^Original bug report by Baer on Sun Jun 18 22:52:28 2000%^RESET%^

Bug reported from /domains/city/shops/lost_shop--

I spent 300k at Neelix, but didn't get any eq back. Here is the log:

Neelix - Lost and found office
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  1)  A packet containing 23 items.
     q)  Quit                          

[1q] 1


Inventory of packet #1:
  Some firewood
  Some firewood
  Some firewood
  Some firewood
  dragon gem
  Spellbook covered with runes
  small box
  Glass Eye of Hag
  Blackmon's Cloak
  Blackmon's Pendant of Movement
  Nenya
  Bronze leg plate
  Steel leg plate
  Blackmon's Platemail
  Blackmon's Armguard
  White glove of Raena
  Blackmon's Midnight Boots
  Iron armband of Karoz
  Red gold crown (dazzling)
  Whispering ring
  An amulet of the eye
  Spellbook covered with runes
  Eye of the beholder

Buy this packet (yes/no)? yes
Neelix hands over your equipment.
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/obj/skills/objects/firewood",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/obj/skills/objects/firewood",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/obj/skills/objects/firewood",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/obj/skills/objects/firewood",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/mists/plants/eq/dragon_gem",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/dragon/elements/fire/items/spellbook/distant_sell.c",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/guilds/traveler/shop/objects/tinder",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/eye_hag",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/blacklordcloak",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/blackpendant",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/hyboria/lorien/caras_galadhon/obj/newnenya",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/dragon/elements/fire/items/left_leg",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/dragon/elements/fire/items/right_leg",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/blacklordplate",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/blackrarmguard",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/events/healer/beaded_pearl_glove",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/emerald/maldan/woods/objs/blackboots",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/guilds/ninja/larmband2",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/dragon/elements/fire/items/searcrown",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/guilds/navigator/w_ring",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/events/beholder/bamulet",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/dragon/elements/fire/items/spellbook/enlarge_weapon",
  0
}).
Trace written to /log/catch
*Bad argument 1 to new()
Expected: string Got: ({ /* sizeof() == 2 */
  "/domains/outofwhack/toreth/demon/items/eye",
  0
}).
Trace written to /log/catch

> i
Weight (in lbs): You[93] + EQ[5] = Total[98], Capacity[3%]
        [+-+ General items +-+]
(1) Baer's focus crystal
        [+-+ Weapons +-+]
(1)  Baer's shamanic staff (Wielded)

talk to neelix
Neelix says: I am sorry, but I don't have any of your equipment.



----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 01:35:13 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jun 19 01:37:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 644
%^NEWS_POSTER%^Original bug report by Locke on Mon Jun 19 00:00:38 2000%^RESET%^

Bug reported from /domains/mists/uncle/baby/baby4--

baby fades don't target to baby


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 01:37:41 2000%^RESET%^

Fixed



---
poster: Spear
subject: Fade Cloak
date: Mon Jun 19 03:32:47 2000

Was wondering if this was a bug:
Thought the Fade Cloak gives 2 dex and 3% stun, thats what it is
listed as on Zamorra's, and Wildchild's Page
My cloak says:  your heart beats an extra beat= Hpr.
please correct me if I'm wrong....    -=Spear=-

---
poster: Athena
subject: >Fade Cloak
date: Mon Jun 19 05:39:03 2000

On Mon Jun 19 03:32:47 2000 Spear wrote post #297:
> Was wondering if this was a bug:
> Thought the Fade Cloak gives 2 dex and 3% stun, thats what it is
> listed as on Zamorra's, and Wildchild's Page
> My cloak says:  your heart beats an extra beat= Hpr.
> please correct me if I'm wrong....    -=Spear=-
There were 2 versions, changed the one to fit the other. All now
have + to dex and stun

---
poster: Athena
subject: >>Fade Cloak
date: Mon Jun 19 05:42:12 2000

On Mon Jun 19 05:39:03 2000 Athena wrote post #298:
> On Mon Jun 19 03:32:47 2000 Spear wrote post #297:
> > Was wondering if this was a bug:
> > Thought the Fade Cloak gives 2 dex and 3% stun, thats what it is
> > listed as on Zamorra's, and Wildchild's Page
> > My cloak says:  your heart beats an extra beat= Hpr.
> > please correct me if I'm wrong....    -=Spear=-
> There were 2 versions, changed the one to fit the other. All now
> have + to dex and stun
This will show after a boot, or awhile chested.

---
poster: Athena
subject: bug fix
date: Mon Jun 19 06:03:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 646
%^NEWS_POSTER%^Original bug report by Aleila on Mon Jun 19 02:11:00 2000%^RESET%^

Bug reported from /domains/castles/rooms/sinister-11--

Black robes identifies to robe, not robes.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 06:03:46 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jun 19 06:10:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 647
%^NEWS_POSTER%^Original bug report by Aleila on Mon Jun 19 02:47:08 2000%^RESET%^

Bug reported from /domains/misc/tour_ferry/tour_boat--

A pool of water doesn't id to water.
(On Tour Ferry.)


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 06:10:42 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Jun 19 06:21:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 645
%^NEWS_POSTER%^Original bug report by Durin on Mon Jun 19 01:27:38 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

Not sure if a bug happened here but... I sacced a white sword (aka link's sword) to Eje, but the bastard didn't lower my tax even by 1%. Nor was it worth single point of exp (tho I guess it effects the time of the percent lowering anyway... Was the reason that I did it a bit diffrent this time than usuaL? I gave it to him instead of talkin first, I noticed that should work too with other eqs I tried to give them but were rejected by gods...

You give the White Sword to Eje the Priest.
You sacrifice White Sword to the Gods. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:47 2000%^RESET%^
giving him the sword is no differant than going through the menu
at least as far as the downing of the reinc time is concerned.

The advantage to giving him the items is that that uses the parser
and thus first, second, third, a, my etc work as identifiers for
the sword.  If you use the menu it grabs the first sword in your
inventory.

This was a _fix_ in response to the issues a few players had
sacrificing the wrong stuff.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:53 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Mon Jun 19 06:24:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 546
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jun  7 09:09:45 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room39--

Queen Mawey doesn't id to queen .. if fact almost everything in this area needs it's adding spectres not iding to spectres etc..

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 06:24:41 2000%^RESET%^

Fixed



---
poster: Athena
subject: closed bug
date: Mon Jun 19 06:27:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 549
%^NEWS_POSTER%^Original bug report by Ada on Wed Jun  7 16:14:55 2000%^RESET%^

Bug reported from /domains/mists/plants/rooms/rain4--


you can't consider the vine here.



----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 19 06:27:45 2000%^RESET%^

Closed



---
poster: Durin
subject: >closed bug
date: Mon Jun 19 06:28:28 2000

On Mon Jun 19 06:21:53 2000 Zifnab wrote post #302:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 645
> %^NEWS_POSTER%^Original bug report by Durin on Mon Jun 19 01:27:38
2000%^RESET%^
> 
> Bug reported from /domains/guilds/cleric/reinc_altar--
> 
> Not sure if a bug happened here but... I sacced a white sword (aka link's
sword) to Eje, but the bastard didn't lower my tax even by 1%. Nor was it
worth single point of exp (tho I guess it effects the time of the percent
lowering anyway... Was the reason that I did it a bit diffrent this time
than usuaL? I gave it to him instead of talkin first, I noticed that should
work too with other eqs I tried to give them but were rejected by gods...
> 
> You give the White Sword to Eje the Priest.
> You sacrifice White Sword to the Gods. 
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:47 2000%^RESET%^
> giving him the sword is no differant than going through the menu
> at least as far as the downing of the reinc time is concerned.
> 
> The advantage to giving him the items is that that uses the parser
> and thus first, second, third, a, my etc work as identifiers for
> the sword.  If you use the menu it grabs the first sword in your
> inventory.
> 
> This was a _fix_ in response to the issues a few players had
> sacrificing the wrong stuff.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:53 2000%^RESET%^
> 
> Closed
> 
> 

Umm but why didn't it lower the tax at all? Must be the best 1h
swords in game and prolly not that often sacced...
-Durin

---
poster: Wildchild
subject: >>closed bug
date: Mon Jun 19 07:51:03 2000

On Mon Jun 19 06:28:28 2000 Durin wrote post #305:
> On Mon Jun 19 06:21:53 2000 Zifnab wrote post #302:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 645
> > %^NEWS_POSTER%^Original bug report by Durin on Mon Jun 19 01:27:38
> 2000%^RESET%^
> > 
> > Bug reported from /domains/guilds/cleric/reinc_altar--
> > 
> > Not sure if a bug happened here but... I sacced a white sword (aka link's
> sword) to Eje, but the bastard didn't lower my tax even by 1%. Nor was it
> worth single point of exp (tho I guess it effects the time of the percent
> lowering anyway... Was the reason that I did it a bit diffrent this time
> than usuaL? I gave it to him instead of talkin first, I noticed that should
> work too with other eqs I tried to give them but were rejected by gods...
> > 
> > You give the White Sword to Eje the Priest.
> > You sacrifice White Sword to the Gods. 
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:47 2000%^RESET%^
> > giving him the sword is no differant than going through the menu
> > at least as far as the downing of the reinc time is concerned.
> > 
> > The advantage to giving him the items is that that uses the parser
> > and thus first, second, third, a, my etc work as identifiers for
> > the sword.  If you use the menu it grabs the first sword in your
> > inventory.
> > 
> > This was a _fix_ in response to the issues a few players had
> > sacrificing the wrong stuff.
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:53 2000%^RESET%^
> > 
> > Closed
> > 
> > 
> 
> Umm but why didn't it lower the tax at all? Must be the best 1h
> swords in game and prolly not that often sacced...
> -Durin

As has been said, there is a formula to the valuing of items with
Eje. I have nfc what that formula was, but if it didn't lower your
reinc at a then it must not have been worth that much to Eje.

-WildChild

---
poster: Quillz
subject: >>>closed bug
date: Mon Jun 19 10:13:36 2000

On Mon Jun 19 07:51:03 2000 Wildchild wrote post #306:
> On Mon Jun 19 06:28:28 2000 Durin wrote post #305:
> > On Mon Jun 19 06:21:53 2000 Zifnab wrote post #302:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > %^NEWS_TIME%^Report Number: 645
> > > %^NEWS_POSTER%^Original bug report by Durin on Mon Jun 19 01:27:38
> > 2000%^RESET%^
> > > 
> > > Bug reported from /domains/guilds/cleric/reinc_altar--
> > > 
> > > Not sure if a bug happened here but... I sacced a white sword (aka
link's
> > sword) to Eje, but the bastard didn't lower my tax even by 1%. Nor was it
> > worth single point of exp (tho I guess it effects the time of the percent
> > lowering anyway... Was the reason that I did it a bit diffrent this time
> > than usuaL? I gave it to him instead of talkin first, I noticed that
should
> > work too with other eqs I tried to give them but were rejected by gods...
> > > 
> > > You give the White Sword to Eje the Priest.
> > > You sacrifice White Sword to the Gods. 
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:47 2000%^RESET%^
> > > giving him the sword is no differant than going through the menu
> > > at least as far as the downing of the reinc time is concerned.
> > > 
> > > The advantage to giving him the items is that that uses the parser
> > > and thus first, second, third, a, my etc work as identifiers for
> > > the sword.  If you use the menu it grabs the first sword in your
> > > inventory.
> > > 
> > > This was a _fix_ in response to the issues a few players had
> > > sacrificing the wrong stuff.
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:53 2000%^RESET%^
> > > 
> > > Closed
> > > 
> > > 
> > 
> > Umm but why didn't it lower the tax at all? Must be the best 1h
> > swords in game and prolly not that often sacced...
> > -Durin
> 
> As has been said, there is a formula to the valuing of items with
> Eje. I have nfc what that formula was, but if it didn't lower your
> reinc at a then it must not have been worth that much to Eje.
> 
> -WildChild
Not trying to diss Wc or zif or durin, but that sword has 20+ dex,
adds 5% to attack, has some hpr, and phys res
When i last sac'd that sword it dropped my % tremendously.
And after talking to durin, his tax was at 19% when he sac'd it, and
was at 19% afterwards
Oh btw it was a few montsh ago when i sac'd it, and i'm prett sure
no one else sac'd it recently
And also i was informed that eje goes by stats and what not for the
% tax removed.
And like i said, that sword was stacked.
So it was in fact a bug that his tax did not drop, mehtinks it's cuz
he "gave" it to him, rather thatn going thru "talk to eje"
Q

---
poster: Khosan
subject: >>>>closed bug
date: Tue Jun 20 04:04:00 2000

On Mon Jun 19 10:13:36 2000 Quillz wrote post #307:
> On Mon Jun 19 07:51:03 2000 Wildchild wrote post #306:
> > On Mon Jun 19 06:28:28 2000 Durin wrote post #305:
> > > On Mon Jun 19 06:21:53 2000 Zifnab wrote post #302:
> > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > > 
> > > > %^NEWS_TIME%^Report Number: 645
> > > > %^NEWS_POSTER%^Original bug report by Durin on Mon Jun 19 01:27:38
> > > 2000%^RESET%^
> > > > 
> > > > Bug reported from /domains/guilds/cleric/reinc_altar--
> > > > 
> > > > Not sure if a bug happened here but... I sacced a white sword (aka
> link's
> > > sword) to Eje, but the bastard didn't lower my tax even by 1%. Nor was
it
> > > worth single point of exp (tho I guess it effects the time of the
percent
> > > lowering anyway... Was the reason that I did it a bit diffrent this time
> > > than usuaL? I gave it to him instead of talkin first, I noticed that
> should
> > > work too with other eqs I tried to give them but were rejected by
gods...
> > > > 
> > > > You give the White Sword to Eje the Priest.
> > > > You sacrifice White Sword to the Gods. 
> > > > 
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:47 2000%^RESET%^
> > > > giving him the sword is no differant than going through the menu
> > > > at least as far as the downing of the reinc time is concerned.
> > > > 
> > > > The advantage to giving him the items is that that uses the parser
> > > > and thus first, second, third, a, my etc work as identifiers for
> > > > the sword.  If you use the menu it grabs the first sword in your
> > > > inventory.
> > > > 
> > > > This was a _fix_ in response to the issues a few players had
> > > > sacrificing the wrong stuff.
> > > > 
> > > > ----------------------------------------------------------------------
> > > > 
> > > > %^NEWS_POSTER%^Zifnab wrote on Mon Jun 19 06:21:53 2000%^RESET%^
> > > > 
> > > > Closed
> > > > 
> > > > 
> > > 
> > > Umm but why didn't it lower the tax at all? Must be the best 1h
> > > swords in game and prolly not that often sacced...
> > > -Durin
> > 
> > As has been said, there is a formula to the valuing of items with
> > Eje. I have nfc what that formula was, but if it didn't lower your
> > reinc at a then it must not have been worth that much to Eje.
> > 
> > -WildChild
> Not trying to diss Wc or zif or durin, but that sword has 20+ dex,
> adds 5% to attack, has some hpr, and phys res
> When i last sac'd that sword it dropped my % tremendously.
> And after talking to durin, his tax was at 19% when he sac'd it, and
> was at 19% afterwards
> Oh btw it was a few montsh ago when i sac'd it, and i'm prett sure
> no one else sac'd it recently
> And also i was informed that eje goes by stats and what not for the
> % tax removed.
> And like i said, that sword was stacked.
> So it was in fact a bug that his tax did not drop, mehtinks it's cuz
> he "gave" it to him, rather thatn going thru "talk to eje"
> Q
Saccing that sword reduces reinc tax the same as waiting 4.7 days would.
That is assuming it was untuned. I would like to know how you can be
pretty sure no one sacced it recently, do you got access to our logs
or what?

There 99% sure isn't any bug here, and it most surely isn't because he
gave it to eje because it goes through the exact same code and the
correct log entries where created.

Khosan

---
poster: Zifnab
subject: closed bug
date: Tue Jun 20 11:21:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 655
%^NEWS_POSTER%^Original bug report by Patrick on Tue Jun 20 11:19:07 2000%^RESET%^

Bug reported from /domains/misc/hell--

q
l
l

l
q
e
w
e

e
e
w
e
q
q


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 20 11:21:04 2000%^RESET%^
   ~q next time, put that in the first position, the post aborts.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 20 11:21:04 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 21 02:34:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 657
%^NEWS_POSTER%^Original bug report by Aleila on Wed Jun 21 02:03:45 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br9--

Outside the Chapel [exits: east and north]   
weather moon
You can not see that, your NOT OUTSIDE! 



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 02:34:11 2000%^RESET%^
You can be outside of a building but still indoors.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 02:34:14 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 21 02:59:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 611
%^NEWS_POSTER%^Original bug report by Denim on Fri Jun 16 13:08:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

There is no message for wearing my Prismatic Amulet ( Sorc guild item) when i log in,it just shows you feel witty and your brain pulses.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 02:59:53 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 21 03:07:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 530
%^NEWS_POSTER%^Original bug report by Tzeentch on Tue Jun  6 12:59:56 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/b_hall3--

think TOCK!
Found another little problem with familiars.  I was attacking monsies and all my familiars were attacking just fine.  I tried using the bears command "order bear attack third beholder (just an example)" and got no response.  
Well I went on to attack the beholder myself and this time the bear wasn't directed to attack and sat out the entire fight, and hasn't attacked anything since.
After this my guess is that familiar attacking problems may stem from the familiar order "attack" but that's just a guess.  Oh, and if I tell the bear to leave and summon a new one the new one attacks just fine.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 03:07:43 2000%^RESET%^
I think i disabled that attack command. Familiars should attack
when you get in fight.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 03:07:46 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 21 03:19:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 544
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jun  7 08:53:07 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room40--

When you sit on the throne with the crown on you need a carrige return at the end of the message

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 03:19:07 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 21 03:32:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 558
%^NEWS_POSTER%^Original bug report by Lerris on Fri Jun  9 19:55:52 2000%^RESET%^

Bug reported from /domains/emerald/sniket/rooms/njob10--

just killed mido, cast nerves of fire at him, it said you are to big for that, but it let me wave my broom at him and kill him.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 03:32:23 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Jun 22 01:37:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 660
%^NEWS_POSTER%^Original bug report by Zane on Wed Jun 21 15:51:03 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/7,9,1--

aim amulet at paladin
Do you mean the Graxon's prismatic amulet, the Zane's prismatic amulet or ?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Jun 22 01:37:57 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Jun 22 01:38:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 661
%^NEWS_POSTER%^Original bug report by Kaos on Wed Jun 21 17:49:52 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

my prayer for mankind doesn't cost any sp


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Jun 22 01:38:18 2000%^RESET%^
Should be ok, report again if it happens still.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Jun 22 01:38:21 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Jun 22 02:43:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 659
%^NEWS_POSTER%^Original bug report by Lerris on Wed Jun 21 15:05:06 2000%^RESET%^

Bug reported from /domains/emerald/evilned/beaver/rooms/pad1--

wave broom at target doesn't seem to be workin


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Jun 22 02:43:53 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Thu Jun 22 17:25:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 666
%^NEWS_POSTER%^Original bug report by Xphere on Thu Jun 22 17:21:54 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room8--

Im getting a bad argument message using nerves of fire


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Thu Jun 22 17:25:27 2000%^RESET%^
this should be fixed. Witch_d had a corrupted data file.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Thu Jun 22 17:25:30 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jun 23 06:45:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 668
%^NEWS_POSTER%^Original bug report by Bigglesworth on Thu Jun 22 20:14:49 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr8--

noticed that my evoker amulet stays charged even after i quit and reenter, bug or not?
it was pale blue last night, and when i logged on it was still pale glue..i had quit normally and not went link-dead.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 23 06:45:05 2000%^RESET%^
aint a bug, it is meant to save.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 23 06:45:05 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jun 23 06:47:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 654
%^NEWS_POSTER%^Original bug report by Zaxxon on Tue Jun 20 03:42:40 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk5--

The spell "suffocating force" in the Evoker of vacuum guild doesn't cost
sp at all! In my help for the spell, it says it costs 105sp for me.

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 23 06:47:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 06:54:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 533
%^NEWS_POSTER%^Original bug report by Fezzick on Tue Jun  6 13:37:45 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

re:#438

I see it's closed - though I don't really understand it.

You kill 1000 elves or birds, and never see them hit more than twice, you'd think it's safe to assume they never hit more than twice... 

You can imagine my frustration that these skills I rely on to make this easier are wasted on what seems an obvious bug.  

Can anything more be done - or am I missing Khosan's comment on recoding (I assumed this was sarcasm).  And frankly, I can't be the only fighter seeing this...seems we fighters have a big enough disadvantage as it is around here without this.

Thanks again - and I don't mind helping any further if I can...Darkstaff and I go back a long ways - and I do want to get some coding in soon for some area ideas I have.

Fezzick


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 06:54:36 2000%^RESET%^
there was an issue with the messages, the dodge worked, but the
message said you still got hit.  I fixed it awhile ago, and never
closed this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 06:54:36 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:05:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 538
%^NEWS_POSTER%^Original bug report by Lu on Wed Jun  7 00:25:20 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/objects/throne1#90923--

2 peeps on same throne in nyxs new area.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:05:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:07:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 542
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jun  7 08:42:36 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room40--

Possibly a bug .. I can sit on the queens throne with sit on a throne .. when i sit on 2nd throne I get no message not even a you can't do that type on thing

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:07:29 2000%^RESET%^
Should get a message that a person is already on it.  

see lu's bug report # 538

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:07:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:08:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 550
%^NEWS_POSTER%^Original bug report by Sunflare on Thu Jun  8 12:26:57 2000%^RESET%^

Bug reported from /domains/castles/plain/p19-2--

when i was carrying just a chest my capacity was at -2%


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:08:47 2000%^RESET%^
The problem with that is its the act of putting something into
your inventory, or taking it out, that is causing this to happen

What we really need is for you to watch as things go into/out
of your inventory and see if it changes.  We have a few reports
of specific items that I will look into.  so I am going to close
this one.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:08:47 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:11:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 543
%^NEWS_POSTER%^Original bug report by Astakinthos on Wed Jun  7 08:46:43 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room37--

in combat the monsters name swaps around between 'King Goodwin' and 'Adam Goodwin'

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:11:57 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:16:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 561
%^NEWS_POSTER%^Original bug report by Sirk on Sat Jun 10 15:30:56 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon10--

hmm the event egg hunt is listed as running and has been for over 21h
however when i type 'eggs' to find out what is left to find and their general location
the command does not work or respond with anything. not sure if this is a bug or what
thanks
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:16:26 2000%^RESET%^
no the eggs were getting cleaned up in rooms that people didnt 
get to fast enough.  

this will still be the case (should have an hour to get there)
however the eggs will tell the event that they are being removed
now, so it will end when all the eggs are gone.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:16:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:20:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 564
%^NEWS_POSTER%^Original bug report by Ada on Sun Jun 11 00:16:47 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/objects/throne2#207730--


Nyx's area, i'm sitting on a throne, blonk can't see me, and whenever he speaks, i get a double echo like this:

Blonk flares: i dont see you
blonk says: i dont see you

Just like that.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:20:29 2000%^RESET%^
i put a really really nasty hack into the thrones to stop this, 
the root cause of the problem is the nasty hack that was put
into say to handle the issue of racial says.

hope this didnt make things worse.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:20:47 2000%^RESET%^
well by worse i mean other bad things happen to the thrones,
it works for says now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:20:47 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:21:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 568
%^NEWS_POSTER%^Original bug report by Trance on Sun Jun 11 04:26:19 2000%^RESET%^

Bug reported from /domains/blackavar/city/kuriskzoo/b3--

nothing major, I'm just getting the Trance hits foo x times. message twice in 1 round, when killing multiple mobs.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:21:35 2000%^RESET%^
goign to have to live with.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:21:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:22:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 570
%^NEWS_POSTER%^Original bug report by Hierokliff on Sun Jun 11 12:52:41 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room40--

the second throne in the room dont seem to work, or atleast i cant sit on it, the first one is working pretty good..
maybe iam just to fat for it...but then it should give me a clue about that :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:21:59 2000%^RESET%^
see lu's bug post # 538 it will give a message now.
&**

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:22:02 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:27:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 573
%^NEWS_POSTER%^Original bug report by Hierokliff on Sun Jun 11 15:59:45 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-16--

turn 2nd safe to 0 0 0
You aren't able to do that.
second time this happends that i cant try to unlock a safe that is in the room...
not sure why...got any ideas?



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:27:57 2000%^RESET%^
no clue why.  I just did it fine, have to catch one of us on
when it happens, might be somethign else badly iding to safe
in the room with you/

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:27:57 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:30:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 574
%^NEWS_POSTER%^Original bug report by Hierokliff on Sun Jun 11 16:01:00 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-16--

hmm found out why i couldnt open my second safe, if you try to unlock the first safe and fail the codes, you cant try on the second one until the time is over..


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:30:30 2000%^RESET%^
hmm i did that with the 2 safes in your room, and i got the correct
messages, not sure why you didnt?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:30:30 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:43:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 579
%^NEWS_POSTER%^Original bug report by Balinor on Mon Jun 12 12:39:16 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr21--

i was fighting 1 monk and there was another in the room. 
i use tiger claw at 2nd monk just as the other died and i get this
There are only 2 of them.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:43:38 2000%^RESET%^
This actually appears to be a driver bug.  the number passed
to the error handler is always off by 1, so i put a little hack
in to fix the message, and reported the bug.

looks to be ok now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:43:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 07:49:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 580
%^NEWS_POSTER%^Original bug report by Baer on Tue Jun 13 02:32:06 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

There is a huge
rock here. The rock is dominating the place completely making movements
difficult. 

> l at rock
Which cracks do you mean? (try using proper english like: 'a', 'any', 'first'
..)



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:49:41 2000%^RESET%^
this is a result ofthe way the area was done.  not much I can
do about it without rewriting the whole thing, however I have 
made a post on the builder site about not doing this type of
stuff anymore.  if any wiz wants to straighten this out feel free.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:49:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 07:56:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 584
%^NEWS_POSTER%^Original bug report by Tzeentch on Tue Jun 13 10:23:22 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder9--

Trying to manipulate power crystals so I can use some now and otehrs later for another spell...power crystals don't seem to respond to any id's (ie: power translucent yellow crystal will not respond to yellow crystal, power yellow crystal, etc)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 14 09:01:20 2000%^RESET%^
Yeah that's right color is an indicator of crystal power.
Not added to descs. I 'll try to see if I can fix that.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:56:21 2000%^RESET%^
sigwald fixed this awhile ago.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:56:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 08:39:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 589
%^NEWS_POSTER%^Original bug report by Hierokliff on Tue Jun 13 17:42:19 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-6--

When you look at someone that has colored eq, the spaces gets all wrong, but it works in the eq command...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:39:54 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 08:46:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 591
%^NEWS_POSTER%^Original bug report by Jordali on Tue Jun 13 18:57:37 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/11,11,1--

"use prayer to morgoth". You are ready to perform your skills. You are ready to perform your skill.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:46:52 2000%^RESET%^
i dont understand this bug report.  I asumed it was a typo
in the message, i did "use prayer to morgoth"
and got: You are ready to perform your skill.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:46:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 08:48:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 598
%^NEWS_POSTER%^Original bug report by Aleila on Thu Jun 15 02:55:13 2000%^RESET%^

Bug reported from /domains/mists/blight/rooms/blight40--

This is a room with 3 aggro Trollocs.  When I walk in, they are in yellow.  However if I type my command for spellcasting, my screen says "You must supply a target for this spell."  And if I wimpy and walk back in, I don't get the usual taunts from the monsies.  Is this right??


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:47:58 2000%^RESET%^
had a few reports of this, however cannot duplicate it.

if you can duplicate it please report again, or grab a wiz.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:48:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 08:51:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 607
%^NEWS_POSTER%^Original bug report by Sleet on Thu Jun 15 21:17:01 2000%^RESET%^

Bug reported from /domains/city/tunnels/rooms/tunnel0--

think %^WHITE%^ TICK!
cant use throw knife with juggler knife
sorry bout trig


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:51:31 2000%^RESET%^
I believe this has been fixed, if not let me know.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:51:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 08:52:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 616
%^NEWS_POSTER%^Original bug report by Kalon on Fri Jun 16 17:55:49 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

I did a 'give all' with a bunch of newbies in the room and it
also tried to give a newbie battle armor and ring of underwater action
to the person (they were in someone else's inventory I guess).

kalon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:52:07 2000%^RESET%^
I fixed the ring. couldnt find a battle armor that 
didnt do the right checks, so if it happens again let a wiz 
know so tey can get the filename of the item.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 08:52:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 09:10:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 621
%^NEWS_POSTER%^Original bug report by Baer on Fri Jun 16 22:37:29 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/objects/throne2#81519--

sit on a throne
You get on the Queens throne.

sit on 2nd throne
There are only 2 of them.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:10:48 2000%^RESET%^
I fixed/made changes to a lot of stuff in this room, the thrones
etc.

the descs make a lot more sense, what you see when sitting on the
thrones makes a ton more sense etc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:10:48 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:12:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 622
%^NEWS_POSTER%^Original bug report by Baer on Fri Jun 16 22:38:59 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/objects/throne2#81519--

> l

Throne Room [exits: south]
 You stand before two thrones. One for the king and one for the queen. They are
both of equal proportions, yet up close are strikingly different. The thrones
still look regal despite the tarnish and age.
King's throne
Queen's Throne
A huge brown bear following Baer 
A beautiful blue falcon flying over Baer 
> s
It doesn't seem possible to go that direction.
> exits
There are no exits to this room.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:01 2000%^RESET%^
not a bug at all, but should be a lot clearer now.
due to other assorted fixes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:12:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 626
%^NEWS_POSTER%^Original bug report by Aleila on Sat Jun 17 02:11:13 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

I know this technically isn't a bug, but in the casino, roulette to be exact, if the ball lands on black you can't see what it lands on.  Any chance color could be changed so we can see what it lands on??


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:27 2000%^RESET%^
ansi off.  or use a terminal without black background.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:12:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 627
%^NEWS_POSTER%^Original bug report by Aleila on Sat Jun 17 02:47:21 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

The roulette operator in here is talking but when I try to boot him in the head, it tells me he isn't alive.  Is he meant to be alive?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:39 2000%^RESET%^
probably not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:12:42 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:13:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 630
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Jun 17 13:51:30 2000%^RESET%^

Bug reported from /domains/castles/rooms/wildchild-3--

[inform]: Wagro goes link dead.

You are ignoring the following players:
Blah, Blah, and and Wagro.

Think my ignore isn't working properly. Also saw him on inform the other day when he died, but I'm not seeing anything on other channels for him. Could've swore it would ignore inform stuff as well.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:13:00 2000%^RESET%^
have to show this to me, i havent seen a case where ignore 
didnt work.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:13:00 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:14:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 635
%^NEWS_POSTER%^Original bug report by Fox on Sat Jun 17 20:32:55 2000%^RESET%^

Bug reported from /domains/mists/city/shops/general_shop--

pr
Typed 'sell all' and got this message
*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:14:12 2000%^RESET%^
a simple problem that you tried to sell to much, thought the
100 limit would solve that, though i suppose its posible that the
shopkeeper just had too much stuff too.  I have not seen thsi
happen from selling in a very long time, if it continues to happen
please re bug report, and it will be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:14:12 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 09:20:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 639
%^NEWS_POSTER%^Original bug report by Trigon on Sun Jun 18 15:28:46 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

think %^YELLOW%^I got a TOCK%^RESET%^
Not really a bug, but the trader guy(don't know if anyone has used him or not) isn't on the rd city map.
Tri


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:20:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:24:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 641
%^NEWS_POSTER%^Original bug report by Trance on Sun Jun 18 20:43:13 2000%^RESET%^

Bug reported from /domains/city/streets/_14_11--

hrm, being lvl 20, i didnt think i was able to participate in the carebear event, at least, not attack the carebears myself, but it seems that i can, and to test it properly, i left the party i was in and tried it solo. it still worked. i believe this needs to be fixed

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:24:00 2000%^RESET%^
at level 21 you can no longer attack.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:24:03 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:27:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 623
%^NEWS_POSTER%^Original bug report by Wildchild on Fri Jun 16 22:50:23 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_7_6--

The east exit in this room might as well be removed, as I don't believe the palace ever existed.
Also, to the north of this city there's a northwest exit that claims to go to another city that never existed either.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:26:59 2000%^RESET%^
i fixed the east exit (removed it).  the northwest i grepped for
northwest in all the rooms in there and didnt find it, 
rereport it from that roomplease.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:27:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 09:33:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 633
%^NEWS_POSTER%^Original bug report by Daran on Sat Jun 17 19:06:21 2000%^RESET%^

Bug reported from /domains/blackavar/epath/spit--

Not sure if this is suppose to poison you, but while fighting one of the snakes in this room i got
A purple snake's bite poisons you! every round

Yet, when i typed score I wasn't poisoned.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:33:02 2000%^RESET%^
they now dont hit the poison special every round, but they
do poison you for real rather than just hitting for poison 
damage.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:33:05 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:34:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 642
%^NEWS_POSTER%^Original bug report by Aleila on Sun Jun 18 22:21:12 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/west/room/street15--

Squrttle buzzes: going
Squrttle leaves east.
Squrttle hits The ogre girl 9 times.
You feel the true harmony of a healing trance!
You feel the power of the white moon strengthen your spell. 
Why can I see ho wmuch he is getting hit if he is in different room?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:34:29 2000%^RESET%^
more than likely a quirky thing with combat silent.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:34:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:35:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 650
%^NEWS_POSTER%^Original bug report by Koma on Mon Jun 19 14:10:41 2000%^RESET%^

Bug reported from /domains/castles/rooms/koma-3--


i have 6 lodestones,
look at 7th lodestone ->
There are only 7 of them.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:35:22 2000%^RESET%^
see other bug reports on this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:35:22 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jun 23 09:36:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 665
%^NEWS_POSTER%^Original bug report by Phire on Thu Jun 22 09:20:15 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-8--

I have 7 books in my inventory

Weight (in lbs): You[155] + EQ[7] = Total[162], Capacity[2%]
	[+-+ Armors +-+]
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Spellbook covered with runes
(1)  Phire's black gloves (worn)

>> la 8th book
There are only 8 of them.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:36:04 2000%^RESET%^
see other bug reports.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:36:13 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 09:42:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 671
%^NEWS_POSTER%^Original bug report by Ada on Fri Jun 23 09:22:29 2000%^RESET%^

Bug reported from /domains/city/streets/_17_4--

according to the map, i'm walking somewhere along the wall, not on the street.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:36:44 2000%^RESET%^
fucking map.
09:14:34 Zifnab <-->: oh im goign to regret thsi 
09:14:37 Zifnab <-->: editting the city map 

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:42:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jun 23 09:44:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 673
%^NEWS_POSTER%^Original bug report by Ducky on Fri Jun 23 09:39:47 2000%^RESET%^

Bug reported from /domains/city/streets/_8_7--

map doesnt correspond with directions in RD city. Plz look in to.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:44:10 2000%^RESET%^


God I hate that plz look in to, what have i been doing all mornintg


fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 09:44:14 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun 23 13:42:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 664
%^NEWS_POSTER%^Original bug report by Talgore on Thu Jun 22 07:13:46 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm12--

I can't seem to skil platypus's/kangaroo's or echidna's .. Don't know if this is ment or not

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun 23 13:42:59 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jun 24 04:28:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 678
%^NEWS_POSTER%^Original bug report by Smee on Fri Jun 23 20:52:37 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room31--

Xphere id'd the gold and amber glasses of shen seng to have +5% qc. 
They aren't giving me any skill bonuses.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 24 04:28:45 2000%^RESET%^
check again, its not qc

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 24 04:28:51 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jun 24 04:34:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 679
%^NEWS_POSTER%^Original bug report by Fox on Fri Jun 23 23:32:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-3--

Fade Cloak does not id to fade cloak


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 24 04:34:18 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jun 24 10:20:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 677
%^NEWS_POSTER%^Original bug report by Atrus on Fri Jun 23 19:45:42 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/enterance--

think %^BOLD%^RED%^tick/tock in 20 seconds or less!%^RESET%^
I had my animal get lots of items, then sell them, now it says his inv is empty. I think familiars are eating all the gold they carry. first if gave him 12000 gold coins, then he sold stuff and made another 4000. (which i lost all of)
think %^BOLD%^RED%^tick/tock in 20 seconds or less!%^RESET%^
  
Atrus


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 24 10:20:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Sat Jun 24 10:20:38 2000

On Sat Jun 24 10:20:08 2000 Zifnab wrote post #360:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 677
> %^NEWS_POSTER%^Original bug report by Atrus on Fri Jun 23 19:45:42
2000%^RESET%^
> 
> Bug reported from /domains/hyboria/uncle/monks/enterance--
> 
> think %^BOLD%^RED%^tick/tock in 20 seconds or less!%^RESET%^
> I had my animal get lots of items, then sell them, now it says his inv is
empty. I think familiars are eating all the gold they carry. first if gave
him 12000 gold coins, then he sold stuff and made another 4000. (which i
lost all of)
> think %^BOLD%^RED%^tick/tock in 20 seconds or less!%^RESET%^
>   
> Atrus
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sat Jun 24 10:20:08 2000%^RESET%^
> 
> Closed
> 
> 
did you order him to give you the gold? try it, last i checked it worked, 
gold doesnt appear in his inventory as an item its just like you.

---
poster: Zifnab
subject: closed bug
date: Sat Jun 24 12:47:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 681
%^NEWS_POSTER%^Original bug report by Zuperb on Sat Jun 24 10:38:01 2000%^RESET%^

Bug reported from /domains/mists/plants/rooms/swamp7--

I went ld as race leader, now i still got the race lead item, while Golte leads the race.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 24 12:47:49 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Sat Jun 24 12:48:28 2000

On Sat Jun 24 12:47:49 2000 Zifnab wrote post #362:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 681
> %^NEWS_POSTER%^Original bug report by Zuperb on Sat Jun 24 10:38:01
2000%^RESET%^
> 
> Bug reported from /domains/mists/plants/rooms/swamp7--
> 
> I went ld as race leader, now i still got the race lead item, while Golte
leads the race.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sat Jun 24 12:47:49 2000%^RESET%^
> 
> Closed
> 
> 
damn done that twice today, hit the wrong key.

I am not too overly concerned with this, the longest you can keep the
item is a boot, and if you really need the slot you can quit
and reenter.

---
poster: Athena
subject: bug fix
date: Sat Jun 24 14:35:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 682
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Jun 24 11:08:20 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/north/fork--

This room is the one that needs the nw exit removed. The sign in the room could use some editing as well to get rid of the mention of the exit.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 24 14:35:51 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jun 24 23:14:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 685
%^NEWS_POSTER%^Original bug report by Locke on Sat Jun 24 18:24:45 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

you can't sell multiple black robes (from monks on hyboria) in a store, but you can sell multiples of the other colors. ie: typing sell black robes gives you: Which Black Robes do you mean? (try using proper english like: 'a', 'any','first' ..).
-L


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jun 24 23:14:44 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sun Jun 25 15:42:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 691
%^NEWS_POSTER%^Original bug report by Koma on Sun Jun 25 12:35:50 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

ring of wisdom doesn't id to ring of wisdom

Koma


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sun Jun 25 15:42:17 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jun 26 13:56:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 696
%^NEWS_POSTER%^Original bug report by Pedron on Mon Jun 26 08:03:11 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room22--

nosegoblin monster doesn't id to nosegoblin

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 26 13:56:23 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jun 26 14:04:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 697
%^NEWS_POSTER%^Original bug report by Gartogg on Mon Jun 26 12:40:47 2000%^RESET%^

Bug reported from /domains/outside_city/north/goblin/cave9--

in the goblin tunnel, i'm not sure exactly where, because i was a little lost, on the 2nd level, there is a campfire filling the tunnel with smoke, it says "The fire that burns here is the course of all the smoke in this place." i think it means cause, i figured you might wanna know



----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jun 26 14:04:05 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Jun 26 16:39:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 698
%^NEWS_POSTER%^Original bug report by Gartogg on Mon Jun 26 16:00:47 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x21y26--

Type 'faq' and 'help prompt' >You no longer suck.
Your endurance increases.
Your heart beats an extra beat.
You feel more charismatic.
Your brain pulses.
Your body grows.
You feel agile.
Your brain grows.
Your brain feels like a sponge.
Your muscles swell.
You feel refreshed.
You feel more endurant.
You feel stronger.
You feel witty.
You feel less conductive.
You feel more religious.
You lose your religion.
You feel your internals strengthen.
Your skin becomes resistant.
You feel arcane power.
You feel warm.
You feel resistant.
You feel your brain structure align.
You feel cool.
Your throat clears.
You feel fully healed.
Your body glows with magical energy.
You feel refreshed.
what the hell is that???


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 26 16:39:32 2000%^RESET%^
events help nosuck

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jun 26 16:39:39 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Jun 27 02:04:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 688
%^NEWS_POSTER%^Original bug report by Talgore on Sun Jun 25 11:03:36 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr1--

Ok just cast curse of the darkened mind on a monk and I got the message.
The curse blanks your mind and you cannot concentate on any spellcasting!

So I'm getting hit by my own curse?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 02:04:38 2000%^RESET%^
That was some bad display of the effect of the spell.
Changed the way it works and monsters will get a penalty to
their spells from now on. Also made a fix to the code and
the damage penalty to monsters should work properly now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 02:04:41 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Jun 27 02:05:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 687
%^NEWS_POSTER%^Original bug report by Snoop on Sun Jun 25 05:12:03 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/west/room/hut24--

My deathblow costs ~380 eps normally.
We had a nosuck then the cost was ~290.
I figured the cost usually goes up when you get better stats etc so figured a nosuck would up the ep cost, but mine was lowered.
At least for deathblow.
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 02:05:05 2000%^RESET%^
High stats can reduce costs of spells and skills, that is 
not a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 02:05:05 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Tue Jun 27 12:20:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 703
%^NEWS_POSTER%^Original bug report by Astakinthos on Tue Jun 27 05:22:14 2000%^RESET%^

Bug reported from /domains/castles/rooms/astakinthos-2--

you can only cast identify on the lightning spear of illumination if you use its full id.. which is a pain in the arse for lazy players like me that want to 'cast identify on spear'

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun 27 12:20:19 2000%^RESET%^
Now id's to lightning spear.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun 27 12:20:31 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Tue Jun 27 12:24:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 706
%^NEWS_POSTER%^Original bug report by Hierokliff on Tue Jun 27 12:14:48 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room57--

stuns.
Sidhe's stun resistance allows him to avoid the stunning blow!
it says stunning blow, after any kind of stun i think...
//Hk


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 12:24:33 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Tue Jun 27 13:36:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 704
%^NEWS_POSTER%^Original bug report by Neriak on Tue Jun 27 07:05:26 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/hallway3--

When typing friends I get the notify_fail message of Usage line.
Dunno if its supposed to do that or not.
Tank


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 13:36:30 2000%^RESET%^
Changed friends a bit. Better handling of invis wizzes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 13:36:33 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun 27 13:57:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 705
%^NEWS_POSTER%^Original bug report by Kaos on Tue Jun 27 10:44:12 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

missing \n when trying to get belt from event
(It doesn't seem moveable.Hp: 1020/1020 Sp: 2846/3098 Ep: 729/729 Xp: 5355746 N: 58% Rooms: 5861>)


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun 27 13:36:15 2000%^RESET%^
this must be in the verb somewhere. Duplicated what Kaos did.. get belt from statue and had dragon sash on. Got this message. Just typing get belt works fine though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 13:57:55 2000%^RESET%^
wasnt in the verb.  the function (find_a_king(), somebody cut
and paste from the sword in stone event...) failed to return 1
correctly when the winner was already found.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 13:57:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jun 27 14:12:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 702
%^NEWS_POSTER%^Original bug report by Asharak on Tue Jun 27 03:59:15 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Ok, there's something wrong. I _was_ a level 26 troll...with race leadership.
I reinced last time to level 30 abjurer when I was here...after finishing that reinc,
I did go to LD...but now i'm here...it says that "Asharak the faerie (level 26) enters Red Dragon"
I'm still that troll warrior, I was before reinc...everything is same, but lost my azarian insect helm, and
Pogo or someone stole my race leadership, his at level 10..
I try to type 'race lead', but it says that: "Sorry, you need to have more exp than Gwyewen to lead the faerie race."
So i'm a ugly faerietroll, with hps about 1100.. :)
Pretty cool but I don't want to be warrior, I want to reinc.
I'm reincing to abjurer or healer again, if you fix this and do what you need to do..
Thanks, 
Asharak.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 14:12:05 2000%^RESET%^
Asharak reinced on Thu Jun 22 05:45:03 2000:...... 


Please read informs 885 and 886 for more info on what happened.

Basically the mud was restored to just after midnight on the 22, 
not all files were, like race leaderships and things will work 
themselves out as things go forward.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 14:12:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jun 27 21:31:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 709
%^NEWS_POSTER%^Original bug report by Tzeentch on Tue Jun 27 21:26:20 2000%^RESET%^

Bug reported from /domains/castles/rooms/makimo-10--

Forest green leather leggings aren't responding to any combinations of it's name...I've tried leather leggings, forest leggings, green leggings, forest green...you get the idea


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 21:31:40 2000%^RESET%^
the real leggings were actually fine, the ones that are the
christmas presents were bad.  They are one and the same now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jun 27 21:31:40 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue Jun 27 21:36:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 707
%^NEWS_POSTER%^Original bug report by Fox on Tue Jun 27 18:03:41 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-3--

ash's sword does not id to ash's sword


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun 27 21:36:20 2000%^RESET%^
And it wont. Gonna have to suffer thru with ashs sword :P

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jun 27 21:36:27 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 28 09:40:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 712
%^NEWS_POSTER%^Original bug report by Chivas on Wed Jun 28 09:38:21 2000%^RESET%^

Bug reported from /domains/castles/rooms/chivas-4--

furlined carebear cloak doesn't id to carebear cloak, or furlined carebear cloak

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:40:00 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 28 09:44:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 592
%^NEWS_POSTER%^Original bug report by Rambo on Tue Jun 13 19:59:44 2000%^RESET%^

Bug reported from /domains/city/islandmap/x20y67--

   Irrifletta - the Crystal Caverns.
        (requires Harbringer of Anguish gamma)
*First of all Harbringer of Anguish isen't a gamma, it's a bravo.

So that would make Irrifletta into a Omicron guild....I think.

RamBo


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:44:35 2000%^RESET%^
Not revelant any longer.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:44:38 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jun 28 09:45:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 618
%^NEWS_POSTER%^Original bug report by Warchief on Fri Jun 16 19:07:15 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr2--

With Mirror Image up:

You hits an image of Monk, and his blow just pass through the air.

It should say Monk hits an image of you I believe.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:45:19 2000%^RESET%^
Should be fixed, report again if it occurs again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:45:28 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jun 28 09:48:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 631
%^NEWS_POSTER%^Original bug report by Denim on Sat Jun 17 16:09:03 2000%^RESET%^

Bug reported from /domains/outside_city/hagworth/bedroom4--

 You finish the chant.
You mutter the words 'Knupretsaf Negerttog'
Your pulse runs quicker.
Someone's pulse quickens again.


thats the renewed message for avatar regen.....


