------------------------------

poster: Zifnab
subject: net
date: Tue Sep 12 11:11:34 2000

I made the stun from the net respect the things that resist
stuns.  (the message may be a bit weird if/when you avoid it).


------------------------------

poster: Wildchild
subject: repost from last night
date: Tue Sep 12 11:19:08 2000

Let's try this again. I want to post this again in a day or two in
the general group as well, I just want initial opinions here.

------------------------------

------------------------------

-

Well, essentially, I'd like to see the pk system removed, whether
permanently or temporarily, I'm not sure.

Things are getting pathetically out of hand when it comes to pk.
Just from the sheer number of pks, to the constant yelling &
screaming between pk reg'ed players over any number of things, to
the fact that getting rid of it atleast for awhile would really
simplify things for alot of players and actually allow some of us to
get shit accomplished.

And if you're curious I'm doing this just cause I supposedly get
pk'ed alot or anything:`|     # of times pk'ed    |         0       
 |       12       |`|    # of player kills    |         0         | 
     45       |

That's a helluva lot better than most.

The fact is is that it's just not worth it anymore. The mud should
be fun. As many aspects of the mud should be as fun as possible,
both as a wizard and as a player. PK isn't that fun. Listening to a
player bitch cause they got pk'ed when they registered themselves
isn't fun. Listening to another player bitch about being level 100
and the possibility of them getting pk'ed by a level 20 player isn't
fun either (especially the hippocracy involved when they go off
using the same method to kill somebody worth alot less than them).

I don't even think pk'ing is a challenge. It's more like work.
Everything surrounding pk makes it harder and harder and it is
something that has slowly been dwindled away as much as possible.
Might as well finish it off, imo.

Atleast if it was removed for awhile we'd have less complaining &
whatnot, less harassment, and hopefully more real stuff
accomplished.`The thing I enjoyed most about the pk system for a
long time was the crim system (which I don't think is ever going to
come back), and the nets were fun, but now everybody knows where
they're at and they'll just lob half a dozen at ya.

I say atleast take a vote amongst the players again like we did for
when we had to decide amongst no pk, full pk, or limited (I voted
limited) and see what everybody thinks. Maybe flag pk players in
particular amongst the votes to get an idea of what they think right
now.

Alot of people say they want the crim system, or even open pk, but
anymore, I'm sure more & more don't even like pk anymore.

-WildChild

------------------------------

poster: Fox
subject: Pk toys
date: Mon Sep 11 18:05:20 2000

(Originally in general)
What is this place coming too?!?
I don't see any problem dying to another person by spells or
skills...but having items that stun you for 10 rounds or more,
that's total BS.
That's getting a free kill right on the spot.

Fox, who thinks that getting free kills are F***ing lame as hell.

------------------------------

poster: Zifnab
subject: >Pk toys
date: Mon Sep 11 18:17:21 2000

(Originally in general)
On Mon Sep 11 18:05:20 2000 Fox wrote post #1048:
> What is this place coming too?!?
> I don't see any problem dying to another person by spells or
> skills...but having items that stun you for 10 rounds or more,
> that's total BS.
> That's getting a free kill right on the spot.
> 
> Fox, who thinks that getting free kills are F***ing lame as hell.
why thank you, i appreciate you calling stuff i did
'lame as hell' this is surely a way to get things changed.

------------------------------

poster: Denim
subject: Pk Toys.
date: Mon Sep 11 18:17:39 2000

(Originally in general)
The reason for these toys is because of people like YOU and Fuge who
do _nothing_ but run from other people durin Pk.

If you were smart,you'd stop whining,go grab yourself a net and go
after the person that killed you.

Your right,people SHOULDNT have to use a net,but its just too easy
to run from someone during pk,or drink hp healing potions,or use
lodestones.

If something can be done about those subjects,then get rid of the
nets,im just tired of people running constantly during pk.

