------------------------------

poster: Kazulanth
subject: Mana drain
date: Fri Dec 24 17:52:41 1999

We don't have a flame group anymore so this had to go in general.
Back when mana drain first started being used a lot, lots of people
were whining about it, and some other people said not to whine, it's
only 20 sp or so, and it doesn't happen all the time.

Now though some people have started to abuse mana drain, doing it at
least once a minute and draining 60 or more sp per cast. Personally
this is detrimental to me when I am haiming, because haim costs me
296 sp, and I tock 321 with all my eq on, so sometimes I won't even
break even on it. With the constant drains however it takes a very
short time for me to tap out and have to regen for quite some time
to get back up to a working amount of sp, as I am being drained
during the regen too.

Mana drain certainly was not a big problem the first time around.
You really did only get drained 20 or less sp, and it didn't happen
very often. There should be a restriction on the amount of sp that
can be drained from each person, dependent on spmax, and a much
longer casting time to prevent chain drains.

--Kazulanth

------------------------------

poster: Solaris
subject: >Mana drain
date: Sat Dec 25 09:58:45 1999

how about a version of mana drain that only works on the party you 
are in at the moment, thus you can drain the mana of the fighters, etc
without upsetting the other people who have to wait ages to restore
thier mana.

This then gives the regening player a choice whether or not to help
out the drainer ro just regen.

Solaris

------------------------------

poster: Golte
subject: mana drain
date: Sat Dec 25 10:10:12 1999

If mana drain was cheaper it could drain less. 
Now it can drain about 800sps but it costs 380sps to cast. 
If it costed perhaps 250sp less and drained 250sp less 
you whouldn't be affected as much and harmers could still 
have about the same rate. 

------------------------------

poster: Cloud
subject: mana drain
date: Sat Dec 25 12:59:02 1999

How about giving a skill that would allow a player, casters, to
avoid some of the drain. This way alot of the drain would come from
fighters,thiefs,ma's.
Personally, i think changing the spell it self is stupid. All chars
have skills and if you are not useing that skill/spell, what is the
sence to have it.
I noticed in inform it was downed, i just think we make to many
tunes cause players whine so damm much.
Just my 2 cents worth.
Cloud

------------------------------

poster: Guest-1
subject: Dalak
date: Sat Dec 25 13:17:50 1999

[inform] Dalak commits suicide!

------------------------------

poster: Alisha
subject: Yay.
date: Sat Dec 25 21:21:37 1999

Yay! Bring Dalak back.

-- LIshiebean

------------------------------

poster: Alisha
subject: Red Dragon Player Pages
date: Sun Dec 26 01:41:03 1999

I'll be dropping the entire project, unless 1 more person can mail
me within the next 1 minute 37 seconds to tell me that we can make a
page of them. ;)

-- Lishie

------------------------------

poster: Alisha
subject: Whee!
date: Sun Dec 26 01:43:46 1999

Pepin was person #15, who mailed me within the last 1 minute. ;) The
project starts *now*.


------------------------------

poster: Lasher
subject: Seeya!
date: Wed Jan  5 05:10:23 2000


I lost my equip yet again in yet another crash and although 
Athena has kindly reassured me it will be reimbursed, it was just
think %^CYAN%^Tick%^RESET%^
the last straw on a number of things for me so alas it is
time to move on.

I don't believe in big goodbyes and anyone that's heard my 
opinions on the permanency of 'suicide' knows this WILL be final.
Take care all, anyone that I might want to hear from already 
knows where to find me should they wish to.

Lasher.

------------------------------

poster: Khi
subject: >Seeya!
date: Fri Jan  7 18:57:07 2000

*sniff* Too bad :(   

Khi

------------------------------

poster: Energystar
subject: suicide
date: Mon Jan 10 21:51:08 2000

Someone give me a good reason not to suicide.
I already did one of my characters.
This one too?
Tell me what you think.
--ES

------------------------------

poster: Zifnab
subject: >suicide
date: Mon Jan 10 21:51:41 2000

On Mon Jan 10 21:51:08 2000 Energystar wrote post #12:
> Someone give me a good reason not to suicide.
> I already did one of my characters.
> This one too?
> Tell me what you think.
> --ES
dont think any of us are going to beg you to stay... if its
that bad suicide.


------------------------------

poster: Energystar
subject: >>suicide
date: Mon Jan 10 21:54:50 2000

On Mon Jan 10 21:51:41 2000 Zifnab wrote post #13:
> On Mon Jan 10 21:51:08 2000 Energystar wrote post #12:
> > Someone give me a good reason not to suicide.
> > I already did one of my characters.
> > This one too?
> > Tell me what you think.
> > --ES
> dont think any of us are going to beg you to stay... if its
> that bad suicide.
> 
I wasn't asking for anyone to beg me to stay, just wondering what
everyone though.
Glad to know the wizes care Zif.
Hrmph.

------------------------------

poster: Zifnab
subject: >>>suicide
date: Mon Jan 10 22:00:06 2000

On Mon Jan 10 21:54:50 2000 Energystar wrote post #14:
> On Mon Jan 10 21:51:41 2000 Zifnab wrote post #13:
> > On Mon Jan 10 21:51:08 2000 Energystar wrote post #12:
> > > Someone give me a good reason not to suicide.
> > > I already did one of my characters.
> > > This one too?
> > > Tell me what you think.
> > > --ES
> > dont think any of us are going to beg you to stay... if its
> > that bad suicide.
> > 
> I wasn't asking for anyone to beg me to stay, just wondering what
> everyone though.
> Glad to know the wizes care Zif.
> Hrmph.
Its not a matter of caring or not, if you rnot happy here, talking
you out of suiciding isnt goign to make any difference, in 2 weeks
you will again be unhappy here.

Sure I want all the players we can have, however I don't want 
players that are that unhappy here to hang around for no reason, 


shrug again its not that I dont care, its just that if your nto 
happy here your not happy here, i can accept that.

--zif

------------------------------

poster: Magneto
subject: >>>suicide
date: Tue Jan 11 09:57:12 2000

On Mon Jan 10 21:54:50 2000 Energystar wrote post #14:
> On Mon Jan 10 21:51:41 2000 Zifnab wrote post #13:
> > On Mon Jan 10 21:51:08 2000 Energystar wrote post #12:
> > > Someone give me a good reason not to suicide.
> > > I already did one of my characters.
> > > This one too?
> > > Tell me what you think.
> > > --ES
> > dont think any of us are going to beg you to stay... if its
> > that bad suicide.
> > 
> I wasn't asking for anyone to beg me to stay, just wondering what
> everyone though.
> Glad to know the wizes care Zif.
> Hrmph.
As a creator of a game, would you rather have someone here that is
unhappy being here?  I for one don't want that, and I would think
the majority of the people here don't.  So if you don't like it here
get out and don't let the connection closed packet hit ya on the butt
on the way out.
Mags

------------------------------

poster: Alisha
subject: Pictures, etc
date: Tue Jan 11 14:03:36 2000

Some of you still owe me pictures for your player pages. :P :P

-LIshie

------------------------------

poster: Alisha
subject: Player pages
date: Tue Jan 11 15:50:41 2000

They have been updated. ^_^
Added:
Sirk
Graxon
Lamir
Austin

People who still owe me their info:
Aphazael
Aleila
Caliban
Cloud
Durin
Gtdyno
Khita
Pepin
Wik

People who still owe me their pictures:
Lamir
Austin
Sirk

Thanks. ^_^ You can *still* sign up at http://www.dre
mwater.com/alisha123/signup.html

There will soon be a jump.to for the site as well. Thanks!

-- Lishie

------------------------------

poster: Uno
subject: Lasher
date: Wed Jan 12 17:56:11 2000

When lasher suicided, he gave away pieces of a caster set
that did not belong to him.
If you received nice caster pieces from him,
It would be nice if you would return them to me.
Contact me via mail.
Thanks!
uno
p.s. fishpoop... hee hee hee hee

------------------------------

poster: Razor
subject: Uno
date: Wed Jan 12 18:42:51 2000


Amazing how people will trample all over your grave the 
minute you're gone.
 
FYI Uno, *MY* caster set was given to no-one, it was lost in a 
crash and awaiting restore at the time I suicided. However, the set
WAS 100% mine. The only questionable item was the Blackmon
plate that I bought from you for 3.5m and then you returned 
the 3.5m, to me that is a gift, not "someone else equipment". The
rings/gloves I traded with Caltrix and the rest of the
Blackmon stuff, mask I got from EQ parties.
  
I heard a wiz might reimburse the items anyways, they were mine,
I suicided with them, they are gone. If you want to reimburse the
platemail go ahead, the rest is history. Grr, and do think I 
donated 4m to the clan just before suiciding.
 
Razor .. Lasher's mail reading newbie.

------------------------------

poster: Enigma
subject: Good Luck
date: Thu Jan 13 03:05:06 2000

good luck to psyko,puffdaddy,jawz,jace and yours truly as we play in
a $100 first place magic tournament on saturday

------------------------------

poster: Zaxxon
subject: >Lasher
date: Thu Jan 13 07:30:53 2000

Bad bad bad Uno! You try to fool a player who might have gotten
Lasher's eq? You are guessing he gave it away, and try to get your
dirty fingers on it yourself because no one would get to know it?
That's some untrustworthy player-rep!

Zaxxon

------------------------------

poster: Frogmann
subject: >>Lasher
date: Thu Jan 13 07:35:36 2000

On Thu Jan 13 07:30:53 2000 Zaxxon wrote post #23:
> Bad bad bad Uno! You try to fool a player who might have gotten
> Lasher's eq? You are guessing he gave it away, and try to get your
> dirty fingers on it yourself because no one would get to know it?
> That's some untrustworthy player-rep!
> 
> Zaxxon
I don't know what the hell is going on here: Im rarely around.
What I DO know, however, is that it is ALWAYS better to find out WTF
is going on, for sure, before writing a post of condemnation. 
People get bitchy, and stress goes up.

Take care of stuff like this in private mail, or tells.  If you
still think the person needs a public whipping, THEN post it.  
I've seen too many people get into spats like this, here and
elsewhere (IRL).  
C/PVT Frogmann

------------------------------

poster: Phire
subject: >>Lasher
date: Thu Jan 13 07:36:24 2000

On Thu Jan 13 07:30:53 2000 Zaxxon wrote post #23:
> Bad bad bad Uno! You try to fool a player who might have gotten
> Lasher's eq? You are guessing he gave it away, and try to get your
> dirty fingers on it yourself because no one would get to know it?
> That's some untrustworthy player-rep!
> 
> Zaxxon

I'm going to defend Uno here. I am sure that like me, he has loaned out
eq to a various number of people and have seen people sell it, lose it
or suicide with it on. He probably thought he loaned the eq to Lasher
(we highbies are old and memory is first to go) and Lasher wasn't around
to ask. He made an honest mistake and if informed would probably be cool 
about it.

Instead Lasher seemed to have taken it as an attack on him and people are now
bashing Uno. 

Chill out.

------------------------------

poster: Razor
subject: Phire.
date: Thu Jan 13 09:56:17 2000

I agree with Phire here, I don't think that Uno was intentionally
trying to scam equip out of anyone - there have been several times
in the past where the silly confused moose thought some piece or
other of my equip was his (usually something he had loaned to 
Caltrix, was always getting us confused).
 
However, like Phire said, better to check than to write 
general notes giving someone a bad rep, specially when you don't
think they're around to defend it :)

------------------------------

poster: Uno
subject: apology
date: Thu Jan 13 10:23:27 2000

I found my caster set.
Silly me.
Apologies to Lasher's rep and any residual manifestations
of him.
He's still cool.
It's his birthday.
Do the cabbage patch.
Ooee! Ooee!
*burp*

------------------------------

poster: Uno
subject: >apology
date: Thu Jan 13 10:27:51 2000

On Thu Jan 13 10:23:27 2000 Uno wrote post #27:
> I found my caster set.
> Silly me.
> Apologies to Lasher's rep and any residual manifestations
> of him.
> He's still cool.
> It's his birthday.
> Do the cabbage patch.
> Ooee! Ooee!
> *burp*
huoh, just got done reading all the flames...
sorry bout that,
don't take it personal
i conducted a cursory investigation and was really
only interested in results.
I didn't think lasher was around to get his feelings
trampled, so it didn't occur to me to be discreet.

many apologies,
remember i have very little brain
/uno the mooseturd

------------------------------

poster: Phire
subject: What a Year
date: Thu Jan 13 12:05:43 2000

I found a file I had saved of the plaque from Jan 12, 1999.
I think some people may find it interesting to see how it has
changed over the last year.

                  Top 326 Active Player List

            Name          Level        Experience

        1)  Melly           96             1096739248
        2)  Hierokliff      94             1049139590
        3)  Hung            91              903555796
        4)  Athena          75              762653058
        5)  Barkley         81              541164182
        6)  Raunk           77              511483128
        7)  Zaxon           69              505085253
        8)  Spirum          78              493379158
        9)  Chemosh         75              441072527
       10)  Snoop           74              412862295
       11)  Alvin           73              395149772
       12)  Izabella        71              392898717
       13)  Phire           70              388975292
       14)  Mixer           72              342397749
       15)  Wyrntesttoo     70              336111135
       16)  Testtube         1              322383392
       17)  Cloud           63              321652442
       18)  Abneon          63              276482510
       19)  Tas             67              245068998
       20)  Dirk            65              242976630
       21)  Khosan          66              241561387
       22)  Zane            57              227736063
       23)  Gerrik          60              214794985
       24)  Antiochus       57              214107812
       25)  Shiva           60              212380319
       26)  Ksarul          64              210685907
       27)  Chenina         60              202779823
       28)  Comrade         60              185909469
       29)  Kaeber          60              165479076
       30)  Elsdreck        60              164537994
       31)  Zaedrax         58              160393478
       32)  Faidra          60              160356799
       33)  Testicle         1              160267072
       34)  Psyko           58              152668939
       35)  Apathy          55              149951062
       36)  Jas             50              148977299
       37)  Rahz            55              143772953
       38)  Grendel         52              141367712
       39)  Ref             57              138375338
       40)  Nitemare        50              135128897
       41)  Puc             51              129151925
       42)  Denel           51              125697152
       43)  Uno             55              125085838
       44)  Caliban         55              120480522
       45)  Pasqualli       51              119598760
       46)  Aleila          54              107153015
       47)  Tank            50              102809499
       48)  Bantum          53               98391040
       49)  Biorn           47               94041851
       50)  Qalor           20               89788368
       51)  Tomten          45               87793885
       52)  Shivalock       40               87037449
       53)  Puffdaddy       40               86231672
       54)  Nightfall       25               85311647
       55)  Psyche          45               83099554
       56)  Swashbuckler    42               81568274
       57)  Arnoth          48               79920539
       58)  Skyler          39               78821616
       59)  Tresserhorn     46               74411197
       60)  Peace           50               72924214
       61)  Sinister        47               71938408
       62)  Tobold           1               71539472
       63)  Killaaz         47               70927162
       64)  Scarlet          1               70167152
       65)  Bremen          50               68476012
       66)  Flyxx           38               67381776
       67)  Dfalt           41               67048403
       68)  Nird            37               66519127
       69)  Lamir           37               65672737
       70)  Zen             32               63035891
       71)  Wildchild       41               62328541
       72)  Aphazel         44               60005163
       73)  Jomo            42               58991891
       74)  Derto           46               56711280
       75)  Tex             44               56460815
       76)  Lord            45               55128456
       77)  Guacamole       45               51870262
       78)  Zarp            37               46759095
       79)  Balinor         40               46014054
       80)  Schmoo          46               43053062
       81)  Sakana          42               41603006
       82)  Mirrim          32               39960831
       83)  Auriga          38               39678020
       84)  Rodo            40               36505828
       85)  Dalak           36               36356016
       86)  Nerold          35               35997702
       87)  Kail            42               35347491
       88)  Thrain          33               32982635
       89)  Sisyphus        29               32758855
       90)  Warchief        33               32305748
       91)  Max             36               32141351
       92)  Teego           31               31522807
       93)  Seer            39               30512829
       94)  Mantan          33               30240155
       95)  Gaul            34               29414214
       96)  Divet           40               28732054
       97)  Famine          36               26828728
       98)  Azmodan         38               25800606
       99)  Gailin          38               25383590
       100)  Raiden          35               25224893
       101)  Imor            35               23228280
       102)  Blender         32               22676176
       103)  Saber           25               22060597
       104)  Huri            32               21973989
       105)  Onyx             1               20002000
       106)  Mitsurugi       29               18767873
       107)  Bond            32               18432237
       108)  Valkil          32               18333302
       109)  Terminator      35               17744013
       110)  Racklanim       34               17532994
       111)  Kirath          29               17501413
       112)  Tesabner        28               17466957
       113)  Warkaz          29               16819909
       114)  Hexus           32               16495415
       115)  Cop             30               15783526
       116)  Origon          30               15628377
       117)  Lenny            1               15197565
       118)  Oakstream       21               14856581
       119)  Rambo           29               14784029
       120)  Koma            21               14579760
       121)  Miraxas         30               13740927
       122)  Cavia           22               12857423
       123)  Zeb             32               12353697
       124)  Drutt           28               12241947
       125)  Emanuel         30               11885877
       126)  Tantrum         28               11595815
       127)  Bigglesworth    30               10995465
       128)  Musashi         29               10638955
       129)  Mindprobe       30               10631120
       130)  Zoyiruzhi       27               10547797
       131)  Fyodor          30               10543223
       132)  Kazulanth       25               10411729
       133)  Zu              32               10404550
       134)  Warsong         27               10322955
       135)  Bile            25                9762665
       136)  Zentar          29                9437200
       137)  Fishbert        30                8591484
       138)  Xtest            1                8107505
       139)  Dexter          28                7521626
       140)  Klimax          24                7456257
       141)  Spawn           26                7293791
       142)  Jaws            25                7288747
       143)  Kalos           26                7120870
       144)  Exodus          22                7055341
       145)  Raivenloth      24                7053817
       146)  Texmex          25                6944676
       147)  Hands           20                6920517
       148)  Gen             26                6843589
       149)  Blackcat        25                6393932
       150)  Troops          26                6361754
       151)  Mahorn          21                6120141
       152)  Tirion          27                6010242
       153)  Smacky          26                5915227
       154)  Eros            32                5825162
       155)  Crispen          1                5754326
       156)  Evilman         22                5730456
       157)  Shalafi         26                5629493
       158)  Mikkiz          24                5469386
       159)  Pain             1                5365742
       160)  Kella           24                5255268
       161)  Mandein         24                5105259
       162)  Tharkun         25                5028607
       163)  Acinonyx        21                5001145
       164)  Niaome          17                4992454
       165)  Fortran         22                4933637
       166)  Kadgar          27                4881893
       167)  Crashland       25                4613934
       168)  Lenna           26                4536689
       169)  Bean            20                4403577
       170)  Gtdyno          18                4270423
       171)  Tistoo          24                4131906
       172)  Moonstreak      23                4130008
       173)  Krellen         21                4083776
       174)  Vargas          24                4067814
       175)  Glen            22                3831894
       176)  Spear           22                3756069
       177)  Xanth           20                3753496
       178)  Jimth           24                3731658
       179)  Mamoru          25                3597326
       180)  Sir             24                3567989
       181)  Shuga            1                3474098
       182)  Ursula           1                3435655
       183)  Ronin           19                3391058
       184)  Zendor          22                3185661
       185)  Tydran          21                3165320
       186)  Kayleen         23                3164042
       187)  Ghengis         21                3068008
       188)  Frogmann        21                3049435
       189)  Bosse           21                3036792
       190)  Rewq            19                3005015
       191)  Dagoth          24                2824786
       192)  Denim           22                2691718
       193)  Snake           12                2669890
       194)  Charm           22                2651605
       195)  Zori            23                2640679
       196)  Golte           22                2488739
       197)  Onion           19                2471622
       198)  Awol            20                2449700
       199)  Gundi            1                2354833
       200)  Ironspud        19                2348465
       201)  Red             21                2299594
       202)  Celeborn        18                2282327
       203)  Carnifex        12                2257132
       204)  Kaeylin         20                2177421
       205)  Zunshine        19                2140483
       206)  Thundor         18                2124574
       207)  Jerak           22                2017876
       208)  Valnir          19                1980814
       209)  Blackjack       20                1901224
       210)  Helphyre        18                1865378
       211)  Ian             22                1835657
       212)  Moloch          20                1810012
       213)  Squrttle        17                1807215
       214)  Killer          15                1779022
       215)  Shashe          18                1672419
       216)  Pike            18                1656619
       217)  Valkryn         19                1639143
       218)  Crosslash       18                1557981
       219)  Pixar           20                1551350
       220)  Kutulu          21                1530770
       221)  Leviathon       15                1517103
       222)  Teutates        18                1476256
       223)  Ozrg            19                1436470
       224)  Alisha          13                1424285
       225)  Entreri          1                1377275
       226)  Mercutio        16                1315994
       227)  Thaliard        14                1313051
       228)  Cyb             17                1281053
       229)  Vetro           18                1254332
       230)  Picabo          19                1224243
       231)  Pogo            16                1186977
       232)  Grond           13                1172926
       233)  Psiy            15                1157676
       234)  Tengu            1                1147798
       235)  Macdeath        16                1137928
       236)  Zeratul         20                1135573
       237)  Smeagol         18                1122115
       238)  Grinch          17                1081443
       239)  Laugher         14                1078307
       240)  Calindor        11                1062391
       241)  Phsycoduck      16                1056773
       242)  Doom            19                1028231
       243)  Double          13                1022761
       244)  Sniket          15                1019263
       245)  Waz             15                1016676
       246)  Diablo          18                 986706
       247)  Reamus          15                 960748
       248)  Lazaruz         13                 955303
       249)  Gyrick          15                 949334
       250)  Shamera         17                 939715
       251)  Paji            18                 937673
       252)  Kano            15                 932081
       253)  Dick            12                 908751
       254)  Cremator        15                 875685
       255)  Elani           15                 862629
       256)  Wraith          12                 845091
       257)  Bqz             12                 842140
       258)  Analyst         15                 820626
       259)  Konnan          14                 815974
       260)  Addar           10                 811529
       261)  Soot            15                 789508
       262)  Kahlua          14                 771970
       263)  Neon            12                 753354
       264)  Kumalakala      15                 727369
       265)  Sunflare        16                 699410
       266)  Zonked          13                 689184
       267)  Siffar          14                 669639
       268)  Katerina        16                 668040
       269)  Korthrun        13                 663027
       270)  Hongkongfui     16                 662980
       271)  Menkyo          15                 632637
       272)  Sarama          13                 619554
       273)  Pops            20                 614411
       274)  Skywalker       13                 613961
       275)  Snah            15                 611769
       276)  Cordelia        15                 604062
       277)  Zec             16                 595940
       278)  Asidonhopo      16                 595591
       279)  Nordrak         15                 570089
       280)  Valkis          12                 564162
       281)  Rebel           16                 554094
       282)  Madox           13                 553494
       283)  Grym            12                 547181
       284)  Grifter         19                 544739
       285)  Chandris         1                 540570
       286)  Ravven          17                 526815
       287)  Smog            16                 520009
       288)  Buffy           18                 504503
       289)  Azrael          12                 494765
       290)  Sifl            15                 491425
       291)  Rajaat          12                 484620
       292)  Duckford        12                 480921
       293)  Grydon          13                 468741
       294)  Anglemar        14                 468311
       295)  Elron           15                 444311
       296)  Venegar          9                 420025
       297)  Ertai           12                 414593
       298)  Saufferin       13                 411221
       299)  Orpheus         14                 409365
       300)  Bucko            9                 404294
       301)  Wik             13                 370227
       302)  Caton           14                 319309
       303)  Hakan           12                 287599
       304)  Temma           12                 207849
       305)  Navyseal        12                 180617
       306)  Omnivortex      14                 161453
       307)  Zoyrish         12                 147508
       308)  Moxie           10                 136314
       309)  Pyrite          11                 132849

------------------------------

poster: Alisha
subject: Red Dragon Player Pages (again)
date: Sat Jan 15 10:04:19 2000

We have a new little URL thingie. ^_^

http://fade.to/rddp

Yeah, I know... 'rddp' vs. 'rdpp'... I typoed, so sue me. ^_^ It's
easier to type this way anyways. ^_^ 

Also, fixed Austin's page, and I am currently posting Cloud's and Dalak's. 
Don't forget to go sign up at http://fade.to/rddp/signup.html (I
think that should work) and if that doesn't work, just type all the
information on that form into a MUD mail and  send it off. ^_^ This
is really starting to be a great page!

Er... hrm... I'm also doing Khi's page, I think. ^_^ *duh*

Seeya!

-- LIshie

------------------------------

poster: Alisha
subject: Updates for Player Pages
date: Sat Jan 15 12:01:22 2000

If you character changes level, etc, you need to tell me. I'm not
going to keep tabs on you just to make sure that your page is up to
date!! That's your responsibilities. ^_^ If your character changes
guild, etc, just send me a mud mail to tell me. Thanks!

-- Lishie

------------------------------

poster: Zarp
subject: _EQ_
date: Sun Jan 16 14:13:19 2000

OK.
Now i want ppl to reinc into eq.
we need ppl who is sorc..but we dont have so many of them..harmer's
do we have a plenty of.
And i want to say.....we can't be lazy all the time..listen..reinc
eq.so we can have some fun!
Enjoy %^BOLD%^RED%^Reddragon%^RESET%^ it was 2 months ago we did
sear. and chara..it was awhile ago..
so i think we should start over again..!!
Because i didint reinc abj to do exp..I want to do eq more!!

Please help me!

/Zarp The Abj man

------------------------------

poster: Javier
subject: healing etiquette
date: Tue Jan 18 10:28:02 2000

I think it's a time for review in etiquette when asking for heals:
a) When a healer says they're busy, it means the healer is
buys...tithing them, or reporting your hps to them will not change
the fact that the healer is busy...
b) If you tithe randomly expecting a heal without asking first,
there is a good chance you won't get one...
c) We're not your personal heal slave, no you don't have the right
to flip off on a healer if they don't heal you every 10 seconds...

That's all
Javi

------------------------------

poster: Dynomas
subject: Kazulanth
date: Tue Jan 18 21:03:04 2000

I wanted to thank Kazulanth for the help and patience I have recieved.
Kazulanth is great!!!!!!

------------------------------

poster: Cloud
subject: DragonHeart
date: Tue Jan 18 21:20:56 2000

Ok, clan DragonHeart is now looking for a new member. If you feel
you are worthly please mail me.
Please think before mailing me, you should be worth at least 50m.
You will be voted on so please take a look at clan all info, if you
know you and another member do not get along, then you will probly
not be voted in.
Feel free to talk to any current member to see if DragonHeart is
right for you.
Cloud

------------------------------

poster: Javier
subject: Like this Denim
date: Wed Jan 19 12:16:56 2000

:)

------------------------------

poster: Trancemaster
subject: >healing etiquette
date: Thu Jan 20 02:44:08 2000

On Tue Jan 18 10:28:02 2000 Javier wrote post #33:
> I think it's a time for review in etiquette when asking for heals:
> a) When a healer says they're busy, it means the healer is
> buys...tithing them, or reporting your hps to them will not change
> the fact that the healer is busy...
> b) If you tithe randomly expecting a heal without asking first,
> there is a good chance you won't get one...
> c) We're not your personal heal slave, no you don't have the right
> to flip off on a healer if they don't heal you every 10 seconds...
> 
> That's all
> Javi
id have to say i agree with javi in this case.
just yesterday, i was soloing, and in need of a dheal. Tistoo was
the only confessor on at the time, and he was partying, but after
asking nicely, he did consent to 1 dheal.
thats more than he had to give, so im happy, but for those of you
who spam the healers with requests, its not just you that dont get
heals, its the rest of us too.
ive been a confessor myself, and ive been on the recieving end of
dheal spam requests, and i can tell you, youll get nothing from
them, at the most, youll get ignored.
in addition to that, you give the healers in question a major dose
of the sh*ts, and they just might decide to stop dhealing anyone at
all, which does no-one any good.
just be patient and reasonable, and dont get the poops if you dont
get a heal, remember, the mud is for everyone, not just you.
just my 2 cents worth
%^BOLD%^%^BLUE%^Trance%^RESET%^

------------------------------

poster: Athena
subject: lunar eclipse
date: Thu Jan 20 04:09:28 2000

Tonight, Jan. 20th at 11pm EST, will be a full lunar eclipse in North America.
Don't miss it heehh
And thanks to Caliban for reminding me, so i could let all of you know.
Athy

------------------------------

poster: Cloud
subject: DragonHeart
date: Thu Jan 20 04:37:39 2000

Ok, i got alot of mails from interested people. The voting will
start tonight. So if you are interested mail me before tonight.
The lucky person will be notified within the next day or 2.
Thanks,
Cloudy

------------------------------

poster: Alisha
subject: Player Who?
date: Thu Jan 20 16:05:54 2000

http://www.dreamwater.com/alisha123/whoami.html

Who are these guys?

-Lishie

------------------------------

poster: Alisha
subject: WHo are they?
date: Fri Jan 21 13:19:47 2000

http://www.dreamwater.com/alisha123/whoami.html

C'mon, someone has to know who these players are. :/ Enigma sent me
the picture for the player pages, 'cept we don't know who the
players are. C'mon, tell me!

-- LIshie

------------------------------

poster: Alisha
subject: Another thing...
date: Fri Jan 21 13:21:26 2000

Someone sent me an email about the pages from 'helltenant@aol.com',
and it was empty. If that was important, and it was you, please
resend. ^_^

-- Lishie

------------------------------

poster: Cloud
subject: Clan DragonHeart
date: Mon Jan 24 19:32:58 2000

Ok, voting is all done, Locke won, congrats to him. Sorry to all the
others, but we only had one opening.
Thank you all for applying.
Cloudy

------------------------------

poster: Fizgig
subject: Internet Auction Junkie?
date: Tue Jan 25 21:30:20 2000

I know I know, dissapear for five months and then show up with
mindless propaganda.. but I figured some of you might like to know
this. I *sob* am an internet auction junkie, this is my mecca. I
signed up a while ago and know that I am satisfied with it's
validity, I have decided to share. Here's the mindless drivel they
gave me to give you all, it explains much better than I ever could.
Love you all. And hey, if you like it... remember lil fiz sent you
and give her the tiny lil referral bonus, eh?

Smooches,
Fizzy

https://secure.paypal.com/refer/pal=ironfiz%40yahoo.com


------------------------------

poster: Apathy
subject: Guild Tree
date: Wed Jan 26 17:08:46 2000

The new guilds are up on the guild tree.
http://dark.x.dtu.dk/~apathy/ or http://homepages.udayton.edu/~lively/

-Apathy

------------------------------

poster: Cremator
subject: %^BOLD%^WHITE%^Star Wars EPISODEI 1%^RESET%^
date: Wed Jan 26 23:17:12 2000

Ok this is for all you Star Wars fans.. As you may or may not know I
am a assistant manager for Blockbuster Video. I have the release
date for %^BOLD%^RED%^Star Wars EPISODEI 1 The Phantom Menace. It
will hit the stores April 4, 2000 Now it will be available only in
VHS not DVD.. Either Standard or Letter Box.. Now it you want to
preorder it. You can. The price will be $29.99 =) %^RESET%^Just
wanted to let you all know.. 

Cremator

------------------------------

poster: Apathy
subject: Guild Tree
date: Thu Jan 27 15:15:55 2000

I added the new guild, and I updated training costs across the
board. Affected guilds were assassin, thief, acrobat, bard,
sorcerer, avatar, magical torturer, bannerman, bartender, mistmage,
and nethermage.

-Apathy

------------------------------

poster: Dfalt
subject: Player-Rep
date: Thu Jan 27 19:16:59 2000

Hrm.. One of the Player rep's wiz'd as you know (Uno)... I was
wondering if there was going to be another Player-Rep selected in
his place?

If so, how will that work?


thanks.
D the wanna be player-rep.

------------------------------

poster: Smee
subject: Player-Rep
date: Thu Jan 27 19:21:08 2000

Dfalt for player rep.
Smee

------------------------------

poster: Quillz
subject: >Player-Rep
date: Thu Jan 27 19:50:33 2000

On Thu Jan 27 19:21:08 2000 Smee wrote post #49:
> Dfalt for player rep.
> Smee
Quillz votes for Dfalt!
Hail Dfalt!

------------------------------

poster: Caliban
subject: Adepts 
date: Thu Jan 27 20:49:18 2000

For all of those of you thinking about going animist - adepts
Sigwald was not bullshitting about adepts being costly. I am 
worth 333meg at the time of this post got all guilds maxed except
for herbalist nothing trained in there and got adepts to like 
85% skills and 80% spells. So consider this a warning for those 
with less worth than me you will have a MUCH harder time in these
guilds than I did. Now that being said i find these guilds to 
be pretty cool atm. Haven't tried out adepts yet, but am about to.
Animist offers a little bit of everything. They are not a tank 
or full out blaster or healer but can do a little of both. They 
are pretty cool in my opinion. My only concern is to see how they
interact with other guilds and parties etc... 
-Cal

------------------------------

poster: Apathy
subject: Guild Tree
date: Fri Jan 28 14:45:36 2000

Updated animist training costs again because I screwed up and fed my
update program garbage data the first time. Costs really haven't
changed as much as I thought. (crystal efficiency dropping from 2920
to 524 did seem a *little* much)
Sorry about that. =)

-Apathy

------------------------------

poster: Wik
subject: >Player-Rep
date: Sat Jan 29 02:22:44 2000

On Thu Jan 27 19:21:08 2000 Smee wrote post #49:
> Dfalt for player rep.
> Smee
ditto
-%^WHITE%^%^B_BLUE%^W%^RESET%^

------------------------------

poster: Max
subject: Zifnab
date: Sat Jan 29 10:08:30 2000

I would like to apoligize mostly to zifnab, wizzes and other people
that are annyoed with the bitching me and denim have been doing at
each other. I promis it will stop and Hopefully denim will go with
me on this one and stop the stupid remarks to me that piss me off.
So i am apoligizing for my stupid "grade school" actions and it
won't happen again. Sorry

Max

------------------------------

poster: Cloud
subject: Eq Parties and Me
date: Sat Jan 29 21:29:06 2000

Ok, just a few notes about me and eq.
1. Its highly unlikly i will do eq on weekends. I often have company
and i thinks its rude to leave them for the period of time it takes
to do eq.
2. If you want me to tank an eq party on the weekdays i am avilable,
i dont mind, however, please be prepared. Nothing is worse then
takeing 10-20 min to deciede what to kill next.
3. When i do eq, i will state the aprox number of hours the party
will last, if you want into that party be prepared to stay until the
end. If you can not stay til the end, then you get no dice.
4. Going ld repeatedly while doing eq is not fair to the people who
are doing that eq. If you have to go ld repeatedly, then you
shouldnt be doing eq. I am talking about people going ld for 10 plus
minutes, not connection problems.
5. Dont arguee with the party, there is nothing worse then listening
to people tell other members how stupid they are, or constant
bickering.
6. If you are under level 50, then you will probly not be in one of
my eq parties. So dont bother begging and repeated asking. Generally
if we need another member for eq, we will ask them, so please
refrain from repeated tells to the tank.
These are a few basic things i think everyone needs to know about me
and my eq parties.
Thanks,
-Cloudy

------------------------------

poster: Caliban
subject: Not to beat a dead horse but...
date: Sun Jan 30 03:32:03 2000

Hrm was just going back to the age old question of is 
there any news about strongholds or have they been scrapped?
-Cal

------------------------------

poster: Spirum
subject:  purifying drizzle
date: Sun Jan 30 03:48:29 2000

If you cast purifying drizzle it will rm the effects from suck and nosuck.
I dont know if this was the thoughts about the spell.
But i like it :)

------------------------------

poster: Zifnab
subject: >Not to beat a dead horse but...
date: Sun Jan 30 04:26:51 2000

On Sun Jan 30 03:32:03 2000 Caliban wrote post #57:
> Hrm was just going back to the age old question of is 
> there any news about strongholds or have they been scrapped?
> -Cal
finger khosan.

------------------------------

poster: Zifnab
subject: >>Not to beat a dead horse but...
date: Sun Jan 30 04:36:48 2000

On Sun Jan 30 04:26:51 2000 Zifnab wrote post #59:
> On Sun Jan 30 03:32:03 2000 Caliban wrote post #57:
> > Hrm was just going back to the age old question of is 
> > there any news about strongholds or have they been scrapped?
> > -Cal
> finger khosan.
Disregard that Khosan has changed his plan.

Yes they are still being worked on.  I know I know been like that for
2 years etc, but they are.

No clue why this project seems to be so hard to complete..

-zif

------------------------------

poster: Alisha
subject: Interesting Fact
date: Sun Jan 30 18:38:21 2000

Barbie's measurements if she were life size: 39-23-33

Eew.

-- Lishie

------------------------------

poster: Caliban
subject: Eyestalks
date: Sun Jan 30 21:04:17 2000

When did the beholder eyestalks first of all get tuned gold wise 
way way down. and second how come they are all the same value 
now, instead of different values like they used to be? There are still
like 4 diff. types you can get but they all worth the same 
-Cal

------------------------------

poster: Apathy
subject: >Eyestalks
date: Sun Jan 30 21:30:10 2000

On Sun Jan 30 21:04:17 2000 Caliban wrote post #62:
> When did the beholder eyestalks first of all get tuned gold wise 
> way way down. and second how come they are all the same value 
> now, instead of different values like they used to be? There are still
> like 4 diff. types you can get but they all worth the same 
> -Cal

They got tuned down as a side effect way back when the standard
formula for gold values was added...I made a report of it and
nothing ever happened.

-Apathy

------------------------------

poster: Zifnab
subject: >>Eyestalks
date: Mon Jan 31 04:09:30 2000

On Sun Jan 30 21:30:10 2000 Apathy wrote post #63:
> On Sun Jan 30 21:04:17 2000 Caliban wrote post #62:
> > When did the beholder eyestalks first of all get tuned gold wise 
> > way way down. and second how come they are all the same value 
> > now, instead of different values like they used to be? There are still
> > like 4 diff. types you can get but they all worth the same 
> > -Cal
> 
> They got tuned down as a side effect way back when the standard
> formula for gold values was added...I made a report of it and
> nothing ever happened.
> 
> -Apathy
the wizard who did the area never did anything about it....

I will have a look today if i get a chance.

------------------------------

poster: Alisha
subject: Player Rep
date: Mon Jan 31 17:28:30 2000

Since Uno wizzed, and players are a-buzz with questions about a new
rep, I was wondering two things:

1.) Do we have a female player rep?
2.) What qualifications do you need for rep?

If the answer to the first one is 'no' and I can fit the second one,
I would like to see about becoming player rep.

-- LIshie

------------------------------

poster: Phire
subject: >Player Rep
date: Mon Jan 31 17:29:40 2000

On Mon Jan 31 17:28:30 2000 Alisha wrote post #65:
> Since Uno wizzed, and players are a-buzz with questions about a new
> rep, I was wondering two things:
> 
> 1.) Do we have a female player rep?
> 2.) What qualifications do you need for rep?
> 
> If the answer to the first one is 'no' and I can fit the second one,
> I would like to see about becoming player rep.
> 
> -- LIshie

To answer number 1, no :P

------------------------------

poster: Austin
subject: >Player Rep
date: Mon Jan 31 17:31:02 2000

On Mon Jan 31 17:28:30 2000 Alisha wrote post #65:
> Since Uno wizzed, and players are a-buzz with questions about a new
> rep, I was wondering two things:
> 
> 1.) Do we have a female player rep?
> 2.) What qualifications do you need for rep?
> 
> If the answer to the first one is 'no' and I can fit the second one,
> I would like to see about becoming player rep.
> 
> -- LIshie
austin
Im all for a female Player rep, balance things out a little

------------------------------

poster: Caliban
subject: Web Page
date: Mon Jan 31 18:00:00 2000

Ok ya tools ive finally decided to do a rd web page. And
since apathy has guilds covered and Wildchild has eq and 
stats updated for the most part despite the wizzs best efforts 
to constantly change stats to throw wildchild off. *jk* ;)
I've decided to do areas on mine. So if any of ya would care 
help in this matter ya can mud-mail me the info. What I will 
need is the following:

A) Creator of the area
B) Dirs to the area from cs if on RD or Nearest Docks if not RD
 (please be very exact on this part)
C)Exp range of monsies in that area
D) If it contains a good eq monsie dirs to it within the area
E) Misc notes like agros/nonagros,gold area,evil/good align 
possible level recommended for the area. Basically whatever little 
bit of info you wish to include about that particular area. 


-Cal

------------------------------

poster: Magneto
subject: >>Player Rep
date: Mon Jan 31 18:38:22 2000

On Mon Jan 31 17:29:40 2000 Phire wrote post #66:
> On Mon Jan 31 17:28:30 2000 Alisha wrote post #65:
> > Since Uno wizzed, and players are a-buzz with questions about a new
> > rep, I was wondering two things:
> > 
> > 1.) Do we have a female player rep?
> > 2.) What qualifications do you need for rep?
> > 
> > If the answer to the first one is 'no' and I can fit the second one,
> > I would like to see about becoming player rep.
> > 
> > -- LIshie
> 
> To answer number 1, no :P
We can do a lil trimming on Phire...
I am sure he *ahem* she wouldn't mind

Also note there are no quotas for player reps.  Screw that PC stuff.
The wizards don't care if the rep is male or female, or like uno, of unknown 
gender.
Thanks for playing
Mags

------------------------------

poster: Alisha
subject: Red Dragon on ICQ
date: Mon Jan 31 19:29:17 2000

I want Red Dragoner ICQ #'s. ^_^ Don't send me someone else's
number, I want the people that are interested in contacting me to
send me their number. Thanks. ^_^

-- Lishie

------------------------------

poster: Larssi
subject: >Player Rep
date: Mon Jan 31 23:41:05 2000

On Mon Jan 31 17:28:30 2000 Alisha wrote post #65:
> Since Uno wizzed, and players are a-buzz with questions about a new
> rep, I was wondering two things:
> 
> 1.) Do we have a female player rep?
> 2.) What qualifications do you need for rep?
> 
> If the answer to the first one is 'no' and I can fit the second one,
> I would like to see about becoming player rep.
> 
> -- LIshie
Since you can choose your sex when you craete your character, or
have it later adjusted, I think the question number one is foobar.
 
Qualifications are that you've played long enough to know the place
and some people and be able to and most important willing to talk to
and listen. Dedication. There's not been so many good player reps
around. So go for it all...
 
- Lars, Phire & Athena player rep fun club, thinking about
having a sex change...

------------------------------

poster: Athena
subject: female player rep
date: Tue Feb  1 01:17:55 2000

Uhhh welll, yes, we can have a female player rep. Seems to me that
the first player rep on here was female. Female character and female
in rl. Wonder who that was?? :P
All kidding aside. Player rep requires time taken away from your own
play time to help the players and wizzes when they need it. It takes
patience and a knowledge of the mud. At times, alot of patience.
Athy

------------------------------

poster: Javier
subject: Taco Bell
date: Tue Feb  1 17:23:18 2000

TRUE STORY: HOW ABOUT TACO BELL (PUT DOWN THE CHALUPA!)
This girl was really in a hurry one day so she just
stopped off at Taco Bell and got a Chicken soft taco and 
ate it on the way home.
That night she noticed her jaw was kind of tight and swollen. The
next day it was a little worse so she went to her doctor.
He said she just had an allergic reaction to something and
gave her some cream to rub on her jaw to help. After a couple of days
the swelling had just gotten worse and she could hardly move her jaw.
She went back to her doctor to see what was wrong. Her doctor had 
no idea so he started to run some tests.
They scrubbed out the inside of her mouth to get tissue samples and
they also took some saliva samples. Well, they found out what
was wrong. Apparently her chicken soft taco had a pregnant roach in 
it, then she ate it 

------------------------------

the eggs then somehow got into her saliva 
glands and well, she was incubating them. They had to remove a
couple a layers of her inner mouth to get all the
eggs out. If they hadn't figured out what was going on,
the eggs would have hatched inside the lining of her mouth !
She's suing Taco Bell! Of course. If you need to find out more about
this, it's in the November 19th issue of the New York Times. If
you still want
Taco Bell after this one, you're really brave.

------------------------------

poster: Apathy
subject: >Taco Bell
date: Tue Feb  1 19:20:45 2000

On Tue Feb  1 17:23:18 2000 Javier wrote post #74:
> TRUE STORY: HOW ABOUT TACO BELL (PUT DOWN THE CHALUPA!)
> This girl was really in a hurry one day so she just
> stopped off at Taco Bell and got a Chicken soft taco and 
> ate it on the way home.
> That night she noticed her jaw was kind of tight and swollen. The
> next day it was a little worse so she went to her doctor.
> He said she just had an allergic reaction to something and
> gave her some cream to rub on her jaw to help. After a couple of days
> the swelling had just gotten worse and she could hardly move her jaw.
> She went back to her doctor to see what was wrong. Her doctor had 
> no idea so he started to run some tests.
> They scrubbed out the inside of her mouth to get tissue samples and
> they also took some saliva samples. Well, they found out what
> was wrong. Apparently her chicken soft taco had a pregnant roach in 
> it, then she ate it 

------------------------------

the eggs then somehow got into her saliva 
> glands and well, she was incubating them. They had to remove a
> couple a layers of her inner mouth to get all the
> eggs out. If they hadn't figured out what was going on,
> the eggs would have hatched inside the lining of her mouth !
> She's suing Taco Bell! Of course. If you need to find out more about
> this, it's in the November 19th issue of the New York Times. If
> you still want
> Taco Bell after this one, you're really brave.

I just wanna know how she didn't notice a crunchy roach in her food
when eating a chicken *soft* taco.

-Apathy

------------------------------

poster: Kalma
subject: >Taco Bell
date: Wed Feb  2 05:18:29 2000

http://www.urbanlegends.com/ulz/roaches.html

'nuff said. 

K

------------------------------

poster: Javier
subject: Taco Bell
date: Wed Feb  2 06:40:48 2000

Regardless of the validity of that story, I thought I should share
that my friend Lori is currently in a legal battle with Taco Bell.
There was a rigid piece of plastic in her nachos that was wedged in
her throat...she had to have surgery to remove it and is still
trying to regain her full speach capabilities.
Javi

------------------------------

poster: Caliban
subject: rsay
date: Wed Feb  2 06:47:26 2000

Hrm what ever happened to the rsay command? 

------------------------------

poster: Kalma
subject: >Taco Bell
date: Wed Feb  2 07:47:14 2000

 Javier wrote: 
 >Regardless of the validity of that story, I thought I should share
 >that my friend Lori is currently in a legal battle with Taco Bell.
 >There was a rigid piece of plastic in her nachos that was wedged in
 >her throat...she had to have surgery to remove it and is still
 >trying to regain her full speach capabilities.

 So instead of telling a *real* story, you decided to post an urban 
 legend instead? Certainly raises your credibility in my eyes. 

 K

------------------------------

poster: Javier
subject: >>Taco Bell
date: Wed Feb  2 07:56:50 2000

On Wed Feb  2 07:47:14 2000 Kalma wrote post #79:
>  Javier wrote: 
>  >Regardless of the validity of that story, I thought I should share
>  >that my friend Lori is currently in a legal battle with Taco Bell.
>  >There was a rigid piece of plastic in her nachos that was wedged in
>  >her throat...she had to have surgery to remove it and is still
>  >trying to regain her full speach capabilities.
> 
>  So instead of telling a *real* story, you decided to post an urban 
>  legend instead? Certainly raises your credibility in my eyes. 
> 
>  K
I recieved it in an e-mail :) I just thought I would share, I tacked
on the other story when I forwarded it to my friends, I was just too
lazy here..If you'd like to get in touch with Lori to talk to her
about her incident, feel free to send me a mail, she's trying to get
as many people as possible involved to raise fast food resturant
saftey.

------------------------------

poster: Spirum
subject: free reinc
date: Wed Feb  2 09:43:14 2000

When will we have new free reincs?


------------------------------

poster: Darkstaff
subject: >Taco Bell
date: Wed Feb  2 17:49:32 2000

On Wed Feb  2 06:40:48 2000 Javier wrote post #77:
> Regardless of the validity of that story, I thought I should share
> that my friend Lori is currently in a legal battle with Taco Bell.
> There was a rigid piece of plastic in her nachos that was wedged in
> her throat...she had to have surgery to remove it and is still
> trying to regain her full speach capabilities.
> Javi

I must add to that, a friend of mine smacked me over the head with a supreme
burrito, and till this day I still have nitemares of the stinging greese from
the ''meat''... oh the horror!!1

Dark

------------------------------

poster: Nop
subject: >Interesting Fact
date: Wed Feb  2 21:56:31 2000

On Sun Jan 30 18:38:21 2000 Alisha wrote post #61:
> Barbie's measurements if she were life size: 39-23-33
> 
> Eew.
> 
> -- Lishie
And Barbie's shirt would be a parka if it were likewise blown 
up to more human sizes.  They can make material only so thin,
so to keep Barbie from looking like an Eskimo when clothed,
they had to make her a bit thinner than might be thought.

Or so the story goes.

Nop

------------------------------

poster: Trancemaster
subject: I have reinced, finally
date: Sat Feb  5 01:40:01 2000

Well, for those of you who ask me if i want to tank, well I'm not a
tank anymore, and I've even reinced out of Animist. I'm now a
Weaver, looking at going confessor so i am unable to tank for you.
However, I will be happy to heal you if you want to tank, so feel
free to ask  :)

%^BOLD%^%^BLUE%^Trance%^RESET%^


------------------------------

poster: Cloud
subject: Herb Gathering
date: Sun Feb  6 12:08:29 2000

Ok, i just found out that herb gathering only works outside now.
This affects all higher level players.
I use it to help my clerics out. When any decent party is going on,
there are limited ares to party in.
All highbie areas that have enough monsie in them to make a decent
rate in, are indoors.
Cept maybe snoops new are, which i dont know about that well.
This makes it very hard for 2 big parties to continue at the same time.
Mabye make it so areas that in a sence at least are outside,
Dragons, i know there are in a cave, but things do grow in caves.
Please consider this, or maybe create other areas with a decent
amount of monsies in them, that are outside.
Thank you,
Cloud

------------------------------

poster: Cloud
subject: Also, forgot something
date: Sun Feb  6 12:13:30 2000

Also, sence i just found this out, the palidan area is all good
align, meaning that this is not a good area for clerics, or race
align casters.
Thanks again
Cloud

------------------------------

poster: Apathy
subject: >Also, forgot something
date: Sun Feb  6 12:22:24 2000

On Sun Feb  6 12:13:30 2000 Cloud wrote post #86:
> Also, sence i just found this out, the palidan area is all good
> align, meaning that this is not a good area for clerics, or race
> align casters.
> Thanks again
> Cloud

There's plenty of other areas that are perfectly good for healers.
The harmers need their areas too.

-Apathy

------------------------------

poster: Wildchild
subject: >>Also, forgot something
date: Sun Feb  6 12:43:33 2000

On Sun Feb  6 12:22:24 2000 Apathy wrote post #87:
> On Sun Feb  6 12:13:30 2000 Cloud wrote post #86:
> > Also, sence i just found this out, the palidan area is all good
> > align, meaning that this is not a good area for clerics, or race
> > align casters.
> > Thanks again
> > Cloud
> 
> There's plenty of other areas that are perfectly good for healers.
> The harmers need their areas too.
> 
> -Apathy

I must agree with Apathy on the above comment. I'm a drow, so I'm
not much better off beign stuck killing in parties when all but one
area (the paladin area) are noteable for exp but are evil align
monsies.

-WildChild

------------------------------

poster: Cloud
subject: apathy
date: Sun Feb  6 12:45:27 2000

Seriously apathy, not being mean or meaning anything, could you
please tell me some areas that are outside, with monsie 200k?
You said there are plenty, i dont know any. Ones with more then 10
monsie in the area too please.
Cloud

------------------------------

poster: Kalma
subject: >>>Also, forgot something
date: Sun Feb  6 12:46:57 2000

I don't think Cloud was knocking the idea that harmers need an area 
too, he was just saying that there aren't any outdoor, herbable 
and xp areas besides the paladins, which is unaccessable if you 
have people in your party that need to stay 'good' aligned. 

K

------------------------------

poster: Mixer
subject: >Herb Gathering
date: Sun Feb  6 16:53:36 2000

On Sun Feb  6 12:08:29 2000 Cloud wrote post #85:
> Ok, i just found out that herb gathering only works outside now.
> This affects all higher level players.
> I use it to help my clerics out. When any decent party is going on,
> there are limited ares to party in.
> All highbie areas that have enough monsie in them to make a decent
> rate in, are indoors.
> Cept maybe snoops new are, which i dont know about that well.
> This makes it very hard for 2 big parties to continue at the same time.
> Mabye make it so areas that in a sence at least are outside,
> Dragons, i know there are in a cave, but things do grow in caves.
> Please consider this, or maybe create other areas with a decent
> amount of monsies in them, that are outside.
> Thank you,
> Cloud
I've got some nice outdoor areas in the works atm, pending Zif's
weather rewrite.  But stay tuned for some nice stuff for highbie
xp.

Mix.

------------------------------

poster: Sleip
subject: Outdoor
date: Mon Feb  7 02:34:10 2000

After the resent changes the traveler guild has been drastically
downgraded. If the mud at all times should be logical I find it
strange that you can build a fire in every indoor room. 

The herbs could be kept longer that would help, so you could gather
some before you go indoor. If this needs to be more logical add a
herb preservation auto skill. 


sleip

------------------------------

poster: Lasher
subject: Travellers.
date: Mon Feb  7 06:55:14 2000


Yes, very logical.
 
Now I can build a fire underwater but not in a log cabin.

------------------------------

poster: Raw
subject: >Travellers.
date: Mon Feb  7 08:20:23 2000

On Mon Feb  7 06:55:14 2000 Lasher wrote post #93:
> Yes, very logical.
>  
> Now I can build a fire underwater but not in a log cabin.
But there are still lots of "herbs" growing underwater, thus one should
be able to use herb gathering.

Raw

------------------------------

poster: Lasher
subject: >>Travellers.
date: Mon Feb  7 10:05:05 2000

On Mon Feb  7 08:20:23 2000 Raw wrote post #95:
> On Mon Feb  7 06:55:14 2000 Lasher wrote post #93:
> > Yes, very logical.
> >  
> > Now I can build a fire underwater but not in a log cabin.
> But there are still lots of "herbs" growing underwater, thus one should
> be able to use herb gathering.
> 
> Raw
  
#show 
 
Well I *was* being sarcastic to get a point across. I'm sure
there are plenty of other inconsistencies that can never
be fully ironed out unless someone goes into every single room
individually and sets flags for herbs/fires. (Unlikely to happen).
  
I get the feeling this isn't over yet so in spite of whining
earlier I'll wait and see before offering anymore opinions :)

------------------------------

poster: Cloud
subject: Fire Building
date: Mon Feb  7 12:10:40 2000

@ things here. Then ill shut up:)
1. It is very common for fires to be inside castles, caves, tents
and so. Im not sure if i heard right, but i read that firebuilding
is only an outdoor skill.
2. Think of possibly this, Ok, its unlikely that you would find
sticks to make a fire indoors, but maybe traveler guild could have a
skill for collecting wood outside, the take with you so you can make
a fire inside.
If there is enough oxagen to walk around and breath, then there
should be enough to make a fire.
I'll probly think of other things as i get flamed:)
Cloudy

------------------------------

poster: Dfalt
subject: feedback
date: Mon Feb  7 12:26:22 2000

Hello, I just have some feedback on the new tune to herb gathering
(outdoor use only)... I sure there is a good reason for this, I just
know that effects not only me, but ALOT of players -now-... I know
there are highbie areas in the making.... umm... that doesnt help us
much now.  This is what i think... Alot of players (including
myself), have almost based there reinc's arround getting, and useing
herb gathering. With the addition to the skill herb preservation, it
looks like it would help alot.... BUT, that skill is a level 9
skill. Alot of players that use herb gathering do not have 9 levels
in travelers guild. I know, all i need is to get 1 guild level, but
i need 86m to do that (thats alot even for me)... Another way for me
to get it is to reinc (again) for the second time in 2 weeks (~20%
tax). maybe lower that skill to lvl 8, and have alot less ppl
whining about it, or a free reinc.

Once again, i think this tune was for a good reason (unknown to
mortals). Im looking forward to the outdoor highbie solo areas.

-D

------------------------------

poster: Marvin
subject: >>>Taco Bell
date: Mon Feb  7 14:30:19 2000

On Wed Feb  2 07:56:50 2000 Javier wrote post #80:
> On Wed Feb  2 07:47:14 2000 Kalma wrote post #79:
> >  Javier wrote: 
> >  >Regardless of the validity of that story, I thought I should share
> >  >that my friend Lori is currently in a legal battle with Taco Bell.
> >  >There was a rigid piece of plastic in her nachos that was wedged in
> >  >her throat...she had to have surgery to remove it and is still
> >  >trying to regain her full speach capabilities.
> > 
> >  So instead of telling a *real* story, you decided to post an urban 
> >  legend instead? Certainly raises your credibility in my eyes. 
> > 
> >  K
> I recieved it in an e-mail :) I just thought I would share, I tacked
> on the other story when I forwarded it to my friends, I was just too
> lazy here..If you'd like to get in touch with Lori to talk to her
> about her incident, feel free to send me a mail, she's trying to get
> as many people as possible involved to raise fast food resturant
> saftey.

Here's an idea..... chew.

------------------------------

poster: Trigon
subject: Joining a clan
date: Mon Feb  7 17:21:56 2000

I am activly seeking membership in a clan.  Those of you who don't
care that much can delete this right now.
Right now I am a level 24 Ent.  I have cleric and weaver maxxed.  I
am level 2 in healer, 1 level in Martry, and one level in
Confessor.
My spells include burning hands(basically for soloing) at 55%, Cure
Critical Wounds at 65%, Half Heal at 55%, Share Hurt at 50%, prayer
for healing at 50%, and Create Food at 50%
I have casting at 55% and enhance healing somewhere around 40% I believe.
I really would like to join a clan, and I am usually on here at
least once a day for a minimum of an hour, and I am on a lot on the
weekends.  
Thanks for listening to me describe myself.  I hope I get some feedback.
Trigon the %^GREEN%^%^BOLD%^Bigon%^RESET%^

------------------------------

poster: Tyrell
subject: Fire building.
date: Thu Feb 10 03:05:22 2000

If you cant build a fire in doors because you cant find enough
sticks and stuff for fuel, why not have the travelers guild (and/or
some other shops) start selling kindling and firewood so you can
take the fuel with you. After all setting up a fire in a hut or cave
has got to be better than sitting out in the rain.

------------------------------

poster: Lasher
subject: Wishes/donations.
date: Thu Feb 10 07:18:07 2000

 
Not a flame, just curious/concerned. I see the current situation
as a catch-22:
 
It seems unfair for newer players not to have the opportunity
to get the wishes the older players have, but, it also seems
unfair to just take them away from people who
donated.
 
What is the plan with wishes and tps?
 
Thanks,
Lasher.



------------------------------

poster: Zifnab
subject: >Wishes/donations.
date: Thu Feb 10 07:26:54 2000

On Thu Feb 10 07:18:07 2000 Lasher wrote post #102:
>  
> Not a flame, just curious/concerned. I see the current situation
> as a catch-22:
>  
> It seems unfair for newer players not to have the opportunity
> to get the wishes the older players have, but, it also seems
> unfair to just take them away from people who
> donated.
>  
> What is the plan with wishes and tps?
>  
> Thanks,
> Lasher.
> 
> 
I am guessing here as I tend to stay out of that whole issue, 
however I would assume that all wishes/tp's are staying as is.

as for the unfair part, i have always felt it was unfair to begin
with.  At least now you can get a greater and lesser with without
having to donate.  Perhaps we can come up with a few more things
along those lines.

------------------------------

poster: Larssi
subject: >Wishes/donations.
date: Fri Feb 11 01:37:57 2000

On Thu Feb 10 07:18:07 2000 Lasher wrote post #102:
>  
> Not a flame, just curious/concerned. I see the current situation
> as a catch-22:
>  
> It seems unfair for newer players not to have the opportunity
> to get the wishes the older players have, but, it also seems
> unfair to just take them away from people who
> donated.
>  
> What is the plan with wishes and tps?
>  
> Thanks,
> Lasher.
> 
> 
We've got few plans (Mixer's my leading star in this:), let's hope
we get this thro. It will give possibility of compensation. But
prolly the ones who've donated (those people aka as the people who've
paid for the hardware and all, who've made it possible to have this
place free for all the others to play), will prolly still end up
having their advantages.
 
-Lars, with crappy posts

------------------------------

poster: Zarp
subject: Poison food
date: Sun Feb 13 04:48:40 2000

I ate alot of poison food and was poisoned.but that's not the point.
My hunger was crawing and still is crawing. are the poison food only
to poison ppl? Iam still hungry after eating the poison food

------------------------------

poster: Racklanim
subject: poison food
date: Sun Feb 13 05:11:31 2000

poison food is POISON no nutritional value at all, or just assume
that the poison renders it unusable by human body

------------------------------

poster: Tyrell
subject: HoB.
date: Mon Feb 14 09:01:12 2000

Just a quick one. Is there something wrong with the cleric spell
hand of balance. I have trained it up to 50% before I started to use
it and to date it has had rather naf results.
success_rate
Spell Name                      Success  Fail Percent    Trained
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
hand of balance                      13    27      32         51

------------------------------

poster: Astarte
subject: To Snoop
date: Tue Feb 15 00:24:12 2000


We had that demon to nigs, then the mud crashed. Just for your info. *wink*

A.

------------------------------

poster: Trigon
subject: My Eq
date: Tue Feb 15 16:23:50 2000

Ok I feel really really dumb.  I opened up my chest and there was
nothing in there.
I don't know what happened, I always put my stuff away, so I'm
asking if anyone picked up some eq(I can name the items if you want
me to) please send me a mail or a tell.  It will take me a while
before I could replace all that stuff.  Please help me.
Trigon the sad fool

------------------------------

poster: Snoop
subject: ikh
date: Thu Feb 17 16:12:05 2000

Here it goes.
I have spoken to some people and i have tried small 
parties, 2-3 people parties and i think that at the 
moment the exptuner affects the highbies badly. 
There are only a few places where exp parties can
do exp and as it is now real parties can't do exp 
there either cause the worth on those monsters 
drop so low it's meaningless. Now you say look 
at the tunes command. There are more monsters 
above 100% then below, but i just say that there
are a so many newbie monsters that up those numbers 
that the fact that all the good highbie exp areas 
dissapear, dragons, paladins and maybe something else.
So now for a highbie to do exp they will have to either solo
which i think is the best expwise, but boring, or do small 
parties with 2 ppls. I kind of miss the days when there were
real exp parties with tank, abj, healer etc. Parties with 5-6
members doing much better exp then people soloing. IMHO i think
parties should always do better then soloers. But maybe thats just me.

*/Snoop

------------------------------

poster: Zifnab
subject: >ikh
date: Thu Feb 17 16:21:26 2000

On Thu Feb 17 16:12:05 2000 Snoop wrote post #110:
> Here it goes.
> I have spoken to some people and i have tried small 
> parties, 2-3 people parties and i think that at the 
> moment the exptuner affects the highbies badly. 
> There are only a few places where exp parties can
> do exp and as it is now real parties can't do exp 
> there either cause the worth on those monsters 
> drop so low it's meaningless. Now you say look 
> at the tunes command. There are more monsters 
> above 100% then below, but i just say that there
> are a so many newbie monsters that up those numbers 
> that the fact that all the good highbie exp areas 
> dissapear, dragons, paladins and maybe something else.
> So now for a highbie to do exp they will have to either solo
> which i think is the best expwise, but boring, or do small 
> parties with 2 ppls. I kind of miss the days when there were
> real exp parties with tank, abj, healer etc. Parties with 5-6
> members doing much better exp then people soloing. IMHO i think
> parties should always do better then soloers. But maybe thats just me.
> 
> */Snoop
iirc the exp tuner ignores newbie mosnters.

------------------------------

poster: Snoop
subject: >>ikh
date: Thu Feb 17 16:26:34 2000

On Thu Feb 17 16:21:26 2000 Zifnab wrote post #111:
> On Thu Feb 17 16:12:05 2000 Snoop wrote post #110:
> > Here it goes.
> > I have spoken to some people and i have tried small 
> > parties, 2-3 people parties and i think that at the 
> > moment the exptuner affects the highbies badly. 
> > There are only a few places where exp parties can
> > do exp and as it is now real parties can't do exp 
> > there either cause the worth on those monsters 
> > drop so low it's meaningless. Now you say look 
> > at the tunes command. There are more monsters 
> > above 100% then below, but i just say that there
> > are a so many newbie monsters that up those numbers 
> > that the fact that all the good highbie exp areas 
> > dissapear, dragons, paladins and maybe something else.
> > So now for a highbie to do exp they will have to either solo
> > which i think is the best expwise, but boring, or do small 
> > parties with 2 ppls. I kind of miss the days when there were
> > real exp parties with tank, abj, healer etc. Parties with 5-6
> > members doing much better exp then people soloing. IMHO i think
> > parties should always do better then soloers. But maybe thats just me.
> > 
> > */Snoop
> iirc the exp tuner ignores newbie mosnters.
newbie monster = anything below 100k

------------------------------

poster: Cloud
subject: >>ikh
date: Thu Feb 17 16:29:21 2000

On Thu Feb 17 16:21:26 2000 Zifnab wrote post #111:
> On Thu Feb 17 16:12:05 2000 Snoop wrote post #110:
> > Here it goes.
> > I have spoken to some people and i have tried small 
> > parties, 2-3 people parties and i think that at the 
> > moment the exptuner affects the highbies badly. 
> > There are only a few places where exp parties can
> > do exp and as it is now real parties can't do exp 
> > there either cause the worth on those monsters 
> > drop so low it's meaningless. Now you say look 
> > at the tunes command. There are more monsters 
> > above 100% then below, but i just say that there
> > are a so many newbie monsters that up those numbers 
> > that the fact that all the good highbie exp areas 
> > dissapear, dragons, paladins and maybe something else.
> > So now for a highbie to do exp they will have to either solo
> > which i think is the best expwise, but boring, or do small 
> > parties with 2 ppls. I kind of miss the days when there were
> > real exp parties with tank, abj, healer etc. Parties with 5-6
> > members doing much better exp then people soloing. IMHO i think
> > parties should always do better then soloers. But maybe thats just me.
> > 
> > */Snoop
> iirc the exp tuner ignores newbie mosnters.
What does it go by? just curious, monsies over 1k? or is it higher.
I to like bigger parties, and i was doing dragons when reds were
worth 170k the other day
I have also seen sidhes at 90k in the morning, but 56k that after
noon. Im not sure if i could suggest a better way, other then maybe
a higher limit.
Like maybe tuning down a max of 20%? red worth 270 could be as low
as 226 or so.
Just a thought, dont put me on the cross yet:)
Cloud

------------------------------

poster: Golte
subject: >>>ikh
date: Thu Feb 17 16:37:43 2000

Nods, the tune seems to be a bit quick. It happens near every day
that a couple of parties during the day tune the monsters down below
2/3 of their worth, and then they recover fully over the night. 
A big benefit for people that have time to do exp in the
moring/early day actually. 
Furthermore i think everyone doing highbie exp knows all highbie exp
places by now, so it ain't pushing us to explore so much now, as it
was before. 
It's just making us refuse people to join our partys, and grr to
people in other partys. 

------------------------------

poster: Jaws
subject: Parties
date: Thu Feb 17 17:03:31 2000

That mybe so for Highbies
But for us lowbies things work quite well most of the time
everynow and then we get a bad tune on something
and we move elsewhere

but as a whole I have had alot of sucess getting good exp
with tank, couple blasters, couple healers and sometimes a MA or 2

Jaws

------------------------------

poster: Jaws
subject: Flame
date: Thu Feb 17 17:10:28 2000

Id like to just say I am getting pissed at all the hypocrits around here
sure clan parties are cool and all and
I can understand having a clan only party 
but then go and invite others as well who arent in clan

If you wanna use the excuse clan only then stick to it

and if you dont want someone cuz you dont like em, have the
balls to tell em. 

Id much rather hear - No I dont want to party with you
then No clan party and lookie see non clan members in party

Jaws

------------------------------

poster: Cloud
subject: >Flame
date: Thu Feb 17 19:43:31 2000

On Thu Feb 17 17:10:28 2000 Jaws wrote post #116:
> Id like to just say I am getting pissed at all the hypocrits around here
> sure clan parties are cool and all and
> I can understand having a clan only party 
> but then go and invite others as well who arent in clan
> 
> If you wanna use the excuse clan only then stick to it
> 
> and if you dont want someone cuz you dont like em, have the
> balls to tell em. 
> 
> Id much rather hear - No I dont want to party with you
> then No clan party and lookie see non clan members in party
> 
> Jaws
hehe, i believe this is in referance to me. If i decide to make an
aliance with another clan, thats up to me, if i deciede to have
honorary members thats up to me also.
And if i just plain dont like you and want to say its a clan party,
well, thats up to me again.
Bitch all you want jaws, point is, if its someone elses party and
they wanted you, you wouldnt have to ask in the first place.
Cloudy

------------------------------

poster: Quillz
subject: Trainees
date: Thu Feb 17 19:56:18 2000

There are Cleric Trainees in the cleric guild for harmers to kill to
fix their allign quickly
i was thinking maybe there should be Dark Trainees in the Harmer
guild in the same area as cleric guild, for healers to fix their
alling
just my 2 cents.
Q]

------------------------------

poster: Golte
subject: >Trainees
date: Thu Feb 17 19:58:15 2000

On Thu Feb 17 19:56:18 2000 Quillz wrote post #118:
> There are Cleric Trainees in the cleric guild for harmers to kill to
> fix their allign quickly
> i was thinking maybe there should be Dark Trainees in the Harmer
> guild in the same area as cleric guild, for healers to fix their
> alling
> just my 2 cents.
> Q]

Hmm, there whouldn't be any point with align problem if it was so 
easy to get good aligned again. 

------------------------------

poster: Apathy
subject: >>Trainees
date: Thu Feb 17 19:59:12 2000

On Thu Feb 17 19:58:15 2000 Golte wrote post #119:
> On Thu Feb 17 19:56:18 2000 Quillz wrote post #118:
> > There are Cleric Trainees in the cleric guild for harmers to kill to
> > fix their allign quickly
> > i was thinking maybe there should be Dark Trainees in the Harmer
> > guild in the same area as cleric guild, for healers to fix their
> > alling
> > just my 2 cents.
> > Q]
> 
> Hmm, there whouldn't be any point with align problem if it was so 
> easy to get good aligned again. 

Just on a side note, I think somebody ought to expand the harmer
guild a little. It's only one room.

-Apathy

------------------------------

poster: Kalma
subject: >>Flame
date: Thu Feb 17 20:50:29 2000

Have to agree with Cloud on this one. When I was smaller I'd sit
around twiddling my thumbs and making food, waiting for someone 
to ask to party with me. Generally it worked. 

If it didn't, well, there's always soloing. Not the funnest thing 
in the world to do, but better than making a lot of enemies 
bugging random people to party. 

Definitely better than posting whiney notes about people being 
hypocrites because they try to politely tell you not to ask 
if you can join their party. You picked the wrong person 
to whine about, Cloudy's one of the most newbie tolerant and friendly 
people I've met. It's even sometimes borderline annoying how much 
slack he gives them. ;)

Of course, now that I'm bigger, I still get to sit around, making 
food, waiting for people to ask me to party. *shrug* One of the 
prices you pay for being non-tankish. 

K
ps. Didn't check, but if you *are* tankish, then make your own 
party, and ask other people to join. 


------------------------------

poster: Snoop
subject: >>>Flame
date: Thu Feb 17 20:52:14 2000

On Thu Feb 17 20:50:29 2000 Kalma wrote post #121:
> Have to agree with Cloud on this one. When I was smaller I'd sit
> around twiddling my thumbs and making food, waiting for someone 
> to ask to party with me. Generally it worked. 
> 
> If it didn't, well, there's always soloing. Not the funnest thing 
> in the world to do, but better than making a lot of enemies 
> bugging random people to party. 
> 
> Definitely better than posting whiney notes about people being 
> hypocrites because they try to politely tell you not to ask 
> if you can join their party. You picked the wrong person 
> to whine about, Cloudy's one of the most newbie tolerant and friendly 
> people I've met. It's even sometimes borderline annoying how much 
> slack he gives them. ;)
> 
> Of course, now that I'm bigger, I still get to sit around, making 
> food, waiting for people to ask me to party. *shrug* One of the 
> prices you pay for being non-tankish. 
> 
> K
> ps. Didn't check, but if you *are* tankish, then make your own 
> party, and ask other people to join. 
> 
hmm....i have a vague memory of you twiddling MY thumbs until it hurt...
*/Snoop

------------------------------

poster: Phire
subject: >>>>Flame
date: Thu Feb 17 20:54:55 2000

I think the point is, if you don't want to party with someone, just tell them.
When you get told that the party is a clan party then you see them taking
in non clan people, it's insulting.

I find this whole thing funny, since I almost never party with my clan mates
and I don't care what clan you are in when considering if I want to let 
someone in my party. Perhaps I should now.

------------------------------

poster: Kalma
subject: >>>>Flame
date: Thu Feb 17 20:54:58 2000

>hmm....i have a vague memory of you twiddling MY thumbs until it hurt...
>*/Snoop

Yeah well, um.. ok, so *certain* people might need a bit of arm 
twisting. *hide* 

But it's really not reccomended unless you know the person you're bugging. ;)

K

------------------------------

poster: Cloud
subject: >>>>>Flame
date: Thu Feb 17 20:56:28 2000

On Thu Feb 17 20:54:55 2000 Phire wrote post #123:
> I think the point is, if you don't want to party with someone, just tell
them.
> When you get told that the party is a clan party then you see them taking
> in non clan people, it's insulting.
> 
> I find this whole thing funny, since I almost never party with my clan mates
> and I don't care what clan you are in when considering if I want to let 
> someone in my party. Perhaps I should now.
my point is, dont ask. Normally if people want you, they will ask you:)

------------------------------

poster: Quillz
subject: >Flame
date: Fri Feb 18 00:10:37 2000

On Thu Feb 17 17:10:28 2000 Jaws wrote post #116:
> Id like to just say I am getting pissed at all the hypocrits around here
> sure clan parties are cool and all and
> I can understand having a clan only party 
> but then go and invite others as well who arent in clan
> 
> If you wanna use the excuse clan only then stick to it
> 
> and if you dont want someone cuz you dont like em, have the
> balls to tell em. 
> 
> Id much rather hear - No I dont want to party with you
> then No clan party and lookie see non clan members in party
> 
> Jaws
*gets out his violin and plays a sad sob song*

------------------------------

poster: Quillz
subject: >>Trainees
date: Fri Feb 18 00:12:45 2000

On Thu Feb 17 19:58:15 2000 Golte wrote post #119:
> On Thu Feb 17 19:56:18 2000 Quillz wrote post #118:
> > There are Cleric Trainees in the cleric guild for harmers to kill to
> > fix their allign quickly
> > i was thinking maybe there should be Dark Trainees in the Harmer
> > guild in the same area as cleric guild, for healers to fix their
> > alling
> > just my 2 cents.
> > Q]
> 
> Hmm, there whouldn't be any point with align problem if it was so 
> easy to get good aligned again. 
True. But then why are there cleric trainees?
Q

------------------------------

poster: Bigglesworth
subject: Trainees
date: Fri Feb 18 00:16:13 2000

well guys and gals if you think about it, cleric trainees aren't
just for harmers looking to get evil again, there are some races too
like vampire that need them to get evil too. I personally love to go
in there after i get slightly good, which of course curses me for
not following the dark god's way.which totally reduces stats and
such..and they're a good source for turning evil and there's not
that much wrong with them, i must've waited 20 minutes for them to
repop and that would probably the same time it would take me to get
my alignment back down to evil..if i was killing something else..i
really don't see what the problem is..
-biggs

------------------------------

poster: Durin
subject: Exptuner
date: Fri Feb 18 03:01:07 2000

Bleh. Can't understand the 'highbies' bitching and moaning about
exptuner and how it effects their rate etc. Well  by the looks of it
we are leaving easyexp time still. Never seen so many newbies rocket
the exp plaque not to speak of 'highbies' getting hundreds of megs.
When I started to play here again in last summer for the next 6
months I didn't see people get the amounts of exp they get nowadays.
Stop whining.

-Durin

------------------------------

poster: Golte
subject: >Exptuner
date: Fri Feb 18 03:19:17 2000

Im not saying the tuner is too hard, 
just that it is too fast, both upwards and downwards. 
Something's wrong when i do 95k/min in mornings, and
70k/min in the evenings, with a healer, and it's the same 
thing day after day. 

And talking about last summer, it was not harder to do exp then,
rather noticable easier in many ways. 
Also people i watched got at least as much exp then as now. 

------------------------------

poster: Cloud
subject: >>Exptuner
date: Fri Feb 18 06:36:58 2000

On Fri Feb 18 03:19:17 2000 Golte wrote post #132:
> Im not saying the tuner is too hard, 
> just that it is too fast, both upwards and downwards. 
> Something's wrong when i do 95k/min in mornings, and
> 70k/min in the evenings, with a healer, and it's the same 
> thing day after day. 
> 
> And talking about last summer, it was not harder to do exp then,
> rather noticable easier in many ways. 
> Also people i watched got at least as much exp then as now. 
Nods, this is what i was talking about also. We have a heavier
player base in the afternoon, evening, then over night, early
morning.
So, people who play during the day, are much more affected overall.
Personally, i would reather see monsies worth downed over all, and
be fair to all players no matter what time of the day they can
play.
If i sidhe for instance is going to be worth 60k all the time, it
affects all the players, no matter what time they play.
Just seams that would affect all players, and not just the people
who play at a time when the mud is more active.
Cloud

------------------------------

poster: Cloud
subject: Parties
date: Fri Feb 18 06:54:20 2000

Ok, a few notes on parties.
I get sick of allways being asked by newbies, lowbies to join my parties. 
People who had played here a while, and have gotton some worth realize 
that normally if a party is going, and that party is makeing a good rate
chance are they dont need more members. I could count on 1 hand the number 
of times i have asked to join another party. If you are a player without
alot of worth, meaning 100m or less, and i bring you into a party that
is makeing a decent rate, then all i am doing is taking exp away from good
players so i can DRAG you. Chances are if you think my rate is good, it 
is because you cant get that kind of rate. If you cant get that kind of
rate it is because you do not have the worth to be able to get that kind of 
rate. People think highbies stick together, well, i can tell you, i can
count count the number of times highbie asked to join my parties on 2 
fingers. This is because the players who have the worth, dont want to 
be draged. They know if they can pull there wieght, or if they are just
sucking up exp. I dont want to just suck up exp or be draged. I have spent
2.5 years making exp to get my char to where it is today. I worked for 
every bit of my exp, and i am proud of that. It's the lowbies that love to 
complaine cause someone wont let them into their party. Well, people want me 
me to be blunt, so ok, here it goes. IF I WANT TO PARTY WITH ANY PLAYER 
UNDER LEVEL 50, I WILL ASK THEM. ALL PARTIY REQUESTS FROM PLAYERS BELOW
LEVEL 50 WILL PROBLY BE IGNORED. I am telling you ahead of time that if 
you ask me, im not even going to responed, so dont bother sending me tells
like well, you could at least answer me, im answering you right now. I have
allways tried to be nice and helpful to lowbies,newbies and so on, so if
i am being a dick now, you have people like jaws to thank for it.
Cloud

------------------------------

poster: Jaws
subject: Parties
date: Fri Feb 18 08:42:12 2000

Thats nice Cloud, you missed the whole point.

Only one person caught the point

If you gonna say no, have the balls to say the real reason why
as you did in the two posts you made - 
Congrats you found your balls.  Dont worry I wont ask again
and for the record I think I have asked you all of
2 or 3 times for a party and those were times
when it was forming not when you were already
getting an awesome rate

Personally I ask people for parties more beacuse
it is fun than for great exp.  Hell alot of
the time I party with friends of mine just to go
talk and explore - up to 80% woo woo

You dont want to party with lowbies and newbies
cool
Just dont brush us off with - Clan Party
unless you gonna stick with it

Jaws

------------------------------

poster: Cloud
subject: >Parties
date: Fri Feb 18 08:48:35 2000

On Fri Feb 18 08:42:12 2000 Jaws wrote post #135:
> Thats nice Cloud, you missed the whole point.
> 
> Only one person caught the point
> 
> If you gonna say no, have the balls to say the real reason why
> as you did in the two posts you made - 
> Congrats you found your balls.  Dont worry I wont ask again
> and for the record I think I have asked you all of
> 2 or 3 times for a party and those were times
> when it was forming not when you were already
> getting an awesome rate
> 
> Personally I ask people for parties more beacuse
> it is fun than for great exp.  Hell alot of
> the time I party with friends of mine just to go
> talk and explore - up to 80% woo woo
> 
> You dont want to party with lowbies and newbies
> cool
> Just dont brush us off with - Clan Party
> unless you gonna stick with it
> 
> Jaws
no, all you have done is made me an asshole, how do you know what i
ma doing, recruting new members, clan aliances, finger me and read
my plan.
and you might get just a little clue about what im talking about.
Cloud
ps, yes atm my clan is full, doesnt mean i dont have openings comming up.

------------------------------

poster: Jaws
subject: Parties
date: Fri Feb 18 09:21:09 2000

Cloud, get the hint I dont care what you are thinking
TI
I justwanna be told the real reason end of story

Jaws

------------------------------

poster: Magneto
subject: >Parties
date: Fri Feb 18 10:20:35 2000

On Fri Feb 18 09:21:09 2000 Jaws wrote post #137:
> Cloud, get the hint I dont care what you are thinking
> TI
> I justwanna be told the real reason end of story
> 
> Jaws
Jeeeze people shut the hell up
Jaws nobody in this mud cares that you are upset about not getting into
the party for whatever reason.  Frankly while I personally think that 
'clan' parties are bs at least he gave you a reason.  I used to be one of
the top players here and got asked by all kinds of people.  Can I join
your party.  And let me say there is no correct answer if you dont want them.
Because the only answer they wanna hear is 'yes'.  You can just
reply 'no' but then you are an asshole.  
So it saves more whining from useless people to give them whatever excuse
needed to get them to quit whining.
Magneto
"I have started hating people up front" - Dilbert
"Saves time" -Dogbert

------------------------------

poster: Jaws
subject: Hey
date: Fri Feb 18 10:26:28 2000

I was having a good argument, quit trying to dissolve it

*ruffle magneto*

Jaws

------------------------------

poster: Cloud
subject: >Parties
date: Fri Feb 18 11:57:35 2000

On Fri Feb 18 09:21:09 2000 Jaws wrote post #137:
> Cloud, get the hint I dont care what you are thinking
> TI
> I justwanna be told the real reason end of story
> 
> Jaws
get the hint, its NOYFB. your not my mother:)

------------------------------

poster: Snoop
subject: >Exptuner
date: Fri Feb 18 12:33:00 2000

On Fri Feb 18 03:01:07 2000 Durin wrote post #131:
> Bleh. Can't understand the 'highbies' bitching and moaning about
> exptuner and how it effects their rate etc. Well  by the looks of it
> we are leaving easyexp time still. Never seen so many newbies rocket
> the exp plaque not to speak of 'highbies' getting hundreds of megs.
> When I started to play here again in last summer for the next 6
> months I didn't see people get the amounts of exp they get nowadays.
> Stop whining.
> 
> -Durin
Look at how these highbies get their exp. There are none of em that
have partied it(more then 3ppls parties at least). What i want is
that parties should ALWAYS get better rate then soloing. Atm the
best way of getting exps is soloing as some caster guild.
*/Snoop


------------------------------

poster: Jaws
subject: cloud
date: Fri Feb 18 12:39:33 2000

needs to take a big chill pill :)

Also cloud you were not the only target of my comment, I have
TT
heard same thing from 4 or 5 dif people before
hence the reason i was getting tired of it

Jaws
 
Its just a game

------------------------------

poster: Zarp
subject: look
date: Fri Feb 18 23:42:09 2000

I think this is weird when I look at myself it should say: You look
at youself. but it is: You look at zarp.it feel's anoying
and another thing. for an example.
Squrttle looks at zarp. I mean who is zarp or is it me? That should
be Squrttle looks at you.
please can't we change that?

// zarp

------------------------------

poster: Maldan
subject: help/docs
date: Sat Feb 19 15:02:21 2000

 I am in the process of doing more docs and help files. If there is
some helps that yu can think of that need doing please "mail" me
what they are and if I can I'll do them asap. Some times you players
know more what is needed than we wizs do .)

Tks


------------------------------

poster: Abneon
subject: stuff
date: Sun Feb 20 23:49:27 2000

Just to let everyone know, and I am sure lots of you really dont
care. But I have lots of people asking me why I dont play Red Dragon
anymore or why I only log on for a few mins a day. It is not because
I am unhappy with the mud or unhappy with someone in general. It is
how ever because, I started a new job. Its a job that I very much
like and I am working my butt off to help make this new company a
successful one. I recently got a promotion and am working hard to
keep my little section of the company running. When I do log on its
usually to read news and say hello to friends. I miss playing Red
Dragon, but I also know that other things need to come first. 
I hope that Red Dragon continues to grow, and I hope to find the
time to some day play again. I am going to miss not attending Denver
Mudcon this year but I just dont think I can fit in the time for it.
I am however hopefully going to thru some what of a mudcon here.
Plans are not defenite yet though.
Thanks for 2 years of fun.
Absy

------------------------------

poster: Evilned
subject: fender bender
date: Mon Feb 21 16:29:23 2000

Wel the North East had a nice little snow storm Friday Night and
Saturday morning. I had to drive home 26 miles in it Friday and had
no problem. Saturday morning I crashed into another car.
No one was hurt, and the damage to my jeep is negligable. Wish I
could say the same for the other guy. Basically I was in 4 whel
drive because the roads sucked. I came up on an S curve that I know
is bad. This kid in a pickup was coming the other way.
This curve is also on a hill and I was heading donw. The road curves
40 degrees to the right on the first turn and then 40 to the left on
the next. This happened on the first,
We both saw each other at the same time, and slowed even more than
we normally would. (Hitting that curve at more then 16 MPH in good
weather is dumb. We were both crawling)
As I started down the the hill I tried to move further over to my
side of the road. Problem is the City of Nashua hadn't touched this
road in at least 4 hours and there was a good buildup of snow on it.
This road is also a heavily trafficked back road.
Care to guess what happened? Yep, my wheels lost traction and I slid
into the pickup. It was like the ice berg hitting the titaninc. I
was the ice berg.
Speed at impact couldn't have been more than 2 MPH. I just bounced
along the side of that pickup. When I was able to stop we got out to
check damage and exchange papers. I have a very small dent, hardly
noticable. The pickup wasn't so lucky.
At a guess it's going to be between $2-4000 to repair. I just
scraped along the rightside after hitting just behind the driver's
door.
I spent a fun morning on the phone with my Insurance company. I may
lusck out. Because of the road conditions and the fact the city
hadn't plowed a rod they know is heavily used, the two insurance
companies may decide they each pay for their own cars.
Good for me, bad for then other guy. :-)
Anyway I have to get estimates on my jeep. Worst case I have to
replace a fender. Best case they can pop out the dent.
 Wish me luck, I'm going to need it if I'm yo keep my ins. rates
from going out of site.

FYI

New hampshire is not a no fault state.

We now return you to yor regularly scheduled mayhem

-=Evil Ned=-

------------------------------

poster: Hierokliff
subject: reincprog
date: Thu Feb 24 06:22:06 2000

Ive just uploaded the last ver of my reincprogram, think it will run
a bit better now...
its on my site http://hem2.passagen.se/hiero/index.htm...have fun :)
//Hierokliff
ps.
it aint 100% done yet, some skills,spells have 1 in cost still...

------------------------------

poster: Wildchild
subject: eq list
date: Thu Feb 24 19:34:33 2000

I'm looking to hopefully do some updating to my eq list this
weekend. That means getting rid of all those negatives and taking
all the stuff from that .txt file and putting it all in the real
list. However, I have a good chunk of stats yet to collect (and I
don't have id anymore).

So if anybody can get me the stats on some of the stuff on that
list, I'd really appreciate it. Or atleast tell me you have said
item, I think I might be able to get it id'ed still.

-WildChild

------------------------------

poster: Trancemaster
subject: warriors/firebuilding
date: Sat Feb 26 02:04:32 2000

hrm, ive got a question that doesnt seem to have been addressed yet,
as far as the firebuilding skill being removed from warriors goes
for warriors like me who have poured a fair amount of xp into
firebuilding, and now cant make fires unless we have a box full of
wood, do we get some kind of free reinc or something?
it just seems a little unfair if ive poured about 1 mil xp into it,
and now cant use it unless i buy wood of someone that can get it.
it would also be unfair if we had to reinc out of it and waste a
heap of xp due to this rocking skill being removed from our skills
list

thanx

%^BOLD%^%^BLUE%^Trance%^RESET%^


------------------------------

poster: Trancemaster
subject: warriors/firebuilding/biofeedback
date: Sat Feb 26 02:23:01 2000

another thing i would like to mention,
is if firebuilding has been taken out of warriors, is there any
chance of removing biofeedback from the knight and berserker guilds,
and putting it where firebuilding was?
since there is no other way for a newbie warrior to solo and heal
himself, it would seem only fair to move it back to newbie lvl, lets
say bio at 14, 1 up from the old firebuilding spot.

just my 2 cents

%^BOLD%^%^BLUE%^Trance%^RESET%^


------------------------------

poster: Warchief
subject: >warriors/firebuilding/biofeedback
date: Sat Feb 26 06:40:44 2000

On Sat Feb 26 02:23:01 2000 Trancemaster wrote post #153:
> another thing i would like to mention,
> is if firebuilding has been taken out of warriors, is there any
> chance of removing biofeedback from the knight and berserker guilds,
> and putting it where firebuilding was?
> since there is no other way for a newbie warrior to solo and heal
> himself, it would seem only fair to move it back to newbie lvl, lets
> say bio at 14, 1 up from the old firebuilding spot.
> 
> just my 2 cents
> 
> %^BOLD%^%^BLUE%^Trance%^RESET%^
> 

Who said warriors were supposed to be able to heal?

-Chief

------------------------------

poster: Trancemaster
subject: >>warriors/firebuilding/biofeedback
date: Sat Feb 26 06:51:30 2000

On Sat Feb 26 06:40:44 2000 Warchief wrote post #154:
> On Sat Feb 26 02:23:01 2000 Trancemaster wrote post #153:
> > another thing i would like to mention,
> > is if firebuilding has been taken out of warriors, is there any
> > chance of removing biofeedback from the knight and berserker guilds,
> > and putting it where firebuilding was?
> > since there is no other way for a newbie warrior to solo and heal
> > himself, it would seem only fair to move it back to newbie lvl, lets
> > say bio at 14, 1 up from the old firebuilding spot.
> > 
> > just my 2 cents
> > 
> > %^BOLD%^%^BLUE%^Trance%^RESET%^
> > 
> 
> Who said warriors were supposed to be able to heal?
> 
> -Chief
if they werent, then i somehow doubt that a knight and especially a
berserker would. actually, i would have been more inclined to take
out bio as its not something that a regular fighting man would do.
however, in the dark ages, many fighting men made campfires, so it
would have seemed more natural to have taken out biofeedback.
either way, now the warrior guild is a little disadvantaged, unless
you have a healer handy or your level is high, say 22 for
biofeedback
it just seems a bit of a jump for any newbies that discard their
newbie status for the benefits of better skills that are available
at higher levels.
im not saying that it should be easy, but personally i think a rate
of 160 xp/min is pretty crap for a lvl 20/glvl 20 warrior worth over
6.5 mil.
it just takes way too long for us warriors to regen without benefit
of any fire or healing skills, or having a healer on tap, which
would just leech any xp we would gain from the lack or need to regen
anyway.

just my 2 cents

%^BOLD%^%^BLUE%^Trance%^RESET%^


------------------------------

poster: Warchief
subject: >>>warriors/firebuilding/biofeedback
date: Sat Feb 26 07:20:59 2000

On Sat Feb 26 06:51:30 2000 Trancemaster wrote post #155:
> On Sat Feb 26 06:40:44 2000 Warchief wrote post #154:
> > On Sat Feb 26 02:23:01 2000 Trancemaster wrote post #153:
> > > another thing i would like to mention,
> > > is if firebuilding has been taken out of warriors, is there any
> > > chance of removing biofeedback from the knight and berserker guilds,
> > > and putting it where firebuilding was?
> > > since there is no other way for a newbie warrior to solo and heal
> > > himself, it would seem only fair to move it back to newbie lvl, lets
> > > say bio at 14, 1 up from the old firebuilding spot.
> > > 
> > > just my 2 cents
> > > 
> > > %^BOLD%^%^BLUE%^Trance%^RESET%^
> > > 
> > 
> > Who said warriors were supposed to be able to heal?
> > 
> > -Chief
> if they werent, then i somehow doubt that a knight and especially a
> berserker would. actually, i would have been more inclined to take
> out bio as its not something that a regular fighting man would do.
> however, in the dark ages, many fighting men made campfires, so it
> would have seemed more natural to have taken out biofeedback.
> either way, now the warrior guild is a little disadvantaged, unless
> you have a healer handy or your level is high, say 22 for
> biofeedback
> it just seems a bit of a jump for any newbies that discard their
> newbie status for the benefits of better skills that are available
> at higher levels.
> im not saying that it should be easy, but personally i think a rate
> of 160 xp/min is pretty crap for a lvl 20/glvl 20 warrior worth over
> 6.5 mil.
> it just takes way too long for us warriors to regen without benefit
> of any fire or healing skills, or having a healer on tap, which
> would just leech any xp we would gain from the lack or need to regen
> anyway.
> 
> just my 2 cents
> 
> %^BOLD%^%^BLUE%^Trance%^RESET%^
> 

Biofeedback is there to help, and as you are saying, it should not
be there, and if it should not be there, don't complain about it
being too high of a level.  Warriors are lucky that they have
healing skills at all, mages and rogues don't, so don't complain. 
It's there to help, simply because it can't help you yet isn't
something to complain about.  If you wanted to be able to heal
yourself, you should have gone to cleric.

-Chief

------------------------------

poster: Trancemaster
subject: >>>>warriors/firebuilding/biofeedback
date: Sat Feb 26 07:24:11 2000

On Sat Feb 26 07:20:59 2000 Warchief wrote post #156:
> On Sat Feb 26 06:51:30 2000 Trancemaster wrote post #155:
> > On Sat Feb 26 06:40:44 2000 Warchief wrote post #154:
> > > On Sat Feb 26 02:23:01 2000 Trancemaster wrote post #153:
> > > > another thing i would like to mention,
> > > > is if firebuilding has been taken out of warriors, is there any
> > > > chance of removing biofeedback from the knight and berserker guilds,
> > > > and putting it where firebuilding was?
> > > > since there is no other way for a newbie warrior to solo and heal
> > > > himself, it would seem only fair to move it back to newbie lvl, lets
> > > > say bio at 14, 1 up from the old firebuilding spot.
> > > > 
> > > > just my 2 cents
> > > > 
> > > > %^BOLD%^%^BLUE%^Trance%^RESET%^
> > > > 
> > > 
> > > Who said warriors were supposed to be able to heal?
> > > 
> > > -Chief
> > if they werent, then i somehow doubt that a knight and especially a
> > berserker would. actually, i would have been more inclined to take
> > out bio as its not something that a regular fighting man would do.
> > however, in the dark ages, many fighting men made campfires, so it
> > would have seemed more natural to have taken out biofeedback.
> > either way, now the warrior guild is a little disadvantaged, unless
> > you have a healer handy or your level is high, say 22 for
> > biofeedback
> > it just seems a bit of a jump for any newbies that discard their
> > newbie status for the benefits of better skills that are available
> > at higher levels.
> > im not saying that it should be easy, but personally i think a rate
> > of 160 xp/min is pretty crap for a lvl 20/glvl 20 warrior worth over
> > 6.5 mil.
> > it just takes way too long for us warriors to regen without benefit
> > of any fire or healing skills, or having a healer on tap, which
> > would just leech any xp we would gain from the lack or need to regen
> > anyway.
> > 
> > just my 2 cents
> > 
> > %^BOLD%^%^BLUE%^Trance%^RESET%^
> > 
> 
> Biofeedback is there to help, and as you are saying, it should not
> be there, and if it should not be there, don't complain about it
> being too high of a level.  Warriors are lucky that they have
> healing skills at all, mages and rogues don't, so don't complain. 
> It's there to help, simply because it can't help you yet isn't
> something to complain about.  If you wanted to be able to heal
> yourself, you should have gone to cleric.
> 
> -Chief
bah! to you, Warchief :)

%^BOLD%^%^BLUE%^Trance%^RESET%^


------------------------------

poster: Apathy
subject: >>>>>warriors/firebuilding/biofeedback
date: Sat Feb 26 16:34:27 2000

My couple cents that I want to throw in to the biofeedback/fire
building thread:
First off, fire building is not all that expensive to train. If you
actually put a significant amount of your worth into it, then you
trained it too high.
Secondly, if you're only getting 160 xp/min as a level 20 warrior,
you're doing something wrong. My secondary is worth less than 2m at
level 10, and he can solo 1k/min.