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:48:53 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Wed Jun 28 18:37:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 717
%^NEWS_POSTER%^Original bug report by Chivas on Wed Jun 28 17:12:21 2000%^RESET%^

Bug reported from /domains/castles/rooms/chivas-4--

crappy club from kobold leader doesn't id to crappy club

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Wed Jun 28 18:37:12 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Jun 29 03:24:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 713
%^NEWS_POSTER%^Original bug report by Kaos on Wed Jun 28 10:28:52 2000%^RESET%^

Bug reported from /domains/emerald/maldan/woods/map/tower10--

darkened mind on blackmon gave desc
$N seems dazed for some reason.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Jun 29 03:24:42 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jun 29 07:51:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 714
%^NEWS_POSTER%^Original bug report by Bigglesworth on Wed Jun 28 15:37:52 2000%^RESET%^

Bug reported from /domains/guilds/assassin/rooms/hallway2--

well i did the following commands and got:
l
ss
save
got the desc of the room then 
HP:740 (1022) SP:1873 (2023) EP:595 (595) and then
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
 OPYou save too much.  
i i have no idea where that came from..
-biggs


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 29 07:51:20 2000%^RESET%^
odds are there was a _ton_ of stuff in the room with you.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 29 07:51:23 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jun 29 07:54:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 722
%^NEWS_POSTER%^Original bug report by Blixa on Thu Jun 29 07:51:56 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room1--

Hp:587/591 Sp:291/291 Exp: 65410 >LobeLands [exits: southwest and east] The terrain around you is completely black. The ground beneath your feet issoft and flexible, and seems to quiver with every sound you make. Huge piles ofwaxy buildup lie before you.A notorious Earwig picks at some waxHp:587/591 Sp:291/291 Exp: 65410 >You attack Earwig.Hp:587/591 Sp:291/291 Exp: 65410 >--------| New Round |--------Earwig falls to the ground DEAD!You receive 122 exp.Blixa hits Earwig 0 times.The corpse rots away into nothingness. 

hmm i dont know if it is telnet that does this or something is wrong, but i still attack after the monsie dies...i mean nothing bad happens its just annoying to see you kill something and then for a round you think combat continues and think something else is in the room etc

cheers
BB


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 29 07:54:25 2000%^RESET%^
see other bug reports in this group.  

Need to put this in the FAQ, due to combat silent, the monster
died in the middle of a round.  the messages are reported
at the _end_ of a round, thus the message comes after the monster
died.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jun 29 07:54:25 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Thu Jun 29 10:55:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 721
%^NEWS_POSTER%^Original bug report by Sleip on Thu Jun 29 05:43:44 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room6x--

Oh well here Id say you should have a building according to all descriptions in the area .....


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 29 10:54:56 2000%^RESET%^
There is, it says there is a building off to the west and there is a stable off to the west.

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 29 10:55:02 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Thu Jun 29 10:58:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 724
%^NEWS_POSTER%^Original bug report by Talgore on Thu Jun 29 10:53:23 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/cell1--

just gazed A tortured phoenix prisoner
and got:
  Race/Type:   large animal
can't be right.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 29 10:58:32 2000%^RESET%^
Its catworld :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Thu Jun 29 10:58:38 2000%^RESET%^

Fixed



---
poster: Tigran
subject: closed bug
date: Thu Jun 29 19:47:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 727
%^NEWS_POSTER%^Original bug report by Helphyre on Thu Jun 29 19:46:58 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale18--

Person in my party cant see my thinks?


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Thu Jun 29 19:47:46 2000%^RESET%^

Closed



---
poster: Tigran
subject: >closed bug
date: Thu Jun 29 20:59:24 2000

On Thu Jun 29 19:47:46 2000 Tigran wrote post #389:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 727
> %^NEWS_POSTER%^Original bug report by Helphyre on Thu Jun 29 19:46:58
2000%^RESET%^
> 
> Bug reported from /domains/hyboria/toreth/vale/rooms/vale18--
> 
> Person in my party cant see my thinks?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Thu Jun 29 19:47:46 2000%^RESET%^
> 
> Closed
> 
> 
Just a followup on this one because I goofed on using the bug interface

Helphyre, this was discussed in news less than a week ago.  I would
suuggest paying attention to it.

Tig

---
poster: Sigwald
subject: bug fix
date: Fri Jun 30 02:01:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 725
%^NEWS_POSTER%^Original bug report by Tex on Thu Jun 29 11:49:00 2000%^RESET%^

Bug reported from /domains/emerald/samael/ccaverns/rooms/ccave6n1w--

when i have a gnome blade in my sword and the special comes out which is a stun feature this happens.
when i have a gnome blade in my sword and the special comes out which is a stun feature this happens.
then following that i get this message.  You are stunned and unable to do anything.  Now I am not really stunned but it is a little annoying and the
monsters never seem toi be stunned. thanx for checking hope this made sense


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jun 30 02:01:42 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jun 30 15:11:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 732
%^NEWS_POSTER%^Original bug report by Bigglesworth on Fri Jun 30 15:09:27 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-11--

demons whip doesn't id to demons whip, only whip


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jun 30 15:11:19 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jul  1 12:36:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 737
%^NEWS_POSTER%^Original bug report by Rambo on Sat Jul  1 06:15:31 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

%^YELLOW%^BOLD%^Cast orpo at Hierokliff%^RESET%^

%^BOLD%^You finish the chant.%^RESET%^
You mutter the words 'gryk pain watx know'
You $wave your arms at Hierokliff but nothing happens.


I doupt the $ should be there.

RamBo


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jul  1 12:36:29 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Sat Jul  1 12:41:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 738
%^NEWS_POSTER%^Original bug report by Ringmaster on Sat Jul  1 12:15:13 2000%^RESET%^

Bug reported from /domains/castles/rooms/ringmaster-3--

King's axe of might IDs to sword.  Don't know if it's supposed to, just thought I'd let you know.


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jul  1 12:41:11 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Sat Jul  1 15:13:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 739
%^NEWS_POSTER%^Original bug report by Squrttle on Sat Jul  1 14:28:25 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

use stab
You enter into a PSYCHOTIC frenzy!! With inhumane speed, you bury your weapon
into beholder's back, lashing and stabbing. It whines in pain and agony as
it feels its inner organs ripped apart by your fury!!!
Your enhanced skills cause considerable damage to Beholder. Blood flows from
its wounds.
*Bad argument 1 to keys()


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Jul  1 15:13:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:23:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 746
%^NEWS_POSTER%^Original bug report by Mirrim on Sun Jul  2 03:24:27 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x2y28--

Nothing was increased during this nosuck.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:23:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Sun Jul  2 11:23:40 2000

will be fixed after a boot.

---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:25:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 747
%^NEWS_POSTER%^Original bug report by Bigglesworth on Sun Jul  2 03:33:59 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr13--

got this while in combat with a priest..
You finish the chant.
You mutter the words 'HcL wuush'
You gather some acid energy and spray Priest with it!
Your acid spell sprays over Priest, engulfing him with corrosive acid that
lingers on his armor and clothes!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime

%%
woops


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:25:25 2000%^RESET%^
fixed.  all abjurer stuff shoudl be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:25:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:25:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 749
%^NEWS_POSTER%^Original bug report by Rambo on Sun Jul  2 06:38:42 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x26y28--

%^BOLD%^You finish the chant.%^RESET%^
You mutter the words 'Only the Largest Organ'
You whisper a few mystic words and Chicken starts to feel his skin crawl and
    tingle.
Chicken feels more vulnerable to acid damage.
*Bad argument 1 to keys()
Trace written to /log/runtime

The mob doesn't receive any vuln or get aggro.

RamBo


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:25:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:25:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 750
%^NEWS_POSTER%^Original bug report by Graxon on Sun Jul  2 07:05:44 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room58--

on casting brain warp at sidhe at got:
Sidhe feels more vulnerable to psionic damage
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Graxon wrote on Sun Jul  2 07:08:08 2000%^RESET%^
And the sidhe didnt become aggro to me after the vuln

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:25:46 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:26:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 751
%^NEWS_POSTER%^Original bug report by Zaxxon on Sun Jul  2 08:38:23 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/sewer1--

I got the following message when using "choking strike" on a pudding:
You finish the chant.
You mutter the words 'no r wuush'
You concentrate a devastating choking strike at Orange Pudding!
The vacuum created by your spell makes it real hard for Orange Pudding to
    breathe properly, thus reducing noticeably his fighting skills!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime

Z


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:26:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun Jul  2 11:27:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 752
%^NEWS_POSTER%^Original bug report by Phalarae on Sun Jul  2 09:16:25 2000%^RESET%^

Bug reported from /domains/outside_city/kobold/kobold_36--

In the Kobold Village newbie area, whenever you "get all from corpse", all the other items in the room respond as well, telling you you can't have them. It's, erm, really annoying. :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:27:32 2000%^RESET%^
get all from corpse, is the result of a driver bug from a 
year or more ago.  Not sure if its been addressed as of late, 
but I will check with the newer drivers and send a bug report
to the MudOS guy.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:27:35 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 11:43:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 744
%^NEWS_POSTER%^Original bug report by Baer on Sat Jul  1 21:14:37 2000%^RESET%^

Bug reported from /domains/castles/rooms/baer-2--

holy mothers staff wont id to holy mother staff.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 11:43:02 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 15:30:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 753
%^NEWS_POSTER%^Original bug report by Evilned on Sun Jul  2 13:06:10 2000%^RESET%^

Bug reported from /wiz/evilned/workroom--

looks like some of the events are messed up now. just ran randomsuck and got the following error: *Bad argument 1 to keys()

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 15:30:08 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 15:45:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 743
%^NEWS_POSTER%^Original bug report by Baer on Sat Jul  1 20:48:06 2000%^RESET%^

Bug reported from /domains/guilds/soilshaman/troom2--

The spell mix balm of protection uses up herbs, costs sps,
but wont clone a balm into my inventory or the room.
There is no error message.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 15:45:02 2000%^RESET%^
I fixed it (i think) asked sigwald to look over my fix when he
has a chance.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 15:45:08 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 15:47:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 754
%^NEWS_POSTER%^Original bug report by Kaos on Sun Jul  2 15:38:23 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/9,3,1--

can't cast martyric presence.
no error messages, nothing


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 15:47:55 2000%^RESET%^
again I fixed it.  Need Sgiwald to look at it, he is more 
familiar with the code.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 15:47:55 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Sun Jul  2 16:52:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 742
%^NEWS_POSTER%^Original bug report by Quillz on Sat Jul  1 19:55:49 2000%^RESET%^

Bug reported from /domains/castles/rooms/quillz-3--

My new tia bplate is bugging when i try to wear it.

wear breastplate
*Bad argument 1 to keys()
Expecte  mapping Got: 0.
Trace written to /log/runtime
Q


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sun Jul  2 16:52:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 18:11:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 756
%^NEWS_POSTER%^Original bug report by Bigglesworth on Sun Jul  2 17:11:27 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/mitra/tower2--

another one with dissolving spray
Priest desesperately tries to get rid of the acid that burn his flesh, finding it hard to concentrate on anything else!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime
bet you're going to love this sigwald...:)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 18:10:59 2000%^RESET%^
think i fixed this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 18:11:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun Jul  2 18:18:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 740
%^NEWS_POSTER%^Original bug report by Squrttle on Sat Jul  1 16:06:36 2000%^RESET%^

Bug reported from /domains/city/tunnels/rooms/tunnel37--

WHen ever i enter the room with the grey man in the theif tunnels, i always bug and i cant use 8 one or 9 s or that kind of command.


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Sun Jul  2 18:14:34 2000%^RESET%^
This is just the old movement bug I believe has nothing to do with where you are
Put some timers in your triggers or don't use so muhc multiple movement triggers.
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 18:18:16 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Jul  2 18:18:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 758
%^NEWS_POSTER%^Original bug report by Urquan on Sun Jul  2 18:10:29 2000%^RESET%^

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/4,8,4--

the wii and silever_monsters here can't load

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul  2 18:18:25 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Mon Jul  3 03:45:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 759
%^NEWS_POSTER%^Original bug report by Kaos on Sun Jul  2 19:50:24 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

illegal emote: davidh


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Mon Jul  3 03:45:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Jul  3 18:48:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 763
%^NEWS_POSTER%^Original bug report by Denim on Mon Jul  3 18:42:21 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Titanium axe doesn't id to titanium axe


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul  3 18:47:59 2000%^RESET%^
fixed next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul  3 18:48:04 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue Jul  4 02:01:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 766
%^NEWS_POSTER%^Original bug report by Baer on Mon Jul  3 23:46:46 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

keys to snoop's necro are chestable


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jul  4 02:01:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jul  4 17:08:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 770
%^NEWS_POSTER%^Original bug report by Seth on Tue Jul  4 14:56:29 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room46--

Stuns taken       |         36        

This was after killing 3 sidhes.
Isn't that a bit high?



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul  4 17:08:40 2000%^RESET%^
Sigwald has been working on this today.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul  4 17:08:58 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Jul  4 17:09:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 769
%^NEWS_POSTER%^Original bug report by Kaos on Tue Jul  4 14:51:44 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room42--

Sidhe stuns Seth with the force of his attack!
Seth breaks his skill use.
Sidhe stuns Seth with the force of his attack!
Sidhe hits Seth 4 times.
Seth {dragon}: laf 
Sidhe stuns Seth with the force of his attack!
Sidhe stuns Seth with the force of his attack!
Sidhe hits Seth 4 times.


sidhes were stunning atleast one time pr round.. what's up with that?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul  4 17:09:40 2000%^RESET%^
See previous post.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul  4 17:09:43 2000%^RESET%^

Closed



---
poster: Athena
subject: bug fix
date: Tue Jul  4 17:33:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 772
%^NEWS_POSTER%^Original bug report by Jeckel on Tue Jul  4 16:05:59 2000%^RESET%^

Bug reported from /domains/castles/rooms/ringmaster-5--

Tickle Feather doesn't ID to Tickle Feather


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jul  4 17:33:58 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Tue Jul  4 17:36:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 771
%^NEWS_POSTER%^Original bug report by Myrddin on Tue Jul  4 16:00:44 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

top of the sphere from allie events doesnt id to anything i can think of
la top la sphere la top of the sphere none of it works



----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Tue Jul  4 17:36:56 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jul  5 01:35:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 634
%^NEWS_POSTER%^Original bug report by Fox on Sat Jun 17 20:32:04 2000%^RESET%^

Bug reported from /domains/mists/city/shops/general_shop--

Attacked everything in the room and this happened.
Your sword SIZZLES as it cuts into Sear's flesh!;Lord Sear Junior falls to the ground DEAD!;[falls to the ground DEAD!-> dig grave];dig grave;You receive 196 exp.;You grab Baby Rattle from Sear's corpse.
You grab Diapers from Sear's corpse.
You get 60 gold coins.
Done. You looted 1 corpse.;*NO TARGET sent to a targetted action!!
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Tue Jun 27 17:42:53 2000%^RESET%^
Could this be an issue with the special from the sear sword?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 01:35:30 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jul  5 05:24:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 619
%^NEWS_POSTER%^Original bug report by Warchief on Fri Jun 16 19:30:07 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/west/room/hut15--

I was summoned while in regeneration trance, not sure if this was intended


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 05:24:53 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jul  5 05:47:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 700
%^NEWS_POSTER%^Original bug report by Zaxxon on Tue Jun 27 01:31:32 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/square3--

I used "void vortex" in a room with 3 warriors, but only one of them
was hit. Maybe it is because of the special hit from the amulet? Here
is my scrollback:

Main St. at the edge of town [exits: north, south, east and west]
A Turanian Warrior is spoiling for battle 
A Turanian Warrior is spoiling for battle 
A Turanian Warrior is looting and pillaging 

[Hp:442(796) Sp:1498(2386) Ep:518(518) Xp:723720 Expl:5513]
You begin to chant.
Void vortex: ###
[Hp:442(796) Sp:1498(2386) Ep:518(518) Xp:723720 Expl:5513]
Void vortex: ##
Warrior says: C'mere, newbie, I wanna teach you some things...
Void vortex: #
[Hp:442(796) Sp:1498(2386) Ep:518(518) Xp:723720 Expl:5513]
Tick: HP: 487/796 (+45) SP: 1720/2386 (+222) EP: 518/518  
You finish the chant.
You mutter the words 'no r pahr too'
You feel the true power of a focused mind!
You create a vortex of vacuum around you to engulf all your opponents!
Your spell surges into a HUGE blast of power as magical energy is poured from
    your amulet into the spell!
Turanian Warrior falls to the ground DEAD!
You receive 326 exp.
You grab Turanian Bandmail from Warrior's corpse.
You grab Turanian Broadsword from Warrior's corpse.
You get 40 gold coins.
Done. You looted 1 corpse.
You dig a grave and drag in a corpse.
[Hp:487(796) Sp:1436(2386) Ep:518(518) Xp:724046 Expl:5513]
Main St. at the edge of town [exits: north, south, east and west]
 This looks as if it may have been a high-class section of town before the
raid. Huge houses line the street, and there are a few shops scattered here and
there. Everything here has been looted and destroyed, it seems.
A Turanian Warrior is spoiling for battle 
A Turanian Warrior is spoiling for battle 


Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 05:47:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Jul  5 06:38:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 774
%^NEWS_POSTER%^Original bug report by Locke on Tue Jul  4 19:11:37 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/mine8--

You clap your hands and hurl a burning boulder at Slavecat Master! The boulder
    hits him hard, and liquid lava slowly spreads all over him!
Slavecat Master falls to the ground DEAD!
loot
You receive 828 exp.
You grab Fur whip from Slavecat Master's corpse.
You grab Fur whip from Slavecat Master's corpse.
Done. You looted 1 corpse.
monsters gives double stuffs after the monster reload.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:38:44 2000%^RESET%^
the item on this monster is not part of the reset process, 
I guess I dont fully understand what you mean by this post. 
I see the double fur whip, howver like I said the monster 
cannot reset that item at all.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:38:44 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Jul  5 06:41:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 777
%^NEWS_POSTER%^Original bug report by Myrddin on Tue Jul  4 20:56:03 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/cave1--

technical_difficulties emote in the feelings list doesnt do anything


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:41:17 2000%^RESET%^
renamed to technicaldifficulties.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:41:20 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Jul  5 06:42:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 778
%^NEWS_POSTER%^Original bug report by Blue on Tue Jul  4 23:16:31 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

ok ok i went to eje 
to see if i could sac a black ring i had 2 ce'nobas equiped on me and i typed c which is to sac a piece and i typed black ring it said could not find it
say so than i tried it a few more times it kept sayin could not find it
say so than i typed ring and it took one my ce'nobas now come on now fix that
say that isnt right i just got and it was equiped already so it shouldnt be saccable only loose stuff like nonequipped eq
say you shouldnt be able to sac stuff that is equipped i mean your wearin it i mean you do it in other situations like give all to someone it gives them all your stuff except the wearin and kept stuff
say and the black ring wasnt kept
say so i mean put that in consideration and if possible pleas give me my ce'noba back
l
say thats it and i mean pleas i didnt see that comin i thought it was takin the black ring so pleas help me out here and anyother person foolish to do that
say if its equipped its equipped and if itsnt equipped than give a ring should be a extra ring in your inventory not equipped
say and it even said could not find black ring so that needs to be fixed and i better not have to lose that piece of eq for that bug its stupid i just got it nolonger than 2 hours ago
say cyas and PLEASE fix it and reimburse pleas cause that is wrong


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Wed Jul  5 01:51:46 2000%^RESET%^
I added id of "black ring" to black ring. Might help with this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:42:45 2000%^RESET%^
the menu is brain dead. 

And I will be removing that option right after posting this, 
*****   use give item to eje  *****

FYI this was posted in news a while ago.

--zif

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:42:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Jul  5 06:43:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 779
%^NEWS_POSTER%^Original bug report by Nyx on Tue Jul  4 23:52:26 2000%^RESET%^

Bug reported from /domains/city/undercity/rooms/bar1--

Hmm, dunno why I put it in here, but anyway. If you look at the menu it says to buy type at the bottom but you can;t buy anything cause no one is here to sell it to you....
Nyx


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Wed Jul  5 01:42:58 2000%^RESET%^
alcohol was removed from the game, guess thats why its been removed from the bartender

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:43:51 2000%^RESET%^
just removed the menu

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:43:51 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Wed Jul  5 06:45:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 653
%^NEWS_POSTER%^Original bug report by Kalon on Tue Jun 20 00:31:16 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

xorn average mass is 392, I am 311 and another I asked is 308.
it may be a bug or maybe the help file just needs fixin.

kalon


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 06:45:49 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Jul  5 06:48:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 780
%^NEWS_POSTER%^Original bug report by Zaxxon on Wed Jul  5 06:35:03 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

I found two eq-pieces which has -holy_res: Robe of demon hide and Clean glowing glove.
z


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:48:35 2000%^RESET%^
I looked at both of these, neither have a negative to anything.

Can you cut and paste and mail me what you saw?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:48:35 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jul  5 09:36:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 636
%^NEWS_POSTER%^Original bug report by Trance on Sat Jun 17 20:43:39 2000%^RESET%^

Bug reported from /domains/city/islandmap/x18y34--

hrm, I'm blinded by the darkness on the main map without my eq on, but I can still find out where I am with the  command. I think this needs some fixing as I shouldnt be able to see into the distance if I cant see my own hands =p

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 09:36:33 2000%^RESET%^
Should be fixed after next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul  5 09:36:33 2000%^RESET%^

Closed



---
poster: Apathy
subject: >closed bug
date: Wed Jul  5 12:37:37 2000

On Wed Jul  5 06:38:44 2000 Zifnab wrote post #421:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 774
> %^NEWS_POSTER%^Original bug report by Locke on Tue Jul  4 19:11:37
2000%^RESET%^
> 
> Bug reported from /domains/outside_city/catworld/rooms/mine8--
> 
> You clap your hands and hurl a burning boulder at Slavecat Master! The
boulder
>     hits him hard, and liquid lava slowly spreads all over him!
> Slavecat Master falls to the ground DEAD!
> loot
> You receive 828 exp.
> You grab Fur whip from Slavecat Master's corpse.
> You grab Fur whip from Slavecat Master's corpse.
> Done. You looted 1 corpse.
> monsters gives double stuffs after the monster reload.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:38:44 2000%^RESET%^
> the item on this monster is not part of the reset process, 
> I guess I dont fully understand what you mean by this post. 
> I see the double fur whip, howver like I said the monster 
> cannot reset that item at all.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 06:38:44 2000%^RESET%^
> 
> Closed
> 
> 

I think he means the double items appeared after the monster reset,
not after the item reset

---
poster: Magneto
subject: bug fix
date: Wed Jul  5 14:47:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 782
%^NEWS_POSTER%^Original bug report by Fox on Wed Jul  5 14:45:04 2000%^RESET%^

Bug reported from /domains/outofwhack/shop--

A sailor walks by and winks at you.
Thats just not right.....


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Wed Jul  5 14:47:49 2000%^RESET%^

Fixed



---
poster: Magneto
subject: >bug fix
date: Wed Jul  5 15:14:30 2000

On Wed Jul  5 14:47:49 2000 Magneto wrote post #429:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 782
> %^NEWS_POSTER%^Original bug report by Fox on Wed Jul  5 14:45:04
2000%^RESET%^
> 
> Bug reported from /domains/outofwhack/shop--
> 
> A sailor walks by and winks at you.
> Thats just not right.....
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Magneto wrote on Wed Jul  5 14:47:49 2000%^RESET%^
> 
> Fixed
> 
> 
Heheh I closed it before I made a comment...

A bit phobic are we?
Magneto walks by and winks at Fox.

---
poster: Zifnab
subject: bug fix
date: Thu Jul  6 10:18:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 784
%^NEWS_POSTER%^Original bug report by Chalice on Wed Jul  5 19:08:35 2000%^RESET%^

Bug reported from /domains/misc/hell/rooms/river_acheron--

not sure if this is a bug or not, in hell u get this message if u look on the black plaque YI..  "Pray is nolonger valid. If you wish to pray please visit Charon to;the south." unfortunatly u can't type the traditional " talk to charon " since u don't get that command when ur a ghost. i'm not sure what to type to get out, since they are no clues anywhere in hell or in the faq.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 19:42:44 2000%^RESET%^
there is a clue.  charon is standing in a boat, what do you due
toa  boat.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul  5 19:42:59 2000%^RESET%^
but good point, talk will be available soon to dead people.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul  6 10:18:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug report
date: Thu Jul  6 13:16:42 2000

Original bug report by Zifnab on Thu Jul  6 09:43:36 2000

Bug reported from /wiz/zifnab/workroom--

going to put this back in here, couldnt find the original.
Report Number: 790
Original bug report by Zaxxon on Thu Jul  6 07:18:30 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder5--

Ok, I will just keep reporting this bug until it has been fixed, because it
is extremely annoying!
Why not just disable the effect from the prismatic amulet when using area
spells? It is so annoying using tons of sp just to kill one single wimpy
monster, because that effect makes the spell only hit one monster, and the
other monsters in the room is left undamaged.
Zaxxon


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  6 09:37:00 2000
thats fine you keep reporting it to annoy us, and I will keep
closing the extra copies, and leave the one the original one
posted.



My fault on that btw, i know i saw another one, but there is nothing
there now.

Anyway Sigwald is gone for a week.  I looked at the amulet, and used a 
few area spells and had no problem.  SO if you want it fixed please
post a few more details, such as spells, perhaps cut and paste
your screen etc.

---
poster: Krellen
subject: bug fix
date: Thu Jul  6 21:56:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 799
%^NEWS_POSTER%^Original bug report by Kaos on Thu Jul  6 21:50:07 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

tip2
everyone in the room gets "You tip generously"


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Thu Jul  6 21:56:18 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul  7 08:40:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 800
%^NEWS_POSTER%^Original bug report by Denim on Fri Jul  7 06:23:19 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale2--

report
--------| New Round |--------
report
[ 8] A/D (  0%) You thump Triceratops.
You finish the chant.
You mutter the words 'foazhz alik'
You call upon the powers of Gaia and summon magical roots from the ground that
    wrap around triceratops' neck, strangling him!
Triceratops is entangled by the roots!
You report: Hp: 835 (1038)  Sp: 1645 (1907)  Ep: 539 (539)
You begin to chant.
[11] A/D (  5%) Triceratops slams into you in your backside.
HP: 812|1038 SP: 1645|1907 EP: 539|539
[Denim]: has some minor cuts and bruises.
[Triceratops]: is in bad shape.
[ 9] A/D (  3%) Triceratops rips into your eyes.
[ 6] A/D (  2%) Triceratops bites you.
[ 9] A/D (  3%) Triceratops rips into your stomach.

Shouldnt it be stunned if it's tangeled in roots?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul  7 06:51:52 2000%^RESET%^
think we have a few cases where he monster actually shrugs off
the stun in the same round it was stunned in. 

Need to look a bit closer.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul  7 08:39:39 2000%^RESET%^
Nope its entangled, its not stunned. It cannot fight as efficiently
but certainly still is able to move a bit. The roots aint paralyzing
it completly.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul  7 08:40:18 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Fri Jul  7 18:17:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 802
%^NEWS_POSTER%^Original bug report by Pedron on Fri Jul  7 18:13:15 2000%^RESET%^

Bug reported from /domains/blackavar/city/kuriskzoo/b2--

nothing big, just bunny rabbit doesna id to bunny


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Fri Jul  7 18:17:20 2000%^RESET%^

Fixed



---
poster: Athena
subject: bug fix
date: Fri Jul  7 23:39:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 806
%^NEWS_POSTER%^Original bug report by Kaos on Fri Jul  7 21:34:38 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaos-12--

White Wristband. was coded by Tenoren.
When wearing:
You strut with holy force as he slips on your the Ivory Wristband!
                             ^^


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Fri Jul  7 23:39:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:15:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 523
%^NEWS_POSTER%^Original bug report by Tzeentch on Mon Jun  5 09:59:14 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest2--

think Tick
think Tick
Not sure if this is a bug or something I've missed; but after a while, I have a problem with my bear familiar not attacking.  When I enter combat it says I only order two of my familiars to attack when I have 3...is the bear getting tired or what?  :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 21 03:09:52 2000%^RESET%^
Which 3 familiars do you have ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:15:59 2000%^RESET%^
closing for no response back on it.  if your still having
the problem please re-submit it with the details.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:15:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:24:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 585
%^NEWS_POSTER%^Original bug report by Snoop on Tue Jun 13 12:21:15 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale5--

I first kill one stego then when i backstab the second one i get this.
You enter into a PSYCHOTIC frenzy!! With inhumane speed, you bury your weapon
    into stegosaurus' back, lashing and stabbing. Him whines in pain and agony
    as he feels his inner organs ripped apart by your fury!!!
Stegosaurus appears to be STUNNED, as he gawks in anguish.
Your enhanced skills cause considerable damage to Stegosaurus. Blood flows from
Glove oozes with green slime!.
Stegosaurus whines in pain as his wounds bleed!
You must supply a target for this skill.
Then i look and it is just as if i never did anything. There are still 2 of them in the room and none of them is hurt.
*/Snoop


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Tue Jun 13 15:16:04 2000%^RESET%^
On a side note, I fixed the "Him whines in pain" grammar...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jun 23 07:57:51 2000%^RESET%^
im confused, he means he starts attacking the first one?
then backstabs the second, or the first one died, then he 
backstabbed?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:24:05 2000%^RESET%^
Since you didnt supply the additoinal info, I am goign to assume
that this is a non issue, please re-repotr if that is incorrect.
**

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:24:05 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 18:29:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 613
%^NEWS_POSTER%^Original bug report by Ant on Fri Jun 16 16:58:42 2000%^RESET%^

Bug reported from /wiz/ant/workroom--

Got a too long eval when running suck...
Dunno of running clones couple of minutes earlier had anything
to do with it... <:P~

- Ant ducks.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:29:24 2000%^RESET%^
it may still error when the event ends.  if thats the acse it
will need to be changed to handle that a bit better (its
currently handled by the abjuration code for each player
so should be ok)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:29:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:30:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 638
%^NEWS_POSTER%^Original bug report by Jordali on Sun Jun 18 09:17:06 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon113--

I'm pretty sure my basin transformed into a chalice after I used blood magic...this supposed to happen?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jun 28 09:50:01 2000%^RESET%^
No it is not. Are you REALLY sure :) ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:30:55 2000%^RESET%^
I see nothing in there that coudl remotely turn it into
a chalice.  since you didnt reply, I am considering it
closed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:30:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 18:33:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 651
%^NEWS_POSTER%^Original bug report by Koma on Mon Jun 19 15:24:54 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

hrm, a minor bug or feature or something, but here goes:
i was in news editor, typed !pat nagash *naak*
*Value being indexed is zero.
Trace written to /log/runtime



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:33:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:39:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 656
%^NEWS_POSTER%^Original bug report by Zyz on Tue Jun 20 18:03:45 2000%^RESET%^

Bug reported from /domains/castles/rooms/zyz-3--

capacity at -3% after buying leggings and putting in safe

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:39:14 2000%^RESET%^
Have another report of this, going to close this one, no need
to fill the tracker with multiple bug reports.  FYI I dont
think the safe was the issue, i just tested that and it updated
my capacity just fine.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:39:17 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 18:41:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 663
%^NEWS_POSTER%^Original bug report by Talgore on Thu Jun 22 03:35:32 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/ulster/stone--

15charater partry name and only 14 appear on all parties..

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:41:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:52:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 670
%^NEWS_POSTER%^Original bug report by Dfalt on Thu Jun 22 22:21:19 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Me and kalon were messing arroung in the arena, we left, we pacified eachother. we were chilling at CS, and i attacked the RDCG, and got this...

You attack Red Dragon City Guard.
--------| New Round |--------
Dfalt hits Kalon 6 times.
Red Dragon City Guard hits Dfalt 0 times.
etc...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:52:17 2000%^RESET%^
Please re-report thsi if it happens again, it doesnt give 
me much to go on, and is it possible you had an alias/command/
trigger what ever to attack kalon?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:52:17 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 18:55:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 674
%^NEWS_POSTER%^Original bug report by Talgore on Fri Jun 23 11:27:02 2000%^RESET%^

Bug reported from /domains/dragon/level4/dr4gon24--

Why can't you skin a dragon corpses .. it is an animal after all.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:55:55 2000%^RESET%^
We go under the assumption that dragon skin is very
'hard' and you arent going to be able to easily skin it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:55:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 20:30:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 675
%^NEWS_POSTER%^Original bug report by Arkangyle on Fri Jun 23 12:50:03 2000%^RESET%^

Bug reported from /domains/city/shops/food_shop--

exp
 Exp: 343,234  Next level: 292,606  Money: 600 gold

list
List #   Avail  Name/id                             Gold
   1      30    pear                                75
   2      30    rye bread                           150
   3      30    squash pie                          225
   4      30    boiled chicken                      375
   5      15    lamb chop                           300

2 buy 5
Iolas reaches behind the counter, and hands you something.
You don't have enough gold for that.

exp
 Exp: 343,234  Next level: 292,606  Money: 294 gold

I guess it's either a bug, or I'd like to know why I paid 306 gold for a 300 gold lamb chop, thus preventing me from buying two like I wanted.

-Arkangyle



----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Jun 27 21:35:25 2000%^RESET%^
Isn't there an implementation of charisma into shop prices?  That might have made it cost more.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun 28 09:45:59 2000%^RESET%^
that would only make it cost less.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:30:26 2000%^RESET%^
I was incorrect, there is a check of charisma, and 
the skill bartering.  that will make the price fluctuate, 
when you 'list' that is the 'raw' price not including those
adjustments.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:30:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 20:30:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 676
%^NEWS_POSTER%^Original bug report by Xphere on Fri Jun 23 13:53:04 2000%^RESET%^

Bug reported from /domains/mists/uncle/army/castle7--

um, i could get passed the demonsentry's at dark worshiper guild, and im not a harmer....


----------------------------------------------------------------------

%^NEWS_POSTER%^Athena wrote on Sat Jul  1 13:44:13 2000%^RESET%^
It doesnt check for guild, it checks for something else :) And evidently you were ok in that matter :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:30:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 20:39:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 683
%^NEWS_POSTER%^Original bug report by Atrus on Sat Jun 24 11:14:10 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

think %^BOLD%^RED%^tick/tock in 20 seconds or less!%^RESET%^
I read the closed bug mail and tried giving my bear 1 gold again. I then ordered him to report his inv. Nothing in there. Dismissed bear. Resummoned bear. Tried again. Nothing. Mabye my bears just hate me... or there is still a bug.

Atrus, he who has bad luck.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jun 24 13:03:18 2000%^RESET%^
change your tirgger to have a ! in front of it and that wont happen.

If you order bear give X gold to atrus, it works perfectly, however
i dont htink you ahve a way to tell how much gold he has, and that 
may be the problem.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:39:09 2000%^RESET%^
when you look at your familiar, it now shows you how much
gold it is carrying. (i know it looks bad, but its better 
than nothing)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:39:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 20:41:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 686
%^NEWS_POSTER%^Original bug report by Mirrim on Sun Jun 25 03:35:13 2000%^RESET%^

Bug reported from /domains/hyboria/kurisk/zamora/r41--

Another city that doesn't exist. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:41:18 2000%^RESET%^
I am goign to leave this one as it is, otherwise the room 
really makes no sense.  andthe sign does say its under construction
though we know its not really.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:41:20 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:09:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 689
%^NEWS_POSTER%^Original bug report by Lasher on Sun Jun 25 11:11:58 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room57--

Golte gave Blackmoon's head to Erik in the viking attack event
and it said he got an ancient axe. He never received the axe
and none of the rest of the party has it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Jun 27 02:05:39 2000%^RESET%^
Did you guys killed ALL of the guards?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:09:20 2000%^RESET%^
see next report

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:09:20 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:10:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 690
%^NEWS_POSTER%^Original bug report by Golte on Sun Jun 25 11:13:28 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room57--

Erik, the viking captain gives an ancient axe to you. 

>la axe
That doesn't seem to be possible.

>get axe
There is no axe here.

>i
...Capacity[99%]


Seems like the eq was left on Erik and dested with him 
as he disappeared after giving eq. Can you make it drop
to the floor if my inventory is full?



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:10:03 2000%^RESET%^
added a new function to wrap the move() functionality, so 
that we quit doing this in all kinds of places.

viking event now uses that.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:10:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:13:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 693
%^NEWS_POSTER%^Original bug report by Celtickev on Sun Jun 25 16:25:11 2000%^RESET%^

Bug reported from /domains/dragon/samael/entry/void--

well, I was at healing tree, our party split to go solo... one party
 member was at the tree with me, the rest were scattered here and there... I was ready 
to kill more, so I typed warp, then went to the pales...and somehow, ever
yone else in the party, including Klonas who was LD, followed me and ended up he
re, even though pf for all members was off
(As reported to Athena 6/25/00)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:13:30 2000%^RESET%^
I am goign to close this.  I have rewritten the party object
entirely, and am just now adding the last new feature.

So this wont happen then (unless it was a room that moved you
and the whole party there).

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:13:30 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Sat Jul  8 21:16:14 2000

On Sat Jul  8 21:13:30 2000 Zifnab wrote post #453:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 693
> %^NEWS_POSTER%^Original bug report by Celtickev on Sun Jun 25 16:25:11
2000%^RESET%^
> 
> Bug reported from /domains/dragon/samael/entry/void--
> 
> well, I was at healing tree, our party split to go solo... one party
>  member was at the tree with me, the rest were scattered here and there...
I was ready 
> to kill more, so I typed warp, then went to the pales...and somehow, ever
> yone else in the party, including Klonas who was LD, followed me and ended
up he
> re, even though pf for all members was off
> (As reported to Athena 6/25/00)
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:13:30 2000%^RESET%^
> I am goign to close this.  I have rewritten the party object
> entirely, and am just now adding the last new feature.
> 
> So this wont happen then (unless it was a room that moved you
> and the whole party there).
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:13:30 2000%^RESET%^
> 
> Closed
> 
> 
I closed this too fast... There was a room that moved the whole
party, and made no checks to see where the other party members
were.  that is fixed.

---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:23:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 710
%^NEWS_POSTER%^Original bug report by Dfalt on Tue Jun 27 22:56:39 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

Ok, not sure if this is a bug, a feature, a loop hole, etc.. all i know is that it can be abused... i have tested it a few times and found out that i can basically get unlimited gold.. this is what i found out...

ok, at the general store, there are lists of items for x gold.. there are a few items that have random values (large stone, and sometimes large opal), anyway, lets say there are 5 large stones in the general shop..

  19       5    large stone                         300

ok, now if i were to buy all 5 of them, and re-sell them back to the shop, i get X gold (~2300-~4000 gold) aover 1k gold gain
now if i type list again, i get...
  54       5    large stone           1200

now if i were to buy the stones (5) and re-sell them back, i would lose gold..., here is where the loop hits..
if i were to buy only 4 when the price is 300 gold each, and re-sell them.. i come out a profit, and instead of the price being upped to 1200 per stone, its 'still' 300...
thus gaining over  1-2k gold each time i bought 4 stones, and re-selling them back, over and over again.. i admit, i have used this a few times, before bug reporting it. just wanted to make sure it could be abused. i have gained about 250k gold doing this all from about 1200 gold.. im more than willing to give an admin the gold that i have got from using this, and to let you guys know that im not out to abuse bugs, but more to experiment, and see if its a bug, and then get it fix'd. if you have any questions, feel free to mail me
btw, dont know if you should put this on the news due to the fact that others might try and find other similar tecniques, and abuse it

-D


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jun 28 09:46:42 2000%^RESET%^
shops need to start saving state i guess.

thats what this is from items with the same file name with dif values.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:23:31 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:24:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 711
%^NEWS_POSTER%^Original bug report by Despair on Tue Jun 27 23:11:59 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

You are ready to perform your skill.
You scream in rage as you fail to shape the lava block as you planned to.
You feel you failed to control the magical material. It slowly vanishes from
    your hands.

You are carrying 0 kgs (0% capacity)
    [+-+ General items +-+]
Lava block (Lit)


Should it have been dested by that failure? Message seems to indicate so.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:24:52 2000%^RESET%^
yes they get dested... did you happen to have 2 of them?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:24:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:28:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 718
%^NEWS_POSTER%^Original bug report by Locke on Wed Jun 28 21:19:24 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr7--

tin can of food and tin can of vomit show up as the same in inventory, as tin can of vomit (many of them) it's sorta like the same thing of different colored lodestones being grouped together b4 it was fixed.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:28:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:31:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 720
%^NEWS_POSTER%^Original bug report by Locke on Wed Jun 28 21:23:25 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr9--

tinning a corpse that is in my inventory drops the can of vomit/food on the floor.  could the cans of vomit/food produced end up in my inventory instead of on the floor?  (sorta like create food)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:31:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:34:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 726
%^NEWS_POSTER%^Original bug report by Lasher on Thu Jun 29 19:39:43 2000%^RESET%^

Bug reported from /domains/castles/rooms/lasher-2--

If there are 8 people in my party, I cannot use 'party place player 8'. It will only let me place 1 less than max in the party.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:34:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:37:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 729
%^NEWS_POSTER%^Original bug report by Graxon on Fri Jun 30 03:55:53 2000%^RESET%^

Bug reported from /domains/castles/rooms/graxon-10--

X laughs at X the ghost:
hmm no taunt?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:37:43 2000%^RESET%^
the mosnter got dested prior to that message happening, so it
returned instead of erroring.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:37:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Jul  8 21:38:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 730
%^NEWS_POSTER%^Original bug report by Hierokliff on Fri Jun 30 10:21:34 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room50--

the exit to the east skips over one room here, not sure if its meant to be that way or if its a bug.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:38:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:39:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 731
%^NEWS_POSTER%^Original bug report by Bigglesworth on Fri Jun 30 14:46:41 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-17--

opened a chest got this:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
probably too much crap in the chest, eh?
oh, tried to look at what i had in it..yeah..


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:39:05 2000%^RESET%^
more than likely yes to omuch stuff

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:39:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:41:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 734
%^NEWS_POSTER%^Original bug report by Kaos on Fri Jun 30 22:23:19 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

died to hell hound in sear's castle

Hell Hound begins to chant.
hell hound hits Kaos 2 times.
You fall to the ground DEAD!
You feel less witty.
Your brain slows down.
You feel that the Gods' help is gone.
Your brain slows down.
Your shoulders slump down a bit and the light in your eyes fade.
Your heartbeat slows down.  
You feel less witty.
Your brain slows down.
You feel that your pulse runs slower.
{inform}: Kaos died (Hell Hound).
You disband party -Smackup-.
l
Dingy castle [exits: south, up and down]
 Filth clutters the stairwell of the spiral staircase that twists its way up
and down from this spot. There is a break in the stairwell that leads to the
south as well. Everywhere dirt and char marks scar the stone surfaces. In some
places, there are unswept piles of ash as well.
cast white flame at a demon
cast white flame at a demon
Hell Hound (wounded)

Hp: 0/1035 Sp: 2854/3154 Ep: 743/743 Xp: 1833379 N: 19% Rooms: 5868>


It doesn't seem possible to go that direction.
[dragon]: Fox exclaims "I say GOD DAMN!"
Blonk has accepted a ress/reinc from you.
party say ok bug died again
Hell Hound finishes the chant.
Hell Hound mutters the words 'Od Nottubs Ihts Eod Tahw'
Hell Hound casts a Fireball at you !
Hell Hound hits Kaos with its fireball.
You fall to the ground DEAD!
{inform}: Kaos died (Hell Hound).
Hell Hound shouts: Oops! Sorry, Kaos! *smirk*
You drop to the ground with an  audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: east and west]

that is, i died one time first, not for real, then one for real after that.
this happened last time we did sear with Seath also on the hell hounds.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:41:24 2000%^RESET%^
while i was working on something in the new party object, I 
put a new function in to the death routine, not 
realizing that the old party object disbanded/dested itself
if the whole aprty died, or link dead.

I _think_ this may be the issue here, I have since removed
the function(or put it before the old one that caused
the disbanding) so it _shouldnt_ happen anymore.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:41:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:42:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 716
%^NEWS_POSTER%^Original bug report by Seth on Wed Jun 28 16:02:03 2000%^RESET%^

Bug reported from /domains/dragon/elements/fire/castle31--

eq party vs blackmon, everyone died

[inform]: Blonk died (Lord Sear).
Lord Sear shouts: Blonk is going to need a cleric! Have fun in HELL, Blonk!
You fall to the ground DEAD!
Your brain slows down.
Your shoulders slump down a bit and the light in your eyes fade.
[inform]: Seth died (Lava beast).
You disband party -VITTU!-.
l
Dingy castle [exits: north]
 You are in the war room of the Fire Lord, Sear. This room is in no better   
shape than the others, as if neglected during wartime. Maps and charts litter
the room as the Fire Army prepares for war.
A large lava beast( wounded  )

but i'm still alive.. had 0 hps..





----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Thu Jun 29 21:21:46 2000%^RESET%^
Whats Blackmon doing in Sear's castle?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:42:19 2000%^RESET%^
i assume blackmon was a typo.... 

however i think this is the same party issue i mentioned before.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:42:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:42:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 735
%^NEWS_POSTER%^Original bug report by Gyrick on Fri Jun 30 22:29:50 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

{inform}: Gyrick died (Assassin).
You disband party Windriders.
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:42:56 2000%^RESET%^
same... note the disbanded message, thenthe error.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:42:56 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:43:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 745
%^NEWS_POSTER%^Original bug report by Hierokliff on Sat Jul  1 22:55:00 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Died twice in the same fight a few mins ago, didnt get any special messages or anything, but here is a part of the log from it...


You wish your wounds would stop BLEEDING!
Calvin hits Hierokliff 6 times.
You fall to the ground DEAD!
You feel less resistant.
You stop resisting pain.

//Cutting off all the prot spams..

{inform}: Hierokliff died (Calvin).
You disband party -.-.
You are stunned and unable to move.
party report
think IAM STUNNED FOR FUCKSAKES HEAL ME!

//Cutting of report/stun spams for a few rnds while i was stunned.

out
Calvin finishes the chant.
Calvin mutters the words 'dMa eevvil ds!'
Calvin points at you, engulfing you in an unholy maelstrom of energy!
Your breastplate partially deflects the attack!
You fall to the ground DEAD!
{inform}: Hierokliff died (Calvin).
Calvin shouts: Quick! Someone summon Hierokliff!
You drop to the ground with an  audible Thump.
Your corpse is sucked away.
You land in HELL.
HELL [exits: west and east]
               Hot FLAMES welcome you to
            ___ ______________.____    .____     
           /   |   \_   _____/|    |   |    |     
          /    ~    \    __)_ |    |   |    |    
          \    Y    /        \|    |___|    |___ 
           \___|_  /_______  /|_______ \_______ \
                 \/        \/         \/       \/

Commands you can use as a ghost:
accept                   bug                      channels                 
faq                      help                     news                     
party                    pray                     quit                     
reboot                   who                      


What are you saying?
>
HP:0 (2078) SP:421 (1383) EP:435 (1496)
Typo.
>
HP:0 (2078) SP:421 (1383) EP:435 (1496)
Calvin laughs at Hierokliff the ghost: Wee-hoo-ey! Hierokliff sure was fun to
smack around... *smirk*Hierokliff is dead. Who's Next?  *smile*That was fun.
Try fighting back next time, Hierokliff!
e
Ress Room [exits: west]


//Hierokliff Bloodsbane


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:43:18 2000%^RESET%^
beleive thsi is the same...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:43:19 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul  8 21:48:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 757
%^NEWS_POSTER%^Original bug report by Killaaz on Sun Jul  2 17:46:05 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon36--

I got killed by a red dragon but just before i got killed i went w and it stood in inform that i died but i didnt go to hell.
i had 0 hps and i just heal me self and everything looks normal..


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:48:48 2000%^RESET%^
same party issue

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:48:48 2000%^RESET%^

Closed



---
poster: Nyx
subject: closed bug
date: Sun Jul  9 19:42:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 819
%^NEWS_POSTER%^Original bug report by Pedron on Sat Jul  8 20:46:43 2000%^RESET%^

Bug reported from /domains/emerald/execution/emerald_island/kobolds/fire_pit--

northeast exit from this room leads to a kobold hut with no southwest 
exit. (looks like northeast and northwest from here lead to the same 
room)


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Sun Jul  9 19:42:27 2000%^RESET%^
The room's exits ne and nw don't lead to the same room as far as I can tell. Maybe similar rooms, but not the same room. As for the kobold hut room with the missing sw exit, that has been fixed. It was just a typo. 

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Sun Jul  9 19:42:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 06:30:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 821
%^NEWS_POSTER%^Original bug report by Denim on Sun Jul  9 13:28:16 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

Bone and scail mail armor doesnt id to anything except armor.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 06:30:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 06:32:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 823
%^NEWS_POSTER%^Original bug report by Squrttle on Sun Jul  9 18:01:07 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br17--

I drank a bottle of cheetah urine that was laying around and i got this.
You pinch your nose.  Bottoms up!
*Bad argument 1 to keys()


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 06:32:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 06:33:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 824
%^NEWS_POSTER%^Original bug report by Locke on Sun Jul  9 19:36:02 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr16--

tinning now produces one in you inventory and one on the floor
cans of stuff, that is.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 06:33:38 2000%^RESET%^
oops forgot to remove the old new()..