Denim

------------------------------

poster: Fox
subject: >>Pk toys
date: Mon Sep 11 20:55:47 2000

(Originally in general)
On Mon Sep 11 18:17:21 2000 Zifnab wrote post #1049:
> On Mon Sep 11 18:05:20 2000 Fox wrote post #1048:
> > What is this place coming too?!?
> > I don't see any problem dying to another person by spells or
> > skills...but having items that stun you for 10 rounds or more,
> > that's total BS.
> > That's getting a free kill right on the spot.
> > 
> > Fox, who thinks that getting free kills are F***ing lame as hell.
> why thank you, i appreciate you calling stuff i did
> 'lame as hell' this is surely a way to get things changed.
I don't think you understood what I meant?
Besides, I never directed 'lame as hell' at what you did, its
directed at getting free kills is lame.
For example, I was just killed by Fuge, tha' fool had 5 fishing
nets...threw 3 of em at me....it's not even close to fair just
standing there waiting to visit Hell.

------------------------------

poster: Dfalt
subject: >>>Pk toys
date: Mon Sep 11 21:03:24 2000

(Originally in general)
On Mon Sep 11 20:55:47 2000 Fox wrote post #1052:
> On Mon Sep 11 18:17:21 2000 Zifnab wrote post #1049:
> > On Mon Sep 11 18:05:20 2000 Fox wrote post #1048:
> > > What is this place coming too?!?
> > > I don't see any problem dying to another person by spells or
> > > skills...but having items that stun you for 10 rounds or more,
> > > that's total BS.
> > > That's getting a free kill right on the spot.
> > > 
> > > Fox, who thinks that getting free kills are F***ing lame as hell.
> > why thank you, i appreciate you calling stuff i did
> > 'lame as hell' this is surely a way to get things changed.
> I don't think you understood what I meant?
> Besides, I never directed 'lame as hell' at what you did, its
> directed at getting free kills is lame.
> For example, I was just killed by Fuge, tha' fool had 5 fishing
> nets...threw 3 of em at me....it's not even close to fair just
> standing there waiting to visit Hell.

I would have to agree with Fox on this one... what kinda skill does
it take to collect 5 nets, and make a trigger to throw them when the
target gets free? we are talking like 5-10 free rounds per net!

ok, now to make this better, lets try to minimize the rounds stunned
per net, or allow skills/spells to be cast (because atm, you cant do
jack to protect yourself).

Maybe have dex, or str a part of it. shoot, i have 300 str, over 400
dex, and some lame level 15 player could kill me with flame tongue..
just because they have the time and patients to sit arround a
collect 5 nets? nono.. i had the time and patients to get to where
'I' am today. thanks for listening.

D- the really sucky pker because he doesnt have time to sit arround
and collect nets

------------------------------

poster: Wildchild
subject: >>>>Pk toys
date: Mon Sep 11 21:38:50 2000

(Originally in general)
On Mon Sep 11 21:03:24 2000 Dfalt wrote post #1053:
> On Mon Sep 11 20:55:47 2000 Fox wrote post #1052:
> > On Mon Sep 11 18:17:21 2000 Zifnab wrote post #1049:
> > > On Mon Sep 11 18:05:20 2000 Fox wrote post #1048:
> > > > What is this place coming too?!?
> > > > I don't see any problem dying to another person by spells or
> > > > skills...but having items that stun you for 10 rounds or more,
> > > > that's total BS.
> > > > That's getting a free kill right on the spot.
> > > > 
> > > > Fox, who thinks that getting free kills are F***ing lame as hell.
> > > why thank you, i appreciate you calling stuff i did
> > > 'lame as hell' this is surely a way to get things changed.
> > I don't think you understood what I meant?
> > Besides, I never directed 'lame as hell' at what you did, its
> > directed at getting free kills is lame.
> > For example, I was just killed by Fuge, tha' fool had 5 fishing
> > nets...threw 3 of em at me....it's not even close to fair just
> > standing there waiting to visit Hell.
> 
> I would have to agree with Fox on this one... what kinda skill does
> it take to collect 5 nets, and make a trigger to throw them when the
> target gets free? we are talking like 5-10 free rounds per net!
> 
> ok, now to make this better, lets try to minimize the rounds stunned
> per net, or allow skills/spells to be cast (because atm, you cant do
> jack to protect yourself).
> 
> Maybe have dex, or str a part of it. shoot, i have 300 str, over 400
> dex, and some lame level 15 player could kill me with flame tongue..
> just because they have the time and patients to sit arround a
> collect 5 nets? nono.. i had the time and patients to get to where
> 'I' am today. thanks for listening.
> 
> D- the really sucky pker because he doesnt have time to sit arround
> and collect nets