-Apathy

------------------------------

poster: Trancemaster
subject: >>>>>>warriors/firebuilding/biofeedback
date: Sat Feb 26 17:09:13 2000

On Sat Feb 26 16:34:27 2000 Apathy wrote post #158:
> My couple cents that I want to throw in to the biofeedback/fire
> building thread:
> First off, fire building is not all that expensive to train. If you
> actually put a significant amount of your worth into it, then you
> trained it too high.
> Secondly, if you're only getting 160 xp/min as a level 20 warrior,
> you're doing something wrong. My secondary is worth less than 2m at
> level 10, and he can solo 1k/min.
> 
> -Apathy
I point out the fact that a lvl 10 player canb get into the newbie
areas, whereas a lvl 20 player cant.
that is as it should be, and when i was still lvl 15, i could easily
solo 2k/min. but once you cant enter the newbie ares anymore, you
solo rate drops considerably.
as for being cheap to train, im sure that its a hell of alot easier
for you to get 1 mil xp than it is for me, apathy, and for people
with 6.5 mil worth, 1 mil is still alot to have sitting there.
anyways, it was just a suggestion/question, so theres no need to get
your knickers in a knot :)

%^BOLD%^%^BLUE%^Trance%^WHITE%^ - %^GREEN%^The guy who wants to solo
better.%^RESET%^


------------------------------

poster: Javier
subject: Toronto Star
date: Sat Feb 26 17:44:11 2000

If anyone recieves the Toronto Star in their area, go buy a copy on
Tuesday...I'm going to be in the "Life" section...in the "Boom"
subsection...I'll be the girl with the leopard print coat, tall
boots and blue feather boa, accompanying a poem called "Julie"
If you DON'T recieve the Toronto Star (and why don't you?!?! It has
one of highest readerships in North America!)...you can go to
www.torontostar.ca and click on the life secion :)
Then everone can write to the star and tell them how much you'd like
to see me in it again :)
thanks ;)
Javi

------------------------------

poster: Alisha
subject: Fire building
date: Sat Feb 26 20:02:44 2000

Okay.. now that you can collect wood (or you need to collect
wood...) can you take wood into an 'indoor' area and make a fire? I
mean, you could even have some areas as 'fire-safe'... caves, etc.

-- Lishie

------------------------------

poster: Apathy
subject: >Fire building
date: Sat Feb 26 20:33:39 2000

On Sat Feb 26 20:02:44 2000 Alisha wrote post #161:
> Okay.. now that you can collect wood (or you need to collect
> wood...) can you take wood into an 'indoor' area and make a fire? I
> mean, you could even have some areas as 'fire-safe'... caves, etc.
> 
> -- Lishie

Yes, you can.

------------------------------

poster: Hierokliff
subject: Reincprog.
date: Mon Feb 28 11:53:33 2000

Updated it with mystic warriors, and the missing spell costs.
//Hierokliff

------------------------------

poster: Sigwald
subject: >Reincprog.
date: Mon Feb 28 13:32:52 2000

On Mon Feb 28 11:53:33 2000 Hierokliff wrote post #163:
> Updated it with mystic warriors, and the missing spell costs.
> //Hierokliff

Grumble takes weeks to code a guild and it takes him 5 mins to
do that reinc prog crap. *grumble*

------------------------------

poster: Mikul
subject: Can you find this social
date: Tue Feb 29 11:34:50 2000

     | 
YY| o ';                 /\oo===|  / ;  <

------------------------------

-'           \
(___)
,c" d$$??c="        ) /    ,cc$$$$$$$$$$L.$c ";         $."$ ' 
,zcc=cc ``'``;!!! $?$$$$$$$$"$$F"
/\oo===|  / | 
`\           ' 
dP""""MMMMMb        / | 

,cc,.  .,zc$$$$$3?$?His"?  " "        / /              _|\_/|. . H .
. o O ( I fart in your pocket, or are you just happy to see if
Zilanthius or Angel are around, and shouts, "HEAVEN 7 SUCKS!!!"  >=

Mikul the confused

------------------------------

poster: Zifnab
subject: >Can you find this social
date: Tue Feb 29 11:37:45 2000

On Tue Feb 29 11:34:50 2000 Mikul wrote post #165:
>      | 
> YY| o ';                 /\oo===|  / ;  <

------------------------------

-'           \
> (___)
> ,c" d$$??c="        ) /    ,cc$$$$$$$$$$L.$c ";         $."$ ' 
> ,zcc=cc ``'``;!!! $?$$$$$$$$"$$F"
> /\oo===|  / | 
> `\           ' 
> dP""""MMMMMb        / | 
> 
> ,cc,.  .,zc$$$$$3?$?His"?  " "        / /              _|\_/|. . H .
> . o O ( I fart in your pocket, or are you just happy to see if
> Zilanthius or Angel are around, and shouts, "HEAVEN 7 SUCKS!!!"  >=
> 
> Mikul the confused
its from random2, a combinatin of the cookie
emote, along with a few others.> ea $$$$$$$$$$
Souls that contain: $$$$$$$$$$
cookie 

------------------------------

poster: Dfalt
subject: Multi-class(is it worth it)
date: Tue Feb 29 18:09:18 2000

 Ok, This post is some feedback on the newest tune to multi-classes.
First off i would like to say this is a very decent MUD that i like
comming back to.  Thats what makes these post difficult. Ok, my
point is this... what insentive is there to get a second alpha guild
if its just going to suck?. My Second alpha guild is Abjurer, I like
it alot because i can finally protect myself -vs- bigger monsters.
With reducing secondary alpha spells/skill down, what is the point?
I think of it this way... I spend years of play'g to get
spells/skills that are weak? i think it should be the other way
arround, i think you should get what you put in. If you play alot,
you should be more powerfull, not tuned.

------------------------------

poster: Cloud
subject: >Multi-class(is it worth it)
date: Tue Feb 29 18:14:33 2000

On Tue Feb 29 18:09:18 2000 Dfalt wrote post #167:
>  Ok, This post is some feedback on the newest tune to multi-classes.
> First off i would like to say this is a very decent MUD that i like
> comming back to.  Thats what makes these post difficult. Ok, my
> point is this... what insentive is there to get a second alpha guild
> if its just going to suck?. My Second alpha guild is Abjurer, I like
> it alot because i can finally protect myself -vs- bigger monsters.
> With reducing secondary alpha spells/skill down, what is the point?
> I think of it this way... I spend years of play'g to get
> spells/skills that are weak? i think it should be the other way
> arround, i think you should get what you put in. If you play alot,
> you should be more powerfull, not tuned.
I dont think it was directed at you dfalt. When the first started
with sec guild they said they wouldnt be a powerful.
I think a big reason for this is that if a fighter learns mage
skills, they probly wouldnt be as good, simply because a fighter's
mentality is to hack.
I'm dont think it was tuned to the point of uselessness, however,
like hk told me, its a shame when his grap is better then a level 58
abj.
Cloud

------------------------------

poster: Zane
subject: >>Multi-class(is it worth it)
date: Tue Feb 29 18:43:09 2000

On Tue Feb 29 18:14:33 2000 Cloud wrote post #168:
> On Tue Feb 29 18:09:18 2000 Dfalt wrote post #167:
> >  Ok, This post is some feedback on the newest tune to multi-classes.
> > First off i would like to say this is a very decent MUD that i like
> > comming back to.  Thats what makes these post difficult. Ok, my
> > point is this... what insentive is there to get a second alpha guild
> > if its just going to suck?. My Second alpha guild is Abjurer, I like
> > it alot because i can finally protect myself -vs- bigger monsters.
> > With reducing secondary alpha spells/skill down, what is the point?
> > I think of it this way... I spend years of play'g to get
> > spells/skills that are weak? i think it should be the other way
> > arround, i think you should get what you put in. If you play alot,
> > you should be more powerfull, not tuned.
> I dont think it was directed at you dfalt. When the first started
> with sec guild they said they wouldnt be a powerful.
> I think a big reason for this is that if a fighter learns mage
> skills, they probly wouldnt be as good, simply because a fighter's
> mentality is to hack.
> I'm dont think it was tuned to the point of uselessness, however,
> like hk told me, its a shame when his grap is better then a level 58
> abj.
> Cloud
I think its a shame when as a highbee your levels start to cost a
whole lot more and provide a whole lot less.
Zane

------------------------------

poster: Zane
subject: High Worth
date: Tue Feb 29 18:59:40 2000

I would like to point out inform post #258 as another example of
what is a growing concern to me.  I realize that we can not play
forever because we can solve things or do areas or whatever faster
than they can be coded, but that is no reason to put artificial
limits on how far a player can go or what he can accomplish.

Zane

Inform reported from /wiz/khosan/workroom--

put in an exp cap on 500M when calculating party share. This means
that players worth more than 500M will be handled like they are
worth 500M when splitting the exp


------------------------------

poster: Wildchild
subject: >High Worth
date: Tue Feb 29 20:38:02 2000

On Tue Feb 29 18:59:40 2000 Zane wrote post #170:
> I would like to point out inform post #258 as another example of
> what is a growing concern to me.  I realize that we can not play
> forever because we can solve things or do areas or whatever faster
> than they can be coded, but that is no reason to put artificial
> limits on how far a player can go or what he can accomplish.
> 
> Zane
> 
> Inform reported from /wiz/khosan/workroom--
> 
> put in an exp cap on 500M when calculating party share. This means
> that players worth more than 500M will be handled like they are
> worth 500M when splitting the exp
> 

Actually, I didn't think about the effect for high worth players
until you pointed in out in such a way. The way I viewed it was that
by putting the cap on, that there is a reason that highbies would be
willing to have exp parties with players worth much less than them,
in that the highbies would just suck up all the exp and the lowbies
wouldn't get anything at all.

-WildChild

------------------------------

poster: Mixer
subject: >High Worth
date: Tue Feb 29 22:05:34 2000

On Tue Feb 29 18:59:40 2000 Zane wrote post #170:
> I would like to point out inform post #258 as another example of
> what is a growing concern to me.  I realize that we can not play
> forever because we can solve things or do areas or whatever faster
> than they can be coded, but that is no reason to put artificial
> limits on how far a player can go or what he can accomplish.
> 
> Zane
> 
> Inform reported from /wiz/khosan/workroom--
> 
> put in an exp cap on 500M when calculating party share. This means
> that players worth more than 500M will be handled like they are
> worth 500M when splitting the exp
> 
Umm, unless I'm mistaken, this was requested by Snoop on behalf of
HK because HK couldn't get a party because he leeched too much xp?
Mix.

------------------------------

poster: Interceptor
subject: Newbie Guild
date: Tue Feb 29 22:10:46 2000

Not entirely sure if this is the right place to post this
(being a newbie to this, and all).

But I have a bit of a gripe.  I'm sure there was a perfectly
valid reason to make the Adventurer's guild a PK-safe place
(I'm assuming that's why we can't cast spells anymore), but it's
also made it so I can't heal people who are hanging out at the
healing tree, at the same time.  I don't know if it's possible,
but it would be much more helpful if we could cast -healing-
spells in designated areas.

If not... well then, I'll drag everyone east of the ring shop
or something.  =P

-=Interceptor

------------------------------

poster: Zane
subject: >>High Worth
date: Tue Feb 29 23:04:42 2000

On Tue Feb 29 22:05:34 2000 Mixer wrote post #173:
> On Tue Feb 29 18:59:40 2000 Zane wrote post #170:
> > I would like to point out inform post #258 as another example of
> > what is a growing concern to me.  I realize that we can not play
> > forever because we can solve things or do areas or whatever faster
> > than they can be coded, but that is no reason to put artificial
> > limits on how far a player can go or what he can accomplish.
> > 
> > Zane
> > 
> > Inform reported from /wiz/khosan/workroom--
> > 
> > put in an exp cap on 500M when calculating party share. This means
> > that players worth more than 500M will be handled like they are
> > worth 500M when splitting the exp
> > 
> Umm, unless I'm mistaken, this was requested by Snoop on behalf of
> HK because HK couldn't get a party because he leeched too much xp?
> Mix.
Oooh requests =)  I request that it be toggleable so that Snoop can
use it and those of us who dont like it wont have to use it. But as
that is unlikely it seems to me that more of the people over 500M
would not like it than those who would.  But using this same logic
you could put the cap anywhere you want.  How bout 5M instead of
500M cause some low level folks want to be able to give even lower
level folks a larger share of exp I am sure.  Nothing personal, the
decision was made for a better reason than I thought, but I still
dont like it and even for those who do like it, it seems wrong to
me.

Zane

------------------------------

poster: Khosan
subject: abjurer tune
date: Wed Mar  1 01:37:35 2000

A few points:

1) It was always intended to be so.

2) When used by harmers with the prayer to grithmal skill and good eq,
greater physical shield was reducing the damage by 76%. That is in addition 
to the physical resistance those people already had from the skill and eq   
making the actual resistance even higher. Should we had ignored this flaw   
even if they had reached 100%?

3) After the change the spell will give about 37% physical resistance. How  
can you call such a spell "not powerfull" or "not worth it"? It is simply   
"not insane" any more.

4) What use has warrior if you tank alot better with harmer/abjurer combo?  
What use has mist mage (that can't join abjuerer)?

5) High level spells already get drastically more powerfull as higher in the 
guild levels they get (remember I tuned this not long ago?). Just not
abjurer spells. It is an old political decision to have greater physical
shield so low in the guild to give low worth abjurers a change to get
parties. Unfurtionatly that means it gets available to multiclassing for
which it was far to powerfull.

6) About the 500M party issue. As said a change was requested by several
high level people which found they had problems with getting exp parties
because they sucked alot more exp than they provided the party. It is not   
like a 500M guy and a 1G guy is the same now though, it is just more like   
the old system where only their level determines the difference in party
share.

Khosan

------------------------------

poster: Sigwald
subject: >>>High Worth
date: Wed Mar  1 02:17:35 2000

On Tue Feb 29 23:04:42 2000 Zane wrote post #175:
> On Tue Feb 29 22:05:34 2000 Mixer wrote post #173:
> > On Tue Feb 29 18:59:40 2000 Zane wrote post #170:
> > > I would like to point out inform post #258 as another example of
> > > what is a growing concern to me.  I realize that we can not play
> > > forever because we can solve things or do areas or whatever faster
> > > than they can be coded, but that is no reason to put artificial
> > > limits on how far a player can go or what he can accomplish.
> > > 
> > > Zane
> > > 
> > > Inform reported from /wiz/khosan/workroom--
> > > 
> > > put in an exp cap on 500M when calculating party share. This means
> > > that players worth more than 500M will be handled like they are
> > > worth 500M when splitting the exp
> > > 
> > Umm, unless I'm mistaken, this was requested by Snoop on behalf of
> > HK because HK couldn't get a party because he leeched too much xp?
> > Mix.
> Oooh requests =)  I request that it be toggleable so that Snoop can
> use it and those of us who dont like it wont have to use it. But as
> that is unlikely it seems to me that more of the people over 500M
> would not like it than those who would.  But using this same logic
> you could put the cap anywhere you want.  How bout 5M instead of
> 500M cause some low level folks want to be able to give even lower
> level folks a larger share of exp I am sure.  Nothing personal, the
> decision was made for a better reason than I thought, but I still
> dont like it and even for those who do like it, it seems wrong to
> me.
> 
> Zane

Feel free not to like it. Doesnt mean we give a damn.

------------------------------

poster: Golte
subject: Effect from party share
date: Wed Mar  1 09:48:37 2000

On Wed Mar  1 01:37:35 2000 Khosan wrote post #176:

...

> 6) About the 500M party issue. As said a change was requested by several
> high level people which found they had problems with getting exp parties
> because they sucked alot more exp than they provided the party. It is not   
> like a 500M guy and a 1G guy is the same now though, it is just more like   
> the old system where only their level determines the difference in party
> share.

Yes, this is a good idea imo. Using the old level-only system for big players
and the newer worth-affecting system for the low players. 

BUT, it doesn't work that way now. This is the worth/level system, 
which gives level only a small affect, with a 500m-cap. Therefor 
neither worth or level makes much influence and the share is more
even than ever. 

Example for share between a level 85 and a level  75:
Old level system:		56% - 44%
Newer worth/level system:	~60% - ~40%
Newest cap-system:	53% - 47%

I assume this wasn't your idea, just an unexpected effect from the code. 
Correct me if im wrong. 


------------------------------

poster: Hierokliff
subject: Just had too.
date: Wed Mar  1 10:29:17 2000

Ah after a long nights sleep, i gotta send some feedback to the last
tune on abjurers.

1) I was SURE secondary spells, skills etc was alot more expensive and
   a bit worse then primary, this after have been able to test a few 
   different multiclass combinations, and compairing them to primary
   players spells. Ie my major refresh did cost like 40% more and did
   give alot less eps then a level 50 healer..

2) Gphys was to powerful, thanks for the bugghunting and fixing Sigwald
   I really hope tanks get blown into peaces when doing eq monsies now
   until other prots are being used again...

3) Stats should affect spells,skills etc, if a primary abjurer with 400+
   int and wisdom and 112% protection ritual did cast gphys it should be
   alot better then if a secondary abj did it.
   But should a level 30 abjurer with 80% in the skill,spell and 200 in 
   stats protect alot better?

4) Last time i was a rogue/abjurer, my gphys wasnt worth using, guess 
   hobbits aint the best of spellcasters though :) Now as a drow harmer
   it was very powerful. Low spellmax, and stats did take care of that.

5) Atm i take as much damage with gphys as without it, it dont do anything
   i notice against my expmonsters i solo, this change forces me to attack
   weaker monsies or party. I lose ~200hps/rnd with or without gphys, 
   havent tested pfg+lphys yet, since i didnt bother study lphys. So its 
   idle time again until i found a place to solo.

//Hierokliff


------------------------------

poster: Snoop
subject: >>High Worth
date: Wed Mar  1 14:58:01 2000

On Tue Feb 29 22:05:34 2000 Mixer wrote post #173:
> On Tue Feb 29 18:59:40 2000 Zane wrote post #170:
> > I would like to point out inform post #258 as another example of
> > what is a growing concern to me.  I realize that we can not play
> > forever because we can solve things or do areas or whatever faster
> > than they can be coded, but that is no reason to put artificial
> > limits on how far a player can go or what he can accomplish.
> > 
> > Zane
> > 
> > Inform reported from /wiz/khosan/workroom--
> > 
> > put in an exp cap on 500M when calculating party share. This means
> > that players worth more than 500M will be handled like they are
> > worth 500M when splitting the exp
> > 
> Umm, unless I'm mistaken, this was requested by Snoop on behalf of
> HK because HK couldn't get a party because he leeched too much xp?
> Mix.
It was requested by Snoop on behalf of Snoop btw...i think HK can
speak for himself...
The request was to change party share in some way, but since i'm
clueless i didnt have any ideas about how.
*/Snoop

------------------------------

poster: Hoot
subject: gold
date: Wed Mar  1 19:03:25 2000

i was thinking, maybe a newbie ability could be interest on gold in
the bank? like 5 percent per day, but only when they get on.
could help with the too broke to train situation. open for suggestions:)
-hoot

------------------------------

poster: Palenon
subject: >gold
date: Wed Mar  1 19:08:40 2000

If too broke to train...do gold...I did plenty of it as a newbie..it
can be done if u dedicate yourself

Palenon..who never really grasps the situation

------------------------------

poster: Myrddin
subject: >>gold
date: Wed Mar  1 19:53:02 2000

On Wed Mar  1 19:08:40 2000 Palenon wrote post #182:
> If too broke to train...do gold...I did plenty of it as a newbie..it
> can be done if u dedicate yourself
> 
> Palenon..who never really grasps the situation
yeah but the problem is when you were a newbie gems were big and
worth alot and therefore gold was easy now gold can be very hard
Myrddin

------------------------------

poster: Zane
subject: >>>gold
date: Wed Mar  1 20:19:37 2000

On Wed Mar  1 19:53:02 2000 Myrddin wrote post #183:
> On Wed Mar  1 19:08:40 2000 Palenon wrote post #182:
> > If too broke to train...do gold...I did plenty of it as a newbie..it
> > can be done if u dedicate yourself
> > 
> > Palenon..who never really grasps the situation
> yeah but the problem is when you were a newbie gems were big and
> worth alot and therefore gold was easy now gold can be very hard
> Myrddin
In my day... there were no gems and we had to walk up hill both ways
and there were no Nikes let me tell you, we had to tape Sear s
catalogs to our feet, and we liked it, cause we were real men and
real men dont need no stinkin Nikes.

------------------------------

poster: Smee
subject: >>>>gold
date: Wed Mar  1 20:20:58 2000

On Wed Mar  1 20:19:37 2000 Zane wrote post #184:
> On Wed Mar  1 19:53:02 2000 Myrddin wrote post #183:
> > On Wed Mar  1 19:08:40 2000 Palenon wrote post #182:
> > > If too broke to train...do gold...I did plenty of it as a newbie..it
> > > can be done if u dedicate yourself
> > > 
> > > Palenon..who never really grasps the situation
> > yeah but the problem is when you were a newbie gems were big and
> > worth alot and therefore gold was easy now gold can be very hard
> > Myrddin
> In my day... there were no gems and we had to walk up hill both ways
> and there were no Nikes let me tell you, we had to tape Sear s
> catalogs to our feet, and we liked it, cause we were real men and
> real men dont need no stinkin Nikes.
Real men wear black chuck taylors.

------------------------------

poster: Jaws
subject: campfire
date: Sat Mar  4 13:10:03 2000

Thought I read somewhere  that at one time it was
made so if you had extra wood you could add it tot he fire 
to keep it going - is this still possible or am
I wasting my time

Jaws


------------------------------

poster: Myrddin
subject: >campfire
date: Sat Mar  4 14:20:22 2000

On Sat Mar  4 13:10:03 2000 Jaws wrote post #186:
> Thought I read somewhere  that at one time it was
> made so if you had extra wood you could add it tot he fire 
> to keep it going - is this still possible or am
> I wasting my time
> 
> Jaws
> 
throw a wood on fire
took me a while to figure out the syntax and thanks to austin (he
told me) i was able to 
myrddin

------------------------------

poster: Wik
subject: %^BLUE%^Freeze%^RESET%^
date: Mon Mar  6 00:02:51 2000

Wik is going into the cooler for awhile. Most ppl wont care but i
figured one or two might. Look for Krow, he can get msgs to me.

-%^WHITE%^%^B_BLUE%^W%^RESET%^

------------------------------

poster: Javier
subject: Gas Out
date: Tue Mar  7 11:01:24 2000

I received this in an e-mail...applies really only to north
americans..it probably won't work, but heh, who knows:

Last year on April 30,1999, a gas out was staged across Canada and 
  the U.S. to bring the price of gas down, and it worked. It's time to 
  do something about it again. 
   
  This time, lets make it for three days instead of just one. The oil 
  cartel decided to slow production to drive up gasoline prices. Lets 
  see how many Canadian\American people we can get to ban together for 
  a three day period in April, NOT TO BUY ANY GASOLINE, during those 
  three days. LETS HAVE A GAS OUT. 
 
  Do not buy any gasoline from APRIL 7, 2000, THROUGH APRIL 9, 2000. 
  Buy what you need before the dates listed above, or after, but try 
  not to buy any during the GAS OUT. If you want to help, just send this 
  to everyone you know and ask them to do the same. 
  
  We brought the prices down once before, and we can do it again! 
  Come on North America lets stand together. 
   
  WE CAN MAKE A DIFFERENCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. 

------------------------------

poster: Zifnab
subject: >Gas Out
date: Tue Mar  7 11:50:27 2000

>  
>   Do not buy any gasoline from APRIL 7, 2000, THROUGH APRIL 9, 2000. 
>   Buy what you need before the dates listed above, or after, but try 
>   not to buy any during the GAS OUT. If you want to help, just send this 
>   to everyone you know and ask them to do the same. 
>   
>   We brought the prices down once before, and we can do it again! 
>   Come on North America lets stand together. 
>    
>   WE CAN MAKE A DIFFERENCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. 

at ~80.00 (40.00 each) to fill up both my cars, all I can say is 
thanks god I am only driving 3 miles to work now, and not the 45 i used
to.

------------------------------

poster: Khosan
subject: >Gas Out
date: Tue Mar  7 14:52:41 2000

You whiners :-) Gas costs about 1.2 us$/liter here....

Khosan

------------------------------

poster: Javier
subject: >>Gas Out
date: Tue Mar  7 18:31:03 2000

On Tue Mar  7 14:52:41 2000 Khosan wrote post #191:
> You whiners :-) Gas costs about 1.2 us$/liter here....
> 
> Khosan
Yes, but it's cold and frozen year round there, no one ever leaves
their house, so it doesn't matter anyway :)

------------------------------

poster: Austin
subject: NiteStalkers
date: Tue Mar  7 19:04:00 2000

The NiteStalkers Clan is looking for a new member.
Requirements are = Play often and around the same time as most
members, Worth about 75M and above, check clan allinfo and if you
see people in the clan that you dont get along with you probably
wont get in because members vote on who is in or out
Mail me if you have any interest.

Austin

------------------------------

poster: Racklanim
subject: gas
date: Tue Mar  7 21:20:06 2000

speak for yoursaself the lowest I've ever seen gas in hawaii is 1.62

------------------------------

poster: Javier
subject: Book
date: Tue Mar  7 21:43:18 2000

I'm looking for info (title, author, etc) of a book with the
following description

The protagonist, probably a 12-or-so-year-old girl, learns that her 
mother is not the woman she hasgrown up with, but another woman, 
whose name was Kat.  Kat is an artist.  One of the girl'sstrongest 
early memories from that time is being in some sort of cage (maybe 
in a park?) andpoking a stick through the bars, messing up the wet 
paint on Kat's canvas.  I think she called her "mommikat" at the time.
The book has something of an Alice in Wonderland theme because the
girl keeps dreaming about the Red Queen, which is partly what leads 
her to the discovery of herreal mother.  The girl's best friend is 
the daughter of a psychologist and gets into trouble at the endof the 
book for having been an amateur psychologist about the whole thing.

------------------------------

poster: Marvin
subject: >Gas Out
date: Wed Mar  8 09:00:34 2000

On Tue Mar  7 11:01:24 2000 Javier wrote post #189:
> Last year on April 30,1999, a gas out was staged across Canada and 
>   the U.S. to bring the price of gas down, and it worked. It's time to 
>   do something about it again. 

This is, of course, stupid for a number of reasons... But most of all,
do we really need chain letters posted on here? I think not.
Shoo.

-M

------------------------------

poster: Zaedrax
subject: >>>Gas Out
date: Wed Mar  8 13:18:27 2000

On Tue Mar  7 18:31:03 2000 Javier wrote post #192:
> On Tue Mar  7 14:52:41 2000 Khosan wrote post #191:
> > You whiners :-) Gas costs about 1.2 us$/liter here....
> > 
> > Khosan
> Yes, but it's cold and frozen year round there, no one ever leaves
> their house, so it doesn't matter anyway :)
Well, it's about the same price in here too. For example, my friend
bought a 1990 Chevy Caprice Classic STW and with his current driving his
monthly gasoline bill is about $600 :) So thank you, USA, for those
gasoline drinking machines which don't even have any horsepower compared
to the european engines. :P Hah. :P

(And now you're also forgetting the fact that the world oil supplies
aren't endless)

------------------------------

poster: Enigma
subject: New Emote
date: Thu Mar  9 02:43:00 2000

shake2 "you shake with quivering delight to that funky groove thang!"

------------------------------

poster: Enigma
subject: New Emote
date: Thu Mar  9 03:03:57 2000

point2 LIV "You say you know it's bad when someone points at
you...but when they *point and laff* at you at the same time it's
really BAD! Evreyone looks and points at "LIV" while breaking into
hysterical laughter!

------------------------------

poster: Rambo
subject: Strongholds
date: Fri Mar 10 06:03:44 2000

I wounder how the Strongholds are doing.
If they will be in the game in the nearest future or if we will have
to wait a little while more.

RamBo

------------------------------

poster: Krow
subject: >gas
date: Fri Mar 10 12:53:31 2000

On Tue Mar  7 21:20:06 2000 Racklanim wrote post #194:
> speak for yoursaself the lowest I've ever seen gas in hawaii is 1.62
1.93 right now, reg unleaded

------------------------------

poster: Zane
subject: >Strongholds
date: Fri Mar 10 14:09:13 2000

On Fri Mar 10 06:03:44 2000 Rambo wrote post #200:
> I wounder how the Strongholds are doing.
> If they will be in the game in the nearest future or if we will have
> to wait a little while more.
> 
> RamBo
Silly Mortal

------------------------------

poster: Javier
subject: Lyrics
date: Sat Mar 11 22:07:14 2000

Can anyone help me identify these lyrics? (Song title, band..etc...)
... this is all I caught :

"Definatly this is the wrong place to be, there is blood on the fouton..."

I would appreciate it :) Thanks
Javi

------------------------------

poster: Golte
subject: >Lyrics
date: Sun Mar 12 10:32:49 2000

On Sat Mar 11 22:07:14 2000 Javier wrote post #203:
> Can anyone help me identify these lyrics? (Song title, band..etc...)
> ... this is all I caught :
> 
> "Definatly this is the wrong place to be, there is blood on the fouton..."
> 
> I would appreciate it :) Thanks
> Javi

Cyanide Breath Mint, by Beck (From: One Foot In The Grave)

------------------------------

poster: Caliban
subject: Distant Sell
date: Sun Mar 12 11:04:01 2000

Just a quick question. When distant sell is used and gems are in 
your inv, do they get sold as if they were at the general shop?
Or are you getting the gem shop value for them? 

------------------------------

poster: Zifnab
subject: >Distant Sell
date: Sun Mar 12 11:42:21 2000

On Sun Mar 12 11:04:01 2000 Caliban wrote post #205:
> Just a quick question. When distant sell is used and gems are in 
> your inv, do they get sold as if they were at the general shop?
> Or are you getting the gem shop value for them? 
like the general shop.

------------------------------

poster: Javier
subject: Julie
date: Tue Mar 14 19:18:50 2000

A few weeks back I mentioned I did some pictures for a newspaper,
the only just printed it...for all you who were asking about it,
they didn't put the pictures up online (the article is there, but
not the pictures). Anyway, I scanned the picture of me, so after
weeks of waiting, here it is:
http://www.geocities.com/SoHo/Village/4785/julie1.jpg

------------------------------

poster: Zifnab
subject: >>Selidan
date: Wed Mar 15 14:31:43 2000

(Originally in praise)
On Wed Mar 15 14:18:44 2000 Zarp wrote post #202:
> Hrm.. Selidan registred pk. attacked me. he died. and then He unreg pk
again.
> I dont know if this is unfair or something. If he once registered He
> should stay registred.
> Only unregister when He reincs.
> 
> just and Idea. if he attack a person he would be stuck. and if he
> dies from a person he should be stuck also.
we went through this whole thing of when you are attacked, its
_hard_ to amke that 100% then people want it only when x happens etc,
its just not going to happen.  only thing i _would_ consider is making a time
limit in between.  i.e. 2 hours before you can unregister, but that doesnt
really solve anything.

The only 100% solution is to totally remove PK.

BTW I am all for this registered stuff, it just gets old listening
to those of you that
choose to register, then sit and complain about how unfair it is.

--zif

------------------------------

poster: Quillz
subject: >>>Selidan
date: Wed Mar 15 22:02:24 2000

On Wed Mar 15 14:31:43 2000 Zifnab wrote post #208:
> (Originally in praise)
> On Wed Mar 15 14:18:44 2000 Zarp wrote post #202:
> > Hrm.. Selidan registred pk. attacked me. he died. and then He unreg pk
> again.
> > I dont know if this is unfair or something. If he once registered He
> > should stay registred.
> > Only unregister when He reincs.
> > 
> > just and Idea. if he attack a person he would be stuck. and if he
> > dies from a person he should be stuck also.
> we went through this whole thing of when you are attacked, its
> _hard_ to amke that 100% then people want it only when x happens etc,
> its just not going to happen.  only thing i _would_ consider is making a
time
> limit in between.  i.e. 2 hours before you can unregister, but that doesnt
> really solve anything.
> 
> The only 100% solution is to totally remove PK.
> 
> BTW I am all for this registered stuff, it just gets old listening
> to those of you that
> choose to register, then sit and complain about how unfair it is.
> 
> --zif
The only 100% solution is to bring back the old pk rules. 
ie joe bloe attacks billy bob after he regs to not get crim, and
after he attacks he goes and unregs for protection from the big bad
pk'er
if the old pk system was back, billy bob could go get his revenge
and kill joe bloe, and everyone is happy
Q wants the old pk system back

------------------------------

poster: Max
subject: >>>>Selidan
date: Thu Mar 16 15:55:14 2000

my nickname for dickheads is joe blow...so no useing joe blow or joe
shmoe or anything that ryhems with joe....
max

------------------------------

poster: Apathy
subject: >>>>Selidan
date: Thu Mar 16 17:06:30 2000

On Wed Mar 15 22:02:24 2000 Quillz wrote post #209:
> On Wed Mar 15 14:31:43 2000 Zifnab wrote post #208:
> > (Originally in praise)
> > On Wed Mar 15 14:18:44 2000 Zarp wrote post #202:
> > > Hrm.. Selidan registred pk. attacked me. he died. and then He unreg pk
> > again.
> > > I dont know if this is unfair or something. If he once registered He
> > > should stay registred.
> > > Only unregister when He reincs.
> > > 
> > > just and Idea. if he attack a person he would be stuck. and if he
> > > dies from a person he should be stuck also.
> > we went through this whole thing of when you are attacked, its
> > _hard_ to amke that 100% then people want it only when x happens etc,
> > its just not going to happen.  only thing i _would_ consider is making a
> time
> > limit in between.  i.e. 2 hours before you can unregister, but that doesnt
> > really solve anything.
> > 
> > The only 100% solution is to totally remove PK.
> > 
> > BTW I am all for this registered stuff, it just gets old listening
> > to those of you that
> > choose to register, then sit and complain about how unfair it is.
> > 
> > --zif
> The only 100% solution is to bring back the old pk rules. 
> ie joe bloe attacks billy bob after he regs to not get crim, and
> after he attacks he goes and unregs for protection from the big bad
> pk'er
> if the old pk system was back, billy bob could go get his revenge
> and kill joe bloe, and everyone is happy
> Q wants the old pk system back

I would like to know what the point is in getting revenge if their
attack was unsuccessful.

-Apathy

------------------------------

poster: Wik
subject: Me
date: Thu Mar 16 23:05:38 2000

I am retired, I do not party anymore. More info check my plan.

-%^WHITE%^%^B_BLUE%^W%^RESET%^

------------------------------

poster: Hexus
subject: Revive
date: Fri Mar 17 13:33:07 2000

im in hell,could you plz revive me if im on? =)

------------------------------

poster: Spirum
subject: player killing
date: Fri Mar 17 13:48:53 2000

player killing rules need some update
 If you kill players that are not registered then you fall into the
category of a criminal see below.
U cant kill non reg players or im wrong maybe?

Spirum the newbie helper

------------------------------

poster: Phire
subject: Yahtzee Game rules
date: Fri Mar 17 14:25:53 2000

In case people wonder what the rules are to the game, you
can download the pdf file at 
http://www.hasbro.com/consumer/Instruct/yahtzee.pdf

------------------------------

poster: Myrddin
subject: helpfiles
date: Fri Mar 17 17:27:11 2000

which is more acurate the help files or teh web page on guild info?
i was checking to see which spell i should have trained either evil
eye or nerves of fire and got different info on the web page then
the help files just thought that since one is obviously wrong it
should be fixed and i would still like to know which is stronger

------------------------------

poster: Wildchild
subject: >helpfiles
date: Fri Mar 17 17:40:05 2000

On Fri Mar 17 17:27:11 2000 Myrddin wrote post #216:
> which is more acurate the help files or teh web page on guild info?
> i was checking to see which spell i should have trained either evil
> eye or nerves of fire and got different info on the web page then
> the help files just thought that since one is obviously wrong it
> should be fixed and i would still like to know which is stronger

Specifically, what information between the mud & web were different?
-WildChild

------------------------------

poster: Myrddin
subject: >>helpfiles
date: Fri Mar 17 17:40:53 2000

On Fri Mar 17 17:40:05 2000 Wildchild wrote post #217:
> On Fri Mar 17 17:27:11 2000 Myrddin wrote post #216:
> > which is more acurate the help files or teh web page on guild info?
> > i was checking to see which spell i should have trained either evil
> > eye or nerves of fire and got different info on the web page then
> > the help files just thought that since one is obviously wrong it
> > should be fixed and i would still like to know which is stronger
> 
> Specifically, what information between the mud & web were different?
> -WildChild
the description of the dammage of the spells

------------------------------

poster: Wildchild
subject: >>>helpfiles
date: Fri Mar 17 17:45:57 2000

On Fri Mar 17 17:40:53 2000 Myrddin wrote post #218:
> On Fri Mar 17 17:40:05 2000 Wildchild wrote post #217:
> > On Fri Mar 17 17:27:11 2000 Myrddin wrote post #216:
> > > which is more acurate the help files or teh web page on guild info?
> > > i was checking to see which spell i should have trained either evil
> > > eye or nerves of fire and got different info on the web page then
> > > the help files just thought that since one is obviously wrong it
> > > should be fixed and i would still like to know which is stronger
> > 
> > Specifically, what information between the mud & web were different?
> > -WildChild
> the description of the dammage of the spells

Ok, I can explain this one.
Both the dmg of your spells and the spell cost are effected by
multiple factors: your int/wis (or other stats for other guilds),
how well the spell itself (evil eye for example) is studied, and how
well your mastery/masteries are trained.

When you look at the help file on the mud, it takes into account all
these factors, then determines how many sps it costs to use the
spell for YOU, and how powerful it is for YOU.
What is on the website is just some copy that somebody came up with
to put on the website for general information. It isn't specific for
anybody in terms of dmg or sp cost.

-WildChild

------------------------------

poster: Khosan
subject: >>>helpfiles
date: Fri Mar 17 17:46:21 2000

On Fri Mar 17 17:40:53 2000 Myrddin wrote post #218:
> On Fri Mar 17 17:40:05 2000 Wildchild wrote post #217:
> > On Fri Mar 17 17:27:11 2000 Myrddin wrote post #216:
> > > which is more acurate the help files or teh web page on guild info?
> > > i was checking to see which spell i should have trained either evil
> > > eye or nerves of fire and got different info on the web page then
> > > the help files just thought that since one is obviously wrong it
> > > should be fixed and i would still like to know which is stronger
> > 
> > Specifically, what information between the mud & web were different?
> > -WildChild
> the description of the dammage of the spells
The damage of a spell is individual to each person as it depends on your
stats. The web page just shows the numbers for whatever person did the page,
while the help changes its describtion as you get stronger.

Khosan

------------------------------

poster: Myrddin
subject: >>>>helpfiles
date: Fri Mar 17 17:48:37 2000

On Fri Mar 17 17:45:57 2000 Wildchild wrote post #219:
> On Fri Mar 17 17:40:53 2000 Myrddin wrote post #218:
> > On Fri Mar 17 17:40:05 2000 Wildchild wrote post #217:
> > > On Fri Mar 17 17:27:11 2000 Myrddin wrote post #216:
> > > > which is more acurate the help files or teh web page on guild info?
> > > > i was checking to see which spell i should have trained either evil
> > > > eye or nerves of fire and got different info on the web page then
> > > > the help files just thought that since one is obviously wrong it
> > > > should be fixed and i would still like to know which is stronger
> > > 
> > > Specifically, what information between the mud & web were different?
> > > -WildChild
> > the description of the dammage of the spells
> 
> Ok, I can explain this one.
> Both the dmg of your spells and the spell cost are effected by
> multiple factors: your int/wis (or other stats for other guilds),
> how well the spell itself (evil eye for example) is studied, and how
> well your mastery/masteries are trained.
> 
> When you look at the help file on the mud, it takes into account all
> these factors, then determines how many sps it costs to use the
> spell for YOU, and how powerful it is for YOU.
> What is on the website is just some copy that somebody came up with
> to put on the website for general information. It isn't specific for
> anybody in terms of dmg or sp cost.
> 
> -WildChild
thank you very much i now understand

------------------------------

poster: Nerold
subject: bug abuse
date: Sat Mar 18 06:20:47 2000

today graxon used the pearl bug to pkill me, an unregistered newbie.
this is a log of what happend

Graxon {dragon}: nerold come to adv-guild plz 
bow
You bow.
The pearl glows a bright fiery red and you see a blast of energy
come from it hitting Nerold attempting to yank out its heart. The
energy then suddenly dies and the pearl darkens powerless.*Graxon
begins to chant.*
*Graxon mutters the words 'die motherfucker!'
Graxon exclaims, "Damnit!"

-N-

------------------------------

poster: Lasher
subject: >bug abuse
date: Sat Mar 18 08:08:34 2000

On Sat Mar 18 06:20:47 2000 Nerold wrote post #222:
> today graxon used the pearl bug to pkill me, an unregistered newbie.
> this is a log of what happend
> 
> Graxon {dragon}: nerold come to adv-guild plz 
> bow
> You bow.
> The pearl glows a bright fiery red and you see a blast of energy
> come from it hitting Nerold attempting to yank out its heart. The
> energy then suddenly dies and the pearl darkens powerless.*Graxon
> begins to chant.*
> *Graxon mutters the words 'die motherfucker!'
> Graxon exclaims, "Damnit!"
> 
> -N-
 
Graxon knows that he shouldn't have done that and has squared it
up with Khosan.
 
In the meantime, you conveniently failed to mention that he did 
it out of frustation because you not only ripped him off by not
paying for the item he handed you in the bank, but
then went and gloated on sales all about how you got a free
scepter.
 
Let this be a warning to anyone else that considers dealing
with Nerold in future.
 
Lasher.


------------------------------

poster: Hierokliff
subject: >>bug abuse
date: Sat Mar 18 09:59:57 2000

On Sat Mar 18 08:08:34 2000 Lasher wrote post #223:
> On Sat Mar 18 06:20:47 2000 Nerold wrote post #222:
> > today graxon used the pearl bug to pkill me, an unregistered newbie.
> > this is a log of what happend
> > 
> > Graxon {dragon}: nerold come to adv-guild plz 
> > bow
> > You bow.
> > The pearl glows a bright fiery red and you see a blast of energy
> > come from it hitting Nerold attempting to yank out its heart. The
> > energy then suddenly dies and the pearl darkens powerless.*Graxon
> > begins to chant.*
> > *Graxon mutters the words 'die motherfucker!'
> > Graxon exclaims, "Damnit!"
> > 
> > -N-
>  
> Graxon knows that he shouldn't have done that and has squared it
> up with Khosan.
>  
> In the meantime, you conveniently failed to mention that he did 
> it out of frustation because you not only ripped him off by not
> paying for the item he handed you in the bank, but
> then went and gloated on sales all about how you got a free
> scepter.
>  
> Let this be a warning to anyone else that considers dealing
> with Nerold in future.
>  
> Lasher.
> 
What nerold had done before, has nothing to do with the fact that graxon 
tried to use the pearl to cast spells in a no spell area, aka adv-guild,
and since he aint pk regged either, he has choised to not be a part of the
pk in the game, and shouldnt try to use things that makes him able to.

That ppl using things like this and dont get a public slap on the hands,
just makes ppl think if he could, so can i...But then again admins in rd
has been mostly nice to things like this, hard to find anyone but zaxon
that has got a big slap for doing things like this...

//Hierokliff


------------------------------

poster: Zifnab
subject: >>>bug abuse
date: Sat Mar 18 11:21:58 2000

On Sat Mar 18 09:59:57 2000 Hierokliff wrote post #224:
> On Sat Mar 18 08:08:34 2000 Lasher wrote post #223:
> > On Sat Mar 18 06:20:47 2000 Nerold wrote post #222:
> > > today graxon used the pearl bug to pkill me, an unregistered newbie.
> > > this is a log of what happend
> > > 
> > > Graxon {dragon}: nerold come to adv-guild plz 
> > > bow
> > > You bow.
> > > The pearl glows a bright fiery red and you see a blast of energy
> > > come from it hitting Nerold attempting to yank out its heart. The
> > > energy then suddenly dies and the pearl darkens powerless.*Graxon
> > > begins to chant.*
> > > *Graxon mutters the words 'die motherfucker!'
> > > Graxon exclaims, "Damnit!"
> > > 
> > > -N-
> >  
> > Graxon knows that he shouldn't have done that and has squared it
> > up with Khosan.
> >  
> > In the meantime, you conveniently failed to mention that he did 
> > it out of frustation because you not only ripped him off by not
> > paying for the item he handed you in the bank, but
> > then went and gloated on sales all about how you got a free
> > scepter.
> >  
> > Let this be a warning to anyone else that considers dealing
> > with Nerold in future.
> >  
> > Lasher.
> > 
> What nerold had done before, has nothing to do with the fact that graxon 
> tried to use the pearl to cast spells in a no spell area, aka adv-guild,
> and since he aint pk regged either, he has choised to not be a part of the
> pk in the game, and shouldnt try to use things that makes him able to.
> 
> That ppl using things like this and dont get a public slap on the hands,
> just makes ppl think if he could, so can i...But then again admins in rd
> has been mostly nice to things like this, hard to find anyone but zaxon
> that has got a big slap for doing things like this...
> 
> //Hierokliff
> 

the more you people whine and whine, the more i jsut want to remove pk
completely.

------------------------------

poster: Khosan
subject: Nerold / Graxon
date: Sat Mar 18 14:42:51 2000

There are two separate issues here.

1) Graxon tries to do an illegal PK.

It failed. I gave him a warning as attempting to cheat is just as bad as
succeeding. Sorry, but I am not going to nuke him for a failed attempt to
kill a level 6 spammer. But I am fairly sure Graxon got the message and
won't do such a thing again.

2) Nerold.

He got nuked. He got banned. The ban system was rewritten and reset and that
is the only reason he is back.

He doesn't play. He makes fun of our active players by ripping them off and
bragging about it while they can't do anything about it because PK is
disabled. He spams and makes noise on channels.

Now tell me why I shouldn't intervene? We will always be on the side of our
active players and the newbie PK protection is not to be abused.

3) Hierokliff claims cheaters get away with it.

This is BS. We generally nuke cheaters. Your worth doesn't protect you, and
I think most people realized that by now. Zaxon is not the only one, nor the
highest worth person nuked for cheating.

I doubt you can come with any recent examples of someone getting away with
cheating.

Khosan

------------------------------

poster: Hierokliff
subject: >Nerold / Graxon
date: Sat Mar 18 18:32:06 2000

>1) Graxon tries to do an illegal PK.
>
>It failed. I gave him a warning as attempting to cheat is just as bad as
>succeeding. Sorry, but I am not going to nuke him for a failed attempt to
>kill a level 6 spammer. But I am fairly sure Graxon got the message and
>won't do such a thing again.

So the first time u get a warning? then if u dont get the message its 
hastalavista baby?

>2) Nerold.
>
>He got nuked. He got banned. The ban system was rewritten and reset and that
>is the only reason he is back.
>
>He doesn't play. He makes fun of our active players by ripping them off and
>bragging about it while they can't do anything about it because PK is
>disabled. He spams and makes noise on channels.
>
>Now tell me why I shouldn't intervene? We will always be on the side of our
>active players and the newbie PK protection is not to be abused.

Why should u? He didnt do anything to hurt the mud, i asked some ppl if they
did know why nerold was chatcursed after this, didnt get any good answer,
nor did anyone say that he was spamming at the time, bragging and being
the asshole he can be, yeah but spam? No.
Imho admins shouldnt interfer with players unless the hurt the mud, as in
spamming, crashing breaking the rules of the game, but if they trick and
taunt eachothers, its there own problem.

>3) Hierokliff claims cheaters get away with it.
>
>This is BS. We generally nuke cheaters. Your worth doesn't protect you, and
>I think most people realized that by now. Zaxon is not the only one, nor the
>highest worth person nuked for cheating.
>
>I doubt you can come with any recent examples of someone getting away with
>cheating.
>
>Khosan

Actually I haven't come up with anyone else then zaxon that has got a penalty
for abusing a bug, for multiplaying yeah, u had a few weeks when players 
where nuked, and zifnab with his protection of quests.
And talked with zaxon, he wasnt nuked for cheating, he was nuked because
shiva was botting, or something like that...Same goes for Hung, did he also
get a warning first? or was it me no like, zap? Allthough maybe its just
me that seperates multiplaying, botting and cheating? 

Just wanna know if there is a general rule that u get a clear warning first 
or if it depends on the mode of the admin...

//Hierokliff
ps.
Yeah i know i should stfu...


------------------------------

poster: Mixer
subject: >>Nerold / Graxon
date: Sat Mar 18 18:35:31 2000

HK:
Are you worrying about yourself with asking all these
questions about nuking of cheating players?
Mix.

------------------------------

poster: Wildchild
subject: >>Nerold / Graxon
date: Sat Mar 18 18:36:07 2000

Just wanted to comment on the Shiva/Zaxon situation. I know Shiva
irl, and I know from her directly that atleast on one occassion she
had been given a warning or equivalent before being nuked for
botting. IIRC, it had to do with portals from the master navigators
guild, and they were able to put them into their inventory and I
think Zaxon dropped it in his castle or something.
So, yes, even Zaxon and Shiva had a warning (or more) before being
nuked, among other things that the two were notorious for on this
mud.

-WildChild

------------------------------

poster: Hierokliff
subject: >>>Nerold / Graxon
date: Sat Mar 18 18:46:57 2000

On Sat Mar 18 18:35:31 2000 Mixer wrote post #228:
> HK:
> Are you worrying about yourself with asking all these
> questions about nuking of cheating players?
> Mix.
Hmm not really, i just wanna know if we have rules in here, or if its
up to the mode of the admins of the day...
Or if its more like,
Big bad admin tells you: hmm wish ? did something so i could get a reason 
to nuke him, i really dont like that a-hole...

And are there other penalties that could be used then the final nuke, like 
exploss, eqdests, bans etc...

And so far i dont think i have broken that many rules in here, except botting
like when u where tanking ogres when we where partying and u where fixing
your dishwasher at the same time, and had a bell trigger when it was time
to move on...well we moved manually, attacked manually, atleast i did so
not really sure if its a bot or not...
Last time i asked khosan about triggers it was, anything goes as long as
u are at the screen...But zifnab and hmm maldan stated there are rules
about triggers...
//Hierokliff.

------------------------------

poster: Khosan
subject: >>>>Nerold / Graxon
date: Sat Mar 18 19:08:05 2000

On Sat Mar 18 18:46:57 2000 Hierokliff wrote post #230:
> On Sat Mar 18 18:35:31 2000 Mixer wrote post #228:
> > HK:
> > Are you worrying about yourself with asking all these
> > questions about nuking of cheating players?
> > Mix.
> Hmm not really, i just wanna know if we have rules in here, or if its
> up to the mode of the admins of the day...
> Or if its more like,
> Big bad admin tells you: hmm wish ? did something so i could get a reason 
> to nuke him, i really dont like that a-hole...
> 
> And are there other penalties that could be used then the final nuke, like 
> exploss, eqdests, bans etc...
> 
> And so far i dont think i have broken that many rules in here, except
botting
> like when u where tanking ogres when we where partying and u where fixing
> your dishwasher at the same time, and had a bell trigger when it was time
> to move on...well we moved manually, attacked manually, atleast i did so
> not really sure if its a bot or not...
> Last time i asked khosan about triggers it was, anything goes as long as
> u are at the screen...But zifnab and hmm maldan stated there are rules
> about triggers...
> //Hierokliff.
I said the overall rule is that you have to be at the screen. As long you
keep that you most likely won't find yourself writting triggers that is
listed as illegal in "help botting". The illegal triggers listed in that
helpfile are illegal because it is highly likely that you are going to
leave the screen if you have them, and as long we don't have access to a
webcam in your room we can't prove that but we can prove that you are using
those triggers. FYI, I am the author of "help botting".

I don't think we have had any botting case after those rules got in where
it wasn't obvious that the guy was botting. Feel free to ask any questions
about the rules, but it appears that your motives are not doubt about the
rules. I think you know them very well.

Khosan

------------------------------

poster: Magneto
subject: rules
date: Sun Mar 19 02:17:33 2000

Just a bit on cheating here.
If whoever is cheating/being a jerk/spamming whatever is just an ex-player
that we feel is not here to play the game... they don't get much warning.
If the person is activly a player we generally try to give smaller punishments
to start.  But this is totally up to the wiz at the time.  And I will admit
that there are times that punishments are not absolutely even.  That is life
all the wizs are people just like you.  And the day after their
girlfriend dumps them they are more likely not to be lienent.
The best deciding factor is 'has this person been in trouble before?'

To sum it all up.  It is all a judgement call.  If we catch you
cheating we may or may not nuke you right off.  We would generally
rather have a player straighten up his act and be a positive part of
the game.  But if we don't feel that it is gonna work out that way
you can be nuked on first offense.

How about this.  Don't cheat and I won't have to nuke you or whatever.

Mags

------------------------------

poster: Arnoth
subject: Nukes
date: Sun Mar 19 03:45:54 2000

Hrm, maybe I've forgetting something, but didn't hung and chenina
get removed for botting/multiplaying as well?


------------------------------

poster: Ant
subject: nukes and stuff...
date: Sun Mar 19 08:26:01 2000

Magneto wrote:
"How about this.  Don't cheat and I won't have to nuke you or whatever."

This is a very good point. If all players played by the book, we wouldn't
have this situation where we speculate whether the punishment laid on a
certain player is more harsh than the one laid on another one.

It is impossible to create a set of rules in this matter, where all
punishments
would be equal. As said before, wizzes and admins are human beings and
if a player has gotten on their bad side, it's the player's fault and the
player has to live the consequences of their earlier actions. 

I think that no one starts disliking someone else for no reason at all and,
well... it's a fact that one will probably lay a harder punishment on a
person they don't think too highly of, than on a person they are in
good terms with.

I guess my point here is that wizzes are humans also, and it's really hard,
if not impossible to be objective in these matters. We're not out there to
"get anyone", but we can't look bug abuse and other matters through our
fingers either.

Besides, just because things might've been rather loose on the nuking matter
earlier, it doesn't mean that we can't change our policy about it now.

Feel free to comment... in a constructive manner.
You don't wanna get on my bad side... who knows, I might be the Arch of
Disciplinatory Matters someday ;))

- Ant


------------------------------

poster: Wildchild
subject: >Nukes
date: Sun Mar 19 10:09:45 2000

On Sun Mar 19 03:45:54 2000 Arnoth wrote post #234:
> Hrm, maybe I've forgetting something, but didn't hung and chenina
> get removed for botting/multiplaying as well?
> 

Hung was nuked (there was a news post stated exactly what it was, I
think multiplaying), and then Chenina prompty suicided. Don't
know/remember anything else about it, cept some players had
suspected it for awhile.

-WildChild

------------------------------

poster: Interceptor
subject: >>>>bug abuse
date: Sun Mar 19 10:40:31 2000

The same thing happened on my other MUD... PK had degenerated into
such a horrible sore on the MUD as a whole, that it consisted of
nothing but whiner, bug abusers, and the like.  They even rebooted
early to get rid of the stupid thing.  Down with PK.  =P

------------------------------

poster: Tektor
subject: Clans
date: Sun Mar 19 10:49:19 2000

Just letting people who may not know, I am clanless atm. (It doesnt
matter to me much wether I am in one or not) But i have gotten tells
about people thinking i was still in a clan so just wrote this to
notify those who dont know.

------------------------------

poster: Regan
subject: DSL
date: Sun Mar 19 17:22:19 2000

Anyone that has a DSL modem or is interested in one there is a new
service that is free starting in april. If you are interested... the
link is                                        http:/
i.winfire.com/s/isapiEng.dll/wf.exe?cmd=rl&673,20045504&wf.exe      
                       
  

my email is cashco16@hotmail.com if u sign up be sure to put that on
there for me:)

Thanks
Regan

------------------------------

poster: Regan
subject: >DSL
date: Sun Mar 19 18:07:43 2000

On Sun Mar 19 17:22:19 2000 Regan wrote post #239:
> Anyone that has a DSL modem or is interested in one there is a new
> service that is free starting in april. If you are interested... the
> link is                                        http:/
> i.winfire.com/s/isapiEng.dll/wf.exe?cmd=rl&673,20045504&wf.exe      
>                        
>   
> 
> my email is cashco16@hotmail.com if u sign up be sure to put that on
> there for me:)
> 
> Thanks
> Regan

http://i.winfire.com/s/isapiEng.dll/wf.exe?cmd=rl&673,20045504&wf.exe 
  

maybe that is a little easier to read:)

-Regan

------------------------------

poster: Regan
subject: >>DSL
date: Sun Mar 19 18:09:06 2000

hrm still didn't work too good... freedsl.com that i know will work:P

-Regan

------------------------------

poster: Zarp
subject: guild leader
date: Mon Mar 20 01:30:21 2000

I have an idea.
Why dont we have a guild leader here. (the highest player)

------------------------------

poster: Cloud
subject: PK
date: Mon Mar 20 11:15:25 2000

Ok, i have thought that some people were a little to pk happy for a
long time now.
However i dont think total removal of the pk system is called for.
Granted the pk system needs revanptment.
I havee had people steal eq on me before, and without the threat of
multible pking, i wasnt going to get it back.
If you have no pk what so ever, then this allows  more crimes to be
commited against players, with no retrobution.
ie, people saying give me the eq then ill transfer, and then telling
the person to fuck off and not pay them.
ie, go into others peoples castles, spend time to open their safe
and steal their eq, and all the player can do is whine about it.
I think the crim system should be in effect for all players, no
registering pk, everyone would be pk, but every pk would get crim
time.
Say, 1 hour per pk, and the time you spend in your castle or adv,
doesnt count twords crim time.
ie, they have to be out in the real world in order for their crim
time to go down. This would allow players to kill them, or at least
have a chance to.
And if there are more then 2 offences in 1 day, without a good
explanation, their char would be nuked.
The person that attacks is the one that gets the crim time, not the
player that gets the actual kill.
This would give players the ability to defend their honor, or
retaleiate against other players, but it would also keep pk from
being abused.
Your comments, ideas are welcome.
Cloudy

------------------------------

poster: Koma
subject: >PK
date: Mon Mar 20 12:28:43 2000

On Mon Mar 20 11:15:25 2000 Cloud wrote post #243:
> Ok, i have thought that some people were a little to pk happy for a
> long time now.
> However i dont think total removal of the pk system is called for.
> Granted the pk system needs revanptment.
> I havee had people steal eq on me before, and without the threat of
> multible pking, i wasnt going to get it back.
> If you have no pk what so ever, then this allows  more crimes to be
> commited against players, with no retrobution.
> ie, people saying give me the eq then ill transfer, and then telling
> the person to fuck off and not pay them.
> ie, go into others peoples castles, spend time to open their safe
> and steal their eq, and all the player can do is whine about it.
> I think the crim system should be in effect for all players, no
> registering pk, everyone would be pk, but every pk would get crim
> time.
> Say, 1 hour per pk, and the time you spend in your castle or adv,
> doesnt count twords crim time.
> ie, they have to be out in the real world in order for their crim
> time to go down. This would allow players to kill them, or at least
> have a chance to.
> And if there are more then 2 offences in 1 day, without a good
> explanation, their char would be nuked.
> The person that attacks is the one that gets the crim time, not the
> player that gets the actual kill.
> This would give players the ability to defend their honor, or
> retaleiate against other players, but it would also keep pk from
> being abused.
> Your comments, ideas are welcome.
> Cloudy

Great idea. I love it.
Koma


------------------------------

poster: Wildchild
subject: >PK
date: Mon Mar 20 12:29:53 2000

On Mon Mar 20 11:15:25 2000 Cloud wrote post #243:
> Ok, i have thought that some people were a little to pk happy for a
> long time now.
> However i dont think total removal of the pk system is called for.
> Granted the pk system needs revanptment.
> I havee had people steal eq on me before, and without the threat of
> multible pking, i wasnt going to get it back.
> If you have no pk what so ever, then this allows  more crimes to be
> commited against players, with no retrobution.
> ie, people saying give me the eq then ill transfer, and then telling
> the person to fuck off and not pay them.
> ie, go into others peoples castles, spend time to open their safe
> and steal their eq, and all the player can do is whine about it.
> I think the crim system should be in effect for all players, no
> registering pk, everyone would be pk, but every pk would get crim
> time.
> Say, 1 hour per pk, and the time you spend in your castle or adv,
> doesnt count twords crim time.
> ie, they have to be out in the real world in order for their crim
> time to go down. This would allow players to kill them, or at least
> have a chance to.
> And if there are more then 2 offences in 1 day, without a good
> explanation, their char would be nuked.
> The person that attacks is the one that gets the crim time, not the
> player that gets the actual kill.
> This would give players the ability to defend their honor, or
> retaleiate against other players, but it would also keep pk from
> being abused.
> Your comments, ideas are welcome.
> Cloudy

First off, until such a system is devised to solve all the problem,
it might as well be removed, and I'm thankful for such.
Second, pk'ing doesnt' really solve jack @#$%. Why? because half the
players that do stupid crap like stealing people's eq or not paying
gold don't give a rat's ass, and it isn't going to get your eq
back.

As for the criminal time. Well, the way it is right now, fighters
have an easy advantage over all guilds but rogues in terms of
pk'ing, so a mage nor cleric can still defend themselves thanks to
how pathetic all mage spells cept for sorcs stuff is compared to fig
skills (I should know, one of Quillzs skills dropped me instantly
and I have near 800 hps, much less the time it takes to get a mage
spell off that compares).


I say to hell with teh pk system. For so long now wizards have
yelled at us to use ignore (I still refuse to use it) but w/out the
chances of somebody knifing you in the back because you're both
regged, there are no such complications and I'm glad the pk system
is gone for now.
Truthfully, I don't know if a system can be devised to stop the
idiocy and lack of maturity on this mud when it comes to pk'ing.

-WildChild

------------------------------

poster: Cloud
subject: >>PK
date: Mon Mar 20 12:52:45 2000

On Mon Mar 20 12:29:53 2000 Wildchild wrote post #245:
> On Mon Mar 20 11:15:25 2000 Cloud wrote post #243:
> > Ok, i have thought that some people were a little to pk happy for a
> > long time now.
> > However i dont think total removal of the pk system is called for.
> > Granted the pk system needs revanptment.
> > I havee had people steal eq on me before, and without the threat of
> > multible pking, i wasnt going to get it back.
> > If you have no pk what so ever, then this allows  more crimes to be
> > commited against players, with no retrobution.
> > ie, people saying give me the eq then ill transfer, and then telling
> > the person to fuck off and not pay them.
> > ie, go into others peoples castles, spend time to open their safe
> > and steal their eq, and all the player can do is whine about it.
> > I think the crim system should be in effect for all players, no
> > registering pk, everyone would be pk, but every pk would get crim
> > time.
> > Say, 1 hour per pk, and the time you spend in your castle or adv,
> > doesnt count twords crim time.
> > ie, they have to be out in the real world in order for their crim
> > time to go down. This would allow players to kill them, or at least
> > have a chance to.
> > And if there are more then 2 offences in 1 day, without a good
> > explanation, their char would be nuked.
> > The person that attacks is the one that gets the crim time, not the
> > player that gets the actual kill.
> > This would give players the ability to defend their honor, or
> > retaleiate against other players, but it would also keep pk from
> > being abused.
> > Your comments, ideas are welcome.
> > Cloudy
> 
> First off, until such a system is devised to solve all the problem,
> it might as well be removed, and I'm thankful for such.
> Second, pk'ing doesnt' really solve jack @#$%. Why? because half the
> players that do stupid crap like stealing people's eq or not paying
> gold don't give a rat's ass, and it isn't going to get your eq
> back.
> 
> As for the criminal time. Well, the way it is right now, fighters
> have an easy advantage over all guilds but rogues in terms of
> pk'ing, so a mage nor cleric can still defend themselves thanks to
> how pathetic all mage spells cept for sorcs stuff is compared to fig
> skills (I should know, one of Quillzs skills dropped me instantly
> and I have near 800 hps, much less the time it takes to get a mage
> spell off that compares).
> 
> 
> I say to hell with teh pk system. For so long now wizards have
> yelled at us to use ignore (I still refuse to use it) but w/out the
> chances of somebody knifing you in the back because you're both
> regged, there are no such complications and I'm glad the pk system
> is gone for now.
> Truthfully, I don't know if a system can be devised to stop the
> idiocy and lack of maturity on this mud when it comes to pk'ing.
> 
> -WildChild
hmm, got any ideas or you just out to shoot it down?
Personally, i think you are wrong about it not solving jack shit, if
a player killed you 2 times a day, allways when you had exp on, for
a month, i think you would repent.
Cloudy

------------------------------

poster: Zarp
subject: >>>PK
date: Mon Mar 20 12:55:21 2000

zif remove all pk system coz ppl was whining..aint ppl whining more
now when the system are gone?
/zarp

------------------------------

poster: Wildchild
subject: >>>PK
date: Mon Mar 20 12:56:39 2000

On Mon Mar 20 12:52:45 2000 Cloud wrote post #246:
> On Mon Mar 20 12:29:53 2000 Wildchild wrote post #245:
> > On Mon Mar 20 11:15:25 2000 Cloud wrote post #243:
> > > Ok, i have thought that some people were a little to pk happy for a
> > > long time now.
> > > However i dont think total removal of the pk system is called for.
> > > Granted the pk system needs revanptment.
> > > I havee had people steal eq on me before, and without the threat of
> > > multible pking, i wasnt going to get it back.
> > > If you have no pk what so ever, then this allows  more crimes to be
> > > commited against players, with no retrobution.
> > > ie, people saying give me the eq then ill transfer, and then telling
> > > the person to fuck off and not pay them.
> > > ie, go into others peoples castles, spend time to open their safe
> > > and steal their eq, and all the player can do is whine about it.
> > > I think the crim system should be in effect for all players, no
> > > registering pk, everyone would be pk, but every pk would get crim
> > > time.
> > > Say, 1 hour per pk, and the time you spend in your castle or adv,
> > > doesnt count twords crim time.
> > > ie, they have to be out in the real world in order for their crim
> > > time to go down. This would allow players to kill them, or at least
> > > have a chance to.
> > > And if there are more then 2 offences in 1 day, without a good
> > > explanation, their char would be nuked.
> > > The person that attacks is the one that gets the crim time, not the
> > > player that gets the actual kill.
> > > This would give players the ability to defend their honor, or
> > > retaleiate against other players, but it would also keep pk from
> > > being abused.
> > > Your comments, ideas are welcome.
> > > Cloudy
> > 
> > First off, until such a system is devised to solve all the problem,
> > it might as well be removed, and I'm thankful for such.
> > Second, pk'ing doesnt' really solve jack @#$%. Why? because half the
> > players that do stupid crap like stealing people's eq or not paying
> > gold don't give a rat's ass, and it isn't going to get your eq
> > back.
> > 
> > As for the criminal time. Well, the way it is right now, fighters
> > have an easy advantage over all guilds but rogues in terms of
> > pk'ing, so a mage nor cleric can still defend themselves thanks to
> > how pathetic all mage spells cept for sorcs stuff is compared to fig
> > skills (I should know, one of Quillzs skills dropped me instantly
> > and I have near 800 hps, much less the time it takes to get a mage
> > spell off that compares).
> > 
> > 
> > I say to hell with teh pk system. For so long now wizards have
> > yelled at us to use ignore (I still refuse to use it) but w/out the
> > chances of somebody knifing you in the back because you're both
> > regged, there are no such complications and I'm glad the pk system
> > is gone for now.
> > Truthfully, I don't know if a system can be devised to stop the
> > idiocy and lack of maturity on this mud when it comes to pk'ing.
> > 
> > -WildChild
> hmm, got any ideas or you just out to shoot it down?
> Personally, i think you are wrong about it not solving jack shit, if
> a player killed you 2 times a day, allways when you had exp on, for
> a month, i think you would repent.
> Cloudy

And I think that could also get into the whole hell of dealing iwth
the rules surrounding pk. Even those that are pk'regged have to deal
with such rules as attempting to pk somebody into the ground, making
hte game unplayable.

And yes, I have ideas, and I say leave the whole damn system out
until a viable solution is found. I even told Zifnab it wouldn't be
a bad thought to get a few players together to discuss ideas (I've
always thought this better than debating back in forth in the
news).

-WildChild

------------------------------

poster: Zifnab
subject: >>>>PK
date: Mon Mar 20 14:00:21 2000

On Mon Mar 20 12:55:21 2000 Zarp wrote post #247:
> zif remove all pk system coz ppl was whining..aint ppl whining more
> now when the system are gone?
> /zarp
You are missing a vital point.

They are not whining because they got killed, a bug got abused
to _try_ and kill another person etc.  

The whining is happening amongst the player that are on both sides
of the issue, those for PK, and those against it.


The biggest problem (IMHO of course) is that no matter how much
code you write you cant stop the imature people that are out
to ruin the 'game' for other people.  Kill them until they leave
you say, well what happens when that person that is trying to 
ruin the game for others is a high level plaeyr that just doesnt
give a shit anymore.

Shrug personally I like registered PK, unfortunately we dont
seem to be able to come up with a solution to fit this mud, that
doesnt need to be babysat. (Don't suggest open PK, as far as I am 
concerned that is not an option).

Although the only known hole in the registration way was the party kill, 
and that shoudl be very easy to close... That doesnt mean i want
to open pk back up though.

--zif

IF people have honest ideas, ways to implement it etc then feel free
to mail me, 
I may start a discussion via mail about some ideas, however i 
have 2 conditions:

  1) not 'open pk'

  2)  Doesnt require a body to babysit it, (as then it becomes a
      problem with multiple people doing things differantly
      and its human nature to do it.


z

------------------------------

poster: Caliban
subject: Regards to Wc's post on pk
date: Tue Mar 21 01:30:52 2000

Umm adepts of the stones get a friggin kick ass spell takes no 
longer than 3 rounds to do called gem blast.. Denim and i have 
tested it. Ask him how effective it was.
-Cal

------------------------------

poster: Guest-6
subject: >PK
date: Tue Mar 21 08:22:06 2000

Once again Cloud steps in with his words of wisdom. 
Great idea Cloud. Couldn't agree more. 
Q

------------------------------

poster: Wildchild
subject: >Regards to Wc's post on pk
date: Tue Mar 21 16:22:12 2000

On Tue Mar 21 01:30:52 2000 Caliban wrote post #250:
> Umm adepts of the stones get a friggin kick ass spell takes no 
> longer than 3 rounds to do called gem blast.. Denim and i have 
> tested it. Ask him how effective it was.
> -Cal

And you can ask Denim about the discussion I had with him over the
pk situation. Consider what I've discussed about pk'ing in general:
you know said player is coming after you, they have to cast a 3-4
round spell, they walk in, start casting, you run out for a couple
of seconds, run back in and attack, they're stuck recasting.
If you're a fighter, you can fairly easily wipe out a spellcaster in
3-4 rounds... one good crit and it's over.

I'm not saying the spells aren't out there that no caster can
properly defend themselves, I'm just saying that such spells aren't
there for all guilds, and aren't even likely to be given the
opportunity to be cast.

-WildChild

------------------------------

poster: Quillz
subject: >>Regards to Wc's post on pk
date: Tue Mar 21 19:22:57 2000

On Tue Mar 21 16:22:12 2000 Wildchild wrote post #252:
> On Tue Mar 21 01:30:52 2000 Caliban wrote post #250:
> > Umm adepts of the stones get a friggin kick ass spell takes no 
> > longer than 3 rounds to do called gem blast.. Denim and i have 
> > tested it. Ask him how effective it was.
> > -Cal
> 
> And you can ask Denim about the discussion I had with him over the
> pk situation. Consider what I've discussed about pk'ing in general:
> you know said player is coming after you, they have to cast a 3-4
> round spell, they walk in, start casting, you run out for a couple
> of seconds, run back in and attack, they're stuck recasting.
> If you're a fighter, you can fairly easily wipe out a spellcaster in
> 3-4 rounds... one good crit and it's over.
> 
> I'm not saying the spells aren't out there that no caster can
> properly defend themselves, I'm just saying that such spells aren't
> there for all guilds, and aren't even likely to be given the
> opportunity to be cast.
> 
> -WildChild
Hence if those spell casters mess with ya, they pay. 
And if a fig messes witha spell caster, the caster should get a big
friend to help
It's not who you are (for the most part) its who you know
Q

------------------------------

poster: Tektor
subject: Parties
date: Tue Mar 21 19:44:46 2000

think %^BOLD%^%^BLUE%^Full Sps!!!%^RESET%^
think %^BOLD%^%^CYAN%^Tick!%^RESET%^
Im not a healer im a Hobbit Assassin now, Im not gonna ask for
parties anymore (annoys people too much) so if you want me in your
party just like tell me and beep me.
Tektor the %^BOLD%^%^RED%^Psychotic!%^RESET%^

------------------------------

poster: Quillz
subject: Equipment Exchange
date: Wed Mar 22 10:32:41 2000

This is in regards to Zif's inform post 404.
I dont mind the idea of a mediator being the center of exchange, but
i'm afraid the little idea of it keeping track of prices is
misleading
Very misleading
i can see how it would benefit newbies, ie eq <100k, but for higher
end stuff it isnt all that good
An piece of eq is only worth what someone is willing to pay for it. 
So, I am asking that that part of the value tracking to be removed,
or i think it will just end up like zamorra's page...
Q

------------------------------

poster: Lasher
subject: >Equipment Exchange
date: Wed Mar 22 10:35:42 2000

On Wed Mar 22 10:32:41 2000 Quillz wrote post #255:
> This is in regards to Zif's inform post 404.
> I dont mind the idea of a mediator being the center of exchange, but
> i'm afraid the little idea of it keeping track of prices is
> misleading
> Very misleading
> i can see how it would benefit newbies, ie eq <100k, but for higher
> end stuff it isnt all that good
> An piece of eq is only worth what someone is willing to pay for it. 
> So, I am asking that that part of the value tracking to be removed,
> or i think it will just end up like zamorra's page...
> Q
 
Anyone with the means to buy Hag (and similar) equipment already
realizes this. For the vast majority of the equipment out there it would
be a very useful feature I would love to see added.
 
Lasher.

------------------------------

poster: Zifnab
subject: >>Equipment Exchange
date: Wed Mar 22 10:39:06 2000

On Wed Mar 22 10:35:42 2000 Lasher wrote post #256:
> On Wed Mar 22 10:32:41 2000 Quillz wrote post #255:
> > This is in regards to Zif's inform post 404.
> > I dont mind the idea of a mediator being the center of exchange, but
> > i'm afraid the little idea of it keeping track of prices is
> > misleading
> > Very misleading
> > i can see how it would benefit newbies, ie eq <100k, but for higher
> > end stuff it isnt all that good
> > An piece of eq is only worth what someone is willing to pay for it. 
> > So, I am asking that that part of the value tracking to be removed,
> > or i think it will just end up like zamorra's page...
> > Q
>  
> Anyone with the means to buy Hag (and similar) equipment already
> realizes this. For the vast majority of the equipment out there it would
> be a very useful feature I would love to see added.
>  
> Lasher.
its in no way meant to be the ultimate source however how many times
has player X, 'screwed' player Y buy selling something 10X more
expensive than another person was selling the same item for.

It _would_ be purely informational only, and note (its not in place yet)
that was a possible future enhancement. and yes there are ways to 
'play' with the numbers, thats why it woudl be informational only.

------------------------------

poster: Nightfall
subject: Exchange NPC
date: Wed Mar 22 21:08:32 2000


     Right off the bat and without trying it, (reading news so far), I 
would suggest that this NPC charge a fee.  Either a flat fee of 10k-100k 
or a percentage such as 10%.
     This does a few things.  First off above and beyond, and having 
everything to do with me being a thief: With the desperate hope that 
steal will be implimented some day, a character zooming to the NPC
in question and giving an item imedatily to it, would of course hurt
this.  Second, having a little to do with being a thief, a little mean-
ness, and a bit of adminship: You can't get something for nothing.  Giving
players a 100% gaurenteed way to transfer an item with no risk in an 
adventure setting on a game is nothing but silly to me.
     Just a couple of thoughts.

  -NF

------------------------------

poster: Hexus
subject: Please
date: Thu Mar 23 00:01:40 2000

Hi, I am going to tell you about my mother,and hope you all pray for
her.  Today her legged swelled up after having authritis all her
life, she just had a knee replacement, and this morning her knee
swelled up about 3x its normal size, she had to be carried out on a
stretcher.  She is in critical condition in the ER and i was hoping
you all could pray for her health...please let her be all right

------------------------------

poster: Cocidius
subject: >Exchange NPC
date: Thu Mar 23 00:07:08 2000

On Wed Mar 22 21:08:32 2000 Nightfall wrote post #258:
>      Right off the bat and without trying it, (reading news so far), I 
> would suggest that this NPC charge a fee.  Either a flat fee of 10k-100k 
> or a percentage such as 10%.
>      This does a few things.  First off above and beyond, and having 
> everything to do with me being a thief: With the desperate hope that 
> steal will be implimented some day, a character zooming to the NPC
> in question and giving an item imedatily to it, would of course hurt
> this.  Second, having a little to do with being a thief, a little mean-
> ness, and a bit of adminship: You can't get something for nothing.  Giving
> players a 100% gaurenteed way to transfer an item with no risk in an 
> adventure setting on a game is nothing but silly to me.
>      Just a couple of thoughts.
> 
>   -NF
good idea....I like it.
on a side note tho.....2 whole thoughts in one sitting....NF at
times you truly amaze me :)

------------------------------

poster: Caliban
subject: Nahh 
date: Thu Mar 23 15:00:45 2000

You dont go toe to toe with a fig if your caster you gotta 
learn to be more clever. 
-Cal

------------------------------

poster: Wildchild
subject: >Nahh 
date: Thu Mar 23 15:47:40 2000

On Thu Mar 23 15:00:45 2000 Caliban wrote post #261:
> You dont go toe to toe with a fig if your caster you gotta 
> learn to be more clever. 
> -Cal

How? Running in and out? You think that is clever? Sure, I can think
of another option, one that is known probably by alot of people, but
I'm still not gonna announce it here.

Something I was discussing with Phire was more realistic combat,
such as the fact it takes 20 rounds for people to kill a red dragon
(generally speaking). The same could possibly be setup between
players, that it takes more than 3 rounds for a fighter to kill a
mage. That combat is more of an extended thing so each side has a
chance to do dmg, rather than it just be whoever "draws first
blood".

Basically, it would be a drastic reduction of dmg done by players
toward other players with skills/spells and such.

-WildChild

------------------------------

poster: Cloud
subject: DragonHeart openings
date: Fri Mar 24 06:23:43 2000

Ok, Dragonheart has 4 openings and we are looking for new members.
If you are interested please mail me, and cc to baer.
The requirements are, minumum level 15 and you must play rd on a
regular basis. After we recieve enough intrested people will will
vote to deciede on the new members.
This might take a week or 2 depending on who applies, please dont
spam me with questions about when the vote will be help, i will post
that when the time comes.
Thank you,
Cloudy

------------------------------

poster: Cloud
subject: DragonHeart openings
date: Sat Mar 25 20:37:09 2000

Ok, we have had a really good response so far. We will stop, taking
aplicants tomorrow night.
3/28/00 at midknight and we will be voting on 3/29/00. Thank you to
all who have applied, and remember its not to late to get your
aplication in.
Just mail me and cc to baer.
Thanks,
Cloudy

------------------------------

poster: Cloud
subject: DragonHeart Openings
date: Sun Mar 26 07:47:33 2000

Ok, we have gotton many aplicants so far, so im closeing the
prossess early. Thanks to everyone who applied and you will be
hearing from us soon.
Cloudy

------------------------------

poster: Javier
subject: Help :)
date: Sun Mar 26 10:53:43 2000

I'm doing a bit of research on the Autobahn, I was wondering if
anyone could provide me with web page URL's or other information
sources (ie, books, pamphlets, addresses or numbers where I could
contact someone for information.) More specifically I'm looking for
saftey statistics (ie, how many crashes in so long a period, deaths,
injuries) as well as maps and information on the surrounding areas.
If anyone can help, you can send mail to me here or e-mail me at
shag73@hotmail.com.
Thanks :)
javi

------------------------------

poster: Golte
subject: >Help :)
date: Sun Mar 26 11:22:52 2000

Looked at http://www.autobahn.de ?
They have statistics over deaths/injuries, speedlimits and more. 
(everything written in german, if that matters)

------------------------------

poster: Javier
subject: Help
date: Sun Mar 26 11:23:31 2000

Maybe I should have been more specific ;) I need English...
But thanks anyway :)

------------------------------

poster: Magneto
subject: >Help
date: Sun Mar 26 16:07:41 2000

On Sun Mar 26 11:23:31 2000 Javier wrote post #269:
> Maybe I should have been more specific ;) I need English...
> But thanks anyway :)
go look at the web page via babblefish
www.babblefish.com i believe

------------------------------

poster: Apathy
subject: >>Help
date: Sun Mar 26 16:11:17 2000

On Sun Mar 26 16:07:41 2000 Magneto wrote post #270:
> On Sun Mar 26 11:23:31 2000 Javier wrote post #269:
> > Maybe I should have been more specific ;) I need English...
> > But thanks anyway :)
> go look at the web page via babblefish
> www.babblefish.com i believe
babelfish.altavista.com, actually

------------------------------

poster: Magneto
subject: >>>Help
date: Sun Mar 26 16:13:41 2000

On Sun Mar 26 16:11:17 2000 Apathy wrote post #271:
> On Sun Mar 26 16:07:41 2000 Magneto wrote post #270:
> > On Sun Mar 26 11:23:31 2000 Javier wrote post #269:
> > > Maybe I should have been more specific ;) I need English...
> > > But thanks anyway :)
> > go look at the web page via babblefish
> > www.babblefish.com i believe
> babelfish.altavista.com, actually
picky picky.  And www.bablefish.com does work to =P just sans typo

------------------------------

poster: Hexus
subject: PK
date: Mon Mar 27 01:47:53 2000

It seems that when you die and are pk yuo cant pk for an hour,not
die from a player but a mob also,i havent pk since it was
re-enabled,but i died from monsters and dont show up pk n who.

------------------------------

poster: Cloud
subject: DragonHeart
date: Mon Mar 27 08:38:21 2000

Most of the votes are in, the rest will be in later today. If you
were selected you will be notified by mud mail.
Because of the amount of players that applied, just assume if i dont
mail you then you are not one of the people selected.
Thank you to all who applied, i wish i could have you all, however
due to the limit on clan members it just isnt possible at this
time.
Cloud

------------------------------

poster: Bigglesworth
subject: Biggle's Trivia
date: Mon Mar 27 15:19:11 2000

OKay peeps, to get your brains working today, I've got some trivia..
today, something very important happened.. or i should say today was
the anniversary of something that was very important.. find out what
i am talking about as of march 27th..and you win 64k
already i ahve given you clues to the answer...
only mails with answers will be taken..tells will not..even wizzes
can play.that's about it..have fun..
-biggs

------------------------------

poster: Cloud
subject: New dragonHeart members
date: Mon Mar 27 19:37:51 2000

Ok, sense everyone is asking, all the votes are in, and tomten,
warchief, denim and rambo are the lucky few.
Sorry i couldnt take everyone, but i have no control over that:(
Thanks again to all who applied.
Cloudy

------------------------------

poster: Bigglesworth
subject: understanding the trivia
date: Tue Mar 28 00:15:50 2000

okay guys..this is a history question.. not my birthday..and uhh not
me character question.. nothing to do with the mud..
like i've been telling ppl who have guessed..the 64k was a clue..the
year this event happened in was 1964..
good luck..

------------------------------

poster: Hierokliff
subject: reincs
date: Tue Mar 28 00:37:42 2000

Hiyas, 
iam trying to figure out how stats,hps,eps,regen etc are
calculated, if you know this alrd and want to share the
info plz mail me, it would rock to get a somewhat accure
stat info from the reincprogram before you reinc, but
it will never get 100% accure .-) maybe 90% atleast...

//Hierokliff.



------------------------------

poster: Bigglesworth
subject: answers
date: Tue Mar 28 02:16:05 2000

okay the answer to the question that i had was the Good Friday
Earthquake that hit Alaska March 27th, 1964. It had a 9.2 magnitude,
which is the 2nd largest earthquake in recorded history..Devastating
effects it had on southeast alaska..it also caused a couple
tsunami's that hit somewhere in california i believe, and hit hawaii
too..over 100 deaths too..(or i could be wrong) 
the first person to answer was coal..(grumble), then koma, then mirrim..
congrats..and play again...
-biggs

------------------------------

poster: Cloud
subject: Tiamats eye
date: Tue Mar 28 04:51:55 2000

I know tiamats eye was tuned for player damage, can you check it to
see if it got tuned on monsies too?
When i use it even on small monsie, it doesnt do crap for damage.
Thanks,
Cloud

------------------------------

poster: Zifnab
subject: >Tiamats eye
date: Tue Mar 28 06:48:41 2000

On Tue Mar 28 04:51:55 2000 Cloud wrote post #280:
> I know tiamats eye was tuned for player damage, can you check it to
> see if it got tuned on monsies too?
> When i use it even on small monsie, it doesnt do crap for damage.
> Thanks,
> Cloud
no it didnt, what got adjusted was player vs player combat
at the point it hits the player no individual items or spells
were touched.

------------------------------

poster: Kazulanth
subject: Attn: People who live in my castle
date: Tue Mar 28 20:19:23 2000

If you live in my castle and haven't already done this, send me a
mudmail with an email address that can be relied upon to contact you
outside of the game in case of emergency or inactivity. 

--Kazulanth

p.s. if you don't live in my castle, well, it must suck to be you.


------------------------------

poster: Apathy
subject: trivia
date: Tue Mar 28 21:07:12 2000

76k to anyone who gets this right...
What important event happened in 1776? And no, I'm not talking the
American Revolution here. Anyone who knows my obsessions should have
a fairly easy time of this.

-Apathy

------------------------------

poster: Nightfall
subject: >trivia
date: Wed Mar 29 00:00:04 2000

On Tue Mar 28 21:07:12 2000 Apathy wrote post #283:
> 76k to anyone who gets this right...
> What important event happened in 1776? And no, I'm not talking the
> American Revolution here. Anyone who knows my obsessions should have
> a fairly easy time of this.
> 
> -Apathy

      The great sheep blight of 1776?

  -NF


------------------------------

poster: Apathy
subject: >>trivia
date: Wed Mar 29 17:26:10 2000

On Wed Mar 29 00:00:04 2000 Nightfall wrote post #284:
> On Tue Mar 28 21:07:12 2000 Apathy wrote post #283:
> > 76k to anyone who gets this right...
> > What important event happened in 1776? And no, I'm not talking the
> > American Revolution here. Anyone who knows my obsessions should have
> > a fairly easy time of this.
> > 
> > -Apathy
> 
>       The great sheep blight of 1776?
> 
>   -NF
> 

I'm obsessed with cows, not sheep. And that's not the relevant
obsession anyway. ;)

-Apathy

------------------------------

poster: Dalak
subject: guess what
date: Thu Mar 30 21:03:23 2000

IM BACK!!!!!!!!!

------------------------------

poster: Krellen
subject: >guess what
date: Thu Mar 30 21:03:55 2000

No!  I will not allow it.  Dalak must never be allowed to return!

------------------------------

poster: Dalak
subject: to bad so sad
date: Thu Mar 30 21:04:54 2000

i am here....I am staying....I am Dalak

------------------------------

poster: Wik
subject: >>guess what
date: Thu Mar 30 22:08:50 2000

Sorry Krellen you lose. =P Whee! Dalak is back!

------------------------------

poster: Nyx
subject: >>>guess what
date: Thu Mar 30 22:22:51 2000

On Thu Mar 30 22:08:50 2000 Wik wrote post #289:
> Sorry Krellen you lose. =P Whee! Dalak is back!
*smiles* Welcome back my friend. :)
Nyx

------------------------------

poster: Cloud
subject: Who
date: Fri Mar 31 12:33:33 2000

Any word on clan members having there own color again?
Cloud

------------------------------

poster: Aleila
subject: guess what?
date: Sat Apr  1 00:27:27 2000

I am back too!!!  :)

------------------------------

poster: Sleet
subject: abjurer
date: Sun Apr  2 15:00:47 2000

Hey I relized that me posting on sales every five minutes anyone
need an abjurer is pretty anoying so i decided i'd post on here it
instead. 
If im not in a party already im open to any of a number of abjurer
services including grapping, enlarging and shrinking weapons, and
IDing things.
thanks,
Sleet

------------------------------

poster: Krellen
subject: Small request
date: Mon Apr  3 00:23:00 2000

I need some creative person to give me a hand.  I've got several
areas planned, mapped, and an excellent theme to go behind them. 
The whole thing I know will be a hoot for mortals, if I can ever get
it finished.  I have one problem, though.  I can't find the
creativity to write all the descriptions for the areas, or to think
of good theme matches for monsters in all the areas.  I need some
creativity help here.  The help would include writing actual
descriptions (though templates would probably be fine), throwing
ideas at me for monsters to fit into those area descriptions, and
maybe even descriptions for the monsters.  You don't have to want to
be a wizard for this.  I'll take care of coding, quests, actions,
and everything else like that.  All I need is some descriptions. 
Now, some of you may ask what you get for this.   If you're asking,
you probably won't be much help anyways.  :P  But what you get is a
feeling of good will because you helped someone, immortalization on
the mud through your descriptions, and a big hug (if you want it). 


So, anyone interested, mudmail me.  If you reply to the post on
board, I'll have to thwap you.  ;)

Have a nice day.

Krel.

------------------------------

poster: Makimo
subject: Wetherwatcher services!
date: Mon Apr  3 00:36:30 2000

Although there are only 3 animists whom I know of, one of which is
myself, this may not be useful to all that many people but for
all you weathr watchers out there I'm announcing a new service!
for current up to date weather information (sun,clouds,moons)
tithe 50 gold to Spear
without having to search through the weather command, I've opened a
new channel.  I'll try to keep it running each reboot. but if 
you'r looking for weather info 'channels join weatherinfo' and
weatherinfo ;bonk makimo for the latest details!

One unfortunate short coming is that this will only work when I'm
online, because it's trigger run but nonetheless it works ;)

  -Makimo

------------------------------

poster: Makimo
subject: oops
date: Mon Apr  3 00:39:23 2000

tithe 50 gold to spear was a trig... don;t tithe spear for 
weather info  ;)

 -Makimo
*

------------------------------

poster: Hierokliff
subject: mudvacation, aka retirement.
date: Mon Apr  3 01:32:27 2000

Leaving for a while, not that it does any difference, havent been
active for the last month, if u want me anything use email.
hiero@hem2.passagen.se
//Hierokliff

------------------------------

poster: Spear
subject: oops
date: Mon Apr  3 01:41:12 2000

tithe 50 gold to spear was a trig... don
t tithe spear for 
weather info  ;)

-Makimo


lafs, please do so ;)
SpEaR Wink!

------------------------------

poster: Nyx
subject: >Small request
date: Mon Apr  3 12:53:42 2000

On Mon Apr  3 00:23:00 2000 Krellen wrote post #294:
> I need some creative person to give me a hand.  I've got several
> areas planned, mapped, and an excellent theme to go behind them. 
> The whole thing I know will be a hoot for mortals, if I can ever get
> it finished.  I have one problem, though.  I can't find the
> creativity to write all the descriptions for the areas, or to think
> of good theme matches for monsters in all the areas.  I need some
> creativity help here.  The help would include writing actual
> descriptions (though templates would probably be fine), throwing
> ideas at me for monsters to fit into those area descriptions, and
> maybe even descriptions for the monsters.  You don't have to want to
> be a wizard for this.  I'll take care of coding, quests, actions,
> and everything else like that.  All I need is some descriptions. 
> Now, some of you may ask what you get for this.   If you're asking,
> you probably won't be much help anyways.  :P  But what you get is a
> feeling of good will because you helped someone, immortalization on
> the mud through your descriptions, and a big hug (if you want it). 
> 
> 
> So, anyone interested, mudmail me.  If you reply to the post on
> board, I'll have to thwap you.  ;)
> 
> Have a nice day.
> 
> Krel.
Well as much as I would love to be a builder, that is still aways
away me thinks, so sure, I will help. :) Not liek a have a real life
any hoo. *grins*
Nyx

------------------------------

poster: Krellen
subject: >>Small request
date: Mon Apr  3 21:39:54 2000

Nyx gets the first thwap.  I said don't reply on the board.  Let
that be a lesson to you all, cuz I actually like her.  ;)

------------------------------

poster: Cloud
subject: DragonHeart
date: Tue Apr  4 04:46:22 2000

Ok, i just want to clear a few things up. I have heard people
complaining about some things dragonheart does.
Dragonheart has been around sense allmost the begining of clans, and
i have allways been the leader of it. All new members are voted on,
and if several members have a problem with someone appling, then
that person doesnt get in.
Im sorry id this offends you, but after all, this is dragonheart,
and this is the ways things are.
Another thing, In my parties i loot, i dont nessessarly split the
loot, this is well known. I know there are other clans that split
the loot and that is fine.
My advice to you hear is, if you are not happy with only getting the
exp, then dont join. We dont force anyone to join our parties, not
do we twist any arms.
and IMHO, if you join a party that is allready in progress you
really dont have any say in it.
You can ask graxon, who has asked me to tank for him before, and he
has seen that when i am asked to join a party in progress, i dont
loot, i dont make demands, i dont add party members.
If a party is allready going then the rules and or dessissions were
made a long time before the added player gets there.
As for some new members added that a few people have problems with,
all i can say is they were voted in, Dragonheart's members felt
these people deserve a chance, and as far as i can tell these people
have made vast improvments is how the behave on the mud, and how
they represent DragonHeart.
Everyone deserves a chance to change. I dont think i have 1 enemy on
this mud, and the only 2 i ever had are long sence gone. Im not
trying to start anything here, just letting everyone know how
Dragonheart and myslef feel.
Thank you for taking the time to read this.
Cloud

------------------------------

poster: Nahtyr
subject: FriZiw's birthday 4/4
date: Tue Apr  4 09:34:40 2000

Just what you all to know that it's FraZiw's birthday tomorrow (wensday 4/4)
And want you all to congratulate him as soon as he loggs on tomorrow.
It's he's 18th birthday :) so now he may buy him self some fine beer :P
-Friends of FraZiw's

------------------------------

poster: Nahtyr
subject: err FraZiw's birthday 5/5
date: Tue Apr  4 09:37:22 2000

heh i screwed up with the date :P
I meant to say wensday 5/5
-tired

------------------------------

poster: Dfalt
subject: autoloot
date: Tue Apr  4 14:31:06 2000

 I think this is a great idea, but i think there might be some
issues with it. I think this command could be abused. IE. a party is
killing stuff... a mage with 'autoloot on' is try'g to be a jerk,
and follow's them arround, waits until the monster is almost dead.
then blasts the monster. not only does the mage get the exp for the
kill, but now the mage also gets the loot. somthing to look into?

