------------------------------

poster: Zifnab
subject: Stat changes...
date: Thu Dec 23 15:11:49 1999

poster: Sigwald
subject: Conversion
date: Thu Dec 23 22:34:07 1999

The return of the conversion strikes back.

All right nothing major is going to change apart the way the
stat system works. I'm going to install in within the hour
and then I'll wizlock + boot couple times and you'll all be
converted. That means you have to make a reinc which will be
free.

All right what has changed is that stats wont be allocated
as they used to be. Also races were altered, some noticeably
though most were very little changes.

Now since this is Xmas I'm going to be nice and put a reinc
machine in central square. The way the machine works is the
following:

You got to use it within 3 days after you converted your player
and reinced. If you dont you wont get any extra reincs.
Of course if you dont log you wont convert so the 3 days limit
wont start.
Once you've used the machine, you got to use all the reincs
it can give you within a week. You will get up to 7 free
reincs from the machine (average one/day), after that thats it.

So to be clear, less call the day you convert your character D0,
you got to use the machine before D3 starts, then you got till
D10 to use the 7 reincs the machine can give you (well of course
you are not obliged to use them).

The machine will be in cs at least till early january, probably
up to mid-january or something like that. I'll post something
when I decide an exact date to remove it.

Sigwald

------------------------------

poster: Sigwald
subject: New stat system
date: Thu Dec 23 16:12:40 1999

Forgot to describe it some...
You can still pick a stat up to level 50 (some kind of 
personnal development).
You will still gain stats after level 50 (up to any level).

Sigwald

------------------------------

poster: Zifnab
subject: guild leaders
date: Thu Dec 23 17:37:57 1999

Inform reported from /domains/guilds/guilds/mage/guild_hall--

fixed the guild leaders. Starting after the next boot talk to athol, or whatever will work again.

------------------------------

poster: Khosan
subject: free reimb at lost and found
date: Sat Dec 25 00:32:59 1999

Inform reported from /domains/city/shops/lost_shop--

made neelix charge 0 gold for the time being

------------------------------

poster: Khosan
subject: Neelix
date: Sat Dec 25 01:47:14 1999

Inform reported from /wiz/khosan/workroom--

made Neelix list the contents of your package before requiring you to buy it

------------------------------

poster: Khosan
subject: mana drain
date: Sat Dec 25 02:20:10 1999

Inform reported from /wiz/khosan/workroom--

made mana drain less effective if used too often within an hour

------------------------------

poster: Zifnab
subject: Inform report
date: Sun Dec 26 04:15:17 1999

Inform reported from /domains/city/streets/_9_7--

santa is gone.

------------------------------

poster: Athena
subject: castle keys
date: Sun Dec 26 23:21:02 1999

Ok this is Athy yelling at you castle owners!!
When you give someone a room in your castle and give em a key, for
fears sake, please put em on the key list at jenkin!
Ive had numerous ppl lose keys with these crashes lately and they
have no way of getting back in the castle with their eq. Yes, they
can quit and relog and i give them the eq then but they cant use it
if they cant get back in.
If you trust someone enough to give them a key in the first place,
you can trust em enough to put em on the list.
Thank you, yelling done. :P
Athy

------------------------------

poster: Zifnab
subject: reincs
date: Tue Jan  4 00:50:39 2000

We will work soemthign out with reincs, right now i dont have 
the time to figure it out.  more than likely i will 
do anotehr forced reinc, which woudl have hte effect of allowing
you the same deal sigwald worked out.

------------------------------

poster: Zifnab
subject: race leadership
date: Tue Jan  4 04:25:40 2000

Inform reported from /domains/misc/race_select--

installed the fixes in the race leadership code from the other site.

------------------------------

poster: Zifnab
subject: race leadership
date: Tue Jan  4 04:43:41 2000

Inform reported from /domains/city/advguild/plaque_room--

made another fix to race leadership. if the current leader is on when a new person tkes the leadership he will lose the race leadership item.

------------------------------

poster: Zifnab
subject: reinc machine
date: Tue Jan  4 05:05:16 2000

Inform reported from /domains/city/streets/_9_7--

modified the reinc machien to allow you free reincs for 3 weeks from the date of your forced reinc. that shoudl cover everyone.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jan  4 15:29:52 2000

Inform reported from /domains/city/advguild/wish--

Bug with transfer thoughts should be fixed if target has quit. Report if it still happens.

------------------------------

poster: Zifnab
subject: changes in plaque
date: Tue Jan  4 16:48:24 2000

Only non newbies are now goign to be included in the plaque.

Any newbies currently on it will be removed (not really iportant
as i accidently removed the whoel file anyway. )

And purges will happen in 15 days if you havent logged in.
I changed the format/code to make it a whole lot simpler, the
plaque may start erroring out as we get more and mroe players 
back after our down time (assuming they come back), if it 
does the next thing to go is the pk checking, that is causing
me to keep more data than i really need to.  perhaps I will 
do that in its one code, we will see if it comes to that.

Zif

------------------------------

poster: Zifnab
subject: reimbursements
date: Wed Jan  5 16:38:21 2000

You will get reimbursed for all that you have lost minus things
that dont save, and gems that kind of stuff.  

However: I would like to ask you to have a bit of patience, 
I am trying to get an answer from Darkstaff on the status of the
normal machine..  Until I getan answer for that I am going to ask
Ladyhawk, and athena to hold off on reimbursements.  And yes thta
sucks for you, but it also sucks for us to continue to do the 
same reimbursements over and over again...

That being said please continue sending mail the same way you
have in the past (cc me, and to ladyhawk and athena).  Ant has
also volunteered to help.

If Dark tells me its going to be a few days I will do the 
reimbursements, if he sayus it will be 1 day, more than likely
we will wait that one day.

Again sorry for all this crap..  noone expected to have this
many problems.

Zif

------------------------------

poster: Zifnab
subject: castle gaurd
date: Wed Jan  5 20:06:29 2000

Inform reported from /domains/castles/plain/guardshop--

I upped castle guards, and upped the cost as well, this may change as its marvins code, and he gets final approval :)

------------------------------

poster: Zifnab
subject: sign
date: Wed Jan  5 21:25:10 2000

Inform reported from /domains/city/buildings/race_museum--

added the sign back in the race museum

------------------------------

poster: Zifnab
subject: shop convent area
date: Wed Jan  5 22:15:55 2000

Inform reported from /domains/hyboria/tenoren/con_rooms/k1--

disabled a shop in tenorens convent area. my rewrite of shopkeepers broke it.

------------------------------

poster: Maldan
subject: Bonny new area!
date: Wed Jan  5 23:31:27 2000

 Well laddys and lasses there seems to be a keep in the highlands of
Blackavar! Maybe It be a new place to be gettin exp fer you all. Buy
it might be best ta be weary there of the locals. I hear they no be
friendly ta strangers.


As always please report all typos and bugs :)

 Oh and have fun :)


------------------------------

poster: Sniket
subject: new area out
date: Wed Jan  5 23:45:53 2000

Welomce young adventurers!
asdf Tonight im proud to present the opening
asdf of my first area. The area lies on the 
asdf Emerald island and hold many suprises and 
asdf great adventures for the one exploring it.
asdf Happy mudding!
asdf Hint:Some north from docks, then E through rocks, 
asdf walk like this and the se,moves like that it seems, leads
asdf to the forest of a thousand dreams.
asdf Your humble codeslave
asdf //sniket
q

------------------------------

poster: Zifnab
subject: reimbursements
date: Thu Jan  6 15:32:13 2000

Ok I have no clue what Darkstaff is doing, nor what shape the 
other machien is in or to be honest anything.  I will
begin doing the reimbursememnts tonight ( too many errands to
run this morning to do it immediately.)

zif

------------------------------

poster: Zifnab
subject: reimburses again
date: Thu Jan  6 16:22:14 2000

Ok I started going through my mail box, and couldnt make heads or
tails of it for anythign prior to 12-22 (the day the router died)

If you sent me mail since 1-4 I have it and will proceed to go
through that list of mail in order and reimburse people as 
I see them on, I will send mail to those not on, to give me a tell
and be patient as I do work during the day :)(although not today)
Once you receive that mail that means i have the list of your
equipment filename sin my directory, adn can quickly clone them.

zif

------------------------------

poster: Zifnab
subject: >reimburses again
date: Thu Jan  6 16:22:50 2000

On Fri Jan  7 00:22:14 2000 Zifnab wrote post #22:
> Ok I started going through my mail box, and couldnt make heads or
> tails of it for anythign prior to 12-22 (the day the router died)
> 
> If you sent me mail since 1-4 I have it and will proceed to go
> through that list of mail in order and reimburse people as 
> I see them on, I will send mail to those not on, to give me a tell
> and be patient as I do work during the day :)(although not today)
> Once you receive that mail that means i have the list of your
> equipment filename sin my directory, adn can quickly clone them.
> 
> zif
oops sorry forgot to say if you are missing equipment from
prior to 12-22 please resend that mail.

------------------------------

poster: Zifnab
subject: neelix
date: Thu Jan  6 16:31:35 2000

I found what is causing your equipment to not be at
neelix when the tunnel or things like htat die, and the mud
stays ok.


Now the problem is that its link death, when you go link dead
we remove the image from crash_recovery....

I know that was intentional, and before my time does anyone know
why we did/they/whoever did that?

Please answer via mail


--zif

------------------------------

poster: Zifnab
subject: plaque
date: Thu Jan  6 19:02:55 2000

Inform reported from /wiz/zifnab/workroom--

made a fix to the plaque, i forgot to save the new players added to it... oops.

------------------------------

poster: Zifnab
subject: good news
date: Thu Jan  6 19:08:22 2000

... although slightly late...

All the wizards, and no players coudl remember why, or come up
with any reasons why when you go link dead the code removed you
from crash recovery...  So that being said when you go link dead
now, the mud will still remember you, this also means that
Neelix will also get a copy of a link deads persons equipment every boot..

I think this is the last missing piece as to why crash recovery was
so spotty and why neelix seemed to 'lose' a lot of stuff.
z
zif

------------------------------

poster: Zifnab
subject: plaque again
date: Thu Jan  6 19:32:42 2000

Ok The plaque will tell you when it removes a player, and why
it removed that player.   Currently if you are less than level
10 you will not show up (this is mainly to stop from having to
process all the newbies that we get that login, and never d
anything but look around and get put on the plaque etc.).


------------------------------

poster: Zifnab
subject: new command
date: Thu Jan  6 20:33:41 2000

success_rate, 

will show you since your last reinc who successful you have been 
at casting spells and using skills.

This is not 100% accurate for lower level people that are still 
learning those spells, as you raise your percentages the
numbers of successes/failures stays with you, but its pretty 
interesting.  

Have fun

------------------------------

poster: Zifnab
subject: reimbs
date: Fri Jan  7 04:49:15 2000

My mailbox is empty, everyone that i received mail for has either
recieved there equipment or is not currently on and its waiting 
for them in my directory.  see ant,mixer,athena,ladyhawk
or myself if you havenot received your stuff yet.

that list is:  
biorn      genjuro    gweyen     helphyre   koma       wimwam 

------------------------------

poster: Zifnab
subject: map
date: Fri Jan  7 14:25:07 2000

Inform reported from /domains/city/streets/_17_13--

fixed the map in the southern part of the city.

------------------------------

poster: Zifnab
subject: deaths -s
date: Fri Jan  7 14:44:34 2000

Inform reported from /domains/city/streets/_17_13--

made the deaths -s info only update at the tiem the code is intiailly loaded, this means it wont be real time number of kills but will be behidn by at most a boot.

------------------------------

poster: Zifnab
subject: alien good luck charms
date: Fri Jan  7 15:16:56 2000

Inform reported from /domains/city/streets/_17_13--

the alien good luck charms changed names, as there are 2 of them.

------------------------------

poster: Zifnab
subject: boots
date: Fri Jan  7 15:27:07 2000

Inform reported from /domains/city/streets/_17_13--

change the name on a pair of polished leather boots in evilneds area (again there were 2 of them)

------------------------------

poster: Zifnab
subject: blob boots
date: Fri Jan  7 15:29:22 2000

Inform reported from /domains/city/streets/_17_13--

the blob boots from christmas are now identical to the boots from the event itself.

------------------------------

poster: Zifnab
subject: lucifers blade
date: Fri Jan  7 15:36:26 2000

Inform reported from /domains/city/streets/_17_13--

removed the duplicate copy of lucifers blade from blackavar, left the 'real' one where it is in oddworld. chests/safes will handle this transistion smoothly.

------------------------------

poster: Darkstaff
subject: new machine
date: Fri Jan  7 16:42:12 2000

we are up on a new machine and new location: help machine

-Dark

------------------------------

poster: Zifnab
subject: reimbursements
date: Fri Jan  7 19:24:44 2000

Inform reported from /wiz/zifnab/workroom--

FYI _ALL_ reimbursements must be CC'ed to me or you will _NOT_ get a reimbursement, do _NOT_ go around me to other wizards.

------------------------------

poster: Zifnab
subject: help portal
date: Fri Jan  7 19:38:16 2000

Inform reported from /wiz/zifnab/workroom--

added a quick helpfile for portal 'help portal'. I hope to add more to a web page later.

------------------------------

poster: Zifnab
subject: reboots
date: Sat Jan  8 19:32:31 2000

Inform reported from /domains/city/advguild/adv--

upped reboots back to 36 hours

------------------------------

poster: Ant
subject: Web page update
date: Sun Jan  9 14:40:28 2000

Inform reported from /wiz/ant/workroom--

Added the plaque and the news page on the website

------------------------------

poster: Athena
subject: Magical Forest on Emerald
date: Sun Jan  9 16:05:56 2000

Closed temporarily due to a bug.

------------------------------

poster: Athena
subject: re proceeding inform
date: Sun Jan  9 16:07:23 2000

That is Snikets new area on Emerald, Not the hag area.

------------------------------

poster: Zifnab
subject: Inform report
date: Sun Jan  9 19:40:29 2000

Inform reported from /wiz/zifnab/workroom--

made the plaque not send all the movement messages at once, it will be like it was before i rewrote it.

------------------------------

poster: Maldan
subject: Lord Blackmon
date: Sun Jan  9 21:54:43 2000

 I was having a long talk with the old lord of the undead himself
the other day and he mentioned to me that he was tired of the puny
mortals here on Reddragon always taking his eq away from him. Well i
suggested that he have a talk with Tia and see if she could give him
some pointers. Well as a result of his little chat with her the old
lord of the undeads decided to act like he knew what he was doing
and he even hit the old spell books to learn a bit more. Then he
took his personal body guards off and had then learn a new trick or
two. while Old Lord Blackmon was at it he created a new peice of eq
to boot! Now he is hoping that you puny mortals mess with him as he
is ready to kick some ass!

As always report bugs and typos.

Have fun (evil grin)
Maldan


------------------------------

poster: Sigwald
subject: For Napht
date: Mon Jan 10 02:41:16 2000

Restore your char, contact me to get new password (or another admin).

------------------------------

poster: Zifnab
subject: cenoba
date: Mon Jan 10 08:39:15 2000

reviewed by eqtune group, and received changes to make her 
tougher.

blame larssi for any bugs :)

------------------------------

poster: Zifnab
subject: Inform report
date: Tue Jan 11 07:30:15 2000

Inform reported from /wiz/zifnab/workroom--

fixed the web pages to at each boot check for nonexistant players, and to also update your lvel information.

------------------------------

poster: Athena
subject: Magical Forest
date: Tue Jan 11 07:51:07 2000

Sniket's Magical Forest on Emerald is open again. The adventure
awaits you once more.

------------------------------

poster: Zifnab
subject: Isle of Mists
date: Tue Jan 11 09:15:51 2000

A new building has appeared on the Isle of Mists....

Rumor has it that the Guild Masters long ago decided to leave 
magic images of themselves in the guild to help those adventurers
that needed help and to thwart the very players that used to 
kill them.....

Now however the guild masters have started to return to this
world...while they were gone they have been training, and have
new tricks up their sleeves.

They are returning slowly but more and more will 
be appearing in this world over the next few weeks.










P.S. there is only one there now, however like I said more are coming..


Zifnab

------------------------------

poster: Zifnab
subject: who
date: Tue Jan 11 09:44:46 2000

Inform reported from /domains/mists/gmhall/rooms/hall1--

added who 'wash my windows' for Javier.

------------------------------

poster: Maldan
subject: Tavern
date: Tue Jan 11 10:18:34 2000

It was brought to my attention the there was no where to get food on
the east side of Blackavar mountains.
Well now there is....


Enjoy. 




As always report anything wrong .)

Maldan


------------------------------

poster: Zifnab
subject: mithren
date: Tue Jan 11 14:25:12 2000

Mithren has returned to the land of Red Dragon....  

He trained in a slightly differant art with his weapon while he was gone...











He may very much be a wimp at the moment..  but thats ok, his weapon
is rather unique to the world of Red Dragon.. And there will be 
another piece that follows the weapon.. shortly.

zif

------------------------------

poster: Zifnab
subject: Inform report
date: Tue Jan 11 16:10:42 2000

Inform reported from /domains/castles/plain/castleshop--

new addition to castles...... Trophy cases its up to you to figure out the trophies needed for it, and how to ge t them.

------------------------------

poster: Zifnab
subject: cases
date: Tue Jan 11 16:14:50 2000

dont drop them anywhere but where you wnat them i have to work on
that code yet.

------------------------------

poster: Darkstaff
subject: Recent Downtime
date: Wed Jan 12 17:04:58 2000

We had a router problem next to our DSLAM (the DSL termination device).
It went down, and it took a little over a day for them to get it back
up. Sorry for the downtime, soon we will have a secondary backup DSL line
so this wont happen.

Darkstaff


------------------------------

poster: Zifnab
subject: cases
date: Thu Jan 13 02:24:44 2000

if any of you figure out the deal with the cases soon, make
sure once you put the item/items in there that you save your castle,
got a slight problem wehn im trying to save them for you.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jan 13 08:17:06 2000

Inform reported from /wiz/sigwald/workroom--

Upped warnings for nether body and control spell to 2 minutes.

------------------------------

poster: Zifnab
subject: castle guards
date: Thu Jan 13 09:30:09 2000

Inform reported from /domains/castles/rooms/izabella-1--

put larssi's fix into castle guards.

------------------------------

poster: Helphyre
subject: Idea report
date: Wed Jan 12 21:07:57 2000

(Originally in wiz.player.ideas)
Idea reported from /domains/castles/rooms/apathy-9--

I would like a command made.
Here it goes...get all (something)
It gets all the items that fit under that name in the room.
This would allow you to pick up all the food in a room with out having to go through a bunch of get a food and if there are many different types of items in a room you dont have to get all the drop certain things.
A branch of this you be "sell all (item)" or "drop all (item)"
just something that i thought would help the mud.
Helphyre


------------------------------

poster: Zifnab
subject: >Idea report
date: Thu Jan 13 10:31:52 2000

On Wed Jan 12 21:07:57 2000 Helphyre wrote post #59:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/castles/rooms/apathy-9--
> 
> I would like a command made.
> Here it goes...get all (something)
> It gets all the items that fit under that name in the room.
> This would allow you to pick up all the food in a room with out having to
go through a bunch of get a food and if there are many different types of
items in a room you dont have to get all the drop certain things.
> A branch of this you be "sell all (item)" or "drop all (item)"
> just something that i thought would help the mud.
> Helphyre
> 
works just the way all other verbs do....

get pears, get swords, get stews, get herbs etc

------------------------------

poster: Zifnab
subject: >>Idea report
date: Thu Jan 13 10:32:53 2000

On Thu Jan 13 10:31:52 2000 Zifnab wrote post #60:
> On Wed Jan 12 21:07:57 2000 Helphyre wrote post #59:
> > (Originally in wiz.player.ideas)
> > Idea reported from /domains/castles/rooms/apathy-9--
> > 
> > I would like a command made.
> > Here it goes...get all (something)
> > It gets all the items that fit under that name in the room.
> > This would allow you to pick up all the food in a room with out having to
> go through a bunch of get a food and if there are many different types of
> items in a room you dont have to get all the drop certain things.
> > A branch of this you be "sell all (item)" or "drop all (item)"
> > just something that i thought would help the mud.
> > Helphyre
> > 
> works just the way all other verbs do....
> 
> get pears, get swords, get stews, get herbs etc
sorry had a hell of a time posting this morning.

same with sell... sell swords, sell boots (boots are some times
tough already plural)
sell shields etc.

------------------------------

poster: Snoop
subject: Rah rah
date: Thu Jan 13 17:06:42 2000

Ey paladin army of sorts was going to war against the
dragons on darkcavern island. Their maps werent that
good however so they got lost. So they wandered for
long and long all over the world known as red dragon
until they found a spot to make camp at. The camp
can be located at the isle of mists, the maps were
really bad, and the paladins there should provide
with experience for those who allready have that.

Umm...what i'm saying is this is no newbie area.

*/Snoop

Thanks goes to them who helped me with stuffs.

Have fun! =)

------------------------------

poster: Darkstaff
subject: recent outages
date: Thu Jan 13 20:20:16 2000

You might have been noticing some recent outages.
This is due to Qwest communication's purchase of USwest.
I did not expect these issues to occur before the move, there
is nothing we can do except extend reboot time.
At least the machine is in my posession so we wont reboot after
a disconnect.

Expect some degree of flakiness in our connection for at least a month.

Darkstaff

------------------------------

poster: Larssi
subject: abneon's zelda area in hyboria
date: Fri Jan 14 07:19:13 2000

I've done some tuning to it. Explore it, might find something worth
killing and doing etc. Report to me if I've messed something or
broken some thing.
 
- Lars, hails Abneon the jedimaster

------------------------------

poster: Zifnab
subject: rack
date: Fri Jan 14 19:34:03 2000

Inform reported from /wiz/zifnab/workroom--

disabled rack on monsters, I cant believe soem of you people and what you try to get away with and dont report.

------------------------------

poster: Zifnab
subject: zelda
date: Sat Jan 15 07:32:56 2000

Inform reported from /domains/hyboria/map/x6y25--

the zelda area is closed got some buggy code, had 5 copies of mosnters in memory with all of them erroring

------------------------------

poster: Zifnab
subject: ring of order
date: Sat Jan 15 11:21:18 2000

Inform reported from /domains/hyboria/map/x6y25--

fixed the ids on the reing of order.

------------------------------

poster: Zifnab
subject: City guards
date: Mon Jan 17 08:21:35 2000

Due to the recent lack of criminal activity in Red Dragon City, 
the _strong_ city guards have been replaced with _much_ weaker, 
guards.

--zif

------------------------------

poster: Zifnab
subject: athol/mithren
date: Mon Jan 17 10:25:45 2000

Inform reported from /wiz/zifnab/workroom--

athol/mithren have been modified a bit to make things a bit more interesting. shouldnt be too drastic, as I said I am open to suggestions if they are to hard etc.

------------------------------

poster: Zifnab
subject: teserect
date: Mon Jan 17 12:46:46 2000

After how many ever years that silly X...definition message
has annoyed me i finally removed it.

------------------------------

poster: Zifnab
subject: tell fixes
date: Mon Jan 17 13:22:51 2000

Inform reported from /wiz/zifnab/workroom--

fixed tell wrt away, ignore, idle, combat, and in edit. also made ignore people not show up in last tell, and also not be set as your reply to.

------------------------------

poster: Zifnab
subject: jenkin
date: Mon Jan 17 13:28:03 2000

Inform reported from /domains/castles/plain/keyshop--

jenkin responds correctly to talk to jenkin.

------------------------------

poster: Zifnab
subject: nav stones
date: Mon Jan 17 13:36:17 2000

Inform reported from /wiz/zifnab/workroom--

made the nav stones fall into the room if your inventory is full.

------------------------------

poster: Zifnab
subject: trophy heads
date: Mon Jan 17 13:56:10 2000

Made a few improvements to the appearence of the trophy heads.

i.e. they show up seperately in inventory, it no longer looks like
you are carrying 'athol' in your inventory etc.

------------------------------

poster: Athena
subject: >teserect
date: Mon Jan 17 15:22:39 2000

On Mon Jan 17 12:46:46 2000 Zifnab wrote post #70:
> After how many ever years that silly X...definition message
> has annoyed me i finally removed it.
Thank you Thank you Thank you. That thing has driven me nuts since i
started playing here. Sane Athy again!


------------------------------

poster: Ant
subject: Inform report
date: Mon Jan 17 15:37:18 2000

Inform reported from /wiz/ant/workroom--

updated the news section on the website

------------------------------

poster: Magneto
subject: >>teserect
date: Mon Jan 17 15:38:27 2000

On Mon Jan 17 15:22:39 2000 Athena wrote post #75:
> On Mon Jan 17 12:46:46 2000 Zifnab wrote post #70:
> > After how many ever years that silly X...definition message
> > has annoyed me i finally removed it.
> Thank you Thank you Thank you. That thing has driven me nuts since i
> started playing here. Sane Athy again!
> 
Sane? sheah right

------------------------------

poster: Ant
subject: Inform report
date: Mon Jan 17 15:47:34 2000

Inform reported from /wiz/ant/workroom--

did some other finetuning on the outlook of the page and also added a link to Zamorra's eq-page

------------------------------

poster: Samael
subject: cauldron
date: Mon Jan 17 18:10:51 2000

Inform reported from /wiz/samael/workroom--

made summoning a new cauldron destroy the old one instead of failing if one is already present. Thanks to Wildchild for the idea. Oh and btw, if I find out that a witch uses this for harassing other witches...use your imagination ;)

------------------------------

poster: Samael
subject: witch broom
date: Mon Jan 17 18:36:35 2000

Inform reported from /wiz/samael/workroom--

made the witch broom stats almost wholly dependant on actual masteries, not guild time since last reinc. this was why you experience a huge stat drop when you reinc although you shouldn't. thanks to all past & present witches for your patience.

------------------------------

poster: Samael
subject: witch broom again
date: Mon Jan 17 18:37:05 2000

Inform reported from /wiz/samael/workroom--

oh, boosted some wave effects as well depending on how good your masteries are

------------------------------

poster: Samael
subject: curse chanters
date: Mon Jan 17 18:44:00 2000

Inform reported from /wiz/samael/workroom--

added color to curse of petrification effect message to signify that you are basically stunned.

------------------------------

poster: Samael
subject: cauldron mages
date: Mon Jan 17 19:23:49 2000

Inform reported from /domains/guilds/cauldron_magic/guild_hall--

cauldron duration will increase with masteries

------------------------------

poster: Uncle
subject: ANCIENT BURIAL DIG SITE FOUND!
date: Mon Jan 17 22:49:38 2000

For centuries, the ancient tomb of the first emperor has been nothing
more than folklore for little children and adults to drool over.
But now, strange forces have ripped the fabric of time and space.
The ancient tombs have been opened, and the evil that lurks below the 
centuries of dirt and stale air wake from their eternal slumber.

Odd World has become a bit more odd.  

Better fo take a look.

btw, if you want to know where it is, I think its in one of the extreme
corners of the domain.

Happy Hunting!

Uncle LArry


------------------------------

poster: Samael
subject: witch broom
date: Tue Jan 18 06:03:07 2000

Inform reported from /domains/city/streets/_9_7--

turned a few numbers around that were causing the wc of the witch broom to double for 1h wielding races instead of 2h. accidents happen ;)

------------------------------

poster: Uncle
subject: New AREA
date: Tue Jan 18 07:39:58 2000

The newly opened tomb has been raided and the monsters there are quite
put out by being walked all over so soon.

Soooo.......

They are tougher


------------------------------

poster: Zifnab
subject: plaque color
date: Tue Jan 18 08:55:01 2000

Inform reported from /domains/city/advguild/plaque_room--

added the color back in to the plaque channel movement messages.

------------------------------

poster: Evilned
subject: Inform report
date: Wed Jan 19 07:42:59 2000

Inform reported from /wiz/evilned/workroom--

Today is the birthday of the most feared wizard in the realm of Reddragon. Evilned was born many years ago today. A wise plaer would send him birthday greetings. ;-B

------------------------------

poster: Zifnab
subject: driver change
date: Wed Jan 19 10:02:54 2000

I compiled a new driver... dont expect any problems with it, 
the only difference is in the parser, I added 'an' as a word
the parser recognizes just like a and any.

This will take effect next boot.


------------------------------

poster: Zifnab
subject: ghosts and look
date: Wed Jan 19 11:38:36 2000

Inform reported from /wiz/zifnab/workroom--

removed the special 'look' command that ghosts used, no need to duplicate stuff. this also fixed the 0 prompt problem in hell

------------------------------

poster: Uncle
subject: UPDATE TO NEW AREA ON ODD WORLD
date: Wed Jan 19 11:57:50 2000

The Generals have gotten lazy.
They seemed to have lost their keys to open the locked doors.  Some
rumors floating around
is that they were stolen by lesser life forms.
Also, they decided they needed servants. These servants wander the area
looking for their masters.

Happy hunting and good luck!

Uncle


------------------------------

poster: Zifnab
subject: etock
date: Wed Jan 19 14:28:12 2000

Inform reported from /domains/hyboria/abneon/zelda/castle1/entrance--

oh forgot to say that earlier i made a change to etock (nothing on your side changed) we had 400 objects related to etock in memory, and I fixed that problem. Let me know of any isssues if there are any.

------------------------------

poster: Zifnab
subject: Zelda
date: Wed Jan 19 14:28:42 2000

Inform reported from /domains/hyboria/abneon/zelda/castle1/entrance--

opened the Zelda area again, Larssi fixed it.

------------------------------

poster: Ant
subject: website update
date: Wed Jan 19 14:49:52 2000

Inform reported from /domains/guilds/nethermage/guild_hall--

added nether- and mistmage to the webpage guildtree

------------------------------

poster: Athena
subject: secondaries
date: Wed Jan 19 16:38:43 2000

I know alot of secondaries have been created recently. People, you
need to read help secondaries and get those chars registered. Some
are new people and might not realize this, although you should read
rules when you start, but some of these are people that have been
around awhile. Let's get going on registering these secondary
chars.

------------------------------

poster: Darkstaff
subject: >>>teserect
date: Thu Jan 20 07:25:58 2000

On Mon Jan 17 15:38:27 2000 Magneto wrote post #77:
> On Mon Jan 17 15:22:39 2000 Athena wrote post #75:
> > On Mon Jan 17 12:46:46 2000 Zifnab wrote post #70:
> > > After how many ever years that silly X...definition message
> > > has annoyed me i finally removed it.
> > Thank you Thank you Thank you. That thing has driven me nuts since i
> > started playing here. Sane Athy again!
> > 
> Sane? sheah right

I think I was taking a philosphy class at Umass a few years ago...
:)

Darkstaff

------------------------------

poster: Zifnab
subject: Inform report
date: Thu Jan 20 11:52:16 2000

Inform reported from /wiz/zifnab/workroom--

put the lower_case in the correct spot, (only gets the names now)

------------------------------

poster: Zifnab
subject: helga
date: Thu Jan 20 16:59:33 2000

3 characters(one player) was nuked for cheating on helga.

Helga has been disabled due to repeated cheating.


------------------------------

poster: Zifnab
subject: FYI
date: Thu Jan 20 22:36:00 2000

looks like that same qwest router was down again..
that caused the mud to be unreachable etc.
***


------------------------------

poster: Zifnab
subject: nimun
date: Fri Jan 21 06:21:37 2000

My apologies, i cut and paste the wrong name in my rush to 
get to soemthign else.

I restored the character anythign else i will rstore as well.

------------------------------

poster: Zifnab
subject: newbie quests
date: Fri Jan 21 09:25:38 2000

Inform reported from /domains/hyboria/aristide/newbie/entrance--

due to repeated abusing of money giving quests, newbie quests will no longer give any gold at all. only exp. That being said Farmer Joe has changed to giving exp instead of gold.

------------------------------

poster: Zifnab
subject: WARNING
date: Fri Jan 21 12:00:53 2000

Neelix has upped his prices to 250k for items he returns to you, 
no more free storage, this takes affect immediately.

------------------------------

poster: Zifnab
subject: arena
date: Fri Jan 21 12:20:34 2000

Evidently in the moves back and forth i made the arena fixes on
one of throw away copies of the mud.  I will make those
fixes again and get them back here.  Sorry but noone reported
it until Phire did today.

------------------------------

poster: Zifnab
subject: helga
date: Fri Jan 21 13:52:45 2000

Inform reported from /domains/blackavar/valley/rooms/forest_rm58--

helga is back active again, however she is completely our of gems, and only gives an exp reward now.

------------------------------

poster: Khosan
subject: new reset code
date: Sat Jan 22 06:52:35 2000

The reset code has been totally recoded. Now the time a monster reset is
counted from the time of its death. The area coders have the option to
specify a special reset time for each monster. Wandering monsters are
handled alot better. Aside from that everything should continue to work
as usual, so if you notice any funny things please bug report it asap.

Khosan

------------------------------

poster: Zifnab
subject: football
date: Sat Jan 22 07:25:08 2000

The football was removed, due to being out of 'theme'
if you guys have a replacement mail me, and i will code it.

------------------------------

poster: Zifnab
subject: uptime change
date: Sat Jan 22 09:51:40 2000

Inform reported from /wiz/zifnab/workroom--

added the last 5 startup/shutdown tiems to the 'uptime' command

------------------------------

poster: Graxon
subject: Bug report
date: Sat Jan 22 11:27:25 2000

(Originally in wiz.bugs)
Bug reported from /domains/city/shops/general_shop--

got a lot of errors when trying to sell gems here ...


------------------------------

poster: Zifnab
subject: >Bug report
date: Sat Jan 22 11:32:40 2000

On Sat Jan 22 11:27:25 2000 Graxon wrote post #110:
> (Originally in wiz.bugs)
> Bug reported from /domains/city/shops/general_shop--
> 
> got a lot of errors when trying to sell gems here ...
> 
Please dont report this anymore, its been reported 5 times
already , its not just gems its a lot of things with shops.

Thanks

--zif

------------------------------

poster: Khosan
subject: selling
date: Sat Jan 22 12:33:16 2000

Inform reported from /wiz/khosan/workroom--

fixed the error you get when selling objects. I am afraid it will only work for objects that are not loaded yet until we reboot

------------------------------

poster: Khosan
subject: some items became once pr. boot due to changes in the reset mechanism
date: Sat Jan 22 12:57:12 2000

Inform reported from /wiz/khosan/workroom--

if some item is getable from the room or some non killable object within the room (a desk), the item will no longer reset when it is taken away until the item is actually removed from the game. For wizards with areas that do this it means you need to reconsider how to reset such items. Mortals please report any such item you find (eg. the infraring in the blackavar tower)

------------------------------

poster: Khosan
subject: ce'noba
date: Sat Jan 22 16:11:01 2000

Inform reported from /domains/blackavar/brook/brook2/rooms/room57--

made Ce'noba reset ~12 hours after her death

------------------------------

poster: Khosan
subject: hive mother
date: Sat Jan 22 17:06:28 2000

Inform reported from /wiz/khosan/workroom--

made hive mother reset every 12 hours

------------------------------

poster: Marvin
subject: >football
date: Mon Jan 24 13:05:34 2000

On Sat Jan 22 07:25:08 2000 Zifnab wrote post #108:
> The football was removed, due to being out of 'theme'
> if you guys have a replacement mail me, and i will code it.

Hmm, in theme, in theme.... Hmm, didn't they used to play soccer with 
severed heads? That would work.
"Marvin drops back to pass... SPLAT! Incomplete!"

------------------------------

poster: Darkstaff
subject: connection problems
date: Mon Jan 24 16:12:13 2000

We are still experiences connection problems.
A new DSL line has been order to COMPLEMENT our current one. Each going to
seperate DSLAMs, so we should not ever go down.

I hope there are no more outages, but I can not confirm we wont.

Thank you for your patience.

Darkstaff and the Red Dragon Admin staff

------------------------------

poster: Zifnab
subject: say
date: Tue Jan 25 06:54:13 2000

Inform reported from /wiz/zifnab/workroom--

fixed last say and monsters.

------------------------------

poster: Zifnab
subject: Gems
date: Tue Jan 25 08:23:16 2000

I have had a bunch of people ask me about them, and I am not sure
I ever posted (I couldnt find it anyway).  ANd I know that I did
discuss it over dragon with someone but anyway.   

The prices of the gems _did not_ change....
however the type of  gems you get off of monsters did change,
Lower level monsters do not give the higher value gems
anymore, upper level monsters still do.  

upper level monsters are > ~100k exp.

They still give the same gems they always did.

--zif

------------------------------

poster: Zifnab
subject: chan_equp
date: Tue Jan 25 09:06:05 2000

Inform reported from /wiz/zifnab/workroom--

added new color for the newly created 'equip' channel. The color wont be used by the channel_d until the boot, or i accidently update channel_d.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jan 26 09:27:24 2000

Inform reported from /domains/misc/race_select--

Upped avatar regeneration spell duration and effect on spregen.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jan 26 09:57:26 2000

Inform reported from /wiz/sigwald/workroom--

Fixed area spells from monsters not hitting players.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jan 26 10:46:23 2000

Inform reported from /domains/guilds/watcher/guild_hall--

Changed estimate elemental abundance skill (will report attunement now)

------------------------------

poster: Zifnab
subject: gem shop
date: Wed Jan 26 13:56:28 2000

The gem dealer has heard rumors around the land of Red Dragon, 
that soon players are going to be wanting to purchase gems.

For this reason, he has started to stockpile gems.

------------------------------

poster: Sigwald
subject: New guild
date: Wed Jan 26 14:16:31 2000

We are opening a new guild tree, which is called animist. It is 
quite not complete at the moment and the building will be progressing
in the next months. Help files have been updated to show the current
project plan.
Temporary guilds are done for now, access is via the portal in
the adventurers guild.

For now the following guilds are opened:
Animist, Druid, Herbalist and Weather watcher.

Should follow relatively soon :
Woodsman, Natures blade, Natures guard, Adepts of the Stones.

As usual report bugs, ideas, typos and comments.

------------------------------

poster: Khosan
subject: blackmon
date: Wed Jan 26 18:29:53 2000

Inform reported from /wiz/khosan/workroom--

oh I forgot to say, blackmon is no longer once/boot, but once/~12 hours

------------------------------

poster: Zifnab
subject: room change
date: Thu Jan 27 01:13:58 2000

Inform reported from /domains/city/islandmap/x4y30--

made a change to rooms. we have an internal problem with 2 ways to set indoor and outdoor rooms, and a lot of inconsistency in the way they are done. This is purely a hack that will help solve some of the problem, the rest needs to be addressed especially with the new guilds.

------------------------------

poster: Zifnab
subject: >room change
date: Thu Jan 27 01:14:25 2000

On Thu Jan 27 01:13:58 2000 Zifnab wrote post #128:
> Inform reported from /domains/city/islandmap/x4y30--
> 
> made a change to rooms. we have an internal problem with 2 ways to set
indoor and outdoor rooms, and a lot of inconsistency in the way they are
done. This is purely a hack that will help solve some of the problem, the
rest needs to be addressed especially with the new guilds.
This will only take affect for _newly_ loaded rooms.  for the entire mud to 
see the change it will take a boot.

------------------------------

poster: Sigwald
subject: Healing balms
date: Thu Jan 27 02:27:41 2000

Ok balms will not be saveable from now on so do not chest them.
I fixed the problem with the healing balm synthax, you need
to quit and enter to make it work properly.
Synthax is apply balm to player.

Btw these guilds are under development and quite some work
remains to be done. Please be patient and keep reporting
things.

Sigwald

------------------------------

poster: Khosan
subject: exploring
date: Thu Jan 27 02:40:20 2000

Inform reported from /wiz/khosan/workroom--

fixed /std/room.c so it again notifices EXPLORE_D. In English this means that exploring works again.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jan 27 02:56:15 2000

Inform reported from /wiz/sigwald/workroom--

Made call clouds and clear clouds not stackable, with help files, fixed call lightning.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jan 27 03:04:14 2000

Inform reported from /wiz/sigwald/workroom--

Added moonray to weather watcher (somehow got deleted in the mutlitple machine moves)

------------------------------

poster: Sigwald
subject: Animists
date: Thu Jan 27 03:38:18 2000

I've reduced exp cost of a lot of skills and spells in
animist guilds. If anyone is animist, you get the right
to one free reinc at the condition you go animist again.


Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jan 27 05:43:03 2000

Inform reported from /wiz/larssi/zooroom--

Fixed call lightning, moonray and sunbeam so that they dont work indoor.

------------------------------

poster: Sigwald
subject: Animists
date: Thu Jan 27 07:53:54 2000

I want to list a bit of credits concerning the work over the
animist guild tree (well to people that contributed till now :).
Forgot about it when I posted about opening...
So big thanks to Samael that provided a good part of the ideas
for the guild tree from the very rough sketch I had started,
and for coding animists and the future woodsman beta and subs.
Also thanks goes to Phire that provided the ideas behind 
adepts of the stones and chanters of deep earth, and debugged
partly the existing guilds (yeah yeah I know still lots of 
bugs but mostly because code got lost...).
And as usual thanks to zifnab that provided some background
help with lib things and the familiar code.