That's the risk you play at being pk, that any player, bigger or
smaller, just might walk along and pk you.
Personally, I rather like the pk toys, and I've been trying to find
that bear trap just to have some more fun. Pk used to be fun around
here, but with lodestones, the ability to toggle summon/reloc off,
the ability to run away easily & sit back & taunt the attacker like
you did something spectacular... it turns out to be work. Makes me
wonder why we have pk at times if it is so difficult when you made
the choice yourself to be pk to begin with.

As for collecting nets... Maybe somebody should get on Fuge's case
about going link dead in the room where the net can be found. I
thought that was rather amusing the other night.
Course, I'd suggest only allowing one in teh mud at a time, cept it
really doesn't last long enuf to really let somebody get pk'ed (as
soon as it breaks, person can lodestone out *puuh*) or somebody like
Fuge walks along to pick it up just to keep somebody else from
getting it.

-WildChild

------------------------------

poster: Sleet
subject: >Pk Toys.
date: Tue Sep 12 13:03:17 2000

(Originally in general)
On Mon Sep 11 18:17:39 2000 Denim wrote post #1050:
> The reason for these toys is because of people like YOU and Fuge who
> do _nothing_ but run from other people durin Pk.
> 
> If you were smart,you'd stop whining,go grab yourself a net and go
> after the person that killed you.
> 
> Your right,people SHOULDNT have to use a net,but its just too easy
> to run from someone during pk,or drink hp healing potions,or use
> lodestones.
> 
> If something can be done about those subjects,then get rid of the
> nets,im just tired of people running constantly during pk.
> 
> Denim
its there choice to run in a fight though, isnt sound thinking to
stay in a fight where your getting your ass kicked

------------------------------

poster: Wildchild
subject: >>Pk Toys.
date: Tue Sep 12 13:31:49 2000

(Originally in general)
On Tue Sep 12 13:03:17 2000 Sleet wrote post #1056:
> On Mon Sep 11 18:17:39 2000 Denim wrote post #1050:
> > The reason for these toys is because of people like YOU and Fuge who
> > do _nothing_ but run from other people durin Pk.
> > 
> > If you were smart,you'd stop whining,go grab yourself a net and go
> > after the person that killed you.
> > 
> > Your right,people SHOULDNT have to use a net,but its just too easy
> > to run from someone during pk,or drink hp healing potions,or use
> > lodestones.
> > 
> > If something can be done about those subjects,then get rid of the
> > nets,im just tired of people running constantly during pk.
> > 
> > Denim
> its there choice to run in a fight though, isnt sound thinking to
> stay in a fight where your getting your ass kicked

If they have a problem with getting their ass kicked they shouldn't
be involved in pk.

------------------------------

poster: Zifnab
subject: stuff
date: Tue Sep 12 13:42:55 2000

Since I am the one that has pretty much pushed for the pk stuff 
here let me explain my position, then you can all choose to 
argue amongst yourselves or not.

I am not removing pk, nor am I going to a system where innocent
players are slaughtered just because player A  feel like it.

I promise you that if open pk ever comes to this mud I will retire
immediately, that is not my idea of a mud (yes thta conflicts with 
darkstaffs opinions and a few others as well, however thats my
choice).

