-----------------

poster: Lorric
subject: dsinging
date: Sun Sep 19 04:29:15 2004

would be cool if Center Stage it Illium Music Hall had some bonus's
for dsinging, i mean some really good bonus's :)

lor EYE DOWN
Lorric 420

-----------------

poster: Lorric
subject: thoughts
date: Tue Oct 12 03:39:03 2004

been playing bard for a few days now.  am wondering why the bards
lute is made of iron 2'5" long and weighs 9lbs blunt type weapon.  i
was thining lute being about maby 12" long made of wood and weighing
less than a pound.  what is the battle horn?  yes i can charge it
and blow it during combat and suposedly it stuns but have not
noticed the stun haveing much affect or have noticed any other
purpose for it or why it takes up inventory.  i have asked these
questions on bard channel of course never any answers.
i think bard could use a tune up.  notice the number of primary bard players.
lor MOTIVATION DOWN
how bout dodge/tumbling masteries, tale of achman actually have some
duration, dont know how well dsinging works with maxed voice of
strength yet, i havent trained rondel etc yet but have been told
that the duration and strength of the song useing rondel etc really
sucks.  also would be nice to have higher range of mobs for heart
kill and more often
*shrug* i never see any traffic on this board

Lorric

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poster: Tantrum
subject: LUTE
date: Tue Oct 12 03:45:39 2004

dude. a lute is a little harp type thingy.
its about as long or just longer than your forearm. has inbetween
8-12 strings. 
kinda like a carry around harp thing.

-----------------

poster: Tantrum
subject: LUTE
date: Tue Oct 12 03:46:39 2004

err, at least it is in my world. go away now.

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poster: Tranquil
subject: >LUTE
date: Tue Oct 12 13:33:28 2004



Lute : musical instrument that has a half-pear-shaped body, a fretted
       neck, and a variable number of strings, which are plucked with
       the fingers.

Not stated, although fairly obvious, are that they were made primarily
of wood, and the resonance of an iron lute would sound pretty damn bad.

As for tuneups, the bard tree doesn't need any. Guild trees which are
designed primarily as party support guilds such as Abjurer, Healer,
Bard, and Witch don't get fantastic solo rates because that is not the
purpose they were designed for.

The reason there are few primary bards is likely because the need for
them is minimal. There was a time when there were more active bards
than abjurers, yet this was not because abjurer needed an uptune. It
was simply because bards were, at that time, generally valued more in
a party than an abjurer was.

Bards still have a place, and I'd personally be inclined to take a bard
along in certain parties, however with the level and quantity of eq
that has been introduced into the mud over the last few years, and the
much larger worths that people have reached in that time, it's likely
that many other players would be less inclined to break from the
'traditional rules' of certain types of parties, therefore the need for
a bard is likely to stay fairly small in the forseeable future.

- Tranquil's research labratory


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poster: Switchblade
subject: >thoughts
date: Wed Oct 27 09:09:47 2004

I think the horn works better with more grank/mastery points
so start blowing!
eheh

lorric, blow!

-----------------

poster: Daran
subject: Skill Training Question
date: Fri Nov  5 03:07:43 2004

On the website, under the Gleeman guild, the skill 'knowledge of
pressure points' is listed at level 5, however when you scroll down
to see the level based advancement, it says the first 20% can be
trained at level 3. Can anyone clarify the training of this skill
for me?

-----------------

poster: Korthrun
subject: >Skill Training Question
date: Fri Nov  5 03:58:37 2004

On Fri Nov  5 03:07:43 2004 Daran wrote post #7:
> On the website, under the Gleeman guild, the skill 'knowledge of
> pressure points' is listed at level 5, however when you scroll down
> to see the level based advancement, it says the first 20% can be
> trained at level 3. Can anyone clarify the training of this skill
> for me?
afaik you can also get this skill in teh juggler guild

-----------------

poster: Korthrun
subject: >>Skill Training Question
date: Fri Nov  5 03:59:05 2004

my bad thats armor piercing

-----------------

poster: Uno
subject: >Skill Training Question
date: Fri Nov  5 16:17:06 2004

On Fri Nov  5 03:07:43 2004 Daran wrote post #7:
> On the website, under the Gleeman guild, the skill 'knowledge of
> pressure points' is listed at level 5, however when you scroll down
> to see the level based advancement, it says the first 20% can be
> trained at level 3. Can anyone clarify the training of this skill
> for me?