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 06:33:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 10:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 813
%^NEWS_POSTER%^Original bug report by Erec on Sat Jul  8 11:54:31 2000%^RESET%^

Bug reported from /domains/emerald/kurisk/nwb/room11--

"attack an ankheg" doesn't work again.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 12:02:49 2000%^RESET%^
yeah thats a parser thing.  Every time i compile a new driver i 
forget to add that.  ill ask Marius to add it into the release.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:08:21 2000%^RESET%^
I just recompiled next boot/crash this will be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:08:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Jul 10 10:09:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 825
%^NEWS_POSTER%^Original bug report by Frogmann on Sun Jul  9 21:34:22 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/dungeon3--

open a door yielded a bad call error.
Froggie


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 06:34:17 2000%^RESET%^
this is the parser issue, i forgot to change a few things 
that we have _fixed_ in the driver when i recompiled. i will
do that today.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:09:10 2000%^RESET%^
just recompiled, next boot/crash this will be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:09:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 10:11:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 797
%^NEWS_POSTER%^Original bug report by Lasher on Thu Jul  6 20:30:32 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,11,1--

Killed blob while in mistform. Didn't receive the item (expected) but
it also did not fall onto the floor etc. End result was no item for blob
quest.
 
Thanks,
Lasher.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:11:43 2000%^RESET%^
made the blob use the new function i added to handle all this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 10:11:43 2000%^RESET%^

Fixed



---
poster: Tigran
subject: bug fix
date: Mon Jul 10 13:18:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 832
%^NEWS_POSTER%^Original bug report by Tomten on Mon Jul 10 11:25:39 2000%^RESET%^

Bug reported from /domains/castles/plain/p6-5--

geting this sometimes when i type enter castle.
*Virtual object name duplicates an existing object name.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Jul 10 13:18:24 2000%^RESET%^

Fixed



---
poster: Tigran
subject: >bug fix
date: Mon Jul 10 13:22:13 2000

On Mon Jul 10 13:18:24 2000 Tigran wrote post #475:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 832
> %^NEWS_POSTER%^Original bug report by Tomten on Mon Jul 10 11:25:39
2000%^RESET%^
> 
> Bug reported from /domains/castles/plain/p6-5--
> 
> geting this sometimes when i type enter castle.
> *Virtual object name duplicates an existing object name.
> Trace written to /log/runtime
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Mon Jul 10 13:18:24 2000%^RESET%^
> 
> Fixed
> 
> 
Err actually not fixed.  I hit the wrong buton. The issue, however,
is known but it is going to take some time to get this working right
as it's a fundamental problem with the way that castles work.  In
the interum, the fix is to make sure that your doors and exits lead
out of the first room rather than into...If you don't like that
solution, you just have to enter the castle twice. (because the
first time it will error)


Ti

---
poster: Zifnab
subject: >>bug fix
date: Mon Jul 10 13:45:20 2000

On Mon Jul 10 13:22:13 2000 Tigran wrote post #476:
> On Mon Jul 10 13:18:24 2000 Tigran wrote post #475:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 832
> > %^NEWS_POSTER%^Original bug report by Tomten on Mon Jul 10 11:25:39
> 2000%^RESET%^
> > 
> > Bug reported from /domains/castles/plain/p6-5--
> > 
> > geting this sometimes when i type enter castle.
> > *Virtual object name duplicates an existing object name.
> > Trace written to /log/runtime
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Tigran wrote on Mon Jul 10 13:18:24 2000%^RESET%^
> > 
> > Fixed
> > 
> > 
> Err actually not fixed.  I hit the wrong buton. The issue, however,
> is known but it is going to take some time to get this working right
> as it's a fundamental problem with the way that castles work.  In
> the interum, the fix is to make sure that your doors and exits lead
> out of the first room rather than into...If you don't like that
> solution, you just have to enter the castle twice. (because the
> first time it will error)
> 
> 
> Ti
just wanted to continue to say that the driver upgrade
'fixed' a crash that was happening when we ran in debug
mode with players..

The base problem comes down to the fact that _2_ or more rooms
in your castles with the same name were getting put into the object
list that the driver keeps.  We didnt know that until a few days 
ago, basically due to the fact that it didn't error, in fact it
didnt do anything.  This appears to be only the case for the _first_
room in your castle, no others are affected as tigran mentions
above.

The error message is preferrable to us so that at least only
one copy of your room is in the list, and not 2 which 
god knows what could happen with that.

---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 14:49:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 785
%^NEWS_POSTER%^Original bug report by Hierokliff on Wed Jul  5 19:41:40 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Estimate worth aint showing total worth in skills.
it looks like it is missing the first number...
i get     272,829,037 xp in skills, and think i have a bit more then that in skills atm..
//Hk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 14:49:26 2000%^RESET%^
it was dropping a 0 when we put the 'gig' onto the rest.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 14:49:29 2000%^RESET%^

Fixed



---
poster: Tigran
subject: closed bug
date: Mon Jul 10 16:55:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 836
%^NEWS_POSTER%^Original bug report by Cremator on Mon Jul 10 14:09:35 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/sforest8--

I don't know if this is a bug or not.. But In order to use the Silver Belt as a light sorce. You need to wear it.. Then why is it that you don't need to wear the Drow Elf Cloak to create darkness.. What would be the point of the Globe of Darkness.. 
Just woundering.. 

Cremator


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Jul 10 16:55:24 2000%^RESET%^
Maybe that's just how this item works.  I sincerley doubt that this is a bug, but more likely in the design of the object

Tigran

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Jul 10 16:55:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Mon Jul 10 17:50:36 2000

On Mon Jul 10 16:55:24 2000 Tigran wrote post #479:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 836
> %^NEWS_POSTER%^Original bug report by Cremator on Mon Jul 10 14:09:35
2000%^RESET%^
> 
> Bug reported from /domains/mists/elf_forest/rooms/sforest8--
> 
> I don't know if this is a bug or not.. But In order to use the Silver Belt
as a light sorce. You need to wear it.. Then why is it that you don't need
to wear the Drow Elf Cloak to create darkness.. What would be the point of
the Globe of Darkness.. 
> Just woundering.. 
> 
> Cremator
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Mon Jul 10 16:55:24 2000%^RESET%^
> Maybe that's just how this item works.  I sincerley doubt that this is a
bug, but more likely in the design of the object
> 
> Tigran
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Mon Jul 10 16:55:24 2000%^RESET%^
> 
> Closed
> 
> 
the silver belt is not a _light source_ that is why.

---
poster: Zifnab
subject: bug fix
date: Mon Jul 10 18:31:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 834
%^NEWS_POSTER%^Original bug report by Ringmaster on Mon Jul 10 11:55:43 2000%^RESET%^

Bug reported from /domains/dragon/cave/rooms/entrance--

I got this when I was exploring, and tried to go north.
*Illegal terrain type: undergroundTrace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 10 18:31:57 2000%^RESET%^

Fixed



---
poster: Marvin
subject: >>>bug fix
date: Mon Jul 10 21:38:18 2000

On Mon Jul 10 13:45:20 2000 Zifnab wrote post #477:
> On Mon Jul 10 13:22:13 2000 Tigran wrote post #476:
> > On Mon Jul 10 13:18:24 2000 Tigran wrote post #475:
> > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > > 
> > > %^NEWS_TIME%^Report Number: 832
> > > %^NEWS_POSTER%^Original bug report by Tomten on Mon Jul 10 11:25:39
> > 2000%^RESET%^
> > > 
> > > Bug reported from /domains/castles/plain/p6-5--
> > > 
> > > geting this sometimes when i type enter castle.
> > > *Virtual object name duplicates an existing object name.
> > > Trace written to /log/runtime
> > > 
> > > 
> > > ----------------------------------------------------------------------
> > > 
> > > %^NEWS_POSTER%^Tigran wrote on Mon Jul 10 13:18:24 2000%^RESET%^
> > > 
> > > Fixed
> > > 
> > > 
> > Err actually not fixed.  I hit the wrong buton. The issue, however,
> > is known but it is going to take some time to get this working right
> > as it's a fundamental problem with the way that castles work.  In
> > the interum, the fix is to make sure that your doors and exits lead
> > out of the first room rather than into...If you don't like that
> > solution, you just have to enter the castle twice. (because the
> > first time it will error)
> > 
> > 
> > Ti
> just wanted to continue to say that the driver upgrade
> 'fixed' a crash that was happening when we ran in debug
> mode with players..
> 
> The base problem comes down to the fact that _2_ or more rooms
> in your castles with the same name were getting put into the object
> list that the driver keeps.  We didnt know that until a few days 
> ago, basically due to the fact that it didn't error, in fact it
> didnt do anything.  This appears to be only the case for the _first_
> room in your castle, no others are affected as tigran mentions
> above.
> 
> The error message is preferrable to us so that at least only
> one copy of your room is in the list, and not 2 which 
> god knows what could happen with that.

Hacked a kludge, hopefully this is fixed.

---
poster: Marvin
subject: closed bug
date: Mon Jul 10 21:45:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 775
%^NEWS_POSTER%^Original bug report by Denim on Tue Jul  4 19:49:32 2000%^RESET%^

Bug reported from /domains/outofwhack/harbor1--

(2) Small lodestone (indigo glow)
You rub a small lodestone.
You start to get fuzzy, and then fade from view completely.
The lodestone crumbles to dust.
It was Indigo when i rubbed it,and it crumbles after one use?


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon Jul 10 21:45:05 2000%^RESET%^
Stones also have a time limit, which for technical reasons
it was easier to have it not change their color as their
time runs out. Time ran out, it seems.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon Jul 10 21:45:08 2000%^RESET%^

Closed



---
poster: Marvin
subject: bug fix
date: Mon Jul 10 22:01:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 804
%^NEWS_POSTER%^Original bug report by Tektor on Fri Jul  7 19:45:48 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

report I died in snoops area on hyboria (the place with the four mirrors) but i didnt lose any hps. And it says im in good condition.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Mon Jul 10 22:01:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 07:17:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 838
%^NEWS_POSTER%^Original bug report by Basketball on Mon Jul 10 16:29:16 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room18--

Woodpecker in first tree in the Aviary.
ex: red-headed woodpecker. falls to the ground DEAD!
It did that for everything, just the name's . is messing up combat desc.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:17:18 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 07:17:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 839
%^NEWS_POSTER%^Original bug report by Basketball on Mon Jul 10 16:34:11 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room19--

report
report
report
report
report
report
All woodpeckers in that tree are like my former bug report.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:17:33 2000%^RESET%^
put a ! before your triggers.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:17:33 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 07:19:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 841
%^NEWS_POSTER%^Original bug report by Denim on Mon Jul 10 23:35:33 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

You don't see a message when others cast word of recall.  They see blah mutters the words,but not You blow away on the wind.
Should say something like Blah blows away on the wind.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:19:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 07:20:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 842
%^NEWS_POSTER%^Original bug report by Azagthot on Tue Jul 11 05:46:14 2000%^RESET%^

Bug reported from /domains/hyboria/tenoren/con_rooms/stable_7--

The sign here can't be read


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:20:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 11:48:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 845
%^NEWS_POSTER%^Original bug report by Rook on Tue Jul 11 11:40:23 2000%^RESET%^

Bug reported from /domains/guilds/psychic/guild_hall--

Charon's Boat/ Warp
I warped on the boat, walked around like usual, then I see myself at the Edge of Life
PS Sorry aboot the other bug reports...it was confusing ????


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 11:48:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 13:23:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 847
%^NEWS_POSTER%^Original bug report by Elixor on Tue Jul 11 12:37:02 2000%^RESET%^

Bug reported from /domains/dragon/cave/rooms/cave03--

Ok. In the #3 of gnosis, I'm in the cave. I go to go N, and I get: *Illegal Terrain Type: Underground. It's logged as well (to runtime). I try again, and enter a nondescript thing with no exits.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 13:23:49 2000%^RESET%^
just added the terrain type as a valid one.  (dont think they
really do anything yet)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 13:23:49 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 11 13:24:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 848
%^NEWS_POSTER%^Original bug report by Elixor on Tue Jul 11 12:38:34 2000%^RESET%^

Bug reported from /domains/dragon/cave/rooms/cave01--

The same thing happened when I tried to go NW in the cave.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 13:24:02 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 12 08:20:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 854
%^NEWS_POSTER%^Original bug report by Mouse on Tue Jul 11 21:24:35 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/mine13--

In the cat area go north, west then enter the cave.  Look at the beams and push the button.  A shaft will open with a picture puzzle.  I solved the puzzle this morning so I know how it works, but it will not let you "push button four"


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 08:20:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 12 08:22:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 855
%^NEWS_POSTER%^Original bug report by Baer on Tue Jul 11 23:11:32 2000%^RESET%^

Bug reported from /domains/castles/rooms/baer-2--

key to frank area is chestable. don't know if this matters.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 08:22:18 2000%^RESET%^

Fixed



---
poster: Krellen
subject: bug fix
date: Wed Jul 12 09:14:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 787
%^NEWS_POSTER%^Original bug report by Mirrim on Wed Jul  5 20:30:56 2000%^RESET%^

Bug reported from /domains/blackavar/anhk/rooms/gold--

Here's a bar that still has booze.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Jul 12 09:13:59 2000%^RESET%^
Removed the alcohol, but the poor guy now has quite the limited selection.  Enjoy your rat.  :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Jul 12 09:14:14 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Wed Jul 12 09:14:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 789
%^NEWS_POSTER%^Original bug report by Sleip on Thu Jul  6 03:23:24 2000%^RESET%^

Bug reported from /domains/blackavar/anhk/rooms/gold--

I thought alcohol was out of the game but here you can still buy it all


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Jul 12 09:14:30 2000%^RESET%^

Closed



---
poster: Apathy
subject: >bug fix
date: Wed Jul 12 10:28:15 2000

On Wed Jul 12 08:22:18 2000 Zifnab wrote post #494:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 855
> %^NEWS_POSTER%^Original bug report by Baer on Tue Jul 11 23:11:32
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/baer-2--
> 
> key to frank area is chestable. don't know if this matters.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 08:22:18 2000%^RESET%^
> 
> Fixed
> 
> 

I don't think it really matters since the golem blocks, so you have
to kill it to get in anyway.

---
poster: Zifnab
subject: >>bug fix
date: Wed Jul 12 10:40:44 2000

On Wed Jul 12 10:28:15 2000 Apathy wrote post #497:
> On Wed Jul 12 08:22:18 2000 Zifnab wrote post #494:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 855
> > %^NEWS_POSTER%^Original bug report by Baer on Tue Jul 11 23:11:32
> 2000%^RESET%^
> > 
> > Bug reported from /domains/castles/rooms/baer-2--
> > 
> > key to frank area is chestable. don't know if this matters.
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 08:22:18 2000%^RESET%^
> > 
> > Fixed
> > 
> > 
> 
> I don't think it really matters since the golem blocks, so you have
> to kill it to get in anyway.
one less thing players will hoarde in there safes/chests.

---
poster: Zifnab
subject: closed bug
date: Wed Jul 12 12:28:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 860
%^NEWS_POSTER%^Original bug report by Killaaz on Wed Jul 12 12:26:01 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room27--

Sometimes this night i cant cast spells


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 12:28:46 2000%^RESET%^
EFS died on me twice, and I updated too fast. sorry, been trying
to update another copy before i do the real one, but forgot 
a couple of times.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 12:28:49 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Jul 12 13:11:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 861
%^NEWS_POSTER%^Original bug report by Fuge on Wed Jul 12 13:08:09 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

It says that I turned Trigon into a frog, but is that all curse does? Does it affect any stas, rege, ressistances, anything? Just wondering.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 13:11:03 2000%^RESET%^
that spell has not worked for a very long time.. its based on
an old shadow. we removed shadows a _long_ time ago.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 13:11:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 12 14:34:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 862
%^NEWS_POSTER%^Original bug report by Cale on Wed Jul 12 14:31:08 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

guildinfo animist doesnt work, i get this:
*Bad argument 1 to capitalize()
Expected: string Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 14:34:54 2000%^RESET%^
  
animist didnt have a base alpha set (even though its base alpha
is the same guild).


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 12 14:34:54 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jul 13 08:12:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 748
%^NEWS_POSTER%^Original bug report by Zaxxon on Sun Jul  2 05:02:59 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

Just a minor cosmetic thing with the new colours on "wounded": The end-
paranthesis after "wounded" isn't yellow when the monster is aggro to me. :)
Z


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 13 08:12:34 2000%^RESET%^
its not supposed to be.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 13 08:12:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:21:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 876
%^NEWS_POSTER%^Original bug report by Pedron on Fri Jul 14 03:30:29 2000%^RESET%^

Bug reported from /domains/castles/rooms/alisha-4--

frayed beltdoesn't id to frayed belt


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:21:04 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:22:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 875
%^NEWS_POSTER%^Original bug report by Kaos on Thu Jul 13 21:48:38 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaos-12--

White Robes (creator uncle) does not id to robes or white robes


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:22:10 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:34:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 684
%^NEWS_POSTER%^Original bug report by Urquan on Sat Jun 24 16:07:37 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

When a wizard ends an event (azarian attack) it will reward a winner.
It should not do that.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:34:03 2000%^RESET%^
need to address the other events that work this way, but
azarian is fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:34:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 06:35:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 708
%^NEWS_POSTER%^Original bug report by Trigon on Tue Jun 27 18:15:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-27--

My lodestones are stuck at blue. I use them, etc they stay at blue then crumble.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:35:14 2000%^RESET%^
I beleive marvin answered this recently in news.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:35:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:40:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 719
%^NEWS_POSTER%^Original bug report by Locke on Wed Jun 28 21:20:49 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr7--

looking at a corpse of a dead monsie gives same description, showing the monster is in awful condition.  Also, it shows that it has the same eq on it, even though i looted it before.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:40:53 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 06:48:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 723
%^NEWS_POSTER%^Original bug report by Zaxxon on Thu Jun 29 08:21:35 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/1,2,1--

I pused the rock here and got a message that it start "crashing down the
mountain with an incredible velocity.". Then I walk south and I die because
that rock rolls over me. This is not logical at all! How the heck was I able
to run past that rock which rolled with incredible velocity? I don't expect
to get my 171k xp back, which isn't much anyway, but I think this "feature"
should be changed.

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:48:02 2000%^RESET%^
This is the way snoop did it, and you must of moved pretty 
quickly to get in front of it, it moves immediately 
when you push it to another room, then does a '0' length
call out before it moves tot he next.  just wait a second
before you move (this is the way snoop made it) if he wishes
to change it he can do so.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:48:06 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:57:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 728
%^NEWS_POSTER%^Original bug report by Blixa on Fri Jun 30 03:20:38 2000%^RESET%^

Bug reported from /domains/dragon/samael/entry/void--

not a bug just a bit on consistency... normally the syntax is insert A in B
here it is put A in B

shrug

BB


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:57:21 2000%^RESET%^
also made the item a bit smarter about whose inventory its in 
etc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:57:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:58:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 760
%^NEWS_POSTER%^Original bug report by Tigran on Sun Jul  2 20:18:33 2000%^RESET%^

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

MOVING_MONSTER should be defined as /std/moving_monster in 

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:58:39 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 06:59:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 762
%^NEWS_POSTER%^Original bug report by Zaxxon on Mon Jul  3 11:37:12 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

When doing the south part of the gauntlet (we haven't tried the north part
yet) we discovered a weird bug (or feature?). When I got the kill, in the
party together with Sleip and Malifix, I was moved to the next room, but the
two others wasn't. Is this how it's supposed to be? Sleip was the leader btw.

Z


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:59:33 2000%^RESET%^
the gauntlet needs lots of work... going to close these, as 
I am aware of the problems.  Just party follow, and it should 
work perfectly.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 06:59:36 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 07:01:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 764
%^NEWS_POSTER%^Original bug report by Denim on Mon Jul  3 18:46:17 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/nursery5--

Small black clouds gather around your thunder axe and out from the cloud comes
a flash of lightning that hits Giant baby in Giant baby chest.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:01:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 07:23:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 765
%^NEWS_POSTER%^Original bug report by Locke on Mon Jul  3 22:19:14 2000%^RESET%^

Bug reported from /domains/city/undercity/rooms/room22--

ok, i was experimenting with the shelter spell, and atrus and i were testing out his bear.
>Atrus [party]: just say that when atrus tried to sen
shelter was up, it didn't leave the room, but it got a fish
Atrus [party]: and when i sent to to get fish while 
it was down, and it
returned when it was up, it gave me the fish, but stayed outside
atrus wanted to post this, but he made me do it


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:23:03 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 07:28:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 768
%^NEWS_POSTER%^Original bug report by Phire on Tue Jul  4 07:36:10 2000%^RESET%^

Bug reported from /domains/dragon/level2/d2agon20--

combat silent status gives the same output as 

combat silent, instead of giving you the status


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:28:10 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 07:29:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 773
%^NEWS_POSTER%^Original bug report by Kaos on Tue Jul  4 16:20:14 2000%^RESET%^

Bug reported from /domains/city/tunnels/rooms/tunnel46--

trying to go "two" from here produces a bug


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:29:37 2000%^RESET%^
I cannot reproduce this one at all.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:29:37 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 07:52:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 794
%^NEWS_POSTER%^Original bug report by Phalarae on Thu Jul  6 13:57:59 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/newbie/newbie4--

Can't use herb gathering here either, on the grounds that it's not outside...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:52:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 07:58:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 798
%^NEWS_POSTER%^Original bug report by Phalarae on Thu Jul  6 20:41:35 2000%^RESET%^

Bug reported from /domains/city/streets/_9_8--

I used Herb Gathering and got a healing plant... I kept it to see what happened, and it said it disintegrated, after a while. Now I have a green edible plant. Is this supposed to happen?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:58:01 2000%^RESET%^
I think you probably had more than one plant in your inventory.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:58:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:00:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 807
%^NEWS_POSTER%^Original bug report by Xphere on Fri Jul  7 21:53:55 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

my regeneration trance didnt take all fo my eps, er of even


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:00:58 2000%^RESET%^
where does it say it is supposed to take them all?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:00:58 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:02:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 808
%^NEWS_POSTER%^Original bug report by Kalon on Sat Jul  8 00:38:25 2000%^RESET%^

Bug reported from /domains/castles/rooms/kalon-1--

i was walking to castle and
*Virtual object name duplicates an existing object name.
Trace written to /log/runtime

kalon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 07:39:05 2000%^RESET%^
nice looks like this is _fixed_ in the non debug builds too.

we are cloning some rooms of the castle twice.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:02:04 2000%^RESET%^
marvin made a fix to castles, that has apparently solved this
problem (we booted and I have not seen a problem, and or a 
bug report about it since.)

Hmm , perhaps we shoudl run on the debug build now, might
be able to catch that last crasher we have.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:02:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:03:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 810
%^NEWS_POSTER%^Original bug report by Azagthot on Sat Jul  8 09:24:20 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

I was able to type 'flee', which landed me (fully healed) in the next room. Did
this on room 4 of the good path (can't remember against which monster) but I
guess it'd work in any room. :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:03:23 2000%^RESET%^
flee is an emote... It had absolutely no affect on you in the
gauntlet.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:03:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:11:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 816
%^NEWS_POSTER%^Original bug report by Phalarae on Sat Jul  8 17:39:05 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/tree2a--

can't consider squirrels here!


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:11:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:12:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 818
%^NEWS_POSTER%^Original bug report by Myrddin on Sat Jul  8 19:40:10 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon4--

Blue falls to the ground DEAD!
Blue stops resisting pain.
that was wierd
i was leader but xphere got hit


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 20:24:17 2000%^RESET%^
need a bit more info on this.   got hit with what?

----------------------------------------------------------------------

%^NEWS_POSTER%^Myrddin wrote on Mon Jul 10 15:07:12 2000%^RESET%^
hmm sorry my paste of the screen got cut off apparently the mob hit xphere after blue died even though he was 3rd in the party and i was second all it said was Monsie hits xphere 3 times then i fled and xphere lost about half hps and i lost none

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Mon Jul 10 18:22:57 2000%^RESET%^
Are we sure this waasn't just an area spell?
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Myrddin wrote on Mon Jul 10 21:32:19 2000%^RESET%^
nope wasnt an area spell i saw the line that said monsie hits xphere 3 times no spells it was hits

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:12:49 2000%^RESET%^
I am going to delete this for now.  A new party object is
coming shortly, so I dont want to spend my time hunting
down something in the old one.
***

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:12:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:14:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 820
%^NEWS_POSTER%^Original bug report by Denim on Sat Jul  8 21:02:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-2--

All the spare safes in this room have dissapeared,it's the second room in my castle.
There is no way anyone could get by the guard in the entrance of my castle,where did they go?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:14:01 2000%^RESET%^
there is 9 safes in that room, care to a bit more specific?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:14:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:15:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 826
%^NEWS_POSTER%^Original bug report by Locke on Sun Jul  9 22:11:19 2000%^RESET%^

Bug reported from /domains/outside_city/catworld/rooms/hallway5--

ok, i killed gungor with my lava burn, but i was in another room when he died.  the message of me chopping off his hand with a final blow was weird because i couldn't chop his hand off from another room.  not really a big bug, but the wording is kinda awkward.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:15:46 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:23:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 831
%^NEWS_POSTER%^Original bug report by Azagthot on Mon Jul 10 04:34:13 2000%^RESET%^

Bug reported from /domains/misc/race_select--

Someone forgot to remove the decimals from that printf-format string when
reincing:
ou started reincarnation with 31598968.000000 experience.
You are left with 31282978.000000 experience.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:23:32 2000%^RESET%^
fixed.  might not look correct for people like dfalt and
hierokliff (at least the you are left line wont)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:23:32 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:25:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 833
%^NEWS_POSTER%^Original bug report by Ada on Mon Jul 10 11:52:12 2000%^RESET%^

Bug reported from /domains/blackavar/city/ogshop--

sharp heavy pick doesn't id to pick, and dull chainmail armor doesn't id to chainmail.



----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Jul 12 09:08:46 2000%^RESET%^
I don't know where these objects are actually from.  They apparantly aren't Og's default stock.  Anyone know?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:25:29 2000%^RESET%^
dont forget about eq_menu

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:25:29 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Jul 14 08:26:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 849
%^NEWS_POSTER%^Original bug report by Arkangyle on Tue Jul 11 13:39:50 2000%^RESET%^

Bug reported from /domains/mists/shaol/shaol1--

Novice Frog stuns you with the force of his attack!
Novice Frog scores a CRITICAL hit!
Novice Frog stuns you with the force of his attack!
[17] A/D ( 15%) Novice Frog slams you across the
Novice Frog stuns you with the force of his attack!
Novice Frog scores a CRITICAL hit!
Novice Frog stuns you with the force of his attack!
[17] A/D ( 15%) Novice Frog slams you across the

Is it appropriate for two stuns to be delivered by the same attack?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:26:18 2000%^RESET%^
its possible, I believe that each _hit_ has a possibility
to stun.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:26:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:30:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 850
%^NEWS_POSTER%^Original bug report by Denim on Tue Jul 11 17:36:41 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I'm wielding an eob and a obsidion ritual dagger,when i type unwield dagger i get The Ynnek Dagger? or? why is this? im only wielding one dagger,i have ynnek in my inventory,but im not wielding it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 18:46:25 2000%^RESET%^
the dagger doesnt check to see if its wielded or not in the
parser call backs.

simple fix, il do it later tonight.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:30:06 2000%^RESET%^
need a boot to take full affect.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:30:06 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 14 08:32:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 857
%^NEWS_POSTER%^Original bug report by Tigran on Wed Jul 12 09:07:29 2000%^RESET%^

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

Sword in the stone isn't using new_shout()


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:32:03 2000%^RESET%^

Fixed



---
poster: Zane
subject: >closed bug
date: Fri Jul 14 13:39:13 2000

On Fri Jul 14 08:26:18 2000 Zifnab wrote post #527:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 849
> %^NEWS_POSTER%^Original bug report by Arkangyle on Tue Jul 11 13:39:50
2000%^RESET%^
> 
> Bug reported from /domains/mists/shaol/shaol1--
> 
> Novice Frog stuns you with the force of his attack!
> Novice Frog scores a CRITICAL hit!
> Novice Frog stuns you with the force of his attack!
> [17] A/D ( 15%) Novice Frog slams you across the
> Novice Frog stuns you with the force of his attack!
> Novice Frog scores a CRITICAL hit!
> Novice Frog stuns you with the force of his attack!
> [17] A/D ( 15%) Novice Frog slams you across the
> 
> Is it appropriate for two stuns to be delivered by the same attack?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:26:18 2000%^RESET%^
> its possible, I believe that each _hit_ has a possibility
> to stun.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:26:18 2000%^RESET%^
> 
> Closed
> 
> 
What happend is that there is a chance of getting a stun for a
critical hit and there is also a much smaller chance of getting a
stun from a normal hit.  You hit that rare occurance of both going
off on the same hit, thus two stuns from hit.
Zane

---
poster: Wildchild
subject: >closed bug
date: Fri Jul 14 14:48:05 2000


Actually, it seems like it takes around 5 seconds or so for the rock
to move from room to room, as I waited a few seconds then moved
south & died to the rock yesterday.
Talked to Snoop about it, he loves it, so I don't expect it to
change. Just sit & wait awhile longer.

-WC

---
poster: Zifnab
subject: bug fix
date: Sun Jul 16 21:39:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 889
%^NEWS_POSTER%^Original bug report by Smee on Sun Jul 16 21:37:56 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Clean glowing glove doesn't id to clean glove.

Smee.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 16 21:39:57 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul 16 21:50:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 890
%^NEWS_POSTER%^Original bug report by Kaos on Sun Jul 16 21:44:22 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/ulster/uroom2--

Marvin's steel bracers does not check if the player is stunned
before giving an extra hit.

You are stunned and unable to move.
Your arms are a BLUR of motion as you quickly swing again!!
[ 9] A/D (  0%) You bonk Banshee with your Blackmon's Black Staff.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 16 21:50:01 2000%^RESET%^
should be fixed.  let me know if it doesnt work.  

I didnt look at the item, but unwielding/wielding it again should get the
new code.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 16 21:50:19 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: >bug fix
date: Mon Jul 17 04:44:59 2000

On Mon Jul 17 04:44:14 2000 Sigwald wrote post #534:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 893
> %^NEWS_POSTER%^Original bug report by Zane on Mon Jul 17 04:09:06
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/zane-17--
> 
> After a martial artist loses focus over his martial form, the style
command sais that you are still set to that style.
> 
> Are you still set to that style and it needs to be fixed or is it just
misreporting that?
> 
> Zane
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 04:44:14 2000%^RESET%^
> 
> Fixed
> 
> 
Damnit, hit wrong key.
Anyway you lose your focus over the style, you still use the style,
just lose the bonuses linked to the focusing.

---
poster: Sigwald
subject: bug fix
date: Mon Jul 17 05:15:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 878
%^NEWS_POSTER%^Original bug report by Blonk on Fri Jul 14 21:05:39 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room18--

Do not know why but I can take Phonenix race leadership away from Dfalt.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:15:53 2000%^RESET%^
Should be fixed, report again if not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:15:56 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Jul 17 05:18:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 874
%^NEWS_POSTER%^Original bug report by Denim on Thu Jul 13 19:21:16 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

Blob Gloves dont id to blob gloves.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:18:30 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 17 05:23:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 852
%^NEWS_POSTER%^Original bug report by Thrain on Tue Jul 11 19:08:05 2000%^RESET%^

Bug reported from /wiz/thrain/glade/rooms/glade45--

disrupter omicron guild spells error on use

*Array index must be positive or zero.
/obj/spells/constricted_throat (/arch/obj/spells/greater_vuln_spell.c) at line 51


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 20:01:33 2000%^RESET%^
dbxwhere ttest
*Array index must be positive or zero.
Object: /obj/spells/constricted_throat (/arch/obj/spells/greater_vuln_spell.c)
at line 51

#0: 'cast' at /obj/spells/constricted_throat (/arch/obj/spells/new_spell.c) at
line 786
#1: 'we_succeeded' at /obj/spells/constricted_throat
(/arch/obj/spells/attack_spell.c) at line 423
#2: '' at /obj/spells/constricted_throat (/) at /:0
#3: 'success' at /obj/spells/constricted_throat
(/arch/obj/spells/greater_vuln_spell.c) at line 72
#4: 'calc_vuln_effect' at /obj/spells/constricted_throat
(/arch/obj/spells/greater_vuln_spell.c) at line 51
dbxframe ttest 4
------/arch/obj/spells/greater_vuln_spell.c:51 - calc_vuln_effect(NULL, NULL,
"asphyxiation")
locals: 0, -1, 35, 0.150000, NULL, NULL
----------------------------------------------------------------
  string vulnpath;
  object guild_item = present(query_guild_item(), caster);

  if (res < 400)
    {
=>      vulnpath = "/obj/spells/" + replace_string(VULN_LIST[rank], " ", "_");
      eff = vulnpath->calc_vuln_effect(caster, target, dtype);
    }
  else
    {
      multiplier += caster->query_spell_percent(query_name())/4000.0;

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:23:08 2000%^RESET%^
Typo in the spell inherit, only that spell didnt work I guess.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:23:11 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jul 17 05:24:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 851
%^NEWS_POSTER%^Original bug report by Denim on Tue Jul 11 18:45:49 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Glistening Diamond Rod of Peia from Liz god is +5 scaled tongue,this should be changed to something else since the skill doesn't exist anymore.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:24:08 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 17 05:25:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 791
%^NEWS_POSTER%^Original bug report by Zifnab on Thu Jul  6 09:43:36 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

going to put this back in here, couldnt find the original.
Report Number: 790
Original bug report by Zaxxon on Thu Jul  6 07:18:30 2000

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder5--

Ok, I will just keep reporting this bug until it has been fixed, because it
is extremely annoying!
Why not just disable the effect from the prismatic amulet when using area
spells? It is so annoying using tons of sp just to kill one single wimpy
monster, because that effect makes the spell only hit one monster, and the
other monsters in the room is left undamaged.
Zaxxon


----------------------------------------------------------------------

Zifnab wrote on Thu Jul  6 09:37:00 2000
thats fine you keep reporting it to annoy us, and I will keep
closing the extra copies, and leave the one the original one
posted.
---- (1-30-78%)[h]: 

----------------------------------------------------------------------

Zifnab wrote on Thu Jul  6 09:37:00 2000

Closed



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul  6 10:56:46 2000%^RESET%^
testing

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul  6 10:57:49 2000%^RESET%^
test

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul  6 10:58:43 2000%^RESET%^
test

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul  6 10:58:52 2000%^RESET%^
test

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:42:17 2000%^RESET%^
I still dont knwo what this is or what the problem is, 
anyone know.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:25:02 2000%^RESET%^
This is fixed normally, disabled the special burst on area spells.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:25:08 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jul 17 05:45:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 835
%^NEWS_POSTER%^Original bug report by Trigon on Mon Jul 10 12:18:07 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north1--

You finish the chant.
You mutter the words 'NiddupfoLl Ufkcohc'
You feel like you saved some spell points.
You fail to fill your cauldron. The magical energy explodes in your face!
*Division by zero
Trace written to /log/runtime
Dunno what happened...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 05:45:58 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Jul 17 20:24:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 896
%^NEWS_POSTER%^Original bug report by Kaos on Mon Jul 17 20:20:41 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

the shrubber emote with target looks weird (.)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 17 20:24:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 18 20:46:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 902
%^NEWS_POSTER%^Original bug report by Kazulanth on Tue Jul 18 14:56:24 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-5--

shrig blah at kazu
STR LIV

Emote does not work properly, plus I have no idea what a shrig is
--kaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 18 20:46:16 2000%^RESET%^
have no clue what a shrig is either, but the bad rule/emote
was removed.
*

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 18 20:46:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 19 09:16:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 873
%^NEWS_POSTER%^Original bug report by Apathy on Thu Jul 13 18:42:43 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

all guilds lists a few guilds twice, once with all the words capitalized and once with only the first word capitalized


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 13 18:56:18 2000%^RESET%^
tell me which ones, have to manually remove those.

----------------------------------------------------------------------

%^NEWS_POSTER%^Apathy wrote on Thu Jul 13 18:59:21 2000%^RESET%^
Adepts of the Stones, Brotherhood of Thanatos, Chanter of Deep Earth, Crane Masters, Defenders of the Crown, Dragon Masters, Irrifletta, Masters of Energy, Nature's shield, Protectors of the Earth, Shaman of Soil, Snake Masters, Tiger Masters, Toad Masters

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 04:41:14 2000%^RESET%^
About this topic, the next time we do a conversion lets remove
all these caps in guild names, it screws things up. Lets have
all guild names in lower cases.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 17 06:13:32 2000%^RESET%^
Yeah i put a lowercase in the names, but i messed up somewhere.
and i was wrong I dont have to manually remove them, i just havent
gotten to writing a little function to purge them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 09:16:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Wed Jul 19 09:26:43 2000

On Wed Jul 19 09:16:38 2000 Zifnab wrote post #544:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 873
> %^NEWS_POSTER%^Original bug report by Apathy on Thu Jul 13 18:42:43
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/apathy-5--
> 
> all guilds lists a few guilds twice, once with all the words capitalized
and once with only the first word capitalized
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Thu Jul 13 18:56:18 2000%^RESET%^
> tell me which ones, have to manually remove those.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Apathy wrote on Thu Jul 13 18:59:21 2000%^RESET%^
> Adepts of the Stones, Brotherhood of Thanatos, Chanter of Deep Earth,
Crane Masters, Defenders of the Crown, Dragon Masters, Irrifletta, Masters
of Energy, Nature's shield, Protectors of the Earth, Shaman of Soil, Snake
Masters, Tiger Masters, Toad Masters
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Jul 17 04:41:14 2000%^RESET%^
> About this topic, the next time we do a conversion lets remove
> all these caps in guild names, it screws things up. Lets have
> all guild names in lower cases.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Jul 17 06:13:32 2000%^RESET%^
> Yeah i put a lowercase in the names, but i messed up somewhere.
> and i was wrong I dont have to manually remove them, i just havent
> gotten to writing a little function to purge them.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 09:16:38 2000%^RESET%^
> 
> Fixed
> 
> 
Actually I just purged all the guilds from that list.  too many of them
got in there before I did the mixed case.  that will update as the leaders
get loaded.

---
poster: Zifnab
subject: closed bug
date: Wed Jul 19 12:22:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 907
%^NEWS_POSTER%^Original bug report by Revenant on Wed Jul 19 12:21:17 2000%^RESET%^

Bug reported from /domains/city/newbie/newbie_room--

I typed 'press button' in the Used Eq Storage room and I had gotten this msg while wielding 2 Sharp Swords
Do you mean the machine, one of Sharp sword or ?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 12:22:22 2000%^RESET%^
that is correct, the swords in your inventory each have a button 
on them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 12:22:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 19 19:25:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 908
%^NEWS_POSTER%^Original bug report by Tektor on Wed Jul 19 16:36:11 2000%^RESET%^

Bug reported from /domains/city/advguild/wish--

report The yes/no thing added to xanaden gives the wrong wish name for the number put in. I put in 20 for all stats and it says are you sure you want wish 20: giant size.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 19:25:10 2000%^RESET%^
Yeah i screwed up, put a 1 in place of an l, its fixed now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 19:25:16 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Jul 19 19:26:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 909
%^NEWS_POSTER%^Original bug report by Cale on Wed Jul 19 18:10:58 2000%^RESET%^

Bug reported from /domains/mists/shaol/shaol34--

monkey novice doesn't id to monkey novice


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 19 19:26:07 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Jul 20 06:22:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 910
%^NEWS_POSTER%^Original bug report by Denim on Wed Jul 19 22:18:29 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm13--

 Grizzled Miner swings his pickaxe adeptly.
He swings an axe he doesnt have?
they have nothing wielded


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 20 06:22:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Jul 20 06:24:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 911
%^NEWS_POSTER%^Original bug report by Pedron on Thu Jul 20 01:15:54 2000%^RESET%^

Bug reported from /domains/city/streets/_1_10--

erec and I partied in nosuck, basketball tried to solo in nosuck and 
we were all attacking vikings during viking attack event.  between us, 
every viking we gnawed on was in excellent shape still after zillions of rounds of combat.

Are they invincible, do they heal to full helth every few rounds, or do 
we just suck?  If vikings are invincible, maybe the event is bugged? :)

Supposed to kill vikings or guards..

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 20 06:24:06 2000%^RESET%^
afaik there is nothing wrong with them, I assume others
were killing them just fine, or there woudl be mroe bug reports


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 20 06:24:09 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Jul 20 11:18:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 914
%^NEWS_POSTER%^Original bug report by Trigon on Thu Jul 20 10:14:51 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north6--

I can't resummon my cauldron anymore.  I'm getting the old message of You already have a cauldron in this room!
Thought this was changed?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 20 11:18:38 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 01:15:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 912
%^NEWS_POSTER%^Original bug report by Zyz on Thu Jul 20 01:44:48 2000%^RESET%^

Bug reported from /domains/dragon/island/ferry--

Had body of stone on when nosuck started. Hpr and Spr stayed the same as before nosuck. When body fell, hpr and spr went up to normal nosuck amounts (about double what they were with body).


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Thu Jul 20 09:22:12 2000%^RESET%^
Isn't this intentional?  I thought the bodies had set stats, and all else be damned.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:15:54 2000%^RESET%^
Been unable to reproduce that, it works very fine for me.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:15:54 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 01:16:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 913
%^NEWS_POSTER%^Original bug report by Kaos on Thu Jul 20 09:46:16 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

cast estimate worth at plaque

You finish the chant.
You mutter the words 'Htro Wera U Oytah Wees'
You feel 0 is worth 0 xp.
You come out of your trance and slap Plaque silly.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 20 11:10:35 2000%^RESET%^
not sure i consider this a bug.... looks pretty accurate to me?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:16:59 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 01:41:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 915
%^NEWS_POSTER%^Original bug report by Talgore on Thu Jul 20 15:21:33 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Allie the Alien is in cs when the event has ended ...

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:41:04 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 01:43:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 919
%^NEWS_POSTER%^Original bug report by Arkangyle on Thu Jul 20 21:27:50 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/bground/room/road15--

Ederly ogre warrior here gives a pack of cigarettes for loot.  Isn't this out of them except for oddworld?

-Ark


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:43:23 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 01:47:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 920
%^NEWS_POSTER%^Original bug report by Pedron on Thu Jul 20 21:29:28 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

tried race lead command and got

*Tried to take a member of something that isn't a class.
Trace written to /log/runtime



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:47:47 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 01:48:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 921
%^NEWS_POSTER%^Original bug report by Denim on Thu Jul 20 23:07:28 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Austin is in Nitestalkers,but when i type clan who,it doesn't show him on there,hes hidden,this shouldnt be,it should show him on clan who,hidden or not.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:48:38 2000%^RESET%^
Nope, hiding hids from players there is no reason clan
members should be given extra senses.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 01:48:41 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 02:23:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 667
%^NEWS_POSTER%^Original bug report by Baer on Thu Jun 22 17:50:22 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room34--

I know this has been reported before, but here it is again.

>l at whip

This is the steel-tough webbing of the mighty Spidranox.
It is about 6 feet long and it looks very deadly.
It is made from Spidranox webbing and is 2 handed.
It is a whip type weapon. It seems to weigh around 6 pounds.

>cast enlarge weapon at whip
None of the whips are alive.

>cast enlarge weapon at webbing

You finish the chant.
You mutter the words 'GROOOOOW'
You wave your hand and  A long strand of Spidranox webbing grows in size.

Someone else in the room also had a whip in their inv.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:41:47 2000%^RESET%^
this is goign to stay like this until someone gets the time 
to fix the cast/use verbs.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:23:03 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 02:23:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 733
%^NEWS_POSTER%^Original bug report by Lasher on Fri Jun 30 16:24:19 2000%^RESET%^

Bug reported from /domains/city/advguild/level--

Just crashed and all lodestones reverted to red with one charge.
 
Maybe I got it confused with something else, but I thought this had been
fixed..


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:23:54 2000%^RESET%^
As far as I know this is still on the TODO list.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:23:57 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 02:32:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 776
%^NEWS_POSTER%^Original bug report by Hierokliff on Tue Jul  4 20:14:37 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

The spell Estimate worth aint showing accurate worth. or maybe that is the way it should work?

    for a total of 3,365,067,059 xp.
You would have about 3G4491M xp after the reincarnation taxes (95 %).

//Hk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:38:52 2000%^RESET%^
I am not sure which part you are saying isnt accurate, the 
total worth? or the percentage afterwords?

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Fri Jul 14 19:12:16 2000%^RESET%^
The number 3G4491M doesn't make sense.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 15 17:57:16 2000%^RESET%^
heh didnt even notice that...

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:32:26 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 02:35:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 781
%^NEWS_POSTER%^Original bug report by Zyz on Wed Jul  5 14:23:44 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest1--

Either the help reinc file is wrong or the tax does not go down by 1% per
day real time. My tax goes down by about 1% every 4 days as far as I can
tell by estimate worth spells. I'm fine with the rate, just the help file
should be somewhat more accurate. -Zyz


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:35:00 2000%^RESET%^
Actually file says only that ur tax goes down with each day that passes
and that doesnt exactly mean it has to go down 1% per day.
Changed it slightly anyway if this was misleading.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:35:03 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 02:40:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 783
%^NEWS_POSTER%^Original bug report by Jazaman on Wed Jul  5 17:45:49 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/pier--

I am wearing a ring of underwater action, but it still won't let me enter the ocean, I think this could be because I also have a second ring of underwater action, but I am not wearing the second one


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:40:07 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 02:41:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 786
%^NEWS_POSTER%^Original bug report by Baer on Wed Jul  5 19:54:03 2000%^RESET%^

Bug reported from /domains/castles/rooms/baer-2--

old healing balm is stuck in my safe.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:41:29 2000%^RESET%^
Should be fixed (report again if not).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:41:32 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 02:45:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 870
%^NEWS_POSTER%^Original bug report by Ringmaster on Wed Jul 12 23:23:17 2000%^RESET%^

Bug reported from /domains/city/shops/eq_exchange_shop--

I gave my Gauntlets of the Hound to Brathan. A bit later I came back, listed, they were still there, but I came back again, after a party, to get them back and give them to a friend, and they were not there.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 13 06:43:18 2000%^RESET%^
I am not sure if leaving an item there for _3 hours_
is considered a little bit of time, or a lot.  Personally
I think its the players fault for leaving an item there for that 
long, it is not free storage which appears to be the case here.

Wed Jul 12 19:40:29 2000: Received /domains/emerald/uncle/celtica/armor/gauntlets from Ringmaster.
Wed Jul 12 22:38:07 2000: Pawnbroker loaded.

Looking at the above log.  I assume the room cleaned up.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:45:02 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 02:47:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 886
%^NEWS_POSTER%^Original bug report by Trigon on Sun Jul 16 14:28:40 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/yard--

I summoned a cauldron and when I looked at it, it didn't say It is currently empty or anything about it's contents, and it didn't empty.  I just summoned another one and it's working ok.  I dunno what caused the first one to bug.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:47:03 2000%^RESET%^
No clue, might have been because someone updated a file while 
you were casting or something. Though that really shouldnt
have happened anyway. Closing it anyway.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:47:03 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 02:49:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 891
%^NEWS_POSTER%^Original bug report by Baer on Mon Jul 17 01:12:01 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_5_4--

I still grow while starving, is this intended?