Sigwald

------------------------------

poster: Sigwald
subject: New guild
date: Thu Jan 27 10:02:30 2000

I've decided to open Adepts of the Stones guild.
This is a bravo guild under animist, that has another 
guild coming (chanters of deep earth) that will enhance abilities
gotten in adepts.

WARNING: this guild is a rather specialized blasting guild that
will require quite some amount of experience. I also suggest you read help
files carefully before testing it since it is a bit more complex
than the average get a spell and go blast guild.

That being said, thanks to Phire for the nice idea and the testing.
Access is btw through a portal in adv (temporary).

Sigwald

------------------------------

poster: Zifnab
subject: corpses
date: Thu Jan 27 11:25:36 2000

Here are the details.

Wed Jan 26 22:05:54 2000: Darkstaff set it so that all undead type monsters 
    do not leave corpses, instead they turn to dust, and drop all there eq 
    to the floor.

------------------------------

poster: Darkstaff
subject: water
date: Thu Jan 27 13:43:00 2000

soon water will effect you in some rooms.
-Dark

------------------------------

poster: Darkstaff
subject: spells
date: Thu Jan 27 13:56:18 2000

you no longer will see 'X is finished with the chant'
instead you will just see that person say the magical words (helps spam)

Darkstaff

------------------------------

poster: Darkstaff
subject: corpses - undead
date: Thu Jan 27 13:58:18 2000

undeads do not have corpses, you will see them turn to dust.
if you need corpses, you should consider not going after undeads.

Darkstaff

------------------------------

poster: Sigwald
subject: Finish chant and stuff
date: Thu Jan 27 15:35:03 2000

You wont see the finish chant message nor spell words if you
got combat silent on.
If combat silent is not on you'll get usual messages.


------------------------------

poster: Zifnab
subject: demon slicer
date: Thu Jan 27 17:28:25 2000

Inform reported from /wiz/zifnab/workroom--

changed the message on the demon slicer, with combat silent you will not see the message.

------------------------------

poster: Zifnab
subject: rhls
date: Thu Jan 27 17:30:52 2000

Inform reported from /wiz/zifnab/workroom--

RHLS special will not appear with combat silent on.

------------------------------

poster: Zifnab
subject: vorpals
date: Thu Jan 27 18:58:18 2000

Inform reported from /wiz/zifnab/workroom--

made all the vorpal swords special attacks respect combat silent.

------------------------------

poster: Zifnab
subject: quytl
date: Thu Jan 27 19:30:59 2000

Inform reported from /domains/outside_city/village/map/entrance--

the area with quytl is closed.

------------------------------

poster: Zifnab
subject: misty elves
date: Thu Jan 27 20:23:06 2000

Inform reported from /domains/mists/elf_forest/rooms/path1--

the misty elves are now 'outdoor'

------------------------------

poster: Zifnab
subject: blight
date: Thu Jan 27 20:25:07 2000

Inform reported from /domains/mists/blight/rooms/area20--

the blight area on mists is now 'outdoors' as wlel

------------------------------

poster: Zifnab
subject: new guilds
date: Thu Jan 27 20:32:50 2000

A slight change to some of the new guilds coming out.... I am 
not sure this is going to change the old guilds, but defintely 
some of the new ones.  there is now a max percent you can learn
certain spells/skills up to, based on your guild level, for example
the new stone guild (cant remember the name) crystal efficiency 
at guild level 5 the max you can train/study that to is 50%.

--zif

------------------------------

poster: Zifnab
subject: gator area on mists
date: Thu Jan 27 20:57:08 2000

Inform reported from /domains/mists/gator/swamp44--

all the gator area on mists is now outdoors (minus the rooms that are inside like hte huts)

------------------------------

poster: Zifnab
subject: murkwood forest
date: Thu Jan 27 21:09:54 2000

Inform reported from /domains/mists/maldan/forests/forest1--

murkwood forest is outdoors.

------------------------------

poster: Zifnab
subject: mists
date: Thu Jan 27 21:16:58 2000

Inform reported from /wiz/zifnab/workroom--

all of mists areas that should be outdoors are outdoors. if you find a room that is _not_ outdoors and should be please mail me, i just did mass changes on them and may of missed a few.

------------------------------

poster: Mannfred
subject: outdoor thingie
date: Thu Jan 27 21:30:59 2000

Inform reported from /wiz/mannfred/workroom--

lizgod area and everrest areas are outdoors where they should be...

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jan 28 02:15:07 2000

Inform reported from /domains/hyboria/lorien/harbor/room1--

Upped efficiency of magical growth

------------------------------

poster: Zifnab
subject: stone magic spells/skills
date: Fri Jan 28 05:00:22 2000

Inform reported from /domains/misc/void--

changed all the spells that were using create() to setup() in the stone magic guild. (this is why they showed up as misc).

------------------------------

poster: Zifnab
subject: Inform report
date: Fri Jan 28 05:18:04 2000

Inform reported from /domains/misc/void--

changed all the weapons that come from MISTS to respect combat_silent for there special attacks.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jan 28 06:26:11 2000

Inform reported from /wiz/sigwald/workroom--

Lowered a bit costs of spells in herbalist guild, enhanced effects and duration of stat potions.

------------------------------

poster: Zifnab
subject: rainstaff
date: Fri Jan 28 07:00:05 2000

Inform reported from /domains/misc/void--

fixed the rainstaff from the Zelda area.

------------------------------

poster: Zifnab
subject: reply
date: Fri Jan 28 07:04:21 2000

Inform reported from /domains/misc/void--

fixed reply with no message.

------------------------------

poster: Kalma
subject: Bug report
date: Thu Jan 20 10:56:46 2000

(Originally in wiz.bugs)
Bug reported from /domains/emerald/uncle/celtica/ulster/uroom54--

Not sure if this is how you intended it to be, but when you've forgotten your spells, they disappear out of their normal slots, and then go in to a misc section, all at 0%

------------------------------

poster: Zifnab
subject: >Bug report
date: Fri Jan 28 07:11:09 2000

On Thu Jan 20 10:56:46 2000 Kalma wrote post #160:
> (Originally in wiz.bugs)
> Bug reported from /domains/emerald/uncle/celtica/ulster/uroom54--
> 
> Not sure if this is how you intended it to be, but when you've forgotten
your spells, they disappear out of their normal slots, and then go in to a
misc section, all at 0%
is this still the case, i just tested it and it didnt do this for me?

------------------------------

poster: Zifnab
subject: Quytl
date: Fri Jan 28 07:21:10 2000

this area is closed until further notice.  The item/area works
perfectly the problem is that it doesnt reset correctly. 
damn virtual stuff, anyway until it gets rewritten to
get rid of those virtual rooms, or to be a bit smarter
about how it does the resets on it it will remain closed.

Any wizards looking for a little project to do the are is 
complete besides the virtual maps.

------------------------------

poster: Zifnab
subject: pray
date: Fri Jan 28 07:26:54 2000

Inform reported from /domains/misc/race_select--

unselected players can no longer pray.

------------------------------

poster: Zifnab
subject: w/login
date: Fri Jan 28 07:37:00 2000

Inform reported from /domains/misc/race_select--

w from the login screen now shows correct idle times.

------------------------------

poster: Zifnab
subject: tell
date: Fri Jan 28 07:52:33 2000

Inform reported from /domains/misc/race_extra--

tells special messages now show up in red.

------------------------------

poster: Zifnab
subject: banish
date: Fri Jan 28 08:53:52 2000

Inform reported from /domains/emerald/execution/minotaurs/rooms/secret_room--

the spell banish was changed a while ago when we had some memory concerns and trying to use clean_up() long story if you want i will explain it to you, but now we have a way to grab a random room from the game with absolutely no trouble at all. Banish once again sends the target to a completely random room in the game.

------------------------------

poster: Uncle
subject: Celtica Area
date: Fri Jan 28 09:58:44 2000

The Celtica area now is set correctly as an outside area.

Thanks to Zifnab!

Uncle


------------------------------

poster: Maldan
subject: Anhk-Morpork
date: Fri Jan 28 14:54:36 2000

Inform reported from /domains/blackavar/anhk/rooms/dws3--

The Streets of Anhk-Morpork On Blackavar are now outdoors.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jan 28 14:56:22 2000

Inform reported from /wiz/sigwald/workroom--

Updated help rules section on newbie bashing.

------------------------------

poster: Maldan
subject: Newbie Forest
date: Fri Jan 28 15:14:27 2000

Inform reported from /domains/blackavar/anhk/rooms/dws3--

Newbie forest on Blackavar is now outdoors.

------------------------------

poster: Maldan
subject: More Blackavar fixs.
date: Fri Jan 28 16:46:51 2000

Inform reported from /wiz/maldan/workroom--

The Pathways to the Church, Blackavar city streets, The Petting Zoo and The Enchanters guild areas all have there outdoor rooms set

------------------------------

poster: Maldan
subject: Even more Blackavar fixs!
date: Fri Jan 28 17:43:46 2000

Inform reported from /domains/blackavar/epath/path1--

Path near the Inn and the Goblin Village have there outdoor rooms set now too.

------------------------------

poster: Zifnab
subject: arena
date: Fri Jan 28 19:19:00 2000

Inform reported from /domains/blackavar/city/arena/arena1/room1--

the arena is now back open again. you must quit and relogin to get the necessary changes into your body.

------------------------------

poster: Zifnab
subject: clan titles
date: Fri Jan 28 19:47:10 2000

Inform reported from /domains/blackavar/city/arena/challenge_room--

made it so that you cannot use %%^^COLOR%%^^ codes in your clan titles.

------------------------------

poster: Zifnab
subject: Inform report
date: Sat Jan 29 09:54:55 2000

Inform reported from /wiz/zifnab/workroom--

exp tuner is temporarily disabled. reset() changes have caused it to go a bit wacky. it will be put back in after a solution is decide don.

------------------------------

poster: Khosan
subject: reinc machine
date: Sat Jan 29 10:16:44 2000

Inform reported from /wiz/khosan/workroom--

removed the reinc machine

------------------------------

poster: Khosan
subject: exp tuner
date: Sat Jan 29 11:15:37 2000

Inform reported from /wiz/khosan/workroom--

fixed the exp tuner. It is now working in a slightly different way, but more like it was before the reset change

------------------------------

poster: Khosan
subject: exp tuner
date: Sat Jan 29 17:21:53 2000

I have received a few complaints that the exp tuner is more harsh now.
This is not the case, BUT the tuner got reset. This means it has to
learn about all monsters again. So until someone first kills a monster
it will stay untuned.

Khosan

------------------------------

poster: Zifnab
subject: kill
date: Sat Jan 29 17:46:20 2000

Inform reported from /wiz/zifnab/workroom--

fixed the kill problem. I _strongly_ suggest you quit asap and reenter the game. I will consider it bug abuse if you kill a non registered person.

------------------------------

poster: Khosan
subject: combat
date: Sat Jan 29 20:32:19 2000

Inform reported from /wiz/khosan/workroom--

changed combat _ALOT_. The only noticeable thing should be an even more silent silent combat

------------------------------

poster: Zifnab
subject: sidhes
date: Sun Jan 30 04:30:31 2000

Inform reported from /domains/emerald/uncle/celtica/ulster/stone--

fixed the sidhes area.

------------------------------

poster: Maldan
subject: Blackavar
date: Sun Jan 30 12:30:51 2000

Inform reported from /wiz/maldan/workroom--

Most if not all of Blackavar that is outdoors is set that way. If i missed something mail me..

------------------------------

poster: Khosan
subject: combat silent
date: Sun Jan 30 15:11:55 2000

Inform reported from /wiz/khosan/workroom--

added some options to combat silent. Type 'combat' to see them. Oh your previous silent settings where lost, so you need to type "combat silent on" if you want it again

------------------------------

poster: Khosan
subject: combat status
date: Mon Jan 31 06:41:10 2000

Inform reported from /wiz/khosan/workroom--

fixed combat status

------------------------------

poster: Zifnab
subject: race museum
date: Mon Jan 31 08:26:24 2000

There was a poster added to the race selection room 
giving an idea of what races where good for what guilds.

--Darkstaff, Mixer, Thrain

I added the same poster to the race museum.

--zif

------------------------------

poster: Zifnab
subject: say
date: Mon Jan 31 08:42:41 2000

Inform reported from /domains/dragon/samael/entry/shack--

changed say so that non player says do not end up in your say history.

------------------------------

poster: Zifnab
subject: score
date: Mon Jan 31 10:24:53 2000

Inform reported from /wiz/zifnab/workroom--

removed drunk from score.

------------------------------

poster: Zifnab
subject: Inform report
date: Mon Jan 31 10:29:47 2000

Inform reported from /domains/blackavar/anhk/rooms/gold--

made the singing sword not do any echos if its not wieled.

------------------------------

poster: Maldan
subject: Inform report
date: Mon Jan 31 11:26:54 2000

Inform reported from /domains/emerald/uncle/celtica/munster/room59--

Emerald Island "should" have all the outdoor rooms set now. If i missed any please mail me..

------------------------------

poster: Khosan
subject: gems
date: Mon Jan 31 11:54:15 2000

Inform reported from /wiz/khosan/workroom--

made gems chestable so you can store them for later spell use

------------------------------

poster: Khosan
subject: gems again
date: Mon Jan 31 11:59:15 2000

Inform reported from /wiz/khosan/workroom--

undid that gem chest thing. Didn't know there was a purpose behind having them unchestable

------------------------------

poster: Maldan
subject: Inform report
date: Mon Jan 31 13:06:24 2000

Inform reported from /wiz/maldan/workroom--

All of Darkcarvern but the Pale area has it's outdoor rooms set. Will get to the pale asap. If i missed anything please mail me.

------------------------------

poster: Maldan
subject: Darkcarvern's outdoor fixs are done!
date: Mon Jan 31 14:49:12 2000

Inform reported from /wiz/maldan/workroom--

Ok I finished the Pale area in Darkcarvern, If i missed anything please mail me..Tks

------------------------------

poster: Zifnab
subject: last say
date: Tue Feb  1 06:40:06 2000

Inform reported from /wiz/zifnab/workroom--

last say is working again. sorry.

------------------------------

poster: Maldan
subject: Weather in areas outside Reddragon City.
date: Tue Feb  1 08:42:14 2000

Inform reported from /wiz/maldan/workroom--

all of the areas outside of Reddragon city that has outdoor rooms should be set that way now. If i missed one please report it.... Tks

------------------------------

poster: Zifnab
subject: rubies on dark caverns
date: Tue Feb  1 09:34:23 2000

Inform reported from /wiz/zifnab/workroom--

modified the ruby on some of the dragons on dark caverns. it is now one of the 'standard' gems. like the ones monsters randomly give out.

------------------------------

poster: Zifnab
subject: alignment
date: Tue Feb  1 16:17:44 2000

Inform reported from /wiz/zifnab/workroom--

added a help file for alignment

------------------------------

poster: Mannfred
subject: Lizardman god strikes back!
date: Tue Feb  1 18:32:29 2000

Due to its masters return to immortality. He once agains dons his
most expensive armour
to show off. It will only have this for a period of time, so be
quick if you want any..
as usual send comments/bugs to me...
// Mannfred.

------------------------------

poster: Snoop
subject: RAH RAH 2
date: Wed Feb  2 17:19:00 2000

Ok. There's a new area.
Level: Not newbie.
Location: Emerald island.
Stuff to think about: Beware!
*/Snoop got tired and made a boring inform post about his new area.

------------------------------

poster: Snoop
subject: RAH RAH 2.1
date: Wed Feb  2 17:24:03 2000

and btw:
"there is a great new piece of eq in there"
*/Snoop waits and sees if that helps

------------------------------

poster: Darkstaff
subject: channel brackets
date: Wed Feb  2 19:02:35 2000

admins now have <-< dragon >-> brackets
-dark

------------------------------

poster: Darkstaff
subject: new typo messages
date: Wed Feb  2 20:49:21 2000

Newbies now see more informative newbie messages.
-Darkstaff

------------------------------

poster: Zifnab
subject: >new typo messages
date: Wed Feb  2 21:12:13 2000

On Wed Feb  2 20:49:21 2000 Darkstaff wrote post #202:
> Newbies now see more informative newbie messages.
> -Darkstaff
I think dark meant to say _typo_ messages :)

------------------------------

poster: Darkstaff
subject: corpses
date: Wed Feb  2 21:51:02 2000

Corpses now move when they turn undead.
-Dark

------------------------------

poster: Darkstaff
subject: corpses
date: Wed Feb  2 21:53:50 2000

A strange change in the environmental conditions of Red Dragon have
made conditions favorable for undeads to reanimate.

-Darkstaff

------------------------------

poster: Darkstaff
subject: look
date: Wed Feb  2 22:20:59 2000

you will now see when players look at stuff.
darkstaff

------------------------------

poster: Darkstaff
subject: coins
date: Wed Feb  2 23:32:13 2000

you will now see more description in coins.
-Darkstaff

------------------------------

poster: Zifnab
subject: early boot
date: Thu Feb  3 11:55:21 2000

in ~85 minutes i scheduled a reboot.  The mud is using most of the
hosts memory.


------------------------------

poster: Zifnab
subject: gems on dark cavern
date: Thu Feb  3 12:05:53 2000

Inform reported from /wiz/zifnab/workroom--

installed maldans changes to the gems on the dragons on Dark caverns.

------------------------------

poster: Ant
subject: >channel brackets
date: Thu Feb  3 13:30:08 2000

On Wed Feb  2 19:02:35 2000 Darkstaff wrote post #201:
> admins now have <-< dragon >-> brackets
> -dark
Hmpf. Admins and arches always get cool stuff... What about us wizards? :(

- Ant the disgruntled wiz


------------------------------

poster: Ant
subject: Website update (Part 23487623)
date: Thu Feb  3 16:53:19 2000

Inform reported from /wiz/ant/workroom--

Added a "splash-screen" to the website and put a synopsis of the mud on the welcome-page (Courtesy of Mixer).

------------------------------

poster: Ant
subject: Website...
date: Thu Feb  3 16:55:29 2000

Inform reported from /wiz/ant/workroom--

Also the ideas for the pictures for Fighter and Rogue on the guild-tree page came from Tektor! (Happy now, Tek? ;)

------------------------------

poster: Ant
subject: Website update!!
date: Thu Feb  3 17:50:11 2000

Inform reported from /wiz/ant/workroom--

added the bloomin' Animist Guild to the page! (Ahhhahahahahahahahaha!)

------------------------------

poster: Khosan
subject: bladed fury
date: Thu Feb  3 20:01:15 2000

Inform reported from /wiz/khosan/workroom--

made bladed fury less spammy

------------------------------

poster: Athena
subject: El Tajin
date: Fri Feb  4 07:51:03 2000

For those of you that encountered a problem with the top of the
pyramid, those rooms are now set 'outside'.
*8

------------------------------

poster: Zifnab
subject: gauntlet
date: Fri Feb  4 10:08:52 2000

Inform reported from /domains/misc/gauntlet/rooms/landing_pad--

the 'good' portion of the gauntlet is open again. i will owrk on the evil portion after lunch. please note the mosnters are still kind of screwed up in the sense that they do not always get progressively harder. I will be working on that at some point too so if you have ideas fo rit mail me.

------------------------------

poster: Zifnab
subject: gauntlet II
date: Fri Feb  4 11:45:12 2000

Inform reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

evil side of gauntlet is open. same problems as the good side, some of the monsters are a bit screwed up with reepect to how hard they are.

------------------------------

poster: Zifnab
subject: gauntlet
date: Sat Feb  5 07:55:34 2000

Inform reported from /wiz/zifnab/workroom--

you automatically get moved to the next room when fighting in the gauntlet.

------------------------------

poster: Zifnab
subject: Inform report
date: Sat Feb  5 10:01:03 2000

Inform reported from /domains/city/advguild/explore_room--

made the 'purge' on the exp plaque run every 5 hours, instead of when the plaque is

------------------------------

poster: Zifnab
subject: >Inform report
date: Sat Feb  5 10:01:24 2000

On Sat Feb  5 10:01:03 2000 Zifnab wrote post #219:
> Inform reported from /domains/city/advguild/explore_room--
> 
> made the 'purge' on the exp plaque run every 5 hours, instead of when the
plaque is
bah meant to continue saying instead of when it is first loaded.

------------------------------

poster: Maldan
subject: Inform report
date: Sat Feb  5 10:08:02 2000

Inform reported from /wiz/maldan/workroom--

Fixed the gems in the mines on Emerald Island. If you have any problems please report. Tks.

------------------------------

poster: Zifnab
subject: race and guild channels
date: Sat Feb  5 12:28:34 2000

Inform reported from /domains/city/advguild/explore_room--

effective next boot, race and guild channels have been removed.

------------------------------

poster: Zifnab
subject: reboot
date: Sat Feb  5 18:02:21 2000

Inform reported from /wiz/zifnab/workroom--

put a little warning message at the bottom of reboot

------------------------------

poster: Khosan
subject: combat errors
date: Sat Feb  5 18:24:47 2000

Inform reported from /wiz/khosan/workroom--

fixed some combat errors. Quit and relogin to fix

------------------------------

poster: Khosan
subject: combat error
date: Sat Feb  5 19:26:24 2000

Inform reported from /domains/misc/force_su_room--

fixed the horrible combat error

------------------------------

poster: Zifnab
subject: stuff
date: Sat Feb  5 19:30:38 2000

If you lost stuff mail _me_.  i logged everything.

------------------------------

poster: Zifnab
subject: stun
date: Sat Feb  5 21:19:40 2000

made some changes to to stun.  transparent to you besides your
summary.  _all_ stuns will now get recorded this includes weapon
specials that stun you, skills such as tackle, and stun, and 
trip (i think) everythign that does a stun will count in there.

------------------------------

poster: Zifnab
subject: >stun
date: Sat Feb  5 21:20:37 2000

On Sat Feb  5 21:19:40 2000 Zifnab wrote post #227:
> made some changes to to stun.  transparent to you besides your
> summary.  _all_ stuns will now get recorded this includes weapon
> specials that stun you, skills such as tackle, and stun, and 
> trip (i think) everythign that does a stun will count in there.
F
actually should say after next boot...  hmm perhaps run that
command again.  we got lots of equipment in that little room :)

------------------------------

poster: Zifnab
subject: summary
date: Sat Feb  5 21:50:49 2000

I cleaned up summary a lot, let me know of any problems with it.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb  6 02:48:51 2000

Inform reported from /wiz/sigwald/workroom--

Made fatal strike affect slightly bigger monsies.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb  6 03:18:13 2000

Inform reported from /wiz/sigwald/workroom--

Strangle no longer requires that armband to work. Might add the need of a cord or something later.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb  6 03:40:47 2000

Inform reported from /wiz/sigwald/workroom--

Several animist spells and skills wont be working indoor anymore.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb  6 04:54:04 2000

Inform reported from /wiz/sigwald/workroom--

Upped backstab slightly

------------------------------

poster: Zifnab
subject: Inform report
date: Sun Feb  6 08:30:51 2000

Inform reported from /domains/city/advguild/adv--

circus is fixed

------------------------------

poster: Zifnab
subject: weather
date: Sun Feb  6 12:54:17 2000

I am going to be starting to rewrite he weather daemon.  The current
one has a few problems, and cannot handle some of the stuff that
Sigwald and Samael are doing.  

So that being said, any of you interested in helping, I am lookinf
for some help.  I am going to try and simulate a 'seasonal' change 
if the area requires that.  Also day to day changes as well, so 
what I am looking for is names for the days of the mud, along with 
names for the months.  I am going to stick with the 4 seasons where
applicable, but if you ahve ideas for the days/months names, feel 
free to mail me ideas.

------------------------------

poster: Zifnab
subject: tell
date: Sun Feb  6 18:19:27 2000

Inform reported from /wiz/zifnab/workroom--

added ada's idea for a (Dead) message when you tell to people that are dead.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 02:46:12 2000

Inform reported from /wiz/sigwald/workroom--

Good point Sleip, fire building is outdoor only too now.

------------------------------

poster: Sigwald
subject: Some guild halls for animists!!
date: Mon Feb  7 05:22:59 2000

Druids, Herbalists and weather watchers have moved to a place 
of their own on Red Dragon Island.
Thanks to Krellen that coded this place.
Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 06:36:08 2000

Inform reported from /wiz/sigwald/workroom--

Travelers have a new skill to learn, herb preservation. Herbalists with herb lore will also get better preserved herbs.

------------------------------

poster: Sigwald
subject: Herb gathering
date: Mon Feb  7 06:40:17 2000

Oh yeah also fixed a bug in herb gathering, it should be more
efficient than it used to. Skill % and level will affect
efficiency now.
Report bugs and probs.

------------------------------

poster: Zifnab
subject: >Travellers.
date: Mon Feb  7 07:14:02 2000

(Originally in general)
On Mon Feb  7 06:55:14 2000 Lasher wrote post #93:
> Yes, very logical.
>  
> Now I can build a fire underwater but not in a log cabin.
well as lasher pointed out the above was an oversight, 
and this is no longer possible,  I updated the one 'underwater'
area i know of.

-zif

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 07:42:15 2000

Inform reported from /wiz/sigwald/workroom--

Fixed a prob in witch broom, better stats if you have good masteries now.

------------------------------

poster: Sigwald
subject: Tunes
date: Mon Feb  7 07:44:18 2000

Raised slightly bladed fury cost.
Reduced some backstab cost.
Upped strangle a bit.

------------------------------

poster: Sigwald
subject: Strangle
date: Mon Feb  7 07:55:49 2000

No longer requires the armband to be executed, but armband will
provide damage bonus.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 07:58:23 2000

Inform reported from /wiz/sigwald/workroom--

Raised herb gathering in animist to level 9, added herb preservation to the guild as well.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 08:15:50 2000

Inform reported from /domains/guilds/avatar/guild_hall--

raised duration on avatar regeneration

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb  7 08:37:12 2000

Inform reported from /domains/guilds/avatar/guild_hall--

Nether mages have a new spell, nether body harmony.

------------------------------

poster: Zifnab
subject: new verb
date: Mon Feb  7 10:28:01 2000

for those of you that watch all verbs, there is a new one out
there.  no use in the game yet, but will be in the
near future.

------------------------------

poster: Khosan
subject: Builders
date: Mon Feb  7 15:43:55 2000

We are going to test an alternative to wizzing if you want to build an area.
There is a new port 10k where "builders" will be wizzed and build their
area. It has a limited version of RD with no areas and strict security to
prevent the builder from obtaining any information about the mud that could
be used for his own gain.

The builder keep his character and will continue to play the mud as usual.
This is the opportunity for the ones that did not want to wiz because they
don't want to stop playing, but at the same time want to be creative and
help expand the mud. There will be no reward for making an area, except for
the fame and coolness status it gives :-)

In the future it will be a requirement that you already made at least one
area this way before you can become a wizard.

You can mail me if you want to give this a try. Please note that you must at
least fillfull the requirements in the current wizzing rules (help wizzing).

Also you must be ready to actually go through with this and make the area.
Don't do this if you think there is anything cool to see on 10k. There
isn't. And you will waste mine and the other wizards time by having us using
many hours on explaining coding and encouraging you. Needless to say we
would be very annoyed and unhappy with you if you quit.

The areas must be very good quality to be accepted and they through several
reviews. Don't expect that we would allow an area that is coded specially to
help your own soloing, or an area that just tries to have even bigger and
meaner eq monster than everyone else has made yet. Be creative!

Last, as we need to get a feeling on how this is going to work out, I only
need a few people to start with. If I get many applications I will have to
choice a few. The rest might get in later if things work out.

Khosan

------------------------------

poster: Sigwald
subject: Getting a new skill
date: Tue Feb  8 01:39:28 2000

I fixed a typo that prevented people to get a new skill in 
a guild when it is added after they made their guild levels.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Feb  8 01:42:57 2000

Inform reported from /domains/guilds/animist/guild_hall--

Fixed nethermage guild master id + updated both nether mage and animist guild halls to reflect changes I posted about.

------------------------------

poster: Sigwald
subject: New spell
date: Tue Feb  8 08:54:33 2000

The druid guild now provides a new spell (and last one, this 
finishes the guild). The spell is called 'call for dryad' and
will summon a familiar tree spirit.
Handling of the familiar is done by the use of the verb 'order'.
The synthax will be a bit clumsy I am afraid but well...
Try 'order dryad help' to get some commands list.

Please all druids test this and report bugs/ideas/comments,
the code is still being written and functionalities might be
added (first step to the development of animal tamers).

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Feb  9 01:40:25 2000

Inform reported from /domains/city/islandmap/x12y29--

Your familiars will now disappear when you quit.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Feb  9 02:00:18 2000

Inform reported from /domains/city/islandmap/x12y29--

Removed summon from dryad, they also now are females (have to figure another way to make familiar summoning work)

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Feb  9 04:41:06 2000

Inform reported from /wiz/sigwald/workroom--

Changed Samael's scale and Toreth's pentagram to fit eq rules.

------------------------------

poster: Zifnab
subject: other site
date: Wed Feb  9 15:52:15 2000

We have received numerous mails (we = khosan) at the moment 
both him and i are a bit tied up, please be patient with us we
will get back to you on that other site for 'building' and
still being a player here.  

for those of you that don't know my wife broke her arm monday night, 
and its a bit tough to find time to do much on the mud with 2 kids
(which are both sick and I am sick as well) so I am just asking
you to have a bit of patience until we can get some time to help
the first few people through the 'adjustment' of wizzing there.

------------------------------

poster: Darkstaff
subject: Donations are NO LONGER ACCEPTED
date: Thu Feb 10 00:16:14 2000

Help donate.

We no longer accept donations.

Thank you,
Darkstaff

------------------------------

poster: Khosan
subject: party share
date: Thu Feb 10 08:15:24 2000

Inform reported from /wiz/khosan/workroom--

put in an exp cap on 500M when calculating party share. This means that players worth more than 500M will be handled like they are worth 500M when splitting the exp

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Feb 10 09:27:21 2000

Inform reported from /domains/city/islandmap/x13y30--

Modified a bit familiar help, it should give more info now.

------------------------------

poster: Zifnab
subject: beacon
date: Thu Feb 10 10:03:35 2000

Made a change to beacon, when you die the beacon will also
be destroyed.

------------------------------

poster: Zifnab
subject: >beacon
date: Thu Feb 10 10:06:03 2000

On Thu Feb 10 10:03:35 2000 Zifnab wrote post #260:
> Made a change to beacon, when you die the beacon will also
> be destroyed.
ok someone asked me why i did this.  there was a bug report
that said it was uselss after the player died, if this is 
_not_ correct I will remove my change.

------------------------------

poster: Khosan
subject: spell tunes
date: Thu Feb 10 13:49:00 2000

Inform reported from /wiz/khosan/workroom--

made guild level count when calculating the spell ratio for attack spells

------------------------------

poster: Khosan
subject: spells
date: Thu Feb 10 13:54:16 2000

Inform reported from /wiz/khosan/workroom--

forgot to update the spells, so if you didn't notice the change thats why

------------------------------

poster: Khosan
subject: sorcs
date: Thu Feb 10 14:04:10 2000

Inform reported from /wiz/khosan/workroom--

forgot to mention that sorcs where downed accordingly so they are about the same (at least for a highbie)

------------------------------

poster: Zifnab
subject: builder site
date: Fri Feb 11 07:52:48 2000

Just an fyi, we choose baer, and jaws to be the first guinea pigs.

The reason is they have both had experience coding elsewhere, 
and they are going to help us iron out some of the problems we
have. i.e. doc that is somewhat lacking if you cant read the code
, is the biggest at the moment.

I am sure we will be adding more as we go, just right now we 
need to work through a few issues and see how it goes.

--zif

------------------------------

poster: Uncle
subject: Dryad Area
date: Fri Feb 11 09:52:49 2000

Dryad area is not set to outside


------------------------------

poster: Uncle
subject: Aussie Area
date: Fri Feb 11 10:14:13 2000

Aussie Area on Odd World is now set to outdoors


------------------------------

poster: Uncle
subject: Beaver area on Odd World
date: Fri Feb 11 10:36:54 2000

Beaver area has now been updated to be outside when applicable


------------------------------

poster: Uncle
subject: Demon Area
date: Fri Feb 11 15:33:19 2000

Ok, the eyestalks are now worth different amounts of gold.
also, the sword wielded by satan has been tuned to fit the weapon stats.

Uncle, Odd World Cruise Director


------------------------------

poster: Zifnab
subject: Inform report
date: Sun Feb 13 17:19:16 2000

Inform reported from /domains/city/advguild/adv--

changed the spear in the blackavar oasis to actually be a spear, and not a blunt weapon.

------------------------------

poster: Darkstaff
subject: Total Annihlation
date: Sun Feb 13 18:33:13 2000

if you think your good enough in total annihlation (not kingdoms)
send me mail,... if you beat me... ill consider it a triva task
and reward tps.

Darkstaff

------------------------------

poster: Zifnab
subject: plaque
date: Mon Feb 14 09:48:36 2000

Inform reported from /domains/city/advguild/plaque_room--

added the last time the plaque updated to the header info when you look at the plaque.

------------------------------

poster: Sigwald
subject: Animal tamer guild
date: Mon Feb 14 09:51:46 2000

I am currently in process of coding animal tamers.
They will be able to have an animal familiar, 
falcon, eagle, bear or wolf. I'd need ideas about what
special things these could do, if you got some original
ideas, mail me.
Sigwald

------------------------------

poster: Zifnab
subject: repeat
date: Tue Feb 15 08:33:06 2000

Inform reported from /wiz/zifnab/workroom--

lowered the 'repeat' command from 20 to 10.

------------------------------

poster: Zifnab
subject: >repeat
date: Tue Feb 15 08:35:21 2000

On Tue Feb 15 08:33:06 2000 Zifnab wrote post #275:
> Inform reported from /wiz/zifnab/workroom--
> 
> lowered the 'repeat' command from 20 to 10.
I did this because I have grown tired of the too long evals
on this, and it sends all 20 of those commands at once
through the mud.  It will be put back up to 20 when/if we get around
to making it not fire all 20 off at once, but actually do it in a 
series of smaller moves.

This will take affect when you login again, and might happen if
you go link dead, i forget if you get a new shell or not.

------------------------------

poster: Snoop
subject: RAH RAH
date: Tue Feb 15 18:10:31 2000

One paladin said to the other, 'I am bored'
The other replied, 'Me too'
A third one said, 'Let's see if monsters get TP's for exploring as
well as players...'
The other two said, 'Yeah, lets do that'

So they did explore, and they even found something...and not very
far from their camp 
either. They didn't get any TP's though, so now they are back to
doing nothing and being bored.
Have fun
*/Snoop

PS I hope you all die

------------------------------

poster: Khosan
subject: uno
date: Wed Feb 16 17:41:29 2000

Inform reported from /wiz/khosan/workroom--

removed Uno for inactivitiy

------------------------------

poster: Zifnab
subject: newbie infravision ring
date: Thu Feb 17 06:54:29 2000

Inform reported from /wiz/zifnab/workroom--

fixed the newbie infravision ring, didnt do a check correctly when you were wearing it, and a person was in the room with you with another ring.

------------------------------

poster: Zifnab
subject: quest cheating
date: Thu Feb 17 09:13:56 2000

Inform reported from /domains/castles/rooms/drizzt-3--

removed cluny, dookie for quest cheating, and unregistered secondaries on at the same time.

------------------------------

poster: Marvin
subject: tuner
date: Fri Feb 18 08:16:48 2000

Inform reported from /wiz/marvin/workroom--

Made some changes to the exp_tuner. I don't know if its better or worse, or even if it was that bad in the first place. Just something else to try.

------------------------------

poster: Zifnab
subject: look
date: Sat Feb 19 04:05:22 2000

I commented out the message when you look at things, its back 
to the way it used to be.

------------------------------

poster: Zifnab
subject: exp
date: Sat Feb 19 14:16:09 2000

Inform reported from /wiz/zifnab/workroom--

added a you earned X exp. when you kill a monster, this is your racially adjsuted exp. parties it will show you the portion of the exp you earned.

------------------------------

poster: Zifnab
subject: kills
date: Sun Feb 20 13:31:39 2000

Inform reported from /wiz/zifnab/workroom--

kills was changed to show after tax exp.

------------------------------

poster: Zifnab
subject: racial exp
date: Sun Feb 20 13:40:01 2000

Inform reported from /domains/misc/race_select--

since everyone knows the exp percentage anyway (or can easily figure it out), that information has been added to the help for the races.

------------------------------

poster: Zifnab
subject: mudlag
date: Sun Feb 20 13:45:47 2000

I added a command 'mudlag'..  not sure if it will work correctly
or not.  what it does is print the time you start the command, 
then do a small wait in there of 5 seconds, then prints the time
out after that call.  in theory if the mud is lagging those
times will not match up.  Like i said in theory, I cannot think
of another way to do it easily.  I talked with a few other people, 
and have some other ideas to give you a picture over a time period of
more than 5 seconds, but anyway i hope it helps.
z

------------------------------

poster: Zifnab
subject: mudlag command
date: Mon Feb 21 09:39:36 2000

Inform reported from /domains/city/streets/_10_7--

put in a new mudlag command... Thanks to Kaos who donated the code for us to use.

------------------------------

poster: Zifnab
subject: maps/color
date: Mon Feb 21 10:26:49 2000

Inform reported from /domains/city/islandmap/x4y24--

finally found the place where the colors were gettign removed from the maps... Please report any rooms you see likethat after the next boot.

------------------------------

poster: Zifnab
subject: plaque
date: Mon Feb 21 14:34:37 2000

Inform reported from /domains/city/advguild/plaque_room--

fixed a cosmetic thing on the plaque, the last update time was incorrect.

------------------------------

poster: Zifnab
subject: mudlag
date: Wed Feb 23 07:53:38 2000

Inform reported from /wiz/zifnab/workroom--

changed the mudlag command a bit, you can now do mudlag (shows you 'lag' for the last 5 minutes in 30 second intervals), mudlag hour (shows you 'lag' for the last hour in 5 minute intervals, this will fill up as the hour goes on currently there isnt enough data to fill the hour.).

------------------------------

poster: Zifnab
subject: shovel/mound
date: Wed Feb 23 18:56:54 2000

Inform reported from /wiz/zifnab/workroom--

cleaned up the mound/shovel in the desert. reported by mirrim

------------------------------

poster: Zifnab
subject: dark leather boots
date: Wed Feb 23 19:08:56 2000

Inform reported from /wiz/zifnab/workroom--

fixed the ids on the dark leather boots.

------------------------------

poster: Zifnab
subject: ghosts
date: Wed Feb 23 19:14:19 2000

Inform reported from /domains/blackavar/church/rooms/pathx2y7--

ghosts in Red's church are now 'undead' and leave no corpses.

------------------------------

poster: Zifnab
subject: thief tunnels
date: Wed Feb 23 19:17:55 2000

Inform reported from /domains/city/tunnels/rooms/tunnel1--

fixed an id on the thief tunnels. probably only noticed by a wizard though.

------------------------------

poster: Zifnab
subject: zombie beavers
date: Wed Feb 23 19:20:41 2000

Inform reported from /domains/city/tunnels/rooms/tunnel1--

evilneds zombie beavers dont leave corpses anymore.

------------------------------

poster: Zifnab
subject: coins/gold
date: Thu Feb 24 07:11:56 2000

Inform reported from /wiz/zifnab/workroom--

changed around the descs/messages when you get coins, and when they are laying in the room.

------------------------------

poster: Zifnab
subject: neelix
date: Thu Feb 24 08:56:10 2000

Inform reported from /domains/city/shops/lost_shop--

neelix is having a special for a few days for lost equipment 50k

------------------------------

poster: Zifnab
subject: crash
date: Thu Feb 24 09:09:21 2000

wasnt really a crash i killed the driver.

So that people woudl get recovery.  If you happened to lose 
anything mail me _what_ you lost, not 'I lost equipment'.

If you dont supply me with a list i cant reimburse you.
Oh BTW, things like gems, other unsaveable stuff will
not be reimbursed.

--zif

------------------------------

poster: Enigma
subject: ENIGMA'S AREA
date: Fri Feb 25 03:23:12 2000

Ok gang after a Looooooonnnnggggg overdue release it's finally here
no it's not windows 2000 it's Enigma's first area mail any bugs
ect... to me have fun and don't whine when you die *muahahahahaha*

------------------------------

poster: Enigma
subject: oops
date: Fri Feb 25 03:26:03 2000

sorry i forgot to tell you where it is it's east of Red City and
should be for newbies/lowbies don't be careless when exploring
though

------------------------------

poster: Enigma
subject: piranhas
date: Fri Feb 25 04:34:49 2000

they no longer track as much now

------------------------------

poster: Sigwald
subject: New guild
date: Fri Feb 25 07:29:27 2000

Woodsman guild now online.
Open mostly for newbies since we got only 20 guild levels in 
that guild tree for now :)

Change to fire building skill too, now u need wood.
Added scavenge wood to traveler
(yeah means you cant do campfire till you train the skill,
no need to whine thats how things are).
You can do campfires inside with wood.