Could it be that it's like other skills such as willpower in the
fighter guild that only allow you to train to a certain point
at each level?

If so, that would mean you probably can't train it to 100% until
lvl 5 in gleeman...

-----------------

poster: Daran
subject: >>Skill Training Question
date: Fri Nov  5 19:05:48 2004

On Fri Nov  5 16:17:06 2004 Uno wrote post #10:
> On Fri Nov  5 03:07:43 2004 Daran wrote post #7:
> > On the website, under the Gleeman guild, the skill 'knowledge of
> > pressure points' is listed at level 5, however when you scroll down
> > to see the level based advancement, it says the first 20% can be
> > trained at level 3. Can anyone clarify the training of this skill
> > for me?
> 
> Could it be that it's like other skills such as willpower in the
> fighter guild that only allow you to train to a certain point
> at each level?
> 
> If so, that would mean you probably can't train it to 100% until
> lvl 5 in gleeman...
Uno you are weird, the guild info says the first 20% is gotten at
level 5, but when you scrol down it says the first 20% is at level
three, thats what im trying to clatify, when can you actually start
training the skill?

-----------------

poster: Uno
subject: >>>Skill Training Question
date: Fri Nov  5 23:21:23 2004

On Fri Nov  5 19:05:48 2004 Daran wrote post #11:
> > Could it be that it's like other skills such as willpower in the
> > fighter guild that only allow you to train to a certain point
> > at each level?
> > 
> > If so, that would mean you probably can't train it to 100% until
> > lvl 5 in gleeman...
> Uno you are weird, the guild info says the first 20% is gotten at
> level 5, but when you scrol down it says the first 20% is at level
> three, thats what im trying to clatify, when can you actually start
> training the skill?
THE POINT IS MOOT SUCKER

(p.s. see my plan for more information)

don't forget to vote in poll 78

-----------------

poster: Parcival
subject: >>LUTE
date: Fri Oct 14 18:03:39 2005

(a) Lutes have various lengths.  I've seen them from 2-5'.  I've
never seen a 12" lute.

(b) Yes, they are made of wood, not iron.

(c) To any halfway sensible musician, the idea of actually
hitting someone with their lute is just ludicrous (sp?).  Note 
that the instrument is in your off hand, and you don't have 
multiweapons.

(d) Ok, it shouldn't be iron.

(e) Note that you can change it from a lute to other things,
some of which are not made of wood (I'm currently carrying
around a shawm).

-----------------

poster: Locke
subject: >>>LUTE
date: Fri Oct 14 18:39:27 2005

On Fri Oct 14 18:03:39 2005 Parcival wrote post #13:
> (a) Lutes have various lengths.  I've seen them from 2-5'.  I've
> never seen a 12" lute.
> 
> (b) Yes, they are made of wood, not iron.
> 
> (c) To any halfway sensible musician, the idea of actually
> hitting someone with their lute is just ludicrous (sp?).  Note 
> that the instrument is in your off hand, and you don't have 
> multiweapons.
> 
> (d) Ok, it shouldn't be iron.
> 
> (e) Note that you can change it from a lute to other things,
> some of which are not made of wood (I'm currently carrying
> around a shawm).
(c), if you see the combat stats, you do not hit people with your lute.
(b),(d), there are such things are iron flutes
(a),(e) there are super intruments, think about it!
-:
-L