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:49:34 2000%^RESET%^
Nope, changed it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 02:49:34 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:08:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 864
%^NEWS_POSTER%^Original bug report by Ringmaster on Wed Jul 12 19:58:51 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean2--

I don't know if it's a bug or not, but I'm able to remove the ring of underwater action while in the ocean.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:08:42 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:10:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 865
%^NEWS_POSTER%^Original bug report by Wildchild on Wed Jul 12 20:21:28 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/5,6,1--

There's a northeast exit here but no sw exit in that room to return.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:10:18 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:11:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 866
%^NEWS_POSTER%^Original bug report by Wildchild on Wed Jul 12 20:21:58 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/4,5,1--

That same room as before has a nw exit as well that leads to this room, but again, no returning exit.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:11:15 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:13:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 892
%^NEWS_POSTER%^Original bug report by Basketball on Mon Jul 17 02:18:02 2000%^RESET%^

Bug reported from /domains/guilds/cleric/guild_hall--

Janitor scores a %^BOLD%^BLACK%^CRITICAL%^RESET%^ hit!
[%^BOLD%^BLACK%^17%^RESET%^] %^BOLD%^GREEN%^A%^RESET%^/%^BOLD%^YELLOW%^D%^RESET%^ Janitor slams you across the face, knocking he senseless.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:13:06 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Jul 21 03:14:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 894
%^NEWS_POSTER%^Original bug report by Locke on Mon Jul 17 17:39:15 2000%^RESET%^

Bug reported from /domains/castles/rooms/locke-2--

you can skip the suck event by quit + reentering, making all you stats normal again.
-L


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:14:02 2000%^RESET%^
Doing this is considered cheating. You are warned.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:14:02 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:16:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 897
%^NEWS_POSTER%^Original bug report by Zuperb on Mon Jul 17 20:27:53 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room34--

also dragon ; sac gives .


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:16:06 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:21:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 898
%^NEWS_POSTER%^Original bug report by Zaxxon on Tue Jul 18 06:12:48 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/room2--

Add a comma to the message "Funny for some reason you could not..." when you can't carry the things on corpse when you try to autoloot?
Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:21:15 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 03:24:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 899
%^NEWS_POSTER%^Original bug report by Neriak on Tue Jul 18 07:10:03 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

friends list bug still i beleive.  they are returning the usage 
after each time of typing friends.  I beleive if u type 
friends it will show u the usage statement as well.

neriak


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 03:24:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Jul 21 03:51:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 922
%^NEWS_POSTER%^Original bug report by Durin on Fri Jul 21 03:28:35 2000%^RESET%^

Bug reported from /domains/castles/rooms/koma-4--

Original bug report by Denim on Thu Jul 20 23:07:28 2000

Bug reported from /domains/city/advguild/adv--

Austin is in Nitestalkers,but when i type clan who,it doesn't show him on there,
hes hidden,this shouldnt be,it should show him on clan who,hidden or not.


----------------------------------------------------------------------

Sigwald wrote on Fri Jul 21 01:48:38 2000
Nope, hiding hids from players there is no reason clan
members should be given extra senses.

---------------------------------------------------------------------- 

But... on who list invis players do show, funny that they do dissappear from friends list, clan who list etc. No consistancy or whatever. Doesn't make sense.

-Durin


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 21 03:35:41 2000%^RESET%^
your right, that is a problem with who, not with the others 
though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 21 03:51:11 2000%^RESET%^

Fixed



---
poster: Marvin
subject: closed bug
date: Fri Jul 21 07:05:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 858
%^NEWS_POSTER%^Original bug report by Kaos on Wed Jul 12 11:11:32 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

don't know if this is a bug or just a "cursed" potion, but 
i drank a potion of sp healing and went from 1428 sp to 996


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 08:32:27 2000%^RESET%^
where did you get the potion from?? I thought I removed
all those cursed ones.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Tue Jul 18 06:05:36 2000%^RESET%^
I think monsters in my area still can give cursed potions.
Vul and Chara specifically.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Fri Jul 21 07:05:03 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Jul 21 08:14:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 924
%^NEWS_POSTER%^Original bug report by Pedron on Fri Jul 21 08:11:44 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

ring of protection doesn't seem to id to ring of protection


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Jul 21 08:14:09 2000%^RESET%^

Fixed



---
poster: Tigran
subject: bug fix
date: Fri Jul 21 19:25:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 931
%^NEWS_POSTER%^Original bug report by Erec on Fri Jul 21 13:09:08 2000%^RESET%^

Bug reported from /domains/blackavar/city/ogshop--

To sell multiple sandals, you have to type "sell sandalses".
This is just wrong. :-)


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Fri Jul 21 19:25:42 2000%^RESET%^

Fixed



---
poster: Tigran
subject: >bug fix
date: Fri Jul 21 19:27:21 2000

On Fri Jul 21 19:25:42 2000 Tigran wrote post #578:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 931
> %^NEWS_POSTER%^Original bug report by Erec on Fri Jul 21 13:09:08
2000%^RESET%^
> 
> Bug reported from /domains/blackavar/city/ogshop--
> 
> To sell multiple sandals, you have to type "sell sandalses".
> This is just wrong. :-)
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Fri Jul 21 19:25:42 2000%^RESET%^
> 
> Fixed
> 
> 
You know, one of these days I'll stop 'F'ollowing up to these.  

Would you rather that 'sell sandals' sold all of your sandles at
once?  Im' not saying that there isn't something wrong with this,
but surely you would rather it didn't sell all your sandals, when a
pair of sandals are themselves plural.

Hoping that made sense

InvisoTig

---
poster: Marvin
subject: closed bug
date: Sat Jul 22 05:56:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 940
%^NEWS_POSTER%^Original bug report by Koma on Sat Jul 22 01:52:35 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

I took the giant size wish, thinking I would grow as big as a giant.
I'm now a fully grown mantisman at 7'2" and 264 lbs.

'help race giant' gives the stats for a giant as 10'6" and 540 lbs.

Did I just get damn unlucky or is there a bug?

Thanks, Koma


----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Sat Jul 22 05:56:17 2000%^RESET%^
Seems you thought wrong.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Sat Jul 22 05:56:23 2000%^RESET%^

Closed



---
poster: Marvin
subject: >closed bug
date: Sat Jul 22 05:59:05 2000

On Sat Jul 22 05:56:23 2000 Marvin wrote post #580:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 940
> %^NEWS_POSTER%^Original bug report by Koma on Sat Jul 22 01:52:35
2000%^RESET%^
> 
> Bug reported from /domains/city/advguild/explore_room--
> 
> I took the giant size wish, thinking I would grow as big as a giant.
> I'm now a fully grown mantisman at 7'2" and 264 lbs.
> 
> 'help race giant' gives the stats for a giant as 10'6" and 540 lbs.
> 
> Did I just get damn unlucky or is there a bug?
> 
> Thanks, Koma
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Marvin wrote on Sat Jul 22 05:56:17 2000%^RESET%^
> Seems you thought wrong.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Marvin wrote on Sat Jul 22 05:56:23 2000%^RESET%^
> 
> Closed
> 
> 

Should explain, 'giant size' doesn't mean 'size of a giant' it means
'size of a giant mantisman' which I would guess is about 7'2" and 264 lbs.

---
poster: Sigwald
subject: closed bug
date: Sat Jul 22 07:52:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 932
%^NEWS_POSTER%^Original bug report by Denim on Fri Jul 21 16:31:54 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

[inform]: Kaos has joined the Toad Masters guild.
Who guild toad masters

----                        Red Dragon, 0 players                   ----
 Why doesnt it show him in the guild? or any of the others?
I see him in Martial artist,mystic warriors,dragon fist,fighter,but not tiger,snake,toad,crane,etc. why not?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
Cause its called Toad MAsters with caps.
who guild Toad Masters work.
Some day when we convert, I'll put all name in lower case
to get rid of the problem

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^

Closed



---
poster: Apathy
subject: >closed bug
date: Sat Jul 22 07:59:08 2000

On Sat Jul 22 07:52:41 2000 Sigwald wrote post #582:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 932
> %^NEWS_POSTER%^Original bug report by Denim on Fri Jul 21 16:31:54
2000%^RESET%^
> 
> Bug reported from /domains/city/advguild/explore_room--
> 
> [inform]: Kaos has joined the Toad Masters guild.
> Who guild toad masters
> 
> ----                        Red Dragon, 0 players                   ----
>  Why doesnt it show him in the guild? or any of the others?
> I see him in Martial artist,mystic warriors,dragon fist,fighter,but not
tiger,snake,toad,crane,etc. why not?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
> Cause its called Toad MAsters with caps.
> who guild Toad Masters work.
> Some day when we convert, I'll put all name in lower case
> to get rid of the problem
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
> 
> Closed
> 
> 

Why not just make the set_guild_name function force lowercase? One
simple fix that'll be effective at boot.

---
poster: Zifnab
subject: >>closed bug
date: Sat Jul 22 08:04:46 2000

On Sat Jul 22 07:59:08 2000 Apathy wrote post #583:
> On Sat Jul 22 07:52:41 2000 Sigwald wrote post #582:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 932
> > %^NEWS_POSTER%^Original bug report by Denim on Fri Jul 21 16:31:54
> 2000%^RESET%^
> > 
> > Bug reported from /domains/city/advguild/explore_room--
> > 
> > [inform]: Kaos has joined the Toad Masters guild.
> > Who guild toad masters
> > 
> > ----                        Red Dragon, 0 players                   ----
> >  Why doesnt it show him in the guild? or any of the others?
> > I see him in Martial artist,mystic warriors,dragon fist,fighter,but not
> tiger,snake,toad,crane,etc. why not?
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
> > Cause its called Toad MAsters with caps.
> > who guild Toad Masters work.
> > Some day when we convert, I'll put all name in lower case
> > to get rid of the problem
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
> > 
> > Closed
> > 
> > 
> 
> Why not just make the set_guild_name function force lowercase? One
> simple fix that'll be effective at boot.
that is fine for the guild itself... that does nothing for the player
that already have the guild stored in their body.  sure we could 
change that as well its just not worth it right now.

---
poster: Zifnab
subject: >>>closed bug
date: Sat Jul 22 08:10:45 2000

> > > %^NEWS_POSTER%^Sigwald wrote on Sat Jul 22 07:52:41 2000%^RESET%^
> > > 
> > > Closed
> > > 
> > > 
> > 
> > Why not just make the set_guild_name function force lowercase? One
> > simple fix that'll be effective at boot.
> that is fine for the guild itself... that does nothing for the player
> that already have the guild stored in their body.  sure we could 
> change that as well its just not worth it right now.

As a temp solution I just made who handle it.
**
z

---
poster: Zifnab
subject: bug fix
date: Sat Jul 22 12:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 930
%^NEWS_POSTER%^Original bug report by Psyche on Fri Jul 21 13:00:32 2000%^RESET%^

Bug reported from /domains/castles/rooms/psyche-10--

lizardskin belt does not respond to "lizardskin belt". :(


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:30:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Jul 22 12:31:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 934
%^NEWS_POSTER%^Original bug report by Daran on Fri Jul 21 22:54:25 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaeber-8--

Twice in the past two days Basketball has died and hasm't showed up on inform, yet if you do last inform it shows it.
I'm not ignorning him, so I dont think that is it....guess not an important bug, but a bug none the less.

Other people have mentioned they didn't see his Inform death either...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:31:11 2000%^RESET%^
he is chat_cursed...  you wont see a thing he does on any channel.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:31:15 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul 22 12:32:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 936
%^NEWS_POSTER%^Original bug report by Sirk on Sat Jul 22 00:27:35 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/16,10,1--

ok was using blood magic, cast it, my vessel broke
i got no sps from it which is odd and this error message
*Cannot index value of type 'object'.
Trace written to /log/runtime
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:32:10 2000%^RESET%^
the last error you generated was due to you using
party say, and not zparty say with the new party object.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:32:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul 22 12:33:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 938
%^NEWS_POSTER%^Original bug report by Sleet on Sat Jul 22 00:42:27 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

was in zparty earlier and party got disbanded before i could send this in:

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:33:09 2000%^RESET%^
might want to resend this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:33:09 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Jul 22 12:34:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 941
%^NEWS_POSTER%^Original bug report by Talgore on Sat Jul 22 02:32:18 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

Ok was in a new party obj party but had to disband to invite a
couple of clan peeps who aren't on the list.
Created old party obj party .. asta joined but had
to leave to catch a train. However now he can't leave the party
even thou he appears on ps and I can't kick him .. prolly just
an intercation problem between the old and new party obj
Tal


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:34:42 2000%^RESET%^
I am gusssing that this is a problem with the commands you 
were using??  There is nothing in that respect that
shoudl stop ou from inviting/kicking etc between the two.

Especially considering that they joined and were aprtying with
the old object (which hasnt been touched by anything yet)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 22 12:34:47 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun Jul 23 13:06:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 951
%^NEWS_POSTER%^Original bug report by Erec on Sun Jul 23 08:16:09 2000%^RESET%^

Bug reported from /domains/castles/rooms/erec-3--

There was a recent message saying if you sold castle keys to a shop, they
were destroyed.  Not only was this not true, I was able to purchase my own 
and two other people's back.  I'll tell whoever mails me back about this bug
who's they were on Monday :-)

		-Erec


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:06:26 2000%^RESET%^
that was correct.  there was a new version of the key put in
and i didnt notice it.

They now dest...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:06:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Jul 23 13:06:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 952
%^NEWS_POSTER%^Original bug report by Zaxxon on Sun Jul 23 11:56:14 2000%^RESET%^

Bug reported from /domains/city/islandmap/x3y31--

These keys "survived" reboot in my safe:
   Large black key
   Small shiny key
   Small silver key
I got them on me, or in my eq-safe, in case you need the filenames...

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:06:55 2000%^RESET%^
I just 'fixed' a bunch of keys that didnt inherit
the standard 'KEY'.  bad wizards...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:06:58 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun Jul 23 13:07:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 953
%^NEWS_POSTER%^Original bug report by Wildchild on Sun Jul 23 12:01:29 2000%^RESET%^

Bug reported from /domains/castles/rooms/wildchild-4--

Not really a bug, just thought somebody would pick up on this right away:
Not all keys dested at boot. Got a Large iron key still (think that comes from the necropolis area in Blakavar desert) and a small silver key... not sure about that one.. prisoners in the beanstalk perhaps?
Somebody else mentioned they had a few keys in a safe as well that weren't castle keys.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:07:13 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun Jul 23 13:07:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 954
%^NEWS_POSTER%^Original bug report by Kaeber on Sun Jul 23 12:04:13 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaeber-5--

Key to the palace gates from Blackavar did not dest.
a small shiny key and large black key did not also,don't remember where there from.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 13:07:19 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Jul 23 19:05:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 957
%^NEWS_POSTER%^Original bug report by Phire on Sun Jul 23 18:17:24 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon21--


>> check crystal
Do you mean the Phire's focus crystal, the Urquan's focus crystal or ?    

the check verb should only target your own eq 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 19:05:30 2000%^RESET%^
fixed the crystal, it failed to check environment.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 23 19:05:33 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 24 03:02:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 692
%^NEWS_POSTER%^Original bug report by Drako on Sun Jun 25 13:49:12 2000%^RESET%^

Bug reported from /domains/mists/rooms/harbor1--

my broom doesn't seem to lose it's charge. i'm pretty sure that's wrong. Drako


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:02:30 2000%^RESET%^
Been unable to reproduce that, need more details else cant
do anything about it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:02:35 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jul 24 03:10:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 927
%^NEWS_POSTER%^Original bug report by Basketball on Fri Jul 21 10:51:49 2000%^RESET%^

Bug reported from /domains/guilds/mistmage/guild_hall--

Oxilym doesn't ID to Oxilym


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:10:39 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 24 03:18:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 935
%^NEWS_POSTER%^Original bug report by Sirk on Fri Jul 21 23:42:21 2000%^RESET%^

Bug reported from /domains/dragon/level3b/d3bagon32--

not really a bug, more of a overtune, but not sure
i use blood magic with prayer to mordulak up and have it at 97%-105% and my vessel still breaks 75% of the time
now this wouldn't be so bad if i at least got enough sps from it to replace the vessel 
but as is i don't, so with it breaking so much i lose out on sps
you can say well just don't use bm then, but i'd counter with what's the point of the evil priest guild then but to 
rise as high in that guild as possiable to get such a skill
thanks for listening and i hope it can be fixed a bit
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:18:09 2000%^RESET%^
75% of the time is a gross MIS.
Made prayer for mordulak help a bit more with it though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:18:13 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 24 03:22:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 947
%^NEWS_POSTER%^Original bug report by Denim on Sat Jul 22 13:05:34 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

Snake Pendant is still +5/or 1 scaled tongue,i forget,well,anyway this should be fixed since the skill no longer exists for players.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:22:07 2000%^RESET%^
That pendant has mastery of evocation.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:22:10 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Jul 24 03:25:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 948
%^NEWS_POSTER%^Original bug report by Jeckel on Sat Jul 22 15:34:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/ringmaster-3--

Emerald boots of Vorysis don't ID to Emerald boots of Vorysis


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:25:15 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Jul 24 03:26:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 956
%^NEWS_POSTER%^Original bug report by Neriak on Sun Jul 23 17:42:24 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon27--

login time on summary resets when going ld but the exp does not. only when taking over my lagged up body.  if i am completely ld and cannot get back on fora few minutes it will reset both of them.  I dunno if that is supposed to be that way or no. wanted to make u aware.

neriak


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sun Jul 23 17:45:03 2000%^RESET%^
This is not a bug, this is the way that bodies work.  The time is derived from your login time which is stored in a 'user' object.  The exp earned is stored in your body which is not destroyed when you go linkdead, but rather moved.   

In the situations that they both reset it appears to me that your body is being destroyed too, but I cannot verify that at the moment.

I can say that we are definitly aware of the situation, however.

The T

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:26:51 2000%^RESET%^
Been that way for ages, and no simple way to handle it
properly, so it most likely gonna stay that way.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:26:57 2000%^RESET%^

Closed



---
poster: Nyx
subject: bug fix
date: Mon Jul 24 15:54:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 966
%^NEWS_POSTER%^Original bug report by Killaaz on Mon Jul 24 14:45:05 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/east/room/street8--

loot
dig grave
leather armor in ogre town doesnt id to leather armor


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Mon Jul 24 15:52:22 2000%^RESET%^
Ok, all better

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Mon Jul 24 15:54:32 2000%^RESET%^

Fixed



---
poster: Nyx
subject: closed bug
date: Mon Jul 24 15:57:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 967
%^NEWS_POSTER%^Original bug report by Killaaz on Mon Jul 24 15:05:48 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/west/room/bar12--

still getting smokes from trainers in orgre area


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Mon Jul 24 15:57:26 2000%^RESET%^
Umm, cigs are allowed in game.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Mon Jul 24 15:57:35 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Jul 24 16:31:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 968
%^NEWS_POSTER%^Original bug report by Rizzly on Mon Jul 24 15:53:28 2000%^RESET%^

Bug reported from /domains/blackavar/valley/rooms/forest_rm71--

entrance in the newbie valley on the northern end leads to the southern end of the forest, which is in the west

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Jul 24 16:31:14 2000%^RESET%^
Nothing in any of the rooms involved says specifically that the forest is north or west or any other direction from the bushes.  There's two places to enter that both lead to the same place; the part of the forest beyond the bushes is generally northwest of the part that isn't, thus it's fine.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Jul 24 16:31:20 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Jul 24 20:18:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 971
%^NEWS_POSTER%^Original bug report by Smee on Mon Jul 24 18:50:42 2000%^RESET%^

Bug reported from /domains/castles/rooms/smee-3--

'who wash my windows' doesn't work anymore. It used to make some little gnomes come out and wash your windows. 
It was cool.

Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 24 20:18:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: zaxxons report
date: Tue Jul 25 10:58:56 2000


Blah my term screwed up bad, was scrolling up, and i was typing 
on the left...

anyway what i was tryign to say before i removed that post, 
was first the parser ignores punctuation..

I am not sure that Zaxxon's is implemented yet anyway (note the
conflict with the punctuation ignored line). 

I think it is to be done at some point, however at this time
its still better to use 'my'

---
poster: Zifnab
subject: closed bug
date: Tue Jul 25 11:32:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 974
%^NEWS_POSTER%^Original bug report by Zaxxon on Tue Jul 25 11:01:03 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_5--

Ok, some more about the "Zaxxon's prismatic amulet" "bug":
Why is it that the mud knows that I got a "Zaxxon's prismatic amulet", but doesn't know what it is when I try to look at it? Wouldn't it be convenient, also other places, that the short-desc (or whatever that is) also is an id?

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 11:32:17 2000%^RESET%^
the 'short' desc is used as an id.  the short is really only the
'primary' id, which consists of the primary adj, and primary id, 
probably more than you wanted to know.  But it goes back to
the puncutation issue, if you have an id with punctuation in it
the parser doesnt like that at all.

I kind of fooled it, look at zaxxon's prismatic amulet will work when
you get a new one.  (note look at zaxxons pri... will work as well)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 11:32:17 2000%^RESET%^

Closed



---
poster: Tigran
subject: closed bug
date: Tue Jul 25 19:50:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 972
%^NEWS_POSTER%^Original bug report by Chivas on Tue Jul 25 09:23:32 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/newbie/room47--

Not terribly sure if this is a bug or not, but most of the other Events don't drain from newbies, but Terse does.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Tue Jul 25 19:50:44 2000%^RESET%^
This isn't a bug

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Tue Jul 25 19:50:44 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Jul 25 20:38:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 980
%^NEWS_POSTER%^Original bug report by Kazulanth on Tue Jul 25 20:33:26 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/room19--

You begin to chant.
You finish the chant.
You mutter the words 'rak dak goq'
cast acid spray
You concentrate and direct a spray of deathly acid at Green hedgehog!.
Green hedgehog falls to the ground DEAD!
loot
random2
eat corpse
as first ball
You receive 413 exp.
You get 300 gold coins.
Done. You looted 1 corpse.
You must supply a target for this spell.
There is nothing in corpse #01 (Hedgehog's corpse).

Not sure why it is displaying #01.

--kaz


----------------------------------------------------------------------

%^NEWS_POSTER%^Kazulanth wrote on Tue Jul 25 20:36:26 2000%^RESET%^
Lich falls to the ground DEAD!
loot
random2
eat corpse
as first ball
You receive 120 exp.
There is nothing in corpse #01 (Undead hedgehog's corpse).
There is nothing in corpse #11 (Hedgehog's corpse).
There is nothing in corpse #21 (Hedgehog's corpse).
There is nothing in corpse #31 (Hedgehog's corpse).
Done. You looted 4 corpses.
Undead hedgehog's corpse turns to dust.
Kazulanth hits Undead hedgehog 0 times.
There is nothing in corpse #01 (Hedgehog's corpse).
There is nothing in corpse #11 (Hedgehog's corpse).
There is nothing in corpse #21 (Hedgehog's corpse).
Done. You looted 3 corpses.
You give yourself a wedgie!
Which Hedgehog's corpse do you mean? (try using proper english like: 'a',
'any', 'first' ..)
Could not find the target 'first ball'.

This was with 4 corpses in the room.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 20:38:04 2000%^RESET%^
yeah was due to a quick change i did today.. Didnt like seeing
the corpse #0 so I tried to do a quick fix to it count + 1, well
it took that one as a string, and concatenated them together, 
instead of actually adding them.. 

Should be fixed now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 20:38:07 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Jul 25 20:42:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 981
%^NEWS_POSTER%^Original bug report by Jimerson on Tue Jul 25 20:36:20 2000%^RESET%^

Bug reported from /domains/city/shops/ringshop/ringshop--

When i loged on taday, all of the stuff in my locker was gone, and yes i did close it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 20:42:02 2000%^RESET%^
You didnt close it...

Sat Jul 22 22:06:10 2000: Jimerson closed a locker.
Sat Jul 22 22:06:17 2000: Jimerson opened a locker.
Sat Jul 22 22:06:17 2000: Contents for Jimerson were: Looking in your locker you see:

Item in Storage                          Cost
Green copper sword                       10
Small golden ring of power               10
Black suit of armor                      10
Sat Jul 22 22:06:26 2000: Jimerson closed a locker.
Sat Jul 22 22:07:40 2000: Jimerson opened a locker.
Sat Jul 22 22:07:40 2000: Contents for Jimerson were: Looking in your locker you see:

Item in Storage                          Cost
Black suit of armor                      10
Small golden ring of power               10
Green copper sword                       10

you never closed it again after opening it the second/third
time.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 20:42:05 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jul 26 03:04:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 961
%^NEWS_POSTER%^Original bug report by Pedron on Mon Jul 24 10:17:59 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/nursery2--

giant baby not id to giant

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Tue Jul 25 19:49:23 2000%^RESET%^
It shouldn't, It's a giant baby.  Giant is an adjective.  I would not consider this a typo (definitly not a bug) 

Tig

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:04:19 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jul 26 03:05:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 969
%^NEWS_POSTER%^Original bug report by Tektor on Mon Jul 24 16:03:14 2000%^RESET%^

Bug reported from /domains/city/streets/_4_9--

report i died during reinc and this is what happened when i got rev. (before death) 2159650 (after death) 2157900

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:05:37 2000%^RESET%^
This is normal. Your exp is safe and you cannot really lose it,
BUT death has a minimal penalty that will be applied, whether
you are in reinc or not (that avoids some potential abuse).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:05:40 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Wed Jul 26 03:06:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 976
%^NEWS_POSTER%^Original bug report by Killaaz on Tue Jul 25 17:47:04 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/11,11,1--

Snoop stuggles as the massive dragon force attempts to fit into his body.
should be struggles


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:06:49 2000%^RESET%^
Just to be precise, please post these using the typo command.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:06:55 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Wed Jul 26 03:27:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 977
%^NEWS_POSTER%^Original bug report by Tranquil on Tue Jul 25 18:48:04 2000%^RESET%^

Bug reported from /domains/city/streets/_3_4--

while killing a hugger bear, I got this message from his special attack -----> "You is crushed by you's huge bearhug!"

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:27:19 2000%^RESET%^
Please, these go to typo :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Wed Jul 26 03:27:25 2000%^RESET%^

Fixed



---
poster: Marvin
subject: closed bug
date: Wed Jul 26 19:18:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 984
%^NEWS_POSTER%^Original bug report by Marvin on Wed Jul 26 06:06:21 2000%^RESET%^

Bug reported from /wiz/marvin/workroom--

Every time I log on, bt resets to showing me the complete list of
open bugs, instead of just the latest bugs.

As a side note, I see the same didlog entries over and over when I log
on as well, but that is far less annoying.

-M


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Jul 26 06:34:04 2000%^RESET%^
make sure you are saving.  wizards dont save at the same rate at
err as players do, and are you quitting or going link dead..
it makes a differance as the bt stuff is stored in the user
object, and if you are going link dead, its entirely possible
you arent saving, and are reloading a new user...

I am not having any problems with bt at all, other then the
occasional scrolling to far in the last, and getting back 
to the top.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed Jul 26 19:17:55 2000%^RESET%^
I put in a call to save_me() when the tracker is closed, seems to solve
the problem. Also added (M)ark all viewed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Marvin wrote on Wed Jul 26 19:18:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Jul 27 13:13:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 994
%^NEWS_POSTER%^Original bug report by Trigon on Thu Jul 27 09:52:52 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/market1--

Typed party watch blue sp and got this
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
Tri


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 27 13:13:07 2000%^RESET%^
again were you in the new party object?

thats my guess
c


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 27 13:13:07 2000%^RESET%^

Closed



---
poster: Trigon
subject: >closed bug
date: Thu Jul 27 15:29:52 2000

I didn't do anything that has to do with the zparty thing. just did
normal party create bla bla.  later on it did work, just errored a
few times.
Tri

---
poster: Zifnab
subject: >>closed bug
date: Thu Jul 27 17:52:45 2000

On Thu Jul 27 15:29:52 2000 Trigon wrote post #618:
> I didn't do anything that has to do with the zparty thing. just did
> normal party create bla bla.  later on it did work, just errored a
> few times.
> Tri
every error that i have seen with my new party object and or the
old one (the old one has not changed in a long time) involved the
person either typing zparty, and being in the old party object,
or party when being in the zparty object.. This is what i have
seen when online, currently since the reboot i cant get a trace 
easily out of the log files for which error you caused (no name
associated with the trace in the lgo file).

---
poster: Tigran
subject: closed bug
date: Thu Jul 27 20:48:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1000
%^NEWS_POSTER%^Original bug report by Fox on Thu Jul 27 20:45:50 2000%^RESET%^

Bug reported from /domains/mists/city/shops/general_shop--

*Too long evaluation. Execution aborted.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Thu Jul 27 20:48:33 2000%^RESET%^
Just telling us an error like that tells us absolutely nothing unless you give some more specifics with it.  

Because I happened to be on at the time, I know that you had done a 'sell all' command to invoke this error.  but given a very little bit of time  this woul dhave been impossible to do.

Reporting an error such as that is taking your car to the mechanic and when he asks what's wrong., you say 'It makes noise."


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Thu Jul 27 20:48:45 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Fri Jul 28 09:02:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1004
%^NEWS_POSTER%^Original bug report by Hellfire on Fri Jul 28 07:55:23 2000%^RESET%^

Bug reported from /domains/blackavar/dcastle/rooms/room1--

searching the vines should give a meaningful message

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Fri Jul 28 09:02:22 2000%^RESET%^
Did you try looking at the vines?   Seems pretty clear to me.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Fri Jul 28 09:02:28 2000%^RESET%^

Closed



---
poster: Hellfire
subject: >closed bug
date: Fri Jul 28 09:08:14 2000

On Fri Jul 28 09:02:28 2000 Krellen wrote post #621:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1004
> %^NEWS_POSTER%^Original bug report by Hellfire on Fri Jul 28 07:55:23
2000%^RESET%^
> 
> Bug reported from /domains/blackavar/dcastle/rooms/room1--
> 
> searching the vines should give a meaningful message
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Krellen wrote on Fri Jul 28 09:02:22 2000%^RESET%^
> Did you try looking at the vines?   Seems pretty clear to me.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Krellen wrote on Fri Jul 28 09:02:28 2000%^RESET%^
> 
> Closed
> 
> 
yes I did look at them..... if you would like to play syntax 
games that is fine with me, its the gate that tells you 
to move them, not the vines.  That is besides the point that
search and other 'verbs' that make sense should respond with something 
useful.  I would also argue that 'search' and move is similiar enough
in this case, that the action should be the same.


---
poster: Golte
subject: >>closed bug
date: Fri Jul 28 11:34:10 2000

Think such reports should be sent with "syntax" command. 

---
poster: Zifnab
subject: closed bug
date: Sat Jul 29 06:44:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 788
%^NEWS_POSTER%^Original bug report by Kazulanth on Wed Jul  5 20:32:17 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/room15--

You mutter the words 'rak dak goq'
cast acid spray
You concentrate and direct a spray of deathly acid at Pink hedgehog!.
Pink hedgehog falls to the ground DEAD!
loot
random2
eat corpse
as first ball
You receive 413 exp.
You get 300 gold coins.
Done. You looted 1 corpse.
You must supply a target for this spell.
There is nothing in corpse #0 (Hedgehog's corpse).
Done. You looted 1 corpse.
*Value being indexed is zero.
Trace written to /log/runtime
You eat Hedgehog's corpse

Beats me


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:02:59 2000%^RESET%^
Beats me as well :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 29 06:44:28 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Jul 30 12:55:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1021
%^NEWS_POSTER%^Original bug report by Erec on Sun Jul 30 11:58:06 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/drugstore--

Drinking the bottle of mulched calf brains, I got the following:
drink bottle
You let the chunks of flesh slide down your throat.
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 30 12:55:39 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Jul 30 12:58:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1022
%^NEWS_POSTER%^Original bug report by Erec on Sun Jul 30 11:59:24 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/drugstore--

Same problem with bull's blood


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Jul 30 12:58:57 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Sun Jul 30 20:04:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1020
%^NEWS_POSTER%^Original bug report by Smee on Sun Jul 30 09:55:10 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room15--

This room ought to be outdoors. Mrr.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Jul 30 20:04:21 2000%^RESET%^
Please don't post any more 'this room should be outside' bugs, especially in Blackavar, until next week.  There's a little inheritance problem that I need some time to fix up.  If they're still broke by next Monday (8-7), THEN you can bug me again.  :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Jul 30 20:04:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Jul 31 12:05:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1027
%^NEWS_POSTER%^Original bug report by Tektor on Mon Jul 31 12:05:28 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

I type score and nothing happens

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 31 12:05:37 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 04:11:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1034
%^NEWS_POSTER%^Original bug report by Erec on Tue Aug  1 04:09:55 2000%^RESET%^

Bug reported from /domains/city/shops/weapon_shop--

I came back from death with -8314 exp.  Is that right?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 04:11:25 2000%^RESET%^
yes its possible.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 04:11:25 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 06:46:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 793
%^NEWS_POSTER%^Original bug report by Phalarae on Thu Jul  6 13:46:10 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room4--

use herb gathering gathering won't work here because "you need to be outside to gather herbs".


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Thu Jul  6 23:05:26 2000%^RESET%^
This room inherits OUTDOOR_ROOM.  I have to ask that, if this doesn't set it outdoor for animist skills/spells, why not?

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Fri Jul  7 06:35:51 2000%^RESET%^
Both OUTDOOR_ROOM and INDOOR_ROOM point to /std/room.  It would be /very/ trivial to create a new outdoor_room that wouldn't make these defines rather useless in distinction.

Tig

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul  7 06:50:41 2000%^RESET%^
a long time ago someone decided that having the two inherits
was stupid.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Fri Jul  7 08:04:56 2000%^RESET%^
A long time ago it might've been stupid.  Since we're trying to have this indoor/outdoor thing now, however, it makes more sense to have two.  For purposes of consistancy, rooms really should just inherit an outdoor template if they're outdoors, rather than forcing coders to put the set_weather(1); line on top of the inherit.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Fri Jul  7 13:54:03 2000%^RESET%^
Does that mean we do or do not consider this somethign to be changed under our present situation?  No point in doing the work if it's not something that is desired.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 14 07:42:28 2000%^RESET%^
I dont see why we dont have an outdoor room.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 06:45:55 2000%^RESET%^
Added INDOOR_ROOM, and OUTDOOR_ROOM, and the appropriate
/std stuff

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 06:46:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 06:49:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 817
%^NEWS_POSTER%^Original bug report by Baer on Sat Jul  8 19:25:04 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

It is too dark to see anything here in cs.
I thought with the lampost here, it never got dark in cs?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 06:49:49 2000%^RESET%^
let me know if this happens again.... 

The lamp posts actually inherited somethign that made them
'turn themselves off' after a while.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 06:49:49 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 06:50:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 837
%^NEWS_POSTER%^Original bug report by Denim on Mon Jul 10 14:50:48 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/arena2/room2--

I'm in the arena with Patricia and Fuge,and i go to cast a spell at Patricia and i get this.
You finish the chant.
You mutter the words 'nolver lemane!'
Patricia is not PK registered.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 11 07:15:36 2000%^RESET%^
need a bit mroe info, we saw the warnings, but dont know what was 
happening that was causing patricia to leave the arena, and lost
thehook.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Jul 23 21:37:41 2000%^RESET%^
There was one room in this area that wasn't inheriting the right files, thus wasn't part of the arena.  I fixed it; this might have repaired the issue.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 06:50:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 07:07:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 840
%^NEWS_POSTER%^Original bug report by Atrus on Mon Jul 10 19:15:02 2000%^RESET%^

Bug reported from /domains/misc/hell--

I just died any my familiars fled combat and followed me to hell. that is all

Atrus, animal bug reporter


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:07:12 2000%^RESET%^
fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:07:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 07:08:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 859
%^NEWS_POSTER%^Original bug report by Psyche on Wed Jul 12 11:43:13 2000%^RESET%^

Bug reported from /domains/hyboria/mannfred/temp/temp2--

I'm not sure if this is an error or not... the little lizardman guards are Very Evil, but the stronger guards and the sergeant are Neutral.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:07:58 2000%^RESET%^
I am going to leave this as the coders intentions, mannfred
can fix them if he wishes, since he has choosen not to I assume
thats they way he wanted them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:08:01 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 07:12:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 863
%^NEWS_POSTER%^Original bug report by Zifnab on Wed Jul 12 19:19:32 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

clones bugged, not sure why

Badly this is just one of them...
dbxwhere tantrum                                                                                  
*Bad argument 1 to environment()                                                                   
Expected: object Got: 0.
Object:  (/domains/events/clone/clone_event.c) at line 49                                    

#0: '' at /secure/user#119777 (/) at /:0                                       
#1: 'dispatch_modal_input' at /secure/user#119777 (/secure/user/inputsys.c) at
line 313                                                                                           
#2: '' at /obj/pshell#119790 (/) at /:0
#3: 'shell_input' at /obj/pshell#119790 (/std/shell.c) at line 232                                 
#4: 'execute_command' at /obj/pshell#119790 at line 78
#5: 'call_main' at /cmds/player/events (/std/cmd.c) at line 23                                     
#6: 'main' at /cmds/player/events at line 120
#7: 'query_event_score' at /admin/daemons/event_d at line 191                                      
#8: 'query_event_score' at  (/domains/events/clone/clone_event.c) at line
49                           !dbxframe tantrum 8
dbxframe tantrum 8                                                                                
------/domains/events/clone/clone_event.c:49 - query_event_score()                                 
locals: "Current Score in the Clones event.
-------------------------------------------                                                        
  1 | locke          | 1
  2 | velmarg        | 1                                                                           
  3 | purgatori      | 1
  4 | ringmaster     | 1                                                                           
  5 | ada            | 1
  6 | buliwyf        | 1                                                                           
  7 | frogmann       | 1
  8 | squrttle       | 1                                                                           
  9 | jhedrelh       | 1
 10 | shiranai       | 1                                                                           
 11 | dfalt          | 1
 12 | denim          | 1                                                                           
 13 | trax           | 1
 14 | basketball     | 1                                                                           

                                                                                                   
Clones still wandering around: 13
                                                                                                   
", 14, 14, ({ ... }), ({ ... }), NULL
----------------------------------------------------------------                                   
             players_by_score[x], score[players_by_score[x]]);
                                                                                                   
  }
  buf +="\n\nClones still wandering around: "+sizeof(loaded_clones)+"\n\n";                        
  foreach(ob in loaded_clones){
=>      if(!environment(ob)){ loaded_clones -= ({ob}); continue; }                                 
        buf += sprintf("%25:25s %s\n",
        ob->query_name(), environment(ob)->short());                                               
        }
more(buf);                                                                                         
return 1;


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Wed Jul 12 20:05:29 2000%^RESET%^
My initial thoughts are to throw a loaded_clones-=({}) into the query_clones() function, and then to use the query_clones() instead of the variable directly.  In this instance, it appears kill_occurred() got missed once or so.

Tig

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:12:31 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 07:47:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 869
%^NEWS_POSTER%^Original bug report by Nyx on Wed Jul 12 23:11:51 2000%^RESET%^

Bug reported from /domains/blackavar/city/merrsq--

Please fix /arch/strongholds/obj/title so that it does not idle and scare the hell out of me making me think someone has something highly illegal. ;P It is just the royal b certificate.
Please fix /arch/strongholds/obj/title so that it does not idle and scare the hell out of me making me think someone has something highly illegal. ;P It is just the royal b certificate.
Nyx
I apologize for my cats hiting enter there.


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Jul 12 23:24:05 2000%^RESET%^
Yeah so that was supposed to be error, not idle.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:47:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 07:49:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 871
%^NEWS_POSTER%^Original bug report by Tigran on Thu Jul 13 14:06:14 2000%^RESET%^

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

Whatever event involves medusa, should use new_shout() and it's not

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:49:28 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 07:52:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 880
%^NEWS_POSTER%^Original bug report by Tranquil on Sat Jul 15 03:22:40 2000%^RESET%^

Bug reported from /domains/events/blob/death_room--

hrm, warp seems to work from the blob rooms. you get sucked in at the next "round", but you can warp

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 07:52:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:03:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 903
%^NEWS_POSTER%^Original bug report by Bigglesworth on Wed Jul 19 00:21:20 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm5--

don't know if bug or not,
moonstreak went link-dead and her two familiars a bear and falcon didn't go away, should they have when she went link-dead?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:03:05 2000%^RESET%^
Doesnt really matter to me, when/if she comes back they will
follow again, so I dont see it as an issue right now until 
we have 100's of idle familiars standing around :)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:03:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:06:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 925
%^NEWS_POSTER%^Original bug report by Cross on Fri Jul 21 08:46:39 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/library/rooms/areas--

report I cant read from the Blackavar Area History book in the library.. it shows me the topics, but when i say read about haunted castle .. or another topic it says " im not clear what you're trying to read from"

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:06:14 2000%^RESET%^
did you have 2 of htem by chance? it works fine for me.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:06:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:07:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 928
%^NEWS_POSTER%^Original bug report by Talgore on Fri Jul 21 10:54:56 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/17,6,1--

Ok broken exit .. there are no paladins in this room
go east you get a room that is in the forest come west from that
room you enter a room with 3 or 4 pals that I think is about
2 north of the room I am in.
Tal


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:07:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:08:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 929
%^NEWS_POSTER%^Original bug report by Talgore on Fri Jul 21 11:35:49 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/turan/desert/up1--

okie killed the 2 gueards in this room .. room desc says There are 2 guards guarding the rooms.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:08:20 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:10:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 933
%^NEWS_POSTER%^Original bug report by Sirk on Fri Jul 21 20:12:36 2000%^RESET%^

Bug reported from /domains/misc/hell--

hmm third time today i've died, gone to hell, then got the message and room discription of the room i've fled too, moved, then i'm back in hell again...i'm not going to paste all the desc, that's just too long and messy but if you need me to repeat it again it's not hard to do..just wondering why if i'm dead
i'm still getting room desc of the next room. this isn't a combat silent issue, it's something with the whole being transfered to hell thing i believe
thanks
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:09:09 2000%^RESET%^
yes I would like you to repeat it....

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:10:27 2000%^RESET%^
I cannot reproduce this, I am guessing its something
similiar to what wildchild reported with snoops mirrors.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:10:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:11:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 942
%^NEWS_POSTER%^Original bug report by Squrttle on Sat Jul 22 02:32:21 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room38--

While i was partying with talgore i got this when i typed pss
*Bad argument 1 to call_other()

Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:11:55 2000%^RESET%^
all this has been attributed to mixing up the commands between
my test party object, and the real one.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:11:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:15:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 946
%^NEWS_POSTER%^Original bug report by Phire on Sat Jul 22 08:35:42 2000%^RESET%^

Bug reported from /domains/outside_city/north/beach_dock2--


I can make the name of my familiar (call for bear, falcon, wolf, eagle)
 % ^ RESET % ^ (no spaces) and in the room it looks like

, the huge brown bear          


but when I move around I see
"reset enters the room."

I don't know if the familiar names are able to handle the color escape codes


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Jul 24 03:20:21 2000%^RESET%^
Zif any clue how we can disable color in familiar code?
I think this color thingie is a major fuckup most of the time...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:15:40 2000%^RESET%^
removed next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:15:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:31:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 959
%^NEWS_POSTER%^Original bug report by Zaxxon on Mon Jul 24 02:59:57 2000%^RESET%^

Bug reported from /domains/hyboria/sven/mord/crypt--

When I enter this room, I get the message "Beldak gratefully takes the gift." twice.

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 24 05:54:38 2000%^RESET%^
this monster probably needs to be rewritten, it is overloading
recieve object, instead of using hte hook to do what it needs
to do.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:31:25 2000%^RESET%^
redid the room too.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:31:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:36:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 960
%^NEWS_POSTER%^Original bug report by Talgore on Mon Jul 24 06:51:04 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/4,4,1--

i have got 2 X '(1) Very large bright green emerald' Thought this had all been fixed and they should appear as (2).

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Jul 24 07:09:28 2000%^RESET%^
where did you get them from... odds are its a copied file name,
which woudl make them look differant.

----------------------------------------------------------------------

%^NEWS_POSTER%^Talgore wrote on Mon Jul 24 10:08:29 2000%^RESET%^
They were both from the 500-700k trolls area on hyboria.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:36:36 2000%^RESET%^
gems that are the same are put together, there is somethign 
differant about those gems, next time you get please let 
me know.

i
Weight (in lbs): You[70] + EQ[0] = Total[70], Capacity[0%]
You are empty handed.

2 cl opal
You wave your hands.
    POOF!!!!
    When the smoke clears you see white opal.
Ok. (It is in your inventory.)
You wave your hands.
    POOF!!!!
    When the smoke clears you see white opal.
Ok. (It is in your inventory.)

i
Weight (in lbs): You[70] + EQ[2] = Total[72], Capacity[2%]
    [+-+ General items +-+]
(2) White opal

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:36:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:36:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 962
%^NEWS_POSTER%^Original bug report by Talgore on Mon Jul 24 11:03:35 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_9--

Ok not a bug on here but I don't know where to send this.. the Bladedancer link on the guild tree on the web page is broken.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:36:56 2000%^RESET%^
keeping the original post forget who made it at the moment.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:36:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:39:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 963
%^NEWS_POSTER%^Original bug report by Sleet on Mon Jul 24 12:31:56 2000%^RESET%^

Bug reported from /domains/guilds/acrobat/rooms/room3--

i id a acrobat throwing knife that was glowing and it gave me the skill enhanced knife. It was the glowing one from 1 south and 1 west of bard guil on the small woman, just thought it was wierd since there arent any skills like that in the game

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:39:35 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 08:54:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 975
%^NEWS_POSTER%^Original bug report by Dfalt on Tue Jul 25 12:49:31 2000%^RESET%^

Bug reported from /domains/castles/rooms/dfalt-2--

when i type 'skills' i have 'protection ritual : 100% '
when i type 'health skills', it says 'Protection ritual:   50/90   ( 55%) [############............]'


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Jul 25 13:02:30 2000%^RESET%^
lines 108-111 in /std/player/skill_spell_handler.c explain this, not sure
if i understand what it is doing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:54:36 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:56:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 986
%^NEWS_POSTER%^Original bug report by Fox on Wed Jul 26 12:06:51 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/cave1--

When ever I finish the skill 'style preference' it asks for the selection of stances, I try to pick one, and when something comes up, like an inform or anything, I typed in my style and it gives me a typo msg
Fox


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:16 2000%^RESET%^
a guess is that you are hitting enter an extra time in there.

noone else is having problems that I am aware of.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:19 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 08:56:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 987
%^NEWS_POSTER%^Original bug report by Fox on Wed Jul 26 12:12:18 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr15--

You are ready to perform your skill.
You may select your preferred Martial Arts style: tiger, crane, toad, snake, or
dragon.
snake
You have to select a valid fighting style from the following list: tiger,
snake, toad, crane or dragon.
I picked the style and it gives me typo msgs still


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:55 2000%^RESET%^
again its hard to tell exactly what is happening here...

Catch me online and I can snoop you and see what it actually 
happening.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 09:11:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 990
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jul 26 14:30:17 2000%^RESET%^

Bug reported from /domains/emerald/magneto/ogre/west/room/hut14--

Ok just got a gold item in my inventoy it happeneing when I tinned a corpse in my inve .. looks like it's not droping into gold properly when you destry a corpse that way... Tal

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:11:58 2000%^RESET%^
I cannot reproduce this.  I tinned corpses in my inventory
and stuff always falls to the room.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:11:58 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:13:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 991
%^NEWS_POSTER%^Original bug report by Pedron on Thu Jul 27 08:35:14 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

royal bee's cloak doesn't id to bee's cloak or royal cloak

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:13:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:14:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 992
%^NEWS_POSTER%^Original bug report by Pedron on Thu Jul 27 08:35:57 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

royal bee's cloak doesn't id to royal bee's cloak either

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:14:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:14:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 996
%^NEWS_POSTER%^Original bug report by Pedron on Thu Jul 27 12:25:28 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

In shop I did list key for heck of it and 3 didn't dest.
Eight Pointed Star of Chaos...thing from the pales
'silver key' and 'castle key'


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:14:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 09:14:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 997
%^NEWS_POSTER%^Original bug report by Hierokliff on Thu Jul 27 13:30:46 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

When you kill the last clone in the clones event it aint showing up in party kills.
Nor do you get the recive exps message...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 27 13:32:22 2000%^RESET%^
it wont.....