Woodsman guild will have a temporary hall for some time

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Feb 25 07:34:27 2000

Inform reported from /wiz/sigwald/tester/animist--

Removed fire building from warriors.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Feb 25 07:40:34 2000

Inform reported from /domains/guilds/animist/guild_hall--

Added scavenge wood to animists, removed it from woodsman

------------------------------

poster: Sigwald
subject: Woodsman stuff
date: Fri Feb 25 07:44:58 2000

Oh yeah forgot, credits go to Samael for the guild mostly.
Report any bugs/comments/typos as usual.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Feb 25 08:13:40 2000

Inform reported from /domains/city/islandmap/x11y32--

Fixed problem with estimate elemental abundance when no body up.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Feb 25 08:56:50 2000

Inform reported from /wiz/sigwald/workroom--

Replaced old galadriel robes by the new one. Report if any problem appear at unchesting (shouldnt be any but well...).

------------------------------

poster: Zifnab
subject: pearl of power
date: Fri Feb 25 12:12:31 2000

Inform reported from /wiz/zifnab/workroom--

fixed the pearl of power.

------------------------------

poster: Sigwald
subject: Fires
date: Fri Feb 25 12:15:49 2000

You can now throw wood into fires to make them last longer.

------------------------------

poster: Zifnab
subject: race say/who
date: Fri Feb 25 12:36:49 2000

Inform reported from /domains/outofwhack/fizgig/area/rooms/middlething--

removed race say, and cleaned up race who a bit.

------------------------------

poster: Zifnab
subject: bugbear ids
date: Fri Feb 25 12:52:49 2000

Inform reported from /domains/emerald/evilned/beaver/rooms/br17--

adjusted all the id's in the bugbear area.

------------------------------

poster: Maldan
subject: Inform report
date: Fri Feb 25 13:26:02 2000

Inform reported from /wiz/maldan/workroom--

Cursed knife in the highlands keep "should" be working like I wanted it to now. Sorry for the bug Baer. Oh and thanks Thrain for the fix :)

------------------------------

poster: Maldan
subject: Piranha's
date: Fri Feb 25 16:12:09 2000

Inform reported from /domains/outside_city/goblins/rooms/goblins_entrance--

Piranha's In area outside RD city will no longer leave that area.

------------------------------

poster: Ant
subject: blablabla
date: Fri Feb 25 16:12:21 2000

Inform reported from /domains/guilds/woodsman/guild_hall--

added Woodsmen to the website...

------------------------------

poster: Darkstaff
subject: donations
date: Sat Feb 26 04:54:22 2000

do to high demand for them, donations have been placed back.
type: help donate
for more information

Dark

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Feb 26 06:47:46 2000

Inform reported from /wiz/sigwald/workroom--

Scavenge wood now moves wood to room if u cant carry it.

------------------------------

poster: Zifnab
subject: weather
date: Sat Feb 26 13:10:55 2000

if anyone has suggestions for month and or day names to be used
in Red Dragon, please mail them to me.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb 27 01:19:36 2000

Inform reported from /wiz/sigwald/workroom--

Cant make a fire and a campfire in same room anymore.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb 27 01:31:30 2000

Inform reported from /wiz/sigwald/workroom--

New command, whatamidoing, should be quite easy to see what it does. I'm opened for suggestions for a better name.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Feb 27 02:32:24 2000

Inform reported from /wiz/sigwald/workroom--

Summon swarm and summon elemental spells should be working now.

------------------------------

poster: Mannfred
subject: Lizardman highpriest robe
date: Sun Feb 27 16:58:28 2000

removed the harmer skills... nuff said.
// MF

------------------------------

poster: Darkstaff
subject: my role
date: Sun Feb 27 23:15:26 2000

I have chosen to take a admin of the machine only role with Red Dragon
for the rest of my time here.

That means that I do not fix or work on bugs, enhance or change the mudlib
in anyway. Instead, I dedicate the time I am here only to making sure
out connection and machine are up and stable.

Darkstaff

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb 28 01:19:30 2000

Inform reported from /wiz/sigwald/workroom--

Changed name of command whatamidoing to actions

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb 28 05:49:49 2000

Inform reported from /wiz/sigwald/workroom--

Updated help guilds with animist alpha

------------------------------

poster: Sigwald
subject: New guild
date: Mon Feb 28 09:41:03 2000

Martial artists have a new gamma guild, named mystic warriors.
It can be found on blackavar island, in the northwestern
part of the island.

Credits to Phire who designed and developped the guild.
Thanks to Warchief that playtested it and provided
valuable info and ideas.
Kudos to Sigwald (yeah autocongratulation rocks!) that actually helped
Phire with the coding, and to Khosan that made the whole 10k thing
possible and to Zif (as usual) for coding support.
All right, hope I didnt forget anyone and if I did, my deepest
apologies :).

As usual, report comments/bugs/typos and stuff.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Feb 28 09:56:23 2000

Inform reported from /wiz/sigwald/workroom--

updated help guilds and open_guilds with that new guild

------------------------------

poster: Zifnab
subject: Cs clock
date: Mon Feb 28 14:20:36 2000

The CS clock received a bit of a facelift.  
Along with 2 nwe additional fields at the bottom of the 
clock that arent truely in the game yet, i just wanted a good
place to expose them to a few more eyes to see if any major problems
pop up.

If you have other suggestions for the clock feel free to mail me.

------------------------------

poster: Zifnab
subject: newbie guild
date: Mon Feb 28 15:05:03 2000

Inform reported from /domains/city/newbie/newbieshop--

newbie guild is now a non killing area.

------------------------------

poster: Khosan
subject: spouse names (finger info)
date: Mon Feb 28 16:10:45 2000

Inform reported from /wiz/khosan/workroom--

killed those "hacked" spouse names - this means no more of this silly brother things (in finger info) and what else people where bugging wizards with

------------------------------

poster: Enigma
subject: New Emote
date: Mon Feb 28 16:37:44 2000

psyko LIV emote     you say and then *I* boned LIV's mother right
there on the table in front of everyone!

------------------------------

poster: Khosan
subject: abjurerer spells
date: Tue Feb 29 17:24:36 2000

Inform reported from /wiz/khosan/workroom--

fixed abjurerer spells so they are less powerfull when used in a secondary guild (level 70+ multiclass)

------------------------------

poster: Darkstaff
subject: donations - corruption
date: Wed Mar  1 01:15:52 2000

We will NOT steer this mud for donaters.
do not even try to threaten wizards that you 'will not donate' if a tune is
not changed some way which benefits you.

Its a complete waste of time to whine in such a manner, and you will just
end up losing any credit youve earned with wizards, so might as well refrain.

Darkstaff

------------------------------

poster: Sigwald
subject: Bug Fix
date: Wed Mar  1 09:12:26 2000

I've fixed a bug that was giving all kind of phys prot spell
an ENORMOUS effect on all damage you took. Therefore since
it is fixed you might take damage other than physical
a lot more normally. So consider this warning carefully if
you were using a lot +phys resist spells and skills.

------------------------------

poster: Sigwald
subject: Prot spells and skills
date: Wed Mar  1 10:59:31 2000

Made some more fixes to protection spells and skills, should avoid
the problem of skyhigh stacking.
Upped slightly greater and lesser shields to take that into 
account.
Upped some effect of secondary abjurer shields as well.

------------------------------

poster: Enigma
subject: ~q
date: Wed Mar  1 13:56:46 2000

Inform reported from /wiz/enigma/workroom--

made some changes to the desc of EKRONUS and he should not be killing newbies now

------------------------------

poster: Zifnab
subject: informposts
date: Wed Mar  1 14:19:55 2000

removed the line in the inform posts that shows where it was done from when wizards use the II command.

------------------------------

poster: Sigwald
subject: Tester
date: Wed Mar  1 16:59:47 2000

I'm looking for a tester (or a couple) for animal tamer guilds.
Looking for players level 40 to 60 roughly since hmm as 
a woodsman u can be level 30 only and as a druid up to 60.
Mail me if interested. Lots of debugging to do with that guild :)
Sigwald

------------------------------

poster: Zifnab
subject: reboots
date: Wed Mar  1 18:26:20 2000


moved reboots to 4 days. we seem to get unstable after 5 days.

------------------------------

poster: Sigwald
subject: Animal tamer testers
date: Thu Mar  2 16:28:54 2000

I've selected them, no longer needing candidates.

------------------------------

poster: Zifnab
subject: psychic gaze
date: Fri Mar  3 14:41:17 2000


changed the psychic gaze hp % to be exact.

------------------------------

poster: Zifnab
subject: sleight of hand
date: Fri Mar  3 16:16:33 2000


sleight of hand is disabled until someone can look at it

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Mar  3 18:28:57 2000


Upped stone adepts by raising gem power in crystals.

------------------------------

poster: Zifnab
subject: lag
date: Fri Mar  3 20:30:42 2000

forgot to mention i added a help file that I borrowed (with
permission_) from another mud concerning lag, for those
players that we get that dont really understand, hopefully
it will help a bit.

------------------------------

poster: Zifnab
subject: wave
date: Sat Mar  4 08:51:58 2000


fixed the hole in the blackavar dungeon

------------------------------

poster: Sigwald
subject: cd ..
date: Sat Mar  4 11:18:38 2000


Fixed a bug with martial parry. Effective after quit/enter or boot

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Mar  5 04:33:37 2000


Reduced drastically cost of spells call clouds and clear clouds.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Mar  5 04:42:19 2000


Weather watchers can now dispel the clouds and light column they summon for their spells.

------------------------------

poster: Zifnab
subject: arena
date: Sun Mar  5 19:13:40 2000


made a fix to the arena. (was doing recurrsive calls due to people getting set with 0 hp making them die, then resetting their hp to 0 etc.) I don't know where the 0 hp came from, however I did put in some debugging stuff, and a 'hack' to avoid that problem. As a side note, this also could be responsible for the recent crashes, I have seen this error crash us on __rare_ occassions, typically the driver is good at catching it though.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Mar  6 07:52:48 2000


Made magical cloud produced by call clouds spell follow spellcaster.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Mar  6 10:04:23 2000


Fixed a prob in nether world so that it works as it should. Should be less lethal now.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Mar  6 10:10:44 2000


Magical cloud made by call clouds wont follow indoors.

------------------------------

poster: Zifnab
subject: shopkeepers
date: Mon Mar  6 13:39:02 2000


fixed a problem with shopkeepers... if you were trying an item they didnt have.

------------------------------

poster: Maldan
subject: Break out the party hats!
date: Tue Mar  7 14:33:08 2000


Well I have done it again!
Yep, theres a new area in the game. This is a midbie and up area. It
is up and running on Blackavar. 

Like always please report all errors and screw ups by the wiz that
coded it (me).


------------------------------

poster: Enigma
subject: New Emote
date: Wed Mar  8 01:02:02 2000

type bandcamp and you get  "...and ya know what...this one time...at
bandcamp..."
have fun

------------------------------

poster: Larssi
subject: >New Emote
date: Wed Mar  8 04:33:38 2000

On Wed Mar  8 01:02:02 2000 Enigma wrote post #356:
> type bandcamp and you get  "...and ya know what...this one time...at
> bandcamp..."
> have fun
:P

------------------------------

poster: Ant
subject: website update
date: Wed Mar  8 16:26:49 2000


Added Mystic Warriors to the website guild-tree.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Mar  9 12:57:48 2000


Power crystals of stone adepts will now save properly in chests/safes.

------------------------------

poster: Zifnab
subject: lockers
date: Thu Mar  9 13:17:05 2000


lockers now save 'state' things like lodestones and such will retain there setting when stored in locker.

------------------------------

poster: Khosan
subject: actions
date: Thu Mar  9 14:39:34 2000


add a missing carriage return to the actions command

------------------------------

poster: Darkstaff
subject: DSL problems
date: Thu Mar  9 17:53:54 2000

We are aware of the DSL problems.
We are working to try to fix them.
Expect more news in a few days, or possibly a week.

RD admin

------------------------------

poster: Khosan
subject: 10k
date: Fri Mar 10 01:29:04 2000

It has been decided that all new builders on 10k need to find a mentor
before applying. Any wizard above level 200 can be a mentor on 10k.

After getting an agreement with a mentor, the _mentor_ should ask an admin
to wiz the new builder on 10k.

Those that already applied should find a mentor. The wizard should be able
to find your original application in /wiz/khosan/Mail/10k.

PS. It is no use to ask me to mentor you. I will leave that task to people
better suited for that task than me.

Khosan

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Mar 10 06:11:44 2000


Adepts of the Stones now require herbalist, weather watcher and animal tamer to be joined.

------------------------------

poster: Sigwald
subject: New guild opening
date: Fri Mar 10 06:32:59 2000

The Animal tamer guild is now opened.
It has a temporary guild hall that can be accessed by the portal
in adv guild.
Thanks to Samael for contributing to the guild theme,
and to the testers, Bigglesworth, Caliban and Sirk
that helped in the debugging and addition of new features.

One last word since I still haven't written the help 
on familiars, the way to handle a familiar is using the 
verb order (try order familiar help).

Sigwald

------------------------------

poster: Zifnab
subject: uptime
date: Fri Mar 10 07:42:48 2000


fixed the uptime command that (I archived the log files last night, thats what broke it)

------------------------------

poster: Zifnab
subject: blackavar quest
date: Fri Mar 10 10:08:19 2000

I changed a few things around.

1) the way the title was displayed in your desc. (should be
    transparent to you).

2) the 'quest' can still be done multiple times, however you
   will only get the reward _once_.  I upped the reward
   to compensate for this.


------------------------------

poster: Zifnab
subject: lizgod
date: Fri Mar 10 12:37:01 2000

Thrain pointed out a _slight_ problem with the lizard god.

I went ahead and fixed it.


------------------------------

poster: Zifnab
subject: 'hits' monsters.
date: Fri Mar 10 12:42:04 2000


reset the hits for mosnters.

------------------------------

poster: Ant
subject: Website update.
date: Fri Mar 10 12:50:03 2000


added animal tamer to the website guildtree.

------------------------------

poster: Zifnab
subject: hits player.
date: Fri Mar 10 13:52:26 2000


removed uno from the top hits.

------------------------------

poster: Zifnab
subject: gems
date: Fri Mar 10 15:03:06 2000

chance for gems were upped a bit on lower level monsters.

also lower level mosnters can now have all but the  
most valuable gems on them.

This is an upping from what i did last time, with the guild 
needing gems, they have had a tough time finding them.

------------------------------

poster: Khosan
subject: beholders
date: Sat Mar 11 06:23:15 2000

fixed all beholders

------------------------------

poster: Maldan
subject: outside room
date: Sat Mar 11 18:35:03 2000

As of right now there are still rooms that are outside in desc that
are not flagged as so, As of this time there is a rebuild of the
weather going on, when it is done I'll start over with the domains
I'm lording over right now and redo the weather there. I am sorry to
say that untill the new weather is done I am not going to change
rooms as they are now. Please be patiant with me and the admin as we
try very hard to make this mud a bit better. Enough said....


------------------------------

poster: Zifnab
subject: channels/names
date: Sat Mar 11 20:56:44 2000


next boot the thing with the invis wizzes names showing up on channels will be fixed. (or sooner if i forget and update the channel daemon :) ).

------------------------------

poster: Zifnab
subject: pk kills info
date: Sun Mar 12 21:05:42 2000


fixed a little problem with the plaque, and storing pk's I was sstoring the session pks, rather than the total so it will take some time to get the kills plaque up to date, but its back.

------------------------------

poster: Zifnab
subject: pk records
date: Mon Mar 13 09:23:35 2000

Can again be viewed down from the plaque room.

They are slightly differant so let me know if they are not working
correctly.  

I am only showing the top 20 people with 10 or more kills or deaths on
the best percent plaque, I am assuming that that will not be 
necessary as mroe people log in.
z

------------------------------

poster: Darkstaff
subject: moving site
date: Mon Mar 13 20:07:26 2000

I just bought a house (my first one! woo)..
I found a home for the machine for a few weeks while I get either a T-1 or
another DSL line to my new place.

So we might go down for a few hours sometime next week, more
information later.

Darkstaff

------------------------------

poster: Zifnab
subject: news
date: Tue Mar 14 11:24:45 2000

You will only see messages on inform ofr news groups that
you are subscribed too.

------------------------------

poster: Zifnab
subject: >news
date: Tue Mar 14 11:25:57 2000

On Tue Mar 14 11:24:45 2000 Zifnab wrote post #380:
> You will only see messages on inform ofr news groups that
> you are subscribed too.
You will need to quit and reenter.

w
z

------------------------------

poster: Zifnab
subject: fixed ids
date: Tue Mar 14 12:32:43 2000


fixed id's on 2 ogre breastplates. iron, and guard. ones, bplate.c and iplate.c

------------------------------

poster: Darkstaff
subject: move
date: Tue Mar 14 17:07:06 2000

We should be moving soon, maybe tomarrow or Thursday 9am eastern

Depends on my talks with khosan.

Darkstaff

------------------------------

poster: Enigma
subject: minor room desc change
date: Wed Mar 15 04:12:49 2000

I changed my undead goblin room so you can look at the body parts
that are mentioned in the desc of the room. please let me know if
you spot anything else that needs to be changed in my area (no
EKRONUS does not get EQ)

------------------------------

poster: Zifnab
subject: weather
date: Wed Mar 15 13:38:46 2000


removed the weather string from rooms. (it was buggy as it was). I may put it back when i get my new weather down, not sure yet.

------------------------------

poster: Darkstaff
subject: move
date: Wed Mar 15 18:42:50 2000

We are moving next Tuesday in the early morning.
We will be down for about 1 hour.

Darkstaff

------------------------------

poster: Zifnab
subject: blacakvar quest
date: Thu Mar 16 09:13:19 2000

I reworked the blackavar quest completely, should be easier 
for you to tell whats going on now. 

I have tested it, but like I said I pretty much redid the whole thing
so the first few people through it may have soem problems, 
please mail me all the details of what you did.

'It bugged' wont be enough for me to help you with it.


--zif

------------------------------

poster: Mixer
subject: Cavemen spotted on Hyboria
date: Fri Mar 17 02:34:02 2000

It seems a tribe of hitherto undiscovered prehistoric humans has been
uncovered on Hyboria. They are close by to other prehistoric creatures.
These are powerful, savage creatures and should be treated with due
caution.

Apart from monsters to kill, there is a couple of things there that
should keep you interested, as well as a "trailer" included as to
future developments...

Thanks must go to the godly Larssi, Zifnab, Khosan for providing
example code that really helped me do something that was well
beyond my real abilities.

As you all know this area took a very long time to complete.
I've been fussy about it so I really hope you all like it.

Mixer.

------------------------------

poster: Mixer
subject: Caveman area
date: Fri Mar 17 05:18:51 2000

A note to Weather Watchers before you go bug reporting...

None of your spells that require weather to cast will work
in my area.  Until the proposed re-write of weather is done
weather is switched off in my caveman area.

Sorry!

Mixer.

------------------------------

poster: Zifnab
subject: a few changes
date: Fri Mar 17 07:56:05 2000

1) monsters will not be able to track you accross ferries.
   (next boot)

2) to stop the fool from doing that again with the prince, 
   he will not follow you to the ferry at all, effective now

3)  last night i upped the 'friends list' for castle, probably
    take a boot to get that through all the guards etc.

------------------------------

poster: Khosan
subject: score
date: Fri Mar 17 09:46:15 2000


fixed the explore line in score so it wont wrap into an extra line for most people

------------------------------

poster: Zifnab
subject: balckavar quest
date: Fri Mar 17 11:45:03 2000

Made a small adjustment to the quest, instead of 2 hours to 
finish it i only gave you _2 minutes_ oops ;)

------------------------------

poster: Zifnab
subject: toy store reopened
date: Fri Mar 17 13:14:25 2000

The toy store has reopened with a new 'toy' the old ones are
not there until they get changed to be in theme.

however phire has donated a new game (from port 10k).

Enjoy and have fun. 

--zif

On Yeah the store is in the same place it used to be, 
i cant edit the map, as my editor wont conenct to the 
machine at the moment.


------------------------------

poster: Mixer
subject: Caveman area III
date: Fri Mar 17 14:00:33 2000

Bad exit fixed in my area, thanks to WC and Sirk.
Enjoy!

Mixer.

------------------------------

poster: Uncle
subject: Asking Wizzes for Heals
date: Fri Mar 17 16:06:02 2000

Simple rule.  Don't ask.  We don't give them out, that is what the
other players are for.  And if you spam me or any other wiz with requests,
be prepared to face the consequences.

Uncle, the fed up with wiz


------------------------------

poster: Zifnab
subject: pearl of power
date: Sat Mar 18 08:13:29 2000

is disabled until i can verify the problem was fixed, 
I do not have time to do it right now, and will be back in
an hour or so.

--zif

------------------------------

poster: Zifnab
subject: >pearl of power
date: Sat Mar 18 09:34:42 2000

On Sat Mar 18 08:13:29 2000 Zifnab wrote post #397:
> is disabled until i can verify the problem was fixed, 
> I do not have time to do it right now, and will be back in
> an hour or so.
> 
> --zif
I would like someone to tell me what the issue is with 
the pearl, and what Nerold was whining about?, the message 
you see is from the pearl itself _not_ the spell hitting anyone, or
anything..  I received:

You finish the chant. You mutter the words 'die motherfucker!' Slice
is not PK registered.

If i find out that people are abusing something wrt to this, and dont report
it and _stop_ doing it......


------------------------------

poster: Zifnab
subject: pk
date: Sat Mar 18 17:52:16 2000

I have grown tired of the bitching/the moaning/the complaining
the people trying to work their way around the rules i.e. the party
killing thing.  

For that reason I have decided to remove PK until further notice, 
_anyone_ after this boot that manages to kill another person
will be considered abusing a bug, so in other words unless
its an area spell that goes bad, that is our fualt, dont kill
players.


------------------------------

poster: Zifnab
subject: summon
date: Sat Mar 18 17:53:52 2000

Oh yeah, you summon people to rooms where they get killed, 
do other stuff to generally make the game unplayable
for people you will be dealt with as well.  


------------------------------

poster: Athena
subject: opals from clones event
date: Sun Mar 19 17:18:20 2000

Added the id of 'gem' to the opals. Garred will buy them now.
Thanks to Smee for pointing that out.
Athy

------------------------------

poster: Marvin
subject: castle guards
date: Mon Mar 20 12:19:43 2000


Guard blocking options are added to the 'alter guard options' menu

------------------------------

poster: Darkstaff
subject: WRITE THIS DOWN
date: Mon Mar 20 22:36:57 2000

we are moving tomarrow.
Here is the new ip,
I will move reddragon.clansoft.com over to the new ip tomarrow morning.

IP#     199.117.34.12     TomServo.qispd.qwest.com


remeber that!

Darkstaff

------------------------------

poster: Zifnab
subject: equipment exchange
date: Wed Mar 22 06:57:12 2000

Due to the increase of... oh lets just say not so nice players...

Apathy (on port 10k) has coded a monster to handle the trade of
equipment/money between players.  This monster is right
now north of the bank.

If player A has a sword to sell, and player B is buying it.
player A will give the sword to the monster, player B will 
give the money to the monster.  then player A will
have to agree to the exchange, if you talk to the 
monster, he will give you teh details.

If there are any problems from this, we are logging stuff given 
to him, and exchanged so please report immediately.

Also this is not necessary, however I did have the idea of at some
point adding to it to allow him to track the prices that certain
items are sold for, not to actually set the value, but as a guideline
for other players.

Anyway enjoy, and thank Apathy.

--zif

------------------------------

poster: Khosan
subject: events
date: Wed Mar 22 16:39:05 2000


finally managed to reenable automatic events

------------------------------

poster: Zifnab
subject: weather/day night
date: Thu Mar 23 12:07:31 2000

I installed the first piece of the new weather code.
Has nothign to do with weather yet but anyway...

the mud will be on a new day/night schedule at the 
moment the only way to see the time change is via the CS clock.

I also fixed a little problem or a big problem with the 
way that day/night was done in the old weather daemon, 
a function the rooms were calling did not exist, so as 
far as i can tell the rooms never changed light or dark, that has
been fixed, and outdoor rooms should change now.

Unfortunately this means the weather message the old one was putting
out may still appear now and then, I am trying to clean those up 
now and remove them.


as always any major problems i.e the sudden day night cycle
actually working let me know.

------------------------------

poster: Zifnab
subject: double messages
date: Thu Mar 23 12:56:19 2000

sorry for the double messages when the time changes, (dawn, morning
, night etc). I must have a second copy loaded somewhere, yet i 
cant find it at the moment.

------------------------------

poster: Zifnab
subject: spells
date: Thu Mar 23 17:29:31 2000

Some of you mave have noticed that Red Dragon has now gotten
a new moon, some of you may see 2 moons.... (they might still
not be functioning perfectly I saw one change phases in the middle
of the night, but I want to put this in anyway...)

Those of you that specialize in healing spells, and are of
holy man alignment depending on the phase of the moon, you will
receive a bonus to your spells.

more to follow.
z

------------------------------

poster: Zifnab
subject: attack spells
date: Thu Mar 23 17:39:08 2000

Same goes for attack spells, but its the second moon, and
have to be evil alignment etc.

Route all complaints about gods/rocks/moons/anything else you wish
to complain about to /dev/null

------------------------------

poster: Zifnab
subject: weather
date: Thu Mar 23 20:13:35 2000


removed the weather string from teh virtual rooms too.

------------------------------

poster: Zifnab
subject: names
date: Fri Mar 24 08:51:32 2000

Next boot I forced the removal of a/the from proper names, 
wizards were never supposed to do that anyway, this is where
the messages like you hit foo wiht your a X came from.  

I hope that those will be gone.


------------------------------

poster: Zifnab
subject: web page
date: Fri Mar 24 09:57:14 2000

fixed the plaque/finger info on the web page wrt internet explorer 5. please
let me know of any others issues( really wasnt the browsers fault
was ours :) )

------------------------------

poster: Zifnab
subject: news
date: Fri Mar 24 10:08:05 2000

flipped the order of the news posts on the web page as well, 
figured it sucked to run all the way to the bottom of 400 posts :)

If those of you that use that dont like it, make sure to let me
know that.

------------------------------

poster: Zifnab
subject: new help
date: Fri Mar 24 11:44:01 2000


added help for aves and report

------------------------------

poster: Uncle
subject: Statue Area on Odd World
date: Fri Mar 24 22:12:17 2000

The statues were getting sick of all the rats running around
So, they killed off most of them, leaving only the ones with
something of value.

Enjoy


------------------------------

poster: Zifnab
subject: reboot tonight
date: Sun Mar 26 14:43:02 2000

expect an early reboot tonight.  My plans are to reenable PK, 
and making castle guards only killable by those that are pk
registered, so there is a way to 'get even'.


------------------------------

poster: Zifnab
subject: pk changes
date: Sun Mar 26 19:42:01 2000

After boot PK is reenabled with some changes.....

1) if you kill and or die to a pk, neither the killer or the 
person that died will be able to participate in PK activities
for 1 hour.

2)  all damage has been reduced _massively_ in player vs player
hits, this may need adjusting.

3)  in order to attack a castle guard you _must_ be pk registered, 
anyone that finds another way to kill a guard will be considered
 to be abusing a bug.

4) if you kill that guard, you will be _unable_ to unregister from
pk unless you do it at reinc time and pay an additional 10% of your
total worth.

oh i also fixed the party bug wrt to pk.

This will make its way into the updated pk help document.
--zif

------------------------------

poster: Zifnab
subject: pkstatus
date: Sun Mar 26 20:11:44 2000


new command pkstatus. this will show if you currently are registered, and if applicable how long until you may kill or be killed. (note that while you are waiting out that time) you will be effectively unregistered.

------------------------------

poster: Zifnab
subject: help player_killing
date: Sun Mar 26 20:54:37 2000


updated the help doc for player_killing. let me know if i forgot anything, getting pretty tired :)

------------------------------

poster: Zifnab
subject: non pk and guards
date: Sun Mar 26 21:31:55 2000


next boot castle guards are only aggressive to pk's. Keep in mind you cannot use spells against them, so if you enter a castle you will probably die (unless pk).

------------------------------

poster: Zifnab
subject: Inform report
date: Mon Mar 27 05:50:17 2000


guys the guard change for not aggressive wont be effective until another boot

------------------------------

poster: Zifnab
subject: pks
date: Mon Mar 27 05:55:44 2000


pks please quit and reenter so when you kill monsters you dont get that hour wait time. (I really shouldnt do that stuff tired :) )

------------------------------

poster: Zifnab
subject: hmm
date: Mon Mar 27 05:56:17 2000

sorry its the monsters that have to be reset.

------------------------------

poster: Zifnab
subject: FYI
date: Mon Mar 27 08:21:57 2000

wrt castles/guards and pk.  

My post last night was a little unclear, although it made perfect
sense to me....

When the mud reboots again (and or new guards are loaded) 
they will _not_ be aggressive to non-pk people.  

As an unexpected side effect of that for those of you that choose
not to be pk-regged it is/will be _very_ easy for castle owners
to trap you in there castles.  

Personally you shouldn't be wandering into other peoples castles
anyway, so with that said those of you that like to wander around
peoples castles, expect to get stuck.


------------------------------

poster: Zifnab
subject: new toy
date: Mon Mar 27 13:24:17 2000

I added a new pk toy (idea was borrowed from another mud)
its hidden on Red Dragon Island somewhere, thats the only hint
you get.

------------------------------

poster: Zifnab
subject: monster exp
date: Tue Mar 28 11:07:59 2000


made a tiny bug fix to the function that queries monster exp. to be honest I dont think you ever saw the problem. Basically every time the exp was queried it lowered it a bit (a really small amount). The good thing was you guys generally only queried exp for a monster once, you did lose a tiny bit of exp but nothing major.

------------------------------

poster: Zifnab
subject: >monster exp
date: Tue Mar 28 11:08:23 2000

On Tue Mar 28 11:07:59 2000 Zifnab wrote post #427:
> made a tiny bug fix to the function that queries monster exp. to be honest
I dont think you ever saw the problem. Basically every time the exp was
queried it lowered it a bit (a really small amount). The good thing was you
guys generally only queried exp for a monster once, you did lose a tiny bit
of exp but nothing major.
oh BTW apathy pointed this out.

------------------------------

poster: Samael
subject: curse chanters
date: Tue Mar 28 12:49:07 2000


fixed a rather huge bug in the curse chanter mental anguish curse. thanks to Phire for the report.

------------------------------

poster: Samael
subject: witches
date: Tue Mar 28 14:25:28 2000


made a change to witches evil eye spell. It now takes in to account your level of mastery within the witch guild and gets bonuses to its damage accordingly. Any bugs, imbalances etc reported as usual.

------------------------------

poster: Samael
subject: witchesa
date: Tue Mar 28 15:13:43 2000


nerves of fire received the same treatment as evil eye.

------------------------------

poster: Zifnab
subject: fast talk
date: Wed Mar 29 07:49:43 2000


added a message for when fast talk fails.

------------------------------

poster: Zifnab
subject: red battered cloak
date: Wed Mar 29 07:55:30 2000


red battered cloak respects combat silent.

------------------------------

poster: Zifnab
subject: prayer to grithmal
date: Wed Mar 29 08:01:31 2000


attempted to fix the message for prayer to grithmal when done at someone else, please bug report if its not right still, (too lazy to find all the skills/spells i need to use that one)

------------------------------

poster: Zifnab
subject: widowmaker and corpses
date: Wed Mar 29 08:04:13 2000


fixed the decapitation of corpses in other peoples inventories. (widowmaker only).

------------------------------

poster: Zifnab
subject: goblin sapper/consider
date: Wed Mar 29 08:08:04 2000


fixed id on goblin sapper in enigmas area.

------------------------------

poster: Zifnab
subject: outdoors
date: Wed Mar 29 08:16:45 2000


fixed uncles cemetary, and the path in that area also to be outdoors.

------------------------------

poster: Zifnab
subject: mists castle
date: Wed Mar 29 08:41:33 2000


the rooms in the castle area around chimera that shoudl be outside are now outside.

------------------------------

poster: Zifnab
subject: stony brook forest
date: Wed Mar 29 08:49:46 2000


all the rooms in Stony Brook forest are outdoors.

------------------------------

poster: Zifnab
subject: beep
date: Wed Mar 29 08:57:35 2000


made beep ignore invisible wizards.

------------------------------

poster: Zifnab
subject: beanstalk
date: Wed Mar 29 09:07:41 2000


changed the exit around for the beanstalk. looked silly to have it be 'north' and not lead to the room nort of it on the vmap, its not a non standard exit.

------------------------------

poster: Zifnab
subject: yellow mist
date: Wed Mar 29 09:19:36 2000

A couple of misinterpretations of yellow mist.  

There is still a chance that your spells/skills will be able to 
be used through the mist.  

The message is the same as if you were in a no spell area, 
as that is where the check is made for hte mist, however currently
the spell/skill code does not check the return from that (which 
is a differant message).  it just displays the standard message.

--zif

------------------------------

poster: Zifnab
subject: wailing souls breastplate
date: Wed Mar 29 09:48:17 2000


fixed the breastplate of wailing souls.

------------------------------

poster: Zifnab
subject: pk/fleeing combat
date: Wed Mar 29 13:59:14 2000


made a change to aggressiveness (fleeing mosnters/peopel and returning). filtering out people that are no longer pk's from that list so that combat doesnt restart itself.

------------------------------

poster: Zifnab
subject: who
date: Thu Mar 30 15:14:07 2000

Who has been changed, the people with the strange brackets
are on the remote site (builders).  it only updates every
60 seconds or so iirc.

------------------------------

poster: Zifnab
subject: my mail
date: Fri Mar 31 07:16:59 2000

I know a lot of you are waiting for answers on stuff that I have
in my mail.  I will get you a response this weekend, most if not
all of them are wrt to building on port 10k.

I apologize for the delay.

--zif

------------------------------

poster: Zifnab
subject: who
date: Fri Mar 31 16:57:22 2000


fixed who wrt to friends and clans.

------------------------------

poster: Zifnab
subject: Inform report
date: Fri Mar 31 19:40:18 2000


updated who, changed the builder brackets, and noted on teh bottom of who what those brackets mean

------------------------------

poster: Zifnab
subject: Inform report
date: Fri Mar 31 19:46:47 2000


also updated the legend wrt the dead brackets (had to make the key at the bottom 2 lines).

------------------------------

poster: Zifnab
subject: warp
date: Sat Apr  1 15:15:49 2000


effective after boot, warp no longer works from castles. the purpose of warp is not to get stuck peoples equipment out.

------------------------------

poster: Zifnab
subject: lost and found
date: Sun Apr  2 16:53:24 2000


lost and found price went back up to where it should of been. now that we are stable there is no need for to not store your stuff.

------------------------------

poster: Zifnab
subject: bug_tracker
date: Mon Apr  3 10:27:46 2000

I started doing a new interface for viewing/reporting bugs, 
trying to give the player a little view into the status 
of their reports.  

When you enter a bug report you will get a number back, you can
later use that number, and the bug_tracker command to view
that individual bug report (and any notes added by wizzes), or
you can update it with more information if you like.

With the bug_tracker command and the list all bugs option, you 
can view _all_ closed bugs, and any bugs that you submitted.

Anyway It is _far_ from complete, and im not sure i like the 
interface to much, but im open to comments, currently 
bug reports are going to both places news and this new 
interface.


------------------------------

poster: Samael
subject: curse chanters
date: Mon Apr  3 13:10:00 2000


made changes to following curses: hemophilia, darkened mind, mental
anguish. especially the last one received a huge boost, making it
actually usable.


------------------------------

poster: Zifnab
subject: yellow mist
date: Mon Apr  3 14:49:41 2000


made a fix to casting/using spells/skills when yellow mist is around. basically spells/skills checked stuff twice, the odds of both succeeding was limited :). should notice an improvement in it now.

------------------------------

poster: Zifnab
subject: bug fix
date: Mon Apr  3 15:03:16 2000


Original bug report by Raw on Mon Apr  3 14:29:48 2000

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/1,9,1--

the skill restore self doesn't have a newline after :
You fail to reach oneness with your chi.

raw


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Mon Apr  3 15:03:16 2000
Fixed.


------------------------------

poster: Krellen
subject: Don't cry..
date: Mon Apr  3 21:54:08 2000


removed 'hummer' emote because it was illegal.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 07:31:05 2000


Removed holy essence as affecting skill of armor of life

------------------------------

poster: Sigwald
subject: news
date: Tue Apr  4 07:31:29 2000


Fixed a bug in armor of faith (no bonus for negative aligns)

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 07:40:34 2000


Objects dropped when casting mist form should become unkept from now on. Report if it bugs again.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 07:56:46 2000


Using train as high as you can and study as high as you can will now take into account skillmax and spellmax wishes.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 08:43:05 2000


Re-enabled sleight of hand skill. Report if bugs occur.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 09:51:06 2000


hopefully fixed problem with join hands when the partner of ritual quits.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 10:27:31 2000


Fixed the problem with eagles not properly selling eq. Report if any problem with it.

------------------------------

poster: Zifnab
subject: new command
date: Tue Apr  4 13:41:59 2000

'autoloot' -

I used to be very against this kind of stuff, guess I am getting
soft in my old age, anyway most of you use clients for this 
anyway, however here is the deal..

You turn this on, you get the kill you will loot the corpse 
before anyone else has a chance to do so, if you have it off, 
and get the kill the equipment stays on the corpse.

In order for this to work, you need to quit and reenter, and 
also the mosnters need to be reloaded (not reset) so most likely
the next boot.

--zif

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Apr  4 14:34:54 2000


Fixed prob of falcon not disappearing when going for scout/spying missions.

------------------------------

poster: Zifnab
subject: alien sphere
date: Tue Apr  4 22:14:50 2000


addedextra ids for all the shards (alien sphere)

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Apr  5 02:18:36 2000


Fixed join hands as an omicron skill. Reduced cost some as well.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Apr  5 05:33:54 2000


Replaced blub emote by bulb emote and removed the typo in it

------------------------------

poster: Marvin
subject: out
date: Wed Apr  5 12:27:31 2000


Doh! You can no longer remove the 'out' exit from your castle =P

------------------------------

poster: Marvin
subject: out
date: Wed Apr  5 12:57:41 2000


all removed 'out' castle exits will be restored after boot

------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 20:54:29 2000


Original bug report by Baer on Tue Apr  4 07:49:23 2000

Bug reported from /domains/mists/mannfred/mines/2mine4--

When I make herbs, and give them to someone else,
I get the messages that they are disintergrating, 
think 41 seconds since last tick
even when they are in someone else's inventory, and that person is in a different room.
think 46 seconds since last tick

-Baer


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 20:54:23 2000

Looks like this was fixed today.  not sure by who, i didnt see
a note on it.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 21:05:19 2000


Original bug report by Zuperb on Tue Apr  4 10:16:44 2000

Bug reported from /domains/castles/rooms/zaxxon-32--

Blob boots gives msg, without beeing worn


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 21:05:16 2000

Fixed.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 21:06:11 2000


Original bug report by Mikul on Tue Apr  4 11:16:40 2000

Bug reported from /domains/emerald/execution/bride/rooms/princessrm--

What on earth are suppose to say to wesley, with 3 ppl who
know the film inside out, i would hope to have worked it out

Any Clues?


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 21:06:07 2000
Unfortunately the person that did the area is no longer here, 
and I know _nothing_ of the movie....

wesley does nothing.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 21:10:41 2000


Original bug report by Mikul on Tue Apr  4 13:24:50 2000

Bug reported from /domains/outside_city/village/map/x2y4--

There is something screwy with skills and spells, we keep
starting the spells/skills (in case of spells it tells me 1 round
think %^CYAN%^R%^WHITE%^i%^GREEN%^b%^CYAN%^b%^WHITE%^i%^GREEN%^t%^RESET%^
at start of cast) 3 rounds later still no cast. We've had
15round skills last over 30 rounds before as well


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 21:10:29 2000
I cannot duplicate this.. And I assume if others were 
experiencing it I would of heard about it.

Been awhile since I looked, but there is some spells with random 
casting time isnt there?

If ou are experiencing thsi please post bug report with specific spells.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 21:51:09 2000


Original bug report by Raw on Tue Apr  4 13:33:10 2000

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_1_13--

kill all should not include your familiar
raw


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 21:51:03 2000

You can no longer kill your own familiar, however other 
people still can.  This stops the familiar from leaving when
you type kill all.


As a side note on this I also changed one of the parser error
messages from what, to something that makes a bit more sense i hope, 
its hard to come up with a message that makes sense for this one.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 21:58:29 2000


Original bug report by Regan on Wed Apr  5 19:28:19 2000

Bug reported from /domains/city/streets/_9_7--

dunno if bug or not but seems kinda funny

leader lizardman
Regan leads the lizardman race.
>race lead
Congratulations, you are now the leader of the lizardman race.
[inform]: Regan now leads the lizardman race.
>

-Regan


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 21:58:23 2000
fixed.