Next you all sit and argue about _how_ pk should be done, 
   
   a) stand still and dont run so that player A can kick my ass

   b) run and do everythign possible to defend yourself

I come from a background of limited players killing (exactly
like here minus the ability to unregister at reinc time, once
a playe rkiller always a player killer). 

and in that mud it was option b, no way in hell anyone in there
right mind (besides those that knew they would win) would 
stand in a room and not run, use toys etc.

If you guys want to sit and whine about how X is not fair in 
player killing, or Y is too good etc etc unregister now, 
I truely do not care to sit and try and make pk fair, its 
here for those that wish to participate if you dont like that
unregister.

However I am open to _suggestions_ on how to make it more
enjoyable for all involved, however do not say get 
rid of the 'toys' that to me is part of the challenge/fun
of it all.

Do not say get rid of the pk system, it wont happen

do not say bring back open pk, it wont happen (at least not while
I am here)

do not say bring back the criminal system, it was buggy at best, 
and i do not have the time to rewrite it.

--zif

------------------------------

poster: Wildchild
subject: >net
date: Tue Sep 12 14:36:34 2000

On Tue Sep 12 11:11:34 2000 Zifnab wrote post #1:
> I made the stun from the net respect the things that resist
> stuns.  (the message may be a bit weird if/when you avoid it).
> 

I'm not sure if it's a stun or not, but whatever images of torture
does to keep you from doing anything. If it's a stun, I'm not sure
if it was ever caught by stun shield and the like or not.
If it is a stun, it needs to fall under the same category as the
fish net with regards to stun resistance.

------------------------------

poster: Golte
subject: >stuff
date: Tue Sep 12 17:23:54 2000

Make more options to toggle. 

  * toggle whether i can use pk toys and other can use them on me. 

  * toggle whether damage will be reduced when i fight in a pk-battle.
    If player A toggled on and player B off, it will count as toggle
    on. Some players think pk is too slow, or that their ep-max 
    just isn't high enough (my full ep spent on 
    tiger claws isn't enough to kill a warrior for instance).
    And some think pk is too fast...

  * Perhaps toggle whether you at all can be stunned 
    by or stun another player? Perhaps a big disadvantage 
    for fighters, but someone said fighters where superior 
    in the first place. 

Just keep each toggle with disadvantages along with 
advantages, and it wont really affect my chanses to win, 
whether i attack someone with all toggled on or someone 
with all toggled off. 


------------------------------

poster: Fox
subject: pk
date: Tue Sep 12 17:30:37 2000

How the hell is this, Pedron register's pk just to read the news boards?
Now that's total bs.

------------------------------

poster: Pedron
subject: >pk
date: Tue Sep 12 17:38:14 2000

On Tue Sep 12 17:30:37 2000 Fox wrote post #14:
> How the hell is this, Pedron register's pk just to read the news boards?
> Now that's total bs.
I payed my 20k to keep people from beaming me out of havens, I 
can read and post if I want. :)
'sides, Denim was the only one who even TRIED 
to kill me and he actually came 
close once or twice w/o fishnet.

Maybe lowbies will makeup pk parties if ever there 
is incentive beyond grudges and boredom.
Am pretty sure I could round up a fair party with a good 
stock of toys to kill a midbie if we got some gold or exp 
for our trouble.  You all might not whine so much either 
if you win exp or gold from killing one of us.

-pedron posted afterall

------------------------------

poster: Khosan
subject: >>stuff
date: Tue Sep 12 17:51:30 2000

On Tue Sep 12 17:23:54 2000 Golte wrote post #13:
> Make more options to toggle. 
> 
>   * toggle whether i can use pk toys and other can use them on me. 
> 
>   * toggle whether damage will be reduced when i fight in a pk-battle.
>     If player A toggled on and player B off, it will count as toggle
>     on. Some players think pk is too slow, or that their ep-max 
>     just isn't high enough (my full ep spent on 
>     tiger claws isn't enough to kill a warrior for instance).
>     And some think pk is too fast...
> 
>   * Perhaps toggle whether you at all can be stunned 
>     by or stun another player? Perhaps a big disadvantage 
>     for fighters, but someone said fighters where superior 
>     in the first place. 
> 
> Just keep each toggle with disadvantages along with 
> advantages, and it wont really affect my chanses to win, 
> whether i attack someone with all toggled on or someone 
> with all toggled off. 
> 
I say remove all the toggles. If you can't live with the risk that
someone relocs to you, don't be pk.