------------------------------

poster: Khosan
subject: >autoloot
date: Tue Apr  4 15:00:22 2000

On Tue Apr  4 14:31:06 2000 Dfalt wrote post #304:
>  I think this is a great idea, but i think there might be some
> issues with it. I think this command could be abused. IE. a party is
> killing stuff... a mage with 'autoloot on' is try'g to be a jerk,
> and follow's them arround, waits until the monster is almost dead.
> then blasts the monster. not only does the mage get the exp for the
> kill, but now the mage also gets the loot. somthing to look into?
No, its not something to look into.

------------------------------

poster: Ant
subject: >DragonHeart
date: Tue Apr  4 15:10:24 2000

And besides! Dragonheart can't be a bad clan since I was a member of it
when I was a mortal! HA!

- Ant
*
Ack. Trying again.

------------------------------

poster: Ant
subject: >autoloot
date: Tue Apr  4 15:13:46 2000

On Tue Apr  4 14:31:06 2000 Dfalt wrote post #304:
>  I think this is a great idea, but i think there might be some
> issues with it. I think this command could be abused. IE. a party is
> killing stuff... a mage with 'autoloot on' is try'g to be a jerk,
> and follow's them arround, waits until the monster is almost dead.
> then blasts the monster. not only does the mage get the exp for the
> kill, but now the mage also gets the loot. somthing to look into?

Well, they can do it now also and if they have a fast enough connection
to the mud, they don't even need to kill the mob to steal the eq.

Nevertheless, it's a lot more clear with the autoloot. All you have to
do is provide logs of the incident and the eq-thief will be dealt with...
Not much room for speculation there from the eq-thief's point of view. ;)

- Ant

------------------------------

poster: Zifnab
subject: >autoloot
date: Tue Apr  4 16:36:32 2000

On Tue Apr  4 14:31:06 2000 Dfalt wrote post #304:
>  I think this is a great idea, but i think there might be some
> issues with it. I think this command could be abused. IE. a party is
> killing stuff... a mage with 'autoloot on' is try'g to be a jerk,
> and follow's them arround, waits until the monster is almost dead.
> then blasts the monster. not only does the mage get the exp for the
> kill, but now the mage also gets the loot. somthing to look into?
What is there to look into, I cant 
possibly account for every concievable asshole out there, 
we gave yout he ability to loot yoru kills if you wish, 
if you dont like it turn it off.

------------------------------

poster: Golte
subject: >>autoloot
date: Tue Apr  4 17:19:21 2000

On Tue Apr  4 15:13:46 2000 Ant wrote post #307:
> Well, they can do it now also and if they have a fast enough connection
> to the mud, they don't even need to kill the mob to steal the eq.

You dont need fast connection either. Anyone can just type loot, 
and sit tapping the enter key. 
Usually this will sneak past even very fastconnected peoples' triggers. 

------------------------------

poster: Apathy
subject: >trivia
date: Tue Apr  4 19:09:33 2000

On Tue Mar 28 21:07:12 2000 Apathy wrote post #283:
> 76k to anyone who gets this right...
> What important event happened in 1776? And no, I'm not talking the
> American Revolution here. Anyone who knows my obsessions should have
> a fairly easy time of this.
> 
> -Apathy

Okay, nobody at all supplied the correct answer. What I was looking
for was Edward Gibbon wrote "Decline and Fall of the Roman Empire."
Kinda ominous, no?

-Apathy

------------------------------

poster: Larssi
subject: >autoloot
date: Wed Apr  5 01:25:38 2000

On Tue Apr  4 14:31:06 2000 Dfalt wrote post #304:
>  I think this is a great idea, but i think there might be some
> issues with it. I think this command could be abused. IE. a party is
> killing stuff... a mage with 'autoloot on' is try'g to be a jerk,
> and follow's them arround, waits until the monster is almost dead.
> then blasts the monster. not only does the mage get the exp for the
> kill, but now the mage also gets the loot. somthing to look into?
Huh? Mage also get's the loot if keeps trying to loot it 'till it
dies. Let's just be realistic and thank zifnab for this feature
and stop trying to find flaws from it, no mather how good imagination
we have ;-)

------------------------------

poster: Quillz
subject: Hrm
date: Wed Apr  5 02:37:26 2000

What ever happend to caster spells, when they used to "shake", or
"thunder' or "crackle" the grond with arcane magic
i was just wondering if that was taken out, and if so, why?
i thought that was dam cool :>P
Q

------------------------------

poster: Wildchild
subject: >Hrm
date: Wed Apr  5 08:50:28 2000

On Wed Apr  5 02:37:26 2000 Quillz wrote post #312:
> What ever happend to caster spells, when they used to "shake", or
> "thunder' or "crackle" the grond with arcane magic
> i was just wondering if that was taken out, and if so, why?
> i thought that was dam cool :>P
> Q

I thought those were msgs for high energy focus? Mebbe check your
combat settings to see if such msgs are disabled? (not sure if they
can like that or not, haven't checked much into it). Either that or
the msgs were just removed.

-WildChild

------------------------------

poster: Marvin
subject: Great new concept in trivia
date: Wed Apr  5 12:16:17 2000

The first person that can tell me the thing that I am thinking about
that happened something in the 1800s gets 12k. (Hint: that 12k is
a clue! Think about it!)

------------------------------

poster: Golte
subject: >Great new concept in trivia
date: Wed Apr  5 17:06:06 2000

On Wed Apr  5 12:16:17 2000 Marvin wrote post #314:
> The first person that can tell me the thing that I am thinking about
> that happened something in the 1800s gets 12k. (Hint: that 12k is
> a clue! Think about it!)

USA starting war against Great Britain?

------------------------------

poster: Sleet
subject: im pissed
date: Wed Apr  5 18:57:17 2000

What happened to the raise emote? 
Im completly useless when it comes to responding to comments now
without actuely replying, I think we should get it back.
Sleet the Worthless One

------------------------------

poster: Nyx
subject: >im pissed
date: Wed Apr  5 19:02:30 2000

On Wed Apr  5 18:57:17 2000 Sleet wrote post #316:
> What happened to the raise emote? 
> Im completly useless when it comes to responding to comments now
> without actuely replying, I think we should get it back.
> Sleet the Worthless One
Ack!!! That is a daily part of my emote vocaulary! Why was it killed?

Nyx the unraiseable

------------------------------

poster: Magneto
subject: raise?
date: Thu Apr  6 01:16:21 2000

I think someone might be working on 'raise' as a verb.  Someone mail me
what it said and i will remake the emote.
mags

------------------------------

poster: Khosan
subject: >im pissed
date: Thu Apr  6 05:46:35 2000

On Wed Apr  5 18:57:17 2000 Sleet wrote post #316:
> What happened to the raise emote? 
> Im completly useless when it comes to responding to comments now
> without actuely replying, I think we should get it back.
> Sleet the Worthless One
I needed the name for a verb. Verbs are more important than emotes.

------------------------------

poster: Jordali
subject: How do you ask a wiz a question?
date: Thu Apr  6 07:32:09 2000

The following is a mail I sent a wiz asking a question:
Is the minor benefits of the dark worshipper robe, even as high
priest (i.e., 7% dark ritual, maybe 20 sp regen or less), an aspect
of guild balancing, or is there any chance that the low value of
the bonuses may be revised?

-J

Hmm...when I sent a tell to Sigwald (typically tells don't work,
I get the error message), it inclued "i.e. compared to witch broom
and nether ring" at the tail end of the first sentence.

In response I received a suck for my trouble (of course no big deal,
but it isn't exactly informative, is it?), and a long series of message
on dragon indicating that I'd lied about asking witches and a nether mage
about the bonuses their guild items get, etc., as well as "bullshit",
"the message is a whine", the usual.  What I want to know is...how the
hell do you ask a wiz a question here, or is this mud not a
two way communication type of place?  Is the fact that I asked the
question call for the hostile response?  Was the missing text I included
in the tell, which did make it so that my statement was more critical
than I'd originally intended, warrant the response I got?
Or is it just that it is me that shouldn't be talking to wizzes?  It
seems that I have the power to incite wizzes without effort.
Well, atleast I got a simple "no" out of the long response that followed,

-J

------------------------------

poster: Javier
subject: Kumbia
date: Thu Apr  6 10:27:28 2000

I've noticed alot of nega-tivi-tee on the mud lately...so I think
that calls for a round of Kumbia...
Ok...is everyone ready? *tunes Guitar*
Ok
1
3
2
(wrong order, but oh well, doesn't matter when you're smoking what
you should be when you sing this song..)
KUMBIAAAAAAAAAAAAA............
you know the rest...

------------------------------

poster: Magneto
subject: >>im pissed
date: Thu Apr  6 10:29:28 2000

On Thu Apr  6 05:46:35 2000 Khosan wrote post #319:
> On Wed Apr  5 18:57:17 2000 Sleet wrote post #316:
> > What happened to the raise emote? 
> > Im completly useless when it comes to responding to comments now
> > without actuely replying, I think we should get it back.
> > Sleet the Worthless One
> I needed the name for a verb. Verbs are more important than emotes.
anyway for you true junkies its now an emote 'eraise' have fun

------------------------------

poster: Javier
subject: Blah
date: Fri Apr  7 13:01:51 2000

I'm only posting this because I've gotten this e-mail 5 times in the
past two days...
Hotmail users...someone's sending around an authentic looking
hotmail message saying that if you don't forward this your account
will be wiped out in 48 hours.
I don't think I need to tell you it's a load of bull...but I
e-mailed hotmail with it, just to be sure, and they replied that, as
I had thought, it was a load of bull.
PLEASE don't forward this e-mail or any other's like it...I get
enough spammy e-mail as it is, and I'm sure everyone else does to.
Thanks
Javi

------------------------------

poster: Javier
subject: Quote of the Day:
date: Fri Apr  7 15:50:56 2000

''I learned there are troubles 
    Of more than one kind. 
    Some come from ahead 
    And some come from behind. 

    But I've bought a big bat. 
    I'm all ready, you see 
    Now my troubles are going 
    To have troubles with me!'' 
    Dr. Seuss 


:)
Javi

------------------------------

poster: Javier
subject: Trivia...
date: Fri Apr  7 16:56:02 2000

I'll give 50k to the person who can mail me first with the answer to this:
After which poet did Bob Dylan rename himself?

------------------------------

poster: Javier
subject: >Trivia...
date: Fri Apr  7 17:30:38 2000

On Fri Apr  7 16:56:02 2000 Javier wrote post #325:
> I'll give 50k to the person who can mail me first with the answer to this:
> After which poet did Bob Dylan rename himself?
Zyz got it :)
The answer was Dylan Thomas 
Javi

------------------------------

poster: Drako
subject: BlonkRox!
date: Fri Apr  7 20:36:18 2000

I would like to praise Austin, Lasher, Blonk, Rosencrantz, Rydia,
and Jordali for this kick ass party. i had a great time thanks!!
Drakowhowantstodoitagain!

------------------------------

poster: Javier
subject: Blah
date: Fri Apr  7 21:23:40 2000

Motoki tells you: heal me please
Motoki tells you: heal me please
Motoki tells you: heal me pleaset javier heal me please
Motoki tells you: heal me pleaset javier heal me please


Ok, this is not cool.....
and when I get this, this is generally what will happen:

[inform]: Motoki died (Baby Tiamat).


I don't ignore people, I just simply will not heal.
Please don't spam me...I don't like it.
Javier

------------------------------

poster: Mixer
subject: >Blah
date: Fri Apr  7 23:48:43 2000

On Fri Apr  7 21:23:40 2000 Javier wrote post #328:
> Motoki tells you: heal me please
> Motoki tells you: heal me please
> Motoki tells you: heal me pleaset javier heal me please
> Motoki tells you: heal me pleaset javier heal me please
> 
> 
> Ok, this is not cool.....
> and when I get this, this is generally what will happen:
> 
> [inform]: Motoki died (Baby Tiamat).
> 
> 
> I don't ignore people, I just simply will not heal.
> Please don't spam me...I don't like it.
> Javier
Any players doing spam like this WILL be dealt with by wizzes.
Mixer.

------------------------------

poster: Denim
subject: Castle Guards
date: Sat Apr  8 02:09:05 2000

I would have to agree with Zane and Quillz.
This is a bit out of hand.
Castle owners feel much safer when they know that some level 10
person isnt going to walk into their room and start cracking their
safes and then just leave to cs or adv when their done.
Denim

------------------------------

poster: Zifnab
subject: >Castle Guards
date: Sat Apr  8 06:32:38 2000

On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> I would have to agree with Zane and Quillz.
> This is a bit out of hand.
> Castle owners feel much safer when they know that some level 10
> person isnt going to walk into their room and start cracking their
> safes and then just leave to cs or adv when their done.
> Denim
Guess I am missing something, make your guards block, the non
pk players cannot get by them?

------------------------------

poster: Marvin
subject: >Castle Guards
date: Sat Apr  8 06:38:48 2000

On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> I would have to agree with Zane and Quillz.
> This is a bit out of hand.
> Castle owners feel much safer when they know that some level 10
> person isnt going to walk into their room and start cracking their
> safes and then just leave to cs or adv when their done.
> Denim

Anyone with any sense should be able to design their castles so this
is not possible.
Well, I guess that explains it =)
-M

------------------------------

poster: Mixer
subject: >>Castle Guards
date: Sat Apr  8 06:56:41 2000

On Sat Apr  8 06:38:48 2000 Marvin wrote post #332:
> On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > I would have to agree with Zane and Quillz.
> > This is a bit out of hand.
> > Castle owners feel much safer when they know that some level 10
> > person isnt going to walk into their room and start cracking their
> > safes and then just leave to cs or adv when their done.
> > Denim
> 
> Anyone with any sense should be able to design their castles so this
> is not possible.
> Well, I guess that explains it =)
> -M
Call me stupid, but wehats wrong with a friggin door?
Mixer.

------------------------------

poster: Golte
subject: >>Castle Guards
date: Sat Apr  8 08:45:38 2000

On Sat Apr  8 06:32:38 2000 Zifnab wrote post #331:
> On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > I would have to agree with Zane and Quillz.
> > This is a bit out of hand.
> > Castle owners feel much safer when they know that some level 10
> > person isnt going to walk into their room and start cracking their
> > safes and then just leave to cs or adv when their done.
> > Denim
> Guess I am missing something, make your guards block, the non
> pk players cannot get by them?

And if the guards are nonblocking, you can just run past, agro or not. 

------------------------------

poster: Zifnab
subject: >>>Castle Guards
date: Sat Apr  8 08:51:55 2000

On Sat Apr  8 08:45:38 2000 Golte wrote post #334:
> On Sat Apr  8 06:32:38 2000 Zifnab wrote post #331:
> > On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > > I would have to agree with Zane and Quillz.
> > > This is a bit out of hand.
> > > Castle owners feel much safer when they know that some level 10
> > > person isnt going to walk into their room and start cracking their
> > > safes and then just leave to cs or adv when their done.
> > > Denim
> > Guess I am missing something, make your guards block, the non
> > pk players cannot get by them?
> 
> And if the guards are nonblocking, you can just run past, agro or not. 
thats my point, why are they non blocking?

------------------------------

poster: Golte
subject: >>>>Castle Guards
date: Sat Apr  8 09:04:31 2000

On Sat Apr  8 08:51:55 2000 Zifnab wrote post #335:
> On Sat Apr  8 08:45:38 2000 Golte wrote post #334:
> > On Sat Apr  8 06:32:38 2000 Zifnab wrote post #331:
> > > On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > > > I would have to agree with Zane and Quillz.
> > > > This is a bit out of hand.
> > > > Castle owners feel much safer when they know that some level 10
> > > > person isnt going to walk into their room and start cracking their
> > > > safes and then just leave to cs or adv when their done.
> > > > Denim
> > > Guess I am missing something, make your guards block, the non
> > > pk players cannot get by them?
> > 
> > And if the guards are nonblocking, you can just run past, agro or not. 
> thats my point, why are they non blocking?
Hmm, to spare guards life, for some people guards might be worth 
more gold than their eq :)

------------------------------

poster: Marvin
subject: >>>>>Castle Guards
date: Sat Apr  8 09:09:18 2000

On Sat Apr  8 09:04:31 2000 Golte wrote post #336:
> On Sat Apr  8 08:51:55 2000 Zifnab wrote post #335:
> > On Sat Apr  8 08:45:38 2000 Golte wrote post #334:
> > > On Sat Apr  8 06:32:38 2000 Zifnab wrote post #331:
> > > > On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > > > > I would have to agree with Zane and Quillz.
> > > > > This is a bit out of hand.
> > > > > Castle owners feel much safer when they know that some level 10
> > > > > person isnt going to walk into their room and start cracking their
> > > > > safes and then just leave to cs or adv when their done.
> > > > > Denim
> > > > Guess I am missing something, make your guards block, the non
> > > > pk players cannot get by them?
> > > 
> > > And if the guards are nonblocking, you can just run past, agro or not. 
> > thats my point, why are they non blocking?
> Hmm, to spare guards life, for some people guards might be worth 
> more gold than their eq :)
Errrr, then whats the point?

------------------------------

poster: Zane
subject: >>>>>Castle Guards
date: Sat Apr  8 12:43:09 2000

You are missing the point or misquoting me Denim.  In my post I said
that if properly set up a castle can not be raided.  My point was
that I wanted guards to be agro but after reading the help files a
bit, I found that you can set them to be agro and removed my post.
Zane

------------------------------

poster: Krellen
subject: >>>>>>Castle Guards
date: Sat Apr  8 12:44:20 2000

On Sat Apr  8 12:43:09 2000 Zane wrote post #338:
> You are missing the point or misquoting me Denim.  In my post I said
> that if properly set up a castle can not be raided.  My point was
> that I wanted guards to be agro but after reading the help files a
> bit, I found that you can set them to be agro and removed my post.
> Zane
Reading help files to find an answer... how novel.

------------------------------

poster: Zane
subject: >>>>>>>Castle Guards
date: Sat Apr  8 12:44:51 2000

On Sat Apr  8 12:44:20 2000 Krellen wrote post #339:
> On Sat Apr  8 12:43:09 2000 Zane wrote post #338:
> > You are missing the point or misquoting me Denim.  In my post I said
> > that if properly set up a castle can not be raided.  My point was
> > that I wanted guards to be agro but after reading the help files a
> > bit, I found that you can set them to be agro and removed my post.
> > Zane
> Reading help files to find an answer... how novel.
Nodnod =)

------------------------------

poster: Regan
subject: Familiars
date: Sat Apr  8 12:55:23 2000

Ok, my familiars are not summoned for other peoples enjoyment, do
not attack them please, do not even joke about it, it is just not
funny. If one dies, i will lose xp. That is not cool. 

Thanks
-Regan

------------------------------

poster: Quillz
subject: >>Castle Guards
date: Sat Apr  8 15:47:54 2000

On Sat Apr  8 06:32:38 2000 Zifnab wrote post #331:
> On Sat Apr  8 02:09:05 2000 Denim wrote post #330:
> > I would have to agree with Zane and Quillz.
> > This is a bit out of hand.
> > Castle owners feel much safer when they know that some level 10
> > person isnt going to walk into their room and start cracking their
> > safes and then just leave to cs or adv when their done.
> > Denim
> Guess I am missing something, make your guards block, the non
> pk players cannot get by them?
Make em aggro to all that enter the room that arent on the friens
list...or what is the friends list for?
Q

------------------------------

poster: Austin
subject: NiteStalkers
date: Sun Apr  9 09:33:45 2000

Well sadly we lost one of our members and now are looking for a new member.  
Preferably with atleast 20m exp but all are exepted.
Please dont mail me if you dont get along with the others of the clan.

NiteStalkers

------------------------------

poster: Regan
subject: Parties
date: Sun Apr  9 12:28:20 2000

think %^BOLD%^%^CYAN%^Full EPS%^RESET%^
I am sorry, if someone ask you to join the party and you agree you
should stay in it till it is pver or you need to leave. If you tell
the people when you join, "i  might have to leave for a clan party"
that is cool and everyone will understand. But you should never just
leave the party, and also never say the reason you are leaving is
you are not getting enough exp. This is just tacky imo. Hopefully i
made since:)

-Regan

------------------------------

poster: Regan
subject: Familiars
date: Sun Apr  9 12:53:15 2000

Once again I ask that people do NOT attack my familiars. They are
here to help. If you ask they might even be able to help you. I will
NOT party with people that attack my familiars, or ask if they can
attack them. I should not have to worry about losing xp every time i
get in a big party because someone is gunna get cocky and attempt to
kill one of my birds.

-Regan

------------------------------

poster: Tektor
subject: Bummed
date: Sun Apr  9 16:07:10 2000

Found out Hexus was nuked so not gonna be on as much as he was my
only real freind on here sides Dfalt, Hexus partied with me alot
helped me out so really bummed i'll be on from timte to time to read
news tho.

------------------------------

poster: Tektor
subject: Bummed (Follow up.)
date: Sun Apr  9 18:46:19 2000

I talked to *Someone* and im not so bummed any more. Realized I know
a lot of people on here who I get along with. (Even Denim on some
stranged twisted dark level.) Also realized i didn't need need Hexus
around as much as I thought. (He's not the best influence, heck
Denim's a better influence.) I guess being around him sorta warped
my mind and now that hes not around to have me do his evil
convictions, I regained my sanity. Thanks to Denim,Dfalt, and
Wildchild for helping me undertsand stuff.

------------------------------

poster: Samael
subject: LOTR
date: Sun Apr  9 19:43:29 2000



If you haven't seen it/gotten it already:

http://www.lordoftherings.net/preview/

Go watch it now!



------------------------------

poster: Wildchild
subject: >LOTR
date: Sun Apr  9 19:46:47 2000

On Sun Apr  9 19:43:29 2000 Samael wrote post #348:
> 
> If you haven't seen it/gotten it already:
> 
> http://www.lordoftherings.net/preview/
> 
> Go watch it now!
> 
> 

Nods, it rules, I already looked at it :)
Too bad it's gonna be another year and a half before the first one comes out.

-WildCHild

------------------------------

poster: Bile
subject: Help me think of a good informative speech for communications
date: Mon Apr 10 14:37:18 2000

Can you folks help me think of a good topic for a informative speech
for communications class?  I have to do the speech in like 4 hours..
its just informing the class on a topic.. thanks

------------------------------

poster: Zifnab
subject: >Help me think of a good informative speech for communications
date: Mon Apr 10 14:53:07 2000

On Mon Apr 10 14:37:18 2000 Bile wrote post #350:
> Can you folks help me think of a good topic for a informative speech
> for communications class?  I have to do the speech in like 4 hours..
> its just informing the class on a topic.. thanks
the benefits of not typing such a long subject line?

------------------------------

poster: Magneto
subject: >>Help me think of a good informative speech for communications
date: Mon Apr 10 15:16:31 2000

On Mon Apr 10 14:53:07 2000 Zifnab wrote post #351:
> On Mon Apr 10 14:37:18 2000 Bile wrote post #350:
> > Can you folks help me think of a good topic for a informative speech
> > for communications class?  I have to do the speech in like 4 hours..
> > its just informing the class on a topic.. thanks
> the benefits of not typing such a long subject line?
How about the benifits of starting work on your speech more than 4
hrs a head of delivery

------------------------------

poster: Marvin
subject: >>>Help me think of a good informative speech for communications
date: Mon Apr 10 15:33:59 2000

On Mon Apr 10 15:16:31 2000 Magneto wrote post #352:
> On Mon Apr 10 14:53:07 2000 Zifnab wrote post #351:
> > On Mon Apr 10 14:37:18 2000 Bile wrote post #350:
> > > Can you folks help me think of a good topic for a informative speech
> > > for communications class?  I have to do the speech in like 4 hours..
> > > its just informing the class on a topic.. thanks
> > the benefits of not typing such a long subject line?
> How about the benifits of starting work on your speech more than 4
> hrs a head of delivery

I believe I changed topics for my proposal speach 1.5 hrs before
I had to present it in college.

Got a B too.


------------------------------

poster: Caliban
subject:  Re: Evil Priests 
date: Mon Apr 10 18:23:32 2000

How about ya hit return on occasion there khosan ;)

------------------------------

poster: Quillz
subject: Evil priests 
date: Mon Apr 10 18:24:40 2000

tuned sacrifice corpse and blood magic. The guild has been proven to
be grosly out of tune so to prevent every highbie from reinc to it
we need to take action. I however does not have a clear idea of how
to fix this without hurting the midbies that are no
t exploiting the multiclass oppertunities this guild gives.
First, please, if you are going to make a long post, hit "enter"
once in awhile
Second, how many times has this guild been tuned in the last month
or two? How are they "exploiting" the multiclass opportunities?
There are only 2 BIG evil priests, one is idle because of things
like this, the other is still active.
I suggest you take a look at their worth/wishes before you blame
their accomplishments on the guild
Q

------------------------------

poster: Sirk
subject: >Evil priests 
date: Mon Apr 10 18:28:55 2000

On Mon Apr 10 18:24:40 2000 Quillz wrote post #355:
> tuned sacrifice corpse and blood magic. The guild has been proven to
> be grosly out of tune so to prevent every highbie from reinc to it
> we need to take action. I however does not have a clear idea of how
> to fix this without hurting the midbies that are no
> t exploiting the multiclass oppertunities this guild gives.
> First, please, if you are going to make a long post, hit "enter"
> once in awhile
> Second, how many times has this guild been tuned in the last month
> or two? How are they "exploiting" the multiclass opportunities?
> There are only 2 BIG evil priests, one is idle because of things
> like this, the other is still active.
> I suggest you take a look at their worth/wishes before you blame
> their accomplishments on the guild
> Q
I agree, and i could have sworn that sac cropse was tuned recently
allready, is this a second tune to it now?
I'm level 67 or so now and i hardley get any blood from a corpse as is
this will definatly hurt mid range evil priests :(
sirk

------------------------------

poster: Regan
subject: Chasity
date: Mon Apr 10 21:14:26 2000

tithe 50 gold to sakana
I recently sold a singing sword to Chasity, against my will( i
wanted to keep it but was not using it), for 2.3m gold. She told me
that Jomo owed her that much and she was mailing him to just
transfer it to me. She said he would be on in a couple hours orso.
Being her friend, I believed her. 
When Jomo logged on I asked him to transfer the money and he asked
me what I was talking about. I told him and he told me that I had
been screwed. Chasity has since left to go to bootcamp, and i will
probably never see my gold for that sword. I recieved this
information from her brother Lokie. 
Lokie then informed me that Chasity is a guy not a girl. Slightly
interesting. Anyways the point of my post is this. Don't trust
anyone. If Chasity ever begins to play again, do not make any deal
with "her". She cannot be trusted and if anyone does see her online
please try and convince her to give the sword back or some such.
Thanks for your time.

-Regan

------------------------------

poster: Coal
subject: Chasity
date: Mon Apr 10 21:27:16 2000

Yo I'm gonna have to agree with regan on this one, about 4 days ago
chas did the same thing to with with my deva for the price of 1.2M.
Only difference is i at least got a downpayment of about 400k.  Even
though we had a payment plan worked out, I got screwed.  It sucks
when your freinds screw you, but hey i guess that's why they put the
farking trader in i suppose. =)
-Coal WHo just lost 800k to a jar head.

------------------------------

poster: Wildchild
subject: >Chasity
date: Mon Apr 10 21:29:36 2000

On Mon Apr 10 21:27:16 2000 Coal wrote post #358:
> Yo I'm gonna have to agree with regan on this one, about 4 days ago
> chas did the same thing to with with my deva for the price of 1.2M.
> Only difference is i at least got a downpayment of about 400k.  Even
> though we had a payment plan worked out, I got screwed.  It sucks
> when your freinds screw you, but hey i guess that's why they put the
> farking trader in i suppose. =)
> -Coal WHo just lost 800k to a jar head.

Well, if anything, find out where "it" lives and if that's in
somebody else's castle, see if that person can get you the items
from Chasity's chests/safes.
At this point, it sounds like your only option.

As well, from now on, don't do this sort of thing. Most of the
times, yeah, somebody will pay ya, but other times, well, you're
just plain screwed :P

-WildChild

------------------------------

poster: Wildchild
subject: Dragonlance fan-fiction
date: Mon Apr 10 22:33:34 2000

Not sure if anybody's interested, but I've noticed a number of
Dragonlance-based characters around here, so I'm curious to know if
anybody would be interested in reading a story I wrote a few months
back for an online fan-fiction contest that was "sanctioned" by
WotC.

End result was not as many entries as we expected, but my story was
judged the best, so I'd like to share it if there are people willing
to read it.
Just gimme a tell or reply to this or something to let me know.

-WildChild

------------------------------

poster: Golte
subject: >Evil priests 
date: Tue Apr 11 03:25:42 2000

On Mon Apr 10 18:24:40 2000 Quillz wrote post #355:
> tuned sacrifice corpse and blood magic. The guild has been proven to
> be grosly out of tune so to prevent every highbie from reinc to it
> we need to take action. I however does not have a clear idea of how
> to fix this without hurting the midbies that are no
> t exploiting the multiclass oppertunities this guild gives.
> First, please, if you are going to make a long post, hit "enter"
> once in awhile
> Second, how many times has this guild been tuned in the last month
> or two? How are they "exploiting" the multiclass opportunities?
> There are only 2 BIG evil priests, one is idle because of things
> like this, the other is still active.
> I suggest you take a look at their worth/wishes before you blame
> their accomplishments on the guild
> Q
Evil priests have been doing much better rate with a healer 
than any fighting guild has been able to, at the same worth, 
and im pretty sure it's not as it's supposed to be. 
   Also the arches here made clear that after 500M worth, they want 
you to stop improve exponential, only improve linear. 
   Therefore you cant just refer to their worth to justify the power. 


------------------------------

poster: Golte
subject: >>Evil priests 
date: Tue Apr 11 03:40:12 2000

On Mon Apr 10 18:28:55 2000 Sirk wrote post #356:
> On Mon Apr 10 18:24:40 2000 Quillz wrote post #355:
> > tuned sacrifice corpse and blood magic. The guild has been proven to
> > be grosly out of tune so to prevent every highbie from reinc to it
> > we need to take action. I however does not have a clear idea of how
> > to fix this without hurting the midbies that are no
> > t exploiting the multiclass oppertunities this guild gives.
> > First, please, if you are going to make a long post, hit "enter"
> > once in awhile
> > Second, how many times has this guild been tuned in the last month
> > or two? How are they "exploiting" the multiclass opportunities?
> > There are only 2 BIG evil priests, one is idle because of things
> > like this, the other is still active.
> > I suggest you take a look at their worth/wishes before you blame
> > their accomplishments on the guild
> > Q
> I agree, and i could have sworn that sac cropse was tuned recently
> allready, is this a second tune to it now?
> I'm level 67 or so now and i hardley get any blood from a corpse as is
> this will definatly hurt mid range evil priests :(
> sirk
For the sacrifice corpse thing: 
   Four 250k corpses used to give a full vessel. 
For 90k monsters takes a bunch more. 
   So it seems that big evil priests get their vessel full
much faster than lower ones (killing bigger monsters and also 
somewhat affected by that lower priests probably fail more often). 
   That means (if im not totally wrong) higher ones get more blood
plus they get more bonus when they use the blood. 
   I whould suggest to restore sacrifice corpse to how it 
was before, but put in a cap on how much blood a corpse
can give, making bigger monsters count as a 100k monster. 


------------------------------

poster: Khosan
subject: >>>Evil priests 
date: Tue Apr 11 03:52:48 2000

On Tue Apr 11 03:40:12 2000 Golte wrote post #362:
> On Mon Apr 10 18:28:55 2000 Sirk wrote post #356:
> > On Mon Apr 10 18:24:40 2000 Quillz wrote post #355:
> > > tuned sacrifice corpse and blood magic. The guild has been proven to
> > > be grosly out of tune so to prevent every highbie from reinc to it
> > > we need to take action. I however does not have a clear idea of how
> > > to fix this without hurting the midbies that are no
> > > t exploiting the multiclass oppertunities this guild gives.
> > > First, please, if you are going to make a long post, hit "enter"
> > > once in awhile
> > > Second, how many times has this guild been tuned in the last month
> > > or two? How are they "exploiting" the multiclass opportunities?
> > > There are only 2 BIG evil priests, one is idle because of things
> > > like this, the other is still active.
> > > I suggest you take a look at their worth/wishes before you blame
> > > their accomplishments on the guild
> > > Q
> > I agree, and i could have sworn that sac cropse was tuned recently
> > allready, is this a second tune to it now?
> > I'm level 67 or so now and i hardley get any blood from a corpse as is
> > this will definatly hurt mid range evil priests :(
> > sirk
> For the sacrifice corpse thing: 
>    Four 250k corpses used to give a full vessel. 
> For 90k monsters takes a bunch more. 
>    So it seems that big evil priests get their vessel full
> much faster than lower ones (killing bigger monsters and also 
> somewhat affected by that lower priests probably fail more often). 
>    That means (if im not totally wrong) higher ones get more blood
> plus they get more bonus when they use the blood. 
>    I whould suggest to restore sacrifice corpse to how it 
> was before, but put in a cap on how much blood a corpse
> can give, making bigger monsters count as a 100k monster. 
> 
That was exactly what was done to sacrifice corpse. The limit for how much
blood it can give was lowered.

Khosan

------------------------------

poster: Magneto
subject: >>>>Evil priests 
date: Tue Apr 11 10:30:39 2000

You guys please stop whining.  We are trying a few things to balance this
guild out.  If you have ideas like Golte it is good to hear about
it.  But just saying whaaa you tune for the highbies and you are
gonna screw us lowbies w/o even having an idea what we did just
pisses us off.  Grow up people.

Mags

------------------------------

poster: Wik
subject: >Chasity
date: Tue Apr 11 13:16:02 2000

Isnt that what that guy north from the bank was created for? On big
transactions like that it would be advised from now on to use him.

------------------------------

poster: Apathy
subject: >>Chasity
date: Tue Apr 11 13:16:48 2000

On Tue Apr 11 13:16:02 2000 Wik wrote post #365:
> Isnt that what that guy north from the bank was created for? On big
> transactions like that it would be advised from now on to use him.

He can't be used on credit.


------------------------------

poster: Sleet
subject: Anti~Eq
date: Tue Apr 11 16:10:14 2000

you should just ban eq azll together. Dont think its really needed.
Though the eq monsies are chill.
just an idea,
Sleet the Naked One

------------------------------

poster: Mamoru
subject: >Chasity
date: Tue Apr 11 18:25:50 2000

On Mon Apr 10 21:14:26 2000 Regan wrote post #357:
> tithe 50 gold to sakana
> I recently sold a singing sword to Chasity, against my will( i
> wanted to keep it but was not using it), for 2.3m gold. She told me
> that Jomo owed her that much and she was mailing him to just
> transfer it to me. She said he would be on in a couple hours orso.
> Being her friend, I believed her. 
> When Jomo logged on I asked him to transfer the money and he asked
> me what I was talking about. I told him and he told me that I had
> been screwed. Chasity has since left to go to bootcamp, and i will
> probably never see my gold for that sword. I recieved this
> information from her brother Lokie. 
> Lokie then informed me that Chasity is a guy not a girl. Slightly
> interesting. Anyways the point of my post is this. Don't trust
> anyone. If Chasity ever begins to play again, do not make any deal
> with "her". She cannot be trusted and if anyone does see her online
> please try and convince her to give the sword back or some such.
> Thanks for your time.
> 
> -Regan
That's just not right. . .

Mamoru

------------------------------

poster: Max
subject: Antieq
date: Tue Apr 11 19:05:26 2000

Are youy just f*ckin crazy? A big part of the mud revolves around
the eq, if we had no eq then it wouldn't be a mud, or any type of
d&d.
All roleplaying games have eq(that i've played) and w/o it it is boreing.
So in my opinion no eq would be the worst thing that could happen on the mud,
Just remember tho...there are no stupid questions just stupid people.
Max

------------------------------

poster: Urza
subject: possible castle bug?
date: Tue Apr 11 22:00:31 2000

well as u know we usually have doors in our room too prevent anyone
from going in but u or the castle owner.  strange as it seems when
ever i try to unlock my door from the inside it says there is no
door here. then i go sw and when i try to enter from the northeast
it say a large steel door is blocking your way.....hmm......... 

------------------------------

poster: Bile
subject: Alright, make regging pk last 1 hour before you can unreg or reg again.. this is really pissy.. friggin zazu, clicon, snowmanice, were sitting there unjoining and joining fucking around spaming the mud.. zap their gimp butts.. and consider changing it maybe :)
date: Wed Apr 12 06:16:01 2000

Alright, make regging pk last 1 hour before you can unreg or reg
again.. this is really pissy.. friggin zazu, clicon, snowmanice,
were sitting there unjoining and joining fucking around spaming the
mud.. zap their gimp butts.. and consider changing it maybe :)**

------------------------------

poster: Apathy
subject: >possible castle bug?
date: Wed Apr 12 07:41:00 2000

On Tue Apr 11 22:00:31 2000 Urza wrote post #370:
> well as u know we usually have doors in our room too prevent anyone
> from going in but u or the castle owner.  strange as it seems when
> ever i try to unlock my door from the inside it says there is no
> door here. then i go sw and when i try to enter from the northeast
> it say a large steel door is blocking your way.....hmm......... 

That's a known bug, and it only happens on one side of the door, so
if it's happening on the inside for you, then you have nothing to
worry about.

-Apathy

------------------------------

poster: Marvin
subject: >>possible castle bug?
date: Wed Apr 12 08:01:27 2000

On Wed Apr 12 07:41:00 2000 Apathy wrote post #372:
> On Tue Apr 11 22:00:31 2000 Urza wrote post #370:
> > well as u know we usually have doors in our room too prevent anyone
> > from going in but u or the castle owner.  strange as it seems when
> > ever i try to unlock my door from the inside it says there is no
> > door here. then i go sw and when i try to enter from the northeast
> > it say a large steel door is blocking your way.....hmm......... 
> 
> That's a known bug, and it only happens on one side of the door, so
> if it's happening on the inside for you, then you have nothing to
> worry about.
> 
> -Apathy

I _think_ that the room that you drop the door token in always gets
the door. Its the other side of the door that has the chance of
not loading correctly.
I also think that this only happens when you come into the game
in a room that is the backside of a door, which will load that
room before the room that the door token was droped in, which
sometimes makes it not load both sides of the door.
Make sense? 
-M

------------------------------

poster: Urza
subject: thanx
date: Wed Apr 12 15:50:32 2000

thanx for clearing up the confusion =)

------------------------------

poster: Javier
subject: Ribbon
date: Wed Apr 12 16:16:39 2000

A handsome, middle-aged man walked quietly into the cafe and sat
down.Before he ordered, he couldn't help but notice a group of younger
men at the table next to him.
It was obvious they were making fun of
something about him, and it wasn't until he remembered he  was wearing
a small pink ribbon on the lapel of his suit that he became aware of
what the joke was all about. The man brushed off the reaction as
ignorance, but the smirks began to get to him. He looked one of the
rude men square in the eye, placed his hand beneath the ribbon and
asked, quizzically,  "This?".
With that the men all began to laugh out
loud. The man he addressed said, as he fought back laughter, "Hey,
sorry man, but we were just commenting on how pretty your little ribbon
looks against your blue jacket!"The middle aged man calmly motioned for
the joker to come over to his table, and invited him to sit down. As
uncomfortable as he was, the guy obliged, not really sure why.
In a
soft voice, the middle aged man said, "I wear this ribbon to bring
awareness about breast cancer. I wear it in my mother's honor." "Oh,
sorry dude. She died of breast cancer?" "No, she didn't. She's alive
and well. But her breasts nourished me as an infant, and were a soft
resting place for my head when I was scared or lonely as a little boy.
I'm very grateful for my mother's breasts, and her health." "Umm", the
stranger replied, "yeah".
 "And I wear this ribbon to honor my wife",
the middle aged man went on. "And she's okay, too?", the other guy
asked. "Oh, yes. She's fine. Her breasts have been a great source of
loving pleasure for both of us, and with them she nurtured and
nourished our beautiful daughter 23 years ago. I am grateful for my
wife's breasts, and for her health." "Uh huh". And I guess you wear it
to honor your daughter, also?" 
"No. It's too late to honor my daughter
by wearing it now. My daughter died of breast cancer one month ago. She
thought she was too young to have breast cancer, so when she
accidentally noticed a small lump, she ignored it. She thought that
since it wasn't painful, it must not be anything to worry about."
Shaken and ashamed, the now sober stranger said, "Oh, man, I'm so sorry
mister"."So, in my daughter's memory, too, I proudly wear this little
ribbon, which allows me the opportunity to enlighten others. Now, go
home and talk to your wife and your daughters, your mother and your
friends. And here .The middle-aged man reached in his pocket and handed
the other man a little pink ribbon.
The guy looked at it, slowly raised his head and asked, "Can ya help me
put it on?"


------------------------------

poster: Nyx
subject: >Ribbon
date: Wed Apr 12 16:19:16 2000

On Wed Apr 12 16:16:39 2000 Javier wrote post #375:
> A handsome, middle-aged man walked quietly into the cafe and sat
> down.Before he ordered, he couldn't help but notice a group of younger
> men at the table next to him.
> It was obvious they were making fun of
> something about him, and it wasn't until he remembered he  was wearing
> a small pink ribbon on the lapel of his suit that he became aware of
> what the joke was all about. The man brushed off the reaction as
> ignorance, but the smirks began to get to him. He looked one of the
> rude men square in the eye, placed his hand beneath the ribbon and
> asked, quizzically,  "This?".
> With that the men all began to laugh out
> loud. The man he addressed said, as he fought back laughter, "Hey,
> sorry man, but we were just commenting on how pretty your little ribbon
> looks against your blue jacket!"The middle aged man calmly motioned for
> the joker to come over to his table, and invited him to sit down. As
> uncomfortable as he was, the guy obliged, not really sure why.
> In a
> soft voice, the middle aged man said, "I wear this ribbon to bring
> awareness about breast cancer. I wear it in my mother's honor." "Oh,
> sorry dude. She died of breast cancer?" "No, she didn't. She's alive
> and well. But her breasts nourished me as an infant, and were a soft
> resting place for my head when I was scared or lonely as a little boy.
> I'm very grateful for my mother's breasts, and her health." "Umm", the
> stranger replied, "yeah".
>  "And I wear this ribbon to honor my wife",
> the middle aged man went on. "And she's okay, too?", the other guy
> asked. "Oh, yes. She's fine. Her breasts have been a great source of
> loving pleasure for both of us, and with them she nurtured and
> nourished our beautiful daughter 23 years ago. I am grateful for my
> wife's breasts, and for her health." "Uh huh". And I guess you wear it
> to honor your daughter, also?" 
> "No. It's too late to honor my daughter
> by wearing it now. My daughter died of breast cancer one month ago. She
> thought she was too young to have breast cancer, so when she
> accidentally noticed a small lump, she ignored it. She thought that
> since it wasn't painful, it must not be anything to worry about."
> Shaken and ashamed, the now sober stranger said, "Oh, man, I'm so sorry
> mister"."So, in my daughter's memory, too, I proudly wear this little
> ribbon, which allows me the opportunity to enlighten others. Now, go
> home and talk to your wife and your daughters, your mother and your
> friends. And here .The middle-aged man reached in his pocket and handed
> the other man a little pink ribbon.
> The guy looked at it, slowly raised his head and asked, "Can ya help me
> put it on?"
> 
Dammit, why do you always goto put stuff up that makes people wanna cry!
Nyx...*sniffle*

------------------------------

poster: Nyx
subject: Because JAvier keeps doing it....
date: Wed Apr 12 22:18:40 2000

I found this poem...and *sniffle* I wanted to share.


Red roses were her favorites,
her name was also Rose.
And every year her husband sent them,
tied with pretty bows.
The year he died,
the roses were delivered to her door.
The card said, "Be my Valentine",
like all the years before.


Each year he sent her roses,
and the note would always say,
I love you even more this year,+than last year on this day.++My love
for you will always grow,+with every passing year.
She knew this was the last time
that the roses would appear.


She thought, he ordered roses
in advance before this day.
Her loving husband did not know,
that he would pass away.


He always liked to do things early,
way before the time.
Then, if he got too busy,
everything would work out fine.


She trimmed the stems,
and placed them in a very special vase.
Then, sat the vase
beside the portrait of his smiling face.


She would sit for hours,
in her husband's favorite chair.
While staring at his picture,
and the roses sitting there.


A year went by,
and it was hard to live without her mate.
With loneliness and solitude,
that had become her fate.


Then, the very hour,
as on Valentines before,
The doorbell rang, and there were roses,
sitting by her door.


She brought the roses in,
and then just looked at them in shock.
Then, went to get the telephone,
to call the florist shop.


The owner answered,
and she asked himif he would explain,
Why would someone do this to her,
causing her such pain?


I know your husband passed away,+more than a year ago,
The owner said, "I knew you'd call
and you would want to know.+
The flowers you received today,
were paid for in advance.
Your husband always planned ahead,
he left nothing to chance.


There is a standing order,
that I have on file down here,
And he has paid, well in advance,
you'll get them every year.


There also is another thing,
that I think you should know,
He wrote a special little card...
he did this years ago.


Then, should ever I find out
that he's no longer here,
That's the card...that should be sent,
to you the following year."+
She thanked him and hung up the phone,
her tears now flowing hard.
Her fingers shaking,
as she slowly reached to get the card.


Inside the card, she saw
that he had written her a note.
Then, as she stared in total silence,
this is what he wrote...


"Hello my love,
I know it's been a year since I've been gone
I hope it hasn't been too hard
for you to overcome.+
I know it must be lonely,
and the pain is very real.
Or if it was the other way,
I know how I would feel.


The love we shared made everything
so beautiful in life.
I loved you more than words can say,
you were the perfect wife.


You were my friend and lover,
you fulfilled my every need.
I know it's only been a year,
but please try not to grieve.


I want you to be happy,
even when you shed your tears.
That is why the roses will
be sent to you for years.


When you get these roses,
think of all the happiness,
That we had together,
and how both of us were blessed.


I have always loved you
and I know I always will.
But, my love, you must go on,
you have some living still.


Please...try to find happiness,
while living out your days.
I know it is not easy,
but I hope you find some ways.


The roses will come every year,
and they will only stop,
When your door's not answered,
when the florist stops to knock.


He will come five times that day,
in case you have gone out.
But after his last visit,
he will know without a doubt,
To take the roses to the place,
where I've instructed him.
And place the roses where we are,
together once again.



------------------------------

poster: Wik
subject: >>Ribbon
date: Thu Apr 13 01:10:59 2000

Thats awesome. *goes to look for a pink ribbon*
-%^WHITE%^%^B_BLUE%^W%^RESET%^

------------------------------

poster: Nyx
subject: News, in general
date: Thu Apr 13 01:51:45 2000

I would like to whine that the news groups have gone silly and
demand that players no longer be allowed to post in them. All we do
is whine! Just like this one! And then we repost to whine about our
whine or write a one line thing. And while we are at wizzes can't
post niether. All they do is laugh at us and taunt us with the fact
that we never put in good news. Puuh. Who needs news.
Nyx, who is really just being retarded after reading a bunch of
silly news posts that had nothign to do with anything at all. So
please, ignore me.

------------------------------

poster: Mixer
subject: Eq Decay
date: Thu Apr 13 07:52:08 2000

OK I stirred up a real hornets nest about eq decay.
First of all my views are my views.  Not any of admins.

Secondly I'm no wicked player basher, for gods sake you all
know that.  Also I'm a quirky thinker, I'd love to make
this game more interesting and rewarding for the smarter
players.

What about if "fresh" eq was 20% more powerful than it is now.
over time and with use this would gradually degrade to say
10% lower than it is now.  Perhaps some abjurer spells or
a smithing guild in the fig tree would slow decay and even
repair items.
I'd also support the idea that both armor and weapons
could be broken with extreme hits.  Again some kind of
"preventative maintenance" can reduce the chances of this.

All I ever wanted was for people to appreciate the
_positive_ aspects of what I was trying to introduce.

I don't ever want to see something added that just makes
players suck.  But I'd love to put something in that
1/ Makes people want to do more eq (and perhaps eq would be
tuned to balance)
2/ reduces the amount of eq sitting idle in somebody's chest
3/ increases interactivity between guilds
4/ makes play more challenging, mindless xp botting
isn't what this game was designed for, I'm sure.

Mix the controversial.

------------------------------

poster: Lasher
subject: >Eq Decay
date: Thu Apr 13 08:03:26 2000

On Thu Apr 13 07:52:08 2000 Mixer wrote post #380:
> OK I stirred up a real hornets nest about eq decay.
> First of all my views are my views.  Not any of admins.
> 
> Secondly I'm no wicked player basher, for gods sake you all
> know that.  Also I'm a quirky thinker, I'd love to make
> this game more interesting and rewarding for the smarter
> players.
> 
> What about if "fresh" eq was 20% more powerful than it is now.
> over time and with use this would gradually degrade to say
> 10% lower than it is now.  Perhaps some abjurer spells or
> a smithing guild in the fig tree would slow decay and even
> repair items.
> I'd also support the idea that both armor and weapons
> could be broken with extreme hits.  Again some kind of
> "preventative maintenance" can reduce the chances of this.
> 
> All I ever wanted was for people to appreciate the
> _positive_ aspects of what I was trying to introduce.
> 
> I don't ever want to see something added that just makes
> players suck.  But I'd love to put something in that
> 1/ Makes people want to do more eq (and perhaps eq would be
> tuned to balance)
> 2/ reduces the amount of eq sitting idle in somebody's chest
> 3/ increases interactivity between guilds
> 4/ makes play more challenging, mindless xp botting
> isn't what this game was designed for, I'm sure.
> 
> Mix the controversial.
 
If done right something like this could work IMHO. We all worked
hard for our equipment I know, but it's dull now. Most of the
people capable of GETTING the top eq already have a rocking set
and won't be helped that much by a slight upgrade to their 
bracers or whatever. There used to be motivation to do equip to
sell it to lower levels but since the gem tune prices have taken
a huge dive and the bottom line is that statistically, it's more
profitable to just solo gold than it is to do equipment to sell
it. (Statistically meaning that to get an RHLS I should have to
average 10 or so sear parties etc).
 
Have a core set of equip that doesn't decay and gives a solid
base of stats then have better equip that decays over a month
or two and perhaps doesn't take 10 people 6 hours to get (3
hours is more reasonable, it's hard to keep a party going for
longer - people DO have irl commitments after all).

 
Hope this doesn't come across as whining, it isn't meant to be,
just an observation of 'life after a gig' and perhaps a way
to make the game more exciting once you reach the point where
yet-another-100-megs-xp doesn't do a lot for you.
 
Thanks,
Lasher.

------------------------------

poster: Nyx
subject: Stupid Question
date: Thu Apr 13 14:48:55 2000

Ok, maybe this has been said, but it there anyway to see castle
rooms as outside? Like if we have a garden? Just my thought if we
could. ;)
Nyx

------------------------------

poster: Nightfall
subject: >Eq Decay
date: Thu Apr 13 16:39:31 2000

> know that.  Also I'm a quirky thinker, I'd love to make
  
     I'd like to second this.

  -NF


------------------------------

poster: Apathy
subject: >>Eq Decay
date: Thu Apr 13 16:40:35 2000

On Thu Apr 13 16:39:31 2000 Nightfall wrote post #383:
> > know that.  Also I'm a quirky thinker, I'd love to make
>   
>      I'd like to second this.
> 
>   -NF
> 

Er...whose post was that? =)

-Apathy

------------------------------

poster: Nyx
subject: >>>Eq Decay
date: Thu Apr 13 16:52:43 2000

On Thu Apr 13 16:40:35 2000 Apathy wrote post #384:
> On Thu Apr 13 16:39:31 2000 Nightfall wrote post #383:
> > > know that.  Also I'm a quirky thinker, I'd love to make
> >   
> >      I'd like to second this.
> > 
> >   -NF
> > 
> 
> Er...whose post was that? =)
> 
> -Apathy
I was just thinking that..but then it occured to me it was
Nightfall...and he never makes sense.
Nyx

------------------------------

poster: Sleet
subject: Vuln!
date: Thu Apr 13 17:27:45 2000

I would like to say that i got my first vuln finnally

------------------------------

poster: Cloud
subject: >Eq Decay
date: Thu Apr 13 20:07:38 2000

On Thu Apr 13 07:52:08 2000 Mixer wrote post #380:
> OK I stirred up a real hornets nest about eq decay.
> First of all my views are my views.  Not any of admins.
> 
> Secondly I'm no wicked player basher, for gods sake you all
> know that.  Also I'm a quirky thinker, I'd love to make
> this game more interesting and rewarding for the smarter
> players.
> 
> What about if "fresh" eq was 20% more powerful than it is now.
> over time and with use this would gradually degrade to say
> 10% lower than it is now.  Perhaps some abjurer spells or
> a smithing guild in the fig tree would slow decay and even
> repair items.
> I'd also support the idea that both armor and weapons
> could be broken with extreme hits.  Again some kind of
> "preventative maintenance" can reduce the chances of this.
> 
> All I ever wanted was for people to appreciate the
> _positive_ aspects of what I was trying to introduce.
> 
> I don't ever want to see something added that just makes
> players suck.  But I'd love to put something in that
> 1/ Makes people want to do more eq (and perhaps eq would be
> tuned to balance)
> 2/ reduces the amount of eq sitting idle in somebody's chest
> 3/ increases interactivity between guilds
> 4/ makes play more challenging, mindless xp botting
> isn't what this game was designed for, I'm sure.
> 
> Mix the controversial.
Well, again, i dont like this idea at all. You must remember how
hard it is to get eq, the high gold prices and then finding someone
to buy it.
Remember the twisted metal rings you waited for months for mix? i
sure do. How would you have felt after paying 10m gold to get on,
then the stats start going down, and all the sudden your 10m piece
of eq is worth 5m.
Then you say, ok we can repair it, well, as far as i can see that is
just more gold we now have to do to pay for repairs.
Then you say extreame hits can break it, ok, you tanking seer, and
all the sudden your breastplate gets broken. Well, if you dont have
a spear then your screwed.
If that was in place everyone could forget about me ever tanking
seer. With my average piece of eq costing me 4m i dont think ill
chance it.( that is average rhls are worth 8, and bone scale mail is
worth 2m for example)
Anyway, just my 2 cents worth on the matter.
Cloud

------------------------------

poster: Cloud
subject: >>Eq Decay
date: Thu Apr 13 20:10:07 2000

On Thu Apr 13 08:03:26 2000 Lasher wrote post #381:
> On Thu Apr 13 07:52:08 2000 Mixer wrote post #380:
> > OK I stirred up a real hornets nest about eq decay.
> > First of all my views are my views.  Not any of admins.
> > 
> > Secondly I'm no wicked player basher, for gods sake you all
> > know that.  Also I'm a quirky thinker, I'd love to make
> > this game more interesting and rewarding for the smarter
> > players.
> > 
> > What about if "fresh" eq was 20% more powerful than it is now.
> > over time and with use this would gradually degrade to say
> > 10% lower than it is now.  Perhaps some abjurer spells or
> > a smithing guild in the fig tree would slow decay and even
> > repair items.
> > I'd also support the idea that both armor and weapons
> > could be broken with extreme hits.  Again some kind of
> > "preventative maintenance" can reduce the chances of this.
> > 
> > All I ever wanted was for people to appreciate the
> > _positive_ aspects of what I was trying to introduce.
> > 
> > I don't ever want to see something added that just makes
> > players suck.  But I'd love to put something in that
> > 1/ Makes people want to do more eq (and perhaps eq would be
> > tuned to balance)
> > 2/ reduces the amount of eq sitting idle in somebody's chest
> > 3/ increases interactivity between guilds
> > 4/ makes play more challenging, mindless xp botting
> > isn't what this game was designed for, I'm sure.
> > 
> > Mix the controversial.
>  
> If done right something like this could work IMHO. We all worked
> hard for our equipment I know, but it's dull now. Most of the
> people capable of GETTING the top eq already have a rocking set
> and won't be helped that much by a slight upgrade to their 
> bracers or whatever. There used to be motivation to do equip to
> sell it to lower levels but since the gem tune prices have taken
> a huge dive and the bottom line is that statistically, it's more
> profitable to just solo gold than it is to do equipment to sell
> it. (Statistically meaning that to get an RHLS I should have to
> average 10 or so sear parties etc).
>  
> Have a core set of equip that doesn't decay and gives a solid
> base of stats then have better equip that decays over a month
> or two and perhaps doesn't take 10 people 6 hours to get (3
> hours is more reasonable, it's hard to keep a party going for
> longer - people DO have irl commitments after all).
> 
>  
> Hope this doesn't come across as whining, it isn't meant to be,
> just an observation of 'life after a gig' and perhaps a way
> to make the game more exciting once you reach the point where
> yet-another-100-megs-xp doesn't do a lot for you.
>  
> Thanks,
> Lasher.
Again, life over a gig, if exp is boring to people then that is you
choice what you do, why should you make others do things because
some people are bored.
I get bored too, when it happends i dont play as much or i do eq,
but its allways been my choice.
Cloud who feels everyone has the right to chose whats best for their char.
Cloud

------------------------------

poster: Wildchild
subject: Dragonlance: "Remembrance"
date: Thu Apr 13 21:34:34 2000


Ok, I got a few responses from people willing to read my story, but
I've yet to decide whether I should post it here or not. It's a near
2k word story, so I'd be putting it in 500 world chunks or so (each
would be like 3 screens apiece or so).

If there are no major objections from peoples, I'll go ahead and
start posting it tomorrow.

-WildChild

------------------------------

poster: Nyx
subject: Idle emote
date: Sat Apr 15 02:38:42 2000

I t would be such a great emote if not for that dang idle comand....:)
Nyx

------------------------------

poster: Kaos
subject: >Idle emote
date: Sat Apr 15 02:39:45 2000

On Sat Apr 15 02:38:42 2000 Nyx wrote post #390:
> I t would be such a great emote if not for that dang idle comand....:)
> Nyx
try "idle."

------------------------------

poster: Kelyr
subject: Shadowgate
date: Sat Apr 15 11:29:15 2000

Hey everyone,
Shadowgate is inducting! We need people worth at least 40M, that
come on reddragon a lot. Right now we need some specific guilds,
including harmers, warriors, abjurers, and thiefs. 
Also you need to be friendly with people in the guild.
Shadowgate over the next few weeks is going to be changed a lot. I'm
trying to change it from a mostly idle clan, to a fully active
hunting clan.
So if your still interasted, send me a mail saying what
race/profession/worth/why you want to be in Shadowgate. I'll get
back to you ASAP 8)

Kelyr

------------------------------

poster: Javier
subject: Omaha
date: Sat Apr 15 12:40:38 2000

I've just come into posession of two floor tickets to a Counting
Crows concert in Omaha. I doubt any of my friends will be able to go
to this...so if anyone is living in the Omaha area, and who isn't a
psychofreakkillerperson, please let me know if You're interested in
goinge.
Javi

------------------------------

poster: Apathy
subject: >>Idle emote
date: Sat Apr 15 14:15:15 2000

On Sat Apr 15 02:39:45 2000 Kaos wrote post #391:
> On Sat Apr 15 02:38:42 2000 Nyx wrote post #390:
> > I t would be such a great emote if not for that dang idle comand....:)
> > Nyx
> try "idle."

Or ";idle"

------------------------------

poster: Wildchild
subject: >Omaha
date: Sat Apr 15 16:37:04 2000

On Sat Apr 15 12:40:38 2000 Javier wrote post #394:
> I've just come into posession of two floor tickets to a Counting
> Crows concert in Omaha. I doubt any of my friends will be able to go
> to this...so if anyone is living in the Omaha area, and who isn't a
> psychofreakkillerperson, please let me know if You're interested in
> goinge.
> Javi

Heh, and Omaha is only 3 hours away. And I don't think you'll find
any better Counting Crows fan that close on this mud other than
Psycho or myself :)

-WildChild

------------------------------

poster: Quillz
subject: >>Omaha
date: Sun Apr 16 08:19:15 2000

On Sat Apr 15 16:37:04 2000 Wildchild wrote post #396:
> On Sat Apr 15 12:40:38 2000 Javier wrote post #394:
> > I've just come into posession of two floor tickets to a Counting
> > Crows concert in Omaha. I doubt any of my friends will be able to go
> > to this...so if anyone is living in the Omaha area, and who isn't a
> > psychofreakkillerperson, please let me know if You're interested in
> > goinge.
> > Javi
> 
> Heh, and Omaha is only 3 hours away. And I don't think you'll find
> any better Counting Crows fan that close on this mud other than
> Psycho or myself :)
> 
> -WildChild
Omaha Sucks!
WC knows why
Q

------------------------------

poster: Caliban
subject: Observation
date: Mon Apr 17 00:59:37 2000

In the past few weeks i've noticed that several people are trying 
to sell eq, but noone is buying. Now that is either A) because
people already have rockin eq or B) people dont have the gold. 
I am guessing the latter for the most part. I dont know why this 
is. It may have to do with gem value being tuned,monsies not giving 
more gold,not enough gold areas, or just plain old lazyness on the 
part of players to do gold. This is not a flame or anything to anybody
just an observation. I would like to see more gold flowing around 
here. Especially since so many people are trying to sell eq. 


-Cal

------------------------------

poster: Khosan
subject: Your rights as player
date: Mon Apr 17 03:09:54 2000

Found this somewhere:

                      PARAGRAPH 1
Every player has the right to be a frog.

                      PARAGRAPH 2
Should the system the player is on fail to implement the "being frog"
functionality, the player has a right to pretend he/she/it/Garlic is a frog.

                      PARAGRAPH 3
If a player does not exercise the right to be a frog, or to pretend to be one,
other players have a right to pretend it/she/Garlic/he is a frog.

------------------------------

poster: Marvin
subject: >Observation
date: Mon Apr 17 06:25:44 2000

On Mon Apr 17 00:59:37 2000 Caliban wrote post #398:
> In the past few weeks i've noticed that several people are trying 
> to sell eq, but noone is buying. Now that is either A) because
> people already have rockin eq or B) people dont have the gold. 
> I am guessing the latter for the most part. I dont know why this 
> is. It may have to do with gem value being tuned,monsies not giving 
> more gold,not enough gold areas, or just plain old lazyness on the 
> part of players to do gold. This is not a flame or anything to anybody
> just an observation. I would like to see more gold flowing around 
> here. Especially since so many people are trying to sell eq. 
> 
> 
> -Cal

Hmm, if people have less gold, shouldn't eq still sell,
but just cheaper?

------------------------------

poster: Zane
subject: >>Observation
date: Mon Apr 17 06:26:49 2000

On Mon Apr 17 06:25:44 2000 Marvin wrote post #400:
> On Mon Apr 17 00:59:37 2000 Caliban wrote post #398:
> > In the past few weeks i've noticed that several people are trying 
> > to sell eq, but noone is buying. Now that is either A) because
> > people already have rockin eq or B) people dont have the gold. 
> > I am guessing the latter for the most part. I dont know why this 
> > is. It may have to do with gem value being tuned,monsies not giving 
> > more gold,not enough gold areas, or just plain old lazyness on the 
> > part of players to do gold. This is not a flame or anything to anybody
> > just an observation. I would like to see more gold flowing around 
> > here. Especially since so many people are trying to sell eq. 
> > 
> > 
> > -Cal
> 
> Hmm, if people have less gold, shouldn't eq still sell,
> but just cheaper?
Ack!  Bad Marvin.
Zane

------------------------------

poster: Zifnab
subject: >>>Observation
date: Mon Apr 17 07:02:55 2000

On Mon Apr 17 06:26:49 2000 Zane wrote post #401:
> On Mon Apr 17 06:25:44 2000 Marvin wrote post #400:
> > On Mon Apr 17 00:59:37 2000 Caliban wrote post #398:
> > > In the past few weeks i've noticed that several people are trying 
> > > to sell eq, but noone is buying. Now that is either A) because
> > > people already have rockin eq or B) people dont have the gold. 
> > > I am guessing the latter for the most part. I dont know why this 
> > > is. It may have to do with gem value being tuned,monsies not giving 
> > > more gold,not enough gold areas, or just plain old lazyness on the 
> > > part of players to do gold. This is not a flame or anything to anybody
> > > just an observation. I would like to see more gold flowing around 
> > > here. Especially since so many people are trying to sell eq. 
> > > 
> > > 
> > > -Cal
> > 
> > Hmm, if people have less gold, shouldn't eq still sell,
> > but just cheaper?
> Ack!  Bad Marvin.
> Zane
I don't get it, over hte last year there have been no downing of gold, 
ther than a few items that did things that they were not supposed to
(beholders eyestalks etc).  In fact I think its a very safe assumption
that across the board gold has gone _up_.  While I did lower the gems 
recently (not the value, the frequency with which they appear), that 
is still a _bonus_ to the normal gold that is in the game, while some
of you don't feel that way that is really too bad.  

The gems are not meant to be the _sole_ source of gold around here, but
a bonus to it.

My personal feeling is that even if we did make more gold
available, those people selling the equipment would 
a) arbitrarily up the prices even more, because now too many
   people/newbie have money to buy equipment.

FYI that complaint is still heard.
b) store it forever in their castles because 'I dont want to sell it'.
  which happens now.

------------------------------

poster: Lasher
subject: Eq selling.
date: Mon Apr 17 07:25:10 2000


I agree it makes sense that if equipment isn't selling the 
price should drop and then equip will sell.
 
The only problem with this is that it is getting close to the
stage where if prices drop much more you will be able to get
better equipment faster by mindlessly killing gold monsters 
all day and buying it than you will by getting a party of 10
people together and doing eq all day. Killing stuff for the
first or second time is fun and worth doing anyway with or 
without equipment, but after that...

------------------------------

poster: Tektor
subject: Eq
date: Mon Apr 17 07:29:37 2000

I do gold when ever i can and i usualy have jsut enough for skills,
to save up for one piece of good eq would take me a long time.
Before gems tunes i could make about 200k gold a day if i really
went at top speed now i make 40-60k gold a day. I also noticed alot
of midbies are usualy broke. Maybe we just need more midbie eq
monsters that midbies could do and actualy afford the eq or
something.

------------------------------

poster: Mixer
subject: >Eq
date: Mon Apr 17 07:32:04 2000

On Mon Apr 17 07:29:37 2000 Tektor wrote post #404:
> I do gold when ever i can and i usualy have jsut enough for skills,
> to save up for one piece of good eq would take me a long time.
> Before gems tunes i could make about 200k gold a day if i really
> went at top speed now i make 40-60k gold a day. I also noticed alot
> of midbies are usualy broke. Maybe we just need more midbie eq
> monsters that midbies could do and actualy afford the eq or
> something.
Problem with this is... Midbies don't WANT midbie eq, they want
best in slot eq.
Mix.

------------------------------

poster: Raw
subject: >Eq
date: Mon Apr 17 07:42:44 2000

On Mon Apr 17 07:29:37 2000 Tektor wrote post #404:
> I do gold when ever i can and i usualy have jsut enough for skills,
> to save up for one piece of good eq would take me a long time.
> Before gems tunes i could make about 200k gold a day if i really
> went at top speed now i make 40-60k gold a day. I also noticed alot
> of midbies are usualy broke. Maybe we just need more midbie eq
> monsters that midbies could do and actualy afford the eq or
> something.

Heh, if you as giant warrior only can get 40-60k a day if you go
for gold, then either you play like 30mins a day, can't play, or just
do xp parties, because there is lots of gold monsters out there
worth 500-1000 xp, and you should easily get to kill those. If you can't
solo those, bring a low level healer and split the gold in the end.
Gold is not hard to come by, people are just too lazy to go get it.

Raw


------------------------------

poster: Tektor
subject: Eq
date: Mon Apr 17 07:44:51 2000

think %^BOLD%^%^CYAN%^Tick!%^RESET%^
think %^BOLD%^%^CYAN%^Tick!%^RESET%^
Still its not that easy to save up 1m gold for one piece of eq.

------------------------------

poster: Wik
subject: >>Observation
date: Mon Apr 17 10:54:30 2000

But most people refuse to lower thier prices. Believing "I bought it
for 10m 6 months ago, I should be able to sell it for that much
now."

------------------------------

poster: Zane
subject: >>Eq
date: Mon Apr 17 13:25:19 2000

On Mon Apr 17 07:32:04 2000 Mixer wrote post #405:
> On Mon Apr 17 07:29:37 2000 Tektor wrote post #404:
> > I do gold when ever i can and i usualy have jsut enough for skills,
> > to save up for one piece of good eq would take me a long time.
> > Before gems tunes i could make about 200k gold a day if i really
> > went at top speed now i make 40-60k gold a day. I also noticed alot
> > of midbies are usualy broke. Maybe we just need more midbie eq
> > monsters that midbies could do and actualy afford the eq or
> > something.
> Problem with this is... Midbies don't WANT midbie eq, they want
> best in slot eq.
> Mix.
I think there is more midbie eq out there than all other types
combined.  It has just been ingored for so long that most folks dont
know were it is and have little interest in looking for it.

Zane

------------------------------

poster: Golte
subject: Gold
date: Mon Apr 17 14:36:37 2000

One reason that high players are broke is that 
they spend so much gold on lowering reinc-tax. 
It should be more common now, since so many players 
have the worth now, that they really gain
alot on lowering reinc-tax. 
Half a year ago you could go and sacrifice a pipe
most likely, or at least trex eq. Now you are lucky if he accept chara's eq. 
I dont know wether they made Eje require more now, or
if it only depends on many more players that use him. 
Gold is always the same though, so if you're
gonna sac, gold is what you'll sac. 

Also before monster-exp-tune, people killed monks alot more (gold monsters), 
but now people rather go kill other things since the monks
usually are at 2/3 of their worth. 

------------------------------

poster: Zifnab
subject: >Gold
date: Mon Apr 17 14:38:31 2000

On Mon Apr 17 14:36:37 2000 Golte wrote post #410:
> One reason that high players are broke is that 
> they spend so much gold on lowering reinc-tax. 
> It should be more common now, since so many players 
> have the worth now, that they really gain
> alot on lowering reinc-tax. 
> Half a year ago you could go and sacrifice a pipe
> most likely, or at least trex eq. Now you are lucky if he accept chara's
eq. 
> I dont know wether they made Eje require more now, or
> if it only depends on many more players that use him. 
> Gold is always the same though, so if you're
> gonna sac, gold is what you'll sac. 
> 
> Also before monster-exp-tune, people killed monks alot more (gold
monsters), 
> but now people rather go kill other things since the monks
> usually are at 2/3 of their worth. 
you do ont have to use gold, you can wiat out your time, 
that is a choice you are making...

------------------------------

poster: Zane
subject: >Gold
date: Mon Apr 17 14:38:56 2000

On Mon Apr 17 14:36:37 2000 Golte wrote post #410:
> One reason that high players are broke is that 
> they spend so much gold on lowering reinc-tax. 
> It should be more common now, since so many players 
> have the worth now, that they really gain
> alot on lowering reinc-tax. 
> Half a year ago you could go and sacrifice a pipe
> most likely, or at least trex eq. Now you are lucky if he accept chara's
eq. 
> I dont know wether they made Eje require more now, or
> if it only depends on many more players that use him. 
> Gold is always the same though, so if you're
> gonna sac, gold is what you'll sac. 
> 
> Also before monster-exp-tune, people killed monks alot more (gold
monsters), 
> but now people rather go kill other things since the monks
> usually are at 2/3 of their worth. 
Ack, my bad, I am probably singlehandedly wasting all the of muds
gold reincing.  You folks should probably stop giving it to me.
Zane

------------------------------

poster: Tektor
subject: Eq
date: Mon Apr 17 15:17:17 2000

If i could find a midbie monster that gave out fighter eq id be
tanking him. I only know of a few small monsters but they give out
caster eq.

------------------------------

poster: Golte
subject: >Eq
date: Mon Apr 17 15:22:10 2000

On Mon Apr 17 15:17:17 2000 Tektor wrote post #413:
> If i could find a midbie monster that gave out fighter eq id be
> tanking him. I only know of a few small monsters but they give out
> caster eq.
How about spidranox, Lenny, Lizardman king, Fade, Fergus or Slaine?

------------------------------

poster: Tektor
subject: Eq
date: Mon Apr 17 15:33:35 2000

Ok been talkign with people and got some ideas on monsters that are
do able so any midbies interested in doing eq im willing to tank
just get some usefull guilds, and contact me im on alot. 

------------------------------

poster: Wildchild
subject: my short story
date: Mon Apr 17 21:04:11 2000

Ok, I've added my short story I was talking about recently to my
webpage. Just finger me for the URL and the link is right there to
read it, as well as some fun little articles written by a friend of
mine about Dragonlance as well.

-WildChild

------------------------------

poster: Warchief
subject: >>Eq
date: Tue Apr 18 14:40:13 2000

On Mon Apr 17 15:22:10 2000 Golte wrote post #414:
> On Mon Apr 17 15:17:17 2000 Tektor wrote post #413:
> > If i could find a midbie monster that gave out fighter eq id be
> > tanking him. I only know of a few small monsters but they give out
> > caster eq.
> How about spidranox, Lenny, Lizardman king, Fade, Fergus or Slaine?

Well, Spidranox takes a pretty decent tank to beat because he hits
pretty dang hard, Lenny's gloves are really worth it anymore since
the eq balancing a while back, even with the upping, they don't have
the right stats to be too awful useful, though the rest of those are
still good choices.

-Chief

------------------------------

poster: Nightfall
subject: Equipment...
date: Tue Apr 18 22:23:21 2000


     Bah, there is plenty of gold in the game, if you don't have any
your just too damn lazy to get it.  Those people can stop whining.
The real problem is the abundance of equipment.  No one wants to 
buy any overpriced items that they either have, aren't the best, or
won't give them much more than what they do have.  Lets go back to
the item aging argument.

  -NF


------------------------------

poster: Quillz
subject: >Equipment...
date: Wed Apr 19 00:05:26 2000

On Tue Apr 18 22:23:21 2000 Nightfall wrote post #418:
>      Bah, there is plenty of gold in the game, if you don't have any
> your just too damn lazy to get it.  Those people can stop whining.
> The real problem is the abundance of equipment.  No one wants to 
> buy any overpriced items that they either have, aren't the best, or
> won't give them much more than what they do have.  Lets go back to
> the item aging argument.
> 
>   -NF
> 
You have plenty of gold NF, cuz thats all you do on this mud :)
But I agree that people are lazy when it comes to doing gold. 
I also agree with the abundance of EQ. 
But eq aging will solve nothing. 
Bad ideas never solve anything, they just cuase a helluva lot of arguing. 
One of my arguements about eq aging is having a caster and fig
set...so basically the set you werent using would suck. 
Anyway, thats another arguement. 
Q throws down 2 cents

------------------------------

poster: Sleet
subject: whats an echo?
date: Wed Apr 19 05:02:40 2000

ok can understand the spam idea about thinking, 
and id be happy to change to echos but whats an echo and how do i use it?
thanks,
SLEET

------------------------------

poster: Mixer
subject: >whats an echo?
date: Wed Apr 19 06:07:26 2000

On Wed Apr 19 05:02:40 2000 Sleet wrote post #420:
> ok can understand the spam idea about thinking, 
> and id be happy to change to echos but whats an echo and how do i use it?
> thanks,
> SLEET
In zmud you change think to #echo and it only echos to your
client screen, instead of back to the mud.
This will reduce overall traffic also.
Mix.

------------------------------

poster: Wildchild
subject: >>whats an echo?
date: Wed Apr 19 08:06:41 2000

On Wed Apr 19 06:07:26 2000 Mixer wrote post #421:
> On Wed Apr 19 05:02:40 2000 Sleet wrote post #420:
> > ok can understand the spam idea about thinking, 
> > and id be happy to change to echos but whats an echo and how do i use it?
> > thanks,
> > SLEET
> In zmud you change think to #echo and it only echos to your
> client screen, instead of back to the mud.
> This will reduce overall traffic also.
> Mix.

Everybody with those bloody think tick/hp/sp triggers take note of
this and use it :)

-WC

------------------------------

poster: Wildchild
subject: eq list
date: Wed Apr 19 12:53:06 2000

Well, I've waited, and I'm assuming the recent changes to eq are final.

So, I'm gonna start gathering stats once again on eq this weekend.
If you've got any stats ya wanna contribute, mudmail them to me (not
email, not tells) so I can keep track of them easier.

-WildChild

------------------------------

poster: Denim
subject: My Fig Set
date: Wed Apr 19 22:00:12 2000

I seem to have misplaced my fig set.
If you find it and want to return it i'll reward you with a liz god shield.
Denim

------------------------------

poster: Trancemaster
subject: >>>whats an echo?
date: Fri Apr 21 03:54:33 2000

On Wed Apr 19 08:06:41 2000 Wildchild wrote post #422:
> On Wed Apr 19 06:07:26 2000 Mixer wrote post #421:
> > On Wed Apr 19 05:02:40 2000 Sleet wrote post #420:
> > > ok can understand the spam idea about thinking, 
> > > and id be happy to change to echos but whats an echo and how do i use
it?
> > > thanks,
> > > SLEET
> > In zmud you change think to #echo and it only echos to your
> > client screen, instead of back to the mud.
> > This will reduce overall traffic also.
> > Mix.
> 
> Everybody with those bloody think tick/hp/sp triggers take note of
> this and use it :)
> 
> -WC
Bah! not until I pass Rosencrantz as the "Spam trigger" leader of the mud.

%^BOLD%^-- %^BLUE%^Trance%^WHITE%^ --%^RESET%^


------------------------------

poster: Trancemaster
subject: >My Fig Set
date: Fri Apr 21 03:58:01 2000

On Wed Apr 19 22:00:12 2000 Denim wrote post #424:
> I seem to have misplaced my fig set.
> If you find it and want to return it i'll reward you with a liz god shield.
> Denim
How about, if i find it, I keep it till you give me Nolwynn's old eq
set like you told her you would, sound fair?

%^BOLD%^-- %^BLUE%^Trance%^WHITE%^ --%^RESET%^


------------------------------

poster: Mixer
subject: >>>>whats an echo?
date: Fri Apr 21 08:25:48 2000

On Fri Apr 21 03:54:33 2000 Trancemaster wrote post #425:
> On Wed Apr 19 08:06:41 2000 Wildchild wrote post #422:
> > On Wed Apr 19 06:07:26 2000 Mixer wrote post #421:
> > > On Wed Apr 19 05:02:40 2000 Sleet wrote post #420:
> > > > ok can understand the spam idea about thinking, 
> > > > and id be happy to change to echos but whats an echo and how do i use
> it?
> > > > thanks,
> > > > SLEET
> > > In zmud you change think to #echo and it only echos to your
> > > client screen, instead of back to the mud.
> > > This will reduce overall traffic also.
> > > Mix.
> > 
> > Everybody with those bloody think tick/hp/sp triggers take note of
> > this and use it :)
> > 
> > -WC
> Bah! not until I pass Rosencrantz as the "Spam trigger" leader of the mud.
> 
> %^BOLD%^-- %^BLUE%^Trance%^WHITE%^ --%^RESET%^
> 
Great, so until then keep racking up dickhead points!
Mix.

------------------------------

poster: Trancemaster
subject: >>>>>whats an echo?
date: Fri Apr 21 16:50:51 2000

On Fri Apr 21 08:25:48 2000 Mixer wrote post #427:
> On Fri Apr 21 03:54:33 2000 Trancemaster wrote post #425:
> > On Wed Apr 19 08:06:41 2000 Wildchild wrote post #422:
> > > On Wed Apr 19 06:07:26 2000 Mixer wrote post #421:
> > > > On Wed Apr 19 05:02:40 2000 Sleet wrote post #420:
> > > > > ok can understand the spam idea about thinking, 
> > > > > and id be happy to change to echos but whats an echo and how do i
use
> > it?
> > > > > thanks,
> > > > > SLEET
> > > > In zmud you change think to #echo and it only echos to your
> > > > client screen, instead of back to the mud.
> > > > This will reduce overall traffic also.
> > > > Mix.
> > > 
> > > Everybody with those bloody think tick/hp/sp triggers take note of
> > > this and use it :)
> > > 
> > > -WC
> > Bah! not until I pass Rosencrantz as the "Spam trigger" leader of the mud.
> > 
> > %^BOLD%^-- %^BLUE%^Trance%^WHITE%^ --%^RESET%^
> > 
> Great, so until then keep racking up dickhead points!
> Mix.
Cheer Mixer!
Very well thought out retort there, my hat goes off to you ;p

%^BOLD%^-- %^BLUE%^Trance%^WHITE%^ --%^RESET%^


------------------------------

poster: Arnoth
subject: Eq Decay
date: Sat Apr 22 09:41:35 2000

Some musings on Eq Decay.... Please ignore as you like, I don't play
here much, so ..


From the comments I've seen, most of the eq decay people are
thinking of are just magical degrading systems such as zombie has. 
All it's designed for is to remove eq from the game.  Why not add a
little flavor to this idea, and provide some options for players?

Here's a thought on a system for eq decay

Basic ideas behind this.... Eq takes damage when being used, or from
behing hit, and magic drains from items after being used and very
slowly after time.  

Now... to take these ideas into actual game play, there are some
basic ideas for skills/spells, such as the ability to repair items
that take damage for combat and spells, and magical guilds that can
recharge items that are used.  Also a neat side affect to this would
perhaps be an addition of enhancing the eq already in the game a.
for example balancing a weapon for a player, sharpening a blade for
them, etc, and for magical purposes, perhaps overcharging an items
magical power (which means it drains energy faster but...), but it
allows for greater effects of the item when worn.

The main focus of this would be, if you put forth the effort to
protect, and charge your equipment, it will stay good for as long as
you put forth that effort, which rewards a skilled player.  A newbie
with no clue running around with a set of eq he doesn't deserve has
a higher chance of loosing it.

i'm done with the meaningless spam, if this interests anyone, i can
elaborate on the different parts of the system.

------------------------------

poster: Jordali
subject: >>>whats an echo?
date: Sun Apr 23 06:31:15 2000

On Wed Apr 19 08:06:41 2000 Wildchild wrote post #422:
> On Wed Apr 19 06:07:26 2000 Mixer wrote post #421:
> > In zmud you change think to #echo and it only echos to your
> > client screen, instead of back to the mud.
> > This will reduce overall traffic also.
> > Mix.
> 
> Everybody with those bloody think tick/hp/sp triggers take note of
> this and use it :)
> 
> -WC

The thing is those things can be useful...specifically in letting others
know when the Tank has full HPs, a blaster or healer has full SPs,
whether a blaster got a TOCK (enough to blast the next monster), or
a Tick (not).  OTOH, they are useful at very specific times only, and
to specific people.  In response to this, I posted an idea once for
multiple party channels, or a specific party channel (like "party
notify" as opposed to "party say"), but I was informed that this was
not technically feasible (well, not worth the hassle if feasible,
which is an understandable point), and that one could create a custom
channel to achieve this function in a specific party (absolutely
true).  The thing is, people find it a lot easier to have all their
triggers use "think" or "say" or whatever, so I don't think the
latter option would be used much.

Then again, there ARE the people who just use think instead of echoing
(actually, show with ansi arguments is a better choice I think, since
it is nice, colorful, and extremely visible) it to their own terminal,
and maybe this discussion will persuade them to change their ways.

-J the guy who watches other people's hp/sp/tick/tock triggers when
he parties with them...sometimes.

------------------------------

poster: Tektor
subject: the new a guild
date: Sun Apr 23 17:12:54 2000

can you give us a general direction on wich side of the island its on?

------------------------------

poster: Phire
subject: Dragon Master guild
date: Sun Apr 23 17:54:51 2000

Sigwald forgot to mention. Due to the nature of the trials and that
they are made to test the best of the best, safe guards have been
put in to protect people who have no chance of surviving the trials.

Apologies for this not being clear (not that I made it any clearer)

------------------------------

poster: Kazulanth
subject: Mudmail me your email address if you live in my castle
date: Mon Apr 24 19:32:17 2000

Congratulations to the Upper West wing for being the first whole
wing to give me their email addresses! For other tenants of my
castle who have not yet given me their email addresses, please give
me a tell or a mudmail with it. Thanks!

--Kaz

*

------------------------------

poster: Javier
subject: FYI
date: Tue Apr 25 10:24:10 2000

Just so everyone knows...I got floor tickets to the Montreal
Counting Crows show
*eyes narrow*
Adam Duritz....watch out.....
MAUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
*compose*
:)
Javi

------------------------------

poster: Wildchild
subject: >FYI
date: Tue Apr 25 12:16:14 2000

On Tue Apr 25 10:24:10 2000 Javier wrote post #434:
> Just so everyone knows...I got floor tickets to the Montreal
> Counting Crows show
> *eyes narrow*
> Adam Duritz....watch out.....
> MAUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
> *compose*
> :)
> Javi

I thought it was the Omaha concert you had tickets for?

-WC

------------------------------

poster: Cloud
subject: My Castle
date: Tue Apr 25 21:15:14 2000

Ok, due the the castle raiding that has been going on, i have placed
many level 10 guards in my castle entrance. I added the people i
could remember to there friends list, if you live in my castle and i
didnt add you, please mud mail me and i  will take care of it.
For all castle raiders out there, be warn:)
Cloudy

------------------------------

poster: Javier
subject: I'd just like to note.......
date: Tue Apr 25 23:29:55 2000

I have tickets to see...
.d88b                         *            
 8P    .d8b. 8   8 8d8b. w8ww w 8d8b. .d88 
 8b    8' .8 8b d8 8P Y8  8   8 8P Y8 8  8 
 `Y88P `Y8P' `Y8P8 8   8  Y8P 8 8   8 `Y88 
                                      wwdP 
      .d88b                              
     8P    8d8b .d8b. Yb  db  dP d88b 
     8b    8P   8' .8  YbdPYbdP  `Yb. 
     `Y88P 8    `Y8P'   YP  YP   Y88P 


:)
Javi

------------------------------

poster: Sleet
subject: >I'd just like to note.......
date: Wed Apr 26 08:20:14 2000

my god howd you do that?

------------------------------

poster: Durin
subject: races
date: Wed Apr 26 16:39:12 2000

Notice that there are a lot of caster races to choose for
highbies/midbies with high exp rate, but very few fig races?

-Durin

------------------------------

poster: Caliban
subject: EQ for summer
date: Thu Apr 27 02:45:19 2000

Ok HOORS ive reinced into an eq tank. So for the summer ill 
be doing eq, eq and nothing but eq. Aside from eq will also 
include sacable eq, so if your interested just look me up. 
Only criteria is that ya got to be able to top eq and willing to 
die if necessary. 

For anyone that knows me from past times ive been eq tank i 
dont care about death. SO i dont expect to party with pussies. 

-Cal

------------------------------

poster: Dalak
subject: >EQ for summer
date: Thu Apr 27 02:46:10 2000

On Thu Apr 27 02:45:19 2000 Caliban wrote post #440:
> Ok HOORS ive reinced into an eq tank. So for the summer ill 
> be doing eq, eq and nothing but eq. Aside from eq will also 
> include sacable eq, so if your interested just look me up. 
> Only criteria is that ya got to be able to top eq and willing to 
> die if necessary. 
> 
> For anyone that knows me from past times ive been eq tank i 
> dont care about death. SO i dont expect to party with pussies. 
> 
> -Cal
but I thought you liked pussy
Dal The Other White Hoor!

------------------------------

poster: Caliban
subject: Figs
date: Thu Apr 27 23:17:29 2000

Would be nice to see fig melee hits upped slightly 


-Cal

------------------------------

poster: Caliban
subject: EQ PARTY
date: Fri Apr 28 01:11:46 2000

Ok guys and gals this Fri 4-28-00 i am planning on doing eq throughout
most of the day. Stuff planned on killin smoke demon,hag,blackmon
etc...If you wish to party and have the worth be here and contact 
me. 

-Cal

------------------------------

poster: Javier
subject: I Am...
date: Fri Apr 28 19:22:05 2000

iam.ca

------------------------------

poster: Bigglesworth
subject: Away or something
date: Sat Apr 29 02:34:45 2000

Hey peeps, you seim-friendly regular bigglesworth here I'm like at
this really cool event called conclave for this weekend.we'er all
getting wild anbd craxzy and crap and i can't see what i'm typing
and crap, so you punks that are just a couple of spots behind.me...
CATCH UP!! you hear that, and mixer i'm working ont that
project..heh...cyas..oh yeah, i want err won't like be on or
soemthing...
-biggs

------------------------------

poster: Koma
subject: thieves
date: Sat Apr 29 09:22:48 2000


Why haven't the thief skills such as 'steal', 'snoop inventory' and 'lockpick'
been implemented in the game? To my knowledge they have already been coded
ages ago. When will they enter daylight?

I know the opinions of some people are very much against "evil" skills, but
this is one thing a mud, especially a fantasy-oriented one, should have:
real thieves, having skills which they are notorious of, not some silly
fighters swinging daggers.

Koma


------------------------------

poster: Durin
subject: >thieves
date: Sat Apr 29 09:42:54 2000

GOtta agree with Koma. At the moment thieves are just one more
fighter guild with ability to 'steal' 1-10 gold pieces from unaware
idlers. But the real thief skills in game, take some of the fighting
ability away and a vot. We have REAL thieves. This mud is anyways
too soft, must be the 'newbie friendly' thing. Acctually this mud
treats all players as newbies and offers no real hard sides of the
role playing games. You don't have to fear anything in this mud. You
die, you get rev and lose like 1% of the carried exp. Mud crashes,
you get 99% reimbruised. You idle too long and boot with your eq on,
go to neelix. DoNo fear of idling, since the worst a thief can do is
rob your 1k gold from you if you are stupid enough to stand in one
place for an hour. 

Goddamn, this mud is full of high worth players that don't know jack
*piip* about mudding nor anything. These posts are bound to get
flames from those as well as newbies and midbies, whining they don't
want to lose eq etc. WELL BUY A GOD DAMN GUARD AND MAKE IT BLOCK YOU
IDIOTS AND IF YOU BUY A DOOR, DON'T KEEP THE KEYS IN THE ENTRANCE
WITHIN A SAFE WITH 0 0 0 COMBO. Puuh. This mud is for newbies all
the way. Put some challenge to it. I want to lose eq, I want others
to lose eq. It's the way fantasy world works. 

Thank you, drive through.

-Durin

------------------------------

poster: Durin
subject: >>thieves
date: Sat Apr 29 09:45:58 2000

Third to that. Oh yeah, allready stated my opinion. 

-Durin

------------------------------

poster: Javier
subject: >>thieves
date: Sat Apr 29 09:46:01 2000

One of the things that draw me to this mud is the fact that it IS a
bit easier and more player friendly....it's a more relaxing
mud...there are TONS of muds out there, more challening ones. If you
don't like the way this mud works, then why don't you go play
another one.
Javi

------------------------------

poster: Durin
subject: >>>thieves
date: Sat Apr 29 09:46:46 2000

On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> One of the things that draw me to this mud is the fact that it IS a
> bit easier and more player friendly....it's a more relaxing
> mud...there are TONS of muds out there, more challening ones. If you
> don't like the way this mud works, then why don't you go play
> another one.
> Javi

If you want to relax, why don't you gou buy weed and play some jazz.

-Durin

------------------------------

poster: Phire
subject: >>thieves
date: Sat Apr 29 09:46:55 2000

What spell do you get clerics to cast on you so that you only lose 1% of

carried exp. I must be a newbie because I still ask for revives (25%
of carried
exp)


------------------------------

poster: Durin
subject: >>>thieves
date: Sat Apr 29 09:47:55 2000

On Sat Apr 29 09:46:55 2000 Phire wrote post #451:
> What spell do you get clerics to cast on you so that you only lose 1% of
> 
> carried exp. I must be a newbie because I still ask for revives (25%
> of carried
> exp)
> 

No one is afraid of death anymore. Revive is WAY too good. Remove
revive and let's continue with ress. That would at least make some
diffrence in dying.

-Durin

------------------------------

poster: Javier
subject: >>>>thieves
date: Sat Apr 29 09:48:47 2000

On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > One of the things that draw me to this mud is the fact that it IS a
> > bit easier and more player friendly....it's a more relaxing
> > mud...there are TONS of muds out there, more challening ones. If you
> > don't like the way this mud works, then why don't you go play
> > another one.
> > Javi
> 
> If you want to relax, why don't you gou buy weed and play some jazz.
> 
> -Durin

Because a) I'm not a pot head
b) I know too much about jazz to find it relaxing.
c) The mud is entertaining as well. I know alot of people who are
drawn here because it IS player friendly, and it always has been.
Again, if you don't like the way it's run, why not mud one one of
the many hundreds of other muds? 
Javi

------------------------------

poster: Phire
subject: >>>>thieves
date: Sat Apr 29 09:48:55 2000

On Sat Apr 29 09:47:55 2000 Durin wrote post #452:
> On Sat Apr 29 09:46:55 2000 Phire wrote post #451:
> > What spell do you get clerics to cast on you so that you only lose 1% of
> > 
> > carried exp. I must be a newbie because I still ask for revives (25%
> > of carried
> > exp)
> > 
> 
> No one is afraid of death anymore. Revive is WAY too good. Remove
> revive and let's continue with ress. That would at least make some
> diffrence in dying.
> 
> -Durin


Well for quite a while in my mudding career here, avatars were not in the game
so all we had was ress. And people haven't changed their ways for how they do
exp

------------------------------

poster: Tektor
subject: >> thieves
date: Sat Apr 29 09:49:25 2000

loot corpse
I agree some of us lower worth players slave for our eq and even go
in to debt, if you want thieves to have these skills then all other
guilds should be tuned up as well like fighters getting a skill to
break eq cause thats basicaly what your asking for or cauldron magic
to trow acid potions or explosion potions at you and have them
deswtroy your eq. If you think this mud is too friendly go some
where else.

------------------------------

poster: Khosan
subject: thieves
date: Sat Apr 29 09:49:44 2000

This is not a player vs player mud. IF something is going to steal your eq  
it is going to be a monster.

So the answer to when you are going to pick castle doors or steal eq from   
people, is "never" if I get any say on the matter.       

And stop this news spam.

Khosan

------------------------------

poster: Durin
subject: >thieves
date: Sat Apr 29 09:51:11 2000

On Sat Apr 29 09:49:44 2000 Khosan wrote post #456:
> This is not a player vs player mud. IF something is going to steal your eq  
> it is going to be a monster.
> 
> So the answer to when you are going to pick castle doors or steal eq from   
> people, is "never" if I get any say on the matter.       
> 
> And stop this news spam.
> 
> Khosan

WEll goddamn Khosan. Is this your mud. Why would you make us stop a
topic of this nature? Just becuase you don't care about it?

Btw, this was my intetion, to make people take sides and post some
opinions, don't you dare make it stop.
-Durin

------------------------------

poster: Sleet
subject: >>>>>thieves
date: Sat Apr 29 10:49:10 2000

i like it!

------------------------------

poster: Zifnab
subject: >>thieves
date: Sat Apr 29 11:00:51 2000

On Sat Apr 29 09:51:11 2000 Durin wrote post #457:
> On Sat Apr 29 09:49:44 2000 Khosan wrote post #456:
> > This is not a player vs player mud. IF something is going to steal your
eq  
> > it is going to be a monster.
> > 
> > So the answer to when you are going to pick castle doors or steal eq
from   
> > people, is "never" if I get any say on the matter.       
> > 
> > And stop this news spam.
> > 
> > Khosan
> 
> WEll goddamn Khosan. Is this your mud. Why would you make us stop a
> topic of this nature? Just becuase you don't care about it?
> 
> Btw, this was my intetion, to make people take sides and post some
> opinions, don't you dare make it stop.
> -Durin
Yes this is our mud.  Stealing from players will not happen, 
nor will lockpick.  Unfortunately this mud is not filled with 
people that will use those skills in what i consdier an appropriate
manner. It is filled with a _lot_ of immature little kids
that are only out to 'screw' as many players as they possibly can.