------------------------------

poster: Zifnab
subject: bug fix
date: Wed Apr  5 22:00:51 2000


Original bug report by Trigon on Wed Apr  5 20:40:45 2000

Bug reported from /domains/guilds/witch/guild_hall--

When I try and use .wrath of the covenant, sometimes I get the same message as when it fails, but I get a message that says You cannot cast this spell right now.  It seems to happen at random, and it's kind of annoying. I talked to apathy and he said that's not supposed to happen.  I'm pretty sure it is a bug.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Wed Apr  5 22:00:45 2000
This isnt at random, and not really causing a problem. 
Basically what is happening is that wrath of hte covenant is 
deciding it failed, and displaying the message to you, rather
than returning that message to the calling function, so you get the
you cant cast that spell now message.

I will look at possible returning the message rather than displaying
it.


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poster: Sigwald
subject: New guild
date: Thu Apr  6 10:23:57 2000

Opened nature's blade guild, it is an animist gamma
for woodsmen. Entrance is through the portal in adv guild.
As usual report all bugs/typos/ideas/comments.
Credits go to Samael for ideas and coding some of the skills
and spells.

Sigwald

------------------------------

poster: Sigwald
subject: bug fix
date: Thu Apr  6 11:16:12 2000


Original bug report by Zane on Thu Apr  6 11:12:54 2000

Bug reported from /domains/guilds/natureblade/guild_hall--

Guild info on natures blade.  This does not list what guilds must be maxed before you can join.
Zane



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poster: Sigwald
subject: Inform report
date: Thu Apr  6 12:24:00 2000


Fixed the famous Foo and Bar hits Foobar X times. typo :)

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poster: Sigwald
subject: Before I get more bug reports about that topic
date: Thu Apr  6 13:16:59 2000

It is NOT a bug that you get whirlwind attack both in
woodsman and nature's blade.
Guilds allow training at different percents so it shows
as if you get skill from both guilds.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Apr  6 15:24:15 2000


Fixed party summon summoning nosummon players (report if it keeps happening for some reason).

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Apr  6 15:24:50 2000


Fixed special from belt from event (should give exp when it kills now).

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poster: Khosan
subject: bug fix
date: Thu Apr  6 16:07:30 2000


Original bug report by Zane on Thu Apr  6 11:16:52 2000

Bug reported from /domains/city/advguild/plaque_room--

The inform post sais natures blade is an woodsman gamma, is it proper that you should get whirlwind attack at levet 20 woodsman and again at level 21 in natures blade?
Zane


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Khosan wrote on Thu Apr  6 16:07:21 2000
Yes, Sigwald says it is :-)

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Khosan wrote on Thu Apr  6 16:07:30 2000

Fixed



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poster: Khosan
subject: bug fix
date: Thu Apr  6 16:10:16 2000


Original bug report by Kaos on Thu Apr  6 11:03:45 2000

Bug reported from /domains/emerald/magneto/ogre/west/room/street11--

party summon works even though i have turned off summon.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Khosan wrote on Thu Apr  6 16:09:19 2000
I think that should be viewed as a feature. If you don't want them to
party summon you, then don't be in a party with them.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Khosan wrote on Thu Apr  6 16:10:16 2000

Fixed



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poster: Sigwald
subject: Inform report
date: Fri Apr  7 02:40:09 2000


Added masteries in woodsman's cloak for nature's blade guild.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 03:20:55 2000


Added masteries to woodsman's cloak for animal tamer guilds. With enough time and points, it'll increase the power of animals summoned.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 03:38:14 2000


Upped fashion leafblade, and undine blade a bit.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 06:12:13 2000


Animists finally have a guild hall. Thanks to Nyx that wrote the descs.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 06:14:29 2000


Added a "ani" exit to the room south of adv-guild. Animist guild is slightly southeast of RD city.

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poster: Sigwald
subject: bug fix
date: Fri Apr  7 09:31:17 2000


Original bug report by Makimo on Mon Apr  3 21:02:35 2000

Bug reported from /domains/outside_city/aviary/rooms/room57--

You finish the chant. 
You mutter the words 'Raa Febus' 
*Bad argument 1 to switch 
Expected   string got-1
Think %^BOLD%^%^RED%^T%^GREEN%^O%^BLUE%^C%^YELLOW%^K%^RESET%^

got this message whilst casting sunbeam

   -Makimo


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Zifnab wrote on Tue Apr  4 10:21:45 2000
New weather has differant functions, and differant 
'times' of the day.  I will look at this after lunch, 
probably also need to add 'noon' as a valid time of
the day, currently we only have dawn, day, twilight, night, midnight.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Sigwald wrote on Fri Apr  7 09:31:17 2000

Fixed



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poster: Sigwald
subject: Inform report
date: Fri Apr  7 09:53:42 2000


Marric finally got a home next to the animist guild. So the access to the woodsman's guild through portal in adv guild is gone now. Thanks to Nyx for the descs.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 09:57:34 2000


Fixed moonray as well (I hope)

------------------------------

poster: Sigwald
subject: bug fix
date: Fri Apr  7 10:21:49 2000


Original bug report by Apathy on Fri Apr  7 10:19:25 2000

Bug reported from /domains/guilds/animist/room1--

We have to type 'go leave' instead of just 'leave' here to exit, so maybe the exit name should be changed.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Sigwald wrote on Fri Apr  7 10:21:49 2000

Fixed



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poster: Sigwald
subject: Inform report
date: Fri Apr  7 14:53:01 2000


New portals made in castles will get an animist exit (existing one might need more work or be impossible, I gotta check that)

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 15:13:02 2000


Ok there is a special orb at slint's shop that will allow you to fix a room with a portal to get an animist exit at a small cost.

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poster: Sigwald
subject: Inform report
date: Fri Apr  7 15:32:14 2000


Sunbeam and moonray should respect day/night time of new time now.

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poster: Zifnab
subject: Inform report
date: Fri Apr  7 16:01:34 2000


fixed 2 typos in that ruogen area on blackavar. (cementary, quite)

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poster: Khosan
subject: Botting castle raidings
date: Sat Apr  8 15:27:40 2000

Some of you have figured that it can be pretty hard for the admins to tell
when you are botting castle raidings. But in this case it was not hard to
prove the intend:

Kiros sets up two triggers and a timer. One trigger beeps him when he gets a
tell. Another beeps him if cloud walks in. The timer keeps turning the
chests.

For me that is 100% clear intend of botting. Kiros will be nuked.   

PS. For the record, I hate castle raidings and by doing it you can be 100%  
assured your every move will be watched.

Khosan

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poster: Khosan
subject: castle raidings
date: Sat Apr  8 17:47:46 2000

Anyone using a 2k worth newbie to raid a castle will be nuked on sight.
Zwark will be nuked.

------------------------------

poster: Marvin
subject: >castle raidings
date: Sun Apr  9 02:51:23 2000

On Sat Apr  8 17:47:46 2000 Khosan wrote post #509:
> Anyone using a 2k worth newbie to raid a castle will be nuked on sight.
> Zwark will be nuked.

You will be pretty darn lucky to keep your primary char. 
'help secondaries' is pretty clear that one char may not 'help' another.
Cases like this are about as clear as it gets. Don't even try it.
-M

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poster: Sigwald
subject: Inform report
date: Mon Apr 10 03:22:18 2000


New command: best_hit

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poster: Marvin
subject: castle facades
date: Mon Apr 10 14:01:18 2000


Castle facades should be goofball proof now (you can reset the owner)

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poster: Marvin
subject: can't
date: Mon Apr 10 14:01:33 2000


can't

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poster: Khosan
subject: Evil priests
date: Mon Apr 10 16:29:35 2000


tuned sacrifice corpse and blood magic. The guild has been proven to be grosly out of tune so to prevent every highbie from reinc to it we need to take action. I however does not have a clear idea of how to fix this without hurting the midbies that are not exploiting the multiclass oppertunities this guild gives. It is therefore entirely possible those tunes will be undone when I get a change to speak with sigwald, and in any case be assured more tunes will follow until we get this right.

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poster: Zifnab
subject: new pk toy
date: Tue Apr 11 13:33:33 2000

on odd world, in an area that has water. 

enjoy.

hint on other pk toy, its a bear trap, think of things that have been
recently added to the game along that same theme.

------------------------------

poster: Marvin
subject: Equipment
date: Tue Apr 11 14:05:39 2000

Ok, after boot we are making a change with eq. There have been
isolated cases in which it is obvious that there is a problem,
(sorry, I can't mention names) so the admin feel that a tune is
necessary. Please bear with us, we are only trying to make this
mud a better place to play.
  --Marvin

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poster: Zifnab
subject: upgrade
date: Tue Apr 11 15:33:35 2000

The reason for the upgrade was to create soem 'gaps' in the 
levels of equipment, the better the equipment was, the
more it got upgraded.

Keep in mind, as always the upgrade will stand, however if it is 
too high at the moment, over the next few days we will see, and 
do not complain if its adjsuted slightly.


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poster: Athena
subject: lost eq
date: Tue Apr 11 17:37:09 2000

If anyone lost eq from that messup a lil while ago, mail me with you
list of what was lost and cc to zifnab. Dont bother with lodestones,
keys, etc. only the eq.
Please be honest about this, we have logs :) 
Include the day and what happened.
Athy

------------------------------

poster: Zifnab
subject: pk
date: Wed Apr 12 08:29:58 2000


there is now a 1 hour time limit on registering/unregsitering. If you register PK you will be unable to unregister for 1 hour, same with unregistering.

------------------------------

poster: Khosan
subject: who guild guild long
date: Wed Apr 12 12:48:01 2000

People are bug reporting that the syntax "who guild mist mage long"
does not work anymore. That is not a bug, everything after the word
"guild" is taken as the guild name. Put the "long" before guild and
it will work.

Khosan

------------------------------

poster: Zifnab
subject: Inform report
date: Thu Apr 13 12:25:24 2000


new addition to the 'all' command. all guilds.

------------------------------

poster: Zifnab
subject: pk
date: Thu Apr 13 15:10:21 2000

Is anyone going to post the details of the pk bug that appeared
to happen this morning.... Or do I have to freeze you to get your
attention.

------------------------------

poster: Zifnab
subject: bug fix
date: Thu Apr 13 19:32:38 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 24
%^NEWS_POSTER%^Original bug report by Zifnab on Tue Apr  4 13:51:51 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

Eagle [error]: 
   |         [--] (Eagle) New Error, logged to /log/runtime [--]          |   
   |                 *Illegal attempt to fake a command.                  |   
   |                /cmds/player/say (std/cmd.c) at line 15               |   


need to fix thsi, its just slipping through into the 
do_game_command with things it shouldnt be.


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 13 19:32:38 2000%^RESET%^

Fixed



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poster: Marvin
subject: damage
date: Fri Apr 14 02:50:09 2000


Make the "damage" stat effect skills. (wizards: backup in that dir if I screwed it up)

------------------------------

poster: Marvin
subject: Tiamat eq
date: Fri Apr 14 03:08:08 2000


Restated Tiamat eq

------------------------------

poster: Zifnab
subject: bug fix
date: Fri Apr 14 12:25:32 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 118
%^NEWS_POSTER%^Original bug report by Graxon on Fri Apr 14 10:28:35 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

If someone else in the room wields the cursed black dagger everyone gets the same double message as the bearer of the item
or something, check it plz


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:25:26 2000%^RESET%^
changed to use the correct hook for the messages.  It
is still a bit goofy in the way it does things, but thats the
fault of hte mudlib, not the knife itself.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:25:32 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 12:51:25 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 117
%^NEWS_POSTER%^Original bug report by Jordali on Thu Apr 13 18:37:32 2000%^RESET%^

Bug reported from /domains/hyboria/abneon/zelda/castle1/castle1_2_5--

Pray to grithmal message when using on someone else still isn't working...
should have "... is filled with raw physical energy as...their body."
with target name being "You" if you are the target, etc.


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 13 19:33:25 2000%^RESET%^
what is it currently doing.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:51:22 2000%^RESET%^
changed the message to be targetted. let me know if there are 
any problems.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:51:25 2000%^RESET%^

Fixed



------------------------------

poster: Zifnab
subject: bug fix
date: Fri Apr 14 12:56:00 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 116
%^NEWS_POSTER%^Original bug report by Palenon on Thu Apr 13 18:34:31 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/rmk4--

the help file on my magma boulder spell says it should cost 99sp yet when i cast i only lose 77sp..look into this plz.
tithe 100 gold to Javier
Palthesmalllavadood


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:55:57 2000%^RESET%^
I dont see this happening...

My help from in the mud says 92 sp, and that is what it took from
me.  Did you look at the help in the mud or on the web page, 
the web page has no way to know who your character is, the mud
help does, and that would change the cost and other stuff as well.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 12:56:00 2000%^RESET%^

Fixed



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poster: Khosan
subject: bug fix
date: Fri Apr 14 12:56:27 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 70
%^NEWS_POSTER%^Original bug report by Jordali on Sat Apr  8 05:57:57 2000%^RESET%^

Bug reported from /domains/dragon/level3b/d3bagon2--

Hmm...when forgotten, everything is moved to misc...*shrug* don't know
if it is an actual bug, or something not worth bothering over.


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%^NEWS_POSTER%^Khosan wrote on Fri Apr 14 12:56:21 2000%^RESET%^
This would be low priority fixing.


I guess it will tell you in a minutte that I fixed this, but I really didn't
as I am telling you that I won't bother :-)

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%^NEWS_POSTER%^Khosan wrote on Fri Apr 14 12:56:27 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 13:06:36 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 115
%^NEWS_POSTER%^Original bug report by Guilor on Thu Apr 13 15:20:16 2000%^RESET%^

Bug reported from /domains/castles/rooms/guilor-2--

As simple as this...
I killed snowmanice, went to plaque room,
Graul stabbed me, then i casted boulder on him. and there wasn't 1 hour between.

Guilor


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:06:34 2000%^RESET%^
I cannot reproduce this.  My guess is a spell/skill that 
did something incorrectly.  If it happens again, I expect
a detailed bug report, including spells/skills how you died.
I will keep an eye on the deaths -p list, so make sure you 
post.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:06:36 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 13:27:01 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 114
%^NEWS_POSTER%^Original bug report by Zuperb on Thu Apr 13 12:46:53 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/gauntlet_entrance--

Gauntlet, when someone die in the same room as you, you can walk past the monster and into the next room.
l plaque


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:27:01 2000%^RESET%^
This should be fixed.  Just an FYI I also change the way resets
work in the gauntlet.  Any problem please let me know.

Oh just so you know, this only affected the gauntlet monsters, 
not normal monsters.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:27:01 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 13:41:29 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 113
%^NEWS_POSTER%^Original bug report by Siffar on Thu Apr 13 12:31:08 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/evil/evil35--

There seems to be a bug with how poison works:
If you fight a monster and get poisoned and flee,
everytime the poison works, it still looks like
you were in combat, i.e. you get the condition
report of enemy monster and you even flee, if
wimpy sets in...

Cheers,
Siffar 


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:41:25 2000%^RESET%^
I cannot reproduce this at all.  I get the normal poison messages
every X seconds like i should, and nothing else?

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:41:29 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 13:51:28 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 111
%^NEWS_POSTER%^Original bug report by Jordali on Thu Apr 13 00:03:37 2000%^RESET%^

Bug reported from /domains/blackavar/city/arena/arena1/room1--

life leech makes a evil priest most likely undefeatable in the new combat/pk/arena system


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:44:09 2000%^RESET%^
As harsh as this may be:

I really am not concerned about how well players fight against
players other than making the global sweeping change we made
I do not and will not get into fixing individual spells/skills
for player -vs- player combat.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 13:51:28 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:01:08 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 109
%^NEWS_POSTER%^Original bug report by Regan on Wed Apr 12 19:42:19 2000%^RESET%^

Bug reported from /domains/hyboria/toreth/vale/rooms/enter3--

tithe 50 gold to sakana
think %^BOLD%^%^CYAN%^Full EPS%^RESET%^
Familiars do not take damage in battle, this is not a good thing, I went ld and ronin was partying with me, the familiars stayed and kept fighting, when i got bac ki looked at them and they were at excellent condition, this is not a good thing i don't think;) This bug is Easily exploited and should be fixed really quick. all that is needed to do is attack something then tell familiars to stay and wait for them to kill it. 

-Regan


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 14:58:27 2000%^RESET%^
Familiars now stop attacking when the owner goes link dead.
They should restart when you reconnect.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:01:08 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:02:56 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 21
%^NEWS_POSTER%^Original bug report by Raw on Tue Apr  4 12:52:59 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr17--

My familiar suddenly stopped to assist me when i attacked mobs.
It happened after it killed a mob with MIGHTY bite, sent reeling...

raw


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Raw wrote on Wed Apr  5 00:56:17 2000
Again, after my bear kills someone with the special 
MIGHTY bite, sent reeling...., it stops to assist me.

raw

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Raw wrote on Wed Apr  5 01:00:54 2000
It happened with the eagle special too, after 
makes an EVIL strike at Monk with its beak...., it stops to assist.

raw

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Raw wrote on Mon Apr 10 04:28:59 2000
Since noone has entered anything here, i'd like to clerify a little.
Each time this happens, the familiar becomes totally useless with
regards to combat. I can go to a new room and start killing, the familiar
is following me, but he does not assist me any more, he seems to have
lost his heartbeat or something. So I have to order it to leave, and
call for a new familiar. This isn't that bad for me, but for those 
who have animal tamer as primary guild, it is rather boring, since
for them the familiars are much more important for damage dealing.

raw again

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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 13 19:12:09 2000%^RESET%^
Sigwald asked me to look at this.  I havent had a chance yet.

Thanks for the info raw.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:02:53 2000%^RESET%^
ok looks like i can duplicate that error when I have a familiar, 
but mine is due to the fact that i dont have a guild item
for that guild.

I put a check in there to make sure the target still existed, 
please let me knwo if this continues, either re bug report it, or
mail.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:02:56 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:03:35 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 27
%^NEWS_POSTER%^Original bug report by Talgore on Wed Apr  5 12:44:10 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/evil/evil11--

I'm in the gauntlet twice now i've killed a monster gone to go n right away but the monster has regened an me allready..


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:03:14 2000%^RESET%^
should no longer be an issue

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:03:32 2000%^RESET%^
see other inform report.  I changed the way reset works in the 
guantlet.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:03:35 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:13:22 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 35
%^NEWS_POSTER%^Original bug report by Jordali on Thu Apr  6 04:27:38 2000%^RESET%^

"unlock door with 3rd key", "You try to unlock the door, but your key doesn't fit.", "unlock door with 4th key", "There is only one of them.". Should be like "You don't have that.", or, better, "Y

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:13:22 2000%^RESET%^
I changed the message slightly on this, it now (I hope)
says that you dont have that many.  

It appears this is actually a driver bug, as its not passing
the correct arg to the error handler for the parser, so I hope
this makes a bit more sense.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:13:22 2000%^RESET%^

Fixed



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poster: Zifnab
subject: >bug fix
date: Fri Apr 14 15:17:44 2000

On Fri Apr 14 15:02:56 2000 Zifnab wrote post #535:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 21
> %^NEWS_POSTER%^Original bug report by Raw on Tue Apr  4 12:52:59
2000%^RESET%^
> 
> Bug reported from /domains/hyboria/uncle/monks/wr17--
> 
> My familiar suddenly stopped to assist me when i attacked mobs.
> It happened after it killed a mob with MIGHTY bite, sent reeling...
> 
> raw
> 
> 
> 

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> 
> Raw wrote on Wed Apr  5 00:56:17 2000
> Again, after my bear kills someone with the special 
> MIGHTY bite, sent reeling...., it stops to assist me.
> 
> raw
> 
> 

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> 
> Raw wrote on Wed Apr  5 01:00:54 2000
> It happened with the eagle special too, after 
> makes an EVIL strike at Monk with its beak...., it stops to assist.
> 
> raw
> 
> 

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> 
> Raw wrote on Mon Apr 10 04:28:59 2000
> Since noone has entered anything here, i'd like to clerify a little.
> Each time this happens, the familiar becomes totally useless with
> regards to combat. I can go to a new room and start killing, the familiar
> is following me, but he does not assist me any more, he seems to have
> lost his heartbeat or something. So I have to order it to leave, and
> call for a new familiar. This isn't that bad for me, but for those 
> who have animal tamer as primary guild, it is rather boring, since
> for them the familiars are much more important for damage dealing.
> 
> raw again
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Thu Apr 13 19:12:09 2000%^RESET%^
> Sigwald asked me to look at this.  I havent had a chance yet.
> 
> Thanks for the info raw.
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:02:53 2000%^RESET%^
> ok looks like i can duplicate that error when I have a familiar, 
> but mine is due to the fact that i dont have a guild item
> for that guild.
> 
> I put a check in there to make sure the target still existed, 
> please let me knwo if this continues, either re bug report it, or
> mail.
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:02:56 2000%^RESET%^
> 
> Fixed
> 
> 
I forgot to say if for whatever reason your familiar stops attacking
you can restart his heartbeat with order familiar attack/kill.

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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:22:34 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 37
%^NEWS_POSTER%^Original bug report by Jordali on Thu Apr  6 04:28:20 2000%^RESET%^

when I enter bug 34/35, I got 2 reference numbers for the same bug report...34 and 35

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:22:34 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:47:00 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 44
%^NEWS_POSTER%^Original bug report by Koma on Thu Apr  6 07:15:17 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--


When thieves are hiding, to my knowledge it was changed so people can't emote to them. I.e, 'hi koma' when I am hiding does not work when done by others. However, an emote like 'poke koma eye' works though. Could this be fixed please?

Thanks,
Koma


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:46:26 2000%^RESET%^
I made a change to the soul_d, hopefully this will be caught
and I didnt break anything too badly.

Seriously though.  Why the think emote so much, 
rmemote think, would be pretty funny to watch you guys go nuts :)

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:47:00 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:47:25 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 45
%^NEWS_POSTER%^Original bug report by Raw on Thu Apr  6 09:14:14 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/rr15--

The belt from the belt event, Black Gold Belt, has a special,
and if that special kills the mob, i get no xp for the kill.

raw


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Raw wrote on Mon Apr 10 04:30:27 2000
I think someone posted in news inform this was fixed.
raw

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Raw wrote on Mon Apr 10 04:30:42 2000

Fixed


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:47:25 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 15:52:19 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 55
%^NEWS_POSTER%^Original bug report by Sleip on Thu Apr  6 14:08:10 2000%^RESET%^

Bug reported from /domains/castles/rooms/zaxxon-6--

pearl of power 
If two or more in a party uses pearl of power you need to type 2nd .... for usage when typing aim pearl at .....


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Khosan wrote on Thu Apr  6 16:06:06 2000
I bet typing "my" instead of "2nd" works too. But he is right the can_aim
function in the pearl should check for owner.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:52:19 2000%^RESET%^
aim my pearl.. would solve the problem.  I also made the
direct_aim.... callback do the environment check.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:52:19 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 15:53:05 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 57
%^NEWS_POSTER%^Original bug report by Jordali on Thu Apr  6 16:50:05 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/3,9,1--

you can find out items in someone's inventory, even if not worn, via a bug in item iding...specifically "hit  with th " goes throuh everyone's item for "n"

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:53:05 2000%^RESET%^
I am not to concerned about that.  personally I dont see why
when you look at someone you dont see everything they have.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:53:05 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 15:54:47 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 59
%^NEWS_POSTER%^Original bug report by Regan on Fri Apr  7 03:22:43 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr17--

check cloak
Do you mean the Raw's woodsman cloak, the Regan's woodsman cloak or ?

-Regan


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 15:54:47 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Inform report
date: Fri Apr 14 16:12:32 2000


Create food has a longer casting time now.

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poster: Sigwald
subject: Closed bug
date: Fri Apr 14 16:13:44 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 122
%^NEWS_POSTER%^Original bug report by Bile on Fri Apr 14 16:12:44 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--




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%^NEWS_POSTER%^Sigwald wrote on Fri Apr 14 16:13:44 2000%^RESET%^

Closed



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poster: Sigwald
subject: Inform report
date: Fri Apr 14 16:48:27 2000


Made a change to familiars. You can attack them only if you and their owner is pk-regged.

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poster: Zifnab
subject: bug fix
date: Fri Apr 14 19:09:58 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 33
%^NEWS_POSTER%^Original bug report by Locke on Wed Apr  5 23:44:34 2000%^RESET%^

Bug reported from /domains/mists/mistsmap/x10y14--

I was poisoned by a lizardman guy on the southwest portion of misty, and i had lava body on.  My lava body hit the lizardman guy everytime the poison kicked into effect.  This is a neat bug ;p


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 13 19:13:24 2000%^RESET%^
need to look closer at this.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 19:09:58 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 19:15:37 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 68
%^NEWS_POSTER%^Original bug report by Javier on Fri Apr  7 21:37:07 2000%^RESET%^

Bug reported from /domains/emerald/evilned/beaver/rooms/br6--

Bugbear forest isn't set as an oustide area


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 19:15:37 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 19:27:19 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 73
%^NEWS_POSTER%^Original bug report by Wildchild on Sat Apr  8 10:09:11 2000%^RESET%^

Bug reported from /domains/emerald/sniket/rooms/njob10--

Well, I'm not sure if it's a true bug or not, probably just an overlook in the code, but with creatures that I'm too big to attack, I can't cast spells or attack the creature, of course, but waving my broom at it still works. It killed the creature instantly, so I don't know if combat would have ensued or what.
*


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 19:27:19 2000%^RESET%^

Fixed



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poster: Zifnab
subject: hits
date: Fri Apr 14 20:19:06 2000


reset hits wrt heal all in mud, also made sure wizards/wiz tests couldnt take over any of the 'hits'.

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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 20:26:59 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 61
%^NEWS_POSTER%^Original bug report by Energystar on Fri Apr  7 04:37:38 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x5y37--

Not sure if this is a bug, but recently I've noticed that reanimated corpses, are scoring hits after they are dead.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:26:59 2000%^RESET%^
I am unable to reproduce this.  anyone else?

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:26:59 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 20:29:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 77
%^NEWS_POSTER%^Original bug report by Waz on Sat Apr  8 17:49:46 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr10--

I fled a room with wimpy, and lost about 400 sps doing so...


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:29:08 2000%^RESET%^
this is not a bug.  wimpy (I am not sure why, its been like
that forever, at least as long as i have been here) has the 
chance of doing that.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:29:12 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Fri Apr 14 20:30:00 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 80
%^NEWS_POSTER%^Original bug report by Apathy on Sun Apr  9 09:45:14 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon58--

Unless somebody's already fixed it and there was never an inform, Blackmon's new item is still disabled because it failed to clone.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:29:57 2000%^RESET%^
The item does not exist... Until maldan returns I am afraid
it will be MIA

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:30:00 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Fri Apr 14 20:32:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 83
%^NEWS_POSTER%^Original bug report by Sirk on Sun Apr  9 22:05:02 2000%^RESET%^

Bug reported from /domains/dragon/samael/entry/shack--

typo in pale quest thing when talking to adrian, he says yould you please help me, instead of would :)
sirk


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:32:04 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Inform report
date: Sat Apr 15 03:51:51 2000


Fixed bear and eagle for non woodsman animal tamers.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 03:56:07 2000


Made a fix to broom allowing waving without a target work with the kill level limit thing.

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poster: Khosan
subject: Closed bug
date: Sat Apr 15 04:08:43 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 134
%^NEWS_POSTER%^Original bug report by Balinor on Sat Apr 15 02:47:26 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr9--

You yell 'Exit stage north'!
You run away!
Ice Dragon hits Balinor 2 times.
wonder how they hit after i have left the room?


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:08:37 2000%^RESET%^
The dragon didn't hit you after you left, but the message was delayed until
that point. This is not trivial to fix with the current combat, so you
will have to live with it.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:08:43 2000%^RESET%^

Closed



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poster: Sigwald
subject: Closed bug
date: Sat Apr 15 04:10:22 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 79
%^NEWS_POSTER%^Original bug report by Regan on Sat Apr  8 23:56:17 2000%^RESET%^

Bug reported from /domains/guilds/natureblade/guild_hall--

tithe 50 gold to blonk
| natures rage                     | 3   | 10  | 5   | 860   | 39    |
>train natures rage
You have already trained this skill as high as your guild level allows.

something wrong here?

-Regan


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:10:16 2000%^RESET%^
This nature's rage skill can be trained up to certain limits,
depending on your level in the guild. That is no bug

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:10:22 2000%^RESET%^

Closed



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poster: Sigwald
subject: Closed bug
date: Sat Apr 15 04:18:40 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 81
%^NEWS_POSTER%^Original bug report by Durin on Sun Apr  9 17:00:15 2000%^RESET%^

Bug reported from /domains/outside_city/village/map/hutx10y10--

think Fully Healed.
MA using a shield loses three arms from combat. Prolly shouldn't be like that.


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:18:28 2000%^RESET%^
MA wielding any kind of weapon will lose benefit of
his knowledge in martial arts because it just fucks up its
balance. So basically if you are a multiarmed race, you lose the
benefit of multi arms if you wield a weapon. Thats not a bug, thats
intentional.

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:18:40 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 04:36:34 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 129
%^NEWS_POSTER%^Original bug report by Caliban on Fri Apr 14 22:42:00 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room27--

Ive checked it three times now whenever ya summon the bear 
he fights for you until he does his bite attack then falls out of combat permanently
the only way to get the bear to fight again is to order him to leave
and summon a new one. and then it only lasts until it does its bite attack.

-Cal


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:36:34 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 04:50:15 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 101
%^NEWS_POSTER%^Original bug report by Regan on Tue Apr 11 17:34:02 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

tithe 50 gold to ronin
check cloak
Do you mean the Tex's woodsman cloak, the Regan's woodsman cloak or ?

-Shouldn't be able to check other peoples cloaks...

-Regan


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:50:15 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 04:51:15 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 102
%^NEWS_POSTER%^Original bug report by Golte on Tue Apr 11 17:54:58 2000%^RESET%^

Bug reported from /domains/castles/rooms/zeb-5--

seems like "kill " is a way to get into battle with non pk-regged ones. 
use skills or spells doesn't work thought. 


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:50:54 2000%^RESET%^
This should be fixed.

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:51:15 2000%^RESET%^

Fixed



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poster: Khosan
subject: bug fix
date: Sat Apr 15 04:58:22 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 87
%^NEWS_POSTER%^Original bug report by Lasher on Mon Apr 10 15:31:50 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/br10--

My notebook reverted back to what it was this morning. Changed
several things on it a few hours ago. Must not be saving for
some reason.
 
Thanks,
Lasher.


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:58:16 2000%^RESET%^
The notebook was using SAVER_D. I changed it to save after each update
instead which should make losing entries impossible.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:58:22 2000%^RESET%^

Fixed



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poster: Khosan
subject: Closed bug
date: Sat Apr 15 04:59:43 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 100
%^NEWS_POSTER%^Original bug report by Theskaarj on Tue Apr 11 17:33:17 2000%^RESET%^

Bug reported from /domains/city/streets/_1_11--

I have -7 lbs in eq weight


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:59:40 2000%^RESET%^
Not enough information to track. Please make more detailed reports.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 04:59:43 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 05:03:38 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 103
%^NEWS_POSTER%^Original bug report by Jordali on Tue Apr 11 18:05:56 2000%^RESET%^

Bug reported from /domains/blackavar/wiz_tower/rooms/tower3c--

Killed a wizard in the Highlands, picked up his corpse after it had
been looted.  did "exa corpse" and got a description of an undead with
the eq the wiz had had when he was alive.  This was just before I sacrificed
the corpse, so it hadn't turned undead yet.  Wierd.

-J


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 05:03:38 2000%^RESET%^

Fixed



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poster: Khosan
subject: Closed bug
date: Sat Apr 15 05:06:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 106
%^NEWS_POSTER%^Original bug report by Lasher on Wed Apr 12 10:57:27 2000%^RESET%^

Bug reported from /domains/outofwhack/toreth/demon/rooms/north2--

Not sure if this was lost in the conversation to the new bug
system, so here it goes again:
 
The syntax: 'who guild guild long' no longer works.
e

Not sure if this was lost in the conversation to the new bug
system, so here it goes again:
 
 
The syntax, for example, 'who guild fighter long' doesn't
work since the 10k stuff was added to who.
 
Thanks,
Lasher.


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:06:09 2000%^RESET%^
Didn't I already answer this one? The "guild" option needs to be last
on the command line, so change the above to "who long guild fighter".

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:06:12 2000%^RESET%^

Closed



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poster: Khosan
subject: Closed bug
date: Sat Apr 15 05:09:45 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 107
%^NEWS_POSTER%^Original bug report by Jordali on Wed Apr 12 11:39:23 2000%^RESET%^

Bug reported from /domains/castles/rooms/jordali-2--

is there any way to change it so that "wear a ring" followed by "wear a ring"
(which works in a logical fashion) behavior is implemented for
"wear rings".  i.e., the order is screwed up for plural item
specification, "all" specification, etc.


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:09:45 2000%^RESET%^
I am not sure I understand the question, but in general parser issues like
this is done in the driver. So the answer is likely to be no.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:09:45 2000%^RESET%^

Closed



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poster: Khosan
subject: bug fix
date: Sat Apr 15 05:16:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 108
%^NEWS_POSTER%^Original bug report by Theskaarj on Wed Apr 12 15:25:02 2000%^RESET%^

Bug reported from /domains/guilds/watermage/guild_hall--

think %^BOLD%^%^RED%^tick!%^RESET%^
If you type "skills report" it says "usage: skills [report]" even though you typed it correctly


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:15:58 2000%^RESET%^
Use the report command instead. I changed skills and spells to ignore
any arguments from mortals.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:16:04 2000%^RESET%^

Fixed



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poster: Khosan
subject: Closed bug
date: Sat Apr 15 05:18:40 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 124
%^NEWS_POSTER%^Original bug report by Waz on Fri Apr 14 16:24:25 2000%^RESET%^

Bug reported from /domains/outside_city/docks/n_hyb_ferry--

Food cannot be dropped on this ferry.


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:18:40 2000%^RESET%^
Yes it can.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:18:40 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 05:25:23 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 104
%^NEWS_POSTER%^Original bug report by Baer on Tue Apr 11 18:13:20 2000%^RESET%^

Bug reported from /domains/blackavar/wiz_tower/rooms/tower3c--

breastplate of wailing souls gives me wear message when 
cast condition orbit from here.


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 05:25:23 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Closed bug
date: Sat Apr 15 05:27:26 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 130
%^NEWS_POSTER%^Original bug report by Wildchild on Fri Apr 14 22:54:40 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room30--

After I logged on, I charged my broom and tried to use it in combat as normal, and it gave me the bad argument crap, no idea why. Happens every time I wave it. Tried quitting/reentering and it still does it.

-WC


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 05:27:23 2000%^RESET%^
Well I'm hoping this was the wave broom without a target
thingie. That should be fixed now.

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 05:27:26 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Sat Apr 15 05:29:14 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 131
%^NEWS_POSTER%^Original bug report by Regan on Sat Apr 15 02:02:28 2000%^RESET%^

Bug reported from /domains/guilds/animist/room3--

ga
mg
this should be outdoors...


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 05:29:14 2000%^RESET%^

Fixed



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poster: Zifnab
subject: >Closed bug
date: Sat Apr 15 07:22:11 2000

On Sat Apr 15 05:09:45 2000 Khosan wrote post #568:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 107
> %^NEWS_POSTER%^Original bug report by Jordali on Wed Apr 12 11:39:23
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/jordali-2--
> 
> is there any way to change it so that "wear a ring" followed by "wear a
ring"
> (which works in a logical fashion) behavior is implemented for
> "wear rings".  i.e., the order is screwed up for plural item
> specification, "all" specification, etc.
> 
> 
> 

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> 
> %^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:09:45 2000%^RESET%^
> I am not sure I understand the question, but in general parser issues like
> this is done in the driver. So the answer is likely to be no.
> 
> 

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> 
> %^NEWS_POSTER%^Khosan wrote on Sat Apr 15 05:09:45 2000%^RESET%^
> 
> Closed
> 
> 
actually this should be possible, just need to make direct_... check
if the ring is already worn, and return 0, ill look at doing this.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 08:32:07 2000


Fixed a bug in prayer for mankind. Should show really the damage healed now. Resetted the amount in the daemon.

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poster: Sigwald
subject: Rescaling of damage message shown in help
date: Sat Apr 15 10:21:34 2000

I've rescaled messages shown in help for damage, healign and duration
of spells. Nothing was changed in what spells actually do, just the
messenging. More adjectives now, and rescaled at upper end.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 11:20:18 2000


Gemdealer now has a random supply of gems at boot

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 11:44:14 2000


Mystic warriors now have a guild item. Will add effects and stuff soon.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 12:17:20 2000


Mystic warriors skills and spells are now affected by masteries.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 12:42:54 2000


Guild items cannot be identified anymore.

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poster: Sigwald
subject: Inform report
date: Sat Apr 15 13:17:27 2000


From now on, after boot, martial artist style will reset to "none" .

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poster: Khosan
subject: chimera
date: Sat Apr 15 15:53:46 2000


fixed chimera so it not always summons backs the blockers after you killed them. See the comments in the code if you disagree

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poster: Magneto
subject: shamen eq
date: Sat Apr 15 18:13:29 2000


changed the glove on my shamen was out of class for the monster, better in some ways worse in others

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poster: Zifnab
subject: bug fix
date: Sat Apr 15 19:39:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 142
%^NEWS_POSTER%^Original bug report by Smee on Sat Apr 15 15:14:37 2000%^RESET%^

Bug reported from /domains/castles/rooms/biorn-6--

Mask of clear seeing still id's to crown

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 15 19:39:04 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Sun Apr 16 07:37:41 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 148
%^NEWS_POSTER%^Original bug report by Raw on Sun Apr 16 05:10:41 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/forest5--

A skeletel zombie bear
cast turn undead -> This spell can affect only undead beings.

raw


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%^NEWS_POSTER%^Sigwald wrote on Sun Apr 16 07:37:41 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Sun Apr 16 07:39:29 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 149
%^NEWS_POSTER%^Original bug report by Raw on Sun Apr 16 05:14:07 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/forest6--

Horrible Devil hound
cast banish demon -> This spell can affect only demons or devils.

There are very few undeads/demons i know of, please make the few that
actually are id as such, what else is the use of so specific spells
as turn undead and banish demon ?

raw


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%^NEWS_POSTER%^Sigwald wrote on Sun Apr 16 07:39:29 2000%^RESET%^

Fixed



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poster: Sigwald
subject: New feature of guild masters.
date: Sun Apr 16 09:38:46 2000

After an update of the guild masters (a boot or those that
didnt load till now), guild master options that give help
on a skill / spell will also provide some information
if the skill/spell is in the guild. It will give info
on progressive training and studying.

Sigwald

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poster: Zifnab
subject: Closed bug
date: Sun Apr 16 10:15:42 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 84
%^NEWS_POSTER%^Original bug report by Sirk on Sun Apr  9 23:31:45 2000%^RESET%^

Bug reported from /domains/dragon/samael/first_pale/rooms/fpale4n2w--

the trees in the first pale, say that you should scrape the bark, yet this only brings up typo messages...should something happen here?
sirk


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:15:36 2000%^RESET%^
Samael mentioned that this was for a future upgrade to the area.

At this point it does nothing and should be removed.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:15:42 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Sun Apr 16 10:18:48 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 105
%^NEWS_POSTER%^Original bug report by Graxon on Wed Apr 12 06:39:25 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

I left the casino and got the message in cs I won, but when I returned here there were no winnings to collect!


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 15 06:06:42 2000%^RESET%^
I checked the code a little but couldn't find anything.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:18:48 2000%^RESET%^
I couldnt see anything either.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:18:48 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sun Apr 16 10:30:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 119
%^NEWS_POSTER%^Original bug report by Golte on Fri Apr 14 13:03:45 2000%^RESET%^

Bug reported from /domains/castles/rooms/zeb-5--

After casting "flame coating"/"freezing touch" at a sword identify 
shows magical damage: fire (or cold). 
After spell falls it shows magical damage: physical, and seems to do so 
until reboot. 
Perhaps this is a bug that make a weapon hit harder for permanent (until boot)?
instead of the short period it was designed for. 


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:30:09 2000%^RESET%^
this isnt the case.  The object that adds the bonus gets
destructed, and the damage type just got set back to 
physical. at that point it no longer can give the bonus as the item
doesnt exist anymore.

I fixed 4 objects that set the magical damage type to physical
when it wears off.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:30:12 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Sun Apr 16 10:30:57 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 120
%^NEWS_POSTER%^Original bug report by Kaeber on Fri Apr 14 15:21:17 2000%^RESET%^

Bug reported from /domains/misc/gauntlet/rooms/evil/evil17--

While soling in the gauntlet with evil monsies, I had to go thru room 15 twice. Each room had different monsies tho and then went to room 17. Nothing too big.