------------------------------

poster: Wildchild
subject: >>>stuff
date: Tue Sep 12 18:51:22 2000

On Tue Sep 12 17:51:30 2000 Khosan wrote post #16:
> On Tue Sep 12 17:23:54 2000 Golte wrote post #13:
> > Make more options to toggle. 
> > 
> >   * toggle whether i can use pk toys and other can use them on me. 
> > 
> >   * toggle whether damage will be reduced when i fight in a pk-battle.
> >     If player A toggled on and player B off, it will count as toggle
> >     on. Some players think pk is too slow, or that their ep-max 
> >     just isn't high enough (my full ep spent on 
> >     tiger claws isn't enough to kill a warrior for instance).
> >     And some think pk is too fast...
> > 
> >   * Perhaps toggle whether you at all can be stunned 
> >     by or stun another player? Perhaps a big disadvantage 
> >     for fighters, but someone said fighters where superior 
> >     in the first place. 
> > 
> > Just keep each toggle with disadvantages along with 
> > advantages, and it wont really affect my chanses to win, 
> > whether i attack someone with all toggled on or someone 
> > with all toggled off. 
> > 
> I say remove all the toggles. If you can't live with the risk that
> someone relocs to you, don't be pk.

*cheers*

And what would be the purpose of giving more toggles to pk players?
So they can just sit back and think they're even better cause there
are more limitations to their chances of getting pk'ed?

And considering how difficult it can be to pk if players have stuff
toggled, or you don't have a fish net, it gets near impossible to
kill a fig as a blaster w/out such factors like the net. Why make pk
take even longer?
Toggle the ability to be stunned? or to disallow the use of pk toys?
God, I'm surprised Dfalt hasn't replied already asking for the
latter since he's so adamant about being pk'ed by anybody/everybody
worth less than him.

-WC

------------------------------

poster: Wildchild
subject: stupid people like Pedron
date: Tue Sep 12 19:22:40 2000

Idea: as soon as you unregister from pk, you are automatically
unsubscribed from this newsgroup & the channel is turned off.

------------------------------

poster: Alvin
subject: >>>>stuff
date: Fri Sep 15 10:46:06 2000

On Tue Sep 12 18:51:22 2000 Wildchild wrote post #17:
> On Tue Sep 12 17:51:30 2000 Khosan wrote post #16:
> > On Tue Sep 12 17:23:54 2000 Golte wrote post #13:
> > > Make more options to toggle. 
> > > 
> > >   * toggle whether i can use pk toys and other can use them on me. 
> > > 
> > >   * toggle whether damage will be reduced when i fight in a pk-battle.
> > >     If player A toggled on and player B off, it will count as toggle
> > >     on. Some players think pk is too slow, or that their ep-max 
> > >     just isn't high enough (my full ep spent on 
> > >     tiger claws isn't enough to kill a warrior for instance).
> > >     And some think pk is too fast...
> > > 
> > >   * Perhaps toggle whether you at all can be stunned 
> > >     by or stun another player? Perhaps a big disadvantage 
> > >     for fighters, but someone said fighters where superior 
> > >     in the first place. 
> > > 
> > > Just keep each toggle with disadvantages along with 
> > > advantages, and it wont really affect my chanses to win, 
> > > whether i attack someone with all toggled on or someone 
> > > with all toggled off. 
> > > 
> > I say remove all the toggles. If you can't live with the risk that
> > someone relocs to you, don't be pk.
> 
> *cheers*
> 
> And what would be the purpose of giving more toggles to pk players?
> So they can just sit back and think they're even better cause there
> are more limitations to their chances of getting pk'ed?
> 
> And considering how difficult it can be to pk if players have stuff
> toggled, or you don't have a fish net, it gets near impossible to
> kill a fig as a blaster w/out such factors like the net. Why make pk
> take even longer?
> Toggle the ability to be stunned? or to disallow the use of pk toys?
> God, I'm surprised Dfalt hasn't replied already asking for the
> latter since he's so adamant about being pk'ed by anybody/everybody
> worth less than him.
> 
> -WC
I'm still confused how with limited pk damage to players is lowered.
 I think if everyone who wants to kill players has to be pk reg now,
they shouldn't have a penalty to damage.