No that is not all of you, some would be completely capable of
handling having steal, and picklock, and being able to do it in 
the confines of the game, others well read my above statements.

--zif
**

------------------------------

poster: Smee
subject: >thieves
date: Sat Apr 29 11:16:31 2000

On Sat Apr 29 09:22:48 2000 Koma wrote post #446:
> Why haven't the thief skills such as 'steal', 'snoop inventory' and
'lockpick'
> been implemented in the game? To my knowledge they have already been coded
> ages ago. When will they enter daylight?
> 
> I know the opinions of some people are very much against "evil" skills, but
> this is one thing a mud, especially a fantasy-oriented one, should have:
> real thieves, having skills which they are notorious of, not some silly
> fighters swinging daggers.
> 
> Koma
> 

With lock pick, I believe it just opens doors. This means the
would-be thief still has to:
a: Write trigs to open safes. Yes, its not that difficult, but the
average 13-year old will not know how to do it

b: spend the time to sit and watch numbers click by. With 26^3
possible combinations on the safes, that's a long time, allowing 13
or 14 seconds between turns to account for the cramps, that means a
possible 60+ hours of work just to open one safe. 

Yes, I know everyone is going to say: "Well this is a
player-friendly mud, etc.", but I believe that with the original
crim system for killing guards, bounties, and setting it up so that
crim time doesn't go down unless you're outside your castle, this
could work. That way, if someone was a big enough loser to steal eq,
they would be killable, etc. 

I'm probably ranting by now, and I'm probably going to get yelled
at. Oh well. 
Smee
(pee)

------------------------------

poster: Kazulanth
subject: >>thieves
date: Sat Apr 29 13:30:31 2000


I get the feeling that Durin is one of those thirteen-year-old
players out to screw as many people as possible. Obviously he has
not been here long enough or talked to enough wizzes to know that
this is not a democracy. It is a very forgiving oligarchy. Whether
you think you have better ideas and better judgement than the wizzes
is immaterial; they're the ones who implement it. 

And as has become abundantly clear, if you don't like it, go
somewhere else. The mud is not going to change itself to accomodate
the wishes of a couple of preteens.

--Kazulanth


------------------------------

poster: Apathy
subject: guild tree
date: Sat Apr 29 13:40:20 2000

I majorly updated the guild tree at the dark.x.dtu.dk server. I've
mostly automated the update process, so please let me know if you
see any weirdly formatted things or bad links or other things of
that ilk.
Also, if anybody uses the mirror at homepages.udayton.edu, would you
tell me? Having a mirror site is more of a pain than you would
expect, and I want to get rid of it if no one uses it.

-Apathy

------------------------------

poster: Balinor
subject: >>>thieves
date: Sat Apr 29 16:36:15 2000

The idea of lockpick skill is good, it doesn't have
to open doors and safes immediately, but it can help opening
doors and maybe chests/safes too, and that would make
guards more important, since they are no use atm.
And for "some" people judging how old is someone and
is he here just to screw up and mess with people
should go and look into mirror and ask how old i am.
If you don't know someone, you shouldn't atleast say bad things about him.
Lockpick doesn't make this game newbie hostlie or player vs player mud,
not even near that...
my kaks markkaa
-Balinor

------------------------------

poster: Wildchild
subject: >>>>thieves
date: Sat Apr 29 16:40:58 2000

On Sat Apr 29 16:36:15 2000 Balinor wrote post #463:
> The idea of lockpick skill is good, it doesn't have
> to open doors and safes immediately, but it can help opening
> doors and maybe chests/safes too, and that would make
> guards more important, since they are no use atm.
> And for "some" people judging how old is someone and
> is he here just to screw up and mess with people
> should go and look into mirror and ask how old i am.
> If you don't know someone, you shouldn't atleast say bad things about him.
> Lockpick doesn't make this game newbie hostlie or player vs player mud,
> not even near that...
> my kaks markkaa
> -Balinor

Point from Zifnab remains, however, until we have a much more mature
player base, such skills shouldn't be in the game.
I can see another Hexus coming along just to screw with people as
much as they can. What did Hexus do? Killed the guards in any castle
he could and raided any castle he could. What would those same type
of players do with a door lockpick? Get behind doors and do the same
damn thing.

At one point, I would've agreed to having lockpicking and all, even
with the safety of how long it can take to crack safes, but too many
players would do it just to screw over others, and that is not the
only purpose of a skill like lockpicking.

-WildChild

------------------------------

poster: Spirum
subject: >>>>>thieves
date: Sat Apr 29 16:44:44 2000

On Sat Apr 29 09:48:47 2000 Javier wrote post #453:
> On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> > On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > > One of the things that draw me to this mud is the fact that it IS a
> > > bit easier and more player friendly....it's a more relaxing
> > > mud...there are TONS of muds out there, more challening ones. If you
> > > don't like the way this mud works, then why don't you go play
> > > another one.
> > > Javi
> > 
> > If you want to relax, why don't you gou buy weed and play some jazz.
> > 
> > -Durin
> 
> Because a) I'm not a pot head
> b) I know too much about jazz to find it relaxing.
> c) The mud is entertaining as well. I know alot of people who are
> drawn here because it IS player friendly, and it always has been.
> Again, if you don't like the way it's run, why not mud one one of
> the many hundreds of other muds? 
> Javi
I agree with durin and koma. But what the hell i whined for that a
year ago and now im retired as alot of other ex highbies.
But who cares? There will always be new players or?

------------------------------

poster: Balinor
subject: >>>>>thieves
date: Sat Apr 29 16:45:02 2000

That's the reason i said guards would become more important.
Getting tougher guards to guard rooms and make them trap/block and stuff
I really have no clue how hard guards are atm, and what kind of guards
one can buy, but it would be cool to be able to buy
guards that would be from different guilds, like 2 fighter
guards, couple caster guards, they would have the spells that we have 
in guilds, that would make it harder to kill guards and raid castles.
And it's damn hard to try to lockpick a door when a group of 
biggish guards are smashing on yer head...
-Bal the guardian

------------------------------

poster: Wildchild
subject: >>>>>>thieves
date: Sat Apr 29 16:47:12 2000

On Sat Apr 29 16:44:44 2000 Spirum wrote post #465:
> On Sat Apr 29 09:48:47 2000 Javier wrote post #453:
> > On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> > > On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > > > One of the things that draw me to this mud is the fact that it IS a
> > > > bit easier and more player friendly....it's a more relaxing
> > > > mud...there are TONS of muds out there, more challening ones. If you
> > > > don't like the way this mud works, then why don't you go play
> > > > another one.
> > > > Javi
> > > 
> > > If you want to relax, why don't you gou buy weed and play some jazz.
> > > 
> > > -Durin
> > 
> > Because a) I'm not a pot head
> > b) I know too much about jazz to find it relaxing.
> > c) The mud is entertaining as well. I know alot of people who are
> > drawn here because it IS player friendly, and it always has been.
> > Again, if you don't like the way it's run, why not mud one one of
> > the many hundreds of other muds? 
> > Javi
> I agree with durin and koma. But what the hell i whined for that a
> year ago and now im retired as alot of other ex highbies.
> But who cares? There will always be new players or?

*sigh* The wizards can't cater to the highbies all the time, or else
they'd get nothing accomplished for the new players. It's the
evolution of the player base. Eventually, no matter how long you've
been here, whether lowbie or highbie, you're going to move on. And
I'm sure there are just as many lowbies that are retired/inactive as
highbies.
However, it's harder to do things for the highbies, and highbies
need to understand that. Giving them skills like lockpick so they
can have "fun" by screwig with other players isn't solving
anything.

If anything, we need ideas from the highbies on what the wizzes can
do to keep the highbies playing.

-WildChild

------------------------------

poster: Wildchild
subject: >>>>>>thieves
date: Sat Apr 29 16:49:18 2000

On Sat Apr 29 16:45:02 2000 Balinor wrote post #466:
> That's the reason i said guards would become more important.
> Getting tougher guards to guard rooms and make them trap/block and stuff
> I really have no clue how hard guards are atm, and what kind of guards
> one can buy, but it would be cool to be able to buy
> guards that would be from different guilds, like 2 fighter
> guards, couple caster guards, they would have the spells that we have 
> in guilds, that would make it harder to kill guards and raid castles.
> And it's damn hard to try to lockpick a door when a group of 
> biggish guards are smashing on yer head...
> -Bal the guardian

Tigran was coding exactly this like a year ago or something, then he
disappeared. Apparently he's still floating about now and then invis
here, but no work is being done on castles that I know of cept that
they were made alot tougher recently.
A pair of level 10 guards I think will stop anybody soloing, and
even a couple of 'em with a couple level 1's blocking & setup
properly will stop a nice sized party, imo.

I still don't agree with it because of the immaturity factor of
players: they will go after all the inactive players that don't
stand a chance, or the newbies that can't afford the guards.

-WildChild

------------------------------

poster: Korthrun
subject: >>thieves
date: Sat Apr 29 16:53:46 2000

these skills need to be implemented. theres no reason they
shouldn't.......they wouldnt make the game any harder or anymore
less player friendley. The way the game set is geared(something like
'A D&D Based mud running on a HEAVILY modified lima mudlib' if i
recall) thieves are simply a fact of life. there are people who
steal and hide in shadows and whatnot. i feel that it would add an
extra element of role playing to the game.
thank you

------------------------------

poster: Phire
subject: >>>thieves
date: Sat Apr 29 16:56:52 2000

On Sat Apr 29 16:53:46 2000 Korthrun wrote post #469:
> these skills need to be implemented. theres no reason they
> shouldn't.......they wouldnt make the game any harder or anymore
> less player friendley. The way the game set is geared(something like
> 'A D&D Based mud running on a HEAVILY modified lima mudlib' if i
> recall) thieves are simply a fact of life. there are people who
> steal and hide in shadows and whatnot. i feel that it would add an
> extra element of role playing to the game.
> thank you

There is NO roleplaying on this mud. Otherwise we wouldn't have reincs, 
die 20 times to kill 1 monster, and alot of other anti roleplaying things.

This mud is not based on D&D, just the fantasy genre. 
If all of the highbies colluded together, then no midbie/lowbie would
have a safe castle unless they went under the protection of the highbies.
(Hmm, maybe we should have this, I always wanted to be in the Mafia)


------------------------------

poster: Korthrun
subject: >>>>thieves
date: Sat Apr 29 16:58:12 2000

ummm that d&d thing is a quote either from the old webpage or the
old sign on screen

------------------------------

poster: Zifnab
subject: >>>>>>thieves
date: Sat Apr 29 17:02:01 2000

On Sat Apr 29 16:44:44 2000 Spirum wrote post #465:
> On Sat Apr 29 09:48:47 2000 Javier wrote post #453:
> > On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> > > On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > > > One of the things that draw me to this mud is the fact that it IS a
> > > > bit easier and more player friendly....it's a more relaxing
> > > > mud...there are TONS of muds out there, more challening ones. If you
> > > > don't like the way this mud works, then why don't you go play
> > > > another one.
> > > > Javi
> > > 
> > > If you want to relax, why don't you gou buy weed and play some jazz.
> > > 
> > > -Durin
> > 
> > Because a) I'm not a pot head
> > b) I know too much about jazz to find it relaxing.
> > c) The mud is entertaining as well. I know alot of people who are
> > drawn here because it IS player friendly, and it always has been.
> > Again, if you don't like the way it's run, why not mud one one of
> > the many hundreds of other muds? 
> > Javi
> I agree with durin and koma. But what the hell i whined for that a
> year ago and now im retired as alot of other ex highbies.
> But who cares? There will always be new players or?
shrug if we stop getting new players its time to get on with our 
lives, and do other things.  If the mud died tomorrow we had
what i consider to be a very sucessful mud.  Please dont hold 
threats of X retiring/quitting because the mud sucks etc, you 
played here long enough to get somewhere that you coudl retire,
so it must of been fun for you at that time.

--zif

------------------------------

poster: Spirum
subject: >>>>>>>thieves
date: Sat Apr 29 17:12:45 2000

On Sat Apr 29 17:02:01 2000 Zifnab wrote post #472:
> On Sat Apr 29 16:44:44 2000 Spirum wrote post #465:
> > On Sat Apr 29 09:48:47 2000 Javier wrote post #453:
> > > On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> > > > On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > > > > One of the things that draw me to this mud is the fact that it IS a
> > > > > bit easier and more player friendly....it's a more relaxing
> > > > > mud...there are TONS of muds out there, more challening ones. If you
> > > > > don't like the way this mud works, then why don't you go play
> > > > > another one.
> > > > > Javi
> > > > 
> > > > If you want to relax, why don't you gou buy weed and play some jazz.
> > > > 
> > > > -Durin
> > > 
> > > Because a) I'm not a pot head
> > > b) I know too much about jazz to find it relaxing.
> > > c) The mud is entertaining as well. I know alot of people who are
> > > drawn here because it IS player friendly, and it always has been.
> > > Again, if you don't like the way it's run, why not mud one one of
> > > the many hundreds of other muds? 
> > > Javi
> > I agree with durin and koma. But what the hell i whined for that a
> > year ago and now im retired as alot of other ex highbies.
> > But who cares? There will always be new players or?
> shrug if we stop getting new players its time to get on with our 
> lives, and do other things.  If the mud died tomorrow we had
> what i consider to be a very sucessful mud.  Please dont hold 
> threats of X retiring/quitting because the mud sucks etc, you 
> played here long enough to get somewhere that you coudl retire,
> so it must of been fun for you at that time.
> 
> --zif

It wasnt a whine or something like that Zif. I had a great time here
and liked the mud alot.
I still think you guys/girls did a great job in here. What i say if
some bored highibe leave the mud, so what.
There will always be new players. And that is not a unique thing for
Red dragon. Things like that happens to every mud. And most of them
is still out there.

------------------------------

poster: Mixer
subject: >>>>thieves
date: Sat Apr 29 18:14:28 2000

On Sat Apr 29 16:56:52 2000 Phire wrote post #470:
> On Sat Apr 29 16:53:46 2000 Korthrun wrote post #469:
> > these skills need to be implemented. theres no reason they
> > shouldn't.......they wouldnt make the game any harder or anymore
> > less player friendley. The way the game set is geared(something like
> > 'A D&D Based mud running on a HEAVILY modified lima mudlib' if i
> > recall) thieves are simply a fact of life. there are people who
> > steal and hide in shadows and whatnot. i feel that it would add an
> > extra element of role playing to the game.
> > thank you
> 
> There is NO roleplaying on this mud. Otherwise we wouldn't have reincs, 
> die 20 times to kill 1 monster, and alot of other anti roleplaying things.
> 
> This mud is not based on D&D, just the fantasy genre. 
> If all of the highbies colluded together, then no midbie/lowbie would
> have a safe castle unless they went under the protection of the highbies.
> (Hmm, maybe we should have this, I always wanted to be in the Mafia)
> 
And one other point - having played a theif in D&D I don't remember
ever "having" to use my stealing skills...  This role
playing argument because you want to be able to steal
from players is absolute bollocks.  If you're going to
have dishonest intentions at least be man enough to say it.
Mix.

------------------------------

poster: Mixer
subject: Thieves
date: Sat Apr 29 18:24:23 2000

Ok we wanna talk about the "role playing" aspect of this
game.  Arguable whether we have that or not.  But lets
look at it.  If we implement lockpick, steal etc for thieves
we could simply make it workable only on in-game objects
ie if there was a locked door or a safe in the game, a thief
would have a chance of picking it.  But no player equipment 
would be threatened by this.  This would extend the role
playing side that you are asking for, without creating any
unwanted effects on the player base.

Of course there would have to be danger involved, so
as per D&D you may have a 1/4 chance of a poison trap
in any thing you tried to pick.

I'm tipping all of the current "proponents" of the want
for stealing / lockpicking would not be for this option
because although it brings the role playing of rogues, it
doesn't let them get their grubby little hands on others
kit.

Mix.

------------------------------

poster: Korthrun
subject: >>>>>thieves
date: Sat Apr 29 19:28:45 2000

please not that i am a mage and not a thief
note rather
its just part of the definition of thief
you arent one if you dont steal so obviously they have the skill
required to do so...ie breaking and entering.....theft...sneaking
around


------------------------------

poster: Sleet
subject: >>>thieves
date: Sat Apr 29 21:05:31 2000

kaz your my hero!

------------------------------

poster: Kazulanth
subject: >>>>thieves
date: Sat Apr 29 21:06:39 2000

On Sat Apr 29 21:05:31 2000 Sleet wrote post #477:
> kaz your my hero!

I am a HEROINE, get it straight =P


------------------------------

poster: Apathy
subject: >>>>>thieves
date: Sat Apr 29 21:07:59 2000

On Sat Apr 29 21:06:39 2000 Kazulanth wrote post #478:
> On Sat Apr 29 21:05:31 2000 Sleet wrote post #477:
> > kaz your my hero!
> 
> I am a HEROINE, get it straight =P
> 
F

Are you sure? You'd make a great ingénue! ;)

------------------------------

poster: Kazulanth
subject: >>>>>>thieves
date: Sat Apr 29 21:08:46 2000

On Sat Apr 29 21:07:59 2000 Apathy wrote post #479:
> On Sat Apr 29 21:06:39 2000 Kazulanth wrote post #478:
> > On Sat Apr 29 21:05:31 2000 Sleet wrote post #477:
> > > kaz your my hero!
> > 
> > I am a HEROINE, get it straight =P
> > 
> F
> 
> Are you sure? You'd make a great ingénue! ;)


You just said that to show off your accenting abilities =P 


------------------------------

poster: Sleet
subject: >>>>>thieves
date: Sat Apr 29 21:08:58 2000

im sorry

------------------------------

poster: Kazulanth
subject: >>>>>>thieves
date: Sat Apr 29 21:09:28 2000

On Sat Apr 29 21:08:58 2000 Sleet wrote post #481:
> im sorry

I suppose you are forgiven, don't let it happen again ;)


------------------------------

poster: Sleet
subject: >>>>>>>thieves
date: Sat Apr 29 21:10:01 2000

right right

------------------------------

poster: Arkangyle
subject: girls
date: Sun Apr 30 01:26:33 2000

  I'd like to site a portion of General:473, where Spirum wrote, "I
still think you guys/girls did a great job in here."
  I think it is especially important to thank the girls (or women
... whatever) of the mud here and put together a the first annual
RedDragon Swimsuit Calendar.  If interested ladies could contact me
I think we can kick the new millenium off right :)

Arkangyle

------------------------------

poster: Sigwald
subject: >>>>>>>>thieves
date: Sun Apr 30 03:30:47 2000

On Sat Apr 29 21:10:01 2000 Sleet wrote post #483:
> right right

All right we got a tell command.
I am getting a bit bored with people using news to create useless
spam. Use tells and get on with it.

------------------------------

poster: Koma
subject: >>>thieves
date: Sun Apr 30 03:44:57 2000


Thieving is and should not be easy. I do not wish for omnipotent thief skills,
I wish for a dimension of role playing where a _smart_ and cunning thief could
benefit, not by using their maxed out skills, but their _wits_. And it should
be damn difficult. 

I don't want immature players screwing people up. In my opinion this would not
happen, if thief skills are implemented correctly: Not to make them too
powerful and have quite a lot of restrictions.

An average player would be quite protected from thieves simply by using common
sense. If for example 'steal' can be targetted only at eq in peoples
inventory,
witless players carrying a piece of eq in their inventory might get it stolen.
This could be easily avoided, just the way pickpocket is now: do not
idle at CS
with 100k gold on. It might take forever the way it currently is, but a thief
might steal the money

Castle raiding would require at least a party of players, assuming the castle
owner has some sense. Lockpicking shouldn't be easy, getting past
castle guards
shouldn't definitely be easy. Raiding a strong castle would surely need a
strong party to kill the guards, if at all possible.

"Screwing" other players up wouldn't be simple since stealing or lockpicking
would _still_ require infinite amounts of patience. And as always, the risk
of getting caught, and the consequences of criminal actions. All I'm saying is
that I believe this could be done without immature players getting the ability
to screw others up.

I wanted to arouse conversation and mostly to hera the wizzes
opinions on this.
This is a constantly evolving mud after all, and I believe new suggestions are
welcome. "If you don't like it go play somewhere else" was actually the
unconstructive response I was waiting for.
Thanks, Koma

------------------------------

poster: Cloud
subject: >>>>thieves
date: Sun Apr 30 07:38:52 2000

On Sat Apr 29 09:46:46 2000 Durin wrote post #450:
> On Sat Apr 29 09:46:01 2000 Javier wrote post #449:
> > One of the things that draw me to this mud is the fact that it IS a
> > bit easier and more player friendly....it's a more relaxing
> > mud...there are TONS of muds out there, more challening ones. If you
> > don't like the way this mud works, then why don't you go play
> > another one.
> > Javi
> 
> If you want to relax, why don't you gou buy weed and play some jazz.
> 
> -Durin
hmm, nice live and let live attitude here:(
Cloud

------------------------------

poster: Cloud
subject: >>thieves
date: Sun Apr 30 07:40:43 2000

On Sat Apr 29 09:51:11 2000 Durin wrote post #457:
> On Sat Apr 29 09:49:44 2000 Khosan wrote post #456:
> > This is not a player vs player mud. IF something is going to steal your
eq  
> > it is going to be a monster.
> > 
> > So the answer to when you are going to pick castle doors or steal eq
from   
> > people, is "never" if I get any say on the matter.       
> > 
> > And stop this news spam.
> > 
> > Khosan
> 
> WEll goddamn Khosan. Is this your mud. Why would you make us stop a
> topic of this nature? Just becuase you don't care about it?
> 
> Btw, this was my intetion, to make people take sides and post some
> opinions, don't you dare make it stop.
> -Durin
It's crap like this that makes me just hit c, to clear all. Shame
too, im sure i miss some good posts along the way.
Cloud

------------------------------

poster: Apathy
subject: >>>thieves
date: Sun Apr 30 07:41:40 2000

On Sun Apr 30 07:40:43 2000 Cloud wrote post #488:
> On Sat Apr 29 09:51:11 2000 Durin wrote post #457:
> > On Sat Apr 29 09:49:44 2000 Khosan wrote post #456:
> > > This is not a player vs player mud. IF something is going to steal your
> eq  
> > > it is going to be a monster.
> > > 
> > > So the answer to when you are going to pick castle doors or steal eq
> from   
> > > people, is "never" if I get any say on the matter.       
> > > 
> > > And stop this news spam.
> > > 
> > > Khosan
> > 
> > WEll goddamn Khosan. Is this your mud. Why would you make us stop a
> > topic of this nature? Just becuase you don't care about it?
> > 
> > Btw, this was my intetion, to make people take sides and post some
> > opinions, don't you dare make it stop.
> > -Durin
> It's crap like this that makes me just hit c, to clear all. Shame
> too, im sure i miss some good posts along the way.
> Cloud

That's why you hit l instead, and only read the posts that don't
have >>>>>>>thief as their subject ;)

-Apathy

------------------------------

poster: Magneto
subject: thief
date: Sun Apr 30 12:35:22 2000

here it is... if you don't like it go play where you do like it.
Or build your own mud

i know that sounds like we don't care.  But let me sum it up.  This is not
an option that we want here.  It is our mud so we choose not to implement it.

If I walk into a game store I buy the game I want.  I don't buy quake III and
bitch that it doesn't have enough roleplay.  

Enjoy the plethora of choices out there.
Mags

------------------------------

poster: Krellen
subject: Thievery and such
date: Sun Apr 30 14:58:56 2000

Okay, first off: player opinions matter for little unless they have
been asked for.  That'll be true of any mud, so it's just a fact of
life.  Most of the time wizards aren't going care what a few news
posters say; they're generally a minority.  Just a loud minority. 
If you want an opinion that counts on a mud, become a wizard and
contribute to its growth.  Then at least you get listened to, even
if still no one cares what you think.  ;)

Now, on to "role playing" and thievery.  I've played D&D for about
15 years, and never once have I had anyone even want to play a thief
that would steal from other PCs; at least, nothing major.  Nothing
beyond perhaps a bit of pickpocketing.  It just doesn't happen.  And
do you want to know why?  Thieves want to live.  In D&D, you get one
life.  No revives, no resurrection, no praying.  If you're lucky,
your friends /might/ get a resurrection spell cast on you.  But
probably not if they killed you because you stole Bubba's +3 battle
axe.

The only thing thief skills add to a mud is an outlet for people of
less than stellar social qualities to vent frustration, immaturity,
or anything else onto other people.  And, quite frankly, it doesn't
contribute to the mud.  We're really draconian on pking here,
because we're not a player vs. player mud.  So that's going to
extend into thieving skills.  If thief skills are going to be
implemented, like Mixer said, they won't be usable against other
players.

Now, honestly, how many of you proponents for thief skills actually
want them with that caveat?  Better to leave them out of the game, I
say, and spend your experience some where more useful.

-Krel

------------------------------

poster: Durin
subject: >Thievery and such
date: Sun Apr 30 17:28:33 2000

Hmm...btw, what is this D&D crap. D&D ain't no roleplaying game.
It's a childs play. Buy some real ones. 

-Durin Springer (as Mixer said it 8))














p.s JUST KIDDING YOU GODDAMN PEOPLE WHO TAKE VERYTHING TOO
SERIOUSLY. NO I'M NOT SOBER THANK YOU!

------------------------------

poster: Sleet
subject: >>Thievery and such
date: Sun Apr 30 18:52:40 2000

On Sun Apr 30 17:28:33 2000 Durin wrote post #492:
> Hmm...btw, what is this D&D crap. D&D ain't no roleplaying game.
> It's a childs play. Buy some real ones. 
> 
> -Durin Springer (as Mixer said it 8))
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> p.s JUST KIDDING YOU GODDAMN PEOPLE WHO TAKE VERYTHING TOO
> SERIOUSLY. NO I'M NOT SOBER THANK YOU!

I know that in general my posts are completly useless and spammy,
but this is getting anoyin
so shutup already!
thanks
sleet

------------------------------

poster: Wildchild
subject: eq list
date: Sun Apr 30 22:10:22 2000

The first installment of my new eq list (damn the wizzes! :) is now
on my site. Will look to do more updating next weekend, using the
week to gather stats and all again.

Btw, a boot to the head to Samael for all the poor souls that get to
wield weapons for me to check on stats :)

-WildChild

------------------------------

poster: Balinor
subject: eq
date: Mon May  1 12:34:39 2000

Just a thought of sillyfinn again here...
If i remember there was an uptune for caster eq recently?
That was very nice, and i thought maybe fig eq
could get some uptune too, or maybe it has been done
or maybe it's under work atm... 
-Bal

------------------------------

poster: Magneto
subject: >eq
date: Mon May  1 13:12:31 2000

On Mon May  1 12:34:39 2000 Balinor wrote post #496:
> Just a thought of sillyfinn again here...
> If i remember there was an uptune for caster eq recently?
> That was very nice, and i thought maybe fig eq
> could get some uptune too, or maybe it has been done
> or maybe it's under work atm... 
> -Bal
The tune was not just to caster eq.  It was across the board.  The main reason
it looks like a caster is that fighters tend not to rely on regen as much 
as casters.
Mags

------------------------------

poster: Tyrell
subject: thieves again
date: Tue May  2 05:40:27 2000

Hi just to post my 2gps worth.
Iv no idea how hard it would be to implement but if the thief chars
out there wanted to steal eq from other players it could always be
made part of the PK system ie. only a PKreg thief could steal from
another PKreg player. Then non PKreg thieves could try to steal from
mobs but not other players.

------------------------------

poster: Cloud
subject: >thieves again
date: Tue May  2 08:08:37 2000

On Tue May  2 05:40:27 2000 Tyrell wrote post #498:
> Hi just to post my 2gps worth.
> Iv no idea how hard it would be to implement but if the thief chars
> out there wanted to steal eq from other players it could always be
> made part of the PK system ie. only a PKreg thief could steal from
> another PKreg player. Then non PKreg thieves could try to steal from
> mobs but not other players.
that would had just another part to the pk system. If they were to
do that, then they would allso have to allow reg pk people to unreg,
because when people signed up for the pk system (well some of us
anyway) stealing wouldnt have been part of it.
Personally ,  i have no problem with thiefs being able to steal from
npc's, however im not sure what advantage that would be.
Cloud

------------------------------

poster: Sleet
subject: >>thieves again
date: Tue May  2 15:44:50 2000

On Tue May  2 08:08:37 2000 Cloud wrote post #499:
> On Tue May  2 05:40:27 2000 Tyrell wrote post #498:
> > Hi just to post my 2gps worth.
> > Iv no idea how hard it would be to implement but if the thief chars
> > out there wanted to steal eq from other players it could always be
> > made part of the PK system ie. only a PKreg thief could steal from
> > another PKreg player. Then non PKreg thieves could try to steal from
> > mobs but not other players.
> that would had just another part to the pk system. If they were to
> do that, then they would allso have to allow reg pk people to unreg,
> because when people signed up for the pk system (well some of us
> anyway) stealing wouldnt have been part of it.
> Personally ,  i have no problem with thiefs being able to steal from
> npc's, however im not sure what advantage that would be.
> Cloud
if thieves could steal from npc chars they could steal keys and
stuff for the areas so you didnt have to waste time and kill them.
Could create a bunch of areas were it would make it easier to have
thieves in eq parties.
Sleet

------------------------------

poster: Palenon
subject: My leaving the mud
date: Tue May  2 19:14:27 2000

This post is for those who know me, knew me, or will generally miss
my presence on this mud.
If you do not belong to one of the afore mentioned groups feel free
to hit 'enter' and zip on past =P
First and foremost, I have had a really enjoyable time during my
stay on this mud. This can be attributed to 3 things. a) The
Wizzes/Gods who code and upkeep the game making it a better place
for us all..Kudos to you peeps. b) The people here, after all this
is an interactive game and it is mostly all about the people, with
extremely few exceptions the people here are about the coolest I
have encountered to date. c) The third thing that attributed to my
good times here is my having the anger to warrant venting on
imaginary monsters and the sense of humor to keep myself and others
entertained while i do it. (Kudos to me Yay!)
Secondly, 2 small comments - "Pet a cat and help a noobie whenever
possible." - and - "Wizzes are people too." (With few but evident
exceptions *cough*ANT*cough* =P)
Thirdly, To all the people I have helped or been helped by, to all
the people in my clan, to all the people who put me on their friends
lists, to all the people who made my friends list spammy, and to
Damion and Pinto (Who even tho they no longer mud here have shown me
that yes, even without hands, a horse's ass can type) - All you guys
rool =P
Finally, A quote from a good Robert Frost poem that i happen to like
and that Drako dug up for me rather hastily 

------------------------------

-
"...I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I-
I took the one less traveled by,
And that has made all the difference."

Thanks Drakie you rool.


Palthenewsspammingexmudder.

------------------------------

poster: Sleet
subject: >My leaving the mud
date: Tue May  2 19:15:31 2000

On Tue May  2 19:14:27 2000 Palenon wrote post #502:
> This post is for those who know me, knew me, or will generally miss
> my presence on this mud.
> If you do not belong to one of the afore mentioned groups feel free
> to hit 'enter' and zip on past =P
> First and foremost, I have had a really enjoyable time during my
> stay on this mud. This can be attributed to 3 things. a) The
> Wizzes/Gods who code and upkeep the game making it a better place
> for us all..Kudos to you peeps. b) The people here, after all this
> is an interactive game and it is mostly all about the people, with
> extremely few exceptions the people here are about the coolest I
> have encountered to date. c) The third thing that attributed to my
> good times here is my having the anger to warrant venting on
> imaginary monsters and the sense of humor to keep myself and others
> entertained while i do it. (Kudos to me Yay!)
> Secondly, 2 small comments - "Pet a cat and help a noobie whenever
> possible." - and - "Wizzes are people too." (With few but evident
> exceptions *cough*ANT*cough* =P)
> Thirdly, To all the people I have helped or been helped by, to all
> the people in my clan, to all the people who put me on their friends
> lists, to all the people who made my friends list spammy, and to
> Damion and Pinto (Who even tho they no longer mud here have shown me
> that yes, even without hands, a horse's ass can type) - All you guys
> rool =P
> Finally, A quote from a good Robert Frost poem that i happen to like
> and that Drako dug up for me rather hastily 

------------------------------

-
> "...I shall be telling this with a sigh
> Somewhere ages and ages hence:
> Two roads diverged in a wood, and I-
> I took the one less traveled by,
> And that has made all the difference."
> 
> Thanks Drakie you rool.
> 
> 
> Palthenewsspammingexmudder.
gonna miss ya man

------------------------------

poster: Javier
subject: Midbies
date: Wed May  3 05:36:29 2000

Just out of observation, there's a genreal lack of true midbies on
this mud...the life of the average Red Dragon mudder seems (<--note
that I typed "smees" there origionally) to be as such:
Newbie
Levelinflateforstats
Levelinflateforstats
Levelinflateforstats
Levelinflateforstats
Levelinflateforstats
Levelinflateforstats
I was looking at the plaque, and I'm level 44 on there with 112M
with a bunch of people who are level 50-60.
I think there needs to be more reward for people with more
exp....ie, there's a base level cost, and then it costs you more exp
to train a stat. Specialty spells like Reinc/Ress/Revive will allow
for less exp loss of the dead person the higher those spells are
trained...things like that (This is just from a caster cleric p.o.v.
... I'm sure similar things can be implimented on other guilds). 
There's my general rant.
Always
Javi

------------------------------

poster: Sleip
subject: Ripost for fighters
date: Wed May  3 12:12:56 2000

I was wondering about the ripost skill for defenders of the crown.
It reads that it is a slashing weapon only skill, I do not really
understand why it should not work for blunt wepons as well ( whip I
can kind of understand ). The blade dancer gulid is still alot
better than the other fighter guilds as I see it. 
S l e i p 

------------------------------

poster: Snoop
subject: >Midbies
date: Wed May  3 12:59:27 2000

On Wed May  3 05:36:29 2000 Javier wrote post #504:
> Just out of observation, there's a genreal lack of true midbies on
> this mud...the life of the average Red Dragon mudder seems (<--note
> that I typed "smees" there origionally) to be as such:
> Newbie
> Levelinflateforstats
> Levelinflateforstats
> Levelinflateforstats
> Levelinflateforstats
> Levelinflateforstats
> Levelinflateforstats
> I was looking at the plaque, and I'm level 44 on there with 112M
> with a bunch of people who are level 50-60.
> I think there needs to be more reward for people with more
> exp....ie, there's a base level cost, and then it costs you more exp
> to train a stat. Specialty spells like Reinc/Ress/Revive will allow
> for less exp loss of the dead person the higher those spells are
> trained...things like that (This is just from a caster cleric p.o.v.
> ... I'm sure similar things can be implimented on other guilds). 
> There's my general rant.
> Always
> Javi
This just reminded me.
Afaik the better u get, the higher spells/skills/stats/lvls you get,
the more sps etc stuff starts to cost. The damage/sps ratio keeps
pretty much the same. I think it would be logical that if you are
highly studied in casting a spell you should also be fairly good in
householding your sps.  Atm it's like if you're better then you just
do dmg faster, but maybe not (much) more of it.
Can be wrong, but feels that way when certain stuff costs
ahelluvalot to cast/use...
*/Snoop rambles on and on...

------------------------------

poster: Warchief
subject: >>Midbies
date: Wed May  3 14:47:22 2000

On Wed May  3 12:59:27 2000 Snoop wrote post #506:
> On Wed May  3 05:36:29 2000 Javier wrote post #504:
> > Just out of observation, there's a genreal lack of true midbies on
> > this mud...the life of the average Red Dragon mudder seems (<--note
> > that I typed "smees" there origionally) to be as such:
> > Newbie
> > Levelinflateforstats
> > Levelinflateforstats
> > Levelinflateforstats
> > Levelinflateforstats
> > Levelinflateforstats
> > Levelinflateforstats
> > I was looking at the plaque, and I'm level 44 on there with 112M
> > with a bunch of people who are level 50-60.
> > I think there needs to be more reward for people with more
> > exp....ie, there's a base level cost, and then it costs you more exp
> > to train a stat. Specialty spells like Reinc/Ress/Revive will allow
> > for less exp loss of the dead person the higher those spells are
> > trained...things like that (This is just from a caster cleric p.o.v.
> > ... I'm sure similar things can be implimented on other guilds). 
> > There's my general rant.
> > Always
> > Javi
> This just reminded me.
> Afaik the better u get, the higher spells/skills/stats/lvls you get,
> the more sps etc stuff starts to cost. The damage/sps ratio keeps
> pretty much the same. I think it would be logical that if you are
> highly studied in casting a spell you should also be fairly good in
> householding your sps.  Atm it's like if you're better then you just
> do dmg faster, but maybe not (much) more of it.
> Can be wrong, but feels that way when certain stuff costs
> ahelluvalot to cast/use...
> */Snoop rambles on and on...

I don't think damage/sp cost keep the same ratio, a spell when first
learned may cost 50 sps with low damage but when trained highly 200
with enormous, I doubt 4 blasts of a low damage spell will equal 1
blast of an enormous damage spell.

-Chief

------------------------------

poster: Zane
subject: >Ripost for fighters
date: Wed May  3 16:21:32 2000

On Wed May  3 12:12:56 2000 Sleip wrote post #505:
> I was wondering about the ripost skill for defenders of the crown.
> It reads that it is a slashing weapon only skill, I do not really
> understand why it should not work for blunt wepons as well ( whip I
> can kind of understand ). The blade dancer gulid is still alot
> better than the other fighter guilds as I see it. 
> S l e i p 
One does not parry or otherwise defend with blunt weapons or whips
and daggers, one does however parry with shields.  I would therefore
assume that riposte should only work with slashing and shield type
weaponss.

Zane

------------------------------

poster: Arkangyle
subject: >>Ripost for fighters
date: Wed May  3 16:33:11 2000

On Wed May  3 16:21:32 2000 Zane wrote post #508:
> On Wed May  3 12:12:56 2000 Sleip wrote post #505:
> > I was wondering about the ripost skill for defenders of the crown.
> > It reads that it is a slashing weapon only skill, I do not really
> > understand why it should not work for blunt wepons as well ( whip I
> > can kind of understand ). The blade dancer gulid is still alot
> > better than the other fighter guilds as I see it. 
> > S l e i p 
> One does not parry or otherwise defend with blunt weapons or whips
> and daggers, one does however parry with shields.  I would therefore
> assume that riposte should only work with slashing and shield type
> weaponss.
> 
> Zane

I beg to differ with Zane here, you can parry with just about
anything (not whips), and the skill riposte is supposed to reflect
your ability to take advantage of the position you managed to put
your opponents weapon in with your parry.
I would also like to note, however, that some weapons (like swords)
are much more effective when used to parry than others (dagger).

Arkangyle

------------------------------

poster: Arkangyle
subject: Javier's talk about midbies
date: Wed May  3 16:35:27 2000

I don't like using follow-up, cus it causes endless spam and hard to
read news, so I'll just post them by itself.

The benefits of putting your exp into skills/spells is supposed to
be the bonus in itself.  If more of a bonus is being reaped simply
from levels than actual training, then maybe training should mean
more (it is afterall the main measure isn't it?)

Arkangyle

------------------------------

poster: Zane
subject: >>>Ripost for fighters
date: Wed May  3 16:35:45 2000

On Wed May  3 16:33:11 2000 Arkangyle wrote post #509:
> On Wed May  3 16:21:32 2000 Zane wrote post #508:
> > On Wed May  3 12:12:56 2000 Sleip wrote post #505:
> > > I was wondering about the ripost skill for defenders of the crown.
> > > It reads that it is a slashing weapon only skill, I do not really
> > > understand why it should not work for blunt wepons as well ( whip I
> > > can kind of understand ). The blade dancer gulid is still alot
> > > better than the other fighter guilds as I see it. 
> > > S l e i p 
> > One does not parry or otherwise defend with blunt weapons or whips
> > and daggers, one does however parry with shields.  I would therefore
> > assume that riposte should only work with slashing and shield type
> > weaponss.
> > 
> > Zane
> 
> I beg to differ with Zane here, you can parry with just about
> anything (not whips), and the skill riposte is supposed to reflect
> your ability to take advantage of the position you managed to put
> your opponents weapon in with your parry.
> I would also like to note, however, that some weapons (like swords)
> are much more effective when used to parry than others (dagger).
> 
> Arkangyle
Was not refering to rl here, in rd the only parry skills are for
shields and slashing weapons.

------------------------------

poster: Sleet
subject: >>Ripost for fighters
date: Wed May  3 17:18:36 2000

On Wed May  3 16:21:32 2000 Zane wrote post #508:
> On Wed May  3 12:12:56 2000 Sleip wrote post #505:
> > I was wondering about the ripost skill for defenders of the crown.
> > It reads that it is a slashing weapon only skill, I do not really
> > understand why it should not work for blunt wepons as well ( whip I
> > can kind of understand ). The blade dancer gulid is still alot
> > better than the other fighter guilds as I see it. 
> > S l e i p 
> One does not parry or otherwise defend with blunt weapons or whips
> and daggers, one does however parry with shields.  I would therefore
> assume that riposte should only work with slashing and shield type
> weaponss.
> 
> Zane
you can parry with a blunt weapon
it just has to be really strong and long
sleet

------------------------------

poster: Apathy
subject: >Javier's talk about midbies
date: Wed May  3 21:27:08 2000

On Wed May  3 16:35:27 2000 Arkangyle wrote post #510:
> I don't like using follow-up, cus it causes endless spam and hard to
> read news, so I'll just post them by itself.

Learn to use ~e, so you can do cool stuff like this. ;)

> Arkangyle

-Apathy

------------------------------

poster: Arkangyle
subject: >>Javier's talk about midbies
date: Thu May  4 09:26:40 2000

On Wed May  3 21:27:08 2000 Apathy wrote post #513:
> On Wed May  3 16:35:27 2000 Arkangyle wrote post #510:
> > I don't like using follow-up, cus it causes endless spam and hard to
> > read news, so I'll just post them by itself.
> 
> Learn to use ~e, so you can do cool stuff like this. ;)
> 
> > Arkangyle
> 
> -Apathy

basically my point was people don't ever do that :P

------------------------------

poster: Zarp
subject: eq
date: Thu May  4 09:40:25 2000

I've heard someone is going eq tank in June (and he's very good at it)
I just want to mention that folks should reinc for eq by then.
sorc's,harmer's,witches,whatever just choose the guild who is good
for the eq parties.
too be a sorc U need level 50 and 100M worth or more. If someone of
u guys/girls who is intrested of this should talk to me, if they
want some info about harmer,sorc,witches.. etc.
/zarp.

------------------------------

poster: Mikul
subject: >eq
date: Thu May  4 09:48:59 2000


Erm, i'd like to point out that the eq monsters that will be 
killed will be of the highest possible quality. i.e. the stuff
that never gets killed unless ppl are very organised. And so
for sorc's this means they will need breaths trained to
be of much use (ie hag is acid or asphyx only per boot)

I think there is one abj for sure, a second seemed to work
very well last time. 

We have a couple of high class healer's in raw and blonk,
but i guess another couple of 500+ healers can never help

Animist now, would appear to be very useful (baer/kalon)
being able to tuned to a damage type.

There are a couple of maxxed seers, many max and myself
But another curse chanter would be helpful, to allow
harmers to blast, and not stun.

Harmers, well there is Graxon at high worth, and a few nicely
worthed midbies, but a few more might be useful.


Basically i think it comes down to, if you was around last
time, be around again. Be in the same guilds again, and 
as long as ppl are willing to kick butt, then the tank
will stay tank, as he enjoy's it so much

Mikul, waits to get murdered by L

------------------------------

poster: Javier
subject: I Love You
date: Thu May  4 09:58:02 2000

http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 

------------------------------

poster: Zifnab
subject: >I Love You
date: Thu May  4 10:06:09 2000

On Thu May  4 09:58:02 2000 Javier wrote post #517:
> http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 

FYI more info from CERT
http://www.cert.org/current/current_activity.html#loveletter

------------------------------

poster: Magneto
subject: >>I Love You
date: Thu May  4 10:09:57 2000

On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> 
> FYI more info from CERT
> http://www.cert.org/current/current_activity.html#loveletter
Ah another day that its good to not use outlook.
UNIX rah rah!

------------------------------

poster: Zaedrax
subject: >>>I Love You
date: Thu May  4 12:35:40 2000

On Thu May  4 10:09:57 2000 Magneto wrote post #519:
> On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> > On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> > 
> > FYI more info from CERT
> > http://www.cert.org/current/current_activity.html#loveletter
> Ah another day that its good to not use outlook.
> UNIX rah rah!
I use Windows and Eudora 4.3.1. No Outlook bugs. =P
-Zae

------------------------------

poster: Arkangyle
subject: Viruses
date: Thu May  4 16:37:19 2000

I'm glad to say that I am happily not a person who received emails
... not with the virus (I could care less about that) but rather,
ones warning me about said virus :)

Arkangyle thinks people need to stop giving their computers control
of material sent to them.

------------------------------

poster: Mixer
subject: >>>I Love You
date: Thu May  4 17:20:26 2000

On Thu May  4 10:09:57 2000 Magneto wrote post #519:
> On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> > On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> > 
> > FYI more info from CERT
> > http://www.cert.org/current/current_activity.html#loveletter
> Ah another day that its good to not use outlook.
> UNIX rah rah!
Yay!  Get more of nothing done every day on the most stable platofmr
to do nothing!
Mix.

------------------------------

poster: Magneto
subject: >>>>I Love You
date: Thu May  4 17:27:40 2000

On Thu May  4 17:20:26 2000 Mixer wrote post #522:
> On Thu May  4 10:09:57 2000 Magneto wrote post #519:
> > On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> > > On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > > > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> > > 
> > > FYI more info from CERT
> > > http://www.cert.org/current/current_activity.html#loveletter
> > Ah another day that its good to not use outlook.
> > UNIX rah rah!
> Yay!  Get more of nothing done every day on the most stable platofmr
> to do nothing!
> Mix.
Yeah, we do nothing ;)  AIX puts the . in dot com.

------------------------------

poster: Sleet
subject: >>>>>>I Love You
date: Thu May  4 18:54:35 2000

On Thu May  4 18:52:53 2000 Kaos wrote post #524:
> On Thu May  4 17:27:40 2000 Magneto wrote post #523:
> > On Thu May  4 17:20:26 2000 Mixer wrote post #522:
> > > On Thu May  4 10:09:57 2000 Magneto wrote post #519:
> > > > On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> > > > > On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > > > > > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> > > > > 
> > > > > FYI more info from CERT
> > > > > http://www.cert.org/current/current_activity.html#loveletter
> > > > Ah another day that its good to not use outlook.
> > > > UNIX rah rah!
> > > Yay!  Get more of nothing done every day on the most stable platofmr
> > > to do nothing!
> > > Mix.
> > Yeah, we do nothing ;)  AIX puts the . in dot com.
> that's Sun..
think %^WHITE%^ TICK!
the dun does alot, but i dont know about that

------------------------------

poster: Nyx
subject: Elfquest
date: Thu May  4 23:45:40 2000

Maybe I am the only fan here, but if I am not i thought someone else
might really like this site.
http://members.xoom.com/kagri/fanart.html
Nyx

------------------------------

poster: Tyrell
subject: RE Elfquest
date: Fri May  5 09:20:06 2000

Rest easy Nyx you arnt the only quester on the mud. Iv been reading
EQ since it first came out, only trouble is its damm hard to get
hold of it over in the UK ( still trying to finish the Jinx/skyward
stories ).
Still I keep trying, shade and sweet water.

------------------------------

poster: Magneto
subject: >>>>>>>I Love You
date: Fri May  5 11:31:11 2000

On Thu May  4 18:54:35 2000 Sleet wrote post #525:
> On Thu May  4 18:52:53 2000 Kaos wrote post #524:
> > On Thu May  4 17:27:40 2000 Magneto wrote post #523:
> > > On Thu May  4 17:20:26 2000 Mixer wrote post #522:
> > > > On Thu May  4 10:09:57 2000 Magneto wrote post #519:
> > > > > On Thu May  4 10:06:09 2000 Zifnab wrote post #518:
> > > > > > On Thu May  4 09:58:02 2000 Javier wrote post #517:
> > > > > > > http://news.bbc.co.uk/hi/english/uk/newsid_736000/736080.stm 
> > > > > > 
> > > > > > FYI more info from CERT
> > > > > > http://www.cert.org/current/current_activity.html#loveletter
> > > > > Ah another day that its good to not use outlook.
> > > > > UNIX rah rah!
> > > > Yay!  Get more of nothing done every day on the most stable platofmr
> > > > to do nothing!
> > > > Mix.
> > > Yeah, we do nothing ;)  AIX puts the . in dot com.
> > that's Sun..
> think %^WHITE%^ TICK!
> the dun does alot, but i dont know about that
Wrong... that WAS sun.  Sure they still advertise with that slogan. 
But now the top level DNS machine A.root is an IBM S80.
For more info go here
http://www.washingtonpost.com/wp-dyn/articles/A48004-2000Apr19.html

Mags

------------------------------

poster: Balinor
subject: size
date: Sun May  7 04:38:10 2000

Ok, bigger races do more damage, so smaller
races should dodge more, am i right or am i right?
-Bal the friggin small insectoid

------------------------------

poster: Durin
subject: >size
date: Sun May  7 04:39:53 2000

On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> Ok, bigger races do more damage, so smaller
> races should dodge more, am i right or am i right?
> -Bal the friggin small insectoid

You're right. And big races rock too much anyways here.

-Durin

------------------------------

poster: Koma
subject: >>size
date: Sun May  7 05:34:08 2000

On Sun May  7 04:39:53 2000 Durin wrote post #530:
> On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > Ok, bigger races do more damage, so smaller
> > races should dodge more, am i right or am i right?
> > -Bal the friggin small insectoid
> 
> You're right. And big races rock too much anyways here.
> 
> -Durin

I agree completely with both of you.
Koma

------------------------------

poster: Zane
subject: >>>size
date: Sun May  7 05:41:34 2000

On Sun May  7 05:34:08 2000 Koma wrote post #531:
> On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > Ok, bigger races do more damage, so smaller
> > > races should dodge more, am i right or am i right?
> > > -Bal the friggin small insectoid
> > 
> > You're right. And big races rock too much anyways here.
> > 
> > -Durin
> 
> I agree completely with both of you.
> Koma
Hmm, first off it seems to me that on average small races have more
dex than big races.  Dex being a major affecting stat for dodge
means that, well, I think small races already dodge more than big
races.  Rememer we are not talking a huge difference for the hits of
large races here.  If there were, everyone would have reinced to
giant by now.

Next thing that comes to mind is that yes large races in general are
pretty powerfull, but dont they get low exp rates to match?

So in specific response to Bal the friggin small insectoid, dont you
have four arms?  Doesnt your race have the second best dex of any
race.  Dont you dodge better and get way more hits than those larger
races that hit harder but not as often?

Lastly, I would like to say that when you go to reinc, you can
choose any race that you like.  I hope that you will be smart enough
to choose one that you will enjoy playing =)

Zane

------------------------------

poster: Khosan
subject: >>>size
date: Sun May  7 05:47:31 2000

On Sun May  7 05:34:08 2000 Koma wrote post #531:
> On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > Ok, bigger races do more damage, so smaller
> > > races should dodge more, am i right or am i right?
> > > -Bal the friggin small insectoid
> > 
> > You're right. And big races rock too much anyways here.
> > 
> > -Durin
> 
> I agree completely with both of you.
> Koma
Since Balinor provoked me into actually testing this, I can tell you that
two 100% equal thief reincs, one mantisman (which is the race balinor is
whining about) and one xorn (which he compares to), the mantisman got
120 dex while the xorn got 174 dex.

------------------------------

poster: Khosan
subject: >>>>size
date: Sun May  7 05:47:49 2000

On Sun May  7 05:47:31 2000 Khosan wrote post #533:
> On Sun May  7 05:34:08 2000 Koma wrote post #531:
> > On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > > Ok, bigger races do more damage, so smaller
> > > > races should dodge more, am i right or am i right?
> > > > -Bal the friggin small insectoid
> > > 
> > > You're right. And big races rock too much anyways here.
> > > 
> > > -Durin
> > 
> > I agree completely with both of you.
> > Koma
> Since Balinor provoked me into actually testing this, I can tell you that
> two 100% equal thief reincs, one mantisman (which is the race balinor is
> whining about) and one xorn (which he compares to), the mantisman got
> 120 dex while the xorn got 174 dex.
The other way around of course

------------------------------

poster: Kazulanth
subject: Pittsburgh mudcon
date: Sun May  7 18:28:04 2000

Phire, Smee, Apathy, and I were planning a get together for a few
days sometime between July 14-22. It would be at my house (I live
near Pittsburgh) If you are interested in coming, and live somewhat
near Pittsburgh, give me a mail.

Although I love you guys dearly, I don't particularly want the whole
mud. It will be held mostly at my house and in various places around
Pittsburgh, and will be totally dry. I can put up 3-5 more people in
the house proper.

If you live near Dayton, Ohio, State College, PA, or Philadelphia,
PA, you can probably catch a ride, but otherwise you will be on your
own. Send me a mail if you are interested.

--Kazulanth

------------------------------

poster: Sleet
subject: >>>size
date: Sun May  7 18:29:04 2000

On Sun May  7 05:34:08 2000 Koma wrote post #531:
> On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > Ok, bigger races do more damage, so smaller
> > > races should dodge more, am i right or am i right?
> > > -Bal the friggin small insectoid
> > 
> > You're right. And big races rock too much anyways here.
> > 
> > -Durin
> 
> I agree completely with both of you.
> Koma
i second that!

------------------------------

poster: Cloud
subject: >>>size
date: Sun May  7 19:46:26 2000

On Sun May  7 05:34:08 2000 Koma wrote post #531:
> On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > Ok, bigger races do more damage, so smaller
> > > races should dodge more, am i right or am i right?
> > > -Bal the friggin small insectoid
> > 
> > You're right. And big races rock too much anyways here.
> > 
> > -Durin
> 
> I agree completely with both of you.
> Koma
lol
Cloud

------------------------------

poster: Sleet
subject: >>>>size
date: Mon May  8 17:25:42 2000

On Sun May  7 19:46:26 2000 Cloud wrote post #537:
> On Sun May  7 05:34:08 2000 Koma wrote post #531:
> > On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > > Ok, bigger races do more damage, so smaller
> > > > races should dodge more, am i right or am i right?
> > > > -Bal the friggin small insectoid
> > > 
> > > You're right. And big races rock too much anyways here.
> > > 
> > > -Durin
> > 
> > I agree completely with both of you.
> > Koma
> lol
> Cloud
i thought size didnt matter?

------------------------------

poster: Warchief
subject: >>>>>size
date: Mon May  8 19:28:39 2000

On Mon May  8 17:25:42 2000 Sleet wrote post #538:
> On Sun May  7 19:46:26 2000 Cloud wrote post #537:
> > On Sun May  7 05:34:08 2000 Koma wrote post #531:
> > > On Sun May  7 04:39:53 2000 Durin wrote post #530:
> > > > On Sun May  7 04:38:10 2000 Balinor wrote post #529:
> > > > > Ok, bigger races do more damage, so smaller
> > > > > races should dodge more, am i right or am i right?
> > > > > -Bal the friggin small insectoid
> > > > 
> > > > You're right. And big races rock too much anyways here.
> > > > 
> > > > -Durin
> > > 
> > > I agree completely with both of you.
> > > Koma
> > lol
> > Cloud
> i thought size didnt matter?
Do you read inform?
-Chief

------------------------------

poster: Durin
subject: Hmm
date: Tue May  9 06:44:28 2000

(1) Lottery machine(2) Small lodestone (blue glow)(1) Small
lodestone (indigo glow)(2) Small lodestone (green glow)        [+-+
Weapons +-+](1)  Demon slicer (Wielded)(1)  Golden Tanto (Wielded)  
     [+-+ Armors +-+](1)  Dragon Belt (Tattered) (worn)(1)  Viking
boots (worn)(1)  Turlach Bracers (worn)(1)  Breastplate of blending
(worn)(2)  Golden Ring of Ce'noba (worn)(1)  Diadem of
Sat-Hathor-Yunet (worn)(1)  Steel amulet of Valor (worn)(1)  Ash's
Gauntlet (worn)(1)  Webbed leggings (worn)(1)  Eye of the Serpent
(worn)(1)  Croak Cloak (worn)(1)  Glowing armband of Deirdre (worn) 
       

-Durin

------------------------------

poster: Khosan
subject: >Hmm
date: Tue May  9 07:11:23 2000

On Tue May  9 06:44:28 2000 Durin wrote post #540:
> (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> -Durin

And since when did this news group become the place to put bug reports?

------------------------------

poster: Durin
subject: >>Hmm
date: Tue May  9 07:11:59 2000

On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > -Durin
> 
> And since when did this news group become the place to put bug reports?

If you care to look at bug reports too you'll find it there.

-Durin

------------------------------

poster: Zifnab
subject: >>>Hmm
date: Tue May  9 07:14:51 2000

On Tue May  9 07:11:59 2000 Durin wrote post #542:
> On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> > On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > > -Durin
> > 
> > And since when did this news group become the place to put bug reports?
> 
> If you care to look at bug reports too you'll find it there.
> 
> -Durin
if you care to think about it, there is a reason that the bug
groups are kept private to the person reporting the bug, and th
the wizards.


------------------------------

poster: Khosan
subject: >>>Hmm
date: Tue May  9 07:15:24 2000

On Tue May  9 07:11:59 2000 Durin wrote post #542:
> On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> > On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > > -Durin
> > 
> > And since when did this news group become the place to put bug reports?
> 
> If you care to look at bug reports too you'll find it there.
> 
> -Durin
Original bug report by Durin on Tue May  9 06:45:22 2000

Now tell me, is 06:45:22 before or after 06:44:28 ?

Durins rule, first you tell everybody about your bug then as an afterthought
you remember to bug report it also.

------------------------------

poster: Durin
subject: >>>>Hmm
date: Tue May  9 07:15:33 2000

On Tue May  9 07:14:51 2000 Zifnab wrote post #543:
> On Tue May  9 07:11:59 2000 Durin wrote post #542:
> > On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> > > On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > > > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > > > -Durin
> > > 
> > > And since when did this news group become the place to put bug reports?
> > 
> > If you care to look at bug reports too you'll find it there.
> > 
> > -Durin
> if you care to think about it, there is a reason that the bug
> groups are kept private to the person reporting the bug, and th
> the wizards.
> 

Ok ok but like 50% the mud was there anyways when this happened. And
don't we see the bugs anyway from the fixed reports.

-Durin

------------------------------

poster: Durin
subject: >>>>Hmm
date: Tue May  9 07:25:29 2000

On Tue May  9 07:15:24 2000 Khosan wrote post #544:
> On Tue May  9 07:11:59 2000 Durin wrote post #542:
> > On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> > > On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > > > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > > > -Durin
> > > 
> > > And since when did this news group become the place to put bug reports?
> > 
> > If you care to look at bug reports too you'll find it there.
> > 
> > -Durin
> Original bug report by Durin on Tue May  9 06:45:22 2000
> 
> Now tell me, is 06:45:22 before or after 06:44:28 ?
> 
> Durins rule, first you tell everybody about your bug then as an afterthought
> you remember to bug report it also.

Well nods, your rules about kiling mortals who use buggy code are
the one to be blamed. Did you notice that people others than me were
talking about what happened on dragon channel before I even posted.
Off course not.

-Durin

------------------------------

poster: Wildchild
subject: >>>>>Hmm
date: Tue May  9 08:50:12 2000

On Tue May  9 07:25:29 2000 Durin wrote post #546:
> On Tue May  9 07:15:24 2000 Khosan wrote post #544:
> > On Tue May  9 07:11:59 2000 Durin wrote post #542:
> > > On Tue May  9 07:11:23 2000 Khosan wrote post #541:
> > > > On Tue May  9 06:44:28 2000 Durin wrote post #540:
> > > > > (1) Lottery machine(2) Small lodestone (blue glow)(1) Small
> > > > > -Durin
> > > > 
> > > > And since when did this news group become the place to put bug
reports?
> > > 
> > > If you care to look at bug reports too you'll find it there.
> > > 
> > > -Durin
> > Original bug report by Durin on Tue May  9 06:45:22 2000
> > 
> > Now tell me, is 06:45:22 before or after 06:44:28 ?
> > 
> > Durins rule, first you tell everybody about your bug then as an
afterthought
> > you remember to bug report it also.
> 
> Well nods, your rules about kiling mortals who use buggy code are
> the one to be blamed. Did you notice that people others than me were
> talking about what happened on dragon channel before I even posted.
> Off course not.
> 
> -Durin

People will always talk about bugs on channels, mostly to confirm
whether or not something is a bug. Doesn't mean you have the right
to post it in the news for hte whole bloody mud to find out about
and potentially attempt to abuse just because others are discussing
it, does it?

Just bug rep it and be done with it.

-WildChild

------------------------------

poster: Golte
subject: >>>>>Hmm
date: Tue May  9 08:50:34 2000

> > if you care to think about it, there is a reason that the bug
> > groups are kept private to the person reporting the bug, and th
> > the wizards.
> > 
> 
> Ok ok but like 50% the mud was there anyways when this happened. And
> don't we see the bugs anyway from the fixed reports.
> 
> -Durin

All bugs are secret info until admins decide to publish it. 
The more that knows, the bigger risk for abuse. 

------------------------------

poster: Javier
subject: Stuff
date: Wed May 10 04:29:08 2000

I'm sure everyone knows about www.hungersite.com and that you all
visit it daily...
There's also a www.therainforestsite.com ... very similar to the
hunger site. When you click on the button companies pay to buy up
rain forest to keep it from being logged. 
So go do the world some good while you're online...
Javi

------------------------------

poster: Mixer
subject: >Stuff
date: Wed May 10 08:13:41 2000

On Wed May 10 04:29:08 2000 Javier wrote post #549:
> I'm sure everyone knows about www.hungersite.com and that you all
> visit it daily...
> There's also a www.therainforestsite.com ... very similar to the
> hunger site. When you click on the button companies pay to buy up
> rain forest to keep it from being logged. 
> So go do the world some good while you're online...
> Javi
And if you believe this stuff I have a bridge to sell you...
Mix.

------------------------------

poster: Javier
subject: >>Stuff
date: Wed May 10 12:13:32 2000

On Wed May 10 08:13:41 2000 Mixer wrote post #550:
> On Wed May 10 04:29:08 2000 Javier wrote post #549:
> > I'm sure everyone knows about www.hungersite.com and that you all
> > visit it daily...
> > There's also a www.therainforestsite.com ... very similar to the
> > hunger site. When you click on the button companies pay to buy up
> > rain forest to keep it from being logged. 
> > So go do the world some good while you're online...
> > Javi
> And if you believe this stuff I have a bridge to sell you...
> Mix.
These are actual sites run by the UN and Greater Good, feel free to
contact them for more information.
Javi

------------------------------

poster: Zifnab
subject: something to think about
date: Wed May 10 15:14:40 2000

appending 'needs to be fixed', 'fix it' etc to the bottom
of bug posts is rather annoying, or perhaps its just me that
it annoys, but we do our best to fix things around here, and that
implies that we dont.

Anyway just a personal thing that i dont like.

--zif

------------------------------

poster: Energystar
subject: Help Please
date: Thu May 11 20:03:50 2000

I'm trying to find out the name/artist of this song for my gf.
If any of you know, please tell me.
I only know this little bit...
Tell me what I've got to do to please you, baby anything you say
I'll do, cause I only wanna make you happy, from the bottom of my
heart its true.
would greately appreciate the help
thx

--es

------------------------------

poster: Nyx
subject: Your Ugly Mugs!
date: Thu May 11 22:34:03 2000

Just kidding. ;) Anyhow, I am making a Red Dragon Player site (I
know, this has been done before) with photos of everyone and a
little about each of you. If you have drawing of your character
(Past, or present form) those can go up too. If you have a story
behind your character, a story about your character, a story about
the game- those are welcome too! I may take some from Zifnabs
library as well. BAsically anything that has to do with the
characters and the game. And maybe I will even have something about
areas and eq. nothing as fancy as most of the other pages though. :)
Ok, so that is it. Either mail me or mud mail with what ever you
want up there. ;) Thanks
Nyx

------------------------------

poster: Ant
subject: >Help Please
date: Fri May 12 14:53:17 2000

On Thu May 11 20:03:50 2000 Energystar wrote post #553:
> I'm trying to find out the name/artist of this song for my gf.
> If any of you know, please tell me.
> I only know this little bit...
> Tell me what I've got to do to please you, baby anything you say
> I'll do, cause I only wanna make you happy, from the bottom of my
> heart its true.
> would greately appreciate the help
> thx
> 
> --es
Talk about original lyrics there... It would help greatly if you'd
manage to remember something a bit more original ;)

I guess that portion of the lyrics would fit into just about every
song by BSB, Westlife, Boyzone, etc, etc...

- Ant the critic

------------------------------

poster: Nyx
subject: What are you?
date: Sun May 14 03:32:59 2000

http://www.brunching.com/toys/toy-cyborger.html

Nyx

------------------------------

poster: Lasher
subject: EQ.
date: Sun May 14 16:29:51 2000


Figured I should write something here because a lot of people are
expecting me to do eq in June. I'll spare you the details but
basically, because of a few real life things going on, it isn't going 
to happen. I can sit online and kill something every now and then but 
just cannot pay as much attention as eq demands.
 
Golte is still tank so everyone that was planning to reinc can still
do so and do eq with him if they wish (or anyone else that reincs tank).
 
Lasher.

------------------------------

poster: Javier
subject: Napster
date: Tue May 16 14:43:20 2000

If you've been banned from Napster e-mail crows_fan@hotmail.com ...
apparently he can help you get back on, even if it won't let you
create a new idenity. 
javi

------------------------------

poster: Uncle
subject: Open letter from Metallica
date: Tue May 16 16:35:40 2000


www.brunching.com/features/feature-metallicaletter.html


------------------------------

poster: Javier
subject: >Open letter from Metallica
date: Tue May 16 18:36:12 2000

On Tue May 16 16:35:40 2000 Uncle wrote post #559:
> www.brunching.com/features/feature-metallicaletter.html
> 
Heh, "We don't suck money" still sounds like it's for money :P This
letter sounds like they wrote it while they were stoned off their
ass. 

------------------------------

poster: Apathy
subject: >>Open letter from Metallica
date: Tue May 16 18:40:28 2000

On Tue May 16 18:36:12 2000 Javier wrote post #560:
> On Tue May 16 16:35:40 2000 Uncle wrote post #559:
> > www.brunching.com/features/feature-metallicaletter.html
> > 
> Heh, "We don't suck money" still sounds like it's for money :P This
> letter sounds like they wrote it while they were stoned off their
> ass. 

As does your post. ;P

-Apathy

------------------------------

poster: Javier
subject: >>>Open letter from Metallica
date: Tue May 16 18:41:30 2000

On Tue May 16 18:40:28 2000 Apathy wrote post #561:
> On Tue May 16 18:36:12 2000 Javier wrote post #560:
> > On Tue May 16 16:35:40 2000 Uncle wrote post #559:
> > > www.brunching.com/features/feature-metallicaletter.html
> > > 
> > Heh, "We don't suck money" still sounds like it's for money :P This
> > letter sounds like they wrote it while they were stoned off their
> > ass. 
> 
> As does your post. ;P
> 
> -Apathy
Shhhhhhhhhh...you weren't supposed to notice. 
*passes the joint*
Javi

------------------------------

poster: Dram
subject: >>>>Open letter from Metallica
date: Tue May 16 18:56:55 2000

On Tue May 16 18:41:30 2000 Javier wrote post #562:
> On Tue May 16 18:40:28 2000 Apathy wrote post #561:
> > On Tue May 16 18:36:12 2000 Javier wrote post #560:
> > > On Tue May 16 16:35:40 2000 Uncle wrote post #559:
> > > > www.brunching.com/features/feature-metallicaletter.html
> > > > 
> > > Heh, "We don't suck money" still sounds like it's for money :P This
> > > letter sounds like they wrote it while they were stoned off their
> > > ass. 
> > 
> > As does your post. ;P
> > 
> > -Apathy
> Shhhhhhhhhh...you weren't supposed to notice. 
> *passes the joint*
> Javi
Ok all i have to say about this letter is, i have not seen so much
bs in my life before.

Dram

------------------------------

------------------------------

And i dont voice such an opinion often

------------------------------

poster: Sleet
subject: >>>>>Open letter from Metallica
date: Fri May 19 21:32:32 2000

On Tue May 16 18:56:55 2000 Dram wrote post #563:
> On Tue May 16 18:41:30 2000 Javier wrote post #562:
> > On Tue May 16 18:40:28 2000 Apathy wrote post #561:
> > > On Tue May 16 18:36:12 2000 Javier wrote post #560:
> > > > On Tue May 16 16:35:40 2000 Uncle wrote post #559:
> > > > > www.brunching.com/features/feature-metallicaletter.html
> > > > > 
> > > > Heh, "We don't suck money" still sounds like it's for money :P This
> > > > letter sounds like they wrote it while they were stoned off their
> > > > ass. 
> > > 
> > > As does your post. ;P
> > > 
> > > -Apathy
> > Shhhhhhhhhh...you weren't supposed to notice. 
> > *passes the joint*
> > Javi
> Ok all i have to say about this letter is, i have not seen so much
> bs in my life before.
> 
> Dram
> 

------------------------------

------------------------------

> And i dont voice such an opinion often
lol used a corn cobb pipe today, worked surpsingly well

------------------------------

poster: Korthrun
subject: Not mudding Related
date: Sat May 20 10:15:10 2000

I've notice that alot of the ppl here are quite computer savvy and
was wondering if anyone could/would suggest a good assembler/linker
too me as I'm learning assembly language. And what is the usuall
cost of one?

------------------------------

poster: Khosan
subject: >Not mudding Related
date: Sat May 20 14:44:10 2000

On Sat May 20 10:15:10 2000 Korthrun wrote post #565:
> I've notice that alot of the ppl here are quite computer savvy and
> was wondering if anyone could/would suggest a good assembler/linker
> too me as I'm learning assembly language. And what is the usuall
> cost of one?
Visit http://www.gaztek.co.uk/gasm/index.html

Khosan

------------------------------

poster: Golte
subject: eq parties
date: Sat May 20 16:15:02 2000

If you want eq parties go reinc into:
  Healer, Sorcerer, Harmer maybe, Animist - no clue
Dont reinc into this (unless some unreincs will happen):
  Tank, Abjurer, Bard, Gazer

And reinc now. 

Some notes:
Evokers at level 30 with breaths 90+% are probably
better than level 50 ones with breaths 60-70%, 
though some monsters rather take the death wish types. 
So... perhaps evoker is good choise for you that
has small worth, but im not sure. 

All for now i guess

/Golte


------------------------------

poster: Apathy
subject: >eq parties
date: Sat May 20 16:54:24 2000

On Sat May 20 16:15:02 2000 Golte wrote post #567:
> If you want eq parties go reinc into:
>   Healer, Sorcerer, Harmer maybe, Animist - no clue
> Dont reinc into this (unless some unreincs will happen):
>   Tank, Abjurer, Bard, Gazer
> 
> And reinc now. 
> 
> Some notes:
> Evokers at level 30 with breaths 90+% are probably
> better than level 50 ones with breaths 60-70%, 
> though some monsters rather take the death wish types. 
> So... perhaps evoker is good choise for you that
> has small worth, but im not sure. 
> 
> All for now i guess
> 
> /Golte
> 

Nobody with 90% breaths has excessively small worth ;)

-Apathy

------------------------------

poster: Tektor
subject: Me
date: Sun May 21 12:37:21 2000



------------------------------

poster: Tektor
subject: Me
date: Sun May 21 12:39:28 2000

Ack body of text dissapeared any way i probably wont reposnd to
anyone just so you now im staying newbie a awhile and soloing
bymyself. So if i dont respond dont bother.

------------------------------

poster: Wik
subject: Buh-Bye
date: Mon May 22 18:41:17 2000

Mail me at boskam@aol.com if you feel the need to talk to me (heh, yeah right)

See you all prolly never again.


------------------------------

poster: Durin
subject: Hide
date: Wed May 24 06:35:36 2000

Umm...why does hide effect ie. clan who, friends list but not who list?

-Durin

------------------------------

poster: Tektor
subject: Reincing
date: Thu May 25 17:47:59 2000

Ok as of now im on my journey to hit 100m with no reincing, wish me luck. :)

------------------------------

poster: Javier
subject: Go help....
date: Sun May 28 03:09:00 2000

The hunger site has an option that if you sign up for the Impact
news letter from Greater Good, an additional five cups of food will
be donated...this is one time only (ie, you can't just keep
subscribing, unsubscribing and resubscribing to donate more
food)...but it would help out...you can unsubscribe from the
newsletter afterwards...so don't forget to go visit w
w.hungersite.com and www.therainforestsite.com and do some good
while you're online. 
Javi

------------------------------

poster: Javier
subject: Bye :)
date: Mon May 29 05:20:01 2000

As many of you know, I'm leaving for the summer...I won't have mud
access, but I'll still be able to check my e-mail from time to time,
so drop me a line :)
shag73@hotmail.com
Take care...
Always
Javi

------------------------------

poster: Tektor
subject: Me
date: Mon May 29 12:47:51 2000

I want to apologize for my actiosn of recent I haven been petty,
stupid, and bitter. (Ada's antisocialness is rubbing off on me :))
Thanks every one who has put up with me. (Gonna work on a better
attitude.)

------------------------------

poster: Apathy
subject: weird news article
date: Tue May 30 13:40:02 2000

This is the weirdest article I've ever seen in the news, and it's a
bit quaint, so I'll share it with y'all.

"Tot's babblings may save graves"

Brian and Kendra Tyler of Springboro were more amused than worried
when their 2-year-old son Gaige began to talk to an imaginary
friend.
The innocent babbling of the toddler, however, started a family
quest that led to a beaten-down and long-forgotten cemetery near the
center of town. The experience left the young parents wondering if
Gaige's imaginary friend might have been a real part of Springboro's
history who needed their help.
For the Tyler family, the mystery started about two months ago.
"Who's that? What's that?" Gaige questioned his parents, the baby
sitter, or grandparents while he pointed to an empty room or
hallway.
After several weeks, the toddler started to call his new friend by a
name, Sarah. One evening Gaige fell asleep nestled next to his mom.
Kendra Tyler drifted off, to--only to be awakened by her excited
son.
"Sarah. Sarah. Sarah," the young boy said as he pointed wildly into
the corner of the room.
For the first time, Gaige's mom saw the girl with whom her son had
been talking. For just a moment, and admittedly while she was half
asleep, Mrs. Tyler said she saw the hazy image of a mother and child
dressed in old-fashioned clothes.
"It spooked my wife," Tyler said.
The next day she went to the library to research who had lived in
the area around [their] home where she connected with a member of
the Springboro Historical Society who led her to the old
Universalist Cemetery off Ohio 741 at Parker Drive.
Hidden from view by a strip shopping center, towering oaks,
wildflowers, and weeds, the cemetery was just blocks from the Tyler
home. The family and most Springboro residents hadn't known it
existed. What they found there saddened and excited them.
The cemetery holds about 60 broken or fallen headstones, graves of
early Springboro settlers.
In 1837, Nicholas Fye, 81, became the first to be buried in the
half-acre plot, according to Springboro Historical Society records.
By 1920, membership in the local Universalist Church in Springboro
had shrunk to 13. The church folded. So did the cemetery.
Today the cemetery is the only piece of property in Springboro that
no one owns, said Don Ross, president of the Springboro Area
Historical Society.
The old cemetery is dear to Ross, though he has no relative buried
there. It was a tangled mess of foliage and underbrush when
historical society members found the cemetry in 1992, Ross said.
"Four tilted headstones and a toppled spire were the sole
indications that it was a cemetery," Ross said.
"Snarled bushes, noxious weeds, and sun-starved saplings effectively
filtered out all but scattered shafts of light, even at midday."
Many of the gravestones [were] buried udner 2 to 6 inches of soil,
Ross said. Gently using metal probes, then shovels, local volunteers
unearthed the 60 headstones. Two tempered steel rods with bent
handles, commonly referred to as "witching sticks," were used to
line up the graves.
"I don't know the science behind it, but as you walk across a grave
the rods cross," Ross said. "Using the rods, we were able to exactly
line up the headstones."
Ross made weekly vigils to work on the cemetery until 1997. When the
work got to be too much for him, the city took over general upkeep,
Ross said.
While the Tylers wandered among the graves of "Our Little Wille" and
"Little Maria," Gaige walked around on his own.
"Gaige went right up to a grave and started saying 'Sarah,'" his dad said.
The toddler had discovered the grave of Sarah E. Millard. The little
girl had died in 1853, at 2 years, 3 months--the same age as Gaige.
"He's too little [to] read, but he walked right to her grave," his daid said.
"After we saw the cemetery, I thought maybe Sarah was trying to tell
us this was just not right."
Tyler said a community as affluent as Springboro should be able to
fix up the cemetery and put up a fence to discourage vandals. Tyler
said he hopes the community will rally round the cemetery and fix it
up.
"We have teachers who require students to do community service,"
Tyler said. "Maybe this cemetery could become a school project."
There are thousands of these old cemeteries across the state, said
Melanie Pratt, manager of archeological records collections for the
Ohio Historical Society.
"It's very important not to let them disappear because they give us
a link to our past," Pratt said.
Reclaiming a cemetery such as the one in Springboro takes muscle and
expertise, Pratt said.
"Lots of people go in with good intentions, but in 10 years the
cemetery looks worse than before they started," Pratt said. "You
have to know what you're doing."
Ross estimated that it would cost about $5,000 to repair the
headstones and another $7,000 to put up a simple fence. Ross
supports further reclamation of the cemetery, but also hopes any
efforts to do so will [be] discussed with the historical society.
As far as little Gaige is concerned, Sarah has once again become a
thing of the past. The family moved several weeks ago and Gaige has
[not] mentioned his playmate again, his father said.

Dayton Daily News. May 30, 2000. 1A

-Apathy

------------------------------

poster: Genjuro
subject: Tattoos/Drawings etc
date: Wed May 31 02:41:52 2000

Greetings!  For the past few days I have been running around looking
at people and wanting their tattoo designs.  I haven't gotten to
some of clans but the clans that I have gotten around to have been
very cooperative.  I thank you for this.  I am sorry if I have
annoyed some of you ( I don't know if I have ) but my annoyance is
not in vain.  Clan tattoos that I have up are:  NightStalkers,
Mongeese ( Old tattoo ), Xenongenesis, and FoolKillers.  I have the
Dragons for both clans Dragon Heart and Evil Dragon up.  Clan
Leaders please take a look at them and tell me your opinion.  Please
feel free to email me suggestions also, the drawings aren't in
stone.  This will probably be the last update untill next Sunday at
least.  Finger me for information on my webpage.  Again I want to
thank those who were very cooperative.  Please email your tattoo is
a trademark of your clan, I don't want to get any of them wrong. 
Thanks!

------------------------------

poster: Hierokliff
subject: Abjs.
date: Thu Jun  1 06:27:06 2000

After being an abjurer for three weeks doing what abjurers
are meant to do, idle and wait for an eq party i just feel
its time to write some ideas for changes on them, and some
comments also.

Enchanters.
  The bonuses are nice, hmm very nice actually but you can't
  keep yourself or the tank protted with them and still expect
  to have sps to do anything else for 10min/hour, that is with
  700+ regen. Sigwald reduced the spcost a bit it was nice so
  it costs just around 300sps/spell/item to enchant, it is still
  a bit over 4.5k sps to enchant versus resists, increase stats
  or increase Ac on a player. Not sure if a reboost spell would
  be fitting the guild, so you spend 10min/player in the start
  then just cast a reboost spell on them after 40-60min or they
  start lose the stats, but if i should be really pushing it i
  would rather want em to last to reboot. Compaired to druids
  and bards boosts that are fast and last about as long time
  they need something special, maybe not the resists enchants but
  the statsenchants

Abjurers.
  It wouldnt hurt with a few more AC prots. Hmm but then again 
  just barskin increases ac from vhigh to BEST or so, if that 
  means anything :)
  Lesser shields, lasts way to short time to be used on casters
  in the party. A way to remove shields would be nice, except 
  let the person either idle it away or die/quit.

Irrifletta.
  Without the fire shield, some eq monsies wouldnt be fun at all
  but except for that it dont really have any purpose. Not sure 
  what its purpose is actually, to be an extra resist spell to
  the shields or to hurt the npcs. I don't think it has ever been
  used in here to hurt the npc, since almost all the time the npc
  is either doing random damage or is very resistant to the damage
  type he is doing.

New Omnicron for abjurers.
  A player can only join one of each of these guilds.

Masters of Abjuration
- Dragon lore
    Increases the abjurers chance for analyzing a living dangerous dragon
    before he attacks to maybe increase the vuln effects on him. It also
    increases the dissicate corpse skill after the dragon has fallen, to
    enhance the chance of learning from the kill.
- Faerie Lore
- Undead Lore
- Demon Lore
- Humanoid Lore
- Animal Lore
     Bunches of different lore skills for different kinds of NPCs.
- Dissicate corpse
     The abjurer splits up the corpse and analyzes its to learn the weakness
     and strengths of the target. This increases his chtulhu mythos
that affects
     all his vulns.
- Analyze opponent
     Gives the abjurer a slight information about the opponents strengths and
     weaknesses, it is no where close the the psychics gaze to get the 
     resists, but might give information about offensive capabilities also.
- Find Weakness
     Used once per target, will increase vulns if successful.
- Unessence
     Has a chance of removing sps on the target, or if really lucky giving
     the target a forgetspells for a few rounds.
- Unshield target
     Removes all kinds of greater and lesser shields on a target.

Special mastery, this one can't be trained.
- Cthulhu Mythos
     The magical knowledge of all beings, both from this world and from 
     worlds from beyond.


//Hierokliff who plans his reinc out of abj.


------------------------------

poster: Marvin
subject: exp
date: Sat Jun  3 06:13:59 2000

Before it starts, as always, contructive criticism is welcomed,
but bitch at me and you will just be ignored.
-M

------------------------------

poster: Marvin
subject: Marvin
date: Sat Jun  3 11:17:40 2000

I think its time for me to take a break for a while.
A little time off never hurt anyone.

See you around
  --Marvin

------------------------------

poster: Cypren
subject: leaving
date: Sat Jun  3 20:26:59 2000

I just wanted to say  that ill miss a few of ya  take it easy!
especially Koma, lokie, malifix, baer, vividos, trigon, and a few i
forgot already   bye
Cypren

------------------------------

poster: Wagro
subject: Idea report
date: Sat Jun  3 22:58:45 2000

(Originally in wiz.player.ideas)
Idea reported from /domains/mists/elf_forest/rooms/sforest1--

tell wagro *******DONE******
drop corpse
dig grave
think FULL HP'S!
think TICK!
think TICK!
Oh yeah, just got another idea, I was wondering if we could have an event which would boost all spells/skills to 100% or maybe boost them up a certain amount, +25%. --Wagro


------------------------------

poster: Zifnab
subject: >Idea report
date: Sun Jun  4 11:09:18 2000

On Sat Jun  3 22:58:45 2000 Wagro wrote post #584:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/mists/elf_forest/rooms/sforest1--
> 
> tell wagro *******DONE******
> drop corpse
> dig grave
> think FULL HP'S!
> think TICK!
> think TICK!
> Oh yeah, just got another idea, I was wondering if we could have an event
which would boost all spells/skills to 100% or maybe boost them up a certain
amount, +25%. --Wagro
> 
I have a good idea, use a ! in front of your triggers.

------------------------------

poster: Nyx
subject: >>Idea report
date: Sun Jun  4 12:15:34 2000

On Sun Jun  4 11:09:18 2000 Zifnab wrote post #585:
> On Sat Jun  3 22:58:45 2000 Wagro wrote post #584:
> > (Originally in wiz.player.ideas)
> > Idea reported from /domains/mists/elf_forest/rooms/sforest1--
> > 
> > tell wagro *******DONE******
> > drop corpse
> > dig grave
> > think FULL HP'S!
> > think TICK!
> > think TICK!
> > Oh yeah, just got another idea, I was wondering if we could have an event
> which would boost all spells/skills to 100% or maybe boost them up a certain
> amount, +25%. --Wagro
> > 
> I have a good idea, use a ! in front of your triggers.
Or at the most, when you use news. Turn them all off. :)
Nyx

------------------------------

poster: Dfalt
subject: goodbye
date: Sun Jun  4 18:30:18 2000

Well everyone, As you may have guessed, I am retire'g.  Many will
not care, and some might.  Just thought i would let the few people
that did like me, 'thanks for all the good times'.  this is not a 2
week retirement like -alot- of you think.  I will be freezering my
character for 1 year, so i cant log in even if i want to.  Im also
-not- going to be like alot of players, and try and get this
reversed.  I have thought this over alot, and its the best thing to
do.  I do have a secondary character that i might log in from time
to time, just to say hi to friends.  My services are not needed
here, so its time to move on.  Once again, thanks to all those that
have put up with me over the last few years, its been fun.

If you need to contact me, 'finger dfalt', and e-mail me whenever
you like. *wavie*

D-fal7

------------------------------

poster: Balinor
subject: >goodbye
date: Sun Jun  4 23:51:27 2000

Gonna miss ya around, have a noce one Dflat ;)
btw. the name is not typo...
-Balinro

------------------------------

poster: Quillz
subject: Eq/Resists
date: Sun Jun 11 08:03:26 2000

We had a good sized eq party last night, with a huge tank that had
3950 (give or take 25) hps. 
The party was 11 hours long, and we killed blackmon in 6 hours. 
Gave Xetrov a paper cut in a half hour, and decided to move on.
And did galadriel in 4 and a half hours orso. 
We had 2 healers, a curse chanter, and 2 harmers.
Seth and I were healers, Warchief and Tomten were sorcs, Jordali and
Golte harmers, Denim the witch, and Zane the big o'l meatwall.
My point here is as follows:
In 11 hours, a party of this calibur should have been able to do
more than 2 large eq mobs. 
These weren't the largest mobs, but they were fair sized. 
I'm not just trying to bitch and whine and stir up a ruckus, I'm
trying to rationalize here.
o O ( I hope I'm not the only one who feels this way about the new
resists..) O o
Methinks it might have something to do with the new resists. 
I did come up with a couple ideas...not to make eq easier overall,
but less time consuming. Deaths are still expected.
1.   Lord Blackmon. That little "fear" special of his, maybe put
some sort of a cap on it?
He did that little fear special, which makes you flee, on entrace
one outa 4 times, thats instantly on entrance. 
One outa three times he did it withing the first 2-3 rounds. 
This puts a big crimp in the coordination of the party. 
Having to re-group, every pf, and re-prot because of it...very time
consuming. 
Galadriel specialed a lot too, but it wasnt as bad as blackmon.
A few other things that might help is tuning curse chanters' spells
up a bit...?
Few people like this guild to begin with, well, because it's not
very useful for anything other than eq, and not a lot of ppl care to
spend a whole 10 hours + just to get 8 good pieces of eq.
I'm not saying make them the most powerful guild, but maybe make it
so they can be more useful for exp, as well as eq, and/or make their
curses more powerful.
p.s.

I've read that some bard skills/songs have been upped, and if I do
remember correctly, doublestab was even squeezed in somewheres.
I can do nothing but praise these changes. 
I enjoy seeing guilds that arent played much look more attractive to
players, so that the guilds may be more useful.

Any feedback on the subject is gladly welcomed. 
Maybe more ideas, pointing out some bad parts of my ideas...?
shrug
Q

------------------------------

poster: Jordali
subject: >Eq/Resists
date: Sun Jun 11 17:32:06 2000

or perhaps allowing something players can do to, while not stop specials,
can perhaps slow down the start...perhaps a bard song? a brew?  something
to make some guild with potential for eq even more desirable, thereby
making the task, while more challenging, not as tedious if the party
is able to find the extra person to work this "magic"

-J who thinks eq should be hard, but not so damned tedious if you are
willing to put some thought into the make up of the party.  Our party
the other night was strong, as Quillz said, and I think that level of
challenge is fine, just that I think xertov should have been that
challenging, and
tia, and galadriel and blackmon should have been a step down from that.

Anyways, we'll have to see how the changes affect those mobs...
BTW, Hag ultra nasty "SP sucked by Hag down to 0 almost within 5
rounds" toned down
any...whichever wiz was working on that?


------------------------------

poster: Zane
subject: >>Eq/Resists
date: Sun Jun 11 17:35:34 2000

On Sun Jun 11 17:32:06 2000 Jordali wrote post #590:
> or perhaps allowing something players can do to, while not stop specials,
> can perhaps slow down the start...perhaps a bard song? a brew?  something
> to make some guild with potential for eq even more desirable, thereby
> making the task, while more challenging, not as tedious if the party
> is able to find the extra person to work this "magic"
> 
> -J who thinks eq should be hard, but not so damned tedious if you are
> willing to put some thought into the make up of the party.  Our party
> the other night was strong, as Quillz said, and I think that level of
> challenge is fine, just that I think xertov should have been that
> challenging, and
> tia, and galadriel and blackmon should have been a step down from that.
> 
> Anyways, we'll have to see how the changes affect those mobs...
> BTW, Hag ultra nasty "SP sucked by Hag down to 0 almost within 5
> rounds" toned down
> any...whichever wiz was working on that?
> 
Hmm, Xetrov should be hard and Tiamat relegated to has been nasty?

------------------------------

poster: Khosan
subject: >>Eq/Resists
date: Sun Jun 11 17:39:05 2000

On Sun Jun 11 17:32:06 2000 Jordali wrote post #590:
> or perhaps allowing something players can do to, while not stop specials,
> can perhaps slow down the start...perhaps a bard song? a brew?  something
> to make some guild with potential for eq even more desirable, thereby
> making the task, while more challenging, not as tedious if the party
> is able to find the extra person to work this "magic"
> 
> -J who thinks eq should be hard, but not so damned tedious if you are
> willing to put some thought into the make up of the party.  Our party
> the other night was strong, as Quillz said, and I think that level of
> challenge is fine, just that I think xertov should have been that
> challenging, and
> tia, and galadriel and blackmon should have been a step down from that.
> 
> Anyways, we'll have to see how the changes affect those mobs...
> BTW, Hag ultra nasty "SP sucked by Hag down to 0 almost within 5
> rounds" toned down
> any...whichever wiz was working on that?
> 
I am told you did galadriel without using your brain. Sometimes it is
not enough to put together a cool party, you need to figure what the
trick is to kill the particular eq monster you are fighting.

------------------------------

poster: Zane
subject: >>>Eq/Resists
date: Sun Jun 11 17:52:29 2000

On Sun Jun 11 17:39:05 2000 Khosan wrote post #592:
> On Sun Jun 11 17:32:06 2000 Jordali wrote post #590:
> > or perhaps allowing something players can do to, while not stop specials,
> > can perhaps slow down the start...perhaps a bard song? a brew?  something
> > to make some guild with potential for eq even more desirable, thereby
> > making the task, while more challenging, not as tedious if the party
> > is able to find the extra person to work this "magic"
> > 
> > -J who thinks eq should be hard, but not so damned tedious if you are
> > willing to put some thought into the make up of the party.  Our party
> > the other night was strong, as Quillz said, and I think that level of
> > challenge is fine, just that I think xertov should have been that
> > challenging, and
> > tia, and galadriel and blackmon should have been a step down from that.
> > 
> > Anyways, we'll have to see how the changes affect those mobs...
> > BTW, Hag ultra nasty "SP sucked by Hag down to 0 almost within 5
> > rounds" toned down
> > any...whichever wiz was working on that?
> > 
> I am told you did galadriel without using your brain. Sometimes it is
> not enough to put together a cool party, you need to figure what the
> trick is to kill the particular eq monster you are fighting.
This is true, we could have cut at least 30 minutes of the time
Galadriel took and accourding to Sigwalds inform post, Blackmon has
been tweaked some also.
Zane

------------------------------

poster: Jordali
subject: >>>Eq/Resists
date: Sun Jun 11 17:53:32 2000

Didn't do it with using our brain?  Well, I might be guilty of that,
but Warchief noticed the pattern, and I didn't initiate the
checking to see if it was a bug.  The consensus in the party
was that we should take the most likely target (What Warchief
noticed pretty much confirmed that and put the pieces
together) and see what happened as we progressed through targets
Now, there may be something we still missed in regards to Gal
in all that combat spam, but if it is other than what stems
from the basic pattern we noticed to the combat with the
helpers and their roles, we'll just have to try again and
pay more attention...but our basic pattern we settled on
was what we stuck with as we (some of us) noticed more things.

As for Blackmon, there is no real trick to the high frequency
of his specials...it is pretty much you get specialed, get
organized, go back in...except the get specialed part happened
a lot (it seemed to us),
Anyways, the monsters seem to have been adjusted (I'm pretty sure
Gal's adjustment isn't to tune down, but tuned to make work more
properly...) and we'll see next try how things pan out.

-J

------------------------------

poster: Golte
subject: >>>Eq/Resists
date: Sun Jun 11 18:08:03 2000

> > 
> I am told you did galadriel without using your brain. Sometimes it is
> not enough to put together a cool party, you need to figure what the
> trick is to kill the particular eq monster you are fighting.
Som of us first thought they where bugging as happened before with changed 
monsters. Some wizards told us it worked as it should and soon we 
discovered their tricks and how they helped each other. 
We where slowed down because we had such problems staying in. 

As zane said knowing the tricks will not save us that much time 
next time. The majority of the time we had Galadriel on her own. 

------------------------------

poster: Quillz
subject: >>>Eq/Resists
date: Sun Jun 11 19:21:11 2000

On Sun Jun 11 17:39:05 2000 Khosan wrote post #592:
> On Sun Jun 11 17:32:06 2000 Jordali wrote post #590:
> > or perhaps allowing something players can do to, while not stop specials,
> > can perhaps slow down the start...perhaps a bard song? a brew?  something
> > to make some guild with potential for eq even more desirable, thereby
> > making the task, while more challenging, not as tedious if the party
> > is able to find the extra person to work this "magic"
> > 
> > -J who thinks eq should be hard, but not so damned tedious if you are
> > willing to put some thought into the make up of the party.  Our party
> > the other night was strong, as Quillz said, and I think that level of
> > challenge is fine, just that I think xertov should have been that
> > challenging, and
> > tia, and galadriel and blackmon should have been a step down from that.
> > 
> > Anyways, we'll have to see how the changes affect those mobs...
> > BTW, Hag ultra nasty "SP sucked by Hag down to 0 almost within 5
> > rounds" toned down
> > any...whichever wiz was working on that?
> > 
> I am told you did galadriel without using your brain. Sometimes it is
> not enough to put together a cool party, you need to figure what the
> trick is to kill the particular eq monster you are fighting.
We were the first party to kill her since the tune.
At first, we went about it the wrong way, but we did figure it out
after bout a half hour of silliness.
Us morts aren't all that dumb :)
Q


------------------------------

poster: Frogmann
subject: >Eq/Resists
date: Sun Jun 11 22:04:59 2000

I have never seen anyone who writes more at a stretch than Qz...
I love the kid =)
Froggie

------------------------------

poster: Rambo
subject: >>Eq/Resists
date: Mon Jun 12 04:56:17 2000

As Jordali said we need more things that can make a few of the
undesired guilds more desireable. Like Couldron Magic, the only ones
joining this guild is those that decides to reinc Gazer for eq
parties, but Couldron Magic's ain't any useful in eq parties, so why
not add a new potion, Mixture of Fog. This mixture could be thrown
at a direction so you don't have to enter and cast it. this mixture
gives about 25-30% of chance that there will be no entery hit when
within the next minute. The chance of succeed with this shoulden't
be to high, becouse if it did it should be to simple to do eq. And
just for the record, Im not posting this so Couldron Magic's can
make alot of potions and then throw a Mixture of Fog and then enter
and throw 20 potions at the mob and kill it w/o getting a skratch.
Mobs should still be able to throw potions back w/o any change what
so ever. It's just to help a little agains entery hits on mobs like
Galadriel's little friends and other hard hiting mobs.