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:30:57 2000%^RESET%^
This is a known issue, the gauntlet really needs to be
restructured and fixed up.


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:30:57 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sun Apr 16 10:34:01 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 123
%^NEWS_POSTER%^Original bug report by Bile on Fri Apr 14 16:16:21 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Some sort of limiting should be put on spells in the auntlet, I can go in there and make zillions of food, or make lots of lodestones alot faster then they normally could.. any kind of spells that use your whole sps or lots of sps could be exploited into the gauntlet.. just letting ya know if no one already thought of this...


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:33:54 2000%^RESET%^
after boot..  monsters in the gauntlet will be aggressive, 
note you are already forced to move, so there will be very 
little time to do thsi type of thing, and if people continue to
do that, I will just remove the gauntlet.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:34:01 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Sun Apr 16 10:37:15 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 125
%^NEWS_POSTER%^Original bug report by Bigglesworth on Fri Apr 14 17:28:41 2000%^RESET%^

Bug reported from /domains/blackavar/city/cmroad5--

after i uhh killed austin's clone, he was the last one, i didn't recieve any exp from that kill..bug?
-biggs


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:35:00 2000%^RESET%^
not rally a bug, but more the way the event is handled, 
killing the last monster signifies the end fo the event, and
all things get dested etc, might be able to rearrange 
the death processing a bit to help this.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:37:12 2000%^RESET%^
Not much can be done with this.  The mosnters when killed trigger
the event_d, on the last death the evnt daemon cleans itself up and 
ends the events. (we might be able to do somethign to make it
give exp, but its goign to be a hack).


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 16 10:37:15 2000%^RESET%^

Closed



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poster: Zifnab
subject: plaque help
date: Sun Apr 16 10:58:48 2000


added a helpfile for the plaque.

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poster: Sigwald
subject: Closed bug
date: Sun Apr 16 12:54:21 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 152
%^NEWS_POSTER%^Original bug report by Kazulanth on Sun Apr 16 12:19:00 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

sales ;raise
[sales] .

?


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%^NEWS_POSTER%^Sigwald wrote on Sun Apr 16 12:54:15 2000%^RESET%^
Raise emote removed (we got a verb). Try raise2 or whatver new name is.

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%^NEWS_POSTER%^Sigwald wrote on Sun Apr 16 12:54:21 2000%^RESET%^

Closed



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poster: Khosan
subject: Closed bug
date: Sun Apr 16 16:39:24 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 154
%^NEWS_POSTER%^Original bug report by Kalon on Sun Apr 16 14:24:19 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

when I unsafe, I get all, wear all and wield all.  everything comes
on except the holy dagger of ynnek?  think its bugged.  eob wields
just fine.


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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 16:39:21 2000%^RESET%^
I tried this, even as you (I logged on as you) and there was no problem.
Also, there is nothing special about that dagger that could make it
behave differently from other weapons when wielded.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 16:39:24 2000%^RESET%^

Closed



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poster: Sigwald
subject: Testing
date: Sun Apr 16 16:44:28 2000

I'll soon start the testing of the Dragon Masters guild.
I'll be looking for a couple testers. Tests will be done on 
a test site so it will not affect your real character in
any way.
Conditions to be a tester:
1) Having played martial artist for quite a while and having
used the existing bravos some
2) Have some free time to do it.

Mail me if interested.

Sigwald
PS: since testing is done on a test site, worth is not really
an issue.

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poster: Sigwald
subject: More testing
date: Sun Apr 16 16:47:29 2000

On a less short term basis, I'm going to look for testers
for the new druid bravo I am writing at the moment.
Testing will start in roughly 2 weeks since I need some time
to conduct testing of MAs and finish the coding.
Anyway I'll be looking for testers, tests will be conducted on
the main site (with the usual free reincs in and out of testing).
Conditions are: 
1) have a worth of 250M at least to test the bravo.
2) have a worth of 400M at least to test the bravo
+ the omicron that will be tested with the bravo.

Mail me if interested.

Sigwald

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poster: Khosan
subject: bug fix
date: Sun Apr 16 17:00:59 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 146
%^NEWS_POSTER%^Original bug report by Drizzt on Sat Apr 15 20:46:33 2000%^RESET%^

Bug reported from /domains/outside_city/hagworth/maze2--

got the stone panel slams shut twice here.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 17:00:59 2000%^RESET%^
It actually gave the message for each party member entering the room.
Yet an example of a misuse of destruct()/new() to reset object state.
I redid the code a bit to fix it.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 17:00:59 2000%^RESET%^

Fixed



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poster: Khosan
subject: Closed bug
date: Mon Apr 17 01:29:44 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 157
%^NEWS_POSTER%^Original bug report by Drizzt on Sun Apr 16 19:52:59 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk4--

room desc here mentions ladybugs, however there are none here

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%^NEWS_POSTER%^Khosan wrote on Mon Apr 17 01:29:41 2000%^RESET%^
Yes there are, somebody just killed them before you.


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%^NEWS_POSTER%^Khosan wrote on Mon Apr 17 01:29:44 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Mon Apr 17 07:54:35 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 159
%^NEWS_POSTER%^Original bug report by Baer on Mon Apr 17 06:50:13 2000%^RESET%^

Bug reported from /domains/city/streets/_10_7--

I cast lucifer's riptide in cs at Jingles, and hit Guilor's familiar.
It then entered combat with Lasher, my tank.


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 17 07:54:35 2000%^RESET%^

Fixed



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poster: Marvin
subject: vul
date: Mon Apr 17 15:43:45 2000


Vul went to a second hand bookshop over the weekend and picked up a little bit of new light reading...

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poster: Athena
subject: Dragon Belt
date: Mon Apr 17 16:51:24 2000

Both dragon belts, old and new, will now id to dragon belt.

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poster: Khosan
subject: Closed bug
date: Mon Apr 17 18:16:11 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 162
%^NEWS_POSTER%^Original bug report by Kazulanth on Mon Apr 17 17:07:08 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/dam6e--

After I killed a baby zombie beaver it had another combat round, after its corpse had turned to dust. This seemed a bit odd to me. I hadn't seen it occur on any of my other kills.

Baby Zombie Beaver falls to the ground DEAD!
loot
take all
eat corpse
random2
You receive 511 exp.
Baby Zombie Beaver's corpse turns to dust.
Baby Zombie Beaver hits Kazulanth 2 times.
Kazulanth hits Baby Zombie Beaver 0 times.

--Kaz


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%^NEWS_POSTER%^Khosan wrote on Mon Apr 17 18:16:11 2000%^RESET%^
That is not what happened here. The "foo hits bar X times" messages are
delayed until the end of the combat round which in this case was after the
death. So you are just getting the messages in the wrong order.

Not much can be done about it with the current combat.

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%^NEWS_POSTER%^Khosan wrote on Mon Apr 17 18:16:11 2000%^RESET%^

Closed



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poster: Marvin
subject: sear
date: Mon Apr 17 19:50:43 2000


Changed top level sear area rooms from once/boot to once/24hrs

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poster: Zifnab
subject: Inform report
date: Mon Apr 17 21:25:10 2000


temporarily disabled the tour, i got half way through revamping it, and am too tired to keep my eyes open. Please have a bit of patience with newbies loggin in.

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poster: Sigwald
subject: bug fix
date: Tue Apr 18 03:06:08 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 167
%^NEWS_POSTER%^Original bug report by Lasher on Mon Apr 17 22:07:14 2000%^RESET%^

Bug reported from /domains/castles/plain/p1-2--

We got Grimtooth to around 40% health but the guards he are summoning
are 1xp etc which doesn't seem right. Abandoning fight. If this isn't
a bug after all please let me know, thanks :)


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%^NEWS_POSTER%^Sigwald wrote on Tue Apr 18 03:06:08 2000%^RESET%^

Fixed



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poster: Marvin
subject: Closed bug
date: Tue Apr 18 03:42:25 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 168
%^NEWS_POSTER%^Original bug report by Austin on Mon Apr 17 22:19:51 2000%^RESET%^

Bug reported from /domains/city/shops/veldrens_tower_upstairs--

casting blur with spell book get this message...
*NO TARGET sent to a targetted action!!
*NO TARGET sent to a targetted action!!


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%^NEWS_POSTER%^Marvin wrote on Tue Apr 18 03:42:09 2000%^RESET%^
Hmm, the 'blur' spell doesn't seem to be implemented...Ooops

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%^NEWS_POSTER%^Marvin wrote on Tue Apr 18 03:42:25 2000%^RESET%^

Closed



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poster: Zifnab
subject: insanity amulet
date: Tue Apr 18 11:50:48 2000

I removed a semi-unused copy of the insanity amulet from 
mists.  Semi-used because there is one of them in a safe

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poster: Zifnab
subject: bug fix
date: Tue Apr 18 19:54:50 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 140
%^NEWS_POSTER%^Original bug report by Regan on Sat Apr 15 13:44:46 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room58--

When my eagle kills something with its special it will no longer attack. This was supposed to have been fixed but is still not working. and order eagle kill/attack does not work either

-Regan


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%^NEWS_POSTER%^Zifnab wrote on Tue Apr 18 19:54:50 2000%^RESET%^

Fixed



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poster: Marvin
subject: kobolds
date: Wed Apr 19 18:14:21 2000


Increased levels of fire rift kobold area. Woo.

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poster: Zifnab
subject: bile and secondaries
date: Wed Apr 19 22:47:28 2000

were nuked for 2 reasons.  

1)  using another persons character.
2)  was an old paleyr that used to like to crash us.

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poster: Sigwald
subject: Inform report
date: Thu Apr 20 04:50:03 2000


Made some modifications to identify. More categories and some stuff.

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poster: Khosan
subject: bug fix
date: Thu Apr 20 06:19:39 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 176
%^NEWS_POSTER%^Original bug report by Bigglesworth on Thu Apr 20 00:17:52 2000%^RESET%^

Bug reported from /domains/dragon/level1/dragon47--

hrm, i was fighting this demogoblin, and he must've been down to awful or so and he tripped himself and killed himself..and died..and i didn't get any xp..possible bug?
here's what it looked like:
You mutter the words 'sluryzfahn Brakigraal Draguuli!'
Demogoblin is ready to perform his skill.
Demogoblin trips and falls, landing badly on a shoulder! It HURTS!!
Demogoblin falls to the ground DEAD!

and that's it..
-biggs


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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 06:13:30 2000%^RESET%^
The guy killed himself so he get the exp not you :-). I guess it could be
fixed so that skill can't kill on fumble.

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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 06:19:39 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Thu Apr 20 08:59:43 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 177
%^NEWS_POSTER%^Original bug report by Baer on Thu Apr 20 07:51:31 2000%^RESET%^

Bug reported from /domains/castles/rooms/bile-1--

Bile no longer exists as a player, but his castle is here.


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%^NEWS_POSTER%^Sigwald wrote on Thu Apr 20 08:59:40 2000%^RESET%^
Zifnab nuked that :)

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%^NEWS_POSTER%^Sigwald wrote on Thu Apr 20 08:59:43 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Thu Apr 20 09:02:10 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 178
%^NEWS_POSTER%^Original bug report by Mikul on Thu Apr 20 08:54:58 2000%^RESET%^

Bug reported from /domains/emerald/execution/emerald_island/emerald_docks--

Phantom's dagger
wis : Bug report that item    


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%^NEWS_POSTER%^Sigwald wrote on Thu Apr 20 09:02:10 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Thu Apr 20 11:18:48 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 180
%^NEWS_POSTER%^Original bug report by Astakinthos on Thu Apr 20 11:11:46 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

I've managed to do this 3 times now. By typing my password too fast
and missing off the end letter... I am still able to log into my character.
semms a little odd to me.

Astakinthos.


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 20 11:18:45 2000%^RESET%^
this is not a bug, multiple people have reported this, if your
password is longer than 8 characters only the first 8 characters 
are used. so regardless of how badly you type the end of it, it 
will still be valid if the first 8 are correct.

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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 20 11:18:48 2000%^RESET%^

Closed



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poster: Sigwald
subject: New stuff for Martial Artists
date: Thu Apr 20 14:15:20 2000


There have been changes to the Martial Artist guilds.
Quite a lot have actually changed, I'll try to summarize
the major points.

Martial Artists number of hits will no longer depend only
on fists of fury, but also on a skill called fury of the
snake and (later) on dragon reflexes when the dragon masters
open (soon).

Criticals frequency was raised slightly, but damage was lowered
a bit and criticals damage will be much random, especially for
MA (noticed all crits looked the same due to a not so clever
way to calculate them). Size will matter a bit more than it 
used to.

Martial artists that know a fighting style (one of the bravo
guilds) will get special attacks, one per style potentially.
Of course the attack of the style you use has a greater likeliness
to happen.

Some changes were made to the bravo guilds, tiger eyes and strangle
were removed (out of theme), Snake gaze was added, pluck the thorn
now does some damage, forged ego and chi of yin were upped.
I have updated some help files as well to make it clearer what
skills do.

Fighting style will also have more effects on your actual fighting
than they used to. 

Since these are pretty major changes to the way MA work, I'll give
a free reinc to every MA that has guild levels in one of the 
bravo guilds.

These changes prepare the introduction of the Dragon Masters guild,
which should occur during the weekend or early next week.

Sigwald

------------------------------

poster: Sigwald
subject: Credits
date: Thu Apr 20 14:16:32 2000

Forget to give credits to Phire that designed the code
for this martial artist stuff.

------------------------------

poster: Khosan
subject: Closed bug
date: Thu Apr 20 14:26:39 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 181
%^NEWS_POSTER%^Original bug report by Denim on Thu Apr 20 12:20:36 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

i was sitting in cs with a dslicer on and spear was in the room and i got this when i typed l spear
Do you mean Spear, Demon slicer or ?


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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 14:26:39 2000%^RESET%^
If both ID to "spear" this is not a bug. You need to be more specific
before the mud can know if you want to look at your weapon or the person.

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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 14:26:39 2000%^RESET%^

Closed



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poster: Sigwald
subject: Inspired mortals wanted
date: Fri Apr 21 03:44:40 2000

You know we have a guild option called guild desc in the menus
of the guild masters. For some reason or another, it has never
came to be developped because mostly wizards do not always
have the time for that. I'm sure some of the players around
here feel strongly about their own guilds and would be willing
to write some nice descs for our guilds.
We got hmm like 70 or something guilds at the moment, so well
there is a bunch of them to do.
Mail me or post descs, that would be nice to have them
(especially for alpha and beta guilds since it could give
newbies a bit of help)
Sigwald

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poster: Zifnab
subject: terminology
date: Fri Apr 21 08:06:18 2000

I would like players to send me terms that people use on this mud, 
along with a desc of what it is.  

I know the following: tank, haim, dheal, grap:  but there are
a lot more acronyms abbreviations that plaeyrs use.  

I would like to put a list of those up on the web page, to help
new players get acquainted with the mud.


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poster: Zifnab
subject: chimera fix
date: Fri Apr 21 21:25:29 2000


fixed chimera to not have the axe, and the snake phang at the same time. (errored on the wielding of the second one since one is 2 handed, and the other is 1)

------------------------------

poster: Zifnab
subject: bug fix
date: Fri Apr 21 21:28:56 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 187
%^NEWS_POSTER%^Original bug report by Kaos on Fri Apr 21 13:52:49 2000%^RESET%^

Bug reported from /domains/emerald/snoop/swamp_castle/rooms/castle/cavern1--

Ok, we fought the smoke demon here, had nosuck and all was going well,
untill he casted a forcefield, and we eventually died. well, actually,
we died, but wasn't transed to hell (maybe because of the forcefield)
so we kept on fighting the demon while dead.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 21 21:28:56 2000%^RESET%^
I had recently changed death in players, the technical details
are that the hooks werent being called due to the use
of move_object(), and I at the tiem didnt know why :).  now I 
do, next time you quit and relogin that will be fixed.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 21 21:28:56 2000%^RESET%^

Fixed



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poster: Khosan
subject: bug fix
date: Sat Apr 22 04:14:42 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 189
%^NEWS_POSTER%^Original bug report by Snoop on Fri Apr 21 19:36:12 2000%^RESET%^

Bug reported from /domains/castles/rooms/mitsurugi-3--

this is really a bug but...
when i made my smoke demon i intended for it to have a summoned monster blocking the exit.
I noticed the summoning process bug out when a party was killing my monsie so hordes of blockers were summoned.
A temporary solution was to comment out the summoning. Now i've heard that the demon is rather easy, didnt think so myself when i tried it, but well...apparently some ppls think it is now.
So if someone would like to change the demon so it summons the blocker, you should be able to see what monsie that should be summoned in the demons code, i would appreciate it.
It should have a % chance of summoning a monsie on entry. there should never be more then 1 monsie summoned though.
The path to the smoke demon should be /domains/emerald/snoop/swamp_castle/npcs/smoke_demon.c or something like that
Ask me if there is something you wonder
THanks in advance
*/Snoop


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 22 04:14:39 2000%^RESET%^
Hrm somebody never learned to indent...

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 22 04:14:42 2000%^RESET%^

Fixed



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poster: Khosan
subject: Inform report
date: Sat Apr 22 04:29:13 2000


destroyed all loaded packs of cigarettes

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poster: Khosan
subject: cigs
date: Sat Apr 22 04:39:18 2000


made all packs and cigs no save and renamed the files so no old versions will load

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poster: Khosan
subject: smoke daemon
date: Sat Apr 22 13:05:45 2000


fixed snoops smoke deamon (I hope)

------------------------------

poster: Zifnab
subject: Closed bug
date: Sat Apr 22 21:13:49 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 155
%^NEWS_POSTER%^Original bug report by Fox on Sun Apr 16 15:50:49 2000%^RESET%^

Bug reported from /domains/castles/rooms/fox-3--

I had a packet of cigarettes...prolly around 15 or so..something died and the ones with death triggs somehow took cigs outta my inventory.


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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 17:51:22 2000%^RESET%^
The packet just inherits CONTAINER. Seems a "get all" by anyone in the room
will empty the container even if somebody else is holding it.

I tried to do a few things to prevent it from happening, but nothing really
worked for me. I must suck at verb handling.

Also looks like there is no limit on different things you could do to
the packet even if its not yours due to the amazing number of direct_ and
indirect_ in /std/object/vsupport.c.

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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 17 14:22:37 2000%^RESET%^
ill take a look at it, but they shoudl all check the environment
correctly.

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:13:46 2000%^RESET%^
I believe thsi was all taken care of.

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:13:49 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sat Apr 22 21:19:50 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 197
%^NEWS_POSTER%^Original bug report by Zuperb on Sat Apr 22 16:16:40 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/wr8--

Blackmon ring, first wear. *Illegal to call parse_sentence() recursively.
think %^GREEN%^TOCK%^RESET%^
This was when i should wear it after i got evil enough to wear it. 


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 22 17:44:13 2000%^RESET%^
The ring does a this_body()->hit_me() and that activated his wimpy. The
wimpy does a do_command() which creates the actual error because we are
already within a do_command() at this point.

Dunno how to fix it without changing wimpy to not use do_command() or
the ring to not call hit_me().

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:19:47 2000%^RESET%^
I made soem fixes to thsi ring.  please re-bug report if it acts 
up again after a boot.

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:19:50 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Sat Apr 22 21:20:51 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 196
%^NEWS_POSTER%^Original bug report by Sleet on Sat Apr 22 15:20:52 2000%^RESET%^

Bug reported from /domains/misc/hell_ress_room--

was chillin in a party near shaman, and i fleed north in terror out of no where, wasnt even in combat


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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:20:51 2000%^RESET%^
did you have a blackmon ring in your inventory? that ring
was seriously messed up, and if a person in the room with
your tried to wear one, well lets say you could
of taken damage.

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 22 21:20:51 2000%^RESET%^

Closed



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poster: Sigwald
subject: Inform report
date: Sun Apr 23 15:52:36 2000


Martial artists bravo guilds now have a guild desc.

------------------------------

poster: Sigwald
subject: New guild
date: Sun Apr 23 16:06:27 2000

The Legendary Draco, founder of the Dragon fighting style have
established his martial arts school in Mists island.
It is said that he only teaches the best of the martial artists
and that one has to pass the Trials of Destiny in order
to get to Draco.

As usual, report bugs, typos and comments.
Credits to Phire that designed and coded the guild,
and a few warnings, be careful while looking for the
guild.

Sigwald

------------------------------

poster: Zifnab
subject: Closed bug
date: Sun Apr 23 16:49:50 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 204
%^NEWS_POSTER%^Original bug report by Tektor on Sun Apr 23 13:03:40 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

report Xphere and Zeltor (lvl 15) where fighting both pk im also pk but i dont kill people i just test skills/spells with my friends and such, well i walked in the room and xphere had zletor to rea

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%^NEWS_POSTER%^Tektor wrote on Sun Apr 23 15:51:49 2000%^RESET%^
sw
sw
Xphere was fighting with Zeltor. I walked in when zeltor was about to die (we were all pk) and zeltor attacked me my one-two hits killed him i didnt wanna kill any one because then id have to reinced and lose 10% in order to leave pk, well now i can not leave pk with out lose 10% of my worth because me hit killed zletor. Its not a bug but i dont wanna stay pk it was suppsoe to be xhperes killed but because zeltor attacked me im stuck.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 16:49:47 2000%^RESET%^
This is the nature of pk, and has been the rules for a long 
time.  Once you kill a person you cannot unregister.

As harsh as that is, you knew the consequences when you
registered (help player_killing #5).

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 16:49:50 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sun Apr 23 19:25:31 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 208
%^NEWS_POSTER%^Original bug report by Myrddin on Sun Apr 23 19:19:22 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/streets/_13_7--

just killed a guard but he didnt die
Guard loses focus as waves of pain go over him!
Guard body convulse in overwhelming agony as the pain from your spell threatens
to rip your open from the inside!
Guard falls to the ground DEAD!
You receive 517 exp.
*call_other() couldn't find object
Trace written to /log/runtime
You must supply a target for this spell.


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:25:28 2000%^RESET%^
we put the mud under CVS, and the gem directory was assuming
that everythign in the directory with gems was a gem.  

oops.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:25:31 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Sun Apr 23 19:50:31 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 188
%^NEWS_POSTER%^Original bug report by Oz on Fri Apr 21 14:12:16 2000%^RESET%^

Bug reported from /domains/dragon/island/ferry--

i am trying to identify a ring, and it says: None of the rings are alive.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:50:06 2000%^RESET%^
this is a parser issue, and has been reported a few times, 
its an order of precendence thing for the parser, and im not
sure how to fix it. (its been reported a _lot_ ).

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:50:28 2000%^RESET%^
oops meant to say im closing it, but i know its an issue, leaving
the first bug report of it open.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:50:31 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sun Apr 23 19:52:40 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 76
%^NEWS_POSTER%^Original bug report by Zaedrax on Sat Apr  8 12:31:23 2000%^RESET%^

Bug reported from /domains/blackavar/southernw/baladorg/rooms/mm12--

Curse of the frog doesn't work, yet it drains sps.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 14 20:28:14 2000%^RESET%^
sigwald, I keep forgetting to fix this.  I know you have told
me like 30 times what the problem was but i forget.

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:09:28 2000%^RESET%^
Well as far as I can remember it we had a few bugs going along
with that one. One is that we need to make race leader and
guild item go thru the curse, and probably also have a check
at capacity in the frog mode. Not sure it bugged much
more than that. I think when we do the switch_body or whatever
it was called, race leader and guild item and non saveable
stuff like spell summoned items didnt go thru, because we
dont want them to go thru at reinc. So we sort of need
a special flag in switch_body.

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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 15 04:22:31 2000%^RESET%^
Hmm I think I remember some bug reported that capacity of
body didnt update correctly after the switch_body or something.

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%^NEWS_POSTER%^Zifnab wrote on Sat Apr 15 07:34:25 2000%^RESET%^
nod thatis general with reinc, equipment is destroyed at reinc,
because hte body they switch into has n capacity.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 16 16:42:15 2000%^RESET%^
Do we want this spell anyway? All you can use it for is annoying PK
crap.

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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 17 14:21:01 2000%^RESET%^
yeah im thinking the same thing, perhaps it is somethign we dont
want?

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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 14:29:46 2000%^RESET%^
Ok lets remove the spell. What guilds has it?

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:52:37 2000%^RESET%^
removed from guild, and put the spell into ./attic.

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:52:40 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Sun Apr 23 19:54:35 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 135
%^NEWS_POSTER%^Original bug report by Zifnab on Sat Apr 15 07:41:14 2000%^RESET%^

Bug reported from /wiz/zifnab/workroom--

i think they got 2 boots from the blob

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:54:35 2000%^RESET%^
I am not sure if this was truelly the case, or the person
involved actually had a pair in his inventory.  next time 
blob runs I will pay more attention:)

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 19:54:35 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Sun Apr 23 20:02:25 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 173
%^NEWS_POSTER%^Original bug report by Drizzt on Wed Apr 19 19:50:00 2000%^RESET%^

Bug reported from /domains/emerald/execution/emerald_island/x14y49--

exit here doesnt work

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 20:02:25 2000%^RESET%^
fixed, was old entrance to wynds plant area.  I really need to 
finish that area (god i find any excuse to not work on an area).

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 20:02:25 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Sun Apr 23 20:09:27 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 174
%^NEWS_POSTER%^Original bug report by Drizzt on Wed Apr 19 19:55:49 2000%^RESET%^

Bug reported from /domains/emerald/evilned/rooms/rm0--

cant read the sign here

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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 23 20:09:27 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Inform report
date: Mon Apr 24 03:05:42 2000


Updated the help open_guilds.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Apr 24 03:17:21 2000


Upped dragon and tiger fighting styles. Better stun chance for both, bit better crits for dragon.

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poster: Sigwald
subject: bug fix
date: Mon Apr 24 03:19:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 206
%^NEWS_POSTER%^Original bug report by Apathy on Sun Apr 23 17:17:56 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

The natures blade and dragon master guilds need to be added to help open_guilds


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:19:04 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Mon Apr 24 03:34:54 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 198
%^NEWS_POSTER%^Original bug report by Phire on Sat Apr 22 22:27:39 2000%^RESET%^

Bug reported from /domains/hyboria/aquilonia/tarantia/shops/weaponshop--

spell: black mist

it's special damage done by this spell still seems to damage other players


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:34:54 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Mon Apr 24 03:38:14 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 170
%^NEWS_POSTER%^Original bug report by Lasher on Tue Apr 18 10:20:44 2000%^RESET%^

Bug reported from /domains/emerald/maldan/woods/map/camp1--

You must be outdoors to find suitable firewood!
 
I am in the center of the lizardman camp.


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:38:14 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Mon Apr 24 03:42:44 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 202
%^NEWS_POSTER%^Original bug report by Sleet on Sun Apr 23 11:34:22 2000%^RESET%^

Bug reported from /domains/hyboria/wynd/strawberry/rooms/room19--

magical strawberry maul needs to be bugged


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:42:44 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Mon Apr 24 03:43:47 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 203
%^NEWS_POSTER%^Original bug report by Max on Sun Apr 23 11:41:27 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room37--

i id'd the six bars of derath and destruction and when the str came up it said this    str : Bug report that item 
whats that mean?


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:43:47 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Closed bug
date: Mon Apr 24 03:44:47 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 156
%^NEWS_POSTER%^Original bug report by Mikul on Sun Apr 16 17:45:49 2000%^RESET%^

Bug reported from /domains/emerald/maldan/woods/map/tower10--

My guild rank, just dropped from Master to Servant, at a guess
i should of gone to top one by now or somet like that.

Also Lamir's getting same guild spell message as me, on evil eye
yet he's been in guild for 1 day, and i've been in for 6 months??


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%^NEWS_POSTER%^Sigwald wrote on Mon Apr 24 03:44:47 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Mon Apr 24 05:52:42 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 212
%^NEWS_POSTER%^Original bug report by Trancemaster on Mon Apr 24 05:25:27 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/aussie/rm44--

i think theres something wrong with the reinc mirror in the newbie guild, i tried it 2 days ago with a test character i had, but it didnt work and i forgot to bug report it at the time.

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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 05:52:39 2000%^RESET%^
It is closed because the tour does not exist, its not a 
'reinc mirror' its a portal to the newbie tour.

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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 05:52:42 2000%^RESET%^

Closed



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poster: Sigwald
subject: Inform report
date: Mon Apr 24 10:12:51 2000


Reduced cost of mix healing balm noticeably. Upped the healing done by the balms.

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poster: Sigwald
subject: Inform report
date: Mon Apr 24 10:45:45 2000


Made find herbs skill a bit faster and allow finding more herbs.

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poster: Sigwald
subject: Inform report
date: Mon Apr 24 10:57:05 2000


Reduced cost and upped effect of mix balm of protection

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poster: Sigwald
subject: Inform report
date: Mon Apr 24 12:02:16 2000


Upped effects of herbalists stat potions. Made them non stackable (cant stack potion of the priest and potion of the mage for instance).

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poster: Marvin
subject: bug fix
date: Mon Apr 24 12:50:31 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 207
%^NEWS_POSTER%^Original bug report by Trancemaster on Sun Apr 23 18:11:47 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/blr17--

apparently the emerald pendant works through hunger, I could be wrong, but I believe this is a bug.

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%^NEWS_POSTER%^Marvin wrote on Mon Apr 24 12:37:35 2000%^RESET%^
I have looked at this in the past and am not sure what
the problem is. Its probably something obvious that is just escaping me...
A total recode is not out of the question.

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%^NEWS_POSTER%^Marvin wrote on Mon Apr 24 12:50:17 2000%^RESET%^
Hmm, fixed. Wasn't that bad after all.
A total recode still is not out of the question.

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%^NEWS_POSTER%^Marvin wrote on Mon Apr 24 12:50:31 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Mon Apr 24 13:02:15 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 217
%^NEWS_POSTER%^Original bug report by Mikul on Mon Apr 24 11:40:29 2000%^RESET%^

Bug reported from /domains/dragon/level5/d5agon53--

think %^CYAN%^R%^WHITE%^i%^GREEN%^b%^CYAN%^b%^WHITE%^i%^GREEN%^t%^RESET%^
Curse of petrification

I cast it, it gives the message of turns green and freezes
and then on New round, red dragon hits austin 8 times???
There was no stun there, this occurs nearly all the time


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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 13:02:03 2000%^RESET%^
It is not a stun (at least not like your thinking.

It is similiar to petrify, or other things that stop
people from moving.

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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 13:02:15 2000%^RESET%^

Closed



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poster: Zifnab
subject: >Closed bug
date: Mon Apr 24 13:22:01 2000

> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 13:02:03 2000%^RESET%^
> It is not a stun (at least not like your thinking.
> 
> It is similiar to petrify, or other things that stop
> people from moving.
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 13:02:15 2000%^RESET%^
> 
> Closed
> 
> 
I missed the stun line, and only looked at the object that was stopping
the movement.  it is a stun, but its possible it was a one round stun.

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poster: Sigwald
subject: Inform report
date: Tue Apr 25 01:45:05 2000


Added help on suicide

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poster: Samael
subject: witches & cc's
date: Tue Apr 25 06:33:36 2000


fixed stuff wrt witches and curse chanters. Many thanks to Mikul for persistant bug and tune hunting.

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poster: Khosan
subject: Closed bug
date: Tue Apr 25 07:26:05 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 219
%^NEWS_POSTER%^Original bug report by Denim on Mon Apr 24 17:32:33 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

I killed Maelstrom when we were in the blob and he didnt die,i know your saposed to go to the room behind the blob,but i dont think he did.


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%^NEWS_POSTER%^Khosan wrote on Tue Apr 25 07:26:05 2000%^RESET%^
So what is this:

Maelstrom was killed by Denim on Mon Apr 24 17:23:56 2000.

And only people killed by the blob are protected by death, if you die by
other means you still die for real.

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%^NEWS_POSTER%^Khosan wrote on Tue Apr 25 07:26:05 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 01:40:31 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 220
%^NEWS_POSTER%^Original bug report by Racklanim on Tue Apr 25 02:12:07 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk4--

ok, got it figured out I think
clear clouds onlly clears moonlight, and during the day, moonlight is worthless.
need.... sun... starting to turn vamp...


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 01:40:31 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Closed bug
date: Wed Apr 26 01:53:42 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 223
%^NEWS_POSTER%^Original bug report by Drizzt on Tue Apr 25 19:49:25 2000%^RESET%^

Bug reported from /domains/guilds/traveler/guild_hall--

hmm fire building is listed at level 3 here, and i didnt get it
at level 3.


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 01:53:36 2000%^RESET%^
Cant be. You must have had that skill already from old warrior
guild or something.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 01:53:42 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 02:00:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 141
%^NEWS_POSTER%^Original bug report by Regan on Sat Apr 15 13:45:56 2000%^RESET%^

Bug reported from /domains/outside_city/aviary/rooms/room46--

Again i say, when i leave a room and my familiars are skilling, there skill use is not broken and they contunue to try and use the skill
think %^BOLD%^%^CYAN%^Full EPS%^RESET%^

-Regan


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 02:00:09 2000%^RESET%^
This should be fixed normally.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 02:00:12 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 02:22:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 143
%^NEWS_POSTER%^Original bug report by Khosan on Sat Apr 15 17:46:46 2000%^RESET%^

Bug reported from /wiz/khosan/workroom--

absorb elemental energy doesn't drop with body of nether. The result is
that I managed to have it up together with mist form. That combo
bugged so net result was that my wiztest didn't take any damage at all.


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 02:22:12 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 03:04:31 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 145
%^NEWS_POSTER%^Original bug report by Regan on Sat Apr 15 19:52:55 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/forest11--

Should be set outside

-Regan


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 03:04:31 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 03:14:38 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 158
%^NEWS_POSTER%^Original bug report by Lasher on Sun Apr 16 22:30:29 2000%^RESET%^

Bug reported from /domains/hyboria/uncle/monks/cave3--

Gems from chara not sellable in gem store.
 
Thanks,
Lasher.


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 03:14:38 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 03:21:42 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 161
%^NEWS_POSTER%^Original bug report by Drizzt on Mon Apr 17 14:54:04 2000%^RESET%^

Bug reported from /domains/emerald/samael/ccaverns/rooms/ccave4n1w--

Think these monsters here are bugging: the are putting there
spells on me:
Crystal man finishes the chant.
man attempted to shield you with a reflection spell, but you are already
    reflecting electric.


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 03:21:42 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Closed bug
date: Wed Apr 26 03:27:46 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 165
%^NEWS_POSTER%^Original bug report by Smee on Mon Apr 17 20:43:05 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/12,10,1--

 [0
1mY [1mo [1mu [1m  [1mf [1mi [1mn [1mi [1ms [1mh [1m  [1mt [1mh [1me [1m  [1mc [1mh [1ma [1mn [1mt [1m. [0m
You mutter the words 'dMorf dcum asphyxiation dnuoxam!'
You point at ugly paladin warrior chest area causing massive internal damage!
Ugly paladin warrior suffers from major electric damage!



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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 03:27:43 2000%^RESET%^
Removed the damage type from death wish magic words since
there is no way to make them be the exact type with the
way the code works. The message should be enough anyway.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 03:27:46 2000%^RESET%^

Closed



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poster: Sigwald
subject: Closed bug
date: Wed Apr 26 04:25:44 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 179
%^NEWS_POSTER%^Original bug report by Wildchild on Thu Apr 20 10:01:12 2000%^RESET%^

Bug reported from /domains/castles/rooms/wildchild-6--

open safe
get all from safe
la safe
The safe is open.
It contains:
 a packet of cigarettes
 a packet of cigarettes

get all
There is nothing here that works with that verb.

The packets are buggy


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:25:41 2000%^RESET%^
These cant be chested any longer.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:25:44 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 04:27:24 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 185
%^NEWS_POSTER%^Original bug report by Apathy on Thu Apr 20 17:40:00 2000%^RESET%^

Bug reported from /domains/guilds/cleric/chapel--

psychic connection is listed as a mastery of psychic transfer, but afaik psychic connection is no longer in any guild


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:27:24 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 04:29:12 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 186
%^NEWS_POSTER%^Original bug report by Mirrim on Thu Apr 20 23:47:17 2000%^RESET%^

Bug reported from /domains/outofwhack/fizgig/area/rooms/entrance--

This room is considered indoors.


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:29:12 2000%^RESET%^

Fixed



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poster: Sigwald
subject: Closed bug
date: Wed Apr 26 04:42:34 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 200
%^NEWS_POSTER%^Original bug report by Cypren on Sun Apr 23 03:17:07 2000%^RESET%^

Bug reported from /domains/city/streets/_9_6--

prayer for healing (dheal) when failed doesnt use up any sp, so i didnt know if it is wrong to use this in a situation when im in a party or on myself when fighting? the no sp loss when it failed

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:42:28 2000%^RESET%^
You cannot use that spell on yourself.
The message wasnt very clear before, changed it.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:42:34 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 04:45:02 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 215
%^NEWS_POSTER%^Original bug report by Cypren on Mon Apr 24 08:49:28 2000%^RESET%^

Bug reported from /domains/outside_city/docks/casino/roulette_room--

no fail message on remove scar unless you really botch it up..

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:45:02 2000%^RESET%^

Fixed



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poster: Sigwald
subject: bug fix
date: Wed Apr 26 04:47:29 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 216
%^NEWS_POSTER%^Original bug report by Modus on Mon Apr 24 10:44:45 2000%^RESET%^

Bug reported from /domains/outofwhack/evilned/beavers/rooms/br1--

I think I can start a fire while "swimming in the middle of
the beaver pond".


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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 04:47:29 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Wed Apr 26 08:29:56 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 222
%^NEWS_POSTER%^Original bug report by Racklanim on Tue Apr 25 19:46:04 2000%^RESET%^

Bug reported from /domains/mists/mannfred/mines/ment--

dont know if this place should be inside or not, is entrance to mine, but might meen inside of it


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:29:53 2000%^RESET%^
This room in particular appears to be inside to me.

I did change the 2 rooms on the path leading up to the entrance though.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:29:56 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 08:30:47 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 221
%^NEWS_POSTER%^Original bug report by Racklanim on Tue Apr 25 19:45:22 2000%^RESET%^

Bug reported from /domains/mists/mannfred/mines/square--

not inside
uhmm....
mean this should be outside, village squares are commonelly crossroads right?


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:30:44 2000%^RESET%^
This room was already marked outdoors, not sure who/when it was
done.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:30:47 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 08:38:34 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 211
%^NEWS_POSTER%^Original bug report by Racklanim on Mon Apr 24 04:31:17 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk5--

not sure if this is really a bug but....
It is night time and you cannot call for the sun's power.
The sun is on the horizon, 


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%^NEWS_POSTER%^Zifnab wrote on Mon Apr 24 05:52:09 2000%^RESET%^
there is a mixture of weather stuff right now, the mud is on my
new time system, however parts of it are still no darks
original.  You need to let me know what command you did that 
showed the sun on the horizon.

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%^NEWS_POSTER%^Sigwald wrote on Wed Apr 26 01:57:26 2000%^RESET%^
Look at sun it is I guess. Uses old sys so it conflicts with
look at moon that uses new sys.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:38:31 2000%^RESET%^
yes it does.  I fixed this.  for now as long as it is 
day, twilight, or dawn, the sun will be out.  This will be 
changing shortly as i finally decided how i want to pursue 
the weather changing.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 08:38:34 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Wed Apr 26 09:26:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 210
%^NEWS_POSTER%^Original bug report by Myrddin on Sun Apr 23 20:43:03 2000%^RESET%^

Bug reported from /domains/dragon/level2/d2agon29--

i try to wave broom it says none of the brooms are alive


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:26:04 2000%^RESET%^
this is fixed, though in doing so I had to remove the wave
emote, its now wave 2, and again the game play is more important
than a few emotes.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:26:04 2000%^RESET%^

Fixed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 09:40:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 209
%^NEWS_POSTER%^Original bug report by Palenon on Sun Apr 23 20:37:53 2000%^RESET%^

Bug reported from /domains/city/undercity/rooms/room10--

I took Mononoke to the guy in the sewers to buy the royal birth certificate to make a clan..Mononoke had 450k gold on her and she was getting the u don't have enuf gold to buy this message
Fix this plz =P


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:40:04 2000%^RESET%^
I just bought one for 450k gold exactly.  Cannot reproduce this.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:40:04 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 09:44:07 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 164
%^NEWS_POSTER%^Original bug report by Pwent on Mon Apr 17 20:26:32 2000%^RESET%^

Bug reported from /domains/city/shops/locker_room--

When I attempted to retrieve my sword from a locker (only had one sword in the locker, a bronze 2-h sword) it asked me 'Do you mean Bone bastard sword, Bronze two-handed sword or ?