------------------------------

poster: Zifnab
subject: >>>>>stuff
date: Sun Sep 17 15:34:05 2000

On Fri Sep 15 10:46:06 2000 Alvin wrote post #19:
> On Tue Sep 12 18:51:22 2000 Wildchild wrote post #17:
> > On Tue Sep 12 17:51:30 2000 Khosan wrote post #16:
> > > On Tue Sep 12 17:23:54 2000 Golte wrote post #13:
> > > > Make more options to toggle. 
> > > > 
> > > >   * toggle whether i can use pk toys and other can use them on me. 
> > > > 
> > > >   * toggle whether damage will be reduced when i fight in a pk-battle.
> > > >     If player A toggled on and player B off, it will count as toggle
> > > >     on. Some players think pk is too slow, or that their ep-max 
> > > >     just isn't high enough (my full ep spent on 
> > > >     tiger claws isn't enough to kill a warrior for instance).
> > > >     And some think pk is too fast...
> > > > 
> > > >   * Perhaps toggle whether you at all can be stunned 
> > > >     by or stun another player? Perhaps a big disadvantage 
> > > >     for fighters, but someone said fighters where superior 
> > > >     in the first place. 
> > > > 
> > > > Just keep each toggle with disadvantages along with 
> > > > advantages, and it wont really affect my chanses to win, 
> > > > whether i attack someone with all toggled on or someone 
> > > > with all toggled off. 
> > > > 
> > > I say remove all the toggles. If you can't live with the risk that
> > > someone relocs to you, don't be pk.
> > 
> > *cheers*
> > 
> > And what would be the purpose of giving more toggles to pk players?
> > So they can just sit back and think they're even better cause there
> > are more limitations to their chances of getting pk'ed?
> > 
> > And considering how difficult it can be to pk if players have stuff
> > toggled, or you don't have a fish net, it gets near impossible to
> > kill a fig as a blaster w/out such factors like the net. Why make pk
> > take even longer?
> > Toggle the ability to be stunned? or to disallow the use of pk toys?
> > God, I'm surprised Dfalt hasn't replied already asking for the
> > latter since he's so adamant about being pk'ed by anybody/everybody
> > worth less than him.
> > 
> > -WC
> I'm still confused how with limited pk damage to players is lowered.
>  I think if everyone who wants to kill players has to be pk reg now,
> they shouldn't have a penalty to damage.
> 
you then get the complaints that X killed me in 1 skill, see the 
problem, no matter what happens someone is unhappy, and thinks its
'unfair'.  So we chose to limit the damage to allow people to a fight
back, and b run if they want

------------------------------

poster: Quillz
subject: >Pk Toys.
date: Tue Sep 19 12:49:15 2000

On Mon Sep 11 18:17:39 2000 Denim wrote post #5:
> (Originally in general)
> The reason for these toys is because of people like YOU and Fuge who
> do _nothing_ but run from other people durin Pk.
> 
> If you were smart,you'd stop whining,go grab yourself a net and go
> after the person that killed you.
> 
> Your right,people SHOULDNT have to use a net,but its just too easy
> to run from someone during pk,or drink hp healing potions,or use
> lodestones.
> 
> If something can be done about those subjects,then get rid of the
> nets,im just tired of people running constantly during pk.
> 
> Denim
Wahh. He's running. 
Wahh

-quitcherbitching-