Just my 2 cents.

RamBo

------------------------------

poster: Wildchild
subject: >>>Eq/Resists
date: Mon Jun 12 07:53:55 2000

On Mon Jun 12 04:56:17 2000 Rambo wrote post #598:
> As Jordali said we need more things that can make a few of the
> undesired guilds more desireable. Like Couldron Magic, the only ones
> joining this guild is those that decides to reinc Gazer for eq
> parties, but Couldron Magic's ain't any useful in eq parties, so why
> not add a new potion, Mixture of Fog. This mixture could be thrown
> at a direction so you don't have to enter and cast it. this mixture
> gives about 25-30% of chance that there will be no entery hit when
> within the next minute. The chance of succeed with this shoulden't
> be to high, becouse if it did it should be to simple to do eq. And
> just for the record, Im not posting this so Couldron Magic's can
> make alot of potions and then throw a Mixture of Fog and then enter
> and throw 20 potions at the mob and kill it w/o getting a skratch.
> Mobs should still be able to throw potions back w/o any change what
> so ever. It's just to help a little agains entery hits on mobs like
> Galadriel's little friends and other hard hiting mobs.
> 
> Just my 2 cents.
> 
> RamBo

Would like to point out a few things here.
First, bigger monsies throw back potions with alot more frequency
than smaller monsies... if the same applied to your new spell, it
would be next to useless aginst eq monsies, as they would throw back
100% of the time.

As for cauldron magic in general, yeah, I've had some issues with
it, mostly relating to free attack itself, but it is not a useless
guild period. Useless for eq: yes... that's why there's curse
chanters as well. But cauldron has always been a solo guild, it's
just that 9 out of the 10 of you don't have the bloody patience to
know how to kill and use the guild effectively. That's your pitfall,
not the guild's.

I like the idea of such a spell, but it would have to follow unique
rules to the potion throwing formula.

-WildChild

------------------------------

poster: Krellen
subject: >>>Eq/Resists
date: Mon Jun 12 08:18:45 2000

Last I checked, Tiamat was supposed to be one of the hardest if not
the hardest monster in the game.  If that's no longer true, I'll
have to get someone to let me tweak her.  If you look at 'help
gods', you'll see why.  The consort of a god isn't going to be
anything less than nigh on impossible.  :P

------------------------------

poster: Apathy
subject: >>>>Eq/Resists
date: Mon Jun 12 08:22:03 2000

On Mon Jun 12 08:18:45 2000 Krellen wrote post #600:
> Last I checked, Tiamat was supposed to be one of the hardest if not
> the hardest monster in the game.  If that's no longer true, I'll
> have to get someone to let me tweak her.  If you look at 'help
> gods', you'll see why.  The consort of a god isn't going to be
> anything less than nigh on impossible.  :P

help gods is wiz-only, silly ;)


------------------------------

poster: Krellen
subject: >>>>>Eq/Resists
date: Mon Jun 12 08:26:59 2000

> On Mon Jun 12 08:18:45 2000 Krellen wrote post #600:
> help gods is wiz-only, silly ;)

Like I'm supposed to know the difference between what I can see and
what you puny mortals can see.  Like I look at directories.  :P

------------------------------

poster: Jordali
subject: >>>>Eq/Resists
date: Mon Jun 12 08:54:17 2000

On Mon Jun 12 08:18:45 2000 Krellen wrote post #600:
> Last I checked, Tiamat was supposed to be one of the hardest if not
> the hardest monster in the game.  If that's no longer true, I'll
> have to get someone to let me tweak her.  If you look at 'help
> gods', you'll see why.  The consort of a god isn't going to be
> anything less than nigh on impossible.  :P
That's why I was saying Tiamat should be of the order of the...
what was it...6? A bit more? hours we spent on Blackmon, but Blackmon should
be a step down from that.  I guess I wasn't clear, others seem to have
misunderstood me.

-J

------------------------------

poster: Alisha
subject: RD Player Pages
date: Mon Jun 12 11:11:13 2000

Well, the site that I had the player pages on decided to delete my
account, and all my stuff. :(

SO, I'm going to try again, but only with pictures this time. Email
me your pictures, or ICQ them, and I'll put them up in some nice,
organized manner.

alisha@dazedandconfused.com
ICQ UIN: 14609888

It will work this time.

-- LIshie

------------------------------

poster: Quillz
subject: Exp/min in summary
date: Tue Jun 13 01:31:34 2000

just curious why it was taken out...
and if it could possible be put back in
possibly even.
Q

------------------------------

poster: Mixer
subject: >Exp/min in summary
date: Tue Jun 13 03:32:36 2000

On Tue Jun 13 01:31:34 2000 Quillz wrote post #606:
> just curious why it was taken out...
> and if it could possible be put back in
> possibly even.
> Q
It was taken out because age bugged badly, Zifnab posted about this
I however am for it to be put back in per login.
Mix.

------------------------------

poster: Magneto
subject: >>Exp/min in summary
date: Tue Jun 13 10:18:01 2000

On Tue Jun 13 03:32:36 2000 Mixer wrote post #607:
> On Tue Jun 13 01:31:34 2000 Quillz wrote post #606:
> > just curious why it was taken out...
> > and if it could possible be put back in
> > possibly even.
> > Q
> It was taken out because age bugged badly, Zifnab posted about this
> I however am for it to be put back in per login.
> Mix.
Mix is right age is screwed.  the summary was always screwed because of
link death etc also.  It was nice to have but I dont know that we have a
good way to implement it bug free at the moment.
Mags

------------------------------

poster: Snoop
subject: >>>Exp/min in summary
date: Tue Jun 13 10:19:25 2000

It's easy enough to make a trigger to calculate your summary.
*/Snoop

------------------------------

poster: Hierokliff
subject: >>>Exp/min in summary
date: Tue Jun 13 11:08:28 2000

On Tue Jun 13 10:18:01 2000 Magneto wrote post #608:
> On Tue Jun 13 03:32:36 2000 Mixer wrote post #607:
> > On Tue Jun 13 01:31:34 2000 Quillz wrote post #606:
> > > just curious why it was taken out...
> > > and if it could possible be put back in
> > > possibly even.
> > > Q
> > It was taken out because age bugged badly, Zifnab posted about this
> > I however am for it to be put back in per login.
> > Mix.
> Mix is right age is screwed.  the summary was always screwed because of
> link death etc also.  It was nice to have but I dont know that we have a
> good way to implement it bug free at the moment.
> Mags
hmm sorry but i must be stupid, if we have the tiem after we was
recovering from ld in summary, and exp earned since then..
it cant be that hard to get an average exp/min, either with a
calculator by yourself or in the mud?
//Hierokliff the drooling vinnipier who looks after his lungs after
an hour out running

------------------------------

poster: Ftoog
subject: THUNDERCATS!
date: Tue Jun 13 19:34:15 2000

This is an exerpt from the dragon disscusion of 6/13 I thought it
was humorous:

Baigan dragon: well you hold up your sword and yell "THUNDERCATS!
THUNDERCATS! HOOOOOOO!!!" and you will start kicking ass
Baigan dragon: hehe 
Sirk dragon: its thundercats 3 times i think :P 
Baigan dragon: damn....I think your right 
Ftoog dragon: its THUNDER! THUNDER THUNDERCATS HOOOOOOOOOO! inst it? 
Sirk dragon: nods that's it ;Baigan [dragon]: yep that's it 
Baigan dragon: sorry I'm dum ;Baigan [dragon]: heh ;Tzeentch
[dragon]: nod, that's right ftoog :P 
Ftoog dragon: not that I would know... 
Snoop {dragon}: Someone need to code Mumm-ra for ya 
Thundercat dragon: I know. But Im confused now. 
Ant dragon: I have this nagging feeling that Thundercats was my
favorite cartoon sometime in the past, alas I can't remember a thing
about the series... ;Mirrim {dragon}: Lion-o ;Mirrim {dragon}: ring
a bell? ;Wagro [dragon]: snarf ;[dragon]: Tektor sings, 'thunder,
thunder, thunder, Thundercats! dodododo';Ant : Wonder if
there's a thundercats homepage somewhere... 
Tzeentch dragon: cheetara 
Wagro dragon: snarf 

------------------------------

poster: Magneto
subject: Ladyhawk update
date: Tue Jun 13 21:56:40 2000

i just got off the phone with Athena and Ladyhawk.  Ladyhawk came home
from the hospital and is doing well.  She is not the most comfortable
but in good condition.  To quote her on the incident it 'really sucked'.
Athy will be on sometime but is busy being Dr Mom.  But they wanted
to let you all know that Ladyhawk is doing well and to thank you for
your concerns and well wishes.
Magneto

------------------------------

poster: Coal
subject: Summer Job
date: Wed Jun 14 03:02:43 2000

Yo cats and mudpeoples,  I will again go into semi-retirement.  I
have a job that requires me to relocate to a remote Alaskan fishing
lodge along the banks of the mighty NacNek river (60 miles from the
valley of 10,000 smokes).  Any of you familar with Alaskan geography
might know where that is, if you don't it's on the Alaskan
penninsula.  Anyway, I'll be gone untill mid September.  If anyof
you care to contact me in anyway you can talk to my brother
Bigglesworth and he will be more than pleased to give you an update
about me and his current bowel troubles..."smirk."  Quoted from
Biggs: "God i hope nothing kills me while i'm in the crapper."  Well
Reddragon you guys are great and have a great summer doing eq and
xp...without me....
-CoaltheFunkSoulHarmer

------------------------------

poster: Balinor
subject: casino
date: Wed Jun 14 06:41:23 2000

the casino is in need of black jack table =)
-Bal

------------------------------

poster: Energystar
subject: Old Sorc
date: Wed Jun 14 07:06:48 2000

 Just wondering what is going to happen to us old sorcs that joined
at level 40 after the new guilds are implemented.
--ES

------------------------------

poster: Zifnab
subject: >goodbye
date: Wed Jun 14 07:08:54 2000

On Sun Jun  4 18:30:18 2000 Dfalt wrote post #587:
> Well everyone, As you may have guessed, I am retire'g.  Many will
> not care, and some might.  Just thought i would let the few people
> that did like me, 'thanks for all the good times'.  this is not a 2
> week retirement like -alot- of you think.  I will be freezering my
> character for 1 year, so i cant log in even if i want to.  Im also
> -not- going to be like alot of players, and try and get this
> reversed.  I have thought this over alot, and its the best thing to
> do.  I do have a secondary character that i might log in from time
> to time, just to say hi to friends.  My services are not needed
> here, so its time to move on.  Once again, thanks to all those that
> have put up with me over the last few years, its been fun.
> 
> If you need to contact me, 'finger dfalt', and e-mail me whenever
> you like. *wavie*
> 
> D-fal7
sorry cant resist.....

 Last time on     : Sun Jun 11 22:15:21 2000 (2d8h50m3s ago)


Dfalt has been frozen until Mon Jun 26 22:05:44 2000.


Your right it wasnt a 2 week retirement, it was 1.

Anyone else notice that the people that quietly retire
are the ones that _really_ do retire, and those that 
announce it and make a big deal out of it tend to 
come back quickly.



------------------------------

poster: Durin
subject: >>goodbye
date: Wed Jun 14 08:30:56 2000

On Wed Jun 14 07:08:54 2000 Zifnab wrote post #616:
> On Sun Jun  4 18:30:18 2000 Dfalt wrote post #587:
> > Well everyone, As you may have guessed, I am retire'g.  Many will
> > not care, and some might.  Just thought i would let the few people
> > that did like me, 'thanks for all the good times'.  this is not a 2
> > week retirement like -alot- of you think.  I will be freezering my
> > character for 1 year, so i cant log in even if i want to.  Im also
> > -not- going to be like alot of players, and try and get this
> > reversed.  I have thought this over alot, and its the best thing to
> > do.  I do have a secondary character that i might log in from time
> > to time, just to say hi to friends.  My services are not needed
> > here, so its time to move on.  Once again, thanks to all those that
> > have put up with me over the last few years, its been fun.
> > 
> > If you need to contact me, 'finger dfalt', and e-mail me whenever
> > you like. *wavie*
> > 
> > D-fal7
> sorry cant resist.....
> 
>  Last time on     : Sun Jun 11 22:15:21 2000 (2d8h50m3s ago)
> 
> 
> Dfalt has been frozen until Mon Jun 26 22:05:44 2000.
> 
> 
> Your right it wasnt a 2 week retirement, it was 1.
> 
> Anyone else notice that the people that quietly retire
> are the ones that _really_ do retire, and those that 
> announce it and make a big deal out of it tend to 
> come back quickly.
> 
> 
Noticed, talked about it and got flamed. Happy someone else notices
things here too.

-D-Urine

------------------------------

poster: Lasher
subject: Clones
date: Wed Jun 14 15:54:52 2000

Could someone please tell me what the hell chance I stood here?
................................................
  
1439/1439hp 3403/3403sp 775/775Ep 34669616xp>
Event 'Clones' has started.
A clone of Lasher shimmers into existance.
Lasher is in good condition.
Lasher the clone - is in excellent shape.
Lasher the clone stuns you with the force of his attack!
Lasher the clone hits Lasher 8 times.
HP- 377|1439 SP- 3403|3403 EP- 775|775
Lasher- is in bad shape.
Lasher the clone- is in excellent shape.
You wish your wounds would stop BLEEDING!
You wish your wounds would stop BLEEDING!
Lasher the clone hits Lasher 6 times.
You fall to the ground DEAD!
You land in HELL.
 

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

------------------------------

I had to edit certain characters out, the rest is exactly
has it happened. I had 35mb xp on (it costs me 45mb a
level). Clone appeared, stunned, dead. I'd be particularly
interested to see if higher level wizards consider this
a fair way to lose 9m xp (and no, I can't just make 
it back in an hour or two, mistmage/nether doesn't make
that great of a rate).

------------------------------

poster: Nightfall
subject: >>goodbye
date: Wed Jun 14 18:06:28 2000


     Those people kinda need attention.  If they don;t get it
who knows what may become of them and thier fragile egos.

  -NF


------------------------------

poster: Nyx
subject: Silly Contest
date: Thu Jun 15 12:33:18 2000

Ok, I just got a cat. I need a name. He is a brown tiger stripe and
fast, and smart. So I need help giving him a name. Right now the
prize is you get to be immortalized by my cat. Yeah for you. So
yeah, think up some names and mail them over.
Nyx

------------------------------

poster: Tigran
subject: >Silly Contest
date: Thu Jun 15 12:48:48 2000

On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> fast, and smart. So I need help giving him a name. Right now the
> prize is you get to be immortalized by my cat. Yeah for you. So
> yeah, think up some names and mail them over.
> Nyx
I personally like 'Tigran'  I'm the epitomy of smart and fast, and I
have tiger stripes too!

Tigran runs and hides in the grass (another useful aspect of stripes)


------------------------------

poster: Apathy
subject: >Silly Contest
date: Thu Jun 15 12:59:19 2000

On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> fast, and smart. So I need help giving him a name. Right now the
> prize is you get to be immortalized by my cat. Yeah for you. So
> yeah, think up some names and mail them over.
> Nyx

Hobbes. Duh.

-Apathy

------------------------------

poster: Nyx
subject: >>Silly Contest
date: Thu Jun 15 13:03:35 2000

On Thu Jun 15 12:59:19 2000 Apathy wrote post #622:
> On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> > Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> > fast, and smart. So I need help giving him a name. Right now the
> > prize is you get to be immortalized by my cat. Yeah for you. So
> > yeah, think up some names and mail them over.
> > Nyx
> 
> Hobbes. Duh.
> 
> -Apathy
BROWN tiger striped. Not orange, brown!!! Like umm....well there
were never any brown famous cats, but he is brown!! 
Nyx

------------------------------

poster: Apathy
subject: >>>Silly Contest
date: Thu Jun 15 13:34:56 2000

On Thu Jun 15 13:03:35 2000 Nyx wrote post #623:
> On Thu Jun 15 12:59:19 2000 Apathy wrote post #622:
> > On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> > > Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> > > fast, and smart. So I need help giving him a name. Right now the
> > > prize is you get to be immortalized by my cat. Yeah for you. So
> > > yeah, think up some names and mail them over.
> > > Nyx
> > 
> > Hobbes. Duh.
> > 
> > -Apathy
> BROWN tiger striped. Not orange, brown!!! Like umm....well there
> were never any brown famous cats, but he is brown!! 
> Nyx

brown and orange are pretty close when you're color blind :P

-Apathy

------------------------------

poster: Magneto
subject: >>>>Silly Contest
date: Thu Jun 15 13:35:59 2000

On Thu Jun 15 13:34:56 2000 Apathy wrote post #624:
> On Thu Jun 15 13:03:35 2000 Nyx wrote post #623:
> > On Thu Jun 15 12:59:19 2000 Apathy wrote post #622:
> > > On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> > > > Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> > > > fast, and smart. So I need help giving him a name. Right now the
> > > > prize is you get to be immortalized by my cat. Yeah for you. So
> > > > yeah, think up some names and mail them over.
> > > > Nyx
> > > 
> > > Hobbes. Duh.
> > > 
> > > -Apathy
> > BROWN tiger striped. Not orange, brown!!! Like umm....well there
> > were never any brown famous cats, but he is brown!! 
> > Nyx
> 
> brown and orange are pretty close when you're color blind :P
> 
> -Apathy
Brown stripes? Um how about skidmarks?

------------------------------

poster: Mixer
subject: >>>Silly Contest
date: Thu Jun 15 17:01:40 2000

On Thu Jun 15 13:03:35 2000 Nyx wrote post #623:
> On Thu Jun 15 12:59:19 2000 Apathy wrote post #622:
> > On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> > > Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> > > fast, and smart. So I need help giving him a name. Right now the
> > > prize is you get to be immortalized by my cat. Yeah for you. So
> > > yeah, think up some names and mail them over.
> > > Nyx
> > 
> > Hobbes. Duh.
> > 
> > -Apathy
> BROWN tiger striped. Not orange, brown!!! Like umm....well there
> were never any brown famous cats, but he is brown!! 
> Nyx
Schrodinger :)
Mix

------------------------------

poster: Sleet
subject: >>Silly Contest
date: Thu Jun 15 18:56:32 2000

i think ya should name it Poppa Smurf
just for the hell of it.
sleet

------------------------------

poster: Bigglesworth
subject: channel
date: Thu Jun 15 19:23:48 2000

for anyone that wants to whine their heart out or anything, but not
about ignoring and player problems with each other.i have made a
flame channel..enjoy..

------------------------------

poster: Nyx
subject: >Silly Contest
date: Thu Jun 15 21:16:09 2000

On Thu Jun 15 12:33:18 2000 Nyx wrote post #620:
> Ok, I just got a cat. I need a name. He is a brown tiger stripe and
> fast, and smart. So I need help giving him a name. Right now the
> prize is you get to be immortalized by my cat. Yeah for you. So
> yeah, think up some names and mail them over.
> Nyx
Ok as of now, unless you guys get brain farts of good names :P, the
cat has been called Peanut Butter, pea or peanut for short. Thank
you very much for all your entries. ;) 
Nyx and Peanut

------------------------------

poster: Frogmann
subject: Cat Names
date: Thu Jun 15 23:25:10 2000

Rename the cat:
Moving Target.
Froggie locks and loads another round..and runs and hides from the
wrath of the cat people!

------------------------------

poster: Slip
subject: Silly Contest #2
date: Thu Jun 15 23:51:53 2000

Three guys in a hotel call room service and order two large pizzas. The 
delivery boy brings them up with a bill for exactly $30.00. Each guy gives 
him a $10.00 bill, and he leaves.  That's fact! When he hands the $30.00 
to the cashier, he is told a mistake was made.  The bill was only $25.00, 
not $30.00.  The cashier gives the delivery boy five $1.00 bills and tells 
him to take it back to the 3 guys who ordered the pizza.  That's fact! On 
the way back to their room, the delivery boy has a thought... these guys 
did not give him a tip. He figures that since there is no way to split 
$5.00 evenly three ways anyhow, he will keep two dollars for himself and 
give them back three dollars.  OK!  So far so good!  He knocks on the door 
and one fellow answers. He explains about a mix up in the bill, and  hands 
he guy the three dollars, then departs with his two-dollar tip in his 
pocket.  Now the fun begins! Remember $30-$25=$5 Right? $5-$3=$2 Right?  
So what's the problem?  All is well, right?  Not quite. Answer this:  Each 
of the three guys originally gave $10.00 each.  They each got back $1.00 
in change.  That means they paid $9.00 each, which times three is $27.00.  
The delivery boy kept $2.00 for a tip.  $27.00 plus $2.00 equals $29.00.  

First three people to _mail me_  where the other dollar is, win a 10k prize!

Slip

------------------------------

poster: Slip
subject: Silly Contest #2 (Solution)
date: Fri Jun 16 00:24:33 2000


This is the solution to the previously posted question.

Do not scroll any further if you do not want to see the solution.


















Are you sure you want to see the solution?




















It's all a matter of perspective.

They paid $30, which turned into a $25 pizza, and $5 change.
After getting their change, they had paid $27 for a $25 pizza,
and the delivery guy kept the $2 change.

There never was a missing dollar.

Only two people solved it. Aleila first, followed by Mirrim.
Congrats girls!


------------------------------

poster: Frogmann
subject: Noodle Baker #2
date: Fri Jun 16 00:38:26 2000

Im still blown...it took a couple seconds and a replay to realize
there _was_ no missing dollar...
But the fun STARTS here for my Boolean mind.
Why the hell does process one work, and process two NOT work?  
What is wrong, per se, with number two?  
Froggie pulls out his hair.
Wait a minute..Froggie doesn't have hair.  Gaah!
***

------------------------------

poster: Khosan
subject: >Noodle Baker #2
date: Fri Jun 16 04:10:07 2000

On Fri Jun 16 00:38:26 2000 Frogmann wrote post #633:
> Im still blown...it took a couple seconds and a replay to realize
> there _was_ no missing dollar...
> But the fun STARTS here for my Boolean mind.
> Why the hell does process one work, and process two NOT work?  
> What is wrong, per se, with number two?  
> Froggie pulls out his hair.
> Wait a minute..Froggie doesn't have hair.  Gaah!
> ***
In the end it says:

"That means they paid $9.00 each, which times three is $27.00.  The delivery
boy kept $2.00 for a tip.  $27.00 plus $2.00 equals $29.00."

The last sentence is what confuses you. It should say "$27 _minus_ $2.00
equals $25.00."      

The delivery boy took two dollars, he didn't add them.

Khosan


------------------------------

poster: Quillz
subject: Eq Decay.
date: Fri Jun 16 11:02:11 2000

I whole-heartedly disagree with the Eq decay, no offense snoop. 
I have spent the majority of my time here building up my fig set, 
I know there might be ways to fix the decay ect, but it sounds to me
like a shitload to code with new guilds ect.
Second, I think that the guild that would be created would never be
used...kinda like bard, ect. 
Argh. Reboot. I'll finish next boot.
Q who's outa time

------------------------------

poster: Quillz
subject: Eq decay (cont)
date: Fri Jun 16 11:05:18 2000

As I was saying. if there was a guild formed, or even a branch added
onto an already existing guild tree, it would be rarely used. 
Thus leaving us with eq that took us either a 10 hour eq party or
hours of doing gold to get, decaying as we speak.
Lastly, I have already talked to a few ppl about this, and some
would even quit mudding if it were to happen. 
Q spam shield (tm)

------------------------------

poster: Zifnab
subject: >Eq decay (cont)
date: Fri Jun 16 11:16:02 2000

On Fri Jun 16 11:05:18 2000 Quillz wrote post #636:
> As I was saying. if there was a guild formed, or even a branch added
> onto an already existing guild tree, it would be rarely used. 
> Thus leaving us with eq that took us either a 10 hour eq party or
> hours of doing gold to get, decaying as we speak.
> Lastly, I have already talked to a few ppl about this, and some
> would even quit mudding if it were to happen. 
> Q spam shield (tm)
just want to add a few thoughts on to this.

I am not saying anything, im speaking as a non admin right now

1)  if equipment was decaying, it would have to be easier to get
    of course that also depends on how fast it decays, how hard
    it is to fix etc.

2)  personally i am more for a 'breaking' of equipment than decaying, 
    same idea but it decays as it hits a monster, or gets hit.

3)  People threaten to quit all the time, no matter what you do to
    your game, there are going to be those three groups of people, 

    a) those that love it
    b) those that hate it, and pull the if you do that im quitting
       thing on you
    c) those that know its a 'game' and treat it as such, they either
       adjust and play or dont.


Like I said I am not speaking as an admin here, just offering points of
view.  Personally I have argued that I hated storing equipment from 
day one, and you see 4 years later where it has gotten me :)

--zif

------------------------------

poster: Durin
subject: MA
date: Fri Jun 16 12:51:48 2000

Ok, wonder why no one else has posted it yet. MA's blow goats for
under 1g players now. They really do. I'm not the only player to
note this, everyone else just have been quiet. Might be the
reistance tunes, might be the fact that this is planned for highbies
nwo with dragon masters?

I do way worse rates than I did with half of my worth some time ago.
I just don't do any damage. Just doesn't feel right I have to go
back to rates I did like 8 months ago? Another guild that is sad is
fighters. If you want to do anything with them, it's eq tanks for 1g
players.

Only fig typish guild doing ok anymore if assassins. They are ok.
Comparison, I do 2-3xbetter rates with a healer as assassin than as
a MA. Thought MA's were supposed to be damaging guild. Far from it.
Figs? I hear a 1.2G player does 30k rates with healer now, makes a
big man cry.

Is this a hint we all should be faeries wearing capes and swinging
our index fingers?

I don't know what to say. I know I'm whining but I love fig/fig
types guilds, and would like to play them.
I don't know what to say. I know I'm whining but I love fig/fig
types guilds, and would like to play them.

-Durin

------------------------------

poster: Tigran
subject: >MA
date: Fri Jun 16 12:58:07 2000

I have a thought.  Let's everyone be able to do the same rate,
regardless of guild, level, or skills/spells.  It has to be
obscenely high though otherwise no one will be happy.


Posts like the one Im' following up to are not constructive posts.
All they are is whining.  A potential solution never accompanies
them..  Of course there's also the fact that RD is undergoing a
fairly major change with the change to resistances.  In cases like
that notifying staff of a potential problem is ok, but it needs not
be accompanied with cheese and whine.

Tig

------------------------------

poster: Warchief
subject: >>MA
date: Fri Jun 16 13:16:21 2000

Following up to this, Durin is correct.  MAs aren't nearly as
powerful as they used to be or should be in the midbie range, though
they are great for the few elites who have the worth to be Dragon
Masters.  At this time, I have not thought of a solution to aid the
midbie martial artists without giving Dragon Masters a great
advantage.
On another point, I disagree with Durin about fighters not being
very good now; the martial artist branch may be suffering a bit, but
midbie ranged warriors are not.  As a xorn warrior, I was able to
max a 70k rate with a good healer, while only accomplishing a max of
40k as martial artist.  Also, the statement about "let everyone do
the same rate" is pointless here as martial artists are an exp guild
and should be able to get exp faster than warriors because that is
all they can do.
While not arguing with it because I see the reasoning behind it, I
believe the change so that size affects hits did not help MAs any,
it just switched the good races from mantisman (which isn't very
good now at all) and vinnipier, to larger races such as xorn and
goron.  I would like to maybe see dexterity play a larger role in
the martial artist guild than it does to help balance this.  These
are my thoughts.

-Chief

------------------------------

poster: Zyz
subject: re: MA and size
date: Fri Jun 16 13:20:25 2000

Since larger size helps do damage, regardless of stats, smaller size should
help avoid damage (i.e. dodge) regardless of stats. Smaller things should be
harder to hit. Otherwise, just go by stats since larger size races usually
have higher str (more damage) anyway. Should be a two-way street on size. -Zyz

------------------------------

poster: Sleet
subject: dunno bout mas
date: Fri Jun 16 13:24:34 2000

im pretty small but with dodge trained pretty good i dodge at least
once a round often more
im an acrobat thouh

------------------------------

poster: Zane
subject: re: small races dodging
date: Fri Jun 16 13:26:22 2000

Small races do on average get much better dex than large races which
allows them to dodge better.

------------------------------

poster: Zyz
subject: size and ma
date: Fri Jun 16 13:30:41 2000

My point is that large races get better str, thereby allowing them to hit
harder.. They don't need to do more damage since they are large. But
since they do,
smaller races should dodge better because they are small, even though they get
better dex already. Either have size matter both ways or not at all. -Zyz

------------------------------

poster: Durin
subject: >>MA
date: Fri Jun 16 13:56:35 2000

On Fri Jun 16 12:58:07 2000 Tigran wrote post #639:
> I have a thought.  Let's everyone be able to do the same rate,
> regardless of guild, level, or skills/spells.  It has to be
> obscenely high though otherwise no one will be happy.
> 
> 
> Posts like the one Im' following up to are not constructive posts.
> All they are is whining.  A potential solution never accompanies
> them..  Of course there's also the fact that RD is undergoing a
> fairly major change with the change to resistances.  In cases like
> that notifying staff of a potential problem is ok, but it needs not
> be accompanied with cheese and whine.
> 
> Tig

Huoh, you sound as pointless as mortals. PUUH!

OF COURSE I COULS JUST REINC BACK TO THE GUILD I CAN MAKE EXP, but
I'm not whining for myself. I do this because there are other
players suffering too. This is a fact. Ok I reinc back to the guild
where I can get 70-90k rate with healer but if we all stay silent
about the things coming up in the mud, thing would end up pretty
fuc'ing messed and unbalanced. Thanks for briging yourself down to
mortal status Tig.

-Durin


------------------------------

poster: Apathy
subject: guild tree
date: Fri Jun 16 14:04:01 2000

Well, I wanted to wait until they opened, but since I'm leaving for
two weeks starting tomorrow, I went ahead and put the new evoker
guilds on the guild tree page. If you find any mistakes, mail me and
they'll be fixed in 2 weeks. ;)

-Apathy

------------------------------

poster: Phire
subject: >>>MA
date: Fri Jun 16 14:08:32 2000

On Fri Jun 16 13:56:35 2000 Durin wrote post #647:
> On Fri Jun 16 12:58:07 2000 Tigran wrote post #639:
> > I have a thought.  Let's everyone be able to do the same rate,
> > regardless of guild, level, or skills/spells.  It has to be
> > obscenely high though otherwise no one will be happy.
> > 
> > 
> > Posts like the one Im' following up to are not constructive posts.
> > All they are is whining.  A potential solution never accompanies
> > them..  Of course there's also the fact that RD is undergoing a
> > fairly major change with the change to resistances.  In cases like
> > that notifying staff of a potential problem is ok, but it needs not
> > be accompanied with cheese and whine.
> > 
> > Tig
> 
> Huoh, you sound as pointless as mortals. PUUH!
> 
> OF COURSE I COULS JUST REINC BACK TO THE GUILD I CAN MAKE EXP, but
> I'm not whining for myself. I do this because there are other
> players suffering too. This is a fact. Ok I reinc back to the guild
> where I can get 70-90k rate with healer but if we all stay silent
> about the things coming up in the mud, thing would end up pretty
> fuc'ing messed and unbalanced. Thanks for briging yourself down to
> mortal status Tig.
> 
> -Durin
> 
Well first off, I should be the one getting flamed, not Tigran as he
didn't have
anything to do with the way MAs currently are today.


Second, this is what you call suffering silently? Geez I hope you never get
activing about complaining :P

------------------------------

poster: Sigwald
subject: >re: MA and size
date: Fri Jun 16 15:07:24 2000

On Fri Jun 16 13:20:25 2000 Zyz wrote post #643:
> Since larger size helps do damage, regardless of stats, smaller size should
> help avoid damage (i.e. dodge) regardless of stats. Smaller things should be
> harder to hit. Otherwise, just go by stats since larger size races usually
> have higher str (more damage) anyway. Should be a two-way street on size.
-Zyz

Been considered, might add it once I figure how to properly do it.

------------------------------

poster: Sirk
subject: Portal
date: Fri Jun 16 21:04:49 2000

I would like to comment on the the portal code for enemy hp
being removed. I think that was one of the best features and 
that it should be brought back into play. 

After all, portal is free for all to use here on the RD
site. The choice not to use it is one's own to make.
If you chose not to use it, you also chose not to recieve
the benifits that come along with it. It's not unfair,
just go download the program, it costs you nothing to use
it and then you too can enjoy the benifits

why should game play be degraded for the fact that some
few are too lazy to download a program that is free to 
use.

just my 2 cents
Sirk

------------------------------

poster: Atrus
subject: re:portal
date: Fri Jun 16 21:06:40 2000

I agree wholly with Sirk on this one. And if any of you try to
complain that you have a bad connection, try to beat my 21.6k
average.
Please put that enemy hp bar back.

A-man

------------------------------

poster: Phire
subject: >Portal
date: Fri Jun 16 21:16:39 2000

On Fri Jun 16 21:04:49 2000 Sirk wrote post #651:
> I would like to comment on the the portal code for enemy hp
> being removed. I think that was one of the best features and 
> that it should be brought back into play. 
> 
> After all, portal is free for all to use here on the RD
> site. The choice not to use it is one's own to make.
> If you chose not to use it, you also chose not to recieve
> the benifits that come along with it. It's not unfair,
> just go download the program, it costs you nothing to use
> it and then you too can enjoy the benifits
> 
> why should game play be degraded for the fact that some
> few are too lazy to download a program that is free to 
> use.
> 
> just my 2 cents
> Sirk
Is it lazy to not download a program that will not run on my computer?
The world doesn't revolve around Wintel (shocking as it may seem).
Also, the protocal is not open for the admins to customize to our mud.
(in fact any change to the protocal is against the license). 

I think the real reason that the monster condition was removed was that 
it was only suppose to be a vague gauge to the health of the monster,
but instead people were getting exact information on monster health every 
round. Some player even set up triggers to report the monsters health. 
That was never the intention when that feature of Portal was implemented.

I can rant endlessly about Portal, but I will stop here.


------------------------------

poster: Sirk
subject: portal
date: Fri Jun 16 21:26:50 2000

after speaking to a few people about Portal, I now understand
the whole problem a bit better and agree that it should be looked 
into and hopefully changed. however, i really liked that particular
feature and hope that a solution can be found or a similar feature added

sirk 
(who is accepting he voiced his opinion to quickly w/o looking at
the whole picture)
:P


------------------------------

poster: Zifnab
subject: >Portal
date: Fri Jun 16 21:29:03 2000

On Fri Jun 16 21:04:49 2000 Sirk wrote post #651:
> I would like to comment on the the portal code for enemy hp
> being removed. I think that was one of the best features and 
> that it should be brought back into play. 
> 
> After all, portal is free for all to use here on the RD
> site. The choice not to use it is one's own to make.
> If you chose not to use it, you also chose not to recieve
> the benifits that come along with it. It's not unfair,
> just go download the program, it costs you nothing to use
> it and then you too can enjoy the benifits
> 
> why should game play be degraded for the fact that some
> few are too lazy to download a program that is free to 
> use.
> 
> just my 2 cents
> Sirk
there was more to it than just that reason, the major one being
it made a few spells/skills pointless.

it may come back it may not we need to discuss it a bit, 

Just an FYI, portal is only free till the end of June, 
as of now we have not paid anything to continue it, dont know
if we will, not too many people switched to using portal, 
not enough to justify the money for it.

------------------------------

poster: Tigran
subject: >>Portal
date: Fri Jun 16 22:16:32 2000

Just a comment on portal..  Sirk made the comment: 

It's not unfair,
just go download the program, it costs you nothing to use
it and then you too can enjoy the benifits

why should game play be degraded for the fact that some
few are too lazy to download a program that is free to 
use.

I really don't agree with that philosophy.  Maybe portal isn't the
best client to use for some people.  People on some operating
systems can't run portal, as Phire pointed out.  Also the argument
can be made, of why should players be forced into changing their
client if they think Zmud or tinyfugue or SimpleMU* or tintin is
better for them?

I would also make an argument against a mud trying to dictate which
client a player should use.  I don't think that has been done here. 
But definitly no client should give one player an advantage over
someone who doesn't have the client.  An by advantage, I'm not
meaning triggers or no triggers.  I'm meaning features that the mud
supports specifically for one client that it doesn't or can't for
another, or that can't be emulated by most other cilents.  
The opponents hpbar is an example of that.

disclaimer: Portal may be a fine client.  I've never tried it.  I'm
not saying anything against it specifically.

tig

------------------------------

poster: Zane
subject: Portal
date: Sat Jun 17 00:19:52 2000

Correct me if I am wrong, but couldnt the mud send out a signal so
that any client could have exact hp% every round?  This is not a
portal issue.  The issue is wether or not you are to be told exact
information every round which seems somewhat unrealistic without the
aid of some type of skill or spell.

Zane

------------------------------

poster: Durin
subject: MA conclusion?
date: Sat Jun 17 03:25:42 2000

I just thought, maybe the problem is (at least for the
lowbie/midbie...) after all in the new resistance code and the tune
of criticals. Small criticals are useless and the fact that they
might come a bit more frequest doesn't help at all.

-Durin

------------------------------

poster: Hierokliff
subject: >Portal
date: Sat Jun 17 04:24:41 2000

On Sat Jun 17 00:19:52 2000 Zane wrote post #657:
> Correct me if I am wrong, but couldnt the mud send out a signal so
> that any client could have exact hp% every round?  This is not a
> portal issue.  The issue is wether or not you are to be told exact
> information every round which seems somewhat unrealistic without the
> aid of some type of skill or spell.
> 
> Zane
any client could use these functions if u did spend some time doing
triggs for it..
i used zmud with the portal codes, but the problem was it was a bit
cheap to get that information, which made gaze, diagnose etc not
worth it..
but i really miss being able to get shape each round, wouldnt hurt
if this hp% was back with a random +-5% on it or maybe just
condition..
//Hk

------------------------------

poster: Pouffy
subject: Monsters tracking
date: Sat Jun 17 05:00:44 2000

I dunno if it's a general feature, or just the monsters are coded in
this area (w/o named creator it seems), but an aggro monster tracked
me (I love big aggro monsters tracking when I explore). I managed to
flee from it. I went few rooms away from it, and noticed it tracked
that far, so I walked out of the area, and 5 secs after, I noticed
it tracked on 10+ rooms out of the area.

Should tracking monsters be abble to leave an area? and that _fast_?
shouldn't they need a skill to move by 1-2 max rooms/round?

It sucks to do some explore, and die, wait for a nice player to ress
you, wait 4 mins to take the boat back, to be abble to go back to
the area.

Even if you flee fast enough before it hits you, it tracks you, so
you meet it, you're RIP unless you have a lodestone (if you don't
lag, and can run far, and can use it within the 5 spare sec before
it arrives)


%^BOLD%%^B_BLACK%^%^BLACK%^Pouffy%^RESET%^.

------------------------------

poster: Kaos
subject: >Portal
date: Sat Jun 17 06:09:32 2000

On Sat Jun 17 00:19:52 2000 Zane wrote post #657:
> Correct me if I am wrong, but couldnt the mud send out a signal so
> that any client could have exact hp% every round?  This is not a
> portal issue.  The issue is wether or not you are to be told exact
> information every round which seems somewhat unrealistic without the
> aid of some type of skill or spell.
> 
> Zane
I hope such a feature, if reimplemented, will return only the
shape of the monster, not the monster hp %. People should use
diagnose/thumb screws/gaze etc to find out such things, not just
get it "for free" each round. It's quite easy to make a trigger
for e.g. TF to gag out portal info and report monster hp, so
it's not really an unfair advantage for portal users in partcular.

------------------------------

poster: Apathy
subject: >>Portal
date: Sat Jun 17 08:20:30 2000

On Sat Jun 17 04:24:41 2000 Hierokliff wrote post #659:
> On Sat Jun 17 00:19:52 2000 Zane wrote post #657:
> > Correct me if I am wrong, but couldnt the mud send out a signal so
> > that any client could have exact hp% every round?  This is not a
> > portal issue.  The issue is wether or not you are to be told exact
> > information every round which seems somewhat unrealistic without the
> > aid of some type of skill or spell.
> > 
> > Zane
> any client could use these functions if u did spend some time doing
> triggs for it..
> i used zmud with the portal codes, but the problem was it was a bit
> cheap to get that information, which made gaze, diagnose etc not
> worth it..
> but i really miss being able to get shape each round, wouldnt hurt
> if this hp% was back with a random +-5% on it or maybe just
> condition..
> //Hk

The problem that I see here is that, since it comes every round, it
would be very easy to write a trigger that intercepts it every round
and averages them together, bringing it closer to +-1%

-Apathy

------------------------------

poster: Jordali
subject: >>Portal
date: Sat Jun 17 08:27:46 2000

On Sat Jun 17 06:09:32 2000 Kaos wrote post #661:
> On Sat Jun 17 00:19:52 2000 Zane wrote post #657:
> > Correct me if I am wrong, but couldnt the mud send out a signal so
> > that any client could have exact hp% every round?  This is not a
> > portal issue.  The issue is wether or not you are to be told exact
> > information every round which seems somewhat unrealistic without the
> > aid of some type of skill or spell.
> > 
> > Zane
> I hope such a feature, if reimplemented, will return only the
> shape of the monster, not the monster hp %. People should use
> diagnose/thumb screws/gaze etc to find out such things, not just
> get it "for free" each round. It's quite easy to make a trigger
> for e.g. TF to gag out portal info and report monster hp, so
> it's not really an unfair advantage for portal users in partcular.
since when was diagnose giving useful info?  Has it been changed
when I was away?  Last time I tried it it was about as generic
as consider in the info it gave.

as consider in the info it gave.

------------------------------

poster: Baer
subject: Plaque list, End of June 99.
date: Sat Jun 17 20:03:21 2000

I have posted this previously, but it has only just come to my
attention that there were some parts missing.

                  Top 311 Active Player List

            Name          Level        Experience

        1)  Hierokliff     105             1725437685
        2)  Melly            1             1185932160
        3)  Alvin           93             1015997414
        4)  Barkley         88              815480192
        5)  Snoop           86              730982062
        6)  Mixer           83              702459540
        7)  Cloud           83              644498912
        8)  Phire           78              642504049
        9)  Zane            55              620176245
       10)  Bremen          82              556207788
       11)  Raunk           81              553564203
       12)  Torque          70              553236775
       13)  Grendel         58              491342738
       14)  Uno             80              488936743
       15)  Spirum          64              469205369
       16)  Pasqualli       73              462779940
       17)  Antiochus       76              450499056
       18)  Dfalt           75              443408247
       19)  Dirk            77              432846608
       20)  Ksarul          76              410101391
       21)  Tas             76              403434765
       22)  Gerrik          66              380059927
       23)  Nitemare        67              359983773
       24)  Thrain          66              342776002
       25)  Zaedrax         68              337565992
       26)  Qalor           60              324527955
       27)  Scarlet         69              309896744
       28)  Elsdreck        70              292436828
       29)  Faidra          66              277392329
       30)  Apathy          53              273549075
       31)  Caliban         60              255043183
       32)  Ref             61              253956970
       33)  Sigtest         55              223019568
       34)  Dalak           62              221014218
       35)  Killaaz         55              220287875
       36)  Kaeber          65              218905396
       37)  Azmodan         55              214702524
       38)  Aphazel         57              214523071
       39)  Astarte         58              212782176
       40)  Jas             50              206716513
       41)  Raw             58              205560706
       42)  Tomten          58              205334857
       43)  Biorn           55              183314888
       44)  Balinor         53              167307286
       45)  Nightfall       53              158383744
       46)  Psyko           52              153768628
       47)  Demize          60              148476432
       48)  Sakana          54              148174840
       49)  Aleila          62              148037863
       50)  Puffdaddy       41              146533539
       51)  Rewq            54              144367143
       52)  Fortran         49              141167776
       53)  Puc              1              137325280
       54)  Guacamole       55              134195936
       55)  Psyche          55              132061130
       56)  Hexus           50              131139939
       57)  Raynbow         53              124550777
       58)  Bantum          51              123593256
       59)  Golte           49              119893002
       60)  Zarp            50              118733886
       61)  Kazulanth       53              116880051
       62)  Jomo            49              111394604
       63)  Mirrim          46              107299933
       64)  Terminator      55              106901377
       65)  Damelon         42              106125247
       66)  Auriga          41               93061127
       67)  Sisyphus        51               91210311
       68)  Tex             47               90333120
       69)  Lamir           49               87836491
       70)  Denel            1               87189984
       71)  Seer            50               86922166
       72)  Wildchild       45               82322411
       73)  Flyxx           40               78626211
       74)  Arnoth          50               78595048
       75)  Famine          51               78323964
       76)  Tistoo          49               75095352
       77)  Tresserhorn      1               74411200
       78)  Mindprobe       47               70881027
       79)  Warchief        41               69896174
       80)  Nird            48               69031499
       81)  Rodo            43               66582779
       82)  Lord            34               65871412
       83)  Mitsurugi       43               60539713
       84)  Bean            33               57606318
       85)  Zen             50               55980252
       86)  Rambo           47               52450282
       87)  Fox             42               52363810
       88)  Tesabner        42               48628409
       89)  Zorker          40               47405699
       90)  Klimax          42               46846984
       91)  Moonstreak      39               45480656
       92)  Blix            42               43081653
       93)  Bigglesworth    39               41874751
       94)  Javier          34               41453165
       95)  Foma            34               41142242
       96)  Austin          41               38986477
       97)  Pepin           42               38751713
       98)  Jordali         43               38417278
       99)  Zeb             40               36833949
       100)  Psycho          50               36121483
       101)  Zori            39               36016991
       102)  Kail             1               35741384
       103)  Raiden          36               34678218
       104)  Warsong          1               33307796
       105)  Divet            1               32582008
       106)  Squrttle        31               32186487
       107)  Max             32               31800176
       108)  Smee            34               31031321
       109)  Delerious       34               29866314
       110)  Tantrum         40               28529862
       111)  Koma            30               28520326
       112)  Frogmann        35               27887955
       113)  Racklanim        1               27861116
       114)  Imor             1               26656616
       115)  Gailin          36               26572208
       116)  Katerina        37               24617955
       117)  Blender         39               22790056
       118)  Larssi           1               22701962
       119)  Sha              1               22146864
       120)  Origon          36               21794558
       121)  Valkil          29               21380724
       122)  Sniket          27               21255692
       123)  Kadgar          37               21251761
       124)  Zaxxon          32               21051177
       125)  Musashi          1               20627688
       126)  Onyx             1               20002000
       127)  Helphyre        37               19721242
       128)  Zu              32               15971849
       129)  Debacle         31               15856945
       130)  Calindor        33               15527798
       131)  Abtest          45               15336718
       132)  Lenny            1               15197565
       133)  Fyodor          30               14586796
       134)  Acinonyx        27               14010942
       135)  Drutt           30               13793257
       136)  Warren          32               13394155
       137)  Red             32               13228017
       138)  Cavia            1               12857423
       139)  Telarus         17               12200184
       140)  Zentar          26               11537161
       141)  Quillz          30               11376510
       142)  Mytest           1               11073853
       143)  Bile            27               10858930
       144)  Wik             32               10454178
       145)  Vlaadam         30                9988710
       146)  Locke           30                9725018
       147)  Vargas          28                9676745
       148)  Phife           30                9673026
       149)  Dram            31                9400758
       150)  Wimwam          30                9351962
       151)  Smacky          39                9038159
       152)  Jimth           27                9003721
       153)  Zorn            20                8840528
       154)  Spear           27                8720322
       155)  Fishbert         1                8591602
       156)  Spikey          22                8432839
       157)  Diablo           1                8209744
       158)  Sleip           27                7947725
       159)  Zore            30                7749169
       160)  Warrowarr       26                7434818
       161)  Chuckerbuck      1                7398647
       162)  Bajumbo         25                7237541
       163)  Macdeath        23                7120438
       164)  Tirion           1                7107065
       165)  Grinch          27                7097503
       166)  Scyth           28                7093438
       167)  Hakan           21                6915413
       168)  Hands           23                6794922
       169)  Warslut         24                6560084
       170)  Gtdyno          16                6503329
       171)  Sunflare        23                6471565
       172)  Sirk            27                6410728
       173)  Troops           1                6361754
       174)  Onion           19                5884195
       175)  Skan            20                5762306
       176)  Pain             1                5405006
       177)  Siffar          24                5389523
       178)  Psyker          30                5368369
       179)  Bosse            1                5173908
       180)  Kayleen         24                5069612
       181)  Cordelia        26                4938566
       182)  Azagthot        22                4747904
       183)  Rasp            26                4576407
       184)  Pistvakt        24                4541182
       185)  Jawz            25                3979342
       186)  Dusk            28                3905053
       187)  Alisha          21                3872623
       188)  Xphere          26                3804137
       189)  Denim           24                3738626
       190)  Crosslash       22                3733565
       191)  Leviathon       23                3686355
       192)  Shuga            1                3474098
       193)  Nyarlathotep    20                3454721
       194)  Ursula          31                3435655
       195)  Averon          23                3376506
       196)  Mamoru          22                3372450
       197)  Crack            1                3337575
       198)  Reamus          24                3144801
       199)  Thundor         20                3092014
       200)  Ghengis          1                3074228
       201)  Occult          24                3063061
       202)  Pedrosso         1                3026893
       203)  Serena          12                2866790
       204)  Denis           13                2839436
       205)  Dagoth           1                2824786
       206)  Luc             21                2767172
       207)  Entreri          1                2759036
       208)  Teutates        17                2698346
       209)  Lothar          20                2679623
       210)  Zeratul         24                2675613
       211)  Darnyte         19                2662294
       212)  Charm            1                2658216
       213)  Atrus           22                2542340
       214)  Zoyrish         21                2464193
       215)  Gundi            1                2354833
       216)  Shiranai        19                2349994
       217)  Jerak           22                2330012
       218)  Durin           22                2329929
       219)  Cremator        15                2320361
       220)  Valp            24                2205767
       221)  Baer            15                2133057
       222)  Valnir          20                1962469
       223)  Avery           15                1957454
       224)  Bafer           20                1947141
       225)  Ian              1                1896004
       226)  Drako           20                1875537
       227)  Anglemar        19                1826045
       228)  Killer          14                1806290
       229)  Jacen           20                1761702
       230)  Snah            19                1722517
       231)  Judge           18                1718230
       232)  Waz             13                1679516
       233)  Astician        17                1670950
       234)  Prospero        21                1653569
       235)  Sodolf          20                1650942
       236)  Hongkongfui     20                1633259
       237)  Medita          22                1600750
       238)  Aikan           15                1596002
       239)  Kutulu           1                1530871
       240)  Pixar           10                1512145
       241)  Navratil        15                1499966
       242)  Tanglefoot      20                1430074
       243)  Magenta         12                1418667
       244)  Korthrun        13                1416081
       245)  Wraith          16                1365155
       246)  Cryptkeeper     15                1351624
       247)  Sekali          12                1340950
       248)  Elron            1                1279572
       249)  Heloska         20                1189925
       250)  Grond           13                1187042
       251)  Vitreous         8                1187034
       252)  Arkin           15                1140535
       253)  Thomin           1                1128341
       254)  Air              1                1122675
       255)  Alia            15                1113813
       256)  Thaliard        15                1077755
       257)  Gyrick          15                1075240
       258)  Merlyn          13                1005019
       259)  Venegar         15                 990582
       260)  Cypros          19                 988605
       261)  Blackjack        9                 986690
       262)  Serna           18                 975792
       263)  Zzyyxx          22                 923717
       264)  Grydon          15                 909238
       265)  Carak           12                 896407
       266)  Moxie           15                 860114
       267)  Konnan           1                 843723
       268)  Temma            9                 827986
       269)  Elani           14                 818943
       270)  Elite            1                 777326
       271)  Kumalakala      13                 767043
       272)  Bleak            1                 734424
       273)  Phsycoduck      13                 727820
       274)  Regal           13                 719734
       275)  Zonked           8                 703388
       276)  Coal            15                 656840
       277)  Ertai           12                 656092
       278)  Kahlua           8                 641315
       279)  Voz              9                 618803
       280)  Rosencrantz     15                 593721
       281)  Dynasty         15                 585255
       282)  Dmx             14                 580749
       283)  Trap            15                 567431
       284)  Tangelfoot      13                 567029
       285)  Danith          12                 559985
       286)  Shaolin          1                 548501
       287)  Chandris         1                 540570
       288)  Smog            14                 521958
       289)  Deviston        14                 516942
       290)  Loganfive       20                 495356
       291)  Ponka           11                 493152
       292)  Sleet           15                 479325
       293)  Shade           11                 466238
       294)  Keldar          14                 461725
       295)  Myth            12                 442670
       296)  Binx            12                 422372
       297)  Oakie           11                 390732
       298)  Gormac          11                 384837
       299)  Len             10                 379774
       300)  Goku             6                 369086
       301)  Holyman         14                 365184
       302)  Aruladen        14                 208171
       303)  Rilt            12                 155035
       304)  Mantra           8                 152331
       305)  Riverwind       10                 123788
       306)  Haplo            9                  58449
       307)  Mirel            9                  45356
       308)  Carvellan        6                   6721
       309)  Kadiman          1                   2248
       310)  Zerial           1                   2000
       311)  Karagan          1                   2000


------------------------------

poster: Quillz
subject: Healers
date: Sun Jun 18 08:12:44 2000

Sorry, the topic should be Exorcists.
First off I would like to ask why their offensive spells were lowered.
My most powerful spell was Extremely High, and thats with Hef at
100% and other affecting skills 87%+.
Roughly 345 wis and close to 300 Int, and the spell at 95%. Which is maxxed.
Now, that is a fairly powerful spell, but it is restricted to an
extremely small number of areas, like 2. 
White Flame was a spell that again was maxxed at 95%, and dmg was
VHigh. However, instead of 4 rounds like the previous spell, this
was 5 rounds, and could in fact damage any type of mob.
These spells were fairly powerful, but restrictive in their own ways. 
After those two spells the dmg on the only other spell I used was
"Impressive" which isn't hardly. 

Compared to the opposite guild, Harmer, these spells are extremely weak. 
Granted we do have heal spells and regen spells, but they might add
another 60 sps/tock. 
Harmers on the other side, have a small heal spell, and a way to
regen that outdoes by far and away any healer regen spell.
Now I know some of you are thinking, "Well healers should not be
able to solo nearly as well as harmers."
Well prior to the tune, we couldnt even come close. 
Now after, were trailing by even more. 
I know healers arent sposed to be able to solo as well, for they are
a party guild. 
Well, if you look around at some of the idiots that join parties,
you'll know why I for one prefer to solo.
Plus it gives us something to do when there arent enough ppl around to party.
Enuf rambling, Time for another reinc.
Q the disappointed.

------------------------------

poster: Jordali
subject: >Healers
date: Sun Jun 18 11:56:36 2000

Hmm...my most powerful spell is habo, which costs a lot of sps
and is only more powerful on large mobs (100k range), and only
more powerful for the first 1 or 2 casts for them.
My next highest is Very High.
At worst, white flame is very slightly inferior damage wise
to this 2nd best spell (peel flesh). (I have a belief it
is quite a bit better, based on the damage rating I got on
each...white flame with no masteries as ent, and peel flesh when I
first reinced harmer and had the mastery for it trained fairly low,
but things, even before this tune, have changed since then).

To say these spells are extremely weak is dubious at best, especially
with the magnitude of efficient healing, and the number of protection
spells a healer can get.  I have no complaints in that regard, but
I know healers end up with better protection than me (or did, don't
think tune affected that), and can spend a lot less resources
recovering from what damage they do get.
Also, I think you missed the tune on the regen spell that outdoes
your regen spells (2x my tock enhancing spell...btw, you aren't
counting entock or martyric presence...I can't evaluate how much
of a gain they give myself) "far and away".  With 113% mastery,
and 114% in the skill, I lose my vessel about 1 out of 5 or 6
times...that is 1200 sps to get that back, with a maximum gain
(for a lucky usage) of about 1100.  With the frequency of usage,
what exactly I have to DO to fill my vessel to the brim to get
that a return anywhere near that, and the other things I need
that stuff for, I'm thinking "far and away" is an overstatement.

As for not coming close...hmmm...well, I don't know your rate...
was it 10k before the tune or something?  That would qualify.
All I can say is for low risk killing, my rate is about 20k to
30k.  With high risk killing (what I do all the time...where
lag pretty much guarantees death), my rate is about 40k sustained.
(which, while excluding my frequent deaths unless there is no
lag, I consider a very good rate).  This is with 119% hef,
and NO mastery below 110%, and phys res and ac boosting
fighter eq...also assuming I don't get 2 vessel breaks in a
row too...that kills my ability to kill anything for about 4 tocks.
nw
w
n
ne
w
nw
w
n
n
w
n
ne
u
w
n
n
.. as opposed to 1 or 2 tocks for 1 vessel break by itself.

Hmm...if your rate is, post tune, anywhere near 20k or 30k,
and you're doing the low risk killing I think you re as healer,
I really don't think there is anything wrong, and I'm pretty sure
on talking to Blonk that some sort of tune was very much in
order, heh.  Though he's no Dfalt...yet. (watch that guy...
I don't trust people with good holy damage spells...*shiver*)


------------------------------

poster: Jordali
subject: apology
date: Sun Jun 18 12:00:15 2000

sorry for the combination of bugs in Zmud 6.02 (hey, it is a
beta, it is supposed to have bugs...I'm just supposed to
catch them before they inflict massive spam on you guys. :-/)
and my inattention and the spam factory that resulted.

-J

------------------------------

poster: Khosan
subject: >>Portal
date: Sun Jun 18 13:01:51 2000

On Fri Jun 16 21:16:39 2000 Phire wrote post #653:
> On Fri Jun 16 21:04:49 2000 Sirk wrote post #651:
> > I would like to comment on the the portal code for enemy hp
> > being removed. I think that was one of the best features and 
> > that it should be brought back into play. 
> > 
> > After all, portal is free for all to use here on the RD
> > site. The choice not to use it is one's own to make.
> > If you chose not to use it, you also chose not to recieve
> > the benifits that come along with it. It's not unfair,
> > just go download the program, it costs you nothing to use
> > it and then you too can enjoy the benifits
> > 
> > why should game play be degraded for the fact that some
> > few are too lazy to download a program that is free to 
> > use.
> > 
> > just my 2 cents
> > Sirk
> Is it lazy to not download a program that will not run on my computer?
> The world doesn't revolve around Wintel (shocking as it may seem).
> Also, the protocal is not open for the admins to customize to our mud.
> (in fact any change to the protocal is against the license). 
> 
> I think the real reason that the monster condition was removed was that 
> it was only suppose to be a vague gauge to the health of the monster,
> but instead people were getting exact information on monster health every 
> round. Some player even set up triggers to report the monsters health. 
> That was never the intention when that feature of Portal was implemented.
> 
> I can rant endlessly about Portal, but I will stop here.
> 
Personally I think portal can screw their license and I would do whatever
I feel like with the protocol. I feel more like implementing our own
protocol though.

Khosan

------------------------------

poster: Golte
subject: >>Healers
date: Sun Jun 18 13:04:43 2000

I dont think exorcist's holy spells where too strong, but too 
cheap. There are some eqmonsters designed to use holy damage 
on, and they where pretty slow to kill as it was before. The blasting 
healers never had a chance to get tapped thought, due to low 
cost, and spellcastingtime was about as sorcerer spells. 

So higher spell cost as only change whould keep healers ability
to be holy-eqblasters, while they get a more appropriate solorate. 

Notice that nowadays the primary requirement for solo
is good protection and cheap heals, compared to a year ago
when effective attackspells was what mattered. 
And healer and harmer prots seems much better than any 
elemental body-spells now. 

------------------------------

poster: Jordali
subject: >>>Healers
date: Sun Jun 18 13:09:52 2000

Hmmm...I think you may have a point with SP cost, I dunno,
I was just comparing.

I can say, for CERTAIN, that mist mage body spells were
much better than my protections a few months ago.  Dunno how
recent tunes affect that, though, but I don't see it being
much worse now (but that is purely a guess).

-J


------------------------------

poster: Golte
subject: >>>>Healers
date: Sun Jun 18 13:14:35 2000

On Sun Jun 18 13:09:52 2000 Jordali wrote post #670:
> Hmmm...I think you may have a point with SP cost, I dunno,
> I was just comparing.
> 
> I can say, for CERTAIN, that mist mage body spells were
> much better than my protections a few months ago.  Dunno how
> recent tunes affect that, though, but I don't see it being
> much worse now (but that is purely a guess).
> 
> -J
> 
Did not count in mist form when i said body spells. 
Mist form lower hits pretty much. 
But no regular body spell protects more than my 
fighter set does. 

------------------------------

poster: Lasher
subject: >>>>Healers
date: Sun Jun 18 17:31:43 2000

On Sun Jun 18 13:09:52 2000 Jordali wrote post #670:
> Hmmm...I think you may have a point with SP cost, I dunno,
> I was just comparing.
> 
> I can say, for CERTAIN, that mist mage body spells were
> much better than my protections a few months ago.  Dunno how
> recent tunes affect that, though, but I don't see it being
> much worse now (but that is purely a guess).
> 
> -J
> 
You can't really compare mist mage prots against other prots on
an equal level. Well, unless you consider a 200-300 spr loss
due to no eq trivial that is :)

------------------------------

poster: Balinor
subject: giant-size
date: Mon Jun 19 05:48:58 2000

I'm not sure if i got this correct, does giant size make you bigger
or just your hands?
-Bal the tiny chihuahua

------------------------------

poster: Zifnab
subject: party stuff
date: Tue Jun 20 09:52:22 2000

Due to looking at the party object, and command and realizing 
it is still doing stuff that shoudl of been changed years ago, 
I am going to rewrite.

If there is anything that you woudl like changed/added/
modified whatever tot he party displays/status stuff either
post here, or mail me ill keep it in mind.

------------------------------

poster: Arkangyle
subject: party stuff
date: Tue Jun 20 10:27:04 2000

I'd like to see a new command "party reset" that would reset the
party exp earnings so players could note changes in exprate without
reforming.

------------------------------

poster: Lokie
subject: party stuff
date: Tue Jun 20 11:43:46 2000

just my 2 cents... but i think it would be cool to have a force
party leader command
in the event that your tank goes idle for a large amout of time...
you dont have to set and wait when you have another tank in the
party. just an ideal.
lokie

------------------------------

poster: Hierokliff
subject: party ideas.
date: Tue Jun 20 11:56:12 2000

Some party ideas, just brainstorming, some are maybe all ready suggested.


Party reset.
  Resets the counter, total exps etc, to get a new fresh status on the party

Party shake
  Clears pf, so that everyone except the leader has pf off, really good if u
  want get the members into trouble, or just move very long without bringing
  all of them with you.

Party ignore movement
  Since if you have more then 3-4 members in the party and move a long 
  distance it errors and u lose the ability to do multiple commands until
  you reconnect it would be a nice feature if u want to run long distances
  without being spammed to hell with the party movement.

Party shares
  Shows the percentage and exps each member has gained from the party.

Party combat report on/off
  Reports each time your hps,eps,sps changes into the party or maybe that
  would spam to much. Would be nice with an ability to report this without
  the use of triggers. either to the party or just a single report.


And since i like hall of fame stuph...

- Top 10 Best total exp gained in a party. (in a reboot/10hrs?)
- Top 10 Best player gained from a party.  

//Hierokliff

------------------------------

poster: Zifnab
subject: >party ideas.
date: Tue Jun 20 12:02:10 2000

< snipped >
> Party ignore movement
>   Since if you have more then 3-4 members in the party and move a long 
>   distance it errors and u lose the ability to do multiple commands until
>   you reconnect it would be a nice feature if u want to run long distances
>   without being spammed to hell with the party movement.

> 
> //Hierokliff

the others are all good ideas, and I made note of them....

This one im not sure i understand, your asking to have the
party members stand still, and not really move?

or just ignore the messages, in the second case of 
ignoring the messages, I dont think that will solve anything, 
you would still more than likely eval out and error.  

Personally rather than using things like 10e, I woudl prefer
you to use your clients to send 10 'e' commands to the 
mud that would solve the entire problem, as each of those
woudl get done independantly.

--zif

------------------------------

poster: Magneto
subject: >>party ideas.
date: Tue Jun 20 15:01:54 2000

Another nice party feature would be some way to make the party say line more 
real.  Like party say last would be really cool.  I guess we could hack it to 
create a private channel, and force invite anyone who joins.  The only problem
with this would be changing party leader
just my 2 cents of a value added extension

------------------------------

poster: Kaos
subject: >party stuff
date: Tue Jun 20 16:20:02 2000

how about adding a "party idle" command show idletime for each
member?

------------------------------

poster: Zifnab
subject: >>>party ideas.
date: Tue Jun 20 17:13:23 2000

On Tue Jun 20 15:01:54 2000 Magneto wrote post #679:
> Another nice party feature would be some way to make the party say line
more 
> real.  Like party say last would be really cool.  I guess we could hack it
to 
> create a private channel, and force invite anyone who joins.  The only
problem
> with this would be changing party leader
> just my 2 cents of a value added extension
that was what I was thinking of doing.  what does switching
leaders have to do with it? unless you mean the channel owner
I was going to look at making the party object the owner.

------------------------------

poster: Baer
subject: Party stuff suggestions
date: Tue Jun 20 19:36:46 2000

I think all the other ideas have been great, 
especially the auto reporting in combat, which will 
help people often lagged (me) or often using telnet 
(me again). It would be nice if this info could be 
sent to some kind of party info channel, as opposed 
to party social chat channel. This would mean the 
party channel history buffer wont be filled with 
spam.

I have a couple of other ideas:

party loot  -> party leader will set a member
of the party to autoloot any time any of the party 
makes a kill. Also have a tally of the amount of gold
looted in the party status. Other options for this 
might be party loot off, and party loot share 
(calculate split of loot, and either do it, or report
on party channel what each should get)


party topic  -> Like a channel topic, you 
could set a message 'Bard needed', 'Party full', 
'Slaughtering Sidhes', 'Levels 10-20 invited' etc.

Also regarding pf, for when you die or go linkdead, 
the party object could remember your status and 
return you to it.

-Baer

------------------------------

poster: Phire
subject: >>>party ideas.
date: Wed Jun 21 09:01:39 2000

On Tue Jun 20 15:01:54 2000 Magneto wrote post #679:
> Another nice party feature would be some way to make the party say line
more 
> real.  Like party say last would be really cool.  I guess we could hack it
to 
> create a private channel, and force invite anyone who joins.  The only
problem
> with this would be changing party leader
> just my 2 cents of a value added extension

"party last" does this already, but you are right in that it works different
from a regular channel.

------------------------------

poster: Athena
subject: >party stuff
date: Wed Jun 21 14:09:10 2000

On Tue Jun 20 11:43:46 2000 Lokie wrote post #676:
> just my 2 cents... but i think it would be cool to have a force
> party leader command
> in the event that your tank goes idle for a large amout of time...
> you dont have to set and wait when you have another tank in the
> party. just an ideal.
> lokie
Only problem with this is, alot would have a ball getting pks this
way. Party lead someone in battle and get em killed. Would be ok if
you couldnt change leaders when in combat.

------------------------------

poster: Arkangyle
subject: >>party stuff
date: Wed Jun 21 14:10:16 2000

On Wed Jun 21 14:09:10 2000 Athena wrote post #685:
> On Tue Jun 20 11:43:46 2000 Lokie wrote post #676:
> > just my 2 cents... but i think it would be cool to have a force
> > party leader command
> > in the event that your tank goes idle for a large amout of time...
> > you dont have to set and wait when you have another tank in the
> > party. just an ideal.
> > lokie
> Only problem with this is, alot would have a ball getting pks this
> way. Party lead someone in battle and get em killed. Would be ok if
> you couldnt change leaders when in combat.

I'd suggest not allowing for leader changes in combat as a general basis.

------------------------------

poster: Trigon
subject: >>>party stuff
date: Wed Jun 21 14:11:25 2000

Already is this way, isn't it?**
phooey, darn space bar

------------------------------

poster: Wildchild
subject: >>party stuff
date: Wed Jun 21 14:13:07 2000

On Wed Jun 21 14:09:10 2000 Athena wrote post #685:
> On Tue Jun 20 11:43:46 2000 Lokie wrote post #676:
> > just my 2 cents... but i think it would be cool to have a force
> > party leader command
> > in the event that your tank goes idle for a large amout of time...
> > you dont have to set and wait when you have another tank in the
> > party. just an ideal.
> > lokie
> Only problem with this is, alot would have a ball getting pks this
> way. Party lead someone in battle and get em killed. Would be ok if
> you couldnt change leaders when in combat.

You cannot change a party leader in combat. You can rearrange the
party, however (which is useful in eq parties).
However, the potential still exists to go to a creature, force pl
somebody, then attack & leave, leaving the leader to be killed.

While it sounds like a nice, useful idea, I don't suggest adding it.

-WildChild

------------------------------

poster: Frogmann
subject: Alas, number twelve...
date: Wed Jun 21 21:37:34 2000

It lasted me nigh on a year...but alas, 'twas not to be...
EQ set number twelve falls to the ground DEAD!
Failure to close safe laughs "Quick!  Someone heal EQ set number
twelve!  Hrm, nevermind"

Bleh
Froggie

------------------------------

poster: Baer
subject: think
date: Fri Jun 23 02:01:37 2000

I didn't see any post about think being changed, what's the
reasoning behind that?

------------------------------

poster: Mixer
subject: >think
date: Fri Jun 23 02:16:47 2000

On Fri Jun 23 02:01:37 2000 Baer wrote post #690:
> I didn't see any post about think being changed, what's the
> reasoning behind that?
Its a verb now so it only echos to the user
I for one salute Zifnab for doing this and getting
rid of all the absolute bullshit spam.
Mix.

------------------------------

poster: Zifnab
subject: >>think
date: Fri Jun 23 06:05:56 2000

On Fri Jun 23 02:16:47 2000 Mixer wrote post #691:
> On Fri Jun 23 02:01:37 2000 Baer wrote post #690:
> > I didn't see any post about think being changed, what's the
> > reasoning behind that?
> Its a verb now so it only echos to the user
> I for one salute Zifnab for doing this and getting
> rid of all the absolute bullshit spam.
> Mix.
that was my reasoning, there is no reason to be sitting in 
CS and getting spammed by 30 people with think . o O (some crap)
in there emotes, either echo to your own terminal, 
or do it via tells to yourself.

------------------------------

poster: Marvin
subject: think
date: Fri Jun 23 08:24:18 2000

Think is now a great command to use to tell yourself something
with your triggers that, even though you might think that
everyone in the world would want to know, no one does.

Mortal . o O ( Mist form down! )
   Thats great, I'm happy for you.

Mortal . o O ( TOCK! )
   No sh*t, I got one too.

Mortal . o O ( Mob is DEAD! )
   Yeah, and you are next, buddy.

------------------------------

poster: Kaos
subject: >think
date: Fri Jun 23 08:41:54 2000

> Think is now a great command to use to tell yourself something
> with your triggers that, even though you might think that
> everyone in the world would want to know, no one does.
make a mindread skill, so other players can see think messages. :)

------------------------------

poster: Quillz
subject: >think
date: Fri Jun 23 09:26:03 2000

On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> Think is now a great command to use to tell yourself something
> with your triggers that, even though you might think that
> everyone in the world would want to know, no one does.
> 
> Mortal . o O ( Mist form down! )
>    Thats great, I'm happy for you.
> 
> Mortal . o O ( TOCK! )
>    No sh*t, I got one too.
> 
> Mortal . o O ( Mob is DEAD! )
>    Yeah, and you are next, buddy.
the only thing i like for the 'think' command is when prots fall. 
also for the tock thing, if your in a party, it is nice to know if
you missed a tick or not when blasting, usually healers can see
them. 
anyway, people are probably just going to resort to 'say' command or
something with all this.
other than that i agree, seeing 10 tick trigs go off at once is quite annoying
Q

------------------------------

poster: Zifnab
subject: >>think
date: Fri Jun 23 09:45:36 2000

On Fri Jun 23 09:26:03 2000 Quillz wrote post #695:
> On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> > Think is now a great command to use to tell yourself something
> > with your triggers that, even though you might think that
> > everyone in the world would want to know, no one does.
> > 
> > Mortal . o O ( Mist form down! )
> >    Thats great, I'm happy for you.
> > 
> > Mortal . o O ( TOCK! )
> >    No sh*t, I got one too.
> > 
> > Mortal . o O ( Mob is DEAD! )
> >    Yeah, and you are next, buddy.
> the only thing i like for the 'think' command is when prots fall. 
> also for the tock thing, if your in a party, it is nice to know if
> you missed a tick or not when blasting, usually healers can see
> them. 
> anyway, people are probably just going to resort to 'say' command or
> something with all this.
> other than that i agree, seeing 10 tick trigs go off at once is quite
annoying
> Q
if your in your party do it as you wish. standing idle in CS
and allowing your triggers to just go off is stupid, and annoying

------------------------------

poster: Marvin
subject: >>think
date: Fri Jun 23 10:08:31 2000

On Fri Jun 23 09:26:03 2000 Quillz wrote post #695:
> On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> > Think is now a great command to use to tell yourself something
> > with your triggers that, even though you might think that
> > everyone in the world would want to know, no one does.
> > 
> > Mortal . o O ( Mist form down! )
> >    Thats great, I'm happy for you.
> > 
> > Mortal . o O ( TOCK! )
> >    No sh*t, I got one too.
> > 
> > Mortal . o O ( Mob is DEAD! )
> >    Yeah, and you are next, buddy.
> the only thing i like for the 'think' command is when prots fall. 
> also for the tock thing, if your in a party, it is nice to know if
> you missed a tick or not when blasting, usually healers can see
> them. 
> anyway, people are probably just going to resort to 'say' command or
> something with all this.
> other than that i agree, seeing 10 tick trigs go off at once is quite
annoying
> Q

If you are in a party, 'party say' is probably the best choice for
spamming party members.
And as for people resorting to the 'say' command, or some other emote,
annoying people will be annoying people. But consider the 'think' command
to be a service we provide for those who can't figure out how to make their
client echo.

------------------------------

poster: Mixer
subject: >>>think
date: Fri Jun 23 10:09:28 2000

On Fri Jun 23 10:08:31 2000 Marvin wrote post #697:
> On Fri Jun 23 09:26:03 2000 Quillz wrote post #695:
> > On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> > > Think is now a great command to use to tell yourself something
> > > with your triggers that, even though you might think that
> > > everyone in the world would want to know, no one does.
> > > 
> > > Mortal . o O ( Mist form down! )
> > >    Thats great, I'm happy for you.
> > > 
> > > Mortal . o O ( TOCK! )
> > >    No sh*t, I got one too.
> > > 
> > > Mortal . o O ( Mob is DEAD! )
> > >    Yeah, and you are next, buddy.
> > the only thing i like for the 'think' command is when prots fall. 
> > also for the tock thing, if your in a party, it is nice to know if
> > you missed a tick or not when blasting, usually healers can see
> > them. 
> > anyway, people are probably just going to resort to 'say' command or
> > something with all this.
> > other than that i agree, seeing 10 tick trigs go off at once is quite
> annoying
> > Q
> 
> If you are in a party, 'party say' is probably the best choice for
> spamming party members.
> And as for people resorting to the 'say' command, or some other emote,
> annoying people will be annoying people. But consider the 'think' command
> to be a service we provide for those who can't figure out how to make their
> client echo.
Client echos rock btw.  If you sit on more than one mud at once
in zmud, client echos go through to the window you have selected...
Mix.

------------------------------

poster: Phire
subject: >>>think
date: Fri Jun 23 10:13:28 2000

On Fri Jun 23 10:08:31 2000 Marvin wrote post #697:
> On Fri Jun 23 09:26:03 2000 Quillz wrote post #695:
> > On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> > > Think is now a great command to use to tell yourself something
> > > with your triggers that, even though you might think that
> > > everyone in the world would want to know, no one does.
> > > 
> > > Mortal . o O ( Mist form down! )
> > >    Thats great, I'm happy for you.
> > > 
> > > Mortal . o O ( TOCK! )
> > >    No sh*t, I got one too.
> > > 
> > > Mortal . o O ( Mob is DEAD! )
> > >    Yeah, and you are next, buddy.
> > the only thing i like for the 'think' command is when prots fall. 
> > also for the tock thing, if your in a party, it is nice to know if
> > you missed a tick or not when blasting, usually healers can see
> > them. 
> > anyway, people are probably just going to resort to 'say' command or
> > something with all this.
> > other than that i agree, seeing 10 tick trigs go off at once is quite
> annoying
> > Q
> 
> If you are in a party, 'party say' is probably the best choice for
> spamming party members.
> And as for people resorting to the 'say' command, or some other emote,
> annoying people will be annoying people. But consider the 'think' command
> to be a service we provide for those who can't figure out how to make their
> client echo.
The "think" emote was a perfectly legit emote in its own right before the 
client people took it hostage. he SPLE (Society for the Preservation of
Legacy Emotes) demands that this emote be restored back to its original
glory and make stuff like "think tick" or "think tock" do evil and nasty
things (disconnect, nuke, drop all eq ...)

------------------------------

poster: Baer
subject: 1h v 2h weapons
date: Sat Jun 24 03:46:28 2000

Bringing the 1h v 2h races issue to the fore again, I'd 
like to offer some comments on weapons. Consider the 
following two weapons, a large axe and a rapier. For 
simplicity we class both these as slashing (ignore the 
piercing capability of a rapier for now). Granted a 
huge giant with phenomonal strength could do a great 
deal of damage with the axe if he hit you with it 
because of the sheer power of the hit, and bladed fury 
reflects this by being a str stat affected skill. 
However a highly dexterious grorrark should also be 
able to do massive damage with a smaller 1h rapier type 
sword, by hitting with precision, finding gaps in 
armor, aiming for vital areas etc, similar to a thief.

A similar situation occurs also with blunts, with a 
huge club being treated the same as a wooden staff. The
club mostly does its damage depending on how hard you 
bash somebody with it (str). The staff however is a 
more potent weapon by someone who can move it into 
position quickly to fend blows, and follow it with 
fast, precise blows (dex).

Now one problem with this is that it basically ignores 
the fact that what is a large cumbersome weapon 
(requiring two hands to wield) for a 1h race, becomes a
reasonably lightweight weapon able to fit in one hand, 
for a 2h race.

And what can we do about this? We could categorise 
weapons in a more specific way than just 'slashing' or 
'blunt'. Or perhaps we could have new guilds under the 
warrior tree that specialise in 1h weapons, offering 
skills based on dex.

I don't have any specific outcome in mind, except to 
get people thinking about it.

Baer


------------------------------

poster: Baer
subject: tanks
date: Sat Jun 24 04:02:18 2000

This relates to my previous post on 1h v 2h weapons, and also on 
the new party system.

Liz god has just been arguing with his son again. All he ever does 
is hang around, scuffing his dark leather boots on the floor. 
Suddenly Baer the giant bursts in, followed by a bunch of faeries 
who start blasting at him. Liz god, already aggravated by his 
nagging son, takes a swing at the first thing he sees, the giant 
tank.

This is how party tanks work now.

A red dragon lies here, sleepily enjoying life deep in the caves. 
The crunch of approaching footsteps awakens her, and the stinging 
sensation of the first magma boulder sends her into full combat. 
However she is not as stupid as Liz God, and deduces that the 
giant is litle threat. She whips her tail about, targetting the 
3rd party member (a tiny faerie sorceror) and with that kill, 
stops 50% of the damage she was taking.

This is a more 'realistic' scenario. Big 2h tanks may be able to 
take more damage, but a small fast 1h tank may be able to get 
across to deflect that damage away from the small faerie. A tank 
with less people behind him to protect will have a better chance 
of protecting them properly. Healers also will have a tougher 
time, having to party heal more often, and be on the watch out for 
party members other than tanks taking too much damage.

Again, just something to think about..

-Baer


------------------------------

poster: Baer
subject: >tanks
date: Sat Jun 24 04:22:05 2000


In my effort to be brief, I confused some people. A tank should not
have to just be big. They should use their shield to defend with,
not their body. Now here is an example:
If a monster gets 4 attacks in a round, maybe a high dex tank can
get to parry 3 of them, taking 50% of the damage of each, where as a
giant tank with a huge shield will only get to 1 or 2 and parry
maybe 90% of the damage.


------------------------------

poster: Lasher
subject: Party size.
date: Sat Jun 24 06:55:33 2000

I am confused about how the party size being restricted to 10 makes
it easier to estimate how much damage a party can do than if the 
size is restricted to 15 or higher. 
 
While it is rare to see serious xp parties with more than 10 people,
some of our most successful eq parties had more than 10 people. This
mud does not have a large player base and we made the most of what 
was available - added lots of midbie blasters to the party. I 
realize it was posted that if necessary the bigger eq monsies will
be tuned (sometime - probably after a series of 5 hour failures)
but it's about more than just being able to kill the monster, it
was FUN to hang out with so many people and it was FUN to have 
some lower level people experience something that they might not 
usually get invited in, and certainly will not now that slots have
to be rationed. 
 

------------------------------

poster: Quillz
subject: >>>think
date: Sat Jun 24 09:15:14 2000

On Fri Jun 23 09:45:36 2000 Zifnab wrote post #696:
> On Fri Jun 23 09:26:03 2000 Quillz wrote post #695:
> > On Fri Jun 23 08:24:18 2000 Marvin wrote post #693:
> > > Think is now a great command to use to tell yourself something
> > > with your triggers that, even though you might think that
> > > everyone in the world would want to know, no one does.
> > > 
> > > Mortal . o O ( Mist form down! )
> > >    Thats great, I'm happy for you.
> > > 
> > > Mortal . o O ( TOCK! )
> > >    No sh*t, I got one too.
> > > 
> > > Mortal . o O ( Mob is DEAD! )
> > >    Yeah, and you are next, buddy.
> > the only thing i like for the 'think' command is when prots fall. 
> > also for the tock thing, if your in a party, it is nice to know if
> > you missed a tick or not when blasting, usually healers can see
> > them. 
> > anyway, people are probably just going to resort to 'say' command or
> > something with all this.
> > other than that i agree, seeing 10 tick trigs go off at once is quite
> annoying
> > Q
> if your in your party do it as you wish. standing idle in CS
> and allowing your triggers to just go off is stupid, and annoying
thanks for summing up what i said

------------------------------

poster: Sigwald
subject: >Party size.
date: Sat Jun 24 09:20:37 2000

On Sat Jun 24 06:55:33 2000 Lasher wrote post #703:
> I am confused about how the party size being restricted to 10 makes
> it easier to estimate how much damage a party can do than if the 
> size is restricted to 15 or higher. 
>  
> While it is rare to see serious xp parties with more than 10 people,
> some of our most successful eq parties had more than 10 people. This
> mud does not have a large player base and we made the most of what 
> was available - added lots of midbie blasters to the party. I 
> realize it was posted that if necessary the bigger eq monsies will
> be tuned (sometime - probably after a series of 5 hour failures)
> but it's about more than just being able to kill the monster, it
> was FUN to hang out with so many people and it was FUN to have 
> some lower level people experience something that they might not 
> usually get invited in, and certainly will not now that slots have
> to be rationed. 
>  
Its very simple, 10 max members mean at max something like 6 blasters
which gives a max limit of damage output they can do whatever their
levels. If you have no limits, you have no clue about what damage
a party can do. Seems pretty clear to me.

------------------------------

poster: Magneto
subject: fig stuff
date: Sat Jun 24 11:34:42 2000

Let me sum up a response to Baer:
Your ideas are logical and well presented.  I will remember that if I
ever am in combat with a dragon in real life.  This however is a game. 
Lots of things don't make sense.  How many times have you take a sword
blow to the head and been just scratched?  Can you really picture some guy
putting up a sword to keep the claw of 100 foot + dragon from hitting him?
combat is an abstraction.  The messages are there for interest but it
isn't realistic.  Combat is just a way to get things done.  Such as gaining
experience and getting loot, and getting quests done.  

All that to say its a game don't expect realism.  Enjoy the game.

Magneto

------------------------------

poster: Lasher
subject: >>Party size.
date: Sun Jun 25 07:09:07 2000

On Sat Jun 24 09:20:37 2000 Sigwald wrote post #705:
> On Sat Jun 24 06:55:33 2000 Lasher wrote post #703:
> > I am confused about how the party size being restricted to 10 makes
> > it easier to estimate how much damage a party can do than if the 
> > size is restricted to 15 or higher. 
> >  
> > While it is rare to see serious xp parties with more than 10 people,
> > some of our most successful eq parties had more than 10 people. This
> > mud does not have a large player base and we made the most of what 
> > was available - added lots of midbie blasters to the party. I 
> > realize it was posted that if necessary the bigger eq monsies will
> > be tuned (sometime - probably after a series of 5 hour failures)
> > but it's about more than just being able to kill the monster, it
> > was FUN to hang out with so many people and it was FUN to have 
> > some lower level people experience something that they might not 
> > usually get invited in, and certainly will not now that slots have
> > to be rationed. 
> >  
> Its very simple, 10 max members mean at max something like 6 blasters
> which gives a max limit of damage output they can do whatever their
> levels. If you have no limits, you have no clue about what damage
> a party can do. Seems pretty clear to me.
 
Yes, the reason for a limit is very clear. I probably didn't phrase
my question very well. Basically, it was why is the limit such a 
low number? 
 
People are not reliable. Not always their own fault but things happen,
people lose links, have to deal with irl emergencies, etc etc. We had
our greatest success adding redundancy in key positions. If Rambo had
to go eat that was ok coz Austin was there to take over. It was worth
the extra dicing position for a second abjurer because it we just
kept going. 

------------------------------

poster: Quillz
subject: >>>Party size.
date: Sun Jun 25 21:44:35 2000

On Sun Jun 25 07:09:07 2000 Lasher wrote post #707:
> On Sat Jun 24 09:20:37 2000 Sigwald wrote post #705:
> > On Sat Jun 24 06:55:33 2000 Lasher wrote post #703:
> > > I am confused about how the party size being restricted to 10 makes
> > > it easier to estimate how much damage a party can do than if the 
> > > size is restricted to 15 or higher. 
> > >  
> > > While it is rare to see serious xp parties with more than 10 people,
> > > some of our most successful eq parties had more than 10 people. This
> > > mud does not have a large player base and we made the most of what 
> > > was available - added lots of midbie blasters to the party. I 
> > > realize it was posted that if necessary the bigger eq monsies will
> > > be tuned (sometime - probably after a series of 5 hour failures)
> > > but it's about more than just being able to kill the monster, it
> > > was FUN to hang out with so many people and it was FUN to have 
> > > some lower level people experience something that they might not 
> > > usually get invited in, and certainly will not now that slots have
> > > to be rationed. 
> > >  
> > Its very simple, 10 max members mean at max something like 6 blasters
> > which gives a max limit of damage output they can do whatever their
> > levels. If you have no limits, you have no clue about what damage
> > a party can do. Seems pretty clear to me.
>  
> Yes, the reason for a limit is very clear. I probably didn't phrase
> my question very well. Basically, it was why is the limit such a 
> low number? 
>  
> People are not reliable. Not always their own fault but things happen,
> people lose links, have to deal with irl emergencies, etc etc. We had
> our greatest success adding redundancy in key positions. If Rambo had
> to go eat that was ok coz Austin was there to take over. It was worth
> the extra dicing position for a second abjurer because it we just
> kept going. 
I have to agree with Lasher on this. 
10 people is a relatively small number for an eq party. 
I do understand that tunes will be made to the larger eq mobs to
make them doable by a 10 person party, but I've asked around- 
and no one is particularly interested in being the 6 hour + 'guinea
pig' party. 
This simply meaning no one wants to be in an extremely long failure
of an eq party. 
Some ideas for numbers I have thought of is 13 and 15. 
If the limit was 15, I believe that tunes to larger eq mobs would
not be needed, because a party of 15 should be plenty to take any
mob. 
a party of 13 would be close, but lesser tunes would be needed, 
anyway, just throwing out a couple ideas. 
Q

------------------------------

poster: Balinor
subject: monsters/party size
date: Mon Jun 26 06:03:41 2000

ok,the party size is now 10 and there was some discussion about 
the monsters being abit easier after that change, well the size
has been lowered now, so could the monsters be lowered abit too?
i tried to tank morrigu which has pretty crappy eq with 2,5k hps
all skills at 90%+ (not blade parry ,only shield) and abjurer
i got in and she hitted oof 1,5k hp's with couple hits. i think Morrigu 
is too tough compared to her eq, as are meny other monsters in here.
i have no clue how hard it can be to balance the monsters now, but
you gotta start somewhere.
and no, i won't go play bat mud, coz this mud rocks anyway.
-Bal takes it in da face and hard.

------------------------------

poster: Lu
subject: fighter general
date: Mon Jun 26 11:25:51 2000

well not really fighter but parties i guess, too often newbie get
surpassed when being looked at for a cool party cause, well tehy
ussually suck compared to a lvl 25 or 30.  I think a few areas with
newbie oriented exp or small eq monsies would be cool.  I dont know
if any exist just throwin an idead out there.  The smaller eq
monsters would also make it so that big eq parties dont have to
bother with ther littler eq that ussually only newbie want.
Lu, the newbie who likes to reinc back and forth between ma, fig, and thief

------------------------------

poster: Wildchild
subject: >fighter general
date: Mon Jun 26 12:07:52 2000

On Mon Jun 26 11:25:51 2000 Lu wrote post #710:
> well not really fighter but parties i guess, too often newbie get
> surpassed when being looked at for a cool party cause, well tehy
> ussually suck compared to a lvl 25 or 30.  I think a few areas with
> newbie oriented exp or small eq monsies would be cool.  I dont know
> if any exist just throwin an idead out there.  The smaller eq
> monsters would also make it so that big eq parties dont have to
> bother with ther littler eq that ussually only newbie want.
> Lu, the newbie who likes to reinc back and forth between ma, fig, and thief

You need to explore more. There are numerous monsies out there that
if newbies/lowbies/ and midbies would spend the time to kill, they
could get.
However, alot of players only want the best eq, so they won't
"waste" time trying to get lesser eq. To them, their time is better
spent doing exp and gold.

The fact is is that if newbies/lowbies want this sort of eq, odds
are that they are gonna be the ones that have to make the initiative
to go out and get it. There are probably highbies out there that
would be willing to help if you approached them kindly.

-WildChild

------------------------------

poster: Mixer
subject: >>fighter general
date: Mon Jun 26 19:12:24 2000

On Mon Jun 26 12:07:52 2000 Wildchild wrote post #711:
> On Mon Jun 26 11:25:51 2000 Lu wrote post #710:
> > well not really fighter but parties i guess, too often newbie get
> > surpassed when being looked at for a cool party cause, well tehy
> > ussually suck compared to a lvl 25 or 30.  I think a few areas with
> > newbie oriented exp or small eq monsies would be cool.  I dont know
> > if any exist just throwin an idead out there.  The smaller eq
> > monsters would also make it so that big eq parties dont have to
> > bother with ther littler eq that ussually only newbie want.
> > Lu, the newbie who likes to reinc back and forth between ma, fig, and
thief
> 
> You need to explore more. There are numerous monsies out there that
> if newbies/lowbies/ and midbies would spend the time to kill, they
> could get.
> However, alot of players only want the best eq, so they won't
> "waste" time trying to get lesser eq. To them, their time is better
> spent doing exp and gold.
> 
> The fact is is that if newbies/lowbies want this sort of eq, odds
> are that they are gonna be the ones that have to make the initiative
> to go out and get it. There are probably highbies out there that
> would be willing to help if you approached them kindly.
> 
> -WildChild
EQ is really fun, whether you're low, mid or high elvel.  Its so
cool to get a group of guys together and stress and strain and get
something for it :)
You guys of low level should get your own eq insteaad of endless
gold runs to buy stuff from highbies imo...
Mix.

------------------------------

poster: Myrddin
subject: >>>fighter general
date: Mon Jun 26 19:14:24 2000

On Mon Jun 26 19:12:24 2000 Mixer wrote post #712:
> On Mon Jun 26 12:07:52 2000 Wildchild wrote post #711:
> > On Mon Jun 26 11:25:51 2000 Lu wrote post #710:
> > > well not really fighter but parties i guess, too often newbie get
> > > surpassed when being looked at for a cool party cause, well tehy
> > > ussually suck compared to a lvl 25 or 30.  I think a few areas with
> > > newbie oriented exp or small eq monsies would be cool.  I dont know
> > > if any exist just throwin an idead out there.  The smaller eq
> > > monsters would also make it so that big eq parties dont have to
> > > bother with ther littler eq that ussually only newbie want.
> > > Lu, the newbie who likes to reinc back and forth between ma, fig, and
> thief
> > 
> > You need to explore more. There are numerous monsies out there that
> > if newbies/lowbies/ and midbies would spend the time to kill, they
> > could get.
> > However, alot of players only want the best eq, so they won't
> > "waste" time trying to get lesser eq. To them, their time is better
> > spent doing exp and gold.
> > 
> > The fact is is that if newbies/lowbies want this sort of eq, odds
> > are that they are gonna be the ones that have to make the initiative
> > to go out and get it. There are probably highbies out there that
> > would be willing to help if you approached them kindly.
> > 
> > -WildChild
> EQ is really fun, whether you're low, mid or high elvel.  Its so
> cool to get a group of guys together and stress and strain and get
> something for it :)
> You guys of low level should get your own eq insteaad of endless
> gold runs to buy stuff from highbies imo...
> Mix.
i must say i agree but unfortunately by definition most newbies have
no idea where eq monsies are and what eq they have perhaps a kind
highbie would be willing to work on a page or something that said
where and what kind of eq monsies there were

------------------------------

poster: Wildchild
subject: >>>>fighter general
date: Mon Jun 26 19:16:06 2000

On Mon Jun 26 19:14:24 2000 Myrddin wrote post #713:
> On Mon Jun 26 19:12:24 2000 Mixer wrote post #712:
> > On Mon Jun 26 12:07:52 2000 Wildchild wrote post #711:
> > > On Mon Jun 26 11:25:51 2000 Lu wrote post #710:
> > > > well not really fighter but parties i guess, too often newbie get
> > > > surpassed when being looked at for a cool party cause, well tehy
> > > > ussually suck compared to a lvl 25 or 30.  I think a few areas with
> > > > newbie oriented exp or small eq monsies would be cool.  I dont know
> > > > if any exist just throwin an idead out there.  The smaller eq
> > > > monsters would also make it so that big eq parties dont have to
> > > > bother with ther littler eq that ussually only newbie want.
> > > > Lu, the newbie who likes to reinc back and forth between ma, fig, and
> > thief
> > > 
> > > You need to explore more. There are numerous monsies out there that
> > > if newbies/lowbies/ and midbies would spend the time to kill, they
> > > could get.
> > > However, alot of players only want the best eq, so they won't
> > > "waste" time trying to get lesser eq. To them, their time is better
> > > spent doing exp and gold.
> > > 
> > > The fact is is that if newbies/lowbies want this sort of eq, odds
> > > are that they are gonna be the ones that have to make the initiative
> > > to go out and get it. There are probably highbies out there that
> > > would be willing to help if you approached them kindly.
> > > 
> > > -WildChild
> > EQ is really fun, whether you're low, mid or high elvel.  Its so
> > cool to get a group of guys together and stress and strain and get
> > something for it :)
> > You guys of low level should get your own eq insteaad of endless
> > gold runs to buy stuff from highbies imo...
> > Mix.
> i must say i agree but unfortunately by definition most newbies have
> no idea where eq monsies are and what eq they have perhaps a kind
> highbie would be willing to work on a page or something that said
> where and what kind of eq monsies there were

Well, they have to learn somewhere, don't they? I mean, all of us
that were once newbies learned at some point or other as well where
things were located. Now it's your turn :)

-WildChild

------------------------------

poster: Mixer
subject: >>>>fighter general
date: Mon Jun 26 19:23:10 2000

On Mon Jun 26 19:14:24 2000 Myrddin wrote post #713:
> On Mon Jun 26 19:12:24 2000 Mixer wrote post #712:
> > On Mon Jun 26 12:07:52 2000 Wildchild wrote post #711:
> > > On Mon Jun 26 11:25:51 2000 Lu wrote post #710:
> > > > well not really fighter but parties i guess, too often newbie get
> > > > surpassed when being looked at for a cool party cause, well tehy
> > > > ussually suck compared to a lvl 25 or 30.  I think a few areas with
> > > > newbie oriented exp or small eq monsies would be cool.  I dont know
> > > > if any exist just throwin an idead out there.  The smaller eq
> > > > monsters would also make it so that big eq parties dont have to
> > > > bother with ther littler eq that ussually only newbie want.
> > > > Lu, the newbie who likes to reinc back and forth between ma, fig, and
> > thief
> > > 
> > > You need to explore more. There are numerous monsies out there that
> > > if newbies/lowbies/ and midbies would spend the time to kill, they
> > > could get.
> > > However, alot of players only want the best eq, so they won't
> > > "waste" time trying to get lesser eq. To them, their time is better
> > > spent doing exp and gold.
> > > 
> > > The fact is is that if newbies/lowbies want this sort of eq, odds
> > > are that they are gonna be the ones that have to make the initiative
> > > to go out and get it. There are probably highbies out there that
> > > would be willing to help if you approached them kindly.
> > > 
> > > -WildChild
> > EQ is really fun, whether you're low, mid or high elvel.  Its so
> > cool to get a group of guys together and stress and strain and get
> > something for it :)
> > You guys of low level should get your own eq insteaad of endless
> > gold runs to buy stuff from highbies imo...
> > Mix.
> i must say i agree but unfortunately by definition most newbies have
> no idea where eq monsies are and what eq they have perhaps a kind
> highbie would be willing to work on a page or something that said
> where and what kind of eq monsies there were
So you want to get spoon fed eq as well as people draggin other people for xp?