The death of the last monster triggers the end of the event, 
thus desting all objects before it can return to the death routine
to add the exp...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:14:50 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:15:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1007
%^NEWS_POSTER%^Original bug report by Zyz on Fri Jul 28 16:17:58 2000%^RESET%^

Bug reported from /domains/blackavar/brook/brook2/rooms/room18--

In a forest community here and can't find firewood


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Fri Jul 28 21:22:11 2000%^RESET%^
Again that issue of a room inheriting OUTDOOR_ROOM without it actually being outdoor via weather.  What needs to be done to get this to point to an inherit that does include weather?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 29 06:41:49 2000%^RESET%^
make it andhave someone put it in /std/outdoor_room.c, and 
change the #define

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:15:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:25:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1008
%^NEWS_POSTER%^Original bug report by Cale on Fri Jul 28 16:57:21 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/yard--

Throw potions doesn't work. I think it should be the same as drop potions;
whitch drops all your potions in your inventory.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Jul 28 20:26:19 2000%^RESET%^
hmm more for the wizards, its an easy change, just adding an OBS
rule to the verb.... But I am not sure I want people like
patricial throwing 60 potions at one time... I guess there 
needs to be a limit set, and not sure where that shoudl be
10-20 i would imagine.

The only reason stopping the full blown throw of an unliited
number is that I am almost positive it woudl eval out.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:25:44 2000%^RESET%^
I limited this to 20 potions... 

throw potions now works.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:25:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 09:27:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1009
%^NEWS_POSTER%^Original bug report by Pedron on Fri Jul 28 18:09:15 2000%^RESET%^

Bug reported from /domains/outside_city/kobold/lakes_1--

If I try to use a nonexistant exit along the borders of this lake 
(ie go north when already at the northern edge) it says the lake is 
too deep to go there.  There is an exit west from here that gives 
that same 'lake is too deep here'.  I have a ring of 
underwater action on just to see if I could use the west 
exit afterall and still get the message.

Should this west exit be here?  or was it placed in error?
(Or was there to be an extension here someday)

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:27:06 2000%^RESET%^
the wizard that created the area listed those exits intentionally
with the appropriate failure message.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:27:06 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:29:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1012
%^NEWS_POSTER%^Original bug report by Hierokliff on Sat Jul 29 07:35:48 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon88--

press eye, for tiamat eye special works if there is another player wearing it...
When i did type it without having it it tried to use Baers amulet...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:29:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1014
%^NEWS_POSTER%^Original bug report by Pedron on Sat Jul 29 12:55:45 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

Sammy's acorn helmet doesn't id to acorn helmet

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:30:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:30:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1018
%^NEWS_POSTER%^Original bug report by Baer on Sun Jul 30 03:17:32 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I ate 15 pieces of food created with the 'create food' spell, and my hunger didn't move from 96% as shown in 'health'.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:30:58 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:33:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1025
%^NEWS_POSTER%^Original bug report by Basketball on Sun Jul 30 17:25:56 2000%^RESET%^

Bug reported from /domains/misc/race_select--

Hell's Desk has a WEE little grammar error: Though you are dead your hair crackles and you skin burns.
Don't get me wrong though! I love the desc. It's absolutely the best desc for Hell I've ever seen!


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:33:07 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:33:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1026
%^NEWS_POSTER%^Original bug report by Talgore on Mon Jul 31 10:25:06 2000%^RESET%^

Bug reported from /domains/city/undercity/rooms/room10--

Okie desc in this room says 'There is some writing on the wall.' can't look writing, read writing, read wall. can't get any info on the writing at all

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:33:14 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 09:33:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1030
%^NEWS_POSTER%^Original bug report by Kjara on Mon Jul 31 21:26:10 2000%^RESET%^

Bug reported from /domains/city/newbie/regenroom--

The boat (pray substitue) didn't cure the ld affect of death when you are in a party for me.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 04:08:52 2000%^RESET%^
I have no clue what this means...

The code is cut and paste from pray so it should be identical.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:33:35 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:41:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1031
%^NEWS_POSTER%^Original bug report by Erec on Mon Jul 31 21:45:26 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/armorshop--

I killed three citizens south of here.  When I came to sell their stuff, 
I noticed I had three helms.  After selling one, I had two pairs of boots.
After selling one of those, I had a breastplate.  Something in that seems
wrong :-)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:41:12 2000%^RESET%^
this is some of svens famous random at clone time equipment...
picture a newbie putting it in a locker,and it coming
out as something else....

Anyway you had 3 differant items.  the mud groups things together 
by file name unless otherwise told not to.

its fixed now....


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:41:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 09:41:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1032
%^NEWS_POSTER%^Original bug report by Deman on Mon Jul 31 23:15:41 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/newbie/newbie25--

Newbie garden's small ladybugs dont id to "bug"


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 04:09:46 2000%^RESET%^
i am not sure they should, ladybug is sufficient in that case
as far as i am concerned.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:41:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 09:58:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1013
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Jul 29 12:04:27 2000%^RESET%^

Bug reported from /domains/castles/rooms/wildchild-3--

There's some weird crap in my notebook now:

 [ 5] = Freezer is no longer a player=50
[ 6] = frank cloak is head/neck=50

that "=50" at the end, didn't do that last time I checked.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:52:26 2000%^RESET%^
I fixed that, and have decided that I do not like the 
code that prints the box around things.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:58:40 2000%^RESET%^
ok fixed the box stuff too, well not really added another 
version of the box stuff.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:58:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug  1 11:51:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1035
%^NEWS_POSTER%^Original bug report by Smee on Tue Aug  1 11:34:08 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

There's a bunch of nuggets in the RD General store, like, 50+ of them. I think they're from the cat world mines, but they all have different prices and they're all listed individually.
Gah.

Smee


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%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 11:51:22 2000%^RESET%^
that is what is going to happen, the only other option is to make
the store keeper dest them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 11:51:40 2000%^RESET%^

Closed



---
poster: Golte
subject: >closed bug
date: Tue Aug  1 15:55:30 2000

On Tue Aug  1 08:10:27 2000 Zifnab wrote post #643:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 933
> %^NEWS_POSTER%^Original bug report by Sirk on Fri Jul 21 20:12:36
2000%^RESET%^
> 
> Bug reported from /domains/misc/hell--
> 
> hmm third time today i've died, gone to hell, then got the message and
room discription of the room i've fled too, moved, then i'm back in hell
again...i'm not going to paste all the desc, that's just too long and messy
but if you need me to repeat it again it's not hard to do..just wondering
why if i'm dead
> i'm still getting room desc of the next room. this isn't a combat silent
issue, it's something with the whole being transfered to hell thing i
believe
> thanks
> sirk
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:09:09 2000%^RESET%^
> yes I would like you to repeat it....
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:10:27 2000%^RESET%^
> I cannot reproduce this, I am guessing its something
> similiar to what wildchild reported with snoops mirrors.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:10:27 2000%^RESET%^
> 
> Closed
> 
> 
Check if it's because you died on an entryhit. 

I dont know if it still works this way, but entryhits worked 
the way that the hit is handled before the player is really 
moved to the room the hitting monster stands in. 
That also causes many strange things when players 
wimpy due to an entryhit. 
Maybe there was some important reason to code this way?


---
poster: Mixer
subject: >closed bug
date: Tue Aug  1 17:24:12 2000

On Tue Aug  1 08:56:55 2000 Zifnab wrote post #652:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 987
> %^NEWS_POSTER%^Original bug report by Fox on Wed Jul 26 12:12:18
2000%^RESET%^
> 
> Bug reported from /domains/hyboria/uncle/monks/rr15--
> 
> You are ready to perform your skill.
> You may select your preferred Martial Arts style: tiger, crane, toad,
snake, or
> dragon.
> snake
> You have to select a valid fighting style from the following list: tiger,
> snake, toad, crane or dragon.
> I picked the style and it gives me typo msgs still
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:55 2000%^RESET%^
> again its hard to tell exactly what is happening here...
> 
> Catch me online and I can snoop you and see what it actually 
> happening.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:56:55 2000%^RESET%^
> 
> Closed
> 
> 
Turn off your trigs or check your aliases I would suggest...
Mix.

---
poster: Zifnab
subject: bug fix
date: Tue Aug  1 20:02:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1036
%^NEWS_POSTER%^Original bug report by Cale on Tue Aug  1 17:33:25 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north5--

throw potions isn't working foe me:
There is nothing here that works with that verb.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 20:01:56 2000%^RESET%^
I didnt realize throw potion was a valid command, 
I assumed it had to have a target...

throw potions now works as well.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 20:02:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Aug  2 04:46:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1039
%^NEWS_POSTER%^Original bug report by Kazulanth on Tue Aug  1 23:00:19 2000%^RESET%^

Bug reported from /domains/outofwhack/shop--

sell all
You tried to sell more than 100 items.  Limiting to 100.
You sold 96 items for 21701 gold.

96 = 100?

I did 'sell all' again and sold 9 items.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug  2 04:46:41 2000%^RESET%^
the list of items is being chopped down to 100, that does not 
mean that all 100 were successfully sold, i..e kept items
etc

I chose to not have it print the error messages.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug  2 04:46:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Aug  2 11:57:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1037
%^NEWS_POSTER%^Original bug report by Fox on Tue Aug  1 19:28:46 2000%^RESET%^

Bug reported from /domains/misc/race_select--

I wanted to talk to Death in the Hall of Races room, I typed tt(talk to) death and I get this argument
*Bad argument 1 to capitalize()
Trace written to /log/runtime
Dont know why it did this, then I used the full 'command talk to death' and I get the same argument.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug  2 11:57:51 2000%^RESET%^
this was due to the change i made prior to the last boot, and
a few monsters that were done incorrectly brought this up..

I fixed it, just not all monsters have been updated yet to get the
change, and i didnt want to boot for only a couple of monsters.

It will be fixed after the next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug  2 11:57:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Aug  3 14:12:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1046
%^NEWS_POSTER%^Original bug report by Talgore on Thu Aug  3 12:23:32 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/14,11,1--

Ok I look at 200th gem I get the mesaage There are only 152 of them. However I can do l at 153rd gem and get a desc of a gem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug  3 14:12:07 2000%^RESET%^
Tigran said you had 153 gems, so that worked as it should..

the problem appears to be the 152, that was due to the fact that 
I had put a hack in to the error message for the parser, because
it passed the incorrect arguments.  This has been fixed, in one
of the recent driver releases, and I rmvoed my hack.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug  3 14:12:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Aug  4 10:31:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1047
%^NEWS_POSTER%^Original bug report by Kaos on Thu Aug  3 12:56:27 2000%^RESET%^

Bug reported from /domains/city/streets/_9_8--

regarding magical tree, if i make one, then quit and reenter,
i can not use the spell 'homecoming' to teleport to the tree,
but it seems to be my tree, since i can dispel it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 10:31:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Aug  4 10:36:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1050
%^NEWS_POSTER%^Original bug report by Fox on Thu Aug  3 21:05:35 2000%^RESET%^

Bug reported from /domains/city/islandmap/x3y37--

Tektor and I were in the lead for kills in the Viking Attack. 
Current score in the Viking attack event:
The most valiant defenders of Red Dragon Island (Viking kills):
  1 | Mirrim         | 5
2 | Ringmaster     | 3 
The most bloodthirsty and vicious vikings:
1 | Fox            | 17 
2 | Tektor         | 17
The peasants cheer as the vikings climb back aboard their ships and leave.
event Event 'Viking attack' has ended.
No one got anything for the kills.
Just thought I'd mention this, since no one on would do anything about it.
Fox, the ungrateful.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 10:36:39 2000%^RESET%^
you did not complete the necessary requirement for the 'prize'


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 10:36:39 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug  4 11:08:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1049
%^NEWS_POSTER%^Original bug report by Locke on Thu Aug  3 19:24:49 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Ok, herbs leave a permanent weight on you.  I picked 3 herbs and rubbed them and they leave me with this: 
>Weight (in lbs): You[103] + EQ[3] = Total[106], Capacity[2%]
'i am empty handed too =(
-L


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 11:08:44 2000%^RESET%^
made a change to a where we dest stuff, it now updates
capacity...


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 11:08:47 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug  4 11:49:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1048
%^NEWS_POSTER%^Original bug report by Fox on Thu Aug  3 13:39:29 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I try to remove my belt, which is "Left foot of an alien"
remove belt --> You do not have Blue Monk's Belt.
I dont even have a Blue Monk's belt in my inventory.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 11:49:40 2000%^RESET%^
fixed after boot

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 11:49:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug  4 12:04:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1045
%^NEWS_POSTER%^Original bug report by Talgore on Thu Aug  3 10:54:51 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon35--

Fire Building appears under the Warrior heading in skills Not under Traveller .. A thowback from when warriors had firebuilding I guess.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 12:04:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug  4 12:06:12 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1044
%^NEWS_POSTER%^Original bug report by Erec on Thu Aug  3 10:45:04 2000%^RESET%^

Bug reported from /domains/blackavar/goblin/room13--

Surname capitolizes the first letter. This is not always desireable.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug  4 12:06:12 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Aug  5 09:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1056
%^NEWS_POSTER%^Original bug report by Kaos on Sat Aug  5 08:31:05 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

typed remove a ring in cs (i was wearing two nenyas), and it said 
[ Ring of underwater action ]: Removed.
(probably someone else in the room that had it)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug  5 09:30:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Aug  5 21:48:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1061
%^NEWS_POSTER%^Original bug report by Sirk on Sat Aug  5 21:39:11 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

*Bad argument 1 to call_other() Expected: string or array or object Got: 0. Trace written to /log/runtime
got this when i tried to throw a fish net ???
not sure what was up
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug  5 21:48:45 2000%^RESET%^
you need to specify a target... I had it at least return
a sensible message.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug  5 21:48:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug  7 14:09:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1071
%^NEWS_POSTER%^Original bug report by Zuperb on Mon Aug  7 12:14:04 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

say %^B_YELLOW%^Grithmal %^BOLD%^DOWN%^RESET%^
say %^B_RED%^Aura %^BOLD%^DOWN%^RESET%^
say %^B_RED%^Aura %^BOLD%^DOWN%^RESET%^
say %^B_RED%^Grap %^BOLD%^DOWN%^RESET%^
say %^B_RED%^Iron Will %^BOLD%^DOWN%^RESET%^
say %^B_RED%^Aura %^BOLD%^UP%^RESET%^
say %^B_RED%^Aura %^BOLD%^UP%^RESET%^
HW stops me from climbing the rope into azarin fortress


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug  7 14:09:47 2000%^RESET%^
not really a bug.. that is the penalty of heavy weight.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug  7 14:09:47 2000%^RESET%^

Closed



---
poster: Nyx
subject: bug fix
date: Tue Aug  8 21:41:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1083
%^NEWS_POSTER%^Original bug report by Myrddin on Tue Aug  8 16:30:36 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr13--

cowshit liv is an illegal emote


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Tue Aug  8 21:41:32 2000%^RESET%^

Fixed



---
poster: Magneto
subject: closed bug
date: Wed Aug  9 16:22:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1084
%^NEWS_POSTER%^Original bug report by Energystar on Tue Aug  8 23:24:14 2000%^RESET%^

Bug reported from /domains/city/streets/_17_12--

 Killed a RD city guard, and got no exp.


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Wed Aug  9 16:22:04 2000%^RESET%^
can you reproduce this?  I can't.  Get a wiz while you can reproduce it

----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Wed Aug  9 16:22:07 2000%^RESET%^

Closed



---
poster: Magneto
subject: bug fix
date: Wed Aug  9 16:24:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1085
%^NEWS_POSTER%^Original bug report by Baer on Wed Aug  9 08:52:40 2000%^RESET%^

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/trapped_room--

Gigantic creature finishes the chant.
Gigantic creature makes a wide arch with its hands and then lays them on you,
    healing your wounds.


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Wed Aug  9 16:24:56 2000%^RESET%^

Fixed



---
poster: Psycho
subject: closed bug
date: Thu Aug 10 07:02:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1086
%^NEWS_POSTER%^Original bug report by Trigon on Wed Aug  9 23:47:39 2000%^RESET%^

Bug reported from /domains/misc/hell--

Was fighting locke in the arena, he used magma boulder on me, I left arena and the burns killed me like a normal kill.


----------------------------------------------------------------------

%^NEWS_POSTER%^Psycho wrote on Thu Aug 10 07:02:10 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 09:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1090
%^NEWS_POSTER%^Original bug report by Kaos on Thu Aug 10 03:29:40 2000%^RESET%^

Bug reported from /domains/city/islandmap/x13y64--


if my inventory is full, it says i pick up herbs, but they are dested
they should fall to the ground or something (find herbs skill in herbalist)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 09:30:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 09:32:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1076
%^NEWS_POSTER%^Original bug report by Talgore on Mon Aug  7 15:02:46 2000%^RESET%^

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room6--

Need the return from the descend_func here changed from a 1 to a 0 so players can't get down.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 09:32:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 10:44:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1077
%^NEWS_POSTER%^Original bug report by Hellfire on Mon Aug  7 22:39:57 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr7--

2 robes in a room show up as 2 red robesses

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:44:17 2000%^RESET%^
this is what lead to the early reboot.... we had the 
pluralize function in someplace that I think was totally stupid, 
so i moved it to where it belonged, and to make a long store
short.. the mud didn't like that, a lot of commands disappeared.
s/commands/words/p

Anyway its as it should be now, we can special case stupid plural
problems pretty easy now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:44:20 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 10:49:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1078
%^NEWS_POSTER%^Original bug report by Blixa on Tue Aug  8 01:52:24 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean--

when i am wearing  the ring and i type wear all i get this

You already wear it.
[Ring of underwater action]: Worn.
You wear Ring of underwater action.  


shrug

BB


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:49:30 2000%^RESET%^
it at least doesnt let you 'rewear' it anymore, doesnt give a great
message, but its better than nothing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:49:34 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 10:52:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1080
%^NEWS_POSTER%^Original bug report by Raw on Tue Aug  8 04:14:44 2000%^RESET%^

Bug reported from /domains/mists/uncle/army/cemetary13--

you can use look at undead, and see sheila, but can't use
the spell turn undead.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:52:13 2000%^RESET%^
i removed the undead id, if that is incorrect ask uncle, there was
nothing in the desc that lead me to believe that she was undead.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:52:17 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 10:56:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1082
%^NEWS_POSTER%^Original bug report by Bigglesworth on Tue Aug  8 14:23:51 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-17--

looks like i still have two different kinds of keys other than castle keys saving. 
(1) Large monkey key
&
(2) Old key
the desc for that one is: This is an old key that has the look of not having been used in a long time.
-biggs


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 10:56:00 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 23:56:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1062
%^NEWS_POSTER%^Original bug report by Nyx on Sat Aug  5 22:47:53 2000%^RESET%^

Bug reported from /domains/guilds/evoker_bravos/fire_evoker/guild_hall--

Fire Guild master is still foo. She is supposed to be Femmata I think. I changed her. She is in my evoker dir under fire as guild_leader. Thank you


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 23:56:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 23:57:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1063
%^NEWS_POSTER%^Original bug report by Kalon on Sun Aug  6 05:15:52 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/meat_house--

food bought here doesn't id to food

k


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 23:57:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 10 23:59:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1064
%^NEWS_POSTER%^Original bug report by Tigran on Sun Aug  6 11:21:24 2000%^RESET%^

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

chan_build isn't a customizable colour

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 23:59:24 2000%^RESET%^
effective next boot (or update of channel_d)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 10 23:59:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 11 00:02:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1066
%^NEWS_POSTER%^Original bug report by Tank on Sun Aug  6 13:01:14 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/turan/desert/desert8--

There is a bomb room in this area that will allow people to find unlimited amount of bombs. 
I think I sold them i had like 20 of them dindt watch when i went to sell 
but u may wanna put a check on how many someone can have / dig for?

Tank


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%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:02:25 2000%^RESET%^
go ahead take as many and sell them as you like, they are
worthless, and dest when sold.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:02:25 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 11 00:06:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1067
%^NEWS_POSTER%^Original bug report by Tank on Sun Aug  6 14:22:40 2000%^RESET%^

Bug reported from /domains/hyboria/aristide/turan/desert/smith_shop--

This guy here does not attack back

Everytime I hit him when he is suppose to attack he says...
Bakla says: Give me some material and I might be able to help.
Instead of killin me

Tank


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:06:19 2000%^RESET%^
it was not mean to be attacked.

You can no longer attack him.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:06:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 11 00:07:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1068
%^NEWS_POSTER%^Original bug report by Psyche on Sun Aug  6 15:01:31 2000%^RESET%^

Bug reported from /domains/castles/rooms/psyche-10--

Ripped Cloak from Stargate Guards does not ID to "ripped cloak".


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:07:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 11 00:14:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1059
%^NEWS_POSTER%^Original bug report by Hierokliff on Sat Aug  5 21:23:04 2000%^RESET%^

Bug reported from /domains/castles/rooms/hierokliff-6--

if you have two safes in the room, and has the 2nd safe open, and tries to close the first safe that is already closed you get an error..
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime

//Hk with his messed up castle.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug  5 21:41:59 2000%^RESET%^
yeah this is the infamous bug that i forgot to fix when i 
recompiled the driver.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:14:34 2000%^RESET%^
next boot this will be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:14:37 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 11 00:14:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1070
%^NEWS_POSTER%^Original bug report by Zuperb on Mon Aug  7 10:39:50 2000%^RESET%^

Bug reported from /domains/emerald/maldan/woods/map/tower6--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
getting this when trying to unlock a door at Blackmon.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug  7 14:09:26 2000%^RESET%^
if you did unlock a door, its a driver bug i 
forgot to 'fix/hack around' when i recompiled.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:14:55 2000%^RESET%^
see previous post.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:14:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 11 00:17:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1073
%^NEWS_POSTER%^Original bug report by Myrddin on Mon Aug  7 14:46:22 2000%^RESET%^

Bug reported from /domains/mists/mistsmap/x11y17--

hmm the lake on misty is green on the vmap just thought this was odd


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:17:39 2000%^RESET%^
it isnt green... its bold only, i changed ti to bold blue.
effective next boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:17:42 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 11 00:19:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1074
%^NEWS_POSTER%^Original bug report by Dfalt on Mon Aug  7 14:49:19 2000%^RESET%^

Bug reported from /domains/mists/psycho/uforia/rooms/house--

I cant look at the mirror in this room, it says there is no mirror


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:19:53 2000%^RESET%^
not sure if psycho fixed this, but the mirror is there.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:19:56 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 11 00:19:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1075
%^NEWS_POSTER%^Original bug report by Myrddin on Mon Aug  7 14:58:14 2000%^RESET%^

Bug reported from /domains/mists/psycho/uforia/rooms/house--

should be able to look at mirror?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:19:59 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 11 00:25:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1091
%^NEWS_POSTER%^Original bug report by Denim on Thu Aug 10 07:01:49 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr22--

You give a small lodestone (green glow) to Nax.
There isn't enough room.
It said he got the lodestone,but he didnt,it shouldnt show me giving it to him if he is full,should say something like Nax has his hands full.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:22:24 2000%^RESET%^
due to the way move works (its the same for all objects, whether
its a box, a safe, a person whatever) probably not the ideal
solution message wise, but I dont think I am going to try
and special case the messages for players -vs- monsters
etc..

Anyway there isnt enough room message should of told you what
happened, I guess I can agree that the order is a bit messed up.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:25:04 2000%^RESET%^
ok I changed the order of the emssage for give obj to person..
hopefully this makes things a bit clearer, if not ill change it 
back.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:25:04 2000%^RESET%^

Fixed



---
poster: Magneto
subject: closed bug
date: Fri Aug 11 16:48:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1015
%^NEWS_POSTER%^Original bug report by Azagthot on Sat Jul 29 13:53:04 2000%^RESET%^

Bug reported from /domains/outside_city/north/beach_dock2--

No idea if it's intentional, but the 'map' here looks pretty old. :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Fri Aug 11 16:48:44 2000%^RESET%^
this is on purpose

----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Fri Aug 11 16:48:47 2000%^RESET%^

Closed



---
poster: Wildchild
subject: >closed bug
date: Fri Aug 11 17:36:24 2000

On Fri Aug 11 00:19:59 2000 Zifnab wrote post #707:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1075
> %^NEWS_POSTER%^Original bug report by Myrddin on Mon Aug  7 14:58:14
2000%^RESET%^
> 
> Bug reported from /domains/mists/psycho/uforia/rooms/house--
> 
> should be able to look at mirror?
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Aug 11 00:19:59 2000%^RESET%^
> 
> Closed
> 
> 

Heh, Psycho's just picky about what/how you can look at his objects.
He's a bunghole and you should probably expect more of this in the
future :)

---
poster: Zifnab
subject: bug fix
date: Sat Aug 12 04:50:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1100
%^NEWS_POSTER%^Original bug report by Raw on Fri Aug 11 11:54:53 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Just a clerification, i did get this message 
You purchase a ticket for the exp lottery. You have 3 tickets (max of 20).
but i didn't get a single "broadcast" about the event.

Raw


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:50:53 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Sat Aug 12 04:51:19 2000

On Sat Aug 12 04:50:53 2000 Zifnab wrote post #711:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1100
> %^NEWS_POSTER%^Original bug report by Raw on Fri Aug 11 11:54:53
2000%^RESET%^
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> Just a clerification, i did get this message 
> You purchase a ticket for the exp lottery. You have 3 tickets (max of 20).
> but i didn't get a single "broadcast" about the event.
> 
> Raw
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:50:53 2000%^RESET%^
> 
> Fixed
> 
> 
only reason you wouldnt get it is if you muffs on.

---
poster: Zifnab
subject: bug fix
date: Sat Aug 12 04:54:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1101
%^NEWS_POSTER%^Original bug report by Tistoo on Fri Aug 11 12:53:04 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

You sacrifice long wooden staff to the gods
*Value being indexed is zero.
Trace written to /log/runtime

This happened when i sacced my staff and i don't know if my tax went down.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:54:04 2000%^RESET%^
this was due to the movement i did of give for denims
bug report.  not the movement of give, but the messages
itself.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:54:07 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Aug 12 04:55:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1104
%^NEWS_POSTER%^Original bug report by Gorx on Fri Aug 11 19:06:30 2000%^RESET%^

Bug reported from /domains/blackavar/valley/rooms/forest_rm58--

Helga boggles, 'What could that magical thing be.'
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:55:03 2000%^RESET%^
same problem with give.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:55:06 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Aug 12 04:55:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1105
%^NEWS_POSTER%^Original bug report by Tranquil on Fri Aug 11 20:38:35 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest2--

while in the new quest list menu, i typed  and got *Bad argument 1 to environment() Expected: object Got: 0. Trace written to /log/runtime

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:55:51 2000%^RESET%^
somehow last night, i had no environment and caused that.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 04:55:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sat Aug 12 20:20:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1108
%^NEWS_POSTER%^Original bug report by Tank on Sat Aug 12 12:47:31 2000%^RESET%^

Bug reported from /domains/castles/rooms/killaaz-3--

Number of reincs in summary do not show Free Reincs I dont think
I used a free tp reinc from yogi and it didnt show up on my reincs
number in summary.

Thanks. 

Tank.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 20:20:35 2000%^RESET%^
that was intentional...

didnt think a free reinc really counted, it didnt cost you anything
that also means that forced reincs etc would count.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 12 20:20:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 14 12:44:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1110
%^NEWS_POSTER%^Original bug report by Psyche on Sun Aug 13 01:14:56 2000%^RESET%^

Bug reported from /domains/blackavar/city/ogshop--

Er. At Neil Ogg's shop in Blackavar:

value a titanium ring
That item is worth 10000 gold.
sell titanium rings
You sold 2 items for 5100 gold.

Hmm. Hardly seems fair. :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 14 12:44:27 2000%^RESET%^
well.....  

Darkstaff I believe put this in a long time ago. rings do not sell
for as much as their value.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 14 12:44:30 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 14 14:20:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1112
%^NEWS_POSTER%^Original bug report by Crush on Mon Aug 14 14:01:07 2000%^RESET%^

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room26--

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 14 14:20:33 2000%^RESET%^
long standing bug with the old wandering monsters....
think I will make this spam the wizards until they are removed and
or fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 14 14:20:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 15 07:11:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1113
%^NEWS_POSTER%^Original bug report by Talgore on Tue Aug 15 06:51:42 2000%^RESET%^

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

Getting You try to move but fail miserably to go anywhere. which stops me moving away from the smoke demon I think it's a misdirected special from freezing sphere i getting the message A dreadful smoke demon's limbs are frozen by the intense cold and its mobility is very much lowered. Just before it happens i guess it's a affect that's sup[pose to hit him and is hitting me.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 15 07:11:28 2000%^RESET%^
this is not a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 15 07:11:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 15 20:34:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1115
%^NEWS_POSTER%^Original bug report by Tomten on Tue Aug 15 16:31:06 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr2--

Ran out of the room and this came up.
*Undefined function: query_attacking;Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 15 20:34:16 2000%^RESET%^
i redid the wandering mosnters in the undercity today, 
a few of them arent 'monsters' and dont have the query_attacking()
function in them.  I fixed this earlier today, they will be 
fixed at boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 15 20:34:19 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 17 02:06:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1119
%^NEWS_POSTER%^Original bug report by Baer on Wed Aug 16 18:03:07 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_9--

> kill all
You attack nondescript thing.
You attack Guard.
You attack Guard.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 17 02:06:54 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 17 13:30:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 652
%^NEWS_POSTER%^Original bug report by Rambo on Mon Jun 19 16:29:20 2000%^RESET%^

Bug reported from /domains/castles/rooms/rambo-2--

i
%^BOLD%^Weight (in lbs)%^RESET%^: You[%^CYAN%^BOLD%^137%^RESET%^] + EQ[%^CYAN%^BOLD%^-2%^RESET%^] = Total[%^CYAN%^BOLD%^135%^RESET%^], Capacity[%^BOLD%^-1%%^RESET%^]

RamBo


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Mon Jun 19 16:39:20 2000%^RESET%^
Spoke with Rambo.  And I have a good estimate of what this might be.
Rambo said he had a red scale and created the dragon scale amulet out
of it.  My bet is it changed the weight of the object after it had
been added to the sum of weight.

maybe willhave time to check on the supplys code later

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 18:34:39 2000%^RESET%^
I checked that and that didnt happen to me.  however it may
be the case that I can carry to much stuff anyway, and it just
stayed at 0% will have to check again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 17 13:30:57 2000%^RESET%^
I made a change to the code, not sure if this was the real cause 
or not...

But regardless it did not dest the item you gave to the craftsman.

That being said i did fix a few things related to capacity updates
recently, going to close this please reopen if its still an issue
and you can narrow it down to a few things.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 17 13:30:59 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 18 04:54:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1123
%^NEWS_POSTER%^Original bug report by Kaeber on Fri Aug 18 00:56:29 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean36--

Using a random lodestone I was able to go to the newbie ocean area without the ring.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 04:54:41 2000%^RESET%^
yes some newbie areas are reachable that way.  only if it becomes 
a problem will we stop it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 04:54:41 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 18 07:53:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1126
%^NEWS_POSTER%^Original bug report by Astakinthos on Fri Aug 18 05:40:17 2000%^RESET%^

Bug reported from /domains/mists/castle/rooms/abyss2--

chimera's specials on tank are ehcoing to me, in an adjacent room, just cos I'm in party (I think)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 07:53:17 2000%^RESET%^
The messages occasionally echoed to the entire mud, i think that
is what you were seeing.  

That _feature_ has been removed, and I redid all the special
messages for Chimera.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 07:53:20 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 18 08:54:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1127
%^NEWS_POSTER%^Original bug report by Graxon on Fri Aug 18 08:47:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/graxon-6--

Id of Magician's Armor.says:
 Stat Bonuses : spr : Very high  
yet when i wear it it doesnt say my brain pulses
also id doesnt id to magician armor it id's (afaik) only to armor


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 08:54:27 2000%^RESET%^
fixed, it ids to magicians armor.

also fixed the sp_regen stuff, as well as the other items from
that monster that had the bad sp regen stuff.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 08:54:29 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 18 13:30:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1128
%^NEWS_POSTER%^Original bug report by Sleet on Fri Aug 18 12:23:39 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

dunno if this is a bug or what but mindprobe when fingered says its level 30 and when looked at on the plaque says its only level 20
kinda wierd


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 13:30:52 2000%^RESET%^
 174)  Mindprobe       30              8,164,532


Did you look before the plaque updated???

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 18 13:30:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 19 12:19:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1135
%^NEWS_POSTER%^Original bug report by Waz on Sat Aug 19 10:06:09 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon15--

events list command is not giving me any information., no return to prompt either


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 19 12:19:36 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 19 12:20:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1136
%^NEWS_POSTER%^Original bug report by Melchoir on Sat Aug 19 10:58:01 2000%^RESET%^

Bug reported from /domains/blackavar/city/cmroad3--

System will not let me move north from Condron Boulevard into 
Neil Og's Weapon shop in Blackavar city. Have tried n and 
north, get no message, system just sits there. Move one e or
w and go n and it works, so I know it is possible to go 
north in the area, just not into Og's shop.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 19 12:20:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 19 12:20:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1137
%^NEWS_POSTER%^Original bug report by Evilned on Sat Aug 19 11:33:06 2000%^RESET%^

Bug reported from /wiz/evilned/workroom--

I'm get an odd error when I ry the events list command. 
## ------- /domains/events/alien_sphere/alien_event.c:174
## parse error
## "back together so he can get ho"e rewards the first person 
##                                  ^                   
## ------- /domains/events/alien_sphere/alien_event.c:184
## Illegal LHS
##     alien=new("/domains/events/alien_sphere/allie");
##                                                     ^
## ------- /domains/events/alien_sphere/alien_event.c:184
## parse error
##     alien=new("/domains/events/alien_sphere/allie");


I didn't try to run any events in case they messed up and i wasn't able to stop them.
-=Evilned=-


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 19 12:20:51 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 19 13:35:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1138
%^NEWS_POSTER%^Original bug report by Jaws on Sat Aug 19 12:21:30 2000%^RESET%^

Bug reported from /domains/dragon/cave/rooms/warrens01--

construction blocks yer path

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 19 13:35:15 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sat Aug 19 16:42:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1139
%^NEWS_POSTER%^Original bug report by Mikkiz on Sat Aug 19 15:41:54 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk1--

climb stalk at the beanstalk doesnt do anything.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Aug 19 16:42:20 2000%^RESET%^
I can't reproduce this. It works for me.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Aug 19 16:42:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun Aug 20 14:04:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1149
%^NEWS_POSTER%^Original bug report by Drakken on Sun Aug 20 13:50:49 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

I lost all my stuff after reeboot, even though it was in the locker and my locker was closed


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 14:04:21 2000%^RESET%^
did not close the locker.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 14:04:24 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Sun Aug 20 19:08:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1144
%^NEWS_POSTER%^Original bug report by Azagthot on Sun Aug 20 05:20:44 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/map/x37y27--

the room that 'path' leads to won't load.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Aug 20 19:08:37 2000%^RESET%^

Fixed



---
poster: Krellen
subject: bug fix
date: Sun Aug 20 19:08:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1146
%^NEWS_POSTER%^Original bug report by Killaaz on Sun Aug 20 06:55:18 2000%^RESET%^

Bug reported from /domains/blackavar/city/palace/courtyard--

cant go east from here


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Aug 20 19:08:49 2000%^RESET%^

Fixed



---
poster: Krellen
subject: bug fix
date: Sun Aug 20 19:08:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1147
%^NEWS_POSTER%^Original bug report by Erec on Sun Aug 20 08:42:03 2000%^RESET%^

Bug reported from /domains/blackavar/epath/path5--

I can't go north from here.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Aug 20 19:08:52 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun Aug 20 19:44:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1151
%^NEWS_POSTER%^Original bug report by Jarys on Sun Aug 20 18:32:37 2000%^RESET%^

Bug reported from /domains/city/shops/weapon_shop--

orc sword

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 19:44:47 2000%^RESET%^
dont know what this means.....

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 19:44:47 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Aug 20 19:45:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1154
%^NEWS_POSTER%^Original bug report by Moonstreak on Sun Aug 20 19:42:26 2000%^RESET%^

Bug reported from /domains/guilds/soilshaman/troom9--

oops my bad...
there's no exits out of the big nest where the soil shaman guild is


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 19:45:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sun Aug 20 22:09:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1155
%^NEWS_POSTER%^Original bug report by Helphyre on Sun Aug 20 20:55:12 2000%^RESET%^

Bug reported from /domains/blackavar/shedge/path1--

in this room i cant go west even though there is a west direction....it dosent even give me a cant go in this direction prompt i just can go that way.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 22:09:03 2000%^RESET%^

Fixed



---
poster: Mixer
subject: closed bug
date: Mon Aug 21 01:45:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1143
%^NEWS_POSTER%^Original bug report by Moonstreak on Sun Aug 20 05:01:44 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/rmk1--

after i kill something i get messages like i'm still in combat with it.
Done. You looted 1 corpse.
Thug hits Moonstreak 0 times.
Angel hits Thug 0 times.
i don't know if has something to do with the fact that i have combat silent on or not..


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Mon Aug 21 01:45:44 2000%^RESET%^
This is a long-standing issue with combat silent and
has been covered many, many times before.  The combat silent
hit count isn't done until the end of the round.  If the
monster dies before the round ends, the above message is
the result.
Mixer.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Mon Aug 21 01:45:47 2000%^RESET%^

Closed



---
poster: Durin
subject: Ethiopian jokes
date: Mon Aug 21 01:50:33 2000


Q:  What do you call an ethiopian with an Afro?
A:  A microphone.

Q. How do you instantly kill a hundred flies?
A. Punch an Etheopian in the eye.



---
poster: Khosan
subject: bug fix
date: Mon Aug 21 07:56:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1159
%^NEWS_POSTER%^Original bug report by Seth on Mon Aug 21 07:24:02 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/passage7--

Try to go west here, but nothing happens.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Mon Aug 21 07:56:43 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 11:40:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1160
%^NEWS_POSTER%^Original bug report by Fortran on Mon Aug 21 08:38:33 2000%^RESET%^

Bug reported from /domains/mists/shaol/shaol30--

I'm not sure about this one, but decided to report it.. just got
*Inherited file '/domains/mists/shaol/guildhall/rooms/shaol_room' does not exist while regenning in the current room.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 11:40:08 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 11:55:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1158
%^NEWS_POSTER%^Original bug report by Tranquil on Mon Aug 21 06:07:12 2000%^RESET%^

Bug reported from /domains/castles/rooms/tranquil-14--

Hmm, I'm not 100% sure if this is a bug, but I just turned my chest dials to my safe combo. My safe combo uses 2 digit codes, and looking at my chest yields  I dont think it should be possible to turn a chest past its dials maximum numbers.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 11:55:35 2000%^RESET%^
This is the way marivn wrote them.. it checks the combo for validity
when you enter it, not when you try and open it...  I dont really feel
the need to tear that apart right now, and fix it... perhaps if
we ever do a rewrite of them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 11:55:35 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 12:48:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 715
%^NEWS_POSTER%^Original bug report by Tigran on Wed Jun 28 15:38:07 2000%^RESET%^

Bug reported from /wiz/tigran/areas/kobold_village/path_1--

dbxframe will not accept monster names as valid, but dbxwhere will.

Tig


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul  8 21:25:32 2000%^RESET%^
only partly true.  it accepts monsters with single names, 
if it has 2 words in the name it does not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 12:48:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 13:16:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 900
%^NEWS_POSTER%^Original bug report by Arkangyle on Tue Jul 18 09:04:15 2000%^RESET%^

Bug reported from /domains/castles/rooms/arkangyle-2--

  I'm unable to get information on several of the guilds through the RD homepage.  Specifically, the ones I tried and had failures on were Blade Dancers, Defenders of the Crown, Barbarians, and Floggers.

Ark


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 13:16:16 2000%^RESET%^
its fixed.  kind of put a bit of a hack into the cgi for this, 
it was looking for a weapon array when calcing base damage, 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 13:16:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 13:21:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 955
%^NEWS_POSTER%^Original bug report by Pouffy on Sun Jul 23 15:51:25 2000%^RESET%^

Bug reported from /domains/castles/rooms/arnoth-3--

when I tried to pass a door in a castle with a trig:

> unlock door
(with the key)
You unlock the large steel north door.

> open door
The large steel north door is locked.

Pouffy.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 13:21:00 2000%^RESET%^
cannot reproduce this, can you do it and show me again?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 13:21:02 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 14:35:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 964
%^NEWS_POSTER%^Original bug report by Myrddin on Mon Jul 24 13:07:39 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

the explore plaque doesnt recognize who is lookin at it like the exp plaque does is there any chance it could so you dont have to type look at foo on plaque every time?
nothing big just somethin i noticed



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 14:35:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 14:36:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1162
%^NEWS_POSTER%^Original bug report by Zifnab on Mon Aug 21 14:29:53 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

i broke dbxframe ill fix tonight.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 14:36:34 2000%^RESET%^
was easy.  just fixed it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 14:36:37 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 17:33:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1163
%^NEWS_POSTER%^Original bug report by Erec on Mon Aug 21 16:00:58 2000%^RESET%^

Bug reported from /domains/outside_city/north/goblin/cave7--

I can't get into the room north of here.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 17:33:42 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:15:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 982
%^NEWS_POSTER%^Original bug report by Ringmaster on Tue Jul 25 22:07:28 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

drink bloodYou open your mouth, and quaff the thick, congealing fluid.*Bad argument 1 to keys()Expected: mapping Got: 0.Trace written to /log/runtime

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:15:35 2000%^RESET%^
Unfortunately we wated too long to fix this one, logs and the
trace back is gone.  please re-report if this happens again.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:15:44 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:17:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 988
%^NEWS_POSTER%^Original bug report by Zyz on Wed Jul 26 12:38:10 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr10--

Tin cans of shit and vomit are as good or better than cans of meat or
food in terms of reducing hunger. Seems like this should not be the case unless I haven't noticed bad side effects. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:17:20 2000%^RESET%^
the type of food is purely random.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:17:23 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:19:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 995
%^NEWS_POSTER%^Original bug report by Sorir on Thu Jul 27 11:23:18 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room3--

when youre attacked by jellyfish in the pales-if you warp you are taken back there to a ledge

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 27 13:13:35 2000%^RESET%^
please update this from the room it happened in, dont want to go
looking through the entire directory for this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:18:16 2000%^RESET%^
didnt get a response on this, and I dont want to of through the
entire directory.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:19:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:21:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 985
%^NEWS_POSTER%^Original bug report by Zaxxon on Wed Jul 26 06:32:00 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I got this "Rabid chicken", did "throw chicken at bigglesworth, and got this
message: "Zaxxon screams and throws the rabid chicken at Bigglesworth, but,
          instead they throw it over at Golte. talented arent they?"

Fix the grammar and such maybe? That sentence doesn't look very good to me.

Zaxxon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:21:48 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:24:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 983
%^NEWS_POSTER%^Original bug report by Aleila on Wed Jul 26 04:10:45 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room26--

I got forgotted by a sidhe and when I checked my spells, Summon was at 5% and all the rest were at 0%.  Half my skills were at 5%, half at 0%.  Is that right or are they all meant to be at 0%??


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug  3 16:48:20 2000%^RESET%^
I would suggest you had eq on which boosted those skills...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:24:42 2000%^RESET%^
due to some 'issues' with spells/skills thta is correct.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:24:42 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:25:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1005
%^NEWS_POSTER%^Original bug report by Smee on Fri Jul 28 08:09:37 2000%^RESET%^

Bug reported from /domains/guilds/ninja/room8--

This room isn't outdoors. It ought to be.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:25:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:27:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1011
%^NEWS_POSTER%^Original bug report by Baer on Sat Jul 29 05:25:48 2000%^RESET%^

Bug reported from /domains/mists/gator/swpentr--

After running out of lizardman camp, past the gate guards, I get this
*Bad argument 2 to present()
Expected: object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Jul 29 06:44:00 2000%^RESET%^
dbxwhere baer                                                                                     
*Bad argument 2 to present()                                                                       
Expected: object Got: 0.
Object: /domains/mists/gator/camp/gates at line 91                                                 

#0: '' at /domains/mists/gator/camp/gates (/) at /:0                           
#1: 'tower_attacks' at /domains/mists/gator/camp/gates at line 91

dbxframe baer 1                                                                                   
------/domains/mists/gator/camp/gates.c:91 - tower_attacks()                                       
locals: 0, 0, NULL, NULL, NULL, NULL, NULL, NULL, 1, 1, NULL, NULL
----------------------------------------------------------------                                   
int x;
                                                                                                   
  ran=random(2);
   ob=find_object("/domains/mists/gator/camp/monsters/tower_guard");                               
  
=>lguard=present("guard",find_object(ROOMS + "left_guard_platform"));                              
rguard=present("guard",find_object(ROOMS + "right_guard_platform"));  
/ changed to use the ROOMS instead of /wiz/klax                                                   
 
  if (!objectp(lguard) || lguard->query_attacking() )                                              
    {


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:27:15 2000%^RESET%^
this is fixed, at least the error that you received is... I
am not sure this works as klax originally intended.... will have
to look more later.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:27:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:27:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1016
%^NEWS_POSTER%^Original bug report by Crosslash on Sat Jul 29 17:15:14 2000%^RESET%^

Bug reported from /domains/mists/sting/Sting41--

hmm urza and I were kill peasants and umm for some reason or another, when I casted spells they didn't take my sps away


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 09:30:46 2000%^RESET%^
need to know which spells, we have a couple 
hundred of them.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:27:33 2000%^RESET%^
no update on thsi closing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:27:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:29:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1029
%^NEWS_POSTER%^Original bug report by Kazulanth on Mon Jul 31 19:19:58 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br3--

I knocked off baby zombie beavers with turn undead but it won't let me cast it against larger beavers.

You finish the chant.
You mutter the words 'dim dam kataboom'
This spell can affect only undead beings.
You cannot cast this spell now.

My alignment is 'good' and it had no problems iwth the baby beavers.


----------------------------------------------------------------------

%^NEWS_POSTER%^Kazulanth wrote on Mon Jul 31 19:22:06 2000%^RESET%^
This only applies to demon zombie beavers, it works fine on mother beavers.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:29:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:29:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1033
%^NEWS_POSTER%^Original bug report by Kalon on Mon Jul 31 23:44:39 2000%^RESET%^

Bug reported from /domains/hyboria/mixer/caveman/rooms/circle5--

i never see any hef messages with evoker spells, I dunno if its working
at all?

kalon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 04:09:58 2000%^RESET%^
combat silent?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:29:31 2000%^RESET%^
no response closing...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:29:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:30:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1038
%^NEWS_POSTER%^Original bug report by Phire on Tue Aug  1 21:12:15 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

not sure where to report this, but the link on the web page 
for the assassin guild on the guild page doesn't work


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:30:31 2000%^RESET%^
fixed same problem as the other guilds i fixed earlier.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:30:34 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:32:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1052
%^NEWS_POSTER%^Original bug report by Graxon on Fri Aug  4 14:24:18 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Do you mean the Graxon's ring of the elements, the Lasher's ring of the elements or ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:32:53 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:34:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1055
%^NEWS_POSTER%^Original bug report by Phire on Fri Aug  4 21:05:47 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

in "help open_guilds"
Disciples of the Dragon guild needs to be removed since it is no longer in the
game 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:34:01 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:34:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1057
%^NEWS_POSTER%^Original bug report by Arkangyle on Sat Aug  5 11:52:45 2000%^RESET%^

Bug reported from /domains/city/islandmap/x3y21--

I am not receiving the messages saying the ferry has left or arrived at a dock while on the ferry outside the casino.  The others in my party appear to be, though I get messages at the other ferries.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:34:25 2000%^RESET%^
all ferries are fine.. I would check what you are gagging.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:34:25 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Aug 21 18:34:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 795
%^NEWS_POSTER%^Original bug report by Phalarae on Thu Jul  6 17:55:01 2000%^RESET%^

Bug reported from /domains/blackavar/shedge/tower/rooms/room25--

The garden outside the tower here doesn't allow herb gathering-- "You have to be outside to gather herbs."