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:44:07 2000%^RESET%^
this is possible due to the way that lockers work, when you
open a locker, the items are cloned and moved to the locker, 
if 2 people are doing that at the same time,its possible that
you could of gotten that message.  Now looking at the code, 
I did make sure that it returned 0 for any items that werent
yours, so if anyone can reproduce this let me knwo and I can
look at it while it is happening.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:44:07 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 09:50:24 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 169
%^NEWS_POSTER%^Original bug report by Max on Tue Apr 18 10:20:22 2000%^RESET%^

Bug reported from /domains/outside_city/beanstalk/rooms/beanstalk5--

I created a cauldron
I went to get my eq, then when i came back to fill it it says Uh, this isn't your cauldron, ace.
think %^BOLD%^%^ORANGE%^Tick%^RESET%^



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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:50:24 2000%^RESET%^
That is intentional on the coders part.  If you quit when you
login again you get a new body.  the cauldron stores the body
of the player, so they are no longer the same, and the message
is correct, it isnt your cauldron anymore.

I made the message a bit better, the cauldron will dest itself now.

If the original coders( samael i think) want this to be changed
its easy enough to do. until then dont quit.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:50:24 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 09:55:50 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 171
%^NEWS_POSTER%^Original bug report by Max on Tue Apr 18 16:28:56 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

I fleed and nothing was in the room and the bug still hit me and i died
i wasn't even in the room and the bug still hit me


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%^NEWS_POSTER%^Sigwald wrote on Thu Apr 20 09:03:47 2000%^RESET%^
Hmm thats not a very helpful description. What happened exactly ?

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%^NEWS_POSTER%^Khosan wrote on Thu Apr 20 14:23:54 2000%^RESET%^
That can't happen, so unless some more evidence is provided I will claim
it is a case of MIS.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:54:17 2000%^RESET%^
max you need to show a log or something of this happening.

Keep in mind that if you have combat silent on, and you are
basing your report off of the fact that you get a message saying
X hit you Y times after you left the room, that may very well
be possible.  combat silent tries its best to tell when the
combat round ended, it is not always possible to tell immediately
when somethign happened, i.e. death, the hit messages actually 
happen after the monster dies.  note I said the messages, the
hits actually happened before hand.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:55:47 2000%^RESET%^
sorry, i reread your report again, and you still need to show
a log.  combat is filled with checks of whether or not the target,
and the person are still int he same room.  only exception I 
can think of is the hag, and she does that intentionally.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 09:55:50 2000%^RESET%^

Closed



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poster: Sigwald
subject: Inform report
date: Wed Apr 26 10:27:03 2000


Changed monster size, they should have better size depending on their types. Lowered a bit all monsies hits since size is likely to give them a bit better crits.

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poster: Marvin
subject: lodestones
date: Wed Apr 26 11:08:27 2000


I updated the 'create navigation stone' spell. Added better color formulas and much more fun stuff for high level stones. Have fun!

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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 19:41:19 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 230
%^NEWS_POSTER%^Original bug report by Zaedrax on Wed Apr 26 14:43:36 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

weather sun -> The sun is shining bright in the sky.
weather clouds -> The sky is completely packed with thick clouds.
I doubt the sun can shine bright if the sky is filled with thick clouds.


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:41:04 2000%^RESET%^
clouds are not implemented in the new weather yet, those will
not match up.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:41:19 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 19:42:04 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 231
%^NEWS_POSTER%^Original bug report by Xphere on Wed Apr 26 16:46:01 2000%^RESET%^

Bug reported from /domains/dragon/level3b/d3bagon30--

Hmm, a green dragon hit tamerlane and then it died


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:42:04 2000%^RESET%^
combat silent on? if so that explains it, see the other inform 
posts about the behavior of combat silent.

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:42:04 2000%^RESET%^

Closed



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poster: Zifnab
subject: Closed bug
date: Wed Apr 26 19:43:05 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 233
%^NEWS_POSTER%^Original bug report by Flameknight on Wed Apr 26 19:11:16 2000%^RESET%^

Bug reported from /domains/outside_city/yensid/room5--

I think that leveling up has no purpose. You're stats go up but there is no significant change.You should do more damage have better defense and the like. Also, you definitely should do more damage

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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:43:05 2000%^RESET%^
leveling does have a purpose, your stats go up, and your
can gain new spells/skills in your guild.


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%^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:43:05 2000%^RESET%^

Closed



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poster: Magneto
subject: >Closed bug
date: Wed Apr 26 22:22:32 2000

On Wed Apr 26 19:43:05 2000 Zifnab wrote post #688:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 233
> %^NEWS_POSTER%^Original bug report by Flameknight on Wed Apr 26 19:11:16
2000%^RESET%^
> 
> Bug reported from /domains/outside_city/yensid/room5--
> 
> I think that leveling up has no purpose. You're stats go up but there is
no significant change.You should do more damage have better defense and the
like. Also, you definitely should do more damage
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:43:05 2000%^RESET%^
> leveling does have a purpose, your stats go up, and your
> can gain new spells/skills in your guild.
> 
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Wed Apr 26 19:43:05 2000%^RESET%^
> 
> Closed
> 
> 
also note that level effects a lot of things that players can not get 
stats on.  Examples would be quite a few spells take level into account
Mags

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poster: Sigwald
subject: Inform report
date: Thu Apr 27 02:48:13 2000


Removed a hack that made guild level count twice in attack spell ratios. All attack spell costs are likely to go up some. No need to whine about it. I might tune that a bit more later.

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poster: Khosan
subject: Closed bug
date: Thu Apr 27 09:04:46 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 237
%^NEWS_POSTER%^Original bug report by Fox on Wed Apr 26 21:56:30 2000%^RESET%^

Bug reported from /domains/outside_city/farms/farm1/map/x14y24--

when I type in 'cast color spray at a cow' it gives me a typo msg.


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%^NEWS_POSTER%^Khosan wrote on Thu Apr 27 09:04:43 2000%^RESET%^
Works fine for me. Check your aliases.

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%^NEWS_POSTER%^Khosan wrote on Thu Apr 27 09:04:46 2000%^RESET%^

Closed



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poster: Khosan
subject: trigger spam
date: Thu Apr 27 09:14:30 2000


made news reject posts with common trigger spam in it.

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poster: Zifnab
subject: Closed bug
date: Thu Apr 27 11:11:21 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 238
%^NEWS_POSTER%^Original bug report by Zaedrax on Thu Apr 27 11:08:01 2000%^RESET%^

Bug reported from /domains/guilds/airmage/guild_hall--

No exits in this room. (though down works, it's not officially mentioned in the room exit list)


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 27 11:11:18 2000%^RESET%^
that is intentional, the room desc mentions stairs goign down.

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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 27 11:11:21 2000%^RESET%^

Closed



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poster: Zifnab
subject: 'wizhalls'
date: Thu Apr 27 12:14:36 2000

The wizhalls were originallly coded by some wizard that was later
nuked, I cannot remember who it was, but i take no responsiblity
for them.  The onlyl reason they are making it into the game, is
that a player got transsed into there, and 'explored' those rooms.

It is only 6 rooms, but for those of you trying to get to 100%
this will help.

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poster: Zifnab
subject: ash's sword
date: Thu Apr 27 14:12:44 2000


ashes sword, from the christmas presents/and the real one are now identical.

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poster: Zifnab
subject: bug fix
date: Thu Apr 27 14:14:35 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 239
%^NEWS_POSTER%^Original bug report by Lasher on Thu Apr 27 11:42:39 2000%^RESET%^

Bug reported from /domains/dragon/samael/second_pale/rooms/spale7n3w--

Was 'in the water' in the pales are (the temporary
room you go to after typing 'water'). Used a lodestone
to get out which took me to emerald and then 2 seconds
later was back in the pales at the other side of water.
I guess the game didn't realize I had used a lodestone
to escape the jellyfish trap - that room should probably
be nonavs.

 
Thanks,
Lasher.


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%^NEWS_POSTER%^Zifnab wrote on Thu Apr 27 14:14:35 2000%^RESET%^

Fixed



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poster: Athena
subject: ring of infravision
date: Thu Apr 27 16:27:16 2000

All rings of infravision will now id to that name. After boot or
chesting, that is :)

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poster: Athena
subject: flower shop on blackavar
date: Thu Apr 27 16:30:31 2000

To enter the flower shop on Blackavar now, you need to take the shop
exit. You no longer enter when going north.

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poster: Sigwald
subject: Inform report
date: Fri Apr 28 04:20:35 2000


Added new command: leaders (done by Mixer)

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poster: Zifnab
subject: Closed bug
date: Fri Apr 28 09:11:43 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 246
%^NEWS_POSTER%^Original bug report by Apathy on Thu Apr 27 21:13:38 2000%^RESET%^

Bug reported from /domains/castles/rooms/apathy-5--

I turned some channels on and turned off my level ignore and cleared my away message just before I reconnected without going ld first, and all those settings reset to what they were before.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 09:11:39 2000%^RESET%^
This isn't really a bug, it has to do with what happens when you
go link dead.  If the mud doesn't know you went link dead, your 
user object, and body are still in the game.  When you reconnect
a new user object gets created and the values get restored from disk
when you enter the password/username, then the old user object gets 
dested.  If you change info, and dont save yourself, or catch the 
automatic save every 6-7 minutes, that data that you just changed 
could be lost. 

Not sure how hard/easy it would be to force a save before we dest
the old user object.  (BTW if the mud knows you went link dead we
do force the save), but for now just type save when you change that
info if its a big concern of losing it.


--zif

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 09:11:43 2000%^RESET%^

Closed



------------------------------

poster: Zifnab
subject: >Closed bug
date: Fri Apr 28 09:37:54 2000

On Fri Apr 28 09:11:43 2000 Zifnab wrote post #701:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> 
> %^NEWS_TIME%^Report Number: 246
> %^NEWS_POSTER%^Original bug report by Apathy on Thu Apr 27 21:13:38
2000%^RESET%^
> 
> Bug reported from /domains/castles/rooms/apathy-5--
> 
> I turned some channels on and turned off my level ignore and cleared my
away message just before I reconnected without going ld first, and all those
settings reset to what they were before.
> 
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 09:11:39 2000%^RESET%^
> This isn't really a bug, it has to do with what happens when you
> go link dead.  If the mud doesn't know you went link dead, your 
> user object, and body are still in the game.  When you reconnect
> a new user object gets created and the values get restored from disk
> when you enter the password/username, then the old user object gets 
> dested.  If you change info, and dont save yourself, or catch the 
> automatic save every 6-7 minutes, that data that you just changed 
> could be lost. 
> 
> Not sure how hard/easy it would be to force a save before we dest
> the old user object.  (BTW if the mud knows you went link dead we
> do force the save), but for now just type save when you change that
> info if its a big concern of losing it.
> 
> 
> --zif
> 
> 

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> 
> %^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 09:11:43 2000%^RESET%^
> 
> Closed
> 
> 
sorry, looks like i scared a few people.  Let me explain:

we have 2 objects that make up your player, your body, and your user
object.  The user object is pretty much only the link between
you and your screen, and your in game body.  Everything that
is saved in the user object is not really important, ignore, 
channels, portal stuff, nothing that will seriously affect the game.

The stuff in your body is another thing all together, that is
all your in game stuff, your hp, ep, sp, guilds, gold, exp
etc, and that we save quite regularly.  When you go link dead
and the mud _knows_ you went link dead, your body gets moved to
the 'link dead' room, and your user object gets dested (forces a save).
Your 'body' will stay in that room until the mud reboots, or
until its dested for some reason.

when you reconnect a _new_ user object is created, and reloaded
from disk.  If there are other userobject out there for you
they are dested, and you get reattached to your old body.  There
is no way to lose information in your body, (if it gets
dested a save is forced on it).

hope that helps a bit.

------------------------------

poster: Zifnab
subject: age
date: Fri Apr 28 10:49:21 2000

I removed age this morning, unfortunately, i didnt realize that
finger was still querying age, just nto displaying, so i caused
a bit of hell this morning.

Anwyay its all fixed now, as a by product of that I have also
removed exp per minute from summary.  it was now completely 
wrong with no age to calculate it off of.  Its easy enough
to do that on your client side if its still important enough.
at least a current exp/min, not a total.

--zif

------------------------------

poster: Zifnab
subject: bug fix
date: Fri Apr 28 10:52:40 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 249
%^NEWS_POSTER%^Original bug report by Rambo on Fri Apr 28 09:38:56 2000%^RESET%^

Bug reported from /domains/castles/rooms/rambo-2--

When I finger myself, and when others do too, a bug message apear.
*No variable named 'player_age'!
Trace written to /log/runtime

RamBo


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 10:52:40 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 28 12:32:55 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 250
%^NEWS_POSTER%^Original bug report by Talgore on Fri Apr 28 10:05:16 2000%^RESET%^

Bug reported from /domains/mists/snoop/paladin_camp/rooms/camp/11,5,1--

You get no message i.e 'thank you got your Typo' when you put a typo message in

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:32:55 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 28 12:41:10 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 240
%^NEWS_POSTER%^Original bug report by Zaedrax on Thu Apr 27 12:09:37 2000%^RESET%^

Bug reported from /domains/emerald/uncle/celtica/connacht/room39--

I can't rub dark herbs from the ground. Can do with brown/yellow/green ones.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:41:10 2000%^RESET%^

Fixed



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poster: Zifnab
subject: bug fix
date: Fri Apr 28 12:48:16 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 243
%^NEWS_POSTER%^Original bug report by Zane on Thu Apr 27 15:55:00 2000%^RESET%^

Bug reported from /domains/castles/rooms/zane-7--

I set rows to 1000 and this took the page break out of most things like score.  However I still get breaks in help race foo.  Perhaps all help files dont respect it.

Zane


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:48:12 2000%^RESET%^
for some historical reason that I am not aware of, Limas
original help actually contains its own 'more' rather
than using the standard one in the lib, anyway it didnt
check the lines at all.  That has been fixed.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:48:16 2000%^RESET%^

Fixed



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poster: Zifnab
subject: rows and columns
date: Fri Apr 28 12:52:57 2000


added help for rows and columns

------------------------------

poster: Zifnab
subject: Closed bug
date: Fri Apr 28 12:55:16 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 256
%^NEWS_POSTER%^Original bug report by Zyz on Fri Apr 28 12:49:49 2000%^RESET%^

Bug reported from /domains/outofwhack/uncle/egypt/kh24--

Don't know if this is intentional but remove scar failure can add a scar
to innocent bystanders in the same room. Kinda odd. -Zyz


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:55:16 2000%^RESET%^
completely intentional.

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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:55:16 2000%^RESET%^

Closed



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poster: Zifnab
subject: bug fix
date: Fri Apr 28 12:59:21 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 245
%^NEWS_POSTER%^Original bug report by Tomten on Thu Apr 27 19:08:30 2000%^RESET%^

Bug reported from /domains/castles/rooms/tomten-8--

Six bars of death and destruction still gives -str.


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%^NEWS_POSTER%^Zifnab wrote on Fri Apr 28 12:59:21 2000%^RESET%^

Fixed



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poster: Zifnab
subject: quests
date: Fri Apr 28 14:24:35 2000


added a new line to the output from quests, it shows the number of times a particular quest has been solved. cough Return Clayborn Necklace = 0

------------------------------

poster: Athena
subject: Eye and Eyepatch of Horus
date: Fri Apr 28 18:31:21 2000

These are both the same item, just different names. They are both
Eyepatch now and will id to such. Nothing else was changed.
*8

------------------------------

poster: Zifnab
subject: >quests
date: Fri Apr 28 20:35:43 2000

On Fri Apr 28 14:24:35 2000 Zifnab wrote post #711:
> added a new line to the output from quests, it shows the number of times a
particular quest has been solved. cough Return Clayborn Necklace = 0

Hmm looks like I made a mistake, i reset the clayborn completions
thinking that i was the only one that had done it.  Looks like I 
was wrong, it has been solved once.

------------------------------

poster: Mixer
subject: Caveman area
date: Sat Apr 29 00:08:52 2000

Group aggressiveness is disabled in most of this area
while I work out the bugs with it.  Seems between the way
it was written and the random nature of monster placement
it was a bit nasty for you.
Until I can iron out the issues, there are no group
group attacks in the "normal" (read: xp) areas of the caveman
area.
Mix.

------------------------------

poster: Khosan
subject: Closed bug
date: Sat Apr 29 12:07:36 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 264
%^NEWS_POSTER%^Original bug report by Soldier on Sat Apr 29 09:31:30 2000%^RESET%^

Bug reported from /domains/blackavar/valley/rooms/pond_rm7--

Lich falls to the ground DEAD!
You receive 120 exp.
You get 20 gold coins.
Done. You looted 1 corpse.
Undead The salmon's corpse turns to dust.
Soldier hits Undead The salmon 0 times.
Undead The salmon hits Soldier 2 times.
You are not in combat.

Dont know if that was an error or what.

Rev


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%^NEWS_POSTER%^Khosan wrote on Sat Apr 29 12:07:36 2000%^RESET%^
If you have silent combat on it holds back the messages until the round is
over. If something dies during the round, you still get the message at the
end of the round so it is perfectly possible to get a message saying you
hit something after it died.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 29 12:07:36 2000%^RESET%^

Closed



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poster: Khosan
subject: PK/arena
date: Sat Apr 29 18:09:21 2000


the way PK in the arena is done was changed. This might require everyone to relogin before your body knows about the new way, so until reboot some PK/arena issues might happen

------------------------------

poster: Khosan
subject: bug fix
date: Sat Apr 29 18:31:56 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 268
%^NEWS_POSTER%^Original bug report by Zarp on Sat Apr 29 15:48:25 2000%^RESET%^

Bug reported from /domains/city/advguild/adv--

Guilor isint registred pk (so I and guilor did a test) And I could attack him just like that.then I did a test to zaedrax,drako. and that didint work..
So I think is must be guilor's guild who is bugging the pk things.
he is animist,woodsman,natures blade, and animal tamer..
Thanks Zarp


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%^NEWS_POSTER%^Sigwald wrote on Sat Apr 29 16:05:37 2000%^RESET%^
This is linked to an arena bug most probably.

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 29 18:31:53 2000%^RESET%^
We are assuming it got fixed with my latest changes. If not please
report again (but only if it happens after boot, things are going to be
funky until then).

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%^NEWS_POSTER%^Khosan wrote on Sat Apr 29 18:31:56 2000%^RESET%^

Fixed



------------------------------

poster: Sigwald
subject: Inform report
date: Sun Apr 30 05:23:58 2000


Nature's blade guild now has a guild hall, located in blackavar.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Apr 30 05:50:20 2000


Fixed stone adept crystals. Now they need to be properly enlarged to get a decent max.

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poster: Sigwald
subject: Inform report
date: Sun Apr 30 06:24:01 2000


Changed create power crystals so that medium and big value gems are more interesting to use rather than really small gems

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poster: Zifnab
subject: Closed bug
date: Sun Apr 30 07:33:13 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 272
%^NEWS_POSTER%^Original bug report by Baer on Sun Apr 30 05:42:28 2000%^RESET%^

Bug reported from /domains/city/shops/general_shop--

[ large white opal ]: You receive 1125 gold.
Bailey says: I need to dispose of this item since the wizard that created it doe
sn't want it saved.
Bailey hides the large white opal behind the counter.

Thought the shop was saving gems now so druids can buy them. Or perhaps these gems could become available at the gem shop?


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 30 07:33:13 2000%^RESET%^
if you wnat them to be saved you need to sell them at the 
gem shop.


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 30 07:33:13 2000%^RESET%^

Closed



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poster: Sigwald
subject: bug fix
date: Sun Apr 30 12:08:08 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 260
%^NEWS_POSTER%^Original bug report by Wildchild on Fri Apr 28 17:12:08 2000%^RESET%^

Bug reported from /domains/city/streets/_9_7--

Potions do dmg to non-pk regged players. Sirk found this out after he threw one at the ground that I gave to him for the hell of it.
That should probably be fixed so it won't.

-WildChild
*(*


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%^NEWS_POSTER%^Sigwald wrote on Sun Apr 30 12:08:08 2000%^RESET%^

Fixed



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poster: Khosan
subject: Closed bug
date: Sun Apr 30 15:33:55 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 270
%^NEWS_POSTER%^Original bug report by Drizzt on Sat Apr 29 20:14:24 2000%^RESET%^

Bug reported from /domains/castles/rooms/drizzt-3--

hmm not sure how this happened, but i had one sp_regen for awhile, no events running or anything, and im not race dependant, not real sure what happened.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 30 15:33:49 2000%^RESET%^
This is not specific enough that we have a change to bug hunt it. Next time
it happens try to get hold of an wiz to look at it while it goes on.

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%^NEWS_POSTER%^Khosan wrote on Sun Apr 30 15:33:55 2000%^RESET%^

Closed



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poster: Marvin
subject: bug fix
date: Sun Apr 30 21:14:56 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 275
%^NEWS_POSTER%^Original bug report by Lasher on Sun Apr 30 08:03:57 2000%^RESET%^

Bug reported from /domains/city/advguild/plaque_room--

Rubbed a random lodestone and got:

*math: log(x) with (x <= 0.0)


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%^NEWS_POSTER%^Zifnab wrote on Sun Apr 30 08:13:18 2000%^RESET%^
dbxwhere lasher                                                                             
*math: log(x) with (x <= 0.0)                                                                
Object: /obj/spells/objects/navstone2#52678 at line 265
                                                                                             
#0: '' at /secure/user#41371 () at :0
#1: 'dispatch_modal_input' at /secure/user#41371 (secure/user/inputsys.c) at                 
line 313
#2: '' at /obj/pshell#41377 () at :0                                     
#3: 'shell_input' at /obj/pshell#41377 (std/shell.c) at line 234
#4: 'execute_command' at /obj/pshell#41377 at line 64                                        
#5: 'do_game_command' at /std/race/ent#2308 (std/player/cmd.c) at line 70
#6: 'direct_look_str_obj' at /obj/spells/objects/navstone2#52678                             
(std/object/vsupport.c) at line 152
#7: 'the_short' at /obj/spells/objects/navstone2#52678 (std/object/names.c) at               
line 146
#8: 'short' at /obj/spells/objects/navstone2#52678 at line 318                               
#9: 'get_color' at /obj/spells/objects/navstone2#52678 at line 265
dbxframe lasher 9                                                                           

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obj/spells/objects/navstone2.c:265 - get_color()                                       
locals: NULL, "red"

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-                             
string get_color() {
                                                                                             
    int str;
    string color = "red";                                                                    

=>    str = to_int( log( strength ) / log( 2 ) );                                            

    switch ( str ) {                                                                         

    default:                                                                                 
    case 0..4:


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%^NEWS_POSTER%^Marvin wrote on Sun Apr 30 21:14:56 2000%^RESET%^

Fixed



------------------------------

poster: Athena
subject: daggers
date: Sun Apr 30 21:35:44 2000

Giant King's Dagger now ids to 'giant dagger'.
Trec's Dagger now ids to 'trec dagger'.

------------------------------

poster: Zifnab
subject: bug fix
date: Mon May  1 08:49:20 2000


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

%^NEWS_TIME%^Report Number: 277
%^NEWS_POSTER%^Original bug report by Zifnab on Sun Apr 30 16:07:28 2000%^RESET%^

Bug reported from /domains/castles/rooms/drizzt-3--

fix the web page, its still lokoing for player_Age in finger.

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%^NEWS_POSTER%^Zifnab wrote on Mon May  1 08:49:20 2000%^RESET%^

Fixed



------------------------------

poster: Zifnab
subject: bug tracker changes
date: Mon May  1 09:04:45 2000


added a new group, player.bugs, all the fixed/closed bug reports are going to go in there, as well as a copy mailed to the original sender.

------------------------------

poster: Zifnab
subject: locker changes
date: Mon May  1 10:17:04 2000

I redid a few things in the lockers. 

put all in locker, and get all from locker now work. I had to
rearrange a few things in order to do that, so please let me
know if any issues pop up, we are logging the lockers to it will
be easy to check.  

z

------------------------------

poster: Zifnab
subject: pit fiend bug report
date: Mon May  1 11:52:30 2000

I deleted the pit fiend bug report.  The pit fiend is only
supposed to be  once per reboot.  There is a way out of the room.

I am not posting the entire conversation that went on wrt that
bug post, because we mentioned a few too many hidden things.

But it is working as the person intended.

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poster: Sigwald
subject: Inform report
date: Mon May  1 12:54:43 2000


Cleaned a bit the cauldron magic guild code, made masteries work properly with this guild.

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poster: Darkstaff
subject: MUDCON
date: Mon May  1 14:31:45 2000

read help mudcon for info on the two mudcon's this year, plus
added info on denver mudcon

Darkstaff

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poster: Ant
subject: Website update
date: Mon May  1 15:27:37 2000


did a text-only version of the website. You can find it at the same addy.

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poster: Zifnab
subject: new command
date: Wed May  3 08:52:10 2000

Just more of an informational command....  
spellinfo (its really skill info as well, but i didnt want to 
make the command lonfer :) ).

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poster: Marvin
subject: word of recall
date: Wed May  3 16:31:29 2000


New navigator spell 'word of recall'

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poster: Sigwald
subject: Riposte
date: Wed May  3 16:34:48 2000

Changed help on riposte.
It actually works with any kind of weapons.
Lets please not go into the "it is not realistic" business
again, anyway this is a fantasy game it doesnt have to be
realistic :P

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poster: Marvin
subject: lodestones
date: Thu May  4 05:13:58 2000


After they get reloaded (boot) or any new are created, lodestones will have an adjective that is their color, ie. you can 'look at green lodestone'. Also, they will seperate in your inventory into different colors. (There was a technical reason that this was not possible with the old stones, or at least not easy, but that is solved since I changed the stones)

------------------------------

poster: Marvin
subject: navstone2
date: Thu May  4 05:17:34 2000

If your navstone doesn't do this (previous post) dont report it.
You probably have an old stone. Get a new one.
-M

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poster: Mannfred
subject: lizardman god
date: Thu May  4 11:39:58 2000

The lizardman god got tired of his sparkling trinklets.. and has donned the
usual eqs.
have fun. and enjoy
// MF

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poster: Zifnab
subject: pk
date: Thu May  4 15:10:52 2000

Made a fix to hunting players.  The issue was when you were attacked
by multiple people, it correctly removed the player that killed
you from the hunted list, but not the others.

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poster: Khosan
subject: summon and relocate
date: Sun May  7 14:17:05 2000


implemented wildchilds proposal. People that can't be summoned/relocated to, can't use the respective spell either. Toggling is once/boot.

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poster: Ant
subject: Site update
date: Sun May  7 15:04:50 2000


Updated the race info on the website(s)...

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poster: Athena
subject: Large Black Demon Sword
date: Mon May  8 02:15:16 2000

This sword now ids to...
large black sword
large sword 
black sword
Thanks Phire

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poster: Khosan
subject: sleight of hand
date: Tue May  9 07:07:11 2000


reenabled sleight of hand. It no longer can be used to grap things that the get verb wouldn't touch.

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poster: Sigwald
subject: Inform report
date: Wed May 10 02:20:54 2000


All herbs now have a mass of 1.

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poster: Sigwald
subject: Inform report
date: Wed May 10 05:56:06 2000


Cleaned up witch spells, proper messaging should work all right with masteries, updated wrath of the covenant help.

------------------------------

poster: Sigwald
subject: Changes to cauldron magic
date: Wed May 10 07:05:10 2000

I've made some changes to cauldron magic balance.
This might be a bit temporary if more adjustments
are needed.
Anyway, the aim is to make cauldron magic useful for
witches in solo mostly. Therefore I've done the following
changes:
Big monsies will throw back potions, even more than before.
Summon cauldron cost was lowered noticeably.
Potion damage was increased quite a lot.
Damage ratio is better than it was (that is damage/cost).
The aim is to get witches that are cauldron magics users use these
potions to solo, but not solo all these 100k+ monsies.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Wed May 10 09:46:20 2000


Clone event gem reward will now be a standard gem

------------------------------

poster: Zifnab
subject: tour
date: Wed May 10 13:38:27 2000

tour is back up and running with quite a few internal changes, 
and a few external changes for score, and changing the prompt, 
to a real prompt.

among other things.

the reinc portal is also back in the newbie guild, i upped the
exp cap on it.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed May 10 14:59:28 2000


Added new spell to herbalists, mix waking salts.

------------------------------

poster: Sigwald
subject: Cauldron stuff
date: Thu May 11 03:21:37 2000

Tweaked some more stuff.
Cauldron summoning is a bit cheaper, filling is a bit
more expensive. Filling cost will be very much affected by
masteries in the guild.
Also changed the throwing back formula a bit, level
counts some (that is thrower level) to reduce rethrowing.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu May 11 04:53:19 2000


Removed newscore2 and score1

------------------------------

poster: Sigwald
subject: New guilds
date: Thu May 11 05:09:34 2000

Shamans of soil and Chanters of Deep Earth are now opened.
They are both accessible by the animist portal in adv guild.

Thanks to Phire and Makimo for providing some ideas,
and to Baer, Sirk and Kalon that did some testing.

Report bugs and stuff as usual.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Thu May 11 05:59:37 2000


Changed witch broom stats.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu May 11 06:53:04 2000


Added new spell to curse chanters. Curse of mind pain.

------------------------------

poster: Sigwald
subject: Few more changes to witches guild tree
date: Thu May 11 07:10:50 2000

I lowered evil eye and nerves of fire.
Added progressive training of mastery skills for cauldron
magics and curse chanters.
Changed broom once again, will now give masteries for each
of the subguilds though with much lower bonuses.
Will also give int and wis now.
Hmm I think thats all for now.
Hmm actually I've also reduce chance of nerves of fire
to break skills/spells on big monsies.
I've also changed some training costs.
Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Thu May 11 08:04:51 2000


Added help guild_items

------------------------------

poster: Sigwald
subject: Inform report
date: Thu May 11 09:23:49 2000


There is an herb shop near the shaman of soil guild for herbalists. Be aware that herbs sold there are much less efficient than fresh gathered ones using find herbs.

------------------------------

poster: Zifnab
subject: IMPORTANT
date: Thu May 11 09:39:15 2000

We found the cause of your missing guild item points, or seriously
lessened guild item costs.  When you reinc currently, every time
you enter that mirror to try and adjust your stats, that is 
another reinc. so if you do that a bunch of times, you start losing
points really badly on your guild stuff.

Until we figure out what to do with that, I strongly suggest you
do not keep reentering the mirror.

------------------------------

poster: Sigwald
subject: >IMPORTANT
date: Thu May 11 09:50:40 2000

On Thu May 11 09:39:15 2000 Zifnab wrote post #758:
> We found the cause of your missing guild item points, or seriously
> lessened guild item costs.  When you reinc currently, every time
> you enter that mirror to try and adjust your stats, that is 
> another reinc. so if you do that a bunch of times, you start losing
> points really badly on your guild stuff.
> 
> Until we figure out what to do with that, I strongly suggest you
> do not keep reentering the mirror.

Well I've fixed that particular problem I think so it should
be ok (might want to quit/enter just to make sure your
player obj is up to date before you try that again).
Sigwald

------------------------------

poster: Sigwald
subject: Combat tunes
date: Thu May 11 11:24:08 2000

I've upped some monster hits, especially big ones (100k+).
I've upped fighter types defences (dodge, martial dodge, all
parries).

Will be fully effective after a boot on monsters,
after a quit/enter for players (which means till boot you
can have boosted defence and no increase of hits on already
loaded monsies...).

Sigwald

------------------------------

poster: Zifnab
subject: QWEST SUCKS
date: Thu May 11 17:12:31 2000


just thought I would note for everyone(before Qwest goes down again). QWEST SUCKS!!!!!!!

------------------------------

poster: Sigwald
subject: guild items
date: Fri May 12 07:12:46 2000

Upped a bit most guild items due to that upgrade of all eqs
there was some time ago.
Quit/enter to reload them to update stats.

------------------------------

poster: Zifnab
subject: bug_tracker
date: Fri May 12 09:11:01 2000


made the bug tracker save better, I kind of forgot to make it save when a post was updated/fixed/deleted/closed. oops.

------------------------------

poster: Ant
subject: website
date: Fri May 12 15:51:49 2000


Updated the guildtree on the website... (Finally!)

------------------------------

poster: Athena
subject: ids
date: Sat May 13 05:03:44 2000

Yellow blob cloak now ids to blob cloak.
Shihuang Lightning Blade now ids to lightning blade or shihuang blade.

------------------------------

poster: Marvin
subject: ignore
date: Sat May 13 12:48:39 2000


I don't know why, but I sorted the ignore list.

------------------------------

poster: Ant
subject: website update
date: Sun May 14 05:58:55 2000


forgot to add the link to the Dragonmaster guild to the guildtree on the page. It's not fixed. Thanks to Apathy for reporting it.

------------------------------

poster: Ant
subject: website update
date: Sun May 14 05:59:17 2000


Umm... It's NOW fixed, that is ;)))

------------------------------

poster: Athena
subject: newbie ocean
date: Sun May 14 16:04:34 2000

It seems the seahorses and guppies in the Ocean area have decided to
behave themselves and be good. Might help some of our lil newbies
that need to be evil :)
Will take a full reset to change though.

------------------------------

poster: Khosan
subject: azarian attack
date: Sun May 14 16:40:14 2000


fixed azarian attack so it wont quit early when it temporarly runs out of azarians

------------------------------

poster: Khosan
subject: cauldron magic
date: Sun May 14 16:51:20 2000


made cauldron magic only require witch on not seer. This is consistent with the guild trees and how it was before, so I am assuming it was an error

------------------------------

poster: Sigwald
subject: >cauldron magic
date: Sun May 14 16:59:33 2000

On Sun May 14 16:51:20 2000 Khosan wrote post #771:
> made cauldron magic only require witch on not seer. This is consistent
with the guild trees and how it was before, so I am assuming it was an
error

Wasnt an error, updated the guild tree.
Bravo guilds will always require two gammas from now on.

------------------------------

poster: Athena
subject: Wooden Staff
date: Mon May 15 05:08:26 2000

The 'Wooden Staff', NOT the 'Long Wooden Staff' has had its name changed.
It now will be the 'Staff of Runes'. Hopefully this will ease some
of the problems those 2 have been causing. This will take effect
after boot or chesting, when the staff is cloned again. Nothing else
was changed but the name.

------------------------------

poster: Zifnab
subject: >Wooden Staff
date: Mon May 15 05:57:51 2000

On Mon May 15 05:08:26 2000 Athena wrote post #773:
> The 'Wooden Staff', NOT the 'Long Wooden Staff' has had its name changed.
> It now will be the 'Staff of Runes'. Hopefully this will ease some
> of the problems those 2 have been causing. This will take effect
> after boot or chesting, when the staff is cloned again. Nothing else
> was changed but the name.
not chesting, chesting doesnt dest the ite, so it will be after boot.
If you really wnat a new one put it in a locker, close the locker
and reopen it.

------------------------------

poster: Sigwald
subject: Stat trainers
date: Tue May 16 05:34:47 2000

I've made changes to stat trainers.
I've removed the old accounts of progressors (almost old progressors
had used the money away anyway).
From now on, gold that you donate to stat trainers is saved.
It is taxed at reinc time the same way your exp is taxed.
So it sort of saves over reinc, though taxes are applied to it.
Therefore after a reinc you'll be able to train some at stat
trainers 'for free' (well using the cash you previously donated
minus the taxes).
Costs were slightly up to balance this fact.

Sigwald

------------------------------

poster: Sigwald
subject: >Stat trainers
date: Tue May 16 05:54:57 2000

On Tue May 16 05:34:47 2000 Sigwald wrote post #775:
> I've made changes to stat trainers.
> I've removed the old accounts of progressors (almost old progressors
> had used the money away anyway).
> From now on, gold that you donate to stat trainers is saved.
> It is taxed at reinc time the same way your exp is taxed.
> So it sort of saves over reinc, though taxes are applied to it.
> Therefore after a reinc you'll be able to train some at stat
> trainers 'for free' (well using the cash you previously donated
> minus the taxes).
> Costs were slightly up to balance this fact.
> 
> Sigwald

Oh yeah you need to quit and enter to make this properly work
with reincs...
Sigwald

------------------------------

poster: Sigwald
subject: Punishment
date: Tue May 16 14:55:20 2000

Zane got banned 10 days for cheating.
As a reminder to you all, we can catch people.
Follow the rules.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue May 16 15:26:42 2000


Lowered costs of enchants slightly.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue May 16 15:42:15 2000


Upped mist form some.

------------------------------

poster: Athena
subject: secondaries
date: Wed May 17 01:34:50 2000

I've noticed recently that a few players have been starting
secondary chars and not registering these. Please, log on your
primary char (oldest char) and type help secondaries and take care
of this a.s.a.p. and abide by the secondary rules :)
Thanks, Athy

------------------------------

poster: Sigwald
subject: Change to chain elemental bolts
date: Wed May 17 06:40:23 2000

Ball will disappear when monster is killed,
mastery of elements will affect some as well.
Number of bolts obtained should be a bit less random.


------------------------------

poster: Athena
subject: reimbursements
date: Fri May 19 16:00:50 2000

Please mail me your list of eq and cc to zifnab. I will get your eq
reimb as quickly as i can.

------------------------------

poster: Athena
subject: White Robes
date: Sat May 20 00:03:13 2000

After boot or chesting, the White Robes from Galadriel will now be called
White Silk Robes.
They will id to white silk robes, silk robes, long white silk robes.
Only the name was changed. Just got tired of so many different white
robes when trying to reimb for lost eq.

------------------------------

poster: Zifnab
subject: me
date: Sun May 21 16:15:52 2000

Been moving over the last week.  99.9% moved in now, however
my isp is still my old one and its a local long distance call
to dial in.  so I will only be on from work for a few days, 
until ei get that squared away.


------------------------------

poster: Khosan
subject: reimb cheating
date: Sun May 21 18:18:23 2000


nuked Munky and all (unregistred) secondaries (quorn, head, fieldy) for cheating with reimb. Don't give athena this shit, she does check the logs.

------------------------------

poster: Athena
subject: Munky
date: Sun May 21 18:22:13 2000

Got that right! OOOOo dont piss off Athena!

------------------------------

poster: Zifnab
subject: clock and 1,000,000 kill
date: Wed May 24 11:34:10 2000

due to the upcoming 1,000,000th kill in red dragon, a rather 
substantial reward will be given to the person getting the
1000000th kill, (also continuing forward with the 2000000 etc).

------------------------------

poster: Athena
subject: spiked fist
date: Thu May 25 02:54:19 2000

Spiked Fist now ids to fist or spiked fist.
Athy

------------------------------

poster: Athena
subject: re spiked fist
date: Thu May 25 02:56:26 2000

Blah, I keep forgetting to add, at boot or recloning from chesting.

------------------------------

poster: Zifnab
subject: eje
date: Thu May 25 15:15:34 2000

for those of you that like to sac stuff with all your equipment
on you, there is a new option.

Rather than using the menu, you may _give_ stuff to eje, this 
way will work as the verbs do, if you do give sword to eje, and 
you have 2 swords in inventory, it will give you the which sword
do you mean message, if you do give _a_ sword to eje, well its your
own fault then.

The menu options still exist, have to come up with a way to do the
money stuff (didnt realize it rounded).

------------------------------

poster: Zifnab
subject: cahnnel who
date: Fri May 26 13:06:17 2000


got tired of searching through the channel 'who' list looking for people, its now sorted by name.

------------------------------

poster: Zifnab
subject: sex changes
date: Fri May 26 19:09:33 2000

due to repeated asking by players for sex changes, Veldren
has been trained in the art of removing/adding/modifying
players genders.

------------------------------

poster: Magneto
subject: >sex changes
date: Fri May 26 23:21:07 2000

On Fri May 26 19:09:33 2000 Zifnab wrote post #793:
> due to repeated asking by players for sex changes, Veldren
> has been trained in the art of removing/adding/modifying
> players genders.
OUCH

------------------------------

poster: Marvin
subject: tune
date: Sat May 27 08:25:33 2000


Fraenz and Smoke Demon have been upped somewhere between slightly and signigiantly.

------------------------------

poster: Zifnab
subject: passwords
date: Sat May 27 22:24:21 2000

Just a little friendsly advice.  I have seen to reports of
make that two reports of this in rec.games.mud.admin over the past
few days.  There is a player/admin/person not sure who is actually
doing it, but has enetered a few muds, and tried to get people 
to log into his mud, and when they do, he/she has captured
their passwords, and then turned around and logged back into 
that players real mud, as that character (assuming the player
used the same password.)

anyway just a little warning, if you care about your characters, 
dont use the same passwords.

------------------------------

poster: Khosan
subject: Inform report
date: Tue May 30 02:26:09 2000


nuked pooper, assmaster, cockmaster, learnit and extended the ban of the site done by mixer

------------------------------

poster: Sigwald
subject: Inform report
date: Tue May 30 08:25:00 2000


Raised monster natural willpower, especially big ones.

------------------------------

poster: Sigwald
subject: Vuln change
date: Tue May 30 09:57:02 2000

Ok I made a change to vulns today. This is a try out, things might
change again if we are not happy with the change.
Anyway the thing works now in the following way:
Effect of the vuln depends on the monster resistance.
If a monster has very high resist to a damage type, vuln will
have a reduced effect on it. If its resistance is average
or low it will suffer from the full effect of the vuln spell.

All right now before everyone complains:
- vulns will now affect all monsies, including these big meanies
that weren't before.
- max effect of vuln was slightly upped.