This is why there is problems like this in the first place...

------------------------------

poster: Pedron
subject: >>>>>fighter general
date: Tue Jun 27 15:47:40 2000

Regarding newbies getting eq, I just wanna say it's not 
too hard once you find monsters you can kill 10 
or more of without having to run back for healing 
after every single one.  Newbies can do the money run, checkout the 
shops in town for eq to fill empty slots or mediocre stuff to 
replace their crap stuff.  I dunno about buying eq from highbies 
since I'm poor, have 3 primary weapons and enough armor to 
fill me to 90%+ carry capacity.  Smacking some quests for 
quick advancement nd boost in power is alot of help at my level.
Also want to thank Alisha for getting me a chest in her castle. ;>
I don't think there was free storage for newbies when I started,
dunno if there 
is now, but helps ALOT to be able to keep a cool 
weapon you blew half ur meager wealth on.

For fast exp, I recommend newbies just go find tiny mobs and kill a 
bunch for 50-150 exps each instead of wasting an hour trying to kill 
the 1k-5k guy for his big exps.
Uh.. I recommend Yensid lands- earwigs and sideburners are a snap, 
Fire and Ice lands not too bad.  Other places were rough on me till after 
level 5 even though they were supposed to be newbiemobs.  Grasshoppers kicked 
my head off a couple times I recall. *grin*
Kobolds fun for newbie in nosuck or newbie party or some cool race, 
dunno why it has level limit below 15 snice kobolds are 
a bit tough methinks.

Ah well, an end to my rambling. :)
-Pedron

------------------------------

poster: Zyz
subject: exp lottery
date: Wed Jun 28 14:53:57 2000

Please reinstate the 100k exp cost for the lottery. Giving millions of
free exp is contrary to the point of gaming. For the same reasons you
tune guilds and items that are too strong, make the lottery have a cost
equivalent to the benefits. If free tickets are given away, the lottery
should be worth at most a couple million. Watching people risk nothing to
make more exp than I earn in weeks of actually playing is kinda sickening.
-Zyz

------------------------------

poster: Kalon
subject: >exp lottery
date: Wed Jun 28 15:45:45 2000

On Wed Jun 28 14:53:57 2000 Zyz wrote post #717:
> Please reinstate the 100k exp cost for the lottery. Giving millions of
> free exp is contrary to the point of gaming. For the same reasons you
> tune guilds and items that are too strong, make the lottery have a cost
> equivalent to the benefits. If free tickets are given away, the lottery
> should be worth at most a couple million. Watching people risk nothing to
> make more exp than I earn in weeks of actually playing is kinda sickening.
> -Zyz
isn't that the way lotteries are supposed to work?  you risk something
small and trivial (in this case nothing I suppose) and you win obscenely
large amounts of stuff (see real life lottery).  plus if you just buy the
one ticket you have a pretty slim chance of winning anyhow.  plus, its
not like you're NOT getting the free ticket.  I'm sure if you win you will
be singing praises of the lottery.

nolak

------------------------------

poster: Zyz
subject: >exp lottery
date: Wed Jun 28 16:30:02 2000

Real lotteries have people risking more than the winner wins. This lottery
starts off with 6million exp in the pot and is worth more than everybody put
into it. If people can't afford the 100k to buy a ticket, then they should not
have a chance at the 29million that will multiply their worth by 500
times. The
concept of a lottery is fine, just make it a lottery and don't give
people more
than everyone together put in. Especially do not make a chance to win free.
There are other events that give free stuff, such as egg hunt,
golden rain, and
the weapon events (stone sword, etc). However, the prizes are minor
in the long
run. This prize starts off very large (6m exp) and goes way up. Some highbies
who can throw 2m away without blinking basically engage in an exp
transfer option
to a bunch of newbies who get the free ticket. Without the free ticket, the
people who would gain most from the lottery would have to take the most risk.
That is how the lottery was first made, and that is how the lottery should be.
And I'd still dislike how it is if I won it, similar to how I would dislike
having dest powers or invulnerability. It's just not gaming. -Zyz

------------------------------

poster: Golte
subject: >>exp lottery
date: Wed Jun 28 17:17:37 2000

Zyz is right. 
And "obscenely large amounts of stuff" usually aren't fun in the long run. 

------------------------------

poster: Basketball
subject: >>>exp lottery
date: Wed Jun 28 17:27:15 2000

I just wanna note that Krellen is evil, so's Marvin, and Sniket
(though your all cool.
If your DUMB enough to give up 100k exp for a damn ticket, than you
deserve the dumb luck (pun) or a loss!

Mike the Dumb-Luckless Fool

------------------------------

poster: Golte
subject: >Party size.
date: Wed Jun 28 18:04:08 2000

On Sat Jun 24 06:55:33 2000 Lasher wrote post #703:
> some lower level people experience something that they might not 
> usually get invited in, and certainly will not now that slots have
> to be rationed. 
>  
For those eq-parties, players should work their way up. 
I'm not saying this to be nasty and greedy, but because it's 
most fun for everyone. 

When i was a lowbie we used to kill all the eqmonsters in 
the sidhe area, with a fighter without parry tanking, and elementals,
or what we could find, blasting. 
   Then worked up and was able to kill the big hard stuff (cenoba) 
with blade parry, and perhaps some sorcerer added. 

Now everyone seems to spend their time in expparties until level 50, 
and then start jumping into top-eq-parties. 

Might think it's sad that just a few players may see the cool top-
monsters, but remember they are just a few out of many cool 
monsters to enjoy and kill. And also, what's fun with Tiamat as 
party-kill when most people you know has it too? 

Hopefully we will see level 49 eq tanks again, when the level 
not always reinc caster when in eq mood. 

First time succeding to kill Trex or Spidranox and such, as tank or
primary healer, was much more fun than killing Chimera as a 
little "blasterslave". 

Killing the biggest early may ruin lots of fun. 

------------------------------

poster: Atrus
subject: Exp lottery
date: Wed Jun 28 18:18:54 2000

I lost 500k exp (which is quite a bit for me) in the first exp
lotto, before the free ticket(and if there was a free ticket, i
missed it). And I saw somone win that I really dislike. I would have
doubled my worth, but I didn't, I lost exp. And I STILL LIKE THE
LOTTERY. All you think about is the fact that you lost exp or
whatever. You have a chance at winning just like everyone else, so
it's really pretty fair. The only unfair thing is that highbe's have
a better change due to the fact that they can throw out more exp. I
don't think any tuning needs to be done, except mabye make the
tickets cost more the more you buy, or have cost be level based to
make it equal. So if highbies or lowbies buy 3 tickets, it should be
equivalant to thier worth (i.e. a certain percent of the worth).
Atrus, the lotto loving guy.

------------------------------

poster: Pedron
subject: >exp lottery
date: Wed Jun 28 18:29:57 2000

The highbies still get 19 more tickets than us idiot newbies. :)

-Pedron

------------------------------

poster: Atrus
subject: >>exp lottery
date: Wed Jun 28 18:32:38 2000

Example: a player is worth 20m, and the ticket costs him like 1/100
of his worth, which is what...somwhere in the area of 100k? and
another player worth 100m buys a ticket for 1/100 of his worth, it
costs him 1m, see what im getting at?
Atrus(again?)

------------------------------

poster: Khosan
subject: >Exp lottery
date: Wed Jun 28 18:33:25 2000

On Wed Jun 28 18:18:54 2000 Atrus wrote post #723:
> I lost 500k exp (which is quite a bit for me) in the first exp
> lotto, before the free ticket(and if there was a free ticket, i
> missed it). And I saw somone win that I really dislike. I would have
> doubled my worth, but I didn't, I lost exp. And I STILL LIKE THE
> LOTTERY. All you think about is the fact that you lost exp or
> whatever. You have a chance at winning just like everyone else, so
> it's really pretty fair. The only unfair thing is that highbe's have
> a better change due to the fact that they can throw out more exp. I
> don't think any tuning needs to be done, except mabye make the
> tickets cost more the more you buy, or have cost be level based to
> make it equal. So if highbies or lowbies buy 3 tickets, it should be
> equivalant to thier worth (i.e. a certain percent of the worth).
> Atrus, the lotto loving guy.
Make it equal? If the highbie wins it means shit to him. If the newbie
wins it multiplies his worth by ten. This is already an event that
gives the newbies a change to become a midbie in an instant while the
prize for a highbie is a few days worth of exp.

------------------------------

poster: Golte
subject: lottery
date: Wed Jun 28 19:42:57 2000

Look at it this way. 
Each time lottery is run it gives 100k exp to every player
because after 100 runnings you will win 100*ticket price, 
in probability calculations. 
100k free exp to all newbies is much for being an event, 
isn't it?

Old explottery without free tickets where totally fair, 
because durin 1000000 events each players worth will
oscillate below and above start-worth, ans almost all 
players will land on a worth very near their start-worth. 

------------------------------

poster: Marvin
subject: Lottery
date: Wed Jun 28 20:54:55 2000

I would just like to clear one thing up. The lottery starts with
1M in the pot (not 6M) and the pot goes up approx 90k for each
100k ticket bought. The 1M is piddly compared to the pot and is
just there to get your interest peaked.

And frankly if an admin decides to give a player a bunch of exp
or a highbie gives a newbie some great eq, or drags them a bit, I
really dont see where it is any of your business.

Maybe it is fun, and this is a game, after all.

-M

------------------------------

poster: Marvin
subject: >lottery
date: Wed Jun 28 21:04:38 2000

On Wed Jun 28 19:42:57 2000 Golte wrote post #727:
> Look at it this way. 
> Each time lottery is run it gives 100k exp to every player
> because after 100 runnings you will win 100*ticket price, 
> in probability calculations. 

...which is immediatly ripped from them and given to the
closest highbie.

Sure, if it was run every few hours this might be true, but
it has only been run like 6 or 8 times by hand. Probability
distrubutions simply don't mean squat in this situation.

I just knew when I wrote the damn thing that people would start
complaining. In 4 years on this mud I haven't seen one thing
ever added, changed, or taken away that hasn't brought whines.
Maybe I should learn my lesson.

------------------------------

poster: Quillz
subject: >>exp lottery
date: Wed Jun 28 21:41:52 2000

On Wed Jun 28 18:29:57 2000 Pedron wrote post #724:
> The highbies still get 19 more tickets than us idiot newbies. :)
> 
> -Pedron
about all this xp lotter stuff...
correct me if i'm wrong, but werent ppl who whined about it sposed
to be banned from it>?
Q the curious

------------------------------

poster: Trigon
subject: >>exp lottery
date: Wed Jun 28 22:05:34 2000

I think the free ticket idea is great, but a tune does need to be
made.  How about like 10% of the ticket cost goes into the lottery,
so it doesn't balloon up to 25mil, but stays around whatever it
starts at and only increases by a small amount.  I too don't think
it's fair to have someone spend nothing and get THAT much exp, but I
love the idea of the lottery itself.
Tri

------------------------------

poster: Locke
subject: >>>exp lottery
date: Wed Jun 28 22:07:33 2000

On Wed Jun 28 22:05:34 2000 Trigon wrote post #731:
> I think the free ticket idea is great, but a tune does need to be
> made.  How about like 10% of the ticket cost goes into the lottery,
> so it doesn't balloon up to 25mil, but stays around whatever it
> starts at and only increases by a small amount.  I too don't think
> it's fair to have someone spend nothing and get THAT much exp, but I
> love the idea of the lottery itself.
> Tri
i think that the free ticket isn't that great.  i'm ok if someone
wins 30m from just buying one ticket from 100k, but if someone who
didn't risk ANYTHING and took if from the people who did, its
outrageous.  I think the structure of the lotto is pretty cool, but
the free ticket thing is ridiculous
-L

------------------------------

poster: Dram
subject: >>>>exp lottery
date: Wed Jun 28 22:40:10 2000

On Wed Jun 28 22:07:33 2000 Locke wrote post #732:
> On Wed Jun 28 22:05:34 2000 Trigon wrote post #731:
> > I think the free ticket idea is great, but a tune does need to be
> > made.  How about like 10% of the ticket cost goes into the lottery,
> > so it doesn't balloon up to 25mil, but stays around whatever it
> > starts at and only increases by a small amount.  I too don't think
> > it's fair to have someone spend nothing and get THAT much exp, but I
> > love the idea of the lottery itself.
> > Tri
> i think that the free ticket isn't that great.  i'm ok if someone
> wins 30m from just buying one ticket from 100k, but if someone who
> didn't risk ANYTHING and took if from the people who did, its
> outrageous.  I think the structure of the lotto is pretty cool, but
> the free ticket thing is ridiculous
> -L

Youaware that that is how most things in real life happen? Some
newbie gets a free ticket and maybe wins verses snoop's 20 tickets?
if theres a free ticket to all that means you got one too, dont like
it, only buy one ticket ordont play. Btw, i dont hear any of these
complainers boycotting the lottery if they dont like it. So you are
getting you free ticket too.

------------------------------

poster: Arkangyle
subject: newbie/lowbie/midbie eq parties
date: Thu Jun 29 01:28:51 2000

I will begin doing eq parties at level 33 or 34, look for it ... and
help me get exp/gold, sooner I hit that point, the sooner it will
happen :P

- Arkangyle

------------------------------

poster: Zifnab
subject: lottery
date: Thu Jun 29 06:30:17 2000

You guys never cease to amaze me...  

Someone spent some time to redo a lottery that I had removed, 
in fact he redid it within a few hours of that time.  You have
the chance to win X exp, and all you can do is sit and whine about
how X isn't fair, or Y gets a bigger payout from it.


You know what else isn't fair.  That wizards try to do
stuff to help the mud and make play 'fun' and they get
bitched at for it.


------------------------------

poster: Apathy
subject: guild tree
date: Thu Jun 29 06:33:12 2000

For those who want to try it out, you can now access the guild tree
via http://guildtree.peris.org. There's an annoying little bar at
the bottom, so I don't recommend it, and you can still reach it via
the dark.x.dtu.dk address as well. This is just a quirky little
thing I'm trying out. =)

-Apathy

------------------------------

poster: Kalma
subject: >>>>>exp lottery
date: Thu Jun 29 06:35:04 2000

I really have to agree with Marvin on this one. When the exp 
lottery was initiated, everyone complained that the newbies 
weren't given a fair shake because they couldn't chunk 2m 
into the pot in order to win. Why those poor little low worth
people couldn't even *play* at all because they'd *never* 
even have the 100k on them. (Nevermind the fact they can't 
play in blob, healer, tess, azarian, or any of the other 
'highbie' events)

So someone decided to take pity on them, and gave *everyone* 
one free shot (however small) at the pot. 

Now there's nothing but complaints about how newbiex won 
and doubled his worth and what a horrific tragedy it is. 

If I remember correctly, in the old lottery, exp was
considered one of the 'dummy' prizes because it was 
'only' 100k or so. What a gyp, I can make 100k doing 
the 25k gold it took me to pay for the lottery. 


How about we just nuke all the events? I'm jealous that 
I can't get that cool suit of chicken feathers, or a 
carebear smiley pendant. Maybe they should make all 
events geared towards people with worth of 50k so there's 
no reason to play RD other than the tedious eq parties. 
But hey, if everything's geared towards 50k, then a
level 20 could go in and blast Tiamat solo. Wouldn't 
that be a awesomely fun mud to be on? 

Why bother playing a mud unless you have something new
to look forward to as you get bigger and stronger? 

I wish everyone would just stop and think a bit 
before posting meaningless complaints about the mud.
Be happy that you have admin that are constantly 
trying to improve it. (Even if they *do* get it wrong 
sometimes ;) 

-k

------------------------------

poster: Mixer
subject: >>>>exp lottery
date: Thu Jun 29 08:08:07 2000

On Wed Jun 28 22:07:33 2000 Locke wrote post #732:
> On Wed Jun 28 22:05:34 2000 Trigon wrote post #731:
> > I think the free ticket idea is great, but a tune does need to be
> > made.  How about like 10% of the ticket cost goes into the lottery,
> > so it doesn't balloon up to 25mil, but stays around whatever it
> > starts at and only increases by a small amount.  I too don't think
> > it's fair to have someone spend nothing and get THAT much exp, but I
> > love the idea of the lottery itself.
> > Tri
> i think that the free ticket isn't that great.  i'm ok if someone
> wins 30m from just buying one ticket from 100k, but if someone who
> didn't risk ANYTHING and took if from the people who did, its
> outrageous.  I think the structure of the lotto is pretty cool, but
> the free ticket thing is ridiculous
> -L
Holy fuck this ticket has some inflation on it!
If Marvin says its 1m + 90k per player, bugger me if it can get anywhere
NEAR 25 or 30m

If I've told you mortals once, I've told you a million
times, don't exaggerate!
Mix.

------------------------------

poster: Zifnab
subject: >>>>>exp lottery
date: Thu Jun 29 08:15:41 2000

On Thu Jun 29 08:08:07 2000 Mixer wrote post #738:
> On Wed Jun 28 22:07:33 2000 Locke wrote post #732:
> > On Wed Jun 28 22:05:34 2000 Trigon wrote post #731:
> > > I think the free ticket idea is great, but a tune does need to be
> > > made.  How about like 10% of the ticket cost goes into the lottery,
> > > so it doesn't balloon up to 25mil, but stays around whatever it
> > > starts at and only increases by a small amount.  I too don't think
> > > it's fair to have someone spend nothing and get THAT much exp, but I
> > > love the idea of the lottery itself.
> > > Tri
> > i think that the free ticket isn't that great.  i'm ok if someone
> > wins 30m from just buying one ticket from 100k, but if someone who
> > didn't risk ANYTHING and took if from the people who did, its
> > outrageous.  I think the structure of the lotto is pretty cool, but
> > the free ticket thing is ridiculous
> > -L
> Holy fuck this ticket has some inflation on it!
> If Marvin says its 1m + 90k per player, bugger me if it can get anywhere
> NEAR 25 or 30m
> 
> If I've told you mortals once, I've told you a million
> times, don't exaggerate!
> Mix.

20 tickets per player.

------------------------------

poster: Wildchild
subject: >>>>>>exp lottery
date: Thu Jun 29 08:39:16 2000

On Thu Jun 29 08:15:41 2000 Zifnab wrote post #739:
> On Thu Jun 29 08:08:07 2000 Mixer wrote post #738:
> > On Wed Jun 28 22:07:33 2000 Locke wrote post #732:
> > > On Wed Jun 28 22:05:34 2000 Trigon wrote post #731:
> > > > I think the free ticket idea is great, but a tune does need to be
> > > > made.  How about like 10% of the ticket cost goes into the lottery,
> > > > so it doesn't balloon up to 25mil, but stays around whatever it
> > > > starts at and only increases by a small amount.  I too don't think
> > > > it's fair to have someone spend nothing and get THAT much exp, but I
> > > > love the idea of the lottery itself.
> > > > Tri
> > > i think that the free ticket isn't that great.  i'm ok if someone
> > > wins 30m from just buying one ticket from 100k, but if someone who
> > > didn't risk ANYTHING and took if from the people who did, its
> > > outrageous.  I think the structure of the lotto is pretty cool, but
> > > the free ticket thing is ridiculous
> > > -L
> > Holy fuck this ticket has some inflation on it!
> > If Marvin says its 1m + 90k per player, bugger me if it can get anywhere
> > NEAR 25 or 30m
> > 
> > If I've told you mortals once, I've told you a million
> > times, don't exaggerate!
> > Mix.
> 
> 20 tickets per player.

Heh, and yes, Mixer, the first time it was ran the prize was 25meg.

-WC

------------------------------

poster: Quillz
subject: >lottery
date: Thu Jun 29 08:46:47 2000

On Thu Jun 29 06:30:17 2000 Zifnab wrote post #735:
> You guys never cease to amaze me...  
> 
> Someone spent some time to redo a lottery that I had removed, 
> in fact he redid it within a few hours of that time.  You have
> the chance to win X exp, and all you can do is sit and whine about
> how X isn't fair, or Y gets a bigger payout from it.
> 
> 
> You know what else isn't fair.  That wizards try to do
> stuff to help the mud and make play 'fun' and they get
> bitched at for it.
> 
*You hail Zifnab, Leader of the World!

------------------------------

poster: Zifnab
subject: from raivenloth
date: Thu Jun 29 09:02:20 2000

You know, People say this is all a game, Its AMAZING how close to
real life this is
my GF works as a safty officer in a powerplant,  She offered to get
the whole crew
NICE safty glasses, for no reason they all bitched and hence NOBODY
got ANYTHING.
She offered to get 5 helmets for working boilers so they don't need
to carry huge
tanks of air, and it would help keep them cool, price was about
5,000 per helmet
they all bitched and whined cause they ALL wouldn't get one and
would have to share
hence NOBODY got anything.
Lesson, quit bitching and be glad you get SOMETHING, think the imms
are asses? unfair?
go play bat, last I played there the imms were asses knew it and
didn't care cause
dumb ass players always came back for more.
if you think lotto is unfair, DON'T play but DON'T screw it for the
rest of us.

-Thanks
-R


------------------------------

poster: Pedron
subject: >>>>>exp lottery
date: Thu Jun 29 13:35:55 2000

Someone probably corrected mix after his post, but I 
will anyway.  Is 1m +90k per ticket 
and since plenty of the highbies could buy 19 of the 
100k tickets, they added something like 1.71 mill to 
the pot.  Maybe if the ticket newbies 
could get for free added it's 90k to the pot, they'd 
be less annoyed at etting us get free ticket? (ince it makes the pot 
bigger even if we risk nothing- their prize 
grows with only slight increase in risk and 0 increase in 
cost to them.)

Just a correction and a thought.

-Pedron

------------------------------

poster: Wildchild
subject: >>>>>>exp lottery
date: Thu Jun 29 16:12:46 2000

On Thu Jun 29 13:35:55 2000 Pedron wrote post #743:
> Someone probably corrected mix after his post, but I 
> will anyway.  Is 1m +90k per ticket 
> and since plenty of the highbies could buy 19 of the 
> 100k tickets, they added something like 1.71 mill to 
> the pot.  Maybe if the ticket newbies 
> could get for free added it's 90k to the pot, they'd 
> be less annoyed at etting us get free ticket? (ince it makes the pot 
> bigger even if we risk nothing- their prize 
> grows with only slight increase in risk and 0 increase in 
> cost to them.)
> 
> Just a correction and a thought.
> 
> -Pedron

Why should it add 90k per 100k to the pot if you're getting it free?
You get something for free, you're risking nothing. Only those that
are actually buying tickets are risking something.

Can't you people be friggin happy about this? You get a FREE CHANCE!!!!!

Need me to keep adding caps & !!!'s in there? or have you got the
jist of it yet?


Myself, I don't like the event, but cause I don't think any single
person should such an amount of exp at a single shot. But now that
I've said it, I'll just deal with things the way they are, as the
rest of you should.

-WildChild

------------------------------

poster: Tektor
subject: LEaving
date: Thu Jun 29 16:32:23 2000

im off i have a secondary that will come on now and then thanks to
every one who was nice to me, and denim who i cool in his own wierd
way. ada have fun you were the best.

------------------------------

poster: Pedron
subject: >>>>>>>exp lottery
date: Thu Jun 29 16:36:50 2000

I was thinking 90k added to pot from free tickets would 
soothe complaints from highbies by increasing benefit to them if 
more players.. ah well.  Marvin 
says the free tickets did add 90k to the pot in last lotto due to glitche.

I was grateful for free ticket, and 2 mill or 25 mill would have
been equally cool for me, 
just thought bigger prize would make highbies less reluctant to moan
over newbie free ticket
entries.

Ah well.  Lotto was fun/cool but it seems people think only folks who 
should win are folks for whom it wouldn't be a big deal anyway.

-Pedron

------------------------------

poster: Tektor
subject: Not leaving 
date: Thu Jun 29 16:44:44 2000

If your mad i didnt leave blame ada she made me cry and fox didnt
help either so you people will have to live with me, but ill try to
be nice and not so annyoing.

------------------------------

poster: Sleet
subject: >Not leaving 
date: Thu Jun 29 16:45:14 2000

bah!

;)

------------------------------

poster: Wildchild
subject: >Not leaving 
date: Thu Jun 29 16:45:38 2000

On Thu Jun 29 16:44:44 2000 Tektor wrote post #747:
> If your mad i didnt leave blame ada she made me cry and fox didnt
> help either so you people will have to live with me, but ill try to
> be nice and not so annyoing.

Let's make a new rule for the mud then: either you retire in peace
or if you make a stupid post like this going all off about how
you're going to retire we nuke your ass.

------------------------------

poster: Mixer
subject: >>Not leaving 
date: Thu Jun 29 17:21:12 2000

On Thu Jun 29 16:45:38 2000 Wildchild wrote post #749:
> On Thu Jun 29 16:44:44 2000 Tektor wrote post #747:
> > If your mad i didnt leave blame ada she made me cry and fox didnt
> > help either so you people will have to live with me, but ill try to
> > be nice and not so annyoing.
> 
> Let's make a new rule for the mud then: either you retire in peace
> or if you make a stupid post like this going all off about how
> you're going to retire we nuke your ass.
Good call!

------------------------------

poster: Tektor
subject: >>Not leaving
date: Thu Jun 29 17:22:30 2000

I was gonna suicide not retire.

------------------------------

poster: Atrus
subject: Exp lotto (again)
date: Thu Jun 29 17:43:21 2000

After reading Kalma, Wildchild and Zifnab's posts about the wiz
people not getting respect for trying to help people, I realized
that this is very true for anything. All the people that complain
about the lotto want to see is them win so they can brag to
everyone. In real life, bosses and leaders of all types try to make
things fair, but nothing can be perfect so some person gets the
shaft. And when somone tries to fix somthing and somone does get
screwed, everyone whines about how it isn't fair. Life isn't fair
and you should be happy that people are actually out there trying to
make everyone happy. If you have ever tried to be the person in
charge who's duty it is to make things fair, who will see that it's
a very hard and stressfull job.  A few people have made posts about
how you should be lucky to have people watching out for you, and I
stand behind them 100%. If there is one thing I have noticed about
people on here, it's that they whine. Everyone wants everything to
be perfect for  them, even if it's at the expense of somone else.
Atrus, The ranting one who will get flamed for offending the whiners.

------------------------------

poster: Durin
subject: >>>Not leaving 
date: Fri Jun 30 01:51:56 2000

On Thu Jun 29 17:21:12 2000 Mixer wrote post #750:
> On Thu Jun 29 16:45:38 2000 Wildchild wrote post #749:
> > On Thu Jun 29 16:44:44 2000 Tektor wrote post #747:
> > > If your mad i didnt leave blame ada she made me cry and fox didnt
> > > help either so you people will have to live with me, but ill try to
> > > be nice and not so annyoing.
> > 
> > Let's make a new rule for the mud then: either you retire in peace
> > or if you make a stupid post like this going all off about how
> > you're going to retire we nuke your ass.
> Good call!

Extreamly good call. And this implies even above lvl 20+ players and such .)
-Durin

------------------------------

poster: Golte
subject: whinings
date: Fri Jun 30 17:01:39 2000

Humans are genetically created to suspect and dislike changes. 
That's because for humans many thousands of years ago, moving 
or changing food might get them stronger, but could as well kill 
them. The ones that avoided changes apparently where most 
successful and left more descendants. You know what you have 
but not what you will get. 

On the other hand creators and scientists always defend their 
creations and theories, defending harder the bigger effort they
put into it. This need to defend wont stop however much other
people convince them that they are wrong. 
   I think Newton was one that lived his whole life firmly believing 
in all his big theories that made him famous, even after some
of them where proven wrong. 

Watch out for when your brain's defense-mechanisms makes you 
blind to the truth, and try to have patiense with other's. 


------------------------------

poster: Tzeentch
subject: Taking a short recess
date: Fri Jun 30 18:06:46 2000

Just so that anyone who wonders will know, I'm leaving for a 2 week
vacation...gonna travel the country, see the sights and all that.  I
should be back somewhere around the 13th of July.  Laters :P
-Tz

------------------------------

poster: Fox
subject: Lamir
date: Sun Jul  2 08:13:06 2000

Lamir had to take care of some personal business, he said something
to me that was rather odd, and my friend here(Sifl) got a thought of
something that wasnt to appropriate, so therefore, Im not gonna
mention that part of it.

------------------------------

poster: Apathy
subject: >Lamir
date: Sun Jul  2 08:17:15 2000

On Sun Jul  2 08:13:06 2000 Fox wrote post #756:
> Lamir had to take care of some personal business, he said something
> to me that was rather odd, and my friend here(Sifl) got a thought of
> something that wasnt to appropriate, so therefore, Im not gonna
> mention that part of it.

Er...maybe I'm missing something, but what's the point of this post?

-Apathy

------------------------------

poster: Lasher
subject: Party limits.
date: Mon Jul  3 08:40:28 2000

I was wrong about the party limit of 10, it turned out to be enough to
kill everything we tried (without taking a gazer, but when you just kill 
everything with habo who needs one right? :). So, I take back what I said 
about that part.
 
I still think it is a problem to have people sit idle that could be helpful
in the party - especially when they reinced to do eq with you, but, this only
happened a couple of times. I also believe that the party limit signifies the 
death of the bard guild other than as a secondary unless something
changes (don't
need one, don't want one, give me an extra blaster anyday).
 
Anyways, not complains, just observations from 2 weeks of partying that will
be taken as complains :)

------------------------------

poster: Lasher
subject: Paintball.
date: Mon Jul  3 11:15:49 2000


Not sure what can be done about this, but:
 
Baigan has started a game of paintball.  All those interested in
playing please
report to the paintball office, located in the harbor on Oddworld,
and get your
paintball gun in the next 3 minutes.
 
It takes most people more than 3 minutes to get to oddworld. Perhaps a move to
Hyboria, or even rd island?

------------------------------

poster: Zifnab
subject: >Paintball.
date: Mon Jul  3 11:35:06 2000

On Mon Jul  3 11:15:49 2000 Lasher wrote post #759:
> Not sure what can be done about this, but:
>  
> Baigan has started a game of paintball.  All those interested in
> playing please
> report to the paintball office, located in the harbor on Oddworld,
> and get your
> paintball gun in the next 3 minutes.
>  
> It takes most people more than 3 minutes to get to oddworld. Perhaps a
move to
> Hyboria, or even rd island?
it used to be in the old post office, nw of CS.

Players complained left and right (woah what a shock) that there
was too much traffic in and out of CS with the players playing
paintball in that area.  also there were those 'out of theme'
cries as well (mostly from wizards complaining)


------------------------------

poster: Zarp
subject: >lottery
date: Mon Jul  3 22:32:12 2000

peopple should't whine for this cool event.And I cant understand why
it is unfair, Its all depending on you.If u have much exp you should
enter the lottery by your own risk, and if u dont have enough exp.
just get more xp til the next time when exp lottery is running.

ok, Dont whine about my post now!
/zarp

------------------------------

poster: Atrus
subject: happy 4th of july!
date: Mon Jul  3 23:36:55 2000

like I said, happy 4th everyone that cares!
%^BOLD%^WHITE%^B_BLUE%^***********%^RESET%^BOLD%^WHITE%^===============
%^BOLD%^WHITE%^B_BLUE%^***********%^RESET%^BOLD%^RED%^===============
%^BOLD%^WHITE%^B_BLUE%^***********%^RESET%^BOLD%^WHITE%^===============
%^BOLD%^WHITE%^B_BLUE%^***********%^RESET%^BOLD%^RED%^===============
%^BOLD%^WHITE%^B_BLUE%^***********%^RESET%^BOLD%^WHITE%^===============
%^BOLD%^RED%^==========================
%^BOLD%^WHITE%^==========================
%^BOLD%^RED%^==========================
%^BOLD%^WHITE%^==========================
%^BOLD%^RED%^==========================
%^BOLD%^WHITE%^==========================%^RESET%^



Enjoy!

------------------------------

poster: Wildchild
subject: >>Paintball.
date: Tue Jul  4 02:26:29 2000

On Mon Jul  3 11:35:06 2000 Zifnab wrote post #761:
> On Mon Jul  3 11:15:49 2000 Lasher wrote post #759:
> > Not sure what can be done about this, but:
> >  
> > Baigan has started a game of paintball.  All those interested in
> > playing please
> > report to the paintball office, located in the harbor on Oddworld,
> > and get your
> > paintball gun in the next 3 minutes.
> >  
> > It takes most people more than 3 minutes to get to oddworld. Perhaps a
> move to
> > Hyboria, or even rd island?
> it used to be in the old post office, nw of CS.
> 
> Players complained left and right (woah what a shock) that there
> was too much traffic in and out of CS with the players playing
> paintball in that area.  also there were those 'out of theme'
> cries as well (mostly from wizards complaining)
> 

I say leave it on Oddworld, as the domain is specifically for those
types of things, but extend the time to atleast 5 minutes, maybe
longer, since waiting on the ferry alone takes 3 minutes. Otherwise,
it's start a game, wait out the time while people try to arrive,
then spam a second time to create a second game once people finally
arrive.

-WildChild

------------------------------

poster: Rambo
subject: Happy 4th of july!
date: Tue Jul  4 08:35:13 2000

I just wanna follow Atrus and say happy 4th july to everyone.
%^B_BLUE%^BOLD%^WHITE%^***********%^RESET%^B_WHITE%^W
ITE%^=====================%^RESET%^
%^B_BLUE%^BOLD%^WHITE%^***********%^RESET%^B_RED%^RED
^=====================%^RESET%^
%^B_BLUE%^BOLD%^WHITE%^***********%^RESET%^B_WHITE%^W
ITE%^=====================%^RESET%^
%^B_BLUE%^BOLD%^WHITE%^***********%^RESET%^B_RED%^RED
^=====================%^RESET%^
%^B_BLUE%^BOLD%^WHITE%^***********%^RESET%^B_WHITE%^W
ITE%^=====================%^RESET%^
%^B_RED%^RED%^================================%^RESET%^
%^B_WHITE%^WHITE%^================================%^RESET%^
%^B_RED%^RED%^================================%^RESET%^
%^B_WHITE%^WHITE%^================================%^RESET%^
%^B_RED%^RED%^================================%^RESET%^
%^B_WHITE%^WHITE%^================================%^RESET%^


Party Time!

------------------------------

poster: Aphrodite
subject: PETA Petition
date: Wed Jul  5 22:12:59 2000

At the PETA (People for Ethical Treatment of Animals) there's a
certain petition you can sign that goes to George W. Bush, Al Gore,
and Ralph Nader (seperately, send it to who you want.. or all of
them) that is for the EPA (Environmental Protection Agency) killing
tens of thousands of animals a year for cruel, stupid testing. If
you care 'bout animals.. go to http://www.peta-online
org/feat/epa/postcard.html and sign the petitions.  
Thanks, Aphy

------------------------------

poster: Blixa
subject: >PETA Petition
date: Thu Jul  6 00:41:08 2000

On Wed Jul  5 22:12:59 2000 Aphrodite wrote post #766:
> At the PETA (People for Ethical Treatment of Animals) there's a
> certain petition you can sign that goes to George W. Bush, Al Gore,
> and Ralph Nader (seperately, send it to who you want.. or all of
> them) that is for the EPA (Environmental Protection Agency) killing
> tens of thousands of animals a year for cruel, stupid testing. If
> you care 'bout animals.. go to http://www.peta-online
> org/feat/epa/postcard.html and sign the petitions.  
> Thanks, Aphy
I dont want to start an arquement, but if it wasnt for animal
testing modern medicine (with all its antibiotics etc) would not
exist...medicines need to be tested..if they are not tested (on
animals/humans/etc) sad cases like that in the 60s with deformed
babies occur.

'stupid' testing may not be nice.. but then expect to die at 40 and
live like they did 150yrs ago

just a thought

BB

------------------------------

poster: Aphrodite
subject: >>PETA Petition
date: Thu Jul  6 01:22:48 2000

I understand where you're coming from. But.. tell me this, where
does burning a dog alive on a grill, which they do, come in into
medicine? and sewing a cat or monkeys eyes shut? if theyre going to
do ANY testing at all for humans, it should be on humans,
aphy

------------------------------

poster: Mixer
subject: >>>PETA Petition
date: Thu Jul  6 01:28:16 2000

On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> I understand where you're coming from. But.. tell me this, where
> does burning a dog alive on a grill, which they do, come in into
> medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> do ANY testing at all for humans, it should be on humans,
> aphy
Oh come on, don't tell me you're naive enough to believe this
emotive crap  like this...
Animal testing on the WHOLE is as humane as possible, and for the
benefit of people worldwide.
This is such a dim and narrow viewpoint.
Mix.

------------------------------

poster: Kalon
subject: >>>PETA Petition
date: Thu Jul  6 02:21:39 2000

On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> I understand where you're coming from. But.. tell me this, where
> does burning a dog alive on a grill, which they do, come in into
> medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> do ANY testing at all for humans, it should be on humans,
> aphy
those PETA folk must be getting desperate for support if this is
what they're telling you.  I am sure no researchers grill/sew animals,
I couldn't help but laugh at this one :)  and uh, test on humans?
mouse life vs human life, hmmmmmmm.

mouse killer supreme,
nolak

------------------------------

poster: Blixa
subject: >>>>PETA Petition
date: Thu Jul  6 02:25:31 2000

On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > I understand where you're coming from. But.. tell me this, where
> > does burning a dog alive on a grill, which they do, come in into
> > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > do ANY testing at all for humans, it should be on humans,
> > aphy
> those PETA folk must be getting desperate for support if this is
> what they're telling you.  I am sure no researchers grill/sew animals,
> I couldn't help but laugh at this one :)  and uh, test on humans?
> mouse life vs human life, hmmmmmmm.
> 
> mouse killer supreme,
> nolak
well now that there are comments... i work in clinical
research..that is we test new non-approved drugs on humans... and i
get all the previous animal test reports... everything is regulated
and controlled... mice, rats and dogs are usually tested... and i
can tell you as far as my company is concerned there is no sewing
involved

generally the animals are 'sacrificed' after testing so they have to
experience minimum pain/discomfort

it is not nice but it is by far the most sane solution

BB


------------------------------

poster: Aphrodite
subject: >>>>>PETA Petition
date: Thu Jul  6 02:45:38 2000

On Thu Jul  6 02:25:31 2000 Blixa wrote post #771:
> On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> > On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > > I understand where you're coming from. But.. tell me this, where
> > > does burning a dog alive on a grill, which they do, come in into
> > > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > > do ANY testing at all for humans, it should be on humans,
> > > aphy
> > those PETA folk must be getting desperate for support if this is
> > what they're telling you.  I am sure no researchers grill/sew animals,
> > I couldn't help but laugh at this one :)  and uh, test on humans?
> > mouse life vs human life, hmmmmmmm.
> > 
> > mouse killer supreme,
> > nolak
> well now that there are comments... i work in clinical
> research..that is we test new non-approved drugs on humans... and i
> get all the previous animal test reports... everything is regulated
> and controlled... mice, rats and dogs are usually tested... and i
> can tell you as far as my company is concerned there is no sewing
> involved
> 
> generally the animals are 'sacrificed' after testing so they have to
> experience minimum pain/discomfort
> 
> it is not nice but it is by far the most sane solution
> 
> BB
> 
Actually.. they do grill them. I've seen pictures of it, and
pictures of lots more. and as far as your 'mouse vs. human life'
comment, that stupid. theyre OUR tests, if we're so into them we
should use OURSELVES not innocent animals.
aphy

------------------------------

poster: Nightfall
subject: >>>>>>PETA Petition
date: Thu Jul  6 02:50:03 2000

On Thu Jul  6 02:45:38 2000 Aphrodite wrote post #772:
> On Thu Jul  6 02:25:31 2000 Blixa wrote post #771:
> > On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> > > On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > > > I understand where you're coming from. But.. tell me this, where
> > > > does burning a dog alive on a grill, which they do, come in into
> > > > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > > > do ANY testing at all for humans, it should be on humans,
> > > > aphy
> > > those PETA folk must be getting desperate for support if this is
> > > what they're telling you.  I am sure no researchers grill/sew animals,
> > > I couldn't help but laugh at this one :)  and uh, test on humans?
> > > mouse life vs human life, hmmmmmmm.
> > > 
> > > mouse killer supreme,
> > > nolak
> > well now that there are comments... i work in clinical
> > research..that is we test new non-approved drugs on humans... and i
> > get all the previous animal test reports... everything is regulated
> > and controlled... mice, rats and dogs are usually tested... and i
> > can tell you as far as my company is concerned there is no sewing
> > involved
> > 
> > generally the animals are 'sacrificed' after testing so they have to
> > experience minimum pain/discomfort
> > 
> > it is not nice but it is by far the most sane solution
> > 
> > BB
> > 
> Actually.. they do grill them. I've seen pictures of it, and
> pictures of lots more. and as far as your 'mouse vs. human life'
> comment, that stupid. theyre OUR tests, if we're so into them we
> should use OURSELVES not innocent animals.
> aphy

     This can be moved to a news group like alt.stupid.animal-tricks
instead of here on a game.  This really isn't the place for a 
discussion.  The few posts we have had so far are more than enough.

  -NF


------------------------------

poster: Crosslash
subject: >>>>>>PETA Petition
date: Thu Jul  6 02:55:03 2000

On Thu Jul  6 02:45:38 2000 Aphrodite wrote post #772:
> On Thu Jul  6 02:25:31 2000 Blixa wrote post #771:
> > On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> > > On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > > > I understand where you're coming from. But.. tell me this, where
> > > > does burning a dog alive on a grill, which they do, come in into
> > > > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > > > do ANY testing at all for humans, it should be on humans,
> > > > aphy
> > > those PETA folk must be getting desperate for support if this is
> > > what they're telling you.  I am sure no researchers grill/sew animals,
> > > I couldn't help but laugh at this one :)  and uh, test on humans?
> > > mouse life vs human life, hmmmmmmm.
> > > 
> > > mouse killer supreme,
> > > nolak
> > well now that there are comments... i work in clinical
> > research..that is we test new non-approved drugs on humans... and i
> > get all the previous animal test reports... everything is regulated
> > and controlled... mice, rats and dogs are usually tested... and i
> > can tell you as far as my company is concerned there is no sewing
> > involved
> > 
> > generally the animals are 'sacrificed' after testing so they have to
> > experience minimum pain/discomfort
> > 
> > it is not nice but it is by far the most sane solution
> > 
> > BB
> > 
> Actually.. they do grill them. I've seen pictures of it, and
> pictures of lots more. and as far as your 'mouse vs. human life'
> comment, that stupid. theyre OUR tests, if we're so into them we
> should use OURSELVES not innocent animals.
> aphy
LAME LAME LAME 
I don't think we should do it on humans 
but not on animals either
but just because they dont' seem smart some of the animals are smarter than us
don't even
well
they should simulate it with there cool gadgets and stuff
either way we are and they are living and you shouldn't do that to a
living thing goddamnit 
unless your a senseless being
Xlash

------------------------------

poster: Rambo
subject: Harbringer of Anguish sp costs
date: Thu Jul  6 03:20:43 2000

In the last couple of weeks sp costs on all vulns have reised with about 200%.
in about 4 weeks ago they costed around 100sps/spell and for about
1-2 weeks ago they costed like 140sps/spell,
but now they are up in 200+/spell and this makes it hard for
abjurers from my perspective. all those prots is very expensive to
cast and Aura of Force costs some too. and now when you lose even
more sps when you vuln you get tapped in no time.
I know this isen't a problem when doing eq, becouse eq parties regen
alot, but for abjurers like myself that does alot of non-stop exp
without regen times makes it really hard to please the party.

I think sps costs would be lowerd on vulns.

Just my two cents.

RamBo

------------------------------

poster: Krellen
subject: >>>>>>PETA Petition
date: Thu Jul  6 07:21:56 2000

> Actually.. they do grill them. I've seen pictures of it, and
> pictures of lots more. and as far as your 'mouse vs. human life'
> comment, that stupid. theyre OUR tests, if we're so into them we
> should use OURSELVES not innocent animals.

Okay then.  I'll expect to see you on Blixa's doorstep Monday
morning.  Now that it's obvious how silly that is, let's drop this,
shall we?

------------------------------

poster: Apathy
subject: >>>>PETA Petition
date: Thu Jul  6 08:28:37 2000

On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > I understand where you're coming from. But.. tell me this, where
> > does burning a dog alive on a grill, which they do, come in into
> > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > do ANY testing at all for humans, it should be on humans,
> > aphy
> those PETA folk must be getting desperate for support if this is
> what they're telling you.  I am sure no researchers grill/sew animals,
> I couldn't help but laugh at this one :)  and uh, test on humans?
> mouse life vs human life, hmmmmmmm.
> 
> mouse killer supreme,
> nolak

Actually, I do recall learning about the eyes sewn shut experiments
in my high school psychology class, though I don't remember exactly
what the experiments were. ;)
Please don't follow this up in the newsgroup...if you want to send
me a mail reply, fine, but this thread has gone on too far as it
is.

-Apathy

------------------------------

poster: Phire
subject: >>>>>>PETA Petition
date: Thu Jul  6 08:44:14 2000

On Thu Jul  6 02:45:38 2000 Aphrodite wrote post #772:
> On Thu Jul  6 02:25:31 2000 Blixa wrote post #771:
> > On Thu Jul  6 02:21:39 2000 Kalon wrote post #770:
> > > On Thu Jul  6 01:22:48 2000 Aphrodite wrote post #768:
> > > > I understand where you're coming from. But.. tell me this, where
> > > > does burning a dog alive on a grill, which they do, come in into
> > > > medicine? and sewing a cat or monkeys eyes shut? if theyre going to
> > > > do ANY testing at all for humans, it should be on humans,
> > > > aphy
> > > those PETA folk must be getting desperate for support if this is
> > > what they're telling you.  I am sure no researchers grill/sew animals,
> > > I couldn't help but laugh at this one :)  and uh, test on humans?
> > > mouse life vs human life, hmmmmmmm.
> > > 
> > > mouse killer supreme,
> > > nolak
> > well now that there are comments... i work in clinical
> > research..that is we test new non-approved drugs on humans... and i
> > get all the previous animal test reports... everything is regulated
> > and controlled... mice, rats and dogs are usually tested... and i
> > can tell you as far as my company is concerned there is no sewing
> > involved
> > 
> > generally the animals are 'sacrificed' after testing so they have to
> > experience minimum pain/discomfort
> > 
> > it is not nice but it is by far the most sane solution
> > 
> > BB
> > 
> Actually.. they do grill them. I've seen pictures of it, and
> pictures of lots more. and as far as your 'mouse vs. human life'
> comment, that stupid. theyre OUR tests, if we're so into them we
> should use OURSELVES not innocent animals.
> aphy

Well I would say most people are against grilling of dogs on general
principle.
But PETA has some really really whacked out positions. 
First they would like to ban ALL animal medical testing (kiss the
hope for a cure
for cancer goodbye, the FDA will never let medicines be tested on
people without a 
full regime of animal testing first)
Second, PETA wants animals that are "intelligent" (which they don't
objectively 
devine) to have full rights, yet not have any responsibility for their rights.
(So if a chimpansee took a gun and shot someone, the chimp can not be help
responsible for their action)

I will give PETA credit for one thing, they are the masters at taking up
extreme positions to get FREE AIR TIME in the media. And that is
what counts for
alot these days, sadly enough.

------------------------------

poster: Magneto
subject: >>>>>>>PETA Petition
date: Thu Jul  6 10:16:12 2000

Okey then... 
This is a game.  This is not a forum for political advertisements.
I personally enjoy this kind of conversation but general is not the
news group for it.  So if you want to discuss politics not advertise them
feel free to talk to whoever you want via mail or tells.  But lets not
spam the entire mud about a topic that is completely unrelated.

Thank you
Magneto

p.s. no animals other than AOL users have ever been grilled in the creation
or daily upkeep of Red Dragon.  

------------------------------

poster: Arkangyle
subject: PETA
date: Thu Jul  6 11:07:00 2000

  I just wanna note that Elizabeth Perkins looked really hot in that
leafy green dress featured in the PETA ad stating 'Let Vegetarianism
Grown On You'.

- Arkangyle

------------------------------

poster: Hierokliff
subject: Cheaters - abusers
date: Thu Jul  6 17:12:23 2000

This post is a way over the line, to wake a debate?

There are alot of romours in the mud now that there are a few people 
cheating and gets exps, eq, tps from admins. Some of these players are
the admins secondary. others rl friends. Not sure if its true that 
player ? gets 1-20M exps each time he logs in, or if another has got
5k tps, or another has got an object that can give him 3 wiz heals
when he touches it...

And second, there was a rule amongst players in here to always report
when things where "too good to be true", but it seems that doesnt apply
to all, its up too the admin that discovers that the player has been 
able to cast multiple spells at the same time, unwear/wear an object
and use its specials to say if it was a bug abuse or not...or when the
pearl made it so you could cast dual spells, some players did go chest
the pearl, others abused it and did almost dual rates for a long time.
or the famous silver belt abuse...

Or when after a huge change in the mud, if something was out of the tune
spells, eq, monsies resists, you report it to the admins or get into 
trouble, like when poisons was insane...

Botting, multiplaying is another thing, since there is no code of honor
amoungs the players now it seems that botters are showing their ugly face
again, and sure its easy and tempting to make triggers to do things for
you when your tank does things or is hurt below a certain percent. now 
people look at me odd, and think are u nuts? not autoattacking triggs
or auto healings?

Overall it is not really this bad in here, yet, but it starts to get like
this, so writing this post to wake ppl up...
Of course i hope someone says this is just pure lies, romours and has 
nothing what so ever to do in rd.

Forward with the holy handgrenade.
And with some honor amoungs players, and let the others hang their heads
in shame...
//Hierokliff


------------------------------

poster: Quillz
subject: >PETA Petition
date: Thu Jul  6 17:39:10 2000

On Wed Jul  5 22:12:59 2000 Aphrodite wrote post #766:
> At the PETA (People for Ethical Treatment of Animals) there's a
> certain petition you can sign that goes to George W. Bush, Al Gore,
> and Ralph Nader (seperately, send it to who you want.. or all of
> them) that is for the EPA (Environmental Protection Agency) killing
> tens of thousands of animals a year for cruel, stupid testing. If
> you care 'bout animals.. go to http://www.peta-online
> org/feat/epa/postcard.html and sign the petitions.  
> Thanks, Aphy
Well, I'm not for killing animals or anything, but my advice would
be to research such a thing yourself, if your willing to sign it in
the first place or feel strongly about it, research should be a
normal thing.
Altho, I wish they would just experiment on really dumb people
rather than on a dog or something.
Besides, it's the dumb people that are constantly. 
And the smart people know better.
However, us smart people are getting out numbered, fast.
Q

------------------------------

poster: Khosan
subject: >Cheaters - abusers
date: Thu Jul  6 18:17:08 2000

On Thu Jul  6 17:12:23 2000 Hierokliff wrote post #781:
> This post is a way over the line, to wake a debate?
> 
Yes this post is way over the line. You are mixing truths and made up facts 
freely to create an image of a evil conspiracy. You are suggesting that it  
isn't fair that admin characters have unlimited tps (what are we supposed to 
do, send the money to charity? Giving yourself money doesn't make sense). Or 
that the admin chars have received free exp and eq. If I was to actually
play the game at the same level as you I wouldn't have time to fix the bugs 
you whine about or implementing new features. Frankly, I can't see why you  
would even care.

And get a clue, if I want to cheat heal myself I will just use my wiz char  
to do so. Of what use would such an object you suggest be? It doesn't exist, 
never has.

What is this ramble about bug abuse going unpunished about? It is like you  
are asking us to know everything and punish everybody or nobody. When you   
commit a crime there is a change you get away with it and there is a change 
you don't. If you keep doing it you will get caught sooner or later. And
damn yes it is up to the admin to judge, who else could do it?

I know you are mad because you think Lasher was doing eq too easy. But you  
haven't convinced me that it is actually the case, you haven't come with any 
well known examples just second hand rumours. There are too many oppinions  
on what is a fair time for a top tier party to kill a top tier eq monster.  
You consider doing Xetrov in 2 hours to be "too good to be true", others
don't so why would they report it? As a game designer I can't really see how 
it would make the game more fun to drag that fight longer. As it was a 10   
man party the reward was 5 hours pr item which doesn't seem unreasonable.

You probably disagree because you had eq parties that took longer, but since 
you don't really want me to play the game I wouldn't know. Besides just
because to took too long in the past doesn't mean we won't improve
on that.      

Other please feel free to tell us what you think about the time it takes to 
do an eq kill. I am sure the rest of the admins are interrested in the
players oppinion on this too.                     

Khosan

------------------------------

poster: Bigglesworth
subject: for any who care, if not hit return and go away
date: Thu Jul  6 18:36:56 2000

Let see, i'm going to vermont/new hampshire for like a week and a
half, won't be here, and there's maybe a 2% chance i'll find a
computer with internet capabilities there. umm, yeah, hope you guys
make hundreds of posts so i can come and read hours of posts. pass
me on plaque..and those are my wishes..*blink*
yeah..okay..bye now..

------------------------------

poster: Hierokliff
subject: >>Cheaters - abusers
date: Thu Jul  6 18:59:56 2000

the slips are good?
or specials?
hmm u have got use of any of em yet? thought they where just crap in
the safes .-)

------------------------------

poster: Hierokliff
subject: my last ramble
date: Thu Jul  6 19:44:56 2000

>> This post is a way over the line, to wake a debate?
>> 
>Yes this post is way over the line. You are mixing truths and made up facts 
>freely to create an image of a evil conspiracy. You are suggesting that it  
>isn't fair that admin characters have unlimited tps (what are we supposed to 
>do, send the money to charity? Giving yourself money doesn't make sense). Or 
>that the admin chars have received free exp and eq. If I was to actually
>play the game at the same level as you I wouldn't have time to fix the bugs 
>you whine about or implementing new features. Frankly, I can't see why you  
>would even care.

Ah hmm maybe i shouldnt care, and yeah i think admins should have 
secondaries with some help, but with all the info you have, you should
know the mud alot better then the players...
And maybe iam just thinking of the old time when you didnt have to have
so much exps to be useful. If you have to spend hundreds of hours infront
of the computer to be useful its a pain, and increases peoples hunger
for making bot triggs...

>And get a clue, if I want to cheat heal myself I will just use my wiz char  
>to do so. Of what use would such an object you suggest be? It doesn't exist, 
>never has.

Oh *getting himself a clue and stops listening to certain people* And looks
like the gullible fool he has always been...oh and btw the heal thing had
nothing to do with you, *cough silverbelt* hmm amulet of darkness, anything
else that used to heal freakin much, maybe that dagger also, did i miss
anything?

>What is this ramble about bug abuse going unpunished about? It is like you  
>are asking us to know everything and punish everybody or nobody. When you   
>commit a crime there is a change you get away with it and there is a change 
>you don't. If you keep doing it you will get caught sooner or later. And
>damn yes it is up to the admin to judge, who else could do it?

Well when the pearl was freaked out, certain players did go chest it until
it was fixed, others did start abuse/use it but didnt report it...or hmm 
yeah forgot iam just rambling...there was no such bug either..but in the 
case if there was or will be, i want players to report it or get spanked
on the butt. 

But then again you are right, the admins are the judges.

>I know you are mad because you think Lasher was doing eq too easy. But you  
>haven't convinced me that it is actually the case, you haven't come with any 
>well known examples just second hand rumours. There are too many oppinions  
>on what is a fair time for a top tier party to kill a top tier eq monster.  
>You consider doing Xetrov in 2 hours to be "too good to be true", others
>don't so why would they report it? As a game designer I can't really see how 
>it would make the game more fun to drag that fight longer. As it was a 10   
>man party the reward was 5 hours pr item which doesn't seem unreasonable.

Its rather ok that it takes 2hrs to kill a level 5 eq monsie, but its a laf
if it takes them 2-3mins to kill chara, xacthar etc and not reporting it, or
if they just used a single spell to kill all types of monsies...
Especially since there are some midlvl eq monsies that has the top items
for their slots or maybe they don't anymore.

Hmm i will never forget the hardest fight i have had in a mud, it was 
a pure challenge, it was a Drow queen, did take over 13hrs to get 3 items
but they where legendary artifacts, with abilities other npcs would just
drool about, and hmm think we where 15players overall, not all was there
for the whole fight, but atleast some of us still remember that fight.
Not sure if the word challenge was right, since she wasnt very tricky to
beat, did just have megs of hps, killed us alot, had blockers etc, your
average eq monsie. But that doesnt lower the effort we made to get her
dead.

>You probably disagree because you had eq parties that took longer, but since 
>you don't really want me to play the game I wouldn't know. Besides just
>because to took too long in the past doesn't mean we won't improve
>on that.      

Not sure if its just me that gets really pissed of when the eqmonsies changes 
from taking 4-5hrs to be killed to get killed in 20-30mins, or less. As was 
the example with hag, which btw was almost unkillable before the 2nd to last 
change, and after the change we did get it killed in 30mins, talked with 
the admin we found online, and hag was changed, now we could have stfu and
killed hag 1-2 times / day...and wouldnt have been an abuse in the eyes 
of some...

Some stability would be nice. Therefor i think its bullshit if after a current
change you cant kill a 1M monsie or you kill it with a halfmiss, and not 
reporting it..

Shrug i dont mind that you are playing in the game, nor do i mind if you
have got some exps to start with, and some tps. In fact i like that admins
play in rd with their secondaries, but if they want to be like the rest of
the players with the seconary, maybe not unlimited tps, best eq etc unless
they get it from playing...

//Hierokliff the rambler who has no clue on when to just SHUSH!
Ps.
That was the last rambling from me tonight.


------------------------------

poster: Sleet
subject: >Cheaters - abusers
date: Thu Jul  6 20:03:53 2000

You should wiz man , good influence

------------------------------

poster: Pedron
subject: >my last ramble
date: Thu Jul  6 20:18:17 2000

Geez, I may or may not be misreading this thing, but there's one part 
I'd like to latch on to for the heck of it.  I think Admins 
should be able to cheat however the hell much they want as long as 
they don't go pk'nig the hell out of us normal players with their power.
They made this place, it's theirs, they maintain it and work for the 
players at no cost to the players(excepting voluntary donations).
Admins do all kinds of fun stuff for their player alts, patch them 
insane stats infinite cash whatever gear they like.. They 
even DARE to take a spot or two on the almighty lists 
of top players. ;>  If the Admins patched themselves invnicible, 
teleported to your location and Zapped you dead in one shot for a 
pk kill(rogue wizard on another mud did something similar once), 
then it might be something for players to complain about.. ..patched their 
player character that is.

Ah well.  I'd wind it to a nice neat conclusion but have done 
a wonderful job rambling and being redundant now.  All my points 
are in this post somewhere.

*grin*
Pedron

------------------------------

poster: Zifnab
subject: my response
date: Thu Jul  6 20:19:50 2000

>>>Hierokliff
>>Khosan
>Hierokliff

>>> This post is a way over the line, to wake a debate?
>>> 
>>Yes this post is way over the line. You are mixing truths and made up facts 
>>freely to create an image of a evil conspiracy. You are suggesting that it  
>>isn't fair that admin characters have unlimited tps (what are we supposed
to 
>>do, send the money to charity? Giving yourself money doesn't make sense).
Or 
>>that the admin chars have received free exp and eq. If I was to actually
>>play the game at the same level as you I wouldn't have time to fix the bugs 
>>you whine about or implementing new features. Frankly, I can't see why you  
>>would even care.

>Ah hmm maybe i shouldnt care, and yeah i think admins should have 
>secondaries with some help, but with all the info you have, you should
>know the mud alot better then the players...

-- I find this one amusing.  One of the biggest complaints I hear
-- from mortals is that the admins are to out of touch with the game
-- and that they don't know what is going on.... 
-- Sure I can tell you how just about every item on this game 
-- works, and if I don't know off the top of my head I can relatively
-- quickly tell you how it works.  That does me _no_ good
-- as to how the game plays.  The only way to truly see how the game
-- _plays_ is to play it.

>And maybe iam just thinking of the old time when you didnt have to have
>so much exps to be useful. If you have to spend hundreds of hours infront
>of the computer to be useful its a pain, and increases peoples hunger
>for making bot triggs...

-- I guess this depends on your term of useful.. I have 2 characters that
-- I play from time to time, and my newbie is just as useful as the other
-- just in differant ways.  It all comes down to how you want to play 
-- the game I suppose but I won't go any farther with that...I play muds
-- for a lot of differant reasons than most of the population of RD.
--

>>And get a clue, if I want to cheat heal myself I will just use my wiz char  
>>to do so. Of what use would such an object you suggest be? It doesn't
exist, 
>>never has.

>Oh *getting himself a clue and stops listening to certain people* And looks
>like the gullible fool he has always been...oh and btw the heal thing had
>nothing to do with you, *cough silverbelt* hmm amulet of darkness, anything
>else that used to heal freakin much, maybe that dagger also, did i miss
>anything?

-- Can I ask why if this was suspected it wasn't mentioned sooner?
-- If this is truely the case, I promise that the wizard that made 
-- that item, and the player using it will be removed, I don't care
-- who they are.
--

>Hmm i will never forget the hardest fight i have had in a mud, it was 
>a pure challenge, it was a Drow queen, did take over 13hrs to get 3 items
>but they where legendary artifacts, with abilities other npcs would just
>drool about, and hmm think we where 15players overall, not all was there
>for the whole fight, but atleast some of us still remember that fight.
>Not sure if the word challenge was right, since she wasnt very tricky to
>beat, did just have megs of hps, killed us alot, had blockers etc, your
>average eq monsie. But that doesnt lower the effort we made to get her
>dead.

-- Does not sound like fun to me.  Personally at this stage of my
-- mudding career that is no way I coudl stay logged in for 13 hours.
-- Ok I can stay logged in, but no way I can stay remotely active 
-- for that long.  BTW thats not saying its right or wrong, just 
-- my opinion on that statement.

>Not sure if its just me that gets really pissed of when the eqmonsies
changes 
>from taking 4-5hrs to be killed to get killed in 20-30mins, or less. As was 
>the example with hag, which btw was almost unkillable before the 2nd to last 
>change, and after the change we did get it killed in 30mins, talked with 
>the admin we found online, and hag was changed, now we could have stfu and
>killed hag 1-2 times / day...and wouldnt have been an abuse in the eyes 
>of some...

-- Yet another arguement for non saving equipment....
-- Either that or we dont touch anything anymore at all.. I think
-- that would suck too.

>Some stability would be nice. Therefor i think its bullshit if after a
current
>change you cant kill a 1M monsie or you kill it with a halfmiss, and not 
>reporting it..

-- Yes some stability would be nice, but we are stuck with some crap code
-- that was thrown together as the mud grew to patch holes, and to fix
-- things.  I can go either way on this one.  Stability would be 
-- wonderful from all points of view, but so is getting rid of some of
-- that crap code to get things working more smoothly.
-- Again this is just my opinion on the matter.

>Shrug i dont mind that you are playing in the game, nor do i mind if you
>have got some exps to start with, and some tps. In fact i like that admins
>play in rd with their secondaries, but if they want to be like the rest of
>the players with the seconary, maybe not unlimited tps, best eq etc unless
>they get it from playing...

-- Sorry I have no time to investigate/fix the bugs, write new code, 
-- help other wizards with stuff so that you have new areas, and play 
-- the game from end to end like a 'normal' player.  I am trying to get 
-- a feel for the game as best I can, and still maintain the game as well.
-- If you truely think I shouldn't help my character there is no way
-- I will ever get a feel for the playability of the mud.
--


>//Hierokliff the rambler who has no clue on when to just SHUSH!
>Ps.
>That was the last rambling from me tonight.


------------------------------

poster: Lasher
subject: >my last ramble
date: Thu Jul  6 20:26:56 2000

 
Trying to stay out of this, removed earlier posts, but just have to 
respond to this:
  
<< Its rather ok that it takes 2hrs to kill a level 5 eq monsie, but its a laf
<< if it takes them 2-3mins to kill chara, xacthar etc and not
reporting it, or
<< if they just used a single spell to kill all types of monsies...
<< Especially since there are some midlvl eq monsies that has the top items
<< for their slots or maybe they don't anymore.
 
This is untrue. How do you suppose to know what is and is not reported?
Chara is Marvin's monster, Marvin will confirm that I have told him on several
occasions chara is too easy.  
 
As for killing everyone with 1 spell, I'm not going to state the obvious
to people when it is there for all to see. If we have a party in which the
only blasters are harmers, it's pretty safe to assuming we're mostly
using habo.
 
I also remember posting after our last round of eq in May that some
monsters such
as galadriel and Xacthar were way too easy. Galadriel was changed,
Xacthar was not. If I report that 'stuns are too high' and a month
later I hear no response I take that to mean that someone higher
than myself either does not care, or has looked at it and considers
it ok. The same applies, in this case, to Xacthar.
 

------------------------------

poster: Tektor
subject: Blob
date: Thu Jul  6 20:38:32 2000

I am sorry for grapping and iwing the Blob, But i also grapped and
iwed denim and other peopel so it was equal. Second I dont want
anyone telling me how i should act towards other people espacialy
Denim, I have my reasons. If you dont like you can ask why and ask
him why, but don't accuse me of starting it or tell me how to treat
him.

------------------------------

poster: Ant
subject: 2 weeks...
date: Fri Jul  7 03:39:14 2000

I'm off to Greece for 2 weeks. I'll be back on the 23rd of July.
Enjoy the time I'm gone, Mortals, for I will come back with
2 weeks of mortal pestering to catch up with...

- Ant the lonely traveller


------------------------------

poster: Ant
subject: this rambling thing
date: Fri Jul  7 03:53:20 2000

I have a player char. I add exp and money to it from time to time.
I have that character because after I'd wizzed I noticed that
I'd lost touch with the gameplay itself (Wondering about the
amount of touch Zif has, him being a wiz/admin as long as he has.)
and with this char I attempt to get back into "the know"...

I don't have any special items coded for myself, I don't add
myself skills/spells, which aren't in the guilds I'm in.
My character tries to have little or no effect on the other mortals
and their game. I don't give them money or even buy eq.
The only way I affect gameplay is when I'm partying. And that's
hardly a bit effect anyhow ;)

The idea was that wizards should not have player characters, but it's
really hard to keep in touch with the normal gameplay when you only
sit and code (or in my case, sit and pester mortals ;)

The point is, that wizards' player chars ARE basically cheating, but it's
the only way we can keep up with the evolvement of the rest of the mud,
exp- and goldwise. And we are not abusing items or any bugs.

Hmm... I think I should think about the message before I post it... 
This has been yet another semi-pointless post. Guaranteed Ant Quality(tm).

- Ant the cheater


------------------------------

poster: Raivenloth
subject: Imms and Their Characters
date: Fri Jul  7 08:54:23 2000

I agree Imms should have characters, and they should even enjoy them
I do not believe they should go around being power players with
5 million hps and unlimited cash xp and tps. (exaderated of course)
this does unbalance the "normal" players.
I guess I consider it like any computer game where you can cheat and make
yourself a mortal god and can do whatever you like, but you do have
to consider
that when an overpowered imm character helps kill a high level eq mob, the non
imm characters could have access to eq worth megs and megs.
Thats jusy my opinion.
As for imms being able to do whatever they want cause its their mud.
I personally things thats a crock of horse shit. Yes they do this for the
players and yes they do it for free, but I don't think that
gives them the right to dick the players who have also invested
time into enjoying the game. but I think that is the
problem with a lot of muds and imms/admins, they
tend to get complexes and lose touch. but hey, I am just a player
I don't really know anything right?
-Raiv.

------------------------------

poster: Zifnab
subject: >Imms and Their Characters
date: Fri Jul  7 08:59:05 2000

On Fri Jul  7 08:54:23 2000 Raivenloth wrote post #798:
> I agree Imms should have characters, and they should even enjoy them
> I do not believe they should go around being power players with
> 5 million hps and unlimited cash xp and tps. (exaderated of course)
> this does unbalance the "normal" players.
> I guess I consider it like any computer game where you can cheat and make
> yourself a mortal god and can do whatever you like, but you do have
> to consider
> that when an overpowered imm character helps kill a high level eq mob, the
non
> imm characters could have access to eq worth megs and megs.
> Thats jusy my opinion.
> As for imms being able to do whatever they want cause its their mud.
> I personally things thats a crock of horse shit. Yes they do this for the
> players and yes they do it for free, but I don't think that
> gives them the right to dick the players who have also invested
> time into enjoying the game. but I think that is the
> problem with a lot of muds and imms/admins, they
> tend to get complexes and lose touch. but hey, I am just a player
> I don't really know anything right?
> -Raiv.
thinking of the immortal characters, not one of them is _over powered_
in fact I am quite positive that there are players with more exp, 
better equipment, and more task points.

So where does that cross the line into 'dicking the players' as you
so elegantly put it?


------------------------------

poster: Raivenloth
subject: >>Imms and Their Characters
date: Fri Jul  7 09:02:47 2000

I meant that some muds seem to think that they can do whatever
because its their mud, it had nothing to do with here spacifically.
and had nothing to do with imm characters. I was saying that IMHO
that imms have a responsibility to the players, and that
they became imms with that knowledge, so I don't agree that,
in general imms can do as they please, it doesn't make for
a happy mud. but like with everything, its just my opinion.
-Raiv.

------------------------------

poster: Marvin
subject: >Imms and Their Characters
date: Fri Jul  7 09:02:49 2000

On Fri Jul  7 08:54:23 2000 Raivenloth wrote post #798:
> I agree Imms should have characters, and they should even enjoy them
> I do not believe they should go around being power players with
> 5 million hps and unlimited cash xp and tps. (exaderated of course)
> this does unbalance the "normal" players.
> I guess I consider it like any computer game where you can cheat and make
> yourself a mortal god and can do whatever you like, but you do have
> to consider
> that when an overpowered imm character helps kill a high level eq mob, the
non
> imm characters could have access to eq worth megs and megs.
> Thats jusy my opinion.
> As for imms being able to do whatever they want cause its their mud.
> I personally things thats a crock of horse shit. Yes they do this for the
> players and yes they do it for free, but I don't think that
> gives them the right to dick the players who have also invested
> time into enjoying the game. but I think that is the
> problem with a lot of muds and imms/admins, they
> tend to get complexes and lose touch. but hey, I am just a player
> I don't really know anything right?
> -Raiv.


1) FO
2) No admin or any wizard at all makes "mortal gods"
3) That sounds boring as hell.
4) FO
5) Maybe you should take everything you read as a fact. Use your
stupid little brain.
6) Actually, just FO again, I don't feel like responding anymore to this shit.

--Marvin

------------------------------

poster: Tektor
subject: Imm Chars
date: Fri Jul  7 09:24:01 2000

I think the whole thing is a bunch of rubbish. I have never seen a
Imm char runnign around with super hp/stats I Dont even know one
that has a top set of eq. I have partyied with Imm chars before on
occasion, and i can tell you they dont affect it in any way, other
than to have good company. For whoeevr brought up the thing with
urquan in Lasher's eq party you stupid, Lasher is a great eq tank
and by every thing he has tanked i think youd be smart enough to
realize he knows
how to make an eq party. Also for those complaining about the Imm
chars, look at all the facts before you start whining about it.

------------------------------

poster: Raivenloth
subject: Expected.
date: Fri Jul  7 09:30:37 2000

You know, I kind of expected this, I never pointed a finger
I never actually said there WERE any over powered imm chars
I simply stated that I think they SHOULDN'T but as usual
people here tend to read what they want, and for ya Marvin
you can PO its imms with bad attitudes that blow muds, 
all I was stating, and I have found in my life that its
the people that lash back the hardest that are most likely
the ones hiding something, hell I can't say I know a SINGLE
imm's mortal, Hell I could give a rats ass I have mudded
long enough that if I truly dislike whats going on I would leave
its sad to see when players and the imms form a such a gap
that they start throwing accusations back and forth.
-Raiv, sad to see a good thing go.

------------------------------

poster: Marvin
subject: Raivenloth
date: Fri Jul  7 10:16:16 2000

I am absouletly boiling hot here.
You come onto my mud that I have worked my ass off for and start
laying down baseless accusations... You start telling me that
I don't know how to run my own mud, that if 'admins can do anything'
then obviously they will try to ruin the same mud they have
worked so hard to create... If you think you can say that any admin
given free will will be out to 'dick' players... You say all that and then
'expect' that you might piss someone off? WELL YOU ARE FUCKING RIGHT I AM 
PISSED OFF! How dare you! How fucking dare you!

You can say what you want about our tunes, our discipline, our
day to day decisions of the mud. We have given you that right.
But don't you come into MY house and insult my character without
a shred of proof. 

Get the hell off of my mud.


------------------------------

poster: Spirum
subject: eq tank
date: Fri Jul  7 10:31:32 2000

WOW im a smart guy can i go eq tank and form a party now?

------------------------------

poster: Arkangyle
subject: both sides of the story
date: Fri Jul  7 10:35:23 2000

  Just from someone who has played both sides of the mortal/imm
fence ALOT (here and elsewhere), I think it's important for the
immortals to play characters on a certain basis.  The primary reason
for that is because when you change a number around in the code, or
alter a formula, or add a new guild or anything to a guild, you
don't ever really get the feel as to how much of an impact that
really has made if you don't play.
  Personally I have more faith in the staff here than to abuse their
situation.  Why spend years of your life building this world only to
ruin it by imbalancing and cheating?  Maybe it's just me, but it
doesn't add up.

Arkangyle/Aurik

------------------------------

poster: Uncle
subject: IMM characters
date: Fri Jul  7 12:30:57 2000

Wow, that is about all I can say about this arguement is wow.

I used to be a mortal here, then I wizzed and went on to code
a few areas for everyone to enjoy.  And from time to time, I forget
what its like to be a mortal, so what do I do? I use my test character
to go play the mud. If I want to play a certain area that is for big
shots, I give my test
character a boost so I know what its like.

Everyone, calm down.  All the wizzes here work very very hard to make
this place the best we can. I completely agree with Marvin. I spend
hours coming up with the ideas for my areas, and even more hours
actually coding it, then other wizzes spend hours debugging it.

All for you

and then I go and try to blow off steam with my imm character, and I 
get repramanded my mortals who spend 13 hours on the mud at one time
to kill a monster (wow, caffine must have been used there).

Talk like this from mortals pointing fingers at us wizzes makes me 
rethink why I want to make more areas.

Uncle, back from retirement


------------------------------

poster: Jordali
subject: >IMM characters
date: Sat Jul  8 02:41:20 2000

Indeed wow.  My $0.02

There is no way in any way shape or form that I have ANY cause to
complain, based on my exeperience, on ANY admin here EVER
having abused their power in any way in the creation, playing,
and partying of their secondary.  As for experience, eq,and tps,
I have yet to see 1) ANY granting of the first 2 that could even
remotely be considered excessive 2) how it is possible to abuse the
last one (tps) in an excessive manner, except in the sense that it
would prevent the admin from getting an accurate feel for the mud.
In other words, 1) no admin (that I've ever noticed, at anytime, that
I've liked or disliked) has given me cause to consider they've even
approached at all remotely creating an overpowered character and
2) that I can see how giving unlimited TPs can prevent an admin
secondary from getting a good feel for the mud, but I can't see how
any amount of TPs an admin decides to give himself can have
a significant affect on other player out of proportion for the work
they do for the mud.

Now, to address atleast on other side of the issue:
I've seen this a lot...(in fact, I've done this a few times)...a
discussion is taking place and it tends to criticize admins...then
someone makes a post stating an absolute opnion...by this I mean
an opinion that is meant as a general statement on where they think
the line is on the issue.  The problem with this statement is that in the
context of the argument, it looks like the "bad" side of this line
is being pointed at the admin side of the discussion.  Again, in
other words, the person is talking about a hypothetical (or an actual
case somewhere else) of what they didn't like, and in
the context of the argument it looks like they are talking about the
admin here.  Well, the lesson is, as always, human beings have
a problem being clear in language.  This is natural, English is
very much a language that facilitates this.  I'd just like to
point out that from my point of view, Raivenloth started off

by talking about a hypothetical case...and happened to do it
at a really bad point in the conversation, and without really good
regard to context.  This lesson is why I (usually) tend to begin
such opinions with a description of  what I'm NOT describing, if
I decide that expression will be helpful.  

Anyway, that's my attempt to make a little peace in the mud.

-J

------------------------------

poster: Lu
subject: new channel
date: Sun Jul  9 00:36:44 2000

i dont know where to post this so its going here.  I created a
channel for everyone that enjoys playing diablo 2.  A place where
when we are playing rd we can get hints, tips, and other stuff from
other diablo 2 players without spamming the chat channel.
Lu- the nebwie wannabee tank (spelling on wannabee??)

------------------------------

poster: Wildchild
subject: old pics
date: Sun Jul  9 13:42:14 2000

http://dark.x.dtu.dk/~pavilion/indiana/

This link no longer works on the website. They contained the
pictures Pavs had from Tank's MUDCon down in Evansville last summer.
If anybody has these pics by chance, or a wiz can get them for me,
I'd appreciate it, as I have nfc why they're not there anymore.
These are the only pics that exist from this mudcon (unless Tank has
some... he owes us the video anyways :).

-WC

------------------------------

poster: Basketball
subject: >Whisper
date: Thu Jul 13 15:11:28 2000

What/Who is Whisper?

------------------------------

poster: Magneto
subject: >>Whisper
date: Thu Jul 13 15:55:12 2000

I can tell you if you promise to be very very quiet

------------------------------

poster: Urza
subject: Scout Camp
date: Sun Jul 16 10:04:49 2000

hehe =) i will be gone from the 16 to 22.  I'm leaving for scout
camp.  Yeah, you can laugh now! =)  Anyway i should be back by 12:00
pm on the 22.  That is all.


------------------------------

poster: Zarp
subject: Ptell
date: Sun Jul 16 10:43:08 2000

Bah put ptell back, need conversation here.
Zarp the reminder,!,.,,!,,,!

------------------------------

poster: Zane
subject: >Scout Camp
date: Sun Jul 16 13:19:57 2000

On Sun Jul 16 10:04:49 2000 Urza wrote post #814:
> hehe =) i will be gone from the 16 to 22.  I'm leaving for scout
> camp.  Yeah, you can laugh now! =)  Anyway i should be back by 12:00
> pm on the 22.  That is all.
> 
No way, Boy Scouts is cool!
Zane was an Eagle scout and had lots of fun.

------------------------------

poster: Trigon
subject: >>Scout Camp
date: Sun Jul 16 13:55:42 2000

On Sun Jul 16 13:19:57 2000 Zane wrote post #816:
> On Sun Jul 16 10:04:49 2000 Urza wrote post #814:
> > hehe =) i will be gone from the 16 to 22.  I'm leaving for scout
> > camp.  Yeah, you can laugh now! =)  Anyway i should be back by 12:00
> > pm on the 22.  That is all.
> > 
> No way, Boy Scouts is cool!
> Zane was an Eagle scout and had lots of fun.
Boy Scouts rock.  I was at scout camp two weeks ago. BSA woo
Trigon corrects Zane, that they still are both Eagle scouts. :P

------------------------------

poster: Rook
subject: >>>Whisper
date: Sun Jul 16 20:23:03 2000

I second basketball's thingy, uhm, statement. Who is Whisper?

------------------------------

poster: Zifnab
subject: >>>>Whisper
date: Sun Jul 16 21:11:38 2000

old guild master that has some equipment.  not top level stuff
but still equipment :)

------------------------------

poster: Basketball
subject: >>>>>Whisper
date: Sun Jul 16 21:12:18 2000

Thank you lots

------------------------------

poster: Fizgig
subject: >>>Scout Camp
date: Mon Jul 17 19:34:29 2000

On Sun Jul 16 13:55:42 2000 Trigon wrote post #817:
> On Sun Jul 16 13:19:57 2000 Zane wrote post #816:
> > On Sun Jul 16 10:04:49 2000 Urza wrote post #814:
> > > hehe =) i will be gone from the 16 to 22.  I'm leaving for scout
> > > camp.  Yeah, you can laugh now! =)  Anyway i should be back by 12:00
> > > pm on the 22.  That is all.
> > > 
> > No way, Boy Scouts is cool!
> > Zane was an Eagle scout and had lots of fun.
> Boy Scouts rock.  I was at scout camp two weeks ago. BSA woo
> Trigon corrects Zane, that they still are both Eagle scouts. :P

Yup, I have to agree as well. Fizzy was a cub scout back in the
days(don't ask.. they're lax in hawaii, that or I was more of a
tomboy that I thought... hmm) Anyhoo, rock on!


------------------------------

poster: Drako
subject: goin away
date: Tue Jul 18 19:49:01 2000

for those of you who care i might not be on for somewhere around a
week, cause my computer is dying and have to get a new one.

------------------------------

poster: Nyx
subject: >>>>Scout Camp
date: Tue Jul 18 22:37:29 2000

On Mon Jul 17 19:34:29 2000 Fizgig wrote post #821:
> On Sun Jul 16 13:55:42 2000 Trigon wrote post #817:
> > On Sun Jul 16 13:19:57 2000 Zane wrote post #816:
> > > On Sun Jul 16 10:04:49 2000 Urza wrote post #814:
> > > > hehe =) i will be gone from the 16 to 22.  I'm leaving for scout
> > > > camp.  Yeah, you can laugh now! =)  Anyway i should be back by 12:00
> > > > pm on the 22.  That is all.
> > > > 
> > > No way, Boy Scouts is cool!
> > > Zane was an Eagle scout and had lots of fun.
> > Boy Scouts rock.  I was at scout camp two weeks ago. BSA woo
> > Trigon corrects Zane, that they still are both Eagle scouts. :P
> 
> Yup, I have to agree as well. Fizzy was a cub scout back in the
> days(don't ask.. they're lax in hawaii, that or I was more of a
> tomboy that I thought... hmm) Anyhoo, rock on!
> 
Nah, it's time you all know the truth. Fizgig is a man named Neil.
He is fourty, has three kids and is married to a trans-sexual named
Shaniqua. 
Nyx

------------------------------

poster: Guest-1
subject: Apology
date: Thu Jul 20 14:38:16 2000

I'm sorry.  I was stupid.  I had seen pat go ld before, and other
people have told me about it.  That's not my excuse.  That was my
idiotic reasoning.  This isn't a whine, either.  I just wanted to
apologize for my actions.  Sorry

------------------------------

poster: Golte
subject: bug reports
date: Wed Jul 26 03:34:44 2000

Sometimes there is too much information in the player.bugs group. 
For example i read perfectly fine directions to snoop's 
deathtrap there, and there are more cases. 

Could answers to those containing "classified info" please
be sent to the reporting player only instead of public?

------------------------------

poster: Zifnab
subject: >bug reports
date: Wed Jul 26 06:31:01 2000

On Wed Jul 26 03:34:44 2000 Golte wrote post #826:
> Sometimes there is too much information in the player.bugs group. 
> For example i read perfectly fine directions to snoop's 
> deathtrap there, and there are more cases. 
> 
> Could answers to those containing "classified info" please
> be sent to the reporting player only instead of public?
yes that is gonig to happen from time to time.  I try 
real hard to not do that, and in fact have deleted a few
after updating them for that very reason.

------------------------------

poster: Nyx
subject: Note
date: Wed Jul 26 22:31:05 2000

How do you look at one note in particular in the note book? I have
one note I put in that was long and now I can't read it :(
Nyx

------------------------------

poster: Zifnab
subject: >Note
date: Wed Jul 26 22:34:20 2000

On Wed Jul 26 22:31:05 2000 Nyx wrote post #828:
> How do you look at one note in particular in the note book? I have
> one note I put in that was long and now I can't read it :(
> Nyx
dont think you can.

------------------------------

poster: Alisha
subject: The Boy you All Love to Hate
date: Thu Jul 27 11:25:42 2000

Basketball, of course, what else is new.

If he's *really* being that much of a problem, get a hold of me on
the MUD and I can get you my mother's e-mail address. She's yelled
at him a few times already about other annoyances, and I'm sure
she'll eventually get irritated enough to make him leave here.

SO, if he's *that*bad*, just send me a tell/mail.

Have fun!

-- Alisha

------------------------------

poster: Wildchild
subject: >The Boy you All Love to Hate
date: Thu Jul 27 11:28:09 2000

On Thu Jul 27 11:25:42 2000 Alisha wrote post #830:
> Basketball, of course, what else is new.
> 
> If he's *really* being that much of a problem, get a hold of me on
> the MUD and I can get you my mother's e-mail address. She's yelled
> at him a few times already about other annoyances, and I'm sure
> she'll eventually get irritated enough to make him leave here.
> 
> SO, if he's *that*bad*, just send me a tell/mail.
> 
> Have fun!
> 
> -- Alisha

*sigh* We went thru this awhile back... I'm sure some people
remember it... the vote?
Anybody recall that?

Since when are we the ones responsible to have to get rid of him? *puuh*

------------------------------

poster: Pedron
subject: >The Boy you All Love to Hate
date: Thu Jul 27 11:36:02 2000

On Thu Jul 27 11:25:42 2000 Alisha wrote post #830:
> Basketball, of course, what else is new.
> 
> If he's *really* being that much of a problem, get a hold of me on
> the MUD and I can get you my mother's e-mail address. She's yelled
> at him a few times already about other annoyances, and I'm sure
> she'll eventually get irritated enough to make him leave here.
> 
> SO, if he's *that*bad*, just send me a tell/mail.
> 
> Have fun!
> 
> -- Alisha
Leave Basketball alone!  Nothing like competetive arrogant people 
to race up the plaque or 1up on eq or exp/min rates.
If you don't like him, do what denim does and ignore him.
Ignore everyone you don't like, it's easy. :)
You don't have to deal with him in real life, and if you 
think you do, you can always screen your calls or pretend you're 
not home. *grin*  For his posts, just hit enter  one more time and move 
onto more constructive posts like the ones I put up! *duck*

Ah well, that's my spammy 2 cents.  No need to get mean over people 
you can simply ignore.  If he harasses you for real, just let an
admin know and they 
can snoop you or somethnig the next time he does and take action.. 
look at me ramble again.  You all have my point. 

-pedron

------------------------------

poster: Wildchild
subject: >>The Boy you All Love to Hate
date: Thu Jul 27 11:37:59 2000

On Thu Jul 27 11:36:02 2000 Pedron wrote post #832:
> On Thu Jul 27 11:25:42 2000 Alisha wrote post #830:
> > Basketball, of course, what else is new.
> > 
> > If he's *really* being that much of a problem, get a hold of me on
> > the MUD and I can get you my mother's e-mail address. She's yelled
> > at him a few times already about other annoyances, and I'm sure
> > she'll eventually get irritated enough to make him leave here.
> > 
> > SO, if he's *that*bad*, just send me a tell/mail.
> > 
> > Have fun!
> > 
> > -- Alisha
> Leave Basketball alone!  Nothing like competetive arrogant people 
> to race up the plaque or 1up on eq or exp/min rates.
> If you don't like him, do what denim does and ignore him.
> Ignore everyone you don't like, it's easy. :)
> You don't have to deal with him in real life, and if you 
> think you do, you can always screen your calls or pretend you're 
> not home. *grin*  For his posts, just hit enter  one more time and move 
> onto more constructive posts like the ones I put up! *duck*
> 
> Ah well, that's my spammy 2 cents.  No need to get mean over people 
> you can simply ignore.  If he harasses you for real, just let an
> admin know and they 
> can snoop you or somethnig the next time he does and take action.. 
> look at me ramble again.  You all have my point. 
> 
> -pedron

Rofl, Pedron, you're are so damn stupid.
Consider this: Basketball is Alisha's younger brother.

Now, tell me, do you think she has to deal with him in real life or not?

-WildChild

------------------------------

poster: Pedron
subject: >>>The Boy you All Love to Hate
date: Thu Jul 27 11:38:59 2000

On Thu Jul 27 11:37:59 2000 Wildchild wrote post #833:
> On Thu Jul 27 11:36:02 2000 Pedron wrote post #832:
> > On Thu Jul 27 11:25:42 2000 Alisha wrote post #830:
> > > Basketball, of course, what else is new.
> > > 
> > > If he's *really* being that much of a problem, get a hold of me on
> > > the MUD and I can get you my mother's e-mail address. She's yelled
> > > at him a few times already about other annoyances, and I'm sure
> > > she'll eventually get irritated enough to make him leave here.
> > > 
> > > SO, if he's *that*bad*, just send me a tell/mail.
> > > 
> > > Have fun!
> > > 
> > > -- Alisha
> > Leave Basketball alone!  Nothing like competetive arrogant people 
> > to race up the plaque or 1up on eq or exp/min rates.
> > If you don't like him, do what denim does and ignore him.
> > Ignore everyone you don't like, it's easy. :)
> > You don't have to deal with him in real life, and if you 
> > think you do, you can always screen your calls or pretend you're 
> > not home. *grin*  For his posts, just hit enter  one more time and move 
> > onto more constructive posts like the ones I put up! *duck*
> > 
> > Ah well, that's my spammy 2 cents.  No need to get mean over people 
> > you can simply ignore.  If he harasses you for real, just let an
> > admin know and they 
> > can snoop you or somethnig the next time he does and take action.. 
> > look at me ramble again.  You all have my point. 
> > 
> > -pedron
> 
> Rofl, Pedron, you're are so damn stupid.
> Consider this: Basketball is Alisha's younger brother.
> 
> Now, tell me, do you think she has to deal with him in real life or not?
> 
> -WildChild
Well nobody else has to deal with him at least and she's survived him however 
many years so he's not fatal or anything. ;>

-pedron

------------------------------

poster: Nyx
subject: >>>>The Boy you All Love to Hate
date: Thu Jul 27 12:24:52 2000

On Thu Jul 27 11:38:59 2000 Pedron wrote post #834:
> On Thu Jul 27 11:37:59 2000 Wildchild wrote post #833:
> > On Thu Jul 27 11:36:02 2000 Pedron wrote post #832:
> > > On Thu Jul 27 11:25:42 2000 Alisha wrote post #830:
> > > > Basketball, of course, what else is new.
> > > > 
> > > > If he's *really* being that much of a problem, get a hold of me on
> > > > the MUD and I can get you my mother's e-mail address. She's yelled
> > > > at him a few times already about other annoyances, and I'm sure
> > > > she'll eventually get irritated enough to make him leave here.
> > > > 
> > > > SO, if he's *that*bad*, just send me a tell/mail.
> > > > 
> > > > Have fun!
> > > > 
> > > > -- Alisha
> > > Leave Basketball alone!  Nothing like competetive arrogant people 
> > > to race up the plaque or 1up on eq or exp/min rates.
> > > If you don't like him, do what denim does and ignore him.
> > > Ignore everyone you don't like, it's easy. :)
> > > You don't have to deal with him in real life, and if you 
> > > think you do, you can always screen your calls or pretend you're 
> > > not home. *grin*  For his posts, just hit enter  one more time and move 
> > > onto more constructive posts like the ones I put up! *duck*
> > > 
> > > Ah well, that's my spammy 2 cents.  No need to get mean over people 
> > > you can simply ignore.  If he harasses you for real, just let an
> > > admin know and they 
> > > can snoop you or somethnig the next time he does and take action.. 
> > > look at me ramble again.  You all have my point. 
> > > 
> > > -pedron
> > 
> > Rofl, Pedron, you're are so damn stupid.
> > Consider this: Basketball is Alisha's younger brother.
> > 
> > Now, tell me, do you think she has to deal with him in real life or not?
> > 
> > -WildChild
> Well nobody else has to deal with him at least and she's survived him
however 
> many years so he's not fatal or anything. ;>
> 
> -pedron
If you wish to discuss Basketball in news, please make sure it is
worth the time and effort of people hitting enter this many times.
We realize he can be annoying, ignore him. We also realize some
people may not have a problem with him, fine too. But either way,
kindly keep this out of news. And as for real life things, keep them
to a minimum in news. Such as last years Bball vote, and this years
"let's tell Mom". Nobody enjoys this kinda of pooh in news,
regaurdless of if we can hit enter again or not, we still have to
read part of it. 
Nyx who is getting a might bit testy.

------------------------------

poster: Basketball
subject: >>>>>>>The boy you All Love To Hate
date: Thu Jul 27 16:56:36 2000

Wow. I'm such an important person we hold votes on when we want me
to suicide or get suicided. I feel that this has got quite a few
little problems.
If you all VOTE on me getting Suicided by someone else, nuked,
frozen, zapped and what have you, you have a problem.
Honestly. Let's think about this. You all post things to get me off.
Is it because I'm young? Couldn't be, I know younger on here.
Is it because I use emotes? No, they're there for fun, not to annoy people.
Is it because I voice my Opinions and ideas? Maybe?
It really is irritating for ANYONE to hear 7 or 8 people talk openly
on how they want to destroy him/her.
To me, it shows just how wrong some people can be about anything,
and it sort of makes me sick.

Basketball, the sorta disgusted.

------------------------------

poster: Khosan
subject: >>>>>>>>The boy you All Love To Hate
date: Fri Jul 28 04:04:54 2000

On Thu Jul 27 16:56:36 2000 Basketball wrote post #836:
> Wow. I'm such an important person we hold votes on when we want me
> to suicide or get suicided. I feel that this has got quite a few
> little problems.

I am getting mighty tired of this basketball bashing too. And it will end
now or I will hit your asses with hot lightning bolts (and I am not known
to miss).

Khosan

------------------------------

poster: Fox
subject: Emotes
date: Sun Jul 30 14:01:36 2000

Get rid of "ALL" sick lame emotes.
ex, sexual emotes

------------------------------

poster: Nyx
subject: >Emotes
date: Sun Jul 30 14:02:54 2000

On Sun Jul 30 14:01:36 2000 Fox wrote post #839:
> Get rid of "ALL" sick lame emotes.
> ex, sexual emotes
And the reasoning for this is what? You don't like them? Maybe we
should get rid of alot of things people dislike. Well, like all the
emotes. I am sure each emote we have is hated by someone....
Nyx who is getting rather grumpy.