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Thu Jul  6 23:09:14 2000%^RESET%^
Just so it's not thought I'm shirking duty, I've thought about this.  I think I'll leave it open for now, since the solution I see involves our not-yet-diverse enough weather system.  If there's too many other complaints I'll change it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Aug 21 18:34:49 2000%^RESET%^
Haven't gotten another report about this.  I'm assuming it's not a big deal.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Aug 21 18:34:49 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:35:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1058
%^NEWS_POSTER%^Original bug report by Hellfire on Sat Aug  5 13:13:17 2000%^RESET%^

Bug reported from /domains/city/islandmap/x18y8--

room here has a 0 for the desc

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:35:26 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:35:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1060
%^NEWS_POSTER%^Original bug report by Arkangyle on Sat Aug  5 21:27:18 2000%^RESET%^

Bug reported from /domains/blackavar/shedge/tower/rooms/droom11--

From what I understand that Zifnab said, room resets are supposed to be over time etc.  A room I was standing in reset, and then reset again not 2 minutes later with a player in the room at all times (blockers repopped twice basically).  I've noticed this happen in other areas up to 4 times within about 5 minutes and just thought I'd note it.
l.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug  5 21:42:29 2000%^RESET%^
need to specify the rooms.  the reset time is under the wizards
control

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 10 21:18:17 2000%^RESET%^
Please specify the exact rooms, I'll have a look in  as its my domain...
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:35:45 2000%^RESET%^
no response... closing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:35:45 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Aug 21 18:37:03 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1017
%^NEWS_POSTER%^Original bug report by Smee on Sat Jul 29 17:39:28 2000%^RESET%^

Bug reported from /domains/blackavar/dungeon/rooms/ddd35--

cast magma boulder
This should be outdooors.
Smee


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Jul 30 20:01:27 2000%^RESET%^
Seems a more undergroundish sort of thing, even if the sky can be seen, tenchnically.  

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Aug 21 18:37:03 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:38:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1069
%^NEWS_POSTER%^Original bug report by Zyz on Mon Aug  7 01:21:30 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--

Casting word of god at small beholder gets 'This spell can affect only evil monsters.' Figure beholders should be evil or the spell is kinda wacky.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:38:55 2000%^RESET%^
all beholders are now aggressive.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:38:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Mon Aug 21 18:39:19 2000

On Mon Aug 21 18:38:55 2000 Zifnab wrote post #768:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1069
> %^NEWS_POSTER%^Original bug report by Zyz on Mon Aug  7 01:21:30
2000%^RESET%^
> 
> Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--
> 
> Casting word of god at small beholder gets 'This spell can affect only
evil monsters.' Figure beholders should be evil or the spell is kinda
wacky.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:38:55 2000%^RESET%^
> all beholders are now aggressive.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:38:55 2000%^RESET%^
> 
> Fixed
> 
> 
meant evil, not aggressive

---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:41:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1079
%^NEWS_POSTER%^Original bug report by Blixa on Tue Aug  8 02:39:16 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean11--

players bigger than lvl 15 can reloc into ocean newbie area

BB



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:41:11 2000%^RESET%^
yes... unless this becomes a problem we arent going to go back
and fix these older areas.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:41:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:43:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1092
%^NEWS_POSTER%^Original bug report by Denim on Thu Aug 10 07:15:43 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

when i type channels private overkill i get this message
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:43:41 2000%^RESET%^
the  channel didnt exist prior to you doing this.

I made private a bit smarter to tell you it doesnt exist instead
of just erroring.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:43:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:44:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1094
%^NEWS_POSTER%^Original bug report by Tektor on Thu Aug 10 13:11:05 2000%^RESET%^

Bug reported from /domains/castles/rooms/tektor-5--

I tried to emote: dragon ;tuck tektor , and got this *Bad argument 1 to environment(),Expected: object Got: 0.,race written to /log/runtime

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:44:10 2000%^RESET%^
I broke channels for awhile.. afaik this has been fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:44:13 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 18:50:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1095
%^NEWS_POSTER%^Original bug report by Kaos on Thu Aug 10 16:31:57 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

order bear fish gives no msg to player when bear leaves
(animal tamer familiar)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:50:11 2000%^RESET%^
it actually does give the message, just after it has moved.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:50:14 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:51:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1099
%^NEWS_POSTER%^Original bug report by Raw on Fri Aug 11 11:46:55 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I bought 3 tickets right before the xp lottery closed, or 
prehaps right after. It did take my xp, but not sure if i got
tickets, it did not say that i did, and i got no messages when the
drawing was done, or who won.


Raw


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:51:30 2000%^RESET%^
have to watch next time it the event happens no way to tell
for sure now.. but no other reported problems.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:51:30 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:52:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1103
%^NEWS_POSTER%^Original bug report by Sirk on Fri Aug 11 14:19:16 2000%^RESET%^

Bug reported from /domains/castles/rooms/sirk-4--

tried to emote on dragon by typing dragon ;yawn got the following
*Bad argument 1 to environment() Expected: object Got: 0. Trace written to /log/runtime
sirk


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:52:24 2000%^RESET%^
same thing as the other, i broke chanels for a day or so.
shoudl be fixed now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:52:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 18:53:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1122
%^NEWS_POSTER%^Original bug report by Denim on Thu Aug 17 21:13:23 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

Don't knwo if this is a bug or not,but Atrus and i both had the same number of clone kills,but when the event ended he got a damien,and i got nothing.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:53:24 2000%^RESET%^
this was by design of whoever wrote it.. in case of a tie it
picks one person.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:53:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 19:48:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1140
%^NEWS_POSTER%^Original bug report by Wagro on Sat Aug 19 23:29:38 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/caras_galadhon/room6--

not sure if this is a bug or not, but when I try to go northwest from here nothing happens, I didn't lag or freeze up or get an error message, just nothing happens


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:48:26 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 19:51:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1141
%^NEWS_POSTER%^Original bug report by Azagthot on Sun Aug 20 04:25:15 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/square1--

Very small bug, but some of these turanian warriors had 2* their eq. From the
monster reload, I guess?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:51:23 2000%^RESET%^
yes exactly why.. that monster reload is only done as a last 
ditch effort to not reboot.

so we arent too worried about it not working exactly as intended.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:51:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 21 19:57:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1142
%^NEWS_POSTER%^Original bug report by Pkunk on Sun Aug 20 04:56:56 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

If you set your rows too large (eg. rows 20000) and do help player_ed you
get *Printable strings limited to length of 10000.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 20 06:04:14 2000%^RESET%^
that is not a bug, there is a limit of length of a string..

if ou try to view more of that in one shot i.e. an entire help
file you will get that message.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 20 12:17:36 2000%^RESET%^
Yes, but we shouldn't allow players to set rows so high that they can't
read help pages. The player has no clue of why things suddenly stop
working and gives them that error instead.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:57:24 2000%^RESET%^
nod I agree.  max rows you can set is now 250 (that seems to be
the threshhold where you go over the max string size.)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:57:30 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 20:06:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1148
%^NEWS_POSTER%^Original bug report by Jaws on Sun Aug 20 13:23:02 2000%^RESET%^

Bug reported from /domains/castles/rooms/jaws-6--

*Too long evaluation. Execution aborted when opening my safe

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 20:06:42 2000%^RESET%^
_generally_ this is caused by too much stuff in the safe...

hard to tell what happened here now, especially since i think
your next post says it opened ok after this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 20:06:45 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 21 20:09:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1097
%^NEWS_POSTER%^Original bug report by Tank on Fri Aug 11 00:23:28 2000%^RESET%^

Bug reported from /domains/outside_city/goblins/rooms/goblins17f--

4th pit snake is non aggresso like the first 3 bug perhaps ?
party say Snake is in hell smokin' a bowl with Satan!
typo maybe?
tank


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 20:09:25 2000%^RESET%^
if you have an item in your inventory that allows you to hide/
stealth (or whatever it is) aggressive monsters can ignore you.
there is also a pure random roll unless the monster is 100%
aggressive.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 20:09:27 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug 22 09:39:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1173
%^NEWS_POSTER%^Original bug report by Dram on Mon Aug 21 21:56:40 2000%^RESET%^

Bug reported from /domains/castles/rooms/dram-2--

After the crash, the three lodestones i had which were all random, 1 orange 1 violet, 1 indigo, were loaded as 3 red regular lodestones. Don't think this is a big problem but just wanted to let you know.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 22 09:39:18 2000%^RESET%^
just fixed this... thsi was true for all objects that need
to save their state...

had mapp instead of arrayp in the if, so we never executed the
functions in the items.  (note this was only in crash recover, 
chests/safes are fine.)


updated crash_d and forced everyone to save so taht we got a good
copy in there.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 22 09:39:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 22 09:39:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1174
%^NEWS_POSTER%^Original bug report by Wagro on Mon Aug 21 22:07:54 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr6--

think %^GREEN%^Zombie is %^RESET%^RED%^DEAD!%^RESET%^
before the crash I had:
(1) Small lodestone (red glow)
(4) Small lodestone (indigo glow)
(6) Small lodestone (blue glow)
(3) Small lodestone (green glow)

now after the crash they all went to red glows

*note that I did drop 2 lodestones sometime between the crash and this invintory, an indigo and the red I believe


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 22 09:39:36 2000%^RESET%^
same as last one

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 22 09:39:36 2000%^RESET%^

Closed



---
poster: Magneto
subject: bug fix
date: Tue Aug 22 12:18:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1172
%^NEWS_POSTER%^Original bug report by Ada on Mon Aug 21 20:05:51 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--


shorty's not evil :(



----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Tue Aug 22 12:18:35 2000%^RESET%^

Fixed



---
poster: Magneto
subject: bug fix
date: Tue Aug 22 12:46:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1177
%^NEWS_POSTER%^Original bug report by Kazulanth on Tue Aug 22 00:44:59 2000%^RESET%^

Bug reported from /domains/city/shops/eq_exchange_shop--

emote mpcow LIV doesn't show the other person.



----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Tue Aug 22 12:46:44 2000%^RESET%^

Fixed



---
poster: Mixer
subject: closed bug
date: Wed Aug 23 02:00:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1182
%^NEWS_POSTER%^Original bug report by Wagro on Tue Aug 22 23:43:15 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm6--

when we were in combat I saw the campfire that was built heal us. This doesn't seem right since you don't tick in combat, but maybe the fire was designed this way.


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Wed Aug 23 02:00:53 2000%^RESET%^
Campfires regen you whether or not you're in combat.  Their
healing is irrelevant of ticks/tocks.
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Wed Aug 23 02:00:56 2000%^RESET%^

Closed



---
poster: Mixer
subject: closed bug
date: Wed Aug 23 02:01:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1183
%^NEWS_POSTER%^Original bug report by Ada on Wed Aug 23 00:00:44 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/market4--


l warrior "This guy looks MEAN!"

Turanian warriors aren't evil.

- ada


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Wed Aug 23 02:01:44 2000%^RESET%^
Mean does not mean evil.
c

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Wed Aug 23 02:01:47 2000%^RESET%^

Closed



---
poster: Raw
subject: >closed bug
date: Wed Aug 23 07:46:23 2000

Turanian warriors aren't evil.

Mean does not mean evil.


But raping would. perhaps?

Raw

---
poster: Krellen
subject: bug fix
date: Wed Aug 23 09:54:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1185
%^NEWS_POSTER%^Original bug report by Mirrim on Wed Aug 23 04:23:15 2000%^RESET%^

Bug reported from /domains/blackavar/epath/spath3--

can't go south here


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Aug 23 09:54:38 2000%^RESET%^

Fixed



---
poster: Krellen
subject: bug fix
date: Wed Aug 23 09:54:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1186
%^NEWS_POSTER%^Original bug report by Mirrim on Wed Aug 23 04:25:15 2000%^RESET%^

Bug reported from /domains/blackavar/epath/path7--

can't go north here


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Wed Aug 23 09:54:44 2000%^RESET%^

Fixed



---
poster: Nyx
subject: closed bug
date: Wed Aug 23 20:02:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1130
%^NEWS_POSTER%^Original bug report by Raw on Sat Aug 19 04:32:35 2000%^RESET%^

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

smoke demon is not evil, i would think evil alignment was more in theme.


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:02:27 2000%^RESET%^
As near as I can tell he is evil. And I can see no indication that he is anywhere near nice. So this item is closed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:02:36 2000%^RESET%^

Closed



---
poster: Nyx
subject: bug fix
date: Wed Aug 23 20:06:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1165
%^NEWS_POSTER%^Original bug report by Wildchild on Mon Aug 21 18:17:14 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/cave3--

This room has south, east, and west exits.
If you go east, then west, it goes 2 w, I think, instead of west back into this room.


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:06:01 2000%^RESET%^
Not sure if this was intentional, however it did not seem to be. So I fixed it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:06:10 2000%^RESET%^

Fixed



---
poster: Nyx
subject: closed bug
date: Wed Aug 23 20:08:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1166
%^NEWS_POSTER%^Original bug report by Wildchild on Mon Aug 21 18:22:24 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/cave7--

Another one here: the west exit in this room needs to be removed.


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:08:50 2000%^RESET%^
As far as I can tell there is no need to have the west exit removed. Unless there is a good reason, it will stay. Granted it is all very confusing, but it is a valid exit and seems to be intentional. If not, I will fix it then. Till then, it is closed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:08:59 2000%^RESET%^

Closed



---
poster: Nyx
subject: closed bug
date: Wed Aug 23 20:10:34 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1167
%^NEWS_POSTER%^Original bug report by Wildchild on Mon Aug 21 18:45:59 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/cave7--

east exit needs to be removed, goes to a room that doesn't return here in another part of the area**


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:10:27 2000%^RESET%^
Again seems intentional and made to be a bit maze like. It is closed unless I am given a reason to fix it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Wed Aug 23 20:10:34 2000%^RESET%^

Closed



---
poster: Mixer
subject: closed bug
date: Thu Aug 24 01:22:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1189
%^NEWS_POSTER%^Original bug report by Denim on Wed Aug 23 13:08:47 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

dark red shield doesnt id to dark red shield


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 01:22:26 2000%^RESET%^
Fixed

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 01:22:29 2000%^RESET%^

Closed



---
poster: Mixer
subject: closed bug
date: Thu Aug 24 01:26:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1188
%^NEWS_POSTER%^Original bug report by Denim on Wed Aug 23 13:06:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

golden gauntlets dont id to golden gauntlets


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 01:26:56 2000%^RESET%^
Fixed
c

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 01:26:56 2000%^RESET%^

Closed



---
poster: Mixer
subject: bug fix
date: Thu Aug 24 02:52:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1131
%^NEWS_POSTER%^Original bug report by Jaws on Sat Aug 19 09:31:25 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon1--

look at shadows

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 02:52:02 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 24 05:32:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1191
%^NEWS_POSTER%^Original bug report by Denim on Wed Aug 23 23:08:44 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

You are ready to perform your skill. (concealed)
You first stab Xphere in the head.
    Then, with a quick flip of the wrist, you revert your weapon to stab him
    cruelly a second time!!
Xphere falls to the ground DEAD!
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 24 05:32:36 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 07:17:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1006
%^NEWS_POSTER%^Original bug report by Basketball on Fri Jul 28 14:39:39 2000%^RESET%^

Bug reported from /domains/blackavar/city/merrsq--

Black Gold Belt belt launches itself from  body and wraps itself around Someone neck!
City Guard chokes in pain as the belt tightens its grip.

That's a grand special, but the grammer looks funny, don't you think so?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 07:17:16 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 07:17:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1023
%^NEWS_POSTER%^Original bug report by Dfalt on Sun Jul 30 15:30:57 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

when i type 'help spell weaken willpower' i get
Affecting skills       :  master of anguish

but there is no such skill. i dont have it, and there is no help for the skill either, maybe not a bug, maybe a typo?
thanks


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 07:17:23 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 09:45:47 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1040
%^NEWS_POSTER%^Original bug report by Zifnab on Wed Aug  2 04:52:33 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

fix apply, its apply balm at person, could use apply balm on person, apply balm to person etc, perhaps a WRD rule

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:45:47 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 24 09:46:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1041
%^NEWS_POSTER%^Original bug report by Kaos on Wed Aug  2 11:10:39 2000%^RESET%^

Bug reported from /domains/guilds/stonemagic/guild_hall--

Your Adepts of the Stones guild is maxed at level 10.
but when i try to train crystal efficiency it says:
You have already trained this skill as high as your guild level allows.
(when i have it at 40)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:46:27 2000%^RESET%^
Not a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:46:30 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 24 09:48:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1053
%^NEWS_POSTER%^Original bug report by Kazulanth on Fri Aug  4 14:41:44 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-5--

I was called away from the computer while I was haiming right before reboot and came back after it had rebooted. I logged back on and saw

[inform]: Kazulanth enters Red Dragon (Ent level 69).
You break your concentration.
Your spell is interrupted.
You enter Red Dragon.
Welcome to Red Dragon!

Shouldn't reboot have stopped the spell?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:48:33 2000%^RESET%^
Well for some reason the fact that you cast is not a static variable
so it can save over boot. I'll change that (no big deal I guess though).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:48:33 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 24 09:58:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1072
%^NEWS_POSTER%^Original bug report by Dfalt on Mon Aug  7 14:41:58 2000%^RESET%^

Bug reported from /domains/mists/psycho/uforia/rooms/village7--

There is a mound on the ground here.. i got a shovel (from some dude on hyboria) and i came here to 'dig mound with shovel' and i get no output.

maybe because im not supose to use 'this' shovel?
either way though, there should be an output about it. thanks =)
-D


----------------------------------------------------------------------

%^NEWS_POSTER%^Magneto wrote on Mon Aug  7 14:44:03 2000%^RESET%^
He was using a shovel from hyboria.  Not the item he is supposed to.
I wont put what the real one is don't wanna give it away.  But shouldnt
we have a more generic can_dig_with() function or something?
Mags

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Wed Aug  9 14:59:39 2000%^RESET%^
It seems awfully lame to me to reaquire a specific shovel.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:58:50 2000%^RESET%^
Actually there seems to be a reason u cant dig with anything.
If there is no output with another shovel, the prob is in the
code of that shovel . Code with the mound gives a message normally.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:58:59 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 24 09:59:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 885
%^NEWS_POSTER%^Original bug report by Locke on Sat Jul 15 23:48:42 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr6--

this happened like every round, every though i have no mirror image spell prot on me:
[Locke]: has some minor cuts and bruises.
[Monk]: is in bad shape.
[ 5] A/D (  1%) Monk bruises you.
You have no mirror image remaining!
[11] A/D (  4%) Monk hammers you.
You have no mirror image remaining!
[ 6] A/D (  1%) Monk hits you.
You have no mirror image remaining!


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:59:26 2000%^RESET%^
Impossible to do anything about this without knowing more.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 09:59:29 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 24 10:00:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 901
%^NEWS_POSTER%^Original bug report by Grithmal on Tue Jul 18 14:35:04 2000%^RESET%^

Bug reported from /domains/hyboria/paw/fire/fire3--

cant use herb gathering in fire world, think deserts should be out doors


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Tue Jul 18 14:36:07 2000%^RESET%^
Yes it should be outdoors, but whether or not you can gather herbs probably depends on what type of desert it is.  If it's all sand dunes and stuff...not many herbs there ;)

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 10:00:11 2000%^RESET%^
Will not be changed till we can find time to do more work
on weather and terrains. You'd get only cactus from a desert.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 10:00:14 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 10:05:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 904
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jul 19 02:40:36 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/kwall2k--

Not sure if this is a bug or not but this to get to this room
you go s w w from another room. going w from here puts you back
in that room? could be intentional could be a messed up
exit.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 10:05:52 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 10:06:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 905
%^NEWS_POSTER%^Original bug report by Talgore on Wed Jul 19 02:51:51 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/keep3--

Ok definatly a broken exit. go n from here then east then west you
end up in this same room.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 10:06:04 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 24 10:10:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1081
%^NEWS_POSTER%^Original bug report by Phire on Tue Aug  8 06:37:11 2000%^RESET%^

Bug reported from /domains/mists/psycho/uforia/rooms/junglene10--

this area doesn't have creator set


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 24 10:10:45 2000%^RESET%^

Fixed



---
poster: Mixer
subject: closed bug
date: Fri Aug 25 03:18:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1199
%^NEWS_POSTER%^Original bug report by Wagro on Thu Aug 24 14:20:20 2000%^RESET%^

Bug reported from /domains/dragon/elements/void/void-0--

you can't go east, north, or south from here, only west


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 03:18:25 2000%^RESET%^
The void is a maze, with random directions.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 03:18:25 2000%^RESET%^

Closed



---
poster: Mixer
subject: bug fix
date: Fri Aug 25 03:32:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 882
%^NEWS_POSTER%^Original bug report by Khosan on Sat Jul 15 17:38:33 2000%^RESET%^

Bug reported from /wiz/khosan/workroom--

The newbie weapons have inappriate messages when you press the button. It says
You are a one-handed race, why do you want a 2h weapon? - which is rubish.
Most races have two hands and we don't have a one handed race. What it really
means is that you don't have giant sized hands so you don't need the weapon
to be 2h before you can wield it. I am too tired so I couldn't think of a
good replacement message so I didn't fix it. The files are in
/domains/city/newbie/eq/*.c


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 03:32:07 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Fri Aug 25 07:48:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1098
%^NEWS_POSTER%^Original bug report by Graxon on Fri Aug 11 06:13:11 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

You sacrifice King's axe of might to the Gods.
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 07:48:27 2000%^RESET%^
Closing it since i've rewritten sacrifice code.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 07:48:30 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Aug 25 08:02:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1134
%^NEWS_POSTER%^Original bug report by Fox on Sat Aug 19 09:42:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-4--

Giant King's Dagger does not id to 'giant kings dagger'


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 08:02:49 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Aug 25 08:04:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1145
%^NEWS_POSTER%^Original bug report by Baer on Sun Aug 20 05:27:37 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/good/evil9--

monster in this room isnt aggro.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 08:04:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 25 09:38:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 970
%^NEWS_POSTER%^Original bug report by Tranquil on Mon Jul 24 16:21:45 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

when idling at adv, I got ---->(As Sorir leaves, Huge jellyfish dissapears back to the fathomless depths of the corrupted ocean with the lights of its body quickly fading from wiew. Sorir arrives at the Adventure Guild.). then shortly afterwards, I got (You manage to struggle on and reach the the reef in one piece!)

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Thu Aug 24 02:43:20 2000%^RESET%^
This is from Samael's pales area... I could fix it one of two ways
by either making the rooms nowarp/noteleport, or by
making the messaging only show to the player, not the room.
Any comments?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 09:38:18 2000%^RESET%^
I am nto sure how you got this while _idling_, the message is 
displayed as soon as you leave the room...

However I did rewrite all the rooms that did this (6) of them, 
and made them use a single inherit (1 copy of the code that does
thsi moving) that way it shoudl be easier to fix.  please report
if the problems continue.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 09:38:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 25 09:39:42 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 993
%^NEWS_POSTER%^Original bug report by Kaos on Thu Jul 27 09:51:52 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

i typed quit (had no items on me)
Closing down.
 Saving your character.
You don't have anything worn or wielded.
You don't have anything worn or wielded.
You don't have anything.
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Jul 27 13:12:43 2000%^RESET%^
were you still in a party, perhaps with the new party object?


There is an issue with the new party object and quitting, 
got myself in a nice little mess earlier.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 09:39:42 2000%^RESET%^
not sure what the reason thishappened was.  I cannot reproduce it
but I am betting it was related to the party object, or a channel
bug i created.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 09:39:42 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Fri Aug 25 10:31:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1065
%^NEWS_POSTER%^Original bug report by Arkangyle on Sun Aug  6 11:38:43 2000%^RESET%^

Bug reported from /domains/castles/rooms/arkangyle-2--

I just chested my eq:
Weight (in lbs): You[514] + EQ[-4] = Total[510], Capacity[-1%]

I'm not sure if what I did just prior might have affected this, I went to the dwarven smith on Mists and had him blacksmith the skull of displacement beast for me.  Possibly didn't update capacity after giving it back to me?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:36:24 2000%^RESET%^
second report of this... im beginning to think this may
exactly be the case.. i just cannot duplicate it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 10:31:37 2000%^RESET%^
finally duplicated it. I wasnt paying attention I guess.  

So this may affect a few more things, as the problem
was in the move code itself.
zif

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 10:31:40 2000%^RESET%^

Fixed



---
poster: Nyx
subject: bug fix
date: Fri Aug 25 18:54:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1205
%^NEWS_POSTER%^Original bug report by Sleet on Fri Aug 25 00:06:42 2000%^RESET%^

Bug reported from /domains/emerald/execution/minotaurs/rooms/barn--

cant go up here even though its an exit


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Fri Aug 25 18:54:18 2000%^RESET%^

Fixed



---
poster: Mixer
subject: closed bug
date: Fri Aug 25 19:07:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1120
%^NEWS_POSTER%^Original bug report by Oz on Thu Aug 17 03:15:51 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x23y31--

i was watching tranquil kill the farmer with his bear and falcon, and i tried to wave broom ( i am witch ) at his bear to heal him. the bear went aggro on me. dunno if that should happen, dont think so anyhow.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 19:07:36 2000%^RESET%^
Waving the broom can damage whatever you wave it at, with the
stun special.  If you could wave the broom and not make the
target aggro you could kill a monster by doing this.
Someone did this at some point.  So this is no bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 19:07:39 2000%^RESET%^

Closed



---
poster: Mixer
subject: bug fix
date: Fri Aug 25 19:15:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1207
%^NEWS_POSTER%^Original bug report by Talgore on Fri Aug 25 08:38:24 2000%^RESET%^

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room12--

the southwest exit in this room should be southeast.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 19:15:38 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Fri Aug 25 21:32:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1209
%^NEWS_POSTER%^Original bug report by Basketball on Fri Aug 25 11:16:44 2000%^RESET%^

Bug reported from /domains/guilds/cleric/guild_hall--

In the Cleric Guild Hall, when I kill a Trainee, whenever I typed gac (get all from corpse) the MUD only seemed to Recognize get all.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 21:32:05 2000%^RESET%^
this is a long standing issue with the parser.. it is 
fixed in v22.2bX as soon as that line gets stable ill put it here.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 21:32:08 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Fri Aug 25 23:57:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1195
%^NEWS_POSTER%^Original bug report by Wagro on Thu Aug 24 07:27:02 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

twisted gloves of kraag does not id to twisted gloves of kraag


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 23:57:53 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Aug 25 23:58:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1197
%^NEWS_POSTER%^Original bug report by Zyz on Thu Aug 24 12:20:02 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon36--

martyric presence does not cast

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 23:58:05 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Fri Aug 25 23:59:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1200
%^NEWS_POSTER%^Original bug report by Tarquin on Thu Aug 24 15:11:10 2000%^RESET%^

Bug reported from /domains/blackavar/city/kuriskzoo/r3--

In the Zoo, there is a room desc that says honking from the left, and grunting from the left.  should be honking from the left, grunting from the right.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 23:59:20 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Sat Aug 26 00:30:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1201
%^NEWS_POSTER%^Original bug report by Tarquin on Thu Aug 24 15:35:17 2000%^RESET%^

Bug reported from /domains/outside_city/kobold/lakes_9--

In kobold area, in one particular square, there seems to be a newline character missing after the 'you can't go that way' message.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Aug 26 00:30:43 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Sat Aug 26 03:49:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1214
%^NEWS_POSTER%^Original bug report by Xphere on Sat Aug 26 02:22:29 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

heh, when you type use (combat type skill) at foo, it gives undefined function msg


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Aug 26 03:49:23 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sat Aug 26 04:10:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1184
%^NEWS_POSTER%^Original bug report by Mirrim on Wed Aug 23 02:35:57 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr13--

Attention Khosan: Mixer told me to let you know that you should check the codes in these rooms. When I go into edit it puts a \\n at the end of each line.
I see only one backslash and an n but I know that two backslashes are there.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Aug 26 04:10:44 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Sat Aug 26 07:35:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1054
%^NEWS_POSTER%^Original bug report by Lasher on Fri Aug  4 15:47:42 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Typed 'history 50' and got:
 
*Bad argument 1 to sscanf


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 18:33:11 2000%^RESET%^
tigran has a fix for thsi i think, he told me awhile ago, 
and i cant recall what it was.
*

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Aug 26 07:35:40 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 26 10:27:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1216
%^NEWS_POSTER%^Original bug report by Phire on Sat Aug 26 09:06:36 2000%^RESET%^

Bug reported from /domains/dragon/level3/d3agon12--


using the skill throw knife (with target set to shoulder)

You are ready to perform your skill.
You throw your knife at Black dragon striking him in the shoulder, hindering his
    fighting potential.
The Black Dragon's shoulder is badly hit by the knife!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime        


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 26 10:27:38 2000%^RESET%^
there were a fewmore of these reported, I havent gone back 
and looked for all of them.
but i guess they are all fixed now.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 26 10:27:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sat Aug 26 13:42:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1218
%^NEWS_POSTER%^Original bug report by Jaws on Sat Aug 26 11:07:03 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/egypt/k18--

D doest do down all

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 26 13:42:18 2000%^RESET%^
If you really want D to do that, command D walk down

That is a very uncommon one, and I think that should be
left to the individual players if they want to do that or not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 26 13:42:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Aug 26 13:47:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1221
%^NEWS_POSTER%^Original bug report by Phire on Sat Aug 26 13:28:55 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

this has been reported before.
For bartender drinks (drink of motivation and drink of inspiration), they

should destruct themselves when the bonus gets to zero for fading.
Its pretty silly that after idling awhile, I drink it and it gives me a 
-53 to my skill


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Aug 26 13:47:46 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sat Aug 26 18:24:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1222
%^NEWS_POSTER%^Original bug report by Tektor on Sat Aug 26 15:29:15 2000%^RESET%^

Bug reported from /domains/city/islandmap/x10y31--

i tried 20 s and it just moves me 1 room s (anything 10 and under works fine)

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Aug 26 18:24:37 2000%^RESET%^
this is not a bug. The max repeat value you can use is 10. If you try
any larger value it will only execute the command once.

"walk 20s" will work fine tho.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sat Aug 26 18:24:40 2000%^RESET%^

Closed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 03:33:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1231
%^NEWS_POSTER%^Original bug report by Mirrim on Sun Aug 27 01:14:27 2000%^RESET%^

Bug reported from /domains/emerald/execution/emerald_island/x19y4--

for the walk command, ne nw se and sw do not work. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:33:35 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 03:33:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1232
%^NEWS_POSTER%^Original bug report by Pedron on Sun Aug 27 02:02:08 2000%^RESET%^

Bug reported from /domains/mists/mistsmap/x10y57--

I have 'command daycare walk s 22w 7nw bridge' set to walk me from 
shop to daycare.  When I use the command I go 
s,22w but not northwest or bridge.

My command home 11s 8e 20s etc.. works well though.

Maybe it's just nw,ne,se,sw not recognized?

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:33:59 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 03:48:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1234
%^NEWS_POSTER%^Original bug report by Pedron on Sun Aug 27 03:21:37 2000%^RESET%^

Bug reported from /domains/castles/plain/p5-20--

Torc of Kings, Emerald helm of vorysis, yellow blob boots, 
dragon scale, trainer belt, fade cloak, cool blue ring of wisdom, 
firey red ring of dexterity, carebear furhat, carebear cloak, 
enchanted titanium ring, 22 berserker guild relocator, gentleman's pocket watch
2 puddings, 1 orange lodestone
Were all doubled when my safe bugged from too many items. (Alright, 
I'm dumping some of the excess relocators now :P).  My lodestone is now 
2 red lodestones.  Relocators are now 44 instead of 22, puddings are 
4 instead of 2(I'm just going to eat those :)

I tried to copy/paste the inventory but am using telnet and it doesn't 
like copy/paste.

My weapons and some of the armors were not duplicated.

When I first opened the safe and it bugged, I got a bunch of my stuff but 
not all.  When I closed and opened it again I got all that stuff plus 
the items that didn't come out the first time(these are the items that didn't double themselves)

I offered to let mixer take the duplicates but he said bug report and let admin 
handle it.  I'll turn it over if asked to, but would be more than happy to keep it. :)

(I won't sac/sell/trash do anything else to the stuff till admin tells 
me I can or else takes it away. )

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:48:43 2000%^RESET%^
This could happen if some item would eval out on cloneing. I changed
the behaivor so it wont duplicate objects anymore and the object that
caused the error will be lost. The driver won't allow me to catch
this kind of errors so this is the best I can do.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:48:49 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 03:56:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1192
%^NEWS_POSTER%^Original bug report by Rydia on Thu Aug 24 00:14:12 2000%^RESET%^

Bug reported from /domains/castles/rooms/zuperb-5--

i took stuff from a safe, to find out that when i returned it the set was still there. it duplicated. i replaced original back into safe. im including a list in report, just in case. 2 small lodestone (blue glow)s
a key
Snake Pendant
Bronze leg plate
Steel leg plate
Eye of the beholder
Blackmon's Midnight Boots;  Leather Armshields of Tiamat;  Glass Eye of Hag;  Blackmon's Platemail
Belt of bones
Nenya
Red gold crown (dazzling)
Leg Bone
Clean glowing glove
Blackmon's Cloak;  Blackmon's Black Staff
Emerald pendant on a silver chain
thank you
-rydia


----------------------------------------------------------------------

%^NEWS_POSTER%^Rydia wrote on Thu Aug 24 17:36:40 2000%^RESET%^
What happened was i took eq like normal from safe and closed safe. then partied for awhile. when i came back, i noticed my key was missing. i had alvin hold my eq in his castle, then i quited and reentered. when i open the safe, to get my key( i thought i just left it there) the safe had my key and my whole set. i typed get all, thinking that somehow maybe it just warped from alvins castle, but when i went to his castle, he still had my eq. that made two sets. i went and stored the eq that i had just gotten, and left the other set in alvins castle.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:56:37 2000%^RESET%^
I am assuming this is the same error as I successfully traced from
pedron.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:56:55 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 03:57:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1193
%^NEWS_POSTER%^Original bug report by Alvin on Thu Aug 24 00:18:40 2000%^RESET%^

Bug reported from /domains/castles/rooms/alvin-7--

Rydia says some of her duplicated, I don't know which eq, but I picked it up and chested it incase some of it was hers and not duped.  If someone could contact me and help me figure out which eq is duplicated and which is real, I'd appreciate it.
I don't want to get nuked over crap.  Thank you.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 24 05:32:24 2000%^RESET%^
need a little more info than this, like _how_

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 03:57:44 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sun Aug 27 04:00:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1203
%^NEWS_POSTER%^Original bug report by Pedron on Thu Aug 24 18:23:11 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/dforest7--

I don't think this is really a bug, just the way combat is.
When I'm fighting a mob and another mob appears
(undead, roaming, whatever.)  I'd like to be able to 
target the new thing to knock it out and 
get back to the mob I was working on.

Most common lately is I'm fighting an elf when an 
undead arrives/reanimates.  I try kill undead 
to get it off my back but target remains 
on the elf.  I can do kill all though and 
that'll knockout the undead(and upset all the other mobs in the room. :P)

Is a minor detail.  If targetting can be adjusted to give 
priority to most recent target selected, would 
be appreciated.  If not, shouldn't be any 
problem at my level.

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:00:08 2000%^RESET%^
We might consider this if we ever rewritte combat. For now you can't
switch target, that is a design limitation.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:00:08 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sun Aug 27 04:03:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1210
%^NEWS_POSTER%^Original bug report by Jaws on Fri Aug 25 17:44:51 2000%^RESET%^

Bug reported from /domains/emerald/execution/emerald_island/x19y23--

it wont let me do 2 e

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Fri Aug 25 18:55:54 2000%^RESET%^
Umm, can you be more specific? I can do 2 e, and e, e and then enter e twice. It works fine near as I can tell.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:03:54 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sun Aug 27 04:24:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1217
%^NEWS_POSTER%^Original bug report by Kazulanth on Sat Aug 26 10:54:06 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-5--

Not sure if this is precisely a bug, but in a castle if the exit is named northeast and the guard is set to block ne, it doesn't block.



----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:24:46 2000%^RESET%^
ne is not northeast. The castle guards use the generic block code and
if I was to change this it would become impossible to block an exit
named ne.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:24:46 2000%^RESET%^

Closed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 04:28:20 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1219
%^NEWS_POSTER%^Original bug report by Jaws on Sat Aug 26 12:03:28 2000%^RESET%^

Bug reported from /domains/mists/uncle/army/parapit--

need to tell room when people fall in, and spawn a look on the faller

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:28:20 2000%^RESET%^

Fixed



---
poster: Khosan
subject: bug fix
date: Sun Aug 27 04:32:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1225
%^NEWS_POSTER%^Original bug report by Ada on Sat Aug 26 18:56:06 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr1--

None of the fishes (salmon, catfish, trout, carp) id to fish. (gotten by bear)

- ada


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:32:51 2000%^RESET%^

Fixed



---
poster: Khosan
subject: closed bug
date: Sun Aug 27 04:42:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1229
%^NEWS_POSTER%^Original bug report by Basketball on Sun Aug 27 00:07:45 2000%^RESET%^

Bug reported from /domains/misc/hell/rooms/river_acheron--

Couldn't use the Walk command in Hell


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Sun Aug 27 00:11:14 2000%^RESET%^
Umm, where would you want to walk in hell?

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:42:29 2000%^RESET%^
Walk is not available in hell just like most other commands are not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:42:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Aug 27 14:08:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1178
%^NEWS_POSTER%^Original bug report by Mikkiz on Tue Aug 22 10:19:58 2000%^RESET%^

Bug reported from /domains/hyboria/snoop/giants/rooms/9,2,1--

won the clones event but didnt get any prize for it.
there was still 2 clones alive tho.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 27 14:08:18 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Aug 28 04:50:30 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1249
%^NEWS_POSTER%^Original bug report by Baer on Mon Aug 28 01:42:41 2000%^RESET%^

Bug reported from /domains/guilds/watermage/guild_hall--

mastery of fire affects magma boulder, but mastery of water does not affect green mist.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Aug 28 04:50:27 2000%^RESET%^
That is because mist mages got their own mastery skill
(mist lore) and lavamages do not.
Not really a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Aug 28 04:50:30 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Aug 28 06:24:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1252
%^NEWS_POSTER%^Original bug report by Raw on Mon Aug 28 04:46:39 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Somehow i am blind to all "broadcas all" (or whatever it's called) from
events that are running. I get messages like 
[event]: Event 'NewbieNosuck' has started.,
but not xxx is high on the smoke (or something) that i used to get.
I suspect this has been going one since i reported i didn't get any
messages from the xp-lottery event some time ago.

Raw


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 06:24:08 2000%^RESET%^
type 'muffs off' all event messages are passed through 
muffled_shout(), players that wish not to see them do
muffs on.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 06:24:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Aug 28 14:10:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1254
%^NEWS_POSTER%^Original bug report by Jaws on Mon Aug 28 13:43:52 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge5--

cannot exit to the east as the room indicates

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 14:10:41 2000%^RESET%^

Fixed



---
poster: Tigran
subject: closed bug
date: Mon Aug 28 14:34:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1241
%^NEWS_POSTER%^Original bug report by Urg on Sun Aug 27 08:58:59 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

i picked the rose in blackavar - but got no money 
Exp: 27,096  Next level: 45,438  Money: 10,092 goldhp(703/703) sp(223/223) > pick a roseYou pick a wild rose and it magically turns to solid gold!hp(703/703) sp(223/223) > exp Exp: 27,096  Next level: 45,438  Money: 10,092 gold


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Aug 28 14:34:43 2000%^RESET%^

Closed



---
poster: Tigran
subject: >closed bug
date: Mon Aug 28 14:37:50 2000

On Mon Aug 28 14:34:43 2000 Tigran wrote post #848:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1241
> %^NEWS_POSTER%^Original bug report by Urg on Sun Aug 27 08:58:59
2000%^RESET%^
> 
> Bug reported from /domains/city/advguild/adv--
> 
> i picked the rose in blackavar - but got no money 
> Exp: 27,096  Next level: 45,438  Money: 10,092 goldhp(703/703) sp(223/223)
> pick a roseYou pick a wild rose and it magically turns to solid
gold!hp(703/703) sp(223/223) > exp Exp: 27,096  Next level: 45,438  Money:
10,092 gold
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Mon Aug 28 14:34:43 2000%^RESET%^
> 
> Closed
> 
> 
One of these days I'll get the bug tracking system working right.....for me ;)

This is a severe case of MIS, check your inventory.


---
poster: Zifnab
subject: closed bug
date: Mon Aug 28 17:08:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1258
%^NEWS_POSTER%^Original bug report by Tarquin on Mon Aug 28 14:59:05 2000%^RESET%^

Bug reported from /domains/outside_city/north/goblin/cave20--

This probably isn't a bug, dunno where else to report or comment.
In a room with 5 goblins, first four are tireless goblins, last is a tough goblin.  Why is the last goblin listed in desc the first goblin when I want to look at them or consider?
This probably happens everywhere, but it's very noticable here because of the different strength.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 17:08:56 2000%^RESET%^
its just a 'feature' of the parser.

there really is no control over the order things are specified
adn the order of the parser seeing them.  I will bring that up
with the mudos mailing list see what happens.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 17:08:59 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Mon Aug 28 19:35:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1240
%^NEWS_POSTER%^Original bug report by Erec on Sun Aug 27 07:21:20 2000%^RESET%^

Bug reported from /domains/blackavar/epath/npath1--

I can't go north from this room.
This is happening a lot in this area.  Whatever is broken for this link
should be checked for all the links in this region.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Aug 28 19:35:39 2000%^RESET%^
I don't really have the time to check everyone else's areas for bugs from using the old old old desc code.  However, continue to bug report them and I'll fix them probably within a day.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Aug 28 19:35:48 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 05:39:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1264
%^NEWS_POSTER%^Original bug report by Jaws on Mon Aug 28 18:09:13 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

give boots to puffPuff tells you: i dunno, what number?Brown boots: You need to remove it first.You give Pair of fur boots to Puff.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 28 18:41:56 2000%^RESET%^
not really a bug,  boots is the plural of boot, both 
of those pairs of boots have an id of boots.
in this case the parser acted exactly as it should 
of

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 05:39:16 2000%^RESET%^
sorry should of said both have an id of boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 05:39:16 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 05:39:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1266
%^NEWS_POSTER%^Original bug report by Basketball on Mon Aug 28 20:53:38 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

When you type "u" in the ADV Guild, you stumble into a wall.
Shouldn't it be Ceiling?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 05:39:55 2000%^RESET%^
the mudlib has a default message for exits that dont exist.
Thats what you are seeing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 05:39:55 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Tue Aug 29 09:07:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1268
%^NEWS_POSTER%^Original bug report by Graxon on Tue Aug 29 08:39:36 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/temple/room27--

the room south from here doesnt load or at least i cant enter it either

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 09:07:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 11:30:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1269
%^NEWS_POSTER%^Original bug report by Tarquin on Tue Aug 29 11:01:08 2000%^RESET%^

Bug reported from /domains/outside_city/goblins/rooms/goblins17f--

There is usually a general opinion that mobs should not respond to a generic term such as 'monster'. Yet these snakes do, and the term 'monster' is not part of their desc.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^
every monster in the game ids to monster

not sure where that opinion came from but it doesn't hold true here.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Tue Aug 29 11:32:41 2000

On Tue Aug 29 11:30:36 2000 Zifnab wrote post #855:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1269
> %^NEWS_POSTER%^Original bug report by Tarquin on Tue Aug 29 11:01:08
2000%^RESET%^
> 
> Bug reported from /domains/outside_city/goblins/rooms/goblins17f--
> 
> There is usually a general opinion that mobs should not respond to a
generic term such as 'monster'. Yet these snakes do, and the term 'monster'
is not part of their desc.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^
> every monster in the game ids to monster
> 
> not sure where that opinion came from but it doesn't hold true here.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^
> 
> Closed
> 
> 
I may of jumped the gun on that, there is an id of monster in 
one of hte inherits, not sure where it disappeared to in my 
test monster thought, still looking.

---
poster: Zifnab
subject: >>closed bug
date: Tue Aug 29 11:37:33 2000

On Tue Aug 29 11:32:41 2000 Zifnab wrote post #856:
> On Tue Aug 29 11:30:36 2000 Zifnab wrote post #855:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 1269
> > %^NEWS_POSTER%^Original bug report by Tarquin on Tue Aug 29 11:01:08
> 2000%^RESET%^
> > 
> > Bug reported from /domains/outside_city/goblins/rooms/goblins17f--
> > 
> > There is usually a general opinion that mobs should not respond to a
> generic term such as 'monster'. Yet these snakes do, and the term 'monster'
> is not part of their desc.
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^
> > every monster in the game ids to monster
> > 
> > not sure where that opinion came from but it doesn't hold true here.
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 11:30:36 2000%^RESET%^
> > 
> > Closed
> > 
> > 
> I may of jumped the gun on that, there is an id of monster in 
> one of hte inherits, not sure where it disappeared to in my 
> test monster thought, still looking.
ok I did jump the gun a bit.... Every monster has a default id/name
of monster.  this way if the wizards fails to add a name/id to it
at least things dont break to horribly, and we still get messages
and the such.  That is the case here, in 99% of the monster
that id/name is set to something meaningful. the snakes were not, ill 
fix them right now.

sorry about that.

---
poster: Zifnab
subject: bug fix
date: Tue Aug 29 15:12:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1109
%^NEWS_POSTER%^Original bug report by Psyche on Sun Aug 13 01:11:27 2000%^RESET%^

Bug reported from /domains/blackavar/city/ogshop--

Hmm. Selling multiple black robes is possible by typing "sell black robes", but with the standard greaves and vambraces, you must type "sell greaveses/vambraceses".


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Aug 14 07:56:16 2000%^RESET%^
IMHO this is not a problem with pluralize.  These items, I believe, should use add_id_no_plural() as they are already in plural form.

Just my two cents.

T

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:12:51 2000%^RESET%^
I had fixed this a few days ago, and forgotten to close it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:12:55 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:13:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1117
%^NEWS_POSTER%^Original bug report by Austin on Wed Aug 16 11:21:52 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room27--

Not in combat at all. Try to use backstab.
Get the message You can not use this skill while fighting.
Then i type use stab
You must supply a target for this skill.

Duno whats goin on
have confusing poison on one dagger and thats bugging, maybe related


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:13:49 2000%^RESET%^
its defintely related,.. combat stoped due to the error, it still thinks your in
combat.  I am closing this one, as the root of the problem is the previous post.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:13:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug 29 15:16:36 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1129
%^NEWS_POSTER%^Original bug report by Jaws on Fri Aug 18 23:04:08 2000%^RESET%^

Bug reported from /domains/dragon/el_tajin/rooms/pathx9y6--

type action on find herb for animist blah fail to find fail needs to be $v

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:16:36 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Aug 29 15:18:00 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1150
%^NEWS_POSTER%^Original bug report by Malifix on Sun Aug 20 14:49:54 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge5--

cant enter room demon zombie beavers...just killed blockers and cant get into lodge


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:17:57 2000%^RESET%^
fixed this a few days ago too. (think it ws another report)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:18:00 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:18:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1161
%^NEWS_POSTER%^Original bug report by Basketball on Mon Aug 21 14:15:54 2000%^RESET%^

Bug reported from /domains/misc/race_select--

I just reinced from Abjurer and I get this.

You cannot remove a guild item.
You cannot remove a guild item.

Then I got my "fresh body" (not race) and it wasn't there. I'm not sure on how to interpret that, so I thought you oughtta know anyways.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:18:58 2000%^RESET%^
its nothing urgent.. the mudlib trying to force you to remove stuff
before you rienc so you dont lose it... in this case reincing it doenst matter.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:18:58 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:19:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1171
%^NEWS_POSTER%^Original bug report by Denim on Mon Aug 21 19:35:27 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

19:29:05: [plaque]: Removing Fuge for inactivity.
19:29:05: [plaque]: Removing Cloud for inactivity.