Expected effects:
- Big eq monsies should be a bit easier since vuln will affect them.
- Exp monsies that aint big wont change much (except vuln effect 
a bit higher)
- Exp monsies that are quite big, well tough to know thats one
opened question.
- Monsies that have by design a good resist to one damage type will
be mostly immune to vulns (which sort of makes sense, an elemental
of fire shouldnt take damage from fire, vuln or not).

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Tue May 30 09:58:11 2000


Oh yeah forgot to mention but that will affect newly cloned monsies for eq ones (so full effect after boot)

------------------------------

poster: Zifnab
subject: new area
date: Tue May 30 13:46:05 2000

Snoops new area is out.  its on hyboria.  I dont know the details, 
well I do know a little its not for newbies, I will let snoop
post more of the details.

------------------------------

poster: Snoop
subject: detail
date: Tue May 30 14:35:27 2000

(Originally in general)
An explorer with no brains found this trail leading to a mountain
with trolls and stuff. He didnt tell anyone that he would be going
there and he didnt return...so he couldnt really tell anyone.
Now you might wonder howcome i know that this explorer found a new
area and how i know that the area is located on hyboria.
The thing is that i heard him scream (very loudly) and it sounded
just like he was killed by a gang of trolls on a mountain on
hyboria...shrug
My hearing is really good...
*/Snoop
The area has some nice stuff imo, but beware...not for newbies

------------------------------

poster: Marvin
subject: necro
date: Thu Jun  1 05:50:51 2000


tuned snoops necro back down a hair. Players are too wimpy these days.

------------------------------

poster: Marvin
subject: hag
date: Thu Jun  1 06:21:08 2000

Upped hag slightly. (No I didn't go all necro on her)

------------------------------

poster: Zifnab
subject: nimrodel
date: Thu Jun  1 09:50:38 2000

Widlchild pointed out that it was nimrodel that had the problem, 
I fixed him, also cleaned up some of the syntax (i think) like
caps and that stuff.  Just for the record, any of you that get stuck
fighting syntax for things please bug report that or use the 'syntax'
command, that is something that I really really dislike and will
fix.

------------------------------

poster: Khosan
subject: spear event
date: Thu Jun  1 16:29:33 2000


tuned spear in stone so it is only as powerfull as the weapon from the staff event - which still is way too powerfull

------------------------------

poster: Khosan
subject: event weapons
date: Thu Jun  1 16:35:22 2000


tuned hammer and sword too

------------------------------

poster: Zifnab
subject: lottery
date: Fri Jun  2 10:37:55 2000


due to continued whining, the lottery is no more.

------------------------------

poster: Zifnab
subject: pk change
date: Fri Jun  2 11:33:22 2000

I upped the damage betweeen pk players.  if you wnat this
change  you ned to quit and reenter.

------------------------------

poster: Zifnab
subject: new pk toy
date: Fri Jun  2 12:27:23 2000

there is a new pk toy hidden in the undercity....

It is hidden, and will require you to look at stuff.

This item will allow the player to tell which direction players
left the room in.  

(FYI, the only place it currently works is the city, i didnt update
everything else, it will take a boot.  Also the item is no save.
(

--zif

------------------------------

poster: Marvin
subject: ultrahighbies
date: Fri Jun  2 14:41:48 2000


capped level costs at 20M

------------------------------

poster: Marvin
subject: Don't hate be because I'm beautiful
date: Sat Jun  3 06:08:17 2000


I upped all exp across the board signifigantly, then even more drastically cut exp for killing things way below your level. This will mean 1) we will need more high end exp areas 2) it might be more difficult to solo at high levels 3) everyone will hate me. We will see how this works for now, everything is tunable.

------------------------------

poster: Marvin
subject: tunes
date: Sat Jun  3 11:13:51 2000


I undid the changes I made over the last 2 days. I don't have the will to tune them right now.

------------------------------

poster: Zifnab
subject: ceremony
date: Mon Jun  5 21:19:19 2000

dont use ceremony right now, those of you with it, a vital piece
of the code is missing, and it does absolutely nothing
at the moment.

------------------------------

poster: Sigwald
subject: Boots and stuff
date: Tue Jun  6 09:45:06 2000

We are going to go through a few reboots in order to implement
some changes. Expect the game to be wizlocked for a short time
in order to properly do the changes.

We update the driver to make it safer, and we go to a new
way to handle player and monster resists (I'll post more
about this later).

------------------------------

poster: Sigwald
subject: changes
date: Tue Jun  6 10:33:50 2000

Well thanks to a new driver we should be a bit more
crash safe.

Now changes about resists. We have changed the way resists
work in order to avoid certain problems with skyhigh
resists and also due to the fact that the tune done
to vulns didnt work out like I hoped.
So basically, new resists will converge asymptotically towards
100 in an exponential fashion (for those who do maths
that should be clear enough), and vuln effects will no
longer be linear but have a constant effect on effective
damage taken by the target (ie whatever its resist, 
if a vuln is on a monster will take X% more damage
compared to before vuln with X being a constant depending
on the caster.. (well not a constant ... but independant
of the monster resist)).

Ok in practise, it changes quite a few things.
Racial resists are going to be rewritten a bit cause
their effects might be quite unbalanced.
Several monsies will need adjustments, including
eq ones.
All prot spells and skills will have to be adjusted,
though some were already done.
More changes are coming along and you can expect a few early
reboots in order to have them work correctly.

Sigwald
PS: no whine, I'm busy updating stuff. Suggestions on what
needs to be fixed and changed are welcome though.

------------------------------

poster: Sigwald
subject: Fixed spells
date: Tue Jun  6 10:39:09 2000

Shields (greater and lesser) and vulns work with new system.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun  6 11:12:38 2000


Rescaled psychic gaze with new system.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun  6 11:23:19 2000


All right few changes to races due to the way racial resist work now (quite small)

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun  6 12:17:09 2000


All protection seplls should be fixed/tune with the new resist system.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun  6 12:35:07 2000


Ok all prot skills are updated as well.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun  6 14:54:45 2000


Made some small changes to Zelda area, upped some eqs from that place mostly.

------------------------------

poster: Zifnab
subject: new/old area
date: Tue Jun  6 15:41:02 2000

Schizomycetes has returned to the lands of Red Dragon.  
Cosmetically much is the same, behind the scenes all was 
rewrriten, and enough was added that its pretty much going to be 
new to all those involved in some respects.

The equipment I am not totally happy with a the moment, not really
sure how good/bad it is, but it will get adjusted accordingly, and
since this is my area now.  I _will not_ add multiple copies of the 
same equipiment.  if/when I adjust a piece of equipment if you have
one already it will see the same adjustment, all whines/flames to 
Ladyhawk please.

The area has been walked through by me, but as is typically the case
player find more ways to break stuff than I could ever
imagine, so please report any problems etc to me, via
bug or mail.

enjoy.

oh yeah its on Mists now.
**
--zif

------------------------------

poster: Sigwald
subject: Armor class
date: Tue Jun  6 16:10:38 2000

The way armor class works was modified and integrated into
the resist system. Its actually probably an upgrade of armor
class effect. Due to way the system works, armor class will
do nothing untill you quit/enter.

------------------------------

poster: Nyx
subject: Once long ago.....
date: Tue Jun  6 23:17:53 2000

A well-known storyteller recently told me that on the island of
Blackavar there was once a small yet beautiful kingdom. However,
long ago a tragedy happened and the kingdom was laid to ruin by a
powerful necromancer. He says that all that is left, if you know
where to look is the castle and it's garden. And they say the castle
has a few stories to tell as well. But then again, he is a
storyteller so take it as you will....but sometimes, they really are
more then just stories.

Nyx

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun  7 02:57:37 2000


Fixed something in the prot system regarding the stacking of prot spells. Should work much better now.

------------------------------

poster: Sigwald
subject: Monster resistances
date: Wed Jun  7 07:23:14 2000

Tried to adjust formula to fit closer to the old formula we had
for monster resistance (not the way it works but the output
of the formula...). Should be lower resists for most monsters,
except maybe high end ones (like real big ones).
Rebooting to update all monsters.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun  7 09:59:54 2000


Closed access to galadriel for a while.

------------------------------

poster: Zifnab
subject: Schizo/plant area
date: Wed Jun  7 10:15:25 2000

is now a quest.  it is a party oriented quest.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun  7 10:41:02 2000


Fixed a big bug in unholy shield. Will work better now.

------------------------------

poster: Sigwald
subject: Galadriel
date: Wed Jun  7 11:32:59 2000

Galadriel is back, with new eqs, different features and hopefully
it is a bit more interesting than before.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun  7 16:49:06 2000


Upped power of all regen curses (well basically affects bartenders and curse chanters)

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jun  8 02:10:35 2000


Tuned galadriel down some.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jun  8 05:23:25 2000


Upgraded throw knife quite a bit. Reduced breakage change quite some, upped damage. Rewrote a bit special effects.

------------------------------

poster: Sigwald
subject: Brewers
date: Thu Jun  8 11:55:38 2000

Cleaned a bit some of the code in poison brewers.
Made poison fading much slower, upped some the effects of
certain poisons and make them last a bit more once applied on the
weapon.


------------------------------

poster: Sigwald
subject: Inform report
date: Thu Jun  8 12:00:44 2000


Made mastery of poisons progressive training in brewers.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun  9 03:00:21 2000


Added possibility for bannermen to train whirlwind attack a bit.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun  9 03:02:19 2000


Added double stab to trickster.

------------------------------

poster: Sigwald
subject: daggers and knives
date: Fri Jun  9 03:08:30 2000

If you know knives and daggers that you think should be able to be 
thrown, mail me where there are from and I'll fix them.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun  9 03:17:29 2000


Upped bard songs duration and effects. Charisma affect them more than before.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun  9 04:44:29 2000


You can now pick charisma at Achman as a choosen stat to raise.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun  9 16:08:37 2000


Upgraded a bit mist form spell.

------------------------------

poster: Athena
subject: firewood
date: Fri Jun  9 18:15:03 2000

Firewood gathered will now id to log, for easier throwing of such
item into the fire.

------------------------------

poster: Zifnab
subject: pray
date: Sat Jun 10 09:01:36 2000


made pray in hell not accept any args.

------------------------------

poster: Khosan
subject: crash recovery
date: Sat Jun 10 12:59:04 2000


crash recovery and neelix now saves state. Updated crash_d, lost_found_d, sk_lost_menu.c and eq_menu.c. This is all rather minimal tested so I am probably going to make the reimb gals really happy

------------------------------

poster: Khosan
subject: emerald pendant
date: Sat Jun 10 15:34:58 2000


rearranged the emerald pendant so it no longer uses a shadow

------------------------------

poster: Nyx
subject: Endangered emotes and how you can save them
date: Sun Jun 11 12:30:54 2000

Ok, I changed a few illegal emotes so that they are now legal. If
you see an emote that is illegal (I.E. Lets you make another player
do something to you, or makes it look liek that player did the emote
but really did not) let me know and I will fix it so it is within
the guidelines, however if you do it to a wizard and it is not me,
it will be removed all together most likely. So, help save the
emotes and just mail me the ones that need a face lift. :)
Btw, The ones that got changed most recently were fmb and bfboobie.
So, plese don;t whine, they would have been removed all together.
Nyx

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Jun 11 16:08:07 2000


Fixed a small bug with Galadriel, lowered resists on Blackmon, Xetrov and Smoke demon. Also lowered damage done by smoke demon some.

------------------------------

poster: Athena
subject: Ladyhawk
date: Sun Jun 11 23:51:34 2000

We had to take Lh to the hospital this morning. She was in a great
deal of pain.
The tests showed she has gall stones and they are gonna remove the
gall bladder in the morning. We dont have an exact time yet but
hopefully for her, early morning.
She was comfortable when we left about 9pm. The pain medication was
working and she could rest.
I will log on when i can to keep you all updated. She asked me to
mail and let you all know shes thinking about you and wanted you to
know what had happened.
As soon as i hear anything more, I'll log on and post.
Love from LH and myself
Athy

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jun 12 01:47:15 2000


Fixed 2h weapons used by 1h race. You wont get more hits that you were originally supposed too (and thx to all abusers that didnt report that).

------------------------------

poster: Zifnab
subject: early boot
date: Mon Jun 12 09:39:02 2000

Upgrade in the driver.  

limit on input line length lifted. 

limit of 260 lifted on columsn command.

------------------------------

poster: Athena
subject: Ladyhawk..aka...Chickenhawk
date: Mon Jun 12 23:39:47 2000

She had her surgery about 4 this evening and is doing very well.
They were able to do the micro surgery so she doesnt even have
stitches. She can come home tomorrow barring any complications.
She was thrilled to hear from all of you that sent messages :) It
lifted her spirits today. Was a long day for her, waiting from 7am
til 4pm to go to surgery.
But we are so pleased it all went so well.
Thanks again to all of you for your best wishes and caring :)
Love to all
Athy and Ladyhawk

------------------------------

poster: Zifnab
subject: bl command
date: Thu Jun 15 07:26:03 2000

I removed the bl command, it did its own version of look, 
bypassing all the standard code.

------------------------------

poster: Zifnab
subject: relocator
date: Thu Jun 15 08:49:07 2000

the old relocator that used to be in the shop on emerald
*the start one* has been removed from the game, lodestones
have been in the game for long enough to remove those at this 
point.  If you have any in your chests, you will get the
standard missing equipment message from your chest.

--zif

------------------------------

poster: Zifnab
subject: just a friendly little reminder
date: Fri Jun 16 07:47:18 2000

Sparked by a conversation on sales, i did a little grepping of the
bank logs.

using a 3rd party to transfer gold to your secodnary will result
in the removal of all three characters. I grow tired of the people
cheating around here.

------------------------------

poster: Zifnab
subject: enemy hp bar
date: Fri Jun 16 11:19:23 2000

the codes being sent to portal have been removed for the 
enemy hit point bar.  I need to come up with something a bit
differant, it was agreed upon by the admin that gave those that 
used it an unfair advantage over other that didnt.

Sorry i did that yesterday and forgot to post.

------------------------------

poster: Sigwald
subject: Updated open_guilds and guild_tree
date: Sat Jun 17 10:14:50 2000

Updated the guild_tree and open_guilds help files.

I've removed navigators from the guild tree
(exception harmers for now, will try to fix that guild tree
as a future project).
I've tried to update open_guilds to a relatively accurate version.

------------------------------

poster: Sigwald
subject: New guilds
date: Sat Jun 17 10:17:48 2000

Or rather, reworked ones. Old evokers, old sorcerers and disciple
of the dragon are out of the game now. New guilds are accessible
through a portal that is located west from adv guild.

Thx to Marvin for providing with the skeleton for the new guild, to K
for giving additional ideas and Krellen for providing some names.
Kudos to me for coding it (self-satisfaction always rocks).

------------------------------

poster: Sigwald
subject: New evokers
date: Sat Jun 17 10:18:44 2000

Well people that were former evokers will get a free reinc to
get out of the old system. Contact an admin to get it.
Sigwald

------------------------------

poster: Sigwald
subject: Evokers
date: Sat Jun 17 11:14:42 2000

I suggest new evokers read the guild description that Prin gives,
that might help figuring a few things.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Jun 17 13:05:23 2000


Disabled for now join hands till I can fix it properly.

------------------------------

poster: Athena
subject: new evokers
date: Sat Jun 17 14:02:47 2000

Until new verbs can be made, if you have trouble using one of the
exit, use 'go fire' for it to work. And if any of the others are
doing that, just use 'go' first.

------------------------------

poster: Sigwald
subject: Tune
date: Sat Jun 17 17:24:06 2000

Lowered exorcists offensive spells.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Jun 17 17:30:54 2000


Upped trick punch and limber up a bit.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Jun 18 09:36:44 2000


Raised word of god costs a bit, made wis an affecting stats for white flame. Removed random casting time on white flame.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Jun 18 10:16:49 2000


Added evoker of vacuum to the guild_tree file (forgot it)

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Jun 18 10:19:59 2000


And fixed that date in guild_tree.

------------------------------

poster: Khosan
subject: neelix
date: Mon Jun 19 01:50:39 2000


fixed reimb done by lost_found_d

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jun 19 06:31:26 2000


Fixed a small bug in giant size wish that made growing to new size really slow. Quit/enter needed to activate the fix.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 02:26:55 2000


Fixed a small bug in curse of the darkened mind. Raised duration slightly.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 03:19:56 2000


Upped unbalancing blow skill.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 04:56:24 2000


Thanks to Nyx, Soilshamans now have a proper guild hall, located on RD island.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 05:30:08 2000


Fixed some guild items and spell/skill created items that didnt work properly with giant size wish.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 05:48:27 2000


Made a fix to resurrect revive etc type spells to make reward depend on non free exp the target has.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 20 05:52:52 2000


Lowered quite some epcost of slashing branches.

------------------------------

poster: Sigwald
subject: New guild
date: Tue Jun 20 06:32:01 2000

The nature's guard gamma guild is accessible through the
advguild portal.

------------------------------

poster: Sigwald
subject: Party size
date: Tue Jun 20 07:57:57 2000

Party size is from now on reduced to 10 players.
This will allow us to have a better estimation of how much a party can
do damage which should make it easier to balance eq monsters.
Big monsies that might get too hard due to this change (there should
be not that many) will be tuned down if needed.

Sigwald

------------------------------

poster: Zifnab
subject: paintball
date: Tue Jun 20 08:52:19 2000

The paintball game has returned to Red Dragon.

a few changes from the last...

1)  less spammy, it has its own channel, besides the first and the
    message saying not enough people joined.

    both of those respect muffs on.

2)  It has moved to the harbor on oddworld.

3)  I dont want to hear any whining about player X is using triggers
    etc, I really dont care, its there for fun, if you dont like it
    dont play.

--zif

------------------------------

poster: Zifnab
subject: events list
date: Tue Jun 20 09:17:44 2000


sorted events list by name of event. (zaxxon)

------------------------------

poster: Zifnab
subject: all parties
date: Tue Jun 20 12:41:24 2000


made all parties, not show wizard parties.

------------------------------

poster: Zifnab
subject: who
date: Tue Jun 20 20:39:00 2000

if who bugs out on who long, just ignore it, it is my new party object
that doesnt have all the functions needed at thsi time.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun 21 01:41:26 2000


Made blade and shield enchantments show on items.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun 21 02:25:49 2000


Estimate worth shows % left of exp.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun 21 02:50:24 2000


Powere crystals should now respond to color adjectives.

------------------------------

poster: Khosan
subject: crash
date: Thu Jun 22 16:47:42 2000


restored all player files from a backup together with crash info and some other selected stuff

------------------------------

poster: Khosan
subject: backup
date: Thu Jun 22 16:51:13 2000


the backup used is about 16 hours old. This means the last 16 hours never happened. Any exp made, any eq optained, any gold earned during that 16 hours are gona and you will not get a reimb for it

------------------------------

poster: Khosan
subject: witch_d
date: Thu Jun 22 17:23:15 2000


fixed witch_d

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun 23 03:11:50 2000


Upped slightly the raising of masteries for evokers.

------------------------------

poster: Sigwald
subject: Inform report
date: Fri Jun 23 06:53:01 2000


Changed items that had bonuses to scaled tongue and command of illusions.

------------------------------

poster: Samael
subject: Second Pale/Zatea
date: Sun Jun 25 10:04:07 2000


closed Zatea quest for a while. Need to iron out some bugs.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 02:57:52 2000


Fixed lucius.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 07:14:31 2000


Wizlocking very briefly after an early boot, modifying stun code.

------------------------------

poster: Sigwald
subject: Stuns
date: Tue Jun 27 07:33:09 2000

I've changed the way the code handles stun resistances.
It will now work a bit like resistance, with a variable stun resistance
we add to and that grows exponentially slower towards 100.
Due to that change some stun resistances spells might need
tunage and will most likely be less stun proof for a while
till I can tune it properly (especially iw).
The good point is that all stun res prots will stack
properly now so at least tanks with willpower and iw should
be quite fine.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 13:25:12 2000


Rewrote a bit the reflection spells. Upgraded them some a bit too.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 13:56:19 2000


Lesser and greater shields formulas were changed. That is gonna be a downgrade till I open the new abjurer bravo (soon).

------------------------------

poster: Sigwald
subject: Changes to abjurers
date: Tue Jun 27 14:27:58 2000

Abjurers going through some changes.
I"ve done some modifications to the beta guild and to the gammas.
Mainly: removed enlarge and shring weapons, these will move to
enchanters.
Shuffled the order shields are gotten from the guild
(basically physical shields will be tougher to get).
Replaced barkskin by aura of force, barkskin will move
to some place in the druid guild tree (makes more sense there).
Irrifletta no longer needs harbinger of anguish, they just
are a regular gamma guild.
With modifications to shields and iron will, this is globally
a downtune of abjurers (especially lower level ones).
Shortly, I'll open the master abjurer bravos that will have
mastery skills to enhance all abjuration spells.

Sigwald

------------------------------

poster: Sigwald
subject: abjurers again
date: Tue Jun 27 14:28:46 2000

Forgot to say that abjurers now have a guild item.
It is inactive at the moment, I need to make changes to spells
so that masteries work.

------------------------------

poster: Sigwald
subject: Master abjurers
date: Tue Jun 27 14:46:20 2000

The guild is opened.
Temporary access thru the portal in adv guild.

Primary abjurers contact me I'll grant you a free reinc.

------------------------------

poster: Magneto
subject: new victi^H^H^H^H^Hadmin
date: Tue Jun 27 14:47:24 2000

It is official we finally talked that weenie Athy into accepting 
a full time position as Domain Bi.. er admin

------------------------------

poster: Athena
subject: Thanks all :)
date: Tue Jun 27 14:54:57 2000

I would like to thank the admin on here for having such faith in me.
I will do the best i can.
Thanks all for the Grats and hope i can make a good admin for ya :)
Athy

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 15:10:33 2000


Upped acid spray and magical drain a bit.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 15:16:00 2000


Made most abjurer spells work regarding to masteries (except irrifletta's for now)

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jun 27 16:13:45 2000


Upped effects of enchantments on nature's shield and blade.

------------------------------

poster: Khosan
subject: greater shields
date: Tue Jun 27 17:42:17 2000


fixed greate shields for people that doen't have guild items (sigwald: check line 22 in arch/obj/spells/greater_shield)

------------------------------

poster: Khosan
subject: shields
date: Tue Jun 27 17:46:25 2000


ok so it is still not working. I am too tired, sigwald will figure this tomorrow. Until then some abj spells might not work

------------------------------

poster: Tigran
subject: Greater Physical Shield
date: Tue Jun 27 19:27:41 2000

Ok, this should be working again as I located the problem, and
Marvin implemented the fix.

Have Fun.

Tig

------------------------------

poster: Krellen
subject: Fixed emote
date: Tue Jun 27 20:39:49 2000


fixed the 'braindead' emote. 'Twas illegal. Thanks to Wildchild for reporting it, he gets a cookie.

------------------------------

poster: Krellen
subject: More fixed emotes.
date: Tue Jun 27 20:49:39 2000


fixed 'amylaar' and 'tm', as well. The cookies go to Psycho this time.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun 28 05:00:20 2000


All abjurer spells, including reflecting shields, now are working fine with abjurer shield.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jun 28 08:52:11 2000


Lowered ep cost of deathblow some

------------------------------

poster: Athena
subject: polearms
date: Wed Jun 28 16:18:53 2000

Ok i checked some web pages about polearm fighting and its used more
like an axe than a club. So the polearms are or will be after boot,
a slashing weapon. Since axes are in slashing.

------------------------------

poster: Athena
subject: farking polearms
date: Wed Jun 28 18:32:05 2000

Ok, enough screaming. I checked web pages about the fighting with
polearms. They said you first use it as an axe. But so many have
yelled, so it back to CLUB now. So nyah!

------------------------------

poster: Zifnab
subject: (wounded)
date: Fri Jun 30 09:49:27 2000

You should see some changes in the (wounded) messages as
new monsters load, and/or a reboot.

------------------------------

poster: Sigwald
subject: New spell
date: Fri Jun 30 13:33:03 2000

Irrifletta have a new spell. Thx for Phire for providing the
idea and base code.

------------------------------

poster: Sigwald
subject: Join hands
date: Fri Jun 30 14:24:37 2000

I've put back join hands in line.
Bug report what doesnt work.

------------------------------

poster: Zifnab
subject: driver upgrade
date: Sat Jul  1 14:07:06 2000

Doing a driver upgrade at the same time as Sigwalds boot.

Just an FYI

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Jul  1 15:47:49 2000


Rewrote singing blade as an enchantment skill.

------------------------------

poster: Uncle
subject: LISTEN CAREFULLY!
date: Sat Jul  1 23:35:18 2000

The admins are aware of the problem with the mud crashing.
WAIT FOR THEM TO REPORT WHO YOU CONTACT REGARDING REIMBURSEMENTS!

thank you, and now back to my pudding pop.

Uncle


------------------------------

poster: Zifnab
subject: crashes
date: Sun Jul  2 00:48:03 2000

I switched drivers earlier today (evidently we crashed on that one 
a few times.... I will look through the logs.)

Khosan switched us to what he thought was the old driver.  evidently
it was a badly named 'debug' version of the driver (my mistake), 
which crash very regularly when players causecastles to load.

So that was my mistake if you lost anything, mail me a list, and I 
will check the logs due to people lieing about stuff.


------------------------------

poster: Sigwald
subject: Bugs with prot spells and some special objects.
date: Sun Jul  2 16:58:10 2000

These are due to a change that was recently done and that
somehow had to be more than what was plan (wont bore you
with the coding issues...).
Anyway I think that all prot spells are fixed now, including
party protection spells. All vulns should work fine as well.
On the other hand it is possible that some special armors
use this same kind of code and still error. Report if it
happens and they'll get fixed.

Sigwald

------------------------------

poster: Athena
subject: Dark Caverns
date: Sun Jul  2 17:43:04 2000

I would like to announce the new Domain Lord of Dark Caverns.
Mixer has accepted the offer and I am happy to say I think he will
do a great job.
Thanks Mixer and Grats on being Dark Caverns new Domain Lord.
You may all touch your foreheads to the floor now in reverence..hehhehe
Down you worthless mortals, Down!!

------------------------------

poster: Athena
subject: Emerald Island
date: Mon Jul  3 15:04:59 2000

I would like to announce the new Domain Lady of Emerald Island.
Nyx has kindly agreed to take on the job.
Grats Nyx for becoming Domain Lady of Emerald Island. :)

------------------------------

poster: Nyx
subject: Emerald
date: Mon Jul  3 18:20:19 2000

Thanks to a nice little elven wood carver. Emerald now has a
handsome pair of signs at its ferry docks. And alas, the ship dock
captain retired. He and his peg leged wife bought a boat and are
goign to sail the world. 

Nyx

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jul  4 03:14:09 2000


Added default terrains to virtual maps. This will affect find herbs skill, as you'll find herbs corresponding to the terrain rather than random ones. Might need a boot to update everything.

------------------------------

poster: Sigwald
subject: New guild
date: Tue Jul  4 08:47:26 2000

A new guild has opened. Temporary location through the portal
in adventurer's guild. Read guild description if you are 
interested to join it, it gives important clues.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jul  4 08:55:41 2000


updated guild_tree and open_guilds

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jul  4 10:04:40 2000


Reduced stun chance on lower level monsies. Big ones are only very slightly affected.

------------------------------

poster: Sigwald
subject: Combat changes
date: Tue Jul  4 15:46:08 2000

Tweaked some more stun formula. Will have to see what happens.
Really big hits are now able to stun through will power.
Expect some tuning in next few days of how often it happens.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Jul  4 16:33:13 2000


Lowered stun a bit more, rebooting.

------------------------------

poster: Khosan
subject: java client
date: Tue Jul  4 17:04:10 2000


replaced the old crappy java client with a new one that I wrote

------------------------------

poster: Khosan
subject: erm not crit, stun :P
date: Tue Jul  4 18:20:47 2000


fixed a bug in formula.c that made monsters crit alot more than intended (missing break statements in a switch around line 391)

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Jul  5 05:25:42 2000


Made a fix to regen trance, I had forgotten to copy a file from dev site. Skill should now work better since part of the regen didnt occur.

------------------------------

poster: Zifnab
subject: offering equipment to Eje
date: Wed Jul  5 06:50:22 2000

The menu option for offering equipment to Eje has been removed.

Please use *** give item to Eje ***

------------------------------

poster: Zifnab
subject: new hell
date: Wed Jul  5 11:18:48 2000

Most of this was triggered by Baer's post.  Although there is no
solution for his concern yet. we do think its a problem, and are
thinking of things to help.

Now back to the reason for this post....

Hell has had an upgrade (descs mostly by Nyx, I changed/added a
few) (need more fluff for the rooms.)

pray _is not_ an option anymore, the command is gone.

A hint for those of you that dont want to accidently lose
the exp that pray woudl of taken.  If you dont want any 
experience loss, _STAY AWAY_ from Charon.

------------------------------

poster: Zifnab
subject: >Typo report
date: Thu Jul  6 09:35:47 2000

(Originally in wiz.typo)
On Thu Jul  6 08:20:57 2000 Blixa wrote post #446:
> Typo reported from /domains/castles/rooms/bigglesworth-20--
> 
> Tunnel of Flame [exits: west] This tunnel radiates evil. To the east is
the way out, to the west the tunneldescends into the darkness below.        
                                  
> 
> 
> although going east works etc.. it is not listed in the exits.. i know
this happens elsewhere on purpose..just letting you know
> 
> BB
> 
this was intentional.  not all exits have to be listed.

------------------------------

poster: Zifnab
subject: addition to hell
date: Thu Jul  6 10:47:32 2000

There is now an item in hell that keeps track of how many times
people have died this boot. it _will not_ save over boots, its
strictly for the current boot only.

------------------------------

poster: Zifnab
subject: bug tracker
date: Thu Jul  6 11:03:53 2000

Now sends a mail to you telling you that your bug report has 
been updated.  This is going to happen when:

 1) wizards are discussing hte problem via the posts
 2) a wizard is wanting some info from you to help
    explain the problem.

There are quite a few out there that are waiting for answers
on them, if you submitted a bug report and having seen it
fixed please type bt, or bug_tracker and check them.

------------------------------

poster: Zifnab
subject: hell changes
date: Thu Jul  6 19:34:02 2000

Ok, I was asked to explain so that some of you can help
newbies a bit more.  pray was removed.  Pretty much all
the code that was in pray, was moved into Charon...

That means that boarding his boat, is _identical_ to the old
praying, same exp loss, same chance for level loss etc.

Nothing with respect to the penalties was changed.
  just the manor in which you get out of hell.

------------------------------

poster: Zifnab
subject: help death
date: Thu Jul  6 19:38:56 2000


updated help death

------------------------------

poster: Athena
subject: Blackavar Island
date: Thu Jul  6 21:58:10 2000

I am proud to announce a new Domain Lord of Blackavar. Thanks
Krellen for taking on the job :)

------------------------------

poster: Zifnab
subject: Inform report
date: Fri Jul  7 19:49:30 2000


added bt and bug_tracker to ghost commands

------------------------------

poster: Zifnab
subject: new driver
date: Fri Jul  7 21:10:42 2000

going to the latest driver.  the crashes from the last version 
have been fixed. and afaik all crashers that we can reproduce have
been fixed now.  There is still one rogue one that we cannot 
yet, but anyway i am rambling.

booting early so that I can be here to switch back if it 
goes bad.


------------------------------

poster: Zifnab
subject: forgot to mention
date: Sat Jul  8 19:39:03 2000

one of the upgrades in this driver allows you to 
look at 10th, 11th, 12th etc, the words eleventh.... etc do not work
though.

------------------------------

poster: Zifnab
subject: shops
date: Sat Jul  8 20:21:41 2000

rather major cahnge to shops.....

Ever since gems appeared, and could be bought, there was a 
known issue with gems of the same file name, and differant 
values.  (the shops didnt pay attention to this) so basically
it was possible to buy a very expensive gem from the shop, 
and pay a ton for it only to get a cheaper one in return, 
or the other way around as well, you coudl make money.

This has been fixed.  as a side affect of this, all shops
now save the 'state' of the items they are sold, so gems
will know which gems they are returning to you, also 
you will notice multiple items in the list.  for example
if you do list opal, you may see 3 white opals on differant
lines with varying prices.. you can buy which ever you like..

z

------------------------------

poster: Khosan
subject: javaclient updates
date: Tue Jul 11 18:42:38 2000


implemented command line history in my java client. Also implemented scrollback using pageup/pagedown but my internet explorer seems to be eating those two keys

------------------------------

poster: Zifnab
subject: bug report 856
date: Wed Jul 12 08:25:09 2000

I accidently deleted it, was from denim.  the ids were fixed.

------------------------------

poster: Zifnab
subject: spellinfo/skillinfo
date: Wed Jul 12 13:09:18 2000

The guilds/spells in those 2 commands are greatly cleaned up
It is semi-automated now (meaning code can clean it up, bu its
not running at any special time, that may change depending on how bad
it gets).

But anyway, soon to follow will be some guild info similar to the spell
info.

------------------------------

poster: Zifnab
subject: guildinfo command
date: Wed Jul 12 13:56:01 2000


new command: guildinfo guildname.

------------------------------

poster: Zifnab
subject: bug_Tracker
date: Thu Jul 13 06:50:02 2000

remove the 2 commands, left one command and made a global 
alias for bt..  you will have to quit and reenter if you logged
in prior to this post. (link dead shoudl work as well).

------------------------------

poster: Zifnab
subject: help on web page
date: Thu Jul 13 10:39:27 2000


fixed the help on the web page.

------------------------------

poster: Zifnab
subject: Whisper
date: Thu Jul 13 13:20:59 2000


the _real_ Whisper has returned to the land of Red Dragon.

------------------------------

poster: Zifnab
subject: intermud
date: Fri Jul 14 12:11:11 2000

removed rtell as a command, put the functionality into tell

reply still wont work correctly .

------------------------------

poster: Khosan
subject: guild tree
date: Sun Jul 16 11:50:53 2000


installed apathy's new guild tree at http://reddragon.clansoft.com:3003/guildtree.html

------------------------------

poster: Zifnab
subject: remove
date: Sun Jul 16 21:35:58 2000

Due to numerous requests, remove now works with weapons again...

so to remove all your equipment, remove all, for just weapons
do unwield all, armor remove armor etc.

------------------------------

poster: Zifnab
subject: >remove
date: Sun Jul 16 21:36:04 2000

On Sun Jul 16 21:35:58 2000 Zifnab wrote post #954:
> Due to numerous requests, remove now works with weapons again...
> 
> so to remove all your equipment, remove all, for just weapons
> do unwield all, armor remove armor etc.
sorry after boot.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jul 17 03:25:50 2000


Made summon cauldron refresh an existing one (not tested, report if it doesnt work).

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jul 17 09:38:15 2000


Added new skill to master abjurer bravo guild: strengthen abjuration

------------------------------

poster: Sigwald
subject: Changes to protections.
date: Mon Jul 17 09:45:46 2000

Protections now have a strength, that depend on the spell level
and caster abilities. Removal of protections (that is forced one, not
when duration is over) will be based on the protection strength.
Existing prots will be changed to adapt that system soonish
(that is whenever I feel like it).
At the moment, mostly greater and lesser shields are properly working with
the new system.

Sigwald

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jul 17 09:59:30 2000


Nosuck and Suck events are no longer affected by remove armor.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Jul 17 10:13:40 2000


Aura of force, iron will, stun shield now have enhanced resistance to remove armor.

------------------------------

poster: Zifnab
subject: fade cloaks
date: Tue Jul 18 11:31:42 2000

the fade cloak in the thief tunnels is now the same identical one
from the blight.  the fade in the tunnels is also the saem as the
blight one.

------------------------------

poster: Zifnab
subject: success_rate
date: Wed Jul 19 12:18:12 2000

Added a 'reset' option to success_rate, success_rate reset.

Also added help for the command.

------------------------------

poster: Zifnab
subject: wishes
date: Wed Jul 19 12:52:06 2000


xanden now requires you to answer yes or no before acutally adding the wish to you

------------------------------

poster: Zifnab
subject: testers
date: Thu Jul 20 07:01:05 2000

I am going to need a few people that are willing to party 
together to test the new party object.   I have just about
reached a point where I can do no more myself, it would be nice
to get a group of 5-6=or more people that can party together
and test this thing out.... 

There is some risk i.e. dieing due to a bug or whatever, but I need
to get all that worked our, and no better way than with real players.

I will revive your characters for free if I am around, and you
truely died to a bug, I might even h ard code that into the
party object depending on how bad it is.

Ok a little info on what I need to test with.  This party object
has a concept of 'rows', so the first row is up to 3 tanks, 
the second row can only have 1 more person than the first row, 
and the third can only have one more person than the 2nd.  this
affectively ups the party limit to 12.  Also at this point the other
2 rows really have no meaning, though they will at a later
point.  

Keep in mind this is a testing thing at this point, the
party object will be put in the game, the 'rows' thing
may or may not depending on how it works out.

Anyway any of you interested please let me know, would be preferable
if a couple of people woudl be willing to tank. 
Please send mail if your interested.


------------------------------

poster: Zifnab
subject: tunnels
date: Thu Jul 20 09:31:01 2000


all monsters that I am aware of that are from mists, have been removed from the tunnels.

------------------------------

poster: Zifnab
subject: new party
date: Thu Jul 20 09:56:10 2000

for those interested in the new party object...

help new_party

------------------------------

poster: Zifnab
subject: my screw up
date: Thu Jul 20 14:19:02 2000

Ok I screwed up I meant to kill  and freeze patricia and trigon, 
not talgore.  he got fully reimbursed.

Just for the records talgore did nothing, that was totally
my mistake.


------------------------------

poster: Zifnab
subject: new party testers
date: Thu Jul 20 18:24:46 2000

I took everyone that mailed me.  a few of you said, I woudl like
to help and my clan, well i need names i hardcoded a list of names
so that people wouldnt be tempted to mess around (a few already did)

The command to use the party is zparty.  if you forget commands
help new_party (or zparty help -- currently this points you at
that doc that will change)

Also I put a 'zparty bug' in, so you can leave me notes whatever
dont fill up the main bug group with stuff.

------------------------------

poster: Zifnab
subject: >new party testers
date: Thu Jul 20 18:25:21 2000

On Thu Jul 20 18:24:46 2000 Zifnab wrote post #968:
> I took everyone that mailed me.  a few of you said, I woudl like
> to help and my clan, well i need names i hardcoded a list of names
> so that people wouldnt be tempted to mess around (a few already did)
> 
> The command to use the party is zparty.  if you forget commands
> help new_party (or zparty help -- currently this points you at
> that doc that will change)
> 
> Also I put a 'zparty bug' in, so you can leave me notes whatever
> dont fill up the main bug group with stuff.
oops forgot the list of names:

string array testers = ({ "sleet","cross","tigerwolf","ringmaster",
"jeckel","zuperb","talgore","graxon",
"ada","erec","baer","slice" });

------------------------------

poster: Sigwald
subject: Changes to cast and use
date: Fri Jul 21 02:22:30 2000

I've made some changes to the verbs cast and use so that
if you cast/use a spell/skill at an item, it doesnt try to
target an item that is not in the room or in your inventory.
This means if you try to reduce a staff it should not
say anymore None of the staffs are alive if another player
has a staff in inv.
Please report if any prob occurs.

------------------------------

poster: Zifnab
subject: new party info
date: Fri Jul 21 07:03:36 2000

in the new party command there is now a 'changes' option.  

trying to keep multiple parties up to date on stuff as I change it
is nuts, so you can use the command to see recent changes.

------------------------------

poster: Ant
subject: website
date: Fri Jul 21 21:53:36 2000


added Apathy's updated guildtree-thingie on the website

------------------------------

poster: Zifnab
subject: **
date: Sat Jul 22 20:08:44 2000


after boot, all 'non castle' keys will not save. kind of defeats the purpose of keys to allow them to save. also will dest if sold to a shop.

------------------------------

poster: Zifnab
subject: castle keys
date: Sat Jul 22 20:35:32 2000

castle keys now dest if sold too.

------------------------------

poster: Nyx
subject: Mudcon
date: Mon Jul 24 23:30:07 2000

In all seriousness, who is going to mudcon? please mail me if you
are. Thank you.
Nyx

------------------------------

poster: Khosan
subject: freezer
date: Wed Jul 26 13:57:41 2000


changed the freezer command so it wont send a message on inform. This will help stop the confusion when a player freezes himself

------------------------------

poster: Zifnab
subject: Inform report
date: Thu Jul 27 13:22:21 2000


changed a bunch of keys to use the correct inherit. (i..e no save).

------------------------------

poster: Zifnab
subject: RD's 4 year birthday
date: Fri Jul 28 20:42:29 2000

A little present in CS for RD's birthday, its a bit early (
a few hours) but I wont be awake that long...

there will be a few other gifts coming for the next 24 hours as well.