-----------------

poster: Switchblade
subject: >>>>LUTE
date: Wed Oct 26 07:06:32 2005

On Fri Oct 14 18:39:27 2005 Locke wrote post #14:
> On Fri Oct 14 18:03:39 2005 Parcival wrote post #13:
> > (a) Lutes have various lengths.  I've seen them from 2-5'.  I've
> > never seen a 12" lute.
> > 
> > (b) Yes, they are made of wood, not iron.
> > 
> > (c) To any halfway sensible musician, the idea of actually
> > hitting someone with their lute is just ludicrous (sp?).  Note 
> > that the instrument is in your off hand, and you don't have 
> > multiweapons.
> > 
> > (d) Ok, it shouldn't be iron.
> > 
> > (e) Note that you can change it from a lute to other things,
> > some of which are not made of wood (I'm currently carrying
> > around a shawm).
> (c), if you see the combat stats, you do not hit people with your lute.
> (b),(d), there are such things are iron flutes
> (a),(e) there are super intruments, think about it!
> -:
> -L

jethro tull baby

-----------------

poster: Lorric
subject: bartender
date: Tue Jan  3 14:55:31 2006

i have been trying to figure out how to use foul/putrid drinks.  i
have tried giveing throwing handing to monster but nothing has
worked.  as i understand these drinks can be used to weaken monsters
and have been in the past.  what is the correct syntax?

-----------------

poster: Parcival
subject: >bartender
date: Wed Jan  4 17:18:03 2006

On Tue Jan  3 14:55:31 2006 Lorric wrote post #16:
> i have been trying to figure out how to use foul/putrid drinks.  i
> have tried giveing throwing handing to monster but nothing has
> worked.  as i understand these drinks can be used to weaken monsters
> and have been in the past.  what is the correct syntax?
I believe you just give them to the monster.  They take affect next round.

-----------------

poster: Dojjan
subject: >>bartender
date: Thu Jan  5 14:24:18 2006

On Wed Jan  4 17:18:03 2006 Parcival wrote post #17:
> On Tue Jan  3 14:55:31 2006 Lorric wrote post #16:
> > i have been trying to figure out how to use foul/putrid drinks.  i
> > have tried giveing throwing handing to monster but nothing has
> > worked.  as i understand these drinks can be used to weaken monsters
> > and have been in the past.  what is the correct syntax?
> I believe you just give them to the monster.  They take affect next round.
Yes you give them to the monster.
You probably gave them wrong drinks (probably drink of motivation or
inspiration) instead..

-----------------

poster: Lorric
subject: putrid/foul
date: Wed Jan 11 02:58:23 2006

figured out what i was doing wrong.
when useing putrid/foul drink i was labeling a flask as you do with
ins/mot.  to use the poison drinks you do not label a flask you
simply use foul drink use putrid drink then it is give mixtures to
monster

-----------------

poster: Chrono
subject: Bard
date: Sat Aug  5 11:30:10 2006

So me and Illujun were brainstorming and discussing bards. It's
really hard to come up with ideas on how to make bard an equally
productive guild. That's not to say that bards are crappy and
useless. However this is to say that the reality of bards is that
they are not as productive to a party as they could and should be.
So anyway I really don't want to make this a long post or a debate
post on the usefulness of bards, rather just a post about ideas on
how to improve a guild that should be a party staple.

An idea Illujun came up with is to give bards a skill that allow
them to make some potions that they can dip throwing knives into
changing the throwing knives damage type into whatever type the
potion(s) are set to.

An idea of mine was to allow bards a skill that can "charm" or
control monsters in the game for some time.

Another one of Illujun's ideas that ties sorta into the other of
mine is a skill that can makes monsters stop being aggressive
towards you. My idea was to put monsters to sleep for a set amount
of time.


Now these are just basic ideas, that would need more indepth thought
and tunes whould have to be implemented by the wizards, such as how
many rounds the skills would take and whatever to keep things in
tune.
Anyway some ideas to throw out there. Posts on other ideas to
improve this guild are welcome.

Also disclaimer, this isn't at the core about numbers and whats best
in the game, i just think this guild really could use some help to
become a staple guild that people WANT to really take and enjoy.