19:34:35: [plaque]: Removing Fuge for inactivity.
19:34:35: [plaque]: Removing Cloud for inactivity.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:19:52 2000%^RESET%^
I saw this when it happened, and cannot explain it.  havent seen 
it since, so for now I will just close this if it happens again we can
address/fix it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:19:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug 29 15:25:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1180
%^NEWS_POSTER%^Original bug report by Sleet on Tue Aug 22 14:23:51 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-10--

dont know if this a bug or what but i was looking at my mystical abjurer shield and it says its made from an unidentified material but then  right above were it says its 1 handed it says its made of iron


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:25:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:25:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1181
%^NEWS_POSTER%^Original bug report by Austin on Tue Aug 22 18:41:07 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/lodge5--

Im at the beavers guarding the king and queen on oddworld but after killing them it wont allow me to go east to the king.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:25:31 2000%^RESET%^
see others

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:25:31 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Aug 29 15:27:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1157
%^NEWS_POSTER%^Original bug report by Zyz on Mon Aug 21 01:32:58 2000%^RESET%^

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_1--

You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
Poe stuns Trax with the force of her attack!
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
Trax's warhide deflects Poe's blast as if it were nothing.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.

You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.
You feel a lot of Trax's pain.

--------| New Round |--------
Poe hits Trax 6 times.


I seem to be feeling a lot of pain for 6 hits.


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Mon Aug 21 01:47:30 2000%^RESET%^
More information - was this a message from a monster or
is this the message of some cleric spell?

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:27:55 2000%^RESET%^
Might happen if the monster does several damage types
when it hits. I'll reduce the spam of the spell.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:27:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Aug 29 15:28:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1187
%^NEWS_POSTER%^Original bug report by Temma on Wed Aug 23 06:01:58 2000%^RESET%^

Bug reported from /domains/wizhalls/wiz_bar/room5--

can't go west here


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:28:32 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:29:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1208
%^NEWS_POSTER%^Original bug report by Phire on Fri Aug 25 08:59:11 2000%^RESET%^

Bug reported from /domains/castles/rooms/phire-4--

none of the warrior bravo guild links work on the web page


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:29:14 2000%^RESET%^
this was fixed when i looked at it, not sure.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:29:17 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Aug 29 15:30:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1168
%^NEWS_POSTER%^Original bug report by Pedron on Mon Aug 21 19:03:08 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/room0--

this isn't really a bug, but could we have a sign here telling when 
the ferry is expected to arrive like at the other docks?

thanks,
pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 19:03:38 2000%^RESET%^
that is up to the domain person...

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:30:56 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Aug 29 15:32:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1170
%^NEWS_POSTER%^Original bug report by Crosslash on Mon Aug 21 19:13:29 2000%^RESET%^

Bug reported from /domains/castles/rooms/moonstreak-8--

the spell that didn't take away sps is petrify.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:32:27 2000%^RESET%^
Cant do anything with so little information.
Where, when, how it happened etc...

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:32:33 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Aug 29 15:33:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1175
%^NEWS_POSTER%^Original bug report by Denim on Mon Aug 21 23:30:50 2000%^RESET%^

Bug reported from /domains/city/streets/_10_7--

--------| New Round |--------
[11] A/D (  7%) You hammer Selidan.
You's Mace of Power spews fire at Selidan!
You score a stunning blow on Selidan!
You take advantage of Selidan's helplessness to inflict greater damage!
[13] A/D ( 10%) You knock Selidan flying.
You take advantage of Selidan's helplessness to inflict greater damage!
[14] A/D ( 13%) You clobber Selidan in his eyes.
[10] A/D (  5%) You belt Selidan with your Mace of Power.
Selidan is stunned and unable to move.
Your arms are a BLUR of motion as you quickly swing again!!
You report: Hp: 1987 (1989)  Sp: 776 (776)  Ep: 1105 (1105)
 Selidan leaves south.

I saw no new round message,as far as i knew stuns were saposed to last at least a round.....


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:33:43 2000%^RESET%^
Nope stuns can last fraction of rounds. Sometimes happens.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 15:33:46 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:34:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1196
%^NEWS_POSTER%^Original bug report by Wagro on Thu Aug 24 09:42:40 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x1y28--

after I attacked the goblin, it attacked me back, but didn't turn yellow even though my ansi was on.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:34:37 2000%^RESET%^
this is very possible due to the way combat works.  you get the
attacking message, but thats it, its just a message, combat doesnt
officially start until the next heartbeat, very easily could look 
in thta time and the monster wouldnt be yellow.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:34:40 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:37:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1237
%^NEWS_POSTER%^Original bug report by Hierokliff on Sun Aug 27 04:22:42 2000%^RESET%^

Bug reported from /domains/city/streets/_10_9--

Did get this message when i did finish of the last clone
A fantastic gem appears before you!
    It floats into your pocket.
Hierokliff has killed the last clone, and is given a special reward!
Talgore was the highest scorer and wins a prize!
*Clones event failed to clone prize: /domains/events/clone/prizes/attic.
Trace written to /log/runtime

//Hierokliff


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Aug 27 06:26:33 2000%^RESET%^
the event is picking up the CVS directory as a prizse

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:37:40 2000%^RESET%^
I made another fix to this. I am not sure how its not getting
the correct directory (the error trace is gone by now) so lets hope its fixed.
If I get a change I will run it tonight while I am on so I can catch the error.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:37:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Aug 29 15:38:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1239
%^NEWS_POSTER%^Original bug report by Azagthot on Sun Aug 27 07:00:45 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/market2--

Got:
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Trace written to /log/runtime
the command I typed before I got it was 'n' from the room just south of here.
Just before that I'd killed a turaninan warrior and looted and digged a grave.
HTH


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:38:13 2000%^RESET%^
heard to tell what this is from the limited info.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:38:13 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Tue Aug 29 16:01:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1190
%^NEWS_POSTER%^Original bug report by Denim on Wed Aug 23 19:31:10 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

You are ready to perform your skill. (concealed)
You raise a small pipe to your mouth and blow some dust at Tektor!
Tektor is blinded by the dust!
*Bad argument 1 to keys()
Expected: mapping Got: 0.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Aug 29 16:01:40 2000%^RESET%^

Fixed



---
poster: Tigran
subject: closed bug
date: Wed Aug 30 12:59:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1280
%^NEWS_POSTER%^Original bug report by Jaws on Wed Aug 30 12:57:15 2000%^RESET%^

Bug reported from /domains/dragon/cave/rooms/warrens01--

if u cant go east, should not be exit

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Wed Aug 30 12:59:10 2000%^RESET%^
This is as the designer intended.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Wed Aug 30 12:59:16 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Aug 30 14:30:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1283
%^NEWS_POSTER%^Original bug report by Caliban on Wed Aug 30 14:05:35 2000%^RESET%^

Bug reported from /domains/guilds/chanter/guild_hall--

Umm ive reinced into animist and have run into some probs. 
1) I am a level 10 adept of the stones and can only train my efficiency and focus
skills to like 50% or thereabouts
2) I advanced 2 more levels and then tried to join chanters of the deep and got 
the following message --> You need to be a level 10 Adepts of the Stones to join the Chanter of Deep

If any of these things are my fault due to my stupidity then i apologize. 
However if there is a bug somewhere with all this then could i please have a 
free reinc so i can fix my skills and stuff? 
Thanks. 

-Cal


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 14:30:41 2000%^RESET%^
1)  that skill is split between two guilds.

    stone adepts, and chanters of deep earth.

2)  that was a problem that was fixed yesterday, however
    not all guild masters have reloaded yet.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 14:30:44 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Aug 30 17:33:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1285
%^NEWS_POSTER%^Original bug report by Kiri on Wed Aug 30 15:23:01 2000%^RESET%^

Bug reported from /domains/mists/sting/Sting42--

map
what are you looking at**


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 17:33:04 2000%^RESET%^
not sure what this is?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 17:33:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Aug 30 17:51:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1289
%^NEWS_POSTER%^Original bug report by Bigglesworth on Wed Aug 30 17:50:30 2000%^RESET%^

Bug reported from /domains/guilds/assassin/rooms/bunk_room--

well not quite sure what i did, think i typed last +
and got this:
*Too long evaluation. Execution aborted.
Trace written to /log/runtime
+ is a channel though, and i am listening to it.
-biggs


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 17:51:37 2000%^RESET%^
------/std/shell.c:232 - shell_input(" [B [A [A [A [B [A [A [A [A [A [A [A [A
[A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [B [B [B
[B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B
[Blast +")
locals: 66, ({ ... }), NULL, "[B [A [A [A [B [A [A [A [A [A [A [A [A [A [A [A
[A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [A [B [B [B [B [B [B
[B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [B [Blast +",
NULL, NULL, NULL




the above is what you typed at the time of the error.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Aug 30 17:51:40 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Aug 31 06:25:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1291
%^NEWS_POSTER%^Original bug report by Shin on Thu Aug 31 03:55:18 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room16--

I got a  ----> *Bad argument 2 to member_array() Expected: string or array Got: 0. Trace written to /log/runtime

while i did a attack all on earwigs in Yensidlang, stopped my fighting.

Shin


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:25:34 2000%^RESET%^
sigwald fixed this earlier.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:25:37 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Aug 31 06:26:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1290
%^NEWS_POSTER%^Original bug report by Raw on Thu Aug 31 03:52:41 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_7--

something funny here. wielding Dagger of chaos Axe of denial Demon slicer
and Axe of denial.

[12] A/D ( 13%) You rend Guard.
[15] A/D ( 23%) You slice Guard's throat.
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime

then combat stopps, at least for me

raw



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:26:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Aug 31 06:26:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1292
%^NEWS_POSTER%^Original bug report by Blixa on Thu Aug 31 04:37:47 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room9--


--------| New Round |--------
HP: 723|748 SP: 254|254 EP: 385|385
[Blixa]: is in good condition.
[Earwig]: is in excellent shape.
Blixa hits Earwig 0 times.
Earwig hits Blixa 3 times.
--------| New Round |--------
--------| New Round |--------
*Bad argument 2 to member_array()
Expected: string or array Got: 0.
Trace written to /log/runtime
LobeLands [exits: north and southeast]
 The terrain around you is completely black. The ground beneath your feet is
soft and flexible, and seems to quiver with every sound you make. Huge piles of
waxy buildup lie before you.
A notorious Earwig picks at some wax (wounded)
               


no clue what happened


BB



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:26:16 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Aug 31 06:29:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1293
%^NEWS_POSTER%^Original bug report by Kaamos on Thu Aug 31 04:44:25 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room14--

party say  %^RED%^T%^RESET%^BOLD%^RED%^i%^RESET%^%^RED%^ck%^BOLD%^%^CYAN%^ / %^RESET%^RED%^T%^RESET%^%^BOLD%^RED%^O%^RESET%^%^RED%^CK within%^RESET%^ %^BOLD%^CYAN%^20%^RESET%^ %^RED%^secs!%^RESET%^
think %^RED%^T%^BOLD%^i%^RESET%^RED%^ck.%^RESET%^
Ok, I bought EQ, And somehow I did go to LD, dunno why.
When I reconnected back, I started at adv.guild and I got no EQ anymore.
party say  %^RED%^T%^RESET%^BOLD%^RED%^i%^RESET%^%^RED%^ck%^BOLD%^%^CYAN%^ / %^RESET%^RED%^T%^RESET%^%^BOLD%^RED%^O%^RESET%^%^RED%^CK within%^RESET%^ %^BOLD%^CYAN%^20%^RESET%^ %^RED%^secs!%^RESET%^
Had to buy a new one.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:29:20 2000%^RESET%^
you didnt say what time this happened so...

I am assuming it was shortly prior to your message.

we rebooted a couple times around that time.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Aug 31 06:29:23 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 12:49:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1212
%^NEWS_POSTER%^Original bug report by Phire on Fri Aug 25 22:28:12 2000%^RESET%^

Bug reported from /domains/city/advguild/wish--

the all stat wish doesn't affect charisma
it use to I believe. This goes for both greater and lesser.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 12:49:59 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:04:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1176
%^NEWS_POSTER%^Original bug report by Denim on Tue Aug 22 00:43:44 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

You are ready to perform your skill.
Your eyes gleam with utter hatred and revulsion as you bring your Mace of Power
    crashing down on Xphere's skull!  He gurgles like a vegetable as his head
    collapses in on his brain.  Denim pounds on the bloody remains of his head
    until there is nothing left but a bloody mass of shattered skull and  mulched brains...

Xphere falls to the ground DEAD!
[inform]: Xphere died (Denim).
Xphere is cleaved in half by Denim.
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:04:33 2000%^RESET%^
Was unable to reproduced that, doesnt seem like deathblow
bugs. Putting it on some random bug like doc daemon or wander
daemon.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:04:33 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:07:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1114
%^NEWS_POSTER%^Original bug report by Kaos on Tue Aug 15 08:06:22 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

(in snoops mirror image area), when i cast a spell on the image:
Mirror image of Baer uses his mirror magic and enhances the damage done by you
    before $s once again releases it upon you!
You scream in PAIN as you are hit by the blast!
(the $s)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:07:02 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:07:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1125
%^NEWS_POSTER%^Original bug report by Raw on Fri Aug 18 04:45:19 2000%^RESET%^

Bug reported from /domains/mists/snoop/caverns_of_death/rooms/cavern/6,9,4--

Fraenz, the evil Necromancer isn't even evil
can't use dispel evil on him...


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:07:13 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:08:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1226
%^NEWS_POSTER%^Original bug report by Denim on Sat Aug 26 20:04:05 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Create Blinding Dust doesn't seem to cost any eps.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:08:23 2000%^RESET%^
Seems to work fine for me.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:08:26 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:21:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1220
%^NEWS_POSTER%^Original bug report by Wagro on Sat Aug 26 13:03:55 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

i didn't want to spam the news so I just put all these together:
the following don't id to their full names:
eyepath of horus
golden amulet of lor
Ceremonial Armbands of Mitra
white stole of priest mitra
bloody paw of gungor
grey fur cloak of gungor


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:21:07 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:22:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1224
%^NEWS_POSTER%^Original bug report by Tranquil on Sat Aug 26 17:17:16 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x2y7--

 I dont know whether this is a bug or not, as I had started casting before the cloud left, but it probably shouldnt cast in this situation

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:21:56 2000%^RESET%^
Let's say as the cloud just dissipated, there is still
some potential for lightning :). 

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:22:17 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:24:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1230
%^NEWS_POSTER%^Original bug report by Sleet on Sun Aug 27 01:06:48 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

posin bread id as elvish waybread


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:23:59 2000%^RESET%^
Does not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:24:02 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:26:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1244
%^NEWS_POSTER%^Original bug report by Ada on Sun Aug 27 12:15:03 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--


There's no fail message for create power crystal.

- ada


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:26:05 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:43:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1248
%^NEWS_POSTER%^Original bug report by Arkangyle on Mon Aug 28 01:40:13 2000%^RESET%^

Bug reported from /domains/guilds/bladedancer/guild_hall--

| bladed fury                      | 2   | 40  | 90  | 52.8K | 1.8K  |
| blade dance                      | 4   | 10  | 90  | 922   | 30    |
| advanced whirlwind attack        | 5   | 70  | 90  | 985.2 | 32.8K |
| endowment of the gods            | 6   | 45  | 90  | 138.0 | 4.6K  |
| slashing weapons mastery         | 7   | 80  | 90  | 2.0M  | 66.6K |
| singing blade                    | 8   | 10  | 90  | 1.6K  | 53    |
| blade parry                      | 9   | 60  | 90  | 448.0 | 14.9K |

advanced whirlwind attack, for example, is actually 985.2k in cost, and blade parry 448k in cost, but it does not correctly reflect this as with some other skills.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:43:54 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:44:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1253
%^NEWS_POSTER%^Original bug report by Kalon on Mon Aug 28 10:17:32 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

with portal preferences, if you cast and mistype the destination
it asks you to recast and nothing really happens, but still
costs the sp.  should it give the sp back?

K


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:44:33 2000%^RESET%^
Hmm nope, this is not a spell you cast a lot of times after all,
you should be careful.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:44:38 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:49:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1274
%^NEWS_POSTER%^Original bug report by Sleet on Tue Aug 29 16:27:39 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-10--

emerald boots of vorysis dont id to boots


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:49:28 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Thu Aug 31 13:51:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1276
%^NEWS_POSTER%^Original bug report by Baer on Wed Aug 30 03:31:02 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/3,9,1--

Martyr can sacrifice his own health to heal his own health.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:51:52 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 13:54:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1287
%^NEWS_POSTER%^Original bug report by Mirrim on Wed Aug 30 17:10:40 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/catter--

The caterpillar isn't resetting.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:54:24 2000%^RESET%^
Had a problem to load, its fixed

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:54:24 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Thu Aug 31 14:41:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1294
%^NEWS_POSTER%^Original bug report by Alvin on Thu Aug 31 14:40:23 2000%^RESET%^

Bug reported from /domains/mists/uncle/army/tower4--

You can no longer cast sacrifice health at yourself.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 14:40:59 2000%^RESET%^
I should nuke people for not reporting that and obviously abusing 
a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 14:41:02 2000%^RESET%^

Closed



---
poster: Mixer
subject: closed bug
date: Fri Sep  1 02:08:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1281
%^NEWS_POSTER%^Original bug report by Jaws on Wed Aug 30 13:03:53 2000%^RESET%^

Bug reported from /domains/dragon/elements/void/void-0--

cant got north

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Sep  1 02:08:06 2000%^RESET%^
The Void is a randomly generated MAZE so therefore you can't
go directions randomly, depending on the maze.  You
might end up where you started or somewhere else...

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Sep  1 02:08:06 2000%^RESET%^

Closed



---
poster: Mixer
subject: closed bug
date: Fri Sep  1 02:08:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1284
%^NEWS_POSTER%^Original bug report by Kaos on Wed Aug 30 14:19:41 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

hm idea command didn't work here, but here it goes:
add 'all parties' as valid command in hell, so you
can see what clerics are busy in party..


----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Sep  1 02:08:54 2000%^RESET%^
Try 'who guild cleric long' this will show the party name
beside the player name.
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Sep  1 02:08:57 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Fri Sep  1 02:10:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1299
%^NEWS_POSTER%^Original bug report by Pedron on Thu Aug 31 21:21:54 2000%^RESET%^

Bug reported from /domains/castles/rooms/tranquil-18--

'Key to the palace gates' stored in my safe this time.
usually pops out when I close the safe.
(It's the key to blackavarcity palace)


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Sep  1 02:10:13 2000%^RESET%^
Keys generally dont save anymore, not a bug

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Sep  1 02:10:16 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Sep  1 05:49:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1301
%^NEWS_POSTER%^Original bug report by Tranquil on Fri Sep  1 05:20:37 2000%^RESET%^

Bug reported from /domains/outofwhack/harbor1--

While on the ferry, I typed "drop foods" and got "You can't seem to move it there.You can't seem to move it there.You can't seem to move it there.You can't seem to move it there." I double checked to see what was typed, then retyped it and got the same response. There was no error message though.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 05:49:49 2000%^RESET%^
that was the error message.  the ferry doesnt allow things
to be dropped on it.....  not sure if thats a great solution
or not, but thats the way they were done.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 05:49:49 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Fri Sep  1 09:10:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1300
%^NEWS_POSTER%^Original bug report by Pedron on Fri Sep  1 02:12:04 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x12y27--

I meant the key to the palace gates DID store/save.
It -didn't- pop out of the safe like 
it usually does(like it's supposed to) :)



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Sep  1 05:26:31 2000%^RESET%^
Sorry misread the previous post.
I think I fixed it (hope its the right key).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Sep  1 09:10:04 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Sep  1 11:02:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1302
%^NEWS_POSTER%^Original bug report by Talgore on Fri Sep  1 09:00:16 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Travveler skill tinning
Just tinned a pile of corpses got:
(23) Tin can of shit
(13) Tin can of food
(18) Tin can of vomit
(9) Tin can of meat
Now atm all the food put health up by about the same and what
you get seems to be totally random. Now really shit and vomit should
perhaps poison you but with a skill of 92% you should get a LOT
more meat and food than shit and vomit.

Talgore


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 11:02:32 2000%^RESET%^
I believe i answered this question just a few weeks ago...

The 'type' you get is purely random, it has no relation
to anything.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 11:02:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Sep  1 12:23:40 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1124
%^NEWS_POSTER%^Original bug report by Pedron on Fri Aug 18 01:50:12 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Not sure if this is a bug or not, but I partied with Nagash in 
gauntlet and we were separated a few levels down the road when 
he got a killing blow.  He was moved forward in the gauntlet 
and I was stuck fighting a fresh monster.

He blasted on through and waited awhile at level 9 of gauntlet while 
I fought fresh monsters to catch up. :P
Isn't the whole party supposed to be moved when a monster dies in the 
gauntlet?

-Pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 12:23:40 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Sep  1 19:33:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1310
%^NEWS_POSTER%^Original bug report by Roach on Fri Sep  1 17:52:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/roach-5--

report cant use castle goto i own the castle and im in the cfastle and it still wont let me

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 19:33:53 2000%^RESET%^
uhmm catch me on next time you are, im gussing this is 
an alias or some other problem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep  1 19:33:53 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Sat Sep  2 10:29:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1308
%^NEWS_POSTER%^Original bug report by Shiranai on Fri Sep  1 17:13:57 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room2--

Can't go e,w,nw, or ne here


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sat Sep  2 10:29:55 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Sat Sep  2 10:34:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1323
%^NEWS_POSTER%^Original bug report by Urg on Sat Sep  2 10:07:13 2000%^RESET%^

Bug reported from /domains/blackavar/map/x38y38--

Four-Way Intersection [exits: forest, east, mine, west, northwest, northeast,southwest, southeast, north and south]fFFf|fffM A four-way intersection, where two main roads cross.FFff|fMMM You can go to any corner of the Realm of Blackaver fromFfff*MMMM

can only go n,ne,nw,s,sw,w,mine - CANT go se or e


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sat Sep  2 10:34:01 2000%^RESET%^
Of course you can't.   You can't climb mountains.  The mud even tells you so.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sat Sep  2 10:34:10 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Sat Sep  2 11:10:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1320
%^NEWS_POSTER%^Original bug report by Pedron on Sat Sep  2 09:21:40 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room17--

north exit doesn't work from here

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Sat Sep  2 11:10:57 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sat Sep  2 11:48:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1295
%^NEWS_POSTER%^Original bug report by Waz on Thu Aug 31 15:29:24 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest7--

not sure if this is a bug or if i'm missing something...i know weights were 
changed a little so maybe that's it, but i'm carrying a whole lot more loot
out of the elves than i ever have before...right now I have 12 Elven chainmails
and i know i used to carry at most like 6 along with the other normal stuff I
get for loot + my eq...if it's just a change in weight I apologize but it might
be this area...shrug


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Sep  2 11:47:51 2000%^RESET%^
Yeah this was a problem.  When i put a default weight of 1 
on all objects, armor did if (!weight) do weight calcs...


Obviosly i broke that (good question is why armor did that
in the first place).

Sigwald has fixed it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sat Sep  2 11:48:15 2000%^RESET%^

Fixed



---
poster: Tigran
subject: bug fix
date: Sat Sep  2 12:22:10 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1316
%^NEWS_POSTER%^Original bug report by Mirrim on Sat Sep  2 03:55:33 2000%^RESET%^

Bug reported from /domains/blackavar/shedge/tower/rooms/room15--

Rooms are resetting with mobs when I fix typos or edit in some other way.


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:22:10 2000%^RESET%^

Fixed



---
poster: Tigran
subject: >bug fix
date: Sat Sep  2 12:23:59 2000

On Sat Sep  2 12:22:10 2000 Tigran wrote post #913:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1316
> %^NEWS_POSTER%^Original bug report by Mirrim on Sat Sep  2 03:55:33
2000%^RESET%^
> 
> Bug reported from /domains/blackavar/shedge/tower/rooms/room15--
> 
> Rooms are resetting with mobs when I fix typos or edit in some other way.
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:22:10 2000%^RESET%^
> 
> Fixed
> 
> 
Damnit I hate it when I do that :)

Ok...there's unfortunatly nothing that can be done about this,
realistically.  In order to test the change that is put in the room,
sorta needs to be updated.  Abuse of this will more than likely get
you nuked.

Tig

---
poster: Tigran
subject: closed bug
date: Sat Sep  2 12:30:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1318
%^NEWS_POSTER%^Original bug report by Zuperb on Sat Sep  2 05:57:17 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

turlach bracers id to steel bracers. conflict id with steel bracers


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:30:21 2000%^RESET%^
This is as intended by the author, and not really a bug anyway.  Sometimes there will be name conflicts

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:30:21 2000%^RESET%^

Closed



---
poster: Tigran
subject: closed bug
date: Sat Sep  2 12:31:13 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1322
%^NEWS_POSTER%^Original bug report by Wagro on Sat Sep  2 10:01:34 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

"cookie" is an illegal emote


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:31:10 2000%^RESET%^
No, it wasn't, and it's been removed by Sigs anyway

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Sat Sep  2 12:31:13 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun Sep  3 06:41:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1332
%^NEWS_POSTER%^Original bug report by Urg on Sun Sep  3 04:13:40 2000%^RESET%^

Bug reported from /domains/castles/rooms/lokie-3--

in regards to bug no.1323
the mud said i COULD go over the mountains (in the list of available directions - but naturally wouldnt let me - the described dirs are all that needs to be fixed


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^
you need to report this from the room where its occuring..

As you can see the path for hte room you are in is included in the report.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^

Closed



---
poster: Wildchild
subject: >closed bug
date: Sun Sep  3 14:41:36 2000

On Sun Sep  3 06:41:08 2000 Zifnab wrote post #917:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1332
> %^NEWS_POSTER%^Original bug report by Urg on Sun Sep  3 04:13:40
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/lokie-3--
> 
> in regards to bug no.1323
> the mud said i COULD go over the mountains (in the list of available
directions - but naturally wouldnt let me - the described dirs are all that
needs to be fixed
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^
> you need to report this from the room where its occuring..
> 
> As you can see the path for hte room you are in is included in the report.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^
> 
> Closed
> 
> 

I think what he's saying is that on vmaps, every room you go to has
all available exits (minus up and down) yet you might not be able to
go east due to mountains or water or whatnot.

I don't believe a wiz would want to go thru all teh rooms on all the
vmaps making sure only viable exits are there. The existing msgs
saying you can't go that direction more than suffice, imo.

-WC

---
poster: Khosan
subject: >>closed bug
date: Sun Sep  3 15:21:03 2000

On Sun Sep  3 14:41:36 2000 Wildchild wrote post #918:
> On Sun Sep  3 06:41:08 2000 Zifnab wrote post #917:
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> > 
> > %^NEWS_TIME%^Report Number: 1332
> > %^NEWS_POSTER%^Original bug report by Urg on Sun Sep  3 04:13:40
> 2000%^RESET%^
> > 
> > Bug reported from /domains/castles/rooms/lokie-3--
> > 
> > in regards to bug no.1323
> > the mud said i COULD go over the mountains (in the list of available
> directions - but naturally wouldnt let me - the described dirs are all that
> needs to be fixed
> > 
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^
> > you need to report this from the room where its occuring..
> > 
> > As you can see the path for hte room you are in is included in the report.
> > 
> > ----------------------------------------------------------------------
> > 
> > %^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 06:41:08 2000%^RESET%^
> > 
> > Closed
> > 
> > 
> 
> I think what he's saying is that on vmaps, every room you go to has
> all available exits (minus up and down) yet you might not be able to
> go east due to mountains or water or whatnot.
> 
> I don't believe a wiz would want to go thru all teh rooms on all the
> vmaps making sure only viable exits are there. The existing msgs
> saying you can't go that direction more than suffice, imo.
> 
> -WC
I went thru all the rooms on all the vmaps and made sure only viable exits
are there...

Might first work fully after boot.

Khosan

---
poster: Zifnab
subject: closed bug
date: Sun Sep  3 19:28:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1338
%^NEWS_POSTER%^Original bug report by Trigon on Sun Sep  3 19:20:36 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-27--

Left foot of an alien does not id to belt, when that's what it is.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 19:28:35 2000%^RESET%^
it is not a belt, it takes up the belt slot, it is a 'foot'
which it does id to.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep  3 19:28:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep  4 06:33:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1337
%^NEWS_POSTER%^Original bug report by Kalma on Sun Sep  3 17:13:10 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

I was ld when lasher took the phoenix leader thing from me, but I still have the opal.

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%^NEWS_POSTER%^Zifnab wrote on Mon Sep  4 06:33:51 2000%^RESET%^
not a huge concern really, you just get to keep the item for
a few more hours...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep  4 06:33:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep  4 07:46:02 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1342
%^NEWS_POSTER%^Original bug report by Qalor on Mon Sep  4 07:28:05 2000%^RESET%^

Bug reported from /domains/city/islandmap/x10y30--

race say appears to be bugged. Whenever I type race, which should toggle the channel on/off, it just gives me the race help. Whenever I type race say whatever, it also gives me the race help.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep  4 07:46:02 2000%^RESET%^
race say was removed a long time ago, in favor of real 
channels.  those were then removed due to lack of use.



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep  4 07:46:02 2000%^RESET%^

Closed



---
poster: Tigran
subject: closed bug
date: Mon Sep  4 08:45:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1335
%^NEWS_POSTER%^Original bug report by Jaws on Sun Sep  3 14:04:12 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/royal5--

how about a blocker on the agreso hive mother

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%^NEWS_POSTER%^Tigran wrote on Mon Sep  4 08:45:01 2000%^RESET%^
How the hell is this a bug?  It's an idea

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Sep  4 08:45:01 2000%^RESET%^

Closed



---
poster: Tigran
subject: closed bug
date: Mon Sep  4 14:50:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1345
%^NEWS_POSTER%^Original bug report by Golte on Mon Sep  4 14:49:34 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

very many players inside blob. 
when event ended only some of us where transfered out. 


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Sep  4 14:50:48 2000%^RESET%^
No errors involved in this, when everyone got out it said the event ended.  
I cannot trace this farther.  I highly doubt the number of players in the blob was the cause, but I could be wrong.

Tig

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Mon Sep  4 14:50:54 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep  5 08:35:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1273
%^NEWS_POSTER%^Original bug report by Tarquin on Tue Aug 29 16:06:05 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

ok, next time I quit, I get 3 lines of There is nothing here that works with that verb, since I no longer have an inventory.

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%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 08:35:28 2000%^RESET%^
not a bug, more of a precaution.  we just force you to remove
unwield/unwear all when you quit.  I suppose we coudl look at 
your inventory first, but its not a huge concern.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 08:35:28 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Sep  5 08:37:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1324
%^NEWS_POSTER%^Original bug report by Urg on Sat Sep  2 10:16:47 2000%^RESET%^

Bug reported from /domains/dragon/island/ferry--

darkcavern isle docks sign is buggered up


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%^NEWS_POSTER%^Mixer wrote on Tue Sep  5 02:56:03 2000%^RESET%^
Can you give me more information on this please?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 08:37:07 2000%^RESET%^
the sign did a goofy add item, with bad linefeeds.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 08:37:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Sep  5 09:36:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 887
%^NEWS_POSTER%^Original bug report by Trigon on Sun Jul 16 15:33:31 2000%^RESET%^

Bug reported from /domains/hyboria/map/x7y17--

Another bug from me.  My potions aren't doing any damage to me when I stand in the room that they go off in.


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%^NEWS_POSTER%^Zifnab wrote on Tue Aug  1 08:00:55 2000%^RESET%^
this seems to be intentional... samael any thoughts?

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Fri Aug 25 19:04:49 2000%^RESET%^
I can't see how this could be intentional... means if you throw
enough potions to kill a monster with the first lot, you are
doing foolproof xp.

I think for _sure_ seeing as the potions are area damage
and will hit other players if they are in the room that
the player should get hit also.
Mix.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Aug 25 23:55:58 2000%^RESET%^
Err I think I made it this way for one reason, if the witch
stands in the room it is not opened for abuse to solo big 
mobs. Not hitting the witch (and his party btw) allow witches
to use potions to blast in a party. Note that they DO take
damage if they go out and potion is thrown back. Any opinion
on that one ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Aug 29 15:11:58 2000%^RESET%^
it also allows them to blast out of a party and not take any
damage at all.  I think that may be the real problem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Wed Aug 30 09:53:44 2000%^RESET%^
I don't really see a huge problem with this, because unlike other blasting guilds witches have to spend a considerable time preparing.  If they want to spend that tmie preparing to do a huge amount of damage in one swoop so be it.

Other guilds blast in parties and take virtually no damage too.  

I think, now that I spend a bit of timet hinking about it) that maybe a better solution would be having potions go off at a random rate rather than all at once.   Thoughts?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 09:36:29 2000%^RESET%^
looks like this was an intentional thing.  Note you only take
no hits on the first throw.  On second and consecutive tosses
of the potions the monster will be aggressive.

closing.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 09:36:29 2000%^RESET%^

Closed



---
poster: Zifnab
subject: fixed bug
date: Tue Sep  5 09:47:03 2000

Baer's report 1010 has been fixed. Contained TMI for this group
(it was the whisper report).

---
poster: Zifnab
subject: closed bug
date: Tue Sep  5 09:48:37 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1088
%^NEWS_POSTER%^Original bug report by Baer on Thu Aug 10 01:33:57 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/beholder3--

This is a zparty bug for zifnab
> party place raw 2
That person is not in your party.
HP: 2766/2766 SP: 686/686 EP: 529/1509 x: 28040 (0%) g: 72420 [7024] 
> Raw joins the party.
{???????}: Raw has joined the party.
%pa
{???????}: Baer is in row 2
HP: 2766/2766 SP: 686/686 EP: 529/1509 x: 28040 (0%) g: 72420 [7024] 
> Raw is now following Baer.
party rows
row 1: Baer
row 2: Raw
row 3: 


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 09:48:37 2000%^RESET%^
I am going to close this for now.  not 100% sure if we are going to 
use the 'rows' concept right now.

And if we do it needs a bunch of work.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 09:48:37 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Sep  5 11:53:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1355
%^NEWS_POSTER%^Original bug report by Golte on Tue Sep  5 11:46:05 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_11--

There are some invisible nameless npcs in Tarantia. 


>kill all
You attack nondescript thing.

...

Nondescript thing falls to the ground DEAD!
You receive 4 exp.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 11:53:08 2000%^RESET%^
fixed at boot

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 11:53:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Sep  5 15:29:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1358
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 14:48:32 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_11_12--

I just klled a nondescript invisible mob here 
for 8 exp.

I think it was this room, might've been one of the 2 adjacent 
to it.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 15:29:29 2000%^RESET%^
fixed at boot.. see goltes post.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep  5 15:29:32 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Tue Sep  5 19:46:27 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1360
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 15:56:27 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room10--

can't go south from here.  thought skeletn might be blocking, 
so killed it, but still can't go south


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:46:27 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Tue Sep  5 19:46:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1361
%^NEWS_POSTER%^Original bug report by Wagro on Tue Sep  5 15:56:39 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room10--

cant go south here


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:46:35 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Tue Sep  5 19:49:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1362
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 16:00:08 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room6--

Can't go west from the room north of here.  don't think the priests are 
blocking cause there's no blocking message, but may be 
wrong.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:49:08 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Tue Sep  5 19:50:45 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1363
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 16:02:12 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room6--

2n of here, west exit not working.  (no blocker message so am 
assumng the mummy not blocking.)



----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:49:45 2000%^RESET%^
Report these from the room with the actual problem, it makes my life a lot easier.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:50:45 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Tue Sep  5 19:55:07 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1365
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 16:17:14 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room7--

south exit from here doesn't function either


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:55:07 2000%^RESET%^

Fixed



---
poster: Krellen
subject: closed bug
date: Tue Sep  5 19:55:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1366
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 16:19:47 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room4--

east exit in the room north of here not working
(no blocker message if it's blocked)


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:55:43 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Tue Sep  5 19:58:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1364
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep  5 16:14:15 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/polis/yard/room15--

I went southeast to get to this room on the 'eastern part of 
covvered way'.  I think the ne exit from ehre shoule 
be northwest?



----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Tue Sep  5 19:58:15 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 11:52:52 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1116
%^NEWS_POSTER%^Original bug report by Austin on Wed Aug 16 11:06:10 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room8--

using confusing poison on 2 demon slicers i get this message
 *Bad argument 1 to keys()Expected: mapping Got: 0.Trace written to /log/runtime



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Fri Sep  1 10:27:42 2000%^RESET%^
Haven't really been able to reproduce that, how did it happen?
Like you put poison on both weapons or twice on one ?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 11:45:45 2000%^RESET%^
closing not enough info, and no trace anymore on thsi one.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 11:52:52 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 11:52:58 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1156
%^NEWS_POSTER%^Original bug report by Baer on Sun Aug 20 23:43:57 2000%^RESET%^

Bug reported from /domains/city/advguild/explore_room--

Blob event returned two items, one given to the winner, and one in a corpse.
It also didnt heal people to full, leaving me with just 10 hps after the event.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Aug 21 06:53:06 2000%^RESET%^
noticed this before, but i didnt know where the secodn item
came from.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 11:52:58 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 11:59:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1198
%^NEWS_POSTER%^Original bug report by Oz on Thu Aug 24 13:09:32 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale11--

was fighting velociraptor with party, the bleed from the hemophilia killed it when we werent in the room, and we didnt get xp for the kill. at least, i think thats what happened.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 11:59:50 2000%^RESET%^
I just made hemophilia not be able to do the killing blow.

Please report any problems.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 11:59:53 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 12:04:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1204
%^NEWS_POSTER%^Original bug report by Jaws on Thu Aug 24 21:17:45 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

clones shouldnt be able to enter adv guild

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:04:16 2000%^RESET%^
the very fact thta clones tried to wander was not good.

They can get put anywhere in the mud.  and the wandering code
limits them to specific areas set up by the wizard.

They no longer wander.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:04:19 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 12:07:17 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1206
%^NEWS_POSTER%^Original bug report by Kaos on Fri Aug 25 04:13:38 2000%^RESET%^

Bug reported from /domains/castles/rooms/kaos-10--

put all in bag
Seth's ceremonial robe: You cannot part with a guild item.
(seth was in same room)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Aug 25 06:19:00 2000%^RESET%^
where did youget a bag, or is that a safe name?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:07:13 2000%^RESET%^
Fixed for all guild items after boot.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:07:17 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 12:14:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1213
%^NEWS_POSTER%^Original bug report by Jaws on Sat Aug 26 00:54:01 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

clan deposit  gold returns USAGE : clan deposit 

----------------------------------------------------------------------

%^NEWS_POSTER%^Mixer wrote on Sat Aug 26 20:06:18 2000%^RESET%^
Hrm wasn't clan gold disabled some time ago with Strongholds
not being forthcoming?

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:05:30 2000%^RESET%^
No that was clan exp.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:14:24 2000%^RESET%^
I dont see the bug in this?  Yeah its not accepting gold as 
an option on the command, but i dont really see this as a problem

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:14:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 12:18:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1245
%^NEWS_POSTER%^Original bug report by Trigon on Sun Aug 27 12:47:33 2000%^RESET%^

Bug reported from /domains/hyboria/sven/mord/temple/room/altar--

Shelter from my pearl isn't giving any healing.  Isn't it supposed to?
Tri


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:18:24 2000%^RESET%^
when used via he pearl it will not give the healing... you do not
really know the spell.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:18:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 12:20:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1246
%^NEWS_POSTER%^Original bug report by Trigon on Sun Aug 27 14:12:41 2000%^RESET%^

Bug reported from /domains/emerald/execution/bride/rooms/north_path2--

If indigo "dies" the first time and gives his schpiel about switching hands and you aren't in the room(say he died from lava burns) he reappears in the room you are in, non aggro and you can get by the area he was blocking.
Tri


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:20:46 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 12:36:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1247
%^NEWS_POSTER%^Original bug report by Alvin on Sun Aug 27 21:57:00 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/leinster/room17--

I'm not sure about this but with a three round spell, spell speed and qc shouldn't it be a 1 round spell?  I'm only getting it every 2 rounds, so either spell speed isn't working, or qc isn't working, or I don't understand how spell speed works.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:36:25 2000%^RESET%^
they both work correctly.  You would have to show one of us this
happening.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:36:28 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 12:36:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1257
%^NEWS_POSTER%^Original bug report by Trigon on Mon Aug 28 14:55:49 2000%^RESET%^

Bug reported from /domains/dragon/level4/dr4gon24--

I could cast death from my pearl while casting magma boulder.  I assume this is a bug.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 12:36:56 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 13:16:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1233
%^NEWS_POSTER%^Original bug report by Pedron on Sun Aug 27 02:40:01 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

EQ -9 and capacity -6%
Only unusal thing I did was sac a couple 
items to eje.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:16:21 2000%^RESET%^
in fixing a few things wrt weight, seems other things are broken.

I also noticed a few problems with the way we do things, put a 
few hacks in to correct things.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:16:24 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 13:17:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1259
%^NEWS_POSTER%^Original bug report by Tarquin on Mon Aug 28 15:45:47 2000%^RESET%^

Bug reported from /domains/city/shops/weapon_shop--

Negative weight problem...

At the end of my session, I put all my purchased eq into the locker.
I had 2 green copper swords, so one was returned.  Can't have 2 of the same item in locker.
I then picked up my shoes to sell at armourer.  checked inventory and had -6 lbs carried.  Sold the duplicate sword, and the shoes, ended up with -14lbs in inventory.
Oh, I think I tried to put the sword in the locker a second time.  Just a hunch, but I didn't verify that the sword weighs 7kg.  It was bought from weaponsmith for ~5k.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:17:21 2000%^RESET%^
see previous.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:17:21 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 13:17:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1261
%^NEWS_POSTER%^Original bug report by Tarquin on Mon Aug 28 15:47:17 2000%^RESET%^

Bug reported from /domains/city/shops/weapon_shop--

re: bug 1259. the sword is 7 lbs. so the weight is being subtracted from inv when putting stuff in the locker, but the item stays in inv cause it's a duplicate.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:17:28 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 13:17:41 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1263
%^NEWS_POSTER%^Original bug report by Trigon on Mon Aug 28 18:05:38 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I was the highest scorer in clones, got the highest scorer message, but I never got any prize.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:17:41 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 13:37:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1270
%^NEWS_POSTER%^Original bug report by Tarquin on Tue Aug 29 11:09:35 2000%^RESET%^

Bug reported from /domains/outside_city/village/map/x10y0--

exits in the farmland east of rdc are not colored.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:37:32 2000%^RESET%^
this is not limited to this area, the entire vmap didn't use
the configurable color for room exits.

after boot this will be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 13:37:32 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 14:16:15 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1279
%^NEWS_POSTER%^Original bug report by Tarquin on Wed Aug 30 08:06:40 2000%^RESET%^

Bug reported from /domains/city/newbie/newbie_room--

When I drop most newbie stuff, it crumbles to dust and blows away in the wind. Not so with newbie armor. It is just gone. No crumbling, no *poof*.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:16:15 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 14:16:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1278
%^NEWS_POSTER%^Original bug report by Malifix on Wed Aug 30 08:01:37 2000%^RESET%^

Bug reported from /domains/dragon/level1/dragon28--

As you begin to move, you dissolve the energies that tie the wall to you.
You can be clearly seen again as the mist surrounding you fades away.
You break your concentration.
Your spell is interrupted.
Grand junction exits: north,west,1
You are in a rather large room with multiple exits leading in different
directions. The sound of your footsteps echoing off of the walls makes you
somewhat dizzy. The ground is well worn here, again showing that this cave is
frequently traveled by feet.
A medium-sized bat 
A big bat 
A huge bat 

57/614 777/1957 202891/9% 43594You howl in anguish as the poisonous mist hurts your whole body!
You get struck by your attack, but your mist form prevents most of the damage!
You wish your wounds would stop BLEEDING!
You are about to DIE!
As you begin to move, you dissolve the energies that tie the wall to you.
You can be clearly seen again as the mist surrounding you fades away.
You break your concentration.
Your spell is interrupted.
Grand junction exits: north,west,1
You are in a rather large room with multiple exits leading in different
directions. The sound of your footsteps echoing off of the walls makes you
somewhat dizzy. The ground is well worn here, again showing that this cave is
frequently traveled by feet.
A medium-sized bat 
A big bat 
A huge bat 

57/614 777/1957 202891/9% 43594You howl in anguish as the poisonous mist hurts your whole body!
You get struck by your attack, but your mist form prevents most of the damage!
You wish your wounds would stop BLEEDING!
You are about to DIE!
As you begin to move, you dissolve the energies that tie the wall to you.
You can be clearly seen again as the mist surrounding you fades away.
You break your concentration.
Your spell is interrupted.
Grand junction exits: north,west,1
You are in a rather large room with multiple exits leading in different
directions. The sound of your footsteps echoing off of the walls makes you
somewhat dizzy. The ground is well worn here, again showing that this cave is
frequently traveled by feet.
A medium-sized bat 
A big bat 
A huge bat 

57/614 777/1957 202891/9% 43594You howl in anguish as the poisonous mist hurts your whole body!
You get struck by your attack, but your mist form prevents most of the damage!
You wish your wounds would stop BLEEDING!
You are about to DIE!  So how come the mist followed me into another room and continued to damage me?  **
As you begin to move, you dissolve the energies that tie the wall to you.
You can be clearly seen again as the mist surrounding you fades away.
You break your concentration.
Your spell is interrupted.
Grand junction exits: north,west,1
You are in a rather large room with multiple exits leading in different
directions. The sound of your footsteps echoing off of the walls makes you
somewhat dizzy. The ground is well worn here, again showing that this cave is
frequently traveled by feet.
A medium-sized bat 
A big bat 
A huge bat 

57/614 777/1957 202891/9% 43594You howl in anguish as the poisonous mist hurts your whole body!
You get struck by your attack, but your mist form prevents most of the damage!
You wish your wounds would stop BLEEDING!
You are about to DIE!  So how come the mist followed me into another room and continued to damage me?  **
As you begin to move, you dissolve the energies that tie the wall to you.
You can be clearly seen again as the mist surrounding you fades away.
You break your concentration.
Your spell is interrupted.
Grand junction exits: north,west,1
You are in a rather large room with multiple exits leading in different
directions. The sound of your footsteps echoing off of the walls makes you
somewhat dizzy. The ground is well worn here, again showing that this cave is
frequently traveled by feet.
A medium-sized bat 
A big bat 
A huge bat 

57/614 777/1957 202891/9% 43594You howl in anguish as the poisonous mist hurts your whole body!
You get struck by your attack, but your mist form prevents most of the damage!
You wish your wounds would stop BLEEDING!
You are about to DIE!  So how come the mist followed me into another room and continued to damage me?  **


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Thu Aug 31 13:53:33 2000%^RESET%^
For some reason you were not moving at all. Check the log
you were always in same room...

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:15:58 2000%^RESET%^
I woudl assume a bad exit in there somewhere.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:16:33 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 14:24:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1307
%^NEWS_POSTER%^Original bug report by Trigon on Fri Sep  1 15:14:46 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/void2--

I got summoned into the place where you fall in the hole to get to Alice in Wonderland area, and I never actually hit the ground.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:24:11 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 14:26:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1309
%^NEWS_POSTER%^Original bug report by Wagro on Fri Sep  1 17:47:23 2000%^RESET%^

Bug reported from /domains/dragon/island/room1--

at the very bottom of "events score alien sphere" it says "there is no score for this event, but it shows all the info on where shards are


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:26:53 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 14:27:59 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1311
%^NEWS_POSTER%^Original bug report by Jaws on Fri Sep  1 19:08:21 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale8--

strike skill - rain body parts missing space after first weapon name

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:27:59 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep  6 14:29:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1325
%^NEWS_POSTER%^Original bug report by Tektor on Sat Sep  2 11:08:14 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Can't type look in Regen Trance. Don't know if its intentional or not.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:29:22 2000%^RESET%^
not a bug, all verbs are stopped.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:29:22 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 14:32:05 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1326
%^NEWS_POSTER%^Original bug report by Kalma on Sat Sep  2 11:44:12 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon53--

Firedrake's Fire Opal doesn't id to fire opal

----------------------------------------------------------------------

%^NEWS_POSTER%^Kalma wrote on Sat Sep  2 11:45:36 2000%^RESET%^
Actually it doesn't id to much of anything. ;)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:32:05 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 14:38:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1327
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Sep  2 12:15:35 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

You throw a net at Rythion
You are trapped in a net and unable to move.