------------------------------

poster: charon
subject: more birthday
date: Fri Jul 28 20:57:28 2000

Due to RD's upcoming birthday I have gone on vacation for approximatly 24 hours.  While I am gone, my ferry will continue to shuttle players from the land of the dead, to the land of the living, but there will be noone there to exact any punishment, in other words the ride is free..... Charon

------------------------------

poster: Zifnab
subject: FYI
date: Fri Jul 28 20:59:56 2000


this is _NOT_ free reign for you to make others players lives
tough while they are playing here. If you think this is a time
for you to screw other players, just because its free, you will
what they woudl of normally lost, and be frozen for a long time, 

in other words _DO NOT ABUSE THIS_.

------------------------------

poster: Zifnab
subject: birthday
date: Sat Jul 29 20:21:15 2000


Death is no longer free, and the cake is gone.

------------------------------

poster: Zifnab
subject: food
date: Sun Jul 30 13:17:29 2000

evidently my actual capping hinger at what is the max, has
caused a few problems, ill look at them later tonight.

------------------------------

poster: Zifnab
subject: hunger
date: Mon Jul 31 07:02:43 2000

hunger should be fixed now.  meaning that the info in 'health'
looks correct i.e. 100%.

------------------------------

poster: Zifnab
subject: FYI
date: Mon Jul 31 13:08:50 2000

not expecting any problems, but I upgraded drivers again, 
more crash fixes...

And I also changed the handling of your names.  Long story
but it was messed up.  After boot both of those changes will
be in place. 

Again I dont expect any problems, but you never know.

------------------------------

poster: Zifnab
subject: Marvin
date: Mon Jul 31 13:51:29 2000

A lot of you have been asking about Marvin...  And sorry to say
that most of you know more than us...

He did remove himself, he was not nuked as I have heard from people.
was he forced into it as I have heard others say...

Being that this is the second time he has left in the past few months
I tend to believe he will not be coming back, though he is always
welcome to.

--zif

------------------------------

poster: Zifnab
subject: Inform report
date: Tue Aug  1 11:54:46 2000


nuggets from catworld dest when sold.

------------------------------

poster: Zifnab
subject: event
date: Wed Aug  2 08:11:36 2000

I put in marvins lottery as an event (didnt want to lose it if 
his directory ever gets removed....

I have sent him mail asking if he minded though, if he doesnt
want it in the game, I will be removing it.

------------------------------

poster: Zifnab
subject: clones
date: Thu Aug  3 10:04:46 2000

fixed an unreported problem with clones...

one person got all the kills, they only got hte reward for the
last kill, not the highest.

Fixed cloens so that the last kill will give exp and die normally


Added 20 pieces of equipiment to be given randomly to the winner.

1 of 20 will be given...

Thank hierokliff for the equipiment.

------------------------------

poster: Zifnab
subject: events
date: Fri Aug  4 10:01:17 2000

'events list' now displays a bit more information, whether its
running, number of times it has been run (I forget when that started)
whether or not the event_d can run it automatically, how long
it runs (no time here means its unlimited, or immediate), last 
time run, and the last time it was run if it was teh event daemon
itself, or a wizard.

------------------------------

poster: Athena
subject: me
date: Fri Aug  4 19:15:26 2000

Hi all!
Sorry I havent been on in awhile. Ive had some health problems that
are almost sorted.
Still wont be around much until i can get em taken care of, hopefully in sept.
I have a growth on one of my adrenal glands. Its disturbing the
output of adrenaline and causing me to be very weak and tired alot.
I found out this morning that at least it isnt malignant. I've been
waiting for 5 months to hear that. So that was good news. I promise
to get back asap and get back to work. Until then, you all enjoy
yourselves, take care and behave..laf, sure ya will. 
Love to you all and I miss you all terribly.
Athy

------------------------------

poster: Nyx
subject: Evoker Guild Halls
date: Sat Aug  5 15:53:42 2000

The Evoker Guild Masters have finally come to Red Dragon and have
build a fortress somewhere south of the city. 
They would like to thank Kazulanth, and Khosan, and Atrus for thier
outstanding help in getting settled.
Nyx

------------------------------

poster: Khosan
subject: snoop
date: Sun Aug  6 17:21:13 2000


froze snoop for a week for putting zmud crash codes on a public channel

------------------------------

poster: Psycho
subject: Uforia
date: Mon Aug  7 11:58:09 2000

Explorers, back from Mist, seem to have discovered a long forgotten
realm far west that seems to have fallen to some evil power.
I ask that all adventures try there best to find out what has
happened to this place and help them destroy the evil that plagues
their land of Uforia.

Please report all bugs, typos, questions, comments, flames, etc.
Thanks goes out to all wiz's and peeps who have helped out.

------------------------------

poster: Zifnab
subject: quest
date: Mon Aug  7 12:19:49 2000

new quest in psycho's new area.

------------------------------

poster: Khosan
subject: idle party members
date: Mon Aug  7 16:01:14 2000

Having a party member which does nothing except drain exp, for example
by just standing in adv. guild idle while the party kills is hereby
declared illegal (if that wasn't clear already).

------------------------------

poster: Psycho
subject: Uforia
date: Mon Aug  7 19:15:37 2000

After hours of debating with them, I have convinced the good folk of
Uforia to not hide from the foolish mortals that kill them for an
entire reboot.

------------------------------

poster: Zifnab
subject: clean up
date: Tue Aug  8 06:42:39 2000

Going to clean up/purge characters that are no longer here, 
more than likely today, the criteria is...

Not on in more than 90 days and level < 10 and total worth < 300000

or not in more than 90 days, and worth < 2001


------------------------------

poster: Zifnab
subject: criminals
date: Tue Aug  8 17:39:27 2000


remove criminals from who and score.

------------------------------

poster: Zifnab
subject: summary
date: Tue Aug  8 20:13:29 2000

Added kaos's idea for deaths and reincs, note a reinc will 
count as both a death and a reinc.

Right now the 'totals' are not saving.  nfc why, im annoyed
and am going to idle for awhile, and fix it later...

this will take affect after boot (or i fix the above problem) for all
races but elf and human.

------------------------------

poster: Zifnab
subject: >summary
date: Tue Aug  8 20:27:13 2000

On Tue Aug  8 20:13:29 2000 Zifnab wrote post #999:
> Added kaos's idea for deaths and reincs, note a reinc will 
> count as both a death and a reinc.
> 
> Right now the 'totals' are not saving.  nfc why, im annoyed
> and am going to idle for awhile, and fix it later...
> 
> this will take affect after boot (or i fix the above problem) for all
> races but elf and human.
psycho helped me talk through my stupidity, 

its now active for everyone that logs in after this post, if
you wish to start tracking reincs/deaths quit and relogin.

------------------------------

poster: Zifnab
subject: >clean up
date: Tue Aug  8 20:49:03 2000

On Tue Aug  8 06:42:39 2000 Zifnab wrote post #997:
> Going to clean up/purge characters that are no longer here, 
> more than likely today, the criteria is...
> 
> Not on in more than 90 days and level < 10 and total worth < 300000
> 
> or not in more than 90 days, and worth < 2001
> 
purge was just completed...

I have backups, and alog of why each person was purged, if 
there were any mistakes let me know (last time there wasnt)


Tue Aug  8 20:45:28 2000: purge complete!!!
Total players: 9534 Purged players 6083

the above just an FYI.

------------------------------

poster: Zifnab
subject: nuked
date: Wed Aug  9 08:16:31 2000

[wizinfo]: Monster throwing potions at patricia and that person is
not interactive.

pciture 30 more of those, 3 times this morning..

Patricia didnt get the first hint.

------------------------------

poster: Zifnab
subject: clones
date: Wed Aug  9 19:06:04 2000

Well since people complained about damiens sucking, etc etc etc
I had hierokliff make soem good equipment.  wow surprise now
peopel are bitching about that as well.. 

enjoy your clone equipment until boot, it disappears then, 
left only with damiens until we decide to put it back in 
or not.......


------------------------------

poster: Zifnab
subject: schizomycetes
date: Thu Aug 10 08:43:21 2000

Schizomycetes has acquired 4 pieces of equipment from hierokliff's
clones equipment (didnt want it to waste away).  Thrain is also
making me a few pieces of equipment to add as well, obviously this is
goign to be random stuff, and your not getting each piece every 
time.

------------------------------

poster: Zifnab
subject: early boot
date: Thu Aug 10 10:24:01 2000


I made a bug fix, that kind of hosed everythign up (its the right fix)
it just screwed up a few objects in memory, need a reboot to clean it all
up....

Also taking hte opportunity to upgrade drivers again v22.b32


------------------------------

poster: Khosan
subject: who
date: Thu Aug 10 12:26:05 2000


fixed who propagation between 3k and 10k ports

------------------------------

poster: Khosan
subject: create power crystals
date: Thu Aug 10 16:41:45 2000


stopped create power crystal from making overly powerfull crystals using all your gems. Instead it will stop somewhere after it reached shining purple state

------------------------------

poster: Zifnab
subject: qeusts
date: Fri Aug 11 20:36:26 2000


quests command got a facelift, more to come.

------------------------------

poster: Zifnab
subject: dragons
date: Sat Aug 12 04:58:56 2000

Ok, quit letting your imaginations run wild...

Talgore did add an addition to the dragons areas, he requested
to not have it announced to let people find it as they explored.

He didnt take advantage of that himself, i.e. telling his party
etc...

Some of your imaginatins are nuts, 'secret tuning' is _not_
happening, it was an addition to an area (the bug report
should of given it away to everyone)

oh also FYI harm body has a date stamp of 7-13 so tothe people
claiming that was secretly tuned your wrong.

--zif

------------------------------

poster: Zifnab
subject: >dragons
date: Sat Aug 12 05:00:47 2000

On Sat Aug 12 04:58:56 2000 Zifnab wrote post #1009:
> Ok, quit letting your imaginations run wild...
> 
> Talgore did add an addition to the dragons areas, he requested
> to not have it announced to let people find it as they explored.
> 
> He didnt take advantage of that himself, i.e. telling his party
> etc...
> 
> Some of your imaginatins are nuts, 'secret tuning' is _not_
> happening, it was an addition to an area (the bug report
> should of given it away to everyone)
> 
> oh also FYI harm body has a date stamp of 7-13 so tothe people
> claiming that was secretly tuned your wrong.
> 
> --zif
sorry i wasnt clear, talgore did _not_ tell his party about it, 
the party found it themselves.

------------------------------

poster: Zifnab
subject: area
date: Sun Aug 13 10:09:07 2000

Greetings fellow adventuerers,

I have spotted a nest of wyverns, be aware these creatures are hungry
and they are many. I haven't found the mother of all these young creatures
i hope i never will, because if i do, i am sure that incident would
end my gloryful days here. The nest is found along the mountains in
the desert of Blackavar island, be prepared before you enter it, i wasn't
really prepared so had to run from there.

/Hierokliff Bloodsbane

------------------------------

poster: Khosan
subject: map command
date: Mon Aug 14 18:59:01 2000


made a small change to the map command. If you notice any difference please bug report it

------------------------------

poster: Zifnab
subject: wander
date: Mon Aug 14 20:01:37 2000

I changed all of RD cities wandering monsters off the old old old
wandering code we had, to the new stuff that was written awhile 
ago..  you may notice monsters stakcing up in a few rooms, 
this will happen till a boot, i dont want to update the rooms, 

------------------------------

poster: Zifnab
subject: quests
date: Tue Aug 15 13:46:33 2000


added 'QUEST RULES' to the top of the menu on quests, no excuses now...

------------------------------

poster: Psycho
subject: Save Uforia
date: Thu Aug 17 15:30:17 2000

It is rumored that Solan has found some new eq to give away for
those who Save Uforia.

NOTE: Save Uforia is a highbie, group oriented quest.  Also,
although I may be giving to much away, sometimes Solan does not give
you all or even his best equipment he has stored away...
Have Fun.

------------------------------

poster: Ant
subject: Inform report
date: Thu Aug 17 17:53:28 2000


fixed the missing stairs in the Ankh-Morpork area

------------------------------

poster: Zifnab
subject: STAIRS
date: Thu Aug 17 17:53:50 2000

I fixed a problem with passing arguments into our reset code 
really only a problem in a select few cases, but anyway one of those
cases is stairs of any kind.  I have a list of them and will fix 
the ones ant doesnt do tonight or tomorrow.

------------------------------

poster: Khosan
subject: vmaps
date: Fri Aug 18 12:50:34 2000


fixed resets in vmaps. Kinda.

------------------------------

poster: Khosan
subject: vmaps
date: Fri Aug 18 14:09:23 2000


fixed the vmap resets for real this time. Thanks for not reporting that every single room suddenly had monsters in them :(

------------------------------

poster: Khosan
subject: typos
date: Sat Aug 19 06:45:45 2000

I coded a new command that allows selected mortals to correct typos
directly. If you do alot of typo reports please mail me to get access to
this command.                     

Khosan

------------------------------

poster: Sigwald
subject: Magic burst
date: Sat Aug 19 09:20:26 2000

The gods, having heard the prayers of numerous monsters that
were being slaughtered by evil priests granted their blessing
to several of them, launching a magical explosion that enhanced
most big monsters magical resistance.

Sigwald
(You guys DID miss me I bet :)

------------------------------

poster: Khosan
subject: broken rooms
date: Sat Aug 19 10:52:39 2000


converted all @LONG strings to normal strings. It didn't go as well as planed so some files can't load now. If you suddenly can't enter some room you used to, this is the most likely cause

------------------------------

poster: Khosan
subject: eq monsters
date: Sun Aug 20 03:33:44 2000


made eq monsters much more likely to only have a few damage types they are vuln to

------------------------------

poster: Khosan
subject: MIS, premature whines
date: Sun Aug 20 04:31:10 2000

Just to clear up some MIS, I didn't make eq monsters resist more on 
average provided you are using the correct damage type. I made them 
resist _alot_ more if you are using the wrong damage type. On average I 
expect eq will appear a _little_ harder because random parts of the 
resist could make the "correct" damage type a high one.

So the only message I am sending here is find the correct damage type, 
stick to that one and you can kill them just as fast as you used to.

I am doing this because some of the feedback I got was that there 
wasn't big enough difference between damage types and tests shows that 
was correct.

Khosan

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 22 03:10:43 2000


Find weakness cost was raised noticeably, efficiency of the skill was lowered as well.

------------------------------

poster: Zifnab
subject: crashes
date: Tue Aug 22 05:01:40 2000

Baer, Denim if you two would mail me a list of your inventories
as best as you can remember before the last 2 crashes, baers
yours was the first crash, Denims the most recent.

If you had a lot of stuff that might help too, just saying 
you had a ton of stuff.  I submitted a bug report for the driver
but it always helps if we can reproduce it..

Thanks.

------------------------------

poster: Zifnab
subject: crashes
date: Tue Aug 22 10:57:29 2000

I found what was causing hte crash.. obviously its still a driver
problem but i worked around the cause in the mudlib, and reported
it.

We should be stable again.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 22 11:01:06 2000


bard songs will last more and cost less when the bard uses them on himself.

------------------------------

poster: Tigran
subject: New Arrival
date: Tue Aug 22 21:43:51 2000

I would just like to quickly announce the birth of my daughter.

Kathryn Marie Zigweid was born August 22, 2000 at 18:36 CDT.  
She weighed 9 lbs 10.4 oz's (4.4kg?) and was 21" long (.533m)
Mother and babie are doing well

Tigran, the proud papa (for the second time)

------------------------------

poster: Sigwald
subject: Change to gaze
date: Wed Aug 23 06:59:03 2000

Changed gaze to fit with new resist system.
Categories should be more precise now, and give more info,
especially on eq monsters.

------------------------------

poster: Zifnab
subject: FYI
date: Wed Aug 23 07:29:55 2000

next boot we will be on a new version of the driver 

v22.1pre2 for those of you interested www.mudos.org if you want
the gory details.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Aug 23 12:51:17 2000


Removed Eje from the game temporarily

------------------------------

poster: Sigwald
subject: New Eje
date: Wed Aug 23 14:23:25 2000

I've done some changes to Eje to make it fit with the new eq
level that have been defined some time ago.
Changes include:

More expensive to lower tax with cash.
More efficient to lower tax with eq, especially
high end eq.
Once you've given an item, there is a time periof
before you can give the same item.
If one particular item has been given numerous times
(by different players), Eje will stop to accept it
for a while as well.

Report typos/bugs/etc as usual.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Aug 24 09:34:35 2000


Disabled reincarnate spell temporarily. Do not go die to reinc.

------------------------------

poster: Sigwald
subject: Skills and spells costs
date: Thu Aug 24 11:28:40 2000

The way you pay for skills and spells will change right after
reboot. Skills and spells will not be entirely free when you reinc.
Instead you will have a credit of exp that is free to train
skills and spells. That credit is the total of exp you put in
spells, skills and leftover credit from a previous reinc if you
still have some. That credit is taxed like your exp (so depends on your
reinc tax). So basically exp you have paid for once to train
skills and spells is registered and you can reuse it for free when
you reinc (minus the reinc tax). 

In order to go to this system, I've designed a way to convert the
actual exp you have in skills/spells. There is no need to whine
its unfair cause guild blah got high spells/skills costs or stuff.
This has been thought through and there is no real fair way to
do it. You will anyway get as a minimum a credit equal to 25%
of your total worth after reinc.
This will apply the next time you reincarnate (you are not 
obliged to reinc at all).
Gold costs for skills and spells have been quite noticeably reduced
to accompany this change.

Sigwald

------------------------------

poster: Sigwald
subject: Change to all spells.
date: Thu Aug 24 13:36:50 2000

I've made a change to all spells (well at least to a large part
of them). Spell knowledge will have more effect upon the efficiency
of the spells.

------------------------------

poster: Sigwald
subject: More spell percent effect
date: Thu Aug 24 14:16:19 2000

Spell percent will also now affect the cost of the spell.
If you do not master a spell, it will drain you more.
If you are real talented with it, it'll cost less.

------------------------------

poster: Sigwald
subject: Tune to elementals
date: Thu Aug 24 14:17:14 2000

Some elementals skills and spells cost have raised
(for now mainly bravo level ones).
Expect more changes as I am trying to balance a bit skills and
spells costs between different guild trees.
(Next in line, druids).
(And healers).

------------------------------

poster: Sigwald
subject: Elementals again
date: Thu Aug 24 14:28:45 2000

Some more costs raised in nether mages.
Knowledge in body of air/water will affect mist form.
Knowledge in body of fire/stone will affect body of lava.
Knowledge in body of fire/air/water/stone will affect body of nether.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Aug 24 14:57:15 2000


Raised some costs in druid guild tree (mainly bravos and omicron)

------------------------------

poster: Sigwald
subject: New skill type
date: Fri Aug 25 09:13:00 2000

We have a new skill type, combat skill.
It is cheaper to train a bit (they used to be mastery skills).
Mastery skills are slightly more expensive now.
Combat skills obtained from a secondary alpha tree are not 
reduced as much as mastery skills are in efficiency.


------------------------------

poster: Sigwald
subject: Inform report
date: Fri Aug 25 09:27:35 2000


Lowered a tiny bit martial artists skills costs.

------------------------------

poster: Zifnab
subject: weight/inventory
date: Fri Aug 25 10:29:18 2000

Ok while tracking down the negative weight problem, I stumbled 
upon another issue that I thought we had addressed, obvsiously
i was wrong. all objects havea  minimum weight, I thought we 
had done this before but we might of choosen to do it jsut for gems
armor, weapons etc, this is now everythign in the game.


That being said see player.bugs for the other fix.

------------------------------

poster: Sigwald
subject: More tunes
date: Sat Aug 26 04:17:38 2000

I tuned down quite some the efficiency of casting and impact of
intelligence on spell success chance.
I raised the newbie bonus chance to kick in to boost success chance.
Study your spells people...

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Aug 26 06:56:05 2000


Tuned down demon slicer special. It was totally sick.

------------------------------

poster: Khosan
subject: walk
date: Sat Aug 26 15:15:46 2000


removed the 10 room limit from walk. It also should not error if you use it with big parties. It might pause for a few seconds if you are moving a long way but just wait it will keep going

------------------------------

poster: Khosan
subject: walk
date: Sat Aug 26 15:28:11 2000


made walk turn on brief. It will store the users brief setting before doing so and reset it back when it is done

------------------------------

poster: Khosan
subject: walk
date: Sat Aug 26 16:44:49 2000


walk command now supports speedwalking. The syntax is like this: walk 4s 5e N

------------------------------

poster: Khosan
subject: speedwalk
date: Sat Aug 26 16:54:17 2000

Ok guys and gals converting your speedwalk macros to using the walk 
command is a good idea. The walk command will spam you less by turning 
on brief while you move, and it not error if you move a big party.

Khosan

------------------------------

poster: Sigwald
subject: Party change
date: Sat Aug 26 17:09:37 2000

All right, I have changed the party sharing formula some.
Won't go into a lot of details but basically:
worth will matter for 90% of the shares.
Level impact has been reduced to 10% (used to be half and half).
There is no longer a cap of player worth at 500M.
Player exp rates are now included into the repartition of exp
of the party instead of being applied AFTER the exp is
shared, that should make it more fair to players with low
exp rates playing with players with high exp rate.

There is a new command party shares, that show the repartition
of exp between players. Some stuff might not be fully consistent
for now, like the exp shown in total of party and per player.
Please report these as you notice them and they will get fixed.
Also it might become weird if players are ld. Report any
problems linked with that too.
This applies to any party formed from now.

Sigwald

------------------------------

poster: Sigwald
subject: New guild
date: Sat Aug 26 18:09:03 2000

Well It's incomplete atm (lacks one spell) but I wanted to get
done with that one since its been coded for quite a while...
So access in adv guild portal.
Guild name is guardians, abjurer omicron.

------------------------------

poster: Khosan
subject: walk
date: Sun Aug 27 05:04:19 2000


walk now supports executing game commands. Use _ instead of space if the command needs that, ie. open_door, enter_portal etc.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Aug 27 05:59:24 2000


Made berserker guild relocators not save.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Aug 27 06:10:07 2000


Tweaked a bit more party shares formula, to avoid ultra high worth players leeching TOO much.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Aug 27 06:41:57 2000


Help party now includes party shares command

------------------------------

poster: Ant
subject: Website update
date: Sun Aug 27 13:26:30 2000


added a link to Golte's Mudclient on the website.

------------------------------

poster: Sigwald
subject: Inform report
date: Sun Aug 27 13:34:16 2000


Guardians are now completed, they got the spell they lacked.

------------------------------

poster: Ant
subject: Website update Part II
date: Sun Aug 27 13:35:58 2000


added Guardians to the guildtree on the website.

------------------------------

poster: Nyx
subject: A rather shallow post about me
date: Sun Aug 27 20:59:38 2000

I just wanted to let you all know that I have been well, idling more
because I have things going on IRL. And so I can only be here
limited times. ;P Nothing bad though, so don't worry bout me. :) But
I just wanted to let you know that is why I seem to not be here a
bit. Since more then a few of you have been asking. Ok, so that is
all. :)
Nyx

------------------------------

poster: Sigwald
subject: About news
date: Mon Aug 28 02:31:45 2000

Deleted Durin post 949 in general.
We got rid of flame group for a good reason, I'm not gonna
lose time over posts that are 100% whine and without
any argument.

------------------------------

poster: Sigwald
subject: Some more changes
date: Mon Aug 28 05:48:42 2000

I finally located the nasty bug that made bladed fury so powerful.
It did (like any attack skill with a weapon) an extra 50%
damage if u used a weapon that did non phys damage.
Due to that bug fix, bladed fury is way down.
I've upped warrior melee damage to balance this a bit.
Bladed fury might get tuned up some later if its really bad.
I'll have to examine other guilds (thieves in particular,
backstab might have taken a huge plunge down).
Sigwald

------------------------------

poster: Ant
subject: Website update
date: Mon Aug 28 05:49:59 2000


fixed the guardians-placement on the website as duly pointed out by Apathy :)

------------------------------

poster: Sigwald
subject: About skills and spells
date: Mon Aug 28 05:57:37 2000

While tracking that bug with bladed fury, I also noticed
that for some reason, the formulas to make stat affect
skills and spells were different, skills being affected
tons more by stats due to a weird formula.
I made both formulas be the same and the result is going to
be that mostly skills have been tuned down for a while
since stats should affect them a lot less (in particular
for people htat had huge stats), and spells have been
slightly upped in general.
Adjustments will be done in future if needed.

------------------------------

poster: Sigwald
subject: Bladed fury
date: Mon Aug 28 07:10:23 2000

Changed the way blade dance works, now you blade dance skill % 
and master of the dance % has more effect and directly
impacts bladed fury damage.
Bladed fury got boosted up some.

------------------------------

poster: Sigwald
subject: Inform report
date: Mon Aug 28 09:07:28 2000


Upped quite some stab and backstab.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 09:13:32 2000


Fixed a bug in ritual dagger that made it have no stats.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 13:02:37 2000


Raised training costs of some thieves skills.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 13:21:26 2000


Spells and skills gotten from second guild tree will now cost shitload more exp. Lowered a bit skills/spells cost in gold.

------------------------------

poster: Sigwald
subject: >Cleric guild tree change
date: Tue Aug 29 13:56:34 2000

On Tue Aug 29 13:53:23 2000 Sigwald wrote post #1072:
> Avatar know requires confessor and martyrs
> Exorcist requires healer and (martyr or confessor)
> 
> Fixed a hole in the tree that allowed joining 2 gamma without
> having all the gammas.

Actually requirements are the opposite that were written.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 15:08:56 2000


Woodsmen poultice now retain their effects longer.

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 15:21:36 2000


Woodsman shield and blade boosting spells now are no target (will affect shield/blade directly)

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Aug 29 15:30:41 2000


Reduced spam of share pain and greater share pain for the healer.

------------------------------

poster: Sigwald
subject: Inform report
date: Wed Aug 30 04:30:59 2000


Skill % now also affects skill cost. Made all spell types costs be affected by spell % also (was mostly attack and heal and prots till now).

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Aug 31 12:45:23 2000


Stat wishes now affect charisma (after quit/enter)

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Aug 31 14:28:41 2000


Lowered slightly effects of high % in skills and spells.

------------------------------

poster: Sigwald
subject: Cheating
date: Thu Aug 31 16:42:08 2000

As a reminder to you all, abusing bugs is punishable.
And by the way reporting it is no excuse to abuse a bug.
(especially that in that case I have HUGE doubts that it
ever got reported before).
Alvin has been banned for a week as a warning.

------------------------------

poster: Sigwald
subject: More about rules
date: Thu Aug 31 17:02:28 2000

Using guests to post to bypass a punishment is illegal,
its written in help rules.
Alvin been frozen for a bit more.

------------------------------

poster: Zifnab
subject: new command
date: Thu Aug 31 19:34:27 2000

'shards', i will eventually move this into events score....
didnt want to mess with the event right now.

it shows the remaining (of the 3 full spheres) shards, and
the brief desc of the room they are in.

------------------------------

poster: Sigwald
subject: Durin frozen
date: Fri Sep  1 01:48:35 2000

I am not gonna let player insult me in news.
Durin frozen for 2 days as a one time warning.

------------------------------

poster: Sigwald
subject: Acrobat guild tree
date: Fri Sep  1 01:52:54 2000

The guild tree is under reconstruction.
Baer and Phire will be testing it.
I would not advise anyone over level 50 to reinc
into that tree for couple weeks for all guilds
will not be accessible anymore (bravos in particular).

------------------------------

poster: Zifnab
subject: driver upgrade
date: Fri Sep  1 06:05:12 2000

Next boot we will be on a new driver version..
v22.1pre4. 

None of these upgrades are anything earth shattering, just
minor bug fixes, a few memory leaks, and a few crashers that
I don't believe affected us.


------------------------------

poster: Sigwald
subject: Inform report
date: Fri Sep  1 06:42:01 2000


Modified some keys to use KEY inherit, report if anything bugs.

------------------------------

poster: Zifnab
subject: alien
date: Fri Sep  1 11:53:22 2000

I redid the alien event a bit.  let me know of any problems
with it...

Also the shards command is removed, in favor of 
events score alien sphere.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 01:32:10 2000


Goblin combat boots weigh a lot less now.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 02:14:52 2000


Made a fix to way mass of armors is calculated. Report if for some reasons some items have a weird mass.

------------------------------

poster: Sigwald
subject: Tunes
date: Sat Sep  2 05:02:14 2000

Tuned a lot of sold eq because some assholes used these 
to sacrifice them and didnt report that which was quite
obviously not a proper use of Eje.
Most rings are down quite some.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 05:29:53 2000


Made the big fade an eq monster (tuned up).

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 05:57:14 2000


Tuned Eye of the Beholder. Hive mother will be reverted to level 4 monster.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 06:22:30 2000


Hive mother gotten an extra item to balance eye loss of power.

------------------------------

poster: Sigwald
subject: Inform report
date: Sat Sep  2 11:22:02 2000


Removed cookie emote (too spammy)

------------------------------

poster: Khosan
subject: lasher
date: Sat Sep  2 14:38:26 2000

I nuked Lasher this morning, and a lot of you have been wondering what
happened. I am not sure if we have ever removed a player directly for this
reason before, but I got tired of his constant badmouthing of the mud and
its admins. I think we have tolerated much from him because he used to be
real good player, but we can only tolerate so much. In the end it will harm
the mud if we and our player base every weekend has to read in news and on
channels just how stupid Red Dragon is and how the admins of course will
take all the wrong decisions. If Lasher does not like the mud anymore he is
free to stop playing it and leave. For some reason he only did the first,
namely stopped playing. I asked him why but he did not wish to discuss it.

He has written an appeal to be allowed back, and I might consider that, but
only if I can be convinced it will be the best thing for the mud. That means
the following has to change:

a) No more badmouthing of the mud and the wiz staff. This not only includes
news but also channels and private tells. I realise people need to blow of
some steam now and then, but this is way over the limit and has to stop.

b) Just coming here once a week to pk a few people is not anything we can
use either. I think we even have a rule about this.

c) An apology would be in order. I did not like that plan he used to have.
Most of it was not true and the remaining stuff was not fair.

Last I want to state that this is not a sign that we are going to nuke or
punish everyone that says they didn't like the last tune or whatever on a
clan channel. You have to do a lot to get yourself in the same position as
Lasher and a few whines won't do it.

Khosan

------------------------------

poster: Khosan
subject: Inform report
date: Sat Sep  2 16:45:09 2000


added a new command to the simple editor: ~c now clears the buffer.

------------------------------

poster: Khosan
subject: unix
date: Mon Sep  4 20:19:44 2000


restored unix from a backup

------------------------------

poster: Zifnab
subject: new driver
date: Tue Sep  5 13:18:13 2000

I am going to switch us to the new beta version of the driver
v22.2b4 for those interested.

You will not see the 'changes'
i.e default to first, bags 
etc right away. There are lib
changes that have to be done in order
to account for that (and they will
not work currently so I am not going
to make them now).  If its quiet tonight and
I get the time I will reboot tonight
to ensure that I am here when it happens.


--zif

------------------------------

poster: Khosan
subject: tank
date: Tue Sep  5 15:24:39 2000


restored tank. Looks like he didn't know unix wanted to reinc so I jumped the gun. I still don't like the newspost

------------------------------

poster: Zifnab
subject: inventory
date: Wed Sep  6 14:06:55 2000

for those of you that like to type inventory, and continue when
all it does is generate error messages...


your inventory list will now be limited to 130 items so we do 
not get spammed constantly.

it will get fixed but its not a quick fix so this is a temporary
solution.

------------------------------

poster: Zifnab
subject: driver
date: Thu Sep  7 06:21:48 2000

Just an FYI I rebooted to switch drivers again.  I fixed the problem
from yesterday, and I cannot find any others.  I am sure there may be 
a few, but only with players are we going to find them.  I will
fix things as they appear, so be patient for a bit if things dont
quite work as planned. (there are no major changes that should affect 
the mudlib, the thing yesterday was actually a bug fix we hacked around.)


------------------------------

poster: Zifnab
subject: kill
date: Thu Sep  7 06:39:53 2000

I made kill/fight/slay/attack use the new 'default to first'
letme know if there are any issues with it.

------------------------------

poster: Zifnab
subject: more verbs
date: Thu Sep  7 07:14:12 2000

put now uses the default syntax, i.e. put all in safe, will
attempt to put all thingsi n yoru first safe.

also look.


------------------------------

poster: Zifnab
subject: after boot
date: Thu Sep  7 12:30:39 2000

please report any problems with sell, i moved a few things around 
to make it easier to resuse the same code with containers and
selling.  ( I did test it and all seems ok).


------------------------------

poster: Darkstaff
subject: recent mud time outage
date: Fri Sep  8 14:25:20 2000

All-
Our ISP claimed that the power cord somehow "fell out" of our server.
I am not sure I believe them. They also claimed that they forgot to bill
us for serveral months, and were basically very unprofessional to me.

I'm thinking of trying to get another high speed connection, I will keep 
you all updated.

Darkstaff

------------------------------

poster: Khosan
subject: walk
date: Sat Sep  9 05:15:52 2000


fixed the walk command so reset of brief settings works

------------------------------

poster: Zifnab
subject: suicide
date: Mon Sep 11 08:39:36 2000

if you have more than 100k total worth, suicide has been disabled.

This is due to the fact that we put a message in saying you 
wont be restored, and people still keep asking... so the next logical
step was to remove suicide.

------------------------------

poster: Zifnab
subject: get
date: Mon Sep 11 10:24:29 2000

made a slight alteration to get, please report any problems with 
getting things.

------------------------------

poster: Zifnab
subject: verbs/stun
date: Mon Sep 11 11:16:55 2000

made a change to verbs...  actually a fix, there was a check for
stunning and verb use, unfortunately that was _after_ a check that
always succeeded (we dont use anymore) so starting right now, you 
will nolonger be able to use verbs while stunned.

------------------------------

poster: Khosan
subject: the i command
date: Mon Sep 11 13:20:34 2000


rewrote the internals of the 'i' command to make it run faster (so people with large inventories don't error). There is still a few things missing like it wont show if you have the item kept or worn but I will add that later tonight

------------------------------

poster: Zifnab
subject: pk
date: Mon Sep 11 18:24:29 2000

new news group, 'pk' keep pk related stuff there, unless it
is a bug.

------------------------------

poster: Zifnab
subject: minor changes
date: Tue Sep 12 06:45:19 2000

pk channel/news groups is only readable/joinable by wizards
and those that are registered pk

------------------------------

poster: Zifnab
subject: (wielded)
date: Tue Sep 12 07:50:24 2000

after boot wielded will show up in inventory.

------------------------------

poster: Zifnab
subject: just FYI
date: Tue Sep 12 09:02:05 2000

Just an FYI, after i accidently grepped the wrong directory 
i.e. (/log) and caused the second crash onthursday i think it was

I changed out logging code, to pay attention to the file size, 
if a file gets to be too big, we now automatically archive it.
this should limit those 'accidents with grep'

------------------------------

poster: Zifnab
subject: ceremony
date: Tue Sep 12 13:29:01 2000

Ceremony has been broken for awhile, to be honest I am not sure
how long.. It was trying to use a shadow  (we removed shadows a 
long long time ago).  

Anyway its now fixed (will take a reboot to get through all the 
spells skills(since it affects casting).

Let me know of any problems.
**

------------------------------

poster: Zifnab
subject: growth
date: Tue Sep 12 14:02:22 2000


change to growth... you can now grow while in combat, I coudl come up with no reason why the code was the way it was.

------------------------------

poster: Zifnab
subject: plant area
date: Wed Sep 13 09:29:10 2000

reopened the plant area... I removed the piece of code that caused
the nice loop Thursday.

------------------------------

poster: Zifnab
subject: portals
date: Thu Sep 14 10:50:34 2000

the orb that is used for exits in the castle, will now do
the correct thing when you drop it in a castle that isnt yours, 
it falls to the ground and does nothing.

------------------------------

poster: Sigwald
subject: New bard guilds
date: Sat Sep 16 16:25:20 2000

New bard guilds are opened.
Tricksters should be gone.
New guilds are brawlers (replace trickster), minstrel
and gleeman.

Will update help files soonish.

------------------------------

poster: Sigwald
subject: Bards
date: Sat Sep 16 16:35:46 2000

People that were member of trickster guild, contact me
to get a free reinc.

------------------------------

poster: Sigwald
subject: Tunes
date: Mon Sep 18 10:36:46 2000

I sort of upped monster skills and spells.
Reason for that was that with the way spell% and skill% affects
spells and skills, monsters spells and skills were ridiculously
inefficient. Gave them some decent numbers. To balance that a bit,
I also removed the old disciple breaths that were sort of killers.
Sigwald

------------------------------

poster: Sigwald
subject: New help files
date: Mon Sep 18 12:04:07 2000

help animist_tree, help mage_tree ....
For the five alpha guilds.
Thx to Wildchild for doing these.

------------------------------

poster: Khosan
subject: countries
date: Mon Sep 18 16:54:40 2000


made an experiment with the countries command. It now uses a totally different algorithm (not DNS based) to discover where people live. It can take some time to get this info so it might show someone as "in progress" - if so just wait a min and try again.

------------------------------

poster: Zifnab
subject: relocate change
date: Mon Sep 18 19:51:06 2000

the toggle for relocation has been removed....

Relocate now always works at the target, however there is a 
catch, there is now a delay from the time the player sees
the first message, and the time that the relocate actually
happens. (this gives those pk'ers a chance to run, use a 
lodestone etc).

similiar changes coming to summon shortly.

------------------------------

poster: Zifnab
subject: summon
date: Mon Sep 18 20:41:33 2000

toggle for summon is no longer valid....


A doorway is now created that the player must enter in order to
be summoned.

This should remove all possibilities for using the spell in 
a way just to annoy players.

------------------------------

poster: Zifnab
subject: veldren
date: Mon Sep 18 20:45:38 2000


veldren no longer toggles summon/relocate, no I am not reimbursing the gold

------------------------------

poster: Sigwald
subject: Inform report
date: Tue Sep 19 03:31:27 2000


Removed summonable/relocable flags from score.

------------------------------

poster: Sigwald
subject: Change to regen
date: Tue Sep 19 09:44:08 2000

I've modified the way you guys tick and tock. That is I modified
the way chance of tocking is calculated. I've lately became a 
big fan of exponential formulas so I've made it work this way
also. I along these lines modified also the encourage tock spell.

From a playing point of view, I'd say that:
This is quite a downgrade to players that had etock. Healers
with etock tocked almost always due to high wisdom and spell
(yeah it was based on con and wis mostly for some reason).
Since I made more stats affect your tocking (stamina, int as
well) and level also, I'd say the formula is more fair
to the majority of guild now. I might as a whole lowered a bit
the tock chance and this formula might be adjusted a bit
in the future as well.
Please report any problem (not that I can think of any but well,
one never knows :).
Sigwald

------------------------------

poster: Sigwald
subject: Tune to monsies
date: Wed Sep 20 07:03:00 2000

I changed the monster stun resistance formula. Shouldnt 
change much for monsters over 50k or so. Lower monsies
will get their stun res quite lowered, especially the 
very small ones (those under 5k or so).

Btw was told by some players that I should make it more clear
that I _never_ consider posts that are whines without argument
(see Tank's), but I do not mind players trying to make a point
with arguments (see Raw's post in general). That is not saying
that I'll always agree with the player, but I'll check his
arguments. Basically, constructive posting is fine, whines,
I just discard them.

Sigwald

PS: this is a personal policy btw, though I guess that most
admins feel that way as well.

------------------------------

poster: Sigwald
subject: Crit chance
date: Wed Sep 20 09:17:16 2000

Changed formula for crit hits for monsters.
Low level monsters will crit noticeably less.
Mid level and upper level (eq) monsters should
not change noticeably.

------------------------------

poster: Zifnab
subject: news
date: Wed Sep 20 19:35:05 2000

There is going to be a news purge coming shortly..

To prepare for that I made a few changes to things...

When we clear news, all groups will be dumped to a file and time
stamped.. a counter in the news daemon will be updated, 

a function was added to the players to check the version of news, 
and the version of news stored in your body. if they are differant, 
your news groups will be cleared.

The news command was changed to call that function.

Basically what this all means is that when we clear news, we will 
be saving all of the old news, (plan is to make it available 
via the web page), and you will not have to type clear_news 
anymore.

------------------------------

poster: Zifnab
subject: area
date: Wed Sep 20 19:57:50 2000

New area on blackavar.

Thanks to one of the builders.

I will let him make a better post.

------------------------------

poster: Sigwald
subject: Change to ress spell
date: Thu Sep 21 06:56:22 2000

Ress spell was changed. You no longer have to accept the cleric
casting it, but when casted, this creates a portal in hell that
you can enter (bit like summon). Will change also revive and 
reinc to use that.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Sep 21 08:49:36 2000


Resurrect, revive dead, revive companions and reincarnate now uses objects in inventory to function, accept will be removed soon.

------------------------------

poster: Sigwald
subject: Inform report
date: Thu Sep 21 09:17:11 2000


Removed accept command.