------------------------------

poster: Zifnab
subject: >Emotes
date: Sun Jul 30 14:03:15 2000

On Sun Jul 30 14:01:36 2000 Fox wrote post #839:
> Get rid of "ALL" sick lame emotes.
> ex, sexual emotes
A better idea is to ignore the person that is harrassing you 
with the emotes.  Leave the room, or get a wizard to see
it being done, after you ask them to stop, very easily falls under 
the harrassment rule.

------------------------------

poster: Shinryu
subject: my boards
date: Sun Jul 30 14:27:39 2000

My boards at http://pub14.ezboard.com/btruegamers let me know what
you think, i am thinking of making an all reddragon board to chat
about this, let me know please

------------------------------

poster: Dfalt
subject: eq parties?
date: Sun Jul 30 16:07:10 2000

Ok, here is the deal. I would like ppl to reinc to eq guilds, i want
to try and get some more of snoops eq in the game.  I reinc'd to abj
(disruptor) because abj is one of the hardest guilds to find for eq
parties nowdays.  We need more evokers, harmers, and nether mages if
possible for this kind of eq.  If interested, please DL hierokliffs
reinc helper program, and find out if you have the worth to join one
of the mentioned guilds above.  Im looking forward to eq parties in
the near future.

thanks,
D

------------------------------

poster: Dfalt
subject: almost forgot
date: Sun Jul 30 16:14:36 2000

My bad, i almost forgot, we also need higher level druids, and a
good bard. and btw HK... make your program not depend on VB so
someone can port it to unix.. thanks

------------------------------

poster: Khosan
subject: >almost forgot
date: Sun Jul 30 16:33:43 2000

On Sun Jul 30 16:14:36 2000 Dfalt wrote post #844:
> My bad, i almost forgot, we also need higher level druids, and a
> good bard. and btw HK... make your program not depend on VB so
> someone can port it to unix.. thanks
I have a good program for unix. Only problem with it is that people
complain that the mud lags when I use it to reinc my testchar.

:-)

Khosan

------------------------------

poster: Kazulanth
subject: >my boards
date: Sun Jul 30 21:13:30 2000

On Sun Jul 30 14:27:39 2000 Shinryu wrote post #842:
> My boards at http://pub14.ezboard.com/btruegamers let me know what
> you think, i am thinking of making an all reddragon board to chat
> about this, let me know please

We like to chat on here. Why make a web board?

--kaz

------------------------------

poster: Tantrum
subject: my mudding life
date: Wed Aug  2 00:05:33 2000

sorry guys, i know i havent been on much lately, this is because i
have a really crappy job now and am trying to earn as much as i can
so i can get out of debt.
i will be on sometimes but prolly not too much. if you want you can
email me or mud mail me...sorry but i have a life now...sort of.
tantrum the time short.

------------------------------

poster: Nyx
subject: Motto
date: Wed Aug  2 15:13:47 2000

Grant me the serenity to accept the things I cannot change, the
courage to change the things I cannot except, and the wisdom to hide
the bodies of those people I had to kill today because they pissed
me off.

And also help me to be careful of the toes I step on today as they
may be connected to the ass I may have to kiss tomorrow.
Help me always give 100% at work....
12% on Monday
23% on Tuesday
40% on Wednesday
20% on Thursday
5% on Friday
And help me to remember...
When I am having a really bad day, and it seems that people are
tryign to piss me off, it takes 42 muscles to frown and only 4 to
extend my middle finger and them to bite me.


This is on a plaque at my work. Though I would share. ;)
Nyx

------------------------------

poster: Lasher
subject: PK
date: Fri Aug  4 13:35:02 2000

I registered pk and gonna kill anyone I get chance to.
Don't take it personal, it isn't. I idle a lot anyways,
will probably die to pk a lot more times than I kill people :)
 
(Oh yeah, for what it's worth, won't attack abjs and
 healers).

------------------------------

poster: Kazulanth
subject: Changes to my castle
date: Fri Aug  4 23:09:37 2000

So that every single person in the castle isn't confused, yes I did
move the fire escape, I took it out. Now the up exit just goes to
the main hall.

--kaz

------------------------------

poster: Tank
subject: Tank
date: Mon Aug  7 17:25:04 2000

....[ O ]                                                         
......\ \......p <-- Tank is the little dude waving in the really 
.......\ \..\o/......big bad ass sherman tank that you see here.  
........\ \--'

------------------------------

_                                                
......../\ \.../ ~~\_                                             
.../

------------------------------

/__|=/_/

------------------------------

------------------------------

-/~~~~\                                      
./___________________/oO  Oo\                                     
(===(\_________(===(Oo oo oO)                                    
.\~~~\____/.....\

------------------------------

\Oo__oO/                                     
...~~~~~~~.......~~~~~~~~~~                                      


Thank you

------------------------------

poster: Arkangyle
subject: >Tank
date: Mon Aug  7 17:31:08 2000

Screw Sherman's I drove and gunned on an M1A1.

------------------------------

poster: Baer
subject: Idle party members.
date: Tue Aug  8 03:22:30 2000

I think most of those posts are missing the point by solely looking
at the example Khosan gave. If you reread his post, ignoring the example,
the rule is 'Having a party member which does nothing except drain exp'
is illegal. Now it's pretty easy to do _something_ to contribute to a
party, so you shouldn't have to worry about it. I only see a problem
with newbies who don't know this rule (and if its added to help rules
they should), or people who lose their link, but are not disconnected
(in which case they only are on for a maximum one hour anyway)


------------------------------

poster: Hierokliff
subject: Good news.
date: Tue Aug  8 10:05:45 2000

Today at 1400 i did get a new job, starts next week, what this means
for my mudding, only the future can tell...
But atm it looks like at from this sunday its the end of exp hunting
for a time...
Haven't got any experience really in building a e-business site
before, so will be a nice challenge.

//Hierokliff Bloodsbane
Ps.
I might be online even more after that then new, doing it the Phire style...

------------------------------

poster: Tank
subject: blah
date: Tue Aug  8 11:21:23 2000

stupid news post i thought i should do 

AAARRRGGGHHH 

have a nice damn day and eat some cookies 

Tank

------------------------------

poster: Evilned
subject: New baby
date: Tue Aug  8 15:55:05 2000

For those who remember when Reddragon was hosted by Empire.net, (and
I worked there), we had a woman named Lee who was tech support with
me. She is an old friend of mine. Darkstaff has met and talked with
her many times. Well Lee just gave birth to her first child, a son
named Vernon Michael. This is Lee's first and probably only child.
She will be 45 next month. Both are doing well.

-=Evilned=-
(The father was anervous wreck too. Lee was completely nonchalant
about it. She posted to a mailing list that it was 3am, she semmed
to go into labor and coldn't sleep and was wondering if anyone was
on to entertain her)

------------------------------

poster: Tektor
subject: Eq for my area
date: Wed Aug  9 17:52:13 2000

Ok I want some honest ideas here, I want to know what type of eq we
could really use in the game. Even if your some one i fight with ie:
denim ,im still going to listen to your ideas. so feel free to
mudmail me.
Be a lil specific too.

------------------------------

poster: Baer
subject: newbie status
date: Fri Aug 11 05:47:54 2000

People dying back to level 15 lose their newbie status and benefits
now. If I remember correctly this was due to pk being abused -
someone would kill other people, then drop to level 15 to avoid
being killed in return. Since pk has changed now, are there any
reasons why 

------------------------------

poster: Zifnab
subject: >newbie status
date: Fri Aug 11 06:40:54 2000

On Fri Aug 11 05:47:54 2000 Baer wrote post #859:
> People dying back to level 15 lose their newbie status and benefits
> now. If I remember correctly this was due to pk being abused -
> someone would kill other people, then drop to level 15 to avoid
> being killed in return. Since pk has changed now, are there any
> reasons why 

------------------------------

poster: Tank
subject: TankCon 99
date: Sat Aug 12 08:33:02 2000

FYI....I found the video.  Watched it last night... Was farkin crasy.

I plan to get it on the web sometime.  Warsong and Grendel fought over
a stuffed hedgehog to sleep with isnt that funny shit?
Also, wanted topoint out that Zaxon and Pasqualli went to the gay
bar with Uno and Pasqualli did in fact
get hit on by a man.

Tank


------------------------------

poster: Baer
subject: getting back to life without healers
date: Sun Aug 13 17:10:54 2000

Regarding this post:
| Message | Newsgroup: inform                                 | Red    |_
| ID: 934 | Subject:   new hell                               |Dragon  | |
|         | Poster:    Zifnab                                 |MudNews | |
|_________|___________________________________________________|________| |
| Time: Wed Jul  5 11:18:48 2000                                       | |
|______________________________________________________________________| |
   |_____________________________________________________________________|
Most of this was triggered by Baer's post.  Although there is no
solution for his concern yet. we do think its a problem, and are
thinking of things to help.

I wonder has any progress been made. I have posted several ideas
before, but didn't see any feedback on those directly.

------------------------------

poster: Durin
subject: >Emotes
date: Mon Aug 14 05:13:01 2000

On Sun Jul 30 14:01:36 2000 Fox wrote post #839:
> Get rid of "ALL" sick lame emotes.
> ex, sexual emotes

Get rid of al llame hippocrit (whatever hippopotamus, I dont care)
underaged hawaiinas etc god damn. Emotes are one major reason for
this muds coolness.

-D-URINE

------------------------------

poster: Durin
subject: >>Emotes
date: Mon Aug 14 05:18:19 2000

On Mon Aug 14 05:13:01 2000 Durin wrote post #863:
> On Sun Jul 30 14:01:36 2000 Fox wrote post #839:
> > Get rid of "ALL" sick lame emotes.
> > ex, sexual emotes
> 
> Get rid of al llame hippocrit (whatever hippopotamus, I dont care)
> underaged hawaiinas etc god damn. Emotes are one major reason for
> this muds coolness.
> 
> -D-URINE

Oh yeah...
Durin HUMPS Fox's leg furiously.

-Durin

------------------------------

poster: Zifnab
subject: >getting back to life without healers
date: Mon Aug 14 06:32:11 2000

On Sun Aug 13 17:10:54 2000 Baer wrote post #862:
> Regarding this post:
> | Message | Newsgroup: inform                                 | Red    |_
> | ID: 934 | Subject:   new hell                               |Dragon  | |
> |         | Poster:    Zifnab                                 |MudNews | |
> |_________|___________________________________________________|________| |
> | Time: Wed Jul  5 11:18:48 2000                                       | |
> |______________________________________________________________________| |
>    |_____________________________________________________________________|
> Most of this was triggered by Baer's post.  Although there is no
> solution for his concern yet. we do think its a problem, and are
> thinking of things to help.
> 
> I wonder has any progress been made. I have posted several ideas
> before, but didn't see any feedback on those directly.
no progress... I have not had time to do anything.

------------------------------

poster: Basketball
subject: >>Idle Party Members
date: Mon Aug 14 18:59:28 2000

I have never personally encountered a single player who sits in a
party and told to contribute absolutely nothing, unless told so
(Things that area and they go boom.) When I hit midbie level (also,
hell will freeze over) I plan on taking newbies around to party,
some, I might leave in the ADV Guild, so noone jumps the gun.
It's a little ridiculous to use a single example to set something as
illegal, no matter where this couls be justified.
My last 2 cents (I'm broke...)

Basketball

------------------------------

poster: Zifnab
subject: >>>Idle Party Members
date: Mon Aug 14 19:22:42 2000

On Mon Aug 14 18:59:28 2000 Basketball wrote post #866:
> I have never personally encountered a single player who sits in a
> party and told to contribute absolutely nothing, unless told so
> (Things that area and they go boom.) When I hit midbie level (also,
> hell will freeze over) I plan on taking newbies around to party,
> some, I might leave in the ADV Guild, so noone jumps the gun.
> It's a little ridiculous to use a single example to set something as
> illegal, no matter where this couls be justified.
> My last 2 cents (I'm broke...)
> 
> Basketball
leaving newbies in teh adventurer guild is wrong im sorry, your 
point is not to drag them, it shoudl be to help them learn the mud
sitting in the adv guild does them absolutely no good other tahn
get them exp, which is less important than learning the mud.

------------------------------

poster: Graxon
subject: Openings in NiteStalkers
date: Tue Aug 15 15:21:07 2000

Currently we have 2 openings in NiteStalkers and we are looking for
new members.
To apply you need to have a worth of at least 50Million xp and play regularly.
Sent all applications to Graxon with as subject new member please.
Thanks for your attention and we await your applecation!
Graxon

------------------------------

poster: Austin
subject: Clan
date: Tue Aug 15 16:40:45 2000

As most of you know im clan-less atm, just putin a post out to see
if any cool clans want me to join their clan, if you do then feel
free to send me a tell or mud-mail me if im not on. Thanks
-Austin Powers-

------------------------------

poster: Blackthorne
subject: scar removal
date: Thu Aug 17 07:56:53 2000

Okie dokie, after a bit o' flak and a few days listening to the
newbie channel, I've decided to give my reasons for a post on the
sales channel. In response to Fox, I'm buying the time of a healer
to remove my scar. It's a sale, whether you think so or not. First
off, healers don't have to do a thing for us, and I'm pretty damned
grateful for every scar removed and every time I get a heal. I
figure the best way to show my appreciation is to give some gold to
make it worth the healers time. I just want to say thanks to Kalma,
Kaz, and most especially Zed for keeping me scar-free. Healers took
the time to get the exp to do what they do out of kindness, be
grateful.

------------------------------

poster: Blackthorne
subject: >scar removal
date: Thu Aug 17 07:58:50 2000

Forgot to thank Alvin, too. Didn't want to leave him out...

Blackthorne's got dookie fer brains at the moment.

------------------------------

poster: Khosan
subject: EQ
date: Sat Aug 19 14:21:50 2000

People are again complaining that EQ is too easy. I want to ask you as 
players what you think about the situation. Let me describe what I have 
observed:

* Most kills take 1-2 hours.

* They are done by EQ parties that has a majority of top 10 players and 
the rest is very high worth too.

* Most players do not have pure top level EQ sets. EQ still sells for a 
fair price. A few players have let me know they think so much high 
level EQ is in players hands now that this is a serious problem.

* Resistances might not be working fully as intended. We might need to 
go over the monsters to check what they are doing to protect 
themselves.

Here is some actions we could take. Tell me what you think of them:

* Up base resistance for eq monsters. This would simply make each kill 
take longer time.

* Fix resistances so using the correct damage type becomes more 
important.

* One time degrade of existing EQ. I am not sure I like it, but it is a 
possibility that will make the safes full of EQ less worth than the new 
EQ that has to be collected by killing the then stronger EQ monsters.

* A full EQ degrade system of some sort. I think the majority is 
against it.

Here is what we won't do, so don't waste time by suggesting it:

* EQ or player purge of any sort. That would be suicide for the mud.

Tell me what you think.

Khosan.

------------------------------

poster: Tank
subject: EQ
date: Sat Aug 19 19:04:50 2000

Make the qeusts more idfficult not just the eq monster.  I
personally think your placing your view point on just the EQ mob in
geeral but it needs to be the entire quest.  Yes quests will be
dooable in a mater of minutes but that is what needs to be beat. 
Having tons of high level eq is suicide for the mud as well.  having
interesting things to get that make it worthy is what i personally
strive for.

Tank and his two cents.

------------------------------

poster: Wildchild
subject: >EQ
date: Sun Aug 20 00:55:33 2000


Well, I'm not sure a degrade is going to be good or not. The last
thing that happened to eq was the %-age upgrade, so if it came to
degrading, removing that would be the way to go, imo. However, all
that is going to do is reduce regen rates a bit. I'd think most
parties could work around that sort of thing.
Resistance tuning, maybe?

Not sure exactly what Tank was trying to get at tho. Quests? Very
few monsies require any amount of guesswork to actually get to them.
However, it's sort of hard to really make eq monsies any harder to
get to unless you throw out blockers which suck up an hour or two
more of your time.
I think one problem with eq is selection: alot of great eq on alot
of great monsies, but because alot of it can be had from a certain
few monsies, those are the ones targeted so much over the rest, ie,
Blackmon having 3-4 or whatnot pieces.
You can spend the few hours to kill him for a few pieces, or a
couple of hours a piece on 3 or 4 monsies, tripling your time or
more perhaps, for the same amount of eq that might not be as good.

Just a couple of thoughs
thoughts, even.

-WildChild

------------------------------

poster: Jaws
subject: EQ
date: Sun Aug 20 12:42:17 2000

I know from my work on making some of the fun new toys
there is already a cool function in weap/armour
for limiting the maximum # of an item
how bout some of the really great stuff
doing that..

As for the hoards of EQ out there - simple
have some function when the game reboots
if the item never left the safe that reboot
have a chance it degrades a little
it should always remeber what its orig stats were
if it degrades make a shop where u can
pay big bucks to fix it back up

And with this if something degrades enough eventuly
it dests
(like an item that sits in a safe longer than a year without
being taken out)
this will encourage people not to have 20+ safes
full of EQ they never sell/use

And I dunno for highbies, but mosta us lowbies and midbies
have great eq because we buy it
and I can speak for myself takes a couple days of playin
gold hunter to get enuf cash to buy some of the so so stuff
and top notch stuff about a week of gold hunting

which in my opinion is fine.

Jaws

------------------------------

poster: Pedron
subject: >>EQ
date: Sun Aug 20 12:50:29 2000

On Sun Aug 20 00:55:33 2000 Wildchild wrote post #874:
> Well, I'm not sure a degrade is going to be good or not. The last
> thing that happened to eq was the %-age upgrade, so if it came to
> degrading, removing that would be the way to go, imo. However, all
> that is going to do is reduce regen rates a bit. I'd think most
> parties could work around that sort of thing.
> Resistance tuning, maybe?
> 
> Not sure exactly what Tank was trying to get at tho. Quests? Very
> few monsies require any amount of guesswork to actually get to them.
> However, it's sort of hard to really make eq monsies any harder to
> get to unless you throw out blockers which suck up an hour or two
> more of your time.
> I think one problem with eq is selection: alot of great eq on alot
> of great monsies, but because alot of it can be had from a certain
> few monsies, those are the ones targeted so much over the rest, ie,
> Blackmon having 3-4 or whatnot pieces.
> You can spend the few hours to kill him for a few pieces, or a
> couple of hours a piece on 3 or 4 monsies, tripling your time or
> more perhaps, for the same amount of eq that might not be as good.
> 
> Just a couple of thoughs
> thoughts, even.
> 
> -WildChild
I think it might be possible for eq monsters to 
only load one piece from the selection 
they have available to them.  That would correct 
the thing with eq heavy monsters if I understand 
correctly.  Instead of one guy loading all 3 or 4 items, 
he might randomly reset with 1 of the 
3 or 4 items after each time he is killed.
He is tuned down slightly since he won't have the 
bonuses from all the pieces of eq working for 
him at once so the mob will be 
slightly easier to kill but increase the bother 
of getting the desired item if he happens 
to not reset with it for awhile.

I'm too puny to do eq mobs, but the logic came from 
other muds I coded at and seems sound/to apply here.

my 2 cents,
-pedron

------------------------------

poster: Arkangyle
subject: eq monsters
date: Sun Aug 20 18:27:50 2000

  I'd like to agree with both Pedron and Tank.  First, eq monsters
are too easily accessible, they require nothing more than about 40
characters of move typing to reach with little or no effort in
finding/exploring them out
  Second, it is too much weight to put ona single eq monster to
carry 4 pieces of the top eq on the mud.  When that is done you have
to make the monster that much harder, which in some ways makes him
only doable or attemptable by very high level parties or players
with a year or more worth.
  
Arkangyl;e

------------------------------

poster: Basketball
subject: >>>EQ
date: Sun Aug 20 21:12:48 2000

Ok. You oughtta catch on this. Ever seen the spam when a Party goes
after Sear, or Tiamat, Lizardman God?
[%^BOLD%^GREEN%^inform%^RESET%^] Kazulanth dies.
That x9. They die. A lot.
If it was Easy to get, they wouldn't sell for 1million/2million and so on.
If you think it's easy to get, go get it. If it's still hard to get,
than it's worth it.

Basketball the Rubber Guy

------------------------------

poster: Wildchild
subject: >>>>EQ
date: Sun Aug 20 23:15:02 2000

On Sun Aug 20 21:12:48 2000 Basketball wrote post #878:
> Ok. You oughtta catch on this. Ever seen the spam when a Party goes
> after Sear, or Tiamat, Lizardman God?
> [%^BOLD%^GREEN%^inform%^RESET%^] Kazulanth dies.
> That x9. They die. A lot.
> If it was Easy to get, they wouldn't sell for 1million/2million and so on.
> If you think it's easy to get, go get it. If it's still hard to get,
> than it's worth it.
> 
> Basketball the Rubber Guy

Sorry, I have to ask you to stfu until you know what you are talking about.

Yes, Tiamat & Sear are hard. They can also take a bit of time to get
to. Their eq is worth the effort. However, others, like Hag, you can
walk right in, prepare yourself all you like, and then blast away.
It doesn't take an hour or two to get to her, just crossing an
island. THAT is what some of us are referring to.

-WildCHild

------------------------------

poster: Tank
subject: EQ
date: Sun Aug 20 23:20:01 2000

wow wildchild still plays here?
thought he was dead 

------------------------------

poster: Alvin
subject: >EQ
date: Mon Aug 21 02:02:30 2000


>* One time degrade of existing EQ. I am not sure I like it, but it is a
possibility that will make the safes full of EQ less worth than the new EQ
that has to be collected by killing the then stronger EQ monsters.

I don't like this idea.  I think it is an easy fix to the problem of
"There is not enough different eq".  There is only one top level
piece of eq for each slot/class combo.  Maybe coding more would
cause people to kill different monsters instead of killing the same
monster so everyone in the party can have 2 nenyas.  Downgrading eq
hurts everyone, yes it hurts people like me who have 6 rooms of
chests more, but noone likes to see eq they work so hard for
downgraded.
I don't like working for 15$/hr one day and turn around the next and
have that 15$ buy what 10$ did yesterday.

I do understand that coding takes a while and getting areas approved
takes even longer, but is a large scale tune the answer?


------------------------------

poster: Golte
subject: >eq monsters
date: Mon Aug 21 02:43:43 2000

On Sun Aug 20 18:27:50 2000 Arkangyle wrote post #877:
>   I'd like to agree with both Pedron and Tank.  First, eq monsters
> are too easily accessible, they require nothing more than about 40
> characters of move typing to reach with little or no effort in
> finding/exploring them out
>   Second, it is too much weight to put ona single eq monster to
> carry 4 pieces of the top eq on the mud.  When that is done you have
> to make the monster that much harder, which in some ways makes him
> only doable or attemptable by very high level parties or players
> with a year or more worth.
>   
> Arkangyl;e
It's ok to let the monster have twice as many pieces if it takes 
twice as long to kill. Some monsters reappear after first death
and have to be killed twice. Another monster have twice as
strong resistances as regual eq-monsters on that level. 
To reach Sear you must kill blockers for a total of 6-7M. 
Tiamat's quest toke as long time as Tiamat herself, last year, 
even with a party that knew all necesary quest-info. 

If Sushin (must be killed twice) is faster than, two regular 
eq-monsters at his size, it may just be because many
eq-parties tends to spend 15 minutes arguing about
"what's next?" between each different monster. 

For small eq-monsters, yes they need to be easy
to find. Smaller players usually have alot less
exploring behind them. Imaging being in an eq-party
and the members dont have a clue where the
monsters they want to kill are. 

------------------------------

poster: Baer
subject: EQ Quests.
date: Mon Aug 21 03:17:14 2000

The quest for Tiamat (help tiamat) is an excellent story. However 
it is virtually unsolvable without help, as each part of the quest 
gives little to no actual information about what you are achieving. 
Quests for EQ monsters should be solvable by a single person, 
otherwise you end up dragging a whole party around, and they never 
have to figure it out for themselves.

A good EQ quest example is getting to Shihuang Sorceror. There 
would only be a handful of people in the mud who know that. A bad 
EQ quest example is getting to Blackmon. Because you need a party 
to defeat the blockers, everyone has seen how to get to Blackmon 
from there countless times. Why bother making parties kill some 
500k mob, when it is a mere annoyance compared to the 2.5m mob at 
the end? The only exception to this I can see is the little 
blockers at the gate to Sear, they are a way of saying 'newbies 
stay out'. But they can be killed by one or two people.

Personally I would like to see quests for EQ monsters being more 
optional. This could be done for example, if you do quest A, the eq 
monster will load random eq with a preference to caster eq, if you 
do quest B, the eq monster will load random eq with a preference to 
fig eq, if you do no quest, your monster loads just any random eq.
-Baer

------------------------------

poster: Golte
subject: >EQ Quests.
date: Mon Aug 21 03:25:14 2000

One difficult Tiamat key can be soloed, but it takes pretty long time for
most guilds. Maybe make it easier to obtain, and perhaps
even move the key to a new place? 

------------------------------

poster: Killaaz
subject: EQ
date: Mon Aug 21 03:30:00 2000

To much monsies out there have random eq on them. It fun as hell to
not know what eq they have on but it also overflow the game with
lots of top eq.
I know that snoops monsies have lots of random eq. One of my best
friends in RL soo he some time babble about stuff he shouldnt.
The bad thing about that is that you only have to kill 1 monsies to
get good cast..good fig...etc etc.
If he had coded 1 monsie for say 2 eq slots the we would have lots
of more eq monsies to kill..we would know what eq they would wearing
but we would have to kill more monsies
That should give us lots of different monsies then ya need to figure
new ways to kill em etc. That is the funniest thing for me when
doing eq...too find the way to kill the monster
Nuff of my bullshit
//Killaaz

------------------------------

poster: Zuperb
subject: >EQ
date: Mon Aug 21 05:52:55 2000

Another view on eq is that for getting a successfull EQ party you
need 10 ppl at a high worth, all reinced and set for eq. These ppl
demand atleast 1 good pice from the party, and that means there have
to be a lot of eq monsters to be done. All thoose 10 ppl need to
take about the time off to make the eq happend, and considering RL
with living in different parts of the world, school, work and
family, that aint easy. 
Then the eq party need to have very little lag and have all 10 ppl
keeping their connections up for the whole party. To get 10 decent
pices and get all thoose ppl to interact together for the whole
party seems to be just as hard and sometime harder than the actuall
mob. 
When you do eq for 10 hours a day for a week, you can prob get 5
pices of good eq ( with good some dice luck), so spending 70 hours a
week for 5 pices dont seem to me that eq is easy.. Then when we
attempt to kill some of the new monsters we have to work out a
strategy considering the ppl and the resources we have, think some,
argue a lot, getting pissed on each other, and getting sick of it. 
There's actually some monsters that are very easy for it's eq, but
there's also the other side of it. A good way to tune eq-monsters is
to consider the gameplay valuye on the eq and how many pices there
are in the game. The more pices it gives a way, the thougher it
gets.
Pll where talking about makeing monsters only load 1 item!!?!?! Well
if they did, it wouldnt be killed, coz 10ppl dont spend 2-3 hours
for dicing 1 pice. .

------------------------------

poster: Zifnab
subject: >>EQ
date: Mon Aug 21 06:47:26 2000



> When you do eq for 10 hours a day for a week, you can prob get 5
> pices of good eq ( with good some dice luck), so spending 70 hours a
> week for 5 pices dont seem to me that eq is easy.. Then when we
> attempt to kill some of the new monsters we have to work out a
> strategy considering the ppl and the resources we have, think some,
> argue a lot, getting pissed on each other, and getting sick of it. 
> There's actually some monsters that are very easy for it's eq, but
> there's also the other side of it. A good way to tune eq-monsters is
> to consider the gameplay valuye on the eq and how many pices there
> are in the game. The more pices it gives a way, the thougher it
> gets.
> Pll where talking about makeing monsters only load 1 item!!?!?! Well
> if they did, it wouldnt be killed, coz 10ppl dont spend 2-3 hours
> for dicing 1 pice. .

This is where I have the problem with equiment as it stands..

It takes too long to get anything, and too long to get too
many pieces.. I for one could never play on this type of mud
as I do not have that much time to dedicate to getting 10 items
so that each party member gets something....

That being said though, there is a reason that it takes so long
that is to try and control the amount of equipment in the game
as once an item is in the game it _rarely_ leaves the game.

Personally I would like to see it easier to get the equipment, 
but that would mean that _something_ would have to be done to 
get it out of the game as well, perhaps degrading/wearing down
over _usage_ (note i didnt say time, so those sitting collecting
dust in safes are fine), breaking etc.  To me this would be more
advantageous to the mud as a whole, if equiment took less time
to get people might be willing to do it more often, thus getting
more of it into the game and selling it etc.

Anyway I am rambling so I will stop now..

zif

------------------------------

poster: Golte
subject: >>>EQ
date: Mon Aug 21 07:19:13 2000

Do eq-parties for a week, say max 3-4 hours per day, with 
possibly different members each day. 
Use the rule that none is allowed to pick eq he 
wasn't present when it was obtained. 

I cant say for sure exactly how fair this is, 
but i guess at least as fair as dicing once per day. 

I think when you get a particular piece, it's bigger chance 
that you really wanted that eq, with this system. 

Gotta apply some probability rules to this...

------------------------------

poster: Seth
subject: DW
date: Mon Aug 21 10:10:52 2000

Clan Dreamwalkers are now considering new members.
Feel free to apply.

No dragbies.

------------------------------

poster: Wildchild
subject: web page
date: Mon Aug 21 17:50:23 2000

Just did a slight bit of updating on my eq list... make note of the
word "slight" as there hasn't been much of anything to add in the
past millenia or so.
Nobody offered up an identify book for me to borrow during this week
I've got break, so I have nfc when there will be another update
unless some abjurers or psis (what few there are) get around to
sending me stats from stuff they've id'ed.

I should get my maps updated tho, and any other little things that
could use updating on my site.

-WildChild

------------------------------

poster: Dram
subject: EQ
date: Mon Aug 21 23:53:47 2000

I think one thing that needs to be done is adding in more eq places
that are only accessable if you are under a certain level.

Have different maxs too, like 15, 35, 50, 65 and all, or something
depends on how far from the top slot it is and this way it would
promote more lower level eq parties if those monsters were tuned to
be fair for the level range its under.

The only major problem i see with this is that people might think
"What determines what should be a midbie eq piece and whats a mid
highbie piece. Well thats for the wizzes to decide but i think this
can help selve some of the problem.

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-


On another note, i was wondering what roles seers have been playing
the recent eq runs. I'm hoping that the new resistance change will
make them more needed cause i have seen eq parties that have been
going without any. Whats the point of the seers guild when its only
used for gaze if people didnt need gaze?

Dram

------------------------------

poster: Pedron
subject: >EQ
date: Tue Aug 22 00:01:32 2000

On Mon Aug 21 23:53:47 2000 Dram wrote post #893:
> I think one thing that needs to be done is adding in more eq places
> that are only accessable if you are under a certain level.
> 
> Have different maxs too, like 15, 35, 50, 65 and all, or something
> depends on how far from the top slot it is and this way it would
> promote more lower level eq parties if those monsters were tuned to
> be fair for the level range its under.
> 
> The only major problem i see with this is that people might think
> "What determines what should be a midbie eq piece and whats a mid
> highbie piece. Well thats for the wizzes to decide but i think this
> can help selve some of the problem.
> 
> 

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-
> 
> 
> On another note, i was wondering what roles seers have been playing
> the recent eq runs. I'm hoping that the new resistance change will
> make them more needed cause i have seen eq parties that have been
> going without any. Whats the point of the seers guild when its only
> used for gaze if people didnt need gaze?
> 
> Dram
I hate level limits.  I want my Magical Set of Yens back.
There is no left glove fig eq under 2 million gold 
aside from my magical set of yens. :P
Put newbie eqs in newbierestricted areas fine, but 
let them be worn buy whoever after the item 
is acquired.  2 newbies can kill that 
cat in aa nosuck and I'd pay em 10k for magical 
set of yens back if I could wear em. :P

On the flipside, minimum levels would be alright I suppose..
Maybe have some items not wearable below level 16, and top slot eq not 
wearable by under level 50?

I don't see any real need for level limits on eq in any case, but it 
seems such limits should be designed to keep most 
powerful items from unbalancing the game for 
least powerful players.  I should be allowed to wear 
all the carebear junk ad crumby yens I want though. :)

-pedron

------------------------------

poster: Durin
subject: >DW
date: Tue Aug 22 00:08:53 2000

On Mon Aug 21 10:10:52 2000 Seth wrote post #891:
> Clan Dreamwalkers are now considering new members.
> Feel free to apply.
> 
> No dragbies.

Umm Seth. What you doing there then 8)
-D-Urine

------------------------------

poster: Golte
subject: >>EQ
date: Tue Aug 22 00:09:49 2000

Maybe unfair with a minimum level to wear particular eq, 
for example if you needed to be above level 50 to
wear a Nenya...

Can we just do so that you dont get the full bonus, 
if you aren't enough high level? 
Ie it gives you +10spr on level 25, and the full +20spr at level 50. 

------------------------------

poster: Raw
subject: >web page
date: Tue Aug 22 02:05:18 2000

On Mon Aug 21 17:50:23 2000 Wildchild wrote post #892:
> Just did a slight bit of updating on my eq list... make note of the
> word "slight" as there hasn't been much of anything to add in the
> past millenia or so.
> Nobody offered up an identify book for me to borrow during this week
> I've got break, so I have nfc when there will be another update
> unless some abjurers or psis (what few there are) get around to
> sending me stats from stuff they've id'ed.
> 
> I should get my maps updated tho, and any other little things that
> could use updating on my site.
> 
> -WildChild

I've got the id spell, and i could send you the messages from what I id,
but there is no way I am going to spend hours sitting around, wearing a
piece, checking stats and waiting for tocks. You don't need the id-spell
to do that, wich was my point in my id-spell idea post.

Raw

------------------------------

poster: Dram
subject: >>>EQ
date: Tue Aug 22 10:39:03 2000

On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> Maybe unfair with a minimum level to wear particular eq, 
> for example if you needed to be above level 50 to
> wear a Nenya...
> 
> Can we just do so that you dont get the full bonus, 
> if you aren't enough high level? 
> Ie it gives you +10spr on level 25, and the full +20spr at level 50. 
I ment level restrictions to the areas not so much the eq.

Dram

------------------------------

poster: Phire
subject: >>>>EQ
date: Tue Aug 22 11:04:21 2000

On Tue Aug 22 10:39:03 2000 Dram wrote post #899:
> On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> > Maybe unfair with a minimum level to wear particular eq, 
> > for example if you needed to be above level 50 to
> > wear a Nenya...
> > 
> > Can we just do so that you dont get the full bonus, 
> > if you aren't enough high level? 
> > Ie it gives you +10spr on level 25, and the full +20spr at level 50. 
> I ment level restrictions to the areas not so much the eq.
> 
> Dram
I have always been more partial to if the person does not have a high
enough level to wear the eq then then would only receive a percentage of 
the bonuses based on their level vs min level for the eq.
This way a newbie may fall into a great set of eq, but they still
need to grow into it. 

------------------------------

poster: Kalma
subject: >>>>>EQ
date: Tue Aug 22 13:02:11 2000

On Tue Aug 22 11:04:21 2000 Phire wrote post #900:
> On Tue Aug 22 10:39:03 2000 Dram wrote post #899:
> > On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> > > Maybe unfair with a minimum level to wear particular eq, 
> > > for example if you needed to be above level 50 to
> > > wear a Nenya...
> > > 
> I have always been more partial to if the person does not have a high
> enough level to wear the eq then then would only receive a percentage of 
> the bonuses based on their level vs min level for the eq.
> This way a newbie may fall into a great set of eq, but they still
> need to grow into it. 

On first thought, this sounds like a good idea. A bit more bonus as you 
get bigger. Something to look forward to. However, on second thought, 
it would give people an even larger reason to level inflate themselves. 
'I need to be level 50 to get the full value out of my eq, so what if 
I only have my skills/spells trained to 25%, they still work, and look 
at my huge tock!'  Probably wouldn't be a huge problem for the fig/rog
people, but I can definately see it happening with the casters. 

Yes, level inflation is always going to happen, but why give people 
one more reason to do it? :)

-K


------------------------------

poster: Wildchild
subject: >>web page
date: Tue Aug 22 13:20:31 2000

On Tue Aug 22 02:05:18 2000 Raw wrote post #898:
> On Mon Aug 21 17:50:23 2000 Wildchild wrote post #892:
> > Just did a slight bit of updating on my eq list... make note of the
> > word "slight" as there hasn't been much of anything to add in the
> > past millenia or so.
> > Nobody offered up an identify book for me to borrow during this week
> > I've got break, so I have nfc when there will be another update
> > unless some abjurers or psis (what few there are) get around to
> > sending me stats from stuff they've id'ed.
> > 
> > I should get my maps updated tho, and any other little things that
> > could use updating on my site.
> > 
> > -WildChild
> 
> I've got the id spell, and i could send you the messages from what I id,
> but there is no way I am going to spend hours sitting around, wearing a
> piece, checking stats and waiting for tocks. You don't need the id-spell
> to do that, wich was my point in my id-spell idea post.
> 
> Raw

Please, go ahead and send me just the stuff from the id. I'm willing
to just throw up the stat ranges on my eq list then let somebody
else come along and give me the definitive # (such as the fact I
know very high is 13-16, extremely high is 17-20).
Most of what I need from id is other stuff like resists &
skill/spell bonuses and the like.

-WildChild

------------------------------

poster: Wildchild
subject: >EQ
date: Tue Aug 22 13:23:28 2000

On another note, i was wondering what roles seers have been playing
the recent eq runs. I'm hoping that the new resistance change will
make them more needed cause i have seen eq parties that have been
going without any. Whats the point of the seers guild when its only
used for gaze if people didnt need gaze?

Dram

------------------------------

------------------------------

--

Well, between lack of seers/psychics, and the 10 party member limit,
most people aren't finding much of a need for psychics. Not like I
was getting offers anyways before the limit was put in (there wasn't
eq going on anyways) and haven't seen anybody asking for psis since
the limit has been put in either :P
So, imho, once again, psis need something to put them "over the top"
in some fashion to make them useful other than gazing since, atleast
to me, curses have never been a priority to have either.

-WildCHild

------------------------------

poster: Golte
subject: >>>>>>EQ
date: Tue Aug 22 13:24:40 2000

On Tue Aug 22 13:02:11 2000 Kalma wrote post #901:
> On Tue Aug 22 11:04:21 2000 Phire wrote post #900:
> > On Tue Aug 22 10:39:03 2000 Dram wrote post #899:
> > > On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> > > > Maybe unfair with a minimum level to wear particular eq, 
> > > > for example if you needed to be above level 50 to
> > > > wear a Nenya...
> > > > 
> > I have always been more partial to if the person does not have a high
> > enough level to wear the eq then then would only receive a percentage of 
> > the bonuses based on their level vs min level for the eq.
> > This way a newbie may fall into a great set of eq, but they still
> > need to grow into it. 
> 
> On first thought, this sounds like a good idea. A bit more bonus as you 
> get bigger. Something to look forward to. However, on second thought, 
> it would give people an even larger reason to level inflate themselves. 
> 'I need to be level 50 to get the full value out of my eq, so what if 
> I only have my skills/spells trained to 25%, they still work, and look 
> at my huge tock!'  Probably wouldn't be a huge problem for the fig/rog
> people, but I can definately see it happening with the casters. 
> 
> Yes, level inflation is always going to happen, but why give people 
> one more reason to do it? :)
> 
> -K
> 
Shouldn't feel a very big need to be level 50 and get 100% bonus, 
if it works so that you get 94% bonus at level 47......
It dont have to be any sudden jumps along level-range at all.

------------------------------

poster: Sleet
subject: >>>>>>>EQ
date: Tue Aug 22 14:21:14 2000

On Tue Aug 22 13:24:40 2000 Golte wrote post #904:
> On Tue Aug 22 13:02:11 2000 Kalma wrote post #901:
> > On Tue Aug 22 11:04:21 2000 Phire wrote post #900:
> > > On Tue Aug 22 10:39:03 2000 Dram wrote post #899:
> > > > On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> > > > > Maybe unfair with a minimum level to wear particular eq, 
> > > > > for example if you needed to be above level 50 to
> > > > > wear a Nenya...
> > > > > 
> > > I have always been more partial to if the person does not have a high
> > > enough level to wear the eq then then would only receive a percentage
of 
> > > the bonuses based on their level vs min level for the eq.
> > > This way a newbie may fall into a great set of eq, but they still
> > > need to grow into it. 
> > 
> > On first thought, this sounds like a good idea. A bit more bonus as you 
> > get bigger. Something to look forward to. However, on second thought, 
> > it would give people an even larger reason to level inflate themselves. 
> > 'I need to be level 50 to get the full value out of my eq, so what if 
> > I only have my skills/spells trained to 25%, they still work, and look 
> > at my huge tock!'  Probably wouldn't be a huge problem for the fig/rog
> > people, but I can definately see it happening with the casters. 
> > 
> > Yes, level inflation is always going to happen, but why give people 
> > one more reason to do it? :)
> > 
> > -K
> > 
> Shouldn't feel a very big need to be level 50 and get 100% bonus, 
> if it works so that you get 94% bonus at level 47......
> It dont have to be any sudden jumps along level-range at all.
wouldnt have to do this with top set eq either could make it all eq
becomes better with the advancement of the player wearing it

------------------------------

poster: Golte
subject: >>>>>>>>EQ
date: Tue Aug 22 14:25:57 2000

On Tue Aug 22 14:21:14 2000 Sleet wrote post #905:
> > > it would give people an even larger reason to level inflate themselves. 
> > > 'I need to be level 50 to get the full value out of my eq, so what if 
> > > I only have my skills/spells trained to 25%, they still work, and look 
> > > at my huge tock!'  Probably wouldn't be a huge problem for the fig/rog
> > > people, but I can definately see it happening with the casters. 
> > > 
> > > Yes, level inflation is always going to happen, but why give people 
> > > one more reason to do it? :)
> > > 
> > > -K
> > > 
> > Shouldn't feel a very big need to be level 50 and get 100% bonus, 
> > if it works so that you get 94% bonus at level 47......
> > It dont have to be any sudden jumps along level-range at all.
> wouldnt have to do this with top set eq either could make it all eq
> becomes better with the advancement of the player wearing it

Yes, but lowbie eq have to reach full effect about at level 20. 

And base it all on worth instead of levels if level-inflating is
a big problem. 

------------------------------

poster: Sleet
subject: >>>>>>>>>EQ
date: Tue Aug 22 14:28:39 2000

On Tue Aug 22 14:25:57 2000 Golte wrote post #906:
> On Tue Aug 22 14:21:14 2000 Sleet wrote post #905:
> > > > it would give people an even larger reason to level inflate
themselves. 
> > > > 'I need to be level 50 to get the full value out of my eq, so what if 
> > > > I only have my skills/spells trained to 25%, they still work, and
look 
> > > > at my huge tock!'  Probably wouldn't be a huge problem for the fig/rog
> > > > people, but I can definately see it happening with the casters. 
> > > > 
> > > > Yes, level inflation is always going to happen, but why give people 
> > > > one more reason to do it? :)
> > > > 
> > > > -K
> > > > 
> > > Shouldn't feel a very big need to be level 50 and get 100% bonus, 
> > > if it works so that you get 94% bonus at level 47......
> > > It dont have to be any sudden jumps along level-range at all.
> > wouldnt have to do this with top set eq either could make it all eq
> > becomes better with the advancement of the player wearing it
> 
> Yes, but lowbie eq have to reach full effect about at level 20. 
> 
> And base it all on worth instead of levels if level-inflating is
> a big problem. 
worth would make alot more sense, cant get around worth one way or
another and with the common uses of reincs between guilds in this
mud then you could your eq without worrying about wheither you had
to train more skills in one guild or another

------------------------------

poster: Zifnab
subject: top 20 plaque
date: Tue Aug 22 15:24:22 2000

(Originally in inform)
I would like to put the 'weekly top 20' plaque back in.

However I would like to modify it a bit, it seemed that whoever
got drug the fastest ended up on that list, anyone have
any other thoughts of how to do it?

------------------------------

poster: Magneto
subject: >top 20 plaque
date: Tue Aug 22 16:12:57 2000

On Tue Aug 22 15:24:22 2000 Zifnab wrote post #908:
> (Originally in inform)
> I would like to put the 'weekly top 20' plaque back in.
> 
> However I would like to modify it a bit, it seemed that whoever
> got drug the fastest ended up on that list, anyone have
> any other thoughts of how to do it?
Could be the top 20 bloodiest players of the week.  Person who got the most
kills in a week.

------------------------------

poster: Pedron
subject: >>top 20 plaque
date: Tue Aug 22 16:26:35 2000

On Tue Aug 22 16:12:57 2000 Magneto wrote post #909:
> On Tue Aug 22 15:24:22 2000 Zifnab wrote post #908:
> > (Originally in inform)
> > I would like to put the 'weekly top 20' plaque back in.
> > 
> > However I would like to modify it a bit, it seemed that whoever
> > got drug the fastest ended up on that list, anyone have
> > any other thoughts of how to do it?
> Could be the top 20 bloodiest players of the week.  Person who got the most
> kills in a week.
Exp earned outside party divided by # of kills.
Baer kills 10 paladin warriors and gets ~2m exp divided by 10 kills
Newbie kills 10 guppies and gets ~1200 exp divided by 10 kills.
Baer rating 200k units, Newbie rating 120 units.
Hmm..  maybe multiply avg value of kill by exp/min rate someway.

Could break the plaque up into avg value of kills,avg exp/min, total
kills, total exp 
Have folks look at whichever category they want to see the way you can 
look at the pk stats.

Enough of my rambling. :)

-pedron

------------------------------

poster: Magneto
subject: >>>top 20 plaque
date: Tue Aug 22 16:46:24 2000

the pedron idea means logging in party and out of party exp and kills.
I don't think we want to add that much stuff.  
just my dos pesos

------------------------------

poster: Pedron
subject: >>>>top 20 plaque
date: Tue Aug 22 16:49:49 2000

On Tue Aug 22 16:46:24 2000 Magneto wrote post #911:
> the pedron idea means logging in party and out of party exp and kills.
> I don't think we want to add that much stuff.  
> just my dos pesos
Maybe avg exp/kill, avg exp/min, total kills, total exp 
and we just shrug at the level 20 dragbie  who was dragged 
for 2 million exps and played a different character the 
rest of the week. :)
Would have to value 0 kills as 1 kill though to keep 0s 
out of the averages in the denominator.

-pedron

------------------------------

poster: Blixa
subject: >>>>>>>>>EQ
date: Wed Aug 23 00:46:22 2000

maybe i am in the wrong thread but making the eq give better stats
is not going to remove any eq from the game. i think the idea of eq
that breaks/gets worn out is a nice idea. the more magic an item has
the harder it is to break etc.

i personally (level 15) think that if stats of eq increased with
levels, the rift between newbie and highbie will get even larger.
Sure it would be boring if everyone rocketed up the plaque but i
feel by making eq get better (as well) as you increase in levels
will disadvantage lowbies, while anyone over level 50(as an example)
will as before gain the 100% use of the eq

no clue

BB

------------------------------

poster: Golte
subject: >>>>>>>>>>EQ
date: Wed Aug 23 00:53:52 2000

On Wed Aug 23 00:46:22 2000 Blixa wrote post #915:
> maybe i am in the wrong thread but making the eq give better stats
> is not going to remove any eq from the game. i think the idea of eq
> that breaks/gets worn out is a nice idea. the more magic an item has
> the harder it is to break etc.
> 
> i personally (level 15) think that if stats of eq increased with
> levels, the rift between newbie and highbie will get even larger.
> Sure it would be boring if everyone rocketed up the plaque but i
> feel by making eq get better (as well) as you increase in levels
> will disadvantage lowbies, while anyone over level 50(as an example)
> will as before gain the 100% use of the eq
> 
> no clue
> 
> BB
Nono, i didn't mean lowbies get less out of their lowbie-eq, 
just less out of their highbie-eq. 
The rift between highbies and lowbies wont increase, 
but the rift between well-equipped lowbies and poor-equiped
lowbies will be _smaller_ .

And if lowbies currently as standard are using highbie-eq, 
that's unappropriate in the first place. 

------------------------------

poster: Pedron
subject: >>>>>>>>>>>EQ
date: Wed Aug 23 01:04:42 2000

On Wed Aug 23 00:53:52 2000 Golte wrote post #916:
> On Wed Aug 23 00:46:22 2000 Blixa wrote post #915:
> > maybe i am in the wrong thread but making the eq give better stats
> > is not going to remove any eq from the game. i think the idea of eq
> > that breaks/gets worn out is a nice idea. the more magic an item has
> > the harder it is to break etc.
> > 
> > i personally (level 15) think that if stats of eq increased with
> > levels, the rift between newbie and highbie will get even larger.
> > Sure it would be boring if everyone rocketed up the plaque but i
> > feel by making eq get better (as well) as you increase in levels
> > will disadvantage lowbies, while anyone over level 50(as an example)
> > will as before gain the 100% use of the eq
> > 
> > no clue
> > 
> > BB
> Nono, i didn't mean lowbies get less out of their lowbie-eq, 
> just less out of their highbie-eq. 
> The rift between highbies and lowbies wont increase, 
> but the rift between well-equipped lowbies and poor-equiped
> lowbies will be _smaller_ .
> 
> And if lowbies currently as standard are using highbie-eq, 
> that's unappropriate in the first place. 
equipment deteriorating seems like a fair idea but as a player who 
just acquired some cool stuff, it would suck for me to have 
to replace it. :P

Would also confuse the market since nobody would really know how 
much wear and tear something's been through or if it's on the 
verge of the next stage of deterioration.  Only way it would be 
safe would be a guild power to repair the ac/wc 
and restore the magical/stat/skill/resistant 
properties of the armor to 100%.

Some guild on the fighter guild tree would be suitable for the 
ac/wc and maybe phys res/deflection restoration of the 
equipment and maybe some mage guild could 
restore the magical/stat stuff.  cleric guild tree 
might handle restoration of holy/unholy res/damage restoration. :)

I sort of agree with the need for tuning equipment power to worth/level/skill 
som way.  I'm also likely to whine if this affects me 
in any way. :)

-pedron

------------------------------

poster: Pedron
subject: EQ
date: Wed Aug 23 01:11:33 2000

Something else just thought of.  Rounds worn/wielded in combat 
should be the only time equipment is 
being worn down however much it's being worn down.
Wouldn't be fair for my stuff to disintegrate while I'm idling/not fighting.
Might make boots and leggings take some wear and tear based on moves 
made(wear thin after you do a million rooms worth of hiking around or 
somesuch)

-pedron

------------------------------

poster: Tranquil
subject: >EQ
date: Wed Aug 23 01:25:06 2000

On Wed Aug 23 01:11:33 2000 Pedron wrote post #918:
> Something else just thought of.  Rounds worn/wielded in combat 
> should be the only time equipment is 
> being worn down however much it's being worn down.
> Wouldn't be fair for my stuff to disintegrate while I'm idling/not fighting.
> Might make boots and leggings take some wear and tear based on moves 
> made(wear thin after you do a million rooms worth of hiking around or 
> somesuch)
> 
> -pedron
That would more or less make any healers eq last forever while those
that blast or fight will have thier eq degrade. As someone who
spends the majority of my time here healing others, I can say it'd
suck for everyone who isn't designated the healslave of the party.
Imho, some kind of eq/worth tune is neccessary. I have a decent set
of equipment for someone of my worth, and I would hate to see it
become less useful due to a tune such as what has been suggested,
but it honestly is the fairest choice that I have seen posted as
yet.
If the object of any kind of tune or change would be to get more
variety in what eq is available/abundant, then a stat penalty to
lower players is better than low level players not being able to
wear such eq at all. Highbies deserve no tune on thier eq, they have
earned the right to such stats as you get from top eq. Lets make the
newbies/lowbies earn it too.

- Tranquility


------------------------------

poster: Zifnab
subject: >>>>>>>>>>>>EQ
date: Wed Aug 23 06:56:34 2000


> Would also confuse the market since nobody would really know how 
> much wear and tear something's been through or if it's on the 
> verge of the next stage of deterioration.  Only way it would be 
> safe would be a guild power to repair the ac/wc 
> and restore the magical/stat/skill/resistant 
> properties of the armor to 100%.

This is easy to add a string that says the condition of the
item..  In now way would we expect you to not know what shape
your equipment was in (assuming this was a viable option)
**

------------------------------

poster: Raw
subject: >>>>>>>>>>>>>EQ
date: Wed Aug 23 10:01:33 2000

I got carried away here, so this is a bit long.....

Lots of notes on doing eq from people not doing eq. Although some
eq-mobs felt easy for their pieces before last resistance tune (thinking
about Hag specifically), we were actually 5 of the top 10 people killing,
with 2 more among the top 20. Parties like these have usually made it 
possible to get each member a very good piece in 6-8 hours. If this is too
good, then fear all eq-parties not bringing the 10 top people. In addition,
one should consider the fact that we actually have been forced to give up
on several mobs, we just couldn't do them. So far we have successfully 
killed 6 different top mobs, and failed on 4. 

Whether or not one mob should be able to load random from a large 
number of pieces I'll let the wizzes decide. What I do agree with most 
on is that only seers should have gaze-like abilities.

The idea to have quests to get to a mob isn't bad, but it sort of ruins 
everything when you after hours finally get to the mob, just to find
out it has only 1 damage type is doable, and that is psionic, the rest is 
totally invulnerable, or what the top resist is. It really makes the whole 
thing undoable. With 2 damage types, it's at least a fighting chance.

Well, let's move on to another point. It's been a lot of rambling about
who can have eq, newbies with too good eq, eq decay and so on.
I'd like to make a suggestion too. Why not ban all eq sales and trade?
You have to join in the party who is actually killing a mob, to be 
allowed to wear/wield it. So you have the eq party, eg. 4 people killing
Sushin, Arthur and Jark, gaining 4 pieces. Within the first reboot, all
4 can choose any of the 4 pieces, but it can not be given to anyone else.
After reboot it will be tagged with the players name that picked it, and
can never be given away or dropped, only sold to shop where it's dested.
This way, you'd be more picky about what to kill, midbies forming eq-
parties to get hold of decent stuff and newbies joining in on midbie eq-
parties and learning where stuff is. Top slot eq-parties couldn't afford
to let in newbies, so no need for level limit on eq.

This might not be a perfect solution, but just as good as many of the 
other suggestions I've seen. Degrading eq you spend hours to get is
really depressing, and adding skills/shops to fix eq we're just back
where we started, just cost a bit gold.

Raw

------------------------------

poster: Tranquil
subject: >>>>>>>>>>>>>>EQ
date: Wed Aug 23 13:01:54 2000

On Wed Aug 23 10:01:33 2000 Raw wrote post #921:
> I got carried away here, so this is a bit long.....
> 
> Lots of notes on doing eq from people not doing eq. Although some
> eq-mobs felt easy for their pieces before last resistance tune (thinking
> about Hag specifically), we were actually 5 of the top 10 people killing,
> with 2 more among the top 20. Parties like these have usually made it 
> possible to get each member a very good piece in 6-8 hours. If this is too
> good, then fear all eq-parties not bringing the 10 top people. In addition,
> one should consider the fact that we actually have been forced to give up
> on several mobs, we just couldn't do them. So far we have successfully 
> killed 6 different top mobs, and failed on 4. 
> 
> Whether or not one mob should be able to load random from a large 
> number of pieces I'll let the wizzes decide. What I do agree with most 
> on is that only seers should have gaze-like abilities.
> 
> The idea to have quests to get to a mob isn't bad, but it sort of ruins 
> everything when you after hours finally get to the mob, just to find
> out it has only 1 damage type is doable, and that is psionic, the rest is 
> totally invulnerable, or what the top resist is. It really makes the whole 
> thing undoable. With 2 damage types, it's at least a fighting chance.
> 
> Well, let's move on to another point. It's been a lot of rambling about
> who can have eq, newbies with too good eq, eq decay and so on.
> I'd like to make a suggestion too. Why not ban all eq sales and trade?
> You have to join in the party who is actually killing a mob, to be 
> allowed to wear/wield it. So you have the eq party, eg. 4 people killing
> Sushin, Arthur and Jark, gaining 4 pieces. Within the first reboot, all
> 4 can choose any of the 4 pieces, but it can not be given to anyone else.
> After reboot it will be tagged with the players name that picked it, and
> can never be given away or dropped, only sold to shop where it's dested.
> This way, you'd be more picky about what to kill, midbies forming eq-
> parties to get hold of decent stuff and newbies joining in on midbie eq-
> parties and learning where stuff is. Top slot eq-parties couldn't afford
> to let in newbies, so no need for level limit on eq.
> 
> This might not be a perfect solution, but just as good as many of the 
> other suggestions I've seen. Degrading eq you spend hours to get is
> really depressing, and adding skills/shops to fix eq we're just back
> where we started, just cost a bit gold.
> 
> Raw
So basically, you're suggesting that the only people with decent eq
will be people in the top 20 or so players, and pretty much everyone
else must reach midbie status before gaining even a single piece of
crappy eq? Sounds like mud suicide to me.

------------------------------

poster: Tektor
subject: Me
date: Wed Aug 23 13:37:02 2000

I started school on Monday, and im getting a job soon to pay for a
car, so i won't be around much.

------------------------------

poster: Sleet
subject: >>>>>>>>>>>>>>>EQ
date: Wed Aug 23 14:31:35 2000

On Wed Aug 23 13:01:54 2000 Tranquil wrote post #922:
> On Wed Aug 23 10:01:33 2000 Raw wrote post #921:
> > I got carried away here, so this is a bit long.....
> > 
> > Lots of notes on doing eq from people not doing eq. Although some
> > eq-mobs felt easy for their pieces before last resistance tune (thinking
> > about Hag specifically), we were actually 5 of the top 10 people killing,
> > with 2 more among the top 20. Parties like these have usually made it 
> > possible to get each member a very good piece in 6-8 hours. If this is too
> > good, then fear all eq-parties not bringing the 10 top people. In
addition,
> > one should consider the fact that we actually have been forced to give up
> > on several mobs, we just couldn't do them. So far we have successfully 
> > killed 6 different top mobs, and failed on 4. 
> > 
> > Whether or not one mob should be able to load random from a large 
> > number of pieces I'll let the wizzes decide. What I do agree with most 
> > on is that only seers should have gaze-like abilities.
> > 
> > The idea to have quests to get to a mob isn't bad, but it sort of ruins 
> > everything when you after hours finally get to the mob, just to find
> > out it has only 1 damage type is doable, and that is psionic, the rest is 
> > totally invulnerable, or what the top resist is. It really makes the
whole 
> > thing undoable. With 2 damage types, it's at least a fighting chance.
> > 
> > Well, let's move on to another point. It's been a lot of rambling about
> > who can have eq, newbies with too good eq, eq decay and so on.
> > I'd like to make a suggestion too. Why not ban all eq sales and trade?
> > You have to join in the party who is actually killing a mob, to be 
> > allowed to wear/wield it. So you have the eq party, eg. 4 people killing
> > Sushin, Arthur and Jark, gaining 4 pieces. Within the first reboot, all
> > 4 can choose any of the 4 pieces, but it can not be given to anyone else.
> > After reboot it will be tagged with the players name that picked it, and
> > can never be given away or dropped, only sold to shop where it's dested.
> > This way, you'd be more picky about what to kill, midbies forming eq-
> > parties to get hold of decent stuff and newbies joining in on midbie eq-
> > parties and learning where stuff is. Top slot eq-parties couldn't afford
> > to let in newbies, so no need for level limit on eq.
> > 
> > This might not be a perfect solution, but just as good as many of the 
> > other suggestions I've seen. Degrading eq you spend hours to get is
> > really depressing, and adding skills/shops to fix eq we're just back
> > where we started, just cost a bit gold.
> > 
> > Raw
> So basically, you're suggesting that the only people with decent eq
> will be people in the top 20 or so players, and pretty much everyone
> else must reach midbie status before gaining even a single piece of
> crappy eq? Sounds like mud suicide to me.
Not quite, all the eq i ever use is from parties. I have sold eq
acouple of times and traded it but you could probly do pretty well
with eq you only earn from parties, dont think selling or buying eq
would be a real problem
Theres plenty of newbie and midbie eq monsies in the game for
newbies and midbies to kill
If anything something like this would have a postive effect in
making people use more types of eq

------------------------------

poster: Raw
subject: >>>>>>>>>>>>>>>EQ
date: Thu Aug 24 01:37:23 2000

>So basically, you're suggesting that the only people with decent eq
>will be people in the top 20 or so players, and pretty much everyone
>else must reach midbie status before gaining even a single piece of
>crappy eq? Sounds like mud suicide to me.

Well, since highbies would no longer kill newbie-midbie eq to sell,
those mobs could be downgraded to suit a party of right level.
The free newbie eq could also be guild-dependent ie. mage newbie get
some eq with sp-regen and int.

Raw

------------------------------

poster: Talgore
subject: Eq Stuff.
date: Thu Aug 24 06:05:17 2000

We currently have running a eq party with a total worth of about
15gig. Now this is probably about the best eq party currently
avalibale with the times people can play from those willing to
do eq.

Now I think every monster in the game should be killable by this
eq party I might take 5 hours and kill each member 50 times but
no creature should be unkillable. But we come up against creatures
that are basically undoable mainly because they have a habit
of half healing a lot. Now this is nigh on impossible to stop
we have tried with 2 harmers stunning constantly but because of
the high willpower of creatures they still get the heals thru.
Franez manages to get 3 half heals thru in about 10rounds the
other day now he's supposedly a Necromancer. Who ever heard of
a necromancer with half heal??. If we pull in another stunner
to possiblty do it that way we won't have enuff damage dealers
kill these creatures with the 10man party limit. And this was
BEFORE the resistance tunes.

Now while I'm not saying Eq should be easy it shouldn't be
Impossable either.

Talking or resistance tunes. While I agree that eq monsters should
only be damagable by 1 damage type it's very annoying then you
have to spend 3 hours getting to Sear only to find you can't
damage him cause he's only vul to psi. same with Franez and several
other high end eq monsties.

We basiacally have 3 damage types that make a monster unkillable
psi cause it's witch only and only low damage for the spells witch's
have, Holy unless you want a party of clerics blasting and unholy
witch is basially harmer only I belive. Any chance the liklyhood
of these damage types being promaly type could be dropped
somewhat, unless there is a reason for them to be more
likley(the;type/location of monster).

Ok finished now. Please don't take this as just another whine I'm
just trying to get some points across.

Talgore

------------------------------

poster: Sigwald
subject: >Eq Stuff.
date: Thu Aug 24 06:58:09 2000

Didnt copy Talgore's text, it gets boring to have multiple 
followups...

First of all, at the moment most monsies take 2 damage types fine
not one so its not all that likely that these 2 fall under the
3 types you cited as being not available to most blasters
(say evokers/druids which I guess are the main eq blasters).

Now certain monsies might have special additions to certain resistances
(like say Sear is probably invuln to fire), so it might happen that
the 2 main resist get down to one cause of addition.
Once again its not very likely for most monsters (and I think that
its not necessarily bad that BIG monsies cannot ALWAYS die).

Now about the first point, its highly possible that healing is a bit
too powerful on eq monsters. I'll check this a bit.
Also the change to resistances might mean some monsies are going to be
real hard and even maybe impossible. This needs manual adjustments,
and I'm ready to listen to argued complaints (which means I will
just ignore generic whine such as "eq monsters are too hard").

Sigwald

------------------------------

poster: Pedron
subject: >Eq Stuff.
date: Thu Aug 24 16:30:54 2000

Awhile back I posted an idea for spell/ability to block a creature's 
ability to heal itself.  Denim said images of torture and some other 
thing can do that.  I'm sure you all know mre than 
I and have used this ability..  Just mentioning 
it in case it was overlooked.  Could stop whatsisface's halfheals and such 
maybe and not be too dependant on stunners. :)

-pedron

------------------------------

poster: Bigglesworth
subject: Safes
date: Fri Aug 25 01:13:36 2000

Just wanted everyone to know that a character by the name of Picler
is going around picking safes..Just caught him doing mine.
-biggs

------------------------------

poster: Alvin
subject: >Safes
date: Fri Aug 25 02:21:21 2000

On Fri Aug 25 01:13:36 2000 Bigglesworth wrote post #929:
> Just wanted everyone to know that a character by the name of Picler
> is going around picking safes..Just caught him doing mine.
> -biggs

Here's a clue.  Put a door in your castle.


------------------------------

poster: Hierokliff
subject: Tank.
date: Fri Aug 25 15:06:31 2000

Tank tried to bite a spider, but it happened so badly that the spider
was faster and got tank instead, so he is sick...he wanted me to 
let you all know that he will be back....or as he said...
Tank [nosferatu]: post something about me being pooisoned by recluse
and let them know i be badk soon 

//Hierokliff

------------------------------

poster: Zifnab
subject: >Tank.
date: Fri Aug 25 15:32:06 2000

On Fri Aug 25 15:06:31 2000 Hierokliff wrote post #931:
> Tank tried to bite a spider, but it happened so badly that the spider
> was faster and got tank instead, so he is sick...he wanted me to 
> let you all know that he will be back....or as he said...
> Tank [nosferatu]: post something about me being pooisoned by recluse
> and let them know i be badk soon 
> 
> //Hierokliff
if he did get bitten by a recluse... I watched a show on those 
things the other day their bites are _nasty_


------------------------------

poster: Basketball
subject: Picle the Retard
date: Fri Aug 25 15:59:51 2000

Wow! What a retard! Do you know what "Nuking" is? Or a "site ban"?
God Damnit he's a Moron.

------------------------------

poster: Magneto
subject: >>Tank.
date: Fri Aug 25 16:22:49 2000

On Fri Aug 25 15:32:06 2000 Zifnab wrote post #932:
> On Fri Aug 25 15:06:31 2000 Hierokliff wrote post #931:
> > Tank tried to bite a spider, but it happened so badly that the spider
> > was faster and got tank instead, so he is sick...he wanted me to 
> > let you all know that he will be back....or as he said...
> > Tank [nosferatu]: post something about me being pooisoned by recluse
> > and let them know i be badk soon 
> > 
> > //Hierokliff
> if he did get bitten by a recluse... I watched a show on those 
> things the other day their bites are _nasty_
> 
Ask Pavilion if recluse bites are bad.  There is a reason the ones in
her realm kick ass.

------------------------------

poster: Arkangyle
subject: Picle
date: Sat Aug 26 03:23:42 2000

  Considering the way castle's are setup on RedDragon, if you can
get to their safe, they deserve to loose the contents, irregardless
of combo.

------------------------------

poster: Tank
subject: Spider
date: Sat Aug 26 08:47:04 2000

Yea I got bit and my leg almost rotted off.
Basketball if I ever see you in real life I am going
to beat the living fuck outta you so please come to 
a con sometime because like everyone else
here almost we think your a fuckin looser.

Sorry for the post spam just pisses me off that 
someone like that says dumb stuff.  Anyway Doctor gave me drugs
and cut a big chunk outta me all seems to be getting better now.

Thanks for those concerned

Tank

------------------------------

poster: Tank
subject: Spider Bite
date: Sat Aug 26 08:55:46 2000

Ok here is the story.  I was sleepin' one night and a spider
bites me on two inches from Mr. Happy.  
I instantly freak out cause I have this big rash that
starts to get bigger and bigger.  ANYTHING that is that close to such a vital
area gets looked at ASAP =)  so I hit the hospital.
Next thing I know the doctor puts 6 needles in me RIGHT DOWN IN THE
HAPPY SPOT (FUCKING OUCH) and
then proceeds to cut this huge golfball size hole outta my lower abdomen.
He said it must have been an infant recluse otherwise I would be dead by now
or my leg would have been rotten off. Well it fucked with my lymph nodes
that are down in that area as well. So now I have this oozing hole the size
of a quarter in my lower abdmon and I am on all kinds of
Anti-biotics and pain killers so 
right now I am kinda a vegtable.  Anyway, all is healing and closing up now 
so if you EVER see a HUGE black round mushy spot starting to appear
and hurt like hell it may be a bite GOTO THE DOCTOR ASAP

That is my story thanks for all those concerned I love you all =)

I am still here.

Tank

------------------------------

poster: Tank
subject: Spider
date: Sat Aug 26 08:57:56 2000

Oh the drugs the doc gave me are really nice (There that sounds
a bit more like the 'old tankiepoo' dont it =)

Tank

------------------------------

poster: Quillz
subject: >>>>>EQ
date: Sat Aug 26 20:47:04 2000

On Tue Aug 22 11:04:21 2000 Phire wrote post #900:
> On Tue Aug 22 10:39:03 2000 Dram wrote post #899:
> > On Tue Aug 22 00:09:49 2000 Golte wrote post #896:
> > > Maybe unfair with a minimum level to wear particular eq, 
> > > for example if you needed to be above level 50 to
> > > wear a Nenya...
> > > 
> > > Can we just do so that you dont get the full bonus, 
> > > if you aren't enough high level? 
> > > Ie it gives you +10spr on level 25, and the full +20spr at level 50. 
> > I ment level restrictions to the areas not so much the eq.
> > 
> > Dram
> I have always been more partial to if the person does not have a high
> enough level to wear the eq then then would only receive a percentage of 
> the bonuses based on their level vs min level for the eq.
> This way a newbie may fall into a great set of eq, but they still
> need to grow into it. 
Hmm. I have to agree, as well as disagree.
I agree that if a newbie is "given" a piece of highbie eq that
he/she must grow into it. 
However, if that newbie spends a lot of time working hard on making
gold, then by all means, that newbie deserves good eq. 
Cuz it ain't easy to save up money as a newbie, and if one does,
more power to him.
Q

------------------------------

poster: Quillz
subject: >>Tank.
date: Sat Aug 26 20:56:56 2000

On Fri Aug 25 15:32:06 2000 Zifnab wrote post #932:
> On Fri Aug 25 15:06:31 2000 Hierokliff wrote post #931:
> > Tank tried to bite a spider, but it happened so badly that the spider
> > was faster and got tank instead, so he is sick...he wanted me to 
> > let you all know that he will be back....or as he said...
> > Tank [nosferatu]: post something about me being pooisoned by recluse
> > and let them know i be badk soon 
> > 
> > //Hierokliff
> if he did get bitten by a recluse... I watched a show on those 
> things the other day their bites are _nasty_
> 
I've read up on the recluse, and it depends on the person mainly. 
One lady kept getting small welts all over her body for months, they
lifted up the her water mattress and found dozens of recluse
spiders. 
While one man chopping wood in his backyard sees a spider hangning
from his skin, puts the spider in a jar and goes into a hospital,
and drops dead in the emergency room. 
The spider was later identified as a recluse. 
Anyway, Good luck Tank. 
Hope it's not too serious.
Q

------------------------------

poster: Tank
subject: Spider
date: Sat Aug 26 21:33:33 2000

Thanks guys its getting better just got a big hole cut into my side
that is healing now.

Doc said he caught it early and had i waited i would have been in
serious trouble.

Makes me smile that yopu all are wishin me luck :)

Tank

------------------------------

poster: Alvin
subject: Free exp after reinc
date: Sun Aug 27 17:09:52 2000

Well, I thought I would try the new reinc thing... thinking it would
keep people from leveling up and reincing down to max skills.  I
thought it would be ok.  Well, I reinced.  I was level 94, had
almost everything maxxed in thief, alot maxxed in healer... 
Well, I decided to try healer/abj now.  I got about 60 levels in
healer before I ran outta free exp.
I suggest that noone reinc.  Just don't do it.  I'm sitting at level
98 now because I'm not going to spend 5 or 10M to spend 600M exp. 
This is just silly.
Don't ask me to party, I suck.
Don't ask me to party, I suck.


------------------------------

poster: Tank
subject: Free exp after reinc
date: Sun Aug 27 17:36:39 2000

Umm who cares how people use there free reinc xp?
If they wanna level inflate they suck and due to xp tune to parties does
it really matter what level they are? No

All you did was make it so alot of people have wasted xp after they reinc
I think I am gonna take alvins advice and just never reinc anymore.

nuff said'

tank

------------------------------

poster: Tektor
subject: Free reinc xp
date: Sun Aug 27 17:49:44 2000

Ok so from the people who have reinced theres been nothing but bad
things said. AN idea that might hel fix this is up gold from stuff,
or, you get a certain % of all gold you put into spells/skills. Also
with the party share thing, I partied with Talgore and co. today all
day. I also partied in a smaller group (but they were still worth
more than me.) And in both cases I had a low party share. I don't
know many people my size as most people I started with are big, so
that
sorta messes up parties for me, But some xp is better than none.
Anyway When Blonk left (who had 18% party share.) I went from 2.3%,
to 2.8%, Hes that big and it doesn't make that big of an impact? I
mean I thought I might go up 1-2% atleast. Now an idea was that Over
a period of time through a counter of some kind the party shares
might get a tiny bit more equal or something. I was told that would
be hard to do, but to be in a party that long something good should
come of it?
(Ok just a little more, Got alot on my mind)
Caster stats raise sp more than fighter stats raise hp. I'm a Giant,
and when theres a nosuck, my sp is about the same as my hp isn't
that a little unbalanced?
Also, maybe is just me, but it seems midbie parties arn't doing as
good as they used to, I haven't seen them like I used to, and its
sorta limited to what you can kill as midbie.
(Ok sorry for all the griping but it helps to get it all out.)

------------------------------

poster: Pedron
subject: reinc
date: Sun Aug 27 19:10:28 2000

Can a kind wizard please sketch out the range 
of taxation to skill exps and level exps on 
reinc please?
Is the tax taken off total worth first, then free exps 
to spend on skills/levels separated?

(say 75% of worth in skills, 25% worth in levels before tax.
Take out the tax amd 75% of new worth can be put to skills, 25% of
new worth to levels)

Or, is there a tax on exps invested in levels and a separate tax 
on exp invested in skills/spells?

I hope my question made sense.  I just remember reading something 
about tax on exp invested in skil;s/spells being some % higher 
than the old reinc tax.

From alvin's description it sounds like normal reinc tax is all that's in 
effect, just not all the remaining exp can be used to train without 
putting more gold into it..

I think I have 3 sort of clear notions there now, just wondering which 
is accurate if any.

-pedron

------------------------------

poster: Pedron
subject: tax
date: Sun Aug 27 20:14:31 2000

Not a gripe, just posting a good image of what happens now 
for any player wondering. :)

Roughly 1/3 of my worth after reinc could be used for free training.
I got attack to 75% and weapon skill slashing to 60% before it started 
wanting money for training.  I can boost levels still cause they're free, but 
it looks like you are discouraged from investing more exp into 
the skills than you had before.  I was thinking the new system 
would discourage level inflation..  Maybe I shoot to level 30 again 
with attack 75 and weapon skill slashing 60. :) j/k

just fyi,
pedron

------------------------------

poster: Rydia
subject: reinc
date: Sun Aug 27 20:49:19 2000

I know theres a new system, and im gonna throw in my two cents. the
system was designed to keep ppl from training for free right? well,
it seems to me that the simplest way to do this, and the fairest way
to do this is as follows: if i spend 20m xp on skills/spells, well,
after the reinc, i get 20m xp to spend without cost. then gold
factors in. i dont see any reason why that isnt fair, i mean, at
some point you will have paid to train right? just my opinion.

------------------------------

poster: Sigwald
subject: >reinc
date: Mon Aug 28 02:33:54 2000

On Sun Aug 27 19:10:28 2000 Pedron wrote post #946:
> Can a kind wizard please sketch out the range 
> of taxation to skill exps and level exps on 
> reinc please?
> Is the tax taken off total worth first, then free exps 
> to spend on skills/levels separated?
> 
> (say 75% of worth in skills, 25% worth in levels before tax.
> Take out the tax amd 75% of new worth can be put to skills, 25% of
> new worth to levels)
> 
> Or, is there a tax on exps invested in levels and a separate tax 
> on exp invested in skills/spells?
> 
> I hope my question made sense.  I just remember reading something 
> about tax on exp invested in skil;s/spells being some % higher 
> than the old reinc tax.
> 
> From alvin's description it sounds like normal reinc tax is all that's in 
> effect, just not all the remaining exp can be used to train without 
> putting more gold into it..
> 
> I think I have 3 sort of clear notions there now, just wondering which 
> is accurate if any.
> 
> -pedron

Penalty applied at reinc is same for both, except at first reinc
to the new system where a special conversion function is applied.

------------------------------

poster: Hierokliff
subject: a whine.
date: Mon Aug 28 10:35:47 2000

Tune gold cost for skills/spells/stats plz...
atm i get 40:1 exp:gold ratio...its kinda hard
to get more gold then that unless i go and slay
newbie areas...
just wondering how much exp:gold other people gets
after a few hrs of hunting...
//Hk

------------------------------

poster: Basketball
subject: Dodging Stuff
date: Mon Aug 28 15:45:32 2000

Ok, Sigwald changed the way Stats effected skills, I was wondering
on how and how much. Let's say I have 100 Dex (I doo :)) and Dodge
skill trained to 56%, how badly will that effect my dodging, or will
it be beneficial?

Basketball the Confoosed

------------------------------

poster: Blixa
subject: The Aussies are coming!
date: Wed Aug 30 01:33:58 2000


hi folks!my cousin and i have decided to visit australia and do an
intensive tour. so i figured if you want to catch up with me then
here is your chance. ok here is the itineryDec. 22 4pm leave
frankfurt, germanyDec. 24 2am arrive in perth, australiahang out
with my mates and stuff. also want to do a 4 day bush tour up to
monkey mia maybe in early januaryJan. 10 10am Perth-Ayers Rock
(arrive 2pm)climb the big rock Jan. 10 7pm Ayers Rock-Cairns (arrice
10pm)Staying at the Righa Colonial Club in Cairns. Doing the reef
and the rainforest. Hiring a car and want to go cruising.Jan. 13 or
14 Cairns-SydneyStaying at the Ibis World Square. Have no clue what
we are going to do for 4 days in Sydney.Jan. 17 10am Sydney-Bali
(arrive 1pm)Staying at Kartika Plaza on Kuta-Tuban. Recovery
holiday. Rest up and sleep off that hangover.Jan. 19 7pm
Bali-Frankfurt (arrive 7am Jan. 20)so basically if you happen to be
in the area when i am there let me know and i will buy you a drink.
would love to catch up with all the people i know and even the ones
i dont know yet. dont be shy. we dont bite... hardBlixaTomChemosh

------------------------------

poster: Magneto
subject: >The Aussies are coming!
date: Wed Aug 30 09:43:03 2000

On Wed Aug 30 01:33:58 2000 Blixa wrote post #955:
> hi folks!my cousin and i have decided to visit australia and do an
> intensive tour. so i figured if you want to catch up with me then
> here is your chance. ok here is the itineryDec. 22 4pm leave
> frankfurt, germanyDec. 24 2am arrive in perth, australiahang out
> with my mates and stuff. also want to do a 4 day bush tour up to
> monkey mia maybe in early januaryJan. 10 10am Perth-Ayers Rock
> (arrive 2pm)climb the big rock Jan. 10 7pm Ayers Rock-Cairns (arrice
> 10pm)Staying at the Righa Colonial Club in Cairns. Doing the reef
> and the rainforest. Hiring a car and want to go cruising.Jan. 13 or
> 14 Cairns-SydneyStaying at the Ibis World Square. Have no clue what
> we are going to do for 4 days in Sydney.Jan. 17 10am Sydney-Bali
> (arrive 1pm)Staying at Kartika Plaza on Kuta-Tuban. Recovery
> holiday. Rest up and sleep off that hangover.Jan. 19 7pm
> Bali-Frankfurt (arrive 7am Jan. 20)so basically if you happen to be
> in the area when i am there let me know and i will buy you a drink.
> would love to catch up with all the people i know and even the ones
> i dont know yet. dont be shy. we dont bite... hardBlixaTomChemosh
are you on vacation or trying your best to break a leg in a foreign country?

------------------------------

poster: Alvin
subject: Mudcon
date: Thu Aug 31 16:02:14 2000

When's the next darn mudcon, I wanna go.


------------------------------

poster: Guest-1
subject: Cheating
date: Thu Aug 31 16:49:04 2000

When you're told using sac health on yourself is not abusing, that's
the way it was set up, and then it's not changed for over a year,
how can you ban someone for a week after they stop using it when
it's "fixed?"  
Yet another reason some wizards on this mud are lame.  Banning a
player after they are told what they are doing is ok.
Let's ban everyone that is selling eq they get for gold.  Can't do
that, it's abusing a bug we have where players are allowed to give
gold to other players

------------------------------

poster: Basketball
subject: >>Cheating
date: Thu Aug 31 16:52:26 2000

Well, lemme see. We're comparing abusing a bug and legitimate Selling.
What you did (Alvin posted this I thinks) was abuse a flaw in the system.
That is NOT what this is for. Your doing something as bad as
Multiplaying. You should have asked if this was considered cheating,
or found out, before doing what you did.
No offense, you could've just been careless too.

------------------------------

poster: Kazulanth
subject: >>>Cheating
date: Thu Aug 31 17:08:58 2000

If I were you bb I would not pick on other players. We don't want to
hear it from your trap.

I think that freezing Alvin twice is unfair. First off, there have
been many times where someone posts something as a guest because
they want to whine about it, and no one was frozen. Just because
someone has done something wrong doesn't mean that you can punish
them again for something dumb, even if it is against the rules.

And no, I am not supporting abusing bugs. Abusing serious bugs is
detrimental to the spirit of the mud and to the individual guilds.
However this bug has been around for a long time and I know that it
has been pointed out before, and no one really cared, half because
it's really dumb to sac health yourself, especially if you have few
hp, because you gain some but then you just lose them again. No one
really abused it before so it wasn't an issue.


------------------------------

poster: Jaws
subject: Sac Health
date: Thu Aug 31 17:34:26 2000

All concerned
I know for a fact that the issue of this spell
working on the Caster was reported by at least
Selidan waaaaay backj when this spell first
became available

Now if you guys did not fix it, how are we supposed to
TF
TI
know its abusing a bug, and not intended usage

Jaws

------------------------------

poster: Wildchild
subject: >Sac Health
date: Thu Aug 31 17:35:46 2000

On Thu Aug 31 17:34:26 2000 Jaws wrote post #961:
> All concerned
> I know for a fact that the issue of this spell
> working on the Caster was reported by at least
> Selidan waaaaay backj when this spell first
> became available
> 
> Now if you guys did not fix it, how are we supposed to
> TF
> TI
> know its abusing a bug, and not intended usage
> 
> Jaws

Think about it: sacrifice health.
What the hell is the point of a spell like that if you're going to
sacrifice YOUR health to YOU.  It IS an oversight of the spell for
sure and shoudln't have been used like that.

-WildChild

------------------------------

poster: Atrus
subject: sac health
date: Thu Aug 31 17:38:35 2000

I don't see why thats bug abuse, it doesn't better your charactor by
doing that, just wastes sps. Unless you can gain more than what you
sac or somthing. I am not sure how the spell works, but it sounds
like you wouldn't gain anything from doing that.

Atrus

------------------------------

poster: Magneto
subject: >Sac Health
date: Thu Aug 31 17:41:37 2000

On Thu Aug 31 17:34:26 2000 Jaws wrote post #961:
> All concerned
> I know for a fact that the issue of this spell
> working on the Caster was reported by at least
> Selidan waaaaay backj when this spell first
> became available
> 
> Now if you guys did not fix it, how are we supposed to
> TF
> TI
> know its abusing a bug, and not intended usage
> 
> Jaws
oh PUUUUUUUUULEASE.  Grow up.  It is obvious that the spell was designed 
to be used on others.  Not so you could personally gain more than you spent
on yourself.
not exactly a 'sacrifice' is it.


------------------------------

poster: Jaws
subject: Sac Health
date: Thu Aug 31 17:45:13 2000

I have seen many things on this game that are
not obvious to me, or even the way I would have thought of it.  Who knows
whats runnin thru the wizzes minds some days.

Poiint being the bug WAS reported a veery long time ago
and now, is reported again due to rivalries of max solo rate
and whamo its a HUGE issue.    IMHO if I had the spell
I woulda been using it that way if it let me
and not thought a second thought of it
No diff than normal heal working on the caster.

Jaws

------------------------------

poster: Sigwald
subject: >Sac Health
date: Thu Aug 31 17:46:29 2000

On Thu Aug 31 17:45:13 2000 Jaws wrote post #965:
> I have seen many things on this game that are
> not obvious to me, or even the way I would have thought of it.  Who knows
> whats runnin thru the wizzes minds some days.
> 
> Poiint being the bug WAS reported a veery long time ago
> and now, is reported again due to rivalries of max solo rate
> and whamo its a HUGE issue.    IMHO if I had the spell
> I woulda been using it that way if it let me
> and not thought a second thought of it
> No diff than normal heal working on the caster.
> 
> Jaws

Yeah right the bug WAS reported. You got no access to bugs
newsgroup. Sure....
No diff than normal heal.. Once again, riiiggggghht, thats 
a whole lot of bullshit.

------------------------------

poster: Jaws
subject: sac health
date: Thu Aug 31 17:47:51 2000

Sig I was in the room when Selidan typed it in
in the same party with him
I wouldnt say it if I didnt know it

Jaws

------------------------------

poster: Kazulanth
subject: sac health
date: Thu Aug 31 17:53:43 2000

Jaws you are full of it, unless you were right there looking over
his shoulder as he typed, you don't know that he reported it. He
might have aborted in the middle and not told you. 

How sac health works is that it heals about 1500 hp of damage on the
target but takes 400-600 hps from you. Now if you are a normal
healer that has about 1k or less of hps, like for a thrikhren or
phoenix, or even 1.2k for an ent, using it makes no sense because
you have say 1000 sps, you're down to 500, you heal yourself back up
to full and then get 500 hps deducted again. Bam back to 500 and
nothing gained. Also, if you don't have at least 400 or so hps on
you, it won't cast. It's just a pain to use it on yourself. That's
why nobody made a big deal of it before, simply because it was
illogical and nobody bothered. But if you have enough hps, like say
1800, then you come back up to 1300 using a fairly cheap spell. 


------------------------------

poster: Nyx
subject: >Mudcon
date: Fri Sep  1 00:26:05 2000

On Thu Aug 31 16:02:14 2000 Alvin wrote post #957:
> When's the next darn mudcon, I wanna go.
> 
Yeah so ya missed, all ya hozers missed it. *mutters something about
people missing mudcons suck*
Nyx

------------------------------

poster: Jaws
subject: Bug report 1299
date: Fri Sep  1 05:19:37 2000

Pedron reported that the key WAS saving now
not that it stopped saving

Just FYI

Jaws

------------------------------

poster: Zifnab
subject: >Bug report 1299
date: Fri Sep  1 05:28:35 2000

On Fri Sep  1 05:19:37 2000 Jaws wrote post #972:
> Pedron reported that the key WAS saving now
> not that it stopped saving
> 
> Just FYI
> 
> Jaws


Yeah his post wasnt really clear what happened.
there are a bunch of bad keys in blackavar.
**
l.



------------------------------

poster: Pedron
subject: >>Bug report 1299
date: Fri Sep  1 06:16:43 2000

On Fri Sep  1 05:28:35 2000 Zifnab wrote post #973:
> On Fri Sep  1 05:19:37 2000 Jaws wrote post #972:
> > Pedron reported that the key WAS saving now
> > not that it stopped saving
> > 
> > Just FYI
> > 
> > Jaws
> 
> 
> Yeah his post wasnt really clear what happened.
> there are a bunch of bad keys in blackavar.
> **
> l.
> 
> 
'Key to the palace gates' was the short desc.
The guards at the gate, and at least one or two 
other creatures carry it.  Is the key to the main palace 
gate.  Haven't found any others since 
they were made to dest. :)

pedron

------------------------------

poster: Myrddin
subject: bug report
date: Fri Sep  1 14:27:43 2000

just a follow up to the bug report i saw about all parties in hell
the suggestion was to use who guild cleric long...
this will not work you must use who long guild cleric
just wanted to clear up some confusion
myrddin

------------------------------

poster: Andre
subject: Idea report
date: Fri Sep  1 16:30:17 2000

(Originally in wiz.player.ideas)
Idea reported from /domains/city/streets/_9_7--

another command for Veldren: renaming/name change, whatever you wanna call it.


------------------------------

poster: Zifnab
subject: >Idea report
date: Fri Sep  1 17:13:42 2000

On Fri Sep  1 16:30:17 2000 Andre wrote post #976:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/city/streets/_9_7--
> 
> another command for Veldren: renaming/name change, whatever you wanna call
it.
> 
if it was thsi easy, we wouldn't say no to people wanting name
changes.

------------------------------

poster: Myrddin
subject: >>Idea report
date: Fri Sep  1 17:14:54 2000

On Fri Sep  1 17:13:42 2000 Zifnab wrote post #977:
> On Fri Sep  1 16:30:17 2000 Andre wrote post #976:
> > (Originally in wiz.player.ideas)
> > Idea reported from /domains/city/streets/_9_7--
> > 
> > another command for Veldren: renaming/name change, whatever you wanna call
> it.
> > 
> if it was thsi easy, we wouldn't say no to people wanting name
> changes.
perhaps a costume or mask could be used as a temporary change? i
think i remeber costumes last halloween? just a thought
myrddin

------------------------------

poster: Mixer
subject: News Posts
date: Fri Sep  1 17:52:49 2000

Guys I have some ideas for news posts so wizzes don't get aggro at
people just whining for the sake of it.  We encourage
criticism if its directed in the right way, some players here
have a lot of respect from admins because of this, even if
they post negatively about the mud.

* Post what you think is wrong, without whining
* Post why you think this is wrong
* Post a solution or solutions to your problem.

Having a problem in your mind is one thing but you need to
present it so that we can think about it.  If you just jump up
and say x needs tuning, its shit, whine we are _never_ going
to listen.  Think about it an give us something useful.
Mixer.

------------------------------

poster: Wildchild
subject: races
date: Fri Sep  1 23:34:09 2000

Word keeps going around that sooner or later, we're gonna have some
changes to races. No surprise I guess... phoenix are popular, as are
a couple of other races. The thing that surprises me tho (I
apparently missed the original conversation on dragon over it) is
that new races could be added?

I just typed in the 'leaders' command. We have over 2 dozen races
right now. Earlier today, two of those races didn't have leaders.
Around a half a dozen or more are lead by newbies. Me thinks we need
to make existing races more viable, and in particular, more diverse
(some discussion needs to be brought up on how this could be done).

Until this is done, I guess I just don't see the need to have new races.
Also, with race tuning, especially since phoenix springs to mind
pretty easily, there is almost always a "race of the month" or a
"guild of the month". Most of what I've noticed in the past with the
better races is that they take a stat hit & generally a pretty
noticeable exp rate hit as well (drow, thrikrhen, vampire... these
have gone up and down a bit as well with more recent tunes). Again,
diversity & viability between as many races & guilds as possible so
maybe we can help avoid future race tunes in the future.

-WildChild

------------------------------

poster: Sigwald
subject: >races
date: Sat Sep  2 01:27:43 2000

On Fri Sep  1 23:34:09 2000 Wildchild wrote post #980:
> Word keeps going around that sooner or later, we're gonna have some
> changes to races. No surprise I guess... phoenix are popular, as are
> a couple of other races. The thing that surprises me tho (I
> apparently missed the original conversation on dragon over it) is
> that new races could be added?
> 
> I just typed in the 'leaders' command. We have over 2 dozen races
> right now. Earlier today, two of those races didn't have leaders.
> Around a half a dozen or more are lead by newbies. Me thinks we need
> to make existing races more viable, and in particular, more diverse
> (some discussion needs to be brought up on how this could be done).
> 
> Until this is done, I guess I just don't see the need to have new races.
> Also, with race tuning, especially since phoenix springs to mind
> pretty easily, there is almost always a "race of the month" or a
> "guild of the month". Most of what I've noticed in the past with the
> better races is that they take a stat hit & generally a pretty
> noticeable exp rate hit as well (drow, thrikrhen, vampire... these
> have gone up and down a bit as well with more recent tunes). Again,
> diversity & viability between as many races & guilds as possible so
> maybe we can help avoid future race tunes in the future.
> 
> -WildChild

Actually imho you are very wrong here. The more diversity we have the
more likely it is players are going to settle on 3-5 races because
they will find them the best. I do not have definite plans about
how I will try to balance races and wether I'll add some new ones
or not.

------------------------------

poster: Dram
subject: >News Posts
date: Sat Sep  2 14:02:12 2000

On Fri Sep  1 17:52:49 2000 Mixer wrote post #979:
> Guys I have some ideas for news posts so wizzes don't get aggro at
> people just whining for the sake of it.  We encourage
> criticism if its directed in the right way, some players here
> have a lot of respect from admins because of this, even if
> they post negatively about the mud.
> 
> * Post what you think is wrong, without whining
> * Post why you think this is wrong
> * Post a solution or solutions to your problem.
> 
> Having a problem in your mind is one thing but you need to
> present it so that we can think about it.  If you just jump up
> and say x needs tuning, its shit, whine we are _never_ going
> to listen.  Think about it an give us something useful.
> Mixer.
I have done so many of times for especially for witches and woodsman
and without any feedback of any sort from players or wizzes. There
seems to be a problem with newsgroups that people only like to
express opinions on things that directly concern them. I'm more then
sure anyone who posts would love to hear opinions of other players
and wizzes for whatever they took their time to post.


Dram

------------------------------

poster: Zifnab
subject: >>News Posts
date: Sat Sep  2 14:05:55 2000

On Sat Sep  2 14:02:12 2000 Dram wrote post #985:
> On Fri Sep  1 17:52:49 2000 Mixer wrote post #979:
> > Guys I have some ideas for news posts so wizzes don't get aggro at
> > people just whining for the sake of it.  We encourage
> > criticism if its directed in the right way, some players here
> > have a lot of respect from admins because of this, even if
> > they post negatively about the mud.
> > 
> > * Post what you think is wrong, without whining
> > * Post why you think this is wrong
> > * Post a solution or solutions to your problem.
> > 
> > Having a problem in your mind is one thing but you need to
> > present it so that we can think about it.  If you just jump up
> > and say x needs tuning, its shit, whine we are _never_ going
> > to listen.  Think about it an give us something useful.
> > Mixer.
> I have done so many of times for especially for witches and woodsman
> and without any feedback of any sort from players or wizzes. There
> seems to be a problem with newsgroups that people only like to
> express opinions on things that directly concern them. I'm more then
> sure anyone who posts would love to hear opinions of other players
> and wizzes for whatever they took their time to post.
> 
> 
> Dram
if i ever get some time again (seems like i dont have any at
the moment) I will be moving ideas/typos into the same format
as bugs is now, so you will be guaranteed feedback.

Just FYI we do read all the posts, between all the wiz groups
and the idea posts it is very hard at times to reply to all
of them.  Not to mention the opposite side of the argument
is heard as well, us responding to them all and saying why
we do/dont like it, discourages others from posting because 
their ideas get shot down..  Its a tough situation but hopefully
if i can get the ideas and typos into the same format as bugs
that will at least get you a response.

------------------------------

poster: Sigwald
subject: >>News Posts
date: Sat Sep  2 15:04:58 2000

On Sat Sep  2 14:02:12 2000 Dram wrote post #985:
> On Fri Sep  1 17:52:49 2000 Mixer wrote post #979:
> > Guys I have some ideas for news posts so wizzes don't get aggro at
> > people just whining for the sake of it.  We encourage
> > criticism if its directed in the right way, some players here
> > have a lot of respect from admins because of this, even if
> > they post negatively about the mud.
> > 
> > * Post what you think is wrong, without whining
> > * Post why you think this is wrong
> > * Post a solution or solutions to your problem.
> > 
> > Having a problem in your mind is one thing but you need to
> > present it so that we can think about it.  If you just jump up
> > and say x needs tuning, its shit, whine we are _never_ going
> > to listen.  Think about it an give us something useful.
> > Mixer.
> I have done so many of times for especially for witches and woodsman
> and without any feedback of any sort from players or wizzes. There
> seems to be a problem with newsgroups that people only like to
> express opinions on things that directly concern them. I'm more then
> sure anyone who posts would love to hear opinions of other players
> and wizzes for whatever they took their time to post.
> 
> 
> Dram

One problem with that is a lot of posts are made in ideas.
Some are good, some are not, but the one problem is just the number of
posts. If we had to answer all of them, that would be really
very time consuming and at least for me, I have enough hard a time
to code guild stuff so usually I do not answer many posts.
You might notice that some ideas actually are implemented,
we just cant answer and keep track of them all as we do
with bugs (which is also very time consuming).