Don't think I should be trapped when the net was thrown at Rythion.


----------------------------------------------------------------------

%^NEWS_POSTER%^Wildchild wrote on Sat Sep  2 21:29:16 2000%^RESET%^
Also, maybe make it so you can't throw it at a player that isn't in the room with you.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:38:14 2000%^RESET%^
you were not stunned by the same net you thew, unless you threw
it at yourself, which i think is possible.

Second one doen, forgot throw was remotely possible.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 14:38:18 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Wed Sep  6 15:34:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1372
%^NEWS_POSTER%^Original bug report by Gassy on Wed Sep  6 15:34:03 2000%^RESET%^

Bug reported from /domains/misc/registration_room--

look at poster:
*Value being indexed is zero.
Trace written to /log/runtime


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep  6 15:34:48 2000%^RESET%^

Fixed



---
poster: Wildchild
subject: >bug fix
date: Wed Sep  6 20:10:42 2000


Well, myself, I see no use of throwing the net at yourself. As it
says, I typed 'throw net at rythion', and it returns saying I threw
it at him. Same happened with Fuge: I threw the net at Fuge & it
returns the msgs that it has trapped me and I cannot move.
I didn't even attempt to move, nor am I sure if the person I threw
it at saw the same msg or what (in which case the way the msg was
written needs to be changed).

---
poster: Zifnab
subject: closed bug
date: Thu Sep  7 05:18:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1378
%^NEWS_POSTER%^Original bug report by Basketball on Wed Sep  6 20:29:29 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/challenge_room--

The arena doesn't recognize "kill all" for players. Arena1 atleast.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 05:18:05 2000%^RESET%^
this has nothing to do with the arena. and is intentional.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 05:18:08 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Sep  7 07:07:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1380
%^NEWS_POSTER%^Original bug report by Baer on Thu Sep  7 07:04:43 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

charge horn tries to target other bannerman's horns


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 07:07:06 2000%^RESET%^
fixed at boot.
or quit and reenter.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 07:07:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Sep  7 14:26:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1381
%^NEWS_POSTER%^Original bug report by Graxon on Thu Sep  7 10:30:11 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room69--

monsters always seem to hit in even numbers like 0, 2, 4, 6, 8 and 10.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 14:26:38 2000%^RESET%^

Closed



---
poster: Zifnab
subject: >closed bug
date: Thu Sep  7 14:27:08 2000

On Thu Sep  7 14:26:38 2000 Zifnab wrote post #967:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1381
> %^NEWS_POSTER%^Original bug report by Graxon on Thu Sep  7 10:30:11
2000%^RESET%^
> 
> Bug reported from /domains/emerald/uncle/celtica/connacht/room69--
> 
> monsters always seem to hit in even numbers like 0, 2, 4, 6, 8 and 10.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 14:26:38 2000%^RESET%^
> 
> Closed
> 
> 
didnt mean to close it.
*8

*

---
poster: Zifnab
subject: closed bug
date: Thu Sep  7 14:29:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1383
%^NEWS_POSTER%^Original bug report by Erec on Thu Sep  7 14:18:57 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/nursery2--

I have the alias target=me
I have a command heal1=apply a poultice to target $*
when I type heal1, I get disconnected (and healed).


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 14:29:08 2000%^RESET%^
you got disconnected because i got tired of the 7 lines of error
spam while you typed the same command over and over generating
the same error message over and over...

14:12:47 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |

14:12:52 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |

14:13:05 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |

14:13:17 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |

14:13:40 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |

14:14:18 Erec [error]:
   |          [--] (Erec) New Error, logged to /log/runtime [--]          |
   |                    *Bad argument 1 to call_other()                   |
   |                 *Expected: string or array or object Got: 0.         |
   |                     /cmds/verbs/apply at line 26                     |



and more i chopped it off.....

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 14:29:11 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Sep  7 17:16:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1386
%^NEWS_POSTER%^Original bug report by Basketball on Thu Sep  7 17:10:20 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-84--

I quit, came back 7 minutes later, after the crash, typed in my name, messed up my password and my character logged on.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 17:16:17 2000%^RESET%^
a guess is your password is more than 7 characters, unix/the mud
only pays attention to the first 7 characters.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 17:16:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Sep  7 20:52:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1382
%^NEWS_POSTER%^Original bug report by Erec on Thu Sep  7 14:15:27 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/nursery4--

If I type "apply third poultice to me" (or any number other than "a 
poultice"), I get the following error message:
  *Bad argument 1 to call_other()
  Expected: string or array or object Got: 0.
  Trace written to /log/runtime

That's all :-)


		-Erec


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 20:52:43 2000%^RESET%^
this appears to be a parser bug (driver) I have reported it, 
and put a check in for the case where it happens.  so far it
appears to be only one verb, however dfalt reported a few
err a problem as well taht might be similiar not entirely sure yet.

so anyway for now the error is gone, however you will get a message.

this was happening when you did apply fifth poultice to me, 
and you didnt have 5 in your inventory.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep  7 20:52:43 2000%^RESET%^

Closed



---
poster: Puff
subject: Training without need for gold
date: Fri Sep  8 19:19:46 2000

I just trained a new spell of mine, and it didn't need me to use any
gold. I haven't reinced for a week or two, and I used all of my xp
from that reinc.

---
poster: Basketball
subject: >Training without need for gold
date: Fri Sep  8 20:58:32 2000

Ditto. Same thing happened to me for a skill.

---
poster: Nyx
subject: closed bug
date: Sat Sep  9 00:46:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1390
%^NEWS_POSTER%^Original bug report by Pedron on Fri Sep  8 18:04:53 2000%^RESET%^

Bug reported from /domains/emerald/execution/minotaurs/rooms/library--

carriage return seems misplaced on last line?


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Sat Sep  9 00:46:10 2000%^RESET%^
Believe it or not, this is intentional. It is supposed to look this way I guess as it was coded that way and there is no flaw.

----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Sat Sep  9 00:46:25 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Sun Sep 10 10:27:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1397
%^NEWS_POSTER%^Original bug report by Jaws on Sat Sep  9 16:32:08 2000%^RESET%^

Bug reported from /domains/mists/uncle/baby/baby17--

this makes 3rd time in 2 days my position on plaque has changed, and the plaque has not repored it to the plaque channel

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep 10 10:27:04 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >bug fix
date: Sun Sep 10 10:27:22 2000

On Sun Sep 10 10:27:04 2000 Zifnab wrote post #975:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1397
> %^NEWS_POSTER%^Original bug report by Jaws on Sat Sep  9 16:32:08
2000%^RESET%^
> 
> Bug reported from /domains/mists/uncle/baby/baby17--
> 
> this makes 3rd time in 2 days my position on plaque has changed, and the
plaque has not repored it to the plaque channel
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Zifnab wrote on Sun Sep 10 10:27:04 2000%^RESET%^
> 
> Fixed
> 
> 
nto fixed, turn notify on.

I just checked your setting of it and its off.

---
poster: Khosan
subject: closed bug
date: Sun Sep 10 12:26:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1400
%^NEWS_POSTER%^Original bug report by Energystar on Sun Sep 10 12:22:04 2000%^RESET%^

Bug reported from /domains/city/islandmap/x4y57--

 I got a revive with a little more than 1m xp on, and only lost 10k.


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Sep 10 12:26:31 2000%^RESET%^
It is protected reinc exp. You can't lose that by dying.

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Sep 10 12:26:38 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Sun Sep 10 12:26:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1401
%^NEWS_POSTER%^Original bug report by Apathy on Sun Sep 10 12:23:46 2000%^RESET%^

Bug reported from /domains/guilds/cleric/cathedral--

I revived Energystar when he had a meg on, and he only lost 10k


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Sep 10 12:26:53 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep 11 05:03:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1409
%^NEWS_POSTER%^Original bug report by Mirrim on Mon Sep 11 01:03:21 2000%^RESET%^

Bug reported from /domains/castles/rooms/mirrim-188--

I have both blob and brown boots. When I look at them, the blob boots are 2nd but when I type wear boots, it puts them on me. If I want to wear the brown ones I have to type wear a boots. If I type just wear boots it puts the blob on me.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 05:03:24 2000%^RESET%^
this is the way the parser works, if you specifically want to 
wear the brown boots 'wear brown boots' if you want to 
wear the blob boots, 'wear blob boots'

When you do wear a boot, one gets picked from the list of
available things you can wear, no guarantee of order on that
thats why you are saying 'a' that tells the parser, I have more
than one pair of boots, and I dont really care which I wear.

'wear boots', boots is the plural, if you notice when you typed
that you actually try to wear 'both' pairs of boots, not just
one.  again this is correct behavior but you do not have 
control over hte order they are attempted to be worn in.


--zif

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 05:03:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Mon Sep 11 05:04:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1410
%^NEWS_POSTER%^Original bug report by Tranquil on Mon Sep 11 04:44:16 2000%^RESET%^

Bug reported from /domains/castles/rooms/tranquil-16--

Twisted gloves of Kraag - does not id to "kraag gloves"

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 05:04:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Mon Sep 11 09:18:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1228
%^NEWS_POSTER%^Original bug report by Phire on Sat Aug 26 22:00:12 2000%^RESET%^

Bug reported from /domains/hyboria/map/x8y3--

when I start moving around fast (using the walk commands N, E, W, S) 

it will sometimes put me into brief mode and I have to manually turn
brief mode off afterwards


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Sun Aug 27 04:41:54 2000%^RESET%^
I can't figure how this would happen. I need something that can
reproduce it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Phire wrote on Sun Aug 27 06:54:31 2000%^RESET%^
I had this happening all over the place last night.
I would happen if from doing things like (N,N,W) entered manually (but quickly)
or stuff like 9 n, 9 w (entered manually not using the new walk command)

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 09:18:28 2000%^RESET%^
khosan made a few fixes to thsi over the weekend I believe..

rereport if its still happening.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 09:18:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep 11 12:29:38 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1413
%^NEWS_POSTER%^Original bug report by Tarquin on Mon Sep 11 12:28:04 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room55--

my finger info shows Best solo kill : Great Snowy owlR.., 2441 exp. Dunno what the Upper case R is for after Owl. Got the kill today, quit and reentered, still there. Scottberry was my previous best kill, maybe the R is a leftover?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 12:29:36 2000%^RESET%^
hte name of the monster has probably been done with ansi
and hat is the %%^^RESET%%^^ R you see.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 11 12:29:38 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 11 22:07:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1416
%^NEWS_POSTER%^Original bug report by Wagro on Mon Sep 11 15:09:10 2000%^RESET%^

Bug reported from /domains/blackavar/map/pier--

my wands were wielded but it didn't have that (wielded) next to them when I used the "i" command


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:07:14 2000%^RESET%^
I don't think we need so many of these.  I'll leave the first one open and close the rest.  Don't report it any more; we know about it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:07:14 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 11 22:07:23 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1417
%^NEWS_POSTER%^Original bug report by Denim on Mon Sep 11 15:28:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/denim-3--

(1)  Blackmon's Black Staff
 wield staff
[ Blackmon's Black Staff ]: That items is already wielded.

yet it doesnt show it as (wielded) in inventory?


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:07:23 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 11 22:07:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1418
%^NEWS_POSTER%^Original bug report by Bigglesworth on Mon Sep 11 17:13:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/warchief-6--


when i type wield weapons i get the messages:

High priest scepter: [ High priest scepter ]: That items is already wielded.

Dragon Staff: [ Dragon Staff ]: That items is already wielded.

 [A [B [BBUt when i look in my inventory, it doesn't show them wielded

	[+-+ Weapons +-+]

(1)  High priest scepter

(1)  Dragon Staff



but it does show me wielding them if i'm looked at..

tis all

-biggs


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:07:29 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 11 22:09:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1421
%^NEWS_POSTER%^Original bug report by Ada on Mon Sep 11 19:52:19 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

inventory doesn't show what you have wielded.

- ada


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:09:08 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 11 22:11:14 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1422
%^NEWS_POSTER%^Original bug report by Jaws on Mon Sep 11 19:53:49 2000%^RESET%^

Bug reported from /domains/blackavar/city/palace/2scorr3--

2 diff rooms go east into this room

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:11:11 2000%^RESET%^
I believe I remember this area and it seems to be intentional; parallel halls run through the palace at this point and I guess they must end up here.  It's been like this for years, so I'm going to guess it is indeed meant to be this way.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:11:14 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:03:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1419
%^NEWS_POSTER%^Original bug report by Boldaar on Mon Sep 11 17:25:41 2000%^RESET%^

Bug reported from /domains/blackavar/city/kuriskzoo/b7--

its not really a big bug or anything, but ever since the default to first change thing, sheep is defaulting
to the first sheep instead of all of them, so it seems single-plural monsies don't have a plural anymore,
or it might be that I'm just too much of a njuubi to figure it out-/ sorry for the inconvinience and thanks for the time
boldaar


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 11 22:08:35 2000%^RESET%^
Correct me if I'm wrong, but the parser would recognize 'sheeps' as the plural for sheep, wouldn't it?  We have to manually put in exceptions which have likely been lost since the upgrade, I'm betting.

----------------------------------------------------------------------

%^NEWS_POSTER%^Boldaar wrote on Mon Sep 11 22:11:23 2000%^RESET%^
nope, sheeps sheepes nuttin works that I can think of, before the default to first thing, it was sheep that was plural and sheep that was singular-/  same thing with fish in umm, well I dont know the name but #2 on gnosis's chart-)  anyway, its not a big day, and I suppose its working right, just thought id report it so that side effect was known-)
thanks
boldaar

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:03:19 2000%^RESET%^
this is correct behavior... the parser is not that smart that 
it can distinguish when you type 'sheep' whether you mean one 
sheep or all the sheep.  With the default to first flag, it chooses
to do exactly that, default to the first sheep.

Not a bug as far as I am concerned.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:03:22 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:07:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1420
%^NEWS_POSTER%^Original bug report by Trigon on Mon Sep 11 19:17:42 2000%^RESET%^

Bug reported from /domains/castles/rooms/kazulanth-27--

I have 2 safes in my room.  Just typed turn second safe to blah blah blah open second safe and it opened, but when I type put all in second safe it says There is nothing here that works with that verb, and when I try put specific item in second safe it says there are only two of them
Trigon


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:07:57 2000%^RESET%^
this is an issue with the way we have done verbs, multiple reports
of this.  I will leave the rest open for now, and respond to this 
one.

The issue is this you do put foo in 2nd safe, the parser makes
a few calls to the safe to make sure that we can put something 
in the safes, you have one safe in your room that is closed, 
so in that respect you cannot put anything into it.  We return
a message saying 'its closed' so the parser ignores that safe, 
so now you only have a list of 1 valid safe in which you can put
your stuff in, thus you get that message (note the # of the item 
is off by one in this case that is a bug)

The parser is working exactly as it should, and in most cases this
is not an issue, it just happens with safes so far.

It is a simple fix to allow this to work as planned, however I am
not sure which way to go yet with this.

(Just a note on this, the driver upgrade picked up a _lot_ of new
/fixed things in the parser and has pointed out a lot of things we
did incorrectly way back when so a lot of work is needed to do
things correctly (get is a good example) )

anyway please dont report this anymore, there are 3-4 more of these.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:07:57 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:08:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1423
%^NEWS_POSTER%^Original bug report by Boldaar on Mon Sep 11 22:03:19 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x8y12--

sorry to bther you again, I got a too long evaluation error or something.  I did a random2 and mud hit a lag spike so I was emoting during the lag and got that msg when it was over. thats all I know, and it was in 1 room east from where I am, in the horses, sorry again, dunno what it was, just thought id report it-/
boldaar


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:08:43 2000%^RESET%^
random2 can do that if your the first person to use it, as its
building its list of emotes, nothing too bothersome.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:08:43 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:08:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1424
%^NEWS_POSTER%^Original bug report by Lu on Mon Sep 11 22:59:26 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/gemstore--

shows that my weapons are not wielded when infact they are


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:08:55 2000%^RESET%^
see krellens reports

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:08:55 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Sep 12 07:10:28 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1425
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep 12 00:40:08 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

Patched canvas overalls don't id to overalls.
(worn by the farmer guy near the death sheep.)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:10:28 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: bug fix
date: Tue Sep 12 07:11:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1426
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep 12 00:41:38 2000%^RESET%^

Bug reported from /domains/city/shops/armour_shop--

patched canvas overalls don't id to patched overalls, canvas overalls, 
or patched canvas overalls either.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:11:06 2000%^RESET%^
please use bt/bug_tracker and update your bug reports rather
than making new ones.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:11:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:12:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1427
%^NEWS_POSTER%^Original bug report by Pedron on Tue Sep 12 02:19:33 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

rubed a lodestone in the 2nd pale after giant jellyfish 
trapped me and the lodestone hauled me out into 
the room outside the water.
(gave message about lodestone not working properly, was an adv guild lodestone, and 
move me out of the jellyfish room)

probably a bug since it didn't work again and 
I died. :)


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:12:18 2000%^RESET%^
this doesnt make much sense, on one hand you are saying the 
lodestone didnt work correctly, (which it shouldnt)
but then you say it did take you out of the room?
w

which is it?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:12:18 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Tue Sep 12 07:15:22 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1429
%^NEWS_POSTER%^Original bug report by Blixa on Tue Sep 12 06:52:30 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

west, down and up]
 This is the hall of fame of the land of Red Dragon. A plaque in the center of
the room automatically tabulates the most famous of all the adventurers in the
land.
A huge white marble plaque.
Tracking amulet
A small lodestone (yellow glow) lies at your feet.

Mikkiz Misty the Ent
Baer Baer the Vinnipier is singin' for his supper

Hp:363/363 Sp:889/889 Ep:279/279 Rms:3385 Exp:124728 ->You must be pk-registered
 to wear this item.
Hp:363/363 Sp:889/889 Ep:279/279 Rms:3385 Exp:124728 ->Graxon enters.
          

i typed wear amulet.. the pk amulet is not in inventory but on the floor in room etc




----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:15:22 2000%^RESET%^
put the checks in the wrong order.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:15:22 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:32:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1430
%^NEWS_POSTER%^Original bug report by Rambo on Tue Sep 12 07:28:04 2000%^RESET%^

Bug reported from /domains/castles/rooms/rambo-2--

Eye of the Beholder doesn't give the (wielded) in your inventory when you wield it.

RamBo


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:32:56 2000%^RESET%^
do any of you read news??????

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:32:56 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:39:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1408
%^NEWS_POSTER%^Original bug report by Wildchild on Mon Sep 11 00:59:31 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br12--

I throw a net at Fuge.
He turns around, while trapped by the net, and throws a net at me!? That shouldn't be possible either.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:39:09 2000%^RESET%^
fixed yesterday, part of the whole stun fix i posted about.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:39:09 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 07:40:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1431
%^NEWS_POSTER%^Original bug report by Baldric on Tue Sep 12 07:38:42 2000%^RESET%^

Bug reported from /domains/city/newbie/newbieshop--

There are too many kids here. Shouldn't there be an age limit for breathing?


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:40:16 2000%^RESET%^
one could ask the same question about the value of this 'bug' 
report, kindly keep these out of the bug reports.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 07:40:19 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Tue Sep 12 11:19:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1432
%^NEWS_POSTER%^Original bug report by Cleo on Tue Sep 12 11:18:59 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x12y35--

when i wield something it stand (wielded) when i loof on me but not that when i type inv...
Cleo


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 11:19:32 2000%^RESET%^
sigh please read news.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Tue Sep 12 11:19:32 2000%^RESET%^

Closed



---
poster: Khosan
subject: closed bug
date: Tue Sep 12 19:26:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1434
%^NEWS_POSTER%^Original bug report by Tektor on Tue Sep 12 13:25:33 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

wieldled weapon still doesnt show up ads wileded


----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue Sep 12 19:26:29 2000%^RESET%^
The mud didn't reboot yet, did it?

----------------------------------------------------------------------

%^NEWS_POSTER%^Khosan wrote on Tue Sep 12 19:26:32 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Sep 13 01:01:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1403
%^NEWS_POSTER%^Original bug report by Denim on Sun Sep 10 18:40:35 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

You can throw the pk net at someone while your trapped in the net,that doesnt seem right.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 01:01:21 2000%^RESET%^
fixed by the 'stun' fix i made a couple days ago.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 01:01:21 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Wed Sep 13 01:01:51 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1415
%^NEWS_POSTER%^Original bug report by Raw on Mon Sep 11 15:08:52 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

the comand i doesn't say if a weapon is wielded or not anymore.
armor still say (worn) tho...

Raw


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 01:01:51 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Wed Sep 13 07:23:25 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1442
%^NEWS_POSTER%^Original bug report by Energystar on Wed Sep 13 07:14:03 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/harbortown/camp4--

 Just after the most recent reboot, I stopped seeing some colors.
 When I type ansi on, it give examples of Red, Blue, and Green, Blue is the only one in color, the other 2 are white.
 I've checked my client and logged in as a guest to make sure it was my char and not client, and it was in fact my char, the guest could see the colors fine


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 07:23:22 2000%^RESET%^
this is caused by setting the color 'red' to something 
via the colors command., same for green, colors remove red, 
colors remove green will fix the problem.


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 07:23:25 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Wed Sep 13 12:26:54 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1444
%^NEWS_POSTER%^Original bug report by Gassy on Wed Sep 13 11:58:17 2000%^RESET%^

Bug reported from /domains/castles/rooms/gassy-4--

There should be a way to remove a safe's name.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 12:26:51 2000%^RESET%^
sorry i disagree, we should _force_ names on all safes if anything

it makes it 100% easier when looking through logs if there is a 
safe name.  it also makes it a lot easier with the parser when
you give them unique names.

sorry not a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 12:26:54 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Sep 14 06:38:50 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1447
%^NEWS_POSTER%^Original bug report by Fruitcake on Wed Sep 13 19:31:00 2000%^RESET%^

Bug reported from /domains/city/newbie/regenroom--

wait emote is messed up. didnt know where else to put this


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 06:38:50 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Sep 14 06:39:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1448
%^NEWS_POSTER%^Original bug report by Fox on Wed Sep 13 20:03:35 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-3--

I hit la fox, I see this:
   o              Wizards' Wand (wielded) (kept) (left hand)              o   
o             Wizards' Wand (wielded) (kept) (right hand)              o   


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 06:39:17 2000%^RESET%^
why is this a bug?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 06:39:26 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Thu Sep 14 10:44:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1449
%^NEWS_POSTER%^Original bug report by Cleo on Thu Sep 14 10:38:50 2000%^RESET%^

Bug reported from /domains/castles/plain/p2-15--

i cant drop my portal that i buy at slite in frogmanns castle.... think its a bug becasue i cant frop it outside either and then i type "drop orb" itcomes up nothing... just like if i tyoped enter...
// Cleo


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Thu Sep 14 10:40:15 2000%^RESET%^
Could this possibly be because Cleo doesn't own the castle?

Tigran mutters somethign about damned apartment buildings.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 10:44:46 2000%^RESET%^
exactly why

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 10:44:46 2000%^RESET%^

Closed



---
poster: Zifnab
subject: bug fix
date: Thu Sep 14 14:17:04 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1450
%^NEWS_POSTER%^Original bug report by Urg on Thu Sep 14 14:10:52 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

party shares isnt working - worked 30 mins ago


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 14:17:04 2000%^RESET%^
no clue what happened, the option no longer existed in the 
command.  restored the oldest copy from CVS

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 14:17:04 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Thu Sep 14 15:22:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1451
%^NEWS_POSTER%^Original bug report by Tarquin on Thu Sep 14 14:35:23 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

Weight (in lbs): You459 + EQ1 = Total460, Capacity0%

You are empty handed.

So where is the 1 lb of EQ?



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 15:22:17 2000%^RESET%^
this is no where near enough information to figure this out.

you need to let us know what you were doing, what left your 
inventory etc when this happened, yeah i know its hard,
but its even harder to track it down through the entire mudlib

a little hint this usually happens when items are dested, not
just hadned off to places, or they fail to move somewhere etc

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Thu Sep 14 15:22:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Fri Sep 15 02:24:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1453
%^NEWS_POSTER%^Original bug report by Javier on Thu Sep 14 20:14:11 2000%^RESET%^

Bug reported from /domains/castles/plain/p16-0--

I'm not sure if this is actually a bug or not, but you can't power walk through the castle area


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep 15 02:24:06 2000%^RESET%^
not sure what you mean by this...

the castle are is no differant than anyother area wrt exits.

I just tested it and it works fine?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Fri Sep 15 02:24:06 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Sun Sep 17 10:22:19 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1467
%^NEWS_POSTER%^Original bug report by Skillz on Sat Sep 16 09:52:31 2000%^RESET%^

Bug reported from /domains/outside_city/noobie/rooms/ocean22--

Newbie ocean area:
Red lobster falls to the ground DEAD!
You receive 244 exp.
You get 300 gold coins.
Done. You looted 1 corpse.
Skillz hits Lobster 0 times.
Lobster hits Skillz 2 times.

But i have attacked only one lobster.


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Sep 17 10:22:12 2000%^RESET%^
I'd think this would be the same old combat silent issue that's been mentioned about three billion times before.  The monster died in the middle of the round and the messages are displayed at the end of the round.  
Maybe we should put something about this in the help file so people will stop reporting it, since they obviously don't read old bug fixes.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Sep 17 10:22:19 2000%^RESET%^

Closed



---
poster: Krellen
subject: bug fix
date: Sun Sep 17 10:26:09 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1468
%^NEWS_POSTER%^Original bug report by Penfold on Sat Sep 16 16:02:56 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/cats/hell--

the urborg panthers don't id as urborg panther ooops

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Sun Sep 17 10:26:09 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: closed bug
date: Sun Sep 17 15:35:24 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1456
%^NEWS_POSTER%^Original bug report by Jaws on Fri Sep 15 10:02:35 2000%^RESET%^

Bug reported from /domains/city/buildings/bank--

hmm when u look at someone u can see if they have eq kept

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep 17 15:35:24 2000%^RESET%^
dont really consider this a bug.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep 17 15:35:24 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Sun Sep 17 15:35:53 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1459
%^NEWS_POSTER%^Original bug report by Malifix on Fri Sep 15 19:27:49 2000%^RESET%^

Bug reported from /domains/city/streets/_9_9--

 is somewhat hurt.
 is somewhat hurt.
 is somewhat hurt.


----------------------------------------------------------------------

%^NEWS_POSTER%^Nyx wrote on Sun Sep 17 13:51:51 2000%^RESET%^
What the hell is that?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep 17 15:35:53 2000%^RESET%^
uhmm no clue need more info.

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Sun Sep 17 15:35:53 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep 18 06:54:31 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1476
%^NEWS_POSTER%^Original bug report by Chemosh on Mon Sep 18 05:24:15 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

hmm i did the following, talk to eje, b, 500000

then eje said you offer 490000 

does it cost 10k to offer gold? i didnt check reinc tax etc

shrug

chemosh



----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 18 06:54:31 2000%^RESET%^
Eje for reasosn of simplicity doesnt allow you to offer 
'partial' amounts.  Everything is based on reducing your cost
by 1 day.  so Eje does a calulcation to check that and adjusts 
your donation accordingly.

You only got charged the 490k

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 18 06:54:31 2000%^RESET%^

Closed



---
poster: Zifnab
subject: closed bug
date: Mon Sep 18 06:54:55 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1477
%^NEWS_POSTER%^Original bug report by Chemosh on Mon Sep 18 05:31:44 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

hmm this time i offered 1M and it did it again


Hp:1058/1058 Ep:648/648 Sp:2562/2562 Rms:1623 Exp:621688 ->=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The main room of a beautiful temple
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  a)  General information            b)  Offer gold
  d)  Check reinc tax (10k gold)     q)  Quit
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[abdq] How much?: [inform]: Dojjan enters Red Dragon (Faerie level 15).
You offer 980000 gold to the Gods.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The main room of a beautiful temple
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  a)  General information            b)  Offer gold
  d)  Check reinc tax (10k gold)     q)  Quit
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        

for some reason it take 10k for every 500k offered


shrug

q


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 18 06:54:55 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 18 08:55:33 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1478
%^NEWS_POSTER%^Original bug report by Chemosh on Mon Sep 18 05:33:45 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

after offering 250k .. i only could donate/offer 210k



----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 18 08:55:33 2000%^RESET%^
I believe Zifnab already explained this.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 18 08:55:33 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 13:57:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1277
%^NEWS_POSTER%^Original bug report by Malifix on Wed Aug 30 07:46:43 2000%^RESET%^

Bug reported from /domains/dragon/level1/dragon28--

When I am in mist form i have full hps.  When mist form falls I no longer have full hps.  If I go back to mist form I have fewer hps than I did when mist form fell.  So basically, how come I take damage when mist form falls and I put it back up?


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 13:57:16 2000%^RESET%^
Should be fixed.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 13:57:16 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:04:44 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1306
%^NEWS_POSTER%^Original bug report by Jaws on Fri Sep  1 15:03:58 2000%^RESET%^

Bug reported from /domains/hyboria/map/x8y4--

share hurt - when it fades shouldnt it read created by  not person its on

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:04:44 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:05:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1312
%^NEWS_POSTER%^Original bug report by Jaws on Fri Sep  1 19:39:35 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/vale18--

strike Stegosaurus, cutting flesh and splatters blood everywhere. Her stumbles backwards a fe should be she - not her

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:05:57 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:08:21 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1314
%^NEWS_POSTER%^Original bug report by Phire on Fri Sep  1 21:46:23 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_12_9--

using the skill dirty kick

You are ready to perform your skill.
You launch your leg into a rotating kick*call_other() couldn't find object
Trace written to /log/runtime                                                  


----------------------------------------------------------------------

%^NEWS_POSTER%^Tigran wrote on Fri Sep  1 21:51:22 2000%^RESET%^
*call_other() couldn't find object
Object: /std/race/human#220699 (/std/modules/messages.c) at line 384

#0: 'use' at /obj/skills/dirty_kick (/arch/obj/skills/new_skill.c) at line
730
#1: 'we_succeeded' at /obj/skills/dirty_kick
(/arch/obj/skills/attack_skill.c) at line 412
#2: '' at /obj/skills/dirty_kick (/) at /:0
#3: 'success' at /obj/skills/dirty_kick at line 43
#4: 'combat_targetted_action2' at /std/race/human#220699
(/std/modules/messages.c) at line 384

------/std/modules/messages.c:384 - combat_targetted_action2(4, "$N $vlaunch
$p leg into a rotating kick", ", hitting $t right into the jaw!
", NULL, ({ ... }))
locals: "You launch your leg into a rotating kick", "Phire launches his leg
into a rotating kick", "Phire launches his leg into a rotating kick", ({ ...
}), NULL
----------------------------------------------------------------

      if (!this_object()->query_silent_combat(silent))
        {
        tell(this_object(), us, MSG_INDENT);
        }
=>    if (!target->query_silent_combat(silent))
      {
       
        if (target != this_object())
          tell(target, them, MSG_INDENT);

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:08:21 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:13:56 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1319
%^NEWS_POSTER%^Original bug report by Tektor on Sat Sep  2 07:44:18 2000%^RESET%^

Bug reported from /domains/misc/hell--

Ok, I was in trance and tanking rest o party attacked and it didn't break trance, i tried breaking it but it said i wasn't in one. So when i tried to fell said i was in trance and got all buggered up, dropped when i died tho.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tektor wrote on Sat Sep  2 07:45:03 2000%^RESET%^
Er When I tried to flee said I was still in trance.

----------------------------------------------------------------------

%^NEWS_POSTER%^Tektor wrote on Thu Sep  7 16:31:32 2000%^RESET%^
I Actualy typed break trance and not breaktrance so thats why that was buggered up, but i was still getting spr special from trance in battle (i was tanking).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:13:56 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:14:08 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1315
%^NEWS_POSTER%^Original bug report by Boldaar on Sat Sep  2 03:41:47 2000%^RESET%^

Bug reported from /domains/castles/rooms/nitemare-58--

I dunno if its a bug or not, but ring of underwater action will dest if you
drop it and you can't trade it away, and its not chestable.
my only point being that if you try to chest it, it will pop out and be on
the ground, making it dropable, thus maybe making it tradeable(didnt have
anyone try taking besides me)
sorry for the inconvience if its not a bug, just looked wrong=/


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:09:28 2000%^RESET%^
Well it shouldnt really be like that but I do not think it is 
a big problem. I'll make it so u cannot get it from the ground,
which will solve (in an ugly fashion :) the problem.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:14:08 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:17:43 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1339
%^NEWS_POSTER%^Original bug report by Kazulanth on Sun Sep  3 21:37:01 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Lodestones don't id to navigation stone, even though the spell to make them is 'create navigation stone'.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:17:43 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:19:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1341
%^NEWS_POSTER%^Original bug report by Baer on Mon Sep  4 05:40:42 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

use public performance
You prepare yourself to use a skill.
You are ready to perform your skill.
You make a moving public performance, then wander around for some coins.
You show your empty pockets to yourself.
Kaos gives you a few coins to reward your quality performance.

use public performance
You prepare yourself to use a skill.
You are ready to perform your skill.
You make a moving public performance, then wander around for some coins.
You give yourself a few coins to reward your quality performance.
Kaos gives you a few coins to reward your quality performance.

Shouldn't really be donating to myself.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:19:39 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:22:18 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1344
%^NEWS_POSTER%^Original bug report by Talgore on Mon Sep  4 13:39:46 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Sabre blade from hk's wyvern area doesn't id to blade or sabre

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:22:15 2000%^RESET%^
Well it aint a sabre or a blade so I think this is normal.
It is a sabre blade, which seems to be a dagger of some
sort. Guess I'll make it id as blade as well (not sabre for sure).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:22:18 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:24:16 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1346
%^NEWS_POSTER%^Original bug report by Pedron on Mon Sep  4 18:30:27 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

Not sure it's really a bug, but is there anyway to make it so 
Summary info is not reset when you go linkdead and 
reconnect?
(Have it be a summary from time you logged in to 
present rather than from time you reconnected to present)

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:24:12 2000%^RESET%^
Been like that for ages, its not an easy fix and no big deal
afaic.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:24:16 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:28:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1348
%^NEWS_POSTER%^Original bug report by Apathy on Mon Sep  4 19:09:08 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

The wizards guild shows up on all guilds, but it hasn't actually existed in years


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:28:32 2000%^RESET%^

Fixed



---
poster: Zifnab
subject: >closed bug
date: Mon Sep 18 14:31:20 2000

On Mon Sep 18 14:24:16 2000 Sigwald wrote post #1027:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1346
> %^NEWS_POSTER%^Original bug report by Pedron on Mon Sep  4 18:30:27
2000%^RESET%^
> 
> Bug reported from /domains/outside_city/docks/casino/roulette_room--
> 
> Not sure it's really a bug, but is there anyway to make it so 
> Summary info is not reset when you go linkdead and 
> reconnect?
> (Have it be a summary from time you logged in to 
> present rather than from time you reconnected to present)
> 
> -pedron
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:24:12 2000%^RESET%^
> Been like that for ages, its not an easy fix and no big deal
> afaic.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:24:16 2000%^RESET%^
> 
> Closed
> 
> 
actually Phire gave me a pretty good idea of how to fix this
last week, between 2 vacations and RL stuff I havent had a 
chance to do it...  Look for a fix to this shortly.

---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:31:35 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1374
%^NEWS_POSTER%^Original bug report by Jaws on Wed Sep  6 16:40:47 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

shouldnt ceremony skill report somethin to room when its complete - like so and so kenels a prays for guidiance or something

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:31:35 2000%^RESET%^
It does.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:31:35 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:32:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1379
%^NEWS_POSTER%^Original bug report by Zyz on Thu Sep  7 01:33:33 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Maybe this is MIS but I have tried the skill ceremony quite a bit and I have not noticed any difference whatsoever in spell effectiveness - whether heals, protections, or attacks. Not sure what this skill is supposed to do.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:32:26 2000%^RESET%^
Supposed to enhance ur casting chance. I think Zif fixed it.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:32:26 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:39:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1393
%^NEWS_POSTER%^Original bug report by Fox on Sat Sep  9 10:34:55 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-4--

Ash's Sword does not id to ashs sword


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:39:48 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Mon Sep 18 14:42:32 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1395
%^NEWS_POSTER%^Original bug report by Ada on Sat Sep  9 14:17:14 2000%^RESET%^

Bug reported from /domains/castles/rooms/ada-21--

There's no fail message for drain power crystal.

- ada


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:42:32 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:49:11 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1438
%^NEWS_POSTER%^Original bug report by Trigon on Tue Sep 12 20:07:39 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr15--

Was fighting red priests and they did disarm skill.
Priest is ready to perform his skill.
Priest flips his wrist and effectively disarms you!
Was wielding my shamantic staff, but it never got unwielded.  
I was thinkin it might have something do do with the fact that wielded didn't show up in inventory.
Tri


----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Wed Sep 13 01:02:57 2000%^RESET%^
not related...

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:49:05 2000%^RESET%^
It's a guild item, cant be unwielded... no big deal imho.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:49:11 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Mon Sep 18 14:50:29 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1441
%^NEWS_POSTER%^Original bug report by Baer on Tue Sep 12 22:47:13 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

regarding the 'eq' command.
weapons are listed as (kept) but armor isnt.


----------------------------------------------------------------------

%^NEWS_POSTER%^Baer wrote on Tue Sep 12 23:03:38 2000%^RESET%^
Also when you look at somebody.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:50:29 2000%^RESET%^
Got fixed somehow i think.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Mon Sep 18 14:50:29 2000%^RESET%^

Closed



---
poster: Krellen
subject: closed bug
date: Mon Sep 18 17:14:57 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1481
%^NEWS_POSTER%^Original bug report by Urg on Mon Sep 18 13:16:15 2000%^RESET%^

Bug reported from /domains/blackavar/valley/rooms/forest_rm67--

attcked a monster in newbie valley (blackavar) and accidentaly pressed north
when i went south there was no sign of a monster at all - nor a body - nor any loot - what the hell happened (and i went south instantly)


----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 18 17:14:54 2000%^RESET%^
There's not a north exit from the room you reported from.  If it happens again, make sure you report it from the room it occured in, because I'm not going through an entire area to trace something.

----------------------------------------------------------------------

%^NEWS_POSTER%^Krellen wrote on Mon Sep 18 17:14:57 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Tue Sep 19 03:04:49 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1469
%^NEWS_POSTER%^Original bug report by Cazhmere on Sat Sep 16 18:40:08 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

In the description on Blackmon armguard there is a typo. "This is a brass armguard work by..." should be worn.


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:04:49 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Tue Sep 19 03:08:01 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1470
%^NEWS_POSTER%^Original bug report by Baer on Sat Sep 16 23:03:16 2000%^RESET%^

Bug reported from /domains/city/islandmap/x2y15--

the desc in this room is only '0'


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:08:01 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: bug fix
date: Tue Sep 19 03:19:48 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1471
%^NEWS_POSTER%^Original bug report by Ada on Sun Sep 17 11:09:27 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

If you have wood, and someone else has wood, you can't 'throw a wood into fire'. have to 'throw a my wood into fire'.



----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:19:45 2000%^RESET%^
Should be fixed now.
Report again if not.

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:19:48 2000%^RESET%^

Fixed



---
poster: Sigwald
subject: closed bug
date: Tue Sep 19 03:20:06 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1472
%^NEWS_POSTER%^Original bug report by Jaws on Sun Sep 17 16:20:41 2000%^RESET%^

Bug reported from /domains/hyboria/lorien/map/x3y25--

I dont thinjk any of these rooms ar esuuposed to have 2 grey elves, is reset maybe not checkin if a mon is already here?

----------------------------------------------------------------------

%^NEWS_POSTER%^Zifnab wrote on Mon Sep 18 06:50:04 2000%^RESET%^
this is a virtual area, something isnt quite working correctly
with resets and them

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:20:06 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Sep 19 03:21:46 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1475
%^NEWS_POSTER%^Original bug report by Mirrim on Mon Sep 18 03:17:00 2000%^RESET%^

Bug reported from /domains/guilds/cleric/reinc_altar--

Eje accepted more gold even after I'd gotten my reinc tax down to 1%


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:21:43 2000%^RESET%^
Nod there is a problem with Eje in that the figures in Eje are not
in line with hte new reinc tax formula.
Anyway I am going to modify again the way all this works and have
reinc tax be a float that goes asymptotically towards 0, then
the problem won't exist anymore (after conversion).

----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:21:46 2000%^RESET%^

Closed



---
poster: Sigwald
subject: closed bug
date: Tue Sep 19 03:31:39 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1486
%^NEWS_POSTER%^Original bug report by Pedron on Mon Sep 18 23:10:25 2000%^RESET%^

Bug reported from /domains/castles/rooms/tranquil-18--

Not a big deal, but should the 
Summonable and Relocateable bits in score 
be removed or default to yes now 
they can't be toggled off?

I'll praise admin for revising the way 
summnos and relocates are done in this post.
Am tired and going to sleep now.  Thanks for 
making it so nobody can just snatch me out of 
wherever or ambush me instantly again if I'm 
ever fool enough to rereg pk. *grin*

-pedron


----------------------------------------------------------------------

%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 03:31:39 2000%^RESET%^

Closed



---
poster: Sigwald
subject: bug fix
date: Tue Sep 19 04:59:26 2000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 1305
%^NEWS_POSTER%^Original bug report by Austin on Fri Sep  1 11:14:31 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/baladorg/rooms/lm7--

When I give a putrid drink or a foul drink to a monster when in a party it shows up on the screen that the monster is aggro to me, but while in combat I still get tick/tocks as long as I dont attack it with another skill.


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 04:59:26 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Tue Sep 19 05:02:09 2000

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%^NEWS_TIME%^Report Number: 1452
%^NEWS_POSTER%^Original bug report by Baer on Thu Sep 14 16:49:52 2000%^RESET%^

Bug reported from /domains/castles/rooms/baer-2--

When the mixture from drink of motivation gets too old, it is dested, however the flask it was made in is not returned. Same thing for drink of inspiration I guess.


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:02:06 2000%^RESET%^
Should be fixed.

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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:02:09 2000%^RESET%^

Fixed



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poster: Sigwald
subject: closed bug
date: Tue Sep 19 05:47:05 2000

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%^NEWS_TIME%^Report Number: 1458
%^NEWS_POSTER%^Original bug report by Paraqlitos on Fri Sep 15 14:52:56 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

'bitch LIV' results in the same emote as 'curse LIV'.
I think this is the right place for this, but I wasn't sure. If I messed up, I apologize.
thanks,
para


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:47:02 2000%^RESET%^
Guess someone deemed that the bitch emote was offensive.

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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:47:05 2000%^RESET%^

Closed



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poster: Wildchild
subject: >closed bug
date: Tue Sep 19 06:53:46 2000

On Tue Sep 19 05:47:05 2000 Sigwald wrote post #1045:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 1458
> %^NEWS_POSTER%^Original bug report by Paraqlitos on Fri Sep 15 14:52:56
2000%^RESET%^
> 
> Bug reported from /domains/city/streets/_9_7--
> 
> 'bitch LIV' results in the same emote as 'curse LIV'.
> I think this is the right place for this, but I wasn't sure. If I messed
up, I apologize.
> thanks,
> para
> 
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:47:02 2000%^RESET%^
> Guess someone deemed that the bitch emote was offensive.
> 
> ----------------------------------------------------------------------
> 
> %^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 05:47:05 2000%^RESET%^
> 
> Closed
> 
> 

Well, bitch along with all the friendly 4 letter words of choice all
respond with the same thing. Doesn't show up as an emote, more like
a selective typo msg.

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poster: Zifnab
subject: closed bug
date: Tue Sep 19 14:37:00 2000

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%^NEWS_TIME%^Report Number: 1491
%^NEWS_POSTER%^Original bug report by Dynomas on Tue Sep 19 14:33:47 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Part of bug 1490 - I got the message saying you spread you hands and for a magical aura when i reinc'd skillz, but he is still stuck in hell and no one was reinc'd.  He doesn't even show up as dead.
 - Dynomas


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%^NEWS_POSTER%^Zifnab wrote on Tue Sep 19 14:37:00 2000%^RESET%^
rather than creating a new bug report... update bug # 1490

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%^NEWS_POSTER%^Zifnab wrote on Tue Sep 19 14:37:00 2000%^RESET%^

Closed



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poster: Sigwald
subject: closed bug
date: Tue Sep 19 14:41:53 2000

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%^NEWS_TIME%^Report Number: 1340
%^NEWS_POSTER%^Original bug report by Kaos on Mon Sep  4 05:26:28 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

wear all
tracking amulet: You must be pk-registered to wear this item.
(baer had amulet in same room)


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%^NEWS_POSTER%^Kaos wrote on Tue Sep 19 14:38:01 2000%^RESET%^

Closed


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 14:41:53 2000%^RESET%^

Closed



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poster: Sigwald
subject: closed bug
date: Tue Sep 19 15:20:38 2000

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%^NEWS_TIME%^Report Number: 1490
%^NEWS_POSTER%^Original bug report by Dynomas on Tue Sep 19 14:31:20 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Just reinc'd Skillz and got no exp for the reinc.  Had 625,494 exp on hand before and after reinc.
 - Dynomas ChainFail


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 15:20:38 2000%^RESET%^
Skillz went ld so spell wasnt completed.
Tahts why you did not get exp.

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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 15:20:38 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Tue Sep 19 15:35:34 2000

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%^NEWS_TIME%^Report Number: 1489
%^NEWS_POSTER%^Original bug report by Zifnab on Tue Sep 19 14:25:51 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

reinc errors on a person goign link dead

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%^NEWS_POSTER%^Zifnab wrote on Tue Sep 19 14:26:43 2000%^RESET%^
dbxwhere last
*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
Object: /std/race/mindflayer#44348 (/admin/player/reincarnate.c) at line 127

#0: 'cast' at /obj/spells/reincarnate (/arch/obj/spells/new_spell.c) at line
797
#1: 'we_succeeded' at /obj/spells/reincarnate
(/arch/obj/spells/special_spell.c) at line 55
#2: '' at /obj/spells/reincarnate () at /:0
#3: 'success' at /obj/spells/reincarnate at line 48
#4: 'reincarnate' at /std/race/mindflayer#44348 (/admin/player/reincarnate.c)
at line 127


 this_object()->reward_free_exp(tmp_exp);
  this_object()->my_action("You are left with " + to_int(tmp_exp) +
                           " experience.\n");
  log_msg += "leaving " + tmp_exp + " exp.";
  if (this_object() != this_body())
=>    log_msg += " Casting person is " + this_body()->query_name() + ".";
  log_msg += " Previous object is " + file_name(previous_object()) + "\n";
  LOG_D->log(LOG_REINCS, log_msg);

  this_object()->clear_resistances();


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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 15:35:25 2000%^RESET%^
Should be fixed (for all spells).

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%^NEWS_POSTER%^Sigwald wrote on Tue Sep 19 15:35:34 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Sep 20 15:28:42 2000

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%^NEWS_TIME%^Report Number: 1493
%^NEWS_POSTER%^Original bug report by Jaws on Tue Sep 19 16:51:01 2000%^RESET%^

Bug reported from /domains/mists/elf_forest/rooms/forest1--

casting vacuum bolt spell at first elf You mutter the words 'vid klehr'*Bad argument 1 to interactive()

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%^NEWS_POSTER%^Sigwald wrote on Wed Sep 20 15:28:42 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Sep 20 15:29:11 2000

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%^NEWS_TIME%^Report Number: 1497
%^NEWS_POSTER%^Original bug report by Wildchild on Tue Sep 19 19:35:01 2000%^RESET%^

Bug reported from /domains/dragon/talgore/dragons/bronze/rooms/room28--

cast summon at wagro
You begin to chant.
You finish the chant.
You mutter the words 'ereh esra ruoy teg'
You form a mystical doorway.


Yet, Wagro sees nothing on his end so I can't get him to where I'm at.


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%^NEWS_POSTER%^Sigwald wrote on Wed Sep 20 15:29:11 2000%^RESET%^

Fixed