------------------------------

poster: Zifnab
subject: question
date: Sat Sep  2 15:07:07 2000

Wanted to ask your opinions on this as it mostly affects you guys.

I have been unable to decide if I want to switch us over to the
new 'beta' drivers.  Right now we are on what will become a
minor release.. (no new featues are going in, just bug fixes.)

The latest betas give us a couple of things..
most noticeable to you guys woudl be the ability for the 
parser to 'default to first' instead of getting the which one
do you mean message, it woudl act just as if you typed get first foo.

the second notable thing is that we coudl correctly do containers
like bags, and things like that (even some of the goofiness with 
corpses is fixed in the parser)

and wizards gain from the ability to do passive mode ftps.

The only reason I am hesitating is that its possible its not
as stable as what we are on, after all it was just recently
promoted to beta.  From what I hear it is very stable, but
you never can tell.

Anyway feel free to reply/mail me with your thoughts, if its worth it
or if we shoudl wait a while.

--zif

------------------------------

poster: Dram
subject: >>>News Posts
date: Sat Sep  2 15:08:37 2000

Apparently the wizzes took what i was saying onto themselves, well
its not just about the wizzes, the players are the ones that lack
expressing opinions about things that dont affect them. I personally
would like to see that change. *cough* i would also like to see less
whines too cause its annoying to read them and all the heated posts
afterwards but thats just me *cough*

Dram

------------------------------

poster: Andre
subject: drunkenness
date: Sat Sep  2 17:47:10 2000

Does anyone know why drunkenness was removed? i think it should be
brought back.

------------------------------

poster: Zifnab
subject: >drunkenness
date: Sat Sep  2 17:49:28 2000

On Sat Sep  2 17:47:10 2000 Andre wrote post #990:
> Does anyone know why drunkenness was removed? i think it should be
> brought back.
I wrote the original drunk code, and to be honest it sucked.


------------------------------

poster: Andre
subject: >>drunkenness
date: Sat Sep  2 18:23:42 2000

But think about it...drinking can bring idling to a whole new level.
instead of everyone just sitting at CS, we can be at a bar, getting
drunk, flinging random emotes, not being able to spell, etc etc etc.
imo, that kicks ass

------------------------------

poster: Lasher
subject: Khosan.
date: Sat Sep  2 20:30:12 2000

A few weeks ago, I had a 'discussion' with Khosan that ended up
being more of an argument. Like so often happens with this type 
of thing, I don't even remember what that was actually about 
anymore.
 
Anyways, since then I have had a real problem with the mud and 
more specifically, with Khosan himself. I put some pretty
nasty implications about him in my plan and froze (read sulked)
for 2 weeks.  I logged in a couple of times to bitch about this
or that thing then quit again. Today Khosan asked me why I kept
doing that if I didn't want to play the game anyway and I refused 
to discuss it and he felt it best for the mud to remove my player. 
It's kinda funny how you can be played in one situation (player)
and become what you hate the most when in another situation 
(admin).  My constant slamming RD and it's admins (particularly
Khosan) was uncalled for and unnecessary and I apologize.
 
I added the story rather than the whole apology so that anyone
that actually cares might realize this (for me at least) was a 
silly personal argument that got out of control and got much
bigger. I wrote a longer apology because I mean it, not because
I 'had to'. While that might be true, a 2 line note
would have sufficed.
 
Peace,
Lasher.

------------------------------

poster: Pedron
subject: >>>>News Posts
date: Sat Sep  2 21:56:52 2000

On Sat Sep  2 15:08:37 2000 Dram wrote post #989:
> Apparently the wizzes took what i was saying onto themselves, well
> its not just about the wizzes, the players are the ones that lack
> expressing opinions about things that dont affect them. I personally
> would like to see that change. *cough* i would also like to see less
> whines too cause its annoying to read them and all the heated posts
> afterwards but thats just me *cough*
> 
> Dram
I used to respond to anything I thought I could respond to, but lots of 
people either told me to stfu or else had 
no constructive re-responses. :)
I've shutofff all my channels now and maybe post an idea 
here or there.  All the people ignoring me are on my ignore list 
now(did that for fun) and I've scaled back my friends list now I have 
some understanding what kinds of people are here  I'm just responding 
to this cause you seem to be screaming for a response. *grin*
If anyone thinks I wasted their time with this post, don't waste anymore 
of your time complaining to me about it.

Danke,
Pedron

------------------------------

poster: Jaws
subject: Beta stuff
date: Sun Sep  3 01:06:56 2000

Get the bags

Been wanting those for ages

Jaws

------------------------------

poster: Energystar
subject: >>>drunkenness
date: Sun Sep  3 09:26:53 2000

On Sat Sep  2 18:23:42 2000 Andre wrote post #992:
> But think about it...drinking can bring idling to a whole new level.
> instead of everyone just sitting at CS, we can be at a bar, getting
> drunk, flinging random emotes, not being able to spell, etc etc etc.
> imo, that kicks ass
 So, what exactly would be different from idling now?

------------------------------

poster: Sleet
subject: >question
date: Sun Sep  3 22:30:52 2000

i played a mud before with backpacks, and it worked alot better when
carrying around eq made it easier to hold more eq 
instead of having max weight carryed 150lbs could jump it to like
350 with a backpack
so in general think itd be a good idea

------------------------------

poster: Zifnab
subject: >>question
date: Mon Sep  4 06:29:53 2000

On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> i played a mud before with backpacks, and it worked alot better when
> carrying around eq made it easier to hold more eq 
> instead of having max weight carryed 150lbs could jump it to like
> 350 with a backpack
> so in general think itd be a good idea
well dont look for amount to be carried to increase, you guys
already on average carry way too much stuff.

------------------------------

poster: Raw
subject: >>>question
date: Mon Sep  4 07:21:52 2000

On Mon Sep  4 06:29:53 2000 Zifnab wrote post #998:
> On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> > i played a mud before with backpacks, and it worked alot better when
> > carrying around eq made it easier to hold more eq 
> > instead of having max weight carryed 150lbs could jump it to like
> > 350 with a backpack
> > so in general think itd be a good idea
> well dont look for amount to be carried to increase, you guys
> already on average carry way too much stuff.

I think the only ones carrying too much around here are the giants
(including xorn, gorons). After the resent changes, stuff weight
more than it used to, and when wearing eq I can loot something like
12 mobs before I am full. I know i'm a mantisman, but I do have 
giant size wish and 270 str. I'd rather say it's a space limit on
carrying loot, than weight limit, thus using backpacks/bags could
increase loot carried (half weight when put in bags or someting).

I'd also realy appreciate some changes to safes, i had 3 safes to
store all my stuff before the changes, now i need 5, and i can't get a
full set in a single safe. So either safes should be made to hold more
or Slint should start to sell some Huge safes that could hold more.

Raw

------------------------------

poster: Zifnab
subject: >>>>question
date: Mon Sep  4 07:43:52 2000

On Mon Sep  4 07:21:52 2000 Raw wrote post #999:
> On Mon Sep  4 06:29:53 2000 Zifnab wrote post #998:
> > On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> > > i played a mud before with backpacks, and it worked alot better when
> > > carrying around eq made it easier to hold more eq 
> > > instead of having max weight carryed 150lbs could jump it to like
> > > 350 with a backpack
> > > so in general think itd be a good idea
> > well dont look for amount to be carried to increase, you guys
> > already on average carry way too much stuff.
> 
> I think the only ones carrying too much around here are the giants
> (including xorn, gorons). After the resent changes, stuff weight
> more than it used to, and when wearing eq I can loot something like
> 12 mobs before I am full. I know i'm a mantisman, but I do have 
> giant size wish and 270 str. I'd rather say it's a space limit on
> carrying loot, than weight limit, thus using backpacks/bags could
> increase loot carried (half weight when put in bags or someting).
> 
> I'd also realy appreciate some changes to safes, i had 3 safes to
> store all my stuff before the changes, now i need 5, and i can't get a
> full set in a single safe. So either safes should be made to hold more
> or Slint should start to sell some Huge safes that could hold more.
> 
> Raw
I am not really sure what changed.  I changed everything to do
err to have at least a weight of 1, this broke the armor calcs
but sigwald just fixed that, so unless sigwald and I crossed wires
somewhere nothing really changed weight wise, other than from
armor having a weight of 1 to having a real weight..  I will 
investigate a little more.

------------------------------

poster: Nyx
subject: >Idea report
date: Mon Sep  4 13:58:42 2000

On Fri Sep  1 16:30:17 2000 Andre wrote post #976:
> (Originally in wiz.player.ideas)
> Idea reported from /domains/city/streets/_9_7--
> 
> another command for Veldren: renaming/name change, whatever you wanna call
it.
> 
That has been addressed before, don't hold your breath, you'll just
die of no oxygen.
Nyx

------------------------------

poster: Tank
subject: Newbie
date: Mon Sep  4 20:06:13 2000

I am going to leave the name of the Newbie that did this out of 
this post to help him save face. But, I gotta post this cause
it's just TO damn funny

Newbie says : How do I commit suicide?
Tank says : type suicide
Newbie says : Ok thanks
Tank says : np
Newbie says : I HATE LIFE
[Inform]: Newbie commits suicide.
[Plaque]: Removing Newbie no longer a player.


Newbie only wanted to reinc....what a silly newbie =)

Tank

------------------------------

poster: Khosan
subject: >Newbie
date: Mon Sep  4 20:07:25 2000

On Mon Sep  4 20:06:13 2000 Tank wrote post #1002:
> I am going to leave the name of the Newbie that did this out of 
> this post to help him save face. But, I gotta post this cause
> it's just TO damn funny
> 
> Newbie says : How do I commit suicide?
> Tank says : type suicide
> Newbie says : Ok thanks
> Tank says : np
> Newbie says : I HATE LIFE
> [Inform]: Newbie commits suicide.
> [Plaque]: Removing Newbie no longer a player.
> 
> 
> Newbie only wanted to reinc....what a silly newbie =)
> 
> Tank
yes this might be the best way to get removed from the mud...

CYA in another lifetime

------------------------------

poster: Mixer
subject: >>question
date: Tue Sep  5 02:46:42 2000

On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> i played a mud before with backpacks, and it worked alot better when
> carrying around eq made it easier to hold more eq 
> instead of having max weight carryed 150lbs could jump it to like
> 350 with a backpack
> so in general think itd be a good idea
How would a bag increase carrying capacity?
If you can carry 50kg weight, putting it in a bag doesn't let you
carry more...
Mix.

------------------------------

poster: Raw
subject: >>>question
date: Tue Sep  5 04:50:22 2000

On Tue Sep  5 02:46:42 2000 Mixer wrote post #1004:
> On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> > i played a mud before with backpacks, and it worked alot better when
> > carrying around eq made it easier to hold more eq 
> > instead of having max weight carryed 150lbs could jump it to like
> > 350 with a backpack
> > so in general think itd be a good idea
> How would a bag increase carrying capacity?
> If you can carry 50kg weight, putting it in a bag doesn't let you
> carry more...
> Mix.
Try to take a LONG walk, carrying 50kg in your arms, then do the same
with 50kg in a backpack, and you'll see what a backpack can do for
your carrying capacity. It is also a question about space, pick up
10 shortswords and 10 daggers and your arms are sort of full, but drop
it in a bag, and you can drag it and still pick up 10 more swords
and daggers.

Raw

------------------------------

poster: Basketball
subject: >>>>>question
date: Tue Sep  5 04:56:09 2000

I emptied my backpack last night, readying for school, and I had
some serious trouble taking it all to my room, but whenever I used
it, lo and behold, I had no trouble. I carried about 20 Pounds (?)
in that, miles at a time, and hadn't any trouble in the least, while
carrying it otherwise, I had trouble carrying it 30 feet. A backpack
uses the muscles in your back/shoulder area to carry something,
which, have more endurance compared to your arms. It just makes
sense that a backpack can carry more. Organized well, it can carry 3
or 4 times your usual capacity.
Basketball, the School Bound

------------------------------

poster: Kaos
subject: >>>question
date: Tue Sep  5 04:56:27 2000

On Tue Sep  5 02:46:42 2000 Mixer wrote post #1004:
> On Sun Sep  3 22:30:52 2000 Sleet wrote post #997:
> > i played a mud before with backpacks, and it worked alot better when
> > carrying around eq made it easier to hold more eq 
> > instead of having max weight carryed 150lbs could jump it to like
> > 350 with a backpack
> > so in general think itd be a good idea
> How would a bag increase carrying capacity?
> If you can carry 50kg weight, putting it in a bag doesn't let you
> carry more...
> Mix.
How can you carry anything at all, if you are wielding weapons in
both (all) hands. This is a mud damnit, not real life, stuff does
not always make sense, it is made such and such because it improves
playability. Putting stuff in bags to make you able to carry more
is a valid solution, though not the only one. I think I read someone
saying we can carry too much already (with eq, I can kill 3 monks,
before I have to go sell).


------------------------------

poster: Hierokliff
subject: >>Newbie
date: Tue Sep  5 12:48:40 2000

On Mon Sep  4 20:07:25 2000 Khosan wrote post #1003:
> On Mon Sep  4 20:06:13 2000 Tank wrote post #1002:
> > I am going to leave the name of the Newbie that did this out of 
> > this post to help him save face. But, I gotta post this cause
> > it's just TO damn funny
> > 
> > Newbie says : How do I commit suicide?
> > Tank says : type suicide
> > Newbie says : Ok thanks
> > Tank says : np
> > Newbie says : I HATE LIFE
> > [Inform]: Newbie commits suicide.
> > [Plaque]: Removing Newbie no longer a player.
> > 
> > 
> > Newbie only wanted to reinc....what a silly newbie =)
> > 
> > Tank
> yes this might be the best way to get removed from the mud...
> 
> CYA in another lifetime
Now its time to say things i shouldn't say...
Are you stupid khosan? or dont you follow the rules in here?
It was said that if a player tricks a newbie on a newbie channel it
was punishable...no where else...
"¤%&"¤&¤%& morons...
//Hk

------------------------------

poster: Kazulanth
subject: >>>Newbie
date: Tue Sep  5 12:52:20 2000

It is true that we are only supposed to get smacked for tricking
newbies on newbie channel, because that really should be a place
they can trust any information. When newbies ask stuff on dragon
channel we heckle them all the time but someone eventually tells
them to move to newbie and ask it again. However that still doesn't
give people the license to mislead newbies into doing something as
permanent as suicide (well permanent for most of us), but as most of
the time the heckling is on silly questions that don't really affect
anything nobody minds.

And looking at the reasons Lasher was removed I would personally
think it best not to use foul language or bitch at wizzes.

--kaz

------------------------------

poster: Zifnab
subject: >>>Newbie
date: Tue Sep  5 12:53:14 2000

On Tue Sep  5 12:48:40 2000 Hierokliff wrote post #1008:
> On Mon Sep  4 20:07:25 2000 Khosan wrote post #1003:
> > On Mon Sep  4 20:06:13 2000 Tank wrote post #1002:
> > > I am going to leave the name of the Newbie that did this out of 
> > > this post to help him save face. But, I gotta post this cause
> > > it's just TO damn funny
> > > 
> > > Newbie says : How do I commit suicide?
> > > Tank says : type suicide
> > > Newbie says : Ok thanks
> > > Tank says : np
> > > Newbie says : I HATE LIFE
> > > [Inform]: Newbie commits suicide.
> > > [Plaque]: Removing Newbie no longer a player.
> > > 
> > > 
> > > Newbie only wanted to reinc....what a silly newbie =)
> > > 
> > > Tank
> > yes this might be the best way to get removed from the mud...
> > 
> > CYA in another lifetime
> Now its time to say things i shouldn't say...
> Are you stupid khosan? or dont you follow the rules in here?
> It was said that if a player tricks a newbie on a newbie channel it
> was punishable...no where else...
> "¤%&"¤&¤%& morons...
> //Hk
I would watch how you call stupid.....

* Harassment of newbies by fooling them or tricking them to prevent
   them from being able to play is not an atmosphere we want in the mud,
--More--(58%) [?]:
   lets remember that we were all newbies once too.


cut from help rules

------------------------------

poster: Pedron
subject: >>>>Newbie
date: Tue Sep  5 12:54:06 2000

It looked to me like the newbie asked how 
to commit suicide and Tank told them..
Newbie didn't know what they were asking, but Tank gave them an 
accurate answer. :)

-pedron

------------------------------

poster: Wildchild
subject: >>>>Newbie
date: Tue Sep  5 12:54:14 2000

On Tue Sep  5 12:52:20 2000 Kazulanth wrote post #1009:
> It is true that we are only supposed to get smacked for tricking
> newbies on newbie channel, because that really should be a place
> they can trust any information. When newbies ask stuff on dragon
> channel we heckle them all the time but someone eventually tells
> them to move to newbie and ask it again. However that still doesn't
> give people the license to mislead newbies into doing something as
> permanent as suicide (well permanent for most of us), but as most of
> the time the heckling is on silly questions that don't really affect
> anything nobody minds.
> 
> And looking at the reasons Lasher was removed I would personally
> think it best not to use foul language or bitch at wizzes.
> 
> --kaz

Maybe I missed something important here (if so, the rest of the
point is moot) but according to Tank's post, the newbie asked how to
suicide on dragon channel. He said so. Alot of us have done that.
Nothing wrong with that no matter what channel.

Now, if Tank told him he needed to suicide to reinc, that's another
matter I guess.  Things are getting out of hand around here tho.

-WC

------------------------------

poster: Kazulanth
subject: >>>>>Newbie
date: Tue Sep  5 12:56:39 2000

You were not reading very closely then, the text shows they were
using says. And Tank should probably have clarified with them what
they wanted. Another thing is that the command for suiciding is not
'suicide', it is 'suicide password' so it is hard to tell how the
newbie suicided if Tank did not give the correct string.

------------------------------

poster: Hierokliff
subject: >>>>>>Newbie
date: Tue Sep  5 12:57:06 2000

On Tue Sep  5 12:56:39 2000 Kazulanth wrote post #1013:
> You were not reading very closely then, the text shows they were
> using says. And Tank should probably have clarified with them what
> they wanted. Another thing is that the command for suiciding is not
> 'suicide', it is 'suicide password' so it is hard to tell how the
> newbie suicided if Tank did not give the correct string.
go bot your haims and shush.

------------------------------

poster: Guest-1
subject: Newbie
date: Tue Sep  5 12:59:13 2000

The newbie was not decieved you people are misslead He asked me how
to suicide I said type suicide
he did not mention reinc at all
had he mentioned reinc i would have told him to die and accept Tank
since I would reinc him
he said suicide and told him suicide there was no deception

Tank

------------------------------

poster: Wildchild
subject: >>>>>>Newbie
date: Tue Sep  5 13:00:07 2000

On Tue Sep  5 12:56:39 2000 Kazulanth wrote post #1013:
> You were not reading very closely then, the text shows they were
> using says. And Tank should probably have clarified with them what
> they wanted. Another thing is that the command for suiciding is not
> 'suicide', it is 'suicide password' so it is hard to tell how the
> newbie suicided if Tank did not give the correct string.

Try typing 'suicide' sometime, will ya? Then just hit enter right
afterward and see what it does.
If you type suicide, it gives you the whole thing about what it does
to your character, then it goes "Enter your password:" *gasp*

Guess what, it works either way it seems.

------------------------------

poster: Unix
subject: tank
date: Tue Sep  5 13:18:07 2000

I dont think "Tank" dezerved to be nuked....
I relly dont care if people mess around with me
I got me player back and thats all i care about
I fell bad that i got somebody in truble,that was not of my doing enyway
I talk to a wiz, and just sed that i made a dum mistake and wanted help
I did not want for tank to get nuked!
I just want to have fun playing the game and not to piss enybody off
so if a wiz can restore tank,that will make me fell better
thank you for your time
%^ORANGE%^;)%^RESET%^

------------------------------

poster: Golte
subject: >>>>>>>Newbie
date: Tue Sep  5 13:44:03 2000

On Tue Sep  5 13:00:07 2000 Wildchild wrote post #1016:
> On Tue Sep  5 12:56:39 2000 Kazulanth wrote post #1013:
> > You were not reading very closely then, the text shows they were
> > using says. And Tank should probably have clarified with them what
> > they wanted. Another thing is that the command for suiciding is not
> > 'suicide', it is 'suicide password' so it is hard to tell how the
> > newbie suicided if Tank did not give the correct string.
> 
> Try typing 'suicide' sometime, will ya? Then just hit enter right
> afterward and see what it does.
> If you type suicide, it gives you the whole thing about what it does
> to your character, then it goes "Enter your password:" *gasp*
> 
> Guess what, it works either way it seems.

No, if you type "suicide " you are not suicided. 
There is no way you can suicide your character without first
getting the "...will erase your character completely..." message
and after that be prompted for your password. 

------------------------------

poster: Pedron
subject: Tank
date: Tue Sep  5 15:11:31 2000

Just propose Tank be restored from backup unless he did something 
else to warrant nuking.  It's not clear he tried to be deceptive 
and it would be Unix's responsibility if he didn't read the 
warning info about being erased when he used the suicide command..

------------------------------

poster: Basketball
subject: >>>>>>>Newbie
date: Tue Sep  5 15:22:57 2000

There was little to no logic on why Tank even bothered posting this,
in addition to that, he mentioned the Newbie here wanted to Reinc,
not suicide. If it was an error in words on the Newbie's Half, then
I would agree with restoring him, otherwise, what Khosan did seems
legit.
It sure seems like Tank thought the Newbie wanted to reinc. If he
did, he should have mentioned that to the newbie, and made sure
suiciding was not a very good alternative.
That's my Opinion. If there is a more straightforward say on this,
I'd sure like to know. But with the lack of direction in Tank's
post, it seemed he thought that someone screwing themselves out of a
great MUD was funny, and did nothing to stop them from doing so.

Basketball

------------------------------

poster: Basketball
subject: Z Senshi
date: Fri Sep  8 22:32:32 2000

Looking for Clan Members. Perferably who like DBZ, hence the name.
Send me a Mud Mail or Tell, 200k entrance fee (the MUD, not me),
have to know a good fact of DBZ.

Basketball the Martial Artist

------------------------------

poster: Baer
subject: walk
date: Fri Sep  8 22:42:45 2000

Could walk be changed so that it turns your brief back off again if
you had it on before you started the walk? I find it annoying to
have to keep switching it back to verbose mode every time I go 'W'
to move 3 w.

------------------------------

poster: Khosan
subject: >walk
date: Sat Sep  9 04:46:21 2000

On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> Could walk be changed so that it turns your brief back off again if
> you had it on before you started the walk? I find it annoying to
> have to keep switching it back to verbose mode every time I go 'W'
> to move 3 w.

it is supposed to. People tell me it doesn't always work, but I need
a way to reproduce it so I can find the bug. It always seems to
work when I do it.

Khosan

------------------------------

poster: Tranquil
subject: >>walk
date: Sat Sep  9 04:54:16 2000

On Sat Sep  9 04:46:21 2000 Khosan wrote post #1025:
> On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> > Could walk be changed so that it turns your brief back off again if
> > you had it on before you started the walk? I find it annoying to
> > have to keep switching it back to verbose mode every time I go 'W'
> > to move 3 w.
> 
> it is supposed to. People tell me it doesn't always work, but I need
> a way to reproduce it so I can find the bug. It always seems to
> work when I do it.
> 
> Khosan
It happened to me earlier.
I was using walk to take me to birds area from cs, and someone was
killing a rdcg just s of cs. My walk command did the 12s like it was
supposed to, but my "wounded" trig was set off and the next thing
the mud did was try to attack a mob that wasnt there, let alone
agro. There was no "W 5s path", as the remaining part of my command
was supposed to do, and brief mode was on when the command was
interrupted, so it stayed like that.
its happened similar to that a few times where my macros (which also
contain walks) and some of the commands after the walk were
processed by the mud before the walk finished
Just some scenarios to try out, maybe...

- Tranquil


------------------------------

poster: Nightfall
subject: >>>walk
date: Sat Sep  9 04:56:20 2000


 wounded trig?  I was under the assumption that auto attack 
trigs are illegal.

  -NF


------------------------------

poster: Tranquil
subject: >>>>walk
date: Sat Sep  9 04:58:29 2000

On Sat Sep  9 04:56:20 2000 Nightfall wrote post #1027:
>  wounded trig?  I was under the assumption that auto attack 
> trigs are illegal.
> 
>   -NF
> 
According to the help file on boting, its legal as long as you are
at the keyboard, which I would be as if I'm not at the keyboard, I'm
either not online or have trigs off.

- Tranquil


------------------------------

poster: Nightfall
subject: >>>>>walk
date: Sat Sep  9 05:09:34 2000


    Not sure what help file you are reading.  But 'help botting'
says nothing of the sort.  Personally if I were to set up a 
trigger to look for orc, worm, elf, wounded, etc., any sort of
scan for a monster to kill, I would consider it an auto attack, 
and cheating.  Of course help botting is of course unclear on
this.  (ack double of course)  So I'll await an admin to make
a clear understanding of auto attack on RD.
  
    -NF


------------------------------

poster: Tranquil
subject: >>>>>>walk
date: Sat Sep  9 05:21:19 2000

On Sat Sep  9 05:09:34 2000 Nightfall wrote post #1029:
>     Not sure what help file you are reading.  But 'help botting'
> says nothing of the sort.  Personally if I were to set up a 
> trigger to look for orc, worm, elf, wounded, etc., any sort of
> scan for a monster to kill, I would consider it an auto attack, 
> and cheating.  Of course help botting is of course unclear on
> this.  (ack double of course)  So I'll await an admin to make
> a clear understanding of auto attack on RD.
>   
>     -NF
> 


Examples of allowed triggers:

* Triggers on what you do. An example is autorecast triggers for
casters, ie.  when a spell goes off you can start a new one. An
exception to this is the spells prayer for mankind and mana drain,
you must not make a trigger for those.

The overall rule is that you must be able to respond within
reasonable time if you have active triggers. If you make a trigger
for creating food and you get a tell from a wizard, which you ignore
but continue to create food, you are breaking the rules. This rule
also applies to the triggers in the previous examples.

------------------------------

To my understanding, that means that any trig that is set off by
something that you personally did is legal. Also, if you can respond
quickly to a wizards tell, due to the fact you are at the keyboard
watching whats happening, then most trigs are fine. If my
understanding is incorrect, I'd love to know, but from an IMM, not
from a whining player.

- Tranquil


------------------------------

poster: Khosan
subject: >>>walk
date: Sat Sep  9 05:24:22 2000

On Sat Sep  9 04:54:16 2000 Tranquil wrote post #1026:
> On Sat Sep  9 04:46:21 2000 Khosan wrote post #1025:
> > On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> > > Could walk be changed so that it turns your brief back off again if
> > > you had it on before you started the walk? I find it annoying to
> > > have to keep switching it back to verbose mode every time I go 'W'
> > > to move 3 w.
> > 
> > it is supposed to. People tell me it doesn't always work, but I need
> > a way to reproduce it so I can find the bug. It always seems to
> > work when I do it.
> > 
> > Khosan
> It happened to me earlier.
> I was using walk to take me to birds area from cs, and someone was
> killing a rdcg just s of cs. My walk command did the 12s like it was
> supposed to, but my "wounded" trig was set off and the next thing
> the mud did was try to attack a mob that wasnt there, let alone
> agro. There was no "W 5s path", as the remaining part of my command
> was supposed to do, and brief mode was on when the command was
> interrupted, so it stayed like that.
> its happened similar to that a few times where my macros (which also
> contain walks) and some of the commands after the walk were
> processed by the mud before the walk finished
> Just some scenarios to try out, maybe...
> 
> - Tranquil
> 
No what you describe is how it is designed. It avoids errors by putting
in delays when you have used too much CPU time. If you move in any way
during that delay, the walk command aborts. So if you try to mix a walk
command with your mudclients speedwalk or macros where you try to do
additional moves after the walk, then it is going to fuck up.

I don't know zmud so well so I can't give you an example, but the
following in tf would not work:

/def gosomewhere = walk 2s 5e N; enter portal; walk 3e 5s

If the walk command is long or you have a huge party with you, the enter
portal command and the second walk could be executed before the first
walk finish. It is like it executes as a background task.

The following would work:

/def gosomewhere = walk 2s 5e N enter_portal 3e 5s

The trick is to let the walk command do all the commands. Don't try to
let your client put in commands after a walk.

Khosan

------------------------------

poster: Wildchild
subject: >>>walk
date: Sat Sep  9 11:57:48 2000

On Sat Sep  9 04:54:16 2000 Tranquil wrote post #1026:
> On Sat Sep  9 04:46:21 2000 Khosan wrote post #1025:
> > On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> > > Could walk be changed so that it turns your brief back off again if
> > > you had it on before you started the walk? I find it annoying to
> > > have to keep switching it back to verbose mode every time I go 'W'
> > > to move 3 w.
> > 
> > it is supposed to. People tell me it doesn't always work, but I need
> > a way to reproduce it so I can find the bug. It always seems to
> > work when I do it.
> > 
> > Khosan
> It happened to me earlier.
> I was using walk to take me to birds area from cs, and someone was
> killing a rdcg just s of cs. My walk command did the 12s like it was
> supposed to, but my "wounded" trig was set off and the next thing
> the mud did was try to attack a mob that wasnt there, let alone
> agro. There was no "W 5s path", as the remaining part of my command
> was supposed to do, and brief mode was on when the command was
> interrupted, so it stayed like that.
> its happened similar to that a few times where my macros (which also
> contain walks) and some of the commands after the walk were
> processed by the mud before the walk finished
> Just some scenarios to try out, maybe...
> 
> - Tranquil
> 

I'm sorry, but this sort of trigger is going to do nothing but piss
people off. What the hell are you doing with such a trigger?
Ever think you might just go off attacking something somebody else
is killing just cause of your blasted trig? Or is that your attempt?
maybe you're just lazy?

-WildChild

------------------------------

poster: Tranquil
subject: >>>>walk
date: Sat Sep  9 17:30:36 2000

On Sat Sep  9 11:57:48 2000 Wildchild wrote post #1033:
> On Sat Sep  9 04:54:16 2000 Tranquil wrote post #1026:
> > On Sat Sep  9 04:46:21 2000 Khosan wrote post #1025:
> > > On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> > > > Could walk be changed so that it turns your brief back off again if
> > > > you had it on before you started the walk? I find it annoying to
> > > > have to keep switching it back to verbose mode every time I go 'W'
> > > > to move 3 w.
> > > 
> > > it is supposed to. People tell me it doesn't always work, but I need
> > > a way to reproduce it so I can find the bug. It always seems to
> > > work when I do it.
> > > 
> > > Khosan
> > It happened to me earlier.
> > I was using walk to take me to birds area from cs, and someone was
> > killing a rdcg just s of cs. My walk command did the 12s like it was
> > supposed to, but my "wounded" trig was set off and the next thing
> > the mud did was try to attack a mob that wasnt there, let alone
> > agro. There was no "W 5s path", as the remaining part of my command
> > was supposed to do, and brief mode was on when the command was
> > interrupted, so it stayed like that.
> > its happened similar to that a few times where my macros (which also
> > contain walks) and some of the commands after the walk were
> > processed by the mud before the walk finished
> > Just some scenarios to try out, maybe...
> > 
> > - Tranquil
> > 
> 
> I'm sorry, but this sort of trigger is going to do nothing but piss
> people off. What the hell are you doing with such a trigger?
> Ever think you might just go off attacking something somebody else
> is killing just cause of your blasted trig? Or is that your attempt?
> maybe you're just lazy?
> 
> -WildChild
Hmm, funny that one so all-knowing as yourself doesnt know about
this, but I'll introduce you to "cast ". When in combat, you
dont need to target your attacking spells. If there is no agro mob
in the room, the trig does not attack. simple as that.

- Tranquil


------------------------------

poster: Wildchild
subject: >>>>>walk
date: Sat Sep  9 21:06:19 2000

On Sat Sep  9 17:30:36 2000 Tranquil wrote post #1034:
> On Sat Sep  9 11:57:48 2000 Wildchild wrote post #1033:
> > On Sat Sep  9 04:54:16 2000 Tranquil wrote post #1026:
> > > On Sat Sep  9 04:46:21 2000 Khosan wrote post #1025:
> > > > On Fri Sep  8 22:42:45 2000 Baer wrote post #1024:
> > > > > Could walk be changed so that it turns your brief back off again if
> > > > > you had it on before you started the walk? I find it annoying to
> > > > > have to keep switching it back to verbose mode every time I go 'W'
> > > > > to move 3 w.
> > > > 
> > > > it is supposed to. People tell me it doesn't always work, but I need
> > > > a way to reproduce it so I can find the bug. It always seems to
> > > > work when I do it.
> > > > 
> > > > Khosan
> > > It happened to me earlier.
> > > I was using walk to take me to birds area from cs, and someone was
> > > killing a rdcg just s of cs. My walk command did the 12s like it was
> > > supposed to, but my "wounded" trig was set off and the next thing
> > > the mud did was try to attack a mob that wasnt there, let alone
> > > agro. There was no "W 5s path", as the remaining part of my command
> > > was supposed to do, and brief mode was on when the command was
> > > interrupted, so it stayed like that.
> > > its happened similar to that a few times where my macros (which also
> > > contain walks) and some of the commands after the walk were
> > > processed by the mud before the walk finished
> > > Just some scenarios to try out, maybe...
> > > 
> > > - Tranquil
> > > 
> > 
> > I'm sorry, but this sort of trigger is going to do nothing but piss
> > people off. What the hell are you doing with such a trigger?
> > Ever think you might just go off attacking something somebody else
> > is killing just cause of your blasted trig? Or is that your attempt?
> > maybe you're just lazy?
> > 
> > -WildChild
> Hmm, funny that one so all-knowing as yourself doesnt know about
> this, but I'll introduce you to "cast ". When in combat, you
> dont need to target your attacking spells. If there is no agro mob
> in the room, the trig does not attack. simple as that.
> 
> - Tranquil
> 

I know about that, but I don't need a trig to cast my spells for me.
*

------------------------------

poster: Wildchild
subject: bog
date: Sun Sep 10 00:38:51 2000

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-                 1 clanmate, 1 friend,                         

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-

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-                         0 wizards, 7 mortals                   

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-                        Red Dragon, 7 players                   

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[ 91].Baer        [ 71].Apathy      [ 62] Wildchild   [ 45].Tesabner   
[ 35] Erec        [ 20] Nop         [ 15] Tigger     


Erec [dragon]: "Ladybug says, 'I am giving you a 5% exp bonus due to
low number of players
    on." Is this for real? Cool! 


------------------------------

------------------------------


Well, what can I say. When I first started playing 3 years ago we
didn't even have this few players on, nor can I remember even during
the times of horrible connections of our past isps that we had so
few players on for this long (pushing 4 hours now I think, was
atleast 15 at the start of this whole thing).
Whatever the cause of all the people losing their links & not being
able to get reconnected, this really sucks.

-WildChild

------------------------------

poster: Basketball
subject: The "ZSenshi"
date: Sun Sep 10 19:52:32 2000

We have a whopping 3 members, with more coming. If you like DBZ and
need a clan, MUD Mail, Beep, or Tell Me. I'd like to have a massive
clan....for fun....

On a note, for some reason, Chat Curse is effecting the Clan
Channel. The clan I made. I think it should be like the Party
Channel, but it seems unfair. I don't know if it's a bug or not,
just letting you peoples know.

------------------------------

poster: Zifnab
subject: >The "ZSenshi"
date: Sun Sep 10 20:04:41 2000

On Sun Sep 10 19:52:32 2000 Basketball wrote post #1037:
> We have a whopping 3 members, with more coming. If you like DBZ and
> need a clan, MUD Mail, Beep, or Tell Me. I'd like to have a massive
> clan....for fun....
> 
> On a note, for some reason, Chat Curse is effecting the Clan
> Channel. The clan I made. I think it should be like the Party
> Channel, but it seems unfair. I don't know if it's a bug or not,
> just letting you peoples know.

nod it is unfair... as soon as i get time (lately that seems like
it wont happen) I will put in a new party object (minus the rows)
and party channels wil be a real channel as well.

------------------------------

poster: Basketball
subject: >>Zsenshi
date: Sun Sep 10 20:08:54 2000

I feel spited. Really spited.

------------------------------

poster: Sleet
subject: >>>Zsenshi
date: Sun Sep 10 20:43:11 2000

On Sun Sep 10 20:08:54 2000 Basketball wrote post #1039:
> I feel spited. Really spited.
ya this clan thing sucks where 1/3 of the clan cant talk, makes
conversations difficult
reall difcult
Sleet

------------------------------

poster: Apathy
subject: >>>>Zsenshi
date: Sun Sep 10 20:54:03 2000

On Sun Sep 10 20:43:11 2000 Sleet wrote post #1040:
> On Sun Sep 10 20:08:54 2000 Basketball wrote post #1039:
> > I feel spited. Really spited.
> ya this clan thing sucks where 1/3 of the clan cant talk, makes
> conversations difficult
> reall difcult
> Sleet

Do you regret acting in such a manner as to get yourself
channel-banned yet, BB? ;)

------------------------------

poster: Jaws
subject: guild ranks
date: Sun Sep 10 21:00:21 2000

Im sure this was posted at some time and I  missed it

but what is the general ranks avail in guild ranks

and what effect do they have upon you 
and what determines when u go up/down in rank

Jaws

------------------------------

poster: Zifnab
subject: >>>>>>>ZSenshi
date: Mon Sep 11 05:17:17 2000

On Mon Sep 11 05:01:27 2000 Basketball wrote post #1045:
> Name calling isn't worth the possible harsh punishment *poke Mixer*
> but, I still feel that if you pay almost half a mil to make a clan,
> and people pay 200k just to jon it (usually friends) then it should
> be accessible to everyone, much less it's creator, chat cursed, or
> banned or whatever. It makes most sense that way. Well, to us
> four-eyed dweebs atleast.
> 
> PS: If your a newbie, and get to read this, wanna join, and have not
> the Cash, I can lend some.
just FYI, its a pain in the ass to special case all this stuff, 
well the creater of the clan shoudl be able to use the channels, 
so we check for that, then we have to fill our code with useless
tending to be error prone checks, its really not worth the effort.

The 'real' solution is to not be channel banned in the first
place, that solves all your problems.  

I took the curse/ban off last night, lets see how long you can
maintain the use of those channels.

------------------------------

poster: Tektor
subject: Casting
date: Mon Sep 11 16:58:32 2000

I Have 80% Fire Bolt, and 50% Casting, Fire Bolt only works like a
79% spell under success rate, and i have had like 8-10 fails in a
row alot lately, It seems as thought casting isn't having any effect
what so ever.

------------------------------

poster: Phire
subject: >Pk Toys.
date: Mon Sep 11 18:18:45 2000

Since there is an option to not register pk, not listen to the pk channel
I think there should be a newsgroup for pk related stuff so I can choose
not to read that either. 


------------------------------

poster: Wildchild
subject: my post in the pk newsgroup
date: Tue Sep 12 10:25:56 2000

Since it was changed to wiz & pk only (which it should be to begin
with), if people want to rationally discuss the pk system in general
w/out too much finger pointing & bitchin & moanin, I would like to
repost a msg here that I made in teh pk group so that the whole mud
has the opportunity to read it.

------------------------------

poster: Zifnab
subject: >my post in the pk newsgroup
date: Tue Sep 12 13:31:51 2000

On Tue Sep 12 10:25:56 2000 Wildchild wrote post #1055:
> Since it was changed to wiz & pk only (which it should be to begin
> with), if people want to rationally discuss the pk system in general
> w/out too much finger pointing & bitchin & moanin, I would like to
> repost a msg here that I made in teh pk group so that the whole mud
> has the opportunity to read it.
No, lets keep the pk related stuff in the pk news group.


------------------------------

poster: Erec
subject: >>my post in the pk newsgroup
date: Tue Sep 12 13:59:53 2000

So, if all PK information is on a channel inaccesible 
to those of us who are not PKable, how, and on what 
basis, are we supposed to decide whether or not we want
to join the PK system?

Perhaps one might want to limit posting to the PK 
newsgroup, but why limit reading?

	-Erec, who sees no compelling reason here to 
		limit the free flow of information.

------------------------------

poster: Pedron
subject: >>>my post in the pk newsgroup
date: Tue Sep 12 14:05:26 2000

On Tue Sep 12 13:59:53 2000 Erec wrote post #1059:
> So, if all PK information is on a channel inaccesible 
> to those of us who are not PKable, how, and on what 
> basis, are we supposed to decide whether or not we want
> to join the PK system?
> 
> Perhaps one might want to limit posting to the PK 
> newsgroup, but why limit reading?
> 
> 	-Erec, who sees no compelling reason here to 
> 		limit the free flow of information.
It's free to reg and unreg pk so long 
as you haven't killed or been killed 
in pk.  If you've killed or been killed, you 
should know whether or not you care 
about the pk bitching. :)

Can reg, read posts from adv guild, and unreg again if you want to 
participate in everything about pk but the pk.

-pedron

------------------------------

poster: Zifnab
subject: >>>>my post in the pk newsgroup
date: Tue Sep 12 14:07:12 2000

> > 		limit the free flow of information.
> It's free to reg and unreg pk so long 
> as you haven't killed or been killed 
> in pk.  If you've killed or been killed, you 

correction, its free to reg/unreg if you havent
killed... unless my memory is really failing me
being killed doesnt matter.
> should know whether or not you care 
> about the pk bitching. :)
> -pedron

------------------------------

poster: Erec
subject: >>>>my post in the pk newsgroup
date: Tue Sep 12 14:08:27 2000

If what you're saying is that it is easy enough to get by the 
imposed limitations, than why have the limitations to begin 
with?

			-Erec

------------------------------

poster: Pedron
subject: >>>>>my post in the pk newsgroup
date: Tue Sep 12 14:10:54 2000

On Tue Sep 12 14:08:27 2000 Erec wrote post #1062:
> If what you're saying is that it is easy enough to get by the 
> imposed limitations, than why have the limitations to begin 
> with?
> 
> 			-Erec
Spam, spam, spam, and spam are some of the reasons, spam is another 
good reason.  Also may be in mud's interests to shield new players 
from pk spam till they step into it themselves.
Did I mention the spam?  And maybe the pk'ers think you've no right 
to talk or post about pk if they can't kill you for it.

-pedron. :)

------------------------------

poster: Sleet
subject: >>>>>>my post in the pk newsgroup
date: Tue Sep 12 15:44:35 2000

On Tue Sep 12 14:10:54 2000 Pedron wrote post #1063:
> On Tue Sep 12 14:08:27 2000 Erec wrote post #1062:
> > If what you're saying is that it is easy enough to get by the 
> > imposed limitations, than why have the limitations to begin 
> > with?
> > 
> > 			-Erec
> Spam, spam, spam, and spam are some of the reasons, spam is another 
> good reason.  Also may be in mud's interests to shield new players 
> from pk spam till they step into it themselves.
> Did I mention the spam?  And maybe the pk'ers think you've no right 
> to talk or post about pk if they can't kill you for it.
> 
> -pedron. :)
wouldnt it make more sense to unsubscribe ya self from the channel
then to kick everyone else out from it that would like to know
anything about pk, could make the channel like inform where non pk
types couldnt post but only read, cause if what you say is true
about being killed and switching back after wards id rather not
chance getting killed to begain with

------------------------------

poster: Apathy
subject: >>>>>>>my post in the pk newsgroup
date: Tue Sep 12 18:51:28 2000

On Tue Sep 12 15:44:35 2000 Sleet wrote post #1064:
> On Tue Sep 12 14:10:54 2000 Pedron wrote post #1063:
> > On Tue Sep 12 14:08:27 2000 Erec wrote post #1062:
> > > If what you're saying is that it is easy enough to get by the 
> > > imposed limitations, than why have the limitations to begin 
> > > with?
> > > 
> > > 			-Erec
> > Spam, spam, spam, and spam are some of the reasons, spam is another 
> > good reason.  Also may be in mud's interests to shield new players 
> > from pk spam till they step into it themselves.
> > Did I mention the spam?  And maybe the pk'ers think you've no right 
> > to talk or post about pk if they can't kill you for it.
> > 
> > -pedron. :)
> wouldnt it make more sense to unsubscribe ya self from the channel
> then to kick everyone else out from it that would like to know
> anything about pk, could make the channel like inform where non pk
> types couldnt post but only read, cause if what you say is true
> about being killed and switching back after wards id rather not
> chance getting killed to begain with

You also can't be pked under level 16, but you can still reg. Ergo,
you have 15 levels during which you can talk to the pk people all
you want with no risk

------------------------------

poster: Baer
subject: >>>>>>>>my post in the pk newsgroup
date: Tue Sep 12 19:02:21 2000

On Tue Sep 12 18:51:28 2000 Apathy wrote post #1065:
> On Tue Sep 12 15:44:35 2000 Sleet wrote post #1064:
> > On Tue Sep 12 14:10:54 2000 Pedron wrote post #1063:
> > > On Tue Sep 12 14:08:27 2000 Erec wrote post #1062:
> > > > If what you're saying is that it is easy enough to get by the 
> > > > imposed limitations, than why have the limitations to begin 
> > > > with?
> > > > 
> > > > 			-Erec
> > > Spam, spam, spam, and spam are some of the reasons, spam is another 
> > > good reason.  Also may be in mud's interests to shield new players 
> > > from pk spam till they step into it themselves.
> > > Did I mention the spam?  And maybe the pk'ers think you've no right 
> > > to talk or post about pk if they can't kill you for it.
> > > 
> > > -pedron. :)
> > wouldnt it make more sense to unsubscribe ya self from the channel
> > then to kick everyone else out from it that would like to know
> > anything about pk, could make the channel like inform where non pk
> > types couldnt post but only read, cause if what you say is true
> > about being killed and switching back after wards id rather not
> > chance getting killed to begain with
> 
> You also can't be pked under level 16, but you can still reg. Ergo,
> you have 15 levels during which you can talk to the pk people all
> you want with no risk
I would agree with Erec. I think it is better for newbies to be able
to research themselves, rather than just always asking other
players. What is it that pk players want to talk about and not have
anyone else want to know?
Baer

------------------------------

poster: Zifnab
subject: new proposal
date: Wed Sep 13 08:41:56 2000

New proposal...

There have been numerous complaints about how our 
'punishments' are done..

I would like to attempt a new idea (no guarantee it 
will stick around forever) however it cannot be any 
worse than what we are doing now. Well actually it could
be worse... but I hope it wont be

The idea is this, players have asked for a 'court' to judge 
their peers in many times, we have always turned it down.  
However now I would like to start that up.

The court will be comprised of the admin, and the clan 
leaders (with more than a certain number of members in 
their clan, probably between 5 and 7 right now) This gives 
clans some use, and should allow for a wide variety of input.
Current leaders with more than 5 members are:

Odins_Ravens        :raw
PURGATORI           :wildchild
fightclub           :jomo
Mongeese            :smee
NiteStalkers        :graxon
Guardians           :rahz
Nosferatu           :hierokliff
Assamites           :cale
Perkele             :koma
Moose               :ftoog
DragonHeart         :cloud
Mystics             :phire

Those clan leaders will get to decide punishments for 
players that have complaints put against them, i.e. 
cheating, botting, etc.  Possibly even deciding certain 
restore situations etc (i.e. Chemosh requested a restore 
after being gone 18 months, well not really had another name,
but you get the picture.)  Cases of repeated cheating, repeated
nukings etc will not be an option. 

My initial plan is this, a complaint is brought against a player,
The player in question has one day to defend himself,  the 'court'  
then has X days (at this point i think X is 3 days) to discuss and 
vote for a punishment for that player after 3 days, whatever the vote 
is stands, those clans that have not voted will not be given a chance 
to do so.  And the punishment will be enacted.  Keep in mind that the 
admin still have the final say so voting a player to be nuked because  
you dont like them will not be tolerated (contrary to popular belief
we do not nuke/freeze people we do not like.  I promise you there are 
players that I do not care for yet they still play ) however except in 
rare circumstances I see the vote of the court holding up.

I would like to iron out some guidelines to follow, examples are 
things like what are nukable offenses, freezing, etc.  Keep in mind 
these are just guidelines, the severity of the offense could merit more.

No Open PK is not coming back.  

Anyway I am interested in everyones thoughts this is not set in stone, 
I am open to suggestions, _do not_ bother to reply with it sucks, if 
you cant be constructive do not reply

There is no code yet to support this, however if the response is good, 
I will run with it.

--zif


------------------------------

poster: Basketball
subject: >new proposal
date: Wed Sep 13 14:38:06 2000

A question. Right now we have 4 members (mud mail me to join)
anyways, what happens when we hit the 5? And what happends when one
of the clans that had 5 go to 4, 3, etcetera?
Just a question

------------------------------

poster: Zifnab
subject: >>new proposal
date: Wed Sep 13 14:39:58 2000

On Wed Sep 13 14:38:06 2000 Basketball wrote post #1068:
> A question. Right now we have 4 members (mud mail me to join)
> anyways, what happens when we hit the 5? And what happends when one
> of the clans that had 5 go to 4, 3, etcetera?
> Just a question
it would have to be dynamic , a simple check into the clan info, the listing
i posted was just a list at the moment.  whatever we came up with woudl have
to check that information often, and if you dropped under 5 you would no
longer be eligible.

------------------------------

poster: Basketball
subject: >>>new proposal
date: Wed Sep 13 14:44:22 2000

Well, we'll ask the Judges about what they think.

*grin*

------------------------------

poster: Boldaar
subject: new proposal
date: Wed Sep 13 14:53:47 2000

I'm really not sure of the history behind any of this, but I just
wanted to know who and what
conditions needed to be met to have to be court.  I know that is was
mentioned if complaints
were made against botting, cheating, etc., but can those complaints
come from anyone, or is it
just admins.  It's just that I can see a few players going to
'court' a lot just because 
three or four players don't like them and want them to get into
trouble.  Sorry to be a bother, was
just hoping for clarity on how one would actually be err,
'qualified' to be brought to court.  I can
only hope that it wouldn't be abusable for the 'court council'. 
Thanks for the time.
Boldaar

------------------------------

poster: Tektor
subject: New Clan
date: Wed Sep 13 20:36:36 2000

New Clan Called VůalnSpirits, looking for people who are active, and
over 10m worth.
Mail me applications and where it says cc: at bottom of message type
fox (so cc: it to fox also)

------------------------------

poster: Jomo
subject: Criminal System
date: Wed Sep 13 20:53:36 2000

I think that this is a very interesting idea for a politcal system
because it gives a wide range of the populous a chance to 
decide punishments.  This also spreads the blame on the tough decisions 
that have to be made for the sake of game fairness.

For one thing, it's alot harder to complain to (Deciding Admin's Name Here) if
a board of 10 players/admins make the decision.  Rather than saying
(Admin) doesn't like
me, it would put the decision in the hands of a board of people...
who would then vote (hopefully) objectively.

I like the idea especially since it will limit the personal wines
and pointing the finger.  


One thing to add though... Player Reps should either get a vote or
vote in case of ties.. something
like that.

------------------------------

poster: Phire
subject: >Criminal System
date: Wed Sep 13 20:56:36 2000

On Wed Sep 13 20:53:36 2000 Jomo wrote post #1073:
> I think that this is a very interesting idea for a politcal system
> because it gives a wide range of the populous a chance to 
> decide punishments.  This also spreads the blame on the tough decisions 
> that have to be made for the sake of game fairness.
> 
> For one thing, it's alot harder to complain to (Deciding Admin's Name
Here) if
> a board of 10 players/admins make the decision.  Rather than saying
> (Admin) doesn't like
> me, it would put the decision in the hands of a board of people...
> who would then vote (hopefully) objectively.
> 
> I like the idea especially since it will limit the personal wines
> and pointing the finger.  
> 
> 
> One thing to add though... Player Reps should either get a vote or
> vote in case of ties.. something
> like that.
Well in this particular case, I am also a clan leader, but does that mean
I can set someone else as clan leader so in effect my clan gets 2 votes?
I don't think that would be fair.

------------------------------

poster: Energystar
subject: >New Proposal
date: Wed Sep 13 22:58:19 2000

 I like the idea. But I think that the 'judges' should be voted upon
by the whole mud, to make sure all of them are competent, any idiot
can get a clan and 4 ppl to join.

------------------------------

poster: Nop
subject: >>New Proposal
date: Wed Sep 13 23:01:59 2000

On Wed Sep 13 22:58:19 2000 Energystar wrote post #1075:
>  I like the idea. But I think that the 'judges' should be voted upon
> by the whole mud, to make sure all of them are competent, any idiot
> can get a clan and 4 ppl to join.
I beg to differ.  It takes a special kind of idiot to convince four
people to trust you with a vote in deciding judicial matters.  
I agree, however, that regulations against secondaries will have to be
more strictly enforced.

------------------------------

poster: Chemosh
subject: Strongholds!
date: Thu Sep 14 05:28:06 2000

what is the latest update on strongholds? is the a playtester clan
still, or better said a new one after barkley and izabella are
inactive.

Just curious as to the progress etc



------------------------------

poster: Durin
subject: >new proposal
date: Thu Sep 14 06:21:48 2000

Go for it. On the other hand, the jury could be handpuicked too, or
voted. Just like player rep (who should be included anyway here
btw). 
-Durin

------------------------------

poster: Pedron
subject: >>New Proposal
date: Thu Sep 14 19:05:55 2000

On Wed Sep 13 22:58:19 2000 Energystar wrote post #1075:
>  I like the idea. But I think that the 'judges' should be voted upon
> by the whole mud, to make sure all of them are competent, any idiot
> can get a clan and 4 ppl to join.
Ahh, but the courts may be biased against the idiots if 
the idiots aren't represented. :)
If we have clans of more than 5 idiots each, they 
deserve representation. 
Just admins have to check and make sure nobody's secondary characters in a 
clan are being counted.

-pedron

------------------------------

poster: Tektor
subject: Clan
date: Fri Sep 15 16:36:17 2000

VůalnSpirits is looking for 1-2 avatars, or really good healers.
Mudmail me if interested. Only requirement is you have to play alot,
and be willing to party alot.

------------------------------

poster: Jaws
subject: >guild ranks
date: Fri Sep 15 20:38:25 2000

On Sun Sep 10 21:00:21 2000 Jaws wrote post #1042:
> Im sure this was posted at some time and I  missed it
> 
> but what is the general ranks avail in guild ranks
> 
> and what effect do they have upon you 
> and what determines when u go up/down in rank
> 
> Jaws
anyone have an idea on this??

Jaws

------------------------------

poster: Arkangyle
subject: Royal feast
date: Fri Sep 15 23:29:16 2000

  At the bequest of my aunt, Queen Vrille of Blackavar, I do hereby
cordially invite all ye gentle men and ladies to a feast at
Blackavar castle on September 31st.  The occasion is to celebrate
the coming of the fall and rejoice in this year's bountiful
harvest.

Arkangyle Vrille

------------------------------

poster: Wildchild
subject: >>guild ranks
date: Sat Sep 16 01:53:09 2000

On Fri Sep 15 20:38:25 2000 Jaws wrote post #1081:
> On Sun Sep 10 21:00:21 2000 Jaws wrote post #1042:
> > Im sure this was posted at some time and I  missed it
> > 
> > but what is the general ranks avail in guild ranks
> > 
> > and what effect do they have upon you 
> > and what determines when u go up/down in rank
> > 
> > Jaws
> anyone have an idea on this??
> 
> Jaws

Of those guilds that have guild ranks/eq, afaik, they consist of six
ranks, which increase over time with attached abilities that
increase over use, ie, for cauldron magic, you could have the
highest rank of master, with excellent skills in brewing and some
skills in curses. Or something like that.
Ranks don't seem to have an effect, unfortunately, but guild eq,
based on rank and/or extended time in the guild, give certain
bonuses.. again, in witch, the broom gives int/wis/spr bonuses, plus
some skill bonuses.

-WildChild

------------------------------

poster: Sigwald
subject: Guild ranks
date: Sat Sep 16 11:55:05 2000

Read help guild_items.
PS: dont whine if you start trusting information given by players,
this is always a mixed of truth and false facts.

------------------------------

poster: Jordali
subject: Hello Again
date: Sat Sep 16 23:03:03 2000

Some of you know I had ISP problems.  Well, that was about 4 weeks or so
of not being here.  That combined with a bungling computer hardware
mail order firm from which I ordered a network card (the ISP problem
was fixed in the last week or two, then it was a PCMCIA network
card problem), that is...they sent me notification (by e-mail)
that the item was out of stock, and would I like another product...
never mind the phone number I left, eh?  Oh well.

Next came the 6 week underway, which very few of you might have known
about...I mentioned it in passing while online one day from a different
computer.  That was fun...the good news it should be last underway
that long for the rest of my Naval career (all of the few months remaining).

Finally, I came back to a burgled house, which is what I've been dealing with
for the last few weeks.  I have all the hardware I need for my old
cable access,
but the cable was disconnected, and it has been a 2 week wait for an
appointment.
I should be back on that soon, but in the mean time it is netzero
for me, baby.

Anyway, I thought this might cheer some of you up (in the same way watching
a bird let loose, narrowly miss you, and nail the guy next to you might
cheer some people up), so I don't mind if you smile. at my expense.

-J the making up for all the spam you missed.

------------------------------

poster: Tektor
subject: clan
date: Sun Sep 17 11:50:41 2000

Clan now needs a tank or two, we got blasters, abj, healers, really
need a tank. :)
mud mail me if interested

------------------------------

poster: Tigran
subject: Requesting Events
date: Sun Sep 17 12:31:05 2000

Too often I'm runnin into being asked for events.  What's more,
being asked for specific events.  
This is unacceptable, so far as I'm concerned. When a player asks me
for an event it just makes me want to wait that much longer to give
one that will benefit anyone in any way.  Hell it makes me just want
to idle even more.


Please don't asks for events.  It's nothing more than annoying.

T

------------------------------

poster: Nyx
subject: >Royal feast
date: Sun Sep 17 13:38:26 2000

On Fri Sep 15 23:29:16 2000 Arkangyle wrote post #1082:
>   At the bequest of my aunt, Queen Vrille of Blackavar, I do hereby
> cordially invite all ye gentle men and ladies to a feast at
> Blackavar castle on September 31st.  The occasion is to celebrate
> the coming of the fall and rejoice in this year's bountiful
> harvest.
> 
> Arkangyle Vrille
To this I say huh?


------------------------------

poster: Ant
subject: My absence...
date: Sun Sep 17 16:49:47 2000

As you probably have noticed, I haven't been on for about a week.
This is due to some RL stuff I need to sort out and the net just
isn't something I need in my sad excuse for a life at the moment.

So to make a short story shorter, I've been gone and I probably
will be for some time.

I'll probably pop in from time to time, but I'm not going to
spend time on as actively as before.

Sincerely,
Ant


------------------------------

poster: Mixer
subject: ME!
date: Mon Sep 18 06:53:02 2000

Hey guys there's a trend around for wizzes posting why
they haven't been around and this and that...

Well I'm off to the Sydney Olympics from the day after
tomorrow so I'm gonna be away over a week, but I promise
I'll get to all my stuff I have to fix as soon as I get
back.

Mix, the terminally excited!
.,

------------------------------

poster: Golte
subject: shorty
date: Mon Sep 18 12:04:21 2000

Shorty seems alittle bad adjusted to the new resistance system. 
For some numbers, he used to hold about 20 times more gold
after event than he does now. 
He should at least live long enough to visit every player
at least once, which he hardly does now. 

------------------------------

poster: Zifnab
subject: >shorty
date: Mon Sep 18 12:06:02 2000

On Mon Sep 18 12:04:21 2000 Golte wrote post #1091:
> Shorty seems alittle bad adjusted to the new resistance system. 
> For some numbers, he used to hold about 20 times more gold
> after event than he does now. 
> He should at least live long enough to visit every player
> at least once, which he hardly does now. 
heh shorty never had any resistances that amount to much..
he is a level 1 monster with a _ton_ of hp, just need to
up the hp i guess.

(or tune the players)

--zif runs and hides

------------------------------

poster: Zyz
subject: >Shorty
date: Mon Sep 18 12:42:50 2000

Shorty might not live long right now because there are so many
fighter/rogue type players who don't need to cast spells or even use
skills to destroy him. When there are fewer 1g+ fighters/mas/rogues,
I predict Shorty will live longer -Zyz

------------------------------

poster: Smee
subject: Change to summon
date: Tue Sep 19 13:56:23 2000

    I think that the change to summon doesn't make sense at all as
far as theme goes, if I'm going to summon someone they should be
summoned, not have an option to be summoned or not.

Also, the way it is now, the summon spell is almost the same as the
create portal of summoning spell.

Smee

------------------------------

poster: Zifnab
subject: >Change to summon
date: Tue Sep 19 14:05:18 2000

On Tue Sep 19 13:56:23 2000 Smee wrote post #1095:
>     I think that the change to summon doesn't make sense at all as
> far as theme goes, if I'm going to summon someone they should be
> summoned, not have an option to be summoned or not.
> 
> Also, the way it is now, the summon spell is almost the same as the
> create portal of summoning spell.
> 
> Smee
I agree, but you can think the people that like to summon
people because they dont know what else to do with themselves.

------------------------------

poster: Magneto
subject: >>Change to summon
date: Tue Sep 19 14:10:09 2000

On Tue Sep 19 14:05:18 2000 Zifnab wrote post #1096:
> On Tue Sep 19 13:56:23 2000 Smee wrote post #1095:
> >     I think that the change to summon doesn't make sense at all as
> > far as theme goes, if I'm going to summon someone they should be
> > summoned, not have an option to be summoned or not.
> > 
> > Also, the way it is now, the summon spell is almost the same as the
> > create portal of summoning spell.
> > 
> > Smee
> I agree, but you can think the people that like to summon
> people because they dont know what else to do with themselves.
I would disagree on this one.  Summon is a lot faster a lot of times.  I am
all for allowing people not to have to respond back to the summon.  Oh well
at least there is still party summon ( i think)

------------------------------

poster: Dram
subject: >>>Change to summon
date: Tue Sep 19 14:11:32 2000

Why not just have a prompter for summon that is something like X
tries to summon you, do you accept? (Y/N)\

Dram

------------------------------

poster: Zifnab
subject: >>>>Change to summon
date: Tue Sep 19 14:12:36 2000

On Tue Sep 19 14:11:32 2000 Dram wrote post #1098:
> Why not just have a prompter for summon that is something like X
> tries to summon you, do you accept? (Y/N)\
> 
> Dram
knowing our player base, I woudl expect those players that
summoned to annoy, to continue to do that while people are in combat
so all there commands dont go in there.
err dont get into combat, but get caught by the prompt

------------------------------

poster: Khosan
subject: >>>>Change to summon
date: Tue Sep 19 16:48:54 2000

On Tue Sep 19 14:11:32 2000 Dram wrote post #1098:
> Why not just have a prompter for summon that is something like X
> tries to summon you, do you accept? (Y/N)\
> 
> Dram
You guys makes triggers for everything else. If you want to be summoned
the old way, make a trig to automatically enter the portal.

------------------------------

poster: Wildchild
subject: >>>>>Change to summon
date: Tue Sep 19 17:56:54 2000

On Tue Sep 19 14:12:36 2000 Zifnab wrote post #1099:
> On Tue Sep 19 14:11:32 2000 Dram wrote post #1098:
> > Why not just have a prompter for summon that is something like X
> > tries to summon you, do you accept? (Y/N)\
> > 
> > Dram
> knowing our player base, I woudl expect those players that
> summoned to annoy, to continue to do that while people are in combat
> so all there commands dont go in there.
> err dont get into combat, but get caught by the prompt

I thought we were having players punished for doing stuff like that
that is really doing nothing but preventing the rest of teh player
base from doing anything? ie, summoning them just to harass them.

-WC

------------------------------

poster: Tank
subject: Fighter
date: Tue Sep 19 18:28:25 2000

What the hell? Why do Fighters suck on here?  seems all we have 
are hp for big parties cant solo for crap.  Whats the point of
having good eq when you cant even kill a 30k banshee in two runs
with best swswords and 2k+ hps 
fighters need an uptune and till then i am retired


spank

------------------------------

poster: Tigran
subject: >Fighter
date: Tue Sep 19 18:38:49 2000

On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> What the hell? Why do Fighters suck on here?  seems all we have 
> are hp for big parties cant solo for crap.  Whats the point of
> having good eq when you cant even kill a 30k banshee in two runs
> with best swswords and 2k+ hps 
> fighters need an uptune and till then i am retired
> 
> 
> spank
Temper temper Tank.  

If this is supposed to be a threat, this type of threat doesn't
carry any weight.  In fact, it shows your inflexability to try other
classes/guilds.  Abjs have gone for years depending on parties for
xp.  Maybe this is a good place for figs too.  (Note this is purely
speculation and maybe other things need to be brought more into line
too before this is fully effective). 

Wearing asbestos

T

------------------------------

poster: Tank
subject: >>Fighter
date: Tue Sep 19 18:52:59 2000

On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > What the hell? Why do Fighters suck on here?  seems all we have 
> > are hp for big parties cant solo for crap.  Whats the point of
> > having good eq when you cant even kill a 30k banshee in two runs
> > with best swswords and 2k+ hps 
> > fighters need an uptune and till then i am retired
> > 
> > 
> > spank
> Temper temper Tank.  
> 
> If this is supposed to be a threat, this type of threat doesn't
> carry any weight.  In fact, it shows your inflexability to try other
> classes/guilds.  Abjs have gone for years depending on parties for
> xp.  Maybe this is a good place for figs too.  (Note this is purely
> speculation and maybe other things need to be brought more into line
> too before this is fully effective). 
> 
> Wearing asbestos
> 
> T
a threat?

read the post again please its a comment.

if i wanted to threaten i would ;)

Tank

------------------------------

poster: Tank
subject: >>>Fighter
date: Tue Sep 19 18:53:39 2000

On Tue Sep 19 18:52:59 2000 Tank wrote post #1104:
> On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> > On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > > What the hell? Why do Fighters suck on here?  seems all we have 
> > > are hp for big parties cant solo for crap.  Whats the point of
> > > having good eq when you cant even kill a 30k banshee in two runs
> > > with best swswords and 2k+ hps 
> > > fighters need an uptune and till then i am retired
> > > 
> > > 
> > > spank
> > Temper temper Tank.  
> > 
> > If this is supposed to be a threat, this type of threat doesn't
> > carry any weight.  In fact, it shows your inflexability to try other
> > classes/guilds.  Abjs have gone for years depending on parties for
> > xp.  Maybe this is a good place for figs too.  (Note this is purely
> > speculation and maybe other things need to be brought more into line
> > too before this is fully effective). 
> > 
> > Wearing asbestos
> > 
> > T
> a threat?
> 
> read the post again please its a comment.
> 
> if i wanted to threaten i would ;)
> 
> Tank
and my name is Tank that is what I am

------------------------------

poster: Pedron
subject: >>Fighter
date: Tue Sep 19 19:41:03 2000

On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > What the hell? Why do Fighters suck on here?  seems all we have 
> > are hp for big parties cant solo for crap.  Whats the point of
> > having good eq when you cant even kill a 30k banshee in two runs
> > with best swswords and 2k+ hps 
> > fighters need an uptune and till then i am retired
> > 
> > 
> > spank
> Temper temper Tank.  
> 
> If this is supposed to be a threat, this type of threat doesn't
> carry any weight.  In fact, it shows your inflexability to try other
> classes/guilds.  Abjs have gone for years depending on parties for
> xp.  Maybe this is a good place for figs too.  (Note this is purely
> speculation and maybe other things need to be brought more into line
> too before this is fully effective). 
> 
> Wearing asbestos
> 
> T
I think fighters are cool in general, don't 
think I'd bother 
soloing anything over 2k exp for 
solo exp or gold, but I can tank a 
blue dragon better than any nonfighter my worth. :)

The only good exp I made as fighter, blaster, or healer was in parties 
acting as tank, firepower, or healing for the 
other party members.

Shouldn't be too hard finding a pair of blasters and a good healer 
to party with if you want to do exp.  Seems like mobs worth 30k 
are 3 times as hard to bring down as a mob worth 15k, so 
you might just scale back to smaller mobs you can kill faster.
Might do well to have a psychic or whatever guild it is to check and 
make sure the stuff you want to kill isn't ultra resistant to physical 
damage since that's all you can do. (I know vikings in viking attack 
event are all but immune to physical damage. :P  
My strikes didn't scratch them but I dropped a couple 
dozen with the aid of lava mage and animist)

Could always buy wishes for enhanced critical greater and 
lesser.  Just my comments.

-pedron

------------------------------

poster: Baer
subject: >Fighter
date: Tue Sep 19 19:49:52 2000

On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> What the hell? Why do Fighters suck on here?  seems all we have 
> are hp for big parties cant solo for crap.  Whats the point of
> having good eq when you cant even kill a 30k banshee in two runs
> with best swswords and 2k+ hps 
> fighters need an uptune and till then i am retired
> 
> 
> spank

They don't have to suck, I got into top eq parties as fighter, and
also made more exp dragging a healer around, than I have as any
other guild. In fact our comments at the time were along the lines
of 'why bother being any other guild than fighter if it's as good as
this'.

As a tank you wont die so much eg after being stunned by a 8k monk.
As a fighter you can grab a healer and not have to wait around for
ticks, you just fight non stop. True its not really a solo guild,
but you can solo gold better than basically any other guild, and why
would you want to solo exp?

Baer

------------------------------

poster: Tank
subject: >>>Fighter
date: Tue Sep 19 19:53:19 2000

On Tue Sep 19 19:41:03 2000 Pedron wrote post #1106:
> On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> > On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > > What the hell? Why do Fighters suck on here?  seems all we have 
> > > are hp for big parties cant solo for crap.  Whats the point of
> > > having good eq when you cant even kill a 30k banshee in two runs
> > > with best swswords and 2k+ hps 
> > > fighters need an uptune and till then i am retired
> > > 
> > > 
> > > spank
> > Temper temper Tank.  
> > 
> > If this is supposed to be a threat, this type of threat doesn't
> > carry any weight.  In fact, it shows your inflexability to try other
> > classes/guilds.  Abjs have gone for years depending on parties for
> > xp.  Maybe this is a good place for figs too.  (Note this is purely
> > speculation and maybe other things need to be brought more into line
> > too before this is fully effective). 
> > 
> > Wearing asbestos
> > 
> > T
> I think fighters are cool in general, don't 
> think I'd bother 
> soloing anything over 2k exp for 
> solo exp or gold, but I can tank a 
> blue dragon better than any nonfighter my worth. :)
> 
> The only good exp I made as fighter, blaster, or healer was in parties 
> acting as tank, firepower, or healing for the 
> other party members.
> 
> Shouldn't be too hard finding a pair of blasters and a good healer 
> to party with if you want to do exp.  Seems like mobs worth 30k 
> are 3 times as hard to bring down as a mob worth 15k, so 
> you might just scale back to smaller mobs you can kill faster.
> Might do well to have a psychic or whatever guild it is to check and 
> make sure the stuff you want to kill isn't ultra resistant to physical 
> damage since that's all you can do. (I know vikings in viking attack 
> event are all but immune to physical damage. :P  
> My strikes didn't scratch them but I dropped a couple 
> dozen with the aid of lava mage and animist)
> 
> Could always buy wishes for enhanced critical greater and 
> lesser.  Just my comments.
> 
> -pedron
First off Pedron wishes with me are not the problem I have plenty.
Second of all Xp with me is not really an issue cause
when i want i get plenty but that does not help the fact that
fighters should in my opionion be able to solo and not get smoked by
a 5k ladybug
third, whats yer worth again?  
Tank

------------------------------

poster: Tank
subject: >>Fighter
date: Tue Sep 19 19:56:08 2000

On Tue Sep 19 19:49:52 2000 Baer wrote post #1107:
> On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > What the hell? Why do Fighters suck on here?  seems all we have 
> > are hp for big parties cant solo for crap.  Whats the point of
> > having good eq when you cant even kill a 30k banshee in two runs
> > with best swswords and 2k+ hps 
> > fighters need an uptune and till then i am retired
> > 
> > 
> > spank
> 
> They don't have to suck, I got into top eq parties as fighter, and
> also made more exp dragging a healer around, than I have as any
> other guild. In fact our comments at the time were along the lines
> of 'why bother being any other guild than fighter if it's as good as
> this'.
> 
> As a tank you wont die so much eg after being stunned by a 8k monk.
> As a fighter you can grab a healer and not have to wait around for
> ticks, you just fight non stop. True its not really a solo guild,
> but you can solo gold better than basically any other guild, and why
> would you want to solo exp?
> 
> Baer
you guys are missing the point. I do not want to grab a healer I do
not want blasters I want to be able to kill stuff without gettin
beat down badly.
Now I figure I am worth 120M and I get beat down by ladybugs and
banshees when I have over 2k hp now granted I understand I will get
beat on but when healers solo better and when mages solo better
makes fighters worthless other then parties and that just isnt how
fightesr are suppose to be.

We are tuff we beat things up.  Just frustrated is all this is the
only mud that I really play anymore as you all know so I dunno maybe
this is the trend muds are taking now a days.

shrug

------------------------------

poster: Pedron
subject: >>>>Fighter
date: Tue Sep 19 20:00:56 2000

On Tue Sep 19 19:53:19 2000 Tank wrote post #1108:
> On Tue Sep 19 19:41:03 2000 Pedron wrote post #1106:
> > On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> > > On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > > > What the hell? Why do Fighters suck on here?  seems all we have 
> > > > are hp for big parties cant solo for crap.  Whats the point of
> > > > having good eq when you cant even kill a 30k banshee in two runs
> > > > with best swswords and 2k+ hps 
> > > > fighters need an uptune and till then i am retired
> > > > 
> > > > 
> > > > spank
> > > Temper temper Tank.  
> > > 
> > > If this is supposed to be a threat, this type of threat doesn't
> > > carry any weight.  In fact, it shows your inflexability to try other
> > > classes/guilds.  Abjs have gone for years depending on parties for
> > > xp.  Maybe this is a good place for figs too.  (Note this is purely
> > > speculation and maybe other things need to be brought more into line
> > > too before this is fully effective). 
> > > 
> > > Wearing asbestos
> > > 
> > > T
> > I think fighters are cool in general, don't 
> > think I'd bother 
> > soloing anything over 2k exp for 
> > solo exp or gold, but I can tank a 
> > blue dragon better than any nonfighter my worth. :)
> > 
> > The only good exp I made as fighter, blaster, or healer was in parties 
> > acting as tank, firepower, or healing for the 
> > other party members.
> > 
> > Shouldn't be too hard finding a pair of blasters and a good healer 
> > to party with if you want to do exp.  Seems like mobs worth 30k 
> > are 3 times as hard to bring down as a mob worth 15k, so 
> > you might just scale back to smaller mobs you can kill faster.
> > Might do well to have a psychic or whatever guild it is to check and 
> > make sure the stuff you want to kill isn't ultra resistant to physical 
> > damage since that's all you can do. (I know vikings in viking attack 
> > event are all but immune to physical damage. :P  
> > My strikes didn't scratch them but I dropped a couple 
> > dozen with the aid of lava mage and animist)
> > 
> > Could always buy wishes for enhanced critical greater and 
> > lesser.  Just my comments.
> > 
> > -pedron
> First off Pedron wishes with me are not the problem I have plenty.
> Second of all Xp with me is not really an issue cause
> when i want i get plenty but that does not help the fact that
> fighters should in my opionion be able to solo and not get smoked by
> a 5k ladybug
> third, whats yer worth again?  
> Tank
If you were smoked by a 5k ladybug, you have some problems. :)
I'm roughly ~9.6m worth as of this 
post.  Would be 10m if I wasn't fool enough 
to use random lodestones in absence of people 
to res/rev me.

Ladybugs don't have any kind of special that I know of, I've 
killed a couple outside nosuck without having 
to stop.  Usually I just stomp all over 
little 300 and 500 exp mobs or do kill alls 
through fields of 100-200 exp mobs.
In 2 days of exp parties I increased my worth by ~13% though.
I don't think fighters suck.  I don't 
go flying through the exp cause I goof off with lodestones and hang around 
the casino alot of late.

-pedron

------------------------------

poster: Tank
subject: >>>>>Fighter
date: Tue Sep 19 20:09:11 2000

On Tue Sep 19 20:00:56 2000 Pedron wrote post #1110:
> On Tue Sep 19 19:53:19 2000 Tank wrote post #1108:
> > On Tue Sep 19 19:41:03 2000 Pedron wrote post #1106:
> > > On Tue Sep 19 18:38:49 2000 Tigran wrote post #1103:
> > > > On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > > > > What the hell? Why do Fighters suck on here?  seems all we have 
> > > > > are hp for big parties cant solo for crap.  Whats the point of
> > > > > having good eq when you cant even kill a 30k banshee in two runs
> > > > > with best swswords and 2k+ hps 
> > > > > fighters need an uptune and till then i am retired
> > > > > 
> > > > > 
> > > > > spank
> > > > Temper temper Tank.  
> > > > 
> > > > If this is supposed to be a threat, this type of threat doesn't
> > > > carry any weight.  In fact, it shows your inflexability to try other
> > > > classes/guilds.  Abjs have gone for years depending on parties for
> > > > xp.  Maybe this is a good place for figs too.  (Note this is purely
> > > > speculation and maybe other things need to be brought more into line
> > > > too before this is fully effective). 
> > > > 
> > > > Wearing asbestos
> > > > 
> > > > T
> > > I think fighters are cool in general, don't 
> > > think I'd bother 
> > > soloing anything over 2k exp for 
> > > solo exp or gold, but I can tank a 
> > > blue dragon better than any nonfighter my worth. :)
> > > 
> > > The only good exp I made as fighter, blaster, or healer was in parties 
> > > acting as tank, firepower, or healing for the 
> > > other party members.
> > > 
> > > Shouldn't be too hard finding a pair of blasters and a good healer 
> > > to party with if you want to do exp.  Seems like mobs worth 30k 
> > > are 3 times as hard to bring down as a mob worth 15k, so 
> > > you might just scale back to smaller mobs you can kill faster.
> > > Might do well to have a psychic or whatever guild it is to check and 
> > > make sure the stuff you want to kill isn't ultra resistant to physical 
> > > damage since that's all you can do. (I know vikings in viking attack 
> > > event are all but immune to physical damage. :P  
> > > My strikes didn't scratch them but I dropped a couple 
> > > dozen with the aid of lava mage and animist)
> > > 
> > > Could always buy wishes for enhanced critical greater and 
> > > lesser.  Just my comments.
> > > 
> > > -pedron
> > First off Pedron wishes with me are not the problem I have plenty.
> > Second of all Xp with me is not really an issue cause
> > when i want i get plenty but that does not help the fact that
> > fighters should in my opionion be able to solo and not get smoked by
> > a 5k ladybug
> > third, whats yer worth again?  
> > Tank
> If you were smoked by a 5k ladybug, you have some problems. :)
> I'm roughly ~9.6m worth as of this 
> post.  Would be 10m if I wasn't fool enough 
> to use random lodestones in absence of people 
> to res/rev me.
> 
> Ladybugs don't have any kind of special that I know of, I've 
> killed a couple outside nosuck without having 
> to stop.  Usually I just stomp all over 
> little 300 and 500 exp mobs or do kill alls 
> through fields of 100-200 exp mobs.
> In 2 days of exp parties I increased my worth by ~13% though.
> I don't think fighters suck.  I don't 
> go flying through the exp cause I goof off with lodestones and hang around 
> the casino alot of late.
> 
> -pedron
lets hit arena pedron
tank =)

------------------------------

poster: Wildchild
subject: >>>Fighter
date: Tue Sep 19 20:11:43 2000


I'm sorry, but telling somebody to buy wishes to become a more
effective player is like stating this is a pay-to-play mud. Wishes
are there to help you a lot, not for you to depend upon. Wishes
should help me increase my rate as a caster by 1k, not 10k.
*ugh* Wishes shouldn't even be a topic of discussion when it comes
to how players feel guilds are in tune because everything shouldn't
have to be tuned to wished players.

-WildChild

------------------------------

poster: Wildchild
subject: >>>>Fighter
date: Tue Sep 19 20:15:32 2000

err, little typo on my part... Wishes ARE NOT there to help you alot.

------------------------------

poster: Pedron
subject: >>>>Fighter
date: Tue Sep 19 20:15:57 2000

On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> I'm sorry, but telling somebody to buy wishes to become a more
> effective player is like stating this is a pay-to-play mud. Wishes
> are there to help you a lot, not for you to depend upon. Wishes
> should help me increase my rate as a caster by 1k, not 10k.
> *ugh* Wishes shouldn't even be a topic of discussion when it comes
> to how players feel guilds are in tune because everything shouldn't
> have to be tuned to wished players.
> 
> -WildChild
Tank just wanted more power and no party, short of a 100m 
drag, wishes seem the most direct way to 
that more power.
Somewhere in one of his posts he implied he was all 
wished out already, so I'd say some 
would agree.

Btw the recent tunes to fighter guilds hurt, but they made sense to me.
Getting the most powerful hit message for 
attack skills trained to 70% of max 
was a bit much. :)

-pedron

------------------------------

poster: Tank
subject: >>>>>Fighter
date: Tue Sep 19 20:20:18 2000

On Tue Sep 19 20:15:57 2000 Pedron wrote post #1114:
> On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> > I'm sorry, but telling somebody to buy wishes to become a more
> > effective player is like stating this is a pay-to-play mud. Wishes
> > are there to help you a lot, not for you to depend upon. Wishes
> > should help me increase my rate as a caster by 1k, not 10k.
> > *ugh* Wishes shouldn't even be a topic of discussion when it comes
> > to how players feel guilds are in tune because everything shouldn't
> > have to be tuned to wished players.
> > 
> > -WildChild
> Tank just wanted more power and no party, short of a 100m 
> drag, wishes seem the most direct way to 
> that more power.
> Somewhere in one of his posts he implied he was all 
> wished out already, so I'd say some 
> would agree.
> 
> Btw the recent tunes to fighter guilds hurt, but they made sense to me.
> Getting the most powerful hit message for 
> attack skills trained to 70% of max 
> was a bit much. :)
> 
> -pedron
so this is a party mud or a solo mud or a party and solo mud?  my
point is that this should be both solo or party.  I dont care if I
make a 5k rate or a 15k rate i dont care about much xp or anything i
just care that I cant even kill most things in a few runs even 1k
cat guards take off over 1000 hps ;)
dont bring up eq dont bring up worth dont bring up wishes cause
those are all irrelevant.


Tank

------------------------------

poster: Pedron
subject: >>>>>>Fighter
date: Tue Sep 19 20:25:29 2000

On Tue Sep 19 20:20:18 2000 Tank wrote post #1115:
> On Tue Sep 19 20:15:57 2000 Pedron wrote post #1114:
> > On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> > > I'm sorry, but telling somebody to buy wishes to become a more
> > > effective player is like stating this is a pay-to-play mud. Wishes
> > > are there to help you a lot, not for you to depend upon. Wishes
> > > should help me increase my rate as a caster by 1k, not 10k.
> > > *ugh* Wishes shouldn't even be a topic of discussion when it comes
> > > to how players feel guilds are in tune because everything shouldn't
> > > have to be tuned to wished players.
> > > 
> > > -WildChild
> > Tank just wanted more power and no party, short of a 100m 
> > drag, wishes seem the most direct way to 
> > that more power.
> > Somewhere in one of his posts he implied he was all 
> > wished out already, so I'd say some 
> > would agree.
> > 
> > Btw the recent tunes to fighter guilds hurt, but they made sense to me.
> > Getting the most powerful hit message for 
> > attack skills trained to 70% of max 
> > was a bit much. :)
> > 
> > -pedron
> so this is a party mud or a solo mud or a party and solo mud?  my
> point is that this should be both solo or party.  I dont care if I
> make a 5k rate or a 15k rate i dont care about much xp or anything i
> just care that I cant even kill most things in a few runs even 1k
> cat guards take off over 1000 hps ;)
> dont bring up eq dont bring up worth dont bring up wishes cause
> those are all irrelevant.
> 
> 
> Tank
so do kill all in the 100 exp mobs, you're 
invincible to them and 10 die as 
fast as any 1 cat guard if not faster. :)

-pedron

------------------------------

poster: Zifnab
subject: >Fighter
date: Tue Sep 19 21:11:05 2000

On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> What the hell? Why do Fighters suck on here?  seems all we have 
> are hp for big parties cant solo for crap.  Whats the point of
> having good eq when you cant even kill a 30k banshee in two runs
> with best swswords and 2k+ hps 
> fighters need an uptune and till then i am retired
> 
> 
> spank
bye

------------------------------

poster: Tank
subject: >>Fighter
date: Tue Sep 19 21:16:13 2000

On Tue Sep 19 21:11:05 2000 Zifnab wrote post #1117:
> On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > What the hell? Why do Fighters suck on here?  seems all we have 
> > are hp for big parties cant solo for crap.  Whats the point of
> > having good eq when you cant even kill a 30k banshee in two runs
> > with best swswords and 2k+ hps 
> > fighters need an uptune and till then i am retired
> > 
> > 
> > spank
> bye
ooooooh the infamous wiz turns into a newbie
here zifnab have a cookie (and when yer done nuking or whatever your
gonna do make sure u remove this post so it will clear your name ok
big cheese cause it was an iponion 

------------------------------

poster: Tank
subject: Zifnab
date: Tue Sep 19 21:19:09 2000

Btw I just wanted to post something to Zifnab.
You made this mud go downhill from the way it was before. 
Yes I will agree your a very good coder prolly alot better then I
but because of you there is no 'real' world here.
Because of you there are no 'assholes' in the mud. Muds need
assholes they need nice people they need
everything a real world has.  What you turned RedDragon into is HappyMUD
AND ITS GAY.

Tank signing off.

------------------------------

poster: Zifnab
subject: >Zifnab
date: Tue Sep 19 22:18:04 2000

On Tue Sep 19 21:19:09 2000 Tank wrote post #1119:
> Btw I just wanted to post something to Zifnab.
> You made this mud go downhill from the way it was before. 
> Yes I will agree your a very good coder prolly alot better then I
> but because of you there is no 'real' world here.
> Because of you there are no 'assholes' in the mud. Muds need
> assholes they need nice people they need
> everything a real world has.  What you turned RedDragon into is HappyMUD
> AND ITS GAY.
> 
> Tank signing off.

I refuse to get into a pissing contest in news with you tank, 
if you dont like the mud by all means go find one that you like, 
that is why there are all kinds of muds available to play on

You also pick out 'me' to lay the blame on , shows you really
dont know a lot about this mud, but thats ok, say what you like, 
when I log off here its just a game.  If the rest of the player 
base feels the way you do and the mud dies so be it, we had a great
4 years.  If the player base likes the way the mud is going 
great too.  But again noone is forcing you or anyone else to
play here.


And yes i probably shouldnt of posted 'bye' in response to your 
post, oh well just retire in peace and quietly go away.


------------------------------

poster: Raw
subject: >>Fighter
date: Wed Sep 20 02:55:00 2000

As i read tanks first note, i just thought "yeah, right, like a
120m worth fighter should just run through 30k mobs". I still
think so, and i still think mages should solo better than fighters
since mages build their whole worth on regen, while i bet most
fighters don't take a single level with hp- or ep-regen. So a 
mage can catch a tick and be "as good as new", while a fighter
won't get much back from the tick.

But as i followed the thread i started to understand what Tank
had in mind, it's not really that fighters suck, it's more that
smal mobs (2-30k) both crit too often and too hard, and their
stun resistans is way too high. It doesn't seem right that 5-10k
mobs should crit 14-18 hits every 10th hit or so and have close 
to 80 % stun resistance. This hurts fighters/thieves more than 
others, since they are constantly in fight, tho an upgrade of
fighters wouldn't be good for game balance. It's better to tune
down smal monster crits/stunresists some.

Raw

------------------------------

poster: Zuperb
subject: >>Fighter
date: Wed Sep 20 05:14:11 2000

I agree that fighters suck, but if you up them, you have to do a
downgrade on heals.. To make that balance you have to make to much
changes on the mud. There's some guilds that's more 'solo' guilds
than others and the other way around. 

------------------------------

poster: Basketball
subject: >>Zifnab
date: Wed Sep 20 05:24:12 2000

Honestly Tank, what are you thinking?
I particulalry am a wee bit pissed at Zif for nuking and stuff, but
that's opinion,  and it was after well thought out decisions, and as
for coding, well, we need someone like that.
He(I'm pretty sure on this now, never actually knew..) has fixed
atleast 1/4th of the bugs, has made all guilds more equal and has
had such a great overall impact on the MUD. SO if your gonna piss on
someone, do it on yourself. We all are still here, you don't have to
be.

------------------------------

poster: Alvin
subject: >>>>Fighter
date: Wed Sep 20 05:25:28 2000

On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> I'm sorry, but telling somebody to buy wishes to become a more
> effective player is like stating this is a pay-to-play mud. Wishes
> are there to help you a lot, not for you to depend upon. Wishes
> should help me increase my rate as a caster by 1k, not 10k.
> *ugh* Wishes shouldn't even be a topic of discussion when it comes
> to how players feel guilds are in tune because everything shouldn't
> have to be tuned to wished players.
> 
> -WildChild

When 75% of the mud is wished, and 100% of the top 20 is wished, you
tune the mud to wished players.


------------------------------

poster: Sigwald
subject: Tank
date: Wed Sep 20 06:16:53 2000

Lemme post a few facts about this whole bullshit.

1) I find this blazing at Zifnab very lame for a guy that
got a pretty big history of doing crap here and that didnt
manage to finish an area in two months.
2) You retired, fine, just go away.
3) "Fighters shouldn't be like this": you do not HOLD
the truth or anything about how fighters should be.
Just because they do not fit your idea of fighters
does not mean they are not fine as they are.

------------------------------

poster: Sigwald
subject: >>>Fighter
date: Wed Sep 20 06:19:24 2000

On Wed Sep 20 02:55:00 2000 Raw wrote post #1121:
> As i read tanks first note, i just thought "yeah, right, like a
> 120m worth fighter should just run through 30k mobs". I still
> think so, and i still think mages should solo better than fighters
> since mages build their whole worth on regen, while i bet most
> fighters don't take a single level with hp- or ep-regen. So a 
> mage can catch a tick and be "as good as new", while a fighter
> won't get much back from the tick.
> 
> But as i followed the thread i started to understand what Tank
> had in mind, it's not really that fighters suck, it's more that
> smal mobs (2-30k) both crit too often and too hard, and their
> stun resistans is way too high. It doesn't seem right that 5-10k
> mobs should crit 14-18 hits every 10th hit or so and have close 
> to 80 % stun resistance. This hurts fighters/thieves more than 
> others, since they are constantly in fight, tho an upgrade of
> fighters wouldn't be good for game balance. It's better to tune
> down smal monster crits/stunresists some.
> 
> Raw

At least something a bit more interesting, a few arguments here.
Btw I would not consider 30k monsters to really be small.
Imho they are sort of midlevel (as regards to a soloer).
I'll take a look on crit chance and stun res on real small mobs.

------------------------------

poster: Sigwald
subject: >>>>>Fighter
date: Wed Sep 20 06:22:04 2000

On Wed Sep 20 05:25:28 2000 Alvin wrote post #1124:
> On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> > I'm sorry, but telling somebody to buy wishes to become a more
> > effective player is like stating this is a pay-to-play mud. Wishes
> > are there to help you a lot, not for you to depend upon. Wishes
> > should help me increase my rate as a caster by 1k, not 10k.
> > *ugh* Wishes shouldn't even be a topic of discussion when it comes
> > to how players feel guilds are in tune because everything shouldn't
> > have to be tuned to wished players.
> > 
> > -WildChild
> 
> When 75% of the mud is wished, and 100% of the top 20 is wished, you
> tune the mud to wished players.
> 

Actually that statement is kinda false since some players in top 20
only have wishes gotten through explore, which everyone can get
with enough patience.

------------------------------

poster: Nightfall
subject: >>>>>Fighter
date: Wed Sep 20 07:06:22 2000

On Wed Sep 20 05:25:28 2000 Alvin wrote post #1124:
> On Tue Sep 19 20:11:43 2000 Wildchild wrote post #1112:
> > I'm sorry, but telling somebody to buy wishes to become a more
> > effective player is like stating this is a pay-to-play mud. Wishes
> > are there to help you a lot, not for you to depend upon. Wishes
> > should help me increase my rate as a caster by 1k, not 10k.
> > *ugh* Wishes shouldn't even be a topic of discussion when it comes
> > to how players feel guilds are in tune because everything shouldn't
> > have to be tuned to wished players.
> > 
> > -WildChild
> 
> When 75% of the mud is wished, and 100% of the top 20 is wished, you
> tune the mud to wished players.
> 
  
     What a load...  Wildchild is correct, Alvin is full of it.
 
  -NF


------------------------------

poster: Magneto
subject: >>>Fighter
date: Wed Sep 20 10:06:34 2000

On Tue Sep 19 21:16:13 2000 Tank wrote post #1118:
> On Tue Sep 19 21:11:05 2000 Zifnab wrote post #1117:
> > On Tue Sep 19 18:28:25 2000 Tank wrote post #1102:
> > > What the hell? Why do Fighters suck on here?  seems all we have 
> > > are hp for big parties cant solo for crap.  Whats the point of
> > > having good eq when you cant even kill a 30k banshee in two runs
> > > with best swswords and 2k+ hps 
> > > fighters need an uptune and till then i am retired
> > > 
> > > 
> > > spank
> > bye
> ooooooh the infamous wiz turns into a newbie
> here zifnab have a cookie (and when yer done nuking or whatever your
> gonna do make sure u remove this post so it will clear your name ok
> big cheese cause it was an iponion 
bah =) you say you are gonna retire... have a nice life.  
We don't want people here, if they don't wanna be here
quite simple no?

------------------------------

poster: Golte
subject: >>>>Fighter
date: Wed Sep 20 10:45:57 2000

On Wed Sep 20 06:19:24 2000 Sigwald wrote post #1126:
> On Wed Sep 20 02:55:00 2000 Raw wrote post #1121:
> > As i read tanks first note, i just thought "yeah, right, like a
> > 120m worth fighter should just run through 30k mobs". I still
> > think so, and i still think mages should solo better than fighters
> > since mages build their whole worth on regen, while i bet most
> > fighters don't take a single level with hp- or ep-regen. So a 
> > mage can catch a tick and be "as good as new", while a fighter
> > won't get much back from the tick.
> > 
> > But as i followed the thread i started to understand what Tank
> > had in mind, it's not really that fighters suck, it's more that
> > smal mobs (2-30k) both crit too often and too hard, and their
> > stun resistans is way too high. It doesn't seem right that 5-10k
> > mobs should crit 14-18 hits every 10th hit or so and have close 
> > to 80 % stun resistance. This hurts fighters/thieves more than 
> > others, since they are constantly in fight, tho an upgrade of
> > fighters wouldn't be good for game balance. It's better to tune
> > down smal monster crits/stunresists some.
> > 
> > Raw
> 
> At least something a bit more interesting, a few arguments here.
> Btw I would not consider 30k monsters to really be small.
> Imho they are sort of midlevel (as regards to a soloer).
> I'll take a look on crit chance and stun res on real small mobs.

I haven't made any statistics at all, but i got the feeling about
small monsters that the problem is not how often crits comes
but how hard they are. 


Means that a small monster will hit nice weak hits, 
for a while, then getting a critical that is about as
strong as 100k monsters criticals (talking [19]-size - about 200hp). 


So perhaps leave critchance as it is, and rather 
lower whatever determines the strongness of
a small monsters crits?